HIGH The world is survival horror perfection -- dark, moody, and oppressive.
LOW Movement can be a bit finicky to learn. Objectives may not always be clear.
WTF The sewers were so intense!
HIGH The adrenaline during big campaign setpieces.
LOW A lackluster PVP mode.
WTF Just killed me?
HIGH Premise is simple. Bosses have great pacing.
LOW Not a lot of depth.
WTF The boss obsessed with printers.
HIGH Engaging enemy design. Great platforming mechanics.
LOW One of the cooler combat features is hard to pull off on a controller.
WTF A boss called “Grief” is too real for a game about dead cats.
HIGH Sending a flight of bomb-laden parrots against my opponent.
LOW Trying to figure out where to go next.
WTF This is more penguins than I thought I'd see in hell.
LOW All setup, no payoff.
WTF Make your friends kiss!
HIGH Deftly balances difficulty and offers well-designed levels.
LOW Being unable to change jump direction in mid-air should have died in the '80s
WTF The breathy way Valkyries whisper “impressive”...
Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to […]
The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.
Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In […]
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Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for […]
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Call of Duty: Modern Warfare 3 (MW3) is a cornerstone of the CoD franchise, offering intense multiplayer action and a gripping campaign. However, the gaming experience can sometimes be ruined by various errors, one of which is the notorious Dev Error 12502. This technical problem can stop players in their tracks, leaving many to wonder […]
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The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the […]
The post MW3 Dev Error 5433: How To Fix It Easily appeared first on Games Errors.
Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a […]
The post Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed appeared first on Games Errors.
Apex Legends vs Fortnite. Which one is more popular and better? This question can arise in your mind. But, without proper analysis, it’s not possible to answer. Both of these games are known for their amazing multiplayer experience. But that’s not the complete story. We have looked far deeper than you can imagine and found […]
The post Apex Legends vs. Fortnite: Assessing Popularity in 2023 appeared first on Games Errors.
Packet loss severely impacts Counter Strike 2 and its players globally. Experiencing high ping and packet loss while playing CS2 can lead to frustrating delays and lagging. Aware of this problem, I made this guide to show you how to fix CS 2 Packet Loss. Unfortunately, I dealt with this problem a few times since […]
The post Fix CS2 Packet Loss Easily [Simple Instructions] appeared first on Games Errors.
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Check out Into Indie Games' Selfloss Walkthrough to navigate through the hopeful final chapter of this charming puzzler.
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Check out Into Indie Games' Selfloss Walkthrough to navigate through the melancholy fourth chapter of this charming puzzler.
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Check out Into Indie Games' Selfloss Walkthrough to navigate through the haunting third chapter of this charming puzzler.
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Check out our Selfloss Walkthrough to navigate through the haunting second chapter of this charming puzzler.
The post Selfloss Walkthrough – Chapter 2 – The Mermaid appeared first on Into Indie Games.
Check out Into Indie Games' Selfloss Walkthrough to navigate through the beautiful opening chapter of this charming puzzler.
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Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...
The post The Star Named Eos Walkthrough – Chapters 8, 9 & 10 (Bedroom 3, Forest, Finale) appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...
The post The Star Named Eos Walkthrough – Chapters 6 & 7 (Bedroom 2, Visions) appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...
The post The Star Named Eos Walkthrough – Chapter 5 (Camp) appeared first on Into Indie Games.
Getting the perfect gaming experience is like the holy grail for all gamers. Something you...
The post Review: The BenQ X300G 4K HDR 3LED Portable Console Gaming Projector appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...
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At launch, Diablo IV felt barebones. It was lacking essential quality-of-life features and entertaining end-game content. Well, that’s slowly changing with each passing season, as Blizzard works to satiate the terrifying maws of level 100 players. So welcome to The Pit, which completely changes how many farm gear upon…
Blizzard’s 2023 action RPG dungeon looter Diablo 4 has been criticized for its microtransactions and pricey skins. But apparently, that hasn’t stopped plenty of players from spending over $100 million on in-game cosmetics and other items since it launched.
Last week, Capcom released its latest compilation of retro arcade games to massive acclaim. Marvel Vs. Capcom Fighting Collection: Arcade Classics features seven legendary titles, including a stunningly faithful port of the arcade version of The Punisher, and the hugely influential Marvel Vs. Capcom 2. Altogether, the…
Mega mobile hit Flappy Bird made a surprise return last week but something seemed off. Despite first-person language using “I” in the announcement, there was no mention of the twitchy arcade-style game’s original creator. Now after investigations into the company behind Flappy Bird’s comeback have unearthed references…
Diablo 4 Season Five has brought us the ability to craft Mythic Unique items, which can be an absolute game-changer for those of us who want to get our hands on insane gear early on. Now, this won’t come cheap, but with a little gold and effort, you can have decent gear relatively quickly.
Transformers One wasn’t even on my radar before this morning. I’ve seen a few of the Michael Bay films but the Transformers craze mostly passed me by as a child. Even when Overwatch 2 had its collaboration with the series I was unmoved despite over a thousand hours in that game. But Paramount has found a way to target…
An alleged vintage gaming trafficking ring was recently busted up in Italy. Authorities say 12,000 counterfeit copies of the Atari 2600, SNES, and Sega Genesis, collectively housing millions of pirated games, have been seized and will be destroyed. Now, 12,000 fewer people will be subjected to running Super Mario…
A core mechanic in Star Wars Outlaws revolves around working for and partnering with the various crime syndicates that control this portion of the galaxy. You’ll encounter four you can work with: Pyke Syndicate, Ashiga Clan, Crimson Dawn, and Hutt Cartel. They all offer different jobs and unique rewards, and some of…
Elden Ring was one of the biggest games of 2022, and it’s gotten a second wind this year with the Shadow of the Erdtree DLC. If you have been intimidated by the RPG’s notorious difficulty, were just too busy in 2022 to get around to it, or have been waiting for it to go on sale, you’re in luck. Well, if you have a…
Sony has chosen the chip manufacturer for the PlayStation 6 and it’s AMD, according to a new report by Reuters. Concerns around backwards compatibility with the PS5 were apparently one of the factors in the decision-making process.
I’ve heard Star Wars Outlaws described as the most “okay” game of all time, with nothing overtly exceptional standing out in its 16-hour campaign. I disagree to some extent. Ubisoft may not always strike gold, but they understand how to make an entertaining popcorn game that leaves you wanting more. Although that more …
It’s becoming a pretty set pattern at this point: Nintendo has a first-party big-name Switch title due out in a couple of weeks, then news breaks that copies of the game have already leaked online. It’s happened yet again with September 26's The Legend of Zelda: Echoes of Wisdom—a ROM of the game apparently first…
Something strange happened during the lead-up to Noche UFC, the promotion’s second annual celebration of Mexican Independence Day. For the first time since becoming interested in MMA during the McGregor era and falling in love with the sport during the pandemic, I skipped all of my UFC fight week traditions. I hadn’t…
Amid Concord’s demise and a somewhat divisive PS5 Pro announcement, Astro Bot brought us some joy during an otherwise super serious month for Sony. The adorable 3D platformer is filled to the brim with cameos from characters across PlayStation’s 30-year history, as well as secret levels and hidden little goodies that…
To be able to afford something means more than just having the money that it costs. It also means having the requisite desire and perceived need to convince yourself its cost is commensurate with its value. When I say I can’t afford to take a $40 Uber home from the office but then spend $60 on Uber Eats when I get…
Hey Connectioneers, it’s time for the Sunday scramble! Puzzling can become a little obsessive for some people. Not “Disney adults dropping $400K large to get unbanned from a cultish sounding dinner club” obsessive, but a little crazy nonetheless.
A California couple says that their retirement plans were set back five years after they lost a lawsuit against Disneyland (DIS), following a ban from the park’s exclusive Club 33.
This week, we got a look at the upcoming $700 PS5 Pro and what it will be capable of when it launches later this year—amd we have thoughts. We also celebrated a bittersweet milestone with Destiny 2, went hands-on with some Capcom classics, and recommended a few games you should absolutely play. Click through for all…
If you’ve been digging Black Myth: Wukong and wonder what other games you should add to your backlog that may scratch a similar itch, we’ve got you covered. We’ve also got some pointers for starting off on the right foot in Astro Bot and highlight some Baldur’s Gate 3 secrets you may have missed. Click on for these…
This week, nothing drove more conversation in gaming circles than the official reveal of the PlayStation 5. Sure, people have strong feelings about its specs, and whether the added power it brings to the table will meaningfully improve your gaming experience, but people feel just as strongly—if not more—about its $700…
Welcome to the weekend, puzzlers! There’s a rugged game of Connections waiting for you today. If you’re a foodie or a gamer, you’ll think you’ve got it all figured out, but then … Maybe not. Regardless, it’s a great wakeup call for your brain—much better than diving back into the wild debate about the pros and cons of…
Fall is almost here, we’re officially in the thick of the back-to-school scramble, and I can’t stop buying apple cider spice candles for the house. We’re also officially in the thick of game release season, so why not take a minute to talk about Metacritic?
I’m excited to get a more powerful PlayStation 5 later this year. I’ve set aside the money for it and I’m ready to buy it when pre-orders go live later this month. And weirdly, admitting this online will likely lead to people yelling at me.
A massive Lego recreation of Stardew Valley’s Pelican Town won the “People’s Choice” award at BrickCon 2024. But according to the person behind this incredible piece of Lego art, the best moment of the event was when Stardew Valley’s creator stopped by to take a look at the brick-built village.
There are a million games influenced by The Legend of Zelda, but I genuinely believe that Chicory: A Colorful Tale is among the best of them. It’s got the fundamentals down—a top-down view, mechanics that blur the line between combat and exploration, and dungeons packed with puzzles—but it also stands apart for a…
Microsoft has officially rolled out Game Pass Standard, the Netflix-like subscription service’s new middle tier, and with it revealed which games will and won’t be included at the start. Among those missing are Call of Duty: Modern Warfare 3, Diablo IV, and some other notable blockbusters like Starfield.
The PS5 Pro has been rumored for over a year now and turned out to be exactly what most people expected: a similar-looking machine that runs games with incrementally better graphics and performance. The only thing people weren’t expecting was the $700 price tag, and the sticker shock has turned some pretty…
If you came away from 2022’s The Batman unexpectedly horny for Colin Farrell’s portrayal of The Penguin, then good news. The character’s solo series, titled The Penguin (what else), is set to release September 19 and it’s shockingly good! To celebrate, Warner Bros. has a Steam Sale running until September 22 that…
The PlayStation 5 has been the more dominant console of the generation, lapping the Xbox Series X/S multiple times since their respective launches at the tail end of 2020. That’s likely due to the fact that since the end of the PS3’s lifetime, Sony’s studios have been producing megaton blockbusters that have managed…
According to those who have played it, the recently released remaster of 2012's Lollipop Chainsaw is a janky and hard-to-play mess with performance problems, missing features, and bugs galore.
Minnesota governor and Democratic VP nom Tim Walz apparently loved his Sega Dreamcast back in the day. And reportedly he played Crazy Taxi. So of course someone out there decided to mod Walz into Crazy Taxi.
It’s almost time for one last ride with Eddie Brock and Venom. The final movie in the Tom Hardy-led series of films set in Sony’s Spider-Man-less Spider-Man universe is set to release this October and just dropped its final trailer. Venom: The Last Dance looks to be a wild finale to the trilogy, and the new trailer…
Annapurna Interactive has spent the last eight years publishing some of the most creatively bold and critically-acclaimed games from smaller studios and developers, parlaying an impressive hit rate into a seal of quality whenever its label appears in the opening credits. Now just about everyone who worked there…
One of the best things The Pokémon Company ever did was make life-sized plushies of some of its monsters. I feel this way not because I think the plushies themselves are that practical—they’re not—but because the photoshoots the company uses to show them off are always incredible meme fodder. Who can forget the life-si…
The latest Fortnite missions have arrived for Chapter 5, Season 4. This week’s batch of jobs will once again have you running tasks for Jones and Hope in their long-term plans for defeating Doom, while going toe-to-toe with another of the Marvel baddie bosses. This guide will detail everything you need to know about…
Much like terrifying alien births, creepy children are a horror movie staple. There’s something about the juxtaposition between their tiny innocence and their menacing actions that is very unsettling—whether they are possessed by something supernatural or just born that way.
Fortnite has released Week 4’s batch of quests for you to complete in Chapter 5, Season 4. As usual, this week’s quest brings in five new challenges, and if you complete all of them you can earn up to 100K XP. This guide will detail everything you need to know about completing Week 4's quest.
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price of some subscription plans will increase next year.
Dragon Ball: Sparking Zero, which remains Budokai Tenkaichi 4 in the hearts and minds of many diehard fans, continues to reveal more characters in its massive starting roster ahead of the fighting game’s October 11 launch. The latest batch is particularly noteworthy, however, offering something some denied would ever…
Thieves around the world are continuing to rob stores in search of valuable Pokémon Cards. In the latest example of this trend, some robbers in Japan apparently didn’t know much about Pokémon and had to ask shop staff which cards were valuable and worth stealing.
The Steam Deck has arguably become gaming’s new favorite toy since it was first released in 2022. Over the years, it’s been widely adopted and praised for its versatility and power, being capable of running a shocking amount of high-intensity games at nominal levels on a handheld device. In lieu of getting a costly PC…
If you’re a fan of bright and colorful cozy games with charming protagonists and cute mechanics, you may have stumbled upon Mika and the Witch’s Mountain. This adorable and vibrant title provides everything above in buckets, and it manages to offer up an enjoyable platformer-meets-Kiki’s Delivery Service hybrid in the…
Have you been playing Astro Bot? Sony’s big PlayStation-celebrating platformer is out now on PlayStation 5 and despite some glaring omissions, it’s a delightful game worth playing. It’s especially rewarding if you’re a long-time PlayStation fan who has played a lot of the company’s games over the past 30 years.
Last summer, EA announced that Star Wars Jedi: Survivor would be arriving on last-gen consoles after previously being a current-gen exclusive. Now, a few days ahead of the game’s September 17 launch on PS4 and Xbox One, Respawn and EA have provided some details and gameplay footage.
Shadow of the Erdtree warned you right at the outset that it was out to hurt you, and continue hurting you, but once you’ve burned down the Sealing Tree, and made it through the final dungeon, you just might be feeling pretty confident again. The final boss, Radahn, changes that. Immediately. Even after his recent nerf
The Breaker is one of Helldivers 2's original weapons and a favorite from the first game in the sci-fi series. The shotgun hit like a train and had excellent range, rate of fire, and magazine size. It was an all around great weapon for blowing up bugs and beating back automatons until Arrowhead Studios controversially…
It has been seven years since I first set foot in Possum Springs, and some days, it feels like I never left. Maybe it’s because the stories of the people who live in that “idyllic” town from Night in the Woods just hit that hard. Maybe it’s because my room is covered in figures, shirts, and other miscellaneous…
From the moment Colin Farrell limps into frame as the scarred and strange Oswald Cobb, it’s clear that The Penguin is going to be special. Set immediately after the events of 2022’s The Batman, the HBO limited series tells the story of the infamous villain in a grittier, more grounded version of Gotham, one that fits…
In the latest World of Warcraft expansion, The War Within, there is a new way to gain experience and loot solo or in a group. These new instanced scenarios, known as Delves, can be quite lucrative if you know how they function and where to look for the best loot after completion. With the help of a seasonal NPC, we…
This week marks the launch of the Jackbox Naughty Pack, a new addition to the long-running series of party games that feels inevitable, as it fully leans into all the sex jokes you and your friends were already making in past Jackbox releases. To celebrate the pack’s launch, Steam is having a massive sale on the rest…
It’s been about four years since the last Tony Hawk’s Pro Skater launched. Since then, Activision has closed up the studio behind the last THPS and seemed uninterested in making more. But legendary skateboarder Tony Hawk himself has confirmed he’s working with the publisher again on “something” that THPS fans will…
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com
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The post Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot appeared first on Xbox Wire.
The post Next Week on Xbox: New Games for September 16 to 20 appeared first on Xbox Wire.
Get ready for an action-packed Free Play Day with an exciting lineup featuring the intense battles of UFC 5, the tactical operations of Rainbow Six Siege, the strategic warfare of Classified: France ’44, and the culinary chaos of Overcooked All You Can Eat! available this weekend for Xbox Game Pass Core and Xbox Game Pass […]
The post Free Play Days – UFC 5, Rainbow Six Siege, Classified: France ’44 and Overcooked All You Can Eat appeared first on Xbox Wire.
Beginning this week, starting with Alpha Skip-Ahead users on Xbox consoles, and users that have joined the PC Gaming preview on Windows PCs and handheld devices, Xbox Insiders will be able to preview an updated friends and followers experience! With updated relationships, and new privacy and notification settings, you can start managing your social experiences […]
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Final Fantasy XI‘s September 2024 update is available today and refreshes Ambuscade objectives along with a few system-related updates. Volume 1 of Ambuscade will have players face off against the Qitrub, and Volume 2 will feature Hydra. The Qitrub encounter will have you face off against a boss that uses a dagger that has an […]
The post Final Fantasy XI September 2024 update refreshes Ambuscade and Beseiged progress report appeared first on Nova Crystallis.
Square Enix is coming to Tokyo Game Show 2024 with a variety of titles that have or will release this year. The company updated its lineup with upcoming games including Dragon Quest III HD2D Remake, Fantasian Neo Dimenson, Romancing SaGa Revenge of the Seven and more. Various presentations will be streamed throughout the TGS weekend, […]
The post Square Enix reveals its Tokyo Game Show 2024 lineup appeared first on Nova Crystallis.
Romancing SaGa 2 Revenge of the Seven is a 3D remake of the original 1993 SNES game, apart from 2017’s remaster. In this title, developed by Xeen (Trials of Mana remake), you don’t need any knowledge of the other SaGa series games – as its story is self-contained. Seven heroes once saved the world a […]
The post Romancing SaGa 2 Revenge of the Seven producer runs down the need-to-know basics appeared first on Nova Crystallis.
Today, Romancing SaGa 2 Revenge of the Seven details more character classes you can recruit to your retinue, how to learn new techniques by consulting the Glimmer Chart, and what spells an formations you can learn. We also learn about the various imperial facilities you can construct, including a lab where you can research new […]
The post Romancing SaGa 2 Revenge of the Seven details more classes, systems and free-form scenario appeared first on Nova Crystallis.
Final Fantasy Brave Exvius will be ending service for its global client on October 30, 2024. In a notice posted by Square Enix, the game shared that the current season “The Dawn of Levonia” will have its main story posted on YouTube for players to watch following the game’s closure. It should be noted that […]
The post Final Fantasy Brave Exvius to end service for global client October 30, 2024 appeared first on Nova Crystallis.
Starting October 4, 2024, Foamstars will transition from a premium purchase to a free-to-play model for all players. Currently, those who subscribe to PlayStation Plus can play for free, while those who do not need to pay for the retail package. Square Enix’s online multiplayer title features arena matches of varying types where characters that […]
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Yars Rising is an action platformer for the Nintendo Switch. It comes from those crafty folk at WayForward, renowned for the terrific Shantae series, among others. Yars Rising adds another
The post Review: Yars Rising (Nintendo Switch) appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma and Kirk talk about the latest rumors swirling around the Switch 2, particularly concerning whether or not there will be a Nintendo
The post Will there be a Switch 2 Direct this week? Pure Nintendo Podcast E78 appeared first on Pure Nintendo.
Volgarr The Viking II is an action platformer for the Nintendo Switch. It features a Viking hero with a penchant for slaying beasts and collecting gold. I’m a sucker for
The post Review: Volgarr The Viking II (Nintendo Switch) appeared first on Pure Nintendo.
What’s happening on the Nintendo Switch eShop this week? Aside from a very, VERY long list of new titles, there are a few highlights in the form of Marvel vs.
The post Marvel vs. Capcom and Yars Rising join this week’s eShop roundup appeared first on Pure Nintendo.
Sequels building off popular debuts always have their work cut out for them, and SteamWorld Heist II is no exception. The original release is one of my favorite games in
The post Review: SteamWorld Heist II (Nintendo Switch) appeared first on Pure Nintendo.
We're two week's away from the release of REYNATIS, and NIS America has just released the demo to help JRPG action fans understand why they'll want to get their pre-order in.
The post REYNATIS demo now available for Switch appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma and Kirk have a lot to discuss, including the new Mincraft Movie teaser trailer. And that’s not the only trailer on our
The post TRAILERS! The good, the bad, and the Minecraft Movie! Pure Nintendo Podcast E77 appeared first on Pure Nintendo.
What’s happening on the Nintendo Switch eShop this week? There are two highlights, bringing us the latest NBA outing with NBA 2K25, plus the courtroom syylings of the Ace Attorney
The post Ace Attorney and NBA 2K25 join this week’s eShop roundup appeared first on Pure Nintendo.
Sunsoft is Back! Retro Game Selection is exactly the type of gift you'd expect from that one aunt whose birthday gifts were those confusing games you've never heard of because it's all she could find at those thrift markets where she shopped.
The post Review: Sunsoft is Back! Retro Game Selection (Nintendo Switch) appeared first on Pure Nintendo.
Cilla is a side-scrolling shooter with several commendable elements. Unfortunately, it has far more poor elements, making it seem like an amateur effort that needed more development time.
This game
The post Review: Cilla (Nintendo Switch) appeared first on Pure Nintendo.
What's new on Nintendo eShop? Let's take a look!
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Check out these games featuring the green hero on Nintendo Switch.
Check out what's new on Nintendo eShop this week!
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The Legend of Zelda: Echoes of Wisdom, EA Sports FC™ 25, The Plucky Squire and many more!
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One Way Home is a third person horror puzzle platforming adventure where a twelve year old boy makes his way home through streets filled with terrifying monsters.
Looking a little like a more 3D take on the Inside/Little Nightmares style cinematic platforming genre, One Way Home follows the story of a young boy called Jimmy. After being involved in a car accident on his way … Read More
The post One Way Home – Beta Sign Up first appeared on Alpha Beta Gamer.Transmorphosis is a point and click horror puzzle game set within a remote mental hospital that has a habit of turning sane people mad.
In Transmorphosis you are a new doctor at a mental hospital that’s gone through some very bad times. It appears the previous doctor went insane (and may end up being one of your patients), so you’ll need to be careful as … Read More
The post Transmorphosis – Alpha Demo first appeared on Alpha Beta Gamer.Swordai is a massively multiplayer melee-focussed extraction slasher that uses directional combat as you slay monsters, bosses and other players while climbing a huge tower.
In Swordai you’ll enter a multiplayer sword-fighting frenzy within a monster-infested tower. Scale its heights alone or with friends, battling through procedurally generated dungeons packed with traps, treasures, and up to 50 other players. It promises an intuitive yet deep … Read More
The post Swordai – Beta Sign Up first appeared on Alpha Beta Gamer.Mr. Stretch and the Stolen Fortune is a Snake-esque puzzle platformer where your character can stretch his way through levels to reclaim his stolen fortune.
In Mr. Stretch and the Stolen Fortune the titular Mr Stretch is dead and the fortune that was buried with him in his tomb has been stolen. He now sets out to get it back, with each level seeing … Read More
The post Mr. Stretch and the Stolen Fortune – Beta Demo & Beta Sign Up first appeared on Alpha Beta Gamer.Chorus of Carcosa is a Lovecraftian first person psychological horror adventure that draws inspiration from The King of Yellow, as an anxious sculptor descends into madness.
Drawing inspiration from R. W. Chambers’ The King in Yellow, Chorus of Carcosa follows the story of a recluse sculptor whose world is turned upside down one night as a blood-soaked neighbor knocks on his door. Things … Read More
The post Chorus of Carcosa – Beta Sign Up first appeared on Alpha Beta Gamer.Underboard is a single-player tactical roguelite auto-battler where you build your team and dictate the behavior they’ll follow when in battle.
In Underboard a structure known as the Underboard has appeared in the world and trapped lots of random people inside. You now need to assemble a team and fight your way to freedom. You don’t control your team directly in battle, but instead you … Read More
The post Underboard – Beta Sign Up first appeared on Alpha Beta Gamer.MOOH is a fun gravity-bending puzzle action adventure where a cow that’s been abducted by aliens attempts to return home.
In MOOH you are a cow who lived on a planet that was inhabited by cows that spent their day walking, eating and farting. However, a UFO appeared in the sky and abducted you and your herd. You now need to find your herd and … Read More
The post MOOH – Beta Demo first appeared on Alpha Beta Gamer.HOUND: AUTOMATON is a fast-paced multiplayer horror game where fifteen players are hunted down by a relentless robotic “Hound”.
In HOUND: AUTOMATON one player assumes the role of The Hound, a robotic entity, while up to 15 others play as human survivors. The game promises fast-paced 5-7 minute rounds where the humans need to navigate hyper-realistic environments like abandoned warehouses and if any humans are … Read More
The post HOUND: AUTOMATON – Beta Sign Up first appeared on Alpha Beta Gamer.Headlice is a very silly and chaotic third person reverse horror game where a giant parasitic headlouse wreaks havoc on a corporate headquarters.
In Headlice you are a giant headlouse that was bred by a coffee company to be squashed, processed and turned into coffee. However, you’ve managed to escape and will now unleash bloody vengeance on the company as you make your way through … Read More
The post Headlice – Alpha Demo first appeared on Alpha Beta Gamer.Shroom and Gloom is a fungus-filled hand-drawn first-person dungeon-crawling roguelike where you use cards to battle hordes of fungal abominations.
Currently in development by TeamLaserBeam (creators of Wrestling With Emotions and Snow Cones), Shroom and Gloom is a stylish and addictive deck-building roguelike where you can rack up some truly monstrous mega-combos. In the game you travel forwards through a network of tunnels in … Read More
The post Shroom and Gloom – Prototype Download first appeared on Alpha Beta Gamer.Candy Rangers is a fun twist on the rail-shooter genre where you control four characters at once and use their different guns to mow down chains of enemies.
In Candy Rangers you control four different characters, each of which has a weapon that specializes in different enemy formations. The characters auto-run through the levels, with you able to jump, dash, brake, use the mouse to … Read More
The post Candy Rangers – Alpha Demo first appeared on Alpha Beta Gamer.Six Days is a tense first person horror game where you’re trapped in an office chair, and have to unravel a network of secrets while a demon stalks you.
In Six Days you are trapped in a swivel chair in your office and have to solve puzzles to escape within six days. You’ll need to keep an eye out for a demon while navigating the … Read More
The post Six Days – Beta Sign Up first appeared on Alpha Beta Gamer.HeistGeist is a narrative-driven single-player cyberpunk RPG where you use cards to fight and hack your way through daring heists.
In HeistGeist you are a street-smart thief called Alexandra who is on the run after a job went bad. You now need to assemble a team and use cards to pull off sophisticated heists of top secret corporate intel and classified prototypes.
Stealth is usually … Read More
The post HeistGeist – Beta Sign Up first appeared on Alpha Beta Gamer.project_Structure_01 is a lightly spooky liminal space exploration game set within a massive metallic megastructure with brutalist architecture.
In project_Structure_01 you awaken in space and a mysterious entity sends you off to explore a huge brutalist megastructure. The demo comprises of two large levels where you’ll have to explore and navigate to the exit. Along the way you’ll discover secrets, collect ducks and do a … Read More
The post project_Structure_01 – Alpha Demo first appeared on Alpha Beta Gamer.Altered Alma is a stylish cyberpunk action platforming metroidvania with RPG and dating sim elements, where you beat up baddies and find love on the streets of Neo Barcelona.
Featuring a writing team that’s worked on Dead Space, Resident Evil: Village and Tails of Iron, Altered Alma will see you taking down the criminal kingpins of Neo Barcelona. In the game you take on … Read More
The post Altered Alma – Kickstarter Demo first appeared on Alpha Beta Gamer.Block Ops 3D is a cartoony low poly multiplayer FPS where you’ll race, fight, complete missions and gather loot in a post-apocalyptic 2027.
Drawing inspiration from the likes of Call of Duty and GTA Online, Block Ops 3D aims to be a fun, fast paced multiplayer FPS that’s easy to pick up and play. It promises plenty of maps and game modes, including racing … Read More
The post Block Ops 3D – Beta Sign Up first appeared on Alpha Beta Gamer.Aurascope is a pixel art action platforming adventure that plays like a glorious mash-up of the Sonic and Mario games as a two friends discover a mysterious drive from beyond the stars.
In Aurascope, siblings Trace and Aurora are out in the woods one day when they discover a mysterious drive called the Aurascope, which allows you to make objects appear out of thin … Read More
The post Aurascope – Beta Demo first appeared on Alpha Beta Gamer.Mithrall is a massively multiplayer large-scale sandbox survival game where you’ll play alongside (and against) thousands of players in a dynamic world shaped by players’ actions.
Set in a mystical and richly detailed fantasy world, Mithrall will see you ascending from humble beginnings to forge a path of glory. You’ll explore ancient ruins, mystical forests, and forgotten civilizations to uncover the secrets of a long-lost … Read More
The post Mithrall – Beta Sign Up first appeared on Alpha Beta Gamer.Forgotten House is a 2D pixel art stealth horror adventure based on the 2020 Gnarled Hag game, in which a young girl attempts to escape a house she’s trapped in with a Gnarled Grandad.
Forgotten House is a Gnarled Hag fan game that’s supported by the original developer and features the same striking pixel art visual style and similar stealth horror gameplay. It follows a … Read More
The post Forgotten House – Alpha Demo first appeared on Alpha Beta Gamer.Hiraeth is a first person sci-fi survival adventure set on a desolate alien planet with scorched skies, harsh conditions and liminal spaces.
In Hiraeth you are a lone amnesiac astronaut who awakens on the abandoned planet of AHRA PRIME. With nobody else around, you must explore, scavenge, craft, build and discover the truth about the planet. The game promises in-depth survival systems, a rich story, … Read More
The post Hiraeth – Beta Sign Up first appeared on Alpha Beta Gamer.Steel Seed is a visually stunning dark sci-fi stealth action adventure set in a gigantic underground facility that’s run by a sentient AI.
The gameplay in Steel Seed is fondly reminiscent of the early 3D Prince of Persia games, blending platforming, climbing, combat and stealth. You take on the role of a technology augmented woman called Zoe who is awakened by an AI called SAVI … Read More
The post Steel Seed – Beta Demo first appeared on Alpha Beta Gamer.Crimepunk Detective is a neon-noir detective game where a detective investigates high profile cases in a crime-riddled cyberpunk city.
In Crimepunk Detective you are an old school detective who works cases on the streets of a cyberpunk Victorian city. You’ll use gadgets, clues and deduction to reconstruct events and find the perpetrators of the crimes. Though it may lead you to some dark places – … Read More
The post Crimepunk Detective – Beta Sign Up first appeared on Alpha Beta Gamer.Temtem: Swarm is a Survivors-like roguelite bullet heaven game where you’ll battle huge swarms of monsters from the Temtem universe.
Playable with 1 to 4 players, Temtem: Swarm is Temtem’s take on the Survivors-like genre. You’ll be able to choose your Temtem character and then take part in huge wave-based battles with swarms of other Temtem and powerful bosses. Throughout each match … Read More
The post Temtem: Swarm – Beta Sign Up first appeared on Alpha Beta Gamer.Aphotic is a pixel art point and click puzzle adventure where a lone astronaut attempts to repair a huge spaceship that’s infested with a dangerous organism.
In Aphotic you are an astronaut who awakens from cryosleep to find the ship that he’s in is in a state of disrepair and is infested with a deadly plant-like organism. You need to explore the ship, gather useful … Read More
The post Aphotic – Beta Demo first appeared on Alpha Beta Gamer.Extinction Rifts is a fast paced sci-fi boomer shooter where you set out to demolish ancient monoliths that look set to wipe out your people.
In Extinction Rifts ancient monoliths have appeared on your planet and the wrong people have taken control of them. You need to grab some beefy guns, blast your way through enemy bases and destroy the monoliths. You also have a … Read More
The post Extinction Rifts – Beta Sign Up first appeared on Alpha Beta Gamer.DEMONS is a multiplayer horror card game where you attempt to stop an evil cult from unleashing an ancient demon.
Playable with 1-4 players, DEMONS is a turn-based horror card game where you’ll take control of a band of heroes as they attempt to prevent an apocalypse. Together (or by yourself) you need to use the cards to explore the map, search for useful objects … Read More
The post DEMONS – Beta Sign Up first appeared on Alpha Beta Gamer.Block Factory is a factory simulation and management game where players design and operate their own Lego style block manufacturing plant, capable of creating all manner of shapes, sizes and colors of blocks.
In Block Factory, you are tasked with constructing intricate Factorio-esque assembly lines, optimizing production workflows, and managing resources to create various types of blocks. The gameplay combines elements of strategy, … Read More
The post Block Factory – Beta Sign Up first appeared on Alpha Beta Gamer.FragPunk is a card-based multiplayer first person hero shooter where players can use special cards to alter the rules of combat.
In FragPunk you’ll take part in fast paced 5v3 multiplayer matches where each round lasts around 2.5 minutes. No two rounds are the same though as players can use cards that will change the rules of the next round in lots of different ways … Read More
The post FragPunk – Alpha Sign Up first appeared on Alpha Beta Gamer.The Casting of Frank Stone™ is a single-player narrative-driven Dead by Daylight spin-off where you search for a sadistic killer in an abandoned steel mill.
In The Casting of Frank Stone™ players can dive into a cinematic experience where they unravel the dark and mysterious past of Frank Stone. You step into the shoes of a policeman called Sam Green, who is searching for a … Read More
The post The Casting of Frank Stone – Beta Demo first appeared on Alpha Beta Gamer.Harbinger is a fast paced old school boomer shooter where you blast your way through waves of enemies in brutal arena combat.
In Harbinger you will use a diverse arsenal of weaponry to blast monsters in large arenas filled with snow, rock and flames. After blasting waves of monsters you’ll be able to retire to the local tavern to chat to the townsfolk and upgrade … Read More
The post Harbinger – Beta Sign Up first appeared on Alpha Beta Gamer.It is with great sadness that I find myself penning the hardest news post I’ve ever needed to write here at AnandTech. After over 27 years of covering the wide – and wild – world of computing hardware, today is AnandTech’s final day of publication.
For better or worse, we’ve reached the end of a long journey – one that started with a review of an AMD processor, and has ended with the review of an AMD processor. It’s fittingly poetic, but it is also a testament to the fact that we’ve spent the last 27 years doing what we love, covering the chips that are the lifeblood of the computing industry.
A lot of things have changed in the last quarter-century – in 1997 NVIDIA had yet to even coin the term “GPU” – and we’ve been fortunate to watch the world of hardware continue to evolve over the time period. We’ve gone from boxy desktop computers and laptops that today we’d charitably classify as portable desktops, to pocket computers where even the cheapest budget device puts the fastest PC of 1997 to shame.
The years have also brought some monumental changes to the world of publishing. AnandTech was hardly the first hardware enthusiast website, nor will we be the last. But we were fortunate to thrive in the past couple of decades, when so many of our peers did not, thanks to a combination of hard work, strategic investments in people and products, even more hard work, and the support of our many friends, colleagues, and readers.
Still, few things last forever, and the market for written tech journalism is not what it once was – nor will it ever be again. So, the time has come for AnandTech to wrap up its work, and let the next generation of tech journalists take their place within the zeitgeist.
It has been my immense privilege to write for AnandTech for the past 19 years – and to manage it as its editor-in-chief for the past decade. And while I carry more than a bit of remorse in being AnandTech’s final boss, I can at least take pride in everything we’ve accomplished over the years, whether it’s lauding some legendary products, writing technology primers that still remain relevant today, or watching new stars rise in expected places. There is still more that I had wanted AnandTech to do, but after 21,500 articles, this was a good start.
And while the AnandTech staff is riding off into the sunset, I am happy to report that the site itself won’t be going anywhere for a while. Our publisher, Future PLC, will be keeping the AnandTech website and its many articles live indefinitely. So that all of the content we’ve created over the years remains accessible and citable. Even without new articles to add to the collection, I expect that many of the things we’ve written over the past couple of decades will remain relevant for years to come – and remain accessible just as long.
The AnandTech Forums will also continue to be operated by Future’s community team and our dedicated troop of moderators. With forum threads going back to 1999 (and some active members just as long), the forums have a history almost as long and as storied as AnandTech itself (wounded monitor children, anyone?). So even when AnandTech is no longer publishing articles, we’ll still have a place for everyone to talk about the latest in technology – and have those discussions last longer than 48 hours.
Finally, for everyone who still needs their technical writing fix, our formidable opposition of the last 27 years and fellow Future brand, Tom’s Hardware, is continuing to cover the world of technology. There are a couple of familiar AnandTech faces already over there providing their accumulated expertise, and the site will continue doing its best to provide a written take on technology news.
So Many Thank YousAs I look back on everything AnandTech has accomplished over the past 27 years, there are more than a few people, groups, and companies that I would like to thank on behalf of both myself and AnandTech as a whole.
First and foremost, I cannot thank enough all the editors who have worked for AnandTech over the years. There are far more of you than I can ever name, but AnandTech’s editors have been the lifeblood of the site, bringing over their expertise and passion to craft the kind of deep, investigative articles that AnandTech is best known for. These are the finest people I’ve ever had the opportunity to work with, and it shouldn’t come as any surprise that these people have become even bigger successes in their respective fields. Whether it’s hardware and software development, consulting and business analysis, or even launching rockets into space, they’ve all been rock stars whom I’ve been fortunate to work with over the past couple of decades.
Ian Cutress, Anton Shilov, and Gavin Bonshor at Computex 2019
And a special shout out to the final class of AnandTech editors, who have been with us until the end, providing the final articles that grace this site. Gavin Bonshor, Ganesh TS, E. Fylladitakis, and Anton Shilov have all gone above and beyond to meet impossible deadlines and go half-way around the world to report on the latest in technology.
Of course, none of this would have been possible without the man himself, Anand Lal Shimpi, who started this site out of his bedroom 27 years ago. While Anand retired from the world of tech journalism a decade ago, the standard he set for quality and the lessons he taught all of us have continued to resonate within AnandTech to this very day. And while it would be tautological to say that there would be no AnandTech without Anand, it’s none the less true – the mark on the tech publishing industry that we’ve been able to make all started with him.
MWC 2014: Ian Cutress, Anand Lal Shimpi, Joshua Ho
I also want to thank the many, many hardware and software companies we’ve worked with over the years. More than just providing us review samples and technical support, we’ve been given unique access to some of the greatest engineers in the industry. People who have built some of the most complex chips ever made, and casually forgotten more about the subject than we as tech journalists will ever know. So being able to ask those minds stupid questions, and seeing the gears turn in their heads as they explain their ideas, innovations, and thought processes has been nothing short of an incredible learning experience. We haven’t always (or even often) seen eye-to-eye on matters with all of the companies we've covered, but as the last 27 years have shown, sharing the amazing advancements behind the latest technologies has benefited everyone, consumers and companies alike.
Thank yous are also due to AnandTech’s publishers over the years – Future PLC, and Purch before them. AnandTech’s publishers have given us an incredible degree of latitude to do things the AnandTech way, even when it meant taking big risks or not following the latest trend. A more cynical and controlling publisher could have undoubtedly found ways to make more money from the AnandTech website, but the resulting content would not have been AnandTech. We’ve enjoyed complete editorial freedom up to our final day, and that’s not something so many other websites have had the luxury to experience. And for that I am thankful.
CES 2016: Ian Cutress, Ganesh TS, Joshua Ho, Brett Howse, Brandon Chester, Billy Tallis
Finally, I cannot thank our many readers enough. Whether you’ve been following AnandTech since 1997 or you’ve just recently discovered us, everything we’ve published here we’ve done for you. To show you what amazing things were going on in the world of technology, the radical innovations driving the next generation of products, or a sober review that reminds us all that there’s (almost) no such thing as bad products, just bad pricing. Our readers have kept us on our toes, pushing us to do better, and holding us responsible when we’ve strayed from our responsibilities.
Ultimately, a website is only as influential as its readers, otherwise we would be screaming into the void that is the Internet. For all the credit we can claim as writers, all of that pales in comparison to our readers who have enjoyed our content, referenced it, and shared it with the world. So from the bottom of my heart, thank you for sticking with us for the past 27 years.
Continuing the Fight Against the Cable TV-ification of the WebFinally, I’d like to end this piece with a comment on the Cable TV-ification of the web. A core belief that Anand and I have held dear for years, and is still on our About page to this day, is AnandTech’s rebuke of sensationalism, link baiting, and the path to shallow 10-o'clock-news reporting. It has been our mission over the past 27 years to inform and educate our readers by providing high-quality content – and while we’re no longer going to be able to fulfill that role, the need for quality, in-depth reporting has not changed. If anything, the need has increased as social media and changing advertising landscapes have made shallow, sensationalistic reporting all the more lucrative.
Speaking of TV: Anand Hosting The AGN Hardware Show (June 1998)
For all the tech journalists out there right now – or tech journalists to be – I implore you to remain true to yourself, and to your readers' needs. In-depth reporting isn’t always as sexy or as exciting as other avenues, but now, more than ever, it’s necessary to counter sensationalism and cynicism with high-quality reporting and testing that is used to support thoughtful conclusions. To quote Anand: “I don't believe the web needs to be academic reporting or sensationalist garbage - as long as there's a balance, I'm happy.”
Signing Off One Last TimeWrapping things up, it has been my privilege over the last 19 years to write for one of the most impactful tech news websites that has ever existed. And while I’m heartbroken that we’re at the end of AnandTech’s 27-year journey, I can take solace in everything we’ve been able to accomplish over the years. All of which has been made possible thanks to our industry partners and our awesome readers.
On a personal note, this has been my dream job; to say I’ve been fortunate would be an understatement. And while I’ll no longer be the editor-in-chief of AnandTech, I’m far from being done with technology as a whole. I’ll still be around on Twitter/X, and we’ll see where my own journey takes me next.
Gallery: AnandTech Over The YearsTo everyone who has followed AnandTech over the years, fans, foes, readers, competitors, academics, engineers, and just the technologically curious who want to learn a bit more about their favorite hardware, thank you for all of your patronage over the years. We could not have accomplished this without your support.
-Thanks,
Ryan Smith
Corsair, a longstanding and esteemed manufacturer in the PC components industry, initially built its reputation on memory-related products. However, nearly two decades ago, Corsair began diversifying its product line. This expansion started cautiously, with a limited number of products, but quickly proved to be highly successful, propelling Corsair into the industry powerhouse it is today.
One of Corsair's most triumphant product categories is all-in-one (AIO) liquid coolers. This success is particularly notable given that their initial foray into liquid cooling in 2003 did not meet expectations. However, Corsair didn’t throw in the towel. Undeterred, they re-entered the market years later, leveraging the growing popularity of user-friendly, maintenance-free AIO designs. This gamble paid off handsomely, as AIO coolers are now one of Corsair’s flagship product lines, boasting a wide array of models.
In this review, we focus on the latest addition to Corsair's AIO cooler lineup: the iCUE LINK TITAN 360 RX. This model is similar to the iCUE LINK H150i RGB, but introduces subtle yet significant improvements, including a performance upgrade with an enhanced pump. The TITAN 360 RX continues Corsair's tradition of innovation and quality, seamlessly integrating into the iCUE ecosystem for an optimized user experience. Its single-cable design ensures a clean and effortless installation, making it a standout in Corsair's evolving cooler lineup.
iBUYPOWER is a U.S.-based company known for its custom-built gaming PCs and peripherals. Established in 1999, the company offers a wide range of self-branded products, including pre-built desktop computers, laptops, and gaming accessories. These products are designed to cater to various performance needs, from casual gaming to high-end competitive gaming. iBUYPOWER is particularly recognized for its customizable gaming PCs, allowing users to choose specific components according to their preferences. The company's self-branded peripherals, like keyboards, mice, and headsets, are designed to complement their gaming systems, providing a cohesive experience for gamers.
iBUYPOWER also offers a selection of cooling-related products, including air and liquid cooling solutions, tailored to ensure optimal thermal performance and custom aesthetics for their gaming systems. Most of these products are from other manufacturers, but the company is also branching out into selling their own cooling related products. Most notable of these is the new AW4 360 mm AIO liquid cooler. This review will focus on the AW4 AIO, evaluating its design, cooling efficiency, and overall performance within high-demand gaming and computing environments.
Cougar, established in 2008, has become a notable name in the PC hardware market, particularly among gamers and enthusiasts. While Cougar might appear to be a relatively recent addition to the industry, it is backed by HEC/Compucase, a veteran in the PC market known primarily for its OEM products. Cougar was created as a subsidiary to focus on developing and marketing high-performance products tailored to the needs of gamers and PC enthusiasts.
Initially, Cougar focused primarily on PC cases, gradually expanding its product lineup as the brand gained recognition. Over the years, Cougar has successfully diversified its offerings to include a wide range of products, from gaming chairs to mechanical keyboards. This strategic expansion has allowed Cougar to establish a strong presence in the gaming hardware market.
In this review, we are focusing on Cougar's latest entry into the liquid cooling market, the Poseidon Ultra 360 ARGB cooler. The Poseidon Ultra 360 ARGB is a high-performance, all-in-one liquid cooler featuring a 360mm radiator and vibrant ARGB lighting, designed to appeal to both performance enthusiasts and those looking for a visually striking setup. This review will delve into the AIO cooler’s key features, cooling efficiency, and noise levels, to determine how it stands up against the competition in the increasingly crowded liquid cooler market.
Sabrent's lineup of internal and external SSDs is popular among enthusiasts. The primary reason is the company's tendency to be among the first to market with products based on the latest controllers, while also delivering an excellent value proposition. The company has a long-standing relationship with Phison and adopts its controllers for many of their products. The company's 2 GBps-class portable SSD - the Rocket nano V2 - is based on Phison's U18 native controller. Read on for a detailed look at the Rocket nano V2 External SSD, including an analysis of its performance consistency, power consumption, and thermal profile.
Standard CPU coolers, while adequate for managing basic thermal loads, often fall short in terms of noise reduction and superior cooling efficiency. This limitation drives advanced users and system builders to seek aftermarket solutions tailored to their specific needs. The high-end aftermarket cooler market is highly competitive, with manufacturers striving to offer products with exceptional performance.
Endorfy, previously known as SilentiumPC, is a Polish manufacturer that has undergone a significant transformation to expand its presence in global markets. The brand is known for delivering high-performance cooling solutions with a strong focus on balancing efficiency and affordability. By rebranding as Endorfy, the company aims to enter premium market segments while continuing to offer reliable, high-quality cooling products.
SilentiumPC became very popular in the value/mainstream segments of the PC market with their products, the spearhead of which probably was the Fera 5 cooler that we reviewed a little over two years ago and had a remarkable value for money. Today’s review places Endorfy’s largest CPU cooler, the Fortis 5 Dual Fan, on our laboratory test bench. The Fortis 5 is the largest CPU air cooler the company currently offers and is significantly more expensive than the Fera 5, yet it still is a single-tower cooler that strives to strike a balance between value, compatibility, and performance.
Intel's Meteor Lake series of processors was launched in September 2023 with a focus on mobile platforms. Multiple mini-PC vendors have utilized these processors to market offerings in the SFF / UCFF desktop market. ACEMAGIC is an Asian manufacturer with products in multiple categories including micro-PCs, UCFF (ultra-compact form-factor) and SFF (small form-factor) PCs, and notebooks. They were one of the first to market with Meteor Lake-based desktop systems.
The ACEMAGIC F2A 125H is the entry-level version of the F2A line, equipped with an Intel Core Ultra 5 125H processor. It is a bit larger than the traditional NUCs, slotting it in the SFF category. However, that allows for the processor to be operated at 65W (compared to the 28 - 40W adopted in the UCFF systems). Read on for a comprehensive look at the performance and features of the ACEMAGIC F2A 125H, including some comments on the pros and cons of the higher operating power as well as other design decisions.
NVIDIA on Tuesday said that future monitor scalers from MediaTek will support its G-Sync technologies. NVIDIA is partnering with MediaTek to integrate its full range of G-Sync technologies into future monitors without requiring a standalone G-Sync module, which makes advanced gaming features more accessible across a broader range of displays.
Traditionally, G-Sync technology relied on a dedicated G-sync module – based on an Altera FPGA – to handle syncing display refresh rates with the GPU in order to reduce screen tearing, stutter, and input lag. As a more basic solution, in 2019 NVIDIA introduced G-Sync Compatible certification and branding, which leveraged the industry-standard VESA AdaptiveSync technology to handle variable refresh rates. In lieu of using a dedicated module, leveraging AdaptiveSync allowed for cheaper monitors, with NVIDIA's program serving as a stamp of approval that the monitor worked with NVIDIA GPUs and met NVIDIA's performance requirements. Still, G-Sync Compatible monitors still lack some features that, to date, require the dedicated G-Sync module.
Through this new partnership with MediaTek, MediaTek will bring support for all of NVIDIA's G-Sync technologies, including the latest G-Sync Pulsar, directly into their scalers. G-Sync Pulsar enhances motion clarity and reduces ghosting, providing a smoother gaming experience. In addition to variable refresh rates and Pulsar, MediaTek-based G-Sync displays will support such features as variable overdrive, 12-bit color, Ultra Low Motion Blur, low latency HDR, and Reflex Analyzer. This integration will allow more monitors to support a full range of G-Sync features without having to incorporate an expensive FPGA.
The first monitors to feature full G-Sync support without needing an NVIDIA module include the AOC Agon Pro AG276QSG2, Acer Predator XB273U F5, and ASUS ROG Swift 360Hz PG27AQNR. These monitors offer 360Hz refresh rates, 1440p resolution, and HDR support.
What remains to be seen is which specific MediaTek's scalers will support NVIDIA's G-Sync technology – or if the company is going to implement support into all of their scalers going forward. It also remains to be seen whether monitors with NVIDIA's dedicated G-Sync modules retain any advantages over displays with MediaTek's scalers.
Qualcomm this morning is taking the wraps off of a new smartphone SoC for the mid-range market, the Snapdragon 7s Gen 3. The second of Qualcomm’s down-market ‘S’ tier Snapdragon 7 parts, the 7s series is functionally the entry-level tier for the Snapdragon 7 family – and really, most Qualcomm-powered handsets in North America.
With three tiers of Snapdragon 7 chips, the 7s can easily be lost in the noise that comes with more powerful chips. But the latest iteration of the 7s is a bit more interesting than usual, as rather than reusing an existing die, Qualcomm has seemingly minted a whole new die for this part. As a result, the company has upgraded the 7s family to use Arm’s current Armv9 CPU cores, while using bits and pieces of Qualcomm’s latest IPs elsewhere.
