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Space Marine 2 Memorialized TotalBiscuit With Heartbreaking Tribute

  • Entertainment
  • GAME NEWS
  • featured
  • TotalBiscuit
  • Warhammer 40K
  • Warhammer 40K Space Marine 2

It's the perfect tribute.

Warhammer 40,000: Space Marine 2 officially launched on September 9, 2024, but those that purchased the game ahead of time had the opportunity to start playing a littler earlier than everyone else, with players who have already reached the end of the story campaign noticing a special, heartbreaking tribute in the game’s credit sequence. Twitch Streamer itmeJP was among one of the first content creator’s to take notice of the tribute while live streaming the end of the campaign, commenting: “Holy. They put a shoutout to TB in there?!… Holy. That’s sick.” The tribute in the credits reads: In Memoriam: John Peter Bain “TotalBiscuit”. Space Marine 2 The late YouTuber’s wife commented on the tribute as well, stating: Do I think the tribute to my late husband @Totalbiscuit in #SpaceMarine2 from @SaberGames is wonderful? Yes. However… the game does not have an FOV slider. — Genna Bain (@GennaBain) September 7, 2024 John Peter Bain “TotalBiscuit” was a beloved YouTuber in the gaming community, and was among one of the most popular gaming commentators and critics who actively participated in major esporting events. His influence is still felt today, with his YouTube channel still having 2 million subscribers at time of writing and over 135,000 views for August 2024. Source: itmeJP, Genna Bain on X, Reddit

Former Twitch Employee Responds To Dr Disrespect’s Threats Made On Comeback Stream

  • Entertainment
  • GAME NEWS
  • Dr Disrespect
  • featured
  • Twitch

It's become a full-blown war.

Following Dr Disrespect’s “comeback” stream on September 6, 2024, the former Twitch employee that originally posted about the streamer’s misconduct has spoken out about Dr Disrespect’s threats he made during the stream regarding “repercussions” for leaking the reason behind his permanent Twitch ban. Back in June 2024, allegations were brought forth by multiple Twitch staff regarding the reason for Dr Disrespect being permanently banned from the platform, spearheaded by Cody Conners, who alleged that the streamer had been sending explicit messages to a minor in 2017. Dr Disrespect confirmed the allegations in a now-deleted tweet, and took a hiatus from the internet before recently returning to try and defend himself in a stream called “THE TRUTH”. Conners recently responded to the claims made by Dr Disrespect in his comeback stream through a series of hilarious tweets, including one where Conners shared a screenshot of a ChatGPT message that read: “What kind of lawyer do I need when I am definitely not getting sued?” pic.twitter.com/6TamHQhQnC — Cody Conners (@evoli) September 7, 2024 He later tweeted out a similar jab that stated: “Siri, when do I need to leave for the courthouse if I don’t have to go?” Siri, when do I need to leave for the courthouse if I don’t have to go? — Cody Conners (@evoli) September 8, 2024 While there’s no confirmation, the tweets do indicate that Conners isn’t worried about Dr Disrespect taking any form of legal action against him following the declarations made in his latest livestream. As of writing, there’s been no news on whether Dr Disrespect will take any of the Twitch employees (former or otherwise) to court, but the streamer did state that he still has “more to disclose”, so, only time will tell. Source(s): Cody Conners on X, Dexerto

This New Shonen Jump Series Could Be the Next Big Thing After Jujutsu Kaisen

  • Anime
  • Entertainment
  • Manga
  • featured
  • Ichi the Witch
  • Shonen Jump

Shonen Jump has officially entered the age of witches!

With many of Shonen Jump‘s biggest series coming to an end, with My Hero Academia and Jujutsu Kaisen both saying farewell to fans after very long and successful runs, fans of the magazine need something new to latch on to. Luckily, the magazine’s latest addition doesn’t just look promising – it also marks the comeback of an all-star manga creating duo. Ichi the Witch, a joint project between Osamu Nishi (Welcome to Demon School! Iruma-kun) and Shiro Usazaki (the artist half of the short-lived Act-Age) is an absolutely gorgeous fantasy series that’s filled with potential. Image: Weekly Shonen Jump In a world filled with magic witches and powerful creatures, one human hunter eagerly waits for the right moment to strike! Shonen Jump on X Ichi the Witch takes place in a high fantasy setting wherein witch’s have to hunt down the magic that they use in combat. The first chapter introduces the series’ protagonist, Ichi, after he swoops in to join a battle between the King of Magic and the strongest witch. The series boasts a gorgeous artstyle that is reminiscent of other major ongoing fantasy manga like Witch Hat Atelier and Frieren: Beyond Journey’s End. While there’s only so much story that can be gleamed from the first chapter, the series has a lot of potential – and hopefully the series will survive long enough to be able to properly build its world and show readers what the iconic mangaka duo is capable of. Ichi the Witch is available to read in English on Viz Media’s Shonen Jump service.

Dr Disrespect’s Return Stream Was Just as Embarrassing as Everyone Expected

  • Entertainment
  • GAME NEWS
  • Dr Disrespect
  • featured
  • Twitch

Why would anyone give him another chance?

Dr Disrespect, an extremely controversial figure in the streaming community is trying to make a comeback – and we can’t figure out why anybody is giving him a chance. Following an absolute whirlwind after a Twitch employee spoke out about how the streamer was permanently banned from the platform after sending explicit messages to a minor in 2017 – something Dr Disrespect admitted to by stating he had been “having mutual conversations with a minor that sometimes leaned too much in the direction of being inappropriate.” Now, he’s officially trying to make a comeback, backpedaling on his previous statements, and trying to reapply for YouTube Partnership. Dr Disrespect Is Declaring War On Twitch For All the Wrong Reasons In his big “comeback” stream – if anyone wants to actually call it that – the streamer stated that he wanted to set the record straight about the allegations made against him. After a series of cryptic messages, Dr Disrespect went live on September 6, 2024 to play Call of Duty Black Ops 6 in a stream he titled “THE TRUTH”. In the stream, Dr Disrespect mentioned that, “to a certain degree,” he wasn’t nervous about coming back to the internet. Continuing, he later said: “People ask, ‘Now that you’re not monetized, you’re never gonna be streaming on YouTube again, are you?’ There’s an opportunity to re-apply. So in the meantime, we’ll do what we need to do. I enjoy my time here on YouTube. We’ve built a nice, strong community for years. Dr Disrespect He then went on to call out the former Twitch employee that spoke out against the streamer earlier in the year, Cody Conners, alleging that Conners did not have any first-hand knowledge with the situation, nor was he ever involved. … Cody Conners, ex-Twitch employee, wasn’t even involved in leaking Twitch’s reported reason. Years later. Cody, why do this? What was the point? This was settled professionally. And you, knowing how black and white the internet is, you decided, you f**king rat, you reported the f**king reason Twitch banned me. Dr Disrespect In the rant, Dr Disrespect claims that he never had any intention of meeting the minor he had been explicitly sending messages to, nor were they exchanging photos – but, it doesn’t change the fact that the streamer did admit to sending inappropriate messages with a minor. He then goes on to claim that the entire situation was likely orchestrated by Twitch staff, alleging that the company holds some kind of vendetta against him, stating that he was the “face of the platform” but never received any form of “front-page love”. I suspect you all planned and coordinated this attack. Dr Disrespect The situation is messy, and still ongoing – as the controversial figure stated in the stream that he still has more information to disclose. At the end of the day, though, even if Dr Disrespect tries to change the narrative by pointing fingers and using rage bait to try and erase the fact that he admitted to having inappropriate conversations in his since-deleted admission of guilt, it doesn’t change what he did. Plus, trying to spin some sort of conspiracy theory that Twitch staff were actively working against him is a ludicrous statement to make – especially without any sort of legitimate receipts to back up his claims. Source(s): Dexerto, Rolling Stone

Rings of Power Is Hinting At Major Character Comebacks – Including Tom Bombadil

  • Entertainment
  • Movies & TV
  • featured
  • Lord of the Rings
  • The Lord of the Rings: The Rings of Power
  • The Rings of Power

Anything could happen.

In a recent episode of The Lord of the Rings: The Rings of Power, viewers were introduced to a more enigmatic version of a character known as Goldberry. It is a stark contrast to her literary counterpart. The episode hinted at Goldberry’s presence, but she remained unseen, showing that fans would see some well-known characters appear in Rings of Power. Warning: The following contains light spoilers for Rings of Power. In J.R.R. Tolkien’s original work, Goldberry is portrayed as Tom Bombadil’s wife, a magical being with a straightforward character. In The Fellowship of the Ring book, She is described as the “daughter of the River,” possessing an ethereal beauty. Goldberry is often associated with nature, her connection to rivers and water being a defining trait. However, The Rings of Power offers a different interpretation. Goldberry’s location is in the desert, far from her expected riverine home. It raises questions about her nature and purpose in the series, as well as whether she will follow Tolkien’s original telling. The show’s decision not to show Goldberry visually, only through her singing voice, adds more to the question of what is happening. Maybe a backstory will show her ending up in the river, but that still contradicts Tolkien (thanks DenofGeek). Amazon Prime Video This change from the source material has gotten on the nerves of some fans, as it normally does. Some speculate that this change intends to deepen the mystery around Goldberry and Tom Bombadil. Some other vocal fans wonder if this is a narrative choice to create anticipation for a more significant role for Goldberry in future episodes or seasons. The portrayal of Goldberry in The Rings of Power could be a strategic move to set the stage for Tom Bombadil’s eventual return. In Tolkien’s lore, Goldberry and Bombadil are deeply connected, their fates intertwined. By introducing Goldberry’s presence, even if unseen, the show establishes a link to Bombadil, hinting at his potential involvement in the narrative. Characters like Glorfindel, Elladan, and Elrohir, who play significant roles in The Lord of the Rings, could make surprise appearances in the Second Age setting of the show. Their presence could add new layers to their established stories and explore their journeys before the events of the main trilogy. As the season progresses, it remains to be seen how Goldberry’s character will develop and what role she will play in the grand scheme of the series.

This Avenger Doesn’t Seem Happy With Her Character Arc

  • Entertainment
  • Movies & TV
  • featured
  • MCU
  • Scarlet Witch
  • WandaVision

She may have had the same concerns we all did.

Elizabeth Olsen, known for her portrayal of Wanda Maximoff/Scarlet Witch in the Marvel Cinematic Universe (MCU), has recently hinted at her discontent with how her character was handled in her last MCU appearance, Doctor Strange in the Multiverse of Madness. However, even still, she would give her character another shot if given the opportunity, which many fans assumed was a given. In an interview with Irish radio station FM 104, Olsen expressed her willingness to return to the role but emphasized the importance of the character being “used well.” (via CBM) Walt Disney Studios Motion Pictures “It’s a character I love going back to when there’s a way to use her well and I think I’ve been lucky when I started I was used well… and they kind of didn’t know what to do with me for a second there!” Elizabeth Olsen This statement seems to show that she wasn’t all that pleased with the direction her character took in the Doctor Strange sequel, where Wanda embraced a villainous role again. In fact, some fans were kind of let down by the fact that her change to being a hero was so short-lived. Some would say Wanda’s transition from a grieving protagonist in WandaVision to a full-fledged antagonist in Multiverse of Madness felt rushed and unearned. Olsen’s recent comments seem to lend credence to these concerns, suggesting that even she may have had reservations about the creative choices made for her character. Despite this, Olsen remains open to reprising the role, contingent on the character being handled in a way that she deems satisfactory. She affirmed, “If there’s a good way to use her, I’m always happy to come back.” This actually suggests that she’s not signed on to anything yet, and that any rumors that she is are a bit early. However, it does show that she’s likely to appear in upcoming MCU projects. We’re thinking the Disney+ series Vision. As the MCU continues to expand, it remains to be seen how Marvel Studios will address Olsen’s concerns and bring Scarlet Witch back into the narrative. There’s no lack of support from fans, who are eager to see Wanda’s story continue. We’ll see where it goes from here.

This Wolverine Variant Was Almost In Deadpool & Wolverine

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  • Movies & TV
  • Deadpool
  • Deadpool & Wolverine
  • featured
  • MCU
  • Movies

There was one more Wolverine that could have been.

Concept artist Phil Saunders recently shared on Instagram that a Weapon X Wolverine variant was considered for the film Deadpool and Wolverine but ultimately not used. It looks great, but it’s clear that it would have taken a lot of time to make and use in the film. Warning: Spoilers for the Wolverine Variants in Deadpool & Wolverine. Saunders’ concept art on Instagram pays homage to Barry Windsor-Smith’s iconic depiction of Weapon X, capturing the character’s aggression and vulnerability. This unused variant adds to the list of alternate reality Wolverines that were explored for the film, which already included Old Man Logan, “Short King” Logan, a John Byrne-inspired Wolverine battling the Hulk, “Cavillrine” (Henry Cavill as Wolverine), and Age of Apocalypse Wolverine. Most of these Wolverines were played by Hugh Jackman. View this post on Instagram A post shared by Phil Saunders (@philjdsaunders) The film’s exploration of the multiverse included various Wolverine variants, making Wade Wilson’s search for a replacement Logan a memorable sequence. The decision not to include the Weapon X variant might be because something like that isn’t a simple costume change. Instead, they’d have to map out the body, see how to make it all fit, and even make sure it worked on film. Lighting is incredibly important, and there’s so much to think about with wires that go everywhere. That isn’t to mention the time it would take to put all that on Hugh Jackman just for what may have been a one-minute joke. The concept art looks amazing. It really shows how far the Weapon X program could have gone with Wolverine. While the Weapon X Wolverine variant didn’t make it into the final cut, it’s always cool to see what could have appeared in films. If anything, it’s nice to see what could have been, but they chose great variants to be in the movie. We doubt a Wolverine-like this would come to the big screen, but anything is possible thanks to the success of Deadpool & Wolverine.

James Gunn Confirms This DC Spinoff Is Returning For Season 2

  • Entertainment
  • Movies & TV
  • DC
  • DCU
  • featured
  • Peacemaker

Peacemaker is back?

James Gunn, writer and director of the popular DC series Peacemaker, has confirmed more details on the possibility of a Season 2 release. Since the DCU reboot and takeover, we haven’t heard much of the newest shows and movies besides what’s been open. However, it seems Peacemaker has been on the director’s mind for some time. Gunn confirmed that there will be a 2025 release for the show’s second season. This announcement comes via Threads, where Gunn responded to a fan inquiry stating the new season will arrive “2025 after Superman.” The DCU’s Superman: Legacy will hit theaters in July 2025, so we know that it will be the latter half of the year (via ComicbookMovie). James Gunn Threads While plot details remain under wraps, we know the cast for season 2 have some returning members. Confirmed returning members include John Cena, Danielle Brooks, and Steve Agee, reprising their roles as Peacemaker, Leota Adebayo, and John Economos, respectively. New additions to the cast include Sol Rodriguez as Sasha Bordeaux and David Denman as a character named “Larry.” What has everyone questioning this season is that Peacemaker comes from The Suicide Squad movie. While The Suicide Squad stands on its own, it includes characters from Suicide Squad by Zack Snyder’s universe. Now that Gunn is starting his own universe, it probably needs to shed the remnants of the past. So we may see some major retconning in the next season. It could also stand on its own. We don’t know much about what’s coming with the show, but it’s a big step in the future of the DCU. The next year is set to be the big start of the movie side of the DCU, and it is expected to rival Marvel in a big way. A lot is resting on the shoulders of Peacemaker and Superman: Legacy, so hopefully, they outperform expectations.

Yakuza Fiancé Anime Reveals Gorgeous New Trailer Ahead Of October Release

  • Anime
  • Entertainment
  • Manga
  • Crunchyroll
  • featured
  • Yakuza Fiancé

This couple is going to dominate the Fall Anime Season.

Asuka Konishi’s steamy Yakuza romance series Yakuza Fiancé‘s anime adaptation is officially on its way, with its October 7, 2024 premiere right around the corner. For fans of the original manga, the anime adaptation’s visuals and voice acting teasers have already won them over – perfectly capturing Konishi’s unique style. For “anime-only” fans that aren’t sold on adding the series to their seasonal watchlists, the latest trailer is an easy sell. In addition to showing off additional visuals in the upcoming anime, the new trailer also gives fans a quick preview of the series’ opening theme, “UNDER and OVER”, written and performed by THE ORAL CIGARETTES. Yakuza Fiancé is set to air in Japan beginning on October 7, 2024 on Tokyo MX at 11 PM JST, as well as Amazon Prime at roughly the same time. For audiences located in the west, Crunchyroll will be streaming the series in North America, South and Central America, Europe, Africa, the Middle East, Oceania, and the Commonwealth of Independent States. The anime will be produced by Studio DEEN, with leading staff members including Toshifumi Kawase as the lead director, Rika Takasugi handling scripts and writing, Itsuko Takeda in charge of character designs, and Masato Suzuki and Hiroaski Tsutsumi composing music for the series. For those interested in getting caught up with the series before the anime begins airing, the original manga is available in English through Seven Seas Entertainment on retailers like Amazon.

Coin Master Free Spins – Daily Links for Free Coins (September 2024)

  • GAME GUIDES

If you’re looking for the fastest and easiest way to get free spins in Coin Master you’ve come to the right place. This guide contains daily links where you can get free coins and spins in Coin Master. Use these spins to get coins fast and build your villages quickly and easily without spending any money at all. Free Spin Links for Coin Master So what do you need to do to get the Free Coins and Spins? Simply head to the buttons below while you’ve got the Coin Master game open on your phone and it will instantly be transferred to your game. Each code that we post has been tested for safety and is taken directly from the developers of Coin Master who dispense these codes on various social media channels. New Coin Master Links Each day we’ll post new codes, but don’t be afraid to try previous days codes as from time to time they do still work later. If you run out of free code links and still need some more ideas to get spins and coins, you can check out our checklist at the bottom of this article that reveals some alternative ways to getting free spins and coins in Coin Master. Below you’ll find each day’s group of Coin Master Free Spin and Coin links below the date. The more recent the links, the more likely they are to work. If you receive a different amount of spins and coins by clicking on these links, that may be connected to your level so keep on playing to increase the gains. Feel free to let us know on social media if you find that a link is no longer working and good luck in your village building quest. Daily Free Coin Master Spins & Coins links September 9, 2024 25 spins 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins September 8, 2024 25 spins 25 spins 25 spins 25 spins 25 spins 25 spins September 7, 2024 25 spins 25 spins 10 spins, 1 million coins September 6, 2024 25 spins 25 spins 10 spins, 1 million coins 25 spins 25 spins September 5, 2024 15 spins 10 spins, 600k coins 15 spins 15 spins September 4, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins September 3, 2024 15 spins 15 spins 10 spins, 600k coins 15 spins September 2, 2024 15 spins 30 spins 20 spins 15 spins 10 spins, 600k coins 15 spins 15 spins September 1, 2024 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins 15 spins 15 spins August 31, 2024 25 spins 25 spins 25 spins 25 spins August 30, 2024 25 spins 25 spins 25 spins 10 spins, 1 million coins 25 spins August 29, 2024 15 spins 15 spins 15 spins 25 spins 15 spins 15 spins 15 spins August 28, 2024 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins August 27, 2024 25 spins 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins 10 spins, 600k coins August 26, 2024 15 spins 15 spins 25 spins 10 spins, 600k coins 10 spins, 600k coins 15 spins August 25, 2024 15 spins 15 spins 15 spins 15 spins 10 spins, 600k coins 25 spins 25 spins August 24, 2024 25 spins 25 spins 10 spins, 1 million coins 25 spins August 23, 2024 10 spins, 1 million coins 25 spins 25 spins 30 spins 25 spins 25 spins August 22, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins August 21, 2024 15 spins 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins August 20, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins August 19, 2024 15 spins 15 spins 25 spins 15 spins 10 spins, 600k coins 15 spins August 18, 2024 15 spins 15 spins 10 spins, 600k coins 15 spins 25 spins 25 spins 25 spins 25 spins August 17, 2024 25 spins 25 spins 25 spins 25 spins 25 spins August 16, 2024 25 spins 10 spins, 1 million coins 25 spins 10 spins, 1 million coins 25 spins 25 spins August 15, 2024 15 spins 15 spins 25 spins 15 spins 15 spins 10 spins, 600k coins August 14, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins August 13, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins 15 spins August 12, 2024 15 spins 15 spins 15 spins 15 spins 25 spins 10 spins, 600k coins 15 spins August 11, 2024 15 spins 25 spins 25 spins 25 spins 25 spins 25 spins 25 spins August 10, 2024 30 spins 25 spins 25 spins 25 spins 25 spins August 9, 2024 25 spins 25 spins 25 spins 25 spins 10 spins, 1 million coins August 8, 2024 15 spins 15 spins 15 spins 15 spins 15 spins August 7, 2024 15 spins 15 spins 15 spins 15 spins 15 spins 10 spins, 600k coins 10 spins, 600k coins August 6, 2024 15 spins 15 spins 15 spins 10 spins, 600k coins 15 spins 15 spins August 5, 2024 15 spins 25 spins 15 spins 10 spins, 600k coins 15 spins 15 spins August 4, 2024 15 spins 15 spins 25 spins 25 spins 25 spins 25 spins August 3, 2024 25 spins 25 spins 25 spins 10 spins, 1 million coins 25 spins August 2, 2024 25 spins 25 spins 25 spins 10 spins, 1 million coins 25 spins August 1, 2024 15 spins 25 spins 15 spins 15 spins 10 spins, 600k coins 15 spins

Blade Ball Codes (September 2024)

  • Codes
  • Roblox

Get the latest Blade Ball codes and redeem them for free rewards fast!

Updated: September 9, 2024 Checked for new codes! Whenever I get nostalgic about PE classes, Blade Ball makes me feel that familiar adrenaline rush that used to accompany every dodgeball match. Well, back in the day, we didn’t have cool features such as customizable swords and explosions in our regular boring dodgeball games—features that make this Roblox experience incredibly addictive and fun. Just like in the real deal, mastering gameplay in Blade Ball is somewhat challenging at first, particularly when your opponents have powerful skills such as Wind Cloak and Freeze and you don’t. The game offers a ton of features to unlock but never enough coins. Thankfully, with some help from Blade Ball codes, you will get your hands on some of that sweet currency and other exclusive Skins and Swords. And if you don’t want the fun to end just yet, check out our Roblox Fireworks Playground Codes for more free rewards in that game as well. All Blade Ball Codes List Blade Ball Codes (Working) DELAYBALL—Redeem for a free Sword (New) 4BVISITS—Redeem for a free Sword (New) SHARKATTACK—Redeem for a free Spin SUMMERWHEEL—Redeem for a free Spin BPTEAMS—Redeem for a free Spin SUMMERSTARTSHERE—Redeem for a free Spin REBIRTHLTM—Redeem for x1 Rebirth Ticket DRAGONS—Redeem for x1 Dragon Ticket ENERGYSWORDS—Redeem for a free Spin ROBLOXCLASSIC—Redeem for x1 Hacker Ticket GIVEMELUCK—Redeem for x4 Luck Boost GOODVSEVILMODE—Redeem for the Free Good vs Evil Crate DUNGEONSRELEASE—Redeem for 50 Dungeon Runes FROGS—Redeem for a Spin GOODVSEVIL—Redeem for a free Spin BATTLEROYALE—Redeem for a Storm Ticket RNGEMOTES—Redeem for a Spin FREESPINS—Redeem for a free Spin Blade Ball Codes (Expired) EASTERHYPE ZEROGRAVITY GALAXYSEASON FALLINGLTM TOURNAMENTSW LAVAFLOOR LUNARNEWYEAR ELEMENTSPIN FREEHOURLY SENTINELSREVENGE HAPPYNEWYEAR MERRYXMAS WINTERSPIN LIVEEVENTS VISITS_TY RRRANKEDDD WEEK4 SORRY4DELAY UPDATETHREE 1MLIKES HOTDOG10K 10KFOLLOWERZ 500K 200KLIKES FORTUNE 50000LIKES ThxForSupport 1000LIKES 5000LIKES 10000LIKES SITDOWN Related: Roblox Pixel Piece Codes How to redeem codes in Blade Ball To redeem codes in Blade Ball, follow the instructions below: Image: Attack of the Fanboy Launch Blade Ball on Roblox. Click on the Extra icon in the top left corner of the screen. Choose Codes when the drop-down menu appears. Enter your code into the Redeem Code text box. Press the checkmark icon to claim your rewards. How can you get more Blade Ball codes? If you want to look for codes on your own and get new updates directly from the developer, join the Blade Ball Discord Server. Devs occasionally release codes on their X account (@Blade_Ball), so feel free to give them a follow. The official YouTube channel (@Blade-Ball) exists, but the developers are not very active on there at the moment. However, the easiest way to catch the latest codes is to bookmark this page and visit it occasionally. We are constantly looking for and collecting new codes in one place, so you don’t have to waste your time and energy. Why are my Blade Ball codes not working? If you tried redeeming codes manually, you probably met Roblox players’ number one enemy—typos. Always double-check the spelling of your codes and be careful with the details, such as capitalization. Copying and pasting codes directly into the game is an excellent way to avoid this problem. It’s also possible that the code you’re trying to redeem has expired. Developers often don’t specify expiration dates for every code, so an expired one can overstay its welcome on our Working list. If you find a code that no longer works, let us know in the comments, and we’ll investigate the issue. Other ways to get free rewards in Blade Ball The more rounds you play, the more freebies you’ll get. If you click the Quests button on the left side of the screen, you’ll open a menu with three Daily Quests. That way, you can claim some extra Coins simply by progressing through the game. Tasks are usually pretty straightforward, such as completing a certain amount of matches. You can get even more Coins and Wheel Spins by playing the game for a particular amount of time. Press the Extra button in the top left corner of the screen, then click on Playtime Awards in the drop-down menu to claim your rewards. What is Blade Ball? Blade Ball is Roblox’s unique twist on dodgeball, where players can dive into competitive multiplayer matches using special abilities. The goal is simple: hit and block the ball and be the last player eliminated from the Arena. Focus and timing are the key if you want to rise through the ranks. Unlock new abilities and find the ones that most suit your game style. In need of more Roblox codes? Check out our Roblox Codes section for more free goodies in the most popular experiences across all genres!

Roblox Sakura Stand Codes (September 2024)

  • Codes
  • Roblox
  • Roblox Codes
  • Roblox Guides
  • Sakura Stands

Updated: September 9, 2024 Searched for new codes! Gamers hoping to find themselves engaged in high-octane combat with some JoJo’s Bizarre Adventure flare should look into the Roblox experience Sakura Stands as quickly as possible. Alongside plenty of combat to partake in against NPC’s and other players, gamers also have the chance to get plenty of experience to level themselves up. Are there any codes for Sakura Stands that will give players a bit of a boost, or will they find themselves at the mercy of Killer Queen? Let’s get ready to live out our lives in this new world, and prepare ourselves for the ultimate form of combat. All Sakura Stand Codes Players will find all of the currently available codes for Sakura Stand below, alongside some questions asked by players of this experience. All Sakura Stand Codes (Working) EarlyD4C – Add 50% to Red mist gate (Requires Mastery 3) (New) SFCSpecialCoupon – 500 Token (Requires Mastery 3) (New) RolandAndFriends – 500 Token KuzmaToldMeToAddThisCode – 199 Tokens On ne voit bien qu’avec le cœur. L’essentiel est invisible pour les yeux. – Add 50% to Red mist gate (Requires Mastery 3) dolor ipse est amandus – Add 50% to Red mist gate (Requires Mastery 3) Accipere dolorem est amare – Add 50% to Red mist gate (Requires Mastery 3) GiftFromSFC – 500 Tokens SFCOpen4Business – 1.5k Tokens (Requires Mastery 3) Kafk-ISTHATTHEREDMIST – 1k Tokens (Requires Mastery 1) Kaiju-8 – 500 Tokens batheski – 1500 Tokens and Secret Ska shirt ArrivalOfTheSkaFilmShirt1 – 300 Tokens FreeAdjucha – Spawn 1 adjucha (5 adjuchas limit per server) (Requires Mastery 3) fidgetspinner.io – Free rewards SuddenShutdown – 500 Tokens 2monthsdelay – Free rewards (Requires Mastery 10) theSTARRK – Free rewards AnArbiterAwakens – Free rewards fixedcutscenewowowowowowowoowowowowow – 300 Tokens shutdownmb – 300 Tokens tenthousand – Boosts (Requires Mastery 5) 115KLikess – x2 EXP, 1 Stand Arrow, and 15k Cash 110KLikes – x2 EXP and 1 Token CLASSICAUDDY – random 500 – 1,500 Tokens ThisFateWasFatedForTheFatedFate – the Will of Fate title 105KLikes – 2,000 Tokens justice – Boosts (For new servers only) 100KLikes – 1,001 Token (For new servers only) BugsFix2 – Boosts BugsFix – Boosts SorryforShutdown – 250 Tokens and 75 Snowflakes TYForFollowing – Free Boosts HolidayEvent – Free Boosts FOURTHSHUTDOWN – 1000 Tokens AuddyCOOKED – 895 Tokens HeIsGONE – 1 Token WHISPERTEAM – 1000 Tokens sorryguys – 900 Tokens All Sakura Stand Codes (Expired) CodeBugFix – x2 EXP SukunaFingerIncident – x2 EXP How To Redeem Codes In Sakura Stands Players hoping to redeem a few codes in Sakura Stands may be confused about how to actually redeem the codes that are available to them, and it is easy to understand why. The Code Redemption Menu is hidden away, but follow these steps and you’ll be ready to redeem in no time. Access the Menu in the bottom, left corner of the screen Click on Settings in the new menu that has appeared on the screen Scroll to the bottom of Settings to find the “Enter Code Prompt” Enter the code and press Enter Why Aren’t My Sakura Stands Codes Working Players will want to ensure that they’ve typed the codes in exactly as they were typed on this page, and make sure to follow the capitalization. If a code is expired, this experience will let you know that it is no longer valid, but if it says the code isn’t working, there could be a small typo preventing you from claiming your bonuses. Where To Get More Sakura Stands Codes The developer of this experience is not very active on Social Media, so joining the Sakura Stand Discord Community is likely to be the easiest way to claim some new codes as soon as they go live for this particular game. Also, make sure that you have bookmarked this page, as we will be checking for new codes quite often. What Exactly Is Sakura Stands? Sakura Stands is an action game, based loosely on the JoJo’s Bizarre Adventure franchise. Players will be able to power themselves up, as well as earn plenty of unique and powerful allies from not only this franchise, but others such as Jujutsu Kaisen and more. Players can also partake in PVP battles, either in a group or via 1 on 1 battle that can be prompted at any time. Those searching for a new action title that have tired from other experiences, such as Blox Fruits may fall in love with this title. It offers quite a competitive nature, and plenty of things to do, such as side quests and a story to follow alongside. Roblox is available now on Xbox Series X|S, Xbox One, Mobile Devices, and PC.

This House of the Dragon Character Might hold the Key To Major Secrets In Upcoming Spinoff

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Have they been setting up the perfect spinoff all along?

Mysaria, a character from the popular series House of the Dragon, could pave the way for a spinoff set in the mystical land of Yi Ti. Though seemingly a minor character, a detail from the pilot script reveals her origins as YiTish. This is a pretty significant deviation from the books and the show’s portrayal so far. This has gotten a lot of fans to question her potential role in bridging the franchise’s focus towards the East, especially with an animated series titled The Golden Empire set in Yi Ti already announced. Yi Ti is often described as the fantasy world’s equivalent of ancient China. It’s a land with its own history and culture that spans further than the main storyline. It is one of the oldest civilizations with unique traditions and political structures, distinct from the familiar Westeros setting. that would be great for telling a story that doesn’t have to play to the characters of the books or shows. HBO Entertainment The planned animated series is set in this mysterious land, but there are very few details. Mysaria is not a main character in House of the Dragon, but she’s familiar. Her YiTish connection could offer a smooth transition into this new setting, especially if she were the show’s main character (we’d have to see how the show accomplishes this). It would give viewers a familiar starting point, which would help the audience immerse themselves in the show. The animated format of The Golden Empire also gives a lot of flexibility. That removes the need for expensive CGI, so the show could be even grander than Game of Thrones ever was. It also allows a new actress to take on the role since the studio can just draw the character. There are plenty of opportunities to make this work because it’s a blank template, but we could see it come back to affect the House of the Dragon storyline. Since there are so few details, we’ll likely not know anytime soon.

Don Cheadle Gives Hint On Status of Armor Wars

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So, what's going on over at Marvel Studios?

Despite its announcement in 2022, the fate of the Marvel Cinematic Universe film Armor Wars remains up in the air. Recent rumors suggest that Marvel Studios has yet to make a definitive decision on the project’s future. Actor Don Cheadle, who is expected to reprise his role as James Rhodes/War Machine, recently provided a cryptic response when questioned about the film during an appearance on the Today Show. Warning: The following contains light Spoilers for Secret Invasion. When asked what Armor Wars‘ status was, Cheadle playfully feigned ignorance, asking, “What’s Armor Wars?” before adding that it’s an “I could tell you but I’d have to kill you” situation. This deflection suggests that there might be updates to share, but Cheadle is likely under instructions to keep quiet. This could be seen either way, but we’re going to hope it means that there’s more behind the scenes for Armor Wars than the public is led to believe. Walt Disney Studios Motion Pictures Even still, what he said on the Tonight Show earlier this year shows that the movie is in a dire position. As Cheadle confirmed, he still hasn’t gotten a call to read a script or a contract to play his role in the movie. Even still, he’s growing facial hair for the role. Well, I’m waiting for the phone call… I haven’t gotten the phone call, no. I’m growing the beard and everything. Don Cheadle Originally conceived as a Disney+ series, Armor Wars was later reworked into a feature film. Cheadle has previously spoken about the project, highlighting its potential to delve deeper into Rhodey’s character, exploring his emotional life, relationships, and personal struggles, all while maintaining connections to the broader Marvel mythos. The film’s plot is expected to follow the events of Secret Invasion, possibly revealing what happened to the real Rhodey during his Skrull imposter’s tenure. It draws inspiration from the comic book storyline by David Michelinie and Bob Layton, Armor Wars is anticipated to focus on the fallout from Tony Stark’s advanced technology falling into the wrong hands.

DCU Announces Start Date For TV / Movie Universe

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The DCU is launching sooner than fans expected.

DC Studios has officially announced the premiere date for its animated series Creature Commandos. The show, featuring a team of supernatural misfits on a Suicide Squad-esque mission, is important because it’s the first step DC takes into its reboot. This marks a significant milestone as it’s the first project to be released within the newly rebooted DC Universe (DCU) under the leadership of co-CEOs James Gunn and Peter Safran. While Creature Commandos holds the distinction of being the DCU’s inaugural project, it serves as a precursor to the main event. The show will debut exclusively on Max on December 5, 2024. The first movie of the DCU will be Gunn’s film Superman: Legacy, which is scheduled for release in July 2025. This film will introduce David Corenswet as the iconic Man of Steel. Warner Bros. The Creature Commandos release date announcement finally shows us when the new DC Universe will start. Alongside the animated series and Superman: Legacy, we know that the live-action series Lanterns, focusing on Green Lanterns Hal Jordan and John Stewart, is also in development with casting rumors swirling around names like Josh Brolin and Ewan McGregor for the role of Hal Jordan. Even more than that, projects focusing on iconic characters and storylines like Batman and Robin, Booster Gold, Wonder Woman’s Paradise Island, and Amanda Waller are in various stages of development. Gunn and Safran have set an ambitious goal of releasing approximately two films and two series annually, which is a big task. This initial phase of the DCU is called ‘Gods and Monsters’. It is supposed to tell an overarching narrative that explores themes of love, compassion, and the inherent goodness of humanity. With Creature Commandos leading the charge, this new chapter might be exactly what DC has needed. Right now, they’re playing catch-up to Marvel, but that may change if everything starts to go their way.

All Cult of the Lamb Map Icons, Explained

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Here's a guide to all the map icons or symbols to help you find your way during the crusades in Cult of the Lamb.

Outside of Cult management and daily sermons, one of the most significant parts of gameplay within Cult of the Lamb are the crusades you will have to go on to collect resources and followers and eventually face the bishops. But these crusades are not as simple as they sound, and there are several elements to the map which you will need to become familiar with should you want to maximize the output of each dungeon. So read on to find out everything you need about map icons in Cult of the Lamb. Every Map Icon (or Symbol) in Cult of the Lamb During the crusades in Cult of the Lamb, you will encounter several icons within each map to mark your journey. In total, across all four dungeons, there are 14 different icons that all benefit your adventure in one way or another. For example, while some propose a more significant threat with more enemies, others will provide some time to forage for food or resources to take back to your cult. These icons are essential to know the ins and outs of, especially since they can be so vital to your journey. Each area you visit will have a different length map. Darkwood is predominantly the most accessible area to face since it has a relatively small map and is incredibly easy to navigate; however, this usually means you won’t experience many new and rewarding icons. But once you reach Anchordeep and Silk Cradle, you’ll begin to experience many different icons, so it’s essential to know which ones are worth visiting to make the most of each of your crusades. Normal Fight Standard run-of-the-mill combat will be signified on the map by an inverted crucifix. There’s nothing particularly out of the ordinary with these areas, and you will experience these more than anything else during the crusades. These areas consist of several rooms you will have to explore, slaying enemies until you reach the staircase to the next place, but at least it’s an excellent excuse to farm some materials and practice with your weapon before facing the final boss. Hearts These map areas are precious for any player who has taken a beating during the rest of the crusade. There’s no denying that health is hard to come by in Cult of the Lamb, so it’s best to ensure you have ample hearts when necessary. These areas will be marked with a heart on the crusade map and consist of one room where you will visit an NPC called Ratoo. He will restore the Lamb to total health with a few additional blue hearts to ensure you can progress through the rest of the map. Coins For a player desperate to get some extra cash, these coin rooms are vital to visit. Signified by a coin on the map, these areas are similar to standard fights, but the resource will be in excess. So rather than collecting something like Stone or Lumber, you can line your pockets with some extra gold before facing the last heretic. Lumber and Stone During the early hours of your time with Cult of the Lamb, you will need to make sure you have as much Lumber and Stone as possible, as once you start crafting, they will be in incredibly short supply. Lumber rooms are marked with a log on the overview map and consist of a single room filled with trees or buildings to destroy, all of which drop an ample supply of wood for you to collect and take home to craft your decorations. Stone rooms work similarly, yet are symbolized by a rock icon on the map, and the room will be filled with large stones instead of a log. Food Keeping your cult happy and healthy is another essential part of Cult of the Lamb, so you must also ensure you’re keeping them fed. Alongside growing your own food and making the most of the extra hands at camp, you’ll need to gather a few additional resources along the journey to ensure you have the right ingredients when it’s dinner time. Food rooms are signified by a turnip and a few berries on the map, and each room is filled with berry bushes ready to be harvested. For an extra meal or two, be sure to destroy the campfires made by heretics for a few bits of meat to drop. Event Event Rooms are remarkably unpredictable. They are symbolized by a question mark on the map and can host a variety of things, both good and bad. While one event may allow you to increase the loyalty and devotion of one of your followers, there’s a chance you may walk away with every enemy you’re about to encounter strengthened. Therefore, these rooms are worth the risk if you find them since they can potentially buff the rest of your experience within the crusade but be prepared for it to have detrimental effects too. They consist of one room where you will interact with an NPC and see what they offer. Follower Follower nodes are vital to visit for anyone looking to increase the footfall at their cult, especially when trying to access the final area to meet The One Who Waits. These areas are signified by a figure praying on their knees, and within each follower room, you will have to face several waves of enemies before reaching your new animal pal. However, visiting one of these rooms alongside meeting the miniboss will guarantee at least two new followers, so it’s worth stopping if you can face the hordes of oncoming enemies. Shop Like the event node, Shop spaces can also be sporadic in their stock. Occasionally, these will be another way to access new followers, but they may also grant you access to things like decor blueprints or tarot cards. More often than not, you will need to exchange gold for goods, but you may stumble across a deal now and then. These icons are signified by a small house on the map, and for an insight into what they will stock, keep an eye out for the red ribbon at the bottom of the diamond. Once again, these areas consist of one room where you can access the shop before heading to the next area. Tarot Tarot icons are the key to visiting Clauneck, in case you haven’t encountered his tent during your crusade. These areas are signified by a single card, and consist of a single room where you can speak to Clauneck and select your tarot card. However, if you have the doctrine in place, which pulls four tarot cards at the beginning of the crusade, you will not have access to any further tarot during your time with the game. So Clauneck’s areas will not appear on the map at all. Bones Symbolized by two bones on the maps, these areas are primarily there to harvest bones. So whether you need to collect for the following funeral, for a follower request, or to create some haunting decorations for your cult, these rooms are a must-visit. Like Stone and Lumber rooms, you can spend time destroying structures to harvest the resources before moving on. Pray The Pray rooms are signified by a red crown icon on the map, and you can visit these rooms and receive some perks. Unlike the event rooms, these rewards are predominantly positive and come as gifts from The One Who Waits. These rooms also consist of a single area with an altar where the prayer will commence. Miniboss At the end of each crusade, you will have to face a miniboss. These are marked at the top of each map by a skull and two daggers and are essentially the end point of each crusade. You will enter one large hall and face a large boss in these areas. Once defeated, you can select one of three rewards and indoctrinate a new follower. These minibosses usually lead to the final Bishop fight if you have gone through the crusade four times. Bishop Fight Bishop Fights are signified by a similar crown icon to the prayer icons, but instead of showcasing a red eye, they will have a diamond-shaped green eye. These boss battles are far more intense than minibosses, and you should be sure to have total health before entering the final fight. These areas will only appear once you have visited and completed a dungeon four times and will take the place of the miniboss logos. They consist of a large hall, which you will enter before engaging in the final battle with one of the four bishops. Alongside standard icons showcased across the entire crusade map, there is a chance that each area you explore will have an additional bonus signified by a red ribbon below the icon. For example, the shop icon will tell you what’s for sale, be it decor or a new follower, there’s a chance that the loss of red hearts can bring blue hearts forward or something as simple as double gold. When looking for the ideal path to take, depending on whether you’re going on a crusade for something in particular, it’s essential to keep an eye on the map. No two crusades will ever be the same, which is part of the charm of Cult of the Lamb. Cult of the Lamb is available on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X.

15 Best Underrated Shonen Anime Like Jujutsu Kaisen

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With Jujutsu Kaisen ending, it's time to jump on something new.

Often considered part of the new “Big 3“, Jujutsu Kaisen takes everything good about the shonen series before it, and does it better. The series especially stands out for its dark fantasy themes, supernatural elements, and of course, the action. There is also its treatment of female characters, avoiding the gender tropes so prevalent in shonen anime to portray a wider variety of female perspectives. With Jujutsu Kaisen coming to an end with just a few more chapters, fans now have the opportunity to experience other, similar shonen anime and manga that have gone under the radar. Ushio To Tora Image: MAPPA Remember the initial relationship between Sukuna and Yuji? Now imagine that but if Sukuna was a softie who came around and started working with Yuji instead of against him. That’s the premise of Ushio To Tora. The anime centers around a young boy, Ushio Aotsuki and a supernatural tiger-like monster called Tora who follows him around. Ushio accidentally frees Tora at the start of the series, but is able to keep him from devouring him. The two’s relationship starts as an antagonistic one, but as Tora agrees to help Ushio, the antagonism becomes more comical than anything. The anime is fast-paced with lots of good action and plenty of funny scenes as the ancient tiger-like demon tries to adapt to modern life. Devilman Crybaby Image: MAPPA Based on Go Nagai’s Devilman, Devilman Crybaby follows Akira Fudo, who becomes the titular Devilman after being possessed by a powerful demon named Amon. Not too different from Yuji gaining cursed energy via Sukuna’s possession of him – he major difference, however, is that unlike Yuji, Akira completely absorbs Amon, gaining access to all his powers. The story then follows Akira’s childhood friend Ryo Asuka’s attempts to expose the existence of demons while protecting Akira’s secret, with plenty of twists along the way. Much like Jujutsu Kaisen, Devilman Crybaby is also a dark fantasy. The anime features a lot of graphic violence and adult content, making it a must-watch for any dark fantasy fan. Fire Force Image: David Production Another dark fantasy like Jujutsu Kaisen, Fire Force features a post-apocalyptic world with few habitable areas after “The Great Cataclysm” set everything on fire. Almost 200 years after this incident, the Fire Force fights “Infernals”, humans made into living infernos via spontaneous human combustion. The anime follows Shinra Kusakabe, who’s a third generation pyrokinetic with the ability to ignite his feet at will. This leads him to join Special Fire Force Company 8 made up of other pyrokinetics. While there, Shinra learns that his presumed-dead brother was actually kidnapped by a doomsday cult called the White Clad. Now they’re after him to redo the Great Cataclysm for an ancient being. Beyond the Boundary Despite its moe artstyle, Beyond the Boundary is a great series for fans of Jujutsu Kaisen to dive into, and is actually relatively short – making it a great binge-watch. The series follows Akihito Kanbara after rescuing his classmate, Mirai Kuriyama, from taking her own life. Suddenly, Mirai stabs Akihito with a sword, discovering that the very normal-looking Akihito is actually a “half-youmu”, making him immortal. Akihito subsequently discovers that Mirai is a Spirit World Warrior sworn to protect humanity from youmu. She’s also the last surviving member of her clan, so, in classic shonen fashion –she and Akihito join forces to help her gain enough confidence to properly fight youmu. Beyond the Boundary is a gorgeous series, whose animation is just as impactful as its story. It’s a great choice for fans that want something that isn’t afraid to deliver powerful gut-punches to its audience. D. Gray-Man Image: TMS Entertainment Katsura Hoshino’s D.Gray-Man takes place in an alternate 19th century where exorcists fight to protect humanity against demons called Akuma. This premise is already similar to Jujutsu Kaisen’s, except Akuma are artificial creatures made by the Millennium Earl. In contrast to Jujutsu Kaisen’s sorcerers use cursed energy, D.Gray-Man’s exorcists fight using sentient holy artifacts called Innocence. The titular character Allen Walker starts by working with other Black Order exorcists to search for Innocence, but things quickly become complicated as the series continues. Hell’s Paradise Hell’s Paradise asks its audience what they would be willing to do to return home with grisly, horrific body horror and mythology-fueled action. The series follows “Gabimaru the Hollow”, a shinobi on death row with a reputation as a soulless, mindless killing machine, who’s given the opportunity to earn his freedom by traveling to a deadly island of Shisenkyo in search of the elusive elixir of youth. Competing against other death row inmates, Gabimaru, alongside his would-be executioner must traverse the deadly landscape and survive against not only other criminals, but against the horrific monsters on Shisenkyo. Soul Eater Image: Bones Soul Eater is a shonen anime set at the Death Weapon Meister Academy or DWMA, a school for humans that can transform into weapons and their Meisters who can wield them. The anime follows Meister Maka Albarn and her scythe partner, Soul “Eater” Evans, on their journey to have Soul ‘eat’ the souls of 99 evil humans and one witch to turn into a “death scythe”. Akame Ga Kill! One of the edgiest anime of its time, Akame Ga Kill! is a staple for fans of anime that get gritty and dark just for the sake of breaking the hearts of its audience. The series initially follows Tatsumi, a young man who’s setting off to the Capital to earn enough money to send home and aid his poverty-stricken village. After unsuccessfully trying to join the army, Tatsumi is taken in by a noble family in the city who gets attacked by a group of assassins called the Night Raid. He then, in true edgy fashion, learns that this noble family was planning to brutally torture him. After surviving the attack made on the family, Tatsumi joins the Night Raid, consisting of powerful fighters – including the titular Akame – who wield Teigu, ancient weaponry forged 900 years before the story takes place. Life doesn’t get any easier, though, as being a member of the Night Raid is filled with grievous challenges that threaten Tatsumi and the other member’s lives at every turn. Baccano! Image: Brain’s Base Featuring alchemists, demons, and immortals, Baccano! is a highly underrated 16-episode anime based on Ryohgo Narita’s award-winning light novels by the same name. The anime follows a non-linear storyline with lots of interesting characters and has a good mix of drama, adventure, action, and fantasy. Much like Jujutsu Kaisen, many Baccano! characters are highly eccentric, like the assassin Vino or the nonsensical thief duo Isaac and Miria. The anime even features immortals reminiscent of Jujutsu Kaisen’s Master Tengen, except Baccano!’s immortals do not age or evolve beyond the point they became immortal. Dororo Image: MAPPA Dororo follows the mysterious warrior Hyakkimaru as he travels with a young Dororo in Sengoku era Japan. Hyakkimaru had his organs and limbs sacrificed to demons as a newborn. Now, much like Yuji and his fellow sorcerers’ quest to collect all of Sukuna’s fingers, Hyakkimaru is on a journey to regain his body by fighting and killing these demons. Much like Jujutsu Kaisen, Dororo also falls in the dark fantasy genre, although the former has more adventure elements while Dororo is more horror and action elements. There’s also a parallel between Dororo’s Hyakkimaru and Jujutsu Kaisen’s Mechamaru, as both have weak/damaged bodies and must rely on prosthetics to fight. Tokyo Ghoul Image: Crunchyroll Tokyo Ghoul‘s anime adaptation is far from being perfect, and while the original manga absolutely reigns supreme, those wanting to fill the void left behind in Jujutsu Kaisen‘s absence would be missing out if they didn’t at least give the series a try. The anime follows Ken Kaneki, a young man who exists in an alternate version of the real world where a subspecies of humans called ghouls exist, creating a looming threat as they can only survive by consuming human flesh. Going about his days as a normal young adult, Ken is asked out by a striking woman named Rize, who reveals herself to be a ghoul and tries to eat him, when in a twist of fate, heavy construction materials collapse, killing her and injuring Kaneki. Awaking in the hospital, surgeons inform Kaneki that they replaced his damaged organs with Rize, and in turn, he begins to realize that he’s turning into a ghoul. Yu Yu Hakusho Image: Studio Pierrot While not exactly underrated, Yu Yu Hakusho is a great retro shounen anime centered on a teenage delinquent named Yusuke Urameshi. Despite his troubled past, Yusuke has a soft side, much like Jujutsu Kaisen‘s protagonist Yuji Itadori. After Yusuke dies trying to protect a kid from a car accident, he enters the afterlife where he is named the Spirit Detective and sent back. This opening is very similar to Jujutsu Kaisen’s, with both Yuji and Yusuke being sucked into the world of supernatural creatures due to circumstances beyond their control. And while Yusuke’s new position is initially about investigating cases concerning demons and spirits, the anime quickly transitions into a more fighting-oriented one. Shaman King Image: Studio Brige A supernatural adventure like Jujutsu Kaisen, Shaman King follows the medium Yoh Asakura on his quest to become the Shaman King capable of channeling the Great Spirit. To do this, Yoh must win the Shaman Fight, a tournament held once every 500 years. While this anime is very different from Jujutsu Kaisen on the surface, thanks to its tournament style, fans of the Kyoto Goodwill Event arc will find it to be a very enjoyable watch nonetheless. The series features lots of interesting characters, imaginative plot twists, and nonstop action which will have any shonen fan hooked. Noragami: Stray God Noragami is a supernatural shonen series that follows a minor God named Yato who yearns to someday be recognized and have a shrine made in his honor. One day, Yato is saved from being hit by a young woman named Hiyori, who tragically dies in the process. Her soul becomes suspended in an in-between state, and requests Yato’s help to return her to normal. As the two bond and spend more time together, she becomes involved in the matters of gods, the afterlife, and other supernatural beings. The series explores concepts like death and identity through many tried-and-true shonen tropes, and, much like Jujutsu Kaisen, tackles it all in a narrative structure that doesn’t spoon-feed its audience its true message. Blue Exorcist Image: A-1 Pictures In the world of Blue Exorcist, demons possess living beings to hide unnoticed among humans. But like Jujutsu Kaisen, there are Exorcists who can see and destroy these demons. The story follows Rin Okumura, who, along with twin brother Yukio Okumura, is the son of Satan. Neither care much for that fact, with Rin seeking revenge against Satan for the death of their adoptive father. The main character’s origins are reminiscent of Jujutsu Kaisen’s Yuji, who doesn’t have the most conventional parentage either and gained his power by getting possessed by the King of Curses Sukuna.

Demon Slayer Makes Its Way To Live-Action In New Netflix Series

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Can it match One Piece's success?

While live-action adaptations of popular anime and manga used to be just as controversial as video game adaptations, Netflix has managed to diminish that stigma with the wildly successful live-action One Piece series, which won fans hearts in an almost unprecedented way. Trying to chase this success, Netflix will be bringing another Shonen Jump giant to live-action, and we can only hope that their take on Demon Slayer will be able to match the same level of passion and quality poured into One Piece. According to Giant Freakin Robot, Demon Slayer, another wildly successful shonen series with mainstream appeal will be receiving a live-action adaptation on the streaming giant. With the anime adaptation set to conclude after the release of the Infinity Castle films, it actually makes sense for Netflix to be making this move. If the studio manages to pull it off, a live-action adaptation could be just what fans need after the tear-jerking finale finally releases. Of course, when compared to something like One Piece, Demon Slayer has a much tighter narrative, concluding after releasing only 23 collected volumes. One Piece‘s first season was able to condense 50 of the original anime’s episodes, but what would a structure like this look like for a story like Demon Slayer? Visual effects will also play a huge roll in adapting Demon Slayer, as properly depicting the different Breathing Techniques and demon designs might pose a challenge. Image: Ufotable We can’t speculate much until Netflix gives us more to work with, but until then, we can at least look forward to the second season of the live-action One Piece and wonder if the inevitable live-action Demon Slayer can keep up the pace with good live-action anime adaptations.

This Actor Explains Why They Didn’t Return For Deadpool & Wolverine

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He was happy to stay on the sidelines this time around.

In a recent interview, actor Liev Schreiber discussed the persistent rumors surrounding his potential return as Sabretooth in the Deadpool & Wolverine film. Schreiber expressed his gratitude for the enduring fan support for his portrayal of the iconic X-Men villain, but also acknowledged the physical challenges of reprising the role. Schreiber, who played Sabretooth in the 2009 film X-Men Origins: Wolverine, told Collider that he was pleasantly surprised by the numerous fan campaigns advocating for his return. He said the experience was like the overwhelming support he received after the unexpected cancellation of his Showtime series Ray Donovan. Walt Disney Studios Motion Pictures The actor reflected on the often disconnected nature of filmmaking and television production, highlighting the distance between actors and audience reactions. The ongoing enthusiasm for his Sabretooth portrayal years later came as a welcome surprise. It’s amazing. I can’t begin to tell you what it feels like when people are thinking about something you did and are so appreciative of it that they want you to do it again. Liev Schreiber However, Schreiber candidly about the physical demands of embodying the character. Sabertooth is known for his imposing presence and intense physicality. Schreiber saw how much effort it took Hugh Jackman to keep his body as it needed to look, and Schreiber didn’t want to go through that. He admitted he was content to “sit by the sidelines” this time around. While Schreiber sat out Deadpool & Wolverine, he did not explicitly rule out a potential return in the future. However, the actor is 56 already, and was 42 when he first took on the role of Sabertooth. As these actors age, it’s hard for them to keep this kind of physicality going. We may not see Schreiber take on Sabertooth just because neither Wolverine nor Sabertooth is supposed to age like regular humans. Still, we’d be happy to see him again.

X-Men ’97 Showrunner Claims Disney & Marvel Toxic In Heated Statement

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  • X-Men
  • X-Men 97

He's going to war with Disney & Marvel.

Former showrunner of the highly loved animated series X-Men ’97, Beau DeMayo, is intensifying his legal battle with Disney and Marvel Studios following his dismissal earlier this year. The dismissal, which occurred just a week before the pilot episode’s planned debut, was attributed by Marvel to “egregious misconduct” by DeMayo. DeMayo, however, vehemently denies these allegations and is fighting back with claims of his own. In a recent development, DeMayo’s lawyer, Bryan Freedman, has filed a complaint in the LA Superior Court seeking the removal of a ‘non-disparagement provision’ from DeMayo’s exit package. This basically keeps him from making any negative comments about Disney and Marvel. Freedman argues that this clause is “illegal” and designed to “muzzle” his client. It’s hard to say that a non-disparagement provision is illegal when many companies use it and it has become standard. However, it leads to some questions about why a company can limit someone’s freedom of speech. Something like this likely needs to go pretty high in the courts because it could set a precedent to knock out the clause entirely from contracts. Walt Disney Studios Motion Pictures DeMayo, in a video posted behind a paywall on his OnlyFans account (we’re not going to link it), denied rumors of sending inappropriate photos to colleagues as a smear campaign aimed at discrediting him. He also alleged that his dismissal was motivated by his race and sexuality. He claimed that Marvel leaked information about his alleged misconduct to divert attention from their own “blatant racism, sexism, homophobia, and other prejudicial misconduct” (via GiantFreakinRobot). DeMayo’s lawyer also alleges that Marvel fosters a toxic working environment characterized by “near-criminal working conditions” that encourage paranoia and compliance. DeMayo claims to possess evidence of these “illicit and unsafe employment practices.” The specifics of both Marvel’s allegations against DeMayo and DeMayo’s counter-allegations are pretty vague. However, it’s clear that this is only the beginning of a huge battle if DeMayo can keep strong against the giant. We imagine the fallout from this dispute could have significant implications for both parties. It will be hard for Marvel and Disney to maintain an image of acceptance when someone claims they were discriminated against. For DeMayo, this will likely impact his future career prospects in the industry, because it’s hard for studios to hire someone who has these allegations but also who sues to be able to say negative things about their former employer. We’ll see how it plays out.

Marvel Is Going To Model Traditional TV Soon

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  • Loki
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Is cable making a comeback?

Marvel Studios is shifting its approach to television and moving away from the movie mindset they’ve brought to its shows. According to recent statements from Brad Winderbaum, Head of Marvel Streaming, Television, and Animation, they want to adopt a more conventional model emphasizing long-term storytelling and character development. This change in strategy comes after a mixed reception to Marvel’s initial slate of Disney+ series. While shows like WandaVision and Loki were met with critical acclaim, others struggled to find their footing. Winderbaum told EW this has led to concerns about the studio’s approach to streaming content sustainability. In a way, we’re making television more in a traditional style where we are going to write multiple pilots and show bibles before we decide what we want to produce and actually bring to the screen, which gives us an opportunity to experiment and also to plan all sorts of different Marvel sandboxes. Brad Winderbaum Marvel wants to keep making television shows with a lasting cultural impact, much like traditional TV series that run for multiple seasons. The studio plans to focus on developing shows concurrently, experimenting with pilots and show bibles before greenlighting production. This approach is part of the traditional television development process, which apparently wasn’t a part of the process before. One example of this shift is the handling of the Vision spinoff series. Originally conceived by Jac Schaeffer, showrunner of WandaVision and Agatha All Along, the series has been handed over to Terry Matalas, known for his work on Star Trek: Picard. While the transition represents a change in leadership, Winderbaum spoke on past instances in the MCU where different filmmakers have successfully taken the reins on established franchises. Walt Disney Studios Motion Pictures The upcoming Agatha All Along series, a spinoff from WandaVision, is viewed as a trailblazer for this new approach. The series will expand the WandaVision corner of the MCU, focusing on the character of Agatha Harkness and delving deeper into the world of witchcraft. Meanwhile, Vision Quest, the aforementioned Vision spinoff, will explore the identity crisis White Vision faces as he grapples with the memories of his original counterpart. This isn’t to say that the change will be immediate. Daredevil: Born Again and Ironheart are slated for release in 2025, so the full effect of Marvel’s revamped television strategy is expected to be felt in 2026 or 2027.

George RR Martin Slams House of the Dragon Writers In Now-Deleted Blog Post

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Beware the butterflies.

While fans are still waiting to here about progress on Winds of Winter, George RR Martin’s latest blog post actually tackled a different subject – more specifically, the author wrote a passionate series of concerns regarding the handling of the latest season of House of the Dragon. The now-deleted blog post detailed many of Martin’s concerns regarding an inevitable butterfly effect that would be created through some of the major changes being made from his novels. Of course, the internet did its thing, and despite deleting the blog post, the internet isn’t ready to let it go. @dleeted.user.73728shj63 he’s big mad y’all #houseofthedragon #georgerrmartin #asoiaf #gameofthrones ♬ original sound – kirby.alice According to George RR Martin, despite being credited as a co-creator and executive producer on the spin-off, he’s had little control over the actual story writing in the series an expressed a deep-seeded disappointment with how the series has been handled up to this point. The blog post, which was aptly titled “Beware the Butterflies” to drive his concerns about narrative changes effecting the overall storytelling going forward was announced on August 30, 2024. After the scathing piece was uploaded a few days later, though, the author quickly took it down. In the original blog post, Martin discussed how fans felt about a key sequence in House of the Dragon that was modified from the novel, describing the scene as “…underwhelming, a disappointment, [and] watered down.” It isn’t all negativity, of course, and Martin does offer praise where he sees it applicable. However, to many fans of the original novels and HBO’s adaptations of his work, many fans were floored by the author’s scathing comments. Whether Martin will follow up the controversial blog post is currently unknown, but fans are waiting to see just how far the butterfly feud will go.

“There’s Many Different Ways To Tell a Story” Marvel Producer Opens Up About the MCU & Horror

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We’re so close to a horror Marvel movie.

Marvel Studios producer Brad Winderbaum recently addressed the current state of the MCU’s exploration into the supernatural-horror genre. With projects like the upcoming Disney+ series Agatha All Along and the animated Marvel Zombies in development, it’s hard not to be curious about how Marvel plans to approach these darker themes. Winderbaum clarified in his interview with EW that Marvel doesn’t see horror as a specific genre they are pursuing, but as a tool individual filmmakers use to tell unique stories. I think that it goes back to the filmmaker’s intent. The horror on screen in Agatha is going to be different than the horror on screen in Marvel Zombies, is going to be different than the horror on screen in Blade. It was different than the horror on screen in Moon Knight. It really depends on the vision of the filmmaker on what horror cues you’re pulling from. And that’s not just unique to horror. It’s unique to any genre we’re playing with. Obviously, there’s many different ways to tell a story. Brad Winderbaum This approach reflects the diverse range of supernatural and horror content within the MCU. Agatha All Along leans towards a supernatural-comedy tone reminiscent of Hocus Pocus or Beetlejuice. Marvel Zombies delves into a zombie-apocalypse scenario but in an animated format. Blade, on the other hand, is expected to deliver action horror, although the exact style remains to be seen. Image: Walt Disney Studios Motion Pictures Winderbaum’s comments allude to Marvel embracing a flexible approach to horror, allowing filmmakers creative freedom within the genre. This could lead to unexpected horror aspects within the MCU, which would be cool to see. However, it also raises questions about Marvel’s supernatural-horror ventures’ overall cohesion and direction. The MCU is so densely interconnected that it’s hard to introduce something new while considering the potential for crossovers. While we generally don’t see Marvel delve completely into the horror genre, they’ve got enough comics with scary elements to do a good job. However, that’s always going to be up to the director and writer. It took Tim Burton to make a Batman that embodied the Dark Knight we knew from the comics, and only then did it become the standard. So until a director wants to push the limits, we’ll likely only see horror as a part of the story, not the focus.

One Piece Hints At the Identity of Fan-Favorite Character’s Mom

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The timing lines up a little too well.

From the moment they were introduced to the story, Yamato is easily one of the most popular and beloved characters in One Piece. Kaido’s son made an impression on fans due to how different they are from their father, and for ultimately choosing to stay on Wano once the war was over before embarking on the Grand Line. One of the biggest mysteries surrounding Yamato was who mothered Kaido’s fiery heir, but with the help of One Piece‘s “Vivre Cards”, fans have started to piece together their mother’s identity. While nothing has been explicitly confirmed, Yamato’s Vivre Card revealed that they’re roughly 28-years-old. Interestingly, when Kaido landed on Wano, he was conspiring with none other than Higurashi, who is capable of changing forms around the same time Yamato would have been born. This, interestingly enough, points to Higurashi being a prime candidate to have being the person that mothered Yamato. Even more interesting is that Higurashi was ultimately killed by Kaido – so, if the rumors are true, Yamato will never have a chance at a mother-son reunion. Source: Comicbook

Did Gojo Die In Jujutsu Kaisen? Explained

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In the end, was Gojo really the strongest?

With Jujutsu Kaisen finally reaching its grand finale, fans are picking up the pieces left behind from the Shinjuku Showdown arc, and many are wondering what the ultimate fates of some of the crucial characters in the series are, particularly, Gojo Satoru. Warning: The following contains major spoilers for the final arc of Jujutsu Kaisen. Image: Crunchyroll/MAPPA During the Shinjuku Showdown arc, Gojo decides to take Sukuna on in a one-to-one battle. While it seems to be a fair fight in the beginning – as fair as it could be against the King of Curses – in Chapter #236, Gojo is defeated, and subsequently killed. To rub salt in the wound, something Gege Akutami excels in, Gojo has a quick flashback to a conversation he shared with Geto, wherein the pair express the idea that we’re ultimately alone when we die. Gojo Tragically Suffers the Same Fate as His Closest Friend Image: Crunchyroll/MAPPA In Chapter #261, after copying Kenjaku’s cursed technique and acting in a moment of desperation to try and finish Sukuna off, Yuta Okkotsu does the only thing he feels like he can, and takes over Gojo’s body, piloting it like Kenjaku did to Geto. This turn of events has devastating implications, showing that even in death, Gojo was treated as though he was nothing more than a weapon by the mass majority of jujutsu society. The reveal of Yuta taking over Gojo’s body was poetic and tragic, and led to Gojo unofficially having a rematch against Sukuna. Of course, being Yuta’s first time piloting another living person, he struggles to control Gojo’s body, and is swiftly defeated by Sukuna in Chapter #262. Jujutsu Kaisen is available to read in English on Viz Media’s Shonen Jump service, with the anime adaptation available on Crunchyroll.

Fallout 4: The Secret of Cabot House Best Ending

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Fallout 4 has many quests which require you to make an impactful choice, and one of these is The Secret of Cabot House where you will eventually need to decide whether to free or kill a character named Lorenzo. This article will take you through whether you should kill or free Lorenzo in Cabot House. Should You Kill or Free Lorenzo in Fallout 4? What Happens If You Kill Lorenzo? What Happens If You Free Lorenzo? Is Lorenzo Evil in Fallout 4? Can You Get Lorenzo’s Helmet? Are There Any Other Ways to Deal With Lorenzo in Fallout 4? Should You Kill or Free Lorenzo in Fallout 4? Image: Attack of the Fanboy I recommend killing Lorenzo at the end of the quest because you will get the Artifact Gun, which is an excellent weapon and and won’t be available elsewhere. However, if you feel guilty killing a character who has been locked away, then your moral reasoning may push you to the other option. Morality-wise, killing Lorenzo still generally seems like the best outcome for the Wasteland for reasons I will explain later. What Happens If You Kill Lorenzo? If you kill Lorenzo, which you do by flipping the four switches on the walls, you head back to Cabot House with Jack where he gives you about 500 caps. If you were kind to him throughout the mission like I was, he will tell you to come back in a week. You can use sleep and wait to make the time pass faster if you need to, or just keep playing and let the week pass by. The mission will update once it has, so you’ll know when to head back. Once there, Jack will give you Lorenzo’s Artifact Gun, a Gamma Gun with a special perk. This gun does a decent amount of damage, but its true value is in the various effects of the mod. It can stagger enemies and will deal damage in different ways depending on certain factors. It’s one of the best weapons in Fallout 4, and I’ve found it can help you get through plenty of sticky situations. What Happens If You Free Lorenzo? If you decide to free Lorenzo, the mission becomes a whole other affair. Once free, Lorenzo will ask if you wish to help him kill his family. Again, be careful what companion you have here as there are a lot of morally grey actions going on. Whatever you tell Lorenzo here isn’t important; just head back to Cabot House for the rest of the mission. Once there, you are then presented with the opportunity to switch allegiances. If you side with Jack and the rest of the Cabot family, you’ll have a very tough fight against Lorenzo (use the Mysterious Serum you found at the asylum to make it much easier). In the end, you’ll get the caps, but not the gun. Image: Attack of the Fanboy If you stick with Lorenzo like I didn’t do, you’ll assist in killing the Cabot family, though it should be pretty easy, especially if you convince Edward to join your side. Once it’s over, Lorenzo will give you about 500 caps and explain the new deal. You can swing by the Cabot House to grab more Mysterious Serum at any time. You can only ever have one vial at a time, which cannot be traded or sold. Once it’s used, just head back and grab some more. This serum gives you a considerable Strength boost, as well as a ton of damage resistance and rad resistance. I have found it to be greatly useful throughout the game, so there is no harm in going with this route. If you are willing to slaughter a not-so-innocent family, this could be the best option. Just have Piper or Curie head to one of your settlements before the fighting begins. Is Lorenzo Evil in Fallout 4? Image: Attack of the Fanboy Yes, in my opinion, Lorenzo is evil. If he gets out and isn’t killed, there have been reports of players noticing Lorenzo going on murdering sprees across the wasteland in a serial killer-like fashion. This is not the sign of a morally sane man — rather the opposite — so killing him and acquiring the Artifact Gun isn’t too bad an outcome. Comment by from discussion inFallout Can You Get Lorenzo’s Helmet? It is not possible to get Lorenzo’s Helmet by normal methods in Fallout 4. However, if you are playing on a PC, then you can easily use console commands to acquire and equip the helmet. The name of the headpiece is Lorenzo’s Crown, and to bring up console commands, you need to press the “~” key. When you do, type: “player.additem 001467F5” and then confirm that with the enter key. You will now have Lorenzo’s Crown in the game, but to equip it, you will need to type “player.equipitem 001467F5” and then enter. Now you can happily go around the Wasteland with a brilliant fashion sense on display. Are There Any Other Ways to Deal With Lorenzo in Fallout 4? No, you only get two choices to deal with Lorenzo and that will come down to what you think is best. We have explained the reasoning behind each choice, so hopefully, that will allow you to make an easier decision — The Cabot House certainly has a lot of morality involved. Whether you decide to free or kill Lorenzo, we know that you will make the choice that matters the most to you similar to the Pickman’s Gift quest.

Baldur’s Gate 3 (BG3) Facemaker’s Boutique & Carm’s Garm Locations

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  • Baldur's Gate 3

Baldur’s Gate 3 allows you to thoroughly customize the looks of your party by making use of a wide array of armor, clothes, and even undergarments. If you’re looking to deck out your appearance and truly stand out, here are the known clothing store locations in Baldur’s Gate 3 (BG3)! Baldur’s Gate 3 (BG3) Clothing Store Locations There are only two Clothing Stores in Baldur’s Gate 3: Facemaker’s Boutique Carm’s Garm Image: Attack of the Fanboy Both locations can only be accessed during Act 3. The Facemaker’s Boutique is in the Lower City part of Baldur’s Gate, and Carm’s Garm is in Rivington. Facemaker’s Boutique BG3 Clothing Store Location You’ll find the Facemaker’s Boutique clothing store in the north easternmost portion of the Lower City (Baldur’s Gate) map at coordinates X: -163, Y: -127. Image: Attack of the Fanboy To help you easily find where the Facemaker’s Boutique is in BG3, look above The Glitter Gala (in map view) and in front of the Baldur’s Gate Waypoint, which will be located right from the House of Grief and directly below the map’s north entrance. Carm’s Garm BG3 Clothing Store Location The other store is Carm’s Garm. It’s located in Rivington right before you enter Baldur’s Gate, near the Wyrm’s Crossing waypoint at Coordinates X: 16, Y: 134. Image: Attack of the Fanboy You can find Carm’s Garm on the north end of Rivington. Right before the entrance into Baldur’s Gate in Wyrm’s Crossing, turn right and you’ll walk right into Carm’s Garm. It’s right across from Danthelon’s Dancing Axe. When Can You Find These Clothing Stores in Baldur’s Gate 3? Sadly, the Facemaker’s Boutique and Carm’s Garm Clothing Stores are only found in Act 3. To our knowledge, there isn’t a Clothing Store in Act 1 or 2 of Baldur’s Gate 3, so your fashion game is going to have to wait. Alternatively, you can get creative with what you pick up in those Acts, which we definitely recommend! Related: Should You Let Volo Try to Remove the Parasite in Baldur’s Gate 3? Facemaker’s Boutique and Carm’s Garm will feature exclusive sets of clothing, hats, and undergarments. Examples like the Elegant Robe and the Angelic Scion Outfit can be purchased relatively cheap. The Elegant Robe is currently available for 353 Gold Pieces, while the Angelic Scion Outfit will be available for 284. Image: Attack of the Fanboy Image: Attack of the Fanboy There are also many other unique and cool-looking pieces of gear to acquire in Facemaker’s Boutique and Carm’s Garm, so shop around and grab what catches your eye. While the gear in these shops isn’t likely to replace your armor, you will look pretty suave when you return to camp. I always enjoy this option in RPGs, often appreciating the chance to craft or customize my gear to look my best. The store will also sell a wide array of rare dyes, which you can then use to change the color palette of both armor and clothing. You can check out how to use dyes to change the look of your gear in the game in our How to Dye and Customize Armor in Baldur’s Gate 3 guide. I particularly like looking fancy in game, so I always check the stores. In addition, the game allows you to change the look of your character by alternating between the combat equipment and the camp clothes without affecting your stats. It’s a good way to make your characters look fresh and change what you’re staring at, especially if you’ve been wearing the same armor forever. Also, the clothing stores sell dye, which you can use to change the color of your armor and clothes. Where Do You Get Outfits in BG3? The clothing stores are the only two stores where players can buy new clothes in the game. However, you don’t get to wait until you reach Act 3 to change your character’s clothes. You might be able to find new clothes by looting enemies and exploring the many different locations throughout all the acts. I also like to switch clothes with party members that I’m not using in case I like theirs more. They are not going to miss it. Where to Buy Stuff in Baldur’s Gate? The city of Baldur’s Gate has several different locations where players can buy items. You might want to check the location of all merchants in Baldur’s Gate 3 to make sure that you’re not missing anything, but here’s a list of stores you can find in the Lower City: Stormshore Armoury Stormshore Tabernacle Felogyr’s Fireworks Bonecloak’s Apothecary Sorcerous Sundries The Glitter Gala The Singing Lute The Blushing Mermaid Forge of the Nine Who is The Best Merchant in Baldur’s Gate 3? Image: Larian Studios Many players believe that Exxvikyap, Lorroakan, Roah Moonglow, and Lann Tarv are the best merchants in BG3. Honestly, I don’t think there’s such a thing as a single best merchant in Baldur’s Gate 3. Although I agree they have interesting items, including magic items and scrolls, there’s no single best merchant in Baldur’s Gate 3. Lorroakan’s magic scrolls won’t do any good to you if you want new clothes. Each serves a different purpose, and you should try to visit them all if you have the chance. Can You Find Quests at Carm’s Garm or Facemaker’s Boutique Clothing Stores in BG3? When visiting Carm’s Garm, you might stumble upon an NPC called Naaber. He seems to be a nod to Nüber and Noober, similar NPCs from previous Baldur’s Gate games. Talking to him until dialogue options are exhausted means you will have completed the “Patience is a Virtue” quest. Your reward is the Absolute Confidence Amulet, which grants you +1 to Performance checks and -1 to Intimidation checks. This guide was made while playing Baldur’s Gate 3 on PC.

After Acolyte Cancelation, Star Wars May Stick To One Show A Year

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Disney is making some big decisions.

Disney is reportedly contemplating a significant decrease in the number of live-action Star Wars shows released annually on its streaming platform, Disney+. This potential change comes immediately after canceling The Acolyte and budget concerns. According to reports from industry insider Daniel Richtman, Disney is aiming to limit its live-action Star Wars show releases to just one per year starting in 2025. This shift marks a stark contrast to the recent trend of multiple Star Wars shows debuting on Disney+ each year since its launch in 2019 (via TheDirect). Disney Entertainment Popular series like The Mandalorian and Ahsoka did well, but the watch time seems to be an issue for others like The Acolyte. The more major issue is likely the high production costs associated with these CGI-heavy shows. According to the report from Richtman, it’s actually a strain on Disney’s budget. I’m hearing that several series are in development, but it seems they plan to release only one live-action series per year starting in 2025. Daniel Richtman If the shows did well, there wouldn’t be a need to change anything, so we can assume things aren’t going how Disney hoped. Bob Iger’s statements further support the notion that Disney is prioritizing quality content over sheer volume. Iger emphasized the need to be more selective in the company’s content creation process, especially in light of the rising production costs. This strategic shift is not limited to Star Wars, as similar changes have also been rumored for Marvel’s television output on Disney+. While Disney has yet to officially confirm these reports, the potential reduction could mean that Disney focuses on quality. It’s hard to say the shows haven’t been good to watch, it’s mostly getting viewers to stick to shows that seems to be the problem. We’ll see if this change in strategy improves the quality of each new show.

Dave Bautista Misses This About The MCU

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There are some things you can’t get back.

Dave Bautista, known for his portrayal of Drax the Destroyer in the Marvel Cinematic Universe’s Guardians of the Galaxy franchise, has expressed mixed feelings about his departure from the role. In a recent interview with The Hollywood Reporter, Bautista admitted that there was a real loss in the end, thanks to scheduling conflicts and issues. Bautista told The Hollywood Reporter that he doesn’t miss playing Drax but deeply misses the camaraderie he shared with his fellow cast members and director James Gunn. Bautista’s dissatisfaction with his character arc in the MCU has been well-documented. He has previously stated that Marvel Studios didn’t fulfill their promise to pit him against Thanos more meaningfully, and Drax’s character gradually became more comedic, deviating from the actor’s initial vision. Walt Disney Studios Motion Pictures Bautista has confirmed he is finished with Marvel, but he’s already gone to Gunn’s new DC Universe. The actor’s primary regret stems from the lack of a proper farewell to his Guardians of the Galaxy family. His final night on set was during the filming of The Guardians of the Galaxy Holiday Special, which was shot concurrently with Guardians of the Galaxy Vol. 3. He had to rush off immediately after wrapping to start another project, which left no time for closure with the cast and crew. I never really got to say goodbye to everyone. I got rushed off set to another film. I was then on another film, and I didn’t do press or make the premiere for Guardians 3. So there’s just a huge part of me that feels like there was no closure. I never really got to say goodbye to that character and that cast, and there’s always going to be some sadness involved when I start thinking about that. Dave Bautista Unfortunately, Bautista couldn’t attend the premiere or participate in press events for Guardians of the Galaxy Vol. 3 because of scheduling conflicts with another film. Whether Bautista would consider returning to the MCU, even for a brief appearance, is still up in the air.

Two Huge Upcoming MCU Movies Might Get Cancelled

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So much potential could be lost.

The ever-expanding Marvel Cinematic Universe (MCU) might be facing some unexpected turbulence. There have been substantiated rumors swirling about the possible cancellation of two upcoming Marvel movies. Armor Wars and Blade are reportedly in danger of being canceled. The speculation stems from a report by industry insider Daniel Richtman, who claims that Marvel Studios is currently evaluating the fate of both projects. A final decision regarding their cancellation or continuation is expected in the coming months. So, if you’re a fan of the idea of either, it’s time to make some noise (via TheDirect) As for Marvel, they have at least five live action series in development. I also hear a final decision on the fate of ‘Armor Wars’ and ‘Blade’ is expected in the coming months. Daniel Richtman While Marvel has never officially canceled an announced project, there have been instances of changes and shifts in plans. For instance, both Captain America and the Serpent Society and Avengers: The Kang Dynasty were scrapped, only to be replaced by Captain America: Civil War and Avengers: Doomsday, respectively. However, the potential complete cancellation of Armor Wars and Blade would be a first for the MCU. It would be the first time officially announced projects would be entirely abandoned. Ryan Reynolds’ Instagram Blade would star Mahershala Ali as the titular vampire hunter. The issue with this movie is that it’s already encountered many production challenges and delays. It has been postponed multiple times, and its development has been difficult. They could always rework this into a sequel to the original Blade movies with Wesley Snipes, thanks to Deadpool & Wolverine. A playful reference to the movie’s production woes was featured in Deadpool & Wolverine, but Snipes showed he’s willing to return to his role. On the other hand, Armor Wars, initially announced as a Disney+ series before being transformed into a movie, has seen minimal updates since the conclusion of Secret Invasion. Director Ali Selim confirmed that the events of Secret Invasion would set up the Armor Wars movie, but the project remains absent from official MCU release timelines. In this case, it’d be a lot easier to cancel since many fans weren’t really aware it was still ongoing. For now, fans of Armor Wars and Blade can only wait and hope for positive news in the coming months.

Dragon Ball Fans Rejoice – Daima & Sparking Zero Are Dropping On the Same Day

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Goku's back with a double-threat this October.

The late Akira Toriyama’s Dragon Ball franchise is still thriving and fondly carrying on his memory, with two of the series’ latest projects, Daima and Sparking! Zero, will be dropping on the exact same day this October. Set to release on October 11, 2024, both Dragon Ball Daima and Dragon Ball Sparking! Zero tackle two very different mediums, but give fans of Toriyama’s smash-hit shonen something to hang on to and enjoy for the remainder of the year. Daima, a brand-new anime series whose concept, story, and character designs were all handled by Akira Toriyama, takes place in the Demon Realm and follows Goku and Vegeta in pint-sized forms trying to figure out a way to go back to normal. Sparking! Zero is a new game being released by Bandai Namco coming to PlayStation 5, Xbox Series X|S, and PC that’s loaded with gorgeously animated fight sequences and some of the best graphics that any of the Dragon Ball fighters have ever had. While Toriyama is sorely missed by fans around the globe, it’s great to see that his legacy has been truly memorialized and continues to live on in his absence.

House of the Dragon Star Speaks Out Against Trigger Warnings

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  • House of the Dragon

Matt Smith drops his latest hot take amid the latest season's release.

The very talented actor Matt Smith, best known for his work on Doctor Who and, more recently, House of the Dragon participated in an interview with The Times of London and dished out some pretty intense hot takes regarding the use of content and trigger warnings in popular media. This opinion, despite being considered a hot take, is actually one that’s commonly held among performers located in England, with other performers, like Dame Judi Dench and Ralph Fiennes, holding similar positions. In the interview, Smith said: It’s OK to feel uncomfortable or provoked while looking at a painting or watching a play, but I worry everything’s being dialed and dumbed down. We’re telling audiences they’re going to be scared before they’ve watched something… Matt Smith in an interview with Times of London The actor believes that the usage of trigger warnings is ultimately detrimental to the stories being told, and that audiences should be made uncomfortable by certain scenes, if that’s the creator’s intent. As a performer, many of Smith’s characters – especially his infamous role in House of the Dragon – perform actions that can be viewed as nefarious, or cruel. He feels as though adding warnings before audiences have the opportunity to see what these characters are truly capable of robs the audience (and in some cases, the creatives) of a genuine experience. Fan reactions to Smith’s comments have been mixed, with some agreeing with the actor’s take on the matter, and other’s vehemently disagreeing, with some outlets, like Buzzfeed, saying that the comments reek of privilege. Source: Movieweb

Baldur’s Gate 3 Patch 7 Just Dropped – Here’s What We Know

  • Entertainment
  • GAME NEWS
  • Gaming
  • Baldur's Gate 3
  • featured

Modding tools, Legendary Actions, and Evil Endings galore.

Note: As of time of writing, Patch 7 is only available to PC players, with Console & Mac support anticipated to launch in October 2024. The highly-acclaimed Baldur’s Gate 3 from Larian Studios was a smash-hit when it launched, and the studio has kept fans hooked by continuously adding new content and ironing out bugs through giant patches. For those wanting to dive into Patch 7, the updates is 11.6 GB on PC, and requires 160GB of free space to install. These patches are released periodically and enhance the gameplay experience for players, making QOL updates and even expanding on the relationships that players can build throughout the game. The most recent patch just launched, and its maybe the most monumental that the game has had yet. Patch 7 Is Filled With Goodies For Evil Doers & Heroes Who Love a Challenge Looking at Larian’s hefty patch notes, their intentions are clear right from first paragraph: Are you ready to embrace evil? Do you yearn to see the consequences of unleashing your inner jerk? Larian Studios At a glance, Patch 7 is massive, boasting brand-new evil endings and cinematics, Honour Mode impprovements that include new Legendary Actions for specific encounters, an upgrade to split-screen, modding tools, and a variety of bug fixes and general gameplay improvements. Patch 7 Introduces 13 New Evil Cinematics Larian makes it clear that every adventurer taking on the Swords Coast – whether they’re a custom Tav, a Dark Urge, or an Origin Character – has the opportunity to experience a whopping thirteen brand-new cinematics to tap into player’s more sinister compulsions. The patch notes tease this development by showing off some short clips of new cinematics featuring Wyll and Lae’zel – but we won’t give away what the implications of those scenes are. Additionally, for Dark Urge players (redeemed or otherwise) Patch 7 now decides to make one of the playthrough’s biggest gut punches even more brutal by making Alfira temporarily playable as a party member to really twist the knife for those that haven’t experienced the moment hands-on. Honour Mode Introduced Brand-New Legendary Actions For Seasoned Adventurers Image: Larian Studios Honour Mode players are in for some major changes with some combat adjustments and new Legendary Actions to make these playthroughs more challenging. Directly from the patch notes, here’s everything that’s been updated: If Dror Ragzlin finds himself inside the spider pit, he’ll try to befriend the spiders residing there with a new spell, “Arachnid Compulsion” so they can band together to fight you. The Bulette has a new condition, “Diamond Scales” and a new Legendary Action, “Shredding Scales”. Malus Thorm has a new Legendary Action called “Grasping Appendage”. There’s a new aura and spell for Spectator encounters called “Panicked Sentinel” and “Ocular Nightmare”. Ch’r’ai Tska’an, the leader of the githyanki ambush in Act II, has a new Legendary Action, “Soul Sacrifice”. Ch’r’ai Har’rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action, “Tu’narath’s Embrace”. Ptaris has a new Legendary Action, “Ptarian Dogma”. Wyll Fans Rejoice – the Blade of Frontiers Received Some Much Needed Updates Despite being one of the main characters in the game, many Baldur’s Gate 3 players have felt as though Wyll gets left out when it comes to receiving new/updated content, but thankfully, Patch 7 introduces many much needed updates to Wyll’s romance and presence in the game. Among these updates, here’s a few highlights that stood out to us: The background goal Blueblood Solidarity not completing after you talk to Wyll about him being Duke Ravengard’s son has been fixed. Wyll will no longer talk about hunting down Mizora when she’s close by. If Avatar Karlach and Wyll are partners and go to the Hells, he’ll act accordingly during the epilogue. Karlach’s scene in Avernus not playing if you decided to go with her when playing as Wyll has been fixed. Instances where Wyll still has an exclamation mark above his head after players exhaust his dialogue has been fixed. Wyll’s greetings for players with low approval have been fixed so that they properly trigger. A dialogue option asking for a kiss in more paths of Wyll’s epilogue dialogue has been added. Wyll won’t automatically assume he’s talking to Lae’zel if the player is a holograph in the epilogue. Larian still has few more patches in store for Baldur’s Gate 3 before moving on to other projects. For players interested in reading the detailed patch notes in full, they can find them on Larian’s official Baldur’s Gate 3 site.

Deadpool & Wolverine Actress Would Love To Reprise Role – If Marvel Lets Her

  • Entertainment
  • Movies & TV
  • Deadpool & Wolverine
  • featured

It's her time to shine.

Deadpool & Wolverine brought in some great actors with their cameos, and they all seem to love their roles enough to continue playing them. One particular actress stated that it’s really just up to Marvel because it’s been one of the biggest honors of her life. Warning: Spoilers for Deadpool & Wolverine cameos from Logan (2017). Actress Dafne Keen, who recently reprised her role as X-23 in Deadpool & Wolverine, has publicly stated her eagerness to continue portraying the character within the Marvel Cinematic Universe. In interviews with Empire Magazine and ComicBook’s Phase Zero podcast, Keen expressed her enthusiasm for the role, going so far as to say she would even give them money if they let her return. She sounds a lot like Channing Tatum. I would love to come back. I would pay them to come back. Playing Laura has been the biggest honor of my life. To me we’ve only scratched the surface with her since she’s such a complex character. She’s so cool, just from a fan’s standpoint. Dafne Keen Walt Disney Studios Motion Pictures Keen first took on the role of X-23 in the 2017 film Logan. Fans and critics loved her, and seeing her in Deadpool & Wolverine was a huge win for everyone who loved Logan. Her return in Deadpool & Wolverine as a more mature and experienced version of the character further solidified her connection to the role. This and the positive reception to her performance would make many people think she’s got a future in the MCU. With the upcoming reboot of the X-Men franchise in the MCU, there is a clear opportunity for Keen’s X-23 to play a significant role. There has been a suggestion that she takes on the mantle of Wolverine, which would take care of the backlash that could come from Hugh Jackman’s replacement. If Jackman’s replacement Wolverine is someone who was already loved and is not the Wolverine, it would be an easy way for fans to accept the change. Walt Disney Studios Motion Pictures The only other way would be for X-23 to coexist with a rebooted Wolverine within the MCU, where she could join one of the teams. Keen’s willingness to commit to the role long-term makes her a strong contender for the MCU. Most actors who join up need to be okay with playing the same character and even doing reshoots if needed. While Marvel Studios has not confirmed any plans for X-23’s future, the ball seems to be in their court.

Is Nobara Dead in Jujutsu Kaisen?

  • Anime
  • Entertainment
  • Manga
  • Crunchyroll
  • Jujutsu Kaisen

Rejoice, boys. One of the best Jujutsu Kaisen characters status is no longer unknown.

Warning: The following contains spoilers for the final arc of Jujutsu Kaisen! Nobara Fugisaki is one of Jujutsu Kaisen‘s most popular characters. This made Jujutsu Kaisen Season 2, Episode #20 very painful to watch – especially for fans that wanted to see more of her character. At the end of the episode, the no-nonsense country girl was brutally cut down by the Cursed Spirit Mahito. Fans of the Jujutsu Kaisen manga by Gege Akutami have known this painful moment was coming for some time, but many still aren’t sure if Nobara somehow managed to survive the attack. The Fight Between Mahito & Nobara Was Epic, But Quick Image: Mappa Mahuto’s Idle Transfiguration Cursed Technique is one the deadliest in all of Jujutsu Kaisen, instantly killing or transforming its target into deformed monsters that are probably better off dead. However, while Idle Transformation did blow mutilate part of Nobara’s face, it was never confirmed during the Shibuya Incident arc what happened to her. In the manga, Aoi Todo and Aratta Nita arrive on the scene soon after Nobara hits the floor, and Nita tells Yuji that he might be able to save her. Nita’s Cursed Technique, Pain Kille, allows the first-year Jujtusu High student to soothe pain and prevent injuries from worsening. However, Nita makes it clear that her chances of survival are still low. “Rejoice, Boys” – Nobara’s Comeback Was Shocking For Fans Image: Gege Akutami/Shonen Jump Against all odds, Nobara Kugisaki is alive. In a shocking turn of events, it was officially confirmed during Chapter #267 of the manga that the fiery young sorcerer was, in fact, still alive and ready to help Megumi and Yuji take down Sukuna once and for all. During the chapter, it was revealed through a flashback that the reason Gojo refused to let Rika eat Sukuna’s last finger was that he was plotting one final scheme, that if Nobara woke up from her coma in time, she would be able to use her Cursed Technique to attack Sukuna’s soul directly. While Chapter #265 initially seemed to confirm that she had in fact died, it was also revealed that many of the supporting characters were deliberately withholding the truth from Yuji just in case Sukuna still had a mental link with him to ensure that the King of Curses wouldn’t try to truly finish Nobara off. While shocking for many, it’s great to see Jujutsu Kaisen‘s main trio finally reunited after hundreds of chapters filled with devastation and heartache. Jujutsu Kaisen is available in English through Viz Media’s Shonen Jump service. The anime adaptation is available to stream on Crunchyroll.

Did Sukuna Die In Jujutsu Kaisen? Explained

  • Anime
  • Entertainment
  • Manga
  • Jujutsu Kaisen

How and why the "King of Curses" met his demise.

Warning; The following contains major spoilers for Jujutsu Kaisen! From the first chapter of the manga, Ryomen Sukuna is set up to be a truly sinister, almost omnipotent force in the realm of jujutsu sorcery, earning himself the title as the “King of Curses”. It’s always been obvious that Sukuna would end up being the final challenge faced by the characters in Jujutsu Kaisen, but for some fans that might not be caught up with the manga, it’s unclear what exactly happened to him. Did Ryomen Sukuna Die? Image: MAPPA/Crunchyroll As of chapter #268 of Jujutsu Kaisen, Sukuna has been defeated – being killed by Yuji, Megumi, and Nobara. When the chapter begins, Sukuna and Megumi have a conversation with one another in their shared space, and Megumi becomes strikingly aware that Sukuna has grown desperate in their conflict. The battle continues, and Yuji makes one last attempt to truly connect with the King of Curses, offering to share his body with him again as a vessel so that the two can live together and walk their own path, so to speak. Sukuna of course refuses, wanting to prove that he’s truly a curse and chooses to go out on his own terms. Image: Gege Akutami/Shonen Jump Considering the astronomically high stakes and lives lost to finally make it to this point in the story, Sukuna’s demise feels poetically pathetic, reducing the villains to nothing more than what is literally a fraction of his former self, slinging insults at Yuji until the very end. Jujutsu Kaisen by Gege Akutami is available to read each week in English through Viz Media’s Shonen Jump service, with the anime adaptation available to stream on Crunchyroll.

Astro Bot Review

  • GAME REVIEWS
  • Astro Bot

Astro Bot is one of the best platformers in years.

The PlayStation 5’s launch lineup was filled with huge AAA hits like a new Spider-Man spinoff and even a remake of the classic Demon’s Souls, but a surprising underdog dominated the conversation surrounding everyone’s shiny new consoles. Astro’s Playroom, a small pack-in game meant to show off the next-gen tech of the new console and controller, was so much better than it had any right to be. Players were instantly enamored with the loveable little robot (and real ones already loved him from his VR debut), and a full game based around Astro seemed like a no-brainer. Four years later, Astro is finally back in a fully-fledged PS5 adventure with no VR barriers to hold him back from general audiences. Astro Bot is technically Astro’s third adventure, and Team Asobi’s experience with the character shows in spades. The lessons learned from the VR-exclusive Rescue Mission and the PS5 pack-in Playroom give Astro Bot a huge leg up for his AAA platforming debut. Screenshot: Attack of the Fanboy Astro Bot has a simple but infectiously charming setup. Cruising through the galaxy on his PS5-shaped spaceship, Astro and friends are attacked by an alien that steals the critical components of the PlayStation 5 and leaves the crew lost with a non-functioning console and hundreds of missing bots. As you platform through each world, you’ll recover missing bots — several of which are PlayStation references — and battle bosses to retrieve the parts required to repair the PS5 ship. Astro’s moveset is fairly basic, only equipped with a single punch and a laser-boosted double jump, but each level provides him with a special item that the entire level is designed around. These range from boxing gloves to rocket-powered backpacks, and the game gets a surprising amount of mileage from each of them. When the game gives you the same power up in a new level, there’s always a twist on the established mechanics that keeps things feeling fresh. Astro’s long-range boxing gloves may have been used to bash waves of enemies in one level, but they’ll be used to grapple and swing from sticky things in the next. Screenshot: Attack of the Fanboy These power-ups are made all the more satisfying thanks to Astro Bot’s DualSense integration. This feels like the game the controller was designed for in the first place. It has all the typical gimmicks that you’ve come to expect at this point in the PS5’s life cycle — trigger resistance for punches, tingly haptics to simulate raindrops, and so on — but some levels take things even further with haptic vibration changes revealing weak spots in walls or tilt controls moving platforms around to solve puzzles. Astro Bot feels like a tech demo in all the best ways, a natural evolution of the marriage between technology and level design introduced in Astro’s Playroom. The technology at Team Asobi’s disposal also gives Astro Bot an absolutely gorgeous presentation. The crisp 4K graphics do a lot of the heavy lifting, but the PS5’s extra horsepower lets the levels be filled with all sorts of fun stuff to play with. Several levels are littered with nuts, bolts, and other miscellaneous trash that you can smack around or run through. Sometimes it’s just for fun, but other times the clutter hides secret areas or collectibles if you take the time to clear it. The framerate holds steady the entire time, too, and it’s just a blast to see all the particles and effects on screen at the same time. Screenshot: Attack of the Fanboy While the missing bots are the main collectibles in Astro Bot, there are other secrets to find within each level. Bots are easy enough to find (and the joy of discovering the next PlayStation reference never gets old), but puzzle pieces are the real secrets of each level. These unlock new features back at the hub area like the ability to dress Astro up with costumes or even photo mode so you can take snapshots of your adventure. Some levels also have secret exits that unlock entirely new stages as well, so exploration is always greatly rewarded in Astro Bot. Astro Bot is so focused on filling every possible moment with fun that it’s easy to lose track of time and sink hours into it without realizing. Even something as simple as moving around the galaxy map in between levels is exciting since you can encounter comets and other things that will add more levels to the map, leading you to more PlayStation bots, more mechanics, and more fun. The optional levels can get pretty tough, too, so platforming fans of all skill levels have things to look forward to. Screenshot: Attack of the Fanboy Every inch of Astro Bot feels handcrafted like that, too. Every single level has something unique to offer, the PlayStation references run much deeper than you’d think, and there are trophies for the smallest victories like dunking a basketball or jumping through a hoop with dolphins. You can practically feel the developers smiling down on you when you find the next PlayStation bot or discover the next twist on an existing mechanic. It’s rare to find a game with this much love poured into it, where the developers clearly had just as much fun making the game as you will playing it. No matter your history with PlayStation, Astro Bot is an undeniable hit. It’s one of the most inventive platformers in years, rivaling even the best of the best from Nintendo and other industry masters. Team Asobi has a never-ending series of tricks up its sleeve that keeps Astro Bot feeling fresh even after the credits roll. Astro Bot is a breath of fresh air in every regard, and it hopefully marks a new chapter for PlayStation where family-friendly platformers are treated with just as much respect as prestige third-person adventures.

Jujutsu Kaisen Had the Best Female Characters In Shonen – What Happened?

  • Anime
  • Entertainment
  • Manga
  • featured
  • Jujutsu Kaisen

Jujutsu Kaisen somehow fumbled all of its female characters.

Warning: The following contains spoilers for Jujutsu Kaisen!! When Jujutsu Kaisen originally released and began gaining traction with mainstream anime fans, it was clear from the get-go that despite its tropes, Gege Akutami’s action-horror manga truly excelled in showcasing complex and nuanced female characters – something that other shonen manga has notoriously struggled with in the past. Unfortunately, as the series has progressed and approaches its grand finale, it’s become increasingly frustrating to see how the women in the story have been treated – even with Nobara making a heroic comeback to the narrative just in time to wrap up all the loose ends left behind from Sukuna’s defeat. Image: MAPPA When Jujutsu Kaisen initially introduces its audience to its female characters, it goes to great lengths to make them feel as self actualized as possible. Nobara Kugisaki is a young woman in the same class as Megumi and Yuji who is filled with self confidence. She shows no romantic interest in either of the male leads, and has her own very clearly defined goals. Maki Zenin, one of the “main 3″‘s upperclassman is similarly independent, and makes the best of her circumstances to truly make herself a uniquely powerful combatant as someone who’s incapable of using Cursed Energy. While some of the women introduced in the anime and manga do fall into some common tropes, like Miwa’s meek and sometimes cowardly behavior, each of them exist purely on their own and aren’t used as “vessels” for any of the male character’s progression – at least, that’s how it is at first. How Jujutsu Kaisen Subverted Stereotypes In Shonen, and Then Fell Into the Same Trap Image: Crunchyroll/MAPPA The trouble truly begins right as the Shibuya Incident arc comes to a close. With Nobara seemingly dead along with a number of other characters in the cast, Yuji and the rest of the sorcerer society are left heartbroken and exhausted. Upon hearing about Mechamaru’s death and learning that he held feelings for her, Miwa chooses to completely retire as a sorcerer. While not completely unrealistic, it was shocking and, in all honesty, disappointing to see a side character that had so much potential as an “unlikely hero” type to rise up and avenge her friend, only to throw it all away in her grief. From this point on, the female characters in Jujutsu Kaisen are treated very differently. Shortly after the Shibuya Incident, Maki has her major character moment – completely wiping out the Zenin clan. This act of (deserved) violence effectively morphs her into what many fans call “Toji 2.0”, and while not an incorrect descriptor, Maki doesn’t fall into the exact same deranged headspace as Megumi’s father. Still, the story begins to insist upon comparing her to Toji instead of recognizing that she is still very much still herself. It removes her agency from her choice, and in many ways makes what she did less impactful – especially when looking back on the powerful moment she shared with her sister. The Special-Grade Sorcerer Yuki Was Killed Off So Quickly, It Made Her Status Seem Like Nothing One of the biggest mistakes that Jujutsu Kaisen ever made in its writing was how it handled the death of one of the series most eccentric and interesting women, Yuki. Yuki was one of four special-grade sorcerers that existed in the series, and her methods and reasonings were rich with storytelling potential. Yuki refused to take on missions and vehemently opposed the methods of the higher-ups. Yuki marched to the beat of her own drum and was insanely powerful, which made her special. Her abilities were incredible, including her innate Cursed Technique, Star Rage, which allowed her to grant herself and her shikigami Garuda virtual mass to deliver devastating blows. She could also heal herself and had an ability called “Simple Domain” that allowed her to resist a Domain Expansion’s special attack, something that she passed on to Todo. Unfortunately, though, despite her many strengths, Yuki was ultimately killed in a battle against Kenjaku. Selflessly using the last bit of strength she had to punch a black hole in existence to eliminate the antagonist, he ultimately survived, with Choso later confirming that Kenjaku had managed to kill Yuki in the process. Image: Crunchyroll/MAPPA Look: characters die, especially in a series like Jujutsu Kaisen. However, Yuki Tsukumo was among the four strongest sorcerers in the world, and received an ending that was undeserving of her strength, and the way that the series had hyped her up opened plenty of doors to take her story in an interesting direction, especially when looking at Jujutsu Kaisen‘s biggest conflicts. All in all, despite the series having some of the best written female characters in the shonen demographic, especially in terms of the type of manga published by Weekly Shonen Jump, Jujutsu Kaisen ultimately fumbled what made these characters so interesting by robbing them of their depth, character arcs, and agency in the narrative.

Animated Twilight Brings Team Edward Back To Life on Netflix

  • Entertainment

Twilight Is back from Edward's POV.

A new animated series based on Stephenie Meyer’s popular Twilight Saga is in development for Netflix. The series will be an adaptation of Midnight Sun, a novel that tells the story of the first book from the perspective of Edward Cullen. This is exactly what Team Edward fans have been wanting. The Netflix series will focus on the first book’s story, at least for season 1. This will show how Edward fell in love with Bella and what he did during their time apart. This is something that never gets touched on, as we only see things from Bella’s point of view in the Twilight Books. This idea comes from Midnight Sun, released in 2020 after being in the works for over a decade. Midnight Sun goes over Edward’s thoughts and feelings throughout the first book’s events (thanks Deadline). Lionsgate So, the animated series will allow viewers to experience the story from a new perspective and explore additional details about Bella and Edward’s relationship. Sinead Daly, known for her work on Tell Me Lies, will be writing and executive producing the Twilight animated series. Long-time fans will be happy to know that Stephenie Meyer, the author of the original novels, will also be the project’s executive producer. The Twilight animated series is expected to be a fresh take on the beloved franchise. While we don’t expect it to differ much from the plot, if you look at a different perspective, you can tell a new story. For example, when Edward leaves the classroom because of Bella’s smell, she sees him later trying to change his class. How long before he came to that decision, and who did he talk to beforehand? That’s probably an hour where we don’t see him. There’s also plenty of time when Bella is with Jacob or doing her own thing where the show can focus on Edward. Lionsgate Additionally, the series will be able to explore the Cullen vampires’ family dynamics and Edward’s unique abilities without the limitations of live-action filmmaking. Edward was also very different in the books than in the movie, so we may see a closer representation of the character as more of a gentleman from the early 1900s. While there is no official release date for the Twilight animated series yet, we’ll definitely look forward to a new and exciting chapter in the beloved franchise.

Neil Gaiman’s Hit Netflix Series Canceled After One Season

  • Entertainment
  • Movies & TV
  • Neil Gaiman
  • Netflix

Despite positive reviews and connections to the popular Sandman series, Netflix has decided to cancel Dead Boy Detectives after just one season. The supernatural comedy-mystery series, which follows two deceased detectives solving mysteries among the living, was originally ordered as a pilot for Max in 2021 but was later acquired by Netflix in 2023. Despite its troubled production history, Dead Boy Detectives received strong reviews from both critics and audiences. The show’s performance on Rotten Tomatoes, with scores of 90% and 92%, would imply that it was a potential success for Netflix. However, while the ratings were high, the viewership didn’t match (per Variety), which may have led to its cancellation. Netflix The series featured many characters from the Sandman universe, including Death and Despair, suggesting that Netflix may have been planning to expand the Gaiman-based universe. This could have been a great way to compete with the growing trend of creating franchises that exist in the same world. We’ve seen House of Dragons continue the Game of Thrones universe, and even Universal tried to make a Dark Universe. However, the cancellation of Dead Boy Detectives shows that these plans may have been scrapped. This is a huge hit to the fans who enjoyed the show, and based on the ratings, it may be more of a marketing issue than a reception issue. Netflix is no stranger to getting rid of shows that do well for those who watch because those cancellations often get blamed on viewership. However, it’s easy to see that Netflix doesn’t do a great job marketing the shows that do well unless you’re actively searching for them. If you don’t go to the top 10s, you won’t see anything about other popular shows like Dead Boy Detectives. This kind of thing hurts the streaming industry, as a show can’t get a chance to flourish if it does everything well but can’t get in front of the intended audience. Netflix It is unfortunate to see such a well-beloved show get canceled, especially from such a prolific author. However, this could always be just a speed bump in creating a universe for Netflix. Some of the characters from the canceled series will appear in future Sandman seasons, and Netflix might revisit the Gaiman universe in the future. If Netflix had big plans, they likely wouldn’t drop the franchise at just one cancellation. We may see more around this universe in the future.

Amiga Games

Arcade Paradise Out Now In VR

  • Arcade
  • Casual
  • Dance & WorkOut
  • PlayStation VR 2
  • Simulation
  • arcade
  • Arcade Paradise
  • PSVR2
  • VR
  • Wired

Arcade Paradise VR might initially come across as simple, and some might even find it a bit dull, but once it gets under your skin, it becomes a game that truly grows on you, emerging as one of the better management sims available in VR.

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California Games – From Top 2 Bottom

  • Amiga
  • Casual
  • Commodore 64
  • Multiplayer
  • Retrospective
  • Amiga 500
  • California Games
  • California Games 2
  • CGA
  • classic
  • epyx
  • Westwood

California Games was simply outstanding, making it all the more astonishing how the sequel, California Games II, managed to mess everything up. There isn't a single likable aspect in the sequel, which perfectly exemplifies how the developer completely missed what made the original so great.

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A Real Mess Or Is It Actually Sweet And Tasty? – A Look At Sugar Mess

  • Arcade
  • Casual
  • Dance & WorkOut
  • PlayStation VR 2
  • Railshooter
  • Shoot Em Up
  • 2024
  • PSVR2
  • railshooter
  • Sugarmess

There's a time for everything. Casual and family games might not be the main attraction for most PSVR2 owners, but they certainly help justify the purchase of the VR set to your better half.

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The Worst Game Of 2023 Was So Awful That It Got Removed.

  • Playstation 5
  • PlayStation VR 2
  • Shoot Em Up
  • Krispain
  • Midnight Works
  • PSVR2
  • stinkers
  • Trainwreck

What does one write about if everything on the website is just too good?  Exactly, that's the time to bring out all the trash and while I had a top-rated "worst stinkers games" series here on the blog before, it just felt wrong to try and revive it as I felt it just dragged the blog down too much, but after a lot of feedback it is time to revive the concept, welcome back "stinkers".

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STILT – Jumping Flash In VR?

  • Casual
  • Platform
  • Playstation 1
  • PlayStation VR 2
  • Jumping Flash
  • meta
  • PSVR2
  • REKT Games
  • Virtual Reality

The idea of experiencing a first-person platformer in VR initially seemed daunting, but in truth, it turned out to be one of the most enjoyable VR experiences I've had in quite some time. Silky smooth framerate, excellent yet simple graphics set in a universe that I would never have visited if the world was flat. Could it truly be as remarkable as it sounds?

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Budget Shooter Operation Serpens Hits PSVR2

  • Arcade
  • FPS
  • Playstation 5
  • PlayStation VR 2
  • Shoot Em Up
  • 1man
  • Budget
  • fps
  • indie
  • Operation Serpens
  • PSVR2

Operation Serpens is finally coming to PlayStationVR2 on February 23rd, featuring #Online CO-OP , #Singleplayer, #Horde Mode, #Zombies and much more. Both Physical and digital versions will be available soon. Realism or not, the goal is to have fun. Will you be one of them?

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A Look At Gun Club VR Reloaded For The PSVR2

  • FPS
  • Playstation 4
  • Playstation 5
  • Playstation VR
  • PlayStation VR 2
  • Shoot Em Up
  • 2017
  • 2023
  • Club
  • Gun
  • gun modification
  • gun orgasm
  • mods
  • nazis
  • PSVR2
  • shooting galleries
  • zombies

Gun Club came out for PSVR back in 2018 and it has been one of my most played VR games since then. Now 5 years later it has made its way onto the PSVR 2 and luckily its been updated perfectly to fit the new controllers, haptics and it even includes an reduced price for people which own the original PSVR version.

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The Games We Never Talk About: Monsters Of Terror

  • Amiga
  • Arcade
  • Casual
  • Shoot Em Up
  • 1995
  • ADF
  • couch multiplayer
  • DMS
  • DOS
  • ECS
  • free download
  • Lazycow
  • PC
  • PD
  • powerglove
  • shareware
  • TGWNTBS
  • TigerClaw
  • TubularWorlds
  • WizardOfWor

Monsters Of Terror is one of those classics that most have forgotten a long , long time ago... Welcome back to yet another article hit the hit series " The Games We Never Talk About But Should" Do you remember it?

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Official PlayStation Podcast Episode 494: Bot Thoughts

  • Uncategorized
  • official playstation podcast
  • playstation blogcast

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy folks! The PlayStation Podcast gang returns to continue the discussion on Astro Bot, including segments with and without spoilers. The team also talks Animal Well and A Short Hike. Stuff We Talked About The Cast Thanks to Dormilón for our rad theme […]

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy folks! The PlayStation Podcast gang returns to continue the discussion on Astro Bot, including segments with and without spoilers. The team also talks Animal Well and A Short Hike. Stuff We Talked About Next week’s releases: The Plucky Squire | PS5 PlayStation Plus Game Catalog for September: The Plucky Squire, Night in the Woods, Road 96, Chernobylite, and more PS5 Pro announcement Astro Bot – How team Asobi created a unified vision for fun Destiny 10th Anniversary The Plucky Squire – Reveals explorable city Artia Animal Well A Short Hike Astro Bot (Spoiler-cast starts at 31:50) The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Astro Bot

  • PS5
  • share of the week

Last week, we blasted off into a new adventure with Astro Bot, and asked you to share your favorite moments using #PSshare #PSBlog. Here are this week’s highlights: Boargs shares Astro leading a pack of bots across the Crash Site. i3ecci_ shares Astro riding down some colorful railing into a level. ​​ AutomotiveVP shares Astro […]

Last week, we blasted off into a new adventure with Astro Bot, and asked you to share your favorite moments using #PSshare #PSBlog. Here are this week’s highlights: Boargs shares Astro leading a pack of bots across the Crash Site. i3ecci_ shares Astro riding down some colorful railing into a level. AutomotiveVP shares Astro in a gold costume cheering at the end of the casino level. T0minator_ shares Astro kicking a soccer ball. kunai_kirika shares small mouse Astro being observed by a cat bot. HazzaniVP shares a full portrait of Astro facing forward. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Astro Bot – Abilities SUBMIT BY: 11:59 PM PT on September 18, 2024 Next week, we’re showing off Astro Bot’s many abilities and power-up suits. Share action-packed moments utilizing his special abilities using #PSshare #PSBlog for a chance to be featured.

Exploring the picturesque city of Artia in The Plucky Squire

  • PS5
  • all possible futures
  • devolver digital
  • the plucky squire

The Plucky Squire will leap from the page to PlayStation 5 on September 17, and one of the many magical places you’ll visit on your adventures is the colorful city of Artia, the creative capital of the land of Mojo. Artia is the home of Jot’s best friend, Violet, and is full of all types […]

The Plucky Squire will leap from the page to PlayStation 5 on September 17, and one of the many magical places you’ll visit on your adventures is the colorful city of Artia, the creative capital of the land of Mojo. Artia is the home of Jot’s best friend, Violet, and is full of all types of artists, some of whom you might recognize. Shortly after arriving in the city, you’ll meet Rola Lightbrush, Violet’s proud mum, who informs the crew that Violet’s Uncle Umber has gotten himself into a pickle; his roly-poly Rubboinks have escaped! The gang offers to help and begins searching the city. Jot and his friends quickly set about securing Uncle Umber’s pesky pigs, but they’ll need to uncover a portal lurking beneath the stubborn backside of a resident artist’s pet pooch in order to complete the task. Jot springs from the book to find the tool he needs to return Uncle Umber’s final piggy. Navigating the desk is easier said than done, however, with more and more of Humgrump’s minions manifesting in the real world. Finally, Jot ascends to the puzzling Toy House to find his prize: The Turn Gauntlets! Once acquired, Jot can tilt the book to manipulate the characters inside, including one extra-large Rubboink… Artia is just one of many magical locations you’ll discover on the pages of The Plucky Squire. You can experience this dimension-hopping adventure for yourself when the game launches on PS5 on September 17 as part of PlayStation Plus Extra and Premium. Will brave Jot be able to defeat the wicked Humgrump and restore peace to the land of Mojo? The fate of the realm is in your hands.

Helldivers 2 The Chemical Agents Warbond launches Sept 19

  • PS5
  • arrowhead game studios
  • helldivers 2

Helldivers, when you’re on the warfront, emptying magazines into hordes of Terminids, do you ever feel like you’re a space bug exterminator? I know I do and that’s why I’m really excited to tell you about our next Warbond*: Chemical Agents! This one has some seriously deadly toys. I’ll start with everyone’s favorite part of […]

Helldivers, when you’re on the warfront, emptying magazines into hordes of Terminids, do you ever feel like you’re a space bug exterminator? I know I do and that’s why I’m really excited to tell you about our next Warbond*: Chemical Agents! This one has some seriously deadly toys. Play Video I’ll start with everyone’s favorite part of a Warbond: the offensive gear. The first thing a Terminid exterminator needs is a good, high-pressure sprayer. The TX-41 Sterilizer is the tool of the trade, ready to spray down the threat with chemical gas. A literal spray and pray with the TX-41 Sterilizer. And in case the bugs got behind you, don’t worry–your gassy little pal the AX/TX-13 “Guard Dog” Dog Breath won’t let them get the drop on you before it hoses them down with its corrosive gas sprayer. If there’s still some standing after the stratagems are done, hit ‘em with the G-4 Gas grenade. Cover the whole area in a cloud of noxious fumes, Helldiver! The AX/TX-13 “Guard Dog” Dog Breath gassed up and ready to go. Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy. Breathe easy in the AF-02 Haz-Master armor. Now let’s talk drip. The exterminators of Super Earth have access to some killer threads in Chemical Agents. Firstly, these armors have the Advanced Filtration passive, which gives the player resistance to the gas clouds they’ll be generating with their new toys, including the toxic cloud put off by the Orbital Gas Strike stratagem. The AF-50 Noxious Ranger is a lightweight armor, best paired with the Standard of Safe Distance cape. If you really want to go full on with your protective gear, you’ve got the medium AF-02 Haz-Master and the matching Patient Zero’s Remembrance cape. Each set also has a coordinating player card to match the capes. The AF-50 Noxious Ranger can survive in the fumes. Our players have been asking for more emotes, and the ones included with Chemical Agents are some of our best yet. Want to know how to tell a joke in Helldivers 2 with your microphone off? Use the co-emote Natural Gas Extraction of course. See if you can convince your whole squad to pull your finger. And once you all get back to your ship, they can express their disgust with the Ew victory pose. I said pull my finger, Helldiver! We’re adding another set of patterns for your Hellpods, Pelican-1, and exosuit in Mustard–not the kind that goes on a hot dog either–this is the deadly kind. If at any point your squad wanders into your toxic cloud, you can use the new utility P-11 Stim Pistol to give them a minor heal from a safe distance. The friendliest of friendly fire: the P-11 Stim Pistol. Finally, if you want to really lean into the role, Chemical Agents includes a new player title–Expert Exterminator. That’s everything, Helldivers. This could be a whole new theme for your squad as the galaxy’s elite peacekeepers and pest destroyers. Gas up for Chemical Agents, releasing September 19. View and download image Download the image close Close Download this image *Requires base game, paid purchase of Super Credits, and game progression to unlock.

Until Dawn PC features and specs revealed, out October 4

  • PS5
  • Ballistic Moon
  • until dawn

UPDATE: An earlier version of this article contained inaccurate information regarding ultrawide aspect ratios. This information has since been updated, plus new clarification on upscaling. The terrifying Until Dawn is launching on PC for the first time on October 4, and we wanted to deliver the best horror experience for a new audience. The PC […]

UPDATE: An earlier version of this article contained inaccurate information regarding ultrawide aspect ratios. This information has since been updated, plus new clarification on upscaling. The terrifying Until Dawn is launching on PC for the first time on October 4, and we wanted to deliver the best horror experience for a new audience. The PC version will have advanced graphical features, customizability, accessibility features and run on a wide range of hardware. See our recommended specs below: Minimum Recommended High Ultra Preset Low Medium High Very High AVG Performance 720P @ 30 FPS 1080P @ 60 FPS 1440p @ 60FPS / 4K @ 30FPS 4K @ 60FPS Processor Intel Core i7 4790K / AMD Ryzen 5 1500X (or similar processor with AVX support) Intel Core i5 8600 / AMD Ryzen 7 2700X Intel Core i5 8600 / AMD Ryzen 7 2700X Intel Core i7 11700K / AMD Ryzen 7 5800X3D Graphics NVIDIA GeForce GTX 1660 / Radeon RX 470 (or equivalent card with minimum 6GB VRAM) NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600XT NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800XT NVIDIA GeForce RTX 3080 Ti / AMD Radeon RX 6900XT Memory 8GB RAM 16GB RAM 16GB RAM 16GB RAM Storage 70GB on SSD 70GB on SSD 70GB on NVMe 70GB on NVMe OS Windows 10, 11 Windows 10, 11 Windows 10, 11 Windows 10, 11 Upscaling Native Native Native DLSS 3.7 / FSR 3.1 Within the extensive set of features we support on PC, these are some of the big highlights: Full DualSense controller support Much like the PS5 console version, we are bringing the capabilities of the DualSense controller straight over to PC. You’ll be able to experience haptic feedback, feeling the heartbeat of the characters during intense Don’t Move sequences. Adaptive triggers allow you to feel the weight of your choices, and experience life-like resistance when pulling the trigger of firearms. Upscaling with NVIDIA DLSS 3 & AMD FSR 3 We’re using both NVIDIA & AMD technology to bring you the latest versions of their cutting-edge upscaling technologies. With NVIDIA, the game supports DLSS (Deep Learning Super Sampling) 3.7; their AI-based upscaler that boosts graphics performance and framerates on GeForce RTX GPUs whilst retaining image quality. We’ve also included Frame Generation (on supported RTX GPUs) for a smoother experience and NVIDIA Reflex to help reduce latency. With AMD, we’ve included the latest version of FidelityFX Super Resolution (FSR): 3.1 – their upscaling technology is designed to run on virtually any hardware. Oh, and if that wasn’t good enough: we’ve also included FSR’s Frame Generation technology as well. Ultrawide Aspect Ratio Playing Until Dawn on an ultrawide monitor is quite an experience, and it’s something we’ve wanted to do from the very beginning. You can run on ultrawide monitors with an aspect ratio of 21:9. For those who don’t want to use the game’s new 23.9:1 cinematic aspect ratio, you can also play using the original 16:9 aspect ratio. Or, if you want to really configure, we allow you to run it in “Free” aspect ratio mode. Ray-tracing support If you have the supported hardware, Until Dawn has been built with a curated set of ray-tracing features, such as shadows, reflections and Ambient Occlusion. Unlocked frame rate One of the great reasons for playing on PC is the sheer power of the hardware you can run on. For those who have monitors (and machines) that can render high frame rates: you can play at whatever frame rate your machine can support. Aside from these features, we also support multiple peripherals beyond the DualSense controller. We also support Steam Input, so you can remap to your heart’s content. Pre-order Until Dawn now and be one of the first to experience this rebuilt and enhanced classic on PC and PS5 when it launches October 4, 2024*. *PC release 8am PDT worldwide. Please check local time zone for day of release. Account for PlayStation Network required on PC. Compatible PC and Graphics Card required for enhanced visual features.

PS5 system update adds Welcome hub, Party Share, personalized 3D audio profiles, adaptive controller charging, and more

  • PS5
  • PS5 system update

Today, we’re happy to announce a new PS5 system software update that introduces a number of new features, including: Welcome hub: a new personalized space with customizable widgets and backgrounds in your PS5 home screen. Welcome hub is a reimagined version of the Explore tab, which was previously only available in the U.S. It will […]

Today, we’re happy to announce a new PS5 system software update that introduces a number of new features, including: Welcome hub: a new personalized space with customizable widgets and backgrounds in your PS5 home screen. Welcome hub is a reimagined version of the Explore tab, which was previously only available in the U.S. It will roll out globally over the next few weeks, starting today for select players in the U.S. Party share: the ability to share party voice chat links on messaging and social media apps will roll out globally in the coming weeks. Additionally, thanks to support from our beta participants, the following features that were tested in our latest PS5 beta will be released globally, starting today: Personalized 3D audio profiles for headphones and earbuds Adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play Adaptive charging for your controllers (available for the slimmer PS5 model and PS5 Pro when it’s available) Aside from adaptive charging for your controllers, all PS5 system update features mentioned in this blog post are available for all PS5 models. Let’s take a deeper look at what’s included in this update: Newly announced features Welcome hub (phased release) We are introducing a new personalized space in your PS5 home screen called Welcome hub – a dedicated space you can customize with widgets, allowing you to see information at a glance before you begin your gaming sessions. For players in the U.S, Welcome hub will replace the current Explore tab with enhanced customizability and an upgraded user experience. Play Video You can easily customize your Welcome hub by selecting from a variety of widgets*, including console storage, battery levels for accessories, online friends, trophies, and many more. Use presets to quickly change your layout, and simply select and arrange a variety of widgets as you see fit. You can change the size of your widgets, expanding or shrinking them to give more focus to the features that are most important to you. View and download image Download the image close Close Download this image In addition, you can also change your Welcome hub’s background. Choose from a range of designs, including some with cool animated effects, or pick out a screenshot from your own Media Gallery for a truly personal touch. Welcome hub will become available to select users in the U.S. starting later today. We will gradually expand support in other regions over the coming weeks, starting with players in Japan, followed by select countries in Europe, and finally releasing worldwide. Party Share (phased release) In the next few weeks, we’ll also add the ability for you to share party voice chat links on any messaging or social media app. This will allow you to invite a friend whom you’re chatting with on any messaging app to join your party voice chat, even if you haven’t added them to your friends list on PlayStation Network. To create a party link, open the voice chat card in the Control Center on PS5, select [Invite Players], then click [Share Party link] to generate a scannable QR code. Recipients can open the link on their mobile device and seamlessly join the party on their PS5 or from PlayStation App. In the coming weeks, we will also release an update for PlayStation App which will allow you to similarly generate a shareable party link from your mobile device. PS5 beta features rolling out globally today Here’s a closer look at some of the PS5 beta features that are rolling out globally today, including personalized 3D audio profiles for headphones and earbuds, the ability to enable Remote Play access for individual users, and adaptive charging for your controllers. Personalized 3D audio profiles for headphones and earbuds In this generation, 3D audio is one of the key ways that creators have enhanced the immersive quality of games. As individuals, we all hear sounds differently based on the size and shape of our head, ears, and ear canals. We’re pleased to introduce a feature that lets your PS5 console create a personalized 3D audio profile just for you. With a set of headphones or earbuds, you can run through a set of sound quality tests to analyze a vast number of factors to create an audio profile that best fits your hearing characteristics. For example, your personalized 3D audio profile may enable you to better sense the positions of characters and objects in a game world more clearly than before, making the experience more immersive.** Play Video To create a personalized 3D audio profile for your headphones or earbuds, go to [Settings] > [Sound] > [3D Audio (Headphones)] on your PS5 console, and follow the steps displayed on the screen. Your audio profile will be saved on your PS5 per user, and you can also still select from 3D audio presets like before. This feature builds on the 3D audio enhancements we’ve introduced to PS5 since launch, including 3D audio support for built-in TV speakers and support for compatible Dolby Atmos-enabled audio devices. These features give you additional options to immerse yourself more deeply in the rich variety of soundscapes in PS5 games, powered by Tempest 3D AudioTech. PS5’s Tempest 3D AudioTech was tested and refined using audio rig setups like the one depicted here, featuring PS Blog’s very own Sid Shuman. Enable Remote Play for individual users You can now adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play. So, if your friends or family members come over and sign in to your PS5 console with their account for PlayStation Network, you can easily modify who can continue to access your PS5 console using Remote Play when they leave. To adjust these settings, go to [Settings] > [System] > [Remote Play] > [Enable Remote Play], and choose which user you want to enable access to your PS5 console through Remote Play. Adaptive charging for your controller (for the slimmer PS5 model and PS5 Pro) Adaptive charging for the DualSense wireless controller, DualSense Edge wireless controller, PlayStation VR2 Sense controllers, and Access controller is now available for the slimmer PS5 model, when the console is in rest mode (and will also be available for PS5 Pro when it launches).*** Adaptive charging helps save power by adjusting the length of time that power is supplied to your controller based on its battery level. To use adaptive charging, go to [Settings] > [System] > [Power Saving] > [Features Available in Rest Mode], and then select [Supply Power to USB Ports] > [Adaptive]. After your PS5 enters rest mode, if a controller isn’t connected, the power supply to the USB port will stop after a certain period of time. We will continue to enhance your gaming and social experiences on PS5 by listening to community feedback on features and improvements. Let us know which features you’re most excited to try! *Widget availability may vary by region. **Personalized 3D audio profiles are not supported during PS5 cloud game streaming. 3D audio is not supported during Remote Play. ***Adaptive charging works with the DualSense wireless controller, DualSense Edge wireless controller, PS VR2 Sense controllers, and Access controller when connected to the USB Type-C port on the slimmer PS5 console (CFI-2000 model group – slim) or PS5 Pro, using the USB Type-C cable included with your PS5. PlayStation Portal remote player does not support adaptive charging.

PlayStation Plus Game Catalog for September: The Plucky Squire, Night in the Woods, Under The Waves and more

  • PlayStation Plus
  • game catalog
  • playstation plus

Jump between 2D and 3D worlds in a storybook adventure that literally leaps off the page, dive into the depths of the North Sea in a techno-futuristic 1970s, reconnect with friends in a crumbling former mining town and more with September’s PlayStation Plus Game Catalog lineup*! The Plucky Squire launches day and date into PlayStation […]

Jump between 2D and 3D worlds in a storybook adventure that literally leaps off the page, dive into the depths of the North Sea in a techno-futuristic 1970s, reconnect with friends in a crumbling former mining town and more with September’s PlayStation Plus Game Catalog lineup*! The Plucky Squire launches day and date into PlayStation Plus, with the lineup’s headliner joined by Under The Waves, Night in the Woods and many more games. We’re also announcing new classics and PS VR2 game offerings coming to PlayStation Plus Premium, which includes action rhythm shooter Pistol Whip. All these games will be available from September 17. Let’s take a closer look at each of the new game announcements. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image The Plucky Squire | PS5 The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book. When the malevolent Humgrump realizes he’s the villain of the book – destined to lose his battle against the forces of good for all eternity – he kicks the heroic Jot out of its pages and changes the story forever. Jot must face challenges unlike anything he’s ever seen if he is to save his friends from Humgrump’s dark forces and restore the book’s happy ending. Jump between 2D and 3D worlds in this charming action adventure – solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini challenges as you become the hero of a living storybook. View and download image Download the image close Close Download this image Under The Waves | PS4, PS5 Under the Waves is a narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. A love letter to the oceans, Under The Waves invites you to dive into a gorgeous underwater world, brought to life in a poetic blend of cinematic visuals and poignant storytelling. Live a gripping story through Stan’s eyes and guide him through an unforeseen series of events that will bring him deeper and deeper into the abyss, the reflection of his own psyche. View and download image Download the image close Close Download this image Night in the Woods | PS4, PS5 College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren’t the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades. And there’s something in the woods. Night in The Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. Break stuff, play bass, hang out, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. View and download image Download the image close Close Download this image Chernobylite | PS4, PS5 Chernobylite is a science fiction survival horror RPG from developers Farm 51. Set in the hyper-realistic, 3D scanned wasteland of Chernobyl’s exclusion zone, you’ll take on the role of Igor, a physicist and ex-employee of the Chernobyl Power Plant, returning to Pripyat to investigate the mysterious disappearance of his fiancee, 30 years prior. Compete with the hostile military presence, other stalkers and supernatural creatures, as well as the harsh and unforgiving environment in your search to uncover the truth. Get ready for a thrilling adventure of survival, conspiracy, horror, love, and obsession. View and download image Download the image close Close Download this image Wild Card Football | PS4, PS5 Wild Card Football is a fun pick-up-and-play arcade-style football game featuring 7v7 team-focused gameplay with the unique Wild Card system that lets you change the course of the action in an instant with special power-ups and rule-breaking abilities. With optimized rule sets, customizable teams and outfits, authentic pro players, and bombastic moves, players can show off their skills across single-player and competitive multiplayer modes, while using ‘Wild Cards’ that redefine the football genre and unleash over-the-top action. View and download image Download the image close Close Download this image Space Engineers | PS4, PS5 Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. View and download image Download the image close Close Download this image Road 96 | PS4, PS5 Road 96 is a crazy, beautiful road-trip. The discovery of exciting places, and unusual people on your own personal journey to freedom. An ever-evolving story-driven adventure inspired by Tarantino, The Coen Brothers, and Bong Joon-ho, made by the award-winning creators of Valiant Hearts and Memories Retold. Moments of action, exploration, contemplative melancholy, human encounters and wacky situations set against a backdrop of authoritarian rule and oppression. A stunning visual style, a soundtrack filled with 90s hits, and a thousand routes through the game combine so each player can create their own unique stories on Road 96. View and download image Download the image close Close Download this image Ben 10 | PS4 As Ben Tennyson, it’s up to you to save the world. Take on some of Ben’s most infamous enemies, including Zombozo, Queen Bee, and the Weatherheads. Unlock and transform into all ten of Ben’s incredible alien forms. Use each alien’s powerful combat moves – including Ultimate Attacks – to lay the beat-down on enemies with devastating combos, and solve puzzles with each alien’s unique abilities as you unravel exciting new stories in three all-new playable episodes. View and download image Download the image close Close Download this image Far Cry 5* | PS4 Welcome to Hope County, Montana, the land of the free and brave, but also the home of a fanatical doomsday cult. Stand up to cult leader Joseph Seed and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community. Use a vast arsenal of weapons from rocket launchers to shovels, and take control of iconic muscle cars, ATVs, planes, and more to engage the cult forces in epic fights. Ally with the Fangs for Hire group, including fan-favorite bear Cheeseburger and dog Boomer, and free Hope County from its oppressors. *PlayStation Plus re-release. PlayStation Premium | PS VR2 & Classics View and download image Download the image close Close Download this image Pistol Whip | PS VR2 This physical first-person shooter is fueled by dynamic tracks, dreamscape visuals and easy to learn, tough to master gunplay. Blast, duck, and dodge your way through fever dream scenarios, build unique rhythms in a ballet of bullets and claim glory on the leader boards.Inspired by iconic action cinema, the only thing that goes harder than this title’s soundtrack is you. Flow to the music with your own rhythmic patterns, or go all out as a dual-wielding deadeye with nothing to lose. View and download image Download the image close Close Download this image Secret Agent Clank | PS4, PS5 Play as Clank, Ratchet, and Captain Qwark in this undercover adventure, originally released on PSP and now enhanced with up-rendering, rewind, quick save, and custom video filters. When a valuable gem is stolen and Ratchet is charged with its theft, only one Robot can save him – Secret Agent Clank! It’s up to the galaxy’s top spy to solve this mystery and uncover the true mastermind behind the crime. View and download image Download the image close Close Download this image Sky Gunner | PS4, PS5 Experience SkyGunner, a 3D third-person combat flight sim originally released on the PlayStation 2, now enhanced with up-rendering, rewind, quick save, and custom video filters. Choose from three Skygunners; Ciel, Copain and Femme and take on a multitude of spectacular missions and take advantage of the intricate scoring system to unlock hidden secrets and modes. View and download image Download the image close Close Download this image Mister Mosquito | PS4, PS5 You are Mr Moskeeto, an uninvited guest in the Yamada’s family home. You will need to drink as much of their blood as possible to survive the winter. They know you are in the house, and they plan to take you out. This PS2 release is now enhanced with up-rendering, rewind, quick save, and custom video filters. Fly through and explore the 12 levels of the Yamada household, searching for victims. Use stealth or prepare for air combat as you do battle with human inhabitants. Watch the family’s relationship disintegrate as they take their irritation out on each other. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.

PlayStation Store: August 2024’s top downloads

  • playstation store
  • top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release Black Myth: Wukong journeyed to the top of the download charts on August’s PS5 list, with Swordsman VR and Beat Saber taking top spots in the US and EU regions. Check out the […]

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release Black Myth: Wukong journeyed to the top of the download charts on August’s PS5 list, with Swordsman VR and Beat Saber taking top spots in the US and EU regions. Check out the full listings below. What titles are you playing this month? PS5 Games US/Canada EU Black Myth: Wukong Black Myth: Wukong EA SPORTS Madden NFL 25 Grand Theft Auto V EA SPORTS College Football 25 Star Wars Outlaws Grand Theft Auto V Hogwarts Legacy Star Wars Outlaws Baldur’s Gate 3 Tom Clancy’s Rainbow Six Siege Marvel’s Spider-Man 2 Marvel’s Spider-Man 2 Tom Clancy’s Rainbow Six Siege Baldur’s Gate 3 Gran Turismo 7 Hogwarts Legacy Among Us WWE 2K24 Sea of Thieves HELLDIVERS 2 Assassin’s Creed Mirage Ghost of Tsushima DIRECTOR’S CUT Cyberpunk 2077 Sea of Thieves The Witcher 3: Wild Hunt ELDEN RING It Takes Two Gran Turismo 7 ELDEN RING Cyberpunk 2077 Thank Goodness You’re Here! Call of Duty: Modern Warfare III Ghost of Tsushima DIRECTOR’S CUT Among Us WWE 2K24 MLB The Show 24 Cat Quest III Mortal Kombat 1 Vampire Survivors *Naming of products may differ between regions *Upgrades not included PS4 Games US/Canada EU Minecraft Minecraft Call of Duty: Black Ops III A Way Out Batman: Arkham Knight The Forest Red Dead Redemption 2 Grand Theft Auto V Grand Theft Auto V Gang Beasts Castle Crashers Remastered Firewatch Gang Beasts Kingdom Come: Deliverance The Forest Red Dead Redemption 2 Firewatch Need for Speed Payback Need for Speed Payback Batman: Arkham Knight Dying Light Olympic Games Tokyo 2020 – The Official Video Game A Way Out Dying Light theHunter: Call of the Wild LEGO Marvel Super Heroes EA SPORTS Madden NFL 25 Mortal Kombat X LEGO Marvel Super Heroes Outlast Mortal Kombat X Unravel Two Need for Speed Heat Need for Speed Heat Kingdom Come: Deliverance Call of Duty: Black Ops III Alien: Isolation Hogwarts Legacy Watch Dogs 2 theHunter: Call of the Wild *Naming of products may differ between regions PS VR2 Games* US/Canada EU Beat Saber Swordsman VR Swordsman VR Beat Saber Among Us VR Pavlov Pavlov Among Us VR Arizona Sunshine 2 Arizona Sunshine 2 Arcade Paradise VR Job Simulator COMPOUND Arcade Paradise VR Creed: Rise to Glory – Championship Edition Creed: Rise to Glory – Championship Edition Synapse Survivorman VR The Descent Job Simulator The Dark Pictures: Switchback VR *PS Store purchases only. Game upgrades or games bundled with hardware not included PSVR Games US/Canada EU ASTRO BOT Rescue Mission SUPERHOT VR SUPERHOT VR Sniper Elite VR The Walking Dead Onslaught Job Simulator Paranormal Activity: The Lost Soul The Walking Dead Onslaught Job Simulator Goalkeeper VR Challenge Arizona Sunshine Batman: Arkham VR Borderlands 2 VR Beat Saber The Elder Scrolls V: Skyrim VR ASTRO BOT Rescue Mission Creed Rise to Glory Creed: Rise to Glory Sniper Elite VR Arizona Sunshine Free to Play (PS5 + PS4) US/Canada EU VALORANT VALORANT Fortnite Asphalt Legends Unite Roblox Fortnite Asphalt Legends Unite Roblox The First Descendant Fall Guys Fall Guys Stumble Guys Call of Duty: Warzone Rocket League Rocket League Call of Duty: Warzone Apex Legends eFootball 2024 The Sims 4 The First Descendant

Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

  • Events
  • PS5 Pro
  • ps5 pro

UPDATE: On September 26, 2024, pre-orders will be available directly from PlayStation at direct.playstation.com and at participating retailers in territories where direct.playstation.com isn’t available. On October 10, 2024, pre-orders will be available at all other participating retailers. Over the last four years since the launch of PS5, we’ve worked hard to continuously evolve the console experience and deliver the great games […]

UPDATE: On September 26, 2024, pre-orders will be available directly from PlayStation at direct.playstation.com and at participating retailers in territories where direct.playstation.com isn’t available. On October 10, 2024, pre-orders will be available at all other participating retailers. Over the last four years since the launch of PS5, we’ve worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I’m incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family – our most advanced and innovative console hardware to date. Play Video We developed PS5 Pro with deeply engaged players and game creators in mind – as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60FPS. We achieved this on PS5 Pro with several key performance features.* Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother. Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console. AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail. PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special. Play Video Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported. It’s humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro’s features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more. We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You’ll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5. The PS5 Pro console will be available this holiday at a manufacturer’s suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2TB SSD, a DualSense wireless controller and a copy of Astro’s Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately. PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024. Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it’s PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs. *Features only available on select PS5 games that have been enhanced for PS5 Pro when compared with the PS5. PS5 Pro enhanced features will vary by game.

Mortal Kombat 1: Khaos Reigns — unleashing Sektor’s vicious new Brutality

  • PS5
  • mortal kombat 1
  • NeatherRealms Studio
  • warner bros games

When Liu Kang changed the timeline to what we know it to be in Mortal Kombat 1, he created a whole new universe of possibilities. In this New Era, some characters have been reimagined. Sektor first appeared in Mortal Kombat 3 as a cybernetic ninja, famous for punishing enemies with missile barrages and flamethrower attacks. In Mortal Kombat 1: Khaos Reigns which launches September 24 on PS5, Sektor emerges as a reinvented character with an arsenal of new abilities. Including a devastating new Brutality, which we’ll be sharing for the first time here. Verify your age to view this content. Verify your age to view this content. Design-wise, we wanted to explore the idea that in this new timeline Sektor fights in a cyber suit as opposed to being completely robotic, a precursor to the origins of the Lin Kuei’s cybernetic initiative before they reached the level of fully converting humans into cyborgs. For Mortal Kombat 1, the goal was to convey strength and overwhelming firepower through her use of heavy weapons. Sektor’s power comes primarily through an exosuit that deploys her assortment of weapons but also enhances her hand-to-hand fighting ability using thrusters on her palms and feet. Despite Sektor’s new appearance, it remained imperative to design abilities that retain the DNA from the klassic version of the character, while simultaneously complementing her toolkit with new powers that highlight the technology of her new exosuit. To highlight these new attacks, we continually looked for opportunities to design Brutality moments that pair well with key special moves. Brutalities are prominent moments during gameplay where an opponent gets destroyed in a compelling, over-the-top way. The recipe for a good Brutality often lies in a combination of imagination while creating a visceral reaction with comedic elements. For us, Sektor’s Tug of War Brutality ticks each of those boxes. The attack is based on a move she had in Mortal Kombat 3 where a mechanical arm comes out and throws her opponent. In Mortal Kombat 1: Khaos Reigns, we wanted to pay homage to this by having the mechanic arm tear off the victim’s head and hold it up like a trophy. This then presented a unique opportunity in terms of how the opponent’s head could be best demolished in the most audacious way possible. After mulling it over, our design group decided on having her grind the head up as if it was jammed into a garbage disposal, with the liquefied remains ejecting outward from the flaps in her suit, which we think will elicit a reaction from players. Play Video Gameplay-wise, Sektor is an accessible space control character with good mid to long-range zoning potential. Additionally, she has excellent air mobility options primarily due to her use of air thrusters capable of propelling her in any direction, acting similarly to a double jump. One of Sektor’s new attacks is SkyDrop, where she blasts into the air using her thrusters and slams down over the opponent. For the enhanced version, Sektor crushes the opponent with an uppercut before slamming down and blasting them into the air for a juggle opportunity leading to potentially big combo damage. Moreover, Sektor’s new Blast Shield is a unique special move where she deploys a large shield while at the same time clamping her feet to the ground. While the shield is deployed, incoming projectiles can no longer push Sektor back, and successfully blocking projectile attacks charges up secondary weapons and gives her certain cancel options into special moves. Sektor has always been an enormous fan-favorite in the Mortal Kombat Universe, and now in Mortal Kombat 1: Khaos Reigns, her arsenal of devastating weaponry and abilities give her a target-rich environment among the cast of kombatants in the game. We’re excited for players to finally get their hands on Sektor and experience all the fun and interesting things she is capable of. Sektor will be available as a playable character when the Mortal Kombat 1: Khaos Reigns Expansion releases digitally on PS5 on September 24. Verify your age to view this content. Verify your age to view this content.

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Official PlayStation Podcast Episode 494: Bot Thoughts

  • Uncategorized
  • official playstation podcast
  • playstation blogcast

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy folks! The PlayStation Podcast gang returns to continue the discussion on Astro Bot, including segments with and without spoilers. The team also talks Animal Well and A Short Hike. Stuff We Talked About The Cast Thanks to Dormilón for our rad theme […]

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy folks! The PlayStation Podcast gang returns to continue the discussion on Astro Bot, including segments with and without spoilers. The team also talks Animal Well and A Short Hike. Stuff We Talked About Next week’s releases: The Plucky Squire | PS5 PlayStation Plus Game Catalog for September: The Plucky Squire, Night in the Woods, Road 96, Chernobylite, and more PS5 Pro announcement Astro Bot – How team Asobi created a unified vision for fun Destiny 10th Anniversary The Plucky Squire – Reveals explorable city Artia Animal Well A Short Hike Astro Bot (Spoiler-cast starts at 31:50) The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Astro Bot

  • PS5
  • share of the week

Last week, we blasted off into a new adventure with Astro Bot, and asked you to share your favorite moments using #PSshare #PSBlog. Here are this week’s highlights: Boargs shares Astro leading a pack of bots across the Crash Site. i3ecci_ shares Astro riding down some colorful railing into a level. ​​ AutomotiveVP shares Astro […]

Last week, we blasted off into a new adventure with Astro Bot, and asked you to share your favorite moments using #PSshare #PSBlog. Here are this week’s highlights: Boargs shares Astro leading a pack of bots across the Crash Site. i3ecci_ shares Astro riding down some colorful railing into a level. AutomotiveVP shares Astro in a gold costume cheering at the end of the casino level. T0minator_ shares Astro kicking a soccer ball. kunai_kirika shares small mouse Astro being observed by a cat bot. HazzaniVP shares a full portrait of Astro facing forward. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Astro Bot – Abilities SUBMIT BY: 11:59 PM PT on September 18, 2024 Next week, we’re showing off Astro Bot’s many abilities and power-up suits. Share action-packed moments utilizing his special abilities using #PSshare #PSBlog for a chance to be featured.

Exploring the picturesque city of Artia in The Plucky Squire

  • PS5
  • all possible futures
  • devolver digital
  • the plucky squire

The Plucky Squire will leap from the page to PlayStation 5 on September 17, and one of the many magical places you’ll visit on your adventures is the colorful city of Artia, the creative capital of the land of Mojo. Artia is the home of Jot’s best friend, Violet, and is full of all types […]

The Plucky Squire will leap from the page to PlayStation 5 on September 17, and one of the many magical places you’ll visit on your adventures is the colorful city of Artia, the creative capital of the land of Mojo. Artia is the home of Jot’s best friend, Violet, and is full of all types of artists, some of whom you might recognize. Shortly after arriving in the city, you’ll meet Rola Lightbrush, Violet’s proud mum, who informs the crew that Violet’s Uncle Umber has gotten himself into a pickle; his roly-poly Rubboinks have escaped! The gang offers to help and begins searching the city. Jot and his friends quickly set about securing Uncle Umber’s pesky pigs, but they’ll need to uncover a portal lurking beneath the stubborn backside of a resident artist’s pet pooch in order to complete the task. Jot springs from the book to find the tool he needs to return Uncle Umber’s final piggy. Navigating the desk is easier said than done, however, with more and more of Humgrump’s minions manifesting in the real world. Finally, Jot ascends to the puzzling Toy House to find his prize: The Turn Gauntlets! Once acquired, Jot can tilt the book to manipulate the characters inside, including one extra-large Rubboink… Artia is just one of many magical locations you’ll discover on the pages of The Plucky Squire. You can experience this dimension-hopping adventure for yourself when the game launches on PS5 on September 17 as part of PlayStation Plus Extra and Premium. Will brave Jot be able to defeat the wicked Humgrump and restore peace to the land of Mojo? The fate of the realm is in your hands.

Helldivers 2 The Chemical Agents Warbond launches Sept 19

  • PS5
  • arrowhead game studios
  • helldivers 2

Helldivers, when you’re on the warfront, emptying magazines into hordes of Terminids, do you ever feel like you’re a space bug exterminator? I know I do and that’s why I’m really excited to tell you about our next Warbond*: Chemical Agents! This one has some seriously deadly toys. I’ll start with everyone’s favorite part of […]

Helldivers, when you’re on the warfront, emptying magazines into hordes of Terminids, do you ever feel like you’re a space bug exterminator? I know I do and that’s why I’m really excited to tell you about our next Warbond*: Chemical Agents! This one has some seriously deadly toys. Play Video I’ll start with everyone’s favorite part of a Warbond: the offensive gear. The first thing a Terminid exterminator needs is a good, high-pressure sprayer. The TX-41 Sterilizer is the tool of the trade, ready to spray down the threat with chemical gas. A literal spray and pray with the TX-41 Sterilizer. And in case the bugs got behind you, don’t worry–your gassy little pal the AX/TX-13 “Guard Dog” Dog Breath won’t let them get the drop on you before it hoses them down with its corrosive gas sprayer. If there’s still some standing after the stratagems are done, hit ‘em with the G-4 Gas grenade. Cover the whole area in a cloud of noxious fumes, Helldiver! The AX/TX-13 “Guard Dog” Dog Breath gassed up and ready to go. Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy. Breathe easy in the AF-02 Haz-Master armor. Now let’s talk drip. The exterminators of Super Earth have access to some killer threads in Chemical Agents. Firstly, these armors have the Advanced Filtration passive, which gives the player resistance to the gas clouds they’ll be generating with their new toys, including the toxic cloud put off by the Orbital Gas Strike stratagem. The AF-50 Noxious Ranger is a lightweight armor, best paired with the Standard of Safe Distance cape. If you really want to go full on with your protective gear, you’ve got the medium AF-02 Haz-Master and the matching Patient Zero’s Remembrance cape. Each set also has a coordinating player card to match the capes. The AF-50 Noxious Ranger can survive in the fumes. Our players have been asking for more emotes, and the ones included with Chemical Agents are some of our best yet. Want to know how to tell a joke in Helldivers 2 with your microphone off? Use the co-emote Natural Gas Extraction of course. See if you can convince your whole squad to pull your finger. And once you all get back to your ship, they can express their disgust with the Ew victory pose. I said pull my finger, Helldiver! We’re adding another set of patterns for your Hellpods, Pelican-1, and exosuit in Mustard–not the kind that goes on a hot dog either–this is the deadly kind. If at any point your squad wanders into your toxic cloud, you can use the new utility P-11 Stim Pistol to give them a minor heal from a safe distance. The friendliest of friendly fire: the P-11 Stim Pistol. Finally, if you want to really lean into the role, Chemical Agents includes a new player title–Expert Exterminator. That’s everything, Helldivers. This could be a whole new theme for your squad as the galaxy’s elite peacekeepers and pest destroyers. Gas up for Chemical Agents, releasing September 19. View and download image Download the image close Close Download this image *Requires base game, paid purchase of Super Credits, and game progression to unlock.

Until Dawn PC features and specs revealed, out October 4

  • PS5
  • Ballistic Moon
  • until dawn

UPDATE: An earlier version of this article contained inaccurate information regarding ultrawide aspect ratios. This information has since been updated, plus new clarification on upscaling. The terrifying Until Dawn is launching on PC for the first time on October 4, and we wanted to deliver the best horror experience for a new audience. The PC […]

UPDATE: An earlier version of this article contained inaccurate information regarding ultrawide aspect ratios. This information has since been updated, plus new clarification on upscaling. The terrifying Until Dawn is launching on PC for the first time on October 4, and we wanted to deliver the best horror experience for a new audience. The PC version will have advanced graphical features, customizability, accessibility features and run on a wide range of hardware. See our recommended specs below: Minimum Recommended High Ultra Preset Low Medium High Very High AVG Performance 720P @ 30 FPS 1080P @ 60 FPS 1440p @ 60FPS / 4K @ 30FPS 4K @ 60FPS Processor Intel Core i7 4790K / AMD Ryzen 5 1500X (or similar processor with AVX support) Intel Core i5 8600 / AMD Ryzen 7 2700X Intel Core i5 8600 / AMD Ryzen 7 2700X Intel Core i7 11700K / AMD Ryzen 7 5800X3D Graphics NVIDIA GeForce GTX 1660 / Radeon RX 470 (or equivalent card with minimum 6GB VRAM) NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600XT NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800XT NVIDIA GeForce RTX 3080 Ti / AMD Radeon RX 6900XT Memory 8GB RAM 16GB RAM 16GB RAM 16GB RAM Storage 70GB on SSD 70GB on SSD 70GB on NVMe 70GB on NVMe OS Windows 10, 11 Windows 10, 11 Windows 10, 11 Windows 10, 11 Upscaling Native Native Native DLSS 3.7 / FSR 3.1 Within the extensive set of features we support on PC, these are some of the big highlights: Full DualSense controller support Much like the PS5 console version, we are bringing the capabilities of the DualSense controller straight over to PC. You’ll be able to experience haptic feedback, feeling the heartbeat of the characters during intense Don’t Move sequences. Adaptive triggers allow you to feel the weight of your choices, and experience life-like resistance when pulling the trigger of firearms. Upscaling with NVIDIA DLSS 3 & AMD FSR 3 We’re using both NVIDIA & AMD technology to bring you the latest versions of their cutting-edge upscaling technologies. With NVIDIA, the game supports DLSS (Deep Learning Super Sampling) 3.7; their AI-based upscaler that boosts graphics performance and framerates on GeForce RTX GPUs whilst retaining image quality. We’ve also included Frame Generation (on supported RTX GPUs) for a smoother experience and NVIDIA Reflex to help reduce latency. With AMD, we’ve included the latest version of FidelityFX Super Resolution (FSR): 3.1 – their upscaling technology is designed to run on virtually any hardware. Oh, and if that wasn’t good enough: we’ve also included FSR’s Frame Generation technology as well. Ultrawide Aspect Ratio Playing Until Dawn on an ultrawide monitor is quite an experience, and it’s something we’ve wanted to do from the very beginning. You can run on ultrawide monitors with an aspect ratio of 21:9. For those who don’t want to use the game’s new 23.9:1 cinematic aspect ratio, you can also play using the original 16:9 aspect ratio. Or, if you want to really configure, we allow you to run it in “Free” aspect ratio mode. Ray-tracing support If you have the supported hardware, Until Dawn has been built with a curated set of ray-tracing features, such as shadows, reflections and Ambient Occlusion. Unlocked frame rate One of the great reasons for playing on PC is the sheer power of the hardware you can run on. For those who have monitors (and machines) that can render high frame rates: you can play at whatever frame rate your machine can support. Aside from these features, we also support multiple peripherals beyond the DualSense controller. We also support Steam Input, so you can remap to your heart’s content. Pre-order Until Dawn now and be one of the first to experience this rebuilt and enhanced classic on PC and PS5 when it launches October 4, 2024*. *PC release 8am PDT worldwide. Please check local time zone for day of release. Account for PlayStation Network required on PC. Compatible PC and Graphics Card required for enhanced visual features.

PS5 system update adds Welcome hub, Party Share, personalized 3D audio profiles, adaptive controller charging, and more

  • PS5
  • PS5 system update

Today, we’re happy to announce a new PS5 system software update that introduces a number of new features, including: Welcome hub: a new personalized space with customizable widgets and backgrounds in your PS5 home screen. Welcome hub is a reimagined version of the Explore tab, which was previously only available in the U.S. It will […]

Today, we’re happy to announce a new PS5 system software update that introduces a number of new features, including: Welcome hub: a new personalized space with customizable widgets and backgrounds in your PS5 home screen. Welcome hub is a reimagined version of the Explore tab, which was previously only available in the U.S. It will roll out globally over the next few weeks, starting today for select players in the U.S. Party share: the ability to share party voice chat links on messaging and social media apps will roll out globally in the coming weeks. Additionally, thanks to support from our beta participants, the following features that were tested in our latest PS5 beta will be released globally, starting today: Personalized 3D audio profiles for headphones and earbuds Adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play Adaptive charging for your controllers (available for the slimmer PS5 model and PS5 Pro when it’s available) Aside from adaptive charging for your controllers, all PS5 system update features mentioned in this blog post are available for all PS5 models. Let’s take a deeper look at what’s included in this update: Newly announced features Welcome hub (phased release) We are introducing a new personalized space in your PS5 home screen called Welcome hub – a dedicated space you can customize with widgets, allowing you to see information at a glance before you begin your gaming sessions. For players in the U.S, Welcome hub will replace the current Explore tab with enhanced customizability and an upgraded user experience. Play Video You can easily customize your Welcome hub by selecting from a variety of widgets*, including console storage, battery levels for accessories, online friends, trophies, and many more. Use presets to quickly change your layout, and simply select and arrange a variety of widgets as you see fit. You can change the size of your widgets, expanding or shrinking them to give more focus to the features that are most important to you. View and download image Download the image close Close Download this image In addition, you can also change your Welcome hub’s background. Choose from a range of designs, including some with cool animated effects, or pick out a screenshot from your own Media Gallery for a truly personal touch. Welcome hub will become available to select users in the U.S. starting later today. We will gradually expand support in other regions over the coming weeks, starting with players in Japan, followed by select countries in Europe, and finally releasing worldwide. Party Share (phased release) In the next few weeks, we’ll also add the ability for you to share party voice chat links on any messaging or social media app. This will allow you to invite a friend whom you’re chatting with on any messaging app to join your party voice chat, even if you haven’t added them to your friends list on PlayStation Network. To create a party link, open the voice chat card in the Control Center on PS5, select [Invite Players], then click [Share Party link] to generate a scannable QR code. Recipients can open the link on their mobile device and seamlessly join the party on their PS5 or from PlayStation App. In the coming weeks, we will also release an update for PlayStation App which will allow you to similarly generate a shareable party link from your mobile device. PS5 beta features rolling out globally today Here’s a closer look at some of the PS5 beta features that are rolling out globally today, including personalized 3D audio profiles for headphones and earbuds, the ability to enable Remote Play access for individual users, and adaptive charging for your controllers. Personalized 3D audio profiles for headphones and earbuds In this generation, 3D audio is one of the key ways that creators have enhanced the immersive quality of games. As individuals, we all hear sounds differently based on the size and shape of our head, ears, and ear canals. We’re pleased to introduce a feature that lets your PS5 console create a personalized 3D audio profile just for you. With a set of headphones or earbuds, you can run through a set of sound quality tests to analyze a vast number of factors to create an audio profile that best fits your hearing characteristics. For example, your personalized 3D audio profile may enable you to better sense the positions of characters and objects in a game world more clearly than before, making the experience more immersive.** Play Video To create a personalized 3D audio profile for your headphones or earbuds, go to [Settings] > [Sound] > [3D Audio (Headphones)] on your PS5 console, and follow the steps displayed on the screen. Your audio profile will be saved on your PS5 per user, and you can also still select from 3D audio presets like before. This feature builds on the 3D audio enhancements we’ve introduced to PS5 since launch, including 3D audio support for built-in TV speakers and support for compatible Dolby Atmos-enabled audio devices. These features give you additional options to immerse yourself more deeply in the rich variety of soundscapes in PS5 games, powered by Tempest 3D AudioTech. PS5’s Tempest 3D AudioTech was tested and refined using audio rig setups like the one depicted here, featuring PS Blog’s very own Sid Shuman. Enable Remote Play for individual users You can now adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play. So, if your friends or family members come over and sign in to your PS5 console with their account for PlayStation Network, you can easily modify who can continue to access your PS5 console using Remote Play when they leave. To adjust these settings, go to [Settings] > [System] > [Remote Play] > [Enable Remote Play], and choose which user you want to enable access to your PS5 console through Remote Play. Adaptive charging for your controller (for the slimmer PS5 model and PS5 Pro) Adaptive charging for the DualSense wireless controller, DualSense Edge wireless controller, PlayStation VR2 Sense controllers, and Access controller is now available for the slimmer PS5 model, when the console is in rest mode (and will also be available for PS5 Pro when it launches).*** Adaptive charging helps save power by adjusting the length of time that power is supplied to your controller based on its battery level. To use adaptive charging, go to [Settings] > [System] > [Power Saving] > [Features Available in Rest Mode], and then select [Supply Power to USB Ports] > [Adaptive]. After your PS5 enters rest mode, if a controller isn’t connected, the power supply to the USB port will stop after a certain period of time. We will continue to enhance your gaming and social experiences on PS5 by listening to community feedback on features and improvements. Let us know which features you’re most excited to try! *Widget availability may vary by region. **Personalized 3D audio profiles are not supported during PS5 cloud game streaming. 3D audio is not supported during Remote Play. ***Adaptive charging works with the DualSense wireless controller, DualSense Edge wireless controller, PS VR2 Sense controllers, and Access controller when connected to the USB Type-C port on the slimmer PS5 console (CFI-2000 model group – slim) or PS5 Pro, using the USB Type-C cable included with your PS5. PlayStation Portal remote player does not support adaptive charging.

PlayStation Plus Game Catalog for September: The Plucky Squire, Night in the Woods, Under The Waves and more

  • PlayStation Plus
  • game catalog
  • playstation plus

Jump between 2D and 3D worlds in a storybook adventure that literally leaps off the page, dive into the depths of the North Sea in a techno-futuristic 1970s, reconnect with friends in a crumbling former mining town and more with September’s PlayStation Plus Game Catalog lineup*! The Plucky Squire launches day and date into PlayStation […]

Jump between 2D and 3D worlds in a storybook adventure that literally leaps off the page, dive into the depths of the North Sea in a techno-futuristic 1970s, reconnect with friends in a crumbling former mining town and more with September’s PlayStation Plus Game Catalog lineup*! The Plucky Squire launches day and date into PlayStation Plus, with the lineup’s headliner joined by Under The Waves, Night in the Woods and many more games. We’re also announcing new classics and PS VR2 game offerings coming to PlayStation Plus Premium, which includes action rhythm shooter Pistol Whip. All these games will be available from September 17. Let’s take a closer look at each of the new game announcements. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image The Plucky Squire | PS5 The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book. When the malevolent Humgrump realizes he’s the villain of the book – destined to lose his battle against the forces of good for all eternity – he kicks the heroic Jot out of its pages and changes the story forever. Jot must face challenges unlike anything he’s ever seen if he is to save his friends from Humgrump’s dark forces and restore the book’s happy ending. Jump between 2D and 3D worlds in this charming action adventure – solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini challenges as you become the hero of a living storybook. View and download image Download the image close Close Download this image Under The Waves | PS4, PS5 Under the Waves is a narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. A love letter to the oceans, Under The Waves invites you to dive into a gorgeous underwater world, brought to life in a poetic blend of cinematic visuals and poignant storytelling. Live a gripping story through Stan’s eyes and guide him through an unforeseen series of events that will bring him deeper and deeper into the abyss, the reflection of his own psyche. View and download image Download the image close Close Download this image Night in the Woods | PS4, PS5 College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren’t the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades. And there’s something in the woods. Night in The Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. Break stuff, play bass, hang out, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. View and download image Download the image close Close Download this image Chernobylite | PS4, PS5 Chernobylite is a science fiction survival horror RPG from developers Farm 51. Set in the hyper-realistic, 3D scanned wasteland of Chernobyl’s exclusion zone, you’ll take on the role of Igor, a physicist and ex-employee of the Chernobyl Power Plant, returning to Pripyat to investigate the mysterious disappearance of his fiancee, 30 years prior. Compete with the hostile military presence, other stalkers and supernatural creatures, as well as the harsh and unforgiving environment in your search to uncover the truth. Get ready for a thrilling adventure of survival, conspiracy, horror, love, and obsession. View and download image Download the image close Close Download this image Wild Card Football | PS4, PS5 Wild Card Football is a fun pick-up-and-play arcade-style football game featuring 7v7 team-focused gameplay with the unique Wild Card system that lets you change the course of the action in an instant with special power-ups and rule-breaking abilities. With optimized rule sets, customizable teams and outfits, authentic pro players, and bombastic moves, players can show off their skills across single-player and competitive multiplayer modes, while using ‘Wild Cards’ that redefine the football genre and unleash over-the-top action. View and download image Download the image close Close Download this image Space Engineers | PS4, PS5 Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. View and download image Download the image close Close Download this image Road 96 | PS4, PS5 Road 96 is a crazy, beautiful road-trip. The discovery of exciting places, and unusual people on your own personal journey to freedom. An ever-evolving story-driven adventure inspired by Tarantino, The Coen Brothers, and Bong Joon-ho, made by the award-winning creators of Valiant Hearts and Memories Retold. Moments of action, exploration, contemplative melancholy, human encounters and wacky situations set against a backdrop of authoritarian rule and oppression. A stunning visual style, a soundtrack filled with 90s hits, and a thousand routes through the game combine so each player can create their own unique stories on Road 96. View and download image Download the image close Close Download this image Ben 10 | PS4 As Ben Tennyson, it’s up to you to save the world. Take on some of Ben’s most infamous enemies, including Zombozo, Queen Bee, and the Weatherheads. Unlock and transform into all ten of Ben’s incredible alien forms. Use each alien’s powerful combat moves – including Ultimate Attacks – to lay the beat-down on enemies with devastating combos, and solve puzzles with each alien’s unique abilities as you unravel exciting new stories in three all-new playable episodes. View and download image Download the image close Close Download this image Far Cry 5* | PS4 Welcome to Hope County, Montana, the land of the free and brave, but also the home of a fanatical doomsday cult. Stand up to cult leader Joseph Seed and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community. Use a vast arsenal of weapons from rocket launchers to shovels, and take control of iconic muscle cars, ATVs, planes, and more to engage the cult forces in epic fights. Ally with the Fangs for Hire group, including fan-favorite bear Cheeseburger and dog Boomer, and free Hope County from its oppressors. *PlayStation Plus re-release. PlayStation Premium | PS VR2 & Classics View and download image Download the image close Close Download this image Pistol Whip | PS VR2 This physical first-person shooter is fueled by dynamic tracks, dreamscape visuals and easy to learn, tough to master gunplay. Blast, duck, and dodge your way through fever dream scenarios, build unique rhythms in a ballet of bullets and claim glory on the leader boards.Inspired by iconic action cinema, the only thing that goes harder than this title’s soundtrack is you. Flow to the music with your own rhythmic patterns, or go all out as a dual-wielding deadeye with nothing to lose. View and download image Download the image close Close Download this image Secret Agent Clank | PS4, PS5 Play as Clank, Ratchet, and Captain Qwark in this undercover adventure, originally released on PSP and now enhanced with up-rendering, rewind, quick save, and custom video filters. When a valuable gem is stolen and Ratchet is charged with its theft, only one Robot can save him – Secret Agent Clank! It’s up to the galaxy’s top spy to solve this mystery and uncover the true mastermind behind the crime. View and download image Download the image close Close Download this image Sky Gunner | PS4, PS5 Experience SkyGunner, a 3D third-person combat flight sim originally released on the PlayStation 2, now enhanced with up-rendering, rewind, quick save, and custom video filters. Choose from three Skygunners; Ciel, Copain and Femme and take on a multitude of spectacular missions and take advantage of the intricate scoring system to unlock hidden secrets and modes. View and download image Download the image close Close Download this image Mister Mosquito | PS4, PS5 You are Mr Moskeeto, an uninvited guest in the Yamada’s family home. You will need to drink as much of their blood as possible to survive the winter. They know you are in the house, and they plan to take you out. This PS2 release is now enhanced with up-rendering, rewind, quick save, and custom video filters. Fly through and explore the 12 levels of the Yamada household, searching for victims. Use stealth or prepare for air combat as you do battle with human inhabitants. Watch the family’s relationship disintegrate as they take their irritation out on each other. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.

PlayStation Store: August 2024’s top downloads

  • playstation store
  • top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release Black Myth: Wukong journeyed to the top of the download charts on August’s PS5 list, with Swordsman VR and Beat Saber taking top spots in the US and EU regions. Check out the […]

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release Black Myth: Wukong journeyed to the top of the download charts on August’s PS5 list, with Swordsman VR and Beat Saber taking top spots in the US and EU regions. Check out the full listings below. What titles are you playing this month? PS5 Games US/Canada EU Black Myth: Wukong Black Myth: Wukong EA SPORTS Madden NFL 25 Grand Theft Auto V EA SPORTS College Football 25 Star Wars Outlaws Grand Theft Auto V Hogwarts Legacy Star Wars Outlaws Baldur’s Gate 3 Tom Clancy’s Rainbow Six Siege Marvel’s Spider-Man 2 Marvel’s Spider-Man 2 Tom Clancy’s Rainbow Six Siege Baldur’s Gate 3 Gran Turismo 7 Hogwarts Legacy Among Us WWE 2K24 Sea of Thieves HELLDIVERS 2 Assassin’s Creed Mirage Ghost of Tsushima DIRECTOR’S CUT Cyberpunk 2077 Sea of Thieves The Witcher 3: Wild Hunt ELDEN RING It Takes Two Gran Turismo 7 ELDEN RING Cyberpunk 2077 Thank Goodness You’re Here! Call of Duty: Modern Warfare III Ghost of Tsushima DIRECTOR’S CUT Among Us WWE 2K24 MLB The Show 24 Cat Quest III Mortal Kombat 1 Vampire Survivors *Naming of products may differ between regions *Upgrades not included PS4 Games US/Canada EU Minecraft Minecraft Call of Duty: Black Ops III A Way Out Batman: Arkham Knight The Forest Red Dead Redemption 2 Grand Theft Auto V Grand Theft Auto V Gang Beasts Castle Crashers Remastered Firewatch Gang Beasts Kingdom Come: Deliverance The Forest Red Dead Redemption 2 Firewatch Need for Speed Payback Need for Speed Payback Batman: Arkham Knight Dying Light Olympic Games Tokyo 2020 – The Official Video Game A Way Out Dying Light theHunter: Call of the Wild LEGO Marvel Super Heroes EA SPORTS Madden NFL 25 Mortal Kombat X LEGO Marvel Super Heroes Outlast Mortal Kombat X Unravel Two Need for Speed Heat Need for Speed Heat Kingdom Come: Deliverance Call of Duty: Black Ops III Alien: Isolation Hogwarts Legacy Watch Dogs 2 theHunter: Call of the Wild *Naming of products may differ between regions PS VR2 Games* US/Canada EU Beat Saber Swordsman VR Swordsman VR Beat Saber Among Us VR Pavlov Pavlov Among Us VR Arizona Sunshine 2 Arizona Sunshine 2 Arcade Paradise VR Job Simulator COMPOUND Arcade Paradise VR Creed: Rise to Glory – Championship Edition Creed: Rise to Glory – Championship Edition Synapse Survivorman VR The Descent Job Simulator The Dark Pictures: Switchback VR *PS Store purchases only. Game upgrades or games bundled with hardware not included PSVR Games US/Canada EU ASTRO BOT Rescue Mission SUPERHOT VR SUPERHOT VR Sniper Elite VR The Walking Dead Onslaught Job Simulator Paranormal Activity: The Lost Soul The Walking Dead Onslaught Job Simulator Goalkeeper VR Challenge Arizona Sunshine Batman: Arkham VR Borderlands 2 VR Beat Saber The Elder Scrolls V: Skyrim VR ASTRO BOT Rescue Mission Creed Rise to Glory Creed: Rise to Glory Sniper Elite VR Arizona Sunshine Free to Play (PS5 + PS4) US/Canada EU VALORANT VALORANT Fortnite Asphalt Legends Unite Roblox Fortnite Asphalt Legends Unite Roblox The First Descendant Fall Guys Fall Guys Stumble Guys Call of Duty: Warzone Rocket League Rocket League Call of Duty: Warzone Apex Legends eFootball 2024 The Sims 4 The First Descendant

Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

  • Events
  • PS5 Pro
  • ps5 pro

UPDATE: On September 26, 2024, pre-orders will be available directly from PlayStation at direct.playstation.com and at participating retailers in territories where direct.playstation.com isn’t available. On October 10, 2024, pre-orders will be available at all other participating retailers. Over the last four years since the launch of PS5, we’ve worked hard to continuously evolve the console experience and deliver the great games […]

UPDATE: On September 26, 2024, pre-orders will be available directly from PlayStation at direct.playstation.com and at participating retailers in territories where direct.playstation.com isn’t available. On October 10, 2024, pre-orders will be available at all other participating retailers. Over the last four years since the launch of PS5, we’ve worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I’m incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family – our most advanced and innovative console hardware to date. Play Video We developed PS5 Pro with deeply engaged players and game creators in mind – as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60FPS. We achieved this on PS5 Pro with several key performance features.* Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother. Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console. AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail. PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special. Play Video Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported. It’s humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro’s features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more. We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You’ll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5. The PS5 Pro console will be available this holiday at a manufacturer’s suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2TB SSD, a DualSense wireless controller and a copy of Astro’s Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately. PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024. Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it’s PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs. *Features only available on select PS5 games that have been enhanced for PS5 Pro when compared with the PS5. PS5 Pro enhanced features will vary by game.

Mortal Kombat 1: Khaos Reigns — unleashing Sektor’s vicious new Brutality

  • PS5
  • mortal kombat 1
  • NeatherRealms Studio
  • warner bros games

When Liu Kang changed the timeline to what we know it to be in Mortal Kombat 1, he created a whole new universe of possibilities. In this New Era, some characters have been reimagined. Sektor first appeared in Mortal Kombat 3 as a cybernetic ninja, famous for punishing enemies with missile barrages and flamethrower attacks. In Mortal Kombat 1: Khaos Reigns which launches September 24 on PS5, Sektor emerges as a reinvented character with an arsenal of new abilities. Including a devastating new Brutality, which we’ll be sharing for the first time here. Verify your age to view this content. Verify your age to view this content. Design-wise, we wanted to explore the idea that in this new timeline Sektor fights in a cyber suit as opposed to being completely robotic, a precursor to the origins of the Lin Kuei’s cybernetic initiative before they reached the level of fully converting humans into cyborgs. For Mortal Kombat 1, the goal was to convey strength and overwhelming firepower through her use of heavy weapons. Sektor’s power comes primarily through an exosuit that deploys her assortment of weapons but also enhances her hand-to-hand fighting ability using thrusters on her palms and feet. Despite Sektor’s new appearance, it remained imperative to design abilities that retain the DNA from the klassic version of the character, while simultaneously complementing her toolkit with new powers that highlight the technology of her new exosuit. To highlight these new attacks, we continually looked for opportunities to design Brutality moments that pair well with key special moves. Brutalities are prominent moments during gameplay where an opponent gets destroyed in a compelling, over-the-top way. The recipe for a good Brutality often lies in a combination of imagination while creating a visceral reaction with comedic elements. For us, Sektor’s Tug of War Brutality ticks each of those boxes. The attack is based on a move she had in Mortal Kombat 3 where a mechanical arm comes out and throws her opponent. In Mortal Kombat 1: Khaos Reigns, we wanted to pay homage to this by having the mechanic arm tear off the victim’s head and hold it up like a trophy. This then presented a unique opportunity in terms of how the opponent’s head could be best demolished in the most audacious way possible. After mulling it over, our design group decided on having her grind the head up as if it was jammed into a garbage disposal, with the liquefied remains ejecting outward from the flaps in her suit, which we think will elicit a reaction from players. Play Video Gameplay-wise, Sektor is an accessible space control character with good mid to long-range zoning potential. Additionally, she has excellent air mobility options primarily due to her use of air thrusters capable of propelling her in any direction, acting similarly to a double jump. One of Sektor’s new attacks is SkyDrop, where she blasts into the air using her thrusters and slams down over the opponent. For the enhanced version, Sektor crushes the opponent with an uppercut before slamming down and blasting them into the air for a juggle opportunity leading to potentially big combo damage. Moreover, Sektor’s new Blast Shield is a unique special move where she deploys a large shield while at the same time clamping her feet to the ground. While the shield is deployed, incoming projectiles can no longer push Sektor back, and successfully blocking projectile attacks charges up secondary weapons and gives her certain cancel options into special moves. Sektor has always been an enormous fan-favorite in the Mortal Kombat Universe, and now in Mortal Kombat 1: Khaos Reigns, her arsenal of devastating weaponry and abilities give her a target-rich environment among the cast of kombatants in the game. We’re excited for players to finally get their hands on Sektor and experience all the fun and interesting things she is capable of. Sektor will be available as a playable character when the Mortal Kombat 1: Khaos Reigns Expansion releases digitally on PS5 on September 24. Verify your age to view this content. Verify your age to view this content.

GeForce NOW to Bring ‘Dead Rising Deluxe Remaster’ to the Cloud at Launch

  • Gaming
  • Cloud Gaming
  • GeForce NOW

Rise and shine — Capcom’s latest action-adventure game, Dead Rising Deluxe Remaster, heads to the cloud at launch next week. It’s part of nine new titles joining the extensive GeForce NOW library. ‘Dead Rising’ Coming Soon Dead Rising Deluxe Remaster returns with modern graphics. More than just a remaster, this Deluxe Remaster is a full Read Article

Rise and shine — Capcom’s latest action-adventure game, Dead Rising Deluxe Remaster, heads to the cloud at launch next week. It’s part of nine new titles joining the extensive GeForce NOW library. ‘Dead Rising’ Coming Soon From the ground to the cloud. Dead Rising Deluxe Remaster returns with modern graphics. More than just a remaster, this Deluxe Remaster is a full graphical overhaul of the first game in the zombie-slaughtering action series Dead Rising. The remaster has also been fully voiced, supports auto-saves and has various other quality-of-life features. One day, the peaceful town of Willamette, Colorado, found itself put under quarantine by the U.S. army. Frank West, a freelance journalist, smells a scoop and finds his way into the only shopping mall in town. Unfortunately, the mall has turned into a living hell, crawling with countless zombies. Help will arrive in 72 hours, so it’s up to him to find out the truth behind this incident before it’s too late. Witness the unmatched mayhem and freedom when Dead Rising Deluxe Remaster launches on Wednesday, Sept. 19. Stream it with a GeForce NOW Priority or Ultimate membership for longer gaming sessions and higher frame rates. New Games to Drive You Wild Vroom, vroom. Test Drive Unlimited Solar Crown, a new open-world racing game from KT Racing and Nacon, is now available for members to stream. Explore a fully recreated Hong Kong Island while taking to the road behind the wheels of exceptional cars and living the ultimate life of luxury. Test drive and purchase cars directly from dealerships, customize them in workshops and display them in the Solar Hotel garage. Each car offers a unique driving experience. Members can look for the following games available to stream in the cloud this week: Warhammer 40,000: Space Marine 2 (New release on Steam, Sept. 9) Test Drive Unlimited Solar Crown (New release on Steam, Sept. 12) Dawn of Defiance (Steam) Flintlock: The Siege of Dawn (Xbox, available on PC Game Pass) Fort Solis (Epic Games Store) King Arthur: Legion IX (Steam) Squirrel With a Gun (Steam) Tyranny – Gold Edition (Xbox, available on Microsoft Store) XIII (Xbox, available on Microsoft Store) What are you planning to play this weekend? Let us know on X or in the comments below. Which game(s) do you think would be cool as the opposite perspective? — NVIDIA GeForce NOW (@NVIDIAGFN) September 10, 2024

Ready to Roll: Nuro to License Its Autonomous Driving System

  • Driving
  • Generative AI
  • Hardware
  • Artificial Intelligence
  • NVIDIA DRIVE

To accelerate autonomous vehicle development and deployment timelines, Nuro announced today it will license its Nuro Driver autonomous driving system directly to automakers and mobility providers. The Nuro Driver is built on NVIDIA’s end-to-end safety architecture, which includes NVIDIA GPUs for AI training in the cloud and an automotive-grade NVIDIA DRIVE Thor computer running the Read Article

To accelerate autonomous vehicle development and deployment timelines, Nuro announced today it will license its Nuro Driver autonomous driving system directly to automakers and mobility providers. The Nuro Driver is built on NVIDIA’s end-to-end safety architecture, which includes NVIDIA GPUs for AI training in the cloud and an automotive-grade NVIDIA DRIVE Thor computer running the NVIDIA DriveOS operating system inside the vehicle. The Nuro Driver has demonstrated its reliability and safety in real-world conditions with more than 1 million autonomous miles completed across its fleet of R&D vehicles and zero at-fault incidents. “It’s not a question of if, but when L4 autonomy will become widespread,” said Jiajun Zhu, cofounder and CEO at Nuro. “We believe Nuro is positioned to be a major contributor to this autonomous future where people and goods mobility are free-flowing, representing a significant increase in the quality of life for everyone.” The licensing of the Nuro Driver marks a significant step forward in bringing level 4 vehicles to market, accelerating the adoption of autonomous technology across the transportation industry. An End-to-End Approach With NVIDIA DRIVE Nuro announced at GTC in March that the Nuro Driver, which enables level 4 autonomous driving for multiple vehicle types, is being built on NVIDIA DRIVE Thor, running on the NVIDIA DriveOS operating system for safe, AI-defined autonomous vehicles. DRIVE Thor integrates the NVIDIA Blackwell architecture, designed for transformer, large language models and generative AI workloads. Nuro also uses NVIDIA GPUs for AI training. “Built with NVIDIA’s end-to-end safety AV architecture, the Nuro Driver can integrate sensor processing and other safety-critical capabilities, along with AI-driven autonomy, into a single, centralized computing system,” said Rishi Dhall, vice president of automotive at NVIDIA. “This enables the reliability and performance needed for safe deployment of autonomous vehicles at scale.” The next-gen Nuro Driver will include safety features such as microphones for siren detection and systems for removing dirt from sensors as well as redundancy in safety-critical systems. Advantages of Licensing Nuro’s licensing model will offer automotive manufacturers and mobility companies access to a commercially independent, road-proven platform that can accelerate their autonomous vehicle development and deployment timelines. With a focus on advancing autonomy, Nuro is poised to help shape the future of transportation by driving industry-wide adoption and commercialization of autonomous technology across a broad range of vehicles and mobility applications. Test Area Expansion Nuro this summer received approval from the California Department of Motor Vehicles to test its driverless vehicles based on the Nuro Driver in four San Francisco Bay Area cities: Los Altos, Menlo Park, Mountain View and Palo Alto. The DMV permit allows Nuro vehicles to travel at any time of the day, as well as in light rain and light to moderate fog conditions. Nuro is also conducting commercial testing and delivery services in Houston.

NVIDIA and Oracle to Accelerate AI and Data Processing for Enterprises

  • Cloud
  • Data Center
  • Generative AI
  • Hardware
  • Networking
  • Software
  • Artificial Intelligence
  • GPU
  • NVIDIA AI Enterprise
  • NVIDIA cuOpt
  • NVIDIA NIM
  • NVLink
  • Omniverse

Enterprises are looking for increasingly powerful compute to support their AI workloads and accelerate data processing. The efficiency gained can translate to better returns for their investments in AI training and fine-tuning, and improved user experiences for AI inference. At the Oracle CloudWorld conference today, Oracle Cloud Infrastructure (OCI) announced the first zettascale OCI Supercluster, Read Article

Enterprises are looking for increasingly powerful compute to support their AI workloads and accelerate data processing. The efficiency gained can translate to better returns for their investments in AI training and fine-tuning, and improved user experiences for AI inference. At the Oracle CloudWorld conference today, Oracle Cloud Infrastructure (OCI) announced the first zettascale OCI Supercluster, accelerated by the NVIDIA Blackwell platform, to help enterprises train and deploy next-generation AI models using more than 100,000 of NVIDIA’s latest-generation GPUs. OCI Superclusters allow customers to choose from a wide range of NVIDIA GPUs and deploy them anywhere: on premises, public cloud and sovereign cloud. Set for availability in the first half of next year, the Blackwell-based systems can scale up to 131,072 Blackwell GPUs with NVIDIA ConnectX-7 NICs for RoCEv2 or NVIDIA Quantum-2 InfiniBand networking to deliver an astounding 2.4 zettaflops of peak AI compute to the cloud. (Read the press release to learn more about OCI Superclusters.) At the show, Oracle also previewed NVIDIA GB200 NVL72 liquid-cooled bare-metal instances to help power generative AI applications. The instances are capable of large-scale training with Quantum-2 InfiniBand and real-time inference of trillion-parameter models within the expanded 72-GPU NVIDIA NVLink domain, which can act as a single, massive GPU. This year, OCI will offer NVIDIA HGX H200 — connecting eight NVIDIA H200 Tensor Core GPUs in a single bare-metal instance via NVLink and NVLink Switch, and scaling to 65,536 H200 GPUs with NVIDIA ConnectX-7 NICs over RoCEv2 cluster networking. The instance is available to order for customers looking to deliver real-time inference at scale and accelerate their training workloads. (Read a blog on OCI Superclusters with NVIDIA B200, GB200 and H200 GPUs.) OCI also announced general availability of NVIDIA L40S GPU-accelerated instances for midrange AI workloads, NVIDIA Omniverse and visualization. (Read a blog on OCI Superclusters with NVIDIA L40S GPUs.) For single-node to multi-rack solutions, Oracle’s edge offerings provide scalable AI at the edge accelerated by NVIDIA GPUs, even in disconnected and remote locations. For example, smaller-scale deployments with Oracle’s Roving Edge Device v2 will now support up to three NVIDIA L4 Tensor Core GPUs. Companies are using NVIDIA-powered OCI Superclusters to drive AI innovation. Foundation model startup Reka, for example, is using the clusters to develop advanced multimodal AI models to develop enterprise agents. “Reka’s multimodal AI models, built with OCI and NVIDIA technology, empower next-generation enterprise agents that can read, see, hear and speak to make sense of our complex world,” said Dani Yogatama, cofounder and CEO of Reka. “With NVIDIA GPU-accelerated infrastructure, we can handle very large models and extensive contexts with ease, all while enabling dense and sparse training to scale efficiently at cluster levels.” NVIDIA received the 2024 Oracle Technology Solution Partner Award in Innovation for its full-stack approach to innovation. Accelerating Generative AI Oracle Database Workloads Oracle Autonomous Database is gaining NVIDIA GPU support for Oracle Machine Learning notebooks to allow customers to accelerate their data processing workloads on Oracle Autonomous Database. At Oracle CloudWorld, NVIDIA and Oracle are partnering to demonstrate three capabilities that show how the NVIDIA accelerated computing platform could be used today or in the future to accelerate key components of generative AI retrieval-augmented generation pipelines. The first will showcase how NVIDIA GPUs can be used to accelerate bulk vector embeddings directly from within Oracle Autonomous Database Serverless to efficiently bring enterprise data closer to AI. These vectors can be searched using Oracle Database 23ai’s AI Vector Search. The second demonstration will showcase a proof-of-concept prototype that uses NVIDIA GPUs, NVIDIA cuVS and an Oracle-developed offload framework to accelerate vector graph index generation, which significantly reduces the time needed to build indexes for efficient vector searches. The third demonstration illustrates how NVIDIA NIM, a set of easy-to-use inference microservices, can boost generative AI performance for text generation and translation use cases across a range of model sizes and concurrency levels. Together, these new Oracle Database capabilities and demonstrations highlight how NVIDIA GPUs can be used to help enterprises bring generative AI to their structured and unstructured data housed in or managed by an Oracle Database. Sovereign AI Worldwide NVIDIA and Oracle are collaborating to deliver sovereign AI infrastructure worldwide, helping address the data residency needs of governments and enterprises. Brazil-based startup Wide Labs trained and deployed Amazonia IA, one of the first large language models for Brazilian Portuguese, using NVIDIA H100 Tensor Core GPUs and the NVIDIA NeMo framework in OCI’s Brazilian data centers to help ensure data sovereignty. “Developing a sovereign LLM allows us to offer clients a service that processes their data within Brazilian borders, giving Amazônia a unique market position,” said Nelson Leoni, CEO of Wide Labs. “Using the NVIDIA NeMo framework, we successfully trained Amazônia IA.” In Japan, Nomura Research Institute, a leading global provider of consulting services and system solutions, is using OCI’s Alloy infrastructure with NVIDIA GPUs to enhance its financial AI platform with LLMs operating in accordance with financial regulations and data sovereignty requirements. Communication and collaboration company Zoom will be using NVIDIA GPUs in OCI’s Saudi Arabian data centers to help support compliance with local data requirements. And geospatial modeling company RSS-Hydro is demonstrating how its flood mapping platform — built on the NVIDIA Omniverse platform and powered by L40S GPUs on OCI — can use digital twins to simulate flood impacts in Japan’s Kumamoto region, helping mitigate the impact of climate change. These customers are among numerous nations and organizations building and deploying domestic AI applications powered by NVIDIA and OCI, driving economic resilience through sovereign AI infrastructure. Enterprise-Ready AI With NVIDIA and Oracle Enterprises can accelerate task automation on OCI by deploying NVIDIA software such as NIM microservices and NVIDIA cuOpt with OCI’s scalable cloud solutions. These solutions enable enterprises to quickly adopt generative AI and build agentic workflows for complex tasks like code generation and route optimization. NVIDIA cuOpt, NIM, RAPIDS and more are included in the NVIDIA AI Enterprise software platform, available on the Oracle Cloud Marketplace. Learn More at Oracle CloudWorld Join NVIDIA at Oracle CloudWorld 2024 to learn how the companies’ collaboration is bringing AI and accelerated data processing to the world’s organizations. Register to the event to watch sessions, see demos and join Oracle and NVIDIA for the solution keynote, “Unlock AI Performance with NVIDIA’s Accelerated Computing Platform” (SOL3866), on Wednesday, Sept. 11, in Las Vegas.

AI on the Air: Behind the Scenes at IBC With Holoscan for Media

  • Corporate
  • AI Decoded
  • Artificial Intelligence
  • Creators
  • GeForce
  • NVIDIA RTX

Launched this week in limited availability, NVIDIA Holoscan for Media is a software-defined, AI-enabled platform that helps developers easily integrate AI into their live media applications and allows media companies to run live media pipelines on the same infrastructure as AI.

AI is transforming the broadcast industry by enhancing the way content is created, distributed and consumed — but integrating the technology can be challenging. Launched this week in limited availability, NVIDIA Holoscan for Media is a software-defined, AI-enabled platform that helps developers easily integrate AI into their live media applications and allows media companies to run live media pipelines on the same infrastructure as AI. NVIDIA RTX AI workstations and PCs, powered by NVIDIA GPUs for real-time graphics processing and AI computing, provide an ideal foundation for developing these applications. At the IBC broadcast and media tech show in Amsterdam, NVIDIA partners including Adobe, Blackmagic Design and Topaz Labs will showcase the latest RTX AI-powered video editing tools and technologies powering live media advancements. NVIDIA Holoscan for Media: Building the Future of Live Production NVIDIA Holoscan for Media is an AI-enabled, software-defined platform for live media. Building a robust AI software stack for application development in live media is an intricate process that requires substantial expertise and resources. This technical complexity, coupled with the need for large amounts of high-quality data and the difficulty of scaling pilot programs to production-level performance, often prevents these initiatives from reaching full deployment. Additionally, traditional development of software is tied to dedicated hardware, further limiting innovation and making upgrades cumbersome. Addressing these challenges, NVIDIA Holoscan for Media empowers developers to create cutting-edge AI applications for live media with ease through its seamless integration with NVIDIA’s extensive suite of AI software development kits (SDKs). This allows developers to easily incorporate advanced AI capabilities into their applications so they can focus on creating more sophisticated and intelligent media applications. Media companies can then seamlessly connect those applications to live video pipelines running on top of the platform. Another typical challenge in live media application development is inefficiency in deployment. Developers often find themselves needing to create separate builds for different deployment types, whether on premises, in the cloud or at the edge. This increases costs and can extend development timelines. Developers must also allocate resources to build additional infrastructure services, such as authentication and timing protocols, further straining budgets. Holoscan for Media’s cloud-native architecture enables applications to run from anywhere. Applications developed for the cloud, edge or on-premises deployments can run across environments, eliminating the need for separate builds. Holoscan for Media is available on premises today, with cloud and edge deployments coming soon. The platform also includes Precision Time Protocol for audio-video synchronization in live broadcasts and Networked Media Open Specifications for seamless communication between applications — simplifying the management of complex systems. Enhancing Development With RTX AI PCs and Workstations NVIDIA RTX AI PCs and workstations complement the potential of Holoscan for Media by offering a robust foundation for developing immersive media experiences. The CUDA ecosystem available on RTX AI PCs and workstations offers access to a vast array of NVIDIA SDKs and tools optimized for media and AI workloads. This allows developers to build applications that can seamlessly transition from workstation to deployment environments, ensuring that their creations are both robust and scalable. NVIDIA AI Enterprise offers further enhancements by putting a comprehensive suite of AI software, tools and frameworks optimized for NVIDIA GPUs into the hands of enterprise developers who require secure, stable and scalable production environments for AI applications. This enterprise-grade AI platform includes popular frameworks like TensorFlow, PyTorch and RAPIDS for streamlined deployment. Using NVIDIA AI Enterprise, developers can build advanced AI capabilities such as computer vision, natural language processing and recommendation systems directly in their media applications. And they can prototype, test and deploy sophisticated AI models within their media workflows. Video Editors and Enthusiasts — Rejoice! Holoscan for Media will be on display at IBC, running Sept. 13-16. At the Dell Technologies booth 7.A45, attendees can witness live demonstrations that showcase how to seamlessly transition from application development to live deployment. A number of NVIDIA partners will spotlight their latest RTX AI-powered video editing tools and technologies at the show. Blackmagic Design’s DaVinci Resolve 19 Studio is now available, introducing AI features that streamline editing workflows: IntelliTrack AI makes it fast and easy to stabilize footage during the editing process. It can be used in DaVinci Resolve’s Fairlight tool to track on-screen subjects and automatically generate audio panning as they move across 2D and 3D spaces. With the AI-powered feature, editors can quickly pan or move audio across the stereo field, controlling the voice positions of multiple actors in the mix environment. UltraNR is an AI-accelerated denoise mode in DaVinci Resolve’s spatial noise reduction palette. Editors can use it to dramatically reduce digital noise — undesired color or luminance fluctuations that obscure detail — from a frame while maintaining image clarity. Editors can also combine the tool with temporal noise reduction for even more effective denoising in images with motion, where fluctuations can be more noticeable. RTX Video Super Resolution uses AI to sharpen low-resolution video. It can detect and remove compression artifacts, greatly enhancing lower-quality video. RTX Video HDR uses an AI-enhanced algorithm to remap standard dynamic range video into vibrant HDR10 color spaces. This lets video editors create high dynamic range content even if they don’t have cameras capable of recording in HDR. IntelliTrack and UltraNR get a performance boost when running on NVIDIA RTX PCs and workstations. NVIDIA TensorRT lets them run up to 3x faster on a GeForce GTX 4090 laptop than a Macbook Pro M3 Max. All DaVinci Resolve AI effects are accelerated on RTX GPUs by TensorRT. The Resolve update includes GPU acceleration for its Beauty, Edge Detect and Watercolor effects, doubling their performance on NVIDIA GPUs. The update also introduces NVIDIA’s H.265 Ultra-High-Quality (UHQ) mode, which utilizes NVENC to boost HEVC encoding efficiency by 10%. Pixel-Perfect Partners: Topaz Video AI and Adobe After Effects This year, Topaz Labs introduced an Adobe After Effects plug-in for Video AI, a leading solution for video upscaling and frame interpolation. The plug-in integrates the full range of enhancement and frame interpolation models directly into the industry-standard motion graphics software. It also allows users to access AI upscaling tools in their After Effects compositions, providing greater flexibility and faster compositing without the need to transfer large files between different tools. A standout feature of Topaz Video AI is its ability to create dramatic slow-motion videos with Topaz’s Apollo AI model, which can convert footage to up to 16x slow motion. Topaz Video AI’s Apollo model in action — slowing footage down by up to 16x using frame interpolation for breathtaking detail. The plugin also excels at upscaling, ideal for integrating low-resolution assets into larger projects without compromising quality. It includes all of Topaz’s enhancement models, like the Rhea model for 4x upscaling. Check out Adobe’s blog to learn more about After Effects plug-ins and how to use them. Built for speed, the plug-in is accelerated on RTX GPUs by NVIDIA TensorRT, boosting AI performance by up to 70%. A future update to Video AI will introduce further TensorRT performance improvements and efficiency optimizations, including a significant reduction in the number of AI model files required as part of the app installation. With the rapid integration of AI, the future of broadcasting is brighter and more innovative than ever.

Live Media Reimagined: NVIDIA Holoscan for Media Now Available for Production

  • Generative AI
  • Software
  • Artificial Intelligence
  • Holoscan for Media
  • Media and Entertainment

Companies in broadcast, sports and streaming are transitioning to software-defined infrastructure to benefit from flexible deployment and to more easily adopt the latest AI technologies. NVIDIA Holoscan for Media, now in limited availability, is an AI-enabled, software-defined platform that allows live media and video pipelines to run on the same infrastructure as AI. This enables Read Article

Companies in broadcast, sports and streaming are transitioning to software-defined infrastructure to benefit from flexible deployment and to more easily adopt the latest AI technologies. NVIDIA Holoscan for Media, now in limited availability, is an AI-enabled, software-defined platform that allows live media and video pipelines to run on the same infrastructure as AI. This enables companies with live media pipelines to use applications from an ecosystem of developers on repurposable, NVIDIA-accelerated, commercial off-the-shelf hardware to enhance production and delivery. Holoscan for Media offers a unified platform for live media applications from established and emerging vendors, covering AI captioning, live graphics, vision mixing, playout server, encode, decode, transcode, multiviewer and Networked Media Open Specifications (NMOS) controller, with more being made available in coming months. Developers can use Holoscan for Media to simplify the development process, streamline delivery to customers and integrate emerging technologies — all while optimizing R&D spend. Holoscan for Media is an internet protocol-based platform built on industry standards, such as ST 2110, and common application programming interfaces, meeting the strictest density and compliance requirements. It’s inclusive of essential services like Precision Time Protocol, aka PTP, and NMOS for interoperability and manageability, and equipped to perform in the high-pressure production environments that comprise live broadcast. Industry Adoption of NVIDIA Holoscan for Media Companies with live media pipelines are embracing software-defined infrastructure as they transition to the next phase of live media production and delivery. And the ecosystem of partners who share this vision for the future of the industry, including Beamr, Harmonic, Pebble, Qvest, RAVEL, RED Digital Cinema, RT Software, Speechmatics and Spicy Mango continues to grow. “The Holoscan for Media platform leverages the powerful integration of live video and AI. This integration, accelerated by NVIDIA computing, aligns naturally with Beamr’s advanced video technology and products,” said Sharon Carmel, CEO of Beamr. “We are confident that our Holoscan for Media application will significantly enhance media pipelines performance by optimizing 4K p60 Live video streams with high efficiency.” “NVIDIA is laying the foundation for software-defined broadcast, enhancing live media with expansive compute capabilities and a developer-friendly ecosystem,” said Christophe Ponsart, executive vice president and generative AI practice co-lead of Qvest, a global leader in technology and business consulting. “This level of local compute, alongside NVIDIA’s powerful developer tools, empowers Qvest as a technology partner and integrator to rapidly innovate, using our deep industry expertise and customer relationships to make a meaningful impact.” “NVIDIA Holoscan for Media, using the power of Red Hat OpenShift, delivers a scalable, cloud-native platform for next-generation live media applications,” said Gino Grano, global vice president of Americas, telco, media and entertainment at Red Hat, the industry-leading Kubernetes-powered hybrid cloud platform. “With this enterprise-grade open-source solution, cable and broadcast companies can benefit from more seamless deployments and management of media applications, delivering enhanced flexibility and performance across environments.” “Speechmatics is delighted to extend our collaboration with NVIDIA and become the first speech-to-text provider on Holoscan for Media,” said David Agmen-Smith, director of product at Speechmatics, a leading provider of speech AI technology. “The combination allows lightning-quick and highly accurate captions to be broadcast with incredible ease.” Get Started Take advantage of flexible deployment, resource scalability and the latest video, predictive and generative AI technologies by transitioning to true software-defined infrastructure with Holoscan for Media. Attendees of the IBC 2024 content and technology event, running Sept. 13-16 in Amsterdam, can see Holoscan for Media in action across the show floor. See notice regarding software product information.

How AI Is Personalizing Customer Service Experiences Across Industries

  • Generative AI
  • Software
  • Artificial Intelligence
  • NVIDIA NIM
  • Retail

Customer service departments across industries are facing increased call volumes, high customer service agent turnover, talent shortages and shifting customer expectations. Customers expect both self-help options and real-time, person-to-person support. These expectations for seamless, personalized experiences extend across digital communication channels, including live chat, text and social media. Despite the rise of digital channels, many Read Article

Customer service departments across industries are facing increased call volumes, high customer service agent turnover, talent shortages and shifting customer expectations. Customers expect both self-help options and real-time, person-to-person support. These expectations for seamless, personalized experiences extend across digital communication channels, including live chat, text and social media. Despite the rise of digital channels, many consumers still prefer picking up the phone for support, placing strain on call centers. As companies strive to enhance the quality of customer interactions, operational efficiency and costs remain a significant concern. To address these challenges, businesses are deploying AI-powered customer service software to boost agent productivity, automate customer interactions and harvest insights to optimize operations. In nearly every industry, AI systems can help improve service delivery and customer satisfaction. Retailers are using conversational AI to help manage omnichannel customer requests, telecommunications providers are enhancing network troubleshooting, financial institutions are automating routine banking tasks, and healthcare facilities are expanding their capacity for patient care. What Are the Benefits of AI for Customer Service? With strategic deployment of AI, enterprises can transform customer interactions through intuitive problem-solving to build greater operational efficiencies and elevate customer satisfaction. By harnessing customer data from support interactions, documented FAQs and other enterprise resources, businesses can develop AI tools that tap into their organization’s unique collective knowledge and experiences to deliver personalized service, product recommendations and proactive support. Customizable, open-source generative AI technologies such as large language models (LLMs), combined with natural language processing (NLP) and retrieval-augmented generation (RAG), are helping industries accelerate the rollout of use-case-specific customer service AI. According to McKinsey, over 80% of customer care executives are already investing in AI or planning to do so soon. With cost-efficient, customized AI solutions, businesses are automating management of help-desk support tickets, creating more effective self-service tools and supporting their customer service agents with AI assistants. This can significantly reduce operational costs and improve the customer experience. Developing Effective Customer Service AI For satisfactory, real-time interactions, AI-powered customer service software must return accurate, fast and relevant responses. Some tricks of the trade include: Open-source foundation models can fast-track AI development. Developers can flexibly adapt and enhance these pretrained machine learning models, and enterprises can use them to launch AI projects without the high costs of building models from scratch. RAG frameworks connect foundation or general-purpose LLMs to proprietary knowledge bases and data sources, including inventory management and customer relationship management systems and customer service protocols. Integrating RAG into conversational chatbots, AI assistants and copilots tailors responses to the context of customer queries. Human-in-the-loop processes remain crucial to both AI training and live deployments. After initial training of foundation models or LLMs, human reviewers should judge the AI’s responses and provide corrective feedback. This helps to guard against issues such as hallucination — where the model generates false or misleading information, and other errors including toxicity or off-topic responses. This type of human involvement ensures fairness, accuracy and security is fully considered during AI development. Human participation is even more important for AI in production. When an AI is unable to adequately resolve a customer question, the program must be able to route the call to customer support teams. This collaborative approach between AI and human agents ensures that customer engagement is efficient and empathetic. What’s the ROI of Customer Service AI? The return on investment of customer service AI should be measured primarily based on efficiency gains and cost reductions. To quantify ROI, businesses can measure key indicators such as reduced response times, decreased operational costs of contact centers, improved customer satisfaction scores and revenue growth resulting from AI-enhanced services. For instance, the cost of implementing an AI chatbot using open-source models can be compared with the expenses incurred by routing customer inquiries through traditional call centers. Establishing this baseline helps assess the financial impact of AI deployments on customer service operations. To solidify understanding of ROI before scaling AI deployments, companies can consider a pilot period. For example, by redirecting 20% of call center traffic to AI solutions for one or two quarters and closely monitoring the outcomes, businesses can obtain concrete data on performance improvements and cost savings. This approach helps prove ROI and informs decisions for further investment. Businesses across industries are using AI for customer service and measuring their success: Retailers Reduce Call Center Load Modern shoppers expect smooth, personalized and efficient shopping experiences, whether in store or on an e-commerce site. Customers of all generations continue prioritizing live human support, while also desiring the option to use different channels. But complex customer issues coming from a diverse customer base can make it difficult for support agents to quickly comprehend and resolve incoming requests. To address these challenges, many retailers are turning to conversational AI and AI-based call routing. According to NVIDIA’s 2024 State of AI in Retail and CPG report, nearly 70% of retailers believe that AI has already boosted their annual revenue. CP All, Thailand’s sole licensed operator for 7-Eleven convenience stores, has implemented conversational AI chatbots in its call centers, which rack up more than 250,000 calls per day. Training the bots presented unique challenges due to the complexities of the Thai language, which includes 21 consonants, 18 pure vowels, three diphthongs and five tones. To manage this, CP All used NVIDIA NeMo, a framework designed for building, training and fine-tuning GPU-accelerated speech and natural language understanding models. With automatic speech recognition and NLP models powered by NVIDIA technologies, CP All’s chatbot achieved a 97% accuracy rate in understanding spoken Thai. With the conversational chatbot handling a significant number of customer conversations, the call load on human agents was reduced by 60%. This allowed customer service teams to focus on more complex tasks. The chatbot also helped reduce wait times and provided quicker, more accurate responses, leading to higher customer satisfaction levels. With AI-powered support experiences, retailers can enhance customer retention, strengthen brand loyalty and boost sales. Telecommunications Providers Automate Network Troubleshooting Telecommunications providers are challenged to address complex network issues while adhering to service-level agreements with end customers for network uptime. Maintaining network performance requires rapid troubleshooting of network devices, pinpointing root causes and resolving difficulties at network operations centers. With its abilities to analyze vast amounts of data, troubleshoot network problems autonomously and execute numerous tasks simultaneously, generative AI is ideal for network operations centers. According to an IDC survey, 73% of global telcos have prioritized AI and machine learning investments for operational support as their top transformation initiative, underscoring the industry’s shift toward AI and advanced technologies. Infosys, a leader in next-generation digital services and consulting, has built AI-driven solutions to help its telco partners overcome customer service challenges. Using NVIDIA NIM microservices and RAG, Infosys developed an AI chatbot to support network troubleshooting. By offering quick access to essential, vendor-agnostic router commands for diagnostics and monitoring, the generative AI-powered chatbot significantly reduces network resolution times, enhancing overall customer support experiences. To ensure accuracy and contextual responses, Infosys trained the generative AI solution on telecom device-specific manuals, training documents and troubleshooting guides. Using NVIDIA NeMo Retriever to query enterprise data, Infosys achieved 90% accuracy for its LLM output. By fine-tuning and deploying models with NVIDIA technologies, Infosys achieved a latency of 0.9 seconds, a 61% reduction compared with its baseline model. The RAG-enabled chatbot powered by NeMo Retriever also attained 92% accuracy, compared with the baseline model’s 85%. With AI tools supporting network administrators, IT teams and customer service agents, telecom providers can more efficiently identify and resolve network issues. Financial Services Institutions Pinpoint Fraud With Ease While customers expect anytime, anywhere banking and support, financial services require a heightened level of data sensitivity. And unlike other industries that may include one-off purchases, banking is typically based on ongoing transactions and long-term customer relationships. At the same time, user loyalty can be fleeting, with up to 80% of banking customers willing to switch institutions for a better experience. Financial institutions must continuously improve their support experiences and update their analyses of customer needs and preferences. Many banks are turning to AI virtual assistants that can interact directly with customers to manage inquiries, execute transactions and escalate complex issues to human customer support agents. According to NVIDIA’s 2024 State of AI in Financial Services report, more than one-fourth of survey respondents are using AI to enhance customer experiences, and 34% are exploring the use of generative AI and LLMs for customer experience and engagement. Bunq, a European digital bank with more than 2 million customers and 8 billion euros worth of deposits, is deploying generative AI to meet user needs. With proprietary LLMs, the company built Finn, a personal AI assistant available to both customers and bank employees. Finn can answer finance-related inquiries such as “How much did I spend on groceries last month?” or “What is the name of the Indian restaurant I ate at last week?” Plus, with a human-in-the-loop process, Finn helps employees more quickly identify fraud. By collecting and analyzing data for compliance officers to review, bunq now identifies fraud in just three to seven minutes, down from 30 minutes without Finn. By deploying AI tools that can use data to protect customer transactions, execute banking requests and act on customer feedback, financial institutions can serve customers at a higher level, building the trust and satisfaction necessary for long-term relationships. Healthcare and Life Sciences Organizations Overcome Staffing Shortages In healthcare, patients need quick access to medical expertise, precise and tailored treatment options, and empathetic interactions with healthcare professionals. But with the World Health Organization estimating a 10 million personnel shortage by 2030, access to quality care could be jeopardized. AI-powered digital healthcare assistants are helping medical institutions do more with less. With LLMs trained on specialized medical corpuses, AI copilots can save physicians and nurses hours of daily work by helping with clinical note-taking, automating order-placing for prescriptions and lab tests, and following up with after-visit patient notes. Multimodal AI that combines language and vision models can make healthcare settings safer by extracting insights and providing summaries of image data for patient monitoring. For example, such technology can alert staff of patient fall risks and other patient room hazards. To support healthcare professionals, Hippocratic AI has trained a generative AI healthcare agent to perform low-risk, non-diagnostic routine tasks, like reminding patients of necessary appointment prep and following up after visits to make sure medication routines are being followed and no adverse side effects are being experienced. Hippocratic AI trained its models on evidence-based medicine and completed rigorous testing with a large group of certified nurses and doctors. The constellation architecture of the solution comprises 20 models, one of which communicates with patients while the other 19 supervise its output. The complete system contains 1.7 trillion parameters. The possibility of every doctor and patient having their own AI-powered digital healthcare assistant means reduced clinician burnout and higher-quality medical care. Raising the Bar for Customer Experiences With AI By integrating AI into customer service interactions, businesses can offer more personalized, efficient and prompt service, setting new standards for omnichannel support experiences across platforms. With AI virtual assistants that process vast amounts of data in seconds, enterprises can equip their support agents to deliver tailored responses to the complex needs of a diverse customer base. To develop and deploy effective customer service AI, businesses can fine-tune AI models and deploy RAG solutions to meet diverse and specific needs. NVIDIA offers a suite of tools and technologies to help enterprises get started with customer service AI. NVIDIA NIM microservices, part of the NVIDIA AI Enterprise software platform, accelerate generative AI deployment and support various optimized AI models for seamless, scalable inference. NVIDIA NIM Agent Blueprints provide developers with packaged reference examples to build innovative solutions for customer service applications. By taking advantage of AI development tools, enterprises can build accurate and high-speed AI applications to transform employee and customer experiences. Learn more about improving customer service with generative AI.

Three Ways to Ride the Flywheel of Cybersecurity AI

  • Executive Insights
  • Generative AI
  • Artificial Intelligence
  • Cybersecurity
  • Machine Learning
  • New GPU Uses

The business transformations that generative AI brings come with risks that AI itself can help secure in a kind of flywheel of progress. Companies who were quick to embrace the open internet more than 20 years ago were among the first to reap its benefits and become proficient in modern network security. Enterprise AI is Read Article

The business transformations that generative AI brings come with risks that AI itself can help secure in a kind of flywheel of progress. Companies who were quick to embrace the open internet more than 20 years ago were among the first to reap its benefits and become proficient in modern network security. Enterprise AI is following a similar pattern today. Organizations pursuing its advances — especially with powerful generative AI capabilities — are applying those learnings to enhance their security. For those just getting started on this journey, here are ways to address with AI three of the top security threats industry experts have identified for large language models (LLMs). AI Guardrails Prevent Prompt Injections Generative AI services are subject to attacks from malicious prompts designed to disrupt the LLM behind it or gain access to its data. As the report cited above notes, “Direct injections overwrite system prompts, while indirect ones manipulate inputs from external sources.” The best antidote for prompt injections are AI guardrails, built into or placed around LLMs. Like the metal safety barriers and concrete curbs on the road, AI guardrails keep LLM applications on track and on topic. The industry has delivered and continues to work on solutions in this area. For example, NVIDIA NeMo Guardrails software lets developers protect the trustworthiness, safety and security of generative AI services. AI Detects and Protects Sensitive Data The responses LLMs give to prompts can on occasion reveal sensitive information. With multifactor authentication and other best practices, credentials are becoming increasingly complex, widening the scope of what’s considered sensitive data. To guard against disclosures, all sensitive information should be carefully removed or obscured from AI training data. Given the size of datasets used in training, it’s hard for humans — but easy for AI models — to ensure a data sanitation process is effective. An AI model trained to detect and obfuscate sensitive information can help safeguard against revealing anything confidential that was inadvertently left in an LLM’s training data. Using NVIDIA Morpheus, an AI framework for building cybersecurity applications, enterprises can create AI models and accelerated pipelines that find and protect sensitive information on their networks. Morpheus lets AI do what no human using traditional rule-based analytics can: track and analyze the massive data flows on an entire corporate network. AI Can Help Reinforce Access Control Finally, hackers may try to use LLMs to get access control over an organization’s assets. So, businesses need to prevent their generative AI services from exceeding their level of authority. The best defense against this risk is using the best practices of security-by-design. Specifically, grant an LLM the least privileges and continuously evaluate those permissions, so it can only access the tools and data it needs to perform its intended functions. This simple, standard approach is probably all most users need in this case. However, AI can also assist in providing access controls for LLMs. A separate inline model can be trained to detect privilege escalation by evaluating an LLM’s outputs. Start the Journey to Cybersecurity AI No one technique is a silver bullet; security continues to be about evolving measures and countermeasures. Those who do best on that journey make use of the latest tools and technologies. To secure AI, organizations need to be familiar with it, and the best way to do that is by deploying it in meaningful use cases. NVIDIA and its partners can help with full-stack solutions in AI, cybersecurity and cybersecurity AI. Looking ahead, AI and cybersecurity will be tightly linked in a kind of virtuous cycle, a flywheel of progress where each makes the other better. Ultimately, users will come to trust it as just another form of automation. Learn more about NVIDIA’s cybersecurity AI platform and how it’s being put to use. And listen to cybersecurity talks from experts at the NVIDIA AI Summit in October.

19 New Games to Drop for GeForce NOW in September

  • Gaming
  • Cloud Gaming
  • GeForce NOW

Fall will be here soon, so leaf it to GeForce NOW to bring the games, with 19 joining the cloud in September. Get started with the seven games available to stream this week, and a day one PC Game Pass title, Age of Mythology: Retold, from the creators of the award-winning Age of Empires franchise Read Article

Fall will be here soon, so leaf it to GeForce NOW to bring the games, with 19 joining the cloud in September. Get started with the seven games available to stream this week, and a day one PC Game Pass title, Age of Mythology: Retold, from the creators of the award-winning Age of Empires franchise World’s Edge, Forgotten Empires and Xbox Game Studios. The Open Beta for Call of Duty: Black Ops 6 runs Sept. 6-9, offering everyone a chance to experience game-changing innovations before the title officially launches on Oct. 25. Members can stream the Battle.net and Steam versions of the Open Beta instantly this week on GeForce NOW to jump right into the action. Where Myths and Heroes Collide A vast, mythical world to explore with friends? Say no more… Age of Mythology: Retold revitalizes the classic real-time strategy game by merging its beloved elements with modern visuals. Get immersed in a mythical universe, command legendary units and call upon the powers of various gods from the Atlantean, Greek, Egyptian and Norse pantheons. The single-player experience features a 50-mission campaign, including engaging battles and myth exploration in iconic locations like Troy and Midgard. Challenge friends in head-to-head matches or cooperate to take on advanced, AI-powered opponents. Call upon the gods from the cloud with an Ultimate and Priority membership and stream the game across devices. Games update automatically in the cloud, so members can dive into the action without having to wait. September Gets Better With New Games Choose your fate. Catch the storytelling prowess of Supermassive Games in The Casting of Frank Stone, available to stream this week for members. The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems. Every decision shapes the story and impacts the fate of the characters. In addition, members can look for the following games this week: The Casting of Frank Stone (New release on Steam, Sept. 3) Age of Mythology (New release on Steam and Xbox, available on PC Game Pass, Sept.4 ) Sniper Ghost Warrior Contracts (New release on Epic Games Store, early access Sept. 5) Warhammer 40,000: Space Marine 2 (New release on Steam, early access Sept. 5) Crime Scene Cleaner (Steam) FINAL FANTASY XVI Demo (Epic Games Store) Sins of a Solar Empire II (Steam) Here’s what members can expect for the rest of September: Frostpunk 2 (New release on Steam and Xbox available on PC Game Pass, Sept. 17) FINAL FANTASY XVI (New release on Steam and Epic Games Store, Sept. 17) The Plucky Squire (New release on Steam, Sept. 17) Tiny Glade (New release on Steam, Sept. 23) Disney Epic Mickey: Rebrushed (New release on Steam, Sept. 24) Greedfall II: The Dying World (New release on Steam, Sept. 24) Mechabellum ( Steam) Blacksmith Master (New release on Steam, Sept. 26) Breachway (New release on Steam, Sept. 26) REKA (New release on Steam) Test Drive Unlimited Solar Crown (New release on Steam) Rider’s Republic (New release on PC Game Pass, Sept. 11). To begin playing, members need to activate access, and can refer to the help article for instructions. Additions to August In addition to the 18 games announced last month, 48 more joined the GeForce NOW library: Prince of Persia: The Lost Crown (Day zero release on Steam, Aug. 8) FINAL FANTASY XVI Demo (New release on Steam, Aug. 19) Black Myth: Wukong (New release on Steam and Epic Games Store, Aug. 20) GIGANTIC: RAMPAGE EDITION (Available on Epic Games Store, free Aug. 22) Skull and Bones (New release on Steam, Aug. 22) Endzone 2 (New release on Steam, Aug. 26) Age of Mythology: Retold (Advanced access on Steam, Xbox, available on PC Game Pass, Aug. 27) Core Keeper (New release on Xbox, available on PC Game Pass, Aug. 27) Alan Wake’s American Nightmare (Xbox, available on Microsoft Store) Car Manufacture (Steam) Cat Quest III (Steam) Commandos 3 – HD Remaster (Xbox, available on Microsoft Store) Cooking Simulator (Xbox, available on PC Game Pass) Crown Trick (Xbox, available on Microsoft Store) Darksiders Genesis (Xbox, available on Microsoft Store) Desperados III (Xbox, available on Microsoft Store) The Dungeon of Naheulbeuk: The Amulet of Chaos (Xbox, available on Microsoft Store) Expeditions: Rome (Xbox, available on Microsoft Store) The Flame in the Flood (Xbox, available on Microsoft Store) FTL: Faster Than Light (Xbox, available on Microsoft Store) Genesis Noir (Xbox, available on PC Game Pass) House Flipper (Xbox, available on PC Game Pass) Into the Breach (Xbox, available on Microsoft Store) Iron Harvest (Xbox, available on Microsoft Store) The Knight Witch (Xbox, available on Microsoft Store) Lightyear Frontier (Xbox, available on PC Game Pass) Medieval Dynasty (Xbox, available on PC Game Pass) Metro Exodus Enhanced Edition (Xbox, available on Microsoft Store) My Time at Portia (Xbox, available on PC Game Pass) Night in the Woods (Xbox, available on Microsoft Store ) Offworld Trading Company (Xbox, available on PC Game Pass) Orwell: Keeping an Eye on You (Xbox, available on Microsoft Store) Outlast 2 (Xbox, available on Microsoft Store) Project Winter (Xbox, available on Microsoft Store) Psychonauts (Steam) Psychonauts 2 (Steam and Xbox, available on PC Game Pass) Shadow Tactics: Blades of the Shogun (Xbox, available on Microsoft Store) Sid Meier’s Civilization VI (Steam, Epic Games Store and Xbox, available on the Microsoft store) Sid Meier’s Civilization V (Steam) Sid Meier’s Civilization IV (Steam) Sid Meier’s Civilization: Beyond Earth (Steam) Spirit of the North (Xbox, available on PC Game Pass) SteamWorld Heist II (Steam, Xbox, available on Microsoft Store) Visions of Mana Demo (Steam) This War of Mine (Xbox, available on PC Game Pass) We Were Here Too (Steam) Wreckfest (Xbox, available on PC Game Pass) Yoku’s Island Express (Xbox, available on Microsoft Store) Breachway was originally included in the August games list, but the launch date was moved to September by the developer. Stay tuned to GFN Thursday for updates. Starting in October, members will no longer see the option of launching “Epic Games Store” versions of games published by Ubisoft on GeForce NOW. To play these supported games, members can select the “Ubisoft Connect” option on GeForce NOW and will need to connect their Ubisoft Connect and Epic game store accounts the first time they play the game. Check out more details. What are you planning to play this weekend? Let us know on X or in the comments below. If you could be a god from a video game, who would you be and why? — NVIDIA GeForce NOW (@NVIDIAGFN) September 4, 2024

Volvo Cars EX90 SUV Rolls Out, Built on NVIDIA Accelerated Computing and AI

  • Driving
  • Generative AI
  • Artificial Intelligence
  • Energy
  • NVIDIA DGX
  • NVIDIA DRIVE

Volvo Cars’ new, fully electric EX90 is making its way from the automaker’s assembly line in Charleston, South Carolina, to dealerships around the U.S. To ensure its customers benefit from future improvements and advanced safety features and capabilities, the Volvo EX90 is built on the NVIDIA DRIVE Orin system-on-a-chip (SoC), capable of more than 250 Read Article

Volvo Cars’ new, fully electric EX90 is making its way from the automaker’s assembly line in Charleston, South Carolina, to dealerships around the U.S. To ensure its customers benefit from future improvements and advanced safety features and capabilities, the Volvo EX90 is built on the NVIDIA DRIVE Orin system-on-a-chip (SoC), capable of more than 250 trillion operations per second (TOPS). Running NVIDIA DriveOS, the system delivers high-performance processing with automotive-grade functional safety in a package that’s literally the size of a postage stamp. This core compute architecture handles all vehicle functions, ranging from enabling safety and driving assistance features to supporting the development of autonomous driving capabilities — all while delivering a safe and comfortable user experience. The state-of-the-art SUV is an intelligent mobile device on wheels, equipped with the automaker’s most advanced sensor suite to date, including radar, lidar, cameras, ultrasonic sensors and more. NVIDIA DRIVE Orin enables real-time, redundant and advanced 360-degree surround-sensor data processing, supporting Volvo Cars’ unwavering commitment to safety. DRIVE Thor Computer Running DriveOS, Powering the Next Generation of Volvo Cars Setting its sights on the future, Volvo Cars also announced plans to migrate to the next-generation NVIDIA DRIVE Thor computer running DriveOS for its future fleet of cars. Before the end of the decade, Volvo Cars will move to NVIDIA DRIVE Thor, which boasts 1,000 TOPS — quadrupling the processing power of a single DRIVE Orin SoC, while improving energy efficiency sevenfold. The next-generation DRIVE Thor autonomous vehicle processor incorporates the latest NVIDIA Blackwell GPU architecture, helping unlock a new realm of possibilities and capabilities both in and around the car. This advanced platform will facilitate the deployment of safe advanced driver-assistance system (ADAS) and self-driving features — and pave the way for a new era of in-vehicle experiences powered by generative AI. Highlighting Volvo Cars’ leap to NVIDIA’s next-generation processor, Volvo Cars CEO Jim Rowan noted, “With NVIDIA DRIVE Thor in our future cars, our in-house developed software becomes more scalable across our product lineup, and it helps us to continue to improve the safety in our cars, deliver best-in-class customer experiences — and increase our margins.” Zenseact Strategic Investment in NVIDIA DGX Computers in the Cloud Volvo Cars and its software subsidiary, Zenseact, are also investing in NVIDIA DGX systems for AI model training in the cloud, helping ensure that future fleets are equipped with the most advanced and well-tested AI-powered safety features. Managing the massive amount of data needed to safely train the next generation of AI-enabled vehicles demands data-center-level compute and infrastructure. NVIDIA DGX systems provide the computational performance essential for training AI models with unprecedented efficiency. Transportation companies use them to speed autonomous technology development in a cost-effective, enterprise-ready and easy-to-deploy way. Volvo Cars and Zenseact’s AI training hub, based in the Nordics, will use the systems to help catalyze multiple facets of ADAS and autonomous driving software development. A key benefit is the optimization of the data annotation process — a traditionally time-consuming task involving the identification and labeling of objects for classification and recognition. The cluster of DGX systems will also enable processing of the required data for safety assurance, delivering twice the performance and potentially halving time to market. “The NVIDIA DGX AI supercomputer will supercharge our AI training capabilities, making this in-house AI training center one of the largest in the Nordics,” said Anders Bell, chief engineering and technology officer at Volvo Cars. “By leveraging NVIDIA technology and setting up the data center, we pave a quick path to high-performing AI, ultimately helping make our products safer and better.” With NVIDIA technology as the AI brain inside the car and in the cloud, Volvo Cars and Zenseact can deliver safe vehicles that allow customers to drive with peace of mind, wherever the road may lead.

Manufacturing Intelligence: Deltia AI Delivers Assembly Line Gains With NVIDIA Metropolis and Jetson

  • Accelerated Analytics
  • Inception
  • Metropolis
  • NVIDIA Jetson

It all started at Berlin’s Merantix venture studio in 2022, when Silviu Homoceanu and Max Fischer agreed AI could play a big role in improving manufacturing. So the two started Deltia.ai, which runs NVIDIA Metropolis vision AI on NVIDIA Jetson AGX Orin modules to measure and help optimize assembly line processes. Hailing from AI backgrounds, Read Article

It all started at Berlin’s Merantix venture studio in 2022, when Silviu Homoceanu and Max Fischer agreed AI could play a big role in improving manufacturing. So the two started Deltia.ai, which runs NVIDIA Metropolis vision AI on NVIDIA Jetson AGX Orin modules to measure and help optimize assembly line processes. Hailing from AI backgrounds, Homoceanu had previously led self-driving software at Volkswagen, while Fischer had founded a startup that helped digitize more than 40 factories. Deltia, an NVIDIA Metropolis partner, estimates that today its software platform can provide as much as a 20% performance jump on production lines for its customers. Customers using the Deltia platform include Viessman, a maker of heating pumps, and industrial electronics company ABB, among others. Viessman is running Deltia at 15 stations, and plans to add it to even more lines in the future. Once all lines are linked to Deltia, production managers say that they expect up to a 50% increase in overall productivity. “We provide our users with a dashboard that is basically the Google Analytics of manufacturing,” said Homoceanu, Deltia’s CTO. “We install these sensors, and two weeks later they get the keys to this dashboard, and the magic happens in the background.” Capturing Assembly Line Insights for Digital Transformations Once the cameras start gathering data on assembly lines, Deltia uses that information to train models on NVIDIA-accelerated computing that can monitor activities on the line. It then uses those models deployed on Jetson AGX Orin modules at the edge to gather operational insights. These Jetson-based systems continuously monitor the camera streams and extract metadata. This metadata identifies the exact points in time when a product arrives at a specific station, when it is being worked on and when it leaves the station. This digital information is available to line managers and process improvement personnel via Deltia’s custom dashboard, helping to identify bottlenecks and accelerate line output. “TensorRT helps us compress complex AI models to a level where we can serve, in an economical fashion, multiple stations with a single Jetson device,” said Homoceanu. Tapping Into Jetson Orin for Edge AI-Based Customer Insights Beyond identifying quick optimizations, Deltia’s analytics help visualize production flows hour-by-hour. This means that Deltia can send rapid alerts when production slips away from predicted target ranges, and it can continuously track output, cycle times and other critical key performance indicators. It also helps map how processes flow throughout a factory floor, and it suggests improvements for things like walking routes and shop-floor layouts. One of Deltia’s customers used the platform to identify that materials shelves were too far from workers, which caused unnecessarily long cycle times and limited production. Once the shelves were moved, production went up more than 30%. Deltia’s applications extend beyond process improvements. The platform can be used to help monitor machine states at a granular level, assisting to predict when machine parts are worn out and recommend preemptive replacements, saving time and money down the line. The platform can also suggest optimizations for energy usage, saving on operational costs and reducing maintenance expenses. “Our vision is to empower manufacturers with the tools to achieve unprecedented efficiency,” said Fischer, CEO of Deltia.ai. “Seeing our customers experience as much as a 30% increase in productivity with our vision models running on NVIDIA Jetson Orin validates the transformative potential of our technology.” Deltia is a member of the NVIDIA Inception program for cutting-edge startups. Learn more about NVIDIA Metropolis and NVIDIA Jetson.

Hammer Time: Machina Labs’ Edward Mehr on Autonomous Blacksmith Bots and More

  • Corporate

Edward Mehr works where AI meets the anvil.  The company he cofounded, Machina Labs, blends the latest advancements in robotics and AI to form metal into countless shapes for use in defense, aerospace, and more. The company’s applications accelerate design and innovation, enabling rapid iteration and production in days instead of the months required by Read Article

Edward Mehr works where AI meets the anvil. The company he cofounded, Machina Labs, blends the latest advancements in robotics and AI to form metal into countless shapes for use in defense, aerospace, and more. The company’s applications accelerate design and innovation, enabling rapid iteration and production in days instead of the months required by conventional processes. NVIDIA AI Podcast host Noah Kravitz speaks with Mehr, CEO of Machina Labs, on how the company uses AI to develop the first-ever robotic blacksmith. Its Robotic Craftsman platform integrates seven-axis robots that can shape, scan, trim and drill a wide range of materials — all capabilities made possible through AI. The AI Podcast · Machina Labs’ Edward Mehr on Autonomous Blacksmith Bots and More Time Stamps 1:12: What does Machina Labs do? 3:37: Mehr’s background 8:45: Machina Lab’s manufacturing platform, the Robotic Craftsman 10:39: Machina Lab’s history and how AI plays a role in its work 15:07: The versatility of the Robotic Craftsman 21:48: How the Robotic Craftsman was trained in simulations using AI-generated manufacturing data 28:10: From factory to household — Mehr’s insight on the future of robotic applications You Might Also Like: How Two Stanford Students Are Building Robots for Handling Household Chores – Ep. 224 BEHAVIOR-1K is a robot that can perform 1,000 household chores, including picking up fallen objects or cooking. In this episode, Stanford Ph.D. students Chengshu Eric Li and Josiah David Wong discuss the breakthroughs and challenges they experienced while developing BEHAVIOR-1K. Hittin’ the Sim: NVIDIA’s Matt Cragun on Conditioning Autonomous Vehicles in Simulation – Ep. 185 NVIDIA DRIVE Sim, built on Omniverse, provides a virtual proving ground for AV testing and validation. It’s a highly accurate simulation platform that can enable groundbreaking tools — including synthetic data and neural reconstruction — to build digital twins of driving environments. In this episode, Matt Cragun, senior product manager for AV simulation at NVIDIA, details the origins and inner workings of DRIVE Sim. NVIDIA’s Liila Torabi Talks the New Era of Robotics Through Isaac Sim – Ep. 147 Robotics are not just limited to the assembly line. Liila Torabi, senior product manager for NVIDIA Isaac Sim, works on making the next generation of robotics possible. In this episode, she discusses the new era of robotics — one driven by making robots smarter through AI. Art(ificial) Intelligence: Pindar Van Arman Builds Robots That Paint – Ep. 129 Pindar Van Arman is an American artist and roboticist, designing painting robots that explore the intersection of human and computational creativity. He’s built multiple artificially creative robots, the most famous of which being Cloud Painter, which was awarded first place at Robotart 2018. Tune in to hear how Van Arman deconstructs his own artistic process and teaches it to robots. Subscribe to the AI Podcast Get the AI Podcast through iTunes, Google Play, Amazon Music, Castbox, DoggCatcher, Overcast, PlayerFM, Pocket Casts, Podbay, PodBean, PodCruncher, PodKicker, Soundcloud, Spotify, Stitcher and TuneIn. Make the AI Podcast better: Have a few minutes to spare? Fill out this listener survey.

Do the Math: New RTX AI PC Hardware Delivers More AI, Faster

  • Generative AI
  • AI Decoded
  • Artificial Intelligence
  • GeForce
  • NVIDIA RTX

Editor’s note: This post is part of the AI Decoded series, which demystifies AI by making the technology more accessible, and showcases new hardware, software, tools and accelerations for RTX PC users. At the IFA Berlin consumer electronics and home appliances trade show this week, new RTX AI PCs will be announced, powered by RTX Read Article

Editor’s note: This post is part of the AI Decoded series, which demystifies AI by making the technology more accessible, and showcases new hardware, software, tools and accelerations for RTX PC users. At the IFA Berlin consumer electronics and home appliances trade show this week, new RTX AI PCs will be announced, powered by RTX GPUs for advanced AI in gaming, content creation, development and academics and a neural processing unit (NPU) for offloading lightweight AI. RTX GPUs, built with specialized AI hardware called Tensor Cores, provide the compute performance needed to run the latest and most demanding AI models. They now accelerate more than 600 AI-enabled games and applications, with more than 100 million GeForce RTX and NVIDIA RTX GPUs in users’ hands worldwide. Since the launch of NVIDIA DLSS — the first widely deployed PC AI technology — more than five years ago, on-device AI has expanded beyond gaming to livestreaming, content creation, software development, productivity and STEM use cases. Accelerating AI AI boils down to massive matrix multiplication — in other words, incredibly complex math. CPUs can do math, but, as serial processors, they can only perform one operation per CPU core at a time. This makes them far too slow for practical use with AI. GPUs, on the other hand, are parallel processors, performing multiple operations at once. With hundreds of Tensor Cores each and being optimized for AI, RTX GPUs can accelerate incredibly complex mathematical operations. RTX-powered systems give users a powerful GPU accelerator for demanding AI workloads in gaming, content creation, software development and STEM subjects. Some also include an NPU, a lightweight accelerator for offloading select low-power workloads. Local accelerators make AI capabilities always available (even without an internet connection), offer low latency for high responsiveness and increase privacy so that users don’t have to upload sensitive materials to an online database before they become usable by an AI model. Advanced Processing Power NVIDIA powers much of the world’s AI — from data center to the edge to an install base of over 100 million PCs worldwide. The GeForce RTX and NVIDIA RTX GPUs found in laptops, desktops and workstations share the same architecture as cloud servers and provide up to 686 AI trillion operations operations per second (TOPS) across the GeForce RTX 40 Series Laptop GPU lineup. RTX GPUs unlock top-tier performance and power a wider range of AI and generative AI than systems with just an integrated system-on-a-chip (SoC). “Many projects, especially within Windows, are built for and expect to run on NVIDIA cards. In addition to the wide software support base, NVIDIA GPUs also have an advantage in terms of raw performance.” — Jon Allman, industry analyst at Puget Systems Gamers can use DLSS for AI-enhanced performance and can look forward to NVIDIA ACE digital human technology for next-generation in-game experiences. Creators can use AI-accelerated video and photo editing tools, asset generators, AI denoisers and more. Everyday users can tap RTX Video Super Resolution and RTX Video HDR for improved video quality, and NVIDIA ChatRTX and NVIDIA Broadcast for productivity improvements. And developers can use RTX-powered coding and debugging tools, as well as the NVIDIA RTX AI Toolkit to build and deploy AI-enabled apps for RTX. Large language models — like Google’s Gemma, Meta’s Llama and Microsoft’s Phi — all run faster on RTX AI PCs, as systems with GPUs load LLMs into VRAM. Add in NVIDIA TensorRT-LLM acceleration and RTX GPUs can run LLMs 10-100x faster than on CPUs. New RTX AI PCs Available Now New systems from ASUS and MSI are now shipping with up to GeForce RTX 4070 Laptop GPUs — delivering up to 321 AI TOPS of performance — and power-efficient SoCs with Windows 11 AI PC capabilities. Windows 11 AI PCs will receive a free update to Copilot+ PC experiences when available. ASUS’ Zephyrus G16 comes with up to a GeForce RTX 4070 Laptop GPU to supercharge photo and video editing, image generation and coding, while game-enhancing features like DLSS create additional high-quality frames and improve image quality. The 321 TOPS of local AI processing power available from the GeForce RTX 4070 Laptop GPU enables multiple AI applications to run simultaneously, changing the way gamers, creators and engineers work and play. The ASUS ProArt P16 is the first AI PC built for advanced AI workflows across creativity, gaming, productivity and more. Its GeForce RTX 4070 Laptop GPU provides creatives with RTX AI acceleration in top 2D, 3D, video editing and streaming apps. The ASUS ProArt P13 also comes with state-of-the-art graphics and an OLED touchscreen for ease of creation. Both laptops also come NVIDIA Studio-validated, enabling and accelerating your creativity. The MSI Stealth A16 AI+ features the latest GeForce RTX 40 Series Laptop GPUs, delivering up to 321 AI TOPS with a GeForce RTX 4070 Laptop GPU. This fast and intelligent AI-powered PC is designed to excel in gaming, creation and productivity, offering access to next-level technology. These laptops join hundreds of RTX AI PCs available today from top manufacturers, with support for the 600+ AI applications and games accelerated by RTX. Generative AI is transforming graphics and interactive experiences of all kinds. Make sense of what’s new and what’s next by subscribing to the AI Decoded newsletter.

From RAG to Richness: Startup Uplevels Retrieval-Augmented Generation for Enterprises

  • Generative AI
  • Software

Well before OpenAI upended the technology industry with its release of ChatGPT in the fall of 2022, Douwe Kiela already understood why large language models, on their own, could only offer partial solutions for key enterprise use cases. The young Dutch CEO of Contextual AI had been deeply influenced by two seminal papers from Google Read Article

Well before OpenAI upended the technology industry with its release of ChatGPT in the fall of 2022, Douwe Kiela already understood why large language models, on their own, could only offer partial solutions for key enterprise use cases. The young Dutch CEO of Contextual AI had been deeply influenced by two seminal papers from Google and OpenAI, which together outlined the recipe for creating fast, efficient transformer-based generative AI models and LLMs. Soon after those papers were published in 2017 and 2018, Kiela and his team of AI researchers at Facebook, where he worked at that time, realized LLMs would face profound data freshness issues. They knew that when foundation models like LLMs were trained on massive datasets, the training not only imbued the model with a metaphorical “brain” for “reasoning” across data. The training data also represented the entirety of a model’s knowledge that it could draw on to generate answers to users’ questions. Kiela’s team realized that, unless an LLM could access relevant real-time data in an efficient, cost-effective way, even the smartest LLM wouldn’t be very useful for many enterprises’ needs. So, in the spring of 2020, Kiela and his team published a seminal paper of their own, which introduced the world to retrieval-augmented generation. RAG, as it’s commonly called, is a method for continuously and cost-effectively updating foundation models with new, relevant information, including from a user’s own files and from the internet. With RAG, an LLM’s knowledge is no longer confined to its training data, which makes models far more accurate, impactful and relevant to enterprise users. Today, Kiela and Amanpreet Singh, a former colleague at Facebook, are the CEO and CTO of Contextual AI, a Silicon Valley-based startup, which recently closed an $80 million Series A round, which included NVIDIA’s investment arm, NVentures. Contextual AI is also a member of NVIDIA Inception, a program designed to nurture startups. With roughly 50 employees, the company says it plans to double in size by the end of the year. The platform Contextual AI offers is called RAG 2.0. In many ways, it’s an advanced, productized version of the RAG architecture Kiela and Singh first described in their 2020 paper. RAG 2.0 can achieve roughly 10x better parameter accuracy and performance over competing offerings, Kiela says. That means, for example, that a 70-billion-parameter model that would typically require significant compute resources could instead run on far smaller infrastructure, one built to handle only 7 billion parameters without sacrificing accuracy. This type of optimization opens up edge use cases with smaller computers that can perform at significantly higher-than-expected levels. “When ChatGPT happened, we saw this enormous frustration where everybody recognized the potential of LLMs, but also realized the technology wasn’t quite there yet,” explained Kiela. “We knew that RAG was the solution to many of the problems. And we also knew that we could do much better than what we outlined in the original RAG paper in 2020.” Integrated Retrievers and Language Models Offer Big Performance Gains The key to Contextual AI’s solutions is its close integration of its retriever architecture, the “R” in RAG, with an LLM’s architecture, which is the generator, or “G,” in the term. The way RAG works is that a retriever interprets a user’s query, checks various sources to identify relevant documents or data and then brings that information back to an LLM, which reasons across this new information to generate a response. Since around 2020, RAG has become the dominant approach for enterprises that deploy LLM-powered chatbots. As a result, a vibrant ecosystem of RAG-focused startups has formed. One of the ways Contextual AI differentiates itself from competitors is by how it refines and improves its retrievers through back propagation, a process of adjusting algorithms — the weights and biases — underlying its neural network architecture. And, instead of training and adjusting two distinct neural networks, that is, the retriever and the LLM, Contextual AI offers a unified state-of-the-art platform, which aligns the retriever and language model, and then tunes them both through back propagation. Synchronizing and adjusting weights and biases across distinct neural networks is difficult, but the result, Kiela says, leads to tremendous gains in precision, response quality and optimization. And because the retriever and generator are so closely aligned, the responses they create are grounded in common data, which means their answers are far less likely than other RAG architectures to include made up or “hallucinated” data, which a model might offer when it doesn’t “know” an answer. “Our approach is technically very challenging, but it leads to much stronger coupling between the retriever and the generator, which makes our system far more accurate and much more efficient,” said Kiela. Tackling Difficult Use Cases With State-of-the-Art Innovations RAG 2.0 is essentially LLM-agnostic, which means it works across different open-source language models, like Mistral or Llama, and can accommodate customers’ model preferences. The startup’s retrievers were developed using NVIDIA’s Megatron LM on a mix of NVIDIA H100 and A100 Tensor Core GPUs hosted in Google Cloud. One of the significant challenges every RAG solution faces is how to identify the most relevant information to answer a user’s query when that information may be stored in a variety of formats, such as text, video or PDF. Contextual AI overcomes this challenge through a “mixture of retrievers” approach, which aligns different retrievers’ sub-specialties with the different formats data is stored in. Contextual AI deploys a combination of RAG types, plus a neural reranking algorithm, to identify information stored in different formats which, together, are optimally responsive to the user’s query. For example, if some information relevant to a query is stored in a video file format, then one of the RAGs deployed to identify relevant data would likely be a Graph RAG, which is very good at understanding temporal relationships in unstructured data like video. If other data were stored in a text or PDF format, then a vector-based RAG would simultaneously be deployed. The neural reranker would then help organize the retrieved data and the prioritized information would then be fed to the LLM to generate an answer to the initial query. “To maximize performance, we almost never use a single retrieval approach — it’s usually a hybrid because they have different and complementary strengths,” Kiela said. “The exact right mixture depends on the use case, the underlying data and the user’s query.” By essentially fusing the RAG and LLM architectures, and offering many routes for finding relevant information, Contextual AI offers customers significantly improved performance. In addition to greater accuracy, its offering lowers latency thanks to fewer API calls between the RAG’s and LLM’s neural networks. Because of its highly optimized architecture and lower compute demands, RAG 2.0 can run in the cloud, on premises or fully disconnected. And that makes it relevant to a wide array of industries, from fintech and manufacturing to medical devices and robotics. “The use cases we’re focusing on are the really hard ones,” Kiela said. “Beyond reading a transcript, answering basic questions or summarization, we’re focused on the very high-value, knowledge-intensive roles that will save companies a lot of money or make them much more productive.”