Qualcomm Snapdragon 7-Class SoCs SoC Snapdragon 7 Gen 3Officially, the Snapdragon 7s is classified as a 1+3+4 design – meaning there’s 1 prime core, 3 performance cores, and 4 efficiency cores. In this case, Qualcomm is using the same architecture for both the prime and efficiency cores, Arm’s current-generation Cortex-A720 design. The prime core gets to turbo as high as 2.5GHz, while the remaining A720 cores will turbo as high as 2.4GHz.
These are joined by the 4 efficiency cores, which, as is tradition, are based upon Arm’s current A5xx cores, in this case, A520. These can boost as high as 1.8GHz.
Compared to the outgoing Snapdragon 7s Gen 2, the switch in Arm cores represents a fairly significant upgrade, replacing an A78/A55 setup with the aforementioned A720/A520 setup. Notably, clockspeeds are pretty similar to the previous generation part, so most of the unconstrained performance uplift on this generation is being driven by improvements in IPC, though the faster prime core should offer a bit more kick for single-threaded workloads.
All told, touting a 20% improvement in CPU performance over the 7s Gen 2, though that claim doesn’t clarify whether it’s single or multi-threaded performance (or a mixture of both).
Meanwhile, graphics are driven by one of Qualcomm’s Adreno GPUs. As is usually the case, the company is not offering any significant details on the specific GPU configuration being used – or even what generation it is. A high-level look at the specifications doesn’t reveal any major features that weren’t present in other Snapdragon 7 parts. And Qualcomm isn’t bringing high-end features like ray tracing down to such a modest part. That said, I’ve previously heard through the tea leaves that this may be a next-generation (Adreno 800 series) design; though if that’s the case, Qualcomm is certainly not trying to bring attention to it.
Curiously, however, the video decode block on the SoC seems rather dated. Despite this being a new die, Qualcomm has opted not to include AV1 decoding – or, at least, opted not to enable it – so H.265 and VP9 are the most advanced codecs supported.
Compared to CPU performance gains, Qualcomm’s expected GPU performance gains are more significant. The company is claiming that the7s Gem 3 will deliver a 40% improvement in GPU performance over the 7s Gen 2.
Finally, the Hexagon NPU block on the SoC incorporates some of Qualcomm’s latest IP, as the company continues their focused AI push across all of their chip segments. Notably, the version of the NPU used here gets INT4 support for low precision client inference, which is new to the Snapdragon 7s family. As with Qualcomm’s other Gen 3 SoCs, the big drive here is for local (on-device) LLM execution.
With regards to performance, Qualcomm says that customers should expect to see a 30% improvement in AI performance relative to the 7s Gen 2.
Feeding all of these blocks is a 32-bit memory controller. Interestingly, Qualcomm has opted to support older LPDDR4X even with this newer chip, so the maximum memory bandwidth depends on the memory type used. For LPDDR4X-4266 that will be 17GB/sec, and for LPDDR5-6400 that will be 25.6GB/sec. In both cases, this is identical to the bandwidth available for the 7s Gen 2.
Rounding out the package, the 7s Gen 3 does incorporate some newer/more powerful camera hardware as well. We’re still looking at a trio of 12-bit Spectra ISPs, but the maximum resolution in zero shutter lag and burst modes has been bumped up to 64MPix. Video recording capabilities are otherwise identical on paper, as the 7s Gen 2 already supported 4K HDR capture.
Meanwhile on the wireless communication side of matters, the 7s Gen 3 packs one of Qualcomm’s integrated Snapdragon 5G modems. As with its predecessor, the 7s Gen 3 supports both Sub-6 and mmWave bands, with a maximum (theoretical) throughput of 2.9Gbps.
Eagle-eyed chip watchers will note, however, that Qualcomm is doing away with any kind of version information as of this part. So while the 7s Gen 2 used a Snapdragon X62 modem, the 7s Gen 3’s modem has no such designation – it’s merely an integrated Snapdragon modem. According to the company, this change has been made to “simplify overall branding and to be consistent with other IP blocks in the chipset.”
Similarly, the Wi-Fi/Bluetooth block has lost its version number; it is now merely a FastConnect block. In regards to features and specifications, this appears to be the same Wi-Fi 6E block that we’ve seen in half a dozen other Snapdragon SoCs, offering 2 spatial streams at channel widths up to 160MHz. It is worth noting, however, that since this is a newer SoC it’s certified for Bluetooth 5.4 support, versus the 5.2/5.3 certification other Snapdragon 7 chips have carried.
Finally, the Snapdragon 7s Gen 3 itself is being built on TSMC’s N4P process, the same process we’ve seen the last several Qualcomm SoCs use. And with this, Qualcomm has now fully migrated the entire Snapdragon 8 and Snapdragon 7 lines off of Samsung’s 4nm process nodes; all of their contemporary chips are now built at TSMC. And like similar transitions in the past, this shift in process nodes is coming with a boost to power efficiency. While it’s not the sole cause, overall Qualcomm is touting a 12% improvement in power savings.
Wrapping things up, Qualcomm’s launch customer for the Snapdragon 7s Gen 3 will be Xiaomi, who will be the first to launch a new phone with the chip. Following them will be many of the other usual suspects, including Realme and Sharp, while the much larger Samsung is also slated to use the chip at some point in the coming months.
The CXL consortium has had a regular presence at FMS (which rechristened itself from 'Flash Memory Summit' to the 'Future of Memory and Storage' this year). Back at FMS 2022, the company had announced v3.0 of the CXL specifications. This was followed by CXL 3.1's introduction at Supercomputing 2023. Having started off as a host to device interconnect standard, it had slowly subsumed other competing standards such as OpenCAPI and Gen-Z. As a result, the specifications started to encompass a wide variety of use-cases by building a protocol on top of the the ubiquitous PCIe expansion bus. The CXL consortium comprises of heavyweights such as AMD and Intel, as well as a large number of startup companies attempting to play in different segments on the device side. At FMS 2024, CXL had a prime position in the booth demos of many vendors.
The migration of server platforms from DDR4 to DDR5, along with the rise of workloads demanding large RAM capacity (but not particularly sensitive to either memory bandwidth or latency), has opened up memory expansion modules as one of the first set of widely available CXL devices. Over the last couple of years, we have had product announcements from Samsung and Micron in this area.
SK hynix CMM-DDR5 CXL Memory Module and HMSDKAt FMS 2024, SK hynix was showing off their DDR5-based CMM-DDR5 CXL memory module with a 128 GB capacity. The company was also detailing their associated Heterogeneous Memory Software Development Kit (HMSDK) - a set of libraries and tools at both the kernel and user levels aimed at increasing the ease of use of CXL memory. This is achieved in part by considering the memory pyramid / hierarchy and relocating the data between the server's main memory (DRAM) and the CXL device based on usage frequency.
The CMM-DDR5 CXL memory module comes in the SDFF form-factor (E3.S 2T) with a PCIe 3.0 x8 host interface. The internal memory is based on 1α technology DRAM, and the device promises DDR5-class bandwidth and latency within a single NUMA hop. As these memory modules are meant to be used in datacenters and enterprises, the firmware includes features for RAS (reliability, availability, and serviceability) along with secure boot and other management features.
SK hynix was also demonstrating Niagara 2.0 - a hardware solution (currently based on FPGAs) to enable memory pooling and sharing - i.e, connecting multiple CXL memories to allow different hosts (CPUs and GPUs) to optimally share their capacity. The previous version only allowed capacity sharing, but the latest version enables sharing of data also. SK hynix had presented these solutions at the CXL DevCon 2024 earlier this year, but some progress seems to have been made in finalizing the specifications of the CMM-DDR5 at FMS 2024.
Microchip and Micron Demonstrate CZ120 CXL Memory Expansion ModuleMicron had unveiled the CZ120 CXL Memory Expansion Module last year based on the Microchip SMC 2000 series CXL memory controller. At FMS 2024, Micron and Microchip had a demonstration of the module on a Granite Rapids server.
Additional insights into the SMC 2000 controller were also provided.
The CXL memory controller also incorporates DRAM die failure handling, and Microchip also provides diagnostics and debug tools to analyze failed modules. The memory controller also supports ECC, which forms part of the enterprise class RAS feature set of the SMC 2000 series. Its flexibility ensures that SMC 2000-based CXL memory modules using DDR4 can complement the main DDR5 DRAM in servers that support only the latter.
Marvell Announces Structera CXL Product LineA few days prior to the start of FMS 2024, Marvell had announced a new CXL product line under the Structera tag. At FMS 2024, we had a chance to discuss this new line with Marvell and gather some additional insights.
Unlike other CXL device solutions focusing on memory pooling and expansion, the Structera product line also incorporates a compute accelerator part in addition to a memory-expansion controller. All of these are built on TSMC's 5nm technology.
The compute accelerator part, the Structera A 2504 (A for Accelerator) is a PCIe 5.0 x16 CXL 2.0 device with 16 integrated Arm Neoverse V2 (Demeter) cores at 3.2 GHz. It incorporates four DDR5-6400 channels with support for up to two DIMMs per channel along with in-line compression and decompression. The integration of powerful server-class ARM CPU cores means that the CXL memory expansion part scales the memory bandwidth available per core, while also scaling the compute capabilities.
Applications such as Deep-Learning Recommendation Models (DLRM) can benefit from the compute capability available in the CXL device. The scaling in the bandwidth availability is also accompanied by reduced energy consumption for the workload. The approach also contributed towards disaggregation within the server for a better thermal design as a whole.
The Structera X 2404 (X for eXpander) will be available either as a PCIe 5.0 (single x16 or two x8) device with four DDR4-3200 channels (up to 3 DIMMs per channel). Features such as in-line (de)compression, encryption / decryption, and secure boot with hardware support are present in the Structera X 2404 as well. Compared to the 100 W TDP of the Structera X 2404, Marvell expects this part to consume around 30 W. The primary purpose of this part is to enable hyperscalers to recycle DDR4 DIMMs (up to 6 TB per expander) while increasing server memory capacity.
Marvell also has a Structera X 2504 part that supports four DDR5-6400 channels (with two DIMMs per channel for up to 4 TB per expander). Other aspects remain the same as that of the DDR4-recycling part.
The company stressed upon some unique aspects of the Structera product line - the inline compression optimizes available DRAM capacity, and the 3 DIMMs per channel support for the DDR4 expander maximizes the amount of DRAM per expander (compared to competing solutions). The 5nm process lowers the power consumption, and the parts support accesses from multiple hosts. The integration of Arm Neoverse V2 cores appears to be a first for a CXL accelerator, and enables delegation of compute tasks to improve overall performance of the system.
While Marvell announced specifications for the Structera parts, it does appear that sampling is at least a few quarters away. One of the interesting aspects about Marvell's roadmaps / announcements in recent years has been their focus on creating products tuned to the demands of high-volume customers. The Structera product line is no different - hyperscalers are hungry to recycle their DDR4 memory modules and apparently can't wait to get their hands on the expander parts.
CXL is just starting its slow ramp-up, and the hockey stick segment of the growth curve is definitely definitely not in the near term. However, as more host systems with CXL support start to get deployed, products like the Structera accelerator line start to make sense from a server efficiency viewpoint.
When Western Digital introduced its Ultrastar DC SN861 SSDs earlier this year, the company did not disclose which controller it used for these drives, which made many observers presume that WD was using an in-house controller. But a recent teardown of the drive shows that is not the case; instead, the company is using a controller from Fadu, a South Korean company founded in 2015 that specializes on enterprise-grade turnkey SSD solutions.
The Western Digital Ultrastar DC SN861 SSD is aimed at performance-hungry hyperscale datacenters and enterprise customers which are adopting PCIe Gen5 storage devices these days. And, as uncovered in photos from a recent Storage Review article, the drive is based on Fadu's FC5161 NVMe 2.0-compliant controller. The FC5161 utilizes 16 NAND channels supporting an ONFi 5.0 2400 MT/s interface, and features a combination of enterprise-grade capabilities (OCP Cloud Spec 2.0, SR-IOV, up to 512 name spaces for ZNS support, flexible data placement, NVMe-MI 1.2, advanced security, telemetry, power loss protection) not available on other off-the-shelf controllers – or on any previous Western Digital controllers.
The Ultrastar DC SN861 SSD offers sequential read speeds up to 13.7 GB/s as well as sequential write speeds up to 7.5 GB/s. As for random performance, it boasts with an up to 3.3 million random 4K read IOPS and up to 0.8 million random 4K write IOPS. The drives are available in capacities between 1.6 TB and 7.68 TB with one or three drive writes per day (DWPD) over five years rating as well as in U.2 and E1.S form-factors.
While the two form factors of the SN861 share a similar technical design, Western Digital has tailored each version for distinct workloads: the E1.S supports FDP and performance enhancements specifically for cloud environments. By contrast, the U.2 model is geared towards high-performance enterprise tasks and emerging applications like AI.
Without any doubts, Western Digital's Ultrastar DC SN861 is a feature-rich high-performance enterprise-grade SSD. It has another distinctive feature: a 5W idle power consumption, which is rather low by the standards of enterprise-grade drives (e.g., it is 1W lower compared to the SN840). While the difference with predecessors may be just 1W, hyperscalers deploy thousands of drives and for their TCO every watt counts.
Western Digital's Ultrastar DC SN861 SSDs are now available for purchase to select customers (such as Meta) and to interested parties. Prices are unknown, but they will depend on such factors as volumes.
Sources: Fadu, Storage Review
As the deployment of PCIe 5.0 picks up steam in both datacenter and consumer markets, PCI-SIG is not sitting idle, and is already working on getting the ecosystem ready for the updats to the PCIe specifications. At FMS 2024, some vendors were even talking about PCIe 7.0 with its 128 GT/s capabilities despite PCIe 6.0 not even starting to ship yet. We caught up with PCI-SIG to get some updates on its activities and have a discussion on the current state of the PCIe ecosystem.
PCI-SIG has already made the PCIe 7.0 specifications (v 0.5) available to its members, and expects full specifications to be officially released sometime in 2025. The goal is to deliver a 128 GT/s data rate with up to 512 GBps of bidirectional traffic using x16 links. Similar to PCIe 6.0, this specification will also utilize PAM4 signaling and maintain backwards compatibility. Power efficiency as well as silicon die area are also being kept in mind as part of the drafting process.
The move to PAM4 signaling brings higher bit-error rates compared to the previous NRZ scheme. This made it necessary to adopt a different error correction scheme in PCIe 6.0 - instead of operating on variable length packets, PCIe 6.0's Flow Control Unit (FLIT) encoding operates on fixed size packets to aid in forward error correction. PCIe 7.0 retains these aspects.
The integrators list for the PCIe 6.0 compliance program is also expected to come out in 2025, though initial testing is already in progress. This was evident by the FMS 2024 demo involving Cadence's 3nm test chip for its PCIe 6.0 IP offering along with Teledyne Lecroy's PCIe 6.0 analyzer. These timelines track well with the specification completion dates and compliance program availability for previous PCIe generations.
We also received an update on the optical workgroup - while being optical-technology agnostic, the WG also intends to develop technology-specific form-factors including pluggable optical transceivers, on-board optics, co-packaged optics, and optical I/O. The logical and electrical layers of the PCIe 6.0 specifications are being enhanced to accommodate the new optical PCIe standardization and this process will also be done with PCIe 7.0 to coincide with that standard's release next year.
The PCI-SIG also has ongoing cabling initiatives. On the consumer side, we have seen significant traction for Thunderbolt and external GPU enclosures. However, even datacenters and enterprise systems are moving towards cabling solutions as it becomes evident that disaggregation of components such as storage from the CPU and GPU are better for thermal design. Additionally maintaining signal integrity over longer distances becomes difficult for on-board signal traces. Cabling internal to the computing systems can help here.
OCuLink emerged as a good candidate and was adopted fairly widely as an internal link in server systems. It has even made an appearance in mini-PCs from some Chinese manufacturers in its external avatar for the consumer market, albeit with limited traction. As speeds increase, a widely-adopted standard for external PCIe peripherals (or even connecting components within a system) will become imperative.
The growth in the enterprise SSD (eSSD) market has outpaced that of the client SSD market over the last few years. The requirements of AI servers for both training and inference has been the major impetus in this front. In addition to the usual vendors like Samsung, Solidigm, Micron, Kioxia, and Western Digital serving the cloud service providers (CSPs) and the likes of Facebook, a number of companies have been at work inside China to service the burgeoning eSSD market within.
In our coverage of the Microchip Flashtec 5016, we had noted Longsys's use of Microchip's SSD controllers to prepare and market enterprise SSDs under the FORESEE brand. Long before that, two companies - DapuStor and Memblaze - started releasing eSSDs specifically focusing on the Chinese market.
There are two drivers for the current growth spurt in the eSSD market. On the performance side, usage of eTLC behind a Gen 5 controller is allowing vendors to advertise significant benefits over the Gen 4 drives in the previous generation. At the same time, a capacity play is happening where there is a race to cram as much NAND as possible into a single U.2 / EDSFF enclosure. QLC is being used for this purpose, and we saw a number of such 128 TB-class eSSDs on display at FMS 2024.
DapuStor and Memblaze have both been relying on SSD controllers from Marvell for their flagship drives. Their latest product iterations for the Gen 5 era use the Marvell Bravera SC5 controller. Similar to the Flashtec controllers, these are not meant to be turnkey solutions. Rather, the SSD vendor has considerable flexibility in implementing specific features for their desired target market.
At FMS 2024, both DapuStor and Memblaze were displaying their latest solutions for the Gen 5 market. Memblaze was celebrating the sale of 150K+ units of their flagship Gen 5 solution - the PBlaze7 7940 incorporating Micron's 232L 3D eTLC with Marvell's Bravera SC5 controller. This SSD (available in capacities up to 30.72 TB) boasts of 14 GBps reads / 10 GBps writes along with random read / write performance of 2.8 M / 720K - all with a typical power consumption south of 16 W. Additionally, the support for some of NVMe features such as software-enabled flash (SEF) and zoned name space (ZNS) had helped Memblaze and Marvell to receive a 'Best of Show' award under the 'Most Innovative Customer Implementation' category.
DapuStor had their current lineup on display (including the Haishen H5000 series with the same Bravera SC5 controller). Additionally, the company had an unannounced proof-of-concept 61.44 TB QLC SSD on display. Despite the label carrying the Haishen5 series tag (its current members all use eTLC NAND), this sample comes with QLC flash.
DapuStor has already invested resources into implementing the flexible data placement (FDP) NVMe feature into the firmware of this QLC SSD. The company also had an interesting presentation session dealing with usage of CXL memory expansion to store the FTL for high-capacity enterprise SSDs - though this is something for the future and not related to any current product in the market.
Having established themselves within the Chinese market, both DapuStor and Memblaze are looking to expand in other markets. Having products with leading performance numbers and features in the eSSD growth segment will stand them in good stead in this endeavor.
Gallery: DapuStor and Memblaze Target Global Expansion with State-of-the-Art Enterprise SSDsAt FMS 2024, Phison devoted significant booth space to their enterprise / datacenter SSD and PCIe retimer solutions, in addition to their consumer products. As a controller / silicon vendor, Phison had historically been working with drive partners to bring their solutions to the market. On the enterprise side, their tie-up with Seagate for the X1 series (and the subsequent Nytro-branded enterprise SSDs) is quite well-known. Seagate supplied the requirements list and had a say in the final firmware before qualifying the drives themselves for their datacenter customers. Such qualification involves a significant resource investment that is possible only by large companies (ruling out most of the tier-two consumer SSD vendors).
Phison had demonstrated the Gen 5 X2 platform at last year's FMS as a continuation of the X1. However, with Seagate focusing on its HAMR ramp, and also fighting other battles, Phison decided to go ahead with the qualification process for the X2 process themselves. In the bigger scheme of things, Phison also realized that the white-labeling approach to enterprise SSDs was not going to work out in the long run. As a result, the Pascari brand was born (ostensibly to make Phison's enterprise SSDs more accessible to end consumers).
Under the Pascari brand, Phison has different lineups targeting different use-cases: from high-performance enterprise drives in the X series to boot drives in the B series. The AI series comes in variants supporting up to 100 DWPD (more on that in the aiDAPTIVE+ subsection below).
The D200V Gen 5 took pole position in the displayed drives, thanks to its leading 61.44 TB capacity point (a 122.88 TB drive is also being planned under the same line). The use of QLC in this capacity-focused line brings down the sustained sequential write speeds to 2.1 GBps, but these are meant for read-heavy workloads.
The X200, on the other hand, is a Gen 5 eTLC drive boasting up to 8.7 GBps sequential writes. It comes in read-centric (1 DWPD) and mixed workload variants (3 DWPD) in capacities up to 30.72 TB. The X100 eTLC drive is an evolution of the X1 / Seagate Nytro 5050 platform, albeit with newer NAND and larger capacities.
These drives come with all the usual enterprise features including power-loss protection, and FIPS certifiability. Though Phison didn't advertise this specifically, newer NVMe features like flexible data placement should become part of the firmware features in the future.
100 GBps with Dual HighPoint Rocket 1608 Cards and Phison E26 SSDsThough not strictly an enterprise demo, Phison did have a station showing 100 GBps+ sequential reads and writes using a normal desktop workstation. The trick was installing two HighPoint Rocket 1608A add-in cards (each with eight M.2 slots) and placing the 16 M.2 drives in a RAID 0 configuration.
HighPoint Technology and Phison have been working together to qualify E26-based drives for this use-case, and we will be seeing more on this in a later review.
aiDAPTIV+ Pro Suite for AI TrainingOne of the more interesting demonstrations in Phison's booth was the aiDAPTIV+ Pro suite. At last year's FMS, Phison had demonstrated a 40 DWPD SSD for use with Chia (thankfully, that fad has faded). The company has been working on the extreme endurance aspect and moved it up to 60 DWPD (which is standard for the SLC-based cache drives from Micron and Solidigm).
At FMS 2024, the company took this SSD and added a middleware layer on top to ensure that workloads remain more sequential in nature. This drives up the endurance rating to 100 DWPD. Now, this middleware layer is actually part of their AI training suite targeting small business and medium enterprises who do not have the budget for a full-fledged DGX workstation, or for on-premises fine-tuning.
Re-training models by using these AI SSDs as an extension of the GPU VRAM can deliver significant TCO benefits for these companies, as the costly AI training-specific GPUs can be replaced with a set of relatively low-cost off-the-shelf RTX GPUs. This middleware comes with licensing aspects that are essentially tied to the purchase of the AI-series SSDs (that come with Gen 4 x4 interfaces currently in either U.2 or M.2 form-factors). The use of SSDs as a caching layer can enable fine-tuning of models with a very large number of parameters using a minimal number of GPUs (not having to use them primarily for their HBM capacity).
Intel has divested its entire stake in Arm Holdings during the second quarter, raising approximately $147 million. Alongside this, Intel sold its stake in cybersecurity firm ZeroFox and reduced its holdings in Astera Labs, all as part of a broader effort to manage costs and recover cash amid significant financial challenges.
The sale of Intel's 1.18 million shares in Arm Holdings, as reported in a recent SEC filing, comes at a time when the company is struggling with substantial financial losses. Despite the $147 million generated from the sale, Intel reported a $120 million net loss on its equity investments for the quarter, which is a part of a larger $1.6 billion loss that Intel faced during this period.
In addition to selling its stake in Arm, Intel also exited its investment in ZeroFox and reduced its involvement with Astera Labs, a company known for developing connectivity platforms for enterprise hardware. These moves are in line with Intel's strategy to reduce costs and stabilize its financial position as it faces ongoing market challenges.
Despite the divestment, Intel's past investment in Arm was likely driven by strategic considerations. Arm Holdings is a significant force in the semiconductor industry, with its designs powering most mobile devices, and, for obvious reasons, Intel would like to address these. Intel and Arm are also collaborating on datacenter platforms tailored for Intel's 18A process technology. Additionally, Arm might view Intel as a potential licensee for its technologies and a valuable partner for other companies that license Arm's designs.
Intel's investment in Astera Labs was also a strategic one as the company probably wanted to secure steady supply of smart retimers, smart cable modems, and CXL memory controller, which are used in volumes in datacenters and Intel is certainly interested in selling as many datacenter CPUs as possible.
Intel's financial struggles were highlighted earlier this month when the company released a disappointing earnings report, which led to a 33% drop in its stock value, erasing billions of dollars of capitalization. To counter these difficulties, Intel announced plans to cut 15,000 jobs and implement other expense reductions. The company has also suspended its dividend, signaling the depth of its efforts to conserve cash and focus on recovery. When it comes to divestment of Arm stock, the need for immediate financial stabilization has presumably taken precedence, leading to the decision.
Earlier this month, AMD launched the first two desktop CPUs using their latest Zen 5 microarchitecture: the Ryzen 7 9700X and the Ryzen 5 9600X. As part of the new Ryzen 9000 family, it gave us their latest Zen 5 cores to the desktop market, as AMD actually launched Zen 5 through their mobile platform last month, the Ryzen AI 300 series (which we reviewed).
Today, AMD is launching the remaining two Ryzen 9000 SKUs first announced at Computex 2024, completing the current Ryzen 9000 product stack. Both chips hail from the premium Ryzen 9 series, which includes the flagship Ryzen 9 9950X, which has 16 Zen 5 cores and can boost as high as 5.7 GHz, while the Ryzen 9 9900X has 12 Zen 5 cores and offers boost clock speeds of up to 5.6 GHz.
Although they took slightly longer than expected to launch, as there was a delay from the initial launch date of July 31st, the full quartet of Ryzen 9000 X series processors armed with the latest Zen 5 cores are available. All of the Ryzen 9000 series processors use the same AM5 socket as the previous Ryzen 7000 (Zen 4) series, which means users can use current X670E and X670 motherboards with the new chips. Unfortunately, as we highlighted in our Ryzen 7 9700X and Ryzen 5 9600X review, the X870E/X870 motherboards, which were meant to launch alongside the Ryzen 9000 series, won't be available until sometime in September.
We've seen how the entry-level Ryzen 5 9600X and the mid-range Ryzen 7 9700X perform against the competition, but it's time to see how far and fast the flagship Ryzen 9 pairing competes. The Ryzen 9 9950X (16C/32T) and the Ryzen 9 9900X (12C/24T) both have a higher TDP (170 W/120 W respectively) than the Ryzen 7 and Ryzen 5 (65 W), but there are more cores, and Ryzen 9 is clocked faster at both base and turbo frequencies. With this in mind, it's time to see how AMD's Zen 5 flagship Ryzen 9 series for desktops performs with more firepower, with our review of the Ryzen 9 9950X and Ryzen 9 9900 processors.
G.Skill on Tuesday introduced its ultra-low-latency DDR5-6400 memory modules that feature a CAS latency of 30 clocks, which appears to be the industry's most aggressive timings yet for DDR5-6400 sticks. The modules will be available for both AMD and Intel CPU-based systems.
With every new generation of DDR memory comes an increase in data transfer rates and an extension of relative latencies. While for the vast majority of applications, the increased bandwidth offsets the performance impact of higher timings, there are applications that favor low latencies. However, shrinking latencies is sometimes harder than increasing data transfer rates, which is why low-latency modules are rare.
Nonetheless, G.Skill has apparently managed to cherry-pick enough DDR5 memory chips and build appropriate printed circuit boards to produce DDR5-6400 modules with CL30 timings, which are substantially lower than the CL46 timings recommended by JEDEC for this speed bin. This means that while JEDEC-standard modules have an absolute latency of 14.375 ns, G.Skill's modules can boast a latency of just 9.375 ns – an approximately 35% decrease.
G.Skill's DDR5-6400 CL30 39-39-102 modules have a capacity of 16 GB and will be available in 32 GB dual-channel kits, though the company does not disclose voltages, which are likely considerably higher than those standardized by JEDEC.
The company plans to make its DDR5-6400 modules available both for AMD systems with EXPO profiles (Trident Z5 Neo RGB and Trident Z5 Royal Neo) and for Intel-powered PCs with XMP 3.0 profiles (Trident Z5 RGB and Trident Z5 Royal). For AMD AM5 systems that have a practical limitation of 6000 MT/s – 6400 MT/s for DDR5 memory (as this is roughly as fast as AMD's Infinity Fabric can operate at with a 1:1 ratio), the new modules will be particularly beneficial for AMD's Ryzen 7000 and Ryzen 9000-series processors.
G.Skill notes that since its modules are non-standard, they will not work with all systems but will operate on high-end motherboards with properly cooled CPUs.
The new ultra-low-latency memory kits will be available worldwide from G.Skill's partners starting in late August 2024. The company did not disclose the pricing of these modules, but since we are talking about premium products that boast unique specifications, they are likely to be priced accordingly.
Samsung had quietly launched its BM1743 enterprise QLC SSD last month with a hefty 61.44 TB SKU. At FMS 2024, the company had the even larger 122.88 TB version of that SSD on display, alongside a few recorded benchmarking sessions. Compared to the previous generation, the BM1743 comes with a 4.1x improvement in I/O performance, improvement in data retention, and a 45% improvement in power efficiency for sequential writes.
The 128 TB-class QLC SSD boasts of sequential read speeds of 7.5 GBps and write speeds of 3 GBps. Random reads come in at 1.6 M IOPS, while 16 KB random writes clock in at 45K IOPS. Based on the quoted random write access granularity, it appears that Samsung is using a 16 KB indirection unit (IU) to optimize flash management. This is similar to the strategy adopted by Solidigm with IUs larger than 4K in their high-capacity SSDs.
A recorded benchmark session on the company's PM9D3a 8-channel Gen 5 SSD was also on display.
The SSD family is being promoted as a mainstream option for datacenters, and boasts of sequential reads up to 12 GBps and writes up to 6.8 GBps. Random reads clock in at 2 M IOPS, and random writes at 400 K IOPS.
Available in multiple form-factors up to 32 TB (M.2 tops out at 2 TB), the drive's firmware includes optional support for flexible data placement (FDP) to help address the write amplification aspect.
The PM1753 is the current enterprise SSD flagship in Samsung's lineup. With support for 16 NAND channels and capacities up to 32 TB, this U.2 / E3.S SSD has advertised sequential read and write speeds of 14.8 GBps and 11 GBps respectively. Random reads and writes for 4 KB accesses are listed at 3.4 M and 600 K IOPS.
Samsung claims a 1.7x performance improvement and a 1.7x power efficiency improvement over the previous generation (PM1743), making this TLC SSD suitable for AI servers.
The 9th Gen. V-NAND wafer was also available for viewing, though photography was prohibited. Mass production of this flash memory began in April 2024.
A few years back, the Japanese government's New Energy and Industrial Technology Development Organization (NEDO ) allocated funding for the development of green datacenter technologies. With the aim to obtain up to 40% savings in overall power consumption, several Japanese companies have been developing an optical interface for their enterprise SSDs. And at this year's FMS, Kioxia had their optical interface on display.
For this demonstration, Kioxia took its existing CM7 enterprise SSD and created an optical interface for it. A PCIe card with on-board optics developed by Kyocera is installed in the server slot. An optical interface allows data transfer over long distances (it was 40m in the demo, but Kioxia promises lengths of up to 100m for the cable in the future). This allows the storage to be kept in a separate room with minimal cooling requirements compared to the rack with the CPUs and GPUs. Disaggregation of different server components will become an option as very high throughput interfaces such as PCIe 7.0 (with 128 GT/s rates) become available.
The demonstration of the optical SSD showed a slight loss in IOPS performance, but a significant advantage in the latency metric over the shipping enterprise SSD behind a copper network link. Obviously, there are advantages in wiring requirements and signal integrity maintenance with optical links.
Being a proof-of-concept demonstration, we do see the requirement for an industry-standard approach if this were to gain adoption among different datacenter vendors. The PCI-SIG optical workgroup will need to get its act together soon to create a standards-based approach to this problem.
At FMS 2024, the technological requirements from the storage and memory subsystem took center stage. Both SSD and controller vendors had various demonstrations touting their suitability for different stages of the AI data pipeline - ingestion, preparation, training, checkpointing, and inference. Vendors like Solidigm have different types of SSDs optimized for different stages of the pipeline. At the same time, controller vendors have taken advantage of one of the features introduced recently in the NVM Express standard - Flexible Data Placement (FDP).
FDP involves the host providing information / hints about the areas where the controller could place the incoming write data in order to reduce the write amplification. These hints are generated based on specific block sizes advertised by the device. The feature is completely backwards-compatible, with non-FDP hosts working just as before with FDP-enabled SSDs, and vice-versa.
Silicon Motion's MonTitan Gen 5 Enterprise SSD Platform was announced back in 2022. Since then, Silicon Motion has been touting the flexibility of the platform, allowing its customers to incorporate their own features as part of the customization process. This approach is common in the enterprise space, as we have seen with Marvell's Bravera SC5 SSD controller in the DapuStor SSDs and Microchip's Flashtec controllers in the Longsys FORESEE enterprise SSDs.
At FMS 2024, the company was demonstrating the advantages of flexible data placement by allowing a single QLC SSD based on their MonTitan platform to take part in different stages of the AI data pipeline while maintaining the required quality of service (minimum bandwidth) for each process. The company even has a trademarked name (PerformaShape) for the firmware feature in the controller that allows the isolation of different concurrent SSD accesses (from different stages in the AI data pipeline) to guarantee this QoS. Silicon Motion claims that this scheme will enable its customers to get the maximum write performance possible from QLC SSDs without negatively impacting the performance of other types of accesses.
Silicon Motion and Phison have market leadership in the client SSD controller market with similar approaches. However, their enterprise SSD controller marketing couldn't be more different. While Phison has gone in for a turnkey solution with their Gen 5 SSD platform (to the extent of not adopting the white label route for this generation, and instead opting to get the SSDs qualified with different cloud service providers themselves), Silicon Motion is opting for a different approach. The flexibility and customization possibilities can make platforms like the MonTitan appeal to flash array vendors.
One of the core challenges that Rapidus will face when it kicks off volume production of chips on its 2nm-class process technology in 2027 is lining up customers. With Intel, Samsung, and TSMC all slated to offer their own 2nm-class nodes by that time, Rapidus will need some kind of advantage to attract customers away from its more established rivals. To that end, the company thinks they've found their edge: fully automated packaging that will allow for shorter chip lead times than manned packaging operations.
In an interview with Nikkei, Rapidus' president, Atsuyoshi Koike, outlined the company's vision to use advanced packaging as a competitive edge for the new fab. The Hokkaido facility, which is currently under construction and is expecting to begin equipment installation this December, is already slated to both produce chips and offer advanced packaging services within the same facility, an industry first. But ultimately, Rapidus biggest plan to differentiate itself is by automating the back-end fab processes (chip packaging) to provide significantly faster turnaround times.
Rapidus is targetting back-end production in particular as, compared to front-end (lithography) production, back-end production still heavily relies on human labor. No other advanced packaging fab has fully automated the process thus far, which provides for a degree of flexibility, but slows throughput. But with automation in place to handle this aspect of chip production, Rapidus would be able to increase chip packaging efficiency and speed, which is crucial as chip assembly tasks become more complex. Rapidus is also collaborating with multiple Japanese suppliers to source materials for back-end production.
"In the past, Japanese chipmakers tried to keep their technology development exclusively in-house, which pushed up development costs and made them less competitive," Koike told Nikkei. "[Rapidus plans to] open up technology that should be standardized, bringing down costs, while handling important technology in-house."
Financially, Rapidus faces a significant challenge, needing a total of ¥5 trillion ($35 billion) by the time mass production starts in 2027. The company estimates that ¥2 trillion will be required by 2025 for prototype production. While the Japanese government has provided ¥920 billion in aid, Rapidus still needs to secure substantial funding from private investors.
Due to its lack of track record and experience of chip production as. well as limited visibility for success, Rapidus is finding it difficult to attract private financing. The company is in discussions with the government to make it easier to raise capital, including potential loan guarantees, and is hopeful that new legislation will assist in this effort.
At FMS 2024, Kioxia had a proof-of-concept demonstration of their proposed a new RAID offload methodology for enterprise SSDs. The impetus for this is quite clear: as SSDs get faster in each generation, RAID arrays have a major problem of maintaining (and scaling up) performance. Even in cases where the RAID operations are handled by a dedicated RAID card, a simple write request in, say, a RAID 5 array would involve two reads and two writes to different drives. In cases where there is no hardware acceleration, the data from the reads needs to travel all the way back to the CPU and main memory for further processing before the writes can be done.
Kioxia has proposed the use of the PCIe direct memory access feature along with the SSD controller's controller memory buffer (CMB) to avoid the movement of data up to the CPU and back. The required parity computation is done by an accelerator block resident within the SSD controller.
In Kioxia's PoC implementation, the DMA engine can access the entire host address space (including the peer SSD's BAR-mapped CMB), allowing it to receive and transfer data as required from neighboring SSDs on the bus. Kioxia noted that their offload PoC saw close to 50% reduction in CPU utilization and upwards of 90% reduction in system DRAM utilization compared to software RAID done on the CPU. The proposed offload scheme can also handle scrubbing operations without taking up the host CPU cycles for the parity computation task.
Kioxia has already taken steps to contribute these features to the NVM Express working group. If accepted, the proposed offload scheme will be part of a standard that could become widely available across multiple SSD vendors.
Western Digital's BiCS8 218-layer 3D NAND is being put to good use in a wide range of client and enterprise platforms, including WD's upcoming Gen 5 client SSDs and 128 TB-class datacenter SSD. On the external storage front, the company demonstrated four different products: for card-based media, 4 TB microSDUC and 8 TB SDUC cards with UHS-I speeds, and on the portable SSD front we had two 16 TB drives. One will be a SanDisk Desk Drive with external power, and the other in the SanDisk Extreme Pro housing with a lanyard opening in the case.
All of these are using BiCS8 QLC NAND, though I did hear booth talk (as I was taking leave) that they were not supposed to divulge the use of QLC in these products. The 4 TB microSDUC and 8 TB SDUC cards are rated for UHS-I speeds. They are being marketed under the SanDisk Ultra branding.
The SanDisk Desk Drive is an external SSD with a 18W power adapter, and it has been in the market for a few months now. Initially launched in capacities up to 8 TB, Western Digital had promised a 16 TB version before the end of the year. It appears that the product is coming to retail quite soon. One aspect to note is that this drive has been using TLC for the SKUs that are currently in the market, so it appears unlikely that the 16 TB version would be QLC. The units (at least up to the 8 TB capacity point) come with two SN850XE drives. Given the recent introduction of the 8 TB SN850X, an 'E' version with tweaked firmware is likely to be present in the 16 TB Desk Drive.
The 16 TB portable SSD in the SanDisk Extreme housing was a technology demonstration. It is definitely the highest capacity bus-powered portable SSD demonstrated by any vendor at any trade show thus far. Given the 16 TB Desk Drive's imminent market introduction, it is just a matter of time before the technology demonstration of the bus-powered version becomes a retail reality.
When you buy a retail computer CPU, it usually comes with a standard cooler. However, most enthusiasts find that the stock cooler just does not cut it in terms of performance. So, they often end up getting a more advanced cooler that better suits their needs. Choosing the right cooler isn't a one-size-fits-all deal – it is a bit of a journey. You have to consider what you need, what you want, your budget, and how much space you have in your setup. All these factors come into play when picking out the perfect cooler.
When it comes to high-performance coolers, Noctua is a name that frequently comes up among enthusiasts. Known for their exceptional build quality and superb cooling performance, Noctua coolers have been a favorite in the PC building community for years. A typical Noctua cooler will be punctuated by incredibly quiet fans and top-notch cooling efficiency overall, which has made them ideal for overclockers and builders who want to keep their systems running cool and quiet.
In this review, we'll be taking a closer look at the NH-D15 G2 cooler, the successor to the legendary NH-D15. This cooler comes with a hefty price tag of $150 but promises to deliver the best performance that an air cooler can currently achieve. The NH-D15 G2 is available in three versions: one standard version as well as two specialized variants – LBC (Low Base Convexity) and HBC (High Base Convexity). These variants are designed to make better contact with specific CPUs; the LBC is recommended for AMD AM5 processors, while the HBC is tailored for Intel LGA1700 processors, mirroring the slightly different geometry of their respective heatspeaders. Conversely, the standard version is an “one size fits all” approach for users who care more about long-term compatibility over squeezing out every ounce of potential the cooler has.
Kioxia's booth at FMS 2024 was a busy one with multiple technology demonstrations keeping visitors occupied. A walk-through of the BiCS 8 manufacturing process was the first to grab my attention. Kioxia and Western Digital announced the sampling of BiCS 8 in March 2023. We had touched briefly upon its CMOS Bonded Array (CBA) scheme in our coverage of Kioxial's 2Tb QLC NAND device and coverage of Western Digital's 128 TB QLC enterprise SSD proof-of-concept demonstration. At Kioxia's booth, we got more insights.
Traditionally, fabrication of flash chips involved placement of the associate logic circuitry (CMOS process) around the periphery of the flash array. The process then moved on to putting the CMOS under the cell array, but the wafer development process was serialized with the CMOS logic getting fabricated first followed by the cell array on top. However, this has some challenges because the cell array requires a high-temperature processing step to ensure higher reliability that can be detrimental to the health of the CMOS logic. Thanks to recent advancements in wafer bonding techniques, the new CBA process allows the CMOS wafer and cell array wafer to be processed independently in parallel and then pieced together, as shown in the models above.
The BiCS 8 3D NAND incorporates 218 layers, compared to 112 layers in BiCS 5 and 162 layers in BiCS 6. The company decided to skip over BiCS 7 (or, rather, it was probably a short-lived generation meant as an internal test vehicle). The generation retains the four-plane charge trap structure of BiCS 6. In its TLC avatar, it is available as a 1 Tbit device. The QLC version is available in two capacities - 1 Tbit and 2 Tbit.
Kioxia also noted that while the number of layers (218) doesn't compare favorably with the latest layer counts from the competition, its lateral scaling / cell shrinkage has enabled it to be competitive in terms of bit density as well as operating speeds (3200 MT/s). For reference, the latest shipping NAND from Micron - the G9 - has 276 layers with a bit density in TLC mode of 21 Gbit/mm2, and operates at up to 3600 MT/s. However, its 232L NAND operates only up to 2400 MT/s and has a bit density of 14.6 Gbit/mm2.
It must be noted that the CBA hybrid bonding process has advantages over the current processes used by other vendors - including Micron's CMOS under array (CuA) and SK hynix's 4D PUC (periphery-under-chip) developed in the late 2010s. It is expected that other NAND vendors will also move eventually to some variant of the hybrid bonding scheme used by Kioxia.
Following Intel’s run of financial woes and Raptor Lake chip stability issues, the company could use some good news on a Friday. And this week they’re delivering just that, with the first version of the eagerly awaited microcode fix for desktop Raptor Lake processors – as well as the first detailed explanation of the underlying issue.
The new microcode release, version 0x129, is Intel’s first stab at addressing the elevated voltage issue that has seemingly been the cause of Raptor Lake processor degradation over the past year and a half. Intel has been investigating the issue all year, and after a slow start, in recent weeks has begun making more significant progress, identifying what they’re calling an “elevated operating voltage” issue in high-TDP desktop Raptor Lake (13th & 14th Generation Core) chips. Back in late July the company was targeting a mid-August release date for a microcode patch to fix (or rather, prevent) the degradation issue, and just ahead of that deadline, Intel has begun shipping the microcode to their motherboard partners.
Even with this new microcode, however, Intel is not done with the stability issue. Intel is still investigating whether it’s possible to improve the stability of already-degraded processors, and the overall tone of Intel’s announcement is very much that of a beta software fix – Intel won’t be submitting this specific microcode revision for distribution via operating system updates, for example. So even if this microcode is successful in stopping ongoing degradation, it seems that Intel hasn’t closed the book on the issue entirely, and that the company is presumably working towards a fix suitable for wider release.
Capping At 1.55v: Elevated Voltages Beget Elevated VoltagesSo just what does the 0x129 microcode update do? In short, it caps the voltage of affected Raptor Lake desktop chips at a still-toasty (but in spec) 1.55v. As noted in Intel’s previous announcements, excessive voltages seem to be at the cause of the issue, so capping voltages at what Intel has determined is the proper limit should prevent future chip damage.
The company’s letter to the community also outlines, for the first time, just what is going on under the hood with degraded chips. Those chips that have already succumbed to the issue from repeated voltage spikes have deteriorated in such a way that the minimum voltage needed to operate the chip – Vmin – has increased beyond Intel’s original specifications. As a result, those chips are no longer getting enough voltage to operate.
Seasoned overclockers will no doubt find that this is a familiar story, as this is one of the ways that overclocked processors degrade over time. In those cases – as it appears to be with the Raptor Lake issue – more voltage is needed to keep a chip stable, particularly in workloads where the voltage to the chip is already sagging.
And while all signs point to this degradation being irreversible (and a lot of RMAs in Intel’s future), there is a ray of hope. If Intel’s analysis is correct that degraded Raptor Lake chips can still operate properly with a higher Vmin voltage, then there is the possibility of saving at least some of these chips, and bringing them back to stability.
This “Vmin shift,” as Intel is calling it, is the company’s next investigative target. According to the company’s letter, they are aiming to provide updates by the “end of August.”
In the meantime, Intel’s eager motherboard partners have already begun releasing BIOSes with the new microcode, with ASUS and MSI even jumping the gun and sending out BIOSes before Intel had a chance to properly announce the microcode. Both vendors are releasing these as beta BIOSes, reflecting the general early nature of the microcode fix itself. And while we expect most users will want to get this microcode in place ASAP to mitigate further damage on affected chips, it would be prudent to treat these beta BIOSes as just that.
Along those lines, as noted earlier, Intel is only distributing the 0x129 microcode via BIOS updates at this time. This microcode will not be coming to other systems via operating system updates. At this point we still expect distribution via OS updates to be the end game for this fix, but for now, Intel isn’t providing a timeline or other guidance for when that might happen. So for PC enthusiasts, at least, a BIOS update is the only way to get it for now.
Performance Impact: Generally Nil – But Not AlwaysFinally, Intel’s message also provides a bit of guidance on the performance impact of the new microcode, based on their internal testing. Previously the company has indicated that they expected no significant performance impact, and based on their expanded testing, by and large this remains the case. However, there are going to be some workloads that suffer from performance regressions as a result.
So far, Intel has found a couple of workloads where they are seeing regressions. This includes PugetBench GPU Effects Score and, on the gaming side of matters, Hitman 3: Dartmoor. Otherwise, virtually everything else Intel has tested, including common benchmarks like Cinebench, and major games, are not showing performance regressions. So the overall outcome of the fix is not quite a spotless recovery, but it’s also not leading to widespread performance losses, either.
As for AnandTech, we’ll be digging into this on our own benchmark suite as time allows. We have one more CPU launch coming up next week, so there’s no shortage of work to be done in the next few days. (Sorry, Gavin!)
Intel’s Full Statement Intel is currently distributing to its OEM/ODM partners a new microcode patch (0x129) for its Intel Core 13th/14th Gen desktop processors which will address incorrect voltage requests to the processor that are causing elevated operating voltage.At FMS 2024, Phison gave us the usual updates on their client flash solutions. The E31T Gen 5 mainstream controller has already been seen at a few tradeshows starting with Computex 2023, while the USB4 native flash controller for high-end PSSDs was unveiled at CES 2024. The new solution being demonstrated was the E29T Gen 4 mainstream DRAM-less controller. Phison believes that there is still performance to be eked out on the Gen 4 platform with a low-cost DRAM-less solution.
Phison NVMe SSD Controller Comparison E31T E29T E27T E26 E18 Market Segment Mainstream Consumer High-End Consumer ManufacturingCompared to the E27T, the key update is the use of a newer LDPC engine that enables better SSD lifespan as well as compatibility with the latest QLC flash, along with additional power optimizations.
The company also had a U21 USB4 PSSD reference design (complete with a MagSafe-compatible casing) on display, along with the usual CrystalDiskMark benchmark results. We were given to understand that PSSDs based on the U21 controller are very close to shipping into retail.
Phison has been known for taking the lead in introducing SSD controllers based on the latest and greatest interface options - be it PCIe 4.0, PCIe 5.0, or USB4. The competition is usually in the form of tier-one vendors opting for their in-house solution, or Silicon Motion stepping in a few quarters down the line after the market takes off with a more power-efficient solution. With the E29T, Phison is aiming to ensure that they still have a viable play in the mainstream Gen 4 market with their latest LDPC engine and supporting the highest available NAND flash speeds.
Under the CHIPS & Science Act, the U.S. government provided tens of billions of dollars in grants and loans to the world's leading maker of chips, such as Intel, Samsung, and TSMC, which will significantly expand the country's semiconductor production industry in the coming years. However, most chips are typically tested, assembled, and packaged in Asia, which has left the American supply chain incomplete. Addressing this last gap in the government's domestic chip production plans, these past couple of weeks the U.S. government signed memorandums of understanding worth about $1.5 billion with Amkor and SK hynix to support their efforts to build chip packaging facilities in the U.S.
Amkor to Build Advanced Packaging Facility with Apple in MindAmkor plans to build a $2 billion advanced packaging facility near Peoria, Arizona, to test and assemble chips produced by TSMC at its Fab 21 near Phoenix, Arizona. The company signed a MOU that offers $400 million in direct funding and access to $200 million in loans under the CHIPS & Science Act. In addition, the company plans to take advantage of a 25% investment tax credit on eligible capital expenditures.
Set to be strategically positioned near TSMC's upcoming Fab 21 complex in Arizona, Amkor's Peoria facility will occupy 55 acres and, when fully completed, will feature over 500,000 square feet (46,451 square meters) of cleanroom space, more than twice the size of Amkor's advanced packaging site in Vietnam. Although the company has not disclosed the exact capacity or the specific technologies the facility will support, it is expected to cater to a wide range of industries, including automotive, high-performance computing, and mobile technologies. This suggests the new plant will offer diverse packaging solutions, including traditional, 2.5D, and 3D technologies.
Amkor has collaborated extensively with Apple on the vision and initial setup of the Peoria facility, as Apple is slated to be the facility's first and largest customer, marking a significant commitment from the tech giant. This partnership highlights the importance of the new facility in reinforcing the U.S. semiconductor supply chain and positioning Amkor as a key partner for companies relying on TSMC's manufacturing capabilities. The project is expected to generate around 2,000 jobs and is scheduled to begin operations in 2027.
SK hynix to Build HBM4 in the U.S.This week SK hynix also signed a preliminary agreement with the U.S. government to receive up to $450 million in direct funding and $500 million in loans to build an advanced memory packaging facility in West Lafayette, Indiana.
The proposed facility is scheduled to begin operations in 2028, which means that it will assemble HBM4 or HBM4E memory. Meanwhile, DRAM devices for high bandwidth memory (HBM) stacks will still be produced in South Korea. Nonetheless, packing finished HBM4/HBM4E in the U.S. and possibly integrating these memory modules with high-end processors is a big deal.
In addition to building its packaging plant, SK hynix plans to collaborate with Purdue University and other local research institutions to advance semiconductor technology and packaging innovations. This partnership is intended to bolster research and development in the region, positioning the facility as a hub for AI technology and skilled employment.
As Intel looks to streamline its business operations and get back to profitability in the face of weak revenues and other business struggles, nothing is off the table as the company looks to cut costs into 2025 – not even Intel’s trade shows. In an unexpected announcement this afternoon, Intel has begun informing attendees of its fall Innovation 2024 trade show that the event has been postponed. Previously scheduled for September of this year, Innovation is now slated to take place at some point in 2025.
Innovation is Intel’s regular technical showcase for developers, customers, and the public, and is the successor to the company’s legendary IDF show. In recent years the show has been used to deliver status updates on Intel’s fabs, introduce new client platforms like Panther Lake, launch new products, and more.
But after 3 years of shows, the future of Innovation is up in the air, as Intel has officially postponed the show – and with a less-than-assuring commitment to when it may return.
In a message posted on the Innovation 2024 website (registration required), and separately sent out via email, Intel announced the postponement of the show. In lieu of the show, Intel still plans on holding smaller developer events.
Innovation 2024 UpdateSeparately, in a statement sent to PCMag, the company cited its current financial situation, and that they “are having to make some tough decisions as we continue to align our cost structure and look to assess how we rebuild a sustainable engine of process technology leadership.”
While Intel had not yet published a full agenda for the now-delayed show, Innovation 2024 was expected to be a major showcase for Intel’s Lunar Lake and Arrow Lake client processors, both of which are due this fall. Arrow Lake in particular is Intel’s lead product for their 20A process node – their first node implementing RibbonFETs and PowerVia backside power delivery – so its launch will be an important moment for the company. And while the postponement of Innovation won’t impact those launches, it means that Intel won’t have access to the same stage or built-in audience that comes with hosting your own trade show. Never mind the lost opportunities for software developers, who are the core audience for the show.
Officially, the show is just postponed. But given the lead time needed to reserve the San Jose Convention Center and similar venues, it’s unclear whether Intel will be able to host a show before the second half of 2025 – at which point we’d be closer to Innovation 2025, making Innovation 2024 de facto cancelled.
In the meantime, the company has already announced that they’ll be launching Lunar Lake at IFA in Germany in September. So that remains the next big trade show for Intel’s client chip group.
Microchip recently announced the availability of their second PCIe Gen 5 enterprise SSD controller - the Flashtec 5016. Like the 4016, this is also a 16-channel controller, but there are some key updates:
Microchip's enterprise SSD controllers provide a high level of flexibility to SSD vendors by providing them with significant horsepower and accelerators. The 5016 includes Cortex-A53 cores for SSD vendors to run custom applications relevant to SSD management. However, compared to the Gen4 controllers, there are two additional cores in the CPU cluster. The DRAM subsystem includes ECC support (both out-of-band and inline, as desired by the SSD vendor).
At FMS 2024, the company demonstrated an application of the neural network engines embedded in the Gen5 controllers. Controllers usually employ a 'read-retry' operation with altered read-out voltages for flash reads that do not complete successfully. Microchip implemented a machine learning approach to determine the read-out voltage based on the health history of the NAND block using the NN engines in the controller. This approach delivers tangible benefits for read latency and power consumption (thanks to a smaller number of errors on the first read).
The 4016 and 5016 come with a single-chip root of trust implementation for hardware security. A secure boot process with dual-signature authentication ensures that the controller firmware is not maliciously altered in the field. The company also brought out the advantages of their controller's implementation of SR-IOV, flexible data placement, and zoned namespaces along with their 'credit engine' scheme for multi-tenant cloud workloads. These aspects were also brought out in other demonstrations.
Microchip's press release included quotes from the usual NAND vendors - Solidigm, Kioxia, and Micron. On the customer front, Longsys has been using Flashtec controllers in their enterprise offerings along with YMTC NAND. It is likely that this collaboration will continue further using the new 5016 controller.
Team Asobi's Astro Bot is a cornucopia of nostalgia and pure joy. Of course, if you're an avid fan of the past 30+ years of gaming, then the former will feed the latter and vice versa. There are 305 lost bots to find in the platformer, with 173 being cameos from various influential PlayStation titles. Here's every character reference in Astro Bot.
Where to find every Cameo Bot in Astro BotThere are seven zones stuffed to the brim with levels of the regular and hidden varieties, each containing 300 known bots. Five extra bots also appear, with one being hidden in a secret level requiring 300 bots and four hidden in Astro's Play Room. I've marked the four from Astro's Play Room with asterisks so you won't be pulling out your hair, like I did, wondering why you never found Lady Maria.
Name Character Series First Appearance Location Dad of Boy Kratos God of War God of War (2005) Tentacle System - Wako Tako Boy Atreus God of War God of War (2018) Tentacle System - Wako Tako Smartest Man Alive Mímir God of War God of War (2018) Tentacle System - Bot of War Valkyrie Queen Freya God of War God of War (2018) Tentacle System - Bot of War Dwarven Blacksmith Brok God of War God of War (2018) Tentacle System - Bot of War Dwarven Artisan Sindri God of War God of War (2018) Tentacle System - Bot of War Ironwood Jötunn Angrboda God of War God of War: Ragnarök (2022) Tentacle System - Bot of War Thunder God Thor God of War God of War (2018) Tentacle System - Bot of War Thunder Goddess Thrúd God of War God of War: Ragnarök (2022) Tentacle System - Bot of War Spirit Guide Kena Kena: Bridge of Spirits Kena: Bridge of Spirits (2021) Tentacle System - Trunk of Funk Tooled-Up Mechanic Ratchet Ratchet & Clank Ratchet & Clank (2002) Gorilla Nebula - Sky Garden Multiversal Rebel Rivet Ratchet & Clank Ratchet & Clank: Rift Apart (2021) Gorilla Nebula - Sky Garden Clumsy Bean Fall Guy Fall Guys Fall Guys (2020) Lost Galaxy - Final Encore Vengeful Spirit Jin Ghost of Tsushima Ghost of Tsushima (2020) Lost Galaxy - Danger Dojo Patriotic Porter Sam Bridges Death Stranding Death Stranding (2019) Feather Cluster - Frozen Meal Magical Graffitist Ash Concrete Genie Concrete Genie (2019) Lost Galaxy - Rocket Pull Power! Brave Biker Deacon St. John Days Gone Days Gone (2019) Tentacle System - Trunk of Funk Deviant Hunter Connor Detroit: Become Human Detroit: Become Human (2018) Feather Cluster - Frozen Meal Intrepid Rodent Quill Moss Moss (2018) Tentacle System - Downsize Surprise Wormhole Survivor Grant Moon Farpoint Farpoint (2017) Lost Galaxy - Rocket Pull Power! Machine Hunter Aloy Horizon Horizon Zero Dawn (2017) Feather Cluster - Falcon McFly Paternal Outcast Rost Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Loyal Oseram Erend Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Cherished Wanderer Sylens Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Security Scouter Watcher Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Grass Guzzler Grazer Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Western Warrior William Adams Nioh Nioh (2017) Lost Galaxy - Danger Dojo Beast Tamer The Boy The Last Guardian The Last Guardian (2016) Serpent Starway - Free Big Brother! Barrel Muncher Trico The Last Guardian The Last Guardian (2016) Crash Site Phantom Thief Joker Persona Persona 5 (2016) Serpent Starway - Slo-Mo Casino Adorable Shadow Teddie Persona Persona 4 (2008) Tentacle System - Dashing Dillo Protective Android Aigis Persona Persona 3 (2006) Tentacle System - Fragile Frenzy Raider Dude Nathan Drake Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Lady Venomara Prodigal Brother Sam Drake Uncharted Uncharted 4: A Thief's End (2016) Serpent Starway - Dude Raiding Moustachioed Mentor Victor "Sully" Sullivan Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding Tenacious Reporter Elena Fisher Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding No-Nonsense Merc Nadine Ross Uncharted Uncharted 4: A Thief's End (2016) Serpent Starway - Dude Raiding Looting Virtuoso Chloe Frazer Uncharted Uncharted 2: Among Thieves (2009) Serpent Starway - Dude Raiding False Ancestor Sir Francis Drake Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding Yharnam Tourist The Good Hunter Bloodborne Bloodborne (2015) Lost Galaxy - Funky Fungi * Nightmare Guardian Lady Maria Bloodborne Bloodborne (2015) Crash Site Roguish Conduit Delsin Rowe Infamous Infamous: Second Son (2014) Lost Galaxy - Furnace Fever Neon Avatar Abigail "Fetch" Walker Infamous Infamous: Second Son (2014) Lost Galaxy - Furnace Fever Electric Vigilante Cole MacGrath Infamous Infamous (2009) Lost Galaxy - Furnace Fever Secret Octopus Octodad Octodad Octodad (2010) Camo Cosmos - Bubbling Under Papercraft Postie Iota Tearaway Tearaway (2013) Feather Cluster - Luna Sola Living Relic Knack Knack Knack (2013) Lost Galaxy - Rocket Pull Power! Gifted Soul Jodie Holmes Beyond: Two Souls Beyond: Two Souls (2013) Feather Cluster - Frozen Meal Pure-Hearted Puppet Kutaro Puppeteer Puppeteer (2013) Serpent Starway - Bathhouse Battle Dependable Smuggler Joel Miller The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Immune Survivor Ellie Williams The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Fungus Head Clicker The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Watermelon Buster Raiden Metal Gear Metal Gear Solid 2: Sons of Liberty (2001) Serpent Starway - Ropeway Rally Legendary Soldier Big Boss Metal Gear Metal Gear (1987) Serpent Starway - Magnetic Mayhem Legendary Mercenary Solid Snake Metal Gear Metal Gear (1987) Gorilla Nebula - Creamy Canyon Mystery Ninja Gray Fox Metal Gear Metal Gear (1987) Gorilla Nebula - Creamy Canyon Psychic Menace Psycho Mantis Metal Gear Metal Gear Solid (1998) Gorilla Nebula - Creamy Canyon Forgotten Mascot Polygon Man PlayStation E3 1995 Lost Galaxy - Boxel Bust-Up Desert Wanderer Robed Traveler Journey Journey (2012) Serpent Starway - Trapped in Time Gravity Shifter Kat Gravity Rush Gravity Rush (2012) Feather Cluster - Djinny of the Lamp Defender of Hekseville Raven Gravity Rush Gravity Rush (2012) Feather Cluster - Djinny of the Lamp Screenshot by Destructoid Name Character Series First Appearance Location Archstone Explorer Slayer of Demons Demon's Souls Demon's Souls (2009) Feather Cluster - Cannon Brawl Nexus Dweller Maiden in Black Demon's Souls Demon's Souls (2009) Feather Cluster - Cannon Brawl Knitted Kid Sackboy LittleBigPlanet LittleBigPlanet (2008) Feather Cluster - Luna Sola Tribal Flagbearer Flagbearer Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Tribal Warrior Warrior Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Tribal Archer Archer Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Fragile Knight Arthur Ghosts 'n Goblins Ghosts 'n Goblins (1985) Lost Galaxy - Ghouls & Bots Energetic Blob Kulche LocoRoco LocoRoco (2006) Camo Cosmos - Mecha Leon Speedy Blob Chavez LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Exuberant Blob Pekeroné LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Stylish Blob Priffy LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Voracious Blob Tupley LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Unpredictable Blob Budzi LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Home Run Hero Baseball Player MLB: The Show MLB 06: The Show (2006) Gorilla Nebula - Crumble Rumble 1 Galactic Pirate Jaster Rogue Rogue Galaxy Rogue Galaxy (2005) Feather Cluster - Djinny of the Lamp Tattooed Dragon Kazuma Kiryu Yakuza / Like a Dragon Yakuza (2005) Camo Cosmos - Boing! Bonanza Quiz Master Buzz Buzz! Buzz!: The Music Quiz (2005) Feather Cluster - Shocking Behavior Wandering Trespasser Wander Shadow of the Colossus Shadow of the Colossus (2005) Serpent Starway - Free Big Brother! Slumbering Girl Mono Shadow of the Colossus Shadow of the Colossus (2005) Serpent Starway - Free Big Brother! Trusty Steed Agro Shadow of the Colossus Shadow of the Colossus (2005) Crash Site Militant Mutant Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Independent Mutant Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Confused Mutatn Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Spirited Crooner Singer SingStar SingStar (2004) Lost Galaxy - Final Encore Amateur Vocalist Singer SingStar SingStar (2004) Lost Galaxy - Final Encore Royal Roller The Prince Katamari Damacy Katamari Damacy (2004) Tentacle System - Downsize Surprise Cat-Like Companion Palico Monster Hunter Monster Hunter (2004) Camo Cosmos - Bubbling Under Creepy Sightjacker Shibito Siren Siren (2003) Serpent Starway - Bathhouse Battle Reliable Narrator Maximillian Dark Cloud Dark Cloud (2000) Camo Cosmos - Splashing Sprint Ring-Tailed Thief Sly Cooper Sly Cooper Sly Cooper and the Thievius Raccoonus (2002) Serpent Starway - Slo-Mo Casino Groovy Reporter Ulala Space Channel 5 Space Channel 5 (1999) Lost Galaxy - Final Encore Eco Warrior Jak and Daxter Jak and Daxter Jak and Daxter: The Precursor Legacy (2001) Gorilla Nebula - Az-Tech Trail Rhythmic Hacker Hacker Rez Rez (2001) Feather Cluster - Slowdown Showdown Classical Conductor Takt Mad Maestro! Mad Maestro! (2001) Lost Galaxy - Final Encore Horned Protector Ico Ico Ico (2001) Tentacle System - Go-Go Archipelago! Elfin Prisoner Yorda Ico Ico (2001) Tentacle System - Go-Go Archipelago! Impractical Butcher Pyramid Head Silent Hill Silent Hill 2 (2001) Lost Galaxy - Ghouls & Bots Son of Sparda Dante Devil May Cry Devil May Cry (2001) Lost Galaxy - Light Bulb Limbo Demon Swordsman Samanosuke Akechi Onimusha Onimusha: Warlords (2001) Lost Galaxy - Danger Dojo Young Holidaymaker Boku Boku no Natsuyasumi Boku no Natsuyasumi (2000) Camo Cosmos - Balloon Breeze Ribbon Rider Vibri Vib-Ribbon Vib-Ribbon (1999) Lost Galaxy - Boxel Bust-Up Dragon Knight Dart The Legend of Dragoon The Legend of Dragoon (1999) Camo Cosmos - Vertical Velocity Prodigious Chef Chef Ore no Ryouri Ore no Ryouri (1999) Serpent Starway - Retro Rampage 3 Resurrected Wraith Raziel Legacy of Kain Legacy of Kain: Soul Reaver (1999) Lost Galaxy - Light Bulb Limbo Vamp Champ Kain Legacy of Kain Blood Omen: Legacy of Kain (1996) Lost Galaxy - Light Bulb Limbo Aspirational Cat Toro Inoue Doko Demo Issyo Doko Demo Issyo (1999) Gorilla Nebula - Rolling Star Sola Streetwise Cat Kuro Doko Demo Issyo Doko Demo Issyo (1999) Serpent Starway - Rolling Star Luna Unlucky Salaryman Tanamatsuri Taneo Incredible Crisis Incredible Crisis (1999) Feather Cluster - Retro Rampage 5 Monkey Stalker Spike Ape Escape Ape Escape (1999) Gorilla Nebula - Mighty Chewy Albino Antagonist Specter Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Nervous Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Goofy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Natural Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Self-Aware Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Shy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Cheeky Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Crazy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Sky-Walking Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Aerial Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose * Greedy Ape Ape Ape Escape Ape Escape (1999) Crash Site Screenshot by Destructoid Name Character Series First Appearance Location Shredding Sheep Lammy PaRappa the Rapper Um Jammer Lammy (1999) Gorilla Nebula - Construction Derby Lovestruck Lyricist PaRappa the Rapper PaRappa the Rapper PaRappa the Rapper (1996) Gorilla Nebula - Construction Derby Lyrical Master Chop Chop Master Onion PaRappa the Rapper PaRappa the Rapper (1996) Crash Site - Great Master Challenge Eternal Knight Sir Daniel Fortesque MediEvil MediEvil (1998) Lost Galaxy - Ghouls & Bots Dice Tumbler Little Devil Devil Dice Devil Dice (1998) Serpent Starway - Slo-Mo Casino Gear Stalker Sol Badguy Guilty Gear Guilty Gear (1998) Feather Cluster - To the Beat! Rookie Cop Leon S. Kennedy Resident Evil Resident Evil 2 (1998) Tentacle System - Cut 'N Grind Motorcycle Enthusiast Claire Redfield Resident Evil Resident Evil 2 (1998) Tentacle System - Pumpkin Peril Alpha Male Chris Redfield Resident Evil Resident Evil (1996) Camo Cosmos - Spooky Time Alpha Female Jill Valentine Resident Evil Resident Evil (1996) Camo Cosmos - Spooky Time Dream Traveler Klonoa Klonoa Klonoa: Door to Phantomile (1997) Camo Cosmos - Balloon Breeze Mudokon Liberator Abe Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Moduokon Minion Moduokon Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Mudokon Follower Moduokon Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Pro Golfer Golfer Hot Shots Golf / Everybody's Golf Everybody's Golf (1997) Tentacle System - Crumble Rumble 2 Dreamwalker Alundra Alundra Alundra (1997) Feather Cluster - Djinny of the Lamp Dandy Dhampir Alucard Castlevania Castlevania III: Dracula's Curse (1989) Lost Galaxy - Funky Fungi Vampire Killer Richter Belmont Castlevania Castlevania: Rondo of Blood (1993) Lost Galaxy - Funky Fungi Puzzle Qube A Level I.Q. Intelligent Qube I.Q. Intelligent Qube (1997) Lost Galaxy - Boxel Bust-Up Dream Chaser Rudy Roughknight Wild Arms Wild Arms (1996) Serpent Starway - Trapped in Time Aristocratic Archeologist Lara Croft Tomb Raider Tomb Raider (1996) Camo Cosmos - Hieroglitch Pyramid Spinning Marsupial Crash Bandicoot Crash Bandicoot Crash Bandicoot (1996) Gorilla Nebula - Az-Tech Trail Disciplined Warrior Ryu Street Fighter Street Fighter (1987) Gorilla Nebula - Retro Rampage 1 Assured Rival Ken Masters Street Fighter Street Fighter (1987) Tentacle System - Retro Rampage 2 First Star Tir McDohl Suikoden Suikoden (1995) Camo Cosmos - Hieroglitch Pyramid Future Racer FEISAR Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Anti-Grave Ace AG Systems Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Speed Freak Qirex Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Nova Stormer Auricom Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Prototype Pilot Piranha Racer Wipeout Wipeout 2097 (1996) Feather Cluster - Orbital Blitz Aerial Ace Phoenix Ace Combat Air Combat (1995) Serpent Starway - Rolling Rampage Guardian of Mankind Arc Eda Ricolne Arc the Lad Arc the Lad (1995) Serpent Starway - Swinging Sentries Cold-Blooded Oppressor Kazuya Mishima Tekken Tekken (1994) Feather Cluster - Birdy Barrage Malleable Motorist Captain Rock Motor Tune Grand Prix Motor Tune Grand Prix (1994) Camo Cosmos - Retro Rampage 4 Racing Model Reiko Nagase Ridge Racer Rage Racer (1996) Camo Cosmos - Follow the Light Star Striker Soccer Player Pro Evolution Soccer J-League Jikkyō Winning Eleven (1995) Serpent Starway - Crumble Rumble 3 Pro Skater Tony Hawk Tony Hawk's Pro Skater Tony Hawk's Pro Skater (1999) Feather Cluster - Crumble Rumble 5 Board Member Snowboarder Cool Boarders Cool Boarders (1996) Camo Cosmos - Crumble Rumble 4 Curious Kitty The Stray Stray Stray (2022) Crash Site Defender Ship Ferox Resogun Resogun (2013) Crash Site Pup Pal Old Aibo N/A N/A Crash Site - Safari Park Pup Pal + New Aibo N/A N/A Crash Site - Safari Park Shiba Influencer A Shiba Inu Humanity Humanity (2023) Crash Site Creative Cursor The Imp Dreams Dreams (2020) Crash Site Urban Survivor Pomeranian Tokyo Jungle Tokyo Jungle (2012) Crash Site Restorative Flora A Flower Flower Flower (2009) Crash Site Celestial Painter Amaterasu and Issun Okami Ōkami (2006) Crash Site Robotic Sucker Mister Mosquito Mister Mosquito Mister Mosquito (2001) Crash Site Fiery Artisan Spyro Spyro the Dragon Spyro the Dragon (1998) Crash Site Leaping Lapin Robbit Jumping Flash! Jumping Flash! (1995) Crash Site * Stranded Scout Selene Vassos Returnal Returnal (2021) Crash Site * Pro Driver Racer Gran Turismo Gran Turismo (1997) Crash SiteThe post Every character reference in Astro Bot appeared first on Destructoid.
In EA FC 25, the Champions Finals might be one of the hardest things to get into if you love the Ultimate Team.
The developers have informed the players about some significant changes being made to the Ultimate Team game modes. From the structures of the modes to their rewards, players will experience plenty of differences compared to the recent past. While we already know a bit about the modifications being made to Division Rivals, more information is now available from the developers.
EA FC 25 Champions Finals and Play-offs changesEA Sports has made the Champions mode a lot more difficult in EA FC 25 than what it used to be in EA FC 24. For starters, you'll need to win 3 out of 5 games to qualify for the Finals. Earlier, you had to win only 4 games out of 10 to qualify for the main stage.
Similarly, you'll get to play 15 games in the Finals compared to 20 in EA FC 24. Earlier, a loss would get you 1 point, while a win would get you 4. In EA FC 25, you'll get nothing for losing a game in the Finals. A win will get you a single point, and here are the new ranks and point requirements.
If you manage to qualify for the Finals, you'll need to win at least 2 games to get rewards for your efforts. EA Sports has significantly buffed the Rank 1 rewards, and I believe that the remaining ranks will also have similar changes.
https://twitter.com/Criminal__x/status/1835704904792355101 EA FC 25 Division Rivals changesDivision Rivals will be more rewarding as well, and there won't be any checkpoints. Instead, you'll have to get a certain number of points to either get promoted or avoid relegation. Your draws will reward you with a point, while wins will get you three.
Every week, you'll need to get 5 wins to earn weekly rewards and 15 to get the upgraded rewards. Like Champions, Division Rivals will also get a boost in the rewards across all levels to ensure that EA FC 25 players are rewarded for their efforts.
EA FC 25 Squad Battles changesInstead of having to play 40 games every week, you will need to complete and win 14 games. You can choose to play more games to help you finish objectives and evolutions, but the weekly Squad Battles grind will be significantly less in the upcoming title.
Additionally, Seasonal XPs will be removed as rewards for playing and grinding all game modes. EA Sports has announced that they will be working on alternate methods of providing XP to the players.
The post All game mode changes in EA FC 25: Champions and more appeared first on Destructoid.
Secret units are among the most sought-after characters, as many consider them the best in the raid business. But, due to their mysterious nature and rare odds, they can be challenging to unlock. We'll show you how to get the new secret Golden Boy in Anime Defenders Update 6.
How to unlock Golden Boy in Anime DefendersYou can get Golden Boy using the Golden Knight Portal (Secret). To obtain this portal, you must first go through the proper channels with the lower tiers, including Rare, Epic, Legendary, and Mythic Golden Knight Portals. Start with the Underwater City Infinite mode to acquire Rare and Epic drops. Then, you'll have the opportunity to enter the higher tiers.
Use a Portal Hardener to increase your chances and drop another portal of the same rarity. It should help you in your quest to acquire the Mythic Golden Knight Portal. Once you've earned this, you'll have a 2.5 percent chance for the Secret reward. Find it in your inventory and press 'Start' to embark on the challenge.
Screenshot by DestructoidSurvive and defeat enemies to conquer the waves, earning you the new secret unit for Anime Defenders Update 6. Golden Boy includes a Passive skill that inflicts a Burn effect, dealing five percent damage for five seconds. He also offers a vast range of AoE, which can be expanded with upgrades.
Anime Defenders Golden Boy evolutionTo evolve Golden Boy in Anime Defenders, obtain the Primordial Gem. Craft it with the following items:
Participate in the Golden Knight Portal challenges to earn these various rewards. It'll take a lot of grinding to gain the entire collection, but fortunately, Golden Boy's robust powers can help out in a pinch.
The post How to get the new secret Golden Boy in Anime Defenders Update 6 appeared first on Destructoid.
The fact that Warhammer 40K: Space Marine 2 has turned out to be wildly successful doesn't necessarily come as a surprise, as it was pretty darned awesome. The bit that might be surprising, instead, is that Saber Interactive may be working on even more content than we know of.
This information comes from an impromptu Q&A held by the game's creative director, Oliver Hollis-Leick, over on Twitter. According to him, there absolutely will be narrative additions to Space Marine 2, whereas up until now we only really knew about what was coming as part of the game's first year of post-launch content. Broadly, the season pass focuses exclusively on cosmetics, while the "Battle Plan" for year one also references free PvE additions via Operations, Horde Mode, and so on. No story content was mentioned there, making Hollis-Leick's commentary quite important in the grand scheme of things.
https://twitter.com/MocapVeteran/status/1834948803620663310 Creative Director suggests Space Marine 2 DLC is on the way, but there are restrictions in place on certain contentNow, to be perfectly fair, it's not impossible that Space Marine 2's Creative Director was simply referring to sprawling new Operations here. Since all the Operations actually take place in parallel with certain campaign missions, they obviously have narrative significance even if it doesn't seem that way at a glance. On the flip side, the campaign is done and dusted, which means new Operations are probably going to have to exist beyond the scope of the main story.
https://twitter.com/MocapVeteran/status/1834948986727264406It's an interesting predicament, especially since Hollis-Leick doesn't outright deny the idea that all-new factions of combatants might make their way into the game down the line. So, an Ork-themed Operation is not out of the question at all, at least judging by the responses left by the creative director.
https://twitter.com/MocapVeteran/status/1835309918422745180Fans of Chaos Astartes don't need to worry, either. When asked whether the forces of Chaos might receive some manner of customization in the future, Hollis-Leick said that "it's likely [Saber Interactive will] add it eventually." For those who haven't had the chance to step into the shoes of the Adversaries, Chaos Astartes cannot be customized in any meaningful way in Space Marine 2, even though they're a fully playable faction in the game's PvP mode. Obviously, this puts a dampener on things for fans of the faction, so it's good to see that Saber is seemingly looking into upgrading the Chaos item roster down the line.
https://twitter.com/MocapVeteran/status/1835305965081522618Hollis-Leick's commentary is very interesting from a lore point of view, too, as he's been freely responding to various questions from community members that help contextualize Space Marine 2's story. From a more practical point of view, though, the most interesting bit comes from the several comments that Hollis-Leick left when asked about certain weapons, such as the Storm Bolter.
It would seem that the IP rights holder for Warhammer 40K, Games Workshop, is being very careful with Space Marine 2's handling of the license. For example, when asked about potentially including the Chapter Mater of Blood Angels, Dante, would "need a big story involvement," said Hollis-Leick. "Each of these characters are very precious to GW and they require a plot weighty enough to allow us to use them. Not something we could drop in a DLC probably," he explained. Further, he also said that "We have a lot of IP restrictions on what [weapons] we can and can't use with different characters and armor types."
In summary, then, Saber Interactive won't be able to go mad and allow us to quad-wield Storm Bolters as a Scout Marine, sadly. More content is on the way, however, and if the base Space Marine 2 experience is anything to go by, we've got lots to look forward to. Now, if only Saber could buff those bolters in Operations Mode by a smidge...
The post Space Marine 2 creative director discusses new customization options, potential story DLC, and IP restrictions appeared first on Destructoid.
Cancel your social obligations; the second season of Castlevania Nocturne is scheduled to arrive on Netflix on January 2025. This continues the story of Richter Belmont and his gang of monster mashers.
According to the description for the trailer: “Now joined by the legendary Alucard, Richter Belmont and his band of vampire hunters are in a desperate race against time. Erzsebet Báthory, the Vampire Messiah, who already seems invincible, seeks the full power of the goddess Sekhmet so she can plunge the world into endless darkness and terror.”
I haven’t watched the first season of Castlevania Nocturne because I didn’t finish the first Castlevania series. Which is weird, because I’m a massive fan of the Castlevania games. Well, it’s not so weird. I don’t watch much TV. I play video games, and I write. I did watch the first season and then part of the second, but I never made it to the end. Hm. I probably should.
Anyway, from the looks of the trailer, we’re not in Symphony of the Night territory yet. In fact, it would seem that Dracula has yet to make an appearance. Maybe the showrunners are shaking things up and trying to prove that Dracula isn’t necessary to tell a good Castlevania story. It’s happened a few times in the games. Technically. But also, I already said I didn’t watch the first season of Castlevania Nocturne, so don’t listen to what I say. Well, aside from the date of the second season. That’s based on information from Netflix, so you’re not relying on me for that one.
Castlevania Nocturne season 2 will be released sometime in January 2025.
The post Castlevania Nocturne’s second season hits Netflix January 2025 appeared first on Destructoid.
The Plucky Squire is set to jump off the page and onto screens everywhere on September 17, and we finally have the exact PC requirements, so you can double check whether your set-up can handle the game.
I’ll preface this by saying that your PC more than likely can run the game. It’s not incredibly intensive, and at most you might have to worry about storage space. But with that said, let’s get into the details.
The Plucky Squire PC requirements Image via Devolver Digital MinimumIf you want to run The Plucky Squire at 1080p on low settings to get a minimum of 40FPS, you’ll need to make sure you meet the following requirements:
The following specs will allow you to play on the highest settings, at 1080p, and will give the maximum 60 FPS:
The Plucky Squire releases on PC (via Steam), Nintendo Switch, Xbox Series X|S, and PlayStation 5 on September 17. If you want to know exactly when you’ll be able to download the game and dive in, we’ve got you covered.
The post The Plucky Squire: Minimum and recommended PC requirements appeared first on Destructoid.
If you’re into survival horror games, you should definitely check out Pillar Chase 2. In this Roblox game, you either try to survive against Monsters whose sole aim is to take you down or become a Monster yourself to capture the survivors. Some Monsters are more dangerous than others, thanks to their impressive abilities, attacks, and speed.
To help you figure out which Monster might be your best bet, we’ve put together a tier list for all the Monsters in Pillar Chase 2.
Piller Chase 2 (Roblox) Monsters tier list Image via RobloxAs of now, there are 14 Monsters in Pillar Chase 2. Here is the tier list:
Tier Monster S MX, Forest King A Niloticus, The Fogborn, Ao Oni, WYST, Fuwatti B Baldi, Vita Mimic, Springtrap C Uncle Samsonite, EXE D Vapor, Rosemary S-TierThese S-Tier Monsters are incredibly strong and give you a solid chance of capturing survivors. The key is to master their abilities—once you do, you’ll be a real powerhouse in the game. However, even S-Tier Monsters aren’t invincible; a savvy survivor with a good strategy can still outplay you.
A-TierA-Tier Monsters are quite effective and can give S-Tier Monsters a run for their money. They’re easier to master compared to S-Tier Monsters, though they may lack in certain areas like speed or attack power. With practice, you can make up for these shortcomings. While you can definitely use A-Tier Monsters, keep in mind they’re not quite on the same level as S-Tier ones.
B-TierB-Tier Monsters have their strengths but aren’t the best in every situation. They’re decent for grinding and learning the game. However, since survivors generally have an edge over B-Tier Monsters, you’ll need to really get a handle on their abilities to stay competitive.
C-TierC-Tier Monsters aren’t great, but if you’re just starting out, they can be a good way to learn the game’s basics. They might give you a slim chance to capture survivors, though it’s definitely a long shot. Using C-Tier Monsters can help you understand the game mechanics better before moving on to more powerful options.
D-TierD-Tier Monsters are generally not worth your time. Beginners often start here, but sticking with them will likely mean giving the match away to the survivors. It’s better to aim for C-Tier Monsters as a starting point and then work your way up to higher tiers as you improve.
The post Pillar Chase 2 (Roblox) tier list: All monsters, ranked appeared first on Destructoid.
As the name suggests, NFL Universe Football is a Roblox game based on American Football. Like many games these days, it features a battle pass system where you can snag rewards as you advance through the tiers. Here's the interesting part: the battle pass is tied to your overall rating (OVR). The higher your OVR, the more tiers you unlock in the season pass.
NFL Universe Football (Roblox) Season 10 rewards Screenshot by DestructoidThe Season Pass has two tiers: Free and Premium, and it starts at 20 OVR and goes all the way up to 100 OVR. Once you hit 100 OVR, you'll earn a gold star badge that shows up in chat, plus you'll unlock 55 additional tiers with rewards like coins and packs. Here's a quick rundown of what you can expect:
Note: (P) denotes Premium in the list
OVR Rewards 21 500 Coins, Superstar Pack (P) 22 Pro Pack, Sparkler Trail (P) 23 Bronze Socks, Green Arrow Party Shoes (P) 24 500 Coins, 2,000 Coins (P) 25 Bronze Badge, Corgi Backpack Pal (P) 26 Bronze Starry Trail, 2,000 Coins (P) 27 500 Coins, BFF Bead Necklace (P) 28 Creamy Clown Short Sleeve, White Kitty Glasses (P) 29 500 Coins, Playmaker Pack (P) 30 Silver Socks, 2,000 Coins (P) 31 500 Coins, Cheerleader Green Skirt (P) 32 Silver Badge, 2,000 Coins (P) 33 500 Coins, Cheerleader Green Hair (P) 34 Silver Starry Trail, Cheerleader Green Shirt (P) 35 500 Coins, Green Cheerleader Pom Pom (P) 36 800 Coins, Fluffy Black Stylish Hat (P) 37 Pro Pack, 2,500 Coins (P) 38 800 Coins, Clown Short Sleeve (P) 39 W Black Cap, 2,500 Coins (P) 40 800 Coins, Designer Red Messenger Bag (P) 41 800 Coins, Eat Cake Backplate (P) 42 Entity Gold Glowing Skull Gloves, 2,500 Coins (P) 43 80s Arcade Carpet Backplate, Blue Rays Visor (P) 44 Fancy Feet, 2,500 Coins (P) 45 800 Coins, LT Dusk Artichokes (P) 46 800 Coins, 80s Arcade Carpet Sleeve (P) 47 Gold Socks, 2,500 Coins (P) 48 Yellow Rays Visor, 80s Arcade Carpet Football (P) 49 800 Coins, Rorschach Visor (P) 50 Gold Badge, Playmaker Pack (P) 51 Gold Starry Trail, 800 Coins (P) 52 800 Coins, Cheerleader Red Skirt (P) 53 Pro Pack, Cheerleader Red Shirt (P) 54 Cheerleader Red Hair, Big Lovable Eyes (P) 55 800 Coins, Red Cheerleader Pom Pom (P) 56 800 Coins, 800 Coins (P) 57 800 Coins, Tennessee Tag Backplate (P) 58 California Tag Backplate, 800 Coins (P) 59 800 Coins, Lt Starry Pandas (P) 60 Rainbow Party Hat, Windmill Breakdance (P) 61 Lt Olive Exclusives, 3,000 Coins (P) 62 900 Coins, Smileys Bead Earrings (P) 63 Spiral Gold Chain, 3,000 Coins (P) 64 900 Coins, Retro Winner Backplate (P) 65 Try Harder Backplate, Cute Kitty Cat Backpack (P) 66 900 Coins, Prom King Crown (P) 67 Prom King Suit Pants, 3,000 Coins (P) 68 Pro Pack, 3,000 Coins (P) 60 900 Coins, Prom King UF Sash (P) 70 Prom King Suit Jacket, Playmaker Pack (P) 71 900 Coins, Red Polkadot Party Hat (P) 72 Red Rays Visor, 3,000 Coins (P) 73 900 Coins, Designer Pink Messenger Bag (P) 74 Ruby Badge, 3,000 Coins (P) 75 900 Coins, Stern Eyes Anime Visor (P) 76 Clown Bottoms, 3,000 Coins (P) 77 900 Coins, Playmaker Pack (P) 78 900 Coins, Clown Bowler Hat (P) 79 Clown Top, 3,000 Coins (P) 80 Clown Hair, Big Clown Hair (P) 81 900 Coins, Golden Laurel Crown (P) 82 900 Coins, Retro Winner Neon Backplate (P) 83 Stoic Eyes Anime Visor, 3,000 Coins (P) 84 900 Coins, 3,000 Coins (P) 85 Graffiti Bag, Rorschach Ascended Visor (P) 86 900 Coins, HT Skyhawk Multicolors (P) 87 Pro Pack, 3,000 Coins (P) 88 Band Player Pants, Band Player Hat (P) 89 900 Coins, Playmaker Pack (P) 90 80s Arcade Neon Backplate, Band Player Jacket (P) 91 1,000 Coins, Streamer and Confetti Trail (P) 92 WC Ultimates Citrine Headphones, Cupcake Party Fedora (P) 93 Pro Pack, Superstar Pack (P) 94 1,000 Coins, Try harder Backplate (P) 95 Amethyst Badge, Debonair Watch (P) 96 Head Pants Hat, Superstar Pack (P) 97 Kangaroo Hip Hop, Surprise Party Trail (P) 98 Playmaker Pack, Valiant Valkyrie (P) 99 1st Place Backplate, HT Skyhawk Multicolor WS (P) 100 Diamond Badge, I’ll Just Leave Now (P) Extra 1 2,500 Coins, 5,000 Coins (P) Extra 2 2,500 Coins, 5,000 Coins (P) Extra 3 2,500 Coins, 5,000 Coins (P) Extra 4 2,500 Coins, 5,000 Coins (P) Extra 5 Pro Pack, Playmaker Pack (P) Extra 6 2,500 Coins, 5,000 Coins (P) Extra 7 2,500 Coins, 5,000 Coins (P) Extra 8 2,500 Coins, 5,000 Coins (P) Extra 9 2,500 Coins, 5,000 Coins (P) Extra 10 Pro Pack, Playmaker Pack (P) Extra 11 2,500 Coins, 5,000 Coins (P) Extra 12 2,500 Coins, 5,000 Coins (P) Extra 13 2,500 Coins, 5,000 Coins (P) Extra 14 2,500 Coins, 5,000 Coins (P) Extra 15 Pro Pack, Playmaker Pack (P) Extra 16 2,500 Coins, 5,000 Coins (P) Extra 17 2,500 Coins, 5,000 Coins (P) Extra 18 2,500 Coins, 5,000 Coins (P) Extra 19 2,500 Coins, 5,000 Coins (P) Extra 20 Pro Pack, Playmaker Pack (P) Extra 21 2,500 Coins, 5,000 Coins (P) Extra 22 2,500 Coins, 5,000 Coins (P) Extra 23 2,500 Coins, 5,000 Coins (P) Extra 24 2,500 Coins, 5,000 Coins (P) Extra 25 Pro Pack, Playmaker Pack (P) Extra 26 2,500 Coins, 5,000 Coins (P) Extra 27 2,500 Coins, 5,000 Coins (P) Extra 28 2,500 Coins, 5,000 Coins (P) Extra 29 2,500 Coins, 5,000 Coins (P) Extra 30 Pro Pack, Playmaker Pack (P) Extra 31 2,500 Coins, 5,000 Coins (P) Extra 32 2,500 Coins, 5,000 Coins (P) Extra 33 2,500 Coins, 5,000 Coins (P) Extra 34 2,500 Coins, 5,000 Coins (P) Extra 35 Pro Pack, Playmaker Pack (P) Extra 36 2,500 Coins, 5,000 Coins (P) Extra 37 2,500 Coins, 5,000 Coins (P) Extra 38 2,500 Coins, 5,000 Coins (P) Extra 39 2,500 Coins, 5,000 Coins (P) Extra 40 Pro Pack, Playmaker Pack (P) Extra 41 2,500 Coins, 5,000 Coins (P) Extra 42 2,500 Coins, 5,000 Coins (P) Extra 43 2,500 Coins, 5,000 Coins (P) Extra 44 2,500 Coins, 5,000 Coins (P) Extra 45 Pro Pack, Playmaker Pack (P) Extra 46 2,500 Coins, 5,000 Coins (P) Extra 47 2,500 Coins, 5,000 Coins (P) Extra 48 2,500 Coins, 5,000 Coins (P) Extra 49 2,500 Coins, 5,000 Coins (P) Extra 50 Pro Pack, Playmaker Pack (P) Extra 51 2,500 Coins, 5,000 Coins (P) Extra 52 2,500 Coins, 5,000 Coins (P) Extra 53 2,500 Coins, 5,000 Coins (P) Extra 54 2,500 Coins, 5,000 Coins (P) Extra 55 Pro Pack, Playmaker Pack (P) NFL Universe Football (Roblox) Season 10 Pass priceThe Season 10 Pass for NFL Universe Football is priced at 799 Robux, which is about $10.
What is the end date of NFL Universe Football (Roblox) Season 10 Pass?The Season 10 Pass of NFL Universe Football will wrap up on October 25, 2024.
The post NFL Universe Football (Roblox): Season 10 Pass rewards and price appeared first on Destructoid.
Adopt Me! is a very simple Roblox game where you have to adopt and raise pets. Basically, it gives you a fun home vibe. However, to spice things up, Uplift Games, the developers have introduced a new event called Cranky's Crazy Currents where you can explore underwater, collect Cranky Coins, and use the Wishing Well.
What is Cranky's Crazy Currents event in Adopt Me! Screenshot by DestructoidWith the new Cranky's Crazy Currents event, you can dive into an underwater adventure in Adopt Me! Getting started is easy.: just find Tim, a guide from Cranky Tour, and pay him 1,000 bucks for a tour. After each tour, there’s a 20-minute cooldown. If you’re low on bucks, you can always buy more with Robux.
What is Wishing Well in Adopt Me!Once you're exploring underwater, you can collect Cranky Coins to unlock new pets at the Wishing Well. There are two types of wishes you can make: Big Wish and Small Wish. A Big Wish costs 4,000 coins, while a Small Wish costs 1,000 coins.
So, what happens when you make a wish at the Wishing Well? You’ll summon pets of various rarities depending on your choice of wish. There are five different rarities of pets you can get. Here’s the breakdown:
Pet Rarity Urchin Common Dracula Fish Uncommon Sea Angel Rare Lionfish Ultra-Rare Kraken Legendary How to unlock new pets in Wishing Well in Adopt Me!The chances of getting a certain rarity of pets depend on the wish you make in Wishing Well. Here’s how the odds break down:
Cranky's Crazy Currents event in Adopt Me! has already begun, and it will end on September 27, 2024.
The post Adopt Me! (Roblox) Cranky’s Crazy Currents event: Wishing Well, new pets, and more appeared first on Destructoid.
As you might have heard, Flappy Bird, the once-in-a-lifetime mobile game hit from a decade ago, will somehow make a comeback in 2025. Flappy Bird's creator Dong Nguyen recently took to Twitter to assure everyone he has nothing to do with the "revival", and to show his distaste for it with the simplicity and discretion we've grown to expect out of him.
https://twitter.com/dongatory/status/1835229532301017328When someone speaks out against the use of their creation — and whether or not they're in the right — money is usually a part of the issue. If there's one thing we know about Dong Nguyen, however, is that he doesn't put money above his integrity.
Long story-short, Flappy Bird originally became the most popular game in the mobile gaming world overnight. Out of nowhere, nobody could unglue their eyes from a game that was equal parts simple, challenging, and pointless.
Nguyen found himself making tens of thousands of dollars a day, but that didn't make him feel good about the whole thing. The pressure and notion that he was responsible for something that had people wasting so much of their time took a toll on Nguyen and led him to pull the game from stores, not even a full year after its release.
https://twitter.com/dongatory/status/432227971173068800The news of Flappy Bird's revival is baffling for many reasons. Nu-Flappy Bird isn't the result of Nguyen coming up with a cool idea for a follow-up to the original game.
It came about when a dubious company named "Flappy Bird Foundation" acquired the rights, after they seemingly went up for grabs. The game will, unsurprisingly, have a bunch of microprogression features that nobody is very keen on. Moreover, Flappy Bird never really left, as dozens of clones and variations have always been available to the public.
The new version is, at best, something that Nguyen wants nothing to do with. Also, does anybody even still care about Flappy Bird?
The post Flappy Bird creator distances himself from viral mobile game’s re-release appeared first on Destructoid.
Funko Fusion was off to a rocky start post-release, with a delayed arrival on Steam and end-game achievements given out at record speed muddying the occasion, and that wasn’t all that went wrong.
I can attest to the number of bugs present in Funko Fusion as soon as it was released, too. I got stuck inside Moulding Machines and had to restart multiple times, couldn’t play as the DLC characters that were promised when pre-ordering, and faced a long list of other bugs.
Just three days post-launch, 10:10 Games have fixed a lot of the major issues in Funko Fusion’s first patch. However, one thing that hasn’t been fixed just yet is the achievements bug, but 10:10 says that it’s working hard to get that one resolved. When it's fixed, achievements that haven't been fully earned will once again become locked.
Screenshot by DestructoidThe issues that have been resolved were much more pivotal to the survival of Funko Fusion, and will hopefully prevent any unnecessary level restarts, making the game much more of a joy to play:
10:10 also states that various other crashing and instability issues have been fixed, although they didn’t go into detail as to what those issues were.
Regardless, it’s nice to see that the developers are on the ball and quickly fixing the worst of the issues. I can deal with getting end-game achievements with little effort, but having to entirely restart a world because I got hard locked in a machine is less easy to swallow.
With Multiplayer due to be added in October, 10:10 will hopefully continue to work on the single player mode until then. We’re one step closer to the ‘polished’ single player mode that we were promised in the pre-launch developer update. There are still areas that need work, but this is a step in the right direction.
The post Funko Fusion gets first post-launch patch, fixing troublesome early bugs appeared first on Destructoid.
Iron Studio has released an update for Pacific Drive that should help anyone who felt the Olympic Exclusion Zone was a bit too unfriendly. The “Drive Your Way” update adds a slew of difficulty settings to fine-tune your experience, along with some other goodies.
Difficulty settings are always a good thing. Personally, I like playing at the default or mid-range settings (yes, even when reviewing a game), but I’m not going to fault someone for picking “I’m too young to die.” At the same time, if you’re a “Nightmare” sort of person, then you can also lift the difficulty for a harder experience.
I’ll give you the list of difficulty options, and then I’ll talk some more about what else is in the patch. Here they are:
Beyond that, there are some new cosmetic options. This is mainly the ability to paint the wheels and bumpers. However, there’s a new antenna topper and dangly thing. If that’s not enough for you, a new cosmetic DLC pack is available on the storefront.
Lastly, you can now add custom songs on the PC version. This is probably the most exciting part for me – or would be if I was planning a replay. When I played through it for review, I kept getting the same five or six songs on repeat. They weren’t bad songs, but I hate listening to the same thing over and over because it drills into my head. The credits listed, like, a hundred songs, and I’m pretty sure I didn’t hear a lot of them because every time I flicked on the radio, it was “Doctor Juice.”
There are a lot of people who love Pacific Drive, and I feel kind of isolated in the fact that I didn’t click with it. It’s enough that it’s one of those situations where I know everyone has their opinion, and that’s one of the few redeeming qualities of humans, but I’m so far away from some that I can’t help but raise an eyebrow. It wasn’t the difficulty I had a problem with, it just felt substantially padded and inconsistent. I dig the concept, and I love some of the things they did with it, but when I pulled up to the end credits, I was just so aggravated.
Anyway, try it yourself, you might like it. Pacific Drive is available for PC and PS5. The Drive Your Way update releases today.
The post Substantial Pacific Drive update brings new difficulty settings for a smoother ride appeared first on Destructoid.
There's no question about the sheer quality of craftsmanship on show in Star Wars Jedi: Survivor, but much as was the case with its predecessor, the game suffered on PC due to shoddy performance and excessive stuttering. Survivor's latest performance update sadly fails to resolve this problem.
To be perfectly clear, now, Jedi: Survivor's Update 9 is a proper game-changer if you'd excuse the pun. We're seeing a substantial increase in the game's frame rate basically across the board as well as losing the much-maligned Denuvo anti-tamper. Yet, thorough testing conducted by Overclock3D and my own personal experience show that Respawn has failed to resolve Jedi: Survivor's traversal stutter. To that end, the stutter-struggle sadly continues, and I've got little hope that it's going to be fixed anytime soon, if ever.
Image via Respawn Entertainment. Star Wars Jedi: Survivor's traversal stutter is still a big problem, and it's likely to stay that waySpecifically, I'm talking about Star Wars Jedi: Survivor's recent Update 9. Update 9 is, for the most part, a real slam dunk for this technically flawed but otherwise incredible game. Full disclosure: I'm not a fan of Star Wars at all, so it's a testament to Respawn's fine work on Jedi titles that even someone such as myself would play and enjoy them. As good as they are on the gameplay side of things, however, these games are extremely poor performers whose excessive stuttering is going to annoy those that are sensitive to frametime spikes and performance problems.
The obvious hope, then, was that Update 9 would finally bring Jedi: Survivor to a level of polish and performance that befits such a premium title. Not the case, however. Respawn did manage to (seemingly) resolve the unusably crash-prone ray-tracing features, granted. The team also substantially improved Jedi: Survivor's performance, which may or may not have something to do with Denuvo itself. These are, certainly, huge and praiseworthy wins for Jedi: Survivor, but the game's arguably biggest and most pervasive problem is the traversal stutter that you literally cannot resolve no matter what. And that, sadly, is still present.
To be sure, traversal stutter is way less prominent and annoying than it's been before, but the fact that it's still around does not give me hope that Respawn is even capable of fixing it. This sounds damning, but it's actually not, because Jedi: Fallen Order never was fixed. I can vouch for this fact myself, actually, as I tried playing Fallen Order late last year only to experience some of the worst shader compilation and traversal stuttering I had ever seen in a modern game. And, sure, shader stutters do eventually go away, bu traversal does not, and Survivor is in a state that reminds me quite a lot of its predecessor.