Crystal-Clear Gaming: ‘Visions of Mana’ Sharpens on GeForce NOW

  • Gaming
  • Cloud Gaming
  • GeForce NOW

It’s time to mana-fest the spirit of adventure with Square Enix’s highly anticipated action role-playing game, Visions of Mana, launching today in the cloud. Members can also head to a galaxy far, far away, from the comfort of their homes, with the power of the cloud and Ubisoft’s Star Wars Outlaws, with early access available Read Article

It’s time to mana-fest the spirit of adventure with Square Enix’s highly anticipated action role-playing game, Visions of Mana, launching today in the cloud. Members can also head to a galaxy far, far away, from the comfort of their homes, with the power of the cloud and Ubisoft’s Star Wars Outlaws, with early access available on GeForce NOW. Plus, be among the first to get early access to the Call of Duty: Black Ops 6 Open Beta on GeForce NOW without having to wait around for downloads — early access runs Aug. 30-Sept. 4 for those who preorder the game. Call of Duty: Black Ops 6 will join the cloud when the full game is released Oct. 25. These triple-A titles are part of 26 titles joining the GeForce NOW library of over 2,000 games this week. Cloudy With a Chance of Mana Visions of Mana details a whimsical journey through the enchanting world of Mana. Step into the shoes of Val, a curious young man on an epic quest to escort his childhood friend Hina to the sacred Tree of Mana. Along the way, encounter a colorful cast of characters and face off against endearing yet formidable enemies. Get ready for mana madness in the cloud. The game’s combat system blends action and strategy for real-time battles where party members can be switched on the fly. Different party members offer unique skills, such as Val’s powerful sword strikes or magical spells cast by Careena’s dragon companion Ramcoh. Plus, traverse the game’s expansive, semi-open world on Pikuls — adorable, rideable creatures that can also ram through enemies. Stream the game on an Ultimate or Priority membership for a seamless magical adventure. Experience the lush landscapes and dynamic combat in stunning detail — at up to 4K resolution and 120 frames per second for Ultimate members. GeForce NOW makes it easy to stay connected to the world of Mana whether at home or on the go, ensuring the journey to the Tree of Mana is always within reach. Join the Galaxy’s Most Wanted Make your own destiny in the cloud. In Star Wars Outlaws — the highly anticipated single-player action-adventure game from Ubisoft — explore the depths of the galaxy’s underworld as part of the beloved Star Wars franchise’s first-ever open-world game, set between the events of The Empire Strikes Back and Return of the Jedi. Step into the shoes of Kay Vess, a daring scoundrel seeking freedom and adventure. Navigate distinct locations across the galaxy — both iconic and new — and encounter bustling cities, cantinas and sprawling outdoor landscapes. Fight, steal and outwit others while joining the ranks of the galaxy’s most wanted. Plus, play alongside Nix, a loyal companion who helps turn any situation to Kay’s advantage through blaster combat, stealth and clever distractions. Get ready for high-stakes missions, space dogfights and an ever-changing reputation based on player choices. Unlock the power of the Force with a GeForce NOW Ultimate membership and stream from GeForce RTX 4080 SuperPODs at up to 4K resolution at 120 fps, without the need for upgraded hardware. The AI-powered graphics of NVIDIA DLSS 3.5 with Ray Reconstruction enhance the game for maximum performance, offering the clarity of a Jedi’s vision, and NVIDIA Reflex technology enables unbeatable responsiveness. Answering the Call Get ready for the anticipated addition to the Call of Duty franchise — Call of Duty: Black Ops 6. GeForce NOW will support the title’s PC Game Pass, Battle.net and Steam versions in the cloud. Explore a range of new features, including innovative mechanics such as Omnimovement, which allows players to sprint, slide and dive in any direction to enhance the fluidity of combat. The Black Ops 6 Campaign features a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States. With a mind-bending narrative and unbound by the rules of engagement, the title embodies signature Black Ops. Experience the new gameplay mechanics and features before the title’s official launch with early access to the preorder beta from Aug. 30-Sept. 4 — available for those who preorder the game or have an active PC Game Pass subscription. The Open Beta follows soon after on Sept. 6-9 and will be available for all gamers to hop into the action, even without preordering the game. GeForce NOW Ultimate members can gain an advantage on the field with ultra low-latency gaming, streaming from GeForce RTX 4080 SuperPODs in the cloud. WOW, New Games Join the underground party from the cloud. The newest World of Warcraft expansion, The War Within, is available to play from the cloud today. Head to the subterranean realm of Khaz Algar, featuring four new zones, including the Isle of Dorn — home to the Earthen, a newly playable allied race. Experience game additions such as Delves, bite-sized world instances for solo or small-group play, and Warbands, which allow players to manage and share achievements across multiple characters. In addition, GeForce NOW recently added support for over 25 of the top AddOns from CurseForge, a leading platform for WoW customization, enabling members to explore new adventures under the surface from the cloud. In addition, members can look for the following: Endzone 2 (New release on Steam, Aug. 26) Age of Mythology: Retold (New release on Steam, Xbox, available on PC Game Pass, Advanced Access on Aug. 27) Core Keeper (New release on Xbox, available on PC Game Pass, Aug. 27) Star Wars Outlaws (New release on Ubisoft Connect, early access Aug. 27) Akimbot (New release on Steam, Aug. 29) Gori: Cuddly Carnage (New release on Steam, Aug. 29) MEMORIAPOLIS (New release on Steam, Aug. 29) Visions of Mana (New release on Steam, Aug. 29) Avatar: Frontiers of Pandora (Steam) Cat Quest III (Steam) Cooking Simulator (Xbox, available on PC Game Pass) Crown Trick (Xbox, available on Microsoft Store) Darksiders Genesis (Xbox, available on Microsoft Store) Expeditions: Rome (Xbox, available on Microsoft Store) Heading Out (Steam) Into the Breach (Xbox, available on Microsoft Store) Iron Harvest (Xbox, available on Microsoft Store) The Knight Witch (Xbox, available on Microsoft Store) Lightyear Frontier (Xbox, available on PC Game Pass) Metro Exodus Enhanced Edition (Xbox, available on Microsoft Store) Outlast 2 (Xbox, available on Microsoft Store) Saturnalia (Steam) SteamWorld Heist II (Steam, Xbox, available on Microsoft Store) This War of Mine (Xbox, available on PC Game Pass) We Were Here Too (Steam) Yoku’s Island Express (Xbox, available on Microsoft Store) What are you planning to play this weekend? Let us know on X or in the comments below. Ready for a new adventure? What sort of magical quest would you want to go on? — NVIDIA GeForce NOW (@NVIDIAGFN) August 28, 2024

NVIDIA Blackwell Sets New Standard for Generative AI in MLPerf Inference Debut

  • Data Center
  • Hardware
  • Networking
  • Software
  • Inference
  • Jetson
  • NVIDIA AI Enterprise
  • NVIDIA Hopper Architecture
  • NVIDIA Triton
  • NVLink

As enterprises race to adopt generative AI and bring new services to market, the demands on data center infrastructure have never been greater. Training large language models is one challenge, but delivering LLM-powered real-time services is another. In the latest round of MLPerf industry benchmarks, Inference v4.1, NVIDIA platforms delivered leading performance across all data Read Article

As enterprises race to adopt generative AI and bring new services to market, the demands on data center infrastructure have never been greater. Training large language models is one challenge, but delivering LLM-powered real-time services is another. In the latest round of MLPerf industry benchmarks, Inference v4.1, NVIDIA platforms delivered leading performance across all data center tests. The first-ever submission of the upcoming NVIDIA Blackwell platform revealed up to 4x more performance than the NVIDIA H100 Tensor Core GPU on MLPerf’s biggest LLM workload, Llama 2 70B, thanks to its use of a second-generation Transformer Engine and FP4 Tensor Cores. The NVIDIA H200 Tensor Core GPU delivered outstanding results on every benchmark in the data center category — including the latest addition to the benchmark, the Mixtral 8x7B mixture of experts (MoE) LLM, which features a total of 46.7 billion parameters, with 12.9 billion parameters active per token. MoE models have gained popularity as a way to bring more versatility to LLM deployments, as they’re capable of answering a wide variety of questions and performing more diverse tasks in a single deployment. They’re also more efficient since they only activate a few experts per inference — meaning they deliver results much faster than dense models of a similar size. The continued growth of LLMs is driving the need for more compute to process inference requests. To meet real-time latency requirements for serving today’s LLMs, and to do so for as many users as possible, multi-GPU compute is a must. NVIDIA NVLink and NVSwitch provide high-bandwidth communication between GPUs based on the NVIDIA Hopper architecture and provide significant benefits for real-time, cost-effective large model inference. The Blackwell platform will further extend NVLink Switch’s capabilities with larger NVLink domains with 72 GPUs. In addition to the NVIDIA submissions, 10 NVIDIA partners — ASUSTek, Cisco, Dell Technologies, Fujitsu, Giga Computing, Hewlett Packard Enterprise (HPE), Juniper Networks, Lenovo, Quanta Cloud Technology and Supermicro — all made solid MLPerf Inference submissions, underscoring the wide availability of NVIDIA platforms. Relentless Software Innovation NVIDIA platforms undergo continuous software development, racking up performance and feature improvements on a monthly basis. In the latest inference round, NVIDIA offerings, including the NVIDIA Hopper architecture, NVIDIA Jetson platform and NVIDIA Triton Inference Server, saw leaps and bounds in performance gains. The NVIDIA H200 GPU delivered up to 27% more generative AI inference performance over the previous round, underscoring the added value customers get over time from their investment in the NVIDIA platform. Triton Inference Server, part of the NVIDIA AI platform and available with NVIDIA AI Enterprise software, is a fully featured open-source inference server that helps organizations consolidate framework-specific inference servers into a single, unified platform. This helps lower the total cost of ownership of serving AI models in production and cuts model deployment times from months to minutes. In this round of MLPerf, Triton Inference Server delivered near-equal performance to NVIDIA’s bare-metal submissions, showing that organizations no longer have to choose between using a feature-rich production-grade AI inference server and achieving peak throughput performance. Going to the Edge Deployed at the edge, generative AI models can transform sensor data, such as images and videos, into real-time, actionable insights with strong contextual awareness. The NVIDIA Jetson platform for edge AI and robotics is uniquely capable of running any kind of model locally, including LLMs, vision transformers and Stable Diffusion. In this round of MLPerf benchmarks, NVIDIA Jetson AGX Orin system-on-modules achieved more than a 6.2x throughput improvement and 2.4x latency improvement over the previous round on the GPT-J LLM workload. Rather than developing for a specific use case, developers can now use this general-purpose 6-billion-parameter model to seamlessly interface with human language, transforming generative AI at the edge. Performance Leadership All Around This round of MLPerf Inference showed the versatility and leading performance of NVIDIA platforms — extending from the data center to the edge — on all of the benchmark’s workloads, supercharging the most innovative AI-powered applications and services. To learn more about these results, see our technical blog. H200 GPU-powered systems are available today from CoreWeave — the first cloud service provider to announce general availability — and server makers ASUS, Dell Technologies, HPE, QCT and Supermicro. See notice regarding software product information.

More Than Fine: Multi-LoRA Support Now Available in NVIDIA RTX AI Toolkit

  • Generative AI
  • AI Decoded
  • Artificial Intelligence
  • GeForce
  • NVIDIA RTX

Large language models are driving some of the most exciting developments in AI with their ability to quickly understand, summarize and generate text-based content.

Editor’s note: This post is part of the AI Decoded series, which demystifies AI by making the technology more accessible, and showcases new hardware, software, tools and accelerations for RTX PC users. Large language models are driving some of the most exciting developments in AI with their ability to quickly understand, summarize and generate text-based content. These capabilities power a variety of use cases, including productivity tools, digital assistants, non-playable characters in video games and more. But they’re not a one-size-fits-all solution, and developers often must fine-tune LLMs to fit the needs of their applications. The NVIDIA RTX AI Toolkit makes it easy to fine-tune and deploy AI models on RTX AI PCs and workstations through a technique called low-rank adaptation, or LoRA. A new update, available today, enables support for using multiple LoRA adapters simultaneously within the NVIDIA TensorRT-LLM AI acceleration library, improving the performance of fine-tuned models by up to 6x. Fine-Tuned for Performance LLMs must be carefully customized to achieve higher performance and meet growing user demands. These foundational models are trained on huge amounts of data but often lack the context needed for a developer’s specific use case. For example, a generic LLM can generate video game dialogue, but it will likely miss the nuance and subtlety needed to write in the style of a woodland elf with a dark past and a barely concealed disdain for authority. To achieve more tailored outputs, developers can fine-tune the model with information related to the app’s use case. Take the example of developing an app to generate in-game dialogue using an LLM. The process of fine-tuning starts with using the weights of a pretrained model, such as information on what a character may say in the game. To get the dialogue in the right style, a developer can tune the model on a smaller dataset of examples, such as dialogue written in a more spooky or villainous tone. In some cases, developers may want to run all of these different fine-tuning processes simultaneously. For example, they may want to generate marketing copy written in different voices for various content channels. At the same time, they may want to summarize a document and make stylistic suggestions — as well as draft a video game scene description and imagery prompt for a text-to-image generator. It’s not practical to run multiple models simultaneously, as they won’t all fit in GPU memory at the same time. Even if they did, their inference time would be impacted by memory bandwidth — how fast data can be read from memory into GPUs. Lo(RA) and Behold A popular way to address these issues is to use fine-tuning techniques such as low-rank adaptation. A simple way of thinking of it is as a patch file containing the customizations from the fine-tuning process. Once trained, customized LoRA adapters can integrate seamlessly with the foundation model during inference, adding minimal overhead. Developers can attach the adapters to a single model to serve multiple use cases. This keeps the memory footprint low while still providing the additional details needed for each specific use case. Architecture overview of supporting multiple clients and use-cases with a single foundation model using multi-LoRA capabilities In practice, this means that an app can keep just one copy of the base model in memory, alongside many customizations using multiple LoRA adapters. This process is called multi-LoRA serving. When multiple calls are made to the model, the GPU can process all of the calls in parallel, maximizing the use of its Tensor Cores and minimizing the demands of memory and bandwidth so developers can efficiently use AI models in their workflows. Fine-tuned models using multi-LoRA adapters perform up to 6x faster. LLM inference performance on GeForce RTX 4090 Desktop GPU for Llama 3B int4 with LoRA adapters applied at runtime. Input sequence length is 43 tokens and output sequence length is 100 tokens. LoRA adapter max rank is 64. In the example of the in-game dialogue application described earlier, the app’s scope could be expanded, using multi-LoRA serving, to generate both story elements and illustrations — driven by a single prompt. The user could input a basic story idea, and the LLM would flesh out the concept, expanding on the idea to provide a detailed foundation. The application could then use the same model, enhanced with two distinct LoRA adapters, to refine the story and generate corresponding imagery. One LoRA adapter generates a Stable Diffusion prompt to create visuals using a locally deployed Stable Diffusion XL model. Meanwhile, the other LoRA adapter, fine-tuned for story writing, could craft a well-structured and engaging narrative. In this case, the same model is used for both inference passes, ensuring that the space required for the process doesn’t significantly increase. The second pass, which involves both text and image generation, is performed using batched inference, making the process exceptionally fast and efficient on NVIDIA GPUs. This allows users to rapidly iterate through different versions of their stories, refining the narrative and the illustrations with ease. This process is outlined in more detail in a recent technical blog. LLMs are becoming one of the most important components of modern AI. As adoption and integration grows, demand for powerful, fast LLMs with application-specific customizations will only increase. The multi-LoRA support added today to the RTX AI Toolkit gives developers a powerful new way to accelerate these capabilities.

Better Molecules, Faster: NVIDIA NIM Agent Blueprint Redefines Hit Identification With Generative AI-Based Virtual Screening

  • Generative AI
  • Software
  • Artificial Intelligence
  • Healthcare and Life Sciences
  • NVIDIA NIM

Aiming at making the process faster and smarter, NVIDIA on Wednesday released the NIM Agent Blueprint for generative AI-based virtual screening. This innovative approach will reduce the time and cost of developing life-saving drugs, enabling quicker access to critical treatments for patients. This NIM Agent Blueprint introduces a paradigm shift in the drug discovery process, Read Article

Aiming at making the process faster and smarter, NVIDIA on Wednesday released the NIM Agent Blueprint for generative AI-based virtual screening. This innovative approach will reduce the time and cost of developing life-saving drugs, enabling quicker access to critical treatments for patients. This NIM Agent Blueprint introduces a paradigm shift in the drug discovery process, particularly in the crucial “hit-to-lead” transition, by moving from traditional fixed database screening to generative AI-driven molecule design and pre-optimization, enabling researchers to design better molecules faster. What’s a NIM? What’s a NIM Agent Blueprint? NVIDIA NIM microservices are modular, cloud-native components that accelerate AI model deployment and execution. These microservices allow researchers to integrate and scale advanced AI models within their workflows, enabling faster and more efficient processing of complex data. The NIM Agent Blueprint, a comprehensive guide, shows how these microservices can optimize key stages of drug discovery, such as hit identification and lead optimization. How Are They Used? Drug discovery is a complex process with three critical stages: target identification, hit identification and lead optimization. Target identification involves choosing the right biology to modify to treat the disease; hit identification is identifying potential molecules that will bind to that target; and lead optimization is improving the design of those molecules to be safer and more effective. This NVIDIA NIM Agent Blueprint, called generative virtual screening for accelerated drug discovery, identifies and improves virtual hits in a smarter and more efficient way. At its core are three essential AI models, now including the recently integrated AlphaFold2 as part of NVIDIA’s NIM microservices. AlphaFold2, renowned for its groundbreaking impact on protein structure prediction, is now available as an NVIDIA NIM. MolMIM is a novel model developed by NVIDIA that generates molecules while simultaneously optimizing for multiple properties, such as high solubility and low toxicity. DiffDock is an advanced tool for quickly modeling the binding of small molecules to their protein targets. These models work in concert to improve the hit-to-lead process, making it more efficient and faster. Each of these AI models is packaged within NVIDIA NIM microservices — portable containers designed to accelerate the performance, shorten time-to-market and simplify the deployment of generative AI models anywhere. The NIM Agent Blueprint integrates these microservices into a flexible, scalable, generative AI workflow that can help transform drug discovery. Leading computational drug discovery and biotechnology software providers that are using NIM microservices now, such as Benchling, Dotmatics, Terray, TetraScience and Cadence Molecular Sciences (OpenEye), are using NIM Agent Blueprints in their computer-aided drug discovery platforms. These integrations aim to make the hit-to-lead process faster and more intelligent, leading to the identification of more viable drug candidates in less time and at lower cost. Global professional services company Accenture is poised to tailor the NIM Agent Blueprint to the specific needs of drug development programs by optimizing the molecule generation step with input from pharmaceutical partners to inform the MolMIM NIM. In addition, the NIM microservices that comprise the NIM Agent Blueprint will soon be available on AWS HealthOmics, a purpose-built service that helps customers orchestrate biological analyses. This includes streamlining the integration of AI into existing drug discovery workflows. Revolutionizing Drug Development With AI The stakes in drug discovery are high. Developing a new drug typically costs around $2.6 billion and can take 10-15 years, with a success rate of less than 10%. By making molecular design smarter with NVIDIA’s AI-powered NIM Agent Blueprint, pharmaceutical companies can reduce these costs and shorten development timelines in the $1.5 trillion global pharmaceutical market. This NIM Agent Blueprint represents a significant shift from traditional drug discovery methods, offering a generative AI approach that pre-optimizes molecules for desired therapeutic properties. For example, MolMIM, the generative model for molecules within this NIM Agent Blueprint, uses advanced functions to steer the generation of molecules with optimized pharmacokinetic properties — such as absorption rate, protein binding, half-life and other properties — a marked advancement over previous methods. This smarter approach to small molecule design enhances the potential for successful lead optimization, accelerating the overall drug discovery process. This leap in technology could lead to faster, more targeted treatments, addressing growing challenges in healthcare, from rising costs to an aging population. NVIDIA’s commitment to supporting researchers with the latest advancements in accelerated computing underscores its role in solving the most complex problems in drug discovery. Visit build.nvidia.com to download the NIM Agent Blueprint for generative AI-based virtual screening and take the first step toward faster, more efficient drug development. See notice regarding software product information.

From Prototype to Prompt: NVIDIA NIM Agent Blueprints Fast-Forward Next Wave of Enterprise Generative AI

  • Data Center
  • Software
  • Artificial Intelligence
  • NVIDIA NIM

The initial wave of generative AI was driven by its use in internet services that showed incredible new possibilities with tools that could help people write, research and imagine faster than ever. The second wave of generative AI is now here, powered by the availability of advanced open-source foundation models, as well as advancements in Read Article

The initial wave of generative AI was driven by its use in internet services that showed incredible new possibilities with tools that could help people write, research and imagine faster than ever. The second wave of generative AI is now here, powered by the availability of advanced open-source foundation models, as well as advancements in agentic AI that are improving efficiency and autonomy of AI workflows. Enterprises across industries can use models like Google Gemma, Llama 3.1 405B, Microsoft Phi, Mixtral and Nemotron to develop their own AI applications to support business growth and boost productivity. To accelerate business transformation, enterprises need blueprints for canonical generative AI workflows like digital human customer service chatbots, retrieval-augmented generation and drug discovery. While NVIDIA NIM microservices help make these models efficient and accessible for enterprise use, building enterprise generative AI applications is a complex, multistep process. Launched today, NVIDIA NIM Agent Blueprints include everything an enterprise developer needs to build and deploy customized generative AI applications that make a transformative impact on business objectives. Blueprints for Data-Driven Enterprise Flywheels NIM Agent Blueprints are reference AI workflows tailored for specific use cases. They include sample applications built with NVIDIA NIM and partner microservices, reference code, customization documentation and a Helm chart for deployment. With NIM Agent Blueprints, developers can gain a head start on creating their own applications using NVIDIA’s advanced AI tools and end-to-end development experience for each use case. The blueprints are designed to be modified and enhanced, and allow developers to leverage both information retrieval and agent-based workflows capable of performing complex tasks. NIM Agent Blueprints also help developers improve their applications throughout the AI lifecycle. As users interact with AI applications, new data is generated. This data can be used to refine and enhance the models in a continuous learning cycle, creating a data-driven generative AI flywheel. NIM Agent Blueprints help enterprises build their own generative AI flywheels with applications that link models with their data. NVIDIA NeMo facilitates this process, while NVIDIA AI Foundry serves as the production environment for running the flywheel. The first NIM Agent Blueprints available are: digital human for customer service generative virtual screening for accelerated drug discovery multimodal PDF data extraction for enterprise RAG ServiceNow is a leader in enterprise AI that has integrated advanced generative AI capabilities into its digital workflow platform. It’s already bringing NIM microservices into its Now Assist AI solutions and working with the technologies featured in the digital human for customer service NIM Blueprint. “AI is not just a tool, it’s the foundation of a fundamental shift in how companies can better equip employees and serve customers,” said Jon Sigler, senior vice president, Platform and AI at ServiceNow. “Through our collaboration with NVIDIA, we’ve built new generative AI products and features that are driving growth and powering AI transformation for ServiceNow customers.” More NIM Agent Blueprints are in development for creating generative AI applications for customer service, content generation, software engineering, retail shopping advisors and R&D. NVIDIA plans to introduce new NIM Agent Blueprints monthly. NVIDIA Ecosystem Supercharges Enterprise Adoption NVIDIA’s partner ecosystem — including global systems integrators and service delivery partners Accenture, Deloitte, SoftServe, Quantiphi and World Wide Technology — are bringing NIM Agent Blueprints to the world’s enterprises. NIM Agent Blueprints can be optimized using customer interaction data with tools from NVIDIA’s ecosystem of partners, such as Dataiku and DataRobot for model fine-tuning, governance, and monitoring, deepset, LlamaIndex and Langchain for building workflows, Weights & Biases for generative AI application evaluations, and CrowdStrike, Datadog, Fiddler AI, New Relic and Trend Micro for additional safeguarding. Infrastructure platform providers, including Nutanix, Red Hat and Broadcom, will support NIM Agent Blueprints on their enterprise solutions. Customers can build and deploy NIM Agent Blueprints on NVIDIA-Certified Systems from manufacturers such as Cisco, Dell Technologies, Hewlett Packard Enterprise and Lenovo, as well as on NVIDIA-accelerated cloud instances from Amazon Web Services, Google Cloud, Microsoft Azure and Oracle Cloud Infrastructure. To help enterprises put their data to work in generative AI applications, NIM Agent Blueprints can integrate with data and storage platforms from NVIDIA partners, such as Cohesity, Datastax, Dropbox, NetApp and VAST Data. A Collaborative Future for Developers and Data Scientists Generative AI is now fostering collaboration between developers and data scientists. Developers use NIM Agent Blueprints as a foundation to build their applications, while data scientists implement the data flywheel to continually improve their custom NIM microservices. As a NIM improves, so do the related applications, creating a cycle of continuous enhancement and data generation. With NIM Agent Blueprints — and support from NVIDIA’s partners — virtually every enterprise can seamlessly integrate generative AI into their applications to drive efficiency and innovation across industries. Enterprises can experience NVIDIA NIM Agent Blueprints today. See notice regarding software product information.

NPR explores the latest in games and gaming culture — from the latest digital titles to what's on our tabletops.

Meet Nintendo's unlikely video game developer

    'Echoes of Wisdom' Preview: Zelda leads a new spin on an old world

      Where Tears of the Kingdom felt like a triumphant end of an era, Echoes of Wisdom may well be an understated but confident start to something new.

      Where Tears of the Kingdom felt like a triumphant end of an era, Echoes of Wisdom may well be an understated but confident start to something new. (Image credit: Nintendo)

      Video game performers want protections from artificial intelligence

        Video game technology has evolved rapidly in recent years, and it increasingly relies on AI. Performers who do stunts and behind-the-scenes body movements for games want their work protected.

        Video game technology has evolved rapidly in recent years, and it increasingly relies on AI. Performers who do stunts and behind-the-scenes body movements for games want their work protected.

        Dungeons, Dragons and shoulder pads: Why I loved D&D as a closeted teen

          As Dungeons & Dragons turns 50, critic Glen Weldon looks back on playing the game in its early years — and stumbling upon the fierce, shoulder-padded illusionist that would become his first character.

          As Dungeons & Dragons turns 50, critic Glen Weldon looks back on playing the game in its early years — and stumbling upon the fierce, shoulder-padded illusionist that would become his first character. (Image credit: Joel Congdon)

          AI is changing video games — and striking performers want their due

            Performers are on strike against major video game companies, and AI is the sticking point. Here’s how game development has evolved since early animation.

            Performers are on strike against major video game companies, and AI is the sticking point. Here’s how game development has evolved since early animation. (Image credit: Andi Norris)

            Video game performers are on strike — and AI is the sticking point

              If you're not entrenched in the world of video games, you might not realize how much real actors have to do with modern gaming.

              They provide everything from lines of dialogue, to portraying heroes and villains, to performing stunts – all of this bringing video games characters to life.

              Some of the biggest game studios rely on voice and performance capture artists, and all this adds up to big bucks. The video game industry made close to $185 billion last year.

              But video game performers whose human performances become computer data, are especially vulnerable to being replaced by generative AI.

              Which is why they're now on strike.

              For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org.

              Email us at considerthis@npr.org.

              If you're not entrenched in the world of video games, you might not realize how much real actors have to do with modern gaming. They provide everything from lines of dialogue, to portraying heroes and villains, to performing stunts – all of this bringing video games characters to life. Some of the biggest game studios rely on voice and performance capture artists, and all this adds up to big bucks. The video game industry made close to $185 billion last year. But video game performers whose human performances become computer data, are especially vulnerable to being replaced by generative AI. Which is why they're now on strike. For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org. Email us at considerthis@npr.org.

              Dungeons & Dragons turns 50 this year. What does it mean to you?

                Morning Edition want to hear what Dungeons & Dragons means to you.

                Morning Edition wants to know what Dungeons & Dragons means to you. '/> Morning Edition want to hear what Dungeons & Dragons means to you. (Image credit: Associated Press)

                Video game performers launch strike over compensation and AI

                  After over a year of negotiations with major video game companies over issues like AI, video game performers in the union SAG-AFTRA are on strike.

                  After over a year of negotiations with major video game companies over issues like AI, video game performers in the union SAG-AFTRA are on strike.

                  The best games of 2024 so far, picked by NPR's staff

                    NPR staff and contributors share their favorite video games of 2024 so far.








                    NPR staff and contributors share their favorite video games of 2024 so far.

                    Games. Culture. Criticism.

                    So Videogames Episode 406

                    • Podcasts
                    • So Videogames
                    • Caravan SandWitch
                    • Peglin
                    • Podcast
                    • Space Marine II

                    In this episode, Brad covers: Peglin Space Marine II Caravan SandWitch …And more! You can also hear the show on iTunes and Spotify! Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

                    Hollowbody Review

                    • Reviews
                    • Horror
                    • indie
                    • NG+
                    • PS2
                    • Resident Evil
                    • retro
                    • Scary
                    • Survival Horror
                    • Third Person

                    HIGH The world is survival horror perfection -- dark, moody, and oppressive.

                    LOW Movement can be a bit finicky to learn. Objectives may not always be clear.

                    WTF The sewers were so intense!

                    Sixth Generation Survival Horror HIGH The world is survival horror perfection — dark, moody, and oppressive. LOW Movement can be a bit finicky to learn. Objectives may not always be clear. WTF The sewers were so intense! Over the past couple of years, there’s been a resurgence of ‘classic’ survival horror — titles often employing low-fi graphics and content inspired by the parameters made popular in the original Resident Evil, which tended to focus on escaping horrific situations, giving players extremely scarce ammunition and healing, and a lot of puzzle-solving and exploration in addition to combat. Hollowbody, developed solely by Nathan Hamley, takes these time-honored concepts and amps them up. In Hollowbody, players control Mica Holloway from the third-person perspective. (Tank controls are available for the hardcore.) She’s in search of her missing partner, Sasha, who’s disappeared in the “exclusion zone” — it’s an area that was quarantined six decades ago after a bioterrorism incident, leaving countless people stranded inside and left to die after the area was cordoned off. Mica crash-lands in the zone and must then struggle to survive after discovering the only things thriving in the zone are nightmarish monsters. As she searches the area, Mica will pick up weapons to help her dispatch these hellish creatures. From simple things like a wooden stick with nails all the way up to a shotgun, I had no shortage of ways to defend myself. However, like most survival horror titles, ammunition is extremely limited, and only found in scant few locations throughout the world. Since bullets were tight, I had to pick my battles wisely. I could easily dodge most enemies in open areas, but tight corridors meant that I often had to risk taking damage by trying to dodge or using a melee weapon before committing to firing off a few rounds. Ammo really is that scarce here, but in the end, I found that how precious it was given more weight to my situation in the world. The atmosphere is absolutely on point, too. I found that I was generally tense while playing, and the settings are quite dark. Mica’s flashlight only provides so much visibility, and ambient light is limited. Sometimes lightning during a storm will light up the immediate areas, but it’s unreliable. It’s all, quite frankly, oppressive and creepy as hell. I was attempting to escape this horrific world, not fight the monsters within it — fear was my motivator, not a desire for action, and trying to stay alive is intense. That fear is surely intentional, as evidenced by the environmental storytelling. As I explored, I found the remnants of people who lived and died through the incident that triggered the quarantine in the first place, and their stories were coldly haunting. For example, one of these conversations details features a couple of workers disposing of dead bodies by burning, and discussing the ethics of their work and the people who were trapped in the exclusion zone. In other areas, there were recordings I could intercept with Mica’s radio, and the final messages were damning, cruel, and sad. Not only was the zone hell on earth, it put Mica’s own desire to find her partner into focus — it would be all too easy for the zone to have another tragic tale to tell. For those looking for old-school vibes and old-school challenge, there are multiple difficulties and unlockable game mode modifications, such as a first-person mode and a second ending. (Hollowbody is fairly brief, clocking in around 6–8 hours for an initial playthrough.) I went through this harrowing adventure twice to see both endings, and it was worth it, as each paints a consequence for in-game actions. Without spoiling anything, my choices the second time changed some aspects of the experience completely, so I’d strongly argue that Hollowbody is worth playing twice. However, with that said, there are some minor nitpicks I have… While the vibes are spot-on, the mechanics can be a bit weird. There’s an option to toggle auto-run, and when applied, it only activated when I pressed a button. However, I had to do this each time I interacted with an object, went into the menu, and engaged in combat. If I needed to shoot an enemy and quickly run away, I had to push the run button to toggle the auto-run again. This became annoying, but was bearable after some time, since I became I used to doing it after every action that required me to interact with the world or fight. There’s also weird and inconsistent verbiage for certain action prompts. The developers will write “Seek” or “Use” for things like looking at an object or scene, for example. It was pretty inconsistent, but otherwise harmless. A more standardized word like “Interact” would have solved this issue. In some cases, I was expecting to find an object with “seek”, but Mica ended up simply looking at a scene and then opining on what was there. Lastly, there are some small bugs lurking about. I encountered some minor clipping problems, such as going through a wall in one area and getting stuck, and an instance where it seemed like I could continue my progress from the demo, but attempting this caused Hollowbody to get trapped in a loading loop. Most of these bugs are fairly benign, however, and don’t really detract from the experience –though I do hope that they will be addressed in the future. As a complete work, Hollowbody elevates video game horror by making players afraid of its world in a way that’s far more effective than many others, and its creepy atmosphere and oppressive gloom made me feel tense at all times. It’s a scary-as-hell love letter to fans of the genre, and I can only hope that horror devs out there take some inspiration from Nathan Hamley’s frightening work. Rating: 9 out of 10 Disclosures: This game is developed and published by Headware Games. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on PC. Approximately 9 hours was devoted to the game, and it was completed. There are no multiplayer modes. Parents: This game is not rated by the ESRB, but it has content that falls in line with many other survival horror games, which typically fall under the M rating. This is not a game for children. Players will have to fight and kill mutated monsters that attempt to attack the player. A message before the game states that it contains violence, and depictions viewers may find disturbing and/or cruel. In my playthrough, there were several instances of adult language, such as “f*ck”. The setting is very grim, and has instances when the main character will encounter and opine on deceased individuals, including popups on screen detailing how these people died, such as starvation, dehydration, and disease. There are also dead bodies found in nearly every area. In one case, there’s an area where corpses have been piled up and then burnt. There are also scenes which either discuss or depict suicide, which can be very upsetting. Please remember that, in the United States, the National Suicide Prevention Lifeline is 1-800-273-8255 or 988 for short. Colorblind Modes: There are no colorblind options. Deaf & Hard of Hearing Gamers: The game offers subtitles. Subtitles cannot be altered or resized. While the text was generally large enough to read in most instances, larger font options would have helped. However, the game does include an option to prevent dialogue and text from automatically moving on to the next line in the script, giving plenty of time to read. This option is off by default. Some lines uttered by the character did not have matching text appear on-screen. There are no visual cues for monster groans and other audio associated with their proximity. This game is not accessible. Remarkable Controls: Yes, this game’s controls are remappable.

                    Warhammer 40,000: Space Marine II Review

                    • Reviews
                    • 3rd person shooter
                    • 40
                    • 40000
                    • 40K
                    • Game Reviews
                    • Games Workshop
                    • Mature (17+)
                    • PC
                    • ultramarines
                    • Warhammer

                    HIGH The adrenaline during big campaign setpieces.

                    LOW A lackluster PVP mode.

                    WTF Just killed me?

                    The Emperor Protects… And Delivers HIGH The adrenaline during big campaign setpieces. LOW A lackluster PVP mode. WTF Just killed me? As a child, I picked up a Warhammer 40,000 miniature starter set called the Battle for Macragge. The box cover — featuring yet another of Games Workshop’s stunning tableaus — shows the superhuman Ultramarines, warriors in gilded blue armor blasting massive rifles and led by a bald cyborg with chainsword raised, as a swarm of the ravenous, insectoid Tyranids bare their fangs. The artwork is set side-by-side with a photographed recreation of the sweeping scene using the minifigures within. Cracking open the box and attempting my own recreation became a harsh lesson in painting ability and the limits of imagination beset by dice rolls, measuring tape, and damage charts, but that purchase nonetheless started a lifelong love for the material — a predilection that is perhaps best to get out front in this review. Now, 20 years after that set was released, comes Warhammer 40,000: Space Marine II, offering what is perhaps the finest opportunity yet to romp through the gnarly blood-soaked battles of the galaxy-spanning Imperium of Man. It is the dream and promise of the Battle for Macragge box, fully realized. I previously gushed about the spectacular recreation of the Imperium’s sublime grandeur in FatShark’s co-op shooter Darktide. Space Marine II manages the same feat and then some, offering more varied locales in addition to the classic skull-laden, religious architecture, such as a lush jungle beside industrial complexes, and often throwing the player into the chaos of a frontline set piece — the very first post-tutorial mission drops the player into a trenchline of bunkers, artillery and burnt-out armour as a few dozen Imperial soldiers fire lasers into a sea of enemies. There are also just so many fine touches that bring the grim darkness of the 41st Millennium to life. The work features not just lovingly-crafted environmental objects and terrain, but fully-voiced side conversations to overhear from NPCs — one thematic exemplar that comes to mind is seeing Imperial Guard deserters being executed for cowardice. It truly feels like the setting I’ve so often read about — right down to the vapid lack of self-reflection of its main actors trapped in a theo-fascist hellscape. Perhaps appropriately then, the story doesn’t have much of an emotional core or a deeply enthralling plot. Essentially, there are enemies of the Imperium that need killing and the Ultramarines’ Titus has his chainsword ready. Like its 2011 predecessor, Space Marine II is a third-person horde shooter. Players will fight their way through seemingly endless swarms of enemies as they stave off an invasion of Tyranids. However, this is decidedly not a Gears of War-styled cover shooter. The Emperor’s angels make little effort to avoid death, and excessive aggression is not just encouraged — it’s necessary. Here, damage to the health bar is healed within a small time window by damaging enemies, and executions (melee kills triggered with the press of a button after bigger enemies take enough damage) reward the player with a replenished shield and brutal cinematics, all of which gives combat a certain gory lyricism. Shoot on the approach, melee to weaken and drive back the horde, then execute to give the player a moment’s respite and one less major threat. Toss a few grenades into the fray, and it’s a true symphony of carnage. I played on the Veteran difficulty — a step up from Normal but described as the intended experience — and completed the campaign in roughly 10 hours. I died a lot. It’s easy to get overwhelmed by tons of tiny Tyranids and then get cut down by a bigger monster that was the real threat. (It’s not all Tyranids, by the way. The back half introduces a second less-challenging, but still satisfying enemy faction). It’s ostensibly a single-player campaign but at that difficulty I’d say the ideal way to play is with a few friends, and Space Marine II can indeed be played with two live teammates to create a squad of three — in solo mode, the player has two AI companions to assist in battle and revive them when they go down. I played alone through during the pre-release review period, but I desperately wished I could be with real people, imagining the possibility of excited yelling and occasional applied tactical acumen over Discord. Saber Interactive seems to have similar thoughts because they’re positioning Space Marine II as something of a live service game with more content to come. At the moment, there are six co-op missions in addition to the main campaign. (There’s also a 6v6 PVP game mode, but in my mind the content doesn’t have the mechanical complexity or properly tense match types to be a real contender compared to the competition.) In the co-op mode there are different class types that each feel unique and feature a different power or gadget, plus a slew of different weapon types to unlock. However, while loadout screens tell me there are stat differences between firearms, the bolt rifles generally feel the same and there are only a few that appear more unique, like the chargeable plasma rifle or the explosive melta gun. No, the real attraction for delving into these additional modes seems to be cosmetics, and there is already so, so much to customize with the heraldry of different Space Marine units and a plethora of bits and bobs for every piece of armor. Yet unlocking these is also incredibly grindy — in its current form, I’m not sure there’s enough here to ensure a long-term playerbase, although I’d love to be proven wrong. Space Marine II is so much more than its decade-old predecessor with baked-in co-op, PVP and a wealth of customization. Yet for all the promise of eternal war, its core strength is still in its main campaign — it’s an arcadey blast-and-slash extravaganza that fully realizes all the grisly pageantry of its grimdark setting. It is the best opportunity yet to act out the sagas of Space Marine combat for those who, like me with the Battle for Macragge, long ago put their poorly-painted miniatures into storage. Rating: 8.5 out of 10 Disclosures: This game is developed by Saber Interactive and published by Focus Entertainment. It is currently available on PC, PS5 and XBO/X/S. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 10 hours of play was spent in single player and another 5 hours were spent in multiplayer modes. The main storyline was completed. Parents: According to the ESRB, this game is rated M and contains Blood and Gore, Intense Violence. The official description reads as follows: This is a third-person shooter in which players assume the role of Titus, an ultramarine battling an alien invasion. Players use chainsaw-swords, machine guns, and explosives to kill dozens of enemies (e.g., lizard-like creatures, human agents) in “hack-n-slash,” melee-style combat and gunfights. Combat is highlighted by slow-motion effects, screams of pain, and large splatters of blood; enemy creatures break into chunks/fragments when killed. Some weapons allow players to dramatically rip creatures in half, and one cutscene depicts an impalement from a first-person perspective. Some weapons also allow players to perform execution moves, resulting in additional blood effects. Colorblind Modes: There is a colorblind mode available. Deaf & Hard of Hearing Gamers: The subtitles can be resized. (See examples above.) Enemy telegraphs are predominantly visual and do not rely on sound cues. This game is fully accessible. Remappable Controls: This game offers fully remappable controls for keyboard and mouse. For controllers, there are various button mapping options available but these are not freely remappable.

                    One BTN Bosses VIDEO Review

                    • Reviews
                    • Action
                    • Arcade
                    • Bullet Hell
                    • Office Work
                    • One BTN Bosses
                    • Steam

                    HIGH Premise is simple. Bosses have great pacing.

                    LOW Not a lot of depth.

                    WTF The boss obsessed with printers.

                    Destroying The Corporate Ladder HIGH Premise is simple. Bosses have great pacing. LOW Not a lot of depth. WTF The boss obsessed with printers. TRANSCRIPT: Hi everyone! Eugene Sax here with another review from GameCritics.com. Bullet hell games are usually known for filing the screen with noise, bright lights, and a million projectiles while demanding precise, perfect play for success. One BTN Bosses is certainly a bullet hell, but it goes in a different direction by taking out the mechanical dexterity usually required to pilot a spaceship between waves of incoming fire while activating shields and weapons, and instead distills the experience down to a point where it can be played, literally, with a single button. In One BTN Bosses, a ship orbits around a central enemy. As players move faster, bullets will fire toward the enemy boss automatically and start taking down its health while the boss fires back. Incoming attacks can range from things like bullets and bombs, to wilder things like shapes that grow in size before disappearing. When the player changes direction to dodge attacks, the ship’s fire slows, and this has the effect of slowing damage output. As players defeat bosses, they’ll unlock movement options and new weapons that change play. For example, players start with the ability to change direction and fire single bullets as they move around. One upgrade changes movement by limiting it to a single direction, but also allows players to dash through enemy attacks without being hit. Players can also modify their offense with things like like a laser that fires faster as the player moves faster, and so on. Also, if they player ends up with a loadout they don’t care for, all ship options can be changed between levels. The campaign serves as a training mode for players to learn the ins-and-outs of the mechanics. Players will have a couple of fights against a starter boss which serves to teach players about the different types of attacks. Then players will fight against the main bosses which combine multiple attacks in different ways. Once they’ve got the hang of it, players can go into the other mode, which serves as a roguelike version of the game. Players can’t change their movement or attack option between levels here, but each victory grants the player a special ability like increased weapon damage, increased top speed or acceleration, or shields they can pick up in each level. Regardless of which mode players are in, One BTN Bosses has fantastic pacing, easing them in with a slow ramp of ever-more-complicated bullet patterns. Starting with bullets firing directly at the player and the danger being telegraphed ahead of time, things soon escalate into multiple bullet waves and deadly shapes. One BTN Bosses also incorporates different challenges like smaller orbits, different shapes or a single curved line with portals to mimic an orbit without actually being a connected circle. Honestly, it’s hard to find anything wrong with One BTN Bosses, but if I had to pick something, then it would be that I wish there was more to it – more weapons, more movement options, more bullet patterns. Just more of everything, I suppose? The campaign ran for a short three to four hours, and by the end of it, I felt like I’d seen everything it had to offer. In the end, One BTN Bosses could easily serve as a gateway to get players into the bullet hell genre without overwhelming them. It still requires the same skills needed for other bullet hells like timing, precise movement, and balancing attack movement with dodging enemy fire. However, it makes everything happen with a single button press, so players can focus on practicing those skills in a more limited, controlled way. It might not convert those who already know they don’t like bullet hell titles, but fans of the genre and even people on the fence might find a lot of excitement in how masterful it is at minimalism. For me, One BTN Bosses gets a 8.5 out of 10. Disclosures: This game is developed by Midnight Munchies and published by Midnight Munchies and Outersloth. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 4 hours of play were spent playing the game, and the game was completed. There are no multiplayer modes. Parents: There is no rating according to the ESRB. Players shoot colorful bullets at bosses that are different polygonal shapes. No blood, no foul language, lots of jokes from the characters in the game that revolve around office humor. In my view, it’s approved for all ages. Colorblind Modes: Colorblind Modes are present. Deaf & Hard of Hearing Gamers: This game offers subtitles, but subtitles can be altered and/or resized. Music serves as atmosphere only. There are no relevant audio cues. The game is fully accessible. Remappable controls: Controls are completely remappable. Players can select a specific key, or use the mouse click.

                    Crypt Custodian Review

                    • Reviews
                    • 2D
                    • Adventure
                    • Afterlife
                    • Cats
                    • Cozy
                    • cute
                    • Isometric
                    • Metroidvania
                    • overhead

                    HIGH Engaging enemy design. Great platforming mechanics.

                    LOW One of the cooler combat features is hard to pull off on a controller.

                    WTF A boss called “Grief” is too real for a game about dead cats.

                    Cleaning Up The Afterlife Has Its Perks HIGH Engaging enemy design. Great platforming mechanics. LOW One of the cooler combat features is hard to pull off on a controller. WTF A boss called “Grief” is too real for a game about dead cats. Crypt Custodian is solo developer Kyle Thompson’s third game released in four years. While he humbly admitted in a Reddit thread on how poetic it’s been to stick to such a schedule, it’s a doubly impressive feat considering that these frequent releases haven’t shown any drop in quality. In fact, it’s quite the opposite. Following in the footsteps of his previous titles Islets and Sheepo, Crypt Custodian has the level of polish, completeness, and whimsy of nearly any metroidvania released by a major studio in quite some time. Crypt Custodian opens with Pluto, an animated cat who’s recently passed away. Thanks to the frog boss of the afterlife preventing him from gaining access to cat heaven (he was judged a bad kitty) Pluto is sentenced to be a janitor, tasked with cleaning up any and all messes that the residents of the afterlife leave behind. Although not shown from the typical 2D side-on camera angle, Thompson’s top-down title is a metroidvania by any other name. There’s interconnection, backtracking, and item discovery, but Crypt Custodian offers those experiences between charming interactions with supporting characters. When not chatting with acquaintances, Crypt Custodian’s gameplay involves wandering the afterlife, tracking down other ghosts to meet, and cleaning up their messes. Pluto is armed with nothing but a broom that he uses to sweep his enemies away. Crypt Custodian‘s world isn’t the typical metroidvania affair, either. It tasks the player with navigating through regions of the afterlife held together by… nothing in particular. Floating islands and drifting bogs are everywhere on the map, seemingly represented as pieces of worlds littered with trash ready for cleanup. The crazier landscapes range from a bioluminescent fish graveyard to a broken-down amusement park emblazoned with devil imagery. There’s a sense of disconnection between them all yet it makes a haphazard sense and brings a kind of messiness that Pluto needs to sort through. Pluto’s mechanics are similarly erratic — there are buttons to jump, sweep, and roll out of the way of dangerous enemies, yet each enemy never posed any particular threat at close range, instead being much deadlier with projectiles they emitted. Some took normal shots straight at Pluto, but others released devastating area-of-effect strikes, homing projectiles, or waves of damage that move around the screen in unpredictable ways. This combat actually accentuates Crypt Custodian’s themes of disconnection by directly linking to how the encounters are designed. In certain rooms, Pluto needs to cross many platforms to get to an exit, and these exits are often blocked by hordes of enemies. However, Pluto can’t just run around at random. Every room needs to be planned out carefully with a series of dodges, attacks, and jumps to sweep all the enemies off their feet. Add in Crypt Custodian’s “curses” (extra challenges like enemies shooting more projectiles or limiting Pluto’s health to one hit) and these skirmishes are more like precise puzzles rather than rooms to brute force through. Bosses follow this same pattern. I fought about twelve throughout Crypt Custodian and while I didn’t find any to be particularly difficult, each presented unique challenges via their attack patterns. Some of the first few were just massive versions of smaller enemies I’d already seen, later foes were more creative. Between a lunar-faced man, a rail-riding devil, and bosses that phase-shifted in and out of reality each time I dashed, I was pleasantly surprised and challenged with every new opponent, and ultimately I found these encounters to be the most engaging parts of Crypt Custodian. The only downside to the combat is that outside of the broom and a special attack that charges, there isn’t much variety. Pluto does eventually get the ability to throw his broom around as a “broomerang”, but it’s a bit clunky to execute on a controller. Beyond combat and bosses, Crypt Custodian is littered with extra platforming challenges that give Pluto upgrade points, new special attacks, and upgrades to his damage and attack speed. A few noteworthy challenges involved phase-shifting platforms, a series of switches that Pluto had to press in a certain order, and dodging waves of damaging poison attacks. Many of them are on timers, but thankfully they don’t punish the player if they don’t nail them on the first try. Finally, tying together the world navigation and combat is a fairly charming story. While Pluto’s main objective is to clean up trash and defeat bosses, the real objective is to make friends along the way. Pluto will be tasked with countless side errands from finding wandering souls to looking for someone who will listen to them. In a world of convoluted lore-based metroidvanias, it’s nice see Crypt Custodian offer hilarious (yet engaging) dialogue based on the most mundane situations of life, like getting ready for a dinner party or babysitting. You could make an argument for any one part of Crypt Custodian being the thing that holds it together — the writing, the tactful platforming, or even the somber-yet-delightful world design. But while no single part stands out, these disconnected parts make the whole world worth exploring, experiencing – and yes, cleaning – to its very end. Rating: 7.5 out of 10 — Jack Dunn Disclosures: The game was developed by Kyle Thompson and is co-published by Kyle Thompson, Top Hat Studios, and H2 Interactive Co. It is currently available on PC, Switch, XBX/S/O and PS4/5. This copy of the game was obtained via publisher and reviewed on Switch. Approximately 10 hours was devoted to the game, and it was completed. There are no multiplayer modes. Parents: This game has an ESRB rating of E for Comic Mischief and Mild Fantasy Violence. All of the violence in is in fighting the various enemies and bosses with a broom, and no blood or gore is depicted. Colorblind Modes: There are no colorblind options. Deaf and Hard of Hearing Gamers: The only dialogue and sounds are communicated through speech bubbles. The text for these speech bubbles cannot be resized. There are no relevant audio cues needed for gameplay. This game is fully accessible. Remappable controls: Controls are fully remappable.

                    Seablip Review

                    • Reviews
                    • Action
                    • Adventure
                    • indie
                    • ocean
                    • Open-World
                    • Pirate
                    • pixel art
                    • rpg
                    • seablip

                    HIGH Sending a flight of bomb-laden parrots against my opponent.

                    LOW Trying to figure out where to go next.

                    WTF This is more penguins than I thought I'd see in hell.

                    Sail The Pixelly Seas HIGH Sending a flight of bomb-laden parrots against my opponent. LOW Trying to figure out where to go next. WTF This is more penguins than I thought I’d see in hell. After the complete disaster that was Skull and Bones, I was absolutely desperate for a better pirate adventure. The baffling grindy slog of that title hadn’t dampened my passion for high seas swashbuckling in the least, so the prospect of an open world 2D adventure with a bit of FTL in the combat seemed like the perfect antidote to UbiSoft-caused malaise — and maybe someday it’ll offer that to players, but it’s not there yet. Seablip lets players create a character, then drops them onto a rock in the middle of a deadly sea filled with pirates, beasts, and warring armies. A mysterious letter offered as a final message from a doomed loved one later, and it’s time to get started on a pirating adventure. Or it should be, if Seablip was interested in offering any direction to its player whatsoever. There are bounties to hunt down and quests to complete, but they’re oddly difficult to engage with. With no guidance on hand, I was forced to sail from island to island, talking to everyone I came across, hoping that one of them would have a task that needed completing. Most didn’t. Every now and then I’d find a crumb that led me in a certain direction, only to discover that I was going to have to wait a certain number of in-game days for an event – and that I wouldn’t be warned exactly where I was supposed to go or be informed when it was ready to be seen. I found myself trapped in a cycle of moving from one island to the next, checking in with the same people over and over again, hoping that something would have changed in the meantime. Eventually some quests would trigger and others would complete, but the process of looking for a plot quickly grew tiresome. I then found myself wondering if the laid-back-to-the-point-of-inertness questlines were a side effect of Seablip‘s ill-conceived life sim elements. While I won’t argue the popularity of the Stardew Valleys and Harvest Moons of the world, I was baffled to find my activities carefully prescribed by an in-game clock. Want to buy or sell some goods? Sorry, the store’s closed after dark. Okay, I’ll come back. Sorry, the store is closed on weekends. Okay, I’ll come back. Sorry, the store’s owner is hanging out in a bar, and uninterested in doing business. At a certain point I had to pause and check exactly what kind of a game I was playing. Was this a pirate adventure about vengeance and magic, or a management sim about farming turnips and bringing them to market? It’s a pity, because for the most part, I genuinely enjoyed Seablip‘s combat, even if it was a little awkward at times. When players encounter an enemy ship on the world map, they’re taken into a split-screen side view of the encounter with their ship on the left and the enemy on the right. Players assign crewmembers to man cannons, plug leaks, or pump out water, all the while aiming and firing at their opponents, trying to destroy components or kill crew members. The whole thing is thrilling and addictive – I was almost always happy to find myself pulled into battle. However, I say almost because while the combat is solid, as the player starts coming up against more advanced ships, it feels as if the mechanics haven’t been thought through or balanced yet. If an enemy boards my ship — no matter how many crew members I have available — only a single one can engage in combat with them. There’s no easy way to pause and unpause firing, so firing tactically based on when enemy defenses are lowered is a complex ordeal. It’s possible that there are shields that I can get to keep my entire crew from being wiped out in seconds when an enemy with three grapeshot cannons shows up, but if there are, Seablip is too coy about informing the player of them. In fact, a lack of information about basic mechanics bedevils Seablip at every turn. I was told I needed iron ingots to build upgrades, but had only iron ore in my inventory. I figured out that I was supposed to build a smelter – not that Seablip mentioned any of these steps – and after an hour of going from island to island mining rocks and building one, I was faced with the realization that I had no idea how to actually operate the smelter in question. I was forced to go to the internet for answers, and if I have to leave a game to find out what I’m supposed to do in it, there’s a non-zero chance I won’t be coming back. I wanted to enjoy Seablip – I’m absolutely here for pirate adventures, but the developers keep putting obstacles between me and the action I want to be engaging in, and I just can’t figure out why. I hope the final version of Seablip focuses more on its strengths, because I can already see the skeleton of a game I’d be happy to come back to. Rating: 6 out of 10 Disclosures: This game is developed by Jardar Solli and published by Vibidi. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on PC. Approximately 15 hours of play were devoted to the single-player mode, and the game was not completed. The game has no multiplayer modes. Parents: The game was not reviewed by the ESRB, but is roughly a T with its Alcohol Use and Cartoon Violence. It’s honestly pretty safe all around. No graphic violence, no monstrous foes. Even hell seems like a pretty chill place in this one. Colorblind Modes: There are no colorblind modes available in the options. Deaf & Hard of Hearing Gamers: There are no audio cues that will affect gameplay, I played largely without audio and had no trouble whatsoever. All story information is delivered via text. The game is fully accessible. Remappable Controls: No, the game’s controls are not remappable.

                    So Videogames Episode 405

                    • Podcasts
                    • So Videogames
                    • Classics
                    • Death Stranding
                    • Into The Breach
                    • Monster Hunter
                    • Podcast
                    • Q&A
                    • Questions
                    • Robot Alchemic Drive
                    • Shadow Hearts

                    In this episode, Brad puts the usual games coverage on hold and pivots to an all-Q&A episode covering a wide range of topics sent in by the listeners! You can also hear the show on iTunes and Spotify! Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

                    PREVIEW Lost Records: Bloom & Rage

                    • Blogs
                    • Adventure
                    • game preview
                    • Horror
                    • interactive fiction
                    • PC
                    • Preview
                    • PS5
                    • Story
                    • XBO

                    LOW All setup, no payoff.

                    WTF Make your friends kiss!

                    Nostalgia Horror HIGH Colorful Characters. LOW All setup, no payoff. WTF Make your friends kiss! Lost Records: Bloom & Rage is the latest game from developer Don’t Nod, famous for Life is Strange — a series I’ve been a fan of since its first installment. After playing through a preview chunk of Lost Records, I’m cautiously optimistic for this new work, though it left me with more questions than answers. The preview starts with the player controlling a teenager named Swann. I was allowed to explore her room while looking at various objects that helped establish the setting as being in the ’90s. I was happy to have a protagonist who wasn’t a ‘traditionally attractive’ skinny girl (Swann is somewhat stocky compared to the average female protagonist) not to mention that Swann is somewhat socially awkward, which helps them feel grounded and real. After poking around, changing clothes and interacting with objects, I was introduced to the central mechanic — recording footage on my camcorder. To do this, I simply bring up the camera and wait for a gauge to fill while I targeted things in the environment such as my cat, or other objects in the room. it’s also possible to edit the order in which clips I recorded occurred. It’s simple editing, but it made for an entertaining minigame of sorts. On the other hand, I had mixed feelings when it seemed as though editing the footage had no impact on gameplay. That might be a good thing for players who might not want to fiddle with the footage. On the other hand, I felt like making this mechanic possibly optional meant that a game about recording and editing would miss an opportunity. Of course, as the content I had was in alpha, it’s entirely possible that the footage element had not yet been fully integrated into what I saw, so the jury is still out. After the tutorial and setup, I was told (via text stills) of what transpired between segments of Lost Records that were not yet available, after which I found myself in a garage and was introduced to the cast of characters. These included new high school friends Nora, Autumn, and Kat. They were showing Swann their music and I began to record them. Shortly after talking about a music video and interacting with them, Lost Records cut to a daytime exploration of the nearby woods where we went to shoot more footage. Here I recorded the characters at their request and occasionally directed them to do things, such as a cartwheel. I also shot additional footage the game didn’t prompt, as I was curious if it would let me integrate “B-roll” footage into the shoot. During this session I got to know the girls more, but some of the interactions were a bit awkward. At one point Swann asks two of the girls to kiss, asking them to act as if they are a boyfriend/girlfriend couple. I wanted an option to stop it, but Lost Records only let me take her aside to talk after it happened. While I was progressing the woods segment, Lost Records would sometimes cut to the “present day” 27 years later. In a first person view I was still Swann, but now I was in a bar across the table from an older Autumn talking about the events I was playing through in 1995. However, here the vibe felt more ominous. There was a mysterious package, and hints that the “earlier” events had ended badly, or perhaps hadn’t been talked about for the last 27 years. When Lost Records returned to the earlier time period and we ended our shoot in the woods, events jumped ahead to when we were gathering to watch the footage. I hadn’t edited too much before but I had shot some B-roll, and to my surprise, a character emoted when they saw one of the B-roll clips I had filmed of a partial deer skull. It wasn’t much, but I appreciated the unexpected feedback. Towards the end, there were suddenly some strange lights and sounds that foreshadowed a creepy supernatural occurrence, and then the preview content ended, leaving me with more questions than answers — though not all the good kind. From this preview content, I had hoped for a better idea as to what Lost Records was trying to do with its core mystery and gameplay, but there’s still a lot left to figure out. Will it be an emotional coming-of-age story or perhaps more of a found footage story? Will I revisit horrific events in the past? Will the filming and editing would tie into the gameplay in a more nuanced, relevant way? Does the order in which one edits or films footage matter? Overall, I’m intrigued and Lost Records has a lot of potential, especially when taking the studio’s previous work into account. However, only time will tell what shape the final experience will take. * Disclosures: This game is developed by Don’t Nod. It will be available on PS5, XBO, XBX/S, and PC with a planned release date of February 18, 2025. This content was obtained via publisher and reviewed on the PC.

                    Völgarr The Viking II Review

                    • Reviews
                    • '80s
                    • 2D Platformers
                    • Speedrunner
                    • Throwback
                    • Völgarr

                    HIGH Deftly balances difficulty and offers well-designed levels.

                    LOW Being unable to change jump direction in mid-air should have died in the '80s

                    WTF The breathy way Valkyries whisper “impressive”...

                    More Guts, More Glory, Less Retro Purism HIGH Deftly balances difficulty and offers well-designed levels. LOW Being unable to change jump direction in mid-air should have died in the ’80s WTF The breathy way Valkyries whisper “impressive”… Since its debut over ten years ago, Völgarr the Viking has garnered a reputation for being an unapologetically brutal retro platformer, reflecting the difficulty, aesthetics and mechanics of ’80s games like Ghosts ‘n’ Goblins and Rastan, while still bringing new ideas to the table. This sequel delivers the same great action, now with a dose of modernization. In the original, Völgarr was dwelling in Valhalla, mortally wounded following his quest for vengeance against the Lizardmen until he was brought back to life in order to slay the dragon Fafnir. Having fulfilled his duties, he returned to Midgard only to find his home destroyed by the forces of a lich named Frakkus — and this is where Völgarr the Viking II picks up. But let’s be honest — none of that exposition matters when the player gets to control a hulking Viking in a 2D action-platform adventure, sending enemies flying across the map with an enchanted spear or making them burst into bits with a swing of his mighty sword. At first, it would seem that the player is fairly limited in terms of their arsenal and moveset, but as the player advances, gathering more powerups along the way (which do not carry over after death, much like a roguelite) and expanding the strength and range of their attacks, they should soon feel empowered enough to destroy enemies unimpeded before reaching their next checkpoint. I love a good classic haunted forest level, and the one in Völgarr II is a great one, reminding me of some long-ago classics like Castlevania II‘s festering swamps crawling with zombies that grow in numbers and strength as darkness descends — truly “a horrible night to have a curse” — but it features many new obstacles such as creature-spawning trees and fields of confusion, altering the player’s controls. Other areas feature intricate grids of lightning rods and teleporting enemies, not to mention Doom Knights that took seven hits to kill, and Frankenstein-like Skoobies that came back to life while constantly threatening to whack me into pools of acid between increasingly-narrow and difficult-to-reach platforms. It’s not all about the combat, though. Compared to the first, Völgarr the Viking II is far more nuanced as there are many puzzle elements that call for unconventional solutions. For example, in the second world the player must reorient their understanding of the physics to navigate watery levels and cut down people who are being mind-controlled by mysterious tentacle creatures latched onto their heads. In the fourth world, the player must tactfully descend into quicksand and walk underneath wind turbines without sinking so deep as to fall off the map. There are also some new options that make the experience more accessible and, therefore, more enjoyable. When they die, players have the option to continue as Völgarr but in zombie form. Choosing to continue as an undead grants three lives and invincibility when taking damage — it does not, however, prevent fall deaths. The downside to being a zombie is that players must give up whatever treasure they had amassed up to that point in whichever world they’re currently playing — and some might say their dignity, as well. Obviously, avoiding such an outcome is crucial for speedrunners, but for those who just want to experience the game, the inclusion of an option to continue by becoming undead is a thoughtful gesture on the part of the developers. Until I discovered this feature, I was tempted to quit before I had even reached the first boss, but opting for “zombie mode” allowed me to enjoy myself again as I focused less on combat and more on platforming, which made everything seem far more achievable. That said, even though I had every right to finish the game as an undead, it made me feel as though I had somehow cheated — but I won’t let gamer guilt color my overall experience. Another support that the developers introduced was the addition of Valkyries who show up every now and then to grant the player power-ups and simultaneously whisper “impressive” in a curiously sultry voice before they fly back up to Valhalla. As with the original Völgarr, the best power up is easily the flame sword which does twice as much damage and is twice as fast as the default blade. However, while the developers have obviously taken steps to move the series forward, there are still some fundamental issues carried over from the original Völgarr — especially the overall difficulty and controls that make it feel not like it’s evoking a bygone era of gaming, but more that it’s stuck in it. The most frustrating elements were tied to Völgarr‘s stubborn commitment to replicating not only the aesthetic aspects that make players nostalgic, but also the considerable limitations of retro platformers that the developers clearly grew up with. For example, the inability to change direction mid-jump may have been the norm for titles in the ‘80s, but it’s an obnoxious bit of game design now, and we’ve come a long way since then. Unlike the first Völgarr (which, frankly, put me at risk of transforming into Völgarr himself, shouting “GRAH!” and wanting to throw my Switch on the floor to stomp on it) I found myself blissfully unaware of time as I played through Völgarr the Viking II over the course of several flights. Those who enjoyed the first Völgarr or other hardcore action-platformers similar to it will find Völgarr the Viking II to be a nice shot in the arm. However, without more fundamental improvements, the end result is an experience that feels more like DLC than a proper sequel. Rating: 6.5 out of 10 Disclosures: This game was developed by Crazy Viking Studios and published by Digital Eclipse. It is currently available on PC, XBX/S, Switch and PS4/5. Code was obtained from the publisher and reviewed on Switch. Approximately 5 hours were devoted to the campaign and the game was completed. There are no multiplayer modes. Parents: This game is rated T for Blood and Gore, Partial Nudity and Violence. Players will often die horribly such as melting after falling in acid and they can dispatch their foes in gory detail, watching as they explode into blood and bones after Völgarr’s spear or sword finds purchase. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game has no dialogue. There is some text that appears during the introduction and the ending, but it cannot be altered and/or resized. Sometimes, players will be attacked from off-screen without any warning besides an audio cue. The game therefore is not fully accessible. Remappable controls: The controls can be remapped.

                    So Videogames Episode 404

                    • Podcasts
                    • So Videogames
                    • Crypt Custodian
                    • No-One Has To Die
                    • Space Trucker
                    • Verne: The Shape of Fantasy

                    In this episode, Brad’s scrambling to get the episode published while real life keeps on chugging along. Games covered include: Crypt Custodian Verne: The Shape of Fantasy Space Trucker No-One Has To Die ….And more! You can also hear the show on iTunes and Spotify! Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

                    Fixes, Tutorials and Guides for Games

                    Minecraft Launcher Error Code 0x87e5003a: Try These Fixes

                    • Fixes
                    • Minecraft

                    Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to […]

                    The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.

                    Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to your block-building adventures. What is Minecraft error code 0x87e5003a? When encountering the Minecraft Launcher Error Code 0x87e5003a, users are often met with a pop-up error message indicating that the game failed to start, accompanied by the error code. This particular error code emerges and presents the gamer with the following message: “This game is already running. If you just quit the game, it should be ready to launch again in a moment”. While this could potentially be a passing glitch, more often than not, this generally indicates that the ability to partake in the game will remain unavailable even following a waiting period. How can I fix Minecraft Launcher Error Code 0x87e5003a? Check the live status Force closing the game Use an old Minecraft Launcher Reinstall Minecraft 1. Check the live status Open a web browser on your device. In the search bar, type Minecraft server status or a similar query and press Enter. From the search results, select a reliable website or service that offers real-time or updated information about Minecraft server status. Popular options include Minecraft Server Status or Mojang Status. On the chosen website, you may need to enter the server address (IP address or domain) you want to check. Click on the Check or Submit button to initiate the server status check. The website will then provide you with details about the server’s current status, whether it’s online, offline, or experiencing any issues. Review the information presented on the website to understand the current status of the Minecraft server. It might also display additional details about server performance and any ongoing incidents. If you want to cross-reference the information, you can also check official Minecraft community forums, social media accounts, or other community-driven platforms for updates on server status. 2. Force closing the game Time needed: 2 minutes It seems like forcing closing any active related instances is one of the best solutions to get rid of our today’s issue. Use the following keyboard shortcut: Windows + X Choose Task Manager. Make sure you’re in the Processes tab. Search for Minecraft or Minecraft Launcher, then select it, and click on the End task button. Restart your PC or console and check if you managed to get rid of the Minecraft Launcher Error Code 0x87e5003a. 3. Use an old Minecraft Launcher If the error persists on your display, you might consider utilizing the previous version of the Minecraft launcher. If you lack familiarity with this option, you can access the Minecraft alternatives to acquire comprehensive details, along with discovering alternative Minecraft launchers. 4. Reinstall Minecraft Hit the Windows key, then type Control Panel, and open the first result. Under the Programs section, choose to Uninstall a program. Locate and click on Minecraft in the list of installed apps, then click on the Uninstall button, just as we show you with the LoL example in the picture below. Follow the on-screen prompts to remove Minecraft from your system. After uninstalling, open the Microsoft Store and search for Minecraft. Click on the Install button to download and install Minecraft again. Once the installation is complete, launch the game to see if the error is resolved. Related articles: Minecraft Won’t Update: How to Force it to Update Properly Minecraft Packet Loss: How To Fix & Avoid It For Good Minecraft Error Code Creeper: Fix It Effortlessly Minecraft Error 403: How To Fix It Using Quick Solutions Minecraft Exception_Access_Violation 0xc0000005: How To Fix By following the methods mentioned in this guide, you should now be able to fix the Minecraft Launcher Error Code 0x87e5003a. Now, you can dive back into the fascinating world of Minecraft and enjoy your adventures without any hindrance. Happy gaming! In case you encounter any additional questions, feel free to leave a comment in the dedicated section below. The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.

                    Fortnite Error Code 0: Fix It Now

                    • Fixes
                    • Fortnite

                    Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In […]

                    The post Fortnite Error Code 0: Fix It Now appeared first on Games Errors.

                    Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In this comprehensive guide, we will walk you through various troubleshooting steps to help you fix Error 0 and get back to the Battle Royale action. How can I fix the Fortnite error code 0? Before getting into our main solutions, we recommend trying these fast fixes: Check your system specifications to see if it is meeting at least the minimum requirements to run the game. Because this error might occur due to missing or corrupted files, you should verify the integrity of game files in Epic Games Launcher. Now, in case you didn’t manage to solve the problem, move to the following solutions: Check the game server status Update the game Reset network settings Temporarily disable your antivirus software or any unnecessary apps 1. Check the game server status Navigate to the official Epic Games status website and check if the Fortnite status is Operational. You can also try to visit the official Fortnite social media channels and search for any notifications pertaining to server downtime or scheduled maintenance. If there’s a server issue, you may need to wait until it’s resolved. In the meantime, you can follow Fortnite’s social media for updates. 2. Update the game Open your Epic Games Launcher client. From the bottom left window pane, choose Settings. Go to the Manage Games section, then ensure to checkmark the box next to the Allow Auto-Updates option. Expand the menu for Fortnite, then make sure it has its Auto-update box checked. 3. Reset network settings Time needed: 3 minutes Resetting your network settings seems to be one of the most efficient solutions to fix Fortnite error code 0. Use the following keyboard shortcut to open Windows Settings: Windows + I. From the left window pane, click on the Network & Internet option. Then, look at the right side of the window and choose Advanced network settings. Now, navigate to Network reset. Once you reach the new window, click on the Reset now button. In the pop-up window, confirm the process by clicking on Yes. Wait a bit, then restart your PC. 4. Temporarily disable your antivirus software or any unnecessary apps Simultaneously press these keys: Windows + X. Select Task Manager from the pop-up menu. Make sure you’re in the Processes tab. Select each app/program you don’t necessarily need, then choose to End task. The error code 0 in Fortnite could refer to a variety of issues, such as problems with game files, network connectivity, or other technical glitches. Some users might suggest disabling antivirus software as a way to rule out the possibility that the antivirus is interfering with the game’s functionality. Related articles: How to Make Fortnite Run Better on PC: 7 Expert Tips to Try Fortnite This Client is Not Compatible: Why & How to Fix Fortnite Successfully Logged Out: Fix It in 3 Minutes Fortnite Unexpected Error Occured on Xbox: How to Fix Fortnite Update Stuck at 100% Xbox One [Easy Fix] Fortnite Error code 0 can be a minor setback, but with the troubleshooting steps provided in this guide, you should be able to fix the issue and jump back into the action-packed world of Fortnite. The below comment section is dedicated to you, so make sure you use it in case of having any other related questions or curiosities. The post Fortnite Error Code 0: Fix It Now appeared first on Games Errors.

                    Fortnite 0xc0000005 Error: Try These Fixes

                    • Fixes
                    • Fortnite

                    Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for […]

                    The post Fortnite 0xc0000005 Error: Try These Fixes appeared first on Games Errors.

                    Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for some players. If you’re facing this error while trying to play Fortnite, don’t worry! This guide will walk you through several troubleshooting steps to help you resolve the issue and get back into the game. What is error code 0xc0000005 in games? Error code 0xc0000005 is a common Windows error that can occur when running various applications, including games. This error is officially known as the Access Violation error and indicates that an application attempted to access a memory address that it was not allowed to access. In simpler terms, it means that a program tried to read or write to a memory location that it doesn’t have permission to use, resulting in a crash or termination of the application. There are several reasons why this error can occur in games: Corrupted Game Files: If some game files are corrupt or missing, the game may try to access an invalid memory location, triggering the 0xc0000005 error. Outdated or Incompatible Drivers: Graphics drivers, audio drivers, or other hardware drivers that are outdated or incompatible with the game can lead to memory access issues. Faulty RAM: Problems with your computer’s RAM (Random Access Memory) can cause memory access violations in games, resulting in the error code 0xc0000005. Third-Party Software Interference: Certain third-party software, such as antivirus programs or system optimizers, may interfere with the game’s memory allocation and cause access violation errors. Compatibility Issues: Some games may not be fully compatible with certain versions of Windows or specific hardware configurations, leading to access violation errors. How can I fix the error code 0xc0000005 in Fortnite? Before going deeper into the main solutions, we suggest first ensuring these quick steps: Check if your system meets at least the minimum requirements to run Fortnite. Verify the game files on Epic Games Launcher, by using our expert guide. Now, if none of the above options worked, let’s discover some additional solutions you can try to get rid of the Fortnite 0xc0000005 Error. Update your drivers Run an SFC scan Scan PC with Windows Defender Disable third-party software 1. Update your drivers Time needed: 5 minutes Simultaneously hit the Windows and X keys, then choose Device Manager from the shown menu. Now, look for the Disk drivers section, then double-click on it. Once the section is expanded, right-click on the needed component, then choose to Update driver. Now, choose to Search automatically for drivers (Just as we show you in the example below). Wait until the process is completed, then check if our today’s issue is gone. 2. Run an SFC scan Hit the Windows key, type cmd, then choose to Run as administrator. In the opened window, type the following code, then press Enter: SFC/scannow Because the process might take a while, we recommend being patient until it is completed. 3. Scan the PC with Windows Defender Navigate to Windows Settings by using this keyboard shortcut: Windows + I. Go to Privacy & Security, then to Windows Security. Choose Virus & threat protection. Scroll down until you see the Current Threats option, then choose to perform a Quick Scan. You can also go for Scan options. There, you’ll find multiple alternatives from which you can choose. Initiate the scanning process. After completion, restart your system and follow additional instructions for virus removal in case any is detected. Then, run Fortnite and check if you’ve managed to get rid of the 0xc0000005 error. 4. Disable third-party software Open Task Manager by pressing simultaneously the following keys on your keyboard: Ctrl + Shift + Esc. There, make sure you’re in the Processes tab. Then, look for any app or program you don’t necessarily need or use while running Fortnite, and choose to End Task. Related articles: How to Make Fortnite Run Better on PC: 7 Expert Tips to Try Fortnite Successfully Logged Out: Fix It in 3 Minutes Fortnite This Client is Not Compatible: Why & How to Fix Fortnite Unexpected Error Occured on Xbox: How to Fix Encountering the Fortnite 0xc0000005 Error can be frustrating, but armed with the right troubleshooting steps, you can swiftly overcome this hurdle and get back to the exhilarating world of Fortnite. In case of facing any additional questions, feel free to use the comment section listed below. The post Fortnite 0xc0000005 Error: Try These Fixes appeared first on Games Errors.

                    How to Fix Dev Error 12502 in Call of Duty: Modern Warfare 3

                    • Fixes
                    • Modern Warfare 3

                    Call of Duty: Modern Warfare 3 (MW3) is a cornerstone of the CoD franchise, offering intense multiplayer action and a gripping campaign. However, the gaming experience can sometimes be ruined by various errors, one of which is the notorious Dev Error 12502. This technical problem can stop players in their tracks, leaving many to wonder […]

                    The post How to Fix Dev Error 12502 in Call of Duty: Modern Warfare 3 appeared first on Games Errors.

                    Call of Duty: Modern Warfare 3 (MW3) is a cornerstone of the CoD franchise, offering intense multiplayer action and a gripping campaign. However, the gaming experience can sometimes be ruined by various errors, one of which is the notorious Dev Error 12502. This technical problem can stop players in their tracks, leaving many to wonder about its nature and, more importantly, how to fix it. In this guide, we’ll explore what Dev Error 12502 is and provide you with reliable methods to get you back into the action as swiftly as possible. What is Dev Error 12502 in MW3? Dev Error 12502 is a common issue that players of Call of Duty: Modern Warfare 3 might encounter. This error generally signifies a problem related to the game’s files or settings that prevents it from running smoothly. It can be triggered by a variety of factors, including corrupted game files, outdated graphics drivers, or incorrect game settings. How Can I Fix MW3 Dev Error 12502? To resolve Dev Error 12502 and restore your gaming experience, consider the following preliminary solutions: Run the game as an administrator Close unnecessary background tasks Repair the game files Table of contents 1. Update the game 2. Adjust Your System’s Paging File Size 3. Disable Game Overlays 1. Update the game Updating your game is a crucial step in resolving MW3 Dev Error 12502, as developers often release patches to fix bugs and improve game performance. Here’s how you can ensure that Modern Warfare 3 is up to date: Open Your Game Launcher: Begin by launching the platform you use to play MW3, such as Steam, Battle.net, or your console’s home screen. These platforms typically manage game updates automatically. Navigate to Your Game Library: In your game launcher, locate your library or list of owned games. Here, you’ll find Modern Warfare 3 among your collection. Check for Updates: Highlight Modern Warfare 3 and look for any prompts or options indicating an available update. Launchers like Steam and Battle.net display update statuses directly on the game’s library entry. For consoles, selecting the game usually prompts an update check. Initiate the Update Process: If an update is available, you’ll typically see an “Update” button or similar. Click or select this to start downloading the update. On consoles, updates may start automatically upon selecting the game or may require you to confirm the update. Wait for the Update to Complete: Download and installation times will vary based on the update’s size and your internet connection speed. Ensure the process completes without interruption. On PC, avoid using other bandwidth-intensive applications to speed up the download. Launch the Game: After the update is installed, open MW3 to check if Dev Error 12502 has been resolved. Updated game versions often include fixes for common errors and might resolve your issue directly. Keeping MW3 and your game launcher updated ensures you have the latest content and fixes. If automatic updates are disabled in your launcher, consider enabling them to automatically receive these improvements in the future. 2. Adjust Your System’s Paging File Size Adjusting your system’s paging file size can be an effective way to fix MW3 Dev Error 12502, especially if the error is related to insufficient system memory. Follow these detailed steps to adjust your paging file size for Windows: Press Windows Key + R: This will open the Run dialog box. In the box, type sysdm.cpl and press Enter. This command opens the System Properties window. Navigate to Advanced System Settings: Once the System Properties window is open, click on the “Advanced” tab. Here, you’ll find performance, user profiles, and startup and recovery options. Access Performance Settings: Under the Performance section, click on “Settings” to open the Performance Options window. This window allows you to adjust various settings related to your computer’s performance. Modify Virtual Memory: In the Performance Options window, switch to the “Advanced” tab, and then click on “Change” under the Virtual memory section. Virtual memory is where your computer supplements its physical RAM by temporarily storing data on the hard drive. Adjust Paging File Size: By default, the “Automatically manage paging file size for all drives” option is selected. Uncheck this box to manually adjust the paging file size. Then, select the drive where your game is installed (typically the C: drive). Set Custom Size: After selecting the drive, choose the “Custom size” option. Here, you will input the initial size (MB) and maximum size (MB) for your paging file. It’s recommended to set the initial size to the amount of RAM your system has and the maximum size to double the amount of RAM. However, these values can vary based on your system’s specifications and the requirements of the game. Apply and Set: After entering your custom sizes, click on “Set” and then “OK” to apply the changes. You may be prompted to restart your computer for the changes to take effect. Restart Your Computer: Save any open files and close all applications, then restart your computer. This will ensure that the changes to the virtual memory settings are properly applied. Launch the Game: Once your computer has restarted, try launching MW3 again to see if the Dev Error 12502 has been resolved. Adjusting the paging file size can help accommodate games that require a lot of memory, like MW3, especially if you’re running several applications simultaneously or have limited RAM. If you’re unsure about the best settings for your system, it’s a good idea to consult Windows’ recommendations in the Virtual Memory window or seek advice from a knowledgeable source to avoid system instability. 3. Disable Game Overlays Disabling game overlays can significantly improve game performance and potentially resolve MW3 Dev Error 12502. Many gaming applications provide overlays that offer convenient features like FPS counters, instant messaging, and live streaming, but they can also cause conflicts or use valuable resources. Here’s how to disable the most common game overlays: For Nvidia GeForce Experience: Launch Nvidia GeForce Experience: Open the GeForce Experience application on your computer. Access the Settings: Click on the gear icon in the upper right corner to go to the settings. Disable In-Game Overlay: Find the “In-Game Overlay” option and toggle it off. This will disable the overlay that GeForce Experience provides in games. For Discord: Open Discord: Start the Discord app on your PC. Go to User Settings: Click on the cog icon near your username at the bottom left to access settings. Navigate to Overlay Settings: Select “Overlay” in the App Settings section. Toggle Off the Overlay: Ensure the “Enable in-game overlay” option is toggled off to disable Discord’s game overlay. For Steam: Open Steam: Launch the Steam client. Access Settings: Click on “Steam” in the upper left corner, then “Settings”. Find the In-Game Settings: Go to the “In-Game” tab in the settings menu. Disable the Steam Overlay: Uncheck the box labeled “Enable the Steam Overlay while in-game”. For Xbox Game Bar (Windows 10/11): Open Settings: Press the Windows key and type “Settings”, then press Enter. Navigate to Gaming: Click on “Gaming” to access the game bar settings. Go to Xbox Game Bar: Select “Xbox Game Bar” from the side menu. Toggle Off: Ensure the “Enable Xbox Game Bar for things like recording game clips, chatting with friends, and receiving game invites” is set to Off. For AMD Radeon Software: Launch AMD Radeon Software: Open the software through your desktop or search function. Access the Settings: Look for the gear icon or a similar settings menu. Disable Overlay: Find the overlay option and toggle it off to disable AMD’s overlay feature. After disabling these overlays, restart your game to see if Dev Error 12502 persists. Turning off these features can not only solve compatibility issues but also free up resources for a smoother gaming experience. If you’re not using a particular overlay feature, keeping it disabled during gameplay is generally a good practice. Conclusion Tackling Dev Error 12502 in Modern Warfare 3 feels a bit like detective work, doesn’t it? You’ve got your list of potential problems—outdated game versions, mischievous system settings, those sneaky overlays—and it’s all about patiently ruling them out one by one. The key is to keep calm and troubleshoot on, starting with the basics like ensuring your game is up to date, then maybe diving into the more techy stuff like tweaking your virtual memory settings if needed. And, if you ever feel lost, remember that Activision’s official support is like the detective’s handbook, always there to guide you with the latest insights. By methodically following these steps, you’re not just trying to fix an error; you’re ensuring your gaming setup is as robust as can be, ready for uninterrupted action. Here’s to smoother gaming ahead! The post How to Fix Dev Error 12502 in Call of Duty: Modern Warfare 3 appeared first on Games Errors.

                    MW3 Dev Error 5433: How To Fix It Easily

                    • Fixes
                    • Modern Warfare 3

                    The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the […]

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                    The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the game’s zombie mode.. This error can abruptly halt your gaming session, leaving you searching for solutions. What is Dev error 5433 in Modern Warfare 3? Dev Error 5433 in Modern Warfare 3 typically indicates an issue within the game’s system that prevents it from operating correctly. Such errors usually relate to problems with game files, graphics settings, system configurations, or compatibility issues with hardware or drivers. How to fix Dev error 5433? To fix Dev Error 5433, try disconnecting and then reconnecting your internet connection. This quick fix has helped some users, although it may not be a long-term solution. Additionally, run the game as an administrator and remove unnecessary background tasks. Table of contents 1. Verify the game files 2. Update the game 3. Update Windows & Drivers 4. Set Game Priority to High 5. Optimize your internet connection 1. Verify the game files Corrupted game files are a common cause of MW3 Dev Error 5433. Regularly checking the integrity of your game files can help prevent this issue. Here’s a simplified process: Open your game launcher and locate the executable file for MW3. Right-click on the file and choose “Properties.” Navigate to the “Local Files” tab within the Properties window. Select the option to “Verify the integrity of game files.” Allow the launcher to check and repair any corrupted files. Restart your game after the verification process to see if the error has been resolved. This method ensures your game files are intact and can often clear up errors related to file corruption. 2. Update the game Ensuring your game is up to date is another key strategy in resolving MW3 Dev Error 5433. Game developers frequently release updates that fix bugs and errors. Follow these steps to update the game: Open the game launcher (like Steam, Battle.net, or the console’s home screen). Navigate to Modern Warfare 3 in your game library. Look for any available updates. If there’s an update option, select it to initiate the update process. Wait for the update to download and install, which may take some time, depending on the size of the update and your internet speed. Once the update is complete, launch the game to see if the error persists. Keeping the game updated ensures you have the latest fixes and game improvements, potentially resolving the Dev Error 5433 and enhancing your gaming experience. 3. Update Windows & Drivers Keeping your operating system and drivers up-to-date is crucial for fixing MW3 Dev Error 5433. Updates often include patches for software bugs that could be causing the error. Here’s how to go about it: Update Windows: Go to Settings > Update & Security > Windows Update, and click on “Check for updates.” Install any available updates and restart your computer. Update Drivers: Specifically, your graphics card drivers should be kept up to date. You can do this by visiting the manufacturer’s website (e.g., NVIDIA, AMD, Intel) and downloading the latest driver for your model. Alternatively, you can use the device manager in Windows to check for driver updates. These updates can enhance system compatibility and performance, potentially resolving the Dev Error 5433 in MW3. 4. Set Game Priority to High Adjusting the game’s priority to high in your system’s task manager can potentially resolve MW3 Dev Error 5433 by allocating more system resources to the game. Here’s a simplified guide: Launch Modern Warfare 3. Press Ctrl + Shift + Esc to open the Task Manager. Go to the “Details” tab, find the game process (it might be listed as ModernWarfare3.exe or something similar). Right-click on the game process, hover over “Set priority,” and then select “High.” This action tells your computer to prioritize MW3’s operations over less critical processes running in the background, which could smooth out performance issues and mitigate the dev error. 5. Optimize your internet connection Optimizing your internet connection can play a critical role in preventing MW3 Dev Error 5433, especially in online play where a stable connection is vital. Here’s how to ensure your internet is in the best shape for gaming: Wired Connection: If possible, use a wired connection instead of Wi-Fi. Ethernet connections are generally more stable and offer faster speeds. Restart Your Router: Simply turning your router off for a minute and then back on can refresh your connection and improve stability. Limit Bandwidth Usage: Ensure no other devices are using the network for bandwidth-heavy tasks like streaming or downloading large files while you play. Update Router Firmware: Check your router’s manufacturer website for firmware updates that can improve performance and security. Adjust Game’s Bandwidth Settings: Some games allow you to limit how much bandwidth they use. Lowering these settings can make your connection more stable. Use a Gaming VPN: A VPN designed for gaming can sometimes reduce ping and packet loss by routing your traffic more efficiently than your ISP. Contact Your ISP: If you consistently have connection issues, your Internet Service Provider (ISP) may be able to help optimize your connection or troubleshoot problems on their end. By following these steps, you’re not just addressing Dev Error 5433 but also enhancing your overall online gaming experience. Fixing Dev Error 5433 on PS5 Restart Your PS5: Sometimes, a simple restart can clear temporary glitches causing the error. Check for Game Updates: Ensure MW3 and your PS5 system software are up to date. Go to the game on your dashboard, press the options button, and select ‘Check for Update.’ Rebuild Database: Boot your PS5 in Safe Mode and select the ‘Rebuild Database’ option. This can fix issues without deleting your data. Reinstall the Game: If the error persists, try uninstalling and then reinstalling MW3. This can resolve corrupted game data issues. Improve Internet Connection: Use a wired connection if possible and restart your router to ensure a stable online experience. Adjust PS5 Settings: Some users find that tweaking network settings or restoring default settings in the PS5 can help. These steps target the common causes of Dev Error 5433 on PS5, focusing on system and game software health, as well as network stability. Conclusion Navigating through the annoyance of Dev Error 5433, whether on PS5 or PC, requires a mix of system checks, game updates, and internet optimization. Each suggested solution targets a potential root cause, from software glitches and outdated files to unstable network connections. Implementing these fixes not only aims to resolve the specific error but also enhances the overall gaming experience by ensuring your system and network are optimized for performance. Remember, persistence is key; if one solution doesn’t work, move on to the next until you find the right fix for your situation. Happy gaming, and may your sessions be error-free! The post MW3 Dev Error 5433: How To Fix It Easily appeared first on Games Errors.

                    Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed

                    • Stats & Research

                    Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a […]

                    The post Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed appeared first on Games Errors.

                    Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a look at the comparison between the revenue generated by the Movie Industry, which is widely considered as the wealthiest entertainment sector vs. Gaming Industry. Gaming vs. Movie Industry Revenue: Which Is Bigger? Gaming vs. Movie Industry Revenue Comparison. (Image via S-GAME/Universal Pictures) As per the report by SuperData Research, the Gaming Industry was valued at $159.3 billion in 2020; however, on the other side, the Movie Industry was worth $19.1 billion, which makes the Gaming Industry around eight times bigger than the Movie Industry. Moving forward in 2022, even though the global games market took a small hit of -5.1%, as per Newzoo, it was still the second biggest entertainment industry after the TV industry as it was worth $182.9 billion and once again surpassed the revenue generated by the Movie and Music Industry combined. Global Games Market Revenue in 2022. (Image via Newzoo) Some of the highest-selling video games include Animal Crossing, GTA 5, Minecraft, Call of Duty, and more; however, mobile games had the highest percentage of revenue (around 50% in 2022, as per Newzoo) among all. The reason behind this is the portability of mobile devices and their affordability compared to other gaming devices available out there. There are a bunch of other factors that contribute to the success of the Gaming Industry in comparison to the Movie Industry. One of the biggest factors is the immersive and attractive experience games offer. Unlike watching movies, playing video games will let you control your character in the game and experience the stories as you like, making it a more immersive experience than just consuming content through eyes and ears. Apart from this, it’s a social platform that will connect players from around the world and let them make friends across countries which is not possible in movies. Even in 2023, Activision Blizzard’s Diablo 4 made over $666 Million in just five days after its launch that became their fastest-selling game till date, while on the other hand, Modern Warfare 2 grossed $1 billion in 10 days after it got released, giving us an idea on how well the industry is performing. Global Games Market Revenue Forecast till 2025. (Image via Newzoo) Not only this but as per Newzoo’s report, the Gaming Industry will be worth $206.4 billion by 2025. Thus, it is safe to say that the Gaming Industry massively dominates the Movie Industry and is only projected to grow in the coming years. Related articles: The Legend of Zelda: Tears of the Kingdom: What is Different? Japanese Games VS Western Games: Understanding the Key Differences Diablo 4 Monetization: Microtransactions Discovered by Fans Diablo 4 Release: 5 Most Irritating Issues You May Encounter The post Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed appeared first on Games Errors.

                    Apex Legends vs. Fortnite: Assessing Popularity in 2023

                    • Stats & Research
                    • Apex Legends
                    • Fortnite

                    Apex Legends vs Fortnite. Which one is more popular and better? This question can arise in your mind. But, without proper analysis, it’s not possible to answer. Both of these games are known for their amazing multiplayer experience. But that’s not the complete story. We have looked far deeper than you can imagine and found […]

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                    Apex Legends vs Fortnite. Which one is more popular and better? This question can arise in your mind. But, without proper analysis, it’s not possible to answer. Both of these games are known for their amazing multiplayer experience. But that’s not the complete story. We have looked far deeper than you can imagine and found many surprising facts. In this analytical article, you will learn about fantastic stats, facts, and graphics that will satisfy your curiosity. Note: We’re excited to share an excellent article comparing Apex Legends and Fortnite. Our dedicated writer spent an incredible 10 hours crafting this outstanding research piece. The extensive research and knowledge poured into this exceptional article will captivate you. Apex Legends vs. Fortnite: A complete overview of Popularity Before we dive deeper, we should have some idea about the nature of these two games: System requirements Both of these games have apparent system requirements that give us a clear idea about the optimization level of these titles. Here are the system requirements for Apex Legends: Processor: Core i3 6th Gen/AMD FX-4350 or Better RAM: 6GB Graphics Card: NVIDIA GeForce GT 640/Radeon HD 7730 Disk Space: 22 GB+ Operating System: Windows 7 or higher After knowing the required specifications, you can see that a PC with basic hardware can run Apex Legends without any problem. Even the obsolete Windows 7 OS is also compatible. Though we don’t know for how long Windows 7 support will exist. Looking at Fortnite, we can see that this game is also compatible with PCs with basic hardware. Here are the system requirements for Fortnite: Processor: Core i3 3rd Gen RAM: 8GB Graphics Card: Intel HD 4000 on PC/AMD Radeon Vega 8 Disk Space: Not specified, but maybe around 40 GB Operating System: Windows 10 64-bit or Mac OS Mojave 10.14.6 Unlike Apex Legends, Fortnite doesn’t run on Windows 7. Also, it needs more disk space. But AL needs at least 6th gen Intel core i3 processor, whereas Fortnite can be played using the older i3 3rd gen processor. In fact, gamers can play both of these titles on very basic computers with minimum GPU power. Gameplay Mechanics Although both of these titles have many similarities, some key differences have made them unique from each other. Apex Legends is a First-Person shooter game, while Fortnite is Third-Person. This characteristic has created many more contrasts, particularly in the shooting, movement, and overall game mechanics. Fortnite has a built-in defense against enemy shootings. But, in the AL, the player needs to be more skillful to protect themself from enemy shooters. The movement mechanics in Fortnite is very basic. You can easily move and play. However, in Apex Legends, a gamer must be an expert and do more to move and fight. Both of these titles with cross-platform play capacity. Also, these two are getting regular updates which improve the stability and add new features to the game. Now, at this point, AL and Fortnite are not the same compared to the time when these were released. Total number of gamers Currently, Apex Legends have a total of approximately 136 million registered accounts and 114,580,698+ active players. On the other hand, Fortnite holds an estimated around 550 million registered accounts and 234,546,282+ active gamers. We have tagged a gamer active if he/she has played the game within the last 30 days. We may not get the whole story after seeing the active players. So, we have made some very specific statistics that represent the changes in the number of total players over the years in different ways. Source: ActivePlayer.IO, EsportsDriven Total number of registered gamers over the last 4 years: Here are the data of total registered player accounts in Million since 2019: Year Apex Legends Fortnite 2019 70 250 2020 90 350 2021 100 390 2022 130 450 2023 136 550 For your convenience, we have featured a graph that gives you a clear view of the total number of players in millions on both Apex Legends and Fortnite. The number in the above graph represents the total number of registered players in both games. This statistic may not be 100% accurate as no precise data is available on the official sources. So, based on the many unofficial sources and our analysis, we have estimated these numbers. The latest data is not precisely available on any recognizable forums or sources. So, we have made our estimation for 2023’s data in some cases. Source: reuters.com, Business of Apps, Statista The number of active gamers changes every month: In the following graph, you can see the number of active players over the years in every month. It shows the trend of the popularity of Fortnite and Apex Legends. The above graph is clearly showing that Apex Legends is slowly gaining popularity. On the other hand, Fortnite is losing its place even though it’s still the most popular battle royal game and far ahead of AL. However, to understand the scene from an even closer position, you should look at the other factors featured in the next parts of this post. Peak players by year: We may see different data if we look at the number of players who are active in the peak hour. Year Apex Legends Fortnite 2020 13,093,785 191,302,008 2021 67,563,911 338,845,462 2022 99,458,463 312,730,506 2023 17,333,097 71,906,471 The following smooth line graph shows the trend of active peak players over the last three years. However, we can exclude the 2023 part, as it’s the middle of the year. The above statistic clearly shows that if we exclude 2023, the number of active peak players of Apex Legends’ is increasing. But the opposite is happening for Fortnite. This information is based on the data available on ActivePlayer.IO. We have used data till April 2023. Average time spent by players: There is no exact data available about the average time spent by players on both of these games. However, according to various unofficial sources, on average, for both Apex Legends and Fortnite, gamers spent a few hours a week on these games. In Fortnite, most of the active players spend 6-10 hours a week; on Apex Legends, it’s around 7 or 8 hours. Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. If we look at Fortnite, we can see that 69% of players play it on Console, which includes both Xbox and PlayStation. The PS is the most popular platform for this title, with around 40% of gamers. 46% of the players play on smartphones, and 28% play on PC. This percentage seems wrong to you. It is because some players play this title on both PC and Console or even all of these three platforms. Apex Legends’ player count per device has not yet been released by any official or unofficial channel. So, we are unable to give you an insight. Geographical distribution for Apex Legends and Fortnite: Undoubtedly, these two games are very popular around the world. In the USA, Apex Legends has 38.92% of its total number of players; for Fortnite, it’s 21.63%. We have also collected the percentage of other mentionable countries as well. Based on it, we can easily find an estimated number of gamers playing these titles in specific countries. And we did it. After calculation, we have found the following data Country Apex Legends Fortnite USA 44M 51M UK 8.2M 12.1M Russia 6.7M 18M Brazil 6.3M 13M For your convenience, we have made the following graph. It will help to understand the popularity of these two games in the countries mentioned in the above table: We can see that both of these games are very popular in the USA. Apex’s user count is particularly closer to Fortnite in this country. So, we don’t know if Fortnite can hold its position in the United States of America in the upcoming years or not. Demographical distribution for Apex Legends and Fortnite: 62.7% of Fortnite players are young. They belong to the 18-24 years age group. The 25-34 years age group’s percentage is 22.5, and the 35-44 is 12.7. On the other hand, Apex Legends doesn’t have this many statistics available. However, according to various sources, most of the players are below 18. The 18-34 age group has a significant number of players. The Apex Legends also don’t have any clear statistics on player count based on gender. But, it is indeed a male dominant FPS multiplayer where a significant number of gamers are also female. In Fortnite, 72.4% are male players, and 27.6% are female. Source: Exploding Topics Number of tournaments and prize pools for Apex Legends and Fortnite Each year, gamers attend tournaments for both Apex Legends and Fortnite. Some of these events are official. Here are some interesting stats and graphs about these events: The total number of tournaments: According to the Esports Charts, both Apex and Fortnite had many official and unofficial tournaments. The following tables show the number of tournaments for these two games from 2019 to 2022. Year Fortnite Apex Legends 2019 58 28 2020 109 155 2021 54 268 2022 72 293 2023 7 73 The above table shows that the number of Apex Legends tournaments is increasing each year. Even as of May 2023, this game has more tournaments held compared to Fortnite. In the following column chart, we have excluded the data from 2023. It will help to compare the number of the tournament for these two games over the last few years. Source of information: Esports Chart’s Apex Legends and Fortnite page. Prize Pool: Apex Legends vs Fortnite: If we look at the total prize pool per year for these two popular multiplayer games, we find the following data: Year Apex Legends Fortnite 2019 $2.1M $51.9M 2020 $6.6M $5.24M 2021 $5.3M $5.75M 2022 $1.71M $12.62M 2023 $2.27M $0.5M We can see that the tournament prize pool is very attractive for these two games. Fortnite is ahead. But Apex Legends’ ones are also impressive. The above data is based on the information found on Esports Chart. There may be errors as no precise information is available now. Revenue and Profit Margins: Since the release of Apex Legends, EA has made over 2 billion USD revenue from this game. Fortnite is much ahead. It’s making several billion a year. Here is the list of revenue in billion for these two popular battle royal games per year: Year Apex Legends Fortnite 2019-2020 0.4 5.1 2020-2021 0.6 5.8 2021-2022 1 6 The following scatter chart will help to understand the increasing trend in terms of revenue: For this statistic, we have used information from Thcsngogiatu.edu.vn, Demand Sage, Epic Games, and Statista. We have excluded the year 2023 as no complete data is available for this year yet. There is no clear information about the profit for these two titles. However, It’s hard to determine which one is more successful in increasing revenue. According to The Verge, Fortnite made $9 billion in revenue in its first two years, which is much higher than Apex’s 2 Billion in the first three years. During that period, Battle Royal games experienced a sudden spike in popularity which is also a factor. Most popular skin and character Two of these Battle Royal games have a wide range of choices when it’s skin and characters. If we look at the Apex Legends, Pathfinder, Octane, Wraith, Bangalore, Bloodhound, and Ballistic, are the most picked characters. On the other hand, if we look at Fortnite, The Foundation, Jonesy, The Visitor, Leviathan, Midas, The Reaper Fortnite Skin, Drift, etc., are very popular. Source: Dexerto, SportsKeeda, Fiction Horizon. Most viewed and streamed content If we look at the most viewed content for Fortnite, we find Travis Scott and Fortnite Present: Astronomical (Full Event Video) as the most watched content on any platform. It has gained 204 Million views. On Twitch, Fortnite Esports (0.372M views) and Kid jerks off in the Fortnite arena (0.86M views), getting the highest views. For Apex Legends, 【悲報】釈迦、漏らす – Twitch (1.99M views), LOVE_FuryXD Dies!?! (0.46M views); these are the two most popular Twitch content. If we compare the top 3 most watched videos on Twitch related to these two battle royale games, we can see the following data: Rank Fortnite Apex Legends 1 863,669 1,984,064 2 372,305 459,372 3 351,263 331,306 For your convenience, here is the graphical representation: To get an even better idea, we can have a look at the following graph based on the average views in thousand on Twitch: The above graph shows how the average monthly view counts have changed over the last three years. We can see that since January 2020, Apex Legends’ content has gotten more average views than Fortnite. Source: twitchmetrics.net and buzzrank.io, TwitchTracker Average Time-to-Kill (TTK) and Time-to-Survive (TTS) Determining the average TTK and TTS for these two games is tricky, as these depend on several factors. For Apex Legends, killing a player with 200 HP health takes 2.7 seconds on average and 2.4 seconds for 175 HP. For Fortnite, no such information is available right now. If we look at the Time-to-Survive data on Apex Legends, it may vary from player to player. Generally, a player’s survival time can be from a few seconds to several minutes. Fortnite is from a few to 20+ minutes, depending on many things. Factors that work behind the Popularity Apex Legends: We will find some interesting facts behind the scene of Apex Legends’ popularity. These are: Surprise release and announcement: Apex Legends was launched suddenly and surprised everyone. At that time, Fortnite and some other battle royal games were going through prime time. Apex Legends was a new addition with many unique and different features. That attracted young gamers. As a result, it gained a large player base within a few weeks of its release. Influencer partnerships: EA has partnered with many influencers and streamers for Apex Legends. This battle royal game was a very attractive choice for their many followers. Free-to-play model: Since Apex Legends was launched as a free-to-play game, anyone could test this title. Therefore, this title got a considerable player base within a short time. Other factors: Else, active social media presence, developer responsiveness to the players’ feedback, in-game rewards, and the amazing gameplay mechanisms developed by Respawn Entertainment hugely contributed to Apex Legends’ popularity. Fortnite: Like Apex Legends, Fortnite also got the advantage of being a free-to-play game. Apart from this, the following factors also have a significant role in its popularity: Early access and beta testing: The Fortnite beta was released before releasing the full version. That created hype among battle-royale lovers. Celebrity endorsements: To gain more player base, Epic Games have made deals with several mentionable celebrities like DJ Marshmello, Keanu Charles, Travis Scott, and many other people. Often we saw that gamers were playing Fortnite with celebrity skins and faces. In-game events and collaborations: Fortnite held many in-game events and collaborated with many popular franchises, including Marvel, DC, Star Wars, John Wick, etc., to bring their skins, themes, and characters into the game. Community Engagement: Epic Games’ engagement with the Fortnite community effectively increased player engagement. Cross-platform: One of the coolest things is Fortnite is available on multiple platforms, and gamers can have a cross-play facility, which also has increased its popularity. Else, cultural impact and social media integration, in-game challenges, community-created content, etc., have made a huge impact on Fortnite’s popularity. Fortnite has made a huge contribution to the increasing battle royal game in the industry. Apex Legends is not too far. While Epic Games is still enjoying the benefits of owning the most popular battle royal title even in 2023, EA is making its strategy to make its title more attractive and unique. We may see many interesting changes in the upcoming years when we compare Apex Legends vs Fortnite. But, the truth is Fortnite is still the most played and popular battle royal title in the industry. The post Apex Legends vs. Fortnite: Assessing Popularity in 2023 appeared first on Games Errors.

                    Fix CS2 Packet Loss Easily [Simple Instructions]

                    • Fixes
                    • CS GO
                    • CS2

                    Packet loss severely impacts Counter Strike 2 and its players globally. Experiencing high ping and packet loss while playing CS2 can lead to frustrating delays and lagging. Aware of this problem, I made this guide to show you how to fix CS 2 Packet Loss. Unfortunately, I dealt with this problem a few times since […]

                    The post Fix CS2 Packet Loss Easily [Simple Instructions] appeared first on Games Errors.

                    Packet loss severely impacts Counter Strike 2 and its players globally. Experiencing high ping and packet loss while playing CS2 can lead to frustrating delays and lagging. Aware of this problem, I made this guide to show you how to fix CS 2 Packet Loss. Unfortunately, I dealt with this problem a few times since CS:GO turned into Counter Strike 2, but the solutions below helped me fix it in no time. What causes packet loss in CS2? Playing CS2 can be incredibly frustrating if you’re experiencing high ping and packet loss. These issues can cause lag and delay, making it difficult or impossible to play the game smoothly. Various factors could cause packet loss: Server issues Slow and unstable internet connection Corrupted game files DNS server issues Too many programs running in the background How do I fix packet loss in CS2? To fix packet loss in CS2, first make sure that your internet connection works as it should without any interruptions. We recommend starting with these simple steps: Check the Counter Strike 2 service status page. If servers have issues, you must wait until the servers are fully operational. Power cycling your network device. Ensure that your internet connection is steady and without any interruptions. Check with your ISP to see if the issue is on their side of the connection or above them in the network distribution company. Verify and repair game files. If you still encounter packet loss in Counter Strike 2, apply these tips: Update your network driver Flush your DNS Use launch options for the game Use a VPN 1. Update your network driver Packet loss in CS2 may indicate that you are using an outdated network driver. I encountered this problem on one of my older devices. To fix it, update your network driver as follows: Press the Win + R keys to open the Run dialog box. Type; “devmgmt.msc” and hit Enter to open Device Manager. Double-click on the Network adapters to expand. Right-click on your network card, and select Update driver. Follow the on-screen guide for installing the latest network driver. Disclaimer: We are affiliated with the following Driver Update Tool. We suggest utilizing PC HelpSoft to streamline the laborious process of updating your computer’s system drivers. This tool automates the task, guaranteeing a quicker and more dependable solution without requiring manual updates or scouring the internet for authentic drivers. ⇒PC HelpSoft 2. Flush your DNS If you are experiencing packet loss in Counter Strike 2, you can attempt to resolve the issue by flushing your DNS to clear the cache. This will remove any saved IP addresses and DNS records that may be causing connectivity issues. Follow these steps: 1. Press Win+R to show the Run dialog box. 2. Type; “cmd” and press Ctrl+Shift+Enter keys to open Command Prompt as administrator. 3. Type “ipconfig /flushdns” and press Enter. 4. Type “ipconfig /registerdns” and press Enter. 5. Type “ipconfig /release” and press Enter. 6. Type “ipconfig /renew” and press Enter. 7. Type “netsh winsock reset” and press Enter. 8. Reboot the PC, launch CS2, and check if the issue is gone. 3. Use launch options for the game Time needed: 1 minute We recommend entering commands in the game launch options that promote an efficient and stable connection to optimize the communication between your PC and the CS2 server. Open Steam launcher Right-click on the CS2 and choose Properties. Set Launch Options Enter the following command in the Launch Options: rate 128000 cl_cmdrate 128 cl_interp 0 cl_interpratio 1 cl_lagcompensation 1 Relaunch Steam Play CS2 to check if the issue is gone. 4. Use a VPN Improve your gaming experience with a reliable VPN like ExpressVPN. It can lower ping, avoid packet loss, and provide fast and stable connectivity. Choose from many servers in different countries for playing with friends online. It should be noted that a VPN can solely enhance your ping if your ISP imposes limits on your connection. 1. Download and install ExpressVPN. 2. During installation, provide your email address; you will get the code to access your ExpressVPN dashboard. 3. Click on Sign In. 4. Connect to a desired server. 5. Launch CS 2 and check if the issue is gone. Do you still have CS2 packet loss? Then, consider these extra methods: Update Windows to the latest version. Update DirectX, .NET Framework, and VCRedist. Update CS 2 Close unnecessary apps and downloads that are running in the background. Temporarily disable Windows firewall or antivirus. If you use WiFi, disable any devices that reduce your bandwidth. Use a wired connection instead of a wireless one. Use public DNS servers like Google’s. Reinstall CS2 Perform clean boot. Conclusion If you’re playing CS 2 and experiencing packet loss, it’s recommended that you first check for any server or internet connection issues. Other possible solutions include flushing your DNS, updating your network driver, using launch options for the game, disabling any unnecessary background apps, or utilizing a trustworthy VPN service. If you have any additional solutions, feel free to add them to the comments. We will test them on our devices, and add them to the list. The post Fix CS2 Packet Loss Easily [Simple Instructions] appeared first on Games Errors.

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                    Starfield: Shattered Space Deep Dive Reveals New Story Details

                    • News
                    • Bethesda
                    • bethesda game studios
                    • Microsoft
                    • pc
                    • Starfield
                    • Starfield: Shattered Space
                    • Xbox Series S
                    • Xbox Series X

                    Va'ruun'kai's capital, Dazra, is in dire straits after an experiment gone wrong, with a massive crater and the citadel trapped.

                    About two weeks before its launch, Bethesda’s Starfield: Shattered Space has received a deep dive video. The development team outlines several new details about the expansion, including how it approaches the theme of pursuing knowledge. However, the key difference from the base game is humanity goes too far, and things backfire. The story centers around a catastrophic event, revealed to be a secret experiment with grav drive technology that goes wrong. It causes a tear in space-time and swallows a significant portion of Dazra, Va’ruun’kai’s capital. The player enters the scene a few weeks later, but the city is in ruins with a massive crater still present. Several people are missing, including Anasko Va’ruun, leader of the people and the Great Serpent’s Speaker. As for the government’s seat of power, The Scaled Citadel, it’s trapped in a strange energy field. Due to Anasko’s absence, the various minor houses vie for control, including the Zealots. Starfield: Shattered Space launches on September 30th for Xbox Series X/S and PC, retailing for $29.99. Stay tuned for more details from the deep dive shortly.

                    Astro Bot Was the No. 2 Best-selling Game in the US in its Launch Week

                    • News
                    • Astro bot
                    • ps5
                    • sony
                    • team asobi

                    NBA 2K25 was the only game to sell higher than Sony and Team Asobi's widely acclaimed platformer in the United States across the week that it came out.

                    On top of enjoying widespread critical acclaim, Astro Bot has also got off to a good start where its sales are concerned, seeing impressive figures in both the UK and Japan. In fact, Sony and Team Asobi’s platformer has seen similar early success in the US as well. Shared by Circana analyst Mat Piscatella on Bluesky, Astro Bot was the second best-selling title in the United States in the week that it came out, in terms of both digital and physical sales. The only game to sell more over the course of the week was NBA 2K25. Meanwhile, the special edition Astro Bot-themed DualSense that released alongside the game was also the US’ best-selling accessory for the week. In our review of Astro Bot, we awarded it a score of 9/10, saying, “Astro Bot is a wonderful love letter to all things PlayStation, and an exceptional platformer in its own right. If you own a PS5, you need to play this game.” Read the full review through here. Astro Bot is available on PS5. Team Asobi is currently working on free DLC for the platformer that will add several new speedrun levels, new VIP bots, and leaderboards. The base game’s end credits suggest its upcoming VIP bots will be characters from franchises such as Assassin’s Creed, Rise of the Ronin, Rayman, and more. Read more on that through here. Don't usually talk weeklies but wanted to add some context to the UK reporting from last week. Across both physical & digital, Astro Bot ranked 2nd in unit sales in the US for w/e Sept 7th (behind only NBA 2K25), and the Astro Bot DualSense was the week's best-selling accessory. Solid week 1. — Mat Piscatella (@matpiscatella.bsky.social) 2024-09-16T14:09:07.905Z

                    The Plucky Squire Transforms Into a Pop-up Book with New Launch Trailer

                    • News
                    • All Possible Futures
                    • Devolver Digital
                    • nintendo switch
                    • pc
                    • ps5
                    • The Plucky Squire
                    • Xbox Series S
                    • Xbox Series X

                    Watch Julia Yus and Yeray Pérez Vallejo bring the upcoming 2D/3D title to life using all kinds of paper engineering techniques,

                    The Plucky Squire, a hybrid 2D/3D game from All Possible Futures, is out for consoles and PC tomorrow. While previous trailers outlined its playtime and accessibility features, the launch trailer is quite different. It’s a pop-up paper book of the game’s biggest moments, courtesy of Julia Yus and Yeray Pérez Vallejo. Check it out below. Said moments include Jot fighting against what seems to be a honey badger, shooting down flying bugs with a bow (head here for details on how he got it), and more. Aside from Humgrump, there are potential new bosses, like a giant flying bird. A wide shot of the Land of Mojo closes the trailer, with Humgrump menacingly hovering near Artia, where the queen resides. The Plucky Squire will be available for Xbox Series X/S, PS5, PC, and Nintendo Switch (while launching day one on PlayStation Plus Extra and Premium). It’s verified to run on the Steam Deck; unfortunately, it won’t reach 60 frames per second on the Switch.

                    Pacific Drive Update Brings Permadeath, Easy Difficulty, New Gameplay Settings, and More

                    • News
                    • Ironwood Studios
                    • Kepler Interactive
                    • Pacific Drive
                    • pc
                    • ps5

                    Alongside the free update, developer Ironwood Studios has also released a $5 cosmetics add-on dubbed the Anomalous Customization Pack.

                    When Pacific Drive received its first free content update earlier this year, developer Ironwood Studios that additional updates would be following in the fall and winter. The former of those is now here. Dubbed “Drive Your Way”, the update adds several new gameplay presets, customization settings, and more. The new presets are probably the most significant addition. There are six new gameplay presets to choose from- Iron Wagon is a permadeath mode, and comes with increased difficulty, while conversely, Scenic Tour is an easier mode that removes death and reduces driving, hazards, damage, and crafting requirements. Joyride is another easier mode that lowers penalties and requirements, but keeps the rest of the gameplay experience intact. Nuclear Journey will add more lose dose radiation to every map while making storms more dangerous; Mechanic’s Road Trip sees driving impacted by terrain and the condition of your car, with repairs costing more and crafting being restricted during runs; and finally, Olympic Gauntlet, as its name suggests, is a harder difficulty mode that essentially cranks everything up to eleven. In addition, the Drive Your Way update also adds several new gameplay customization settings and a couple of new free cosmetics. Ironwood Studios has, meanwhile, also released a paid cosmetics pack dubbed Anomalous Customization Pack. Priced at $4.99, it adds six new cosmetic items. Pacific Drive is available on PS5 and PC.

                    Dead Rising Deluxe Remaster is Set to Deliver the Goofy Zombie-Slaying Experience That We’re All Craving

                    • Article
                    • Editorials
                    • capcom
                    • Dead Rising Deluxe Remaster
                    • pc
                    • ps5
                    • Xbox Series S
                    • Xbox Series X

                    Times change, people change; change is good. Dead Rising is changing too.

                    Dead Rising Deluxe Remaster is the third iteration of the goofy zombie slaying classic, this being an update to the 2016 HD revamp which itself was a re-touched version of 2006’s original. However, this time Dead Rising is being treated to its most lavish rework yet: reborn graphics courtesy of the RE Engine, a smorgasbord of quality-of-life improvements, and subtle tweaks to character design and demeanour. Still present is the mid-noughts brand of quirk and humour, but the overall experience has been moulded by nearly two decades of technological advancement. Dead Rising has changed; given the footage shared and the testimony of preview players, it’s changed for the better. To bring those unperturbed up to speed, Dead Rising plunges players straight into the thick of a zombie apocalypse. In command of once-loutish-now-grizzled photojournalist Frank West we enter Colorado’s Willamette Parkview Mall on the hunt for clues to crack the mystery behind a clandestine military quarantine, coming face-to-face with hordes of lurching zombies. A hundred-plus-strong bounty of weapons – some impactful, some comically useless – can be plucked on a whim to wield, anything from baseball bats and chainsaws to fish and cacti can be unleashed in varying degrees of brutality. Dead Rising has always relied on its gore factor to score points amongst its bloodthirsty player-ship, and this Deluxe Remaster certainly doesn’t disappoint in this regard. There’s enough blood and viscera here – delivered in vibrant 4K detail – to enrapture hardcore horror junkies. Of course, thwacking the undead with TVs and handbags ensures any potential queasiness is allayed in slapstick fashion. A combined interpretation of comedy and horror could be that there’s a thin line dividing the two. Dead Rising encapsulates this sometimes-paper-thin relationship more brilliantly than most. Its subject matter is macabre for sure, but the sheer absurdity of the situation Frank finds himself in – elevated further by players opting to don a Mega Man helmet whilst pummelling brain-dead meat sacks – ensures there are plenty of laughs throughout. Choosing whether to pummel grittily via sledgehammers as your principal weapons of choice or as an oaf with a showerhead is supported by Dead Rising’s rogue-like structure. See, Frank has seventy-two in-game hours (read, two real world hours per day) to survive Willamette Mall’s blood-splattered shopping complexes before he’s rescued, the game ends and resets for another run. As Frank is there on official journo business, you’ll likely opt to discover the origin behind this crawling mass of zombies. Alternatively, you might decide to rescue a handful of freaked-out survivors hiding within the mall’s depths, or you could spend your time mowing down as many undead as the clock allows; choice really is in your hands beyond deciding how you’re going to kill things. Sure, the mall’s a veritable playground if you want it to be, but with endless new game plus’s available come each run’s end, with each offering to carry over Frank’s experience and abilities, you’d be missing out if you didn’t try a few different approaches. Quality of life improvements – of which there are plenty – further cement Dead Rising Deluxe Remaster’s intention as a multi-playthrough experience. Some events such as the multitude of in-game boss battles, for instance, only occur at certain times, so it’s a relief that the developer has decided to implement a time-skip feature via Frank’s wristwatch. An ever-present complaint with Dead Rising’s prior versions is the restrictive game saving; now, autosaves are plentiful, usually before marquee story moments to boot. Mid-run saves also spill into the game’s Overtime and Infinity Modes, the latter of which tasked Frank with continually munching food to maintain a healthy status, but with food a scarce resource in this mode the prior inability to save hindered what was arguably the most enjoyable way to play Dead Rising. Player time isn’t the only thing the developers are respecting in this remaster, but the tendencies for frustration prevalent in past versions have been homed in on too. Simple things, things that are a given in modern day gaming, such as simultaneously shooting and moving are finally a part of Frank’s skillset. Similarly, the gameplay disrupting annoyances surrounding the ever-reliant transceiver, whereby Frank would receive updates from Otis the janitor, have been eradicated. NPC survivor AI has been overhauled too. Now, they behave much more realistically, can overcome obstacles unattended, and are generally much more observant of Frank’s directions to sanctuary, alleviating a common frustration in Dead Rising’s prior guises when survivors are lost through no fault of the player. Frank, for his part, can signpost to safety more effectively thanks to a dynamic UI which presents directions in a more readable format to the player. NPCs are liable to attack Frank too; accidentally smash a plant pot on their head and see what happens. No, it isn’t just the zombie hordes and psychotic bosses that pose a threat to Frank’s survival, NPCs can deal a swift, deadly blow too if they feel threatened. Also, on-screen weapon durability means you can get on with a pummelling rather than worrying if your baseball bat is about to snap. Frank being a photojournalist with an ever-present camera hanging around his neck, photography is still the primary way to level up Frank’s stats – and there are plenty of opportunities to earn Prestige Points all over the mall by snapping a range of photos – with access to skills and abilities incoming with every perfect shot across a variety of genres; gory mess for Brutality points, story-specific scenes for Drama, Horror points when lots of zombies are present in an image and so on. The Deluxe Remaster expands Frank’s camera controls allowing him to capture an even wider array of pictures too. Plus, there’s a suite of Instagram style filters to superimpose on your captures. Graphically, the game looks the best it ever has, with smooth performance no matter the over-numerousness of scuttling zombies on-screen. Some shaky facial animations aside, character models are rich in detail, and the mall itself has received a crisp, clean overhaul with some areas undoing wholesale renovations for this remastered version. Lighting is integral in Willamette Mall’s newfound visual aplomb, simultaneously adorning shop-adjacent plazas and food courts in vivid sunlight with dimly lit corners consumed by barely a gloomy glow. It’s refreshing too that the developers have reworked the game’s audio, converting the sound to 3D, remastering sound effects, translating dialogue into multiple languages, and, oh, recording voice parts for every character – an immersion boosting feature sorely missed previously. Dead Rising’s original, oddball appeal has been maintained throughout the Deluxe Remaster, but with the extensive list of quality-of-life improvements, bolstered playability, sleek, modern graphics, and audio, plus a careful consideration towards modern ideals, Dead Rising Deluxe Remaster’s contemporary, user-friendly reworking makes the previous two incarnations feel positively ancient. This will be the definitive way to experience the game, and there’s no doubt it’ll end the year as one of the year’s hottest properties. Dead Rising proves there’s still ample room for zombie survival horror leaning towards a schlocky, B-movie aesthetic. Dead Rising Deluxe Edition is coming out on September 19th, with current gen consoles and PC the platforms announced. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

                    Final Fantasy 16 PC – Everything You Need to Know

                    • Article
                    • Feature
                    • final fantasy 16
                    • pc
                    • Square Enix

                    Final Fantasy 16 is finally coming to PC, and there are a few things you should know before purchasing this anticipated title.

                    Final Fantasy 16 launched in June 2023 as a PS5 exclusive title. It tells the tale of Clive Rosfield, the firstborn son of Rosaria’s ruling family. For a long time, PC players were left out in the cold but that’s about to change, as a port is on the way. It’ll bring all the features present in the PS5 version with a few extra settings for PC players to use their machines to their full capabilities. If you’re curious about what to expect, read on to discover what the game has been cooking up. A PC Demo is Available Some players may be unsure whether they want to purchase Final Fantasy 16. Fortunately, a demo is available to help those who are on the fence and need a little extra convincing. Much like the PS5 demo, PC players get to try out the game’s prologue and tinker with a special “Eikonic Challenge” mode. The PC demo is perhaps a bit more important than the console counterpart, as it gives PC players a chance to see how the game runs with their specific specs. It can be downloaded on Steam and the Epic Game Store. PC Minimum Requirements With all the action FF16 brings, it’s no surprise that it’s a somewhat taxing title when it comes to PC specs. However, it appears that developers have made the game quite scalable, as the minimum PC requirements aren’t too demanding for any modern PC build. With this said, you may need to upgrade your storage because an SSD is required. Using the minimum requirements, you can expect FF16 to run at 30fps at 720p, which is enough to bring Clive Rosfield’s story to life. The minimum specs call for Windows 10 or 11, an AMD Ryzen 5 1600 or Intel Core i5-8400 processor, and 16GB RAM. For graphics cards, you need an AMD Radeon RX 5700, Intel Arc A580, or NVIDIA GeForce GTX 1070. The minimum specs also require Version 12 DirectX and you’ll also need 170GB of storage. PC Recommended Requirements If you have a beefier PC build, you can shoot for the recommended PC requirements, which will have the game running at 60FPS at 1080p. Once again, as expected, an SSD is required. These are the specs that the developer recommends Windows 10 or 11 OS, an AMD Ryzen 7 5700X or Intel Core i7-10700 processor, and 16GB RAM. As far as graphics cards go, an AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 2080 is recommended. Developers also recommend Version 12 DirectX, and you should have 170GB of available space. Supports Up to 240fps PS5 players enjoy a quality mode that runs at 30fps and a performance mode that runs at 60fps. On PC, developers have been able to take things further with official 240fps support. It’ll take a very capable PC as well as upscaling to achieve this framerate. FF16 Will Feature Dynamic Resolution Options FF16 will feature the option to turn on dynamic resolution which will allow the game to adjust dynamically to meet graphical demand. Additionally, there will be a host of upscaling options, as confirmed by the developer. More specifically, as revealed in the demo, the dynamic resolution options will include NVIDIA DLSS 3, AMD FSR 3, Intel XeSS 1.3, and Legacy (TSCMAA + AMD FSR 1). Upscaling is not available when dynamic resolution is enabled. Various Graphical Settings Will be Available If you purchase FF16 on PC, you will have access to several graphical settings, allowing you to adjust the game to suit your machine’s specs. As seen in the demo, it’s possible to change the screen brightness, choose between upscaling options, and enable dynamic resolution. The following graphics settings can also be adjusted: sharpness, frame generation, framerate, motion blur, vignette, chromatic aberration, NVIDIA Reflex Low Latency, graphical fidelity, texture quality, terrain detail, shadow quality, water quality, clutter density, NPC quantity, screen space reflection, ambient occlusion, bloom shader, and variable rate shading (VRS). It should be noted that the settings may change in the final retail version. Save Data from the Demo Will Transfer to the Retail Version You shouldn’t hesitate to immerse yourself in the demo version of FF16 out of fear that all the gameplay will be for nothing. As is the case with the PS5 demo, the save data will transfer to the retail version. That means you won’t have to play through the prologue once again when the game launches on September 17. It’s a beefy demo, containing over 2 hours of content, so it’s really convenient to not lose all that progress. A Normal and Complete Edition Are Available Final Fantasy 16 PC is available for pre-orders, and fans can choose between a standard and complete edition. The regular version contains the base game and it’s priced at $49.99. For $69.99 players can grab the complete edition which comes with the Echoes of the Fallen and Rising Tide DLC. Fixes Have Been Pushed Out Following Demo Feedback In the Rock Paper Shotgun interview, the developer explains that optimizing the game for PC wasn’t an easy task because the original game was “tailored for the PS5 in a lot of different ways.” Following the release of the demo, developers have received feedback regarding the game’s performance, and Update 1.01 was pushed out to address some complaints. The update addresses several issues, including Dynamic Resolution being locked on the lowest setting and enemies not appearing properly in specific battle content. Graphics not being displayed properly under some states have also been mended. Other fixes included fixes graphical tearing in particular instances when using borderless screen mode and special effects not playing properly under specific conditions. Furthermore, UI not displaying properly under some conditions, screen resolution changing under certain conditions, and rare instances of GPU crashes have been dealt with, in addition to other minor issues. Developers aren’t done yet perfecting the game and are still fine-tuning the game, and they are investigating instances of stuttering in a few environments. Steam Deck Users Shouldn’t Have High Expectations The Steam Deck has shown itself to be quite capable of punching above its weight and playing a host of recently released games. Final Fantasy 16 runs on the handheld, though you will have to make a few compromises. By default, the game uses low graphics presets on Valve’s device, and AMD FSR 1 is turned on. With these settings the FF16 demo hovers around the 30fps mark, though it does drop to as low as 19fps during intense moments. Anyone familiar with the PS5 version will notice the dip in graphics, though it’s amazing that the game runs at all on the Deck. Numerous Cutscenes are Capped at 30fps FF16 features stunning cutscenes that tell the story of Clive Rosfield and his battles against the Eikon. Some are rendered in real time while others are pre-rendered and capped at 30fps. It isn’t too much of a problem, though it may be annoying to some players who are used to higher framerates. If it’s too much of a distraction, a mod is available for the PC demo which unlocks the cutscene framerate. PC Performance Impressions The demo has been tested with minimum and recommended specs, and the results are good, although there are a few complaints, as per Youtuber Daniel Owen. Even on an RTX 4090 with the game running at 60fps, there is some stuttering though, as previously stated, developers are aware of the issue and are investigating it. On a GTX 1070, it’s possible to hit 1080p but the game won’t hold a consistent 30FPS. For players using an RX 6700 XT, it’s possible to hit medium settings, with the game hovering slightly above the 60fps mark. No Native Ultrawide Support Unfortunately, FF16 doesn’t have native ultrawide support on PC. Once again, PC modders come to the rescue and with a simple mod, it is possible to enable narrow and ultrawide support. The useful mod also allows you to adjust gameplay FOV and removes pillarboxing and letterboxing in borderless/fullscreen mode. Final Fantasy 16 Has DirectStorage DirectStorage is a technology developed by Microsoft to take full advantage of SSDs. It promises several benefits, including faster load times, reduced CPU overhead, and optimized data streaming. The advantages of DirectStorage are seen in titles such as Forspoken, which manages to “reduce its load time from an average of around 10 seconds down to a single second.” FF16 will support DirectStorage so you can expect speedy load times. Has support for Adaptive Triggers + ability to switch controller button icons Not all PC players enjoy using a keyboard and mouse for gaming, and some prefer using a controller, especially for third-person RPGs. On PS5, Final Fantasy 16 uses the DualSense’s unique features to increase immersion. This includes the implementation of the adaptive triggers during several moments, including when opening doors and pulling levers. PC gamers can enjoy the PS5 experience, as the game has support for adaptive triggers. In addition, players can switch controller button icons to their liking.

                    15 Best Xbox 360 Games You Need to Play [2024 Edition]

                    • Feature
                    • Slider
                    • alan wake
                    • burnout paradise
                    • condemned: criminal origins
                    • Dark Souls
                    • far cry 2
                    • forza motorsport 4
                    • gears of war
                    • grand theft auto 4
                    • Grand Theft Auto 5
                    • L.A. Noire
                    • Max Payne 3
                    • Metro: Last Light
                    • ninja gaiden 2
                    • xbox 360

                    The Xbox 360 is arguably Microsoft's best console in terms of games. Check out some of its greatest titles worth playing.

                    Microsoft isn’t necessarily known for incredible runs with its Xbox hardware. The OG Xbox launched with tons of hype but didn’t quite compete with Sony or Nintendo (while weighing enough to break your foot if dropped). The Xbox One shot itself multiple times in the foot and took years to recover. The Xbox Series X/S started stronger but struggled to consistently deliver worthwhile exclusives, to say nothing of dropping hardware revenue. However, at one point, there was the Xbox 360. It was a magical time when Halo, Gears of War, and Forza had multiple follow-ups and extensive respect. Even before Microsoft slowed down on the exclusives and delved further into Kinect, the Xbox 360 generation offered some legendary releases. Here are our picks for the top 15, as of 2024. Grand Theft Auto 4 Going from Grand Theft Auto: San Andreas to Grand Theft Auto 4 on a new generation of consoles wasn’t easy for Rockstar. However, while the latter had its shortcomings, it’s still a phenomenal entry in the series, with Niko Bellic’s rise through crime showcased in grim, unrelenting fashion. Its improvements to character models and motion capture, the sheer amount of dialogue, the increased scale of Liberty City, and more all made for an incredible sequel.

                    Nightingale’s Realms Rebuilt Update is Live, Overhauls Campaign and Adds New Bosses

                    • News
                    • inflexion games
                    • nightingale
                    • pc

                    The survival title's biggest update yet features new weapon types, Charms, pet types, and more alongside gameplay changes.

                    Inflexion Games’ Nightingale has received its most significant update since launching into early access this year. Version 0.5.0, “Realms Rebuilt,” completely overhauls the progression and single-player component while adding tons of new content for players. Check out the overview trailer below. Perhaps the most significant change is the campaign. Players can now explore Storied Realms, which are handcrafted and have unique backgrounds. There are six new bosses to fight and revamped Sites of Power dungeons to explore. Procedurally generated maps are now called Untamed Realms, with new encounters and points of interest to discover. Players can also use new weapon types like shortbows and longbows, new Dauntless and Mystic weapons, ten new Charms, seven new Minor Cards, eight new pet types, and even transmog. Several gameplay changes, like setting your Respite Point to any Realm and replaying boss encounters by resting, also sound promising. Nightingale is available for PC via Steam Early Access. Check out our review of the launch version here.

                    Diablo 4 Reportedly Earned Over $150 Million Microtransaction Revenue, +1 Billion Lifetime Revenue

                    • News
                    • Rumors
                    • Blizzard Entertainment
                    • diablo 4
                    • pc
                    • ps4
                    • ps5
                    • Xbox One
                    • Xbox Series S
                    • Xbox Series X

                    The LinkedIn profile for senior product manager Harrison Froeschke also touted "over $1 billion total lifetime revenue."

                    Blizzard Entertainment’s Diablo 4 had a pretty successful launch last year, garnering over $666 million revenue in five days. The company has been coy about subsequent figures since then, like lifetime microtransaction revenue, but it seems to have crossed $150 million. According to senior product manager Harrison Froeschke on LinkedIn (via GamePressure), they were in charge of the “monetization strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning, which have driven over $150m [microtransaction] lifetime revenue.” They also “executed every step of game sales since game pre-order to the first expansion by configuring and collaborating with other teams, resulting in over $1 billion total lifetime revenue.” The profile has since become inaccessible. Neither Activision Blizzard nor Microsoft have confirmed these figures, much less provided an update to the action RPG looter’s player numbers. If legitimate, it does provide a window into the game’s success as a live service title. We may likely receive updates on Vessel of Hatred’s sales figures after its launch, so stay tuned. Diablo 4 is available for Xbox One, PS4, Xbox Series X/S, PS5, and PC. Vessel of Hatred launches on October 8th alongside a massive new update. The latter adds Party Finder, new difficulty options, new skills and passives for each class, and more.

                    Silent Hill 2 Remake – Everything You Need to Know

                    • Article
                    • Feature
                    • Bloober Team
                    • konami
                    • pc
                    • ps5
                    • Silent Hill 2 Remake

                    The legendary survival horror game is returning with a full-fledged remake- here's everything you should know about it.

                    The wait for Silent Hill 2’s remake has been long, not only because it’s been a couple of years since it was announced, but also because of how long it’s been since Silent Hill was active (and even longer since it was thriving). Finally, however, Konami and Bloober Team are preparing to bring the franchise back from the dead with a ground-up Resident Evil 2-style remake of what the vast majority consider to be not only the greater Silent Hill game ever, not only one of the greatest survival horror games ever made, but one of the greatest games of all time, period. Excitement surrounding the remake is naturally high, then (while there’s also a hint of trepidation among some), and as we count the days down to its release, here, we’re going to go over a few key details that you should know about Silent Hill 2’s upcoming remake. A FAITHFUL REMAKE In many ways, Silent Hill 2 will be taking cues from Capcom’s Resident Evil reimaginings, but in one key way, it will chart its own path. Something that Konami and Bloober Team have both consistently insisted on is that the upcoming Silent Hill 2 remake is going to be a very faithful recreation of the legendary 2001 title. It will, of course, be expanded and changed in several different ways (which we’ll get to shortly), but as far as the main story is concerned, you can expect the remake to stick close to original’s script. RETURNING FORMER LEADS Bloober Team has taken on a massive undertaking as it looks to do justice to Silent Hill 2’s legacy with its remake, but though there are obviously many working on the remake who had no involvement in the original, a few couple of key members of the original game’s development team have had a role to play in the remake’s development as well. Specifically, veteran art director and creature designer Masahiro Ito and composer Akira Yamaoka have both been actively involved. Interestingly, lead series producer Motoi Okamoto revealed in a Famitsu interview that the original creators were actually pushing for more radical changes in the remake, with Bloober Team being the ones to keep things more restrained on that front. REVAMPED INTRO The larger details of the main story will remain mostly unchanged in the upcoming remake, but zooming into the finer details, you can expect a fair amount of alterations and changes. The opening, for instance, has seen various tweaks, as we have seen in the hefty amount of gameplay footage that has been showcased thus far- from item placement and enemy encounters being remixed, to the layout of some areas having been tweaked, to new optional rooms and paths having been added in some areas for added exploration. Speaking of which… MORE EXPLORABLE BUILDINGS Bloober Team is delivering an expanded gameplay experience with its take on Silent Hill 2, which will include greater room for exploration. As revealed in a preview on the PlayStation Blog, Players will, for instance, find entirely new buildings that you can enter and explore that weren’t present in the original game, with rewards including ammo pickups and other resources- though of course, some of these new interiors will have threats and challenges of their own. CHANGED LAYOUTS In addition to some new areas being added in, though we can probably expect a good number of Silent Hill 2’s returning locations to be very familiar in their design in the remake, a fair few are going to be completely revamped as well. For instance, the aforementioned PlayStation Blog preview revealed that both the Wood Side and Blue Creek apartment buildings have seen their layouts changed almost entirely in the remake, which means even veteran fans of the original can expect unfamiliar content. COMBAT CHANGES This is the area where Silent Hill 2’s remake is going to be most different from the original, because of course, unlike the original, it’s going to be an over-the-shoulder third-person game, playing and controlling much like the RE2 remake. That will go hand-in-hand with other changes, such as James now being able to dodge attacks, melee combat being much more brutal, and even enemies having new attacks and animations in order to make them more threatening and unpredictable. ENEMY ENCOUNTERS Beyond the core mechanics themselves, combat will also see some other key changes, such as all enemy encounters in the game being either “replaced or remapped”, in the words of lead series producer Motoi Okamoto. Talking about how the remake changes the combat in an interview with PLAY magazine, he said, “We have also replaced and remapped all the enemies from where they were placed in the original so everyone can have a fresh take on combat.” PUZZLES Similar to the combat, the puzzles are another area where the Silent Hill 2 remake will take some liberties. Though there obviously are some puzzles that Bloober Team has brought over as is, a fair number of them have also been changed, while several are entirely new. Speaking to the PlayStation Blog about the remake’s approach to puzzles, creative director Mateusz Lenart had the following to say: “We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game. We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve.” Meanwhile, similar to the original game, the remake will also let you select the difficulty for combat and puzzles separately. UI CUSTOMIZATION OPTIONS One thing that Bloober Team has always been good at is crafting games that look extremely cinematic, which, of course, is exactly what a modern version of Silent Hill 2 would need. To that end, if you’re looking for the most cinematic and immersive experience possible, you will have the option to turn off every single on-screen UI element as well, as confirmed by Bloober Team recently on Twitter. 90s FILTER Something else that Bloober confirmed at the same time was the presence of a “90s filter” in the Silent Hill 2 remake (never mind the fact that Silent Hill 2 came out in 2001- we’ll just ignore that factoid, I suppose). As per the studio, the filter will add a “grain effect, color correction, and screen adjustments”, bringing the game’s look closer to what you might remember of the original. ALTERED DIALOGUE Though Silent Hill 2 is going to be a largely faithful remake, it’s not going to recreate the original’s story word for word. As per creative director Mateusz Lenart, the remake features “slightly altered dialog” in some instances, which in turn is driven by the fact that it uses performance capture. “The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology,” Lenart said. “This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.” OST DETAILS As mentioned previously, veteran Silent Hill composer Akira Yamaoka has returned in the same capacity for the upcoming remake, but what exactly can we expect from its soundtrack? Well, quite a bit, it seems. Not only has the entire original soundtrack been brought over and remade from scratch, entirely new tracks are also going to be included. Speaking on Twitter about his work on the remake, Yamaoka wrote, “After 25 years, my approach to music has evolved. This work reflects that change, blending past passion with today’s sound, challenging me like never before.” LENGTH The original Silent Hill 2 isn’t a terribly long game, but it looks like the remake is set to be a much beefier experience. As per the aforementioned Mateusz Lenart, an average first playthrough of the Silent Hill 2 remake will be about 16-18 hours long, though players who really take their time with the game can apparently push that up to over 20 hours. The original 2001 title’s main story was about 7-8 hours in length, with a completionist playthrough being about twice as long, as we’re looking at a noticeably expanded experience with the remake. PS5 TECH DETAILS Silent Hill 2 is releasing as a PS5 console exclusive, which, of course, means we can expect it to leverage the console’s hardware a fair bit. That will mean support for the DualSense’s adaptive triggers and haptice feedback, as well as the console’s 3D audio capabilities. Meanwhile, it’s also confirmed that the game will feature no loading screens whatsoever. PC REQUIREMENTS Meanwhile, if you’re planning on playing Silent Hill 2 on PC, you are, as you might imagine, going to need a decent rig to be able to play it. On minimum requirements, you’ll need either an i7-6700K or a Ryzen 5 3600, along with either a GeForce GTX 1070 Ti or a Radeon RX 5700. Meanwhile, on recommended settings, you’ll need either an i7-8700K or a Ryzen 5 3600X, along with either a GeForce 2080RTX or a Radeon 6800XT. On either setting, you’ll also need a 16 GB RAM and 50 GB of free storage, while an SSD is also recommended.

                    The Best Anime RPG Games For Girls

                    Apple’s Latest Event: IPhone 16 and All the New Announcements You Need to Know

                    • Apple
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                    Apple’s recent event was packed with exciting new releases and updates across its product lines. Here’s a roundup of everything announced, including details on the iPhone 16 and iPhone 16 Pro, the new Apple Watch models, updated AirPods, and iOS 18. iPhone 16 and iPhone 16 Pro We’re all excited about the new color options...

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                    Is Lydia Deetz Dead? Crazy Fan Theories About Beetlejuice Beetlejuice That Will Change How You See the Movie Forever!

                    • Comedy
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                    • News
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                    • Scifi
                    • Beetlejuice
                    • Beetlejuice Beetlejuice
                    • Ending
                    • Ending Explained
                    • Fan Theories

                    Hold onto your hats, ghost lovers! The ending of Beetlejuice Beetlejuice is so bonkers it’s igniting some of the wildest theories on the internet. Did Lydia really marry Beetlejuice? Is Astrid a figment of Lydia’s imagination, or—get this—is Lydia actually dead and doesn’t know it? Spoiler Warning! This article is packed with juicy details and...

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                    A Ghost Story Review: A Bizarre Journey to an Unexpectedly Profound Ending

                    • Horror
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                    • A Ghost Story
                    • Indie
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                    • Introspective
                    • Life After Death
                    • Love
                    • Love Story
                    • Movie Soundtrack
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                    • Reincarnation
                    • Soundtrack

                    Introduction: When I first heard about A Ghost Story (2017), the hype was real. The critics were raving, the trailer hinted at deep existential themes, and the movie seemed to have collected awards like a ghost in a haunted house. But does it live up to the buzz? I dove in, prepared for an emotional...

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                    Is Fields of Mistria the Ultimate Nostalgic Farming Sim for ’90s JRPG Fans?

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                    • Fields of Mistria
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                    • Games Like Story Of Seasons
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                    Welcome to Fields of Mistria, a game that captures the essence of ’90s JRPGs and fuses it with the best elements of farming sims to create a unique, cozy experience. From the moment you step into its pixel-perfect world, the game feels like a nostalgic journey back in time, yet it offers a fresh twist...

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                    Animal Crossing: Pocket Camp is Shutting Down—Here’s What You Need to Know About the Transition and the Future of the Franchise

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                    • Pocket Camp

                    Nintendo recently announced that Animal Crossing: Pocket Camp, the popular mobile game, will be shutting down its online services on October 31, 2024. While this news may come as a disappointment to many fans, there’s a silver lining—your progress and campsite aren’t going anywhere. Nintendo is launching a new offline version of the game, allowing...

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                    Sailor Moon Cosmos: An Ultimate Guide for Fans Old and New—What Makes It Shine?

                    • 90s
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                    Sailor Moon Cosmos has finally landed on Netflix in North America, and for fans of the beloved franchise, this marks a monumental moment. Whether you’ve been a Sailor Moon devotee since the 90s or are just now discovering the magic, this two-part film adaptation of the final arc, known as “Sailor Stars,” promises to be...

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                    How Machine Translations Are Giving Small Japanese Developers a Chance to Reach English-Speaking Gamers

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                    • Hanaemu Kare to & Bloom
                    • Him the smile and bloom
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                    The Debate Over Machine Language Translations: A Look at Hanaemu Kare to & Bloom on the Japanese Nintendo eShop The world of otome games is vast and full of unique titles that often remain exclusive to Japan. As an avid fan of this genre, I’ve always faced the challenge of accessing games that never make...

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                    Top Laptops That Can Run InZoi: Minimum and Recommended Specs Explained

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                    The Ultimate Guide to the Best Laptops for InZoi – Perfect for Gamer Girls As the release date for InZoi draws near, it’s time to start thinking about upgrading your gaming setup to ensure you’re ready for the ultimate experience. Whether you’re a casual gamer or a hardcore enthusiast, having the right laptop is essential...

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                    Unboxing and Setup Overview: MacBook Pro (14-inch, M3 Pro) for Gamer Girls

                    • Apple
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                    Welcome to GeekySweetie.com! Today, we’re diving deep into the world of the 14-inch MacBook Pro with the M3 Pro chip, focusing on what makes this machine an excellent choice for gamer girls, creatives, and anyone who loves a balance of power, portability, and style. This review will cover everything from the unboxing experience to the...

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                    Top 20 80s Anime with Complex Relationships and Tragic Romance

                    • Anime
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                    • Ai Shite Knight
                    • Area 88
                    • Five Star Stories
                    • Gall Force
                    • Kimagure Orange Road
                    • Lady Georgie
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                    • Maison Ikkoku
                    • Please Save My Earth
                    • Project A-Ko
                    • Robotech
                    • The Mysterious Cities of Gold
                    • The Rose of Versailles
                    • The Snow Queen
                    • Touch
                    • Venus Wars
                    • Windaria

                    Top 20 80s Anime with Complex Relationships and Tragic Romance The 1980s was a golden era for anime, offering a range of series that delved into the depths of human emotions, complicated relationships, and often tragic romances. For fans of intricate storytelling, these anime are a must-watch. Here are the top 20 80s anime that...

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                    Is the Steam Deck Still Worth It in 2024? A Cozy Gamer Girl’s Guide

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                    I’ve had the Steam Deck since its launch, and it’s been a mostly positive experience. However, a few quirks and challenges remain. Here’s my take after using it for a few years. Finding The Sims 4 CC Custom Content Mod Folder One thing that many players, especially Sims 4 fans, might wonder is where to...

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                    What Is The New Denpa Men on Nintendo Switch? In-Depth Review of Unique Creatures, Customization, Events, Exploration, RPG Dungeon Crawling, and Cozy Gameplay

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                    • Denpa
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                    • The New Denpa Men

                    Welcome to Geeky Sweetie! Today, we’re diving into The New Denpa Men on the Nintendo Switch, a delightful free-to-play RPG that offers a unique blend of adventure, customization, and cozy gameplay perfect for female gamers who love a touch of whimsy and creativity in their games. Personal Experience and Unique Denpa Men My Starter Denpa...

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                    New Upcoming Indie Games I’m Backing on Kickstarter: Cute, Kawaii, Cozy Sims and RPGs

                    • Action RPG
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                    As a lover of all things cute, kawaii, and cozy, I often find myself exploring Kickstarter for new and exciting games to support. Here are some of the delightful projects I’m currently backing. Many are already funded, but some need a little extra push to reach their goals. If any of these games pique your...

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                    Is Twisters a Sequel, Prequel, or Reboot of Twister (and is it any good)?

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                    Twisters Review: A Storm of Mixed Emotions “Twisters” brings the whirlwind of storm-chasing back to the big screen with a new cast and a fresh take on natural disasters. As a standalone sequel to the 1996 classic “Twister,” it attempts to capture the heart-pounding excitement and drama that made the original a beloved hit. One...

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                    Our Dream Retirement: Living the Magic at Disney World Orlando Florida

                    • Disney
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                    • Retirement
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                    • Vacation Planning

                    Introduction: My husband and I have always dreamed of retiring to a place where magic fills the air. For us, that means Orlando, Florida – with a Disney World annual pass in hand for daily park visits! But with two cats and a dog in tow, figuring out how to retire to Disney World has...

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                    What Is The Oregon Trail Generation?

                    • Retro
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                    • Oregon Trail Generation

                    As someone born in 1981, I proudly identify with the Oregon Trail Generation, a unique microgeneration that bridges the gap between Generation X and Millennials. We grew up during a transformative time, experiencing both an analog childhood and a digital adolescence. This distinct upbringing has shaped our perspectives, interests, and lifestyles in fascinating ways. The...

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                    Luigi’s Mansion 2 HD for Nintendo Switch Review

                    • Adventure Game
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                    • Nintendo Switch
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                    • Ghosts
                    • Luigi
                    • Luigi's Mansion
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                    • Mario

                    Hey ghost-hunters and treasure-seekers! Grab your Poltergusts, because Luigi is back in Luigi’s Mansion 2 HD on the Nintendo Switch! As a long-time fan of this series, from the spooky days of the original on the GameCube to the thrills of the arcade version at my local Dave and Busters, I was super excited to...

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                    Anime Expo 2024 And Beyond. What New Games Are Gamer Girls Most Excited for in 2024 and 2025?

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                    • 2024
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                    1. InZOI • Release Date: Late 2024• Platform: PC• Details: A life simulation game where players control Zois, engaging in daily activities, customization, and open-world exploration. 2. Virche Evermore: -EpiC: lycoris- • Release Date: November 7, 2024• Platform: Nintendo Switch• Details: An otome visual novel exploring tales of despair and salvation on the island of...

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                    Rediscovering Kanon: Dive into the Heartbreaking and Hopeful Visual Novel Classic Remastered on Steam

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                    • Kanon
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                    If you love visual novels as much as I do, you probably already know how deeply moving and beautifully crafted the original “Kanon” is. I played the original release with an English translation patch because, back then, it was never officially published in North America. Fast forward to now, and I couldn’t be more thrilled...

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                    Life By You LBY Cancelled: Top 5 Life Simulation Games to Watch in 2024

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                    • Paradox

                    Paradox Interactive’s “Life by You,” a highly anticipated life simulation game, has been officially cancelled. Developed by Paradox Tectonic and led by industry veteran Rod Humble, who has a notable background in “The Sims” and “Second Life,” the game faced numerous delays before its cancellation on June 17, 2024. Persistent issues with bugs, performance, stability,...

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                    The Gaming Blog

                    Star Trek Adventures: The Roleplaying Game Second Edition Core Rulebook Review

                    • Reviews

                    Seven years ago, the original edition of Star Trek Adventures was released. That was before so many major developments with the franchise. Multiple series debuted, new eras were visited, and the two corporate entities that split the rights to Star Trek between movies and television series assimilated one another to add their distinctiveness to each […]

                    Seven years ago, the original edition of Star Trek Adventures was released. That was before so many major developments with the franchise. Multiple series debuted, new eras were visited, and the two corporate entities that split the rights to Star Trek between movies and television series assimilated one another to add their distinctiveness to each other. While the Star Trek Adventures line was moving into the new series with sourcebooks, it makes sense to bring those new series into the examples and references in the core book. Disclaimer I have received review copies in the past from Modiphius for other 2d20 products, but I have not received any review material for the Star Trek Adventures: The Roleplaying Game Second Edition Core Rulebook, and I purchased this for review on my own. I have not had an opportunity to play through or run the material in this book, but I have run the first edition of the game for multiple campaigns, as well as other 2d20 RPGs. Star Trek Adventures: The Roleplaying Game Second Edition Core Rulebook 2d20 System Designer Nathan Dowdell Project Manager Jim Johnson Writers Mike “O’dah ziibing” Ashkewe, Tilly Bridges & Susan Bridges, Rachael Cruz, Alison Cybe, Michael Dismuke, Nathan Dowdell, Keith Garrett, Patrick Goodman, Jim Johnson, Fred Love, Erin Macdonald, PhD, Aaron M Pollyea, J.D. Kennedy, Chris McCarver, Troy Mepyans, Al Spader Editors Jim Johnson, Marieke Cross, Scott Pearson Proofreaders Jim Johnson, Marieke Cross Art Director Ariel Orea Graphic Designers Michal E. Cross, Mark Whittington, Stephanie Toro Cover Artist Paolo Puggioni Interior Artwork Artists Eren Arik, Cristi Balenescu, Marc Bell, Carlos Cabrera, Joshua Calloway, Alexey Chernik, Aurea Freniere, Michele Frigo, Chaim Garcia, Nick Greenwood, Aaron Harvey, Eva Lara, Jens Lindfors, Toma Feizo Gas, Matheus Graef, Vincent Laik, Thomas Marrone, Wayne Miller, Ariel Orea, Dat Phan, Paolo Puggioni, Tobias Richter, Vadim Sadovski, Martin Sobr, Steve Stark, Vitali Timkin, Rodrigo Gonzalez Toledo, Salvador Trakal, Justin Usher, Rhys Yorke, Eaglemoss Ltd., CBS Studios, Inc. For Paramount Global Marian Cordry, Stephen Zelin, Brian Bromberg, Aaron Hubberman, Brian Lady, Danwei Lando, James Salerno, Russell Spina With Thanks To Gene Roddenberry, Marian Cordry, BC Holmes, and the many fans who support this game Computer, Display Schematics For this review, I have had the opportunity to look at both the PDF and the hardcover version of the game. The hardcover is a solid chunk of a book that is very similar to both the original Star Trek Adventures book and the Klingon variation of the core rules. It uses similar font, but the colors deviate from the darker colors of the spines for the original books. The original version of the game had pages that emulated the L-CARS appearance of Next Generation consoles, including the black background for the pages. The second edition ditches those black backgrounds for a white one, which I can understand. It’s always a little disheartening when you end up with a permanent fingerprint on your solid black pages. The official page count of the book is 384 pages, and includes the following: Front Endpapers with a map of the Alpha and Beta Quadrant (2 pages, PDF, endpapers in hardcover) Back Endpapers with a timeline of Star Trek properties, the Prime Timeline, and the Terran Universe Timeline (2 pages, PDF, endpapers in hardcover) Credits Page (1 page) Table of Contents (1 page) Character Sheet (2 pages, front and back) Personal Log (1 page) Index and Acknowledgements (4 pages) Front and Back Cover (2 pages, PDF, front and back cover, hardcover) Most of the book is in a two-column layout. Some pages have a smaller column with sidebar commentary, as well as offset text boxes exploring topics brought up on the page. There are full color pieces of art introducing each chapter, and there are many half page pieces of art portraying various scenes that would be common for a Star Trek narrative, which includes staring at majestic ships in drydock, Starfleet medical personnel treating inhabitants of a planet, enjoying a meal in the lounge, and the more action oriented combat scenes. There are images from across the timelines detailed, and most are in the same style, except for a few “Lower Decks” styled images inserted in various locations. While there are images from across the timelines, the book also uses a set of iconic characters, first introduced in the quick start. These characters are all from the Strange New Worlds era of Star Trek, with the same uniform and gear from that show. This includes a Betazoid security officer, a human science officer, a Vulcan chief medical officer, a Tellarite chief engineer, an Andorian first officer, and a Trill captain. These are the characters that make some opening comments about the topics introduced in the various chapters. In addition to those iconic characters and their chapter introductions, there are quotes from a wide range of characters. Some of the characters that contribute quotes or commentary include Picard, Archer, Worf, Tendi, Boimler, Pike, Janeway, Gwyndala, Zero, McCoy, Booker, Data, Georgiou, Kirk, Mariner, Nog, Decker, Sisko, Freeman, Kira, Quark, Ransom, La Forge, and M’Benga. The book itself is broken up into the following sections: Foreword A Star Trek Primer Starfleet The Final Frontier Reporting for Duty Your Home Among the Stars Technology and Weapons Operations Conflict Gamemastering Introductory Adventure Allies and Adversaries The new format makes one nice improvement. There aren’t the random strings of numbers on various pages that were meant to represent cluttered data on a viewscreen. I often run the PDF text to speech function while reading, and it could get very tedious when those numbers were read as text instead of a background image. For The Seasoned Officers Before I dive into the details of the book, I wanted to hit a quick summary of the differences between the 1e and 2e edition of Star Trek Adventures. This is just a fast rundown, so feel free to check out the details further in the review. Say goodbye to the challenge dice–damage and progress are tracked without them now Stress is now determined only with your Fitness attribute, unless you have a trait that uses a different attribute Some challenges may use stress as one of the consequences of accomplishing goals In combat, you take an injury unless you spend stress equal to the weapons rating to resist the injury You can recover different amounts of stress by taking a breather (10 minutes or so), taking a break (a half hour to a couple of hours), or sleeping (several hours) NPCs don’t have a stress track, but Notable and Major NPCs can spend threat to resist injury In ship combat, shields work more like a progress track you are working to complete, rather than the stress for the ship There are guidelines for when to use a challenge versus when to use an extended task Your progress on extended tasks is based on your rating in a relevant department, rather than the results of the challenge dice Many species talents of been rewritten You get an additional focus at the end of character creation to reflect a personal interest (for example, Riker might use this extra focus for Jazz) There are more guidelines to what species traits are meant to summarize Character progression now defaults to the “personal log” method first introduced in the Klingon core rulebook Much like in certain political discussions of climate change, the scientific method has been abandoned The book is a “greatest hits” of some of the previous releases, incorporating some player character rules for species, traits, technobabble, reprimand and acclaim, and commendations, to name a few Life in the Federation I wanted to talk about the Star Trek primer section of the book first, because I think the summary of how the Federation operates may be one of the most concise and inclusive attempts that I’ve seen in any Star Trek product. The primary purpose of this section is to set the tone for what a Star Trek Adventures campaign should look and feel like, but it does more than that. The baseline assumption is that Star Trek Adventures is meant to portray a hopeful future, where humanity can live up to it’s potential, and learn and grow by interacting with other advanced species, while also pointing out where conflict happens. There is a section that touches on the major cultures of the setting, including: The Klingon Empire The Romulan Empire The Cardassian Union The Ferengi Alliance The Orion Syndicate The Borg Collective The Dominion These aren’t exhaustive treatments, but they often touch on those societies in multiple eras. The Klingons and Romulans both get multiple pages, the Cardassians and the Dominion both get a page, and the others each have a half-page of information. The information is current up through the third season of Picard, but that also means we get some season four information from Discovery. There is a page on “other civilizations,” which includes a few paragraphs on the Tholian Assembly, the Q Continuum, and the Pakleds (including Lower Decks updates), as well as a paragraph that talks about Delta Quadrant societies like the Hirogen, Kazon, Vidians, and Talaxians. A notable omission is the Gorn Hegemony, which I imagine may have been avoided since Strange New Worlds is still in the midst of an ongoing narrative with that culture. The information about life in the Federation is where this section shines. Have you ever wondered exactly what Star Trek means when various characters say they don’t have money in the Federation, especially in light of situations where Federation members seem to be working for profit or trading with cultures that definitely do still use money? What about human religion in the Federation? Have you ever wondered why sometimes something from the holodeck can leave the holodeck? Why can’t you use cargo transporters to transport large numbers of people from one place to another? These all receive answers that should make you feel better equipped to answer those questions when they come up. Life in an Alternate Federation? The previous version of Star Trek Adventures included a section on planet classification, space-phenomenon, and the basics of warp travel and subspace. This time around, there are a few more sections that touch on additional topics like alternate universes and time travel. There is a brief section on the Terran Universe (or the Mirror Universe), and Quantum Multiverses (lots of different realities where things may be changed in smaller, significant ways). This also touches on time travel, and the different ways it can be accomplished in Star Trek (there are at least five different ways that this can happen outlined in the book). Life in Starfleet While this iteration of Star Trek Adventures isn’t quite as tied to portraying only Starfleet Personnel, it is still considered the default mode of playing the game. As such, we get a section on how Starfleet works, and how it has changed over the eras. There are some sidebars on organizations adjacent to Starfleet, like Division 14, the section of Starfleet introduced in Lower Decks, which deals with Starfleet personnel that have been affected by strange phenomena. There is also a sidebar with a few paragraphs on Section 31, which frames the organization the way I prefer it to exist, as an organization that isn’t known outside of a few members of Starfleet that are allied with it, which does not have any official standing with the Federation or Starfleet. The book touches on the Temporal Prime Directive and assumptions about what Starfleet personnel should do in a time travel situation. The original Prime Directive is also addressed. I enjoy that the examples they give make the Prime Directive feel more like something you can discuss and use in game, rather than an absolute hammer to drop on players that make the wrong decision. True to many of the episodes, you may need to justify your interpretation, but unless you completely throw it out the window, it should provide you with more roleplaying opportunities rather than an excuse to punish players for making hard decisions. The section on Starfleet then discusses Starfleet Academy, duty assignments, and mission types. I appreciate that among the mission types, we get Second Contact missions integrated into standard Starfleet procedures, giving us a solid tie into the contribution made by Lower Decks. There is a half-page dedicated to Non-Starfleet campaigns, which are better supported than in the original Star Trek Adventures book, but not as supported as, for example, in the Klingon core rulebook, which make sense. The biggest support from this section would be Federation civilians working in concert with Starfleet personnel, representing characters like ambassadors and civilian academics working with Starfleet science personnel. (Quantum) Game Mechanics The heart of the 2d20 system is pretty simple. Whenever you make a check, you roll two twenty-sided dice. You compare this to a number derived from an attribute and a department (in the case of Star Trek Adventures). Your attribute will top out at 12, and your department will top out at 5. If you roll under those two numbers added together, you get a success. If you have a Focus that applies to the task you are attempting (like Martial Arts if you are making a hand-to-hand combat attack), you gain an additional success if you roll below your Department score. That means if you have a focus that is relevant, on 2d20, you could get from 0 to 4 successes. You can spend some game currencies to buy extra dice, and some talents may add an additional die. You can never roll more than five on a check., meaning you would max out, in a spectacular series of rolls, at 10 successes. In some situations, someone else can aid you, but they will only be rolling 1d20, and you can only add their successes to your own if you have at least one success. That means, if you are facing a Difficulty 3 check to calm down an enraged government official, and someone is aiding you, and they roll two successes on their attempt to help you, if you roll 0 successes, it doesn’t help you at all. But if you roll one success, you can add their successes to your own and meet the Difficulty of three. There are several currencies in the game. Momentum tops out at six. If you get more successes than you need on a check, you can generate momentum to add to your pool. You can use Momentum for several things, like buying extra dice, asking additional questions, or adding damage to a weapon’s rating. Threat is a similar currency that the GM can use. Whenever a PC rolls a complication (usually a 20), the GM can create a trait in the scene or add two additional Threat to their pool. Among other things, the GM can use this to create scene traits, or to modify NPC rolls in a manner similar to what PCs can use Momentum for. Players can choose to add threat whenever they don’t have Momentum to spend. The final currency is Determination. You can only have three Determination at any one time. You can only spend Determination if you have a Value relevant to the task you are attempting, or if your task is related to the mission directives you have been given. Determination buys you an extra die, but the die is considered to have rolled a 1. That die does count against your five dice maximum. Your Values determine what your character believes, and if you challenge one of your values, you can add a Determination, cross it out, and rewrite it after the mission is over. Talents work the way you may expect, being much like feats, talents, perks, or other game rules across RPGs. They are exceptions to how the regular rules work, granting you things like rerolling dice under certain circumstances. There are talents that add additional species abilities, general abilities, or abilities related to what career path you are on. Character advancement is tracked by filling out character logs. The log doesn’t need to be a deep explanation of what happened in a game session. Instead, it’s a quick note about “X happened, this relates to my Value of Y.” After a number of log entries, a character gains an advancement, and characters can “spend” those log entries to remember a relevant situation to generate Determination in a current mission. A good portion of play deals with traits. A scene trait may narratively deny a course of action or may make something more difficult to accomplish. Traits can have higher magnitudes, so you can have Ion Storm (3), which would make the difficulty of checks to transport through the storm, or send communications through the storm, increase by three. Traits are more open-ended, where the GM and the players can discuss what those traits mean and when they apply. Character Creation Character creation can be done in one of two ways. The first is a Lifepath system, where you walk through your character’s life up to the current day, adding attributes, department ratings, talents, and values at various steps of the process. The lifepath follows the following steps: Species Environment (where you were raised) Upbringing (how you were raised) Career Path (what you learned) Experience (how long have you been doing this) Career Events (significant events) Finishing Touches If you don’t want to go through this process, there is the Creation in Play method. In this case, the character has a number of values, focuses, and unassigned division ratings. When your character attempts to do something, they can decide they want to assign points to one of their departments, and maybe a focus, to help with the roll. Once this happens, those elements are locked in, and the character has one less of each of those to assign. There is much more direction about what a character’s species trait means. For example, they give examples that something that requires raw strength may be slightly less difficult for Klingons or Vulcans, because they have above average strength for humanoids their size. The species abilities have been reworked, and I like the directions many of them have moved. For example, Vulcans can spend stress to avoid gaining a trait associated with an emotional state, but if they are Fatigued, any emotional state trait they have is increased in potency by 1, to represent that Vulcans aren’t emotionless, they are just tightly in control of their strong emotions. There are additional career paths that are civilian based, instead of the standard Starfleet career paths, including Diplomatic Corps, Civilian (Physician), Civilian (Scientist), Civilian (Official), and Civilian (Trader). Service roles integrate some of the slightly different roles that appear in the Star Trek Adventure’s Player’s Guide, including civilian postings like Bodyguard, Expert, Merchant, or Political Liaison. You can also choose to have a character that has cybernetic components or that has been genetically modified. Shields Up Starship combat is a little different from the first edition of Star Trek Adventures, but not dramatically. One of the big differences is that it has been framed to look a lot more like personal combat, but with a few more formal procedures that take place with each action. I don’t mind some extra procedure in rules like these, mainly because starship combat in Star Trek is more deliberate and tactical when it occurs. But that added procedure still needs to be approachable. Like ground combat, movement is defined by zones. Unlike 1e edition, the similarity in combat rules means that you can fly your ship behind cover if cover exists in the zone, making you harder to hit. If your helm operator takes the Evasive Action option on their turn, the difficulty of hitting your ship changes from a static number to an opposed test. Damage takes down your shields, but you may also be reducing incoming damage as well based on your size and hull. If you can’t mitigate oncoming damage, you suffer a breach. When a system is breached, you need to make temporary repairs to get it back online, but if it takes a number of breaches equal to your ship’s scale, that system has been effectively destroyed. Certain options are available to characters in different positions on the ship. For example, the Operations console allows you to reroute power to regenerate your shields. Should I drop supporting characters here? Your number of supporting characters is tied to the scale of your ship, so why not? Just like in STA 1e, you can bring supporting characters into scenes. This can be done when a player’s role on the ship doesn’t make sense for the away team, for example. You can create a number of supporting characters up to your Crew Compliment, and these characters belong to the ship, not any particular player. Supporting characters have a slightly lower standard array of Attributes, a range of Department ratings, and three foci. Lower Decks has inspired a new twist on this, which is a Supervisory character, a senior character not played by one of the players that can be adopted by players when they need an officer to help direct them. They get a slightly higher array for their attributes and departments, and an additional focus. They also start with a value and stress track. Since I had a crew of players where no one wanted to play the captain, this would have been a nice rule to have available for that campaign. While you can still contribute your own advances to supporting characters, reintroducing a supporting character now triggers an advancement once per adventure. These include gaining a Value and a stress track, increasing Attributes or Departments, adding a focus, or adding a talent to the character. A character that has gone through all of these improvements can’t be further improved unless a player adopts them as their new player character. Mission Status In addition to the rules, character creation, NPC stat blocks, and ships, the core rulebook also contains a starting adventure. If you’ve been following my reviews for a while, you know I’m a fan of including adventures. Even if you aren’t going to use them, they help you to see how the designers intend the rules to be used for game sessions. The adventure included in this book is based in the Strange New Worlds/just pre-The Original Series era. I like the structure of this adventure, because it presents a Prime Directive quandary, and enough wiggle room to argue for limited intervention, in addition to the science/medical emergency that is the primary conflict of the adventure. The adventure includes a synopsis, a section on Spotlight Roles (the crew positions that will be doing the heavy lifting in the adventure), and the mission directives. The action is divided into three acts. The adventure has one encounter that might turn into combat, but most of the conflict comes from the moral quandaries and the science that needs to be done. Glory to Your House The broader options for non-Starfleet characters open up some character types that we’ve seen in multiple series. The way much of this book has been put together really does simplify the processes in the game. Combat makes more sense. Stress is more versatile. The species abilities are more nuanced and work together well with some of the new talents. The broader options for non-Starfleet characters open up some character types that we’ve seen in multiple series. There are better examples for when to utilize challenges and when to use extended tasks, and extended tasks are a little easier to follow. While the challenge dice were never a major impediment to me, I have to admit that when I’ve played 2d20 games that don’t utilize them, everything feels like its rolling along just a little bit smoother. I Protest, I Am Not a Merry Man The discussion of species traits did a wonderful job of explaining how those traits can be used in a contextual manner to cover a wide range of abilities native to the species. I wish they had extended that logic to Attribute bonuses, which are still tied to species. The organization of the book is much better than 1e edition, but I still feel like I need to hunt a bit to pull together all of the Starship rules. Some of the game rules are great and make sense for Star Trek, like the character log advancement, but may seem a little intimidating to a player that has first encounters it. Recommended–If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase. When the original Star Trek Adventures rulebook came out, I thought it was one of the best examples of an RPG based on a property that understands its topic and is designed to support the emblematic narratives native to it. This version is no exception, doing what a solid new edition does–keeping a lot of the familiar structure that works, and streamlining the elements that weren’t as flexible or as intuitive in long-term play.

                    Gnomecast 197 – Brand New Players

                    • Gnomecast

                    https://polygamero.us/wp-content/uploads/2024/09/GC_197_Brandnewplayers.mp3 Join Ang, Tomas and Walt as they talk about bringing brand new players into the hobbies. Tips, tricks, and things to keep in mind as you introduce the hobby to someone for the first time. LINKS: Magnolia: City of Marvels Victoriana 5e Kickstarter Deborah Ann Woll teaches Jon Bernthal D&D

                    https://polygamero.us/wp-content/uploads/2024/09/GC_197_Brandnewplayers.mp3 Join Ang, Tomas and Walt as they talk about bringing brand new players into the hobbies. Tips, tricks, and things to keep in mind as you introduce the hobby to someone for the first time. LINKS: Magnolia: City of Marvels Victoriana 5e Kickstarter Deborah Ann Woll teaches Jon Bernthal D&D

                    Earning Their Trust: Keeping Your Promises

                    • Game Mastering
                    • GMing Advice

                    A narrative promise is a commitment you make to your audience. When you're running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don't. They're both tricky to keep, though, so let's look at each category on its own.

                    Trust. It’s the most important aspect of a story, whether you’re writing it down on paper or telling it with dice and friends. If a player doesn’t trust their GM, then why are they spending time at that table? In the first article, we looked at ways to build trust at your table. In this article, we’ll talk about maintaining it by keeping the narrative promises you made to your players. What are narrative promises? I’m no panda, but the term is important enough that I think I should take a swing at defining it anyway: A narrative promise is a commitment you make to your audience, the folks experiencing your story (or in the case of a TTRPG, the people creating the story alongside you). Think of a cozy mystery show like Murder She Wrote. There are at least three narrative promises in every episode: There will be a murder Jessica Fletcher, even though she is not nor has she ever been a licensed investigator, will be tasked with solving the crime The culprit will be discovered and brought to justice If any of these promises aren’t fulfilled, the viewer could be left unsatisfied, and there’s a high risk they’ll lose trust in the entire series altogether. (Yes, there are ways of breaking format that will satisfy the audience, but those are all based on the trust the storyteller has built up. We’ll talk more about that later.) There are ways of breaking format that will satisfy the audience, but those are all based on the trust the storyteller has built up. The Writing Excuses podcast has a number of episodes devoted to promises authors make to their readers, and I highly recommend checking out at least one or two. They’re incredibly helpful. THE PROMISES YOU SAY OUT LOUD When you’re running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don’t. They’re both tricky to keep, though, so let’s look at each category on its own. Most of the promises you say out loud you’ll say before the campaign even starts. I’m talking about things like lines and veils and other safety mechanics – the things you promise either won’t be in your game at all or will only be included in a limited capacity. Hopefully, I don’t have to explain why it’s bad to break the promises you set forth there. But there are other aspects of session zero and maybe even pre-session zero where you will specifically make promises to your players. Maybe not by saying the words, “I promise,” but they are promises all the same. For example, let’s talk about campaign pitches. When you go to your table and say, “I’ve got an idea for a Shadowrun campaign,” you’re essentially saying, “I promise that I’m going to – you know – run Shadowrun.” Not D&D or Kids on Bikes or Pasión de las Pasiones. You’re promising Mr. Johnsons, magic, and cyberware. Most of the promises you say out loud you’ll say before the campaign even starts. If, on the other hand, you want to use the setting but swap out the rules system for something more streamlined, then that’s something you have to say when you’re proposing the campaign. Otherwise, when you’re players show up on game night with a suitcase full of D6s but you say you’re going to use the Genesys system instead, well, trust is going to be stretched. Likewise, always, always, always avoid bait and switches. I won’t harp on it too long here, but promising a high adventure, almost pulpy modern-era campaign and then pulling out the rug and running a brutal horror campaign should be an obvious no-go. Now, campaign premises will often shift over the course of play. That’s natural, but when you notice it happening, it’s a good idea to check in with your players to make sure they’re okay with the drift. Acknowledging the deviation from the original pitch will let them know you’re aware and that you care. Maybe you’ll lean into the drift. Maybe you’ll pull back and refocus. Either way, you’ll definitely solidify that trust we’ve been talking about. THE PROMISES YOU ONLY IMPLY A lot of the promises we make at the table go unsaid, and these are the trickiest ones to nail down, but I’ve found there are two big areas of unspoken promises: character backstories and genre conventions. BACKSTORIES We talked about backstories in the last article and how listening to what your players are telling you is an important step in building trust at the table. But they’re an important part of the game and worth talking about twice. When you accept a backstory, you’re making an implied promise that the story means something to the game. This means that unless you’ve stated otherwise, you’ve got to find a way to work it into the campaign. (See my advice on organically working backstories into your campaign here.) Obviously, how much of their backstories you’ll be able to fit into the game depends entirely on the kind of game you’re running. A one-shot at a con? Probably very little, if any, AT MOST. A five-year campaign spanning levels 1 through 20? They better be getting their own arcs. Regardless, if a player hands you a 75-page tome detailing every aspect of their character’s past, from grandmother’s birth to the present day, what you do with that massive amount of information matters. If they give you too much, ask them for bullet points or a TLDR, but be frank and upfront. Otherwise, they might expect you to know the name of their childhood bully or fourth-grade teacher. And whatever you do, don’t dismiss it outright or accept it with a smile and then turn around and toss it. Regardless of whether or not it’s appropriate for your game, that player spent time and energy crafting that backstory. Even if it’s not what you asked for – even if you didn’t ask for it at all – if you want that player to trust you with their character, you at least have to acknowledge the effort they put into crafting the history. GENRE CONVENTIONS These are the other unspoken promises you’re going to make when you decide to run any kind of game, and those are your genre conventions – the tropes people expect when they show up for a certain kind of story. Romances, for example, have to have a happily-ever-after ending. Trust me, romance fans are VERY vocal about this. Mysteries, likewise, need to reveal the culprit because there’s an inherent promise that the unknown will become known (see the Murder She Wrote example above). Space opera should probably have spaceships or be set in, you know, space. A lot of these conventions live in the sub-basement of our consciousness, but they’re easy enough to haul up out of their hiding spots. Just search for “YOUR GAME’S GENRE + Genre Conventions.” I guarantee you’ll find more than enough YouTube videos and writing blogs with a detailed checklist to run through. Then, if you plan on breaking any of those conventions, follow the evergreen GMing advice of bringing it up during session zero. Think of it like establishing the difference between a superhero game based on The Avengers versus a superhero game based on The Boys. Both of those are technically in the superhero genre, but they use the conventions of that genre in very different ways. A Rant on Twists Everyone wants to pull off a twist worthy of M. Night Shyamalan’s The Sixth Sense. Unfortunately, when we try to do a big twist reveal in our games, 99% of us are going to end up being more like M. Night Shyamalan when he directs pretty much any other movie. Twists run the risk of coming off more as bait-and-switches (see above), and that’s why the general rule of thumb is to just avoid them. In order for a twist to work, you need to lay A LOT of groundwork. That way, when it happens, it feels both obvious and inevitable, but hopefully only seconds before you actually say, “He was dead the whole time.” However, since TTRPGs are an interactive medium, you also have to be ready and willing to abandon your twist if your players figure it out beforehand. Because if you’re laying out the clues in a way that they can piece them together – they might actually piece them together earlier than you expect! And really, is that bad? It means they’re paying attention and that they care about your narrative! I know from experience that the temptation will be there to railroad them away from the answer or change the twist at the last minute, but this won’t be satisfying for anyone. It will be obvious what you’re doing, and it will erode the trust you’ve worked so hard to build. And I know some of you out there are saying to yourself, “That sounds like a challenge!” And by all means, take it as such, but might I suggest you do your homework first? And if you’re still dead set on pulling it off, make sure you are playing with a group that’s willing to trust you and also willing to forgive you if things go horribly wrong. Next Time That’s it for keeping your promises. Next time, we’ll look at how to build trust with your rules and rulings. (Spoiler: it’s about being fair BUT ALSO fun.)

                    Gnomecast 196 – Two GM Slip Ups

                    • Gnomecast

                    https://polygamero.us/wp-content/uploads/2024/08/GC_196_twoGMslipups_final2.mp3 Join Ang, Jared and Chris as they talk about two common slip ups GMs make while running our games and how to recover from them. LINKS: Dungeon Masters Audio Play THAC0 with Advantage Discord Undying Corruption Player’s Guide

                    https://polygamero.us/wp-content/uploads/2024/08/GC_196_twoGMslipups_final2.mp3 Join Ang, Jared and Chris as they talk about two common slip ups GMs make while running our games and how to recover from them. LINKS: Dungeon Masters Audio Play THAC0 with Advantage Discord Undying Corruption Player’s Guide

                    Character Backgrounds: Set vs Emergent

                    • Game Mastering
                    • GMing Advice
                    • backgrounds
                    • characters
                    • emergent play
                    • session zero

                    Recently, I was facilitating a Session Zero for our new campaign of Outgunned: World of Killers. We were making characters and the players were starting to work out their backgrounds. One of the characters has a Blood Debt (read: John Wick marker) and the player asked if they should come up with whom they owed […]

                    Recently, I was facilitating a Session Zero for our new campaign of Outgunned: World of Killers. We were making characters and the players were starting to work out their backgrounds. One of the characters has a Blood Debt (read: John Wick marker) and the player asked if they should come up with whom they owed the marker to. I paused… On the one hand, having them pick means I would have a new NPC for this fledgling campaign, but I would have to find a way to work them into a future session. On the other hand, I could have the player hold off on whom his character owes the marker to, let the campaign unfold, and pick someone at a later date, but someone woven into the fabric of the campaign. Ultimately, I told them we would come up with it later. The moment got me thinking about PC Backgrounds, so let’s talk about it. What Is The Purpose of a PC Background? The PC background has a few purposes, but its main purpose is to provide context for the character to help the player embody them at the table. We humans are a collection of our experiences, picking up habits, beliefs, and biases as we group up. When we create a character we typically pick the personality of the character we want to embody, and then use the background to create a context in which that person would come to exist. Our hero is dedicated to stopping the Dark Overlord above all else (money, fame, etc), so we give them a past where their family was killed by the Dark Overlord’s minions. In addition, a PC background connects the character to the campaign world, as they grew up somewhere in the world, it connects them to other PCs and NPCs, making them feel more realistic as everyone has a background. As with characters in other genres, we must develop that background as we create the character. We can create the background elements (events, people, etc) all at once (set), or we can define them through play (emergent). Set Background Elements Set background elements are ones we define at the time of character creation. At this point, the character has not been played, and we don’t know much about the world and the campaign arcs the GM will prepare. We are building elements from some setting material and what is covered in Session Zero. Creating set elements does a few things: It helps to give context to the character’s personality, and character options (class, powers, feats). It can give the player a reason for why this character has entered the world of adventure. The GM then needs to take these elements and work them into the campaign. Depending on what the GM has figured out already these elements may not get used, may be a side plot, or could drive the main plot of a story, arc, or campaign. I have done all of these in my tenure as a GM. Emergent Background Elements Emergent background elements are created once play has commenced. During play, the player (and sometimes the GM) will take a moment to define something about the background of the character based on the current story. They may decide that the NPC that is about to board the ship is their ex-lover, and things ended messily. Emergent background elements are often created to enhance what is currently going on or about to go on in the story or arc. It takes something about to happen and creates a linkage to a part of the character’s past. These kinds of elements help to add depth and often drama to the current story. A new NPC engineer about to board the ship is ok, but if the new engineer is your former lover and things ended poorly, that is a much more interesting story. We will be able to both explore the story of their love affair, and also the drama/tension in the present. Mix, Match, Blend …the best character backgrounds include a bit of set elements and emergent ones. Hopefully, this does not come as a surprise but the best character backgrounds include a bit of set elements and emergent ones. During character creation, create some set elements for your background, so that you know your character well enough to embody them for the first few sessions. After a few sessions, your actions through play will have more of an influence on who your character is than your background. The trick here is to pick the fewest elements you need, leaving large gaps in your background. During the campaign, you then create emergent background elements (because you left plenty of gaps), to further tie your character into the unfolding story. Use those elements to raise the stakes on scenes, make scenes more dramatic, and make things more interesting for you and everyone at the table. In addition, set and emergent are not binary – you can blend them. You can set a background element, but be purposely vague about the details, allowing them to emerge during play. Going back to my story, the Blood Debt is a set background element, but not defining to whom it is owed is emergent, and allows us to tie it to an NPC that we find interesting during play. Long Ago In a Far Away Village… Character backgrounds are an important tool to understand a character. Can we overcome our past or are we forged by it? In TTRPGs, we get to create those pasts, and we can do it before play starts or once play gets underway. As in many things in life, a blend is often best, with some elements being set and others emerging. When you create characters, how much of your background do you set before play and how much do you allow to emerge once play has begun? What background elements have shaped a scene, story, or even a campaign?

                    Adventure Design: Thematic Environments

                    • Game Making
                    • Game Mastering
                    • GMing Advice

                    Way back in the first installment of this series, I talked about mood, tone, and theme. In the theme section of that post, I talked about story themes and how they can power the focus in your adventure. Today (and in the upcoming months), I’m going to talk about thematic environments, thematic bosses, and thematic […]

                    Way back in the first installment of this series, I talked about mood, tone, and theme. In the theme section of that post, I talked about story themes and how they can power the focus in your adventure. Today (and in the upcoming months), I’m going to talk about thematic environments, thematic bosses, and thematic mooks. Each of those will be a different article spread across three months. In that first installment, I urged you to seek out lists and examples of literary-based themes for your stories. I’m going to shift gears a bit on you this month and talk more about specifics that will support the feels you’re going for in the encounters you’re going to create. That’s right. We’re moving from the high-level views of storytelling and hooks and backgrounds and some world building and moods and tones and themes and all that. We’re following the camera into a tighter focus on what encounters should look and feel like. Since this is a system-agonistic series, I’m not going to delve into encounter balance, proper rewards/treasures gained, experience points (or whatever your system uses), or anything along those lines. Instead, I’m going to help you build encounters that evoke certain feels in your players by way of how their characters will view and interact with the encounters. Support Your Story Theme If you take your notes on the story theme you’re wanting to evoke throughout the adventure, you can use this as a creative compass on creating adventures that support that theme. If you recall from the first article in this series, I used a single example of ravagers attacking a village, but twisted it around several different ways to produce a list of different themes. That list of options in my examples came out to be: Righteous Justice Unrequited Love Fated Love Survival If I choose “fated love” from my list above, then the ravagers leader and the village’s mayor’s daughter are in love, and the leader is attempting to rescue the daughter from her controlling father’s clutches. The PCs will be presented with a simple hook of “find the ravagers that are raiding the village,” but it might quickly shift around to how are the PCs going to get the daughter and leader to freedom and safety where they can express their love for one another? I’m going to use the “fated love” example as the basis for my other examples within this article. Imagery Since the focus is love that is fated to succeed, I’m going to choose mid-spring for the season that the adventure will take place in. This will allow me to describe gently-buzzing insects, blossoming fruit trees, blooming flowers, green fields, singing birds, and other peaceful images to bring to the forefront. Yes, you can use any season for a fated love story, but this is the “easy button,” so why make things harder on you than they need to be? Yes, I could have gone with deep winter, blizzards, warm fires, and safety in numbers within buildings, but that’s a real stretch to get to “in love” during the stress of a blizzard. As the PCs traverse the spring forests with the green leaves overhead, soft grass underfoot, and surrounded by chittering chipmunks and singing birds, they may see signs of love, such as hearts carved into large oak trees. There may be rocks lain out on the ground in the shape of hearts as well, or find half-written, abandoned love letters crumpled up and tossed aside to land in the crook of a giant tree’s roots. Environment Reflect your theme in your environment. Your exterior and interior should reflect the theme you’re going for. In my case, the “fated love” theme would involve wild birds in mating pairs in the wilds, partners in the village holding hands or walking close to one another, maybe a public display of affection from a young couple (or a madly in love older couple, no ageism here!), and other symbols of love. These can all setup the tone you’re going for with your story and support your theme. Perhaps a couple got married the day before the PCs arrived, and the decorations are still being displayed. Color Scheme Color choices need to support your theme. The color schemes used throughout the adventure should support the themes of the story you’re telling. If you ever watch a slasher/horror flick, the scene settings might start bright and airy (a time of innocence), but when the killer shows up on the scene, things get dark, bleak, and high contrast shades of gray pretty quickly (a time of terror). When the killer is escaped or defeated or captured, then the closing scene is usually one of brightness and the return of color (such as a sunrise) to reflect a return to normalcy and to give a sense that happiness is returning. The colors you choose for your exterior, interior, and transitional areas should support the mood, tone, and theme of the current section of the adventure. In my case, I’d set things up with a peaceful, springtime setting as the PCs arrive in town. Then shift to stark colors of blood, burned buildings, and smoke in the sky during an attack. During the search through the forest, I’d have storm clouds roll in (and perhaps dump rain depending on how hard I want to make things on the PCs) to indicate a dark time of the soul. When they finally arrive at the ravager’s encampment, the clouds will have moved on to reveal a sweet and celebratory scene of the daughter and leader pledging their love to one another in a wedding. This wedding would include bright, vibrant colors (probably mostly whites, pinks, and reds) for the decorations and starkly clean clothing (especially for the daughter) in the wedding party. However, I’d keep the witnesses (fellow ravagers) dark and unclean to reflect their deadly nature. Sounds and Smells Use more than visuals. Smells are the most evocative sense we humans have. It has the shortest path to the brain and attaches in near memory centers. Ever wonder why the smell of a loved one’s favorite meal reminds you of them? Yeah. It’s a science thing. Use smells in your environment to support the theme you’re going for. Don’t forget sounds, either. It’s not necessary to see the wild mating dance of a parrot to know it’s there. The PCs can hear the tweeting, singing, hooting, cawing, clicking, and other sounds the male parrot makes during his attempts to attract a mate. This would actually be a wonderful time for the wilderness expert in the party to drop some dice on the table during a skill check to determine if they can identify the bird just by the sounds alone. It’s not critical or important to the tale, but it adds to the world building, the environmental build-up, and can allow a character a moment to shine. Static and Active Elements Start with the static elements before describing the active ones. When I described the wedding between the ravager’s leader and the mayor’s daughter above, I mentioned some decorations. Odds are, the wedding will be taking place in the midst of a wilderness setting or forest clearing. The wilderness elements are static in their descriptions. The same thing goes for the wedding decorations. I usually start with these items in my descriptions. It’s exactly because they are passive. It does not inspire a player to shout, “I roll for initiative and shoot the leader with my longbow!” Starting with the trees, clearing, nearby animals, and then into the wedding decorations sets the scene. Once the scene is set, then you can get into the active elements of the encounter. Please encourage your players to keep their dice aside while you finish the descriptions. Sometimes it takes some “training efforts” to get your players to be patient. They’ll get the hang of it, though. These active elements can be the crowd witnessing the wedding and arrayed around the center of the clearing in ranks forming a circle. The wedding party and groom and bride will be the center of focus for everyone as they kneel or stand before a member of the local wilderness clergy. Depending on when you want the PCs to exactly arrive, you can have the vows be in progress or the bride and groom approaching the clergy, or the groom patiently (and nervously) waiting for the bride to leave a nearby tent to approach the ceremony. There are many options for the timing. It all depends on what setup you want to present to the party. Break the Mold Don’t be a one-note musician in your designs. Lastly, you can break the mold. As I mentioned above, the trek through the forest might be shrouded by storm clouds or fog or other ominous weather. This clearly is not in support of the overall “fated love” theme, but if all you put in front of your players is love, Love, LOVE!, they will get bored with it. They might actually start to resent the theme that you’re pushing in front of them because it’s inescapable. Just change up the mood and tone a bit here and there, so you’re not hitting the same drum’s note over and over and over. To support this breaking of the mold, if you’re really careful about watching horror flicks, you’ll notice the follow. Right before a big scare moment (or extended scary scene), the writer(s) of the movie will present one of two things. The most likely presentation is a lighthearted or funny moment to put you off guard. The secondary presentation is a moment of normalcy or calmness to get you to let your guard down. Yeah. I know. I’m ruining horror movies for you in this post. My apologies. Conclusion Pick and choose the elements in your environment to support the theme you’re going for. Keep in mind that the theme can shift and change as the story moves through its motions. This is especially true of RPGs because the GM is not in full control of where the story goes. The tale is going to bump into (and off of) PC interactions and decisions to change things up. These bumps and thumps on the road might alter the current scene’s themes just a tad.

                    The One Ring: Moria – Through the Doors of Durin Review

                    • General

                    A sprawling ruin of an ancient city that has been overrun by monsters, hiding the treasure of ages . . . that’s a description that fantasy role-players are very familiar with. One of the greatest inspirations for this narrative comes from Tolkien’s stories of Middle-earth, and the lost mines of Moria. In many ways, Moria […]

                    A sprawling ruin of an ancient city that has been overrun by monsters, hiding the treasure of ages . . . that’s a description that fantasy role-players are very familiar with. One of the greatest inspirations for this narrative comes from Tolkien’s stories of Middle-earth, and the lost mines of Moria. In many ways, Moria inspires the modern narrative of the mega-dungeon. Moria has been addressed in previous RPGs, including the original Middle-earth Role Playing, and Decipher’s movie-based Lord of the Rings Roleplaying Game. Different RPGs have addressed the topic from different directions, and with different constraints. The One Ring RPG has been well regarded as one of the best representations of Middle-earth in RPG form, and The One Ring 2nd edition now has its own product to address Khazad-dûm and its environs. Disclaimer I received a review copy of Moria: Through the Doors of Durin from Free League, and I have received previous review copies of The One Ring products from Free League in the past. I have not had the opportunity to play or run the material in this product, but I am familiar with The One Ring and have run an ongoing game of it in the past. The One Ring – Moria: Through the Doors of Durin Lead Writer Gareth Hanrahan Solo Play Shawn Tomkin & Matt Click Editors Francesco Nepitello, Michele Garbuggio, Lorenzo Perassi Cover Art Antonio De Luca Other Art Antonio De Luca, Federica Costantini, Michele Galavotti, Giuditta Betti, Andrea Tentori Montalto, Alvaro Tapia Graphic Design Christian Granath, Niklas Brandt, Dan Algstrand Layout Dan Algstrand Maps Francesco Mattioli Proofreading Brandon Bowling Line Manager Francesco Nepitello Project Manager Tomas Härenstam, Martin Takaichi Brand Manager Robert Hyde – Sophisticated Games Event Manager Anna Westerling PR Manager Boel Bermann Inside the Gates This review is based on the PDF version of this product. In this form, the book is 236 pages long. The book has the following sections: Introduction And at the Gates the Trumpets Rang (campaign focus, context, and rumors) Journeys in the Dark (modifications to the journey rules, events, and Eye Awareness for Moria) Fell Foes (stat blocks and factions active in and around Moria) The Mansions of the Dwarves (details on various important locations and encounter sites) Appendix (historical context, other events regarding Moria, turning some historical events into adventures) Solo Play in Moria (rules for exploring Moria in solo play, managing a team of delvers) The artwork in the book matches what has been established in other The One Ring 2e products, with stylized borders, red, black, and brown ink, color paintings introducing the individual chapters, and gorgeous, detailed line art inside the chapters. In addition to the standard artwork, including the same style of location presentation seen in other products, there is a detailed two-page spread of Moria from one side to the other, included in the endpapers of the book. There are two tracking sheets to organize information used for the solo implementation of the game included as well. Employment Opportunities The One Ring uses patrons to help point the player characters towards different goals and missions. This product continues that tradition. Characters aren’t cut loose to determine how to explore Moria entirely on their own. There are a number of potential patrons detailed in the book. Most of these characters are dwarves with different agendas, and patrons that are not adopted by the PCs may end up as rivals. There are also other potential patrons, as there is a certain wizard that is very interested in Ring lore and learning the secrets of The Enemy for his own purposes. Characters aren’t just thrown into Moria with the intent to reclaim it. Patrons have specific goals and objectives. PCs may be tasked with any number of things that require them to enter the ruins: Rescue people captured by the orcs to work the mines Recover specific treasures meaningful to a patron Find libraries of ring-lore left behind Recover a cache of mithril Find a lost location Gather information on factions and locations for future planning The feeling that reclaiming Moria is a long term project, one that won’t be accomplished after a few missions, is reinforced with the presentation of the site. There is also the unfolding dread provided by the hints of the Balrog. Before it ever shows up, the PCs are likely to find clues to where it has been, and to see some of the terrible things it has done in the past. I’m Not Like Other Dungeons It may not be surprising to anyone that has already engaged with The One Ring as a game, but Moria is not presented in a typical “mega-dungeon” style. There aren’t huge maps that show rooms and locations chained from one side of Moria to the other. Instead, there are several important sites detailed. Due to the massive distances between locations, there are modified journey rules to show what awaits a party of explorers moving from one section of Moria to another. In order to navigate from one section to another, the PCs will need to learn some information about one of those locations, and its relative position to other locations they know about. Characters that attract the attention of The Eye while exploring Moria experience Revelation Episodes keyed to the story of Moria, including Dire Portents, Orc Assault, Terrors in the Dark, and Ghâsh (the Orc word for fire, indicating an encounter with the Balrog, either up close or at a distance, or with the Nameless Things that have crawled up from the depths). For all of those locations the PCs might find between the important, established locations, there are random tables for generating chambers. These include tables to determine the physical description of the rooms, what condition the location is in, and how challenging the room is to explore. Getting into Moria in the first place can be tricky. There are a number of ways into Moria, and there is a table showing where these locations exist, as well as what NPCs or factions from which the PCs might find the entrance. Different entrances are going to place the PCs near different established locations. Some may drop the PCs near an orc guard post, while others may lead them to a location that has been long abandoned. There is a special redout that the PCs can find that has been hidden from other factions. This is meant to be a special event for the PCs, and it provides them with a place to rest and regroup within Moria itself. I really like this development. It’s a fun reward and an interesting development for a group of PCs that have been doing the work to find out more about the ruins. More than Moria Various locations are detailed around Moria. These act as staging locations for expeditions, as well as locations where PCs can encounter NPCs that may provide them with additional information. There are details on the Dimril Dale, including locations like the Mounds of Azanulbizar (the burial mounds established after the great battle against the orcs, the Dimril Stair (the great waterfalls of the dale), and the Mirrormere (a magical lake that can reveal the destiny of the person gazing into the waters). There are also locations in the mountains beyond Moria itself, like The Citadel of Barazinbar, a location now overrun by orcs, but which served as a surface outpost of the dwarves, and a staging ground for their evacuation of the halls when Durin’s Bane attacked. Peoples and Personalities In addition to locations and events, there are a number of personalities and factions introduced. Exploring Moria isn’t just finding lost locations or surviving obvious threats but revealing some of the ongoing stories there. The orcs are divided into three factions. There is a charismatic orc matriarch playing all of the factions against one another, who is potentially willing to deal with outsiders. The Moria faction of orcs also counts a traitorous dwarf among their ranks, who is planning on claiming Moria as his own once he helps Sauron conquer Middle-earth. There are humans that have captured a small outpost within Moria. There is a quirky human merchant willing to gossip and share stories that might drop clues to important developments. A wary old scavenger knows some of the ways in and out of Moria, if the PCs don’t spook him, and the son of the Master of Tharbad is seeking to plunder as much of Moria’s wealth as he can. One of my favorite NPCs is the man-sized crow that acts as an information broker and spy, sometimes giving out useful information, but usually helping one faction or another set up an ambush on their rivals. He’s also just a bit concerned about Thoradel, the leader of the giant eagles that have set up watch on Moria since the Battle of Five Armies. While it’s not exactly a roleplaying encounter, I also really appreciate the inclusion of a newly defined creature of legend, the monstrous centipede Angolath. They could have gone back to the well of creepy giant spiders, but instead, they introduce another similar, but different creature, which represents the concept of the horrors of the deep crawling up to the surface. Historical Information The core assumption of this product is that the campaign will start around 2965, about 24 years before Balin’s expedition to reclaim Moria, and about 54 years before the Fellowship passes through Moria and Gandalf confronts Durin’s Bane. That makes it about 117 years since Gandalf passed through Moria, and about 15 years before Aragorn passes through for the first time. King Dáin has forbidden any efforts to reclaim Moria at this time, meaning there will be no large-scale efforts by the dwarves, for fear of being in defiance of the king. While exploring Moria, the PCs can learn more details about the attack of the Balrog. This wasn’t just a straightforward assault. As the dwarves attempted to use their defenses against it, the Balrog went on a rampage of terror, doing things like poisoning whole sections of Moria to kill the barricaded dwarves. There are some potential truths that may or may not be used by the GM. Some of this involves the potential of Durin’s Bane being something other than a Balrog, or of Durin’s Bane being destroyed and replaced by something else. The Balrog’s motivations are also addressed, including the conjecture that the Balrog hasn’t joined Sauron’s efforts because it still sees its true master as Morgoth, and may even be plotting ways for Morgoth to return from the Timeless Void. The Appendix to the book expands on some of the historical events, such as the disconnect between Balin’s foothold and his optimistic appraisal that he would be reclaiming Moria and what the outside world would know. It also looks at what Gandalf and Aragorn were likely to encounter during their travels through Moria, as well as outlining a scenario for PCs to undertake a rescue mission of Aragorn, in case the group wants to make Aragorn’s trip through the Road a bit more interesting, and to involve the PCs in a historical event. New Toys There are a number of new rules elements for groups to play with. There is a new culture of dwarves, representing dwarves not of the line of Durin. There are rules for Mithril, from what it weighs, how much its worth, and what abilities it can grant to helms, shields, or weapons. There are also several new magical treasures, including gems, rings, war horns, staffs, and circlets. Beyond the singular creatures introduced, there are several new threats detailed. There are stats for the Orcs of Udun, those who venerate the Balrog. There are dwarves afflicted with the delusions that Moria is as it was in elder days. There are ash-wraiths, carrion bats, ring-wights (undead corrupted the dwarven rings), and stone toads. The marrow-eaters, creatures that have followed the Balrog up from the depths, remind me just a wee bit of deep ones. We get stats for Durin’s Bane, the Balrog, but the assumption isn’t that the PCs are ever going to be able to go toe to toe with what is effectively a demigod. There are a few artifacts included that are noted as being helpful if you do want to stage a battle where the PCs may attempt to throw down with the eternal flame demon. All By Yourself Free League published a supplement for The One Ring called Strider Mode, allowing players to use the rules to explore Middle-earth using various oracle tables, which was partially designed by the creator of the Ironsworn game. There is an extensive section for solo play that is similar to, but more focused, than Strider Mode, in this product. At 37 pages long, this is much more detailed than the Strider Mode supplement. Solo play in this case isn’t just a way of playing the regular game but with one player. The assumption of these rules is that you are portraying a dwarf sworn to Balin during the reclamation of Moria. You create your primary character, but then also develop a team of additional explorers for you to control. Rules touch on a variety of topics: Gathering allies with different talents Assigning quirks to expedition members Mission planning Exploring, taking harm, and managing fatigue Random lore tables Fortune and ill-fortune tables for random events and developments Battles Duels Solo Journey events Specialized Fellowship Phase events for solo mode and reclaiming Moria The other members of your expedition don’t track their statistics as granularly as your character does. Instead of individual points and scores, there are condition tracks for these characters. Several statistics you generate will be created for the group, as a whole, rather than for the individual. In many cases, the group is acting similar to a single character, with conditions assigned or removed based on the resolution of actions. The goal is to build a team of 12 allies, advanced to Hardened experience, and then use that team to undertake one last, major push into Moria. In the end, after helping Balin establish this foothold in Moria, everyone will be wiped out. This helps you tell the story of Balin’s expedition, but it’s not a story you can win. You’re working toward telling the story of the high point of the reclamation, which you can seed into the game as details at a later date. Speak, Friend, and Enter This product takes what could be an intimidating, sprawling location, and makes it into a place with a compelling story that provides a home for an extended campaign in The One Ring. There is a lot in this product to like. Not only does it give a comprehensive, but not overwhelming, overview of Moria, it also makes Moria even more engaging by connecting locations and events to memorable NPCs. For those GMs that are overwhelmed with a place to start a campaign in this time period, this provides a focused narrative that is firmly rooted in the timeline of Middle-earth, with enough room for the group to create their own details. Even the solo play rules push toward the same objective, filling in details to a story where we know the beginning and the end, but not much of the middle. This product takes what could be an intimidating, sprawling location, and makes it into a place with a compelling story that provides a home for an extended campaign in The One Ring. Drums in the Deep There isn’t much that doesn’t work well in this book. For players not invested in solo play, it does take up a significant portion of the book. This is going to provide solo players with a lot of value, but many of the oracles and event generators, as well as the structured story of Balin’s refounding efforts, could have been worked into the standard rules as well. The larger campaign length adventure narrative is largely left to the solo rules section, with the group rules focusing on telling an emergent story based on what missions the PCs accept and what mysteries they unravel. Strongly Recommended–This product is exceptional and may contain content that would interest you even if the game or genre covered is outside of your normal interests. Moria: Through the Doors of Durin does a lot of things right. Not only is it going to be a solid campaign experience for people playing The One Ring, serving as an example of what the game can be and the kind of stories it can facilitate telling, but it is also a great example of making dungeon adventures into campaigns with life and personality. GMs of The One Ring will receive a toolkit to explore Middle-earth, and people that don’t currently play The One Ring may still get some ideas about how to present dungeon sites, history, factions, and the faces of those factions.

                    Gnomecast 195 – Rob Heinsoo & the Overenthusiastic Fan

                    • Gnomecast

                    https://polygamero.us/wp-content/uploads/2024/07/GC_Rob_Heinso_Final.mp3 Join Jared as he gets together with Rob Heinsoo. In between moments of being an excited and extremely enthusiastic fan, Jared talks to him about 13th Age and all things gaming! Links: 13th Age Kickstarter (still accepting late pledges)

                    https://polygamero.us/wp-content/uploads/2024/07/GC_Rob_Heinso_Final.mp3 Join Jared as he gets together with Rob Heinsoo. In between moments of being an excited and extremely enthusiastic fan, Jared talks to him about 13th Age and all things gaming! Links: 13th Age Kickstarter (still accepting late pledges)

                    Earning Their Trust: Listening

                    • Game Mastering
                    • GMing Advice
                    • gm advice
                    • Tips

                    Earning our players trust is one of the most important things we can do at our tables, but how do we do it? This series (probably) won't help you fix that fight you just had with your significant other, but it can show you how to vibe with the people at your game table.

                    Last month, I had the chance to be on an episode of the Gnomecast with Phil and Ang, where we talked about why players might “turtle up” during a game and what you, as a GM, can do about it. During the discussion, I came to the conclusion that most, if not all, of the reasons someone might turtle comes down to a lack of trust – either in themselves and their abilities or (just as likely, if not more so) in the person running the game. The memes of the megalomaniacal dungeon master viciously plotting ways to torture their players are real and funny, but they’re not really the norm when it comes to actual game tables. The players versus GM mindset is an older play style that’s fallen out of fashion, and instead, we all work together to build our campaigns. And trust is a major component of that play style, too. So how do we – as GMs – earn our players’ trust, and more importantly, how can we make sure we keep it? Trust, after all, is a valuable commodity (and yes, I realize the problems implicit in referring to it as a “commodity”…money is the root of all evil, late-stage capitalistic hellscape, yada yada). It’s probably our most precious resource, not just in roleplaying games but also in all of our relationships. It’s so important, that I thought it deserved a series of articles on Gnome Stew where we could dig deeper into what it takes to earn the trust of your table and what you should do with it once you have it. Now, I’m not a therapist, and this series (probably) won’t help you fix that fight you just had with your significant other (if it does, though, let me know), but I do know a thing or two about learning how to vibe with the people at my game table, and I hope some of those lessons can be helpful to you too, so let’s dive in. IT’S ALL ABOUT SOUL LISTENING With all due respect, to the great profit Billy Joel, when it comes to building trust at your table, the first step is always learning how to listen. Your players are going to tell you a lot of things – about their characters, about their day at work, about their kids or their pets, about how they’re feeling today – and not all of those things are going to be told to you directly or even spoken out loud. So, for those of us out there who (like me) must sometimes be beaten over the head before we notice subtle cues, what are the things we need to look for in order to improve our table listening skills? BACKSTORIES First, start with their character’s backstories. These are often wishlists full of clues as to the kind of stories they want to tell with you. Orphaned rogue who vowed vengeance? They’re probably looking for a story with a little grit and maybe (just maybe) a chance to unharden their heart and learn to forgive. A noble knight on a quest to save the king’s daughter? They’re looking to tell a traditional adventure with a hint of fairy tale whimsy seasoned to taste and maybe a dash of temptation to fall to the dark side for flavor. Archeologist wizard in search of ancient magics? They want to uncover deep history and learn ALL about the lore of your world. (Treasure this player, and do not let them leave your group.) Even the lack of a backstory or a backstory that’s just a few tags cobbled together in a loose sort of list will give you an insight into what your player wants. Maybe their lack of backstory means they’re unsure of their character’s place in the world, or maybe it means they want a game that’s not so tied down to the past, and they’re looking to build their story as they go. OR it could just mean they’re a busy person with other things going on in their life, and they didn’t have time to do any more than a short list of character tropes. That doesn’t mean they’re not eager to play – but it is something you need to listen to and incorporate into how you run your game. And while we’re on the subject of that busy player? Maybe offer to hang onto their character sheet so they don’t have to keep track of it between sessions. Maybe make contingencies for the fact that they’ll probably miss more sessions than they’ll attend. Maybe talk to them about joining you for one-off board games instead of an on-going campaign. Your mileage will vary based on the situation, but a little effort on your part could go a long way towards making not just the busy player but everyone else at your table feel seen and heard. CHARACTER BUILDS Next on the list is how they build their character. If backstories tell you what kind of stories they want to play in, their builds tell you how they want to play out those stories. What skills do they pick? What powers and spells? These are more than just mechanics you have to account for when prepping your encounters. These are signposts, pointing you at the kinds of problems they want to solve in the course of your game. Your players are going to tell you a lot of things … and not all of those things are going to be told to you directly or even spoken out loud. Skill lists are easy wins here – high diplomacy? They wanna talk their way out of or into situations. High stealth? Plan for at least one heist. But if you’re running a crunchy system like Pathfinder 2E, look at their class feature choices and feat selections. The monk that’s taken the power to slip out of a flanked position when attacked? They’re begging you to flank them because they’ll feel cool as hell when that mechanic triggers. Are your players meticulously plotting out their level-up choices three or four levels in advance? They’re hungry to engage with that granola-like system crunch. On the other hand, some players couldn’t care less about planning ahead. They’d rather just pick the powers that sound cool or the ones with the most flavor (as opposed to the ones that tip the math in their favor). Don’t ignore these blissful buckaroos blindly bounding toward that cliff like the Tarot’s own fool. If you’re non-planners are stoked about a certain mechanic choice, reward their excitement by making sure it appears in the game. It’ll be a fun challenge for you to work it in, and it’ll be the highlight of their session when their narrative flavor choice pays off big. BODY LANGUAGE This is likely the trickiest listening skill to learn, because the nuances of body language can be so varied and hard for a layman like myself to describe, but also because so many games are online now-a-days. That doesn’t mean, however, that learning to read your players body language isn’t an important skill to at least practice, even if we don’t master it. Obviously, there are the big moves like crossed arms, frowns, and downcast eyes. These can mean your players are disengaging with the current story for one reason or another. Dice-stacking, phone-checking, and general fidgeting are other classic signs of boredom, but they could just as likely be the mild stimulation a person needs to engage. (Personally, I have two modes when I’m in the player seat – meticulous note taking or incessant doodling. If my hands aren’t working, my ears aren’t listening.) Of course, there are the subtle clues, too – nodding along with descriptions, leaning in when the action gets intense, lots of eye contact, or even anxious nail biting. These smaller gestures can mean a lot of different things, and I can’t tell you exactly what because I don’t know the folks at your table. You do, though, and if you pay attention, you’ll start to get it. As for the online arena, you’re limited by your technology, but if you start paying attention, you’ll begin to pick up on things like vocal inflection, tone of voice, and even the speed at which they reply to comments. If all else fails, you can check in every hour or so to take the table’s temperature. WHEN THEY KNOW YOU HEAR THEM When you start listening to your players, they’re going to take notice. They’ll know that when they speak up, you hear them, because you hear them even when they don’t speak up. That will give them the confidence they need to engage with your story in new and exciting ways. Ways you might not have anticipated but ways that I promise will be rewarding AF. But listening is just the first step. Once you’ve earned their trust, you’ve got to keep it, and in the next article in this series, we’ll look at ways you can maintain the trustworthy relationship you’ve created by sticking to your promises as a GM (the explicit ones you’ve stated and the implicit ones you didn’t say out loud). Until then, hit us up in the comments and let us know about a time when you realized you really trusted your GM (or if you’re a forever GM, a time when you knew your players really trusted you).

                    Failures are more interesting than successes

                    • Game Mastering
                    • character
                    • critical
                    • development
                    • dice
                    • failure
                    • roleplaying
                    • story

                    From the beginning of the hobby, there have always been many different methods to randomize how an uncertain event transpires in TTRPG. Because it is uncertain, there is a chance of failure. Because we have been trained from our very beginnings in life to seek success, many of us fear failure. What if I told […]

                    From the beginning of the hobby, there have always been many different methods to randomize how an uncertain event transpires in TTRPG. Because it is uncertain, there is a chance of failure. Because we have been trained from our very beginnings in life to seek success, many of us fear failure. What if I told you failure is a much more interesting outcome? (at least in TTRPGs) For some, it might be a bit controversial. Getting to land that crit in the final boss to send them to their final slumber might be epic and rad af, but there are amazing stories to be told as well through failure. In fact, in many cases I would argue these stories are even MORE interesting than those that come out from successes. Some time ago, I encountered this video from Dropout and Dimension 20’s Sam Reich, talking about why he prefers failure over success in TTRPGs. And you know what? I agree with him. So for that, I piled up all my reasons why and put them into this article. Feel free to debate with me in the comments if you believe I am right or not. How do stories begin in media? They start with a problem. How does the problem occur? That is because there was a failure either from one of the protagonists or the world itself. That is what creates a story interesting enough to deserve to be told. A story of a protagonist overcoming the odds after a failure, getting to learn from it, or maybe the other way around, succumbing to a path of corruption coming from that first domino piece. All in all, what is it that kickstarted it all? You know it – the failure! Failure in life There’s no better starting point than one’s own experience to begin my argument. We all experienced failure in our lives, in a bigger or lower scale. I am no different. In fact, you can search for some of the interviews I was done in the space, and you will find me talking about many of my failures. But I grew stronger from them all. I learned. I like to think I am a better person because of it, and will not trip with the same stone again. We all love the underdog story for a reason. We can see ourselves represented in it because (except for some crappy people) we have all been there. That is what makes our story interesting to tell. We better discover ourselves and get a good story from it through our failures. Botching your check A Natural 1, botching your roll, dropping the Jenga tower… however it is in the game you are playing that you get the worst possible result. Our character is going to have a terrible time. Look back in your memory lane to your most memorable moments in TTRPG. I am CERTAIN that at least one of those involves botching a roll. It may have derailed your whole campaign possibly. It has THAT level of impact at times. Not that a success may not have it, but failures are even more unexpected than successes, and that tells brilliant tales in my opinion. Picture a normal battle against some bandits occurring. Basic, simple. Now, they place them in the middle of a gala, and have a ranger’s fire arrow start a fire due to a botched roll. By the next round, you are fighting bandits while rescuing people in a raging inferno of a mansion. That encounter went from boring to incredibly exciting only from the result of a roll. I am sure that will leave some consequences that will turn into an unexpected and incredible story going forward. As a simple example, the player characters may now be sought by the law for the disaster they caused, forcing them to become criminals from a mafia organization. Learning and Character development Without failure, we decrease the stakes, consequences, and slow the pace. And, most importantly, without failure there is no character arc. – Sue Coletta, Resident Writing Coach for Writers Helping Writers As stated before, I find nothing is better than failure as a learning experience. When you create your perfect cyborg in your futuristic game, it is when they get hacked due to a failure on their part and start to doubt their humanity that true character development starts for them. Overcoming a problem (success) may have plenty of impact in character progression, but where would that all be without a previous failure on the character’s part that put them there? Degrees of success and failure Part of these problems occur due to the binary types of results most of the popular TTRPG offer. You either succeed or fail. There is not much of an in-between point according to the rules. If the GM adds one, that’s more of a house rule or optional rule. However, nowadays we have plenty of narrative-first games like Powered by the Apocalypse games that bring with them the chance of more often than not moving the story forward, but with something else going wrong or happening. These degrees of success and failure are added into the games to solve this problem by adding more failure into the mix, instead of being mostly a 50/50 chance, or granting more success than failure. Conclusion As you see throughout the article, I have provided several reasons why I believe a botch is more interesting than a critical success. I tie it with how failure works in the narrative of a story, and indicate how a moment of utter failure helps in most cases characters and the setting around them grow in ways it wouldn’t normally. There are great things to come out of successes and critical successes, of course! I just want to open this debate and see what y’all have to say from your experience. So… what’s your take? Do you believe I am a GM that likes seeing my players suffer? Do you agree with me wholeheartedly? What’s your position in this debate? Let me know in the comments below!

                    All things Indie Games

                    Selfloss Walkthrough – Chapter 5 – The End

                    • Walkthroughs
                    • Selfloss
                    • Walkthrough

                    Check out Into Indie Games' Selfloss Walkthrough to navigate through the hopeful final chapter of this charming puzzler.

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                    Selfloss Walkthrough – Chapter 4 – The Witch

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                    • Selfloss
                    • Walkthrough

                    Check out Into Indie Games' Selfloss Walkthrough to navigate through the melancholy fourth chapter of this charming puzzler.

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                    Selfloss Walkthrough – Chapter 3 – The Whale

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                    • Walkthrough

                    Check out Into Indie Games' Selfloss Walkthrough to navigate through the haunting third chapter of this charming puzzler.

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                    Selfloss Walkthrough – Chapter 2 – The Mermaid

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                    • Selfloss
                    • Walkthrough

                    Check out our Selfloss Walkthrough to navigate through the haunting second chapter of this charming puzzler.

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                    Selfloss Walkthrough – Chapter 1 – The Turtle

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                    • Selfloss
                    • Walkthrough

                    Check out Into Indie Games' Selfloss Walkthrough to navigate through the beautiful opening chapter of this charming puzzler.

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                    The Star Named Eos Walkthrough – Chapters 8, 9 & 10 (Bedroom 3, Forest, Finale)

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                    • The Star Named Eos

                    Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...

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                    The Star Named Eos Walkthrough – Chapters 6 & 7 (Bedroom 2, Visions)

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                    Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...

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                    The Star Named Eos Walkthrough – Chapter 5 (Camp)

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                    Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...

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                    Review: The BenQ X300G 4K HDR 3LED Portable Console Gaming Projector

                    • Reviews
                    • The BenQ X300G 4K HDR 3LED Portable Console Gaming Projector

                    Getting the perfect gaming experience is like the holy grail for all gamers. Something you...

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                    Getting the perfect gaming experience is like the holy grail for all gamers. Something you... The post Review: The BenQ X300G 4K HDR 3LED Portable Console Gaming Projector appeared first on Into Indie Games.

                    The Star Named Eos Walkthrough – Chapters 3 & 4 (Train, Café)

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                    • The Star Named Eos

                    Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information...

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                    Welcome to the Into Indie Games walkthrough for The Star Named Eos. For more information... The post The Star Named Eos Walkthrough – Chapters 3 & 4 (Train, Café) appeared first on Into Indie Games.

                    Gaming Reviews, News, Tips and More.

                    How To Run And Loot Diablo 4's The Pit

                    • diablo
                    • blizzard games
                    • windows games
                    • multiplayer video games
                    • role playing video games
                    • action role playing video games
                    • pit stop
                    • world of warcraft legion

                    At launch, Diablo IV felt barebones. It was lacking essential quality-of-life features and entertaining end-game content. Well, that’s slowly changing with each passing season, as Blizzard works to satiate the terrifying maws of level 100 players. So welcome to The Pit, which completely changes how many farm gear upon…

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                    Diablo 4 Players Have Spent $150 Million On Skins And Microtransactions

                    • diablo
                    • business finance
                    • windows games
                    • blizzcon
                    • video game controversies
                    • harrison froeschke
                    • microtransaction
                    • rpg
                    • virtual economy
                    • action role playing video games
                    • diablo ii
                    • video game publishers
                    • gamepressue
                    • blizzard entertainment
                    • blizzard games
                    • king

                    Blizzard’s 2023 action RPG dungeon looter Diablo 4 has been criticized for its microtransactions and pricey skins. But apparently, that hasn’t stopped plenty of players from spending over $100 million on in-game cosmetics and other items since it launched.

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                    Marvel Vs. Capcom Fighting Collection: Arcade Classics, As Told By Steam Reviews

                    • marvel vs capcom
                    • capcom
                    • marvel vs capcom fighting collection arcade classics
                    • capcom fighting collection
                    • capcom fighting collection 2
                    • video games developed in japan
                    • street fighter 6
                    • fighting game
                    • sports
                    • windows games
                    • fighting games
                    • justin wong
                    • marvel vs capcom infinite
                    • street fighter

                    Last week, Capcom released its latest compilation of retro arcade games to massive acclaim. Marvel Vs. Capcom Fighting Collection: Arcade Classics features seven legendary titles, including a stunningly faithful port of the arcade version of The Punisher, and the hugely influential Marvel Vs. Capcom 2. Altogether, the…

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                    Flappy Bird Creator Says He's Not Involved In The Hit Game's Return Amid References To NFTs And Crypto

                    • flappy
                    • flappy bird
                    • video game clones
                    • dong nguyen
                    • video game controversies
                    • gears
                    • non fungible token
                    • varun biniwale
                    • flappy bird foundation
                    • bird foundation
                    • michael roberts
                    • side scrolling video games
                    • video games developed in japan
                    • app store
                    • pt
                    • single player video games

                    Mega mobile hit Flappy Bird made a surprise return last week but something seemed off. Despite first-person language using “I” in the announcement, there was no mention of the twitchy arcade-style game’s original creator. Now after investigations into the company behind Flappy Bird’s comeback have unearthed references…

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                    How To Craft Mythic Uniques In Diablo 4 Season 5

                    • diablo
                    • windows games
                    • role playing video games
                    • action role playing video games
                    • multiplayer online games
                    • the uniques
                    • lilith
                    • blizzard games
                    • uber

                    Diablo 4 Season Five has brought us the ability to craft Mythic Unique items, which can be an absolute game-changer for those of us who want to get our hands on insane gear early on. Now, this won’t come cheap, but with a little gold and effort, you can have decent gear relatively quickly.

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                    Sonic Fans Might Want To Go See The New Transformers Movie On Day One

                    • transformers
                    • michael bay
                    • video games developed in japan
                    • the transformers the movie
                    • entertainment culture
                    • sonic the hedgehog
                    • keanu reeves
                    • discotek media
                    • films
                    • megatron
                    • sonic x

                    Transformers One wasn’t even on my radar before this morning. I’ve seen a few of the Michael Bay films but the Transformers craze mostly passed me by as a child. Even when Overwatch 2 had its collaboration with the series I was unmoved despite over a thousand hours in that game. But Paramount has found a way to target…

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                    12,000 Fake Nintendo And Sega Consoles To Be Destroyed In Major Retro Gaming Bust

                    • nintendo
                    • sega genesis
                    • home video game consoles
                    • alessandro langella
                    • atari
                    • technology internet
                    • retrogaming
                    • nintendo entertainment system
                    • counterfeit

                    An alleged vintage gaming trafficking ring was recently busted up in Italy. Authorities say 12,000 counterfeit copies of the Atari 2600, SNES, and Sega Genesis, collectively housing millions of pirated games, have been seized and will be destroyed. Now, 12,000 fewer people will be subjected to running Super Mario…

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                    Star Wars Outlaws' Factions Explained: Which Criminal Network To Side With

                    • star wars outlaws
                    • star wars
                    • outlaws
                    • cyberpunk video games
                    • ren
                    • jabba the hutt
                    • syndicate
                    • star wars comics
                    • akiva
                    • ashiga clan
                    • kay vess
                    • pyke
                    • windows games
                    • imperial territory
                    • single player video games

                    A core mechanic in Star Wars Outlaws revolves around working for and partnering with the various crime syndicates that control this portion of the galaxy. You’ll encounter four you can work with: Pyke Syndicate, Ashiga Clan, Crimson Dawn, and Hutt Cartel. They all offer different jobs and unique rewards, and some of…

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                    Elden Ring Is Real Cheap For A Few More Days

                    • elden ring
                    • windows games
                    • home video game consoles
                    • rpg
                    • action role playing video games
                    • playstation 5
                    • sony interactive entertainment
                    • malenia
                    • fromsoftware
                    • video games
                    • playstation

                    Elden Ring was one of the biggest games of 2022, and it’s gotten a second wind this year with the Shadow of the Erdtree DLC. If you have been intimidated by the RPG’s notorious difficulty, were just too busy in 2022 to get around to it, or have been waiting for it to go on sale, you’re in luck. Well, if you have a…

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                    Report: PlayStation 6's Chip Choice Will Help With Backward Compatibility

                    • playstation
                    • amd
                    • graphics processing unit
                    • home video game consoles
                    • nvidia
                    • ps3
                    • broadcom
                    • intel
                    • technology internet
                    • sony

                    Sony has chosen the chip manufacturer for the PlayStation 6 and it’s AMD, according to a new report by Reuters. Concerns around backwards compatibility with the PS5 were apparently one of the factors in the decision-making process.

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                    10 Sprawling Action Games To Play After Star Wars Outlaws

                    • outlaws
                    • star wars outlaws
                    • star wars
                    • dani
                    • windows games
                    • arthur morgan
                    • far cry 6
                    • red dead redemption 2
                    • cd projekt red
                    • red dead redemption
                    • kay vess
                    • walker
                    • single player video games
                    • deek
                    • ubisoft
                    • joel
                    • starfield
                    • rpg
                    • lara croft
                    • action adventure games
                    • nathan drake
                    • action role playing video games
                    • cyberpunk
                    • star wars video games
                    • aloy
                    • jedi

                    I’ve heard Star Wars Outlaws described as the most “okay” game of all time, with nothing overtly exceptional standing out in its 16-hour campaign. I disagree to some extent. Ubisoft may not always strike gold, but they understand how to make an entertaining popcorn game that leaves you wanting more. Although that more …

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                    Enter Your Spoiler Bunker, Zelda: Echoes Of Wisdom Has Leaked Online

                    • zelda
                    • walmart
                    • video games developed in japan
                    • virtual console
                    • princess zelda
                    • action adventure games
                    • handheld game consoles
                    • the legend of zelda
                    • technology internet
                    • single player video games
                    • nintendo
                    • intellectual property protection by nintendo
                    • gamestop
                    • nintendo switch
                    • world video game hall of fame

                    It’s becoming a pretty set pattern at this point: Nintendo has a first-party big-name Switch title due out in a couple of weeks, then news breaks that copies of the game have already leaked online. It’s happened yet again with September 26's The Legend of Zelda: Echoes of Wisdom—a ROM of the game apparently first…

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                    Noche UFC Deserved Our Reservation, Now It Deserves Our Praise

                    • nba finals
                    • alexa grasso
                    • ultimate fighting championship
                    • rosas jr
                    • sean
                    • ufc 300
                    • ronaldo rodriguez
                    • ufc 120
                    • sphere
                    • carlos estrada
                    • daniel zellhuber
                    • jon jones
                    • valentina shevchenko
                    • dana white
                    • esteban ribovics
                    • super bowl
                    • in ufc
                    • oscar
                    • ufc 306
                    • conor mcgregor

                    Something strange happened during the lead-up to Noche UFC, the promotion’s second annual celebration of Mexican Independence Day. For the first time since becoming interested in MMA during the McGregor era and falling in love with the sport during the pandemic, I skipped all of my UFC fight week traditions. I hadn’t…

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                    No Amount Of Non-Astro Bot News From Sony Can Keep Us From Talking About This Delightful Game

                    • astro bot
                    • video games developed in japan
                    • amazon
                    • john walker
                    • single player video games
                    • astros playroom
                    • team asobi
                    • nathan drake
                    • astro bot rescue mission
                    • best buy
                    • platformer
                    • mario
                    • kenneth shepard
                    • moises taveras
                    • video game sequels

                    Amid Concord’s demise and a somewhat divisive PS5 Pro announcement, Astro Bot brought us some joy during an otherwise super serious month for Sony. The adorable 3D platformer is filled to the brim with cameos from characters across PlayStation’s 30-year history, as well as secret levels and hidden little goodies that…

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                    Our Staff Has Wildly Differing Opinions On The PS5 Pro — Here's Why

                    • alyssa mercante
                    • uber
                    • home video game consoles
                    • ethan gach
                    • uber eats
                    • playstation 5
                    • zack zwiezen
                    • playstation
                    • in video gaming
                    • kenneth shepard
                    • ninth generation of video game consoles
                    • in video games
                    • mark cerny
                    • technology internet
                    • sony

                    To be able to afford something means more than just having the money that it costs. It also means having the requisite desire and perceived need to convince yourself its cost is commensurate with its value. When I say I can’t afford to take a $40 Uber home from the office but then spend $60 on Uber Eats when I get…

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                    If You Struggled With Today's NYT Connections Answers, The Group That Includes "Clown" May Be Describing You

                    • the new york times
                    • disney

                    Hey Connectioneers, it’s time for the Sunday scramble! Puzzling can become a little obsessive for some people. Not “Disney adults dropping $400K large to get unbanned from a cultish sounding dinner club” obsessive, but a little crazy nonetheless.

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                    Two Very Intense Disney Adults Spent $400,000 Trying To Get Back Into The Park's Exclusive Club 33 After Being Banned

                      A California couple says that their retirement plans were set back five years after they lost a lawsuit against Disneyland (DIS), following a ban from the park’s exclusive Club 33.

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                      PS5 Pro Reactions, Destiny Anniversary Feels, And More Of This Week's Spiciest Takes

                      • alyssa mercante
                      • video games developed in japan
                      • the punisher
                      • fighting games
                      • mario
                      • playstation 5
                      • gregg
                      • john walker
                      • windows games
                      • resident evil 4
                      • moises taveras
                      • capcom
                      • in video games
                      • mark cerny
                      • platformer
                      • capcom fighting collection

                      This week, we got a look at the upcoming $700 PS5 Pro and what it will be capable of when it launches later this year—amd we have thoughts. We also celebrated a bittersweet milestone with Destiny 2, went hands-on with some Capcom classics, and recommended a few games you should absolutely play. Click through for all…

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                      Tips To Get You Started Strong In Astro Bot, Games To Play After Black Myth: Wukong And More Pointers For The Week

                      • astro bot
                      • black myth wukong
                      • video games developed in japan
                      • brian barnett
                      • moises taveras
                      • rpg
                      • ethan gach
                      • monkey king
                      • willa rowe
                      • pokemon
                      • hop
                      • sony
                      • brandon morgan
                      • samantha giambra
                      • pokemon company
                      • kenneth shepard

                      If you’ve been digging Black Myth: Wukong and wonder what other games you should add to your backlog that may scratch a similar itch, we’ve got you covered. We’ve also got some pointers for starting off on the right foot in Astro Bot and highlight some Baldur’s Gate 3 secrets you may have missed. Click on for these…

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                      The PS5 Pro's Power (And Its Price) Are Finally Revealed, Star Wars Outlaws' Start Gets Less Frustrating, And More Of The Week's Top Stories

                      • rockstar games
                      • joe biden
                      • ubisoft
                      • nathan fillion
                      • donald trump
                      • ethan gach
                      • playstation 5
                      • sony interactive entertainment
                      • sony
                      • in video gaming
                      • kenneth shepard
                      • kamala harris
                      • home video game consoles
                      • chappell roan
                      • in video games
                      • ring cutscene chappell roan
                      • the 2024 video music awards
                      • star wars video games
                      • bungie
                      • playstation

                      This week, nothing drove more conversation in gaming circles than the official reveal of the PlayStation 5. Sure, people have strong feelings about its specs, and whether the added power it brings to the table will meaningfully improve your gaming experience, but people feel just as strongly—if not more—about its $700…

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                      The Difference Between "Vintage" And "Retro" Has Tons Of NYT Connections Players Stumped Today

                      • retro
                      • vintage
                      • the new york times
                      • the new york times games
                      • human interest
                      • paul giamatti
                      • think twice

                      Welcome to the weekend, puzzlers! There’s a rugged game of Connections waiting for you today. If you’re a foodie or a gamer, you’ll think you’ve got it all figured out, but then … Maybe not. Regardless, it’s a great wakeup call for your brain—much better than diving back into the wild debate about the pros and cons of…

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                      Kotaku's Weekend Guide: 5 Games We Can't Wait To Get Back To

                      • gamesindustry
                      • playstation 3
                      • square enix
                      • wukong
                      • ps2
                      • kenneth shepard
                      • suda
                      • funko fusion
                      • taveras
                      • wei shen
                      • tom wilkinson
                      • goichi
                      • minecraft
                      • the girl
                      • windows games
                      • emma stone
                      • tzi ma
                      • lucy liu
                      • ethan gach
                      • joker
                      • fe
                      • batman begins
                      • persona 3
                      • funko
                      • patricia hernandez

                      Fall is almost here, we’re officially in the thick of the back-to-school scramble, and I can’t stop buying apple cider spice candles for the house. We’re also officially in the thick of game release season, so why not take a minute to talk about Metacritic?

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                      I'm Planning To Buy A PS5 Pro And I'm Excited

                      • ps5 pro
                      • grand theft auto 6
                      • nintendo
                      • in video gaming
                      • home video game consoles
                      • playstation 5
                      • technology internet
                      • sony
                      • playstation

                      I’m excited to get a more powerful PlayStation 5 later this year. I’ve set aside the money for it and I’m ready to buy it when pre-orders go live later this month. And weirdly, admitting this online will likely lead to people yelling at me.

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                      Someone Recreated Stardew Valley Using 75,000 Lego Bricks

                      • lego
                      • stardew valley
                      • steven jensen
                      • windows games
                      • eric barone
                      • role playing video games
                      • indie games
                      • the lego movie

                      A massive Lego recreation of Stardew Valley’s Pelican Town won the “People’s Choice” award at BrickCon 2024. But according to the person behind this incredible piece of Lego art, the best moment of the event was when Stardew Valley’s creator stopped by to take a look at the brick-built village.

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                      Grab This Heartfelt And Colorful Adventure Game While It’s Cheap

                      • chicory
                      • chicory a colorful tale
                      • zelda

                      There are a million games influenced by The Legend of Zelda, but I genuinely believe that Chicory: A Colorful Tale is among the best of them. It’s got the fundamentals down—a top-down view, mechanics that blur the line between combat and exploration, and dungeons packed with puzzles—but it also stands apart for a…

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                      Call Of Duty: Modern Warfare 3, Starfield, And More Missing From Game Pass Standard

                      • starfield
                      • call of duty modern warfare 3
                      • call of duty
                      • windows games
                      • diablo
                      • microsoft games
                      • riot games
                      • xbox game pass
                      • xbox developer direct
                      • demons souls
                      • technology internet
                      • wakes the deep
                      • valorant
                      • indiana jones
                      • netflix
                      • mlb
                      • action role playing video games
                      • microsoft
                      • multiplayer online games
                      • first person shooters

                      Microsoft has officially rolled out Game Pass Standard, the Netflix-like subscription service’s new middle tier, and with it revealed which games will and won’t be included at the start. Among those missing are Call of Duty: Modern Warfare 3, Diablo IV, and some other notable blockbusters like Starfield.

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                      All Of The Drama Around The $700 PS5 Pro, Explained

                      • graphics processing unit
                      • daniel ahmad
                      • home video game consoles
                      • playstation 5
                      • eighth generation of video game consoles
                      • john linneman
                      • playstation
                      • video game console
                      • ps4
                      • square enix
                      • nintendo
                      • astro bot
                      • seventh generation of video game consoles
                      • xbox series x and series s
                      • in video gaming
                      • richard leadbetter
                      • rpg
                      • home video game console generations
                      • ninth generation of video game consoles
                      • in video games
                      • mark cerny
                      • nvidia
                      • microsoft
                      • niko partners
                      • technology internet
                      • sony

                      The PS5 Pro has been rumored for over a year now and turned out to be exactly what most people expected: a similar-looking machine that runs games with incrementally better graphics and performance. The only thing people weren’t expecting was the $700 price tag, and the sticker shock has turned some pretty…

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                      A Bunch Of Batman Games Are On Sale To Celebrate The Penguin

                      • penguin
                      • batman
                      • arkham asylum
                      • wb games montreal
                      • suicide squad kill the justice league
                      • lego batman
                      • batman in other media
                      • oswald cobblepot
                      • windows games
                      • gotham city
                      • batman arkham
                      • penguin in other media
                      • colin farrell
                      • action adventure games
                      • warner bros

                      If you came away from 2022’s The Batman unexpectedly horny for Colin Farrell’s portrayal of The Penguin, then good news. The character’s solo series, titled The Penguin (what else), is set to release September 19 and it’s shockingly good! To celebrate, Warner Bros. has a Steam Sale running until September 22 that…

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                      Pick Up PlayStation’s Biggest Hits On PC During Its Latest Sale

                      • miles morales
                      • third person shooters
                      • sam raimi
                      • windows games
                      • ratchet clank rift apart
                      • ubisoft
                      • naughty dog
                      • returnal
                      • video game sequels
                      • action adventure games
                      • ps3
                      • akira kurosawa
                      • chloe frazer
                      • tom holland
                      • sony interactive entertainment
                      • sony
                      • world series
                      • sackboy
                      • spider man
                      • nathan drake
                      • ratchet clank
                      • microsoft
                      • selene
                      • jak and daxter
                      • helldivers 2
                      • ghost of tsushima
                      • peter
                      • nate
                      • hbo

                      The PlayStation 5 has been the more dominant console of the generation, lapping the Xbox Series X/S multiple times since their respective launches at the tail end of 2020. That’s likely due to the fact that since the end of the PS3’s lifetime, Sony’s studios have been producing megaton blockbusters that have managed…

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                      The Lollipop Chainsaw Remaster Is A Janky Mess

                      • lollipop chainsaw
                      • lollipop
                      • windows games
                      • single player video games
                      • mickey
                      • action adventure games
                      • lollipop f
                      • juliet
                      • ps3
                      • resident evil zero
                      • juliet starling
                      • tony basil
                      • video games developed in japan
                      • ashley bardhan
                      • starling

                      According to those who have played it, the recently released remaster of 2012's Lollipop Chainsaw is a janky and hard-to-play mess with performance problems, missing features, and bugs galore.

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                      Someone Added VP Nom And Dreamcast Fan Tim Walz To Crazy Taxi

                      • tim walz
                      • walz
                      • crazy taxi
                      • dreamcast
                      • video games developed in japan
                      • kamala harris
                      • edward la barbera
                      • bill clinton
                      • windows games
                      • kamala harris 2024 presidential campaign
                      • his sega dreamcast
                      • nba

                      Minnesota governor and Democratic VP nom Tim Walz apparently loved his Sega Dreamcast back in the day. And reportedly he played Crazy Taxi. So of course someone out there decided to mod Walz into Crazy Taxi.

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                      Everything You Need To Know About Knull, Venom: The Last Dance’s Thrilling Villain

                      • knull
                      • venom
                      • celestial
                      • spider man
                      • donny cates
                      • ryan stegman
                      • absolute carnage
                      • carnage
                      • king in black
                      • gorr
                      • grendel
                      • tom hardy
                      • eddie brock
                      • cletus kasady
                      • gorr the god butcher
                      • symbiote
                      • aaron thor
                      • jaason aaron

                      It’s almost time for one last ride with Eddie Brock and Venom. The final movie in the Tom Hardy-led series of films set in Sony’s Spider-Man-less Spider-Man universe is set to release this October and just dropped its final trailer. Venom: The Last Dance looks to be a wild finale to the trilogy, and the new trailer…

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                      Control 2 Unaffected By Mysterious Annapurna Interactive Implosion, Remedy Confirms

                      • annapurna interactive
                      • annapurna
                      • megan ellis
                      • remedy entertainment
                      • nathan gary
                      • windows games
                      • thomas puha
                      • video game development
                      • annapurna pictures
                      • alan wake
                      • edith finch
                      • stray
                      • entertainment culture
                      • single player video games

                      Annapurna Interactive has spent the last eight years publishing some of the most creatively bold and critically-acclaimed games from smaller studios and developers, parlaying an impressive hit rate into a seal of quality whenever its label appears in the opening credits. Now just about everyone who worked there…

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                      Check Out The Newest Life-Sized Pokémon Plush

                      • pokemon
                      • single player video games
                      • role playing video games
                      • porygon
                      • video games developed in japan
                      • lucario
                      • stuffed toy

                      One of the best things The Pokémon Company ever did was make life-sized plushies of some of its monsters. I feel this way not because I think the plushies themselves are that practical—they’re not—but because the photoshoots the company uses to show them off are always incredible meme fodder. Who can forget the life-si…

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                      It's Time To Take Down Mysterio In Fortnite's Marvel Season

                      • mysterio
                      • jones
                      • doctor doom
                      • fantastic four
                      • latveria
                      • oracle

                      The latest Fortnite missions have arrived for Chapter 5, Season 4. This week’s batch of jobs will once again have you running tasks for Jones and Hope in their long-term plans for defeating Doom, while going toe-to-toe with another of the Marvel baddie bosses. This guide will detail everything you need to know about…

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                      These Horror Movie Children Keep Us Up At Night

                      • anna
                      • amelia
                      • peter pan collars
                      • orphan
                      • esther
                      • it
                      • samuel
                      • cady
                      • goodnight mommy
                      • regan
                      • the omen
                      • damien
                      • elias
                      • lukas
                      • horror film
                      • brightburn
                      • brandon
                      • paimon
                      • charlie
                      • m3gan
                      • the babadook

                      Much like terrifying alien births, creepy children are a horror movie staple. There’s something about the juxtaposition between their tiny innocence and their menacing actions that is very unsettling—whether they are possessed by something supernatural or just born that way.

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                      How To Complete Fortnite's Chapter 5, Season 4, Week 4 Quests

                      • role playing game terminology
                      • quest
                      • jones
                      • grim gates
                      • the captain america shield
                      • mud terminology

                      Fortnite has released Week 4’s batch of quests for you to complete in Chapter 5, Season 4. As usual, this week’s quest brings in five new challenges, and if you complete all of them you can earn up to 100K XP. This guide will detail everything you need to know about completing Week 4's quest.

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                      A Year Later, Unity Cancels Controversial Runtime Fees Completely

                      • unity
                      • fee
                      • pricing
                      • business models
                      • game engine
                      • pay television
                      • matthew bromberg
                      • subscription business model

                      Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price of some subscription plans will increase next year.

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                      The Latest Dragon Ball: Sparking Zero Trailer Has Shocked Fans In The Best Way

                      • bandai namco games
                      • dragon ball z budokai
                      • dragon ball z budokai tenkaichi
                      • majin buu
                      • fighting games
                      • dragon ball gt
                      • best buy
                      • syn shenron
                      • goku
                      • bandai namco
                      • video games developed in japan
                      • sports
                      • amazon
                      • akira toriyama
                      • bruceploitation
                      • vegeta
                      • tien shinhan

                      Dragon Ball: Sparking Zero, which remains Budokai Tenkaichi 4 in the hearts and minds of many diehard fans, continues to reveal more characters in its massive starting roster ahead of the fighting game’s October 11 launch. The latest batch is particularly noteworthy, however, offering something some denied would ever…

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                      Thieves Ask Which Pokémon Cards Are Worth Stealing During $70k Robbery

                      • pokemon
                      • role playing video games
                      • law crime
                      • pokemon trading card game
                      • human interest
                      • video games developed in japan
                      • trading card

                      Thieves around the world are continuing to rob stores in search of valuable Pokémon Cards. In the latest example of this trend, some robbers in Japan apparently didn’t know much about Pokémon and had to ask shop staff which cards were valuable and worth stealing.

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                      The Steam Deck Is Once Again On Sale, In Case You’re Wondering

                      • steam
                      • steam deck
                      • windows games
                      • nintendo
                      • ea
                      • linux
                      • handheld pc
                      • asus rog ally
                      • balatro
                      • valve corporation
                      • in video gaming
                      • technology internet
                      • handheld game console

                      The Steam Deck has arguably become gaming’s new favorite toy since it was first released in 2022. Over the years, it’s been widely adopted and praised for its versatility and power, being capable of running a shocking amount of high-intensity games at nominal levels on a handheld device. In lieu of getting a costly PC…

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                      Mika And The Witch's Mountain Is Teeny Right Now, But Plans To Grow

                      • mika
                      • nicknames
                      • churro
                      • hospitality recreation

                      If you’re a fan of bright and colorful cozy games with charming protagonists and cute mechanics, you may have stumbled upon Mika and the Witch’s Mountain. This adorable and vibrant title provides everything above in buckets, and it manages to offer up an enjoyable platformer-meets-Kiki’s Delivery Service hybrid in the…

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                      9 PlayStation Classics And Hidden Gems To Delve Into After Astro Bot

                      • astro bot
                      • playstation
                      • video games developed in japan
                      • ps2
                      • parappa
                      • kat
                      • playstation all stars battle royale
                      • media molecule
                      • fumito ueda
                      • tearaway unfolded
                      • daniel fortesque
                      • sly cooper
                      • video game remakes
                      • shaggy
                      • single player video games
                      • tearaway
                      • japan studio

                      Have you been playing Astro Bot? Sony’s big PlayStation-celebrating platformer is out now on PlayStation 5 and despite some glaring omissions, it’s a delightful game worth playing. It’s especially rewarding if you’re a long-time PlayStation fan who has played a lot of the company’s games over the past 30 years.

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                      Here's What Star Wars Jedi: Survivor Looks Like On Last-Gen Consoles

                      • survivor
                      • star wars jedi survivor
                      • playstation 4
                      • star wars jedi fallen order
                      • action adventure games
                      • xbox one
                      • electronic arts games
                      • cal kestis
                      • star wars video games
                      • xbox 360
                      • star wars battlefront
                      • single player video games
                      • home video game consoles

                      Last summer, EA announced that Star Wars Jedi: Survivor would be arriving on last-gen consoles after previously being a current-gen exclusive. Now, a few days ahead of the game’s September 17 launch on PS4 and Xbox One, Respawn and EA have provided some details and gameplay footage.

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                      Even After A Nerf, Shadow Of The Erdtree's Final Boss Is One Tough Bastard

                      • the hp
                      • elden ring
                      • marika
                      • jeep
                      • starscourge radahn
                      • rise blood hunter
                      • dahnny
                      • radahn
                      • ansbach

                      Shadow of the Erdtree warned you right at the outset that it was out to hurt you, and continue hurting you, but once you’ve burned down the Sealing Tree, and made it through the final dungeon, you just might be feeling pretty confident again. The final boss, Radahn, changes that. Immediately. Even after his recent nerf

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                      Everyone's Favorite Helldivers 2 Shotgun Will Finally Be Good Again

                      • helldivers 2
                      • helldivers
                      • shotgun
                      • railgun
                      • third person shooters
                      • sports
                      • windows games
                      • breaker
                      • loadout
                      • dog
                      • chemtrail conspiracy theory
                      • johan pilestedt

                      The Breaker is one of Helldivers 2's original weapons and a favorite from the first game in the sci-fi series. The shotgun hit like a train and had excellent range, rate of fire, and magazine size. It was an all around great weapon for blowing up bugs and beating back automatons until Arrowhead Studios controversially…

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                      There’s No Excuse Not To Play Night In The Woods Anymore

                      • night in the woods
                      • chazokov
                      • bea
                      • harry met sally
                      • angus
                      • gregg

                      It has been seven years since I first set foot in Possum Springs, and some days, it feels like I never left. Maybe it’s because the stories of the people who live in that “idyllic” town from Night in the Woods just hit that hard. Maybe it’s because my room is covered in figures, shirts, and other miscellaneous…

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                      The Penguin Series Is So Much More Than A Batman Comic Book Show—It’s A Crime Epic

                      • the penguin
                      • penguin
                      • lauren lefranc
                      • oz
                      • entertainment culture
                      • colin farrell
                      • vic
                      • victor aguilar
                      • carmine falcone
                      • the batman
                      • gotham season 4
                      • cristin milioti
                      • rhenzy feliz
                      • richardson
                      • how i met your mother
                      • sofia falcone the hangman
                      • gotham city
                      • robert pattinson
                      • matt reeves
                      • sofia falcone
                      • riddler
                      • batman in film
                      • batman the telltale series
                      • hbo
                      • batman in other media
                      • oswald cobb

                      From the moment Colin Farrell limps into frame as the scarred and strange Oswald Cobb, it’s clear that The Penguin is going to be special. Set immediately after the events of 2022’s The Batman, the HBO limited series tells the story of the infamous villain in a grittier, more grounded version of Gotham, one that fits…

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                      World Of Warcraft: The War Within Has Huge Loot In Its New Delves

                      • delves
                      • the war within
                      • loot
                      • world of warcraft the war within
                      • world of warcraft
                      • massively multiplayer online role playing games
                      • dorn
                      • blizzard games
                      • windows games
                      • war conflict
                      • pvp
                      • gameplay of world of warcraft

                      In the latest World of Warcraft expansion, The War Within, there is a new way to gain experience and loot solo or in a group. These new instanced scenarios, known as Delves, can be quite lucrative if you know how they function and where to look for the best loot after completion. With the help of a seasonal NPC, we…

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                      The Best Party Game On PC Is A Bargain On Steam Right Now

                      • party game
                      • mario party
                      • sports
                      • windows games
                      • you dont know jack
                      • the jackbox party pack
                      • jackbox games

                      This week marks the launch of the Jackbox Naughty Pack, a new addition to the long-running series of party games that feels inevitable, as it fully leans into all the sex jokes you and your friends were already making in past Jackbox releases. To celebrate the pack’s launch, Steam is having a massive sale on the rest…

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                      Tony Hawk Confirms He And Activision Are 'Working On Something'

                      • tony hawk
                      • activision
                      • hawk
                      • video games developed in japan
                      • windows games
                      • tony hawks
                      • video game sequels
                      • human interest

                      It’s been about four years since the last Tony Hawk’s Pro Skater launched. Since then, Activision has closed up the studio behind the last THPS and seemed uninterested in making more. But legendary skateboarder Tony Hawk himself has confirmed he’s working with the publisher again on “something” that THPS fans will…

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                      AMD TechTalk provides insight on data center to edge innovation that helps IT managers optimize today's deployments and tomorrow's infrastructure planning. Hosted by AMD's director of server competitive marketing, Jim Greene, and featuring leading technologists from AMD and the industry, AMD TechTalk features discussion on servers, cloud computing, AI, HPC and more.