For those who find these problems too egregious not to deal with them, Fallen Order can be patched up to an extent by using the DXVK Vulkan Async tweak. I've got no such advice to share about Survivor, sadly, but if you're on Nvidia, I do recommend taking this Redditor's advice and properly updating the game's frame generation plugin to resolve excessive artifacting. Why wasn't this updated? I'm not sure, honestly, but much as is the case with the ongoing stutter-struggle, I do think we won't ever hear much about it from Respawn itself.
The post The big Star Wars Jedi: Survivor performance update did not fix its worst problems appeared first on Destructoid.
There's surprise news for all EA FC 25 players ahead of early access, as EA Sports has announced an official gameplay stream for the upcoming title.
While you'll need to wait till Friday before trying out all the new content firsthand, you can get an early glimpse of what to expect. EA Sports will be going live on the game's official YouTube channel to reveal different content to viewers. Let's take a look at all critical information relevant to the stream.
EA FC 25 first gameplay stream dateThe first official gameplay stream will be taking place on September 18. This is exactly two days ahead of when early access begins on PC and consoles. This stream will be vastly different from the deep dive presentations conducted earlier by EA Sports. The stream is also going to be the first instance when the mass audience will be able to view all the content inside the game, including the new Rush mode.
https://twitter.com/EASPORTSFC/status/1835664943401591293 EA FC 25 first gameplay stream timingsHere are the official timings of the gameplay stream as revealed by EA Sports.
Incidentally, EA Sports has followed a similar schedule for the earlier deep dive presentations as well. The deep dive presentations tended to be between five and ten minutes, but the official stream is expected to be longer. As of writing, EA Sports hasn't indicated the duration of the stream.
How to watch EA FC 25's first gameplay stream?The first gameplay stream will be showcased live on the game's official YouTube channel. You can check it out by clicking here, and make sure to put on a reminder lest you forget the date and time.
Interestingly, EA Sports has used an image of the five icon stars and mentioned in the tweet that there would be special guests. There's a chance that we might be able to watch the cover stars play the game in person. So far, EA Sports has remained tight-lipped about the exact content of the stream.
The post EA FC 25 first gameplay stream date, time, and how to watch appeared first on Destructoid.
It’s hard to really figure out what Starstruck: Hands of Time is about based on trailers or screenshots. Half of it is a rhythm game. Half of it is an adventure. The other half is about smashing things as a giant hand. Actually having played through it, I still don’t really know what it’s about.
Screenshot by DestructoidStarstruck: Hands of Time (PC [Reviewed])
Developer: Createdelic, LLC
Publisher: Createdelic, LLC
Released: September 16, 2024
MSRP: $19.99
Starstruck has you sent back from the future to try and prevent a somewhat-unexplained apocalypse. Your robot companion hones in on a pair of humans, both aspiring musicians. One is Edwin, who lives in the shadow of Dawn. The other is Dawn, who lives in the shadow of her brother.
Finally, there’s your hand, which you use to interfere with the flow of time. Do you remember that Simpsons Halloween special where Homer travels back in time and, while he initially tries not to affect the future, eventually gets frustrated and just starts smashing things? That’s what you’re doing with your hand. Initially, your computerized companion says something about not creating a paradox before realizing that, wait, you’re actually trying to create a paradox, so you might as well smash everything.
It’s fun. It’s barely necessary in terms of narrative, but just being able to lay waste to the environment is fun in a Katamari way. It even challenges you to destroy as much as possible and locate hidden things in the environment, which encourages you to just replay these segments. Messing with the timestream could have been depicted in a number of ways, and this is such a great way to do it.
https://youtu.be/mcK83gOzoVE?feature=sharedThe most immediately striking thing about Starstruck is its art style. Most things are presented as a diorama that mixes mundane objects, disparate toys, and plasticine figures. But it gets even better than that, as it also incorporates video elements, laying them behind the player-controlled models, which gives them a surreal effect.
There is some unevenness to the art style, but it makes good use of it. I think that, at least once, it uses the fact that you can’t really tell why something looks the way it does to later reveal what it represents.
When I played the demo of Starstruck: Hands of Time a couple months back, I was deep into packing for a move. Now that I have room to breathe without inhaling cardboard, I got out my Rock Band 4 Fender Jaguar. It made me want to play Rock Band 4 more than anything, but it also improved the feeling of the game. Sort of.
There’s no strumming. You just press the fret buttons in time with the prompts. I’m not sure how much you know about playing a guitar, but it’s very much not that. You lift and press the strum bar to move to the higher and lower pitches. It’s kind of awkward, especially at higher difficulties where you’re pressing chords, er, multiple buttons at once. It’s still fun to play, regardless of whether you’re on keyboard (that is, a computer keyboard, not the piano type) or a Rock Band/Guitar Hero guitar.
Speaking of which, it looks like the Guitar Hero 2 (360 version) Xplorer guitar gets recognized by the game and bound automatically. For my Fender Jaguar, I had to bind the buttons, but it wasn’t difficult and worked fine.
Screenshot by DestructoidI was actually excited every chance I got to pull out the guitar, which, thankfully, comes up rather frequently. It’s a major part of gameplay. I said in my write-up of the demo that I hated the music, but thankfully, it turned out to only be that one song that I didn’t like. I mean, I still didn’t like the lyrics much whenever they came up, but the soundtrack, in general, is really enjoyable. You can play the songs separate from the story, and I would totally do that.
The adventure aspect of the Starstruck, on the other hand, is a smidge weak. I wasn’t looking for things to rub on other things, but there isn’t a tonne to really do in the world. There are guitars that you can find and equip for visual reasons, and there are optional songs to take part in (at least one, that I recall), but not a whole lot. And I think there’s a bit of a missed opportunity to get more intimate with the game world.
Which actually leads me to my main issue with Starstruck: its story isn’t entirely well told. I really want to temper my words, because I want to be clear that it isn’t bad. It has a lot of value and inventiveness. It’s just that it seems unfocused. So much so that, when all is said and done, I’m not sure what the core message is supposed to be. Was there just one? If not, then the other themes get diluted, and nothing gets full closure.
Screenshot by DestructoidThere’s symbolism like the heavy presence of ouroboros, the illusion of immortality through art, and being true to yourself. It brings up so much and explains so little. It spins its tires on plagiarism and by the end of it, I wasn’t sure if it was saying that it’s bad or unavoidable. Or maybe I’m not supposed to focus on that. Maybe it’s about the fact that you need to be yourself, because becoming famous by simply copying someone already successful will leave you feeling hollow. Or that all your heroes live in the shadow of someone else. Or maybe it’s both, as well as some sort of statement on the difference of fame and infamy.
The fact that it doesn’t really punctuate itself might have a lot to do with the fact that the narrative can’t tell if it’s more interested in the characters or the message. The characters themselves are all unique, and their problems are clearly stated, but you don’t live with them. You don’t really spend enough time with their issues to get a good understanding of their problems. I’m curious about Edwin’s TV-addicted parents. You see Lucy’s problem demonstrated, but the depths of her despair was a complete mystery to me. Likewise, I don’t understand the antagonist. I don’t get their motivations or their, er, status.
Not understanding or not being able to fully grok the point could just be me. I feel I’m typically receptive enough to recognize artistic intent, but I can’t possibly say how others will connect or interpret it. However, I still think that better attention to the characters would have paid off massively.
With that said, it’s told with enough visual and verbal flair that it doesn’t significantly matter. Starstruck knows how to set a scene effectively, so regardless of whether you fully understand the subtext, it’s easy enough to follow the grander plot and be entertained by its storytelling.
Screenshot by DestructoidI’ve played and reviewed a lot of games this month, and there was a point where I felt breathless beneath a pile of them. However, the one I wanted to play most after starting it was Starstruck: Hands of Time, but it was also the one I needed to push down in priorities since I had more urgent deadlines. I think it says something that I had to restrain myself from playing it too soon.
It wound up being 4 hours for me, and that includes a bit of time I spent just playing the songs, searching for guitars, and repeating the smashy sections. There are multiple endings, but they are based mostly on decisions you make toward the end of the game, rather than any sort of branching narrative.
It wasn’t until the last act of the game that the fires of my enthusiasm met with a damp log. It wasn’t enough to put me out entirely, but it did take down the heat. Starstruck sets itself up for a homerun and winds up just making it to fourth base. It filled out the paperwork correctly, but forgot to sign and date the bottom. Uh, what I’m saying is that with a bit more time dedicated to its storytelling, it could have been the complete package. As it stands, you might be impressed by its personality, but you won’t necessarily be starstruck.
[This review is based on a retail build of the game provided by the publisher.]
The post Review: Starstruck: Hands of Time appeared first on Destructoid.
Updated: September 16, 2024
Checked for new codes!
Slimes might seem small and easy to kill, but in Slime Slaying Simulator, you're faced with killing so many in a world packed with them that they'll become the bane of your existence. In these vast worlds, fighting slimes is a noble cause for which you're handsomely rewarded.
While the game's name might make you think of a cheap knock-off Dragon Quest title, this Roblox game is far from it. In Slime Slaying Simulator, you're taught the basics and then are sent out into the world to kill slimes, earn new gear, and unlock new parts of the world so you can conquer the Slime Queen and many more monstrous enemies. You can even hatch friendly slimes to help tackle the bigger enemies and ensure the world is saved from a sticky, gooey end.
All [NEW] Slime Slaying Simulator Codes List [NEW] Slime Slaying Simulator Codes (Working) Screenshot by DestructoidAt the time of writing, there are no working codes for [NEW] Slime Slaying Simulator. The game was only released in early 2024 and is still very much in early development. I confirmed this when I jumped into the game and received a reward for being one of the players who tried it out early.
The only boost to your profile you can get is from having Roblox Premium, which entitles you to Double Gifts. The Gifts in-game are timed chests that award your guild XP and help you level up faster. This game is a bit of a grind when it comes to these systems so having more Gifts is definitely a good thing, especially while the game is still early on in development.
[NEW] Slime Slaying Simulator Codes (Expired) Screenshot by DestructoidAt the time of writing, there are no expired codes or, as I've mentioned above, codes of any kind for [NEW] Slime Slaying Simulator. The game is still being created, so we'll have to wait for codes to be issued once the bulk of the work has been done and the developer is happy that the game is in a good place so players can start getting some.
Related: Bellwright is a promising start for a settlement-builder in which you enact a rebellion
How to redeem codes in [NEW] Slime Slaying Simulator Screenshot by DestructoidSince there are no [NEW] Slime Slaying Simulator codes at the time of writing, it's impossible to say how you'll redeem them once they're out. However, I believe it will be a similar process to other Roblox games in that you'll have a dedicated Redeem button and a textbox where you'll input codes and see rewards applied to your account.
How can you get more [NEW] Slime Slaying Simulator codes? Screenshot by DestructoidWhen codes start to be issued for [NEW] Slime Slaying Simulator, they'll appear on the game's Roblox page and the creator's Twitter account. If you've been playing a lot, it's worth keeping an eye on both of these, as codes could start to go out at any point. While there could be a code collaboration with some of the other games the creator has worked on, that's not certain, so we'll keep an eye out and add any additional sources we find to this article as we see them.
Why are my [NEW] Slime Slaying Simulator codes not working?If your [NEW] Slime Slaying Simulator codes aren't working, there could be one of two things wrong. First, the codes might have expired, so you won't be able to claim their rewards. Second, you might be misspelling the codes. You must type in the codes exactly as they appear in this article because they're often case-sensitive and won't function if you get them wrong.
If you've found a code we haven't and it doesn't appear to work, there's a good chance it's not actually a code. While it's worth trying every code just in case you get a reward, some will never work because they're either made up or have been posted incorrectly.
Other ways to get free rewards in [NEW] Slime Slaying Simulator Screenshot by DestructoidFree Gifts is the only other way to get free rewards in [NEW] Slime Slaying Simulator. These are timed chests that you can see on the right-hand side of the screen and will open over time. A Roblox Premium membership will increase the number of Free Gifts you can get. However, you'll get enough to make the game feel great to play without that membership.
What is [NEW] Slime Slaying Simulator? Screenshot by Destructoid[NEW] Slime Slaying Simulator is a Roblox game in which you're tasked with killing slimes and not much else. The worlds are filled with slimes to kill, and they come in a variety of colors that determine their strength and power. You'll upgrade your character over time and push through each world, killing the massive bosses like the Slime Queen as you go.
I really love the pet slime mechanic that you can play with. It allows you to earn eggs and hatch slimes that will follow you and help you in combat. Nothing is more satisfying than using slimes to kill bigger slimes and make the world safer. I'm also a sucker for any game with a decent grind, and repeatedly killing slimes for loot just feels great in this game, especially because you can see the drop rates for certain enemies in the main hub.
The post [NEW] Slime Slaying Simulator Codes (September 2024) appeared first on Destructoid.
The 727e66ac error code has returned in NBA 2K25, and it has affected several users throughout the weekend.
Those who have a fair share of experience with the past NBA 2K games will have a better idea about this error. In a nutshell, this particular error can be incredibly problematic as it halts the proper online operations across the various modes. There are some potential solutions that you could try to ease your problems if the error is being caused from your end.
NBA 2K25 727e66ac error code causesThe 727e66ac error code pops up to indicate that your system can't connect with 2K's servers. This is necessary for all the online modes like MyTeam and MyCareer, where the progress is saved on the official servers.
One common reason for this problem can be the servers being overcrowded. Based on the tweets by users, the 2K servers seem to have run into rough weather over the weekend, although there wasn't any scheduled maintenance. The 727e66ac error code can also pop up in NBA 2K25 if there are issues with the network that you're using.
https://twitter.com/ndnfromutah/status/1835558251162951681 NBA 2K25 727e66ac error code solutionsFor starters, check the server status of NBA 2K25. This can be best done by following the game's official X account. Usually, scheduled maintenance isn't quite common, but the developers also state issues that prevent the game from working normally.
Here are a few more tips that would help you avoid network issues from your end and potentially avoid seeing the 727e66ac error code.
That's pretty much all when it comes to playing online in NBA 2K25 without any issues. I expect the server issues to persist for the time being, especially on weekends when more players tend to play.
The post NBA 2K25 727e66ac error code – Potential causes and solutions appeared first on Destructoid.
It's hard to believe we've had 8 years of Stellaris, but it's true. Since releasing back in 2016, Stellaris has nine core expansions, a single narrative expansion (Astral Planes), and about a dozen content packs including story-specific content and new playable species. The newest expansion, Stellaris: Cosmic Storms, adds new dynamic Cosmic Storms that affect gameplay, a new Origin, Storm Chasers, 3 new Civics, and some new technologies built around the new storm mechanic. Through and through, it's more Stellaris, which is always a good thing.
Screenshot by DestructoidStellaris: Cosmic Storms (PC [Steam], [Microsoft Store], [GOG])
Developer: Paradox Development Studio, Behaviour Rotterdam
Publisher: Paradox Interactive
Released: September 10, 2024
MSRP: $12.99
As the title of the expansion would suggest, Stellaris: Cosmic Storms' main big new feature are its new dynamic cosmic storms. There are eight unique storms in total: Electric, Particle, Gravity, Magnetic, Radiant, Stardust, Shroud, and Nexus. These storms completely replace the old existing Space Storms, which were rather inconsequential in their former structure.
Let me start by saying, each of these storms are absolutely stunning graphically. Most of them add a swirling particle effect of colors that really light up entire systems, often with chaotic flashes of lightning and other cosmic explosions throughout the storm as it circles an area.
Each storm has a general effect that affects your systems in the storm, regardless of the actual storm type: +0.2Monthly Devastation to your planets and increased Emergency FTL Damage Risk, but then there is a slew of other pros and cons based on which of the eight storms it is. For example, a Magnetic Storm increases station and ship upkeep but reduces Metallurgist Upkeep.
As you can imagine, depending on where the storm hits, what sort of empire you're building, and what stage of the game you're in, the storm can be a huge headache, a nice buff, or rather meaningless. In the end, I think that the biggest issue I have with the storms, is depending on when and where they hit really changes how big of a deal they actually are, but of course, that's the intent.
An all-new ascension perk, called Galactic Weather Control, allows you to generate Cosmic Storms manually using your Science Ships. This can be a pretty big boon if you have cloaking technology researched and placed on your Science Ships, because you can cloak into enemy territory and start generating some destructive storms.
One of the biggest problems with the storms is their duration. In most cases by the time I start to move things around to try and optimize the impact of them hitting, the storm ends and I'm just left with the aftermath effects, not the meaningful modifiers that existed why they were raging on. I get wanting the storms to have a more randomized and unpredictable effect, but I feel like there needs to be a bit of a balancing act between their randomness and being able to capitalize on them.
Screenshot by Destructoid I have a feeling we're not in Kansas anymoreAnytime I see a new Stellaris expansion get announced, I quickly look to make sure there's a new Origin I can look forward to trying it. In Cosmic Storms, Storm Chasers is that new origin. Traditionally speaking in Stellaris, some Origins are big gameplay changers, paving the way for unique builds that can really add some new build potential. Others, however, are more story-focused or even just provide some unique mechanic that add a new element of gameplay to the core Stellaris experience.
I'm no min-max expert at Stellaris, but the Storm Chasers origin feels like more of a flavorful narrative origin than one of the game-changing options. Going with Storm Chasers gives you a weather map overlay to track cosmic storms, as well as see their effects. As you advance through technology, the map improves, eventually even showing you forecasts so you know when and where storms will hit certain systems. You become a galactic meteorologist, essentially.
You also get a few storm-focused benefits like an increased chance for storms to spawn in your borders, a higher chance of getting storm-related research options, and more unity per storm building that you build. However, being a fearless Storm Chaser also results in a shorter lifespan for your leaders, and they are less effective in council positions. In return, your entire species gets a trait called Storm Touched, which adds 10% of resources from Jobs, and reduces Amenity usage by 10%. The benefit certainly outweighs the negative, but it's certainly no game-changer like Clone Army, Necrophage, or Progenitor Hive.
It's a cool origin option if you really want to have some insight into the new Cosmic Storms as they work their way across the galaxy, but the benefits pale in comparison to some other origins, which is why I think this is more of a fun option than an impactful one. Storm Chasers almost feels like an origin dedicated to going, "Hey, let's go full-fledged into seeing what's new with these storms."
Riding the galactic wavesIn the end, Stellaris: Cosmic Storms is a very unique DLC, for better and worse. The new storms certainly add a new element that you'll have to learn and adapt to while playing. But in a lot of ways it ends up just adding some more difficulty, and in some cases tedium. For veteran players, I imagine the added difficulty will be appealing to shake up the game, but at the same time, I can't help but wonder if some players will simply opt to disable this DLC unless they really want to do a playthrough with the storms enabled.
The beautiful visuals of the storms single-handedly elevate the Stellaris experience, and I can see some real potential from the new storm system if Paradox continues to build on and expand it, adding more opportunities to earn rewards for properly handling the storms or even making it a more streamlined risk/reward system. But in its current form, Cosmic Storms falls a bit short of being a "must-have" Stellaris expansion like Utopia, or Apocalypse. That being said if you're like me and just always want more Stellaris, there are plenty of entertaining layers in Cosmic Storms to make it a worthwhile addition to your the best grand strategy space game on the market.
[These impressions are based on a retail build of the game provided by the publisher.]
The post Stellaris: Cosmic Storms makes the galaxy even more beautiful appeared first on Destructoid.
Undertale and Deltarune developer Toby Fox has posted an update on the highly anticipated Deltarune Chapters 3 and 4. He says the Chapters are developmentally complete and are in the process of being localized for every region in which they'll be released.
In Fox's last update on Deltarune Chapters 3 and 4, he explained how the game would go on sale once Deltarune Chapter 4 was complete. While the blog post he's shared explains how all of his work on developing both of these Chapters is done, they're not finished and ready to go on sale just yet. He anticipates that Deltarune Chapter 3 will be ready for proper testing by mid-October and that he'll know more about where Deltarune Chapter 4 sits in the next update blog he posts.
Not quite ready for your eyes Image via Toby FoxAccording to Fox, the content for Deltarune Chapter 3 was completed a while ago. At the time of writing, 8-4, a Japanese localization company, is working on the game's translation. Its job is to ensure that every line is displayed correctly in Japanese. Then, in mid-October, the plan is to begin testing the game on PC to work out if everything is ready to go for a full release or if more work is required.
Deltarune Chapter 4 is much further behind, but its development also came after Chapter 3, so it's to be expected. The content for both Chapter 3 and 4 was completed on September 1, 2024, which was an internal goal Fox and others in the team had set. Chapter 4 may need a few big fixes here and there, but the bulk of the work needed is the Japanese localization. This will happen as soon as Chapter 3 is fit for players, and a preliminary run-through is already underway.
To date, Fox explains that six people have played through Deltarune Chapter 4, and everyone's enjoyed it. That's all well and good, and the previous titles, Undertale included, really speak for themselves. But it would still be best to reserve judgment on how good each Chapter is until you've played them for yourself.
The final development detail from this blog post, which also includes a huge list of merch you can buy to celebrate Undertale's 9th anniversary, is a tidbit on Deltarune Chapter 5. Don't get too excited. While yes, this Chapter is now being worked on, it's the project that those who have completed work everywhere else are moved onto. It's a great start, but we won't be seeing that fifth Chapter very soon at all.
The post Deltarune Chapters 3 & 4 are complete, barring localization appeared first on Destructoid.
Italian police shut down an illegal video game trafficking ring that was buying and selling fake retro game consoles loaded with ROMs. All of the products have been destroyed as part of the bust, and those involved face serious jail time.
As reported by the BBC, a video game trafficking ring with fake vintage consoles and games worth $55.5m has been busted by Italian police. Nine Italian nationals were arrested in the sting and charged with trading in counterfeited goods. If they're found guilty, each member of the illegal outfit faces up to eight years in prison.
That's no N64 Image via NintendoThe illegal group was found with a staggering 12,000 consoles holding a mind-blowing 47 million games. Collectively, the stock was valued at roughly €47.5 million/$52.6 million. The head of the economic crime unit for Turin's financial police, Alessandro Langella, explained how all the consoles had been purchased and imported from China and then resold through third-party websites.
I don't have details on exactly what the listings for these items looked like, but I can imagine that they were likely being advertised as real rather than fake. At the very least, they would have been advertised as a similar product with games pre-loaded. Those games were, of course, pirated copies, and just as inauthentic as the console.
However, based on the BBC's article, it sounds like the reason the Italian police were able to shut down the ring seems to have been the consoles' actual quality, not that they were fake. Since they were made in China, they've been manufactured to different standards than those upheld in the EU. Issues with them include their batteries and electrical circuits, which didn't meet EU safety standards. This could cause a real danger if a console suddenly set on fire or melted while plugged in.
Unfortunately, it's not surprising that this group took advantage of the demand for retro games and consoles. While not all retro consoles have increased in price over the past year or so, many like the Nintendo Game Boy and GameCube have.
Alessandro Langella lists TikTok's #retrogaming as one of the main drivers for the increase in interest in retro gaming and consoles. With more than 170 million posts and multiple platforms like resale websites and social media to sell through, it's so easy to set up a business selling fakes. However, with copies of Mario selling for over $100,000, it's hard not to be tempted by what seems like a great deal when you see it online.
I still have my old consoles that are now considered retro and growing in value. It's so easy to be taken in by a fake, though, since the designs can be easily copied and 3D printed. This news is a lesson to collectors and investors to be vigilant and be sure of what you're about to buy, or you could fall victim to another scam ring.
While the people responsible very much deserve to be punished, I can't help but feel like we've lost something with all those fake consoles being destroyed in the bust. I'd like to have seen a content creator dive into the manufacturing and see what's on one of them, just so we have that information preserved for this wild story.
The post Italian police destroy $55 million of fake consoles in massive counterfeit gaming bust appeared first on Destructoid.
If you have bought the Ultimate Edition of EA FC 25 on Steam and checked the release date, you may notice an anomaly.
Having the Ultimate Edition should allow you to participate in Early Access, which begins on September 20. But if you check the release date, it will show as September 27. This is when the Standard Edition goes live, and not the Ultimate. Many users on the game's Steam discussion have been facing this issue, and here's how you can potentially fix the problem.
EA FC 25 Ultimate Edition wrong release date on Steam fixFor starters, I have owned FIFA 22, FIFA 23, and EA Sports FC 24 on PC. I got the copies on Steam, and they were all Ultimate Edition. I have faced the same situation previously, and this is a Steam issue in particular. The store pages actually show the official release date of games (the full launch date and not early access).
This is the main reason why you're being shown the wrong date. So, how do you fix it? For starters, this glitch (if you want to call it that), will resolve on its own. EA Sports is yet to inform the early access launch timings on PC (yes, it's different from consoles), and if you own Ultimate Edition, you'll be able to start playing on either September 19 or September 20 (based on your regions and if Steam follows the expected patterns).
There's another solution you could try. You can click here, and it will take you to Steam entitlements. This section includes any content tied to your account which is yet to be redeemed. If you have bought Ultimate Edition, you should be able to claim it from this section. The change should reflect on your EA app (not Steam) in a few hours.
If it doesn't work, don't worry. Claiming the Ultimate Edition as an entitlement isn't mandatory, and you should be able to play as promised (unless there's a bug). Do note that if you have claimed the entitlement, you won't be able to refund your purchase (I tested it out last year). For now, it's best to wait and pre-load EA FC 25 on your PC.
The post How to solve EA FC 25 Ultimate Edition wrong release date on Steam? appeared first on Destructoid.
The Plucky Squire is an innovative adventure puzzle game that takes you on a journey through 2D and 3D spaces in its world. You'll meet all sorts of wonderful characters and get to experience puzzles themed around stories in more ways than you might first expect.
When I first saw The Plucky Squire, I thought it was a platformer that took place entirely within a storybook's pages. I really did think it was a 2D game, but I was pleasantly surprised when I saw that the gameplay has so much more depth and enters the realms of 3D space for its puzzles and story. It's a game indie fans won't want to miss, and it pays to know exactly when it's going to be released. So you can clear your schedule and enjoy everything the game has to offer in one go.
The Plucky Squire release date & times Image via Devolver DigitalThe Plucky Squire will be released on September 17, 2024. After four years in development, the team is very excited to get the game into the hands of real players. As such, it's outlined exactly when the game will go live in each region. I've listed all of the worldwide release times below, so you can track when you need to be free to download and play it.
With The Plucky Squire launching on PS5, Xbox Series X/S, Nintendo Switch, and PC, you can play it pretty much anywhere. The game is even verified for Steam Deck, so you don't need to wait for experts to tell you what settings to play it on. You can just dive right in.
This game is a great little title to complete between major releases. At the time of writing, we've just had a huge launch in Warhammer 40K: Space Marine 2. Now, a lot of people are looking forward to The Legend of Zelda: Echoes of Wisdom at the end of the month, and The Plucky Squire fits in nicely as a game to twiddle around with in the meantime.
The post The Plucky Squire release date & times appeared first on Destructoid.
Less than a week is left for EA FC 25 to be out live on early access, and you'll be able to enjoy a fresh new football video game on PC and consoles.
EA Sports has once again included an early access program for those who opt to purchase the Ultimate Edition. You can also play early if you have an EA Play membership, but the trial is available for a maximum of 10 hours. Let's take a look at when you can start playing all the game modes, including the ever-popular Ultimate Team.
EA FC 25 early access release dateThe early access for EA FC 25 goes live worldwide on September 20. This year, you'll receive up to seven extra days of playtime with your Ultimate Edition ownership. You can also start playing on the same day with your EA Play membership but do remember it's locked to 10 hours. After that, you will have to make a full purchase to continue your in-game journey.
https://twitter.com/EASPORTSFC/status/1813604581659812312 EA FC 25 early access release timeThe release schedule followed by EA Sports differs for PC and console users (at least it has till EA FC 24). Console users should be able to begin their early access at local midnight timings. Xbox users will once again have the benefit of switching their region to New Zealand and accessing the game earlier.
For PC users, EA Sports has previously opted for a unified launch. Here's the timing schedule they followed last year.
Disclaimer: The timings mentioned here for PC gamers aren't confirmed. We will provide the updated timings once EA Sports makes an official announcement.
You can pre-order the Ultimate Edition if you don't want to wait till September 27 to enjoy all the content.
The post EA FC 25 early access release date and time appeared first on Destructoid.
If you want to create your own versions of basketball history, NBA 2K25 lets you use custom squads of your liking.
There are already plenty of alternatives to try out if you want to avoid experiencing the Modern Era, which uses the official and updated NBA rosters. There are specific eras based around the champions of the games, including present-day icons like Stephen Curry. But if you still want something different, using a custom squad will allow you to experience timelines that aren't available officially.
How to use custom rosters in NBA 2K25?You can create custom rosters of your own by editing the default rosters. But you can't use them in modes like MyTeam or MyCareer. If you want to use custom squads outside exhibition matches, MyNBA eras are your best shot.
Just pick a team and start the league, and you now have special NBA seasons with custom squads. I prefer using custom squads made by content creators, and you can usually go with top downloads. They tend to be pretty stable and typically don't include any bugs.
That's all you have to do to create and use custom rosters inside NBA 2K25.
The post How to download and use custom rosters in NBA 2K25 appeared first on Destructoid.
The BLGS is a five-week series of matches between major ALGS (Apex Legends Global Series) events. 2024 is the first time this series has ever been given a chance to flourish and take center stage between LANs, and now you can clear your schedule so you don't miss a single match.
The BLGS series was announced during the ALGS Year 4 Split 2 Playoffs. With the ALGS Year 4 Championship taking place in Japan in 2025, there's a huge gap between the end of the last LAN and the start of the next one. That's why BLGS is being brought into the spotlight as the series to watch if you want Apex Legends esports action over several weeks while you wait. We've never had this much pro Apex Legends gameplay on display, and it feels like a great year to be a fan.
BLGS match schedule, dates & times Image via ALGSAt the time of writing, the only information we have for BLGS matches is the qualifiers. There are four of these, and the winners from each will make up the teams that we'll see in the BLGS finals. I've outlined exactly when you can watch these matches below. While times aren't available right now, I'll add them in as soon as they are.
The BLGS is a mid-season series for the ALGS, hosted by NiceWigg and Greek, who run the ALGS B-streams. As we approach the ALGS Year 4 Championship in Japan in 2025, a huge time gap needs to be filled. ALGS Year 3's final event, the Championships, was in September 2023.
Bringing these LAN events so close together creates a bottleneck. Fans want to attend the best event possible and don't have the holiday time or money to attend every single one. That's why they wait for the Championship if they have to pick just one to attend.
Shifting the ALGS Year 4 Championship to 2025 creates a gap that fans want to have filled, and BLGS does just that. You can watch it from home on the ALGS YouTube and Twitch channels and enjoy it just as much as the LQCs that take place leading up to the Championship.
I have been aching for an event like this to come along so that I have something I can tune into at home with my kids. LANs are great, but they're such massive ordeals that make you feel like you can't miss a second. BLGS is going to be much more relaxed, with a wider range of teams on the roster, and I can't wait to see how it goes.
The post BLGS match schedule, dates & times appeared first on Destructoid.
Be it games, books, or manhwa, diving into a new world is always a fun and thrilling experience. There's something special about getting lost in a completely different universe, and, being real, we sometimes need that escape. Good thing there are tons of great manhwa available in the market. But with so many fantasy manhwa out there, it's hard to find something good. When you do, the series is just a few episodes long. That's why completed fantasy manhwa is such a treat.
These titles offer a complete narrative with, oftentimes, well-developed lore. That said, here are ten series worth checking out.
Image via Netmarble Solo LevelingSolo Leveling is undeniably one of the biggest fantasy manhwa out there. It has become famous enough to have its own animated adaptation, as well as video game adaptation. It deserves its global renown. Solo Leveling is a fast-paced, action-packed manhwa serving one epic battle after another.
It follows the story of Jinwoo Sung, an E-rank hunter who is barely stronger than an average human. But everything changes when he gains the ability to level up after surviving a near-fatal dungeon incident. This new power allows Jinwoo to continuously get stronger without limits, setting him on a path to becoming one of the strongest hunters.
Solo Leveling can be read on Tapas.
Image via Crunchyroll NoblesseNoblesse is a classic in the fantasy manhwa genre, and it is fairly obvious as its cast consists of vampires and werewolves. Nonetheless, there's a reason why it is heralded as one of the best fantasy manhwa.
It tells the story of Cadis Etrama Di Raizel, a noble vampire who awakens after 820 years of slumber in a modern world filled with new dangers. He embarks on a quest to protect humanity from both supernatural forces and rival noble families.
Noblesse is available in English on Webtoon.
Image via Crunchyroll The God of High SchoolYet another one from the Webtoon vault is The God of High School. This fantasy manhwa had a rather long run. It first came out in 2011 and only ended in 2022. It's an action-fantasy manhwa that mixes martial arts with various lore and mythos.
The story starts with a martial arts tournament to find the best fighter among high school students. However, the tournament quickly escalates and spirals into a mad rumble with gods, demons, and other mythical creatures.
Image via Webtoon FlowIn the world of Flow, people are assigned an animal god at birth. It determines their status and power in society, as gods can grant a wish. Naturally, weaker gods can only grant limited wishes. The story revolves around Irang, who has a cat for a god, and his attempt to undo his wish of turning back time for a few seconds.
Another one from the early days of digital manhwa, Flow is a short but sweet story that mixes fantasy with drama. Unlike many modern narratives that simply rehash common tropes, this manhwa creates an original setting and tells a unique plot.
Flow can be read via Webtoon.
Image via Webtoon DiceIt's human desire to better oneself, especially in the face of competition. In Dice, that can be achieved with a roll of a dice. Acquiring the said dice, however, is far from easy. One must complete quests and even fight in a battle royale in the bid to get more of these mystical, life-changing items.
In the story, Dongtae, a high schooler who is at the bottom of the social hierarchy, gets a chance to change his life with these very dice. But what started as a ray of hope eventually cascaded into a battle royale for survival and powering up.
The English translation of Dice is available on Webtoon.
Image via Tapas Tomb Raider KingJooheon Suh is a tomb raider in a world where ancient relics with powerful abilities start appearing across the globe. However, he gets betrayed by his employer and sent to his doom. But instead of dying, he travels back in time. Now, he aims to hoard as many relics as he can and ultimately get back at those who betrayed him.
Tomb Raider King blends action, adventure, and fantasy. It's a perfect fit for those who enjoy hoarding powerful items and building an overpowered team.
This completed fantasy manhwa is available on Tapas.
Image via Webtoon Surviving as a FishSurviving as a Fish breathes new life into the reincarnation trope. However, it isn't a simple reincarnation story. It's reincarnation mixed with drama and battle royale, and as the title suggests, it features fishes as competitors.
The story revolves around Yushin Lee, a talented corporate worker. But despite being loyal and good at his job, his boss ultimately betrays and disposes of him. Instead of dying, however, he gets reincarnated as a fish. The catch is he is still in the same world and has a chance to regain his humanity. All he has to do is defeat all the bosses or eliminate all his competitors.
Surviving as a Fish is available to read on Webtoon.
Image via Tapas Rescue SystemDespite being another reincarnation manhwa, Rescue System stands out from the rest with its unique use of the system trope. Instead of being sent into a fantastical world, its main character, the fireman Soohyuk, simply gets sent into the past. The system he acquires upon return gives him rescue missions in exchange for experience and skills. With his knowledge of the future and his newfound abilities, Soohyuk sets out to minimize or prevent casualties, especially those dear to him, from any disaster.
Rescue System is available to read on Tapas.
Image via Webtoon Dungeons and ArtifactsIn a world where dungeons are dangerous, treasure-filled labyrinths, Dungeons and Artifacts follows Stetch Atelier, a dungeon explorer who is betrayed and left for dead during an expedition. However, instead of passing into the afterlife, he is bonded to a cursed artifact with a mind of its own. Together, they seek vengeance on those who wronged him and uncover the mysteries behind the dungeons themselves.
Dungeons and Artifacts is a great execution of a revenge narrative. Stetch may have acquired a powerful ally, but it is far from enough to dominate the world. He must work hard to strengthen himself and get his sweet, sweet revenge. The complete manhwa is available on Webtoon.
Image via Webtoon Death's GameDeath’s Game takes an unconventional approach to the idea of life and death. The manhwa explores the idea of living and the true value of life in a creative manner. On that note, it's a bit heavy on the drama side, but still a very worthwhile read.
After a failed attempt at suicide, the protagonist is given a second chance — but it comes with a twist. He must live multiple different lives, each with its own set of challenges. Should he succeed in altering his new persona's future, he gets to live the rest of their lifespan. If he fails, Death will take him to Hell.
Death's Game can be read in its entirety through Webtoon.
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The perspectives within a comic book world come in many, many forms, and there's no reason your tabletop should be lacking in options to play with those forms. Whether you're on the hunt for stories about marginalized mutants, sponsored supervillains, or being stuck in a school for the strange, this list of games is here to offer you some options.
10. Agents of BAMF (Fainting Goat Games)"The capes can't always be There. That's why There's BAMF," so the game declares.
Not everyone in the world is a hero, but that doesn't make them any less skilled. Agents of BAMF presents the side of comics inhabited by the likes of Phil Coulson or Hellboy. Here, players take on the role of super agents working for the kind of alphabet soup organization that you expect to see in comics (SHIELD, The BPRD, Checkmate, AEGIS). The game was forged out of OSR principals, meaning folks with any familiarity with D&D, Pathfinder, or Mörk Borg will quickly find themselves at home as they dispatch supervillains and strange monstrosities.
Imagine the clock ticking towards doomsday, stark in its monotone contrast against a colorful backdrop, yet still ticking, unendingly, towards the end, no matter how hard you try to study it. That is, in short, what you'll find in Masks of the Masks. Inspired by, and emulating on every page, stories like Watchmen that deconstruct the superhero, this game drips in style and substance. Built on the back of the Powered by the Apocalypse system, this game sees you creating heroes who... aren't necessarily alright... and find themselves solving a conspiracy that is likely to always end in calamity.
Image by Hazel Amber Goswick 8. Neo Guanabara – Cyberpunk Tropicala (Ludus Hero)Cyberpunk is not often a genre associated with superheroes. Still, Neo Guanabara follows in the footsteps of those brave few, like Batman Beyond, Spider-Man 2099, and, I guess, Loonatics Unleashed. Create your perfect hero with specially designed stats to represent their abilities and get ready to battle against criminal gangs, megacorporations, and oppressive governments. The game provides systems to keep the city fluid and makes sure that the impact your heroes leave on the city is felt. Neo Guanabara iterates on mechanics similar to the Cortex system, meaning anyone who got to play Marvel Heroic Roleplaying before it went out of print will be familiar with Neo.
7. Villainous Fucks (KeganEXE)Why even bother being a hero? Why not give yourself to the other side? The League of Villainous Fucks is always looking for those who are determined to battle against those pesky protectors. The villain, after all, is just as important to the story as the hero. Villainous Fucks is Illuminated by Lumen, so it is designed for quick play and even quicker action. The rules-lite design means that it is made for quickly building a character, defining your villain's powers, and then getting straight to the part where you cause mayhem and destroy anybody who thinks they should stop you. What's not to love about your new gig?
6. Hit The Streets: Defend The Block (Rich Rogers)The greatest joy of Marvel's Defenders Netflix shows is the knowledge, for example, that Daredevil is putting himself through hell to protect a twelve-block area in the middle of Manhattan. No game truly captures that vibe like Hit The Streets does. At all times, you will feel like you're giving it everything you have to defend, like a single apartment complex. Hit The Streets boils down your stats to the minutiae of each body part, despite its fast-paced d6-slinging system. It really makes you feel like you're dragging every inch of yourself forward to protect what you've got.
Image by Rich Rogers 5. Mutants in the Night (Orion D. Black)We've all seen some variation on an X-Men story where we see that future, the one where the Sentinels win. Dystopic visions of mutant oppression and police state-induced societal decline are seen in Days of Future Past, Logan, and X-Men '97. Mutants in the Night drops you directly into that future and then asks you to survive in it. You'll get a variety of powers to customize your characters alongside all of the factions and troubles occupying the Mutant Safe Zone you're all living in. Mutants in the Night uses Forged In The Dark to expertly thread the needle between narrative-driven and ruthless.
4. Single Unique Power (Possible World Games)Maybe you're after a game that's a little more laid back for game night. Single Unique Power is a world-building game that asks you to invent a cast of super-powered people and their world. You are asked to simply create individuals that have powers found no where else, completely unique to them. The premise itself takes its cues from media like My Hero Academia, where no one on Earth has the same power as someone else. If you're ever looking to put together a campaign with superpowers, here's the best way to get your party emotionally invested in the NPCs beforehand.
Image by Possible World Games 3. Mutants in the Now/Mutants in the Next (J/K! Games/Julian Kay)It is the nature of the human being to yearn to become a Teenage Mutant Ninja Turtle. Maybe you don't want to specifically be a turtle, but you want to be an animal that fights ninjas and robots and aliens and whatever else you can imagine. Mutants in the Now is here to satisfy that yearning. This game asks you to become a mutated creature with almost limitless ways to battle the forces of evil. If there's one thing I'd tell you about this game, it's that it has options. Options for animals, options for powers, options for ways to fight. Its expansion, Mutants in the Next, doubles those options. If you can push through the choice paralysis, there are limitless ways to be radical ahead of you.
2. Molotov College (W.H. Arthur)Molotov College is a game about questions as much as superheroics. Chief among those questions is how you're expected to save the world when there's so much wrong with it and with you. Built from the Belonging Outside Belonging system, the game isn't just narrative-first; it's basically narrative-only. Molotov College asks you to play a hero who is tremendously flawed and not on the best terms with your fellow heroes, then confront those flaws and those relationships, and avert disaster. The main inspirations it pulls from are The Umbrella Academy and Doom Patrol, meaning the special flavor of superheroics you'll be doing is particularly off-the-wall and begging for answers.
Image by W.H. Arthur 1. Exceptionals (Bramble Wolf Games)Previously, I talked about a game that depicts a dystopia for mutant kind. Now, to finish up, Exceptionals brings us the perfect way to play out the X-Men story of your dreams. The tag-based system for making characters lets you flesh out the ways your mutation helps and hinders you. It never loses track of what makes our favorite X-Mutants so beloved, that sense of building a community against the world that wants to put you down. Thriving in the face of adversity, carving out a place to call your own, and shooting stuff with your eye beams are all the reasons that X-Men keeps itself running, and Exceptionals never loses sight of that. Instead, it doubles down on all of that. Powers are detailed and unique; meanwhile, you'll be filling out your bonds and fighting to make your little mutant community live on.
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While most Helldivers 2 players are eagerly awaiting the game's 60-day update to see if it brings back lapsed fans and makes the game feel as fun as it did at launch, they still have a job to do. The Second Galactic War rages on, and we need to get back to strategizing about how we tackle them.
At the time of writing, the current Major Order in Helldivers 2 tasks players with killing 100 million Warriors and 45 million Bile Spewers in Terminid planets. This shouldn't be too tricky because, as a community, we've slaughtered 100 million Terminids in just 3 hours before. However, there's a secondary element to the Major Order that's split the community down the middle, and they're not making progress on either front.
Screenshot by DestructoidWhile players could focus all their attention on the Terminid objective, the secondary objective is way too tempting. If they manage to liberate Tarsh and Mastia, two worlds currently under Automaton control, then they'll be given the Orbital Napalm Barrage Stratagem. I'm sure this is only for the duration of the Major Order, but that doesn't matter. I and many other players want to get our hands on that Stratagem so they can set Terminid worlds aflame and boss the Major Order goals.
Unfortunately, not every Helldivers 2 player wants the same thing. In fact, it seems as though some players aren't even aware that they could get this incredibly powerful Stratagem to help us clean up the rest of the Major Order.
It's been three days, and Tarsh and Mastia still require liberation. There are 8,000 Helldivers in the Automaton system trying to get this Stratagem, but there are 12,000 in the Terminid system just hammering the Major Order.
In the past, they've coordinated so well that we've been able to make Game Master Joel bend the rules in Helldivers 2 in the past. The community has also worked together so well that it's actively dodged Stratagems and inadvertently saved the game's fictional children from annihilation.
Now, though, when I log in to play or check out the Helldivers 2 subreddit, it feels like they couldn't plan a piss-up in a pub. The problem is twofold in my eyes. First, there's a genuine lack of coordination because there are fewer players in the game. That's a symptom of many waiting to see what the upcoming major update does to balance the game and make it enjoyable to play once more.
Screenshot by DestructoidThe second issue is pretty simple to understand. I even fall into this trap myself sometimes. Killing Terminids is just too much fun. Terminid missions feel easier, especially if you have an incendiary weapon as your primary. They explode in a satisfying fountain of green blood, and they don't have red lasers that light up the screen so much you can't see or flying drones that spawn camp your reinforcements.
I understand the pitfalls they're falling into as a community. Honestly, all I want to do is fight bugs and have a fun time. But we need to get out of this funk where we keep missing each other and just work together again.
With just over a day left on the current Major Order, my hope is that enough Helldivers 2 fans swoop in and free those Automaton planets so players have the ability to set an entire planet on fire with napalm and burn bugs faster than ever.
This Stratagem is more than just a bomb with more fire than you've ever seen in Helldivers 2. It's a symbol of our determination. This Major Order is deliberately awkward, forcing players into the two camps they've always been split between: Bug Divers and Bot Divers. Right now, players need to be Helldivers if they're going to be in a fit state for the major update patch notes on September 17, 2024.
The post Helldivers 2 fans must unite for the game’s best Stratagem & burn every bug in the galaxy appeared first on Destructoid.
The P250 might just be Counter-Strike 2's most underrated weapon. In the right hands, this $300 sidearm can become a death machine, making it a perfect choice for eco rounds.
It may not have the devastating power of the Desert Eagle, but the P250 more than holds its own in the current CS2 meta. Because of this, there are a bunch of popular P250 Counter-Strike skins to collect in-game - 48 of them, to be exact. Let's rank them!
Screenshot by Destructoid Counter-Strike 2 P250 Skins Tier ListTo rank our Counter-Strike 2 P250 skins Tier List, we're basing it primarily on each one's aesthetics. Now, this is totally subjective, and you might disagree with a few of them, but we think these are the best-looking skins in CS2. When buying your new P250 skin, this is always going to be the deciding factor, which is why we're using it for our rankings.
Cost is important, too, of course. While the price of these skins doesn't affect this Tier List, we have included a guide price for each one based on their cost on the Steam Marketplace at the moment. This is ever-changing, but it's good to know which skins are in your approximate price range. The P250 is unique in that many of its most interesting skins actually cost the least to buy, so there are a few bargain opportunities here.
S TierAll of the prices that we're using here reflect (about) what it should cost you to grab the Factory New versions of these skins. That doesn't mean you can't grab them for cheaper, though. Wear rating is often a big factor in skin price, and if you're willing to compromise on quality, you can also go for a Minimal Wear, Field-Tested, Well-Worn, or Battle-Scarred version of each skin instead.
The P250 Whiteout is a great example here, coming in at around $180 in Factory New. However, the Minimal Wear version will cost you about $50 - a massive change despite the minute difference in quality.
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The finale of Bye Bye, Earth aired recently, but fans already have something to look forward to. Season 2 has just been confirmed and is set to premiere sometime in 2025.
The exciting announcement was accompanied by a 20-second teaser trailer, offering a brief glimpse of what’s to come.
https://www.youtube.com/watch?v=-3gjt6xC6foBye Bye, Earth is an anime adaptation of Tow Ubukata’s 2000 novel, which was re-released in a four-volume edition between 2007 and 2008. The series also inspired a manga adaptation by Ryu Asahi, serialized in Young King Ours from 2020 to 2022. The anime was co-developed by Crunchyroll, WOWOW, and Sony Pictures Entertainment Japan.
As per Anime News Network, the anime first premiered on WOWOW on July 12, 2024, and BS NTV on July 13. However, it is available globally via Crunchyroll. Crunchyroll describes the story as:
"Belle Lablac doesn’t really fit in as the only human being in a world full of anthropomorphic animals. No fangs, no fur, no scales, no claws. Lonely and eager to discover where she comes from, Belle journeys to find answers to the questions of her heart. Carrying nothing but her giant sword, the Runding, she faces a world of possibilities and pitfalls in hopes of discovering the truth."
Additionally, on September 21, 2024, a special music stream will showcase the anime’s opening and ending theme songs, with a video of Kevin Penkin’s live performance at the Rudolfinum in Prague.
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Peak performance.
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Just like the Olympics!
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Get free dice with the help of our guide.
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Going for gold.
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Is being a Zenin really worth it, though?
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Read on...
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For a FrACTION of the price!
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Race to find out which is best!
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A mammoth-sized guide to the Frosttusk Mammoth!
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Lego Fortnite, the survival crafting experience found within Fortnite itself, is getting ready to welcome players to an all-new mode known as The Lost Isles.
This is only the second Lego Fortnite expansion that includes a battle pass (the first being Star Wars in May).
On its debut, the Lost Isles will introduce players to five new blocky environments to explore: Beach, Plains, Jungle, Mountains and Floating Islands. While the beach is described as "a great place to pursue relaxation" (pirates aside), the jungle environment holds the potential for a scuffle with Storm-Wild Tomatoes.
Yes, Valve is still working on an anticheat for its new shooter, Deadlock.
A developer for Deadlock - the hero shooter Valve wouldn't admit existed even after it had hit a concurrent player peak of over 16,000 last month - first confirmed on the game's Discord server that it was working on anticheat back on 11th August.
Since then, the development team has dropped several updates saying it "certainly considers [cheating] a very high priority in the long term", and had "a group of people working on anti cheat".
Which is it? Which is the game you absolutely shouldn't miss? This is precisely the wrong question, I think, but it's taken me a long time to arrive at that decision. For my first few hours, my first few days, it felt like exactly the right question. It felt like the only question.
UFO 50 is a collection of 50 new games that look like very old games - games that have come to us, by the armful, straight from the 8-bit generation. An opening graphic shows a storage locker roller door being flung back, and someone gasping in wonder at what's inside. 50 new games, arriving all at once. Not mini-games. Not micro-games. These are full games - games about driving and drifting and blowing planes out of the sky, games about betting on alien sporting events, and games about exploring the deepest oceans. They're polished and internally coherent and often filled with secrets. They're the kind of thing you'd buy individually on a NES cart in 1986 or rent from Blockbuster on a Friday night.
So the sense is, inevitably, that not all of these games are equal. In fact, there must be one truly special one in here. The first to be made perhaps, or the most lavishly detailed. There must be a polished gem, in amongst games about hitting people with beanbags, games about exploring while playing golf, and games about a hellish take on the Old West. There must be a sun around which the rest of the collection orbits like planets, like comets.