                      Improving Video Security Across Industries with Aupera Tech

                        AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.

                        The Future of Enterprise Storage with Infinidat

                          AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.

                          AI Infrastructure Revolution - Insights from Supermicro

                            AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.

                            Leveraging RAG for Rapid AI Deployment

                              TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.

                              Unlocking Secure AI: Confidential Computing with BeeKeeperAI

                                Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.

                                Delivering AI for the Enterprise with Lenovo

                                  TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.

                                  Tapping AI to Unleash Supply Chain Resiliency with Oii

                                    TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.

                                    An AI-Assisted Check-out Experience with RadiusAI

                                      AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.

                                      Delivering Mission Critical Database Performance with Oracle

                                        AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.

                                        Delivering Cutting Edge Entertainment with Chaos

                                          AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.

                                          Strategic AI Integration: Balancing Visibility and Infrastructure with Geico

                                            AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation

                                            Redefining Computational Efficiency with GigaIO's SuperNODE

                                              AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.

                                              Revolutionizing Public Safety at the Edge with IronYun

                                                TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.

                                                Transforming Media Delivery Through Encoding Innovation with Ateme

                                                  TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.

                                                  Combining AI, Data Science and Engineering Best Practices with Altair

                                                    AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.

                                                    Delivering The Cutting Edge of Simulation with Ansys

                                                      AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.

                                                      Delivering Advancement in Foundational Silicon Development with Cadence

                                                        AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.

                                                        AMD EPYC Performance in the AI Era

                                                          TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.

                                                          Improved Multi-Physics Performance with Hexagon's Vicky Tsianika

                                                            AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.

                                                            Security Requirements in the AI Era with Sally Eaves

                                                              AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.

                                                              An IT Perspective on Data Center Infrastructure Innovation with AMD's Ramki Balasubramanian

                                                                AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.

                                                                Charting Data Center Security and the impact of AI with Clarify 360's Jo Peterson

                                                                  TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.

                                                                  Exploring Edge Innovation with AMD EPYC Processors with Cloudflare's Rebecca Weekly

                                                                    AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.

                                                                    Improving data center performance and efficiency with Dassault Systèmes Charles Luzzato

                                                                      AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.

                                                                      Optimizing Virtualized Environments in the 2023 Era with Jason Collier

                                                                        AMD Tech Talk host Dylan Larson sits down with tech guru Jason Collier to chat about the realities of managing virtualized environments and how AMD EPYC platforms can help IT managers drive innovation into the enterprise.

                                                                        Making Room for Innovation with Lynn Comp

                                                                          In this episode, TechTalk host Dylan Larson chats with Lynn Comp, AMD Vice President of Server Technology Marketing, about the unique opportunity new infrastructure represents in freeing IT resources for innovation.

                                                                          The Era of Distributed Computing with TechArena's Allyson Klein

                                                                            TechTalk host sits down with the TechArena's Allyson Klein to discuss performance characteristics of multi-cloud environments and infrastructure evolution with the shift to distributed computing environments across cloud and edge.

                                                                            The Cost of Doing Nothing with CTO Advisor Keith Townsend

                                                                              AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.

                                                                              Server Architecture Innovation with AMD Server System Architect Mahesh Wagh

                                                                                In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com

                                                                                Video Game Reviews, Features, and Gaming News

                                                                                Kingdom Come: Deliverance 2 Preview – Deep Dive into Medieval Bohemia

                                                                                • Previews
                                                                                • Headline
                                                                                • Kingdom Come: Deliverance 2
                                                                                • Plaion
                                                                                • Warhorse Studios

                                                                                By the time Kingdom Come: Deliverance 2 comes out, it’ll have been seven years since the first game’s release, which was a pretty impressive game upon release. It is an open-world, historical medieval RPG with a deep combat system emphasizing authenticity. So you may be wondering where you go from that, and the answer’s simple: […]

                                                                                Emio – The Smiling Man: Famicom Detective Club Review – Dark Mysteries and Emotional Revelations

                                                                                • Nintendo Switch Reviews
                                                                                • Emio - The Smiling Man: Famicom Detective Club
                                                                                • Famicom Detective Club
                                                                                • Headline
                                                                                • Mages
                                                                                • Nintendo
                                                                                • Nintendo EPD

                                                                                Take on a strange investigation as you investigate a present-day murder and an unsolved serial killing case in Emio – The Smiling Man: Famicom Detective Club, the first all-new entry in the Famicom Detective Club series in almost 30 years. Emio – The Smiling Man: Famicom Detective Club Developer: Nintendo, Mages Price: $50 Platforms: Nintendo […]

                                                                                Astro Bot Review: A Stunning Tribute to Video Games and PlayStation Magic

                                                                                • Playstation 5 Reviews
                                                                                • Astro Bot
                                                                                • Headline
                                                                                • Team Asobi

                                                                                Astro Bot is a love letter to video games, without an ounce of cynicism to be found. The love here is pure, which comes through in every moment of it. Combine that with an incredible amount of creativity and joy, along with platforming that can go toe-to-toe with the best of the genre. Every part […]

                                                                                Wild Bastards Review – Tactical Strategy Meets Roguelike Action

                                                                                • Xbox Series X Reviews
                                                                                • Blue Manchu
                                                                                • Headline
                                                                                • Maximum Entertainment
                                                                                • Wild Bastards

                                                                                Wild Bastards trades in the sprawling FPS levels of its predecessor for bite-sized arenas and more strategy. The new strategic elements of managing a crew of outlaws and navigating planets for resources and upgrades in the most efficient way add some nice depth, but the smaller shooting sections feel held back by the bite-size setup, […]

                                                                                Herdling Preview – Okomotive’s Relaxing Cattle Herding Game

                                                                                • Previews
                                                                                • Headline
                                                                                • Herdling
                                                                                • Okomotive
                                                                                • PAX West 2024

                                                                                Ever since Herdling was revealed during Gamescom Opening Night Live, its unique premise immediately piqued my curiosity. After experiencing it firsthand at PAX West, I can confidently say that Herdling is shaping up to be one of the event’s most relaxing and enjoyable titles of the event. Herdling takes you on a journey Developed by […]

                                                                                MonsterVine Goes to PAX West 2024 – Day 2

                                                                                • Features
                                                                                • Headline
                                                                                • PAX West 2024

                                                                                It’s day 2 at PAX West 2024 and the MonsterVine crew is out there pushing through the crowds and leg pain to play all the most interesting games we can find. RetroRealms: Halloween and Ash vs Evil Dead I’m a huge sucker for horror in general, and I’ve been really hoping for someone to do […]

                                                                                RetroRealms: Halloween and Ash vs Evil Dead Preview – Arcade Grooviness

                                                                                • Previews
                                                                                • Headline
                                                                                • PAX West 2024
                                                                                • RetroRealms
                                                                                • RetroRealms: Ash vs Evil Dead
                                                                                • RetroRealms: Halloween

                                                                                Probably one of the most interesting things I saw at the show this weekend was a new title from Boss Team Games and Wayforward, RetroRealms: Halloween, and RetroRealms: Ash vs Evil Dead. My demo opened up with me entering a dingy arcade, dust caking every surface, and as I explored every decrepit room I soon […]

                                                                                Yars Rising Review – I See A Good Yars Rising

                                                                                • Playstation 5 Reviews
                                                                                • Atari
                                                                                • Headline
                                                                                • Metroidvania
                                                                                • WayForward
                                                                                • Yars Rising

                                                                                It’s your final day at your megacorp coding job and even though you woke up late, you made it to work on time. Nobody there knows it’s your last day, but the job you accepted to hack the megacorp means likely termination. You check in with your hacker buddies and navigate labyrinthine corporate offices, basements, […]

                                                                                Towerborne Preview – A Promising Co-op RPG Entering Early Access

                                                                                • Previews
                                                                                • Headline
                                                                                • Steam Early Access
                                                                                • Stoic
                                                                                • Towerborne
                                                                                • Xbox Game Studios

                                                                                Towerborne is a co-op RPG, entering Steam Early Access on September 10. Developed by Stoic and published by Xbox Game Studios, Towerborne will be heading over to Xbox and Game Pass after Early Access on Steam. Ahead of the Early Access launch, I got to play a few hours of Towerborne, which feels like it […]

                                                                                Marvel vs. Capcom Fighting Collection: Arcade Classics Review – The Ultimate Compilation

                                                                                • Playstation 4 Reviews
                                                                                • Capcom
                                                                                • Headline
                                                                                • Marvel
                                                                                • Marvel Super Heroes
                                                                                • Marvel Super Heroes vs. Street Fighter
                                                                                • Marvel vs Capcom
                                                                                • Marvel vs Capcom Fighting Collection: Arcade Classics
                                                                                • Marvel vs. Capcom 2: New Age of Heroes
                                                                                • Marvel vs. Capcom: Clash of Super Heroes
                                                                                • The Punisher
                                                                                • X-Men vs Street Fighter
                                                                                • X-Men: Children of the Atom

                                                                                Marvel vs. Capcom Fighting Collection: Arcade Classics is a perfect compilation of some of the best fighting games ever made. The sheer number of excellent games and the wild breadth of bonus content make this an excellent collection that anyone who likes either company and good games needs to check out ASAP. Marvel vs. Capcom […]

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                                                                                  Remedy Discusses Alan Wake 2 On PS5 Pro, Stresses Image Quality Over Resolution

                                                                                    Remedy Entertainment has dropped some hints regarding its survival horror game, Alan Wake 2, on Sony's mid-gen console, the PS5 Pro.

                                                                                    Which of the Sponsors Is the Best Fit for You in Season 4 of The Finals?

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                                                                                            Full Helldivers 2 early patch notes for major update coming soon

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                                                                                              "Sometimes The Only Way To Preserve A Game Is To Own It" - Superdeluxe Gets Physical

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                                                                                                  Mack Pinnacle for American Truck Simulator Released for Free

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                                                                                                    Your source for news, information, product releases, events, sports, entertainment & exclusive content relating to Xbox

                                                                                                    Sea of Thieves & Xbox in NYC to Kick Off New York Liberty’s Push to Playoffs

                                                                                                    • Announcements
                                                                                                    • Basketball
                                                                                                    • Ellie the Elephant
                                                                                                    • New York Liberty
                                                                                                    • NY Liberty
                                                                                                    • partnership
                                                                                                    • Pirate
                                                                                                    • Sea of Thieves
                                                                                                    • WNBA
                                                                                                    • Women's Sports
                                                                                                    • Xbox

                                                                                                    Category: Announcements September 16, 2024 Sea of Thieves & Xbox in NYC to Kick Off New York Liberty’s Push to Playoffs Chris MunsonHead of Xbox Global Sports Partnerships As the New York Liberty charts a course to the 2024 WNBA Playoffs, Xbox and Sea of Thieves are landing on the shores of Brooklyn to add their fearless seafaring energy to the fandom. We’ll spread fun and pirate shenanigans across the five boroughs, finally coming together at Brooklyn’s Barclays Center on International Talk Like a Pirate Day – Thursday, September 19 – to celebrate the New York Liberty’s final home game of the regular season. The Liberty are marauding their way into the playoffs, and the Sea of Thieves crew will bring all the trappings of a proper pirate send-off as the team pursues their first championship.   The Liberty’s mascot, Ellie the Elephant, will serve as “Pirate Queen” for the week, leading the Sea of Thieves’ pirate crew as they make landfall across New York City today, sharing their signature swashbuckling excitement with fans. Once the pirates land, from September 16-18, Ellie will send her crew out to the five boroughs to hide various pirate treasure such as New York Liberty VIP tickets and one, three and six-month Xbox Game Pass Ultimate and PC Game Pass subscription token codes (in the form of Gold Doubloons) around the city. Follow Ellie the Elephant on social media for clues on where to find the treasure! The adventure continues September 19 at the Liberty’s Fan Appreciation Game, where Ellie and her pirate crew will host more Xbox giveaways and help fans perfect their “arrrgh”s and “aye matey”s—just in time for International Talk Like a Pirate Day. For the ultimate nautical flair, this game will feature a custom Xbox and Sea of Thieves-themed court at Barclays Center. The continuation of the Liberty and Xbox’s award-winning and innovative partnership allows both brands to reach and engage with new fans in unique ways, while also creating synergy between the WNBA and gaming communities. This collaboration continues Xbox’s commitment to women’s sports. In past seasons, we have teamed up with the Liberty to bring the excitement of Roblox and Starfield to the team’s loyal fanbase, and now the adventure continues with Sea of Thieves, marking yet another innovative partnership.  In Sea of Thieves, the fun of International Talk Like a Pirate Day lasts all week long! Check out discounts in a Pirate Emporium sale beginning September 19, stream your adventures on Twitch and give out Twitch Drops to your viewers, and set course for a Community Weekend full of login bonuses and boosted rewards. Check out the Sea of Thieves website and social channels for all the dates and details! Related Stories for “Sea of Thieves & Xbox in NYC to Kick Off New York Liberty’s Push to Playoffs” Category: Announcements One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect Category: Tokyo Game Show Asian Games in the Spotlight: The Xbox Broadcast Returns to TGS 2024 Category: Announcements Xbox and Forza Unveil New Game Content Inspired by the Jordan Luka 3 Sneaker The post Sea of Thieves & Xbox in NYC to Kick Off New York Liberty’s Push to Playoffs appeared first on Xbox Wire.

                                                                                                    How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version

                                                                                                    • Games
                                                                                                    • ID@Xbox
                                                                                                    • fakin it
                                                                                                    • Jackbox Games
                                                                                                    • jackbox naughty pack

                                                                                                    Back in The Jackbox Party Pack 3, Jackbox Games unleashed a social deception game called Fakin’ It that had friends and family pointing at each other, throwing their hands up, and ultimately accusing each other of lying. At the beginning of the game, we let players know the best way to sit and enjoy the game so you can have the best view of your fellow players. Now, in Jackbox Naughty Pack, we are bringing it back, but is it possible to have this explosively funny game work remotely? Spoiler alert: Hell yeah it is! Hi, I’m Tim Sniffen, the director of Fakin’ It All Night Long. When we started making this new version, one of the team’s biggest hopes (and a request we’ve heard from Jackbox players over the years) was to have the game work in a purely remote setting. Since the game relies on carefully studying your fellow players to see who might be Fakin’ It, we made the player avatars (designed by lead artist Owen Watson) more present in the game so they could raise their hands, point at each other, etc. All of the moments that would traditionally be enacted by players in the room are done by selecting options on your controller, and then those actions are shown on the game screen. We also paid a lot of attention to the timing and order of operations when things are revealed in the Remote Play version to make sure that it was easy to process all the information on screen. And both Same Room and Remote Play contain the same round categories, including one of our new ones, Emojional Damage (who doesn’t love deception through emojis?), so ultimately the game plays the same, even with the adjusted interactions. This way, having your camera on isn’t mandatory… even though it’s always satisfying to watch someone’s face as they wiggle out of an accusation. So even if you’re feeling like staying in, you can Fake It with the best of them! And for all you original Fakin’ It lovers… the original “in the same room” playing style is present in the Jackbox Naughty Pack too. Because sometimes you just need to honk the nose of the person calling you a dirty liar for the third time. The Jackbox Naughty Pack Jackbox Games, Inc. ☆☆☆☆☆ 4 ★★★★★ $21.99 Get it now Bring the heat with a threesome of fun in Jackbox Naughty Pack. We’ve Seen How You Play Our Games We know you’ve been begging to burst out of the box. It’s time to set your party aflame with a brand new pack of three adult party games that will bring some harmless heat to your next weekend hang with friends. It’s the perfect pack for your next college party, grown-up game night, bachelor/ette celebration, or hump day gathering. Play with your phone or tablet – no special controller required. All three games support 3 to 8 players and 10,000 audience members. We’re spreading the love around the world. All Jackbox Naughty Pack games can be played in English, French, Italian, German, Castilian or Latin American Spanish, and Brazilian Portuguese. A Threesome of Fun Fakin’ It All Night Long (Social Deduction): Fakin’ It returns and this time we’re putting it all out there. Everyone gets a secret task except the Faker, who tries to blend in. Find out which of your friends is the best liar… and SO much more! Featuring new categories like “Finger Blasting” and a brand new “remote play” mode. Who doesn’t like a good Finger Blast with their friends? Dirty Drawful (Drawing, Guessing): It’s Drawful, but dirty… It's Dirty Drawful. Hosted by the one and only Drawful Owl, as you’ve never seen her before. We’ve taken the game that you love and added prompts to ensure your drawings are both terrible and titillating. This game has everything:, sex, drugs, blasphemy, you name it! Also, if you can’t commit to a relationship, or a drawing, we added an undo button just for you. Let Me Finish (Presentation): Let Me Finish is Jackbox’s new presentation game that examines life’s serious questions like, “Where is the mailbox’s butt?” or “How does this avocado get aroused?” Everyone gets a chance to speak their mind, but will others pick up what you’re putting down? Content Warning Jackbox Naughty Pack contains mature themes and explicit content. It is not intended to be played by children. This game contains references to consensual sex acts, light drug use, non-graphic violence, and crude language The post How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version appeared first on Xbox Wire.

                                                                                                    How Ubisoft Built an Authentic New World for Star Wars Outlaws

                                                                                                    • Games
                                                                                                    • Star Wars
                                                                                                    • Star Wars Outlaws
                                                                                                    • Ubisoft Massive
                                                                                                    • Xbox Series X|S

                                                                                                    Category: Games September 13, 2024 How Ubisoft Built an Authentic New World for Star Wars Outlaws Danielle Partis Star Wars Outlaws is a game that invites you to meander. If you move through its various locations, orbits, cities and homesteads at a considerate pace, you’ll spot all kinds of thoughtful props, quirks and details that are meticulously placed to showcase a part of the Star Wars galaxy through Kay Vess’ scoundrel eyes. While some locations featured in the game are known favourites from the Star Wars galaxy, other spots are lesser known. In fact, Toshara – the savanna moon serving as a bubbling crime hotspot that you’ll visit early in the game – was designed by Massive Entertainment, in collaboration with Lucasfilm Games, marking a new entry into the Star Wars galaxy. Adding a brand-new creation to this established world is no mean feat – and we had the chance to speak to two Massive Entertainment designers about how the team went about building Toshara, right down to its inhabitants, wildlife, and even plants, as well as bringing other popular locations to life through a new lens. With countless pre-established locations on offer within the Star Wars galaxy, Massive Entertainment had to carefully consider which places felt fitting to tell Kay Vess and Nix’s story. The team wanted to showcase diversity in its settings, ranging from classic, recognizable areas like Tatooine, the desert home of Luke Skywalker, to lesser-shown planets like Kijimi, briefly seen in “Star Wars: The Rise of Skywalker” as a snow-coated haunt for the galaxy’s rogues. Akiva, meanwhile, is a jungle planet that has never been seen, only described in the Aftermath series of Star Wars tie-in novels. Building Toshara But Massive Entertainment crafted something entirely new in Toshara, the inhabited moon designed and purpose-built by the studio to act as a core component of the Star Wars Outlaws journey. After escaping her home city of Canto Bight, on Cantonica, Kay finds herself temporarily grounded on the moon, which is home to the Pyke Syndicate, as well as a host of other syndicates, ambiguous characters, hidden treasures and prosperous opportunities for a budding outlaw. “We wanted to bring something entirely fresh to Star Wars that had never been seen before, and really embrace that as our playground for telling this exact story,” says Matthieu Delisle, Lead Systems Designer on Star Wars Outlaws. “This was the place where we could experiment the most and set a benchmark for the rest of the game.” Toshara serves as a space where the different Syndicates in the underworld can come together, and, while it is controlled by the Pykes, it’s a location where The Empire is willing to let some things slide in exchange for some credits. Among its points of interest are Mirogana, a bustling major city that plays host to several Syndicate districts and Jaunta’s Hope, a smaller settlement. Off the beaten paths of Toshara, you’ll also uncover numerous points of interest – flyer nests containing valuable items stolen from locals, fields full of grazing wildlife, or Pirate Camps with treats ripe for the taking. “This is where we had the most freedom to define what feels good in terms of an open world experience,” Delisle says. “We considered the speeder distance between different activities, how we could create points that will catch your eye and lead to something interesting. Not only is Toshara an entirely new experience for Star Wars fans, it’s also the first truly open world area that you can freely explore in a Star Wars game. As soon as you land here, it feels like an authentic Star Wars location you’ve seen in a classic movie, but what’s most impressive is that everything on Toshara, from its sweeping, dusty vistas to the flora and fauna that inhabit it, has been designed by Massive Entertainment in collaboration with Lucasfilm Games. “Since we designed Toshara from scratch, we could create its entire history, from when it formed, to when it was first settled on, and how that fits into the wider Star Wars timeline,” says Benedikt Podlesnigg, Art and World Director. “We created all of the wildlife, the architecture, what Toshara’s inhabitants eat, what they wear, their relationship to the Empire, and how all of these things are connected to each other. If you look really close, you’ll find food that characters are eating growing out on a tree somewhere, for example.” Massive Entertainment hasn’t just considered the visuals of Toshara, either. The team went as far as to define the planet’s gravitational forces and surrounding solar winds, so that pilots will struggle to navigate and land their ships without crashing unless they are very familiar with its orbit and layout. This in particular feels like an extremely cool detail that ties into Toshara’s presence as a hideaway for criminals with minimal Empire presence. “It’s really in the DNA of Massive to create this logic of a world where things make sense,” Delisle adds. “There’s always a reason for something existing, and that’s really a trademark for us – to try and establish all of these locations and details to make them as believable and lived in as possible.” An Overview of Kijimi Later in the story, Star Wars Outlaws sees Kay Vess travel to Kijimi, a dark, frigid planet housing Crimson Dawn and the Ashiga Clan, another criminal syndicate, developed by Massive Entertainment in collaboration with Lucasfilm Games. Similar to Toshara, Kijimi is largely ruled by anarchy, but the Empire has a much greater presence here. Unlike Toshara, Kijimi has been seen in previous Star Wars media, which gave Massive Entertainment a jumping off point in how to build the planet’s eponymous main city into an interactive space, with a unique spin, of course. “We worked closely with Lucasfilm on Kijimi – we were given access to a big bank of concepts and behind the scenes footage, as well as the references they used for the location, these Japanese mountain towns that served as inspiration,” Podlesnigg tells us. “We also got to see the 3D model of Kijimi that they used as an overview shot of Kijimi City in [Star Wars: The Rise of Skywalker], to also get a sense of orientation – where buildings are placed, for example.” Kijimi City is a densely packed area, a stark comparison to the open vistas of Toshara and Tatooine. The urban environments are comprised of small streets and alleys brimming with questionable figures – walking through the city breeds a real sense of unease, as though anything could jump out at you. “There’s a struggle here between The Ashiga Clan and Crimson Dawn, and there’s this a mood of cloak and daggers going on throughout,” Delisle adds. “We’re telling some of the main story here, but what was interesting for us was the smaller stories we could tell about people that ended up on Kijimi. It felt like a nice palette cleanser compared to the other more open environments in Outlaws.” The Secret Ingredient is the Underworld While all of the locations shown in Star Wars Outlaws vary in terms of familiarity, they’re all chosen with one primary focus in mind – depicting the underworld. Each place acts as another flavor of the dodgy dealings that Kay and Nix (mostly) voluntarily take part in – from the very first moment. Kay herself hails from Canto Bight, an Outer Rim gambling destination famously shown in Star Wars: “The Last Jedi”. The location is a hotbed for the wealthy to be frivolous with their earnings – a situation that Kay has learned to take full advantage of as a thief. The contrast between Canto Bight’s setting and Kay’s upbringing sets the immediate tone for Outlaws – this story wants to show you these locations not through the eyes of a known hero, but as a scoundrel, desperate and hopeful. In the sandy dunes of Tatooine, Kay is not looking at the home of Jedi Luke Skywalker, she’s focused on opportunities, skulking down alleys, surveying buildings, perpetually on the hunt for something to give her an edge. “One of the big ambitions when we started [Outlaws] was to show what is behind the curtain,” Delisle says. “Our generation grew up watching those movies and wondering ‘what would it be like to go there? You see things in the movies, but you never really get off the rollercoaster to really look at the world, see the wildlife, talk to the people that live there, and it was really important to us all to let players be someone that can just live in this world.” “Every time I step out of the Mos Eisley Cantina, jump on my speeder, I just have a big smile on my face,” Podlesnigg adds. “This is just a love letter to everything Star Wars.” Related Stories for “How Ubisoft Built an Authentic New World for Star Wars Outlaws” Category: ID@Xbox How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version Category: Games Planet Coaster 2: The Diary of a Park Management Intern Category: Games Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot The post How Ubisoft Built an Authentic New World for Star Wars Outlaws appeared first on Xbox Wire.

                                                                                                    Planet Coaster 2: The Diary of a Park Management Intern

                                                                                                    • Games
                                                                                                    • Create A Splash
                                                                                                    • Frontier Developments
                                                                                                    • Gaming
                                                                                                    • Planet Coaster 2
                                                                                                    • Xbox

                                                                                                    Category: Games September 13, 2024 Planet Coaster 2: The Diary of a Park Management Intern Oswald B. Thompson, Coaster Coast CEO & Hank Brogan, Coaster Coast Acquisitions Intern(With writing assistance from Alex Bolton, PR Manager, Frontier) Summary Combine thrilling theme parks with epic water parks as you reach new heights of creativity and manage your way to success. Build your creations alongside a friend, share them with the community and climb the global rankings as you build the ultimate theme park franchise. Pre-Order today to receive the Bonus Ride Collection, containing three iconic rides for your park. Or purchase the Deluxe Edition to expand your collection with the Vintage Funfair Ride Pack including ten classics from the past! Hello there! My name is Oswald B. Thompson, the CEO of Coaster Coast, where we create some of the world’s finest theme parks. We’re looking forward to welcoming you to our team when Planet Coaster 2 launches on November 6 for Xbox Series X|S, where you’ll create the park of your dreams, packed with flumes and pools, plus coasters and rides, on your own or even with a friend! We’ve been preparing for you to take the reins here at Coaster Coast, in the hope that you could be a worthy successor. In fact, we’ve already brought in an intern to acquire some new parks for you to work on! Before they left to start scouting parks, they gave us their diary, so you’d have a few pointers to help you get up to speed on your first day. Now let’s see… where did I leave that… aha! Here you go – I hope it’s useful! Day 1 Hayo! I can’t believe I’m writing this, but guess who’s starting their first day by helping Oswald at Coaster Coast? Me! Now, I may not have credentials, experience, or one of those really businessy-looking ties yet, but even I can see that there’s a lot we can do here. Apparently, Oswald might have found a successor for his company. They’re starting as a new full-time Park Manager later this year, so I figured I’d jot down some notes to try and help them out. Which, if you’re reading this, is you! Congrats! Now, I must confess, I wasn’t allowed near water until my 9th birthday, but I’ve dreamed of working with it ever since! Oswald is currently showing me the ropes of what makes a good park. I’m even working on my first pool, which Oswald made a little easier by providing a blueprint (they apparently aren’t all blue?). These are pre-built and already include paths and scenery, so they’re handy for getting started! Even though they’re pre-built, you can still make ‘em your own by customising individual elements of the blueprint. For example, you can change the color scheme and some of the scenery to give it a new Viking theme… I tried putting a lovely parasol on a Viking longship, so the crew wouldn’t get sunburned. Plus, building this pool means I can finally test out one of the new flumes! I’ve placed changing rooms and a guest services shop where our visitors can buy a pool pass, so they can enjoy it too. With that being said… or written, that’s me done for the day. I’m off to grab my swimsuit! Day 2 Hey! Oswald’s just talked me through his vision to combine the thrill of a theme park with the spectacular splash of glistening pools and whizzing flumes. I’m not one to brag, but we’ve made some amazing creations! I even got to test out some of the new customization tools. They allow me to build piece-by-piece and even integrate scenery pieces straight into my ride designs! I’d say don’t tell anyone, but I figure if you’re reading this, then you’ll already know… so ignore that. While I was looking through options for our latest coaster, Oswald also mentioned I can use mirroring tools to work on both sides of a coaster car at the same time! Talk about a time-saver! Anyway, this coaster definitely has a ‘deep sea’ feel to it, so we decided to attach diving canisters to either side of the carriages, with some industrial-looking lighting on the front, too. Ohhhhhh yeah! Now it’s a vessel fit for the splashiest theme park: Next up, we had a class on park management! I’ll be honest, I had no idea what was going on but then I discovered heatmaps. Those handy overviews help me keep on top of what’s going on in the park, everything from the individual needs of guests to the power and water networks keeping everything running smoothly. I learned a lot! I found out about issues with my water network coverage not keeping my pools clean, and I learned that – get this – the sun is hot! Well, it can burn guests at least, so I had to pop in some shady overhanging scenery and sell sunscreen at our Guest Services shop. Day 3 Working on Coaster Coast’s latest park with Oswald has been a lot of fun! He tells me that Park Managers will be able to team up to work one-at-a-time on the same projects, and that other enthusiasts from around the world and across platforms (whatever that means) will be able to visit their parks! I can’t wait to see what bright new ideas are built and shared – plus we can even dip into the Frontier Workshop to add those creations to our own parks in future, putting our own spin on them! And why stop at just one park? Oswald’s already talking about Franchise mode, where the top parks in the world can compete for the crown of Planet Coaster’s best! I think you have it in the bag though. See you soon! Hello again! Oswald here, just checking in. I hope you found that diary useful! Sorry about the food stains on the front… Hank insisted on trying every food shop in the park. We have a little more work to do before we’re ready to welcome you to the team, but in the meantime – we’ll be sharing our work over on the Planet Coaster 2 social channels. See you on November 6, Park Manager! Oh, and remember to bring your sunscreen! And an inflatable for the pool! Also, the mechanics could do with a new staff room… Actually, I’ll email you a list. Planet Coaster 2 Frontier Developments ☆☆☆☆☆ 3 ★★★★★ Get it now Create a splash with Planet Coaster 2 – sequel to the world’s best coaster park simulator! Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests. Dive in now! EMBRACE CREATIVITY Expand your imagination: Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life. Next-level customisation: Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember. Combine epic water and coaster rides: Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes. Create unforgettable experiences: Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity. MASTER MANAGEMENT Find the secret to success: Balance thrilling your guests with managing your budget – populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master. Take care: Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool. Satisfaction guaranteed: Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park. SHARE THE RIDE Create together: Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save! Play together: For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards! Visit together: Soak up the fun and get up close and personal, as you experience other players theme park creations first hand – explore their worlds in first person as a park guest! Share creations: Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online. Related Stories for “Planet Coaster 2: The Diary of a Park Management Intern” Category: ID@Xbox How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version Category: Games How Ubisoft Built an Authentic New World for Star Wars Outlaws Category: Games Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot The post Planet Coaster 2: The Diary of a Park Management Intern appeared first on Xbox Wire.

                                                                                                    Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot

                                                                                                    • Games
                                                                                                    • Cyrax
                                                                                                    • Khaos Reigns
                                                                                                    • Kombat Pack 2
                                                                                                    • MK1
                                                                                                    • Mortal Kombat
                                                                                                    • Mortal Kombat 1
                                                                                                    • Mortal Kombat 1: Khaos Reigns
                                                                                                    • NetherRealm Studios
                                                                                                    • Noob Saibot
                                                                                                    • Sektor
                                                                                                    • Xbox Series X|S

                                                                                                    Category: Games September 13, 2024 Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot Joe Epstein, Combat Designer, NetherRealm Studios Launching on September 24, the Mortal Kombat 1: Khaos Reigns expansion is not just a massive drop of story, modes, skins, palettes, new and adjusted moves, bloody new Brutalities, all-new Animalities, and other bits, chunks, and tweaks – it’s also a reintroduction of three klassic characters whose pedigree and backstories both in and out of game stretch back almost to the beginning of the Mortal Kombat Universe. Yes, Khaos Reigns brings back Cyrax, Sektor, and Noob Saibot – but with Mortal Kombat 1 establishing a whole new timeline for the series, they aren’t quite as you remember them. Here’s how we honored the history of these fan-favorite Kombatants, while reinventing them for the new game. Cyrax and Sektor These fan-favorite yellow and red cyborg ninjas date back to Mortal Kombat 3 (1995) and served as a change of pace from the typical ninjas and demigods that made up our roster previously. The appeal of the cyborgs has always been the way they mesh mechanized tools and more halting, robotic movements with the martial arts of the Lin Kuei. Back in the day, they were two of the most fun and fearsome fighters from one of the most beloved and distinctive games of that arcade era. In subsequent entries, they’ve often returned, whether as fully-fledged roster fighters like in Mortal Kombat (2011), represented as the mash-up fighter Triborg in Mortal Kombat X, or as Story mode exclusive guests in Mortal Kombat 11. Paying homage to the klassic Mortal Kombat 3 forms, Cyrax and Sektor from the ’90s arcade era already appear in Mortal Kombat 1 as Kameo Fighters, ready to pop out and assist your main fighter on command. Now with Khaos Reigns, entirely new versions will round out their own roster slots, mixing up and referencing various versions along the way, but with many curveballs courtesy of the New Era’s leader, Fire God Liu Kang. The most important change? They’re all-human now. Instead of a marriage of man and machine, Cyrax and Sektor are all flesh and blood. In this timeline, neither of them is a cyborg, but they augment conventional ninja training and the usual blades, bludgeons, and brawn with all sorts of advanced tech. Their styles, backstories, and allegiances are riffs on what you may remember. You want technological-minded mechanical ninja combat? You got it, but with a different finesse, heart, and wit than before. Gameplay-wise, Advanced Designer Michael Bellipanni’s focus for the reimagined, cyber-assisted fighters was to hearken back to various versions of both of them, while putting new spins on things. Let us break down both of them. Breaking Down Cyrax Cyrax is the quicker of the two, with an acrobatic fight style influenced by ninjitsu and enhanced by high-tech friction boots. Her tool deployment is less direct – she can ensnare foes and lay explosive traps for them, and can quickly relocate all over the battlefield, sandwiching the opposition between her location and her devices. Most of Cyrax’s tricks come by way of her amazing sphere multitools, which are brimming with lethal functions. To add extra bite or oomph to several of her normal attacks, Cyrax keeps an orb tool in her hand, which can either be used as a set of blades or detonated in bomb form at point-blank range – don’t worry about her safety, that’s what the suit’s for. The orbs can also naturally be tossed as good old-fashioned timed explosives. In enhanced form, her orb devices zero in on the enemy before whirling to action with horrific spinning blades. Orbs can also be thrown directly at foes to burst upon them with sticky, trapping foam. When subterfuge is appropriate, a device can be detonated at Cyrax’s feet, creating a distraction as she flits suddenly behind her quarry. She can even toss out devices that do nothing, the perfect dirty trick to make a defender turtle up and expose themselves to mix-ups and throws. With some dexterous device juggling, Cyrax can keep several of these options in play and on field simultaneously, improvising temporary defenses, and planning steps ahead on offense. And you’ll see just how creative Cyrax can get with the orbs when the time to Finish Them fatefully arrives. From her suit’s built-in features, Cyrax is most reliant on the high-tech friction skates on her feet. These work by jacking the surface coefficient of her footing way up or down, drastically affecting adhesion and repulsion properties on the fly. She uses this capability for effortless gliding and speed boosts, rapid direction changes off walls, and to enable ensnaring kick attacks. A modern take on Cyrax’s klassic Mortal Kombat 3 air throw comes by way of this friction-boot assist, and she’ll be quite slippery to pin down in corners when she can spring off of walls over danger, when she’s not just deceptively gliding right through it. If you haven’t guessed it, she’s a bit of a trickster, ready to play with her food as a hit-and-run keep away artist. Breaking Down Sektor Cyrax’s crimson-hued, somewhat awkward comrade-in-training, Sektor is far more direct. Sektor is much more reliant on the brute strength and futuristic ordinance capabilities of the Cyber Initiative’s tech. Under the proverbial hood, Sektor’s packing an assault helicopter’s worth of guided and unguided explosives. On the ground, she can choose between dominating lateral space with rockets or launching more sophisticated targeted or homing missiles into arcing trajectories. In midair, she can release descending burst grenades that can be set off when desired; when enhanced, these airborne bomb-droppings can be immediately followed up with more aerial attacks, leading to all kinds of possibilities. Add it all up and she’s better armed from afar in terms of sheer firepower than anyone on the field. That’s before you consider that she is wearing a fortress. Where Cyrax’s suit is adapted for agility and deception, Sektor’s armor has all its points pushed into power. If Sektor has enough warning against incoming threats, she can extend extra anti-projectile shielding. With perfect timing, she can retaliate immediately after with one of her own projectile attacks just after deflecting a hostile shot – and shot deflections don’t just give Sektor an opening to shoot back, they also energize her suit, powering up a couple of her strongest normal attacks. Being able to redirect unpredictably in midair is one of the strongest (and most fun) traits a character can have. This is good for Sektor, because her suit’s boosters effectively give her multi-jumps and flexible air combo extensions. That puts her in a position of power against other kombatants who dominate the skies with irregular options, like Ermac, Homelander, Nitara, and Sindel. Thrusters also let her boost off from almost any position before slamming down behind the enemy. The suit’s numerous thrusters and ports can also be seen adding boosting and scorching touches to many of Sektor’s normal attacks, and when dialed up, considerably provide Sektor with a flamethrower special move. Would you like to bet that these features and more are demonstrated spectacularly in several ways throughout her high-energy Fatalities? You would win that bet. Sektor does not favor the indirect approach, and she’s not very susceptible to direct approaches either. She can wear down the opposition at long range, firing off her own salvos while absorbing the opponent’s suit-boosted combos up close when the mood strikes. Noob Saibot A new interpretation of a generational villain also emerges from the shadows. Or rather, with the shadows. Noob Saibot’s first appearance was strictly as a deeply hidden secret foe all the way back in 1993’s Mortal Kombat II, where the player had to score dozens of wins in a row to fight an entirely-black silhouette. One reason for the abundance of palette-swapped characters in early Mortal Kombat games was simply because of economy: everything had to fit onto arcade and console cartridges. Recoloring existing content was a low-impact way to add more stuff. Jade, Rain, Reptile, and Smoke also started out as simple recolorings, before being fleshed out on their own merits later on. Legend has it Ermac belongs on that list too, but that’s another story for another time. Alongside the ketchup and mustard-flavored cyberninjas, Noob Saibot is a major player in the expansive story of Khaos Reigns, where New Era origins and motives are explored for all three. Fittingly, in past incarnations, the secret fighter named after Mortal Kombat’s co-creators (if you don’t know, just read his name backwards) is usually depicted as a mindless pawn of a malevolent presence. Whether that’s true in Khaos Reigns is not something we’re going to spoil here. But, come on; look at him. Noob Saibot is heavily cloaked, thoroughly armored, wearing blades on his fingers, and trailed by a roiling shadow that behaves independently. If he’s not working towards evil goals, watch out for whatever is (this isn’t foreshadowing or anything…). Breaking Down Noob Saibot That shadow is core to Noob Saibot’s whole identity, in every way. He isn’t just a grimdark edgelord reaper-type. Almost all his moves are influenced by whether his shadow is present. That shadow can be cast underfoot or be seen standing up on its own two feet and moving around – and it isn’t just for looks, it’s information. If Noob Saibot’s shadow trails under him, waving on the floor like upside-down smoke, it’s available for summoning, joining in to enable or amplify most of his kit. But a preoccupied shadow is an unavailable shadow. Some of Noob Saibot’s moves simply aren’t available without the shadow, and many are quite different compared to their shadow-backed versions. Using the shadow to your advantage becomes a constant dance of risk and reward. Most of Noob Saibot’s normal attack combos feature him and his shadow weaving past each other, taking turns pummeling the target. His throw is different with the shadow, and many shadow-assisted special moves are safer, farther-reaching, with more margins for error, and better follow-up opportunities. For reasons that will become clear in the events of Khaos Reigns, Noob Saibot can use a ghastly disembodied hand in an incantation called Embrace Khaos, which supercharges the ghostly energy pouring through him. This unique special move can only be used once per match. For a short interval, almost any shadow attack is even more powerful, usually producing effects unique to this buffed state. There is a cost, though: after the spell’s short-lived effects expire, he will be completely without the help of the shadow for the rest of the current round. As a Noob Saibot player, pop Embrace Khaos and it’s showtime; as a Noob Saibot opponent, stay calm and watch every angle. Thanks to the conditional nature of lots of Noob Saibot’s attacks, his movelist is one of the largest in the game. A huge array of attacks means plenty of places to reference and embellish this fighter’s history. The goal of Advanced Designer Aaron Davis was to pull as many pieces of Noob Saibot from different places together as possible, with a particular emphasis on the portal-tumbling hijinx seen in Ultimate Mortal Kombat 3 and Mortal Kombat (2011). But this doesn’t mean that Noob Saibot should be taken as intimidating or overly complex to play. It’s more that many of his moves have an escalation, with the best versions available during Embrace Khaos, and lesser versions occurring when the shadow is gone… and who isn’t stronger alongside a friend? As you can tell, we’ve put a huge amount of effort into recreating Cyrax, Sektor, and Noob Saibot for Mortal Kombat 1. But even with all that work, they’re just a piece of what’s coming when the Mortal Kombat 1: Khaos Reigns Expansion launches digitally on Sept. 24 for Xbox Series X|S. Mortal Kombat 1: Khaos Reigns Kollection Warner Bros. Games ☆☆☆☆☆ 29 ★★★★★ $89.99 Get it now Pre-order now and receive 4 additional skins at launch: Wedding Scorpion Ultimate Mortal Kombat 3 Sub-Zero Empress Mileena Ultimate Mortal Kombat 3 Noob Saibot New to Mortal Kombat 1? Get started with the Kollection Edition! Mortal Kombat 1 ushers in a New Era of the iconic franchise with a New fighting system, game modes, and fatalities. Includes instant access to the Base Game, Kombat Pack, and Dragon Krystals. Gain access to the upcoming Story Expansion, Kombat Pack 2 and more! Khaos Reigns Story Expansion Kombat Pack 2* Khaos Reigns Fighters Available At Launch: Noob Saibot Cyrax Sektor Guest Fighters Available Post-Launch (includes 1 week early access) Ghostface (Scream Franchise) T-1000 (Terminator 2) Conan the Barbarian Kombat Pack (Available Now): Omni-Man (Invincible) Quan Chi Peacemaker (DC’s Peacemaker) Ermac Homelander (The Boys) Takeda Takahashi Kameo Fighters (Available Now): Tremor Khameleon Janet Cage Mavado Ferra Jean-Claude Van Damme Skin for Johnny Cage (Available Now) 1250 Dragon Krystals (Available Now) *Separate Kombat Pack 2 character bundle not available Related Stories for “Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot” Category: ID@Xbox How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version Category: Games How Ubisoft Built an Authentic New World for Star Wars Outlaws Category: Games Planet Coaster 2: The Diary of a Park Management Intern The post Mortal Kombat 1: How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot appeared first on Xbox Wire.

                                                                                                    Next Week on Xbox: New Games for September 16 to 20

                                                                                                    • Cloud Gaming
                                                                                                    • Games
                                                                                                    • ID@Xbox
                                                                                                    • Next Week on Xbox
                                                                                                    • PC Gaming
                                                                                                    • Xbox Game Pass
                                                                                                    • Xbox One
                                                                                                    • A Night on the Farm
                                                                                                    • Andromeda Survivors
                                                                                                    • Atama
                                                                                                    • Between Horizons
                                                                                                    • Broken Sword - Shadow of the Templars: Reforged
                                                                                                    • Byte The Bullet
                                                                                                    • Cozy Designer
                                                                                                    • Dark Elven Legacy
                                                                                                    • Dead Rising Deluxe Remaster
                                                                                                    • DROS
                                                                                                    • EA Sports FC 25
                                                                                                    • Elasto Mania II
                                                                                                    • Hidden Cats in Berlin
                                                                                                    • Home Safety Hotline
                                                                                                    • Keylocker
                                                                                                    • Matchbox Driving Adventures
                                                                                                    • MindSeize
                                                                                                    • Morkull Ragast's Rage
                                                                                                    • Next Week on Xbox - September 16 to 20
                                                                                                    • Paladin's Passage
                                                                                                    • Paper Plane Arena - Lost Places
                                                                                                    • Pneumata
                                                                                                    • pureya
                                                                                                    • Star Wars Jedi: Survivor
                                                                                                    • The House of Da Vinci 3
                                                                                                    • The Karate Kid: Street Rumble
                                                                                                    • The Last Shot
                                                                                                    • The Plucky Squire
                                                                                                    • They Came From the Sky 2
                                                                                                    • Train Sim World 5
                                                                                                    • Welcome to Empyreum
                                                                                                    • World of Outlaws: Dirt Racing 24

                                                                                                    Category: Next Week on Xbox Next Week on Xbox: New Games for September 16 to 20 Mike Nelson, Xbox Wire Editor Published September 13, 2024 Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows PC, and Game Pass. Discover more about these upcoming titles below and visit their profiles for additional information (note that release dates are subject to change). Let’s dive in! Paladin's Passage Bent Vector Studios, Inc. ☆☆☆☆☆ ★★★★★ Get it now Paladin’s Passage – September 17 Optimized for Xbox Series X|S Embark on an epic journey in this challenging 2.5D precision platformer with over 100 hand-crafted dungeons filled with monsters. Become a master of block manipulation in your quest to restore harmony to the realm. The passage beckons; dare to answer the call! The Plucky Squire Devolver Digital ☆☆☆☆☆ ★★★★★ Get it now The Plucky Squire – September 17 Optimized for Xbox Series X|S The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book. When the malevolent Humgrump realizes he’s the villain of the book – destined to lose his battle against the forces of good for all eternity – he kicks the heroic Jot out of its pages and changes the story forever. STAR WARS Jedi: Survivor Standard Edition Xbox One Electronic Arts ☆☆☆☆☆ 6 ★★★★★ $49.99 $44.99 Pre-order Star Wars Jedi: Survivor (Xbox One) – September 17 The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games – now available on Xbox One! This narrative-driven, single-player game picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Train Sim World® 5: Standard Edition Dovetail Games ☆☆☆☆☆ ★★★★★ $49.99 Pre-order Train Sim World 5 – September 17 Game Pass / Optimized for Xbox Series X|S / Smart Delivery Available on day one with Game Pass! The rails are yours in Train Sim World 5! Take on new challenges and new roles as you master the tracks and trains of iconic cities across three new routes. Immerse yourself in the ultimate rail hobby and embark on your next journey. World of Outlaws: Dirt Racing 24 iRacing.com Motorsport Simulations, LLC ☆☆☆☆☆ ★★★★★ $49.99 Pre-order World of Outlaws: Dirt Racing 24 – September 17 Smart Delivery World of Outlaws: Dirt Racing 24 features 49 tracks, including all your favorites like Eldora Speedway, Knoxville Raceway, and Volusia Speedway Park, with new additions like Kevin Harvick’s Kern Raceway, and Millbridge Speedway. Cozy Designer Lucky Raccoon Games ☆☆☆☆☆ ★★★★★ Get it now Cozy Designer – September 18 Position furniture and objects however you prefer and decorate 60 incredibly cozy environments. Without right or wrong, the only limit is your imagination. Photograph the finished spaces and create your own design gallery. Dark Elven Legacy Old School Vibes ☆☆☆☆☆ ★★★★★ Get it now Dark Elven Legacy – September 18 You are Elynar, the strongest archer in the Kingdom, who must face terrible creatures in the Great Dark Forest. Shoot with your bow, use a special power, or obtain power-ups during the game to fight various types of enemies. Elasto Mania II Infinite Zone ☆☆☆☆☆ ★★★★★ Get it now Elasto Mania II – September 18 The long-awaited sequel is still a 2D enduro simulator with a nostalgic feel, but it’s also about giving you more bang for your buck than ever, with more challenges, extra collectibles, updated physics and new graphics. Hidden Cats in Berlin Silesia Games Sp. z o.o. ☆☆☆☆☆ ★★★★★ Get it now Hidden Cats in Berlin – September 18 Take a little pleasant trip through a big and lovely illustration! Start with monochrome scenery and fill it with color! Kick back, relax, and find all the cats to reveal the final, colorful landscape. Keylocker Serenity Forge LLC ☆☆☆☆☆ ★★★★★ $19.99 Pre-order Keylocker – September 18 Optimized for Xbox Series X|S A cyberpunk turn-based rhythm JRPG where you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music on this unforgiving planet by using real-time execution of moves in rhythm game style! Choose a unique class, battle the authorities, unlock the secrets of Saturn, play in your own bands’ concerts, and hack into the network to bring an end to this corrupt system, for better or worse. The Last Shot (Xbox Series X|S) Sometimes You ☆☆☆☆☆ ★★★★★ $9.99 $7.99 Pre-order Free Trial The Last Shot – September 18 Optimized for Xbox Series X|S A platforming adventure game set in a war-ravaged, diesel-punk world. Militaristic cities fight endlessly with massive weaponry, all striving to be the last one standing. When your comfortable routine is interrupted and you are thrust into the outside world on a dangerous journey, you must uncover a terrible conspiracy and find a way to put an end to a nefarious plan. A Night on the Farm Eastasiasoft Limited ☆☆☆☆☆ ★★★★★ Get it now A Night on the Farm – September 18 Optimized for Xbox Series X|S / Smart Delivery Following a sudden car crash, you’re stranded out in the country at night and all alone. A nearby farm might offer help or refuge, but there’s something very unsettling about the place, and exploration only leads to greater fears. A Night on the Farm is an atmospheric retro-inspired horror adventure with unpredictable plot twists and deep lore to discover. Andromeda Survivors Afil Games ☆☆☆☆☆ ★★★★★ Get it now Andromeda Survivors – September 19 Optimized for Xbox Series X|S / Smart Delivery Prepare yourself for an epic journey in Andromeda Survivors, a casual game with rogue-lite elements that will challenge your skills and strategy! In a universe threatened by thousands of enemies, you are the last defender of Andromeda. Command your ship and destroy endless waves of adversaries while collecting skills and powerful upgrades to create the most incredible and invincible builds! Atama Indie Games Starter ☆☆☆☆☆ ★★★★★ Get it now Atama – September 19 Use psychic powers in Atama to see through the eyes of your pursuers to avoid detection as you investigate a cursed rural Japanese village. You can’t fight back; you must rely only on your abilities and your wits to avoid your enemies. Between Horizons Assemble Entertainment ☆☆☆☆☆ ★★★★★ Get it now Between Horizons – September 19 Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. Set aboard the Zephyr, humanity’s first-generation ship enroute to another star, you assume the role of Stella, born on the ship 24 years ago and recently inherited her father’s post as Chief of Security. Dive into a conspiracy behind the incident that threatens to disrupt Zephyr’s social order and foil its mission. Broken Sword – Shadow of the Templars: Reforged Revolution Software Ltd ☆☆☆☆☆ ★★★★★ Get it now Broken Sword – Shadow of the Templars: Reforged – September 19 Step out onto the streets of Paris in “Broken Sword – Shadow of the Templars: Reforged”, a substantially enhanced version of the multi-award winning, all-time classic adventure. Enjoy a globe-spanning story when intrepid American George Stobbart and fearless journalist Nico Collard are pitched into a gripping adventure, exploring exotic locations, solving ancient mysteries, and thwarting dark conspiracies to discover the arcane secrets of the Knights Templar. Byte The Bullet JanduSoft ☆☆☆☆☆ ★★★★★ $5.99 $5.39 Pre-order Byte The Bullet – September 19 Get into an infected computer and restore every virus-ridden system by recovering game attributes like color or save functions. Enjoy this parody of multiple classic games from 80s & 90s. Dead Rising Deluxe Remaster CAPCOM CO., LTD. ☆☆☆☆☆ 2 ★★★★★ $49.99 Pre-order Dead Rising Deluxe Remaster – September 19 Optimized for Xbox Series X|S Dead Rising returns with modern graphics! More than just a remaster, this Deluxe Remaster is a full graphical overhaul of the first game in zombie-slaughtering action game series, fully voiced, auto-saves, and various quality-of-life features. Witness the unmatched mayhem and freedom for yourself. DROS ©RedDeer.Games ☆☆☆☆☆ ★★★★★ Get it now DROS – September 19 DROS is a dark fantasy adventure where you’ll swap between a small gooey creature and her human bounty hunter shell. Explore freely through 40 unique diorama-like levels filled with strange characters, intricate puzzles, hidden rooms, and ancient collectibles. The House of Da Vinci 3 Blue Brain Games ☆☆☆☆☆ ★★★★★ $24.99 Pre-order The House of Da Vinci 3 – September 19 The grand finale to The House of Da Vinci trilogy is here! Solve numerous new puzzles and mind benders and explore new mystifying locations of ravishing beauty. Use your wits and observational skills to escape rooms and solve the mysterious story behind one of the world’s most prolific inventors in history. With sharp wits and an open mind, you will prevail. Matchbox Driving Adventures Outright Games Limited. ☆☆☆☆☆ ★★★★★ $39.99 Pre-order Matchbox Driving Adventures – September 19 Optimized for Xbox Series X|S / Smart Delivery Jump into an authentic Matchbox vehicle, show off those driving skills, and embark on larger-than-life quests as you explore six dynamic environments. Race against the clock to help citizens, complete deliveries, chase down runaway cars, and tackle exciting rescue missions. Paper Plane Arena – Lost Places EpiXR Games ☆☆☆☆☆ ★★★★★ $9.99 Pre-order Xbox One X Enhanced Paper Plane Arena – Lost Places – September 19 Xbox One X Enhanced Paper Plane Arena is an interactive game experience that is designed to ease your mind and have fun popping innocent balloons. You jump into the role of a little paper plane that is supposed to rescue the world from evil balloon demons by dashing through them. pureya Mameshiba Games ☆☆☆☆☆ ★★★★★ Get it now pureya – September 19 Simple arcade games are great, but they can get boring quickly. What if they changed every 10 seconds? Pureya is a collection of arcade minigames that play with just 2 buttons. Every 10 seconds, the game will jump from one random minigame to another. Avoid obstacles and collect as many marbles as you can, then use them in the pachinko machine to unlock new mini games, music and skins. EA SPORTS FC 25 Ultimate Edition Xbox One & Xbox Series X|S Electronic Arts ☆☆☆☆☆ 326 ★★★★★ $99.99 $89.99 Pre-order EA Sports FC 25 Ultimate Edition (Early Access) — September 20 EA Sports FC 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world’s top leagues powering how 19,000+ players move, play, and win in every match. New additions to Manager and Player Career let you live out the biggest storylines from the real-world with Live Start Points; rewrite the stories of past icons with today’s teams in Player Career; and for the first time, play an authentic Women’s Career experience, taking control of a club or player from the top five women’s leagues. Xbox Game Pass Ultimate members with EA Play can experience a 10-hour trial of EA Sports FC 25 starting on September 20. Home Safety Hotline Torture Star Video ☆☆☆☆☆ ★★★★★ $19.99 Pre-order Home Safety Hotline – September 20 Hearing noises? Seeing things? Call Home Safety Hotline! Our operators are standing by, waiting to give you the answers you need to protect your home from all manner of pests and household hazards. The Karate Kid: Street Rumble GameMill Entertainment ☆☆☆☆☆ ★★★★★ $39.99 Pre-order The Karate Kid: Street Rumble – September 20 Optimized for Xbox Series X|S / Smart Delivery Sweeping across iconic locations of the first three classic The Karate Kid movies from the 1980s, you’ll step out of the dojo and into the streets of the West Valley and Okinawa as you battle waves of enemies in this pixel art, side-scrolling, beat ‘em up adventure. MindSeize (Xbox Series X|S) Sometimes You ☆☆☆☆☆ ★★★★★ $16.99 $13.59 Pre-order Free Trial MindSeize – September 20 Optimized for Xbox Series X|S Fast-paced combat and extensive exploration await in this metroidvania-inspired game. Transfer your mind into a MAG (Mind Action Gear) and set out on an epic action-adventure to save your daughter from the leaders of the dangerous criminal organization called The Ascended. Morkull Ragast's Rage Selecta Play ☆☆☆☆☆ ★★★★★ $17.99 Pre-order Mordkull Ragast’s Rage – September 20 Optimized for Xbox Series X|S A 2D video game that combines platforming and action with a touch of exploration. You control Morkull, the villain of the story, who not only knows he’s a character in a video game, but is also aware of the player who controls him (i.e., you) and the developers who created him. They Came From the Sky 2 Ratalaika Games S.L. ☆☆☆☆☆ ★★★★★ Get it now They Came From the Sky 2 – September 20 Get ready for nostalgic arcade action inspired by 1980s vintage console classics, as terror from space throws world into panic once again! They Came From the Sky 2 is a fast paced arcade game wherein you take the role of one of the giant alien robot. The game offers infinite replayability, over 20 types of enemies, and 50 hidden artifacts to discover. Welcome to Empyreum Tapioca Games ☆☆☆☆☆ ★★★★★ Get it now Welcome to Empyreum – September 20 Optimized for Xbox Series X|S / Smart Delivery Welcome to Empyreum, the video game that will transform your gaming experience into a fun-filled party for the whole family! This exciting cooperative party game for up to 4 players immerses you in the fascinating and wild universe of Hotel Empyreum. The post Next Week on Xbox: New Games for September 16 to 20 appeared first on Xbox Wire.

                                                                                                    Free Play Days – UFC 5, Rainbow Six Siege, Classified: France ’44 and Overcooked All You Can Eat

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                                                                                                    • Classified: France '44
                                                                                                    • EA Sports UFC 5
                                                                                                    • Free Play Days
                                                                                                    • Game Pass Core
                                                                                                    • Game Pass Ultimate
                                                                                                    • Overcooked
                                                                                                    • Rainbox Six Siege

                                                                                                    Get ready for an action-packed Free Play Day with an exciting lineup featuring the intense battles of UFC 5, the tactical operations of Rainbow Six Siege, the strategic warfare of Classified: France ’44, and the culinary chaos of Overcooked All You Can Eat! available this weekend for Xbox Game Pass Core and Xbox Game Pass […]

                                                                                                    The post Free Play Days – UFC 5, Rainbow Six Siege, Classified: France ’44 and Overcooked All You Can Eat appeared first on Xbox Wire.

                                                                                                    Get ready for an action-packed Free Play Day with an exciting lineup featuring the intense battles of UFC 5, the tactical operations of Rainbow Six Siege, the strategic warfare of Classified: France ’44, and the culinary chaos of Overcooked All You Can Eat! available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday September 12 at 12:01 a.m. PDT until Sunday, September 15 at 11:59 p.m. PDT. Gamers can enjoy Rainbow Six Siege for an extra day with Free Play Days from September 12 until September 16. Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire. How To Start Playing Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S. Keep The Fun Going Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region. Free Play Days (Game Pass Core or Game Pass Ultimate Required) UFC® 5 Electronic Arts ☆☆☆☆☆ 445 ★★★★★ $69.99 $34.99 Get it now Free Trial EA Sports UFC 5 Powered by Frostbite, EA Sports UFC 5 is the next evolution of the fight game. From unrivalled graphics upgrades to all-new damage systems and doctor stoppages that affect gameplay in truly authentic fashion — this is as real as it gets. Tom Clancy's Rainbow Six® Siege UBISOFT ☆☆☆☆☆ 2006 ★★★★★ Get it now Xbox One X Enhanced Xbox Game Pass Rainbow Six Siege Play the new season of Tom Clancy’s Rainbow Six Siege in Operation Twin Shells. This season introduces the Skopós, an Operator who deploys modern robotics technology to outmaneuver her foes. Operation Twin Shells also brings enhanced player protection against cheating, Siege Cup (Beta) a new competitive playlist, improved player comfort with a redesigned After-Action Report, and new items in the Marketplace. Classified: France '44 Team17 ☆☆☆☆☆ 53 ★★★★★ $34.99 Get it now Classified: France ’44 Command an elite team of allied special operators in Nazi-occupied France wreaking havoc in the run up to D-Day in this ambitious turn-based tactics game. Take on the might of Germany’s war machine and launch daring raids in occupied territory. Can you do enough to ensure Allied victory? Overcooked! All You Can Eat Team17 ☆☆☆☆☆ 127 ★★★★★ $39.99 Get it now Overcooked! All You Can Eat The Peckish have risen again and it’s your job to satisfy their hunger, are you ready to save the world again? Overcooked! All You Can Eat is a chaotic cooking game where players need to work together (or alone) to serve as many dishes as they can before the timer runs out. Travel through the land cooking up a variety of recipes in evolving and dynamic kitchens. Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. The post Free Play Days – UFC 5, Rainbow Six Siege, Classified: France ’44 and Overcooked All You Can Eat appeared first on Xbox Wire.

                                                                                                    New Xbox Friends and Followers Experience

                                                                                                    • Program Announcements
                                                                                                    • Xbox Insider
                                                                                                    • Friends
                                                                                                    • Friends & Family
                                                                                                    • Friends & Followers
                                                                                                    • Friends and Followers
                                                                                                    • insider program
                                                                                                    • insiders
                                                                                                    • Xbox Insider Program
                                                                                                    • Xbox Insiders
                                                                                                    • Xbox One
                                                                                                    • Xbox One X
                                                                                                    • Xbox Series X|S

                                                                                                    Beginning this week, starting with Alpha Skip-Ahead users on Xbox consoles, and users that have joined the PC Gaming preview on Windows PCs and handheld devices, Xbox Insiders will be able to preview an updated friends and followers experience! With updated relationships, and new privacy and notification settings, you can start managing your social experiences […]

                                                                                                    The post New Xbox Friends and Followers Experience appeared first on Xbox Wire.

                                                                                                    Beginning this week, starting with Alpha Skip-Ahead users on Xbox consoles, and users that have joined the PC Gaming preview on Windows PCs and handheld devices, Xbox Insiders will be able to preview an updated friends and followers experience! With updated relationships, and new privacy and notification settings, you can start managing your social experiences with Xbox just the way you like, from any device. Friends and followers We’re thrilled to announce the return of friend requests! Now, you can easily send, accept, or delete friend requests, making it simpler to connect with others. Friends are now a two-way, invite-approved relationship, giving you more control and flexibility. Meanwhile, following someone remains a one-way connection, allowing you to stay updated with their shared content, whether it’s another player, club, or game. Getting started is easy Existing friends and followers will update automatically with this change. You’ll stay friends with people who had also added you as a friend previously and continue following anyone who hadn’t. To start managing your friends and followers on Xbox consoles, press the Xbox button to open the guide and head to the People tab. Here, you can find all your existing friends in the Friends list, accept (or delete) new friend requests, or find someone new and send a friend request of your own. It’s just as easy from all the devices you’re already using! Starting with Xbox consoles, Windows PCs and handheld devices, and coming to the rest of your devices later, you’re never far from your friends. Managing your social experience With these updates, we are also adding new privacy and notification settings, letting you decide who can send you friend requests or follow your account and which notifications you receive. You can manage who can send you friend requests, or follow your account, directly from your Xbox console by navigating to Settings > Account > Privacy & online safety > Xbox privacy, then select View details & customize > Friends, followers & clubs to customize your settings. You can also update your notification preferences on Xbox consoles from Settings > Preferences > Notifications. Additionally, you can manage your settings online by navigating to Privacy & online safety and signing in. Here, you can customize all your privacy settings, then select Submit when you’re done. To learn more about managing your settings, visit: Manage Xbox online safety and privacy settings. Shape the future of Xbox We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We always recommend replying to existing threads with the same issue before posting a new one. This helps us support you the best we can! You can also provide direct feedback to Team Xbox by following the steps here: Provide feedback to Team Xbox, and follow the Xbox Insider Program on Twitter @XboxInsider to stay in the know. If you’re not yet an Xbox Insider, and you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information, and to keep an eye on future Xbox Insider Release Notes, visit the Xbox Insider Home. The post New Xbox Friends and Followers Experience appeared first on Xbox Wire.

                                                                                                    One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect

                                                                                                    • Announcements
                                                                                                    • Responsible Gaming
                                                                                                    • Charity
                                                                                                    • One Big Game
                                                                                                    • Rare

                                                                                                    Category: Announcements September 11, 2024 One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect Soccer-based shenanigans return to St. George’s Park as the UK games industry once again comes together to raise crucial funds for charity! Taking place across September 25 and 26 2024 – a mere two weeks away – 24 hours of high-quality game dev football will be livestreamed on Twitch for everyone’s viewing pleasure, all in the name of raising money for SpecialEffect. One Big Game has come a long way since its inception in 2020: what started off as a FIFA-based rivalry between Xbox Game Studios Rare and Playground Games evolved into a real-life football face-off between the teams in 2021, and has now transformed into a multi-studio, 24-hour effort played and broadcast live from the English FA’s national football centre. This will be the second time the One Big Game squad have attempted to pull off an event on this scale, with 2023’s event raising an astonishing £30,596 overall. Building on the brilliant efforts of last year’s One Big Game, teams from games companies such as Activision, Jagex, Ninja Theory, Ubisoft and more will come together to decide once and for all (or for at least a year) who is better: Team Red or Team Blue. All teams taking part will be assigned to represent one of those colours and will play in a full 90-minute match, where the final score will contribute to the overall Team Red and Team Blue tallies. The sporting showdown will kick off at 7pm BST on September 25, with coverage beginning on the Xbox On Twitch channel from 6:30pm BST – and then at approximately 7:15pm BST on September 26, the final score will be settled alongside the final whistle, when one brave band of players will emerge victorious. You can expect to see some familiar faces on the broadcast and commentary team too, with the Xbox On crew (and some special guests!) taking the reins on hosting the event. We’re once again thrilled to have the support of so many studios across the UK, all of whom are remarkably enthusiastic about donating their legs, lactic acid and, in some cases, dignity to raise money for SpecialEffect. We’re so proud to be bringing so many people together both on and off the pitch, and this event promises to be an incredibly special show of skill, spirit and generosity amongst the games industry community. As Xbox Game Studios, we couldn’t be prouder to support SpecialEffect’s mission to level the playing field for all gamers with disabilities. For many people, games are a vital form of recreation and games like Sea of Thieves and Forza Horizon 5 have a particular role to play in connecting gamers with additional needs. SpecialEffect uses innovative technology to make gaming accessible to all, and your donations will allow this charity to continue supporting disabled gamers well into the future. So please, if you can, tune in from Wednesday, September 25 for competition, camaraderie and absolutely corking goals from the participating players. Rivalries will be born, heroes will be made and friendships will be forged on the immaculate astroturf of the Sir Alf Ramsey Pitch at St. George’s Park. And, most importantly, vital funds will be raised for charity. If you’d like to get the ball rolling with donations, please head over to the One Big Game ’24 Tiltify donation page to pledge your support. See you on the 25th – and don’t forget your stretches! Related Stories for “One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect” Category: Announcements Sea of Thieves & Xbox in NYC to Kick Off New York Liberty’s Push to Playoffs Category: Tokyo Game Show Asian Games in the Spotlight: The Xbox Broadcast Returns to TGS 2024 Category: Announcements Xbox and Forza Unveil New Game Content Inspired by the Jordan Luka 3 Sneaker The post One Big Game: 24-Hour Football Match Returns in Aid of SpecialEffect appeared first on Xbox Wire.

                                                                                                    Life Is Strange: Double Exposure Brings Back Max Caulfield By Taking on a Whole New Gaming Genre

                                                                                                    • Games
                                                                                                    • PC Gaming
                                                                                                    • Deck Nine
                                                                                                    • Life is Strange
                                                                                                    • Life Is Strange: Double Exposure
                                                                                                    • Max Caulfield
                                                                                                    • PC
                                                                                                    • puzzle game
                                                                                                    • Xbox Series X|S

                                                                                                    Category: Games Life Is Strange: Double Exposure Brings Back Max Caulfield By Taking on a Whole New Gaming Genre Joe Skrebels, Xbox Wire Editor-in-Chief Published September 11, 2024 Max Caulfield became something of an unexpected video game icon in the course of the first Life Is Strange. In a medium often associated with over-muscled, under-dressed lead characters, stepping into the shoes of an ordinary person, with relatable hopes and fears (and, yes, just a dash of superpowers) felt quietly revolutionary. Discovering the mysteries of Arcadia Bay was the headline of that game, but helping Max discover who she was through the course of our adventure became the thing I remember most about the first installment in what’s become a major gaming series. So, as I picked up the controller to play a slice of her unlikely return, I expected all of this to feel familiar – a character, her powers, and a vibe that still live in my mind, years later. I’m thrilled to say I was wrong. We knew that the Max Caulfield of Life Is Strange: Double Exposure would be older, with a life history for us to catch up on, but that translates into a game that feels equally evolved. Double Exposure is set years after the original, and places Max (and us) in the midst of a supernatural murder mystery. Her best friend, Safi, is killed, awakening a whole new power in Max – the ability to shift between two timelines, allowing her to see a world in which Safi never died alongside her own. In my demo of the game, set a few hours into the game, I see quite how much those new powers change the fabric of Life Is Strange as a whole. Where Max’s original power to rewind time effectively played with the idea of a Choose Your Own Adventure – the virtual equivalent of putting your finger in the page before you turn to a new one – timeline shifting goes some way towards changing the genre entirely. Double Explosure is more of a puzzle game than this series has ever allowed for before. My demo sees me aiming to help Moses, a (seemingly innocent) friend suspected of Safi’s murder – inadvertently incriminating evidence is locked in a Caledon University science lab, and Max needs to find and remove it before a suspicious detective can stumble across it himself. Max can only shift timelines through what amount to rips in space-time, offering me a way into the lab that’s otherwise inaccessible. Initially, it’s pure Life Is Strange – I enter the lab and ask other-Moses where he might safely keep a secret, building a picture of the situation entirely through dialogue. But soon, this becomes another kind of game entirely. I’m tasked with figuring out not only how to make my way around, but piecing together the mystery across both timelines – clues from one affecting how I proceed through another. There are elements of stealth, as I avoid the detective in the “dark” timeline, and even an entirely new power, allowing me to switch objects between timelines and change the rooms around me. This is not the Life Is Strange you remember, and it’s all the more enticing for that. It’s a whole new take on puzzle solving for Life Is Strange – there are still the pivotal dialogue choices, deeply personal histories to uncover, and carefully chosen diegetic indie music, but with a new focus on classic game design weaving it all together. Like Max, Life Is Strange is learning how to become something new. Life Is Strange: Double Exposure launches for Xbox Series X|S and Windows PC on October 29 this year – and those who pre-order the Ultimate Edition can play both Chapters 1 and 2 from October 15. Life is Strange: Double Exposure Square Enix ☆☆☆☆☆ ★★★★★ $49.99 Pre-order Max Caulfield, photographer-in-residence at the prestigious Caledon University, discovers her closest new friend, Safi, dead in the snow. Murdered. To save her, Max tries to Rewind time – a power she’s not used in years… instead, Max opens the way to a parallel timeline where Safi is still alive, and still in danger! Max realizes the killer will soon strike again – in both versions of reality. With her new power to Shift between two timelines – can Max solve and prevent the same murder? ORDINARY GIRL, EXTRAORDINARY POWER Max is thrust into a thrilling supernatural murder mystery – more dangerous than ever before! TRAVERSE TWO TIMELINES Forge allies and pursue suspects across two versions of reality, shaping both timelines through unforgettable choices. RACE AGAINST TIME A relentless detective has Max in his sights, and Safi’s killer grows closer with every clue uncovered. Can Max survive long enough – to do the impossible? DECIDE THE FATE OF CALEDON Explore two versions of a vivid winter campus, each packed with clues, secrets, and tough decisions. EXCLUSIVE SOUNDTRACK A rich original score, new songs, and thrilling licensed tracks! Related Stories for “Life Is Strange: Double Exposure Brings Back Max Caulfield By Taking on a Whole New Gaming Genre” Category: ID@Xbox How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version Category: Games How Ubisoft Built an Authentic New World for Star Wars Outlaws Category: Games Planet Coaster 2: The Diary of a Park Management Intern The post Life Is Strange: Double Exposure Brings Back Max Caulfield By Taking on a Whole New Gaming Genre appeared first on Xbox Wire.

                                                                                                    Gaming news, reviews, previews, and coverage from around the world

                                                                                                    Final Fantasy XI September 2024 update refreshes Ambuscade and Beseiged progress report

                                                                                                    • Final Fantasy XI

                                                                                                    Final Fantasy XI‘s September 2024 update is available today and refreshes Ambuscade objectives along with a few system-related updates. Volume 1 of Ambuscade will have players face off against the Qitrub, and Volume 2 will feature Hydra. The Qitrub encounter will have you face off against a boss that uses a dagger that has an […]

                                                                                                    The post Final Fantasy XI September 2024 update refreshes Ambuscade and Beseiged progress report appeared first on Nova Crystallis.

                                                                                                    Square Enix reveals its Tokyo Game Show 2024 lineup

                                                                                                    • Dragon Quest (Series)
                                                                                                    • Fantasian
                                                                                                    • Final Fantasy XIV
                                                                                                    • Final Fantasy XVI
                                                                                                    • Mana (Series)
                                                                                                    • NieR (Series)
                                                                                                    • SaGa (Series)
                                                                                                    • Square Enix
                                                                                                    • Tokyo Game Show

                                                                                                    Square Enix is coming to Tokyo Game Show 2024 with a variety of titles that have or will release this year. The company updated its lineup with upcoming games including Dragon Quest III HD2D Remake, Fantasian Neo Dimenson, Romancing SaGa Revenge of the Seven and more. Various presentations will be streamed throughout the TGS weekend, […]

                                                                                                    The post Square Enix reveals its Tokyo Game Show 2024 lineup appeared first on Nova Crystallis.

                                                                                                    Romancing SaGa 2 Revenge of the Seven producer runs down the need-to-know basics

                                                                                                    • SaGa (Series)

                                                                                                    Romancing SaGa 2 Revenge of the Seven is a 3D remake of the original 1993 SNES game, apart from 2017’s remaster. In this title, developed by Xeen (Trials of Mana remake), you don’t need any knowledge of the other SaGa series games – as its story is self-contained. Seven heroes once saved the world a […]

                                                                                                    The post Romancing SaGa 2 Revenge of the Seven producer runs down the need-to-know basics appeared first on Nova Crystallis.

                                                                                                    Romancing SaGa 2 Revenge of the Seven details more classes, systems and free-form scenario

                                                                                                    • SaGa (Series)

                                                                                                    Today, Romancing SaGa 2 Revenge of the Seven details more character classes you can recruit to your retinue, how to learn new techniques by consulting the Glimmer Chart, and what spells an formations you can learn. We also learn about the various imperial facilities you can construct, including a lab where you can research new […]

                                                                                                    The post Romancing SaGa 2 Revenge of the Seven details more classes, systems and free-form scenario appeared first on Nova Crystallis.

                                                                                                    Final Fantasy Brave Exvius to end service for global client October 30, 2024

                                                                                                    • Final Fantasy Mobile

                                                                                                    Final Fantasy Brave Exvius will be ending service for its global client on October 30, 2024. In a notice posted by Square Enix, the game shared that the current season “The Dawn of Levonia” will have its main story posted on YouTube for players to watch following the game’s closure. It should be noted that […]

                                                                                                    The post Final Fantasy Brave Exvius to end service for global client October 30, 2024 appeared first on Nova Crystallis.

                                                                                                    Foamstars will transition to free to play model starting October 4, 2024

                                                                                                    • Foamstars

                                                                                                    Starting October 4, 2024, Foamstars will transition from a premium purchase to a free-to-play model for all players. Currently, those who subscribe to PlayStation Plus can play for free, while those who do not need to pay for the retail package. Square Enix’s online multiplayer title features arena matches of varying types where characters that […]

                                                                                                    The post Foamstars will transition to free to play model starting October 4, 2024 appeared first on Nova Crystallis.

                                                                                                    Pure Nintendo and Pure Nintendo Magazine are your sources for the latest news on the Wii U, 3DS, and all things Nintendo.

                                                                                                    Review: Yars Rising (Nintendo Switch)

                                                                                                    • Reviews
                                                                                                    • Nintendo Switch
                                                                                                    • atari

                                                                                                    Yars Rising is an action platformer for the Nintendo Switch. It comes from those crafty folk at WayForward, renowned for the terrific Shantae series, among others. Yars Rising adds another

                                                                                                    The post Review: Yars Rising (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Yars Rising is an action platformer for the Nintendo Switch. It comes from those crafty folk at WayForward, renowned for the terrific Shantae series, among others. Yars Rising adds another feather to the team’s cap, taking a classic Atari shooter and reimagining it for a new genre and audience. And it totally works. We follow the adventures of Emi, a young woman (don’t call her a child!) who works in the office of the mega corporation known as QoTech. Naturally, the company turns out to be evil, and Emi, a skilled computer hacker, must escape the building. As she attempts to flee a lockdown, things become increasingly dangerous. It’s now up to Emi to not only save herself, but the entire world. Gameplay is divided into two parts. The main mechanic is the platforming side of things, which involves running, jumping, shooting, and various other movesets. It very much has a Metroid feel to it, with maze-like hallways to traverse as a map unfolds around you. The platforming is satisfying, with the usual lasers, moving platforms, enemies to avoid or defeat, and boss fights. I also enjoyed unlocking more power ups for Emi, like wall jumping and energy zapping. There’s enough variety to keep you hooked, and the generous save points mean there’s little need to backtrack or repeat sections. In fact, the overall difficulty is balanced quite well. Emi sports a health bar, beginning at 100% and moving towards 0% as she succumbs to attacks. Some enemies drop energy refills on defeat, helping Emi regain lost health. Unlockable badges allow Emi to increase her total health, among other things, enhancing the abilities in tandem with new and more formidable enemies. This pacing works well. Adding to this badge system is a fun way to equip them. Instead of only being able to equip, say, three at a time, there’s a unique Tetris-like system that allows you to assign as many as you can fit into a special space. Badges come in the form of blocky shapes, and, if you can fit these shapes into an Atari-like alien symbol, those badges are usable. At first, there’s plenty of space of course, but once you unlock a whole bunch of enhancements, it’s an enjoyable way to rearrange and equip your faves. Back to the gameplay, the second part is a minigame based on the original Atari title, Yars Revenge. If you’re not familiar with this 1981 game (and I wasn’t), it involves a space bug—controlled by you—that must penetrate various shields to unleash a special bullet and take out an enemy ship. There are many variations of how this plays out, including enemies chasing you, special shields that need destroying first, or Galaga-like streams of enemies to shoot. The clever hook here is that these microgames are periodically unleashed as part of Emi’s hacking attempts while fleeing the building. Locked door? Better play a minigame. Time to upgrade? Another minigame! Bonus hidden room with optional collectible? You’d better believe it’s time for another minigame. These short “hacker” minigames break up the platforming nicely. They’re also quite tricky at times, though there’s a handy way around that. If you die too often, you’re given a few options to make things easier, granting an immortality of sorts. You can elect to have this option shown again later, or not again. It’s another great way to balance the difficulty. There are a few other things I love about Yars Rising. Firstly, the style. Everything looks lovely. It’s a 2D platformer that somehow appears 3D. Part of this is the way Emi can use background spaces to dodge obstacles and enemies, like ducking into a crevice. But the character models themselves are rendered in a neat way that gives them depth and adds to the characterization. I also love the dialogue. The story flows quickly and smoothly as Emi communicates via radio with her friends on the outside. As they guide her through the building’s security, there’s plenty of fast-paced humor. Some of it may come across as a little corny, clearly aiming to emulate how 20-something-year-olds speak, but I found it amusing nonetheless. Each character also feels unique, with varying emotions to drive their story forward. Terrific voicework complements this narrative. Emi’s character, in particular, is voiced with such passion and humor that I found myself wanting to hear her speak rather than quickly reading and skipping the text. Kudos to the actors involved. The music is also worth noting. An upbeat synth-based soundtrack plays neatly in the background, with songs changing as though Emi is listening to her favorite playlist on Spotify. You can even see the song titles at the top of the screen. It fits in well with the aesthetic and the characterization. Nicely done. Yars Rising sounds pretty good, right? It is. My only real issue with this game is the presence of some annoying loading screens. While they’re relatively short in duration (between 5 and 10 seconds each) they occur a little too frequently. The game stops to load new sections every three or four screens of gameplay, which interrupts the flow. It becomes more noticeable later in the game when a little backtracking is involved, meaning you move more quickly through each room. It’s by no means a deal-breaker, but it feels like it could have been avoided. Overall, Yars Rising is a terrific platformer with satisfying puzzles and shooting elements. I enjoyed the story, along with the clever integration of a classic Atari game. Apart from some annoying loading screens, this is absolutely a game worth checking out. The post Review: Yars Rising (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Will there be a Switch 2 Direct this week? Pure Nintendo Podcast E78

                                                                                                    • podcast
                                                                                                    • Nintendo Switch

                                                                                                    This week on the Pure Nintendo Podcast, Jemma and Kirk talk about the latest rumors swirling around the Switch 2, particularly concerning whether or not there will be a Nintendo

                                                                                                    The post Will there be a Switch 2 Direct this week? Pure Nintendo Podcast E78 appeared first on Pure Nintendo.

                                                                                                    This week on the Pure Nintendo Podcast, Jemma and Kirk talk about the latest rumors swirling around the Switch 2, particularly concerning whether or not there will be a Nintendo Direct this week. Last week, we went through some recent trailers, from Echoes of Wisdom to A Minecraft Movie. This week, we revisit the Minecraft trailer since someone clever on the Internet has recreated the original trailer using Minecraft-looking animated characters. And it totally works. We also look at a few upcoming games, including the storybook stylings of The Plucky Squire, which is out this week on September 17, along with a slight change in date for Star Wars Hunters season 3, now heading our way on September 24. Plus there’s a physical release of Snufkin: Melody of Moominvalley coming in November, and Kirk was invited to a preview screening of the demo for a brand-new JRPG called REYNATIS. We’re also playing quite a few games this week that we’re excited to discuss. Jemma is playing a brutal platformer called Volgarr the Viking II. Kirk is enjoying his time with the new Ace Attorney Investigations. Plus we talk the crazy Cash Cow DX and Stumble Guys. Thanks for listening, we love putting these shows together, so let us know your thoughts! And don’t forget to leave us a review to help support the channel. We appreciate it! Until next time, game on everyone! Support the show! Please support the Pure Nintendo Podcast by leaving us a review on Spotify or liking on YouTube, and tune in each and every Monday for more Nintendo-related goodness. It’s all happening on the Pure Nintendo Podcast! You can find our podcast on: Spotify Apple Amazon Or view the entire collection! You can also subscribe to our bi-monthly magazine over at patreon.com/PureNintendo and follow us on Twitter at twitter.com/PureNintendo. We’d love your support! The post Will there be a Switch 2 Direct this week? Pure Nintendo Podcast E78 appeared first on Pure Nintendo.

                                                                                                    Review: Volgarr The Viking II (Nintendo Switch)

                                                                                                    • Reviews
                                                                                                    • Nintendo Switch
                                                                                                    • gaming

                                                                                                    Volgarr The Viking II is an action platformer for the Nintendo Switch. It features a Viking hero with a penchant for slaying beasts and collecting gold. I’m a sucker for

                                                                                                    The post Review: Volgarr The Viking II (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Volgarr The Viking II is an action platformer for the Nintendo Switch. It features a Viking hero with a penchant for slaying beasts and collecting gold. I’m a sucker for a good platformer, and this one took me pleasantly by surprise, despite a few flaws. Things start off with an epic recap of the story so far. Although I haven’t played the original Volgarr the Viking, it’s clear that our hero is quite the adventurer, winning favors with the gods and earning himself a place in Asgard. A warrior’s work is never done, though, and Volgarr is sent back to Earth to destroy the latest monstrous attacks upon its people. The game is divided into five worlds, each composed of two levels and a boss fight. Levels are quite lengthy, with checkpoints along the way to further divide them. The environments vary nicely, from snowy mountains to sea vessels. It looks great, sporting a deliberate 16-bit vibe that harks back to the good ol’ days (a.k.a. the ‘90s). The mechanics are interesting. In terms of movement, things are kept simple. Volgarr walks and jumps. He also double jumps. I appreciate the slow, deliberate way he leaps, making Volgarr “feel” heavy. He’s a hulking Viking warrior, after all. It makes precision tricky, but part of the fun is navigating the levels with this limited moveset. His weapons are twofold; he hefts a giant sword plus a spear. Limitless spears help balance the difficulty, allowing you to focus on the combat as you push through. Plus, these airborne devices can be used to create stepping stones on walls that are too high to jump over. There are a few frustrations. The title screen helpfully informs you that there’s an autosave feature. However, when Volgarr perishes, he’s whisked back to the start of the level. I can see the relevant icon blinking throughout the level, but what’s the point? Unless you happen upon a checkpoint—which are few and far between—there’s a fair amount of repetition as you redo each area. Volgarr has a life system, indicated by a ring in the top left of the screen. Even though you lose a life when you fall off a cliff or an enemy hits you, you can easily continue from your last “save point” (that’s the beginning of the level or a checkpoint, remember). This means you essentially have unlimited lives. Then at some point, I randomly became a zombie and stopped dying. Let me explain. Volgarr collects shields from treasure chests to beef up his resistance. I’d love a little more explanation as to how this works, but I enjoy the way his armor and costumes change as you level up. His flaming sword, for example, just looks plain cool. The weird thing is that, in the beginning of the game, one hit equals death. One upgrade gives you an extra hit. Eventually, after many deaths, Volgarr becomes a green-skinned version of himself who is invincible. This is Zombie Volgarr. At no point does the game explain this to you, though, if I’m being honest, it was a nice change of pace to only be whisked back to the beginning via falling instead of enemy attacks. Those enemies, by the way, come in the form of undead creatures, too. Some rise from the earth, others run at you. There’s a giant exploding troll of some sort. They vary in attacks, sporting shields or jumping. They’re all creepy in the best way possible, fitting the game’s retro aesthetic well. Thankfully, despite the lack of explanation about some mechanics, hacking and slashing your way through hordes of monsters proves satisfying. I quickly forgot about dying and just enjoyed romping through each level, especially once I was a zombie. It’s a tough outing regardless, and it could use more frequent save points, but is otherwise an enjoyable way to kill a few hours. Overall, Volgarr The Viking II is a fun, but flawed, platformer. There seems to be a lack of communication in terms of how everything works. It’s also more punishing than I’d like, though the zombie option helps here. I’m OK with a tough game, but things could benefit from difficulty options or a better restart system. The post Review: Volgarr The Viking II (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Marvel vs. Capcom and Yars Rising join this week’s eShop roundup

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                                                                                                    What’s happening on the Nintendo Switch eShop this week? Aside from a very, VERY long list of new titles, there are a few highlights in the form of Marvel vs.

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                                                                                                    What’s happening on the Nintendo Switch eShop this week? Aside from a very, VERY long list of new titles, there are a few highlights in the form of Marvel vs. Capcom and Yars Rising. The former takes seven classic games and thrusts them together into one vast collection featuring heroes, villains, and everything in between from the Marvel and Capcom universes. That’s a lot of action to enjoy, which is sure to evoke some retro love with fans. Then there’s Yars Rising. This side-scroller features a cool throwback to a classic Atari game in the best way possible. You play the role of a hacker escaping an evil corporation, hacking her way through as she uncovers the truth behind the company’s plans. We’re working on our review, so keep an eye out for that soon! But that’s not all; in fact, there are over 60 new titles hitting the Switch this week. There’s bound to be somethng for everyone, but we want to know what YOU’RE playing! So, let us know in the comments section or on one of our social channels. We also discuss the games we’re playing on the Pure Nintendo Podcast, so tune in every Monday for all the details. Nintendo Switch MARVEL vs. CAPCOM Fighting Collection: Arcade Classics – Earth’s mightiest heroes, most highly trained fighters, vilest villains and uncategorizable creatures are officially coming together across seven fan-favorite games: X-MEN CHILDREN OF THE ATOM, MARVEL SUPER HEROES, X-MEN VS. STREET FIGHTER, MARVEL SUPER HEROES vs. STREET FIGHTER, MARVEL vs. CAPCOM CLASH OF SUPER HEROES, MARVEL vs. CAPCOM 2 New Age of Heroes and even the old coin-op arcade classic THE PUNISHER. MARVEL vs. CAPCOM Fighting Collection: Arcade Classics is available digitally today on Nintendo eShop. Yars Rising – From WayForward, the development studio behind Shantae and River City Girls, comes Yars Rising, a side-scrolling action-adventure exploration of one of Atari’s best-known classic titles: Yars’ Revenge. Take control of the young hacker Emi Kimura, who is hired by a mysterious patron to infiltrate the shadowy QoTech corporation. Run, jump, sneak and hack your way through waves of robotic and alien enemies as you slowly unravel a complex secret shrouded in intrigue. The game also features a series of challenging retro minigames that pay homage to the original Yars’ Revenge. Yars Rising is available now. Activities My Nintendo Splatoon 3 Grand Festival Sweepstakes – Listen up! The My Nintendo Splatoon 3 Grand Festival Sweepstakes* is happening … but only until Sept. 17 at 11 p.m. PT! Enter for a chance to win a stylish prize package inspired by the Splatoon 3 in-game event**. For more information, visit https://my.nintendo.com/rewards/f69e00bf7a23a495. Nintendo eShop sales Check out the full list of deals available this week at https://www.nintendo.com/store/sales-and-deals. Also new this week 10-Second Ghost A Night on the Farm – Available Sept. 18 Absolute Fear -AOONI- – Available Sept. 13 Aidan In Danger Alian Planet Arcade Archives LEAD ANGLE Beneath Oresa Besiege Brain training!! Hiragana&Katakana Search Buffet Boss Caravan SandWitch Celestia: Chain of Fate Customers From Hell DARE TO SPREAD: ARMY TURN BASED STRATEGY – Available Sept. 15 Deep beyond – Available Sept. 13 DeliSpace Doomsday Paradise Downfall Eden Genesis Edge of Sanity – Available Sept. 13 EGGCONSOLE Dragon Slayer: The Legend of Heroes PC-8801mkIISR Fabledom Family Fun Pack Garden Witch Life Garlant: My Story Get in the Car, Loser! – Available Sept. 16 GoobnBalloonsDX Grapple Dogs: Cosmic Canines Greed Series HeliCity Demolition Man Jackbox Naughty Pack John The Zombie Jump Ball Just 1 Minute! Memory Test with Masterpieces Keylocker | Turn Based Cyberpunk Action – Available Sept. 18 Line Time LOLLIPOP CHAINSAW RePOP Mahjongus: Mystery of Fortescue Make it! Crepe Mech Wars – Available Sept. 14 METRO QUESTER | OSAKA Moe Waifu H Genius – Available Sept. 13 NanoApostle Next of Kin Nimbusfall – Available Sept. 13 Nubla Nubla 2 PANIC IN SWEETS LAND Paper Ghost Stories: Third Eye Open Pixel Game Maker Series The Willow Man Real Cake Maker – Available Sept. 13 Road Defense: Outsiders Rugrats: Adventures in Gameland Samurai Kento – Available Sept. 13 Selfloss Space Bouncer Spot the Difference Ukiyo-e Thirty-six Views of Mt. Fuji Super Hard Bundle – Available Sept. 13 Supermarket 3D Tycoon Business Simulator – Available Sept. 14 Supermarket Manager Empire 2024 – Available Sept. 13 SUPERMARKET SIMULATOR PRO The Hokkaido Serial Murder Case: The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~ The Last Shot – Available Sept. 18 The Plucky Squire – Available Sept. 17 Tiny Battles Tsetesg’s Adventure Vampire: The Masquerade – Reckoning of New York Warzone Chronicles 2: Warfare Shooter Zombie – Available Sept. 13 Wild Bastards The post Marvel vs. Capcom and Yars Rising join this week’s eShop roundup appeared first on Pure Nintendo.

                                                                                                    Review: SteamWorld Heist II (Nintendo Switch)

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                                                                                                    Sequels building off popular debuts always have their work cut out for them, and SteamWorld Heist II is no exception. The original release is one of my favorite games in

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                                                                                                    Sequels building off popular debuts always have their work cut out for them, and SteamWorld Heist II is no exception. The original release is one of my favorite games in recent years—I own it on the 3DS, Wii U (with all DLC), and physically on the Switch. With such high expectations, how does SteamWorld Heist II fare as a sequel? Let me address this question early: SteamWorld Heist II, as a sequel, comes close to matching the greatness of its predecessor, but not quite in the long run. I stress long, as I’ve already sunk a couple of dozen hours into it at the time of publishing this review. While the game is rich in content, there were times when I missed the immediacy and balanced execution of the original. The sequel introduces many fresh elements, but some jarring difficulty spikes stem less from clever enemies and more from an overwhelming flood of lower-level threats. Even when enemies crumble in one hit, it matters little if half a dozen more get dumped out each turn. The moderate, more restrained approach shown in the first game seems to have been comparatively scrapped. But presumably (and again, a point of credit), the team must’ve eventually realized they got carried away with enemy quantity. SteamWorld Heist II offers not only more difficulty options than the first game but also custom sliders to adjust individual elements of the challenge. And here is where I offer my public service tip, pointedly concerning what the game calls “Mission Urgency.” I wasn’t initially having too much trouble with the challenge overall (enemy accuracy, damage, etc.) as I’ve beaten the original multiple times, alternating between “Regular” and “Veteran” difficulty. But the previously mentioned steady stream of spawning enemies eventually started taking too big a toll, as the devs seem to be veering from smitten to infatuated with this aspect. If you want to see fewer alarms triggering wave after wave of enemies, turn this slider up! Unlike the seven other sliders that you’d turn down for a reduced challenge, this one is the opposite, for reasons nonsensical. While I am impressed that I managed to scrape by as much as I did with max difficulty, adjusting it to a reasonable level allowed me to earn more stars on replay. The game hits familiar notes as a water crisis quickly swells into a much weightier threat. You’ll recruit a crew of steambots and assemble the best team for each mission. It’s just as much fun here as in the first game, if not more so, for a few reasons. Noteworthy highlights are the means to have up to five active bots in select missions, the option for each bot to switch between jobs, and unrestricted inventory. Changing jobs has gotten the most marketing (perhaps because it seems curious, perhaps because experimenting with it offers depth and replay value). Still, the limitless inventory is my favorite, as it was painfully tiny in the first game. I wondered how freely sailing the waters would fare compared to the more limited space navigation in the first game. While there were points I missed having bars in closer proximity, I had fun despite the slower pace. Naval combat (above and below the water) introduces a change of pace, with some welcomed variety, while not overshadowing the game’s lifeblood. The maps are enormous, and there’s a fair amount of navigation freedom for some non-linear enjoyment. Just make sure your sub is equipped appropriately with multiple upgrades. If the new mechanics click with you and you choose to stick with the game, experiment, and explore, it can offer dozens of play hours. I’m nearing 35 at the time of publication and still replaying some missions in a quest for those last few elusive stars. It can feel like a tedious grind at select spikes, but stick with it. As you get leveled-up characters with top-line weaponry, progress will come. SteamWorld Heist II has so many outstanding core elements that, even chasing new horizons at the expense of some balance, it’s still a recommended sequel. While quirks might make it run out of steam at points, don’t be surprised when it keeps you coming back for more. With a presentation polished as a pearl and some fun twists, this lengthy sequel should find a place in the Switch collections of those up for the challenge. The post Review: SteamWorld Heist II (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    REYNATIS demo now available for Switch

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                                                                                                    We're two week's away from the release of REYNATIS, and NIS America has just released the demo to help JRPG action fans understand why they'll want to get their pre-order in.

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                                                                                                    We’re two week’s away from the release of REYNATIS, and NIS America has just released the demo to help JRPG action fans understand why they’ll want to get their pre-order in. That’s assuming you haven’t already after reading our bullet-point preview. Don’t want to click through to that? Fine. Here’s the game’s premise: REYNATIS is an atmospheric urban fantasy set in a realistic recreation of Shibuya, Tokyo, where the ultimate clash between magic and order is about to unfold. Seeking freedom through strength, the wizard Marin heads to Shibuya, where he meets Sari, an officer of the M.E.A., an organization dedicated to keeping wizards under control. The demo will allow gamers to experience REYNATIS’s dual story perspective by featuring the opening chapters of each of those characters. The gameplay twist comes when playing as Marin and his companions, as they have two modes: Suppresion and Liberation. Suppression mode is used solely to build up your magic gauge through well-timed dodges. No offense. That happens in Liberation mode, during which time can slow down, allowing you to be fully effective in combat. However, you can be detected by bystanders who will alert the authorities. Striking a balance between the two is key to victory, and you’ve now got a couple weeks to get some practice in. REYNATIS will be available for Nintendo Switch on September 27th. Preorders aren’t yet open in the eShop, but the demo is there. More information—including details on the still available, limited edition, physical release—can be found at nisamerica.com. The post REYNATIS demo now available for Switch appeared first on Pure Nintendo.

                                                                                                    TRAILERS! The good, the bad, and the Minecraft Movie! Pure Nintendo Podcast E77

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                                                                                                    This week on the Pure Nintendo Podcast, Jemma and Kirk have a lot to discuss, including the new Mincraft Movie teaser trailer. And that’s not the only trailer on our

                                                                                                    The post TRAILERS! The good, the bad, and the Minecraft Movie! Pure Nintendo Podcast E77 appeared first on Pure Nintendo.

                                                                                                    This week on the Pure Nintendo Podcast, Jemma and Kirk have a lot to discuss, including the new Mincraft Movie teaser trailer. And that’s not the only trailer on our list! Last week, we dissected the latest Nintendo Direct. This week, we have plenty of news to catch up on, from the latest Echoes of Wisdom trailer to news from Level 5. Plus we dip into the Sonic 3 trailer, comparing different ways of making movies based on video games. We’re also playing some very interesting titles this week, including Yars Rising. This modern take on the 1981 title Yars Revenge puts a unique spin on the series. It also faithfully captures the essence of the original in a really cool way. It’s out on September 10 and we’re working on our review right now, so stay tuned! We also talk about the new Ace Attorney Collection, which has a nice little demo out now. Plus, Jemma has spent some time with the Bakeru demo, and she compares notes with Kirk who is a big fan. Plus, Kirk found a book that was recommend within a game – literally! It was mentioned in recent outing Natsu-Mon, and Kirk ordered it based on this in-game reference. A first for either of us! Thanks for listening, we love putting these shows together, so let us know your thoughts! And don’t forget to leave us a review to help support the channel. We appreciate it! Until next time, game on everyone! Support the show! Please support the Pure Nintendo Podcast by leaving us a review on Spotify or liking on YouTube, and tune in each and every Monday for more Nintendo-related goodness. It’s all happening on the Pure Nintendo Podcast! You can find our podcast on: Spotify Apple Amazon Or view the entire collection! You can also subscribe to our bi-monthly magazine over at patreon.com/PureNintendo and follow us on Twitter at twitter.com/PureNintendo. We’d love your support! The post TRAILERS! The good, the bad, and the Minecraft Movie! Pure Nintendo Podcast E77 appeared first on Pure Nintendo.

                                                                                                    Ace Attorney and NBA 2K25 join this week’s eShop roundup

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                                                                                                    What’s happening on the Nintendo Switch eShop this week? There are two highlights, bringing us the latest NBA outing with NBA 2K25, plus the courtroom syylings of the Ace Attorney

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                                                                                                    What’s happening on the Nintendo Switch eShop this week? There are two highlights, bringing us the latest NBA outing with NBA 2K25, plus the courtroom syylings of the Ace Attorney Investigations Collection. NBA 2K25 needs no introduction. This annual gaming outing has been a staple on home consoles for over 20 years. This year’s presence promises enhanced gameplay, extensive customization, and an all-new neighborhood to explore. Meanwhile, Ace Attorney is back! Well, Miles Edgeworth is back, bringing a two-part collection to the Switch. There’s even a free demo to whet your appetitie. We spoke about our experience with the demo on the next episode of the Pure Nintendo Podcast, so stay tuned for that. There’s plenty more to contemplate this week, including Splatoon 3 rewards, mammoth sales, and a long list of new titles. What’s on your playlsit this weekend? Let us know! Nintendo Switch NBA 2K25 – Stack wins, raise banners and make history in NBA 2K25. Experience enhanced gameplay and command the court with ultimate control over how you play. Compete your way in MyCAREER, MyTEAM, MyLEAGUE and Play Now with your favorite NBA and WNBA teams. Express your personality with an extensive array of customization options and explore an all-new Neighborhood, where opportunity awaits behind every door. NBA 2K25 is available on Sept. 6. Ace Attorney Investigations Collection – Step into the shoes of Miles Edgeworth, the esteemed prosecutor famed for his relentless pursuit of justice, in the Ace Attorney Investigations Collection! This remastered collection includes both Ace Attorney Investigations: Miles Edgeworth and – in English for the first time – Ace Attorney Investigations 2: Prosecutor’s Gambit. Immerse yourself in a thrilling world full of captivating cases where you’ll scour crime scenes for incriminating evidence, interrogate suspicious suspects and untangle complex webs of deceit. Ace Attorney Investigations Collection is available on Sept. 6. Activities Splatoon 3 Grand Festival Wristband – Back in stock! Get extra festive with the Splatoon 3 Grand Festival Wristband physical reward from My Nintendo! My Nintendo members can redeem 300 My Nintendo Platinum Points* to get this award. For more information, visit https://my.nintendo.com/news/4c5af9a194c8a2c9. Splatoon 3 Grand Festival September Calendar – Keep the Grand Festival vibes going all month long! Redeem 50 My Nintendo Platinum Points* to get this digital wallpaper inspired by the event that features a calendar for September. For more information, visit https://my.nintendo.com/rewards/6aed006ea4f6cd9a. My Nintendo LEGO® The Legend of Zelda Great Deku Tree Sweepstakes – Enter for a chance to win this epic LEGO® The Legend of Zelda Great Deku Tree 2-in-1 set**! An impressive display piece, this buildable model features 2 versions of the Great Deku Tree from the Legend of Zelda series, as seen in either The Legend of Zelda: Ocarina of Time or The Legend of Zelda: Breath of the Wild game, plus Link’s house and more. Each version also has posable facial features and accessible panels on the sides. Enter today – this sweepstakes ends on Dec. 3 at 11:00 p.m. PT. For more information, visit https://my.nintendo.com/rewards/a01db1cac4dbd96a. Nintendo eShop sales Blockbuster Sale – Go big with savings on crowd-pleasing titles that will rock your world! Get deals on games like Disney Dreamlight Valley, Minecraft Legends, Blasphemous II and more. This sale ends on Sept. 9 at 11:59 p.m. PT. Browse the complete list of available games on Nintendo.com or your Nintendo Switch system to purchase and download games so you can start playing them right away. Also new this week Adrenaline Collection Pack Aero The Acro-Bat 2 – Available Sept. 6 Animal Water Pang! Arcade Archives FINALIZER SUPER TRANSFORMATION Badminton Time Crossy Road Castle – Available Sept. 11 CRYPT CUSTODIAN EGGCONSOLE HYDLIDE MSX Elsie – Available Sept. 10 Fitness Boxing feat. HATSUNE MIKU Flick Erasers Battle Royale Gimmick! 2 Gold Digger: The Simulator – Available Sept. 8 Hard Time III – Available Sept. 9 Kiki – A Vibrant 3D Platformer – Available Sept. 11 LOST BALLOONS: Airy mates Maximum Entertainment RPG Bundle NINJA GIRLS:KUNOICHI PUZZLE Nour: Play With Your Food Pixel Boy 2 – The Castle Revenge Powered Platformer Bundle Scotland Yard – Hunting Mister X Shashingo: Learn Japanese with Photography Shield King Shogun Showdown Sugoi Girls: Sassy Heroine Sunsoft is Back! Retro Game Selection – Available Sept. 6 SUPER SHAKING GIRL!!! The 257th Element The Meating Think or Die Collection Pack Ultimate Holidays – Available Sept. 6 V-HUNTER PUZZLER DX What Happened – Through Worlds – Available Sept. 6 Yars Rising – Available Sept. 10 Zerouno Games Collection Pack 1 – Available Sept. 6 The post Ace Attorney and NBA 2K25 join this week’s eShop roundup appeared first on Pure Nintendo.

                                                                                                    Review: Sunsoft is Back! Retro Game Selection (Nintendo Switch)

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                                                                                                    Sunsoft is Back! Retro Game Selection is exactly the type of gift you'd expect from that one aunt whose birthday gifts were those confusing games you've never heard of because it's all she could find at those thrift markets where she shopped.

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                                                                                                    “Selection” is the operative word of this review. Sunsoft is Back! Retro Game Selection is exactly the type of gift you’d expect from that one aunt whose birthday gifts were those confusing games you’ve never heard of because it’s all she could find at those thrift markets where she shopped. If you’re a very specific style gamer, you know this is meant as a compliment. Japan-only Famicom releases, the selections here are odd and largely unknown. At least they were to me, and I was very much alive and playing games at the time of their release (albeit in the midwestern U.S., which was far removed from their geographic and legal availability). Shall we look at the three games included here? I started with Firework Thrower Kantaro’s 53 Stations of the Tokaido, because how could I not with a title like that? This is a side-scrolling action game in which you must throw an unlimited supply of fireworks at an unlimited supply of enemies. Why? To prevent evil merchants from turning the fireworks into weapons. Ironic? Absolutely. Difficult? That, too. That’ll be a theme across all three games (difficulty, not irony), and it’s exacerbated here not only by the lack of instruction when you first play (you’ll have to check the controller setup to see how the game works), but also by the arc of the explosives. Most games like this see you throwing/shooting your weapons straight ahead without fear of the laws of physics slowing or pulling them down. Firework Thrower Kantaro, however, just kind of lobs his fireworks ahead a few feet with the hopes that the enemies move underneath them at the right time. It’s hard from the get-go, and it quickly gets harder. But it’s also nutty fun if you don’t take it seriously…and aren’t concerned about finishing it anytime soon. Also difficult? The less interestingly titled The Wing of Madoola. It’s another side-scrolling action game, this time more akin to Zelda II: The Adventure of Link. You play as Lucia, a woman who must battle through 16 levels of enemies and bosses to retrieve the titular Wing of Madoola from King Daltos. It’s a tough mission made tougher by Atari 2600 E.T. the Extra Terrestrial-type controls. Just using a ladder requires an apprenticeship in precision, and you’ll have to button-mash to kill even the wimpiest of enemies. Gluttons may find incentive to power through the adventure, but I preferred to journey with my bro Kantaro. Finally, we get a decidedly different game in the RPG Ripple Island. This may have been one of the earliest examples of a simple villager heeding the call of his King to prevent an evil emperor from invading their lands. As such, the basic commands for adventuring (move, look, talk, take, use) are all performed by clicking on an action bar. Medieval! The graphics are so basic that it may as well have been a text-based adventure. It’s easy to get lost as you wander about; there’s little to guide you on the proper path, and advancing requires plenty of inventory-based puzzle-solving. The inventory is weird, too. Most games allow you to carry an amount of items that no human could handle, even with a horse cart. Here, if you come across a berry bush, you get to pick one. Just one. Those berries are for the village, my friend, not your selfish adventuring needs. None of these games are terribly long, but their difficulty does prolong their lifespans. That’s good, because the selling point for this “selection” is the general oddity of the games, which only carries them so far. Of course, Red Art Games adds in plenty of extras to appeal to the target demographic. You can adjust the display to match the TV technology of your preferred era. You can rewind the action to overcome your mistakes (or repeat them, if you play like I do). You can save your progress. You can view the promotional materials and pine for the days of instruction manuals and box art to display. These extras add to the appeal of Sunsoft is Back! Retro Game Selection, but not as much as the price does. The package is only $9.99, on sale for $7.99 through September 13th. That’s a fantastic price for these games; you’re likely to get your money’s worth even if you don’t complete any of them. Observing the consternation of friends as they attempt Firework Thrower Kantaro’s 53 Stations of the Tokaido for the first time is worth that price by itself. So, if you’re at all into retro gaming, give Sunsoft is Back! Retro Game Selection a go. You may not finish any of the games included, but you’re not likely to forget them, either. The post Review: Sunsoft is Back! Retro Game Selection (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Review: Cilla (Nintendo Switch)

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                                                                                                    • Nintendo Switch
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                                                                                                    Cilla is a side-scrolling shooter with several commendable elements. Unfortunately, it has far more poor elements, making it seem like an amateur effort that needed more development time.

                                                                                                    This game

                                                                                                    The post Review: Cilla (Nintendo Switch) appeared first on Pure Nintendo.

                                                                                                    Cilla is a side-scrolling shooter with several commendable elements. Unfortunately, it has far more poor elements, making it seem like an amateur effort that needed more development time. This game makes a considerable point in advertising its narrative. Using words like “compelling,” “complex,” and “gripping” raises expectations that Cilla sadly can’t fulfill. Clarity is a concern, with the writing delivered in ways that often read awkwardly and unnaturally. Was the script generated by AI and then poorly translated by Google? I could understand if this issue was limited to the titular Cilla alone, as she is a creature, machine, mutant, or weapon, depending on who’s speaking. Even then, I doubt it would make me care much about this “mysterious entity”. And besides not being very engaging, the narrative pops up often. It’s not just a between-level update; even multiple times within a level, the action will stop for the story. These interruptions could’ve been a nice break so long as the writing was better and the levels were intense. Instead, it just negatively impacted the flow of the already slower-paced action. Thankfully, there is an option to skip. On the subject of levels, there are 10, with a three-star setup to promote replay. However, the criteria determining the level rank can only be called unclear, as replay brought me an extra star with little discernible difference in how I performed. Ally pilots join the missions alongside you, which is nice, though hardly a proper substitute for the lack of two-player support. Their chatter contributes little, and they usually won’t last through the end of a level due to enemy placements and lack of weapons. To briefly elaborate on both, many enemies are stationary, meaning attacks with your default pea shooter ensure you take damage, too. While options like a shield and spread shot are available, these are temporary and disappear quicker than expected. A lack of cool enemies, patterns, and weapons is a big letdown for a side-scrolling shooter. What ultimately knocks Cilla down into poor game territory are the apparent bugs. There were multiple instances where I received the “Lost in Combat” message, even with ample amounts of my health bar remaining. The sheer frequency and lack of in-game explanation for these leave me with little choice but to point at glitches. It’s a shame because, despite its flaws, I initially had fun with Cilla. The concept has potential, and the presentation (pixel art backgrounds and music) is pleasing. But the narrative focus demands good writing, and this game lacks it. The same goes for clever enemies, fun weapon variety, and two-player support. Coupled with frequent glitches, this is one alien invasion few will feel compelled to stop. The post Review: Cilla (Nintendo Switch) appeared first on Pure Nintendo.

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                                                                                                    Nintendo eShop Highlights – 12/09/2024

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                                                                                                              Upcoming Nintendo Switch games – September 2024

                                                                                                                The Legend of Zelda: Echoes of Wisdom, EA Sports FC™ 25, The Plucky Squire and many more!

                                                                                                                Nintendo eShop Highlights – 29/08/2024

                                                                                                                  New releases are waiting for you on Nintendo eShop!

                                                                                                                  Ask the Developer Vol. 12, Emio – The Smiling Man: Famicom Detective Club – Chapter 3

                                                                                                                    New approach, new atmosphere

                                                                                                                    Ask the Developer Vol. 12, Emio – The Smiling Man: Famicom Detective Club – Chapter 2

                                                                                                                      A fresh new Famicom Detective Club

                                                                                                                      Ask the Developer Vol. 12, Emio – The Smiling Man: Famicom Detective Club – Chapter 1

                                                                                                                        What I really wanted to portray

                                                                                                                        All Steam news, all the time!

                                                                                                                        Team Fortress 2 Update Released

                                                                                                                          An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression with some .mp3 files not playing Updated description for the Backpack Expander Updated some tournament medals Updated the Desk Engineer cosmetic item Fixed clipping with the Gunslinger Fixed clipping with Engineer's buckle Fixed rotation in the paint preview Fixed skin parts being tinted green from texture compression Updated the Daring Dell cosmetic item Fixed rotation in the paint preview Fixed shading artifacts on the helmet Updated The Big Star cosmetic item Fixed rotation in the paint preview Fixed various instances of clipping with the player model Updated mismatched backpack icon Fixed parts of the textures Updated koth_cachoeira Players can no longer shoot through the metal fence

                                                                                                                          Team Fortress 2 Update Released

                                                                                                                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Increased the maximum number of backpack slots to 4000 (from 3000) Fixed record/stop .dem file exploit that was used to reveal cloaked Spies Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot Fixed regressed self-illum setting for the Earbuds Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee) Fixed a problem with .mp3 sounds not playing if they were very short Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee) Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) Updated Taunt: Unleashed Rage to fix incorrect outro timing Updated Taunt: Can It! to fix MvM bone Updated koth_sawmill_event Removed stray spell Updated koth_megaton Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!) Updated pl_cashworks Updated menu photo to match map changes Removed strange texture glitch at RED spawn 1 Added shutter for drop exit at RED spawn 1 RED spawn 2 big door can't be stickied anymore Removed collision on some lamps Added minor visual changes in BLU spawn and final cap side route Fixed minor clipping issues Updated koth_cachoeira The sightline from the helicopter has been blocked off Fixed missing door texture (Thanks Hoppkins!) Various miscellaneous fixes (Thanks Midnite!)

                                                                                                                            Team Fortress 2 Update Released

                                                                                                                              An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated Taunt: Can It! to fix missing flies particle effect Updated the backpack image for the Impact Impaler Updated Violent Viridian Unusual effect to fix a visual bug Updated/Added some tournament medals Updated cp_hadal Fixed control point capture messages Fixed door locking in RED spawn after C capture Removed unintended buildable areas Increased capture time on final point Improved directions around the map Updated pl_embargo Reduced respawn time on Last for RED from 34 to 22 seconds Asked Botlers to speak and explode more quietly Minor visual fixes Updated koth_megaton Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!) Fixed the grates around the capture zone allowing blast damage to pass through Fixed a few cases of alpha painted displacement seams Improved lighting on several models, especially on the rocks throughout the map Fixed surfaceprop on BLU's metal plates Fixed several pixelwalks along thatch roofing and exteriors of the team buildings Improved clipping throughout Fixed a support beam intersecting with spawn doors Fixed a few instances of visible displacement holes in the perimeter dropoff Added a unique kill icon for the end of the round Fixed floating spawndoor motors Plus... all you need for a beach party! Updated pd_atom_smash Fixed the Casual Administrator overriding the Scientist Fixed some floating lights Updated koth_sawmill_event Removed the spells in the underworld since players could spawn camp with them too easily Increased the time players get crits and health from the underworld after leaving Added some additional effects to the secret exit from the underworld

                                                                                                                              Team Fortress 2 Update Released

                                                                                                                                An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated pl_embargo to fix visual glitches

                                                                                                                                Team Fortress 2 Update Released

                                                                                                                                  An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites Updated the Desert Wind and Monsoon Season Unusual effects Fixed the wind flickering on moving taunts Fixed the tumbleweed having incorrect physics Updated the wind and dust to trail slightly on moving taunts Updated the Control Patrol cosmetic item Reduced the size of the glasses Lowered the hat slightly on Soldier's head Fixed UV map issue with LODs Updated the Justice Johns cosmetic item Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs Fixed rigging issue with boot laces Updated the Pathfinder cosmetic item Slimmed down the arms slightly Adjusted shoulder and armpit rigging to reduce stretching of the vest Adjusted mesh transition from forearms to hands Fixed some clipping issues around where the shirt collar meets the zipper Raised the zipper pull tab for better compatibility with other Soldier cosmetics Updated ctf_doublecross Fixed an incorrect team-colored material in the BLU base for real this time Updated pl_enclosure_final Fixed a clip wall blocking a dropdown in stage 3 Updated pl_embargo Minor visual and clipping improvements Fixed the cart's missing outline Added an extra Botler to the playable space Fixed the paint splat overlay not applying to players within the explosion range The ambient music inside the casino now respects the music volume settings Improved player visibility against certain walls (Thanks Arthur) Added the kill icon to the helicopter blades Fixed an override of a TF2's base texture Fixed being able to block the cart shortly after point A (Thanks Aar) Fixed getting stuck in a door near C while it closes Fixed indoors fog sometimes getting applied outside (Thanks Phe) Increased respawn time for RED on the last point Fixed the client crash related to custom models Improved performance on the last point Updated koth_cachoeira Engineers can no longer build inside the cliffs Fixed teleporter stuck spot under the control point Adjusted respawn waves Minor visual improvements Various clipping fixes Improved performance Updated ctf_applejack Improved clipping Brought some stairs Improved tree collision Added more chickens Improved detail Fixed Ol'Betsy (Thanks Aar!)

                                                                                                                                  Team Fortress 2 Update Released

                                                                                                                                    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Moved 64-bit Steam binaries to the correct folder Updated the equip_region for the Free Mann's Fashion Updated the Distant Drift Unusual effect to fix a visibility issue Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements Updated the Botler 2000 to fix problems with its positioning Updated koth_megaton Fixed the finale being cut off by a round ending too early Fixed players not being blown to smithereens during the finale Fixed players being able to get stuck in the edges of the thatch rooftops Improved optimization. Investigation into further improvements for lower-end and config users is ongoing. Updated cp_canaveral_5cp Fixed an out-of-bounds exploit Fixed some stuck spots Fixed some hovering props Added some missing overlays Updated cp_overgrown Fixed being able to build in RED spawn Adjusted clipping to fix a few perch points Removed extra shadow_control entity (Thanks Lacry!) Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!) Updated pl_odyssey Fixed an exploit that allowed BLU players to enter RED spawn Fixed lighting issues in BLU first spawn

                                                                                                                                    Team Fortress 2 Update Released

                                                                                                                                      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend Updated the Treasure Trove Unusual taunt effect Renamed to Bountiful Riches to fix a naming conflict Updated the materials to fix a problem with the coins Updated pd_atom_smash Fixed missing UI elements for the capture zone Increased rarity of The Scientist's idle chatter between capture zone availability Updated koth_megaton Fixed a missing material on the sandbags Fixed clipping on an open crate

                                                                                                                                      Team Fortress 2 Update Released

                                                                                                                                        An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2024! Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen Added the Summer 2024 Cosmetic Case Contains 23 new community-contributed items Added 4 new community-contributed taunts to the Mann Co. Store Taunt: Can It! Taunt: Cremator's Condolences Taunt: Straight Shooter Tutor Taunt: Unleashed Rage Added 38 new community-created Unusual effects 18 new effects for Unusual hats 20 new effects for Unusual taunts All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2024 General Security and stability improvements Fixed Workshop sv_cheats exploit Disallow aliasing any existing convars that are not movement commands Added language support for Spanish - Latin America Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category Added missing 64-bit Steam binaries for the dedicated server Added missing 64-bit versions of HLMV and HLFaceposer Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team Added missing menu_photos images for cp_powerhouse Added missing default string for Player Destruction mode Expanded VScript support Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map BaseEntity: AcceptInput, IsAlive EconEntity: GetAttribute TFPlayer: GetCustomAttribute, StunPlayer TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint Moved some of the Christmas maps to the normal rotation Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF Moved koth_probed out of the Misc matchmaking category and into KOTH Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff) Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee) Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee) Fixed CTF HUD being visible when no flags are present (Community fix from fellen) Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre) Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel Fixed dropped weapons with custom decals not showing the correct decals Fixed some unusual effects using the wrong orientation for The Head Hedge Fixed Halloween transmutations being completed outside of the Halloween event Fixed incorrect BLU material for the CLTF2 bronze medal Fixed missing Spy audio when using the Taunt: Kazotsky Kick Fixed missing sound for the Taunt: The Skating Scorcher Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas Fixed some clipping issues for the Mad Lad when using lod1 and lod2 Fixed missing polygons for the Stunt Suit when using the Roadworker style Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time Fixed console warning about unknown command 'eureka_teleport' Fixed Vaccinator heal sound continuing to play after Medic's death Fixed a problem with the Tiny Timber not displaying paint after being painted Updated zi_intro.webm media file Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon) Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon) Updated the material for The Law to fix an issue when the hat has been painted Updated the equip_region for the Cleaner's Cap Updated/Added some tournament medals Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues Updated ctf_doublecross Fixed an incorrect team-colored material in the BLU base Updated cp_brew Fixed truck textures outside of BLU spawn Fixed a few bumps in the road Updated pd_selbyen Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door Minor detailing changes Updated pl_hoodoo_final Added func_noclip to BLU spawn in the third stage Updated pl_corruption Fixed handrail collision near the last point Fixed lamp near BLU spawn Fixed missing string for last point Updated plr_hacksaw_event Fixed broken areaportals Updated pl_enclosure_final [Stage 1] - Moved A point within the gate building [Stage 1] - Added stairs for access to the balcony overlooking the final point area [Stage 1] - Added more cover along the initial aviary area [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area [Stage 1] - Tweaked the layout of the tunnel section [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building [Stage 1] - Reworked RED spawn so it now has two exit doors [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked [Stage 2] - Airboats and their dock are now accessible [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building [All Stages] - Allowed building inside initial BLU spawns [All Stages] - Visual improvements to a lot of places, a few new assets Updated pl_cashworks Area 1 / Loading Dock BLU Spawn 1: Solved several clipping issues at doors and stairs Mitigated line of sight into spawn room Added alternative exit from spawn room to the right RED Spawn 1: Reworked to have two exits Area Changes: Changed terrain around bridge to be easier to maneuver and to prevent getting stuck Changed munition pack at building 01 to large Possible spots beneath bridge for teleporter-traps eliminated Shuffled some big rocks to block off Sniper lanes Cut center building Sniper lane, left alley visually blocked off from dock area Cut center building top Sniper lane, less easy to get a good view Changed out of bounds building left of BLU spawn, added spinning sawblade Opened up a third passage to allow for an additional flanking option for BLU and RED Area 2 / Serpentines RED Spawn 2: Reworked 2nd RED spawn entirely New spawn has two exits, locks and teleports after B is capped Area Changes: Balconies blocked off visually and physically Additional visual blocker at the top of the serpentines to allow for a more secure crossing Long tunnel leading through the RED building to a staircase at the foot of the hill Added deadly and moving sawblade for spicy danger, with sparks and fumes Closed off BLU balcony at the end of the hill Changed raised platform to be only accessible from RED side Reroutes: Deleted BLU gates at flanking route after B is capped Flanking route has an additional exit towards C, leading through BLU building BLU building interiors reworked and expanded Balcony-drop doesn't injure the player any more Area 3 / Construction Site BLU Spawn 2: New stairway leading to balcony Wider exit from big building after CP3 capture Area Changes: Widened area at the generators and on the 2nd level Changed the direction of the drop-in to C, leading into the hydroelectric building Widened exit from BLU spawn into Area 3 Area 4 / Vault Area Changes: Added gates opening at the gatehouse after CP3 is captured Alternative passageway through gatehouse while gates are closed pre CP3 Rebuild bridge to be convex, obscuring a long Sniper lane Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks Global Changes Solved a ton of clipping Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay Adjusted func_doors at spawn to span to every solid Changed clipping on cart, now jumpable Increased fog distance and lowered density Exchanged glass-textures from the green to the clear version Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

                                                                                                                                        Team Fortress 2 Update Released

                                                                                                                                          An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a crash caused by using -dxlevel commands Fixed some ABI compatibility regressions for server plugins/mods Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman Fixed a crash when opening options/going into game (mostly affecting Windows 7 users) Fixed the snd_cull_duplicates command not working Fixed a hang when importing cosmetics into the Workshop tools to upload Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

                                                                                                                                          Team Fortress 2 Update Released

                                                                                                                                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue where the game would be falsely detected as malware by some anti-viruses Fixed a crash relating to using some Unicode characters on Linux

                                                                                                                                            Team Fortress 2 Update Released

                                                                                                                                              An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 64-bit support for Windows/Linux client and server Should include performance improvements for most users Raw input is now enabled by default Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues Fixed an exploit related to uploading invalid custom decals that would crash other clients

                                                                                                                                              Now Available on Steam - The Universim

                                                                                                                                                The Universim is Now Available on Steam! Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

                                                                                                                                                Team Fortress 2 Update Released

                                                                                                                                                  An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to PASS Time and the round timer at the end of a round Fixed overlapping texture for the Panic Attack's kill icon Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points Updated cp_brew Fixed missing textures on a truck Fixed unintended sentry spot on top of the HVAC pipes at the Brewery Updated pl_camber Fixed respawn room exploit Updated plr_hacksaw Fixed teleporters being able to be placed in spawn Removed hint nodes from the hacking sequence Updated plr_hacksaw_event Fixed teleporters being able to be placed in spawn Updated to match layout changes to plr_hacksaw Updated ctf_pelican_peak Removed skybox bridge for dx8 users Adjusted cow Miscellaneous fixes Updated pl_corruption Fixed an issue with the 3D skybox

                                                                                                                                                  Now Available on Steam - Cowbots and Aliens

                                                                                                                                                    Cowbots and Aliens is Now Available on Steam! Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!

                                                                                                                                                    Team Fortress 2 Update Released

                                                                                                                                                      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated cp_carrier Fixed a clipping issue near the bell tower Fixed the carrier being able to take teleporters Fixed players dropping flags during waiting for players Adjusted gravity and health formula for the carrier Half-Zatoichi reverted back to restoring 50% of the carrier's health The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts Decreased size of the frog

                                                                                                                                                      Team Fortress 2 Update Released

                                                                                                                                                        An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_krampus Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes Fixed players dropping flags during waiting for players

                                                                                                                                                        Team Fortress 2 Update Released

                                                                                                                                                          An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a regression with the Clue Hairdo where the smoke attachment was missing

                                                                                                                                                          Team Fortress 2 Update Released

                                                                                                                                                            An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Carry-Van to fix a problem with the LOD files Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style Updated main menu background to fix missing nomip/nolod settings Updated pl_camber to fix a crack in the forward spawn Updated the Cozy Coverup Fixed backpack icon Fixed broken paint region Fixed jigglebones Fixed Scout's headphones being hidden for style 3 Fixed Soldier's lod0 for style 3 not matching style 1 Updated the Clue Hairdo Updated to fix issues with shading on maps Updated to fix the clipping of the loose hair strand with the forehead Updated the Sleuth Suit Updated all models to fix issues with shading on maps Fixed clipping/changed rigging in some poses Fixed the fourth style having only one material, which caused the problems Fixed parts of the textures Changed the backpack icon to reflect the changes in the item

                                                                                                                                                            Team Fortress 2 Update Released

                                                                                                                                                              An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Pyro's right hand c_model not drawing correctly Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30) Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30) Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer Updated the Strasbourg Scholar cosmetic item Fixed cross-cosmetic clipping Fixed triangulation mismatch on pants and resulting rig issue Fixed LOD bone collapse error Fixed minor UV stretching on LODs Updated pl_frontier_final Fixed Engineers being able to build in Red's final spawn room Updated plr_hacksaw Fixed non-zero roll on spectator cameras Fixed Erroneous clip brushes Simplified and merged door frames across the map to have fewer obstructions Removed some cover on each team's balconies that preventing being able to spam sentries De-cluttered finale roof so that you can travel from balcony-to-balcony Lowered rocks between middle and the finale Adjusted prop fades Updated ctf_turbine_winter Fixed issue with teleporters exploding when players used them in the vents Added extra ammopacks in the intel hallways Fixed cubemaps having odd reflections in the center area Adjusted clipping in the center area Added neutral Train Camera so you can enjoy the Slay Ride Added small details Updated pl_emerge Fixed some malformed geometry in Blu's first spawn Fixed unintentional perch point just outside Blu's first spawn Updated pl_camber Clipped sewer grate Disabled rock collision Increased Red respawn room Improved clipping Blocked off a sightline on the final point Updated cp_brew Fixed missing collision on red arrow outside Red's first spawn Fixed missing flatbed truck trailers outside of the diner Updated koth_snowtower The control point is now more closed-off Slightly extended the cover on the lower balconies on both sides Moved the ammo from the control point to the higher platform of the central tower Fixed z-fighting on the lower ramps on both sides Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing Updated menu photos Updated koth_krampus Fixed minor visual issues Fixed Krampus' unique boss bar randomly getting replaced with the default one Fixed people getting stuck or telefragged when taking the Krampus portal Krampus' landing sound is now more audible Krampus now correctly destroys all buildings in his way Updated cp_carrier Adjusted fade distances of some areaportals Adjusted Blu team's respawn times Extended Blu team's respawn room Fixed hud text overlapping Fixed soundscapes not working correctly Fixed objective text not displaying properly Fixed the ability for the carrier to pick up restricted weapons Fixed players not becoming the carrier while standing on the platform as it resets Announcer's bomb voice lines no longer play after the bomb has been deployed Half-Zatoichi kills now restore 25% of the carrier's health instead of 50% Added 25% crit resistance to the carrier Added overtime while there is a carrier The carrier's health bar now displays their class icon Decreased size of the frog

                                                                                                                                                              Now Available on Steam - Kodon

                                                                                                                                                                Kodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.

                                                                                                                                                                Yet More Cities: Skylines 2 Delays Announced by Paradox





                                                                                                                                                                  Paradox has announced yet more delays to Cities: Skylines 2 content, this time for two Creator Packs and a major upcoming expansion.
                                                                                                                                                                  Read this article on TechRaptor

                                                                                                                                                                  Paradox has announced yet more delays to Cities: Skylines 2 content, this time for two Creator Packs and a major upcoming expansion. Read this article on TechRaptor

                                                                                                                                                                  Psychotherapy Sim Vampire Therapist to Get Three Major Free Updates





                                                                                                                                                                    Little Bat Games has announced that psychotherapy sim Vampire Therapist will get three free updates delving into the backstory of your 3000-year-old mentor.
                                                                                                                                                                    Read this article on TechRaptor

                                                                                                                                                                    Little Bat Games has announced that psychotherapy sim Vampire Therapist will get three free updates delving into the backstory of your 3000-year-old mentor. Read this article on TechRaptor

                                                                                                                                                                    Pacific Drive Update Brings Tons of Customization Options and More





                                                                                                                                                                      A second major Pacific Drive update has been released by Ironwood Studios and Kepler Interactive, and this one's all about gameplay customization.
                                                                                                                                                                      Read this article on TechRaptor

                                                                                                                                                                      A second major Pacific Drive update has been released by Ironwood Studios and Kepler Interactive, and this one's all about gameplay customization. Read this article on TechRaptor

                                                                                                                                                                      Splatoon 3 Updates Coming to an End, Seasonal Events to Continue





                                                                                                                                                                        Nintendo has announced that regular Splatoon 3 updates will be coming to an end, but don't worry - the game isn't going anywhere just yet.
                                                                                                                                                                        Read this article on TechRaptor

                                                                                                                                                                        Nintendo has announced that regular Splatoon 3 updates will be coming to an end, but don't worry - the game isn't going anywhere just yet. Read this article on TechRaptor

                                                                                                                                                                        Where to Find All Chef RPG Ingredients





                                                                                                                                                                          Our Chef RPG ingredients guide will go over how you can get the items you need for your restaurant, either by buying them or via foraging.
                                                                                                                                                                          Read this article on TechRaptor

                                                                                                                                                                          Our Chef RPG ingredients guide will go over how you can get the items you need for your restaurant, either by buying them or via foraging. Read this article on TechRaptor

                                                                                                                                                                          How to Run a Chef RPG Restaurant





                                                                                                                                                                            This guide will tell you how to run a Chef RPG restaurant, how to get more cooking stations, how to upgrade your restaurant, and more!
                                                                                                                                                                            Read this article on TechRaptor

                                                                                                                                                                            This guide will tell you how to run a Chef RPG restaurant, how to get more cooking stations, how to upgrade your restaurant, and more! Read this article on TechRaptor

                                                                                                                                                                            Chef RPG Map Guide | Shop Hours and Points of Interest





                                                                                                                                                                              Our Chef RPG Map and Locations Guide will show you the map. We also highlight all of the points of interest such as houses and shops!
                                                                                                                                                                              Read this article on TechRaptor

                                                                                                                                                                              Our Chef RPG Map and Locations Guide will show you the map. We also highlight all of the points of interest such as houses and shops! Read this article on TechRaptor

                                                                                                                                                                              Chef RPG Guide | Beginner Tips and Tricks





                                                                                                                                                                                This Chef RPG Guide will teach you the basics of the game, explain the HUD and the save game system, and walk you through the first few days.
                                                                                                                                                                                Read this article on TechRaptor

                                                                                                                                                                                This Chef RPG Guide will teach you the basics of the game, explain the HUD and the save game system, and walk you through the first few days. Read this article on TechRaptor

                                                                                                                                                                                Mina the Hollower Preview - Small Mouse, Big World





                                                                                                                                                                                  Mina the Hollower's coming along nicely, and we had a chance to check it out once more.
                                                                                                                                                                                  Read this article on TechRaptor

                                                                                                                                                                                  Mina the Hollower's coming along nicely, and we had a chance to check it out once more. Read this article on TechRaptor

                                                                                                                                                                                  Hasbro CEO Chris Cocks Expresses Support of AI in Dungeons & Dragons





                                                                                                                                                                                    Hasbro CEO Chris Cocks is convinced that highly controversial generative AI will be used in Dungeons & Dragons in the future.
                                                                                                                                                                                    Read this article on TechRaptor

                                                                                                                                                                                    Hasbro CEO Chris Cocks is convinced that highly controversial generative AI will be used in Dungeons & Dragons in the future. Read this article on TechRaptor

                                                                                                                                                                                    Altered TCG Review - A World Of Potential





                                                                                                                                                                                      In our Altered TCG Review, we dive into this all new trading card game, checking out the unique, surprising game mechanics and limited digital functionality
                                                                                                                                                                                      Read this article on TechRaptor

                                                                                                                                                                                      In our Altered TCG Review, we dive into this all new trading card game, checking out the unique, surprising game mechanics and limited digital functionality Read this article on TechRaptor

                                                                                                                                                                                      Heartworm Preview - Authentic Survival Horror





                                                                                                                                                                                        We play Heartworm, the upcoming horror title that takes inspiration from some of survival horror's biggest hits.
                                                                                                                                                                                        Read this article on TechRaptor

                                                                                                                                                                                        We play Heartworm, the upcoming horror title that takes inspiration from some of survival horror's biggest hits. Read this article on TechRaptor

                                                                                                                                                                                        Realm of Ink Early Access Release Date Drawn Up for Later This Month





                                                                                                                                                                                          Leap Studio and 663 Games have announced the Realm of Ink Early Access release date, and the gorgeous-looking roguelite is landing later this month.
                                                                                                                                                                                          Read this article on TechRaptor

                                                                                                                                                                                          Leap Studio and 663 Games have announced the Realm of Ink Early Access release date, and the gorgeous-looking roguelite is landing later this month. Read this article on TechRaptor

                                                                                                                                                                                          Metro Dev 4A Games and Pinball Studio Zen to Stay with Embracer





                                                                                                                                                                                            Embracer has announced that it will retain Metro developer 4A Games and pinball outfit Zen Studios, as Saber has declined to purchase them.
                                                                                                                                                                                            Read this article on TechRaptor

                                                                                                                                                                                            Embracer has announced that it will retain Metro developer 4A Games and pinball outfit Zen Studios, as Saber has declined to purchase them. Read this article on TechRaptor

                                                                                                                                                                                            Zenless Zone Zero Version 1.2 Release Date and New Content Revealed





                                                                                                                                                                                              The Zenless Zone Zero Version 1.2 release date has been revealed, and the new update is landing in less than two weeks, bringing new characters and more.
                                                                                                                                                                                              Read this article on TechRaptor

                                                                                                                                                                                              The Zenless Zone Zero Version 1.2 release date has been revealed, and the new update is landing in less than two weeks, bringing new characters and more. Read this article on TechRaptor

                                                                                                                                                                                              Hobbit Life Sim Tales of the Shire Delayed to Early 2025





                                                                                                                                                                                                Private Division and developer Wētā Workshop have announced that hobbit life sim Tales of the Shire has been delayed to next year.
                                                                                                                                                                                                Read this article on TechRaptor

                                                                                                                                                                                                Private Division and developer Wētā Workshop have announced that hobbit life sim Tales of the Shire has been delayed to next year. Read this article on TechRaptor

                                                                                                                                                                                                Chef RPG Cooking Guide | How to Beat Minigames





                                                                                                                                                                                                  Our Chef RPG Cooking Guide will tell you how to succeed in the cooking minigames and how to get new recipes for your restaurant!
                                                                                                                                                                                                  Read this article on TechRaptor

                                                                                                                                                                                                  Our Chef RPG Cooking Guide will tell you how to succeed in the cooking minigames and how to get new recipes for your restaurant! Read this article on TechRaptor

                                                                                                                                                                                                  Annapurna Interactive Staff Resign After Company Spin-Off Talks Fail





                                                                                                                                                                                                    The entirety of Annapurna's video game division has quit following a dispute with owner Megan Ellison. The future of the studio has partners scrambling.
                                                                                                                                                                                                    Read this article on TechRaptor

                                                                                                                                                                                                    The entirety of Annapurna's video game division has quit following a dispute with owner Megan Ellison. The future of the studio has partners scrambling. Read this article on TechRaptor

                                                                                                                                                                                                    Puerto Rico Special Edition Comes To Gamefound, Is Fully Funded in Minutes





                                                                                                                                                                                                      Awaken Realms and Ravensburger have launched a Puerto Rico Special Edition crowdfunding campaign. It was fully funded in three minutes.
                                                                                                                                                                                                      Read this article on TechRaptor

                                                                                                                                                                                                      Awaken Realms and Ravensburger have launched a Puerto Rico Special Edition crowdfunding campaign. It was fully funded in three minutes. Read this article on TechRaptor

                                                                                                                                                                                                      Jackbox Naughty Pack Director Discusses Game Development & Creating An Opt-In Environment





                                                                                                                                                                                                        We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.
                                                                                                                                                                                                        Read this article on TechRaptor

                                                                                                                                                                                                        We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack. Read this article on TechRaptor

                                                                                                                                                                                                        The Jackbox Naughty Pack Review - Spicier, But Not Too Crass





                                                                                                                                                                                                          The Jackbox Naughty Pack provides a spicier experience without crossing any lines. With social deduction, drawing, and debate games invite the whole group chat! (you know which one...) Check Out Our Review
                                                                                                                                                                                                          Read this article on TechRaptor

                                                                                                                                                                                                          The Jackbox Naughty Pack provides a spicier experience without crossing any lines. With social deduction, drawing, and debate games invite the whole group chat! (you know which one...) Check Out Our Review Read this article on TechRaptor

                                                                                                                                                                                                          Planet Coaster 2 Release Date Set for November





                                                                                                                                                                                                            Frontier has revealed the Planet Coaster 2 release date, so get ready to build the theme park of your dreams, complete with water rides.
                                                                                                                                                                                                            Read this article on TechRaptor

                                                                                                                                                                                                            Frontier has revealed the Planet Coaster 2 release date, so get ready to build the theme park of your dreams, complete with water rides. Read this article on TechRaptor

                                                                                                                                                                                                            Unity Cancels Controversial Runtime Fee





                                                                                                                                                                                                              Unity has announced that it's canceling its controversial runtime fee, although subscription fees for Pro and Enterprise customers will be going up.
                                                                                                                                                                                                              Read this article on TechRaptor

                                                                                                                                                                                                              Unity has announced that it's canceling its controversial runtime fee, although subscription fees for Pro and Enterprise customers will be going up. Read this article on TechRaptor

                                                                                                                                                                                                              EU Organization Says Premium Currency Is "Purposefully Tricking" Gamers





                                                                                                                                                                                                                An EU organization has denounced the way premium currency is currently implemented in gaming, calling out publishers' "manipulative spending tactics".
                                                                                                                                                                                                                Read this article on TechRaptor

                                                                                                                                                                                                                An EU organization has denounced the way premium currency is currently implemented in gaming, calling out publishers' "manipulative spending tactics". Read this article on TechRaptor

                                                                                                                                                                                                                Infamous Mobile Smash Hit Flappy Bird Returning This Year





                                                                                                                                                                                                                  A group calling itself Flappy Bird Foundation has announced the return of Flappy Bird, which is hitting browsers this year and mobile devices next year.
                                                                                                                                                                                                                  Read this article on TechRaptor

                                                                                                                                                                                                                  A group calling itself Flappy Bird Foundation has announced the return of Flappy Bird, which is hitting browsers this year and mobile devices next year. Read this article on TechRaptor

                                                                                                                                                                                                                  Grand Strategy City-Builder Kaiserpunk Delayed to 2025





                                                                                                                                                                                                                    Overseer Games has announced that Kaiserpunk, its alternate-history 20th-century city-builder, has been pushed back to next year.
                                                                                                                                                                                                                    Read this article on TechRaptor

                                                                                                                                                                                                                    Overseer Games has announced that Kaiserpunk, its alternate-history 20th-century city-builder, has been pushed back to next year. Read this article on TechRaptor

                                                                                                                                                                                                                    Helldivers 2 The Chemical Agents Warbond Lets You Unleash Gaseous Destruction





                                                                                                                                                                                                                      Arrowhead and Sony have announced a new Warbond for Helldivers 2, and The Chemical Agents will let you unleash gaseous hell next week.
                                                                                                                                                                                                                      Read this article on TechRaptor

                                                                                                                                                                                                                      Arrowhead and Sony have announced a new Warbond for Helldivers 2, and The Chemical Agents will let you unleash gaseous hell next week. Read this article on TechRaptor

                                                                                                                                                                                                                      Until Dawn PC Specs Revealed Ahead of October Release





                                                                                                                                                                                                                        Sony has announced the Until Dawn PC specs ahead of the game's October release, and you're going to need a decent machine for 4K at 60fps.
                                                                                                                                                                                                                        Read this article on TechRaptor

                                                                                                                                                                                                                        Sony has announced the Until Dawn PC specs ahead of the game's October release, and you're going to need a decent machine for 4K at 60fps. Read this article on TechRaptor

                                                                                                                                                                                                                        PS5 System Software Update Adds New Welcome Hub and More





                                                                                                                                                                                                                          Sony has announced a new PS5 system software update that adds a brand new Welcome Hub tab to the console's UI, plus lots more besides.
                                                                                                                                                                                                                          Read this article on TechRaptor

                                                                                                                                                                                                                          Sony has announced a new PS5 system software update that adds a brand new Welcome Hub tab to the console's UI, plus lots more besides. Read this article on TechRaptor

                                                                                                                                                                                                                          Microsoft to Lay Off Hundreds More Staff From Gaming Division





                                                                                                                                                                                                                            Microsoft's Phil Spencer has announced that the company will lay off several hundred more employees from its gaming division.
                                                                                                                                                                                                                            Read this article on TechRaptor

                                                                                                                                                                                                                            Microsoft's Phil Spencer has announced that the company will lay off several hundred more employees from its gaming division. Read this article on TechRaptor

                                                                                                                                                                                                                            Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024

                                                                                                                                                                                                                            • Gaming News

                                                                                                                                                                                                                            Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be my game of the show. Some may remember the retro style ‘Jay and Silent Bob: Mall Brawl’ game that was released in 2020. Well, The …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/jay-and-silent-bob-the-chronic-blunt-punch-pax-west-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Undisputed at PAX West 2024

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Pax West (PAX Prime)
                                                                                                                                                                                                                            • interview
                                                                                                                                                                                                                            • PAX West
                                                                                                                                                                                                                            • Undisputed

                                                                                                                                                                                                                            Ash Habib has a true passion for boxing and Undisputed is his love letter to the sport. ‪@PlayUndisputed‬ aims to be both a technical and fun boxing game. The game is currently in early access and will have over 70 boxers, you can also create your character in a deep career mode. I had a …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/undisputed-at-pax-west-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Is Star Wars Outlaws Any Good? – Review In Progress

                                                                                                                                                                                                                            • Game Reviews
                                                                                                                                                                                                                            • Massive Entertainment
                                                                                                                                                                                                                            • Star Wars Outlaws
                                                                                                                                                                                                                            • ubisoft
                                                                                                                                                                                                                            • Ubisoft Massive

                                                                                                                                                                                                                            Star Wars games have been around for longer than many gamers have been alive at this point. You have played as clone troopers, Jedi, fighter pilots, and now in Star Wars Outlaws, you will be playing as a scoundrel. This is a slightly more grounded story than the ones many players have experienced before and …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/is-star-wars-outlaws-any-good-review-in-progress/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Where Is The PS5 Pro

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • PS5 Pro
                                                                                                                                                                                                                            • sony
                                                                                                                                                                                                                            • tech

                                                                                                                                                                                                                            There has been some rumor and speculation that we would be getting a PS5 Pro as soon as this year. We are halfway through the year and past ‘E3’ season and there is still no word. With the lack of console price drops, is the mid-gen refresh still a thing? There are some people who …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/where-is-the-ps5-pro/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Is Marvel Rivals Any Good?

                                                                                                                                                                                                                            • Game Reviews
                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • marvel
                                                                                                                                                                                                                            • marvel rivals

                                                                                                                                                                                                                            I’ve been playing the Marvel Rivals for a couple of weeks and there are a ton of things to dissect here. The game is a ton of fun but it is definitely not perfect. If you enjoy games like Overwatch, then this will definitely be a game for you. The gameplay loop is very similiar …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/is-marvel-rivals-any-good/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Let’s Play Hive Jump 2: Survivors

                                                                                                                                                                                                                            • Game Reviews
                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Graphite Lab
                                                                                                                                                                                                                            • Hive Jump
                                                                                                                                                                                                                            • Hive Jump 2: Survivors

                                                                                                                                                                                                                            In Hive Jump 2: Survivors, try to survive as long as you can against what seems like endless waves of aliens. With many weapons and jumpers to unlock, be prepared for hours of fun. This is a smaller game that packs a big punch. Hive Jump 2 takes a lot of the weapons and enemies …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/lets-play-hive-jump-2-survivors/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            The Price of Xbox Game Pass is Going Up

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Videos
                                                                                                                                                                                                                            • xbox
                                                                                                                                                                                                                            • Xbox Game Pass

                                                                                                                                                                                                                            The long rumored price increase of Xbox Game Pass has finally been confirmed and we have a detailed breakdown of the pricing structure. With these new prices and a new tier, is this still the best deal in gaming? I believe that there are a couple of different ways to assess the value of Game …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/the-price-of-xbox-game-pass-is-going-up/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Xbox Cloud Gaming is Coming to Amazon Devices

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • amazon
                                                                                                                                                                                                                            • cloud gaming
                                                                                                                                                                                                                            • xbox

                                                                                                                                                                                                                            If you missed it, Xbox is bringing its cloud gaming services to Amazon Fire TV devices. There have been talks about an Xbox streaming device for years now. With the partnership, will we still get streaming hardware from Microsoft? Is this the best way to get Xbox games in more homes? Let’s talk about it.The post https://thegamefanatics.com/xbox-cloud-gaming-is-coming-to-amazon-devices/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            XDefiant Season 01 Is Here!

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • ubisoft
                                                                                                                                                                                                                            • XDefiant

                                                                                                                                                                                                                            Ubisoft just released season 1 of XDefiant and it comes with a ton of content. If you are not aware, XDefiant is a free-to-play shooter that ties in characters and abilities from various Ubisoft games. XDefiant Preseason was originally released in May of 2024 and it garnered a lot of attention. Some even went as …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/xdefiant-season-01-is-here/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Nintendo Gave The People What They Wanted

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Metroid Prime 4
                                                                                                                                                                                                                            • Nintendo Direct

                                                                                                                                                                                                                            Nintendo’s most recent direct delivered a ton of games and I am sure there was something for everyone here. From HD Remakes to long awaited sequels, Nintendo made sure that there was a reason for lapsed players to dust off that Switch. Now I have to admit, I am one of those lapsed players who …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/nintendo-gave-the-people-what-they-wanted/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            What is The Future of Xbox Hardware

                                                                                                                                                                                                                            • Gaming
                                                                                                                                                                                                                            • Hardware & Tech
                                                                                                                                                                                                                            • microsoft
                                                                                                                                                                                                                            • xbox

                                                                                                                                                                                                                            During the most recent Xbox showcase, they announced three new SKUs of the Xbox Series X|S consoles. While we didn’t get an announcement of a new handheld like many were hoping there may still be a possibility in the future. Phil Spencer was questioned about this during IGN live and he seemed excited about the …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/what-is-the-future-of-xbox-hardware/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            A Collectable Card Battler – Let’s Play SolForge Fusion

                                                                                                                                                                                                                            • Gaming
                                                                                                                                                                                                                            • SolForge Fusion

                                                                                                                                                                                                                            If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card game and it is now making its way over to Steam. I have been having the best time in its single-player campaign mode. It reminds …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/a-collectable-card-battler-lets-play-solforge-fusion/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Gigantic Is Back and You Should Be Playing It!

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Gigantic
                                                                                                                                                                                                                            • MOBA

                                                                                                                                                                                                                            For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. I had a ton of fun with the game when it was originally released but unfortunately, the servers shut down a year late. Now, in …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/gigantic-is-back-and-you-should-be-playing-it/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products

                                                                                                                                                                                                                            • Hardware & Tech
                                                                                                                                                                                                                            • ces
                                                                                                                                                                                                                            • EcoSmart
                                                                                                                                                                                                                            • Targus
                                                                                                                                                                                                                            • tech

                                                                                                                                                                                                                            Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have been around since 1983. Targus has continued to innovate when it comes to laptop bags and things like PC docking stations. We saw a ton …

                                                                                                                                                                                                                            Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products Read More »

                                                                                                                                                                                                                            The post https://thegamefanatics.com/targus-targets-sustainability-and-innovation-with-their-ecosmart-line-of-products/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            No Rest For The Wicked Launch Trailer

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Moon Studios
                                                                                                                                                                                                                            • No Rest For The Wicked
                                                                                                                                                                                                                            • Private Division

                                                                                                                                                                                                                            Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and amazing art. With No Rest For The Wicked, Moon Studios is partnering with Private Division for a totally new experience. They will be applying their …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/no-rest-for-the-wicked-launch-trailer/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Are Subscription Services Like Xbox’s Game Pass Good for Developers?

                                                                                                                                                                                                                            • Features
                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Game Pass
                                                                                                                                                                                                                            • xbox
                                                                                                                                                                                                                            • Xbox Game Pass

                                                                                                                                                                                                                            People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The amount of content that is available continues to grow (along with the prices of said content) but people’s time and budgets continue to stay the …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/are-subscription-services-like-xboxs-game-pass-good-for-developers/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024

                                                                                                                                                                                                                            • PAX East
                                                                                                                                                                                                                            • Kamikaze Lassplanes
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • pax east

                                                                                                                                                                                                                            When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your interest, Kamikaze Lassplanes may be a game you need to check out. This may not be the style of game you expect from a Polish …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/a-plane-dating-sim-kamikaze-lassplanes-pax-east-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024

                                                                                                                                                                                                                            • PAX East
                                                                                                                                                                                                                            • No Love Lost
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • PAX East 2024

                                                                                                                                                                                                                            No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but the environment as well. The concept of an extraction shooter is not new but the team-based competitive elements make things feel a little fresh. There …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/a-colorful-competitive-extraction-shooter-no-love-lost-pax-east-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            A PS1 Styled Masterpiece – Heartworm @ PAX East 2024

                                                                                                                                                                                                                            • PAX East
                                                                                                                                                                                                                            • dreadxp
                                                                                                                                                                                                                            • heartworm
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • pax east

                                                                                                                                                                                                                            PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/a-ps1-styled-masterpiece-heartworm-pax-east-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Warframe and Soulframe Make an Apprearance at PAX East 2024

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • PAX East
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • pax east
                                                                                                                                                                                                                            • Soulframe
                                                                                                                                                                                                                            • Warframe

                                                                                                                                                                                                                            Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into the upcoming Warframe 1999. This included a new cinematic trailer launching later this year: Jade Shadows. Here you are introduced to the 57th Wareframe, Jade …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/warframe-and-soulframe-make-an-apprearance-at-pax-east-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Get a Closer Look at the New Black Panther and Captain America Game | Marvel 1943

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Black Panther
                                                                                                                                                                                                                            • Captain America
                                                                                                                                                                                                                            • Marvel 1943
                                                                                                                                                                                                                            • Marvel 1943: Rise of Hydra

                                                                                                                                                                                                                            It’s been a while since we first got word that the great Amy Hennig was working on a new Black Panther and Captain America game. After creating something like Uncharted, many couldn’t wait to see what was next from Amy. Her highly anticipated Star Wars game was canceled so many were delighted when they got …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/get-a-closer-look-at-the-new-black-panther-and-captain-america-game-marvel-1943/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Mad Catz S.T.R.I.K.E. 11 Mechanical Keyboard Impressions

                                                                                                                                                                                                                            • Hardware & Tech
                                                                                                                                                                                                                            • hardware
                                                                                                                                                                                                                            • mad catz
                                                                                                                                                                                                                            • tech

                                                                                                                                                                                                                            I have been on the search for a decently priced wireless keyboard and there is no shortage these days. Our friends over at Mad Catz sent over their S.T.R.I.K.E. 11 mechanical keyboard for us to try out. The first thing you will notice is its unique design. The red and black colorway is striking (no …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/mad-catz/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Level Up Your Set Up with Nanoleaf

                                                                                                                                                                                                                            • Hardware & Tech
                                                                                                                                                                                                                            • ces
                                                                                                                                                                                                                            • Nanoleaf
                                                                                                                                                                                                                            • Nanoleaf 4D
                                                                                                                                                                                                                            • Nanoleaf Lines

                                                                                                                                                                                                                            Nanoleaf has been one of the market leaders in the gaming lighting space for years now. They have a variety of products to level up not only your office space but your entertainment system. The Nanoleaf 4D kit is definitely one of the best led kits that I have tried. The camera takes the immersion …

                                                                                                                                                                                                                            Level Up Your Set Up with Nanoleaf Read More »

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                                                                                                                                                                                                                            Final Fantasy 7 Rebirth and What’s Next For Xbox | Let’s Chat

                                                                                                                                                                                                                            • Gaming News

                                                                                                                                                                                                                            Final Fantasy 7 Rebirth is the next big game set for release and the rumor mill has been set ablaze with talks of Xbox going multi-platform. We take a few minutes to talk about our past with the Final Fantasy franchise and Brandon gives us his thoughts on what he thought of the State of …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/final-fantasy-7-rebirth-and-whats-next-for-xbox-lets-chat/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            The Pimax Crystal 8K VR Headset | CES 2024

                                                                                                                                                                                                                            • Gaming News

                                                                                                                                                                                                                            AR and VR were some of the bigger topics during this year’s CES. Last year I was able to go hands-on with the Pimax Portal but this year it was all about the Pimax Crystal. The Pimax Crystal has some of the highest quality when it comes to VR headsets on the market. Each eye …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/the-pimax-crystal-8k-vr-headset-ces-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            NVIDIA Announces 40 Series Super Cards and More at CES 2024

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                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • ces
                                                                                                                                                                                                                            • CES 2024
                                                                                                                                                                                                                            • NVIDIA

                                                                                                                                                                                                                            A year can’t go by without a huge announcement from NVIDIA. During CES 2024 in Las Vegas, NVIDIA announced an upgrade to its 40 series cards. The GeForce RTX 40 Super Series will allow gamers and creators to step up their game and have a ton of gas left in the tank. The pricing for …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/nvidia-announces-40-series-super-cards-and-more-at-ces-2024/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Avatar: Frontiers of Pandora Impressions

                                                                                                                                                                                                                            • Game Reviews
                                                                                                                                                                                                                            • avatar
                                                                                                                                                                                                                            • Avatar: Frontiers of Pandora
                                                                                                                                                                                                                            • review
                                                                                                                                                                                                                            • ubisoft

                                                                                                                                                                                                                            Videogames based on movies have been around as far back as the release of E.T. on the Atari back in 1982. Movie-based video games have not always been the best experiences but they sold because gamers were familiar with the characters and franchises. In recent years, the gaming community has been blessed with games like …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/avatar-frontiers-of-pandora-impressions/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            The First Celestoidvania – Lucid Interview

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • Lucid
                                                                                                                                                                                                                            • PAX West

                                                                                                                                                                                                                            If you enjoyed Celeste and games like Metroid and Castlevania, Lucid is a game that you need to keep your eye out for. We have had the chance to check out Lucid a couple of times over the last few years. PAX West 2023 gave us our first hands-on experience and it was a great …

                                                                                                                                                                                                                            The First Celestoidvania – Lucid Interview Read More »

                                                                                                                                                                                                                            The post https://thegamefanatics.com/the-first-celestoidvania-lucid-interview/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Amazon’s Fallout Series Teaser Trailer

                                                                                                                                                                                                                            • Movies & TV
                                                                                                                                                                                                                            • Amazon Prime
                                                                                                                                                                                                                            • fallout
                                                                                                                                                                                                                            • Live Action
                                                                                                                                                                                                                            • Prime Video

                                                                                                                                                                                                                            Live-action video game adaptations continue to get better and better. The Last of Us showed us what was possible when retelling the stories of a great video game on screen. Amazon has proven itself with shows like ‘The Boys’ and “Gen V’ so we are excited to see what they do with the Fallout series. …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/amazons-fallout-series-teaser-trailer/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            GTA VI Trailer Incoming: Here’s What We Know

                                                                                                                                                                                                                            • Gaming News

                                                                                                                                                                                                                            Get the latest scoop on GTA VI! Rockstar confirms trailer release for Dec 5, hinting a thrilling return to Vice City. Stay tuned for more details!The post https://thegamefanatics.com/gta-vi-trailer-incoming-heres-what-we-know/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Bringing L.A. Comic Con 2023 From the Scene to Your Screen

                                                                                                                                                                                                                            • Gaming News

                                                                                                                                                                                                                            Hey, Fanatics! Buckle up, because L.A. Comic Con is making its grand return to the City of Angels this weekend, December 1-3, and it’s shaping up to be an out-of-this-world experience! Last year was epic with 126,000 fans geeking out in a world of comics, gaming, anime, cosplay, and all the pop culture you could …

                                                                                                                                                                                                                            Bringing L.A. Comic Con 2023 From the Scene to Your Screen Read More »

                                                                                                                                                                                                                            The post https://thegamefanatics.com/bringing-l-a-comic-con-2023-from-the-scene-to-your-screen/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            PDP & VICTRIX REVEAL LIMITED EDITION COD-INSPIRED CONTROLLERS

                                                                                                                                                                                                                            • Gaming News
                                                                                                                                                                                                                            • call of duty
                                                                                                                                                                                                                            • PDP
                                                                                                                                                                                                                            • Victrix

                                                                                                                                                                                                                            PDP, Victrix, and Activision have had a great relationship for some time now. Last year they released a special edition Las Almas version of their their Pro BFG Controller. This year, we get a look at two new amazing-looking Call of Duty themed controllers. The new Midnight Mask Victrix Pro BFG has programmable buttons and …

                                                                                                                                                                                                                            PDP & VICTRIX REVEAL LIMITED EDITION COD-INSPIRED CONTROLLERS Read More »

                                                                                                                                                                                                                            The post https://thegamefanatics.com/pdp-victrix-reveal-limited-edition-cod-inspired-controllers/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Lords of the Fallen Impressions | A New Challenger

                                                                                                                                                                                                                            • Game Reviews
                                                                                                                                                                                                                            • CI Games
                                                                                                                                                                                                                            • Lords of the Fallen
                                                                                                                                                                                                                            • Soulslike

                                                                                                                                                                                                                            Are you looking for a new challenge in the Soulslike genre? Well Lords of the Fallen may have what you are looking for. The post https://thegamefanatics.com/lords-of-the-fallen-a-new-challenger/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            Ebenezer and the Invisible World Interview | PAX West 2023

                                                                                                                                                                                                                            • Pax West (PAX Prime)
                                                                                                                                                                                                                            • Ebenezer and the Invisible World
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • PAX West

                                                                                                                                                                                                                            When you mix Metroidvania and the holiday season, you get Ebenezer and the Invisible World. While walking around the PAX show floor this caught my eye. Not only because it was one of the only Christmas-themed games I’ve seen but the action and combat were intriguing. I had to stop and talk to Carlos about …

                                                                                                                                                                                                                            Ebenezer and the Invisible World Interview | PAX West 2023 Read More »

                                                                                                                                                                                                                            The post https://thegamefanatics.com/ebenezer-and-the-invisible-world-interview-pax-west-2023/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            PDP Introduces the Realmz Controllers

                                                                                                                                                                                                                            • Pax West (PAX Prime)
                                                                                                                                                                                                                            • pax
                                                                                                                                                                                                                            • PAX West
                                                                                                                                                                                                                            • PDP
                                                                                                                                                                                                                            • REALMz

                                                                                                                                                                                                                            PDP (formally Pelican) has been producing some of the best third-party consoles and PC peripherals for years now. Most of their releases are officially licensed through the console manufacturers so the quality is always top-notch. The latest creation to come out of the PDP labs is their new REALMz controllers. Each controller features a multilayered …

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                                                                                                                                                                                                                            The post https://thegamefanatics.com/pdp-realmz-controller/ appeared first on The Game Fanatics,.

                                                                                                                                                                                                                            iPhone and iPad Games

                                                                                                                                                                                                                            TouchArcade is Shutting Down

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                                                                                                                                                                                                                            This is a post that I’ve known was coming for quite some time, but that doesn’t make it any easier …

                                                                                                                                                                                                                            Continue reading "TouchArcade is Shutting Down"

                                                                                                                                                                                                                            This is a post that I’ve known was coming for quite some time, but that doesn’t make it any easier to write. After more than 16 years TouchArcade will be closing its doors and shutting down operations. There may be an additional post here or there in the coming weeks as we try to honor any previously agreed to obligations, and a proper farewell post is in the works too, but as of now our normal daily operations have ceased. The reason we’re shutting down probably isn’t a surprising one: Money. Many of you who have followed TouchArcade for a long time are well aware that we’ve had financial troubles for many years now, and to be frank I think it’s a miracle that we’ve been able to last as long as we have. The truth of the matter is that a website like ours just doesn’t make money anymore. To our own detriment we’ve resisted things like obnoxious in-your-face advertising, egregious clickbait headlines, or ethically questionable sponsorships, which sadly are the types of things that actually still make money in the internet of today. There are a number of other reasons that have contributed to us reaching this point, but I’d rather not get into all that right now. TouchArcade was an institution for many millions of people over the past 16 years, and it was my full-time job for the last 14+ years. A solid third of my life. In many ways it is like one of my children, and having to say goodbye to it is very difficult to do. I’d really rather focus on all the great times we had than dwell on the things which we cannot change. Also, as a man with a wife and two young children, and a mortgage, and all that other fun adult stuff, this is the end of my livelihood, and despite them being “freelancers" in a technical sense that is true for the other two people who have been the beating heart of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point… PLEASE HIRE US! The job market is not great anywhere, and finding new work is tough, especially in the games industry. If you are reading this and you have a need for very capable game industry veterans such as ourselves, please reach out. Jared Nelson – That’s me! Obviously I have more than 14 years of experience working right in the very thick of the mobile gaming boom here at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve pretty much done it all. I also have a pretty varied work history previous to TouchArcade, including in management roles, that I think gives me a really well-rounded set of skills. You can contact me on LinkedIn or by email at jared [at] toucharcade [dot] com. Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in professional games media for more than 25 years overall. He is hands down one of the most gifted writers I have ever encountered, and if we needed a review for a big, important game and needed it by a very tight deadline Shaun was always dependable. He also uses his vast, almost uncanny knowledge of video game history to find interesting angles to write about games that only he could find. Shaun lives in Japan and is fluent in both Japanese and English, making him a great candidate for localization work as well. Please reach out to him at muzkind [at] hotmail [dot] com. Mikhail Madnani – As part of TouchArcade for more than 7 years, Mikhail has been the workhorse of our staff. Posting the bulk of what you would see on a day to day basis, there is no possible way our website could have kept running for so long without Mikhail’s contributions. An expert at sniffing out interesting news stories and then posting them in a timely fashion, but also able to put together huge features like in-depth interviews and multi-platform reviews. His coffee-laden header images are legendary as well. If you need someone who can reliably and consistently post video game-related content, then I cannot recommend Mikhail highly enough. Reach out to him at hello [at] failgunner [dot] com. So What Happens Now? If there is some sort of silver lining to all of this, it’s that for the foreseeable future all of the content that has ever been posted to TouchArcade will remain online and accessible to all. More than 33,000 published articles, including more than 4,000 game reviews, not to mention all of our yearly Best Of content and Game of the Year picks. These should hopefully all continue living on into the future for reference purposes and just to look back and see how drastically the mobile gaming landscape changed over the last decade and a half. We are also hoping to continue with our Podcast, The TouchArcade Show, which very recently just celebrated its 600th(!) episode. There are a couple co-hosts who have come and gone during the course of the podcast (shout out to Brand and Mike!) but myself and Eli Hodapp have been a constant presence on the show since the very beginning, and it’s really crazy that we’ve both spent 13+ years of our lives putting out hour-long podcasts on a (nearly) weekly basis. Related to that, you may be wondering about our Patreon. The support from our Patreon has far and away been the biggest contributor to TouchArcade continuing to exist since we launched it in June of 2015, almost a decade ago. Our thoughts are to pivot the Patreon contributions towards keeping the podcast going, and perhaps occasional posts or special features written by the staff here. Perhaps a random “SwitchArcade" or a review about a particularly high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year for this year? It’s just a nugget of an idea right now, but it would be pretty cool to see TouchArcade be able to live on even in that small way. Whatever the case ends up being, I will explicitly change the verbiage of our Patreon to state that it’s no longer about supporting the website, and if people choose to stop contributing then that is totally understandable. If people are giving us money monthly I want to be absolutely transparent about what it’s going towards. Anyway, look for more news about this in the coming weeks, and at the very least be sure to follow along as a free member on our Patreon to stay in the loop. Also if you have any questions or concerns, please feel free to reach out to me at tips [at] toucharcade [dot] com or leave a comment below. Well, that about does it, I think. I speak for all of us who have contributed to running TouchArcade over the past 16 years–from the co-founders Arnold Kim and Blake Patterson, to the first full-time hire and future Editor in Chief Eli Hodapp, and to the dozens of other writers and freelancers who have helped make TouchArcade what it is–we just want to give a sincere thank you for ever reading our site, listening to our podcast, or attending one of our events. It has been an absolute pleasure to have such a wonderful audience who appreciated what we did so much and we will all forever be grateful for the time that we were able to spend together.

                                                                                                                                                                                                                            Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

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                                                                                                                                                                                                                            When I first wrote about boomer shooters last year on Steam Deck and also on Switch, aside from New Blood …

                                                                                                                                                                                                                            Continue reading "Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More"

                                                                                                                                                                                                                            When I first wrote about boomer shooters last year on Steam Deck and also on Switch, aside from New Blood and Nightdive, the most common name was Andrew Hulshult who has done some amazing music over the years. He recently was involved with the DOOM + DOOM II re-release that included his IDKFA soundtrack with new music for DOOM II, and having wanted to interview him for a while now, I finally had a chance to chat with him on call for a few hours to discuss game soundtracks, composition, bands he likes, guitar strings, pickups, cold brew coffee, his first film soundtrack, games he’s playing, and a lot more. This interview was done on video call and then it was transcribed and edited for brevity. Just like my interview with Dave Oshry from New Blood, this one was more casual than usual, and this is likely the longest interview on TouchArcade so strap in and grab a cold brew. TouchArcade (TA): So for those unaware, tell us a little bit about yourself and what you do. Andrew Hulshult (AH): Yeah, my name’s Andrew Hulshult. I’m a composer and sound designer for mainly video games, but I’m starting to move over into film as well. I like to just write music by myself sometimes when it’s not for a game or film. But that’s primarily what I do. I work in the game and film industry doing sound design, soundtracks, and sometimes voice acting. TA: How did you end up working on the canceled Duke Nukem project and also Rise of the Triad 2013? AH: Duke Nukem 3D Reloaded was actually just kind of like, I think that was 2010. That’s, I’m reaching back here a little bit. So I think Frederik at the time, Frederik Schreiber, the guy who runs 3D Realms now, or I think he still does, basically he was remaking maps in the middle of Unreal Engine 3 of like some of the original Duke 3D maps and posting them on Gearbox forums, which I think one of them that got a lot of hits was like all of the 3D renders of like Hollywood Holocaust, which is like E1M1 for Duke 3D. That caught my attention as well. I was like, wow, that looks really neat. You know, like I reached out on the forums, I was like, hey, do you need any music? Maybe this would be fun. Like, I really liked Duke 3D back in the day. And he said, yeah, sure. You know, like if you want to remake some of the stuff and hand it off to me. So I just did some of that. I just had gear laying around and I wanted to kind of learn how to do this anyway. So I just dove in head first and started kind of remaking some of the old Duke 3D tracks. That kind of spawned into, you know, not a lot, not a lot was done in Duke 3D Reloaded. It was just like, you know, like some odds and ends stuff. Somehow that turned into Apogee, Terry Nagy, head hunting us and saying, hey, I have an IP that I’d really like you to work on called Rise of the Triad if you guys want to give it a try. And he had an investor with him at the time who was interested named Dave Oshry And this was a very long time ago. And it’s crazy. Like all those people now are like, you know, on the, we were all on the forefront of like the retro FPS revival stuff. But basically after Duke 3D Reloaded, yeah, Apogee came, said, hey, we’re interested. And Fred said yes on our side. And we started making Rise of the Triad 2013. TA: It was funny you mentioned Dave Oshry because when I finally got an interview with him, I think it was easier for me to meet Iron Maiden than get that interview, but after getting that done, I had New Blood covered. I recently also interviewed Nightdive about The Thing, but I needed to complete the trifecta for boomer shooters: Andrew Hulshult. Now that’s finally happening. We both laugh. TA: I remember in a prior interview you did, you mentioned how when you were doing the 3D realm stuff, you weren’t aware of how much you were in demand in the industry. So when that door closed, suddenly you had like a, like thousands of opportunities and stuff like that. But, and obviously you’ve gone on to do some of like some huge titles since then. Obviously Doom Eternal DLC is the one which a lot of people think about you. For me, it’s like other titles like Nightmare Reaper and Dusk and stuff like that. I want to know how you’ve changed as a musician and as a professional from back then to now. AH: Oh, that’s a great question. Man, starting off in the industry with, you know, doing the whole stuff with Interceptor, like where we were, what we were just talking about, it was a completely fresh experience as a musician. So you don’t know what you’re getting into. And then a lot of times you’re like, I don’t even know what I should be getting paid, you know, like you have an idea, but you’re not, you don’t know. And so like wading through those waters is interesting and also dangerous territory. But the stuff that I have learned has been all from, you know, tripping on agreements as you go forward. You sign an agreement, you go for it, you make the money, and on the back end you’re either like, this didn’t really work out, or you’re like, hey, this worked out, we need to make sure that we do this again, you know. It’s learning the entire time. Because this is the thing that I feel like musicians get hung up on a lot, which is, you know, they just, they want to make really, really awesome, beautiful art for games. And like, there’s absolutely nothing wrong with that. You should, that should be the core principle that you do. But you have to make sure that you get paid so that you can continue to do it. Because otherwise you burn yourself out and you don’t want to work in the industry anymore. And that, to go back to what you were talking about with, I didn’t know how much, like how in demand I was. I was right at that point. I was about to walk away from everything right after the whole stuff with 3D Realms. I was done with games. I was like, you know what, like there’s not a lot of avenues here and I’m just getting more bitter as time goes on. And the last handful of things I’ve worked on have just bombed so why am I putting all this effort into this? I should try and do something else. And I didn’t realize until I stepped out from 3D Realms how many people wanted to hire me. And like, it’s one of those weird things where like, I’m sure you can probably relate. When you have a job, like a day job, if you’ve ever just held like a simple, simple day job, you can get sucked into that entire cycle of that job and nothing else matters around. So an example of this would be, I worked for a music retailer for about 15 years, okay. I was doing well for them. They wanted to give me my own stores. I was working on management. And the cycle that comes with that where you get so wrapped up in the business of that makes you lose focus of lots of other things in life. And that’s kind of what happened to me while I was working with 3D Realms. That’s nothing bad about them. It’s just when you’re working for a company rather than working for yourself, it turns into that. From the start to now has been like just a crazy learning process. You do have to walk on landmines. You do have to get blown up a couple of times until you figure out what works and what doesn’t. Stepping out from 3D Realms after they said, hey, we don’t have the cash to pay you. It’s like, oh, okay, I guess I’ll go figure this out now. And then all of a sudden, DUSK, you know, like that’s literally the next thing that and AMID EVIL were the very next things that I worked on. It was crazy. TA: Obviously you get a lot of questions about game music, but what is like, since you brought up this whole thing about how you’ve changed, what is the biggest misconception that people both in the industry and like the players have about video games music right now? AH: The biggest misconception. Oh, that anybody can do it and it’s a small part. laughs It’s like, you can’t just throw anything in there. Like, man, it’s I’d say that from a public like standpoint of I don’t play games that much and I’m casual kind of thing, some of my friends and some of my family are like, you have the easiest job. I’m like, you have no f***ing idea. You know, walk in my shoes for a day and let’s talk again. Yeah, it’s really difficult because you, you really have to trick yourself into getting into whatever atmosphere or whatever world someone else has painted already. Right. Like they’ve already built everything out. This is their vision. You have to step into it and you have to step into it with respect to their design philosophies. And you also have to have the confidence to say, well, this is what I think we should do and why we should do it. And there’s a lot of, there’s a lot of social confidence that’s needed to do a gig like this. It’s complex in a lot of different ways. The art side of it is hard enough, like pulling shit out of thin air, is difficult already, but then, um, explaining to people why you want to go this direction and sometimes even arguing to get that direction can be a hassle in and of itself. So yeah, I’d say the biggest misconception is that it’s easy and that it’s not easy. I swear to God, so many times my friends are like, ah, you’ve got the easiest job. I’m like, no, man, I live, I, I threw a hundred pound boxes from 6 AM to 4 PM. And sometimes I miss that. Whiskey and coffee fueled half of the @RiseoftheTriad OST. Most songs were composed between 9pm and 3am. The more you know — Andrew Hulshult (@AndrewHulshult) September 30, 2015 TA: So I also want to talk a lot about your gear, but before that, I think we should discuss some of the game specific things. So let’s start with ROTT 2013. I’ve just sent you a tweet right now, which I wanted to reference. This is quite an old one (linked above). Well, I actually didn’t know much about this soundtrack until recently. I had heard about it and I had heard that a lot of my friends bought that release. They said that it wasn’t that great. I played the original on DOS but not the 2013 version, so I didn’t really hear it all in-game until the Ludicrous Edition and when folks made a big deal about it having Andrew Hulshult’s music. I decided I wanted to properly try it then. I wanted to talk about your thought process between like, you know, redoing those tracks and coming up with your own flare on them, because anyone who, at least any fan of yours, if they listen to that, they know it’s your music. It’s not like, oh, this is just like him doing a cover of someone else. It still feels like it’s you. AH: The first and foremost thing was to make sure you respect your elders. I wanted to make sure that whatever I did obviously served the fanbase and by proxy served everything that Lee Jackson had written. Lee Jackson and Bobby Prince, as far as I’m concerned, that’s the de facto composers for FPS. The originators. You’re already stepping into something well established back in the day. People are very familiar with this. If you f*** it up, you are toast. That was my first professional gig. Stepping into that kind of pressure. Just really what it came to, it was all really natural. I heard these songs and I saw the game and what they’re making and I’m like it is kinda jank, but it is fun. It is ridiculous. ROTT is so ridiculous. I was like man, I was talking to Dave and Fred about it. What if we did like rock and metal stuff predominantly? That’s the kind of music I listen to all the time. They said let’s try it. Even Terry was like you should do it. Really they just kinda gave me free reign to give it a try on some of these things. The first one I did as a demo to work on it was “Goin Down the Fast Way" and I remember I handed that to Terry. Terry is awesome and he has been great to me for my entire career. Never had a bad piece of advice from him. He is the CCO for Apogee by the way. I remember handing him the very first demo of “Goin Down the Fast Way". His comment coming back to me was “It is in the right direction but it sounds like a diarrhea of sound" Because it wasn’t mixed correctly. I was just excited to hand him something. I was like ok this is one of those moments where I’m going to have to learn how to accept feedback even if it is not from a musician and I know that they mean well. I remixed a couple of things and I think this is what he was talking about and I sent it back to him and he said it was way better and it was awesome. Ok cool, this guy doesn’t just hate me. It kind of just came from the heart. All the soundtracks I work on, it’s me. Even if it is stepping into someone else’s shoes, I have to remember that the source material comes first, then you put your influences on. So the source material is the structure of the house but you can put up whatever walls you want and paint on it, and hang and decorate, but just make sure that the house is still the same house that people remember. Now to address the Tweet above, Whiskey and coffee fueled half of the Rise of the Triad soundtrack. Most songs were composed between 9 p.m. and 3 a.m. That’s true. Here’s one little tidbit with it too. Terry Nagy, the guy I was talking about, the CCO from Apogee, he would regularly take me down to a bar called Hula Hands. And he would buy the drinks and then he would just take me home and be like, “Alright, now go write some more songs." It was awesome. I miss those days. TA: This reminds me of that one track in IDKFA where you used a tremolo to replicate a specific sound and it was the perfect way to do it. AH: That was Dark Halls in DOOM. It has the tremolo guitar that’s supposed to be the rolling bass synth from that sound. I love that song. TA: After ROTT 2013, another game I didn’t really play until recently was Bombshell and I literally only bought that game because of your soundtrack. I got it when I was researching boomer shooters for an article and was looking at the games I don’t own. I bought it and didn’t really care for much of it, but the music was great. I kind of think of that soundtrack with Nightmare Reaper where they feel like just metal albums from Andrew Hulshult rather than dedicated game soundtracks. Was this the point in your career where you realized you’re really good at bringing metal into these kinds of games? It felt like a turning point. AH: That’s that’s a great question too like actually yeah like right around that time I was experimenting a lot with just you know making big atmospheric like synth stuff and like orchestral as you can hear on that soundtrack if you got far enough, laughs, but also like for the for the bigger fights and stuff, I really wanted to start dialing up you know my own sound and my own writing and you know I’d already done the cover stuff I wanted to want to show people what what I could do and so yeah that is kind of really where my introduction to like my own original pieces started coming into place, so yeah that is actually right. I never even thought about that that is where that started and also like I mean I gosh that’s if I think about it, that was 2013 is the end of 2013 is when development started on that, and it originally started as a Duke Nukem game before the lawsuit, and I had an eight string by that time. I was tuning down big time at that point, and there’s a lot of stuff that never made it maybe I’ll put that up on Twitter at some point but there’s a lot of stuff that never never showed up on it because it was a little too aggressive you know but that stuff would later show up in DOOM you know. laughs TA: When just discovering your music many years ago, everything was really good metal, and this was probably around the time I was mainly listening to metal before I started broadening my horizons. I went through this phase when I was learning guitar and I started listening to more Dream Theater and then got a seven string guitar, and eventually got into Meshuggah. It got me thinking about how when I listen to your music now, you manage doing unique things for each game and make the songs fit the game properly. It isn’t just metal anymore so there’s no worry about being typecast. Did you have that fear that everyone is just going to expect metal from you when you’re behind a specific soundtrack? AH: Oh man. You just saying that just out loud makes me wow. I still worry about that sometimes. There are moments where I’m like am I getting typecast at this point, and you saying, yeah I don’t have to worry about that anymore, I’m like oh thank god I heard it from someone else where they were you know like, because I don’t want to be like I don’t want to be like straight up known as metal guy you know like I love metal I love playing it I’ll make those records all day long as people as long as people will listen to it and even if they won’t I’ll probably make them, but yeah I like to paint with different brushes like especially when I get older, like I really enjoy mixing sound design with guitars. I like mixing sound design with orchestral instruments, I like just going full hand on my Eurorack synth stuff over here and just getting lost. As a musician I’m fortunate enough at this point where I can just experiment, and I know I can find, I have the confidence now after working on all these games and having some success with it where I know if I get lost I can find a way out because I’ll find something that I like, and chances are if I like it, I can probably show it to some people who will dig it as well. I’m so glad to hear that you’re like I know that I can get some variety. laughs TA: I mean if someone just heard DUSK and I’d say if they heard DUSK even that is pretty different. I mean if someone’s not into metal maybe they think dusk sounds the same as bombshell but you can totally tell that DUSK was trying to be like this middle ground of what you like and Nine Inch Nails’ Quake. I think it has one of my favorite guitar tones in gaming right now, and it’s still pretty timeless. I want to move to AMID EVIL. I love the soundtrack to the main game, but I want to ask about the DLC for two reasons. Now the first thing is kind of like a personal topic because I believe you were going through a family emergency during the time when you were recording the soundtrack, right? When I was playing Dragon Quest VIII on the 3DS and my grandfather was in the hospital before he passed away, whenever I think about Dragon Quest VIII now it reminds me of that. So do you go through the same thing with the AMID EVIL DLC music? AH: I don’t think I’ve been able to sit down and digest it that way yet. But I know exactly what you’re talking about and I’m sure that is what I will absolutely go through. Yeah, to harp back to what you’re talking about, to what you’re referencing, my father had a heart attack. And it was just out of nowhere. And it was on, gosh, I think it was on New Year’s Eve. It was like 9 PM on New Year’s Eve. It was the year before it was released And I was halfway, I was like midway through working on that soundtrack. And it just scared the shit out of me. As anybody would. Your father’s dying And he ended up having like a, all four valves around his heart were like 90-95% clogged. So yeah, he had to have a quadruple bypass. And thankfully, We have a really, really good heart hospital right next to us. And they’re at an age now where they’re on Medicare. I think it’s Medicare. I can’t remember. It’s like once you’re past 64 at a certain age in this country, you can get on Medicare. And you know, like health stuff isn’t as much of a nightmare as it normally is. But they got great care, got taken care of. But it was months. It took months for all that stuff to happen. And there’s like so many things that happened in between that. Like this was right in the middle of COVID. So like whenever he got, it was right in the middle of the big Omicron spike for the world. So as soon as he got admitted, he couldn’t get to an actual emergency room. He had to sit in another room for like two or three days and they actually had to sedate him for a few days before they could transfer him to another hospital to get looked at. Like it was just crazy. And I was out of my mind. I was crazy at that point. And so once they got to a point where they said we’re going to do surgery and he came out of surgery, I just needed something to occupy myself. Otherwise, I was going to self-destruct. So I started writing a lot on the AMID EVIL stuff and started really finding that old like playing with a band and writing songs for you kind of vibe going in. And a lot of that stuff in a AMID EVIL, the stuff that’s like got a lot of energy behind it, that is pretty personal for me. There’s a lot of emotions on that soundtrack. There’s also something else that I haven’t talked about in public yet and I’m not going to talk about it here that I started working on that has a lot of that as well. And that’ll still be a while before that pops up. But I’d say that that was my main outlet for a while. You have something to look forward to. But yeah, like that soundtrack let’s wrap it up. That soundtrack did have a lot of tension and a lot of emotions tied to my father almost passing away and me trying to wrap my head around that. You’re right. I hadn’t thought about that. TA: The other thing about the AMID EVIL DLC is this specific song I want to touch on: Splitting Time. This song is interesting for a few reasons. It reminds me of some of my favorite game trailers like the song used in the Nioh 2 launch trailer, I’m not sure if you’ve seen it. But more interesting than that is I was playing Street Fighter 6 with a friend of mine and listening to this in the background and he asked me if I was listening to Killer Instinct music? I said it was the AMID EVIL DLC and he wanted to know who made it. It reminded me quite a bit of Mick Gordon’s non DOOM music. We spoke about Killer Instinct and my friend said “they should get Andrew for a new Killer Instinct album" and I wanted to ask if Killer Instinct influenced that song? AH: No I didn’t actually. But there might be little hints of that back and forth because gosh, there are moments when I went back to that Killer Instinct reboot because I thought Mick did such a great job on it. Where I’m like, man, the production here is exactly what I have been trying to do for like a handful of years, And like that soundtrack was just really inspiring to listen to. I think he’s just, he’s a brilliant composer. TA: That’s another game I bought because of the soundtrack because when I played DOOM 2016, I was like I need to play more games with this guy’s done the music for and everyone was like Killer Instinct. I was like I’ve never heard this. I didn’t own an N64. What the hell is this game? I bought it and liked the music a lot more than the game. AH: That whole soundtrack slaps, man. He did a fantastic job on that. When you realize @AndrewHulshult put his whole bussy into the Nightmare Reaper OST instead of saving it for DUSK 2 pic.twitter.com/tU1AsySok0 — Dave @ Home (@DaveOshry) October 11, 2023 TA: OK, so now let’s go to Nightmare Reaper a bit. I already mentioned how this could be your own metal album. I don’t even think it needs to be related to this game. And this is another game I just bought because the music was so good. And I was like there’s kind of like this disconnect between what I expected in the game and after I heard the music, because I heard the music before playing the game and I was like, OK, I need to get used to this. But so before I ask you about your thought process between doing the music, I want to just bring up this other tweet (linked above) from New Blood’s Dave Oshry, which is interesting for Nightmare Reaper. When I saw that Tweet, I knew I had to bring it up whenever I interviewed you in the future and here we are. Laughs AH: Whenever Bruno reached out to me, Bruno is the developer of Nightmare Reaper. Whenever he reached out to me, we just literally started talking about some of our favorite bands and we would just go off back and forth because he showed me a game that he was making. I was like, “That looks cool." I was like, “Well, let me know if you’re ever interested." And then we just started talking about music. He’s like, “Would you be interested in working with me on this?" And I said, “Yeah, I think that would be cool." And he literally was like, “I just want this to be like a metal record from you." I was like, “Really?" He was like, “Yeah." He’s like, “You’ve got good influences." He’s like, “I just want it to sound like you just made a straight metal record." I was like, “Well, it can’t be just that." I was like, “But it’ll be mostly that." You still need to like, we need to, it needs to still be for a game. Because otherwise you’d have me, you know, screaming over top of everything as well. But yeah, it is pretty close to something I would have written at that time. You know, as you go with a, as time moves on, tastes change. And you know, but like at that time, for sure, that’s what you would have gotten for a metal record. I think that’s pretty close, yeah. TA: How do you manage doing that and also keeping the soundtrack dynamic for a game then? AH: Um, play through it a lot of times where you can figure out where you can have rests and lulls. And where somebody’s gonna possibly just walk around and look for things. And then try to write something that you yourself would not get bored of. And that’s still interesting in terms of like, you know, like an ambient track or like a low energy track that still moves a little bit. Just music to explore to, right? And then try and make a piece that complements what that is, but is super high energy or, uh, just higher energy for it. So like, so that those two can work together. You really have to think of it as like, you’re gluing two or three different pieces together. Because like Prodeus has like three pieces. It has an ambient, it has a light combat, and it has a heavy combat. And they’re structured in triggers throughout that game. So I have to think of how this ambient works with this low combat song and then work with this high combat song. Or this heavy combat song. And do they all move well between each other, um, if you were to just crossfade them at random times, you know? Because that’s what the engine is going to do. So yeah, it’s like, I don’t know, you just, you gotta take one of those pieces of music, build it out first, and then think about the other piece. TA: Since you brought up Prodeus, that was the next game I was going to ask about. I don’t even remember what happened with Prodeus when it launched on Steam, because I remember being sent a code for it and just tried it out for review, but was blown away by the music. I remember I even joked about that when I wrote about boomer shooters. At the time, it felt like everything boomer shooters was all about New Blood, Nightdive, and Andrew Hulshult. So Prodeus feels like metal, industrial, bass heavy, and punchier in general. It works well with the aesthetic but I think Cables and Chaos is my favorite. You’ve spoken a lot about Prodeus, but I wanted to know what your favorite track is from that and whether you can give us an interesting anecdote from composing which people might not know about? AH: Cables and Chaos is definitely my favorite one. Like, for sure. Like, that was the moment. Um, so, like, they originally only wanted me to work on, like, the music that first shipped. Not a lot of people know that I went through, like, this whole nightmare where I had to pull the entire soundtrack down across the entire, like, all this digital distribution and put it back up with all the songs because originally there was only, like, ten pieces of music with Prodeus. And then when they were getting closer to release they were like, “Hey, we want to… we want to… we want, like, ten more." And I was like, “Oh, uh, okay. Well, I’ve already put out the soundtrack. We already agreed on this, so this is weird." So, um, they showed me what else they were working on in terms of, like, the levels and everything that I hadn’t seen and I was like, “Good lord, these look incredible!" So I got really inspired with that and made a ton of really just more aggressive pieces of music which turned into things like Chaoscaster, Cables and Chaos, uh…I’m just trying to think of the other ones. Dystopian Dimension. That whole soundtrack is awesome. Like, that whole soundtrack, like, it was built in an interesting time where it’s…it was… half of it was pre-pandemic and the other half was during isolation during pandemic. So, it’s got these really interesting tangents of, uh, the second half of the record’s way more aggressive than the first half. Just because, like, I don’t know, I was at home and I’m like, I can’t get anything out. Like, in terms of my outlet, I can’t go out. I can’t do this. So, like, all of my energy was focused on how aggressive can I make the rest of this, you know? Like, and then we finally get to put it out. I think that was 2022. Here’s one thing from Prodeus that I thought was super neat. So, Spent Fuel is one of the only times that I’ve been…Well, it was one of the first times I’d done it at the moment. Where I’d taken an idea and I was like, how do I write a concept around this? And really, like, the map they showed me was just, you know, green sludge and radiated bullshit everywhere. It looked like Chernobyl. And, um…I was like, man, I really want to find ways to take things like Geiger counters, uh, and, uh, pulses from, from, uh, from fission reactions and, like, maybe even the sound of the, uh, the flash that happens in the video whenever they’re testing the atomic bomb stuff. Like, anything that’s gamma or uh, radiation that is audible, I want to take that and make a piece of music with it. So, there literally are all of those things in that piece of…that piece of music. So, there is the sound of a nuclear reactor turning on, doing what’s called a pulse, uh, for the first time. And that’s actually used in part of the beat. The Geiger counters used as portions of the beat that kind of sounds like a drum machine a little bit. I reversed the sound of, uh, the atomic bomb, the initial flash hitting the camera, making this “bzzz" sound. I reversed that and made it pulse back and forth through the beat. And then, you know, later on the music is like a lot of guitar stuff to go with it and everything, but all that stuff that’s going on with the synthesizer is all based around, you know, like radiation. And I was like, “Ah, this is cool!" Whenever I got done with it, I was like, “Finally!" I had an idea, like a concept idea for a piece of music that stems from like a real life thing and put it all together. So that was like, that’s one of the standout moments for me on that soundtrack. I was really proud of that. TA: Can you say anything about the DLC music or is that just up to the devs for them to release? AH: Uh, that’s up to the devs for them. TA: Anything that’s different or interesting or should we just expect another banger soundtrack? AH: I’m not sure if they’re going to use the base game stuff or if they want me to work on anything new. I have my suspicions that they’ll give me a shout probably somewhere in the near future, but I haven’t heard from them yet. TA: I think in a recent interview where you spoke about the Iron Lung soundtrack, which you’re doing, obviously you can’t talk much about it, but I, don’t want to know about the soundtrack specifically, I’ll wait for the movie to come out, but I want to know three things: How is it working on a movie soundtrack? How is it working with Markiplier? How has the budget available for the soundtrack changed how you’re able to approach music composition? AH: So the first one was, how’s it working on a movie soundtrack? Completely different. Like, I thought that, I thought that I’d be able to walk in and just be like, “Eh, this won’t, this’ll be simple." Oh. Like, it’s just as challenging as the game stuff, but in a completely different direction. Where I would know exactly to talk to a developer about “Let’s put a piece of music here, let’s put a piece of music here, let’s do that." I can do that with Mark, but they’re completely different conversations. One is, you know, I know exactly what’s supposed to be happening in the game here, this is, you know, you’re picking up this weapon, or you’re, this adventure is happening in front of you, this is the tone. The other is a film that I may get something out of, but Mark may be intending for a different emotion. So we have to talk about those things back and forth before I make a piece of music. So it’s really interesting. It’s a fun challenge, to be honest with you. The second one was working with Mark? Mark is awesome. He is so much fun to work with. He hears things that I don’t hear, uh, brings things up in, in my own music, where I’m like, “Oh, I didn’t even think about that." And he’s very much, um, a musician without, like, being a musician. Like, he doesn’t, he doesn’t write, like, as far as I know, he doesn’t write a bunch of music, like, on the regular, but he understands it very, very well. And will, uh, regularly make decisions when I hand him a piece of music, and he’s like, “Okay, this is, you know, sometimes we will have to cut these back and forth, but I promise you, like, like, to make it work for a scene." He’s like, “But I promise you, we’ll do it as best as we can, or I’ll do it as best as I can." I’m like, “Uh, you know, like, maybe I should just recompose the scene." And every time he cuts something to, like, possibly make it, like, a tiny bit shorter, I’m like, “No, that’s exactly what I would have done. Like, how are you this good at editing this stuff?" Like, it’s, it blows my mind. Um, so he’s been fantastic to work with. The third is about the budget for the movie soundtrack and how it changes how it affects composition? Budgets were a lot bigger. I’ll just, I’ll just keep it at that. They were, they were, they were much bigger. Um, just because of how much, it wasn’t, like, due to, um, you know, like, “Oh, you’re working on a film now." It was, it was because of how much music we went through. Um, I wrote demos with them on the set. So, like, they flew me down to Austin and Mark said, “Hey, you know, why don’t you just write music while I’m doing scenes?" I’m like, “Wow, that sounds actually really, really f***ing cool, yeah." So, I would go down there about once every two weeks and spend about two or three days there, just sitting at, uh, sitting out front while they’re, they’re doing scenes, and I’d be writing music with my headphones, just watching on a monitor, you know, what’s going on in front of me, like, 50 feet in front of me. And so, there was a ton of music from that, and there’s a lot more music that came afterwards that we wrote, and in fact, um, I’m actually about to jump on a call because I think they need one more, one more piece of music. I’m gonna jump on a call in like two hours, ’cause I think they need one more piece of music. Um, but it’s, it’s just been a lot. There’s a lot there. And it’s picking the emotions that go where. So, like, there would be, I wrote all these songs for, you know, um, catching a vibe of depression, and these songs for catching a vibe of anger, and these vibes for tension, and this, and this, and we have this giant palette to just choose from and pick where we want things to go, and that’s what, that’s what Mark’s been doing. So, yeah, it’s, it’s pretty much, I mean, financially, the exact same thing as, that I would agree on with games, but it’s just, there’s the volume that, like, we’ve done with stuff is like, whoa, that’s a lot! So, yeah. So, yeah, it’s been great. It’s helped me out a ton. I’d love to work with Mark again after this. TA: Going from your first movie soundtrack, let’s talk about your first chiptune album, which was Dusk 82. So, was that actually the first time you did any sort of chiptune remixing or composition or arrangement, I should say? AH: Yeah, the first real one, like, I mean, like, you could, you could argue that, like, the Rad Rodgers stuff has some of that on there, but that’s, like, closer to synth wave more than anything else, I feel like. And, like, that kind of retro feel. So, yeah, this was the first real time that I, like, approached, like, a chiptune. Like, this is, you have to stay within these boundaries of limited technology. And it was literally, like, you know, choose your, choose your sine wave. Do you want, you want sine, or choose your audio wave. Do you want sine, square, or, you know, triangle? So, it’s one of the three. Just building, like, drum kits based off of that and, like, white noise and everything. And, yeah, that was, that was interesting. Like, when David approached me about that, I was like, “You wanna do what?" You know, like, completely make, like, the Dusk soundtrack and chiptunes of, like, why don’t we just, like, choose a handful of, like, the hits and go from there. Like, the ones that people remember the most, you know? And that was fun. Uh, that was super cool. Just bouncing those back and forth off Dave and David. But, yeah, that was, that was the first time I ever did that. And it was, it was pretty cool. I’m glad people like it. TA: I think, uh, Dusk 82 was, like, this free pre-order bonus with the Nintendo Switch release. So when I started playing that, I was like, “Wait, did they actually do this for the soundtrack?" And then I looked it up and I’m like, “Of course they did!" I know obviously you’re, like, super busy with, like, a ton of projects, but if you had, like, unlimited time and resources, would you do a chiptune demake of any of your other albums? And if you would, which one would you pick? AH: Gosh. Which one would be the most interesting is really the, uh, the question there. I think the one that would be the most interesting if I were to do that would be probably AMID EVIL. Because there’s so much going on in some of those, it would be, it would be a lot of fun to go back and, like, hear some of those melodies that are, like, on, like, all string sections and stuff, and here I’m taking all the way down to, like, 8-bit, you know? I think that that would fit really well too. But yeah, if money wasn’t an issue. Yeah, and time. Time’s the biggest one there. TA: Speaking of time and money, I was going to ask you about remastering one of your old soundtracks, like bringing it to the modern Andrew Hulshult sound. You mentioned that you’d do ROTT 2013 if they paid you to remaster it. AH: There’s a ton of work involved in that. Doing that just for IDKFA was a ton of work. Like, that was months of getting that together. Um, yeah, I’d love to do that for ROTT if Apogee would be interested in it, but, like, it’s a time thing more than anything else. I think it’s a time thing for them, and it’s a time thing for me. I mean, they’re literally down the street, so, like, they can open up that conversation anytime they want, and it’s just a matter of when, you know? When’s the right time. TA: WRATH: Aeon of Ruin, I think is a game you composed a long time ago, at least in gaming, like, a few years ago, and it finally released this year. That’s a soundtrack where if anyone hears it, I think they probably wouldn’t expect it to be you when they listen to the soundtrack, and that’s one of the things I love about it, because here, like, he does more than just metal, like, you need to get that into your head, like, that feels like one of those things. How was it working on that soundtrack? AH: It was interesting back and forth. Jeremiah, the developer on that, the original developer, at first, I think he’ll be okay with me saying this, at first we did not, we didn’t see eye to eye on things, because I wanted straight up, like, almost no guitar at all, Quake, Like, this is what you’re going for, this is the audience, we need to harp even further into this, and he wanted some guitar mixed in there, and like, we would butt heads back and forth on it quite a bit, until we finally came to like a mutual understanding, and I started hearing him out a little bit more, and he started hearing me out, and I was like, okay, okay, I think we’re all good on this. But yeah, it was, that one was a little, a little more tough, just because the, like, the development cycle was, wasn’t, you know, as people know, like, didn’t, it didn’t go as great, like, towards about halfway through, maybe a little, even a little earlier than that, and I could see some of that happening in real time, just because I know all those guys, so like, it was unavoidable. So that’s, that’s hard to make art for when you know that the product itself is having some problems. But I think Christalynne Pyle did a good job with wrapping everything up towards the end of it, which was a task in and of itself, for sure. But, I don’t know, there were some weird ideas pitched out there at one point, where like, I think Fred wanted like, like straight up, like really over the top metal tracks at one point. I think they even had a trailer at one point where I was like, this is not the tone of this game. I don’t know where you guys found that music, but like, this is, this is not that. But I’m glad that everything in the end was able to have some cohesiveness and, and meld together. I really wish that we had time to do some action tracks, like, for that game. Like, I feel like there are moments where that could have, that could have been helpful, but also at the same time, that’s a big what if. You know, like, because there’s two things that you have to take into consideration. Which is, that’s the Quake engine. It’s like the OG Quake engine. You know, what are the limitations that we’re working with here? Can we dynamically swap music, and is it going to work well, just as well as you’ve heard in other titles? And number two, um, would that take people out of it? Because everybody remembers like the OG Quake having like, you know, every map had its song. Well, I say that. It was a disc running that just played a bunch of music. But basically, every map had a song for it. So, yeah, there’s, there’s a handful of things there. But I like the soundtrack. I think it’s cool. I think it’s, it’s, it’s got some really interesting moments in it where like, one of them where I was, I just said, “F*** it, whatever. We’re gonna, we’re gonna bow a guitar through a bunch of pedals and see what that comes out like." That’s one of my favorite pieces from that. I think that’s towards the end. But, um, yeah, it was a little bit of a struggle, but I’m glad I still went through it. I had fun, and I think that everybody that worked on it was pretty proud of it by the end. TA: Now, DOOM Eternal’s DLC. How did it feel for you doing IDKFA and now doing official DOOM music? Like, it’s your soundtrack with David Levy? Did id Software actually talk to you about IDKFA beforehand? AH: I know that IDKFA was, was passed around that studio a whole bunch, cause I, I’d get, um, DMs from people that work there that are now, like, I consider great friends, where they would reach out in, like, 2015, and 2016, and, like, all the way back as 2014, where they would be saying, you know, hey, I’m working at id right now, I just want you to know that I’m listening to your, to your music while I work, and I was always just like, oh, holy cow, that’s crazy, you know? Um, and I, you know, as far back as that, I was just like, hey, if you ever, you know, if you ever, if you ever need music, let me know, you know? So, but, like, never, never, you know, like, pushing like, the button or the boundaries, cause like, I think it was announced that Mick was working on there in, like, 2015? Like, it was like the year before, or something like that, when they really started showing some of the music, and I was like, oh, they’ve, they’ve, they’ve got that handled, okay, cool. So, um, but I was always interested in, in finding a, a way to work with that studio, cause I love DOOM, and, like, it’s really is, like, the core of my DNA wanting to work in games, is DOOM, and like, Duke 3D, um, so, yeah, I always wanted to work with them, and IDKFA, I kinda looked at almost as a resume, like, I was like, I’m gonna put this out there, if it gets popular enough, it’ll speak for itself, and it did exactly that, because, uh, in, gosh, that was, that was right at, like, quarter one, quarter two of 2020, when, when they approached me, I think it was, actually it was, I think it was quarter two of 2020, and said, hey, we, uh, we are in a position where we need, we need music, where we need music, and, uh, we need it quickly, and would you be up to the task for this? They fully were, they knew what they were asking was, was a tall order, in a short period of time, and they said, you know, we can absolutely use the base game stuff, but we wanted to at least reach out and, and ask you, because we, we feel like we can trust you, cause I, I’d made relationships with, with, uh, with Marty, some light ones with Hugo, with Chad Mossholder, their sound guy, I knew all of those people by then, and, um, I was like, hey, you know what, it’s, it’s like 35 or 40 days, f*** it, we, let’s do it, it was like, this sounds like a challenge, I’m totally up for it, and, you know, I had to keep my composure the entire time, but in the inside I’m like, oh my god, you know, like, I’m working on an official DOOM game, uh, and when, but when we got done with that, like, I don’t know, it’s one of those weird moments where you go, holy cow, we went from, uh, you know, a mod project, uh, all the way to the official thing, and it’s just, it’s insane, it’s, it’s crazy, I keep running into those portions of my career, I hope they never stop, there are, something always surprises me like that. TA: I think it’s safe to assume that a lot of people who tell you they love your music bring up Blood Swamps from DOOM Eternal’s DLC. Because I think every person I see on YouTube is like, everyone’s just doing Blood Swamps, it seems like the most popular thing and all, and for you that’s probably a weird feeling because you have this song which a lot of people love or something which you’re really proud of, but you can’t stream it or buy it legally. Can you comment on that in any form? What do you tell people who ask about buying your music from DOOM Eternal’s DLC? laughs AH: Well, Bethesda and id own all that stuff, they paid me well for it, so like I was happy to do all that, um, that’s not like a bullshit PR thing, like, for real, they took care of me. They own all that, so you know, if they, if they ever choose to put that stuff out, that would be awesome, I’d totally embrace it and get behind it with that, but sometimes studios do that, sometimes they don’t, and it’s just completely up to their call, but I will tell you that they have no problem with you, you know, grabbing it off YouTube or anything like that, so do that to your heart’s content, throw it on your phone, whatever you want to do, they just, they’re just glad that you like the stuff, and so am I, to be honest, but hey, hopefully one day we can get an official release, like, that would be cool. TA: Yeah, because I have the DOOM 2016 vinyl soundtrack, and I’d love to have DOOM Eternal music on vinyl as well. Anyway that’s something I’ve been thinking about because it’s probably a difficult situation for you to be in, because people would who want to support you, like, obviously they can buy DOOM Eternal and buy the DLC and stuff like that, but it’s an unfortunate situation for fans, is all, like, I’ll leave it at that. AH: It’s not really like a weird situation at all. I’m totally okay with whatever, Bethesda and id want to do with that, because they were completely up front, they’re like, we’re gonna own this, what we choose to do with that is…Yeah, yeah, and I was like, yeah, that’s fine, I just want to help, I want to make like, a cool DLC for everybody that’s stuck at home, and I want to write like, some kick-ass music for it. And, so there’s no feelings of like, you know, oh, this is weird because this isn’t out, or anything like that. I know people are gonna rip it out of the game, I know, like, so do they, and like, that’s fine. But, you know, hopefully, I would like to see an official release one day, but that is completely up to them, and I will respect whatever they want to do, because they’ve been nothing but awesome. TA: Now let’s just talk about Blood Swamps for a bit, because like, everyone loves the riffs and stuff like that, so, what was your thought process in creating that song? Did they ask you to make something that fit with the base game or tell you to just go wild and be Andrew with the music? AH: They told me to go wild and just be me, which I was like, that felt pretty dangerous to me, because I was like, man, the, you know, what’s established here from Mick? I’m like, that’s pretty strong. Like, that’d be like somebody walking into another DUSK soundtrack, you know, like, for the Indie Shooter, and then being like, we’re gonna do all synthwave, you know, like, no, that’s not how that works. You have to serve what came before you. You have to show respect to what came before you. And that’s really important for the fans before anybody else. Doesn’t matter with an executive producer, doesn’t matter with the musician, doesn’t matter with the artist. It’s for the fans. Like, you have to make sure that whatever you’re going to do is going to, they’re gonna go, okay, cool, yeah, I understand, you know, why you chose this. So really, for me, looking at it when they were like, hey, you just be you, do whatever you want, what you think serves Doom the best. I was like, well, that’s a no-brainer. I’m gonna, I’m gonna, you know, I’m gonna source some inspiration from 2016 and Eternal, and then write what I would want to write. So, the colors that I’m painting with are familiar, but the writing that I’m using, what I’m using to paint, or the picture I’m painting is different. So there’s some familiarity there. Because, you know, like, Blood Swamps is quite a bit different than stuff that you would hear on 2016 or Eternal. It’s a little bit more, this is, uh, this is like almost like a traditional metal song. And like, in fact, uh, I remember handing that over to Chad the first time and him being like, “Oh, metal. Alright." And I was like, “Really? That’s like, you’re surprised. But, um, the, uh, it’s just a little bit more almost traditional. But, um, yeah, there’s, like, it was nice having David and Chad to bounce stuff off of. Because where I would hand them something, like Blood Swamps was originally like just guitar, just, just bass, and just drums. And it started, I started adding things in at, uh, after talking to, um, to Chad and David quite a bit. Where they would be like, you know, “Have you thought about any sound design stuff?" I’m like, “Well, what did you, you know, what are you thinking? Show me the instruments that you’re working with and, you know, like, let’s just talk stuff out." We’d have like hour long conversations every single day. And we would all just learn from each other. It was, it was so cool. But, yeah, like Blood Swamps comes from a point, I just remember, I have to write something that if this is the only DOOM game I work on, it has to be just, like, way out there. Like, I have to, I have to, I have to just take my shot. And it has, I have to rip out all of the barriers that are like, “Hey, should I do this? Shouldn’t I do this? Who gives a f***?" Just, just just write the fastest, most aggressive thing that you can think of at this point in time, and we’ll go from there. And that’s what, that’s what Blood Swamps was. And then everything else came after it, I was like, “Okay." It was like, “We can do different things now." You know? TA: I think you mentioned how you had a few weeks to do the DLC soundtrack, but because you had the support system of those two, it was all possible in the end. I think you mentioned that in one of the other interviews. AH: Yeah, because David was handling, like, on the first DLC, he was handling the cutscene work, and he had his own, like, stuff where he was working on a boss, and a level, and then I got these two levels, so they split up the work evenly between us on both DLCs. And there’d be so many times where I’d call David or Chad and just be like, “Hey, how are you doing today?" You know? And one of us would be like, “Oh my God, I don’t know where to go." You know? And we would just talk back and forth, and somehow we would give each other ideas. It was magical. Like, it was crazy. Just after talking to David, if I had nothing in my head on what I should write, after talking to David or to Chad, I’d be like, “I know what I need to do now." It was cool. TA: Going back to IDKFA a bit, you mentioned how much work you had to put into revisit and, like, Remaster the original soundtrack. What did you think about revisiting those songs? Like, did you feel like, you know, maybe I should have done something differently? Or were you like, “No, I’m happy with this. I just want to preserve it for fans of IDKFA." AH: Yeah, it was more of a, it was a little tiny bit of, “I want to do things a little differently." But, like, I’m talking to really, really small degrees. It was more about preservation than anything else. And if something was being destructive while trying to preserve it, those were the things that I would try to eliminate. An example of that is there was a lot of compression on the original IDKFA. Just because I was still in my early 20s at that point, early to mid 20s at that point, mixing in an apartment that isn’t, like, acoustically sound or anything like that. So I’m making mix decisions that aren’t the greatest, but still hold up. Like, that album still sounds great, but just some of the compression side, like, on the master of it, is a little aggressive. So when I went back this time around, I actually went through every single one of those songs one by one and just gave it a little bit more head room, a little bit more breathing room, so that if you listen to it enough times, you’re not going to get, like, ear fatigue or something like that. That’s really what I was concerned about. And that’s all of the Doom 1 stuff from the original IDKFA all got that treatment where the threshold has been raised just a little bit so that it sounds a little bit more open and natural. And I replaced a couple snares here and there, and maybe like a kick drum and a bass, but they’re so small I still haven’t seen anybody notice them. TA: You should revisit Metallica’s St. Anger and do this for all the fans. AH: It is impossible to fix that! laughs There’s been bands that have done that. I’ve re-recorded that entire record and I see it on YouTube every now and then. I’m like this is… this would have been a cool record if it would have sounded okay, and maybe some structure changes were different, but yeah, it’s whatever. TA: I think when Metallica did Death Magnetic, they had the Guitar Hero Metallica stems which people used to mix it better than the actual album. How does this keep happening? AH: James attests to it. Those guys are so big that they legitimately have final say on everything that they do. So whenever they’re touring and you already have Tinnitus and you’re mixing in a tent, I remember them talking about “Yeah, no shit, the guitars are bright." I was listening to mixes in a tent and making mix decisions on the road. I’m like, “Oh, that makes a lot more sense now." Like, oh my god. Because the Guitar Hero mixes do sound way better. TA: This reminds me of when I watched Deafheaven and how amazing they sounded live. You have so many bands that release albums with brickwall mastering ruining the sound of an otherwise good album. It is a shame that some bands don’t get outside help for things like mastering. AH: Yeah, it’s…I mean I still do my own mastering stuff so I’m the start and finish with all my stuff but I totally get it whenever I see a band that has a record that’s just completely smashed. I’m like, “Yeah." If I was just a musician who really knew how to play guitar and that’s about it or really knew how to play drums and that’s about it, I understand how this happens. It’s just a bunch of guys in the room going, “Louder! This needs to be louder." laughs TA: So you revisited IDKFA’s original DOOM 1 music, but you also did almost a complete Doom II soundtrack. I think there was one track which was on YouTube or two tracks. When you were doing these new songs, how did it feel for you because now you’ve come so far ahead as a musician and did you feel tempted to make it a modern Andrew Hulshult album versus trying to be Doom II? How did you approach that? AH: Man. This whole IDKFA thing with id’s blessing has been an incredible experience. It feels like I’m closing a chapter of my career with the fans because IDKFA is what got me so many jobs and so much recognition beforehand. Well, IDKFA and Rise of the Triad, but IDKFA was a big one and I still get people that are like devs that reach out that are like, “I know you from the DOOM stuff." And I’m like, “What? DOOM Eternal?" They’re like, “No, IDKFA. I played that DOOM WAD." And I’m like, “Oh my god." So I still get jobs because of that. So whenever I sat down… Whenever Marty Stratton sent me an email about a year and a half ago to ask if I had time to sit down at QuakeCon last year and talk about some things, I was like, “Uh oh. Something’s either gone terribly wrong or he just wants to hang out." So we sat down and he was like, “Hey." He’s like, “I have an idea." And I was like, “What’s that?" He’s like, “What if we give you a license for the DOOM soundtrack for IDKFA so that you can put that out on all of the streaming platforms yourself and do whatever you want and you give us a license to do with what we’re working on, which was the DOOM and DOOM II remasters." And I was like, “That sounds cool." I was like, “I’d love to finally get that out on official sites and everything." And he was like, “Oh, it’s awesome." He’s like, “I was hoping you’d say that because this would just be so cool to have this as a selectable thing. Like to go from the Bobby Prince to this if people wanted to." And I was like, “Yeah." And I’ve been doing that with soundtracks recently anyways. About halfway through that whole thing, we were just trading war stories about the industry and just getting along. And I was having a blast. I was thinking, “Man, this is really going to be closing a chapter in my career." I was getting a little emotional. I was like, “I’ll tell you what." I was like, “I’ll do you one better." I was like, “Why don’t we finish DOOM II and make it the real deal?" People have asked for it forever. I’m like, “That would really poke my audience." They’d be like, “Holy shit! Doom 2 is finally finished!" And he was like, “If you’re up for it, yeah, absolutely." He’s like, “We’ll get you a license for anything that you do on that as well so that you can put that out as well." So, yeah. It was…walking into doing DOOM II was so much fun. Every step of the way. Adam Pyle, the guy that worked with me on Quake Champions, was the guy that I bounced all my mixes off of. He told me at the beginning, he said, “Hey, you know, do whatever you want." He’s like, “It’s you. It’s the reason people want to listen to it, so I don’t really have much of a say." I was like, “Bullshit!" I was like, “You worked with me on Quake Champions. I’m going to bounce every mix that I do off of you, and I want to hear feedback from you." It’s like, “I respect your opinion because we got stuff like we did on Quake Champions because we talked back and forth." So we did. I’d send him… I’d finish Running from Evil and send it to him, and he’d go, “This sounds great, or, you know, like, what if you did this?" It was only a couple times where he was like, “What if you did this?" I was like, “Oh!" They were always cool ideas. But I really respect Adam’s ability to throw out things every now and then. He’s just a great person to bounce mixes off of. So, just doing those one after another and getting to the end of it. Once it was all wrapped up, I’m not going to lie, once it was all together, I was just in my office and I was like, “Oh my god!" Having a moment where I had a grown man cry where I was like, “I can’t believe that this is happening. I can’t believe that, number one, I’m going to be part of the original DOOM in an official capacity. Number two, they’re going to ask me to talk at QuakeCon, like, live on stage and announce everything. And number three, they gave me a license for all this stuff so that I can put it out and I can actually make some money off of it. That doesn’t happen with a big studio. They don’t just go, “Here’s the soundtrack. Have fun." I don’t know. It’s just still so crazy. It hasn’t really sunk in for me still. I’m still in that weird spot where I’m like, “Yeah, this is out there. We’re promoting it." And once that’s over, I’m sure I’ll be like, “Oh my god." You know, like, “Holy cow." But it’s been fun. The DOOM II stuff, I wanted it to be something a little bit more fresh on where I’m at as an artist. I didn’t want it to be exactly like IDKFA, like the original DOOM I stuff. Because if I were to do that, I’d have to go back and completely remix all of DOOM I stuff, which I was like, “No, that has to be preserved. People know what that is." So you can’t touch that. That’s already done. So I thought, “Okay, well what if I just gave them how I would do DOOM II right now?" Which is exactly what it is. All that stuff is like, “Yeah, f*** yeah." Those are the exact decisions that I would make with synths, with guitars, with drums. I think everything slams. I think it sounds great. So it’s just a picture from 2011, 2012 with the original IDKFA. It got officially released in 2016, but it started working on it as far back as back. So it’s a picture of where I was as a musician, that far back. And then this one is a picture of 2024. So you get it’s kind of like a time capsule. TA: Was The Healer Stalks one of the new songs because it definitely feels like modern Andrew Hulshult? AH: Yeah, that was the second one written. I think I almost went in chronological order doing that entire soundtrack. TA: You and I have both been playing DOOM since the 90s. When I started learning guitar and playing a lot, I started thinking about the DOOM soundtrack and some of the songs definitely have bits that remind me of other band music like Pantera. When you did IDKFA and just heard the music in general, what did you think of that and how does it feel revisiting some of those songs now? Stuff like A New Level and This Love from Pantera instantly spring to mind. laughs AH: Yeah. Some of that stuff’s pretty close. Like sometimes, right? But it’s different enough where you’re like, oh, okay. Yeah. But yeah, there’s definitely some inspirations that were taken from like thrash metal for sure. Because I mean, like they always talked about Romero having on like Slayer and Metallica and all that stuff like playing while they were making the game. So it only makes sense that they’re like, you know, hey, make something similar around this. I don’t know exactly how that story went. I wasn’t there. I was like, you know, I was like four. But that makes complete sense in my head. And yeah, going back and listening to them like, yeah, it’s there somewhere in the ballpark of it for sure. Like TA: So after DOOM II, have you gotten people saying, when are we getting an IDKFA version of Quake and stuff? Because you did one song, right? AH: Yeah, yeah, yeah. I did the theme. I think I did that just for fun. And I think I honestly did that as people were, I saw a bunch of forum posts. It was either forum posts or Discord about people not sure like about me on DUSK of all things. Like it wasn’t even like a fully announced game, but they were like, “I’m not sure Andrew". And I was like, OK, you know what? I was like, f*** you. I’ll just remake the Quake theme. And then you’ll see if I’m the right person for the f***ing job. laughs And so I put that out and people were like, oh, and I remember like a bunch of the comments were like, oh yeah, okay, he can work on DUSK. TA: Do you listen to that soundtrack often? The original Quake? AH: Oh, man. I don’t listen to it. Listen to it. But like every time I go fire up Quake, which is about like once twice a year. A little more than that if I’m playing multiplayer with friends. That’s the thing I look forward to the most besides like the level design is the soundtrack just because it’s so out there. Reznor did such a good job on that. It’s incredible. God, I wish it’s a pipe dream, but I’d love to work with him on something and Atticus Ross on something at some point. That would be crazy. But they’re like way up there, you know. TA: Their movie soundtracks are amazing. I’ve actually been watching some of the movies just because they’ve done the music because I think the audio design in The Social Network is incredible. I think they did like the recent Teenage Mutant Ninja Turtles thing, which I still need to watch. AH: It’s so cool when artists step out of their comfort zone like that, where it’s like you’re known for like you’re angry and depressing music and then it’s like Teenage Mutant Ninja Turtles. It’s like now I’m interested. Yeah. TA: Going back to your music, we covered Blood Swamps being the most popular song which people bring up when they meet you and stuff. I saw this interview with Final Fantasy 14’s composer Masayoshi Soken who was asked about a song which he really liked, but no one actually brings up, and that he thinks deserves more attention. He said Game Theory. I want to know what’s that for Andrew Hulshult. AH: Splitting Time. Like whenever you brought that up, I was like, oh yeah, from the AMID EVIL DLC. I mean like it’s well it’s DLC. So like by nature, DLC doesn’t get as much attention, you know. But like the AMID EVIL DLC altogether before I talk about the music, the DLC is incredible. Like that’s my that’s one of my favorite things I’ve worked on like in recent memory. Like all the music’s great. Like it was , it was a joy to put it all together. All the sound design, all the traps and everything. It’s just an incredible DLC. If you don’t have it, you should go get it. That’s not me shilling and just oh go buy the game. Like it’s f***ing awesome. They did an incredible job. TA: Everyone should buy that game and DLC. AH: Well, I don’t want to look like a shill. If you like it, you like it. Like if you don’t, if you don’t dig it, don’t buy it. You know we’re not not here to like, you know try and sell a bunch of stuff. But like splitting time finishing up that piece of music. It felt like a real moment where I don’t know. I felt like kind of a shift as an artist where I was. I was way more comfortable with a lot of the more aggressive sound design elements being mixed in with compositions and finding ways to make them gel better. And everything really came together on that track and out whenever halfway through I was like, this is the final boss track. I was like I don’t care what you’re designing. I’m like, this is the final boss track. And you know, two seconds after they started listening to it, they’re like, oh yeah, this is the final boss track. We hadn’t even made the character yet. I was just like, here it is. That one hung around for a long time. And yeah, that’s I feel like that song is very much a good indicator of where I am musically right now. TA: Now let’s get a bit into the weeds. Let’s talk about your current guitar setup, your pedals, your amps, string gauge, pickups, I want to know whatever you’re using. AH: So the guitar I’m using the most is a Caparison Dellinger 7. I actually just had a pickup swap on it where I put some Seymour Duncans. I think I put an SH5 in the bridge and an SH2 in the neck on this one. Specifically because the SH5 on it has a really interesting thing where it doesn’t emphasize the low mids a whole bunch but they still cut through really well. So whenever you’re sitting there and like, you know, like chugging on stuff and you have to track that four times, it just sits a lot better in the mix than if you were to just use like stock pickups. There’s nothing wrong with Caparison stock pickups. They’re great. They’re super, super punchy. But for my mixing style I just, I know what I want in terms of pickups so I just, I swap those out. I also did the same thing actually last week with the 8 string. This is a Caparison Brocken 8 string. I don’t think they make this anymore. I swapped out the pickups on this one as well to a gosh, what is it? It’s Duncan. They’re really, really famous 8 string pickups by Duncan. And I can’t remember what they’re called now. TA: I didn’t know Seymour Duncan even had 8 string pickups. AH: They do 8 and like, I was originally going to get some Fishman Fluences for it because they seem like they would hold the top end in the midrange a little bit better but after I don’t know, I’ve just always been a Seymour Duncan guy. And after finding a couple that I really liked at a shop called Tone Shop up the street from me. I was like, man, I really want to put these in my 8 string and they have a tech there that’s just incredible at what he does with all my guitars. So I was just like, hey, order those and I’ll just leave the guitar with you and like a week later they came back and I was like, yeah, that’s exactly what I wanted, sounds incredible. I’ve got my Caparison 7 and 8, and I still have all the guitars that I’ve had over the years for the most part. I’ve got another Schecter 8 string here that is a really cool color. It’s super neat, like, it actually changes from blue to purple. TA: I think it is called Prism or something like that. John Petrucci has something like that on one of his guitars. AH: But yeah, this one has like the EMGs in it and it’s a cool guitar. It still plays great. Like, I still like it. But let me show you something that’s actually pretty sweet. So I still have, I bought this in like 2004. And I still have it. This is the guitar that I actually wrote all of IDKFA or most of it on and I wrote all of, I tracked all of Rides of the Triad with. It’s just a Schecter C6. It’s like just stock. It even still has the plastic in the back which is crazy. But yeah, this is like, I still have this guitar. I was like I was so close to going up to id, like which is just on the street for me and being like after IDKFA was finished, I almost was just like, here, you guys, you need this. You know, like, hold on to this or something. Like this is the one. But like, I don’t know. It’s not like a mainline DOOM game, you know? Like, it has to be something like a mainline game where I’d be like, I wrote this on this guitar here. You know, if you want this, it feels like it belongs to you. And also, part of me is like, no, don’t do that. Like, hang on to it. TA: Ok now string gauges. AH: For string gauges, 10 to 59 on 7 strings. And on 8 strings, I think it’s 10 to 65. And then typically on 6 strings, I just like 10 to 46. TA: Do you use D’Addario strings? I use them mostly. AH: I use D’Addario for the most part, but I bounce back and forth sometimes to Ernie Ball. TA: What about your amp setup and your pedals and stuff like that? AH: So amps, I’ve sold almost every amp I’ve ever owned. I had a JC-120. I had a couple of those Crate Blue Voodoos way back in the day. The ones that were like, yeah, the ones that were, were basically copies of those Ampeg tube amps that they made a long time ago. I had a Valve State 8100. I had a bunch of amps and a bunch of VHT cabinets as well too. And I sold all of them years ago. I’ve really just been like working inside the box for the most part with like neural DSP plugins into an RME interface and I also went as far as getting one of these recently, which is a Neural DSP Quad Cortex. So basically this is all of their plugins built into like a really nice processor. But for a project I’m working on recently they were like, hey you need an amp. And I was like, yeah, you’re probably right. I do need an amp. So I went and bought this and I plug it into two 100 watt Seymour Duncan power stages. Okay. They’re like, they’re these little tiny like 100 watt power amplifiers. They’re solid state power amplifiers. And I run the stereo out from that thing into the left and right side of those and those go into two Engel 2×12 cabinets. Which, okay, Engel 2×12 cabinets are awesome. Ever since I heard a Rammstein record that used them I always wanted to grab one because I was like, god, those things sound huge. TA: I wasn’t sure about this because a friend of mine said he was sure AMID EVIL was recorded on an Axe FX Ultra. AH: Any guitar stuff I’ve done has used either Native Instruments Guitar Rig from way back in the day. Like IDKFA used a ton of Native Instruments Guitar Rig 5 and Guitar Rig 4. But pretty much everything since DUSK has used Neural DSP for guitar work. It’s just me plugging directly into my RME UFX and sometimes I’ll use pedals going into it like the Exotic BB Preamp but most of the time it’s just a dry DI signal getting manipulated inside the box. So, the ones that got the most use on DUSK were the Moogerfooger low pass filter. Believe it or not, like anytime you hear the sound of something becoming kind of lo-fi or anything. It was always run through this filter. It was pretty cool. But the thing I like about it the most is the drive circuit on it. Like I don’t even like it that much as like a filter filter. The drive section on it is just so aggressive that it’s a really interesting sound and like that sound that you hear on the DUSK soundtrack which is like all of the really high high end that’s like really high energy. It’s almost like the Nine Inch Nails stuff. A ton of that comes just from driving the front end of this thing. And same way with the Fulltone Catalyst. But yeah, it’s just a few of them. I think there’s one more that I use a lot. I don’t think I have it here. It’s the ZVEX Fuzz Factory which is just an insane sounding pedal. It just sounds like garbage. And that’s why I like it. It just sounds like you are destroying a signal which is perfect. I’m cool. That sounds cool. That’s a great effect. I like that. TA: You’ve accomplished a lot in your career so far with recognizable music. As a musician, how have you been learning to improve your own skills like programming drums, software, and how do you balance doing that while you have a lot of folks who want to work with you on new projects? AH: Every day is just like I don’t know. If you’re not teaching yourself something every day, this is my train of thought. If I’m not trying to sound better in my own head, whatever I think is better, I’m wasting my time. So if I feel like the drum kit I’ve used like two or three times on two to three different records, if I’m like that feels stale. If I then go if it feels stale and I know the ends and outs of it and how to make it sound good then I need to change that drum kit. I need to find something different and work with it and see if I can get some different sounds out of it. So I’ll change instruments and just purposefully put myself in positions where I don’t know where I’m at or what sounds good with it just so that I can find my way out of it. It’s kind of like limiting yourself, like putting yourself in a box that’s really important as an artist to make sure that you are working within a certain scope of things and going hey, you know, here’s something that’s completely unfamiliar, get used to it and this is what you have to work with. So, yeah, like I don’t know, just constantly challenging myself is part of who I am for the most part. So, it’s just how it always goes. TA: I’m glad you brought that specific bit up because in another interview of yours you mentioned how once you got to your thirties the most important thing became getting good sleep which a lot of people take for granted in their twenties. So my question is that trying to have a routine is very important even if you can’t stick to it 100%. What does a day in your life look like right now? AH: A day right now looks like about, a typical day is about anywhere between 6 to 7 hours of sleep which is about what I need I’ve found out, like it’s like somewhere around there, sometimes 8 and then randomly I’ll have days where it’s like, oh you need like 11 hours I don’t know why, but I feel fine waking up completely recharged with like 6 and a half to 7 and a half hours of sleep. So what I’ll do every morning is I’ll wake up, I’ll go take a shower immediately, like that’s the only way I can start my day is like I feel like I’ve got to it feels like I’m washing off yesterday I don’t know how else to explain that and then I gotta have a coffee and then I gotta start writing things on a whiteboard that’s right over beside me to the left because otherwise I’m just gonna spin my wheels all day long and think, oh I should do this, I should do that, I’ll be thinking about everything I need to do and then never actually do anything. I don’t know if that’s ADD, ADHD or whatever that’s undiagnosed, I’m sure it is to some degree which I’ll get to that at some point but until then I have the whiteboard and as long as I write stuff down on it on what I want to do that day, I’ll knock it all out, every single piece of it. But what’s super important for me to do is just plan out the day early on and then everything just comes to it afterwards. The other thing that’s kind of new for me too is around like 4 o’clock typically I’ll now try and do, this has been within the last 3.5 months, I’ll try and do about 20 to 30 minutes of cardio. Just because I feel like for some reason elevating my heart rate really takes me from hey I could focus before to now I’m super laser focused and can get through whatever I need to and it also puts me in a much better mood if I’m having a shit day. TA: You’ve previously mentioned that you love playing Cities Skylines. Did you play Cities Skylines 2? laughs AH: Yeah, but you know like I haven’t gone back to it yet. I need to try it again at some point. But oh boy like it needed some more time in the oven whenever I tried it. Like no offense to them. I was just like wow. TA: I mean you probably tried it on like your proper gaming PC. I just like to play Steam games on a Steam Deck and I could get it at 5 fps or something after a bit of playing. AH: Even with the 3080 I think I was at points I was sitting there at like 35 frames a second. I’m like really? With the 3080? This is where we’re at huh? Okay. TA: Do you still play Hunt: Showdown and did you try the new Hunt: Showdown 1896 update? AH: Yeah. They had some really interesting choices with their UI that they just pushed with this one that a lot of people aren’t in favor of. I’m getting a little more used to it as time goes on. But man there are some things they need to hammer out with it. But yeah I still play that like a couple times a week with my buddies in New Blood. Like with Dylan who’s working on Gloomwood. I’ll play it with David every now and then. I’ll play it with Mason who’s the developer on Faith. Like we’re all, just like we all just hang out. We’re all just friends. So Leon, me and Leon play it I think the most. Leon’s the lead on AMID EVIL. But yeah like New Zealand and America playing an online fps game is a wild thing but we have a great time doing it. TA: Before we wrap up, I want to know your favorite bands and artists right now in and out of video games. AH: I’m pretty boring on this one to be honest with you. I need to branch out a little more. Favorite bands outside of video games right now like for sure and they’ve sat there for a while is Gojira. I really like their mixing. I like how tight they are live. I like their choices on composition. I don’t feel like they write a bad song. I could throw out the obvious ones. Metallica is another one just because James Hetfield’s right hand is like what inspired me to play guitar. Like how fast you can do those things is crazy. Outside of or in video games I’d still say I still think and it’s going to be a weird choice because you’re like well you write all this aggressive music. What is Jesper Kyd? That guy is just like great on everything he touches and everything he touches is always unique. But I always go back to his early stuff like the Hitman franchise because it’s just so strange and like it really suits those early games really well. If you listen to it outside of it, it feels like a really weird cold kind of soundtrack. Even from the very first game which has a lot of interesting things like almost drum and bass choices. It still feels like a cold front. You know, like a Hitman. And I always just find that stuff fascinating. How he was able to take so many different genres of music between all those games and still make them fit correctly for that character. So yeah and I think he worked on the Darktide stuff more recently which I need to give a listen to. Everybody’s told me that’s incredible but I don’t know I was knee deep in like four active developments whenever that game came out. So I just haven’t given it a chance. TA: Hypothetical situation, if you had no time or budget constraints, if you could compose for any single game and any single movie which would you pick? AH: So let’s see for any game if it had the right direction I’d really like to take a shot at like a Duke game. Because I feel like that is an IP that could be brought back if it’s brought back in the right way. And you have to think that’s really going to be dictated by whoever the creative production is at the time. So if it was done in the right way I’d love to step into that. Either that or I’m going to throw another one out to you. I’d love to work on Minecraft. Just like chill out you know. Like just make something that’s completely chill. So those are completely two opposite sides of the spectrum. But as far as a movie, man, that’s a great question. Let me think about it for just a second. Man on Fire. Like I love Denzel Washington’s work as number one: as an action hero I think he’s great. But number two whenever he is able to have enough time to put drama into things. And like either I don’t know how else to explain it other than he does a f***ing crazy fantastic job. Either Man on Fire or American Gangster. One of those two soundtracks I think I could do would be great to work on. Because there’s so many different emotions between both of those films. It’s a big roller coaster that doesn’t go up and down once. It goes up and down and does like a loop. And like you know, it takes you side to side. Like both of those films do that really well. 01:48:40.760 –> 01:48:42.760 TA: You have a lot of bands you’ve been listening to for a long time like Metallica. What are your thoughts on their recent or new albums? AH: I can find things I like on like the records that they put out because like I’m a die hard. Even with this last Megadeth record. I could still find stuff that I like I can chew on. No problem. Absolutely. But you know these guys aren’t going to write like another Master of Puppets. That comes around once in a lifetime. You know what I mean? And they struck it four times. Like with Kill ‘Em All, Ride the Lightning, Master of Puppets and …And Justice for All. So like to even just get that is crazy. But I do find things that I like on all their newer stuff. Like I think What was the 2016 record that they had? Hardwired to Self Destruct. Yeah I think that that actually had some real moments of really really good writing on it. Specifically the last track. I felt like Hardwired was a great track. But I also thought Moth into the Flame was written super well. There’s a handful of just really really really good writing on that record. On 72 Seasons, there’s still a handful that I really like. But they don’t sync as much for me. And I’m not sure if it’s because I’m looking for something faster or not. Which that’s just not where they’re at at the moment. That’s not what they’re writing. And that’s okay. I will say the last track on that record I feel like is perfect. It’s so good. I can’t remember what it’s called off the top of my head at the moment. I’m terrible with song names sometimes. It’s crazy. It’s like 11 minutes and it feels like a 5 minute and 30 second song. I remember listening to it the first time. I was like gosh. There’s so much emotion thrown into this song that it’s just a joy to listen to. I love it when I can tell that someone really dumped all their emotions onto something. That’s when it really strikes a chord for me. But yeah even the last stuff from Slayer, there’s things that I can find that I enjoy. but I know I’m not going to get the revolutionary record that we had growing up. That’s okay. I’m just glad they’re still making music. And it’s still pretty sick. TA: What’s the most random piece of music memorabilia that you’ve held onto for a long time? AH: I had a friend that I worked with a long time ago who fell on hard times at one point and he was friends and and like worked with Pantera for a long time. And he was like man he’s like I’m trying to get rid of this stuff I’m like why don’t you just hold on to it and like like here’s here’s you know here’s some cash if you need some cash to get by. He’s like no no no he’s like you hold on to it just pay me for it. I was like okay so I’ve got this vinyl of the Great Southern Trendkill that’s one of the original vinyl releases, but I also have a plaque that came like it was given to one of their either their sound or their lighting crew at one point and it’s like for the tour in Japan for the Great Southern Trendkill that same time. And I was like where did you get this you know like what the hell. And he’s like yeah we just you know had him and I knew the guy and he had like five or six of them that they gave him by accident so he gave me one. I was like oh okay all right. So I have both of those things in my closet they’ve hung out with me for like gosh I want to say 15 16 17 years now but those old ones will never go away. Some people keep expensive booze in a decanter. Teah and I keep home made cold brew coffee. pic.twitter.com/7DJlgWcjaB — Andrew Hulshult (@AndrewHulshult) October 10, 2020 TA: Ok for my last question, how do you like your coffee? I usually ask this at the end, but I remember an old Tweet of yours (linked above) made me even more curious about your answer. AH: Yeah man I like the cold brew stuff. I loved hot coffee forever but like cold brew I don’t know the longer I go the easier it is to just sit on a desk and sip on. I don’t have to be like that’s hot. I can just be like no we’re just getting all of the caffeine all at once if I want to. So cold brew coffee. Cold brew black. I’d like to thank Andrew Hulshult for his time and help with this interview over the last few weeks. You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

                                                                                                                                                                                                                            ‘Dragon Quest Monsters: The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways

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                                                                                                                                                                                                                            Back in December, I reviewed Square Enix’s monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch. I loved …

                                                                                                                                                                                                                            Continue reading "‘Dragon Quest Monsters: The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways"

                                                                                                                                                                                                                            Back in December, I reviewed Square Enix’s monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch. I loved my time with it despite its many technical issues. I expected it to hit PC like Dragon Quest Treasures, another Nintendo Switch exclusive, but I didn’t expect a mobile release. Square Enix’s newest release of Dragon Quest Monsters: The Dark Prince on iOS, Android, and Steam brings all prior paid DLC into the game at a lower entry point, but removes one feature. This is the online real-time multiplayer battles. Beyond that, Dragon Quest Monsters: The Dark Prince on Steam and mobile is already a massively better experience just on value with its lower price point and the content included, but is the game worth your time in this crowded release period and with its premium price? That’s what I aim to answer with my Dragon Quest Monsters: The Dark Prince mobile review also covering the game on Steam Deck. If you aren’t familiar with Dragon Quest Monsters itself, it is a spin-off series of the main Dragon Quest games featuring turn-based combat, but instead of the main player fighting, you capture, breed, and raise monsters to fight for you. When I played Dragon Quest Treasures, I enjoyed it, but was told that it is a “Monsters-lite" game so when Dragon Quest Monsters: The Dark Prince was announced for Switch, I was excited to play it. I ended up loving it as you can see from my review linked above, but I think it is a very strong monster collecting RPG with turn-based combat regardless of if you like Dragon Quest or not. What made Dragon Quest Monsters: The Dark Prince more interesting, is in how it feels like a side story and prequel to Dragon Quest IV. Dragon Quest Monsters: The Dark Prince also had a seasonal feature where the monsters changed depending on the season and area you’re in. When it comes to the story, Dragon Quest Monsters: The Dark Prince, the bits from IV already made it more interesting than the usual spin-off, but I found myself focusing more on getting my own dream monster party rather than worrying about the narrative. I’m super pleased with how well thought out the mechanics are and how the large zones, hundreds of monsters, and combat made me want to keep playing it more even on Switch when I first beat it let alone now on iPhone, iPad, and Steam Deck. Beyond the normal turn-based battles and recruiting new monsters, Synthesis in Dragon Quest Monsters: The Dark Prince is like Shin Megami Tensei’s fusion, and there is just so much you can do with skills here. The seasons here don’t just change monsters, but also areas you can explore with map changes. This means a water body that you can’t cross will be frozen in one season letting you access a new secret. Combat in games like this can get monotonous so I’m glad to see the many quality of life features here like the tactics menu that plays out similar to the original Persona 3, direct commands, and more. You aren’t here to just defeat enemies, but also scout them to bring to your party and become stronger. I didn’t end up testing the online multiplayer on Switch much, so I can’t comment on how big a loss that is here, but it is a game mode being cut nonetheless. If you did play it on Switch, keep that in mind as it is the only area the mobile and Steam versions are lacking compared to Switch. Dragon Quest Monsters: The Dark Prince already shipped with a lot of content, but the DLC only elevated the experience. This DLC was sold in the Digital Deluxe Edition or as standalone DLC for the base game. Just the DLC was over $25 on Switch, so having the full base game with all DLC included for $24 on mobile makes it an amazing deal, but I’ll get to that in a bit. This DLC included The Mole Hole, Coach Joe’s Dungeon Gym, and Treasure Trunks. The Mole Hole was a dungeon that lets you scout (recruit) monsters you’ve fought before and it made min-maxing a lot easier during the game. The DLC was also good to speed things up since you could also easily scout monsters who only appear during a specific season or through synthesis. The Coach Joe’s Dungeon Gym DLC has randomly generated maps and they are meant to be postgame challenges rather than experienced while playing the game. The final DLC is just a chest that can be opened once an hour with 10 items in total. This is like a cheat DLC if you may. I didn’t think it was good to have useful game modes or content in paid DLC, but that isn’t a problem anymore with all of it included on iOS, Androidl, and Steam in the base asking price. Now let’s get to the mobile port features. With Square Enix, you can never be sure what features will make it into the final game. Dragon Quest Monsters: The Dark Prince does not have controller support. This is beyond disappointing since the game is literally a console title ported to mobile. I tried 6 different controllers without any luck to be sure. Aside from controller support, Dragon Quest Monsters: The Dark Prince on iOS has cloud saves and a few graphics options. The cloud saves work well. When it comes to controls, I was surprised at how well Dragon Quest Monsters: The Dark Prince felt with touch controls. It uses a floating joystick on the left for movement and a jump button mainly while exploring. The one minor issue you might run into is some touch targets being a bit small on the non Plus/Max phones. These aren’t an issue on iPads at all though. The controls feel good, but Square Enix should’ve left full controller support in since this is a console game ported to mobile after all. One of my only real issues with Dragon Quest Monsters: The Dark Prince on Switch was on the technical side. The frame rate was rough at launch with visuals not being great either. The former got addressed to some degree unlike Pokemon Scarlet & Violet, but the latter never got fixed. On iPhone 15 Pro, iPhone 12, and even iPad Pro, I had no major issues with the visuals or performance. There are some hiccups on iPhone 15 Pro when running at the highest graphics quality setting and moving through some locations, but it isn’t remotely as bad as on Switch. The game feels massively better to play on iOS. Check out the comparison below for the low and high graphics options on iPhone 15 Pro: There aren’t specific visual or frame rate settings on mobile outside of the resolution option in display settings. This lets you play at low, medium, or high graphical quality options. These presets also affect other settings like the frame rate limit and post-processing. This setting can only be changed from the title screen on mobile while you can adjust it on the fly on PC. I stuck to the high setting on all my iPhones. Dragon Quest Monsters: The Dark Prince sadly has some minor performance issues even on iPhone 15 Pro as I mentioned above. The low setting seems unusable with how blurry it gets. On my 2020 iPad Pro, the high preset has more regular frame drops than iPhone, and it also seems to be running with some tweaked settings. Overall, even the older iPad Pro runs it well, but not as good as iPhone 15 Pro as expected. Every device I tested on including the iPhone 12 ran it a lot better than Nintendo Switch. Visually, it looks a lot cleaner than Switch even on older iOS devices when played at high. Square Enix didn’t just do a bare-bones port here. It has fullscreen support during gameplay on my iPhone 15 Pro, and even has a pattern or artwork to fill the screen during areas with pre-rendered or static 16:9 elements. This pattern or artwork is mainly used on my iPad Pro since it doesn’t support fullscreen there for gameplay. This also applies to Steam Deck to make up for that aspect ratio in parts. I’m glad to see Square Enix put in the work here to make sure it still looks good regardless of aspect ratio. Dragon Quest Monsters: The Dark Prince Steam Deck impressions On Steam Deck, regardless of my settings, I couldn’t get Dragon Quest Monsters: The Dark Prince to run at a locked 90fps even at the low preset when played at 800p. I decided to opt for a 60fps target, and that was a lot easier to achieve. One oddity is the game not letting you adjust resolution when playing on Steam Deck normally. You can do this by forcing the resolution from the game’s properties before launching it. Dragon Quest Monsters: The Dark Prince on PC lets you adjust graphical quality (low, medium, high), anti-aliasing (off, low, medium, high), maximum frame rate (30 to uncapped), toggle v-sync, and adjust display mode (windowed, fullscreen, borderless). If you play at 60fps, I recommend setting your Steam Deck OLED refresh rate to 60 to avoid jitter as well. Having now played Dragon Quest Monsters: The Dark Prince on iOS, iPadOS, Steam Deck, Switch OLED, and Switch Lite, there’s no doubt that the Switch version is the worst of the lot despite the online mode being removed from mobile and Steam. The massive increase in performance and better visuals with all DLC included at a much lower asking price only makes it better. One thing to note is that the game is marked as Steam Deck Playable and not Verified because Valve says some in-game text is small and may be difficult to read. I didn’t have any issues with this, and I feel like Valve has marked games with smaller text as Verified before. Either way, you can safely buy this one to play on Steam Deck. If you skipped Dragon Quest Monsters: The Dark Prince on Switch, the new mobile and Steam ports are the way to go. While the mobile version lacking controller support is disappointing, it is still a game I see myself playing regularly with its improvements over switch and fantastic core gameplay loop. Having all the DLC included means you will have enough content to last you even longer. If you do value controller support in a game like this, the Steam Deck is the way to go. Hopefully we see Square Enix keep bringing more Dragon Quest games to mobile in the future. Right now, the iOS version of Dragon Quest Monsters: The Dark Prince is easily one of the best mobile releases of the year.