A new DF Direct Weekly arrives today and it's essentially two hours of myself, Oliver Mackenzie and Alex Battaglia revisiting the Mark Cerny reveal for PlayStation 5 Pro in the light of broadcast quality footage made available to the press after the event. It's a chance to reassess the introduction of the new hardware by being able to actually see the difference, with the blurry haze of YouTube compression artefacts removed from the presentation. In the process, we've learned more about the games shown and have some initial opinions about PSSR - PlayStation Spectral Super Resolution - the new AI upscaling technology used by PS5 Pro. Think of it as Sony's take on Nvidia's game-changing DLSS.
Of course, we've made a YouTube video about it embedded on this page and by extension, the audience might be wondering how we can show you the games running well on this medium if prior YT presentations could not. Well, we've been doing this for some time now and recognise that there's a limited amount of video bandwidth available - and you can get more from that bitrate budget by slowing footage down, freezing it and zooming it for extra clarity. This is particularly useful for users on mobile devices - well over half of our views the last time we looked and only growing in importance. Still not good enough for you? Well, this Direct and the Cerny presentation are available as pristine quality video downloads via the Digital Foundry Supporter Program.
The majority of titles seen in the Sony presentation last week are using PSSR upscaling and it turns out that 'countable pixel edges' - which we use to calculate internal rendering resolutions - are very easy to find, meaning we have a pretty firm lock on the details. It was somewhat disappointing to see newcomers to the DF Supporter Program share those details this weekend ahead of the show's public release and with none of the surrounding, crucial context.
Police have arrested nine Italian nationals thought to be selling counterfeit retro games and consoles for a video game trafficking ring estimated to be worth almost £42m (€50m / $55.5m).
The pirated material included 12,000 counterfeit "Nintendo, Sega, and Atari" consoles holding 47m fake versions of retro games like Mario Bros., Street Fighter, and Star Wars.
As reported by the BBC, Turin police confirmed the devices - which were using non-certified electronics and batteries that did not meet EU safety standards - were being sold online or to specialist shops.
Sony's recently appointed joint CEO Hideaki Nishino says consoles will remain at the "core" of the company's business going forward, but it will still continue to offer titles on other platforms as well.
Nishino - who serves as CEO of the company's Platform Business Group - recently took part in an interview with Japanese publication Nikkei. Here, the company executive was asked to summarise the value of PlayStation consoles within Sony.
In response, Nishino said: "I think that with mobile devices, there are many games that show advertisements, and PCs are difficult to set up, but with PlayStation, once you turn it on, you can experience the content you bought straight away" (translated by VGC).
Nintendo has now formally confirmed the end of its regular support for Splatoon 3, in a statement celebrating "two ink-credible years".
Fans had suspected such a statement from Nintendo, now posted to X, following the conclusion of the game's climactic Grand Festival event held over the past weekend.
Released in September 2022, Splatoon 3 has enjoyed a similar two-year window of post-launch content updates seen by its predecessor, Splatoon 2.
Bungie's former chief in-house lawyer, Don McGowan, reckons it's a good thing that Sony is "inflicting some discipline" on the Destiny 2 studio, and helping management "run the game like a business".
"To be clear: I'm not talking about the layoffs, I'm talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business," McGowan said on LinkedIn.
"Good. I still have friends in that environment and I'd like them to keep jobs."
Don't be fooled by Sulfur's cutesy little goblin demons. Behind their simple, cell-shaded good looks, these are vicious little creatures intent on sinking their fangs into your weak and tender flesh. They are undeterred by your priestly garb and assortment of guns and wakizashi sword, and will leap, poke and shoot at you with savage abandon the moment they clap their beady yellow eyes on you. But these attacks are ultimately little more than nicks and scratches compared to the task ahead, as you've been promised a way to salvation through these ever-changing caves, and a chance to take revenge on the witch that burned your town church down and everyone in it.
Or at least that's according to your magic amulet, which seems to have a mind (and no doubt agenda) of its own in this capitvating FPS roguelike. It's never a good sign when something professes to be both your conscience and friend (or whatever convenient metaphor you need to help make sense of this cursed situation), but the prospect of being able to turn back time and save your flock from the witch's fiery damnation is just too tempting to ignore. So once more unto the breach you go, rising from your very own grave to claw your way through its titular hellscape one demon corpse at a time until you're powerful enough to take on the evil that brought you here.
It's a delicious premise whichever way you slice it, and it's backed up by tense and desperate gunplay as you fight your way through each level. Things start off simply enough, throwing moderate groups of demons at you as you carefully explore its proc gen caverns, but as your ammo supplies and health items start to dwindle, your search for new weapons and restorative foodstuffs becomes ever more frantic. Sulfur keeps its upgrades very close to its chest, and while corpses will occasionally spill out coins and questionable chunks of meat (and even the odd shoe sometimes) to use back at your ruined church base, you'll need to seek out its rare and unpredictably placed treasure chests if you want to expand your arsenal beyond your basic starter pistol.
Alan Wake 2's composer Petri Alanko has teased some pretty emotional-sounding stuff for the game's upcoming DLC, The Lake House.
In a handful of social media posts shared over the weekend, Alanko said he was editing vocals for the DLC, calling it "by far the hardest thing I've ever run into". And why is that? Well, it is because the composer is being constantly brought to tears by his work.
"It's a damn ugly snot cry, not some posing-in-a-pic glycerin prop tear. Absolutely amazing stuff [is] coming," Alanko wrote on X. "I wish I could say more."
Final Fantasy series producer Yoshinori Kitase has said the forthcoming third part of the Final Fantasy 7 Remake trilogy won't "betray the fans of the original".
Kitase commented on fan conjecture around how much the story will change from the original, as part of an interview with Anime News Network, alongside Final Fantasy 7 Rebirth director Naoki Hamaguchi and battle director Teruki Endo.
"We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]," he said. "But also, at the same time, [it's] been 27 years since the release of the original Final Fantasy 7. There are these things we feel we can only do now in the remake project that can bring a new happiness, a new sort of feeling of satisfaction to the players playing this game now 27 years later. What this will entail exactly is something we hope players will experience soon."
Earlier this year I met with Pokémon Go senior vice president Ed Wu to get a sense of where Niantic's ground-breaking mobile hit was heading, as the developer begins planning the app's path to success over a second decade. Fans had long expected the game to eventually implement Dynamax - the mechanic that powers up Pokémon to enormous size and strength introduced in Switch games Pokémon Sword and Shield. Niantic had previously been coy about the feature's introduction, but it's now clear Dynamax has been on the studio's office whiteboards for some time, given the far-reaching nature of its implementation now in Pokémon Go - which could truly be game-changing.
That said, a couple of weeks after Pokémon Go's Dynamax features first began to go live, the mechanic still feels pretty opaque and a work-in-progress, with arguably little yet to gain from engaging with it. There's no new Dynamax Pokédex to fill out, and no way yet of using Dynamax Pokémon outside of their own walled garden. Call it a soft launch, perhaps, or a slow introduction of a major feature to a casual player base with years of ingrained play patterns. Either way, there's been little explanation of why players should deviate from those play patterns to begin collecting Dynamax Pokémon or dabbling with its deeper features. I've found myself engaging with it more out of curiosity than anything else, with only a few clues where it's all headed.
Here's what we know so far. Dynamax Pokémon are a whole new version of the creatures players have been catching for years, and require you to start from scratch to once again find new, Dynamax-possible versions with perfect stats, or to obtain their rare Shiny form. In a nutshell, it's a way for Pokémon Go to re-release every species in the game already - similar to the introduction of Shadow Pokémon - with a fresh set of mechanics and systems that feel surprisingly standalone to the rest of the game.
"Things- things are good," Miles Jacobson tells me, before a pause. "We've taken on a lot, with FM25."
It's early August, late in the afternoon on a Friday, and it's clearly been a long week for Jacobson, head of Football Manager developer Sports Interactive. The studio celebrates its 30th anniversary this year, the same year it aims to reinvent the series with the most significant changes for two decades, but it's noticeable that Jacobson is seeking to ease some expectations for FM25 as we begin to talk.
"What I don't want to do is be sitting here and be overhyping things," he says, "because I don't think it helps anyone."
Just days after we learned that Flappy Bird is set to make a return later this year courtesy of the fan-made Flappy Bird Foundation, the original developer says he has "no relat[ion]" to the game.
In a tweet posted to X/Twitter earlier today (15th September), original developer Doug Nguyen publicly distanced himself from the project and its leader, confirming he has played no role in the game's revival.
"No, I have no related [sic] with their game. I did not sell anything," Nguyen announced on X/Twitter earlier today (Sunday, 15th September).
Diablo 4 has reportedly earned Blizzard around $150 million from in-game microtransactions since it released in June 2023.
That's according to senior product manager, Harrison Froeschke, who stated in a since-nuked LinkedIn account that they had led the "monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning which have driven over $150m [microtransaction] lifetime revenue".
Froeschke's LinkedIn account has now been removed from public view, but not before Game Pressure managed to snap a screenshot purportedly taken from Froeschke's account, which also alleges the product manager has overseen game sales "resulting in over $1bn total lifetime revenue".
Marking the game's biggest upgrade since its launch, Crytek's online FPS, Hunt: Showdown 1896 is retooled and even retitled for today's hardware. Fundamentally the game migrates to CryEngine 5.11, complete with a suite of visual upgrades, DirectX 12 support, and most crucially, a release for PlayStation 5, Xbox Series X and S. At last, this means that consoles receive real time lighting via SVOGI - Sparse Voxel Octree Global Illumination - in an enhanced form that allows both diffuse lighting and a simulation of light across rougher, specular materials. There's improved hair rendering, noticeably in the game's loadout menu. We have support for upscaling technologies like AMD's FSR and Nvidia's DLSS - where FSR2 in particular is used on consoles. Plus, there's a 60 frames per second target this time, double that of the 30fps on all last-gen PS4 and Xbox One machines. So the questions here are simple: what's the state of this latest CryEngine effort on today's best consoles? How do the three versions compare? And how successfully does each hit a stable 60fps?
In terms of the basics, PS5 and Series console owners get a free upgrade much like PC and this keeps all progress from last-gen machines. Much of its winning PvPvE design stays intact as well. As a bounty hunter, you're unleashed in an alternate USA with a supernatural twist. From Louisiana's bayou to the rocky mountains of Colorado, eldritch horrors fill out a large, desolate landscape; each mine, mill and pit teeming with zombies and giant spiders. The goal? To track down your target monster, defeat it, and collect a bounty token from its corpse - all while avoiding other online clans of up to three players.
Hunt: Showdown effectively uses CryEngine to sculpt a photorealistic landscape, built on accurately lit materials - while its horror aspect adds genuine tension as you scan for clues, or avoid enemy players. It's earned something of a cult following for good reason. Playing today, I will admit there are rough spots on consoles though: texture and enemy pop-in are still noticeable. Also, the brightness level on PS5 is much too dark by default, and did need adjusting to be able to see anything at night. It has a few visual bugs in AI pathfinding as well, but the high points of CryEngine still shine through overall.
The first time I crawled into a vent in Star Wars Outlaws and the camera changed from third to first-person, I thought to myself, "why can't the whole game be like this?". The level of detail to the scenery, props and the many alien life forms that inhabit the games' multiple planets is incredibly impressive and it makes the areas you explore feel alive and, most importantly, in-keeping with the Star Wars universe.
Even though I enjoyed looking it at all from my third-person perch above Kay Vess' shoulder, I was dying to inspect the assets in closer detail. It's such a well built world that I wanted to be in it, rather than observe it. While I haven't been able to manage that officially as, sadly, it's not an option in Ubisoft's game, that's exactly what I was able to do for this week's VR Corner thanks to a new update to Luke Ross' REAL VR mod.
As you'll be able to see in the video, Luke's mod for Star Wars Outlaws is a little different to others that I've featured because this one has a first-person camera toggle. The game can also be played in third-person VR and in fact, parts of it still are. During climbing sections, stealth takedowns and the occasional in-game cutscene, the camera will pull back to show Kay Vess doing her thing, before pushing back in again so you can view the world through her eyes once more.
Close your eyes. It's an exercise we've all tried: navigating through touch, memory, and educated guesses. Invariably, we panic and open them immediately or run into something we were sure wasn't there. You can do the same in a video game and have a similar experience of playing chicken with obstacles, both real and imagined, in your path. Though that is the closest many sighted players will come to the realities of blind and visually impaired gamers.
A clutch of games exist, however, in which this is not the case. It's not a crowded field, but it received a new entry last month in Periphery Synthetic. A nonviolent, undemanding space exploration designed as, according to its developer shiftBacktick, "primarily an auditory experience to be playable without seeing the screen."
It's a meditative experience that sees the player roaming over vast plains in search of materials to visit other planets. All of which is represented visually by a succession of squares and audibly through the combination of two chords and their harmonics and inversions, to create a soundscape of over 100 simultaneous and unique sounds that make the game playable by sound alone.
A modder who'd worked to turn cult hit Human Fall Flat into a VR game has revealed that the "creators of the game bought it".
In a handful of tweets on X/Twitter, modder Raicuparta said No Brake Games was "so excited" about the mod, they are now releasing it as an official VR port.
"You might remember some videos of my Human Fall Flat VR mod. And wondered why it was never released," said modder Raicuparta on X/Twitter.
Palworld developer Pocketpair says it is "not changing [Palworld's] business model", assuring players it will "remain buy-to-play and not free-to-play or games-as-a-service".
The company was forced to clarify its position after a recently-published interview led some players to believe the team was considering adopting a live service model.
"We are not changing our game's business model, it will remain buy-to-play and not f2p or GaaS," the company said in a statement posted to X/Twitter.
Evening Star, the studio behind Penny's Big Breakaway, has announced half a dozen layoffs.
CTO Hunter Bridges announced the redundancies on X/Twitter, saying, "this isn't a choice we wanted to make", but "due to volatile market conditions in the games industry and operational realities of our business, Evening Star is having to part ways with six team members".
"This is a post that I was hoping to not have to write, but Evening Star has been swept up in the same turbulence that has affected so many of our peers in the games industry for the last year and a half," added CEO Dave Padilla on LinkedIn.
Final Fantasy XIV's first graphical overhaul since the release of version 2.0 in 2013 is here with version 7.0, including changes to lighting and ambient occlusion (AO), the addition of DLSS upscaling on PC, 120Hz support on current-gen consoles and a 30fps cap most useful for last-gen machines. It's a substantial effort that even includes reworked textures, models and shading work for some (but not all) characters and environments, helping the game feel a little closer to its modern contemporaries.
Most of what's here is impressive, but there are some definite trade-offs with some of the new options - alongside some features that don't seem to be working as intended as of version 7.05. This piece summarises the highlights and lowlights of the new changes, and offers some recommendations for the best balance of performance and visual fidelity on different classes of console and PC hardware.
Let's start with one of the most noticeable improvements between version 6.58 and 7.0, ambient occlusion. The new version moves to what's described as "ground truth" ambient occlusion, or GTAO, which comes in standard and quality flavours on PC and standard only on current-gen consoles. Like other AO methods, GTAO provides shading in crevices and under objects to make them look more natural and grounded, but GTAO is more accurate and affects more elements of a scene. The standard version misses out some spots that the quality version fills in, but otherwise the two variants look similar - and both look better than the HBAO+ quality mode which was the previous best option.
Nearly a decade after its first announcement, Ubisoft's Watch Dogs movie has finally finished filming.
The commencement of filming back in July was revealed with a set photo with the caption: "Lights_Camera_Action.exe".
The end was celebrated in a similar way, only this time the set photo was accompanied by the text: "run film_wrapped.exe(#watchdogsmovie.mp4) … >Filming complete!"
It seems odd, perhaps even unfair, to begin a review of a game grumbling about its technically wobbly launch. After all, the server issues that Test Drive Unlimited Solar Crown has suffered with in its 'Gold Edition' early access period are hopefully fleeting in the context of the lifespan of the game, and nobody complains about the fact that it took Michelangelo a little longer than expected to get the Sistine Chapel right, right?
The problem is that not mentioning it in the bit of the review you read before getting distracted by something on the sidebar would underplay just how spectacularly badly it's all gone. Even with only the relatively modest population of Gold Edition purchasers, the servers crumbled faster than a dunked Digestive. Often, you'd be held at the login screen, unable to start the game at all. If you were lucky enough to hit the tarmac on Hong Kong island, you might still be unable to start a race, even against AI-controlled opposition, because of a mandatory check in with the servers before every event. Worse still, you might actually finish a race and still lose that progress as the game pings the server again before the results screen. I found myself having to play the game exclusively between the hours of six and nine in the morning to ensure a reliable connection, squinting at apexes through bleary, tired eyes. And, just to reiterate, this all occurred before the floods of new players arrived on the game's official launch day.
The other reason it bears mentioning early on in this review is that, even though the always-online service has become slightly more stable, it feels instinctively unnecessary. The game is perfectly capable of populating its races with AI cars rather than its preference of seamlessly adding other real world players, so why make the check for those players mandatory? What's more, unlike many games, including genre stable-mate The Crew, Test Drive Unlimited isn't hell bent on getting you to spend real money to top up your in-game balance, so it's not like there's a delicate real-to-pretend economy to doggedly police via a constant online connection. The lack of microtransactions should be something to be celebrated, but we've inherited a good chunk of the inconvenience that usually accompanies them. In fact the most damning thing is the existence of the original Test Drive Unlimited, which managed to handle the blend of online and online play far more elegantly nearly two decades ago in 2006.
Following a difficult year for Immortals of Aveum developer Ascendant Studios, a "core team" of around 20 employees has now decamped to Rockstar co-founder Dan Houser's Absurd Ventures, establishing a new studio that'll be known as Absurd Marin.
Immortals of Aveum, a "single-player first person magic shooter", launched to mixed reviews last August, and it failed to make much of an impact commercially. As a result, just a month later, Ascendent Studios announced it had made the "painfully difficult, but necessary" decision to lay off 45 percent of its staff, equating to around 40 employees.
And things didn't get much better from there; earlier this year, it was reported a "large portion" of the remaining team had been furloughed, leaving the future of Ascendant in doubt. But now, Houser's Absurd Ventures has announced it's taken at least some of the studio under its wing, with a "core team" of around 20 former employees forming new developer Absurd Marin.
Blizzard has shared more on Overwatch 2's previously announced World of Warcraft collaboration - which arrives as part of the MMO's 20th anniversary celebrations - confirming the event begins next Tuesday, 17th September.
Word of its start date arrives alongside a nifty new trailer featuring a first-person ride through a theme-park-style attraction called Blizzard World. As the trailer unfolds, a number of unseen Overwatch 2 characters comment on the ensuing crossover mayhem, and we're given a glimpse at the hero shooter's new World of Warcraft collaboration skins.
Those skins include Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn. Whether Blizzard has anything more planned for Overwatch 2's big World of Warcraft event beyond a handful of skins remains to be seen, but all will likely be revealed when the event gets underway next week.
If it's freebies you're after, the Epic Games Store has another bunch for you to add to your calendar, with acclaimed photography puzzler Toem and zombie rogue-like The Last Stand: Aftermath both now confirmed to be getting the freebie treatment next week.
Starting with Toem, it's a game of chill beats and quirky characters that sees players setting off on an expedition across a gloriously presented black-and-white world. Along the way, there are gentle problems to solve, all requiring creative use of your camera.
Christian Donlan called Toem a "cheerful modern classic" in his Essential review, championing its "playful challenges and a warm sense of place".
If you're looking for something to sink your teeth into this weekend (apologies), you could do far worse than take a look at developer Stunlock Studios' acclaimed vampire survival adventure V Rising - which is free to play on Steam for the next few days.
V Rising launched back in May after two years of Steam early access development, presenting players (and their equally elegant friends) with a rich, more-ish game of isometric survival, where the goal is to assert your vampiric superiority across a gloomy, gothic open-world.
It's got a bunch of neats twists on the survival formula, all playing into the whole vampire thing - including a blood-sucking mechanic that gives you specific abilities depending on the creatures you drain, and progress that involves sticking to the shadows during daylight hours (lest you sizzle to ash). Its most exciting feature, though, is that you get to building your own looming gothic castle - and who hasn't ever wished they had one of those?
Goichi "Suda51" Suda says game companies are too hung up on how their games perform on Metacritic.
Talking to our sister site, GamesIndustry.biz, Suda said that whilst he will check scores when a game releases - "Sometimes a media outlet has given us zero. That makes me feel shitty - why go that far and give us zero?" - but apart from that, he "tries to avoid Metacritic".
"Everybody pays too much attention to and cares too much about Metacritic scores. It's gotten to the point where there's almost a set formula – if you want to get a high Metacritic score, this is how you make the game," Suda said.
Merciless. That's what this man is. Every enemy you encounter – every identikit soldier in combat fatigues, their red, dead, bug-like masks obscuring the human faces beneath them – will succumb to the same fate as you slip past, corpses hitting the ground before they even realise they're dead. Such is the life of a contract killer, I guess.
I Am Your Beast is glorious. Gloriously brutal and bloody and brash and intense in that Superhot, Children of the Sun way that means I can only play in fifteen-minute bursts for fear of giving myself an aneurysm. You barely have time to breathe as blood and bullets fly past, let alone carefully plot your route, which means much of your initial playthrough will be a panicked scramble as you shoot, punch, parkour, and plunder anything and everything that gets in the way between your position and the hatch that leads you the hell away from here. With even the longest level in the entire three-hour-ish playtime clocking in under two minutes, there's no time for mistakes, either. Mistime, misthrow, or misfire anything, and it's over. This time, anyway.
You fly through pulpy, comic-book shoot-em-up I Am Your Beast as Agent Alphonse Harding, an assassin born, and arguably broken, by the US military. Despite revelling in retirement – and by revelling, I mean embracing his hermit era out in a frozen forest in the middle of nowhere – handler Burkin asks you to do one last job one time too many. He doesn't take kindly to your refusal, and you don't take too kindly to that, either. To use his own expression, Harding "snaps", and for the next three-ish hours, you're on a one-man murder spree.
Tales of the Shire: A Lord of the Rings Game has been delayed.
The upcoming cosy Hobbit life sim from Wētā Workshop and Private Division was initially slated for a release in the latter half of this year, across Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S.
"All of us here at Wētā Workshop are excited to have you join us in the Shire, a peaceful corner of J. R. R Tolkien's world. When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you're hoping for," the Tales of the Shire studio wrote last night, announcing the delay.
The Communications Workers of America union (CWA) has denounced Microsoft's decision to lay off an additional 650 video game workers yesterday as "extremely disappointing".
In a statement, the CWA said that as one of the world's "largest and most profitable corporations", Microsoft could have achieved its goals for "long-term success without destroying the livelihoods of 650 of our colleagues".
Whilst the union acknowledges that organising does not "always protect against layoffs", "collective bargaining does give workers a voice in the policies that affect them, including how layoffs are handled".
Warhammer 40,000: Space Marine 2 has arrived on PC, with players facing huge waves of Tyranid foes in levels that stress even high-end CPU and GPU hardware to their limits. This title is often CPU-limited, especially in levels where you're engulfing ripper swarms with flamers, but judicious settings choices can still claw back some extra performance.
One of the most impactful settings is SSR quality, which can be set to off, default or high. Our testing shows around a 10 percent performance advantage from using the default setting rather than high, as measured on an RTX 4060 using DLSS native. This does produce noticeably lower-res reflections, but the extra performance is hard to pass up.
More of a free win is the volumetrics setting, which can be set to medium rather than high for a one percent performance advantage with little visible difference. It's a similar story with the detail setting, which can be set to medium rather than ultra for another one percent performance uplift. Default SSAO is also worth considering versus the high setting, which does result in lighter screen-space ambient occlusion and some extra aliasing, but frame-rates climb by around three percent.
The proposed sales of Metro studio 4A Games, as well as that of Pinball developer Zen Studios, has been cancelled, Embracer announced today.
In March of this year, Embracer announced the sale of more of its assets, including large portions of Saber Interactive, for the price of $247m. At this time, Saber's new CEO Matt Karch stated the company had decided to take 4A and Zen with it, despite initial messaging from Embracer suggesting the Swedish conglomerate may retain the two studios.
Now, however, the potential sale of both studios has been cancelled, and 4A and Zen will remain within Embracer.
There are reports the upcoming Nintendo Switch release The Legend of Zelda: Echoes of Wisdom has leaked.
It appears a link to a rom containing the entire game has started making its way online. Nintendo-focused YouTuber Nintendo Prime said they "have confirmed" it is real.
In a separate YouTube video, Nintendo Prime stated they checked the link they had been sent, and it was "the rom for Echoes of Wisdom". The YouTuber - who has not shared any of the leaked footage, stating they are not distributing the rom as it's "illegal and career ending to do so" - said Echoes of Wisdom is now playable on emulators.
Sony has updated yesterday's blog post on the forthcoming Welcome Hub to remove an image of a PS VR2 charging icon that caused speculation of a possible wireless model.
The Welcome Hub allows users to customise their own tab with various widgets, including the battery charge of accessories. However, the image used in the blog post included a controller, earbuds, and what looks like a PS VR2 headset.
But the PS VR2 is wired and doesn't require a battery charge. So why was this icon included?
Bungie has "resolved" a plagiarism accusation after an artist accused the studio of lifting their alternative design of an "iconic" Destiny 2 weapon.
Earlier this week, Bungie revealed a physical Nerf LMTD blaster based upon Cayde-6's hand cannon, Ace of Spades.
Shortly after the blaster was revealed, artist Tofu_Rabbit called out the developer on Twitter/X, stating the Nerf design was not merely "similar" to a design they did back in 2015, but essentially a carbon copy, down to the "same brush strokes and scratches/smudges".
Last night, the industry was shocked to learn the entire staff at indie video game publisher Annapurna Interactive had resigned. This exodus followed after negotiations with Annapurna owner Megan Ellison met an impass.
As Matt reported last night, these departures caused "chaos" among Annapurna Interactive's game developer partners. An Annapurna spokesperson confirmed all existing games and projects will remain with the company, while new president Hector Sanchez reportedly told developers all contracts will be honoured and that all Annapurna Interactive staff will be replaced.
In the time since, many developers have taken to social media to assure their communities of the status of various projects tied to the publisher.
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we've been returning to the Dragon Age game that started it all, Origins; we've been revelling in Sony's latest PlayStation blockbuster, Astro Bot; and we've been returning to the tender times of teenage life in Until Then.
What have you been playing?
Catch up with the older editions of this column in our What We've Been Playing archive.
Annapurna Interactive - the video game publisher behind the acclaimed likes of Outer Wilds, What Remains of Edith Finch, and Cocoon - has reportedly seen a complete exodus of staff following a dispute with the company's owner, causing "chaos" among developer partners.
According to Bloomberg's Jason Schreier, around two dozen employees - including Annapurna Interactive president Nathan Gary and other executives - resigned after negotiations with Annapurna owner Megan Ellison broke down. Gary and his team had reportedly been negotiating to spin off Annapurna Interactive - Annapurna's video-game publishing wing - as an independent entity, but ultimately failed to reach an agreement with Ellison.
Bloomberg claims the departures have caused "chaos" among Annapurna Interactive's game developer partners - who've all signed deals with the publisher to secure the likes of funding, QA, and marketing - as they've sought reassurances about their projects' future. However, an Annapurna spokesperson confirmed to Bloomberg that all existing games and projects will remain with the company, while new president Hector Sanchez is said to have told developers all contracts will be honoured and that all Annapurna Interactive staff will be replaced.
Having teased The Sims 4's latest season of content last week, EA has more firmly detailed its upcoming Storybook Nursery Kit and Artist Studio Kit DLC releases, which are both now set to arrive next Thursday, 19th September.
Starting with The Sims 4's Artist Studio Kit, it includes - as you've probably already guessed - a bunch of new furniture items and decorative bric-a-brac that can be combined to make a suitably chaotic space for Sims to unleash their creativity.
"Set up your new easel in the centre of your studio," EA writes, "surrounded by tools of the trade – a variety of brushes, colourful paint cans and new inspiring still-life objects that Sims can paint from reference or draw creativity from." Expect drawers and shelves, tubes of paint, sketchbooks, palettes, plus a new tablet and woodworking table.
Tony Hawk has revealed he's "been talking to Activision again" about the Pro Skater series ahead of its 25th anniversary this September.
The original Tony Hawk Pro Skater debuted on 29th September 1999, and would go on to receive four further numbered entries - alongside dozens of spin-offs - culminating in 2020's critically acclaimed (and record-breaking) remake of Tony Hawk Pro Skater 1 & 2.
Unfortunately, plans to give Pro Skater 3 & 4 a similar remake treatment were reportedly scrapped after Activision made the decision to merge developer Vicarious Visions into Blizzard - so it could serve as a support studio for the Diablo franchise and other titles.
The world of Assassin's Creed Shadows is beautiful. At Gamescom 2024 in Cologne last month, Ubisoft refrained from providing a fresh chance to go hands-on with its highly-anticipated upcoming epic - for that, we'll have to wait just a little bit longer. Instead, the publisher gave press a look behind the scenes at more of the game's visual prowess, via a presentation on Shadows' environmental upgrades and new graphical fidelity.
Ubisoft's vast virtual version of Japan features in the first Assassin's Creed made solely for the current-gen of consoles - and it looks the part, with dense forests and towering mountains, dynamic weather and shifting seasons. The game's exact technical specs are still to be confirmed, but I was impressed by its clear upgrade from other Assassin's Creed games past, particularly in its eye-catching smaller details, such as rain running realistically down bamboo guttering, or stalls full of fruit you can topple, sending their contents scattering across a road.
Online, however, some of the response to Shadows has been less pretty. In June, Ubisoft boss Yves Guillemot condemned "the malicious and personal online attacks" directed at the game's developers after its initial reveal. Separately, Assassin's Creed franchise head Marc-Alexis Côté has spoken about having to take "a step back" rather than respond to criticism of the game on social media from X owner Elon Musk.
Helldivers 2 developer Arrowhead has revealed its next Premium Warbond, known as Chemical Agents.
Chemical Agents comes complete with some "seriously deadly toys", including stratagems, utilities, emotes and more.
On the Warbond's release, players will be able to get their hands on the likes of the TX-41 Sterilizer, the G-4 Gas grenade (which will "cover the whole area in a cloud of noxious fumes") and the new utility P-11 Stim Pistol. You can check out the gas-filled trailer for Chemical Agents below.
Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect.
The pricing plan was introduced in September last year and was heavily criticised by game developers, calling it an "astonishing scumbag move" among other responses.
Today, in a blog post from new president and CEO of Unity Matt Bromberg, the company announced it will revert back to a traditional subscription model "after deep consultation with our community, customers, and partners".
Planet Coaster 2, the sequel to the popular theme park management game, now has a confirmed release date of 6th November 2024.
Developer Frontier first announced the game back in July, which adds water parks to its list of thrills, as well as various enhanced tools and quality of life changes.
The release date is across all platforms: PC, PlayStation 5, and Xbox Series X/S. The game is now available to pre-order.
Black Myth: Wukong is one of the most interesting console games I've seen in a while. There's a clear PC focus, with the PlayStation 5 version featuring a trio of awkward graphics modes - none of which quite hit the target. I also get the sense it's a game tailor-made for the PlayStation 5 Pro, assuming that the features of the hardware are put to good use. Using the PC version of the game, I decided to look at 'BMW' on a number of fronts. Could the resources of the standard PS5 be better utilised for smoother gameplay? To what extent would PS5 Pro be a game-changer? And what of Series S: if Game Science had issues with the PS5 version, can Microsoft's junior Xbox hack it?
First up, let's quickly recap what BMW is doing on PlayStation 5. Quality mode targets 4K and has a dynamic resolution between 1224p and 1584p. Frame-rate looks to be unlocked to my eye, so I'm curious how the dynamic resolution system may be working. Even so, I think this is the most competent mode in the current game. Next up, the balance mode: this looks like a hard-set 1080p resolution with no DRS but an utterly bizarre 45fps cap which makes it jerky on any display likely to be connected to the PlayStation 5. Finally there's the performance mode - this is using frame generation from 30fps to 60fps. It's fundamentally a bad idea as one of the key ideas behind a performance mode is to reduce lag, not increase it as is the case here.
For my tests, I used the Digital Foundry Frankenstein's PC - a Windows unit built on a motherboard hosting the actual Xbox Series X CPU, paired with the Radeon RX 6700, an AMD graphics card that has much in common with the PS5 GPU. It's a mish-mash of console-equivalent parts, yet it's proven to be capable of delivering very console-like results. By using the balance mode with its fixed resolution, paired with graphics options matched to console equivalents, we can benchmark our set-up to see how close to PS5 performance we get. It turns out that the console is slightly faster - around seven to 10 percent in some scenarios. So, when we carry out our tests, we could likely expect console performance to actually be a touch faster.
Ballistic Moon's Until Dawn remake is set to release on PC this October. Ahead of this, the studio has shared its PC requirements for the upcoming teen-horror.
When Until Dawn makes its PC debut, it will boast "advanced graphical features, customisability, accessibility features and run on a wide range of hardware," the studio said. You can check out Until Dawn's PC features trailer below.
Now, without further ado, here are those all important PC requirements for Until Dawn:
Star Wars Jedi: Survivor has today received its ninth patch, which brings "substantial performance improvements" on PC and removes Denuvo DRM.
EA promises framerate improvements for various hardware configurations, fixes for specific framerate hitching elements for smoother gameplay, and optimised CPU usage for ray-tracing.
Importantly, Denuvo DRM has been removed, which is often criticised for hampering performance.
Flappy Bird, the infuriating mobile game, is set to make a return later this year.
The game grew to tremendous popularity with over 100 million people playing it, but in 2014 original developer Dong Nguyen removed the game from sale despite it generating a reported $50,000 a day in advertising revenue.
A decade later and Flappy Bird will return this autumn, followed by dedicated mobile apps coming to iOS and Android next year, as well as other platforms.
Hoyoverse has confirmed Xbox players will not need to purchase a Game Pass subscription in order to access Genshin Impact's online multiplayer mode.
The confusion began soon after Hoyoverse announced Genshin Impact would be making its way to Xbox Series X/S and Game Pass. Initially, the game's Xbox store page listing stated: "Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Game Pass Core (sold separately)."
Those on ResetEra pointed out this is a different approach to other free-to-play games on the platform, such as Fortnite.
After a stint in beta, Valve has opened up Steam Families to the wider public.
Steam Families replaces both Steam Family Sharing and Steam Family View, giving users a one stop shop to manage who can access what and when.
Up to five family members can be added to a user's Steam Family account, making for a total group of six maximum. These members can be managed from the Steam Client, mobile device or browser. Alas, it can't help you manage your children enough to get them to brush their teeth before bed, though.
Game studio Odyssey Interactive is launching a playtest for its latest "crazy" project but it may not even release if players aren't into it.
Byte Breakers, as it's currently known, is a 40-player Smash Bros-style Battle Royale. The studio shared a look at gameplay on social media alongside the playtest announcement.
However, this is one of many prototypes the studio has developed as it aims to "find a blend of genres that you haven't seen before, because as a studio we'd rather try something crazy and fail than just make a game that you feel that you've already played".
The Borderlands film has made headlines for, sadly, not the right reasons recently. The adaptation based on Gearbox's games of the same name failed to capture the hearts (and wallets) of audiences on its August release, and was widely panned by critics.
And, now, we have a better idea of just how much of a commercial flop the Cate Blanchett -fronted film actually was. According to film industry data website The Numbers (via PC Gamer), the film's theatrical release has closed with just $30,975,300 to its name.
While I certainly wouldn't sniff at a little shy of $31m in my bank account, from a Hollywood big screen release perspective, that figure really isn't great. To give more context, it was estimated Borderlands had a production cost of around $115m. Meanwhile, its marketing and distribution costs were said to be $30m.
Microsoft has laid off a further 650 Xbox staff, though no games have been cancelled or studios have been closed this time.
The news was shared by CEO of Microsoft Gaming Phil Spencer in an internal memo obtained by IGN, with changes made to "organise our business for long term success".
The layoffs follow the 1900 people who lost their jobs at the company in January this year. It means Microsoft has now laid off 2,550 staff in the last year.
A fresh PS5 system software update is on the way that adds a new customisable Welcome Hub to the home screen.
The Welcome Hub will be a tab on the home screen - like the store or individual games - which players can customise with widgets for a personalised experience. Essentially, it's a reworked version of the Explore tab previously only available in the U.S.
Players in the U.S. will receive the Welcome Hub today, with Japan and select countries in Europe following "over the coming weeks", and then a full worldwide release.
I spent a good part of this morning trying to remember the precise artwork that Sauge, the heroine of Caravan SandWitch, reminds me of. With her baggy, almost plus four style trousers and bouncing quiff, she's relatively close to Tintin, but I had a twittering sense that there was something else at play too. Eventually, I remembered it: Emil and the Detectives, the children's adventure by Erich Kästner. More specifically, those airy, bendy, thick-lined ink illustrations by Walter Trier. Retro and modern all at once, as art struck on the cusp of the 1930s often was. Cheerful and spirited, filled with a headlong sense of derring-do. It's a perfect fit.
Caravan SandWitch is a lovely thing, an exploration adventure game without player death but brought into focus by a quiet sense of mourning. Sauge has returned to her home planet in search of her sister, who disappeared years ago, but has left a trail of messages behind her. The planet is a beautiful place, but it's also ravaged, exploited, mined out and now abandoned. The game plays out as Sauge pieces together this mystery of her sister's life while pelting about the environment in a chunky little van, bringing things back to life, meeting different communities and helping out, and generally being the goodest of eggs. I loved it.
The world is a big part of this. I've played a lot of games set in relatively sweet-natured post-apocalyptical planets - most recently something like Creatures of Ava comes to mind. But Ava's world is inspired by the bioluminescent jungles of Avatar, whereas Caravan SandWitch leans more heavily on a real place, Provence, with its sandy stone, its crags and fields and artful towns. The difference is striking: it feels like this game has much more solid foundations, being based on a proper sense of understanding a place rather than just seeing it on a screen.
With Dragon Age: The Veilguard's October release looming ever closer, developer BioWare continues its slow and steady stream of blog-sized info-nuggets and teases - this time revealing a little about exploration, alongside news of a photo mode.
As detailed in BioWare's latest blog post, The Veilguard will give players the opportunity to visit and explore places around Thedas that series veterans may have "heard whispers [of] in the past". These include Arlathan Forest, Hossberg Wetlands, Minrathous, Rivain, and Treviso - and all get their own little video tours in BioWare's post if you're curious to see more.
Locations in The Veilguard will, as you might expect, feature people to talk to, things to do, puzzles to solve, and lore to collect in a Codex - and all are accessed from a hub area known as The Crossroads, which includes puzzles and extra missions of its own. The Crossroads (overseen by The Caretaker) also connects to the Lighthouse, which in turn serves as the player's base of operations during The Veilgaurd - and it's here they'll have one-on-one chats with companions, who each have their own rooms to decorate as the story unfolds.
Microsoft has announced it's bringing friend requests back to Xbox after more than a decade, with its new "friends and followers experience" set to go live for Insiders this week.
Xbox hasn't had friend requests since 2013, when - as part of its transition from Xbox 360 to Xbox One - Microsoft introduced a social-media-style system making it possible to follow activity feeds without the need for explicit approval. If the other party reciprocates, a follower becomes a friend, so both can chat, message, and game.
Soon, though, Xbox will introduce a more traditional "two-way, invite-approved" friend request system that Microsoft says will give users "more control and flexibility". This'll sit alongside the existing "one-way" follower system, so users can still easily follow player, club, or game feeds.
Starbreeze Studios has announced major changes to Payday 3's creative leadership team - with former game director Miodrag Kovačevićas "stepping away" from the role - as the co-operative shooter continues to struggle against its decade-old predecessor Payday 2.
Back in February, Starbreeze admitted Payday 3 player activity was "currently at significantly lower levels than [it] would like", and a month later, CEO Tobias Sjögren was ousted from his role after the company's board determined the studio "needs a different leadership". But a quick look at Steam Charts suggests Payday 3's playerbase continues to be dwarfed by that of its predecessor: Payday 3 saw a monthly average of around 844 Steam players in August - its highest monthly average since December last year - while Payday 2 attracted 15,508 players (the game's lowest monthly average since December last year).
And now Starbreeze has confirmed yet more leadership changes as it continues its efforts to attract more players to Payday 3. "As we are nearing our first anniversary for Payday 3, and the start of our second year," the studio wrote in a statement shared on social media, "we wanted to give a brief update on the Payday 3 leadership."
Midnight Society, the developer behind "vertical extraction shooter" Deadrop, has announced "significant" layoffs following studio co-founder Guy "Dr Disrespect" Beahm's admission of "inappropriate" behaviour with a "minor" earlier this year.
Midnight Society employees began reporting job cuts on social media over the weekend, and now, in a statement shared with PC Gamer, the developer has confirmed "significant" layoffs. "Unfortunately, Midnight Society has faced multiple unexpected challenges in recent months," the studio said. "To adapt to these changes and secure the future of Midnight Society, Deadrop, and our commitment to providing innovative gaming experiences, we've made the tough decision to streamline our operations, which includes a significant workforce reduction."
"We wouldn't be here without the contributions of those who are affected," it continued," and we thank them for all their incredible work, support them, and wish them the best." The studio added, "Despite these challenges, we remain dedicated to launching Deadrop in 2025."
Sony has revealed its PlayStation Plus Extra and Premium games for September.
From 17th September, Extra members will be able to get their hands on:
Premium members will also be able to access the following PS VR2 and games from the Classics catalogue:
Yesterday Sony finally announced the long-rumoured PS5 Pro in a technical presentationn hosted by Mark Cerny. The console is a more advanced version of the PlayStation 5 that boosts its graphics capabilities, and even improves backwards compatibility with some PS4 games.
Yet the biggest catch of all is its £700 price tag. What's more, with this being a digital-only console, the £100 disc drive add-on is required for physical games, not to mention the additional £25 needed for the optional stand just to hold the console vertically. That's a total of £825 - without games, as well as the fancy TV necessary to really show off those extra pixels.
The reaction so far has been overwhelmingly negative, predominantly thanks to that audacious price. Indeed, as Eurogamer's Chris Tapsell wrote, the PS5 Pro is "an argument against 'Pro' consoles altogether". It certainly seems more in-line with the expectations of PC players than console players.
Dead Island 2 is getting a free update next month, which will include a new co-op horde mode known as Neighborhood Watch and New Game Plus.
"Taking place over the span of five fictional days, Neighborhood Watch sees a group of college kids - the Bobcats - defend their frat house from an approaching zombie horde," reads Neighborhood Watch's description. "Initially, you and your friends complete a variety of missions, setting traps, and stockpiling weapons as you prepare your defences.
"Then, on the fifth and final day, the zombie onslaught begins! If your defences, skills, and teamwork are up to the task, you might just live to tell the tale." You can check out a trailer for Neighborhood Watch below.
If the recently-announced PS5 Pro is a little too pricey for you but you have been looking to get your hands on a PlayStation 5 at some point, there is a significantly cheaper option on the horizon.
Sony is primed to start selling refurbished PS5 consoles, which it promises will be "as good as new" (although the company does note its refurbished products "may have minor cosmetic imperfections").
While the PS5 Pro is retailing at £700 without the disk drive and vertical stand, these refurbished consoles will sell for £390, as per the PlayStation website.
There are currently no plans to make Sonic Adventure 3 and continue the Sonic series from the Dreamcast days.
Sonic Team boss Takashi Iizuka was interviewed by VGC and discussed the possibility of continuing the series, as well as a return of its much loved Chao Garden.
Iizuka acknowledged the requests for the Chao Garden to make a return, but noted "it's part of the whole Sonic Adventure series game".
Escaping from hell while bound to your nearest and dearest is always going to be somewhat chaotic, but a new Chained Together update is about to amplify that chaos even more.
If you have no idea what I am talking about, Chained Together is a co-op sim that tasks players with climbing up and out of hell itself. This is made more difficult by the fact that you are chained to your chums while making your ascent, so if one falls… Well, let's just say you all have to deal with the consequences.
Developer Anegar Games is now turning up the heat even more, with an update for Chained Together that allows you to create and share custom maps for others to negotiate.
The team behind gaslamp fantasy survival game Nightingale is about to release its previously-promised big update, known as Realms Rebuilt.
Earlier this year, Inflexion Games' CEO Aaryn Flynn admitted the studio was "not satisfied with where the game is at", and resolved to address this with an update towards the end of the summer.
Now that time is almost here, with the studio's Nightingale: Realms Rebuilt update, which is set to go live tomorrow, 12th September.
Super Smash Bros. director Masahiro Sakurai is "so sorry" to players who have spent "hundreds or even thousands of hours" in the Nintendo fighting game.
In the latest video of his Creating Games YouTube series, Sakurai discussed the importance of being mindful of the time players give to developers.
"There are plenty of people who have spent hundreds or even thousands of hours in Smash Bros., for example," said Sakurai. "I'm so sorry!"
Warhammer 40,000: Space Marine 2 has got off to a strong start on Steam. In fact, it has become the most played Warhammer game in terms of peak concurrent player numbers on Valve's platform.
At the time of writing, Warhammer 40,000: Space Marine 2 has an all-time Steam peak of 225,690 players. In comparison, Total War: Warhammer 3 has an all-time peak of 166,754.
Total War: Warhammer 3, which was released back in 2022, once held the record for all-time peak player numbers for a Warhammer game. It now sits in second place. 2016's Total War: Warhammer, meanwhile, has a concurrent player peak of 113,019.
Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura has stated the development team would "rather come down on the side of 'too faithful'" than make big changes compared to the original game.
During previews for the Snake Eater remake, a frequent criticism was the game felt outdated compared to modern stealth games and too few changes were made compared to the PS2 original.
However, in a new "Production Hotline" video, Okamura explained the thought process behind maintaining the original vision of the game.
Noteable games analyst Piers Harding-Rolls of Ampere Analysis expects the PS5 Pro's sales to follow a very similar trend to those of the PS4 Pro, even with that rather high price tag.
Yesterday, Sony announced the long-rumoured digital-only PS5 Pro. This souped-up version of the PlayStation 5 will allow for Fidelity level graphics at Performance level frame rates, but it comes with a cost. When it goes on sale later this year, it will retail at £700 for those of us here in the UK. Another £100 is then required to purchase the separate disc drive with a further £25 to buy the vertical stand.
The price point differential between the original PlayStation 5 and PS5 Pro is "between 40-50 percent", Harding-Rolls noted, adding this is "significantly more than the differential between the PS4 and PS4 Pro" on its launch.
There's bad timing, and there's your former company president going on a podcast and telling game developers – caught up in the worst period of mass layoffs in the history of video games – to go "drive an Uber or whatever," the very same day you announce a £700 console in the middle of a cost of living crisis.
Spectacular! If nothing else, Sony's PS5 Pro reveal has at least provided a nice reminder of the console wars' popcorn-selling halcyon days. All this just as it looked like Sony was finishing off this console war business for good, as well. Just as it was burying that ugly Concord business with a jubilant Astro Bot launch, just as Xbox was releasing its biggest games on PlayStation and its biggest rival appeared to be fully, properly out of any serious running for the first console you'd buy in the next generation, we get an all-timer of a self-own. An exorbitant piece of hardware that comes with fewer capabilities out of the box (playing the physical video games you bought for it; standing up) than the one that cost half as much four years ago. The hare is taking a nap, and the tortoise has been hard at work on another one of those timeline graphics with a black background and several upcoming video game logos on it which are all definitely releasing next year. We're back!
It's worth taking a moment to talk about just how shocking a £700 (€800) mid-cycle console refresh is, though. The conversation really begins and ends with the price, it's the headline-grabber, and it is truly shocking. The only real counter arguments offered up here are that other consoles have technically cost this much before, and that the price is to be expected given inflation – even big Geoff Keighley's weighing in with some handy stats. On the former: it's worth noting the other consoles given (perhaps knowingly) as examples include the Neo Geo, the Panasonic 3DO and the Phillips CD-i, three machines that launched in another century and accrued combined sales of less than 5 million worldwide. Another, in real terms, is the launch price of the PS3. (The "get a second job" vibes returning just as we get "drive an Uber or whatever" and "go to the beach for a year" is really quite special.)
In the last article I wrote for Eurogamer, I wondered how Sony would tackle the challenge of marketing a premium version of the PlayStation 5 when the standard PS5 - arguably - already commands a premium price-point which hasn't shifted substantially since its launch four years ago. The answer was surprisingly straightforward: users love 60fps performance modes, so why not serve that up with enhanced quality comparable to today's 30fps fidelity modes? It's an elegant solution for presenting a higher-end piece of hardware without making the standard model look lacking.
Beyond that, the marketing became significantly less convincing, culminating in a price-point that's so high, few saw it coming. We have entered the age of the £699/$699 console, rising to an astonishing €800 for our friends in Europe. This price rises still further if you actually want to run your existing library of physical games on it as you'll need to invest £99/$79/€99 in an optical drive to run them.
Lead system architect Mark Cerny took centre stage in revealing PlayStation Pro - a good move from Sony. Cerny presents with an understated by intense passion for technology, shown at its best for the reveals of PlayStation 4 and its successor. However, this time around, he was not given the time to deliver any kind of deep dive into what makes the PS5 Pro architecture so clever. Instead, we get edited highlights, if you like, condensing the Pro's key features into a 'Big Three' - a larger, more potent GPU, enhanced ray tracing and machine learning hardware used for upscaling. Bearing in mind that PS5 Pro will be appealing to the high-end enthusiast that's thirsty for technical detail, the barebones nature of the presentation just didn't make sense.
FromSoftware has released a new patch for Elden Ring, version 1.14, which adjusts the final boss of Shadow of the Erdtree to make it easier.
It's been three months since the DLC was released and many players have struggled to beat its final boss - it's an incredibly tricky challenge in an already difficult game.
Now, changes have been made to ensure more players can finish Shadow of the Erdtree. Notably, the start of battle has been changed to give players a chance to settle into the fight - indeed, many of the DLC's bosses immediately attack the player upon entering an arena.
Just days after pledging a fix for Star Wars Outlaws' "unfair" and "incredibly punishing" insta-fail stealth sequences, Ubisoft has released a brand-new patch doing just that - and it introduces a bunch of other features, including cross-progression support, too.
It's unclear how extensive these initial changes to stealth are in Outlaws' new Title Update 1.1.2, with today's patch notes failing to go into much detail. They do, however, promise "tweaks and improvement on some challenging stealth moments", with an additional note confirming the "level of detection [has been] adjusted depending on location", and that players are now "less likely to be detected while rolling."
1.1.2's next big addition is support for cross-progression and cross-saving via Ubisoft Connect, and that's accompanied by the likes of PC performance improvements and optimisations, crash fixes and stability improvements across all platforms, plus various bug fixes. The Hyperspace mission has been fixed, for instance, meaning players can finally take off, and PS5 players can now unlock the Old School Cool trophy and platinum the game.
Back in July, Microsoft announced sweeping changes to Xbox Game Pass that would see day one releases being removed as a benefit to subscribers of the service's revised basic tier. That new tier - known as Game Pass Standard - is now live, but it turns out subscribers are missing out on more than just new releases: Microsoft has pulled access to over 40 previously available games, including major titles like Starfield, Hellblade 2, and Diablo 4.
Microsoft's new £10.99/month Xbox Game Pass Standard tier replaces the older Xbox Game Pass for Console tier for new or lapsed subscribers wanting access to the Game Pass library and its "hundreds" of games. But while the company had previously confirmed the new Standard tier would no longer include access to first-party and other releases on day one (that benefit is now exclusive to Xbox Game Pass Ultimate on consoles), Standard subscribers also won't have access to some of the most popular titles already in the Game Pass catalogue.
As spotted by Kotaku, there are significant absences in the Standard tier catalogue that were previously available as part of a Game Pass for Console subscription. Call of Duty: Modern Warfare 3 - introduced to Game Pass back in July - is gone, for instance, as is Diablo 4. Microsoft's Age of Mythology Retold, which released onto Game Pass last week, also isn't in the Standard catalogue, and numerous older first-party titles are missing too.
Following Ubisoft's decision to shut down The Crew's servers earlier this year - a move made even more controversial when it began revoking players' licensing to the game - the publisher has announced plans to prevent other entries in the open-world racing series from suffering a similar fate by retroactively introducing offline modes.
Ubisoft began delisting The Crew from digital storefronts last December, announcing it would be permanently shutting the game's servers down on 31st March this year. Unfortunately, its always-online nature meant players didn't just loose access to The Crew's multiplayer elements when the day came - all its single-player content became unavailable too.
The controversy surrounding Ubisoft's decision led to revitalised discourse on video games preservation, and the establishment of Stop Killing Games - an initiative aiming to mount political and legal challenges to the increasingly common occurrence of purchased games becoming unplayable. And debate only intensified when Ubisoft later began quietly revoking owners' licenses to The Crew, making it impossible to download and install.
Fresh off its PlayStation 5 Pro reveal, Sony has reportedly confirmed "about 40 or 50 or games" will get PS5 Pro upgrade patches when the console launches on 7th November.
That nugget of information comes via a report from CNET, which chatted with PlayStation's lead system architect Mark Cerny ahead of today's PS5 Pro reveal. So far, Sony has only officially named 13 games set to recieve PS5 Pro upgrades on launch day, meaning there's still plenty more to be shared. Those game, incidentally, are as follows:
Some of those freshly enhanced titles got an airing during today's PS5 Pro reveal, with announced upgrades ranging from a fidelity mode frame rate boost from 30fps to 60fps for numerous titles - including The Last of Us Part 2, Marvel's Spider-man 2, and Ratchet & Clank: Rift Apart - alongside more substantial enhancements elsewhere.
If you've been feeling a little trucked out with American Truck Simulator's existing 15 states, and have been dreaming of more beatiful tarmac to traverse soon, there's good news: developer SCS Software has announced its Arkansas expansion will arrive next Monday, 16th September. And ahead of that, there's a major new patch adding improved controller support and more.
"Located in the south-central region of the United States," explains SCS in its blurb for American Truck Simulator's Arkansas expansion, "the state is a nature wonderland with three national forests, many State Parks, nearly 9,000 miles of pristine streams and rivers like the Arkansas and Mississippi, as well as the ever-stretching Ozark and Ouachita mountain ranges."
As such, truckers hitting the road through SCS' version of Arkansas can expect ample natural beauty, alongside "large and small towns and cities, where you'll find industries, landmarks and more." All of which will bring American Truck Simulator's current US state tally up to 16, following on from Arizona, California, Colorado, Idaho, Kansas, Montana, Nebraska, Nevada, New Mexico, Oklahoma, Oregon, Texas, Utah, Washington, and Wyoming.
Sony has officially unveiled its next iteration of the PS5, or to give it its full name, the PlayStation 5 Pro.
The digital-only PS5 Pro is set to arrive on 7th November. It will cost £699.99/$699.99. Preorders will begin later this month, on 26th September. It will include a 2TB SSD, a DualSense wireless controller and - as the PS5 did - a copy of Astro's Playroom pre-installed. As a general point, you will need to buy the vertical stand separately (£24.99).
The separate disc drive is also compatible - as per the current Slim model - but costs an additional £99.99. If you want to purchase everything, you are looking at a total of £825.
After five years of early access and 6m copies already sold, Satisfactory has finally launched its full 1.0 version on PC.
From Coffee Stain Studios, Satisfactory is a first-person game in which players construct huge factories in an open, alien world.
This release includes a "full narrative overhaul complete with mysteries for players to uncover", along with Tier 9 content that allows players to use advanced alien tech in their builds.
The second and third chapters of cult horror game Poppy Playtime will arrive on Xbox later this month, ahead of other consoles.
The first chapter was released on Xbox back in July and now the story will continue on 20th September. The new chapters will be available to pre-order just beforehand from 13th September.
Chapter Two: Fly in a Web will cost £8.39 and Chapter Three: Deep Sleep will cost £12.49. Both will be available in nine different languages.
The new Glorious GMMK 3 line of keyboards was described to me as 'the ship of Theseus' of keyboards, or as I prefer, the 'Trigger's broom'. The idea is a mechanical keyboard that can grow and change with you, with everything from switches and keycaps to sound dampening foam and chassis materials being infinitely interchangeable.
Customisable mechanical keyboards aren't a new thing, by any means, but the GMMK 3 takes the concept significantly further than you'd expect from the likes of Logitech, Razer or Corsair - though the higher-end GMMK 3 models come with a price tag to match. Thankfully, there are some interesting options here that could make that premium worth it.
In its most basic state, GMMK 3 is a $120 to $140 mechanical keyboard positioned against the Razer BlackWidow V4 and Corsair K70 RGB Pro, while offering more in the way of enthusiast-grade features. There are swappable plates, gasket mounting options, alternate cases, five-pin hot-swappable switches and double-shot PBT keycaps; a reasonable turn-out at this price point.
PlayStation is currently riding high following the release of its adorable platformer Astro Bot. Unlike the God of Wars and The Last of Us' of this world, Astro Bot is a family focused title, suitable (and definitely enjoyable) for players young and old.
Reflecting on Astro Bot's recent success, Hermen Hulst - PlayStation's recently appointed joint CEO - has now said the family market is "really important for us to focus on".
Hulst was speaking on the official PlayStation podcast, in a joint interview with Astro Bot's creative director Nicolas 'Nico' Doucet. During the discussion, the show's host asked if PlayStation would now consider putting more of its resources behind these games with a more family friendly feel, noting Lego Horizon is also set to release in just a few short months.
It's fair to say Astro Bot, Sony's latest PS5 exclusive, has captured the imagination of the Eurogamer team. It's a wonderful platformer, full of creativity, fun game design, and plenty of nostalgic cameo bots, described by Christian Donlan as "a wildly generous delight" in our Eurogamer Astro Bot review.
As he put it, "fans of bits and pieces are going to absolutely love Astro Bot" - but which of those bits and pieces are our favourites? It's not very often we feel this unanimously positive about something, so we thought we'd get together to pick out some of our favourite moments of design magic, be it intriguing concepts or specific levels.
Be aware there are a few small spoilers for Astro Bot below - and half the fun is discovering these moments for yourself - so read on once you've finished the adventure and let us know your own favourites in the comments!
Warhammer 40,000: Space Marine 2 is out today, pitting you as a defender of the Imperium against hordes of Tyranids and wiley Chaos Space Marine foes. The game has been well-received by all accounts following its initial preview outing, but it also offers a bit of a curveball when it comes to the usual balance of power between PlayStation 5 and Xbox Series X. With 30fps and 60fps modes on the table, what's the optimal way to play, how do PS5 and Series X compare to the PC version, and finally how does the Series S version fare?
First things first. On PS5 and Series X, you have a choice of a 30fps quality mode or a 60fps 'speed' mode, while Series S locks you into a 30fps experience at settings largely similar to the speed mode on other platforms - though the settings differences here are incredibly minor, all things considered.
In quality mode on the premium consoles, expect a dynamic internal resolution from 1080p to 1440p, scaled to a 4K display with FSR2. Speed mode has a lower internal resolution in the push to 60fps, ranging from 720p to 1080p, with the same FSR2 upscale to 4K. Series S has the same internal resolution range, 720p to 1080p, but scales to 1440p instead - a common output resolution for the 4TF machine.
An Ubisoft investor has written an open letter to the company to express their "deep dissatisfaction" with its performance and strategic direction, urging the board to consider taking the company private.
The letter, from Juraj Krupa of Slovakian hedge fund AJ Investments and Partners, follows a second fall in Ubisoft stock in under two weeks: it dropped by 10 percent two days after the release of Star Wars Outlaws and, this week, has fallen by a further 7.1 percent.
Krupa, a minority stakeholder in the company, provides a detailed valuation of Ubisoft, as well as concerns about its future and a proposal for change (thanks GamesIndustry.biz).
Five years ago, a small team of three people released a really rather special game out into the world, all about anonymously writing and receiving letters, which had also been written by other real people, and offering some words of encouragement to those who need it. This was Kind Words, a fitting name for a game that did so much to lift spirits and create a safe space for anyone going through a hard time.
In the time since Kind Words released five years ago, developer Popcannibal has been working on a sequel. It is called Kind Words 2, and unlike the original game where you were confined to a bedroom, in the sequel, there's a world outside to explore. Those wonderful letters still remain, though.
As for when you can explore that wholesome outside world for yourself? Well, there is not too much longer to wait. Kind Words 2 is coming to Steam next month, on 7th October. You can check out its release date trailer below.
Activision has confirmed there will be no campaign early access available for Call of Duty: Black Ops 6.
In recent years, Activision has given those who pre-ordered a Call of Duty game, such as with 2023's Modern Warfare 3, early access to its campaign. However, it is bucking the trend this year.
In a statement shared with Eurogamer, an Activision spokesperson stated the Black Ops 6 team is "fully focused on October 25th", and therefore everything will be released in one go.
Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry have been a result of corporate greed. Instead, workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles.
Deering was a guest on games writer Simon Parkin's podcast My Perfect Console, where the pair discussed games industry layoffs.
"I don't think it's fair to say that the resulting layoffs have been greed," said Deering. "I always tried to minimise the speed with which we added staff because I always knew there would be a cycle and I didn't want to end up having the same problems that Sony did in Electronics."
Towerborne was first revealed at last summer's Xbox Games Showcase, but little has been shared of the game since so you'd be forgiven for not being up to speed.
However, the game launches in early access on PC today, with a game preview and full release expected on Xbox (and Game Pass) next year. Indeed, early access is a major strategy as part of the game's launch, following in the footsteps of Baldur's Gate 3, Hades, and more. It's Diablo 4, though, that Towerborne is most readily aping.
To take a step back, Towerborne is part ARPG and part beat 'em up from Stoic Studios, the team behind the gritty yet beautifully animated Banner Saga tactics games. It's a change of pace, then, though it's similarly colourful and cartoonish. Away from the poignant storytelling, this is something charming that satisfies on a simpler level.
Over 340,000 Team Fortress players have amassed as part of the ongoing #SaveTF2 campaign, lending their signatures to an anti-bot petition that has now been lovingly assembled into a hardback tome and hand-delivered to Valve's offices in Washington.
#SaveTF2 was born in 2022, amid a bot situation so severe, it was threatening to make Valve's classic team-based shooter literally unplayable. The community faced daily battle bots using game-ruining hacks, racist usernames, disruptive noises in voice chat, and worse - and with Valve doing little to help, players even took to fighting bots with bots of their own.
Happily, though, the community's first orchestrated #SaveTF2 campaign was a success, drawing Valve's attention and a pledge it was "working to improve things". That promise culminated in a mass bot ban, but the nuisances eventually returned - leading to a second #SaveTF2 campaign in 2024, this time in the form of a petition calling for the game's "persistent and continuous upkeep" to ensure those naughty bots remain in check.
Apple has unveiled the iPhone 16, claiming it'll be possible to play AAA games on all devices in the line-up - and not just on the pricier Pro models, as was the case last year.
Apple started bigging up the iPhone's AAA gaming credentials with 2023's iPhone 15 range, announcing the likes of Assassin's Creed Mirage and Resident Evil 4 Remake would all be playable exclusively on the ray tracing enabled iPhone 15 Pro.
12 months on and the iPhone 16 is here, offering what Apple claims to be a 30 percent CPU and 40 percent GPU boost over last year's model, courtesy of the new A18 chipset - designed to handle the company's computationally demanding on-device AI features, due later this year. And that extra oomph (which includes hardware-accelerated ray tracing on the iPhone 16) means AAA is no longer relegated to the iPhone Pro.
Developer Mojang has unveiled changes to Minecraft's content release schedule that'll see the blockbusting sandbox adventure trade its traditional single summer update for multiple content drops throughout the year. And that's on top of the end for mob votes and more.
In a blog post outlining the future of Minecraft's development, Mojang said its new release model is designed to satisfying players' desires for "new Minecraft content more often", and will see content drops of varying sizes releasing "more frequently" each year. It also revealed it's been trialing the approach for a while, pointing to a December 2023 update that turned pots into functional storage containers and made visual changes to bats, as well as this April's Armored Paws update, which introduced armadillos, wolf variations, and wolf armour.
Alongside more regular content releases for Minecraft, Mojang said it's been focusing on "long-term initiatives to ensure we can continue to evolve [the game] long into the future". The developer also referenced its continuing work on a native PlayStation 5 release (a test build has been available to players since June), but didn't reveal when a full version might finally arrive. It did, though, say it plans to explore ways to improve Minecraft's multiplayer experience over the coming year, making it easier to find and connect with friends.
A month after Bungie acknowledged player "uncertainty surrounding the future of Destiny" following mass layoffs at the studio, the developer has announced "major changes for the future" of its live-service shooter, which will now receive multiple paid expansions a year.
More specifically, Destiny 2's overhauled release model, announced to coincide with the series' tenth anniversary, will see two "medium-sized" paid expansions release annually, alongside four "major" free content updates. All this will form a "new multi-year saga" (the first since Destiny 2's Light and Darkness saga concluded with its The Final Shape expansion earlier this year) promising new characters, factions, twists, and more.
Things kick off next summer with Destiny 2's first new expansion, Codename: Apollo, described as a "non-linear character-driven adventure". Elaborating on Bungie's new "non-linear" direction in a blog post accompanying today's news, game director Tyson Green explained the studio believes Destiny 2 has become "too rigid", and that its annual expansions "have started to feel too formulaic and are over too quickly with little replay value".
PlayStation's 30th anniversary celebrations kicked off last week - and in a somewhat unexpected way. Key art on the PlayStation Blog showed a range of Sony hardware old and new in the background and carefully tucked away was a console we hadn't seen before. Or rather, we had seen it before, but only via a sketch from billbil-kun. This looks to be our first look at PlayStation 5 Pro and now it's been confirmed that PlayStation lead system architect Mark Cerny has a technical presentation to give tomorrow. This should be our first indication of how Sony aims to position PS5 Pro and to justify its existence.
Documentation leaks from Sony's developer portal already tell us what to expect from the hardware. The Zen 2 CPU remains unchanged, but has an optional ten percent clock speed boost. The GPU moves from RDNA 2 architecture to RDNA 3, with the base unit's 36 compute units rising to 60 in the new machine. Without tapping into new features, Sony suggests that PS5 games will run around 45 percent faster on Pro compared to the standard model. However, machine learning silicon rated for 300 TOPs opens the door to PSSR upscaling - which we would hope to match the quality of Intel XeSS and maybe knock on the door of Nvidia DLSS. Ray tracing hardware is also beefed up, while the audio Tempest Engine of the standard PS5 also gains more performance on Pro.
What does this mean for actual games? ML-based upscaling comprehensively bests the software-based solutions on PS5 right now. Games will run at higher resolutions and higher frame-rates, while PSSR improves upscaling quality, giving it a further boost over the existing model. Games with RT effects can run more RT effects while titles without RT features can now run with them. And even if a game has no Pro support at all, an 'ultra boost' mode should see that 45 percent of extra GPU power brought to bear. deliveing higher resolutions in games where that is dynamic, and higher frame-rates too. Where we won't see too much of a difference is in CPU-limited scenarios - of which there are many.
A new film chronicling the rise and fall of Clive Sinclair's "now legendary" ZX Spectrum is set to premiere in London on 3rd October, 2024.
From Gracious Films, GEL, and MusicFilmNetwork, The Rubber Keyed Wonder "charts the development and creation of the ZX Spectrum from concept through to its first release, and the financial and reputational success it brought Clive Sinclair".
It also examines the enduring impact of several Spectrum games, including Jet Set Willy, Knightlore, Chuckie Egg, Ant Attack, and Saboteur.
UPDATE 10/9/24: Sony is about to start its PlayStation 5 Pro announcement. Ahem, sorry, its PS5 technical presentation.
You can watch along with us now via the video below:
ORIGINAL 9/9/2024: Sony has announced a PlayStation 5 technical presentation.
Can't wait until 8th October to revisit Silent Hill? Here's a free visit to everyone's special place courtesy of a Japanese content creator who has streamed the first 90 minutes of Silent Hill 2 Remake to YouTube.
The hugely popular 兄者弟者 (Siblings) YouTube channel has seemingly shared the footage by official sanction from Konami, which suggests this shouldn't get struck or pulled down by a pesky copyright notice. Which is just as well, as the video's only been out a few days, and it's already clocked up over half a million views.
Consider this your warning to read no further and be aware of video clips online if you're looking to avoid spoilers altogether ahead of release.
The growth has been immense, promising unlimited fun for people across all age groups. From adventure-filled excitement to mind-bending puzzles, the gamut of diversity is huge. But what needs to happen to create a real mark in the field of games? Well, let us look into some of the most interesting and unique online games […]
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You should protect your Steam account regardless of whether you are a casual gamer or a competitive pro. It is crucial to keep your Steam account safe from phishing, scams, and other online threats. As a result of phishing attacks and scams, ensuring that you are dealing with genuine people is becoming increasingly important. It […]
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Online gaming is restricted not only to killing time but also can be awarded when one plays specific games that are skill-based. Be it strategy, action, or puzzle games, some test your mettle and reward you for it. A rundown of seven of the best games online where your gaming skills bring in some return […]
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The popularity of online gaming keeps growing. Why? Because it is a delightful experience that helps players to relax and enjoy positive emotions. It is needless to say the experience also offers a great deal of excitement that also make them appreciated. The overwhelming majority of gamers are excited about each opportunity to analyze the volatility […]
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Do you know a lot about the gaming industry, as you have always been looking for well known game sites to relish another round of your favorite game? Have you always been browsing the https://legjobbmagyarcasino.com/ page in an attempt to analyze the available solutions and single out the best games? Or are you absolutely new to […]
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The gaming industry has seen an explosion in popularity. Through developments in technology, the games have become much more realistic and engaging. Game developers lead the gaming trends on the one hand, and on the other, they are the ones to tell us what exactly we should expect from games in the future. Technological Advancements […]
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Lows Adventure 3 has emerged as a thrilling addition to the beloved Lows Adventure series, captivating players with its innovative game play and stunning visuals. Developed with the modern gamer in mind, this title offers an exhilarating mix of puzzles, exploration, and action, set in a beautifully crafted world. In this comprehensive guide, we’ll delve […]
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Setting the Stage! Hmm, the age-old question: Fortnite or Apex Legends? It’s like choosing between pizza and tacos—both are amazing, but which one will satisfy your craving for victory? These two Battle Royal giants have been battling it out for years, each boasting unique features that cater to different gaming appetites. Whether you’re in the […]
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Are you constantly buying new gaming gear because anything you buy doesn’t seem to last? Furthermore, are there any specific tools or products that you use to help maintain your gaming equipment and keep it in optimal condition? If you have wondered about these two particular questions, here are some possible answers. PCs: Buying the […]
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The rapid advancement of technology has always influenced the gaming industry, and virtual reality (VR) is the latest frontier. Online VR games are at the forefront of this revolution, exploring the potential of VR to transform the online gaming experience. With pokies online real money Australia leading the charge, VR promises to bring a new […]
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The gap between console and PC gaming draws closer every day. Consoles have seen vast improvements in visual quality and performance, but PC gaming always has the potential to outshine a PS5 in those aspects. So, what is the value of playing on a home console? Well, it seems the PlayStation CEO has the answer. […]
The post PS5 Is More Convenient Than PC, Says PlayStation CEO appeared first on PlayStation LifeStyle.
Another batch of PS Plus Premium classics has received PS5, PS4 trophies this month in a surprisingly quick patch from a third-party publisher. The games are none other than the TimeSplitters series, which were added to the catalog back in August. List of PS Plus Premium classics with trophies continues to grow When TimeSplitters, TimeSplitters […]
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The PS6 is in development with an emphasis on backwards compatibility, according to a fresh report by Reuters. We certainly weren’t expecting to see an unofficial announcement this morning, complete with details of a chip manufacturing bidding war for the console that took place between Intel and AMD. Intel reportedly lost PS6 chip contract to […]
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Sony has quietly re-added a popular horror game to PS Plus Extra/Premium catalog more than two weeks after it was suddenly pulled without notice, leaving members frustrated. The game in question is Bethesda’s The Evil Within, and it remains unclear why it was pulled to begin with. Horror game returns to PS Plus just in […]
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Gaming forums were ablaze over the weekend as report emerged that the PS5 Pro was shown running a game at 864p resolution in an official reel last week. According to Digital Foundry, who analyzed the videos, Remedy Entertainment’s Alan Wake 2 was running at 864p/60fps and 1260p/30fps in the two modes shown, leaving players confused. […]
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Yesterday, Bloomberg reported Annapurna Interactive‘s entire staff resigned after negotiations to spin out fell through. This leaves tons of unanswered questions on the table including concerns about Remedy Entertainment‘s recent partnership with the company to aid in Control 2‘s development. After many reached out, it has been confirmed the Finnish studio’s deal isn’t impacted by […]
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Black Myth: Wukong was a surprise hit when it launched last month. Amid all the controversy, Game Science’s action game is the best selling game for the month of August on the PS Store. Black Myth: Wukong is August’s best selling game on PS Store around the world In a post by PlayStation Blog Japan, […]
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A known Capcom leaker has asked fans to keep their expectations in check for Resident Evil 0 and Code Veronica remakes. The remakes, which have been rumored for a while, reportedly won’t be as “ambitious” as 2023’s Resident Evil 4, which earned unanimous praise from players and critics alike. Capcom has yet to announce Resident […]
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Sony has been randomly awarding tons of PS Stars points to select members for simply completing campaigns. We’re not sure if this is a glitch or if Sony’s being unusually generous, but a number of players have reported receiving a whopping 500 points for campaigns that typically award a measly 50 points. Players taken aback […]
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Players think PSVR 2 or its successor may be going wireless after they noticed a curious icon in an image published on the PS Blog. Yesterday, Sony rolled out a major PS5 system update, which included the new ‘Welcome Hub‘ feature for select players. The Welcome Hub allows players to have widgets that display battery […]
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In theory, vampires and immersive sims go together as naturally as bats and caves. Immersive sims tend to involve a balance of stealth, acrobatics, raw strength and crafty manipulation, and vampires are celebrated for all of these things. Despite this, actual vampire-themed immersive sims are rare. My list starts with Vampire: the Masquerade: Bloodlines... and sort of ends there. In a devastating betrayal, Arkane Austin's Redfall wasn't an immersive sim but an open world co-op shooter (a not very good one). The much-delayed Bloodlines 2 was recently downgraded from immersive sim to RPG by new developers The Chinese Room. Arkane Lyon's Blade adaptation seems promising, but it's a ways off.
Here to paper over the immersive vamping gap in the market is Byte Barrel's Trust, "a new first-person shooter with immersive sim elements". It takes place in a world where the vampires are hunted for their blood, which has become an everyday human energy source, used for everything from car batteries to streetlights. The irony! I feel like, in the circumstances, the ideal solution would be for humans to let vampires suck their blood in return for vampires letting humans use their blood for electricity, but that wouldn't make for a very thrilling shooter. Anyway, here's the trailer.
If you’ve played Battle Brothers, you’ll know that Overhype Studios have a way of making you care for an underling, no more so than when you inadvertently send them onto the wrong end of a sharp blade. Menace, their upcoming turn-based tactical RPG, will also put the wellbeing of your chosen fighters at the forefront of your mind – along with a dramatic shift from 2D medieval sprites to the fully 3D battlefields of a unruly space frontier.
To survive in looter-booter Pacific Drive you have to keep the paranormal station wagon you drive around in good nick. You're constantly repairing corroded doors and swapping out busted engine parts with cobbled-together technology. But maybe this tinkering was a little too much. Our review praised the game for its "trunk loads of atmosphere" but called the constant need to craft stuff "laborious". If you also felt this, then good news. An update now lets you fiddle the difficulty options a generous amount, say developers Ironwood Studios, making the game easier and bringing crafting needs right down.
Buuut... if you thought the opposite - that the game wasn't hard enough - you can now tick a box that makes hitting yourself with the trunk door kill you stone dead.
If you're a fan of rhythm games and fun bops, then you might want to bookmark ol' Hyperbeat. Set in a wireframe world, you're to chop, dodge or ride notes as you slam your "hyperknight" through a tunnel at high speed. There's a subtle, dreamy story element to your musical journey, with confusing dialogue and a nice cherry blossom tree. Hmmm, curious. Anyway yeah, it looks rad.
Tiny Glade has been a constant presence on TikTok for the last year or so. It's never far away. In between burrito recipes and hymns to the Fujifilm X100v, this gorgeous toylike art tool's gamely turning stretches of balmy meadow into semi-ruined castles, semi-ruined villages and semi-ruined citadels.
Dreamy and slightly haunted, it's conjured words like "bewitching" and "spellbinding" in the comments sections, too. It makes sense, really. Tiny Glade's a game about making rustic dioramas and then photographing them. It's not hard to imagine some exiled magical person might live in here among the rocks and reeds and wild heather.
Alruna And The Necro-Industrialists opens with paired quotes from T.S. Eliot's The Wasteland and Mad Max: Fury Road - a blend of influences that would typically get you kicked out of the Creative Writing Club for being simultaneously too fancy and too obvious, but the game beyond the epigraph looks pretty swish.
It's "a compact and high-density Metroidvania, with a focus on sequence-breaking and playing things out of order". It uses a square aspect display ratio calibrated to give wizened Game Boy enthusiasts the shakes, and is made up of 200 single-screen rooms that "slot into the larger puzzle-box of the world". Also, you play a thorn witch who looks a bit like 1950s Tinkerbell, with a touch of Betty Boop. Here's a trailer.
Efforts to render Mars commuter-friendly proceed apace as Mars First Logistics embraces the magic of trains. The latest update for the physics-based open world build-a-car game introduces a mountable theodolite, which lets you stitch together monorail networks you can then ride about on.
If monorails strike you as frivolous, don't worry. It's more of a Shelbyville idea. And in any case, the theodolite also lets you construct networks of pipes, power lines and rail-less tarmac roads - the ready-salted crisp of the road family. It’s a chonky expansion that, in the words of lead developer Ian MacLarty, has only “scratched the surface of where this new system could go”. I am predicting an eventual pivot into either themepark management or factory simulator.
I am lost in my own factory. From every direction, every angle, conveyor belts and smelters and assemblers obscure my senses and envelop my being. Twenty hours ago I placed my first manufacturer somewhere around here. Back then it represented the state of the art, hatching me a pristine batch of 1.25 computers every minute - now I’ve forgotten where I put the damn thing, after delving into my factory’s guts to hook that piddly yet still useful batch of old relics up to my main production line. I’m building supercomputers now, and the many manufacturers that make those are hungry.
Something is always hungry in Satisfactory, and that hunger pulls you from task to task in a near-seamless and frankly beautiful daze of ever-escalating industry. It is mesmerising and it is fearsome, and after five years of early access it’s finally complete.
Happy this week, everybody! The squirrels are trying to kill me. There's a massive horse chestnut tree outside my flat, and whenever I walk under it they drop conkers on my head. The squirrels are clearly Maw cultists. They want to give me a concussion and choke off the supply of video game news to the Maw, which will then manifest fully and bring about an age of darkness. Well, the joke's on you, squirrels, because I used to play grass hockey as a kid and I've been hit in the head by hard round objects a million times over. How else do you explain my choice of career? Anyway, here's a curated list of PC games that are out in the next five days.
Goichi 'Suda51' Suda - of No More Heroes and Killer7 fame - reckons a focus on Metacritic scores is bad for creativity. Speaking to GI.biz recently alongside survival horror genre maker-upper Shinji Mikami, Suda expressed his frustrations with the review aggregator platform’s cultural cache.
"Everybody pays too much attention to and cares too much about Metacritic scores. It's gotten to the point where there's almost a set formula – if you want to get a high Metacritic score, this is how you make the game," Suda51 told Gi.biz.
For all the nightmarish enshittification modern life throws at us, we can at least feel warm and fulfilled about the resurgence of demos. Bountifully they await on Steam, like a friendly worker offering you toothpick-skewered cheese chunks at your local supermarket. And, oh, would you look at that: this cheese has some guns in it. Deeply customisable guns! SULFUR is a shooty roguelike with some excellent goblins and a deep RPG equipment system. And, if the Steam reviews are to be believed, some players are squeezing out dozens of hours from the demo alone.
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, it’s writer on Marvel’s Midnight Suns, Hindsight, Life is Strange Season 2 and more, Emma Kidwell! Cheers Emma! Mind if we have a nose at your bookshelf?
Sundays are for eating chocolate spread straight from the jar and rewatching Better Call Saul. Before that, let’s read this week’s best writing about games (and game related things!)
Back in June, Edwin covered One Million Checkboxes, a website with one million checkboxes that players could check or uncheck, with any change visible to all other visitors of the site. It became an obsession for some in the two weeks the website was online, as players fought to fill all the boxes, or undo the work of their peers.
The fight was far more complicated than it seemed, as the developer recently explained, with some players finding ways to encode hidden messages in the checkboxes.
Tales Of The Shire: A The Lord Of The Rings Game has been delayed into early 2025. The cosy life sim set in the home of the hobbits had initially been aiming for a late 2024 release, but developers Weta Workshop Game Studio announced they need more time.
Toem is a black-and-white photography puzzle adventure that delighted us back in 2021. Next week it's going to be free to keep from the Epic Games Store.
Good Saturday, friends! It's finally hitting Autumn, isn't that lovely? The leaves are doing that cool visual glitch where they look nice for once. All pretty and crunchy and satisfying. It's just a shame it only lasts a week or two before turning into mulch on the pavement. Reminds me of a Regina Spektor lyric: "Leaves become most beautiful when they're about to die". And now, inevitably whatever I write below this will be a lie, because I'll actually spend my weekend listening to old Regina Spektor songs, because she's just the best.
But for now at least, let's keep up the pretense that we're not all lying through our teeth every weekend with these posts. Here's what we're all (allegedly) clicking on this weekend!
In V Rising, you're a fledgling vampire on a mission to become absolute bossferatu of a Gothic open world. You get a Diablo-ish combat system, the ability to shapeshift into a spider, and a whole castle to prance around in, crooning at the moon. I like this premise almost as much as I dislike the fact that V Rising is also a survival game, in which you must fell trees and master a crafting system like a common turnip farmer.
What do we hope for when our interest in a game is almost perfectly balanced by our disinterest? We hope that the developers will treat us to a free-to-play weekend, in which our perhaps-unfounded reservations might be strategically offset by the endorphin rush of not having paid any goddamn money. This, V Rising creators Stunlock have now done. The game is free to download and play on Steam from right now until Monday, 16th September at 5pm UK or 10am PST.
Released last year, Mosa Lina is a chaotic 2D platform puzzler full of bombs and frogs and spikeballs and tentacles, all subject to real-time physics. It's an "aggressively random" response to what the developers call the "lock-and-key" philosophy of certain immersive sims. It's also just been Major Updated, with new two player cooperative local and online multiplayer, various quality-of-life tweaks, new recording functionality, and a suite of gameplay changes or fixes to make Larian's eyes water. If you've been holding out for a sim in which "frogs can jump off of other frogs" and "delete that's deleted by delete triggers the delete's deletion as it gets deleted", well, I encourage you to get involved.
After PowerWash Simulator's jet to success, it was inevitable, really. Whitethorn Games and North Star Video Games have only come out with a rival: Spray Paint Simulator. In it, you get out your spray painter and "shshshshshs" different colours of paint onto various surfaces. For whatever reason, the universe this takes place in doesn't seem to value brushes or those rolly mops. "No", it says, kicking your brush into the sun. "Spray or nay".
A European consumer advocacy group have published an open letter to the European Union Commission expressing their concerns about video games that make use of premium in-game currencies - aka, make-believe money you can buy with real money, such as Minecoins in Minecraft's Bedrock Edition.
The group in question are the Bureau Européen des Unions de Consommateurs, or BEUC, who represent 44 non-governmental consumer organisations from 31 countries, and have been around since 1962. They're accusing the publishers of Fortnite, EA Sports FC 24, Minecraft, Clash of Clans and others of misleading people - specifically children - with their in-game premium currencies, and breaching European Union consumer protection laws. On a press site that summarises the results of various longer studies, they offer the below broad complaints about the practice.
I could have described the multiplayer racing game Faaast Penguin a lot of ways. It is Fall Guys meets Snowboard Kids. It is Diddy Kong Racing but all the courses are water slides. It's Cool Runnings but there are 40 penguins instead of four Jamaicans. Okay, that last one is a bit of a stretch. But basically, yes, this brightly coloured free-to-play knockout racer feels like that one Super Mario 64 level where you race the big penguin down a slide, only this time there are a ton of other players trying to beat you to the secret shortcut. It's coming out next week.
We're having a bit of an indie freebie morning, it seems. My humble contribution is 50/50, a downloadable or browser-based game which I suspect will fill some of you with the deepest aggravation. As the name suggests, it's about cutting things in half - specifically food items, such as fried eggs (easy enough) and candy canes (WTF). You draw a line down each object with your mouse, then click or hit space bar to perform a slice. Then, the game calculates a percentage. If it's bang-on or very close to 50/50, you'll pass. If not, you'll have to start over. I know: this is how entire days are wasted. Sorry.
Haha. Hoho. Yes. Hehe. Yes. This rules. This rules so hard. Portal To The Cosmobeat is a rhythm dance battler where you copy the moves of your opponents by controlling each of your limbs, and your head, with a separate key. If you look down at your keyboard right now, you’ll notice your W, A, D, Z and X form a five pointed star - with the W key a bit off, granted. That’s you, that is. You hold down the limbs you want to wiggle, then control them with your mouse. It’s simple, silly, and very fun. Here’s a tray-tray:
Annapurna Interactive - the publisher behind games such as Cocoon, Stray, and Neon White - have seen their entire staff resign after an internal dispute this month, via Bloomberg.
The resignations came in the wake of a dispute between Annapurna Interactive president Nathan Gary and Annapurna studio head Megan Ellison. As Bloomberg report, negotiations were taking place to "spin off the video-game division as an independent entity." After failing to reach an agreement, Ellison pulled out of the negotiations, resulting in the resignation of Gary and “other executives.” Further resignations followed, with a reported two dozen other staff leaving the company.
There's no greater tool in video games than a grappling hook. 2022's Grapple Dog knew that, making it the core ability of its platforming. The ability returns in sequel Grapple Dogs: Cosmic Canines, out today, although there's now a second character to play as for those fools who favour shooting over hooking.
There seem to be an infinite number of video game showcase streams these days, each one promising to be full of exciting indie games. Whatever my feelings about the entertainment value of these streams, I can't deny I watch all of them, or that they introduce me to games I might have otherwise missed.
Next on the calendar is the Convegence games showcase on September 26th, which is a new event that - hey, what a twist - promises to feature exciting indie games. It does have some recognisable publishers onboard, including Secret Mode, Thunderful, and Kepler, among others.
Earlier today, Nic covered the full release of Steam Families, a feature which makes it easier for families to share a game library and for parents to manage kids' purchases and playtime on the digital storefront. It's a neat improvement over the old system.
Unfortunately I can't think about anything other than the Steam Families logo, which is pictured above and is clearly a shocked, possibly aghast face. Or so I thought at first. The more I stare at it, the more it seems to reveal.
Unity is scrapping their controversial "runtime fees", effective immediately. They're reverting to the "seat-based subscription model" that funded the game creation tool previously.
There are many reasons to play and write about Arco. The Mesoamerican pixelart landscapes, for example - radiant, cloud-hung platters of land with people and buildings reduced to daubs of paint in the foreground. The fact that it's about witnessing and surviving colonial invasion, rather than the more familiar European or North American video game fantasy of searching a New World for plunder.
The ensemble storytelling, with four, successively playable characters setting their own lenses to thickly entangled themes of sorrow, vengeance and growing understanding. The sparse, expressive dialogue, each phrase carefully tucked inside its speech bubble. The music. And the little things at the level of how you move, what you do. When you pick a faraway destination on your map, your character makes the journey screen by screen, which gives you a second to lean back and be a passenger, watching the horizon, at least until you're ambushed by a giant beetle.
Oh, S.T.A.L.K.E.R. 2: Heart of Chornobyl. Mere weeks from release after years of delays, plopped in front of me at a cramped, lightly vibrating Gamescom booth, and you still won’t reveal your secrets. I did get to play a brief whizz through GSC Game World’s eerie FPS – enough to feel encouraged, even – but be it time constraints or the darkness of my nighttime raid into the radioactive Zone, I would have liked to have quite literally seen more.
Then again, keeping the mystery intact may have been the point all along. "As a game director, I want to hide everything from the player", GSC’s CEO Ievgen Grygorovych had told me minutes earlier. "I'm fighting with the marketing team because they want to show as much as possible!"
If roller coasters are humanity's way of injecting ourselves with a dose of fear just to stay on our toes, then water parks are our way of turning our old enemy, the sea, into a captive entertainer (or is that aquariums?) Either way, Frontier are hoping to cater for all humankind's quirky day-out desires with Planet Coaster 2, by adding water slides and wave pools to the teacups and train rides of their management sim. I had a short go on it, and while there's no chance two hours of hands-on time could give me a full impression of the building game's suite of creative tools, I was quietly pleased with the jungle-themed pool I nestled into the earth. And with the little shark mascot I hired to patrol it.
Hollowbody’s introduction is masterful, and not just for a sallow skyline that captures the life-sapping dreariness of British coastlines. The horror nous required to impart unease in the middle of the day are somewhat eased up on when you’ve got all that serotonin-begone drizzle to work with, sure. But this feels more poignant than that. There’s a soulful drearines and utterly heartbreaking inevitability to the vibe here, as your character and rubber suited activist pals try to get the bottom of a horrific incident. It’s got best British indie horror film of the year written all over it.
An upcoming "survival experience" from the makers of Eve Online got its first trailer today, teasing spaceships against stellar backdrops. Eve Frontier was previously known as Project Awakening and is set in a faraway sector of the Eve universe. The developer calls it "a sandbox which focuses on self-reliance, skill-based tactical gameplay and third-party development". Huh? Third party development? Oh, I see. It has a bunch of blockchain cryptocurrency horseshit attached to it. Great.
Not enough Microsoft jobs have been splayed and flayed atop the Altar of Growth, so High Priest Spencer must once again perform the Rite of Strategic Repositioning. According to a leaked memo, Microsoft are laying off around 650 people "to organize our business for long term success". This is the same Microsoft that parted with around 1900 employees in January, and the same Microsoft that washed their hands of around 10,000 staff in January 2023, all in the name of shoring up the business for future prosperity. That "long term success" is certainly taking its sweet time. Or at least, it is if you're one of the poor saps in the trenches of, in this case, "corporate and supporting functions".
Sometimes we play video games to plunder the silty depths of our emotions, sometimes we play them to sharpen our wits and try the alchemy of engrossing systems, sometimes we play them to mud-wrestle with questions of power and responsibility, and sometimes we just want to wear cool sunglasses, have big arms, and fly around hitting stuff very hard.
Every man has his breaking point, and mine is the DP motion, aka the D-pad input used to perform Ken's Shoryuken uppercut in Street Fighter, and moves like it in other fighting games. I've never been able to perform it consistently. It's one of many moderately fiddly special attacks - written down for posterity in a tear-stained journal I keep sorrowfully beneath my pillow - which have walled me out of enjoying fighting games, much as I love thinking about them.
That wall grows ever higher as I age and my digits turn to dust and my dreams of launching Ryu like a sack of potatoes fade into the twilight. Still, at least I can still play and have fun with shooters, right? All you have to do in shooters is press a button once to make stuff go boom. Wait, Nightmare Operator, what are you doing? Nightmare Operator, no!
Better check those desert dunes again Caravan SandWitch, someone’s buried the lede. An open world you can explore in a few relaxed evenings? One that favours the joyous freeform sightseeing of an Elden Ring or Breath Of The Wild; where you’ll scramble up vast industrial concrete ruins on scavenging missions for inquisitive frogs, instead of being nagged by bothersome checklists?
Ok, rain check on that last point. SandWitch can’t help but eventually funnel the freedom of ambling around in your chuffy yellow van into restrictive collect-a-thons. Still, for much of its breezy runtime, this one’s a real panacea for gaming’s more bloated map-scourers. Plus, even when you are sent off to hamster-cheek scavenged components before making progress, there’s very little in this world that doesn’t feel intentional. Sidequests and storytelling crumbs are deliberately scattered throughout, and each building is a thoughtful concrete puzzle box. It is, in brief, a nice time.
You play as Sauge, a spacefarer returned to her planet of Cigalo after receiving a distress signal from her missing sister. Cigalo’s a cheery place, though economically and environmentally devastated after being exploited by an evil spacecorp named The Consortium. It’s populated by small settlements of people, some large talking frogs named the Reinetos, and the occasional friendly robot. Everything’s friendly, as it goes - even gravity itself. There’s no danger, no death, no damage from flinging yourself off the tallest building you can find. Just helping out your desert buds, upgrading your van with more gadgets to solve puzzles, or working on finding exactly where Sauge’s sister has go to.
Mummy and Daddy have not abandoned you, they have just gone to work again. They cannot hear you howling, but I can. I can.
I am torn between being deeply annoyed at the fact roguelike deckbuilder Bramble Royale: A Meteorfall Story allows me to poison skeletons, and actually finding it very funny. I suppose it would take an unnecessary amount of setup to lampshade that my dexterity brawler, Mischief, actually switches out her regular poison for bone-hurting juice when fighting skeletal undead. So, you get a pass for now, game. Here’s a trailer:
Steam’s family sharing feature Steam Families is now available to everyone on the platform, letting up to six total people share games from a single library, with each individual having access to their own saved games, achievements, and workshop files.
This means that, yes, when you all sit down together in the evening, you can enjoy a hearty family meal in the knowledge that between you, you technically own six copies of the Cities Skylines Big Butt Skinner Balloon.
Each person on the account will have one of two roles: adult or child. Adults can manage parental controls, set hourly or daily playtime limits, approve purchase requests, and control store access. Valve appear very proud of making it easier for parents to spend money, streamlining the “time-consuming” task of buying games for their kids.
There are cold opens and there are freezing ones. Sci-fi roguelike shooter Wild Bastards doesn't start on its strongest cowboy boot. You are dumped into the middle of an interstellar chase and summarily shown the ropes. The guns feel simplistic, the arenas bare, the loot vanilla, and the entire loop of beaming down to a planet and getting into small-scale "showdowns" threatens to become stale within the first hour or so. But then you find an outlaw buddy who offers a new way to shoot human dirtbags. Then another fellow bandit. And another. By the time your spaceship is half-filled with scoundrels and weirdoes shouting at each other, the game has warmed up enough to reveal its central idea. This ain't no grand FPS campaign, nor is it quick as roguelikes go. It's a snacky shootout sim with tumbleweed towns that feels best when you savour the pre-fight suspense.
Post-apocalyptic roguelike Neo Scavenger is one of my favourite games, but its spacefaring followup Ostranauts, currently in Early Access, is currently too fiddly and complicated for me. Here's some good news, then: Kitfox, masters of making impenetrable roguelikes more welcoming, have joined the project as publisher ahead of a planned 1.0 release in 2025.
Tomorrow will see the release of Nightingale's Realms Rebuilt update, which hopes to revive the ailing Early Access gaslamp survival craft 'em up. It's aiming to do that with a new handcrafted campaign, which now sits alongside the procedural worlds already present, along with new weapons, spells, boss battles, dungeons and much more, as the developers outlined yesterday in a new blog post.
It's been ten long years since Dragon Age: Inquisition, which means the next game in the series - Dragon Age: The Veilguard - likely has some modern design trends to catch up on. Here's one: The Veilguard will be the first game in the series to include a photo mode when it arrives in October.
Earlier today, Nic did me a great injustice by waving aside my suggestion that he write about Shroom And Gloom, because "I want to read you describing mushrooms in interesting ways". Nic, I have no interesting ways to describe mushrooms right now. I used up all the mushroom lore I've ever gleaned from real-life foraging when I wrote about Morels 2, and I spent most of that article whining about unicorns. The best I can do as regards Shroom And Gloom is to say that these Shrooms do indeed look very Gloomy, possibly because some mad human has wandered into their warren and is now stabbing and eating them.
Gold Gold Adventure Gold is a game that relies on raw enthusiasm and moxie to power you through a blizzard of confusing references. It boldly describes itself as a "Cult-of-the-Lamb-lite, Rimworld-lite, Majesty-like mixed with Black & White with a pinch of Against the Storm". Whoa there, pardner, save a few subgenres for the rest of us! I think that's half the New & Trending keywords on Steam in one sentence. If you're mystified, best watch the announcement trailer - it paints a clearer picture, though it does involve a startling amount of cartoon decapitation and dismemberment.
Today’s big news from the other side is that a tuned-up PS5 Pro is on the way, and a base spec, Blu-ray-driveless model will set you back £700. Or $700, in Ameridollars.
That’s a lot of cheddar for a living room games box, and while us Windows lot can’t quite claim pointing and laughing privileges – speccing a 4K-capable, DIY build desktop for seven hundred quid is certainly beyond me – the fact is that if you can get some pretty nifty PC kit for less. While still, let’s not forget, being able to play most of the PS5’s best games. It would not surprise me if someone from Sony’s PC division is already trying to entice Astro Bot underneath a cardboard box held up by a stick.
If there's one thing I've heard from Minecraft modders when I've asked for their thoughts on the future of Minecraft, it's some variation on "fewer updates, please". This might seem unreasonable if you're not into modding, but the price of updating a game is often that you break any mods designed for it. Hence, the parts of Minecraft's history many seasoned Minecraft modders - together with server owners and pro mapmakers - remember most fondly are the longer lulls between updates.
Sometimes, FromSoft craft the most masterfully tense boss duels you’ve ever seen, and sometimes, they aim laser pointers at both your eyes, cut off your feet, and expect you to dodge invisible leopards spitting lighting from the cockpit of a fighter jet made of other, more invisible leopards - as was the case with Shadow Of The Erdtree’s final boss’s final phase. If you had absolutely no trouble with this boss, I’m happy for you, as long as you go sit in the corner and keep it to yourself. For everyone else, you’ll be happy to learn the RPG's latest patch has “Improved the visibility of some attack effects” for the boss, alongside some other tweaks.
Patch 1.14, the full notes of which you can find hereabouts, comes bearing the following tweaks for Erdtree’s final boss:
Commence Star Wars rolling prologue screen: A minority Ubisoft investor has written an open letter to Ubisoft's board outlining their "deep dissatisfaction with the current performance and strategic direction of the company" and threatening a full-blown coup against the Guillemot brothers, Ubisoft's founders, and their backers at Chinese juggernaut Tencent.
If you partake of some virtual rubber-burning, you might remember Ubisoft shuttered its open world racing game The Crew in March by turning off its servers. Given that The Crew is an online-only game, that signalled its death knell… or death horn, more accurately. Then in April, they tow-trucked the game out of people's libraries and revoked their purchases. This led to a backlash, as you'd expect, and Ubisoft are accordingly taking a different approach with The Crew 2 and The Crew Motorfest. They're giving both an offline mode to "ensure long term access to both titles".
Abandon all hope, ye who are shackled to your workmates in Chained Together. The "co-op" game about escaping hell now has a map editor that'll let you make your own infuriating obstacle courses for condemned souls to throw themselves upon. Finally, you can make the endless mountain of perdition you have dreamed about since being emotionally scarred by Getting Over It.
There's something about mostly empty urban centers in the US that depresses me and disturbs my soul. Whenever I visit family in the States and find myself in a derelict shopping plaza or some other place affected by America's depressing sense of architectural planning and overreliance on cars, I can't help but feel a sense of dread.
Devil's Hideout, a point and click horror game made by indie dev Cosmic Void, takes place in one such abandoned American city, and manages to deliver on this sense of dread even if its eerie hellscape is rough around the edges.
Grand duchess of first-person factory sims Satisfactory has finally hit 1.0 on PC after five years in early access, introducing a "full narrative overhaul" together with some new alien technology which you can witness and boggle at via the 1.0 launch trailer, below. They've also announced a console version, but we don't care for such things. The only Satisfactory console I care about is the one that lets you deactivate the fog so you can obtain an unmurky view of your glittering conveyor belt empire.
Death and taxes remain constant, the sun rises and sets each day, and I must write about every bit of Total War: Warhammer 3 news until the end of time. No-one is making me, I must add. I simply cannot help myself. Every addition is one step closer to us getting an official Clan Skurvy. Creative Assembly just put out a new video going into more details about what to expect from the strategy game’s next DLC. Here’s a roundup of the last one to get you up to speed before I start frothing like a pint of Bugman’s. That was a Warhammer reference! From Warhammer!
According to Ukrainian government-run website United24 Media, Ukraine's armed forces are using Steam Decks to remote-control gun turrets in the course of the on-going war with Russia. The site has shared a video of a new turret system, ShaBlya, which was apparently developed by Ukrainian engineers and approved for mass production earlier this year.
I’ve been looking forward to playing Warhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen 'Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.
But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.
In March, the CEO of Embracer announced that the company's widespread removal of workers across their many owned studios was over. That has turned out to be false, as the megacorp continues to enforce layoffs and close down studios. Now, a support studio for Diablo IV and Tiny Tina's Wonderlands has suffered further layoffs, with over half the employees at the studio losing their jobs.