                                                                                                                                                                                                                            Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More

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                                                                                                                                                                                                                            Over the years, I’ve been able to interview some of my favorite developers ever including a few I never though would be possible, but it isn’t often I get to talk to one of the few people responsible for what is likely my favorite game of all time. That’s where Christopher Ortiz AKA kiririn51 of Sukeban Games comes into the picture. We’ve covered their titles on TouchArcade for years because at one point VA-11 Hall-A was even supposed to come to iPad (and I asked about that later in this interview). With Sukeban Games’ newest project, .45 PARABELLUM BLOODHOUND, officially announced, I had a chance to have a long chat with Christopher Ortiz about the game, fan reactions, VA-11 Hall-A, inspirations, Suda51, The Silver Case, and also coffee of course. TouchArcade (TA): Tell us a little bit about yourself and what you do at Sukeban Games. Christopher Ortiz (CO): I’m Chris, I’m a game creator and I do way too much in this company. I like to hang out with friends and eat delicious food when I’m not locked in. TA: I last spoke to you in 2019 around the time VA-11 Hall-A hit PS4 and Switch following its prior release on PS Vita and its debut on PC. Even back then, as a fan of the game, it was wild seeing so much merchandise and promotion in Japan. You recently visited Japan for Bitsummit. How has it been for you visiting Japan and seeing the reception to VA-11 Hall-A and now your new project, .45 PARABELLUM BLOODHOUND? CO: Japan is like my home away from home even if its government doesn’t like it, so that’s a homecoming for me. Very emotionally charged. I also haven’t been at a game event as an exhibitor since Tokyo Game Show 2017; that was 7 years ago. That’s 7 years of roaming game events and being like “I want that” “I want some of this energy”. Now I feel like a pro-wrestler that’s coming out of retirement to a brand new world and industry; I’m lost, confused, not knowing if I still have it… but I was worried about nothing. People didn’t forget about us and still support the studio no matter what, so I’m never taking shit for granted, or letting these memories slip away. This will be my fuel to move forward. TA: I consider VA-11 Hall-A one of my favorite games of all time, and I replay it each holiday season. When you worked on it many years ago, did you ever expect to see it grow this big and even get multiple figures with a new one coming for Jill soon? CO: I didn’t expect the game to sell more than 10-15k copies, but we definitely knew we had something special brewing, or else we wouldn’t have pushed through with it. It’s just that the scale of said success was a little overwhelming and I think we’re still recovering from some of its unexpected side-effects. TA: VA-11 Hall-A is now playable on PC, Switch, PS Vita, PS4, PS5 (through back compatibility). Whatever happened to that iPad version that was announced years ago? Are ports like that up to Ysbryd or do you also have some involvement? I’d love to see it hit Xbox as well if that’s possible. CO: I actually playtested a build for iPad but it didn’t go anywhere for whatever reason. Maybe I failed to respond to an email. You’d have to ask the publisher. TA: Many years ago, Sukeban Games were just Kiririn51 (yourself) and IronincLark (Fer). How has the team changed since then? CO: We’re currently six people. Some have come and go, but overall we want to keep a small and tight operation. TA: Leading into this question -> How has it been working with MerengeDoll? CO: Merenge’s a trooper. She has this supernatural ability to pull ideas directly out of my brain and give them visual shape, so it’s always been a pleasure to work with her. It sucks that some of the projects she was working on as main artist got canned for reasons beyond our power, but it is what it is. The day will come when people will get to see Merenge’s true power. There’s still a lot of Merengedoll in 45pb so that’s cool as hell. TA: Can you talk about how it was working with Garoad on the music on VA-11 Hall-A? Just like the game, the soundtrack is one of my favorites ever. CO: Michael and I always had similar music tastes and influences, so the process was very free-form. He’d make a track, and I’d love the shit out. Repeat the process until the soundtrack is ready to go. Sometimes I would send him a song I liked as a reference, sometimes he’d create a completely original song that would inspire images in the game, then the images would inspire more music. This synergy gave the game a firm identity that stands the test of time in my opinion. TA: I didn’t realize it until recently, but VA-11 Hall-A kind of became one of those indie games that had a very vocal fanbase and got a good amount of merch that keeps selling out. I think the vinyl box sets are also on multiple pressings now and that SLUT shirt keeps selling out. A good friend of mine recently bought it as well. How much input do you have in the merchandise? Is there anything you want to see made that hasn’t happened yet? CO: I don’t have much input on merch creation. I mostly give the thumbs up or down once a whole chain of people already made the hard choices beforehand. Would like to be a little more involved for 45pb now that I know what I’m dealing with. TA: I still have a few more questions before getting to your new game. Let’s go back to 2019 for a second. Playism’s JP release of VA-11 Hall-A included a fantastic art book cover. I really wish I could get that piece of art signed by you and framed. Can you talk about the inspiration for it and how you pay homage to your favorites like that in your work? CO: Back when I drew that cover I was going through really tough times; even though I hadn’t fully realized yet. We were very focused on surviving the collapse of our country and many other things. During this time, at our old office, we’d listen to a lot of Gustavo Cerati; his album Bocanada to be more precise and its tunes managed to keep us going in the face of uncertainty. So when I was asked to draw a new piece for the artbook I couldn’t help but pay homage to it. I admit now that it’s a little too overt and I would do it differently now, but I’m still proud of it. In fact, I’ve been reconsidering my approach to inspirations a lot in the past few years, and this will be obvious once people play 45pb. TA: You and Fer have spoken a lot about VA-11 Hall-A over the years, but I cannot pass up a chance to talk about how amazingly written and designed the characters are. Looking back at the work you put into it, did you expect certain characters to become as popular as they did? CO: I expected Stella to be the most popular one since her gifs would often go viral before release, but you can never predict this sort of thing. And it’s like I said before; I sort of knew certain things were gonna be a hit, I’m just unable to properly articulate why I thought that way or why it worked, and at this point I rather not know. The moment a hunch becomes a science the magic disappears. Formulas are terrible in this line of work. You gotta let things flow; Let them become their own beautiful thing. TA: I’ve joked with friends about how N1RV Ann-A is my “Silksong", but I have no problem waiting as long as it takes. I still enjoy revisiting VA-11 Hall-A often. Do you go back and try out whatever you had done for N1RV Ann-A or VA-11 Hall-A while working on unrelated projects? CO: I like jotting down lore and characterization stuff for a rainy day. I love to draw Sam, I love coming up with new designs, characters; playing around with the general looks of the game, ideas for shots during cinematics; one liners, environments, atmosphere. I even like to imagine “what if this didn’t have to be a bartending game?” and other extreme musings, but that’s about the extent of the mindspace I dedicate to it currently. Once we’re done with 45pb Nirvana’s development will pick up dramatically, though that really depends on if the spark is still there by then. So far it has no signs of extinguishing. TA: As a huge Suda fan myself, I’m curious what you thought of No More Heroes 3 and Travis Strikes Again? As much as I love No More Heroes 3 (more than 11 playthroughs), I think Travis Strikes Again might just be Suda’s most “Suda" game yet. CO: I REALLY like No More Heroes 3’s combat, but I wasn’t a fan of its writing. Maybe it was COVID, and game development is really tough; especially with the hardcore deadlines they had. But in general I think it wanted to be one thing at the start and then had to become another in order to be shipped. It’s a shame, and it is what it is. I just hope they only make new original games from now on and forget about sequels and reboots. Re-releases are OK; especially of the lost media kind, like Frog Minutes or the 25th Ward back in the day. As for Travis Strikes Again, I agree it’s the best of the newer games. Feels like reading someone’s diary sometimes and that’s the kinda art I enjoy. I guess I didn’t see much of that in 3 outside of continuing some plot threads from TSA. TA: What are your thoughts on Grasshopper Manufacture under Netease and the remasters announced? Suda even mentioned today that he’d love to bring Flower Sun and Rain to Steam. CO: Netease is a big corporation so my hope would be that Grasshopper gets all the money and time they need to cook. TA: VA-11 Hall-A’s journey from PC to PS Vita was quite something, and it involved many parties across regions. I remember buying the Japanese release just for the box art with no English included for publisher reasons. When it came to Switch and PS4, I think you wanted the JP release to have English so anyone could import it. How has it been for you now in Argentina trying to get your own game’s merchandise and merchandise in general? It is a pain over here with delays and extra import fees. CO: I simply don’t import anything these days. I don’t wanna bother with Argentinian customs. Protectionist policies are stupid. Sure, make all electronics more expensive to import so the local market has a chance to compete, but there’s no Argentinian PlayStation to compete with, is there? There’s no Argentinian Steam, and so on. Only idiots come up with this sorta policy. Brazil does the same shit as well. Would be cool if they stopped. TA: You’ve worked in PC-98 and PSX aesthetics a few times. When .45 PARABELLUM BLOODHOUND was announced, I was floored by how it looked like the perfect game I’d want from you. The reception has been largely positive, but I can’t imagine what you and the team went through leading into its reveal with N1RV Ann-A and such. Can you talk about how the last few months have been for yourself? CO: We’ve been locked in and doing our thing. No crunch, all fun. We party, we feast, we travel. We touch that proverbial grass. Lots of insecurities and self-doubt for sure. We even tried to downplay things and manage expectations before the reveal, bracing ourselves for possible apathy from the crowd because it’s not Nirvana. But when it came to actually putting in the work there was no hesitation. I’m happy the announcement worked out, but now we gotta buckle up and finish the story. TA: .45 PARABELLUM BLOODHOUND has been revealed, people can wishlist it on Steam, and I immediately thought of Vagrant Story x Sukeban Games’ Vibe when I saw the trailer. How has it been interacting with fans discussing it online and offline? CO: It’s been incredibly fun, even though there’s so many comparisons with old games. Not that I mind but there’s been some ridiculous comments out there that boggle the mind. One thing that surprised me was the amount of fanart right after the reveal. That shit was great. A fan even brought us a drawing that we proudly displayed on our table at Bitsummit for everybody to see. Our crown jewel By @TumugiV !!! Thank you as always!!!!! pic.twitter.com/N1hbLMY25Q — Sukeban Games (@SukebanGames) July 21, 2024 TA: Probably too soon but when can I buy the key art as a poster and get it signed? CO: Maybe on release. TA: What were your main inspirations for .45 PARABELLUM BLOODHOUND from a visual and gameplay perspective? CO: When coming up with the actual gameplay for 45PB there was a unique concern. People know Sukeban as a Visual Novel/ADV developer because of Va11halla, and I wanted a sort of bridge between that audience and something more action-focused. I saw Parasite Eve’s battle system, but instead of saying “I want more of that” I thought “This is a good solution to my predicament” thanks to the hybrid of real time and turn-based gameplay. And that’s pretty much the way we work. Rather than wanting to imitate something, or wanting more of it, I look to games of the past in order to solve modern problems. We don’t need to reinvent the wheel every time. For the visuals, I remember roaming the streets of Milan in 2019. I was ultra depressed, and didn’t actually have a country to live in at the time so I was also in a state of limbo. The mix of modern structures and old buildings, then juxtaposed to all the neon lights and LED screens along the river had my imagination running wild. For me that was the genesis for the game’s look. This marriage between the old, the new and the decadent. The cherry on top was when I moved to Buenos Aires and found a similar atmosphere, except it included that South American roughness and texture that’s absent in Cyberpunk worlds (which tend to be mostly inspired by east asian aesthetics), so I decided to lean on that to create something unique. TA: Tell us a little bit about the team working on it including the composer, and how long it has been in the works. CO: We’re two people working on it day-to-day (me and the programmer), plus Merenge helping with additional character and production design. The composer this time around is Juneji, who has been doing a LOT of work with us over the years. We have this massive stash of incredible music that he’s made, but it remains unfortunately private due to circumstances with failed projects. Same with Merenge’s art. There’s been some hella demoralizing moments since it’s hard to work on things for so long, pouring your soul into them only to see them crumble in front of you, but we’ve remained a tight group over the years and one of my goals is that the world can finally witness their talents on a large stage. I owe them that much. We also added an old friend in a producer/babysitting role and it’s helped us to not neglect important non-game stuff. As for how long it’s been in development: Technically since 2019 but the current iteration is roughly 2 years old. Before that it was all experiments until we arrived at the right “moment to moment” gameplay. TA: .45 PARABELLUM BLOODHOUND had a teaser, gameplay, and now has a steam page. Are there any plans to offer a demo on PC in any of Valve’s demo fests on Steam in the near future? CO: It’d be a pain in the ass to maintain a demo for this particular game so we rather keep those for offline events. Never say never though. TA: A lot of my friends who love VA-11 Hall-A are excited for .45 PARABELLUM BLOODHOUND. Will it be accessible for everyone or is it too soon to say how the difficulty will be handled? CO: It’s too soon to explain, but as I’ve mentioned before, the battle system itself is meant to be a bridge between vibes-based players and action-oriented players. Not that I’m trying to satisfy both, but rather ease one type of player into a new system. TA: What is your favorite aspect of .45 PARABELLUM BLOODHOUND right now? CO: As a game? definitely the atmosphere and the script. I sometimes play it for leisure on my Steam Deck while tryna sleep and wonder “Damn, what’s gonna happen next?” only to be like “you wrote this shit! you know where it goes!”. Also the combat is fun as hell once it opens up after the first chapter. Chaining skills and upping the tempo of combat after pulling off sick tricks makes for addictive gameplay. This will make sense later unless we fumble it. TA: Can you give us an interesting development / design anecdote for .45 PARABELLUM BLOODHOUND and VA-11 Hall-A? CO: So I mentioned the influences of cities like Milan and Buenos Aires in the creation 45PB’s world, but one thing that people might have noticed by looking at very early screenshots was that it used to feature some locales reminiscent of Hong Kong. I actually scrapped a lot, if not all of it, in favor of the “South American Cyberpunk” I’m aiming for after a conversation I had with a friend from China. I was consulting with him about getting the fonts and the text of the billboards just right so it felt authentic, but then my mind broke and I began asking to myself “Why go through all this effort trying to be authentic when I can just leverage my own culture?” and it’s a sort of mantra I’ve been following ever since. I find terms like “cultural appropriation” silly, but the word “appropriation” by itself is something I’ve been contending with a lot. “Is it my place to tell this type of story?” “Is it okay if these characters speak this or that way?” and so on. Not that it limits my creativity or that I’m afraid of hurting sensibilities; I frankly don’t give a shit. I just think that more original works can be born if we leverage what makes us unique instead of trying to make more of what we like. It’s all about balance. TA: Since the announcement, you’ve no doubt had folks asking for a console version when we don’t even have a release year for .45 PARABELLUM BLOODHOUND, but I wanted to know if there was any thought into working with a publisher or will this be self-published? CO: We want to self-publish on PC and let other companies handle consoles. We’re in the process of finding the right partner for this. TA: What were the inspirations behind Reila Mikazuchi’s design and character? CO: I don’t know if I’ll get in trouble for this but I admire actor and singer Meiko Kaji a lot. I love her movies, you name them: Prisoner Scorpion, Stray Cat Rock, Lady Snowblood, Jeans Blues. Something in her look is so captivating and I wanted my own Meiko Kaji for 45PB. I needed a character design that can say a lot with just the eyes. Someone who can project that inner pain and tragedy effortlessly, so using Meiko Kaji as a point of reference was a must. As for the writing, every time I come up with characters they’re always a composite of several people I know and myself. So as to not ruin your impressions of her, I shall keep these inspirations a secret. TA: How many iterations did you go through for her final design which rules by the way? CO: I always had in mind the main look of long, black hair and pale skin. Plus the third eye. The thing that took me the most work was coming up with the outfit. She was wearing a suit at first actually! Then I wanted her to have a jacket, but finding the right type of jacket was a challenge. I gave her a biker jacket but it looked weird and I had to experiment a lot until I stumbled upon the current design. Merenge helped me with some accessories, such as the shoes, gloves and the logo on the back of the jacket. TA: VA-11 Hall-A saw VA-11 Hall-A Kids and Sapphic Pussy Rhapsody released following the game. Ahead of .45 PARABELLUM BLOODHOUND, should we expect any smaller projects like that? CO: Never say never but our plan with this game is to release it, let it be and move on to something new. No DLC or anything like that. Ports to future platforms are always on the table but that’s the extent of it. If A24 or someone else wants to make a movie about it I’ll listen. TA: What does a day in your life look like right now? CO: Right now I’m a little f***ed up. I’m usually a good boy who works from 9am, takes a little lunch break then locks in again until 4 or 5pm, but sleep escapes me lately so I’m just trying to contend with that in whatever way I can. The key is to not stress over not having much sleep. As long as shit gets done it’s all good. When I’m not working I try to catch a movie at one of the many small cinemas in my neck of the woods, or go outside and take a walk and buy books I’ll take forever to read. Buenos Aires has this magic that inspires me to go outside and have low key adventures. Can’t get too crazy because this is still latin america and we don’t f*** around, but I love it here and being surrounded by so much culture, great food, and a crazy clubbing scene keeps me sane. Especially when there’s friends around. I owe them a lot for my mental health even if I’m a huge recluse sometimes. I’m the type to uninstall messaging apps for a minute when I really need to be alone. TA: What have you been playing lately that you’ve enjoyed a lot? CO: There’s so many video games. This year I really loved Children of the Sun and Arctic Eggs. Late last year I was really into The Citadel, Lethal Company and RoboCop: Rogue City. I’m now in the process of going through The Evil Within, which feels like a lost Grasshopper game sometimes. There’s the Elden Ring expansion, and I also recently replayed Kane and Lynch 2 with a friend and had a blast as always. That game is so f***ed up in the right ways. We need more grit like that. TA: What do you think of the current state of indie games? CO: Every time I go to a game event I’m always madly inspired by all the unique games I see at the indie spaces and that energy is partly what kept me going despite all our production hiccups. That sense of community. That we all have this burning desire to create for the sake of creation. That shit is great. I f***ing love indie games and I think they’re better now more than ever. BUT… I worry that we are trying to lean too much on familiar concepts and inspirations. Games like Arctic Eggs do it right in that it’s trying to look like an old PSX game, but there were no PSX games like Arctic Eggs. Then there’s games that feel so blatant in their desire to be like one of the classics that I’m like “weren’t we supposed to be the creative ones?” not to mention the over reliance on “Roguelike” mechanics and such. But it’s not all bad. There’s some really cool shit all the time; especially on places like itch.io. It’s just that humans in general can be creatively bankrupt regardless of production scale. There’s triple A slop, there’s indie slop. There’s no escaping the slop. Being indie doesn’t make you inherently more creative and that’s okay. There’s always room for growth as long as we’re cognizant about our shortcomings. TA: Are you looking forward to playing any specific game this year? CO: I’m really looking forward to Slitterhead. Dunno if they’ll be out this year but there’s also Sonokuni, Elation For The Wonder Box 6000, Studio System: Guardian Angel, Eating Nature (from the Arctic Eggs dev)… There’s a lot I’m excited about. My Twitter feed is an endless stream of cool indie games I doubt will ever see the light of day but the attempt is appreciated nonetheless. TA: Obviously scheduling and such, but if we managed doing this interview on a call, I’d have taken this chance to nerd out about The Silver Case with you. I’m glad I listened to my friend and powered through it because that typewriter sound was too much for me. I adore The Silver Case and I know you love it as well. What elements from it inspired you the most and what’s your favorite track from the soundtrack? CO: The Silver Case has always been one of those games that felt like a white whale to me. It was so utterly inaccessible that my mind pretty much created its own Silver Case by trying to fill the gaps. I used to browse this creepy Suda51 fansite way back in the day and I was always searching for every bit of info on this inscrutable-ass game, so when it actually released in a language I can understand I was afraid I wasn’t gonna like it but I think it was much more than I could ever have imagined. In that sense, the way Silver Case inspires me is tightly related to this need to fill gaps. The space between the real Silver Case and what I was imagining it to be is where a lot of the ideas for the presentation in games like Va11halla or The Radio Wave Bureau were born. I can’t choose a single favorite song if I’m being honest. The whole soundtrack has such a vibe. Could be the Sayaka Baian theme that plays in Kamuidrome, but tomorrow it could be the opening theme, then the next day another one. TA: Did you end up trying it out on console or just playing it on PC? CO: I bought and played the game on every platform. TA: The Silver Case’s original box art and aesthetic is probably the only thing I love as much as that in VA-11 Hall-A. What elements from its visual style had you curious back then? CO: Definitely the stoic look of every character. Takashi Miyamoto is my goat along with Yoshitoshi Abe. For Va11halla I had to be very expressive with the characters because that’s what the story commanded, but ever since I was a kid I always had an affinity towards designs that say a lot with minimal facial expressions. Two of my favorite films are Patlabor 2 and Ghost in the Shell, and Serial Experiments Lain is also one of my favorites, so you can probably tell where I’m coming from with this. I was also so transfixed by the UI. I could go on and on about this subject, but I’ll always lament that The Silver Case didn’t create a movement after its release. Visual Novels could look so much better if we had 1% the imagination of that original Grasshopper team. I’m not sure, but I think the look was done by Akihiko Ishizaka who would go on to work on Killer7 and Danganronpa. I wish he was still working with GhM. Or maybe he still does and I’m talking out of my ass. TA: I think you’ve met Suda more than once now. How has that been for you and has he played VA-11 Hall-A? I know Travis Strikes Again has a VA-11 Hall-A tshirt that is the objectively best and only one everyone should use. CO: I’ve met the guy twice and I’ll always lament not knowing enough japanese to just talk and talk all day with him. We share a lot of common interests, though the generational gap can be felt when he starts yapping about Japanese media from the 70s. I do know he played my game but I’ve no clue if he actually enjoyed it. Will have to ask if I ever see him again. TA: Are you still up for this if the opportunity arises? CO: There’s a story behind this that I’ll have to sit on for a while longer. TA: My current game of the year for 2024 is Like a Dragon: Infinite Wealth. I know you loved Yakuza: Like a Dragon, but did you end up trying Infinite Wealth/8 or Gaiden last year? CO: I love Like a Dragon so much but I didn’t play Gaiden, and Infinite Wealth seemed like too much of a commitment when I played at launch. The game was throwing mechanic after mechanic at me in a way that made me feel overwhelmed. Like there was too much game ahead of me, so I put it off for the time being. Maybe once I’m in the mood again I’ll give it a honest shot. TA: VA-11 Hall-A has always been perfect to play on a portable. I loved it on Switch and recently found a mod that adds full controller support to the PC version. I’ve been revisiting it on Steam Deck. Have you had a chance to try it on Steam Deck yet? CO: I did and saw it sort of works but not quite. I wish I could go back and tweak it but it’s not technically feasible. The Game Maker version we used doesn’t even work properly on modern Windows and it’s the reason we haven’t been able to do any sort of fix or update to it. Aside from simply not having the time to deal with all that mess we made (at a technical level). TA: Honestly I still have a lot more I want to discuss with you, but I think I should save that for part 2 or a future interview. Let me end this with one final question. How do you like your coffee? Go into as much detail as you can. If not coffee, talk about your favorite beverage. CO: I like my coffee black like a moonless night. Even better if it’s accompanied by cheesecake on a beautiful afternoon. TA: Probably not smart, but it is nearly 2 AM and sending these questions over made me want to replay The Silver Case. Next time we talk, let’s do a dedicated discussion on The Silver Case. CO: Absolutely! I’d like to thank Christopher Ortiz for their time and help with this interview over the last few weeks. You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

                                                                                                                                                                                                                            SwitchArcade Review Round-Up: ‘Marvel vs. Capcom Fighting Collection’, ‘Yars Rising’, & ‘Rugrats: Adventures in Gameland’

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                                                                                                                                                                                                                            Marvel vs. Capcom Fighting Collection: Arcade Classics ($49.99) As a fan of Marvel, Capcom, and fighting games back in the …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Review Round-Up: ‘Marvel vs. Capcom Fighting Collection’, ‘Yars Rising’, & ‘Rugrats: Adventures in Gameland’"

                                                                                                                                                                                                                            Marvel vs. Capcom Fighting Collection: Arcade Classics ($49.99) As a fan of Marvel, Capcom, and fighting games back in the 1990s, Capcom’s line of fighters based on Marvel’s characters were like a dream come true. Starting off with the excellent X-Men: Children of the Atom, these games just kept getting bigger and better. Moving on to the wider Marvel Universe with Marvel Super Heroes, then the at-the-time unbelievable crossovers between Marvel and Street Fighter, on to the over the top Marvel vs. Capcom, and then the wildly over-the-top in all the right ways Marvel vs. Capcom 2, Capcom kept raising the stakes. That wasn’t the end of the series, but it takes us up to the end of what is covered in Marvel vs. Capcom Fighting Collection: Arcade Classics. Oh, and you get Capcom’s excellent Punisher belt scrolling beat ’em up as some extra mustard. A fantastic set of great games. This collection appears to have been handled by whoever did the Capcom Fighting Collection, and in most respects it has similar features and extras. That unfortunately extends to only having a single save state across the entire collection, shared by all seven games. That was annoying enough in a collection full of fighting games, but it’s even worse with a beat ’em up in here where you might want to, you know, save your progress independently of whatever you’re up to in the fighters. Oh well. Everything else here is as you would want it. Lots of options like visual filters and gameplay options, great extras including an extensive array of art and a music player, and rollback online multiplayer. New to this set is NAOMI hardware emulation, and whoever Capcom had on the job did it well. Marvel vs. Capcom 2 looks and plays great. I’m not going to knock it for this, but I do want to say that I wish some of the home versions were included. The PlayStation EX versions of the tag-team based games are different enough that it would be neat to have them in here, and the Dreamcast version of Marvel vs. Capcom 2 has a lot of fun extras that make it a superior choice for home play for the solo player. I also wouldn’t have minded if Capcom had tucked its two Super NES Marvel games in here, even if they aren’t the greatest of games. Well, the collection’s name says Arcade Classics, and unlike with Blizzard it seems the word is being properly applied here. Marvel fans and fighting fans alike have a reason to rejoice with this fine collection. The games are superb, they’ve been treated with care, and you get a good suite of extras and options. Only having a single save state shared between the games is a serious bummer, but otherwise I can’t find much to pick on here. Marvel vs. Capcom Fighting Collection: Arcade Classics is another must-have compilation from the folks at Capcom, and it plays great on the Switch. SwitchArcade Score: 4.5/5 Yars Rising ($29.99) I’ll admit that I was pretty skeptical of this game from its announcement. I like Yars’ Revenge a lot. One of my favorite 2600 games. So when I read that WayForward had been tapped to make a Metroidvania-style Yars game starring a young hacker with a bare midriff code-named Yar, I felt like I had accidentally surfed over to a parody site. Just the perfect storm of “why", you know? So do I have to eat those words? Yes and no. First and foremost, this is a good game. WayForward does a solid job with this kind of thing, and so it did here. Looks and sounds good, plays well, and the map layouts are fine enough. In true WayForward fashion, the bosses tend to drag on too long, but it’s not a deal-breaker. Commendations must also be given to WayForward for doing its best to handle a bit of a tough ask in trying to connect this game to an ancient single-screen shooter. You get to play Yars’ Revenge-style sequences fairly often, the abilities you earn are evocative of the original game, and it connects to the relatively fleshed-out lore as well as it can. It still feels like a massive stretch, but I suppose Atari has little choice but to try to make long passes like this one. Its classic library can only be Recharged so much, after all. It just feels like a game that is torn between two audiences with very little overlap, and I’m not sure if that was the right call versus doing something wholly original. Still, while the argument can rage on about whether or not this made sense conceptually, there’s no doubt the game itself is enjoyable. I don’t think the finest in the genre have much to worry about, but if you’re looking for a Metroidvania game to sink your teeth into over the course of a weekend or so, you won’t have a bad time with Yars Rising. And who knows? Maybe they follow up on this once or twice and it all feels natural. SwitchArcade Score: 4/5 Rugrats: Adventures in Gameland ($24.99) I’m a few years too old to have much nostalgia for Rugrats, though not so old that I didn’t watch it with my younger siblings from time to time. Like, I know the names of the main characters and the theme song. Don’t ask me about the movies or the grown-up versions, and certainly don’t ask me to recall any specific episodes. I know the Rugrats, but I have no special warm and fuzzies for the brand. With that in mind, I didn’t really know what to expect from Rugrats: Adventures in Gameland. I heard someone say it was like Bonk, and that does fit Tommy’s physical build if nothing else. Well, only one way to know for sure. I started up the game, picked Tommy, and went into the tutorial stage. First thing to hit me was the crisp visuals. Crisper than the show, if my memory serves. The next thing to hit me was the awkward placement of the controls. Luckily, there’s an option for that. The music was the Rugrats theme, so that all checks out. There were some Reptar coins to collect, and some simple puzzles and enemies to deal with. Alright, no problem. Platformer with some exploration in the levels, a tried and tested formula. Not very Bonk-ish, but that was never promised. At a certain point Tommy had taken a few hits, so I decided to swap over to Chuckie to enjoy his full life meter. I then noticed that he had a very familiar jump. A very high but somewhat hard to control jump. Surely they didn’t? I swapped over to Phil, who had a low jump, then to Lil who could… float. They did. They really did! Folks, this is a Super Mario Bros. 2 (USA)-inspired game! Sure enough, the enemies I had just been stomping on could also be picked up and thrown. There were also blocks I sometimes had to pick up and pile up to reach higher places. Slightly non-linear stages with lots of verticality! Stages where you have to dig in sand, and you know Phil is the expert digger of the bunch. Awesome. I mean, there are some homages to other platformers in here, but the main gameplay evokes what is probably one of the higher-selling classic games that never gets riffed on. Not bad, not bad at all. The boss battles are even interesting and enjoyable. After playing for a while, I even noticed I could swap the visuals and soundtrack between the spiffy modern versions and NES-level 8-bit renditions. It plays well either way, and both styles have their merits. Oh, and you can use a filter. There if you want it. But yes, creative and fun. Inspired by a game I love quite a lot. Uses its license well. You can play multiplayer! Aside from the control issue, the only gripe I have is that it’s a bit too short and simple. Rugrats: Adventures in Gameland is a better game than I expected it to be. It’s a quality platformer in the style of the Western Super Mario Bros. 2, with some extra elements and features to keep it from being too close to its source. The Rugrats license has been implemented well, though I did find myself wishing it had voice acting for the cut scenes. A little on the short and breezy side to be sure, but worth a play for fans of platformers and the Rugrats alike. SwitchArcade Score: 4/5

                                                                                                                                                                                                                            Marvel vs Capcom Fighting Collection: Arcade Classics Review – Switch, Steam Deck, and PS5 Covered

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                                                                                                                                                                                                                            For a lot of folks who have been following Capcom’s fighting games over the years, the Marvel vs Capcom Fighting …

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                                                                                                                                                                                                                            For a lot of folks who have been following Capcom’s fighting games over the years, the Marvel vs Capcom Fighting Collection: Arcade Classics announcement was unbelievable given recent events and the reception of the last Marvel vs Capcom game. As someone who has only played Ultimate Marvel vs Capcom 3 and Marvel vs Capcom Infinite, I had always wanted to play the earlier games given the praise a few of them got from competitive and casual players. I’d be lying if I said I also wasn’t just excited to hear the Marvel vs Capcom 2 music officially because it is that good. So here we are months after its announcement, and Marvel vs Capcom Fighting Collection: Arcade Classics is available on Steam, Switch, and PlayStation with Xbox coming in 2025. Marvel vs Capcom Fighting Collection: Arcade Classics games included Marvel vs Capcom Fighting Collection: Arcade Classics ships with seven games included. They are: X-MEN CHILDREN OF THE ATOM, MARVEL SUPER HEROES, X-MEN VS. STREET FIGHTER, MARVEL SUPER HEROES vs. STREET FIGHTER, MARVEL vs. CAPCOM CLASH OF SUPER HEROES, MARVEL vs. CAPCOM 2 New Age of Heroes, and THE PUNISHER which isn’t a fighting game, but a beat ’em up. These are based on the arcade versions so you don’t need to worry about missing features like some older console ports here. These include the English and Japanese versions so yes, Marvel Super Heroes vs Street Fighter does include Norimaro in this collection when you choose the Japanese version for that game. This review is based on me having played Marvel vs Capcom Fighting Collection: Arcade Classics for about 15 hours on Steam Deck (both LCD and OLED), 13 hours on PS5 (via backward compatibility), and about 4 hours on Nintendo Switch. I’m not qualified enough to talk about the ins and outs of the games included here because this collection was my first time playing them, but I will say that the fun I’ve had with Marvel vs Capcom 2 pre-release has more than justified the asking price to the point where I want to buy both console physical releases just to own a physical version of it. Marvel vs Capcom Fighting Collection: Arcade Classics new features If you played Capcom Fighting Collection, the interface and front-end of Marvel vs Capcom Fighting Collection: Arcade Classics will feel familiar. In fact, it even has the same issues that collection has, but I’ll get to that a bit later. Marvel vs Capcom Fighting Collection: Arcade Classics includes online and local multiplayer support, local wireless support on Switch, rollback netcode for online play, a training mode, customizable options for games, an important option to reduce white flashes or light flickering per game, various display options, and a few wallpaper options. Outside the games, the training mode included (you can access this per game), includes hitboxes, inputs displayed, and other options making it even better for newcomers. Speaking of newcomers, Marvel vs Capcom Fighting Collection: Arcade Classics has a new one button super option that you can enable or disable when you play online and search for other players. Marvel vs Capcom Fighting Collection: Arcade Classics museum and gallery Marvel vs Capcom Fighting Collection: Arcade Classics also includes a robust museum and gallery with all the game soundtracks (more than 200 tracks) and more than 500 pieces of artwork. Having played Marvel vs Capcom Fighting Collection: Arcade Classics online with a friend who is also covering it, he let me know how a lot of the artwork in this collection has never been public before. For me, it is all new, but I thought that was notable for longtime fans. It is worth noting that things like sketches or design documents don’t have translations on them for any Japanese text. As for the music, I’m glad we finally have an official way to listen to these soundtracks in 2024, but I hope this is the first step to getting a vinyl release or streaming releases for them. How is the Marvel vs Capcom Fighting Collection: Arcade Classics online multiplayer experience with rollback netcode? Before getting into the online experience, the options menu features its own network settings letting you enable or disable microphone, voice chat volume, input delay, and connection strength on PC. On Switch, you can only adjust input delay. The PS4 version lets you adjust input delay and connection strength with no voice chat options. I assume folks will use the PS5 and PS4 native voice chat options here instead of an in-game one. It is disappointing to see the Switch version lack a connection strength option as of the build I have. Pre-release, I only managed testing the online on Steam Deck wired and wirelessly with another player who was also on Steam. In our experience, Marvel vs Capcom Fighting Collection: Arcade Classics online is similar to Capcom Fighting Collection on Steam, but massively improved over Street Fighter 30th Anniversary Collection. You can adjust input delay and cross region matchmaking as well. We tested most of the games and also did a bit of co-op in The Punisher. It just works despite the distance between us. Marvel vs Capcom Fighting Collection: Arcade Classics ships with matchmaking support for casual matches, ranked matches, and also leaderboards including a High Score Challenge mode. I also want to note that when you rematch when playing online, the cursors remain correct so you can pick whoever you were playing as before in games like Marvel vs Capcom 2 instead of having to manually move the cursor each time to select your team. Little things like this add up to make the collection feel like a lot of love went into ensuring the best possible experience for players including ones learning the games for the first time. Marvel vs Capcom Fighting Collection: Arcade Classics issues My biggest complaints with Marvel vs Capcom Fighting Collection: Arcade Classics are with how it has just a single save state (quick save) for the entire collection. This isn’t one single save state per game, but one for the entire collection. I was hoping this issue from Capcom Fighting Collection wouldn’t carry over but here we are. Another minor complaint and settings not being universal or an easy apply or toggle the light reduction or adjust visual filters at once. Having options per game is good, but I would’ve liked to just enable light reduction and turn off the filter for every game at once. Marvel vs Capcom Fighting Collection: Arcade Classics on Steam Deck – Verified already I first tried Marvel vs Capcom Fighting Collection: Arcade Classics on Steam Deck and it works perfectly out of the box. Given it is Steam Deck Verified I shouldn’t be surprised, but you can never tell with new games until you try them yourself. When played on the Deck itself, Marvel vs Capcom Fighting Collection: Arcade Classics runs at 720p and it supports 4K when docked. I played at 1440p for the most part docked and then 800p handheld. It is still 16:9 though with no 16:10 support. The Marvel vs Capcom Fighting Collection: Arcade Classics PC graphics options are under the PC Settings menu in options. These let you adjust resolution, display mode (fullscreen, borderless, windowed), and toggle v-sync. Marvel vs Capcom Fighting Collection: Arcade Classics on Nintendo Switch While Marvel vs Capcom Fighting Collection: Arcade Classics looks fine on Switch, the biggest downgrade from other platforms is the load times. Going in and out of games on Steam and PS5 is almost instant while the Switch version has loading for basically everything. This adds up and since I’ve been playing it on all three platforms at once, it was very noticeable. I hope the connection strength option is added eventually as well since PlayStation and PC have it. The Switch version does support local wireless while the others do not though. Marvel vs Capcom Fighting Collection: Arcade Classics on PS5 I wish Marvel vs Capcom Fighting Collection: Arcade Classics was native on PS5 rather than played via backward compatibility because PS5 Activity Card support would’ve been amazing to get in and out of different games from the dashboard. Barring that, it looks excellent on my 1440p monitor and loads quickly even when played off an external hard drive. You can move it to the SSD for even faster loading. I have no complaints with the PS4 version on PS5. Marvel vs Capcom Fighting Collection: Arcade Classics is one of Capcom’s best collections yet across everything and not just fighting games or arcade games. It offers superb extras, fantastic online play on Steam, and it has been a joy to experience these games for the first time. I just wish there was more than one save slot for the entire collection for save states. Marvel vs Capcom Fighting Collection: Arcade Classics Steam Deck Review Score: 4.5/5

                                                                                                                                                                                                                            Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more

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                                                                                                                                                                                                                            Later this month on September 27th, NIS America will release FuRyu’s action RPG Reynatis for Switch, Steam, PS5, and PS4 …

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                                                                                                                                                                                                                            Later this month on September 27th, NIS America will release FuRyu’s action RPG Reynatis for Switch, Steam, PS5, and PS4 in the West. Ahead of the launch, I had a chance to talk to Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura about the game, inspirations, collaborations, how the project came into being, Final Fantasy Versus XIII, coffee, a potential Xbox release, and much more. This interview was conducted in parts with TAKUMI’s portion being done on video call with Alan from NIS America translating and then it being transcribed and edited for brevity. The portion with Kazushige Nojima and Yoko Shimomura was done over email and is towards the end of this interview. TouchArcade (TA): Tell us a little bit about yourself and what you do at Furyu right now. TAKUMI: I’m a director and producer at Furyu. A lot of my work involves creating new games and working on brand new projects. For Reynatis specifically, I’m the person who came up with the main idea for the game. I produced it, I directed it, and I saw pretty much everything through from the beginning to the end so anything and everything related to Reynatis, I handled everything. TA: I’ve been playing FuRyu’s games through many publishers in the West from the 3DS days, leading into PS Vita, PS4, PS5, PC, and mostly on Nintendo Switch. It feels like Reynatis has the most hype around it from any game which I’ve seen from FuRyu. How does that make you feel as a creative producer? TAKUMI: First of all, I’m very happy. I take it very positively. I’m just simply pleased that people like it so much. About the buzz and attention it is getting, it feels like it’s actually more from abroad than inside Japan. I’ve been checking things out on Twitter and I noticed that a lot of times whenever they post information about the game, when they post trailers, when they post things like that, a lot of the comments that they’re receiving are from people outside of Japan. And so he says it seems like the fan base for this game abroad is large, or will be large. And it also seems like, as you mentioned, up till now, this game has been receiving more feedback and more positive user interaction than any other FuRyu game in the past. So I’m really pleased to see how it seems to be being received in the West so far. TA: Okay, so the game is obviously available now in Japan for people who live there to buy on console. How has the response been from players in Japan for the game? TAKUMI: As someone who’s liked Final Fantasy Kingdom Hearts and things like that, I feel that the fans of those works, basically the works of Tetsuya Nomura in particular, seem to have really latched onto the game. They really appreciate what I’m doing and I really get the sense that they kind of understand everything. I’ve seen that as they’ve been playing the game, they’ve been noticing things and seeing how the story progresses and being like, “Oh, yeah, that’s how it should be," or, “Yeah, I kind of expected that to happen." And so they’ve gotten really excited and really delved into the world of Reynatis. They’ve also, kind of without really even being prompted, have kind of taken things farther to the next level, like, “I wonder where he’s going to take the story from here. I wonder what’s going to come next. I wonder…" All these little sub things that he hadn’t really had a chance to maybe flesh out or think about yet are things that the fan base has already decided to move forward with and already decided to start thinking about what’s going to come in the future. Of course a creator, that makes me feel incredibly pleased and also kind of gets my creative juices flowing as it were, too, to think about what I want to do next. On the gameplay side of things, FuRyu games always kind of have areas that stand out a little bit more than others or have things about them that make them kind of unique and very FuRyu you could say. A lot of players have come to appreciate those things, too, and really enjoy those things as well. So for the people who really have always appreciated FuRyu games and have played them up until now and enjoyed them, they seem to be liking and enjoying the game as well. So far on both of those fronts, it seems that user reaction has been positive and people have really been enjoying it. TA: I’m glad you mentioned Kingdom Hearts and Final Fantasy because from when the game was revealed, a lot of my friends who are hardcore Kingdom Hearts fans and who have been following Final Fantasy for a long time, everyone brought up Final Fantasy Versus XIII’s trailer and everyone’s trying to draw parallels with that and talking about how is this connected here, is that connected there? Can you comment on whether Final Fantasy Versus XIII’s trailer and that whole hype cycle over there had any influence on the project. TAKUMI: So that question is a sensitive question, it’s a sensitive topic. There’s things that I can and cannot say in regards to it, but one thing I want to point it specifically is that as a fan of Nomura-san’s work and as someone who saw that original trailer for Versus XIII, and purely wondered what would this game have been like, what kind of game would this have been, how would it have played, and all these things like that running through my head, as a fan, I wanted to put myself on the same level as other fans. And as a representative of that fan base, I wanted to create my own take on it. If this game would have come out, maybe it would have turned out like this. So that feeling in terms of how Reynatis is related to Final Fantasy Versus XIII, you could say it’s something like that. I can’t speak too much beyond this little window of speaking, but I have talked to Nomura-san. They’ve talked about several things about this,and the idea is that Nomura-san knows what he’s thinking and the things that they’ve talked about. As a fan and as somebody who really loves these works, I really wanted it to be from one fan to all the other fans out there. I feel like that group of fans who did love those games, that’s who Reynatis is for. At the end of the day, all that really comes from that specific title is the inspiration. So seeing that initial trailer and that initial thought of “I wonder what this would be like" was an inspiration, certainly, for Reynatis. Reynatis is something that is wholly his own. It’s something that totally came from me as a creator. It is dyed in my own color as a creator. Everything that I wanted to express as a creator is what’s in this game. It’s not a copy or a rip-off of something else that’s come before, something that might have existed. It’s completely wholly my own. This was simply an initial spark of inspiration to make me think about what this world would be. Everything else about this world that is Reynatis is something that I made myself and created myself. TA: So out of the many FuRyu games I’ve played over the years since Lost Dimension and stuff like that, my favorites are The Caligula Effect 2, Crymachina, and The Alliance Alive. Every single game usually has I’d say 75% of it is really good with memorable story, music, and stuff like that. But there are some aspects which fall short, and we usually see either technical shortcomings or some people might not like the gameplay or something like that. So I wanted to know if you’re happy with the current state of the game because I know there are updates planned. TAKUMI: The game originally came out on July 25th in Japan, and from there, we had an actual play session where we streamed it, and there were people watching on Twitter, commenting, and since then, people have had a chance to play the game and receive their comments. Obviously, to recreate the game, or to do things on a fundamental level, that’s impossible, but obviously, small things that we can brush up, as we are going through, for example, boss balancing, the amount of time that enemies come out, little quality of life features that kind of have to do with those things, all of those things will be addressed in the updates that are coming out. There’s an update coming out on September 1st in Japan, and then either with that, or a little bit before that, we plan to, again, start addressing some of those issues Beyond that, obviously, if there’s any bugs or any kind of technical flaws or things like that, those are all intended to be addressed to over the coming months, because the last DLC is scheduled to come out in May, and so up until that time point, we are going to continue to work on the feedback that we’ve received, and implement as much as we can, as is reasonable and possible, into the game. One thing I also want to point out is that specifically for players in the West, the version of the game that you be getting, essentially, will be a version that’s been refined and brushed up, compared to everything that’s come out in Japan, so please look forward to the best version of the game when it does come out here in the West. TA: So I read the NIS America translated Famitsu interview with Takumi-san, Yoko Shimomura, and Kazushige Nojima in two parts (here and here). It was the two-part long interview and was really nice. So first, thank you to NIS America for translating that officially for us. Secondly, I wanted to touch on the part about how you approached both of them because it was very interesting and funny. I wanted to just ask you about that. How did you approach them directly? Is it just something like you messaged them or do you approach their representatives or the companies at all? TAKUMI: It was pretty much what I said in the interview. Most of this was direct. I reached out to them directly. I didn’t contact them through a company. I didn’t do super formal emails or uptight things. The thing about Shimomura-san specifically is that Furuyo had actually done some work with her in the past on some other titles, so I kind of had an in there, but even still I ended up reaching out to her through X / Twitter. For Naora-san, who was the illustrator for the game, it was a PM to him on X / Twitter. Kaburagi-san, who also did the illustrations, I spoke with him on X. Nojima-san, they did a lot of LINE. Even once the project had begun, a lot of the communication was still done via PMs and via private messaging and things like that. At no point was it ever really a very formal thing. I would just kind of reach out to people as necessary and say, “hey, what do you want to do about the music?" or something like that. It’s a lot rougher than you might have imagined in terms of how a company normally performs its business. TA: That’s hilarious. It makes sense why you contacted them because they are very talented folks, and while the premise and game seem interesting, I wanted to know what prior works of theirs made you reach out to them individually? What are your favorite works by them? TAKUMI: Well, basically, I’ve been playing Kingdom Hearts since I was a kid. I think the big part is that my personality and values were formed by Kingdom Hearts. So, when it comes to Shimomura-san’s music, I have a strong image of Kingdom Hearts. And then, in connection with that, I’ve been playing titles like Final Fantasy VII and Final Fantasy X. I think Nojima-san’s scenario has a strong feeling from that. I think I’ll just say that I wanted to do Nojima-san’s scenario with Shimomura-san’s music. for Shimomura-san, obviously, most people think of Kingdom Hearts. It’s a really, really special game. It’s a series that I started playing when I was little. It influenced my values and who I am as a person. So, that was someone that I really wanted to work with specifically. In terms of Nojima-san, obviously, I’m a big fan of Final Fantasy VII, Final Fantasy X, and works like that. I wanted to work with them because I just wanted to work with them. I liked their work and he wanted to work with them. TA: I wanted to know, before the game started production, what games did you play that maybe inspired some aspects of this thing? Did you start doing research and playing more action games from other developers to see how they are? TAKUMI: I’m honestly an action game fan to begin with. So, whether it be older titles, whether it be more recent titles, I feel like I’ve played them all. Whether you’d want to call that research or not is kind of something different, but I have played them and I have enjoyed them and obviously, there’s a lot of things that I’ve taken inspiration from, you could say, from within that. However, one thing I want to point out really specifically is that, and this is something you know as someone who’s played many FuRyu titles, is that FuRyu size-wise and scale-wise doesn’t have the budget to do something like a Final Fantasy VII Remake or a Rebirth. That’s just on another level. When I was creating the game and thinking about what I wanted to do, I thought carefully about what would be fun for the players. What will the players enjoy? Let’s make that and then let’s also try to make everything within the game something that’s fun. So for example, even beyond the gameplay, you have the scenario, you have the story, you have all of these things that individually are disparate, but all of them together are what makes Reynatis the experience that it is. I want players to experience it as a whole and not so much as an action game solely, for example. If you compare Reynatis to something like Final Fantasy VII Rebirth, it’s obviously not going to compete on that level. Where it can compete is on this level as an entire package, as a game experience that is the sum of its parts beyond being some specifically one thing. TA: Can you talk about how long Reynatis has been in production? TAKUMI: About three years, give or take. TA: So how was it working for the team during the pandemic? TAKUMI: The pandemic was just at its peak. I think it was a time when we couldn’t meet face to face and talk about it. But I don’t think I was in that much trouble. The development company that was actually developing it was basically all-in-one, and we were able to work with the top development team. If we had been able to communicate with them, I think we could have made the game without any problems. After the pandemic actually settled down, we were able to meet face to face. We were able to communicate while eating together. I don’t think there was a big problem in terms of development because we couldn’t meet face to face because of the coronavirus. Things kind of kicked off right at the beginning of the pandemic, specifically when it was really difficult to go out and actually meet people. Truthfully, at the very beginning, we didn’t have a lot of opportunity to actually meet face to face and talk about things.However, A, as time went on, and B, because we were having lots of meetings and things like that, the people that we were working with to develop it, all of them actually were in the office. Because we had a good direct line of communication with the development staff, the head of the development staff, we felt like there were no issues there. Also, as the project continued, things loosened up, and so I was able to meet people face to face. We were able to go out to eat and talk and have meetings and things like that. So things proceeded smoothly. Even in the midst of the beginning of the pandemic, when it was more difficult to meet people, I don’t feel that it really impacted the work negatively. We were able, and I specifically was able to do my work without any problem, and things proceeded well. So there were really no issues from that sense in regards to the pandemic situation. TA: So one of the things I noticed is, before the game was officially revealed for localization, there was a lot of hype around “NEO: The world ends with you. Everyone was speculating if this is part of the same universe or what’s happening And now we have an official collaboration, which is officially licensed and stuff like that. So I wanted to know two things: As a fan, play NEO :The World Ends with you and how did you approach Square Enix for the collaboration? TAKUMI: I played the original on DS in the beginning. I played the smartphone game that only lived for a brief period. I played Final Remix when it came out on Switch and then of course NEO: The World Ends With You as well. I’m a simple fan just like everyone else when it comes to the series. I have played them all. For the collaboration, I did go directly to Square Enix as a company and approached them from an official capacity as a company. Thinking in the console game space, looking at collaborations between companies it’s very rare. All I can think of is that there was a collaboration between Capcom and Konami using Metal Gear Peace Walker and Monster Hunter 2G. Aside from that, I can’t really think of anything else in terms of console creators coming together to make it. Because this is something that hasn’t really happened before, it had to be a bit more official. On the flip side, because it hasn’t happened before, there was really nobody I could talk to internally to be like, “Hey, so how do I go about approaching this? How do I go about making it happen?" I got a lot of feedback like “Oh, that’s impossible. You can’t do that." However, I have the kind of personality where I’m very strong and straightforward with things. I said “No, no, no, look, if it’s not impossible, there’s a way to do this. I’m going to find a way to do this." The simplest thing in that case was to drop the plan, to go to Square Enix directly and say, “Hey, look, I’m making this game. I really like The World Ends With You. The setting for my game is also Shibuya. Is there anything we can do together?" That’s basically how the collaboration came about. TA: Can you comment on what platforms Reynatis was always planned for? What was the lead platform? TAKUMI: All of the platforms were decided from the beginning, but as you mentioned, you have to come up with a lead platform. In this case, it would have been the Switch and so the Switch was the main, and then the others came out from there. TA: In the past, whenever I played FuRyu games, regardless of how much I liked them, the lead platform usually has some technical issues. I remember playing The Legend of Legacy on 3DS, which had a lot of technical issues, but now it’s perfect when you play it on modern platforms. Reynatis is a very visually striking and good-looking game from its trailers. So I was just wondering how it would run on Switch. TAKUMI: I understand where you’re coming from. Even though the Switch is the lead platform, honestly speaking, this game pushes the Switch to its limits. Within me, there’s two rules I have to fulfill for this game. One is the producer, and the other is the director. As the producer, I have to be more mindful of things like unit sales. How many players are going to purchase and play the game? So within that, obviously, it makes the most sense that you release a game on as many platforms as you possibly can to maximize those elements. On the flip side, as the director and as a player myself, it would have been great to focus on maybe one platform like PS5 or something to really push things to the next level. But at the same time, that’s a balance that I have to maintain within all things. There was a lot of internal struggle within how to handle that. But at the end of the day, the balance was essentially taken within those two elements of myself that I had to do. I’m happy with what came out. TA: So far, FuRyu games release on consoles in Japan and get ported to PC for the Western releases. Has Furyu ever considered doing PC internally in Japan for these games? TAKUMI: Actually, there was a title that came out recently that we did internally on PC. So it is something that we have been thinking about and working internally on. So yes, games are coming out made by us specifically for PC platforms. At this point, Mr. Sonobe, FuRyu Localization Coordinator, added that FuRyu has established a partnership with NIS (America) to sell full-priced console RPGs due to their expertise in translation, promotion, and sales capabilities. TA: The reason I ask is because we’ve seen a lot of promotions in Japan for Steam versions from publishers there. Like SEGA does with competitions for Like a Dragon and Steam Deck. Obviously you need to release on Switch, but you now also have a high end handheld PC. I see a lot of interest for Steam versions. Do you see more people recently asking for PC versions in Japan? TAKUMI: Please take this as my opinion specifically and not a representative of the industry. For me and the people around me, the two worlds are very different. There’s the world of console gaming, as we call it, and then there’s the world of PC gaming. Those worlds don’t necessarily meet, and it seems like the players of one specific place, like console or PC, generally want to keep their play experiences limited to that space specifically. If you were to divide it up into three things, you would have consoles, you would have PCs, and then you would have smartphones. And so these are kind of the three arenas that exist. And these are kind of the three arenas that people generally tend to stay in when they’re developing and releasing games. I don’t even necessarily know people who play on PC who have a Steam Deck or who want to play specifically on it. If they want to play a console game, they would play it on console if they had the desire to do so. That’s kind of where I feel the industry is specifically in Japan. TA: Because you mentioned smartphones, I think FuRyu has one title which is available in the West on smartphones through another partner, Arc System Works, which is The Alliance Alive Remastered. I believe it uses NIS America’s translation for English. Do you have plans as FuRyu to do more smartphone ports of premium games? TAKUMI: As a company we don’t have a plan to make games specifically for smartphones. It is more that our division specifically is focused on making console games and we believe that consoles are a place that can provide specific experiences that can only be provided by console games. The reason you saw something like The Alliance Alive Remastered come out on smartphones, was because we felt that it would be appropriate and because we thought it would still play well on the smartphone. For something like a super hardcore action game or something that would require more intricate controls, that wouldn’t really be suitable to be on smartphones so it wouldn’t happen. Our plan and goal going forward is to develop first for console and to bring out the best we can do in the console gaming space. IF that work is suitable enough to be brought to a smartphone, and still be able to be played well, and it doesn’t lose any of its intrinsic fun that you have from playing on console, then we will think about it in the future, but it kind of is on a case by case basis. TA: So I play FuRyu games on multiple platforms, but there’s one platform that hasn’t seen FuRyu support much. This question isn’t just from myself, but also from readers who usually want to know why some games aren’t coming to Xbox. only myself, but a lot of our readers also usually ask us to check in on the possibility? I know there could be many reasons for why, but I still wanted to ask you directly about this if there are plans to do Xbox Series X versions of these games from FuRyu? TAKUMI: Personally, I would like to do Xbox versions of the games but the reality is that in Japan there’s not enough demand from consumers. There’s not enough recognition from consumers for the platform itself to be able to justify being able to make an Xbox version. To talk about things from a development standpoint, you have to understand that adding another platform to the development cycle means you have to account for that within the schedule. Within that as well, the development team has to have the experience to be able, having worked on that platform, to be able to develop it appropriately for that platform. Because the team doesn’t have that experience, it suddenly becomes a very high hurdle to clear and be able to make this game. I would definitely like for us to be able to do it. I find it would be something that would be interesting. It’s just the reality of it that it’s a difficult thing to do for the reasons I mentioned. TA: Reynatis is coming out in the West in a few weeks. I wanted to know what you’re most excited to see when players get their hands on the game in the West? TAKUMI: I really want players to enjoy playing the game for a long time. Nowadays, you kind of have an issue that when a game comes out, it’s not uncommon for spoilers to get posted, whether that be videos or things like that. We’ve worked really hard to make sure that those spoilers don’t get out there. One of the ways that they’ve avoided having things spoiled is by having this– we talked about it a bit earlier–but by having this free DLC release schedule going forward that will bring up new story content and secret story content. There’s going to be one that comes out October 1 that will be global. NIS America will release the game in the West in September. So players will kind of have to catch up first, but after that, they get to experience everything in real time with the Japanese player base as well as the updates come out. I hope that this is something that encourages people to keep playing the game and to play it for a long time to come and to really enjoy what they’re playing and seeing all the secrets and things that they have, because these are things that, again, are going to be not spoiled because it’s all coming out at the same time once the game gets released in the West. TA: One of my favorite aspects of FuRyu games is always the art and music. That’s usually consistently very good. I wanted to know, are there any plans after all the DLC is out to have a Japanese release of the full art book covering everything and a full soundtrack? TAKUMI: At the moment there are no plans specifically to do either of the things that you mentioned, but in regards to the music I really think Shimomura-san made a fantastic soundtrack and I would love to be able to get that out there to people in some fashion. So, hopefully we can do it, but there are currently no plans. TA: Unrelated to Reynatis which we’ve covered a lot, I wanted to know what you’ve been playing outside of work in the last year, like in 2024, which you’ve enjoyed a lot, and what platforms you’ve been playing on? TAKUMI: So for this year, I played Tears of the Kingdom and I played Final Fantasy VII Rebirth. Generally speaking, due to everything going on with Reynatis, I have a feeling that I didn’t get to play as much as I would have liked for everything else, but those are the two ones that I remember playing the most. Platform-wise, I probably played most on PS5. As an addition, I’m a huge Disney fan and I’m also a big fan of Star Wars. All the information coming out about the new Star Wars materials has gotten, like, kind of reawakened that fire that I have, for the Star Wars property, so I’ve really been enjoying Jedi Survivor. TA: What project that you’ve worked on so far is your favorite. If it is Reynatis, talk about another one as well. TAKUMI: So I’ve only worked on two games: Trinity Trigger and Reynatis. To talk about Trinity Trigger, I was only the director on that game so I didn’t have the opportunity to do anything on the Producer’s role so thinking about the broader scope of things and how to reach out to customers on that. That’s something I felt was an area missing for me. I really wanted to do it. As a result of having that feeling on Trinity Trigger, I was able to, when the time came to Reynatis, I was able to take on the role of Producer, Creative Producer, and Director and therefore I was able to do everything that I wanted to do in this game. To oversee every single aspect of it. By the same token, because Trinity Trigger was the first game I had worked on and I directed, I was able to do a lot of what I wanted to do with it. It is of course a title to him that remains really deep in his memory, but the game that I have the most affection for is Reynatis. TA: For a lot of people, when they see FuRyu’s games, there are quite a few available on current platforms. Reynatis has the most hype. What would you like to say to folks who are excited for this who have not played a FuRyu game before? TAKUMI: One of the things that I feel is most representative of FuRyu titles in general, is that they all have a very strong theme. If you look at each and every one of these games, the theme is very strong. The message reaching out to people is very strong. Reyantis is no different. This might be a rough or harsh way to put it, but if there are people who feel that they are weak, if there are people out there who feel like they are being put down by society, they can’t live and carry out their lives like they want to, I want you to play Reynatis. One of the big themes in the game is that within Japanese society itself, there’s a very famous expression that you’ve probably heard many times before: “The nail that sticks out gets hammered down" People in Japan have a tendency to go with the flow, and supplement themselves into what the rest of society wants them to do or say, and as a result of that, many people kind of feel really pressured and they’re stifled within what they actually want to do. Whether it be in Japan or outside, if you feel that way, this is absolutely the game for you. The message within this is very strong and I feel like it will resonate with people who feel like they maybe are put down by society or that they are not a place they want to be in society. Going back to what we spoke about before, while the game might not be able to compete in the arena of graphics or richness in setting, the game does have a message that resonates just as strongly as for Final Fantasy VII if not more. I believe it can compete and beat it in that. I think that because the message in the game is so strong, it will remain in people’s hearts and minds and it will be something that will be a really positive and memorable experience for them. I hope people pick up the game for those reasons. This part of the interview with Yoko Shimomura and Kazushige Nojima was conducted over email. TA: How did you get involved in the Reynatis project? Yoko Shimomura: Via a sudden attack from TAKUMI. (laughs) TA: What have you learned composing for games for many years now and how do you implement these learnings in your future compositions and recent ones like Reynatis? Yoko Shimomura: It’s difficult to put into words. I think that experience does become a new power, but I mainly compose via feeling, so turning that into words is difficult. TA: My favorite soundtracks done by you are definitely LIVE A LIVE, Radiant Historia, and Street Fighter II. I’m very curious about the Reynatis soundtrack. What has been your favorite part of working on it so far? Yoko Shimomura: Thank you! The night before recording, even though I was totally worn out mentally and physically, I just had more and more compositions flowing out of me, which was fun. (laughs) I was really ablaze with the idea, “I’m definitely going to finish this!" TA: As a composer you have a very distinct style that when someone hears a work by you, they know you composed it. How do you feel that your style is recognizable through multiple iterations of technology? Yoko Shimomura: I wonder! I get told that a lot, but I don’t really understand it myself. People have said that in the past, my compositions tended to be different based on the work, so there isn’t really a feel that they were all composed by me. I think maybe my style hadn’t quite come out yet. TA: Were you inspired by any other games when working on the Reynatis soundtrack? Yoko Shimomura: I wasn’t influenced by any other work in particular. TA: You’ve worked on the scenarios of many of my favorite games of all time. How do you approach different games today compared to how you worked in the 90s? Kazushige Nojima: It depends on the game genre. For games where the narrative comes first, players today want a character who is a convincing portryal of a fully-fledged person, rather than a character that is an avatar for the player, as was common in the past. In that case, it then becomes important to give the world the character inhabits a sense of presence. I do like those old games that were more akin to a fairytale, though. I’d like to work on one again in the future. TA: How did you get involved with this project? Kazushige Nojima: I received a call from my old acquaintance, the composer Ms. Shimomura. She asked if it was OK to share my contact info with TAKUMI. Things started from there. TA: Is it influenced by Versus XIII in any way? Kazushige Nojima: I didn’t think it was when I was writing it, but I can’t say for certain. TA: Having now seen the game’s scenario all the way, what is your favorite aspect of it, and what do you think fans of your other work should pay attention to here? Kazushige Nojima: It’s difficult to answer this while avoiding spoilers. I think that Marin’s change in mannerisms [throughout the course of the game] is well-depicted. TA: What have you enjoyed playing this year and have you played Reynatis yet? Kazushige Nojima: I’ve been doing nothing but dying in it, but I’ve enjoyed ELDEN RING. I’ve also enjoyed Dragon’s Dogma 2. Embarassingly enough, I’m only partway through REYNATIS. Sure enough, I’m just not good at action games, so for the games I mentioned, I’m enjoying the atmosphere of their worlds. I think the game I’ve played the most of is Euro Truck Simulator. TA: So now the last question is for everyone here. How do you like your coffee? TAKUMI: I don’t actually like coffee. *laughs* I don’t like things that are really bitter. I generally go for iced tea or black tea. If I’m going to drink coffee, I’m going to put a ton of cream, milk, or sugar to drink it. It is kind of funny that in university, I worked at Starbucks so I had to know a lot about coffee, so it is kind of funny that way. Alan Costa: I like coffee with milk or soy milk. If I’m drinking iced coffee, I like just an americano with just ice and no sugar. The two responses below were via email. Yoko Shimomura: I like iced tea. I drink it all the time. I like doubling up [on the bags] to make it strong. Kazushige Nojima: Black. And strong. I’d like to thank TAKUMI, Alan Costa, Chihiro MacLeese, Mr Sonobe, Anna Lee, and Lottie Diao for their time and help with this interview. Editor’s note: I unfortunately lost the recording I took myself where the other attendees from NIS America and FuRyu mentioned how they had their coffee and could only include these two. You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Fitness Boxing feat. Hatsune Miku’, Plus New Releases, Sales, and Good-Byes

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 6th, 2024. Well, this is the last one. You’ll …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Fitness Boxing feat. Hatsune Miku’, Plus New Releases, Sales, and Good-Byes"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 6th, 2024. Well, this is the last one. You’ll see one more special from me next week with a few reviews that have specific embargo dates, but this is the final regular SwitchArcade Round-Up for TouchArcade by yours truly. We’ve been at this for several years and I wish I could have seen the Switch through to its end with these articles, but circumstances dictate another course. We’re going out with another chunky one, with a pair of reviews from our pal Mikhail, a pair of Shaun reviews, a handful of new release summaries, and the usual lists of new and expiring sales. Let’s ride one last time! Reviews & Mini-Views Fitness Boxing feat. HATSUNE MIKU ($49.99) After Imagineer’s success with the Fitness Boxing games that led to the hilarious but good Fitness Boxing Fist of the North Star, I didn’t know what IP the team would work with for a new fitness game. When Fitness Boxing feat. HATSUNE MIKU was announced, I thought it was a smart collaboration, but was curious to see how the game felt after Fist of the North Star. I’ve been playing it over the last few weeks alongside Ring Fit Adventure and I’m impressed with Fitness Boxing feat. HATSUNE MIKU in many ways. If you’re new to the Fitness Boxing series, these games, as the name suggests, use boxing and rhythm game movements to get you into shape through daily exercises, mini-games that also get you sweating, and more. With Fitness Boxing feat. HATSUNE MIKU, everyone’s favorite vocaloid gets in on the action and there’s even a separate dedicated mode for her songs in addition to the normal songs included in this release. Keep in mind that this is a Joy-Con only game so you can’t play it with a Pro Controller or any third party accessories as far as I’m aware. As with other games in the series, there are difficulty options, a free training mode to do as you please, warmups, and tracking with reminders and the systemwide alarm that can remind you even if your Switch is in sleep mode. There are cosmetics you can unlock through the points you earn by playing as well. I can’t comment on the DLC yet, but as for the base release, I liked Fitness Boxing feat. HATSUNE MIKU more than Fist of the North Star aside from one issue. The audio in Fitness Boxing feat. HATSUNE MIKU is great, but the main instructor’s voice isn’t great. I ended up turning this voice down because it felt out of place with the rest of the game, and just sounded a bit weirdly directed. Just like the Fitness Boxing Fist of the North Star release from Imagineer, Fitness Boxing feat. HATSUNE MIKU is a solid fitness-focused game that does a great job of bringing Miku to the world of Fitness Boxing to try and appeal to her fans. While it is a competent fitness game with its daily workout, customization, and tracking, I feel like it would be better as a complement to something like Ring Fit Adventure or your own other exercise routine rather than being the sole exercise you do during the week. -Mikhail Madnani SwitchArcade Score: 4/5 Magical Delicacy ($24.99) Magical Delicacy from sKaule and Whitethorn Games is one I hadn’t paid much attention to until a friend of mine linked me to an Xbox Game Pass announcement for it. Since then, I’ve played it on Switch as well, but feel like it needs a bit more time in the oven. I adore Metroidvania-style platformers and cooking games, but it feels like Magical Delicacy takes the good bits of both genres while not putting them together in the best way possible. This results in a game I adore in parts, but one where the flaws hurt a bit more. You play as Flora who is a young witch in a story that’s equal parts mysterious, magical, and wholesome. Your aim is to cook meals and craft for various folks, and I was surprised at how well the exploration was implemented aside from the backtracking that annoyed me sometimes. I expected it to be lacking compared to the cooking and crafting, but the team nailed the Metroidvania elements. There are some issues with ingredients in the crafting and in how inventory is managed. This is made a bit worse by the UI that I took a while to get used to with interaction. Magical Delicacy makes a great first impression with its gorgeous pixel art visuals, lovely music, and tons of settings. The latter includes UI scale and text options that are both very useful when playing on Switch in handheld mode. I feel like Magical Delicacy would have benefited a lot from an early access release or will from potential updates. When it comes to the Switch version, it plays very well aside from some seemingly frame pacing-related hiccups. It has good rumble as well. Having played it on Xbox Series X, this is definitely a game I’d play more on a portable so a Switch or Steam Deck version would be best. I just play the genre more on handhelds. Magical Delicacy is a game I should’ve loved given it is basically a blend of a Metroidvania and a crooking/crafting game, but it feels a little undercooked (I couldn’t resist) in parts thanks to some inventory and backtracking issues. While it is a very good game right now that feels at home on Switch, a few quality of life updates and polishing will make it an essential. -Mikhail Madnani SwitchArcade Score: 4/5 Aero The Acro-Bat 2 ($5.99) A lot of companies tried their hand at the whole mascot platformer thing in the 16-bit era in the wake of Sonic the Hedgehog‘s explosive success. Like, the sheer number of them is just baffling. Even more than I remembered. Not many of them managed to see sequels, but Aero The Acro-Bat is part of that elite few. How each member of that club got there is its own story, but in Aero’s case it seems to have been a combination of the first game going over well enough, and sheer force of will to try and make fetch happen. Sadly, fetch did not happen. Aero spin-off Zero the Kamikaze Squirrel launched several months after Aero 2, but outside of that Aero was never seen in another original title again. Does that make Aero The Acro-Bat 2 a bad game? I don’t think so. It doesn’t seem like it was a big enough success to merit another follow-up, at the very least. But then again, Sunsoft’s parent company had recently lost a ton of money on a bad investment involving golf courses, and that certainly put it in a fiscally conservative mood for a while. Either way, I don’t think the fault can be placed on the quality of the game. It’s as good as the first game was, with all that implies. A more polished experience that in shedding some of those rough edges loses some of its character, but a decent enough platforming romp. I was fully expecting this release to be in Ratalaika’s usual emulation wrapper, but much to my surprise there’s been an upgrade in the presentation. This feels a lot more tailor-made for the game, and in terms of both options and extras I think this is a far better experience overall. Box and manual scans, achievements, a gallery of sprite sheets, a jukebox, a bunch of cheats, and more. I frankly have no complaints at all about how the game plays and the suite of features here. The only nit I will pick is that you only get the Super NES version of the game here. I feel like the SEGA Genesis/Mega Drive version should have been included too, just to keep everyone happy. Those who enjoyed Aero The Acro-Bat should naturally give Aero The Acro-Bat 2 a shot. I even think those who were slightly put off by the first game’s quirks might have a better time here. I really have to commend Ratalaika for stepping up its game with the emulation wrapper for this release. Perhaps I’m being greedy, but I’d love to see the first game updated with a similar interface just for consistency. A fine release for Aero fans and those on the look out for 16-bit platformers to play, and one that makes me optimistic for the remaining reissues of this series. SwitchArcade Score: 3.5/5 Metro Quester | Osaka ($19.99) I got quite a bit of enjoyment out of the original Metro Quester when it released a while back. It’s a bit of a bear to get into, but once you understand its rules and what you have to do, it’s an immensely satisfying dungeon-crawling turn-based RPG. Experimenting with party builds to try to find the optimal team was a task I truly enjoyed taking on. With that in mind, I was very happy to see that there was another game in the series coming. Metro Quester | Osaka feels a little more like an expansion pack than a proper sequel, but I’m more than happy with that given how much I got out of the original. The story here is a prequel to the original game, and we’ve moved to Osaka as a setting. You get a whole new dungeon to explore, and some new character types to do that exploring with. Osaka is a much wetter location, so you’ll need to use your canoe to travel over the water in places. With the new dungeon comes new weapons, skills, and enemies to deal with. Definitely more to chew on here for those who have wrung out the original game, and if you had a good time there then you will enjoy this one, too. That said, this game shares much of its broader mechanics with the original Metro Quester. If you need an explanation, please check out my review of that game for more details. Short version: turn-based combat, top-down dungeon exploration, and a whole lot of inching your way outward a little further each time before having to head back to camp. You know, the good stuff. Those who are careless will find themselves in hot water very quickly, as planning and cautious play is practically a necessity in this game. Those who found themselves fully absorbed in Metro Quester will find plenty to enjoy in Metro Quester | Osaka, and new players should probably just skip right to this game. It’s more of an expansion pack than a sequel, but that in no way should be taken as a bad thing. Rather, it just seems like the designer wanted to send players on another adventure that pushes out the existing systems in some fascinating ways. It’s certainly a game you’ll have to be patient with to get the most out of, but those willing to invest the time will enjoy the dividends. SwitchArcade Score: 4/5 Select New Releases NBA 2K25 ($59.99) NBA 2K is back… in 25 form! You know, I find myself wondering something. What happens to the name of this series when we hit the year 2100? NBA 2K100? Just feels weird. We’ll have to talk about that when the situation arises, I suppose. Apparently this year’s version has improved gameplay, a new feature called Neighborhood, and some nonsense about MyTEAM. I’m not going to pretend to know what’s going on here, so instead I will just toss out the amount of space you’ll need on your memory card for this game and then move on. Here we go. 53.3 GB! Shogun Showdown ($14.99) Got room in your heart for another riff on Darkest Dungeon? This one has a Japanese-inspired setting, and there are a few bits in here that change things up a little. Setting all of that aside, this is very much a familiar style of game and I think it’s a decent enough example of such to be of interest to those on the hunt for another one. Aero The Acro-Bat 2 ($5.99) Well, there’s a review up above this section, but in case you’re in the habit of skipping down the page, let me fill you in. This is the somewhat more polished sequel to the successful Aero The Acro-Bat, all done up in Ratalaika’s emulator wrapper. Said wrapper was given additional effort for this release, and it looks good! The version of the game included is the Super NES one, and you can play the North American release or the Japanese one. I wish the Genesis/Mega Drive version was in here, but I can’t imagine Aero fans being unhappy with this overall outside of that. Sunsoft is Back! Retro Game Selection ($9.99) Sunsoft is back! Okay, Sunsoft has been back for a while now, and you probably don’t need a trio of heretofore non-localized Famicom games to sell you on that. So instead let the games sell you on themselves, as you get a trio of unique and varied titles in this bunch. A side-scrolling action platformer, an adventure game, and an action-RPG of sorts. I reviewed this set a couple of days ago, so I advise checking that out if you need more details. Short version: if you like weird old games, this is a good pick-up. Sales (North American eShop, US Prices) Some fun stuff in the inbox today, including a really good price on the Cosmic Fantasy Collection. A little dear at its normal price, but at 40% off I think it is worth considering for retro RPG fans. I’ll also call out the enjoyable platformer Tinykin, which is at its lowest price yet. Have a good look through those lists and see what catches your eye. Select New Sales Zombie Army Trilogy ($8.74 from $34.99 until 9/12) Zombie Army 4: Dead War ($14.99 from $49.99 until 9/12) Wild Seas ($2.49 from $4.99 until 9/12) Chants of Sennaar ($14.99 from $19.99 until 9/13) The House of Da Vinci 3 ($4.99 from $9.99 until 9/13) Warhammer 40k: Boltgun ($15.39 from $21.99 until 9/13) Toziuha Night: Dracula’s Revenge ($1.99 from $4.99 until 9/16) Monkey Barrels ($7.49 from $14.99 until 9/19) Banchou Tactics ($15.99 from $19.99 until 9/19) Transiruby ($10.49 from $14.99 until 9/19) Picontier ($19.99 from $24.99 until 9/19) Kamiko ($1.99 from $4.99 until 9/19) Fairune Collection ($3.99 from $9.99 until 9/19) Alchemic Dungeons DX ($3.19 from $7.99 until 9/19) Ninja Smasher! ($6.39 from $7.99 until 9/19) Ninja Striker! ($1.99 from $3.99 until 9/19) Great Ambition of the Slimes ($9.59 from $11.99 until 9/19) Shinobi Non Grata ($11.99 from $14.99 until 9/19) Let’s Build a Zoo ($7.99 from $19.99 until 9/20) Owlboy ($8.74 from $24.99 until 9/20) Hakuoki: Wind & Blossom ($44.99 from $49.99 until 9/20) Omen of Sorrow ($7.99 from $19.99 until 9/20) Dungeonoid 2 Awakening ($4.49 from $8.99 until 9/20) The Witcher 3 Wild Hunt CE ($23.99 from $59.99 until 9/22) Knights of Grayfang ($10.49 from $14.99 until 9/26) Gale of Windoria ($7.49 from $14.99 until 9/26) Justice Chronicles ($7.49 from $14.99 until 9/26) Armed Emeth ($7.49 from $14.99 until 9/26) Jinshin ($10.49 from $14.99 until 9/26) Alphadia Genesis ($7.49 from $14.99 until 9/26) Grace of Letoile ($10.49 from $14.99 until 9/26) Tinykin ($6.24 from $24.99 until 9/26) Despot’s Game ($4.99 from $19.99 until 9/26) Cosmic Fantasy Collection ($29.99 from $49.99 until 9/26) Cosmic Fantasy ($15.90 from $26.50 until 9/26) Cosmic Fantasy 2 ($15.90 from $26.50 until 9/26) Spirittea ($15.99 from $19.99 until 9/26) Punch Club 2: Fast Forward ($9.99 from $19.99 until 9/26) Railway Empire 2 ($37.49 from $49.99 until 9/26) Lil’ Guardsman ($11.99 from $19.99 until 9/26) Potion Craft Alchemist Simulator ($11.99 from $19.99 until 9/26) Euphoria ($1.99 from $14.99 until 9/26) Of The Red, the Light, & Ayakashi ($25.06 from $50.13 until 9/26) Modern Combat Blackout ($1.99 from $7.99 until 9/26) The Friends of Ringo Ishikawa ($8.99 from $14.99 until 9/26) Arrest of a Stone Buddha ($8.99 from $14.99 until 9/26) Fading Afternoon ($16.99 from $19.99 until 9/26) Astor: Blade of the Monolith ($14.99 from $24.99 until 9/26) Tamarak Trail ($8.99 from $14.99 until 9/26) Rigid Force Redux ($3.99 from $19.99 until 9/26) Yaga ($6.24 from $24.99 until 9/26) Rabi-Ribi ($13.99 from $19.99 until 9/26) Sales Ending This Weekend Dead in Vinland: True Viking ($2.79 from $27.99 until 9/7) Gunslugs ($4.79 from $7.99 until 9/7) Gunslugs 2 ($4.79 from $7.99 until 9/7) Heroes of Loot ($4.79 from $7.99 until 9/7) Heroes of Loot 2 ($5.99 from $9.99 until 9/7) Meganoid ($5.39 from $8.99 until 9/7) NOISZ re:||COLLECTION G ($19.99 from $24.99 until 9/7) Phoenotopia: Awakening ($6.99 from $19.99 until 9/7) Space Grunts ($8.39 from $13.99 until 9/7) Stardash ($5.99 from $9.99 until 9/7) Superhot ($9.99 from $24.99 until 9/7) Dormitory Love ($24.49 from $34.99 until 9/8) Dying Light: Definitive Edition ($9.99 from $49.99 until 9/8) Fur Squadron ($2.79 from $6.99 until 9/8) Tchia: Oleti Edition ($23.44 from $34.99 until 9/8) That’s all for today, this week, this month, this year, and forever, friends. I haven’t been very loud about this, but this is not only the end of the SwitchArcade Round-Up, but also of my eleven and a half years at TouchArcade. I’ll still be writing here and there at my blog at Post Game Content as well as putting up exclusive articles on my Patreon, but other than that I think I’m hanging up the ol’ webs on this specific kind of work. Twenty-six years in this end of the business is a good run, and I’m ready for new challenges. Do look for me at one of the aforementioned places, hit me up on BlueSky and say hi, and if you’re a fancy executive looking to hire a very seasoned writer, I’m your guy. With that said, I will extend the highest possible gratitude to all of TouchArcade’s readers for being with me on this leg of my life’s journey. I treasure all of you more than you can know. I wish you all the sincerest happiness in your lives, and forever and always – thanks for reading.

                                                                                                                                                                                                                            Steam Deck Weekly: NBA 2K25, ARCO, ODDADA, DATE a LIVE Ren Dystopia, Star Trucker, Skull and Bones, & More Reviews With New Verified Games

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                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. If you missed my Warhammer 40000: Space Marine 2 Steam …

                                                                                                                                                                                                                            Continue reading "Steam Deck Weekly: NBA 2K25, ARCO, ODDADA, DATE a LIVE Ren Dystopia, Star Trucker, Skull and Bones, & More Reviews With New Verified Games"

                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. If you missed my Warhammer 40000: Space Marine 2 Steam Deck review, read it here. Today’s article focuses on Steam Deck impressions and reviews for many games I’ve been playing over the last few weeks with the Steam Deck Verified games and one notable set of discounts on right now. Steam Deck Game Reviews & Impressions NBA 2K25 Steam Deck Review While many scoff at yearly sports releases, I’ve always been a fan of 2K’s NBA games despite the issues. NBA 2K25 is notable for a few reasons. The first is that this is the first time since the PS5 generation began that the PC version of NBA 2K25 is actually the “Next Gen" version rather than being based on the older consoles. The second reason is that the official PC FAQ confirmed that NBA 2K25 is optimized for Steam Deck. While it doesn’t have an official rating from Valve yet, this was great to see. Now that I’ve played NBA 2K25 on Steam Deck and also both consoles thanks to review codes and buying a disc, I’m more than pleased with the game, but it has some of the usual issues you’d expect. If you’ve been playing NBA 2K on PC for a few years, the standout features of this year’s entry are the ProPLAY technology for improved gameplay which has only been on PS5 and Xbox Series X prior to NBA 2K25. WNBA also makes its PC debut with NBA 2K25 alongside the MyNBA mode. If you ended up skipping the last few years of NBA 2K games on PC in the hope of getting the full experience, NBA 2K25 is it for sure, and I hope it does well enough se we keep seeing not only the Next Gen version on PC, but also 2K doing good work on Steam Deck. On PC and Steam Deck, NBA 2K25 has 16:10 and 800p support which is already a good sign. Beyond that, it has AMD FSR 2, DLSS, and XeSS support, but I disabled this. I’ll get into why a bit later. You can also adjust v-sync, dynamic v-sync that targets 90fps during gameplay and 45fps outside that (including The City), toggle HDR (yes it works on Steam Deck), texture detail, overall quality, and two shader options. I recommend letting the game cache all the shaders on initial boot for the best possible experience during gameplay. For some reason, NBA 2K25 on Steam Deck does a quick shader cache on each boot. It isn’t too long but is notable. The NBA 2K25 PC graphics options have an advanced menu with many options including shader detail, shadow detail, player detail, crowd detail, NPC density, volumetric effects, reflections, era filters, global illumination, ambient occlusion, TAA, motion blur, depth of field, bloom, and max anisotropy. This is quite a feature packed PC port when it comes to settings. I left most on low or medium with turning off the upscaling since it made gameplay look a bit too blurry. The main settings I left at medium were player level and shader detail. I also capped the game to 60fps at 60hz using the Steam Deck quick access menu. This provided the best and most stable experience with better clarity than the defaults. Speaking of the default, if you don’t care about adjusting any settings, the game has a Steam Deck visual preset which works fine out of the box, but it looked a bit too blurry for my liking. This is what made me play around with the settings over the last few days. I was curious if NBA 2K25 is playable offline. I know many of the modes require an internet connection but what happens if you try booting up the game when not online? When trying this on my Steam Deck OLED in airplane mode with wifi turned off, the game booted up but didn’t let me load MyCAREER or MyTEAM. There’s a Connect option in the menu to retry connection, but I could get into quick play and eras fine while offline. I noticed some load times were quicker when offline as well. When looking at the console versions, NBA 2K25 is a much better experience than Steam Deck technically, but I find myself playing it more on Valve’s handheld after years of enjoying these games on Switch and more-recently on Steam Deck. The biggest differentiator is the load times. Even on my Steam Deck OLED’s internal SSD, NBA 2K25 doesn’t load as fast as PS5 or Xbox Series X. It isn’t as bad as older systems, but this was a notable difference. Beyond that, keep in mind that there is no crossplay for the PC version with both consoles. As with every recent NBA 2K, the microtransactions are still a problem. This is important if you want to play some of the modes that have a focus on them. If you just want to get this to have a great looking and playing basketball game, they might as well not exist, but keep that in mind when you make your purchase since NBA 2K25 is a $69.99 game on PC as opposed to being priced lower for the last few years. With NBA 2K25, the Steam Deck now delivers a fantastic portable basketball experience at feature parity with PS5 and Xbox Series X. With a bit of tweaking, it looks and runs great, and I’m glad to see 2K finally bring all the features to PC after many years. If you own a Steam Deck and were hoping for a good experience with NBA 2K25, 2K and Visual Concepts have delivered. Just be aware of the microtransactions in some of the game modes though. NBA 2K25 Steam Deck review score: 4/5 Gimmick! 2 Steam Deck Impressions If you’re not familiar with Gimmick! 2 yet, read Shaun’s review of the Switch version here. I was curious to see how it felt on Steam Deck. As of this writing, Gimmick! 2 hasn’t been tested by Valve, but it runs fine out of the box. In fact, it even has a mention of Steam Deck and Linux fixes in its newest patch. Gimmick! 2 is currently capped at 60fps on Steam Deck, and I even recommend forcing your Steam Deck screen to 60hz if you play on an OLED to avoid any jitter issues. There are no graphics options at all, but it does seem to support 16:10 display by default for the menus at least. When I forced the game to run at 1080p on the Steam Deck’s own screen, I wanted to make sure the game wasn’t stretching the visuals like some others do. I can confirm it indeed supports 16:10 properly after making sure of the aspect ratio of the UI and other elements. This only applies to menus though as the actual gameplay runs at 16:9. While I was hoping to see Gimmick! 2 support above 60fps, it isn’t a deal breaker or even close. I wouldn’t be surprised if this gets Steam Deck Verified soon because it runs perfectly out of the box. As for the game itself, I definitely agree with Shaun’s review linked above. I’m just glad to see Gimmick! 2 run so well out of the box on Steam Deck. Arco Steam Deck Mini Review Arco is a game I adored from the get go, but it felt like it was a few updates away from greatness. The dynamic turn-based RPG with pixel art visuals and a lovely story hit PC and Switch a few weeks ago, and it has gotten a major update on Steam already fixing most of my issues. As of this writing, the update isn’t live on Switch and I decided to review the Steam Deck version since that is the most up to date right now. When looking at Arco trailers, you might think it is just a nice looking tactical game. Well, it is a lot more than that, and the combat system is very interesting. In fact, the audio and story surprised me the most. Arco has you experiencing different stories with characters that have unique gameplay styles (in a way). While it is a turn-based affair, there are real-time elements. I saw someone call it Superhot meets a pixel art tactical RPG and I feel like that isn’t giving you the full picture, but it is a glimpse into the kind of blend of gameplay you can expect here. On Steam Deck, Arco ships Verified from the get go, and I had no issues playing it on both my Steam Decks. It is capped to 60fps as far as I can tell and has 16:9 support only. The current build on Steam Deck includes an assist mode (beta) letting you skip combat, get infinite dynamite, and more. These are good to have if you want to skip the combat, but I’m happiest about the option to skip the first act when replaying the game. On paper, Arco seemed like it would be very good, but I didn’t expect to love it as much as I do now. It feels dynamic across the board with superb visuals, music, and a lovely story. If you want an interesting tactical RPG with a memorable story, get Arco right now. There’s even a free demo you can try on Steam right now. Arco Steam Deck review score: 5/5 Skull and Bones Steam Deck Steam Deck Mini Review Skull and Bones is an interesting release to cover. It launched on PS5, Xbox Series X, and PC earlier this year, but wasn’t on Steam until just over a week ago. Having never played it before, I wasn’t sure what to expect aside from a friend of mine telling me he enjoyed it despite its many flaws on Xbox. I was also curious to see how it felt on Steam Deck as a current generation console title, but Ubisoft posting about it being playable gave me some hope. For this review, I’m focusing on the Steam Deck port more than the game. On Steam Deck, Skull and Bones has an official Valve rating of being Playable. On booting it up for the first time, you have to login to your Ubisoft Connect account and this process isn’t smooth because the interface feels sluggish. I was hoping it would just pick up my details since I logged into Ubisoft Connect for Prince of Persia: The Lost Crown, but I had to do it again for Skull and Bones. Beyond that, the tutorial runs fine, but I wanted to get more stable performance. I set it to a 30fps frame rate limit and it runs at 16:10 and 800p. I opted for FSR 2 quality upscaling as well, though performance is more stable with the performance upscaling preset. I left everything else on low aside from textures which I set to high. I found this delivered a good experience overall. As for Skull and Bones as a game itself, I’m still early on since I’ve only played it for just over a week now, but I see the potential here. If Ubisoft keeps supporting it, it will be an easier recommendation. It is already a better experience than before looking at what was added in recent updates. Skull and Bones is a hard game to recommend at full price, but I do recommend checking out the free trial. I enjoy naval combat and open world Ubisoft games, and Skull and Bones with all its updates so far is good, but it has potential to be better. If you do plan on playing Skull and Bones on Steam Deck, keep in mind that it is an online only experience. I will likely grab it on console to also play there with cross progression. Skull and Bones Steam Deck review score: TBA ODDADA Steam Deck Review I love interactive toys like Townscaper because they are excellent at letting me spend a few minutes trying to create something cool. When ODDADA was announced, it felt like the next great interactive toy for me, and that’s exactly what it ended up being with a small caveat in its controls. ODDADA is not technically a game, but a music maker hybrid that feels like a game. The aesthetic reminds me of Windosill in a way, but it really is a gorgeous and elegant little toolbox with a plethora of ways for you to create something special. You interact with it using a mouse or touch controls on Steam Deck, and slowly progress through the different levels and instruments working your way to the end. The randomness element makes it so every creation sounds and feels different. On Steam Deck, I mentioned ODDADA has no controller support yet, but it runs perfectly at 90fps out of the box. There are a few graphics options like resolution, v-sync, and anti-aliasing toggles. You don’t need to worry much about settings in this one, but the text in the menu is a bit small for Steam Deck. Aside from the lack of controller support, I have nothing bad to say about ODDADA. I would argue that even with full controller support, it will play best with touch or mouse controls, but I know some folks prefer a controller across the board. If you enjoy music, art, or just want to make your own music with a lovely little game, ODDADA is for you. In its current state, ODDADA doesn’t have controller support, but it plays perfectly with touch controls on Steam Deck. The team is working on getting it Steam Deck Verified so keep that in mind if you plan on purchasing it now or later. ODDADA Steam Deck review score: 4.5/5 Star Trucker Steam Deck Mini Review Sometimes, a game is released blending two genres together in a way that might not satiate either fanbase. These situations can result in a game that doesn’t hit as hard for anyone, but there’s also a chance that it manages to capture a new audience. I feel like Star Trucker is one of those with how it tries to do automobile simulation and space exploration at once, but without going too deep into either of those genres. This one hasn’t been rated by Valve, but I didn’t have any issues playing it on Proton Experimental right now. Your aim in Star Trucker is to explore space, take on jobs, earn money, and unlock more to do on the massive galactic map. It includes many difficulty options and the ability to tweak things as you like before starting a new game. While I love the gameplay loop, the real highlights are the visuals, writing, and voiced banter on the radio. On PC and Steam Deck, Star Trucker lets you adjust video mode, resolution (16:10 support included), refresh rate, v-sync, graphics quality, render scale, shadow quality, temporal anti-aliasing, ambient occlusion, mesh detail, and light shafts. I opted to use a custom preset with low shadows but left everything else at normal. I also turned off temporal anti-aliasing. This was good enough for a 40fps or so target. I’m sure someone will find a better compromise in visuals for improved performance, but I was happy with this while playing. The major issues holding Star Trucker back are the controls that took me a good while to get used to. I hope these see some improvements in updates. Star Trucker surprised me with its blend of truck simulation and its setting in a way I didn’t think was possible. This feels like a game catering to what I enjoy a lot in automobile simulation and exploration games. While it might not be for everyone, I’ve enjoyed playing Star Trucker quite a bit ever since I got review code on Steam Deck. I hope the developers optimize it a bit more for Valve’s handheld though. Star Trucker Steam Deck review score: 4/5 DATE A LIVE: Ren Dystopia Steam Deck Mini Review Originally released in Japan on PS4 only back in 2020, Sting and Idea Factory’s DATE A LIVE: Ren Dystopia has made its way to the West only on Steam, and it is a great follow up to DATE A LIVE: Rio Reincarnation. If you’re not familiar with it, Date A Live is a light novels series from Koshi Tachibana with illustrations by Tsunako. DATE A LIVE: Rio Reincarnation was a great introduction to that world, and every fan of that release needs to play DATE A LIVE: Ren Dystopia. DATE A LIVE: Ren Dystopia has you playing as Shido who has a dream about a girl named Ren, and this is where the narrative begins with multiple paths and returning characters. There are many choices to make as you’d expect, and it is all accompanied by very good art from Tsunako. DATE A LIVE: Ren Dystopia feels more lighthearted across the board, and it serves as a perfect compliment and follow-up to DATE A LIVE: Rio Reincarnation. I’m just surprised it took this long to see it released in English. DATE A LIVE: Ren Dystopia runs perfectly on Stema Deck out of the box. I didn’t need to change anything. It has 16:9 support at 720p and plays all cut-scenes without issues out of the box. I recommend checking the system settings to ensure the confirm button is set to A and not B. Also make sure it isn’t stretching the 16:9 image to 16:10 in fullscreen mode. DATE A LIVE: Ren Dystopia is an easy recommendation for fans of DATE A LIVE: Rio Reincarnation with its lovely art, music, and memorable characters. I don’t recommend playing it before Rio Reincarnation though. DATE A LIVE: Ren Dystopia Steam Deck Review Score: 4/5 Total War: PHARAOH DYNASTIES Steam Deck Review Impressions I can’t recall the last time I’ve seen a free game update or re-launch get a new store page on Steam, but that’s what happened with Total War: PHARAOH DYNASTIES. When SEGA reached out asking if I wanted to try the update early, I figured it would just be early access to the update, but not a brand new app on Steam. I always thought Total War: PHARAOH was good and had potential, but it clearly wasn’t ready for a full price launch when it debuted. Fast forward to today, Total War: PHARAOH DYNASTIES is exactly what the original should’ve been, and it is an easy recommendation on PC, but the Steam Deck version has some caveats. Total War: PHARAOH DYNASTIES builds on the original by nearly doubling the main campaign content, adding in four new factions, the Dynasty system, and tons of improvements to existing areas of the game. If you already own Total War: PHARAOH, Total War: PHARAOH DYNASTIES will feel like a sequel in some ways, but also an enhanced re-release in others. It is a great game right now. On Steam Deck, Total War: PHARAOH DYNASTIES still doesn’t have controller support, but it is playable with the trackpad and touch controls. I’m still playing it on and off to see how it feels, but my initial impressions are very positive as someone who enjoyed the original Total War: PHARAOH but thought it needed more work. Pinball FX Steam Deck Impressions Shaun has been talking about Zen Studios’ Pinball FX series so much over the years, that I’ve always wanted to check it out on a handheld. I ended up getting some of the tables for older games on Switch before, but with the new digital version of the game simply titled Pinball FX out on Steam since last year, I was curious how it would play on Steam Deck. When the two new DLC tables were released, I downloaded the game on Steam Deck to see how it and the DLC tables felt. What surprised me the most is the PC port features, and how it plays on Steam Deck. I’ve not played every single DLC table so I can’t comment on how the game will run there, but having access to a lot of PC graphics options including proper HDR support on Steam Deck makes it hard to not recommend at least downloading the free client to see how you find it. As for the gameplay, I’ve played about 7 tables since getting the game, and I love this release. I’m looking forward to covering more of these tables in the future, but Pinball FX feels like a love letter to the world of pinball. While not a review, Pinball FX is absolutely worth your time on Steam Deck. Even if you don’t want to buy anything, I recommend grabbing the free to play version on Steam to access a few of the tables at no additional cost. This will let you see how the game looks and runs on Steam Deck as well as sampling a bit of the many tables available as paid DLC. New Steam Deck Verified & Playable games for the week I’m surprised Black Myth: Wukong is marked Unsupported and not Playable given it performs better than a lot of Verified games. I’m glad to see Hookah Haze and OneShot: World Machine Edition Verified this week. I’m looking forward to playing them both. Black Myth: Wukong – Unsupported (Read my review here showing it is playable) F1 Manager 2024 – Playable Hidden Through Time 2: Discovery – Playable Hookah Haze – Verified METAL SLUG ATTACK RELOADED – Verified OneShot: World Machine Edition – Verified Slash Quest – Verified Syberia – Verified Toree’s Panic Pack – Verified Volgarr the Viking II – Playable Steam Deck Game Sales, Discounts, and Specials Check out the Games from Croatia sale with discounts on the amazing Talos Principle series and much more this week. This sale is on until Monday morning. That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

                                                                                                                                                                                                                            ‘NBA 2K25 Arcade Edition’ Headlines October 2024’s New Apple Arcade Releases With Three App Store Greats

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                                                                                                                                                                                                                            Apple just announced October 2024’s new Apple Arcade games with NBA 2K25 Arcade Edition as the headliner. Following yesterday’s news …

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                                                                                                                                                                                                                            Apple just announced October 2024’s new Apple Arcade games with NBA 2K25 Arcade Edition as the headliner. Following yesterday’s news about Balatro, Apple confirmed that NBA 2K25 Arcade Edition will release on October 3rd with three App Store Greats. NBA 2K25 Arcade Edition is notable because it marks the debut of The Neighborhood on iOS letting you explore the immersive world, outdoor streetball courts, NBA legends recruiting, a new badge system, and more with limited-time quests planned. Check out the NBA 2K25 Arcade Edition gameplay screenshot below: Alongside NBA 2K25 Arcade Edition, we have Smash Hit+, Furistas Cat Cafe+, and Food Truck Pup+ joining Apple Arcade as App Store Greats. I’ve only played the first of those before so I will be checking out the others assuming I can stop playing Balatro+. If you’d like to sign up to get the new games, check out NBA 2K25 Arcade Edition here on Apple Arcade. With Balatro+ and NBA 2K25 Arcade Edition this is definitely the best month in a while for the service. What do you think of the newly revealed Apple Arcade games?

                                                                                                                                                                                                                            The 10 Best PlayStation 1 Games on Nintendo Switch – SwitchArcade Special

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                                                                                                                                                                                                                            Well here it is, friends. This will be the last of my retro game eShop lists, mostly because I am …

                                                                                                                                                                                                                            Continue reading "The 10 Best PlayStation 1 Games on Nintendo Switch – SwitchArcade Special"

                                                                                                                                                                                                                            Well here it is, friends. This will be the last of my retro game eShop lists, mostly because I am running out of retro consoles with a good variety of games to choose from. I’ve left one of the best for last, though: the PlayStation. Sony’s first whack at the ol’ console market succeeded beyond any expectations, and it’s little wonder it built a library so full of great games that we still see re-releases to this day. Sure, these games gave Nintendo a black eye a quarter of a century ago, but it’s all smiles now for everyone who can enjoy them on their platforms of choice. We’ve got ten of our favorites here, in no particular order of course. On with the PlaySta-Show! Klonoa: The Door to Phantomile – Klonoa Phantasy Reverie Series ($39.99) Klonoa is a really great game that probably didn’t get as much attention as it deserved, but got enough that it didn’t go totally unnoticed. Probably one of the more successful 2.5D platformers on the console, even. You play as a little floppy-eared cat-creature who is navigating the world of dreams to stop a dangerous threat. Vibrant visuals, snappy gameplay, interesting bosses, and a surprisingly impactful story for what it is. The second game, originally released on PlayStation 2, isn’t quite as good as the first, but you have to get them as a set anyway. Final Fantasy VII ($15.99) This is one of the big ones, isn’t it? The Japanese RPG that finally woke the wider Western market up to the genre, Square Enix’s biggest success ever, and one of the main instruments of the PlayStation’s rocket to the top of the business. Sure, there is that remake of Final Fantasy VII out there, but I hope by now that people realize what that really is. If you want to play the original Final Fantasy VII story, you’ll have to risk getting your eye poked out on some sharp polygons. Still a very good game, and it’s not hard to see why so many people took to it the way they did. Metal Gear Solid – Master Collection Version ($19.99) Another very big name from the PlayStation, Metal Gear Solid dragged a franchise that was more or less dormant into the spotlight of a much bigger stage. The Metal Gear Solid series got a lot sillier over time, and perhaps started gazing into its own belly button a little too deeply. But it’s hard to argue with this first game, which feels less like a bizarre trip through Kojima’s philosophical musings and more like an episode of GI Joe. It doesn’t hurt that it’s a very fun game to play, either. And hey, if you enjoy it enough, both of the PlayStation 2 follow-ups are available on Switch too. G-Darius HD ($29.99) Alright, let’s venture into the weeds again just a little bit. G-Darius took Taito’s classic shoot ’em up series into 3D, and it’s amazing just how well it made that transition. Sure, those chunky rough-textured polygons haven’t aged as well as the sprites in the 2D games, but there’s a real charm to them. The vivid colors, enjoyable enemy-catching mechanic, and creative bosses make for one heck of a solid shooter. Chrono Cross: The Radical Dreamers Edition ($19.99) I could almost fill this entire list with Square Enix games, but I’m going to leave it with this one and Final Fantasy VII just to give other games a chance. Chrono Cross had an impossible job: follow up one of the most well-liked Japanese RPGs ever made. And no, it couldn’t quite manage that task. People today do not speak of Chrono Cross the way they do Chrono Trigger, and that’s fair. But pull it away from that comparison and you’ll find a really clever and gorgeous RPG with a huge cast of (admittedly poorly developed in the main) characters to recruit and play with. Also, one of the best video game soundtracks of all time. Feel free to @ me, I’m right. Mega Man X4 – Mega Man X Legacy Collection ($19.99) I love just about every Mega Man game to some extent, but I am well aware that my vision is clouded by bias stemming from a severe case of childhood nostalgia. As such, when it comes to recommending games in the series with clearer eyes, there are only a few games in each series I feel good about putting in the hands of non-fans. With the Mega Man X series, it’s just two games: Mega Man X and Mega Man X4. While I enjoyed the games between them, X4 just feels like it has itself put together better than most of its siblings. This was a short-lived slice of balance, because things went off the rails again with the next game. But hey, don’t take my word for it – buy the Legacy Collections and see for yourself! Tomba! Special Edition ($19.99) You know, there were a lot of games published by Sony as first-party releases that it ended up not owning. I always assumed Tomba was as much a first-party property as Crash Bandicoot was, but… oh wait, I guess it was. Anyway, Tomba! is a really interesting platformer. It incorporates a lot of adventure game elements, but the action is on point too. Just don’t forget that that creator of Tomba! is the same guy behind Ghosts ‘n Goblins. It might seem breezy at first, but it’s going to challenge you as it goes on. Very neat game, and I’m glad it’s available again. Grandia – Grandia HD Collection ($39.99) Okay, technically Grandia was a SEGA Saturn game first, but the PlayStation port was clearly used as the basis of this HD release so I’m putting it here. Grandia comes from many of the same people who made Lunar, and it channels much of its spirit. In a time period where many RPGs were taking heavy cues from Evangelion, Grandia dared to be a bright and cheerful adventure. It also has a very satisfying combat system that builds on what Game Arts was doing with the Lunar games in strong ways. The other game in this set isn’t too shabby either. Tomb Raider – Tomb Raider I-III Remastered Starring Lara Croft ($29.99) Another true icon of the PlayStation era, Lara Croft had five adventures on the PlayStation by the time the console reached its end. The quality varied from game to game, and some of them were stronger at some things and weaker at others. If you asked me to pick the best one, I think I’d have to go with the original. It was more focused on actual raiding of tombs and less on action, and I think that was putting the best foot forward as far as the Core Design period of the franchise went. But this is another chance to make up your own mind, because you get the first three games here whether you like it or not. moon ($18.99) Let’s finish up with a deeper cut. Originally only released in Japan, moon was something of a deconstruction of the contemporary RPG. Indeed, its creators refer to it as an anti-RPG. In practice, it’s more of an adventure game than anything else, and it is very… punk? Can I call it punk? There are parts of the game that aren’t very fun at all, but it’s also not trying to be fun all the time. There’s an interesting message to this game if you see it through, and I’m glad we finally got to see this come out in English. And that’s the list, friends. Are there any PlayStation 1 games you enjoy on the Switch? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. I hope everyone has enjoyed this series of articles as much as I’ve enjoyed writing them. As always, thanks for reading!

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Emio – The Smiling Man’, Plus Today’s New Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 5th, 2024. Thursday already, eh? Where does the time …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Emio – The Smiling Man’, Plus Today’s New Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 5th, 2024. Thursday already, eh? Where does the time go? We’re going in hard on the reviews again today. I have two for you, covering Emio – The Smiling Man: Famicom Detective Club and Teenage Mutant Ninja Turtles: Splintered Fate. Our pal Mikhail chimes in today too, with his looks at Nour: Play With Your Food, Fate/stay night REMASTERED, and TOKYO CHRONOS & ALTDEUS: Beyond Chronos TWIN PACK. We then move into the finest new releases of the day, then sweep up with the lists of new and expiring sales. Ah, Thursday. I shall miss you when it is Friday. Let’s go! Reviews & Mini-Views Emio – The Smiling Man: Famicom Detective Club ($49.99) It seems like the latest trend is making sequels to decades-dormant franchises. Video games, always trying to be like Hollywood. Nintendo has rather unpredictably decided to resurrect Famicom Detective Club, a series mainly known in the West through the “blink and you’ll miss it" remake of the first two games that came out on Switch a couple of years back. I feel like there may be a connection here. At any rate, for the first time this millennium we have a brand new Famicom Detective Club adventure! That’s nifty. The challenge with bringing back an old brand is in deciding how faithful to the original the new game should be. The risk of being too faithful is that the game could be seen as old-fashioned or out of date, but change too much and there’s a chance fans could be completely turned off. Emio – The Smiling Man: Famicom Detective Club leans more toward maintaining the style of the recent remakes, themselves hewing quite closely to the originals. It’s an odd blend, to be sure. The visuals are as good as anything you would see in similar games from modern times, and the story certainly pushes a little further than what the Nintendo of the 90s would have done even in Japan. But the gameplay feels very old-school, and I think that is a determining factor in whether or not you enjoy this game. A student is found dead with a paper bag over his head that has a smiling face on it. This digs up some old unsolved murders from eighteen years ago that featured a similar calling card, which raises all manner of questions. Then there is the urban legend about Emio, a killer who promises to give his victims an eternal smile. Has a previous killer resurfaced after all this time? Is it a copycat? Is there really any such thing as Emio? The cops are stumped, so it’s time to call in the Utsugi Detective Agency! Using the powers of going around to places and badgering people, you’ll do what the law enforcement was powerless to: find the truth! Basically, you’re searching around every scene for clues, talking to all of the people you meet (sometimes you need to press the issue and ask multiple times to get what you want), and trying to find the connections you’ll need to solve the case. Think of the sections of Ace Attorney outside of court and you’re not too far off the mark. Depending on how well you take to this kind of gameplay, you mind find parts of the game to be annoying or a slog. There are certainly bits I feel could have been handled more smoothly, and it feels like specific chains of logic needed just a little more signposting. Well, this is a Cat Hair Mustache genre, and I suppose by that standards Emio isn’t doing anything particularly egregious. And you know what? That’s where I’m going to leave it. I have some criticisms of the story, but I enjoyed it on the whole. It was engaging, twisty, and well-written. Some of the plot beats didn’t hit me the way it seems they hit others, but I can’t really talk about that in detail without ruining the story. And I really don’t want to do that, because this is a tale that is best experienced fresh. I liked more than I didn’t, and when it picks up it really picks up. Emio – The Smiling Man: Famicom Detective Club is not the sort of thing we typically see from Nintendo, but if there was any rust on the team it assuredly doesn’t show. It’s perhaps a little too adherent to the original games in its mechanics, and while the plot is mostly excellent there are some times where the pace falls off or things resolve in ways I didn’t find as satisfying as I would have ideally hoped for. Still, these are minor complaints for what is otherwise a thoroughly enjoyable mystery adventure. Welcome back, Detective Club. Don’t stay away so long this time. SwitchArcade Score: 4/5 Teenage Mutant Ninja Turtles: Splintered Fate ($29.99) We’re starting to get a nice little set of TMNT games on the Switch, aren’t we? You can enjoy the Konami classics in the Cowabunga Collection, get an incredible modern take on the arcade beat ’em up formula with Shredder’s Revenge, bring the modern arcade home in Wrath of the Mutants, and now satisfy your urge for something with a little more home console flavoring in Splintered Fate. There are a couple more on the way, too. We’re swimming in Turtles! With Turtles? Turtles, they’re everywhere. So how is this one? Not too shabby, actually. I mean, if you’ve played this on Apple Arcade then you know the deal, and if you’re reading this site then the odds are somewhat decent you have. But just in case, let’s go over the broad pitch. Basically, imagine taking a TMNT-style beat ’em up and blending it with Hades. Alright, that pretty much does it. You can go it alone in the usual roguelite style, or play with up to four players via local or online multiplayer. Mikhail and I did the online multiplayer thing together and it worked rather well, so that’s a good way to go. The game is fine when you’re on your own, but adding more people predictably improves the experience. That’s TMNT for you. Anyway, some kind of shenanigans occur with Shredder and a mysterious power. Splinter is in trouble, and the Turtles have to try to figure out how to save him. When all you have is a katana, every problem looks like a Foot Soldier. Slice, dice, and/or bludgeon whatever enemies come in front of you, dash tactically to avoid attacks, pick up some perks that you can enjoy in your current run, and collect another currency to score some permanent upgrades. If you die, it’s back to the lair to try again. Roguelite beat ’em up. But with the Turtles, so it’s automatically better than it would be without them. It isn’t particularly inspired, but it does its job well enough. I wouldn’t call Splintered Fate a must-have in general, but TMNT fans will probably enjoy this twist on the usual fare. The multiplayer is well-implemented, and it’s good to see that important TMNT element wasn’t passed over despite this being the kind of game that is usually played solo. Those without an affinity for the Turtles can find better roguelite games to play on the Switch, but with this being such an intensely competitive genre on the platform it’s to the credit of Splintered Fate that it can manage to keep pace at all. Not bad. SwitchArcade Score: 3.5/5 Nour: Play With Your Food ($9.99) When Nour: Play With Your Food originally released on PC and PS5, I was a bit surprised to see it not also released on Switch and mobile. It felt like a perfect fit for touchscreens as an experimental food art experience. I played it on PC and liked it quite a bit, but this isn’t a traditional game for everyone. If you enjoy playful sandbox-like experiences and love food, you will likely find a lot to love in Nour: Play With Your Food, but the Switch version is a bit lacking. If you’re new to Nour: Play With Your Food, it has you playing with specific food types across different stages with interesting music and a lot of over the top nonsense (compliment). It feels like a combination of an interactive app made for those who love food and art equally. Initially, you only get access to the basics, but I found myself surprised at how much the developers added to let you literally play with your food as the name suggests. This is when I realized why it might not be as easy to play on a touchscreen. I am disappointed in the lack of touchscreen support on Switch though. Aside from that, Nour: Play With Your Food was a bit of a heavy game on Steam Deck as well, and you can see the cutbacks on Switch to have it run decently. The biggest issue is the load times being long both docked and handheld on Switch. Nour: Play With Your Food is worth experiencing if you love food, art, and interactive apps. While the Switch version isn’t the best way to experience it, Nour still feels best on a portable, and I hope it does well enough to get more DLC or even a physical release. We don’t see many releases like this in gaming, but games like Nour and Townscaper are the perfect compliment to more-involved RPGs and story-driven games. -Mikhail Madnani SwitchArcade Score: 3.5/5 Fate/stay night REMASTERED ($29.99) Fate/stay night REMASTERED launched about a month ago on Nintendo Switch and Steam worldwide. I was hoping to have it covered sooner, but the month has been really busy and Fate/stay night itself is very long. Before covering the game itself, I want to take you on a bit of a journey. Many years ago, a close friend convinced me to watch Fate/Zero as one of the first few anime I watched from start to finish. Back then, I wanted to experience more from the universe, but there wasn’t really something interesting I could officially play in English. I ended up importing the PS Vita version of Fate/stay night Realta Nua just to own it, and since then have basically been playing whatever Fate-related release or Type Moon property we see in the West. This includes Fate/EXTELLA, Fate/Samurai Remnant, watching Fate/stay night, and even trying out Fate/Grand Order for a bit. All of that led to me being very glad that Aniplex brought over Witch on the Holy Night and Tsukihime‘s remake recently, but there was the one game I was hoping we’d see released in English somehow. I didn’t bother with fan translations, and kept hoping we’d see Fate/stay night in English. Here we are. It still feels unreal that this is in English and on Switch. But is it worth your time and money? Well I can save you some time and say absolutely on both fronts with a few caveats. Fate/stay night REMASTERED is a remaster of the 2004-released Type Moon visual novel covering the story of Emiya Shirou, the Holy Grail war, and more. This is basically the best entry point into the Fate universe, and I know there are many who have only experienced it through anime and other games so far, so this is now a chance to see the origin of the series as it was meant to be. Fate/stay night REMASTERED even with its few quality of life features is still a 55+ hour experience at least, and that makes the low asking price shocking. I get that this is a remaster of an older game, but the volume of text and work done really makes it one of the best value releases on the eShop this year. If you already played the original versions of Fate/stay night in Japanese, Fate/stay night REMASTERED does a lot to improve the experience. Obviously it adds English, but the 16:9 support is welcome. It also feels like a lot more work went into this than I initially expected. I’ve been playing a bit of the PS Vita release to compare, and the developers of this remaster have done a great job at making Fate/stay night look good on modern displays, but don’t expect the gorgeousness of Tsukihime‘s recent remake. While I love Fate/stay night itself, I’m glad that the developers actually put in touchscreen support on Nintendo Switch. I played most of Fate/stay night REMASTERED on my Switch Lite (which is sadly busted now) and then synced it to my Switch OLED to play at home and also docked. It feels perfect on Nintendo’s hybrid system. Hopefully it gets more platform releases in the future like iOS and PS5 so more can experience it. Speaking of more platforms, I also played a good amount of Fate/stay night REMASTERED on Steam Deck. It works perfectly out of the box. If you were wondering where to play Fate/stay night REMASTERED assuming you owned a Steam Deck or Switch, get it wherever you want but make sure you play it. It is that good. There’s nothing really holding Fate/stay night REMASTERED back right now aside from no physical release on Switch, and I hope it does well enough to get one in the future to go on my shelf with Witch on the Holy Night and Tsukihime. Fate/stay night REMASTERED is basically an essential for visual novel fans and I still can’t believe it is not only available in English, but also on both Switch and Steam. The low asking price makes it an even easier recommendation. While it may not look as good as Tsukihime‘s recent remake, Fate/stay night REMASTERED is still worth your time, and I’m glad I finally got to play it in English after all these years of owning the Japanese PS Vita release. -Mikhail Madnani SwitchArcade Score: 5/5 TOKYO CHRONOS & ALTDEUS: Beyond Chronos TWIN PACK ($49.99) As someone who didn’t bother with VR outside of borrowing a PS VR headset on PS4 Pro years ago, I know I’ve ended up missing out on some great games. When looking at what my friends who own current VR headsets talk about, in addition to games like Thumper or Beat Saber, I used to see rumblings of TOKYO CHRONOS and ALTDEUS: Beyond Chronos mentioned. Both were praised for their stories and also for being full experiences in VR. I never got to experience the stories until TOKYO CHRONOS & ALTDEUS: Beyond Chronos TWIN PACK hit Switch through Izanagi Games just over a month ago. When you first boot up TOKYO CHRONOS & ALTDEUS: Beyond Chronos TWIN PACK on Switch, you get to choose which game you want to play. The first game has you experiencing the story of high school friends in an alternate version of Shibuya, lost memories, killers, and more. If you’ve played many visual novels or adventure games, the narrative here will feel very predictable in parts, but it isn’t bad. It has good visuals and I feel like trying it out in VR after seeing how it feels on Switch just for the novelty of a full visual novel in VR. ALTDEUS: Beyond Chronos on the other hand is a lot better with its production, music, writing, voice acting, and characters in general. It also goes beyond being a pure visual novel in parts, and I love when developers do this. Punching above your weight in a visual novel usually makes for a more memorable experience when coupled with important story beats. ALTDEUS: Beyond Chronos is the standout of the two, but I think the pack is definitely worth buying if you’re ok with the controls and movement in the demo. Aside from some aspects of the stories not hitting as hard, the Switch version has some performance issues when it comes to camera movement. These aren’t a dealbreaker, but it is distracting having that happen during first person and other encounters. The rest of the Switch features more than make up for it though with touchscreen support (my favorite feature in adventure games) and good rumble. TOKYO CHRONOS & ALTDEUS: Beyond Chronos TWIN PACK is a great experience on Nintendo Switch with its touch controls and rumble support added to make it even more immersive. I’m glad I got to finally experience these stories since I never owned a VR headset, and I hope to see more from this team in the future. If you enjoy sci-fi stories, I urge you to download the demo at least to see how this one feels on Switch. -Mikhail Madnani SwitchArcade Score: 4.5/5 Select New Releases Fitness Boxing feat. Hatsune Miku ($49.99) This might be the winner for the title that does the most clear and concise work in explaining a game’s content. At least for 2024, anyway. So yes, this is Fitness Boxing. Featuring Hatsune Miku. It has 24 songs from Miku and friends, plus 30 more from the Fitness Boxing series. Plenty of tunes to punch it out to, in other words. Mechanically, it looks like the other games in the series. No surprise there. Pick it up if you want a Fitness Boxing game featuring Hatsune Miku. Gimmick! 2 ($24.99) I reviewed this yesterday, but in case you missed that, allow me to bring you up to speed. This is a very faithful follow-up to the original cult favorite, building on its foundations a bit, bringing in a slick new presentation, and still as hard as that piece of a Subway pizza sub you lost under the sofa back in the 90s. If you don’t mind a challenge and enjoy clever platformers, you’ll want to check this one out. Touhou Danmaku Kagura Phantasia Lost ($29.99) Are you tired of switching between games based on whether you feel like playing a rhythm game or a bullet hell shoot ’em up? Touhou Danmaku Kagura Phantasia Lost is here to save you from the inconvenience! There are two modes in this game, and it kind of feels like peanut butter and chalk in some sense. But the Touhou theme ties them together, and for fans of the property I’m sure it will pass muster. At least you know the music will be good? EGGCONSOLE Hydlide MSX ($6.49) We’ve already seen one version of Hydlide release in EGGCONSOLE, but here’s another one for good measure. It came after the one we have, but before the NES one. It falls somewhere in between them as a result, and I suppose if you are a Hydlide super-fan then you’ll want to grab as many versions as they release. For everyone else, I’m not sure how much more you’ll get out of this MSX version if you already played the PC-8801 release. Arcade Archives Lead Angle ($7.99) Well, at least Hamster’s mixing it up a little. This is a 1988 Seibu Kaihatsu release, a follow-up to Empire City 1931. It’s one of those gallery shooters that were all the rage at the time, though I can say with some confidence that Lead Angle was not all the rage at the time. It’s a decent enough example of the genre though, so if you enjoy this sort of game you probably shouldn’t be too quick to push the plate away. Shooting gangsters! You don’t see that kind of theme all that often anymore either, come to think of it. Sales (North American eShop, US Prices) Not much excitement going on today, but No Man’s Sky is never a bad choice. The rest of the good games in the inbox are frequently on sale, so do what you will with them. Oddly, one could say the same about the outbox. I’ll leave all of that business to you today, as I don’t have any strong feelings on the matter. Select New Sales No Man’s Sky ($23.99 from $59.99 until 9/17) The Last Campfire ($1.99 from $14.99 until 9/17) XALADIA: Rise of the Space Pirates X2 ($8.09 from $17.99 until 9/18) Scars of Mars ($15.99 from $19.99 until 9/18) Die for Valhalla ($3.59 from $11.99 until 9/25) Moonlighter ($3.74 from $24.99 until 9/25) Thea: The Awakening ($5.39 from $17.99 until 9/25) Children of Morta ($5.49 from $21.99 until 9/25) Dungeon of the Endless ($3.99 from $19.99 until 9/25) Yes, Your Grace ($2.99 from $19.99 until 9/25) Hypnospace Outlaw ($4.99 from $19.99 until 9/25) Nowhere Prophet ($2.49 from $24.99 until 9/25) Soccer Story ($7.99 from $19.99 until 9/25) Family Man ($1.99 from $19.99 until 9/25) South of the Circle ($6.49 from $12.99 until 9/25) Wingspan ($9.99 from $19.99 until 9/25) Sales Ending Tomorrow, September 6th Ambition: A Minuet in Power ($4.99 from $9.99 until 9/6) Dance of Death: Du Lac & Fey ($2.39 from $15.99 until 9/6) Fear Effect Sedna ($1.99 from $19.99 until 9/6) Galak-Z The Void Deluxe ($2.99 from $14.99 until 9/6) Kingdom Rush ($5.49 from $9.99 until 9/6) Kingdom Rush Frontiers ($5.49 from $9.99 until 9/6) Kingdom Rush Origins ($8.24 from $14.99 until 9/6) My Time at Portia ($4.49 from $29.99 until 9/6) PowerWash Simulator ($17.49 from $24.99 until 9/6) Skulls of the Shogun ($3.99 from $19.99 until 9/6) Suhoshin ($4.49 from $14.99 until 9/6) The House of Da Vinci 2 ($4.99 from $9.99 until 9/6) Ty the Tasmanian Tiger 4 ($9.99 from $19.99 until 9/6) Ty the Tasmanian Tiger HD ($10.49 from $29.99 until 9/6) Violet Wisteria ($7.49 from $14.99 until 9/6) What the Fork ($4.49 from $17.99 until 9/6) That’s all for today, friends. We’ll be back tomorrow to finish things up, with more reviews, new releases, and sales to look at. Hey, did you know? I have an at-the-moment dormant blog that is going to get active again soon. You can find it at Post Game Content. If you like reading Shaun’s thoughts on games, you’ll certainly find some there. I hope you all have a thrilling Thursday, and as always, thanks for reading!

                                                                                                                                                                                                                            Razer Kishi Ultra Mobile Controller Review – The Best Mobile Controller in 2024?

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                                                                                                                                                                                                                            Back in April, the Razer Nexus (Free) app on iOS and Android was updated with support added for an unannounced …

                                                                                                                                                                                                                            Continue reading "Razer Kishi Ultra Mobile Controller Review – The Best Mobile Controller in 2024?"

                                                                                                                                                                                                                            Back in April, the Razer Nexus (Free) app on iOS and Android was updated with support added for an unannounced “Razer Kishi Ultra" controller boasting features like analog stick deadzone customization and more. Since then, Razer has announced and released the Razer Kishi Ultra with support for more than just phones. The Razer Kishi Ultra is also the most expensive mobile controller as far as I’m aware, but it offers more features than expected for specific devices. Having used the Razer Kishi and the Backbone One including the new USB-C versions for years now, I didn’t think I needed a new controller, but the Razer Kishi Ultra changed my mind in a way the Hori Split Pad Pro did on Nintendo Switch a few years ago. Razer Kishi Ultra – what’s in the box The Razer Kishi Ultra box included the controller itself, a few sets of rubber cushions to use depending on your device, a sheet of stickers, and an instruction booklet. For the price point of $149.99, I expected to have a carrying case or at least a pouch included. Beyond that, the box and casing for the controller in the box are good quality as usual from Razer. The Razer Kishi Ultra rubber cushions come in pairs that are properly labeled for use with iPhone (Pair A), iPad Mini 6th generation (Pair B), and Android (Pair C). If you use a case, you don’t need to use any of these rubber cushions. Razer Kishi Ultra compatibility – iPhone, Cases, Android, and iPad Mini While most mobile controllers, especially the telescopic ones, only support iPhone and Android, the Razer Kishi Ultra also supports tablets like the iPad Mini 6th generation. We’ve also recently had some telescopic controllers ship with bluetooth support, but as for USB-C, this one seems to have some of the best compatibility. For the purpose of this review, I tested the Razer Kishi Ultra on my iPhone 15 Pro, iPhone 14 Plus, and wired on my iPad Pro. I didn’t test on Android or Windows, but I did try it on my Steam Deck wired. It is detected as a generic Xbox gamepad, but it did work when I was playing NBA 2K25 on Steam Deck yesterday for review and it also supports decent rumble in games like Bakeru that I tested with. Razer Kishi Ultra buttons, d-pad, and triggers Before getting to the new features, how does the Razer Kishi Ultra actually feel and perform? I was a bit worried about the d-pad, but it ended up working great when I played games like Garou: Mark of the Wolves ACA NeoGeo or even newer ones like Hades and Hitman Blood Money Reprisal. Beyond the d-pad, the shoulder buttons and triggers work well just like Razer’s older controller. The analog sticks are comfortable and smooth to use with the face buttons being clicky albeit with more travel distance which I didn’t expect after the original Razer Kishi. Overall, I have no complaints with the Razer Kishi Ultra d-pad, buttons, or triggers after considerable use including some sessions lasting a few hours where I played Zenless Zone Zero while charging my phone through the passthrough charging here. In terms of feel, the textured finish isn’t rubbery, but it works well for a grip and remains very comfortable to hold even for a few hours. I don’t usually care for Chroma stuff on controllers, and just like the Razer Kitsune, I would’ve preferred if the lights could somehow match the gameplay on screen. Razer Kishi Ultra – new features The main draw of the Razer Kishi Ultra is the full-size form factor. Instead of feeling like a compact mobile controller as we’ve seen with Razer’s prior release or the Backbone One, the Razer Kishi Ultra is a full-size one that feels like you’re holding your phone in the middle of a good quality console controller. This may not be a plus for some looking for a compact solution, but it isn’t meant to be that. The full-size form factor makes this the comfiest mobile controller I’ve used by far. The other features are the Chroma customization through the app, haptics (for Android and Windows), and virtual controller mode (Android only). The virtual controller mode is good for Android games since we see some notable ones skip adding controller support outside iOS on mobile like Genshin Impact. Aside from the new features, the Razer Kishi Ultra has a 3.5mm headphone jack, passthrough charging (15W), and the L4 and R4 shoulder buttons. Razer Kishi Ultra features missing on iOS – haptics and virtual controller mode The haptics and virtual controller mode are only available on Android (or Windows as well for the former) and not available on iOS. I don’t really care about virtual controller mode, but I hope Razer can work on something to enable the haptics in some way for iOS devices as well. I love haptic feedback on PS5 and HD Rumble on Switch, so having something that tries to do similar things on iOS would be nice. Razer Kishi Ultra price point – is it worth it? I already think most folks are better off getting a PS5 or Xbox controller to play wirelessly on iOS as the best possible and cheaper option. If you do want a good controller that has a telescopic form factor and attaches onto your phone, the most popular options are already $99.99 so the Razer Kishi Ultra at $150 is definitely a more premium controller. Is it worth that much more? If you’re ok with the current Razer Kishi and Backbone One price point, this is definitely worth the extra price for the comfort, but the lack of the haptics makes it feel like a lesser experience on iOS compared to Android where you get the fully featured experience. It remains to be seen if the joysticks on this one don’t drift over time as well. Razer Kishi Ultra – the best mobile controller in 2024? If you’ve not read my review of Razer’s older controller, check it out here. Moving from that more compact form factor that I’ve gotten used to for years across Razer and Backbone products to this big one has been interesting. Just like the Hori Split Pad Pro for Nintendo Switch, I find myself wanting both a full-size controller and a more compact one for iPhone. The Razer Kishi Ultra is easily the comfiest mobile controller I’ve ever used, but I wish it was easier to travel with. I worry about how it might end up in my bag unless I carry it in the big box it ships with. I don’t know if the Razer Kishi Ultra will replace my normal Kishi or Backbone One when I travel, but I’m definitely only using it when I play at home. At the asking price, I was hoping for hall effect analog sticks though. I’ve had drift issues with multiple controllers over the years and while it hasn’t happened to the Razer Kishi Ultra yet (or the Razer Kishi itself), but I can’t say how things might be in a few more months. This is more of a thing to keep in mind when you buy it. Having now covered the Backbone One and Razer Kishi models, I definitely want to try out the GameSir lineup as they seem more than worth checking out. Hopefully in the near future. Razer Kishi Ultra 2 wishlist When thinking about what I’d like to see in an updated Razer Kishi Ultra, aside from hall effect sticks, I’d like some of the sharper edges like the passthrough charging port to be smoothed out a bit. Beyond that, while I love the L4 and R4 buttons as options, I vastly prefer having paddles on the bottom of the controller since they feel more natural to use. It would be good to have those as options given the premium price. Maybe even L5 and R5 as paddles on the bottom with remapping available in the Razer Nexus app. The final thing I want is a carrying case for this to come with the controller. When looking at the pro level controllers on console, they usually come with a nice hard case. Granted this one doesn’t cost as much as a DualSense Edge or Victrix Pro BFG, but it would be a nice addition to the package that wouldn’t cost too much. Razer Kishi Ultra review If you’re used to playing on traditional PS5 or Xbox Series controllers or basically any full-sized controller and don’t enjoy using the compact Joy-Con size buttons and sticks we usually see in mobile controllers, the Razer Kishi Ultra is perfect for you with its comfortable grip, great d-pad, and face buttons. The lack of full feature support on iOS is disappointing, but this is a great addition to the mobile controller space, and I hope Razer can build on this through the years while also offering a carrying case so I don’t have to worry about anything happening to this in my bag when I go out. Razer Kishi Ultra review score: 4.5/5 Amazon Link: Razer Kishi Ultra If you’re curious about the book in the header image, it is Andy Kelly’s upcoming book titled Perfect Organism: An Alien: Isolation Companion that I’m currently reading for review. You can pre-order it here. Disclaimer: TouchArcade may earn a small commission from purchases made using the affiliate links above.

                                                                                                                                                                                                                            The 10 Best Game Boy Advance & Nintendo DS Games on Nintendo Switch – SwitchArcade Special

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                                                                                                                                                                                                                            In the latest look at retro game offerings on the Nintendo Switch, I’ve opted to take a different approach. You …

                                                                                                                                                                                                                            Continue reading "The 10 Best Game Boy Advance & Nintendo DS Games on Nintendo Switch – SwitchArcade Special"

                                                                                                                                                                                                                            In the latest look at retro game offerings on the Nintendo Switch, I’ve opted to take a different approach. You see, there aren’t quite so many distinct Game Boy Advance and Nintendo DS ports on the Switch as some other consoles. I know, it surprised me too! So they’re going to be sharing a list, much like how they shared a few years on retail shelves. While you can find plenty of great games from the Game Boy Advance in the Nintendo Switch Online app, we’re instead looking at those games that dare to exist in the wilds of the Switch eShop. We’ve got ten of our favorites here, four from the Game Boy Advance and six from the Nintendo DS. No particular order, of course. On with the show! Game Boy Advance Steel Empire (2004) – Over Horizon X Steel Empire ($14.99) We’ll start off with a decent little shoot ’em up, Steel Empire. While the original Genesis/Mega Drive version is the better game in my opinion, this isn’t a bad take at all. Worth playing just to compare with the other version, and it’s certainly a breezier experience in some ways. Steel Empire is a pretty cool game no matter how you play it, and it’s one that even those who don’t normally get into shooters tend to enjoy. Mega Man Zero – Mega Man Zero/ZX Legacy Collection ($29.99) While the Mega Man X series started to flounder on home consoles, the true successor to the Mega Man crown was rising up on the Game Boy Advance. Mega Man Zero is the start of an excellent series of side-scrolling action games, and one that perhaps didn’t figure out how to present what it wanted to do in the smoothest way. Those rough edges would get sanded off as the series went on, but the first game is where you want to start. Feel free to continue on from there. Mega Man Battle Network – Mega Man Battle Network Legacy Collection ($59.99) Yes, I’m double-dipping on Mega Man here. But I think it’s warranted here, because Mega Man Zero and Mega Man Battle Network are very different kinds of games, and both are very good at what they do. This one is an RPG with a unique battle system that manages to incorporate a bit of action to go with the more strategic elements. The core concept of this whole virtual world existing inside of electronic devices is a clever one, and the game doesn’t do things halfway with it. The returns diminished harder on this series than they did with Zero, but there’s plenty of fun to be had here. Castlevania: Aria of Sorrow – Castlevania Advance Collection ($19.99) Another collection where you’ll probably just want to run the whole board, but if I have to pick one best one it’s clearly Aria of Sorrow. When I’m in the right mood, I’d rather play this than even the amazing Symphony of the Night. The soul collecting system encourages grinding, and the gameplay is so fun that I don’t even mind that. Throw in an unusual setting and some fun secrets and you’ve got a real winner here. One of my favorite third-party Game Boy Advance games full-stop. Nintendo DS Shantae: Risky’s Revenge – Director’s Cut ($9.99) The original Shantae was something of a cult hit, but the low distribution numbers meant that relatively few people had a chance to play it. It was with the DSiWare release of Shantae: Risky’s Revenge that the Half-Genie Hero had a chance to make a bigger splash, and she certainly did that. Indeed, this established Shantae so well that she hasn’t missed a console generation since. This game kind of sits on a fuzzy line since it was sort of built from the ashes of a Game Boy Advance game that never released. Curiously, that game will be getting a release soon and might fit this list when it does. Phoenix Wright: Ace Attorney – Phoenix Wright: Ace Attorney Trilogy ($29.99) Look, if you’re really bothered about the lists being imbalanced, you could (and maybe should) count this as a Game Boy Advance game. That is the console where it originated after all, it just wasn’t localized at that time. Anyway, you probably know Ace Attorney. Fun adventure games that blend on-location investigations with overly dramatic court scenes. Goofy humor, but rather good stories. This first game completely knocks it out of the park, and while I might prefer later installments I wouldn’t be able to argue against anyone who said this was the best. Ghost Trick: Phantom Detective ($29.99) From the creator of Ace Attorney, Ghost Trick is just as well-written but has its own cool gameplay hook. You’re a ghost and need to use your abilities to save people, all with an eye to figuring out the truth behind your own untimely demise. This game is a complete wild ride and I recommend everyone play it from start to finish. It was a bit slept on in its original Nintendo DS form, and I’m glad to see Capcom hasn’t given up on it. Reward them for their tenacity. The World Ends With You: Final Remix ($49.99) The World Ends With You is, quite frankly, one of the top games on the Nintendo DS. Ideally, it’s the place where you should play the game. It’s just so tightly built around that hardware and its capabilities that none of the ports have been able to get just right. Still, time marches on. The Switch version of this game will do just fine if you don’t want to dig up a working Nintendo DS, and you really should play it somewhere. Why not here? A great game in just about every possible way. Castlevania: Dawn of Sorrow – Castlevania Dominus Collection ($24.99) The Castlevania Dominus Collection just released not long ago, and it collects all of the Nintendo DS Castlevania games. This is another case where all of the games are worth playing, and I’m picking Dawn of Sorrow simply because having its gimmicky touch controls replaced with more fitting button controls makes for a significant improvement. But really, play all three of the Nintendo DS games in this collection. They’re all great in their own ways. Etrian Odyssey III HD – Etrian Odyssey Origins Collection ($79.99) This is another franchise that in some ways can’t exist easily outside of the DS/3DS ecosystem. But Atlus made a good attempt here, and I think the results are playable enough. Each of the Etrian Odyssey games stands alone, and they’re all pretty substantial RPGs. Etrian Odyssey III is the largest of the three, and while it’s more than a little wooly, it’s well-worth sinking your teeth into. And that’s the list, friends. Are there any Game Boy Advance or Nintendo DS games you enjoy on the Switch? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. As always, thanks for reading!

                                                                                                                                                                                                                            ‘Total War: Empire’ Is Coming to iOS and Android This Fall From Feral Interactive

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                                                                                                                                                                                                                            Feral Interactive’s tease seemingly was about Total War: Empire from Creative Assembly and SEGA because the developer just announced that …

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                                                                                                                                                                                                                            Feral Interactive’s tease seemingly was about Total War: Empire from Creative Assembly and SEGA because the developer just announced that it will be coming to iOS and Android this Fall with release date and pricing to be announced shortly. Feral Interactive also confirmed that Total War: Empire will feature intuitive touch controls for phones and tablets, a redesigned UI, new quality of life improvements, and more. If you’ve not played it yet, Total War: Empire takes the franchise to the 18th century Age of Enlightenment and it is considered one of the best games in the series. Watch the Total War: Empire mobile iOS and Android announcement trailer below: Ahead of Total War: Empire hitting mobile this Fall, you can try it out on Steam right now in its definitive edition release here. Total War: Empire on mobile will also be the first time (on mobile) the series will feature real-time naval battles. I can’t wait to see how it looks and feels on modern iOS devices. I also hope we get news for all the DLC and pricing soon. Have you played Total War: Empire before and what do you think of the trailer today for its iOS and Android release?

                                                                                                                                                                                                                            ‘Balatro’ Is Coming to Apple Arcade and Also iOS as a Standalone Premium Release Beginning September 26th

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                                                                                                                                                                                                                            Balatro from developer LocalThunk and publisher Playstack is finally coming to mobile later this month on iOS, Android, and also …

                                                                                                                                                                                                                            Continue reading "‘Balatro’ Is Coming to Apple Arcade and Also iOS as a Standalone Premium Release Beginning September 26th"

                                                                                                                                                                                                                            Balatro from developer LocalThunk and publisher Playstack is finally coming to mobile later this month on iOS, Android, and also directly on Apple Arcade. Yes, this will be a premium release on iOS and Android, but also one available as a “+" version on Apple Arcade from day one. The Poker-inspired roguelike Balatro has sold over 2 million units across PS5, Switch, Steam, PS4, and Xbox platforms in less than six months, and I can’t wait to see how it performs on mobile with more planned including a major free update in 2025 bringing new ideas and strategies. Balatro will be launching for $9.99 on mobile and you can watch the mobile announcement trailer ahead of its September 26th release date below: If you’ve not played Balatro yet, read my 5/5 review of it here on Switch and check out my feature on the best games of the year so far on Switch where I included it here. I also interviewed LocalThunk about the game, the mobile release, and more. Read that here. You can pre-order Balatro on the App Store for iOS here and pre-register for it on Android here. The Apple Arcade version is here. Have you played it before and will you be getting one of the best games of 2024 later this month on mobile?

                                                                                                                                                                                                                            Check Out The Latest Events In ‘Marvel Future Fight’ & ‘Marvel Contest of Champions’

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                                                                                                                                                                                                                            It has been pointed out to me that perhaps I could be fairer to other Marvel games. I’m always covering …

                                                                                                                                                                                                                            Continue reading "Check Out The Latest Events In ‘Marvel Future Fight’ & ‘Marvel Contest of Champions’"

                                                                                                                                                                                                                            It has been pointed out to me that perhaps I could be fairer to other Marvel games. I’m always covering Marvel Snap (Free) whenever it gets any kind of update, but the others tend to get relegated to the Best Updates articles on Mondays. That… is a valid point! And thus, let us enjoy a Marvel Minute and see how other Marvel games are faring at the moment. It turns out that both Marvel Future Fight (Free) and Marvel Contest of Champions (Free) have some cool events going on at the moment. Let’s have a look-see! First up, over in Marvel Future Fight, it’s Iron Man time! You know Tony. He’s always concocting new suits, finding bigger and better guns to deal with whatever the situation presents. This particular event is inspired by Invincible Iron Man, and has some new threads for Tony and Pepper. Here’s what you can look forward to in this event, straight from the update notes: “Invincible Iron Man has joined Marvel Future Fight. Beat the enemies with upgraded suits! 1. New Uniforms Added! – Iron Man, Rescue 2. New Tier-4 Advancement! – War Machine, Hulkbuster 3. The New World Boss: Legend+ Added! – Returned the Black Order, ‘Corvus & Proxima’ 4. The New Custom Gear, ‘C.T.P. of Liberation’ Added! 5. Getting 200 Crystals Event – Obtain 200 crystals by linking your e-mail account!" Okay, now over to the ever-popular fighting game, Marvel Contest of Champions. New events for this game typically bring some new playable fighters with them, and at this point in the game’s life some of these cuts are getting very deep indeed. I don’t think we’ll ever see a Marvel fighting game again with a roster this varied. Like, Count Nefaria? Seriously? As an old-butt Marvel fan from a very long time ago, I like seeing these less common characters show up at all, let alone as playable characters. Over to the update notes to give you the full skinny on all of this: “NEW CHAMPIONS Count Nefaria Count Luchino Nefaria was the descendant of a long line of Italian noblemen, and used his wealth and connections to become a powerful leader within the Maggia crime syndicate. He furthered his rise to power by subjecting himself to scientific experiments that granted him superhuman abilities, but cost him his life. He was later resurrected as a being made entirely of Ionic energy, rendering him effectively immortal as long as he drains other Ionic beings to maintain his power. Shathra Daughter of the Elder Goddesses Oshtur and Gaea, Shathra comes from the world that would come to be known as Loomworld. Shathra was tasked with creating the Celestial Map of Humanity, however, after being outdone by her younger sister Neith, she became enraged with jealousy and spite towards her sister and the Great Web she had designed. Consumed by her vengeance and envy, Shathra gave into her feral nature to tear down everything her sister created, one Spider at a time. NEW QUESTS AND EVENTS Event Quest – Lupus In Fabula There has been an undertaking to overthrow The Collector’s ship! The Summoner is being called in to evict these evil-doers! But as they make it deeper into the ship they also find themselves deeper in trouble as each villain seems to be making their own plans for how best to make the most of The Collector’s treasures. Will The Summoner be able to manage these miscreants? Or will they go down with the ship? Find out in LUPUS IN FABULA! Side Quest – Ludum Maximus The Maestro has declared four months of celebratory games to honor his return. The festivities begin with the Circus Maximus, an onslaught of games and challenges hosted by Count Nefaria. The Count will not accept anything less than the best, the mightiest, the greatest of games. So dare to enter LUDUM MAXIMUS! Nefaria knows that a true battle is a mix of skill and luck, so 5x weekly Maps will open which present randomized Paths filled with fearsome foes! Act 9; Chapter 1 Glykhan has self-destructed but the sinister plotting of Ouroboros is far from over. However clues for where to head next seem few and far between. Luckily (depending on your definition of luck) Superior Kang has some secrets to share in the form of holo-tapes scattered around Battleworld. Mister Fantastic and Doctor Doom send The Summoner on an intel retrieval mission, but they aren’t the only ones looking for answers. Will the past come back to haunt The Battlerealm? Find out in Act 9 – Chapter 1: THE RECKONING Glorious Games Introducing our third Saga: Glorious Games! To celebrate the history of the Contest and his triumphant return, The Maestro has declared four months of celebratory games. Each month of the Saga will revolve around a different element of games, starting with September’s Circus Maximus and culminating in the celebration of December’s Grand Banquet! Featuring a classical antiquity aesthetic, an exciting Champion chase, surprise Champion reworks and brand new kinds of Events and Quests, Glorious Games is sure to usher in our 10-year anniversary celebration in style! Realm Events Get ready to work alongside every Summoner in the Battlerealm! Realm Events are a brand new type of Event in which points will be contributed on a global level. Milestone rewards can be claimed once global and individual point contribution thresholds have been reached. For those more competitively-inclined Summoners, ranked rewards will also be up for grabs, including an exclusive and unique player title." And that’s that. Let it never be said that Shaun was not interested in a level playing field. Kind of. Anyway, both of these events look very cool in their own ways, and if you haven’t played these games before or fell off a while back, this might be another good opportunity to give them both a try. I mean, I know I’m going to try out Count Nefaria. Look at him! He’s so nefarious! He cavorts with nefarious fellows! Hadouken? More like Ha-Don’t-ken! Okay, sorry. I’ll leave now. Enjoy!

                                                                                                                                                                                                                            NFL Retro Bowl 25, Monster Train+, and Puzzle Sculpt Release Today on Apple Arcade Alongside Major Game Updates This Week

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                                                                                                                                                                                                                            Beginning today, Apple will have released one new Apple Vision Pro game, one App Store Great, and upgrading an App …

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                                                                                                                                                                                                                            Beginning today, Apple will have released one new Apple Vision Pro game, one App Store Great, and upgrading an App Store Great to an Apple Arcade Original (as a standalone release) alongside some notable udpates. NFL Retro Bowl 25 (Edit: No longer an update) will let players create their own dynasty using official NFL teams and players featuring official retro art, attributes, stats, and contracts. Since this was announced, I was surprised at how much interest I saw for it online. I don’t follow the NFL much, but I didn’t expect as much of a positive reaction to the NFL Retro Bowl 25 announcement. Hopefully it ends up well when it goes live as an update later today. Alongside NFL Retro Bowl 25, App Store Great Monster Train+ has launched on Apple Arcade including The Last Divinity DLC from the get go. Check out a screenshot from NFL Retro Bowl 25 below: Puzzle Sculpt is a Vision Pro-only set to launch today on Apple Arcade letting players solve puzzles in their own living room by removing blocks to reveal a cute collectible in a cube. As for this week’s notable updates, Hello Kitty Island Adventure has the Jam Jamboree on with Petunias appearing in the Merry Meadow as a festive flower. Rabbids Multiverse has new cards, outfits, seasonal events, and quality of life improvements with this week’s update. Wylde Flowers has its Magical Creatures update now live with jewelry crafting, secrets in the lighthouse, and more. Disney Spellstruck adds Hercules with a limited time event, a high contrast event, and more. What the Car brings in yet another update with a “Meet the Developers" special, scissors, bear improvements (yes), and more. What do you think of this month’s new Apple Arcade additions? Update: It looks like they launched NFL Retro Bowl 25 as a new app and not an update.

                                                                                                                                                                                                                            The Best Switch Visual Novels and Adventure Games in 2024 – From Fata Morgana and VA-11 Hall-A to Famicom Detective Club and Gnosia

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                                                                                                                                                                                                                            After tackling the best party games on Switch in 2024, the recent release of Emio – The Smiling Man: Famicom …

                                                                                                                                                                                                                            Continue reading "The Best Switch Visual Novels and Adventure Games in 2024 – From Fata Morgana and VA-11 Hall-A to Famicom Detective Club and Gnosia"

                                                                                                                                                                                                                            After tackling the best party games on Switch in 2024, the recent release of Emio – The Smiling Man: Famicom Detective Club being as amazing as it is pushed me to write about what I consider the best visual novels and adventure games on Switch to play right now. I’ve included both because some games are pure visual novels while some are adventure games (and not visual novels). This list has quite a few games from across regions and release years, and I hope you find something you end up loving here. As usual, this list is in no particular order. Emio – The Smiling Man: Famicom Detective Club ($49.99) + Famicom Detective Club: The Two-Case Collection When Nintendo not only remade both Famicom Detective Club games back in 2021, I couldn’t believe it. They were amazing adventure games, and my only complaint really was the lack of a physical release back then. Fast forward to 2024 and Nintendo has released Emio – The Smiling Man: Famicom Detective Club physically and digitally as a brand-new entry in the series, and I’ve been floored playing it. Not only does it feel like a true series entry which might be a negative to some, but this might be one of the most lavish productions I’ve seen in a game like this ever. I don’t want to get into spoilers, but the ending is shockingly good and it really justifies its M rating. I definitely didn’t expect to have a new Famicom Detective Club game in 2024 on my top games of the year list, but Nintendo managed to do that with Emio – The Smiling Man: Famicom Detective Club. Download the demo now. If you’d rather play the first two games before Emio, grab the Famicom Detective Club: The Two-Case Collection. If you are ok with some old school design and gameplay for adventure games, you will adore these. VA-11 Hall-A: Cyberpunk Bartender Action ($14.99) If you’ve been reading the few “best Switch games" lists I’ve been doing this year, you’ve seen me feature VA-11 Hall-A: Cyberpunk Bartender Action twice before already, but as you know, I’m not going to pass up an opportunity to write about one of my favorite games of all time. VA-11 Hall-A: Cyberpunk Bartender Action is notable for its story, music, aesthetic, and most-importantly the characters. Having played it multiple times over the years on every system, it also feels right at home on Switch, and is a game I recommend to everyone literally. I don’t care if you like point and click adventure games or not. Go ahead and mix drinks and then change some lives. The House in Fata Morgana: Dreams of the Revenants Edition ($39.99) The House in Fata Morgana: Dreams of the Revenants Edition is the definitive edition of one of my favorite stories in any medium. It includes the original game and much more to deliver a stunning version of a masterpiece in storytelling. This one is a pure visual novel, and I’m glad that after its many releases, it found a lot of success on Switch, where it plays best. If you want to play something that will stay with you for a long time, this gothic horror experience will do much more. It also happens to have some of the most incredible music ever. Coffee Talk Episode 1+2 ($12.99 + $14.99) Ok this one is cheating since the games are sold separately on the eShop and the physical releases I imported from Japan are also separate, but since there’s a bundle of both games sold in North America on Switch, I’ve included both Coffee Talk games as one entry here. I love them both, and while they didn’t hit the same highs as VA-11 Hall-A, Coffee Talk perfectly satiated what I wanted from a game set in a coffee shop, and delivered a very relaxing experience with a great story. If you enjoy coffee and listening to interesting people with great pixel art and music, this is for you. Type Moon’s visual novels: Tsukihime, Fate/stay night, and Mahoyo (Variable) This is another entry where I’m cheating. I wasn’t sure if I wanted to include just Tsukihime or Witch on the Holy Night (Mahoyo), but then the recent release of Fate/stay night Remastered made things even harder. Instead of worrying too much, I’ve included all three as essential visual novels in this article on Switch. They are all very long but very good. If you’ve wanted to sample a classic visual novel, go with Fate/stay night, but I recommend Tsukihime’s remake on Switch to everyone. Witch on the Holy Night is probably the game to play after these two in terms of quality. PARANORMASIGHT: The Seven Mysteries of Honjo ($19.99) Square Enix’s PARANORMASIGHT: The Seven Mysteries of Honjo reminds me of Nintendo’s Emio in a way that I’m surprised it even exists, let alone turned out this good. I went into it with no expectations, but was blown away by the narrative, its delivery, and even some wall breaking that I enjoyed quite a bit early on. Square Enix released one of the best mystery adventure games I’ve played with amazing characters, great art, and interesting mechanics here, and it is worth your time if you want a fantastic new horror adventure game. Gnosia ($24.99) People call Gnosia a sci-fi social deduction RPG, but it is more of an adventure and visual novel hybrid for me. Your aim here is identifying the Gnosia among a group using information you gather and then vote to put the Gnosia into cold sleep. You and your crew both improve over time, and aside from some RNG issues to get two specific outcomes, Gnosia was a fantastic experience. I liked it so much on Switch that I bought the physical release on both Switch and PS5 in addition to getting it on Steam. This one might not be for everyone, but it remains one of the nicest surprises in the genre. Steins;Gate Series (Variable) Spike Chunsoft’s Switch releases of the Steins;Gate series, especially Steins;Gate Elite, are as important as Fate/stay night when it comes to introducing newcomers to visual novels to the genre. While I still hope the publisher brings over the original version of Steins;Gate, Steins;Gate Elite is an easy recommendation for those who watch anime and want to get into a great visual novel. The Steins;Gate games are must plays only after you experience the original story in Steins;Gate Elite. I’ve cheated here as well by including multiple games, but my list my rules. AI: THE SOMNIUM FILES and nirvanA Initiative (Variable) AI: THE SOMNIUM FILES and nirvanA Initiative from Spike Chunsoft brought Zero Escape creator Kotaro Uchikoshi and No More Heroes character designer Yusuke Kozaki together for an incredible set of two adventure games that honestly feel too good to be true when it comes to the budget behind them with the quality they delivered on story, music, and characters. While a lot of folks lament the lack of Zero Escape on Switch, I think the two AI: THE SOMNIUM FILES games are absolutely worth experiencing at full price, and gems of the Switch library. Don’t make us wait too long for a new game in the series please. NEEDY STREAMER OVERLOAD ($19.99) When it comes to adventure games or visual novels, I’m often recommended games where a friend will say “trust me and just play it but don’t look up anything about it". One such game was NEEDY STREAMER OVERLOAD when I first played it on PC. It is an adventure game with multiple endings that can flip flop between disturbing horror and wholesome moments. It revolves around the daily life of a young girl trying to be the best streamer. I liked this one enough to pre-order the Switch limited edition from Japan, and I’m glad I did so. It is unforgettable. Ace Attorney Series (Variable) Capcom has now brought the entire Ace Attorney series to Switch with the Phoenix Wright Ace Attorney Trilogy (1,2,3), Apollo Justice Trilogy (4,5,6), The Great Ace Attorney Chronicles (1+2 of those), and the two Ace Attorney Investigations games in this week’s Ace Attorney Investigations Collection release. I would say there are no excuses now, but this adventure game series is beloved for a reason and it has spawned a fanbase that has lasted for years since the DS debut in the West. If you are new to the series, I recommend The Great Ace Attorney Chronicles as the best entry point even above the original trilogy which feels dated in ways. Either way, you can now play the entire series on one handheld, and I love that. Spirit Hunter: Death Mark, NG, and Death Mark II (Variable) Another series rather than a single game? Yes. Aksys Games and Experience Inc’s Spirit Hunter trilogy is now fully available on Switch, and it manages to blend horror adventure and visual novel elements with one of the most striking art styles I’ve ever seen. It is a bit harder to recommend this series given how grotesque some of the designs are, but I don’t think I’ll ever forget some of the images I’ve seen while playing the Spirit Hunter games with their excellent localizations and stories. I hope we see a new entry in the next few years. 13 Sentinels: Aegis Rim ($59.99) 13 Sentinels: Aegis Rim isn’t a pure adventure game, but one that has real-time strategy battles. I usually try and include a fantastic game at the end and the double whammy of not being a full adventure game and also being one of the best games I’ve played in a decade has me ending this feature on Vanillaware and Atlus’ sci-fi masterpiece 13 Sentinels: Aegis Rim. I first played this on PS4 and enjoyed replaying it from start to finish on Switch thanks to the OLED screen in handheld mode. Regardless of where you play it, you need to experience 13 Sentinels: Aegis Rim. If you made it this far, you’ve realized that this isn’t a top 10 but more, and the games are ones I recommend playing at full price. I didn’t want to cut out something I like a lot to hit an arbitrary number of games featured and that’s why I even included some full series here instead of just individual games. That’s my list of the best visual novels and adventure games on Switch to play in 2024. If you have a game you think I should’ve included, please let me know in the comments below. I’m always on the lookout for more amazing stories in two of my favorite genres that feel perfect on Switch. As always, thanks for reading! Note: I’m working on a separate list of otome games since there are too many good ones in that subgenre.

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Ace Attorney Investigations Collection’, Plus New Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 4th, 2024. The long summer has more or less …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Ace Attorney Investigations Collection’, Plus New Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 4th, 2024. The long summer has more or less come to an end. It was sometimes hot and uncomfortable, but we had some good times that are worth remembering. I’m a little older and a little wiser than I was at the start, and I’m grateful I got to make that journey with all of you. As we head into another new season in our lives, I just want to say that no matter what happens from here you were all the best summer pals a person could ask for. In today’s article? Tons of reviews! A few new releases! Some sales! Let’s get this done! Reviews & Mini-Views Ace Attorney Investigations Collection ($39.99) One thing I will say about the Nintendo Switch generation of gaming: it’s given us second chances at a lot of fish that got away from us in the past. Trials of Mana! Live A Live! The original Fire Emblem! And now, the one and only Ace Attorney game that remained unlocalized comes to us by way of the Ace Attorney Investigations Collection, a set including Miles Edgeworth’s two post-Trials & Tribulations adventures. One thing this series has proven good at is building on plot threads established in previous titles, and the second Ace Attorney Investigations title does this quite well. It’s one of those sequels that makes the original better in hindsight, and it’s amazing to finally have it officially in English. The Ace Attorney Investigations games, in focusing on Miles Edgeworth, show us how things look from the prosecution’s side of things. Outside of a couple of new gimmicks, things aren’t all that different mechanically. Search for clues, question witnesses, and try to crack each case. Still, the very different and rather cool presentation helps liven things up, and Edgeworth as a protagonist certainly lends the narration a particular feel. The pacing has less structure to it than the usual Ace Attorney games, and that can sometimes make some cases feel exhausting, but by and large I think anyone who enjoys the main games in the series will be happy with this sub-series. If you find the first game to be a bit of a drag, stick it through to the second. It’s a lot better, and as mentioned it makes some of the things you suffer through in the first game make more sense. In terms of bonuses, this feels more like the Apollo Justice set than it does the others. A gallery mode is on offer with art and music to enjoy, a story mode lets you chill out and let the game beat itself, and you have the option to switch between the original graphics/soundtrack and the fancy new stuff. There’s a dialog history you can access if you miss something that was said, which is something that should be a stock feature in games like this. I’m glad to see it. The two games in Ace Attorney Investigations Collection offer an interesting contrast, and taken as one whole I think it’s a great experience overall. Getting the second game localized officially is amazing, and the suite of options and extras make for an excellent package. With this, every Ace Attorney game outside of the weird crossover with Professor Layton is now available on the Switch. If you like the series enough to have picked those up, you’ll definitely want to grab this as well. SwitchArcade Score: 4.5/5 Gimmick! 2 ($24.99) It is enormously odd to see a sequel to Gimmick!. I just want to say that before moving on. One of Sunsoft’s later games for the NES, Gimmick! didn’t even manage to get a release in the West outside of Scandinavia. Here we are thirty years later, and not only is the original game more widely available than ever, we now have a follow-up. This game was developed by Bitwave Games with no involvement from the original creator, but it’s incredibly faithful to the original anyway. Maybe too faithful in ways for some tastes, but there’s nothing wrong with a first sequel hewing closer to the line than farther. Six very lengthy levels of challenging physics-based platforming await you here, and as with the original you’re going to be up against the wall pretty quickly. There’s an easier mode this time, however, so those who want a slightly less bumpy ride can opt for it. Indeed, if you want to play the normal (Gimmick) difficulty, you’ll have to pass a little test right off the hop. The way protagonist Yumetaro’s star attack works is quite familiar also, with it serving as weapon, vehicle, and all-purpose puzzle solver all at once. One new element comes in the form of collectibles, often serving as rewards for completing more difficult sections that aren’t necessary for progression. These take the form of new customization options, but simply completing the more demanding tasks feels good in and of itself. It’s not a terribly long game if you just try to bolt through the whole thing, but it’s going to be a tough one either way. In that respect, it’s also quite similar to the original. You’ll die a lot here, often in spectacularly stupid ways, but generous checkpointing keeps the aggravation from boiling over. Well, most of the time. The adorable look and lively music also try to keep the fire from burning too hot, but don’t for one second underestimate Gimmick! 2. For all of its small concessions, this game understands that part of what made the original game so memorable came from its challenge. Platforming mastery is a must, and you’ll need to make clever usage of Yumetaro’s star and the enemies to make it much farther than the first level. Gimmick! 2 defies the odds by being a very good follow-up to a decades-old game made by another team entirely. It builds on the original game in some smart ways, but it never feels like it’s paying too much homage to be its own thing. If you enjoyed the first game, you’ll be thrilled with this. Platformer fans who aren’t put off by a high level of challenge will also want to check it out. That said, if you’re looking for something easy-going, don’t be fooled by the look of Gimmick! 2. It’s just as tough of a nut to crack as its predecessor, even with an easier difficulty setting. SwitchArcade Score: 4.5/5 Valfaris: Mecha Therion ($19.99) Valfaris: Mecha Therion takes a real risk with its game design, dropping the action-platformer set-up of the original game in favor of shoot ’em up action along the lines of Lords of Thunder. The most surprising thing is that it kind of works. Indeed, the biggest problem is that it’s sometimes a bit too much for the Switch’s aging hardware to do proper justice to. I don’t think anyone can really be blamed here. This is just where we’re at in the console’s lifespan now, I think. It’s not terrible, mind you. If this is the only option you have, you’ll still get a kick out of Mecha Therion‘s intense action, rocking soundtrack, and creepy visuals. There’s a fun juggling act going on in Mecha Therion thanks to how the weapons are set up. You’ve got your usual gun, but when it runs out of energy it weakens significantly. You’ve got a melee weapon that you can use to slice bullets and enemies, which recharges your gun energy. Finally, there’s a rotating third weapon or item. You start off with a lock-on missile attack, but you’ll have access to others. You can also dash, an offensive and defensive maneuver depending on the situation, and it has its own cooldown. With how many enemies and obstacles the game throws at you, mastering the rhythm of keeping your weapons ready and fending off shots is essential and satisfying. Don’t come into Valfaris: Mecha Therion expecting a similar kind of game as the first, but you can look forward to a similar vibe. It’s a heavy metal shoot ’em up with a style all its own, and it thankfully avoids many of the traps that so many games that try something different in this genre end up falling into. You’ll get better performance on other platforms, and in this genre that’s important, but this Switch conversion will absolutely do the job should it be your console of choice. SwitchArcade Score: 4/5 Umamusume: Pretty Derby – Party Dash ($44.99) Saying a licensed game is for the fans feels like a truism. Of course it’s for the fans. Some do a better job of pleasing that bunch than others, but typically speaking fans of the property used in a licensed game will get more out of it than non-fans. Which boils all of this down to two main questions. First, just how much fan service is baked in? In Umamusume: Pretty Derby – Party Dash, I can say that there is enough to please those who enjoy the exploits of these horse-girls. Indeed, I think that is the one thing the game does best. The writing is good and fits the property, and there are lots of meta-systems built in that reward you with things for the fans. The second question pertains to whether or not there is anything here for non-fans. Regrettably, I can’t be as positive here. You get a small number of half-baked mini-games to play, and while the presentation is solid there just isn’t much to do here if you aren’t really into Umamusume. You just play the same four mini-games again and again, watching a story unfold that only fans are going to properly enjoy. One of those mini-games offers so little interaction that I hesitate to even count it. The other three are better, but they just don’t have the staying power that a party game needs. The best part of all of this is an unlockable mini-game, and even that is a meager meal. Even for fans of the property, Umamusume: Pretty Derby – Party Dash feels like it emphasizes the wrong things at great expense. I think a great job has been done here in terms of serving the look, sound, and world of Umamusume, and the wide array of unlockables might be enough to keep those dedicated to the horse-girls interested for a while. But it fades far too fast, and if you’re lacking that attachment to start with, you’re probably going get tired of this well before the final furlong. SwitchArcade Score: 3/5 Sunsoft is Back! Retro Game Selection ($9.99) I think when Western game enthusiasts think of Sunsoft, if they think of Sunsoft at all, they probably think of games like Blaster Master, Batman, or Fester’s Quest. Recently some of the publisher’s rarer treasures have gotten a new shot at fame, bringing Ufouria, Gimmick!, and Trip World into the light. Even short-term mascot Aero the Acro-Bat and his buddies are getting play again. But there is a whole other side to Sunsoft that is less well-known in the West, and what makes it amusing is that it is what the company is mainly known for in its home country of Japan: charmingly rough-around-the-edges 8-bit games. Sunsoft is Back! Retro Game Selection aims to change that, offering up three such games in one very reasonably priced package. In this collection, you get the straightforward side-scrolling platforming of Firework Thrower Kantaro’s 53 Stations of the Tokaido (just rolls off the tongue, don’t it?), the adventure game Ripple Island, and the slightly hard to categorize action game The Wing of Madoola. All three games are delivered in a wrapper with most of the basic features you would want. That includes save states, rewind, some display options, manual scans, and a little art gallery for each game. Perhaps the most amazing thing is that all three games have been fully localized, all the way down to their title screens. For Ripple Island, that was no small task! This is the first time we’ve seen these games get an official release in English, and that’s worth celebrating on its own. So how are the games? A real mix, friends. 53 Stations is a frustrating game due to how your weapon is awkward to use against the swarms of enemies that appear, but there is a real charm to it thanks to how hard it leans into its theme. Ripple Island is a good adventure game, and I would lightly recommend it to anyone who enjoys that genre. The Wing of Madoola is the most ambitious game of the three, and it sometimes feels like it misses as often as it hits, but it’s worth putting some time into. None of these will make the list of top NES games by any means, but I wouldn’t call any of them bad either. Vexing, perhaps. Sunsoft fans and those who like digging into the margins of console libraries will get a real kick out of Sunsoft is Back! Retro Game Selection‘s offerings. Each game has been handled with care, and it’s great to see some games that missed their shot at localization back in the day finally get a chance. Hopefully this is just the first of a series of such collections, but even if this is all we get, it’s nice to see another side of this once-mighty publisher’s library of classics. SwitchArcade Score: 4/5 Select New Releases Cyborg Force ($9.95) If you like run, but also gun while running, you might want to give Cyborg Force a look. It’s a very tough action game in the vein of things like Metal Slug and Contra, and you can play alone or bring a buddy along for some local multiplayer fun. This has been out for at least a few months on a number of other platforms, including the NEOGEO, so you can probably find some feedback out there if you’re in need of it. I think fans of this genre will be into it, at the very least. Billy’s Game Show ($7.99) I know, this looks like a Five Nights rip-off at a glance. Thematically, it kind of is. But this is actually more one of those games where you’re moving around trying to find stuff while a weird creep stalks you. You have to hide or run away when he shows up, because you have no way to stop him. You’ll also need to watch out for traps and keep the three generators running, because you do not want the power to go out. Not my kind of thing, but it might be yours. Mining Mechs ($4.99) A very descriptive title that doesn’t leave me with much to add. Use mechs to do some mining. Collect ores and treasures, sell them, buy upgrades or better mechs that allow you to make even further progress underground. The deeper you go, the more dangerous it gets. As you reach certain profit levels, the story will progress. Not the fanciest of dining, but for a fiver I imagine you’ll get a fair amount of enjoyment from it. Sales (North American eShop, US Prices) A tiny inbox, with very little worth getting fussed about. I know, I know. I don’t get to decide that. The outbox has some treats worth mulling over, however. I’ll let you comb through those lists. It is important to learn to find things on one’s own sometimes, I think. Select New Sales Nora: The Wannabe Alchemist ($1.99 from $19.99 until 9/10) Deflector ($1.99 from $22.99 until 9/10) Sky Caravan ($1.99 from $19.99 until 9/10) The Blind Prophet ($1.99 from $24.99 until 9/10) They Know ($1.99 from $6.99 until 9/10) Conjured Through Death ($4.49 from $14.99 until 9/15) Dark Days ($1.99 from $7.99 until 9/24) Another Bar Game ($3.89 from $5.99 until 9/24) Cook Serve Delicious ($4.41 from $12.99 until 9/24) Blood Will Be Spilled ($2.99 from $14.99 until 9/24) Feudal Alloy ($3.39 from $16.99 until 9/24) Sales Ending Tomorrow, September 5th Adventure Bar Story ($15.99 from $19.99 until 9/5) Akiba’s Trip: Undead & Undressed ($14.99 from $29.99 until 9/5) Anomaly Agent ($7.49 from $14.99 until 9/5) Avenging Spirit ($2.99 from $5.99 until 9/5) Bug & Seek ($11.24 from $14.99 until 9/5) Burst Hero ($5.99 from $11.99 until 9/5) Cat Quest II ($3.74 from $14.99 until 9/5) Corpse Party ($9.99 from $19.99 until 9/5) Deadcraft ($5.99 from $19.99 until 9/5) Dice Make 10! ($3.59 from $3.99 until 9/5) Eldgear ($12.99 from $19.99 until 9/5) Evil God Korone ($3.35 from $3.95 until 9/5) F1 Manager 2024 ($27.99 from $34.99 until 9/5) Fairy Elements ($8.99 from $14.99 until 9/5) Freedom Planet 2 ($18.74 from $24.99 until 9/5) Genso Chronicles ($9.74 from $14.99 until 9/5) Gibbon: Beyond the Trees ($1.99 from $14.99 until 9/5) Hide & Dance! ($2.49 from $4.99 until 9/5) Magical Drop VI ($14.99 from $29.99 until 9/5) Marchen Forest ($6.99 from $34.99 until 9/5) Mom Hid My Game! ($2.49 from $4.99 until 9/5) Mom Hid My Game! 2 ($2.49 from $4.99 until 9/5) My Brother Ate My Pudding! ($2.49 from $4.99 until 9/5) Port Royale 4 ($17.49 from $49.99 until 9/5) SCHiM ($17.49 from $24.99 until 9/5) Silent Hope ($13.99 from $39.99 until 9/5) Super Toy Cars Offroad ($3.99 from $19.99 until 9/5) The Sinking City ($5.99 from $49.99 until 9/5) Untitled Goose Game ($9.99 from $19.99 until 9/5) Wing of Darkness ($5.99 from $29.99 until 9/5) WitchSpring R ($35.99 from $39.99 until 9/5) Yggdra Union: WNFA ($19.99 from $24.99 until 9/5) That’s all for today, friends. There are still more reviews coming this week, so do look forward to those. Plenty of new releases coming to the eShop in the next couple of days, which is about what you would expect from September. Let’s try to reconvene tomorrow, but if we get separated somehow and are trying to find me, you can always head on over to my personal blog Post Game Content. It’s rarely updated, but something tells me I’ll be back into the swing of it soon. I hope you all have an amazing Wednesday, and as always, thanks for reading!

                                                                                                                                                                                                                            The Best ‘Marvel Snap’ Meta Decks – September 2024 Edition

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                                                                                                                                                                                                                            Let’s dive in earlier this month to make up for last month’s slightly late edition. A new month and season …

                                                                                                                                                                                                                            Continue reading "The Best ‘Marvel Snap’ Meta Decks – September 2024 Edition"

                                                                                                                                                                                                                            Let’s dive in earlier this month to make up for last month’s slightly late edition. A new month and season is upon us, and I’m ready to help you out with some deck-building advice to keep you competitive in Marvel Snap (Free). Truth be told, I feel like the game got into a decently balanced zone over the course of the last month. A new season means new cards though, so it’s all about to go topsy-turvy again. Let’s do our best to figure out where things are going, shall we? Remember as ever: today’s winning deck could be tomorrow’s crunchy brown leaves. These guides are one way to keep your finger on the pulse of the scene, but they aren’t the only method you should be using. Note that most of these decks are the best of the best at this point in time. They assume you have access to a full range of cards. I’ll once again be including the five strongest Marvel Snap decks of the moment, and I’ll throw in a couple more decks that don’t need things that are too hard to get and are just sort of fun to play with. You know, a little variety and all of that. I would go as far as to say that most of the Young Avengers cards didn’t really make a big splash. Kate Bishop hit her mark, as she is wont to, and Marvel Boy definitely made a difference for fans of 1-Cost Kazoo decks, but the rest were kind of all over the place. You’ll see them here and there, but they haven’t shaken things up yet. I can’t say the same for the freshly launched Amazing Spider-Season, as it looks like it and the new Activate ability are coming in like a wrecking ball. Next month is going to look very, very different, I’m certain. Kazar and Gilgamesh Included Cards: Ant-Man, Nebula, Squirrel Girl, Dazzler, Kate Bishop, Marvel Boy, Caeira, Shanna, Kazar, Blue Marvel, Gilgamesh, Mockingbird So it has come to this, eh? Never thought I would see the day when Kazoo was among the top decks, but the Young Avengers have made it happen. At its heart, this is a very familiar deck. Get a bunch of low cost cards out there and then buff them with Kazar and Blue Marvel. The new tricks here are Marvel Boy adding more buffs and Gilgamesh benefiting big-time from all of that. Kate Bishop and her arrows can help fill spaces for Dazzler if needed, and her arrows will help bring down the cost of your other heavy hitter, Mockingbird. A very nice deck with strong performance. We’ll see if it can hang in there. Silver Surfer Still Never Dies, Part II Included Cards: Nova, Forge, Cassandra Nova, Brood, Silver Surfer, Killmonger, Hope Summers, Nocturne, Sebastian Shaw, Copycat, Absorbing Man, Gwenpool Silver Surfer is still flying high, with a few tweaks to react to balance changes and new cards. If you’ve been playing a while, you know how this goes. You’ve got the classic Nova/Killmonger pair for boosting your cards a bit once you have some out there. Forge ideally boosts Brood so that its clones will be stronger. Gwenpool boosts cards in your hand, Shaw gets beefier as he gets buffed, Hope lets you get more Energy, Cassandra Nova grabs power from your opponent, and the Surfer/Absorbing Man combo is there finish things off in style. Copycat steals Red Guardian’s spot, as she has proven an extremely useful general-purpose tool. Spectrum and Man-Thing Ongoing Included Cards: Wasp, Ant-Man, Howard the Duck, Armor, US Agent, Lizard, Captain America, Cosmo, Luke Cage, Ms. Marvel, Man-Thing, Spectrum Even the Ongoing archetype is up here at the top, which is another interesting outcome. You’ve got some generally useful cards here, all with Ongoing abilities. That means Spectrum will give them a nice final turn buff. The Luke Cage/Man-Thing combo is also a very nice one, and Luke will even protect your cards from US Agent’s powerful effect. The other good point of this deck is that it’s pretty easy to play, and I have a feeling Cosmo is going to become even more useful than he already was with things going the way they are. Discard Dracula Included Cards: Blade, Morbius, The Collector, Swarm, Colleen Wing, Moon Knight, Corvus Glaive, Lady Sif, Dracula, Proxima Midnight, MODOK, Apocalypse The classics are the order of the day right now, is the theme. Here’s the very reliable Apocalypse-flavor Discard deck, with the only real change from the standard being the presence of Moon Knight. He got better after his buff. Anyway, your big cards here are Morbius and Dracula, and if everything goes well you’ll end up with nothing more in your hand than Apocalypse on that last round. Dracula will eat him, you’ll get a Mega-Drac, and Morbius should be morbing all over the place with all that discarding you’ve been doing. Collector might even be a bit cheeky if you go to town on Swarms enough. Destroy Included Cards: Deadpool, Niko Minoru, X-23, Carnage, Wolverine, Killmonger, Deathlok, Attuma, Nimrod, Knull, Death Yes, it’s the Destroy deck. Very, very close to the traditional one even. Attuma has grabbed a spot here thanks to his recent change. A very successful buff, that one. Destroy Deadpool and Wolverine as much as possible, get extra energy with X-23, finish up with a nice Nimrod swarm or drop Knull if you’re feeling cute. Weird to see this kind of deck without Arnim Zola, but counter-measures are getting too common these days I suppose. And now, a couple of fun decks for those still climbing up the collection ladder or who simply want to try something different. Darkhawk Is Back (Did He Ever Leave?) Included Cards: The Hood, Spider-Ham, Korg, Niko Minoru, Cassandra Nova, Moon Knight, Rockslide, Viper, Proxima Midnight, Darkhawk, Blackbolt, Stature I have always liked Darkhawk, despite him being unspeakably goofy from virtually his first appearance. So I’m glad he’s a competitive card in Marvel Snap, to the point that I like to tinker around with decks using him. This one has the classic combos, with Korg and Rockslide adding cards to your opponent’s deck. It also has some spoiler cards like Spider-Ham and Cassandra Nova, plus a couple of cards that will cause your opponent to discard and make Stature cheap to play. Yay, Dorkhawk! Budget Kazar Included Cards: Ant-Man, Elektra, Ice Man, Nightcrawler, Armor, Mister Fantastic, Cosmo, Kazar, Namor, Blue Marvel, Klaw, Onslaught If that Kazar deck up there looks nice but you’re just starting out, you might as well practice with this beginner-friendly variant. No, it probably won’t win as reliably as the fancy version. But it will teach you how this kind of combo works, and that’s valuable experience. You still get that nice Kazar and Blue Marvel mix, with a flavorful Onslaught on top to spike the football. And that’s it for this month’s deck guide. With the latest season and whatever balance changes Second Dinner opts to make during the course of the month, I’m sure things will look quite different come October. That Activate ability really changes up the flow of games, and Symbiote Spider-Man is looking to be a complete beast. As ever, it’s also going to be interesting to see what cards and decks Second Dinner feels like addressing with balance changes. It’s interesting to see the classics on top again, but I can’t imagine it will stay that way. For now… happy snapping!

                                                                                                                                                                                                                            ‘Foxy’s Football Islands’ Offers Up Something Very Different on Mobile

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                                                                                                                                                                                                                            Mobile games don’t have to make sense, as evidenced by the enduring popularity of a franchise that sees players catapulting …

                                                                                                                                                                                                                            Continue reading "‘Foxy’s Football Islands’ Offers Up Something Very Different on Mobile"

                                                                                                                                                                                                                            Mobile games don’t have to make sense, as evidenced by the enduring popularity of a franchise that sees players catapulting birds (which can fly) at pigs (green). But even in the topsy-turvy world of mobile game concepts, Foxy’s Football Islands is gloriously out on a limb. The hypercasual gameplay spans a number of different genres, including football, building, collection, and multiplayer tit-for-tat. These genres aren’t natural bedfellows, any more than a fox is an obvious choice for a football game, but it all works like a dream. Here’s how it all works. Your first port of call is an island called Aztlan, a lush green habitat dotted with palm trees and building sites. Tap on one of these sites and you’ll begin construction on a building. Once that building is finished, you can tap again to upgrade it, and again, and again, all over the island, until every building has reached its final form. Then you move to the next island, earning stars that determine your place on the leaderboards. But hold up. It’s not that simple. Construction is an expensive business, and you’ll need to keep filling your coffers with gold coins to finance the work. And what’s the easiest way to earn coins fast? That’s right: by playing football. The soccer part of Foxy’s Football Islands sees you taking shots at a goal – or, more specifically, at targets nested within a goal. To take a shot, you slide your finger up the screen in the direction of the target. Unless, that is, there’s wind over the pitch, in which case you have to adjust for the gusts. Some targets move, too, requiring you to lead your shots. Hitting a target can have a number of different results, the most common of which is a great cascade of coins. The size of this cascade depends on the amount you stake. While a basic shot uses up one unit of energy (more on that later) it’s possible to double or treble the ante in exchange for proportionately greater rewards – as long as you don’t miss. You’ll also get to attack another player’s island, either at random or in a targeted fashion, destroying one of their buildings and setting them back in their quest to overtake you on the leaderboards. Sometimes you’ll bring up a moving target, opening the way for a major payday, and on other occasions you’ll obtain a special glove that lets you block a single attack on your own island. There are familiar elements in Foxy’s Football Islands, including an energy system that limits the number of shots you can take (unless you pay for more), gems for buying coins, a tiered upgrade system, and so on. But it’s the way the game manages to bring together a vast range of different genres that really helps Foxy’s Football Islands really stand out. One minute you’re enjoying a physics-based football game, and then next you’re expanding your territory by ploughing coins into the construction of an Aztec pyramid or an Ancient Egyptian monument. The multiplayer is equally varied, combining the extremely devious with the extremely wholesome. For instance, when you’re not taking revenge on players who have aggrieved you or targeting your friends for lols you’re trading the adorable relics that you obtain throughout the campaign. We’re not sure whether Foxy’s Football Islands is a nasty game with a nice streak or a nice game with a nasty streak. Either way, there’s nothing else quite like it. To play the game for yourself, head to the Google Play Store or the App Store and download Foxy’s Football Islands for free right now. Sponsored Content This article is sponsored content written by TouchArcade and published on behalf of Frank’s Football Studios to promote Foxy’s Football Islands. For questions or comments, please email ads@toucharcade.com

                                                                                                                                                                                                                            Warhammer 40,000: Space Marine 2 Steam Deck Review (in Progress) – GOTY Contender, but Play It Elsewhere for Now

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                                                                                                                                                                                                                            While most fans have been looking forward to Warhammer 40,000: Space Marine 2 or basically a sequel to Warhammer 40,000: …

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                                                                                                                                                                                                                            While most fans have been looking forward to Warhammer 40,000: Space Marine 2 or basically a sequel to Warhammer 40,000: Space Marine for many years, I wasn’t really aware of the first game until I played Total War: Warhammer and was looking into other Warhammer 40,000 games. Since then, I’ve played many of them, with my favorites being Boltgun and Rogue Trader. I did end up playing some of Warhammer 40,000: Space Marine on Steam Deck many months ago to see how it felt. Having played many of the Warhammer 40,000 games on PC and even console more recently, I was excited to see how Warhammer 40,000: Space Marine 2 felt after that amazing reveal it had. Over the last eight days, I’ve put in about 22 hours into Warhammer 40,000: Space Marine 2 across my Steam Deck and PS5 making use of cross progression and also testing out the online. This Warhammer 40,000: Space Marine 2 Steam Deck review is an in progress one for two reasons. The first is I cannot score a game like this without testing out cross platform multiplayer and also the online in general with public servers. The second is because Focus and Saber have confirmed that they are working on official Warhammer 40,000: Space Marine 2 Steam Deck support and aiming to have it out by the end of the year. Having seen how amazing Warhammer 40,000: Space Marine looks and plays on Steam Deck, and because Warhammer 40,000: Space Marine 2 has cross progression, I was very curious to see how it plays on Steam Deck if at all. There’s good news and bad news right now, and I’m going to cover all of that in this Warhammer 40,000: Space Marine 2 Steam Deck review in progress with the gameplay, online co-op, visuals, PC port features, PS5 features, and more included. Note that the screenshots in the article with the performance overlay or fps displayed are from my Steam Deck OLED while the 16:9 screenshots are from my PS5 playthrough. My testing has also been done on Proton GE 9-9 and Proton Experimental (bleeding edge). Warhammer 40,000: Space Marine 2 is a third person action shooter that is equal parts brutal, gorgeous, and fun, and this also applies to newcomers to the world of Warhammer 40,000. After a brief but well thought out tutorial-like intro segment that introduces you to the basics of combat and movement, you arrive at your main hub, the Battle Barge. This is where you choose your missions, game mode, adjust cosmetics, and much more. The moment to moment gameplay is superb with the controls and weapons all feeling perfect. I’m sure some will gravitate to using ranged more, but I adore the melee weapons and how visceral the combat feels up close. I never got tired of the executions and just plowing through tons of fodder enemies before the more powerful foes appear. The campaign is super fun solo and with a friend (or two) in co-op, but I hate any sort of defense missions. Thankfully I wasn’t too bothered by the implementation here. When playing with a friend of mine who lives in another country, I kept thinking how Warhammer 40,000: Space Marine 2 felt like a big budget take on a co-op shooter from the Xbox 360 era that we don’t really see much of these days. It managed to get its hooks in me just like Earth Defense Force or the recent Gundam Breaker 4 have done, and I really hope Saber and Focus can somehow work with SEGA to give the original game’s campaign a modern facelift. Before going further, my knowledge of Warhammer 40,000 is through the Total War Warhammer, Dawn of War, Boltgun, and Rogue Trader more or less. With that said, Warhammer 40,000: Space Marine 2 has been refreshing to play and is one of my favorite co-op experiences in years. It is too soon to say if this is my favorite Warhammer 40,000 game, but I just want to save this review draft and get back to playing right now. I’m addicted to playing with a friend in Operations mode while trying out the different classes and slowly progressing through the missions and unlocks. I don’t want to definitively say this since I’ve not played Warhammer 40,000: Space Marine 2 once the full game launches with randoms, but what I’ve experienced in Warhammer 40,000: Space Marine 2 co-op so far is superb. I cannot wait to properly try out the online this week once the game launches with cross progression and cross platform online. Visually, I can only comment on how Warhammer 40,000: Space Marine 2 is on PS5 and Steam Deck, and it is definitely a looker in the 4K mode on PS5 when played on my 1440p monitor. While it has always looked good in trailers, I’m floored at how good the environments look and also how much work has clearly gone into making everything feel alive not only with the massive number of enemies in the swarms, but also the texture work and lighting. This is all complemented by stunning direction for the main character voice acting and all the gear and customization options included. You can tell a lot of care went into making it so that you can show off your creativity with the customization options and more. There’s also a photo mode you can access during singleplayer letting you adjust frames, expressions, characters visible, FOV, and much more. One thing to note is that if you do this on Steam Deck right now, some of the frames or effects don’t look too good when using FSR 2 and a lower resolution. On PS5 though, the Warhammer 40,000: Space Marine 2 photo mode is amazing. On the audio side, I didn’t know what to expect from the music. Ideally, Warhammer 40,000: Space Marine 2 would have shipped with Bolt Thrower’s Realm of Chaos, but that likely wasn’t an option. I know bringing this up is like when I wished God of War (2018) had some Amon Amarth music. That tangent aside, the real star of Warhammer 40,000: Space Marine 2’s audio is the voice acting and general sound design. This is top tier stuff. The music is very good so far, but I’ve not heard anything (so far) that I would want to listen to a lot outside the game. It works perfectly in-game though. Warhammer 40,000: Space Marine 2 PC graphics options So how is the Warhammer 40,000: Space Marine 2 PC port? I’ve only played it on Steam Deck of course, but I can still cover what features it includes. When you boot up Warhammer 40,000: Space Marine 2, it installs Epic Online Services, but there is no need to link your Epic account. I have one, but didn’t bother linking it. As for the Warhammer 40,000: Space Marine 2 PC graphics options, you can adjust display, display mode (windowed, borderless, and fullscreen), resolution (800×600 and above), render resolution (native, dynamic to hit the fps target), quality, balanced, performance, and ultra performance), resolution upscaling type (TAA or FSR 2 on Steam Deck), dynamic resolution target, toggle v-sync, adjust brightness, motion blur intensity, fps limit (30, 60, 90, 120, unlimited), and then change many quality-related settings. The Warhammer 40,000: Space Marine 2 visual quality settings include four presets that adjust the following: texture filtering, texture resolution, shadows, screen space ambient occlusion, screen space reflections, volumetrics, effects, details, and cloth simulation. As mentioned in the blog post linked above, Warhammer 40,000: Space Marine 2 on PC ships with DLSS and FSR 2 support. FSR 3 is planned for post-launch. I imagine the game will benefit from this on Steam Deck whenever it ships. I also hope the team adds full 16:10 support when the ultrawide update ships because the game is 16:9 only now. Warhammer 40,000: Space Marine 2 PC control options On the control side, Warhammer 40,000: Space Marine 2 has keyboard and mouse controls in addition to full controller support. Initially, I wasn’t able to get it to display PlayStation button prompts on Steam Deck by default, but turning off Steam Input fixed this. I noticed an adaptive trigger option under control settings, and this made me try disabling Steam Input. This menu also lets you remap keyboard and mouse bindings. Warhammer 40,000: Space Marine 2 displays PlayStation button prompts when I use my DualSense controller over Bluetooth, and it even supports Adaptive Triggers wirelessly on PC. This isn’t too common so I thought it was worth highlighting. Warhammer 40,000: Space Marine 2 Steam Deck performance Before getting to the visuals and performance, I want to note that I had some freezing (only while booting up the game) on the default Proton or Experimental (bleeding edge), but I did not have any freezing when using Proton GE 9-9. Aside from that, Warhammer 40,000: Space Marine 2 is playable (technically) on Steam Deck with no config change needed. The bad news is that it is a bit too much for Valve’s handheld right now. When playing at 1280×800 (it still is 16:9) and using the low preset with FSR 2.0 at Ultra Performance, it still cannot hold a locked 30fps. There are regular dips to the mid 20s in tense combat, and it can even go lower. Even when playing at a lower resolution, it drops below 30fps. For a game like this, that isn’t close to ideal. I hope it can eventually reach a stage where it can run at 30fps, but it isn’t possible right now as far as I can tell across the 10 hours I played on my Steam Deck OLED. When using the dynamic upscaling for a 30fps target and the low preset, it can hit the 30s, but it drops to the low 20s often. This mode does still look very good on the Deck’s own screen, but as you can tell, Warhammer 40,000: Space Marine 2 is too much for Steam Deck right now. It also sometimes doesn’t exit out correctly requiring you to manually force close the game when you hit quit. Warhammer 40,000: Space Marine 2 Steam Deck multiplayer impressions With all that aside, I wanted to make sure Warhammer 40,000: Space Marine 2 is playable online on Steam Deck. We sometimes have games where the developers add some anti cheat that blocks online play on Proton or Linux. Thankfully, I can report that Warhammer 40,000: Space Marine 2 works perfectly online. I tested with a friend in Canada and we had a blast for a few hours playing in co-op. The only issue I had was some internet related disconnection, but since these are pre-release servers, I will be waiting to test out the game in a more public environment with randoms and friends once the game launches. Warhammer 40,000: Space Marine 2 PS5 features – DualSense, Activity Cards, and Performance Mode Since I also played Warhammer 40,000: Space Marine 2 on PS5, I wanted to cover how it feels on a current console for those who play on Steam Deck and consoles like I do. I’ve only tried the performance mode so far, and it feels mostly great. Don’t expect a locked 60fps though, and there seems to be some dynamic resolution or upscaling happening because I noticed it got very blurry in two big fights in the operations mode with a friend. Aside from that, I have no qualms in recommending Warhammer 40,000: Space Marine 2 on PS5 right now based on the time I’ve put into it, but I want to make sure the online works cross platform before giving it a definite recommendation. The load times are fast and Warhammer 40,000: Space Marine 2 also has PS5 Activity Card support for different modes and getting back into your save file saving time from the PS5 dashboard. As of this writing, there is no gyro support on PS5. If this changes, I will update this section, but sadly I didn’t see anything hinting at it in the build I’ve played pre-release. Warhammer 40,000: Space Marine 2 cross save progression explained While this may change with the full launch, I’ve been able to take my Warhammer 40,000: Space Marine 2 progress across Steam and PS5. There is some sort of two day cooldown period before you can sync it back or to another platform. I reached out to Focus to check if the final build will let you do it again immediately or still have the cool down. Is Warhammer 40,000: Space Marine 2 worth it for solo play only? This is a question I cannot fully answer yet because the servers are not as populated as they will be at launch. I will be updating this once I’ve played with randoms and seen how the matchmaking works in the Operations (PvE) and Eternal War (PvP) modes. Speaking of Eternal War, I’ve not been able to test that yet. I will be doing so to update this review in the near future. Warhammer 40,000: Space Marine 2 features I want to see in updates and patches Warhammer 40,000: Space Marine 2 is clearly going to get a ton of post-launch support through updates and DLC, and the main thing I want to see aside from improvements to Steam Deck performance is proper HDR support. Warhammer 40,000: Space Marine 2 is gorgeous and the texture work, materials, and lighting would pop even more with HDR. Aside from that, I’m pleased with the DualSense implementation of triggers and vibration, but haptic feedback would be great. The blog post mentions haptics won’t be in “at launch" and I hope that means it is planned for later. Warhammer 40,000: Space Marine 2 is an easy game of the year contender so far. While I still need a bit of time to test the online when cross play is available from launch day, the gameplay is sublime and Warhammer 40,000: Space Marine 2 looks and sounds superb across the board. Having played it on PS5 and Steam Deck with cross progression, I don’t recommend playing it on Valve’s handheld right now. It gets an easy recommendation on PS5 though. I will be updating this with a full score once I’ve gotten enough time with the multiplayer and some patches. Warhammer 40,000: Space Marine 2 Steam Deck Review Score: TBA

                                                                                                                                                                                                                            Swing Into ‘Marvel Snap’ With The Amazing Spider-Season

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                                                                                                                                                                                                                            With August in the rear-view mirror, taking the Young Avengers with it, we’re about due for another season in Marvel …

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                                                                                                                                                                                                                            With August in the rear-view mirror, taking the Young Avengers with it, we’re about due for another season in Marvel Snap (Free). And indeed, a new one has kicked off today! What is the theme, you might be wondering? Why it’s the best kind of Marvel theme! The deadly… the terrifying… the Amazing Spider-Season! BONESAW IS READY! Sorry, Bonesaw isn’t in this season. Maybe someday. But there are some cool new cards and locations, so let’s check them out! This season is a bit of a doozy as it is introducing a new type of card ability: Activate. With Activate, you choose when to fire off the card’s ability. It’s like an On Reveal that you can trigger at any time, while also dodging things that affect On Reveal abilities. The Season Pass card naturally takes advantage of this new feature, and so far he is looking like a real doozy. If you want to see the folks at Second Dinner introduce the new season, I’ve linked the video below. Read on for my summary. Symbiote Spider-Man is the new Season Pass card. He’s 4-Cost 6-Power, and he has an Activate ability that absorbs the lowest cost card at the location and copies the text of that card. If that includes an On Reveal ability, it will fire off again as though the card was just played. Combine with Galactus for HIJINKS. I’ll be really surprised if this card survives the season without being nerfed, but he sure is a whole lot of fun already. Now for the rest of the lot. Silver Sable is 1-Cost 1-Power, but she has an On Reveal ability that steals two power from card at the top of your opponent’s deck. Decent as a standalone, really useful in combinations with certain locations and other cards. Next, the star of the hit film Madame Web. She has an Ongoing ability that allows you to move one of the other cards at her location elsewhere once per turn. Next, Arana. Another 1-Cost 1-Power card, and she’s our next Activate ability user. Activate her to move the next card you play to the right and give it +2 Power. She’s going to be a staple of move decks, I’m sure. Rounding out our Spider-Friends is Scarlet Spider, the Ben Reilly variety. He’s a 4-Cost 5-Power card, and he has an Activate ability too! Use it to spawn an exact clone to another location. Power him up, then multiply him! Clones don’t have feelings! As for the new locations, there are two. The Brooklyn Bridge is a big part of Spider-Man lore, and it’s certainly due for an appearance in Marvel Snap. The gimmick with this location is that you can’t place cards there two turns in a row. You’re going to have to get creative to dominate this spot! The other location is Otto’s Lab, and it works a lot like Otto himself. The next card you play there will pull a card from the enemy’s hand to the location. Ooh, surprises! THE DIE IS CAST! And that’s the lot for the new season! Some very interesting cards this time around, and that new Activate ability is sure to create some fascinating possibilities. We’ll have our September deck guide up very soon, as we could all use a little help in handling this wall-crawling menace and his friends. What do you think of this season? Any cards you’ll be playing? Are you buying that Season Pass? Let us know in the comments!

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Castlevania Dominus Collection’, Plus Today’s Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 3rd, 2024. In today’s article, I have a few …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 3rd, 2024. In today’s article, I have a few more reviews for you. Some lengthy thoughts on Castlevania Dominus Collection, a look at Shadow of the Ninja – Reborn, and some quick critiques of a pair of Pinball FX tables that recently arrived as DLC. After that, we check out the new releases of the day including the quirky and cool Bakeru, then roll into the latest sales and expiring discounts for the day. Let’s get into it! Reviews & Mini-Views Castlevania Dominus Collection ($24.99) Say what you will about Konami in the modern era, but it has been absolutely killing it with most of its classic collections. Castlevania in particular has been enjoying a great deal of love in this regard, with Castlevania Dominus Collection being its third on modern platforms. This time around, the focus is on the Nintendo DS trilogy of games in the franchise. The development chores have again been handled by M2, with the usual excellent results. But there’s more here than meets the eye, and with everything taken into account this may well be the most essential Castlevania collection yet. I’m getting ahead of myself, though. Let’s talk about the main course first. The Nintendo DS era of Castlevania was a historical one in some ways for the franchise, and not all of them good. On the positive side, all three of the games had a unique identity and make for a surprisingly varied trio. Dawn of Sorrow is a direct sequel to Aria of Sorrow. It hit very early in the Nintendo DS’s life, and is thus cursed to some stupid touchscreen gimmicks that have thankfully been mitigated in this release. Portrait of Ruin shoves the touchscreen nonsense into a bonus mode, relying on an interesting dual-character gimmick to distinguish itself. Order of Ecclesia really mixes things up, with considerably higher difficulty than its predecessor and a design that calls back to Simon’s Quest of all games. All good games. Great even? Would recommend. On the negative side, this was the last gasp of the run of exploratory Castlevania games created by Koji Igarashi, who gave the series a kick in the pants with Symphony of the Night when it needed it most. Returns were diminishing, and Konami thought it had a better play in MercurySteam’s Lords of Shadow. Well, hindsight is 20/20 I suppose. Were these games so distinct from each other because IGA wanted to stretch his creative legs, or was it a desperate attempt to find something that would stick with an increasingly disinterested audience? We’ll never know. I do remember at the time many people were feeling exhausted with this type of Castlevania, and I will shamefully admit that despite buying them on day one every time and playing the heck out of them, I was also feeling like the series was falling into a rut. Don’t it always seem to go that you don’t know what you’ve got ’til it’s gone? So, weird thing here is that these games don’t appear to be emulated, but are instead native ports. That allowed M2 to do neat things like replace the annoying touchscreen seals in Dawn with far more manageable button presses, and show you not only the main screen and the status screen at all times, but also the map as a third screen. What is this, a Nintendo TS? There are still some very DS-like aspects to these games, but they all had to work with a controller for docked mode, and so they all do. This actually makes Dawn of Sorrow a lot better, and I would now put it within my top five Castlevania games of all-time. In terms of options and extras, there is plenty here. For general options, you get a choice of which region of each game you’d like to play, the ability to swap confirm/cancel button mapping, and the choice of whether you want the left stick to be mapped to character movement or the touch cursor. The latter is important for one of the bonus modes in Portrait of Ruin. There is also an incredibly adorable credits sequence where one of the unsung heroes of the series achieves his dreams. Make sure you watch them. There’s a nice gallery where you can view some art, manual scans, and box art for each of the three DS games. You can also listen to the music from all of the included games, and when the music is this good you know that’s a treat. You can even make your own custom playlist of tunes. Once in-game, you can make use of save states and a rewind feature, remap the controls as you like, adjust how the three screens are laid out, choose from a handful of background colors, and adjust the levels on the different audio elements. There is also an exhaustive compendium for each game, with information on equipment, enemies, items, and other points of interest. Pretty much anything you would need to enjoy these games to the maximum. About all I could ask for is perhaps a few other screen arrangement options that allow me to make the play area bigger, but that’s a very minor nitpick. This is a great way to enjoy three very cool games, and for the price it’s an absurd value. But wait! There’s more! The absolutely dreadful arcade Castlevania game, Haunted Castle, has been included here. I’m not sure why it was left off the first collection and shunted to the otherwise shooter-heavy Konami arcade collection, but here it is. Here too you get a variety of options, including the virtually necessary option for unlimited continues. Seriously, this game is brutally unfair. Good music, a terrific opening that sees Simon in a snazzy tux, but the game itself is horrible and completely irredeemable. Or… is it? The last extra, and it feels ridiculous to call something so substantial an extra but it’s M2’s wording not mine, is a complete remake of Haunted Castle. Much like when it took on the task of remaking Castlevania: The Adventure with Castlevania: The Adventure Rebirth on the Nintendo Wii (please reissue all of the Rebirth games), M2 basically took a look at the original game and decided to make a good one instead. Haunted Castle Revisited takes a lot of cues from the arcade original, but it really does its own thing virtually from top to bottom. Yes, we have a new Castlevania game! A very good one! It’s tucked away in the Extras tab of a Nintendo DS collection, but it’s here! If you like Castlevania, you really should buy Castlevania Dominus Collection. There’s an entire new Castlevania game here and it kind of rules. You also get what you’re ostensibly buying the collection for with the three Nintendo DS IGAvanias, presented in as fine a form as you could hope for. The original Haunted Castle is also here. If, on the other hand, you don’t like Castlevania, we are not friends. And finally, if you don’t know Castlevania, you should pick up all three of the collections and get to the good times. Another absolutely stellar showing from Konami and M2. SwitchArcade Score: 5/5 Shadow of the Ninja – Reborn ($19.99) I’ve been through a bit of a roller coaster with Shadow of the Ninja – Reborn. I’ve enjoyed all of Tengo Project’s releases so far, and I believe its versions of Wild Guns and The Ninja Warriors are definitive in every way. I had a few issues with Pocky & Rocky, but overall that was also a very enjoyable romp. Shadow of the Ninja seemed like a different kettle of fish in a lot of ways, however. The Tengo Project team members didn’t have much to do with the original game, and this was an 8-bit game being updated rather than a 16-bit one. I also personally don’t think the original game is as good as Wild Guns, The Ninja Warriors, and Pocky & Rocky were. As a result, when this remake was announced I was a little hesitant. Then I had a chance to play the first little part of the game at the Tokyo Game Show last year, and I enjoyed that well enough to get excited again. Now that I’ve played through the game a few times, I’ve settled somewhere in the middle. I think relative to the other games from this developer, Shadow of the Ninja – Reborn is a bit less well-rounded. The improvements from the original game are many, from the excellent presentation to a more refined weapon and item system. You don’t get any fun new characters in this one, but the two existing playable characters have been differentiated. It is, as one would expect, better than the original game while maintaining the important aspects of its spirit. If you loved Shadow of the Ninja, you’ll really love this. If on the other hand you’re like me and only found the original to be a decent action-platformer, you probably won’t land much further from that mark with Reborn. Having access to both the chain and the sword at all times is a great improvement, and the sword on the whole is more useful than it was in the original game. The new inventory system is cool, adding a little spice to a game that needed something like that. The presentation is excellent, and you would never know it was based on an 8-bit game. There are a couple of rude difficulty spikes, and I think this is actually a more challenging game on the whole than the original. Perhaps that’s necessary, as it’s not a very lengthy affair overall. It’s the best Shadow of the Ninja you could play, but it is still Shadow of the Ninja. Shadow of the Ninja – Reborn is another solid effort from Tengo Project, and in some ways is the most substantial improvement over its predecessor of any of their releases yet. Whether or not you should pick it up is really going to depend on how you feel about that original game, because the core is still very much in line with that NES title. Those without any prior experience will find an enjoyable but not essential action game here, one that very much subscribes to an 8-bit design sensibility. SwitchArcade Score: 3.5/5 Pinball FX – The Princess Bride Pinball ($5.49) Just a couple of quick Pinball FX DLC reviews, partly to celebrate the massive update Pinball FX has received that finally makes it properly playable on Switch. To go with that, two new tables were released as DLC: The Princess Bride Pinball, and Goat Simulator Pinball. The former is based on the cult classic movie, and it includes not only real voice clips but also video clips from the film. Now that’s the kind of thing I want to see in these licensed tables, Zen. Mechanically speaking, this table feels like something you could actually see a real physical version of. Relatively straightforward to learn, relatively authentic to the license, and satisfying to score attack on. Zen Studios doesn’t always hit with its licensed tables, often missing things like music, real voices, and likenesses. The Princess Bride Pinball is one of the better ones in that regard, and I think any fan of the movie who isn’t allergic to pinball would do well to check it out. It’s not the most innovative of tables, relying on a lot of well-worn design choices, but I think that too fits. A good time for newcomers or veterans alike. SwitchArcade Score: 4.5/5 Pinball FX – Goat Simulator Pinball ($5.49) Then we have Goat Simulator Pinball, and this one understands its license equally well. That means this is a very odd table in a lot of ways, and it certainly could only exist in video game form. You’ll get involved in a lot of silly goat-related incidents, adding effects to your ball to trigger various elements of the table. It’s a little bewildering at first, but stick with it and you’ll be rewarded. More of a table for the veteran players, I think. Goat Simulator fans with no pinball experience will probably have some difficulty getting a handle on it enough to see some of the funnier antics. Goat Simulator Pinball is another solid piece of DLC from the folks at Zen Studios, who have made so many tables by now that they likely relish a chance to do something off-the-wall like this. It’s a tricky table to learn, but once you do you’ll get to see some truly wacky stuff. Fans of the Goat Simulator games who can stick with the game long enough to learn the ropes will be rewarded, but it’s going to take a bit more work to get there than with some other tables. SwitchArcade Score: 4/5 Select New Releases Bakeru ($39.99) If you read my review yesterday, you’ll know I really enjoyed this breezy, charming 3D platformer from the fine folks at Good-Feel. Play as a tanuki named Bakeru who is on a mission to save Japan from an evil overlord who has trapped people in an eternal festival. Battle enemies, get interesting Japan trivia from hidden poo, collect souvenirs, and maybe even laugh here and there. The framerate in this Switch version is inconsistent, so tech heads may want to play it elsewhere. If you don’t mind that aspect, this is a nice game to play on your Switch. Holyhunt ($4.99) This is a top-down arena-based twin-stick shooter. It describes itself as a love letter to 8-bit games, but I don’t really remember seeing many games like this back then. At any rate, it looks amusing enough for what it is. Shoot, shoot, dash, dash, get new gun, repeat. Watch out for bosses. That kind of thing. Shashingo: Learn Japanese with Photography ($20.00) I don’t normally include these language-learning things since we’re more game-focused here, but this one at least seems to have some additional effort put into it. You go around, take pictures of things, and learn the Japanese names for them. Would I spend twenty on it? Probably not. But everyone learns in different ways, and this might be how you learn. Sales (North American eShop, US Prices) Some decent games in the inbox today, including OrangePixel’s selection of great pick-up-and-play titles. Alien Hominid is enjoying an extremely rare discount, and you can also scoop up Ufouria 2 at a nice price. Over in the outbox, titles from THQ and Team 17 are finishing up their latest discounts. Check out their publisher pages as I’ve only included a handful for each. Have a gander through both lists, as ever. Select New Sales Space Grunts ($8.39 from $13.99 until 9/7) Meganoid ($5.39 from $8.99 until 9/7) Stardash ($5.99 from $9.99 until 9/7) Gunslugs ($4.79 from $7.99 until 9/7) Gunslugs 2 ($4.79 from $7.99 until 9/7) Heroes of Loot ($4.79 from $7.99 until 9/7) Heroes of Loot 2 ($5.99 from $9.99 until 9/7) Warhammer 40k Dakka Squadron ($1.99 from $19.99 until 9/9) Castle Crashers Remastered ($7.49 from $14.99 until 9/10) Alien Hominid HD ($9.59 from $11.99 until 9/10) Alien Hominid Invasion ($15.99 from $19.99 until 9/10) Conscript ($17.59 from $21.99 until 9/15) Overdelivery ($1.99 from $7.99 until 9/15) Hero-U: Rogue to Redemption ($2.99 from $19.99 until 9/16) Agent Intercept ($7.99 form $19.99 until 9/16) Secret Files Tunguska ($2.09 from $14.99 until 9/16) Secret Files Puritas Cordis ($2.09 from $14.99 until 9/16) Secret Files Sam Peters ($2.02 from $6.99 until 9/16) Lost Horizon ($2.09 from $14.99 until 9/16) Lost Horizon 2 ($2.09 from $14.99 until 9/16) Zombo Buster Advance ($1.99 from $3.99 until 9/16) Skautfold Usurper ($7.49 from $14.99 until 9/17) Nuclear Blaze ($4.99 from $9.99 until 9/17) Helvetii ($5.09 from $16.99 until 9/17) Heidelberg 1693 ($4.49 from $14.99 until 9/17) Sophstar ($6.49 from $12.99 until 9/17) Harmony’s Odyssey ($2.99 from $14.99 until 9/17) Ufouria 2: The Saga ($17.49 from $24.99 until 9/17) Promenade ($12.49 from $24.99 until 9/17) Shinorubi ($9.99 from $19.99 until 9/17) Last Night of Winter ($6.99 from $9.99 until 9/17) Kamaeru: A Frog Refuge ($15.99 from $19.99 until 9/18) Nobody Saves The World ($9.99 from $24.99 until 9/23) Summer in Mara ($7.99 from $19.99 until 9/23) Guacamelee 2 ($4.99 from $19.99 until 9/23) Railbound ($2.59 from $12.99 until 9/23) Sales Ending Tomorrow, September 4th Capes ($29.99 from $39.99 until 9/4) Fates of Ort ($4.49 from $14.99 until 9/4) Floogen ($1.99 from $3.99 until 9/4) Fluffy Horde ($1.99 from $9.99 until 9/4) Gum+ ($1.99 from $7.99 until 9/4) Hopping Girl Kohane EX ($16.74 from $24.99 until 9/4) Kingdom Come Deliverance ($29.99 from $49.99 until 9/4) Kona II: Brume ($11.99 from $29.99 until 9/4) Metro 2033 Redux ($3.99 from $19.99 until 9/4) Metro Last Light Redux ($3.99 from $19.99 until 9/4) Outward Definitive ($23.99 from $39.99 until 9/4) Overcooked Special Edition ($3.99 from $19.99 until 9/4) Rolling Car ($1.99 from $7.99 until 9/4) Stunt Paradise ($5.19 from $7.99 until 9/4) Tiny Pixels Vol 1 Ninpo Blast ($3.99 from $4.99 until 9/4) Worms WMD ($5.99 from $29.99 until 9/4) Yoku’s Island Express ($3.99 from $19.99 until 9/4) That’s all for today, friends. We’ll be back tomorrow with more new releases, more sales, and perhaps some news. Maybe a review? No promises. I think we’re officially in the season of TOO MANY GOOD GAMES, so hold on to your wallets and enjoy the fun. It’s probably the Switch’s last holiday ride, so let’s make it worth the while. I hope you all have a terrific Tuesday, and as always, thanks for reading!

                                                                                                                                                                                                                            ‘Harvest Moon: Home Sweet Home’ iOS Review – A Great Start, but Needs More Work

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                                                                                                                                                                                                                            Harvest Moon: Home Sweet Home has been a very interesting game to follow pre-release. I say this not only because …

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                                                                                                                                                                                                                            Harvest Moon: Home Sweet Home has been a very interesting game to follow pre-release. I say this not only because it is a premium mobile-first Harvest Moon game, but also because the reactions from my friends who are longtime fans of the series have gone from apathy to interest with every bit of gameplay shown. Harvest Moon: Home Sweet Home launched recently on iOS and Android as a mobile-exclusive entry in Natsume’s Harvest Moon series, and I’ve been playing it for about a week and a half now on iPhone 15 Pro and iPad Pro for review. Harvest Moon: Home Sweet Home is a very good farming simulation game, but one that is held back by a few issues right now. A lot of fans of the Harvest Moon series of games from Marvelous have been around since the SNES or N64 days, but I only got into it on 3DS with Story of Season. Back then, I had no idea about the name change and that Marvelous’ releases would be called Story of Seasons while Harvest Moon would be the name used by Natsume going forward. I’m making that clear now because I don’t want people confused about what Harvest Moon: Home Sweet Home is and also to give you my history with the series before getting into how I feel about Harvest Moon: Home Sweet Home ($17.99). If you’re new to farming and life simulation games, Harvest Moon: Home Sweet Home takes you back from the city to a calming village where you fish, farm, interact with many NPCs, partake in festivals (that need to be unlocked), and even find a companion. The village of Alba, your new home, is dense and cozy (sorry but I had to), and I’m glad it isn’t a big open location because those usually result in a lot of empty spaces when it comes to life simulation games. If you’ve played many in the genre, think of Harvest Moon: Home Sweet Home as one that focuses more on the characters with a bit less depth when it comes to farming. After a short tutorial explaining the basics of movement and a bit of farming, you unlock the map and main menu letting you save just about anywhere (this is very important for a mobile game), and this is where you get into the flow of Harvest Moon: Home Sweet Home where you try and finish quests for NPCs, upgrade your tools, gather, mine (this unlocks a bit later), and of course farm through the game’s main chapters. The more I played Harvest Moon: Home Sweet Home, the more I realized that the developers understood what makes life and farming simulation games great, but fell short in some ways. These may or may not affect newcomers to the genre, but those who have played many recent games will find them lacking. The potential partners are likely the weakest aspect of Harvest Moon: Home Sweet Home. They just aren’t as interesting as other games in the genre. If you don’t care about that aspect, Harvest Moon: Home Sweet Home is quite a polished entry in the genre. Approaching Harvest Moon: Home Sweet Home from a general life simulation game enthusiast’s perspective feels different though. While other platforms are spoiled for choice with tons of games from big and small developers, we don’t really see much like that on mobile, but that doesn’t make up for some of the flaws here, especially at a much higher price point. I think this is a very solid base that the developers can build on to the point where it would even be a great fit for PC and consoles. The only “mobile" aspect of Harvest Moon: Home Sweet Home right now is the touch control option. Visually, aside from the performance and load times that I will cover below, Harvest Moon: Home Sweet Home looks very good. Some characters look generic, but the interface, farm, building layout, and everything looks good. I also appreciate that Harvest Moon: Home Sweet Home supports fullscreen on iPhone 15 Pro and iPad Pro. It really feels like a game properly tailored to mobile with its visuals and controls. While Harvest Moon: Home Sweet Home does look nice visually for the most part, it is lacking when it comes to the character designs. This applies to your own character with customization options that should’ve been more detailed and also the main NPCs in the town. A lot of them feel lifeless even during cut-scenes. Barring that, I like the aesthetic a lot, and Harvest Moon: Home Sweet Home looks excellent on my iPhone and iPad. The one disappointment is in performance. Right now, Harvest Moon: Home Sweet Home is capped at 30fps on my iPhone 15 Pro and iPad Pro. I was expecting above 60fps let alone 60fps, but it isn’t possible to play at a higher frame rate now. The load times are also not as fast as they should be. On the audio side, I was pleased with the music and sounds in Harvest Moon: Home Sweet Home. Nothing stood out to the point where I’d listen to it outside the game, but it sounded good and the music changes were appropriate to the gameplay. When Harvest Moon: Home Sweet Home was announced as a mobile-exclusive game, I was curious how it would control. The developers have done a fantastic job with the touch controls here letting you play by tapping to move, dragging to move, and more. Interacting with objects or characters, farming, and navigating menus all feel good. Some text and touch targets feel a bit too small on iPhone, but they are fine on iPad. I would’ve loved some haptic feedback on iPhone though for using tools and even fishing. Maybe this can be added in a future update. If you’ve played the two best life simulation games on mobile: Stardew Valley and My Time at Portia, Harvest Moon: Home Sweet Home feels closer to the former, but it isn’t as polished. I dislike bringing up other games in the same genre to compare, but I’m doing it here specifically for the mobile port. Those two games were built for PC/console and brought over to mobile while Harvest Moon: Home Sweet Home was built for mobile and yet it doesn’t feel as tailored to the platform in its features. Harvest Moon: Home Sweet Home is a mobile-exclusive game, and while I appreciate the touch control scheme, it has a few issues right now when it comes to features. The lack of cloud saves is beyond disappointing. When I first downloaded Harvest Moon: Home Sweet Home on my iPhone, I played it for about three hours before picking up my iPad to see how it feels there. I found no way to get the save across, and still haven’t been able to move saves across devices. The lack of controller support is also disappointing for a game like this. The developers did a great job with touch controls, but it would be nice to have controller support for when I play on iPad. I would also like some quality of life features for movement, like we’ve seen in recent games in the genre. As a newcomer to Natsume’s new Harvest Moon games but a fan of all the recent Story of Seasons and other life simulation games, Harvest Moon: Home Sweet Home ended up being worth playing, but it needs a few updates and features to be truly essential at full price. I have no issues with developers wanting to charge premium prices on mobile, but Harvest Moon: Home Sweet Home lacking basic features like cloud saves and controller support definitely makes it harder to recommend alongside a few other design issues. If the developers continue working on this, it will be one of the best in the genre on mobile, and I’m glad to see them take a chance on a premium mobile life simulation game because that is very rare.

                                                                                                                                                                                                                            ‘Gunship Battle: Total Warfare’ Launches Massive Sky Ace Update

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                                                                                                                                                                                                                            Summer holidays might be over, but fans of Gunship Battle: Total Warfare are still in for a treat as Joycity …

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                                                                                                                                                                                                                            Summer holidays might be over, but fans of Gunship Battle: Total Warfare are still in for a treat as Joycity released one of the game’s most impressive updates that introduces Sky Ace alongside numerous QOL enhancements and a special event to keep things as exciting as possible this fall. Sky Ace is a classic 2D puzzle shooter that pays homage to the legendary shooters of console gaming with an unquestionably high level of polish and prestige. It also has its own storyline. With the help of a famous cast of fighter jets, players will be able to engage in aerial battle against enemy troops in Sky Ace and retrieve lost allies and locations. Players control their fighter jets left and right against a barrage of guided missiles and fast-moving enemy incursions as they shoot and strafe their way through simple calculation-based tasks. This vibrant, engaging feature combines the thrill of solving puzzles with traditional shooter action. But Sky Ace is not the only thing to look forward to and we are sure that players will enjoy the enhanced unit, the inventory navigations, rings that provide fast access to more easily control essential features at log in. Additionally, a new statistics tool has been implemented to let players confirm, use, and increase things more quickly. Together with input from both new and experienced players, these improvements significantly improve player convenience on all fronts. And to mark this special occasion, Joycity also decided to treat the GBTW with a special event that awards all players with an exclusive Jet, the ‘F-35 Sky Pro’ when they successfully complete specific Sky Ace stages. You can find out more about this major update on the official website or on the game’s Facebook page for the latest developments. Gunship Battle: Total Warfare is available for free on the Google Play Store or App Store. Sponsored Content This article is sponsored content written by TouchArcade and published on behalf of Joycity to promote the new Sky Ace update for Gunship Battle: Total Warfare. For questions or comments, please email ads@toucharcade.com

                                                                                                                                                                                                                            Netflix Geeked Week Trailer Teases More Game News for Event on September 16th

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                                                                                                                                                                                                                            [youtube] Netflix has just showcased its full Netflix Geeked Week 2024 trailer alongside the announcement of tickets going up for …

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                                                                                                                                                                                                                            [youtube] Netflix has just showcased its full Netflix Geeked Week 2024 trailer alongside the announcement of tickets going up for sale on the official website. Netflix has been announcing and releasing new games at a regular pace for a while now, and the next releases will be SpongeBob: Bubble Pop and the original Monument Valley . Today’s new trailer for Geeked Week 2024 includes a tease for more games news including but not limited to (as far as I can tell) Monument Valley and more. I’m curious to see what else we get at the event. Watch the full trailer below: I hope we see some more premium indie game ports get announced for Netflix because the year has been bonkers good for indie game releases, and I’d love to replay some of them on iOS. If you somehow haven’t played Monument Valley on mobile and would like to on Netflix, you can sign up here for it on iOS. Aside from games, the event will have updates on many shows and there will also be an in-person event on the 19th in Atlanta with a Games Lounge to play some of Netflix’s latest mobile games. What would you like to see at the event?

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Bakeru’ & ‘Peglin’, Plus Highlights From Nintendo’s Blockbuster Sale

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 2nd, 2024. I think it’s a holiday today in …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 2nd, 2024. I think it’s a holiday today in the United States, but here in Japan it’s Monday as usual. That means I’ve got some goodies for you, and in our typical week-starting fashion that means a bunch of reviews. Three written by yours truly, and one from our pal Mikhail. I take a look at Bakeru, Star Wars: Bounty Hunter, and Mika and the Witch’s Mountain. Mikhail dives once more into Peglin, a game he can speak to better than anyone else at TouchArcade Towers. Beyond that, we’ve got a bit of news from Mikhail, and a massive list of deals from Nintendo’s Blockbuster Sale. Let’s get to it! News Guilty Gear Strive Nintendo Switch Edition Coming January 2025 Arc System Works has done it. They’re bringing Guilty Gear Strive to Nintendo Switch on January 23rd with 28 characters included and rollback netcode for online battles. It won’t be crossplay sadly, but should be good for playing offline and with other Switch owners. I adore the game on Steam Deck and PS5, and will definitely try this one out. Check out the official website here. Reviews & Mini-Views Bakeru ($39.99) Bakeru is not Goemon/Mystical Ninja. It is made by some of the people who worked on that series. There are some superficial similarities. But it is not Goemon, and coming into it expecting Goemon is both a disservice to Bakeru and yourself. Bakeru is Bakeru. Goemon is still on the milk carton, to the upper-left of the Sunset Riders. Expectations set, let’s talk about this game instead. Bakeru comes to us by way of Good-Feel, a studio that has frequently worked with Nintendo on games in the Wario, Yoshi, and Kirby franchises. Most recently, it developed Princess Peach: Showtime!. Its specialty appears to be in cute, low-friction, well-polished platformers. Guess what Bakeru is? Bad things are going down in Japan, and a little goober named Issun stumbles on some assistance in the unlikely form of a tanuki named Bakeru. With his mighty abilities to change forms and wield a taiko drum and drumsticks, Bakeru might just be the guy for the job. You’ll tour Japan prefecture by prefecture, whacking baddies, grabbing cash, talking to poop, and looking for secrets. You’ve got more than sixty levels to play here, and while I wouldn’t say they’re all super-memorable, it’s an easy-going experience that remains rather engaging throughout. I genuinely enjoyed the collectibles in this game more than those in most platformers I’ve played, just because they usually reflect the location you’re in. Lots of little nuggets about Japan, and some things that even a long-time resident like me didn’t know. Boss fights! Okay, this is one part where I’ll allow comparisons to Goemon. Or any other Good-Feel game, I suppose. This is a development team that understands the value of a good boss battle, and gosh are they fun here. Creative spectacles that nicely reward the player for winning. Indeed, Bakeru takes a lot of creative swings for what is essentially a straight-up 3D platformer, and I will admit some work out better than others. Well, that’s how this kind of thing goes. I genuinely appreciated the ones that worked out well, and I can forgive the ones that didn’t. I kind of fell in love with this game despite seeing all of its flaws as I went along. It’s that sort of game. Intensely likeable. The only real fly in the ointment here is the performance on Switch, something I believe Mikhail talked about in his look at the Steam version of the game. The framerate is quite variable here, at times climbing up to 60 fps but frequently dipping considerably when things get busy. With the full admission that I am not a person that tends to be bothered by inconsistent framerates, I will say that it wasn’t enough of an issue to dampen my enjoyment of the game. But if you are more sensitive to that than I am, I want to make it very clear that there are still problems here despite the improvements since the Japanese launch last year. Bakeru is a highly endearing little 3D platformer, one with a well-polished design and lots of fun ideas to spice things up during its relatively lengthy adventure. It really commits to its bit, and that part of it is almost infectious. Some framerate issues keep this from being all it could be on Switch, and I think people who come into this expecting Goemon are going to be disappointed by the fact that it’s not even trying to be that, but otherwise this is a highly-recommended title to close out your summer with. SwitchArcade Score: 4.5/5 Star Wars: Bounty Hunter ($19.99) There was a lot of merch put out around the releases of the films in the Star Wars prequel trilogy. Video games were a big part of that, and it’s kind of impressive how many Star Wars games we saw put out in that era after going entire generations of consoles with only a handful. And while the movies weren’t exactly critical darlings, it’s inarguable that they opened up a lot of new story-telling avenues. Remember Boba Fett? The guy with the cool armor who got knocked into a living pit by a guy who couldn’t even see? Well, here’s his dad! He also has cool armor, and is also defeated in a very undignified way. But maybe you’re wondering about how his life was before we met him in Attack of the Clones? Star Wars: Bounty Hunter fills in that story, whether you asked for it or not. This is the tale of Jango Fett, a bounty hunter so cool and awesome that an entire army ended up being cloned from him. The finest in the galaxy! Don’t ask what happened ten seconds after he had to face off against a Jedi Master. Cool armor! Besides being the number one manhunter in the business, what else made him fit to be the model for the clone army? That’s what this game is about, actually. Jango’s try-out for the job, if you will. He is sent to hunt a Dark Jedi by the totally innocent Count Dooku, and if he picks up a few extra bounties on the way, more’s the better. That’s pretty much how this one goes. You take on each level with a particular target in mind, but there are optional targets you can find, mark, and bring in dead or alive. You get access to a wide array of weapons and other toys, including the iconic jetpack. It’s pretty interesting at first, but the gameplay doesn’t really change things up enough as it goes on so it’s quite repetitive over the long haul. It has a lot of problems you would expect from a 2002 video game, an era where some of this stuff was still being figured out. Targeting is an absolute mess. Cover doesn’t work as well as you might hope. Level designs are often trying to be open but somehow end up feeling cramped and badly sign-posted. Even in its time, this was an average game at best, tied to the worst Star Wars movie. Well, at least that’s not the worst Star Wars movie anymore. In some ways age has not been kind to Bounty Hunter, but Aspyr has done what it could to improve it without changing too much. The game looks and runs better than it ever did, and the new default control scheme is a lot better. Nothing was changed in how it saves your progress mind you, so be prepared for the very real possibility of having to start the lengthy stages over if you mess up too much. Oh, but you can unlock a Boba Fett skin, so that’s neat. If you were ever going to play this game, this new version is the way to do it. There’s a certain nostalgic charm to Star Wars: Bounty Hunter. There is a particular flavor to games from the PlayStation 2/GameCube/Xbox generation of consoles, and this game is absolutely steeped in it despite the nips and tucks made by Aspyr in the porting process. And it’s really in that capacity that I can most confidently recommend it, when I think about it. Are you in the mood to time travel back to 2002 and play a thoroughly rough-edged yet genuinely earnest action game? Here you go. If on the other hand you lack that proclivity, this might be a bit too much Jank-o Fett for you. SwitchArcade Score: 3.5/5 Mika and the Witch’s Mountain ($19.99) After some horrible video games based on Nausicaa, Hayao Miyazaki put his foot down in a very Miyazaki way and essentially forbade any further games based on his work. Did that extend to all of Ghibli? I’m not sure, the story isn’t clear on that. It seems likely, since we have not seen even one video game based on a Ghibli movie since then. I respect that, but it does mean I will never have my epic Porco Rosso open world flying game. It happens. Game studios Chibig and Nukefist clearly had another Ghibli movie in mind when they made Mika and the Witch’s Mountain, and I’ll trust your reasoning skills enough to sort out witch on your own. You’re a rookie witch, ready to get going on witchy things. The teacher you were sent to see decides to chuck you off the mountain top, breaking your flying broom. Get back up and she might help you out, but your broom isn’t going to bring you there in its current condition. The good news is that there is a town nearby with someone who can fix brooms and even make new ones. The bad news is nothing is free in this world, so you’ll have to take up a job delivering packages to earn some scratch. Zipping around on your broom makes that kind of a job a bit easier and a lot more fun, and the town in question has a lot of things that need delivering. That’s pretty much how it goes. There are some side jobs you can do, but most of the time you’ll be going back and forth in the world trying to get things where they need to go, when they need to go, and hopefully with a minimum of damage done in the process. It works well enough, and the vibrant world and interesting cast of characters contribute greatly to the experience. The Switch is clearly struggling with all of this at times, and the resolution and framerate both take regular hits depending on what part of the world you’re in and what’s going. I would imagine this would play better on more powerful hardware, so if you have that option you might want to take it. Otherwise, people who can forgive some technical flaws (and we’re Switch owners, I imagine most of us are getting good at that) will probably be able to roll with the punches here. Mika and the Witch’s Mountain wears its inspiration on its sleeve, and it is so dedicated to its core gameplay mechanic that it can wear a little thin before the game is up. It also suffers from some performance issues on the Switch. With all that said, I can’t say I didn’t have some fun zipping around on my broom, delivering packages to a bunch of quirky characters. This is one of those games where if you think the concept sounds good, you’ll probably like what you get well enough. SwitchArcade Score: 3.5/5 Peglin ($19.99) About a year ago, I reviewed the early access version of Peglin on iOS. We also featured it as our Game of the Week when it hit mobile. Peglin, a pachinko roguelike, has always had a lot of promise, and things have only gotten before for it through major updates over time. Last week during Nintendo’s Indie World and Partner Direct combo, Peglin was announced and released for Switch. I thought the team had just brought the current game to Switch, but I didn’t realize it was actually 1.0 until a few hours later when I got the game. Peglin hit 1.0 last week on Steam and mobile as well alongside the Switch debut, and it definitely is a more complete experience now, but Peglin is a great game for a very specific kind of person. Your aim is to, well aim, your orb to target specific pegs on the board. This lets you damage enemies (above the board) and you make your way towards the end of each zone map like you would in Slay the Spire. There are events, bosses, shops, tons of battles, and more in Peglin, and it is very difficult early on. As you make your way through the zone, you can upgrade or unlock new orbs, heal, and collect relics. You don’t just need to get your orb to a specific portion of the board at the bottom though. Peglin’s strategy is aiming so you correctly use critical or bomb pegs depending on the situation with enemies. You can also refresh the board by hitting a specific peg. There’s a lot to take in at the start, but it all clicks soon and you will be humming the songs even when you aren’t playing Peglin. Having played Peglin on Steam and mobile, I was curious to see how the Switch port would feel. It is mostly great when it comes to performance. The aiming isn’t as smooth as on other platforms, but I got around this by using touch controls. Aside from that, the load times are longer than mobile and Switch. These aren’t huge issues given how some recent Switch ports ship in a miserable state, but it is worth keeping in mind if you own multiple platforms and are curious where to buy Peglin. I’d say Peglin is best on Steam Deck, but the second place is close between mobile and Switch. While the Switch has no achievements, there’s a system in place inside Peglin to track those. I like it when developers do their own achievements since the Switch lacks them on a systemwide level. You can ignore these as usual, but I liked the addition here. One feature I wished to see in 1.0 was cross save across platforms. This likely isn’t feasible for a small developer, but some way to carry over or unlock things on Switch from mobile/PC would’ve been nice. Other than that, my only issues with Peglin on Switch have to do with the load times and aiming not being smooth. Hopefully these can be improved over updates because more free updates are coming as confirmed by the developers at Red Nexus Games. I already thought Peglin was fantastic even in its early access state. While some balance issues hold it back a bit, it is an essential on Switch if “pachinko x roguelike" sounds good to you. I also love that the developers made full use of the Switch hardware features by adding good rumble, full touchscreen support, and button controls making it so that you can play however you want. Now we just need a physical release. -Mikhail Madnani SwitchArcade Score: 4.5/5 Sales (North American eShop, US Prices) Okay, wow. A lot of stuff on sale, and while I’ve got a lot of it here this is only scratching the surface. I’ve put together another article with what I think are the best picks from the sale, so keep your eyes open for that as well. Anyway, good luck with all of that. I’ll meet you at the bottom. Select New Sales Avenging Spirit ($2.99 from $5.99 until 9/5) NOISZ re:||COLLECTION G ($19.99 from $24.99 until 9/7) Fur Squadron ($2.79 from $6.99 until 9/8) Agnostiko Origins ($13.74 from $24.99 until 9/9) Sonic Mania ($7.99 from $19.99 until 9/10) Mario + Rabbids Kingdom Battle ($13.99 from $39.99 until 9/10) Puyo Puyo Tetris ($3.99 from $19.99 until 9/10) Wonder Boy: The Dragon’s Trap ($5.99 from $19.99 until 9/10) Super Bomberman R ($19.99 from $39.99 until 9/10) The Red Strings Club ($2.99 from $14.99 until 9/10) Goat Simulator The GOATY ($5.99 from $29.99 until 9/10) Downwell ($2.00 from $2.99 until 9/10) Sayonara Wild Hearts ($7.79 from $12.99 until 9/10) Ghostbusters: The Video Game ($7.49 from $29.99 until 9/10) Hotline Miami Collection ($6.24 from $24.99 until 9/10) Torchlight II ($3.99 from $19.99 until 9/10) Huntdown ($3.99 from $19.99 until 9/10) Captain Tsubasa: Rise of New Champions ($7.99 from $39.99 until 9/10) Streets of Rage 4 ($11.24 from $24.99 until 9/10) Disc Room ($3.74 from $14.99 until 9/10) Kathy Rain: Director’s Cut ($4.94 from $14.99 until 9/10) Mayhem Brawler ($6.79 from $19.99 until 9/10) TMNT Shredder’s Revenge ($16.24 from $24.99 until 9/10) Gal*Gun Returns ($16.49 from $49.99 until 9/10) Gal*Gun Double Peace ($13.19 from $39.99 until 9/10) Assassin’s Creed: The Ezio Collection ($15.99 from $39.99 until 9/10) Infernax ($13.39 from $19.99 until 9/10) Rise of the Third Power ($11.99 from $19.99 until 9/10) Astroneer ($11.99 from $29.99 until 9/10) Lair Land Story ($5.99 from $14.99 until 9/10) Return to Monkey Island ($12.49 from $24.99 until 9/10) Shiro ($2.19 from $4.99 until 9/10) Horgihugh And Friends ($14.99 from $29.99 until 9/10) Card Shark ($7.99 from $19.99 until 9/10) Pac-man Museum+ ($9.99 from $19.99 until 9/10) Sonic Origins ($14.99 from $29.99 until 9/10) Sonic Frontiers ($20.99 from $59.99 until 9/10) Sonic Superstars ($29.99 from $59.99 until 9/10) Escape Academy: Complete Edition ($17.99 from $29.99 until 9/10) Gunbrella ($7.49 from $14.99 until 9/10) Unicorn Overlord ($41.99 from $59.99 until 9/10) Terra Nil ($14.99 from $24.99 until 9/10) Reverie Knights Tactics ($6.24 from $24.99 until 9/10) Windjammers 2 ($9.99 from $19.99 until 9/10) Two Point Hospital: Jumbo Edition ($7.99 from $39.99 until 9/10) Blizzard Arcade Collection ($9.99 from $19.99 until 9/10) Monster Hunter Rise + Sunbreak Deluxe ($24.49 from $69.99 until 9/10) Gloomhaven: Mercenaries Edition ($7.99 from $39.99 until 9/10) Fae Farm ($41.99 from $59.99 until 9/10) Mr. Sun’s Hatbox ($8.99 from $14.99 until 9/10) Best Day Ever ($5.99 from $14.99 until 9/10) Willy Morgan & the Curse of Bone Town ($7.49 from $24.99 until 9/10) FEZ ($7.49 from $14.99 until 9/10) Tales of Kenzara: ZAU ($13.99 from $19.99 until 9/10) Make Way ($8.99 from $14.99 until 9/10) ARK: Ultimate Survivor Edition ($24.99 from $49.99 until 9/10) Cult of the Lamb Cultist Edition ($14.99 from $29.99 until 9/10) Life is Strange 2 ($12.79 from $31.99 until 9/10) Strayed Lights ($5.19 from $12.99 until 9/10) Rakuen: Deluxe Edition ($19.99 from $24.99 until 9/10) Valrithian Arc: Hero School Story 2 ($11.99 from $19.99 until 9/10) Stones Keeper ($8.79 from $19.99 until 9/10) Bat Boy ($8.99 from $14.99 until 9/10) Jack Jeanne ($29.99 from $49.99 until 9/10) Bandle Tale: League of Legends Story ($12.49 from $24.99 until 9/10) Song of Nunu: League of Legends Story ($14.99 from $29.99 until 9/10) Convergence: League of Legends Story ($14.99 from $29.99 until 9/10) The Mageseeker: League of Legends Story ($14.99 from $29.99 until 9/10) Vanaris Tactics ($4.99 from $9.99 until 9/10) The Last Spell ($14.99 from $24.99 until 9/10) Charon’s Staircase ($2.99 from $24.99 until 9/10) The Vale: Shadow of the Crown ($14.99 from $19.99 until 9/10) Dungeon Drafters ($19.99 from $24.99 until 9/10) Pentiment ($11.99 from $19.99 until 9/10) Demon Slayer KnY – Sweep the Board ($41.99 from $59.99 until 9/10) Tetris Effect: Connected ($19.99 from $39.99 until 9/10) Boomerang X ($3.99 from $19.99 until 9/10) Tenderfoot Tactics ($8.99 from $14.99 until 9/10) CEIBA ($4.39 from $9.99 until 9/10) LEGO Marvel Super Heroes ($9.99 from $39.99 until 9/10) Tears of Avia ($2.99 from $14.99 until 9/10) Vengeful Guardian Moonrider ($11.04 from $16.99 until 9/10) Dorfromantik ($11.99 from $14.99 until 9/10) Undernauts: Labyrinth of Yomi ($29.99 from $59.99 until 9/10) Persona 3 Portable ($11.99 from $19.99 until 9/10) Persona 4 Golden ($11.99 from $19.99 until 9/10) Persona 5 Royal ($29.99 from $59.99 until 9/10) Persona 5 Strikers ($17.99 from $59.99 until 9/10) Persona 5 Tactica Digital Deluxe ($39.99 from $79.99 until 9/10) Astebros ($7.79 from $12.99 until 9/10) Super Monkey Ball: Banana Rumble ($37.49 from $49.99 until 9/10) GetsuFumaDen: Undying Moon ($14.99 from $24.99 until 9/10) Ys Origin ($5.99 from $19.99 until 9/10) Archetype Arcadia ($20.09 from $29.99 until 9/10) Baten Kaitos I & II HD Remaster ($24.99 from $49.99 until 9/10) The Cosmic Wheel Sisterhood ($10.79 from $17.99 until 9/10) Solar Ash ($15.99 from $39.99 until 9/10) Adore ($9.99 from $19.99 until 9/10) Prison City ($7.99 from $9.99 until 9/10) Two Point Campus ($7.99 from $39.99 until 9/10) OMNIMUS ($4.39 from $9.99 until 9/10) Ring Racer ($2.49 from $4.99 until 9/10) RWBY: Arrowfell ($14.99 from $29.99 until 9/10) The Dragoness: Command of the Flame ($11.69 from $17.99 until 9/10) Die After Sunset ($13.39 from $19.99 until 9/10) Outer Wilds ($14.99 from $24.99 until 9/10) COCOON ($14.99 from $24.99 until 9/10) The Talos Principle ($4.49 from $29.99 until 9/10) Alien: Isolation ($14.99 from $19.99 until 9/10) Dicefolk ($11.24 from $14.99 until 9/10) Prince of Persia: The Lost Crown ($23.99 from $39.99 until 9/10) Heads Will Roll: Reforged ($14.99 from $19.99 until 9/10) Eternal Threads ($14.99 from $19.99 until 9/10) Paper Trail ($13.99 from $19.99 until 9/10) Spellbearers ($10.04 from $14.99 until 9/10) Wrath: Aeon of Ruin ($20.99 from $29.99 until 9/10) Spy x Anya: Operation Memories DE ($45.49 from $69.99 until 9/10) Luxor Evolved ($9.99 from $19.99 until 9/10) MotoGP 24 ($29.99 from $49.99 until 9/10) Reigns: Beyond ($3.24 from $4.99 until 9/10) The Mildew Children ($6.99 from $9.99 until 9/10) Class of Heroes 1 & 2: CE ($27.99 from $34.99 until 9/10) Tengoku Struggle: Strayside ($34.99 from $49.99 until 9/10) Plague Inc: Evolved ($5.09 from $14.99 until 9/10) Catherine: Full Body ($9.99 from $49.99 until 9/10) Fell Seal: Arbiter’s Mark ($7.49 from $29.99 until 9/10) Spyro Reignited Trilogy ($15.99 from $39.99 until 9/10) Wobbledogs ($8.19 from $19.99 until 9/10) Adventure Academia: TFC ($17.99 from $39.99 until 9/10) McPixel 3 ($1.99 from $9.99 until 9/10) Crypt of the NecroDancer ($3.99 from $19.99 until 9/10) Her Majesty’s Spiffing ($4.99 from $9.99 until 9/10) South Park: The Stick of Truth ($7.49 from $29.99 until 9/10) Into the Breach ($7.49 from $14.99 until 9/10) Raging Loop ($10.49 from $29.99 until 9/10) Klonoa Phantasy Reverie Series ($9.99 from $39.99 until 9/10) Rogue Legacy ($2.99 from $14.99 until 9/10) Rogue Legacy 2 ($13.74 from $24.99 until 9/10) Valkyria Chronicles ($4.99 from $19.99 until 9/10) Valkyria Chronicles 4 ($5.99 from $29.99 until 9/10) Minit ($2.49 from $9.99 until 9/10) Contra Anniversary Collection ($3.99 from $19.99 until 9/10) Castlevania Anniversary Collection ($3.99 from $19.99 until 9/10) Castlevania Advance Collection ($11.99 from $19.99 until 9/10) Arcade Classics Anniversary Collection ($3.99 from $19.99 until 9/10) Reigns Game of Thrones ($1.99 from $3.99 until 9/10) Spirit Hunter: Death Mark ($19.99 from $49.99 until 9/10) Spirit Hunter: NG ($24.99 from $49.99 until 9/10) Spirit Hunter: Death Mark II ($34.99 from $49.99 until 9/10) SEGA AGES Sonic the Hedgehog ($2.39 from $7.99 until 9/10) Darkest Dungeon ($7.49 from $24.99 until 9/10) GRIS ($3.39 from $16.99 until 9/10) The Lara Croft Collection ($19.99 from $24.99 until 9/10) Gorogoa ($4.49 from $14.99 until 9/10) Enter the Gungeon ($4.49 from $14.99 until 9/10) Exit the Gungeon ($2.49 from $9.99 until 9/10) Ion Fury ($6.24 from $24.99 until 9/10) Power Rangers: Battle for the Grid ($4.99 from $19.99 until 9/10) Power Rangers: BftG Super Edition ($12.49 from $49.99 until 9/10) Minecraft Legends Deluxe Edition ($29.99 from $49.99 until 9/10) Minecraft Dungeons Ultimate Edition ($24.99 from $39.99 until 9/10) Parasite Pack ($3.19 from $7.99 until 9/12) Rider’s Spirits ($4.19 from $5.99 until 9/12) Shockman Collection Vol. 1 ($7.69 from $10.99 until 9/12) Cities Skylines ($9.99 from $39.99 until 9/12) Empire of Sin ($9.99 from $39.99 until 9/12) Demon’s Tilt ($9.99 from $19.99 until 9/12) Shadowrun Trilogy ($9.99 from $39.99 until 9/12) Date Z ($13.49 from $14.99 until 9/14) Gerda: A Flame in Winter ($6.99 from $19.99 until 9/14) Cardfight! Vanguard Dear Days ($48.99 from $69.99 until 9/20) West of Loathing ($4.18 from $11.00 until 9/20) Shadows Over Loathing ($15.87 from $23.00 until 9/20) Adventure Field Remake ($2.99 from $4.99 until 9/20) MADiSON ($20.99 from $34.99 until 9/20) Frowntown ($7.79 from $12.99 until 9/20) Infantry Attack: Complete ($2.99 from $10.99 until 9/20) 100 Demon Fantasia ($5.99 from $9.99 until 9/20) Shadow Gangs ($14.39 from $23.99 until 9/22) Suicide Guy: The Lost Dreams ($3.99 from $7.99 until 9/22) Sales Ending Tomorrow, September 3rd Balatro ($13.49 from $14.99 until 9/3) Blade of Darkness ($2.75 from $14.99 until 9/3) Door Kickers ($1.99 from $11.99 until 9/3) Kamitsubaki City Ensemble ($3.59 from $3.99 until 9/3) Neodori Forever ($1.99 from $4.99 until 9/3) That’s all for today, friends. We’ll be back tomorrow with more reviews, some new releases, more sales, and perhaps some news. The typhoon has fizzled out, giving way to hot temperatures and sunny skies. I suppose I’ll take it for a day or two. I hope you all have a magnificent Monday, and as always, thanks for reading!

                                                                                                                                                                                                                            The Best Nintendo Switch eShop Sales From The ‘Blockbuster Sale’

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                                                                                                                                                                                                                            It’s that time again: eShop sale time! Nintendo’s calling this one the Blockbuster Sale, so I’m sure we can expect …

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                                                                                                                                                                                                                            It’s that time again: eShop sale time! Nintendo’s calling this one the Blockbuster Sale, so I’m sure we can expect a lot of VHS tapes and stale candy. Hm? Oh, it means big games. Alright, that does make some sense. At any rate, there are a ton of games on sale right now, too many to really deal with on your own. As ever, TouchArcade is here to help you out with a list of fifteen hot discounts you should consider. No first party games, but there are still a ton of great games to pick from. No particular order as usual, so let’s get into the deals! 13 Sentinels: Aegis Rim ($14.99 from $59.99) A unique blend of side-scrolling adventure and top-down real-time strategy gameplay, 13 Sentinels tells the story of thirteen individuals from various points in time who must battle against invading kaiju in an alternate 1985. They do that through use of their Sentinels, large mechs designed for taking down giant monsters. It has a very good story and the presentation is at the level we’ve come to expect from Vanillaware. The RTS bits are… somewhat less good, but they’re not bad. A sleeper hit that is well worth checking out at this deeply discounted price. Persona Collection ($44.99 from $89.99 until 9/10) If you need to fill a few months’ worth of free time, this will be the best forty-five bucks you could spend. You get Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal, all excellent RPGs and great Switch ports. That works out to fifteen bucks per game, and each of them will easily keep you busy for hours on end while also teaching you the important value of friendship as a means of defeating any evil. It totally works in real life, too! JoJo’s Bizarre Adventure: All-Star Battle R ($12.49 from $49.99) I’ll start with a proviso: if you mean to seriously get into JoJo’s Bizarre Adventure: All-Star Battle R, you’re probably better off heading over to one of the other platforms where it runs at 60 fps. This Switch port is solid enough to play, however, and JoJo fans will likely have a good time with it. This is a quirky fighter in a lot of ways, and it’s well-suited to the license. Something a little different if you’re tired of the usual Capcom fighters and Mortal Kombat games. Metal Gear Solid Master Collection Vol. 1 ($41.99 from $59.99) Metal Gear Solid: Master Collection Vol. 1 could have been better than it is, particularly with regards to performance and game options. It has received a number of updates to improve it, however, and for what it is, it’s an easy title to recommend. You get a bunch of absolutely top-tier games to play and some really cool extra materials to dig through. Sure, there isn’t much new here for people who have played these games before. But for those craving Metal Gear on the go, or those who somehow haven’t dug into these titles in the past, Metal Gear Solid: Master Collection Vol. 1 is a fantastic value with this tidy discount. Ace Combat 7: Skies Unknown Deluxe Edition ($41.99 from $59.99) Ace Combat 7: Unknown Skies is an excellent port of a high-quality action game, and it fills a gaping hole in the Switch’s library almost perfectly. It’s more approachable than you might expect, and it’s very easy to get sucked into both its story and gameplay. It’s unfortunate that the multiplayer seems to have a handful of oversights and balance issues, but you’ll get your time and money’s worth out of the campaign and its many unlockables all on its own. Definitely one to add to the collection for those feeling the need for speed. Etrian Odyssey Origins Collection ($39.99 from $79.99) Hm, I guess this is an Atlus list now. The excellent Etrian Odyssey series came to Switch with these HD remakes of the first three games. These are awesome, challenging games that just kept upping the ante with each new installment, and trying to buy the Nintendo DS cartridges now can get very expensive indeed. The signature mapping feature doesn’t work as smoothly here as it did on the DS, especially if you’re playing docked, but it’s as good as it can be. Plus, you can use auto-mapping if you don’t want to deal with it. At half the usual price, you get a lot of game for your buck here. Darkest Dungeon II ($31.99 from $39.99 until 9/10) Embrace the fact that Darkest Dungeon II isn’t interested in building on the original game’s structure but rather in doing its own thing, and you’ll be able to enjoy the charms of this moody, chunky roguelite. Its merits are many, from its distinctive style to its combination of traditional story-telling bits and the magic of emergent, personalized stories. Roguelite fans will want to check it out, even if Darkest Dungeon fans might feel like pushing away from the table and going back to the original. Braid: Anniversary Edition ($9.99 from $19.99) One of the poster children of the indie boom that kicked off in the late 00s, Braid came back with a big splash in this fancy Anniversary Edition. You get a nicely remastered version of the original game, with one of the best developer commentary features seen in a game so far. Braid might not have the punch it once did, but only because so many games that followed were so heavily inspired by it. Even if you’ve played it before, the discounted price should be enticing enough for a replay. Might & Magic: Clash of Heroes – Definitive Edition ($11.69 from $17.99) Might & Magic – Clash of Heroes: Definitive Edition doesn’t add very much to the original, but it was already a strong game that stands for itself quite well in modern times. Dotemu did a capable job of bringing it to the Switch, and it fits the platform almost as well as it fit the Nintendo DS. If you’re looking for a cool puzzle game that offers both a substantial single-player mode and enjoyable multiplayer gameplay, you’ll likely be quite satisfied with what this game has to offer. Life is Strange: Arcadia Bay Collection ($15.99 from $39.99) While the Switch versions of the games in Life is Strange Arcadia Bay Collection suffer from a number of visual and technical flaws compared to other platforms, the games themselves still shine as brightly as ever. It’s hard to say what the future holds for this franchise, but if you’re new to it all and just want a quick and slightly dirty way to explore its origins, picking this up at its sale price is a fine enough way to do that. Loop Hero ($4.94 from $14.99) Loop Hero is as hard to put down as the finest of idle games, but with enough meat on its bones to make it feel like your input actually matters. It’s the kind of game that has something to offer no matter how much or how little time you have to throw at it, and one that will likely keep you coming back now and then to play again. While it isn’t the most challenging of affairs, it’s certainly engaging and full of enough surprises to keep your interest over the long haul. Death’s Door ($4.99 from $19.99) Death’s Door is one of those nice combinations of a superb presentation and strong gameplay. The game could coast well enough on either of those points, but it hits them both and is excellent as a result. There’s nothing overly deep about the gameplay mechanics, and its brand of action is going to be familiar to most. The most impressive bits are the bosses, which require strong pattern recognition and good reflexes. The gorgeous sights and sounds along the way add tremendously to its atmosphere, doing their part to keep the player pulled into this unusual, compelling world. Action-RPG fans will certainly want to give this a go. The Messenger ($3.99 from $19.99) This is the lowest price yet for the Switch version of this popular indie action game, and it’s so low that I can’t imagine anyone not wanting to give it a punt. What seems like a straightforward ninja action game gets bigger and more ambitious as you go, and it juggles things relatively well as it does so. It’s not a perfect game, and I feel like its star has faded a bit over time, but it’s one of those indie games that everyone with any love for 8-bit and 16-bit classics should at least try out once. Hot Wheels Unleashed 2 Turbocharged ($14.99 from $49.99) Hot Wheels Unleashed 2 – Turbocharged is just as fun of an arcade racer as the first game, and the various tweaks and improvements to the formula makes it a far smoother experience. Some players might run into some issues with the challenging post-game content, but that’s why it’s in the post-game. If you enjoyed the first game, you’ll probably like this one even more. Series newcomers should feel comfortable jumping immediately to this sequel, too. For fifteen bucks, it’s hard to go wrong if you like racing. Pepper Grinder ($9.74 from $14.99) Pepper Grinder is an enjoyable, unique platformer with a zippy pace, interesting mechanics, and some cool level designs. The boss battles are a bit clunky and only subtract from what is otherwise a very tight experience. It’s also worth noting that the game is quite brisk in its run-time, so do take that into account before buying. I personally think it ends a little too soon, but that’s not a terrible problem for a game to have, especially with a little shaved off the sticker price. And those are our picks from the Blockbuster Sale on the Nintendo Switch eShop. There are plenty more great games on sale right now besides these, so make sure to check your wishlists and dig into the pages for your favorite publishers just to be sure you aren’t missing anything. If you have any sales you’d like to share, please hit those comments below. Thanks for reading!

                                                                                                                                                                                                                            Roguelite ‘Coromon: Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025

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                                                                                                                                                                                                                            Following developer TRAGsoft bringing monster collecting game Coromon to mobile after it debuted on PC and Switch, we are getting …

                                                                                                                                                                                                                            Continue reading "Roguelite ‘Coromon: Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025"

                                                                                                                                                                                                                            Following developer TRAGsoft bringing monster collecting game Coromon to mobile after it debuted on PC and Switch, we are getting a roguelite spin-off in the form of Coromon: Rogue Planet (Free) due next year for not only Steam and Switch, but also iOS and Android. Coromon: Rogue Planet aims to blend in the turn-based combat of the main game with roguelite gameplay to deliver an endlessly replayable monster collecting gameplay loop. The Steam page mentions “10 ever changing biomes", 7 different playable characters, over 130 monsters, and more. Watch the Coromon: Rogue Planet official announcement trailer below: The original Coromon is a free to play game on mobile. I’m curious to see how Coromon: Rogue Planet ends up on mobile when it does arrive and also whether it hits alongside the Switch and Steam versions. As of now, you can wishlist Coromon: Rogue Planet on Steam here. I haven’t played Coromon in a while, but the gameplay in Coromon: Rogue Planet sounds more interesting. It feels like the perfect pick up and play game based on the Steam screenshots as well. Until this one is out, you can grab the original for free on iOS here. What do you think of Coromon: Rogue Planet so far and did you play Coromon?

                                                                                                                                                                                                                            Best iPhone Game Updates: ‘Peglin’, ‘Brawl Stars’, ‘Genshin Impact’, ‘Royal Match’, and More

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                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of …

                                                                                                                                                                                                                            Continue reading "Best iPhone Game Updates: ‘Peglin’, ‘Brawl Stars’, ‘Genshin Impact’, ‘Royal Match’, and More"

                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. You know it’s one of those weeks when Shaun has to throw more than one free-to-play matching puzzle game update in the list. Don’t worry, we have some cool stuff in the mix too. And you get to see Shaun kick King Robert, an activity we all enjoy. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it! Peglin, Free I know it’s somewhat rare for me to do this, but I’m giving out the coveted UMMSotW award to the first game in the list this week. Peglin‘s 1.0 update allows you to challenge up to level 20 in Cruciball, battle a new Slime Hive mini-boss, and take advantage of a whole ton of tweaks, bug fixes, balance adjustments, and other improvements. This game didn’t really need much in the way of updating, but I’ll take it anyway. Brawl Stars, Free Brawl time! Stars time! Dare we say… Brawl Stars time?! Yes, we dare. SpongeBob. SpongeBob is here in a new event, and that is cool. A couple new Brawlers coming in the form of Moe (Mythic) and Kenji (Legendary), and a handful of new Hypercharges for various characters. All of this will roll out over the course of the next couple of months in the usual Brawl Stars fashion, but the SpongeBob stuff should be kicking off rather soon if it hasn’t already by the time you read this. stitch., What more would one expect from an update to the soothing and satisfying stitch but more Hoops to play? That’s just what you get here, this time with a bit of a martial arts theme. Sort of, anyway. Like with any good puzzle game, it doesn’t really matter as much what the theme of the puzzles are so long as you get more of them. So yes, update your app and go do some Hoops. You’ll feel better. Genshin Impact, Free I guess this game is called Genshin Impact: Natlan Launch now. Nothing to be done about it. You’ve got a new region, Natlan, and three new characters to go with it: Mualani, Kinich, and Kachina. New weapons as well, of course. Plenty of new events and stories to take on, and some new artifacts too. Regular players likely know by now what to expect from Genshin Impact updates, and while this one is a little bigger than the usual one, it’s very much in line with previous ones in the broad strokes. Temple Run: Puzzle Adventure, Alright, here we go. At least this one is on Apple Arcade, so it’s not completely free-to-play. It sure is a matching puzzle game update, though. There are one hundred new levels to play in this Temple Run spin-off, which is quite a lot as these things go. The tournaments have also been refreshed, as usual. That’s about all, but I’m sure it will keep many players busy for a bit. Maybe even until the next update? I’ve seen how people who play games like these chew through levels, so I’m not super-confident about that! Jetpack Joyride 2, In this very special update to the Apple Arcade sequel to Halfbrick’s mega-hit auto-runner: Barry Steakfries escapes to the one place that hasn’t been corrupted by capitalism – SPACE! It’s a shame that leaving that be would ruin the formatting for the article. Really best as a mic-drop reference, but if I do that things will look very messy, so I have to stand here and ramble a bit so that everything stays properly in its place. Tim Curry, folks. He’s a treasure. We were graced by his many performances, big and small. Much love to Mr. Curry, who I am 99% sure is reading this. Puyo Puyo Puzzle Pop, Moving right along, it’s another matching puzzle game. But to be fair, this is one the all-timer matching puzzle games. At least in it’s original form, anyway. As for this particular version, there are new character episodes for Sig, Carbuncle, and Rafisol in the Adventure Mode. Meena has been added as a playable character, minus an episode of her own. An additional seven music tracks are available in the shop, all arrangements of fan favorite tunes from previous entries. Add in some bug fixes and that’s that. Hearthstone, Free Hearthstone time! This one is usually pretty good with its update notes, so let’s open the ol’ paperwork and see what’s in front of us. Hm. Well, we’ll make do. Battlegrounds Season 8, Trinkets & Travels, is incoming. All the kinds of new stuff we’ve seen in previous seasons, which is nice. The Trinket Shop is here, with Buddies taking a hike. Two times per game you can buy Trinkets with Gold, which will affect the rest of the match. That seems troublesome for balancing, but I suppose that is where Hearthstone is at by this point. Toon Blast, Free The first of the two actual obligatory free-to-play matching puzzle game updates for this article is Toon Blast. There’s a whole new episode here, giving you fifty new levels to play. Some business involving bees, or happiness, or the combination thereof. Bees are pretty cool, even if I am a little scared of them sometimes. They’re cool little buddies that help the ecosystem, and I’d give them tiny hugs if not for the pointy ouchy bit. Hang in there, my bug friends. We’ll get through it all together. Royal Match, Free I don’t know which is more preferable to me: King Robert perishing permanently and never appearing again, or King Robert continually perishing and returning to perish again, in a perpetual and heckish cycle of pain. One hundred new levels. A new jousting arena. That seems to have some potential. I love that one ad where they have swapped King Robert in for the freezing pregnant lady and her child, like we’re supposed to care about this garishly garbed monarch who’s a little chilly. Burn your velvet robes to warm your flesh, you decadent old ogre. That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

                                                                                                                                                                                                                            ‘Among Us’ Is Collaborating With ‘Ace Attorney Investigations’ for Its Newest Free Cosmetic DLC Out Next Week

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                                                                                                                                                                                                                            Among Us (Free) has done loads of crossovers and collaborations over the years, but one I didn’t expect at all …

                                                                                                                                                                                                                            Continue reading "‘Among Us’ Is Collaborating With ‘Ace Attorney Investigations’ for Its Newest Free Cosmetic DLC Out Next Week"

                                                                                                                                                                                                                            Among Us (Free) has done loads of crossovers and collaborations over the years, but one I didn’t expect at all just got announced for next week. Later this week, Capcom is releasing the Ace Attorney Investigations Collection for PC and consoles bringing remasters of both games to modern platforms. Read my preview covering the Switch and PC versions here. Among Us is bringing in Miles Edgeworth from those games as a free cosmetic DLC on September 9th as a collaboration with the Ace Attorney series. Check out the promo art for Miles Edgeworth in Among Us below: Among Us x @aceattorneygame let's hope ur accusations aren't ludicrous. Miles Edgeworth is coming to Among Us as a free cosmetic drop on Sept 9th! pic.twitter.com/6XHdrD29zi — Among Us PAX West (@AmongUsGame) September 1, 2024 If you’ve not gotten Among Us yet, it is available for free on the App Store for iOS here and Google Play for Android here. Check it out on Nintendo Switch here and Steam here. Here’s our forum thread for the game. Ace Attorney Investigations Collection releases on September 6th for PS4, Xbox One, Switch, and Steam worldwide. Hopefully it comes to mobile in the near future as well. Have you been playing Among Us often on mobile and what do you think of the current state of the game?

                                                                                                                                                                                                                            TouchArcade Game of the Week: ‘Ocean Keeper’

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                                                                                                                                                                                                                            One thing I love is when a game can successfully blend two fairly different types of gameplay into one cohesive …

                                                                                                                                                                                                                            Continue reading "TouchArcade Game of the Week: ‘Ocean Keeper’"

                                                                                                                                                                                                                            One thing I love is when a game can successfully blend two fairly different types of gameplay into one cohesive package. I’m thinking of games like the Blaster Master series with its vehicle-based side-scrolling platforming that’s coupled with cool top-down on-foot sequences. Or heck, a recent favorite like Dave the Diver with its roguelike diving portions blended with restaurant management. Well, Ocean Keeper from developer RetroStyle Games is another one of those games that successfully blends two sets of different mechanics together, and it does so with a gameplay loop and upgrade path that has you coming back over and over again. The basic gist of Ocean Keeper is that you’ve crashed onto a strange underwater planet in your big cool mech. You’ll need to dive down into underwater caves to harvest resources, but you can’t spend too long down there because waves of enemies are approaching and you’ll need to man your mech to defend against them. The mining portions play out from a side-view and involve digging out rocks to unearth various types of resources or special artifacts. Mining also earns you coins, for some reason. As mentioned you only have a short window to mine before enemies show up. Once you’re back in your mech things turn into a top-down twin-stick shooter with light tower defense elements as you attempt to fend off multiple waves of all types of crazy underwater creatures. All your resources go towards upgrading both your miner and your mech, and there is no shortage of branching skill trees to work your way through for both. This is a roguelike so if you die during the enemy encounter portion your game is over and you’ll lose any upgrades or abilities you unlocked during that particular run. However, there are also persistent upgrades and customizations you can unlock in between runs so this is the type of game you always feel like you’re making progress in even if you have a bad run or two. You can also expect the layouts of the overworld and the caves to be different each time you play. This is probably a good time to mention that Ocean Keeper starts off kind of slow, and you definitely will have some real clunker runs in the beginning. Just power your way through and before you know it the upgrades start flowing, your skills begin to improve, you start to get a better grip on the flow of the game, and before long you’ll be a whirling underwater mech of destruction. The synergies between the weapons and upgrades are really the heart of the game and it’s endlessly fun to try different builds or different tactics as you progress. I wasn’t quite sure about Ocean Keeper when I first started since things do start out so slow, but man once things pick up it’s been hard to want to play anything else.

                                                                                                                                                                                                                            Steam Deck Weekly: Visions of Mana and More Reviews, Reynatis Preview, Age of Mythology Retold Steam Deck Impressions, News, and More

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                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. If you missed my Gundam Breaker 4 Steam Deck review, …

                                                                                                                                                                                                                            Continue reading "Steam Deck Weekly: Visions of Mana and More Reviews, Reynatis Preview, Age of Mythology Retold Steam Deck Impressions, News, and More"

                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. If you missed my Gundam Breaker 4 Steam Deck review, read it here. Today’s article has Steam Deck impressions and reviews for Umamusume: Pretty Derby – Party Dash, Visions of Mana, Gori: Cuddly Carnage, Bloons Card Storm, and more. This week also sees a few notable new Steam Deck Verified games and the usual slew of sales and discounts. Let’s get into the reviews and impressions first. Steam Deck Game Reviews & Impressions We are officially in the very busy season of the year, and I’m going to try and cover as much as I can this week through a few scored reviews and impressions of games on Steam Deck with one preview as well. Umamusume: Pretty Derby – Party Dash Steam Deck Impressions Over the years, we’ve seen Cygames try and expand its Umamusume property through indirect ways with DLC in its other games, through the anime, and more. Umamusume: Pretty Derby itself is finally getting localized this year as well on mobile, and Cygames has released a party game based on Umamusume with Umamusume: Pretty Derby – Party Dash. I need a bit more time for my full review of Umamusume: Pretty Derby – Party Dash when I’ll likely also cover the Switch version, but I’ve been playing Cygames’ first ever official Umamusume: Pretty Derby release in the West on Steam Deck ahead of its launch this week. Until then, I wanted to give you an idea of how Umamusume: Pretty Derby – Party Dash is on Steam Deck. Out of the box, Umamusume: Pretty Derby – Party Dash seems to run at full 16:10, but it is stretched. I recommend going into the settings and changing the resolution to 720p and display mode to full screen so it displays correctly. One thing to keep in mind is Umamusume: Pretty Derby – Party Dash currently has some video playback codec issues resulting in a color bar pattern for some videos. I tested 3 different Proton GE versions including 9-9 with no luck as the game wouldn’t load some modes unless I used Proton Experimental. Aside from the videos, Umamusume: Pretty Derby – Party Dash runs fine at its 60fps target. I’m looking forward to playing more of it for my full review that hopefully covers the console versions as well. As of now Umamusume: Pretty Derby – Party Dash doesn’t have a Steam Deck rating from Valve, and I imagine it will be marked unsupported until the cut-scene issue is addressed. Reynatis English Release Preview Reynatis from NIS America and Furyu is set to release on September 27th for Steam, PS5, PS4, and Switch following its Japanese debut. Ahead of its launch, I had a chance to attend a preview event for the game to check out some of the English build. Usually, I don’t bother doing hands-off previews, but I’ve been curious to see how the English localization is, and also learn more about this release. Since this was a hands-off preview, I can’t comment on how the game feels or how it is on PC, but Reynatis is shaping up to be one of Furyu’s more ambitious games with its story, setting, and seemingly smooth combat. Over the years, I usually end up clicking with Furyu game stories and soundtracks, but one or two aspects always feel lacking. With Reynatis, I’ve been interested in the narrative and combat as well. Reynatis takes place in a recreation of modern-day Tokyo and the different perspectives make it seem like it will be unique. I won’t comment on much of the gameplay until I try it out for myself, but the English localization so far seems very good. I am a bit disappointed at no English dub though. A lot of folks likely are interested in Reynatis because it has music by Yoko Shimomura and a scenario from Kazushige Nojima both of whom are well known to Square Enix fans for their work on Final Fantasy, Kingdom Hearts, and more. If we do get a demo in the near future, I recommend trying it out to see how you find it for yourself. I’m looking forward to playing Reynatis myself hopefully soon for review, but it definitely feels like this might end up one of Furyu’s better games in recent years. While the story and setting are definitely highlights, I’m very interested in seeing how the combat system feels. Stay tuned for more Reynatis coverage in the near future. Visions of Mana Steam Deck Review When Visions of Mana was announced, I was very happy to see the series back after we saw the superb Collection of Mana and then the remake of Trials of Mana released across multiple platforms. When I tried the demo for Visions of Mana, I was concerned because there were some aspects that didn’t work for me at all, but I was hopeful. Fast forward to today and Visions of Mana is available on PS5, Xbox Series X, and Steam. I’ve been playing it on both Steam Deck and PS5 for review, and it ended up surprising me in a good way, but I feel like it would have benefited from a few months of polish and tweaking when it comes to its general movement. I’m going to focus on the game on Steam Deck in this review, but also cover how it feels on PS5. If you’re new to the Mana series, you can still start with this one. Visions of Mana is a new game in the series covering the Mana Tree and more. If you, like me, have played prior games, this will feel great in some ways, but you might be let down in parts, especially for the story. Visions of Mana’s strength is in its gorgeous world, the combat, and general gameplay. It is a huge step up over Trials of Mana in its scope and visuals, just like Tales of Arise felt in a way when it was released. The issues I have with Visions of Mana are to do with its general feel. The movement and camera never feel good. While I managed fixing this on PS5 with the camera distance and movement speed, I wish it was snappier in general. On the PC port side, Visions of Mana is quite bare-bones. You can adjust screen mode, resolution, frame rate target (30fps to unlimited), toggle v-sync, adjust FSR 2, and just “graphics settings" presets. These presets are low, standard, and high. It doesn’t tell you what the three options change, but it does affect draw distance, post-processing, and more. While the game boots up seemingly fullscreen at 16:10, it is actually stretched. Don’t be fooled into thinking the game supports the native resolution. Changing the display mode from borderless to windowed or fullscreen will have it adjust to 16:9 where the elements and screen are not stretched. A friend of mine recommended trying out forcing a lower resolution in the demo to get better performance, but that seems to come with its own issues where the resolution options bug out even when you go back to forcing native or higher resolution on the Deck’s own display. Visions of Mana is currently rated as Steam Deck Playable by Valve, but it has notable performance issues right now. Regardless of the settings I used when it comes to frame rate target or upscaling, I couldn’t get a locked frame rate even targeting 30fps with it dropping below in crowded areas. When using the low preset and different upscaling methods for testing purposes, the game runs above 60fps in parts, but it also drops below 30fps. Some areas just stutter in general, and even playing on Ultra Performance upscaling with the really low image quality isn’t enough. Visions of Mana’s art style really doesn’t work with heavy upscaling so I would not recommend it. After spending about 5 hours just testing out different settings across my save files in Visions of Mana, I settled on playing with FSR set to quality and the high preset for a 30fps target with drops below to the high 20s. If you’re ok with around 30fps and regular drops below to the high 20s, Visions of Mana is fine on Steam Deck, and looks excellent on the handheld’s screen when playing at the high graphics preset. I would recommend downloading the free Visions of Mana demo to try out the different graphics options, but note that the final game runs a bit differently. It is still worth checking to see how the aesthetic scales on Steam Deck with different settings used. Visions of Mana needs more optimization right now on PC in general though. I’d also love for the PC port to actually see more detailed graphics options added so that players can adjust things individually rather than relying on console-like modes. On the control side, Visions of Mana has support for controller and keyboard + mouse inputs. You can also change the controller glyphs which is always a welcome option. Speaking of console, Visions of Mana on PS5 is great after some tweaking. The default camera movement and distance felt awful. Having changed it to zoomed out and the camera speed to 10 resulted in a massively better feeling experience. The default gave me motion sickness in parts. I would also recommend toggling on auto-run. If you, like me, play on both current consoles or Steam Deck, I would grab Visions of Mana on PS5 for sure over Steam Deck until it gets some patches on the latter. Visions of Mana has higher highs but also lower lows than Trials of Mana, but it is a game I’m glad I got to experience by the end. If you enjoyed Trials of Mana and games like Tales of Arise specifically on the gameplay side, Visions of Mana is worth your time. I just wish the movement and PC port were better. In its current state, it is excellent to have a modern Mana game and Visions of Mana delivered on that front. Just don’t expect it to reach the highs of Secret of Mana. While it is rated Steam Deck Playable by Valve, I recommend playing it on PS5 rather than Steam Deck with how bare-bones the PC port is in its current state. Visions of Mana Steam Deck review score: 3.5/5 Gori: Cuddly Carnage Steam Deck Review When I first saw promotional art for Gori: Cuddly Carnage, I thought it would be a short horror game. I didn’t expect it to be a blend of Ratchet & Clank, Cyril Cyberpunk, and an action game with a ton of early 2000s humor sprinkled across. If that sounds good to you, just go download the demo because it is great. Gori: Cuddly Carnage has you playing as a badass cat in an action platformer that happens to have better combat than any recent game in the genre. While the aesthetic might not work for some, I found it perfectly suits the writing and was impressed by the smooth animations and visuals throughout my time playing it. On PC, Gori: Cuddly Carnage lets you adjust graphics presets (low, medium, high, very high), resolution, display mode, FOV, frame rate target (30fps to unlimited), toggle v-sync, toggle motion blur, toggle ray tracing, upscale method (off, DLSS, XeSS), and also adjust the quality for anti-aliasing, shadows, textures, effects, and post-processing. The PC version is quite a feature packed port for a game like this, and it controls perfectly on Steam Deck with good rumble as well. On Steam Deck playing at the very high preset with no upscaling used, expect to play with a 30fps target. I didn’t want to settle for just 30fps of course. Using the medium preset with no upscaling is good for playing with 45fps at 90hz on Steam Deck OLED. If you want to aim for 60fps or higher, I recommend playing with higher visuals but XeSS. Taking things all the way down at the low preset and XeSS set to ultra performance results in 90fps with some drops. It doesn’t look bad even now, but it is definitely a visual step down from native anti-aliasing. I also had access to Gori: Cuddly Carnage on PS5, and that version is just as impressive as the PC version with multiple performance modes including a ray tracing mode, 120fps mode, and more. It also has good DualSense support. When it comes to the game itself, Gori: Cuddly Carnage has some camera issues that affect platforming sections and also a few boss battles that annoyed me. While the latter could just be certain encounters not clicking with me, I hope the former can be addressed. Overall, I’m very pleased with how Gori: Cuddly Carnage is on Steam Deck, and expect it to get Verified very soon. The game itself surprised me with its quality, and it is one I won’t forget for a while. It excels with its fun gameplay, good writing, and great combat and feels right at home on Steam Deck from start to finish. It is just held back by a few annoyances. Gori: Cuddly Carnage Steam Deck review score: 4/5 Bloons Card Storm Steam Deck Gameplay Impressions When I learned about Bloons Card Storm, a collectible card game set in the Bloons game universe, I was curious about it. I had access to a Steam preview build of the game ahead of its full launch later this year on mobile and Steam, and it has been an interesting experience. Having played the Bloons games on iOS with touch controls, I wasn’t sure what to expect with Bloons Card Storm, but it feels right at home on Steam Deck with touch controls. As of now there is no controller support in the preview build, but it plays perfectly with touch controls. As for the game itself, Bloons Card Storm feels like a nice addition to the crowded genre. I played a few levels of the PvE mode and like how the team brought over Bloons characters and abilities to this world. If you’re new to Bloons, I recommend playing the super popular Bloons TD 6 or TD Battles 2 before, but you can still play and enjoy this one. I just hope the monetization is handled well when it launches because I can’t see what the in-game store is selling right now. I can safely say that it runs and looks great on Steam Deck even in its early preview build. Hopefully it gets controller support at or around launch though. It is shaping up to be a nice and accessible card game, and the cross platform multiplayer means I’m definitely going to get a few friends to give it a shot at launch. Age of Mythology: Retold Steam Deck Gameplay Impressions I’ve been very excited for Age of Mythology: Retold because I played the original a ton back in the day. The action RTS bringing together gods and monsters was already great on PC, but this remake had me more interested because it was coming to console day one. You might be wondering why that matters for a Steam Deck review, and I need to go back a bit to Age of Empires coming to Xbox for that. When Microsoft brought Age of Empires II Definitive Edition to Xbox, it played wonderfully with full controller support and a fantastic port. The company sadly did not bring this controller support to the PC version and I’ve had to rely on using the trackpad on Steam Deck to play Age of Empires II Definitive and also Age of Empires IV. I ended up playing both of those more on Xbox because I really love the controller support. It isn’t as good as playing with a mouse and keyboard for some specific areas, but I played enough of these games with a keyboard and mouse when they first released. Age of Mythology: Retold had a beta test on Steam, and when I tried it out, I was glad to see it included controller support even on Steam. This was enough for me to pre-order the game’s Premium Edition a few days ago to play on Steam Deck. So far, Age of Mythology: Retold feels great on Steam Deck, after making one change. By default, Age of Mythology: Retold is marked as Steam Deck Playable by Valve, but I actually couldn’t get it to boot up at all on my Steam Deck OLED or LCD models. It kept freezing or crashing. Moving to GE Proton 9-9 fixed this issue for me. I haven’t played enough to do a full review yet, but I’m glad at how good Age of Mythology: Retold feels and looks on Steam Deck right now. I’m looking forward to playing it more over the coming weeks. As for the best graphics settings for Age of Mythology: Retold on Steam Deck OLED, I need a bit more time to see how it performs later on. Right now, I’ve settled for 45fps at 90hz with a combination of medium settings with FSR 2 set to quality. It is going to be interesting to see how it fares later on in the campaign. Shadow of the Ninja – Reborn Steam Deck Gameplay Impressions Shadow of the Ninja – Reborn is Tengo Project and NatsumeAtari’s newest remake of a classic, and it is a damn fine release overall. Shaun is working on a full review of this one, but I wanted to cover how it feels on Steam Deck and also Xbox briefly. Shadow of the Ninja – Reborn on PC lets you adjust resolution and screen mode (borderless, windowed, and fullscreen). It only has 16:9 support, but the aesthetic absolutely shines on Steam Deck with the particle effects and crisp animation work. As for the PC port itself, there are some control issues if you want to use a keyboard, but I played Shadow of the Ninja – Reborn on Steam Deck only and it felt right at home on Valve’s handheld with fast loading and no performance issues. While Shadow of the Ninja – Reborn’s source game isn’t as amazing as the likes of Pocky and Rocky or even The Ninja Warriors like we’ve seen from Tengo Project in the past, it has gotten an excellent release that runs and looks perfect on Steam Deck and Xbox Series X. I also enjoyed playing it online through Steam Remote Play Together with a friend of mine in another country. If you aren’t sure about this one yet, I recommend downloading the demo and trying it out for yourself. News and Trailers Let’s start this week’s section with a brand-new extended showcase for Atlus’ upcoming RPG Metaphor: ReFantazio. It continues to look amazing and I can’t believe it is only a little over a month away. Watch the trailer below: Following that, Square Enix just posted new details for the upcoming Romancing SaGa 2 remake titled Romancing SaGa 2: Revenge of the Seven coming to Steam and consoles this October. Check out some new screenshots here and one showcasing Glimmer below: Now let’s shift gears to the Nintendo Indie Direct + Partner Showcase that had 99% games coming to or on Steam. I’ve included the highlights here. Marvelous USA had an impactful trailer for Rune Factory: Guardians of Azuma coming to Switch and Steam in Spring 2025. Watch it below: Bandai Namco announced Tales of Graces f Remastered for January 2025 release on Steam and all consoles with visual upgrades and DLC included. Watch the trailer below: Konami and M2 have released Castlevania Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia in one collection out now on Steam and all consoles. I’ll be reviewing this one next week so stay tuned for that. Capcom announced Capcom Fighting Collection 2 featuring Capcom Vs SNK, Power Stone, and 6 other games coming in 2025 to Steam, Switch, and PlayStation. Capcom also announced that the Marvel Vs Capcom collection launches in under 2 weeks. The excellent Cuisineer from Marvelous USA is coming to Switch and other consoles early next year alongside a big update for the Steam release. I’m definitely getting the physical edition. The Ghibli-inspired action-adventure game Europa was showcased for Switch during the Nintendo Indie World showcase and will launch on October 11th for Switch and Steam. Atelier Yumia: The Alchemist of Memories & the Envisioned Land, the next mainline Atelier game is coming to Steam and all consoles including Xbox, a series first, in early 2025, and it looks incredible. Tetris Forever is the new Gold Master Series release from Digital Eclipse coming this year featuring more than 15 playable classic games from the series’ history. Some have never seen a release outside Japan before. PowerWash Simulator is going deeper into the madness with the Shrek Special Pack coming soon for Steam and all consoles. FAIRY TAIL 2 from Gust and Koei Tecmo is finally coming to Steam, Switch, and other consoles beginning December 11th. Watch the trailer below: Fantastic Games: Presented by Day of the Devs will be taking place from September 20th to 22nd, and the full list of games and developers has been revealed. I’m excited for quite a few of those, and I even have played a few of those already (but I can’t say which ones yet!). Channel: Death by Night City, Big Sir Games darkwebSTREAMER by We Have Always Lived in the Forest Fear the Spotlight by Cozy Game Pals and Blumhouse Games Five Nights at Freddy’s: Secret of the Mimic by Steel Wool Grunn by Sokpop Collective Hollowbody by Headware Games Holstin by Sonka Horses by Santa Ragione Karma: The Dark World by Pollard Studio, Wired Productions and Gamera Games Pinball M (DLC) by Zen Studios Post Trauma by Red Soul Games and Raw Fury Skate Story by Sam Eng and Devolver Digital Tom the Postgirl by Oopsie Daisies SWORD ART ONLINE Fractured Daydream got two new character trailers this week. Check out the Yui and Oberon trailers below: D3 Publisher launched the first DLC pack for Earth Defense Force 6 in the form of Earth Defense Force 6 – Lost Days DLC 1. It is out now on Steam and PS5. Super Evil Megacorp posted a roadmap for TMNT Splintered Fate following its launch on Apple Arcade and Switch revealing that it will be Steam Deck Verified and more. Taiko no Tatsujin: Rhythm Festival is coming to Steam and current consoles on November 7th with 120fps support and more. It plays amazing on Steam Deck already. Try the demo here. Panic’s newest showcase aired a few days ago and it is absolutely worth watching if you like interesting games. Ahead of Tokyo Games Show, SEGA and Ryu Ga Gotoku Studio announced the next RGG Summit for September 20th at 3 AM PT. You can watch it below when the event begins: Pinball FX brings in Goat Simulator and The Princess Bride as DLC tables this week on Steam and other platforms. Stay tuned for my coverage of both of these and the game itself in the near future: The first DLC for That Time I Got Reincarnated as a Slime ISEKAI Chronicles, “A Strange Fate" is now available with Hinata as a new playable character and an original story by the original author. Watch the launch trailer below: SYNDUALITY: ECHO OF ADA has a new trailer with closed network test sign ups now live. Sign up here and watch the trailer for it below: The final bit of news is The First Descendant’s Season 1: Invasion now available bringing in a new descendent: Hailey, battle pass rewards, new dungeon invasions, and much more. New Steam Deck Verified & Playable games for the week A lot of interesting additions this week with the newly released Castlevania collection and Gundam Breaker 4 being marked as playable alongside Marvel Vs Capcom Fighting Collection: Arcade Classics getting Verified ahead of its launch in under two weeks. I’m also glad to see the upcoming Dragon Quest Monsters release and Regency Solitaire II get tested by Valve. Age of Mythology: Retold – Playable Castlevania Dominus Collection – Playable DRAGON QUEST MONSTERS: The Dark Prince – Playable GUNDAM BREAKER 4 – Playable MARVEL vs. CAPCOM Fighting Collection: Arcade Classics – Verified Pool Panic – Verified Regency Solitaire II – Verified Sam & Max: The Devil’s Playhouse – Verified The Elder Scrolls Online – Playable Visions of Mana – Playable Steam Deck Game Sales, Discounts, and Specials The notable sales of the week include a Tales of franchise sale where I recommend Tales of Berseria as the best game in the series on Steam followed by Tales of Arise, Kingdom Come Deliverance at 90% off, and Red Dead Redemption II at 60% off on Steam. Note that for Red Dead Redemption II, you can’t buy the Steam version outside Steam while you can for the other games I’ve mentioned here. That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Umamusume: Pretty Derby’, ‘Super Dark Deception’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 30th, 2024. In today’s article, we have a handful …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Umamusume: Pretty Derby’, ‘Super Dark Deception’, Plus Today’s Other Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 30th, 2024. In today’s article, we have a handful of new releases to look at as we bid farewell to August. A few decent ones, and a few unique ones. Outside of that, there isn’t much more than the lists of new sales and expiring discounts. This has been a busy week for me in many ways, but we should be back to the normal routine next week. Let’s get to what we’ve got! Select New Releases Umamusume: Pretty Derby – Party Dash ($44.99) I say thee neigh, Umamusume! Everyone’s favorite horse-girls arrive on Switch with this party game for up to four players via local or online multiplayer. There are four different minigames to play, and you get a full story mode with twenty-five playable characters to enjoy. It’s unbridled excitement for fans of the series, so if that’s you it’s time to start horsing around with your friends. I give you free rein to be as sore of a winner as you like, but get ready to hoof it if they get mad about it. Super Dark Deception ($17.99) Take Dark Deception, and then imagine how that would look as a sprite-based 2D game. Would it look like Super Dark Deception? Maybe not, but someone’s idea of it clearly did because here we are. Try to escape the mazes with your life intact, using anything and everything at your disposal to avoid being killed by the roaming creatures that go bump in the night. At launch, the game only includes the first chapter, consisting of four levels. More will be added over time as free DLC, but do consider that relatively low amount of content and admittedly uncertain future before purchasing. Forest, Fields and Fortresses ($4.99) A tile-placing puzzle game where you’re building a kingdom one piece at a time. There are two modes of play here. One is a puzzle mode where you have a set number and type of pieces and need to place them in such a way that you’ll earn enough gold to pass. The other mode is called Adventure Mode, where you can unlock and use a variety of starting maps and a random assortment of pieces to build with. Not bad at all if you’re looking for an affordable bit of puzzling fun today. Date Z ($14.99) A choice-based visual novel dating sim where you have to find a date by Friday or die. Well, no pressure there. There are five potential partners to woo, and naturally a bunch of different endings to uncover. I was ready to write it off as another in the big pile of games like this, but then I saw the above screenshot. How do I not include a game with that kind of screenshot on its store page? Bedrotting ($14.99) Well, this is a horror game premise I haven’t seen before. You play as a young girl who has been in a car accident. While your body is fine, your mental state isn’t. You can’t seem to get up out of your bed, basically. You need to survive for twenty days, which means eating, using a bucket as a toilet, and doing whatever you can to keep yourself together. That last bit becomes a very big problem as strange visions start to appear. Are they real? Your imagination? Does it matter? One for the enjoyers of creepy games, I’d say. Sales (North American eShop, US Prices) Not quite as interesting a list of new sales as yesterday’s, but if you’re looking to fill up on Pinball FX tables a number of them are discounted right now. Retro City Rampage DX and Shakedown: Hawaii are at their lowest prices yet, and that may be of interest to some. Over in the weekend outbox, the latest sale from Limited Run Games is wrapping up. Grab what you must. Select New Sales WitchSpring R ($35.99 from $39.99 until 9/5) Dice Make 10! ($3.59 from $3.99 until 9/5) Bug & Seek ($11.24 from $14.99 until 9/5) The House of Da Vinci 2 ($4.99 from $9.99 until 9/6) Kingdom Rush ($5.49 from $9.99 until 9/6) Kingdom Rush Origins ($8.24 from $14.99 until 9/6) Kingdom Rush Frontiers ($5.49 from $9.99 until 9/6) Dance of Death: Du Lac & Fey ($2.39 from $15.99 until 9/6) Charlie Brown Christmas Pinball DLC ($2.74 from $5.49 until 9/9) Marvel Pinball Collection 1 DLC ($11.99 from $23.99 until 9/9) Tiny Thor ($9.99 from $19.99 until 9/12) Cilla ($5.59 from $6.99 until 9/12) The Legend of Dark Witch ($3.49 from $6.99 until 9/12) The Legend of Dark Witch Ep. 2 ($8.99 from $9.99 until 9/12) Brave Dungeon + Dark Witch Story ($4.49 from $8.99 until 9/12) Forward To The Sky ($9.79 from $48.99 until 9/13) Wall World ($4.99 from $9.99 until 9/13) The Oregon Trail ($17.99 from $29.99 until 9/19) Sherlock Holmes The Awakened ($9.99 from $39.99 until 9/19) Mercenaries Saga Chronicles ($7.49 from $14.99 until 9/19) Shadows of Adam ($7.49 from $14.99 until 9/19) Retro City Rampage DX ($3.49 from $14.99 until 9/19) Shakedown Hawaii ($3.49 from $19.99 until 9/19) Rise: Race the Future ($6.59 from $16.49 until 9/19) Speed Overflow ($7.79 from $12.99 until 9/19) Path to Purge ($7.49 from $14.99 until 9/19) Sales Ending This Weekend Another Crab’s Treasure ($23.99 from $29.99 until 8/31) Arzette: The Jewel of Faramore ($11.99 from $19.99 until 8/31) Cosmic Star Heroine ($3.74 from $14.99 until 8/31) Dark Quest 3 ($7.59 from $18.99 until 8/31) Geometry Survivor ($1.99 from $4.99 until 8/31) Hot Wheels Unleashed ($5.99 from $39.99 until 8/31) Hot Wheels Unleashed GotY Edition ($11.99 from $79.99 until 8/31) Jurassic Park Games Collection ($17.99 from $29.99 until 8/31) Night Trap ($3.74 from $14.99 until 8/31) Oddworld Soulstorm ($17.49 from $49.99 until 8/31) Operation Wolf Returns ($10.49 from $29.99 until 8/31) The House in Fata Morgana ($19.99 from $39.99 until 8/31) Frog Detective: The Entire Mystery ($13.96 from $19.95 until 9/1) That’s all for today, this week, and this month, friends. As mentioned in the opening paragraph, this was an unusually busy week for me beyond my work here on the site. I apologize if things have seemed a bit light as a result. We’ll be back to the normal schedule next week, and that means plenty of reviews, new releases, sales, and some news. I hope you all have a wonderful weekend, and as always, thanks for reading!

                                                                                                                                                                                                                            The 10 Best Super NES Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special

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                                                                                                                                                                                                                            In our tour through retro games available to buy on Switch, we’ve worked our way through the NES, Game Boy, …

                                                                                                                                                                                                                            Continue reading "The 10 Best Super NES Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special"

                                                                                                                                                                                                                            In our tour through retro games available to buy on Switch, we’ve worked our way through the NES, Game Boy, and SEGA Genesis selections among other more recent console libraries. This time we’re taking a look at the games that originated with Nintendo’s 16-bit console, the Super NES. While you can find plenty of great games from the console in the Nintendo Switch Online app, we’re instead looking at those games that dare to exist in the wilds of the Switch eShop. We’ve got ten of our favorites here, plus five more games that we’d like to see. No particular order, of course. Oh, and to cut off potential comments at the pass: Mega Man X isn’t here because I feel the input lag in the Legacy Collection hurts it too badly. Stone-cold classic, just not a great play experience on Switch. On with the show! Sparkster – Rocket Knight Adventures: Re-Sparked ($29.99) A very rare case of a Konami franchise born on a SEGA platform, Rocket Knight Adventures was a game Super NES owners could easily envy. While that game never came to Nintendo’s console, a version of the sequel did. Sparkster is the name of two distinct games, and the Super NES offering bearing that title is probably the better of the two. Not quite up to the original game, but plenty of fun. Rock ‘n Roll Racing – Blizzard Arcade Collection ($19.99) Before Blizzard became a household name for joking about phone ownership, it was making some very good console games. Also a pretty iffy Justice League fighting game, but we’re not here to talk about that. Instead, we’re talking about the highly enjoyable isometric racer that fused exciting gameplay with a fantastic licensed soundtrack. This game alone is worth the price of admission for this collection, but you get a handful of other cool Super NES games with it. Top Racer – Top Racer Collection ($19.99) More popularly known under the title Top Gear, Top Racer is one of the better choices in the racing genre on the Super NES. It rides the line between arcade and sim very well, and the soundtrack is absolutely outstanding. You get all three of the games in this set, and I’d argue the second game goes toe-to-toe with the first. The third game… well, how about those first two games, eh? Secret of Mana – Collection of Mana ($39.99) Square Enix seems to favor remakes with its Switch takes on its Super NES classics, and while those aren’t technically against my rules for these lists I think I’ll go with a purer choice. Secret of Mana can be found in the excellent Collection of Mana alongside the Game Boy original and the Super NES third game in the series. The emulation was handled by M2, so it’s working just as it did back in the day, bugs and all. Secret of Mana is a thoroughly enjoyable action-RPG, despite its many rough edges. You get to save Christmas at the behest of Rudolph! What more do you need? A fluffy dragon you can ride in a Mode 7 overworld map? Well, you get that too! TMNT IV: Turtles in Time – TMNT: The Cowabunga Collection ($39.99) The 16-bit generation was the era of beat ’em ups, and Turtles in Time jostles with Streets of Rage 2 for the title of king among the many challengers. It looks almost as good as the arcade game, plays even better, and leans into its time-traveling gimmick in a lot of fun ways. One of the best games on the Super NES full-stop, and I’m glad we’re able to buy it on modern consoles for the time being. Contra III: The Alien Wars – Contra Anniversary Collection ($19.99) Lots of Konami here again. It occupies a lot of spots in these lists, but it has earned it. Here’s the third Contra game, and the first to have no roots in the arcades whatsoever. It aims for a more futuristic setting and feel, and in true Konami style it pushes the hardware in a variety of fun ways. Sure, those Mode 7 overhead levels don’t play quite as well as you might like them to, but there’s no denying the style that runs through this entire game. Super Castlevania IV – Castlevania Anniversary Collection ($19.99) For some people, this is the best action-based installment in the Castlevania series. I’m not sure I’m fully on-board with that, but this is one heck of a great game. The visuals, sound effects, and music create an incredible vibe, and Simon’s overpowered whip skills make you feel like a real pro. The Super NES would see a lot of great action games, but few of them are as confidently showy as this one. A highly memorable game, and if you’re looking for a somewhat fairer entry point into the series this is one of the better choices. Zombies Ate My Neighbors – Zombies Ate My Neighbors & Ghoul Patrol ($14.99) Okay, Konami published this back in the day, but it’s really a Lucasarts title. A really unique one, at that. A stage-based top-down action game with tons of wacky enemies, locations, and tools you can find and use, Zombies Ate My Neighbors offered an experience you couldn’t find anywhere else on the console. Play alone or pull in a friend, especially if you want to make an actual go at beating this tough game. Aladdin – Disney Classic Games Collection ($29.49) The debate rages on about which 16-bit console version of Aladdin is better, but the nice thing about the Disney Classic Games Collection is that it doesn’t force you to choose. Both are here, have fun. Since this is a Super NES list, we’re talking about that version of the game. Directed by Shinji Mikami, who later got up to some zombie nonsense, this version of Aladdin can’t match the authentic presentation of the Genesis game, but makes up for it with some excellent Capcom platforming action. A bit of a breezy affair, but that’s not so bad sometimes. Puzzle Bobble/Bust-A-Move (16-Bit Console Version) ($7.99) Let’s squeeze a puzzle game in here to finish things out. Call it Bust-A-Move, call it Puzzle Bobble, either way you’re in for a good time. Shoot the bubbles, make the matches, and try to clear the field before you get squashed. A charming presentation and some devilish stage designs make this a hard one to put down. Sure, the sequels have a lot more to offer, but you can have plenty of good times with this version all on its own. And… 5 Super NES Games We’d Like to See on Switch Chrono Trigger I mean, of course. One of the best games on the console, and cited by many as the finest game in the genre. It’s a bit silly that it isn’t on Switch, even if there are probably good reasons for it. Well, this is a wishlist. I don’t care about reasons! I want results! Bring me pictures of Chrono! Er, bring me Chrono Trigger on Switch! SimCity The theme of these picks is going to be licensing issues from here on out, though I have to believe SimCity is somewhat possible. All we need is Electronic Arts and Nintendo to come together to make it happen, and it’s not like it hasn’t happened before. Why don’t we have any SimCity on Switch? Mysterious stuff. Give me this one and I’ll forget about how you parked the IP in the river, EA. For a while, anyway. Terranigma The one that got away for North American Super NES owners. Quintet’s run on the Super NES was outstanding, and I’d love to see all of them available to buy again. If I had to pick just one, it’s this one. A very enjoyable action-RPG with a story that will definitely stick with you, wrapped up in a gorgeous package that rivals what Square was doing on the console in a lot of ways. I’m hoping this can one day slip out of the vault it’s currently trapped in, even if that place isn’t on the Switch. U.N. Squadron There’s something about U.N. Squadron that tends to click with people who aren’t usually into shoot ’em ups. Maybe it’s the manga/anime-born style. Perhaps it’s the lenience afforded by the life bar. The cool jets? Maybe it’s the cool jets. Whatever the case, it would be amazing to see this game get a reissue. It’s tied up with a license which probably makes things difficult, but I’ll keep my fingers crossed that Capcom makes it happen someday. Spider-Man & Venom: Maximum Carnage The author’s bias on full display here, wow. Maximum Carnage? That iffy beat ’em up based on the comic event where Spider-Man defeats Carnage with the literal power of friendship? Yes. I love this game. It is stupid and kind of bad and I love it. I want it, even if I have to put up with it being packaged with Separation Anxiety or something. Get Green Jelly on the phone, patch Marvel into the conference call, find whoever bought the husk of LJN/Acclaim, and get it done. And that’s the list, friends. Are there any Super NES games you enjoy on the Switch? Any you would like to see? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. As always, thanks for reading!

                                                                                                                                                                                                                            ‘Honkai Star Rail’ Version 2.5 “Flying Aureus Shot to Lupine Rue” Update Releases on September 10th, New Trailer Showcased During Livestream

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                                                                                                                                                                                                                            HoYoverse’s Honkai Star Rail (Free) version 2.5 update titled “Flying Aureus Shot to Lupine Rue" was just showcased during a …

                                                                                                                                                                                                                            Continue reading "‘Honkai Star Rail’ Version 2.5 “Flying Aureus Shot to Lupine Rue” Update Releases on September 10th, New Trailer Showcased During Livestream"

                                                                                                                                                                                                                            HoYoverse’s Honkai Star Rail (Free) version 2.5 update titled “Flying Aureus Shot to Lupine Rue" was just showcased during a livestream. It will release on September 10th for iOS, Android, PS5, and PC. This update’s highlights are the Wardance ceremony, many new enemies, new characters: Feixiao, Lingsha, and Moze alongside the silkpunk saga in the Shackling Prison reaching its climax, and also reruns of Black Swan and Kafka (!). Topaz will be returning for a rerun in part 2 of version 2.5. Watch the newest Honkai Star Rail version 2.5 update trailer below: If you’ve not played the game yet, you can download Honkai Star Rail on the App Store for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. Have you been playing Honkai Star Rail recently and what do you think of 2.5 so far?

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Emio: The Smiling Man’, ‘Gundam Breaker 4’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 29th, 2024. We’ve got another big plate of new …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Emio: The Smiling Man’, ‘Gundam Breaker 4’, Plus Today’s Other Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 29th, 2024. We’ve got another big plate of new releases to check out today, and that’s going to be the bulk of the column as it usually is on Thursdays. We also have a relatively hefty list of new sales to delve into, and that’s really about it. We can’t have Nintendo Directs every day, after all. Let’s get to the games! Select New Releases Emio – The Smiling Man: Famicom Detective Club ($49.99) After a few decades without any sequels, Famicom Detective Club is back. This new case is very faithful to the original games, for better or worse. You get an entirely new mystery to unravel, and in terms of the presentation it’s relatively similar to the remake releases in Switch a little while back. Can you solve the latest serial murder case? I’ll be giving it a try in my review, coming soon. Gundam Breaker 4 ($59.99) Mikhail has already written a veritable book on this game in his review, so I’ll just direct you towards that if you want a full breakdown of the gameplay and how it performs on Switch. The short version is that you’re building and battling Gunplas, and while this Switch port is obviously going to falter behind the others in terms of performance, it does the job well enough that if it’s the option in front of you, it’s more than fine. Anyway, go read Mikhail’s review. It’s a goodie. Shadow of the Ninja – Reborn ($19.99) Tengo Project has had a very good run with its remakes/re-imaginings so far. Wild Guns Reloaded, The Ninja Saviors: Return of the Warriors, and Pocky & Rocky Reshrined brought back some 16-bit cult favorites with a lot of awesome extras. Shadow of the Ninja – Reborn sees the team applying its touch to an 8-bit game, and as you might imagine it’s quite a bit more different from its source material than the aforementioned games. Still, if you’re fixing for an action-platformer with a classic style, this will serve you. I’ll be reviewing this early next week, so watch for that. Valfaris: Mecha Therion ($19.99) This is a follow-up to Valfaris, but don’t expect more of the same kind of gameplay you saw in that game. No, this is a 2.5D side-scrolling shoot ’em up, and it’s decent enough. I think some people were caught off guard by the genre shift and were put off as a result, but embrace the change and you’ll find plenty to enjoy. Yes, this is another one I’ve got a review coming up for. Funny how that works! Nour: Play With Your Food ($9.99) I’d like to pretend I know what’s going on with this game, but I really don’t. Those sure are some nice images of food, though. And you’re meant to play with all of that? Take some pictures, I guess? Look for secrets? Maybe I’ll dispatch our pal Mikhail to investigate this further. It seems like his sort of thing. Monster Jam Showdown ($49.99) If you like monsters, or you like jam, then… I have no idea if you’ll like this game. It’s about Monster Jam, the monster truck thing. No preserves or strawberries or goblins at all. Well, what can you do? It has support for multiplayer, both local and online, and seems to have plenty of modes and such to play around with. It seems to have met with a middling reaction on other platforms, but monster truck fans don’t have a whole lot of choices in front of them, I suppose. If that’s you, do what you must. WitchSpring R ($39.99) I think this is a remake of the original WitchSpring, but I might be wrong about that. WitchSpring to me was always the mobile “we have Atelier at home" series, and in that capacity and at that price point, it served its role well enough. Now that it’s getting very near to the price of an actual Atelier game, I’m not sure if I’m quite so on board with it. But if you’re willing to give it a go, it does look like the nicest WitchSpring game so far. Depths of Sanity ($19.99) Oh, this is one of those undersea exploration games. Those always have an interesting vibe to them. This one leans into the fantastical horror side of things, as you might expect from the title. You’re trying to figure out what happened to your missing crew, and you’ll have to poke around a big, dangerous interconnected underwater world to sort it all out. Yes, there will be fighting. This one is well-regarded on other platforms by fans of exploratory action games, and I suspect it will find an eager following on the Switch as well. Voltaire: The Vegan Vampire ($19.99) Kids, am I right? Voltaire is rebelling against his vampiric daddy by taking up a vegan lifestyle to prove there are other ways to live than biting necks. Daddy doesn’t dig that, and is going to try to teach his son a lesson. What this amounts to is farming, of course. This is the Switch, after all. But also some action, because you’re going to need to fend off daddy’s attempts to mess things up for you. I’m a little bit burnt out on this genre at the moment, but if you’re more energetic about picking up a hoe than I am you might want to check this one out. Marble Abduction! Patti Hattu ($11.79) One of those marble roller games, this one with seventy stages and eighty marbles to collect. There are some secret collectibles to find, and special challenges that will score you some of the rarer marbles. The usual appeal is here of trying to go as fast as you can without flying off the track, so if that’s your thing then here is a heaping helping of it. Leo: The Firefighter Cat ($24.99) We’ve seen a few firefighting games on the Switch so far, but most of them aim for a somewhat realistic style. But you know what? Kids can often be interested in firefighting too, and there might be something in a firefighting game more geared towards their tastes. There are twenty missions here, and it seems to have the main details you would want to see in this kind of thing. I doubt it’s Fancy Feast, but it will probably do the job for the right kind of kid. Gori: Cuddly Carnage ($21.99) And on the opposite end of the cat game spectrum, here is a grotesque action game about a hoverboarding cat who slices and dices his foes with glee. Early reports seem to indicate that the game itself is decent enough, but this Switch version suffers from a lot of technical issues that drag down the overall experience to a meaningful degree. Not to the point where there isn’t any joy to be had in it, but worth thinking twice about if you’re bothered by framerate issues at the very least. Arcade Archives Finalizer Super Transformation ($7.99) You know, I consider myself a relatively knowledgeable fellow when it comes to video games. But every once in a while, Hamster pulls out a game for Arcade Archives that I really have no memory of, and this 1985 Konami vertical shooter fits that bill. The gimmick here is that instead of a ship, you’re a transforming robot hero of some sort. Let’s call it a Blundam. Grab power-ups to change your form or activate various powers. As shooters go, this is very much a post-Xevious pre-Tiger Heli affair. There’s a charm to that, if that’s the flavor you’re after. EGGCONSOLE Xanadu Scenario II PC-8801mkIISR ($6.49) A very early example of an expansion pack for a video game, Xanadu Scenario II gives you a whole new underworld to explore. Since this was originally an expansion and not a new game, the gameplay mechanics and many other elements are identical to the first game. It’s naturally more difficult too, so you’ll likely want to finish the first game before trying this one. The most noteworthy thing about it? This game features the debut of the legendary video game composer Yuzo Koshiro, then just 18 years old. That might be reason enough alone to drop the cash for this depending on your tastes and interest in gaming history. The Backrooms: Survival ($10.99) A bit of horror, a bit of survival, a bit of roguelite, and overall a game that many players have enjoyed over on PC. You can play with up to ten players online, and that’s really the ideal experience for this game. Playing solo, it’s going to be more of a specific taste thanks to its repetitive-by-design nature. Can of Wormholes ($19.99) You are a sentient tin can, and you need to deal with worms in a variety of ways in this clever little puzzle game. You get one hundred hand-crafted puzzles to solve, and the game is really sharp about sprinkling in new ideas as you go so that it never gets stuck in a rut. Something of a whiff of Stephen’s Sausage Roll about it, and that is in no way a bad thing. A real winner for puzzle game fans, if you ask me. Ninja I & II ($9.99) A pair of modern NES games running under emulation that are essentially a ninja spin on Wario Ware-style microgames. All of them are competitive, so you’re either pulling in a friend for local multiplayer or going up against a CPU that may or may not drive you up the wall. Kind of neat to see game like these running on NES specs, if nothing else. Dice Make 10! ($3.99) Sometimes these unassuming titles can be a lot of fun, and this is one that does it for me. You have two modes of play here, one with Tetris-style falling blocks and the other where you’re just placing pieces like those wood block puzzle games. Regardless of which version you play, your goal is make rows or columns where the faces of the dice add up to ten or multiples of ten. They’ll clear out, and on you go with the next line. Yes, I like it. Very good. Sales (North American eShop, US Prices) It’s the 30th anniversary of The King of Fighters, and Hamster and SNK are celebrating with a sale on every single game in the series on Arcade Archives. Time to finish your collection if you haven’t got them already. There are also a ton of Pixel Game Maker Series games at their lowest prices yet, so if you’ve been holding off on those, perhaps now is the moment. Nothing too thrilling outside of those, but you might as well check while you’re at it. A few good indies in the outbox, so I recommend giving that a scan as well. Select New Sales Kamitsubaki City Ensemble ($3.59 from $3.99 until 9/3) Floogen ($1.99 from $3.99 until 9/4) Rolling Car ($1.99 from $7.99 until 9/4) Fluffy Horde ($1.99 from $9.99 until 9/4) Gum+ ($1.99 from $7.99 until 9/4) Stunt Paradise ($5.19 from $7.99 until 9/4) My Time at Portia ($4.49 from $29.99 until 9/6) SpongeBob Krusty Cook-Off ($4.94 from $14.99 until 9/9) PPA Pickleball Tour 2025 ($29.99 from $49.99 until 9/11) Talisman: Digital Edition ($2.99 from $5.99 until 9/12) Mystic Vale ($4.99 from $9.99 until 9/12) Baron of Blood ($4.95 from $9.90 until 9/12) Fighting Fantasy Legends ($4.99 from $9.99 until 9/12) Deathtrap Dungeon ($4.99 from $9.99 until 9/12) White Eternal ($3.24 from $6.49 until 9/12) ACA NEOGEO The King of Fighters ’94 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters ’95 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters ’96 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters ’97 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters ’98 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters ’99 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters 2000 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters 2001 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters 2002 ($3.99 from $7.99 until 9/12) ACA NEOGEO The King of Fighters 2003 ($3.99 from $7.99 until 9/12) Kittey 64 ($2.49 from $4.99 until 9/12) Last Bloody Snack ($1.99 from $9.99 until 9/12) PGMS Cat and Tower ($2.49 from $4.99 until 9/12) PGMS Cat and Castle ($3.74 from $4.99 until 9/12) PGMS Pentacore ($6.59 from $9.99 until 9/12) PGMS BombMachine Gunzohg ($3.95 from $5.99 until 9/12) PGMS Pearl Vs Grey ($3.99 from $7.99 until 9/12) PGMS Hunter of Devil ($3.74 from $4.99 until 9/12) PGMS Lunlun Superherobabys DX ($3.74 from $4.99 until 9/12) PGMS Storm Swordsman ($5.27 from $7.99 until 9/12) PGMS Project Nosferatu ($8.99 from $14.99 until 9/12) PGMS Ninja Runner ($2.50 from $5.00 until 9/12) PGMS Ninja Sneaking R ($3.59 from $5.99 until 9/12) PGMS Ninja Sneaking VS ($3.60 from $6.00 until 9/12) PGMS Angel’s Gear ($7.49 from $9.99 until 9/12) PGMS Angel’s Blood ($5.99 from $9.99 until 9/12) PGMS Ninja Otedama R ($3.59 from $5.99 until 9/12) PGMS Tentacled Terrors ($8.99 from $11.99 until 9/12) PGMS Loplight ($3.29 from $4.99 until 9/12) PGMS ClaM KNight ($2.99 from $5.99 until 9/12) PGMS Jetman ($5.99 from $9.99 until 9/12) PGMS Lab ($4.19 from $6.99 until 9/12) PGMS Steel Sword Story S ($5.99 from $9.99 until 9/12) PGMS Arcanion: Tale of Magi ($6.59 from $10.99 until 9/12) PGMS Shiba Mekuri ($2.74 from $5.49 until 9/12) PGMS Buraigun Galaxy Storm ($8.99 from $11.99 until 9/12) PGMS Block Slime Cave ($3.50 from $7.00 until 9/12) PGMS Game Battle Tycoon ($7.49 from $14.99 until 9/12) PGMS MessiahEnd Refrain ($2.99 from $4.99 until 9/12) PGMS Oma2ri Adventure ($2.47 from $4.95 until 9/12) PGMS Dandan Z ($5.99 from $9.99 until 9/12) PGMS Cham The Cat Adventure ($5.49 from $10.99 until 9/12) PGMS Verzeus ($7.91 from $11.99 until 9/12) PGMS Oumuamua ($4.99 from $9.99 until 9/12) PGMS Jewelinx ($3.99 from $7.99 until 9/12) Sushi Battle Rambunctiously ($13.99 from $19.99 until 9/13) My Incubi Harem ($2.99 from $4.99 until 9/13) Hot Blood ($7.49 from $9.99 until 9/13) Jenny LeClue Detectivu ($2.99 from $24.99 until 9/18) Asterix & Obelix Slap Them All ($12.49 from $24.99 until 9/18) The Sisters 2 Road to Fame ($14.99 from $29.99 until 9/18) Noob: The Factionless ($19.99 from $39.99 until 9/18) New Joe & Mac: Caveman Ninja ($11.99 from $29.99 until 9/18) Garfield Lasagna Party ($15.99 from $39.99 until 9/18) Muv-Luv Remastered ($26.99 from $29.99 until 9/19) Muv-Luv Alternative Remastered ($35.99 from $39.99 until 9/19) Sales Ending Tomorrow, August 30th #BLUD ($19.99 from $24.99 until 8/30) 8th Millennium: WAtPG ($7.49 from $29.99 until 8/30) Alpha Particle ($3.39 from $9.99 until 8/30) Batman: The Enemy Within ($7.49 from $14.99 until 8/30) Batman: The Telltale Series ($7.49 from $14.99 until 8/30) Empire of Angels IV ($6.79 from $19.99 until 8/30) Enter Digiton: Heart of Corruption ($2.39 from $7.99 until 8/30) Forager ($6.99 from $19.99 until 8/30) Hell Well ($2.49 from $4.99 until 8/30) Midnight Fight Express ($11.99 from $19.99 until 8/30) Mineko’s Night Market ($13.99 from $19.99 until 8/30) Moonscars ($13.99 from $19.99 until 8/30) OBAKEIDORO ($9.99 from $19.99 until 8/30) Puddle Knights ($2.99 from $9.99 until 8/30) Roxy Raccoon’s Pinball Panic ($6.99 from $9.99 until 8/30) Slay the Spire ($8.49 from $24.99 until 8/30) Space Mercenary Defense Force ($3.49 from $4.99 until 8/30) Super Woden GP ($5.99 from $11.99 until 8/30) Supraland ($9.99 from $19.99 until 8/30) Surmount ($9.89 from $14.99 until 8/30) The Last Dragon Slayer ($3.74 from $14.99 until 8/30) The Last Worker ($3.99 from $19.99 until 8/30) Thunder Ray ($7.49 from $14.99 until 8/30) Unpacking ($9.99 from $19.99 until 8/30) Void Bastards ($8.99 from $29.99 until 8/30) That’s all for today, friends. We’ll be back tomorrow to finish up the week, with the remaining new releases, sales, and major news items on the schedule. Maybe some reviews? Perhaps. We’ll see. There’s a huge typhoon blowing through here this week, and I should acknowledge there is a chance I won’t be able to get to my office to do tomorrow’s article. We’ll cross that bridge when we come to it. I hope you all have a thrilling Thursday, and as always, thanks for reading!

                                                                                                                                                                                                                            Castle Crumble for Apple Vision Pro Is Now Available on Apple Arcade Alongside Big Updates for Puyo Puyo Puzzle Pop, Crayola Adventures, and More

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                                                                                                                                                                                                                            This week, Apple Arcade sees a major game update for Apple Vision Pro and a few notable updates. Castle Crumble …

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                                                                                                                                                                                                                            This week, Apple Arcade sees a major game update for Apple Vision Pro and a few notable updates. Castle Crumble [apprice url="https://apps.apple.com/us/app/castle-crumble/id1616814625"] for Apple Arcade has been updated to be a fully universal game with support for iPhone, iPad, Mac, Apple TV, and Apple Vision Pro. Apple is treating this like a new release ahead of September’s game launches. Read about those here. As for the regular game updates, the highlights include Puyo Puyo Puzzle Pop bringing in three new character episodes, Meena as a playable character, and seven new BGM songs from the series. Crayola Adventures has a new micro story added with Video Games Day celebrations going on with Lights Camera Action and Pixel Madness. The Koala Face accessory is also available in-game. Time to Puyo-Party with even more Playable Pals! #PuyoPuyoPuzzlePop Update 1.5.0 has arrvied! Join additional playable characters and jam to 7 new BGM selections! #PuyoPuyoPuzzlePop is available now on @AppleArcade!https://t.co/PFEStkKxeO pic.twitter.com/e29H0op4k9 — Puyo Puyo Official (@PuyoOfficial) August 28, 2024 SpongeBob: Patty Pursuit brings in its next Tale of the deep with Karate Island where you can play as Sandy. Jetpack Joyride 2 brings in a new event taking Barry to outer space looking for a new signal. stitch. brings in new hoops featuring Taekwondo. The final notable update is Zookeeper World bringing 12 new puzzle stages. With the updates done, head over to our forum threads for Puyo Puyo Puzzle Pop here, Castle Crumble here, Crayola Adventures here, SpongeBob: Patty Pursuit here, and Zookeeper World here. For all other Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Apple’s newly released games and updates recently?

                                                                                                                                                                                                                            Casual RPG ‘Disney Pixel RPG’ From GungHo for iOS and Android Gets New Gameplay Trailer, Listed for October 7th

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                                                                                                                                                                                                                            Last month, GungHo announced a new casual RPG for mobile in the form of Disney Pixel RPG (), due later …

                                                                                                                                                                                                                            Continue reading "Casual RPG ‘Disney Pixel RPG’ From GungHo for iOS and Android Gets New Gameplay Trailer, Listed for October 7th"

                                                                                                                                                                                                                            Last month, GungHo announced a new casual RPG for mobile in the form of Disney Pixel RPG (), due later this year. Today, Gungho has released (via Gematsu) the first trailer for Disney Pixel RPG. Disney Pixel RPG aims to let players explore with pixel versions of Disney characters across multiple worlds with battles, action, rhythm, and more challenges. It features an original story taking you on a journey with Mickey Mouse and other characters with many customization options. Watch the first gameplay trailer for Disney Pixel RPG below: Disney Pixel RPG is currently listed for October 7th on the App Store, but this should be treated as a placeholder date since it was originally listed for early September as a placeholder and that has already changed. Disney Pixel RPG is set for release this year on iOS and Android as a free to play game with in app purchases. Check out the official English website for Disney Pixel RPG here. If you’d like to play Disney Pixel RPG, you can pre-order it on the App Store for iOS here and pre-register for it on Google Play for Android here. What do you think of Disney Pixel RPG so far based on its debut trailer? Update: Added new English trailer.

                                                                                                                                                                                                                            ‘Dragon Ball Project:Multi’ Gets New Character Trailers Showcasing Super Saiyan Goku, Krillin, and Piccolo

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                                                                                                                                                                                                                            Earlier this month, Bandai Namco Entertainment and developer Ganbarion revealed Dragon Ball Project:Multi, the franchise’s first 4v4 team based battle …

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                                                                                                                                                                                                                            Earlier this month, Bandai Namco Entertainment and developer Ganbarion revealed Dragon Ball Project:Multi, the franchise’s first 4v4 team based battle game, with a regional closed beta planned. Today, Dragon Ball Project:Multi has gotten three new character trailers with the closed beta now available in select regions. The new trailers focus on three characters focusing on their gameplay. Watch the Dragon Ball Project:Multi Piccolo trailer below: Watch the Dragon Ball Project:Multi Super Saiyan Goku trailer below: Watch the Dragon Ball Project:Multi Krillin trailer below: Dragon Ball Project:Multi still doesn’t have a release date or window yet, but the closed beta is available now until September 3rd at 5:59 AM UTC on iOS, Android, and Steam. You can currently wishlist Dragon Ball Project:Multi on Steam here. The Dragon Ball Project:Multi regional closed beta is available in Canada, France, Germany, Japan, South Korea, Taiwan, United Kingdom, and the United States. Check out the official Dragon Ball Project:Multi English website here. What do you think of Dragon Ball Project:Multi and the new character trailers?

                                                                                                                                                                                                                            ‘Final Fantasy Brave Exvius’ Is Shutting Down on October 30th

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                                                                                                                                                                                                                            Square Enix just announced that Final Fantasy Brave Exvius (Free) is shutting down on October 30th (this year) following its …

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                                                                                                                                                                                                                            Square Enix just announced that Final Fantasy Brave Exvius (Free) is shutting down on October 30th (this year) following its debut back in June 2016. Since launching on mobile, Final Fantasy Brave Exvius has seen many collaborations including ones with some of Square Enix’s best games like NieR: Automata and also its other titles like Final Fantasy XV. It is being shut down because Square Enix says that it will be “difficult to maintain the app experience." Following this announcement, in app purchases will no longer be offered but you will be able to use anything you’ve bought until service ends. Bundles will no longer be sold as well. [Important Notice] Thank you for playing FINAL FANTASY BRAVE EXVIUS. We regret to announce we have made the difficult decision to discontinue the FINAL FANTASY BRAVE EXVIUS app service as of October 30, 2024 23:59 (PDT). Please see details here: https://t.co/vcL5Dn8xe4 pic.twitter.com/W6U9QArq5O — FINAL FANTASY BRAVE EXVIUS (@FFBE_EN) August 29, 2024 On October 30th at 23:59 PDT, service will end and accounts will be deleted. If you’d like to play Final Fantasy Brave Exvius until then, you can grab it on the App Store for iOS here and on Google Play for Android here. Read our review of the original game launch here. If you’d like to check out discussions from the game’s launch until now, check out our very old forum thread here. Have you played Final Fantasy Brave Exvius before and what do you think of today’s announcement?

                                                                                                                                                                                                                            Out Now: ‘Harvest Moon Home Sweet Home’, ‘Ocean Keeper Mobile’, ‘Ogu and the Secret Forest’, ‘Death Travelers’, ‘Snake.io’, ‘RWBY: Arrowfell’ and More

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                                                                                                                                                                                                                            Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up! Death Travelers (Free) iTunes Description The Afterworld needs your help to stop it from collapsing! Travel the Afterworld’s various realms to save lost souls. Dodge and destroy obstacles along the way while stabilizing it with the resonance of music. Build your base, upgrade your car, unlock various abilities, play new music, and above all have some fun! Can you save the lost souls and stabilize the Afterworld? Forum Thread: Death Travelers (by Death Travelers LLC) Dusk of Dragons: Survivors (Free) iTunes Description Survive in a Medieval Fantasy World with Dusk of Dragons: Survivors! Immerse yourself in a thrilling survival sandbox where you’ll face extreme weather, hunger, traps, and hordes of zombies. As a true survivor, you’ll need to master the wilderness and outwit the undead. Forum Thread: Dusk of Dragons: Survivors (by COREGAMES) Harvest Moon Home Sweet Home ($17.99) iTunes Description Head back to your roots and leave the city life for your childhood village of Alba in Harvest Moon: Home Sweet Home, where the freshest fish and tastiest veggies are grown and caught by the local farmers and anglers! However, with its population getting older and younger villagers leaving for the big city, Alba Village has seen better days, so can you help turn it from a village on the decline to one of prosperity? With its beautiful surroundings, Alba definitely has the potential, so work hard to bring tourists and even new residents to this sprawling green village! Reunite with your childhood friend and other familiar faces to help put Alba on the map! Forum Thread: Harvest Moon Home Sweet Home (by Natsume Inc) MMC KENKEN Math (Free) iTunes Description Stretching the ability to make fun becomes academic ability – Solving puzzles in a fun way improves academic ability The hit teaching material that has sold over 2.5 million copies has been turned into game software as “Daizen"! A total of 3,000 math puzzles for children and adults to learn while having fun. Forum Thread: MMC KENKEN Math (by Tetsuya Miyamoto / KenKen Puzzle LLC / Gakken / MAGES.) Ocean Keeper Mobile ($1.99) iTunes Description A roguelike shooter with a top-down view where you play as a Miner whose spaceship has crashed on a planet, filled with underwater monsters! Use the time between each attack to power up your diver, mech, or weapon. Build automatic turrets, use drones to gather resources and improve your skills to increase your chances of survival. Discover mysterious locations and fantastic undersea deep biomes. EACH time you explore the underwater worlds, the layout changes, making every journey unique. You never play the same scenario twice in this drill dungeon core roguelite. Forum Thread: Ocean Keeper Mobile (by RetroStyle Games) Ogu and the Secret Forest (Free) iTunes Description Explore the wonderful world with baby Ogu! ‘Ogu and the Secret Forest’ is a 2D adventure game with hand-drawn characters and various types of puzzles. Befriend bouncy characters and defeat strange creatures to unravel the mystery of the charming world. Forum Thread: Ogu and the Secret Forest (by Sinkhole Studio Inc.) RWBY: Arrowfell (Free) iTunes Description Dive into an explosive new RWBY action-adventure! Instantly switch between all four members of Team RWBY — Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long — and use their signature weapons and Semblances to battle the Creatures of Grimm and other foes in this in-canon story set during RWBY Volume 7. Featuring voiceovers from RWBY’s original cast, all-new cutscenes from the team behind the show, and a brand-new theme song by Jeff Williams and Casey Lee Williams, RWBY: Arrowfell lets you explore Atlas and the surrounding areas to solve environmental puzzles, slay massive bosses, power up with Skill Points, and interact with characters such as Penny, Winter, and General Ironwood, as well as the enigmatic new team of Huntresses, Team BRIR! Only Team RWBY can protect Remnant from a mysterious new threat in RWBY: Arrowfell! Forum Thread: RWBY: Arrowfell (by Crunchyroll) SlidewayZ: A Musical Journey (Free) iTunes Description Welcome to SlidewayZ, a new kind of sliding block puzzle! Slide adorable character pieces through fun worlds to collect soothing classical music. Easy to learn and fun to play, SlidewayZ adds a new twist to sliding block puzzles with moves from games like chess and other classic board games. A gentle soundtrack of Classical music helps you unwind from the stresses of the day. Perfect for commuting or a quick brain break, no internet connection required! Filled with collectables, beautiful art and engaging gameplay, SlidewayZ will provide hours of low-key puzzling fun! Forum Thread: SlidewayZ: A Musical Journey (by DiG-iT Games) Snake.io (Free) iTunes Description It’s a snake-eat-snake world: Slither around the screen to collect energy, grow bigger and devour your competition in this fast-paced arcade game. You’ll start out as a small snake in each round. Eat energy pellets to expand your size, and surround or cut in front of other snakes to explode them into (edible) segments. But watch out — because they’ll be trying to do the same to you. In this reptilian battle royale, how long can you stay in one piece? Forum Thread: Snake.io (by Kooapps) Spidersaurs (Free) iTunes Description Alert! Alert! The nightmarish dinosaur-spider hybrids known as Spidersaurs have run amok and only you (and a friend in co-op mode) can stop them! Created by InGest Corp to provide the meat and muscle that humanity needs to end world hunger, the Spidersaurs are now on the loose, leaving it to two former taste-testers – officer-in-training Adrian and punk-rocker Victoria – to use their awesome firepower to overcome six stages of ferocious run-‘n’-gun action. Blast through a sweltering jungle, an infested laboratory, the heart of a live volcano, and more! The tangy food source with a bite is biting back, but by grabbing power-ups, gaining new abilities, and obliterating everything in sight, you can send these mutant monstrosities back to the stone age. Forum Thread: Spidersaurs (by WayForward)

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Pizza Tower’, ‘Castlevania Dominus Collection’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 28th, 2024. Gosh, that presentation yesterday sure had a …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 28th, 2024. Gosh, that presentation yesterday sure had a lot of good stuff in it, didn’t it? A bunch of shadow dropped games, too. That means our usually quiet Wednesday is anything but, and that’s not a bad thing. We’ve got a bit of news, a look at all the new games on the eShop today, plus the usual lists of new and expiring sales for the day. Lots to see, so let’s get going! News The Partner/Indie World Showcase Had Plenty to Offer Sandwiching together two slightly smaller versions of the usual types of Directs was an interesting choice, and it means we got a bunch of announcements. I can’t go through all of them here, but highlights included some shadow drops we’ll talk about in the New Releases section, Capcom Fighting Collection 2, the Suikoden I & II remakes, Yakuza Kiwami, Tetris Forever, MySims, Worms Armageddon: Anniversary Edition, new Atelier and Rune Factory games, and many, many more. I’d advise just setting aside some time and watching the video. Skim if you must. Plenty of great games there for a variety of tastes. Select New Releases Castlevania Dominus Collection ($24.99) One of the many cool shadow drops from the Direct was a third Castlevania collection. This one includes the three Nintendo DS games: Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. It also includes the absolutely rancid arcade game, Haunted Castle, and as an extra, a remake of Haunted Castle by the folks at M2. It’s a lot better. As you would expect from this developer, this is a top-notch treatment that features great emulation and pretty much all of the features you’d want. An absurd value for the price. Pizza Tower ($19.99) The Wario Land-inspired frenetic platformer dashes on to the Switch with this Direct shadow drop. Make your way through the five massive floors of the Pizza Tower in order to destroy it and save your restaurant. If you miss Wario’s handheld adventures, you’ll really want to grab this. If you have no strong Wario feelings but like platforming, you should also give this a look. We’re hoping to review this one, but we’ll have to see how things go. Goat Simulator 3 ($29.99) The shadow drops continue. Look, it’s a Wednesday. If it weren’t for these, we wouldn’t have much at all. Anyway, Goat Simulator 3. You know how Goat Simulator works by now. I can’t verify how this game runs on Switch, but I know more powerful consoles struggle with it in places. So, you know, proceed with caution. Though I suppose even if it does run badly, it might just play into the whole sh**post nature of the game. Well, I leave it to you to decide. Silly goats doing silly things in an open world, may or may not make your Switch vomit blood. Peglin ($19.99) I know it’s cliche to armchair quarterback and talk about companies leaving money on the proverbial table, but I genuinely think Electronic Arts made a giant mistake by not putting Popcap’s games on the Switch in some form or another. Maybe even a collection? Well, they didn’t. They aren’t going to. And so we must scratch that itch in other ways, and for my fellow Peggle fans I can’t recommend Peglin enough. This one has been available on mobile for a while, and it’s just as good here on Switch. It’s basically Peggle blended into a turn-based RPG roguelite. We’ll have a review of this soon in case you need more details. Doraemon Dorayaki Shop Story ($20.00) How can Kairosoft spice up its now incredibly well-worn formula for simulation games? Well, I suppose one way is to add a license to the mix. That’s what we’ve got here with Doraemon Dorayaki Shop Story, a standard Kairosoft shop sim featuring the characters from the popular Doraemon manga and anime series. A decent effort has been made to do the license justice, and you might even spot some characters from the manga artist’s other works popping in as customers. Cute. Pico Park 2 ($8.99) More Pico Park for the Pico Park fans out there. Up to eight players can join in via local or online multiplayer, and this is one game where the rule of the more, the merrier is in full effect. Play through a bunch of puzzle stages that require some sharp thinking and cooperation to solve. One for those who didn’t get their fill with the first game, but not really different enough to be likely to pull in anyone new. And that’s fine. Kamitsubaki City Ensemble ($3.99) An affordable little rhythm game featuring music from Kamitsubaki Studio. Hit the notes, follow the story, enjoy the tunes. Not the fanciest dining, but for that price it doesn’t have to be. SokoPenguin ($4.99) Yes, that’s a Sokoban-style crate-pushing puzzler starring a penguin, alright. One hundred levels. You know if you want it or not. Q2 Humanity ($6.80) More quirky physics-based puzzles, over three hundred this time around. You’ll have to make use of your character’s abilities in addition to drawing to solve the problems now. Up to four players can get in on the fun, either via local or online multiplayer. Sales (North American eShop, US Prices) Mostly NIS America games in the inbox today, but you can also score some deals on Balatro, Frogun, and The King of Fighters XIII Global Match if you want. The outbox has a fair bit in it, so you’ll probably want to have a careful look through there and see if there’s anything you want. Select New Sales Bilkins Folly ($12.59 from $19.99 until 9/2) Balatro ($13.49 from $14.99 until 9/3) MLB The Show 24 ($19.79 from $59.99 until 9/10) Frogun ($8.99 from $14.99 until 9/11) Frogun Encore ($11.04 from $12.99 until 9/11) Death Road to Canada ($4.49 from $14.99 until 9/11) Demon Gaze Extra ($17.99 from $59.99 until 9/12) The King of Fighters XIII GM ($15.99 from $19.99 until 9/12) Lapis x Labyrinth ($7.79 from $29.99 until 9/16) Raiden III Mikado Maniax ($14.99 from $29.99 until 9/16) GrimGrimoire OnceMore ($24.99 from $49.99 until 9/16) Void Terrarium 2 ($19.99 from $39.99 until 9/16) Legend of Nayuta: Boundless Trails ($24.99 from $39.99 until 9/16) Rhapsody: Marl Kingdom Chronicles ($24.99 from $49.99 until 9/16) Saviors of Sapphire Wings/Sword City ($17.49 from $49.99 until 9/16) Disaster Report 4 ($17.99 from $59.99 until 9/16) Labyrinth of Galleria: TMC ($24.99 from $49.99 until 9/16) The Cruel King & the Great Hero ($13.49 from $29.99 until 9/16) R-Type Final 2 ($19.99 from $39.99 until 9/16) The Legend of Legacy HD ($34.99 from $49.99 until 9/16) Poison Control ($3.99 from $39.99 until 9/16) Labyrinth Legend ($5.99 from $14.99 until 9/16) Giraffe and Annika ($9.99 from $29.99 until 9/16) LA-MULANA ($4.99 from $14.99 until 9/16) LA-MULANA 2 ($9.99 from $24.99 until 9/16) The Princess Guide ($3.99 from $39.99 until 9/16) Ys VIII Lacrimosa of DANA ($19.99 from $39.99 until 9/16) Fallen Legion: Rise to Glory ($4.99 from $39.99 until 9/16) Fallen Legion: Revenants ($9.99 from $39.99 until 9/16) RPG Maker MV ($14.99 from $49.99 until 9/16) Happy Birthdays ($7.99 from $39.99 until 9/16) Penny-Punching Princess ($3.99 from $39.99 until 9/16) The Longest Five Minutes ($3.99 from $39.99 until 9/16) Disgaea 4 Complete+ ($17.49 from $49.99 until 9/16) Sales Ending Tomorrow, August 29th A Cat & His Boy ($1.99 from $2.99 until 8/29) Alan Wake Remastered ($14.99 from $29.99 until 8/29) April’s Diary ($3.74 from $14.99 until 8/29) Astebreed ($3.99 from $19.99 until 8/29) Bio Inc. Redemption ($10.49 from $14.99 until 8/29) Botany Manor ($22.49 from $24.99 until 8/29) Crashout Xtreme ($2.49 from $9.99 until 8/29) Cyber Citizen Shockman ($4.19 from $5.99 until 8/29) Dead Cells Castlevania Bundle ($18.89 from $31.49 until 8/29) DoDonPachi Resurrection ($9.99 from $19.99 until 8/29) Double Dragon & Kunio-kun Bundle ($19.99 from $39.99 until 8/29) DRAINUS ($13.99 from $19.99 until 8/29) Ebenezer & the Invisible World ($13.99 from $19.99 until 8/29) Escaping a Fireworks Factory ($2.00 from $4.90 until 8/29) Espgaluda II ($9.99 from $19.99 until 8/29) Gematombe ($4.49 from $14.99 until 8/29) Gnosia ($17.49 from $24.99 until 8/29) Gunman Tales ($2.09 from $6.99 until 8/29) Gynoug ($3.49 from $6.99 until 8/29) Hero of Fate ($7.49 from $14.99 until 8/29) Kero Blaster ($2.99 from $9.99 until 8/29) Kowloon High-School Chronicle ($9.99 from $19.99 until 8/29) Matchpoint: Tennis Championships ($31.99 from $49.99 until 8/29) Mighty Goose ($7.99 from $19.99 until 8/29) Moonshine Inc ($15.99 from $19.99 until 8/29) My Little Universe ($6.74 from $14.99 until 8/29) Noel the Mortal Fate ($9.99 from $24.99 until 8/29) OnlyUP! ($5.27 from $7.13 until 8/29) Operation Steel ($5.99 from $9.99 until 8/29) Overboss ($13.49 from $14.99 until 8/29) Pogo Joins the Circus ($2.49 from $9.99 until 8/29) Radiant Silvergun ($7.99 from $19.99 until 8/29) Red Colony ($2.99 from $6.99 until 8/29) Red Colony 2 ($2.99 from $6.99 until 8/29) Red Colony 3 ($2.99 from $6.99 until 8/29) Remote Life ($9.49 from $18.99 until 8/29) Retro Mystery Club Vol.1 ($7.90 from $9.90 until 8/29) Retro Mystery Club Vol.2 ($7.90 from $9.90 until 8/29) Retro Revengers ($7.90 from $9.90 until 8/29) River City Saga: Three Kingdoms ($20.99 from $29.99 until 8/29) Satay Shop Tycoon ($3.74 from $14.99 until 8/29) Smashing the Battle ($2.49 from $4.99 until 8/29) Smashing the Battle Ghost Soul ($7.49 from $14.99 until 8/29) Spy Bros. ($4.79 from $7.99 until 8/29) Super Sean 007 ($2.49 from $9.99 until 8/29) Taboo Trial ($13.99 from $19.99 until 8/29) The Good Life ($15.99 from $39.99 until 8/29) The Ouroboros King ($6.99 from $9.99 until 8/29) The Sokoban ($8.99 from $17.99 until 8/29) UNO Ultimate Edition ($7.99 from $19.99 until 8/29) Vera Blanc: Supernatural Mysteries ($5.59 from $7.99 until 8/29) Within the Blade ($3.29 from $10.99 until 8/29) That’s all for today, friends. Tomorrow is Thursday, and that means we’ll have another pretty big day for new games. The new Famicom Detective Club is among them, but there are other big names in there too. We’ll have summaries of the games worth summarizing, plus whatever sales and major news items roll in over the course of the day. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

                                                                                                                                                                                                                            BILIBILI GAME Will Launch ‘Jujutsu Kaisen Mobile’ Worldwide Before the End of 2024

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                                                                                                                                                                                                                            Fans of Jujutsu Kaisen and beautiful, anime-inspired JRPGs received a special reason to rejoice this week following the announcement that …

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                                                                                                                                                                                                                            Fans of Jujutsu Kaisen and beautiful, anime-inspired JRPGs received a special reason to rejoice this week following the announcement that Jujutsu Kaisen Phantom Parade, the mobile game adaption of the acclaimed manga series, will finally receive its global release before the end of 2024. This announcement was part of Juju Fest 2024, which featured several notable reveals for fans of Jujutsu Kaisen, including a Hidden Inventory movie slated for 2025 and a Season 2 Guide Book set to be released for Japanese audiences in October. However, the most significant revelation was that publisher BILIBILI GAMES would be bringing Jujutsu Kaisen Phantom Parade to players across all regions this year, with pre-registration already underway. Jujutsu Kaisen Phantom Parade is free-to-play and you can pre-register right now via the game’s official website as well as stay up to date with the game’s latest developments via Discord, Twitter/X, and Facebook. But, if you’re only just now hearing of Jujutsu Kaisen Phantom Parade and would like to know what it’s all about then here’s a quick breakdown of what lies in store. Gameplay Overview Developed by Sumzap, Inc. and initially launched in Japan by TOHO Games in 2023, Jujutsu Kaisen Phantom Parade gives players the chance to immerse themselves in a dark and mystical world where gifted sorcerer’s battle cursed spirits to keep humanity from being destroyed. The core gameplay involves players forming teams of four sorcerers from various classes, such as tank, support, and damage dealers, and engaging in turn-based battles against cursed spirits. Players will have the opportunity to utilize the abilities of beloved characters like Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, and Satoru Gojo, all of which faithfully capture the character traits that fans have grown to love through the manga and anime series. Jujutsu Kaisen Phantom Parade allows players to revisit several pivotal moments from the first season of the tv anime, while also introducing an entirely new storyline set in the Fukuoka Branch Campus, offering a fresh and unique narrative experience. Pre-registration Rewards Pre-registration for Jujutsu Kaisen Phantom Parade is currently in progress, and participants will be rewarded with exclusive bonuses upon the game’s release. The exact rewards they receive will depend on the game hitting the following key milestones: 1 million pre-registrations: Cube x500 2 million pre-registrations: Cube x1000 3 million pre-registrations: Cube x1000 5 million pre-registrations: Cube x2000 8 million pre-registrations: Cube x3000 10 million pre-registrations: [Redrawable!] SSR-Character-Guaranteed Gacha Ticket x1 There’s little doubt that the game will hit the 10 million mark, but just to ensure it gets there, pre-registered players will also receive Cubes worth 25 draws to go alongside their re-drawable SSR-Character Guaranteed Gacha Ticket. Sponsored Content This article is sponsored content written by TouchArcade and published on behalf of BILIBILI GAMES to promote the global launch date for Jujutsu Kaisen Phantom Parade. For questions or comments, please email ads@toucharcade.com

                                                                                                                                                                                                                            The Huge ‘Peglin’ 1.0 Update Is Now Live on iOS, Android, and Steam Following Switch Launch Yesterday

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                                                                                                                                                                                                                            Yesterday during the Nintendo Indie World Partner Direct whatever it is called for the double feature, Red Nexus Games’ pachinko …

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                                                                                                                                                                                                                            Yesterday during the Nintendo Indie World Partner Direct whatever it is called for the double feature, Red Nexus Games’ pachinko roguelike Peglin (Free) got announced and released on Switch. I didn’t realize it was then that it hit 1.0 on Steam as well. I got it on Switch and while we need a bit more time for our review, Peglin has also finally hit 1.0 on iOS and Android following its Switch launch yesterday and Steam update a few hours later. The highlights of this include the final Cruciball levels (17-20), a new forest miniboss, a new rare roundrel relic, tons of balance adjustments, gameplay changes to how dull pegs work, bestiary research rate changes, and much more. Read the full patch notes from the game’s Steam news story here. Watch the gameplay trailer for Peglin below if you’ve not played it yet: With Peglin hitting 1.0 today, it is still planned to get more updates, and I can’t wait to see what else the team does with over time. If you’re interested in playing it right now, read my review of Peglin on iOS here from its launch last year. You can also read my interview with Red Nexus Games here covering the game, pricing, and a lot more. Peglin on mobile is a free to try game, and you can grab it on the App Store for iOS here and on Google Play for Android here. We featured it as our Game of the Week when it launched. Check it out on Steam here and Switch here. Head over to our forum thread for more impressions and discussion around the iOS version. Have you played Peglin before on mobile or PC, and what do you think of this huge update?

                                                                                                                                                                                                                            All of SNK’s The King of Fighters ACA NeoGeo Games Are Discounted on iOS and Android, Switch Later Today

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                                                                                                                                                                                                                            It looks like SNK is celebrating the 30th anniversary of the superb The King of Fighters series with a big …

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                                                                                                                                                                                                                            It looks like SNK is celebrating the 30th anniversary of the superb The King of Fighters series with a big discount on the complete set of ACA NeoGeo games on mobile and Switch (coming later today). Many years ago, Hamster started releasing SNK’s older games through its ACA NeoGeo lineup. These saw a few useful emulation features arrive for classic games on consoles over the years. We started seeing these hit mobile at half the price ($3.99 compared to $7.99 on console) published by SNK as well. While the pricing was already great, you can now buy all the games in The King of Fighters ACA NeoGeo series of releases on mobile at just $1.99 each. ACA NeoGeo The King of Fighters game discounts list on mobile: The King of Fighters 94 ACA NeoGeo ($3.99) The King of Fighters 95 ACA NeoGeo ($3.99) The King of Fighters 96 ACA NeoGeo ($3.99) The King of Fighters 97 ACA NeoGeo ($3.99) The King of Fighters 98 ACA NeoGeo ($3.99) The King of Fighters 99 ACA NeoGeo ($3.99) The King of Fighters 2000 ACA NeoGeo ($3.99) The King of Fighters 2001 ACA NeoGeo ($3.99) The King of Fighters 2002 ACA NeoGeo ($3.99) The King of Fighters 2003 ACA NeoGeo ($3.99) Check out the games on Android here. I own a few of these on iOS, but all of them barring 96 on Nintendo Switch. The Switch eShop deals should go live in a few hours today in North America with the deals already being up in other parts of the World on Switch and PS4. Check out the official website for the series on mobile here. What’s your favorite recent ACA NeoGeo release and are you grabbing any of the KOF games today with this sale?

                                                                                                                                                                                                                            ‘Genshin Impact’ Version 5.0 Update Is Now Available Worldwide on iOS, Android, PC, PS5, and More

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                                                                                                                                                                                                                            Following pre-installation going live earlier in the week, HoYoverse has just released the major Genshin Impact (Free) version 5.0 “Flowers …

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                                                                                                                                                                                                                            Following pre-installation going live earlier in the week, HoYoverse has just released the major Genshin Impact (Free) version 5.0 “Flowers Resplendent on the Sun-Scorched Sojourn" update on mobile, PC, and PlayStation worldwide. The highlights of this update include the new nation: Natlan which is open to early and mid-game players, new characters like Mualani, reruns for Raiden Shogun, and much more. The first Genshin Impact 5.0 banner features: Mualani, Kachina and Kaedehara Kazuha while banner 2 has Kinich and Raiden Shogun. Read about the improved visuals in Genshin Impact 5.0 here and the full patch notes for the update here. Watch the new Genshin Impact trailers for Mualani and more below: If you pre-installed the update on iOS, you should be able to play without downloading much, but the game will take a bit of time to split up old resources once you login. If you’d like to play Genshin Impact and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact 5.0 so far?

                                                                                                                                                                                                                            ‘Dragon Quest Monsters: The Dark Prince’ Is Coming to iOS, Android, and Steam on September 11th With All DLC Included From the Switch Release

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                                                                                                                                                                                                                            • Dragon Quest Monsters: The Dark Prince

                                                                                                                                                                                                                            When Square Enix released the monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch last year, I loved …

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                                                                                                                                                                                                                            When Square Enix released the monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch last year, I loved my time with it. It had technical issues, but the charm and gameplay loop elevated it well beyond other Dragon Quest spinoffs on the platform bringing up to the same level as the superb Dragon Quest Builders 2. I always expected Dragon Quest Monsters: The Dark Prince to be ported to PC soon after just like Dragon Quest Treasures, but I didn’t even consider it hitting mobile anytime soon. Today, Square Enix announced that the Switch-exclusive Dragon Quest Monsters: The Dark Prince ($23.99) is coming to iOS, Android, and Steam on September 11th with all prior DLC included. This means the Dragon Quest Monsters: The Dark Prince Digital Deluxe Edition content will also be included. Watch the trailer for Dragon Quest Monsters: The Dark Prince below: Square Enix has also posted comparison images of the game on mobile, Switch, and Steam on the official Japanese website. Check out one of them below: The store pages also confirm that the network mode for Online Battles from the Switch version where players battle one another in real time will not be included in the Steam and mobile versions. Dragon Quest Monsters: The Dark Prince is currently available on Nintendo Switch priced at $59.99 for the standard edition and $84.99 for the Digital Deluxe Edition. Having loved this on Switch, I’m looking forward to replaying it for review on iPhone, iPad, and Steam Deck for the new platforms launch on September 11th. It is great to see Square Enix bring more Dragon Quest to mobile soon after the original platform launch. I expected we might see this one by 2027 on mobile given delays between console and mobile these days for the series like we saw with Dragon Quest Builders. It is priced at $29.99 on mobile and $39.99 on Steam. Check it out on the App Store for iOS here and on Google Play for Android here where you can pre-register for it. Have you played Dragon Quest Monsters: The Dark Prince before on Switch or will you try it out on mobile and Steam in two weeks when it releases? Update: Added comparison image and website information.

                                                                                                                                                                                                                            ‘Dungeons of Dreadrock 2’ Announced, Launching on Nintendo Switch in November with Mobile and PC Versions to Follow

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                                                                                                                                                                                                                            About two and a half years ago we were treated to a lovely gaming experience titled Dungeons of Dreadrock from …

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                                                                                                                                                                                                                            About two and a half years ago we were treated to a lovely gaming experience titled Dungeons of Dreadrock from developer Christoph Minnameier. The game was a dungeon crawler inspired by the likes of classics such as Dungeon Master and Eye of the Beholder, but played from a top-down perspective rather than a first-person one. It also had a more puzzle-like focus in the designs of its 100 different levels, each one a different floor in the dungeon you were descending in order to rescue your brother. Dungeons of Dreadrock was quite challenging, with some levels almost feeling like logic puzzles as you sussed out when exactly to activate a trap or how to approach a certain batch of enemies. We loved the game in our review, and Dungeons of Dreadrock went on to release on basically every other gaming platform where it was similarly well-received. And now we’ve got a sequel to look forward to. Say hello to Dungeons of Dreadrock 2 – The Dead King’s Secret. That red background and big ‘ol Switch logo with the familiar finger snapping sound is an indication that this time around this new Dungeons of Dreadrock game is targeting Nintendo’s platform first, and according to the game’s website it’ll be launching on the Switch’s eShop on November 28th of this year. Fear not though! A PC version is also planned, and in fact can be wishlisted on Steam as we speak, and iOS and Android versions are also in the cards. It’s not super clear exactly when we’ll be getting Dungeons of Dreadrock 2 on mobile, but it makes me happy just knowing that it’s coming. Once more news on release dates for other platforms materializes we’ll be sure to update you.

                                                                                                                                                                                                                            ‘Super Farming Boy’ Available for Pre-Order on iOS with 20% Discount, Launch Planned for Next Year

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                                                                                                                                                                                                                            Back in April we took a look at the trailer for Super Farming Boy from developer LemonChili. It took the …

                                                                                                                                                                                                                            Continue reading "‘Super Farming Boy’ Available for Pre-Order on iOS with 20% Discount, Launch Planned for Next Year"

                                                                                                                                                                                                                            Back in April we took a look at the trailer for Super Farming Boy from developer LemonChili. It took the basic idea of a cozy farming game–planting crops, harvesting, building out your own little dream property–and amped it up with lighting fast arcade-style gameplay mechanics and a devious antagonist to fight against. They dubbed it “Harvest Moon on steroids" and I got that same sort of vibe from watching the trailer. You play as a boy with super powers (your name is literally Super) so you’re able to zip around your farm harvesting crops, and the act of harvesting can trigger cool combos and chain reactions. Check out the trailer if you missed it before. Anyway, I love the idea of a farming sim turned up to 11, and this week LemonChili has announced a more specific roadmap for the release of Super Farming Boy and have even put the iOS version up for pre-order on the App Store. The launch isn’t exactly close, and the plan as of now is to release in Early Access in Q2 of next year with a full launch to follow afterwards. That’s definitely a while away, but if you’re really sure this is the type of game that’s up your alley then pre-ordering the mobile version now will net you a 20% discount off the price, so there’s some incentive. You can also check out how the game is shaping up thanks to a playable Windows demo on both Steam and Itch.io. Whether you feel like taking the plunge on the pre-order or not, Super Farming Boy is definitely one you’ll want to keep your eye out for next year.

                                                                                                                                                                                                                            ‘Pirates of the Caribbean: Tides of War’ Adds Cross-Server Battles in Latest Empire Invasion Update

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                                                                                                                                                                                                                            JOYCITY has launched an exciting new update for Pirates of the Caribbean: Tides of War, inviting everyone to join in …

                                                                                                                                                                                                                            Continue reading "‘Pirates of the Caribbean: Tides of War’ Adds Cross-Server Battles in Latest Empire Invasion Update"

                                                                                                                                                                                                                            JOYCITY has launched an exciting new update for Pirates of the Caribbean: Tides of War, inviting everyone to join in on thrilling conquests against other Captains all over the world. In particular, the Empire Invasion event offers server-versus-server competitions that will have you vying for first place in exchange for valuable pirate treasure. Gear up for an all-out sea brawl – can you fight to stay afloat and sink those enemy ships across servers? After the matchmaking phase, you’ll need to clear missions in the Eve Festival preliminary round to enjoy some handy buffs for the final battle. This includes server-wide perks and the ability to switch between servers – a handy trick to have up your sleeve when you’re conquering the opposing Empire’s territories. During the Invasion Conquest, victorious Captains can switch to the opposing server and wreak havoc in Port Royal, while defenders need to hold their ground and remain in their Empire to see if they can survive the attack. Whoever wins the Empire Invasion Port Royal Conquest will not only grab bragging rights but will also nab awesome in-game goodies such as special base skins to boot. If all that sounds absolutely fabulous to you, you can head on over to Pirates of the Caribbean: Tides of War’s official website and start your naval dominance today. Sponsored Content This article is sponsored content written by TouchArcade and published on behalf of JOYCITY to promote the latest update to Pirates of the Caribbean: Tides of War. For questions or comments, please email ads@toucharcade.com

                                                                                                                                                                                                                            SwitchArcade Round-Up: Today’s Nintendo Direct, Full Review of ‘EGGCONSOLE Star Trader’, Plus New Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 27th, 2024. In today’s article, we kick things off …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 27th, 2024. In today’s article, we kick things off with a bit of news. After that, we’ve got one review for you to snack on. Just my look at the latest EGGCONSOLE release from last week, and the regulars probably know how that’s going to play out. After that, we have just one new release to take a gander at. Luckily, it’s a good one. We finish things up with the usual lists of new and expiring sales, and they’re okay as well. I have no idea what’s in that Direct tonight, so maybe it will make for a more exciting Tuesday? That is a mystery I cannot solve as I write, but you already know the answer to as you read. Let’s get into it! News Check Out Today’s Nintendo Direct/Indie World Showcase As recently prophesized by the once-in-a-while-correct insiders, Nintendo has scheduled a Nintendo Direct for August at nearly the last minute. We’re getting 40 minutes in total, split between a Partner Showcase and Indie World Showcase. Don’t expect any first-party stuff, and definitely do not expect anything about the Switch’s successor console. As you read this, the presentation should be long since finished. You can watch it above, and I’ll summarize the most important points tomorrow. Reviews & Mini-Views EGGCONSOLE Star Trader PC-8801mkIIsr ($6.49) It always comes down to two questions with these non-translated EGGCONSOLE releases. First, how is the game itself? Second, can it be enjoyed without understanding Japanese? Star Trader is an interesting game, though not what I would call a great one. Falcom fused a Japanese-style adventure game format with some side-scrolling shoot ’em up stages, and it doesn’t do either of those things amazingly well. The adventure game side at least has some nice art, and it’s interesting to see a shoot ’em up try to tell a story in this way. You’re mostly talking to people and picking up quests, the successful completion of which will earn you money you can use to upgrade your ship. This is important, because you’ll need to keep that cash coming in to stay on top of the action segments. As for the shoot ’em up parts… well, the PC-8801 wasn’t very good at scrolling the screen smoothly. So what you get here is a very choppy experience, and one that I’m not sure would even be all that great if things were moving at a normal clip. I’m not sure which part of the game is meant to serve the other, but in the end Star Trader is more interesting than it is good. Which naturally brings us to the second question. As you might expect, the adventure game segments are text-heavy and require some informed input from the player to achieve the best outcomes. If you can’t understand them, you’re not only missing out on half of the game, but you’re likely hobbling yourself for the other half because you’ll fail to earn enough credits to keep your ship up to date. You can brute force this one better than some EGGCONSOLE releases, but it’s not going to be a good time. Star Trader is an interesting piece of gaming history, showing a developer working outside of the lane we usually associate them with. Unfortunately, what joy could be had from poking at this curio is severely dampened by the fact that there is a ton of Japanese text in here that most Western players won’t be able to read. You might still get something out of messing around with it, but it’s hard to recommend it with much vigor. SwitchArcade Score: 3/5 Select New Releases Crypt Custodian ($19.99) A top-down action-adventure game about a recently-deceased cat named Pluto who, after a bad meeting with the Afterlife Guardian, is banished from the palace of the afterlife and sentenced to eternally clean. Dang. Explore, fight enemies with your broom, meet weird characters, battle bosses, expand your abilities, and so on. You know how this kind of game works. You know what? This is pretty good. If you enjoy this genre, I’d say you should give it a go. Sales (North American eShop, US Prices) If you like colorful shoot ’em ups with some quirky mechanics, I recommend checking out the Dreamer games and Harpoon Shooter Nozomi. I’ve enjoyed all three of them. Over in the outbox, buy 1000xRESIST. Do it. Other things to consider: Star Wars games, Citizen Sleeper, Paradise Killer, and Haiku, the Robot. Maybe some Tomb Raider, as a treat. Check those lists! Select New Sales Return ($10.49 from $13.99 until 9/2) Summer Daze: Tilly’s Tale ($2.99 from $14.99 until 9/9) Please Fix the Road ($5.99 from $9.99 until 9/9) Ticket to Ride ($26.99 from $29.99 until 9/9) King ‘n Knight ($9.59 from $11.99 until 9/9) Spiritfarer ($7.49 from $29.99 until 9/9) Harpoon Shooter Nozomi ($6.98 from $9.98 until 9/16) Like Dreamer ($5.99 from $11.99 until 9/16) Cosmo Dreamer ($4.10 from $8.20 until 9/16) Mortal Kombat 11 Ultimate ($8.99 from $59.99 until 9/16) Gluck ($5.59 from $6.99 until 9/16) Love Love School Days ($4.19 from $10.49 until 9/16) Ugly ($6.79 from $19.99 until 9/16) Replik Survivors ($3.44 from $4.99 until 9/16) Sales Ending Tomorrow, August 28th 1000xRESIST ($15.99 from $19.99 until 8/28) Citizen Sleeper ($9.99 from $19.99 until 8/28) Genesis Noir ($4.49 from $14.99 until 8/28) Haiku, The Robot ($9.99 from $19.99 until 8/28) Heads Up! Phones Down Edition ($1.99 from $39.99 until 8/28) Legend Bowl ($18.74 from $24.99 until 8/28) MythForce ($14.99 from $29.99 until 8/28) Paradise Killer ($5.99 from $19.99 until 8/28) Star Wars Battlefront Collection ($28.00 from $35.01 until 8/28) Star Wars Bounty Hunter ($14.99 from $19.99 until 8/28) Star Wars Episode I Racer ($7.49 from $14.99 until 8/28) Star Wars Jedi Academy ($9.99 from $19.99 until 8/28) Star Wars Jedi Outcast ($4.99 from $9.99 until 8/28) Star Wars KotOR ($7.49 from $14.99 until 8/28) Star Wars KotOR II: Sith Lords ($7.49 from $14.99 until 8/28) Star Wars Republic Commando ($7.49 from $14.99 until 8/28) Star Wars The Force Unleashed ($9.99 from $19.99 until 8/28) Super Mutant Alien Assault ($1.99 from $9.99 until 8/28) Suzerain ($4.49 from $17.99 until 8/28) The Pale Beyond ($9.99 from $19.99 until 8/28) Times & Galaxy ($17.99 from $19.99 until 8/28) Tomb Raider I-III Remastered ($22.49 from $29.99 until 8/28) That’s all for today, friends. We’ll be back tomorrow to talk a bit about whatever was in that Direct, plus have some new games, sales, and perhaps a review or two on top. I hope you all have a terrific Tuesday, and as always, thanks for reading!

                                                                                                                                                                                                                            ‘RWBY: Arrowfell’ Now Available on Mobile Through Crunchyroll Game Vault

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                                                                                                                                                                                                                            Action adventure game RWBY: Arrowfell from WayForward is now available on mobile through the Crunchyroll Game Vault. RWBY: Arrowfell, developed …

                                                                                                                                                                                                                            Continue reading "‘RWBY: Arrowfell’ Now Available on Mobile Through Crunchyroll Game Vault"

                                                                                                                                                                                                                            Action adventure game RWBY: Arrowfell from WayForward is now available on mobile through the Crunchyroll Game Vault. RWBY: Arrowfell, developed by WayForward, is an action adventure game featuring Ruby Rose, Weiss, Blake, and Yang using their signature weapons and Semblances to take on Grimm and more enemies. It has the original cast included, new cut-scenes from the show creators, and more. Shaun wasn’t too hot on RWBY: Arrowfell when it hit Switch, but he did say it is worth playing if you like the show. Read his review here. Watch the RWBY: Arrowfell Crunchyroll Game Vault trailer below: Check out RWBY: Arrowfell on the App Store for iOS here and on Google Play for Android here. If you have an active Crunchyroll Mega or Ultimate membership right now, you can play RWBY: Arrowfell at no additional cost today. While it didn’t have the best reviews on PC and console, I’m happy to see more WayForward titles hit mobile. I’m excited to try it out today since I skipped the original release. What do you think of today’s new Crunchyroll Game Vault release and have you played RWBY: Arrowfell before?

                                                                                                                                                                                                                            Capcom Updates ‘Resident Evil 4′, ‘Resident Evil Village’, and ‘Resident Evil 7’ on iOS With Online DRM

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                                                                                                                                                                                                                            Usually, updates for premium priced ports on mobile are good to have for optimization or compatibility reasons, but Capcom’s newest …

                                                                                                                                                                                                                            Continue reading "Capcom Updates ‘Resident Evil 4′, ‘Resident Evil Village’, and ‘Resident Evil 7’ on iOS With Online DRM"

                                                                                                                                                                                                                            Usually, updates for premium priced ports on mobile are good to have for optimization or compatibility reasons, but Capcom’s newest update pushed out an hour ago for Resident Evil 7 biohazard (Free), Resident Evil 4 Remake (Free), and Resident Evil Village (Free) on iOS and iPadOS adds an online DRM that checks purchase history when you launch the games. This checks to see if you own the game or DLC and then proceeds to the title screen. If you click no, the game will close. If you’re connected to the internet, this takes a few seconds before you can get back to your save, but you cannot boot up any of these three games and play it offline. You will need to be online for the purchase check on launching the game. This is unfortunate, and frankly is awful because the games are all now worse off with online DRM as opposed to being playable and launchable offline before. I tested this with all three games before updating them and verified that they did launch and work offline as of the update prior to today. With today’s update, you see the alert above or a similar one and clicking no closes the game. If this doesn’t matter to you, that’s fine, but I’m not a fan of online DRM like this being patched into a game people have already paid for before. Hopefully Capcom can find a better solution for checking purchases or do it once in a while and not on every launch. Stuff like this makes it harder to recommend Capcom’s premium priced ports. If you’ve not gotten the games yet, they are free to try, and you can grab Resident Evil 7 biohazard on iOS, iPadOS, and macOS, here. Check out Resident Evil 4 Remake here on the App Store and Resident Evil Village here. Read my reviews of them here, here, and here. Do you own the three modern Resident Evil games on iOS and what do you think of this update for all three?

                                                                                                                                                                                                                            Gundam Breaker 4 Review – Steam Deck, Switch, and PS5 Tested

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                                                                                                                                                                                                                            Back in early 2016 when I was looking for import-friendly games on PS Vita, I used to often see Gundam …

                                                                                                                                                                                                                            Continue reading "Gundam Breaker 4 Review – Steam Deck, Switch, and PS5 Tested"

                                                                                                                                                                                                                            Back in early 2016 when I was looking for import-friendly games on PS Vita, I used to often see Gundam Breaker mentioned. If you’ve never heard of the series before, think of them as hack and slash action games with RPG elements, deep customization, and a pure unadulterated love of Gunpla. Around the time I was looking into the series, Bandai Namco announced an Asia English release for Gundam Breaker 3 on PS4 and PS Vita, and I decided to buy both versions. I ended up loving it as my first Gundam game. Since then, I’ve imported and played Gundam Breaker 1 and 2 on PS Vita, and also gotten basically every Gundam game released in English across platforms. To see Gundam Breaker 4 announced earlier this year and confirmed for a global multi-platform simultaneous release remains one of 2024’s biggest surprises. Fast forward to today and Gundam Breaker 4 is finally here on Steam, Switch, PS4, and PS5. Having put in about 60 hours across platforms, I adore Gundam Breaker 4, but it has a few issues right now. Gundam Breaker 4 is a very important release not only because of the game itself, but because of how far we’ve come with the series in the West. So what makes Gundam Breaker 4 a big deal? Gone are the days of waiting for an Asia English release to import. Gundam Breaker 3 was an Asia English release not released in the West, and just on PlayStation. I can’t recall the last Gundam game that had an English dub option, but here we are with a dual audio option and multiple subtitle options (EFIGS and many more). But what about the game itself and the different platform versions? I’m going to cover all of that in this extended review that will also take you on a journey of me starting my first Master Grade Gunpla (Gundam Plastic Kit if you’re new to this) after building some High Grade (easier and smaller kits) before. Gundam Breaker 4’s story ranges from getting the job done to some highs and lows. The lows are when I felt like certain pre-mission dialog was going on a bit too long, and the highs were in the latter half of the game when there are interesting character reveals and also more interesting dialog. If you’ve not played a single game in the series before, Gundam Breaker 4 still does a good job of bringing you up to speed, but you might wonder why the appearance of certain characters is a big deal later on. The embargo only allows me to talk about the first two chapters of the story, and it feels like a straightforward affair during those two. I ended up liking the main characters quite a bit by the end, but my two favorite characters appear much later in the story. The real draw of Gundam Breaker 4 is not the story though. It is building your own perfect Gunpla, improving it over time, getting better gear, and becoming stronger to tackle higher difficulties and more quests. When you begin, you get the basics, but what the team really underold in the promotion is the customization aspect. It is incredible. Not only can you adjust individual parts like left and right arms, but you can also adjust ranged weapons for each arm, melee with dual wielding, and adjust the individual part size and scale. This means you can even use SD (super deformed) parts on your normal Gunpla and either have it look like this weird frankenstein suit or scale things to your liking. Beyond the actual parts for each main category in assembly, the customization in Gundam Breaker 4 takes things further with builder parts that let you add even more things to your Gunpla. Some of these even have their own skills. Speaking of skills, you have EX and OP skills to use in combat. These depend on your parts and weapons. Later on, you also unlock ability cartridges that have their own specs that give you buffs or debuffs. As you go through the missions breaking parts and earning S-rank reward parts, you also get materials. These can be used to level up your parts. Each mission in Gundam Breaker 4 usually has a recommended parts level indicating how suitable it is for your current gear. In addition to materials you earn to upgrade parts, you start earning materials to increase part rarity later on. This lets you upgrade for more skills as well, and you can use older or lesser part skills when you upgrade and cannibalize those older parts. During the main story, I spent a bit of time on the optional quests to earn money or parts, but feel like the game is balanced enough where you won’t really need to grind during the main story on the standard difficulty at least. Speaking of the difficulty, you unlock three higher difficulties as the main story progresses, and these up the challenge and part level recommendation quite a bit. If you do plan on skipping most of the optional quests during the main story, make sure to keep an eye on the new unlocks because some of the optional quest types are a lot of fun, especially the survival mode. Outside of all of this, you can also adjust the paint of your suit which lets you color schemes you’ve unlocked through progression or from DLC. If you put time into Gundam Breaker 4, there’s a ton of stuff for you to get out of it, and I’m floored by how much has gone into this. When you’re done with paint, you can work with decals and weathering effects as well. Gundam Breaker 4 is the real deal for Gunpla enthusiasts, but does it play well? Having enjoyed everything Gundam Breaker 4 has to offer in its gameplay through story missions, side content, and boss fights aside from one specific mission type, I think the team nailed it. I never got bored of combat even though the normal difficulty is on the easier side. I kept swapping out weapons and trying the various types before settling on a greatsword style weapon for the rest of my playthrough. Everything feels varied enough, and the individual skills and stats make for a fresh experience throughout. When it comes to the bosses and minibosses, I love having them appear on the stage in the Gunpla boxes and then breaking out before fighting you. This never gets old, and seeing one of the Gunpla kits I built appear as a boss later on was awesome. Most boss fights involve targeting weak points, damaging the many health bars, destroying shields, and the usual. I did have trouble with one particular boss’ weak points using specific weapons, but I changed to a whip and sorted it immediately. The only real hard boss fight in the story was dealing with two of a specific boss at once. I won’t get into details for spoiler reasons, but I did struggle with the AI in one specific fight. Visually, Gundam Breaker 4 ranges from great to fine. The environments look lacking early on, but I found the variety good overall. Most of the work went into making sure the Gunpla kits and animations look the best, and it shows. The developers clearly weren’t trying to go for a realistic art style here, so don’t expect something like Gundam Evolution or even how some bits of Gundam Breaker 3 looked. The aesthetic in Gundam Breaker 4 works well and it scales as it should on lower end hardware. The effects look great, and the scale of many boss fights is awesome. The music in Gundam Breaker 4 ranges from forgettable tunes you won’t think of outside the game to a few really great songs in specific story missions. I am disappointed in no way to set music from the various anime and movies here. Usually we’d see some anime music pack DLC or a premium bundle for Asia and Japan, but I’ve not seen any of that yet in the game or announced. I also don’t see a way to load custom music like in Mobile Suit Gundam Extreme Vs Maxiboost ON on PS4. The voice acting has been a pleasant surprise. I played through the game completely with English on one save, and also spent about a dozen hours with the Japanese voice option on another platform save. Both were very good and I found myself liking the English more during missions because I hate reading small subtitles during action battles when I’m focusing on fighting enemies. So far, aside from one mission type really annoying me (thankfully not too prevalent) and a few bugs, I’ve had no real issues with Gundam Breaker 4. If you are new to this series and aren’t a fan of replaying missions to grind out better gear and drops, you may find things repetitive. I’ve always viewed Gundam Breaker like Earth Defense Force and Monster Hunter where after finishing the story, I spend time building my perfect Gunpla. As for bugs, I ran into one where certain names wouldn’t save or two I think are Steam Deck-specific. The first is that returning to the title screen from in-game takes way too long. The second is one specific mission that crashed for me only when playing on my monitor. I replayed it on the Deck itself and it was fine. It might just have been relating to the performance penalty I see in some games docked, but I can’t say for sure. The one aspect I’ve not touched on so far is the online. Pre-release I managed to play a good amount of the network test on PS5 and Switch, but I only managed to test a bit of the retail release on PS5 with a friend who is reviewing that version. The PC version’s servers have not been online pre-launch at all, so I cannot test if the online works fine on Steam Deck yet. I will be updating this once servers go online and I’ve managed testing the PC version on Steam Deck with friends online. At this point, you’re probably wondering about the Gunpla I was building. I made some progress and got through 5 sets of runners, but made a mistake with one small part. I panicked and almost broke it while trying to separate things. This is where my guitar pick came into the picture and saved me. I ended up stopping with my RG 78-2 MG 3.0 about halfway done. Once the review embargoes of this week are over, I’ll get back to it and finish it. Now let’s get to the platform differences and features. Gundam Breaker 4 PC port controls – keyboard, mouse, and controller support Gundam Breaker 4’s on PC is the only version of the game that supports above 60fps. The PS5 version is capped at 60fps and the Switch version hovers around the 30fps mark. The Gundam Breaker 4 PC release also has mouse and keyboard support in addition to controller support with multiple button prompt options. When playing on the Deck itself, it displayed Xbox button prompts. When using my DualSense controller over the Dock on my monitor, Gundam Breaker 4 showed PlayStation prompts correctly. It also auto switches between keyboard mouse and controller prompts based on your input. The only controller-related issue I ran into is the game not correctly detecting when I’ve reconnected a controller. I tested this on my DualSense and 8BitDo Ultimate controllers wirelessly. Gundam Breaker 4 ships with three controller presets and a custom option. You can adjust the keyboard mouse and controller settings independently. One setting I recommend changing immediately or after you try out the first few missions is camera sensitivity and distance. You can do this in Player Mode from the game settings. I found the default too slow and close. Gundam Breaker 4 PC graphics settings and display options Gundam Breaker 4 supports multiple resolutions and frame rate caps. On the Steam Deck itself, it sadly doesn’t support a full 800p and runs at 720p and 16:9. On the frame rate side, it can go from 30fps to 360fps and unlimited on PC. I set it to 120fps when playing on Steam Deck since I played it almost exclusively on my Steam Deck OLED. You can also toggle v-sync. On the graphics side, you can adjust the quality of textures, anti-aliasing, post-processing, shadows, effects, and also adjust brightness and toggle motion blur. Gundam Breaker 4 Steam Deck performance – does it work out of the box? I played Gundam Breaker 4 with Proton Experimental (bleeding edge) as I normally do for untested games, but I also tested it on the default Proton. It works perfectly out of the box and even invokes the on-screen keyboard for text input. I have confidence in this being Steam Deck Verified pre-launch or soon after. The 35 hours I put into it on just my Steam Deck OLED prove that. When playing with all settings at High aside from shadows, Gundam Breaker 4 easily hit 60fps, but I wanted more. For this, I turned things to medium and played at 80-90fps almost across the board. A few late-game missions saw drops to the high 60s during gameplay, but otherwise I had no issues in actual gameplay. In-engine cut-scenes do take a hit to performance and run in the 50-70fps range for me on Steam Deck. I did run into one issue where the assembly section suddenly dropped to 1-3fps for a few seconds before shooting back up to 90fps. This didn’t happen more than three times total, but I couldn’t figure out what caused it. If this is a Proton related issue, I hope Valve can fix it. The only visual issue I had when playing on the Deck itself is some of the icon glyphs and menus had either smaller than expected fonts, or they weren’t as crisp as they should’ve been. I noticed this even on Switch so it likely is an issue with the game being designed for a higher res and bigger screen. Not a dealbreaker, but worth pointing out. Gundam Breaker 4 Switch vs PS5 – what to buy? On the console side, I didn’t have time to test Gundam Breaker 4 on my PS4, so I focused on the Switch (Lite and OLED) and PS5 versions. Gundam Breaker 4 on PS5 looks amazing and runs basically perfectly at 60fps in the time I put into it, but I didn’t reach the few missions in the story towards the end that were more visually demanding. I also didn’t reach here on Switch, but I put nearly two dozen hours into the Switch version to see enough of how it runs there. Check out a comparison of the opening tutorial mission on PS5 and Switch in the screenshot comparison below: The biggest downgrades on Switch aside from the performance are with resolution, detail, and reflections. This applies not only to the stages, but also the Gunpla parts. During the network tests, a friend of mine pointed out how the Switch version looked like an HG Gunpla while the PS5 version looked like an RG in some scenes. If you built Gunpla you will understand this, but for everyone else, it just means Gunpla in the Switch version ends up lacking in many details like decals, lining, and even weathering effects in specific situations. They do appear, but I think the lower resolution and draw distance makes it so that they are invisible sometimes. This is one of those changes you won’t realize until you see the game outside Switch. I honestly expected this to run at 120fps on PS5 given the visuals. Playing Megaton Musashi at 120fps was good as a recent release. Maybe the developers capped this to 60fps for multiplayer reasons with the PS4 version, but I’m not sure. Aside from the 60fps cap, Gundam Breaker 4 has decent rumble support and even has PS5 Activity Card support to load into your save quicker. Since the review embargo prevents me from showing anything beyond chapter two in the story, the screenshot below is from when I just began playing showing the Activity Card implementation for story mode. I hope this supports online play and lobbies in the future as well. Speaking of loading, the Switch load times are really long compared to PS5 and Steam Deck. Even running the game off the SD card on my old Steam Deck LCD had much faster load times than Switch. If you only care about portability, you obviously won’t bother with the PS5 version, but the Switch port currently has one major issue that makes me hesitate to recommend it. The assembly section and diorama mode feel very sluggish. While the main lobby or hub is also sluggish, the performance in missions is better albeit still not a perfect 30fps. I saw drops even in early missions from 30fps, but again, this is a lot better than I expected given some recent Switch ports. I would be ok with this given the hardware if the assembly section ran better considering you will be spending a lot of time there after each mission. Diorama mode also needs more optimization on Switch with how sluggish it feels. If you played Gundam Breaker 3 on PS Vita, you will be more than fine with the Switch version, but I was hoping for a better port all things considered. Since there are more content updates planned, I hope we see some optimization on this front. For those who own multiple platforms, I only recommend the Switch version if you exclusively want to play portably and don’t own a Steam Deck. Speaking of portable play, I enjoyed Gundam Breaker 4 on my Switch Lite aside from the text size in some menus. Gundam Breaker 4 is also sadly the final game I reviewed on it before the screen developed some LCD-related issues. Is the Gundam Breaker 4 Ultimate Edition worth it? I had access to some of the DLC included in the Gundam Breaker 4 Deluxe Edition and Gundam Breaker 4 Ultimate Edition. I can’t comment on the story DLC yet since it isn’t available, but the early unlocks aren’t game changing. You get level 1 parts for the suits listed on the store page, but I found the builders parts to be better as early DLC to help you get started. Beyond that, the Diorama content doesn’t seem to be fully available right now, but there is some content from the DLC I had access to, and it was really good for posing Gunpla and using the cel-shaded filter as well. Having tried the Diorama mode a lot across my playthroughs on all platforms, photo mode enthusiasts and those who enjoy those kinds of modes in games will find a lot to love here. Having more items and accessories in this mode will be good, but you could get those separately I assume. I love how Gunbarrel Strike Gundam – Gundam Breaker Ver looks, so having those parts was nice. I liked the design enough to order the collector’s edition the moment pre-orders went up as well. Is Gundam Breaker 4 worth it for the story? I’ve seen some folks excited to play Gundam Breaker 4 for its story, and while it is a fine story, you really are here for customization, battles, and building your ideal Gunpla. If you want a story-focused game instead, look at Megaton Musashi. Both games have their strengths and weaknesses, but I ended up clicking with the gameplay in Gundam Breaker 4 more as a fan of the older games. When I got my review codes for Gundam Breaker 4, I had a fun idea of starting the MG 78-2 Version 3.0 kit and building it alongside the game to finish both at the same time, but sadly there are too many other games releasing for me to be able to do that. Not only was it great to play a new Gundam Breaker alongside building my newest Gunpla kit, but there’s a new found appreciation I have for the work that goes into designing these kits now after moving to an MG and also an RG from HG kits. I’ve also been lucky enough to have some friends who are super helpful with Gunpla tips for decals, panel lining, and also what to do when stuck. I look forward to finishing this kit and then working on my RG next. The wait for Gundam Breaker 4 has been super long, and I didn’t even think we’d see a new game in the series after New Gundam Breaker, but here we are. Gundam Breaker 4 is real and it is spectacular in almost every way. It is my favorite Steam Deck game this year since Shin Megami Tensei V Vengeance, and one I look forward to playing online and offline over the coming months with all the DLC planned. Gundam Breaker 4 Steam Deck review: 4.5/5

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Fragrant Story & Papaya’s Path’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 26th, 2024. In today’s article, we get the week …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Fragrant Story & Papaya’s Path’, Plus Today’s Other Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 26th, 2024. In today’s article, we get the week started with a somewhat lighter edition than we usually go with. No reviews today as I’m a bit busy on other projects, which means we just have a few new releases to go through plus the usual lists of new and expiring sales. Well, at least one of the new releases is interesting. The sales lists aren’t too shabby either. I’ll have some reviews tomorrow, hopefully. Let’s head on in and check out what we’ve got! Select New Releases Fragrant Story and Papaya’s Path ($7.99) Ah, the sordid tale of Fragrant Story, one of the would-be final Nintendo 3DS releases. There’s a lot of confusion out there around this game, so let me sort it out. Despite being a seemingly star-studded tactical role-playing game, those who bought the game on its release were surprised to get a game that lasted all of twenty minutes. The real story? Nintendo’s deadline for 3DS releases was coming quickly, so the developer pushed an unfinished game to the eShop. It was later updated into its intended from, a far more substantial game that lasts more than ten hours. So don’t worry if you see anything about this game being ridiculously short. It’s not. This version has the updates already packed in, and is a pretty solid pick-up for eight bucks if you’re into the genre. Quack Jump ($3.99) A simple platformer, but a functional one. It tries to keep things fresh through its 40-level run by sprinkling in new gimmicks as you go. For four dollars, it’s amusing enough. Underground Station ($7.90) Something of an idle game where you’re trying to repay your debts by working in a dungeon. It doesn’t look very fancy, but on a day where we have to wade through Moist Editions of AI-generated bikini anime girls, we take what we can get. Sales (North American eShop, US Prices) Okay, let’s check that inbox first. Another sale from Limited Run Games, which is nice if you’re missing any of their quirky releases. Most of TROOOZE’s junk is on sale, of which I’ve listed only a few. Some Team 17 sales, too. Over in the outbox, the recent somewhat rare sale on the Front Mission remakes is drawing to a close. You might want to add them to your collection if you’re interested, because it seems like they’re discounted far less frequently than Forever’s other games. Select New Sales Jurassic Park Games Collection ($17.99 from $29.99 until 8/31) The House in Fata Morgana ($19.99 from $39.99 until 8/31) Arzette: The Jewel of Faramore ($11.99 from $19.99 until 8/31) Night Trap ($3.74 from $14.99 until 8/31) Cosmic Star Heroine ($3.74 from $14.99 until 8/31) Phoenotopia: Awakening ($6.99 from $19.99 until 9/7) Enoh ($5.49 from $19.99 until 9/13) CosmoPlayerZ ($5.49 from $10.99 until 9/13) Knowledge Keeper ($2.49 from $4.99 until 9/13) Three Minutes to Eight ($2.99 from $14.99 until 9/13) Fall of Porcupine ($7.99 from $19.99 until 9/13) Star Gagnant ($22.80 from $38.00 until 9/13) Moon Dancer ($13.29 from $18.99 until 9/13) Re:Touring ($4.99 from $9.99 until 9/13) Life of Slime ($2.49 from $4.99 until 9/13) Cybertrash STATYX ($4.99 from $9.99 until 9/13) Awesome Pea 3 ($2.49 from $4.99 until 9/13) Itorah ($3.99 from $19.99 until 9/13) Pizza Tycoon ($2.09 from $14.99 until 9/13) Lacuna ($1.99 from $19.99 until 9/13) Alien Survivors: Starship Resurrection ($10.49 from $14.99 until 9/13) World War: Battle of the Bulge ($10.49 from $14.99 until 9/13) World War: D-Day Part One ($8.99 from $14.99 until 9/13) World War: D-Day Part Two ($8.99 from $14.99 until 9/13) Out Racing: Arcade Memory ($10.49 from $14.99 until 9/13) Last 4 Survive: The Outbreak ($8.99 from $14.99 until 9/13) Modern War: Tank Battle ($1.99 from $14.99 until 9/13) Counter Delta: The Bullet Rain ($1.99 from $14.99 until 9/13) Haunted Dawn: Zombie Apocalypse ($1.99 from $14.99 until 9/13) Urban Warfare: Assault ($11.99 from $14.99 until 9/13) Operation Scorpion: Takedown ($11.99 from $14.99 until 9/13) Hamster on Rails ($5.99 from $14.99 until 9/14) Ultimate Chicken Horse ($6.74 from $14.99 until 9/14) Our Field Trip Adventure ($3.99 from $14.50 until 9/15) Overcooked! All You Can Eat ($15.99 from $39.99 until 9/15) Worms Rumble ($2.99 from $14.99 until 9/15) The Survivalists ($2.49 from $24.99 until 9/15) Blasphemous 2 ($14.99 from $29.99 until 9/15) Moving Out ($7.49 from $24.99 until 9/15) Sales Ending Tomorrow, August 27th Aeterna Noctis ($8.99 from $29.99 until 8/27) Arise: A Simple Story ($2.99 from $19.99 until 8/27) ATONE: Heart of the Elder Tree ($1.99 from $14.99 until 8/27) Badland: GotY Edition ($1.99 from $5.99 until 8/27) Bang-On Balls: Chronicles ($9.99 from $24.99 until 8/27) Blazing Beaks ($1.99 from $14.99 until 8/27) Bus Driving Simulator 22 ($2.99 from $27.99 until 8/27) Chippy & Noppo ($13.99 from $19.99 until 8/27) Cult of the Lamb ($12.49 from $24.99 until 8/27) Descenders ($4.99 from $24.99 until 8/27) Everdream Valley ($9.99 from $24.99 until 8/27) Flame Keeper ($3.99 from $11.99 until 8/27) Front Mission 1st: Remake ($17.49 from $34.99 until 8/27) Front Mission 2: Remake ($23.44 from $34.99 until 8/27) Gamedec: Definitive ($2.99 from $29.99 until 8/27) LOUD: My Road to Fame ($1.99 from $7.99 until 8/27) Nine Parchments ($4.39 from $19.99 until 8/27) Ready, Steady, Ship! ($8.99 from $14.99 until 8/27) Red Wings: American Aces ($1.99 from $11.99 until 8/27) Soundfall ($4.49 from $29.99 until 8/27) Summum Aeterna ($9.99 from $19.99 until 8/27) SuperEpic: The Entertainment War ($1.99 from $17.99 until 8/27) Terra Flame ($15.99 from $19.99 until 8/27) Tools Up ($1.99 from $19.99 until 8/27) Trine 2: Complete Story ($3.73 from $16.99 until 8/27) Trine 3: Artifacts of Power ($4.39 from $19.99 until 8/27) Trine Enchanted Edition ($3.29 from $14.99 until 8/27) War Titans ($1.99 from $14.99 until 8/27) Xiaomei & the Flame Dragon’s Fist ($8.99 from $14.99 until 8/27) That’s all for today, friends. We’ll be back tomorrow with more new releases, more sales, and perhaps some reviews and news. It really depends on what else I’ve got to deal with. Wish me luck in getting things done in a timely manner. I hope you all have a magnificent Monday, and as always, thanks for reading!

                                                                                                                                                                                                                            Best iPhone Game Updates: ‘TMNT Splintered Fate’, ‘Subway Surfers’, ‘Another Eden’, and More

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                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of …

                                                                                                                                                                                                                            Continue reading "Best iPhone Game Updates: ‘TMNT Splintered Fate’, ‘Subway Surfers’, ‘Another Eden’, and More"

                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Lots of big names in the list this week, though one heavily skewed towards free-to-play stuff. Some Apple Arcade games as well, naturally. Still, it’s a good mix of games with some interesting updates to consider. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it! Subway Surfers, Free Sydney is a city, and Sydney is the center of a couple of updates this week. Apparently in the world of Subway Surfers, there is a veggie revolution happening. Veggie, not Vegimite. Collect Veggie tokens, build a bean burger, and unlock Billy Bean. On top of this, you can look forward to a bunch of green-themed characters, boards, and bundles. Oh, I see. It’s a whole “green" thing. Okay, that’s fun. Save the planet, kids. It’s the only one we’ve got. Mars isn’t happening anytime soon. Tiny Tower: Tap Idle Evolution, Free Out with the Olympics event, in with the summer event. It’s still summer! So says the calendar, so says the temperature. Anyway, the gist of this event is that you serve up VIPs and roll the dice to earn event points, and at certain thresholds you get rewards. Each week is its own thing, and at the end you’ll get rewards based on your overall progress across all weeks. Different VIPs are worth different amounts of points, and you know the pay to win option is real here. But hey, free stuff. MARVEL Puzzle Quest: Hero RPG, Free I don’t talk enough about Marvel Puzzle Quest, but that’s more because it trucks along consistently and quietly. As with other Marvel games, this one was doing an event tied in with Deadpool and Wolverine. It’s over now, and all the sweeping up has been done. That includes a rebalance for Old Man Logan, complete with a new costume. The latest PVP Season of Mind has come to a close, so keep your eyes out for the next one. Hm. I’m now realizing this update is mostly clean-up, but at least you’re thinking about Marvel Puzzle Quest now. ANOTHER EDEN, Free The King of Fighters! In addition to being a pretty good little RPG in its own right, Another Eden has been home to some truly strange collaboration events. Is The King of Fighters the strangest? Probably not, but it’s up there. On top of that cross-over, this update adds a new Parallel Time Layer Ally, the Thornbound Witch Shanie. Is Mai here? Let me check the paperwork. Yes, she is. Good. Terry, Kyo, Mai, and Kula. Good enough. I’ll give this the UMMSotW award for this week because Mai is cool. Temple Run: Legends, The relatively recently-launched stage-based Temple Run game already has a nice little update to enjoy. The new Outfit System does pretty much what you would think it does. Unlock new Outfits to equip to the characters to change their looks. But wait, there’s more! Those Outfits have some useful new traits to give you a variety of advantages during your runs. Wacky looks that work for you? If only real life was like that! Instead people just point and laugh, which is not an advantage at all. TMNT Splintered Fate, Those Toitles are at it again! Splintered Fate launched on other platforms recently, and it seems the developers have decided to bring over some of the improvements for those versions over to the mobile release. Couch co-op! Cross-platform online multiplayer! Improved controller interfaces! All that, plus some nice upgrades to the graphics, audio, and more. It’s like getting extra cheese on your pizza without asking for it! Disney Dreamlight Valley, The Princess and the Frog is in the spotlight in the latest version of Disney Dreamlight Valley. Tiana is here to set up a restaurant and a new Stall, and apparently Remy is somewhere around too. Makes sense. Cooking is kind of his thing. You can also get a New Orleans style parade going on. That’s fun. I always like seeing Disney movies outside of the biggest hits get some representation in games like these. Outlanders, Okay, let’s try to parse the update notes for Outlanders. Always a challenge. Volume VI of Outlanders Chronicles is here, giving you six new playable leaders and following the rise and subsequent fall of a community. Something to do with a comet not appearing when it should have. Maybe they’re one of those weird cults? Well, I’m not about to bother them to find out. They seem sad about it. You, however, can feel free to bother them by checking out this latest version of the game. SimCity BuildIt, Free Here’s our other Sydney-themed update today, and it’s also somewhat focused on the whole green angle. Okay, that’s fine. Captain Planet would certainly approve, and I never mess with someone with a green mullet. Add buildings like the Beam Wireless, Green Exchange, and Flower Bud to your city. There are also some limited-time structures like the Sydney Zoo and Paper Bag. Jump in on this Mayor’s Pass Season and liven up your city with these new sites. Sights? Sites and sights. Merge Mansion, Free The obligatory free-to-play matching puzzle game update of the week is our closer this time, and I’ve picked Merge Mansion. A new area is available in the form of the Speakeasy. Wait, are those legal? Like Grandma would care. Some improvements have been made to the Landing Room and Lounge, a new Mystery Pass offers an intriguing new pet, some balance adjustments have been made, and a whole mess of events have been seeded in that you’ll see pop up in the coming weeks. Add in some bug fixes, and that’s about it for this one. That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

                                                                                                                                                                                                                            ‘Monster Hunter Now’ Season 3 To Add Magnamalo, Heavy Bowgun Weapon, Cooking, and More on September 11th

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                                                                                                                                                                                                                            Niantic and Capcom just detailed the next major update coming to Monster Hunter Now (Free). Monster Hunter Now Season 3 …

                                                                                                                                                                                                                            Continue reading "‘Monster Hunter Now’ Season 3 To Add Magnamalo, Heavy Bowgun Weapon, Cooking, and More on September 11th"

                                                                                                                                                                                                                            Niantic and Capcom just detailed the next major update coming to Monster Hunter Now (Free). Monster Hunter Now Season 3 “Curse of the Wandering Flames" sees Magnamalo arrive as the first Monster Hunter Rise original monster joining the Monster Hunter Now roster. Alongside Magnamalo, two other monsters join in the action including my favorite: Rajang. The final monster addition is Aknosom. Monster Hunter Now’s Season 3 update also brings in a new weapon, the Heavy Bowgun, cooking as a feature, and more. I’m curious to see how Magnamalo and Rajang are in-game as I adore hunting both of them in Monster Hunter Rise: Sunbreak and Monster Hunter World: Iceborne for Rajang. Check out Magnamalo’s artwork for Monster Hunter Now below: Check out some of the new gear from the update below: If you’ve not played Monster Hunter Now recently or are planning to just start playing, I put together tips and tricks for the game, details on the weapons, special skills, the current monsters list, my wishlist for future update monsters, and more. You can grab Monster Hunter Now on the App Store for iOS here and on Google Play for Android here. The in app purchases include different sets of gems and upgrades. Check out the official website here. What do you think of the current state of the game and are you looking forward to Teostra next month?

                                                                                                                                                                                                                            3D Action RPG ‘Alterna Vvelt: Blue Exorcist Another Story’ From Aniplex Gets a New Trailer Ahead of Its Launch on Mobile and PC

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                                                                                                                                                                                                                            At Anime NYC this weekend, Aniplex USA shared more details for its upcoming 3D action RPG Alterna Vvelt: Blue Exorcist …

                                                                                                                                                                                                                            Continue reading "3D Action RPG ‘Alterna Vvelt: Blue Exorcist Another Story’ From Aniplex Gets a New Trailer Ahead of Its Launch on Mobile and PC"

                                                                                                                                                                                                                            At Anime NYC this weekend, Aniplex USA shared more details for its upcoming 3D action RPG Alterna Vvelt: Blue Exorcist Another Story . Alterna Vvelt: Blue Exorcist Another Story is in development for iOS, Android, and Windows release this year. Alterna Vvelt: Blue Exorcist Another Story is based on the Blue Exorcist IP, and the story of the game features new original characters showcased in the game’s new trailer. In addition to this new trailer, pre-orders and pre-registrations have gone live for the game. Alterna Vvelt: Blue Exorcist Another Story sees you taking on the role of an exorcist assigned to the Special Investigations Unit in the Japanese branch of the Knights of the True Cross. Watch the new trailer below: Alterna Vvelt: Blue Exorcist Another Story doesn’t have a confirmed release date yet, and the App Store page also confirms that the date listed there is a placeholder. If you’d like to try Alterna Vvelt: Blue Exorcist Another Story, you can pre-order it on the App Store for iOS here and on Google Play for Android here. Check out the official website here where a lot of the pre-registration reward tiers are detailed. Alterna Vvelt: Blue Exorcist Another Story is due this summer on iOS, Android, and Windows. What do you think of Alterna Vvelt: Blue Exorcist Another Story so far?

                                                                                                                                                                                                                            ‘SpongeBob: Bubble Pop’ Is a New Bust-a-Move-Like Coming to iOS and Android Through Tic Toc Games, Nickelodeon, and Netflix

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                                                                                                                                                                                                                            Netflix recently announced more games coming to its service in the coming months, but an unannounced (as far as I’m …

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                                                                                                                                                                                                                            Netflix recently announced more games coming to its service in the coming months, but an unannounced (as far as I’m aware) casual Bust-a-Move-like game in the form of SpongeBob: Bubble Pop has gone up for pre-order on the App Store and pre-registration on Android. SpongeBob: Bubble Pop from Tic Toc Games and Nickelodeon is due on September 17th going by the App Store listing, and it aims to offer players hundreds of puzzles where you match colors and free sea snails to save Bikini Bottom. It will include boosters, various unlocks, SpongeBob cosmetics, a skill crane to earn even more costumes, and more. Check out some screenshots from it below: If you’d like to play SpongeBob: Bubble Pop at launch, you can pre-order it on the App Store for iOS here and on Google Play for Android here. If we get a gameplay trailer, Ill post about it, but I think everyone knows what to expect from a game like this. I’m curious if we see more games announced at Netflix Geeked week in the near future. What do you think of SpongeBob: Bubble Pop and Netflix bringing more casual games like this to its service?

                                                                                                                                                                                                                            ‘Genshin Impact’ Version 5.0 Update Pre-Installation Now Live, New Trailer Released

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                                                                                                                                                                                                                            HoYoverse has begun pre-installation for the major Genshin Impact (Free) version 5.0 “Flowers Resplendent on the Sun-Scorched Sojourn" update for …

                                                                                                                                                                                                                            Continue reading "‘Genshin Impact’ Version 5.0 Update Pre-Installation Now Live, New Trailer Released"

                                                                                                                                                                                                                            HoYoverse has begun pre-installation for the major Genshin Impact (Free) version 5.0 “Flowers Resplendent on the Sun-Scorched Sojourn" update for on supported platforms. If you’ve not followed the game recently, Genshin Impact 5.0 brings in the sixth nation: Natlan, new characters like Mualani, reruns for Raiden Shogun, and much more. The update will launch beginning August 28th for mobile, PC, PS5, and PS4 with the game launching on Xbox Series X this November. The first Genshin Impact 5.0 banner features: Mualani, Kachina and Kaedehara Kazuha while banner 2 has Kinich and Raiden Shogun. This update is also supposed to bring in updated visuals. Read about that here. Watch the new Genshin Impact trailer for Kachina below: You can pre-install it by tapping the pre-install resource package button. The download size is 2.67GB on iOS and about 16GB on PC. If you’d like to play Genshin Impact and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact 5.0 so far?

                                                                                                                                                                                                                            Ok I’m Actually Sick Now – The TouchArcade Show #601

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                                                                                                                                                                                                                            In this week’s episode of The TouchArcade Show I talk about how I finally ended up getting sick after weeks …

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                                                                                                                                                                                                                            In this week’s episode of The TouchArcade Show I talk about how I finally ended up getting sick after weeks of being teased with it, and then I really bum out the vibe of the show sharing my horrible cat-sitting story. We then go into the fiasco that is the latest Overcast update which really screwed the pooch for Eli’s podcast listening lifestyle, and touch on some of Apple’s latest upcoming changes in the EU region. We also hit on some more iOS 18 beta talk and finish things off by going through some listener emails, which is always a blast. Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated! As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer. Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-601.mp3

                                                                                                                                                                                                                            TouchArcade Game of the Week: ‘Labyrinth: The Wizard’s Cat’

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                                                                                                                                                                                                                            I’m a simple man. Give me an old-school first-person dungeon crawler and I’m a pretty happy guy. Make one centered …

                                                                                                                                                                                                                            Continue reading "TouchArcade Game of the Week: ‘Labyrinth: The Wizard’s Cat’"

                                                                                                                                                                                                                            I’m a simple man. Give me an old-school first-person dungeon crawler and I’m a pretty happy guy. Make one centered around rescuing a cat and, oh boy, now you’re really speaking my language. Throw in a really unique touchscreen control scheme that I’ve never seen in a game of this type before and we’ve got a winner winner chicken-that-you-found-in-a-barrel dinner. That accurately describes Labyrinth: The Wizard’s Cat from developer ZombiSoft, who appears to be just a single person named Anders Gustavsson. There are some rough edges here, and some negative things to note, but by and large I’m just having a super good time with Labyrinth: The Wizard’s Cat and I’m excited to see where it takes me. So as the story goes, you’re an apprentice wizard who is tasked with finding the runaway cat of your mentor wizard, and you graduating to become a full-blown wizard hinges on you completing this mission. Just when you think you’ve cornered the adorable little feline you find yourself transported to a dungeon labyrinth filled with traps and enemies. You also spot the kitty roaming around and so your mission now becomes more difficult as you try to make your way through this dungeon alive as well as rescue your boss’s pesky little cat. Now, Labyrinth: The Wizard’s Cat isn’t a highly complex game by any means. There’s some light RPG elements in the form of leveling up and finding cool new weapons and gear, but there’s no party system or any extensive character progression. It reminds me a lot of Questlord in that it’s a pretty simple affair mechanically but the story, the visuals, and the personality of the game compel you to keep moving forward. Also, just because this game is bright and colorful and has a fairly straightforward design don’t think it’s some pushover. The game actually gets rather difficult rather quickly, but thankfully you can save anytime and anywhere, which is something you should practice doing often. The really neat feature here is the control scheme. You can choose between virtual arrows or swipe gestures for directional movement, which is pretty par for the course. But if you lay a second thumb down on the screen you can free look in any direction. It takes a little getting used to but the swipe gesture movement coupled with the free look gesture combines to make for a very satisfying touchscreen control scheme. It almost feels like you’re playing a first-person shooter at times, once you get comfortable and start zipping around to and fro, but you’re actually still playing a game with grid-based movement. My small nitpicks are that I really wish this game had an option to play in portrait, and the swipe detection for movement is a bit finicky. It recognizes short, fast swipes as opposed to longer ones, and before I figured that out I was having a really frustrating time thinking the game wasn’t detecting my inputs. Probably something that can be smoothed out in an update. Overall though, despite being a bit basic overall and having some rough edges, Labyrinth: The Wizard’s Cat is a very enjoyable retro dungeon crawler, which is something we don’t get too many of nowadays. If that’s not worth a couple of bucks then I’m not sure what is.

                                                                                                                                                                                                                            Steam Deck Weekly: Gamescom 2024 Steam Deck News, Reviews Including Bakeru and SCHiM, New Verified Games, Discounts, and More

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                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. I delayed publishing this because Gamescom 2024 is on right …

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                                                                                                                                                                                                                            Welcome to this week’s edition of the Steam Deck Weekly. I delayed publishing this because Gamescom 2024 is on right now with news from Geoff Keighley’s Opening Night Live, game announcements, show floor information, and more. If you missed my Black Myth: Wukong Steam Deck review, read it here. Today’s article has Steam Deck impressions for Bakeru and Sam & Max: The Devil’s Playhouse, reviews of a few notable indies, Shaun’s take on the Warhammer 40K: Boltgun DLC, bundles, new Steam Deck Verified games, and more. Let’s get into the reviews and impressions first. Steam Deck Game Reviews & Impressions Bakeru Steam Deck Review When Bakeru was released in Japan, a friend of mine imported it and praised it quite a bit. I tried the demo and was turned off by the technical issues. It was charming, but not enough to put up with no localization and performance issues on Switch. When it leaked on the eShop, I was hoping we’d see performance improvements or a port to PC. We ended up getting both more or less. Bakeru’s Switch release in the West is improved over the Japanese launch version, and it is also now on PC with an excellent port. Bakeru is an action platformer from Good-Feel who are most known for the Yoshi games and also more-recently Princess Peach Showtime from Nintendo. The studio has done some games outside Nintendo brands, and the newest in this line of non Nintendo games from Good-Feel is Bakeru. Shaun will be doing a full review for this one, but so far Bakeru feels and plays great on Steam Deck. On Steam Deck and PC, Bakeru lets you adjust display mode (windowed and borderless only), resolution (with full 16:10 support), toggle v-sync, adjust frame rate cap (Note that v-sync off means the game runs at 60fps. Turn it on if you would like to play at your monitor’s refresh rate or at 90fps on Steam Deck OLED), anti-aliasing (off, FXAA, SMAA), adjust filtering quality (trilinear, 2x, 4x, 8x, and 16x), and draw distance (low, medium, high). I played Bakeru on both my Steam Decks. My LCD is running the newest SteamOS beta. On that, I had zero issues with the game and it ran at a locked 60fps at maximum settings. On Steam Deck OLED running the public build of the OS, I only had some issues at 90fps. This seemingly wasn’t related to the settings, but something in the game because I had some shader-related or traversal stuttering in parts, but they only happened initially. I imagine Bakeru will be Steam Deck Verified soon as it runs perfectly if you play at 60fps and near-perfectly at 90fps. The one issue I ran into pre-release that Spike Chunsoft and the developers already fixed is button prompts being incorrectly displayed. This had the game showing Switch positions instead of Xbox ones when using my 8BitDo Xbox controller or the Steam Deck itself. I’m glad this was resolved pre-release as the game has no port issues, and it is dramatically better than the Switch version. When using a DualSense, it correctly showed PlayStation prompts with the proper labels and positions as well. Bakeru is a good platformer that I recommend playing on PC over Switch right now. The Switch version, despite performance improvements over the Japanese demo, still has too much variance in its performance to be an easy recommendation. The HD Rumble there is nice, but everything else holds it back. On PC, you miss out on the HD Rumble, but Bakeru runs a lot better across the board, and I’ve been enjoying digging into it over the last week. Stay tuned for Shaun’s full review of the Switch version in the near future. Sam & Max: The Devil’s Playhouse Steam Deck Review There have been many game franchises that I completely missed out on over the years. The Sam & Max series of games is one of those. When I was offered a code to play Sam & Max: The Devil’s Playhouse, I figured now was the time to finally play these games with the new remasters. If you’re just here for the game itself, I urge you to read Shaun’s Switch review here. I’m going to focus on how it plays on Steam Deck. Sam & Max: The Devil’s Playhouse is the final game in the episodic Sam & Max main trilogy. This new remaster is amazing in basically every way. This includes how it controls, looks, sounds, and feels. It even has many accessibility options to make things go smoothly if you’re new to this kind of adventure game. You can toggle different hint levels and disable flashing in the accessibility settings. On the graphics and display side, you can play Sam & Max: The Devil’s Playhouse at higher resolutions when docked on Steam Deck, but performance doesn’t hold close to 60fps if you play at 4K. I recommend sticking to it in handheld mode for a 60 or higher experience. You can adjust the graphics quality, texture quality, anti-aliasing, toggle v-sync, and adjust display mode and resolution in the graphics settings. With Sam & Max: The Devil’s Playhouse, I’m glad I finally got around to playing these games. Not only are they all absolutely worth your time and money, but they play superbly on Steam Deck. I’d love for the remasters to hit iPad, but until then the Steam Deck is my favorite way to play Skunkape Games’ remasters. SCHiM Steam Deck Review Given the sheer amount of releases lately, I didn’t get around to playing SCHiM much at launch. I’m glad I finally rectified that because it is equal parts charming and gorgeous, and it has been the perfect game to relax with as a break from the longer upcoming games I’m playing for review right now. Developers Ewoud van der Werf and Nils Slijkerman have released a brilliant take on a 3D platformer using light, shadow, and more for puzzles, and it is all elevated by excellent audio. Aside from the striking aesthetic, what really carries SCHiM through its four or so hours long runtime is the animation work and sound design. As you work towards solving the various puzzles in the game, every interaction has a lovely little animation, and it all feels beyond polished when played at a rock solid 90fps on Steam Deck OLED. The blend of the shadows and lights for puzzles also are enhanced by the screen in handheld mode. So SCHiM runs perfectly out of the box on Steam Deck at 90fps, but how about docked? When played at 720p docked, it nearly does a locked 144fps. Playing at 1080p results in well over 100fps at all times. SCHiM supports 16:10 as well which is great to see on Steam Deck. I have no complaints with it aside from the fact that it might seem short for its price to some, and that there really is no evolution of the mechanics over the course of the game. While this isn’t a dealbreaker, it does hold SCHiM down from perfection. SCHiM is a lovely abstract take on games like Frogger for the modern era. Come into this expecting a work of art with excellent audio design more than a complex puzzle game. I enjoyed just about every level despite the mechanics not really evolving. I enjoyed it enough on Steam Deck to order a physical copy of the Switch version from Japan already. This is definitely worth your time if you enjoy delightful, gorgeous, and relaxing puzzle games. SCHiM Steam Deck review score: 4.5/5 Gestalt: Steam and Cinder Steam Deck Review Gestalt: Steam and Cinder is another game I wish I got around to playing sooner like SCHiM above. It has been on the review backlog for a bit now, but having played it, this action platformer is fantastic. Not only does it nail the aesthetic with its blend of 16 and 32-bit visuals, but the sound design, story, and gameplay are sublime. What initially drew me to Gestalt: Steam and Cinder, is the steampunk visual style in pixel art. I adore the character designs, but wasn’t sure another action platformer would be able to hit hard enough for me in recent years. Having played it, the story is very good, but without getting into spoilers, I feel like there’s more to this tale. Hopefully we see some story DLC in the future. On the gameplay side, Gestalt: Steam and Cinder felt a bit easier than I expected outside of two bosses I had trouble with. Nothing major though, and the responsive controls help across the board. Gestalt: Steam and Cinder ships Steam Deck Verified, and it is perfect on Valve’s handheld. The only thing I’d like to see, if feasible, is support for 90fps. Right now, the game is capped at 60fps and 16:9. I tested this on both my Steam Decks docked and in handheld mode. Given how crowded the genre is, I know most people roll their eyes when they see another action platformer, but Gestalt: Steam and Cinder is one you cannot afford to miss. It is one of the best in the genre with its excellent gameplay, narrative, music, and slick visuals. Gestalt: Steam and Cinder is also perfect on Steam Deck from start to finish. Gestalt: Steam and Cinder Steam Deck review score: 4.5/5 Warhammer 40,000: Boltgun – Forges of Corruption Expansion Steam Deck Review The original Boltgun was a refreshing surprise for me when it was released last year. While I’m not as into first-person shooters as deeply as some, I can certainly enjoy a good boomer shooter. Give me fast, furious action with some interest levels to explore, a satisfying selection of weapons, and challenging enemy encounters and I’m there. Boltgun had all of that, all dressed up in a Warhammer theme that if nothing else helps the world feel like it extends outside of the borders of the game. A thoroughly enjoying game to play through, and one that left me properly sated… or did it? While I thought I had had my fill of Boltgun, I was actually quite happy when Forges of Corruption was released. I guess I was still hungry. This expansion gives you five more levels of carnage to engage in, and they run on the larger side. You get two new guns to play with, one being an enhanced flamethrower and the other a rocket launcher. Sure, can’t argue with that. You also get some new enemies to try those toys out on, and you’ll need every edge you can get to deal with them. When compared to the original game’s levels, Forges of Corruption‘s stages favor more wide open spaces. This puts your mobility skills to the test, as you’ll have to keep on moving to avoid getting surrounded or cornered. If you haven’t mastered the dash already from playing the main campaign, you’ll need to get up to speed fast here. It’s an interesting change-up from the more compact design that the base game relied on so much. The enhanced flamethrower’s spread can really help you out here, and rockets always prefer open spaces. Difficulty-wise, these levels are mostly going to be a relative breeze for those who played through the first game. The last one is a real beast though, and you’re going to have to use everything you’ve learned to overcome it. Which is to say that while you can play this expansion without finishing the main game, you really should leave it for after. All-up, it takes a few hours to get through it all. Warhammer 40,000: Boltgun – Forges of Corruption keep the party rolling with a set of new stages that show off a slightly different design intent than those of the original. The new weapons and enemies are appreciated, and the level design makes the most of both. I do wish there was something more interesting going on visually here, and the difficulty curve isn’t as smooth as it was in the base game. Still, those looking for more Boltgun challenges to tackle will find them here.-Shaun Musgrave Warhammer 40,000: Boltgun – Forges of Corruption Expansion Steam Deck review score: 4/5 News and Trailers Let’s begin the massive (and fast-paced) news section of this week with a brand-new trailer for my most anticipated game of 2025: Monster Hunter Wilds. The trailer has the game looking better than before, and I’m getting more excited reading all the details from hands-on gameplay sessions people have at Gamescom. Watch the third Monster Hunter Wilds trailer below: The next bit of news I’m excited for is Final Fantasy XVI, the best singleplayer Final Fantasy game since XII, is coming to Steam in a few weeks with pre-orders and a demo now live. It is sadly pretty rough on Steam Deck, but I hope things improve. Terry Bogard launches on September 24th in Street Fighter 6 as the second DLC for the Year 2 Pass. His gameplay trailer looks incredible. While not directly Steam-related, Capcom is also bringing Resident Evil 2 to GOG on August 27th. I couldn’t get Resident Evil 1’s GOG release to work on Deck, but I hope this one works. Capcom also released a demo for the Ace Attorney Investigations Collection on Steam and consoles. Check it out here. Read my preview of the full game here. Silent Hill 2 from Konami got a new story trailer, and this is the first trailer that’s been liked by a friend of mine who is a huge fan of the series. This will be my first Silent Hill game, so I’m excited to try it. Square Enix released a new “Final" trailer for Visions of Mana ahead of its launch next week. I can’t wait to talk about the full game soon. A few days ago, Cygames released the big Version 1.50 update for Granblue Fantasy Versus: Rising on Steam and consoles bringing in big balance adjustments, the new DLC character Versusia, and in-game content included with Battle Pass Round 5. Watch the trailer below: Persona 3 Reload’s expansion Episode Aigis is adding Joker as a boss fight. I didn’t expect that one, but I’m looking forward to playing the DLC very soon. Atlus will host a new ATLUS Exclusive showcase for Metaphor: ReFantazio on August 28th at 8 PM. It will be on YouTube. I’m looking forward to playing this hopefully soon for review. Atlus also revealed the English voice cast for the game. Check it out below: Protagonist – Caleb Yen Strohl – Stewart Clarke Hulkenberg – Kristin Atherton Gallica – Alejandra Reynoso Heismay – Phillipe Spall Junah – Emma Ballantine Eupha – Emily Burnett Neuras – David Monteith Louis – Joseph Tweedale More – Greg Chun Grius – Gordon Cooper A new trailer for Metaphor has also gone live, and it is the best one yet for the game ahead of its launch in October. Watch it below: SEGA released a new trailer for Sonic X Shadow Generations that makes me wish the game was out sooner. We need anime music videos based on this for sure. Tempest Rising from 3D Realms got a new PvP teaser trailer this week at Gamescom 2024. It looks superb. Check out the footage below: A game I’m excited to play later this year, Slitterhead from Bokeh Game Studio, got a new story trailer this week. Watch it below: A game most thought wouldn’t release this year, The Plucky Squire from Devolver Digital, launches on September 17th with a lovely new trailer you can watch below. I’m excited to try this out on Steam Deck and Switch. Devolver Digital is also launching Sumerian Six, the real time tactical stealth game via Steam, on September 2nd. Raw Fury is releasing the horror survival game Post Trauma on October 29th. Check out its release date trailer below: Blizzard is celebrating Warcraft’s 30th anniversary in Overwatch 2 with a new skin for Widowmaker as Sylvanas next month. Check it out below: Action adventure game Unknown 9: Awakening from Bandai Namco launches on October 18th for Steam and consoles. Pre-orders are now live with a new gameplay trailer you can watch below: Eternal Strands, set to launch in 2025, got a new gameplay trailer at Gamescom 2024 from Yellow Brick Games. Watch it below: Superhero-themed visual novel Sacrifice Villains from Shiravune is set to release on Steam this year. It will be priced at $19.99. Check out the Steam page here. Little Nightmares III also had a new trailer during Gamescom Opening Night Live 2024. It releases on Steam and all consoles next year. Diablo IV’s Vessel of Hatred expansion got a new trailer showcasing the Mercenary companions ahead of the expansion’s launch this October. Inti Creates is releasing a demo for Card-en-Ciel on September 4th for Steam. Alongside this news, a new gameplay trailer has been released. Watch it below: A sequel to Wilmot’s Warehouse is set to release on Steam on October 23rd in the form of Wilmot Works It Out. I loved the original and cannot wait to play this. Risk of Rain 2’s Seekers of the Storm DLC launches on August 27th for PC and consoles. I’ll be checking this one out on Steam Deck. Kingdom Come: Deliverance II launches on February 11th, 2025 and a new gameplay showcase this week makes me wonder if this will even run on Steam Deck with how good it looks. I’ll definitely try it. Watch the showcase below: Fatal Fury: City of the Wolves from SNK launches on April 24th, 2025 for Steam, PS5, PS4, and Xbox Series X. The launch price is a special edition with the first pass. Watch the new trailer showing off the amazing Mai Shiranui and the release date showcase below: Level Infinite streamed its recent “Into the Infinite" showcase featuring updates from its partners covering games like Soulframe, Warframe, and much more. Watch it below: https://www.youtube.com/live/KAIFQ8TZCp8 Sharkmob’s Exoborne had a new trailer released during the showcase above as well. Watch it below: Civilization VII from Firaxis and 2K launches for Steam and all consoles on February 11th, 2025 with pre-orders now live. Check out the gameplay trailer below: 2K also revealed two other games for 2025, and they’re big ones. Borderlands 4 and Mafia The Old Country are in development for Steam and consoles for 2025 release. Watch the trailers below: Arc System Works has revealed new details for Double Dragon Revive including the composers and story details. The composers include Raito and many more. Check out the website here. Indiana Jones and the Great Circle launches on Steam and Xbox on December 9th with pre-orders now live on Steam. I’m looking forward to playing this. The newest Sword Art Online Fractured Daydream trailers focus on Leafa and Sinon. Watch them below: Delta Force, the first person multiplayer shooter, previously known as Delta Force: Hawk Ops launches later this year for PC via Early Access on Steam from Level Infinite. It is also set to come to iOS and Android and consoles. Amazon Prime is doing a series on video games titled Secret Level with a focus on specific games over 15 episodes. These include Armored Core, Spelunky, New World: Aeternum, and more. It is set to begin streaming this December. Speaking of New World: Aeterum, a new video series based on the game can now be watched ahead of the game’s launch on October 15th: Marvel Rivals from NetEase Games launches as a free to play game on December 6th for Steam and consoles with all heroes included for free. Starfield’s Shattered Space DLC launches on September 30th for Steam and Xbox. A new update is also available now on all platforms. Akatsuki Games released a new trailer for the extreme action game Tribe Nine ahead of its launch on Steam and mobile. Free to play third person MOBA Predecessor is now available on Steam and consoles from Omeda Studios. Watch the trailer for it below: Dragon Ball: Sparking! ZERO gets another trailer showing off more of the game in its “50 days from now" trailer. Watch it below: Path of Exile 2 launches on Steam and consoles via Early Access on November 15th. Watch the new trailer from Grinding Gear Games below: Dying Light: The Beast is a standalone open world game that’s free for owners of Dying Light 2 Ultimate Edition. It is set to release in the future. Idea Factory International announced that Date A Live: Ren Dystopia releases on September 5th for Steam. I’ll be reviewing this one. Check it out on Steam here. Torn Banner Studios (Chivalry 2) announced that the UE5-powered shooter No More Room in Hell 2 will launch in Steam early access this Halloween. Watch the trailer below from Gamescom Opening Night Live 2024: Warner Bros Games also showcased a new Mortal Kombat 1: Khaos Reigns gameplay trailer focussing on Cyrax who is a part of the new DLC. Tokyo Xtreme Racer from Genki is a new entry in the long-running series coming to Steam in 2025. I’m glad to see this because a friend of mine is a huge fan. Watch the trailer below: Square Enix released a new trailer for Life is Strange: Double Exposure showcasing Max’s powers. Watch it below: New Steam Deck Verified & Playable games for the week This week, Yakuza 4 and Devil Blade Reboot are the highlights for new Verified games, and EA’s anti-cheat issues continue to make more games unplayable on Steam Deck. Check out every notable game tested by Valve since the last article below: #BLUD – Verified Atlas Fallen – Unsupported Battlefield 1 – Unsupported (new anti-cheat issues) DEVIL BLADE REBOOT – Verified EA SPORTS Madden NFL 25 – Unsupported (new anti-cheat issues) Eastward – Playable Flatout 3 – Playable hololive treasure mountain – Verified Isles of Sea and Sky – Verified LISA: The First – Unsupported Metropolis: Lux Obscura – Playable Mika and The Witch’s Mountain – Verified Plants vs. Zombies Garden Warfare 2: Deluxe Edition – Unsupported (new anti-cheat issues) Pocket Bravery – Playable shapez 2 – Playable Skull and Bones – Playable SNK VS. CAPCOM SVC CHAOS – Playable SPY×ANYA: Operation Memories – Playable Squirrel with a Gun – Verified Sword of Convallaria – Unsupported Teeny Tiny Trains – Playable The Infectious Madness of Doctor Dekker – Playable THE LAST BLADE – Playable Tomba! Special Edition – Playable Wild Bastards – Verified Yakuza 4 Remastered – Verified Steam Deck Game Sales, Discounts, and Specials The highlights of the week when it comes to sales and discounts are the Steam Rhythm Fest until August 26th with discounts on games like Crypt of the Necrodancer, Trombone Champ, and DJ MAX RESPECT V, and also the new Capcom Resident Evil Humble Bundle. Next week, following the Rhythm Fest, the Isometric Games Sale begins with many discounts from publishers and developers including Owlcat Games. Check out a trailer for the event below: That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Thermonuclear’, ‘Magnus Trilogy’, Plus Today’s Other New Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 23rd, 2024. It’s the end of another week, and …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Thermonuclear’, ‘Magnus Trilogy’, Plus Today’s Other New Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 23rd, 2024. It’s the end of another week, and we’re creeping ever closer to the end of the month and the season. In the world of Switch, sometimes a slow Thursday means a big Friday. Well, not this time. We’ve got a few new releases to look at amidst the junk, plus the usual lists of new sales and expiring discounts for you to consider. Things will be busier next week, but only a little. September can’t come soon enough. Let’s finish up the week! Select New Releases Operation: Polygon Storm ($14.99) A relatively basic real-time base defense game, just from a slightly different point of view than the one we usually see in this genre. I wouldn’t exactly call it visually impressive, but the destructible environments do add a little spice to an otherwise straightforward take. Not my genre of choice, but if it’s yours then you might want to give it a closer look. Thermonuclear ($7.99) Set in a distant future where a third World War has broken out, Thermonuclear casts you as a member of a megacorporation out to claim victory. You have access to a powerful new technology called Thermonuclear, an advanced combat cyborg. Guide your cyborg through procedurally-generated stages, engaging in turn-based strategic combat with the enemies found within. You’ll upgrade your cyborg as you go, and if you’re lucky you might just be able to take down the Allfather AI and save the world. If not? Well, you can always try again. Seems decent from what I’ve seen so far. Magnus Trilogy ($8.99) A series of visual novels in the Magnus series, bundled together in one simple package. These lean more towards the bizarre and psychological end of the curve. At the very least, you can’t argue with the price per title here. Not for everyone, but some will get a lot out of this. Sales (North American eShop, US Prices) An intriguing assortment of new sales, but a short enough list that I’ll mainly leave it to you. What I will mention is that PowerWash Simulator is not only featuring a discount on the main game, but also all of its paid DLC packs. Now is the time to stock up if you don’t already own them. In the weekend outbox, Team 17’s got a round of titles finishing up their sales. They’ll certainly be back on sale again soon, but maybe you want them now? Choices to make. Select New Sales Botany Manor ($22.49 from $24.99 until 8/29) Puddle Knights ($2.99 from $9.99 until 8/30) Batman: The Telltale Series ($7.49 from $14.99 until 8/30) Batman: The Enemy Within ($7.49 from $14.99 until 8/30) Fuga: Melodies of Steel ($19.99 from $39.99 until 9/2) Fuga: Melodies of Steel 2 ($23.99 from $39.99 until 9/2) Kingdom Come Deliverance ($29.99 from $49.99 until 9/4) Outward Definitive ($23.99 from $39.99 until 9/4) Metro 2033 Redux ($3.99 from $19.99 until 9/4) Metro Last Light Redux ($3.99 from $19.99 until 9/4) Kona II: Brume ($11.99 from $29.99 until 9/4) F1 Manager 2024 ($27.99 from $34.99 until 9/5) Adventure Bar Story ($15.99 from $19.99 until 9/5) Anomaly Agent ($7.49 from $14.99 until 9/5) Ambition: A Minuet in Power ($4.99 from $9.99 until 9/6) Skulls of the Shogun ($3.99 from $19.99 until 9/6) Galak-Z The Void Deluxe ($2.99 from $14.99 until 9/6) PowerWash Simulator ($17.49 from $24.99 until 9/6) Fear Effect Sedna ($1.99 from $19.99 until 9/6) Suhoshin ($4.49 from $14.99 until 9/6) Ty the Tasmanian Tiger HD ($10.49 from $29.99 until 9/6) Ty the Tasmanian Tiger 4 ($9.99 from $19.99 until 9/6) Hampuzz ($3.49 from $6.99 until 9/11) Yeah! You Want Those Games, Right? ($7.99 from $9.99 until 9/12) Carry Onward ($2.99 from $4.99 until 9/12) Abyss of the Sacrifice ($11.99 from $39.99 until 9/12) Starward Rogue ($7.49 from $14.99 until 9/12) Commandos 2: HD Remaster ($14.99 from $19.99 until 9/12) Commandos 3: HD Remaster ($20.99 from $29.99 until 9/12) Incredible Mandy ($5.99 from $14.99 until 9/12) 4 The Elements ($7.19 from $8.99 until 9/12) Lunar Axe ($3.99 from $4.99 until 9/12) TMNT Wrath of the Mutants ($17.99 from $29.99 until 9/12) Frogue ($3.99 from $4.99 until 9/12) Toridama2: Brave Challenge ($3.99 from $7.99 until 9/12) The Fall of Elena Temple ($2.39 from $2.99 until 9/12) Omega Labyrinth Life ($17.99 from $59.99 until 9/12) Funghi Explosion ($9.99 from $19.99 until 9/12) A Dark Room ($2.79 from $6.99 until 9/12) Samurai Maiden ($29.99 from $59.99 until 9/12) Beholgar ($2.99 from $9.99 until 9/12) Raccoo Venture ($7.49 from $14.99 until 9/12) Time Rift ($2.99 from $9.99 until 9/12) Doomsday Hunter ($8.99 from $17.99 until 9/12) Super Trunko Go ($2.99 from $9.99 until 9/12) WorldNeverland: Elnea Kingdom ($8.99 from $29.99 until 9/12) Zero Tolerance Collection ($4.99 from $9.99 until 9/12) The Tale of Clouds & Wind ($2.49 from $4.99 until 9/12) Sales Ending This Weekend All Noobs Must Die ($1.99 from $12.99 until 8/24) Demon Turf ($12.49 from $24.99 until 8/24) Full Metal Sergeant ($7.99 from $9.99 until 8/24) Mystic Academy: Escape Room ($5.49 from $10.99 until 8/24) Right and Down and Dice ($5.99 from $11.99 until 8/24) Venari Escape Room Adventure ($4.19 from $5.99 until 8/24) Blasphemous ($6.24 from $24.99 until 8/25) Blast Brigade vs. The Evil Legion ($11.99 from $19.99 until 8/25) DREDGE ($16.24 from $24.99 until 8/25) Overcooked 2 ($6.24 from $24.99 until 8/25) Rack and Slay ($5.09 from $5.99 until 8/25) That’s all for today and this week, friends. We’ll be back next week with more new games, more sales, more reviews, and some news. I have a lot of things I need to get done this weekend, so wish me luck in doing them. I hope you all have a fantastic Friday, and as always, thanks for reading!

                                                                                                                                                                                                                            The 10 Best Game Boy and Game Boy Color Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special

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                                                                                                                                                                                                                            For our next dive into the retro games available on Switch, we’re going all the way back to 1989. Er, …

                                                                                                                                                                                                                            Continue reading "The 10 Best Game Boy and Game Boy Color Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special"

                                                                                                                                                                                                                            For our next dive into the retro games available on Switch, we’re going all the way back to 1989. Er, and then to 1998. We’re heading back to the old monochrome beast and its colorful successor: the Game Boy and Game Boy Color. While there is a robust selection of games from these handhelds in the Nintendo Switch Online app, we’re instead looking at those games that dare to exist in the wilds of the Switch eShop. We’ve got ten of our favorites here, plus five more games that we’d like to see. No particular order, of course. Time to Play It Loud! Shantae ($9.99) Once a genuine scarcity that would cost you hundreds of dollars to get your hands on in any legal capacity, Shantae is now quite readily available in digital form. This game is considerably rougher than its sequels, but it pushes the Game Boy Color hardware in a lot of interesting ways, providing a platformer with a bit more to it than the average Game Boy hop-and-bop. Wow, I haven’t seen the term “hop-and-bop" in something like twenty-five years. Well, there you go. Shantae: it’s pretty good fun. Trip World DX ($19.99) Here’s another game that would have cost you a pretty penny to play officially until very recently. Trip World is an interesting platformer from Sunsoft that offers up a short but sweet experience. This release of the game does a full-on colorization job while also including a number of extras to dig into. It’s an excellent way to play this quirky, charming tale. Final Fantasy Legend II – Collection of SaGa Final Fantasy Legend ($19.99) Time to wade into the compilations, and we’ll start with one that is all Game Boy games: Collection of SaGa. You get all three games in the Final Fantasy Legend series here, and they’re all really good handheld RPGs. I’m picking out Final Fantasy Legend II to highlight here, simply because I think it’s the best of the three. It has plenty of the weird mechanics that make SaGa games so interesting, but feels more well-rounded and approachable than the first game. Probably the best turn-based RPG on the system pre-Pokemon. Final Fantasy Adventure – Collection of Mana ($39.99) Going hand in hand with the Final Fantasy Legend games, Final Fantasy Adventure is the game that kicked off the long-running Mana series. As such, you’ll find it in the Collection of Mana with the two Super NES follow-ups. Again, all games worth playing. This action-RPG provided an excellent alternative to the superb Link’s Awakening on the system, with a snappy pace and some surprisingly ambitious storytelling. It’s been remade a couple of times, but there’s nothing quite like the original. TMNT III: Radical Rescue – TMNT: The Cowabunga Collection ($39.99) Konami did some great Game Boy games, and it has made a handful of them available through its various collections. The Cowabunga Collection has all three of its original Game Boy TMNT games included, and I think they all have their merits. The open-ended, pseudo-Metroidvania TMNT III: Radical Rescue is the pick of the bunch, though. Plenty of action as you would expect, but the additional layers from exploring the world, rescuing your brothers, and finding all the upgrades makes this one you can really sink your teeth into. Operation C – Contra Anniversary Collection ($19.99) After the somewhat tepid attempt to bring Castlevania to the Game Boy via Castlevania: The Adventure, one would be forgiven for thinking there was little hope the tense run-and-gun action of Contra would survive the transition. Surprisingly, Operation C turned out to be really awesome. Sure, you can’t play with another player. Strictly a solo affair. But it’s fast, fun, and challenging in the way you want a Contra game to be. Perhaps there was hope for Konami action-platformers on the handheld after all! Castlevania II: Belmont’s Revenge – Castlevania Anniversary Collection ($19.99) How’s that for foreshadowing? Yes, after mostly biffing the first Game Boy Castlevania game, Konami turned things around in a big way with Belmont’s Revenge. This is an excellent Castlevania game, one that easily hangs with the home console entries even if it can’t quite surpass them. Given it was sandwiched by some less-than-great games, it’s possible many players skipped out on this one thinking it would be the same. If you haven’t played it yet, here’s a handy way to do that. Ninja JaJaMaru: The Great World Adventure – Ninja JaJaMaru: Retro Collection ($14.99) Ninja JaJaMaru: The Great World Adventure isn’t the best game in this bunch by any means, but I think it’s an important representation of some of the more off-beat titles that filled out the library around the releases from huge publishers. Some proper work was put into this reissue, too. It has a new localization and has been colorized, giving a nice spit-shine to a game that might not have topped anyone’s lists for such an effort. While The Great World Adventure is the only Game Boy game in the lot, this collection is an interesting one to poke at in general. Xtreme Sports ($9.99) WayForward’s most famous wholly-original property on the Game Boy Color is obviously Shantae, but Xtreme Sports is no slouch either. Essentially a collection of sports mini-games tied together with an open world, Xtreme Sports is a lot better than it has any right to be. The graphics are good, the gameplay is great for pick-up-and-play grazing, and those looking to completely finish everything will find a stiff challenge ahead of them. The Rescue of Princess Blobette – A Boy and His Blob Retro Collection ($9.99) Another game that is here more for its unique feel than anything, The Rescue of Princess Blobette brings the home computer-esque puzzle-adventure gameplay of the NES original to the small screen quite well. In some ways it’s a more polished game than its predecessor, delivered in a more compact and well-paced form. If you like games that take some figuring out due to occasional bits of opacity, you’ll love this one. And… 5 Game Boy and Game Boy Color Games We’d Like to See on Switch Batman: The Video Game Yes, it’s kind of weird that Batman is using a gun the whole way through this early Game Boy action game. But it’s also weird that Keaton’s Batman gleefully murders bad guys, so let’s just call it a sign of the times. The important thing is that this is another really great Sunsoft Batman game, and while I know the odds of any of these movie-based Batman games ever resurfacing are next to nil, I will never stop asking. Pokemon Gold/Silver/Crystal I’m generally avoiding games that I think might show up on Nintendo Switch Online at some point, which means most first-party Nintendo stuff is out. I really hope I’m wrong about this, but something tells me that while the Pokemon spin-offs will probably keep appearing in the subscription service, the mainline games won’t. Thus, I formally request the ability to purchase and play these fine Game Boy RPGs on my Switch. Gradius: The Interstellar Assault I waffled between including this or the excellent R-Type DX, but ultimately we have R-Type Dimensions on Switch to scratch that itch, whereas Gradius: The Interstellar Assault only exists in Game Boy form. For a platform whose display should have made it terrible for shooting games, the Game Boy had a good handful of excellent ones. This was Konami’s second kick at the Gradius can on the platform, and while that first one was fine this one really kicked things into gear. Honestly, I just kind of want a Gradius collection in the vein of Konami’s Contra, Castlevania, and TMNT ones. If that happens, this game ought to be in there. Metal Gear Solid Lots of Konami in this article, I’m coming to realize. Anyway, this is arguably the best third-party Game Boy Color exclusive. Just about everything that was great about the PlayStation Metal Gear Solid was somehow squeezed into this completely original adventure. This game completely blew me away at the time thanks to that fidelity, and it still impresses me today. Yes, much of the template was laid down in the MSX2 Metal Gear 2, but it’s cool to see something like this on a Game Boy Color. Maybe this will show up in the next Metal Gear collection? Dragon Warrior Monsters Pokemon spawned a lot of imitators, but to be fair to Dragon Quest it had monster-catching elements in the main games before Pokemon arrived. So, you know. We forgive you, King. Dragon Warrior Monsters is one of the better Game Boy games inspired by Pokemon‘s success, and I think it would be terrific to see it available on Switch. And you know what? It is available on Switch, but only in Japan. Come on, Square Enix. Just drop the Western ROM in the wrapper and help some Dragon Quest fans out! And that’s the list, friends. Are there any Game Boy or Game Boy Color games you enjoy on the Switch? Any you would like to see? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. As always, thanks for reading!

                                                                                                                                                                                                                            ‘Victory Heat Rally’ From Skydevilpalm and Playtonic Friends Is Coming to PC and Crunchyroll for Mobile on October 3rd

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                                                                                                                                                                                                                            Playtonic Friends just announced that Victory Heat Rally from developer Skydevilpalm is coming to mobile through Crunchyroll and also on …

                                                                                                                                                                                                                            Continue reading "‘Victory Heat Rally’ From Skydevilpalm and Playtonic Friends Is Coming to PC and Crunchyroll for Mobile on October 3rd"

                                                                                                                                                                                                                            Playtonic Friends just announced that Victory Heat Rally from developer Skydevilpalm is coming to mobile through Crunchyroll and also on Steam this October. Victory Heat Rally is an arcade racer with stylish visuals. I aims ot be a 2.5D pixel perfect racer featuring 12 drivers, solo play, multiplayer, a world tour mode, and more. It also features tons of customization across paint jobs, parts, and more. Playtonic Friends also confirms that Victory Heat Rally will be playable on Switch at Gamescom. Watch the Victory Heat Rally release date announcement trailer for mobile through Crunchyroll and Steam below: While the mobile page isn’t up yet, you can wishlist Victory Heat Rally on Steam here. Victory Heat Rally is confirmed to have 4 player splitscreen, but I’m unsure if this is just Steam or also on mobile. If you have an active Crunchyroll Mega or Ultimate membership right now, you will be able to play Victory Heat Rally when it releases at no additional cost on October 3rd. This is definitely one of the better Crunchyroll Game Vault announcements as it is a day one release alongside PC. I’m excited to check it out. What do you think of today’s announcement and the Crunchyroll Game Vault releases so far?

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Rise Eterna War’, ‘As Per My Last Email’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 22nd, 2024. In today’s article, we continue to bear …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Rise Eterna War’, ‘As Per My Last Email’, Plus Today’s Other Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 22nd, 2024. In today’s article, we continue to bear witness to the slow yet clear decline of Switch releases in this eighth year. It’s Thursday, but we don’t even have a dozen games worth mentioning today. Even among the ones we have, there isn’t anything that is jumping out. Sure, it’s August. Things are going to pick up soon. But it’s still odd to see such dry Thursdays, even at this time of the year. At least the sales are healthy. Let’s have a look at all of that! Select New Releases Verne – The Shape of Fantasy ($14.99) Play as Jules Verne, who has been brought into a world sprung from his own imagination, in this adventure game. He’ll join forces with Captain Nemo as they try to fend off an evil force determined to destroy all imagination, which I reckon would be pretty bad. Solve puzzles, engage in dialogue, and enjoy the story. An interesting premise, and that’s a big part of the battle when it comes to this genre. Rise Eterna War ($9.99) A prequel story to Rise Eterna, this looks to be a base defense-style game to me. Build your team and use your limited resources to deploy them against the enemy. Seems fine for what it is, even if what it is isn’t terribly novel. With more than forty stages to play, it will keep you busy for a few days at least. As Per My Last Email ($6.29) One of those stress relief games. You’re an office worker and you have a sledgehammer. You can break pretty much everything in the office. Go for it. Play the ten-level campaign mode, or enjoy the infinite Mayhem Mode as you like. The affordable price is about right for the experience on offer. Ring Sculptors ($14.99) A choice-based narrative adventure where you pick from nine different characters and try to survive a trip to the Ring Sculptors’ base. On top of making choices at various points, there are also stats to manage, dice rolls to try to luck out on, and plenty of endings to uncover as a result. Argol – Kronoss’ Castle ($8.99) This is a side-scrolling action-platformer in the vein of games like Castlevania or Valis. You play as a sword-wielding warrior on a quest to vanquish evil. Or at least I presume that’s the story, anyway. All I know is that there is a fellow named Kronoss and his castle must be stormed. A decent game with a pretty lively soundtrack backing it. Nothing I’d run down the street yelling about, but it might scratch an itch. Ataraxie ($4.99) An affordable Metroidvania-style game starring a mummy. It’s really rough around the edges, but for the price you might not mind. I at least appreciate the novel protagonist. Shame about the ropey collision detection, though. Arcade Archives The Ninja Kids ($7.99) Taito’s 1990 beat ’em up featuring puppet ninjas is the latest Arcade Archives release. Up to four players can join in on the fun via local multiplayer, and that’s probably the best way to enjoy this one. Even going alone, the wacky tone makes this an enjoyable game to play through. The mechanics aren’t as tight as in the better titles in this genre from Capcom or Konami, but there’s some charm in the janky nature of it all. Tales from Toyotoki: Arrival of the Witch ($29.99) Here’s a visual novel with some simulation elements. Maybe it isn’t right to call it a visual novel because of those elements? Forgive me if my choice of words isn’t on point. Your character ends up homeless on a mysterious island, and soon runs into a witch that is having some problems of her own. They decide to work together, and they’re eventually joined by several others. Can this rag-tag group survive Toyotoki Island and grow along the way? Play to find out! I should write box copy, I swear. EGGCONSOLE Star Trader PC-8801mkIISR ($6.49) When you think of Nihon Falcom, you definitely think of… shoot ’em ups? Okay, maybe not. But this one did happen back in the day, and as you might expect it’s not an orthodox take by any means. There are adventure game scenes mashed in with the shooting action here, and your skill at handling trading will determine your available funds for upgrades. Naturally, this is all in Japanese. EGGCONSOLE and all that. If I think it’s even remotely playable for someone who can’t understand the language, I’ll do a review soon. Sales (North American eShop, US Prices) Another sale for 1000xRESIST. Buy 1000xRESIST. Maybe Freedom Planet 2 and Haiku, the Robot too, depending on your tastes. The latest sales from id Software and Inti-Creates are finishing up today, so fill your boots while you can. Check those lists! Select New Sales 1000xRESIST ($15.99 from $19.99 until 8/28) Times & Galaxy ($17.99 from $19.99 until 8/28) Super Mutant Alien Assault ($1.99 from $9.99 until 8/28) The Pale Beyond ($9.99 from $19.99 until 8/28) Suzerain ($4.49 from $17.99 until 8/28) Paradise Killer ($5.99 from $19.99 until 8/28) Genesis Noir ($4.49 from $14.99 until 8/28) Citizen Sleeper ($9.99 from $19.99 until 8/28) Haiku, The Robot ($9.99 from $19.99 until 8/28) Ebenezer & the Invisible World ($13.99 from $19.99 until 8/29) Freedom Planet 2 ($18.74 from $24.99 until 9/5) Deadcraft ($5.99 from $19.99 until 9/5) Silent Hope ($13.99 from $39.99 until 9/5) Untitled Goose Game ($9.99 from $19.99 until 9/5) Corpse Party ($9.99 from $19.99 until 9/5) Akiba’s Trip: Undead & Undressed ($14.99 from $29.99 until 9/5) Wing of Darkness ($5.99 from $29.99 until 9/5) SCHiM ($17.49 from $24.99 until 9/5) Marchen Forest ($6.99 from $34.99 until 9/5) Violet Wisteria ($7.49 from $14.99 until 9/6) Oops, I Said Yes?! ($20.99 from $29.99 until 9/9) even if TEMPEST Dawning Connections ($34.99 from $49.99 until 9/9) Pirate Bloopers ($1.99 from $9.99 until 9/11) Sales Ending Tomorrow, August 23rd Azure Striker Gunvolt 3 ($14.99 from $29.99 until 8/23) Berserk Boy ($14.00 from $20.00 until 8/23) Blaster Master Zero 3 ($7.49 from $14.99 until 8/23) Bloodstained Curse of the Moon 2 ($5.99 from $14.99 until 8/23) CounterAttack: Uprising ($4.49 from $14.99 until 8/23) Dead End City ($9.89 from $14.99 until 8/23) DOOM ($7.99 from $39.99 until 8/23) DOOM 3 ($3.99 from $9.99 until 8/23) DOOM 64 ($1.99 from $4.99 until 8/23) DOOM Eternal ($9.99 from $39.99 until 8/23) Dragon Marked for Death ($7.49 from $14.99 until 8/23) Fireside ($11.99 from $14.99 until 8/23) For The Warp ($1.99 from $17.99 until 8/23) Froggie ($2.99 from $4.99 until 8/23) Gal Guardians: Demon Purge ($13.74 from $24.99 until 8/23) Gunvolt Records: Cychronicle ($10.49 from $14.99 until 8/23) Little Kitty, Big City ($19.99 from $24.99 until 8/23) Luminous Avenger iX 2 ($12.49 from $24.99 until 8/23) PuzzMiX ($2.99 from $3.99 until 8/23) QUAKE ($3.99 from $9.99 until 8/23) Quake II ($3.99 from $9.99 until 8/23) Sally Face ($8.99 from $14.99 until 8/23) TES V: Skyrim ($29.99 from $59.99 until 8/23) TES V: Skyrim Anniversary Edition ($34.99 from $69.99 until 8/23) Umbraclaw ($17.49 from $24.99 until 8/23) Wolfenstein II: TNC ($5.99 from $39.99 until 8/23) Yohane the Parhelion: Blaze in the Deepblue ($20.39 from $29.99 until 8/23) That’s all for today, friends. We’ll be back tomorrow with the remaining releases for the week, plus whatever sales and major news items roll in during the course of the day. We’ve been getting so many thunderstorms lately around here. Hot and sunny during the day, stormy in the evening. Very odd, and not conducive to the laundry schedule. Oh well. I hope you all have a thrilling Thursday, and as always, thanks for reading!

                                                                                                                                                                                                                            Out Now: ‘Punch Club 2: Fast Forward’, ‘Labyrinth: The Wizard’s Cat’, ‘TENSEI’, ‘Vampire: The Masquerade – Shadows of New York’, ‘Auto Pirates: Captains Cup’, ‘Jenny LeClue – Detectivu’ and More

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                                                                                                                                                                                                                            Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up! Auto Pirates: Captains Cup (Free) iTunes Description Auto Pirates is a competitive player vs world strategy game where you choose your crew, equip your ship and battle, earning plunder based on your global rank. Earn plunder and collect trophies for your exploits on the seas and create the perfect pirate hideout for your crew. Combine pirates from four fantasy factions with magical relics and a multitude of ships to optimize your strategy or create crazy hijinks. You can shoot, board, blast, burn, sink or push your opponents to get the upper hand and go for the top 1% prize. Forum Thread: Auto Pirates: Captains Cup (by Featherweight Games) Baron of Blood (Free) iTunes Description Baron of Blood is a 2D pixelart platformer game in which you have to fight your way through numerous levels and defeat different monsters. Collect coins to buy powerful items. 24 different levels in 5 different zones and boss fights await you and offer an exciting and varied gameplay. Hidden diamonds and various achievements will keep you busy even longer after you finish the game. Forum Thread: Baron of Blood (by Castle Village Games) Cube Farm (Free) iTunes Description -no ads or pay-to-win mechanics -quick sessions, break from scrolling -endless progression with prestige bonuses -time slows at higher layers, with larger harvests -dynamic produce market with supply and demand -pets to collect, feed, train, and battle Forum Thread: Cube Farm (by Tarot Focus) Dadish Collection ($8.99) iTunes Description Three great games in one! He’s a dad AND a radish! Join Dadish on his quest to rescue his missing kids in three classic platforming adventures. Dadish Collection combines Dadish, Dadish 2 and Dadish 3 in one rad package. Forum Thread: Dadish Collection (by Tomas Young) Demon Squad (Free) iTunes Description A long time ago, the demons had lost the war and scattered away. “Now, they shall gather for the revival of the Demon Lord and the demon race" 1. Team idle RPG that takes strategy to new levels Train 3 demons to form the ultimate squad! Auto or manual control. Utilize both options to conquer the battlefield! Forum Thread: Demon Squad (by SuperPlanet) Fish Hero! (Free) iTunes Description Discover a world as a fish outta water! A physics, parkour adventure! Launch yourself up a collection of biomes as a lonely fish to become Fish Hero! Explore a unique world as a fish out of water. Good Luck! Forum Thread: Fish Hero! (by Henry Mead) Going Up ($1.99) iTunes Description Going Up is a strategy game where you control groups of lifts in a skyscraper to deliver passengers before they lose their patience. Optimise elevator movement as you deal with a fussy cast of passengers—impatient CEOs, mean soldiers and confused tourists. There is no one solution to elevator optimisation: every stage will have its unique bottlenecks, passengers and problems. Forum Thread: Going Up (by Dylan Kwok) Jenny LeClue – Detectivu ($6.99) iTunes Description Jenny LeClue is a thrilling story of mystery, adventure and growing up. Set in the sleepy town of Arthurton, the game is filled with memorable, complex characters and rendered in a unique aesthetic. Embrace the choosiness and shape the metanarrative. You are not the only guiding hand shaping Jenny’s destiny, but your choices will help her unravel the tangled mystery and become the detective she was born to be. Forum Thread: Jenny LeClue (by Mografi) Labyrinth: The Wizard’s Cat ($1.99) iTunes Description Enter the dungeon and help the master wizard to find his missing cat in this oldschool dungeon crawler game with nice retro pixel art graphics. Make your way deep into the dungeon. You will explore levels filled with challenging enemies and various traps & puzzles. Discover powerful magical items and weapons and fight your way through hordes of enemies in this real time combat dungeon crawler. Forum Thread: Labyrinth: The Wizard’s Cat (by Anders Gustavsson) LEVELS II (Free) iTunes Description This is a dungeon where treasures slumber. Level up and strengthen adventurers, defeat monsters blocking your path, and gather treasures. # New Feature: Tile Appearance Rules In previous LEVELS, the color and level of appearing tiles were determined randomly. However, in this game, the next appearing tile is determined based on how the player moves the tiles. Forum Thread: LEVELS II (by flow Incorporated) Lyra 2 (Free) iTunes Description Lyra 2 is the sequel to a simple, relaxing, minimalist puzzle game that offers endless levels. The only goal is to clear the level, there are no timers, no achievements, no distractions, just the number of cleared levels going up. Are you looking for a game that you can just relax and play without thinking too much, a game that you can play anytime, anywhere? Lyra 2 is here for you. Forum Thread: Lyra 2 (by Cold Hours) Overboss ($3.99) iTunes Description Become a villain in this retro-inspired board game. Draft terrain tiles, recruit monsters, build your dungeon, and become the OVERBOSS! Forum Thread: Overboss (by Goblinz Studio) Phantom Rose 2 Sapphire (Free) iTunes Description Unique roguelike deckbuilding adventure. Explore, fight, and collect powerful cards. ◆ A Special Card Adventure Phantom Rose is an indie game by solo developer & artist makaroll. Craft your deck with cards obtained by defeating Phantoms. There’s no random card draw during battle. Instead, manage your card’s cooldown to defeat your foe swiftly and efficiently. Forum Thread: Phantom Rose 2 Sapphire (by Studio Maka) Punch Club 2: Fast Forward (Free) iTunes Description You’ve spent your whole life living in the confines of your overbearing mothers garage, your father mysteriously vanished before you were born. But hey, you had plenty of time to work out and dream about the wonders of the world. Sucks to be you though, people eat slime, corruption is rife and everyone wants to fight you… But maybe you can find your father and become the ‘dark fist’ people whisper about, somehow you could actually be humanity’s savior, the one who uncovers the super secret secrets of the Goodness Corporation… Or not. It’s a choose your own adventure, stay in the garage if you want. Forum Thread: Punch Club 2: Fast Forward (by TinyBuild) TENSEI ($2.99) iTunes Description An experience of self-discovery set in soothing Zen landscapes. “Tensei" is an ultra-casual endless action game. Leap and fall over and over in the style of a brush flowing across paper, and go on a relaxed journey into the sky. Leave the hectic routine of life behind for a chance to enjoy this deeply immersive experience. Forum Thread: TENSEI (by NEURON AGE) Vampire: The Masquerade – Shadows of New York ($4.99) iTunes Description **Vampire: The Masquerade – Shadows of New York** is a visual novel set in the rich universe of Vampire: The Masquerade, and is the continuation of the story started in **Coteries of New York.** You don’t need to have played **Coteries** to appreciate and understand the story behind **Shadows of New York.** While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale. Forum Thread: Vampire: The Masquerade – Shadows of New York (by Plug In Digital)

                                                                                                                                                                                                                            ‘Company of Heroes’ Mobile Multiplayer Beta Announced for Next Week on Android, Full Update Coming to iOS and Switch As Well

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                                                                                                                                                                                                                            Back in October last year, Feral Interactive announced that cross platform multiplayer was in the works for Company of Heroes …

                                                                                                                                                                                                                            Continue reading "‘Company of Heroes’ Mobile Multiplayer Beta Announced for Next Week on Android, Full Update Coming to iOS and Switch As Well"

                                                                                                                                                                                                                            Back in October last year, Feral Interactive announced that cross platform multiplayer was in the works for Company of Heroes ($13.99) on iOS, Android, and Switch. If you’ve not played it yet on mobile or Switch, read my iOS here and Switch review here. Today, Feral Interactive confirmed that the first Company of Heroes mobile multiplayer beta will take place only on Android from August 29th until September 3rd. A full FAQ is here covering what you need to know about the test. Watch the Company of Heroes Collection Switch trailer below: The FAQ also confirms that the update with full multiplayer will be shipping simultaneously on Switch, iOS, and Android using learnings from the Android test. The test is only on Android since the Google Play Store has a better functionality for opt-in betas. As of now, the multiplayer update has no release date. If you’ve not kept up with the game on Switch and mobile, read my interview with Feral Interactive here. If you’ve not bought the base game yet on mobile, Company of Heroes is available on the App Store for here and on Google Play here. Check out our forum thread for it here and the official website for the mobile conversion here. Have you played Company of Heroes on mobile or Switch yet and will you be checking out the Android beta next week?

                                                                                                                                                                                                                            Apple Arcade Weekly Round-Up: New Content and Feature Updates Are Now Live for TMNT Splintered Fate, Temple Run: Legends, Vampire Survivors, Simon’s Cat, and More

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                                                                                                                                                                                                                            Following yesterday’s big Disney Dreamlight Valley update on Apple Arcade and other platforms, a few more notable games on Apple’s …

                                                                                                                                                                                                                            Continue reading "Apple Arcade Weekly Round-Up: New Content and Feature Updates Are Now Live for TMNT Splintered Fate, Temple Run: Legends, Vampire Survivors, Simon’s Cat, and More"

                                                                                                                                                                                                                            Following yesterday’s big Disney Dreamlight Valley update on Apple Arcade and other platforms, a few more notable games on Apple’s gaming service have gotten big updates. Alongside its standalone release, Vampire Survivors+ got a new stage, secrets, character skins, and more. Read about this update here. TMNT Splintered Fate on Apple Arcade now supports couch co-op on the save device and also online co-op with cross platform support. This is great since it is also coming to Steam following its Switch release. Temple Run: Legends adds support for a new Outfit system with the ability to unlock new cosmetics, powerful traits, and more. Outlanders’ Volume VI of the Outlanders Chronicles: Wandering Stars is now live with six new playable leaders and more. Simon’s Cat – Story Time has a Summer Search Party on for daily rewards when you find beach balls in the gardens. SpongeBob: Patty Pursuit concludes the latest Tales of the Deep in this week’s update. The final notable update of the week is Disney Coloring World+ bringing in the Muppets in a new coloring pack featuring Kermit, Fozzie, and more. With the updates done, check out our forum threads for Outlanders here, SpongeBob: Patty Pursuit here, Simon’s Cat – Story Time here, Disney Coloring World+ here, and TMNT Splintered Fate here. Head over to our dedicated Apple Arcade forum for discussions on the new and older releases on the service. What do you think of the state of Apple Arcade right now and this week’s updates?

                                                                                                                                                                                                                            ‘Animal Crossing: Pocket Camp’ Shutting Down This November, New Paid Game Set To Release With Save Transfer

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                                                                                                                                                                                                                            Nintendo just announced that Animal Crossing: Pocket Camp (Free) is shutting down on November 28th at 3 PM UTC. Animal …

                                                                                                                                                                                                                            Continue reading "‘Animal Crossing: Pocket Camp’ Shutting Down This November, New Paid Game Set To Release With Save Transfer"

                                                                                                                                                                                                                            Nintendo just announced that Animal Crossing: Pocket Camp (Free) is shutting down on November 28th at 3 PM UTC. Animal Crossing: Pocket Camp debuted on iOS and Android nearly seven years ago, and it has since received multiple content and feature updates. From November 28th, you will no longer be able to play this version of Animal Crossing: Pocket Camp, but the team is developing a version of Animal Crossing: Pocket Camp for mobile with save carrying over. This will be a flat-fee paid version of Animal Crossing: Pocket Camp. Social aspects from the original game will not be available here. Details for the new paid app are here. A full release date announcement for the paid app will be made around October. Check out the full announcement below: We have an important announcement for everyone playing the Animal Crossing: Pocket Camp app. Please see the following page for details as well.https://t.co/JGacPgXFyo pic.twitter.com/RHZt5u7SPU — Pocket_camp (@Pocket_Camp) August 22, 2024 While this is good news for those playing Animal Crossing: Pocket Camp since we rarely see games like this get paid standalone releases, I can’t help but be annoyed that Nintendo didn’t do something like this for Dragalia Lost. That game deserved so much better. At least I still have the music from it. Either way, you can play Animal Crossing: Pocket Camp on iOS and Android right now ahead of it shutting down in November. I’m curious to see how the paid version feels when it launches. Check out our forum thread for Animal Crossing: Pocket Camp here. Do you still play Animal Crossing: Pocket Camp regularly and what do you think of today’s news?

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Mika and the Witch’s Mountain’, Plus Today’s Other Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 22nd, 2024. In today’s article, we’ve got a handful …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: ‘Mika and the Witch’s Mountain’, Plus Today’s Other Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 22nd, 2024. In today’s article, we’ve got a handful of new releases to check out. That’s unusual for a Wednesday, but I suppose it makes up for the slowness of the last couple of days. After summarizing those, it’s time for the lists of the latest sales and expiring discounts. Star Wars and Capcom, if one must make long stories short. Let’s get to those games! Select New Releases Mika and the Witch’s Mountain ($19.99) If you’ve ever been watching Ghibli’s classic Kiki’s Delivery Service and felt like playing a video game version, you might be into what Mika and the Witch’s Mountain is offering. I mean, it isn’t Kiki, but it’s clearly inspired by it. You play as an apprentice witch who has to fly around on her broom to deliver all kinds of packages to the various residents of a mountain town. The game has a nice, colorful vibe and I’m certainly going to be investigating it further to see if it lives up to its initial potential. My Lovely Empress ($19.99) A lovely wife, a lovely daughter, and now a lovely empress? Phew. In this game you play as an Emperor who reigns over a massive empire. Seems like you’ve got it all, but your wife passes away and suddenly none of it matters anymore. Still, you’ve got to keep things running. This is a simulation game of sorts, but one with a heavy narrative bent that will eventually lead to you having to make a critical choice. The previous games in the series have been fascinating despite their rough edges, and I expect this will deliver in the same way. Cyber Mission ($9.99) I’d call this a run-and-gun action game, but it’s probably better classified as a fly-and-gun action game. You play as a cyber trooper who is on a mission to destroy hostile alien forces. If you don’t feel like being a one-trooper army, you can grab a friend or family member for some local co-op multiplayer. Looks like a pretty good time for those enjoy things like S.C.A.T. or Contra, and reasonably priced to boot. Mangavania 2 ($4.99) More Mangavania for those who want it. A gentle reminder that these games are not Metroidvanias, just linear stage-based platformers with very light exploratory elements. If that’s your thing, this does that. Not terribly well, mind you. But it does it. That’s all I’ve got to say about that. White Eternal ($6.49) After his friend goes missing during the harsh winter, Simon sets out from his mountain town to try to find out what happened to them. This is a turn-based RPG where you explore a land cursed to harsh winters (Winnipeg?), seeking out allies and battle monsters as you go. You can actually get in battles where you have as many as sixteen party members. Neat! The description promises over twenty hours of gameplay, which would be quite a lot of game for the price. Sales (North American eShop, US Prices) Bounty Hunter is already on sale? Wow. Well, that’s good news for Star Wars fans, who likely already own everything else in that sale. We also have a good selection of the usual Capcom stuff, a sale on the Tomb Raider remasters, and a very deep discount on the Switch version of Heads Up!. Over in the outbox, don’t forget to stock up on Picross. Everyone needs more Picross! Have a look through both lists. Select New Sales Star Wars Bounty Hunter ($14.99 from $19.99 until 8/28) Star Wars Battlefront Collection ($28.00 from $35.01 until 8/28) Star Wars The Force Unleashed ($9.99 from $19.99 until 8/28) Star Wars Republic Commando ($7.49 from $14.99 until 8/28) Star Wars Episode I Racer ($7.49 from $14.99 until 8/28) Star Wars Jedi Academy ($9.99 from $19.99 until 8/28) Star Wars Jedi Outcast ($4.99 from $9.99 until 8/28) Star Wars KotOR ($7.49 from $14.99 until 8/28) Star Wars KotOR II: Sith Lords ($7.49 from $14.99 until 8/28) Tomb Raider I-III Remastered ($22.49 from $29.99 until 8/28) MythForce ($14.99 from $29.99 until 8/28) Heads Up! Phones Down Edition ($1.99 from $39.99 until 8/28) Street Fighter 30th Anniversary ($9.99 from $29.99 until 9/10) Ultra Street Fighter II TFC ($19.99 from $39.99 until 9/10) Capcom Fighting Collection ($15.99 from $39.99 until 9/10) Capcom Fighting Bundle ($19.99 from $59.99 until 9/10) Monster Hunter Generations Ult. ($9.99 from $39.99 until 9/10) Monster Hunter Rise + Sunbreak ($19.99 from $59.99 until 9/10) Resident Evil Revelations ($7.99 from $19.99 until 9/10) Resident Evil Revelations 2 ($7.99 from $19.99 until 9/10) Resident Evil 0 ($9.99 from $19.99 until 9/10) Resident Evil ($9.99 from $19.99 until 9/10) Resident Evil 4 ($9.99 from $19.99 until 9/10) Resident Evil 5 ($9.99 from $19.99 until 9/10) Resident Evil 6 ($9.99 from $19.99 until 9/10) Mega Man Legacy Collection ($7.99 from $14.99 until 9/10) Mega Man Legacy Collection 2 ($7.99 from $19.99 until 9/10) Mega Man X Legacy Collection ($7.99 from $19.99 until 9/10) Mega Man X Legacy Collection 2 ($7.99 from $19.99 until 9/10) Mega Man Zero/ZX Collection ($9.99 from $29.99 until 9/10) Mega Man Battle Network Collection ($29.99 from $59.99 until 9/10) Mega Man 11 ($9.99 from $29.99 until 9/10) Ghost Trick: Phantom Detective ($19.99 from $29.99 until 9/10) Dragon’s Dogma: Dark Arisen ($9.99 from $19.99 until 9/10) Shinsekai Into the Depths ($9.99 from $19.99 until 9/10) Okami HD ($9.99 from $19.99 until 9/10) Ghosts n Goblins Resurrection ($9.99 from $29.99 until 9/10) Capcom Beat ‘Em Up Bundle ($9.99 from $19.99 until 9/10) Capcom Arcade Stadium Bundle ($15.99 from $39.99 until 9/10) Capcom Arcade 2nd Stadium Bundle ($15.99 from $39.99 until 9/10) Disney Dreamlight Valley Gold ($45.49 from $69.99 until 9/10) Sales Ending Tomorrow, August 22nd A Fragile Mind ($2.99 from $5.99 until 8/22) Bunny Garden ($19.54 from $22.99 until 8/22) Conjured Through Death ($2.24 from $14.99 until 8/22) Dead Cells: Return to Castlevania ($6.99 from $9.99 until 8/22) Football Manager 2024 Touch ($19.99 from $49.99 until 8/22) Hard Racing Stunt Car Driving ($1.99 from $4.99 until 8/22) Hero’s Hour ($8.99 from $17.99 until 8/22) Inkulinati ($17.49 from $24.99 until 8/22) Insurmountable ($18.74 from $24.99 until 8/22) Life of Delta ($6.99 from $19.99 until 8/22) Love on Leave ($12.49 from $24.99 until 8/22) Maid of the Dead ($15.99 from $19.99 until 8/22) Pickleball Smash ($7.99 from $39.99 until 8/22) Picross LogiartGrimoire ($15.99 from $19.99 until 8/22) Picross S Genesis & Master System ($7.99 from $9.99 until 8/22) Picross S8 ($7.99 from $9.99 until 8/22) Picross S9 ($7.99 from $9.99 until 8/22) Plantabi Little Garden ($4.54 from $6.99 until 8/22) Sentimental Death Loop ($9.99 from $19.99 until 8/22) Smurfs Kart ($13.99 from $39.99 until 8/22) Starward Rogue Complete ($9.99 from $19.99 until 8/22) Survivor Castaway Island ($11.99 from $29.99 until 8/22) The Night of the Rabbit ($14.99 from $19.99 until 8/22) Trinity Fusion ($14.99 from $19.99 until 8/22) Ultimate Racing 2D 2 ($6.69 from $9.99 until 8/22) You Suck at Parking ($6.79 from $19.99 until 8/22) That’s all for today, friends. We’ll be back tomorrow with the big Thursday new releases. Should be some goodies in there. I hope, anyway. August. It’s rough. We’ll also have whatever sales and major news items that arrive during the course of the day. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

                                                                                                                                                                                                                            ‘Warframe’ Prologue Quest for Warframe 1999 The Lotus Eaters and Sevagoth Prime Now Available

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                                                                                                                                                                                                                            Digital Extremes has released the next big update for Warframe in the form of The Lotus Eaters update. This update …

                                                                                                                                                                                                                            Continue reading "‘Warframe’ Prologue Quest for Warframe 1999 The Lotus Eaters and Sevagoth Prime Now Available"

                                                                                                                                                                                                                            Digital Extremes has released the next big update for Warframe in the form of The Lotus Eaters update. This update brings in a prologue quest for Warframe 1999 which is due this Winter. Alongside that update, Warframe also adds in Sevagoth Prime access from today. If you’ve not played Warframe in a while, The Lotus Eaters is the game’s next story beat available a free narrative chapter. As for Sevagoth Prime access, this includes cosmetics, the Epitaph Prime weapon, and much more. You can collect the required blueprints to craft Sevagoth Prime for free or buy it from the Warframe Marketplace. Digital Extremes also confirms new Jade Shadows TennoGen with a deluxe Ares Skin for Warframe Styanax, the Rhodora Syadana backpiece, and more. Check out the Warframe patch notes here and key art for the update below: Check out Sevagoth Prime art below: Watch the newest game trailer below: If you’ve not played Warframe in a while, read my interview with Creative Director Rebecca Ford about Warframe Jade Shadows and more here. If you’d like to play Warframe on iOS now, you can get it on the App Store for iOS here. Check out the official Warframe Mobile iOS website here. You can pre-register or check out the Android website for the game here. You can also read my interview with Warframe Creative Director Rebecca Ford & Mobile Product Lead Jussi Elonen about the game, cross platform support, controls, and a lot more from launch here. I featured Warframe Mobile as one of the best mobile games of 2024 so far as well. What do you think of Warframe so far if you’ve played it on iOS and what would you like to see added in the next update?

                                                                                                                                                                                                                            ‘Disney Dreamlight Valley’ Dapper Delights Update Now Available for Apple Arcade, Consoles, and PC

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                                                                                                                                                                                                                            Last week, Gameloft announced the next major and free Disney Dreamlight Valley update for PC and consoles alongside Disney Dreamlight …

                                                                                                                                                                                                                            Continue reading "‘Disney Dreamlight Valley’ Dapper Delights Update Now Available for Apple Arcade, Consoles, and PC"

                                                                                                                                                                                                                            Last week, Gameloft announced the next major and free Disney Dreamlight Valley update for PC and consoles alongside Disney Dreamlight Valley Arcade Edition () for Apple Arcade in the forming of the Dapper Delights update. This update has now gone live alongside Act III of A Rift in Time. A Rift in Time is the paid expansion for PC and consoles, but it is included in the Apple Arcade release. Today’s update brings in Tiana from Disney’s The Princess with you trying to help set up her own restaurant: Tiana’s Palace. A Rift in Time Act III brings in Rapunzel, EVE, Gaston, and Oswald joining in for a final confrontation with Jafar. Watch the new Disney Dreamlight Valley Dapper Delights update launch trailer below: If you’ve not gotten it yet, you can download Disney Dreamlight Valley Arcade Edition on Apple Arcade here. Read my review of Disney Dreamlight Valley Arcade Edition here. It is also available as a paid game with the expansion pass sold separately or in a bundle on all other platforms including Switch and Steam. It plays great on Steam Deck if you’re curious about that version. Check out the official website here for details on the expansion pass and more. Head over to our forum thread for Disney Dreamlight Valley Arcade Edition here. We also have a dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Disney Dreamlight Valley if you’ve been playing it recently and will you be getting back for this update today?

                                                                                                                                                                                                                            Open World Dress Up Game ‘Infinity Nikki’ Gets New Trailer With Closed Beta Sign Ups Now Live, Pre-Registrations Also Available

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                                                                                                                                                                                                                            Another mobile reveal from Gamescom Opening Night Live 2024 was the latest trailer for the open world dress up game …

                                                                                                                                                                                                                            Continue reading "Open World Dress Up Game ‘Infinity Nikki’ Gets New Trailer With Closed Beta Sign Ups Now Live, Pre-Registrations Also Available"

                                                                                                                                                                                                                            Another mobile reveal from Gamescom Opening Night Live 2024 was the latest trailer for the open world dress up game Infinity Nikki from developer Papergames. This was announced for mobile and PC a little while ago, and was also confirmed for PS5 which seems like the home for free to play games these days on the console side. The newest reveal for Infinity Nikki includes a trailer and also pre-registrations going live. The full game for Infinity Nikki will also have English voice over and the German localization is available for those to try out at the Gamescom showfloor. Sign-ups for the global Closed Beta Test are also now live. Watch the newest trailer for Infinity Nikki below: Infinity Nikki will launch with text support for English, Chinese (Simplified), Chinese (Traditional), Japanese, Korean, German, French, Thai, Spanish (Latin America), Portuguese (Brazil), Italian, and Indonesian. Audio support will be available for English, Chinese (Simplified), and Japanese. If you’d like to sign up for the closed beta, you can do so here. A release date has not been announced so treat the date listed on the App Store page as a placeholder for now. You can pre-order Infinity Nikki on the App Store for iOS here and on Google Play for Android here. Pre-registration for console is not live yet. As a different premise than usual for an open world game, I’m curious to try this one on iOS and PS5. What do you think of Infinity Nikki so far?

                                                                                                                                                                                                                            ‘Squid Game: Unleashed’ Gets Full Trailer at Gamescom 2024, More Games Announced for Netflix

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                                                                                                                                                                                                                            Following its announcement recently, Netflix’s upcoming multiplayer game based on Squid Game, Squid Game: Unleashed, has gotten its first reveal …

                                                                                                                                                                                                                            Continue reading "‘Squid Game: Unleashed’ Gets Full Trailer at Gamescom 2024, More Games Announced for Netflix"

                                                                                                                                                                                                                            Following its announcement recently, Netflix’s upcoming multiplayer game based on Squid Game, Squid Game: Unleashed, has gotten its first reveal gameplay trailer during Gamescom Opening Night Live 2024. Squid Game: Unleashed is a 32 player showdown featuring challenges from the show in addition to new ones for the game. There will be daily missions and events inspired by the brand’s universe. Squid Game: Unleashed is in development at Boss Fight (a Netflix Game Studio) and Season 2 of the show arrives this December. Watch the first Squid Game: Unleashed gameplay trailer below: Alongside that, Netflix also revealed other games coming to the service in the near future including the Monument Valley series. These include recently-released games like Diner Out and Ludo King: Netflix with more coming soon like Battleship, Roller Coaster Tycoon, and Snake.io. So far, Netflix has been killing it with quality releases on mobile. I hope the service continues to bring premium quality titles and also older games to the service while not just adding engagement focused releases like other gaming services have been doing these past months on other platforms. What do you think of the current slate of Netflix Games titles arriving this year and will you be trying any of the new games?

                                                                                                                                                                                                                            Gamescom 2024: Zenless Zone Zero, Honkai Star Rail, and Genshin Impact See New Announcements and Trailers

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                                                                                                                                                                                                                            During Gamescom Opening Night Live 2024, HoYoverse had reveals and new information for each of its main games. Genshin Impact …

                                                                                                                                                                                                                            Continue reading "Gamescom 2024: Zenless Zone Zero, Honkai Star Rail, and Genshin Impact See New Announcements and Trailers"

                                                                                                                                                                                                                            During Gamescom Opening Night Live 2024, HoYoverse had reveals and new information for each of its main games. Genshin Impact (Free) will see its major 5.0 update release next week bringing in the brand new region and much more. For Genshin Impact, HoYoverse’s big reveal was that it is coming to Xbox Series X on November 20th. Alongside this news, a new look at Natlan was also revealed in the Gamescom 2024 trailer for Genshin Impact. Watch it below: Zenless Zone Zero (Free) just had its major 1.1 update launch, the first big one for the game since launch, and Gamescom 2024’s trailer had a tease of the new region coming in version 1.2. This will be the base for the next chapter of the Zenless Zone Zero story. The trailer also highlighted some of the Zenless Zone Zero 1.1 characters. Watch it below: Honkai Star Rail (Free) had a trailer showcasing Feixiao, who is joining the game in the near future. Feixiao is a female warrior from the Xianzhou Yaoqing who will be added to Honkai Star Rail in version 2.5. The trailer also had new information about the upcoming Honkai Star Rail Fate/stay night [Unlimited Blade Works] collaboration. Watch it below: You can grab Genshin Impact on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. It is coming to Xbox Series X on November 20th. Grab Honkai Star Rail yet for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. You can download Zenless Zone Zero on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. What do you think of HoYoverse’s reveals?

                                                                                                                                                                                                                            Legendary Fighting Series ‘The King of Fighters’ Crosses Over into ‘Another Eden’ with the “Another Bout” Event that Kicks Off August 22nd

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                                                                                                                                                                                                                            I did not have Another Eden, beloved mobile role-playing game, having a crossover event with The King of Fighters, legendary …

                                                                                                                                                                                                                            Continue reading "Legendary Fighting Series ‘The King of Fighters’ Crosses Over into ‘Another Eden’ with the “Another Bout” Event that Kicks Off August 22nd"

                                                                                                                                                                                                                            I did not have Another Eden, beloved mobile role-playing game, having a crossover event with The King of Fighters, legendary fighting game series from SNK, on my Bingo card, but here we are! Actually I shouldn’t be surprised, as Another Eden crossing over with popular IPs from all walks of the universe is nothing new, and they always do a fantastic job with it. This latest crossover, which is titled Another Bout, is no exception. Aldo gets a mysterious invite to a fighting tournament, and before he knows it him and his party are transported into the world of The King of Fighters, where they get to fight alongside some of the series’ most recognizable and beloved characters: Terry Bogard, Kyo Kusanagi, Mai Shiranui, and Kula Diamond. Together you’ll play through a brand new branching story with the ability to unlock the King of Fighters characters for use throughout the rest of Another Eden. The Another Bout event really leans into its fighting game crossover by providing a new battle arena where you can pick a team of 3 fighters and fight against another team of 3. Skills have been replaced with actual fighting game-style input combos, and you’ll need to learn to chain your moves together in order to unleash your Special Moves. At the end of it all you’ll face off against Rugal, longtime King of Fighters boss and tournament mastermind. The Another Bout crossover event in Another Eden officially kicks off this Thursday, August 22nd across PC, iOS, and Android, so be sure to check it out.

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘Sam & Max: The Devil’s Playhouse’, Plus the Latest Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 20th, 2024. In today’s article, I’ve got a couple …

                                                                                                                                                                                                                            Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Sam & Max: The Devil’s Playhouse’, Plus the Latest Releases and Sales"

                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 20th, 2024. In today’s article, I’ve got a couple more reviews for you. I’ve got my take on the lovely remaster of Sam & Max: The Devil’s Playhouse, plus my thoughts on the rather messy Elrentaros Wanderings. Then there’s one new release to check out, plus the usual lists of new and expiring sales. Not a very busy day today, but that works out well for my schedule. Let’s go! Reviews & Mini-Views Sam & Max: The Devil’s Playhouse Remastered ($19.99) Ten years ago, you would never have expected things to end up the way they did for Telltale Games. Having just wrapped up The Wolf Among Us and The Walking Dead: Season Two, the adventure game publisher seemed like it was nigh unstoppable. Just a few years later, everything fell apart. And here we are in 2024, happy to see any of those pieces picked up and made available again. For all of Telltale’s problems, there was really something to the games it released. Adventure games were finally part of the popular conversation again, and it was in no small part thanks to Telltale’s work. That’s why I’m happy to see what I feel is the heart and soul of Telltale Games fully available on Switch via this release. To a great extent, Sam & Max Save the World brought Telltale into the eyes of many players. The follow-up, Sam & Max: Beyond Time and Space kept the ball rolling. The last of the trilogy, Sam & Max: The Devil’s Playhouse feels in some ways like the end of a particular era. Scant months later, Back to the Future: The Game would launch its first episode, and it laid down the track that Telltale would drive on for the next several years. Big licenses, a focus on character relationships, and less of a focus on traditional puzzle-solving. Nothing wrong with that, of course. I just happen to like what Telltale was up to before that. So, Sam & Max: The Devil’s Playhouse. The first two Sam & Max seasons from Telltale came off like the developer was trying to find its feet. Good, to be sure. But sometimes lacking in confidence, and the games seemed to be put together on a shoestring budget. The Devil’s Playhouse was different. The writers were clearly comfortable with these characters enough to take them places. Telltale had sharpened its skills significantly and had more money to put into projects. It shows. The story here is excellent. Irreverent, funny, and smart the way you would hope a Sam & Max game would be, but with a slightly darker tone that adds a bit of spice. The puzzle design is refined without being toothless. The locations you visit are well-realized. The last episode (remember episodic games?) doesn’t quite stick the landing, but it’s hard to be too upset about it given the quality of the rest. This Remastered version follows in the footsteps of the last two. In cooperation with members of the original team, the visuals have been enhanced in a number of ways. The lighting is more interesting, the lip-flap is better, and there have even been some adjustments to the cinematography. It’s not too strong by any means, maintaining the feel of the original release. It’s Sam & Max: The Devil’s Playhouse as you perhaps remember it, not how it actually was. I’ve been quite pleased with how these remasters have been handled thus far, and I didn’t expect the team to drop the ball here. A fine job all-around, one the whole team can be proud of. Out of all the things that could be salvaged from the defunct original form of Telltale Games, the Sam & Max trilogy was just about the highest on my list. Now, with this excellent remaster of The Devil’s Playhouse, that job is complete. If you’ve never played a Sam & Max game before, feel free to slide on in with Sam & Max Save the World and see it through to the end of The Devil’s Playhouse. It’s quite the wild ride. If you have played these games before, the enhanced presentation might just convince you to go for a replay. They quite literally don’t make them like this anymore. SwitchArcade Score: 4.5/5 Elrentaros Wanderings ($39.99) Sometimes it feels like a game is just a few smart tweaks away from greatness. And then there are games like Elrentaros Wanderings. The basic premise is solid enough, and one that gets the engine running when you find out this game is from Rune Factory’s creator. You’re an amnesiac wanderer who comes across the town of Elrentaros. The people there are friendly, if a little one-note, and they have all kinds of work for an adventurer like yourself. Dungeon work, mainly. As time progresses you can get closer with the townspeople and deepen your bonds with them. So far, not so unusual. But then you beat a boss, and suddenly you’re in a school setting in modern Japan. All the townspeople of Elrentaros are there, but they’re acting differently and don’t seem to know you. What is going on? That’s a good hook. Good enough to keep me happily playing despite how tired I was getting of running the uninteresting dungeons again and again, trying to complete objectives and get my gear in shape. Bored of seeing the same enemies, just in a new color palette. If I beat that next boss, I can move towards resolving this mystery. If I keep talking to these uninteresting townspeople, maybe I can see where this all goes. I wish I could say it was worth it in the end, but it wasn’t. A decent story, but not one worth the slog of playing through this game. Anyway, the basic loop here follows a fairly standard looter dungeon crawler template. Dive into the dungeon, battle enemies, get some new gear, dive in again, and so on. There are multiple dungeons to tackle here that each culminate in a boss battle. What’s different here is that powering up your character is more a matter of completing particular tasks in each dungeon and reaping the rewards. You won’t know what those tasks are on your first run, and you really do need to check off those lists to keep your character strong enough to push forward. At a bare minimum, you’ll be doing each dungeon twice. Beyond gear and more direct power-ups, you’ll also get your hands on gifts that you can offer up to the townspeople to win their favor. That pursuit has its own rewards, so you don’t want to neglect it either. The problem is that just about none of this is very interesting. The townspeople aren’t very deep or well-written. The dungeon layouts are bland and certainly aren’t better on subsequent runs. The enemies are cool the first time you see them, but you’ll be seeing them again and again in slightly different colors. The battle system offers little to sink your teeth into, and the loot fails to hit the spot the way it ought to in a game like this. The story is spread far too thin across the gameplay, a meager oasis in a vast, exhausting desert of repetition. I was enjoying this game early on, patient to see how things unfolded as it went on, but the reward never came. I think if you are okay with a pure grind, Elrentaros Wanderings might not turn you off the way it did me. But if you have even the slightest allergy to excessive banality, then this game is likely to have you heading for the hills. Its few good ideas are squandered by watering down the broth too much, stretching far too little content far too far. Not without any merit, but thoroughly disappointing. SwitchArcade Score: 2.5/5 Select New Releases Stumble Guys (Free) Here’s a Switch version of Stumble Guys, the game that seems to have wrested the ball away from Fall Guys and ran with it. Up to thirty-two players compete online in a variety of events and modes. The game is free to start, just like on other platforms. But there are a wide range of ways to spend your real cash, so don’t you worry about that. Anyway, it’s free, it’s here, try it if you want or walk on past if you don’t. Sales (North American eShop, US Prices) Not a whole lot to get excited about today, beyond Dadish and company being on sale. All good games, from Dadish on down. Buy and enjoy. Over in the outbox, the main thing of note is Kairosoft’s latest sale wrapping up. It won’t take but a minute to check those lists, so you might as well do just that. Select New Sales Rack and Slay ($5.09 from $5.99 until 8/25) Sagres ($13.99 from $19.99 until 8/26) Gravity Oddity ($1.99 from $14.99 until 8/26) Warhammer 40k Dakka Squadron ($1.99 from $19.99 until 8/26) Guilt Battle Arena ($1.99 from $9.99 until 8/26) Chippy & Noppo ($13.99 from $19.99 until 8/27) Soundfall ($4.49 from $29.99 until 8/27) Last Encounter ($1.99 from $14.99 until 9/2) Ultra Foodmess ($1.99 from $3.99 until 9/2) Dadish ($1.99 from $9.99 until 9/10) Dadish 2 ($1.99 from $9.99 until 9/10) Dadish 3 ($1.99 from $9.99 until 9/10) Dadish 3D ($2.99 from $14.99 until 9/10) Daily Dadish ($1.99 from $9.99 until 9/10) Super Fowlst ($1.99 from $9.99 until 9/10) Super Fowlst 2 ($2.00 from $10.00 until 9/10) Molecano ($1.99 from $8.00 until 9/10) Sales Ending Tomorrow, August 21st 50 Pinch Barrage ($4.29 from $4.99 until 8/21) 8-Colors Star Guardians + ($2.49 from $4.99 until 8/21) Attack of the Karens ($2.49 from $4.99 until 8/21) Cafe Master Story ($6.00 from $12.00 until 8/21) Children of Morta Complete ($7.99 from $26.99 until 8/21) Claire: Extended Cut ($2.99 from $14.99 until 8/21) Goliath Depot ($3.49 from $6.99 until 8/21) High Seas Saga DX ($6.00 from $12.00 until 8/21) Oh!Edo Towns ($4.62 from $14.00 until 8/21) Pocket Stables ($3.96 from $12.00 until 8/21) Whitestone ($3.99 from $19.99 until 8/21) That’s all for today, friends. We’ll be back tomorrow with more new games, more sales, perhaps some news, and maybe even a review? I wouldn’t bet too much money on that last one, but who knows? I have a family thing tonight, and so I’m cutting out a little early today. Don’t tell the boss! I hope you all have a terrific Tuesday, and as always, thanks for reading!

                                                                                                                                                                                                                            ‘Monument Valley 3’ Coming to Netflix Games in December, ‘Monument Valley 1 & 2’ Heading to the Service in the Coming Months As Well

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                                                                                                                                                                                                                            Gamescom is kicking off in Cologne, Germany as we speak, and during their Opening Night Live event they’ve already revealed …

                                                                                                                                                                                                                            Continue reading "‘Monument Valley 3’ Coming to Netflix Games in December, ‘Monument Valley 1 & 2’ Heading to the Service in the Coming Months As Well"

                                                                                                                                                                                                                            Gamescom is kicking off in Cologne, Germany as we speak, and during their Opening Night Live event they’ve already revealed some major news across all of gaming. One of the big announcements that pertains to us in the mobile gaming world is the official unveiling of Monument Valley 3 from developer ustwo, which will be arriving as part of the Netflix Games library on December 10th. We’ve known that Monument Valley 3 was in the works since at least July of 2019 so it’s very satisfying to see some real news about when we’ll be able to get our hands on this latest entry in the legendary puzzle game series. Here’s the announcement teaser. As you can see, it’s not just Monument Valley 3 that’s heading to Netflix Game, but the previous two entries will also be making their way to the service. The original Monument Valley will hit Netflix next month on September 19th with the sequel Monument Valley 2 making its way to Netflix on October 29th. It’s been clear for a while now that Netflix Games is not messing around when it comes to bringing high profile titles to their mobile library, and Monument Valley 3 is certainly another one to add to the list. The trailer also says to expect more news about the game during the Netflix Geeked Week which is set to take place from September 16-19th, so look for some more about Monument Valley 3 then.

                                                                                                                                                                                                                            Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More

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                                                                                                                                                                                                                            When thinking about the classics or games I’d recommend people play on mobile, Mini Metro is one of the best …

                                                                                                                                                                                                                            Continue reading "Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More"

                                                                                                                                                                                                                            When thinking about the classics or games I’d recommend people play on mobile, Mini Metro is one of the best by far. Sure, it is on other platforms, but having played it just about everywhere, the iOS version is my favorite. When Dinosaur Polo Club announced and released Mini Motorways, I was curious if it would manage to deliver something amazing again. The team did. Since then, we’ve seen both games get multiple updates including a collaboration between them. A few weeks ago, I had a chance to talk to Dinosaur Polo Club’s new CEO Amie Wolken about the studio, the Mini series, canceled projects, coffee, expanding the studio, working with Apple, Nintendo, the future, and more for an exclusive interview. This was conducted on a video call. It was then transcribed and edited for brevity in the case of some portions. TouchArcade (TA): Before getting to the things you’ve been doing recently, can you tell me a little bit about what you’re doing right now at Dinosaur Polo Club. Amie Wolken (AW): I’ve come on board as the new CEO and it means working with the team to set strategy and vision for the next few years, and to really get them humming on the next project that they’re working on. TA: You previously were the Studio Director at Weta Workshop’s games studio and you worked on Tales of the Shire as Lead Game Programmer. How was it working at the game studio and also how was it working on Tales of the Shire which is supposed to finally be coming out later this year? AW: It was amazing. I was the Lead Game programmer on Tales of the Shire and before that, I had been working closely with the Magic Leap and Weta Workshop collaboration working in the augmented reality space. I’d been focused on the technical side of things and after Weta Workshop went on its own journey of game development after the Magic Leap collaboration, we decided to pursue Tales of the Shire as our first game as an independent game studio and it was amazing to be there from the ground up working on the Prototype. TA: Since you joined earlier this year, I think it was April, how involved have you been with the two current live game projects: Mini Metro and Mini Motorways. I ask because both of them still get updates despite Mini Metro being really old now. It is getting a lot of great support. AW: I try to stay involved over only in the periphery. The game teams know best what their games need, and so my role is more to support them to make sure that they have what they need to make the games great, and to work closely with them on long-term strategies for those games. What does the studio need out of those games and then really enable the teams to just do their good work on the games itself. TA: How did you end up getting in touch with Dinosaur Polo Club to basically take over as CEO? When I was looking at when you took over, everyone was very positive from the start looking at reactions from developers around. AW: So I saw the role advertised, and I’ve also known quite a few people who worked at dinosaur Polo Club over the years. So a couple of people let me know that they were looking for a new CEO and so I applied. So I just went through their application process. Yeah. TA: Did you play a lot of Mini Metro and Motorways before taking over? AW: I did not. In fact, I think I played Mini Metro when I applied for the job. I thought I better play the games. *laughs* TA: What does the day in your life look like right now as CEO of Dinosaur Polo Club? AW: That’s a good question and honestly it changes all the time. Recently and after a few months of being in the job, I thought that the studio could benefit from sort of a few weeks of tools down and coming together as a team, and working on sort of high level studio goals. So actually a lot of my time over the past couple of months has been working on that. We called it a studio pause, and we put tools down on the games, and we really focused on coming together as a team and trying to envision the future that we wanted as a studio. So a lot of work was done around that and then there’s a lot of work around budgeting and finance, making sure that we’re compliant, and making sure that we have good practices and processes in the team. So policies, making sure that leadership development is well supported and it really kind of depends on what the team needs at the moment. Working with the teams on pitching upcoming products and projects. TA: So when you joined Dinosaur Polo Club, I saw “Foster great culture and games" mentioned a few times. Obviously the studio pause seems like one of the major steps to having great culture to get everyone together and stuff. But I was curious what other things are planned for this year on that front to help grow the team? AW: I mean, we always take growing the team and onboarding quite seriously. So having good recruitment processes and practices to make sure that you’re finding people who want to come on the same journey as the studio is on, and part of that means having a clear idea of where you’re kind of going as a studio, and exactly like you said, the pause was really designed to make sure that everyone in the studio, because we’re a small studio at 30 people, so everyone is on the same page with the way we’re going, which means that everybody can be ambassadors for who we are, and what we’re creating together, and it also helps to speed up decision making processes because everybody is on the same page about where we are going and we’re going there together. Now we’ve actually got a lot of really great information and the pause as well. So we generated a lot of really good ideas for what we could do going forward, and part of what I’ll be doing is looking at that and carrying forward some of the ideas that came out of that around how we sort of live our values and what it means to be part of Dinosaur Polo Club, and what it means for us to create an impact in the world in the way that we want to do it sustainably and looking after our people while we make games. The future and for the rest of this year I suppose, a significant portion of that will be taking what we’ve learned in the pause and applying that in practice going forward. TA: So you’ve been there since April till right now. That’s less than six months. How have you grown with the team? How does it feel for you and have you accomplished what you wanted to in a few months? I know it is a very short time for this kind of question, but given the positive sentiment around the studio and announcements, I was curious how it has been for you over the course of this period. AW: It has been great. I do feel like I have grown with the team over the last few months. A lot of my time, especially in the first couple of months, was just listening to the team trying to figure out where everyone was at, trying to figure out where the pain points were. Everything that you put out you try to look at the positives. Every team has things that they can work on and Dinosaur Polo Club is no different. The first few months were listening to the team, figuring out where I could have the biggest impact, and then the pause was sort of what came out of that. TA: Before asking specific questions about the games, since you’ve been the CEO for a few months, have you been involved with any of the teams working with Apple and other platform holders? Dinosaur Polo Club has Mini Motorways which is one of the best Apple Arcade games right now even though it is also on other platforms. Have you been working with Apple in any way or is that another team at the studio? AW: I have been involved in conversations with Apple on a regular basis. TA: I first played Mini Metro on iOS many years ago. Since then the game has been ported to a lot of platforms. Mini Motorways launched directly as an Apple Arcade exclusive and that made its way to Nintendo Switch and Steam. I still feel like the games are best on a nice big touch screen like an iPad because you get the gorgeous visuals and you have direct interaction with them. I wanted to know if you could comment on how the games have been doing outside mobile because it feels like these are very much designed for touch screens? I know some folks play them with a controller or a mouse as well on Switch or Steam. AW: It’s not something I’m really super close to. I don’t think it’s any surprise that the games do play really well on the touchscreens, but there is a wide audience that are enjoying the games, and we try and make sure that we’re designing the games to support those audiences too, and all of the controls that we support. But I agree, I think that there is some nice synergy there with the touch screen in there and iPads and iPhones. TA: A few weeks ago, Dinosaur Polo Club announced that it was working on a game which has now been canceled called Magic School. This announcement was interesting for a few reasons. Obviously having a game canceled is never a good thing, but the phrasing of the announcement and the response has been very positive with how you all are trying to take the best from the situation and move forward. How was it working towards that announcement for you and the team? AW: I wasn’t actually involved in making the decision to cancel. I was there for the tail end of it, but that decision had already been made as I was onboarding. So I don’t want to speak closely to it. I think there are other team members who are much closer to that decision and that project then been, but I have been there to talk to the team as they sort of process the impact of canceling a project that had been worked on for years, and that is significant. It was a piece of work that many people care deeply about and had poured their creative hearts and souls into, so we’re always very conscious of that, and I think that’s a big part of why you want to share as well the efforts that have gone into a project that doesn’t necessarily make it to launch, but had a huge potential, a huge amount of talent, and effort that went into it, so it is a pleasure to be able to share those when you can. I’m really glad that we were able to do that for the team who worked on it and for the studio as a whole as well. TA: Getting back to Apple Arcade. Can you comment on whether anything has changed in the last few months for how your work with Apple or things still going smoothly and is everyone happy with the arrangement you have with them? Mini Motorways still gets updates so it is still ongoing. I also wanted to know if there are any plans to do any more projects with Apple? AW: Yeah, that’s probably not something that I can comment on right now, but I can say that we’ve got an incredible relationship with Apple and we really enjoy working with them. TA: You said you played Mini Metro when you were working on getting this role and stuff, but since joining, have you started playing them and giving any feedback to the team directly? AW: No. Even though I have been a game developer, and because I’ve not been a game developer of this style of games, or involved in developing the Mini games, I’m super tentative to have creative opinions unless they are looking for creative opinions from lay people who are under NDA. That is where I really try to power the team who are the creative masterminds behind the Mini series, and sometimes the weight that your opinion can carry as a CEO, certainly in my situation would far outweigh any actual practical relevance of my opinion. TA: You mentioned since taking over that Dinosaur Polo Club is a small studio. Is there any need to grow the studio? AW: We’re pretty good. We do have a small plan for bringing on new people as we start developing more products as well. We have an ambition to remain a small studio. So, in terms of studio size, we would love to not grow Beyond say 40 to 45 people. That is kind where we want to go in terms of the kinds of games that we make. We want to make sure that we stay small. We want to make sure that we can still know everybody’s names. We know everybody that we work with and focus on making games within that capacity and excelling at that rather than expanding and expanding. TA: Mini Metro is on iOS, Android, Apple Arcade, PC, Switch and PS4. Mini Motorways is on Apple Arcade, Switch, and Steam. Are there any plans to bring them to Xbox and also to bring Mini Motorways to PlayStation and have you noticed any demand to bring your games to more platforms? AW: It hasn’t featured highly in the conversations that I’ve had in the studio. That’s not to say that there isn’t demand or there hasn’t been conversations, but it’s just that they haven’t been conversations that have been a high enough priority in the last few months for it to be raised with me. TA: You said that you were happy with how the team has been handling Mini Metro and Mini Motorways. Has anything changed since you took over where the team now feels like it can do more with the games? Both games are pretty great as it is. AW: I think everybody can expect that Mini Motorways will continue to have some exciting updates. The team is working on an update plan and the strategy is fully behind supporting Motorways to continue to be supported and content updates. So I think people can expect to see cool things coming out of Motorways. TA: That leads into my next question well. Both games are successful critically and they’ve gotten a ton of post-launch support through free content updates. Has there been any consideration to doing a paid expansion for any of them? AW: No, we’re pretty set on the free content update strategy. TA: So basically have a premium game and support it for years and build your audience who wants to keep supporting you as a publisher? AW: That’s right. TA: How do you like your coffee? AW: I drink oat flat white. I’d like to thank Amie Wolken from Dinosaur Polo Club and also Noah Vaca and Yunah Smirnov from Stride PR for their time and help here. You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

                                                                                                                                                                                                                            ‘Alien: Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free

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                                                                                                                                                                                                                            Earlier this year, Feral Interactive’s superb iOS version of Alien: Isolation (Free) was updated to change the game’s business model …

                                                                                                                                                                                                                            Continue reading "‘Alien: Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free"

                                                                                                                                                                                                                            Earlier this year, Feral Interactive’s superb iOS version of Alien: Isolation (Free) was updated to change the game’s business model to be free to try with a single in app purchase for the full game unlock. Today, Alien: Isolation on Android has been updated to be a free to try game just like the iOS version. With this, Android players can sample the first two missions. After that, a single in app purchase will be required to unlock the full game for $13.49. Those who own the game already should see no change. For new customers, the saves from the first two free missions will carry over to the full game once the full game unlock purchase is complete. Watch the new trailer for Alien: Isolation on iOS and Android below: I featured Alien: Isolation as one of the best games to play with keyboard and mouse on iPad, and I assume it plays well on Android tablets as well. If you’ve not gotten it yet on iOS, read my glowing review of the game here covering the game at launch. We featured it as our Game of the Week as well when it launched. The full version of Alien: Isolation on mobile includes all seven DLC packs in its unlock price of $14.99. You can grab Alien: Isolation for free on the App Store here and on Google Play here. Check out our forum thread here. Have you played Alien: Isolation on mobile yet or will you be trying it today for free?

                                                                                                                                                                                                                            ‘OPUS: Prism Peak’, the Newest Entry in the Amazing ‘OPUS’ Series, Gets New Gameplay Screenshots

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                                                                                                                                                                                                                            I’ve been a big fan of SIGONO’s OPUS series of narrative adventure games for a long time. If you’ve not …

                                                                                                                                                                                                                            Continue reading "‘OPUS: Prism Peak’, the Newest Entry in the Amazing ‘OPUS’ Series, Gets New Gameplay Screenshots"

                                                                                                                                                                                                                            I’ve been a big fan of SIGONO’s OPUS series of narrative adventure games for a long time. If you’ve not checked it out yet, OPUS: The Day We Found Earth (Free) is a great place to start but OPUS: Echo of Starsong, the newest release, is brilliant as well if you want to try a newer game. Read my review of the mobile version of that release here. Following its reveal back in January last year, SIGONO’s latest project, OPUS: Prism Peak, is shaping up to be another excellent narrative adventure game. With Gamescom 2024 beginning today, SIGONO has shared new screenshots for OPUS: Prism Peak in addition to a gameplay trailer that I missed from a few weeks ago. Watch the newest OPUS: Prism Peak gameplay trailer below: Check out a new screenshot from OPUS: Prism Peak below: OPUS: Prism Peak will feature multiple endings and it has you playing as a photographer using your camera to find your way back home from an ethereal realm. The music in OPUS: Prism Peak will be from Triodust and Audio Textural with a story from Brian Lee who wrote OPUS: Echo of Starsong. While OPUS: Prism Peak hasn’t been announced for mobile yet, my interview with Scott Chen, co-founder of SIGONO and executive producer of the OPUS series, mentioning Echo of Starsong on iOS being like returning home gives me hope to see this one on mobile as well at some point. You can wishlist OPUS: Prism Peak here as of now. It hasn’t been officially announced for more platforms yet. Have you played the OPUS games and what do you think of OPUS: Prism Peak so far?