Following major layoffs and project cancellations at Bungie, the company has since announced their plans for Destiny 2, a game whose future was very much unclear. In their latest blog post, they've announced that they're taking "Destiny to places it has never been before". This means it'll get two expansions per year, alongside four free major updates. As for what's in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea of roguelikes or survival shooters for future updates.
Frontiers Of The Mind is cursed, by which I mean that 7-Zip turned red while I was extracting the file. What unsightly encounter deep within the bowels of my download file caused this temporary anomaly? No time to think about that. After playing this horror game, I’ve now got too many other questions.
I recently moved to a suburban neighbourhood where there is lots of relatively "wild" parkland and a few raggedy patches of woodland. I like to walk in the woods around evening time, after a hard day of writing stupid listicles about Call Of Duty. Forests are a critical preoccupation of mine, actually - check this lumpen thinkypiece I wrote about Alan Wake 2 - but they're also spaces for retreat and reflection, where I can shrug off the angst and lose myself in the spectacle of sycamores and silverbirch, arching over the path. Except. Except that sooner or later I start thinking about the roots.
Monica Harrington isn't one of Valve's official co-founders, but she was heavily involved in its formation and initial success - working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium - which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own - Harrington takes us through those heady early days.
When Warner Bros released a fairly abysmal trailer for the Minecraft Movie last week, there could be only one possible result: the game's legions of fan filmmakers, modders, texture pack creators, and garden-variety players would attempt to upstage it. That process begins with the speedy release of several fan reworkings of the trailer that use something like vanilla Minecraft graphics, rather than the original, unholy fusion of LB Photo Realism and Jack Black. This'll teach Johnny Hollywood to run his grubby hands all over our beloved Creepers, eh.
Hack the planet, wizard fans. A modder has cracked open some previously disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for folks to create their own levels or alter the game's existing environments. The toolkit (which was only made available last week) previously wouldn't let you do any of that, due to "technical constraints and platform-specific guidelines," according to developers Larian. But modders neither care nor sleep. It took them just two days to worm their way into the devkit's innards and make the impossible possible.
Autumn is upon us, or "fall" if you're from the other side of the pond. The leaves flake from the boughs like the dandruff of Pan, god of the wild - pandruff, perhaps? The waters of the rivers thicken, rejecting the fading sunlight, and the big coffee chains start doing monstrous things with hazelnut syrup. The Maw is ascendant during the darker months, its constellations growing visible to the naked eye. We will need a steady dosage of new PC games to keep it quiescent. Fortunately, this week is looking quite bountiful.
Well, if this isn’t a vastly impressive little gem I’m not sure what is. Qanga is a space exploration game set in a loading screen-less solar system. It features ship travel, combat, trade, and base building, and you can do all of it alone or with space mates. It’s got a demo, but it’s also on the cheaper end if you fancy buying into early access. Considering the pricing, I’d say it’s a real looker, too.
Star Wars Outlaws' next patch aims to tone down some of the action game’s “incredibly punishing” insta-fail stealth sections, alongside adding tweaks for “narrative context” at other points in the story. That’s according to creative director Julian Gerighty, who recently spoke to GamesRadar+ about what players should expect in the next update, coming “maybe in 10 days.”
Any ambitions you may have had to relive that scene from Trainspotting in the nightclubs of open world game GTA 6 have been cruelly dashed. Martyn Ware - of 80's synthpop band Heaven 17 - took to Xitter over the weekend to share his experience of Rockstar games attempting to licence his song Temptation. The offer, which Ware describes as for “a buyout of any future royalties from the game”, was allegedly for $7500.
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! I am ill, so no guest this week. To tide you over, here is a short excerpt from a story I started once about the redemptive power of forgiveness:
Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat’s various war crimes. Before that, let’s read this week’s best writing about games (and game related things!)
Industrial Annihilation is a mashup Planetary Annihilation (big robot armies do battle on a planet) with factory management such as Factorio (conveyor belts conveyor belts conveyor belts). When we last checked in with it back in January, it was funding via StartEngine with an ambitious eye towards a spring Early Access release.
Now it's September and it's just got done being successfully funded via Kickstarter, with a probably-still-ambitious eye towards an Early Access release before the end of 2024.
Godus developer Peter Molyneux thinks that generative AI is going to be a "real game changer" in video games, and that everyone will be able to "create a game from one single prompt such as 'Make a battle royale set on a pirate ship.'" These were among Molyneux's predictions for where video games would be in 25 years.
Shinji Mikami, founder of Tango Gameworks, thought the studio would be "safe as long as they continued to make Hi-Fi Rush games." Mikami was asked about the studio's closure by Microsoft earlier this year, and its revival under new owners Krafton at Gamescom last month.
How do you do, fellow humans? After a period of rather intense illness and staying indoors, I feel like an alien. Perhaps this weekend will be my chance to go outside, breathe in the rainy Glasgow air again, and engage in some general decrustation of the soul. Or, more likely, stay indoors and play games, because the outside is where other people are, and other people are scary. Here's what we're all clicking on this weekend!
After watching the announcement trailer for Whispers of the Eyeless, I have one request: please, do not have that voiceover in the full game. It is hammier than a hamster eating a ham sandwich in Hamburg during a performance of Hamlet. It starts with "The Whispers [of the Eyeless] call to me!!!" and does not improve from there. Beyond that, colour me fairly enthused.
I'll admit it, I downloaded the free prologue for horror game Baby Blues Nightmares mostly because I couldn't stop giggling at the offer to "utilize the unique abilities of a toddler", encompassing "stealth gameplay", "survival elements" and "upgradeable abilities". It's as though a toddler were actually an undersung class of special operator from a Tom Clancy shooter, rather than a wailing, hyperactive ball of tears and poop. Then again, I imagine Sam Fisher was a toddler once. Perhaps this is how he got started: escaping a smashed-up house full of roaming demon toys.
In the grim darkness of the far future, there is only widescreen. No ultrawide for the moment, sadly. As and when they add support for ultrawide monitors, perhaps they should call it "ultramarinewide". Ha ha! Ha. Anyway, here's what's coming in the first round of Warhammer 40,000: Space Marine 2 patches.
Not too long ago, Arrowhead dropped a vague list of improvements coming to Helldivers 2, as they admitted "inconsistencies" in their "approach to game balance and direction". They've now published another blog post that torches the vagueness of the previous post with the righteously democratic flames of specificity. Overhauls to enemies are on the way, less-loved guns will be more effective, reworks to armor penetration and health values are on the boil, and they're taking inspiration from "player fantasies" for certain weapons and stratagems. All of these tweaks are set to go live on the 17th September, so not long to wait.
The Gearbox developers working on Risk Of Rain 2 have released a patch for its poorly received expansion, Seekers Of The Storm. The recent DLC for the action roguelike came out of the oven a little doughy, with enough game-breaking bugs to thoroughly upset some fans. Including one bug that sometimes made the game's final boss accidentally invincible. Ah. Yesterday's patch seems to target the worst of these bugs, and the dev team promise there are more fixes are to come.
About 12 years ago, we drew our breath in pain to report that Lone Survivor developer Jasper Byrne's new "Zelda x Demon's Souls" action-RPG was no more. "It was too big for a single person to make," Byrne wrote at the time. "This is the root of the problem. It wasn't that I fell out of love with the idea, just that I can't physically do it." That was then and this, thankfully, is now. Byrne has tentatively returned to the project and begun sharing screens on social media.
Black & White was a god game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It's a crying shame that it's not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher) and Microsoft (who bought and closed developers Lionhead).
If you do still own a physical copy of Black & White however, you might be interested in Openblack. It's a fan-led project to create a modern, open source engine for running Black & White, and its first build was just released yesterday.
Every week of late I seem to pop up here with another new arcade racer to talk about, and well, I wouldn't want to break the streak. This week's new hotness is Parking Garage Rally Circuit, which is about powersliding around multi-storey car parks and is designed to look like a lost Sega Saturn game. It now has a release date: September 20th.
The second season of animated show Arcane is due to arrive on Netflix this November. After an initial teaser trailer back in June, Netflix have now released a more substantial two-minute trailer that you can watch below.
Every time you load up Agentia you are reincarnated as a different creature. "Creature" is perhaps too narrow a word - the game's "playable characters" range from geese, microscopic life and triceratops to menhirs and small rocky islands. Each forms the heart of a diamond of delicately drawn, isometric grid terrain with a baby mobile canopy of clouds and sun. It looks like an illustration from an old botanical or geographical textbook, although the inviting emptiness around the visible area also dimly reminds me of certain elder RPGs I used to play on Macintosh.
Did you forget about Baldur's Gate 3? Because Baldur's Gate 3 did not forget about you. Specifically, it did not forget about the incorrigible evil-doers amongst you who've been gunning for some additional plot catharsis. Larian's very bestest RPG has been biding its time in the shadows while you've been busy with other games. It has lingered silently while you've been off heisting on Tatooine or getting all messed up by Golden-Eyed Beasts, waiting and watching for the perfect moment - and now, it has finally struck with an unholy new patch, which adds 13 new Evil Endings, revamped splitscreen and an official modding toolkit. Foolish summer child! It is too late to flee.
"Do not forget to turn the system off before touching anything," says my astronaut colleague over the radio. I grab the faulty power transformer without listening, and am immediately electrocuted. Worse still, I have to hammer a quick-time button to recover. This is what it is like to be Jerry, the janitor of a cheap and poorly maintained space station. Jerry is being tasked with repair work beyond his job description, learning the ins and outs of an escape pod's machinery from his co-worker via radio. This may come in handy, as the station is about to explode. Tin Can is not a new game (it came out in 2022) but it is on sale as part of Steam's space exploration fest. And I enjoy a space game that makes me panic while alarms go off everywhere.
Pssst. You into hardcore 2D platformers? And do you like lil' green guys, just like, gooby wooby lookin' orbs of green? Then I present to you Gimmick! 2, which has an unexpected exclamation point before the "2" and all of the above. It's out now and will no doubt please fans who've been waiting years for a sequel to the original Gimmick!, and possibly other platform enthusiasts who are after a decidedly different style of gap-hopper.
Not very shockingly for a game that set Steam records within hours of release, Black Myth: Wukong is getting DLC, the first in a series of follow-up projects that continue the action epic's explorations of Chinese mythology.
Full disclosure: I hadn't heard of Bakeru until Graham mentioned it to me. Graham always has his hands on the video game pulse, gliding them over Xwitter or Steam or wherever and waiting for that "ker kun, ker kun" of a new Cool Thing. And that cool thing is Bakeru, described by its Steam page as "Japan-esque", but is in actual fact, very Japanese. I mean, you travel around 47 Japanese prefectures as a metamorphing tanuki who bashes evilness with his taiko drum sticks. Come on.
What I hadn't suspected was Bakeru's chops not only as a platformer, but as a means to increase your chances at success in pub quizzes. The game is a certified trivia Tardis, where you'll learn all sorts about Japanese culture as well as just like, the colour sepia being a genus of cuttlefish.
I've already said my piece on the hulking bugstomper in our Space Marine 2 review, but I'd like to celebrate one more thing about it - the photo mode. This is a fairly standard feature for a lot of blockbuster games, but in the world of Warhammer 40K there are so many mega-scale battles with pitch-perfect composition that I found it hard to resist hitting pause and taking a handful of snaps every few minutes. With a keen eye (and a beefy PC) you can capture some wonderfully violent moments.
Helldivers 2's third enemy faction is maybe definitely possibly probably almost certainly about to be released, as players report sightings of the mysterious menace on the game's Galactic War map. Development studio Arrowhead, aka the glorious government of Super Earth, are downplaying the rumours as usual. They're claiming (via in-game broadcast) that the fleeting appearance of a weird purple blob on the map screen is actually the result of fluids leaking from the corpse of a long-dead comms technician, stranded on a server farm somewhere. Who to believe? Ah, if only we had some means of shedding light on the reports. Some way of Illuminating the situation.
Bear with me on this, but I adore how swordfighting works in Dune. Ubiquitous wearable sci-fi shields repel any attack that comes in too fast, so everyone has to learn this unique, overtly dance-like form of close-quarters combat where every thrust and parry is necessarily slow and considered. Picture it: careful judgments of your movements, weighing up the right time to strike, every measured jab part of a wider strategy that culminates in the kill.
MOBAs are like that. Both in the fights themselves, sort of, where probing lunges lead up to bursts of lethality, but more broadly in each match as a whole. They’re map-wide knife fights, where a thrust is a well-judged lane push and a parry a savvy item buy. At first, playing Smite 2 felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that - but I am enjoying myself. Mostly. Despite Valve’s third-person elephant in the lane.
Blue Protocol is a Bandai Namco-developed anime MMO which released in Japan last year, and was meant to arrive in the west at some point this year courtesy of Amazon Games. Alas, that's no longer the case - and the game is also shutting down in Japan early next year.
Paradox are integrating four of Europa Universalis IV's DLCs into the base game. The Rights Of Man, Art Of War, Digital Extreme Upgrade and Common Sense DLCs will be free to all current and future players of the eleven-year-old grand strategy game from October 17th onwards.
On the same date, Paradox are also introducing a new Starter Edition of the game and lowering the price of the its Ultimate Bundle DLC collection.
Back in July, No Man's Sky reached version 5.0 with the Worlds update, which refreshed its planetary generation to introduce more variety alongside more detailed water, clouds, and weather. We didn't write about it at the time, because I suppose re-writing the very fabric of the galaxy seemed small-time.
Today's new update, however, adds fishing, and I can't not write about that.
Nikhil Murthy's Syphilisation is a "postcolonial 4X game", which might sound like a contradiction in terms. While approaches to 4X and grand strategy vary hugely between games, factions and players, the genre as a whole is firmly wedded to imperial conquest, both structurally and at the level of narrative aspects and set-dressing. Many 4X games are triumphal re-enactments of specific periods of colonial settlement and expansion. All of which is to say that Syphilisation is fascinating. It's a reworking of the genre which dismantles and reconstructs concepts such as diplomacy, research and production. It's also just left early access - find more details and a playthrough video below.
It's been 13 years since the first Space Marine came out. While it wasn't outstanding in the grander landscape of gaming, enough Warhammer 40K fans seem to have cherished the escapades of bulky blue boltgunner Demetrian Titus for the action game to merit a sequel a decade later. It left its story on something of a cliffhanger, with said hero being dragged away to face untold tortures by the Inquisition, the most zealous sect of this preternaturally paranoid sci-fi universe. Today, Titus is free again. Free to stomp towards hordes of alien foes, blast them with a plasma incinerator, and shred the stragglers with a chainsaw sword. Space Marine 2 is an often-satisfying scrapper that has me convinced of 40K's merit as a crafting ground for excellent-looking environments and creatures, even if I'm not particularly moved by the bland character of Titus and his fellow Ultramarines.
Warner Bros have released the first trailer for Vertigo and Legendary's Minecraft movie, the long-awaited or possibly, long-dreaded adaptation of Mojang's industry-straddling block-builder. Quick disclosure: I worked with Mojang and Microsoft on a book about Minecraft's first 15 years, shortly before joining Rock Paper Shotgun. As such, I am now obliged by the eternal laws of journalistic accountability to state that anything Minecraft-related is rubbish. But even if that weren't the case, I would describe this as pretty dismal.
If somebody grabs you from behind and turns you into a human shield in Call Of Duty: Black Ops 6, they can drag you around for about five seconds before you die, assuming they don't execute you early. Here are 12 things you can do in those five seconds:
If you're looking forward to digging into Starfield's Shattered Space expansion when it arrives later this month, you're in luck, as Bethesda's just put out a fresh deep-dive video that sees some of the DLC's developers talk you through what you'll be in for when you head off to discover what on Earth's up with House Va-ruun.
While we've already gotten a fair amount of details and teases about how the studio's gone about the DLC on a practical level and what it'll be like thematically, this is the first time Bethesda's really gone into depth in terms of setting up how your character gets dragged into its story, and exactly what they'll be getting up to.
In this fresh deep-dive video, various Starfield developers including lead crreative producer Tim Lamb and design director Emil Pagliarulo talk through the inital setup scenario for the expansion's main story, while also touching on some other interesting details, a couple of which we've heard before.
Netflix has dropped a brand new teaser trailer for Castlevania: Nocturne season 2, and it sure does seem like everyone's favourite vampiric blonde boy will play a big part.
It's Netflix Geeked Week, which means that the streamer has a whole bunch of announcements coming including things like Arcane, Black Mirror, and Avatar: The Last Airbender. But kicking off the event is some Castlevania: Nocturne news, most notably being that the upcoming second season of the animated series is coming to Netflix next year, January 2025. That's only four months away, so you don't have all that long to wait, even though it might be a bit difficult - a teaser trailer was released alongside the release date window, and while it didn't show off too much of the second season, it did make it clear that everyone's favourite handsome vampire Alucard will be back to help out Richter Belmont some more.
"Now joined by the legendary Alucard, Richter Belmont and his band of vampire hunters are in a desperate race against time," reads the description for the trailer on YouTube. "Erzsebet Báthory, the Vampire Messiah, who already seems invincible, seeks the full power of the goddess Sekhmet so she can plunge the world into endless darkness and terror." Those of you that have seen the first season might remember that Alucard turns up in the final episode of the eighth season, sporting a slightly new look that's mostly just down to fitting in with the sequel series' style.
Much like Premier League football clubs signing new players on ridiculous length contracts to (here comes a simplified and likely incorrect statement) spread the cost and avoid coming foul of financial fair play rules, I've started to look at the PS5 Pro as a cost/reward per year-type situation. In the end, it all comes down to when we're going to get the inevitable PlayStation 6.
No one knows (maybe Sony knows) when the PS6 is going to be released, but there's a very good chance it'll be at the end of 2027, 2028 or 2029. That's either three, four, or five years from the release of the PS5 Pro. That is quite a wide margin, and the exact year the PS6 launches in would be wonderful to know ahead of a potential PS5 Pro purchase. As a console early adopter I'm going to buy a PS6, but I'm less sold on buying a PS5 Pro (yes, $700 is a lot!), partly because its lifespan is a big unknown.
If the PS5 generation ends after seven years, I'd get just three out of the PS5 Pro, equating to approximately $230 a year. An eight-year run for the PS5 equates to $175 a year, while a nine-year (this might be pushing it) generation means five years of PS5 Pro and just $140 a year.
Not long after Larian released its official modding toolkit for Baldur's Gate 3, it took next to no time for one modder to find out how to unlock a developer mode in it that gives folks to do things like creating custom levels. Now, almost as quickly, the early looks at the first few levels that modders have been working on are starting to pop up, including a version of Avernus.
If you've been living under a rock, these modding tools came as part of BG3's Patch 7 which also included a heap of other stuff, if not everything that some Durge players wanted.
Taking advantage of the possibilities modder Siegfre's 'BG3 Toolkit Unlocked' has, well, unlocked in terms of level editing, a couple of other modders have begun sharing the early work they've been doing in terms of custom maps.
You've probably never played Professor Layton and the Mansion of the Deathly Mirror, but thanks to some dedicated fans, you might soon be able to.
Prior to the advent of smartphones, Japan was very ahead of the game when it came to mobile phones. They could do things that are commonplace these days like email, stream live video, take pictures, and even play games. In-depth games too, with even big names like Final Fantasy having exclusive releases on Japan-only phones (also known as Keitai phones), like the Final Fantasy 7 title Before Crisis - there were a few Kingdom Hearts games too, the most notable being the original version of Kingdom Hearts Coded (with the rest just sort of being minigames). A lot of these have sort of been lost though, as hardly any of them were released outside of Japanese phones, leaving fans to pick up the slack.
And that's exactly what fans are doing with Professor Layton and the Mansion of the Deathly mirror, a Japanese phone game that has been incomplete up until now. Game preservationist RockmanCosmo shared last week that fellow preservationist Yuvi had acquired a junk Fujitsu F906i phone, which just so happened to have all six chapters of the Professor Layton phone game. RockmanCosmo explains that "previously, we only had the first three chapters. An English translation will happen in due time!" The phone the game came from was in a real rough state - it literally looked like it survived a house fire - so it's honestly a bit of a miracle the whole game is being preserved.
Helldivers 2's much-hyped next patch drops tomorrow, September 17, and Arrowhead's saved something fairly special for the patch note reveal that'll likely round out the list of major changes it's letting us know about ahead of time. You know the 500KG bomb? It sounds like everyone's longstanding gripe with it has been sorted.
If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, a couple of different guns, and rocket-toting enemies.
For ages now, the Eagle 500KG bomb has had a percieved problem which mirrors the slogan of a certain British wood stain, paint and preservative manufacturer. It doesn't quite do what it says on the tin, with the visual explosion it produces being a lot more impressive than the size of the area it actually does damage over.
In an open world game, clouds take up a quarter of the screen at all times. They’re massive, important, and - all too often - completely overlooked. I can list a few of my all-time favourite in-game worlds (Destiny, The Witcher 3, Bloodborne, to name a few), and you know what they all have in common? Gorgeous skyboxes that do so much to help fold you into the fiction you’re playing; god rays and weather systems and a sense of scale that firmly roots you in whatever make-believe setting you’re playing in today.
But Assassin’s Creed Shadows isn’t make-believe. Not fully, anyway. As is now tradition for the series, Ubisoft is transporting you back in time, to a real historical location and time period, rooting this fantasy, very much, in reality. This time, we’re off to late-Sengoku period Japan, exploring the central regions of Kobe, Kyoto, and Osaka in 1579 as civil war threatens to choke the life out of this blossoming empire.
Like Mirage, Valhalla, Odyssey and Origins before it, Shadows is keen to project an idealised version of its setting to us - it’s not going to be a perfect, to-scale version of Japan, no. That would be a ludicrous undertaking. Instead, Ubisoft will be cherry-picking the most aesthetically- and mechanically-rewarding elements of the region, crunching them down to a scale that isn’t too overwhelming for your average Open World Enjoyer, and serving them up in a mouth-watering digital package that we can spent 100s of hours gawking at (that’s roughly the size of Origins, by the way).
As expected, The Witcher 3's REDkit modding tools have given modders a chance to have a go at doing a lot of complex stuff they couldn't beforehand. The latest of these looks to be the first ever proper attempt at giving the whole map full-blown seasons, and its creator says they're planning to see if they can get the time of year to switch dynamically in the future.
Yep, stop desperately trying to read into the extra line another modder added into TW3's best ending the other day while you wait for more news on The Witcher 4. As far as I can tell, this is a step beyond the very good individual mods that've, for example, allowed you to see what snowy Toussaint would look like.
Inspired by 'Seasons of Skyrim', a mod from a couple of years ago that uses very impressive scripting to allow you to experience dynamically switching climes, and the fact CD Projekt's latest REDkit modding challenge asks folks to show the studio "how fall can transform the Continent", modder ianjoseph1986 has put together 'Weathers and Seasons for the Continent'.
Diablo 4 has brought in a lot of money. This isn’t in itself surprising, of course, the game made $666 million in sales at its launch last year, setting a new record for Blizzard. But. has that momentum continued over 15 months later?
According to someone who's in a position to know, the answer is a resounding yes!
Alan Wake 2 has one more piece of DLC due out this October, and working on the soundtrack has left the game's composer a bit moist.
When Remedy announced that it would be releasing a couple of pieces of DLC for Alan Wake 2, I was ecstatic considering just how good that game was. The first piece, which was a mini-anthology type thing about a couple of characters from the base game (and one not so much from the base game that I won't spoil for those that haven't got to it yet). The second and final piece of DLC, titled The Lake House, is due out next month sometime, and the game's composer Petri Alanko has shared that working on it has left him "crying constantly", though of course didn't spill any beans on what the DLC will be like.
"I’m editing vocals for [The Lake House] DLC and this is by far the hardest thing I’ve ever run into, ‘cos the feels - I’m crying constantly, and it’s a damn ugly snot cry, not some posing-in-a-pic glycerin prop tear," wrote Alanko on Twitter. "Absolutely amazing stuff coming. I wish I could say more." Alan Wake 2 co-writer and co-director Sam Lake cheekily responded to Alanko saying "I might have written some lyrics to sum up the whole journey leading to and through Alan Wake 2," finishing with a shrugging emoji.
As many fans assumed, Splatoon 3's Grand Festival was its final Splatfest, so regular updates for the game are coming to an end.
Over the weekend, Splatoon 3 held a big Grand Festival, heavily implied to be the finale of the last two years of Splatfests. Now, as announced on the official North America Splatoon Twitter, it's been confirmed that regular updates are wrapping up, though that doesn't mean support for the game is ending. "After 2 INK-credible years of Splatoon 3, regular updates will come to a close," reads the announcement tweet. "Don't worry! Splatoween, Frosty Fest, Spring Fest, and Summer Nights will continue with some returning themes! Updates for weapon adjustments will be released as needed. Big Run, Eggstra Work, and Monthly Challenges will continue for the time being."
If you weren't aware, this final Splatfest was themed around Past, Present, and Future, with the first game's Callie and Marie representing Past, the second game's Pearl and Marina representing Present, and the third game's Deep Cut representing Future. Unfortunately for Deep Cut, Future walked away with zero points total, putting it in dead last. Present, i.e. Pearl and Marina, came second with 370 points, leaving Past, i.e. Callie and Marie, in first place with 500 points. Important to note here is that the final Splatfests of the first and second games had a small influence on how the subsequent games' story played out. So if Splatoon 4 is in the works, it'll be interesting to see how Past winning affects it.
Arrowhead added a couple of extra bullet points to the list of changes we know are coming as part of Helldivers 2's big patch tomorrow over the weekend. The big one? The eruptor's finally getting its shrapnel back, and hopefully in a form that should make you less likely to accidentally do yourself in when you fire it.
That's just one of the little snippets of the notes for Patch 01.001.007 Arrowhead's shared, as it continues to build to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later. If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, the railgun, and rocket-toting enemies.
Arrowhead's latest update note reveals centred around the eruptor and the arc thrower. Starting off with the former, as you might remember, it was all the talk back in late April/early May due to the shrapnel from it being the cause of lots of players accidentally killing themselves. The shrapnel was removed from the gun, but the buffs Arrowhead gave it in an effort to make up for this didn't do the trick in many players' eyes.
If you've been playing Space Marine 2 as of late, you may find yourself among the many keen to see more Chaos space marine content. Be it customisation options for the PvP multiplayer mode, or even some PvE missions to help flesh out the antagonistic faction, there's a real hunger for some more love for the Warhammer baddies. There may be some good news in the future for you, as Space Marine 2's creative director has offered some hope for Chaos content over Twitter.
Oliver Hollis-Leick, creative director at Saber Interactive, has spent much of his time in recent days responding to fan questions over the social media platform. It's through these that insight into future Chaos additions to the game was revealed.
When asked about more customisation and perhaps even PvE content for Chaos in the future, Hollis-Leick responded with the following: "There are a lot of requests for more Chaos customisation so it's likely we'll add it eventually. Chaos stories would be cool but we'll have to see. I'd love to tell their side of the story!"
There are constant questions over whether GTA 6 will be delayed, but one former Rockstar dev thinks any announcement of a delay won't come until next year.
Earlier this month, some rumours started to spread that GTA 6 had been delayed, but Bloomberg's Jason Schreier (known for his strong reputation when it comes to insider information) says that that doesn't seem to be the case after speaking with six employees at Rockstar - though he did also make it clear that these devs haven't been informed of a delay, meaning one could still be coming, but right now it doesn't seem to be happening. Of course, with all this talk of delays, it's still on the minds of a lot of players eager to jump into what is probably the most anticipated sequel of the decade.
In turn, former Rockstar North technical director Obbe Vermeij, who worked on several GTA titles including GTA 3, 4, Vice City, and San Andreas, offered his perspective on when news of a delay might come. "The decision to delay GTA 4 was made 4 months or so before the original release date," Vermeij explains of the beloved fourth game in the series. "Any further and it's hard to make the call. [Rockstar] is probably not in a position to determine whether they will hit 2025 until May-ish."
Warhammer 40K: Darktide - one of the best Warhammer games in recent years and a very good co-op shooter - may be popping up on the PS5 according to a Taiwanese game rating.
This rating, spotted by Gematsu, has seemingly listed the game as incoming to the Sony platform, though there hasn't been any official announcement by Fatshark or Sony for that matter as of writing. Whether this is a canary in the coal mine for a larger announcement in the near future, or a fumbled entry on a national rating platform historically fumble-averse will surely be revealed in the coming weeks or months.
Darktide has been trucking along rather nicely since its release. Originally let out into the wild in a peculiar state, with some genuine flaws tied to progression and performance, time has only made the game more inticing. These days, being blessed with notable major content updates, it's one of the better co-op PvE shooters out there. It's been doing rather well on both the PC and Xbox up until now, so PS5 players will surely be keen to hop into a game at its best.
Deadlock is still early in development, so some players have been able to play however they like without any kind of punishment - but the newest update should stop that.
Valve is working on a brand new shooter, one of the hero variety, if you hadn't heard, but it being still in the testing phase means that Deadlock doesn't quite have all the kinks worked out yet. However, when it comes to things like players just abandoning matches for no good reason, there wasn't a system that disincentivized such behaviour. As part of the game's September update, this has now been changed, with some punishments coming into effect in certain instances. For example, if a player has exhibited bad behaviour or abandons games too often, they can now be placed in a secondary queue that's less likely to find a match.
If they want to be freed from this low priority queue, they'll have to play a few rounds before being put back into normal matchmaking. On top of this, it's now possible for players to also lose access to matchmaking altogether, as well as being able to talk in voice and text chat, pausing, or reporting other players for abuse. It's incredibly important for online games to have punishments in place to discourage players with bad behaviours from doing things that cause other grief, as shooters aren't exactly always known for their kind and welcoming communities.
The classic mobile game Flappy Bird was announced to be making a return this week, except it's not quite the comeback you think it is.
I'm not going to ask you if you remember Flappy Bird, because of course you do, everyone does. It was a very OK mobile game that went viral about a decade ago in a way mobile games just can't really do anymore, that eventually led to its creator Dong Nguyen removing it from the App Store completely due to the stress of its popularity and a concern over players becoming addicted to it. Earlier this week, a surprise announcement revealed that Flappy Bird is coming back, with a group called the Flappy Bird Foundation leading the charge on its return.
This group claims to be a "new team of passionate fans committed to sharing the game with the world" (via IGN), and that this new version of the game will have new modes, characters, and massive multiplayer challenges. Kek, the developer of a game called Piou Piou which Flappy Bird may or may not have copied, is also involved, but notably Flappy Bird's creator Nguyen isn't. As it turns out, it appears that Gametech Holdings, the company that now owns the trademark to Flappy Bird, essentially just took it as it was deemed abandoned, filing against Nguyen and taking it without having to pay the developer anything.
Blizzard is celebrating World of Warcraft's 20th anniversary this year, and to do so it's… collaborating with itself by putting some WoW skins in Overwatch 2.
Collabs are all the rage these days for live-service games, but it can be a bit funny when a developer does it with itself - which is exactly what Blizzard has done with its latest one. This coming November is the 20th anniversary of World of Warcraft (I'm so sorry to those of you that have immediately been made to feel old), and so Blizzard has released a fun little trailer announcing the MMO's collaboration with the developer's other biggest property, Overwatch. The trailer, which you can check out below, is framed like a theme-park ride, which is almost definitely a reference to the fan favourite map Blizzard World, a theme-park-like map based on, well, you can probably guess.
"Join the celebration as Overwatch 2 and World of Warcraft unite the realms for a legendary crossover event!" reads the trailer's description. "Choose to represent the Horde or the Alliance as the mighty heroes of Overwatch honor the iconic characters from the world of Azeroth." By this, it means there are four skins you'll be able to grab when the collab drops on September 17, including Reinhardt as The Lich King, Widowmaker as Sylvanas Windrunner, Torbjorn as Magni Bronzebeard, and Zenyatta as Thrall.
It turns out the Watch Dogs movie is in production, and in fact has already wrapped on filming.
Much like the Minecraft movie and the Borderlands movie, the Watch Dogs movie has been in the works for about a decade now, though unlike the Minecraft movie which finally received a trailer last week, and the Borderlands movie which was released last week (and was so abysmal that it got a digital release only three weeks after it came out in cinemas), we haven't seen all that much of the Ubisoft adaptation. In fact, we haven't really seen anything, though there were a couple of pieces of casting news earlier this year, as well as one bit this week. With that came a tweet from Ubisoft confirming that uh, filming has been completely finished on the film adaptation of Watch Dogs, though I somehow seem to have missed the fact production had started at all.
I guess that's what happens when Ubisoft spends 10 years trying to make a movie - there's only so long someone can pay attention when it comes to production timelines. Apparently Ubisoft did actually announce production was underway this summer, but again, there hasn't been a game in four years (the AAA games industry is fine, thanks for asking), so general awareness of the series isn't exactly at an all time high.
Those of you hoping to go into The Legend of Zelda: Echoes of Wisdom might want to be careful, as the ROM appears to have been leaked.
It seems like you just can't spend any amount of time on the internet without being wary of spoilers these days, and as leak culture just continues to dominate, it's getting harder and harder to avoid them. Now, it seems like the ROM for Nintendo's next entry in The Legend of Zelda series, Echoes of Wisdom, has been leaked online (via Eurogamer). Earlier this week, YouTuber Nintendo Prime posted a video claiming that they had seen a link to a ROM that contains the entire game online, and that they "have confirmed" it's real. Nintendo Prime hasn't shared any footage from the leak online, noting that they just confirmed it "as part of my job," telling fans to "stop asking" for it because piracy is "illegal and career ending to do so."
Others verified the ROM leak was real too, with Zelda content creator Zelda Lore writing on their own Twitter, "WARNING! Echoes of Wisdom has LEAKED. People already have it on emulators. Be careful if you want to remain spoiler free." So far a quick look around the internet doesn't seem to show too much of the game, though I have seen elsewhere that the game's opening title screen has been shared (no I won't leak it, I'm not getting got by the Nintendo snipers today, thank you very much). A similar thing happened last year with Tears of the Kingdom, which eventually led to Nintendo Switch emulator Yuzu's development being ceased and its lead dev having to pay Nintendo $2.4 million.
Apologies to those of you hoping to escape to a cosy Hobbit life, but Tales of the Shire has been delayed into 2025.
While there's a seemingly infinite number of cosy games to play at any given moment, Lord of the Rings fans were unsurprisingly particularly excited by Tales of the Shire. You get to be a Hobbit and do things like fish, farm, cook, and explore the world of Lord of the Rings in a low-stakes manner, what's not to love? It was originally due out sometime this year, but as the year gets closer and closer towards its end, Wētā Workshop Game Studio has some bad news: the game has been delayed into 2025. It's obviously not the news you'd want to hear, especially when one of the most recent video game entries in the world of Middle-earth was The Lord of the Rings: Gollum.
"All of us here at Wētā Workshop are excited to have you join us in the Shire, a peaceful corner of J.R.R. Tolkien's world", wrote Wētā Workshop in a statement. "When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you're hoping for. To ensure that we deliver that vision, Tales of the Shire will now be launching early 2025. Thank you for your patience and continued support. Be sure to tune into our A Hobbit Day Showcase on September 22nd to learn more about Tales of the Shire and Our new release date.
It's still a bit unclear how Final Fantasy 7 Remake Part 3 will end, and the game's producer hasn't made that much clearer in a recent interview.
When Final Fantasy 7 Remake came out back in 2020, players who hadn't been spoiled by Square Enix's spoilerific trailers quickly discovered that the game actually wasn't a straight up remake, instead presenting things slightly differently. Some changes were more drastic than others, and this year's Final Fantasy 7 Rebirth followed-up on that by offering some of its own differences (as well as keeping certain things mostly the same).
But because of the inconsistency around what is and isn't different, fans are obviously wondering how the as of yet untitled third game will pan out, and in a recent interview with Anime News Network, producer Yoshinori Kitase responded to players' questions around how much the story will differ.
Those of you worried that Palworld will go the full live-service route likely don't need to be, as developer Pocketpair has no plans to make it free-to-play.
Palworld is the kind of game that's pretty perfectly poised to go free-to-play if it wanted to, as all those sales certainly put it in a strong position for a good long while. Many games of its ilk typically are free-to-play these days, opting for microtransactions and DLC as the main form of revenue, but in a recent interview with ASCII Japan (as translated by Automaton), Pocketpair CEO Takuro Mizobe was asked about whether Palworld will switch to the live-service model in its lifetime.
"When you think about it from a business perspective, making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability," Mizobe said. "However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path." He also pointed out how games like PUBG and Fall Guys managed to successfully switch to a free-to-play model, but noted that both of them "took several years to make the shift. While I understand that the live-service model is good for business, it’s not that easy."
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If you were lucky enough to have lived through the 7th console generation as a young adult with enough disposable income to buy a couple of games per month, you ate damn well. You probably have countless fond memories of each big new watercooler game that the studios of the day were firing out with alarming regularity, and you had no idea what the hell "games as a service" meant. Bliss.
What wasn't blissful, though, was how unreliable the machines were. The Xbox 360 of course was blighted by the Red Ring of Death scandal, a vast and expensive tech design and consumer rights blunder that cost Microsoft billions to put right. The PS3 similarly had the Yellow Light of Death, which wasn't as bad or as widespread as Microsoft's issue, but still affected a lot of people and is pretty much a guaranteed certainty if you're still lucky enough to have a working PS3 Fat: clean that thing religiously and change the thermal paste. Honestly. Do it. It will die eventually whatever you do, but don't tempt fate.
Like many children, I grew up playing whatever video games I could get my hands on, my early choices dictated largely by parental preference and what the owner of the sole computer shop in my rural hometown chose to stock. The original Sims was the first game I ever successfully lobbied to own: actively seeking it out — and my subsequent fascination upon actually getting to play it — was, with hindsight, a fairly significant early expression of my emerging personality as a 10-year-old. As you can probably imagine, therefore, four years and countless mercifully-untracked in-game hours later, I was about as hype for The Sims' first-ever sequel as a geeky 14-year-old can get. Read: extremely. And because life is nice sometimes, I was destined not to be disappointed.
All of which is to say that there's no denying the nostalgia factor at play here; but I still maintain that The Sims 2 was the high point of the franchise. And, while this isn't an uncontested view, it's not exactly a niche opinion either: it's a stronger candidate for the title than The Sims or The Sims 4, certainly; and while The Sims 3 has a lot of fans these days, the room temperature read seems to suggest it's an even split at best.
The Sims 2 wasn't criticism proof on launch, of course, even if it came in for less flack overall than its eventual sequels. For players of the original game, this was their first experience of going back to a base game without the add-ons they'd spent the previous four years (and a significant chunk of money) collecting to expand their experience. The conspicuous absence of features like pet ownership, vacations, fame, magical powers, and urban nightlife — all of which had been added through the original game's seven expansion packs — came in for a measure of criticism, especially once it became obvious that EA and Maxis fully intended to sell almost all of those features again for The Sims 2 in what amounted on a basic level to remakes of said EPs.
Forget all about the upcoming Silent Hill 2 remake, for now at least. Hollowbody is the latest survival horror game on the scene, and when VG247 previously described it as one of our most anticipated horror games, we had good reason to do so. Hollowbody is an exceptional experience that pays homage to many cult classics, while forging a unique legacy of its very own.
Playing as Mica, you are an unlicensed black market shipper in a dystopian British city. And while Mica’s home in Hollowbody’s world looks futuristic, with flying cars and neon hues, it’s the exclusion zone where you’ll be spending most of your time as she strives to find her missing partner, Sasha. As newspaper clippings, posters, and the array of corpses slowly reveal, this exclusion zone was one struck with disaster; a disaster that killed off many civilians and stripped them of their homes, and this disaster was far from natural. In fact, it appears to have been manufactured in a lab, so before you know it, Hollowbody is already providing you with a stark reminder of Resident Evil’s biological terrors.
This isn’t all that there is to Hollowbody’s story, however. The intricate and provocative world-building available allows you, as Mica, to really sink your teeth into these crumbling apartments and desolate streets, and the stories of the people who once walked them. The discoveries you make and radio signals you tune into are so moving at times that it’s hard not to compare the experiences of these characters to the very real experiences of real people in 2024. Hollowbody may seem dystopian and futuristic, but ultimately, it tells an incredibly pertinent tale.
Absurd Ventures, the company formed by longtime Rockstar mainstay Dan Houser a few years ago, has announced that it's formed a fresh studio under its umbrella. The studio, called Absurd Marin, comes with a starting staff of several former developers of Ascendant Studios' ill-fated Immortals of Aveum.
Yep, that's the Immortals of Aveum that came out last year amid a whole barrage of other interesting things, and, for the million reasons unfortunate things like this can happen, didn't deliver the sales the fairly lofty budget the execs had pencilled in for it led them to expect. This was followed by some layoffs at Ascendant, which obviously no one with sense, no matter how they felt about the game itself, wanted to see.
Now, Immortals' director and Ascendant co-founder Bret Robbins will be leading Absurd Marin (thanks, GamesIndustry.biz), which is made up of "about 20 developers from the core team behind Immortals of Aveum" as of writing, and will be working on a "story-driven adventure game".
Blue Manchu's Void Bastards, published back in the day by Humble Games, was a 'strategy-shooter' roguelike I enjoyed enough to grab twice, one DRM-free and another on Steam. More than five years later after its launch, Wild Bastards is taking things in a new direction I haven't been vibing with.
I was really excited to jump into this one. It looked remarkably stylish and breezy, the sort of perfect indie release for the pre-autumn AAA madness period. Unfortunately, my first few hours with it have been middling, and I was wondering whether I wasn't in the right headspace for it, yet some reviews are echoing many of my feelings.
From the get-go, it becomes abundantly clear Wild Bastards is a huge love letter to westerns. "Of course, it basically says so on the cover!" Well, yeah, but you might have the looks and lack the right voice. That ain't an issue here, as Blue Manchu has nailed the banter between characters (as annoying as it can often be) and the atmosphere of a sci-fi setting that borrows all of its skeleton from cowboy and bandits movies. There's even a team of 13 legendary outlaws and enough cliches to stop a train. It wears its influences proudly on its sleeve.
We already know Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the weapons you can wield as a diver, but Arrowhead's also taking on the task of makinbg certain enemies easier to fight. With that in mind, rocket devastators and gunships are having some extra limits put on their explosive potential.
The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later.
Arrowhead's latest update note reveal concerns rocket-toting foes, which have been the subject of some criticism from players, especially while excessive ragdolling has been another issue on the docket. Basically, a couple of measures are being brought in to make it a bit easier to take on these foes that're capable of dishing out enough explosive fire to even pin down a force as well-equipped as the Helldivers.
Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.
Part of this latest Warbond are a couple of stratagem variants - the TX-41 Sterilizer and the AX/TX-13 'Guard Dog' Dog Breath - with this being the first time Arrowhead's elected to include some in a Warbond, rather than offering the usual couple of new primary weapons. How are players feeling about it? Well, pretty ok, it seems.
As we reported yesterday, Arrowhead acknowledged this change in the blog detailing Chemical Agents by writing: "Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy."
In case you haven't heard, the PS5 Pro's a bit expensive. As was slapped across a barrage of rightly flabbergasted tweets and articles in the aftermath of the console being revealed on Tuesday, it'll set you back at least $699.99/£699.99. So, a lot of peopole have been asking, is it a no brainer to just buy a PC instead?
Well, that exact quandary has now been posed to Richard Leadbetter, founder of acclaimed hardware boffin hive Digital Foundry by IGN, and well, the answer isn't quite as simple as 'oh yeah, of course'.
Asked what a comparable PC build to the Pro would cost, Leadbetter said: "Probably a fair bit more [than the PS5 Pro]. The GPU that you're gonna need, if you consider a holistic view of all of the different components - the enhanced ray tracing, no AMD GPU has that at the moment, the machine learning block, no AMD GPU has that - it's almost like an Nvidia-style feature set, but made by AMD.
Great news for all you Concord players out there, official merch is now avialable for sale or pre-order. Listed on the US version of the PlayStation Gear store, you can pick up a Concord mug, t-shirt, hoodie or beanie to show your love for Sony's hottest live service release. If they're anything like the game, they'll be flying off the shelves, so buy 'em while you can.
As we all know, Concord is one of the more interesting games to be released in recent memory. The hero-shooter was released and promptly shut down about two weeks later. It was pulling in only a few hundred players on Steam on launch day, with those figures dropping down below the three digit mark around its death. Still, nothing screams high fashion like irony-rich clothing.
Believe it or not, there may be some people out there keen to grab some of these. Not only are there groups of gaming enthusiasts who might get a laugh out of owning some of this stuff, due to its relation to one of gaming's biggest budget flops, but there are also roughly 2,000 people who've signed a Morbius-style petition to bring the game back. Did they sign for a laugh? Absolutely. But if they get a kick out of that, then maybe repping some Concord merch will tickle them the same way?
All 25 members of staff on the gaming team at Annapurna Interactive - publisher of acclaimed indies like Outer Wilds, Stray and Neon White - have reportedly resigned after talks to spin-off the division as an "independent entity" broke down.
According to a report from Bloomberg, corroborated by IGN, Annapurna president of interactive and new media Hector Sanchez has reassured partner developers that the company will continue its existing contracts.
The report states that Annapurna Interactive President Nathan Gary and his team had been negotiating with Annapurna Pictures owner Megan Ellison over spinning off the gaming division into "independent entity", with Ellison pulling out of these negotiations at some juncture. The resignation of Gary and the other staff followed this development.
Space Marine 2 appears to be the current hotness. It's popped off on Steam, hitting an impressive player count entirely with early adopters before smashing that figure once again as soon as the gates were thrown open by the game's public release. The result is multifaceted. Not only do 40K fans get a loving send-up to the world they've invested much time and money into, but a new group of 40K fledglings have been given a bombastic welcome to the far-flung future British artists and game designers created in the 80's.
Reactions have been wonderful to see as a longtime 40K dork. One such example, Forbes writer and Destiny 2 know-it-all Paul Tassi posting his reaction to seeing cyborg cherubs and candle-lit rooms, is a lovely reminder of all the dark and rich flavour that floods the senses in 40K media. Space Marine 2 is a full of that, and I hope it opens the door for brave journeys into even stranger depths found within the canon.
Make no mistake, Warhammer is full of all sorts of dope, intriguing stuff. Saber Interactive did an excellent job introducing us to a slice of the IP through the lens of the Ultramarines, which is a smart choice. Not only are they the most vanilla of space marine chapters, they're also the poster boys. Big blue dudes that are jacks of all trades. But there are other chapters that make them seem bland in comparison. The Blood Angels are space vampires. Dark Angels are space knights, and the Space Wolves are, you guessed it, space vikings that may or may not turn into wolves themselves.
Remember Tony Hawk, skateboarder and star of a bunch of video games that served as foundational experiences for you and your mates - assuming you grew up with dreams of competing at the X Games and having Rage Against The Machine play at your medal winning afterparty? Well, he's just teased plans to commemorate the original Pro Skater's 25th birthday, apparently with help from Activision.
"I wish I could tell you more, but I can tell you that I’ve been talking to Activision again, which is insanely exciting. We’re working on something,” Hawk said, over a plate of Chinese chicken salad and the spaghetti bolognese that you get at LA's Chateau Marmont hotel.
“This is the first time I've said that publicly," he added, "I think it will be something the fans will truly appreciate.” Hawk did also rule out the idea of it being contact lenses that make you skate like him, so there you go.
Helldivers 2 developer Arrowhead has revealed the next Warbond that'll be arriving in the game. It's called Chemical Agents, and will live up to that name by letting you douse enemies in horrible gas and unleash some similarly toxic odours on your teammates through a fart emote.
The news of this Warbond comes as studio is building to the deployment of Patch 01.001.007 on September 17, which thus far looks to be bringing a heap of buffs in an attempt to get the game's community back into their happy zone, following recent criticism over nerfs. Here's hoping the follow-up to the Freedom's Flame Warbond passes that same smell test.
As outlined in the PS blog post announcing it, Chemical Agents is set to drop on September 19, and offers a bunch of gear themed around the kind of stuff you might don if you were trying to rid the entire galaxy of bacteria using everything you keep in the cupboard under your kitchen sink.
To the surprise of absolutely no one, Hollywood appears to have taken the wrong lesson from Barbie's success (it only worked because there was an interesting creative vision behind it), and now we're facing an even deeper sea of slop built around brands. Up next: Cola Wars, from acclaimed producer Steven Spielberg and with comedy master Judd Apatow in the director's chair.
To be fair, Deadline's report states this will be a movie based on the true story behind the Coca-Cola and Pepsi conflict, but who the hell cares anyway?
Spielberg will produce the project, which had been in development for a while at Sony, through his Amblin Entertainment banner. It was bought "as a pitch" for $1 million-plus earlier this year by the studio. Cola Wars (tentative title) is being penned as we speak by Jason Shuman (Apple's Acapulco) and Ben Queen (Netflix's A Note of Explanation). Queen also worked on Cars 2 and 3 for Pixar.
If you’re expecting The Grand Tour: One for the Road to be a sombre, sedate affair compared to the trio’s previous work, think again: if anything, it proves that advancing age hasn’t blunted their capacity for causing mayhem, or embarrassment to the foreign office.
Zimbabwe, the gloriously filmed final location for their beloved format, is a poor country with a great deal of mineral wealth, the movement of which is very strictly controlled. It’s possible to buy large quantities of raw silver in Zimbabwean markets for ridiculously cheap prices, though, which formed the basis for one of the new special’s more ridiculous challenges: casting car bling from it.
Clarkson fashioned an antelope skull from the precious material. James May crafted himself a nifty new steering wheel with a solid lump of the stuff. Hammond cast himself a new spoiler for his Ford Capri: but didn’t have enough to make it full size.
The highlight of the first Venom: The Last Dance trailer was the symbiote taking over a horse, which... isn't exactly high praise. In the just-released second preview, however, things are looking more intriguing and unexpectedly high-stakes.
We already knew that the third Venom movie was meant to be the 'end of the line' for Tom Hardy's Eddie Brock and the chatty Venom symbiote unless some sort of very half-assed crossover event movie happens with Morbius, Kraven, and whatnot. The first trailer also introduced Chiwetel Ejiofor as a military-type and Juno Temple as a scientist both trying to hunt down and understand the symbiote just as a major invasion hits Earth. Now, the plot is getting a bit more complicated.
One major complaint about the two Venom movies released so far, which have done really well at the box office despite the middling critical receptions, was that they lacked compelling-enough villains or threats that went beyond just another guy wearing a symbiote in a different colour. Sure, Carnage is a big villain from the comic books, but he was wasted alongside Woody Harrelson's Cletus Kassady. Now, in the final stretch, the creatives and producers behind the saga are raising the stakes by bringing Knull, the god and creator of all the hungry symbiotes, into the fold.