                                                                                                                                                                                                                            Dysmantle’s Final Major Update Is Now Live on iOS Bringing In Ark Level 4, Night Terrors, Link Towers, and Much More

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                                                                                                                                                                                                                            Back in May, Dysmantle ($9.99) from 10tons Ltd. got its final major content update on Steam. Dysmantle version 1.4.0 titled …

                                                                                                                                                                                                                            Continue reading "Dysmantle’s Final Major Update Is Now Live on iOS Bringing In Ark Level 4, Night Terrors, Link Towers, and Much More"

                                                                                                                                                                                                                            Back in May, Dysmantle ($9.99) from 10tons Ltd. got its final major content update on Steam. Dysmantle version 1.4.0 titled “The Final Patch" brought in Night Terrors, Link Towers, Ark level 4, and more on PC as the team started working on porting it to other platforms. Earlier today, Dysmantle 1.4.0 hit iOS and it isn’t live on Android as of this writing. After day 24 in-game Night Terrors are a new enemy type for the base map. The Frore and Hibernus regions have been expanded and DLC owners will be able to use Link Towers to travel between base and DLC maps thanks to today’s update. Dysmantle was one of our favorite games of 2022, and with all of its paid DLC and updates, it is even better. With it being content complete, now is a great time to jump in. Watch the Dysmantle Pets & Dungeons DLC trailer below: If you’ve not gotten it yet, we featured Dysmantle as our our Game of the Week when it hit iOS. Dysmantle has you trying to escape the island by breaking everything for materials, fight creatures, survive, build outputs, and more. You can grab the iOS version of Dysmantle for $9.99 (or regional equivalent) usually with it being discounted once in a while. If you’d like to play Dysmantle on iOS, you can grab it here on the App Store. It is available on Android here. Check out the official website for Dysmantle here. Make sure to head over to our forum thread for more discussion around it here. Have you played Dysmantle yet and will you be trying out the final content update this week?

                                                                                                                                                                                                                            Musou Games on Steam Deck – Samurai Warriors, Dynasty Warriors, Warriors Orochi, Empires, and Much More Tested on Steam Deck OLED

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                                                                                                                                                                                                                            One of the biggest advantages to PC gaming is having access to multiple generations of game releases. We’ve seen entire …

                                                                                                                                                                                                                            Continue reading "Musou Games on Steam Deck – Samurai Warriors, Dynasty Warriors, Warriors Orochi, Empires, and Much More Tested on Steam Deck OLED"

                                                                                                                                                                                                                            One of the biggest advantages to PC gaming is having access to multiple generations of game releases. We’ve seen entire franchises released over time, and in many cases, Steam has more entries in a single franchise than consoles where said franchises began. With Omega Force and Koei Tecmo’s Musou or Warriors games, I usually enjoy playing them on a portable, and have played tons on PS Vita, 3DS, and Nintendo Switch over the years. The Steam Deck changed things, but Koei Tecmo’s older ports are not the best. This got me thinking of an article and here we are. There is a very specific kind of person I’m aiming to help with this feature, and I’ve gotten every Koei Tecmo published Musou/Warriors game installed on my Steam Deck to see how they run (or don’t run) today. I also want to help those with multiple platforms decide if they should play a game on Steam Deck or another platform here. What is a Musou game or Warriors game? For a lot of newer fans of the genre including myself with Hyrule Warriors on 3DS, Koei Tecmo and Omega Force’s Musou or Warriors games basically are hack and slash action games where you play as a character plowing down hundreds of enemies on a battlefield, but also doing things like taking down captains (more powerful enemies), capturing forts, taking down bosses, and much more. Over the years, we’ve seen Omega Force bring this formula to many collaboration projects like Fire Emblem Warriors and Hyrule Warriors for Nintendo, One Piece Pirate Warriors for Bandai Namco, and even bring elements from the Warriors games to action RPGs like Dragon Quest Heroes for Square Enix and Persona 5 Strikers for SEGA/Atlus. Basically, the Warriors games are the best podcast games or mindless fun games as far as I’m concerned, and I’ve been playing every single one that was released after getting into the genre. My testing setup for Musou games on Steam Deck I played all of them on my Steam Deck OLED, used an external controller as well to see how the games handle those, and then tried different Proton versions to see if performance improves or issues are fixed. I’ve also specified Valve’s rating if applicable for every game featured here. Note that the Steam Deck Verification system is not even close to perfect, and hopefully this article helps you realize that and also find your next favorite Musou. Samurai Warriors 4 DX Samurai Warriors 4 DX is Steam Deck Verified. On my Steam Deck OLED, out of the box Samurai Warriors 4 DX runs with a 60fps target, but drops to the mid 40s often during busy combat when played at 720p. I turned everything low or off and had it running around the 50s in the test area. I then turned everything on and used the high preset. This is good for a 30fps target because the game hovered between 30 and 40fps. As of this writing, a locked 60fps is not possible at 720p as far as I can tell. I hope this can be improved in patches. The high and medium presets look very good on the handheld screen. Warriors Orochi 3 Ultimate Definitive Edition Warriors Orochi 3 Ultimate Definitive Edition is Steam Deck Playable for not setting the native res by default. On my Steam Deck OLED, Warriors Orochi 3 Ultimate Definitive Edition defaulted to a very low resolution. After setting it to 720p, everything went smoothly at 60fps. I didn’t need to change anything, but I turned shadows down as usual since I always do in most games to ensure the performance doesn’t drop later on. Touken Ranbu Warriors Touken Ranbu Warriors is Steam Deck Verified. Touken Ranbu Warriors runs fine across the board including cut-scenes. I played at 720p and medium graphics quality on Steam Deck. It runs and looks a lot better than the Switch version, and this one also targets 60fps. I don’t really have much to say about this one aside from the Steam Deck is my favorite way to play it by far. If you like Touken Ranbu, this one is worth getting, but there are better Warriors games on this list to consider before getting this one as a newcomer. Dynasty Warriors 9 Empires Dynasty Warriors 9 Empires is listed as Steam Deck Unsupported. Dynasty Warriors 9 Empires using Proton GE boots up and plays the videos on the title screen, but lacks controller glyphs. I expected this to run a bit better than Dynasty Warriors 9 given it is on Switch as well, but it isn’t an amazing experience. When playing at the low preset and 720p, I saw at most 40fps outside combat. I would not recommend playing Dynasty Warriors 9 Empires on Steam Deck if you have access to the home console versions, but if you want to play on a portable, this is better than Switch, but that’s a low bar given how it runs and looks there. I recommend this one on PS5 or Xbox Series X at this stage. Samurai Warriors 5 Samurai Warriors 5 is listed as Steam Deck Unsupported. Before Samurai Warriors 4 DX released on Steam, this was my favorite Warriors game on the platform. I still love it, but I hadn’t played it since launch year on PC. Revisiting it showed me that it can run ok and look very good, but the performance is a bit iffy. A friend of mine recommended using Proton GE, so I ran it with 9-9 and turned shadows to low. This helped a lot and it stayed almost locked at 60fps in the three maps from the campaign I revisited to test from my old save. This test definitely made me want to play more Samurai Warriors 5. It is superb. DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition is Steam Deck Playable and not Verified because some text may be small, the resolution is not set correctly by default, and because it shows keyboard and mouse prompts on Steam Deck. After setting DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition to 720p it seemed to run perfectly at 60fps, but it started dropping to the mid 50s in the opening stage. I didn’t have any other issues, but there is no Steam Cloud save support. My 30 hour save file from when I used to use a Windows laptop is sadly gone. I can forgive a lot of port issues, but the lack of Steam Cloud is beyond awful in games like this. Despite that, if you are ok with a manual backup, DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition is superb value and it runs a lot better than expected on Steam Deck. Warriors Orochi 4 Ultimate Warriors Orochi 4 (Ultimate with the DLC) is Steam Deck Playable for not setting the display resolution by default correctly. Warriors Orochi 4 Ultimate can have an issue where it doesn’t display anything, and you can resolve this by forcing fullscreen off by playing the game in Desktop Mode first and then going back to Game Mode on Steam Deck. Aside from that, and it didn’t happen to me, but did happen to a friend, Warriors Orochi 4 Ultimate out of the box runs at around 30fps, but if you set it to the low graphics settings from the title screen and run it at 720p, it holds a locked 60fps in the missions I tried. Thankfully, this one does have Steam Cloud support so my save carried over from when I played it before. Warriors Orochi 4 Ultimate runs and looks a lot better than the Switch version even at the lowest settings. Dynasty Warriors 9 Dynasty Warriors 9 is Steam Deck Unsupported. This is the big one. Not in terms of its importance, but because Dynasty Warriors 9 is one of the worst-performing games I’ve ever played on console back on PS4 and Xbox One. It is just about good on PS5 and Xbox Series X via backward compatibility. Playing on Steam Deck is not a great experience out of the box. Switching to Proton GE (9-9 in my case) helps, but it still was stretched up and down for some reason regardless of the display mode I chose. Not only are controller glyphs missing even with that, but the default medium preset has it running at about 20fps often with some video playback issues. Turning things to low or off resulted in it running at about 5 or 10fps more, but still not great with how much it was fluctuating. It also didn’t help that the game seems to think I’m playing the trial when I own all the season passes and the base game on Steam. I’ll need to revisit this one later, but I’d skip this on Deck right now. Warriors All-Stars Warriors All-Stars is listed as Steam Deck Playable for not setting the display resolution by default and having a launcher that requires the touchscreen. It does not have Steam Cloud support. After setting Warriors All-Stars’ launcher to 720p, the game refused to display anything but a small dot on Proton Experimental and whatever I used. I realized fullscreen was the issue. Turning fullscreen off in the launcher fixed this. On the default settings, Warriors All-Stars runs at between 40 and 60fps. Playing at low resulted in a smooth 60fps. Samurai Warriors: Spirit of Sanada Samurai Warriors: Spirit of Sanada is listed as Steam Deck Unsupported. Samurai Warriors: Spirit of Sanada cannot get to a locked 60 regardless of the setting. In fact, even when using Proton GE to get improved performance, it hovers in the mid 30s. Other than the subpar performance at even low settings, Samurai Warriors: Spirit of Sanada runs fine on Steam Deck. This is fine if you want to play at 30fps. Berserk and the Band of the Hawk Berserk and the Band of the Hawk is listed as Steam Deck Unsupported. Just like Spirit of Sanada, I set Berserk and the Band of the Hawk to low, and while that had issues, this one plays fine at 60fps on my Steam Deck OLED in the early parts. The later stages get more chaotic and see drops, but this runs better than the PS4 version by a lot. I used Proton Experimental and disabled fullscreen. That’s basically all I had to do to get Berserk and the Band of the Hawk to run on Steam Deck. Arslan: The Warriors of Legend Arslan: The Warriors of Legend hasn’t been tested by Valve yet. Arslan: The Warriors of Legend has a launcher you navigate with a touchscreen. Beyond that it works fine on Steam Deck and with an external controller outside cut-scenes that displayed a color bar pattern by default. Playing with GE Proton 7-20 resulted in cut-scenes working, but there was no audio in them. I then tried GE 9-9 and had no luck with audio in cut-scenes. Barring the opening cut-scenes, the game seems to hover around 40fps. Not great and without cloud saves, it is hard to recommend on Steam Deck right now. Samurai Warriors 4-II Samurai Warriors 4-II is listed as Steam Deck Unsupported. Without changing any compatibility, Samurai Warriors 4-II doesn’t boot up on Steam Deck. I swapped to GE Proton 9-9 and then Experimental and still had no luck. Going back to Proton 7 had it finally load for me. Samurai Warriors 4-II does not have Steam Cloud support and it also only displays keyboard and mouse button prompts on Steam Deck. When it comes to performance and visuals, it looks good, but performance is erratic. Particle effects during combat tank the frame rate from 60 to the 30s often, and it has shader-related issues as far as I can tell. It can run at 60fps for parts of a battle, but it varies too much. Dynasty Warriors 8 Empires Dynasty Warriors 8 Empires is Steam Deck Unsupported. Dynasty Warriors 8 Empires surprisingly has Steam Cloud support. I say surprisingly because this game is nearly 10 years old, and older Koei Tecmo ports were not good. Either way, after launching the config and disabling fullscreen, I had no trouble playing Dynasty Warriors 8 Empires on Steam Deck with no change to any settings. Performance in the battles I tested was also solid. The only issue is it displays keyboard and mouse button prompts. I couldn’t figure out how to make it display controller prompts as of this writing. DYNASTY WARRIORS 8: Xtreme Legends Complete Edition DYNASTY WARRIORS 8: Xtreme Legends Complete Edition is Steam Deck Unsupported. After disabling fullscreen through the config launcher, DYNASTY WARRIORS 8: Xtreme Legends Complete Edition loads correctly with cut-scenes and audio playing as they should. DYNASTY WARRIORS 8: Xtreme Legends Complete Edition also displays only keyboard and mouse prompts for some reason. This one sadly does not have Steam Cloud support. If you do own a Nintendo Switch, I’d recommend playing it there despite the fact that DYNASTY WARRIORS 8: Xtreme Legends Complete Edition runs better on Steam Deck only because all the DLC included on Switch makes that a massively better value proposition right now. I used to play DYNASTY WARRIORS 8 on console, but moved to PC and have gone back to playing it on Switch to treat it as my main platform for that game. Bonus Persona 5 Strikers Persona 5 Strikers is currently Steam Deck Unsupported. Persona 5 Strikers is not a Musou/Warriors game, but it has elements from those games. The reason I’ve included it as a bonus is because it isn’t a traditional Warriors game, but I’ve had a lot of folks ask me about this one when I talk about Warriors games in recent years. On trying to boot it up for the first time, I thought my Steam Deck froze. I waited a whole minute and it was stuck on a black screen. I switched to using Proton GE (9-9) and Persona 5 Strikers finally booted up with cut-scenes and audio playing correctly. I had no issues testing different points of my old save from when I reviewed the game years ago on Steam Deck after that. One Piece Pirate Warriors 3 One Piece Pirate Warriors 3 is currently Steam Deck Playable by Valve for not showing the correct button prompts on Deck. If you’re wondering why I’ve featured One Piece Pirate Warriors 3 and not 4 here, well the latter is region locked and I tried buying a Steam key for it, but that didn’t activate. I do own One Piece Pirate Warriors 3 so I may as well test that as I enjoyed it a lot on Nintendo Switch a few years ago and on PS Vita before. One Piece Pirate Warriors 3 does not have Steam Cloud support. It seems capped to 58 fps regardless of the settings I used. I also couldn’t find a way to get this to show controller prompts on Steam Deck. Just like Dynasty Warriors 8: Xtreme Legends, at this point you’re getting a better experience in One Piece Pirate Warriors 3 by playing on Switch despite the frame rate being variable on Nintendo’s hybrid system. Which is the best Musuo game to buy on Steam Deck? As of now there isn’t a single answer. My top three for Steam Deck are Warriors Orochi 3 Ultimate Definitive Edition, Samurai Warriors 4 DX, and Samurai Warriors 5. The first two are cheaper and offer more value with DLC included, but I love coming back to Samurai Warriors 5, and having a great version on Steam Deck makes me not want to touch my Switch save anymore. Is the Steam Deck the best portable for Musou games? Well, yes and no. Almost all the multi-platform ones are best on Steam Deck compared to Switch, but there are three particular Nintendo collaboration games that are on Switch (and N3DS for one). Hyrule Warriors Definitive, Fire Emblem Warriors, and Fire Emblem Warriors: Three Hopes are excellent Warriors/Musuo games that you can’t play on PC. Hyrule Warriors Age of Calamity is a technical mess that I do not recommend. Hopefully it runs better on the Nintendo Switch successor whenever that launches. A combination of older Koei Tecmo ports being lacking, some Proton issues, and some features missing mean the PC versions of some of these games in general are not the best way to experience them. Since I own all the Musou/Warriors games from the PS4 and later on all platforms, I usually have a different platform I use for some of them. As an example, Samurai Warriors 4 was best on PS4, but the DX version on Steam Deck is now my favorite. Warriors Orochi 4, I’d play on PS5 or Xbox Series X, but I’ll play Warriors Orochi 3 on Steam Deck. I play Dynasty Warriors 8 and One Piece Pirate Warriors 3 on Switch for the good ports and massive value with all DLC included. Dynasty Warriors 9 I don’t really play anymore outside of listening to the music. Hopefully this helped any Musou fans who own a Steam Deck or are considering getting one to play these games. I can’t wait for Dynasty Warriors: Origins in 2025. The big takeaway for Musou fans who own a Steam Deck, is that you need to spend some time fixing some of the older ports to run well on Steam Deck.

                                                                                                                                                                                                                            SwitchArcade Round-Up: Reviews Featuring ‘SteamWorld Heist II’, Plus the Latest Releases and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 19th, 2024. It’s the beginning of a new week, …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 19th, 2024. It’s the beginning of a new week, and we’re doing our usual Monday thing with a couple of reviews for you to enjoy. I’ve got my thoughts on SteamWorld Heist II and… one second, I need to take a sip of water first… That Time I Got Reincarnated as a Slime Isekai Chronicles. After that, there’s a new release to have a quick gander at, and then the lists of new and expiring sales for the day. Let’s get to today’s business! Reviews & Mini-Views SteamWorld Heist II ($29.99) I’m in a weird zone with the SteamWorld series, I think. I initially missed the DSi Tower Defense game and when I went back to it I found it a bit too intense to enjoy. I loved SteamWorld Dig, and the original SteamWorld Heist was right up my alley. SteamWorld Dig 2 was a big step up from the first game in many ways, but I somehow liked it a little less. SteamWorld Quest was interesting, but didn’t quite come together for me. And SteamWorld Build was a decent game, but the Switch just wasn’t up to running it the way it needed. I think all of these games are of good quality, with a lot of polish and plenty of care put into the designs. But I will admit that the shine has come off of SteamWorld for me to an extent. So here we are with SteamWorld Heist II, which is the second time the developers have revisited a concept within the series. SteamWorld Dig 2 took a relatively simple game and built something far bigger from it, but SteamWorld Heist was already plenty big. And so instead of reinventing the wheel, what Thunderful has done here is to give us a new adventure with slightly refined mechanics and a few new twists. The ocean exploration is the biggest new feature, and it’s fine. A nice break from the turn-based combat, if nothing else. You also get a very in-depth job system, which is very satisfying to tinker with. With that said, all of this is no revolution by any means. I don’t see much space for someone to be blown away moving from the first game to the second as we saw with Dig. On the other hand, that means those who enjoyed what the first game offered can safely dive into this one. One of the big differences with this game comes via its theme, which sees you sailing the high seas battling Dieselbots instead of rocketing through space. Part of the fun of the SteamWorld series has been seeing how the setting gets fleshed out with each installment, and you’ll certainly get some of that here. The humor and writing is as good as ever, giving these ‘bots plenty of charm whether they’re on your team or an enemy you’re going to blast away and never see again. Hats? Yes, you can still shoot off hats and collect them. The side-view turn-based tactical RPG gameplay remains engaging, with the desire to find that perfect shot driving every turn. SteamWorld Heist II isn’t as novel as the first game, and it more or less keeps to what worked before. It can be a little difficult at times, and you’ll always have to be vigilant for gimmicks because some battles are fond of them. The job system is a treat for people who enjoy searching for broken combos, and the overworld exploration breaks up the action while helping to better establish the setting. If you enjoyed SteamWorld Heist and are ready for more of that gameplay, plus some more of that enjoyable SteamWorld lore, you’ll get what you’re looking for with this one. SwitchArcade Score: 4/5 That Time I Got Reincarnated as a Slime Isekai Chronicles ($49.99) I really am not sure what to do with this one. I’m somewhat familiar with That Time I Got Reincarnated as a Slime, at least in its manga form. I dropped off after a while because it was getting a little boring for me, but I stuck around long enough to know the premise and most of the main cast. So, familiar but perhaps not a fan. I don’t dislike it, mind you. I suppose the one thing I can say without doubt about this game is that it doesn’t run as well on the Switch as I’d like. There are some framerate shenanigans going on at times, and with how relatively simple this game looks that really shouldn’t be happening. Alright, let me lay out what you’ve got here. This game retells the story of the series from the start up to the battle against Falmuth, though it speeds through the early stuff. A couple of new game-specific stories have been added, and thankfully they are from the hand of the original author. The gameplay is broken into three styles. There are visual novel-style scenes, sometimes with some animation mixed in. Then, side-scrolling action. You get some basic combos and dodge/counter mechanics here. Nothing fancy, but it’s fun enough. Finally, a very basic city builder. You have to build up the Jura Tempest Federation, after all. It gives you an excuse to grind for materials, basically. And that grind is the key. The gameplay mechanics are a bit too thin to carry things here, and the battles get repetitive in a hurry. Nevertheless, you’ll have to engage in a lot of them. There are sub-quests to complete that can add a little extra spice, but you’ll fall into a loop very early on that never changes much. The fuel that keeps you going is the story, but if you’re familiar with this property you’ll already know most of it. You never really get the sense that you’re playing these stories, thanks to how limited the gameplay is. If you’re not a fan of the series, this is one way to get caught up to a certain point. I think it might be the worst way to digest this story for a first-timer, mind you. Well, this is a common problem with this kind of thing. I think in general, fans will enjoy it. Maybe that’s good enough. That Time I Got Reincarnated as a Slime Isekai Chronicles is probably best enjoyed by those who love the property, but even they’ll find it a somewhat meager meal. The two new stories are interesting, and for a while it’s fun to see these characters in action and build up the Federation. Unfortunately, the gameplay itself never really expands out the way it needs to, so unless you’re in the mood for a whole lot of repetition you might find yourself getting bored fast. SwitchArcade Score: 3/5 Select New Releases Rack and Slay ($5.99) A roguelite dungeon crawler? Boring! Wait a minute… wait a dog-gone minute! Is that hero a… billiard ball?! Well that’s a horse of a completely different color! So yes, this is a game where you’re launching your ball hero at ball enemies to knock them into ball pockets. There are plenty of items to find, and a surprising number of modes to enjoy. A cute idea that works out fairly well in practice. Sales (North American eShop, US Prices) That outbox is very tiny. I like Super Lucky’s Tale a lot even now, though admittedly having an indie 3D platformer isn’t the novelty it once was. As for the new sales, nothing in the list is really speaking to me much. Not that there aren’t good games in there. Gynoug is a good shooter, Superhot is really fun, and Door Kickers has its charms. But all of these are on sale often, so it’s hard to drum up much excitement. Check the lists, do what you must. Select New Sales CounterAttack: Uprising ($4.49 from $14.99 until 8/23) Gunman Tales ($2.09 from $6.99 until 8/29) Within the Blade ($3.29 from $10.99 until 8/29) Gynoug ($3.49 from $6.99 until 8/29) Remote Life ($9.49 from $18.99 until 8/29) Vera Blanc: Supernatural Mysteries ($5.59 from $7.99 until 8/29) Cyber Citizen Shockman ($4.19 from $5.99 until 8/29) Gematombe ($4.49 from $14.99 until 8/29) Another Crab’s Treasure ($23.99 from $29.99 until 8/31) Neodori Forever ($1.99 from $4.99 until 9/3) Blade of Darkness ($2.75 from $14.99 until 9/3) Door Kickers ($1.99 from $11.99 until 9/3) What the Fork ($4.49 from $17.99 until 9/6) Superhot ($9.99 from $24.99 until 9/7) Dead in Vinland: True Viking ($2.79 from $27.99 until 9/7) Tchia: Oleti Edition ($23.44 from $34.99 until 9/8) Dormitory Love ($24.49 from $34.99 until 9/8) Dying Light: Definitive Edition ($9.99 from $49.99 until 9/8) Sales Ending Tomorrow, August 20th New Super Lucky’s Tale ($7.49 from $29.99 until 8/20) Road to Valhalla ($3.99 from $7.99 until 8/20) That’s all for today, friends. We’ll be back tomorrow with more new games, more sales, perhaps some reviews, and maybe even some news. I have to visit the doctor again and prepare for a family event in the evening, but we’ll get something together. I hope you all have a marvelous Monday, and as always, thanks for reading!

                                                                                                                                                                                                                            ‘Ouros’ Mobile Review – Relaxing Puzzle Brilliance

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                                                                                                                                                                                                                            Back when I reviewed Ouros ($2.99) from Michael Kamm on Steam Deck, I enjoyed it a lot, but thought it …

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                                                                                                                                                                                                                            Back when I reviewed Ouros ($2.99) from Michael Kamm on Steam Deck, I enjoyed it a lot, but thought it was better suited to playing on iOS since it was best with touch controls on Valve’s handheld. Fast forward to today, the spline-based puzzler about forming curves has hit mobile, and I’ve been enjoying replaying it on my iPhone and iPad. Even though this isn’t close to the same style of puzzler, it reminded me of the classic Osmos and its elegance when I started playing, and Ouros is one of the best mobile puzzlers of the year despite a few issues. Ouros has a very smart way of onboarding and introducing new mechanics. You begin with just the most-basic level of the first chapter where you are taught to drag an orb to move a curve on top of numbered objects. Your aim is to have the rotating orb on said curve follow a path in a specific order, and that’s where the puzzle aspect comes into the picture. How you interact with the orbs, the level changes, obstacles, and even the direction of movement change how you tackle the puzzles. Ouros isn’t a difficult game, but it does have some levels that had me wanting hints. Right now, Ouros ships with more than 120 puzzles, and I love that you don’t have to solve every single one to move forward. Some levels introduce mechanics that completely change up the game as well, but I love how it never loses sight of being an elegant and relaxing puzzle game even when the levels get a lot more complex later on with different path requirements and obstacles. There’s always the hint system, but it isn’t a direct answer for later levels with you still having to think about forming the curve correctly. The accessibility of Ouros isn’t just related to it being on the easier side when it comes to puzzle solutions or the hint system, but also in its controls. Ouros is a simple game about dragging orbs with responsive controls to correctly align different curves. You aren’t forced into any pixel perfection or to worry about timers. Think of this as a nice game to chill with when you have a few minutes to kill time and want to do something to keep your brain working. Visually, Ouros is very pleasing. I love the animation work, sped-up movement when you’ve solved a puzzle, and also the transitions between levels. Even situations where you make an error are accompanied by a delightful little animation. All of this is accompanied by very good performance on every iOS device I tested it on: iPhone 15 Pro, iPhone 12, and iPad Pro (2020). I have almost no complaints with the iOS version, but the lack of iCloud save support is disappointing. If you plan on playing Ouros on iOS, stick to one device right now. Since I was testing it on both devices, I ended up liking it more on iPad than iPhone. It looks and runs great on both, but I enjoy these kinds of games more on the larger screen. I had the same feeling with World of Goo though that requires faster inputs. If you do have the option to play on both, I recommend doing the first three levels and seeing how you feel before settling on a specific device. I would also recommend it on iOS over Steam because these games are better off with full touch controls, and an iPad is more comfortable for a touchscreen game than Steam Deck. Aside from the lack of iCloud save sync, a few of the later puzzles hold Ouros back a bit, but there’s little wrong with this otherwise creative, elegant, and relaxing puzzle game. Given how it controls perfectly with touch controls, I didn’t bother using a controller. Ouros was already well worth the asking price on Steam earlier this year, and the lower price on mobile makes it an even easier recommendation. If you enjoy relaxing puzzle games, Ouros is an essential. I hope we see more from developer Michael Kamm in the puzzle space in the near future.

                                                                                                                                                                                                                            Backbone One Carrying Case Review – A Fancy and Excellent Case With One Flaw

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                                                                                                                                                                                                                            Backbone’s holiday lineup for 2023 included updated controllers for the iPhone 15 series and also the first Backbone One Carrying …

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                                                                                                                                                                                                                            Backbone’s holiday lineup for 2023 included updated controllers for the iPhone 15 series and also the first Backbone One Carrying Case. Jared and myself have been using Backbone One controllers for a while now. I usually use both the Razer Kishi and Backbone One when testing any game, but have recently been mostly using the Backbone One for PlayStation Remote Play in and out of the house. I was curious about the Backbone One Carrying Case, so ordered one for myself a little while ago. Jared’s praise for it got me curious, and it is interesting enough to get me to do a short review of it to help any Backbone One controller owners decide if it is worth grabbing. While this review is based on the Backbone One Carrying Case PlayStation Edition, it will also apply to the regular version. The Backbone One Carrying Case looks premium and fancy, in fact it might be pushing it on those fronts, and that’s what got me to order the PlayStation version. I was curious to see how the outer material would feel, whether it would last in my backpack, and how it would handle being dropped or just being squished in my bag. So far, everything has been fine aside from one flaw that I touch on below. The white felt-style finish feels good in the hand, and it has somehow not gotten dirty despite being dropped a few times and being in my bag for over a month when I go out. The inner lining is also soft, and reminds me of the good quality iPhone cases. there isn’t much room for anything else aside from maybe earphones or a small charging cable inside the Backbone One Carrying Case. You could put the adapters that ship with the Backbone One controller inside the case if you’d like, but there isn’t any dedicated storage for them. Having some sort of pouch on the top would’ve been good to have. Now the main issue I have with the Backbone One Carrying Case is the zipper. Backbone calls this a low profile zipper that’s water resistant and easy to open and close. I actually worry that the zipper might get stuck almost every time I use it. It hasn’t happened so far, but it does not feel good to use. The materials are nice and the zipper itself is good to hold, but this aspect needs to be improved for a new model. I ended up checking with a few friends who also have the case and they all have the same issue with it. None of us have had issues with the zipper getting stuck, but it doesn’t feel good or easy to use as a zipper. Is the Backbone One Carrying Case overkill for a controller most people would just throw into their backpacks when going out? Likely. Is it worth $24.99? So far, yes. The Backbone One controller is usually $99.99 so this might seem like a lot at a fourth of the price, but I’m satisfied with it aside from the zipper not feeling great. I also love how the Backbone One Carrying Case PlayStation Edition looks and feels in-hand compared to other controller cases. It remains to be seen how this holds up after more months of use though. Backbone One Carrying Case review score: 4/5 You can buy the Backbone One Carrying Case here and the Backbone One Carrying Case PlayStation Edition here on Amazon for $24.99. If you buy the controllers or items listed and linked above through our links on Amazon, it helps TouchArcade in a small way.

                                                                                                                                                                                                                            Dead Cells’ Final Major Update 35 ‘The End Is Near’ Is Now Available on PC and Consoles, No Word on Mobile Yet

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                                                                                                                                                                                                                            Following its announcement a few weeks ago, the final major update for Dead Cells titled The End is Near, version …

                                                                                                                                                                                                                            Continue reading "Dead Cells’ Final Major Update 35 ‘The End Is Near’ Is Now Available on PC and Consoles, No Word on Mobile Yet"

                                                                                                                                                                                                                            Following its announcement a few weeks ago, the final major update for Dead Cells titled The End is Near, version 35, has launched on PC and consoles worldwide. The mobile version of this update will be arriving through Playdigious, but no release date has been announced yet. If you’ve not kept up with the game on iOS or Android, Dead Cells is one of the best games of the last decade across platforms, and it is available on mobile through a standalone release, Apple Arcade, and Netflix. The Dead Cells Clean Cut Update that hit PC and consoles back in April 2023 is still due to hit mobile later this year. Today’s big Update 35 patch notes for Dead Cells The End Is Near can be viewed here. The update focuses on the Curse mechanic with 3 new mobs, 3 new weapons, 3 new mutations, a new biome effect, 40+ new heads for customization, improvements for the Return to Castlevania DLC, and new accessibility options. Check out the key art for the update below: If you’ve not gotten Dead Cells yet somehow, read my 2023 review update here covering the Dead Cells Return to Castlevania DLC, patches, state of the game, and more. Dead Cells was our Game of the Year in 2019 when it hit iOS as a premium release done by Playdigious. With update 35, the game on PC and consoles has 4 DLC packs, 18 updates, and more across 5 years by Evil Empire and Motion Twin. You can play Dead Cells on iOS, Android, Netflix for mobile, Apple Arcade, Steam, Nintendo Switch, Xbox, PS4, and PS5 worldwide. My current favorite versions are still the Steam and iOS releases when played on a Steam Deck OLED or iPhone 15 Pro with a controller. What do you think of Dead Cells if you play it regularly?

                                                                                                                                                                                                                            Best iPhone Game Updates: ‘Disney Speedstom’, ‘Wuthering Waves’, ‘Gardenscapes’, ‘Squad Busters’, and More

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                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of …

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                                                                                                                                                                                                                            Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. I think this is the first article like this in a while where I don’t have at least one full-up paid game in the list. Sign of the times, or sign of Shaun not looking as hard as he could? Why not both? Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it! Disney Speedstorm, Free Much like other Disney apps, Disney Speedstorm is slowly seeing its roster grow to include more of the many characters the company owns. This time it’s a Pirates of the Caribbean update, adding Captain Hector Barbossa, Davy Jones, Tia Dalma, and Will Turner to the game as playable racers. There’s also one new track: Arbee’s Short Circuit. Okay, look. I know who Arbee is in this game. But when I saw that name, all I could think of was a dreary roast beef sandwich that I always regretted after eating but still ordered again the next time anyway. At least the curly fries were good. Jetpack Joyride, Free It is Jetpack Joyride‘s anniversary again. Did you forget to buy flowers? I don’t want to know what Barry Steakfries’ dog house looks like. Anyway, a game that never misses an excuse to have an event isn’t going to let this pass without some to-do. Fly through the lab and make like JYD: grab them cakes! Collect enough of them and you’ll unlock some nifty anniversary-themed awards. Remember, kids: Jetpack Joyride is forever. Jetpack Joyride 2, But will Jetpack Joyride 2 be as eternal? Only time will tell. It’s certainly still kicking now, at least. There’s a new set of challenges available in the Challenge Mode, just where you would expect to find them. An anniversary celebration is afoot here as well, so that’s fun. Let’s see, what else. A new Wrestler skin, the Paint Bucket jetpack, and a new Robo Barry avatar. Since we’ve all been good children recently, there are also some bug fixes and performance improvements here as well. World of Tanks Blitzâ„¢, Free My gears are burning! No, that’s the name of the event: Burning Gears. It’s the wrap-up of Season 4: Anniversary, and it’s offering up plenty of cool rewards including vehicles and resources. Tanks aren’t usually good for covert ops, but you’ll be embarking on one somehow in the You Only Shoot Twice event that is incoming. If you’re lucky, you’ll get your hands on some Aerial Legendary camouflage for the AMX 13 90. There’s plenty more on tap, so check out the game itself for more details should you seek them. Gardenscapes, Free Ah, Gardenscapes is having an anniversary too. We’ve had a lot of fun over the years. Joking about Austin joining Smash, watching the game’s emotionally manipulative and frequently deceptive advertisements, and reviewing some ludicrous update notes. Let’s celebrate here by doing that last one again. In this update: buy a Golden Ticket to see Austin’s dancing, solve a kidnapping case, and defend a town from a gang of bandits because apparently this is Yojimbo now. Oh, and apparently there are now some ruins of an ancient city with a manuscript hidden inside. It grants wishes! What will all the characters wish for? Maybe enough coins to save that poor lady and her kid from freezing to death again? Solitaire Stories, MINERAL MAAAAYYYYYYHEMMMMMM! That doesn’t sound like the title of a story associated with solitaire, but here we are. We’re going bonkers for minerals. Which one is your favorite? I’m a soapstone guy, myself. How is the game going to pull drama out of this? You’ll have to play to find out. Also in this update: Go to Mars, play Rock-Paper-Scissors, and enjoy some geometry! This is a very weird update in terms of theme. I guess because school is starting up again? Well, get on it if you want it. Squad Busters, Free I’m afraid of no squad! Nevertheless, I am forced to call the Squad Busters for their turn at being featured in this article. Lava World is here, and if you guessed it would result in some spicy hot maps and mods, you guessed right. Three new characters are also joining: Archer, Miner, and Leon. Archer does archery, Miner mines, and Leon just Leons. You know, Leon things. There are a few new features here, mostly in the form of reward chicanery, plus some gameplay tweaks. I’ll let you dig in yourself if you want the finer details, though. Temple Run+, Temple Run+! The Apple Arcade one, not the normal one. No update for the normal one this time. We’re burning out the last weeks of summer here, but that won’t stop Temple Run+ from bringing back some Summer Challenges for you to take on. For a limited time only, Tamatoa is unlockable via completing challenges, so you’d best take this chance to add him to your team. That’s about it, but I suppose that’s enough for now. Good luck storming the castl… er, challenges! Wuthering Waves, Free Buddy, I hope you are ready to resonate, because Wuthering Waves certainly is. Two new five-star Resonators join the game: Zhezhi (Glacio, Rectifier), and Xiangli Yao (Electro, Gauntlets. There are two new five-star weapons that just happen to line up with these new characters, and some spiffy new events and stories to play. There are even some returning events lined up, which is odd because this game doesn’t feel quite old enough to be doing that kind of thing yet. Zenless Zone Zero, Free We’ll finish things off here. I’m aware no coveted prize has been award this week, but sometimes that happens. This update includes three new characters, two S-Rank and one A-Rank. You also get four new W-Engines, two each of S-Rank and A-Rank. A new Bangboo? A new Bangboo. Plenty of new stories and events to dig into as well, which I’m sure is the real meat many players are waiting for. That includes a new area, new enemies, and more. Lots of other little fixes, but I’ll do the usual and tell you to fire the game up if you want the full details. That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

                                                                                                                                                                                                                            ‘The Elder Scrolls: Castles’ Launches on September 10th Globally for iOS and Android, Pre-Orders and Pre-Registrations Now Live

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                                                                                                                                                                                                                            Following its soft launch, The Elder Scrolls: Castles (Free) from Bethesda finally has a global release date. If you’ve not …

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                                                                                                                                                                                                                            Following its soft launch, The Elder Scrolls: Castles (Free) from Bethesda finally has a global release date. If you’ve not kept up with it, The Elder Scrolls: Castles is the newest game from the team behind Fallout Shelter (Free), and it will put you in the role of a King or Queen as you manage your kingdom. Your aim is to build the castle as you want, rule over your subjects, and decide the future of the kingdom. Watch the new The Elder Scrolls: Castles release date announcement and developer diary video below: The Elder Scrolls: Castles launches on September 10th worldwide for iOS and Android as a free to play game. It has many in app purchases listed right now including a paid subscription option, bundles, and more. If you’d like to play it at launch, you can pre-order The Elder Scrolls: Castles on the App Store for iOS here and pre-register for it on Google Play for Android here. Check out the official The Elder Scrolls: Castles website here. Did you play Fallout Shelter and will you be trying out The Elder Scrolls: Castles when it launches worldwide next month?

                                                                                                                                                                                                                            ‘Pokemon Trading Card Game Pocket’ Release Date Announced, New Gameplay Trailer Showcased

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                                                                                                                                                                                                                            Pokemon Trading Card Game Pocket () AKA Pokemon TCG Pocket, announced earlier this year as an evolution of Pokemon Trading …

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                                                                                                                                                                                                                            Pokemon Trading Card Game Pocket () AKA Pokemon TCG Pocket, announced earlier this year as an evolution of Pokemon Trading Card Game, finally has a confirmed release date for mobile. Recently, DeNA and The Pokemon Company set up a new subsidiary just for Pokemon Trading Card Game Pocket, and it is good to see it releasing sooner than I expected given the lack of news. Alongside a new gameplay trailer, The Pokemon Company announced the Pokemon TCG Pocket release date with pre-orders and pre-registrations going live. Pokemon TCG Pocket lets you collect Pokemon cards with new visual effects only available in this game, pack opening, the ability to show off your collection, and take on casual battles. Watch the Pokemon TCG Pocket release date trailer below: Pokemon TCG Pocket launches on October 30th worldwide for iOS and Android. On iOS, it is a universal app and is free to play. The in app purchases include paid in-game currency in the form of Poke Gold and also a monthly premium pass priced at $9.99. Details on what these offer are not available right now. If you’d like to play Pokemon TCG Pocket, you can pre-order it on the App Store for iOS here and on Google Play for Android here. Check out the official website for Pokemon Trading Card Game Pocket here. What do you think of Pokemon TCG Pocket so far and what would you like to see added ahead of launch?

                                                                                                                                                                                                                            First-Person Survival Horror Game ‘Maid of Sker’ From Wales Interactive Is Coming to iOS and Android Next Month

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                                                                                                                                                                                                                            Wales Interactive’s first-person survival horror game Maid of Sker (Free) is coming to iOS and Android next month. Maid of …

                                                                                                                                                                                                                            Continue reading "First-Person Survival Horror Game ‘Maid of Sker’ From Wales Interactive Is Coming to iOS and Android Next Month"

                                                                                                                                                                                                                            Wales Interactive’s first-person survival horror game Maid of Sker (Free) is coming to iOS and Android next month. Maid of Sker released on PC, PS4, Xbox One, and Switch before seeing enhanced current-generation versions for PS5 and Xbox Series X with technical improvements. If you’ve not played it yet, Maid of Sker is set in a hotel with history from British folklore. You only have a single sound device, and need to avoid sound-based AI enemies which serves as the main survival mechanic. Maid of Sker aimed to blend in realistic visuals with its psychological, gothic, and British horror. I’ve heard mostly good things about it from friends who played it on PC. Watch the original gameplay trailer for Maid of Sker below: One more notable aspect of Maid of Sker is that it is a re-imagining of the Welsh folk song “Y Ferch o’r Sger”. I’ll give this one a shot, but think I should play it on PS5 since horror games are best there with DualSense features. If you’d like to play Maid of Sker on mobile, it will be a free to start game with a single in app purchase to unlock the full game. It is currently listed for September 10th on the App Store. You can pre-order Maid of Sker on the App Store for iOS here and pre-register for it on Google Play for Android here. The full unlock for Maid of Sker is going to be priced at around $5.99 depending on your region. This is a lot lower than the $24.99 asking price on PC and consoles. Check out our forum thread for it here. Have you played Maid of Sker before or will you be trying it on mobile next month?

                                                                                                                                                                                                                            My 600 Episode Life – The TouchArcade Show #600

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                                                                                                                                                                                                                            We did it! We made it to 600! Thank you to everyone who has ever listened to our show, whether …

                                                                                                                                                                                                                            Continue reading "My 600 Episode Life – The TouchArcade Show #600"

                                                                                                                                                                                                                            We did it! We made it to 600! Thank you to everyone who has ever listened to our show, whether it’s a single episode or all 600 of them, we wouldn’t still be doing this without our wonderful audience. For this week’s show we dive into the Epic Games Store launching on iOS in the EU, talk about the latest iOS beta and Apple Intelligence, dig into some listener emails, and much more. Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated! As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer. Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-600.mp3 Show Notes: Fortnite Is Back on iOS, but Only in the EU Alongside the Epic Games Store and Fall Guys Mobile ‘Sword & Poker’-Inspired ‘The Golden Caravan’ Gets Playable Browser Demo, Coming to Mobile and PC TouchArcade Game of the Week: ‘Dungeon Tracer’

                                                                                                                                                                                                                            TouchArcade Game of the Week: ‘Spooky Pixel Hero’

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                                                                                                                                                                                                                            Developer AppSir Games has built up a loyal fanbase over the years with their “AppSir Games Universe" which are a …

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                                                                                                                                                                                                                            Developer AppSir Games has built up a loyal fanbase over the years with their “AppSir Games Universe" which are a collection of titles that all interconnect with one another in interesting ways. The most popular, I’d wager, is the DERE trilogy which consists of DERE EXE, DERE EVIL EXE, and DERE Vengeance, the latter of which was our Game of the Week when it launched last year. These are platforming games on the surface, but really they’re horror games as you uncover all sorts of weird hidden stuff and routinely break the fourth wall as you run and jump your way through each game. They’re all incredibly clever and, well, pretty unsettling, if I’m being honest. They are horror games after all. Well the latest title from AppSir is called Spooky Pixel Hero, and in true AppSir fashion, there’s all sorts of meta stuff going on with this one. Technically this is a single screen platforming game that was, storyline-wise, created in 1976. So when it comes to visuals expect something more along the lines of an Atari 2600 or the early personal computers of the late ’70s and early ’80s. It’s very meat and potatoes too. You can move left or right, and you can jump. That’s it. There are various puzzle-like elements like moveable boxes or keys to unlock the exit that you’ll need contend with along with running and jumping along platforms and over a variety of hazards. The platforming is actually excellent and a great challenge, due in part to the often wacky physics of the game (another hallmark of AppSir platformers). Of course, this isn’t JUST a platforming game. Occasionally cut-scenes will pop up and you’ll discover that you’re actually a young programmer who has been tasked with debugging and finishing this game from 1976. In fact you play as a programmer named Darius and you’re hoping that this work will help you in developing your own video game which you’re currently working on. That game is… DERE EXE! The developer behind AppSir Games is… Darius Guerrero! Goodbye fourth wall! Have you ever seen the movie Adaptation? That is the vibe I get from Spooky Pixel Hero. The dang developer wrote himself into his own game. I love it! This also serves as basically the origin story for DERE EXE and provides some context on why all the AppSir games are so… haunted. As with the other AppSir games, all the story bits and lore building are just icing on what is already a very good platforming game. You don’t have to care about all that other stuff if you just want to test your platforming prowess, but the beauty here is that if you DO care about that other stuff, and if you venture out into the rest of the AppSir Games Universe titles, it’s just so much more rewarding. In fact, AppSir just recently released a video which tells you the order in which to play the different games in their library if you’re looking to do things chronologically according to their timeline. And you SHOULD play them! Heck they’re all free with ads and ad-removal options so there’s no reason not to dive into this strange interconnected world, and conveniently Spooky Pixel Hero is the one to play if you’re wanting to start at the very beginning.

                                                                                                                                                                                                                            SwitchArcade Round-Up: ‘Castaway’, ‘Elrentaros Wanderings’, Plus Today’s Other Releases, News, and Sales

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 16th, 2024. It’s the end of another week, and …

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                                                                                                                                                                                                                            Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 16th, 2024. It’s the end of another week, and we’ve got several games to check up on as we sweep things up. But first, we dip into a little news, as a treat. After that, we go through the new releases in our usual fashion, then wrap it all up with the lists of new sales and expiring discounts. Let’s get to the weekend! News Grab a ‘Splatoon 3’ Theme in the Latest ‘Tetris 99’ Maximus Cup Hey, it’s Maximus Cup time again! The theme this time around is Splatoon 3, or rather the Expansion Pass content if we must be very specific. And we must. The rules are all the same as usual. The event runs from… several hours ago to the end of this weekend, and you have that much time to earn 100 event points by playing. Should you pull off that Herculean task, you’ll be able to keep the theme and use it at your leisure. Or bury it in a pile with your other unlocked themes while you keep using the classic Game Boy one. Your call. Select New Releases Elrentaros Wanderings ($39.99) I had really high hopes for this RPG, given it was coming from a new team headed by the creator of Rune Factory. I wish I could say Elrentaros Wanderings lived up to those hopes, but it’s… definitely not there. I’ll be doing a review soon and I’m still organizing my thoughts, but it’s a hard game to recommend from what I’ve experienced so far. It feels like the developer didn’t have the budget to meet its ambitions, and had to thin out the broth way too much as a result. It’s a very grindy affair and there just isn’t much here to make that grind enjoyable. Castaway ($7.99) I mean, Nintendo had to approve this itself, so if it doesn’t care then I won’t. This is a relatively short action-adventure game that is taking some obvious cues from The Legend of Zelda, with the Game Boy games in particular almost certainly serving as the main visual reference. The price is low enough to take a punt on it if it looks interesting to you, and I’ll likely be doing just that since I haven’t had a chance to play it yet myself. Farewell North ($23.99) This is a game where you play as a border collie that is on an adventure with its human to try to restore color to an archipelago inspired by those of Scotland. As you go, you’ll unlock memories and hints as to what happened to drain the color from this world, and while I haven’t played this one I have a very bad feeling that the ending is one of those ones where you’ll need a box of tissues. Our pal Mikhail will be offering up a review of it as soon as he can. The Sirena Expedition ($5.99) A short little one-hour trip down to the bottom of the Mariana Trench where a mysterious facility exists. What is its purpose? Who built it? Can you find the answers to these questions? Do you want to? A bit of a horror-tinged puzzle platformer with an interesting low-res vibe. Might be worth the plunge. Rewind or Die ($11.99) A horrific comedy? Comedic horror? It’s a game where you play as a video rental store clerk in the 1990s, and while whether or not you are even supposed to be there today is an unanswered question, it is a fact that you’ll have to contend with doing your job while a serial killer is on the loose. Tricky puzzles, over the top gore, multiple endings, and an important lesson for those handling tape-based media: rewind… or die. Mute Crimson DX ($14.99) This is a precision platformer where you play as a ninja who has to save his city from monsters. You’ll have to run and jump your way through nine worlds, showing off your moves against a variety of traps, enemies, and bosses. There are some secrets to find along the way as well, provided you have the skills to uncover them. If you like this genre, this is a very good game. It’s tough, but satisfying. Turn to Mine ($9.99) Go do a little space mining in this puzzle game. Collect the crystals and try to destroy enemy drones before they get you first. This is a pretty unusual game mechanically speaking, as you’re sometimes guiding your miners as though it was a real-time strategy game. Puzzle game fans looking for something different from the norm might enjoy what it has to offer. Not bad! Murder Is Game Over: Streaming Death ($4.99) Here’s a follow-up to the Murder Is Game Over mystery adventure, this time putting you on the case of a social media star who died under mysterious circumstances in a remote seaside village. But of course, nothing is ever as simple as it seems. Search the village, interview suspects, find the clues, and try to figure out what really went on. Someone is guilty, and it’s up to you to stop them before they have the chance to do it again. Sales (North American eShop, US Prices) Sure, some fun sales in there. You can go through and see what strikes your fancy, as there are a lot of oddball games in the list. Not much in the weekend outbox, but Snufkin and Egglia are rare enough discounts at this point that you might want to consider them. Select New Sales Fireside ($11.99 from $14.99 until 8/23) Sally Face ($8.99 from $14.99 until 8/23) Naruto Ultimate Ninja Storm Trilogy ($13.99 from $39.99 until 8/26) Namco Museum ($4.79 from $29.99 until 8/26) Overboss ($13.49 from $14.99 until 8/29) Super Sean 007 ($2.49 from $9.99 until 8/29) Operation Steel ($5.99 from $9.99 until 8/29) Satay Shop Tycoon ($3.74 from $14.99 until 8/29) April’s Diary ($3.74 from $14.99 until 8/29) Crashout Xtreme ($2.49 from $9.99 until 8/29) Pogo Joins the Circus ($2.49 from $9.99 until 8/29) A Cat & His Boy ($1.99 from $2.99 until 8/29) Spy Bros. ($4.79 from $7.99 until 8/29) Midnight Fight Express ($11.99 from $19.99 until 8/30) Surmount ($9.89 from $14.99 until 8/30) Mineko’s Night Market ($13.99 from $19.99 until 8/30) Thunder Ray ($7.49 from $14.99 until 8/30) #BLUD ($19.99 from $24.99 until 8/30) The Last Worker ($3.99 from $19.99 until 8/30) Roxy Raccoon’s Pinball Panic ($6.99 from $9.99 until 8/30) Forager ($6.99 from $19.99 until 8/30) Slay the Spire ($8.49 from $24.99 until 8/30) Moonscars ($13.99 from $19.99 until 8/30) Space Mercenary Defense Force ($3.49 from $4.99 until 8/30) Unpacking ($9.99 from $19.99 until 8/30) Void Bastards ($8.99 from $29.99 until 8/30) Enter Digiton: Heart of Corruption ($2.39 from $7.99 until 8/30) Supraland ($9.99 from $19.99 until 8/30) Empire of Angels IV ($6.79 from $19.99 until 8/30) Alpha Particle ($3.39 from $9.99 until 8/30) Hell Well ($2.49 from $4.99 until 8/30) 8th Millennium: WAtPG ($7.49 from $29.99 until 8/30) Super Woden GP ($5.99 from $11.99 until 8/30) The Last Dragon Slayer ($3.74 from $14.99 until 8/30) Hopping Girl Kohane EX ($16.74 from $24.99 until 9/4) Evil God Korone ($3.35 from $3.95 until 9/5) Yggdra Union: WNFA ($19.99 from $24.99 until 9/5) Cat Quest II ($3.74 from $14.99 until 9/5) The Sinking City ($5.99 from $49.99 until 9/5) Mom Hid My Game! ($2.49 from $4.99 until 9/5) Mom Hid My Game! 2 ($2.49 from $4.99 until 9/5) My Brother Ate My Pudding! ($2.49 from $4.99 until 9/5) Hide & Dance! ($2.49 from $4.99 until 9/5) Eldgear ($12.99 from $19.99 until 9/5) Fairy Elements ($8.99 from $14.99 until 9/5) Genso Chronicles ($9.74 from $14.99 until 9/5) Super Toy Cars Offroad ($3.99 from $19.99 until 9/5) Gibbon: Beyond the Trees ($1.99 from $14.99 until 9/5) Port Royale 4 ($17.49 from $49.99 until 9/5) Magical Drop VI ($14.99 from $29.99 until 9/5) Burst Hero ($5.99 from $11.99 until 9/5) Sales Ending This Weekend BIT.TRIP Collection ($2.49 from $9.99 until 8/17) Bug & Seek ($11.99 from $14.99 until 8/17) Luna & Monsters Tower Defense ($2.56 from $12.99 until 8/17) Snufkin: Melody of Moominvalley ($16.99 from $19.99 until 8/17) Turn to Mine ($7.99 from $9.99 until 8/17) Why Pizza? ($2.49 from $4.99 until 8/17) Blood Lines: Magicians’ Chase2 ($8.39 from $11.99 until 8/18) Egglia Rebirth ($13.99 from $19.99 until 8/18) The Gap ($13.99 from $19.99 until 8/18) Venba ($9.74 from $14.99 until 8/18) That’s all for today and this week, friends. We’ll be back next week with more new releases, more sales, more reviews, and some news. It seems like the hotly-anticipated typhoon that was supposed to hit today has changed course, so that’s nice. One fewer excuse to stay inside playing video games, but I’ll figure something else out. I hope you all have a good weekend, and as always, thanks for reading!

                                                                                                                                                                                                                            Haute42 COSMOX P12 Review – The Best Budget Leverless Controller for Nintendo Switch and Steam Deck?

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                                                                                                                                                                                                                            A lot has changed in the world of controllers since I discovered leverless controllers. In fact, I’ve found myself sticking …

                                                                                                                                                                                                                            Continue reading "Haute42 COSMOX P12 Review – The Best Budget Leverless Controller for Nintendo Switch and Steam Deck?"

                                                                                                                                                                                                                            A lot has changed in the world of controllers since I discovered leverless controllers. In fact, I’ve found myself sticking to leverless or all button controllers instead of using traditional fight sticks for 2D games. I use my Razer Kitsune multiple times a week for playing on Steam Deck or PS5. Haute42, AKA COSMOX, a new entrant to arcade controllers, basically changed the landscape for most folks with very low price points, and multiple options. I covered the Haute42 T16 a few months ago as a fantastic leverless controller and also the Haute Board Mini which is a keyboard style arcade controller. What is a leverless controller and why do people like them? Before going further, if you aren’t sure what a leverless controller is or why people prefer it, it is a stickless controller that replaces the traditional arcade lever with four buttons to represent the four directions. The placement and sizes of these buttons varies by controller and style, but it basically is designed like how you’d use the following keyboard keys A (left) S (down) D (right) and space bar (jump/up) for movement. The remaining eight action buttons are A B X Y LB RB LT and RT. This covers the main buttons you’d need during gameplay in a fighter, shmup, or even retro games. As for why some folks prefer leverless to traditional arcade controllers, I really think it is down to preference, but also makes certain inputs a lot easier. I find myself playing better and feeling a lot more comfortable playing games like Street Fighter 6 with a leverless controller, but I’ve noticed I gravitate towards my Hori stick for games like Tekken 8. As for what is better, it depends on what you’re more comfortable with above anything else. Just having the best controller isn’t enough if it isn’t comfortable or causes you additional wrist strain. Haute42 P12 controller features Ever since I bought something from Haute42’s store on Amazon, I’ve ended up buying a few more of their budget controllers, but the one that impressed me the most despite its flaws, is the Haute42 P12 controller I bought. Not only is this the company’s first ABS mold injection version of a stickless or leverless controller, but it also is the first controller it has released that feels like one that’s ready for general consumers, rather than having elements of DIY ones. I say this because it has properly labeled extra buttons, a tournament lock, better button placement above the main controller action and directional buttons, and even has a much better non-slip solution. The out of the box experience for the Haute42 P12 is a lot better than the company’s other controllers so far. The others have more flexibility and customization options, but I will cover that a bit later in this feature. For the low asking price of $59.99 (usually) on Amazon, you can’t go wrong with the Haute42 P12 right now, assuming you know what platforms you want to use it on. One thing to note is that the P12, as the name suggests, has 12 buttons unlike the T16 that has 16 buttons letting you do a lot more, and making things like Drive Impact or Parry in Street Fighter 6 easier given the position options. The P12 is a more traditional layout, and this allows for a more compact size and price point. The P12 also has a small screen like the other Haute42 controllers that shows the mode it is in, inputs, and more. This one in particular fits into the body better to give this whole controller a more polished feel, rather than how it looks in the T16 controller. Haute42 P12 controller compatibility The Haute42 P12 officially supports Windows, Steam Deck, Android, PS3, PS4 (with a dongle), Nintendo Switch, MiSTer, iPadOS, Linux, and Raspberry Pi as indicated on the official website. Not supporting the PS5 natively is definitely the biggest negative if you own a PS5, but this can be fixed by a dongle like Haute42’s own Booter 5 or the Brooks Wingman FGC that I use. Haute42 P12 controller – what’s in the box Before getting into what’s included in the box, the box itself feels a lot better, and more like a product that you’d buy in a store rather than a blank box with a sticker on top. The Haute42 P16 ships with the controller itself, a USB cable, an instruction manual, and accessories (an extra switch and a switch puller). The controller is housed within the box with correctly cut foam to protect it. I wasn’t happy with the stock USB-C cable, so I used one of these. Haute42 P12 controller performance, buttons, and feel In the three or so months I’ve had the Haute42 P12 controller, it has worked perfectly. I didn’t initially realize what a difference the smaller-sized buttons would make. I still don’t know what size I prefer, but I can see why some folks were annoyed at the large buttons in the T16 controller. The P12 uses smaller sized buttons for everything but jump, which is the larger button as you can see in the photos. The button caps are the same premium-feeling matte finish ones, and you can replace them easily. The Haute42 P12 controller ships with the Crystal switches as opposed to the stock Kailh Low Profile Red Switches. The crystal ones allow for better light transmission, but otherwise feel pretty similar to the red ones. I’ve ordered the Wind Engine switches they sell to see how they feel, and will likely cover those in a dedicated modding article in the future. For recent testing, I spent a majority of time playing Guilty Gear Strive following its newest update with the new Season Pass 4 skins, and also revisiting the game after the last DLC. I used it on my Steam Deck and also on my PS5 in Strive with the Brook dongle. After Guilty Gear Strive, I played some more Under Night In-Birth II Sys:Celes and Melty Blood. Everything worked perfectly. Haute42 P12 controller – modding, artwork, switches, and keycaps Speaking of replacing button caps, you can also remove the switches it ships with to use the Wind Engine ones or any others that are compatible. I recommend checking the official Haute42 Discord or Reddit for what is compatible as I’ve not changed mine yet aside from one or two to test. I will be replacing all of the T16 ones soon though. Haute42 P12 controller issues Aside from the controller being louder than the others I have which I expected given the plastic body, my only real complaint is that it isn’t comfortable for lap play. It feels great for desk or table play though. If you want to play with this on your lap, I recommend something like the IKEA OEJULF. I use this when I work on my MacBook Air as well, and it has been a nice complement for using smaller leverless controllers on my lap. How to use the Haute42 P12 controller on PS5 To use the Haute42 P12 controller on PS5, you need a dongle. I use the Brook Wingman FGC, but I will be testing Haute42’s own Booter 5 dongle when my order arrives. This dongle is inserted into the extension USB A slot on the right of the P12 and needs to be plugged in while you play on PS5. Note that this only lets you play PS5 games with legacy stick support and not all PS5 games. I used the P12 on my desk to play the 2XKO alpha test from Riot Games on PS5 where it worked using my Brook dongle flawlessly. I ended up sticking to my Razer Kitsune for lap play, but thought this was great for desk play. I’m also looking forward to playing more 2XKO when I can. If you’re wondering why I haven’t covered how to use this on Xbox Series X, I gave up on using these controllers there after Microsoft has repeatedly pushed out firmware updates to block them making my Brook Xbox dongle a paperweight. If you do plan to get a Haute42 controller for PS5, make sure you factor the dongle price into the equation as well. The Haute42 P12 controller is the best budget leverless controller for Switch and Steam Deck At under $60, there isn’t much that comes close to the Haute42 P12. It isn’t perfect of course, and the few issues aside, this is going to be the controller I recommend to folks who want a small sized leverless. There’s always the T16 for a larger size or even the R16 that I want to use, but the P12 is excellent right now, and one to consider if you’re curious about the world of leverless, and want a budget entry point. If you’d like to grab it, the Haute42 T16 controller is usually available for under $60 (or so) on Amazon at the official sellers here, here, or here. If you do end up buying it or already own one, I’d love to know what you think about it. Let us know in the comments below, and also if you’d like to see any specific controller reviewed. If you buy the controllers or items listed and linked above through our links on Amazon, it helps TouchArcade in a small way.

                                                                                                                                                                                                                            WGB

                                                                                                                                                                                                                            Reviewing all the coolest, newest games for Xbox, Playstation, Switch & PC!

                                                                                                                                                                                                                            Black Myth: Wukong DLC claimed to be arriving in January

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                                                                                                                                                                                                                            Black Myth Wukong might be getting an expansion quicker than we thought.

                                                                                                                                                                                                                            Star Wars: Outlaws is better than you think, but still not great- Review

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                                                                                                                                                                                                                            Star Wars: Outlaws has been roughed up by other reviews, but there's a lot more to the game than it has been given credit for. So let's explore this latest Star Wars entry and see if it can help redeem the wounded brand.

                                                                                                                                                                                                                            Annapurna Interactive team quits causing chaos among partners

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                                                                                                                                                                                                                            Annapurna Interactive's entire staff has resigned from the company following failed negotiations with parent company Annapurna Pictures.

                                                                                                                                                                                                                            Microsoft has seemingly laid off another 650 staff from Xbox

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                                                                                                                                                                                                                            According to a leaked internal memo, another 650 staff have lost their jobs at Xbox, bringing the total to 2,550 this year.

                                                                                                                                                                                                                            Every PS5 Pro Enhanced game announced so far

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                                                                                                                                                                                                                            The newly announced PS5 Pro will enhance existing PS4 and PS5 games, and offer "PS5 Pro Enhanced" titles with new modes like 8K resolution. Several games are already confirmed. Here's the ones we know about.

                                                                                                                                                                                                                            “40 to 50” games will get a PS5 Pro upgrade by the console’s launch

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                                                                                                                                                                                                                            Older games will require an update to unlock the full potential of the newly announced PS5 Pro.

                                                                                                                                                                                                                            Sony announces PS5 Pro, which costs £699/$699 and doesn’t come with a stand

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                                                                                                                                                                                                                            The PS5 Pro has finally been officially revealed. It promises some huge performance boosts, but only for those willing to pay a premium price.

                                                                                                                                                                                                                            Sony is probably announcing the PS5 Pro tomorrow in newly “technical” presentation

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                                                                                                                                                                                                                            UPDATE: Sony put up an unlisted teaser trailer for tomorrow’s event, but seemingly accidentally titled the video “PS5 Pro” before changing it to “PlayStation 5 Technical Presentation – September 10” ORIGINAL STORY: It looks like Sony is finally going to lift the lid on its open secret: The PS5 Pro. According to the company, they’ll […]

                                                                                                                                                                                                                            Warhammer 40K: Space Marine 2 early player numbers will surely please the Emperor

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                                                                                                                                                                                                                            Warhammer 40K: Space Marine 2 is off to a strong start on PC as plenty of players have paid extra to gain early access.

                                                                                                                                                                                                                            Black Myth: Wukong has now sold over 18 million copies in two weeks

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                                                                                                                                                                                                                            Black Myth: Wukong is still smashing records, surpassing 18 million copies sold now.

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                                                                                                                                                                                                                            One Way Home – Beta Sign Up

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                                                                                                                                                                                                                            One Way Home is a third person horror puzzle platforming adventure where a twelve year old boy makes his way home through streets filled with terrifying monsters.

                                                                                                                                                                                                                            Looking a little like a more 3D take on the Inside/Little Nightmares style cinematic platforming genre, One Way Home follows the story of a young boy called Jimmy. After being involved in a car accident on his way … Read More

                                                                                                                                                                                                                            The post One Way Home – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Transmorphosis – Alpha Demo

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                                                                                                                                                                                                                            Transmorphosis is a point and click horror puzzle game set within a remote mental hospital that has a habit of turning sane people mad.

                                                                                                                                                                                                                            In Transmorphosis you are a new doctor at a mental hospital that’s gone through some very bad times. It appears the previous doctor went insane (and may end up being one of your patients), so you’ll need to be careful as … Read More

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                                                                                                                                                                                                                            Swordai – Beta Sign Up

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                                                                                                                                                                                                                            Swordai is a massively multiplayer melee-focussed extraction slasher that uses directional combat as you slay monsters, bosses and other players while climbing a huge tower.

                                                                                                                                                                                                                            In Swordai you’ll enter a multiplayer sword-fighting frenzy within a monster-infested tower. Scale its heights alone or with friends, battling through procedurally generated dungeons packed with traps, treasures, and up to 50 other players. It promises an intuitive yet deep … Read More

                                                                                                                                                                                                                            The post Swordai – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Mr. Stretch and the Stolen Fortune – Beta Demo & Beta Sign Up

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                                                                                                                                                                                                                            Mr. Stretch and the Stolen Fortune is a Snake-esque puzzle platformer where your character can stretch his way through levels to reclaim his stolen fortune.

                                                                                                                                                                                                                            In Mr. Stretch and the Stolen Fortune the titular Mr Stretch is dead and the fortune that was buried with him in his tomb has been stolen. He now sets out to get it back, with each level seeing … Read More

                                                                                                                                                                                                                            The post Mr. Stretch and the Stolen Fortune – Beta Demo & Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Chorus of Carcosa – Beta Sign Up

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                                                                                                                                                                                                                            Chorus of Carcosa is a Lovecraftian first person psychological horror adventure that draws inspiration from The King of Yellow, as an anxious sculptor descends into madness.

                                                                                                                                                                                                                            Drawing inspiration from R. W. Chambers’ The King in Yellow, Chorus of Carcosa follows the story of a recluse sculptor whose world is turned upside down one night as a blood-soaked neighbor knocks on his door. Things … Read More

                                                                                                                                                                                                                            The post Chorus of Carcosa – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Underboard – Beta Sign Up

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                                                                                                                                                                                                                            Underboard is a single-player tactical roguelite auto-battler where you build your team and dictate the behavior they’ll follow when in battle.

                                                                                                                                                                                                                            In Underboard a structure known as the Underboard has appeared in the world and trapped lots of random people inside. You now need to assemble a team and fight your way to freedom. You don’t control your team directly in battle, but instead you … Read More

                                                                                                                                                                                                                            The post Underboard – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            MOOH – Beta Demo

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                                                                                                                                                                                                                            • MOOH game

                                                                                                                                                                                                                            MOOH is a fun gravity-bending puzzle action adventure where a cow that’s been abducted by aliens attempts to return home.

                                                                                                                                                                                                                            In MOOH you are a cow who lived on a planet that was inhabited by cows that spent their day walking, eating and farting. However, a UFO appeared in the sky and abducted you and your herd. You now need to find your herd and … Read More

                                                                                                                                                                                                                            The post MOOH – Beta Demo first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            HOUND: AUTOMATON – Beta Sign Up

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                                                                                                                                                                                                                            • HOUND AUTOMATON
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                                                                                                                                                                                                                            • HOUND AUTOMATON game
                                                                                                                                                                                                                            • indie games

                                                                                                                                                                                                                            HOUND: AUTOMATON is a fast-paced multiplayer horror game where fifteen players are hunted down by a relentless robotic “Hound”.

                                                                                                                                                                                                                            In HOUND: AUTOMATON one player assumes the role of The Hound, a robotic entity, while up to 15 others play as human survivors. The game promises fast-paced 5-7 minute rounds where the humans need to navigate hyper-realistic environments like abandoned warehouses and if any humans are … Read More

                                                                                                                                                                                                                            The post HOUND: AUTOMATON – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Headlice – Alpha Demo

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                                                                                                                                                                                                                            • Headlice
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                                                                                                                                                                                                                            • indie games

                                                                                                                                                                                                                            Headlice is a very silly and chaotic third person reverse horror game where a giant parasitic headlouse wreaks havoc on a corporate headquarters.

                                                                                                                                                                                                                            In Headlice you are a giant headlouse that was bred by a coffee company to be squashed, processed and turned into coffee. However, you’ve managed to escape and will now unleash bloody vengeance on the company as you make your way through … Read More

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                                                                                                                                                                                                                            Shroom and Gloom – Prototype Download

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                                                                                                                                                                                                                            • Shroom and Gloom
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                                                                                                                                                                                                                            Shroom and Gloom is a fungus-filled hand-drawn first-person dungeon-crawling roguelike where you use cards to battle hordes of fungal abominations.

                                                                                                                                                                                                                            Currently in development by TeamLaserBeam (creators of Wrestling With Emotions and Snow Cones), Shroom and Gloom is a stylish and addictive deck-building roguelike where you can rack up some truly monstrous mega-combos. In the game you travel forwards through a network of tunnels in … Read More

                                                                                                                                                                                                                            The post Shroom and Gloom – Prototype Download first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Candy Rangers – Alpha Demo

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                                                                                                                                                                                                                            • Candy Rangers
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                                                                                                                                                                                                                            Candy Rangers is a fun twist on the rail-shooter genre where you control four characters at once and use their different guns to mow down chains of enemies.

                                                                                                                                                                                                                            In Candy Rangers you control four different characters, each of which has a weapon that specializes in different enemy formations. The characters auto-run through the levels, with you able to jump, dash, brake, use the mouse to … Read More

                                                                                                                                                                                                                            The post Candy Rangers – Alpha Demo first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Six Days – Beta Sign Up

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                                                                                                                                                                                                                            Six Days is a tense first person horror game where you’re trapped in an office chair, and have to unravel a network of secrets while a demon stalks you.

                                                                                                                                                                                                                            In Six Days you are trapped in a swivel chair in your office and have to solve puzzles to escape within six days. You’ll need to keep an eye out for a demon while navigating the … Read More

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                                                                                                                                                                                                                            HeistGeist – Beta Sign Up

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                                                                                                                                                                                                                            HeistGeist is a narrative-driven single-player cyberpunk RPG where you use cards to fight and hack your way through daring heists.

                                                                                                                                                                                                                            In HeistGeist you are a street-smart thief called Alexandra who is on the run after a job went bad. You now need to assemble a team and use cards to pull off sophisticated heists of top secret corporate intel and classified prototypes.

                                                                                                                                                                                                                            Stealth is usually … Read More

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                                                                                                                                                                                                                            project_Structure_01 – Alpha Demo

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                                                                                                                                                                                                                            • project Structure 01

                                                                                                                                                                                                                            project_Structure_01 is a lightly spooky liminal space exploration game set within a massive metallic megastructure with brutalist architecture.

                                                                                                                                                                                                                            In project_Structure_01 you awaken in space and a mysterious entity sends you off to explore a huge brutalist megastructure. The demo comprises of two large levels where you’ll have to explore and navigate to the exit. Along the way you’ll discover secrets, collect ducks and do a … Read More

                                                                                                                                                                                                                            The post project_Structure_01 – Alpha Demo first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Altered Alma – Kickstarter Demo

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                                                                                                                                                                                                                            Altered Alma is a stylish cyberpunk action platforming metroidvania with RPG and dating sim elements, where you beat up baddies and find love on the streets of Neo Barcelona.

                                                                                                                                                                                                                            Featuring a writing team that’s worked on Dead Space, Resident Evil: Village and Tails of Iron, Altered Alma will see you taking down the criminal kingpins of Neo Barcelona. In the game you take on … Read More

                                                                                                                                                                                                                            The post Altered Alma – Kickstarter Demo first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Block Ops 3D – Beta Sign Up

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                                                                                                                                                                                                                            • Block Ops 3D
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                                                                                                                                                                                                                            Block Ops 3D is a cartoony low poly multiplayer FPS where you’ll race, fight, complete missions and gather loot in a post-apocalyptic 2027.

                                                                                                                                                                                                                            Drawing inspiration from the likes of Call of Duty and GTA Online, Block Ops 3D aims to be a fun, fast paced multiplayer FPS that’s easy to pick up and play. It promises plenty of maps and game modes, including racing … Read More

                                                                                                                                                                                                                            The post Block Ops 3D – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Aurascope – Beta Demo

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                                                                                                                                                                                                                            Aurascope is a pixel art action platforming adventure that plays like a glorious mash-up of the Sonic and Mario games as a two friends discover a mysterious drive from beyond the stars.

                                                                                                                                                                                                                            In Aurascope, siblings Trace and Aurora are out in the woods one day when they discover a mysterious drive called the Aurascope, which allows you to make objects appear out of thin … Read More

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                                                                                                                                                                                                                            Mithrall – Beta Sign Up

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                                                                                                                                                                                                                            Mithrall is a massively multiplayer large-scale sandbox survival game where you’ll play alongside (and against) thousands of players in a dynamic world shaped by players’ actions.

                                                                                                                                                                                                                            Set in a mystical and richly detailed fantasy world, Mithrall will see you ascending from humble beginnings to forge a path of glory. You’ll explore ancient ruins, mystical forests, and forgotten civilizations to uncover the secrets of a long-lost … Read More

                                                                                                                                                                                                                            The post Mithrall – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Forgotten House – Alpha Demo

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                                                                                                                                                                                                                            • Forgotten House
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                                                                                                                                                                                                                            • indie games

                                                                                                                                                                                                                            Forgotten House is a 2D pixel art stealth horror adventure based on the 2020 Gnarled Hag game, in which a young girl attempts to escape a house she’s trapped in with a Gnarled Grandad.

                                                                                                                                                                                                                            Forgotten House is a Gnarled Hag fan game that’s supported by the original developer and features the same striking pixel art visual style and similar stealth horror gameplay. It follows a … Read More

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                                                                                                                                                                                                                            Hiraeth – Beta Sign Up

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                                                                                                                                                                                                                            • Hiraeth
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                                                                                                                                                                                                                            • Hiraeth game
                                                                                                                                                                                                                            • indie games

                                                                                                                                                                                                                            Hiraeth is a first person sci-fi survival adventure set on a desolate alien planet with scorched skies, harsh conditions and liminal spaces.

                                                                                                                                                                                                                            In Hiraeth you are a lone amnesiac astronaut who awakens on the abandoned planet of AHRA PRIME. With nobody else around, you must explore, scavenge, craft, build and discover the truth about the planet. The game promises in-depth survival systems, a rich story, … Read More

                                                                                                                                                                                                                            The post Hiraeth – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Steel Seed – Beta Demo

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                                                                                                                                                                                                                            • Steel Seed
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                                                                                                                                                                                                                            Steel Seed is a visually stunning dark sci-fi stealth action adventure set in a gigantic underground facility that’s run by a sentient AI.

                                                                                                                                                                                                                            The gameplay in Steel Seed is fondly reminiscent of the early 3D Prince of Persia games, blending platforming, climbing, combat and stealth. You take on the role of a technology augmented woman called Zoe who is awakened by an AI called SAVI … Read More

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                                                                                                                                                                                                                            Crimepunk Detective – Beta Sign Up

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                                                                                                                                                                                                                            • indie games

                                                                                                                                                                                                                            Crimepunk Detective is a neon-noir detective game where a detective investigates high profile cases in a crime-riddled cyberpunk city.

                                                                                                                                                                                                                            In Crimepunk Detective you are an old school detective who works cases on the streets of a cyberpunk Victorian city. You’ll use gadgets, clues and deduction to reconstruct events and find the perpetrators of the crimes. Though it may lead you to some dark places – … Read More

                                                                                                                                                                                                                            The post Crimepunk Detective – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Temtem: Swarm – Beta Sign Up

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                                                                                                                                                                                                                            • Temtem: Swarm
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                                                                                                                                                                                                                            Temtem: Swarm is a Survivors-like roguelite bullet heaven game where you’ll battle huge swarms of monsters from the Temtem universe.

                                                                                                                                                                                                                            Playable with 1 to 4 players, Temtem: Swarm is Temtem’s take on the Survivors-like genre. You’ll be able to choose your Temtem character and then take part in huge wave-based battles with swarms of other Temtem and powerful bosses. Throughout each match … Read More

                                                                                                                                                                                                                            The post Temtem: Swarm – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Aphotic – Beta Demo

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                                                                                                                                                                                                                            Aphotic is a pixel art point and click puzzle adventure where a lone astronaut attempts to repair a huge spaceship that’s infested with a dangerous organism.

                                                                                                                                                                                                                            In Aphotic you are an astronaut who awakens from cryosleep to find the ship that he’s in is in a state of disrepair and is infested with a deadly plant-like organism. You need to explore the ship, gather useful … Read More

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                                                                                                                                                                                                                            Extinction Rifts – Beta Sign Up

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                                                                                                                                                                                                                            Extinction Rifts is a fast paced sci-fi boomer shooter where you set out to demolish ancient monoliths that look set to wipe out your people.

                                                                                                                                                                                                                            In Extinction Rifts ancient monoliths have appeared on your planet and the wrong people have taken control of them. You need to grab some beefy guns, blast your way through enemy bases and destroy the monoliths. You also have a … Read More

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                                                                                                                                                                                                                            DEMONS – Beta Sign Up

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                                                                                                                                                                                                                            • DEMONS
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                                                                                                                                                                                                                            • DEMONS game

                                                                                                                                                                                                                            DEMONS is a multiplayer horror card game where you attempt to stop an evil cult from unleashing an ancient demon.

                                                                                                                                                                                                                            Playable with 1-4 players, DEMONS is a turn-based horror card game where you’ll take control of a band of heroes as they attempt to prevent an apocalypse. Together (or by yourself) you need to use the cards to explore the map, search for useful objects … Read More

                                                                                                                                                                                                                            The post DEMONS – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Block Factory – Beta Sign Up

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                                                                                                                                                                                                                            • indie game
                                                                                                                                                                                                                            • pc game

                                                                                                                                                                                                                            Block Factory is a factory simulation and management game where players design and operate their own Lego style block manufacturing plant, capable of creating all manner of shapes, sizes and colors of blocks.

                                                                                                                                                                                                                            In Block Factory, you are tasked with constructing intricate Factorio-esque assembly lines, optimizing production workflows, and managing resources to create various types of blocks. The gameplay combines elements of strategy, … Read More

                                                                                                                                                                                                                            The post Block Factory – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            FragPunk – Alpha Sign Up

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                                                                                                                                                                                                                            FragPunk is a card-based multiplayer first person hero shooter where players can use special cards to alter the rules of combat.

                                                                                                                                                                                                                            In FragPunk you’ll take part in fast paced 5v3 multiplayer matches where each round lasts around 2.5 minutes. No two rounds are the same though as players can use cards that will change the rules of the next round in lots of different ways … Read More

                                                                                                                                                                                                                            The post FragPunk – Alpha Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            The Casting of Frank Stone – Beta Demo

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                                                                                                                                                                                                                            • The Casting of Frank Stone
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                                                                                                                                                                                                                            The Casting of Frank Stone™ is a single-player narrative-driven Dead by Daylight spin-off where you search for a sadistic killer in an abandoned steel mill.

                                                                                                                                                                                                                            In The Casting of Frank Stone™ players can dive into a cinematic experience where they unravel the dark and mysterious past of Frank Stone. You step into the shoes of a policeman called Sam Green, who is searching for a … Read More

                                                                                                                                                                                                                            The post The Casting of Frank Stone – Beta Demo first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            Harbinger – Beta Sign Up

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                                                                                                                                                                                                                            Harbinger is a fast paced old school boomer shooter where you blast your way through waves of enemies in brutal arena combat.

                                                                                                                                                                                                                            In Harbinger you will use a diverse arsenal of weaponry to blast monsters in large arenas filled with snow, rock and flames. After blasting waves of monsters you’ll be able to retire to the local tavern to chat to the townsfolk and upgrade … Read More

                                                                                                                                                                                                                            The post Harbinger – Beta Sign Up first appeared on Alpha Beta Gamer.

                                                                                                                                                                                                                            This channel features the latest computer hardware related articles.

                                                                                                                                                                                                                            End of the Road: An AnandTech Farewell

                                                                                                                                                                                                                            • Site Updates

                                                                                                                                                                                                                            It is with great sadness that I find myself penning the hardest news post I’ve ever needed to write here at AnandTech. After over 27 years of covering the wide – and wild – world of computing hardware, today is AnandTech’s final day of publication.

                                                                                                                                                                                                                            For better or worse, we’ve reached the end of a long journey – one that started with a review of an AMD processor, and has ended with the review of an AMD processor. It’s fittingly poetic, but it is also a testament to the fact that we’ve spent the last 27 years doing what we love, covering the chips that are the lifeblood of the computing industry.

                                                                                                                                                                                                                            A lot of things have changed in the last quarter-century – in 1997 NVIDIA had yet to even coin the term “GPU” – and we’ve been fortunate to watch the world of hardware continue to evolve over the time period. We’ve gone from boxy desktop computers and laptops that today we’d charitably classify as portable desktops, to pocket computers where even the cheapest budget device puts the fastest PC of 1997 to shame.

                                                                                                                                                                                                                            The years have also brought some monumental changes to the world of publishing. AnandTech was hardly the first hardware enthusiast website, nor will we be the last. But we were fortunate to thrive in the past couple of decades, when so many of our peers did not, thanks to a combination of hard work, strategic investments in people and products, even more hard work, and the support of our many friends, colleagues, and readers.

                                                                                                                                                                                                                            Still, few things last forever, and the market for written tech journalism is not what it once was – nor will it ever be again. So, the time has come for AnandTech to wrap up its work, and let the next generation of tech journalists take their place within the zeitgeist.

                                                                                                                                                                                                                            It has been my immense privilege to write for AnandTech for the past 19 years – and to manage it as its editor-in-chief for the past decade. And while I carry more than a bit of remorse in being AnandTech’s final boss, I can at least take pride in everything we’ve accomplished over the years, whether it’s lauding some legendary products, writing technology primers that still remain relevant today, or watching new stars rise in expected places. There is still more that I had wanted AnandTech to do, but after 21,500 articles, this was a good start.

                                                                                                                                                                                                                            And while the AnandTech staff is riding off into the sunset, I am happy to report that the site itself won’t be going anywhere for a while. Our publisher, Future PLC, will be keeping the AnandTech website and its many articles live indefinitely. So that all of the content we’ve created over the years remains accessible and citable. Even without new articles to add to the collection, I expect that many of the things we’ve written over the past couple of decades will remain relevant for years to come – and remain accessible just as long.

                                                                                                                                                                                                                            The AnandTech Forums will also continue to be operated by Future’s community team and our dedicated troop of moderators. With forum threads going back to 1999 (and some active members just as long), the forums have a history almost as long and as storied as AnandTech itself (wounded monitor children, anyone?). So even when AnandTech is no longer publishing articles, we’ll still have a place for everyone to talk about the latest in technology – and have those discussions last longer than 48 hours.

                                                                                                                                                                                                                            Finally, for everyone who still needs their technical writing fix, our formidable opposition of the last 27 years and fellow Future brand, Tom’s Hardware, is continuing to cover the world of technology. There are a couple of familiar AnandTech faces already over there providing their accumulated expertise, and the site will continue doing its best to provide a written take on technology news.

                                                                                                                                                                                                                            So Many Thank Yous

                                                                                                                                                                                                                            As I look back on everything AnandTech has accomplished over the past 27 years, there are more than a few people, groups, and companies that I would like to thank on behalf of both myself and AnandTech as a whole.

                                                                                                                                                                                                                            First and foremost, I cannot thank enough all the editors who have worked for AnandTech over the years. There are far more of you than I can ever name, but AnandTech’s editors have been the lifeblood of the site, bringing over their expertise and passion to craft the kind of deep, investigative articles that AnandTech is best known for. These are the finest people I’ve ever had the opportunity to work with, and it shouldn’t come as any surprise that these people have become even bigger successes in their respective fields. Whether it’s hardware and software development, consulting and business analysis, or even launching rockets into space, they’ve all been rock stars whom I’ve been fortunate to work with over the past couple of decades.


                                                                                                                                                                                                                            Ian Cutress, Anton Shilov, and Gavin Bonshor at Computex 2019

                                                                                                                                                                                                                            And a special shout out to the final class of AnandTech editors, who have been with us until the end, providing the final articles that grace this site. Gavin Bonshor, Ganesh TS, E. Fylladitakis, and Anton Shilov have all gone above and beyond to meet impossible deadlines and go half-way around the world to report on the latest in technology.

                                                                                                                                                                                                                            Of course, none of this would have been possible without the man himself, Anand Lal Shimpi, who started this site out of his bedroom 27 years ago. While Anand retired from the world of tech journalism a decade ago, the standard he set for quality and the lessons he taught all of us have continued to resonate within AnandTech to this very day. And while it would be tautological to say that there would be no AnandTech without Anand, it’s none the less true – the mark on the tech publishing industry that we’ve been able to make all started with him.


                                                                                                                                                                                                                            MWC 2014: Ian Cutress, Anand Lal Shimpi, Joshua Ho

                                                                                                                                                                                                                            I also want to thank the many, many hardware and software companies we’ve worked with over the years. More than just providing us review samples and technical support, we’ve been given unique access to some of the greatest engineers in the industry. People who have built some of the most complex chips ever made, and casually forgotten more about the subject than we as tech journalists will ever know. So being able to ask those minds stupid questions, and seeing the gears turn in their heads as they explain their ideas, innovations, and thought processes has been nothing short of an incredible learning experience. We haven’t always (or even often) seen eye-to-eye on matters with all of the companies we've covered, but as the last 27 years have shown, sharing the amazing advancements behind the latest technologies has benefited everyone, consumers and companies alike.

                                                                                                                                                                                                                            Thank yous are also due to AnandTech’s publishers over the years – Future PLC, and Purch before them. AnandTech’s publishers have given us an incredible degree of latitude to do things the AnandTech way, even when it meant taking big risks or not following the latest trend.  A more cynical and controlling publisher could have undoubtedly found ways to make more money from the AnandTech website, but the resulting content would not have been AnandTech. We’ve enjoyed complete editorial freedom up to our final day, and that’s not something so many other websites have had the luxury to experience. And for that I am thankful.


                                                                                                                                                                                                                            CES 2016: Ian Cutress, Ganesh TS, Joshua Ho, Brett Howse, Brandon Chester, Billy Tallis

                                                                                                                                                                                                                            Finally, I cannot thank our many readers enough. Whether you’ve been following AnandTech since 1997 or you’ve just recently discovered us, everything we’ve published here we’ve done for you. To show you what amazing things were going on in the world of technology, the radical innovations driving the next generation of products, or a sober review that reminds us all that there’s (almost) no such thing as bad products, just bad pricing. Our readers have kept us on our toes, pushing us to do better, and holding us responsible when we’ve strayed from our responsibilities.

                                                                                                                                                                                                                            Ultimately, a website is only as influential as its readers, otherwise we would be screaming into the void that is the Internet. For all the credit we can claim as writers, all of that pales in comparison to our readers who have enjoyed our content, referenced it, and shared it with the world. So from the bottom of my heart, thank you for sticking with us for the past 27 years.

                                                                                                                                                                                                                            Continuing the Fight Against the Cable TV-ification of the Web

                                                                                                                                                                                                                            Finally, I’d like to end this piece with a comment on the Cable TV-ification of the web. A core belief that Anand and I have held dear for years, and is still on our About page to this day, is AnandTech’s rebuke of sensationalism, link baiting, and the path to shallow 10-o'clock-news reporting. It has been our mission over the past 27 years to inform and educate our readers by providing high-quality content – and while we’re no longer going to be able to fulfill that role, the need for quality, in-depth reporting has not changed. If anything, the need has increased as social media and changing advertising landscapes have made shallow, sensationalistic reporting all the more lucrative.


                                                                                                                                                                                                                            Speaking of TV: Anand Hosting The AGN Hardware Show (June 1998)

                                                                                                                                                                                                                            For all the tech journalists out there right now – or tech journalists to be – I implore you to remain true to yourself, and to your readers' needs. In-depth reporting isn’t always as sexy or as exciting as other avenues, but now, more than ever, it’s necessary to counter sensationalism and cynicism with high-quality reporting and testing that is used to support thoughtful conclusions. To quote Anand: “I don't believe the web needs to be academic reporting or sensationalist garbage - as long as there's a balance, I'm happy.”

                                                                                                                                                                                                                            Signing Off One Last Time

                                                                                                                                                                                                                            Wrapping things up, it has been my privilege over the last 19 years to write for one of the most impactful tech news websites that has ever existed. And while I’m heartbroken that we’re at the end of AnandTech’s 27-year journey, I can take solace in everything we’ve been able to accomplish over the years. All of which has been made possible thanks to our industry partners and our awesome readers.

                                                                                                                                                                                                                            On a personal note, this has been my dream job; to say I’ve been fortunate would be an understatement. And while I’ll no longer be the editor-in-chief of AnandTech, I’m far from being done with technology as a whole. I’ll still be around on Twitter/X, and we’ll see where my own journey takes me next.

                                                                                                                                                                                                                            Gallery: AnandTech Over The Years

                                                                                                                                                                                                                            To everyone who has followed AnandTech over the years, fans, foes, readers, competitors, academics, engineers, and just the technologically curious who want to learn a bit more about their favorite hardware, thank you for all of your patronage over the years. We could not have accomplished this without your support.

                                                                                                                                                                                                                            -Thanks,
                                                                                                                                                                                                                            Ryan Smith

                                                                                                                                                                                                                            The Corsair iCUE LINK TITAN 360 RX RGB AIO Cooler Review: Meticulous, But Pricey

                                                                                                                                                                                                                            • Cases/Cooling/PSUs

                                                                                                                                                                                                                            Corsair, a longstanding and esteemed manufacturer in the PC components industry, initially built its reputation on memory-related products. However, nearly two decades ago, Corsair began diversifying its product line. This expansion started cautiously, with a limited number of products, but quickly proved to be highly successful, propelling Corsair into the industry powerhouse it is today.

                                                                                                                                                                                                                            One of Corsair's most triumphant product categories is all-in-one (AIO) liquid coolers. This success is particularly notable given that their initial foray into liquid cooling in 2003 did not meet expectations. However, Corsair didn’t throw in the towel. Undeterred, they re-entered the market years later, leveraging the growing popularity of user-friendly, maintenance-free AIO designs. This gamble paid off handsomely, as AIO coolers are now one of Corsair’s flagship product lines, boasting a wide array of models.

                                                                                                                                                                                                                            In this review, we focus on the latest addition to Corsair's AIO cooler lineup: the iCUE LINK TITAN 360 RX. This model is similar to the iCUE LINK H150i RGB, but introduces subtle yet significant improvements, including a performance upgrade with an enhanced pump. The TITAN 360 RX continues Corsair's tradition of innovation and quality, seamlessly integrating into the iCUE ecosystem for an optimized user experience. Its single-cable design ensures a clean and effortless installation, making it a standout in Corsair's evolving cooler lineup.

                                                                                                                                                                                                                            The iBUYPOWER AW4 360 AIO Cooler Review: A Good First Effort

                                                                                                                                                                                                                            • Cases/Cooling/PSUs

                                                                                                                                                                                                                            iBUYPOWER is a U.S.-based company known for its custom-built gaming PCs and peripherals. Established in 1999, the company offers a wide range of self-branded products, including pre-built desktop computers, laptops, and gaming accessories. These products are designed to cater to various performance needs, from casual gaming to high-end competitive gaming. iBUYPOWER is particularly recognized for its customizable gaming PCs, allowing users to choose specific components according to their preferences. The company's self-branded peripherals, like keyboards, mice, and headsets, are designed to complement their gaming systems, providing a cohesive experience for gamers.

                                                                                                                                                                                                                            iBUYPOWER also offers a selection of cooling-related products, including air and liquid cooling solutions, tailored to ensure optimal thermal performance and custom aesthetics for their gaming systems. Most of these products are from other manufacturers, but the company is also branching out into selling their own cooling related products. Most notable of these is the new AW4 360 mm AIO liquid cooler. This review will focus on the AW4 AIO, evaluating its design, cooling efficiency, and overall performance within high-demand gaming and computing environments.

                                                                                                                                                                                                                            The Cougar Poseidon Ultra 360 ARGB AIO Cooler Review: Bright Lights, Average Cooling

                                                                                                                                                                                                                            • Cases/Cooling/PSUs

                                                                                                                                                                                                                            Cougar, established in 2008, has become a notable name in the PC hardware market, particularly among gamers and enthusiasts. While Cougar might appear to be a relatively recent addition to the industry, it is backed by HEC/Compucase, a veteran in the PC market known primarily for its OEM products. Cougar was created as a subsidiary to focus on developing and marketing high-performance products tailored to the needs of gamers and PC enthusiasts.

                                                                                                                                                                                                                            Initially, Cougar focused primarily on PC cases, gradually expanding its product lineup as the brand gained recognition. Over the years, Cougar has successfully diversified its offerings to include a wide range of products, from gaming chairs to mechanical keyboards. This strategic expansion has allowed Cougar to establish a strong presence in the gaming hardware market.

                                                                                                                                                                                                                            In this review, we are focusing on Cougar's latest entry into the liquid cooling market, the Poseidon Ultra 360 ARGB cooler. The Poseidon Ultra 360 ARGB is a high-performance, all-in-one liquid cooler featuring a 360mm radiator and vibrant ARGB lighting, designed to appeal to both performance enthusiasts and those looking for a visually striking setup. This review will delve into the AIO cooler’s key features, cooling efficiency, and noise levels, to determine how it stands up against the competition in the increasingly crowded liquid cooler market.

                                                                                                                                                                                                                            Sabrent Rocket nano V2 External SSD Review: Phison U18 in a Solid Offering

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            Sabrent's lineup of internal and external SSDs is popular among enthusiasts. The primary reason is the company's tendency to be among the first to market with products based on the latest controllers, while also delivering an excellent value proposition. The company has a long-standing relationship with Phison and adopts its controllers for many of their products. The company's 2 GBps-class portable SSD - the Rocket nano V2 - is based on Phison's U18 native controller. Read on for a detailed look at the Rocket nano V2 External SSD, including an analysis of its performance consistency, power consumption, and thermal profile.

                                                                                                                                                                                                                            The Endorfy Fortis 5 Dual Fan CPU Cooler Review: Towering Value

                                                                                                                                                                                                                            • Cases/Cooling/PSUs

                                                                                                                                                                                                                            Standard CPU coolers, while adequate for managing basic thermal loads, often fall short in terms of noise reduction and superior cooling efficiency. This limitation drives advanced users and system builders to seek aftermarket solutions tailored to their specific needs. The high-end aftermarket cooler market is highly competitive, with manufacturers striving to offer products with exceptional performance.

                                                                                                                                                                                                                            Endorfy, previously known as SilentiumPC, is a Polish manufacturer that has undergone a significant transformation to expand its presence in global markets. The brand is known for delivering high-performance cooling solutions with a strong focus on balancing efficiency and affordability. By rebranding as Endorfy, the company aims to enter premium market segments while continuing to offer reliable, high-quality cooling products.

                                                                                                                                                                                                                            SilentiumPC became very popular in the value/mainstream segments of the PC market with their products, the spearhead of which probably was the Fera 5 cooler that we reviewed a little over two years ago and had a remarkable value for money. Today’s review places Endorfy’s largest CPU cooler, the Fortis 5 Dual Fan, on our laboratory test bench. The Fortis 5 is the largest CPU air cooler the company currently offers and is significantly more expensive than the Fera 5, yet it still is a single-tower cooler that strives to strike a balance between value, compatibility, and performance.

                                                                                                                                                                                                                            ACEMAGIC F2A 125H SFF PC Review: Mid-Range Meteor Lake at 65W

                                                                                                                                                                                                                            • Systems

                                                                                                                                                                                                                            Intel's Meteor Lake series of processors was launched in September 2023 with a focus on mobile platforms. Multiple mini-PC vendors have utilized these processors to market offerings in the SFF / UCFF desktop market. ACEMAGIC is an Asian manufacturer with products in multiple categories including micro-PCs, UCFF (ultra-compact form-factor) and SFF (small form-factor) PCs, and notebooks. They were one of the first to market with Meteor Lake-based desktop systems.

                                                                                                                                                                                                                            The ACEMAGIC F2A 125H is the entry-level version of the F2A line, equipped with an Intel Core Ultra 5 125H processor. It is a bit larger than the traditional NUCs, slotting it in the SFF category. However, that allows for the processor to be operated at 65W (compared to the 28 - 40W adopted in the UCFF systems). Read on for a comprehensive look at the performance and features of the ACEMAGIC F2A 125H, including some comments on the pros and cons of the higher operating power as well as other design decisions.

                                                                                                                                                                                                                            MediaTek to Add NVIDIA G-Sync Support to Monitor Scalers, Make G-Sync Displays More Accessible

                                                                                                                                                                                                                            • Monitors

                                                                                                                                                                                                                            NVIDIA on Tuesday said that future monitor scalers from MediaTek will support its G-Sync technologies. NVIDIA is partnering with MediaTek to integrate its full range of G-Sync technologies into future monitors without requiring a standalone G-Sync module, which makes advanced gaming features more accessible across a broader range of displays.

                                                                                                                                                                                                                            Traditionally, G-Sync technology relied on a dedicated G-sync module – based on an Altera FPGA – to handle syncing display refresh rates with the GPU in order to reduce screen tearing, stutter, and input lag. As a more basic solution, in 2019 NVIDIA introduced G-Sync Compatible certification and branding, which leveraged the industry-standard VESA AdaptiveSync technology to handle variable refresh rates. In lieu of using a dedicated module, leveraging AdaptiveSync allowed for cheaper monitors, with NVIDIA's program serving as a stamp of approval that the monitor worked with NVIDIA GPUs and met NVIDIA's performance requirements. Still, G-Sync Compatible monitors still lack some features that, to date, require the dedicated G-Sync module.

                                                                                                                                                                                                                            Through this new partnership with MediaTek, MediaTek will bring support for all of NVIDIA's G-Sync technologies, including the latest G-Sync Pulsar, directly into their scalers. G-Sync Pulsar enhances motion clarity and reduces ghosting, providing a smoother gaming experience. In addition to variable refresh rates and Pulsar, MediaTek-based G-Sync displays will support such features as variable overdrive, 12-bit color, Ultra Low Motion Blur, low latency HDR, and Reflex Analyzer. This integration will allow more monitors to support a full range of G-Sync features without having to incorporate an expensive FPGA.

                                                                                                                                                                                                                            The first monitors to feature full G-Sync support without needing an NVIDIA module include the AOC Agon Pro AG276QSG2, Acer Predator XB273U F5, and ASUS ROG Swift 360Hz PG27AQNR. These monitors offer 360Hz refresh rates, 1440p resolution, and HDR support.

                                                                                                                                                                                                                            What remains to be seen is which specific MediaTek's scalers will support NVIDIA's G-Sync technology – or if the company is going to implement support into all of their scalers going forward. It also remains to be seen whether monitors with NVIDIA's dedicated G-Sync modules retain any advantages over displays with MediaTek's scalers.

                                                                                                                                                                                                                            Qualcomm Adds Snapdragon 7s Gen 3: Mid-Tier Snapdragon Gets Cortex-A720 Treatment

                                                                                                                                                                                                                            • CPUs

                                                                                                                                                                                                                            Qualcomm this morning is taking the wraps off of a new smartphone SoC for the mid-range market, the Snapdragon 7s Gen 3. The second of Qualcomm’s down-market ‘S’ tier Snapdragon 7 parts, the 7s series is functionally the entry-level tier for the Snapdragon 7 family – and really, most Qualcomm-powered handsets in North America.

                                                                                                                                                                                                                            With three tiers of Snapdragon 7 chips, the 7s can easily be lost in the noise that comes with more powerful chips. But the latest iteration of the 7s is a bit more interesting than usual, as rather than reusing an existing die, Qualcomm has seemingly minted a whole new die for this part. As a result, the company has upgraded the 7s family to use Arm’s current Armv9 CPU cores, while using bits and pieces of Qualcomm’s latest IPs elsewhere.

                                                                                                                                                                                                                            Qualcomm Snapdragon 7-Class SoCs SoC Snapdragon 7 Gen 3
                                                                                                                                                                                                                            (SM7550-AB) Snapdragon 7s Gen 3
                                                                                                                                                                                                                            (SM7635)
                                                                                                                                                                                                                            Snapdragon 7s Gen 2
                                                                                                                                                                                                                            (SM7435-AB) CPU 1x Cortex-A715
                                                                                                                                                                                                                            @ 2.63GHz

                                                                                                                                                                                                                            3x Cortex-A715
                                                                                                                                                                                                                            @ 2.4GHz

                                                                                                                                                                                                                            4x Cortex-A510
                                                                                                                                                                                                                            @ 1.8GHz 1x Cortex-A720
                                                                                                                                                                                                                            @ 2.5GHz

                                                                                                                                                                                                                            3x Cortex-A720
                                                                                                                                                                                                                            @ 2.4GHz

                                                                                                                                                                                                                            4x Cortex-A520
                                                                                                                                                                                                                            @ 1.8GHz
                                                                                                                                                                                                                            4x Cortex-A78
                                                                                                                                                                                                                            @ 2.4GHz

                                                                                                                                                                                                                            4x Cortex-A55
                                                                                                                                                                                                                            @ 1.95GHz GPU Adreno Adreno Adreno DSP / NPU Hexagon Hexagon Hexagon Memory
                                                                                                                                                                                                                            Controller 2x 16-bit CH

                                                                                                                                                                                                                            @ 3200MHz LPDDR5 / 25.6GB/s

                                                                                                                                                                                                                            @ 2133MHz LPDDR4X / 17.0GB/s 2x 16-bit CH

                                                                                                                                                                                                                            @ 3200MHz LPDDR5 / 25.6GB/s

                                                                                                                                                                                                                            @ 2133MHz LPDDR4X / 17.0GB/s 2x 16-bit CH

                                                                                                                                                                                                                            @ 3200MHz LPDDR5 / 25.6GB/s

                                                                                                                                                                                                                            @ 2133MHz LPDDR4X / 17.0GB/s ISP/Camera Triple 12-bit Spectra ISP

                                                                                                                                                                                                                            1x 200MP or 64MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            32+21MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            3x 21MP with ZSL

                                                                                                                                                                                                                            4K HDR video & 64MP burst capture Triple 12-bit Spectra ISP

                                                                                                                                                                                                                            1x 200MP or 64MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            32+21MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            3x 21MP with ZSL

                                                                                                                                                                                                                            4K HDR video & 64MP burst capture Triple 12-bit Spectra ISP

                                                                                                                                                                                                                            1x 200MP or 48MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            32+16MP with ZSL
                                                                                                                                                                                                                            or
                                                                                                                                                                                                                            3x 16MP with ZSL

                                                                                                                                                                                                                            4K HDR video & 48MP burst capture Encode/
                                                                                                                                                                                                                            Decode 4K60 10-bit H.265

                                                                                                                                                                                                                            H.265, VP9 Decoding

                                                                                                                                                                                                                            Dolby Vision, HDR10+, HDR10, HLG

                                                                                                                                                                                                                            1080p120 SlowMo 4K60 10-bit H.265

                                                                                                                                                                                                                            H.265, VP9 Decoding

                                                                                                                                                                                                                            HDR10+, HDR10, HLG

                                                                                                                                                                                                                            1080p120 SlowMo 4K60 10-bit H.265

                                                                                                                                                                                                                            H.265, VP9 Decoding

                                                                                                                                                                                                                            HDR10, HLG

                                                                                                                                                                                                                            1080p120 SlowMo Integrated Radio FastConnect 6700
                                                                                                                                                                                                                            Wi-Fi 6E + BT 5.3
                                                                                                                                                                                                                            2x2 MIMO FastConnect
                                                                                                                                                                                                                            Wi-Fi 6E + BT 5.4
                                                                                                                                                                                                                            2x2 MIMO FastConnect 6700
                                                                                                                                                                                                                            Wi-Fi 6E + BT 5.2
                                                                                                                                                                                                                            2x2 MIMO Integrated Modem X63 Integrated

                                                                                                                                                                                                                            (5G NR Sub-6 + mmWave)
                                                                                                                                                                                                                            DL = 5.0 Gbps
                                                                                                                                                                                                                            5G/4G Dual Active SIM (DSDA) Integrated

                                                                                                                                                                                                                            (5G NR Sub-6 + mmWave)
                                                                                                                                                                                                                            DL = 2.9 Gbps
                                                                                                                                                                                                                            5G/4G Dual Active SIM (DSDA) X62 Integrated

                                                                                                                                                                                                                            (5G NR Sub-6 + mmWave)
                                                                                                                                                                                                                            DL = 2.9 Gbps
                                                                                                                                                                                                                            5G/4G Dual Active SIM (DSDA) Mfc. Process TSMC N4P TSMC N4P Samsung 4LPE

                                                                                                                                                                                                                            Officially, the Snapdragon 7s is classified as a 1+3+4 design – meaning there’s 1 prime core, 3 performance cores, and 4 efficiency cores. In this case, Qualcomm is using the same architecture for both the prime and efficiency cores, Arm’s current-generation Cortex-A720 design. The prime core gets to turbo as high as 2.5GHz, while the remaining A720 cores will turbo as high as 2.4GHz.

                                                                                                                                                                                                                            These are joined by the 4 efficiency cores, which, as is tradition, are based upon Arm’s current A5xx cores, in this case, A520. These can boost as high as 1.8GHz.

                                                                                                                                                                                                                            Compared to the outgoing Snapdragon 7s Gen 2, the switch in Arm cores represents a fairly significant upgrade, replacing an A78/A55 setup with the aforementioned A720/A520 setup. Notably, clockspeeds are pretty similar to the previous generation part, so most of the unconstrained performance uplift on this generation is being driven by improvements in IPC, though the faster prime core should offer a bit more kick for single-threaded workloads.

                                                                                                                                                                                                                            All told, touting a 20% improvement in CPU performance over the 7s Gen 2, though that claim doesn’t clarify whether it’s single or multi-threaded performance (or a mixture of both).

                                                                                                                                                                                                                            Meanwhile, graphics are driven by one of Qualcomm’s Adreno GPUs. As is usually the case, the company is not offering any significant details on the specific GPU configuration being used – or even what generation it is. A high-level look at the specifications doesn’t reveal any major features that weren’t present in other Snapdragon 7 parts. And Qualcomm isn’t bringing high-end features like ray tracing down to such a modest part. That said, I’ve previously heard through the tea leaves that this may be a next-generation (Adreno 800 series) design; though if that’s the case, Qualcomm is certainly not trying to bring attention to it.

                                                                                                                                                                                                                            Curiously, however, the video decode block on the SoC seems rather dated. Despite this being a new die, Qualcomm has opted not to include AV1 decoding – or, at least, opted not to enable it – so H.265 and VP9 are the most advanced codecs supported.

                                                                                                                                                                                                                            Compared to CPU performance gains, Qualcomm’s expected GPU performance gains are more significant. The company is claiming that the7s Gem 3 will deliver a 40% improvement in GPU performance over the 7s Gen 2.

                                                                                                                                                                                                                            Finally, the Hexagon NPU block on the SoC incorporates some of Qualcomm’s latest IP, as the company continues their focused AI push across all of their chip segments. Notably, the version of the NPU used here gets INT4 support for low precision client inference, which is new to the Snapdragon 7s family. As with Qualcomm’s other Gen 3 SoCs, the big drive here is for local (on-device) LLM execution.

                                                                                                                                                                                                                            With regards to performance, Qualcomm says that customers should expect to see a 30% improvement in AI performance relative to the 7s Gen 2.

                                                                                                                                                                                                                            Feeding all of these blocks is a 32-bit memory controller. Interestingly, Qualcomm has opted to support older LPDDR4X even with this newer chip, so the maximum memory bandwidth depends on the memory type used. For LPDDR4X-4266 that will be 17GB/sec, and for LPDDR5-6400 that will be 25.6GB/sec. In both cases, this is identical to the bandwidth available for the 7s Gen 2.

                                                                                                                                                                                                                            Rounding out the package, the 7s Gen 3 does incorporate some newer/more powerful camera hardware as well. We’re still looking at a trio of 12-bit Spectra ISPs, but the maximum resolution in zero shutter lag and burst modes has been bumped up to 64MPix. Video recording capabilities are otherwise identical on paper, as the 7s Gen 2 already supported 4K HDR capture.

                                                                                                                                                                                                                            Meanwhile on the wireless communication side of matters, the 7s Gen 3 packs one of Qualcomm’s integrated Snapdragon 5G modems. As with its predecessor, the 7s Gen 3 supports both Sub-6 and mmWave bands, with a maximum (theoretical) throughput of 2.9Gbps.

                                                                                                                                                                                                                            Eagle-eyed chip watchers will note, however, that Qualcomm is doing away with any kind of version information as of this part. So while the 7s Gen 2 used a Snapdragon X62 modem, the 7s Gen 3’s modem has no such designation – it’s merely an integrated Snapdragon modem. According to the company, this change has been made to “simplify overall branding and to be consistent with other IP blocks in the chipset.”

                                                                                                                                                                                                                            Similarly, the Wi-Fi/Bluetooth block has lost its version number; it is now merely a FastConnect block. In regards to features and specifications, this appears to be the same Wi-Fi 6E block that we’ve seen in half a dozen other Snapdragon SoCs, offering 2 spatial streams at channel widths up to 160MHz. It is worth noting, however, that since this is a newer SoC it’s certified for Bluetooth 5.4 support, versus the 5.2/5.3 certification other Snapdragon 7 chips have carried.

                                                                                                                                                                                                                            Finally, the Snapdragon 7s Gen 3 itself is being built on TSMC’s N4P process, the same process we’ve seen the last several Qualcomm SoCs use. And with this, Qualcomm has now fully migrated the entire Snapdragon 8 and Snapdragon 7 lines off of Samsung’s 4nm process nodes; all of their contemporary chips are now built at TSMC. And like similar transitions in the past, this shift in process nodes is coming with a boost to power efficiency. While it’s not the sole cause, overall Qualcomm is touting a 12% improvement in power savings.

                                                                                                                                                                                                                            Wrapping things up, Qualcomm’s launch customer for the Snapdragon 7s Gen 3 will be Xiaomi, who will be the first to launch a new phone with the chip. Following them will be many of the other usual suspects, including Realme and Sharp, while the much larger Samsung is also slated to use the chip at some point in the coming months.

                                                                                                                                                                                                                            CXL Gathers Momentum at FMS 2024

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            The CXL consortium has had a regular presence at FMS (which rechristened itself from 'Flash Memory Summit' to the 'Future of Memory and Storage' this year). Back at FMS 2022, the company had announced v3.0 of the CXL specifications. This was followed by CXL 3.1's introduction at Supercomputing 2023. Having started off as a host to device interconnect standard, it had slowly subsumed other competing standards such as OpenCAPI and Gen-Z. As a result, the specifications started to encompass a wide variety of use-cases by building a protocol on top of the the ubiquitous PCIe expansion bus. The CXL consortium comprises of heavyweights such as AMD and Intel, as well as a large number of startup companies attempting to play in different segments on the device side. At FMS 2024, CXL had a prime position in the booth demos of many vendors.

                                                                                                                                                                                                                            The migration of server platforms from DDR4 to DDR5, along with the rise of workloads demanding large RAM capacity (but not particularly sensitive to either memory bandwidth or latency), has opened up memory expansion modules as one of the first set of widely available CXL devices. Over the last couple of years, we have had product announcements from Samsung and Micron in this area.

                                                                                                                                                                                                                            SK hynix CMM-DDR5 CXL Memory Module and HMSDK

                                                                                                                                                                                                                            At FMS 2024, SK hynix was showing off their DDR5-based CMM-DDR5 CXL memory module with a 128 GB capacity. The company was also detailing their associated Heterogeneous Memory Software Development Kit (HMSDK) - a set of libraries and tools at both the kernel and user levels aimed at increasing the ease of use of CXL memory. This is achieved in part by considering the memory pyramid / hierarchy and relocating the data between the server's main memory (DRAM) and the CXL device based on usage frequency.

                                                                                                                                                                                                                            The CMM-DDR5 CXL memory module comes in the SDFF form-factor (E3.S 2T) with a PCIe 3.0 x8 host interface. The internal memory is based on 1α technology DRAM, and the device promises DDR5-class bandwidth and latency within a single NUMA hop. As these memory modules are meant to be used in datacenters and enterprises, the firmware includes features for RAS (reliability, availability, and serviceability) along with secure boot and other management features.

                                                                                                                                                                                                                            SK hynix was also demonstrating Niagara 2.0 - a hardware solution (currently based on FPGAs) to enable memory pooling and sharing - i.e, connecting multiple CXL memories to allow different hosts (CPUs and GPUs) to optimally share their capacity. The previous version only allowed capacity sharing, but the latest version enables sharing of data also. SK hynix had presented these solutions at the CXL DevCon 2024 earlier this year, but some progress seems to have been made in finalizing the specifications of the CMM-DDR5 at FMS 2024.

                                                                                                                                                                                                                            Microchip and Micron Demonstrate CZ120 CXL Memory Expansion Module

                                                                                                                                                                                                                            Micron had unveiled the CZ120 CXL Memory Expansion Module last year based on the Microchip SMC 2000 series CXL memory controller. At FMS 2024, Micron and Microchip had a demonstration of the module on a Granite Rapids server.

                                                                                                                                                                                                                            Additional insights into the SMC 2000 controller were also provided.

                                                                                                                                                                                                                            The CXL memory controller also incorporates DRAM die failure handling, and Microchip also provides diagnostics and debug tools to analyze failed modules. The memory controller also supports ECC, which forms part of the enterprise class RAS feature set of the SMC 2000 series. Its flexibility ensures that SMC 2000-based CXL memory modules using DDR4 can complement the main DDR5 DRAM in servers that support only the latter.

                                                                                                                                                                                                                            Marvell Announces Structera CXL Product Line

                                                                                                                                                                                                                            A few days prior to the start of FMS 2024, Marvell had announced a new CXL product line under the Structera tag. At FMS 2024, we had a chance to discuss this new line with Marvell and gather some additional insights.

                                                                                                                                                                                                                            Unlike other CXL device solutions focusing on memory pooling and expansion, the Structera product line also incorporates a compute accelerator part in addition to a memory-expansion controller. All of these are built on TSMC's 5nm technology.

                                                                                                                                                                                                                            The compute accelerator part, the Structera A 2504 (A for Accelerator) is a PCIe 5.0 x16 CXL 2.0 device with 16 integrated Arm Neoverse V2 (Demeter) cores at 3.2 GHz. It incorporates four DDR5-6400 channels with support for up to two DIMMs per channel along with in-line compression and decompression. The integration of powerful server-class ARM CPU cores means that the CXL memory expansion part scales the memory bandwidth available per core, while also scaling the compute capabilities.

                                                                                                                                                                                                                            Applications such as Deep-Learning Recommendation Models (DLRM) can benefit from the compute capability available in the CXL device. The scaling in the bandwidth availability is also accompanied by reduced energy consumption for the workload. The approach also contributed towards disaggregation within the server for a better thermal design as a whole.

                                                                                                                                                                                                                            The Structera X 2404 (X for eXpander) will be available either as a PCIe 5.0 (single x16 or two x8) device with four DDR4-3200 channels (up to 3 DIMMs per channel). Features such as in-line (de)compression, encryption / decryption, and secure boot with hardware support are present in the Structera X 2404 as well. Compared to the 100 W TDP of the Structera X 2404, Marvell expects this part to consume around 30 W. The primary purpose of this part is to enable hyperscalers to recycle DDR4 DIMMs (up to 6 TB per expander) while increasing server memory capacity.

                                                                                                                                                                                                                            Marvell also has a Structera X 2504 part that supports four DDR5-6400 channels (with two DIMMs per channel for up to 4 TB per expander). Other aspects remain the same as that of the DDR4-recycling part.

                                                                                                                                                                                                                            The company stressed upon some unique aspects of the Structera product line - the inline compression optimizes available DRAM capacity, and the 3 DIMMs per channel support for the DDR4 expander maximizes the amount of DRAM per expander (compared to competing solutions). The 5nm process lowers the power consumption, and the parts support accesses from multiple hosts. The integration of Arm Neoverse V2 cores appears to be a first for a CXL accelerator, and enables delegation of compute tasks to improve overall performance of the system.

                                                                                                                                                                                                                            While Marvell announced specifications for the Structera parts, it does appear that sampling is at least a few quarters away. One of the interesting aspects about Marvell's roadmaps / announcements in recent years has been their focus on creating products tuned to the demands of high-volume customers. The Structera product line is no different - hyperscalers are hungry to recycle their DDR4 memory modules and apparently can't wait to get their hands on the expander parts.

                                                                                                                                                                                                                            CXL is just starting its slow ramp-up, and the hockey stick segment of the growth curve is definitely definitely not in the near term. However, as more host systems with CXL support start to get deployed, products like the Structera accelerator line start to make sense from a server efficiency viewpoint.

                                                                                                                                                                                                                            Fadu's FC5161 SSD Controller Breaks Cover in Western Digital's PCIe Gen5 Enterprise Drives

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            When Western Digital introduced its Ultrastar DC SN861 SSDs earlier this year, the company did not disclose which controller it used for these drives, which made many observers presume that WD was using an in-house controller. But a recent teardown of the drive shows that is not the case; instead, the company is using a controller from Fadu, a South Korean company founded in 2015 that specializes on enterprise-grade turnkey SSD solutions.

                                                                                                                                                                                                                            The Western Digital Ultrastar DC SN861 SSD is aimed at performance-hungry hyperscale datacenters and enterprise customers which are adopting PCIe Gen5 storage devices these days. And, as uncovered in photos from a recent Storage Review article, the drive is based on Fadu's FC5161 NVMe 2.0-compliant controller. The FC5161 utilizes 16 NAND channels supporting an ONFi 5.0 2400 MT/s interface, and features a combination of enterprise-grade capabilities (OCP Cloud Spec 2.0, SR-IOV, up to 512 name spaces for ZNS support, flexible data placement, NVMe-MI 1.2, advanced security, telemetry, power loss protection) not available on other off-the-shelf controllers – or on any previous Western Digital controllers.  

                                                                                                                                                                                                                            The Ultrastar DC SN861 SSD offers sequential read speeds up to 13.7 GB/s as well as sequential write speeds up to 7.5 GB/s. As for random performance, it boasts with an up to 3.3 million random 4K read IOPS and up to 0.8 million random 4K write IOPS. The drives are available in capacities between 1.6 TB and 7.68 TB with one or three drive writes per day (DWPD) over five years rating as well as in U.2 and E1.S form-factors. 

                                                                                                                                                                                                                            While the two form factors of the SN861 share a similar technical design, Western Digital has tailored each version for distinct workloads: the E1.S supports FDP and performance enhancements specifically for cloud environments. By contrast, the U.2 model is geared towards high-performance enterprise tasks and emerging applications like AI.

                                                                                                                                                                                                                            Without any doubts, Western Digital's Ultrastar DC SN861 is a feature-rich high-performance enterprise-grade SSD. It has another distinctive feature: a 5W idle power consumption, which is rather low by the standards of enterprise-grade drives (e.g., it is 1W lower compared to the SN840). While the difference with predecessors may be just 1W, hyperscalers deploy thousands of drives and for their TCO every watt counts.

                                                                                                                                                                                                                            Western Digital's Ultrastar DC SN861 SSDs are now available for purchase to select customers (such as Meta) and to interested parties. Prices are unknown, but they will depend on such factors as volumes.

                                                                                                                                                                                                                            Sources: FaduStorage Review

                                                                                                                                                                                                                            PCI-SIG Demonstrates PCIe 6.0 Interoperability at FMS 2024

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            As the deployment of PCIe 5.0 picks up steam in both datacenter and consumer markets, PCI-SIG is not sitting idle, and is already working on getting the ecosystem ready for the updats to the PCIe specifications. At FMS 2024, some vendors were even talking about PCIe 7.0 with its 128 GT/s capabilities despite PCIe 6.0 not even starting to ship yet. We caught up with PCI-SIG to get some updates on its activities and have a discussion on the current state of the PCIe ecosystem.

                                                                                                                                                                                                                            PCI-SIG has already made the PCIe 7.0 specifications (v 0.5) available to its members, and expects full specifications to be officially released sometime in 2025. The goal is to deliver a 128 GT/s data rate with up to 512 GBps of bidirectional traffic using x16 links. Similar to PCIe 6.0, this specification will also utilize PAM4 signaling and maintain backwards compatibility. Power efficiency as well as silicon die area are also being kept in mind as part of the drafting process.

                                                                                                                                                                                                                            The move to PAM4 signaling brings higher bit-error rates compared to the previous NRZ scheme. This made it necessary to adopt a different error correction scheme in PCIe 6.0 - instead of operating on variable length packets, PCIe 6.0's Flow Control Unit (FLIT) encoding operates on fixed size packets to aid in forward error correction. PCIe 7.0 retains these aspects.

                                                                                                                                                                                                                            The integrators list for the PCIe 6.0 compliance program is also expected to come out in 2025, though initial testing is already in progress. This was evident by the FMS 2024 demo involving Cadence's 3nm test chip for its PCIe 6.0 IP offering along with Teledyne Lecroy's PCIe 6.0 analyzer. These timelines track well with the specification completion dates and compliance program availability for previous PCIe generations.

                                                                                                                                                                                                                            We also received an update on the optical workgroup - while being optical-technology agnostic, the WG also intends to develop technology-specific form-factors including pluggable optical transceivers, on-board optics, co-packaged optics, and optical I/O. The logical and electrical layers of the PCIe 6.0 specifications are being enhanced to accommodate the new optical PCIe standardization and this process will also be done with PCIe 7.0 to coincide with that standard's release next year.

                                                                                                                                                                                                                            The PCI-SIG also has ongoing cabling initiatives. On the consumer side, we have seen significant traction for Thunderbolt and external GPU enclosures. However, even datacenters and enterprise systems are moving towards cabling solutions as it becomes evident that disaggregation of components such as storage from the CPU and GPU are better for thermal design. Additionally maintaining signal integrity over longer distances becomes difficult for on-board signal traces. Cabling internal to the computing systems can help here.

                                                                                                                                                                                                                            OCuLink emerged as a good candidate and was adopted fairly widely as an internal link in server systems. It has even made an appearance in mini-PCs from some Chinese manufacturers in its external avatar for the consumer market, albeit with limited traction. As speeds increase, a widely-adopted standard for external PCIe peripherals (or even connecting components within a system) will become imperative.

                                                                                                                                                                                                                            DapuStor and Memblaze Target Global Expansion with State-of-the-Art Enterprise SSDs

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            The growth in the enterprise SSD (eSSD) market has outpaced that of the client SSD market over the last few years. The requirements of AI servers for both training and inference has been the major impetus in this front. In addition to the usual vendors like Samsung, Solidigm, Micron, Kioxia, and Western Digital serving the cloud service providers (CSPs) and the likes of Facebook, a number of companies have been at work inside China to service the burgeoning eSSD market within.

                                                                                                                                                                                                                            In our coverage of the Microchip Flashtec 5016, we had noted Longsys's use of Microchip's SSD controllers to prepare and market enterprise SSDs under the FORESEE brand. Long before that, two companies - DapuStor and Memblaze - started releasing eSSDs specifically focusing on the Chinese market.

                                                                                                                                                                                                                            There are two drivers for the current growth spurt in the eSSD market. On the performance side, usage of eTLC behind a Gen 5 controller is allowing vendors to advertise significant benefits over the Gen 4 drives in the previous generation. At the same time, a capacity play is happening where there is a race to cram as much NAND as possible into a single U.2 / EDSFF enclosure. QLC is being used for this purpose, and we saw a number of such 128 TB-class eSSDs on display at FMS 2024.

                                                                                                                                                                                                                            DapuStor and Memblaze have both been relying on SSD controllers from Marvell for their flagship drives. Their latest product iterations for the Gen 5 era use the Marvell Bravera SC5 controller. Similar to the Flashtec controllers, these are not meant to be turnkey solutions. Rather, the SSD vendor has considerable flexibility in implementing specific features for their desired target market.

                                                                                                                                                                                                                            At FMS 2024, both DapuStor and Memblaze were displaying their latest solutions for the Gen 5 market. Memblaze was celebrating the sale of 150K+ units of their flagship Gen 5 solution - the PBlaze7 7940 incorporating Micron's 232L 3D eTLC with Marvell's Bravera SC5 controller. This SSD (available in capacities up to 30.72 TB) boasts of 14 GBps reads / 10 GBps writes along with random read / write performance of 2.8 M / 720K - all with a typical power consumption south of 16 W. Additionally, the support for some of NVMe features such as software-enabled flash (SEF) and zoned name space (ZNS) had helped Memblaze and Marvell to receive a 'Best of Show' award under the 'Most Innovative Customer Implementation' category.

                                                                                                                                                                                                                            DapuStor had their current lineup on display (including the Haishen H5000 series with the same Bravera SC5 controller). Additionally, the company had an unannounced proof-of-concept 61.44 TB QLC SSD on display. Despite the label carrying the Haishen5 series tag (its current members all use eTLC NAND), this sample comes with QLC flash.

                                                                                                                                                                                                                            DapuStor has already invested resources into implementing the flexible data placement (FDP) NVMe feature into the firmware of this QLC SSD. The company also had an interesting presentation session dealing with usage of CXL memory expansion to store the FTL for high-capacity enterprise SSDs - though this is something for the future and not related to any current product in the market.

                                                                                                                                                                                                                            Having established themselves within the Chinese market, both DapuStor and Memblaze are looking to expand in other markets. Having products with leading performance numbers and features in the eSSD growth segment will stand them in good stead in this endeavor.

                                                                                                                                                                                                                            Gallery: DapuStor and Memblaze Target Global Expansion with State-of-the-Art Enterprise SSDs

                                                                                                                                                                                                                            Phison Enterprise SSDs at FMS 2024: Pascari Branding and Accelerating AI

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            At FMS 2024, Phison devoted significant booth space to their enterprise / datacenter SSD and PCIe retimer solutions, in addition to their consumer products. As a controller / silicon vendor, Phison had historically been working with drive partners to bring their solutions to the market. On the enterprise side, their tie-up with Seagate for the X1 series (and the subsequent Nytro-branded enterprise SSDs) is quite well-known. Seagate supplied the requirements list and had a say in the final firmware before qualifying the drives themselves for their datacenter customers. Such qualification involves a significant resource investment that is possible only by large companies (ruling out most of the tier-two consumer SSD vendors).

                                                                                                                                                                                                                            Phison had demonstrated the Gen 5 X2 platform at last year's FMS as a continuation of the X1. However, with Seagate focusing on its HAMR ramp, and also fighting other battles, Phison decided to go ahead with the qualification process for the X2 process themselves. In the bigger scheme of things, Phison also realized that the white-labeling approach to enterprise SSDs was not going to work out in the long run. As a result, the Pascari brand was born (ostensibly to make Phison's enterprise SSDs more accessible to end consumers).

                                                                                                                                                                                                                            Under the Pascari brand, Phison has different lineups targeting different use-cases: from high-performance enterprise drives in the X series to boot drives in the B series. The AI series comes in variants supporting up to 100 DWPD (more on that in the aiDAPTIVE+ subsection below).

                                                                                                                                                                                                                            The D200V Gen 5 took pole position in the displayed drives, thanks to its leading 61.44 TB capacity point (a 122.88 TB drive is also being planned under the same line). The use of QLC in this capacity-focused line brings down the sustained sequential write speeds to 2.1 GBps, but these are meant for read-heavy workloads.

                                                                                                                                                                                                                            The X200, on the other hand, is a Gen 5 eTLC drive boasting up to 8.7 GBps sequential writes. It comes in read-centric (1 DWPD) and mixed workload variants (3 DWPD) in capacities up to 30.72 TB. The X100 eTLC drive is an evolution of the X1 / Seagate Nytro 5050 platform, albeit with newer NAND and larger capacities.


                                                                                                                                                                                                                            These drives come with all the usual enterprise features including power-loss protection, and FIPS certifiability. Though Phison didn't advertise this specifically, newer NVMe features like flexible data placement should become part of the firmware features in the future.

                                                                                                                                                                                                                            100 GBps with Dual HighPoint Rocket 1608 Cards and Phison E26 SSDs

                                                                                                                                                                                                                            Though not strictly an enterprise demo, Phison did have a station showing 100 GBps+ sequential reads and writes using a normal desktop workstation. The trick was installing two HighPoint Rocket 1608A add-in cards (each with eight M.2 slots) and placing the 16 M.2 drives in a RAID 0 configuration.

                                                                                                                                                                                                                            HighPoint Technology and Phison have been working together to qualify E26-based drives for this use-case, and we will be seeing more on this in a later review.

                                                                                                                                                                                                                            aiDAPTIV+ Pro Suite for AI Training

                                                                                                                                                                                                                            One of the more interesting demonstrations in Phison's booth was the aiDAPTIV+ Pro suite. At last year's FMS, Phison had demonstrated a 40 DWPD SSD for use with Chia (thankfully, that fad has faded). The company has been working on the extreme endurance aspect and moved it up to 60 DWPD (which is standard for the SLC-based cache drives from Micron and Solidigm).

                                                                                                                                                                                                                            At FMS 2024, the company took this SSD and added a middleware layer on top to ensure that workloads remain more sequential in nature. This drives up the endurance rating to 100 DWPD. Now, this middleware layer is actually part of their AI training suite targeting small business and medium enterprises who do not have the budget for a full-fledged DGX workstation, or for on-premises fine-tuning.




                                                                                                                                                                                                                            Re-training models by using these AI SSDs as an extension of the GPU VRAM can deliver significant TCO benefits for these companies, as the costly AI training-specific GPUs can be replaced with a set of relatively low-cost off-the-shelf RTX GPUs. This middleware comes with licensing aspects that are essentially tied to the purchase of the AI-series SSDs (that come with Gen 4 x4 interfaces currently in either U.2 or M.2 form-factors). The use of SSDs as a caching layer can enable fine-tuning of models with a very large number of parameters using a minimal number of GPUs (not having to use them primarily for their HBM capacity).

                                                                                                                                                                                                                            Intel Sells Its Arm Shares, Reduces Stakes in Other Companies

                                                                                                                                                                                                                            • CPUs

                                                                                                                                                                                                                            Intel has divested its entire stake in Arm Holdings during the second quarter, raising approximately $147 million. Alongside this, Intel sold its stake in cybersecurity firm ZeroFox and reduced its holdings in Astera Labs, all as part of a broader effort to manage costs and recover cash amid significant financial challenges.

                                                                                                                                                                                                                            The sale of Intel's 1.18 million shares in Arm Holdings, as reported in a recent SEC filing, comes at a time when the company is struggling with substantial financial losses. Despite the $147 million generated from the sale, Intel reported a $120 million net loss on its equity investments for the quarter, which is a part of a larger $1.6 billion loss that Intel faced during this period.

                                                                                                                                                                                                                            In addition to selling its stake in Arm, Intel also exited its investment in ZeroFox and reduced its involvement with Astera Labs, a company known for developing connectivity platforms for enterprise hardware. These moves are in line with Intel's strategy to reduce costs and stabilize its financial position as it faces ongoing market challenges.

                                                                                                                                                                                                                            Despite the divestment, Intel's past investment in Arm was likely driven by strategic considerations. Arm Holdings is a significant force in the semiconductor industry, with its designs powering most mobile devices, and, for obvious reasons, Intel would like to address these. Intel and Arm are also collaborating on datacenter platforms tailored for Intel's 18A process technology. Additionally, Arm might view Intel as a potential licensee for its technologies and a valuable partner for other companies that license Arm's designs.

                                                                                                                                                                                                                            Intel's investment in Astera Labs was also a strategic one as the company probably wanted to secure steady supply of smart retimers, smart cable modems, and CXL memory controller, which are used in volumes in datacenters and Intel is certainly interested in selling as many datacenter CPUs as possible.

                                                                                                                                                                                                                            Intel's financial struggles were highlighted earlier this month when the company released a disappointing earnings report, which led to a 33% drop in its stock value, erasing billions of dollars of capitalization. To counter these difficulties, Intel announced plans to cut 15,000 jobs and implement other expense reductions. The company has also suspended its dividend, signaling the depth of its efforts to conserve cash and focus on recovery. When it comes to divestment of Arm stock, the need for immediate financial stabilization has presumably taken precedence, leading to the decision.

                                                                                                                                                                                                                            The AMD Ryzen 9 9950X and Ryzen 9 9900X Review: Flagship Zen 5 Soars - and Stalls

                                                                                                                                                                                                                            • CPUs

                                                                                                                                                                                                                            Earlier this month, AMD launched the first two desktop CPUs using their latest Zen 5 microarchitecture: the Ryzen 7 9700X and the Ryzen 5 9600X. As part of the new Ryzen 9000 family, it gave us their latest Zen 5 cores to the desktop market, as AMD actually launched Zen 5 through their mobile platform last month, the Ryzen AI 300 series (which we reviewed).

                                                                                                                                                                                                                            Today, AMD is launching the remaining two Ryzen 9000 SKUs first announced at Computex 2024, completing the current Ryzen 9000 product stack. Both chips hail from the premium Ryzen 9 series, which includes the flagship Ryzen 9 9950X, which has 16 Zen 5 cores and can boost as high as 5.7 GHz, while the Ryzen 9 9900X has 12 Zen 5 cores and offers boost clock speeds of up to 5.6 GHz.

                                                                                                                                                                                                                            Although they took slightly longer than expected to launch, as there was a delay from the initial launch date of July 31st, the full quartet of Ryzen 9000 X series processors armed with the latest Zen 5 cores are available. All of the Ryzen 9000 series processors use the same AM5 socket as the previous Ryzen 7000 (Zen 4) series, which means users can use current X670E and X670 motherboards with the new chips. Unfortunately, as we highlighted in our Ryzen 7 9700X and Ryzen 5 9600X review, the X870E/X870 motherboards, which were meant to launch alongside the Ryzen 9000 series, won't be available until sometime in September.

                                                                                                                                                                                                                            We've seen how the entry-level Ryzen 5 9600X and the mid-range Ryzen 7 9700X perform against the competition, but it's time to see how far and fast the flagship Ryzen 9 pairing competes. The Ryzen 9 9950X (16C/32T) and the Ryzen 9 9900X (12C/24T) both have a higher TDP (170 W/120 W respectively) than the Ryzen 7 and Ryzen 5 (65 W), but there are more cores, and Ryzen 9 is clocked faster at both base and turbo frequencies. With this in mind, it's time to see how AMD's Zen 5 flagship Ryzen 9 series for desktops performs with more firepower, with our review of the Ryzen 9 9950X and Ryzen 9 9900 processors.

                                                                                                                                                                                                                            G.Skill Intros Low Latency DDR5 Memory Modules: CL30 at 6400 MT/s

                                                                                                                                                                                                                            • Memory

                                                                                                                                                                                                                            G.Skill on Tuesday introduced its ultra-low-latency DDR5-6400 memory modules that feature a CAS latency of 30 clocks, which appears to be the industry's most aggressive timings yet for DDR5-6400 sticks. The modules will be available for both AMD and Intel CPU-based systems.

                                                                                                                                                                                                                            With every new generation of DDR memory comes an increase in data transfer rates and an extension of relative latencies. While for the vast majority of applications, the increased bandwidth offsets the performance impact of higher timings, there are applications that favor low latencies. However, shrinking latencies is sometimes harder than increasing data transfer rates, which is why low-latency modules are rare.

                                                                                                                                                                                                                            Nonetheless, G.Skill has apparently managed to cherry-pick enough DDR5 memory chips and build appropriate printed circuit boards to produce DDR5-6400 modules with CL30 timings, which are substantially lower than the CL46 timings recommended by JEDEC for this speed bin. This means that while JEDEC-standard modules have an absolute latency of 14.375 ns, G.Skill's modules can boast a latency of just 9.375 ns – an approximately 35% decrease.

                                                                                                                                                                                                                            G.Skill's DDR5-6400 CL30 39-39-102 modules have a capacity of 16 GB and will be available in 32 GB dual-channel kits, though the company does not disclose voltages, which are likely considerably higher than those standardized by JEDEC.

                                                                                                                                                                                                                            The company plans to make its DDR5-6400 modules available both for AMD systems with EXPO profiles (Trident Z5 Neo RGB and Trident Z5 Royal Neo) and for Intel-powered PCs with XMP 3.0 profiles (Trident Z5 RGB and Trident Z5 Royal). For AMD AM5 systems that have a practical limitation of 6000 MT/s – 6400 MT/s for DDR5 memory (as this is roughly as fast as AMD's Infinity Fabric can operate at with a 1:1 ratio), the new modules will be particularly beneficial for AMD's Ryzen 7000 and Ryzen 9000-series processors.

                                                                                                                                                                                                                            G.Skill notes that since its modules are non-standard, they will not work with all systems but will operate on high-end motherboards with properly cooled CPUs.

                                                                                                                                                                                                                            The new ultra-low-latency memory kits will be available worldwide from G.Skill's partners starting in late August 2024. The company did not disclose the pricing of these modules, but since we are talking about premium products that boast unique specifications, they are likely to be priced accordingly.

                                                                                                                                                                                                                            Samsung's 128 TB-Class BM1743 Enterprise SSD Displayed at FMS 2024

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            Samsung had quietly launched its BM1743 enterprise QLC SSD last month with a hefty 61.44 TB SKU. At FMS 2024, the company had the even larger 122.88 TB version of that SSD on display, alongside a few recorded benchmarking sessions. Compared to the previous generation, the BM1743 comes with a 4.1x improvement in I/O performance, improvement in data retention, and a 45% improvement in power efficiency for sequential writes.

                                                                                                                                                                                                                            The 128 TB-class QLC SSD boasts of sequential read speeds of 7.5 GBps and write speeds of 3 GBps. Random reads come in at 1.6 M IOPS, while 16 KB random writes clock in at 45K IOPS. Based on the quoted random write access granularity, it appears that Samsung is using a 16 KB indirection unit (IU) to optimize flash management. This is similar to the strategy adopted by Solidigm with IUs larger than 4K in their high-capacity SSDs.

                                                                                                                                                                                                                            A recorded benchmark session on the company's PM9D3a 8-channel Gen 5 SSD was also on display.

                                                                                                                                                                                                                            The SSD family is being promoted as a mainstream option for datacenters, and boasts of sequential reads up to 12 GBps and writes up to 6.8 GBps. Random reads clock in at 2 M IOPS, and random writes at 400 K IOPS.

                                                                                                                                                                                                                            Available in multiple form-factors up to 32 TB (M.2 tops out at 2 TB), the drive's firmware includes optional support for flexible data placement (FDP) to help address the write amplification aspect.

                                                                                                                                                                                                                            The PM1753 is the current enterprise SSD flagship in Samsung's lineup. With support for 16 NAND channels and capacities up to 32 TB, this U.2 / E3.S SSD has advertised sequential read and write speeds of 14.8 GBps and 11 GBps respectively. Random reads and writes for 4 KB accesses are listed at 3.4 M and 600 K IOPS.

                                                                                                                                                                                                                            Samsung claims a 1.7x performance improvement and a 1.7x power efficiency improvement over the previous generation (PM1743), making this TLC SSD suitable for AI servers.

                                                                                                                                                                                                                            The 9th Gen. V-NAND wafer was also available for viewing, though photography was prohibited. Mass production of this flash memory began in April 2024.

                                                                                                                                                                                                                            Kioxia Demonstrates Optical Interface SSDs for Data Centers

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            A few years back, the Japanese government's New Energy and Industrial Technology Development Organization (NEDO ) allocated funding for the development of green datacenter technologies. With the aim to obtain up to 40% savings in overall power consumption, several Japanese companies have been developing an optical interface for their enterprise SSDs. And at this year's FMS, Kioxia had their optical interface on display.

                                                                                                                                                                                                                            For this demonstration, Kioxia took its existing CM7 enterprise SSD and created an optical interface for it. A PCIe card with on-board optics developed by Kyocera is installed in the server slot. An optical interface allows data transfer over long distances (it was 40m in the demo, but Kioxia promises lengths of up to 100m for the cable in the future). This allows the storage to be kept in a separate room with minimal cooling requirements compared to the rack with the CPUs and GPUs. Disaggregation of different server components will become an option as very high throughput interfaces such as PCIe 7.0 (with 128 GT/s rates) become available.

                                                                                                                                                                                                                            The demonstration of the optical SSD showed a slight loss in IOPS performance, but a significant advantage in the latency metric over the shipping enterprise SSD behind a copper network link. Obviously, there are advantages in wiring requirements and signal integrity maintenance with optical links.

                                                                                                                                                                                                                            Being a proof-of-concept demonstration, we do see the requirement for an industry-standard approach if this were to gain adoption among different datacenter vendors. The PCI-SIG optical workgroup will need to get its act together soon to create a standards-based approach to this problem.

                                                                                                                                                                                                                            Silicon Motion Demonstrates Flexible Data Placement on MonTitan Gen 5 Enterprise SSD Platform

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            At FMS 2024, the technological requirements from the storage and memory subsystem took center stage. Both SSD and controller vendors had various demonstrations touting their suitability for different stages of the AI data pipeline - ingestion, preparation, training, checkpointing, and inference. Vendors like Solidigm have different types of SSDs optimized for different stages of the pipeline. At the same time, controller vendors have taken advantage of one of the features introduced recently in the NVM Express standard - Flexible Data Placement (FDP).

                                                                                                                                                                                                                            FDP involves the host providing information / hints about the areas where the controller could place the incoming write data in order to reduce the write amplification. These hints are generated based on specific block sizes advertised by the device. The feature is completely backwards-compatible, with non-FDP hosts working just as before with FDP-enabled SSDs, and vice-versa.

                                                                                                                                                                                                                            Silicon Motion's MonTitan Gen 5 Enterprise SSD Platform was announced back in 2022. Since then, Silicon Motion has been touting the flexibility of the platform, allowing its customers to incorporate their own features as part of the customization process. This approach is common in the enterprise space, as we have seen with Marvell's Bravera SC5 SSD controller in the DapuStor SSDs and Microchip's Flashtec controllers in the Longsys FORESEE enterprise SSDs.

                                                                                                                                                                                                                            At FMS 2024, the company was demonstrating the advantages of flexible data placement by allowing a single QLC SSD based on their MonTitan platform to take part in different stages of the AI data pipeline while maintaining the required quality of service (minimum bandwidth) for each process. The company even has a trademarked name (PerformaShape) for the firmware feature in the controller that allows the isolation of different concurrent SSD accesses (from different stages in the AI data pipeline) to guarantee this QoS. Silicon Motion claims that this scheme will enable its customers to get the maximum write performance possible from QLC SSDs without negatively impacting the performance of other types of accesses.

                                                                                                                                                                                                                            Silicon Motion and Phison have market leadership in the client SSD controller market with similar approaches. However, their enterprise SSD controller marketing couldn't be more different. While Phison has gone in for a turnkey solution with their Gen 5 SSD platform (to the extent of not adopting the white label route for this generation, and instead opting to get the SSDs qualified with different cloud service providers themselves), Silicon Motion is opting for a different approach. The flexibility and customization possibilities can make platforms like the MonTitan appeal to flash array vendors.

                                                                                                                                                                                                                            Rapidus Wants to Offer Fully Automated Packaging for 2nm Fab to Cut Chip Lead Times

                                                                                                                                                                                                                            • Semiconductors

                                                                                                                                                                                                                            One of the core challenges that Rapidus will face when it kicks off volume production of chips on its 2nm-class process technology in 2027 is lining up customers. With Intel, Samsung, and TSMC all slated to offer their own 2nm-class nodes by that time, Rapidus will need some kind of advantage to attract customers away from its more established rivals. To that end, the company thinks they've found their edge: fully automated packaging that will allow for shorter chip lead times than manned packaging operations.

                                                                                                                                                                                                                            In an interview with Nikkei, Rapidus' president, Atsuyoshi Koike, outlined the company's vision to use advanced packaging as a competitive edge for the new fab. The Hokkaido facility, which is currently under construction and is expecting to begin equipment installation this December, is already slated to both produce chips and offer advanced packaging services within the same facility, an industry first. But ultimately, Rapidus biggest plan to differentiate itself is by automating the back-end fab processes (chip packaging) to provide significantly faster turnaround times.

                                                                                                                                                                                                                            Rapidus is targetting back-end production in particular as, compared to front-end (lithography) production, back-end production still heavily relies on human labor. No other advanced packaging fab has fully automated the process thus far, which provides for a degree of flexibility, but slows throughput. But with automation in place to handle this aspect of chip production, Rapidus would be able to increase chip packaging efficiency and speed, which is crucial as chip assembly tasks become more complex. Rapidus is also collaborating with multiple Japanese suppliers to source materials for back-end production. 

                                                                                                                                                                                                                            "In the past, Japanese chipmakers tried to keep their technology development exclusively in-house, which pushed up development costs and made them less competitive," Koike told Nikkei. "[Rapidus plans to] open up technology that should be standardized, bringing down costs, while handling important technology in-house." 

                                                                                                                                                                                                                            Financially, Rapidus faces a significant challenge, needing a total of ¥5 trillion ($35 billion) by the time mass production starts in 2027. The company estimates that ¥2 trillion will be required by 2025 for prototype production. While the Japanese government has provided ¥920 billion in aid, Rapidus still needs to secure substantial funding from private investors.

                                                                                                                                                                                                                            Due to its lack of track record and experience of chip production as. well as limited visibility for success, Rapidus is finding it difficult to attract private financing. The company is in discussions with the government to make it easier to raise capital, including potential loan guarantees, and is hopeful that new legislation will assist in this effort.

                                                                                                                                                                                                                            Kioxia Demonstrates RAID Offload Scheme for NVMe Drives

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            At FMS 2024, Kioxia had a proof-of-concept demonstration of their proposed a new RAID offload methodology for enterprise SSDs. The impetus for this is quite clear: as SSDs get faster in each generation, RAID arrays have a major problem of maintaining (and scaling up) performance. Even in cases where the RAID operations are handled by a dedicated RAID card, a simple write request in, say, a RAID 5 array would involve two reads and two writes to different drives. In cases where there is no hardware acceleration, the data from the reads needs to travel all the way back to the CPU and main memory for further processing before the writes can be done.

                                                                                                                                                                                                                            Kioxia has proposed the use of the PCIe direct memory access feature along with the SSD controller's controller memory buffer (CMB) to avoid the movement of data up to the CPU and back. The required parity computation is done by an accelerator block resident within the SSD controller.

                                                                                                                                                                                                                            In Kioxia's PoC implementation, the DMA engine can access the entire host address space (including the peer SSD's BAR-mapped CMB), allowing it to receive and transfer data as required from neighboring SSDs on the bus. Kioxia noted that their offload PoC saw close to 50% reduction in CPU utilization and upwards of 90% reduction in system DRAM utilization compared to software RAID done on the CPU. The proposed offload scheme can also handle scrubbing operations without taking up the host CPU cycles for the parity computation task.

                                                                                                                                                                                                                            Kioxia has already taken steps to contribute these features to the NVM Express working group. If accepted, the proposed offload scheme will be part of a standard that could become widely available across multiple SSD vendors.

                                                                                                                                                                                                                            Western Digital Introduces 4 TB microSDUC, 8 TB SDUC, and 16 TB External SSDs

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            Western Digital's BiCS8 218-layer 3D NAND is being put to good use in a wide range of client and enterprise platforms, including WD's upcoming Gen 5 client SSDs and 128 TB-class datacenter SSD. On the external storage front, the company demonstrated four different products: for card-based media, 4 TB microSDUC and 8 TB SDUC cards with UHS-I speeds, and on the portable SSD front we had two 16 TB drives. One will be a SanDisk Desk Drive with external power, and the other in the SanDisk Extreme Pro housing with a lanyard opening in the case.

                                                                                                                                                                                                                            All of these are using BiCS8 QLC NAND, though I did hear booth talk (as I was taking leave) that they were not supposed to divulge the use of QLC in these products. The 4 TB microSDUC and 8 TB SDUC cards are rated for UHS-I speeds. They are being marketed under the SanDisk Ultra branding.

                                                                                                                                                                                                                            The SanDisk Desk Drive is an external SSD with a 18W power adapter, and it has been in the market for a few months now. Initially launched in capacities up to 8 TB, Western Digital had promised a 16 TB version before the end of the year. It appears that the product is coming to retail quite soon. One aspect to note is that this drive has been using TLC for the SKUs that are currently in the market, so it appears unlikely that the 16 TB version would be QLC. The units (at least up to the 8 TB capacity point) come with two SN850XE drives. Given the recent introduction of the 8 TB SN850X, an 'E' version with tweaked firmware is likely to be present in the 16 TB Desk Drive.

                                                                                                                                                                                                                            The 16 TB portable SSD in the SanDisk Extreme housing was a technology demonstration. It is definitely the highest capacity bus-powered portable SSD demonstrated by any vendor at any trade show thus far. Given the 16 TB Desk Drive's imminent market introduction, it is just a matter of time before the technology demonstration of the bus-powered version becomes a retail reality.

                                                                                                                                                                                                                            The Noctua NH-D15 G2 LBC Cooler Review: Notoriously Big, Incredibly Good

                                                                                                                                                                                                                            • Cases/Cooling/PSUs

                                                                                                                                                                                                                            When you buy a retail computer CPU, it usually comes with a standard cooler. However, most enthusiasts find that the stock cooler just does not cut it in terms of performance. So, they often end up getting a more advanced cooler that better suits their needs. Choosing the right cooler isn't a one-size-fits-all deal – it is a bit of a journey. You have to consider what you need, what you want, your budget, and how much space you have in your setup. All these factors come into play when picking out the perfect cooler.

                                                                                                                                                                                                                            When it comes to high-performance coolers, Noctua is a name that frequently comes up among enthusiasts. Known for their exceptional build quality and superb cooling performance, Noctua coolers have been a favorite in the PC building community for years. A typical Noctua cooler will be punctuated by incredibly quiet fans and top-notch cooling efficiency overall, which has made them ideal for overclockers and builders who want to keep their systems running cool and quiet.

                                                                                                                                                                                                                            In this review, we'll be taking a closer look at the NH-D15 G2 cooler, the successor to the legendary NH-D15. This cooler comes with a hefty price tag of $150 but promises to deliver the best performance that an air cooler can currently achieve. The NH-D15 G2 is available in three versions: one standard version as well as two specialized variants – LBC (Low Base Convexity) and HBC (High Base Convexity). These variants are designed to make better contact with specific CPUs; the LBC is recommended for AMD AM5 processors, while the HBC is tailored for Intel LGA1700 processors, mirroring the slightly different geometry of their respective heatspeaders. Conversely, the standard version is an “one size fits all” approach for users who care more about long-term compatibility over squeezing out every ounce of potential the cooler has.

                                                                                                                                                                                                                            Kioxia Details BiCS 8 NAND at FMS 2024: 218 Layers With Superior Scaling

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            Kioxia's booth at FMS 2024 was a busy one with multiple technology demonstrations keeping visitors occupied. A walk-through of the BiCS 8 manufacturing process was the first to grab my attention. Kioxia and Western Digital announced the sampling of BiCS 8 in March 2023. We had touched briefly upon its CMOS Bonded Array (CBA) scheme in our coverage of Kioxial's 2Tb QLC NAND device and coverage of Western Digital's 128 TB QLC enterprise SSD proof-of-concept demonstration. At Kioxia's booth, we got more insights.

                                                                                                                                                                                                                            Traditionally, fabrication of flash chips involved placement of the associate logic circuitry (CMOS process) around the periphery of the flash array. The process then moved on to putting the CMOS under the cell array, but the wafer development process was serialized with the CMOS logic getting fabricated first followed by the cell array on top. However, this has some challenges because the cell array requires a high-temperature processing step to ensure higher reliability that can be detrimental to the health of the CMOS logic. Thanks to recent advancements in wafer bonding techniques, the new CBA process allows the CMOS wafer and cell array wafer to be processed independently in parallel and then pieced together, as shown in the models above.

                                                                                                                                                                                                                            The BiCS 8 3D NAND incorporates 218 layers, compared to 112 layers in BiCS 5 and 162 layers in BiCS 6. The company decided to skip over BiCS 7 (or, rather, it was probably a short-lived generation meant as an internal test vehicle). The generation retains the four-plane charge trap structure of BiCS 6. In its TLC avatar, it is available as a 1 Tbit device. The QLC version is available in two capacities - 1 Tbit and 2 Tbit.

                                                                                                                                                                                                                            Kioxia also noted that while the number of layers (218) doesn't compare favorably with the latest layer counts from the competition, its lateral scaling / cell shrinkage has enabled it to be competitive in terms of bit density as well as operating speeds (3200 MT/s). For reference, the latest shipping NAND from Micron - the G9 - has 276 layers with a bit density in TLC mode of 21 Gbit/mm2, and operates at up to 3600 MT/s. However, its 232L NAND operates only up to 2400 MT/s and has a bit density of 14.6 Gbit/mm2.

                                                                                                                                                                                                                            It must be noted that the CBA hybrid bonding process has advantages over the current processes used by other vendors - including Micron's CMOS under array (CuA) and SK hynix's 4D PUC (periphery-under-chip) developed in the late 2010s. It is expected that other NAND vendors will also move eventually to some variant of the hybrid bonding scheme used by Kioxia.

                                                                                                                                                                                                                            Intel Publishes First Microcode Update for Raptor Lake Stability Issue, BIOSes Going Out Now

                                                                                                                                                                                                                            • CPUs

                                                                                                                                                                                                                            Following Intel’s run of financial woes and Raptor Lake chip stability issues, the company could use some good news on a Friday. And this week they’re delivering just that, with the first version of the eagerly awaited microcode fix for desktop Raptor Lake processors – as well as the first detailed explanation of the underlying issue.

                                                                                                                                                                                                                            The new microcode release, version 0x129, is Intel’s first stab at addressing the elevated voltage issue that has seemingly been the cause of Raptor Lake processor degradation over the past year and a half. Intel has been investigating the issue all year, and after a slow start, in recent weeks has begun making more significant progress, identifying what they’re calling an “elevated operating voltage” issue in high-TDP desktop Raptor Lake (13th & 14th Generation Core) chips. Back in late July the company was targeting a mid-August release date for a microcode patch to fix (or rather, prevent) the degradation issue, and just ahead of that deadline, Intel has begun shipping the microcode to their motherboard partners.

                                                                                                                                                                                                                            Even with this new microcode, however, Intel is not done with the stability issue. Intel is still investigating whether it’s possible to improve the stability of already-degraded processors, and the overall tone of Intel’s announcement is very much that of a beta software fix – Intel won’t be submitting this specific microcode revision for distribution via operating system updates, for example. So even if this microcode is successful in stopping ongoing degradation, it seems that Intel hasn’t closed the book on the issue entirely, and that the company is presumably working towards a fix suitable for wider release.

                                                                                                                                                                                                                            Capping At 1.55v: Elevated Voltages Beget Elevated Voltages

                                                                                                                                                                                                                            So just what does the 0x129 microcode update do? In short, it caps the voltage of affected Raptor Lake desktop chips at a still-toasty (but in spec) 1.55v. As noted in Intel’s previous announcements, excessive voltages seem to be at the cause of the issue, so capping voltages at what Intel has determined is the proper limit should prevent future chip damage.

                                                                                                                                                                                                                            The company’s letter to the community also outlines, for the first time, just what is going on under the hood with degraded chips. Those chips that have already succumbed to the issue from repeated voltage spikes have deteriorated in such a way that the minimum voltage needed to operate the chip – Vmin – has increased beyond Intel’s original specifications. As a result, those chips are no longer getting enough voltage to operate.

                                                                                                                                                                                                                            Seasoned overclockers will no doubt find that this is a familiar story, as this is one of the ways that overclocked processors degrade over time. In those cases – as it appears to be with the Raptor Lake issue – more voltage is needed to keep a chip stable, particularly in workloads where the voltage to the chip is already sagging.

                                                                                                                                                                                                                            And while all signs point to this degradation being irreversible (and a lot of RMAs in Intel’s future), there is a ray of hope. If Intel’s analysis is correct that degraded Raptor Lake chips can still operate properly with a higher Vmin voltage, then there is the possibility of saving at least some of these chips, and bringing them back to stability.

                                                                                                                                                                                                                            This “Vmin shift,” as Intel is calling it, is the company’s next investigative target. According to the company’s letter, they are aiming to provide updates by the “end of August.”

                                                                                                                                                                                                                            In the meantime, Intel’s eager motherboard partners have already begun releasing BIOSes with the new microcode, with ASUS and MSI even jumping the gun and sending out BIOSes before Intel had a chance to properly announce the microcode. Both vendors are releasing these as beta BIOSes, reflecting the general early nature of the microcode fix itself. And while we expect most users will want to get this microcode in place ASAP to mitigate further damage on affected chips, it would be prudent to treat these beta BIOSes as just that.

                                                                                                                                                                                                                            Along those lines, as noted earlier, Intel is only distributing the 0x129 microcode via BIOS updates at this time. This microcode will not be coming to other systems via operating system updates. At this point we still expect distribution via OS updates to be the end game for this fix, but for now, Intel isn’t providing a timeline or other guidance for when that might happen. So for PC enthusiasts, at least, a BIOS update is the only way to get it for now.

                                                                                                                                                                                                                            Performance Impact: Generally Nil – But Not Always

                                                                                                                                                                                                                            Finally, Intel’s message also provides a bit of guidance on the performance impact of the new microcode, based on their internal testing. Previously the company has indicated that they expected no significant performance impact, and based on their expanded testing, by and large this remains the case. However, there are going to be some workloads that suffer from performance regressions as a result.

                                                                                                                                                                                                                            So far, Intel has found a couple of workloads where they are seeing regressions. This includes PugetBench GPU Effects Score and, on the gaming side of matters, Hitman 3: Dartmoor. Otherwise, virtually everything else Intel has tested, including common benchmarks like Cinebench, and major games, are not showing performance regressions. So the overall outcome of the fix is not quite a spotless recovery, but it’s also not leading to widespread performance losses, either.

                                                                                                                                                                                                                            As for AnandTech, we’ll be digging into this on our own benchmark suite as time allows. We have one more CPU launch coming up next week, so there’s no shortage of work to be done in the next few days. (Sorry, Gavin!)

                                                                                                                                                                                                                            Intel’s Full Statement Intel is currently distributing to its OEM/ODM partners a new microcode patch (0x129) for its Intel Core 13th/14th Gen desktop processors which will address incorrect voltage requests to the processor that are causing elevated operating voltage.

                                                                                                                                                                                                                            For all Intel Core 13th/14th Gen desktop processor users: This patch is being distributed via BIOS update and will not be available through operating system updates. Intel is working with its partners to ensure timely validation and rollout of the BIOS update for systems currently in service.

                                                                                                                                                                                                                            Instability Analysis Update – Microcode Background and Performance Implications

                                                                                                                                                                                                                            In addition to extended warranty coverage, Intel has released three mitigations related to the instability issue – commonly experienced as consistent application crashes and repeated hangs – to help stabilize customer systems with Intel Core 13th and 14th gen desktop processors:
                                                                                                                                                                                                                            1. Intel default settings to avoid elevated power delivery impact to the processor (May 2024)
                                                                                                                                                                                                                            2. Microcode 0x125 to fix the eTVB issue in i9 processors (June 2024)
                                                                                                                                                                                                                            3. Microcode 0x129 to address elevated voltages (August 2024)
                                                                                                                                                                                                                            Intel’s current analysis finds there is a significant increase to the minimum operating voltage (Vmin) across multiple cores on affected processors due to elevated voltages. Elevated voltage events can accumulate over time and contribute to the increase in Vmin for the processor.

                                                                                                                                                                                                                            The latest microcode update (0x129) will limit voltage requests above 1.55V as a preventative mitigation for processors not experiencing instability symptoms. This latest microcode update will primarily improve operating conditions for K/KF/KS processors. Intel is also confirming, based on extensive validation, all future products will not be affected by this issue.

                                                                                                                                                                                                                            Intel is continuing to investigate mitigations for scenarios that can result in Vmin shift on potentially impacted Intel Core 13th and 14th Gen desktop processors. Intel will provide updates by end of August.  

                                                                                                                                                                                                                            Intel’s internal testing – utilizing Intel Default Settings - indicates performance impact is within run-to-run variation (eg. 3DMark: Timespy, WebXPRT 4, Cinebench R24, Blender 4.2.0) with a few sub-tests showing moderate impacts (WebXPRT Online Homework; PugetBench GPU Effects Score). For gaming workloads tested, performance has also been within run-to-run variation (eg. Cyberpunk 2077, Shadow of the Tomb Raider, Total War: Warhammer III – Mirrors of Madness) with one exception showing slightly more impact (Hitman 3: Dartmoor). However, system performance is dependent on configuration and several other factors.

                                                                                                                                                                                                                            For unlocked Intel Core 13th and 14th Gen desktop processors, this latest microcode update (0x129) will not prevent users from overclocking if they so choose. Users can disable the eTVB setting in their BIOS if they wish to push above the 1.55V threshold. As always, Intel recommends users proceed with caution when overclocking their desktop processors, as overclocking may void their warranty and/or affect system health. As a general best practice, Intel recommends customers with Intel Core 13th and 14th Gen desktop processors utilize the Intel Default Settings.

                                                                                                                                                                                                                            In light of the recently announced extended warranty program, Intel is reaffirming its confidence in its products and is committed to making sure all customers who have or are currently experiencing instability symptoms on their 13th and/or 14th Gen desktop processors are supported in the exchange process. Users experiencing consistent instability symptoms should reach out to their system manufacturer (OEM/System Integrator purchase), Intel Customer Support (boxed processor), or place of purchase (tray processor) further assistance.
                                                                                                                                                                                                                            -Intel Community Post

                                                                                                                                                                                                                            Phison Introduces E29T Gen 4 Controller for Mainstream Client SSDs

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            At FMS 2024, Phison gave us the usual updates on their client flash solutions. The E31T Gen 5 mainstream controller has already been seen at a few tradeshows starting with Computex 2023, while the USB4 native flash controller for high-end PSSDs was unveiled at CES 2024. The new solution being demonstrated was the E29T Gen 4 mainstream DRAM-less controller. Phison believes that there is still performance to be eked out on the Gen 4 platform with a low-cost DRAM-less solution.


                                                                                                                                                                                                                            Phison NVMe SSD Controller Comparison   E31T E29T E27T E26 E18 Market Segment Mainstream Consumer High-End Consumer Manufacturing
                                                                                                                                                                                                                            Process 7nm 12nm 12nm 12nm 12nm CPU Cores 2x Cortex R5 1x Cortex R5 1x Cortex R5 2x Cortex R5 3x Cortex R5 Error Correction 7th Gen LDPC 7th Gen LDPC 5th Gen LDPC 5th Gen LDPC 4th Gen LDPC DRAM No No No DDR4, LPDDR4 DDR4 Host Interface PCIe 5.0 x4 PCIe 4.0 x4 PCIe 4.0 x4 PCIe 5.0 x4 PCIe 4.0 x4 NVMe Version NVMe 2.0 NVMe 2.0 NVMe 2.0 NVMe 2.0 NVMe 1.4 NAND Channels, Interface Speed 4 ch,
                                                                                                                                                                                                                            3600 MT/s 4 ch,
                                                                                                                                                                                                                            3600 MT/s 4 ch,
                                                                                                                                                                                                                            3600 MT/s 8 ch,
                                                                                                                                                                                                                            2400 MT/s 8 ch,
                                                                                                                                                                                                                            1600 MT/s Max Capacity 8 TB 8 TB 8 TB 8 TB 8 TB Sequential Read 10.8 GB/s 7.4 GB/s 7.4 GB/s 14 GB/s 7.4 GB/s Sequential Write 10.8 GB/s 6.5 GB/s 6.7 GB/s 11.8 GB/s 7.0 GB/s 4KB Random Read IOPS 1500k 1200k 1200k 1500k 1000k 4KB Random Write IOPS 1500k 1200k 1200k 2000k 1000k

                                                                                                                                                                                                                            Compared to the E27T, the key update is the use of a newer LDPC engine that enables better SSD lifespan as well as compatibility with the latest QLC flash, along with additional power optimizations.

                                                                                                                                                                                                                            The company also had a U21 USB4 PSSD reference design (complete with a MagSafe-compatible casing) on display, along with the usual CrystalDiskMark benchmark results. We were given to understand that PSSDs based on the U21 controller are very close to shipping into retail.

                                                                                                                                                                                                                            Phison has been known for taking the lead in introducing SSD controllers based on the latest and greatest interface options - be it PCIe 4.0, PCIe 5.0, or USB4. The competition is usually in the form of tier-one vendors opting for their in-house solution, or Silicon Motion stepping in a few quarters down the line after the market takes off with a more power-efficient solution. With the E29T, Phison is aiming to ensure that they still have a viable play in the mainstream Gen 4 market with their latest LDPC engine and supporting the highest available NAND flash speeds.

                                                                                                                                                                                                                            U.S. Signs $1.5B in CHIPS Act Agreements With Amkor and SKhynix for Chip Packaging Plants

                                                                                                                                                                                                                            • Semiconductors

                                                                                                                                                                                                                            Under the CHIPS & Science Act, the U.S. government provided tens of billions of dollars in grants and loans to the world's leading maker of chips, such as Intel, Samsung, and TSMC, which will significantly expand the country's semiconductor production industry in the coming years. However, most chips are typically tested, assembled, and packaged in Asia, which has left the American supply chain incomplete. Addressing this last gap in the government's domestic chip production plans, these past couple of weeks the U.S. government signed memorandums of understanding worth about $1.5 billion with Amkor and SK hynix to support their efforts to build chip packaging facilities in the U.S.

                                                                                                                                                                                                                            Amkor to Build Advanced Packaging Facility with Apple in Mind

                                                                                                                                                                                                                            Amkor plans to build a $2 billion advanced packaging facility near Peoria, Arizona, to test and assemble chips produced by TSMC at its Fab 21 near Phoenix, Arizona. The company signed a MOU that offers $400 million in direct funding and access to $200 million in loans under the CHIPS & Science Act. In addition, the company plans to take advantage of a 25% investment tax credit on eligible capital expenditures.

                                                                                                                                                                                                                            Set to be strategically positioned near TSMC's upcoming Fab 21 complex in Arizona, Amkor's Peoria facility will occupy 55 acres and, when fully completed, will feature over 500,000 square feet (46,451 square meters) of cleanroom space, more than twice the size of Amkor's advanced packaging site in Vietnam. Although the company has not disclosed the exact capacity or the specific technologies the facility will support, it is expected to cater to a wide range of industries, including automotive, high-performance computing, and mobile technologies. This suggests the new plant will offer diverse packaging solutions, including traditional, 2.5D, and 3D technologies.

                                                                                                                                                                                                                            Amkor has collaborated extensively with Apple on the vision and initial setup of the Peoria facility, as Apple is slated to be the facility's first and largest customer, marking a significant commitment from the tech giant. This partnership highlights the importance of the new facility in reinforcing the U.S. semiconductor supply chain and positioning Amkor as a key partner for companies relying on TSMC's manufacturing capabilities. The project is expected to generate around 2,000 jobs and is scheduled to begin operations in 2027. 

                                                                                                                                                                                                                            SK hynix to Build HBM4 in the U.S.

                                                                                                                                                                                                                            This week SK hynix also signed a preliminary agreement with the U.S. government to receive up to $450 million in direct funding and $500 million in loans to build an advanced memory packaging facility in West Lafayette, Indiana. 

                                                                                                                                                                                                                            The proposed facility is scheduled to begin operations in 2028, which means that it will assemble HBM4 or HBM4E memory. Meanwhile, DRAM devices for high bandwidth memory (HBM) stacks will still be produced in South Korea. Nonetheless, packing finished HBM4/HBM4E in the U.S. and possibly integrating these memory modules with high-end processors is a big deal.

                                                                                                                                                                                                                            In addition to building its packaging plant, SK hynix plans to collaborate with Purdue University and other local research institutions to advance semiconductor technology and packaging innovations. This partnership is intended to bolster research and development in the region, positioning the facility as a hub for AI technology and skilled employment.

                                                                                                                                                                                                                            Sources: AmkorSK hynix

                                                                                                                                                                                                                            Intel Postpones Innovation 2024 Event, Cites Poor Finances

                                                                                                                                                                                                                            • CPUs

                                                                                                                                                                                                                            As Intel looks to streamline its business operations and get back to profitability in the face of weak revenues and other business struggles, nothing is off the table as the company looks to cut costs into 2025 – not even Intel’s trade shows. In an unexpected announcement this afternoon, Intel has begun informing attendees of its fall Innovation 2024 trade show that the event has been postponed. Previously scheduled for September of this year, Innovation is now slated to take place at some point in 2025.

                                                                                                                                                                                                                            Innovation is Intel’s regular technical showcase for developers, customers, and the public, and is the successor to the company’s legendary IDF show. In recent years the show has been used to deliver status updates on Intel’s fabs, introduce new client platforms like Panther Lake, launch new products, and more.

                                                                                                                                                                                                                            But after 3 years of shows, the future of Innovation is up in the air, as Intel has officially postponed the show – and with a less-than-assuring commitment to when it may return.

                                                                                                                                                                                                                            In a message posted on the Innovation 2024 website (registration required), and separately sent out via email, Intel announced the postponement of the show. In lieu of the show, Intel still plans on holding smaller developer events.

                                                                                                                                                                                                                            Innovation 2024 Update

                                                                                                                                                                                                                            After careful consideration, we have made the decision to postpone our Intel-hosted event, Intel Innovation in September, until 2025. For the remainder of 2024, we will continue to host smaller, more targeted events, webinars, hackathons and meetups worldwide through Intel Connection and Intel AI Summit events, as well as have a presence at other industry moments.

                                                                                                                                                                                                                            Depending on your development needs, please leverage the following developer resources to learn more: developer.intel.com, developer.intel.com/ai, open.intel.com and intel.com/support. Click here for a full list of Developer events.
                                                                                                                                                                                                                            -Intel Innovation Website

                                                                                                                                                                                                                            Separately, in a statement sent to PCMag, the company cited its current financial situation, and that they “are having to make some tough decisions as we continue to align our cost structure and look to assess how we rebuild a sustainable engine of process technology leadership.”

                                                                                                                                                                                                                            While Intel had not yet published a full agenda for the now-delayed show, Innovation 2024 was expected to be a major showcase for Intel’s Lunar Lake and Arrow Lake client processors, both of which are due this fall. Arrow Lake in particular is Intel’s lead product for their 20A process node – their first node implementing RibbonFETs and PowerVia backside power delivery – so its launch will be an important moment for the company. And while the postponement of Innovation won’t impact those launches, it means that Intel won’t have access to the same stage or built-in audience that comes with hosting your own trade show. Never mind the lost opportunities for software developers, who are the core audience for the show.

                                                                                                                                                                                                                            Officially, the show is just postponed. But given the lead time needed to reserve the San Jose Convention Center and similar venues, it’s unclear whether Intel will be able to host a show before the second half of 2025 – at which point we’d be closer to Innovation 2025, making Innovation 2024 de facto cancelled.

                                                                                                                                                                                                                            In the meantime, the company has already announced that they’ll be launching Lunar Lake at IFA in Germany in September. So that remains the next big trade show for Intel’s client chip group.

                                                                                                                                                                                                                            Microchip Demonstrates Flashtec 5016 Enterprise SSD Controller

                                                                                                                                                                                                                            • Storage

                                                                                                                                                                                                                            Microchip recently announced the availability of their second PCIe Gen 5 enterprise SSD controller - the Flashtec 5016. Like the 4016, this is also a 16-channel controller, but there are some key updates:

                                                                                                                                                                                                                            • PCIe 5.0 lane organization: Operation in x4 or dual independent x2 / x2 mode in the 5016, compared to the x8, or x4, or dual independent x4 / x2 mode in the 4016.
                                                                                                                                                                                                                            • DRAM support: Four ranks of DDR5-5200 in the 5016, compared to two ranks of DDR4-3200 in the 4016.
                                                                                                                                                                                                                            • Extended NAND support: 2400 MT/s NAND in the 4016, compared to the 3200 MT/s NAND support in the 5016.
                                                                                                                                                                                                                            • Performance improvements: The 5016 is capable of delivering 3.5M+ random read IOPS compared to the 3M+ of the 4016.

                                                                                                                                                                                                                            Microchip's enterprise SSD controllers provide a high level of flexibility to SSD vendors by providing them with significant horsepower and accelerators. The 5016 includes Cortex-A53 cores for SSD vendors to run custom applications relevant to SSD management. However, compared to the Gen4 controllers, there are two additional cores in the CPU cluster. The DRAM subsystem includes ECC support (both out-of-band and inline, as desired by the SSD vendor).

                                                                                                                                                                                                                            At FMS 2024, the company demonstrated an application of the neural network engines embedded in the Gen5 controllers. Controllers usually employ a 'read-retry' operation with altered read-out voltages for flash reads that do not complete successfully. Microchip implemented a machine learning approach to determine the read-out voltage based on the health history of the NAND block using the NN engines in the controller. This approach delivers tangible benefits for read latency and power consumption (thanks to a smaller number of errors on the first read).

                                                                                                                                                                                                                            The 4016 and 5016 come with a single-chip root of trust implementation for hardware security. A secure boot process with dual-signature authentication ensures that the controller firmware is not maliciously altered in the field. The company also brought out the advantages of their controller's implementation of SR-IOV, flexible data placement, and zoned namespaces along with their 'credit engine' scheme for multi-tenant cloud workloads. These aspects were also brought out in other demonstrations.

                                                                                                                                                                                                                            Microchip's press release included quotes from the usual NAND vendors - Solidigm, Kioxia, and Micron. On the customer front, Longsys has been using Flashtec controllers in their enterprise offerings along with YMTC NAND. It is likely that this collaboration will continue further using the new 5016 controller.

                                                                                                                                                                                                                            Comics Gaming Magazine

                                                                                                                                                                                                                            Unknown 9: Awakening PAX West Preview: Finally, Something Truly Fresh

                                                                                                                                                                                                                            • Previews
                                                                                                                                                                                                                            • Bandai Namco
                                                                                                                                                                                                                            • PAX

                                                                                                                                                                                                                            Unknown 9: Awakening has been on my radar since its first announcement, and after finally playing it at PAX West, my excitement for its October release has only grown.

                                                                                                                                                                                                                            I’ve been eager to get my hands on Unknown 9: Awakening since it was first announced, and the small taste I got at Summer Game Fest this summer just wasn’t enough. I was fortunate to have a hands-on session at PAX West in a behind-closed-doors demo, different from what was available on the show floor, and now that I’ve played Unknown 9: Awakening, October can’t come soon enough. In the game, you take on the role of Haroona (played by Anya Chalotra), a Quaestor with magical abilities she is learning to harness, allowing her to travel into a dimension called The Fold. However, a group called The Ascendants seeks to harness the same knowledge Haroona is searching for, believing that a group called the Unknown 9 has kept this power hidden, preventing humans from reaching their true potential. I’m excited to dive deeper and learn more about The Ascendants, the Unknown 9, and The Fold, as so little has been revealed so far! I was able to play an hour of Unknown 9: Awakening, learning how to master Haroona’s unique abilities, especially Stepping, where she can move into an enemy’s body and control their actions. This ability gives the game a fresh and unique spin. I can’t wait to sink more hours into it and see what kind of creative chaos I can cause. During my playthrough, the Bandai Namco representative walking me through it often encouraged me to experiment with Stepping, and when I asked why, he said, “Because it’s fun!”—and he was right. Stepping in Unknown 9: Awakening will make for some amazing kills—some funny, some skillful—and I’m excited to see the creative ways players use it. You can step into an enemy and have them blow themselves up, shoot another, or maybe even line up a shot to take out multiple targets at once. Later in the game, as Stepping becomes more powerful, you’ll be able to step into one enemy, make your move, and then Step again into someone else. I’m already planning to pile enemies on top of each other for the ultimate explosion. “I was able to play an hour of Unknown 9: Awakening, learning how to master Haroona’s unique abilities, especially Stepping, where she can move into an enemy’s body and control their actions.” Of course, it’s not always that easy. In Unknown 9: Awakening, Stepping needs to recharge, and you do this by fighting enemies the old-fashioned way—through brute force. You can melee your way through opponents, using your Umbric abilities to push, pull, and throw enemies. Alternatively, you can opt for a stealth approach, sneaking up behind enemies and stealing what I’d call their soul from their bodies. These stealth kills instantly refill a charge of your Stepping ability. Each of these combat methods has its own dedicated skill tree, allowing for some customization of your playstyle. There is also a skill called Peeking, which will be useful for those of us who like to develop a plan of attack. Haroona uses her skill to detect nearby enemies or objects that can be interacted with, like locks, explosives, and collectibles. Using Peeking, I could see how many people I was up against, whether they were on ledges or near explosives or even who were grouped up close together. Running in without a plan is doable, but Haroona’s skills in Unknown 9: Awakening are perfect for mapping out exactly how you want to take down each opponent. “Stepping in Unknown 9: Awakening will make for some amazing kills.” What I didn’t realize at first is that Unknown 9: Awakening is a fairly linear experience. While there are opportunities to stray off the beaten path to find skill points and collectibles, the way forward is usually straightforward. I found some similarities to Assassin’s Creed in the environment design and the way you traverse cities by climbing, scaling, and jumping across buildings. However, it feels a bit more simplified, which I appreciated, as I don’t normally enjoy parkour in video games, but had no issues here. The environments in Unknown 9: Awakening are colourful and detailed, with bustling cities and stunning caverns. There are still a few minor glitches, like Haroona’s hair occasionally twitching, but nothing that affects gameplay. There will also be companions throughout her journey, though I haven’t spent enough time with any to form a solid opinion on that aspect yet. At a minimum, Unknown 9: Awakening will be a blast if you are looking for creative ways to take down enemies. But with a rich lore spanning podcasts, graphic novels and video games, a deep lore within the game itself, and finally, some fresh, unique combat, Unknown 9: Awakening is one of my most anticipated games this year. You can pre-order Unknown 9: Awakening on Xbox Series X or PlayStation for $49.99, with an expected release date of October 18, 2024.

                                                                                                                                                                                                                            How AMD Secured The Sony Contract for the PlayStation 6

                                                                                                                                                                                                                            • News

                                                                                                                                                                                                                            A recent report claims that AMD overcame tough competition to secure the Sony contract to design and create the chip for the upcoming PlayStation 6 console.

                                                                                                                                                                                                                            A recent report claims that AMD overcame tough competition to secure the Sony contract to design and create the chip for the upcoming PlayStation 6 console. While there are iconic battles like the Battle for Middle-earth in The Lord of the Rings and Halo 2‘s Battle for Earth, another battle has been unfolding since 2022: the bidding war to create and design the PlayStation 6 chip. According to Reuters, AMD won the contract over Broadcom and Intel, with backwards compatibility being a key factor in Sony’s final decision. The contract is expected to generate billions of dollars in revenue, so Sony had to consider many factors when choosing the right chip manufacturer. “Moving from AMD, which made the PlayStation 5 chip, to Intel would have risked backwards compatibility, a topic of discussion between Intel and Sony engineers and executives,” Reuters reported. AMD also created the custom system on a chip (SoC) for the PlayStation 5 and the upcoming PS5 Pro. The Reuters report continued, “Ensuring backward compatibility with prior versions of the PlayStation would have been costly and required significant engineering resources. Allowing PlayStation users to play games from older systems is a feature Sony often includes in next-generation consoles.” AMD’s direct competitor reportedly met with Sony in 2022, with meetings involving the two companies’ CEOs, along with dozens of engineers and executives. According to the same reports, Intel and Sony struggled to agree on a fair profit margin for each chip Intel would produce. An Intel representative responded to the Reuters report: “We strongly disagree with this characterization but are not going to comment on any current or potential customer conversations. We have a very healthy customer pipeline across both our product and foundry business, and we are squarely focused on innovating to meet their needs.” Sony and Broadcom have yet to release a full comment on the decision, and AMD declined to comment. Recent reports suggest that the PlayStation 6 will not be ready until around 2028.

                                                                                                                                                                                                                            Nintendo Unveils Mario Kart 8 Deluxe Bundles Ahead of Holiday Season

                                                                                                                                                                                                                            • News

                                                                                                                                                                                                                            Nintendo announced two hardware bundles coming in October, both involving Mario Kart 8.

                                                                                                                                                                                                                            Nintendo has announced two hardware bundles launching in October, both featuring Mario Kart 8. With the holidays just around the corner, Nintendo is offering gamers the chance to take advantage of two hardware bundles this season. The company has introduced the Nintendo Switch: Mario Kart 8 Deluxe Bundle—and for the first time in Canada, the Nintendo Switch—OLED Model—Mario Kart 8 Deluxe Bundle. These bundles will be available this fall, with various release dates worldwide. Both bundles feature Mario Kart 8 Deluxe, the game that helped the console gain popularity. Each bundle includes a digital download of Mario Kart 8 Deluxe and a 12-month Nintendo Switch Online Individual Membership. These bundles will be available for purchase in October through the online store and select retail locations, while quantities last. Here is a breakdown of each Switch bundle: Nintendo Switch: Mario Kart 8 Deluxe Bundle Suggested retail price: $399.99 CAD / $299.99 USD Includes a Switch system with Neon Red and Neon Blue Joy-Con controllers, a download code for the Mario Kart 8 Deluxe game and a 12-month Nintendo Switch Online Individual Membership, which provides a full year of access to online multiplayer in compatible games and more than 200 classic NES, Super NES, and Game Boy titles. Nintendo Switch – OLED Model: Mario Kart 8 Deluxe Bundle Suggested retail price: $449.99 CAD / $349.99 USD Includes the Switch – OLED Model system with white Joy-Con controllers, a download code for the Mario Kart 8 Deluxe game and a 12-month Nintendo Switch Online Individual Membership. The Switch – OLED Model system has all the features of the Switch system—including TV, handheld and tabletop play—along with a vibrant 7-inch OLED screen, a wide adjustable stand, a dock with a wired LAN port (LAN cable sold separately), 64 GB of internal storage and enhanced audio in Handheld and Tabletop modes. The Nintendo Switch – OLED Model: Mario Kart 8 Deluxe Bundle and the Nintendo Switch: Mario Kart 8 Deluxe Bundle will be available early this fall. Both bundles include a digital code for the Mario Kart 8 Deluxe game and a 12-month Nintendo Switch Online Individual Membership! pic.twitter.com/kYX0xr0yUK — Nintendo of America (@NintendoAmerica) September 16, 2024 Here is a list of upcoming games for the Switch available to pre-order to get players excited to play on the console, while taking advantage of these bundle deals: The Legend of Zelda: Echoes of Wisdom (starring Princess Zelda as the main protagonist) available September 26) Super Mario Party Jamboree (available October 17) Mario & Luigi: Brothership (available November 7) Donkey Kong Country Returns HD (available January 16) And lastly, here is a list of popular games players can enjoy at the same time they buy their new Switch bundles: Super Mario Bros. Wonder Luigi’s Mansion 2 HD Princess Peach: Showtime! Pikmin 4 Animal Crossing: New Horizons

                                                                                                                                                                                                                            What Benefits Has the Rise in Digital Games Provided to Players?

                                                                                                                                                                                                                            • Articles

                                                                                                                                                                                                                            Find out how digital gaming offers more promotions, bigger game libraries, and decluttered spaces for a better gaming experience.

                                                                                                                                                                                                                            Gaming remains a hugely popular hobby worldwide, with people in many countries eager to participate. One reason for this is the industry’s constant evolution and dedication to offering players new experiences. Digital gaming is a prime example and has recently gained significant popularity. But what specific benefits has online gaming provided to players? More promotions to take advantage of Perhaps the biggest benefit digital gaming offers players is the enhanced range of promotions available. This is especially evident in iGaming, where sites regularly run offers for both new and returning players. Online video games are often available at reduced prices compared to physical copies, which is a major draw for many. These discounts are typically not available through offline gaming, which is one reason more people are shifting towards online play. Bigger libraries of games Many people would also point to larger game libraries as one good example of the advantages digital gaming has for players, and it’s certainly one reason this topic regularly makes the latest tech news. In simple terms, digital play enables people to build up a far bigger library of games than they would with offline play. For instance, cloud-based platforms give players access to a huge variety of games and a lot more than they would tend to have sitting around their homes. Web-based gaming platforms also offer players a massive range of titles to try out in a browser or via downloadable apps. For developers, the newer digital platforms could help push their games to newer audiences. Less clutter The traditional way of gaming, which involved buying physical copies of games, meant people soon had a lot of clutter to contend with. This usually led to game cases piled up in rooms, game CDs strewn about and a lot of mess. Playing in this kind of cluttered space was not always relaxing and could make it tough to actually find the right case or game you wanted to play! Digital gaming’s rise has helped a lot by enabling players to reduce this mess. As there are no physical game cases or game disks to keep organized, people do not have to spend as much time cleaning up their gaming space. The uncluttered nature of digital gaming also means any space you play in is more enjoyable to be in. Less expensive Another key benefit the rise of digital gaming has provided to players is reduced costs. This is because buying individual hard copy games is much more expensive than playing digital titles. This is easy to see when you consider how much just one new hard copy game costs now. In contrast, digital play is usually a lot less expensive. Trying out web-based browser games over the internet can often be done for free. Cloud-based gaming platforms may require a monthly subscription fee, but this is normally much less than you would pay to buy just one of the games as a hard copy. The reduced expense is also evident in terms of gaming hardware, where consoles that only work with digital versions of games are cheaper than those that also accept physical copies. Digital gaming has plenty of advantages for players As the above shows, digital gaming is proof of how gaming continually evolves and provides a way of playing with some real advantages. As more people begin to recognize this, online play will likely continue to grow as we move ahead.

                                                                                                                                                                                                                            76th Emmy Awards: Shōgun, The Bear, and Baby Reindeer Steal the Spotlight

                                                                                                                                                                                                                            • News

                                                                                                                                                                                                                            The 76th annual Emmy 2024 Awards on September 15 united some of the best TV talent and shows the medium has to offer.

                                                                                                                                                                                                                            The 76th annual Emmy 2024 Awards, held on September 15, united some of the best TV talent and shows the medium has to offer. Canada hosted the 76th Emmy Awards this year! Well, not Canada per se, but Canadian father-and-son duo Eugene and Dan Levy took the stage as hosts, delighting audiences with their witty banter and a Schitt’s Creek family reunion. The ceremony’s highlight was the impressive haul of awards by FX’s Shōgun and The Bear. Shōgun made history at the Emmy Awards, setting multiple records. Baby Reindeer also made a notable impact, securing several awards. Shōgun demonstrated the profound impact of the television medium, earning an astonishing 25 nominations and winning in 18 categories. Hiroyuki Sanada and Anna Sawai received accolades for best leads in a drama series, with Sanada becoming the first Japanese actor to win an Emmy. The 2024 Emmy Awards comedy series category drew attention, with many expecting The Bear to take the win. However, it was Hacks that went home with the award at the end of the night. The Bear still walked away with six awards. Baby Reindeer won Outstanding Limited or Anthology Series, with its star Richard Gadd earning awards for Outstanding Actor and Outstanding Writing in the category, while Jessica Gunning won Best Supporting Actress. Here is a list of all of the Emmy 2024 award winners: Outstanding Drama Series The Crown Fallout The Gilded Age The Morning Show Mr. & Mrs. Smith Shōgun – WINNER Slow Horses 3 Body Problem Outstanding Comedy Series Abbott Elementary The Bear Curb Your Enthusiasm Hacks – WINNER Only Murders in the Building Palm Royale Reservation Dogs What We Do in the Shadows Outstanding Lead Actor in a Drama Series Idris Elba, Hijack Donald Glover, Mr. & Mrs. Smith Walton Goggins, Fallout Gary Oldman, Slow Horses Hiroyuki Sanada, Shōgun – WINNER Dominic West, The Crown Outstanding Lead Actress in a Drama Series Jennifer Aniston, The Morning Show Carrie Coon, The Gilded Age Maya Erskine, Mr. & Mrs. Smith Anna Sawai, Shōgun – WINNER Imelda Staunton, The Crown Reese Witherspoon, The Morning Show Outstanding Lead Actor in a Comedy Series Matt Berry, What We Do in the Shadows Larry David, Curb Your Enthusiasm Steve Martin, Only Murders in the Building Martin Short, Only Murders in the Building Jeremy Allen White, The Bear – WINNER D’Pharaoh Woon-A-Tai, Reservation Dogs Outstanding Lead Actress in a Comedy Series Quinta Brunson, Abbott Elementary Ayo Edebiri, The Bear Selena Gomez, Only Murders in the Building Maya Rudolph, Loot Jean Smart, Hacks – WINNER Kristen Wiig, Palm Royale Outstanding Supporting Actor in a Drama Series Tadanobu Asano, Shōgun Billy Crudup, The Morning Show – WINNER Mark Duplass, The Morning Show Jon Hamm, The Morning Show Takehiro Hira, Shōgun Jack Lowden, Slow Horses Jonathan Pryce, The Crown Outstanding Supporting Actress in a Drama Series Christine Baranski, The Gilded Age Nicole Beharie, The Morning Show Elizabeth Debicki, The Crown – WINNER Greta Lee, The Morning Show Lesley Manville, The Crown Karen Pittman, The Morning Show Holland Taylor, The Morning Show Outstanding Supporting Actor in a Comedy Series Lionel Boyce, The Bear Paul W. Downs, Hacks Ebon Moss-Bachrach, The Bear – WINNER Paul Rudd, Only Murders in the Building Tyler James Williams, Abbott Elementary Bowen Yang, Saturday Night Live Outstanding Supporting Actress in a Comedy Series Carol Burnett, Palm Royale Liza Colón-Zayas, The Bear – WINNER Hannah Einbinder, Hacks Janelle James, Abbott Elementary Sheryl Lee Ralph, Abbott Elementary Meryl Streep, Only Murders in the Building Outstanding Limited or Anthology Series Baby Reindeer – WINNER Fargo Lessons in Chemistry Ripley True Detective: Night Country Outstanding Lead Actor in a Limited Series or Movie Matt Bomer, Fellow Travelers Richard Gadd, Baby Reindeer – WINNER Jon Hamm, Fargo Tom Hollander, Feud: Capote vs. the Swans Andrew Scott, Ripley Outstanding Lead Actress in a Limited Series or Movie Jodie Foster, True Detective: Night Country – WINNER Brie Larson, Lessons in Chemistry Juno Temple, Fargo Sofia Vergara, Griselda Naomi Watts, Feud: Capote vs. the Swans Outstanding Supporting Actor in a Limited Series or Movie Jonathan Bailey, Fellow Travelers Robert Downey Jr., The Sympathizer Tom Goodman-Hill, Baby Reindeer John Hawkes, True Detective: Night Country Lamorne Morris, Fargo – WINNER Lewis Pullman, Lessons in Chemistry Treat Williams, Feud: Capote vs. the Swans Outstanding Supporting Actress in a Limited Series or Movie Dakota Fanning, Ripley Lily Gladstone, Under the Bridge Jessica Gunning, Baby Reindeer – WINNER Aja Naomi King, Lessons in Chemistry Diane Lane, Feud: Capote vs. the Swans Nava Mau, Baby Reindeer Kali Reis, True Detective: Night Country Outstanding Guest Actor in a Drama Series Néstor Carbonell, Shōgun – WINNER Paul Dano, Mr. & Mrs. Smith Tracy Letts, Winning Time: The Rise of the Lakers Dynasty Jonathan Pryce, Slow Horses John Turturro, Mr. & Mrs. Smith Outstanding Guest Actress in a Drama Series Michaela Coel, Mr. & Mrs. Smith – WINNER Claire Foy, The Crown Marcia Gay Harden, The Morning Show Sarah Paulson, Mr. & Mrs. Smith Parker Posey, Mr. & Mrs. Smith Outstanding Guest Actress in a Comedy Series Olivia Colman, The Bear Jamie Lee Curtis, The Bear – WINNER Kaitlin Olson, Hacks Da’Vine Joy Randolph, Only Murders in the Building Maya Rudolph, Saturday Night Live Kristen Wiig, Saturday Night Live Outstanding Guest Actor in a Comedy Series Jon Bernthal, The Bear – WINNER Matthew Broderick, Only Murders in the Building Ryan Gosling, Saturday Night Live Christopher Lloyd, Hacks Bob Odenkirk, The Bear Will Poulter, The Bear Outstanding Television Movie Mr. Monk’s Last Case: A Monk Movie Quiz Lady – WINNER Red, White & Royal Blue Scoop Unfrosted Outstanding Competition Program The Amazing Race RuPaul’s Drag Race Top Chef The Traitors – WINNER The Voice Outstanding Host for a Reality or Competition Program RuPaul Charles, RuPaul’s Drag Race Daymond John, Barbara Corcoran, Mark Cuban, Lori Greiner, Kevin O’Leary, and Robert Herjavec, Shark Tank Alan Cumming, The Traitors – WINNER Kristen Kish, Top Chef Jeff Probst, Survivor Outstanding Host for a Game Show Steve Harvey, Celebrity Family Feud Ken Jennings, Jeopardy Keke Palmer, Password Jane Lynch, Weakest Link Pat Sajak, Wheel of Fortune – WINNER Outstanding Talk Series The Daily Show – WINNER Jimmy Kimmel Live! Late Night With Seth Meyers The Late Show With Stephen Colbert Outstanding Scripted Variety Series Last Week Tonight With John Oliver – WINNER Saturday Night Live Outstanding Variety Special (Live) 66th Grammy Awards 76th Annual Tony Awards The Apple Music Super Bowl LVIII Halftime Show Starring Usher – WINNER The Greatest Roast of All Time: Tom Brady The 95th Academy Awards Outstanding Variety Special (Pre-Recorded) Billy Joel: The 100th – Live At Madison Square Garden Dave Chappelle: The Dreamer Dick Van Dyke 98 Years Of Magic – WINNER Nikki Glaser: Someday You’ll Die Trevor Noah: Where Was I Outstanding Writing for a Comedy Series Abbott Elementary, Quinta Brunson The Bear, Christopher Storer, Joanna Calo Girls5eva, Meredith Cardino, Sam Means Hacks, Lucia Aniello, Paul W. Downs, Jen Statsky – WINNER The Other Two, Chris Kelly, Sarah Schneider What We Do in the Shadows, Jake Bender, Zach Dunn Outstanding Writing for a Drama Series The Crown, Peter Morgan, Meriel Sheibani-Clare Fallout, Geneva Robertson-Dworet, Graham Wagner Mr. & Mrs. Smith, Francesca Sloane, Donald Glover Shōgun, Rachel Kondo, Justin Marks (for episode “Anjin”) Shōgun, Rachel Kondo, Justin Marks (for episode “Crimson Sky”) Slow Horses, Will Smith – WINNER Outstanding Writing for a Limited or Anthology Series or Movie Baby Reindeer, Richard Gadd – WINNER Black Mirror, Charlie Brooker Fargo, Noah Hawley Fellow Travelers, Ron Nyswaner Ripley, Steven Zaillian True Detective: Night Country, Issa López Outstanding Writing for a Variety Special Alex Edelman: Just For Us – WINNER Jacqueline Novak: Get On Your Knees John Early: Now More Than Ever Mike Birbiglia: The Old Man And The Pool The Oscars Outstanding Directing for a Comedy Series Abbott Elementary, Randall Einhorn The Bear, Christopher Storer (for episode “Fishes”) – WINNER The Bear, Ramy Youssef (for episode “Honeydew”) The Gentlemen, Guy Ritchie Hacks, Lucia Aniello The Mrs. Pat Show, Mary Lou Belli Outstanding Directing for a Drama Series The Crown, Stephen Daldry The Morning Show, Mimi Ledger Mr. & Mrs. Smith, Hiro Murai Shōgun, Frederick E.O. Toye – WINNER Slow Horses, Saul Metzstein Winning Time: The Rise of the Lakers Dynasty, Sally Richardson-Whitfield Outstanding Directing for a Limited Series or Movie Baby Reindeer, Weronika Tofilska Fargo, Noah Hawley Feud: Capote vs. the Swans, Gus Van Sant Lessons in Chemistry, Millicent Shelton Ripley, Steven Zaillian – WINNER True Detective: Night Country, Issa López Outstanding Hosted Nonfiction Series or Special Conan O’Brien Must Go Finding Your Roots With Henry Louis Gates Jr. How to With John Wilson My Next Guest With David Letterman and John Mulaney – WINNER The Reluctant Traveler With Eugene Levy

                                                                                                                                                                                                                            Lexip Unveils A Lineup Of Assassin’s Creed Shadows Gaming Accessories

                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                            • Assassin's Creed

                                                                                                                                                                                                                            Lexip has unveiled a lineup of many new high-end PC and console accessories in collaboration with Assassin’s Creed Shadows, available to pre-order today!

                                                                                                                                                                                                                            Lexip has unveiled a lineup of many new high-end PC and console accessories in collaboration with Assassin’s Creed Shadows, available to pre-order today! Known for producing high-end PC and console accessories, Lexip is collaborating with Ubisoft to release a range of hardware to commemorate the launch of Assassin’s Creed Shadow, set for release on November 15, 2024. The lineup will include six accessories for PC and consoles, ranging from a headset, keyboard, mouse, and mousepad to a controller. Additionally, five individual bundle packs will be available, comprising a selection of accessories and a full digital game code for Assassin’s Creed Shadow. The accessories that will be available to pre-order today from the Lexip x Assassin’s Creed Shadows collaboration are: Lexip x Ubisoft Assasin’s Creed Shadows Audio Headset To fully immerse yourself in Japan as you stalk your prey, Lexip will release an audio headset in collaboration with Assassin’s Creed Shadow, featuring designs that pay tribute to Feudal Japan with an ancestral motif, ambient red LED lighting, and optimal sound quality. The headset boasts a powerful 50mm driver, a padded adjustable headband for comfort, Bluetooth connectivity, and a 2.4GHz USB dongle. It is compatible with PS4, PS5, Nintendo Switch, PC, Mac, Android, and iOS. For those preferring wired audio, the headset connects to any 3.5mm audio jack, while the wireless option offers a 1000 mAh battery for extended battery life. In addition, a headphone stand, designed as a traditional Japanese katana, will be available separately to safely store and display your headset. Lexip x Ubisoft Assassin’s Creed Shadows Controller It’s time to forge your adventure with the Assassin’s Creed Shadow controllers! Compatible with PS4 and PC, the controller features wireless 2.4GHz technology and includes a USB dongle. It boasts full mechanical switches for the front action buttons, providing accurate precision. The controller has 14 buttons, including four main action buttons designed to enhance feedback, as well as dual vibration rumble across the entire device. Additionally, it offers four programmable paddles for customization. Equipped with a 300 mAh rechargeable battery via USB-C and four background lighting modes, you can play in style as you defend your character’s honour. Lexip x Ubisoft Assassin’s Creed Shadows Mouse Engineered for sustained gaming sessions, the Assassin’s Creed Shadow mouse features Lexip’s signature thumb joystick, fully programmable for enhanced manoeuvrability. The mouse offers six ceramic pads for smooth glide with minimal effort, and the programmable Lexip Control Software provides access to over 50 profiles. It includes two programmable side buttons, twin main buttons, a clickable thumbwheel, and offers 12,000 DPI with a polling rate of 500Hz. Additionally, the mouse features programmable RGB lighting for customizability and immersive gameplay. Lexip x Ubisoft Assassin’s Creed Shadows Mousepad To pair with your gaming mouse from Lexip, there will be a durable and rigid Assassin’s Creed To pair with your Lexip gaming mouse, there will be a durable and rigid Assassin’s Creed Shadow mousepad designed to elevate your gameplay by providing smooth glide control and comfort. This is no ordinary mousepad—it features LED lighting to enhance your experience as you glide with freedom across its wide surface area. Lexip x Ubisoft Assassin’s Creed Shadows QWERTY Keyboard Are you ready to prove yourself as a worthy shinobi with the Assassin’s Creed Shadow QWERTY keyboard? The keyboard features 88 beautifully crafted and painted keys, mechanical red switches for durability, and latex anti-slip pads to keep your keyboard securely in place. It also offers configurable RGB backlighting with built-in lighting profiles to illuminate your control during gaming sessions in low-light environments. In addition to the accessories in the Lexip x Ubisoft Assassin’s Creed Shadow lineup, several bundle packs will be released, including many of the accessories alongside a digital code for the full game. The bundles include: Initiate Bundle: Full Digital PC Game, Mouse, XXL Mousepad, and a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. Assassin Bundle: Full Digital PC Game, Audio Headset, Controller, and a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. Disciple Bundle: Full Digital PC Game, QWERTY Keyboard, and a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. Master Bundle: Full Digital PC Game, Mouse, XXL Mousepad, Keyboard, a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. Legend Bundle: Full Digital PC Game, Mouse, XXL Mousepad, Keyboard, Controller, Headset and Stand, a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. Mentor Bundle: Full Digital PS5 Game, Audio Headset, Headset Stand, a Fabric Assassin’s Creed Shadows Collectible Wall Scroll. The new Lexip x Assassin’s Creed Shadows accessory is available now to pre-order at Amazon, with the selected items soon to be available at GAME, Argos, Game Collection, and ShopTo. To learn more information about each of the accessories, you can visit the Lexip website!

                                                                                                                                                                                                                            RPG Accessories Worth Equipping: A Buyer’s Guide to D&D’s 2024 Update

                                                                                                                                                                                                                            • Editors Choice

                                                                                                                                                                                                                            Whether you're a veteran upgrading to the new book or a newcomer to tabletop RPGs, these RPG accessories can enhance your group's D&D experience.

                                                                                                                                                                                                                            Whether you’re a veteran upgrading to the new book or a newcomer to this sort of tabletop game, we’ve rounded up the essentials you’ll need to play Dungeons & Dragons‘ updated rules, and some RPG accessories to enhance your group’s experience. Tabletop RPGs are a fun hobby, whether your call yourself a gamer or not, because they can stimulate so many different parts of the brain simultaneously. One moment you’re channeling your inner child like it’s recess in elementary school; the next, you’re a tactician considering moves around a battlefield; blink once more, and you’re giving an Oscar-worthy performance to convince your friends of your imaginary persona’s convictions. And with aids like the following RPG accessories, you’ll have everything you need to not only dive into the newest iteration of the game that established this genre—to not only be well-prepared mentally, but to bring some flair to the table and the game. The 2024 Player’s Handbook It might go without saying, but just in case: if you’re looking to jump into Dungeons & Dragons now, you’ll need a copy of at least the core rulebook, the Player’s Handbook. This hefty tome has all the basics of playing the game, from the rules to components with which you’ll build your characters. There is a rich marketplace of user-generated content for tabletop games, from physical RPG accessories to premade adventures. (You could also share a copy or two amongst the other players at your table, or purchase the digital version of the rules though D&D Beyond or another digital tabletop service.) And if you’re buying in now, you’re better off going with the latest edition, the 2024 Player’s Handbook. The game is currently in its Fifth Edition, which has been published for the last ten years; Wizards of the Coast has updated the core rules with this new book and will use them as the baseline moving forward, but older books are still compatible with the new core rules, so it’s easier just to get the new book. (Or, buy the original version to save some cash—both will work!) Return of the Lazy DM There is a rich marketplace of user-generated content out there for D&D and other tabletop games, from physical RPG accessories to adorn your table, to premade adventures and custom classes. Then there are things like Return of the Lazy Dungeon Master by Michael E. Shea, a practical, instructional book that will help DMs prepare for rich game sessions with a minimal amount of preparation ahead of time. I’ve been a DM for the better part of a decade, since 4E,. I’ve always grappled with finding a balance between preparing enough content to keep my friends challenged and entertained, and overpreparing, which can lead to railroading. After discovering Return of the Lazy Dungeon Master, however, I’ve immediately noticed a difference in both the amount of time I need, and the response from my players. With a eight-step guide for “lightweight game preparation” and a host of practical resources, aspiring and experienced DMs alike can brainstorm rewarding and accommodating sessions that tap into what players want from their TTRPG experience. Don’t let the self-deprecating title fool you—this is a guide to running games that feel less prescriptive while not committing yourself to days of homework ahead of time. It’s a simple read that quickly changed the way I approach a lot of things about D&D, and the next RPG accessory a DM should reach for after reading the Dungeon Master’s Guide itself. Ultra Pro’s D&D 50th Anniversary Accessories To commemorate the 50th anniversary of D&D, Ultra Pro has created a series of premium red and gold RPG accessories to bring a touch of original artwork to your table. These are adorned with the anniversary logo, various other symbols, and a classic illustrating of a dragon breathing fire upon unlucky adventurers. For the devout note-takers, there’s a Campaign Journal with blank lined pages and a handy pen loop; if you want to protect your most-used rulebook, slip it into the Book Cover; or, if you want one zipper binder to contain everything you need to transport, Ultra Pro offers a Book Folio that can hold a book, with wet/dry-erase and spell card sheets, graph paper, and a pocket to store notes. These all come in a classy leatherette finish. And of course, what’s a TTRPG without the dice? Ultra Pro offers a set of 7 Heavy Metal dice in gold with red inlays, which are among some of the nicest metal dice I’ve tried—the satisfying solid roll of metal dice, but nicely balanced so that you don’t wake the neighborhood or break a table when they roll. Alternately, you can also pick up a Dice Scroll or Dice Tower to both store and roll them on. Game Master’s Book of… Series Running a tabletop RPG demands many skills, and there can be a lot of pressure to perform. Sometimes you run out of time to prepare heaps of content, or get caught off-guard and need to improvise. Luckily, Topix Media Lab has a suite of resources that DMs should consider adding to their repertoire of RPG accessories: their series of Game Master’s Books. The Game Master’s Book of Astronishing Random Tables, for instance, is packed with random tables specifically helpful for worldbuilding, or determining things like the contents of an NPC’s pockets or a random barrel, or the look of certain objects you might not have expected to elaborate upon. The Game Master’s Book of Non-Player Characters can help determine the personalities or backgrounds of characters in your world, to quickly help add some personality to quest-givers. The Game Master’s Book of Traps, Puzzles and Dungeons can, you guessed it, help randomly determine the form and substance of sprawling dungeon crawls… or that sewer your party insisted on exploring. Sale The Game Master’s Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series) Hardcover Book Ashworth, Jeff (Author) $22.99 −$9.35 $13.64 Buy on Amazon Sale The Game Master’s Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos … RPG adventures (The Game Master Series) Hardcover Book Ashworth, Jeff (Author) $23.99 −$9.20 $14.79 Buy on Amazon Sale The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures (The Game Master Series) Fishel, Jonah (Author) English (Publication Language) $14.99 −$4.93 $10.06 Buy on Amazon Even better, this is the type of resource you could consult ahead of time or in the moment, depending on your needs. Each also contains several one-shot adventures which are easy to pick up and run, as an added bonus. If you’re the sort of DM who wants the players to lead the course of a campaign, I’d also recommend The Game Master’s Handbook of Proactive Roleplaying. More of a theoretical text than a strictly practical resource like the company’s other RPG accessories, it’s nonetheless an enlightening way to envision a campaign’s arc, and fosters player engagement—pairing very nicely with the Lazy Dungeon Master approach. Dry Erase Grids Look, many people come to appreciate the aesthetic value of having some fancy RPG accessories at hand when playing D&D, but you also can’t neglect the fundamentals. And that’s why, whether I’m running a game in person or online, or playing as a PC, I have some kind of dry erase grid at hand. Need to quickly sketch out a scene to help convey a “theatre of the mind” setup to your players? Get into an unexpected combat, and no one knows where they’re standing compared to the enemies? Maybe you have to make a random dungeon on the spot with one of the books from the last point? Or maybe you just don’t want to haul out a complicated array of props? A good ol’ blank grid has you covered. With just some pre-measured blank squares, you can get a lot of information across in a very quick glance. GameStop Canada offers a 2′ x 3′ “battle mat” with a generic stone pattern that perfectly serves this purpose, and even comes with a suitable set of dry erase markers. Or, you can even buy your RPG accessories anywhere that office supplies are sold, and grab a dry erase board or some graph paper. Sometimes the simplest tools can be the most effective. The Düngeonmeister Random Monster Generator Our final stop on this tour of RPG accessories is another handy resource to have at the table, or for inspiration ahead of time—and one of the more uniquely inspired aids I’ve seen. The Düngeonmeister Random Monster Generator can literally generate a one-of-a-kind monster to plop into your adventures. All you need to do is turn the pages, and the book will present you with the stat block of an original monster… in pieces. The main pages are split in thirds, each with the illustration and stats of that part of a monster. By flipping to a random page—or rather, a random set of three parts—you have an idea for a new monster to throw into an encounter. For instance, I just flipped the book open to a Mer-ossus-max, with the head of a mermaid, body of a skeleton, and feet of a slime monster, and abilities that suit each component. (The true challenge can be making a monster to suit your chosen environment, or vice versa, challenging yourself to make an environment that suits your concoction.) With the bizarre nature of this experiment, this lands among the class of RPG accessories that are better for DMs to use while pre-planning. You’ll probably want to massage the concepts into more sensical forms. But, what I appreciated most about exploring this book was the way it illuminated the origins of a creature’s powers, showing the codification of species and abilities. Just by thumbing through, you can gain some appreciation for the signature traits of different creatures, and see what makes creature design intuitive.

                                                                                                                                                                                                                            NVIDIA GeForce NOW: Games To Be Added This Week, September 2024!

                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                            • NVIDIA

                                                                                                                                                                                                                            NVIDIA will be adding nine titles to GeForce NOW this week, starting with Dead Rising Deluxe Remaster and Squirrel With a Gun.

                                                                                                                                                                                                                            NVIDIA will be adding nine titles to GeForce NOW this week, starting with Dead Rising Deluxe Remaster and Squirrel With a Gun. In the coming week, NVIDIA will be adding nine titles to the cloud streaming service GeForce NOW, allowing players to play the game they own on Steam, Epic Game Store, GOG, Ubisoft, and Electronic Arts on their mobile devices and PC through their respective cloud. The biggest game to arrive this week is Dead Rising Deluxe Remaster, an action-adventure set in a mall as you survive against zombies and Squirrel With A Gun, as you terrorize people by pointing a gun as a cute squirrel. Dead Rising Deluxe Remaster Releasing on September 18th, 2024 by Capcom, Dead Rising is returning with modern graphics and gameplay! Playing as a freelance journalist, Frank West in Dead Rising Deluxe Remaster, you find yourself trapped in a mall in a town called Willamette, Colorado for 72 hours. With time, you must discover the truth behind the incident before it is too late. Being a remaster, the iconic zombie game will have new graphics renewed as they have been remade, including better texture, fully voiced, and new quality-of-life improvements such as auto-saving, revamped control, improved UI, and many more as you return to beating up the psychopath, rescuing survivors, and grabbing anything you can find as your weapon against the hoard of zombies. Squirrel with a Gun Published by Maximum Entertainment and developed by Dee Dee Creations LLC, Squirrel with a Gun was released on August 29, 2024. You play as an adorable Squirrel with a knack for crime and mayhem while searching for golden acorns! This nutty sandbox shooter and a puzzle platformer has the player fighting against the Agents, using everything from your tooth, claw, and trusty gun as you must escape the secret underground facility. List of games being added to GeForce NOW this week, September 2024: Warhammer 40,00: Space Marine 2 – Steam, September 9th Test Drive Unlimited Solar Crown – Steam, September 12th Dawn of Defiance – Steam Flintlock: The Siege of Dawn – Xbox (PC Game Pass) Fort Solis – Epic Game Store King Arthur: Legion IX – Steam Squirrel With a Gun – Steam Tyranny – Gold Edition – Xbox (Microsoft Store) XIII – Xbox (Microsoft Store) As of now, these are the listed games that will soon arrive on NVIDIA GeForce NOW this week. If you would like to view the full list of games that arrived earlier in September, be sure to visit the NVIDIA blog!

                                                                                                                                                                                                                            TECNO Has Unveiled Two New Flashship Models Phone

                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                            • Smartphones

                                                                                                                                                                                                                            TECNO has recently announced two new flagship phones to be released with an AI integration, PHANTOM V Fold2 5G and PHANTOM V Flip2 5G.

                                                                                                                                                                                                                            TECNO has recently announced two new flagship phones to be released with an AI integration: the PHANTOM V Fold2 5G and PHANTOM V Flip2 5G. With how big AI integration has become this year with laptops and many smartphones, TECNO will be joining the party as they unveiled the latest flagship phones, PHANTOM V Fold2 5G and PHANTOM V Flip2 5G, blending the integration of AI with a stunning design. But if you are looking to upgrade to a new phone, here is a brief description of what each of the flagship phones will offer! TECNO PHANTOM V Fold2 5G The PHANTOM V Fold2 5G is a second-generation foldable smartphone with an AI enhancement, bringing more efficiency for business professionals and creatives to embrace the endless possibility of the large screen foldable phone as you take your productivity and creativity to the next level. Focusing on the specs, it features a 120Hz 6.42” outer screen that could unfold into a 7.85” main screen with an AMOLED screen, the folding mechanic enhanced by FreeForm to allow the device to be used at any angle from 30-120 degrees, a 5750mAh battery featuring a 70W Ultra charge that could charge the device to 100% in 50 minutes, and an Ultra Clear Five Camera Imaging System, including the three 50MP cameras. With TECNO AI, the PHANTOM V Fold 5G features a Gemini-integrated Ella AI Assistant to offer online search capabilities and Smart Q&A to give answers based on real-time information, optimize more than 400 system functions, provide quick summary from a PDF and webpages, and real-time translation in person or over the phone. Outside of the assistant, the phone features an AI artboard to create art from your sketches, an AI Wallpaper to let users create their wallpaper based on their text description, and could enhance images with TECNO Universal Tone Technology to capture diverse skin tones accurately while using the Magic AI eraser and One Click Cutout for a quick photo editing. TECNO PHANTOM V Flip2 5G Being a second entry to the flip phone line-up, the PHANTOM V Flip2 5G focuses on the fusion of on-trend aesthetic designs and powerful technology, bringing a stylish and functional flip phone experience with the assistance of TECNO AI. In terms of the specs, the phone has an ultra-flat 6.9” flagship AMOLED main screen with a 120Hz LTPO self-adaptive refresh rate display, a hinge with FreeForm hovering that can allow the device to be used at the angle from 30-150 degrees, has a 4720mAh battery for all-day activity and be charged in 43 minutes thanks to the 70W Ultra Charge, and has three cameras with a 50MP main camera, 50MP ultra-wide angle camera, and a front 32MP camera. Outside the same AI support, it has a ThruPool Cover Screen for a stylish creation as it is inspired by the infinity pool. The cover features a 3.64” display that can support over 2000 apps with ease without having to use the main screen, setting up shortcuts icons to access step counts and weather, and a full keyboard display for easy access to dialling and typing, alongside quick replies. But for personalization, the phone features an interactive pet to keep you company. As it features new animals to the Outer Screen Cute Pet 2.0, you can stroke your pet’s fur and play many mini-games from Cute Pet Rump, 2048 Landmark Edition, Cute Pet Elimination Music, and many more! With the new phones soon being released by TECNO, are you interested in upgrading your phones? If you would like to learn more about the phones, be sure to visit the TECNO website!

                                                                                                                                                                                                                            gamescom 2024: 10 (More) Games We Checked Out

                                                                                                                                                                                                                            • Features
                                                                                                                                                                                                                            • Gamescom
                                                                                                                                                                                                                            • gamescom 2024

                                                                                                                                                                                                                            From shooting zombies in Into the Dead: Our Darkest Days to debunking myths in Urban Myth Dissolution Center, here are 10 more games we checked out at gamescom 2024

                                                                                                                                                                                                                            Year after year, gamescom provides an incredible opportunity for us to explore a wide array of exciting video games, offering something for every type of gamer. The event showcases major titles with dedicated previews and in-depth interviews while also highlighting lesser-known gems. We’ve compiled a detailed round-up of standout games, categorized in alphabetical order, for quick reference. Whether you’re into indie games or big franchises, gamescom never disappoints in presenting an eclectic mix of titles that capture the imagination and excitement of gaming enthusiasts worldwide. Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that fans of something like This War of Mine will instantly recognize. Having played about 30 minutes or so of an alpha build, I’m happy to write that I liked what I saw, even though I don’t yet see it bringing something necessarily new to the sidescroller formula. But, for New Zealand-based developer studio PikPok, mostly known for their efforts in the mobile space, the PC-only game seems like it will mark the next big leap ahead. I’m not quite sold, but I’ll be paying attention to Into the Dead: Our Darkest Days when it releases on Steam Early Access in 2025. Koira I mentioned Studio Tolima’s Koira, an adventure game inspired by Journey and Princess Mononoke in which you befriend a lost puppy, in my gamescom round-up article from last year. So it’s with good reason I’m bringing it up again: I actually played it this time around. After my time with the demo, which is now available on Steam, I’m more confident than ever that this will be a good game. It may not be the most mechanically interesting, but for those looking for a heartfelt story, Koira is definitely one to watch. I’ll certainly be playing when the game releases on 17 April 2025. MARVEL vs. CAPCOM Fighting Collection: Arcade Classics The games included in the MARVEL vs. CAPCOM Fighting Collection: Arcade Classics are known crowd-pleasers, especially Marvel vs. Capcom 2: New Age of Heroes, and it’s satisfying that, after playing for about 30 minutes, it seems that the port will do them justice, too. In terms of features, this collection is very similar to previous efforts from Capcom in that it offers online play, training modes, adjustable difficulty, original artwork and even never-before-seen development documents. Purists might find some technical issues, but for most people, myself included, what I played will do just fine. MARVEL vs. CAPCOM Fighting Collection: Arcade Classics releases on 12 September 2024 on PlayStation 4, Nintendo Switch and PC. Oh, and it’s going to be Steam Deck verified, too. Monster Hunter Wilds And since I mentioned Capcom, Monster Hunter Wilds was undoubtedly the best game I’ve played at gamescom 2024 – and I’m writing this as someone who’s only briefly spent some time with the franchise. I was so impressed with the sheer magnitude of Wilds’ world and beasts and how they interact together that this is now absolutely one of my most anticipated 2025 games. My only real worry is performance, as the game chugged on PS5 and struggled to keep a 30 FPS frame rate. If there ever was a game that really needed the much-rumoured and now-confirmed PS5 Pro, Monster Hunter Wilds is it. OPUS: Prism Peak I wasn’t shown more from OPUS: Prism Peak, an upcoming visual novel game from Taiwanese studio SIGONO, than what is publicly available, but after speaking with representatives from publisher SHUEISHA, this latest title in the loosely connected OPUS franchise seems like it will be the most ambitious yet. Other than the graphics, which are now 3D rather than 2D, you can safely expect Prism Peak to follow the other two games in having a fascinating and incredibly written story. And, yes, judging by the trailer, OPUS: Prism Peak will probably make us all emotional when it eventually releases on PC and Mac. The Eternal Life of Goldman The Eternal Life of Goldman was my favourite surprise of the whole show: a frame-by-frame animated platformer inspired by myths and fairy tales in which you play as an old man using his cane like a pogo stick. If this sounds bananas, that’s because it totally is – in a really good way. I was particularly impressed by the fact that the cane could be customized, with the player being able to swap and replace each of the three components that make it up at any given moment. The reason for doing so is that each part offers something different, such as AOE attacks or the ability to jump higher. Nevertheless, I definitely think that fans of Cuphead and Capcom’s Ducktales should, in particular, anticipate The Eternal Life of Goldman when it releases on PlayStation 5, Nintendo Switch, Xbox Series and PC. Sonic x Shadow: Generations Sonic Generations is by far one of my favourite Sonic games: I really adore it. This being said, I would have been content with just a remaster. Still, Sonic Team decided to sweeten the deal and further mark 2024 as the Year of Shadow by adding a whole new chapter, focused on the ultimate lifeform, to what became Sonic x Shadow Generations. After about 30 minutes with some of these Shadow levels, I’m happy to write that I was surprised by how much I liked them. Not only that, but I was also pleased by the fact that the developers were unafraid to really tap into Shadow’s lore and even reference his previous standalone game, 2005’s Shadow the Hedgehog. Sonic X Shadow Generations releases October 25, 2024, on PlayStation 4 and 5, Nintendo Switch, Xbox Series and PC – and you can bet I’ll be playing it on day one. If, however, I haven’t convinced you yet, CGMagazine’s editor-in-chief, Brendan Frye, has a full preview of Sonic X Shadow Generations available to read by clicking here. Starship Troopers Extermination This inclusion might be bending the rules slightly, but, just before gamescom itself, I had the opportunity to attend a digital event for Starship Troopers: Extermination, a first-person sci-fi action shooter set in the franchise of the same name. The event itself consisted of a presentation hosted by project lead Peter Maurice and lead game designer Chaz Barker, a video of around 15 minutes of new gameplay and a Q&A session with the two devs just mentioned. With the game currently in Early Access, the questions I asked revolved around the two issues which seem, at least according to some Steam reviewers, to have already plagued it: performance and latency. As a response, I was told that the team in charge of Extermination over at Offworld is hard at work on the servers, doing the best they can to ensure a smooth experience for players once the 1.0 release drops in October. They also mentioned the numerous plans they have beyond launch, plans that involve new game modes, new locations, additional fan-favourite enemies, and more. In any case, whereas I, for one, still find myself drawn to something like Helldivers II, those antsy to kill some bugs in Starship Troopers: Extermination can do so right now. UNYIELDER UNYIELDER, from debutant studio Trueworld, is a greatly enjoyable roguelite and boss-rush shooter. This mouthful of a combination makes for an experience which looks and plays like the brainchild of Ghostrunner and Neon White, even though it lacks the production value and polish of either. It definitely needs more time in the cooker, and I’m really happy it’s going to get it. UNYIELDER will release on Steam in 2025. Urban Myth Dissolution Center The last game on this list is the visual novel Urban Myth Dissolution Center, developed by Hakababunko. As the title implies, the story revolves around solving a variety of paranormal cases, each more otherworldly and uncanny than the last. The particular case I got to figure out was not the most interesting, but even so, I was more drawn to the superb pixel art style, which, through its nuances of deep blue, gives the game almost a noir feel. As such, I’ll definitely be eager to play more of Urban Myth Dissolution Center when it releases on Switch and PC in February 2025. And those are 10 of the best (other) games we played at gamescom 2024! For all of our coverage from the show, including previews for titles such as Civilization VII and Little Nightmares 3 and interviews with developers such as Takaya Imamura and Coralie Feniello, click here. Until then, as always, danke gamescom!

                                                                                                                                                                                                                            Inside stories of Digital Transformation

                                                                                                                                                                                                                            How Dell, ModTechLabs and NVIDIA are Shaping Future Cinema

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                                                                                                                                                                                                                              Advance Productivity: PowerScale Storage Certified for NVIDIA DGX SuperPOD

                                                                                                                                                                                                                                Innovate with generative AI built with Dell PowerScale storage and NVIDIA DGX SuperPOD.

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                                                                                                                                                                                                                                                Dell leads the way in Direct Liquid Cooling, revolutionizing AI performance and setting new benchmarks in data center efficiency.

                                                                                                                                                                                                                                                Dell leads the way in Direct Liquid Cooling, revolutionizing AI performance and setting new benchmarks in data center efficiency.

                                                                                                                                                                                                                                                Probably About Video Games

                                                                                                                                                                                                                                                Every character reference in Astro Bot

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                                                                                                                                                                                                                                                • Astro Bot
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                                                                                                                                                                                                                                                Team Asobi's Astro Bot is a cornucopia of nostalgia and pure joy. Of course, if you're an avid fan of the past 30+ years of gaming, then the former will feed the latter and vice versa. There are 305 lost bots to find in the platformer, with 173 being cameos from various influential PlayStation titles. Here's every character reference in Astro Bot.

                                                                                                                                                                                                                                                Where to find every Cameo Bot in Astro Bot

                                                                                                                                                                                                                                                There are seven zones stuffed to the brim with levels of the regular and hidden varieties, each containing 300 known bots. Five extra bots also appear, with one being hidden in a secret level requiring 300 bots and four hidden in Astro's Play Room. I've marked the four from Astro's Play Room with asterisks so you won't be pulling out your hair, like I did, wondering why you never found Lady Maria.

                                                                                                                                                                                                                                                Name Character Series First Appearance Location Dad of Boy Kratos God of War God of War (2005) Tentacle System - Wako Tako Boy Atreus God of War God of War (2018) Tentacle System - Wako Tako Smartest Man Alive Mímir God of War God of War (2018) Tentacle System - Bot of War Valkyrie Queen Freya God of War God of War (2018) Tentacle System - Bot of War Dwarven Blacksmith Brok God of War God of War (2018) Tentacle System - Bot of War Dwarven Artisan Sindri God of War God of War (2018) Tentacle System - Bot of War Ironwood Jötunn Angrboda God of War God of War: Ragnarök (2022) Tentacle System - Bot of War Thunder God Thor God of War God of War (2018) Tentacle System - Bot of War Thunder Goddess Thrúd God of War God of War: Ragnarök (2022) Tentacle System - Bot of War Spirit Guide Kena Kena: Bridge of Spirits Kena: Bridge of Spirits (2021) Tentacle System - Trunk of Funk Tooled-Up Mechanic Ratchet Ratchet & Clank Ratchet & Clank (2002) Gorilla Nebula - Sky Garden Multiversal Rebel Rivet Ratchet & Clank Ratchet & Clank: Rift Apart (2021) Gorilla Nebula - Sky Garden Clumsy Bean Fall Guy Fall Guys Fall Guys (2020) Lost Galaxy - Final Encore Vengeful Spirit Jin Ghost of Tsushima Ghost of Tsushima (2020) Lost Galaxy - Danger Dojo Patriotic Porter Sam Bridges Death Stranding Death Stranding (2019) Feather Cluster - Frozen Meal Magical Graffitist Ash Concrete Genie Concrete Genie (2019) Lost Galaxy - Rocket Pull Power! Brave Biker Deacon St. John Days Gone Days Gone (2019) Tentacle System - Trunk of Funk Deviant Hunter Connor Detroit: Become Human Detroit: Become Human (2018) Feather Cluster - Frozen Meal Intrepid Rodent Quill Moss Moss (2018) Tentacle System - Downsize Surprise Wormhole Survivor Grant Moon Farpoint Farpoint (2017) Lost Galaxy - Rocket Pull Power! Machine Hunter Aloy Horizon Horizon Zero Dawn (2017) Feather Cluster - Falcon McFly Paternal Outcast Rost Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Loyal Oseram Erend Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Cherished Wanderer Sylens Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Security Scouter Watcher Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Grass Guzzler Grazer Horizon Horizon Zero Dawn (2017) Feather Cluster - Machine Learning Western Warrior William Adams Nioh Nioh (2017) Lost Galaxy - Danger Dojo Beast Tamer The Boy The Last Guardian The Last Guardian (2016) Serpent Starway - Free Big Brother! Barrel Muncher Trico The Last Guardian The Last Guardian (2016) Crash Site Phantom Thief Joker Persona Persona 5 (2016) Serpent Starway - Slo-Mo Casino Adorable Shadow Teddie Persona Persona 4 (2008) Tentacle System - Dashing Dillo Protective Android Aigis Persona Persona 3 (2006) Tentacle System - Fragile Frenzy Raider Dude Nathan Drake Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Lady Venomara Prodigal Brother Sam Drake Uncharted Uncharted 4: A Thief's End (2016) Serpent Starway - Dude Raiding Moustachioed Mentor Victor "Sully" Sullivan Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding Tenacious Reporter Elena Fisher Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding No-Nonsense Merc Nadine Ross Uncharted Uncharted 4: A Thief's End (2016) Serpent Starway - Dude Raiding Looting Virtuoso Chloe Frazer Uncharted Uncharted 2: Among Thieves (2009) Serpent Starway - Dude Raiding False Ancestor Sir Francis Drake Uncharted Uncharted: Drake's Fortune (2007) Serpent Starway - Dude Raiding Yharnam Tourist The Good Hunter Bloodborne Bloodborne (2015) Lost Galaxy - Funky Fungi * Nightmare Guardian Lady Maria Bloodborne Bloodborne (2015) Crash Site Roguish Conduit Delsin Rowe Infamous Infamous: Second Son (2014) Lost Galaxy - Furnace Fever Neon Avatar Abigail "Fetch" Walker Infamous Infamous: Second Son (2014) Lost Galaxy - Furnace Fever Electric Vigilante Cole MacGrath Infamous Infamous (2009) Lost Galaxy - Furnace Fever Secret Octopus Octodad Octodad Octodad (2010) Camo Cosmos - Bubbling Under Papercraft Postie Iota Tearaway Tearaway (2013) Feather Cluster - Luna Sola Living Relic Knack Knack Knack (2013) Lost Galaxy - Rocket Pull Power! Gifted Soul Jodie Holmes Beyond: Two Souls Beyond: Two Souls (2013) Feather Cluster - Frozen Meal Pure-Hearted Puppet Kutaro Puppeteer Puppeteer (2013) Serpent Starway - Bathhouse Battle Dependable Smuggler Joel Miller The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Immune Survivor Ellie Williams The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Fungus Head Clicker The Last of Us The Last of Us (2013) Tentacle System - Wormy Passage Watermelon Buster Raiden Metal Gear Metal Gear Solid 2: Sons of Liberty (2001) Serpent Starway - Ropeway Rally Legendary Soldier Big Boss Metal Gear Metal Gear (1987) Serpent Starway - Magnetic Mayhem Legendary Mercenary Solid Snake Metal Gear Metal Gear (1987) Gorilla Nebula - Creamy Canyon Mystery Ninja Gray Fox Metal Gear Metal Gear (1987) Gorilla Nebula - Creamy Canyon Psychic Menace Psycho Mantis Metal Gear Metal Gear Solid (1998) Gorilla Nebula - Creamy Canyon Forgotten Mascot Polygon Man PlayStation E3 1995 Lost Galaxy - Boxel Bust-Up Desert Wanderer Robed Traveler Journey Journey (2012) Serpent Starway - Trapped in Time Gravity Shifter Kat Gravity Rush Gravity Rush (2012) Feather Cluster - Djinny of the Lamp Defender of Hekseville Raven Gravity Rush Gravity Rush (2012) Feather Cluster - Djinny of the Lamp

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Name Character Series First Appearance Location Archstone Explorer Slayer of Demons Demon's Souls Demon's Souls (2009) Feather Cluster - Cannon Brawl Nexus Dweller Maiden in Black Demon's Souls Demon's Souls (2009) Feather Cluster - Cannon Brawl Knitted Kid Sackboy LittleBigPlanet LittleBigPlanet (2008) Feather Cluster - Luna Sola Tribal Flagbearer Flagbearer Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Tribal Warrior Warrior Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Tribal Archer Archer Patapon Patapon (2007) Lost Galaxy - Turtles in Trash Fragile Knight Arthur Ghosts 'n Goblins Ghosts 'n Goblins (1985) Lost Galaxy - Ghouls & Bots Energetic Blob Kulche LocoRoco LocoRoco (2006) Camo Cosmos - Mecha Leon Speedy Blob Chavez LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Exuberant Blob Pekeroné LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Stylish Blob Priffy LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Voracious Blob Tupley LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Unpredictable Blob Budzi LocoRoco LocoRoco (2006) Camo Cosmos - Going Loco Home Run Hero Baseball Player MLB: The Show MLB 06: The Show (2006) Gorilla Nebula - Crumble Rumble 1 Galactic Pirate Jaster Rogue Rogue Galaxy Rogue Galaxy (2005) Feather Cluster - Djinny of the Lamp Tattooed Dragon Kazuma Kiryu Yakuza / Like a Dragon Yakuza (2005) Camo Cosmos - Boing! Bonanza Quiz Master Buzz Buzz! Buzz!: The Music Quiz (2005) Feather Cluster - Shocking Behavior Wandering Trespasser Wander Shadow of the Colossus Shadow of the Colossus (2005) Serpent Starway - Free Big Brother! Slumbering Girl Mono Shadow of the Colossus Shadow of the Colossus (2005) Serpent Starway - Free Big Brother! Trusty Steed Agro Shadow of the Colossus Shadow of the Colossus (2005) Crash Site Militant Mutant Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Independent Mutant Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Confused Mutatn Helghast Soldier Killzone Killzone (2004) Lost Galaxy - High-Suction Hero Spirited Crooner Singer SingStar SingStar (2004) Lost Galaxy - Final Encore Amateur Vocalist Singer SingStar SingStar (2004) Lost Galaxy - Final Encore Royal Roller The Prince Katamari Damacy Katamari Damacy (2004) Tentacle System - Downsize Surprise Cat-Like Companion Palico Monster Hunter Monster Hunter (2004) Camo Cosmos - Bubbling Under Creepy Sightjacker Shibito Siren Siren (2003) Serpent Starway - Bathhouse Battle Reliable Narrator Maximillian Dark Cloud Dark Cloud (2000) Camo Cosmos - Splashing Sprint Ring-Tailed Thief Sly Cooper Sly Cooper Sly Cooper and the Thievius Raccoonus (2002) Serpent Starway - Slo-Mo Casino Groovy Reporter Ulala Space Channel 5 Space Channel 5 (1999) Lost Galaxy - Final Encore Eco Warrior Jak and Daxter Jak and Daxter Jak and Daxter: The Precursor Legacy (2001) Gorilla Nebula - Az-Tech Trail Rhythmic Hacker Hacker Rez Rez (2001) Feather Cluster - Slowdown Showdown Classical Conductor Takt Mad Maestro! Mad Maestro! (2001) Lost Galaxy - Final Encore Horned Protector Ico Ico Ico (2001) Tentacle System - Go-Go Archipelago! Elfin Prisoner Yorda Ico Ico (2001) Tentacle System - Go-Go Archipelago! Impractical Butcher Pyramid Head Silent Hill Silent Hill 2 (2001) Lost Galaxy - Ghouls & Bots Son of Sparda Dante Devil May Cry Devil May Cry (2001) Lost Galaxy - Light Bulb Limbo Demon Swordsman Samanosuke Akechi Onimusha Onimusha: Warlords (2001) Lost Galaxy - Danger Dojo Young Holidaymaker Boku Boku no Natsuyasumi Boku no Natsuyasumi (2000) Camo Cosmos - Balloon Breeze Ribbon Rider Vibri Vib-Ribbon Vib-Ribbon (1999) Lost Galaxy - Boxel Bust-Up Dragon Knight Dart The Legend of Dragoon The Legend of Dragoon (1999) Camo Cosmos - Vertical Velocity Prodigious Chef Chef Ore no Ryouri Ore no Ryouri (1999) Serpent Starway - Retro Rampage 3 Resurrected Wraith Raziel Legacy of Kain Legacy of Kain: Soul Reaver (1999) Lost Galaxy - Light Bulb Limbo Vamp Champ Kain Legacy of Kain Blood Omen: Legacy of Kain (1996) Lost Galaxy - Light Bulb Limbo Aspirational Cat Toro Inoue Doko Demo Issyo Doko Demo Issyo (1999) Gorilla Nebula - Rolling Star Sola Streetwise Cat Kuro Doko Demo Issyo Doko Demo Issyo (1999) Serpent Starway - Rolling Star Luna Unlucky Salaryman Tanamatsuri Taneo Incredible Crisis Incredible Crisis (1999) Feather Cluster - Retro Rampage 5 Monkey Stalker Spike Ape Escape Ape Escape (1999) Gorilla Nebula - Mighty Chewy Albino Antagonist Specter Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Nervous Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Goofy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Natural Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Self-Aware Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Shy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Cheeky Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Crazy Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Sky-Walking Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose Aerial Ape Ape Ape Escape Ape Escape (1999) Gorilla Nebula - Apes on the Loose * Greedy Ape Ape Ape Escape Ape Escape (1999) Crash Site

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Name Character Series First Appearance Location Shredding Sheep Lammy PaRappa the Rapper Um Jammer Lammy (1999) Gorilla Nebula - Construction Derby Lovestruck Lyricist PaRappa the Rapper PaRappa the Rapper PaRappa the Rapper (1996) Gorilla Nebula - Construction Derby Lyrical Master Chop Chop Master Onion PaRappa the Rapper PaRappa the Rapper (1996) Crash Site - Great Master Challenge Eternal Knight Sir Daniel Fortesque MediEvil MediEvil (1998) Lost Galaxy - Ghouls & Bots Dice Tumbler Little Devil Devil Dice Devil Dice (1998) Serpent Starway - Slo-Mo Casino Gear Stalker Sol Badguy Guilty Gear Guilty Gear (1998) Feather Cluster - To the Beat! Rookie Cop Leon S. Kennedy Resident Evil Resident Evil 2 (1998) Tentacle System - Cut 'N Grind Motorcycle Enthusiast Claire Redfield Resident Evil Resident Evil 2 (1998) Tentacle System - Pumpkin Peril Alpha Male Chris Redfield Resident Evil Resident Evil (1996) Camo Cosmos - Spooky Time Alpha Female Jill Valentine Resident Evil Resident Evil (1996) Camo Cosmos - Spooky Time Dream Traveler Klonoa Klonoa Klonoa: Door to Phantomile (1997) Camo Cosmos - Balloon Breeze Mudokon Liberator Abe Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Moduokon Minion Moduokon Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Mudokon Follower Moduokon Oddworld Oddworld: Abe's Oddysee (1997) Lost Galaxy - Fan Club Pro Golfer Golfer Hot Shots Golf / Everybody's Golf Everybody's Golf (1997) Tentacle System - Crumble Rumble 2 Dreamwalker Alundra Alundra Alundra (1997) Feather Cluster - Djinny of the Lamp Dandy Dhampir Alucard Castlevania Castlevania III: Dracula's Curse (1989) Lost Galaxy - Funky Fungi Vampire Killer Richter Belmont Castlevania Castlevania: Rondo of Blood (1993) Lost Galaxy - Funky Fungi Puzzle Qube A Level I.Q. Intelligent Qube I.Q. Intelligent Qube (1997) Lost Galaxy - Boxel Bust-Up Dream Chaser Rudy Roughknight Wild Arms Wild Arms (1996) Serpent Starway - Trapped in Time Aristocratic Archeologist Lara Croft Tomb Raider Tomb Raider (1996) Camo Cosmos - Hieroglitch Pyramid Spinning Marsupial Crash Bandicoot Crash Bandicoot Crash Bandicoot (1996) Gorilla Nebula - Az-Tech Trail Disciplined Warrior Ryu Street Fighter Street Fighter (1987) Gorilla Nebula - Retro Rampage 1 Assured Rival Ken Masters Street Fighter Street Fighter (1987) Tentacle System - Retro Rampage 2 First Star Tir McDohl Suikoden Suikoden (1995) Camo Cosmos - Hieroglitch Pyramid Future Racer FEISAR Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Anti-Grave Ace AG Systems Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Speed Freak Qirex Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Nova Stormer Auricom Racer Wipeout Wipeout (1995) Feather Cluster - Orbital Blitz Prototype Pilot Piranha Racer Wipeout Wipeout 2097 (1996) Feather Cluster - Orbital Blitz Aerial Ace Phoenix Ace Combat Air Combat (1995) Serpent Starway - Rolling Rampage Guardian of Mankind Arc Eda Ricolne Arc the Lad Arc the Lad (1995) Serpent Starway - Swinging Sentries Cold-Blooded Oppressor Kazuya Mishima Tekken Tekken (1994) Feather Cluster - Birdy Barrage Malleable Motorist Captain Rock Motor Tune Grand Prix Motor Tune Grand Prix (1994) Camo Cosmos - Retro Rampage 4 Racing Model Reiko Nagase Ridge Racer Rage Racer (1996) Camo Cosmos - Follow the Light Star Striker Soccer Player Pro Evolution Soccer J-League Jikkyō Winning Eleven (1995) Serpent Starway - Crumble Rumble 3 Pro Skater Tony Hawk Tony Hawk's Pro Skater Tony Hawk's Pro Skater (1999) Feather Cluster - Crumble Rumble 5 Board Member Snowboarder Cool Boarders Cool Boarders (1996) Camo Cosmos - Crumble Rumble 4 Curious Kitty The Stray Stray Stray (2022) Crash Site Defender Ship Ferox Resogun Resogun (2013) Crash Site Pup Pal Old Aibo N/A N/A Crash Site - Safari Park Pup Pal + New Aibo N/A N/A Crash Site - Safari Park Shiba Influencer A Shiba Inu Humanity Humanity (2023) Crash Site Creative Cursor The Imp Dreams Dreams (2020) Crash Site Urban Survivor Pomeranian Tokyo Jungle Tokyo Jungle (2012) Crash Site Restorative Flora A Flower Flower Flower (2009) Crash Site Celestial Painter Amaterasu and Issun Okami Ōkami (2006) Crash Site Robotic Sucker Mister Mosquito Mister Mosquito Mister Mosquito (2001) Crash Site Fiery Artisan Spyro Spyro the Dragon Spyro the Dragon (1998) Crash Site Leaping Lapin Robbit Jumping Flash! Jumping Flash! (1995) Crash Site * Stranded Scout Selene Vassos Returnal Returnal (2021) Crash Site * Pro Driver Racer Gran Turismo Gran Turismo (1997) Crash Site

                                                                                                                                                                                                                                                The post Every character reference in Astro Bot appeared first on Destructoid.

                                                                                                                                                                                                                                                All game mode changes in EA FC 25: Champions and more

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                                                                                                                                                                                                                                                • EA FC 25
                                                                                                                                                                                                                                                • EA Sports FC 25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                In EA FC 25, the Champions Finals might be one of the hardest things to get into if you love the Ultimate Team.

                                                                                                                                                                                                                                                The developers have informed the players about some significant changes being made to the Ultimate Team game modes. From the structures of the modes to their rewards, players will experience plenty of differences compared to the recent past. While we already know a bit about the modifications being made to Division Rivals, more information is now available from the developers.

                                                                                                                                                                                                                                                EA FC 25 Champions Finals and Play-offs changes

                                                                                                                                                                                                                                                EA Sports has made the Champions mode a lot more difficult in EA FC 25 than what it used to be in EA FC 24. For starters, you'll need to win 3 out of 5 games to qualify for the Finals. Earlier, you had to win only 4 games out of 10 to qualify for the main stage.

                                                                                                                                                                                                                                                Similarly, you'll get to play 15 games in the Finals compared to 20 in EA FC 24. Earlier, a loss would get you 1 point, while a win would get you 4. In EA FC 25, you'll get nothing for losing a game in the Finals. A win will get you a single point, and here are the new ranks and point requirements.

                                                                                                                                                                                                                                                • Rank 1: 15 points
                                                                                                                                                                                                                                                • Rank 2: 13 points
                                                                                                                                                                                                                                                • Rank 3: 11 points
                                                                                                                                                                                                                                                • Rank 4: 10 points
                                                                                                                                                                                                                                                • Rank 5: 9 points
                                                                                                                                                                                                                                                • Rank 6: 8 points
                                                                                                                                                                                                                                                • Rank 7: 7 points
                                                                                                                                                                                                                                                • Rank 8: 6 points
                                                                                                                                                                                                                                                • Rank 9: 4 points
                                                                                                                                                                                                                                                • Rank 10: 2 points

                                                                                                                                                                                                                                                If you manage to qualify for the Finals, you'll need to win at least 2 games to get rewards for your efforts. EA Sports has significantly buffed the Rank 1 rewards, and I believe that the remaining ranks will also have similar changes.

                                                                                                                                                                                                                                                https://twitter.com/Criminal__x/status/1835704904792355101

                                                                                                                                                                                                                                                EA FC 25 Division Rivals changes

                                                                                                                                                                                                                                                Division Rivals will be more rewarding as well, and there won't be any checkpoints. Instead, you'll have to get a certain number of points to either get promoted or avoid relegation. Your draws will reward you with a point, while wins will get you three.

                                                                                                                                                                                                                                                Every week, you'll need to get 5 wins to earn weekly rewards and 15 to get the upgraded rewards. Like Champions, Division Rivals will also get a boost in the rewards across all levels to ensure that EA FC 25 players are rewarded for their efforts.

                                                                                                                                                                                                                                                EA FC 25 Squad Battles changes

                                                                                                                                                                                                                                                Instead of having to play 40 games every week, you will need to complete and win 14 games. You can choose to play more games to help you finish objectives and evolutions, but the weekly Squad Battles grind will be significantly less in the upcoming title.

                                                                                                                                                                                                                                                Additionally, Seasonal XPs will be removed as rewards for playing and grinding all game modes. EA Sports has announced that they will be working on alternate methods of providing XP to the players.