The Grand Tour’s final special, One for the Road, is a poignant farewell to one of television’s most successful, and endearing, male friendships. And it’s not hard to understand why it might be time to say goodbye to the format that presenter Jeremy Clarkson and producer Andy Wilman invented all those years ago: they’re old now. As you get older, things get harder to do. Even at the relatively spritely age of 40 I can attest to that.
But there are more tangible concerns than the imperceptible march of biological decline, and more than a few of them were listed on Tuesday night’s Q&A, An Evening with The Grand Tour, a special event that was part press junket, part celebration of three lives well lived: as well as us journalists, most of the crowd were family and friends of the main three. Lisa Hogan, Clarkson’s long-suffering partner who has become a fan favourite on sister show Clarkson’s Farm for giving as good as she gets, was in attendance, alongside the production crew they’d worked with for years. The mood of the night was hard to pin down: sombre, but jubilant. More Irish Wake than Statey Funes.
Clarkson, by his own gleeful admission, is getting “too fat” to fit into supercars. A practical reality that will surely put the kibosh on any hopes to see him do one last lap in an Ariel Atom. More pressing, and concerning for anyone hoping to continue the format in the future (be they Amazon producers casting for a next generation of Grand Tour or BBC Studios heads surveying the smouldering wreckage of what was once Auntie’s biggest export), is the sense that Clarkson & Co have simply exhausted the list of things you can do with car, short of successfully firing one directly into space, like the infamous Tesla stunt from a few years back.
Earlier this year, we learned a new Jurassic World game was in active development at Frontier. While the press release didn't 100% confirm the project is Evolution 3, it was the most likely possibility. Now, new details on the company's portfolio strategy for the next year and beyond have illuminated the matter a bit more.
Via user HeavyGold8 at r/jurassicworldevo, we've received further confirmation the previous two Jurassic World Evolution games were huge for both Frontier and Universal, the latter of which owns the IP and is preparing to release a new Jurassic World movie next year, despite the fact it's still shooting. Moreover, it appears the company's next game based on the IP will arrive between June 2025 and May 2026 (during FY 2026).
The second slide shared by the user features an image from Jurassic World Evolution 2 as a placeholder, and given recent chatter straight from the company about doubling down on simulation and management games over experiments across other genres, this very much feels like the best hint we can hope for at a release window outside of an actual official announcement.
As though it's sensed that Space Marine 2 has dragged us back to the 360 era vibes-wise, Xbox has announced that , as part of what it's dubbed "an updated friends and followers experience", it's bringing back a traditional friend request system reminiscent of the one it had it had back in the day.
Yes, this means that you'll be able to learn even more clearly that that random you think you've formed a bond with doesn't want to be associated with you for more than the few hours they already have. It's ok, it's not you, it's them.
"We’re thrilled to announce the return of friend requests," the console maker wrote in a blog post about the coming change, "Now, you can easily send, accept, or delete friend requests, making it simpler to connect with others. Friends are now a two-way, invite-approved relationship, giving you more control and flexibility. Meanwhile, following someone remains a one-way connection, allowing you to stay updated with their shared content, whether it’s another player, club, or game."
Microsoft is reportedly laying off 650 staff from its gaming division, according to an internal memo sent by Xbox CEO Phil Spencer to to staff, which has been published by both IGN and Game File.
This latest round of cuts would follow the company laying off 1,900 staff from its video game division back in January this year, and come amid what's been an incredibly torrid year games industry-wide on the layoff front.
In the memo, Spencer wrote: "As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long term success."
Obi-Wan Kenobi, an okay show that was carried by Ewan McGregor's strong lead performance, was meant to be a limited Disney Plus series. To this day, Lucasfilm still hasn't announced plans to do more, but that isn't stopping both McGregor and Hayden Christensen from campaigning to return to a galaxy far, far away.
Ewan McGregor is receiving his own star at Hollywood's Walk of Fame today, Thursday 12, and ahead of the event, he talked to Variety about his career, paying special attention to his surprisingly long run as Obi-Wan Kenobi, first as one of the leads of the Star Wars prequels, and years later in the Disney Plus show that reunited him with Hayden Christensen.
After expressing his love for Alec Guinness' work as Obi-Wan Kenobi, he once again openly admitted he's down to work on another season should the opportunity arise: "I really do hope we get a chance to do another one...between where we ended off in the series and when Alec Guinness comes on screen with Luke Skywalker, I think there’s another few stories to tell in there." The (for now) limited series ended with Kenobi saving Leia from Imperial captors and facing Darth Vader to finally let Anakin Skywalker, the man he left to die on Mustafar, go. After that, he finally got to meet a very yong Luke and wandered into the desert, only to be greeted by Force ghost Qui-Gon Jinn, which explains why he managed to become one with the Force years later instead of simply dying at the hands of Vader, something that was already suggested in Revenge of the Sith.
Warning: Major Spoilers for The Witcher 3: Wild Hunt lie ahead.
Which ending to the base version of The Witcher 3 you get depends on a lot of things. There are the big obvious choices, along with a heap of smaller ones, and it's the former that really shapes the final proper cutscene you get before the game paints a picture of the rest in storybook style. As it turns out, there was a little more to one of these final cutscenes, and a modder's now restored it.
As with the majority of the more interesting works that've popped up as part of a Witcher 3 modding rennaisance over the last few months, this one wouldn't have been possible without the REDkit modding tools. You know, the ones that're providing a lot of cool stuff to help tide us all over while we wait for more news on The Witcher 4 and the other projects CD Projekt's currently busy working on.
The Penguin finally premieres on Max in exactly one week, on September 19. We're now learning more and more about the process of shooting the long-anticipated series, and it appears that Colin Farrell didn't have a super great time under all the prosthetics and makeup.
As part of Total Film's new issue, the actor explained the highs and lows of returning to Gotham as Oswald Cobblepot, and while he praises the character that's been created by Matt Reeves and showrunner Lauren LeFranc, he also was happy to leave him behind.
"Don't get me wrong – I loved it – but it got in on me a little bit. By the end of it, I was bitching and moaning to anyone who would listen to me that I f**king wanted it to be finished," he openly admitted before describing his personal attachment to previous iterations of the character. "It's not like I didn't know who I was and I was going out and burning cars and s**t, but... if you take what Matt Reeves created and then what Lauren [LeFranc, showrunner] did and what Mike [Marino, prosthetics and make-up designer] did and put them all together, it was a really powerful experience."
My first console was the SEGA Master System. It was awesome. My second console was the SEGA Mega Drive. It was awesome. My sort-of third console was the SEGA Mega CD. It was awesome (to me). My fourth console was the Sony PlayStation. It was awesome. My fifth console was the Nintendo 64. It was awesome. My sixth console was the SEGA Dreamcast. It was amazingly awesome. My seventh console was the PlayStation 2. It was awesome. My eighth console was the GameCube. It was awesome. My ninth console was the Xbox. It was awesome. My 10th console was the Xbox 360. It was awesome. My 11th console was the PlayStation 3. It was awesome. My 12th console was the Wii. It was awesome. My 13th console was the PS4. It was awesome. My 14th console was the Xbox One. It was awesome. My 15th console was the PS4 Pro. It was awesome. My 16th console was the Xbox One X. It was awesome. My 17th console was the Xbox Series X. It is awesome. My 18th console was the PS5. It is awesome.
Some of those were imported so I'd get them way ahead of the UK launches, because that was a super cool thing to be able to do. I didn't include consoles I later bought out of release order (Saturn, Jaguar, SNES), all the peripherals, nor the handhelds. Does this make me a "hardcore" gamer? Have I also dedicated my work life to video games and the world they inhabit? Am I miffed about the price of the PS5 Pro? Yes.
Obviously, as this is games media and we must capitalise on the latest industry controversy, I've been thinking about the £700/$700 price of the PS5 Pro since its announcement on Tuesday afternoon.
Jason Damron, the voice actor behind The Storyteller - the main character of a long-running and popular fan-made Fallout lore video series on YouTube - appears to have died.
This is according to a tweet posted earlier today by Damron's account, which uses his online handle Kankennon and is the same one credited in the descriptions of the most recent Storyteller videos starring him.
"Hello everyone, I am Emily Damron, Jason Damron's (the Storyteller) daughter," it reads, "I just wanted to share that on Saturday September 7, my father passed away after a horrible year of health. He was diagnosed with stage four adrenal cancer that spread to the liver."
Neil Gaiman was accused of sexual assault earlier this year, and it's now being reported that as a result production on Good Omens season 3 is being paused.
Back in July, a report was released alleging that Nail Gaiman had committed sexual assault against multiple women, one of which allegedly had signed a non-disclosure agreement following her experience with the author, others having previously served as nannies for his child. Currently, Gaiman has denied the allegations against him, but earlier this week Deadline reported that production has been paused on the Amazon Prime and BBC adaptation of Good Omens, a popular show based on books he co-wrote with Terry Pratchett.
While a spokesperson provided no comment to Deadline, the outlet claims that it had heard there are discussions about possible production changes. However, Deadline has now reported that Gaiman himself has offered to step back from the third and final season of Good Omens. This is apparently so that production can continue on it, but according to Deadline this is not an admission from Gaiman that any of the allegations are true. Amazon is reportedly believed to be considering Gaiman's offer, but no final calls have been made just yet. The show is currently in pre-production, and was originally slated to be released in January, 2025.
Your Friendly Neighborhood Spider-Man is still yet to get its first trailer, but Marvel has announced a prequel comic to coincide with the animated series.
Despite the fact that Marvel's animated take on everyone's favourite web-slinger, Your Friendly Neighborhood Spider-Man, is due out in about two months, we haven't seen all that much of it. Even still, an upcoming prequel comic run has been revealed that essentially serves as an origin story for this version of Peter Parker, with Marvel describing it: "In this new comic book series, you can take the very first steps along with him as he discovers his powers, decides to become a hero, and even picks out his name and costume. Now Peter’s gotta survive an entire Freshman year as a newbie crime-fighting vigilante…and if you think you know how this story goes, you are in for a surprise!"
Presumably that last line is hinting that his origin story won't be so cut and dry, and that it'll differ from the usual Spider-Man affair. It has a strong team attached to it too, with Eric Gapstur serving as the artist for the five issue series, and Christos Gage attached as the writer. Gage is very familiar with Spider-Man, having written numerous comics, and Insomniac's games too.
Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the RS-422 railgun, with Arrowhead having slid the weapon's damage numbers upwards in its efforts to deliver the kind of fun that the game's community has been asking for.
The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17.
Following up on revealing its plans in terms of buffing flamethrowers yesterday, Arrowhead's latest revceal concerns the railgun, which was a very popular weapon, especially early on in the game's lifespan when it was being used to take down armoured foes before being hit with an unpopular nerf.
If anyone’s asked me over the past few years which of the big annual sports franchises generally offered the most bang-for-your-buck on a yearly basis, I’ve probably said NBA 2K.
It’s not a hugely ringing endorsement - unless you’re interested in whichever minor tweaks to the formula are on offer, you can generally skip any at least a year or two of it or its competitors in the handegg or footsphere business without actually missing much. But, in a genre where the strength of the package, the sheer volume and depth of content aimed at letting you do a sports thing in various ways, is king, NBA 2K’s felt like LeBron. If he was constantly trying to sell you fake money.
NBA 2K25 is just as big as its notoriously girthy predecessors, clocking in at about 133GB on my PC, which is in the ballpark of Starfield and Baldur’s Gate 3, both games that are noted for their hugeness. What you get for surrendering all that hard drive space isn’t a sports game so much as it is several smaller games that’ve combined into one giant mecha-sports thing. Like if you told Shaq, Kobe, and Phil Jackson to stand on each others’ shoulders.
Warning, spoilers for Elden Ring: Shadow of the Erdtree lie ahead.
Hello. There's a fresh patch just dropped for Elden Ring, and it's full of balancing changes that'll no doubt effect your highly sophisticated build that relies on waiting for the enemy to attack, then dodging and shouting 'Boo!' at the top of your lungs. The big headliner? Some tweaks to Shadow of the Erdtree's big final boss that look like they'll make him easier to beat.
Look, before you start drafting an angry letter to FromSoft about the need to stick to its principles of making things tougher than a very cheap steak, maybe take a look through the changes first, yeah?
Netflix has a new alternative history anime on the way, Leviathan, and it has some incredibly strong talent behind it.
Animation studio Orange is back with a brand new 3DCG series, Leviathan, an anime that's actually based on the 2009 novel of the same name written by Scott Westerfield and illustrated by Keither Thompson. Both the series and the book is an alternate history version of World War 1, where the Central Powers, i.e. the German Empire, Austria-Hungary, the Ottoman Empire, and Bulgaria (known as Clankers in the book) use big mechs and war machines, as well as artificially made living creatures designed for battle to fight in war. Essentially, think World War 1, but steampunk.
You can check the first teaser trailer for the series above, which does give a pretty lengthy look at the show, just without any voice acting. There's some pretty serious talent attached to it too - on composing duties are Nobuko Toda and Kazuma Jinnouchi, a composing duo that's worked on titles like Metal Gear Solid 4, Final Fantasy 14, and Halo 5.
A third Dune film is in the works, but if you ask Denis Villeneuve, his take on the sci-fi classic is "not like a trilogy."
At the moment, Dune director Denis Villeneuve is currently in the process of writing a third film, which will be based on the second book in the series Messiah. But despite being a third film, the director isn't viewing them as a trilogy. Villeneuve recently made an appearance on Vanity Fair's Little Gold Men podcast, where he spoke about the Dune films, and his plans for the series going forward. "First, it’s important that people understand that for me, it was really a diptych," Villeneuve said of his two Dune movies.
"It was really a pair of movies that will be the adaptation of the first book. That’s done and that’s finished. If I do a third one, which is in the writing process, it’s not like a trilogy. It’s strange to say that, but if I go back there, it’s to do something that feels different and has its own identity."
A PS5 port of Palworld - that hit from earlier this year that got everyone realky into or really angry about the idsrea of Pokemon with guns for a hot minute - has been the subject of speculation for a good while now. The latyest potential hint that it could actually be coming? A listing for this year's Tokyo Game Show.
This certainly isn't the first time chatter about Palworld possibly rocking up on Sony's consoles has popped up, with what many interpreted as a Twitter tease of it from Palworld community manager Bucky back in June having prompted some hope, and Pocketpair itself not having ruled out maybe brining the game to more platforms.
The latest potential hint at Palworld hitting PlayStation is a listing on the Japanese Computer Entertainment Supplier's Association (CESA)'s record of games scheduled to show up at 2024's Tokyo Game Show, which is set to kick off on September 26.
Sorry to those of you that were excited by the prospect of Josh Brolin as Hal Jordan, but the actor has apparently decided against starring in the Green Lanterns series.
Last week, it was reported that previous Marvel Cinematic Universe big bad Thanos, or as he's actually called, Josh Brolin, had been offered a role in DC's Green Lanterns series as the one and only Hal Jordan. It was just an offer though, and not an outright confirmation, and as now reported by The Hollywood Reporter, the actor has apparently passed on the show. THR didn't have any other details about Brolin's decision, so it's not clear why he might have passed on it - this would be the fifth time he played a comic book character on screen, so it's always possible he's decided to move away from that type of role.
That obviously leaves DC Studios looking for another Hal Jordan, and it is possible they already have a couple of ideas. Industry insider Jeff Sneider claimed in his column The Insneider (paywalled) that Star Wars' Ewan McGregor and Interstellar's Matthew McConaughey would both be considered for the role in the event Brolin declines. So if Sneider is right, you can potentially expect either of those two to show up as the classic comic book character.
The sort-of sequel, sort-of soft reboot of The Office has just added its next round of cast members.
Some kind of follow-up to the much beloved series The Office has been in the works for some time now, but it wasn't until May of this year where the series was finally ordered by Peacock. And now, as reported by the Palisadian-Post, the next three cast members have been confirmed for the new series thanks to a visit the trio made to the long-running paper. The three actors in question are apparently Chelsea Frei (Poker Face), Melvin Gregg (American Vandal), and Ramona Young (Santa Clarita Diet), all of which seem pretty suitable for a mockumentary series like The Office.
The new series, currently believed to be called The Paper, doesn't appear to be directly connected to The Office other than the fact it's the same fictional documentary crew, with the official logline going into more detail: "The documentary crew that immortalized Dunder Mifflin’s Scranton branch is in search of a new subject when they discover a dying historic Midwestern newspaper and the publisher trying to revive it with volunteer reporters."
Helldivers 2's community has been asking for buffs to flamethrowers rather than the kind of nerf that fire weapons got alongside the Escalation of Freedom update, and Arrowhead looks to be delivering just that, having now provided more info on just how it's gone about turning the in-game heat back up.
The studio gave us a brief glimpse into its plans for the update, now dubbed Patch 01.001.007, last week. "We are also working towards additional improvements for the flamethrower weapons," was all it wrote then, but here's some info on what exactly those improvements will look like.
"We've heard you loud and clear and Flamethrower damage is increased by 33%," Arrowhead wrote in the first of a string of posts providing more details about the patch in the run up to its arrival on September 17, "Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flamebased weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers and Hulks."
Diablo 4 is a very competent game, so it’s certainly amusing to see it, well, sort of break as a result of the amount of damage one player managed to do. The game is currently hosting its latest Public Test Server (PTR), allowing players to get early hands on with the revamped progression system, new gear and many of the improvements coming to the game with Season 6 and the Vessel of Hatred Expansion.
PTRs are designed for players to break them, find bugs, and report… unusual occurrences. In many cases, this particular test has been rougher than previous PTRs, but it’s also been responsible for some of the funniest content.
The Lord of the Rings: The Hunt for Gollum is, perhaps unsurprisingly, supposedly going to be split into two films, according to Ian McKellen.
It seems like Warner Bros is looking to continue its tradition of stretching out Lord of the Rings films into slightly too long with its next project, The Hunt for Gollum - you might remember that The Hobbit was turned into a trilogy, despite there not being quite enough book to actually manage that, but hey ho, there's money to be made. And there's even more money to be made, as the Gollum-centric film announced earlier this year will apparently be two films. This comes from Gandalf himself, Ian McKellen, who recently made an appearance on ITV's This Morning where he was asked about whether he'll be appearing in the film.
The actor recently had an accident during a performance of a play he's currently a part of, leading him to take a bit of time off work to recuperate, and was in turn asked if he'll be in it. "All I know is that they called me up and said these films were going to happen, mainly to be about Gollum, Andy Serkis who played Gollum's going to direct, and there would be a script arriving sometime in the new year, and then I'll judge whether I want to go back," McKellen shared, reiterating previous comments. He went on to say he would love to come back, and when asked if it would just be one film, he shared "I'm told it's two films."
Let me fill you in on a secret. This morning I wrote the outline of a reaction to the PS5 Pro announcement that Sony had yet to make, including my desire to pre-order it. I felt I had a pretty good idea of what to expect. In many ways I was right. In one major way I was wrong. The following is that article, but now with added context around the PS5 Pro's release price.
Sony just announced its long-rumoured PS5 Pro. It feels like we've known about this console from even before the PS5 launched, the machine thought to bridge the gap between the current PS5 (now four years on the market, if you can believe it) and the inevitable PS6 - just like the PS4 did ahead of the PS5.
And, yeah, after watching Mark Cerny, Lead Architect of the PS5, talk for nine minutes, that is exactly what the PS5 Pro is, it seems. Yet, it feels like a less desirable machine than the PS4 Pro was at the time, so why did I just pre-order it? I honestly don't know.
If you've been playing the Call of Duty: Black Ops 6 beta, you've probably gotten used to messing around on Skyline and Derelict. What's interesting is, according to Treyarch, maps won't be getting much bigger than those on the official launch.
This information was revealed via Twitter, on which the official Treyarch twitter account provided a glimpse into the future of multiplayer maps in Black Ops 6. Not only did we learn that 16 multiplayer maps will be available at launch, we learned that medium sized map like Skyline will be upon the higher end of size.
This may sound surprising, as Skyline doesn't necisarily feel that large, but to be fair it's a multi-layered map with two large floors and a sizable exterior too. It's also worth noting that the flow of the map makes it quite speedy, with players encouraged to charge ahead into sight lines of other players, rather than sneak around for flanks.
There you have it folks: Sony has finally announced that oft rumoured PS5 Pro, but you're not going to like the price.
During today's PS5 Technical Presentation, PlayStation confirmed what we all already knew, which is that there's a PS5 Pro on the way. Years of rumours, and some teases from PlayStation itself, made it clear this would happen at some point, but PS5 architect Mark Cerny gave us a bit of a deep dive on the souped-up version of the current generation of PlayStation consoles, and exactly what sets it apart from its predecessor.
Much like the PS4 Pro before it, the PS5 Pro brings a lot of improvements. The PS5 Pro has a larger GPU, improvements to the ray tracing, and AI upscaling called PSSR that helps handle the burden of graphical burden. The idea behind these major additions is that you should be able to get higher, table frame rates without needing to sacrifice visual fidelity. Cerny made several comparisons to performance and fidelity modes on the PS5 with the PS5 Pro to showcase the differences, with games looking better and smoother.
A report recently claimed that Sony might be moving Spider-Man: Beyond the Spider-Verse to 2027, but the series' composer has set the record straight.
Pardoning the pun there in that first line, yesterday industry insider Jeff Sneider shared in his (paywalled) column The Insneider that the third and final entry in the Spider-Verse trilogy, Beyond the Spider-Verse, which currently doesn't have a release date is now being slated for 2027, and that most of the film has been scrapped for creative reasons. Beyond the Spider-Verse was originally slated for release on March 29, 2024, though was delayed in part due to the writer's strike last year, but also because it sounded like it wouldn't be ready production-wise anyway. A 2027 release would obviously be a three year long delay, and would mean it was releasing four years after its predecessor, Across the Spider-Verse.
However, it seems like Sneider's information wasn't entirely accurate, as the composer for the trilogy of films Daniel Pemberton took to Twitter to dispel any speculation around the claim. "Don’t really ever want to weigh in on this sort of stuff BUT would you ever believe there could sometimes be stuff on the internet that might not always be particularly accurate? Hmmmm…" wrote Pemberton.
Space Marine 2 is out and making a name for itself in the Steam charts, breaking its own concurrent player count following its general release yesterday. However, as a premium game, maybe you're unable to hop on the hype train right now. For those waiting for payday, a discount, or otherwise, Roblox might be able to tide you over.
That's because the community have actually created some pretty fun and ambitious Warhammer 40k games over the years on the gaming platform, hosting them for the pleasure of those who land in the middle of the Venn diagram connecting Roblox and 40K. Believe it or not, some of these are pretty rad.
Here's a really dope one. Marches of Molech is an open PvP / roleplaying game set in the 40K universe, where you can pick out various loadouts for either a loyal Imperium faction, or a traitor faction. Once you're in, you can take your Roblox avatar out into the open battlefield, and clash against the other faction for control over the battlefield.
Avatar: The Last Airbender is a really beloved series, and with a new animated film on the way, the newest actor behind Katara is hoping she doesn't mess up.
A sequel film to the original Avatar series has been in the works for a little while now, and back in April the voice cast was revealed, which for the part has some lesser-known names, though it did also attach Guardians of the Galaxy's Dave Bautista in an unnamed villain role. That selection of new cast is taking over the roles of beloved characters like Aang, Katara, Sokka, and Toph, and in a recent interview with Collider, Jessica Matten, the new voice behind Katara, spoke of what it's been like taking over the role, getting to know the rest of the cast, and the weight she feels over joining such a beloved series.
When asked about what it meant to be a part of the widely loved franchise, Matten said "I'm really honored," continuing on to say "It's really cool. I actually got to meet Eric Nam, who's playing Aang a couple of weeks ago in LA, and he's a nice human. I've met Dave Bautista a couple of years ago in Toronto. I met Dave briefly in Toronto just through mutual friends. He's a great guy too, so I'm really excited that it's just a cast of incredible people, really kind.
Warhammer 40,000: Space Marine 2 has been officially released, and proven that its popularity wasn’t a fluke. The game initially became playable over the weekend for those who opted for its gold and ultimate editions, and it managed to attract millions of players, enough for it to reach nearly 135,000 concurrent players on Steam, well ahead of the original Space Marine.
Even prior to Monday’s proper launch, those numbers were enough to make it one of Steam’s most popular releases in 2024. Once Monday rolled around and the game unlocked for more players, however, things only got better.
Bungie has announced that starting in 2025, it'll be switching to offering two "medium-sized" expansions for Destiny 2 per year, rather than the annual expansions it'd previously constructed its plans around. Why? Well, according the game's director, things were getting "too rigid" and feel a bit "formulaic" in terms of these add-ons.
This change comes not long after The Final Shape arrived to a pretty favourable reception back in June, but was subsequently followed by Bungie laying off 220 staff amid some other big changes. The cuts were reportedly in the works long before that expansion arrived and couldn't have been prevented even if it had blown away all expectations, with Bungie asserting that it was still "committed to Destiny" after them.
As teased, it's now provided some more info as to what that support will look like going forwards. The big news? Out goes the established focus on offering annual expansions, in favour of doing "two medium-sized expansions, one every six months", and four free "major updates" per year.
Do you like boxes that can play the video games? Well, if so, you'll probably want to tune into the PlayStation 5 Technical Presentation that's set to air later today, September 10, and you can find all the details as to how to do so right here.
Sony announced yesterday that this presentation would be taking place and be led by Mark Cerny, oft-referred to as the architect of both the PS5 and its predecessor, the PS4. It didn't outright confirm then that this whole thing would be the proper reveal of the long-rumoured PS5 Pro, but that's certainly what folks have concluded.
You can watch today's PlayStation 5 Technical Presentation above when it airs at 4PM BST, which is 5PM CEST, 11AM ET and 8AM PT on September 10. Seriously, just click play right there when the time hits, and boom, you'll be watching some nice chat about hardware.
It looks like Marvel has finally found a director for Spider-Man 4 in a familiar face - Shang-Chi's Destin Daniel Cretton.
There's long been talk of a potential Spider-Man 4, including from the current incarnation of the character Tom Holland himself, but not much has been set in stone for it so far. That appears to be changing though, as The Hollywood Reporter shared yesterday that Shang-Chi director Destin Daniel Cretton is currently in talks to direct Spider-Man 4. It doesn't sound like things are 100% locked in quite yet, though this is the closest Marvel appears to have gotten with signing on a director - it was reported earlier this year that Fast & Furious director Justin Lin was being eyed-up for it, but that appears to have not worked out.
Of course, Cretton's involvement does leave one big question: does he even have time for it? The director is meant to be working on Shang-Chi 2, as well as a live-action adaptation of Naruto that was supposedly meant to be coming before the Marvel sequel - he was also attached to direct The Kang Dynasty before Marvel shifted gears towards Doctor Doom.
Warning: Major Spoilers for Baldur's Gate 3 Dark Urge playthroughs lie ahead.
While Baldur's Gate 3's Patch 7 was beefier than Karlach if she took up olympic weightlifting, packing in a massive amount of additions, tweaks, and fixes, it seems there a still a few things players were hoping for which slipped through the cracks. The main one still bothering folk is how companions react to certain Dark Urge scenes, with some BG3ers now urging Larian to revamp this before it moves on from the game.
If you somehow missed Baldur's Gate 3's latest update arriving last week, you can check out what it includes here. Needless to say it's generally gone down well, especially those official modding tools, which modders are already doing plenty of interesting stuff with.
James Earl Jones, the instantly recognisable voice of characters like Darth Vader and The Lion King's Mufasa, has died at the age of 93.
Yesterday, the actor's agent Barry McPherson shared that Jones had died early in the morning surrounded by his family. Most people will know the actor as the incredibly foreboding voice of Star Wars most iconic villain Darth Vader, as well as the voice of Mufasa in both the original Lion King as well as its 2019 remake, but he had an incredibly broad career outside of these roles - he was also much beloved for his roles in films like Field of Dreams, Conan the Barbarian, and Coming to America.
His performances weren't just highly regarded by fans, as Jones was also an incredibly rare EGOT winner, meaning over his career he won at least one Emmy, Grammy, Oscar, and Tony. In fact, the actor had one three Emmy awards, and three Tony Awards, with his Grammy being for spoken-word, and his Oscar being an honorary lifetime achievement award given to him in 2011. He was also only the second Black man nominated for an Academy Award in 1971 for his role in The Great White Hope. In total Jones achieved almost 200 screen credits over the course of his 60 year-long career, his first film credit being Stanley Kubrick's 1964 classic Dr. Stangelove or: How I Learned to Stop Worrying and Love the Bomb.
Kylian Mbappe, Rodri, Erling Haaland and Aitana Bonmati share the coveted title of being the highest rated players in EA Sports FC 25.
There were also big upgrades for new cover star Jude Bellingham, as well as Vini Jr and Sophia Smith.
Many of these players have been at the top of the game for a while, but there are a few tweaks and surprises. We now have a four-way tie for the world’s best goalkeeper, with Thibaut Courtois’ downgrade leaving him level with Alisson, ter Stegen and Donnarumma.
The bustling cantinas and shady back alleys of Star Wars Outlaws' gorgeously detailed (but never overwhelming) cities, towns, and small villages feel refreshing. Is it because they're deeply interactive? Nope, not at all. In fact, they're rather static sets when it comes to possible interactions. The secret sauce is that they truly feel lived-in and straight out of a galaxy far, far away.
Massive Entertainment's latest open-world game isn't that advanced once you get past the graphical presentation. Its overarching world design is actually a restrained version of what Ubisoft has been applying to Assassin's Creed, Watch Dogs, and even Avatar: Frontiers of Pandora for more than a decade now. It's, however, a painstakingly detailed window into the Star Wars universe, and it all comes together because its makers really understood Star Wars thrives the more cool background characters and creatures which are crammed into a single scene.
Plenty of other Star Wars games (most, in fact) have nailed the surface-level vibes, the sights, and the sounds of the vast galaxy that came from George Lucas' mind decades ago and has only grown in size, age, and scope as new artists have entered its sandbox. However, not everyone appears to understand the small little things that pile up and make Star Wars... Star Wars and not just another sci-fi/fantasy tale pretending to be Star Wars.
PlayStation has just announced a special livestream for tomorrow, and it just couldn't be anything other than the PS5 Pro, right?
It feels like almost since the PS5 was released there have been rumours of a PS5 Pro, something that wouldn't be entirely unsurprising given the PS4 Pro. But Sony just hasn't said anything neither here nor there about such a thing, despite the fact we all have kind of known one is definitely coming for a while now. And with the announcement from PlayStation that a PlayStation 5 Technical Presentation hosted by PS4 and PS5 architect Mark Cerny, there just couldn't really be anything revealed apart from a PS5 Pro, right?
Like, that's got to be it, especially considering the presentation is nine minutes long. I'm not gonna watch nine minutes of you talking about a new controller, Mark, so you better have something juicy. Plus, as part of PlayStation's 30th Anniversary celebrations, a new bit of art almost definitely teased the PS5 Pro's design (which also came alongside a playlist that featured, uh, Livin La Vida Loca, so you have to wonder if that's going to show up).
It'd seem people still have plenty of passionate thoughts about Helldivers 2. That's not news to anyone who's been following the game's recent trajectory and the various back-and-forths between devs and playerbase, but it might surprise you that a survey about the game's pulled in "over 5,000 responses" in less than an hour during usual UK/EU working hours on a Monday.
This comes not long after Arrowhead shared an update on how its 60-day plan to improve the game is progressing, with the studio having used that opportunity last week to put a proper release date on its next big patch.
Earlier today, September 9, a survey was shared by Arrowhead to both Helldivers 2's Discord server and subreddit. It's not a huge thing, just a quick little questionnaire which first asks you to rate your in-game experience over the past week on a scale of one to five, then write what you are and aren't currently enjoying about it. Simple.
When players found out they had only days to get Concord's Platinum trophy, many got to work, but only a select few managed it.
Last week, Firewalk Studios made the slightly surprising announcement that only two weeks after it was even released, Concord would be shutting down. It did so with only three days to spare, meaning trophy hunters had to work quickly if they wanted to get one of those coveted Platinum trophies. Considering how little time there was to do such a thing, some players took very drastic measures, like offing themselves to see which team can kill itself first. And it seems like those tactics only paid off for a very select, but very nice number of people: 69 people, to be precise.
As spotted by GamesRadar, PlayStation trophy tracking website PSNProfiles shows that only 69 people have managed to achieve that sought after piece of proof that you did everything the game had on offer. Just as a note, this isn't an exact science, the site doesn't track trophies automatically, but it can manually, meaning it could actually be a bit more than this, but right now it is a very funny number that will hopefully bring some levity to a generally quite sad situation.
Space Marine 2 appears to be the current hotness, a bombastic showcase of the Warhammer 40K universe with plenty of gore, action, and brotherly love. As of writing, it's still the morning before the game releases for those not willing to spend big on a special edition of the game, and it's already topping the Steam top sellers charts. You don't have to be a psyker to glimpse into the future and see it'll be big.
And with that, it may very well be a gateway game to the wider 40K IP for a variety of gamers out there. This is a great thing! Warhammer 40K is a core pillar of modern science fiction, as well as the UK economy. But where should a Space Marine 2 lover go next for their next hit of grimdark action? Here are few games which are absolutely worth trying out if you love SM2!
While it may be fun to march around as a Space Marine, kicking Tyranids to death with your big boots, why not take it down a notch in terms of size and power? Darktide is an excellent cooperative 1st person shooter, similar to a little game you may have heard of called Left for Dead, as well as Vermintide (the also brilliant fantasy predecessor from the same developer).
What were you up to on Friday night? Well, Concord players were busy watching it go offline for the time being following an error message which signaled the race to grab its platinum trophy was up.
Since we learned that the game would be disappearing into the ether, there's been a lot of chatter about whether Concord will actually return in the future, with one industry analyst having called the game's current state of play an "unprecedented situation".
Back when the news of Concord's impending shutdown arrived, Circana executive director Mat Piscatella said he thinks what's happening to the Sony shooter is pretty unique. "What's happening with Concord is unprecedented," he wrote on Bluesky (thanks, IGN). "I'm seeing folks pointing to Anthem as a comp, and... no. Anthem was the best-selling game of its February 2019 launch month, and was the 15th best-selling game of that year, and can still be played today."
For a long while The Legend of Zelda: Tears of the Kingdom's title was a secret for fear of spoilers, and that's apparently because it used to have a different name.
Big spoilers ahead for Tears of the Kingdom, so read at your own peril.
Back in 2019, Nintendo surprisingly revealed that a sequel to Breath of the Wild was in the works, but at the time it didn't have a proper name. For a good few years everyone just referred to it either as the sequel to Breath of the Wild, which is what Nintendo generally referred to it as, or Breath of the Wild 2. Eventually, in 2022, Nintendo gave it its great title, Tears of the Kingdom, but a year prior the developer had said they didn't want to reveal it yet for fear of spoiling the game. I was one of the many people that felt confused by that point, as Tears of the Kingdom as a title doesn't really tell you anything. But as revealed in the recently released Master Works book, it turns it that it's because the game had a completely different name quite late into development.
Look, modders are like sand. Let me explain. I mean that as a compliment - they get everywhere, and often do it faster than you'd ever think. Take, for example, the modder who's already managed to unearth and unlock a developer mode in Baldur's Gate 3's brand new official modding tools, which could soon make custom levels a reality.
Yep, if you're counting, Patch 7 only came out last Thursday, bringing with it that long-awaited official mod support after a few months of beta testing, and we're already chatting about people going 'Sod the official stuff you're making it a lot easier for me to do Larian, I'm gonna try something properly difficult'.
The mod that unlocks the chance for folks to have a go at this complex stuff is 'BG3 Toolkit Unlocked' from modder Siegfre, who's previously had a go letting you have a LAN party in Skyrim by playing with your mates.
If a game is online, it's bound to get cheaters eventually, and it looks like Deadlock has them before it's officially been released.
It was only a matter of time before someone decided they had to ruin everyone else's fun by cheating, but yes, it seems like those that are just in it to win it have come to Deadlock. As spotted by 80 Level, users on the Steam subreddit have started reporting instances where they're coming up against cheaters in the Valve hero shooter. A video clip was shared to Reddit showing the cheaters in action, demonstrating some pretty egregious cheating. It's some pretty classic stuff at the very least, with what appears to be an opponent player using an aimbot, as well as at least one player shooting straight through a wall and another around a corner.
This will obviously be frustrating for anyone that comes up against cheaters like them, but it is still technically early days for the shooter, so hopefully Valve will get it under control soon enough. Some users in the comments of the Reddit post noted that if anyone spots a cheater to remember to report them, though the original poster points out that the report function doesn't actually have a cheating option. As it turns out you can report cheaters in the game's official Discord at the very least, so if it's something you end up coming up against a lot, that's your best bet.
I cannot begin to wrap around my head how the absolutely awful Silent Hill: Ascension has won an Emmy.
We all know that Silent Hill: Ascension is a bad "game" right? I put game in air quotes there because it's hard to call it one, really, when all you got to do was vote on what cutscenes played out. And yet somehow, against all odds, it has won an Emmy. Yes, the same Emmys that give out awards to actually good TV shows as opposed to whatever Ascension actually is. The award it specifically won is for "Outstanding Innovation In Emerging Media Programming" and I don't know about you, but I don't think either the word "outstanding" or "innovation" belongs anywhere near that mess of a Silent Hill game.
I'm not actually sure what innovation there even is in Ascension? The fact it had people collectively playing a "game" live? Twitch Plays Pokemon did that a decade ago, and it didn't have the ability to pay for better votes that can make one outcome more likely either - just a little reminder there as to how much of a mess Ascension's monetisation system was, not even mentioning its season pass. Somehow its Emmy win gets even more baffling though, as it turns out that it's not the only thing to have won the award.
A Facebook page puporting to be for a new Like A Dragon title called Yakuza Wars has popped up, along with some apparent advertisements. What is the game? Well, assuming these are genuine, a mobile strategy game starring the likes of Kiryu, Majima, and Ichiban Kasuga with some pretty meme-worthy artwork.
If you're out of the loop, people are assuming this game to be what a SEGA trademark filed back in July for something called "Yakuza Wars" - with the listing offering no inkling as to what that could mean - was all about. Though, as of writing, there's no official announcement of that being the case or not.
A Facebook page claiming to be for "Yakuza Wars" has been spotted, with it suggesting that the game is an officially lisenced mobile strategy Like A Dragon title, published by Chinese mobile game developer BBGame. The page has put out some sponsored posts which look to be ads for the game and well, they're something alright.
Good news, Warhammer fans. It looks like the community consensus over Space Marine 2 is on the upturn, as Steam community reviews for the game have tipped over into the Very Positive range the morning of its general release to the public. A good sign for the game as the flood gates open.
The game has proven popular among those who paid a little extra to jump in early. This isn't unexpected, obviously, but this is despite a few issues here and there with server stability and length. The game appears to have gone over well with those with an appreciation for the universe Saber Interactive have jumped headfirst into, a crowd that has historically proven hard to impress when it comes to bringing the popular tabletop game to life in the video game medium.
It's worth keeping in mind that the game already hit the upper echelon of Steam's most played games over the weekend in this early release, hitting around 134,000 concurrent players. This is a pretty wild figure for a premium game mind you, especially when you consider it's a sequel for a Xbox 360 era niche action game.
While it might not be the awards you were expecting, the Fallout show has in fact won a couple of Emmys.
Not that many people had doubts, but the Fallout show is now Officially Good, at least if winning an award from a long-running awards body is the thing that determines such a thing. It was the 76th annual Emmys last night, where a whole bunch of awards were given out to, mostly, Shogun (it took home 14 all in all, a record breaking total). But the incredibly popular Shogun wasn't the only show to win awards, it couldn't win them all after all, and everyone's favourite video game adaptation this year (it was never going to be you, Borderlands movie), took home two of them!
The first is one you probably won't even be aware of as a category, which is Outstanding Music Supervision, an award that goes to the very specific role of music supervisor, who is someone that picks out any licensed music a show uses. Had no idea such a role existed but hey, there were some great picks in the Fallout show, so kudos! The other award was in the Outstanding Emerging Media Program category for Fallout: Vault 33 specifically, which is an award given to shows that further enhances the show with behind-the-scenes looks, story and character extensions, engaging its audience in interesting ways - essentially all the extra stuff that just winds up online these days (RIP DVD extras).
Oh dear, players have been continuing to give the devs behind Once Human their feedback for season 2, and apparently it's been "quite demoralising."
Once Human hasn't exactly had the smoothest of starts for a live-service game, with players not being the happiest about those seasonal resets, as well as some frustrating server queue times, but that just comes with the territory sometimes in the field. However, it seems like the game's second season hasn't gone down all that well with players, with Starry Studio responding to complaints on Once Human's Discord server (thanks, Eurogamer). In a statement, the developer explained, "Since the start of Season 2, we've received a lot of feedback.
"Some of it has been quite demoralising, but what's important is that it's made us aware of how your experience has been affected by the changes we've made. We want to discuss some of these issues today. We value your opinions and hope that we'll be able to fulfil all of your requests in future updates. Our development team is making optimisations in response to two major issues that players have raised, which we'd like your feedback on as well!"
Indiana Jones and the Great Circle might be first-person, but that doesn't mean MachineGames is making it an outright shooter.
MachineGames is pretty well known for its first-person shooters - in fact, it's even lauded for them, in particular its affinity towards games that let you absolutely wreck Nazis (i.e., Wolfenstein), something Indiana Jones does a lot as well. But something Indy doesn't do all that much is use guns (apart from that one famous scene). He's more of a whip and fists kind of guy, and recently the game's creative director Axel Torvenius spoke with Edge magazine (via GamesRadar) about not relying on gunplay too much, which the team views more of a "fallback solution" than anything else.
"We do not encourage gunplay. It's not being pushed as the primary way forward," Torvenius explains. "The primary way forward is always trying to use your wits and your whip." Those that know the films also know that Indiana Jones is the kind of character who uses his smarts to beat someone else rather than just gunning them down, because he's mostly just a regular archeologist (if you ignore all those adventures he goes on constantly).
Longtime RuneScape fans might have made private servers anyway, but Jagex is finally letting everyone make official community servers.
The thing about MMOs, is that no matter what kind it is, eventually some players are going to want to make their own servers. Maybe they just want to make grinding a bit easier, or make certain loot easier to achieve, or maybe they just hate other people, or even like other people so much they want to fully engage in roleplaying with them. The point is, players like options, particularly in something like an MMO which is kind of a life commitment type deal - pick one, and that's your lot. With RuneScape being over 20 years old, the original version anyway, there have of course been plenty of private servers over its existence, but Jagex has just announced Project Zanaris, "otherwise known as Old School RuneScape Community Servers."
In a blog post announcing the project, Jagex explains, "Community Servers will take the Old School RuneScape you know and love and let you tweak different elements to create a brand-new gameplay experience. Do you want NPCs to deal 5x the damage? Do you want to make everyone an Ultimate Ironman, or turn PvP on everywhere? All of this, and more, will soon be possible. These are servers where you make the rules, and you can also choose who can access your creation – whether that be a small group of close friends, your Clan, or the whole community!"
Astro Bot has been delighting many a player with all of its cameos and references, and it seems like a few more could be on the way.
For better or worse, Astro Bot is essentially a massive love letter to PlayStation games past, though it does feature plenty of characters that aren't exclusive to the platform (though frequently have a strong connection to). There are a ton of cameos featured in the game, from classics like Crash Bandicoot and Spyro, to the more recent Sony tentpoles like God of War. And as spotted by VGC, the game's credits, there's a list of thanks to various developers like Konami and Sega, as well as more, because of their respective appearances in Astro Bot. Except oddly, there are also a few mentions of titles that don't make any kind of appearance in the game in cameo form.
For example, Ubisoft is thanked in the credits for titles like Assassin's Creed, Beyond Good & Evil, and Rayman, none of which appear in Astro Bot in any shape or form. This can also be said of other games, like recent exclusive titles like Stellar Blade and Rise of the Ronin, as well as classics like Croc and Worms. Also worth noting is that there are four bonus cameo bots you can import from Astro's Playroom, but these four have nothing to do with the aforementioned games.
We’re somewhere around Bletchley, on the edge of Milton Keynes, when the drugs begin to take hold.
I say something like: “It’s my fault. I should never have let you drive.” Suddenly, there’s a terrible roar all around us, as my fellow traveller, catnip coursing through her furry little body, loses control of the car, which was going a hundred miles an hour towards Pinewood Studios with the top down.
Luckily, we’re hopelessly lost on a country road, so there’s not much to hit as we slide to a halt. Next to me, an airbag is gently popped by a claw. I sit there, dazed and confused, as though time’s standing still. I wonder if I’ve made the right call. I think about what made me make that call. I think about Squirrel With A Gun.
The creative director of Star Wars Outlaws has seen your complaints about some of the early stealth missions, and promises some changes are coming.
Probably one of the most universally hated mechanics in games is stealth. Don't get me wrong, a good stealth game like Metal Gear Solid or Dishonored makes playing sneakily fun, but when it's in games where stealth isn't the entire point, it can sometimes end up being a bit frustrating, particularly when there are moments that you can instantly fail. Star Wars Outlaws is the most recent game to fall victim to this, but luckily it sounds like some improvements are coming in a patch some time in the near future.
The game's creative director Julian Gerighty was recently asked by GamesRadar about the controversial instant-fail stealth missions, and what the plan is for them. "So especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing," the developer said. "And for me, that is a mistake, and this is something that we're going to work on improving." He goes on to say "I don't think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable."
Hoping to learn more about whatever Destiny 2's Codename Frontiers is? Bungie has some details to share with you next week.
Tomorrow, September 9, is Destiny's 10 year anniversary, a length of time that makes me greatly uncomfortable but unfortunately no amount of discomfort can change that fact. With that comes the fact that Destiny 2 will be leading the series into its 11th year, and back in June developer Bungie teased a bit of what's to come in that time, in particular something called Codename Frontiers. The studio didn't reveal anything specific as to what that is at the time, just that the game's journey will continue in 2025, despite the fact its most recent expansion The Final Shape more or less wrapped up the main 10-year-long story.
Lucky for you, Bungie does have a bit to share about what's next for the game next week, even if in a recent blog post it has said that it's "planning to keep our anniversary fun and light." The blog post continues, "We’ll have a small in-game celebration for you all next week, along with some beautiful art the team has made throughout the years. There will be some Legendary armor freebies, a fun Title to earn, some Bungie Rewards, and more. Check back next Monday at 8am PT for our blog coverage."
Baldur's Gate 3 Patch 7 finally added in mod support, and safe to say, it's quickly proven popular amongst players.
Modding Baldur's Gate 3 has been plenty popular so far, but it wasn't until this week's most recent patch that introduced mod support where it became a lot more feasible. And less than 24 hours after the patch went live, Larian Studios founder and Baldur's Gate 3 director Swen Vincke shared that more than a million mods had been installed. Just to be clear, there obviously aren't that many mods available, it's just the total count across all players installing mods, but it's an impressive and honestly slightly frightening figure. You all really were desperate to mod the game, huh?
Just a few hours after that though, ModDB and mod.io founder Scott Resimanis responded to Vincke to note that the game "just ticked over [three million] installs and accelerating," so I repeat, you all were desperate to mod the game, huh? The Mod Manager does make it a lot easier to install mods, so it's no wonder so many of them have been downloaded - you can only imagine how many have been installed since then.
2025 is a big year for EA Sports FC, but when isn’t it?
In the ceaseless annual cycle of football that it tries so hard to replicate, EA Sports FC now has to justify itself on two fronts: not just year-on-year, but as a new franchise with a point to prove.
With the inaugural FC 24, EA Sports burst out of the blocks with PlayStyles, one of the most transformative fantasy additions to its core gameplay in many years, giving players footballing superpowers and kicking off a whole new metagame of combinations and strategies.
I need to talk about the Eternal War PvP mode inSpace Marine 2. It has problems. The servers are kind of fizzling in and out of consciousness as of writing, and there's not a huge number of maps or game modes present. But even with all these issues present right now, it's still one of the most refreshing PvP experiences I've played in recent years. Yes, that includes the popular FPS you're thinking of. Plus any extraction shooter, battle royale, or trend-chaser on your mind. They're missing a crucial element.
Simplicity. Space Marine 2's PvP is a pure experience. Six players throw themselves at six other folks with a variety of distinct classes. Genuinely distinct too, with unique abilities and weapon options that force you to play differently. You're limited to two of each class per team, inevitably leading towards varied and synergistic team compositions. Oh you need some frontline? Well good news, you're practically guaranteed to get one.
It incentivises messing around with all the classes too! Sooner or later some bloke with a faster internet connection or a quicker trigger finger will snatch up the role you want. So go pick another! Mess around with it, see what happens. Within my first few hours I had naturally navigated across the entire selection of classes. You know what I learned? I can't shoot a sniper to save my life, but I do quite like grappling around the map for sneaking attack angles.
Since Baldur's Gate 3's uber-beefy Patch 7 arrived yesterday, folks on PC have naturally delved in to sapmple all of its new features - especially those extra evil endings. As it turns out, some of them are the kind of emotional rollercoaster not even the most hardened Durge can endure without feeling something. That said, the biggest heartbreak has been saved for folks who love a certain bard.
If you want the full rundown of what's included in the patch now the full notes are out there, you should check out you'll find 'em here. Also, it's out on PC right now, but you've got a bit more waiting to do if you want to play it on console or Mac.
Warning: Major spoilers for Baldur's Gate 3 and its new endings lie ahead.
After arriving back in all of our lives by showing off his latest project, god game Masters of Albion, at Gamescom Opening Night Live, veteran developer Peter Molyneux has now been asked what kinds of changes and evolutions he thinks the next few decades of gaming might see. His answer? More Hollywood adaptations and, well, AI.
The controversial dev, who was once a key figure in Fable, and has since done some other stuff that's often proven polarising or bizarre, was asked - along with a bunch of other industry figures - by Eurogamer where he thinks the world of video games be in 25 years time.
"AI is going to be a real game changer," Molyneux said as part of his answer, "There will come a time where AI will be used to create huge parts of a game - AI-generated characters, animations, dialogue, VO, there is so much that AI will be able to tackle."
Warhammer 40,000: Space Marine 2 is out. That’s technically true, in that you can play the action game right now. The official release isn’t until September 9, but like many of today’s biggest games, paying more upfront unlocks the game a few days early for you.
In this case, purchasing the gold or ultra editions of Space Marine 2 is what lets you play early, and thousands of players have done so.