                                                                                                                                                                                                                                                The post All game mode changes in EA FC 25: Champions and more appeared first on Destructoid.

                                                                                                                                                                                                                                                How to get the new secret Golden Boy in Anime Defenders Update 6

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                                                                                                                                                                                                                                                • Anime Defenders
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                                                                                                                                                                                                                                                • Roblox

                                                                                                                                                                                                                                                Secret units are among the most sought-after characters, as many consider them the best in the raid business. But, due to their mysterious nature and rare odds, they can be challenging to unlock. We'll show you how to get the new secret Golden Boy in Anime Defenders Update 6.

                                                                                                                                                                                                                                                How to unlock Golden Boy in Anime Defenders

                                                                                                                                                                                                                                                You can get Golden Boy using the Golden Knight Portal (Secret). To obtain this portal, you must first go through the proper channels with the lower tiers, including Rare, Epic, Legendary, and Mythic Golden Knight Portals. Start with the Underwater City Infinite mode to acquire Rare and Epic drops. Then, you'll have the opportunity to enter the higher tiers.

                                                                                                                                                                                                                                                Use a Portal Hardener to increase your chances and drop another portal of the same rarity. It should help you in your quest to acquire the Mythic Golden Knight Portal. Once you've earned this, you'll have a 2.5 percent chance for the Secret reward. Find it in your inventory and press 'Start' to embark on the challenge.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Survive and defeat enemies to conquer the waves, earning you the new secret unit for Anime Defenders Update 6. Golden Boy includes a Passive skill that inflicts a Burn effect, dealing five percent damage for five seconds. He also offers a vast range of AoE, which can be expanded with upgrades.

                                                                                                                                                                                                                                                Anime Defenders Golden Boy evolution

                                                                                                                                                                                                                                                To evolve Golden Boy in Anime Defenders, obtain the Primordial Gem. Craft it with the following items:

                                                                                                                                                                                                                                                • 30,000 gold
                                                                                                                                                                                                                                                • 5 Golden Emperor (Retrieved)
                                                                                                                                                                                                                                                • 20 Phoenix Feather
                                                                                                                                                                                                                                                • 10 Radiant Guardian (Retrieved)
                                                                                                                                                                                                                                                • 7 Star Rift (Green)
                                                                                                                                                                                                                                                • 7 Star Rift (Red)
                                                                                                                                                                                                                                                • 3 Star Rift (Rainbow)

                                                                                                                                                                                                                                                Participate in the Golden Knight Portal challenges to earn these various rewards. It'll take a lot of grinding to gain the entire collection, but fortunately, Golden Boy's robust powers can help out in a pinch.

                                                                                                                                                                                                                                                The post How to get the new secret Golden Boy in Anime Defenders Update 6 appeared first on Destructoid.

                                                                                                                                                                                                                                                Space Marine 2 creative director discusses new customization options, potential story DLC, and IP restrictions

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                                                                                                                                                                                                                                                • Warhammer 40000: Space Marine 2

                                                                                                                                                                                                                                                The fact that Warhammer 40K: Space Marine 2 has turned out to be wildly successful doesn't necessarily come as a surprise, as it was pretty darned awesome. The bit that might be surprising, instead, is that Saber Interactive may be working on even more content than we know of.

                                                                                                                                                                                                                                                This information comes from an impromptu Q&A held by the game's creative director, Oliver Hollis-Leick, over on Twitter. According to him, there absolutely will be narrative additions to Space Marine 2, whereas up until now we only really knew about what was coming as part of the game's first year of post-launch content. Broadly, the season pass focuses exclusively on cosmetics, while the "Battle Plan" for year one also references free PvE additions via Operations, Horde Mode, and so on. No story content was mentioned there, making Hollis-Leick's commentary quite important in the grand scheme of things.

                                                                                                                                                                                                                                                https://twitter.com/MocapVeteran/status/1834948803620663310

                                                                                                                                                                                                                                                Creative Director suggests Space Marine 2 DLC is on the way, but there are restrictions in place on certain content

                                                                                                                                                                                                                                                Now, to be perfectly fair, it's not impossible that Space Marine 2's Creative Director was simply referring to sprawling new Operations here. Since all the Operations actually take place in parallel with certain campaign missions, they obviously have narrative significance even if it doesn't seem that way at a glance. On the flip side, the campaign is done and dusted, which means new Operations are probably going to have to exist beyond the scope of the main story.

                                                                                                                                                                                                                                                https://twitter.com/MocapVeteran/status/1834948986727264406

                                                                                                                                                                                                                                                It's an interesting predicament, especially since Hollis-Leick doesn't outright deny the idea that all-new factions of combatants might make their way into the game down the line. So, an Ork-themed Operation is not out of the question at all, at least judging by the responses left by the creative director.

                                                                                                                                                                                                                                                https://twitter.com/MocapVeteran/status/1835309918422745180

                                                                                                                                                                                                                                                Fans of Chaos Astartes don't need to worry, either. When asked whether the forces of Chaos might receive some manner of customization in the future, Hollis-Leick said that "it's likely [Saber Interactive will] add it eventually." For those who haven't had the chance to step into the shoes of the Adversaries, Chaos Astartes cannot be customized in any meaningful way in Space Marine 2, even though they're a fully playable faction in the game's PvP mode. Obviously, this puts a dampener on things for fans of the faction, so it's good to see that Saber is seemingly looking into upgrading the Chaos item roster down the line.

                                                                                                                                                                                                                                                https://twitter.com/MocapVeteran/status/1835305965081522618

                                                                                                                                                                                                                                                Hollis-Leick's commentary is very interesting from a lore point of view, too, as he's been freely responding to various questions from community members that help contextualize Space Marine 2's story. From a more practical point of view, though, the most interesting bit comes from the several comments that Hollis-Leick left when asked about certain weapons, such as the Storm Bolter.

                                                                                                                                                                                                                                                It would seem that the IP rights holder for Warhammer 40K, Games Workshop, is being very careful with Space Marine 2's handling of the license. For example, when asked about potentially including the Chapter Mater of Blood Angels, Dante, would "need a big story involvement," said Hollis-Leick. "Each of these characters are very precious to GW and they require a plot weighty enough to allow us to use them. Not something we could drop in a DLC probably," he explained. Further, he also said that "We have a lot of IP restrictions on what [weapons] we can and can't use with different characters and armor types."

                                                                                                                                                                                                                                                In summary, then, Saber Interactive won't be able to go mad and allow us to quad-wield Storm Bolters as a Scout Marine, sadly. More content is on the way, however, and if the base Space Marine 2 experience is anything to go by, we've got lots to look forward to. Now, if only Saber could buff those bolters in Operations Mode by a smidge...

                                                                                                                                                                                                                                                The post Space Marine 2 creative director discusses new customization options, potential story DLC, and IP restrictions appeared first on Destructoid.

                                                                                                                                                                                                                                                Castlevania Nocturne’s second season hits Netflix January 2025

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                                                                                                                                                                                                                                                • Castlevania
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                                                                                                                                                                                                                                                Cancel your social obligations; the second season of Castlevania Nocturne is scheduled to arrive on Netflix on January 2025. This continues the story of Richter Belmont and his gang of monster mashers.

                                                                                                                                                                                                                                                According to the description for the trailer: “Now joined by the legendary Alucard, Richter Belmont and his band of vampire hunters are in a desperate race against time. Erzsebet Báthory, the Vampire Messiah, who already seems invincible, seeks the full power of the goddess Sekhmet so she can plunge the world into endless darkness and terror.”

                                                                                                                                                                                                                                                I haven’t watched the first season of Castlevania Nocturne because I didn’t finish the first Castlevania series. Which is weird, because I’m a massive fan of the Castlevania games. Well, it’s not so weird. I don’t watch much TV. I play video games, and I write. I did watch the first season and then part of the second, but I never made it to the end. Hm. I probably should.

                                                                                                                                                                                                                                                Anyway, from the looks of the trailer, we’re not in Symphony of the Night territory yet. In fact, it would seem that Dracula has yet to make an appearance. Maybe the showrunners are shaking things up and trying to prove that Dracula isn’t necessary to tell a good Castlevania story. It’s happened a few times in the games. Technically. But also, I already said I didn’t watch the first season of Castlevania Nocturne, so don’t listen to what I say. Well, aside from the date of the second season. That’s based on information from Netflix, so you’re not relying on me for that one.

                                                                                                                                                                                                                                                Castlevania Nocturne season 2 will be released sometime in January 2025.

                                                                                                                                                                                                                                                The post Castlevania Nocturne’s second season hits Netflix January 2025 appeared first on Destructoid.

                                                                                                                                                                                                                                                The Plucky Squire: Minimum and recommended PC requirements

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • All Possible Futures
                                                                                                                                                                                                                                                • Devolver Digital
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • The Plucky Squire

                                                                                                                                                                                                                                                The Plucky Squire is set to jump off the page and onto screens everywhere on September 17, and we finally have the exact PC requirements, so you can double check whether your set-up can handle the game. 

                                                                                                                                                                                                                                                I’ll preface this by saying that your PC more than likely can run the game. It’s not incredibly intensive, and at most you might have to worry about storage space. But with that said, let’s get into the details. 

                                                                                                                                                                                                                                                The Plucky Squire PC requirements

                                                                                                                                                                                                                                                Image via Devolver Digital

                                                                                                                                                                                                                                                Minimum

                                                                                                                                                                                                                                                If you want to run The Plucky Squire at 1080p on low settings to get a minimum of 40FPS, you’ll need to make sure you meet the following requirements:

                                                                                                                                                                                                                                                • Operating System: Windows 10 64-Bit
                                                                                                                                                                                                                                                • Processor: Intel Core i3-4160 / AMD FX-4350
                                                                                                                                                                                                                                                • Memory: 8 GB RAM
                                                                                                                                                                                                                                                • Graphics: GeForce GTX 960 / Radeon RX 460 
                                                                                                                                                                                                                                                • DirectX: Version 12
                                                                                                                                                                                                                                                • Storage: 27 GB 

                                                                                                                                                                                                                                                Recommended

                                                                                                                                                                                                                                                The following specs will allow you to play on the highest settings, at 1080p, and will give the maximum 60 FPS:

                                                                                                                                                                                                                                                • Operating System: Windows 10 64-bit 
                                                                                                                                                                                                                                                • Bit Processor: Intel Core i5-8600K / AMD Ryzen 5 1500X 
                                                                                                                                                                                                                                                • Memory: 16 GB RAM 
                                                                                                                                                                                                                                                • Graphics: GeForce GTX 1080 / Radeon RX Vega 64 / Intel Arc A750 
                                                                                                                                                                                                                                                • DirectX: Version 12 
                                                                                                                                                                                                                                                • Storage: 27 GB 

                                                                                                                                                                                                                                                The Plucky Squire releases on PC (via Steam), Nintendo Switch, Xbox Series X|S, and PlayStation 5 on September 17. If you want to know exactly when you’ll be able to download the game and dive in, we’ve got you covered.

                                                                                                                                                                                                                                                The post The Plucky Squire: Minimum and recommended PC requirements appeared first on Destructoid.

                                                                                                                                                                                                                                                Pillar Chase 2 (Roblox) tier list: All monsters, ranked

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • Pillar Chase 2

                                                                                                                                                                                                                                                If you’re into survival horror games, you should definitely check out Pillar Chase 2. In this Roblox game, you either try to survive against Monsters whose sole aim is to take you down or become a Monster yourself to capture the survivors. Some Monsters are more dangerous than others, thanks to their impressive abilities, attacks, and speed.

                                                                                                                                                                                                                                                To help you figure out which Monster might be your best bet, we’ve put together a tier list for all the Monsters in Pillar Chase 2.

                                                                                                                                                                                                                                                Piller Chase 2 (Roblox) Monsters tier list

                                                                                                                                                                                                                                                Image via Roblox

                                                                                                                                                                                                                                                As of now, there are 14 Monsters in Pillar Chase 2. Here is the tier list:

                                                                                                                                                                                                                                                Tier Monster S MX, Forest King A Niloticus, The Fogborn, Ao Oni, WYST, Fuwatti B Baldi, Vita Mimic, Springtrap C Uncle Samsonite, EXE D Vapor, Rosemary

                                                                                                                                                                                                                                                S-Tier

                                                                                                                                                                                                                                                • MX
                                                                                                                                                                                                                                                • Forest King

                                                                                                                                                                                                                                                These S-Tier Monsters are incredibly strong and give you a solid chance of capturing survivors. The key is to master their abilities—once you do, you’ll be a real powerhouse in the game. However, even S-Tier Monsters aren’t invincible; a savvy survivor with a good strategy can still outplay you.

                                                                                                                                                                                                                                                A-Tier

                                                                                                                                                                                                                                                • Niloticus
                                                                                                                                                                                                                                                • The Fogborn
                                                                                                                                                                                                                                                • Ao Oni
                                                                                                                                                                                                                                                • WYST
                                                                                                                                                                                                                                                • Fuwatti

                                                                                                                                                                                                                                                A-Tier Monsters are quite effective and can give S-Tier Monsters a run for their money. They’re easier to master compared to S-Tier Monsters, though they may lack in certain areas like speed or attack power. With practice, you can make up for these shortcomings. While you can definitely use A-Tier Monsters, keep in mind they’re not quite on the same level as S-Tier ones.

                                                                                                                                                                                                                                                B-Tier

                                                                                                                                                                                                                                                • Baldi
                                                                                                                                                                                                                                                • Vita Mimic
                                                                                                                                                                                                                                                • Springtrap

                                                                                                                                                                                                                                                B-Tier Monsters have their strengths but aren’t the best in every situation. They’re decent for grinding and learning the game. However, since survivors generally have an edge over B-Tier Monsters, you’ll need to really get a handle on their abilities to stay competitive.

                                                                                                                                                                                                                                                C-Tier

                                                                                                                                                                                                                                                • Uncle Samsonite
                                                                                                                                                                                                                                                • EXE

                                                                                                                                                                                                                                                C-Tier Monsters aren’t great, but if you’re just starting out, they can be a good way to learn the game’s basics. They might give you a slim chance to capture survivors, though it’s definitely a long shot. Using C-Tier Monsters can help you understand the game mechanics better before moving on to more powerful options.

                                                                                                                                                                                                                                                D-Tier

                                                                                                                                                                                                                                                • Vapor
                                                                                                                                                                                                                                                • Rosemary

                                                                                                                                                                                                                                                D-Tier Monsters are generally not worth your time. Beginners often start here, but sticking with them will likely mean giving the match away to the survivors. It’s better to aim for C-Tier Monsters as a starting point and then work your way up to higher tiers as you improve.

                                                                                                                                                                                                                                                The post Pillar Chase 2 (Roblox) tier list: All monsters, ranked appeared first on Destructoid.

                                                                                                                                                                                                                                                NFL Universe Football (Roblox): Season 10 Pass rewards and price

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • Roblox

                                                                                                                                                                                                                                                As the name suggests, NFL Universe Football is a Roblox game based on American Football. Like many games these days, it features a battle pass system where you can snag rewards as you advance through the tiers. Here's the interesting part: the battle pass is tied to your overall rating (OVR). The higher your OVR, the more tiers you unlock in the season pass.

                                                                                                                                                                                                                                                NFL Universe Football (Roblox) Season 10 rewards

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                The Season Pass has two tiers: Free and Premium, and it starts at 20 OVR and goes all the way up to 100 OVR. Once you hit 100 OVR, you'll earn a gold star badge that shows up in chat, plus you'll unlock 55 additional tiers with rewards like coins and packs. Here's a quick rundown of what you can expect:

                                                                                                                                                                                                                                                Note: (P) denotes Premium in the list

                                                                                                                                                                                                                                                OVR Rewards 21 500 Coins, Superstar Pack (P) 22 Pro Pack, Sparkler Trail (P) 23 Bronze Socks, Green Arrow Party Shoes (P) 24 500 Coins, 2,000 Coins (P) 25 Bronze Badge, Corgi Backpack Pal (P) 26 Bronze Starry Trail, 2,000 Coins (P) 27 500 Coins, BFF Bead Necklace (P) 28 Creamy Clown Short Sleeve, White Kitty Glasses (P) 29 500 Coins, Playmaker Pack (P) 30 Silver Socks, 2,000 Coins (P) 31 500 Coins, Cheerleader Green Skirt (P) 32 Silver Badge, 2,000 Coins (P) 33 500 Coins, Cheerleader Green Hair (P) 34 Silver Starry Trail, Cheerleader Green Shirt (P) 35 500 Coins, Green Cheerleader Pom Pom (P) 36 800 Coins, Fluffy Black Stylish Hat (P) 37 Pro Pack, 2,500 Coins (P) 38 800 Coins, Clown Short Sleeve (P) 39 W Black Cap, 2,500 Coins (P) 40 800 Coins, Designer Red Messenger Bag (P) 41 800 Coins, Eat Cake Backplate (P) 42 Entity Gold Glowing Skull Gloves, 2,500 Coins (P) 43 80s Arcade Carpet Backplate, Blue Rays Visor (P) 44 Fancy Feet, 2,500 Coins (P) 45 800 Coins, LT Dusk Artichokes (P) 46 800 Coins, 80s Arcade Carpet Sleeve (P) 47 Gold Socks, 2,500 Coins (P) 48 Yellow Rays Visor, 80s Arcade Carpet Football (P) 49 800 Coins, Rorschach Visor (P) 50 Gold Badge, Playmaker Pack (P) 51 Gold Starry Trail, 800 Coins (P) 52 800 Coins, Cheerleader Red Skirt (P) 53 Pro Pack, Cheerleader Red Shirt (P) 54 Cheerleader Red Hair, Big Lovable Eyes (P) 55 800 Coins, Red Cheerleader Pom Pom (P) 56 800 Coins, 800 Coins (P) 57 800 Coins, Tennessee Tag Backplate (P) 58 California Tag Backplate, 800 Coins (P) 59 800 Coins, Lt Starry Pandas (P) 60 Rainbow Party Hat, Windmill Breakdance (P) 61 Lt Olive Exclusives, 3,000 Coins (P) 62 900 Coins, Smileys Bead Earrings (P) 63 Spiral Gold Chain, 3,000 Coins (P) 64 900 Coins, Retro Winner Backplate (P) 65 Try Harder Backplate, Cute Kitty Cat Backpack (P) 66 900 Coins, Prom King Crown (P) 67 Prom King Suit Pants, 3,000 Coins (P) 68 Pro Pack, 3,000 Coins (P) 60 900 Coins, Prom King UF Sash (P) 70 Prom King Suit Jacket, Playmaker Pack (P) 71 900 Coins, Red Polkadot Party Hat (P) 72 Red Rays Visor, 3,000 Coins (P) 73 900 Coins, Designer Pink Messenger Bag (P) 74 Ruby Badge, 3,000 Coins (P) 75 900 Coins, Stern Eyes Anime Visor (P) 76 Clown Bottoms, 3,000 Coins (P) 77 900 Coins, Playmaker Pack (P) 78 900 Coins, Clown Bowler Hat (P) 79 Clown Top, 3,000 Coins (P) 80 Clown Hair, Big Clown Hair (P) 81 900 Coins, Golden Laurel Crown (P) 82 900 Coins, Retro Winner Neon Backplate (P) 83 Stoic Eyes Anime Visor, 3,000 Coins (P) 84 900 Coins, 3,000 Coins (P) 85 Graffiti Bag, Rorschach Ascended Visor (P) 86 900 Coins, HT Skyhawk Multicolors (P) 87 Pro Pack, 3,000 Coins (P) 88 Band Player Pants, Band Player Hat (P) 89 900 Coins, Playmaker Pack (P) 90 80s Arcade Neon Backplate, Band Player Jacket (P) 91 1,000 Coins, Streamer and Confetti Trail (P) 92 WC Ultimates Citrine Headphones, Cupcake Party Fedora (P) 93 Pro Pack, Superstar Pack (P) 94 1,000 Coins, Try harder Backplate (P) 95 Amethyst Badge, Debonair Watch (P) 96 Head Pants Hat, Superstar Pack (P) 97 Kangaroo Hip Hop, Surprise Party Trail (P) 98 Playmaker Pack, Valiant Valkyrie (P) 99 1st Place Backplate, HT Skyhawk Multicolor WS (P) 100 Diamond Badge, I’ll Just Leave Now (P) Extra 1 2,500 Coins, 5,000 Coins (P) Extra 2 2,500 Coins, 5,000 Coins (P) Extra 3 2,500 Coins, 5,000 Coins (P) Extra 4 2,500 Coins, 5,000 Coins (P) Extra 5 Pro Pack, Playmaker Pack (P) Extra 6 2,500 Coins, 5,000 Coins (P) Extra 7 2,500 Coins, 5,000 Coins (P) Extra 8 2,500 Coins, 5,000 Coins (P) Extra 9 2,500 Coins, 5,000 Coins (P) Extra 10 Pro Pack, Playmaker Pack (P) Extra 11 2,500 Coins, 5,000 Coins (P) Extra 12 2,500 Coins, 5,000 Coins (P) Extra 13 2,500 Coins, 5,000 Coins (P) Extra 14 2,500 Coins, 5,000 Coins (P) Extra 15 Pro Pack, Playmaker Pack (P) Extra 16 2,500 Coins, 5,000 Coins (P) Extra 17 2,500 Coins, 5,000 Coins (P) Extra 18 2,500 Coins, 5,000 Coins (P) Extra 19 2,500 Coins, 5,000 Coins (P) Extra 20 Pro Pack, Playmaker Pack (P) Extra 21 2,500 Coins, 5,000 Coins (P) Extra 22 2,500 Coins, 5,000 Coins (P) Extra 23 2,500 Coins, 5,000 Coins (P) Extra 24 2,500 Coins, 5,000 Coins (P) Extra 25 Pro Pack, Playmaker Pack (P) Extra 26 2,500 Coins, 5,000 Coins (P) Extra 27 2,500 Coins, 5,000 Coins (P) Extra 28 2,500 Coins, 5,000 Coins (P) Extra 29 2,500 Coins, 5,000 Coins (P) Extra 30 Pro Pack, Playmaker Pack (P) Extra 31 2,500 Coins, 5,000 Coins (P) Extra 32 2,500 Coins, 5,000 Coins (P) Extra 33 2,500 Coins, 5,000 Coins (P) Extra 34 2,500 Coins, 5,000 Coins (P) Extra 35 Pro Pack, Playmaker Pack (P) Extra 36 2,500 Coins, 5,000 Coins (P) Extra 37 2,500 Coins, 5,000 Coins (P) Extra 38 2,500 Coins, 5,000 Coins (P) Extra 39 2,500 Coins, 5,000 Coins (P) Extra 40 Pro Pack, Playmaker Pack (P) Extra 41 2,500 Coins, 5,000 Coins (P) Extra 42 2,500 Coins, 5,000 Coins (P) Extra 43 2,500 Coins, 5,000 Coins (P) Extra 44 2,500 Coins, 5,000 Coins (P) Extra 45 Pro Pack, Playmaker Pack (P) Extra 46 2,500 Coins, 5,000 Coins (P) Extra 47 2,500 Coins, 5,000 Coins (P) Extra 48 2,500 Coins, 5,000 Coins (P) Extra 49 2,500 Coins, 5,000 Coins (P) Extra 50 Pro Pack, Playmaker Pack (P) Extra 51 2,500 Coins, 5,000 Coins (P) Extra 52 2,500 Coins, 5,000 Coins (P) Extra 53 2,500 Coins, 5,000 Coins (P) Extra 54 2,500 Coins, 5,000 Coins (P) Extra 55 Pro Pack, Playmaker Pack (P)

                                                                                                                                                                                                                                                NFL Universe Football (Roblox) Season 10 Pass price

                                                                                                                                                                                                                                                The Season 10 Pass for NFL Universe Football is priced at 799 Robux, which is about $10.

                                                                                                                                                                                                                                                What is the end date of NFL Universe Football (Roblox) Season 10 Pass?

                                                                                                                                                                                                                                                The Season 10 Pass of NFL Universe Football will wrap up on October 25, 2024.

                                                                                                                                                                                                                                                The post NFL Universe Football (Roblox): Season 10 Pass rewards and price appeared first on Destructoid.

                                                                                                                                                                                                                                                Adopt Me! (Roblox) Cranky’s Crazy Currents event: Wishing Well, new pets, and more

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • Roblox

                                                                                                                                                                                                                                                Adopt Me! is a very simple Roblox game where you have to adopt and raise pets. Basically, it gives you a fun home vibe. However, to spice things up, Uplift Games, the developers have introduced a new event called Cranky's Crazy Currents where you can explore underwater, collect Cranky Coins, and use the Wishing Well.

                                                                                                                                                                                                                                                What is Cranky's Crazy Currents event in Adopt Me!

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                With the new Cranky's Crazy Currents event, you can dive into an underwater adventure in Adopt Me! Getting started is easy.: just find Tim, a guide from Cranky Tour, and pay him 1,000 bucks for a tour. After each tour, there’s a 20-minute cooldown. If you’re low on bucks, you can always buy more with Robux.

                                                                                                                                                                                                                                                What is Wishing Well in Adopt Me!

                                                                                                                                                                                                                                                Once you're exploring underwater, you can collect Cranky Coins to unlock new pets at the Wishing Well. There are two types of wishes you can make: Big Wish and Small Wish. A Big Wish costs 4,000 coins, while a Small Wish costs 1,000 coins.

                                                                                                                                                                                                                                                So, what happens when you make a wish at the Wishing Well? You’ll summon pets of various rarities depending on your choice of wish. There are five different rarities of pets you can get. Here’s the breakdown:

                                                                                                                                                                                                                                                Pet Rarity Urchin Common Dracula Fish Uncommon Sea Angel Rare Lionfish Ultra-Rare Kraken Legendary

                                                                                                                                                                                                                                                How to unlock new pets in Wishing Well in Adopt Me!

                                                                                                                                                                                                                                                The chances of getting a certain rarity of pets depend on the wish you make in Wishing Well. Here’s how the odds break down:

                                                                                                                                                                                                                                                • Common: With a Small Wish, you’ve got a 39% chance of getting a common pet. A Big Wish, on the other hand, gives you a better shot at higher rarities.
                                                                                                                                                                                                                                                • Uncommon: For a Small Wish, there’s a 30% chance you’ll get an uncommon pet. Uncommon pets aren’t available with Big Wishes.
                                                                                                                                                                                                                                                • Rare: With a Small Wish, you’ve got a 20% chance of getting a Rare pet, roughly once in every five wishes. Like Uncommon pets, Rare pets aren’t available with Big Wishes either.
                                                                                                                                                                                                                                                • Ultra Rare: Ultra Rare pets are pretty tough to get from a Small Wish, with only a 10% chance. However, your odds improve to 40% with a Big Wish.
                                                                                                                                                                                                                                                • Legendary: It is extremely hard to unlock a legendary pet as it has only a 1% pull chance, while it has an 8% pull chance from Big Wish.

                                                                                                                                                                                                                                                What are the start and end dates of Cranky's Crazy Currents event in Adopt Me!

                                                                                                                                                                                                                                                Cranky's Crazy Currents event in Adopt Me! has already begun, and it will end on September 27, 2024.

                                                                                                                                                                                                                                                The post Adopt Me! (Roblox) Cranky’s Crazy Currents event: Wishing Well, new pets, and more appeared first on Destructoid.

                                                                                                                                                                                                                                                Flappy Bird creator distances himself from viral mobile game’s re-release

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • dong nguyen
                                                                                                                                                                                                                                                • Flappy Bird

                                                                                                                                                                                                                                                As you might have heard, Flappy Bird, the once-in-a-lifetime mobile game hit from a decade ago, will somehow make a comeback in 2025. Flappy Bird's creator Dong Nguyen recently took to Twitter to assure everyone he has nothing to do with the "revival", and to show his distaste for it with the simplicity and discretion we've grown to expect out of him.

                                                                                                                                                                                                                                                https://twitter.com/dongatory/status/1835229532301017328

                                                                                                                                                                                                                                                When someone speaks out against the use of their creation — and whether or not they're in the right — money is usually a part of the issue. If there's one thing we know about Dong Nguyen, however, is that he doesn't put money above his integrity.

                                                                                                                                                                                                                                                Long story-short, Flappy Bird originally became the most popular game in the mobile gaming world overnight. Out of nowhere, nobody could unglue their eyes from a game that was equal parts simple, challenging, and pointless.

                                                                                                                                                                                                                                                Nguyen found himself making tens of thousands of dollars a day, but that didn't make him feel good about the whole thing. The pressure and notion that he was responsible for something that had people wasting so much of their time took a toll on Nguyen and led him to pull the game from stores, not even a full year after its release.

                                                                                                                                                                                                                                                https://twitter.com/dongatory/status/432227971173068800

                                                                                                                                                                                                                                                The news of Flappy Bird's revival is baffling for many reasons. Nu-Flappy Bird isn't the result of Nguyen coming up with a cool idea for a follow-up to the original game.

                                                                                                                                                                                                                                                It came about when a dubious company named "Flappy Bird Foundation" acquired the rights, after they seemingly went up for grabs. The game will, unsurprisingly, have a bunch of microprogression features that nobody is very keen on. Moreover, Flappy Bird never really left, as dozens of clones and variations have always been available to the public.

                                                                                                                                                                                                                                                The new version is, at best, something that Nguyen wants nothing to do with. Also, does anybody even still care about Flappy Bird?

                                                                                                                                                                                                                                                The post Flappy Bird creator distances himself from viral mobile game’s re-release appeared first on Destructoid.

                                                                                                                                                                                                                                                Funko Fusion gets first post-launch patch, fixing troublesome early bugs

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • 1010 Games
                                                                                                                                                                                                                                                • Funko Fusion

                                                                                                                                                                                                                                                Funko Fusion was off to a rocky start post-release, with a delayed arrival on Steam and end-game achievements given out at record speed muddying the occasion, and that wasn’t all that went wrong. 

                                                                                                                                                                                                                                                I can attest to the number of bugs present in Funko Fusion as soon as it was released, too. I got stuck inside Moulding Machines and had to restart multiple times, couldn’t play as the DLC characters that were promised when pre-ordering, and faced a long list of other bugs. 

                                                                                                                                                                                                                                                Just three days post-launch, 10:10 Games have fixed a lot of the major issues in Funko Fusion’s first patch. However, one thing that hasn’t been fixed just yet is the achievements bug, but 10:10 says that it’s working hard to get that one resolved. When it's fixed, achievements that haven't been fully earned will once again become locked.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                The issues that have been resolved were much more pivotal to the survival of Funko Fusion, and will hopefully prevent any unnecessary level restarts, making the game much more of a joy to play:

                                                                                                                                                                                                                                                • Fixed an issue causing DLC characters to be unavailable
                                                                                                                                                                                                                                                • Fixed an issue causing players to get stuck a Moulding Machines 
                                                                                                                                                                                                                                                • Fixed an issue preventing players from unlocking Hammond after collecting 42 fossils

                                                                                                                                                                                                                                                10:10 also states that various other crashing and instability issues have been fixed, although they didn’t go into detail as to what those issues were. 

                                                                                                                                                                                                                                                Regardless, it’s nice to see that the developers are on the ball and quickly fixing the worst of the issues. I can deal with getting end-game achievements with little effort, but having to entirely restart a world because I got hard locked in a machine is less easy to swallow. 

                                                                                                                                                                                                                                                With Multiplayer due to be added in October, 10:10 will hopefully continue to work on the single player mode until then. We’re one step closer to the ‘polished’ single player mode that we were promised in the pre-launch developer update. There are still areas that need work, but this is a step in the right direction. 

                                                                                                                                                                                                                                                The post Funko Fusion gets first post-launch patch, fixing troublesome early bugs appeared first on Destructoid.

                                                                                                                                                                                                                                                Substantial Pacific Drive update brings new difficulty settings for a smoother ride

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • Pacific Drive
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Updates

                                                                                                                                                                                                                                                Iron Studio has released an update for Pacific Drive that should help anyone who felt the Olympic Exclusion Zone was a bit too unfriendly. The “Drive Your Way” update adds a slew of difficulty settings to fine-tune your experience, along with some other goodies.

                                                                                                                                                                                                                                                Difficulty settings are always a good thing. Personally, I like playing at the default or mid-range settings (yes, even when reviewing a game), but I’m not going to fault someone for picking “I’m too young to die.” At the same time, if you’re a “Nightmare” sort of person, then you can also lift the difficulty for a harder experience.

                                                                                                                                                                                                                                                I’ll give you the list of difficulty options, and then I’ll talk some more about what else is in the patch. Here they are:

                                                                                                                                                                                                                                                • Pacific Drive - The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula.
                                                                                                                                                                                                                                                • Scenic Tour - Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive.
                                                                                                                                                                                                                                                • Joyride - The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal.
                                                                                                                                                                                                                                                • A Sunday Drive - Focus on the Olympic Peninsula with minimal interruptions
                                                                                                                                                                                                                                                • Nuclear Journey - Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from.
                                                                                                                                                                                                                                                • Mechanic's Road Trip - Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience.
                                                                                                                                                                                                                                                • Olympic Gauntlet - All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers.
                                                                                                                                                                                                                                                • Iron Wagon - All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure.

                                                                                                                                                                                                                                                Beyond that, there are some new cosmetic options. This is mainly the ability to paint the wheels and bumpers. However, there’s a new antenna topper and dangly thing. If that’s not enough for you, a new cosmetic DLC pack is available on the storefront.

                                                                                                                                                                                                                                                Lastly, you can now add custom songs on the PC version. This is probably the most exciting part for me – or would be if I was planning a replay. When I played through it for review, I kept getting the same five or six songs on repeat. They weren’t bad songs, but I hate listening to the same thing over and over because it drills into my head. The credits listed, like, a hundred songs, and I’m pretty sure I didn’t hear a lot of them because every time I flicked on the radio, it was “Doctor Juice.”

                                                                                                                                                                                                                                                There are a lot of people who love Pacific Drive, and I feel kind of isolated in the fact that I didn’t click with it. It’s enough that it’s one of those situations where I know everyone has their opinion, and that’s one of the few redeeming qualities of humans, but I’m so far away from some that I can’t help but raise an eyebrow. It wasn’t the difficulty I had a problem with, it just felt substantially padded and inconsistent. I dig the concept, and I love some of the things they did with it, but when I pulled up to the end credits, I was just so aggravated.

                                                                                                                                                                                                                                                Anyway, try it yourself, you might like it. Pacific Drive is available for PC and PS5. The Drive Your Way update releases today.

                                                                                                                                                                                                                                                The post Substantial Pacific Drive update brings new difficulty settings for a smoother ride appeared first on Destructoid.

                                                                                                                                                                                                                                                The big Star Wars Jedi: Survivor performance update did not fix its worst problems

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • Respawn Entertainment
                                                                                                                                                                                                                                                • Star Wars Jedi: Survivor

                                                                                                                                                                                                                                                There's no question about the sheer quality of craftsmanship on show in Star Wars Jedi: Survivor, but much as was the case with its predecessor, the game suffered on PC due to shoddy performance and excessive stuttering. Survivor's latest performance update sadly fails to resolve this problem.

                                                                                                                                                                                                                                                To be perfectly clear, now, Jedi: Survivor's Update 9 is a proper game-changer if you'd excuse the pun. We're seeing a substantial increase in the game's frame rate basically across the board as well as losing the much-maligned Denuvo anti-tamper. Yet, thorough testing conducted by Overclock3D and my own personal experience show that Respawn has failed to resolve Jedi: Survivor's traversal stutter. To that end, the stutter-struggle sadly continues, and I've got little hope that it's going to be fixed anytime soon, if ever.

                                                                                                                                                                                                                                                Image via Respawn Entertainment.

                                                                                                                                                                                                                                                Star Wars Jedi: Survivor's traversal stutter is still a big problem, and it's likely to stay that way

                                                                                                                                                                                                                                                Specifically, I'm talking about Star Wars Jedi: Survivor's recent Update 9. Update 9 is, for the most part, a real slam dunk for this technically flawed but otherwise incredible game. Full disclosure: I'm not a fan of Star Wars at all, so it's a testament to Respawn's fine work on Jedi titles that even someone such as myself would play and enjoy them. As good as they are on the gameplay side of things, however, these games are extremely poor performers whose excessive stuttering is going to annoy those that are sensitive to frametime spikes and performance problems.

                                                                                                                                                                                                                                                The obvious hope, then, was that Update 9 would finally bring Jedi: Survivor to a level of polish and performance that befits such a premium title. Not the case, however. Respawn did manage to (seemingly) resolve the unusably crash-prone ray-tracing features, granted. The team also substantially improved Jedi: Survivor's performance, which may or may not have something to do with Denuvo itself. These are, certainly, huge and praiseworthy wins for Jedi: Survivor, but the game's arguably biggest and most pervasive problem is the traversal stutter that you literally cannot resolve no matter what. And that, sadly, is still present.

                                                                                                                                                                                                                                                To be sure, traversal stutter is way less prominent and annoying than it's been before, but the fact that it's still around does not give me hope that Respawn is even capable of fixing it. This sounds damning, but it's actually not, because Jedi: Fallen Order never was fixed. I can vouch for this fact myself, actually, as I tried playing Fallen Order late last year only to experience some of the worst shader compilation and traversal stuttering I had ever seen in a modern game. And, sure, shader stutters do eventually go away, bu traversal does not, and Survivor is in a state that reminds me quite a lot of its predecessor.

                                                                                                                                                                                                                                                For those who find these problems too egregious not to deal with them, Fallen Order can be patched up to an extent by using the DXVK Vulkan Async tweak. I've got no such advice to share about Survivor, sadly, but if you're on Nvidia, I do recommend taking this Redditor's advice and properly updating the game's frame generation plugin to resolve excessive artifacting. Why wasn't this updated? I'm not sure, honestly, but much as is the case with the ongoing stutter-struggle, I do think we won't ever hear much about it from Respawn itself.

                                                                                                                                                                                                                                                The post The big Star Wars Jedi: Survivor performance update did not fix its worst problems appeared first on Destructoid.

                                                                                                                                                                                                                                                EA FC 25 first gameplay stream date, time, and how to watch

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • EA FC 25
                                                                                                                                                                                                                                                • EA Sports FC 25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                There's surprise news for all EA FC 25 players ahead of early access, as EA Sports has announced an official gameplay stream for the upcoming title.

                                                                                                                                                                                                                                                While you'll need to wait till Friday before trying out all the new content firsthand, you can get an early glimpse of what to expect. EA Sports will be going live on the game's official YouTube channel to reveal different content to viewers. Let's take a look at all critical information relevant to the stream.

                                                                                                                                                                                                                                                EA FC 25 first gameplay stream date

                                                                                                                                                                                                                                                The first official gameplay stream will be taking place on September 18. This is exactly two days ahead of when early access begins on PC and consoles. This stream will be vastly different from the deep dive presentations conducted earlier by EA Sports. The stream is also going to be the first instance when the mass audience will be able to view all the content inside the game, including the new Rush mode.

                                                                                                                                                                                                                                                https://twitter.com/EASPORTSFC/status/1835664943401591293

                                                                                                                                                                                                                                                EA FC 25 first gameplay stream timings

                                                                                                                                                                                                                                                Here are the official timings of the gameplay stream as revealed by EA Sports.

                                                                                                                                                                                                                                                • 8 a.m. PST
                                                                                                                                                                                                                                                • 11 a.m. EST
                                                                                                                                                                                                                                                • 4 p.m. BST

                                                                                                                                                                                                                                                Incidentally, EA Sports has followed a similar schedule for the earlier deep dive presentations as well. The deep dive presentations tended to be between five and ten minutes, but the official stream is expected to be longer. As of writing, EA Sports hasn't indicated the duration of the stream.

                                                                                                                                                                                                                                                How to watch EA FC 25's first gameplay stream?

                                                                                                                                                                                                                                                The first gameplay stream will be showcased live on the game's official YouTube channel. You can check it out by clicking here, and make sure to put on a reminder lest you forget the date and time.

                                                                                                                                                                                                                                                Interestingly, EA Sports has used an image of the five icon stars and mentioned in the tweet that there would be special guests. There's a chance that we might be able to watch the cover stars play the game in person. So far, EA Sports has remained tight-lipped about the exact content of the stream.

                                                                                                                                                                                                                                                The post EA FC 25 first gameplay stream date, time, and how to watch appeared first on Destructoid.

                                                                                                                                                                                                                                                Review: Starstruck: Hands of Time

                                                                                                                                                                                                                                                • Reviews
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • reviews
                                                                                                                                                                                                                                                • Starstruck: Hands of Time

                                                                                                                                                                                                                                                It’s hard to really figure out what Starstruck: Hands of Time is about based on trailers or screenshots. Half of it is a rhythm game. Half of it is an adventure. The other half is about smashing things as a giant hand. Actually having played through it, I still don’t really know what it’s about.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Starstruck: Hands of Time (PC [Reviewed])
                                                                                                                                                                                                                                                Developer: Createdelic, LLC
                                                                                                                                                                                                                                                Publisher: Createdelic, LLC
                                                                                                                                                                                                                                                Released: September 16, 2024
                                                                                                                                                                                                                                                MSRP: $19.99

                                                                                                                                                                                                                                                Starstruck has you sent back from the future to try and prevent a somewhat-unexplained apocalypse. Your robot companion hones in on a pair of humans, both aspiring musicians. One is Edwin, who lives in the shadow of Dawn. The other is Dawn, who lives in the shadow of her brother.

                                                                                                                                                                                                                                                Finally, there’s your hand, which you use to interfere with the flow of time. Do you remember that Simpsons Halloween special where Homer travels back in time and, while he initially tries not to affect the future, eventually gets frustrated and just starts smashing things? That’s what you’re doing with your hand. Initially, your computerized companion says something about not creating a paradox before realizing that, wait, you’re actually trying to create a paradox, so you might as well smash everything.

                                                                                                                                                                                                                                                It’s fun. It’s barely necessary in terms of narrative, but just being able to lay waste to the environment is fun in a Katamari way. It even challenges you to destroy as much as possible and locate hidden things in the environment, which encourages you to just replay these segments. Messing with the timestream could have been depicted in a number of ways, and this is such a great way to do it.

                                                                                                                                                                                                                                                https://youtu.be/mcK83gOzoVE?feature=shared

                                                                                                                                                                                                                                                The most immediately striking thing about Starstruck is its art style. Most things are presented as a diorama that mixes mundane objects, disparate toys, and plasticine figures. But it gets even better than that, as it also incorporates video elements, laying them behind the player-controlled models, which gives them a surreal effect.

                                                                                                                                                                                                                                                There is some unevenness to the art style, but it makes good use of it. I think that, at least once, it uses the fact that you can’t really tell why something looks the way it does to later reveal what it represents.

                                                                                                                                                                                                                                                When I played the demo of Starstruck: Hands of Time a couple months back, I was deep into packing for a move. Now that I have room to breathe without inhaling cardboard, I got out my Rock Band 4 Fender Jaguar. It made me want to play Rock Band 4 more than anything, but it also improved the feeling of the game. Sort of.

                                                                                                                                                                                                                                                There’s no strumming. You just press the fret buttons in time with the prompts. I’m not sure how much you know about playing a guitar, but it’s very much not that. You lift and press the strum bar to move to the higher and lower pitches. It’s kind of awkward, especially at higher difficulties where you’re pressing chords, er, multiple buttons at once. It’s still fun to play, regardless of whether you’re on keyboard (that is, a computer keyboard, not the piano type) or a Rock Band/Guitar Hero guitar.

                                                                                                                                                                                                                                                Speaking of which, it looks like the Guitar Hero 2 (360 version) Xplorer guitar gets recognized by the game and bound automatically. For my Fender Jaguar, I had to bind the buttons, but it wasn’t difficult and worked fine.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                I was actually excited every chance I got to pull out the guitar, which, thankfully, comes up rather frequently. It’s a major part of gameplay. I said in my write-up of the demo that I hated the music, but thankfully, it turned out to only be that one song that I didn’t like. I mean, I still didn’t like the lyrics much whenever they came up, but the soundtrack, in general, is really enjoyable. You can play the songs separate from the story, and I would totally do that.

                                                                                                                                                                                                                                                The adventure aspect of the Starstruck, on the other hand, is a smidge weak. I wasn’t looking for things to rub on other things, but there isn’t a tonne to really do in the world. There are guitars that you can find and equip for visual reasons, and there are optional songs to take part in (at least one, that I recall), but not a whole lot. And I think there’s a bit of a missed opportunity to get more intimate with the game world.

                                                                                                                                                                                                                                                Which actually leads me to my main issue with Starstruck: its story isn’t entirely well told. I really want to temper my words, because I want to be clear that it isn’t bad. It has a lot of value and inventiveness. It’s just that it seems unfocused. So much so that, when all is said and done, I’m not sure what the core message is supposed to be. Was there just one? If not, then the other themes get diluted, and nothing gets full closure.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                There’s symbolism like the heavy presence of ouroboros, the illusion of immortality through art, and being true to yourself. It brings up so much and explains so little. It spins its tires on plagiarism and by the end of it, I wasn’t sure if it was saying that it’s bad or unavoidable. Or maybe I’m not supposed to focus on that. Maybe it’s about the fact that you need to be yourself, because becoming famous by simply copying someone already successful will leave you feeling hollow. Or that all your heroes live in the shadow of someone else. Or maybe it’s both, as well as some sort of statement on the difference of fame and infamy.

                                                                                                                                                                                                                                                The fact that it doesn’t really punctuate itself might have a lot to do with the fact that the narrative can’t tell if it’s more interested in the characters or the message. The characters themselves are all unique, and their problems are clearly stated, but you don’t live with them. You don’t really spend enough time with their issues to get a good understanding of their problems. I’m curious about Edwin’s TV-addicted parents. You see Lucy’s problem demonstrated, but the depths of her despair was a complete mystery to me. Likewise, I don’t understand the antagonist. I don’t get their motivations or their, er, status.

                                                                                                                                                                                                                                                Not understanding or not being able to fully grok the point could just be me. I feel I’m typically receptive enough to recognize artistic intent, but I can’t possibly say how others will connect or interpret it. However, I still think that better attention to the characters would have paid off massively.

                                                                                                                                                                                                                                                With that said, it’s told with enough visual and verbal flair that it doesn’t significantly matter. Starstruck knows how to set a scene effectively, so regardless of whether you fully understand the subtext, it’s easy enough to follow the grander plot and be entertained by its storytelling.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                I’ve played and reviewed a lot of games this month, and there was a point where I felt breathless beneath a pile of them. However, the one I wanted to play most after starting it was Starstruck: Hands of Time, but it was also the one I needed to push down in priorities since I had more urgent deadlines. I think it says something that I had to restrain myself from playing it too soon.

                                                                                                                                                                                                                                                It wound up being 4 hours for me, and that includes a bit of time I spent just playing the songs, searching for guitars, and repeating the smashy sections. There are multiple endings, but they are based mostly on decisions you make toward the end of the game, rather than any sort of branching narrative.

                                                                                                                                                                                                                                                It wasn’t until the last act of the game that the fires of my enthusiasm met with a damp log. It wasn’t enough to put me out entirely, but it did take down the heat. Starstruck sets itself up for a homerun and winds up just making it to fourth base. It filled out the paperwork correctly, but forgot to sign and date the bottom. Uh, what I’m saying is that with a bit more time dedicated to its storytelling, it could have been the complete package. As it stands, you might be impressed by its personality, but you won’t necessarily be starstruck.

                                                                                                                                                                                                                                                [This review is based on a retail build of the game provided by the publisher.]

                                                                                                                                                                                                                                                The post Review: Starstruck: Hands of Time appeared first on Destructoid.

                                                                                                                                                                                                                                                [NEW] Slime Slaying Simulator Codes (September 2024)

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Roblox
                                                                                                                                                                                                                                                • roblox codes
                                                                                                                                                                                                                                                • Xbox Series X|S

                                                                                                                                                                                                                                                Updated: September 16, 2024

                                                                                                                                                                                                                                                Checked for new codes!

                                                                                                                                                                                                                                                Slimes might seem small and easy to kill, but in Slime Slaying Simulator, you're faced with killing so many in a world packed with them that they'll become the bane of your existence. In these vast worlds, fighting slimes is a noble cause for which you're handsomely rewarded.

                                                                                                                                                                                                                                                While the game's name might make you think of a cheap knock-off Dragon Quest title, this Roblox game is far from it. In Slime Slaying Simulator, you're taught the basics and then are sent out into the world to kill slimes, earn new gear, and unlock new parts of the world so you can conquer the Slime Queen and many more monstrous enemies. You can even hatch friendly slimes to help tackle the bigger enemies and ensure the world is saved from a sticky, gooey end.

                                                                                                                                                                                                                                                All [NEW] Slime Slaying Simulator Codes List

                                                                                                                                                                                                                                                [NEW] Slime Slaying Simulator Codes (Working)

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                At the time of writing, there are no working codes for [NEW] Slime Slaying Simulator. The game was only released in early 2024 and is still very much in early development. I confirmed this when I jumped into the game and received a reward for being one of the players who tried it out early.

                                                                                                                                                                                                                                                The only boost to your profile you can get is from having Roblox Premium, which entitles you to Double Gifts. The Gifts in-game are timed chests that award your guild XP and help you level up faster. This game is a bit of a grind when it comes to these systems so having more Gifts is definitely a good thing, especially while the game is still early on in development.

                                                                                                                                                                                                                                                [NEW] Slime Slaying Simulator Codes (Expired)

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                At the time of writing, there are no expired codes or, as I've mentioned above, codes of any kind for [NEW] Slime Slaying Simulator. The game is still being created, so we'll have to wait for codes to be issued once the bulk of the work has been done and the developer is happy that the game is in a good place so players can start getting some.

                                                                                                                                                                                                                                                Related: Bellwright is a promising start for a settlement-builder in which you enact a rebellion

                                                                                                                                                                                                                                                How to redeem codes in [NEW] Slime Slaying Simulator

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Since there are no [NEW] Slime Slaying Simulator codes at the time of writing, it's impossible to say how you'll redeem them once they're out. However, I believe it will be a similar process to other Roblox games in that you'll have a dedicated Redeem button and a textbox where you'll input codes and see rewards applied to your account.

                                                                                                                                                                                                                                                How can you get more [NEW] Slime Slaying Simulator codes?

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                When codes start to be issued for [NEW] Slime Slaying Simulator, they'll appear on the game's Roblox page and the creator's Twitter account. If you've been playing a lot, it's worth keeping an eye on both of these, as codes could start to go out at any point. While there could be a code collaboration with some of the other games the creator has worked on, that's not certain, so we'll keep an eye out and add any additional sources we find to this article as we see them.

                                                                                                                                                                                                                                                Why are my [NEW] Slime Slaying Simulator codes not working?

                                                                                                                                                                                                                                                If your [NEW] Slime Slaying Simulator codes aren't working, there could be one of two things wrong. First, the codes might have expired, so you won't be able to claim their rewards. Second, you might be misspelling the codes. You must type in the codes exactly as they appear in this article because they're often case-sensitive and won't function if you get them wrong.

                                                                                                                                                                                                                                                If you've found a code we haven't and it doesn't appear to work, there's a good chance it's not actually a code. While it's worth trying every code just in case you get a reward, some will never work because they're either made up or have been posted incorrectly.

                                                                                                                                                                                                                                                Other ways to get free rewards in [NEW] Slime Slaying Simulator

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Free Gifts is the only other way to get free rewards in [NEW] Slime Slaying Simulator. These are timed chests that you can see on the right-hand side of the screen and will open over time. A Roblox Premium membership will increase the number of Free Gifts you can get. However, you'll get enough to make the game feel great to play without that membership.

                                                                                                                                                                                                                                                What is [NEW] Slime Slaying Simulator?

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                [NEW] Slime Slaying Simulator is a Roblox game in which you're tasked with killing slimes and not much else. The worlds are filled with slimes to kill, and they come in a variety of colors that determine their strength and power. You'll upgrade your character over time and push through each world, killing the massive bosses like the Slime Queen as you go.

                                                                                                                                                                                                                                                I really love the pet slime mechanic that you can play with. It allows you to earn eggs and hatch slimes that will follow you and help you in combat. Nothing is more satisfying than using slimes to kill bigger slimes and make the world safer. I'm also a sucker for any game with a decent grind, and repeatedly killing slimes for loot just feels great in this game, especially because you can see the drop rates for certain enemies in the main hub.

                                                                                                                                                                                                                                                The post [NEW] Slime Slaying Simulator Codes (September 2024) appeared first on Destructoid.

                                                                                                                                                                                                                                                NBA 2K25 727e66ac error code – Potential causes and solutions

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • NBA 2k25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                The 727e66ac error code has returned in NBA 2K25, and it has affected several users throughout the weekend.

                                                                                                                                                                                                                                                Those who have a fair share of experience with the past NBA 2K games will have a better idea about this error. In a nutshell, this particular error can be incredibly problematic as it halts the proper online operations across the various modes. There are some potential solutions that you could try to ease your problems if the error is being caused from your end.

                                                                                                                                                                                                                                                NBA 2K25 727e66ac error code causes

                                                                                                                                                                                                                                                The 727e66ac error code pops up to indicate that your system can't connect with 2K's servers. This is necessary for all the online modes like MyTeam and MyCareer, where the progress is saved on the official servers.

                                                                                                                                                                                                                                                One common reason for this problem can be the servers being overcrowded. Based on the tweets by users, the 2K servers seem to have run into rough weather over the weekend, although there wasn't any scheduled maintenance. The 727e66ac error code can also pop up in NBA 2K25 if there are issues with the network that you're using.

                                                                                                                                                                                                                                                https://twitter.com/ndnfromutah/status/1835558251162951681

                                                                                                                                                                                                                                                NBA 2K25 727e66ac error code solutions

                                                                                                                                                                                                                                                For starters, check the server status of NBA 2K25. This can be best done by following the game's official X account. Usually, scheduled maintenance isn't quite common, but the developers also state issues that prevent the game from working normally.

                                                                                                                                                                                                                                                Here are a few more tips that would help you avoid network issues from your end and potentially avoid seeing the 727e66ac error code.

                                                                                                                                                                                                                                                • Ensure that your network bandwidth load is low. Having background downloads/downloads on another device using the same network will cause connectivity issues.
                                                                                                                                                                                                                                                • Using a wired connection is better, and results in lower latency/avoids lag spikes.
                                                                                                                                                                                                                                                • Having an 'open' NAT type will help you to have easier matchmaking with other players online.

                                                                                                                                                                                                                                                That's pretty much all when it comes to playing online in NBA 2K25 without any issues. I expect the server issues to persist for the time being, especially on weekends when more players tend to play.

                                                                                                                                                                                                                                                The post NBA 2K25 727e66ac error code – Potential causes and solutions appeared first on Destructoid.

                                                                                                                                                                                                                                                Stellaris: Cosmic Storms makes the galaxy even more beautiful

                                                                                                                                                                                                                                                • Feature
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Cosmic Storms
                                                                                                                                                                                                                                                • Paradox Interactive
                                                                                                                                                                                                                                                • Stellaris

                                                                                                                                                                                                                                                It's hard to believe we've had 8 years of Stellaris, but it's true. Since releasing back in 2016, Stellaris has nine core expansions, a single narrative expansion (Astral Planes), and about a dozen content packs including story-specific content and new playable species. The newest expansion, Stellaris: Cosmic Storms, adds new dynamic Cosmic Storms that affect gameplay, a new Origin, Storm Chasers, 3 new Civics, and some new technologies built around the new storm mechanic. Through and through, it's more Stellaris, which is always a good thing.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Stellaris: Cosmic Storms (PC [Steam], [Microsoft Store], [GOG])
                                                                                                                                                                                                                                                Developer: Paradox Development Studio, Behaviour Rotterdam
                                                                                                                                                                                                                                                Publisher: Paradox Interactive
                                                                                                                                                                                                                                                Released: September 10, 2024
                                                                                                                                                                                                                                                MSRP: $12.99

                                                                                                                                                                                                                                                Into the Eye

                                                                                                                                                                                                                                                As the title of the expansion would suggest, Stellaris: Cosmic Storms' main big new feature are its new dynamic cosmic storms. There are eight unique storms in total: Electric, Particle, Gravity, Magnetic, Radiant, Stardust, Shroud, and Nexus. These storms completely replace the old existing Space Storms, which were rather inconsequential in their former structure.

                                                                                                                                                                                                                                                Let me start by saying, each of these storms are absolutely stunning graphically. Most of them add a swirling particle effect of colors that really light up entire systems, often with chaotic flashes of lightning and other cosmic explosions throughout the storm as it circles an area.

                                                                                                                                                                                                                                                Each storm has a general effect that affects your systems in the storm, regardless of the actual storm type: +0.2Monthly Devastation to your planets and increased Emergency FTL Damage Risk, but then there is a slew of other pros and cons based on which of the eight storms it is. For example, a Magnetic Storm increases station and ship upkeep but reduces Metallurgist Upkeep.

                                                                                                                                                                                                                                                As you can imagine, depending on where the storm hits, what sort of empire you're building, and what stage of the game you're in, the storm can be a huge headache, a nice buff, or rather meaningless. In the end, I think that the biggest issue I have with the storms, is depending on when and where they hit really changes how big of a deal they actually are, but of course, that's the intent.

                                                                                                                                                                                                                                                An all-new ascension perk, called Galactic Weather Control, allows you to generate Cosmic Storms manually using your Science Ships. This can be a pretty big boon if you have cloaking technology researched and placed on your Science Ships, because you can cloak into enemy territory and start generating some destructive storms.

                                                                                                                                                                                                                                                One of the biggest problems with the storms is their duration. In most cases by the time I start to move things around to try and optimize the impact of them hitting, the storm ends and I'm just left with the aftermath effects, not the meaningful modifiers that existed why they were raging on. I get wanting the storms to have a more randomized and unpredictable effect, but I feel like there needs to be a bit of a balancing act between their randomness and being able to capitalize on them.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                I have a feeling we're not in Kansas anymore

                                                                                                                                                                                                                                                Anytime I see a new Stellaris expansion get announced, I quickly look to make sure there's a new Origin I can look forward to trying it. In Cosmic Storms, Storm Chasers is that new origin. Traditionally speaking in Stellaris, some Origins are big gameplay changers, paving the way for unique builds that can really add some new build potential. Others, however, are more story-focused or even just provide some unique mechanic that add a new element of gameplay to the core Stellaris experience.

                                                                                                                                                                                                                                                I'm no min-max expert at Stellaris, but the Storm Chasers origin feels like more of a flavorful narrative origin than one of the game-changing options. Going with Storm Chasers gives you a weather map overlay to track cosmic storms, as well as see their effects. As you advance through technology, the map improves, eventually even showing you forecasts so you know when and where storms will hit certain systems. You become a galactic meteorologist, essentially.

                                                                                                                                                                                                                                                You also get a few storm-focused benefits like an increased chance for storms to spawn in your borders, a higher chance of getting storm-related research options, and more unity per storm building that you build. However, being a fearless Storm Chaser also results in a shorter lifespan for your leaders, and they are less effective in council positions. In return, your entire species gets a trait called Storm Touched, which adds 10% of resources from Jobs, and reduces Amenity usage by 10%. The benefit certainly outweighs the negative, but it's certainly no game-changer like Clone Army, Necrophage, or Progenitor Hive.

                                                                                                                                                                                                                                                It's a cool origin option if you really want to have some insight into the new Cosmic Storms as they work their way across the galaxy, but the benefits pale in comparison to some other origins, which is why I think this is more of a fun option than an impactful one. Storm Chasers almost feels like an origin dedicated to going, "Hey, let's go full-fledged into seeing what's new with these storms."

                                                                                                                                                                                                                                                Riding the galactic waves

                                                                                                                                                                                                                                                In the end, Stellaris: Cosmic Storms is a very unique DLC, for better and worse. The new storms certainly add a new element that you'll have to learn and adapt to while playing. But in a lot of ways it ends up just adding some more difficulty, and in some cases tedium. For veteran players, I imagine the added difficulty will be appealing to shake up the game, but at the same time, I can't help but wonder if some players will simply opt to disable this DLC unless they really want to do a playthrough with the storms enabled.

                                                                                                                                                                                                                                                The beautiful visuals of the storms single-handedly elevate the Stellaris experience, and I can see some real potential from the new storm system if Paradox continues to build on and expand it, adding more opportunities to earn rewards for properly handling the storms or even making it a more streamlined risk/reward system. But in its current form, Cosmic Storms falls a bit short of being a "must-have" Stellaris expansion like Utopia, or Apocalypse. That being said if you're like me and just always want more Stellaris, there are plenty of entertaining layers in Cosmic Storms to make it a worthwhile addition to your the best grand strategy space game on the market.

                                                                                                                                                                                                                                                [These impressions are based on a retail build of the game provided by the publisher.]

                                                                                                                                                                                                                                                The post Stellaris: Cosmic Storms makes the galaxy even more beautiful appeared first on Destructoid.

                                                                                                                                                                                                                                                Deltarune Chapters 3 & 4 are complete, barring localization

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • deltarune
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Undertale and Deltarune developer Toby Fox has posted an update on the highly anticipated Deltarune Chapters 3 and 4. He says the Chapters are developmentally complete and are in the process of being localized for every region in which they'll be released.

                                                                                                                                                                                                                                                In Fox's last update on Deltarune Chapters 3 and 4, he explained how the game would go on sale once Deltarune Chapter 4 was complete. While the blog post he's shared explains how all of his work on developing both of these Chapters is done, they're not finished and ready to go on sale just yet. He anticipates that Deltarune Chapter 3 will be ready for proper testing by mid-October and that he'll know more about where Deltarune Chapter 4 sits in the next update blog he posts.

                                                                                                                                                                                                                                                Not quite ready for your eyes

                                                                                                                                                                                                                                                Image via Toby Fox

                                                                                                                                                                                                                                                According to Fox, the content for Deltarune Chapter 3 was completed a while ago. At the time of writing, 8-4, a Japanese localization company, is working on the game's translation. Its job is to ensure that every line is displayed correctly in Japanese. Then, in mid-October, the plan is to begin testing the game on PC to work out if everything is ready to go for a full release or if more work is required.

                                                                                                                                                                                                                                                Deltarune Chapter 4 is much further behind, but its development also came after Chapter 3, so it's to be expected. The content for both Chapter 3 and 4 was completed on September 1, 2024, which was an internal goal Fox and others in the team had set. Chapter 4 may need a few big fixes here and there, but the bulk of the work needed is the Japanese localization. This will happen as soon as Chapter 3 is fit for players, and a preliminary run-through is already underway.

                                                                                                                                                                                                                                                To date, Fox explains that six people have played through Deltarune Chapter 4, and everyone's enjoyed it. That's all well and good, and the previous titles, Undertale included, really speak for themselves. But it would still be best to reserve judgment on how good each Chapter is until you've played them for yourself.

                                                                                                                                                                                                                                                The final development detail from this blog post, which also includes a huge list of merch you can buy to celebrate Undertale's 9th anniversary, is a tidbit on Deltarune Chapter 5. Don't get too excited. While yes, this Chapter is now being worked on, it's the project that those who have completed work everywhere else are moved onto. It's a great start, but we won't be seeing that fifth Chapter very soon at all.

                                                                                                                                                                                                                                                The post Deltarune Chapters 3 & 4 are complete, barring localization appeared first on Destructoid.

                                                                                                                                                                                                                                                Italian police destroy $55 million of fake consoles in massive counterfeit gaming bust

                                                                                                                                                                                                                                                • News
                                                                                                                                                                                                                                                • retro

                                                                                                                                                                                                                                                Italian police shut down an illegal video game trafficking ring that was buying and selling fake retro game consoles loaded with ROMs. All of the products have been destroyed as part of the bust, and those involved face serious jail time.

                                                                                                                                                                                                                                                As reported by the BBC, a video game trafficking ring with fake vintage consoles and games worth $55.5m has been busted by Italian police. Nine Italian nationals were arrested in the sting and charged with trading in counterfeited goods. If they're found guilty, each member of the illegal outfit faces up to eight years in prison.

                                                                                                                                                                                                                                                That's no N64

                                                                                                                                                                                                                                                Image via Nintendo

                                                                                                                                                                                                                                                The illegal group was found with a staggering 12,000 consoles holding a mind-blowing 47 million games. Collectively, the stock was valued at roughly €47.5 million/$52.6 million. The head of the economic crime unit for Turin's financial police, Alessandro Langella, explained how all the consoles had been purchased and imported from China and then resold through third-party websites.

                                                                                                                                                                                                                                                I don't have details on exactly what the listings for these items looked like, but I can imagine that they were likely being advertised as real rather than fake. At the very least, they would have been advertised as a similar product with games pre-loaded. Those games were, of course, pirated copies, and just as inauthentic as the console.

                                                                                                                                                                                                                                                However, based on the BBC's article, it sounds like the reason the Italian police were able to shut down the ring seems to have been the consoles' actual quality, not that they were fake. Since they were made in China, they've been manufactured to different standards than those upheld in the EU. Issues with them include their batteries and electrical circuits, which didn't meet EU safety standards. This could cause a real danger if a console suddenly set on fire or melted while plugged in.

                                                                                                                                                                                                                                                Unfortunately, it's not surprising that this group took advantage of the demand for retro games and consoles. While not all retro consoles have increased in price over the past year or so, many like the Nintendo Game Boy and GameCube have.

                                                                                                                                                                                                                                                Alessandro Langella lists TikTok's #retrogaming as one of the main drivers for the increase in interest in retro gaming and consoles. With more than 170 million posts and multiple platforms like resale websites and social media to sell through, it's so easy to set up a business selling fakes. However, with copies of Mario selling for over $100,000, it's hard not to be tempted by what seems like a great deal when you see it online.

                                                                                                                                                                                                                                                I still have my old consoles that are now considered retro and growing in value. It's so easy to be taken in by a fake, though, since the designs can be easily copied and 3D printed. This news is a lesson to collectors and investors to be vigilant and be sure of what you're about to buy, or you could fall victim to another scam ring.

                                                                                                                                                                                                                                                While the people responsible very much deserve to be punished, I can't help but feel like we've lost something with all those fake consoles being destroyed in the bust. I'd like to have seen a content creator dive into the manufacturing and see what's on one of them, just so we have that information preserved for this wild story.

                                                                                                                                                                                                                                                The post Italian police destroy $55 million of fake consoles in massive counterfeit gaming bust appeared first on Destructoid.

                                                                                                                                                                                                                                                How to solve EA FC 25 Ultimate Edition wrong release date on Steam?

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • EA FC 25
                                                                                                                                                                                                                                                • EA Sports FC 25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                If you have bought the Ultimate Edition of EA FC 25 on Steam and checked the release date, you may notice an anomaly.

                                                                                                                                                                                                                                                Having the Ultimate Edition should allow you to participate in Early Access, which begins on September 20. But if you check the release date, it will show as September 27. This is when the Standard Edition goes live, and not the Ultimate. Many users on the game's Steam discussion have been facing this issue, and here's how you can potentially fix the problem.

                                                                                                                                                                                                                                                EA FC 25 Ultimate Edition wrong release date on Steam fix

                                                                                                                                                                                                                                                For starters, I have owned FIFA 22, FIFA 23, and EA Sports FC 24 on PC. I got the copies on Steam, and they were all Ultimate Edition. I have faced the same situation previously, and this is a Steam issue in particular. The store pages actually show the official release date of games (the full launch date and not early access).

                                                                                                                                                                                                                                                This is the main reason why you're being shown the wrong date. So, how do you fix it? For starters, this glitch (if you want to call it that), will resolve on its own. EA Sports is yet to inform the early access launch timings on PC (yes, it's different from consoles), and if you own Ultimate Edition, you'll be able to start playing on either September 19 or September 20 (based on your regions and if Steam follows the expected patterns).

                                                                                                                                                                                                                                                There's another solution you could try. You can click here, and it will take you to Steam entitlements. This section includes any content tied to your account which is yet to be redeemed. If you have bought Ultimate Edition, you should be able to claim it from this section. The change should reflect on your EA app (not Steam) in a few hours.

                                                                                                                                                                                                                                                If it doesn't work, don't worry. Claiming the Ultimate Edition as an entitlement isn't mandatory, and you should be able to play as promised (unless there's a bug). Do note that if you have claimed the entitlement, you won't be able to refund your purchase (I tested it out last year). For now, it's best to wait and pre-load EA FC 25 on your PC.

                                                                                                                                                                                                                                                The post How to solve EA FC 25 Ultimate Edition wrong release date on Steam? appeared first on Destructoid.

                                                                                                                                                                                                                                                The Plucky Squire release date & times

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • The Plucky Squire
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Xbox Series X|S

                                                                                                                                                                                                                                                The Plucky Squire is an innovative adventure puzzle game that takes you on a journey through 2D and 3D spaces in its world. You'll meet all sorts of wonderful characters and get to experience puzzles themed around stories in more ways than you might first expect.

                                                                                                                                                                                                                                                When I first saw The Plucky Squire, I thought it was a platformer that took place entirely within a storybook's pages. I really did think it was a 2D game, but I was pleasantly surprised when I saw that the gameplay has so much more depth and enters the realms of 3D space for its puzzles and story. It's a game indie fans won't want to miss, and it pays to know exactly when it's going to be released. So you can clear your schedule and enjoy everything the game has to offer in one go.

                                                                                                                                                                                                                                                The Plucky Squire release date & times

                                                                                                                                                                                                                                                Image via Devolver Digital

                                                                                                                                                                                                                                                The Plucky Squire will be released on September 17, 2024. After four years in development, the team is very excited to get the game into the hands of real players. As such, it's outlined exactly when the game will go live in each region. I've listed all of the worldwide release times below, so you can track when you need to be free to download and play it.

                                                                                                                                                                                                                                                • Los Angeles (PDT): 9 AM PDT on September 17, 2024
                                                                                                                                                                                                                                                • New York (EDT): 12 PM EDT on September 17, 2024
                                                                                                                                                                                                                                                • Brazil (EDT): 1 PM BRT on September 17, 2024
                                                                                                                                                                                                                                                • London (BST): 5 PM BST on September 17, 2024
                                                                                                                                                                                                                                                • Spain (CEST): 6 PM CEST on September 17, 2024
                                                                                                                                                                                                                                                • Cape Town (SAST): 6 PM SAST on September 17, 2024
                                                                                                                                                                                                                                                • Finland (EEST): 7 PM EEST on September 17, 2024
                                                                                                                                                                                                                                                • Goa (IST): 9:30 PM IST on September 17, 2024
                                                                                                                                                                                                                                                • Amsterdam (CST+1): 12 AM CST+1 on September 17, 2024
                                                                                                                                                                                                                                                • Tokyo (JST): 1 AM JST on September 17, 2024
                                                                                                                                                                                                                                                • Victoria (AEST+1): 2 AM AEST+1 on September 17, 2024

                                                                                                                                                                                                                                                With The Plucky Squire launching on PS5, Xbox Series X/S, Nintendo Switch, and PC, you can play it pretty much anywhere. The game is even verified for Steam Deck, so you don't need to wait for experts to tell you what settings to play it on. You can just dive right in.

                                                                                                                                                                                                                                                This game is a great little title to complete between major releases. At the time of writing, we've just had a huge launch in Warhammer 40K: Space Marine 2. Now, a lot of people are looking forward to The Legend of Zelda: Echoes of Wisdom at the end of the month, and The Plucky Squire fits in nicely as a game to twiddle around with in the meantime.

                                                                                                                                                                                                                                                The post The Plucky Squire release date & times appeared first on Destructoid.

                                                                                                                                                                                                                                                EA FC 25 early access release date and time

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • EA FC 25
                                                                                                                                                                                                                                                • EA Sports FC 25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                Less than a week is left for EA FC 25 to be out live on early access, and you'll be able to enjoy a fresh new football video game on PC and consoles.

                                                                                                                                                                                                                                                EA Sports has once again included an early access program for those who opt to purchase the Ultimate Edition. You can also play early if you have an EA Play membership, but the trial is available for a maximum of 10 hours. Let's take a look at when you can start playing all the game modes, including the ever-popular Ultimate Team.

                                                                                                                                                                                                                                                EA FC 25 early access release date

                                                                                                                                                                                                                                                The early access for EA FC 25 goes live worldwide on September 20. This year, you'll receive up to seven extra days of playtime with your Ultimate Edition ownership. You can also start playing on the same day with your EA Play membership but do remember it's locked to 10 hours. After that, you will have to make a full purchase to continue your in-game journey.

                                                                                                                                                                                                                                                https://twitter.com/EASPORTSFC/status/1813604581659812312

                                                                                                                                                                                                                                                EA FC 25 early access release time

                                                                                                                                                                                                                                                The release schedule followed by EA Sports differs for PC and console users (at least it has till EA FC 24). Console users should be able to begin their early access at local midnight timings. Xbox users will once again have the benefit of switching their region to New Zealand and accessing the game earlier.

                                                                                                                                                                                                                                                For PC users, EA Sports has previously opted for a unified launch. Here's the timing schedule they followed last year.

                                                                                                                                                                                                                                                • Los Angeles - 9 p.m. PDT (September 19)
                                                                                                                                                                                                                                                • New York - 12 a.m. EDT (September 20)
                                                                                                                                                                                                                                                • London - 5 a.m. BST (September 20)
                                                                                                                                                                                                                                                • Berlin - 6 a.m. CST (September 20)
                                                                                                                                                                                                                                                • Tokyo - 1 p.m. JST (September 20)
                                                                                                                                                                                                                                                • Sydney - 2 p.m. AST (September 20)

                                                                                                                                                                                                                                                Disclaimer: The timings mentioned here for PC gamers aren't confirmed. We will provide the updated timings once EA Sports makes an official announcement.

                                                                                                                                                                                                                                                You can pre-order the Ultimate Edition if you don't want to wait till September 27 to enjoy all the content.

                                                                                                                                                                                                                                                The post EA FC 25 early access release date and time appeared first on Destructoid.

                                                                                                                                                                                                                                                How to download and use custom rosters in NBA 2K25

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • NBA 2k25
                                                                                                                                                                                                                                                • Sports

                                                                                                                                                                                                                                                If you want to create your own versions of basketball history, NBA 2K25 lets you use custom squads of your liking.

                                                                                                                                                                                                                                                There are already plenty of alternatives to try out if you want to avoid experiencing the Modern Era, which uses the official and updated NBA rosters. There are specific eras based around the champions of the games, including present-day icons like Stephen Curry. But if you still want something different, using a custom squad will allow you to experience timelines that aren't available officially.

                                                                                                                                                                                                                                                How to use custom rosters in NBA 2K25?

                                                                                                                                                                                                                                                You can create custom rosters of your own by editing the default rosters. But you can't use them in modes like MyTeam or MyCareer. If you want to use custom squads outside exhibition matches, MyNBA eras are your best shot.

                                                                                                                                                                                                                                                • Go to MyNBA eras
                                                                                                                                                                                                                                                • Go to MyNBA. Do not go to MyGM by mistake.
                                                                                                                                                                                                                                                • Choose the era you want. I prefer Modern Era, but this should be tuned to the custom file you want to use. Using a Modern Era custom squad with the Jordan Era will make very little sense.
                                                                                                                                                                                                                                                • Make sure to turn on all the options in Setup Options, including Custom Squads. Then, proceed to the next step.
                                                                                                                                                                                                                                                • Here, you'll be able to select the squad you want. There's the option to go with a user-created squad.
                                                                                                                                                                                                                                                • You can download and use a custom squad made by other users.
                                                                                                                                                                                                                                                • As an alternative, you can also use a self-created custom squad. This can be done from "My Files" in the Roster Picker under the "User-created Rosters" section.

                                                                                                                                                                                                                                                https://twitter.com/NBA2K/status/1823376469281632742

                                                                                                                                                                                                                                                Just pick a team and start the league, and you now have special NBA seasons with custom squads. I prefer using custom squads made by content creators, and you can usually go with top downloads. They tend to be pretty stable and typically don't include any bugs.

                                                                                                                                                                                                                                                • Go to Features from the home screen inside NBA 2K25.
                                                                                                                                                                                                                                                • Go to Create A Roster.
                                                                                                                                                                                                                                                • Choose the era you want.
                                                                                                                                                                                                                                                • Load the official roster available for that era, and start making your edits.
                                                                                                                                                                                                                                                • Make sure to save the changes.

                                                                                                                                                                                                                                                That's all you have to do to create and use custom rosters inside NBA 2K25.

                                                                                                                                                                                                                                                The post How to download and use custom rosters in NBA 2K25 appeared first on Destructoid.

                                                                                                                                                                                                                                                BLGS match schedule, dates & times

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • ALGS
                                                                                                                                                                                                                                                • Apex Legends
                                                                                                                                                                                                                                                • guides
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Xbox Series X|S

                                                                                                                                                                                                                                                The BLGS is a five-week series of matches between major ALGS (Apex Legends Global Series) events. 2024 is the first time this series has ever been given a chance to flourish and take center stage between LANs, and now you can clear your schedule so you don't miss a single match.

                                                                                                                                                                                                                                                The BLGS series was announced during the ALGS Year 4 Split 2 Playoffs. With the ALGS Year 4 Championship taking place in Japan in 2025, there's a huge gap between the end of the last LAN and the start of the next one. That's why BLGS is being brought into the spotlight as the series to watch if you want Apex Legends esports action over several weeks while you wait. We've never had this much pro Apex Legends gameplay on display, and it feels like a great year to be a fan.

                                                                                                                                                                                                                                                BLGS match schedule, dates & times

                                                                                                                                                                                                                                                Image via ALGS

                                                                                                                                                                                                                                                At the time of writing, the only information we have for BLGS matches is the qualifiers. There are four of these, and the winners from each will make up the teams that we'll see in the BLGS finals. I've outlined exactly when you can watch these matches below. While times aren't available right now, I'll add them in as soon as they are.

                                                                                                                                                                                                                                                • BLGS Qualifier 1: October 16, 2024
                                                                                                                                                                                                                                                • BLGS Qualifier 2: October 23, 2024
                                                                                                                                                                                                                                                • BLGS Qualifier 3: November 20, 2024
                                                                                                                                                                                                                                                • BLGS Qualifier 4: December 4, 2024

                                                                                                                                                                                                                                                What is the BLGS?

                                                                                                                                                                                                                                                Image via ALGS

                                                                                                                                                                                                                                                The BLGS is a mid-season series for the ALGS, hosted by NiceWigg and Greek, who run the ALGS B-streams. As we approach the ALGS Year 4 Championship in Japan in 2025, a huge time gap needs to be filled. ALGS Year 3's final event, the Championships, was in September 2023.

                                                                                                                                                                                                                                                Bringing these LAN events so close together creates a bottleneck. Fans want to attend the best event possible and don't have the holiday time or money to attend every single one. That's why they wait for the Championship if they have to pick just one to attend.

                                                                                                                                                                                                                                                Shifting the ALGS Year 4 Championship to 2025 creates a gap that fans want to have filled, and BLGS does just that. You can watch it from home on the ALGS YouTube and Twitch channels and enjoy it just as much as the LQCs that take place leading up to the Championship.

                                                                                                                                                                                                                                                I have been aching for an event like this to come along so that I have something I can tune into at home with my kids. LANs are great, but they're such massive ordeals that make you feel like you can't miss a second. BLGS is going to be much more relaxed, with a wider range of teams on the roster, and I can't wait to see how it goes.

                                                                                                                                                                                                                                                The post BLGS match schedule, dates & times appeared first on Destructoid.

                                                                                                                                                                                                                                                10 best completed fantasy manhwa

                                                                                                                                                                                                                                                • Lists
                                                                                                                                                                                                                                                • manhwa

                                                                                                                                                                                                                                                Be it games, books, or manhwa, diving into a new world is always a fun and thrilling experience. There's something special about getting lost in a completely different universe, and, being real, we sometimes need that escape. Good thing there are tons of great manhwa available in the market. But with so many fantasy manhwa out there, it's hard to find something good. When you do, the series is just a few episodes long. That's why completed fantasy manhwa is such a treat.

                                                                                                                                                                                                                                                These titles offer a complete narrative with, oftentimes, well-developed lore. That said, here are ten series worth checking out.

                                                                                                                                                                                                                                                Image via Netmarble

                                                                                                                                                                                                                                                Solo Leveling

                                                                                                                                                                                                                                                Solo Leveling is undeniably one of the biggest fantasy manhwa out there. It has become famous enough to have its own animated adaptation, as well as video game adaptation. It deserves its global renown. Solo Leveling is a fast-paced, action-packed manhwa serving one epic battle after another.

                                                                                                                                                                                                                                                It follows the story of Jinwoo Sung, an E-rank hunter who is barely stronger than an average human. But everything changes when he gains the ability to level up after surviving a near-fatal dungeon incident. This new power allows Jinwoo to continuously get stronger without limits, setting him on a path to becoming one of the strongest hunters.

                                                                                                                                                                                                                                                Solo Leveling can be read on Tapas.

                                                                                                                                                                                                                                                Image via Crunchyroll

                                                                                                                                                                                                                                                Noblesse

                                                                                                                                                                                                                                                Noblesse is a classic in the fantasy manhwa genre, and it is fairly obvious as its cast consists of vampires and werewolves. Nonetheless, there's a reason why it is heralded as one of the best fantasy manhwa.

                                                                                                                                                                                                                                                It tells the story of Cadis Etrama Di Raizel, a noble vampire who awakens after 820 years of slumber in a modern world filled with new dangers. He embarks on a quest to protect humanity from both supernatural forces and rival noble families.

                                                                                                                                                                                                                                                Noblesse is available in English on Webtoon.

                                                                                                                                                                                                                                                Image via Crunchyroll

                                                                                                                                                                                                                                                The God of High School

                                                                                                                                                                                                                                                Yet another one from the Webtoon vault is The God of High School. This fantasy manhwa had a rather long run. It first came out in 2011 and only ended in 2022. It's an action-fantasy manhwa that mixes martial arts with various lore and mythos.

                                                                                                                                                                                                                                                The story starts with a martial arts tournament to find the best fighter among high school students. However, the tournament quickly escalates and spirals into a mad rumble with gods, demons, and other mythical creatures.

                                                                                                                                                                                                                                                Image via Webtoon

                                                                                                                                                                                                                                                Flow

                                                                                                                                                                                                                                                In the world of Flow, people are assigned an animal god at birth. It determines their status and power in society, as gods can grant a wish. Naturally, weaker gods can only grant limited wishes. The story revolves around Irang, who has a cat for a god, and his attempt to undo his wish of turning back time for a few seconds.

                                                                                                                                                                                                                                                Another one from the early days of digital manhwa, Flow is a short but sweet story that mixes fantasy with drama. Unlike many modern narratives that simply rehash common tropes, this manhwa creates an original setting and tells a unique plot.

                                                                                                                                                                                                                                                Flow can be read via Webtoon.

                                                                                                                                                                                                                                                Image via Webtoon

                                                                                                                                                                                                                                                Dice

                                                                                                                                                                                                                                                It's human desire to better oneself, especially in the face of competition. In Dice, that can be achieved with a roll of a dice. Acquiring the said dice, however, is far from easy. One must complete quests and even fight in a battle royale in the bid to get more of these mystical, life-changing items.

                                                                                                                                                                                                                                                In the story, Dongtae, a high schooler who is at the bottom of the social hierarchy, gets a chance to change his life with these very dice. But what started as a ray of hope eventually cascaded into a battle royale for survival and powering up.

                                                                                                                                                                                                                                                The English translation of Dice is available on Webtoon.

                                                                                                                                                                                                                                                Image via Tapas

                                                                                                                                                                                                                                                Tomb Raider King

                                                                                                                                                                                                                                                Jooheon Suh is a tomb raider in a world where ancient relics with powerful abilities start appearing across the globe. However, he gets betrayed by his employer and sent to his doom. But instead of dying, he travels back in time. Now, he aims to hoard as many relics as he can and ultimately get back at those who betrayed him.

                                                                                                                                                                                                                                                Tomb Raider King blends action, adventure, and fantasy. It's a perfect fit for those who enjoy hoarding powerful items and building an overpowered team.

                                                                                                                                                                                                                                                This completed fantasy manhwa is available on Tapas.

                                                                                                                                                                                                                                                Image via Webtoon

                                                                                                                                                                                                                                                Surviving as a Fish

                                                                                                                                                                                                                                                Surviving as a Fish breathes new life into the reincarnation trope. However, it isn't a simple reincarnation story. It's reincarnation mixed with drama and battle royale, and as the title suggests, it features fishes as competitors.

                                                                                                                                                                                                                                                The story revolves around Yushin Lee, a talented corporate worker. But despite being loyal and good at his job, his boss ultimately betrays and disposes of him. Instead of dying, however, he gets reincarnated as a fish. The catch is he is still in the same world and has a chance to regain his humanity. All he has to do is defeat all the bosses or eliminate all his competitors.

                                                                                                                                                                                                                                                Surviving as a Fish is available to read on Webtoon.

                                                                                                                                                                                                                                                Image via Tapas

                                                                                                                                                                                                                                                Rescue System

                                                                                                                                                                                                                                                Despite being another reincarnation manhwa, Rescue System stands out from the rest with its unique use of the system trope. Instead of being sent into a fantastical world, its main character, the fireman Soohyuk, simply gets sent into the past. The system he acquires upon return gives him rescue missions in exchange for experience and skills. With his knowledge of the future and his newfound abilities, Soohyuk sets out to minimize or prevent casualties, especially those dear to him, from any disaster.

                                                                                                                                                                                                                                                Rescue System is available to read on Tapas.

                                                                                                                                                                                                                                                Image via Webtoon

                                                                                                                                                                                                                                                Dungeons and Artifacts

                                                                                                                                                                                                                                                In a world where dungeons are dangerous, treasure-filled labyrinths, Dungeons and Artifacts follows Stetch Atelier, a dungeon explorer who is betrayed and left for dead during an expedition. However, instead of passing into the afterlife, he is bonded to a cursed artifact with a mind of its own. Together, they seek vengeance on those who wronged him and uncover the mysteries behind the dungeons themselves.

                                                                                                                                                                                                                                                Dungeons and Artifacts is a great execution of a revenge narrative. Stetch may have acquired a powerful ally, but it is far from enough to dominate the world. He must work hard to strengthen himself and get his sweet, sweet revenge. The complete manhwa is available on Webtoon.

                                                                                                                                                                                                                                                Image via Webtoon

                                                                                                                                                                                                                                                Death's Game

                                                                                                                                                                                                                                                Death’s Game takes an unconventional approach to the idea of life and death. The manhwa explores the idea of living and the true value of life in a creative manner. On that note, it's a bit heavy on the drama side, but still a very worthwhile read.

                                                                                                                                                                                                                                                After a failed attempt at suicide, the protagonist is given a second chance — but it comes with a twist. He must live multiple different lives, each with its own set of challenges. Should he succeed in altering his new persona's future, he gets to live the rest of their lifespan. If he fails, Death will take him to Hell.

                                                                                                                                                                                                                                                Death's Game can be read in its entirety through Webtoon.

                                                                                                                                                                                                                                                The post 10 best completed fantasy manhwa appeared first on Destructoid.

                                                                                                                                                                                                                                                10 TTRPGs for a different kind of superhero story

                                                                                                                                                                                                                                                • Lists
                                                                                                                                                                                                                                                • Tabletop
                                                                                                                                                                                                                                                • Role-Playing Games

                                                                                                                                                                                                                                                The perspectives within a comic book world come in many, many forms, and there's no reason your tabletop should be lacking in options to play with those forms. Whether you're on the hunt for stories about marginalized mutants, sponsored supervillains, or being stuck in a school for the strange, this list of games is here to offer you some options.

                                                                                                                                                                                                                                                10. Agents of BAMF (Fainting Goat Games)

                                                                                                                                                                                                                                                "The capes can't always be There. That's why There's BAMF," so the game declares.
                                                                                                                                                                                                                                                Not everyone in the world is a hero, but that doesn't make them any less skilled. Agents of BAMF presents the side of comics inhabited by the likes of Phil Coulson or Hellboy. Here, players take on the role of super agents working for the kind of alphabet soup organization that you expect to see in comics (SHIELD, The BPRD, Checkmate, AEGIS). The game was forged out of OSR principals, meaning folks with any familiarity with D&D, Pathfinder, or Mörk Borg will quickly find themselves at home as they dispatch supervillains and strange monstrosities.

                                                                                                                                                                                                                                                9. Masks of the Masks (Hazel Amber Goswick)

                                                                                                                                                                                                                                                Imagine the clock ticking towards doomsday, stark in its monotone contrast against a colorful backdrop, yet still ticking, unendingly, towards the end, no matter how hard you try to study it. That is, in short, what you'll find in Masks of the Masks. Inspired by, and emulating on every page, stories like Watchmen that deconstruct the superhero, this game drips in style and substance. Built on the back of the Powered by the Apocalypse system, this game sees you creating heroes who... aren't necessarily alright... and find themselves solving a conspiracy that is likely to always end in calamity.

                                                                                                                                                                                                                                                Image by Hazel Amber Goswick

                                                                                                                                                                                                                                                8. Neo Guanabara – Cyberpunk Tropicala (Ludus Hero)

                                                                                                                                                                                                                                                Cyberpunk is not often a genre associated with superheroes. Still, Neo Guanabara follows in the footsteps of those brave few, like Batman Beyond, Spider-Man 2099, and, I guess, Loonatics Unleashed. Create your perfect hero with specially designed stats to represent their abilities and get ready to battle against criminal gangs, megacorporations, and oppressive governments. The game provides systems to keep the city fluid and makes sure that the impact your heroes leave on the city is felt. Neo Guanabara iterates on mechanics similar to the Cortex system, meaning anyone who got to play Marvel Heroic Roleplaying before it went out of print will be familiar with Neo.

                                                                                                                                                                                                                                                7. Villainous Fucks (KeganEXE)

                                                                                                                                                                                                                                                Why even bother being a hero? Why not give yourself to the other side? The League of Villainous Fucks is always looking for those who are determined to battle against those pesky protectors. The villain, after all, is just as important to the story as the hero. Villainous Fucks is Illuminated by Lumen, so it is designed for quick play and even quicker action. The rules-lite design means that it is made for quickly building a character, defining your villain's powers, and then getting straight to the part where you cause mayhem and destroy anybody who thinks they should stop you. What's not to love about your new gig?

                                                                                                                                                                                                                                                6. Hit The Streets: Defend The Block (Rich Rogers)

                                                                                                                                                                                                                                                The greatest joy of Marvel's Defenders Netflix shows is the knowledge, for example, that Daredevil is putting himself through hell to protect a twelve-block area in the middle of Manhattan. No game truly captures that vibe like Hit The Streets does. At all times, you will feel like you're giving it everything you have to defend, like a single apartment complex. Hit The Streets boils down your stats to the minutiae of each body part, despite its fast-paced d6-slinging system. It really makes you feel like you're dragging every inch of yourself forward to protect what you've got.

                                                                                                                                                                                                                                                Image by Rich Rogers

                                                                                                                                                                                                                                                5. Mutants in the Night (Orion D. Black)

                                                                                                                                                                                                                                                We've all seen some variation on an X-Men story where we see that future, the one where the Sentinels win. Dystopic visions of mutant oppression and police state-induced societal decline are seen in Days of Future Past, Logan, and X-Men '97. Mutants in the Night drops you directly into that future and then asks you to survive in it. You'll get a variety of powers to customize your characters alongside all of the factions and troubles occupying the Mutant Safe Zone you're all living in. Mutants in the Night uses Forged In The Dark to expertly thread the needle between narrative-driven and ruthless.

                                                                                                                                                                                                                                                4. Single Unique Power (Possible World Games)

                                                                                                                                                                                                                                                Maybe you're after a game that's a little more laid back for game night. Single Unique Power is a world-building game that asks you to invent a cast of super-powered people and their world. You are asked to simply create individuals that have powers found no where else, completely unique to them. The premise itself takes its cues from media like My Hero Academia, where no one on Earth has the same power as someone else. If you're ever looking to put together a campaign with superpowers, here's the best way to get your party emotionally invested in the NPCs beforehand.

                                                                                                                                                                                                                                                Image by Possible World Games

                                                                                                                                                                                                                                                3. Mutants in the Now/Mutants in the Next (J/K! Games/Julian Kay)

                                                                                                                                                                                                                                                It is the nature of the human being to yearn to become a Teenage Mutant Ninja Turtle. Maybe you don't want to specifically be a turtle, but you want to be an animal that fights ninjas and robots and aliens and whatever else you can imagine. Mutants in the Now is here to satisfy that yearning. This game asks you to become a mutated creature with almost limitless ways to battle the forces of evil. If there's one thing I'd tell you about this game, it's that it has options. Options for animals, options for powers, options for ways to fight. Its expansion, Mutants in the Next, doubles those options. If you can push through the choice paralysis, there are limitless ways to be radical ahead of you.

                                                                                                                                                                                                                                                2. Molotov College (W.H. Arthur)

                                                                                                                                                                                                                                                Molotov College is a game about questions as much as superheroics. Chief among those questions is how you're expected to save the world when there's so much wrong with it and with you. Built from the Belonging Outside Belonging system, the game isn't just narrative-first; it's basically narrative-only. Molotov College asks you to play a hero who is tremendously flawed and not on the best terms with your fellow heroes, then confront those flaws and those relationships, and avert disaster. The main inspirations it pulls from are The Umbrella Academy and Doom Patrol, meaning the special flavor of superheroics you'll be doing is particularly off-the-wall and begging for answers.

                                                                                                                                                                                                                                                Image by W.H. Arthur

                                                                                                                                                                                                                                                1. Exceptionals (Bramble Wolf Games)

                                                                                                                                                                                                                                                Previously, I talked about a game that depicts a dystopia for mutant kind. Now, to finish up, Exceptionals brings us the perfect way to play out the X-Men story of your dreams. The tag-based system for making characters lets you flesh out the ways your mutation helps and hinders you. It never loses track of what makes our favorite X-Mutants so beloved, that sense of building a community against the world that wants to put you down. Thriving in the face of adversity, carving out a place to call your own, and shooting stuff with your eye beams are all the reasons that X-Men keeps itself running, and Exceptionals never loses sight of that. Instead, it doubles down on all of that. Powers are detailed and unique; meanwhile, you'll be filling out your bonds and fighting to make your little mutant community live on.

                                                                                                                                                                                                                                                The post 10 TTRPGs for a different kind of superhero story appeared first on Destructoid.

                                                                                                                                                                                                                                                Helldivers 2 fans must unite for the game’s best Stratagem & burn every bug in the galaxy

                                                                                                                                                                                                                                                • Feature
                                                                                                                                                                                                                                                • Helldivers 2
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                While most Helldivers 2 players are eagerly awaiting the game's 60-day update to see if it brings back lapsed fans and makes the game feel as fun as it did at launch, they still have a job to do. The Second Galactic War rages on, and we need to get back to strategizing about how we tackle them.

                                                                                                                                                                                                                                                At the time of writing, the current Major Order in Helldivers 2 tasks players with killing 100 million Warriors and 45 million Bile Spewers in Terminid planets. This shouldn't be too tricky because, as a community, we've slaughtered 100 million Terminids in just 3 hours before. However, there's a secondary element to the Major Order that's split the community down the middle, and they're not making progress on either front.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                While players could focus all their attention on the Terminid objective, the secondary objective is way too tempting. If they manage to liberate Tarsh and Mastia, two worlds currently under Automaton control, then they'll be given the Orbital Napalm Barrage Stratagem. I'm sure this is only for the duration of the Major Order, but that doesn't matter. I and many other players want to get our hands on that Stratagem so they can set Terminid worlds aflame and boss the Major Order goals.

                                                                                                                                                                                                                                                Unfortunately, not every Helldivers 2 player wants the same thing. In fact, it seems as though some players aren't even aware that they could get this incredibly powerful Stratagem to help us clean up the rest of the Major Order.

                                                                                                                                                                                                                                                It's been three days, and Tarsh and Mastia still require liberation. There are 8,000 Helldivers in the Automaton system trying to get this Stratagem, but there are 12,000 in the Terminid system just hammering the Major Order.

                                                                                                                                                                                                                                                In the past, they've coordinated so well that we've been able to make Game Master Joel bend the rules in Helldivers 2 in the past. The community has also worked together so well that it's actively dodged Stratagems and inadvertently saved the game's fictional children from annihilation.

                                                                                                                                                                                                                                                Now, though, when I log in to play or check out the Helldivers 2 subreddit, it feels like they couldn't plan a piss-up in a pub. The problem is twofold in my eyes. First, there's a genuine lack of coordination because there are fewer players in the game. That's a symptom of many waiting to see what the upcoming major update does to balance the game and make it enjoyable to play once more.

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                The second issue is pretty simple to understand. I even fall into this trap myself sometimes. Killing Terminids is just too much fun. Terminid missions feel easier, especially if you have an incendiary weapon as your primary. They explode in a satisfying fountain of green blood, and they don't have red lasers that light up the screen so much you can't see or flying drones that spawn camp your reinforcements.

                                                                                                                                                                                                                                                I understand the pitfalls they're falling into as a community. Honestly, all I want to do is fight bugs and have a fun time. But we need to get out of this funk where we keep missing each other and just work together again.

                                                                                                                                                                                                                                                With just over a day left on the current Major Order, my hope is that enough Helldivers 2 fans swoop in and free those Automaton planets so players have the ability to set an entire planet on fire with napalm and burn bugs faster than ever.

                                                                                                                                                                                                                                                This Stratagem is more than just a bomb with more fire than you've ever seen in Helldivers 2. It's a symbol of our determination. This Major Order is deliberately awkward, forcing players into the two camps they've always been split between: Bug Divers and Bot Divers. Right now, players need to be Helldivers if they're going to be in a fit state for the major update patch notes on September 17, 2024.

                                                                                                                                                                                                                                                The post Helldivers 2 fans must unite for the game’s best Stratagem & burn every bug in the galaxy appeared first on Destructoid.

                                                                                                                                                                                                                                                Counter-Strike 2 P250 skins Tier List: All CS2 P250 skins, ranked

                                                                                                                                                                                                                                                • Lists
                                                                                                                                                                                                                                                • Counter-Strike
                                                                                                                                                                                                                                                • Counter-Strike 2
                                                                                                                                                                                                                                                • First-person shooter
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Valve

                                                                                                                                                                                                                                                The P250 might just be Counter-Strike 2's most underrated weapon. In the right hands, this $300 sidearm can become a death machine, making it a perfect choice for eco rounds.

                                                                                                                                                                                                                                                It may not have the devastating power of the Desert Eagle, but the P250 more than holds its own in the current CS2 meta. Because of this, there are a bunch of popular P250 Counter-Strike skins to collect in-game - 48 of them, to be exact. Let's rank them!

                                                                                                                                                                                                                                                Screenshot by Destructoid

                                                                                                                                                                                                                                                Counter-Strike 2 P250 Skins Tier List

                                                                                                                                                                                                                                                To rank our Counter-Strike 2 P250 skins Tier List, we're basing it primarily on each one's aesthetics. Now, this is totally subjective, and you might disagree with a few of them, but we think these are the best-looking skins in CS2. When buying your new P250 skin, this is always going to be the deciding factor, which is why we're using it for our rankings.

                                                                                                                                                                                                                                                Cost is important, too, of course. While the price of these skins doesn't affect this Tier List, we have included a guide price for each one based on their cost on the Steam Marketplace at the moment. This is ever-changing, but it's good to know which skins are in your approximate price range. The P250 is unique in that many of its most interesting skins actually cost the least to buy, so there are a few bargain opportunities here.

                                                                                                                                                                                                                                                S Tier

                                                                                                                                                                                                                                                • Asiimov ($19)
                                                                                                                                                                                                                                                • Cassette ($0.20)
                                                                                                                                                                                                                                                • Muertos ($11)
                                                                                                                                                                                                                                                • Visions ($12)
                                                                                                                                                                                                                                                • Wingshot ($5.50)
                                                                                                                                                                                                                                                • Whiteout ($180)

                                                                                                                                                                                                                                                A Tier

                                                                                                                                                                                                                                                • Apep's Curse ($100)
                                                                                                                                                                                                                                                • Cartel ($17)
                                                                                                                                                                                                                                                • Crimson Kimono ($31)
                                                                                                                                                                                                                                                • Facility Draft ($0.03)
                                                                                                                                                                                                                                                • Metallic DDPAT ($0.15)
                                                                                                                                                                                                                                                • Re.built ($0.30)
                                                                                                                                                                                                                                                • See Ya Later ($10.50)
                                                                                                                                                                                                                                                • Supernova ($1.80)
                                                                                                                                                                                                                                                • Valence ($0.80)

                                                                                                                                                                                                                                                B Tier

                                                                                                                                                                                                                                                • Bengal Tiger ($25)
                                                                                                                                                                                                                                                • Cyber Shell ($1.50)
                                                                                                                                                                                                                                                • Dark Filigree ($10)
                                                                                                                                                                                                                                                • Digital Architect ($55)
                                                                                                                                                                                                                                                • Exchanger ($0.55)
                                                                                                                                                                                                                                                • Franklin ($1.70)
                                                                                                                                                                                                                                                • Gunsmoke ($50)
                                                                                                                                                                                                                                                • Mehndi ($25)
                                                                                                                                                                                                                                                • Nevermore ($1.80)
                                                                                                                                                                                                                                                • Nuclear Threat ($400)
                                                                                                                                                                                                                                                • Red Rock ($11)
                                                                                                                                                                                                                                                • Ripple ($0.42)
                                                                                                                                                                                                                                                • Undertow ($55)
                                                                                                                                                                                                                                                • Verdigris ($0.55)
                                                                                                                                                                                                                                                • Vino Primo ($7)
                                                                                                                                                                                                                                                • X-Ray ($0.60)

                                                                                                                                                                                                                                                C Tier

                                                                                                                                                                                                                                                • Black & Tan ($28)
                                                                                                                                                                                                                                                • Bone Mask ($8)
                                                                                                                                                                                                                                                • Boreal Forest ($0.12)
                                                                                                                                                                                                                                                • Contaminant ($1.20)
                                                                                                                                                                                                                                                • Contamination ($3.90)
                                                                                                                                                                                                                                                • Default ($0)
                                                                                                                                                                                                                                                • Drought ($0.85)
                                                                                                                                                                                                                                                • Facets ($45)
                                                                                                                                                                                                                                                • Forest Night ($2.50)
                                                                                                                                                                                                                                                • Hive ($7.50)
                                                                                                                                                                                                                                                • Inferno ($2)
                                                                                                                                                                                                                                                • Iron Clad ($0.60)
                                                                                                                                                                                                                                                • Mint Kimono ($6.50)
                                                                                                                                                                                                                                                • Modern Hunter ($450)
                                                                                                                                                                                                                                                • Sand Dune ($0.50)
                                                                                                                                                                                                                                                • Splash ($40)
                                                                                                                                                                                                                                                • Steel Disruption ($2.50)

                                                                                                                                                                                                                                                All of the prices that we're using here reflect (about) what it should cost you to grab the Factory New versions of these skins. That doesn't mean you can't grab them for cheaper, though. Wear rating is often a big factor in skin price, and if you're willing to compromise on quality, you can also go for a Minimal Wear, Field-Tested, Well-Worn, or Battle-Scarred version of each skin instead.

                                                                                                                                                                                                                                                The P250 Whiteout is a great example here, coming in at around $180 in Factory New. However, the Minimal Wear version will cost you about $50 - a massive change despite the minute difference in quality.

                                                                                                                                                                                                                                                The post Counter-Strike 2 P250 skins Tier List: All CS2 P250 skins, ranked appeared first on Destructoid.

                                                                                                                                                                                                                                                Bye Bye, Earth Season 2 is coming in 2025

                                                                                                                                                                                                                                                • Anime
                                                                                                                                                                                                                                                • News

                                                                                                                                                                                                                                                The finale of Bye Bye, Earth aired recently, but fans already have something to look forward to. Season 2 has just been confirmed and is set to premiere sometime in 2025.

                                                                                                                                                                                                                                                The exciting announcement was accompanied by a 20-second teaser trailer, offering a brief glimpse of what’s to come.

                                                                                                                                                                                                                                                https://www.youtube.com/watch?v=-3gjt6xC6fo

                                                                                                                                                                                                                                                Bye Bye, Earth is an anime adaptation of Tow Ubukata’s 2000 novel, which was re-released in a four-volume edition between 2007 and 2008. The series also inspired a manga adaptation by Ryu Asahi, serialized in Young King Ours from 2020 to 2022. The anime was co-developed by Crunchyroll, WOWOW, and Sony Pictures Entertainment Japan.

                                                                                                                                                                                                                                                As per Anime News Network, the anime first premiered on WOWOW on July 12, 2024, and BS NTV on July 13. However, it is available globally via Crunchyroll. Crunchyroll describes the story as:

                                                                                                                                                                                                                                                "Belle Lablac doesn’t really fit in as the only human being in a world full of anthropomorphic animals. No fangs, no fur, no scales, no claws. Lonely and eager to discover where she comes from, Belle journeys to find answers to the questions of her heart. Carrying nothing but her giant sword, the Runding, she faces a world of possibilities and pitfalls in hopes of discovering the truth."

                                                                                                                                                                                                                                                Additionally, on September 21, 2024, a special music stream will showcase the anime’s opening and ending theme songs, with a video of Kevin Penkin’s live performance at the Rudolfinum in Prague.

                                                                                                                                                                                                                                                The post Bye Bye, Earth Season 2 is coming in 2025 appeared first on Destructoid.

                                                                                                                                                                                                                                                The only Android gaming codes, guides, and news site that really matters

                                                                                                                                                                                                                                                Anime Defenders Double Evolution Tier List – The Best Double Evo

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                One of the biggest additions of Update 6 of Anime Defenders is double evolution. If you’re lucky enough to get one, you can make an already good unit even more unbeatable. But, even the best have degrees of greatness. So that’s what our Anime Defenders double evolution tier list is here to talk about, which are the most impressive? Anime Defenders is out now on Roblox. We’ve also got an Anime Defenders Update 6 tier list for a wider view of the unevolved units. Anime Defenders Double Evolution Tier List Below we rank all the double evolutions in terms of how well we feel they do in a fight. The tier list runs from S Tier, which is the best, down to D Tier, which are the units we think are the least impressive, though we don’t always fill the lower ranks. These are some of the best units around, after all. S Tier The very best, meta evolved units. They came from great units, but now they’re on a whole other level. Prime Leader Skull Vindicator A Tier Extremely good evolved units. They’re definitely worth the time spent pursuing the upgrade and will serve you well in a battle. Curse Overlord Elf Saint Expert Sharpshooter B Tier Decent. These are definitely a considerable upgrade, but we don’t like them quite as much as we like as other double-evolved units. King Of Dragons C Tier A bit underwhelming for the work involved, the upgrade in stats isn’t quite what we’d like to see. There are no C Tier units at the moment! D Tier Just bad. There are no D Tier units right now. Tier lists are pretty subjective, so your experience might not be the same as ours. If a unit we’ve voted in lower works well for you, then that’s great! We’re glad you were able to make it work where we didn’t. The post Anime Defenders Double Evolution Tier List – The Best Double Evo appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Devas Of Creation Olympiad Guide – Ranks, Skills, And Factions

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                Just like the Olympics!

                                                                                                                                                                                                                                                The post Devas Of Creation Olympiad Guide – Ranks, Skills, And Factions appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Do you have what it takes to compete in the Devas Of Creation Olympiad game mode? Don’t worry, I’m here to give you a prep talk and explain everything you need to know before giving it a go! You can play Devas of Creation on Roblox. To prepare yourself for battle, why not use our Devas Of Creation Crafting Guide to craft some weapons and armor? If you need a refresher on the controls, we have a Devas Of Creation Controls Guide to help. Devas Of Creation Olympiad Guide Olympiad is a game mode where you can battle another player in either a 1v1 or 2v2 match. It’s great to test out your skills and build! How To Join To participate in the Olympiad, talk to the NPC called Argon, located in Virid City. Although it sounds easy to join, you have to prove yourself first. You must be at level 10 or above, complete the quest set by him, and belong to a Faction. Leaderboard Ranks For each match you compete in, you will earn Elo. This builds up to provide you with an overall rank and place you on the Olympiad leaderboard. If you play for your Faction, you will be rewarded with Faction Points to spend in the Devas of Creation Faction Store. Bronze Rank – 0 Points Silver Rank – 100 Points Gold Rank – 250 Points Platinum Rank – 450 Points Diamond Rank – 750 Points Master Rank – 1,000 Points Faction Skills If you reach the top of the leaderboard, you will be rewarded with temporary skills and buffs. Each Faction Deva gives you a different skill, so the one you get will depend on the one you choose when joining a Faction. Alane’s Skill Summon a life tree that attaches a string to players. If the summoner falls while it is connected, they will be resurrected. Thar’s Skill Summon a Dragon Head that attacks enemies with a scorching flame. This deals Burn and Magical damage. Nelde’s Skill Summon ice turrets to fire at enemies to deal Magical damage. The post Devas Of Creation Olympiad Guide – Ranks, Skills, And Factions appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Monopoly Go Free Rolls – Free Dice Links

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                Get free dice with the help of our guide.

                                                                                                                                                                                                                                                The post Monopoly Go Free Rolls – Free Dice Links appeared first on Droid Gamers.

                                                                                                                                                                                                                                                If there’s one thing we know for sure after spending a bunch of time with the latest mobile version of Monopoly it’s this: Monopoly Go free rolls aren’t easy to come by. So what’s Monopoly Go all about? Well, it’s a casual mobile game twist on the classic, family get-together-ruining board game. You can team up with your friends to get rich, or stab each other in the back if you so choose. It’s not like anyone can flip the board over. The game plays like Coin Master, though the gameplay involves rolling dice on a traditional Monopoly board rather than spinning slots. Similarly to Coin Master, you can only roll a certain number of times before the game starts asking you for money. Unlike Coin Master, though, you can’t simply head on over to Facebook to grab some free spins in the form of links. Instead, you have to rely on your cunning to play more than a single session per day. However, that’s where we come in. We’ve spent a ton of time playing to bring you these tips, tricks, and cheats that you can use to get more Monopoly Go free dice. You can also learn much more about Monopoly Go by checking out our launch news on Droid Gamers. Latest Link Please click on the below links to get Monopoly GO free rolls and free dice: September 16 Monopoly Go Free Dice – Daily Checklist Consider the tips below to be a checklist of daily activities you should perform to maximise the number of Monopoly Go free rolls you can get. Facebook Gifts Follow the official Facebook, as Scopely has started to dish out free gifts via that channel. It’s not quite daily just yet, but it should grow over time. Instagram Stories Scopely is now giving away Monopoly GO free dice on the official Instagram, though usually via competition. Follow the group and see what you can get! Daily Links Much like Coin Master, Monopoly GO! gives away a handful of free dice via links per day. However, unlike Coin Master, they’re very difficult to get hold of and only drop in Discord. They also expire incredibly quickly, so you’ll have to set up notifications and keep checking back throughout the day. There are plenty of rolls on offer via this method though, so it’s worth it even though it’s frustrating. Play Regularly You should play regularly to maximise the number of Monopoly GO free rolls you get. Why? Well, you get a free roll every five minutes, and this number is capped at 30 initially, though you can lift it by levelling up. What that means is, once you have 30 rolls ready to go, you can no longer earn any further free rolls. By not playing every single time this cap is reached, you’re, effectively, wasting rolls. Set up notifications so you never forget, or simply check in twice per day to ensure that you’re always spending your free rolls. Town Upgrades You can spend the cash you earn from rolling dice on town upgrades, including statues, buildings, and other real life points of interest. Once you’ve built all upgrades a town has to offer, and upgraded them to max, your town is considered complete and you move onto the next one. When this happens, you earn Monopoly Go free rolls that you can use on the board. That’s right – it pays to spend in Monopoly Go. Level Up As you roll dice and spend money, your net worth increases, and this number represents your level. As your net worth increases, you earn various rewards that can occasionally include free rolls. The only way you can increase your net worth is by playing though, so this is more something that will just happen as you progress. Complete Albums Much like in Coin Master, you can occasionally open sticker packs that reward you with stickers. These are all part of a specific album, and if you complete the album you get rewards that can include free rolls. You earn stickers as you play, via events, or for daily logins, so don’t worry too much about chasing them down. You can trade duplicates with friends, or by joining the trading group on Facebook. Login Rewards The first time you login to Monopoly Go each day, you earn a reward. Yes, these can include free rolls! You can check the rewards on a weekly basis, so you always know when to expect some dice. Daily Challenges Each day, you can complete three simple challenges to get your hands on some quick rewards. As you can expect, these do include free wins on occasion, so make sure to check in each day and complete them. These daily challenges all go towards weekly rewards too, so make sure to keep completing these every day. Add Friends Each time you invite a friend and they start playing Monopoly Go, you earn 30 free rolls. Go crazy and invite as many people as possible. And that will do it for this guide. If you haven’t played it yet, grab Monopoly Go on Google Play right now. Join the Free Rolls Discord There is a Discord that you can join to get even more free dice. Links drop on a daily basis, though you will need to be quick if you want to get your hands on the freebies. The post Monopoly Go Free Rolls – Free Dice Links appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Anime Defenders Golden Boy Guide – How To Get The New Secret Unit

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                The new update is here, and there’s a mysterious new unit on the block. Well, let’s remove a bit of the mystery. Our Anime Defenders Golden Boy guide will tell you a bit about the unit, and how to get him for yourself. Anime Defenders is out now on Roblox. If you’re out to get on the grind, try our Anime Defenders update 6 codes guide. Anime Defenders Golden Boy Guide Want to find out how to get him and what he does? Read on. How To Get Golden Boy Golden Boy is a Secret unit, and isn’t available from the normal like some Secret units are. He’s also not tradable, so you cannot get him through trading. As of Update 6, there is only one way to get Golden Boy. That is by completing a Secret Golden Knight Portal. These are the rarest kind of Golden Knight Portal. You can earn them by completing Golden Knight Portals of lesser rarity. Once you have a Secret Golden Knight Portal, you need to complete the special stage. If you’re the host, you should earn Golden Boy, if you’re just hopping into someone else’s portal to help out, you may get the unit.. but no promises! About Golden Boy Now let’s get into what we do know about the new unit. Golden Boy is a Hybrid unit, so can hit both ground and flying enemies. You can upgrade him 11 times. His passive ability inflicts the Burn status effect onto enemies, dealing 5% damage periodically after scoring a successful attack. You can evolve Golden Boy into Golden Adult with the Primordial Gem. You can make this at the crafting station in the lobby with the following components. 3 Rainbow Star Rifts 7 Red Star Rifts 7 Green Star Rifts 250 Phoenix Feathers 10 Radiant Guardian Units 5 Golden Emperor Units 30,000 Gold The post Anime Defenders Golden Boy Guide – How To Get The New Secret Unit appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Jujutsu Piece Clan Tier List

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                Is being a Zenin really worth it, though?

                                                                                                                                                                                                                                                The post Jujutsu Piece Clan Tier List appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Families are pretty important to Jujutsu Sorcerers. Now we don’t necessarily condone all the internal politics they get wrapped up in, but Jujutsu Piece does make your clan quite a big deal. If you get the right one, impressive stats buffs are your birthright. Which are worth having? That’s what our Jujutsu Piece clan tier list is here to talk about. Jujutsu Piece is available to play right now on Roblox. There’s also a Jujutsu Pieces codes guide in case you’d like to score a few easy rerolls to get a new clan. Jujutsu Piece Clan Tier List Here are the tiers. They go in descending order, with the best clans at the top, and the ones that don’t offer anything at the very bottom. Clans are rerolled via the race/clan NPC near the starting spawn, or via the ‘Spins’ section on the main menu. S Tier The very best clans got can get, rare and very sought-after. You’ll have to think very hard about enrolling these, even if you want one of the others. Ryomen Satoru Zenin A Tier Very good. These have some pretty useful bonuses that you’re likely to feel the benefits of straight away. Useful for giving yourself the edge in all kinds of situations. Aoi Fushigoru Kamo B Tier Not bad! These have more useful and generally better bonuses, though they probably won’t make a massive impact on how you play. They’re nice to have, though. Inumaki Kugisaki Lento C Tier Pretty underwhelming buffs, but at least they have buffs! These tend to be fairly small, or fairly specific bonuses… or both. Kasumi Lori Nitta D Tier No bonuses at all. Absolute disrespect to the families in question. Reroll ASAP as unless they get a major rework they won’t help you in any way. Arata Momo Kusakabe Kurosawa The post Jujutsu Piece Clan Tier List appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Is OMERTA the Future of Open-World Crime Mafia Games?

                                                                                                                                                                                                                                                • Features
                                                                                                                                                                                                                                                • News

                                                                                                                                                                                                                                                It’s been over a decade since Grand Theft Auto V hit our screens, and the gaming world has been eagerly awaiting the next installment in the series. With rumors swirling about potential delays pushing GTA VI’s release to 2026 for the console version. PC gamers may well have to wait even longer. This has left many gamers wondering—what’s next for the crime-action genre? OMERTA, an upcoming Web3 crime-action RPG aims to fill this void. Inspired by fan-favorites like Grand Theft Auto, Mafia, and Saints Row, OMERTA merges classic action-adventure gameplay with unique underworld empire-building antics to breathe a new life into open-world mafia games. The game also draws heavily from real-world crime syndicates like the Italian mafia and Mexican cartels, delivering a fresh and immersive take on organized crime. OMERTA Offline: Bringing Innovation to Crime-Action Gaming So, what sets OMERTA apart from other open-world crime games like GTA or Saints Row? The answer lies in its unique gameplay mechanics and rich narrative. Once the game is released, Players will begin their journey in the fictional metropolis of Brookton, a city ruled by five powerful and dangerous cartels: OMERTA, Full Metal, Menagerie, Coven, and Silk Route. In the single-player mode, you’ll start as a lowly henchman and work your way up the criminal ladder. Along the way, you’ll engage in dynamic missions that involve everything from gunfights to heists, and business takeovers. Each cartel has its own specialties, ranging from drug trafficking to arcane rituals, providing depth and variety to your rise to power. The sprawling city of Brookton is your playground, with a range of activities and missions to complete. You’ll earn rewards like weapons, drugs, and rare arcane artifacts as you establish your dominance. OR if you’re a bit tactical, you will be able to build your own unique weapons. These rewards carry over into the online mode, where the real action begins. OMERTA Online: A True Open-World Crime Experience While OMERTA‘s single-player campaign will offer hours of immersive content, OMERTA Online will be where the game will truly shine. Players will experience a seamless online world where PvP and PvE activities bring Brookton to life. Whether you’re engaging in high-octane street races or taking part in underground fight clubs, the opportunities for action and adventure will be endless. Needless to say, OMERTA Online will go even further, offering unique and bizarre gameplay elements you won’t find in traditional crime games. Fancy participating in occult rituals to gain unique abilities (or lose some of yours)? How about testing experimental drugs for the Silk Route cartel for some extra cash? The game’s variety will be unmatched, and it will be up to you how you want to play—either solo or by forming alliances with friends to dominate Brookton’s underworld. Customizing your character and forming gangs with your friends will be another key element of OMERTA Online. Together, you will be able to take over businesses, earn passive income, and rise to become the most feared cartel in Brookton. Unlike most open-world games, OMERTA’s online mode also introduces new mechanics like sabotaging rival businesses, go bounty hunting, declaring wars between cartels, and even stealth operations to take down enemies covertly. The city of Brookton is being imagined as an ever-evolving city just like any modern day metropolis. Business Ownership and Real Cash Rewards in OMERTA Imagine if all the time you spent building your criminal empire in GTA Online could earn you real cash. Well, with OMERTA, that fantasy is now a reality. Thanks to blockchain technology and NFTs, OMERTA will allow you to truly own in-game assets and even earn passive income by playing the game. The game’s economy runs on its native OMERTA Token (ticker not announced as of this writing), which players will use for transactions, investments, and in-game purchases. Here’s how it works: Suppose you scavenge and find some rare artifacts in the offline mode. This artifact will manifest as an NFT in the online version, representing your unique ownership. You will then be able to sell the NFT either in the game’s marketplace or other supported online marketplaces, earning real cash. You will also be able to purchase NFTs that represent ownership in in-game businesses such as casinos, car dealerships, or trap spots. Each time another player interacts with your business, you earn tradable in-game currency in the form of OMERTA tokens. In essence, these NFTs will represent exclusive, limited assets that you control. Whether it’s weapons, rare tech, or cartel-specific rewards, your in-game assets have real value and can be traded on the market. For more information on how NFT games work and their implications in the gaming industry, check out this article on What Are NFT Games. Final Thoughts: Why OMERTA is Set to Refresh the Genre With Grand Theft Auto VI still far on the horizon, OMERTA could be the game to fill the gap for fans of open-world crime-action games. It not only expands on the gameplay mechanics popularised by GTA and Mafia, but it also introduces innovative game elements like occult, scavenging, bounty hunting, and feud limits, etc. On top of that, blockchain-based business ownership and real-world earning potential enable players to monetize their wins. Whether you’re a fan of single-player campaigns or you prefer to dive into chaotic multiplayer action, OMERTA promises to offer something for everyone. Join the OMERTA Airdrop for FREE Token Distribution If all this excites you, now is the perfect time to register for OMERTA’s upcoming airdrop, where you can earn free OMERTA tokens before the game even launches. Participating is easy—just head to omertagame.com, sign up, and complete a series of social media “missions” to register yourself for the airdrop. These missions involve following OMERTA on platforms like X (formerly Twitter), YouTube, Medium, Instagram, Telegram, Reddit, and Discord. Each mission helps you rack up XP and the more XP you have the more will be your token allocation. Remember, the first 10,000 participants to complete all the missions will receive boosted token rewards, so don’t wait too long! The post Is OMERTA the Future of Open-World Crime Mafia Games? appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Devas of Creation Faction Store – Location, Loot and Obtaining Tokens!

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                For a FrACTION of the price!

                                                                                                                                                                                                                                                The post Devas of Creation Faction Store – Location, Loot and Obtaining Tokens! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Relishing in the spoils of a successful Faction raid and unsure where to forfeit your loot? This Devas of Creation Faction Store Guide outlines what this exclusive shop is and how to obtain the currency to spend in it. Start playing Devas of Creation on Roblox. For more guides on this title, check out our Devas Of Creation Traits Guide and Devas of Creation Race Tier List. Devas of Creation Faction Store When you reach level 10, you will gain the attention of the three deities that harmonize the delicate balance of existence throughout Virdis. Of the three, you may only pledge your loyalty to one of them who you’ll then execute tasks for under that Faction name. Typically, you’ll perform in skill-based PvP against other players to earn a unique currently named Faction Tokens. Players gain 10 Tokens per player kill, and 1 Token per mob kill during matchups. To spend your earnings post-Faction games, head into The Town of Virdis and go chat with the Aldric NPC who is to the left of the staircase and waterfall after entering the Town and walking straight. Common Faction Store Items Escape Scroll – x20 Tokens Weapon Enchant Scroll – x400 Tokens Armor Enchant Scroll – x400 Tokens Uncommon Faction Store Items Pet Chest Tier 1 – x500 Tokens Crafting Mastery Flask Potion – x500 Tokens Cooking Mastery Flash Potion – x500 Tokens Lumbering Mastery Flash Potion – x500 Tokens Mining Mastery Flash Potion – x500 Tokens Gathering Mastery Flash Potion – x500 Tokens Fishing Mastery Flash Potion – x500 Tokens Rare Faction Store Items Blessed Armor Enchant Scroll – x900 Tokens Blessed Weapon Enchant Scroll – x1,000 Tokens Epic Faction Store Items Powerful Healing Potion – x100 Tokens Powerful Mana Potion – x100 Tokens Powerful Stamina Potion – x100 Tokens Blessed Escape Scroll – x200 Tokens Pet Chest Tier 2 – x200 Tokens Epic Key – x250 Tokens Legendary Faction Store Items Legendary Key – x300 Tokens Scrolls of Resurrection – x700 Tokens The post Devas of Creation Faction Store – Location, Loot and Obtaining Tokens! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Jujutsu Piece Codes Guide

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                Special grade codes.

                                                                                                                                                                                                                                                The post Jujutsu Piece Codes Guide appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Want to shoot for a new clan or species for your character in Jujutsu Piece? There’s an easy way to do it. Promo codes are released by the developer, and give you a bunch of rerolls and other handy rewards for minimal effort. What’s more, our Jujutsu Piece codes guide has all the working promo codes in one place. You can play Jujutsu Piece now on Roblox. We’ve also got an Anime Defenders update 6 codes guide for another dive into Roblox anime games. Jujutsu Piece Codes Guide Let’s cover codes first, then what to do with them. Active Codes Here are any working codes we’ve been able to find through the official channels, and what each code gives you. We test each of the codes in-game, so all the codes should be valid at the time of publication. 1MVists – Reset (New!) 4KLikes – 5 Race Spins (New!) 4KCCus – 12 Clan Spin (New!) 500KVisitsHWow – 5 Race Spins 3KLikes – 5 Clan Spins 3500Heart – Stat Reset 2KLIKESIWOWWW – Double XP for 15 minutes. If a code doesn’t work, it may be expired! This means that its time ran out, so it’s no longer usable. We don’t keep expired codes around if we can help it, because they’re not all that helpful. If there’s one that shouldn’t be there, feel free to let us know in the comments, and we’ll get rid of it. How To Redeem Codes Got the codes, but not sure what to do with them? Let’s help you out. Follow the instructions below for a foolproof way to redeem the codes. In-game, hit the Menu button on the far left of the screen. With the menu open, hit the gift bot icon on the top of the menu buttons. This should make the codes box appear. Enter codes into the text field in the new box. Hit the green button marked ‘Redeem’. You should get some text pop-up over the codes box detailing your rewards. The post Jujutsu Piece Codes Guide appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Jujutsu Piece Races Tier List – The BEST Race To Be!

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                Race to find out which is best!

                                                                                                                                                                                                                                                The post Jujutsu Piece Races Tier List – The BEST Race To Be! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Joining a race is always crucial, but it can be tough to know which is best. Our Jujutsu Piece races tier list ranks each, alongside their rarity, so you know which to roll for and your chances of doing so. You can play on Roblox. Jujutsu Piece is inspired by both Jujutsu Kaisen and One Piece. If you’re more of a Cursed Technique user, check out our Jujutsu Legacy Tier List. If you’re a Straw Hat, we have a Fruit Seas Races Tier List. Or, why not take a look at both? Jujutsu Piece Races Tier List Let’s get into it! Remember, if you disagree with our rankings, that’s okay. No need to trap me in a Prison Realm over it… S-Tier Race to join these races! You’ll become Gojo in no time, so you can say with absolute certainty, ‘Nah, I’d Win’. They might even be able to help you find the One Piece (mixing two franchises into one pun is harder than I thought). Devil 1% chance to roll A-Tier These aren’t as good as races in the S-Tier, but don’t be discouraged. A-tier races are the perfect second choice if you don’t want to risk a reroll! Skypiean 8% chance to roll Shark 7% chance to roll B-Tier If you’re starting to sail the seven seas, or are a new sorcerer, these are good to start with. However, I suggest getting higher-tier races if you want to better progress your character build. Mink 15% chance to roll C-Tier Although these provide a few good perks and buffs, they aren’t great overall. Whether you’re planning to become the King of Curses or the King of Pirates, I recommend spinning for better races soon, as these won’t do the job. Orc 51% chance to roll Goblin 49% chance to roll Demi Demon 25% chance to roll D-Tier I wouldn’t race to get these… they aren’t of much use. You’ll have another Shibuya incident, and no one wants that (I’m still getting over it). Human 52% chance to roll The post Jujutsu Piece Races Tier List – The BEST Race To Be! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                Devas of Creation Frosttusk Mammoth – How To Obtain!

                                                                                                                                                                                                                                                • Guides

                                                                                                                                                                                                                                                A mammoth-sized guide to the Frosttusk Mammoth!

                                                                                                                                                                                                                                                The post Devas of Creation Frosttusk Mammoth – How To Obtain! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                After a new companion to assist on your travels? This Devas of Creation Frosttusk Mammoth Guide introduces you to one of the largest Ground Mounts in the game including its rarity, stats and obtainment! Start playing Devas of Creation on Roblox. For more guides like this one, check out our How To Get A Horse In Devas Of Creation Guide to get your hands on a simpler mount. Or, our Devas Of Creation Flying Mount Guide to take to the skies! Devas of Creation Frosttusk Mammoth The Frosttusk Mammoth is one of the largest Mounts in Devas of Creation. When a player rides this mammal, they can’t interact with chests or fit through most single doors. Despite having less world interaction accessibility versus other Mounts, the Frosttusk makes up for it with 45 Ground Speed and resilience when in the wilds since hostile mobs struggle to swipe at the player when they ride the Mammoth. How To Get The Frosttusk Mammoth The process to unlock the Frosttusk Mammoth is rather end-game thanks to its high rarity and area of obtainment. You’ll need to travel to the Catacombs Dungeon and speak with the Akamanah NPC to pick up the ‘Essence of Evolution’ sidequest. This quest details a hunt where the player must loot x10 Air Warlord Hearts and x40 Spider Bone Marrow. Thankfully, the mobs which drop both items spawn within the Catacombs including the level 45 Spider, and level 45 Air Warlord. Completion of this quest awards the player with 5,000 EXP and a chest triggering a gacha for a random reward. Among these rewards is the Legendary Frosttusk Mammoth with a slim 1% drop chance. Luckily, this quest is repeatable. If you don’t get the Mammoth mount, the other rewards are pretty nifty including other Mounts, weaponry and equipment pieces. The post Devas of Creation Frosttusk Mammoth – How To Obtain! appeared first on Droid Gamers.

                                                                                                                                                                                                                                                This is a feed of the latest articles from Eurogamer.net.

                                                                                                                                                                                                                                                Lego Fortnite heads into uncharted territory with huge Lost Isles expansion

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Sandbox
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Survival & Crafting
                                                                                                                                                                                                                                                • LEGO Fortnite
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Epic Games
                                                                                                                                                                                                                                                • Fortnite
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Strategy

                                                                                                                                                                                                                                                Lego Fortnite, the survival crafting experience found within Fortnite itself, is getting ready to welcome players to an all-new mode known as The Lost Isles.

                                                                                                                                                                                                                                                This is only the second Lego Fortnite expansion that includes a battle pass (the first being Star Wars in May).

                                                                                                                                                                                                                                                On its debut, the Lost Isles will introduce players to five new blocky environments to explore: Beach, Plains, Jungle, Mountains and Floating Islands. While the beach is described as "a great place to pursue relaxation" (pirates aside), the jungle environment holds the potential for a scuffle with Storm-Wild Tomatoes.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Valve working on Deadlock anti-cheat measures but they're not in place yet

                                                                                                                                                                                                                                                • Virtual Reality
                                                                                                                                                                                                                                                • Deadlock
                                                                                                                                                                                                                                                • Cheating
                                                                                                                                                                                                                                                • MOBA
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Valve
                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • anti-cheat

                                                                                                                                                                                                                                                Yes, Valve is still working on an anticheat for its new shooter, Deadlock.

                                                                                                                                                                                                                                                A developer for Deadlock - the hero shooter Valve wouldn't admit existed even after it had hit a concurrent player peak of over 16,000 last month - first confirmed on the game's Discord server that it was working on anticheat back on 11th August.

                                                                                                                                                                                                                                                Since then, the development team has dropped several updates saying it "certainly considers [cheating] a very high priority in the long term", and had "a group of people working on anti cheat".

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                                                                                                                                                                                                                                                UFO 50 review - a rangy, confounding and audacious proposition

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                • UFO 50
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Mossmouth
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Arcade

                                                                                                                                                                                                                                                Which is it? Which is the game you absolutely shouldn't miss? This is precisely the wrong question, I think, but it's taken me a long time to arrive at that decision. For my first few hours, my first few days, it felt like exactly the right question. It felt like the only question.

                                                                                                                                                                                                                                                UFO 50 is a collection of 50 new games that look like very old games - games that have come to us, by the armful, straight from the 8-bit generation. An opening graphic shows a storage locker roller door being flung back, and someone gasping in wonder at what's inside. 50 new games, arriving all at once. Not mini-games. Not micro-games. These are full games - games about driving and drifting and blowing planes out of the sky, games about betting on alien sporting events, and games about exploring the deepest oceans. They're polished and internally coherent and often filled with secrets. They're the kind of thing you'd buy individually on a NES cart in 1986 or rent from Blockbuster on a Friday night.

                                                                                                                                                                                                                                                So the sense is, inevitably, that not all of these games are equal. In fact, there must be one truly special one in here. The first to be made perhaps, or the most lavishly detailed. There must be a polished gem, in amongst games about hitting people with beanbags, games about exploring while playing golf, and games about a hellish take on the Old West. There must be a sun around which the rest of the collection orbits like planets, like comets.

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                                                                                                                                                                                                                                                DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry

                                                                                                                                                                                                                                                A new DF Direct Weekly arrives today and it's essentially two hours of myself, Oliver Mackenzie and Alex Battaglia revisiting the Mark Cerny reveal for PlayStation 5 Pro in the light of broadcast quality footage made available to the press after the event. It's a chance to reassess the introduction of the new hardware by being able to actually see the difference, with the blurry haze of YouTube compression artefacts removed from the presentation. In the process, we've learned more about the games shown and have some initial opinions about PSSR - PlayStation Spectral Super Resolution - the new AI upscaling technology used by PS5 Pro. Think of it as Sony's take on Nvidia's game-changing DLSS.

                                                                                                                                                                                                                                                Of course, we've made a YouTube video about it embedded on this page and by extension, the audience might be wondering how we can show you the games running well on this medium if prior YT presentations could not. Well, we've been doing this for some time now and recognise that there's a limited amount of video bandwidth available - and you can get more from that bitrate budget by slowing footage down, freezing it and zooming it for extra clarity. This is particularly useful for users on mobile devices - well over half of our views the last time we looked and only growing in importance. Still not good enough for you? Well, this Direct and the Cerny presentation are available as pristine quality video downloads via the Digital Foundry Supporter Program.

                                                                                                                                                                                                                                                The majority of titles seen in the Sony presentation last week are using PSSR upscaling and it turns out that 'countable pixel edges' - which we use to calculate internal rendering resolutions - are very easy to find, meaning we have a pretty firm lock on the details. It was somewhat disappointing to see newcomers to the DF Supporter Program share those details this weekend ahead of the show's public release and with none of the surrounding, crucial context.

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                                                                                                                                                                                                                                                Italian police smash counterfeit retro games ring worth £42m

                                                                                                                                                                                                                                                • fake
                                                                                                                                                                                                                                                • Retro
                                                                                                                                                                                                                                                • Counterfeits
                                                                                                                                                                                                                                                • NES
                                                                                                                                                                                                                                                • SEGA Mega Drive
                                                                                                                                                                                                                                                • N64

                                                                                                                                                                                                                                                Police have arrested nine Italian nationals thought to be selling counterfeit retro games and consoles for a video game trafficking ring estimated to be worth almost £42m (€50m / $55.5m).

                                                                                                                                                                                                                                                The pirated material included 12,000 counterfeit "Nintendo, Sega, and Atari" consoles holding 47m fake versions of retro games like Mario Bros., Street Fighter, and Star Wars.

                                                                                                                                                                                                                                                As reported by the BBC, Turin police confirmed the devices - which were using non-certified electronics and batteries that did not meet EU safety standards - were being sold online or to specialist shops.

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                                                                                                                                                                                                                                                Consoles to remain the "core" of PlayStation's business, CEO says

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Astro Bot
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer

                                                                                                                                                                                                                                                Sony's recently appointed joint CEO Hideaki Nishino says consoles will remain at the "core" of the company's business going forward, but it will still continue to offer titles on other platforms as well.

                                                                                                                                                                                                                                                Nishino - who serves as CEO of the company's Platform Business Group - recently took part in an interview with Japanese publication Nikkei. Here, the company executive was asked to summarise the value of PlayStation consoles within Sony.

                                                                                                                                                                                                                                                In response, Nishino said: "I think that with mobile devices, there are many games that show advertisements, and PCs are difficult to set up, but with PlayStation, once you turn it on, you can experience the content you bought straight away" (translated by VGC).

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                                                                                                                                                                                                                                                Nintendo confirms end of Splatoon 3 regular updates

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Splatoon 3
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Nintendo
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Nintendo Switch

                                                                                                                                                                                                                                                Nintendo has now formally confirmed the end of its regular support for Splatoon 3, in a statement celebrating "two ink-credible years".

                                                                                                                                                                                                                                                Fans had suspected such a statement from Nintendo, now posted to X, following the conclusion of the game's climactic Grand Festival event held over the past weekend.

                                                                                                                                                                                                                                                Released in September 2022, Splatoon 3 has enjoyed a similar two-year window of post-launch content updates seen by its predecessor, Splatoon 2.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Bungie's former General Counsel says Sony forced the studio "to fix the things that were wrong with their game"

                                                                                                                                                                                                                                                • Activision
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Destiny 2
                                                                                                                                                                                                                                                • Activision Blizzard
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Legal
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Bungie
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Destiny 2: The Final Shape
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Bungie's former chief in-house lawyer, Don McGowan, reckons it's a good thing that Sony is "inflicting some discipline" on the Destiny 2 studio, and helping management "run the game like a business".

                                                                                                                                                                                                                                                "To be clear: I'm not talking about the layoffs, I'm talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business," McGowan said on LinkedIn.

                                                                                                                                                                                                                                                "Good. I still have friends in that environment and I'd like them to keep jobs."

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                                                                                                                                                                                                                                                Sulfur's adorable but deadly dungeon crawling nails the tense thrill of exploring the unknown

                                                                                                                                                                                                                                                • Sulfur
                                                                                                                                                                                                                                                • Wishlisted 2024
                                                                                                                                                                                                                                                • Wishlisted
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Don't be fooled by Sulfur's cutesy little goblin demons. Behind their simple, cell-shaded good looks, these are vicious little creatures intent on sinking their fangs into your weak and tender flesh. They are undeterred by your priestly garb and assortment of guns and wakizashi sword, and will leap, poke and shoot at you with savage abandon the moment they clap their beady yellow eyes on you. But these attacks are ultimately little more than nicks and scratches compared to the task ahead, as you've been promised a way to salvation through these ever-changing caves, and a chance to take revenge on the witch that burned your town church down and everyone in it.

                                                                                                                                                                                                                                                Or at least that's according to your magic amulet, which seems to have a mind (and no doubt agenda) of its own in this capitvating FPS roguelike. It's never a good sign when something professes to be both your conscience and friend (or whatever convenient metaphor you need to help make sense of this cursed situation), but the prospect of being able to turn back time and save your flock from the witch's fiery damnation is just too tempting to ignore. So once more unto the breach you go, rising from your very own grave to claw your way through its titular hellscape one demon corpse at a time until you're powerful enough to take on the evil that brought you here.

                                                                                                                                                                                                                                                It's a delicious premise whichever way you slice it, and it's backed up by tense and desperate gunplay as you fight your way through each level. Things start off simply enough, throwing moderate groups of demons at you as you carefully explore its proc gen caverns, but as your ammo supplies and health items start to dwindle, your search for new weapons and restorative foodstuffs becomes ever more frantic. Sulfur keeps its upgrades very close to its chest, and while corpses will occasionally spill out coins and questionable chunks of meat (and even the odd shoe sometimes) to use back at your ruined church base, you'll need to seek out its rare and unpredictably placed treasure chests if you want to expand your arsenal beyond your basic starter pistol.

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                                                                                                                                                                                                                                                Alan Wake 2 composer reduced to a "damn ugly snot cry" by The Lake House DLC

                                                                                                                                                                                                                                                • Remedy Entertainment
                                                                                                                                                                                                                                                • Mystery
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                • Epic Games
                                                                                                                                                                                                                                                • Alan Wake 2
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Alan Wake 2's composer Petri Alanko has teased some pretty emotional-sounding stuff for the game's upcoming DLC, The Lake House.

                                                                                                                                                                                                                                                In a handful of social media posts shared over the weekend, Alanko said he was editing vocals for the DLC, calling it "by far the hardest thing I've ever run into". And why is that? Well, it is because the composer is being constantly brought to tears by his work.

                                                                                                                                                                                                                                                "It's a damn ugly snot cry, not some posing-in-a-pic glycerin prop tear. Absolutely amazing stuff [is] coming," Alanko wrote on X. "I wish I could say more."

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                                                                                                                                                                                                                                                Final Fantasy 7 Remake Part 3 won't "betray" fans of the original, says series producer

                                                                                                                                                                                                                                                • Final Fantasy VII Rebirth
                                                                                                                                                                                                                                                • Square Enix
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • RPG

                                                                                                                                                                                                                                                Final Fantasy series producer Yoshinori Kitase has said the forthcoming third part of the Final Fantasy 7 Remake trilogy won't "betray the fans of the original".

                                                                                                                                                                                                                                                Kitase commented on fan conjecture around how much the story will change from the original, as part of an interview with Anime News Network, alongside Final Fantasy 7 Rebirth director Naoki Hamaguchi and battle director Teruki Endo.

                                                                                                                                                                                                                                                "We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]," he said. "But also, at the same time, [it's] been 27 years since the release of the original Final Fantasy 7. There are these things we feel we can only do now in the remake project that can bring a new happiness, a new sort of feeling of satisfaction to the players playing this game now 27 years later. What this will entail exactly is something we hope players will experience soon."

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                                                                                                                                                                                                                                                Pokémon Go's Dynamax could be a clever reboot for the seven-year-old game - but currently there's not enough to it

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • The Pokémon Company International
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Free-2-Play
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Family-friendly
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • Niantic
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Pokémon Go
                                                                                                                                                                                                                                                • Social
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Strategy

                                                                                                                                                                                                                                                Earlier this year I met with Pokémon Go senior vice president Ed Wu to get a sense of where Niantic's ground-breaking mobile hit was heading, as the developer begins planning the app's path to success over a second decade. Fans had long expected the game to eventually implement Dynamax - the mechanic that powers up Pokémon to enormous size and strength introduced in Switch games Pokémon Sword and Shield. Niantic had previously been coy about the feature's introduction, but it's now clear Dynamax has been on the studio's office whiteboards for some time, given the far-reaching nature of its implementation now in Pokémon Go - which could truly be game-changing.

                                                                                                                                                                                                                                                That said, a couple of weeks after Pokémon Go's Dynamax features first began to go live, the mechanic still feels pretty opaque and a work-in-progress, with arguably little yet to gain from engaging with it. There's no new Dynamax Pokédex to fill out, and no way yet of using Dynamax Pokémon outside of their own walled garden. Call it a soft launch, perhaps, or a slow introduction of a major feature to a casual player base with years of ingrained play patterns. Either way, there's been little explanation of why players should deviate from those play patterns to begin collecting Dynamax Pokémon or dabbling with its deeper features. I've found myself engaging with it more out of curiosity than anything else, with only a few clues where it's all headed.

                                                                                                                                                                                                                                                Here's what we know so far. Dynamax Pokémon are a whole new version of the creatures players have been catching for years, and require you to start from scratch to once again find new, Dynamax-possible versions with perfect stats, or to obtain their rare Shiny form. In a nutshell, it's a way for Pokémon Go to re-release every species in the game already - similar to the introduction of Shadow Pokémon - with a fresh set of mechanics and systems that feel surprisingly standalone to the rest of the game.

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                                                                                                                                                                                                                                                "FM25 is not a continuation of FM24" - the big Football Manager interview

                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Management
                                                                                                                                                                                                                                                • Football Manager 2025

                                                                                                                                                                                                                                                "Things- things are good," Miles Jacobson tells me, before a pause. "We've taken on a lot, with FM25."

                                                                                                                                                                                                                                                It's early August, late in the afternoon on a Friday, and it's clearly been a long week for Jacobson, head of Football Manager developer Sports Interactive. The studio celebrates its 30th anniversary this year, the same year it aims to reinvent the series with the most significant changes for two decades, but it's noticeable that Jacobson is seeking to ease some expectations for FM25 as we begin to talk.

                                                                                                                                                                                                                                                "What I don't want to do is be sitting here and be overhyping things," he says, "because I don't think it helps anyone."

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Flappy Bird's original creator does not support its revival

                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Dong Nguye
                                                                                                                                                                                                                                                • Cryptocurrency
                                                                                                                                                                                                                                                • Flappy Bird
                                                                                                                                                                                                                                                • flappybird
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • .GEARS Studio
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                • Arcade

                                                                                                                                                                                                                                                Just days after we learned that Flappy Bird is set to make a return later this year courtesy of the fan-made Flappy Bird Foundation, the original developer says he has "no relat[ion]" to the game.

                                                                                                                                                                                                                                                In a tweet posted to X/Twitter earlier today (15th September), original developer Doug Nguyen publicly distanced himself from the project and its leader, confirming he has played no role in the game's revival.

                                                                                                                                                                                                                                                "No, I have no related [sic] with their game. I did not sell anything," Nguyen announced on X/Twitter earlier today (Sunday, 15th September).

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Diablo 4 has reportedly earned Blizzard $150m from microtransactions

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Blizzard Entertainment
                                                                                                                                                                                                                                                • digital revenue
                                                                                                                                                                                                                                                • Hack & Slash
                                                                                                                                                                                                                                                • microtransactions
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • RPG: Action
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Blizzard
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Diablo IV
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • DLC
                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                Diablo 4 has reportedly earned Blizzard around $150 million from in-game microtransactions since it released in June 2023.

                                                                                                                                                                                                                                                That's according to senior product manager, Harrison Froeschke, who stated in a since-nuked LinkedIn account that they had led the "monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning which have driven over $150m [microtransaction] lifetime revenue".

                                                                                                                                                                                                                                                Froeschke's LinkedIn account has now been removed from public view, but not before Game Pressure managed to snap a screenshot purportedly taken from Froeschke's account, which also alleges the product manager has overseen game sales "resulting in over $1bn total lifetime revenue".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Hunt: Showdown 1896's console upgrades are welcome - but need some work

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Hunt: Showdown
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Crytek
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Marking the game's biggest upgrade since its launch, Crytek's online FPS, Hunt: Showdown 1896 is retooled and even retitled for today's hardware. Fundamentally the game migrates to CryEngine 5.11, complete with a suite of visual upgrades, DirectX 12 support, and most crucially, a release for PlayStation 5, Xbox Series X and S. At last, this means that consoles receive real time lighting via SVOGI - Sparse Voxel Octree Global Illumination - in an enhanced form that allows both diffuse lighting and a simulation of light across rougher, specular materials. There's improved hair rendering, noticeably in the game's loadout menu. We have support for upscaling technologies like AMD's FSR and Nvidia's DLSS - where FSR2 in particular is used on consoles. Plus, there's a 60 frames per second target this time, double that of the 30fps on all last-gen PS4 and Xbox One machines. So the questions here are simple: what's the state of this latest CryEngine effort on today's best consoles? How do the three versions compare? And how successfully does each hit a stable 60fps?

                                                                                                                                                                                                                                                In terms of the basics, PS5 and Series console owners get a free upgrade much like PC and this keeps all progress from last-gen machines. Much of its winning PvPvE design stays intact as well. As a bounty hunter, you're unleashed in an alternate USA with a supernatural twist. From Louisiana's bayou to the rocky mountains of Colorado, eldritch horrors fill out a large, desolate landscape; each mine, mill and pit teeming with zombies and giant spiders. The goal? To track down your target monster, defeat it, and collect a bounty token from its corpse - all while avoiding other online clans of up to three players.

                                                                                                                                                                                                                                                Hunt: Showdown effectively uses CryEngine to sculpt a photorealistic landscape, built on accurately lit materials - while its horror aspect adds genuine tension as you scan for clues, or avoid enemy players. It's earned something of a cult following for good reason. Playing today, I will admit there are rough spots on consoles though: texture and enemy pop-in are still noticeable. Also, the brightness level on PS5 is much too dark by default, and did need adjusting to be able to see anything at night. It has a few visual bugs in AI pathfinding as well, but the high points of CryEngine still shine through overall.

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                                                                                                                                                                                                                                                Star Wars Outlaws played in first-person VR is a force to be reckoned with

                                                                                                                                                                                                                                                • Massive Entertainment
                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Star Wars Outlaws
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Ubisoft Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                The first time I crawled into a vent in Star Wars Outlaws and the camera changed from third to first-person, I thought to myself, "why can't the whole game be like this?". The level of detail to the scenery, props and the many alien life forms that inhabit the games' multiple planets is incredibly impressive and it makes the areas you explore feel alive and, most importantly, in-keeping with the Star Wars universe.

                                                                                                                                                                                                                                                Even though I enjoyed looking it at all from my third-person perch above Kay Vess' shoulder, I was dying to inspect the assets in closer detail. It's such a well built world that I wanted to be in it, rather than observe it. While I haven't been able to manage that officially as, sadly, it's not an option in Ubisoft's game, that's exactly what I was able to do for this week's VR Corner thanks to a new update to Luke Ross' REAL VR mod.

                                                                                                                                                                                                                                                As you'll be able to see in the video, Luke's mod for Star Wars Outlaws is a little different to others that I've featured because this one has a first-person camera toggle. The game can also be played in third-person VR and in fact, parts of it still are. During climbing sections, stealth takedowns and the occasional in-game cutscene, the camera will pull back to show Kay Vess doing her thing, before pushing back in again so you can view the world through her eyes once more.

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                                                                                                                                                                                                                                                Periphery Synthetic is playable by sound alone - is it the next step in accessibility for the blind and visually impaired?

                                                                                                                                                                                                                                                • Periphery Synthetic
                                                                                                                                                                                                                                                • Accessibility
                                                                                                                                                                                                                                                • shiftBacktick
                                                                                                                                                                                                                                                • Exploration
                                                                                                                                                                                                                                                • Metroidvania
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Close your eyes. It's an exercise we've all tried: navigating through touch, memory, and educated guesses. Invariably, we panic and open them immediately or run into something we were sure wasn't there. You can do the same in a video game and have a similar experience of playing chicken with obstacles, both real and imagined, in your path. Though that is the closest many sighted players will come to the realities of blind and visually impaired gamers.

                                                                                                                                                                                                                                                A clutch of games exist, however, in which this is not the case. It's not a crowded field, but it received a new entry last month in Periphery Synthetic. A nonviolent, undemanding space exploration designed as, according to its developer shiftBacktick, "primarily an auditory experience to be playable without seeing the screen."

                                                                                                                                                                                                                                                It's a meditative experience that sees the player roaming over vast plains in search of materials to visit other planets. All of which is represented visually by a succession of squares and audibly through the combination of two chords and their harmonics and inversions, to create a soundscape of over 100 simultaneous and unique sounds that make the game playable by sound alone.

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                                                                                                                                                                                                                                                Human Fall Flat loved a fan-made VR mod so much it "bought it"

                                                                                                                                                                                                                                                • Meta Quest
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Human: Fall Flat
                                                                                                                                                                                                                                                • Curve Digital
                                                                                                                                                                                                                                                • Mod
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • VR
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Community
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • No Brakes Games

                                                                                                                                                                                                                                                A modder who'd worked to turn cult hit Human Fall Flat into a VR game has revealed that the "creators of the game bought it".

                                                                                                                                                                                                                                                In a handful of tweets on X/Twitter, modder Raicuparta said No Brake Games was "so excited" about the mod, they are now releasing it as an official VR port.

                                                                                                                                                                                                                                                "You might remember some videos of my Human Fall Flat VR mod. And wondered why it was never released," said modder Raicuparta on X/Twitter.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Palworld is "not changing business model" or switching to "free-to-play or games-as-a-service"

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Hack & Slash
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Pocketpair
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Palworld
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Development
                                                                                                                                                                                                                                                • Games as a service
                                                                                                                                                                                                                                                • freetoplay
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Palworld developer Pocketpair says it is "not changing [Palworld's] business model", assuring players it will "remain buy-to-play and not free-to-play or games-as-a-service".

                                                                                                                                                                                                                                                The company was forced to clarify its position after a recently-published interview led some players to believe the team was considering adopting a live service model.

                                                                                                                                                                                                                                                "We are not changing our game's business model, it will remain buy-to-play and not f2p or GaaS," the company said in a statement posted to X/Twitter.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Penny's Big Breakaway studio Evening Star announces another half a dozen layoffs

                                                                                                                                                                                                                                                • Private Division
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Penny's Big Breakaway
                                                                                                                                                                                                                                                • Layoffs
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Industry
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Evening Star
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Redundancies

                                                                                                                                                                                                                                                Evening Star, the studio behind Penny's Big Breakaway, has announced half a dozen layoffs.

                                                                                                                                                                                                                                                CTO Hunter Bridges announced the redundancies on X/Twitter, saying, "this isn't a choice we wanted to make", but "due to volatile market conditions in the games industry and operational realities of our business, Evening Star is having to part ways with six team members".

                                                                                                                                                                                                                                                "This is a post that I was hoping to not have to write, but Evening Star has been swept up in the same turbulence that has affected so many of our peers in the games industry for the last year and a half," added CEO Dave Padilla on LinkedIn.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Final Fantasy 14's new 7.0 graphics update transforms PC, PS5 and Series X

                                                                                                                                                                                                                                                • Square Enix
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • MMO
                                                                                                                                                                                                                                                • Final Fantasy XIV: Dawntrail
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Final Fantasy XIV's first graphical overhaul since the release of version 2.0 in 2013 is here with version 7.0, including changes to lighting and ambient occlusion (AO), the addition of DLSS upscaling on PC, 120Hz support on current-gen consoles and a 30fps cap most useful for last-gen machines. It's a substantial effort that even includes reworked textures, models and shading work for some (but not all) characters and environments, helping the game feel a little closer to its modern contemporaries.

                                                                                                                                                                                                                                                Most of what's here is impressive, but there are some definite trade-offs with some of the new options - alongside some features that don't seem to be working as intended as of version 7.05. This piece summarises the highlights and lowlights of the new changes, and offers some recommendations for the best balance of performance and visual fidelity on different classes of console and PC hardware.

                                                                                                                                                                                                                                                Let's start with one of the most noticeable improvements between version 6.58 and 7.0, ambient occlusion. The new version moves to what's described as "ground truth" ambient occlusion, or GTAO, which comes in standard and quality flavours on PC and standard only on current-gen consoles. Like other AO methods, GTAO provides shading in crevices and under objects to make them look more natural and grounded, but GTAO is more accurate and affects more elements of a scene. The standard version misses out some spots that the quality version fills in, but otherwise the two variants look similar - and both look better than the HBAO+ quality mode which was the previous best option.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Watch Dogs movie finally finishes filming

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Movie
                                                                                                                                                                                                                                                • Ubisoft Australia
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Video Game Adaptation
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Watch Dogs
                                                                                                                                                                                                                                                • Ubisoft Montreal
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Nintendo Wii U
                                                                                                                                                                                                                                                • Shooter

                                                                                                                                                                                                                                                Nearly a decade after its first announcement, Ubisoft's Watch Dogs movie has finally finished filming.

                                                                                                                                                                                                                                                The commencement of filming back in July was revealed with a set photo with the caption: "Lights_Camera_Action.exe".

                                                                                                                                                                                                                                                The end was celebrated in a similar way, only this time the set photo was accompanied by the text: "run film_wrapped.exe(#watchdogsmovie.mp4) … >Filming complete!"

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Test Drive Unlimited Solar Crown review - tech issues mar the return of the original name in open-world racers

                                                                                                                                                                                                                                                • Test Drive Unlimited: Solar Crown
                                                                                                                                                                                                                                                • Racing
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Nacon
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • KT Racing
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                It seems odd, perhaps even unfair, to begin a review of a game grumbling about its technically wobbly launch. After all, the server issues that Test Drive Unlimited Solar Crown has suffered with in its 'Gold Edition' early access period are hopefully fleeting in the context of the lifespan of the game, and nobody complains about the fact that it took Michelangelo a little longer than expected to get the Sistine Chapel right, right?

                                                                                                                                                                                                                                                The problem is that not mentioning it in the bit of the review you read before getting distracted by something on the sidebar would underplay just how spectacularly badly it's all gone. Even with only the relatively modest population of Gold Edition purchasers, the servers crumbled faster than a dunked Digestive. Often, you'd be held at the login screen, unable to start the game at all. If you were lucky enough to hit the tarmac on Hong Kong island, you might still be unable to start a race, even against AI-controlled opposition, because of a mandatory check in with the servers before every event. Worse still, you might actually finish a race and still lose that progress as the game pings the server again before the results screen. I found myself having to play the game exclusively between the hours of six and nine in the morning to ensure a reliable connection, squinting at apexes through bleary, tired eyes. And, just to reiterate, this all occurred before the floods of new players arrived on the game's official launch day.

                                                                                                                                                                                                                                                The other reason it bears mentioning early on in this review is that, even though the always-online service has become slightly more stable, it feels instinctively unnecessary. The game is perfectly capable of populating its races with AI cars rather than its preference of seamlessly adding other real world players, so why make the check for those players mandatory? What's more, unlike many games, including genre stable-mate The Crew, Test Drive Unlimited isn't hell bent on getting you to spend real money to top up your in-game balance, so it's not like there's a delicate real-to-pretend economy to doggedly police via a constant online connection. The lack of microtransactions should be something to be celebrated, but we've inherited a good chunk of the inconvenience that usually accompanies them. In fact the most damning thing is the existence of the original Test Drive Unlimited, which managed to handle the blend of online and online play far more elegantly nearly two decades ago in 2006.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                "Core team" of Immortals of Aveum developers joins Rockstar co-founder Dan Houser's Absurd Ventures

                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Immortals of Aveum
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Ascendant Studios
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Following a difficult year for Immortals of Aveum developer Ascendant Studios, a "core team" of around 20 employees has now decamped to Rockstar co-founder Dan Houser's Absurd Ventures, establishing a new studio that'll be known as Absurd Marin.

                                                                                                                                                                                                                                                Immortals of Aveum, a "single-player first person magic shooter", launched to mixed reviews last August, and it failed to make much of an impact commercially. As a result, just a month later, Ascendent Studios announced it had made the "painfully difficult, but necessary" decision to lay off 45 percent of its staff, equating to around 40 employees.

                                                                                                                                                                                                                                                And things didn't get much better from there; earlier this year, it was reported a "large portion" of the remaining team had been furloughed, leaving the future of Ascendant in doubt. But now, Houser's Absurd Ventures has announced it's taken at least some of the studio under its wing, with a "core team" of around 20 former employees forming new developer Absurd Marin.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Overwatch 2's World of Warcraft 20th anniversary collaboration starts next week

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • MMO
                                                                                                                                                                                                                                                • Overwatch 2
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Blockbuster
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Blizzard Entertainment
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Activision Blizzard
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • World of Warcraft
                                                                                                                                                                                                                                                • Blizzard
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter

                                                                                                                                                                                                                                                Blizzard has shared more on Overwatch 2's previously announced World of Warcraft collaboration - which arrives as part of the MMO's 20th anniversary celebrations - confirming the event begins next Tuesday, 17th September.

                                                                                                                                                                                                                                                Word of its start date arrives alongside a nifty new trailer featuring a first-person ride through a theme-park-style attraction called Blizzard World. As the trailer unfolds, a number of unseen Overwatch 2 characters comment on the ensuing crossover mayhem, and we're given a glimpse at the hero shooter's new World of Warcraft collaboration skins.

                                                                                                                                                                                                                                                Those skins include Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn. Whether Blizzard has anything more planned for Overwatch 2's big World of Warcraft event beyond a handful of skins remains to be seen, but all will likely be revealed when the event gets underway next week.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Glorious photography puzzler Toem is one of next week's free Epic Store games

                                                                                                                                                                                                                                                • Rhythm
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Party
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Toem
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Super Crazy Rhythm Castle
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                If it's freebies you're after, the Epic Games Store has another bunch for you to add to your calendar, with acclaimed photography puzzler Toem and zombie rogue-like The Last Stand: Aftermath both now confirmed to be getting the freebie treatment next week.

                                                                                                                                                                                                                                                Starting with Toem, it's a game of chill beats and quirky characters that sees players setting off on an expedition across a gloriously presented black-and-white world. Along the way, there are gentle problems to solve, all requiring creative use of your camera.

                                                                                                                                                                                                                                                Christian Donlan called Toem a "cheerful modern classic" in his Essential review, championing its "playful challenges and a warm sense of place".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Acclaimed vampire survival adventure V Rising is having a free weekend on Steam

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • V Rising
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • Stunlock Studios

                                                                                                                                                                                                                                                If you're looking for something to sink your teeth into this weekend (apologies), you could do far worse than take a look at developer Stunlock Studios' acclaimed vampire survival adventure V Rising - which is free to play on Steam for the next few days.

                                                                                                                                                                                                                                                V Rising launched back in May after two years of Steam early access development, presenting players (and their equally elegant friends) with a rich, more-ish game of isometric survival, where the goal is to assert your vampiric superiority across a gloomy, gothic open-world.

                                                                                                                                                                                                                                                It's got a bunch of neats twists on the survival formula, all playing into the whole vampire thing - including a blood-sucking mechanic that gives you specific abilities depending on the creatures you drain, and progress that involves sticking to the shadows during daylight hours (lest you sizzle to ash). Its most exciting feature, though, is that you get to building your own looming gothic castle - and who hasn't ever wished they had one of those?

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Suda51 reckons "everyone cares too much about the numbers" on Metacritic

                                                                                                                                                                                                                                                • Goichi Suda
                                                                                                                                                                                                                                                • Grasshopper Manufacture
                                                                                                                                                                                                                                                • Metacritic

                                                                                                                                                                                                                                                Goichi "Suda51" Suda says game companies are too hung up on how their games perform on Metacritic.

                                                                                                                                                                                                                                                Talking to our sister site, GamesIndustry.biz, Suda said that whilst he will check scores when a game releases - "Sometimes a media outlet has given us zero. That makes me feel shitty - why go that far and give us zero?" - but apart from that, he "tries to avoid Metacritic".

                                                                                                                                                                                                                                                "Everybody pays too much attention to and cares too much about Metacritic scores. It's gotten to the point where there's almost a set formula – if you want to get a high Metacritic score, this is how you make the game," Suda said.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                I Am Your Beast review - whiplash, short-form action with a surprising narrative heart

                                                                                                                                                                                                                                                • I Am Your Beast

                                                                                                                                                                                                                                                Merciless. That's what this man is. Every enemy you encounter – every identikit soldier in combat fatigues, their red, dead, bug-like masks obscuring the human faces beneath them – will succumb to the same fate as you slip past, corpses hitting the ground before they even realise they're dead. Such is the life of a contract killer, I guess.

                                                                                                                                                                                                                                                I Am Your Beast is glorious. Gloriously brutal and bloody and brash and intense in that Superhot, Children of the Sun way that means I can only play in fifteen-minute bursts for fear of giving myself an aneurysm. You barely have time to breathe as blood and bullets fly past, let alone carefully plot your route, which means much of your initial playthrough will be a panicked scramble as you shoot, punch, parkour, and plunder anything and everything that gets in the way between your position and the hatch that leads you the hell away from here. With even the longest level in the entire three-hour-ish playtime clocking in under two minutes, there's no time for mistakes, either. Mistime, misthrow, or misfire anything, and it's over. This time, anyway.

                                                                                                                                                                                                                                                You fly through pulpy, comic-book shoot-em-up I Am Your Beast as Agent Alphonse Harding, an assassin born, and arguably broken, by the US military. Despite revelling in retirement – and by revelling, I mean embracing his hermit era out in a frozen forest in the middle of nowhere – handler Burkin asks you to do one last job one time too many. He doesn't take kindly to your refusal, and you don't take too kindly to that, either. To use his own expression, Harding "snaps", and for the next three-ish hours, you're on a one-man murder spree.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Cosy Hobbit life sim Tales of the Shire delayed

                                                                                                                                                                                                                                                • Private Division
                                                                                                                                                                                                                                                • Tales of the Shire
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Tales of the Shire: A Lord of the Rings Game has been delayed.

                                                                                                                                                                                                                                                The upcoming cosy Hobbit life sim from Wētā Workshop and Private Division was initially slated for a release in the latter half of this year, across Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S.

                                                                                                                                                                                                                                                "All of us here at Wētā Workshop are excited to have you join us in the Shire, a peaceful corner of J. R. R Tolkien's world. When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you're hoping for," the Tales of the Shire studio wrote last night, announcing the delay.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                CWA union slams Microsoft layoffs as "extremely disappointing"

                                                                                                                                                                                                                                                • Microsoft
                                                                                                                                                                                                                                                • union
                                                                                                                                                                                                                                                • Layoffs
                                                                                                                                                                                                                                                • Redundancies
                                                                                                                                                                                                                                                • Communications Workers of America

                                                                                                                                                                                                                                                The Communications Workers of America union (CWA) has denounced Microsoft's decision to lay off an additional 650 video game workers yesterday as "extremely disappointing".

                                                                                                                                                                                                                                                In a statement, the CWA said that as one of the world's "largest and most profitable corporations", Microsoft could have achieved its goals for "long-term success without destroying the livelihoods of 650 of our colleagues".

                                                                                                                                                                                                                                                Whilst the union acknowledges that organising does not "always protect against layoffs", "collective bargaining does give workers a voice in the policies that affect them, including how layoffs are handled".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Saber Interactive
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry
                                                                                                                                                                                                                                                • Focus Entertainment
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Focus Home Interactive
                                                                                                                                                                                                                                                • Warhammer 40.000: Space Marine 2
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Warhammer 40,000: Space Marine 2 has arrived on PC, with players facing huge waves of Tyranid foes in levels that stress even high-end CPU and GPU hardware to their limits. This title is often CPU-limited, especially in levels where you're engulfing ripper swarms with flamers, but judicious settings choices can still claw back some extra performance.

                                                                                                                                                                                                                                                One of the most impactful settings is SSR quality, which can be set to off, default or high. Our testing shows around a 10 percent performance advantage from using the default setting rather than high, as measured on an RTX 4060 using DLSS native. This does produce noticeably lower-res reflections, but the extra performance is hard to pass up.

                                                                                                                                                                                                                                                More of a free win is the volumetrics setting, which can be set to medium rather than high for a one percent performance advantage with little visible difference. It's a similar story with the detail setting, which can be set to medium rather than ultra for another one percent performance uplift. Default SSAO is also worth considering versus the high setting, which does result in lighter screen-space ambient occlusion and some extra aliasing, but frame-rates climb by around three percent.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Metro studio 4A Games remains within Embracer, following sale of Saber assets

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • 4A Games
                                                                                                                                                                                                                                                • Metro Exodus
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Deep Silver
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                The proposed sales of Metro studio 4A Games, as well as that of Pinball developer Zen Studios, has been cancelled, Embracer announced today.

                                                                                                                                                                                                                                                In March of this year, Embracer announced the sale of more of its assets, including large portions of Saber Interactive, for the price of $247m. At this time, Saber's new CEO Matt Karch stated the company had decided to take 4A and Zen with it, despite initial messaging from Embracer suggesting the Swedish conglomerate may retain the two studios.

                                                                                                                                                                                                                                                Now, however, the potential sale of both studios has been cancelled, and 4A and Zen will remain within Embracer.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Leaked Legend of Zelda: Echoes of Wisdom rom reportedly out in the kingdom

                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • The Legend of Zelda: Echoes of Wisdom
                                                                                                                                                                                                                                                • Nintendo
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • Nintendo Switch

                                                                                                                                                                                                                                                There are reports the upcoming Nintendo Switch release The Legend of Zelda: Echoes of Wisdom has leaked.

                                                                                                                                                                                                                                                It appears a link to a rom containing the entire game has started making its way online. Nintendo-focused YouTuber Nintendo Prime said they "have confirmed" it is real.

                                                                                                                                                                                                                                                In a separate YouTube video, Nintendo Prime stated they checked the link they had been sent, and it was "the rom for Echoes of Wisdom". The YouTuber - who has not shared any of the leaked footage, stating they are not distributing the rom as it's "illegal and career ending to do so" - said Echoes of Wisdom is now playable on emulators.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Sony removes PS VR2 charging icon from Welcome Hub blog post, as wireless speculation grows

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • PlayStation VR2

                                                                                                                                                                                                                                                Sony has updated yesterday's blog post on the forthcoming Welcome Hub to remove an image of a PS VR2 charging icon that caused speculation of a possible wireless model.

                                                                                                                                                                                                                                                The Welcome Hub allows users to customise their own tab with various widgets, including the battery charge of accessories. However, the image used in the blog post included a controller, earbuds, and what looks like a PS VR2 headset.

                                                                                                                                                                                                                                                But the PS VR2 is wired and doesn't require a battery charge. So why was this icon included?

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Destiny 2 "resolves" complaint after artist accuses Bungie of plagiarism

                                                                                                                                                                                                                                                • Activision
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • copyright
                                                                                                                                                                                                                                                • Art
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Destiny 2
                                                                                                                                                                                                                                                • Activision Blizzard
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Free-to-play
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Legal
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Bungie
                                                                                                                                                                                                                                                • Bungie Aerospace Corporation
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Bungie has "resolved" a plagiarism accusation after an artist accused the studio of lifting their alternative design of an "iconic" Destiny 2 weapon.

                                                                                                                                                                                                                                                Earlier this week, Bungie revealed a physical Nerf LMTD blaster based upon Cayde-6's hand cannon, Ace of Spades.

                                                                                                                                                                                                                                                Shortly after the blaster was revealed, artist Tofu_Rabbit called out the developer on Twitter/X, stating the Nerf design was not merely "similar" to a design they did back in 2015, but essentially a carbon copy, down to the "same brush strokes and scratches/smudges".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Developers rush to reassure players of forthcoming releases following Annapurna Interactive mass exodus

                                                                                                                                                                                                                                                • Control 2
                                                                                                                                                                                                                                                • Remedy Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Story Rich
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Wanderstop
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Mixtape
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • 505 Games

                                                                                                                                                                                                                                                Last night, the industry was shocked to learn the entire staff at indie video game publisher Annapurna Interactive had resigned. This exodus followed after negotiations with Annapurna owner Megan Ellison met an impass.

                                                                                                                                                                                                                                                As Matt reported last night, these departures caused "chaos" among Annapurna Interactive's game developer partners. An Annapurna spokesperson confirmed all existing games and projects will remain with the company, while new president Hector Sanchez reportedly told developers all contracts will be honoured and that all Annapurna Interactive staff will be replaced.

                                                                                                                                                                                                                                                In the time since, many developers have taken to social media to assure their communities of the status of various projects tied to the publisher.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                What we've been playing - Dragon ages gone by, PlayStation mascots, and Phillipino teen life

                                                                                                                                                                                                                                                • Bioware
                                                                                                                                                                                                                                                • Dragon Age: Origins
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Visual Novel & Dating
                                                                                                                                                                                                                                                • What we've been playing
                                                                                                                                                                                                                                                • Polychroma Games
                                                                                                                                                                                                                                                • Astro Bot
                                                                                                                                                                                                                                                • Story Rich
                                                                                                                                                                                                                                                • Interactive Drama
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Maximum Entertainment
                                                                                                                                                                                                                                                • Anime
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Until Then
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Side view

                                                                                                                                                                                                                                                Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we've been returning to the Dragon Age game that started it all, Origins; we've been revelling in Sony's latest PlayStation blockbuster, Astro Bot; and we've been returning to the tender times of teenage life in Until Then.

                                                                                                                                                                                                                                                What have you been playing?

                                                                                                                                                                                                                                                Catch up with the older editions of this column in our What We've Been Playing archive.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Annapurna Interactive reportedly sees exodus of "entire" staff as negotiations break down

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Annapurna Interactive
                                                                                                                                                                                                                                                • Mobius Digital
                                                                                                                                                                                                                                                • Mystery
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Story Rich
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • What Remains of Edith Finch
                                                                                                                                                                                                                                                • Exploration
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Outer Wilds
                                                                                                                                                                                                                                                • Cocoon
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Giant Sparrow
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Silent Hill: Townfall
                                                                                                                                                                                                                                                • Geometric Interactive
                                                                                                                                                                                                                                                • No Code
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Annapurna Interactive - the video game publisher behind the acclaimed likes of Outer Wilds, What Remains of Edith Finch, and Cocoon - has reportedly seen a complete exodus of staff following a dispute with the company's owner, causing "chaos" among developer partners.

                                                                                                                                                                                                                                                According to Bloomberg's Jason Schreier, around two dozen employees - including Annapurna Interactive president Nathan Gary and other executives - resigned after negotiations with Annapurna owner Megan Ellison broke down. Gary and his team had reportedly been negotiating to spin off Annapurna Interactive - Annapurna's video-game publishing wing - as an independent entity, but ultimately failed to reach an agreement with Ellison.

                                                                                                                                                                                                                                                Bloomberg claims the departures have caused "chaos" among Annapurna Interactive's game developer partners - who've all signed deals with the publisher to secure the likes of funding, QA, and marketing - as they've sought reassurances about their projects' future. However, an Annapurna spokesperson confirmed to Bloomberg that all existing games and projects will remain with the company, while new president Hector Sanchez is said to have told developers all contracts will be honoured and that all Annapurna Interactive staff will be replaced.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                The Sims 4's Artist Studio and Storybook Nursery DLC out next week

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Maxis
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • The Sims 4
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Having teased The Sims 4's latest season of content last week, EA has more firmly detailed its upcoming Storybook Nursery Kit and Artist Studio Kit DLC releases, which are both now set to arrive next Thursday, 19th September.

                                                                                                                                                                                                                                                Starting with The Sims 4's Artist Studio Kit, it includes - as you've probably already guessed - a bunch of new furniture items and decorative bric-a-brac that can be combined to make a suitably chaotic space for Sims to unleash their creativity.

                                                                                                                                                                                                                                                "Set up your new easel in the centre of your studio," EA writes, "surrounded by tools of the trade – a variety of brushes, colourful paint cans and new inspiring still-life objects that Sims can paint from reference or draw creativity from." Expect drawers and shelves, tubes of paint, sketchbooks, palettes, plus a new tablet and woodworking table.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Tony Hawk has "been talking to Activision again" as Pro Skater 25th anniversary looms

                                                                                                                                                                                                                                                • Activision
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Vicarious Visions
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Tony Hawk's Pro Skater 1 + 2
                                                                                                                                                                                                                                                • Sports
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Tony Hawk has revealed he's "been talking to Activision again" about the Pro Skater series ahead of its 25th anniversary this September.

                                                                                                                                                                                                                                                The original Tony Hawk Pro Skater debuted on 29th September 1999, and would go on to receive four further numbered entries - alongside dozens of spin-offs - culminating in 2020's critically acclaimed (and record-breaking) remake of Tony Hawk Pro Skater 1 & 2.

                                                                                                                                                                                                                                                Unfortunately, plans to give Pro Skater 3 & 4 a similar remake treatment were reportedly scrapped after Activision made the decision to merge developer Vicarious Visions into Blizzard - so it could serve as a support studio for the Diablo franchise and other titles.

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                                                                                                                                                                                                                                                Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology

                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Ubisoft Entertainment
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Ubisoft Quebec
                                                                                                                                                                                                                                                • Gamescom 2024
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Assassin's Creed Shadows

                                                                                                                                                                                                                                                The world of Assassin's Creed Shadows is beautiful. At Gamescom 2024 in Cologne last month, Ubisoft refrained from providing a fresh chance to go hands-on with its highly-anticipated upcoming epic - for that, we'll have to wait just a little bit longer. Instead, the publisher gave press a look behind the scenes at more of the game's visual prowess, via a presentation on Shadows' environmental upgrades and new graphical fidelity.

                                                                                                                                                                                                                                                Ubisoft's vast virtual version of Japan features in the first Assassin's Creed made solely for the current-gen of consoles - and it looks the part, with dense forests and towering mountains, dynamic weather and shifting seasons. The game's exact technical specs are still to be confirmed, but I was impressed by its clear upgrade from other Assassin's Creed games past, particularly in its eye-catching smaller details, such as rain running realistically down bamboo guttering, or stalls full of fruit you can topple, sending their contents scattering across a road.

                                                                                                                                                                                                                                                Online, however, some of the response to Shadows has been less pretty. In June, Ubisoft boss Yves Guillemot condemned "the malicious and personal online attacks" directed at the game's developers after its initial reveal. Separately, Assassin's Creed franchise head Marc-Alexis Côté has spoken about having to take "a step back" rather than respond to criticism of the game on social media from X owner Elon Musk.

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                                                                                                                                                                                                                                                Helldivers 2 gets gassy with Chemical Agents Warbond, pull my finger emote included

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Science Fiction
                                                                                                                                                                                                                                                • Helldivers 2
                                                                                                                                                                                                                                                • Arrowhead Game Studios
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Comedy
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Helldivers 2 developer Arrowhead has revealed its next Premium Warbond, known as Chemical Agents.

                                                                                                                                                                                                                                                Chemical Agents comes complete with some "seriously deadly toys", including stratagems, utilities, emotes and more.

                                                                                                                                                                                                                                                On the Warbond's release, players will be able to get their hands on the likes of the TX-41 Sterilizer, the G-4 Gas grenade (which will "cover the whole area in a cloud of noxious fumes") and the new utility P-11 Stim Pistol. You can check out the gas-filled trailer for Chemical Agents below.

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                                                                                                                                                                                                                                                Unity cancels controversial fees to use its game engine tools a year after introduction

                                                                                                                                                                                                                                                • Unity

                                                                                                                                                                                                                                                Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect.

                                                                                                                                                                                                                                                The pricing plan was introduced in September last year and was heavily criticised by game developers, calling it an "astonishing scumbag move" among other responses.

                                                                                                                                                                                                                                                Today, in a blog post from new president and CEO of Unity Matt Bromberg, the company announced it will revert back to a traditional subscription model "after deep consultation with our community, customers, and partners".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Planet Coaster 2 has release date confirmed

                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Planet Coaster 2
                                                                                                                                                                                                                                                • Management
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Planet Coaster 2, the sequel to the popular theme park management game, now has a confirmed release date of 6th November 2024.

                                                                                                                                                                                                                                                Developer Frontier first announced the game back in July, which adds water parks to its list of thrills, as well as various enhanced tools and quality of life changes.

                                                                                                                                                                                                                                                The release date is across all platforms: PC, PlayStation 5, and Xbox Series X/S. The game is now available to pre-order.

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                                                                                                                                                                                                                                                Black Myth: Wukong - to what extent could PS5 Pro deliver an improved experience?

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry
                                                                                                                                                                                                                                                • Black Myth: Wukong
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Black Myth: Wukong is one of the most interesting console games I've seen in a while. There's a clear PC focus, with the PlayStation 5 version featuring a trio of awkward graphics modes - none of which quite hit the target. I also get the sense it's a game tailor-made for the PlayStation 5 Pro, assuming that the features of the hardware are put to good use. Using the PC version of the game, I decided to look at 'BMW' on a number of fronts. Could the resources of the standard PS5 be better utilised for smoother gameplay? To what extent would PS5 Pro be a game-changer? And what of Series S: if Game Science had issues with the PS5 version, can Microsoft's junior Xbox hack it?

                                                                                                                                                                                                                                                First up, let's quickly recap what BMW is doing on PlayStation 5. Quality mode targets 4K and has a dynamic resolution between 1224p and 1584p. Frame-rate looks to be unlocked to my eye, so I'm curious how the dynamic resolution system may be working. Even so, I think this is the most competent mode in the current game. Next up, the balance mode: this looks like a hard-set 1080p resolution with no DRS but an utterly bizarre 45fps cap which makes it jerky on any display likely to be connected to the PlayStation 5. Finally there's the performance mode - this is using frame generation from 30fps to 60fps. It's fundamentally a bad idea as one of the key ideas behind a performance mode is to reduce lag, not increase it as is the case here.

                                                                                                                                                                                                                                                For my tests, I used the Digital Foundry Frankenstein's PC - a Windows unit built on a motherboard hosting the actual Xbox Series X CPU, paired with the Radeon RX 6700, an AMD graphics card that has much in common with the PS5 GPU. It's a mish-mash of console-equivalent parts, yet it's proven to be capable of delivering very console-like results. By using the balance mode with its fixed resolution, paired with graphics options matched to console equivalents, we can benchmark our set-up to see how close to PS5 performance we get. It turns out that the console is slightly faster - around seven to 10 percent in some scenarios. So, when we carry out our tests, we could likely expect console performance to actually be a touch faster.

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                                                                                                                                                                                                                                                Until Dawn's PC specs revealed, ahead of October release

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Sony Computer Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Supermassive Games
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • Until Dawn

                                                                                                                                                                                                                                                Ballistic Moon's Until Dawn remake is set to release on PC this October. Ahead of this, the studio has shared its PC requirements for the upcoming teen-horror.

                                                                                                                                                                                                                                                When Until Dawn makes its PC debut, it will boast "advanced graphical features, customisability, accessibility features and run on a wide range of hardware," the studio said. You can check out Until Dawn's PC features trailer below.

                                                                                                                                                                                                                                                Now, without further ado, here are those all important PC requirements for Until Dawn:

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Star Wars Jedi: Survivor gets fresh PC patch 17 months after release

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Respawn Entertainment
                                                                                                                                                                                                                                                • Star Wars Jedi: Survivor
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Single Player

                                                                                                                                                                                                                                                Star Wars Jedi: Survivor has today received its ninth patch, which brings "substantial performance improvements" on PC and removes Denuvo DRM.

                                                                                                                                                                                                                                                EA promises framerate improvements for various hardware configurations, fixes for specific framerate hitching elements for smoother gameplay, and optimised CPU usage for ray-tracing.

                                                                                                                                                                                                                                                Importantly, Denuvo DRM has been removed, which is often criticised for hampering performance.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Flappy Bird makes a return this year thanks to dedicated fans

                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Dong Nguye
                                                                                                                                                                                                                                                • Flappy Bird
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • .GEARS Studio
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                • Arcade

                                                                                                                                                                                                                                                Flappy Bird, the infuriating mobile game, is set to make a return later this year.

                                                                                                                                                                                                                                                The game grew to tremendous popularity with over 100 million people playing it, but in 2014 original developer Dong Nguyen removed the game from sale despite it generating a reported $50,000 a day in advertising revenue.

                                                                                                                                                                                                                                                A decade later and Flappy Bird will return this autumn, followed by dedicated mobile apps coming to iOS and Android next year, as well as other platforms.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Genshin Impact on Xbox won't require a Game Pass subscription to play multiplayer

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Anime
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • HoYoVerse
                                                                                                                                                                                                                                                • Genshin Impact
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Hoyoverse has confirmed Xbox players will not need to purchase a Game Pass subscription in order to access Genshin Impact's online multiplayer mode.

                                                                                                                                                                                                                                                The confusion began soon after Hoyoverse announced Genshin Impact would be making its way to Xbox Series X/S and Game Pass. Initially, the game's Xbox store page listing stated: "Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Game Pass Core (sold separately)."

                                                                                                                                                                                                                                                Those on ResetEra pointed out this is a different approach to other free-to-play games on the platform, such as Fortnite.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Steam Families officially launches out of beta

                                                                                                                                                                                                                                                • Valve
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Steam

                                                                                                                                                                                                                                                After a stint in beta, Valve has opened up Steam Families to the wider public.

                                                                                                                                                                                                                                                Steam Families replaces both Steam Family Sharing and Steam Family View, giving users a one stop shop to manage who can access what and when.

                                                                                                                                                                                                                                                Up to five family members can be added to a user's Steam Family account, making for a total group of six maximum. These members can be managed from the Steam Client, mobile device or browser. Alas, it can't help you manage your children enough to get them to brush their teeth before bed, though.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Game studio tests "crazy" 40-player Smash Battle Royale it may never fully release

                                                                                                                                                                                                                                                • Fighting
                                                                                                                                                                                                                                                • Byte Breakers
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Game studio Odyssey Interactive is launching a playtest for its latest "crazy" project but it may not even release if players aren't into it.

                                                                                                                                                                                                                                                Byte Breakers, as it's currently known, is a 40-player Smash Bros-style Battle Royale. The studio shared a look at gameplay on social media alongside the playtest announcement.

                                                                                                                                                                                                                                                However, this is one of many prototypes the studio has developed as it aims to "find a blend of genres that you haven't seen before, because as a studio we'd rather try something crazy and fail than just make a game that you feel that you've already played".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Borderlands film barely recoups its marketing costs during theatrical run

                                                                                                                                                                                                                                                • Borderlands
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Cyberfront
                                                                                                                                                                                                                                                • Gearbox Software
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • 2K Games
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Take-Two Interactive
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                The Borderlands film has made headlines for, sadly, not the right reasons recently. The adaptation based on Gearbox's games of the same name failed to capture the hearts (and wallets) of audiences on its August release, and was widely panned by critics.

                                                                                                                                                                                                                                                And, now, we have a better idea of just how much of a commercial flop the Cate Blanchett -fronted film actually was. According to film industry data website The Numbers (via PC Gamer), the film's theatrical release has closed with just $30,975,300 to its name.

                                                                                                                                                                                                                                                While I certainly wouldn't sniff at a little shy of $31m in my bank account, from a Hollywood big screen release perspective, that figure really isn't great. To give more context, it was estimated Borderlands had a production cost of around $115m. Meanwhile, its marketing and distribution costs were said to be $30m.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Microsoft lays off further 650 Xbox staff, no games cancelled or studios closed

                                                                                                                                                                                                                                                • Xbox Game Studios

                                                                                                                                                                                                                                                Microsoft has laid off a further 650 Xbox staff, though no games have been cancelled or studios have been closed this time.

                                                                                                                                                                                                                                                The news was shared by CEO of Microsoft Gaming Phil Spencer in an internal memo obtained by IGN, with changes made to "organise our business for long term success".

                                                                                                                                                                                                                                                The layoffs follow the 1900 people who lost their jobs at the company in January this year. It means Microsoft has now laid off 2,550 staff in the last year.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                New PS5 system update adds customisable Welcome Hub

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Sony

                                                                                                                                                                                                                                                A fresh PS5 system software update is on the way that adds a new customisable Welcome Hub to the home screen.

                                                                                                                                                                                                                                                The Welcome Hub will be a tab on the home screen - like the store or individual games - which players can customise with widgets for a personalised experience. Essentially, it's a reworked version of the Explore tab previously only available in the U.S.

                                                                                                                                                                                                                                                Players in the U.S. will receive the Welcome Hub today, with Japan and select countries in Europe following "over the coming weeks", and then a full worldwide release.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Caravan SandWitch review - sci-fi that benefits from the power of a real place

                                                                                                                                                                                                                                                • Caravan SandWitch
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Story Rich
                                                                                                                                                                                                                                                • Exploration
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Dear Villagers

                                                                                                                                                                                                                                                I spent a good part of this morning trying to remember the precise artwork that Sauge, the heroine of Caravan SandWitch, reminds me of. With her baggy, almost plus four style trousers and bouncing quiff, she's relatively close to Tintin, but I had a twittering sense that there was something else at play too. Eventually, I remembered it: Emil and the Detectives, the children's adventure by Erich Kästner. More specifically, those airy, bendy, thick-lined ink illustrations by Walter Trier. Retro and modern all at once, as art struck on the cusp of the 1930s often was. Cheerful and spirited, filled with a headlong sense of derring-do. It's a perfect fit.

                                                                                                                                                                                                                                                Caravan SandWitch is a lovely thing, an exploration adventure game without player death but brought into focus by a quiet sense of mourning. Sauge has returned to her home planet in search of her sister, who disappeared years ago, but has left a trail of messages behind her. The planet is a beautiful place, but it's also ravaged, exploited, mined out and now abandoned. The game plays out as Sauge pieces together this mystery of her sister's life while pelting about the environment in a chunky little van, bringing things back to life, meeting different communities and helping out, and generally being the goodest of eggs. I loved it.

                                                                                                                                                                                                                                                The world is a big part of this. I've played a lot of games set in relatively sweet-natured post-apocalyptical planets - most recently something like Creatures of Ava comes to mind. But Ava's world is inspired by the bioluminescent jungles of Avatar, whereas Caravan SandWitch leans more heavily on a real place, Provence, with its sandy stone, its crags and fields and artful towns. The difference is striking: it feels like this game has much more solid foundations, being based on a proper sense of understanding a place rather than just seeing it on a screen.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                BioWare talks Dragon Age: The Veilguard's exploration, photo mode

                                                                                                                                                                                                                                                • Bioware
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Dragon Age: The Veilguard
                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                With Dragon Age: The Veilguard's October release looming ever closer, developer BioWare continues its slow and steady stream of blog-sized info-nuggets and teases - this time revealing a little about exploration, alongside news of a photo mode.

                                                                                                                                                                                                                                                As detailed in BioWare's latest blog post, The Veilguard will give players the opportunity to visit and explore places around Thedas that series veterans may have "heard whispers [of] in the past". These include Arlathan Forest, Hossberg Wetlands, Minrathous, Rivain, and Treviso - and all get their own little video tours in BioWare's post if you're curious to see more.

                                                                                                                                                                                                                                                Locations in The Veilguard will, as you might expect, feature people to talk to, things to do, puzzles to solve, and lore to collect in a Codex - and all are accessed from a hub area known as The Crossroads, which includes puzzles and extra missions of its own. The Crossroads (overseen by The Caretaker) also connects to the Lighthouse, which in turn serves as the player's base of operations during The Veilgaurd - and it's here they'll have one-on-one chats with companions, who each have their own rooms to decorate as the story unfolds.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                A decade after ditching Xbox friend requests, Microsoft is bringing them back

                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Xbox Series X/S

                                                                                                                                                                                                                                                Microsoft has announced it's bringing friend requests back to Xbox after more than a decade, with its new "friends and followers experience" set to go live for Insiders this week.

                                                                                                                                                                                                                                                Xbox hasn't had friend requests since 2013, when - as part of its transition from Xbox 360 to Xbox One - Microsoft introduced a social-media-style system making it possible to follow activity feeds without the need for explicit approval. If the other party reciprocates, a follower becomes a friend, so both can chat, message, and game.

                                                                                                                                                                                                                                                Soon, though, Xbox will introduce a more traditional "two-way, invite-approved" friend request system that Microsoft says will give users "more control and flexibility". This'll sit alongside the existing "one-way" follower system, so users can still easily follow player, club, or game feeds.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Payday 3 gets new creative leads as player numbers remain dwarfed by decade-old predecessor

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Payday 2
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Overkill Software
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • 505 Games
                                                                                                                                                                                                                                                • Prime Matter
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Starbreeze Studios
                                                                                                                                                                                                                                                • Payday 3
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter

                                                                                                                                                                                                                                                Starbreeze Studios has announced major changes to Payday 3's creative leadership team - with former game director Miodrag Kovačevićas "stepping away" from the role - as the co-operative shooter continues to struggle against its decade-old predecessor Payday 2.

                                                                                                                                                                                                                                                Back in February, Starbreeze admitted Payday 3 player activity was "currently at significantly lower levels than [it] would like", and a month later, CEO Tobias Sjögren was ousted from his role after the company's board determined the studio "needs a different leadership". But a quick look at Steam Charts suggests Payday 3's playerbase continues to be dwarfed by that of its predecessor: Payday 3 saw a monthly average of around 844 Steam players in August - its highest monthly average since December last year - while Payday 2 attracted 15,508 players (the game's lowest monthly average since December last year).

                                                                                                                                                                                                                                                And now Starbreeze has confirmed yet more leadership changes as it continues its efforts to attract more players to Payday 3. "As we are nearing our first anniversary for Payday 3, and the start of our second year," the studio wrote in a statement shared on social media, "we wanted to give a brief update on the Payday 3 leadership."

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Dr Disrespect studio Midnight Society confirms "significant" layoffs due to "multiple unexpected challenges"

                                                                                                                                                                                                                                                • Deadrop
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Midnight Society
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Midnight Society, the developer behind "vertical extraction shooter" Deadrop, has announced "significant" layoffs following studio co-founder Guy "Dr Disrespect" Beahm's admission of "inappropriate" behaviour with a "minor" earlier this year.

                                                                                                                                                                                                                                                Midnight Society employees began reporting job cuts on social media over the weekend, and now, in a statement shared with PC Gamer, the developer has confirmed "significant" layoffs. "Unfortunately, Midnight Society has faced multiple unexpected challenges in recent months," the studio said. "To adapt to these changes and secure the future of Midnight Society, Deadrop, and our commitment to providing innovative gaming experiences, we've made the tough decision to streamline our operations, which includes a significant workforce reduction."

                                                                                                                                                                                                                                                "We wouldn't be here without the contributions of those who are affected," it continued," and we thank them for all their incredible work, support them, and wish them the best." The studio added, "Despite these challenges, we remain dedicated to launching Deadrop in 2025."

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Here are your PlayStation Plus Extra and Premium games for September

                                                                                                                                                                                                                                                • Devolver Digital
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • All Possible Futures
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • The Plucky Squire

                                                                                                                                                                                                                                                Sony has revealed its PlayStation Plus Extra and Premium games for September.

                                                                                                                                                                                                                                                From 17th September, Extra members will be able to get their hands on:

                                                                                                                                                                                                                                                Premium members will also be able to access the following PS VR2 and games from the Classics catalogue:

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                When it costs £700, who exactly is the PS5 Pro for?

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • Newscast

                                                                                                                                                                                                                                                Yesterday Sony finally announced the long-rumoured PS5 Pro in a technical presentationn hosted by Mark Cerny. The console is a more advanced version of the PlayStation 5 that boosts its graphics capabilities, and even improves backwards compatibility with some PS4 games.

                                                                                                                                                                                                                                                Yet the biggest catch of all is its £700 price tag. What's more, with this being a digital-only console, the £100 disc drive add-on is required for physical games, not to mention the additional £25 needed for the optional stand just to hold the console vertically. That's a total of £825 - without games, as well as the fancy TV necessary to really show off those extra pixels.

                                                                                                                                                                                                                                                The reaction so far has been overwhelmingly negative, predominantly thanks to that audacious price. Indeed, as Eurogamer's Chris Tapsell wrote, the PS5 Pro is "an argument against 'Pro' consoles altogether". It certainly seems more in-line with the expectations of PC players than console players.

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                                                                                                                                                                                                                                                Dead Island 2 getting zombie-infested co-op horde mode next month

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Hack & Slash
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Dead Island 2
                                                                                                                                                                                                                                                • Deep Silver
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Dead Island 2 is getting a free update next month, which will include a new co-op horde mode known as Neighborhood Watch and New Game Plus.

                                                                                                                                                                                                                                                "Taking place over the span of five fictional days, Neighborhood Watch sees a group of college kids - the Bobcats - defend their frat house from an approaching zombie horde," reads Neighborhood Watch's description. "Initially, you and your friends complete a variety of missions, setting traps, and stockpiling weapons as you prepare your defences.

                                                                                                                                                                                                                                                "Then, on the fifth and final day, the zombie onslaught begins! If your defences, skills, and teamwork are up to the task, you might just live to tell the tale." You can check out a trailer for Neighborhood Watch below.

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                                                                                                                                                                                                                                                PS5 Pro too costly for you? Sony will soon start selling refurbished PS5 consoles for a fraction of the price

                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                If the recently-announced PS5 Pro is a little too pricey for you but you have been looking to get your hands on a PlayStation 5 at some point, there is a significantly cheaper option on the horizon.

                                                                                                                                                                                                                                                Sony is primed to start selling refurbished PS5 consoles, which it promises will be "as good as new" (although the company does note its refurbished products "may have minor cosmetic imperfections").

                                                                                                                                                                                                                                                While the PS5 Pro is retailing at £700 without the disk drive and vertical stand, these refurbished consoles will sell for £390, as per the PlayStation website.

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                                                                                                                                                                                                                                                No plans for Sonic Adventure 3, says Sonic Team boss, but "we'd love to make it"

                                                                                                                                                                                                                                                • Sonic Adventure 2
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • SEGA
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer

                                                                                                                                                                                                                                                There are currently no plans to make Sonic Adventure 3 and continue the Sonic series from the Dreamcast days.

                                                                                                                                                                                                                                                Sonic Team boss Takashi Iizuka was interviewed by VGC and discussed the possibility of continuing the series, as well as a return of its much loved Chao Garden.

                                                                                                                                                                                                                                                Iizuka acknowledged the requests for the Chao Garden to make a return, but noted "it's part of the whole Sonic Adventure series game".

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                                                                                                                                                                                                                                                Chaotic co-op sim Chained Together now lets you make your own devilishly difficult maps

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Chained Together
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Comedy
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Escaping from hell while bound to your nearest and dearest is always going to be somewhat chaotic, but a new Chained Together update is about to amplify that chaos even more.

                                                                                                                                                                                                                                                If you have no idea what I am talking about, Chained Together is a co-op sim that tasks players with climbing up and out of hell itself. This is made more difficult by the fact that you are chained to your chums while making your ascent, so if one falls… Well, let's just say you all have to deal with the consequences.

                                                                                                                                                                                                                                                Developer Anegar Games is now turning up the heat even more, with an update for Chained Together that allows you to create and share custom maps for others to negotiate.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Nightingale's big Realms Rebuilt update adds cats in hats and a brand new campaign

                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Nightingale
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Inflexion Games

                                                                                                                                                                                                                                                The team behind gaslamp fantasy survival game Nightingale is about to release its previously-promised big update, known as Realms Rebuilt.

                                                                                                                                                                                                                                                Earlier this year, Inflexion Games' CEO Aaryn Flynn admitted the studio was "not satisfied with where the game is at", and resolved to address this with an update towards the end of the summer.

                                                                                                                                                                                                                                                Now that time is almost here, with the studio's Nightingale: Realms Rebuilt update, which is set to go live tomorrow, 12th September.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Super Smash Bros. director "so sorry" to fans playing for thousands of hours

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • BANDAI NAMCO Studios
                                                                                                                                                                                                                                                • Super Smash Bros. Ultimate
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Nintendo
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                • Fighting

                                                                                                                                                                                                                                                Super Smash Bros. director Masahiro Sakurai is "so sorry" to players who have spent "hundreds or even thousands of hours" in the Nintendo fighting game.

                                                                                                                                                                                                                                                In the latest video of his Creating Games YouTube series, Sakurai discussed the importance of being mindful of the time players give to developers.

                                                                                                                                                                                                                                                "There are plenty of people who have spent hundreds or even thousands of hours in Smash Bros., for example," said Sakurai. "I'm so sorry!"

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Space Marine 2 most successful Steam launch for Warhammer 40K series

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Saber Interactive
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Focus Entertainment
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Focus Home Interactive
                                                                                                                                                                                                                                                • Warhammer 40.000: Space Marine 2
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Warhammer 40,000: Space Marine 2 has got off to a strong start on Steam. In fact, it has become the most played Warhammer game in terms of peak concurrent player numbers on Valve's platform.

                                                                                                                                                                                                                                                At the time of writing, Warhammer 40,000: Space Marine 2 has an all-time Steam peak of 225,690 players. In comparison, Total War: Warhammer 3 has an all-time peak of 166,754.

                                                                                                                                                                                                                                                Total War: Warhammer 3, which was released back in 2022, once held the record for all-time peak player numbers for a Warhammer game. It now sits in second place. 2016's Total War: Warhammer, meanwhile, has a concurrent player peak of 113,019.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Konami would "rather come down on the side of 'too faithful'" for Metal Gear Solid Delta: Snake Eater

                                                                                                                                                                                                                                                • Konami
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Metal Gear Solid Delta: Snake Eater
                                                                                                                                                                                                                                                • Stealth
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura has stated the development team would "rather come down on the side of 'too faithful'" than make big changes compared to the original game.

                                                                                                                                                                                                                                                During previews for the Snake Eater remake, a frequent criticism was the game felt outdated compared to modern stealth games and too few changes were made compared to the PS2 original.

                                                                                                                                                                                                                                                However, in a new "Production Hotline" video, Okamura explained the thought process behind maintaining the original vision of the game.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                PS5 Pro sales will follow similar trajectory to PS4 Pro, analyst predicts

                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                Noteable games analyst Piers Harding-Rolls of Ampere Analysis expects the PS5 Pro's sales to follow a very similar trend to those of the PS4 Pro, even with that rather high price tag.

                                                                                                                                                                                                                                                Yesterday, Sony announced the long-rumoured digital-only PS5 Pro. This souped-up version of the PlayStation 5 will allow for Fidelity level graphics at Performance level frame rates, but it comes with a cost. When it goes on sale later this year, it will retail at £700 for those of us here in the UK. Another £100 is then required to purchase the separate disc drive with a further £25 to buy the vertical stand.

                                                                                                                                                                                                                                                The price point differential between the original PlayStation 5 and PS5 Pro is "between 40-50 percent", Harding-Rolls noted, adding this is "significantly more than the differential between the PS4 and PS4 Pro" on its launch.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                A £700 PS5 Pro is an argument against "Pro" consoles altogether

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • Sony PlayStation
                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                There's bad timing, and there's your former company president going on a podcast and telling game developers – caught up in the worst period of mass layoffs in the history of video games – to go "drive an Uber or whatever," the very same day you announce a £700 console in the middle of a cost of living crisis.

                                                                                                                                                                                                                                                Spectacular! If nothing else, Sony's PS5 Pro reveal has at least provided a nice reminder of the console wars' popcorn-selling halcyon days. All this just as it looked like Sony was finishing off this console war business for good, as well. Just as it was burying that ugly Concord business with a jubilant Astro Bot launch, just as Xbox was releasing its biggest games on PlayStation and its biggest rival appeared to be fully, properly out of any serious running for the first console you'd buy in the next generation, we get an all-timer of a self-own. An exorbitant piece of hardware that comes with fewer capabilities out of the box (playing the physical video games you bought for it; standing up) than the one that cost half as much four years ago. The hare is taking a nap, and the tortoise has been hard at work on another one of those timeline graphics with a black background and several upcoming video game logos on it which are all definitely releasing next year. We're back!

                                                                                                                                                                                                                                                It's worth taking a moment to talk about just how shocking a £700 (€800) mid-cycle console refresh is, though. The conversation really begins and ends with the price, it's the headline-grabber, and it is truly shocking. The only real counter arguments offered up here are that other consoles have technically cost this much before, and that the price is to be expected given inflation – even big Geoff Keighley's weighing in with some handy stats. On the former: it's worth noting the other consoles given (perhaps knowingly) as examples include the Neo Geo, the Panasonic 3DO and the Phillips CD-i, three machines that launched in another century and accrued combined sales of less than 5 million worldwide. Another, in real terms, is the launch price of the PS3. (The "get a second job" vibes returning just as we get "drive an Uber or whatever" and "go to the beach for a year" is really quite special.)

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                PS5 Pro reveal: the hardware looks capable but the demos were lacking

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry

                                                                                                                                                                                                                                                In the last article I wrote for Eurogamer, I wondered how Sony would tackle the challenge of marketing a premium version of the PlayStation 5 when the standard PS5 - arguably - already commands a premium price-point which hasn't shifted substantially since its launch four years ago. The answer was surprisingly straightforward: users love 60fps performance modes, so why not serve that up with enhanced quality comparable to today's 30fps fidelity modes? It's an elegant solution for presenting a higher-end piece of hardware without making the standard model look lacking.

                                                                                                                                                                                                                                                Beyond that, the marketing became significantly less convincing, culminating in a price-point that's so high, few saw it coming. We have entered the age of the £699/$699 console, rising to an astonishing €800 for our friends in Europe. This price rises still further if you actually want to run your existing library of physical games on it as you'll need to invest £99/$79/€99 in an optical drive to run them.

                                                                                                                                                                                                                                                Lead system architect Mark Cerny took centre stage in revealing PlayStation Pro - a good move from Sony. Cerny presents with an understated by intense passion for technology, shown at its best for the reveals of PlayStation 4 and its successor. However, this time around, he was not given the time to deliver any kind of deep dive into what makes the PS5 Pro architecture so clever. Instead, we get edited highlights, if you like, condensing the Pro's key features into a 'Big Three' - a larger, more potent GPU, enhanced ray tracing and machine learning hardware used for upscaling. Bearing in mind that PS5 Pro will be appealing to the high-end enthusiast that's thirsty for technical detail, the barebones nature of the presentation just didn't make sense.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                New Elden Ring patch makes Shadow of the Erdtree's final boss easier

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Elden Ring
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Bandai Namco Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • FromSoftware
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                FromSoftware has released a new patch for Elden Ring, version 1.14, which adjusts the final boss of Shadow of the Erdtree to make it easier.

                                                                                                                                                                                                                                                It's been three months since the DLC was released and many players have struggled to beat its final boss - it's an incredibly tricky challenge in an already difficult game.

                                                                                                                                                                                                                                                Now, changes have been made to ensure more players can finish Shadow of the Erdtree. Notably, the start of battle has been changed to give players a chance to settle into the fight - indeed, many of the DLC's bosses immediately attack the player upon entering an arena.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Star Wars Outlaws patch to fix "incredibly punishing" stealth sections is now live

                                                                                                                                                                                                                                                • Massive Entertainment
                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Star Wars Outlaws
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Ubisoft Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Just days after pledging a fix for Star Wars Outlaws' "unfair" and "incredibly punishing" insta-fail stealth sequences, Ubisoft has released a brand-new patch doing just that - and it introduces a bunch of other features, including cross-progression support, too.

                                                                                                                                                                                                                                                It's unclear how extensive these initial changes to stealth are in Outlaws' new Title Update 1.1.2, with today's patch notes failing to go into much detail. They do, however, promise "tweaks and improvement on some challenging stealth moments", with an additional note confirming the "level of detection [has been] adjusted depending on location", and that players are now "less likely to be detected while rolling."

                                                                                                                                                                                                                                                1.1.2's next big addition is support for cross-progression and cross-saving via Ubisoft Connect, and that's accompanied by the likes of PC performance improvements and optimisations, crash fixes and stability improvements across all platforms, plus various bug fixes. The Hyperspace mission has been fixed, for instance, meaning players can finally take off, and PS5 players can now unlock the Old School Cool trophy and platinum the game.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Xbox's new Game Pass Standard tier yanks access to Starfield, Hellblade 2, Diablo 4, and more

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Senua's Saga: Hellblade II
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                • Ninja Theory
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Blizzard Entertainment
                                                                                                                                                                                                                                                • Hack & Slash
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Call of Duty: Modern Warfare III (2023)
                                                                                                                                                                                                                                                • Age of Mythology Retold
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Xbox Game Studios
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • World's Edge
                                                                                                                                                                                                                                                • Starfield
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Bethesda Softworks
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Diablo IV
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • eSports relevant
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Bethesda Game Studios
                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Back in July, Microsoft announced sweeping changes to Xbox Game Pass that would see day one releases being removed as a benefit to subscribers of the service's revised basic tier. That new tier - known as Game Pass Standard - is now live, but it turns out subscribers are missing out on more than just new releases: Microsoft has pulled access to over 40 previously available games, including major titles like Starfield, Hellblade 2, and Diablo 4.

                                                                                                                                                                                                                                                Microsoft's new £10.99/month Xbox Game Pass Standard tier replaces the older Xbox Game Pass for Console tier for new or lapsed subscribers wanting access to the Game Pass library and its "hundreds" of games. But while the company had previously confirmed the new Standard tier would no longer include access to first-party and other releases on day one (that benefit is now exclusive to Xbox Game Pass Ultimate on consoles), Standard subscribers also won't have access to some of the most popular titles already in the Game Pass catalogue.

                                                                                                                                                                                                                                                As spotted by Kotaku, there are significant absences in the Standard tier catalogue that were previously available as part of a Game Pass for Console subscription. Call of Duty: Modern Warfare 3 - introduced to Game Pass back in July - is gone, for instance, as is Diablo 4. Microsoft's Age of Mythology Retold, which released onto Game Pass last week, also isn't in the Standard catalogue, and numerous older first-party titles are missing too.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                After killing The Crew, Ubisoft says The Crew 2 and The Crew Motorfest will get offline modes

                                                                                                                                                                                                                                                • The Crew 2
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • The Crew Motorfest
                                                                                                                                                                                                                                                • Racing
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Asobo Studio
                                                                                                                                                                                                                                                • Ubisoft Entertainment
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Ubisoft Reflections
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Ivory Tower
                                                                                                                                                                                                                                                • The Crew
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                Following Ubisoft's decision to shut down The Crew's servers earlier this year - a move made even more controversial when it began revoking players' licensing to the game - the publisher has announced plans to prevent other entries in the open-world racing series from suffering a similar fate by retroactively introducing offline modes.

                                                                                                                                                                                                                                                Ubisoft began delisting The Crew from digital storefronts last December, announcing it would be permanently shutting the game's servers down on 31st March this year. Unfortunately, its always-online nature meant players didn't just loose access to The Crew's multiplayer elements when the day came - all its single-player content became unavailable too.

                                                                                                                                                                                                                                                The controversy surrounding Ubisoft's decision led to revitalised discourse on video games preservation, and the establishment of Stop Killing Games - an initiative aiming to mount political and legal challenges to the increasingly common occurrence of purchased games becoming unplayable. And debate only intensified when Ubisoft later began quietly revoking owners' licenses to The Crew, making it impossible to download and install.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                PS5 Pro upgrade patches for "about 40 or 50 games" at launch this November

                                                                                                                                                                                                                                                • Naughty Dog
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Ratchet & Clank: Rift Apart
                                                                                                                                                                                                                                                • Racing
                                                                                                                                                                                                                                                • Family-friendly
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Virtual Reality
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Hack & Slash
                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • Gran Turismo 7
                                                                                                                                                                                                                                                • Insomniac Games
                                                                                                                                                                                                                                                • The Last of Us Part II
                                                                                                                                                                                                                                                • Polyphony Digital
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Sports
                                                                                                                                                                                                                                                • Sony Computer Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Marvel's Spider-Man 2
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                Fresh off its PlayStation 5 Pro reveal, Sony has reportedly confirmed "about 40 or 50 or games" will get PS5 Pro upgrade patches when the console launches on 7th November.

                                                                                                                                                                                                                                                That nugget of information comes via a report from CNET, which chatted with PlayStation's lead system architect Mark Cerny ahead of today's PS5 Pro reveal. So far, Sony has only officially named 13 games set to recieve PS5 Pro upgrades on launch day, meaning there's still plenty more to be shared. Those game, incidentally, are as follows:

                                                                                                                                                                                                                                                Some of those freshly enhanced titles got an airing during today's PS5 Pro reveal, with announced upgrades ranging from a fidelity mode frame rate boost from 30fps to 60fps for numerous titles - including The Last of Us Part 2, Marvel's Spider-man 2, and Ratchet & Clank: Rift Apart - alongside more substantial enhancements elsewhere.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                American Truck Simulator's Arkansas expansion arrives next week

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Racing
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • SCS Software
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • American Truck Simulator

                                                                                                                                                                                                                                                If you've been feeling a little trucked out with American Truck Simulator's existing 15 states, and have been dreaming of more beatiful tarmac to traverse soon, there's good news: developer SCS Software has announced its Arkansas expansion will arrive next Monday, 16th September. And ahead of that, there's a major new patch adding improved controller support and more.

                                                                                                                                                                                                                                                "Located in the south-central region of the United States," explains SCS in its blurb for American Truck Simulator's Arkansas expansion, "the state is a nature wonderland with three national forests, many State Parks, nearly 9,000 miles of pristine streams and rivers like the Arkansas and Mississippi, as well as the ever-stretching Ozark and Ouachita mountain ranges."

                                                                                                                                                                                                                                                As such, truckers hitting the road through SCS' version of Arkansas can expect ample natural beauty, alongside "large and small towns and cities, where you'll find industries, landmarks and more." All of which will bring American Truck Simulator's current US state tally up to 16, following on from Arizona, California, Colorado, Idaho, Kansas, Montana, Nebraska, Nevada, New Mexico, Oklahoma, Oregon, Texas, Utah, Washington, and Wyoming.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Sony announces digital-only PlayStation 5 Pro, costs £700

                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                Sony has officially unveiled its next iteration of the PS5, or to give it its full name, the PlayStation 5 Pro.

                                                                                                                                                                                                                                                The digital-only PS5 Pro is set to arrive on 7th November. It will cost £699.99/$699.99. Preorders will begin later this month, on 26th September. It will include a 2TB SSD, a DualSense wireless controller and - as the PS5 did - a copy of Astro's Playroom pre-installed. As a general point, you will need to buy the vertical stand separately (£24.99).

                                                                                                                                                                                                                                                The separate disc drive is also compatible - as per the current Slim model - but costs an additional £99.99. If you want to purchase everything, you are looking at a total of £825.

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                                                                                                                                                                                                                                                Satisfactory launches full version five years after early access began

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Coffee Stain Studios
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Satisfactory
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                After five years of early access and 6m copies already sold, Satisfactory has finally launched its full 1.0 version on PC.

                                                                                                                                                                                                                                                From Coffee Stain Studios, Satisfactory is a first-person game in which players construct huge factories in an open, alien world.

                                                                                                                                                                                                                                                This release includes a "full narrative overhaul complete with mysteries for players to uncover", along with Tier 9 content that allows players to use advanced alien tech in their builds.

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                                                                                                                                                                                                                                                Poppy Playtime's second and third chapters will arrive on Xbox later this month

                                                                                                                                                                                                                                                • Poppy Playtime
                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                The second and third chapters of cult horror game Poppy Playtime will arrive on Xbox later this month, ahead of other consoles.

                                                                                                                                                                                                                                                The first chapter was released on Xbox back in July and now the story will continue on 20th September. The new chapters will be available to pre-order just beforehand from 13th September.

                                                                                                                                                                                                                                                Chapter Two: Fly in a Web will cost £8.39 and Chapter Three: Deep Sleep will cost £12.49. Both will be available in nine different languages.

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                                                                                                                                                                                                                                                Glorious GMMK 3 Pro HE review: could this be the last keyboard you ever buy?

                                                                                                                                                                                                                                                • Glorious
                                                                                                                                                                                                                                                • Gaming Keyboards
                                                                                                                                                                                                                                                • Digital Foundry
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                The new Glorious GMMK 3 line of keyboards was described to me as 'the ship of Theseus' of keyboards, or as I prefer, the 'Trigger's broom'. The idea is a mechanical keyboard that can grow and change with you, with everything from switches and keycaps to sound dampening foam and chassis materials being infinitely interchangeable.

                                                                                                                                                                                                                                                Customisable mechanical keyboards aren't a new thing, by any means, but the GMMK 3 takes the concept significantly further than you'd expect from the likes of Logitech, Razer or Corsair - though the higher-end GMMK 3 models come with a price tag to match. Thankfully, there are some interesting options here that could make that premium worth it.

                                                                                                                                                                                                                                                In its most basic state, GMMK 3 is a $120 to $140 mechanical keyboard positioned against the Razer BlackWidow V4 and Corsair K70 RGB Pro, while offering more in the way of enthusiast-grade features. There are swappable plates, gasket mounting options, alternate cases, five-pin hot-swappable switches and double-shot PBT keycaps; a reasonable turn-out at this price point.

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                                                                                                                                                                                                                                                Family market a "really important" focus for PlayStation, CEO says

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Lego Horizon Adventures
                                                                                                                                                                                                                                                • Astro Bot
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                PlayStation is currently riding high following the release of its adorable platformer Astro Bot. Unlike the God of Wars and The Last of Us' of this world, Astro Bot is a family focused title, suitable (and definitely enjoyable) for players young and old.

                                                                                                                                                                                                                                                Reflecting on Astro Bot's recent success, Hermen Hulst - PlayStation's recently appointed joint CEO - has now said the family market is "really important for us to focus on".

                                                                                                                                                                                                                                                Hulst was speaking on the official PlayStation podcast, in a joint interview with Astro Bot's creative director Nicolas 'Nico' Doucet. During the discussion, the show's host asked if PlayStation would now consider putting more of its resources behind these games with a more family friendly feel, noting Lego Horizon is also set to release in just a few short months.

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                                                                                                                                                                                                                                                Our favourite moments of magic in Astro Bot

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Astro Bot
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Platformer

                                                                                                                                                                                                                                                It's fair to say Astro Bot, Sony's latest PS5 exclusive, has captured the imagination of the Eurogamer team. It's a wonderful platformer, full of creativity, fun game design, and plenty of nostalgic cameo bots, described by Christian Donlan as "a wildly generous delight" in our Eurogamer Astro Bot review.

                                                                                                                                                                                                                                                As he put it, "fans of bits and pieces are going to absolutely love Astro Bot" - but which of those bits and pieces are our favourites? It's not very often we feel this unanimously positive about something, so we thought we'd get together to pick out some of our favourite moments of design magic, be it intriguing concepts or specific levels.

                                                                                                                                                                                                                                                Be aware there are a few small spoilers for Astro Bot below - and half the fun is discovering these moments for yourself - so read on once you've finished the adventure and let us know your own favourites in the comments!

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                                                                                                                                                                                                                                                Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5

                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Saber Interactive
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Focus Entertainment
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Focus Home Interactive
                                                                                                                                                                                                                                                • Warhammer 40.000: Space Marine 2
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Warhammer 40,000: Space Marine 2 is out today, pitting you as a defender of the Imperium against hordes of Tyranids and wiley Chaos Space Marine foes. The game has been well-received by all accounts following its initial preview outing, but it also offers a bit of a curveball when it comes to the usual balance of power between PlayStation 5 and Xbox Series X. With 30fps and 60fps modes on the table, what's the optimal way to play, how do PS5 and Series X compare to the PC version, and finally how does the Series S version fare?

                                                                                                                                                                                                                                                First things first. On PS5 and Series X, you have a choice of a 30fps quality mode or a 60fps 'speed' mode, while Series S locks you into a 30fps experience at settings largely similar to the speed mode on other platforms - though the settings differences here are incredibly minor, all things considered.

                                                                                                                                                                                                                                                In quality mode on the premium consoles, expect a dynamic internal resolution from 1080p to 1440p, scaled to a 4K display with FSR2. Speed mode has a lower internal resolution in the push to 60fps, ranging from 720p to 1080p, with the same FSR2 upscale to 4K. Series S has the same internal resolution range, 720p to 1080p, but scales to 1440p instead - a common output resolution for the 4TF machine.

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                                                                                                                                                                                                                                                Ubisoft investor writes open letter to express "deep dissatisfaction" with company performance

                                                                                                                                                                                                                                                • Massive Entertainment
                                                                                                                                                                                                                                                • Ubisoft
                                                                                                                                                                                                                                                • Star Wars Outlaws
                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                • Ubisoft Entertainment
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Science Fiction

                                                                                                                                                                                                                                                An Ubisoft investor has written an open letter to the company to express their "deep dissatisfaction" with its performance and strategic direction, urging the board to consider taking the company private.

                                                                                                                                                                                                                                                The letter, from Juraj Krupa of Slovakian hedge fund AJ Investments and Partners, follows a second fall in Ubisoft stock in under two weeks: it dropped by 10 percent two days after the release of Star Wars Outlaws and, this week, has fallen by a further 7.1 percent.

                                                                                                                                                                                                                                                Krupa, a minority stakeholder in the company, provides a detailed valuation of Ubisoft, as well as concerns about its future and a proposal for change (thanks GamesIndustry.biz).

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                                                                                                                                                                                                                                                Wholesome letter writing sequel Kind Words 2 will be delivered next month

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Life Simulation
                                                                                                                                                                                                                                                • Kind Words 2 (Lofi City Pop)
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Popcannibal
                                                                                                                                                                                                                                                • Kind Words
                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Five years ago, a small team of three people released a really rather special game out into the world, all about anonymously writing and receiving letters, which had also been written by other real people, and offering some words of encouragement to those who need it. This was Kind Words, a fitting name for a game that did so much to lift spirits and create a safe space for anyone going through a hard time.

                                                                                                                                                                                                                                                In the time since Kind Words released five years ago, developer Popcannibal has been working on a sequel. It is called Kind Words 2, and unlike the original game where you were confined to a bedroom, in the sequel, there's a world outside to explore. Those wonderful letters still remain, though.

                                                                                                                                                                                                                                                As for when you can explore that wholesome outside world for yourself? Well, there is not too much longer to wait. Kind Words 2 is coming to Steam next month, on 7th October. You can check out its release date trailer below.

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                                                                                                                                                                                                                                                Call of Duty: Black Ops 6 won't have campaign early access, even if you pre-order

                                                                                                                                                                                                                                                • Activision
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Call of Duty: Black Ops 6
                                                                                                                                                                                                                                                • Raven Software
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Treyarch
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Activision has confirmed there will be no campaign early access available for Call of Duty: Black Ops 6.

                                                                                                                                                                                                                                                In recent years, Activision has given those who pre-ordered a Call of Duty game, such as with 2023's Modern Warfare 3, early access to its campaign. However, it is bucking the trend this year.

                                                                                                                                                                                                                                                In a statement shared with Eurogamer, an Activision spokesperson stated the Black Ops 6 team is "fully focused on October 25th", and therefore everything will be released in one go.

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                                                                                                                                                                                                                                                Games industry layoffs not the result of corporate greed and those affected should "drive an Uber", says ex-Sony president

                                                                                                                                                                                                                                                • Sony
                                                                                                                                                                                                                                                • Sony Computer Entertainment Europe

                                                                                                                                                                                                                                                Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry have been a result of corporate greed. Instead, workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles.

                                                                                                                                                                                                                                                Deering was a guest on games writer Simon Parkin's podcast My Perfect Console, where the pair discussed games industry layoffs.

                                                                                                                                                                                                                                                "I don't think it's fair to say that the resulting layoffs have been greed," said Deering. "I always tried to minimise the speed with which we added staff because I always knew there would be a cycle and I didn't want to end up having the same problems that Sony did in Electronics."

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                                                                                                                                                                                                                                                Towerborne is leaning into early access to ensure a successful launch

                                                                                                                                                                                                                                                • Party
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                • Towerborne
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • RPG: Action
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Xbox Game Studios
                                                                                                                                                                                                                                                • Stoic

                                                                                                                                                                                                                                                Towerborne was first revealed at last summer's Xbox Games Showcase, but little has been shared of the game since so you'd be forgiven for not being up to speed.

                                                                                                                                                                                                                                                However, the game launches in early access on PC today, with a game preview and full release expected on Xbox (and Game Pass) next year. Indeed, early access is a major strategy as part of the game's launch, following in the footsteps of Baldur's Gate 3, Hades, and more. It's Diablo 4, though, that Towerborne is most readily aping.

                                                                                                                                                                                                                                                To take a step back, Towerborne is part ARPG and part beat 'em up from Stoic Studios, the team behind the gritty yet beautifully animated Banner Saga tactics games. It's a change of pace, then, though it's similarly colourful and cartoonish. Away from the poignant storytelling, this is something charming that satisfies on a simpler level.

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                                                                                                                                                                                                                                                Disgruntled Team Fortress 2 players bind 340,000 signatures into a book and hand-deliver it to Valve

                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Valve Corporation
                                                                                                                                                                                                                                                • Electronic Arts
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Valve Software
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • Team Fortress 2
                                                                                                                                                                                                                                                • Valve
                                                                                                                                                                                                                                                • Xbox 360
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • PS3
                                                                                                                                                                                                                                                • Mac
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Over 340,000 Team Fortress players have amassed as part of the ongoing #SaveTF2 campaign, lending their signatures to an anti-bot petition that has now been lovingly assembled into a hardback tome and hand-delivered to Valve's offices in Washington.

                                                                                                                                                                                                                                                #SaveTF2 was born in 2022, amid a bot situation so severe, it was threatening to make Valve's classic team-based shooter literally unplayable. The community faced daily battle bots using game-ruining hacks, racist usernames, disruptive noises in voice chat, and worse - and with Valve doing little to help, players even took to fighting bots with bots of their own.

                                                                                                                                                                                                                                                Happily, though, the community's first orchestrated #SaveTF2 campaign was a success, drawing Valve's attention and a pledge it was "working to improve things". That promise culminated in a mass bot ban, but the nuisances eventually returned - leading to a second #SaveTF2 campaign in 2024, this time in the form of a petition calling for the game's "persistent and continuous upkeep" to ensure those naughty bots remain in check.

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                                                                                                                                                                                                                                                Apple says all its new iPhone 16s play AAA games, no iPhone Pro required

                                                                                                                                                                                                                                                • iOS

                                                                                                                                                                                                                                                Apple has unveiled the iPhone 16, claiming it'll be possible to play AAA games on all devices in the line-up - and not just on the pricier Pro models, as was the case last year.

                                                                                                                                                                                                                                                Apple started bigging up the iPhone's AAA gaming credentials with 2023's iPhone 15 range, announcing the likes of Assassin's Creed Mirage and Resident Evil 4 Remake would all be playable exclusively on the ray tracing enabled iPhone 15 Pro.

                                                                                                                                                                                                                                                12 months on and the iPhone 16 is here, offering what Apple claims to be a 30 percent CPU and 40 percent GPU boost over last year's model, courtesy of the new A18 chipset - designed to handle the company's computationally demanding on-device AI features, due later this year. And that extra oomph (which includes hardware-accelerated ray tracing on the iPhone 16) means AAA is no longer relegated to the iPhone Pro.

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                                                                                                                                                                                                                                                Minecraft ditching single summer update for more regular releases, mob votes being retired

                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • iOS
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Virtual Reality
                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • Microsoft Studios
                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                • Minecraft
                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • Mojang
                                                                                                                                                                                                                                                • Android
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                Developer Mojang has unveiled changes to Minecraft's content release schedule that'll see the blockbusting sandbox adventure trade its traditional single summer update for multiple content drops throughout the year. And that's on top of the end for mob votes and more.

                                                                                                                                                                                                                                                In a blog post outlining the future of Minecraft's development, Mojang said its new release model is designed to satisfying players' desires for "new Minecraft content more often", and will see content drops of varying sizes releasing "more frequently" each year. It also revealed it's been trialing the approach for a while, pointing to a December 2023 update that turned pots into functional storage containers and made visual changes to bats, as well as this April's Armored Paws update, which introduced armadillos, wolf variations, and wolf armour.

                                                                                                                                                                                                                                                Alongside more regular content releases for Minecraft, Mojang said it's been focusing on "long-term initiatives to ensure we can continue to evolve [the game] long into the future". The developer also referenced its continuing work on a native PlayStation 5 release (a test build has been available to players since June), but didn't reveal when a full version might finally arrive. It did, though, say it plans to explore ways to improve Minecraft's multiplayer experience over the coming year, making it easier to find and connect with friends.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Bungie announces "major changes" for Destiny 2, two "medium" expansions coming a year

                                                                                                                                                                                                                                                • Activision
                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Destiny 2
                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                • Bungie
                                                                                                                                                                                                                                                • Activision Blizzard
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                A month after Bungie acknowledged player "uncertainty surrounding the future of Destiny" following mass layoffs at the studio, the developer has announced "major changes for the future" of its live-service shooter, which will now receive multiple paid expansions a year.

                                                                                                                                                                                                                                                More specifically, Destiny 2's overhauled release model, announced to coincide with the series' tenth anniversary, will see two "medium-sized" paid expansions release annually, alongside four "major" free content updates. All this will form a "new multi-year saga" (the first since Destiny 2's Light and Darkness saga concluded with its The Final Shape expansion earlier this year) promising new characters, factions, twists, and more.

                                                                                                                                                                                                                                                Things kick off next summer with Destiny 2's first new expansion, Codename: Apollo, described as a "non-linear character-driven adventure". Elaborating on Bungie's new "non-linear" direction in a blog post accompanying today's news, game director Tyson Green explained the studio believes Destiny 2 has become "too rigid", and that its annual expansions "have started to feel too formulaic and are over too quickly with little replay value".

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                DF Weekly: PlayStation 5 Pro is incoming - so how should Sony market its premium console?

                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Digital Foundry

                                                                                                                                                                                                                                                PlayStation's 30th anniversary celebrations kicked off last week - and in a somewhat unexpected way. Key art on the PlayStation Blog showed a range of Sony hardware old and new in the background and carefully tucked away was a console we hadn't seen before. Or rather, we had seen it before, but only via a sketch from billbil-kun. This looks to be our first look at PlayStation 5 Pro and now it's been confirmed that PlayStation lead system architect Mark Cerny has a technical presentation to give tomorrow. This should be our first indication of how Sony aims to position PS5 Pro and to justify its existence.

                                                                                                                                                                                                                                                Documentation leaks from Sony's developer portal already tell us what to expect from the hardware. The Zen 2 CPU remains unchanged, but has an optional ten percent clock speed boost. The GPU moves from RDNA 2 architecture to RDNA 3, with the base unit's 36 compute units rising to 60 in the new machine. Without tapping into new features, Sony suggests that PS5 games will run around 45 percent faster on Pro compared to the standard model. However, machine learning silicon rated for 300 TOPs opens the door to PSSR upscaling - which we would hope to match the quality of Intel XeSS and maybe knock on the door of Nvidia DLSS. Ray tracing hardware is also beefed up, while the audio Tempest Engine of the standard PS5 also gains more performance on Pro.

                                                                                                                                                                                                                                                What does this mean for actual games? ML-based upscaling comprehensively bests the software-based solutions on PS5 right now. Games will run at higher resolutions and higher frame-rates, while PSSR improves upscaling quality, giving it a further boost over the existing model. Games with RT effects can run more RT effects while titles without RT features can now run with them. And even if a game has no Pro support at all, an 'ultra boost' mode should see that 45 percent of extra GPU power brought to bear. deliveing higher resolutions in games where that is dynamic, and higher frame-rates too. Where we won't see too much of a difference is in CPU-limited scenarios - of which there are many.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                The Rubber Keyed Wonder is a new film that charts the development of the ZX Spectrum

                                                                                                                                                                                                                                                • ZX Spectrum
                                                                                                                                                                                                                                                • documentary
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                A new film chronicling the rise and fall of Clive Sinclair's "now legendary" ZX Spectrum is set to premiere in London on 3rd October, 2024.

                                                                                                                                                                                                                                                From Gracious Films, GEL, and MusicFilmNetwork, The Rubber Keyed Wonder "charts the development and creation of the ZX Spectrum from concept through to its first release, and the financial and reputational success it brought Clive Sinclair".

                                                                                                                                                                                                                                                It also examines the enduring impact of several Spectrum games, including Jet Set Willy, Knightlore, Chuckie Egg, Ant Attack, and Saboteur.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Watch Sony's PlayStation 5 technical presentation hosted by Mark Cerny here

                                                                                                                                                                                                                                                • PS5

                                                                                                                                                                                                                                                UPDATE 10/9/24: Sony is about to start its PlayStation 5 Pro announcement. Ahem, sorry, its PS5 technical presentation.

                                                                                                                                                                                                                                                You can watch along with us now via the video below:

                                                                                                                                                                                                                                                ORIGINAL 9/9/2024: Sony has announced a PlayStation 5 technical presentation.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Silent Hill 2 Remake's first 90 minutes are online a month before its official release

                                                                                                                                                                                                                                                • livestreaming
                                                                                                                                                                                                                                                • Konami
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Silent Hill 2 Remake
                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                Can't wait until 8th October to revisit Silent Hill? Here's a free visit to everyone's special place courtesy of a Japanese content creator who has streamed the first 90 minutes of Silent Hill 2 Remake to YouTube.

                                                                                                                                                                                                                                                The hugely popular 兄者弟者 (Siblings) YouTube channel has seemingly shared the footage by official sanction from Konami, which suggests this shouldn't get struck or pulled down by a pesky copyright notice. Which is just as well, as the video's only been out a few days, and it's already clocked up over half a million views.

                                                                                                                                                                                                                                                Consider this your warning to read no further and be aware of video clips online if you're looking to avoid spoilers altogether ahead of release.

                                                                                                                                                                                                                                                Read more

                                                                                                                                                                                                                                                Online Game Community

                                                                                                                                                                                                                                                What Are Some Of The Most Interesting And Unique Online Games?

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                The growth has been immense, promising unlimited fun for people across all age groups. From adventure-filled excitement to mind-bending puzzles, the gamut of diversity is huge. But what needs to happen to create a real mark in the field of games?  Well, let us look into some of the most interesting and unique online games […]

                                                                                                                                                                                                                                                The post What Are Some Of The Most Interesting And Unique Online Games? appeared first on GameOgre.

                                                                                                                                                                                                                                                The growth has been immense, promising unlimited fun for people across all age groups. From adventure-filled excitement to mind-bending puzzles, the gamut of diversity is huge. But what needs to happen to create a real mark in the field of games? Well, let us look into some of the most interesting and unique online games worldwide that have kept gamers glued to their computers. 1. Adventure Games Adventure games put one into a completely different world of exploration, storytelling, and overcoming certain obstacles. Games, much like those in The Room series, combine fiendishly complex puzzles with immersive narratives; quite literally, every second is thrilling. Scenarios and actual mechanics are hugely used to build up an absorbing atmosphere, whereby every small detail is important. All these types of games get very addictive for adventure-loving fans who like to unwind mysteries and find their way out into unknown places. 2. Strategy Games One needs to be tactically articulate enough in deciding the different moves for strategy games. For instance, Civilization VI is one of the best board games for families where players go-ahead to build their empires and then take them through the development ages. Every decision made will affect winning the game; this means no two sessions are similar. Another big hit is Stardew Valley, which merges farm simulation with community development. It requires balancing resources with relationships, hence making it strategic and personal. 3. Multiplayer Battle Arenas MOBA games are infinitely exciting for those who live by competition in a world of competition. League of Legends and Dota 2 are well-recognized names where teams outsmart each other in the game. With quick plays involved in these games, coupled with deep strategic elements, no two matches can ever be the same. Be it ranking up or seeing just a quick match, MOBAs will bring forth an action-packed experience. If you are ready to join the world of online gaming, then sign up for 91.club and start playing from a selection of diverse games that suit your interests. This platform also offers the opportunity to earn money by playing different games. 4. Brain Teasers The brain-twisting game lover loves to play logic games. Portal 2 is the best within the genre and managed to insert the physics-based puzzle amazingly into an intelligent storyline. Its unique play manner forces players into the habit of thinking outside the box, which renders it rewarding. Another atypical example is titled The Witness, which throws players right in the middle of a set of gradually developing riddles on some mysterious island. Such games would do the trick for players wanting to take part in some mental gymnastics with an incredibly well-crafted world. 5. Indie Games Indie games could mean new concepts or just new gameplay in general. One of the brightest examples is Undertale, which allows players to live through an RPG where choices really matter. It’s full of quirky characters and some quite unconventional mechanics that somehow make it truly memorable. Hollow Knight masterfully fuses tight platforming with a hauntingly beautiful world into a challenging yet rewarding experience. These games can well attest to the imagination and passion of independent developers, who provide some pretty unique experiences in gaming. 6. Social Deduction Games Among Us jumped into the gaming world for its simplicity and, therefore, the enigmatic nature of the gameplay. Players had to work in collaboration to obtain one unmarried purpose and discover who was the impostor amongst them. It is an aggregate of techniques, deceit, and social interaction that enchantment to celebrate video games or online gatherings. Each spherical receives tenser or extra excitement than the previous one. From strategic thinking and complicated puzzles to story-rich adventure video games, there may be so much that online gaming has in store for you. Whatever your purpose is it will be discovered. Conclusion The world of online gaming is big and extensive, from the frenzy of adventure to the strategy involved in constructing an empire. However, your tastes may change; there’s continually something new to discover. The post What Are Some Of The Most Interesting And Unique Online Games? appeared first on GameOgre.

                                                                                                                                                                                                                                                Top 5 Tools to Verify Steam IDs: Ensure Authenticity & Stay Safe

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                                                                                                                                                                                                                                                You should protect your Steam account regardless of whether you are a casual gamer or a competitive pro. It is crucial to keep your Steam account safe from phishing, scams, and other online threats. As a result of phishing attacks and scams, ensuring that you are dealing with genuine people is becoming increasingly important. It […]

                                                                                                                                                                                                                                                The post Top 5 Tools to Verify Steam IDs: Ensure Authenticity & Stay Safe appeared first on GameOgre.

                                                                                                                                                                                                                                                You should protect your Steam account regardless of whether you are a casual gamer or a competitive pro. It is crucial to keep your Steam account safe from phishing, scams, and other online threats. As a result of phishing attacks and scams, ensuring that you are dealing with genuine people is becoming increasingly important. It is possible to stay safe, avoid scammers, and enjoy your gaming experience without unnecessary stress by verifying Steam IDs. In this post, we’ll look at the top 5 tools you can use to verify Steam IDs and keep your gaming experience secure. SteamRep Why It’s Popular: SteamRep is one of the oldest and most trusted platforms for verifying Steam IDs. The gaming community widely uses this tool to check the authenticity of other players. With a comprehensive database of reported scammers, it’s a go-to for anyone who wants to ensure they’re dealing with a legitimate user. How It Works: Simply enter the Steam ID of the person you’re dealing with, and SteamRep will pull up a profile, showing you if there are any scam reports or warnings associated with that ID. It’s straightforward, quick, and reliable. One of the best tips you can get is to always check your SteamRep before making a trade or engaging in a transaction with another player. It’s a small step that can save you from potential losses. Backpack.tf Beyond Trading: While Backpack.tf is primarily known for its trading capabilities in Team Fortress 2, it’s also a powerful tool for verifying Steam IDs. This platform allows users to check an account’s trade history and legitimacy, making it a valuable resource for traders and non-traders alike. Features: Trade History: See an account’s trade history to identify any suspicious activities. Price Checking: Verify item values to ensure fair trading. Community Reputation: Check the account’s standing within the community. It’s useful because Backpack.tf allows you to see whether a person’s account has been involved in shady transactions before, allowing you to decide whether or not to trust them. SteamID All-In-One Solution: SteamID is a versatile tool that offers a comprehensive look at Steam IDs. It’s not just about checking for scammers; it provides detailed information about any Steam account, including Steam level, friends, bans, and more. Key Features: Account Details: Get a full rundown of the account’s details, including profile creation date and Steam level. Ban Status: Check for any VAC bans or community bans associated with the account. Game Information: See which games are owned by the account and how much time has been spent playing them. The Steam ID Checker is great for people who want to see a detailed history of their account. Whether you’re vetting a new friend or checking out a potential trading partner, this tool has got you covered. Steam Tools (by xPaw) Simplicity at Its Best: Sometimes, you just need a quick and easy way to verify a Steam ID without diving into too many details. That’s where Steam Tools by xPaw comes in. This lightweight tool offers a simple interface for checking Steam IDs, making it perfect for quick verification. What It Does: Basic Profile Info: Get a snapshot of the account, including Steam level, account age, and friend list. Vac Ban Status: Quickly see if the account has any VAC bans. ID Conversion: Convert Steam Community URLs to Steam IDs and vice versa. The main reason to choose Steam Tools by xPaw is that it is a no-frills, straightforward tool that is an excellent option for verifying Steam IDs in a fast and efficient manner. It’s fast, reliable, and easy to use, making it ideal for casual checks. SteamDB (Steam Database) For the Data Enthusiast: SteamDB is a powerful resource for gamers who love data. While it’s primarily known for tracking game prices and sales, it also offers robust tools for verifying Steam IDs. SteamDB provides detailed insights into an account’s history, helping you make informed decisions about who to trust. Notable Features: Profile Overview: Get detailed information about the account, including playtime, Steam level, and badges. Ban Checker: See if the account has any VAC or game bans. Historical Data: Explore the account’s activity history, including changes in friend lists and game ownership. SteamDB is the tool for you if you enjoy digging through the data relating to an account’s history and want to get a real grasp of what’s really going on with it. It is highly informative because of its comprehensiveness, detail, and high level of information. Conclusion Verifying Steam IDs is an essential step in ensuring your safety while gaming. Whether you’re trading, making new friends, or just playing online, these tools can help you avoid scams and keep your account secure. Always remember that a little caution goes a long way in the online gaming world. By taking the time to verify Steam IDs, you’re not just protecting yourself—you’re also contributing to a safer and more enjoyable community for everyone. So next time you’re unsure about someone’s identity on Steam, don’t hesitate to use one of these top tools. Stay safe, and happy gaming! The post Top 5 Tools to Verify Steam IDs: Ensure Authenticity & Stay Safe appeared first on GameOgre.

                                                                                                                                                                                                                                                7 Best Online Games for Skill-Based Rewards

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                Online gaming is restricted not only to killing time but also can be awarded when one plays specific games that are skill-based. Be it strategy, action, or puzzle games, some test your mettle and reward you for it. A rundown of seven of the best games online where your gaming skills bring in some return […]

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                                                                                                                                                                                                                                                Online gaming is restricted not only to killing time but also can be awarded when one plays specific games that are skill-based. Be it strategy, action, or puzzle games, some test your mettle and reward you for it. A rundown of seven of the best games online where your gaming skills bring in some return is listed herein. 1. Fortnite Fortnite is the ultra-popular battle royale that pays dividends for strategic thinking, building skills, and speed. The ability to outlive one’s opponents on a shrinking map with varied weapons and tools against other players requires skill-based matchmaking. Thus, anyone can face similarly skilled players, which makes victories sweet. 2. League of Legends League of Legends is one of those MOBA games that require teamwork, strategy, and great knowledge of character abilities. Success in LoL usually depends on a ranking that relates to the skill of the player directly. Because of its very competitive nature, the game has been mentioned as one of the go-to games for players who seek skill-based rewards. 3. Hearthstone Hearthstone is an online collectible card game in which a touch of strategy, luck, or both guarantees a degree of playing. Creation and manipulation involve making skillful choices over which cards to play and when to engage in combat with others. Upon completion of challenges, rewards come in most cases in the form of more cards, gold, and other virtual items that testify to a player’s ability and strategy. 4. Counter-Strike: Global Offensive CS generally stands for Counter-Strike: Global Offensive, an FPS rewarding shooting accuracy, tactical reasoning, and teamwork. Players engage in various game modes with objectives like bomb defusing and hostage rescue while perfecting their shooting skills. Your skill level is reflected in the ranking system of this game, and the right performance is a reward in itself. 5. Prediction Game If you are up for a challenge and want to win some cash and rewards, this would be your ideal pick. Each game, from intellectually engrossing to fast-paced, has been uniquely designed to test your strategy, sharp thinking, and decision-making skills. You would notice sharpened abilities while you play the KWG Game since it offers tangible cash rewards to make a person attentive and ensure that each level is cleared with proficiency. The more you play it, the better you will know how to achieve success. 6. Apex Legends Apex Legends is a battle royale that is a bit more team-oriented and character-ability-based. Players simply choose one from several “Legends”; all of them have different abilities, and the rest are known to be the last team standing. Dividends are paid from this game, especially to players who can communicate well, devise strategies, and make effective use of the selected Legend’s abilities. 7. Dota 2 Another MOBA title, Dota 2, also falls in the category of games requiring strategic depth, fast reflexes, and good teamwork. It also features a ranking system similar to League of Legends, which benefits the player with more skillful gameplay. The gameplay is pretty complex in this game. Therefore, precise execution has made this title one of the most famous games simply because it is a challenging game with great rewards once mastered. Conclusion The skill-rewarding games enable players to do much more than have fun: they create successes and advances. So, pick a challenging game now and start harvesting the fruits of your hard-earned skills. The post 7 Best Online Games for Skill-Based Rewards appeared first on GameOgre.

                                                                                                                                                                                                                                                How Technology is Revolutionizing the Online Gaming Experience

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                The popularity of online gaming keeps growing. Why? Because it is a delightful experience that helps players to relax and enjoy positive emotions. It is needless to say the experience also offers a great deal of excitement that also make them appreciated. The overwhelming majority of gamers are excited about each opportunity to analyze the volatility […]

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                                                                                                                                                                                                                                                The popularity of online gaming keeps growing. Why? Because it is a delightful experience that helps players to relax and enjoy positive emotions. It is needless to say the experience also offers a great deal of excitement that also make them appreciated. The overwhelming majority of gamers are excited about each opportunity to analyze the volatility of games offered on the market and take maximum advantage of the high volatility items. Is this the maximum advantage you can expect from online games? Due to the rapid advancement of technology and its considerable impact on the gaming industry, there are tons of thrilling features and peculiarities online gaming can offer these days. As the sphere is on the verge of critical changes, it is indispensable to miss none of the opportunities. Browsing the web, gamers have to single out an online game that is not only reliable and popular but one that provides users with the best solutions and unique features. Check out the https://onlinecasinoslovenia.net/ page to analyze the most promising selection of platforms and compare them. Focus on the ones that follow the up-to-date trends in technology and can guarantee the most promising gaming experience. Technological Advancements Influencing the Gaming World Analyzing the market, players can come to the conclusion that everything keeps improving and advancing. Online games that used to be popular a decade ago have to make a lot of effort to comply with the current requirements and preferences. Besides, most gamers are not satisfied with the basic features and trivial games anymore. Instead, they strive to relish all the possible advantages that come with the implementation of virtual and augmented reality, cloud computing, blockchain, artificial intelligence, and similar issues. Convenient, flexible, safe, and personalized gaming is the only goal of novice and returning players these days. What changes can players feel gaming online? What modifications have yet to be made? Check out some of the most important advancements that have already revolutionized the gaming industry and made it much more appreciated. Cloud technologies. Gamers who used to play games on their desktops remember all the hardware requirements they had to meet. With the growing popularity of cloud technologies, the approach to playing games has changed a lot. Users have got unlimited access to the best online games from any place and at any time. No matter if you run the online game on a desktop computer, tablet, laptop, or mobile phone, the high-quality graphics, best collection of games, and the multitude of available promotions will be a pleasant bonus. Graphics and realism. The quality of the games is one of the most noticeable and critical advancements in the gaming industry. Launching the game, players get into the fascinating photorealistic environment typical for the genre. Stunning experience with top-quality graphics, impressive sound effects, and other elements has become real. Virtual and augmented reality. Do you remember the times when gamers were impressed by the live RPG games? With the advancement of technology, this aspect has also advanced to an entirely new level. Instead of getting an opportunity to enjoy a video-streaming gaming session, players have received a chance to feel the atmosphere and immerse themselves in every detail of the experience. With VR and AR technologies, you can be transported right to the heart of the online game, enjoying an engaging gaming session. Mind the discrepancies between the solutions offered by augmented and virtual realities to take maximum advantage of the gaming session. Artificial Intelligence. While the advancement of technology expanded the use of artificial intelligence and made it an indispensable element in various industries, gaming has not become an exception. AI has become an integral part of the gaming world, as it contributed to the creation of dynamic environments, improvement of the gameplay, and advancing the gaming experience to a new level. Better content, an improved gaming world, and tons of unique features have become a reality with AI. Competitive games. The advancement of game technology has resulted in the occurrence and growing popularity of esports and competitive options. Browsing the web, you will come across a multitude of solutions for those who relish the spirit of competition. Massive online tournaments, promising leagues, stunning esports, and a variety of other options made the gaming world much more appealing and attractive for many players. Ethical considerations. The implementation of technologies has influenced the way people view online gaming. At this point, it is indispensable to mention that the vast majority of services are focused on equal convenience, safety, and dependability for all players, irrespective of their experience, location, or nationality. The advancement of technologies became a kickstarter for critical chances in the gaming industry. New solutions, unlimited offers, extraordinary experiences, and a multitude of similar options have now transformed from a dream to reality. The post How Technology is Revolutionizing the Online Gaming Experience appeared first on GameOgre.

                                                                                                                                                                                                                                                The Rise of Online Gaming: How Virtual Games are Changing the Industry

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                Do you know a lot about the gaming industry, as you have always been looking for well known game sites to relish another round of your favorite game? Have you always been browsing the https://legjobbmagyarcasino.com/ page in an attempt to analyze the available solutions and single out the best games? Or are you absolutely new to […]

                                                                                                                                                                                                                                                The post The Rise of Online Gaming: How Virtual Games are Changing the Industry appeared first on GameOgre.

                                                                                                                                                                                                                                                Do you know a lot about the gaming industry, as you have always been looking for well known game sites to relish another round of your favorite game? Have you always been browsing the https://legjobbmagyarcasino.com/ page in an attempt to analyze the available solutions and single out the best games? Or are you absolutely new to the field and just striving to enter it? First of all, it is critical to emphasize that the gaming industry is rapidly growing these days. It has always been an integral part of human lives, providing them with exclusive positive emotions. However, over the years, technology has played a drastic role in the industry and changed the way people play games and relish other aspects of the experience. In attempts to find the best slot online, gamers pay utmost attention to the software providers, safety issues, available bonuses, the availability of mobile versions of the game, and similar elements that can contribute to the session and make it beneficial. The use of technology has caused a lot of these changes, as it has unveiled unique opportunities for players. Maximum safety, convenience, flexibility, and enjoyment of the gaming experience have become the norm novice and return gamers are looking for. If you are interested in the industry and its changes, keep reading for more information about the way technology changes and diversifies the gaming industry. Back to the History of Online Games To estimate the influence of technology on the gaming industry, it is indispensable to go back in time. During the early stages of the experience, only the basic solutions were available on the market. Critical limits and technological constraints prevented players from having a sophisticated experience. The first online games could not have been paid for as it was hard to implement technologies that enabled online transactions. Additionally, there were a plethora of other issues that prevented gamers from the achievement of flawless results. With the rapid advancement of technology, the gaming industry was expanding fast. The Internet connectivity combined with the use of mobile phones resulted in the instantly growing popularity of mobile games. Gamers were no longer satisfied with the desktop versions of the games, so they preferred to play on the go. This way, players have received an opportunity to relish their favorite games at any time and from anywhere. The maximum flexibility and convenience of the experience resulted in a rapidly growing number of people willing to give it a try. Top Innovations That Have Influenced Online Gaming Is there anything else to change? While the overwhelming majority of gamers were 100% satisfied with the quality of the gaming sessions, the world-known developers were looking for chances to add to the rounds, making them much more promising, lucrative, and appreciated. Currently, Virtual Reality and Augmented Reality are the effective tools used in the gaming industry to make each experience even more realistic. Players can benefit from the maximum immersion in the process, interacting with other users and making reasonable decisions. Besides, it is indispensable to mention the impact of technology on the safety and dependability on gaming. Due to blockchain technology, players do not have to worry about transparency and safety of the rounds. Besides, cryptocurrencies have become a new payment method that attracts a lot of gamers with its anonymity and convenience. Machine Learning and Artificial Intelligence are the extra items that keep changing the industry, enriching it with new solutions and authentic features. Advantages and Risks of Online Gaming These Days While most gaming enthusiasts are convinced that mobile gaming is about convenience, safety, and fun, the critics still manage to find some risks and downsides. Before you dive into the benefits of gaming, you should keep in mind a few critical risks. First of all, players should analyze the market and detect negative tendencies. With the growing number of reputable and time-tested online games, the quantity of fake and scam companies has increased drastically. It means that gamers have to be much more attentive and cautious when selecting an online platform. Besides, as the availability and accessibility of gaming experience has increased, chances are players ignore the principles of responsible gaming and keep playing irrespective of the outcomes. The risks are real and may bother all gamers irrespective of their experience, enthusiasm, or skills. However, once you find ways to overcome them, you are likely to benefit from a plethora of advantages. Unlimited access to the best games Exclusive bonuses and unique promotions Maximum safety and dependability of the gaming 24/7 customer support and a plethora of other perks The post The Rise of Online Gaming: How Virtual Games are Changing the Industry appeared first on GameOgre.

                                                                                                                                                                                                                                                Game Development and Its Influence on the Gaming Industry

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                The gaming industry has seen an explosion in popularity. Through developments in technology, the games have become much more realistic and engaging. Game developers lead the gaming trends on the one hand, and on the other, they are the ones to tell us what exactly we should expect from games in the future. Technological Advancements […]

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                                                                                                                                                                                                                                                The gaming industry has seen an explosion in popularity. Through developments in technology, the games have become much more realistic and engaging. Game developers lead the gaming trends on the one hand, and on the other, they are the ones to tell us what exactly we should expect from games in the future. Technological Advancements Technological progress has affected game development and the entire gaming industry. Let’s look at the specific areas, beginning with graphics. Graphics Games have moved beyond the 2D format in remarkable ways with the employment of the 3D graphics that has transformed the gaming experience. Elaborate lighting, shadows and reflections are the results of ray tracing technique, which has taken gaming to a whole new level. This technology has not only enhanced the visual experience in games but has also extended the gaming worlds to the point players truly feel like they are a part of the game. Game Engines Unity and Unreal Engine are the engines that have reached the level of being a standard for the whole industry. These programs have capacities and tools that allow the developers to create mind-blowing images and great performances. They have made game development easy for everyone creating equal opportunities for independent sets and people who develop for fun to make professional games. Virtual Reality in Cricket The rapid proliferation of technology has forever changed the sports world, especially regarding cricket, and virtual reality is at the top of the list. By immersing viewers in a game simulation, VR allows fans to see the game from a new angle. The feeling of batting in a jam-packed stadium and fielding a vital catch with all your might are among the experiences that virtual reality can bring to life in the viewer’s eyes. The trend has become the next big thing for fan engagement, which is a result of the VR’s success. It has also opened ways to the sport with the introduction of virtual cricket league and training simulations. For those interested in getting involved in cricket matches, cricket bets and odds to check now can provide valuable information to help make informed decisions. Gameplay Innovation Open-World Exploration Open-world games have shown players the gaming experience in a different way. Well-known open-world franchises such as Grand Theft Auto, The Elder Scrolls, and The Witcher have elevated player immersion, just by introducing a non-linear storytelling technique in the game. The success of these games has motivated other developers to produce more complex and interactive settings, creating new platforms for players to try out different games. Narrative-Driven Games Storytelling has been a crucial part of gaming since the very beginning, but in the last few years narrative-driven games have been the most popular. The Last of Us, God of War, and Detroit, have already employed storytelling in games to create a strong emotional bonding between the players and the characters. So, more developers are concentrating on making captivating storylines that go hand in hand with intriguing gameplay. Multiplayer and Social Gaming The remarkable growth of online multiplayer and competitive gaming has redefined the social element of gaming. Games like Fortnite, League of Legends, and Apex Legends have large player communities that fight against each other and form teams cooperating with each other. E-sports has also added another level to the competitive nature of gaming, with professional players and teams participating in tournaments with major money prizes and sponsorships. Features like in-game chat, party systems, and cross-platform play have made it easy for the players to come together and share their gaming stories with their friends. Business Models and Monetization Game development has introduced many business models that are making money in different ways, like: Free-to-Play The free-to-play pattern has brought the games closer to more consumers. Through selling the core game for free, developers can make additional money on trades of microtransactions for new digital goods or shortcuts in the gameplay. Although this system has been criticized for the potential risk of gaming addiction, it has enabled developers to provide an ongoing investment in games to the consumers and further develop the games through monthly updates. Subscription Services Platforms like Xbox Game Pass, PlayStation Plus, and EA Play, have launched a new trend in the gaming community that is subscription-based to allow users to access video games for a monthly subscription. The service’s benefits for players, such as a large variety of games and a reliable revenue stream for developers, are what make it valuable. Game-as-a-Service (GaaS) The Game-as-a-Service model has completely reshaped the way developers approach support for their detected products. Rather than just the game’s release and then turning to the next one, GaaS games tend to get updated, introduced with new content, and run events that keep gamers busy over longer periods. Destiny 2, Rainbow Six Siege, and No Man’s Sky are some of the games that have been using the GaaS model successfully by improving their games. The Future of Game Development With virtual and augmented reality (VR/AR) emerging, most games are already implementing this to gain more users. At the same time, artificial intelligence (AI) and machine learning are set to create more intelligent and responsive game characters and to personalize gaming experiences depending on player preferences. Cloud gaming services success appears to be more and more visible as it allows players to stream games without needing a considerable amount of hardware, which in essence, increases the accessibility of gaming to a wider audience. Conclusion The quest for innovative game mechanisms, hardware upgrades, and various business strategies have largely influenced the gaming industry. Developers have produced immersive, thrilling, and better gaming experiences that have attracted players from around the globe. However, technological advancements in the gaming industry will bring us even more interesting and unexpected games that will surpass the existing cyberspace. The post Game Development and Its Influence on the Gaming Industry appeared first on GameOgre.

                                                                                                                                                                                                                                                The Ultimate Guide to Conquering Lows Adventure 3

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                                                                                                                                                                                                                                                Lows Adventure 3 has emerged as a thrilling addition to the beloved Lows Adventure series, captivating players with its innovative game play and stunning visuals. Developed with the modern gamer in mind, this title offers an exhilarating mix of puzzles, exploration, and action, set in a beautifully crafted world. In this comprehensive guide, we’ll delve […]

                                                                                                                                                                                                                                                The post The Ultimate Guide to Conquering Lows Adventure 3 appeared first on GameOgre.

                                                                                                                                                                                                                                                Lows Adventure 3 has emerged as a thrilling addition to the beloved Lows Adventure series, captivating players with its innovative game play and stunning visuals. Developed with the modern gamer in mind, this title offers an exhilarating mix of puzzles, exploration, and action, set in a beautifully crafted world. In this comprehensive guide, we’ll delve into the secrets of Lows Adventure 3, offering tips, strategies, and insights to help you master the game. Whether you’re a seasoned veteran or a newcomer, prepare for an unforgettable journey through the landscapes of this spectacular gaming experience. Unveiling Lows Adventure 3: What Makes It Stand Out? Enhanced Graphics and Immersive Game Play Lows Adventure 3 sets a new standard for visual excellence. The game boasts enhanced graphics that bring its various environments to life with breathtaking detail. From lush forests to daunting dungeons, each setting is meticulously designed to enhance the immersive experience. The smooth character animations and dynamic lighting effects ensure that every moment in the game feels alive and engaging. Complex Puzzles and Environments The core of Lows Adventure 3 lies in its puzzles. Each level introduces complex challenges that require creativity and strategic thinking to solve. These puzzles are not just about finding the right path but also involve manipulating the environment and using the unique abilities of different characters. The integration of these elements ensures that the game play remains engaging and mentally stimulating throughout. Essential Strategies for Mastering Lows Adventure 3 Mastering the Controls and Characters To excel in Lows Adventure 3, familiarity with the controls is crucial. Spend time learning the specific abilities of each character, as mastering these will be key to progressing through the game. Each character has unique skills that can be upgraded as you advance, allowing for a more tailored game play experience. Leveraging the Environment The environments in Lows Adventure 3 are not just backdrops but play a pivotal role in the game play. Interactive elements within the scenes can often be the key to solving puzzles or defeating tougher opponents. Observing your surroundings and experimenting with different interactions can reveal hidden paths or secret items that are critical for success. Advanced Tips and Tricks Timing and Precision As you progress, the offline game’s difficulty increases, requiring precise timing and exact movements. Practicing levels and understanding the timing for each puzzle or enemy encounter will greatly enhance your ability to conquer more challenging stages. Utilizing Resources and Upgrades Managing resources such as health potions, power-ups, and character upgrades is essential. Strategically use your resources and plan upgrades based on your play style. For instance, if you prefer a defensive strategy, investing in health and defense upgrades can be more beneficial than boosting attack power. Community and Multiplayer Aspects Lows Adventure 3 is not just a solo journey; it offers robust multiplayer features that allow players to join forces or compete against each other. Engaging with the community through platforms like finagames can enhance your experience, as you can exchange tips, form teams, and participate in community events. The game’s social aspects are designed to foster a sense of camaraderie and competition, adding an extra layer of enjoyment to the gaming experience. Conclusion Lows Adventure 3 is a testament to the evolution of interactive gaming, offering a rich blend of storytelling, game play depth, and artistic expression. Whether you’re tackling the latest puzzle, exploring vast new worlds, or competing with friends, Lows Adventure 3 promises a captivating experience. Embrace the adventure, and let your journey through the enchanting realms of Lows Adventure 3 begin! By following this guide and leveraging the insights and tips provided, you’ll be well on your way to mastering Lows Adventure 3. Dive into the game with confidence and prepare to be amazed by what you discover! The post The Ultimate Guide to Conquering Lows Adventure 3 appeared first on GameOgre.

                                                                                                                                                                                                                                                Fortnite vs. Apex Legends: Which One Should You Play?

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                                                                                                                                                                                                                                                Setting the Stage! Hmm, the age-old question: Fortnite or Apex Legends? It’s like choosing between pizza and tacos—both are amazing, but which one will satisfy your craving for victory? These two Battle Royal giants have been battling it out for years, each boasting unique features that cater to different gaming appetites. Whether you’re in the […]

                                                                                                                                                                                                                                                The post Fortnite vs. Apex Legends: Which One Should You Play? appeared first on GameOgre.

                                                                                                                                                                                                                                                Setting the Stage! Hmm, the age-old question: Fortnite or Apex Legends? It’s like choosing between pizza and tacos—both are amazing, but which one will satisfy your craving for victory? These two Battle Royal giants have been battling it out for years, each boasting unique features that cater to different gaming appetites. Whether you’re in the mood for a creative build-a-thon or a fast-paced tactical showdown, this guide will help you figure out which game deserves your precious gaming hours. Spoiler alert: there’s no wrong choice, just the one that will make you shout “Victory Royale!” or “Champion!” louder. Gameplay Mechanics: Building vs. Tactics Let’s start with the basics: Fortnite and Apex Legends are like night and day in the world of gameplay mechanics. Fortnite is basically a sandbox on steroids, where you can build anything from a cozy little cottage to a towering fortress while dodging bullets. If you’ve ever thought, “I wish I could build a panic room in the middle of this battlefield,” Fortnite’s got you covered. It’s all about creativity and quick reflexes—perfect for those who enjoy multitasking under fire. In contrast, Apex Legends is more about outsmarting your enemies with tactical finesse. Imagine a game of chess, but with guns, wall-running, and a team of legends who each have their own special moves. Whether you’re a healer, a scout, or just really good at blowing things up, there’s a Legend for you. If you like your combat served with a side of strategy, Apex Legends is the way to go. Just be prepared to coordinate with your squad or risk becoming the laughingstock of the arena. Graphics and Visual Style: Cartoonish vs. Realistic Now, onto the visuals—because let’s face it, we all judge games by their covers. Fortnite looks like a Saturday morning cartoon that decided to throw a wild party. The colors are bright, the characters are quirky, and the skins range from “knight in shining armor” to “banana with a vendetta.” If you’ve ever wanted to see Batman dance alongside Rick Sanchez, Fortnite is your kind of weird. On the flip side, Apex Legends is more like a gritty sci-fi movie where everyone is too cool for school. The game’s art style is sleek and realistic, with just enough futuristic flair to make you feel like you’re in a Titanfall spin-off (because you technically are). The characters look like they’ve stepped out of a dystopian blockbuster, ready to either save the world or blow it up, depending on their mood. If you’re into sci-fi epics with a touch of realism, Apex’s visuals will hit the spot. Community and Player Base: Casual vs. Competitive The player communities for these games are as different as night and day—or maybe more like marshmallows and hot sauce. Fortnite is the game where everyone and their dog can join the fun. It’s got crossovers galore, from Marvel superheroes to Star Wars, and even virtual concerts that might make you forget you’re supposed to be battling for survival. Whether you’re a casual player or a hardcore gamer, you’ll find someone to squad up with—or dance alongside, at the very least. Apex Legends players, on the other hand, take their game a bit more seriously. This is the realm of the tactical elite, where coordination and communication are key to survival. The community here is more competitive, and you’ll often find yourself teaming up with players who know the game inside and out—or at least pretend they do. If you’re looking for a challenge and want to prove your skills in a game that rewards strategy over spray-and-pray, Apex Legends has the community for you. Updates and Content: Frequency and Variety When it comes to updates, Fortnite is the gaming equivalent of a hyperactive child who just downed a triple espresso. Epic Games is constantly pumping out new content—weekly, sometimes daily—ranging from new skins and weapons to entire map changes. Remember when Fortnite had a whole season dedicated to Marvel superheroes? Yeah, they do that. If you like your games to keep you on your toes with new stuff all the time, Fortnite’s relentless update schedule will keep you entertained. Apex Legends takes a more measured approach. Respawn Entertainment focuses on seasonal updates that are like a fine wine—worth the wait and best enjoyed in good company. Each new season typically introduces a new Legend, changes to the maps, and fresh game modes, all carefully designed to shake up the meta and keep things interesting. If you prefer a game that evolves steadily rather than constantly throwing curveballs, Apex Legends offers a more balanced content release schedule. Accessibility and Learning Curve: Beginner-Friendly vs. Skill-Intensive Let’s talk about accessibility—because not everyone wants to spend their first 10 hours getting their butt handed to them. Fortnite is like that friendly neighbor who invites you over for a barbecue and makes sure you’re having a good time, even if you’ve never held a spatula before. The game’s intuitive controls and variety of casual modes make it easy for newcomers to jump in and start having fun, whether you’re building, battling, or just goofing around with friends. Apex Legends, on the other hand, is like joining a competitive BBQ cook-off where everyone else is a seasoned pitmaster. The learning curve is steeper, with a greater emphasis on teamwork, positioning, and mastering each Legend’s abilities. But for those who love a challenge and aren’t afraid to put in the time to improve, Apex offers a deeply rewarding experience that feels like earning a well-deserved victory after a hard-fought battle. Which One Should You Play? So, after all that, which game should you play: Fortnite or Apex Legends? It all depends on what kind of experience you’re looking for. If you’re in the mood for a game that’s all about creativity, fun, and constant surprises, Fortnite is your go-to. It’s easy to pick up, hard to put down, and full of moments that will make you laugh, gasp, or just shake your head in disbelief. But if you’re after something more tactical, with a focus on teamwork, strategy, and skill, Apex Legends is where you’ll want to plant your flag. It’s a game that rewards patience, practice, and precision, offering a satisfying experience for those who enjoy outsmarting their opponents as much as outgunning them. Whichever you choose, you’re in for a wild ride—so why not try both? After all, variety is the spice of life, and in the world of battle royale, there’s plenty of action to go around! The post Fortnite vs. Apex Legends: Which One Should You Play? appeared first on GameOgre.

                                                                                                                                                                                                                                                Keeping Your Gaming Gear in Tip Top Shape

                                                                                                                                                                                                                                                • Editorials
                                                                                                                                                                                                                                                • Featured

                                                                                                                                                                                                                                                Are you constantly buying new gaming gear because anything you buy doesn’t seem to last? Furthermore, are there any specific tools or products that you use to help maintain your gaming equipment and keep it in optimal condition? If you have wondered about these two particular questions, here are some possible answers. PCs: Buying the […]

                                                                                                                                                                                                                                                The post Keeping Your Gaming Gear in Tip Top Shape appeared first on GameOgre.

                                                                                                                                                                                                                                                Are you constantly buying new gaming gear because anything you buy doesn’t seem to last? Furthermore, are there any specific tools or products that you use to help maintain your gaming equipment and keep it in optimal condition? If you have wondered about these two particular questions, here are some possible answers. PCs: Buying the best available wireless trackball is all that some PC gamers will ever need. I have purchased scores of special mice and controllers but none beat a good durable trackball. Just keep in mind that you will need to clean the trackball out on a regular basis because it does get dirty over time. Consoles: Regarding consoles, either a cover for the wireless controllers or regular cleanings should do the trick there. Furthermore, you will need a good battery supply or charge to minimize downtime. A great way to avoid this downtime is to buy a good four pack battery charger. This way you can just remove the low battery and replace it with a fully charged one. Once three of the batteries are low, simply charge them while you are playing on the fourth. In conclusion, these are just a few ways to keep your gaming gear in the best shape possible in order to enjoy gaming fully. For me, the one about the battery pack has helped me quite a bit with playing Madden 25. Now I can play whenever I have time without having to worry about charging the battery first! —————————————————————————— Please note that this is just our part of the full Ideal Gaming Room Home Setup article at Porch.com by Denisse Garcia. Other writers from other game sites and Denisse herself contributed the rest of the article. Denisse Garcia is a writer at Porch.com who fell in love with gaming when she received her first console, a Sega Genesis. Now, she enjoys spending her gaming time immersed in MMORPGs. The post Keeping Your Gaming Gear in Tip Top Shape appeared first on GameOgre.

                                                                                                                                                                                                                                                The Future of Virtual Reality Games

                                                                                                                                                                                                                                                • Editorials

                                                                                                                                                                                                                                                The rapid advancement of technology has always influenced the gaming industry, and virtual reality (VR) is the latest frontier. Online VR games are at the forefront of this revolution, exploring the potential of VR to transform the online gaming experience. With pokies online real money Australia leading the charge, VR promises to bring a new […]

                                                                                                                                                                                                                                                The post The Future of Virtual Reality Games appeared first on GameOgre.

                                                                                                                                                                                                                                                The rapid advancement of technology has always influenced the gaming industry, and virtual reality (VR) is the latest frontier. Online VR games are at the forefront of this revolution, exploring the potential of VR to transform the online gaming experience. With pokies online real money Australia leading the charge, VR promises to bring a new dimension to online gaming. Virtual Reality in Online Gaming Virtual reality technology immerses players in a 3D environment, offering an experience that closely mimics a real-life game. This technology has the potential to revolutionize how players interact with online games, providing a more engaging and interactive experience. As VR technology becomes more accessible, its impact on online gaming is expected to grow significantly, offering players an unprecedented level of immersion and engagement. Key Features of VR Games Game makers are exploring several key features of VR technology to enhance the online gaming experience. These features are designed to make the virtual game environment as realistic and interactive as possible. Feature Description Immersive Environments VR creates a realistic game setting where players can move around freely. Interactive Gameplay Engage with games and other players in real-time, enhancing social aspects. Enhanced Graphics High-definition graphics and 3D animations for a visually stunning experience. Personalized Avatars Create and customize avatars for a personal touch in gaming. These features aim to provide players with an immersive and engaging experience, setting a new standard for online gaming. By integrating these elements, game makers ensure that players receive a rich and dynamic gaming environment that mimics the excitement of a physical game or sport. Benefits of VR Games The integration of VR technology into online games offers several benefits. These advantages not only enhance the gaming experience but also attract a broader audience. Realistic Experience: Players can enjoy the look and feel of a real game or sport from the comfort of their homes, making the gaming experience more enjoyable and accessible. Social Interaction: VR enables real-time interaction with other players, fostering a sense of community and enhancing the social aspect of gaming. Variety of Games: A wide range of VR games caters to diverse player preferences, ensuring that there is something for everyone. Enhanced Engagement: The immersive nature of VR keeps players engaged and entertained for longer periods, leading to higher satisfaction and retention rates. These benefits highlight the potential of VR to revolutionize the online gaming industry, making it more interactive and engaging for players. Challenges of VR in Online Gaming While VR technology holds great promise, it also presents certain challenges. Addressing these challenges is crucial for the successful integration of VR in online games. High Costs: Developing and maintaining VR technology can be expensive, which might limit its initial adoption by smaller games. Accessibility: Not all players have access to VR equipment, limiting the audience and potentially slowing down widespread adoption. Technical Issues: Ensuring a smooth and seamless VR experience requires robust technology and infrastructure, which can be challenging to implement. Despite these challenges, the potential benefits of VR in online gaming make it a worthwhile investment. Overcoming these obstacles will be key to the widespread adoption of VR games. The Future of VR Games Despite these challenges, the future of VR in online gaming looks promising. Leading game makers are investing in research and development to overcome these obstacles and provide a cutting-edge gaming experience. Potential future developments include: Advanced AI Integration: Combining VR with AI to create more intelligent and responsive gaming environments, enhancing player interaction and engagement. Expanded Game Selection: Developing a broader range of VR games to cater to all types of players, ensuring that there is always something new and exciting to try. Improved Accessibility: Making VR technology more affordable and accessible to a wider audience, enabling more players to experience the benefits of VR gaming. These prospects highlight the potential for ongoing innovation in the online gaming industry, driven by advancements in VR technology. As VR becomes more integrated into online games, players can expect a more immersive and engaging gaming experience. Conclusion VR Games are at the forefront of integrating virtual reality into online gaming, promising a more immersive and engaging experience for players. With the potential to revolutionize the industry, VR games represent the future of online gaming. The post The Future of Virtual Reality Games appeared first on GameOgre.

                                                                                                                                                                                                                                                Today’s Coin Master Free Spins & Daily Coins Links (September 2024)

                                                                                                                                                                                                                                                • Coin Master
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                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Tier Update

                                                                                                                                                                                                                                                Today’s working Coin Master free spins and coins links — updated daily! Redeem and collect over 100 free spins and 10 million coins.

                                                                                                                                                                                                                                                Updated September 16, 2024 We found more links. The main objective of Coin Master is to build your village by spinning a slot machine and collecting free spins & coins to buy upgrades. You can also raid and attack other players’ villages to steal some of their coins. Today’s Coin Master Free Spins & Coins 15 spins 25 spins 10 spins, 600k coins 15 spins 15 spins Looking for more ways to get free spins in Coin Master? See how you can earn money with Survey Junkie Related: All Boom Level Villages in Coin Master Random events and other mechanics, like card collecting, tournaments, and pet management, also add some variety. Once you have used all your Coin Master free spins for the day, you must purchase spins and coins with real money (in-game store charges $2 for 30 spins) to continue upgrading your village. Spending real money is not practical for everyone or even necessary if you know where to get free spins & coins in Coin Master. For Coin Master enthusiasts seeking free spins and coins, the quest for daily links can be challenging. To ease your search, I’ve compiled below Coin Master free spins and coins links for November. These additional online links offer a reliable means to increase your spins and coins collection. Additionally, take a look at our guides on the rarest cards in Coin Master, All Village & Their Cost in Coin Master, and 15 Games Like Coin Master. The amount of coins and spins from these Coin Master free spins links varies and depends on players’ level. For instance, I got 600,000 free coins at lower levels instead of 1 million coins; but received 10 million coins at higher levels. Some high-level Coin Master players have reported up to 25 million coins per link. Coin Master Free Spins And Coins – Previous Links Tip: When switching back and forth from this article to Coin Master game to collect free spins and coins, leave the game on the Village screen instead of the Spins screen. This way, you won’t have to wait for the Collect +25 spins animation to play before claiming the following link. 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Free Spins And Coins in Coin Master Unlocking additional Coin Master free spins and coins is a breeze when you know the ropes. Below, we will walk you through various tried-and-true methods to bolster your free spins inventory. While daily links are a fantastic resource, they’re not the only way to acquire free spins and coins in the Coin Master game. Below, we list other effective methods, such as inviting Facebook friends to join Coin Master, claiming daily rewards from the in-game calendar, or sharing spins with your gaming buddies. How to Get Coin Master Free Spins From Facebook Invitation You can get 60+ free spins in Coin Master for inviting your Facebook friends to play the game. The only caveat is that your friends must never have downloaded and played Coin Master. To get free spins in Coin Master via Facebook Invite, ask your friend to complete the following steps after they receive your Coin Master invitation link. Click on the invitation link. Download Coin Master. Launch Coin Master. Sign into Facebook through the game. Complete the in-game tutorial. Note: This invitation process isn’t confined to your Facebook friends alone. You can share your Coin Master invite link with friends via WhatsApp, Instagram, email, Slack, and more. It’s worth noting that sending a Facebook invite will earn you an extra 60+ Coin Master free spins. Screenshot by Gamepur Screenshot by Gamepur How to Get Coin Master Free Spins From Reward Calendar An in-game Reward Calendar gives free spins and coins in Coin Master as daily rewards for each day you log in. As shown in the screenshot below, the free spins & coins reward in Coin Master increases every day you log in: Day 2: 140 Spins Day 3: 180 Spins & 30 Million Coins Day 4: 275 Spins. Day 5: 180 Spins & 60 Million Coins Day 6: 250 Spins Day 7: 175 Million Coins, 475 Spins, 10K XP That adds up to more than 1500 free spins in Coin Master in a single week, all thanks to the Reward Calendar. So, whether you’re actively playing or not, make it a habit to log into Coin Master and claim these daily valuable rewards. Screenshot by Gamepur How to Get Coin Master Free Spins As Gift from Friends Another method to secure Coin Master free spins is to collect them from your friends! Each day, your friends can send you one valuable free spin in Coin Master, and you can reciprocate the favor. By leveraging this strategy, you have the potential to gather up to 100 Coin Master free spins every day from your circle of friends. To collect free spins in Coin Master from friends, open the Main Menu, click the Gifts option, then the Collect button. Screenshot by Gamepur How to Watch Video Ads & Get Free Spins in Coin Master Follow the steps mentioned below to watch ads in Coin Master and get free spins. Where is the Spin Energy Button in Coin Master? Open the Coin Master app on your iOS or Android device, and go to the Slot Machine interface. Look for the ‘Spin Energy‘ button, which will be located at the bottom right corner of your screen. If the “Spin Energy” button is grayed out or unavailable, it means you’ve reached the maximum number of video ads you can watch for the day. If the “Spin Energy” button is active, tap it to start watching a video ad. The duration of these in-game ads is usually short, typically around 30 seconds. After watching the entire ad, you will be rewarded with free spins in Coin Master. Note: You can repeat this process only a few times daily to earn more free spins. It’s worth keeping an eye on the availability of the ‘Spin Energy’ button, as it resets daily. Coin Master FAQ, Answered Below, I’ve answered players’ Frequently Asked Questions on Coin Master free spins and coins links. Scroll through to see if there’s anything you’ve ever wondered about the game that can be answered. Do Coin Master Free Spins Links Expire? Yes, Coin Master free spins and coins links expire after a day or two. That said, I’ll leave the last few weeks’ links in the list above in case they are still usable. How To Redeem Coin Master Free Spins Links Developer Moon Active provides multiple Coin Master reward links daily for players to redeem for free spins and coins. These links are shared on developer’s social media accounts: Twitter, Discord, Instagram, & Facebook; and their redemption process is straightforward: Install Coin Master game on your iOS or Android device. Open this Coin Master Free Spins Links guide in your smartphone browser. Click on any of the latest links listed above. It will redirect you to the Coin Master’s loading screen. After a few seconds, a message will appear, “Congratulations! Coin Master has gifted you spins!” with a “Collect” button. Click on it, and spins and coins will be credited into your account. Screenshot by Gamepur Fix: Coin Master Free Spins Link “Sorry, Something Went Wrong” Error You can redeem Coin Master free spins and coins links only on the iOS and Android devices you have the game installed. If attempted otherwise, the link will redirect to a Facebook page with an error message: “Sorry, something went wrong. We’re working on getting this fixed as soon as we can.” This error message pops up for two reasons. First, the link you are accessing might have expired and is no longer valid. Alternatively, you might be attempting to redeem the link on a device that doesn’t have Coin Master installed. Screenshot by Gamepur Are Coin Master Free Spins Links from Third-Party Website Legit? No, they are SPAM. Few third-party websites offer unlimited Coin Master free spins via hack and mods, but you should avoid using them for two reasons. First, those Coin Master free spins mods and hacks could be malware that can damage your device. Second, developer Moon Active can permanently ban your Coin Master account for cheating, and you lose all your progress. How to Get 50 Coin Master Free Spins? 50 Coin Master free spins links are offered by developer Moon Active, but not frequently, as seen in the list above. In November 2023, we received 50 free spin links nine times. Another way to obtain them is by participating in various in-game events and raiding other players. How to Get 60, 100, 600, or 800 Coin Master Free Spins? You can get 800 Coin Master free spins by tracking the game’s social media accounts and participating in events. I have posted one of the recent events as an example below. This also applies to 100 and 60 Coin Master free spins. Additionally, I’ve never seen players getting 70 free spins in Coin Master at once. 𝗚𝗵𝗼𝘀𝘁𝘀 𝗹𝗼𝘃𝗲 𝗰𝗮𝗻𝗱𝘆 𝘁𝗼𝗼! Spot which one is hiding a 𝙨𝙬𝙚𝙚𝙩 𝙩𝙧𝙚𝙖𝙩 and you could take home 𝟗𝟎𝟎 𝐒𝐏𝐈𝐍𝐒! pic.twitter.com/u5FdPT1cQy — Coin Master (@CoinMasterGame) October 15, 2023 How to Get 50,000 Coin Master Free Spins? Events are the only way you can get 50,000 free spins in Coin Master. You can’t get 50K free spins from daily links in Coin Master. Check the game’s Facebook and Twitter accounts for events offering 50,000 free spins. Can You Get Unlimited Coin Master Free Spins? No, you can’t get unlimited Coin Master free spins from links or in-game events. Developer Moon Active has put limits for free spins and coins to make Coin Master a fair experience. Players must cope with the free spins they can get from the daily links and additional methods detailed above like inviting Facebook Friends, Daily Login Rewards, Video Ads, and more.

                                                                                                                                                                                                                                                Roblox Demon Slayer Tower Defense codes (September 2024)

                                                                                                                                                                                                                                                • Codes
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                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Roblox

                                                                                                                                                                                                                                                Defend with more efficiency and power.

                                                                                                                                                                                                                                                Updated: September 16, 2024 We checked for more codes. Roblox Demon Slayer Tower Defense is the ultimate combination of Demon Slayer inspiration and core tower defense mechanics. We defend our tower from waves of demons as they attempt to overwhelm us, forced to rely on our weapons to claim victory. There are multiple codes you can redeem to provide yourself with helpful resources and coins to make your life easier when battling the demonic hordes. These are the best codes for you in Roblox Demon Slayer Tower Defense. How to redeem Roblox Demon Slayer Tower Defense codes When you’re ready to claim any of the below codes, you need to do so from the Roblox Demon Slayer Tower Defense application. After logging into the game, you want to find the Twitter symbol on the right side of the screen. Click on it, and you can input any of the codes we’ve curated for you to use. We recommend treating them as case-sensitive, minding all of the capital and lowercase letters when typing them into your game. You may also want to follow the developers on their Twitter page, @BigKoalah. The Twitter page may reveal upcoming codes for the game and provide information regarding any future updates to Roblox Demon Slayer Tower Defense. Roblox Demon Slayer Tower Defense codes strong — Reward: 2k Coins (New) Halloween — Reward: 2k Coins autumn — Reward: 2k Coins meta — Reward: 2k Coins kana — Reward: 2k Coins Obanai — Reward: 2k Coins shinubo — Reward: 2k Coins Muichiro — Reward: Coins giyuu — Reward: 2k Coins halloween — Reward: 2k Coins evolve — Reward: 2k Coins 6star — Reward: 2k Coins towerhappy — Reward: 2K Coins towernice — Reward:2K Coins towerpvp — Reward:1,800 Coins muzan — Reward: 1,500 coins mugen — Reward: 1,200 coins Zenitsu — Reward: 3 Star Zenitsu Nezuko — Reward: 1,000 coins Tajiro — Reward: 500 coins moretower — Reward: 2,000 coins Why won’t my Roblox Demon Slayer Tower Defense codes work? There are several reasons you might encounter issues if you’re struggling with using any of the codes we’ve provided. The biggest reason could be the developer has swapped out the codes and provided new ones. This regularly happens with many Roblox developers. We recommend acting fast whenever you see a potentially new code for a Roblox game to ensure you can receive those rewards. If the codes above don’t work, it could be the developer has swapped them out shortly after we’ve updated this article, or you may have already used the code on your Roblox account. There are a mountain of games on Roblox, and we have several articles dedicated to them, such as code articles for Roblox Pet Clicks, Roblox Dragon Ball Hyper Blood, Roblox One Piece Rose, and Roblox Base Battles. Make sure to check them out if you’re looking for more rewards.

                                                                                                                                                                                                                                                Summoners War codes

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                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Code story

                                                                                                                                                                                                                                                Which codes are available for Summoners War?

                                                                                                                                                                                                                                                Looked for new codes! If you’re looking for an engaging and addictive mobile game that will keep you entertained for hours, look no further than Summoners War. In this exciting fantasy world, you play as a summoner who must collect and train a team of powerful monsters to battle against other summoners in epic PvP and PvE battles. With over 1000 monsters to collect and upgrade, you’ll always have challenges to overcome or new creatures to discover. As you progress through the game, you’ll need to use strategy and skill to build the ultimate team of monsters. There are also many codes to help you get rewards like gems, energy, scrolls, summons, and other goodies. Related: Legend of Slime codes Summoners War all codes Summoners War working codes 2024WEREGOIN2VEGAS—Redeem for rewards (New) SWCWANNAGO2VEGAS—Redeem for rewards (New) SWCNONATUGAKITA—Redeem for rewards (New) SWC24JPNODEBAN—Redeem for rewards (New) SW2024SEPM1V—Redeem for 3 Water Scrolls and 300k Mana Stones (New) IDOMESWC2024—Redeem for 500k Mana Stone 24NIPPON1NINARE—Redeem for rewards WFDEMATTERUZE—Redeem for rewards SWCLAISHANGHAI24—Redeem for 500k Mana Stone and 100 Crystals JINGDIANBISAIZAISWC—Redeem for 200 Energy and a SWC2024 Emblem LIANGMINGJINWF24—Redeem for 5 MS and a SWC2024 Emblem SW2024AUGO2E—Redeem for rewards SWXJJKTHQ24—Redeem for 3 Mystical Scrolls, 100 Energy, and 300k Mana Stones SW2024JULN4T—Redeem for rewards SWSOUL200—Redeem for 200 Ally Summon Tickets SW2024MAYR9S—Redeem for rewards SW2024APRS3R—Redeem for rewards SW2024MARW1M—Redeem for rewards SW2024FEBA7S—Redeem for rewards SW2024JANR8A—Redeem for rewards SW2023DEX3R—Redeem for rewards JERGUNMAISWC2024—Redeem for a SWC Scroll x1 and a SWC2023 Temple of Wishes Skin SW2023NOQ3A—Redeem for 100k Mana and x1 Mystic Scroll SW2023OCS2W—Redeem for 100k Mana and x1 Mystic Scroll tousdevantswc—Redeem for 100k Mana and 1 Mystic Scroll seauinapaccup23—Redeem for 100 Energy and 1 Mystic Scroll 2023letsseaswc—Redeem 100 Energy, 1 Rune, and 1 Mystic Scroll last1forgroupd—Redeem for 100 Energy and x1 Mystic Scroll lafranceestla23—Redeem 100 Energy, 1 Rune, and a Mystic Scroll 23itstime4sea—Redeem for 100 Energy and a Mystic Scroll SW2023SEL3S—Redeem for Scrolls and Energy SW2023AUH4R — Reward: Scrolls and Energy SW2023JLJ9E — Reward: Scrolls and Energy 2023UPDATE7F1W — Reward: Scrolls and Energy SW23RELOADED — Reward: Scrolls and Energy THX2SUMMONERS2X9L — Reward: Scrolls and Energy SUMMONERSLEGEND4E5P — Reward: Scrolls and Energy SW2023MYS8O — Reward: 50 Scrolls and 100 Energy 9OATSUMMONER — Reward: 5 Mystic Scrolls SW2023APJ3M — Reward: Scrolls and Energy SW2023MRP4M — Reward: Mystic Scroll and 50 Energy SW2023FEV2U — Reward: 100,000 Gems and a Mystic Scroll sw2023jae6s — Reward: 100 Energy and a Mystic Scroll Summoners War expired codes letsgoswc22 — Reward: Mystical Scroll sw2022nov25 — Reward: 50 Summoning Stones sweetcookie — Reward: 3 Mystical Scrolls KEEPSUMMONING22 — Reward: Various rewards 1008NYCAMERICAS — Reward: 10 Scrolls and Gems SW2022OCT34 — Reward: Various rewards JERKANWF — Reward: Various rewards APACJUBJUB — Reward: Various rewards RAKNASWC2022 — Reward: Various rewards APACCUPOCT22CYA — Reward: Various rewards sw2022feb65 — Reward: Various rewards sw2022jan97 — Reward: Various rewards swxmomstouch — Reward: Various rewards MERRYLT19 — Reward: Various rewards HAPPYNEWLT20 — Reward: Various rewards SWXMOMSTOUCH — Reward: Various rewards SWCHRISTMAS — Reward: Various rewards SW2021DEC23 — Reward: Various rewards PERFECTPICKANYONE — Reward: Various rewards ROCKWITHSWC2021 — Reward: Various rewards SWCWILLBBACK — Reward: Various rewards SW2021NOV12 — Reward: Various rewards swplay2gether — Reward: Various rewards SW2021OCT01 — Reward: Various rewards apacnextrd4war — Reward: Various rewards 20challengethewrld21 — Reward: Various rewards whosnext21americas — Reward: Various rewards legendss17sea — Reward: Various rewards gogo7thannitour — Reward: Various rewards cuatswc21 — Reward: 100 Energy, 1 Water Scroll, 1 Fire Scroll, and 1 Mystical Scroll ltisbacks17 — Reward: 200,000 Mana, and 1 Mystical Scroll — Reward: 1 Fire Scroll sw2021jun69 — Reward: 1 Mystical Scroll sw2021apr47 — Reward: 1 Mystical Scroll SW2020DEC89 — Reward: 3 Mystical Scrolls summoningathome — Reward: 1 Mystical Scroll 1jl9yck39wa6jzbz — Reward: 1 Mystical Scroll Related: Bloodline: Heroes of Lithas codes How to redeem codes in Summoners War Screenshot by Gamepur Here is how you can redeem codes in Summoners War. Go to the official Summoners War redemption page. Get your Hive ID from the game by clicking the profile button. Paste your Hive ID and the code into the redemption page. Redeem the code to get your reward. How to get more Summoners War codes The best way to get more Summoners War codes is by joining the game’s Discord server and following its official Twitter account. The Summoners War Discord server has a dedicated channel where the developers share codes, so be sure to join and watch this channel for new codes. Additionally, the game’s Twitter account tweets new codes. Why your Summoners War codes may not be working There could be a few reasons why you’re having trouble redeeming your Summoners War codes. Double-check that you’ve typed the code correctly and that there are no typos or errors. Make sure that the code hasn’t expired. ALl codes have an expiration date, so if you’re trying to redeem an old code, it may no longer be valid. How to get free rewards in Summoners War Screenshot by Gamepur If you’re looking for a way to earn free rewards in Summoners War, one of the easiest methods is logging in daily. The game offers daily login rewards that increase in value the more consecutive days you log in. Simply open the game and claim your reward daily to earn free goodies like gems, summoning scrolls, and other valuable items. Even if you don’t have time to play the game every day, be sure to log in and claim your reward to maximize your earnings. What kind of game is Summoners War Summoners War is a popular mobile RPG combining monster-collecting elements and strategy battles. Players collect and upgrade various monsters with unique skills and abilities, then use them to battle against other players or in single-player campaign modes. With a vast array of monsters to collect and strategic gameplay that rewards careful planning and execution, Summoners War offers a deep and engaging experience that has kept players coming back for years.

                                                                                                                                                                                                                                                Roblox Dragon Ball Hyper Blood codes (September 2024)

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Platform: Xbox
                                                                                                                                                                                                                                                • Roblox
                                                                                                                                                                                                                                                • Code story

                                                                                                                                                                                                                                                Dragon ball free.

                                                                                                                                                                                                                                                Updated: September 16, 2024 Looked for new codes! I have always wanted to go Super Saiyan, but I have lacked the ability to do so in real life. Roblox Dragon Ball Hyper Blood had me hooked because I could increase my power levels and become the best fighter in the universe. You can get up to all kinds of shenanigans in this game, and we have several codes available for you to use to increase your power levels and offer a variety of rewards. How to redeem codes in Roblox Dragon Ball Hyper Blood When you’re ready to redeem codes for Roblox Dragon Ball Hyper Blood, you will need to do so while you have the game open. You want to click on the Codes icon at the bottom of the main menu before you begin playing the game. You can input any active codes to receive multiple rewards while playing. We also recommend checking out the developer’s Twitter page, @listherssjDev. The account posts multiple codes and updates surrounding the game. You can also check out the Dragon Ball Hyper Blood Community Discord page to hang out with more players and those interested in the game. Active Dragon Ball Hyper Blood codes SHOPUPDATE – Redeem for Rewards (New) CHRISTMAS2023 – Redeem for an Exclusive Form UPDCOMMING – Redeem for 5 Million Stats N3WCOD3 – Redeem for 1 Zenkai SUB2DANIELDROID – Redeem for Zenkai BEASTMODE – Redeem for 12 Million Power TIMMY – Redeem for 3 million in all stats N3WB00s – Redeem for 10 million in all stats MINIM4P – Redeem to get a zenkai boost WHONDERWORLD – Redeem to get an exclusive form FR33CODE – Redeem for 6 million of each stat COOLDOWN – Redeem for 6 million of each stat Expired Codes HAPPYZ0Z1 – Redeem for 10 million of each stat 42KLIK3Z – Redeem for a Zenkai 8MVISITZ – Redeem for 8 million of each stat NAM3K – Redeem for 3 million of each stat STATIONWHONDER – Redeem for 4 million of each state 5KDIZCORD – Redeem for 5 million of each stat BEERUSPLANET – Redeem for 6 million of each stat 37MVISITZ – Redeem for 12 million of each stat SH4R3DG4M3 – Redeem to get a zenkai boost 30MVISITZ – Redeem to get an exclusive form TOURNAMENT – Redeem for 10 million of each state UPDCS – Redeem for 10 million of each stat 10MREALCODE – Redeem for 10 million of each stat 3KDIZCORD – Redeem for 2 Zenkais 6MVISITZ – Redeem for 4 million of each stat FL4ZHZZ3T1NGZ – Redeem for 2 million of each stat CHECKTWITTER – 2M in all stats BEERUSPLANET – Redeem for 6 million of each stat ZCHRISTMAS2020 – Redeem for an exclusive form Why won’t my Dragon Ball Hyper Blood codes work? What could be the problem if you cannot redeem any of the codes? There are several reasons this could be happening. You might be having this issue because the developers have cycled out those codes and added new ones. Multiple developers on Roblox do this quite often, and these new codes may have released after we’ve updated this article. Another reason you could be encountering these problems is that you’ve already redeemed the code once on your account. Many of these codes are available for one-time use on a Roblox account. There are several other Roblox games for you to check out, and we have plenty of code articles surrounding them to gift you multiple rewards. These games include Roblox Gorilla, Roblox Bakon, Roblox Clicker Frenzy, and Roblox Viking Simulator, to name a few.

                                                                                                                                                                                                                                                Goose Goose Duck codes (September 2024) – Are there any?

                                                                                                                                                                                                                                                • Goose Goose Duck
                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Tier 2

                                                                                                                                                                                                                                                Its a quacking good time.

                                                                                                                                                                                                                                                Updated: September 16, 2024 Looked for new codes! Eventually, someone was going to give Among Us a run for their money. The most successful imitator thus far has been Goose Goose Duck, which pits the titular waterfowl against each other. Geese attempt to complete tasks while Ducks try to give them an untimely end. Goose Goose Duck offers a similar version of the social deduction genre with a light-hearted twist. Goose Goose Duck has soared in popularity, with more concurrent players than Among Us in early 2023, so it stands to reason that the developers will want to capitalize on that buzz. One way they might do that is to release codes that players can redeem for free rewards. Unfortunately, there aren’t any codes available at the moment, but there is always the possibility that they could be released in the future. All Goose Goose Duck codes list Goose Goose Duck codes (Working) There are currently no Goose Goose Duck codes available to redeem. Goose Goose Duck codes (Expired) There are currently no expired codes for Goose Goose Duck. Related: How to fart in Goose Goose Duck How to redeem codes in Goose Goose Duck While there aren’t any codes currently available for Goose Goose Duck, the developers have built the functionality into their website, which shows that there are likely to be codes released in the future. To redeem codes, just follow these simple steps: Screenshot by Gamepur Log into the Gaggle Studios website. Select Redeem Code under Account Settings. Select Goose Goose Duck under the Game Title drop-down menu. Enter the code into the text box on the screen. Click Redeem, and the rewards should be added to your account. You can also redeem new Goose Goose Duck codes via the “Redeem” button in the in-game settings. How to get more Goose Goose Duck codes Most game developers release codes for their games via social media, so it is a good idea to follow Gaggle Studios Twitter account to know exactly when new codes drop. They usually announce codes via the Goose Goose Duck shop after hitting certain milestones or during special events. Why aren’t my Goose Goose Duck codes working? Your codes are most likely not working because they have expired. Most reward codes are only available for a limited time, so you must redeem them quickly to get the freebies. If the code you’re trying to redeem is valid, make sure you’ve typed it correctly. Be careful when copying and pasting the code into the text box, as it is easy to copy an empty space after the code, which will cause it to be invalid. How to play the Street Urchin role in Goose Goose Duck There are multiple new roles in Goose Goose Duck, including the Street Urchin. This role is picked up by a member of the Goose team and can unlock any door from either side. Not only does this help you escape from prison easily, but it can also help you prove that you’re not a Duck should another player be with you to see you open the door. The Street Urchin’s ability is also useful when evading a Duck since they can still be locked behind the doors after you close them. What is Goose Goose Duck? Goose Goose Duck is a social deduction game that casts players as either a Goose or a Duck. Ducks are out to kill the Geese, who are just trying to complete their tasks without being murdered. Players can also have specialized roles, like the Street Urchin, which has additional abilities or victory conditions. The game takes heavy inspiration from Among Us while adding a few wrinkles to its formula.

                                                                                                                                                                                                                                                Goddess of Victory: Nikke codes (September 2024)

                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: Mobile

                                                                                                                                                                                                                                                Get codes to unlock even more Nikke.

                                                                                                                                                                                                                                                Updated: September 16, 2024 Checked for new codes! In Goddess of Victory: Nikke you take command of a squad of powerful heroes called Nikke to defend the Earth from an alien robot invasion. In this mobile shooter game, you assemble a squad of heroes armed with different weapons to battle through the campaign and reveal the story of Earth’s defense. There are codes that you can input to help you with your efforts. These codes can give you Gems, Recruit Vouchers, and other rewards, allowing you to progress through the game at a faster pace. Claiming rewards from codes will kickstart your campaign and help you create a more powerful Nikke squad. Related: Summoners War codes List of all Goddess of Victory: Nikke codes Goddess of Victory: Nikke codes (Working) NIKKECOLLABO — Rewards: 5 Advanced Recruit Vouchers (New) NIKKESUMMEREVENT2024 — Rewards: 5 Advanced Recruit Vouchers, 24h x1 Growth Set, and 3 Darling for a Day NIKKEBEAUTYFULLSHOT — Rewards: 100 Gems NIKKE1STRACE — Rewards: 100 Gems BEWITHCOMMANDER — Rewards: 100 Gems ONEANDHALFANNIVSHOW — Rewards: 100 Gems 240420533 — Rewards: 100 Gems NIKKEIDXRE0 — Rewards: 100 Gems RE04THFORU — Rewards: 100 Gems I11Z1L3DU — Rewards: 200 Gems H11Z1CSX3 — Rewards: 200 Gems A11Z16CDF — Reward: 200 Gems NXRECIPEFORUMYSG — Reward: 100 Gems NIKKERECIPE4U — Rewards: 100 Gems NIKKE20240320 — Rewards: 600 Gems 10THHAPPYCNY — Rewards: 100 Gems HuatHengOngNikkeMYSG — Rewards: 100 Gems ANGPAUNIKKEID2024 — Rewards: 100 Gems NYSCARLETBS2024 — Rewards: 3x normal recruit vouchers and 3x 1h growth set boxes 2024NIKKETHNYNS — Rewards: 100 Gems happy2024nikkemysg — Rewards: 100 Gems NIKKEBAGONGTAON— Rewards: 100 Gems nikkefor2024— Rewards: 101 Gems NIKKECHRISTMAS— Rewards: 300 Gems 1AY38MX5C — Rewards: 200 Gems 1AY459NDT — Rewards: 100 Gems 1AY26V8QE — Rewards: 300 Gems MALANIKKEPASKO — Rewards: 100 Gems NK12THNVL07 — Rewards: 100 Gems BRINGOUTTHEBIGBALLOONS — Rewards: 100 Gems NIKKELANGSAKALAM — Rewards: 100 Gems NIKKE1STYEAR — Rewards: 100 Gems NIKKE1YEAR — Reward: 10 Normal Vouchers, Skill Manual Box x5 ,Ultra Boost Modules x10, and Growth 1h Box x6 1STANNIVSHOW — Reward: Gem 300, Growth Set (12H) 1, Ultra Boost Module 50, and Darling for a Day 5 1STANNIVERSARYWITHU — Reward: 10 Normal Vouchers 1STANNIVSHOW — Reward: 300 Gems, a 12H Growth Set, 50 Ultra Boost Modules, and 5 Darling For A Days 1ARV7NEVP — Reward: 200 Gems IFYOUREALLYWANTMERIGHT — Reward: 100 Gems 1ARUY2AA2 — Reward: 300 Gems NK09CUPIDTH10 — Reward: 100 Gems LOCKNROLL — Reward: 100 Gems NIKKEKRGOOGLEPLAY0901 — Reward: 1 Normal Ticket 1AH20L5N5 — Reward: 100 Gems 1AH06MMWD — Reward: 200 Gems VICTORYT0MANK1NDMYSG — Reward: 100 Gems NXNTHAILAND91 — Reward: 100 Gems BORN2BNIKKE — Reward: 100 Gems 1AH1D60GN — Reward: 200 Gems NIKKECOMICMARKET102 — Reward: 300 Gems WABBITLAVEET — Rewards: 100 Gems NKSAY05NOIR23TH — Rewards: 100 Gems 1f4a41gld773 — Rewards: 200 Gems F4R14A4FV211 — Rewards: 100 Gems HY6MNIKKE23TH — Rewards: 100 Gems HAPPY6MONTHS — Rewards: 300 Gems, 1 Battle Data Set, 1 Core Dust, 1 Credit, 5 Ultra Boost, 1 Recruit Voucher, and 1 Small Manual Box Nikke180daysFreeGifts — Reward: 4h Credit Box nikkehalfanniv — Reward: 100 Gems LoveUCommander2023 — Reward: 1 Recruitment Card NIKKESAKURA — Reward: 150 Gems SAKURA04TH23NK — Reward: 100 Gems PINKPETALS — Reward: 100 Gems TEACHMEHOWTOD0GGIE — Reward: 100 Gems NK02V14DG — Reward: 100 Gems Cocoalayankobuhaymo — Reward: 100 Gems gawkgawk3000 — Reward: 100 Gems NIKKEMODERNIA — Reward: 100 Gems nikke777 — Reward: 100 gems NIKKE — Reward: Free Rewards NIKKE47CAMPAIGN — Reward: Free Rewards NIKKEGIFT — Reward: Free Rewards BEMYCOMMANDER — Reward: a Recruit Voucher NIKEENEWYEAR — Reward: 100 Gems NIKKEKRHAPPYHOLIDAY2022 — Reward: 300 Gems NIKKEKR — Reward: 300 Gems Nikke2023 — Reward: 100 Gems NIKKEXMAS — Reward: 100 Gems HA17X5DU — Reward: 100 Gems NIKKEGame8Vtuber — Reward: 100 Gems NIKKEFORYOU — Reward: 2H Credit Box NIKKE — Reward: 100 Gems NIKKE1104 — Reward: 2H Credit Box NIKKE47CAMPAIGN — Reward: 150 Gems BEMYCOMMANDER — Reward: a Recruit Voucher NIKKENO1 — Reward: 100 Gems Goddess of Victory: Nikke codes (Expired) These codes no longer work in Goddess of Victory: Nikke. 1AWM2F1J4 — Reward: Free Rewards 1AWL08GVN — Reward: Free Rewards MYNIKKE — Reward: Free Rewards NIKKELUV — Reward: Free Rewards NIKKE04CONGRAT — Reward: Free Rewards CONGRATNIKKE04 — Reward: Free Rewards NIKKECONGRAT04 — Reward: Free Rewards NIKKENO1 — Reward: Free Rewards CRNIKKE Reward — Reward: a Recruit Voucher IGOTNIKKE — Reward: 3 Recruit Vouchers 1104NIKKETH — Reward: Free Rewards NIKKEGIFT — Reward: Free Rewards NIKKECONGRAT11 — Reward: Free Rewards NIKKE11CONGRAT — Reward: Free Rewards CONGRATNIKKE11 — Reward: Free Rewards CRNIKKE Reward — Reward: a Recruit Voucher How to redeem Goddess of Victory: Nikke codes Screenshot by Gamepur Screenshot by Gamepur To redeem codes in Goddess of Victory: Nikke, do the following steps: Launch Goddess of Victory: Nikke on your device. Complete the in-game tutorial if you haven’t already, then press the Notice button found at the top right of the Lobby. Find Event Notice, scroll down and then press on CD-KEY Redemption Portal box. Enter the code into the CDK text box. Press the Redeem Now button to claim your free rewards. The rewards are sent to your Mailbox, found on the top right side of the screen, where you can claim them. How can you get more Goddess of Victory: Nikke codes? The best way to get new Goddess of Victory: Nikke codes is to check back to this article. Otherwise, your best bet is to follow the game’s social media pages, such as its Twitter page, Facebook page, as well as their official Discord server. Why aren’t my codes Goddess of Victory: Nikke working? There are a few possible reasons why your codes aren’t working in Goddess of Victory: Nikke. Some codes may have expired and can no longer be used. Also bear in mind that codes are most often only useable once, so it’s possible that you have redeemed that code already. Also, check for any spelling errors or extra spaces and characters. Copy the codes exactly as they’re listed, including matching letter caps. What is Goddess of Victory: Nikke? Goddess of Victory: Nikke is a mobile shooter game that’s played from the third-person perspective. You build your squad out of Nikke heroes that you can collect, each with their distinct looks, weapons, and abilities. There are three main classes of Nikke, and you can assemble your squads to suit your playstyle. You get to play through the story campaign, shoot waves of enemies, and level up your characters.

                                                                                                                                                                                                                                                All Available Codes for Fortblox (September 2024)

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • Roblox
                                                                                                                                                                                                                                                • Tier 2

                                                                                                                                                                                                                                                Fotblox codes come and Fortblox codes go. For the latest active code for Fortblox on Roblox look no further than this article.

                                                                                                                                                                                                                                                Updated: September 16, 2024 Searched for new codes! Looking to get an edge in Fortblox on Roblox? Instead of cranking 90s, we’ve got the latest working codes you can redeem in Fortblox. Fortblox is a Fortnight-inspired game on Roblox, and if you squint really hard, it almost passes as the game it takes inspiration from. In Fortblox, you can explore, battle other players, and customize your character with some fun skins. If you’re looking to get an advantage over the other players, a cheat code always helps. Related: The 10 Best Fortnite Clones in Roblox Working Fortblox Roblox Codes There is currently only one available code for Fortblox on Roblox. HAPPYBIRTHDAY – 2500 B-Bucks (New) CH2S4 – 2500 B-Bucks RIPFORTBLOX – Free rewards WEARESORRY – 10k Wood RAMIREZ – Free Default Skin 63KLIKES – 1000 B-Bucks CHRISTMAS2023 – 1000 B-Bucks 10MILLIONVISITS – 1000 bbucks 8MILLY – 800 bbucks 4KDISCMEMBERS – 1,000 B-Bucks B-bucks can be used to buy emotes and snazzy new skins in the store so you can sport a fresh look. After all, what’s the point of winning if you don’t look fabulous doing it? Image via Artemis Studios! How to use Codes in Fortblox To redeem your code, look to the top right of the screen. There, you will see the Rewards button; click it. From there, you will see the word Codes. Type in the active cheat code and hit submit. Your reward will be activated and you can enjoy the fruits of your labor! Be Aware It is important to note that there is more than one game on Roblox named Fortblox. This article, and consequently the code, is specifically about the version produced by Artemis Studios! There is one more thing you can do, other than redeem the code, to get some in-game bonuses. If you join the developers’ Roblox group, you will receive 500 wood. Image via Artemis Studios! It’s a good idea to follow the developers on both Roblox and Discord if you want to keep up with the latest codes they release. Otherwise, watch this space as we will endeavor to keep it updated with the latest Fortblox codes.

                                                                                                                                                                                                                                                Roblox Anime Adventures codes

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Platform: Xbox
                                                                                                                                                                                                                                                • Roblox
                                                                                                                                                                                                                                                • Tier 1

                                                                                                                                                                                                                                                The best codes to help you grow your anime squad and beat waves of enemies.

                                                                                                                                                                                                                                                When you’re a fan of anime, then nothing feels better than taking part in an anime adventure surrounded by other anime characters. In Roblox Anime Adventures, you can summon and take charge of a collection of powerful anime characters and lead them to fight against waves of enemies. Level them up and make more powerful teams to take on even more dangerous waves and missions. To help you with your anime squad, you can use codes to redeem for Gems and Summons, both of which will help you get ahead in your adventures. Both of these rewards can help you expand and boost your roster, so we have prepared a list of all working and expired codes for Roblox Anime Adventures. Related: Roblox Anime Power Simulator codes All Roblox Anime Adventures codes list Roblox Anime Adventures codes (Working) HOLIDAY2023 —Reward: 770 Gems (New) SACREDPLANET — Reward: Gems and other rewards UNLEASHFUSESOON — Reward: Gems and other rewards HAPPYHALLOWEEN — Reward: Gems and other rewards HALLOWEENUPDSOON — Reward: 500 Gems STRAYDOGS—Reward: 500 Gems Roblox Anime Adventures codes (Expired) HOLYGRAIL — Reward: 500 Gems REASON2FIGHT — Reward: 500 Gems MORIOH — Reward: 500 Gems UNBREAKABLE — Reward: 250 Gems NEWCODE0819 — Reward: 250 Gems OVERLORD — Reward: 500 Gems SuperTierMagicSoon — Reward: 500 Gems SUMMER2023 — Reward: 250 Gems ANNIVERSARY — Reward: 250 Gems TOURNAMENTUIFIX — Reward: 250 Gems AINCRAD — Reward: 250 Gems MADOKA — Reward: 500 Gems DRESSROSA — Reward: 250 Gems BILLION — Reward: 400 Gems ENTERTAINMENT — Reward: 250 Gems HAPPYEASTER — Reward: 200 Gems VIGILANTE — Reward: 250 Gems GOLDEN — Reward: 1k Gems SINS2 — Reward: 250 Gems SINS — Reward: 200 Gems UCHIHA — Reward: 250 Gems CLOUD — Rewards: 250 Gems HERO — Rewards: 250 Gems CHAINSAW — Rewards: 250 Gems NEWYEAR2023 — Rewards: Gems PORTALFIX — Rewards: 100 Gems CHRISTMAS2022 — Rewards: 250 Gems GRAVITY — Rewards: 250 Gems UPDATEHYPE — Rewards: 250 Gems KARAKORA2 — Rewards: 300 Gems KARAKORA — Rewards: 500 Gems CLOVER2 — Rewards: 250 Gems CLOVER — Rewards: 500 Gems HALLOWEEN — Rewards: 250 Gems and 500 Candy CURSE2 — Rewards: 250 Gems SORRYFORSHUTDOWN2 — Rewards: 250 Gems CURSE — Rewards: 350 Gems FAIRY2 — Rewards: 250 Gems FAIRY — Rewards: 250 Gems subtomaokuma — Rewards: a Summon Ticket FictioNTheFirst — Rewards: 1x Summon Ticket SubToKelvingts — Rewards: 1x Summon Ticket TOADBOIGAMING — Rewards: 1x Summon Ticket KingLuffy — Rewards: 1x Summon Ticket subtosnowrbx — Rewards: 1x Summon Ticket noclypso — Rewards: 1x Summon Ticket SubToBlamspot — Rewards: 1x Summon Ticket Cxrsed — Rewards: 1x Summon Ticket ANDROID — Rewards: a Limited Mecha Freezo Skin SERVERFIX — Rewards: 250 Gems and 2500 Gold Hunter — Rewards: 250 Gems QUESTFIX — Rewards: Gems HOLLOW — Rewards: Gems MUGENTRAIN — Rewards: Gems GHOUL — Rewards: 250 Gems FIRSTRAIDS — Rewards: free rewards DATAFIX — Rewards: 200 Gems MARINEFORD — Rewards: 250 Gems RELEASE — Rewards: 50 Gems CHALLENGEFIX — Rewards: 100 Gems GINYUFIX — Rewards: 100 Gems SORRYFORSHUTDOWN — Rewards: 200 Gems TWOMILLION — Rewards: 400 Gems How to redeem codes in Roblox Anime Adventures Follow the instructions below to redeem codes in Anime Adventures. Screenshot by Gamepur Open Roblox and launch Anime Adventures. Walk out from the starting circle, and find the circle with a CODES sign floating over it. Walk into the CODES circle and a text box will automatically appear on your screen. Copy and paste or enter the working code into the Enter Code field in the text box. Press the green Redeem button to confirm and redeem your free code and get the reward. Screenshot by Gamepur How to find more Roblox Anime Adventures codes The best way to find new codes for the Roblox game Anime Adventures is to regularly check back to this guide. However, you can also join the Anime Adventures Discord server. New codes are posted in the Announcements channel, from which you can copy and paste them as well. Joining Discord is also great to keep up with the Anime Adventures community and news about the game. Why are my codes not working in Roblox Anime Adventures? There could be a couple of reasons why codes may not work. For example, you may have mistyped or misspelled the code from the list, or have left a character or blank space where they shouldn’t be. That’s why directly copying and pasting codes into the text box from the list is the best way to claim codes. Furthermore, codes may expire over time, so the code that you’re attempting to claim may have become invalid. Also, codes are usually useable only one time, so you may be trying to claim a code that you have already redeemed. What is Roblox Anime Adventures about? Anime Adventures is a Roblox experience in which collect a roster of anime characters to form squads and fight waves of enemies in a tower defense style game. While in the main hub, you can explore the vibrant city, upgrade your characters, combine them to make them more powerful, and trade with other players if you have any duplicates. Then, when you’re ready to tackle the next level, you can take out your squad and fight more waves on enemies with your anime roster.

                                                                                                                                                                                                                                                Roblox Anime Fighters Simulator (AFS) codes (September 2024)

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Platform: Xbox
                                                                                                                                                                                                                                                • Roblox

                                                                                                                                                                                                                                                Destroy your enemies and boost your luck.

                                                                                                                                                                                                                                                Updated: September 16, 2024 Checked for new codes! In Anime Fighter Simulator, you get to fight all kinds of enemies to prove that you are the strongest anime protagonist of them all. In the vein of the popular series Naruto, you will have a chance to travel from island to island and issue challenges while growing stronger. You can use codes to obtain free boosts, bonuses, and even Yen to get a head start. Check back often and see if any new codes have been added. Related: Roblox Anime Fruit Simulator codes Working Roblox Anime Fighter Simulator codes Bundles! — 50 Cursed Orbs, 10 Shiny Pots, 1 Limit Broke One Strike Man and 5k Requiem Passive Tokens (New) LagFixed! — 5 Cursed Orbs, 2 Demonic Tokens, 5 Shiny Pots, and 25 Transfer Passive Tokens (New) PRISMATICS! — 10 Cursed Orbs, 5 Demonic Tokens, 10 Shiny Pots, 10k Random Shards, 20 Transfer Passive Tokens BBxEVENT! — 10 Cursed Orbs, 1 Eren normal, 5 Demonic Tokens, 10 Shiny Pots, 10k Random Shards, 20 Transfer Passive Tokens InkFix — 10 Passive Transfer Tokens, 3 Easter Luck Boosts, 3 Easter Passive Luck Boosts, 3 Time Boosts, and 2 Demonic Fruits SpecialTreat:3 — 5 Passive Transfer Tokens, 3 Easter Luck Boosts, 3 Easter Passive Luck Boosts, 3 Time Boosts, and 2 Demonic Fruits AnniPart2 — 2 Passive Transfer Tokens, 3 Sacred Gold Ingots, 5 Time Boosts, and 5 Luck Boosts AnniversaryFinallyHere — Rewards ApologiesForDelaysD: — Rewards: 2 Passive Transfer Tokens, 3 Sacred Gold Ingots, 5 Time Boosts, and 5 Luck Boosts Happy3Years<3 — Rewards: 20 Passive Transfer Tokens, 25 Challenger Fruits, 10 Demonic Tokens, 30 Passive Luck Boosts, 10 Cursed Orbs, and 1 Event Token UPDATE71! — Rewards: 2 Passive Transfer Tokens, 3 Sacred Gold Ingots, 5 Easter Time Boosts, and 5 Easter Luck Boosts ChallengerArrival! — Rewards: 5 Passive Transfer Tokens, 2 Easter Luck Boosts, 2 Easter Time Boosts, 2 Easter Passive Luck Boosts, 10 Cursed Orbs, 10 Passive Transfer Tokens, and 10 Demonic Fruits SorryQuest! — Rewards: 5 Passive Transfer Tokens, 5 Demonic Fruits, 3 Easter Time Boosts, and 3 Easter Luck Boosts UPD69! — Rewards: 5 Passive Transfer Tokens, 7 Easter Time Boosts, 1 Demonic Fuit, 4 Easter Luck Boosts, and 2 Easter Passive Luck Boosts Sorry4Maintenance! — Rewards: 8 Passive Transfer Tokens, 5 Easter Time Boosts, 4 Demonic Fruits, 3 Easter Luck Boosts, and 5 Easter Passive Luck Boosts UPD68! — Rewards: 5 Passive Transfer Tokens, 2 Easter Time Boosts, 3 Demonic Fruits, 5 Easter Luck Boosts, and 4 Easter Passive Luck Boosts OopsieWhoopsie — Rewards: 3 Passive Transfer Tokens, 3 Easter Time Boosts, 3 Easter Passive Luck Boosts, 3 Easter Luck Boosts, and 2 Demonic Fruits UPD67! — Rewards: 5 Passive Transfer Tokens, 3 Easter Time Boosts, 3 Easter Passive Luck Boosts, 3 Easter Luck Boosts, and 2 Demonic Fruits CalebsBDAY! — Rewards: 10 Easter Luck Boosts, 10 Easter Time Boosts, 10 Easter Passive Luck Potions, 10 Cursed Orbs, 10 Demonic Fruits, and 25 Passive Transfer Tokens Update66! — Rewards: 5 Passive Transfer Tokens, 5 Easter Passive Luck Potions, 5 Easter Time Boosts, and 5 Easter Luck Boosts X7Weekend!—Rewards: 5 Easter Luck Potions, 5 Easter Luck Passive Potions, 5 Passive Transfer Tokens, 5 Easter Time Boost Potions OopsieDaisies! — Rewards: 10 Passive Transfer Tokens, 5 Passive Luck Potions and 5 Shiny Potions Update65! — Rewards: 10 Passive Transfer Tokens, 5 Passive Luck Potions and 5 Shiny Potions FixedSorry! — Rewards: 10 Passive Transfer Tokens, 5 Easter Passive Luck Potions, and 5 Easter Time Boosts Update64! — Rewards: 5 Passive Transfer Tokens, 3 Easter Passive Luck Potions, and 3 Easter Time Boosts Update63! — Rewards: Free Rewards Easter2024 — Rewards: Free Rewards NewHeavenly! — Rewards: Free Rewards LoyalsCodeAgain! — Rewards: 2 Passive Transfer Tokens and 2 Passive Luck Potions Upd61AFS! — Rewards: Rewards PreEasterEggs — Rewards: Rewards GoHUpdate! — Rewards: 3 Passive Luck Boost, 1 Gate Coin, and 3 Passive Tokens LoyalsCode! — Rewards: 5 Passive Transfer Tokens and 3 Passive Luck Boosts PASSIVELUCK! — Rewards: 3 Passive Luck Boosts UPDATE58! — Rewards: 5 Passive Transfer Tokens Update57! — Rewards: 3 Shiny Boosts BossStudioLoyals — Rewards: 10 Passive Transfer Tokens and 3 Passive Tokens 20KWEUP! — Rewards: 5 Shiny Potions, 5 Passive Luck Boost, and 5 Passive Transfer Tokens KoroFightersSim! — Rewards: Shiny Potions, 3 Passive Luck Boost, 3 Grimoire Tokens, and 5 Passive Transfer Tokens AFSComeback? — Rewards: 40 Winter 2023 Passive Tokens, 2 Grimoire Tokens, and 3 Passive Transfer Tokens Special15K — Rewards: 3 Passive Transfer Tokens, 5 Grimoire Tokens, and 50 Winter Passive Tokens, 5 Passive Transfer Tokens, 3 Shiny Potions WinterEvent — Rewards: 2 Passive Transfer Tokens, 2 Clone Tokens, 2 Grimoire Tokens, and 40 Winter 2023 Passive Tokens CreationAnniversary — Rewards: 3 Grimoire Tokens, 2 Transfer Tokens, 3 Super Lucky, and 3 Super Time AFS2024! — Rewards: 5 Transfer Tokens, 5 Shiny Boosts, 3 Super Lucky Boosts, and 5 Grimoire Tokens HappyChristmas! — Rewards: 2 Shiny Pots, 2 Transfer Tokens, and 2 Grimoire Tokens DelayApology — Rewards: 5 Passive Transfer Tokens, 5 Shiny Potions, and 4 Grimoire Tokens Update51 — Rewards: 3 Shiny Boosts SuperApology — Rewards: 6 Passive Transfer Tokens DelayUPD51 — Rewards: 2 Grimoire Tokens Pregame_U8zKl — Reward: 10 Passive Transfer Tokens (NORMAL); 2 Shiny Boosts and 2 Super Drop Boosts (HARDCORE) TRANSFERS! — Rewards (NORMAL) SHINIES! — Rewards (HARDCORE) ZnxCvb9 — Reward: 5 Passive Transfer Tokens and 2 Super Drop Boosts (NORMAL); 2 Super Damage Boosts and 2 Super Luck Boosts (HARDCORE) SorryForBugs — Reward: for 2 Super Luck Boosts and 2 Super Drops Boosts CastlevaniaHype — Reward: 5 Passive Tokens Update49 — Reward: 2 Passive Transfer Tokens, 2 Super Drop Boost, and 2 Super Time Boosts !Update48! — Reward: 2 Boosts and 2 Super Drops HAPPYHALLOWEEN — Reward: 5 Passive Tokens DelayedHalloween — Reward: 5 Passive Tokens RobloxFixed?? — Reward: x2 Passive Transfer Tokens, x2 Super Drop Boost, and x2 Super Time Boosts !Update47! — Reward: x2 Passive Transfer Tokens, x2 Super Drop Boost, and x2 Super Time Boosts !Update46! — Reward: x2 Passive Transfer Tokens, x2 Super Drop Boost, and x2 Super Time Boosts 1MILLIONLIKES! — Reward: x10 Passive Transfer Tokens and x1 Super Drop Boost SorryUpdate46! — Reward: x5 Passive Transfer Tokens and x2 Super Time Boosts UPDATE45! — Reward: x5 Passive Transfer Tokens. SorryForDelay!!! — Reward: 2 Transfer Tokens Update44Released — Reward: 1 Super Time Boost Kekeke — Reward: Time Boost + 1 Transfer Token + 1 Drop Boost QOLPatch — Reward: 2 Super Time Boost and 2 Super Luck Boost BuffPatch — Reward: 1 Super Time Boost DungeonCDRESET — Reward: Dungeon Token ResetDungeonCD — Reward: Dungeon Reset BlastOff2023 — Reward: 1 Super Time Boost and 1 Super Luck Boost Update44! — Reward: 1 Passive Transfer Token SaopauloW — Reward: 1 DMG Boost, 1 Luck Boost, and 1 Shiny Boost KingIsBack — Reward: 15 min Luck Boost BrazilOnTOP — Reward: 3x Avatar Coins 25kPlayers! — Reward: 25x Passive Tokens, a Shiny Potion, and a Dungeon Token SubToFminusmic — Reward: 2x Shiny Potions !BOSSSTUDIO! — Reward: 15-minute Luck Boost AFSComeback — Reward: 2 Dungeon Tokens BillionVisits — Reward: free boosts TheAbyss — Reward: free boosts Insane1Million — Reward: Free boosts WorldAtWar — Reward: Free boosts DungeonRefund3 — Reward: free boosts SummerEvent2 — Reward: free boosts DungeonRefund2 — Reward: free boosts MiniUpdatePog — Reward: free boosts DungeonRefund — Reward: free boosts SummerEvent — Reward: free goodies MiniUpdatePog — Reward: free boosts SoulAcademy — Reward: Free boosts Thanks900k — Reward: Free Rewards otrademark — Reward: Free divine fruit 1MilFaves — Reward: Free Boost Sub2Codenex — Reward: 10 Minute Luck Boost Sub2Veyar — Reward: 10 Minute Luck Boost Sulley1m — Reward: Luck and Damage Boosts ToadBoi — Reward: Luck Boost BronzePiece_ — Reward: EXP Boost RealDaireb — Reward: Yen Boost Expired Roblox Anime Fighter Simulator codes ShutdownCode — Reward: Boosts SpookyIsland — Reward: free Boosts DestinyIsland — Reward: free Boosts Gold500k — Reward: Boost cyclxnee — Reward: Luck Boost SCity — Reward: Yen and Luck Boost Pog400k — Reward: Yen and DMG Boosts RealDaireb — Reward: Yen Boost CurseHigh — Reward: DMG Boost BronzePiece_ — Reward: EXP Boost Craftbug — Reward: 5 Raid Tickets TicketCode — Reward: a Raid Ticket EmptyWorld — Reward: Boost Sulley500k — Reward: Luck and Yen Boost Nice200k — Reward: Luck Boost VirtualCastle — Reward: Luck Boost Yeet250k — Reward: Yen Boost 100kRecord — Reward: Yen, Luck, and DMG Boosts UpdateDelay — Reward: Yen Boost Almost100k — Reward: Luck and Yen Boosts ChimeraIsland — Reward: Boosts Sulley300k — Reward: Yen Boost GhoulCity — Reward: Luck Boost Pog125k — Reward: Luck Boost Magic100k — Reward: Boosts! SlayerCorps — Reward: a Boost AttackOfGiants — Reward: Luck Boost Sulley100k — Reward: Reward Super75k — Reward: Luck Boost Awesome50k — Reward: Boosts! Lucky30k — Reward: Yen Boost ChuggaChugga — Reward: Boosts! Sulley — Reward: Reward HeroAcademy — Reward: Boosts! EpicCode — Reward: Yen Boost MegaLikes — Reward: a Yen Boost SuperLikes — Reward: Yen Boost ManyLikes — Reward: Yen Boost ThanksGiving — Reward: free Boost AlchemyLand — Reward: Luck and Yen Boosts 1MilFaves — Reward: Yen and XP Boosts Thanks600k — Reward: free Boost LuckIsland — Reward: free Boost How to redeem Roblox Anime Fighters Simulator codes Screenshot by Gamepur Follow the instructions below to redeem codes in Anime Fighters Simulator. Open Roblox and launch Anime Fighters Simulator. Click on the Twitter button found on the left side of the screen. Copy and paste or enter the working code into that same Enter Code Here text box. Press the green > button to confirm and redeem your free code and get the reward. Anime Fighters Simulator Roblox Group, Discord, and Twitter and how to get more rewards If you enjoy Anime Fighters Simulator Roblox experience, you should join the official Anime Fighters Discord server and the Roblox group, where you can keep in touch with the game’s community and all news regarding the game. Furthermore, another way to keep up with the game and score a permanent boost for your account is to follow the dev’s two Twitter accounts, namely @RealDaireb and @BronzePiece_. Once you’ve followed those accounts on Twitter, head over to Super Island in the game, and to the right of the Ninja Village entrance, find a notice board with the yellow ‘Verify’ sign. Press it and enter your own full Twitter handle, then press ‘Verify’ again to get the boost.

                                                                                                                                                                                                                                                Roblox Untitled Attack on Titan Codes (September 2024) (UAOT)

                                                                                                                                                                                                                                                • Codes
                                                                                                                                                                                                                                                • Guides
                                                                                                                                                                                                                                                • Platform: Mobile
                                                                                                                                                                                                                                                • Platform: PC
                                                                                                                                                                                                                                                • Platform: Xbox
                                                                                                                                                                                                                                                • Roblox
                                                                                                                                                                                                                                                • Tier 2

                                                                                                                                                                                                                                                Don't let them escape!

                                                                                                                                                                                                                                                Updated: September 16, 2024 Checked for new codes! Roblox Untitled Attack on Titan is one of the best Attack on Titan games out there. The game has everything you would ever want from an Attack on Titan game. From the iconic ODM gear to becoming a titan yourself. You can upgrade your gear and slay titans to become more powerful. You can use the Roblox Untitled Attack on Titan working codes if you want a quick headstart to upgrade yourself. These codes grant you a generous amount of Gold to use. Related: Roblox Tiny Town Tycoon Codes All Roblox Untitled Attack on Titan Codes List Roblox Untitled Attack on Titan Codes (Working) PvPSoon! — Reward: 5 Clan Spins (New) 340kLikesCode — Reward: 3,000 Gold (New) 330kLikesCode — Reward: 2,000 Gold Roblox Untitled Attack on Titan Codes (Expired) SorryForShutdown — Reward: 7.75k Cash 255kLikesCode — Reward: 5k Gold 250kLikesCode — Reward: 5k Cash 245kLikesCode — Reward: 5k Cash UpdSoon! — Reward: 5k Cash Colossal — Reward: 5k Cash 240kLikesCode — Reward: 5k Cash UpdateSoon! — Reward: 5k Cash PerksRework! — Reward: 2,400 Gold 320kLikesCode — Reward: 20 Forge Tokens 310kLikesCode — Reward: 2,400 Gold questsFixed! — Reward: 2,400 Gold EnjoyFireworks! — Reward: 2,500 Cash rogueissorryforbug! — Reward: 5 Forge Tokens Forge! — Reward: 5k Gold Apology4TheBugs! — Reward: 20 Forge Tokens Sorry4DelayingTheUPD — Reward: 5k Gold MerryXmazzz — Reward: 50 Cookies MerryNewYear — Reward: 5k Gold UAOT4ever — Reward: 5k Gold 300kLikesCode — Reward: 2,5k Gold 290kLikesCode — Reward: Gold Unexpected! — Reward: Gold CurseBroken! — Reward: Gold SnowyDayzzzz! — Reward: Gold ThankYou4AnotherYear! — Reward: Gold FollowMideviorOnX! — Reward: 5k Gold 550KFavs2 — Reward: 2,5k Gold Sorry4Delay2 — Reward: 2,5k Gold ClansAdded! — Reward: 2,5k Gold SrryForDelay! — Reward: 2,5k Gold 285kLikesCode — Reward: 5k Gold 275kLikesCode — Reward: 5k Gold HappyWeekend1 — Reward: 7,5k Gold 265kLikesCode — Reward: 7,75k Gold BeastUpdate — Reward: 5k Cash Easter2023! — Reward: 2k Cash 230kLikesCode — Reward: 5k Cash MiniUpdate1.5! — Reward: 5k Cash ThankYou! — Reward: 5k Cash BugsHaveBenFixed — Reward: 200 Gold NoMoreLag — Reward: gold BetterTrees — Reward: 90 minutess 2x Boss Drops FixedBossDrops — Reward: 90 minutess 2x Boss Drops SorryForTheBugs — Reward: 1k Gems SorryForDelay — Reward: 2,000 Gold TaidaIsToBlame — Reward: 2,000 Gold HappyNewYears2022 — Reward: 2,000 Gold 100MilVisitsCode — Reward: 5,000 Gold DoubleTrouble — Reward: 3,000 Gold 215kLikesCode — Reward: 2,000 Gold 220kLikesCode — Reward: 2,000 Gold MerryChristmas2022 — Reward: 2,000 Gold 210kLikesCode — Reward: 2,000 Gold ODMIMPROVED! — Reward: 2,500 ThanksForWaiting — Reward: 2,400 Gold BugFixes — Reward: 5,000 208kLikesCode — Reward: 2,000 Gold 145kLikesCode — Reward: Gold 63kLikesCode — Reward: 1,000 Gold 200kLikesCode — Reward: 2,000 Gold 190kLikesCode — Reward: Gold 175kLikesCode — Reward: Gold 155kLikesCode — Reward: Gold 20Mvisits — Reward: Gold 50kLikesCode — Reward: Gold 90kLikesCode — Reward: 1,000 Gold 58kLikesCode — Reward: 1,000 Gold 205kLikesCode — Reward: 2,000 Gold 95kLikesCode — Reward: 1,000 Gold 110kLikesCode — Reward: Gold 53kLikesCode — Reward: Gold 170kLikesCode — Reward: Gold Sub2Wxlk3r — Reward: 500 Gold 65kLikesCode — Reward: 1,000 Gold leP0Lp — Reward: 2,000 Gold 195kLikesCode — Reward: 2,000 Gold 56kLikesCode — Reward: 1,000 Gold 120kLikesCode — Reward: 1,000 Gold Halloween — Reward: 2,000 Gold Sub2Exoryusei — Reward: Gold Sub2FloatyZone — Reward: Gold 130kLikesCodes — Reward: 1,800 Gold 105kLikesCode — Reward: Gold 185kLikesCode — Reward: Gold 180kLikesCode — Reward: Gold 48kLikesCode — Reward: Gold 160kLikesCodes — Reward: Gold NEWUPDATE — Reward: 2,000 Gold Sub2SpaceJambeast — Reward: 300 Gold 125kLikesCode — Reward: Gold 60kLikesCode — Reward: 1,000 Gold 115kLikesCode — Reward: 1,000 Gold NewMission! — Reward: Gold 70kLikesCode — Reward: 1,000 Gold Related: Roblox 2-Player+ Hacker Tycoon codes How to redeem codes in Roblox Untitled Attack on Titan Screenshot by Gamepur Here is how you can redeem Roblox Untitled Attack of Titan codes. Launch the game on your device. Press the play button and press the M key in the lobby. Scroll to the very end from the top bar in the menu to find the codes section. Entre any working codes under it, and it will automatically redeem it. How can you get more Roblox Untitled Attack on Titan codes? To get more Roblox Untitled Attack on Titan codes, you can check the game’s page on Roblox. The developers always add new working codes and list all active ones with them. Additionally, you can join the game’s Discord server to check for more codes. Why are my Roblox Untitled Attack on Titan codes not working? The main reason your Roblox Untitled Attack on Titan codes are not working is that they might have expired. The developers keep the game fresh with new codes and updates, so old ones expire. Another big reason is that you might be making a typo when entering the code. There is also a common game issue where you must change the server for codes to work. How to become a titan in Roblox Untitled Attack on Titan? Many players wonder about becoming a titan in Roblox Untitled Attack on Titan. To do that, you need to reach Prestige 6. You can reach there by defeating many titans and getting to level 50. Once you are there, go to the Prestige menu by pressing M and selecting the titan ability from there. What is Roblox Untitled Attack on Titan? Roblox Untitled Attack on Titan is an immensely fun Attack on Titan game. The game features many charismatic and great aspects from the game in an almost perfect manner. You can use the ODM gear to fly around and slay titans. You can also complete the many missions, become a titan, earn Gold, and upgrade your gears.

                                                                                                                                                                                                                                                Japanese Video Game News

                                                                                                                                                                                                                                                Vampire-themed first-person shooter TRUST announced for PC

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Byte Barrel
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                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • Game Announce
                                                                                                                                                                                                                                                • Shooter
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                                                                                                                                                                                                                                                • TRUST

                                                                                                                                                                                                                                                Forgive Me Father series developer Byte Barrel has announced TRUST, an Unreal Engine-5-based vampire first-person …

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                                                                                                                                                                                                                                                Starfield DLC ‘Shattered Space’ – ‘Deep Dive’ trailer

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Xbox Series
                                                                                                                                                                                                                                                • Bethesda Game Studios
                                                                                                                                                                                                                                                • Bethesda Softworks
                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • DLC
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Starfield
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                Publisher Bethesda Softworks and developer Bethesda Game Studios have released a deep dive trailer for …

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                                                                                                                                                                                                                                                Dead Rising Deluxe Remaster ‘Story’ trailer

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                                                                                                                                                                                                                                                • PS5
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                                                                                                                                                                                                                                                • Capcom
                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Dead Rising Deluxe Remaster
                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                Capcom has released the official story trailer for Dead Rising remake Dead Rising Deluxe Remaster …

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                                                                                                                                                                                                                                                Bleach: Rebirth of Souls character trailer – Toushiro Hitsugaya

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                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Xbox Series
                                                                                                                                                                                                                                                • Bandai Namco
                                                                                                                                                                                                                                                • Bleach: Rebirth of Souls
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                                                                                                                                                                                                                                                • Fighting Games
                                                                                                                                                                                                                                                • Tamsoft
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                Publisher Bandai Namco and developer Tamsoft have released a new character trailer for fighting action …

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                                                                                                                                                                                                                                                Pacific Drive ‘Drive Your Way’ update now available

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Ironwood Studios
                                                                                                                                                                                                                                                • Kepler Interactive
                                                                                                                                                                                                                                                • Pacific Drive
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                Publisher Kepler Interactive and developer Ironwood Studios have released the second free content update for …

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                                                                                                                                                                                                                                                This Week’s Japanese Game Releases: Dead Rising Deluxe Remaster, Death end re;Quest Code Z, more

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                                                                                                                                                                                                                                                • PS4
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                                                                                                                                                                                                                                                • Switch
                                                                                                                                                                                                                                                • Xbox One
                                                                                                                                                                                                                                                • Xbox Series
                                                                                                                                                                                                                                                • Weekly Japanese Game Releases

                                                                                                                                                                                                                                                Dead Rising Deluxe Remaster for PlayStation 5, Xbox Series, and PC, and Death end re;Quest …

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                                                                                                                                                                                                                                                Persona 5: The Phantom X Presentation for Japan set for September 25

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Smartphone
                                                                                                                                                                                                                                                • ATLUS
                                                                                                                                                                                                                                                • Black Wings Game Studio
                                                                                                                                                                                                                                                • Perfect World Games
                                                                                                                                                                                                                                                • Persona (series)
                                                                                                                                                                                                                                                • Persona 5: The Phantom X
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Sega

                                                                                                                                                                                                                                                ATLUS will host a Persona 5: The Phantom X announcement event for Japan on September …

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                                                                                                                                                                                                                                                2D run-and-gun and gallery-shooter Neon Inferno announced for PC

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Game Announce
                                                                                                                                                                                                                                                • Neon Inferno
                                                                                                                                                                                                                                                • Screenshots
                                                                                                                                                                                                                                                • Trailers
                                                                                                                                                                                                                                                • Zenovia

                                                                                                                                                                                                                                                Steel Assault developer Zenovia has announced Neon Inferno, a fusion of 2D run-and-gun and gallery-shooter …

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                                                                                                                                                                                                                                                Raiden NOVA coming west on October 31 for PS5, PS4, Switch, and PC

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                                                                                                                                                                                                                                                • PS4
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                                                                                                                                                                                                                                                • Switch
                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Moss
                                                                                                                                                                                                                                                • Raiden NOVA
                                                                                                                                                                                                                                                • Shmup
                                                                                                                                                                                                                                                • Trailers
                                                                                                                                                                                                                                                • UFO Interactive Games

                                                                                                                                                                                                                                                UFO Interactive will release MOSS-developed twin-stick shoot ’em up game Raiden NOVA digitally for PlayStation …

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                                                                                                                                                                                                                                                Five Nights at Freddy’s: Into the Pit for PS5, Xbox Series, PS4, Xbox One, and Switch launches September 27

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                                                                                                                                                                                                                                                • Xbox One
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                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Five Nights at Freddy's: Into the Pit
                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                • Mega Cat Studios
                                                                                                                                                                                                                                                • Release Dates
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                                                                                                                                                                                                                                                The PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Switch versions of horror game …

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                                                                                                                                                                                                                                                REYNATIS demo now available in the west

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                                                                                                                                                                                                                                                • PS4
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                                                                                                                                                                                                                                                • Demos
                                                                                                                                                                                                                                                • FuRyu
                                                                                                                                                                                                                                                • Natsume Atari
                                                                                                                                                                                                                                                • NIS America
                                                                                                                                                                                                                                                • REYNATIS
                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                A demo for dark urban fantasy action RPG REYNATIS is now available in the west …

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                                                                                                                                                                                                                                                Free-to-play anime-style hero tactical shooter Fate Trigger: The Novita announced for PS5, Xbox Series, PC, iOS, and Android

                                                                                                                                                                                                                                                • PC
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                                                                                                                                                                                                                                                • Smartphone
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                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • Fate Trigger: The Novita
                                                                                                                                                                                                                                                • Game Announce
                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                • TPS
                                                                                                                                                                                                                                                • Trailers

                                                                                                                                                                                                                                                Tencent subsidiary Saroasis Studios has announced Fate Trigger: The Novita, a free-to-play anime-style hero-based tactical …

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                                                                                                                                                                                                                                                Zenless Zone Zero version 1.2 update ‘Tour de Inferno’ launches September 25

                                                                                                                                                                                                                                                • PC
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                                                                                                                                                                                                                                                • Clips
                                                                                                                                                                                                                                                • miHoYo
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                                                                                                                                                                                                                                                • Screenshots
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                                                                                                                                                                                                                                                • Zenless Zone Zero

                                                                                                                                                                                                                                                The version 1.2 update for Zenless Zone Zero, dubbed “Tour de Inferno,” will launch on …

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                                                                                                                                                                                                                                                YOBARAI Detective: Miasma Breaker launches January 16, 2025 in Japan

                                                                                                                                                                                                                                                • Switch
                                                                                                                                                                                                                                                • Japan
                                                                                                                                                                                                                                                • Mebius
                                                                                                                                                                                                                                                • Release Dates
                                                                                                                                                                                                                                                • YOBARAI Detective: Miasma Breaker

                                                                                                                                                                                                                                                Every-direction action shooter YOBARAI Detective: Miasma Breaker will launch for Switch on January 16 in …

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                                                                                                                                                                                                                                                Rainbow Sea for Switch, PC launches September 20

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                                                                                                                                                                                                                                                • G-Mode
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                                                                                                                                                                                                                                                • Shirokurohitsuji
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                                                                                                                                                                                                                                                Multi-ending adventure game Rainbow Sea will launch for Switch and PC via Steam on September …

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                                                                                                                                                                                                                                                Faaast Penguin launches September 20 for PS5 and PC, later for Xbox Series and Switch

                                                                                                                                                                                                                                                • PC
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                                                                                                                                                                                                                                                • Faaast Penguin
                                                                                                                                                                                                                                                • historia
                                                                                                                                                                                                                                                • Racing Games
                                                                                                                                                                                                                                                • Release Dates

                                                                                                                                                                                                                                                Free-to-play multiplayer racing game Faaast Penguin will launch for PlayStation 5 and PC via Steam …

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                                                                                                                                                                                                                                                AMEDAMA for PC now available

                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                • ACQUIRE
                                                                                                                                                                                                                                                • AMEDAMA
                                                                                                                                                                                                                                                • IzanagiGames

                                                                                                                                                                                                                                                Side-scrolling, soul-shifting sandbox action adventure game AMEDAMA has left Early Access and is now available …

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                                                                                                                                                                                                                                                Bloomberg: Annapurna Interactive staff mass resign following failed spinoff negotiations

                                                                                                                                                                                                                                                • Industry
                                                                                                                                                                                                                                                • Annapurna Interactive
                                                                                                                                                                                                                                                • Bloomberg

                                                                                                                                                                                                                                                The entire staff of Annapurna Interactive resigned this month following a dispute with owner Megan …

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                                                                                                                                                                                                                                                Tales of the Shire: A The Lord of the Rings Game delayed to early 2025

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                                                                                                                                                                                                                                                • Delays
                                                                                                                                                                                                                                                • Private Division
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                                                                                                                                                                                                                                                • Tales of the Shire: A The Lord of the Rings Game
                                                                                                                                                                                                                                                • Weta Workshop

                                                                                                                                                                                                                                                Publisher Private Division and developer Weta Workshop have delayed single-player life simulation game Tales of …

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                                                                                                                                                                                                                                                Steam achievements update suggests Shin Megami Tensei Devil Summoner: Raidou Kuzunoha HD collection planned

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                                                                                                                                                                                                                                                • ATLUS
                                                                                                                                                                                                                                                • Nocturne
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                                                                                                                                                                                                                                                • Rumors
                                                                                                                                                                                                                                                • Shin Megami Tensei Devil Summoner: Raidou Kuzunoha HD Collection

                                                                                                                                                                                                                                                An update to the Steam achievements for Shin Megami Tensei III: Nocturne HD Remaster, which …

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                                                                                                                                                                                                                                                'PCs are difficult to set up', argues PlayStation co-CEO as he sticks up for his precious console's honour

                                                                                                                                                                                                                                                • Gaming Industry

                                                                                                                                                                                                                                                Well, maybe you're difficult to set up, buddy!

                                                                                                                                                                                                                                                I've been having my fingers crossed for a while now that Sony's recent success with Helldivers 2 (despite their best efforts) and other ports is a sign that we'll all get to stop having to sit around and kick dirt for a year whenever there's a new, great exclusive on the PlayStation we can't play. Apparently, my wish magic isn't very potent, since PlayStation joint-CEO Hideaki Nishino has emphasised in an interview with Nikkei (via VGC) that—surprising nobody—consoles are still going to be a central part of a console company's strategy for success. "I think that with mobile devices, there are many games that show advertisements, and PCs are difficult to set up, but with PlayStation, once you turn it on, you can experience the content you bought straight away." It is with great frustration that I, as someone with nary a console in sight, must grit my teeth and admit: yeah, that is somewhat true. PCs are difficult to set up from scratch—either you shell out a nonsense amount for a prefab, or you engage in the world's most stressful version of a LEGO set, where you're not quite sure if you've aligned the CPU's pins right, or whether that loud click/clang was supposed to happen or if you've just wasted several hundred quid. And then there's the updates, the weird OS features, fretting over kernel-level anti cheat and Denuvo, updating your drivers, and suddenly that $700 price point for the PS5 pro is looking pretty reasonable, if pricier than console gamers are used to. I mean, even here at PC Gamer, we describe a $800 build as penny-saving—penny-saving! Granted, you're also getting a computer, and that can do other stuff, too—but still. If you want to play videogames with a videogames box, any console (or a Steam Deck) is just simpler. Experiencing the content you bought "straight away" seems like a stretch, though, since last I checked, most games come with downloads but hey. He's having to big up the console market after a rough year. This following paragraph also does scan as a big 'but', to me: "We are trying to increase our share of the overall game market by developing content for PCs as well. There is no doubt that consoles will be at the core of our business, but by offering titles for platforms other than consoles, we will reach a wider range of customers." Also correct. Sony's strategy of double-dipping console exclusives into the PC market is working out swimmingly for it—not only does it help generate another round of sales for its big-name blockbusters, it also appears to be part of a scheme to lure your brethren to the dark side with those tasty, tasty sequels. That's not me being a cynic, that's literally what co-CEO Hermen Hulst said: "We're finding new audiences that are potentially going to be very interested in playing, for example, sequels on the PlayStation platform … We have high hopes that we're actually able to bring new players into PlayStation at large." But also, to push back—maybe we like the complications, yeah? If we want to upscale a turd's textures (no, literally), or spend over $1,400 on a 4090, or put Yoshi in Resident Evil, then we can do that. The slipshod nonsense is sort of the appeal, even if Microsoft is still trying to get me to use Copilot for some ungodly reason.

                                                                                                                                                                                                                                                UFO 50 review

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                                                                                                                                                                                                                                                Some of this 8-bit collection's gems truly could've been standalone games.

                                                                                                                                                                                                                                                Do you remember spending entire weekends playing games with your friends on your family's LX game console? Losing hours after school on Fist Hell, Cyber Owls, and Vainger? No of course you don't, because the entire line of systems and all their games were invented for UFO 50, a game collection that wants to recapture not just a certain style of retro gaming but the feeling of playing them at home as well. Need to know What is it? An alternative '80s timeline packed with amazing games Expect to pay: Not listed Developer: Mossmouth Publisher: Mossmouth Reviewed on: Intel i9-13900HX, RTX 4090 (laptop), 32GB RAM Steam Deck: Not listed Multiplayer? Yes Link: Official site The volume of experiences on offer and their randomness is designed to replicate that nostalgic pirate NES multicart feel, the sort of thing that had a picture of Rambo fighting a dinosaur on the label and was packed with games like TURBO KOMBAT RACER 12. Poking around the menu and finding out what the heck these games are is as much a part of the experience as playing any of the fully featured 50 games themselves. Every game comes with a (very) short description to help make that poking a little easier. There's a tab for basic controls—more often than not as simple as X=SHOOT—and a history tab revealing an imaginary background for the game. I ended up playing something called Divers first, mostly because I had to pick something and my cursor happened to be hovering over its retro floppy disc icon at the time. I muddled through the short opening menu, a shop where I could equip my team of three lizard-like beings with elementally-aligned sticks, assuming I was in for some stiff 8-bit style RPG action. Instead I found myself swimming through dark caverns teeming with monsters, with only the on-screen depth counter for guidance. Some passageways were blocked off, levers glimpsed on the other side. Large stone carvings could be investigated, but seemed to serve no further purpose. Aquatic battles felt intimidating and exciting. It was an incredible experience to go into completely blind, like I'd uncovered an atmospheric indie game that had been lost for over 30 years. Well aware that there were 49 other games waiting to be played, I backed out as soon as I hit a roadblock and tried something else. This turned out to be Mini & Max—the cute icon caught my eye—which is a completely different, cartoonish adventure about a bored girl and her talking dog stuck in a single room. Image 1 of 5 (Image credit: Mossmouth) Image 2 of 5 (Image credit: Mossmouth) Image 3 of 5 (Image credit: Mossmouth) Image 4 of 5 (Image credit: Mossmouth) Image 5 of 5 (Image credit: Mossmouth) The pair can both shrink to a size that turns bundles of fluff into secret lands and ordinary books into giant platforms, a max-sized Mini able to use the room as an interactive level select. Walking just a couple steps completely changed the starting point for a micro-adventure that would begin wherever I made her stand before shrinking. I had a great time with this charming platformer, but I couldn't help wonder what other delights were waiting for me. After a bit of jumping around, through Warp Tank's fantastic gravity defying puzzle-action and another with Pocky & Rocky-style shooting, I stumbled upon the horror adventure Night Manor: "Our only game to require a warning text," according to its description. A few intriguing puzzles, bloodstained pieces of furniture, ominous notes, and one extremely effective hiding sequence later, and I was entranced—and eager again to try another game. If Night Manor was this good, what else was waiting for me? My haphazard stumble through UFO 50's library highlighted its general brilliance but its one major self-inflicted flaw, too. Night Manor, as well as the others I've mentioned by name above and many more besides, are more than good enough to stand on their own merits. Valbrace offers an inventive fusion of arcade-like fighting/spellcasting with traditional first-person dungeon crawling and deserves to be praised by name. Attactics is a moreish blend of straightforward combat and strategic timing that's dangerously easy to lose hours to. Caramel Caramel brilliantly combines cutesy shmupping with point-boosting photography. Image 1 of 4 (Image credit: Mossmouth) Image 2 of 4 (Image credit: Mossmouth) Image 3 of 4 (Image credit: Mossmouth) Image 4 of 4 (Image credit: Mossmouth) But the buffet-like nature of 50 whole games means that by design some get lost in the mix, just one more easily skipped icon amongst many. Because the collection throws everything at me straight away and then makes it so easy to back out, it takes serious effort to give many of these games the time or attention they clearly deserve. It's always easier to give up when I die or encounter a knee-high obstacle and immediately bounce to play something else in here, poorly, for five brainless minutes. I have to will myself to spend time learning them, much less mastering any advanced tricks. Making the effort often ends up souring the mood anyway, not because the games themselves aren't good, but because it becomes clear that the enforced retro styling means so many withhold basic information that would make them much more fun to play. Some of the puzzle games in particular are much more difficult to get into—and much less enjoyable in those crucial opening minutes when a game needs to give me a clear reason to stick with it—than they would be if I found them on the Steam store or had a physical manual to flip through. UFO 50 chooses to keep general rules, advanced tricks and subtle details secret, and the puzzlers in particular don't make a great case for putting in the effort. These issues can be overcome with some practice, but I have to want to practise in the first place, and then I have to want to keep practising after I've been abruptly kicked back to the title screen at the earliest opportunity. A few of the 50 are just a little too retro for their own good. (Image credit: Mossmouth) But UFO 50 is more than a bundle of imagined retro games: it's a wonderful experience in its own right, a chance to spend another rainy afternoon sitting in front of a (fake) console playing nothing in particular. Even if it fails to make each game sing, the disjointed dipping turns every session into a pleasant '80s-themed haze, a nonspecific wave of happy nostalgia for something that never existed. There's almost literally something for everyone here, from cute hoppy-jumpy action to cyber pinball golf, fantasy air hockey, walrus leaping, tactical party planning, and the tennis-with-katanas action of Bushido Ball, my personal favourite sports game of 2024. The way the collection encourages me to casually flit around its well-crafted delights virtually guaranteed I'd "discover" something new every time I played for nearly a full week. The reliable quality and raw inventiveness of it all makes me wish UFO 50's treasures weren't quite so well hidden.

                                                                                                                                                                                                                                                Final Fantasy 16 producer Naoki Yoshida asks that modders please don't run amok with 'offensive or inappropriate' shenanigans now the game's on PC

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                                                                                                                                                                                                                                                Does Clive in a crop top count as either of those things?

                                                                                                                                                                                                                                                A truly blursed cornerstone of PC gaming is the countless mods that get created for just about any game in existence. Thomas the Tank Engine dragons in Skyrim, Abraham Lincoln in Guitar Hero 3: if someone's twisted mind can conjure the idea up, chances are it's already been uploaded to Nexus Mods. Well since Square Enix has been chucking the Final Fantasy games on PC, they too have succumbed to the clutches of beautiful and bizarre mods. There's the Final Fantasy 7 Remake with the jacked-up Aerith and Tifa mods with traps I could only dream of having, and one that puts everyone's favourite babygirl Cloud in a crop top. Final Fantasy 14's modding community continues to thrive despite it hovering in some dicey TOS-breaking territory, with Harvey Randall highlighting a particularly neat John Wickesque animation mod for Ninja. Now that Final Fantasy 16 is about to land on our rigs, I had to ask director Hiroshi Takai if there were any particularly goofy mods he would be down to see in the game. Except, er, I didn't get an answer from Takai. Instead, producer Naoki Yoshida stepped in, all dad-style, seemingly in an attempt to make sure modders don't run riot with Clive and crew. "If we said 'It'd be great if someone made xyz,' it might come across as a request, so I'll avoid mentioning any specifics here!" Yoshida told PC Gamer. "The only thing I will say is that we definitely don't want to say anything offensive or inappropriate, so please don't make or install anything like that." I mean, I get it. You certainly don't want to be encouraging folk to be concocting egregious works that can mess with your artistic vision in potentially harmful ways. But also dang Yoshida, not even Torgal the Tank Engine? Crop top Clive? Jacked Jill? Some funny lil' twists to the Eikon designs? That being said, some or all of those things will still definitely be happening, but it would've been neat to hear what Yoshida and Takai make of some of the series' most cursed mods. Whatever does end up gracing (or terrorising) Nexus Mods and beyond, I'm looking forward to seeing what ways modders inject their own brand of humour into Final Fantasy 16. Just make sure you behave, will ya? I've been waiting over a year for the darn game to hit PC, I don't want Yoshida to turn this car around.

                                                                                                                                                                                                                                                Intel was in the running to make the PlayStation 6 APU but lost out to AMD due to disputes over profit margins, report claims

                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                It's alleged that the contract was worth a cool $30 billion, which Intel could really do with right now.

                                                                                                                                                                                                                                                With the launch of the PlayStation 5 Pro, AMD continues to be the console chip maker of choice, and given its history with Sony, we've all expected that it will remain in place for the PS6. However, according to a new report, multiple processor companies competed for the chip contract, including Intel, which ultimately lost to AMD over disputes about profit margins. The report in question comes from Reuters so it's not some random tech blogger who has said this, though naturally there aren't any named sources for the information. It's being claimed that AMD, Broadcom, Intel, and other chip companies all submitted bids for designing and manufacturing the processor that will power Sony's next-generation PlayStation console. Given that AMD had the contract for the PlayStation 4, PS4 Pro, PS5, and the freshly announced PS5 Pro, you'd be forgiven for thinking that it was already a done deal that Team Red would be used again. Well, it appears not, and a flurry of discussions between Sony and Intel were apparently held in 2022, with the goal being that not only would Intel design the chip, it would make them via its own foundries, rather than using TSMC. If Intel had been successful in its bid, it would have provided a much-needed boost in revenue for the company. Reuters claims the deal would have been $30 billion over the period of the contract, requiring its chip factories to churn out thousands of silicon wafers every month. In 2023 alone, Sony states that 20.8 million PlayStation 5 consoles were sold and every one of them sports an AMD all-in-one APU chip. AMD doesn't break down its financials in enough detail to work out just how much money it makes from the Sony contract but in the same year, its gaming division enjoyed a revenue of $6.2 billion and the majority of that is the PS5 chip. However, its operating income was $0.9 billion which tells you everything you need to know about how big the profit margin is with console processors. Reuters states that it was this very thing that ultimately stopped Intel from picking up the PS6 contract: "A dispute over how much profit Intel stood to take from each chip sold to the Japanese electronics giant blocked Intel from settling on the price with Sony, according to two of the sources. Instead, rival AMD landed the contract through a competitive bidding process that eliminated others such as Broadcom, until only Intel and AMD remained." Could Lunar Lake have been a contender for the PS6? (Image credit: Intel) I suspect that there was more to it than just profit margins, though. Intel's foundry service doesn't really have any big-name customers on its books, although it has made its systems ready for any Arm-based orders. The new chip would have employed an awful lot of unknown technology, especially regarding the GPU (Arc had only just been announced in 2022). With AMD, Sony would know exactly what it was getting and sticking with them would keep game developers a lot happier. While the Sony contract doesn't generate a huge amount of income for AMD, it does provide a lot of stability for its revenue stream and that makes it appealing to investors and sourcing loans and the like. Your next upgrade (Image credit: Future) Best CPU for gaming: The top chips from Intel and AMD. Best gaming motherboard: The right boards. Best graphics card: Your perfect pixel-pusher awaits. Best SSD for gaming: Get into the game ahead of the rest. If Intel could have foreseen just where it would be in just two years, it perhaps would have tried even harder to grab the chip contract because all is not well with Team Blue at the moment. Its forthcoming Arrow Lake processor looks very promising but very little of it is made by Intel. Instead, all of the tiles are manufactured by TSMC (as are the Lunar Lake laptop chips), which is hardly a glowing tribute to the quality of Intel's foundries. The last gaming console to sport an Intel processor was the original 2001 Xbox, which was equipped with a semi-custom Pentium 3 processor (and a separate Nvidia GPU). Since 2013, both Sony and Microsoft have relied on AMD for designing and manufacturing the all-in-one CPU-GPU processor. Despite Intel's best efforts, it looks like it'll continue to be AMD into the next decade.

                                                                                                                                                                                                                                                Here's what you need to know before picking up Star Wars Outlaws

                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Make stealth easier, tweak your Nvidia settings, and weaponise Photo Mode.

                                                                                                                                                                                                                                                Star Wars Outlaws is here, continuing Ubisoft's recent trend of superimposing its reliable formula onto big-name movie IP. Does Star Wars Outlaws play things safe, or does it use the new setting as an excuse to toy around with new ideas? A little bit of both, according to our reviewer Morgan Park, but there are tons of quirks and mechanics to wrap your head around, so even if you've already started playing, you might not be aware of some of the little things that can enrich your epic adventure across the game's five distinct planets. Beyond these in-game tips, we also have some Nvidia settings that you should tweak, as well as a few PC builds courtesy of PCSpecialist that will help Star Wars Outlaws hit performance hyperspace. Sneaky tricks to make stealth easier (Image credit: Massive Entertainment) True to form for Ubisoft, Star Wars Outlaws gives you the choice of approaching encounters stealthily or with the all-out aggression of a Jedi clearing out a Death Star (well, minus the lightsaber, given that you play a plucky outlaw this time round). Some stealth sections are enforced however, triggering a fail-state when you get caught, so it's good to be aware of a few things that will aid your sneaking. If you're not a fan of alarms (who is?), you can destroy both cameras and alarm panels using your pistol's ion module. If you've been getting confused as to why sometimes enemies need to run to panels to trigger alarms while other times they don't, that's because only certain types of enemies can trigger alarms from anywhere—stormtroopers and regular syndicate members need to run to panels, but officers use their own communication devices to trigger alarms remotely. Luckily, you've got your cute Merqaal pet Nix on hand, who you can command to steal these devices off of them. Given the short turnaround between you being spotted and an alarm being triggered, you'll want to react fast to stun or take down enemies before they blow your cover. While protagonist Kay has a fair few tools in her arsenal for this purpose, Nvidia also has a trick that you can access in the menus to give you an edge. Nvidia Reflex reduces latency by up to 31%, and ensures that Kay reacts pretty much instantaneously as soon as you press a button. The feature is available on all RTX-enabled GPUs, and there is no performance trade-off, so you have literally nothing to lose—and precious milliseconds to gain—by switching it on. Get granular with the difficulty settings (Image credit: Ubisoft) The debate over difficulty settings in games isn't going away any time soon, but Star Wars Outlaws makes a pretty strong case for how it should be done. There are your classic difficulty presets, which you select when you start the game, but once you've started you can go into Gameplay options and get a whole lot more precise about how you want to play. Within the Combat section, you can tweak Enemy difficulty and Player health separately, so if, for example, you want a more realistic, intense experience, you can lower your own health as well as that of enemies, making weapons feel more lethal overall and creating that feeling that every shot counts. Some people like the hands-on touches like manually having to cool your blaster when it overheats, or the rhythm-based lockpicking minigame, but you can either fully automate or simplify these aspects through the Gameplay menu. Likewise, there are plenty of tweaks you can make to the card game Sabacc. Photo Mode is both pretty and useful (Image credit: Ubisoft) Star Wars Outlaws is a real looker, and a graphical showcase of the latest Nvidia technologies. With ray-tracing and DLSS Ray Reconstruction enabled, you'll get to appreciate those little things like the giant moon looming over the savannah planet of Toshara, with its rusty glow reflecting perfectly off the marshes outside the city, or the red glow from Storm Trooper blaster fire illuminating the cold chrome floors of imperial bases. Photo mode is a great way to capture the stunning sights of the Star Wars galaxy. But it can also serve a tactical purpose. Particularly in stealth missions, Photo Mode can act as a drone of sorts, letting you pause the game and freely explore the area with the camera to help plan your route. Sound immersion-breaking? Just imagine it's a mini probe droid when you use it. Problem solved. To really get the game photo-ready, you'll want to enable Ray Reconstruction. This powerful feature improves the detail of ray-traced reflections and increases the responsiveness of ray-traced lighting (making ray-tracing look much better in motion). It works best on Ultra RT presets, where it can actually boost frame rates by up to 15%, while at lower RT settings you can expect a small frame rate tax. Thankfully, you can offset any performance hits with DLSS Frame Generation, and by adjusting your DLSS quality level between Quality and Performance, which can provide a significant boost to performance. It's a demanding game, so get the right rig for the job (Image credit: Ubisoft) One of the great things about the latest iteration of Nvidia's DLSS technology, DLSS 3.5, is that it's compatible with all Nvidia RTX graphics cards, going all the way back to the RTX 20-Series. This means that even if you're on an RTX 2060, you can still enjoy powerful features like Ray Reconstruction, RTXDI, and of course DLSS 3.5 itself, which offers even greater performance gains than earlier versions. And on the 40-series cards, you can enjoy the incredible graphics and make your way through the galaxy how it was meant to be experienced. DLSS 3 employs two incredible technologies: DLSS Super Resolution and DLSS Frame Generation. The first feature, often called an upscaler, kicks in by rendering Star Wars Outlaws at a lower resolution, then uses AI to upscale it to full resolution without losing any detail. The second takes things up a notch, using AI to generate completely new frames, not just pixels, delivering a massive performance boost. But to really get the most out of Star Wars Outlaws, and experience this game to its fullest, you'll want a powerful PC, which is where PCSpecialist comes in. The PC-building site lets you customise a pre-configured PC, with over 18 different desktop systems to select, giving you the power to choose everything from its case to the GPU (or more than one GPU, if you're so inclined). Check out their Quantum Nova, Quantum Pro, and Quantum Ultra PCs, which you can customise to suit your budget. Even the most affordable of those, the Nova, contains an RTX 4070 SUPER GPU, which should be able to run Star Wars Outlaws on Ultra settings at 1440p (with Ray Tracing) at around 70 fps, so you're well covered whichever one you choose. Vector Pro pre-built PC (Image credit: PC Specialist) If you'd rather get a ready-to-go pre-built PC, then for just £899, you can get the Hydra G60, which packs a GeForce RTX 4060 GPU, Intel Core i5-14400F CPU, and 16GB RAM. With the right adjustments, you should be speeding around Star Wars Outlaws' galaxy at a breezy 60 fps at 1440p (DLSS set to 'Balanced', ray-tracing on 'High', RTXDI switched off). Moving through the mid-range, we have the Onyx S and the Vector Pro (which packs a RTX 4070 GDDR6X GPU and comes in a very fetching wood-panelled case). Then at the top end is the Eclipse I80S, which houses an RTX 4080 SUPER, which should ensure liquid-smooth 4K gaming for years to come. Whatever you go for, you can expect to traverse Star Wars Outlaws with a fidelity that does justice to the setting. On top of its fantastic range of PCs, PCSpecialist also does all the legwork for you, handling cable management and system testing prior to shipping. This leaves you with nothing to worry about, apart from the gaming. And with that, you're all set to run rampant in the first true open-world adventure in the Star Wars universe! To see what Nvidia is cooking up in its ever-busy lab, follow them on Facebook, X, and YouTube.

                                                                                                                                                                                                                                                Microsoft's recyclobot uses machine learning and computer vision to open and recycle 90% of hard drive components

                                                                                                                                                                                                                                                • HDDs
                                                                                                                                                                                                                                                • Hardware
                                                                                                                                                                                                                                                • Storage

                                                                                                                                                                                                                                                Beats smashing them up with a big hammer, though it's not quite as therapeutic.

                                                                                                                                                                                                                                                Data centers around the world produce a combined total of 50 million metric tons of e-waste every year and defunct hard drives contribute no small portion to that amount. Typically, these are all shredded and ground up to prevent sensitive data from being accessed. Microsoft reckons it has a better solution: Use robots to fully disassemble every drive and recycle almost all of the materials. Data and AI servers work storage drives hard so they're replaced on a regular basis to ensure services aren't disrupted. However, that results in 20 to 70 million hard drives being shredded every year, according to Microsoft (via Sweclockers), and relatively little of that material ever gets recycled. Ranganathan Srikanth, a principal data scientist at Microsoft, was somewhat dismayed by this so set up a project for the 2022 Microsoft Global Hackathon, titled Secure and Sustainable Disposal of Hard Disks. The goal was to develop a solution that would ensure a "90% reuse and recycle rate of all hard disks by 2025." It's pretty easy to do this by hand but it's just not appropriate for the sheer scale of drives that get binned every year. So Microsoft turned to robots and machine learning to handle the repetitive and tedious tasks of taking apart a hard drive, separating all of the components, and recycling all the parts that can be (especially the valuable neodymium magnets). The only parts that do get shredded are the platters. It's a noble goal but not quite as easy to achieve as one might think. While hard drives are all roughly the same in terms of general dimensions, identifying screws and other parts, and being able to sort them based on appearance alone requires a lot of AI training. The above video (ignore the first minute or so, it does get better) shows what the small group has achieved so far and although it's far from being ready to be rolled out on an industrial scale, I'm sure the robotics industry will be interested in taking on the challenge. I've always taken the disassembly approach when getting rid of my old hard drives; recycling all the steel parts, sending the platters off to be shredded, and then having lots of fun with the magnets. Mind you, it is a pretty tiresome process, so it makes sense that robots and machine learning would be used to do it on a massive scale. It's a lot harder to do it for an entire computer, though, but with continued research, the approach could be developed to include entire laptops and desktop PCs. These are considerably more complex than a humble hard drive, in terms of disassembly and identifying parts, but they're packed full of useful materials that can and should be recycled. AI might be an over-used buzzword word right now and I'm already very tired of seeing it plastered everywhere, but this kind of use gets my vote every time.

                                                                                                                                                                                                                                                A Concord Platinum Trophy hunter came back from the grave to destroy the meme of 69 (nice) players achieving plat

                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Going down but not out.

                                                                                                                                                                                                                                                Players weren't left a lot of time to process Concord's imminent passing—Sony only gave everyone a couple of days' notice before dragging the servers offline. But within the chaos stood the few who saw a challenge of platinum-ing the game before it was gone, and some of them actually managed to do it. There were only 100 levels for players to get through in Concord, each one giving out a cosmetic item of some sort, but that's not what these mavericks were angling for. Instead, some players wanted to grind them out for the sake of completing the game, and the platinum trophy that comes with the honour. This meant the last few days of Concord's life were a confusing muddle of some players trying to enjoy what time they had left, butting their heads with completionist nihilists throwing themselves off cliffs to grind XP. I joined in on some of the last shreds of chaos, entering a few Rivalry games to see what all the fuss was about, and as expected, I had teammates throwing themselves off the map, going AFK, or just wandering around until someone put them out of their misery. It was a bit of a weird experience, but to be fair, I did level up surprisingly quickly, so the race for platinum wasn't utterly impossible. In the end, a whopping 69 players got the platinum trophy, ending Concord on a pretty fitting note. While some players didn't find this as funny as others, the overwhelming discourse was "nice." A joke thread on r/Games even got shut down by a mod as it didn't have "enough substance" - pretty much all of the now removed comments were just "nice" or "noice." But nothing good ever lasts long, as someone decided to step in and put the joke to rest. One trophy hunter managed to rewrite the final plat score to 70 by creating a psn account post-Concord shutdown. "Ban this guy immediately from the platform," one player joked. Although unrelated to the platinum trophy hunt, someone else also revealed that there are still adverts going on for Concord: "[Sony] did some collab with a pizza bran here in Korea, the collab menus are still available lol." All the pizzas on the menu actually look pretty good, but sadly, the promo finished yesterday, so I guess I'll never know what a limited-edition Concord pizza tastes like. The Korean Concord pizza collab will last longer than the game itself. pic.twitter.com/GicLd4twT6September 4, 2024

                                                                                                                                                                                                                                                Valve developer has to keep reminding players that Deadlock's anti-cheat system is coming and 'very high priority', since it's leaning mostly on player reports right now

                                                                                                                                                                                                                                                • MOBA
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Taking aim at aimbots.

                                                                                                                                                                                                                                                Deadlock is getting anti-cheat software. This is a piece of information you might think is news, based on reactions to a message by beleaguered Valve developer Yoshi on the game's official Discord server. "Yeah we are working on anticheat," Yoshi writes to an inquiring mind, after discussing the game's ability to bind multiple actions to a key (which allows for some very silly stuff). If you're curious about Valve's stance on the keybind stuff, Yoshi wrote: "Our plan is to restrict those in the near future, once we get enough of the legitimate uses people have added to the settings menu." That's not too surprising, given the company's attitude towards programs like Snap Tap in CS2. It's also not surprising that people are asking about it, considering Deadlock's already getting aimbotters who, for some reason, want to get their power trips out of a MOBA playtest. Valve has a history with this sort of thing, alas—bots have been a plague in TF2 for years to varying degrees. Counter-Strike 2 has VAC live, though even a quick jaunt to the CS2 subreddit shows that, uh, there's probably still a problem. But this isn't some new revelation: Valve's been working on this for a while. Behold, the power of Discord's search bar made manifest: August 11: Regarding "Anti Cheat questions, we are working on it atm and certainly consider it a very high priority in the long term". August 20: "We are adding a process soon on Discord to report cheaters," Yoshi adds, "While we work on our anti cheat." August 24: "We have a group of people working on anti cheat. In the short term while that system is developed we will be having a review group on Discord that helps look into reported cheater games." This was also double-confirmed in the announcements channel. How long it'll take the system to be realised, though, and how effective it'll be, is another question entirely. Valve's been gun shy about making the move to kernel-level anti cheat software in the past—that is, software that has the maximum level of authority over your system. Kernel-level anti-cheat is controversial, invasive, and a potential security risk, though some developers argue it's required to keep pace with hack creators. Instead, the company's bolstered its own huge banwaves with community policing: Player reports, low-priority queues, Counter-Strike and Dota 2's Overwatch system, and so on. VAC bans also help provide an extra anti-carrot to the 'stop cheating' stick by threatening players with closed doors on multiple games. It's a bit of a damned if you do, damned if you don't situation, though. Eliminating 100% of cheaters is completely implausible—but games do still have to cull the herd to manageable levels when possible, something Valve does not historically have the best track record on. I'll be interested to see if this fabled anti-cheat strikes a good balance when it arrives. At the very least, it feels good to be the golden child.

                                                                                                                                                                                                                                                Flappy Bird creator says he's got nothing to do with the game's zombie comeback—'I did not sell anything'

                                                                                                                                                                                                                                                • Gaming Industry

                                                                                                                                                                                                                                                Crappy Bird?

                                                                                                                                                                                                                                                Last week brought the unexpected news that Flappy Bird, the 2014 viral hit, is making a comeback. But the game's creator Dong Nguyen was notably absent from the announcement, and the more you look into the apparent reboot the murkier it gets. Trademark shenanigans, a new "foundation" behind the relaunch, and the unmistakeable whiff of crypto: oh my. Now Nguyen has made his first public statement in seven years, confirming he has no involvement with this relaunch of Flappy Bird, and doesn't believe he's sold any rights. "No, I have no related [sic] with their game," writes Nguyen on social media. "I did not sell anything. I also don't support crypto." Necessary context for this is that Nguyen's reaction to Flappy Bird's overwhelming success back in 2014 was a surprising one. At the peak of the game's popularity, Nguyen withdrew it from sale, saying that it was "a success of mine. But it also ruins my simple life. So now I hate it." As detailed in our original report, Flappy Bird subsequently became the subject of a behind-the-scenes trademark dispute in the United States between Nguyen and a Delaware-based company called Gametech. The long-and-short of this is that Nguyen doesn't appear to have acted to defend the trademark, and after many years it was eventually awarded to Gametech. From here we get to the Flappy Bird Foundation, "a new team of passionate fans committed to sharing the game with the world" who claim to have "spearheaded the acquisition of the official trademark." This is the outfit behind the relaunch of Flappy Bird. The key figure behind both Gametech and the Flappy Bird Foundation is one Michael Roberts, a developer who seems to have a big interest in NFTs and crypto and describes themselves as the "chief creative" behind the game's return. The Flappy Bird Foundation is trying to make it sound like this is something heroic: "The decade-long mission involved acquiring legal rights and even working with my predecessor to uncage me and rehatch the official Flappy Bird game!" The confusing reference to "my predecessor" relates to a game called Piou Piou with similar mechanics that predated Flappy Bird, whose creator has been roped-in to this project to lend a sort of veneer of historical legitimacy. Amusingly enough, the reboot's official social media account has now become a target for the community notes crowd, with every one of its announcements swiftly plastered with caveats about the ownership and trademark shenanigans. There are lots of questions over this relaunch, to say the least, and I'm not sure many of us are going to like the answers. I've put a range of them to the Flappy Bird Foundation, as well as contacting Nguyen's representatives, and will update with any response.

                                                                                                                                                                                                                                                AMD is set to finally join Nvidia with FSR 4, using AI to power frame generation, though no word on upscaling yet

                                                                                                                                                                                                                                                • Graphics Cards
                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                Now, how long will Intel take to get in on the frame gen action?

                                                                                                                                                                                                                                                FidelityFX Super Resolution, AMD's answer to Nvidia's DLSS, has been around for a little over three years now and it's been a real boon to all kinds of GPUs, including Nvidia's GeForce models. The latest version, FSR 3.1, offers a shader-based upscaler and frame generation system but the tech world hyped on AI, AMD has decided it can't ignore it any longer and has announced that the next iteration will be AI-based, for frame generation at least. In an interview with Tom's Hardware, AMD's senior vice president Jack Huynh was talking about some of the frustrations about playing on handheld gaming PCs and that enjoying a high frame rate greatly limited how long you could game for. "On the handheld side, my number one priority is battery life. If you look at the Asus ROG Ally or the Lenovo Legion Go, it’s just that the battery life is not there. I need multiple hours. I need to play [Black Myth] Wukong for three hours, not 60 minutes." He's not wrong. Even with the huge battery in the ROG Ally X, I rarely get more than an hour of gaming in performance mode and while you don't need to have the chip inside running at full speed for every game, you certainly do for anything new with high-end graphics. The solution, Huynh reckons, will be in the form of the next version of FideltyFX Super Resolution. "This is where frame generation and interpolation [come in], so this is the FSR 4 that we're adding. [W]e completely pivoted the team about 9-12 months ago to go AI-based. So now we're going AI-based frame generation, frame interpolation, and the idea is increased efficiency to maximize battery life. And then we could lock the frames per second, maybe it's 30 frames per second, or 35." That's all that Huynh had to say about it all so we're left with a whole bunch of things to ponder and speculate on. Let's start with what seems to be the primary motive for making FSR 4 AI-based: improving battery life. Admirable but I rather hope that the use of AI also helps to solve FSR's visual weaknesses (watch the video below). Anyway, no current handheld gaming PC or Radeon-equipped laptop have any specific hardware in the GPU for accelerating neural network calculations, unlike Intel Arc and Nvidia RTX chips. But the new Ryzen AI 300 series does have an NPU (neural processing unit) that can do such workloads, all while using relatively little power. So does that mean FSR 4 will require access to one or will it remain entirely shader-based, just like the current version? One doesn't need matrix/tensor cores to handle AI algorithms, but offloading those tasks onto them frees up the standard ALUs for shader routines. If FSR 4 does use an NPU or AMD's next generation of GPUs, using the forthcoming RDNA 4 architecture, has a modicum of matrix units inside them, does this mean that FSR 4 will not be accessible to anyone with a different system? FSR's strongest feature is the fact that it can be run on all kinds of GPUs: it just needs to support a certain level of compute shader support in Direct3D or Vulkan. I'd be very surprised if AMD plans to abandon that approach which leads me to suspect that the AI nature of FSR 4 won't be as reliant on hardware support as XeSS and DLSS are. That said, Intel does have two modes for its upscaler, one that's open to all kinds of GPUs like FSR and another that's exclusive to Arc GPUs, utilising the matrix units in the GPU. More on the Steam Deck (Image credit: Future) Best handheld gaming PC: What's the best travel buddy? Steam Deck OLED review: Our verdict on Valve's handheld. Best Steam Deck accessories: Get decked out. Steam Deck battery life: What's the real battery life? So here's what I think: FSR 4 will still be shader-based for upscaling and will employ an AI-based system for frame generation that can potentially leverage all kinds of different hardware to accelerate the process (GPU, NPU, perhaps even a CPU). It might be similar to its driver-based Fluid Motion Frames system that works with any RDNA 2 or newer GPU. In fact, it could even just be AFMF that then uses a neural network to clean up the interpolated frame, just like DLSS does for upscaling. AMD has previously said that it plans to get AI upscaling rolled out on all its gaming devices at some point, so perhaps every aspect of FSR 4 will be 100% AI-powered. Right now, your guess is as good as mine. We probably won't hear any more about the next version of FSR until AMD is ready to talk about RDNA 4. So until then, let's all just have fun guessing what it will actually be. Anyone fancy a bet on it being a combination of ChatGPT and Stable Diffusion? "Create an image like these two frames but one frame in the future."

                                                                                                                                                                                                                                                Revisiting the D&D games of my youth really makes me appreciate how much better things are today

                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                I don't know if Curse of the Azure Bonds has aged badly, but I sure have.

                                                                                                                                                                                                                                                Reinstall Reinstall invites you to join us in revisiting PC gaming days gone by. Today, Jody returns to the Forgotten Realms to figure out what exactly he's forgotten about. Years before Baldur's Gate came along, the CRPGS made in the Gold Box engine, including Curse of the Azure Bonds, were my introduction to the Forgotten Realms. Which is why I'll always associate it with women in impractical armour and names that can't be taken seriously. In Curse that's the priest Gharri of Gond and the villainous Fzoul Chembryl, though a few years later Forgotten Realms: Unlimited Adventures would introduce the unforgettable Lunit Bdufe, a name that makes Drizzt Do'Urden seem downright mundane. The Gold Box games also introduced me to factions like the Zhentarim and the Red Wizards of Thay, two of the organisations in Curse of the Azure Bonds trying to control you via the magic tattoos of the title. Nothing can ever be just "blue" in a fantasy novel when it could be azure or sapphire or cerulean, right? I think Hoodoo of the Blue Tattoo would have been an even better name myself. Curse kicks off when you wake up with magic tattoos and a month of missing memories. When those tattoos compel you to attack a local royal, you learn they're a medium for mind control and set out to get them removed. The assassination attempt leads to a jail break and chase through the sewers where you encounter monsters made of garbage called otyughs. The sewer section is a highlight—not a sentence you get to write about videogames often—and one reason is that you can talk to the monsters. Some of the otyughs are jealous of their otyugh neighbours, so you can befriend them by stealing the superior piles of excrement next door. There are a handful of moments like this scattered across Curse, where you can cut a deal with a dark elf (but she'll only talk to you if there's a woman in your party), or avoid a fight with salamanders (but only if you choose the correct conversational tone out of a selection including haughty, nice, and meek). The other reason this sewer chase stands out is how much story's jammed into it. There's a conflict between the thieves guild who helped bust you out of prison and a rival gang of criminals called the Fire Knives, both fighting over the prime thief real estate of the sewers. The Fire Knives were one of the parties involved in giving you the tattoos, and you stumble across the remains of their previous experiments as you rush through their base, following the trail of two other adventurers separately on the loose in the sewers. Gharri of Ghond is here to rescue a princess like he's playing a different videogame, and Olive Ruskettle—a halfling from the novel this game is based on—is one step ahead of you in the tunnels as well. This is Curse of the Azure Bonds at its peak. CRPGs at the time rarely had this much narrative going on, with exceptions like the Ultima games. You were much more likely to be playing a dungeon dice-and-slice than something with actual mystery and plot. It helps that it's based on a book, just called Azure Bonds, which was nothing special but still more readable than 90% of the D&D novels—not that you need to read it to play the videogame. I hadn't the first time I played Curse but still appreciated when an NPC from the book would show up because they'd suddenly have more backstory and personality than everyone around them just by dint of not having been created for a videogame. (Image credit: SNEG) Cherished Companion The Steam release of the Gold Box games comes with an app called the Gold Box Companion, which can be downloaded separately for other versions. It bolts an automap onto the right side of the game window so you don't have to bust out graph paper, and adds a status bar to the top that transforms into a menu of quality-of-life improvements when you mouse over it. They include the ability to read journal entries as you find them rather than having to open up a pdf, because this is a game from the days when developers would save disk space by putting half the story in a book with numbered paragraphs you'd consult as you played. If you lost the thing, or your second-hand copy didn't have one, you'd never find out what Gorgax told you in paragraph 33. An undersung hero of the Gold Box Companion is the ability to store your current list of memorised spells and then restore them at the press of a button instead of having to go through after each fight re-memorising every stinking cloud and fireball you cast. But the most indispensable thing about it is that it lets you ignore racial level limits. (Image credit: SNEG) Curse of the Azure Bonds is based on the rules of Advanced Dungeons & Dragons 1st Edition, which are a real ball-ache for many reasons, not least that they hate non-humans. Some classes are only available to humans, like paladin and ranger, and those that aren't are often restricted. Your cleric can be a half-elf if you like, but you'll never be allowed to go higher than level 5—and that's the level Curse starts at. D&D's co-creator Gary Gygax thought of D&D as a work of sword and sorcery like Conan or the stories of Fritz Leiber and Jack Vance, which are amoral and human-centric. Surprisingly, he wasn't a fan of high fantasy like The Lord of the Rings, a deeply moral story about people from different backgrounds coming together to save the world, and while he put elves and dwarves in his game because players asked for them he made playing one an absolute pain in the dickhole. Fortunately later editions of D&D ditched all that nonsense and now everyone's party is a mix of elves, tieflings, and dragonborn, but back in the day D&D wanted you to eat your vegetables and be a boring human. (Image credit: SNEG) While some of the rules were annoying, sticking to them meant Curse of the Azure Bonds really did feel like playing D&D. In a time when it was much harder to find a group than it is today, Curse was the methadone that would cover your need for a fix. That similarity was most obvious in the combat. My preference for turn-based tactical combat probably goes back to Curse of the Azure Bonds, where thieves would only get bonus backstab damage on enemies who had been attacked from the front earlier that round and timing was everything. Some actions took longer than others, splitting your turn over multiple initiative counts. When an enemy priest started praying the next character in the turn order would get a chance to interrupt with something fast like an arrow or a magic missile, breaking his concentration so he'd lose that hold person spell. Enemies would do the same trick, and the number of fireballs I lost because my wizard took chip damage from a random dark elf is infuriating. Area-denial spells like stinking cloud were the order of the day, and lightning bolt would rebound off walls, potentially bouncing back to strike twice. After playing a few games with this level of tactical possibility, the messy realtime-with-pause combat of Baldur's Gate felt like a betrayal—not how D&D was supposed to work. (Image credit: SNEG) The Gold Box Companion makes replaying Curse of the Azure Bonds more convenient than trying to finish it was when I was a kid. Back then, I never made it to the end. Now, armed with a walkthrough so I don't have to suffer through quite so many random encounters as I wander the wilderness trying to figure out where the plot picks up, I finally get to see what the back half of the game is like. Turns out, not great. There are a lot less chatty otyughs and a lot more dungeon crawling. The enemies are clearly chosen for their level-appropriateness rather than to match the theme—a Red Wizard who is obsessed with dragons has an undead one as a pet, which makes sense, but most of his horde is made up of dark elves and efreets for no reason other than providing a balanced challenge for your current experience total. The final boss, a spirit capable of possessing anyone, has taken over a storm giant for no particular reason except his stat block. His minions are margoyles, a slightly tougher version of gargoyles, again for no narrative reason. Defeat them and there's a rushed epilogue, some pixel fireworks, and an opportunity to save your party so you can take them into the next game. (Image credit: SNEG) Which I did, after going back to my final save to remove each character one by one because that's apparently how it works. Dragging the same party into the sequel, Secret of the Silver Blades, isn't really doing it for me. Much as I loved Curse of the Azure Bonds as a 12-year-old who only owned a handful of games and didn't have any friends who played D&D, now if I want that experience in videogame form I've got Baldur's Gate 3, Solasta: Crown of the Magister, and a couple of Pathfinder games to replay. Even better, I've got a real D&D game on the go and the players have just hit level 5. Maybe for old time's sake I'll introduce some Red Wizards and Zhentarim into my campaign. Though probably not the impractical armour and unpronounceable names.

                                                                                                                                                                                                                                                Today's Wordle answer for Monday, September 16

                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Help with solving Monday's puzzle.

                                                                                                                                                                                                                                                Make sure you use our tips to give your Monday Wordle the best possible start. Keep things quick and simple with our general tips, spend some time with our clue for the September 16 (1185) puzzle, or skip the whole thing and take a cheeky peek at today's answer instead. Whatever your preference, we've got it covered. This Wordle was more elusive than difficult. I loved the way I uncovered a few green letters nice and early. I did not appreciate just how many valid options they gave me to work through. And I really disliked the way that today's answer was blindingly obvious after I'd won, and there was nothing stopping me from trying that out earlier (other than me). I'll do better tomorrow. Wordle today: A hint (Image credit: Josh Wardle) Wordle today: A hint for Monday, September 16 Sweet, sticky, and carefully crafted by industrious insects. This edible substance is stored in tiny wax compartments, waiting to be harvested. Is there a double letter in Wordle today? No, there is not a double letter in today's puzzle. Wordle help: 3 tips for beating Wordle every day If you've decided to play Wordle but you're not sure where to start, I'll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips: A good opener has a mix of common vowels and consonants. The answer could contain the same letter, repeated. Avoid words that include letters you've already eliminated. You're not racing against the clock so there's no reason to rush. In fact, it's not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you're coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective. Today's Wordle answer (Image credit: Future) What is today's Wordle answer? Let's get going. The answer to the September 16 (1185) Wordle is HONEY. Previous Wordle answers The last 10 Wordle answers Previous Wordle solutions can help to eliminate guesses for today's Wordle, as the answer isn't likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh. Here are some recent Wordle answers: September 15: RECUR September 14: BROAD September 13: HARSH September 12: BRASS September 11: AISLE September 10: REBEL September 9: DEBIT September 8: DRAWN September 7: OWNER September 6: RERUN Learn more about Wordle (Image credit: Nurphoto via Getty) There are six rows of five boxes presented to you by Wordle each day, and you'll need to work out which five-letter word is hiding among them to win the daily puzzle. Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don't waste the chance to confirm or eliminate an extra letter. Once you've typed your guess and hit Enter, you'll see which letters you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot. Your second guess should compliment the first, using another "good" word to cover any common letters you might have missed on the first row—just don't forget to avoid any letter you now know for a fact isn't present in today's answer. After that, it's just a case of using what you've learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don't forget letters can repeat too (eg: BOOKS). If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you can scroll to the relevant section above. Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes.

                                                                                                                                                                                                                                                Five new Steam games you probably missed (September 16, 2024)

                                                                                                                                                                                                                                                • Platforms
                                                                                                                                                                                                                                                • Software

                                                                                                                                                                                                                                                Sorting through every new game on Steam so you don't have to.

                                                                                                                                                                                                                                                Best of the best (Image credit: Larian Studios) 2024 games: Upcoming releases Best PC games: All-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best MMOs: Massive worlds Best RPGs: Grand adventures On an average day about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we've gathered the best PC games you can play right now and a running list of the 2024 games that are launching this year. DeathSprint 66 Steam ‌page‌ ‌ Release:‌ September 12 Developer:‌ Sumo Digital The thing about racing games is there's usually not much death and violence in them. Deathsprint 66 is here to change that; its developers have even gone so far as to put "death" in its name. It's a dystopian sci-fi racer where you race as an on foot Clone Jockey, but don't worry because these CJs can run extremely fast. The problem is, they can run extremely fast into the various obstacles strewn across the neon-lit circuits, including spikes and meat grinders. It's a gorgeous thing to see in action, blending the psychedelic futurism of WipeOut and the relentless bloodiness of Road Redemption. In addition to a singleplayer story mode there's also eight-player online PvP. Nocturnals Steam‌ ‌page‌ ‌ Release:‌ September 13 Developer:‌ Cowboy Toad Games Nocturnals is a choice driven narrative game about a couple coping in the aftermath of an apocalypse. In addition to exploration and puzzle-solving in the melancholy ruins of Ruddleside, you'll also need to carefully navigate the relationship between Ted and Diego, with each major decision affecting Ted's personality and, as a result, how he interacts with his partner. Nocturnals is a short filmic game created, in the words of its developer, "as my version of a love letter to my partner". I Am Your Beast Steam‌ ‌page‌ ‌ Release:‌ September 10 Developers:‌ Strange Scaffold From the creators of sicko classics like Life Eater, Clickolding and (perhaps most famously) El Paso Elsewhere, comes a twitch FPS about fleeing from / taking the fight to nothing less than the military-industrial complex itself. Set across a series of mini-sandboxes, I Am Your Beast has a big focus on balletic kill chains and classic action film fluidity, which is probably why it reminded Tyler of Hotline Miami. I guess the other obvious references would be John Wick, Superhot, and that recent game about kicking things to death (with style). Devil's Hideout Steam‌ ‌page‌ ‌ Release:‌ September 11 Developer:‌ Cosmic Void I had almost forgotten that brief spell in the early '90s when devs were trying to make pixel art look photorealistic. Devil's Hideout is a horror point 'n' click adventure channelling that gritty pixel style, and I absolutely love looking at it. As for what the game's about: protagonist Lauren learns that her presumed dead sister is actually alive, and when she sets out to find her and solve the mystery of her disappearance, cultists get involved and the shit inevitably hits the fan. Set in a dank old hospital and the shady town surrounding it, Devil's Hideout is fully voiced and ready to scare you with occult paranoia and impenetrable puzzles alike. TCG Card Shop Simulator Steam‌ ‌page‌ ‌ Release:‌ September 15 Developer:‌ OPNeon Games There has never been a lack of simulator games on Steam but lately there's been an influx of retail sims that all basically look the same, except in one you might be running a newsagent, in another a fish shop, in another... I dunno, hamsters. This latest retail sim has you running a TCG shop, which means you get to unbox cards, display cards, admire cards, and—most importantly—host little card tournaments in your outlet. This comes with risks, namely the odd smelly customer, but don't worry because you can spray them with deodorant. I'm not sure if you can bash thieves to a pulp in this, like you can in a lot of other retail sims, but spraying stinky guys may be even more satisfying.

                                                                                                                                                                                                                                                Diablo 4 has made over $150M from microtransactions, achieved over $1B in lifetime revenue

                                                                                                                                                                                                                                                • RPG
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                                                                                                                                                                                                                                                That's a lot of malfeasance tokens.

                                                                                                                                                                                                                                                As spotted by Gamepressure, the LinkedIn profile of Harrison Froeschke made for some interesting reading—at least, before he realized and hid it. As the senior product manager on Diablo 4, Froeschke had good reason to boast about the action RPG's profits, and to be more specific than usual about how they broke down. As Froeschke wrote, his role at Blizzard included "Leading the monetization strategy of the store cosmetics, pricing, bundle offers, personalized discounts, and roadmap planning which have driven over $150M MTX lifetime revenue" as well as executing "every step of game sales since game pre-order to the first expansion by configuring and collaborating with other teams resulting in over $1B total lifetime revenue". Those eye-watering numbers shouldn't be too surprising, given that Diablo 4 is Blizzard's fastest-selling game of all time. Still, it's interesting to see a full-price game can make 15% of its total revenue from an in-game shop—though admittedly some players got it as part of Game Pass. It's wins like this that continue motivating the videogame industry to try to repeat the success, despite the number of high-profile failures we've seen along the way. Diablo 4's first expansion, Vessel of Hatred, is due on October 8. As well as continuing the story, it'll be adding a new class called the spiritborn who specializes in martial arts and spirit animals, a jungle region, recruitable NPC mercenaries, a co-op dungeon, more skills for each class, and a runeword system that lets you create custom skills, even borrowing them from other classes.

                                                                                                                                                                                                                                                Here's a sci-fi action RPG where your inventory is a ship designer and your skills are a tech tree

                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Build-it-yourself starships doing top-down dogfights.

                                                                                                                                                                                                                                                An indie action RPG has a cool twist on the genre, having your character as a starship with parts and a crew to be upgraded rather than the normal single warrior and their inventory of random stuff. Starcom: Unknown Space looks like just that, a more low-key but still very enjoyable action take on the space sandbox genre that also blends in narrative events as you land on and explore new planets. Starcom: Unknown Space calls itself "an action adventure RPG of space exploration, ship building and fast-paced tactical combat" with a "vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with an ancient power." So, you know, the normal sci-fi sandbox setup... but with ARPG gameplay. Perhaps like a more chill Starsector. One of the coolest things in Starcom is definitely the hex-grid that you build your spaceship on. You equip modules, engines, guns, and other parts like they're gear to get your layout right then take the design into combat—with specialties like speedy strike ship, armored battlecruiser, and versatile science ship. At the same time, your "tech tree" of research into new things is also your skill tree, of sorts, letting you choose where to focus efforts as you upgrade the ship. Part of Starcom is also meeting weird alien factions to trade, fight, and befriend. Their behavior changes based on your own toward them over the course of 60-some story and sidequests across the open world—which, very nicely, you can set an autopilot in to get you back to places you've already been. You can find Starcom: Unknown Space on Steam.

                                                                                                                                                                                                                                                Somewhere between Death Stranding and A Short Hike, there's Caravan SandWitch

                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                A cozy adventure to find your missing sister.

                                                                                                                                                                                                                                                A new narrative-driven indie exploration game has some really neat stuff going on, playing out like a narrative mix of exploration and story somewhere between a modern Zelda game, Death Stranding, and indie darling A Short Hike. It's a nonviolent game focused on traveling, exploring, meeting characters, and using tools to solve puzzles. "In Caravan SandWitch, embark on a journey across a Sci-Fi Provence-like world, driven by a mystery through your missing sister that unfolds with each step you take," reads the official description. "Interact with the communities on Cigalo, help them with their tasks and meet new people along the way. Take your time to explore the world, whether in your van or on foot." What's cool about Caravan SandWitch's story is that it takes place after the kind of wild sci-fi resource conflict that games are usually about. It's about the people who are trying to build a community in the world left behind after a destructive resource rush has spoiled their planet—a community of native species, defunct robots, and people who stayed behind after their time was up. Caravan SandWitch was one of our favorite demos out of the Steam Next Fest earlier this summer, with a pretty glowing demo impression from writer Ted Litchfield: "I particularly appreciate how Caravan SandWitch's vision of a desert world isn't lifeless⁠—it's reminiscent of the American Southwest with red scrub grass, occasional groves of hearty trees, and gorgeous oases tucked between the dusty mesas." Caravan SandWitch is getting pretty good reviews: It's currently at 92% positive user reviews on Steam. You can find Caravan SandWitch on Steam, where it's $25, though it'll be 10% off until September 19. You can find out more on caravansandwitch.com.

                                                                                                                                                                                                                                                Confused by Warhammer 40,000? Now you can learn 40K lore with Space Marine 2's lead voice actor

                                                                                                                                                                                                                                                • Third Person Shooter
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                                                                                                                                                                                                                                                "Life here is bleak. It's a real bad time for humanity."

                                                                                                                                                                                                                                                Beefcake shooter Space Marine 2 really dumps you into Warhammer 40,000 at the deep and spiky end. Not only does it expect you to remember the events of the previous game from 13 years ago, it also expects you to have kept up with everything that's happened to the setting in-between. Primaris marines? Rubric marines? Even for someone who reads the novels like me there's a lot to keep track of. What's the difference between a zoanthrope and a neurothrope again? If you're coming in at the ground floor, here's a fun way to learn what's going on. Clive Standen, who plays Lieutenant Titus—the protagonist of Space Marine 2—is hosting a three-part video series called Titus Talks that goes right back to the basics. The first episode is up now, and it's a basic-concept introduction to the Warhammer 40,000 universe. "This is not an age of optimistic exploration," Standen says. "This is a new dark age." Standen's square jaw is accompanied by glimpses of the videogame, some gorgeous miniatures from the tabletop wargame 40K began as, and playful animated segments on a chalkboard. The soldiers of the Imperium are labeled, "Good guys! (But not really) (It's complicated)" and one planet's weather is summed up as "Cloudy with a chance of tyrannocites." While this is a fine first step one into 40K as a whole, the next episode will begin to get into the details by explaining what exactly a space marine is. Let's hope there's time to explain that they sometimes eat flesh and pray to their guns.

                                                                                                                                                                                                                                                Today's Wordle answer for Sunday, September 15

                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Help with solving Monday's puzzle.

                                                                                                                                                                                                                                                Tips, tricks, clues, and more—whatever you need to make your daily Wordle game a success, you're sure to find it on this page. Cut to the chase with the answer to today's game if you like the sound of a quick and easy win this Sunday, or spend a little time with our hint for the September 15 (1184) puzzle if you're happiest when you take your time. You may remember that yesterday I was adamant that I would solve Sunday's Wordle in record time, just to make up for my poor performance. Well. Guess who had correctly pieced together today's winning word, went to triumphantly type it in, and then realised just a fraction of a second too late that their finger had slipped? Yeah, me. I have never been so annoyed with myself. Wordle today: A hint (Image credit: Josh Wardle) Wordle today: A hint for Sunday, September 15 A memory that often comes to mind, an old knee injury flaring up again, a subject a writer keeps coming back to—these are all examples of today's answer. Is there a double letter in Wordle today? Yes, there is a double letter in today's puzzle. Wordle help: 3 tips for beating Wordle every day If you've decided to play Wordle but you're not sure where to start, I'll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips: A good opener has a mix of common vowels and consonants. The answer could contain the same letter, repeated. Avoid words that include letters you've already eliminated. You're not racing against the clock so there's no reason to rush. In fact, it's not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you're coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective. Today's Wordle answer (Image credit: Future) What is today's Wordle answer? And here's your second win of the weekend. The answer to the September 15 (1184) Wordle is RECUR. Previous Wordle answers The last 10 Wordle answers Previous Wordle solutions can help to eliminate guesses for today's Wordle, as the answer isn't likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh. Here are some recent Wordle answers: September 14: BROAD September 13: HARSH September 12: BRASS September 11: AISLE September 10: REBEL September 9: DEBIT September 8: DRAWN September 7: OWNER September 6: RERUN September 5: WIDEN Learn more about Wordle (Image credit: Nurphoto via Getty) There are six rows of five boxes presented to you by Wordle each day, and you'll need to work out which five-letter word is hiding among them to win the daily puzzle. Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don't waste the chance to confirm or eliminate an extra letter. Once you've typed your guess and hit Enter, you'll see which letters you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot. Your second guess should compliment the first, using another "good" word to cover any common letters you might have missed on the first row—just don't forget to avoid any letter you now know for a fact isn't present in today's answer. After that, it's just a case of using what you've learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don't forget letters can repeat too (eg: BOOKS). If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you can scroll to the relevant section above. Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes.

                                                                                                                                                                                                                                                Pocketpair confirms Palworld isn't turning into a live-service game and won't be free-to-play: 'We are not changing our game's business model'

                                                                                                                                                                                                                                                • Survival &#38; Crafting
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                You can calm down now.

                                                                                                                                                                                                                                                In an interview with ASCII Japan, translated into English by Automaton Media, Pocketpair CEO Takuro Mizobe was asked about the future of open world creature-collector Palworld, and whether it would make sense to transition to a live-service model. "When you think about it from a business perspective," Mizobe replied, "making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability. However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path". He also mentioned the difficulty of taking a paid game and making it free-to-play—as many successful live-service games are—without alienating its existing audience. "It is common for live-service games to be F2P with paid elements such as skins and battle passes," he said, "but Palworld is a B2P game, so it's difficult to turn it into a live-service game from the ground up." Mizobe went on to mention that, while games like PUBG and Fall Guys had successfully made the switch, it clearly wasn't a straightforward matter in either case. "Both took several years to make the shift. While I understand that the live-service model is good for business, it's not that easy." If that reads to you like someone who entertained the possibility of transitioning Palworld to a free-to-play service game and decided against it for the time being, congratulations on your reading comprehension skills. Some Palworld players, however, thought the opposite, and took to social media to complain about the game they loved becoming a dreaded game-as-a-service. The discourse got rough enough that Pocketpair was motivated to reply in a post on the bigotry hub formerly known as Twitter. It began by explaining that "this interview was conducted several months ago" and "we have already decided that the F2P/GaaS approach is not suitable for us." It did suggest other ways of continuing to monetize Palworld, though ones that are entirely theoretical at this point. "We are still considering skins and DLC for Palworld in future as a means to support development, but we will discuss this with you all again as we get closer to that point. For now, our priority remains making Palworld the best game possible." Pocketpair seems to have been thinking a lot about ways to build on the success of Palworld. As the original interview notes, another plan the studio considered was running in-game ads, though that was wisely ditched given how players on PC would react to it. As Mizobe said, "Steam users hate ads."

                                                                                                                                                                                                                                                Deadlock has picked up some vital tools for policing bad player behavior

                                                                                                                                                                                                                                                • MOBA
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                                                                                                                                                                                                                                                Probably a necessity as the number of testers ticks up.

                                                                                                                                                                                                                                                Valve's in-development moba Deadlock picked up a couple new non-game features in an update this week, all of which are intended to make the experience of play among a larger population much better. The major first update is a low priority queue, which will place players in a secondary queue that's less likely to match. Players can be placed in low priority by abandoning games or for bad behavior, and will have to complete a certain number of full games in order to return to normal matchmaking. Players can also now lose access to certain capabilities in-game as punishments, such as matchmaking, voice and text chat, pausing, and even reporting other players for abuse. It's a nice step forward, and an inevitable one, in what will probably be one of the highest-profile open development cycles since Valorant's late 2019 and early 2020 betas. They'll need that pretty quick, to be honest—they've already got cheaters messing around in there which is honestly pretty sad for the cheaters. It's not even a finished game. Deadlock has certainly been the subject of much discussion here at PC Gamer, with Morgan Park letting us all know that even if it has guns it's probably not a shooter and Justin Wagner ignoring him completely in order to go and play more deadlock. "Deadlock gives me the same feeling Dota 2 and Team Fortress 2 did before they consumed my life," said Wagner. "Deadlock is an iteration on the MOBA, but it’s not an incremental one. While so many games have come and gone angling to “reinvent” the genre by shifting the camera angle or tweaking a few mechanics, this game is so stuffed with new ideas it’s difficult to appraise just how much depth it all lends," he continued. Either way, everyone can agree on who the best gargoyle in Deadlock is.

                                                                                                                                                                                                                                                The Watch Dogs movie has finished filming, probably can't do worse than the Borderlands movie did

                                                                                                                                                                                                                                                • Movies &#38; TV

                                                                                                                                                                                                                                                The videogame movie pipe is still wide open and gushing.

                                                                                                                                                                                                                                                The live-action Watch Dogs movie, which began principal photography back in July, has now completed filming. As Ubisoft announced on the hate site formerly known as Twitter, "run film_wrapped.exe(#watchdogsmovie.mp4)". It's directed by Mathieu Turi and stars Sophie Wilde and Tom Blyth, with Markella Kavenagh, who played Nori Brandyfoot the harfoot hobbit in Rings of Power, recently joining the cast (via Deadline). Wilde and Kavenagh are Australians, but the odds of them both actually playing Australian characters seems pretty low given how often Australians double for English or Americans in big-budget movies. As we said back when it was confirmed that a movie based on Watch Dogs was happening, we're not sure we want one. The Watch Dogs games don't exactly have the worldbuilding of the Assassin's Creed series, and it's hard to see what the license offers that you couldn't do in a generic hacker movie without it. That said, the Assassin's Creed movie was a bit of a dud, and when Ubisoft gave Werewolves Within to director Josh Ruben and seemingly said, "Just make a werewolf movie, we don't care if it has anything to do with the videogame," the results were actually great? (For real, if you like the idea of a daft horror-comedy werewolf movie and you've already seen Ginger Snaps, you should totally watch Werewolves Within.)

                                                                                                                                                                                                                                                Overwatch 2 gets a set of World of Warcraft 20th anniversary crossover skins

                                                                                                                                                                                                                                                • FPS
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                                                                                                                                                                                                                                                Taking a pleasant trip to Blizzardworld.

                                                                                                                                                                                                                                                Overwatch 2 will get a series of four skins as a collaboration-crossover with developer Blizzard's World of Warcraft 20th Anniversary. The four skins cast Overwatch characters as similar-in-silhouette counterparts from across World of Warcraft's 20 year history. The four skins are: Reinhardt as The Lich King Widowmaker as Sylvanas Windrunner Torbjorn as Magni Bronzebeard Zenyatta as Thrall Adorably, the announcement trailer for the skins takes place on a ride that can only take place in the Overwatch universe's fictional Blizzardworld amusement park, which is also a level in the game. It has been a weird year for Overwatch 2, with the long-running shooter doing better than you'd expect in some metrics and worse at others. A slightly contentious mid-season balance patch led into the release of Juno, a new spacetastic support hero that was received quite well. At the same time, Overwatch 2's pricing and the costs of skins continue to be a point of contention when weird bundles or promotions are announced. The 20th anniversary of World of Warcraft, on the other hand, appears to be going swimmingly. Expansion The War Within earned an 80% in the PC Gamer Review, with reviewer Tyler Colp, who called it a "a huge step up for storytelling in the 20-year-old MMO." WoW is gearing up for its own event, which is set to bring back classic dungeons like Blackrock Depths, the opening of Ahn'Qiraj event, and the return of the hands-down coolest armor that a Paladin ever wore in a modernized look for the Judgment set.

                                                                                                                                                                                                                                                Disco Elysium's narrator is going to stream Disco Elysium to raise funds for Palestine

                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Tune in on October 19.

                                                                                                                                                                                                                                                As the narrator for Disco Elysium: The Final Cut, Lenval Brown recorded 350,000 words of dialogue. His warm, crackling tone is one you'll associate with Disco Elysium forever after playing it, though he's also popped up elsewhere—like in retro shooter Ultrakill, city builder Republic of Pirates, and as the host of our own documentary series, Tales from the Hard Drive. Next he'll be playing the RPG he's most famous for as a charity fundraiser, "where he will play the game and talk about his experience as a voice actor for Disco Elysium." It'll be part of Workshops 4 Gaza, a series of benefits where writers, artists, and teachers offer online courses in return for donations to Palestinians in Gaza. To register for Voice of the Narrator: A Disco Elysium livestream, you'll need to donate to a gofundme to help Dr. Alaa Abu Musa and his family evacuate the Gaza Strip. (Suggested donations are $US60.) Then fill out the registration form linked at the Workshops 4 Gaza event page. The livestream will take place on October 19, from 3–5pm EST.

                                                                                                                                                                                                                                                Today's Wordle answer for Saturday, September 14

                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Wordle today: The solution and a hint for Saturday's puzzle.

                                                                                                                                                                                                                                                Whether you prefer a little light guidance or really wish someone would just tell you the answer to today's Wordle, we can help. Come take a look at our clue for Saturday's game if you need a gentle nudge towards your latest win, or go straight for the September 14 (1183) answer if you'd like a straightforward shove instead. Oh heck, I should've spotted today's Wordle answer a whole row earlier. It was right there, sitting amongst the green and yellow letters I'd already found. It was so obvious after wasting a guess on something completely different. I'm going to solve tomorrow's game in three—no, two—rows, just to make up for it. Today's Wordle hint (Image credit: Josh Wardle) Wordle today: A hint for Saturday, September 14 Something wide, or having a large range, could be called this. A muscular guy with shoulders a mile apart is just as much this as a discussion covering a large variety of topics. Is there a double letter in Wordle today? No, there is no double letter in today's puzzle. Wordle help: 3 tips for beating Wordle every day If there's one thing better than playing Wordle, it's playing Wordle well, which is why I'm going to share a few quick tips to help set you on the path to success: A good opener contains a balanced mix of unique vowels and consonants. A tactical second guess helps to narrow down the pool of letters quickly. The solution may contain repeat letters. There's no time pressure beyond making sure it's done by midnight. So there's no reason not to treat the game like a casual newspaper crossword and come back to it later if you're coming up blank. Today's Wordle answer (Image credit: Future) What is today's Wordle answer? Your first win of the weekend. The answer to the September 14 (1183) Wordle is BROAD. Previous answers The last 10 Wordle answers The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today's Wordle answer without accidentally picking a solution that's already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh. Here are some recent Wordle solutions: September 13: HARSH September 12: BRASS September 11: AISLE September 10: REBEL September 9: DEBIT September 8: DRAWN September 7: OWNER September 6: RERUN September 5: WIDEN September 4: STERN Learn more about Wordle (Image credit: Nurphoto via Getty) Every day Wordle presents you with six rows of five boxes, and it's up to you to work out which secret five-letter word is hiding inside them. You'll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot. You'll want your second go to compliment the first, using another "good" word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn't present in today's answer. After that it's just a case of using what you've learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there's an E). Don't forget letters can repeat too (ex: BOOKS). If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you can scroll to the relevant section above. Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes.

                                                                                                                                                                                                                                                Penny's Big Breakaway studio announces layoffs: 'Evening Star has been swept up in the same turbulence that has affected so many of our peers in the games industry'

                                                                                                                                                                                                                                                • Action
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                The small studio has laid off six employees after being unable to secure funding for a new game.

                                                                                                                                                                                                                                                The videogame industry continues to be wracked by instability and chaos: Evening Star, the developer of the 3D platformer Penny's Big Breakaway, has announced that "turbulence" in the business has forced it to lay off six employees. "This was a post that I was hoping to not have to write, but Evening Star has been swept up in the same turbulence that has affected so many of our peers in the games industry for the last year and a half," CEO and executive producer Dave Padilla wrote on LinkedIn. "Despite our best efforts to secure another project to keep our team together, we are in the unfortunate situation of having to lay off some of the folks that have worked with us for the last few years on Penny's Big Breakaway." "This isn't a choice we wanted to make, as they are all very talented and valued individuals," chief technology officer and game director Hunter Bridges wrote in his own post, saying the cuts were forced by "volatile market conditions in the games industry and operational realities of our business." This isn’t a choice we wanted to make, as they are all very talented and valued individuals. But for now, we want to do all we can to help them land on their feet.September 13, 2024 Evening Star was formed in 2018 by veterans of the Sonic Mania development team, and that heritage showed through in Penny's Big Breakaway. But it was more than just a lookalike 3D platformer: "Instead, Penny’s Big Breakaway is a deeply compelling, replayable experiment drawing equal inspiration from modern Sonic, 3D Mario and more than a bit of Tony Hawk’s Pro Skater," we wrote in our 80% review, adding that the studio's debut game is "proof that Evening Star is more than just the Sonic Mania crew." But while reviews were generally positive, Penny's Big Breakaway was not—at least on Steam—a breakout success. Despite a "very positive" user rating, its all-time peak concurrent player count was just 563. That's not the whole story, as Penny's Big Breakaway is also available on Xbox Series X/S, PlayStation 5, and Nintendo Switch, but it's not exactly indicative of a big hit, even for a singleplayer game. Six employees isn't a huge raw number, but it does represent a significant slice of the Evening Star team. The studio's LinkedIn page indicates it has 11-50 employees, while the company website lists 19 employees, including the six who were let go, although it says the people on the page are just "some of our team members." The layoffs at Evening Star are the latest in a nearly two-year bloodbath of cuts that have rocked the game development industry: More than 16,000 developers lost their jobs through early 2024, and the situation has not gotten any better in the last six months. This week alone has seen layoffs at Microsoft, Midnight Society, and Lost Boys Interactive; last week, on September 4, Until Dawn remake developer Ballistic Moon announced that it had made "the tough decision to significantly scale down our team to secure the future of our studio," just one month before the game's long-awaited release on PC.

                                                                                                                                                                                                                                                The 'reverse' localization of PC classic MechWarrior shows just how far ahead Japanese PC tech was in the early '90s

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                                                                                                                                                                                                                                                When Western games were localized in Japan, the resulting reimagined ports often had their own unique flair.

                                                                                                                                                                                                                                                Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist '80s computers to the happy days of Windows XP. Developer: Cross Media Soft Released: 1992 Japanese PCs: X68000, PC-98 (Image credit: Cross Media Soft) Games get tweaked to suit local tastes all the time. Japan's Ryuichi Naruhodo will always be better known to English speakers as Phoenix Wright. It just made more sense to rename the Ryu Ga Gotoku series Yakuza in 2006. Street Fighter gave itself a Vega/Balrog/Bison name swapping headache back in 1991 that it still hasn't recovered from. Final Fantasy 14's entire world, from the names given to its monsters to the grand speeches made by the heroes who slay them, is filled with hilarious puns and clever turns of phrase that only work in their localisations, thanks to the skill of the translators who wrote them. What's often missed is that the reverse has been happening for just as long when Western games are released in Japan. Old PC localisations of games like Alone in the Dark and Baldur's Gate 2 kept all of the original artwork, but understandably made the text around it readable for Japanese audiences. The PC-98/X68000/FM Towns ports of dungeon crawling expansion Dungeon Master: Chaos Strikes Back ditched the English original's disappointing recycled art from the base game and replaced it with completely new and different (and much better) pixel art. Rarer, but much more special, are cases where a game received a complete makeover, like the one seen here in the Sharp X68000 game Battletech—or what we'd call Activision's DOS classic MechWarrior. Released in 1992, three years after the freeform mech sim/adventure's English debut on IBM-based PCs, this port took full advantage of its new and drastically more powerful home. The core remained the same—find a crew, take on new jobs, wonder if my fusion reactor giving out in the heat of battle is something I can shrug off as my mech's shell gets pelted by the galaxy's finest armaments. It just looks better than it ever did before (or ever would again). Not that it looked bad in its original DOS form: it was bold and ambitious for the time, blending 2D strategy with real time 3D battles on '80s hardware. The only problem was those old computers didn't exactly excel at the former and definitely strained themselves trying to do the latter. The game's low resolution struggles to give the lumbering combat machines the fine details they need to really shine, the limited 16-colour EGA palette further limits any possible highlights while also giving many of its human faces that unmistakably '80s eyeball-searing salmon pink look, and the selectively polygonal landscapes are lifeless slabs of flat colour. Image 1 of 8 (Image credit: Cross Media Soft) Image 2 of 8 (Image credit: Cross Media Soft) Image 3 of 8 (Image credit: Cross Media Soft) Image 4 of 8 (Image credit: Cross Media Soft) Image 5 of 8 (Image credit: Cross Media Soft) Image 6 of 8 (Image credit: Cross Media Soft) Image 7 of 8 (Image credit: Cross Media Soft) Image 8 of 8 (Image credit: Cross Media Soft) This X68000 remake retains the broad concepts behind these images—a bar, a spaceport, a bipedal mech in need of repair after a tough fight—and then reinvigorates them with all the polish, technical expertise, and style that Japan seemed to have an endless supply of at the time. The new cutaway-style illustrations showing the interior workings of each mech are gorgeous high resolution wonders packed with detail.The new designs are credited to Atsushi Takeuchi, famous for their work on the Patlabor and Ghost in the Shell movies, amongst many others. The full, screen-sized background art gives me a real sense of the sort of planet I'm currently on and has a painterly quality to it. Characters have natural skin tones with great shading and subtle highlights, no garish pink in sight—the X68000 could display a full 16-bit, 65,536 colours. The 3D segments are much improved too, still crude by today's standards but an obvious leap over the originals. The greatly increased colour depth turns the old ruler-straight land/sky divide into a more natural gradient stretching out to the horizon, and there's even a little parallax scrolling present in the 2D backdrops, just to help give the view a bit of additional depth. The varied skies above aren't in any danger of being considered exciting, but knowing there will be some clouds to look at, and maybe even some stars as well, makes it that much easier to imagine I've travelled to a new location, that there's more to this rock than a rectangular arena with a couple of things to shoot in it. The fresh new look even extends to printed materials included in the box. The user manual feels more like a mechwarrior's manual than a gamer's, spending the majority of its pages on world building and technical information instead of key commands and basic troubleshooting. The latest battle mech catalogue included alongside it is packed with Takeuchi's illustrations and fake ads for everything from new weapons to laser discs of movies like "Exterminator 5". The makeover is so complete and consistent it would be easy to believe that Battletech had been made by and for Japanese gamers all along. Image 1 of 4 (Image credit: Cross Media Soft) Image 2 of 4 (Image credit: Cross Media Soft) Image 3 of 4 (Image credit: Cross Media Soft) Image 4 of 4 (Image credit: Cross Media Soft) So it's an impressive remake for the time, but why bother playing it today, especially when it's trickier to get ahold of and run than the original but written in a different language, too? Well, the main thing is MechWarrior's a good time on any format, and this X68000 remake still allows me to spend a lot of time fussing over heatsinks and the state of my mech's gyro, and desperately trying to remember which keys I need to press to not embarrass myself in the heat of battle because I've left the handy fold-out reference card in the game's box again. But Battletech is also a great example of one of the lost pleasures of retro gaming, this trio of discs a rare and precious chance to experience something old in a new way. A modern PC port of something will (hopefully) run at a higher resolution and a smoother framerate than its console equivalents, but the underlying hardware's too similar these days for a game to truly transform to embody the spirit of whatever box it finds itself on. This old X68000 is something else; it's not an official reboot that tries to erase the original or a forgettable little bit of extra polish, it's a unique new look that still keeps the heart of the original firmly in its sights. Like a great remix of a favourite song, Battletech is fun, familiar, and fresh all at once.

                                                                                                                                                                                                                                                Control 2 isn't affected by the collapse of Annapurna Interactive because the deal was signed by the other Annapurna

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                                                                                                                                                                                                                                                A Remedy spokesperson confirmed that its partnership is still in place.

                                                                                                                                                                                                                                                Despite the implosion of Annapurna Interactive—whose entire staff quit earlier this week—the recent deal its parent company, Annapurna Pictures, made with Alan Wake developer Remedy Entertainment will remain intact, according to the studio's communications director Thomas Puha. Annapurna Pictures, not Annapurna Interactive, signed a deal with Remedy to co-fund the development of Control 2 and to gain the rights to adapt Control and Alan Wake for film and television. The partnership was only announced a few weeks ago, which sparked questions about its status when the Hollywood Reporter and Bloomberg reported that the senior leadership team and all 25 employees of the video game publishing arm of the company had left. But as Bloomberg reporter Jason Schreier and Remedy's Puha clarified on X, the deal was always tied to Annapurna Pictures, not Annapurna Interactive, and hasn't been affected. Puha said Remedy is self-publishing Control 2. As for the games Annapurna Interactive is publishing, it doesn't look like the mass employee exodus is necessarily going to stop them from releasing on time. Several developers have confirmed that their games are still on track to release normally, including Ivy Road's Wanderstop, Great Ape Games' The Lost Wilds, and Matt Newell's Lushfoil Photography Sim. "[You] can assume at this stage that Lushfoil Photography Sim will be unaffected, given that the game itself is mostly complete," Newell wrote on X. "Our top priority is continuing to support our developer and publishing partners during this transition," Annapurna owner and founder Megan Ellison said in a statement to Bloomberg. The publisher, which started in 2016, rose in popularity after publishing several popular games like Outer Wilds, What Remains of Edith Finch, and Stray. It has over 10 announced games set to release this year and beyond. Annapurna Interactive president and co-founder Nathan Gary left along with the rest of the executive staff after negotiations with Ellison to make the games division its own company fell through. Gary has been replaced by another co-founder, Hector Sanchez, who took on the role last month after returning from Epic Games. The future of Annapurna Interactive is unclear. If it's going to provide the publishing support it's promised its partners, it'll have to hire an entirely new staff, which at the very least will be disruptive to developers who've spent potentially years working with the old staff. I hope things go well, but the effects of this news might take a while to fully shake out.

                                                                                                                                                                                                                                                Google results insist a Bugsnax sequel is coming out next month, but there's one small problem: Its devs aren't making one

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                                                                                                                                                                                                                                                "We are not working on a Bugsnax sequel right now and I need AI bs to stop telling kids we are."

                                                                                                                                                                                                                                                Getting your game noticed is a tricky business when you have to punch through the noise of the more than 10,000 new Steam games releasing each year. Young Horses, the developer of Bugsnax and Octodad, have found itself in an even trickier spot: Thanks to Google, people are expecting a Bugsnax sequel that doesn't exist. "We are not working on a Bugsnax sequel right now and I need AI bs to stop telling kids we are based on a wiki ideas fanfic," Young Horses co-founder and president Philip Tibitoski tweeted earlier today. It turns out, through the wonders of algorithmic search result curation, Google's featured snippets have been informing people that Bugsnax 2 will be releasing in October 2024, despite the fact that neither Young Horses or any other developer are making it. Like, this is very sweet. But also…what? pic.twitter.com/jlhoTscZiTSeptember 13, 2024 I just checked myself, and sure enough, googling "bugsnax 2 release date" or "is there a bugsnax 2 coming out" presents me with the helpful information that "Bugsnax 2 the City is an American puzzle game developed by Young Horses and being released on October 15th, 2024." Except, to reiterate, it isn't. Because there is no Bugsnax 2 in development. Google's source for the spurious release date is a page someone wrote for Bugsnax 2 on Idea Wiki, a fan wiki for, well, ideas. "This is a fanon wiki, and just like fan-fiction wikis, this one has a variety of fan created ideas on here," Idea Wiki's home page reads. "These include potential sequels and new series that have yet to exist." It's just a wiki where people can dump whatever hypothetical piece of media they might dream up. In other words, I could add a page to Idea Wiki about a Sonic the Hedgehog sequel I just thought up where he goes so fast that he slips the tethers of spacetime and is cast adrift, alone, forever spiraling along whatever lightless corridor stretches between our universe and the next, and there's a chance that Google's featured snippets will mistake it for a genuine upcoming Sonic game. (Image credit: Young Horses) Of course, because there are plenty of people who aren't expecting that Google might be scooping up info about pretend video games and presenting them as fact—because it probably shouldn't be—they're left without any immediate reason to doubt the truth of whatever's put at the top of their search results. We've been trained to intuitively recognize whatever's up there as the most important info, after all. Why would the text be slightly bigger, if not as proof of its authority? In a follow-up tweet, Tibitoski posted a screenshot of a Google review for Bugsnax written by a player who says they "started playing when I was 6, November 24 2023 and now I'm 7" who, after describing playing the game with their dad, writes "I might talk to you soon when Bugsnax 2 The City is out." "Like, this is very sweet," Tibitosky said. "But also…what?" Sure, it's not as overtly absurd as the times when Google's AI overview tells people to eat glue pizza, but I have a hard time not seeing it as a dire omen when the company that's been a gateway to the sum total of human knowledge has inadvertently let the information pool get some light poisoning. At least the children are excited. Bugsnax 2 the City is not releasing on October 15, 2024.

                                                                                                                                                                                                                                                Flappy Bird makes an unlikely comeback after its creator apparently let the trademark lapse and the vultures swept right in

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                                                                                                                                                                                                                                                Unhappy Bird.

                                                                                                                                                                                                                                                Update 09/16/24: Flappy Bird creator Dong Nguyen has now confirmed he has nothing to do with this relaunch. Full story here. A decade ago Flappy Bird, a crude but colourful autorun-style game, became a viral hit on mobile. It was so successful, in fact, that it became a millstone for its creator, Vietnamese programmer Dong Nguyen, who at the height of the game's popularity (and profitability) made the unprecedented decision to remove the game from sale entirely. Nguyen would later rationalise his decision thus: "I can call Flappy Bird a success of mine. But it also ruins my simple life. So now I hate it." The return of Flappy Bird has now been announced: but Nguyen is nowhere to be seen. This October relaunch comes from a group called The Flappy Bird Foundation, which the press release describes as "a new team of passionate fans committed to sharing the game with the world" who have "spearheaded the acquisition of the official trademark." The foundation acquired the trademark from the US company Gametech Holdings LLC, and here there's a slight whiff of skullduggery. Dong Nguyen originally applied for the trademark in 2014, alongside a little drawing of the logo. This application then seemed to sit in limbo for many years, eventually being opposed by a Delaware-based company called Gametech. As this was going on, the US patent office granted a trademark registration for Flappy Bird in 2018 (four years after the game was removed from sale) to another Delaware company called Mobile Media Matters. While I can't be exact on the link between Mobile Media Matters and Gametech, both companies' legal filings give the same Delaware address. Subsequent to this there's been a legal disagreement between Gametech and Dong Nguyen, except Nguyen doesn't seem to have bothered representing himself or standing up for the trademark, which has ultimately led to it being classed as abandoned (a decade after he filed for it) and acquired by Gametech. So… not really sure how to feel about that. It should be said that Nguyen quite explicitly wanted Flappy Bird out of his life, and has completely withdrawn from his online presence (his last tweets were seven years ago). Whether that makes it cool for others to just take the game over via lawyers and relaunch it as the "original" is another matter, but the US Patent and Trademark Office, in the absence of any defence from Nguyen, has acquiesced. The Flappy Bird Foundation does have one ready-made comeback. As well as the rights to Flappy Bird it has acquired the rights to Piou Piou vs. Cactus, a mobile title that was the primary inspiration behind Flappy Bird, and employs the game's creator who goes by the handle, ahem, of Kek. "Today is a milestone not just in gaming but for me personally," says Kek. "It’s so cool to see how influential Piou Piou has been for developers and hundreds of millions of gamers over the years. It’s incredible to work alongside such a dedicated team of fans and creators who are truly passionate about changing the industry narrative and together bringing the original Flappy Bird back to life." I'm not sure what "changing the industry narrative" is about. Way back in 2014, Kek said he'd contacted Nguyen about the resemblance, "and he told me he doesn't think he knew about my game when he made Flappy Bird. The games are very similar. And even if I did not invent the gameplay concept, the graphics are very close, and, of course, the concept." The games are undeniably similar, but there are differences, and obviously the most important one is that, for whatever reason, Piou Piou didn't do much while Flappy Bird went stratospheric with a similar idea three years later. Needless to say, the announcement and press release of the Flappy Bird Foundation does not mention Dong Nguyen once. On the contrary, and perhaps this is what Kek means by changing the narrative, it claims Flappy Bird is all about "our classic and nostalgic gameplay" (yeah right) and that it will be "preserving the Flappy Bird IP." If this all sounds like a slightly grubby cash grab, given the veneer of respectability by roping-in an admittedly important figure in the Flappy Bird story, you've landed about where I have. Flappy Bird was a one-off phenomenon that became a cultural moment because of its rudimentary nature and the amusingly brutal endings behind its cartoon stylings. The game was a laugh but that's all it was: what made it a great story was Nguyen's reaction to being thrust in the spotlight, and refusing to play the part. I've asked the Flappy Bird Foundation about aspects of the legal process, the links between Gametech and Mobile Media Matters, and how long it has spent trying to wrest this trademark from the game's creator. I have also contacted Dong Nguyen's solicitor. I'll update with any response from either. I suspect Nguyen couldn't care less that something he made is now going to be exploited to the max by a group insisting that they just want "to give back to the global fan community." What that means in practice is likely to be a boatload of microtransactions, alongside "new game modes, characters, progression, and massive multiplayer challenges." Flappy Bird is back, I guess. But there's a small bit of me that wants to see it smash straight into a pipe.

                                                                                                                                                                                                                                                PSA: Consider cranking up Space Marine 2's difficulty for co-op

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                                                                                                                                                                                                                                                Switching from "Normal" to "Veteran" made all the difference for my squad of Ultramarines.

                                                                                                                                                                                                                                                Hey there, I won't keep you long: If you're playing Warhammer 40,000: Space Marine 2's campaign with some friends, are you finding it too easy? My friend and I reached that point after the first few missions. I was hosting the lobby and had difficulty set to "Normal" like I do in 90% of games. During the introductory mission that you have to play alone, Normal felt just right, but as soon as another player joined, we noticed the Tyranids couldn't put up a decent fight. At risk of getting bored, we decided to step up to the second-highest campaign difficulty in Space Marine 2, Veteran. Turns out, Veteran isn't so much a step up from Normal as a massive standing leap: Not only were we downgraded from three armor pips to just two (essentially nerfing our survivability by a third), but enemies got way more aggressive. In a matter of minutes, the Discord chat went from mostly dead air to a cacophony of "Oh crap," "Jeez he almost got me," and "F*ck I went down." I'd gotten used to mostly ignoring a horde of small aliens when a bigger enemy was around because they dealt very little chip damage, but on Veteran, Tyranid swarms can bleed me dry in seconds. Veteran difficulty also demands that I actually pay attention to and parry those melee attacks from higher-tier Tyranid warriors and Heresy snipers, because just two or three hits from those are enough to make me bite the dust. There are four total difficulty levels for the campaign: Easy Normal Veteran Angel of Death Once enemies were strong and smart enough to actually kill us, we realized just how frickin' brutal Space Marine 2's HP situation is. The only way to heal is to pop an exceedingly rare medical stim or execute an enemy in the seconds after losing health to earn it back. One exception: the host player controlling Titus, and only that player, has the power to gain health and recharge shields on a long cooldown—meanwhile my co-op buds are stuck with Chairon and Gadriel's abilities that I can't even remember because they aren't as useful. (Image credit: Saber Interactive) Shields recharge, but it's not uncommon to run around for half the mission with twitching anxiety as you glance at the inch of health you have left. If anyone goes down three times the mission instantly fails, but thankfully, you come back at a checkpoint fully restored. We haven't given the highest diffculty level, Angel of Death, a shot yet and I'm not sure we will. Veteran is tough enough to draw a sweat, but we're not actually dying very often, which I take as a good sign that we've hit a sweet spot for our group. If you give it a shot and everything immediately feels off, it's thankfully simple to switch back to whatever difficulty you want in the pause menu before the next mission (but only the host can do this). It's also worth noting that difficulty levels for the co-op Operations mode are separate from the campaign parameters. We played an Operation last night on the lowest difficulty and it was as hard, if not harder, than campaign Veteran. So beware, and happy hunting.

                                                                                                                                                                                                                                                The Penguin Sale on Steam celebrates Batman's pointiest villain by slashing prices on the best superhero games around

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                                                                                                                                                                                                                                                Batman games from the Arkham series to Lego Batman and even a bit of Scribblenauts are on sale to mark the upcoming new Penguin series on HBO.

                                                                                                                                                                                                                                                There's a new Batman series debuting on HBO next week, although it's not actually about Batman. It's called The Penguin, and it's about—you guessed it—Oswald Cobblepot, better known in Gotham's underworld as The Penguin. The series stars Colin Farrell, reprising his role from the 2022 flick The Batman, and he's no Burgess Meredith but early reviews are very positive nonetheless. All of this is relevant to you here at PC Gamer because in what I am sure is not a coincidence, WB Games is having a big Penguin Sale on Steam. The short version is that if you're missing any Batman or Batman-adjacent games from your collection, this is a good time to pick them up. The Arkham Collection, including Arkham Asylum, Arkham City, and Arkham Knight, is $10—85% off the regular price—or you can opt for the individual games for $4 each. Arkham Origins is also down to $4, and Gotham Knights is 80% off too, dropping it to $12. Other Bat-discounts include: Injustice: Gods Among Us Ultimate Edition - $5 (75% off) Injustice 2 - $5 (90% off, although honestly you're probably better off going with the Injustice 2 Legendary Edition, which includes all the DLC characters and skins for $1 more) Watchmen: The End is Nigh - $2 (60% off, and again you can bundle it up with The End is Nigh Part 2 for another $1) Suicide Squad: Kill the Justice League - $14 (80% off) There's also a nice big bunch of Lego Batman games and DLC discounted anywhere from 50% to 90%, and if you're still playing Scribblenauts you can pick up Scribblenauts Unmasked: A DC Comics Adventure for $4, 80% off the regular. For my money, this is peak Penguin villainy: But even though I probably won't watch The Penguin (not that I have much choice, HBO Max isn't available in Canada) I can't deny that this is a really good sale on all things Batman, and I very much appreciate that they used the classic Penguin look for the header art. The Penguin Sale is live now and runs until September 22.

                                                                                                                                                                                                                                                'There's an alternate universe where Half-Life disappeared after release': Valve's first marketing strategist Monica Harrington says she helped navigate its way out of early disaster

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                                                                                                                                                                                                                                                Publisher woes almost doomed Valve from the start.

                                                                                                                                                                                                                                                Looking back on Valve's record of repeated hits and the fact that most of us are playing our PC games under Steam's monolithic shadow, it's tempting to think that this was the only way history could've gone. But according to Monica Harrington, Valve's chief marketing strategist in its early years and then wife of studio co-founder Mike Harrington, we only barely avoided a world where Half-Life left Valve in ruins, and we've got her work to thank for it. I spoke to Harrington over email after reading "The Early Days of Valve from a Woman Inside," a memoir she published on Medium in August detailing how she transitioned from managing a Microsoft marketing portfolio to working alongside her ex-husband and Gabe Newell from Valve's founding through Half-Life's release. (We've asked Newell for his perspective on these early Valve days, and will update this story if we hear back.) Harrington's recollections detail Valve's early struggles with publisher Sierra On-Line from the viewpoint of an overlooked figure in the studio's history, revealing how its mythologized successes were anything but guaranteed. As Harrington tells it, Valve was in a precarious place in 1998. Half-Life's launch wasn't just Valve's first release—it was a matter of studio survival. While Half-Life's reveal demos were a hit at E3 1997, internal demos over the following summer were only producing lukewarm responses from playtesters. Meanwhile, the money that the Harringtons and Newell had invested in their fledgling studio had been swallowed by the ever-rising costs of game development, with Half-Life's production kept afloat by a loan Newell had taken against Valve's future profits. "If Valve shipped the game we had, it would launch and quietly disappear, and all of the work we'd all done would account for nothing," Harrington wrote on Medium. "All of the people we'd hired would lose their jobs, we'd lose the money we'd invested. It was a disaster." (Image credit: Valve) Knowing it was a life or death bet, Valve had made the call to scrap its work and start building a better Half-Life. Sierra, however, didn't give its blessing. As Valve started on the year-long gamble of overhauling Half-Life, it was doing it without any additional publisher funding. It's easy to say in hindsight that it was the right call. Half-Life released in November of 1998. By year's end, it had started its over 50 Game of the Year awards. And thanks to Harrington's marketing strategy, the credit was all going to Valve—not to Sierra. From early in Half-Life's development, knowing it'd be the foundations for Valve's future, Harrington says she had worked to ensure that if it proved a hit, it'd be Half-Life's developers being celebrated, not its publisher. In the run-up to Half-Life's release, Harrington's marketing strategy focused on sowing the seeds of Valve's reputation with industry peers and press, writing and distributing background pieces on Valve's developers as they attended conferences to talk about the tech they were advancing in AI, physics, and animation. And that work paid off: "Shortly before Christmas, the Wall St. Journal article came out with the headline, 'Valve's Storytelling Game is a Hit,'" Harrington wrote on Medium. "In the article, Sierra as our publisher was never mentioned." Despite that critical praise, however, there's a world in which Half-Life didn't become the landmark success we remember it as today. According to Harrington, that timeline had been a lot more likely than we might expect. As Harrington began the new year planning Half-Life's ongoing retail strategy, Sierra delivered grim news: They were washing their hands of Half-Life. "Essentially their message to us was 'thank you, the game's done great, we're moving on,'" Harrington said. "Their marketing at the time amounted to Launch and Leave, whereas we were trying to market a franchise-worthy game that we could build on for years to come." Games sales were a different beast in the late '90s. Without traditional advertising and retail presence, a game could've easily been left dead in the water. If Sierra pulled out of Half-Life marketing, Valve would've been doomed, Harrington told me. "There's an alternate universe where Half-Life disappeared after release simply because it wasn't being stocked or supported in the retail channel. If Half-Life failed in the marketplace, the company would not have survived," she said. "And that almost happened because Sierra had no idea how to handle a hit of Half-Life's potential magnitude." (Image credit: Valve) Harrington, meanwhile, had no intention of wasting Half-Life's momentum, and she had the expertise to capitalize on it. "Because of my previous role at Microsoft, I did know how to maximize Half-Life's potential in the marketplace and I was ready to go and also very ready to use the leverage we had to make sure Sierra delivered on its responsibilities," she said. "It's what we owed to the Valve team and also to the gamers who were already falling in love with the game." Harrington says that, in the same meeting during which Sierra said it was pulling out, she told the publisher that if it didn't double down on Half-Life marketing, Valve would "walk away from our agreement and tell the industry that had fallen in love with Valve how screwed up Sierra really was." The result was Half-Life's Game of the Year box, one of the earliest examples of a retail tactic so potent that triple-A releases are still emulating it today. Half-Life sales started rising, but Valve's outlook was still dire. The publishing agreement it'd signed meant Sierra owned the Half-Life IP and had exclusive rights to publish Valve's next games. Meanwhile, even as game development costs rose steadily into the millions, the publishing agreement meant Valve would get an advance of $1 million for each game's development, and only earn 15% of sales royalties. "All I could see was Valve swimming in red ink for years to come," Harrington said on Medium. To carve a way out from under the Sierra deal, Harrington says she helped formulate a strategy that allowed Valve to deliver an ultimatum: If Sierra didn't renegotiate the agreement's terms, Valve would simply stop developing games entirely and shift to other software development. (Image credit: Valve) "Since Gabe and Mike had a ton of experience in other facets of software development, the threat was not idle," Harrington said, and from her marketing experience running initial campaigns for products like Expedia at Microsoft, she "knew a lot about how to scope and size the online opportunity for a completely new category." She just needed to give their words some weight, which she found by securing a partnership offer for building an online entertainment platform with a little company called Amazon—a proposal for a "made-for-the-medium" digital games storefront that sounds a lot like what Steam would eventually become. Armed with the Amazon offer earned by Harrington's gambit, Valve returned to the negotiating table with proof of its capability to pursue alternate software development that Sierra wouldn't see a penny of, bolstered by a development reputation that Harrington had helped cement. Valve successfully amended its publishing agreement with Sierra in 2001, gaining control of the Half-Life IP and online distribution rights for its own games. Without that renegotiation, Half-Life 2 might never have happened—no Steam, no Portal, no TF2. Without Harrington's work, PC gaming might be unrecognizable to us today. Of course, Valve's legacy isn't entirely rosy. After all, Yanis Varoufakis, Valve's former economist-in-residence, says it's responsible for ushering in our current "technofeudalist" hellscape. Harrington, though, said over email that her work to help secure Valve's future was motivated by "an extraordinary sense of responsibility to the people we hired." When the studio was founded, Harrington said, "the ethos at Valve was to hire only the people you actually wanted to work with and then set them free to do what they did best." Securing Valve's rights to the work it did was an effort to make good on that ethos. "I knew that while Sierra might claim the IP rights, it could never claim that it made Half-Life," Harrington said. "So yes, I felt that pressure in an extraordinary way, and it's part of what fueled me to begin the legal fight for the Half-Life IP and to do what I could to help set Valve up for long-term success."

                                                                                                                                                                                                                                                Immortals of Aveum developers find a new home at Rockstar co-founder Dan Houser's Absurd Ventures studio

                                                                                                                                                                                                                                                • Gaming Industry

                                                                                                                                                                                                                                                A "core team" from Ascendant Studios, including founder Bret Robbins, have launched a new studio called Absurd Marin.

                                                                                                                                                                                                                                                Following the flop of the fantasy FPS Immortals of Aveum, a "core team" from developer Ascendant Studios has found a new home at Absurd Ventures, the studio launched in 2021 by Rockstar Games co-founder Dan Houser. The former Ascendant team will form a new studio called Absurd Marin, headed up by Ascendant Studios founder and director Bret Robbins. An Absurd Ventures rep said the studio is currently made up of "about 20 developers from the core team behind Immortals of Aveum," and will continue to expand as development on its new game progresses. "Bret has put together a highly talented, passionate team," Houser said. "We are very excited to have them join forces with us as we begin to work together on one of our original new titles." Absurd Ventures revealed in November 2023 that it is working on "two universes," an "audio fiction series" called A Better Paradise, and American Caper, which is expected to debut its "first story" sometime in 2024. Absurd Marin will apparently be doing something new: The announcement says it's working on "a separate story-driven action-adventure title set in another, as-yet-unannounced Absurd universe." It's not clear where this leaves Ascendant Studios. Less than a month after the release of Immortals of Aveum, Ascendant laid off nearly half its staff, and then earlier this year, just a week after saying it was "hard at work on our next project," most of the remainder were put on furlough. The Ascendant website is still up, but there's been no activity on the studio's Twitter feed since August 13—prior to which it was reasonably active, tweeting at least once a week or so. It seems likely that Ascendant is gone for good: I've reached out to the studio to confirm, but if that is in fact the case I reckon I'm not likely to get an answer.

                                                                                                                                                                                                                                                Whoops, they did it again: Bungie admits fan art was used in an official Destiny 2 collectible, says the artist will be 'compensated and credited for their incredible artwork'

                                                                                                                                                                                                                                                • FPS
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                This is at least the third time fan art has ended up in an official Destiny 2 product.

                                                                                                                                                                                                                                                A snafu that saw fan-made art used in the design for an upcoming Destiny 2 Nerf gun has come to a happy ending, as the artist involved says the situation is resolved, and Bungie says it's going to pay up. The trouble came to light earlier this week, shortly after Bungie unveiled the Nerf Ace of Spades, a Nerf gun based on the famous hand cannon carried by Destiny guardian Cayde-6. The following day, artist Tofu_Rabbit tweeted that the new pretend-firearm "directly lifts a commission I did in 2015." "This is not 'similar' or a coincidence, you can see my same brush strokes and scratches/smudges," they tweeted. Images included with the tweet laid it out clearly. Ace of Spades is Ace of Spades, yes, but the details and imperfections in the Nerf design are just about an exact match for Tofu_Rabbit's work. Hey @Bungie @BungieHelp @DestinyTheGame @A_dmg04 @Cozmo23 @DestinyComArt soo, the NERF ace of spades DIRECTLY lifts a commission i did in 2015. This is not "similar" or a coincidence, you can see my same brush strokes and scratches/smudges.Original: https://t.co/GobNslptoI pic.twitter.com/zQoYEbfdGVSeptember 11, 2024 Yeah, that is definitely not a coincidence. Bungie responded to the complaint the same day, saying it was "investigating internally and with our partner," and was also in contact with the artist. Now we have a resolution, and it seems that Bungie and/or Nerf did indeed lift Tofu_Rabbit's work for the Nerf Ace of Spades. "We've investigated this with our partner Nerf," the Destiny 2 Team account tweeted. "We are currently in contact with the artist to make sure they are compensated and credited for their incredible artwork." Tofu_Rabbit seems pleased with the outcome. "Just wanted to give one last final update, the situation with Bungie is resolved!" they tweeted. "They've been nothing but nice and professional with me and I am very grateful." Happy to finally retweet this!I want to say once again, people at Bungie and especially the CM who contacted me have been incredibly nice and professional. To everyone who helped getting the word out to the right people, thank you 🖤 https://t.co/JwKLrVDKZbSeptember 13, 2024 I love a happy ending, and props to Bungie for getting this mess sorted quickly, but I do have to wonder: How the hell does this happen? My guess is that Nerf took Tofu_Rabbit's Ace of Spades art as official and ran with it, which is understandable to the extent that the art is just that good, but how can a major toy company move ahead with a licensed project like this without being 100% no-confusion-no-mistakes certain that it's working with official assets? And how does Bungie do a licensing deal with said toy company without including as part of it the veritable mountain of assets it has to work with? Surely it wouldn't just sign the paperwork and say, "Okay, you'll find plenty of pictures online," right? And yet... here we are. Making the situation even more baffling is that this is at least the third time something like this has happened. In 2023 Bungie mistakenly used a piece of unofficial art in a Destiny 2 cutscene, and in 2021 another piece of fan art ended up in a Destiny 2 trailer. As the old saying goes, once is an accident, twice is a coincidence, three times, come on man, get it together over there. If you're interested in the Nerf Ace of Spades, by the way, it goes for $50 and is available for preorder now for anyone who achieves the Legend Title in Destiny 2: The Final Shape by September 24. Everyone else will have a shot at whatever stock is left over after that date.

                                                                                                                                                                                                                                                EVE players are in revolt over CCP's blockchain plans: 'None of us want this crypto slop'

                                                                                                                                                                                                                                                • MMO
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                EVE Frontier's marketing push is off to a rough start with the series' fans.

                                                                                                                                                                                                                                                Yesterday, I wrote about my chat with CCP's top brass about its upcoming survival MMO EVE Frontier—a new game in the EVE universe that uses blockchain tech to (so goes the CCP pitch) take the player-led philosophy of EVE Online and make it weirder, wilder, and woolier, even letting players become effectively co-developers of the game alongside CCP. I went in as sceptical as I am of literally anything with the whiff of Web3 about it, but hearing the devs' pitch left me at least open to the possibility they were doing something interesting with the technology. Which, ah, sets me apart from the bulk of EVE Online's already-existing community, seems like. EVE players have been suspicious of Frontier—known until yesterday by its codename Project Awakening—for a good long while now, and it doesn't seem like yesterday's unveiling has assuaged them any. If anything, it's driven them to new depths of despair. "I am saying this because I love EVE. Because I have been playing it almost every day of my life for 5 years now. Don't do this," writes an EVE subreddit user named Wolfwolf68 in a thread titled "Dear CCP: Don't." "There is still time. You can still roll it back and pretend it never happened. Please. None of us want this crypto slop, this desperate cash grab, this attempt at 'creating something great,' this game where buzzwords seem more important than gameplay." Which, as an empath, I can tell you betrays a certain lack of enthusiasm for CCP's upcoming adventures in blockchain. Wolfwolf68 is far from alone. Their thread has attracted nearly a thousand upvotes and hundreds of comments, almost all of which share their negative sentiment. The current front page of the subreddit is awash in threads by players mocking Frontier or begging CCP not to proceed with it. One player says they used to struggle with addiction to the game, but CCP's decisions have made it "real easy" not to go back. "Not only are you releasing shit updates as per usual, now crypto bullshit is coming too." I have the solution to Eve:Frontiers from r/Eve Another post is titled "I have the solution to EVE: Frontiers [sic]" and suggests plugging the ethernet ports on the game's servers directly into the mains (this would, in case you were wondering, probably not be enormously healthy for the servers). Another questions if EVE's player advocacy group—the Council of Stellar Management—had any forewarning about CCP's foray into blockchain tech. A post that actually expressed optimism about Frontier has precisely zero upvotes. Some of the first responses to it simply read "No," "Stop," and "I disagree." You get the idea. It's not just Reddit, either. EVE Frontier's announcement tweet immediately attracted scepticism. "Releasing a blockchain game a year after the weird hype about that technology died," replied a user named Hannah. "You guys still pushing the blockchain horseshit with this, or did you learn your lesson and make an actual good game for once," asked hecksadecimal. "I initially liked this cos I like EVE, but I just wanted to say I retract my Like because of the blockchain nonsense, thanks," said Rob McLachlan. The official EVE Online forums, and Discord, are much the same: The EVE Frontier discussion thread has garnered an entirely negative response from players so far. Meanwhile, the Discord is home to several players dismissing Frontier as "blockchain bullshit." Still, CCP can take some comfort in the fact that at least the users on the official Frontier Discord—separate from the EVE Online one—are generally at least willing to hear the game out, which seems to be CCP's go-to messaging for the game. "All I'm going to say, as always," says community dev CCP Jötunn, "is that before anyone draws any conclusions they should check it out and then decide how they feel. If they're here for the web3 tech and still hyped about it afterwards, then hell yeah brother. "If people want to play the game specifically to blow up crypto speculators, then hell yeah to that as well." Before anyone draws any conclusions they should check it out and then decide how they feel. Jötunn, CCP community dev But mostly, it seems like CCP has quite a long road to hoe if it ever wants to win its currently existing playerbase over to Frontier, and I'll be very curious to see if it manages it once EVE Frontier becomes available outside of closed playtests. For now, all players have to go on is whatever CCP is willing to divulge about the game and the godawful pre-existing reputation of blockchain games and Web3 nonsense, so it's not exactly surprising the tone is this grim. If CCP does manage to get these players on board, it'll be a turnaround of historic proportions. I hope it does, of course. Like I say, some of the ideas CCP spoke to me about sound genuinely fascinating, but there are still plenty of questions—especially about monetisation and, well, the United States Treasury—that need answering before I'm willing to commit to anything beyond curiosity. EVE Online's existing players, meanwhile, will be even harder to win over. Still, if it all goes wrong, a user named Ralli-FW has a plan: "The best possible outcome here is that a bunch of crypto bros try this game, it sucks, and they come to EVE instead where we can slowly degrade their indoctrination and/or scam them into buying Enyocoin."

                                                                                                                                                                                                                                                Voice actor Peter Renaday, who played Duncan in Dragon Age: Origins, has died age 89

                                                                                                                                                                                                                                                • Gaming Industry

                                                                                                                                                                                                                                                The actor was also known for playing Master Splinter in the Teenage Mutant Ninja Turtles TV series.

                                                                                                                                                                                                                                                Peter Renaday, a voice actor who starred in a wide variety of roles in both videogames and TV, has died. The news was announced by fellow voice actor and friend Townsend Coleman on Twitter earlier this week. Coleman wrote: "Folks, I’m devastated this morning to learn of the passing yesterday of our dear sensei, Peter Renaday. Pete was one of the most genuine, salt of the earth people I have ever known and I will miss him dearly." (Image credit: @IBTALKN on Twitter/X.) "I had the privilege of visiting with him a month ago and he was as vibrant as ever, at 89 just as endearingly silly, smart and talented as I’ve always known him to be. Ugh, this is hard… a Disney legend and our dear Master Splinter—rest well, my sweet friend." While the exact cause of death is yet to be confirmed, TMZ reports that local law enforcement performed a wellness check Sunday, September 8 after receiving a call, where they found his body. "The death appears to be natural and isn’t being handled as a medical examiner case," the report states. Renaday was 89 years old. In videogames, Renaday was the voice of the stoic and determined Grey Warden Duncan in Dragon Age: Origins, though he also played Al-Mualim in both Assassin's Creed and Assassin's Creed Revelations. His other work includes Master Splinter, as featured in the original 1987 Teenage Mutant Ninja Turtles cartoon series, and a fleet of supporting roles in animation and games ranging from Samurai Jack to Gears of War 3. You can also hear him at Disney's Hall of Presidents as Abraham Lincoln giving the Gettysburg Address. Renaday was married to Florence "Flo" June Daniel until her death in 2011. She worked as secretary at Walt Disney Studios' music department for 35 years, and her voice can be heard on 1973's "The Sounds of Christmas" alongside Renaday. Bioware, developer of the Dragon Age series, has also made a statement on its Twitter account, and writes: "BioWare is saddened to hear of the passing of Peter Renaday, the talented voice actor behind one of Dragon Age’s favourite Grey Wardens, Duncan. His performance in DA: Origins brought life to his character, and his passing has left an impact on our community. Our thoughts are with his family and friends during this difficult time." Fans of the series have expressed their sorrow on social media by quoting the Grey Wardens' motto: "In war, victory. In peace, vigilance. In death, sacrifice."

                                                                                                                                                                                                                                                Shogun Showdown review

                                                                                                                                                                                                                                                • Roguelike
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                A true warrior strives for perfection.

                                                                                                                                                                                                                                                Need to Know What is it? A turn-based roguelike that challenges you to master the blade. Or several blades, actually. Release date September 5, 2024 Expect to pay $15/£12.80 Developer Roboatino Publisher Goblinz Publishing, Gamera Games Reviewed on Nvidia Geforce RTX 3080, AMD Ryzen 9 5900X, 32GB RAM Steam Deck Verified Link Official site Some roguelikes are about scraping through by the skin of your teeth. Shogun Showdown is about striving for perfection. Defeating each of its rooms filled with hostile ashigaru warriors is its own challenge, but the greater quest is to do it in style. Simply defeating the demonic Shogun and his army of warriors isn't enough—it must be done with elegance. A true warrior slices their way to the castle without taking a hit, and never makes a move unless it's precisely necessary, defeating multiple foes with every quick flurry of attacks. And ideally they do it in 30 minutes or less. You start each run with two tiles—these are your weapon attacks, each specific in their use. As you defeat foes, you gain new tiles and can upgrade the ones you have. The feel of a deckbuilder is there, even if I struggle to call a handful of tiles a deck. Battles are 2D and turn-based. Almost every action takes a turn—hopping a space left or right, flipping your character around, or queuing up tiles—and once you've done it, all your foes will get their next move. Success is all about thinking several steps ahead. You always know what your enemies are going to do for their next action—in fact, because they follow predictable patterns, you'll know their steps beyond that once you learn their behaviours. You're able to queue up to three of your tiles before you unleash them, going off one by one in a single turn. The trick, then, is surviving—dancing back and forth around attacks—until you've set up the perfect flurry of blows that wipes out two, three, even four foes at once, clearing the field for the next wave. (Image credit: Roboatino, Goblinz Publishing, Gamera Games) When you're firing on all cylinders, it feels like directing the coolest samurai movie you've ever seen. Each tile is specific in its use—always doing the same damage, striking in the same position relative to your character, and having the same effects—but the impressive variety of them, combined with the special ability of each playable character and the upgrades you can gain between fights, allows every run to generate its own wild combos. Before you know it you're slamming an enemy into another with your ability, then piercing through both of them with a spear and sliding backwards into a third to hit them with a backwards stab. Or summoning a wall of thorns, shoving it forward into someone's face with a wave of ki, and then finishing them off with a poison arrow. Or swapping places with an enemy about to swing so they smack one of their allies instead, judo-throwing them over your head into someone else, dropping a bear trap at your feet, and then yanking them back into it with a rope dart. (Image credit: Roboatino, Goblinz Publishing, Gamera Games) It's possible to simply muddle through—playing conservatively, throwing out simple attacks one at a time, taking a bit of damage but healing enough to get by—but the game subtly chastises you. Combo kills (multiple kills in one turn) can trigger various powerful effects, and in many cases are necessary to avoid damage—such as when an enemy is just waiting behind their friend ready to launch an attack once their line of fire is clear. Your stats for a run, including total combos, hits taken, and even the number of turns used, are tracked on screen at all times, and good performance in each gates certain unlocks between runs. Even the victory screen for each level subtly judges you. If you win with no hits you "Obliterated" that stage, whereas if you took a hit you only "Cleared" it—and pray you never know the shame of being told you simply "Survived". It's a gentle cajoling that pushes you to play better and most importantly cooler. As you engage previously dormant neurons in your brain, your strategies get ever more efficient, and the right combo, refined with elemental upgrades, cooldown reduction, damage bonuses, artifacts, and more, starts to feel unstoppable. The elegant interface—so streamlined you can play the entire game with just the two mouse buttons and the scroll wheel—and the run timer encourage you to go faster and faster the more arrogant you become. That is, until hubris brings you low, and you accidentally run headfirst into a sword you could clearly see was about to swing. Oh well—dust yourself off and get ready for another run. (Image credit: Roboatino, Goblinz Publishing, Gamera Games) It's accessible strategy but with tons of depth to dig into. Beating the Shogun for the first time is only the beginning, as you go on to ratchet up through ever tougher difficulty levels, try to get a full set of stamps (awards for good performance in a run) for each character, complete challenges, and unlock ever stranger and more nuanced attack tiles. After 35 hours, spread throughout the game's journey through early access and after its launch, I still feel like I've got loads more to see—and much more to learn. Don't be fooled by Shogun Showdown's simple, cute appearance—this is a game determined to sharpen your mind into a deadly blade. Even in a golden age for the genre, it stands out as one of the most compelling roguelikes available today

                                                                                                                                                                                                                                                Look out, OpenAI's latest chatbot hallucinates less and might even count to three

                                                                                                                                                                                                                                                • AI
                                                                                                                                                                                                                                                • Software

                                                                                                                                                                                                                                                Three shall be the number thou shalt count, and the number of the counting shall be three.

                                                                                                                                                                                                                                                OpenAI has unleashed yet another new chatbot on we poor, unsuspecting humans. We give you o1, a chatbot designed for more advanced reasoning that's claimed to be better at things like coding, math and generally solving multistep problems. Perhaps the most significant change from previous OpenAI LLMs is a shift from mimicking patterns found in text training data to a focus on more direct problem solving, courtesy of reinforcement learning. The net result is said to be a more consistent, accurate chatbot. “We have noticed that this model hallucinates less,” OpenAI’s research lead, Jerry Tworek, told The Verge. Of course, "hallucinates less" doesn't mean no hallucinations at all. “We can’t say we solved hallucinations,” Tworek says. Ah. Still, o1 is said to use something akin to a “chain of thought” that's similar to how we humans process problems, step-by-step. That contributes to much higher claimed performance in tasks like coding and math. Apparently, o1 scored 83% in the qualifying exam for the International Mathematics Olympiad, far better than the rather feeble 13% notched up by GPT-4o. It has also performed well in coding competitions and OpenAI says an imminent further update will enable it to match PhD students, "in challenging benchmark tasks in physics, chemistry and biology.” However, despite these advances, or perhaps because of them, this new bot is actually worse by some measures. It has fewer facts about the world at its finger tips and it can't browse the web or process images. It's also currently slower to respond and spit out answers, currently, than GPT-4o. Of course, one immediate question that follows from all this is whether this new chatbot still suffers any of the surprising limitations of previous bots. Can o1, for instance, even count to three? Apparently, yes, it can. GPT-4o can apparently be flummoxed when ordered to count the number of "r's" in the word "strawberry" only managing to count to two. But o1 gets all the way to three. That step-change in counting ability, however, doesn't come cheap. Developer access costs $15 per 1 million input tokens and $60 per 1 million output tokens. That's three times and four times, respectively, more expensive than GPT-4o. ChatGPT Plus and Team users reportedly already have access to the initial version of the bot, known as o1-preview. Meanwhile, in future a version called o1-mini will be made available for free, though OpenAI hasn't put a date on that. Your next machine (Image credit: Future) Best gaming PC: The top pre-built machines. Best gaming laptop: Great devices for mobile gaming. All told, it certainly sounds like a bot capable of more reliable responses—along with more practical reasoning—is a step towards both something both more useful in the real world and also closer to general or human-like intelligence. That, indeed, is OpenAI's plan. “We have been spending many months working on reasoning because we think this is actually the critical breakthrough,” OpenAI’s chief research officer, Bob McGrew says. “Fundamentally, this is a new modality for models in order to be able to solve the really hard problems that it takes in order to progress towards human-like levels of intelligence.” Anyway, if it really can count to three, colour me impressed. And as a routine precaution it goes without saying that I for one welcome, well, you know the rest.

                                                                                                                                                                                                                                                'It's very emotional, it's really tense': Heavy lies the crown of AI dominance as Nvidia's Jensen Huang admits to getting just three hours sleep a night

                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                If I get less than five hours I'm practically dead, but super-Jensen seems ok with three.

                                                                                                                                                                                                                                                All of us have pressures to endure in our working lives, and some of us have more than others. However, despite the perks, being the CEO of Nvidia seems like it'd come with a hefty dose of responsibility right now, as the company rides the crest of the AI hardware wave. Speaking at the Goldman Sachs Communacopia + Technology Conference this week, Jensen Huang admitted that working with just about every major tech company you can think of isn't the easiest of rides: "Our company works with every AI company in the world today...I don't know one data center, one cloud service provider, one computer maker we're not working with. And so what comes with that is enormous responsibility. "...delivery of our components, and our technology, and our infrastructure, and our software is really emotional for people, because it directly affects their revenues, it directly effects their competitiveness. And so we probably have more emotional customers today...and deservedly so. "It's very emotional, it's really tense. We've got a lot of responsibility on our shoulder[s], and we're trying to do the best we can." It's no surprise that the Nvidia head honcho is feeling the pressure. Demand for Blackwell AI GPUs has been unprecedented, with tens of thousands of orders placed before it was even announced. That being the case, meeting the demands of some of the biggest companies on the planet for merely that segment of its business seems like an overwhelming task. "Everybody wants to be first, everybody wants to be most...and so the intensity is really, really quite extraordinary" Still, Huang seems to be enjoying himself amidst the turmoil that must come with being the darling of the tech industry: "I think it's fun to be inventing the next computer era. It's fun to see all these amazing applications being created. It's incredible to see robots walking around," he continued. "All of that stuff is just incredible to see." No doubt. If there's one way to stop me from having fun, however, it's to deny me my precious sleep. Jensen, however, seems to have no such issue: Your next machine (Image credit: Future) Best gaming PC: The top pre-built machines. Best gaming laptop: Great devices for mobile gaming. "The part of it that is just really intense is just the world on our shoulders. And so less sleep is fine and three solid hours, that's all we need." Well, it can't be easy being at the top. While the financial benefits may be just as overwhelming as the work, given just how many pies Nvidia finds itself with its fingers in these days, managing it all seems like a gigantic strategic headache. The double-edged sword of success, I suppose—but if you gave me just three hours sleep a night, I'd ruin this article, never mind a major company. Perhaps owning a magnificent leather jacket is key. Regardless, Nvidia's relentless march towards the future seems to come with caveats, but for now, it shows no signs of slowing. Huang says that Blackwell AI GPUs will ship in Q4 of this year, before scaling into next year—and by the sounds of it, Nvidia's customers can hardly wait.

                                                                                                                                                                                                                                                I played Roblox's hottest game that's sweeping social media and got my ass handed to me by a bunch of 12-year-olds

                                                                                                                                                                                                                                                • Sim
                                                                                                                                                                                                                                                • Games

                                                                                                                                                                                                                                                Passion for fashion.

                                                                                                                                                                                                                                                I've always been fascinated by all things fashion. Growing up in the early 2000s meant I was bombarded with dress-up games galore: I was obsessed with Bratz, Dollz Mania pages clogged up my Dad's Firefox bookmarks (sorry Pops), and I've accrued far too many hours in the Style Savvy games on Nintendo DS. Now I may be approaching 30 at a terrifying rate, but the little fashionista in me has yet to crumble into dust. Dressing up virtual characters is still very much my jam—after all, we know fashion is the real endgame in any game that lets you customise your character. With The Algorithm forever listening, it means I've been fed a ridiculous amount of Dress to Impress clips across all of my social media for months now. (Image credit: Roblox Corporation) It's one of Roblox's 40 million+ "experiences" and arguably one of its most popular right now, drawing in over 100,000 concurrent users throughout the day and accruing over 2.7 billion visits since releasing in November. If you didn't guess by the name and all my prior rambling, it's a dress-up game where you're handed a theme, given just over five minutes to cobble together an appropriate outfit before walking the runway and busting a few moves to try and really sell your getup. Everyone can rate your outfit out of five stars: get a high enough score and you can land yourself on the podium as the One True Fashionista. Despite most definitely being marketed to children—as most things on Roblox are—it's also been adopted by streamers, celebrities and other non-famous adults with fully developed brains. I gotta admit I've been curious for a hot sec now, and this week I finally worked up the courage to dive in and try it, steeling myself for the very real possibility of having children telling me I was ugly and had no taste. Shop 'til you drop I drop in right on the tail-end of a runway as the theme "Visual Kei" is emblazoned across the top of the screen—think a blend of harajuku and glam rock à la Kiss. Yo, cool, I'm a huge visual kei fan! Except, er, hardly anyone strutting their stuff on the catwalk is really in visual kei getup. A couple people get close to nailing it, while everyone else seems to have gone for "random pretty outfit" instead. A thing, I will discover, that is very common when nobody gets what the theme is supposed to be. (Image credit: Roblox Corporation) Finally, the round is over and it's my turn to have a go, with the theme being "Future Career." I start as a shockingly slim, dark blue, faceless entity. A blank canvas, with which to do whatever I please. I'm used to being able to take my time with my virtual outfit planning, so having to rush around Dress to Impress' spacious dressing room in five minutes made me feel like I was doing a design challenge in RuPaul's Drag Race. My first problem is that I have no idea how to change my skin colour, a thing I eventually end up Googling in old-aged desperation. Not in time for this runway, mind you, meaning I ended up sauntering down the runway in all my Avatar-toned glory. Thankfully, I easily find the hair and makeup stations to make me look slightly less sleep paralysis demon. The makeup presets are all bold and glamorous with smokey eyes and huge plump lips, reminiscent of my Bratz doll days. Very few of them have noses, and the ones that do are strangely upsetting. There's an option to be able to pick and choose individual elements to build my own Instagram model face, but they're locked behind a real-money purchase. Bummer. As I mess around with the hair, I completely miss the fact that you can layer absolutely everything in this game. Nothing comes off unless you go out of your way to remove it, and I leave the salon chair looking like I haven't brushed my hair in six weeks while birds have started to build a nest in there. Not sure how I've managed to make my model look so tragic in a game where that state of being is nigh impossible, but here we are. As you can tell, my first attempt at cobbling together an outfit was going stunningly. (Image credit: Roblox Corporation) I go very basic and decide that my "future career" is some sort of generic office worker. I don't have time to figure out where everything is and what it does. I'm accidentally opening random menus and clicking on random objects like a grandma trying to navigate an iPhone that isn't magnified to shit. In Vogue The five minutes is up, and I hit the runway with the rest of my competitors. This is my time to shine—I've seen far too many TikToks talking about "pose 28" over the last few months, which sees my Dress to Impress model do a strange lean-back-splits while cupping her hands behind her back. I do that a few times, really selling the garments, before I slide off into the void to let the next ultra-glamorous model come out. I end up most impressed by a player who has come out as a surgeon, dying a football pink to look like a brain. I wonder how she got covered in blood, and only realised after playing a few more rounds that she, uh, used the vitiligo skin option to make it happen. As my fellow Dress to Impress-er Kara Phillips said when I told her about it: "Everybody is so creative." (Image credit: Roblox Corporation) Blood surgeon ends up coming third, however, with another "generic office worker" fit taking first place while another player who I assume opted for the aforementioned "random pretty outfit" choice somehow nabs second. That's something that, as I continued to play more games, I came to realise: The game is goddamn rigged, y'all. People show up with their friends, throw on a random fit and get first place for the pleasure. "Omggg tysm" was a regular response to it, with all the same sincerity of an actor who knew they were about to win an Oscar. Should I be mad about this at my big age? No, but was I mad about it? A little bit. I power through the pure riggory happening though and play a few more games. Definitely for the purpose of this article and not because I was getting a teeny bit too into it. I discovered the existence of patterns and after the prior situation with my barnet, leaned into more intentional layering. A simple dress could be transformed by throwing on a tutu skirt or outer layer and making it the same colour or pattern, changing its shape entirely. High fashion I use all this arcane knowledge for the next theme Dress to Impress throws at me: Elegance. This should be an easy one to nail a win for. Instead of opting for the fishtail dresses everyone seemed to be immediately throwing on—partly because I didn't have it and was still blissfully unaware of the existence of Dress to Impress codes—I went for a more classical French elegance. Eating a croissant while drinking a cappuccino kinda vibes, y'know? (Image credit: Roblox Corporation) The runway happens, I strut my stuff and then the drumroll commences. The screen fades out to the podium, and there I am! Second place! I've finally secured the approval of my, presumably, significantly younger fashionistas-in-arms. I feel a weird sense of accomplishment about the whole thing, and a desire to dive back in and school these kids all over again. I go for one more round, and place dead last. Well, you can't win 'em all. I did have a surprising amount of fun in Dress to Impress. It has its issues for sure: There's only one feminine body type, and of course it's painfully thin while somehow being curvy in all the "right" places. There's a masculine body type too, but the game only offers a puny corner of clothing choices for it. There's also an extortionate amount of clipping that happens with all the clothing and hair which can make combining some items frustrating, but hey, it's a free game in Roblox, not a thing I shelled out $70 for. I have to admit I've been dipping back in for a couple of games here and there since wrapping up my initial curiosity session. I'm sure the limited selection of clothing and children calling me things like "fatso" and "uggo" will steer me away eventually. For now, it's a great throwback to my childhood, strange cyberbullying and all.

                                                                                                                                                                                                                                                'We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32': Jensen thinks AI is integral to next-gen graphics tech

                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                It's easy to dunk on AI, but when it comes to practical use cases, he may have a point.

                                                                                                                                                                                                                                                Unless you've been living under a rock, you may have noticed a trend in PC gaming in recent years—and that trend is upscaling. While AMD's compute-based FSR has improved over its various iterations, as we recently found in our testing, it's still not a patch on Nvidia's AI-powered DLSS for image preservation. And according to Nvidia CEO Jensen Huang, we're now at a point where AI has become all-but-essential for next-generation graphics tech. Speaking at the Goldman Sachs Communacopia + Technology Conference in San Francisco this week, Huang spoke about a variety of topics, including the benefits of AI in a variety of industries. When asked which of these use cases he was most excited about, he said: "Well, in our company, we use it for computer graphics. We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32. I mean, it's incredible. "And so we hallucinate, if you will, the other 32, and it looks temporally stable, it looks photorealistic, and the image quality is incredible, the performance is incredible" "Can't" is an interesting term to use. While you can of course create computer graphics without any AI interference, what Huang is likely referring to here is the top-end of graphics technology, which has become increasingly hardware demanding—and thereby increasingly reliant on hardware-based AI upscaling like DLSS to run at acceptable frame rates. "Computing one pixel takes a lot of energy. That's computation. Inferencing the other 32 takes very little energy, and you can do it incredibly fast. So one of the takeaways there isn't just about training the model...it's about using the model" Reducing the load on a GPU by inferring pixels and creating extra frames via the use of AI, à la DLSS Frame Generation, has certainly changed gaming since its introduction. AMD's competing solution, FSR, is still a compute-based upscaling approach—although there has been speculation that RDNA4 may have an AI hardware based method to rival Nvidia and Intel's solutions. Looking at the wider picture, however, AI of course has more practical use benefits than simply making our games look better, and run faster: "If not for AI, the work that we're doing in robotics, digital biology...just about every tech bio company I meet these days [is] built on top of Nvidia", he continued. "Small molecule generation, virtual screening. I mean, just that whole space is going to get reinvented for the very first time with computer-aided drug discovery because of artificial intelligence. So, incredible work being done there." Your next upgrade (Image credit: Future) Best CPU for gaming: The top chips from Intel and AMD. Best gaming motherboard: The right boards. Best graphics card: Your perfect pixel-pusher awaits. Best SSD for gaming: Get into the game ahead of the rest. While it's easy to criticize many aspects of the AI boom—from the massive power requirements of the vast amounts of hardware used to train it, to AI search suggestions gone awry—when it comes to our beloved computer graphics, it's now difficult to imagine games without AI or AI-based upscaling in some form or fashion. And as for things like biotech? Well, by the looks of what Jen-Hsun is saying here, it may play a key role in the next generation of healthcare, too. Continued graphical improvements, and better medical technologies? Perhaps this whole AI shebang has some real-world benefits after all. Now, if we could only make it more accurate instead of better at hallucinating, that'd be dandy.

                                                                                                                                                                                                                                                Tony Hawk eats magical truth-telling salad, immediately confirms he and Activision have got something cooking for the first time since Vicarious Visions got swallowed

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                                                                                                                                                                                                                                                That's all you're getting. Unless you want some salad. There's loads of that.

                                                                                                                                                                                                                                                Activision's made a lot of bad choices over the years, but few of them sting more for me personally than its decision to merge remake studio Vicarious Visions with Blizzard, killing plans for future Tony Hawk's Pro Skater remakes with the stroke of a pen. But there might be some justice in the world, because the Hawk himself has been dropping hints that the series isn't as dead as it might seem. In a chat with Mythical Kitchen (via Kotaku)—in between bites of an enormous mesa of Chinese chicken salad—Hawk dropped that he's apparently been back in touch with Activision recently. What's more, there's something cooking. "I wish I could tell you more," said Hawk, "but I can tell you that I have been talking to Activision again, which is insanely exciting. We're working on something. This is the first time I've said that publicly." Unfortunately, and predictably, that's pretty much all he can spill for now, although he reckons the final product will be "something fans will truly appreciate." Which, first of all, is precisely the kind of thing you'd say in this situation, although it would have been funny for Hawk to say 'I reckon fans will hate this one,' so we probably can't infer too much from that statement. Nevertheless, you've gotta think the odds are good that those remakes of THPS 3 + 4 are back on the table now Activision is safely ensconced in the Microsoft bosom, right? And fans sure as hell would appreciate that. Those games were planned as late as the release date of the THPS 1 + 2 remake—September 2020—and if I were a big ol' game company looking to revive a franchise, I'd probably dust off plans I already had rather than start up a whole new thing. But that's just speculation on my part. We won't know for certain until Activision deigns to tell us about it or Hawk has another truth-compelling salad. Consider me rapt and ready to hear more, though. The first remakes scored a healthy 86% in Justin Towell's Tony Hawk's Pro Skater 1 + 2 review, drawing particular praise for its "fantastic score system, impeccable level design, improved visuals, exemplary online mode and local multiplayer." I'll take more of that whenever it's on offer.

                                                                                                                                                                                                                                                Full Intel next-gen Arrow Lake CPU model list, specs, release dates, the works reportedly revealed

                                                                                                                                                                                                                                                • Processors
                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                Five SKUs running at up to 5.7GHz are go for October 24 launch.

                                                                                                                                                                                                                                                We've already spotted Intel's next-gen Arrow Lake CPUs after they were accidentally posted on a UK etailer website. Now we can flesh out the full details even further, including pretty much every important spec for all five launch models of Intel's latest desktop CPU, plus apparently Intel's intended release date. According to Benchlife, Arrow Lake is go for launch on October 24. Earlier reports indicated an October 10 unleashing, but the later date now appears to be Intel's plan. Five models will be offered initially, all using the new "Core Ultra" nomenclature already seen with Intel's Meteor Lake laptop CPUs. The top chip is the Core Ultra 9 285K. It sports eight Performance and 16 Efficient cores, but no HyperThreading, so the thread count is the same as the overall core count. Top clocks for the 285K are 5.7 GHz and the maximum power footprint in Turbo mode is 250 W. The chip is said to have 40 MB of L2 and 36 MB of L3 cache memory. The base model, meanwhile, is the Core Ultra 5 245KF. That has six Performance and eight Efficient cores, plus a top clock of 5.2 GHz, a 159 W Turbo TDP, and then 26 MB and 24 MB of L2 and L3 cache respectively. The other main configuration involves a couple of eight Performance and 12 Efficient core SKUs which share the top chip's 250W power rating. We're also expecting Arrow Lake to sport Intel's existing first-gen Arc Alchemist GPU cores rather than the new Arc Battlemage hardware that's coming in the Lunar Lake mobile chip. Arguably, that doesn't really matter as we'll all want to pair Arrow Lake with a proper graphics card for gaming, not an integrated GPU. But it does sit slightly oddly to have such an old GPU in a brand new chip. On a similar note, it's thought Arrow Lake will make do with the old Meteor Lake spec NPU for AI acceleration, which is rated at 10 TOPS, rather than the fancy new NPU in Lunar Lake, which is rated at 45 TOPS and qualifies for Microsoft's Copilot+ AI PC certification. Again, you could dismiss that given modern Nvidia GPUs offer massively more AI acceleration than any of these integrated NPUs. But, still, Arrow Lake seems to be shaping up as a slightly odd mix of old and new. Your next upgrade (Image credit: Future) Best CPU for gaming: The top chips from Intel and AMD. Best gaming motherboard: The right boards. Best graphics card: Your perfect pixel-pusher awaits. Best SSD for gaming: Get into the game ahead of the rest. What won't be mixed, however, are the chiplets that make up Arrow Lake. Intel recently revealed that it had given up any plan to make at least the CPU die for some Arrow Lake models using its own new 20A process. Instead, 20A is now essentially dead, and all of the active tiles in Arrow Lake will be made by Taiwanese chip foundry TSMC. Of course, what with the troubles Intel has had with its own silicon with the 13th and 14th Gen Core processors, you might view a pure-TSMC Intel CPU as a good thing. Either way, it won't be long now to find out exactly what Arrow Lake can bring to the performance PC table.

                                                                                                                                                                                                                                                Dress to Impress codes and how to redeem

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                                                                                                                                                                                                                                                Make sure your outfits are worthy of five stars

                                                                                                                                                                                                                                                Dress to Impress codes are a great way for you to improve your outfits without having to spend Robux on VIP. After a while, the offerings in the standard dressing rooms become a little repetitive and you have to really start to layer clothes to stop yourself repeating outfits. With codes, you can gain access to limited time accessories and articles of clothing which may be the necessary step to getting a five star on your next runway. Using codes in Dress to Impress is easy, and anyone can do it from their game. Whether you're waiting around in an intermission, or frantically piecing together outfits for the next theme, you can activate codes at any time. Sourcing them is a lot harder, but to save you time and make sure you're ready to throw whatever you've got at the next theme, we've scoured the net to bring you all the active codes. How to use codes in Dress to Impress Open Dress to Impress and click the handbag icon on the left side of the screen Type in your code in the text box that appears Press the enter key to redeem your code and get your item Once activated, these items won't expire and you can use them for any outfit you see fit. The only downside to these items is you can't customise them in the same way you can other items you find around the dressing room. If the code you use doesn't work, make sure you're using the correct format in terms of capital letters and whether or not a letter has been substituted with a number. If you've double checked and it still doesn't work, there's a chance the code has become inactive since there doesn't tend to be any announcement when these codes expire. Active codes in Dress to Impress FASHION: Black and white dress LANA: Legwarmers, shirt, and shorts TEKKYOOZ: Handbag (white) M0T0PRINCESSWAV: Golden crown KREEK: Black hat with bear ears ASHLEYBUNNI: Bunny slippers LEAHASHE: Sweatshirt and sweatpants CHOOPIE10K: Lamb bag and layered pastel dress KITTYUUHH: Black cat to hold C4LLMEHH4LEY: Bear-ear headband and short ruffled dress SUBM15CY: Necklace and eyelashes LANABOW: White bow for the back of the head BELALASLAY: Pink halter top with a black jacket LANATUTU: White dress M3RM4ID: Orange mermaid set LABOOTS: Black boots ITSJUSTNICHOLAS: Black jacket IBELLASLAY: Long hairstyle with red, green, and blonde pigtails Inactive codes in Dress to Impress EYELASHES REWARD4CLASS1C THEGAMES

                                                                                                                                                                                                                                                Acer responds to claims its gaming laptop intro was misogynistic: 'Acer makes no difference in gender, our objective is to make technology available to everybody'

                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                A marketing mismatch.

                                                                                                                                                                                                                                                Last week, alongside announcing the new Nitro Blaze 7, and a slew of gaming laptops, Acer's Valerie Piau soured the announcement by linking the aesthetic of its new Nitro V 14 gaming laptop with the rise of "women and casual gamers" in the gaming space. You can listen to that clip from the conference here. In it, Piau says "Within gamers and gaming, almost half are female, so women and casual gamers are on the rise, and so is the search for a gaming laptop that is not just powerful but also beautiful." In this IFA conference intro for the laptop, the implied rationale for explaining why this laptop is good for women and casual gamers is because its white colour is very pretty, and it's more beautiful as it drops the gamer aesthetic. And this clumsy framing has not gone down well. Implying that something is inherently for women based on it looking pretty is not only a tired and misogynistic trope—one we've seen since the invention of marketing—but lumping women with casual gamers implies that hardcore gaming is a man's pursuit. There's not really any argument put forth as to why casual gamers and women are linked together there, other than that they both seem to enjoy aesthetics. This seems like an especially strange comment to make, given how RGB-laden PC gaming has been for the last few decades—a hobby stereotypically associated with, and marketed to, men. Laptop Mag had a chance to talk with Eric Ackerson, the Associate Director of Product Marketing at Acer America, who seemed to condemn the implication of this line, but without condemning the line itself. He says: "I think it's absolutely horrible to try and say it's a gender-related colour." This is all before talking about the "pink tax" that can come as a result of any kind of gender-related marketing along these lines. Due to the restrictions of their chassis and weight, small machines often end up being more of a premium device, despite being relatively underpowered when compared to their larger brethren, without the price following suit. This is to say you pay for that size. This, of course, isn't inherently a problem as they require different engineering and industrial design, and often specialist parts to create a small form factor chassis that can cope with the thermal demands of modern hardware. However, labelling one as the woman's laptop, and marketing one specifically towards women, can be a problem when you pay for the aesthetic in smaller machines. And Acer needs to be careful not to go down this dangerous route. This isn't to say women won't make their own choices in regards to the tech they buy, but cementing marketing and societal norms to sell a laptop feels cynical at best, and prejudicial at worst. Gendered marketing can exert unjust consumer pressure, potentially forcing customers to pay a premium they don't need to. I'm typing this as someone whose headphones of choice right now are the Razer Kitty Kraken V2, a pair of headphones that, while very cute and pink, was never sold as "for the girls". Strangely, none of this is too far off a point that could otherwise go down well. The traditionally aggressive gamer aesthetic is one that is not only a bit gauche but rather alienating, and something we've been railing against for years. So, putting out a wide variety of laptops with different aesthetics, with the consideration that you're not just trying to appeal to teenage boys, is likely better for wider adoption among a broad demographic. Talking in those terms, rather than clumsily pairing up women and casual gamers, and then almost suggesting that's the only reason to think about aesthetics, would have gone down far better. We're not at all saying Acer's design or marketing choices are driven by sexism, but the choice to not hold its hands up to criticism of its own wording seems rather strange. There's a tension in being able to watch the conference and see someone imply its aesthetics are for women and casual gamers, then see someone else from that company say that certain colours aren't just for women. I reached out to Acer myself for clarification, and was left with much the same impression. A representative from Acer told me: "Acer makes no difference in gender, our objective is to make technology available to everybody, and offering consumers a choice." Though this is a nice sentiment, I don't quite think the two statements track. I would argue they are almost antithetical points and, when pushed to respond specifically to the argument that those comments are misogynistic, I was told this is the only quote Acer has for me right now. It's a shame as the Nitro V 14 actually is a very nice looking laptop, one that I'm quite looking forward to seeing in person. I also think it's a much nicer laptop to bring into the office over anything with "Acer Predator" written on it.

                                                                                                                                                                                                                                                All Zenless Zone Zero codes from the 1.2 livestream

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                                                                                                                                                                                                                                                Grab your Polychrome for pulling new agents.

                                                                                                                                                                                                                                                The Zenless Zone Zero 1.2 livestream codes are here, or to be more accurate, it's usually one single super code with these special programs. For some reason, miHoYo gives out three codes for all of its other games, but just one chunky one for ZZZ—who can say why? Either way, redeeming this code will get you some Polychrome you can use to try for the new characters in its upcoming version 1.2. This time around we've got two members of the currently under-represented Sons of Calydon biker faction, Caesar and Burnice, though we'll get full details on their kit and abilities in the stream itself. As usual I'll add the code to this article during the stream, plus there's some info lower down about how to redeem it if you haven't before. Remember, this code will expire within a day or so, so claim it now if you do want it. Zenless Zone Zero codes: All current livestream Polychrome TOURDEINFERNO - 300 Polychrome, 30,000 Dennies, two Senior Investigator Logs, and three W-Engine Energy Modules How to redeem ZZZ codes You have two choices for redeeming ZZZ livestream codes, but first you'll have to reach Inter-Knot rank five and finish the first section of the Business x Strangeness x Justness prologue quest. The first method is through the game itself: Open Zenless Zone Zero Enter the in-game main menu Select the More option Click the Redemption Code option Put a code in the box and click redeem Grab your items from the mailbox The other way is through the official site: Go to the ZZZ code redemption site Enter the account details you use for the game Select your region Enter a code into the box and redeem Collect the rewards from your in-game mailbox

                                                                                                                                                                                                                                                Gray Zone Warfare's first big update is coming and it feels like a game-changer

                                                                                                                                                                                                                                                • FPS
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                                                                                                                                                                                                                                                The Night Ops update is doing more than adding 24 hours to the day.

                                                                                                                                                                                                                                                Remember Gray Zone Warfare? Currently just 1,500 people are playing the extraction shooter, which launched in April with huge fanfare, with it having the benefit of being an extraction shooter coming onto the market just after Escape From Tarkov had shat the bed. This is quite a tumble from the game's respectable all-time peak of 72,548, back in May. There were a stack of potential reasons for this: aimbot AI sniping players, server issues, weird rubberbanding. All of these were negative newsbeats, but the reason I think the game has gotten quiet is a simple one: The core loop at the heart of Gray Zone Warfare isn't compelling, so you quickly run out of stuff to actually do. Still, the game has promise. The firefights are tense and the urban combat is satisfying. I just had the feeling that the game isn't quite there yet. Still, I was happy to sit down at Gamescom with Rick Lagnese, the PR & Comms Director at Madfinger Games to see a little of the new build, and talk about what's next for Gray Zone Warfare, and I've come away excited. No extraction shooter launches with a full audience, and it seems like the team at Madfinger Games have plans not just to add some much requested features to the game, but also a clear idea of where they want to be. Lagnese is bullish but open during our chat, and says, bluntly, that he and the team at Madfinger aren't worried about the calls of "dead game" that they get because "we're going to be here for years, whether people like it or not." He's also honest about where the game currently is. "There aren't many incentives to come back, in fact there aren't any at all," admits Lagnese, "but we're working on it." (Image credit: Madfinger Games) The biggest news is that the Night Ops update, the game's first major content drop, will launch with a wipe resetting everyone from scratch. This is expected: Escape From Tarkov wipes twice a year and Lagnese says that the team expect to hit a similar cadence, with two wipes dropping each year. The wipe is necessary because the team at Madfinger plan to tweak everything, whether that's the game's progression, the way vendors work or even some of the individual quests. The game's economy is going to get the biggest change here because Gray Zone Warfare is adding loot to the game, letting players squabble over rare items. This should create a way to make a big amount of money quickly for people willing to take risks. At the moment, Gray Zone Warfare is largely just about picking up food, drink, weapons and tactical gear, so this should mix the gameplay up run to run. If nothing else, the pulse-pounding feeling of having a bag full of high tier loot should amp things up. To make managing your inventory easier with all of that new stuff, filters and other tweaks will be coming too. All of this should introduce the concept of gear fear, which Tarkov veterans will feel familiar with. Gear fear is the label the extraction shooter community has come up with to describe the fear of dying and losing all of your stuff, but for many it goes just beyond regret at losing great gear—it becomes something that can shape the way you play. After all, if you're fighting with the best M4 you can pull together on very limited resources, would you try to protect it even at the expense of running away from a fight, or even dipping on your friends? Lagnese says that trying to inspire gear fear and offer up a more hardcore experience was a core part of the design when shifting up the game's economy with loot. Not that you'll want to stop picking up fresh gear entirely. The Night Ops update will also come with the addition of the MP5 submachine gun, which should rip in Gray Zone Warfare's many, many close-range gunfights. While they didn't show many off, Madfinger has said that the MP5 will have a collection of attachments at launch. The update will also come with more additions to the armoury, but Madfinger says it will reveal more soon. (Image credit: Madfinger Games) The most noticeable addition is, of course, the day/night cycle. Gray Zone Warfare's use of Unreal Engine 5 means the forests are terrifying at night, as the canopy blocks out nearly all light. My demo is in real time, and as soon as you step from the fields into the deep forest itself, you can barely see inches in front of your face. Flashlights, laser pointers and night-vision goggles are coming to the game to counteract this, but the reality is that being out at night is going to feel very different, and skulking around in the dark forests will be unique to patrolling in a moonlit field. Flashlights are, obviously, going to be a shiny beacon for people to attack, but the night vision goggles look pleasingly difficult. The night optics I'm shown are a single monocular giving you just a small bit of vision. You still have some peripheral vision, just without the ability to see a great deal of anything. Things look fuzzy, and it makes the nighttime appear terrifying when I can't get a clear visual identifier. I'm not even playing, and I'm on edge. Madfinger is billing the night time as an entirely different world, promising that AI will be less active and often sleeping while a single person stands guard, reluctant to patrol the dark forests themselves. Lower tier enemies will have a flashlight on their vest, giving them away at a distance. This is part of a bigger rebalance of how AI works, and Lagnese mentions that a full rebalance is coming. They should feel more like people and less like juggernauts taking you down at 200 metres. This could create a sense of safety, but it's a false sense as there's a good chance that players will, again, be meeting at hotspots to do battle for the best gear and loot. High-tier NPC enemies will also have night-vision goggles, which provides a ready source for bold players, but will no doubt make them more challenging. Day and night length is still being tweaked, I'm told, but you can expect the cycle to last several hours. Hardened players will likely lay in ambush, particularly next to helicopter landing sites. (Image credit: Madfinger Games) Gray Zone Warfare already has a bit of a reputation for realism—ask any one of the players who's been killed instantly by a bullet to the heart—but they seem to be trying to outdo themselves here. While the Democratic Republic of Lamang where the game takes place is fictional, the team has looked at the constellations and how they would appear in the area of Southeast Asia where Lamang should be, and are claiming, with deserved pride, that players will be able to navigate by those stars. If, you know, they're not too busy shooting each other. The jungle itself is also getting a mix up. Plenty of bunkers and structures from a former Japanese occupation of the island now exist in the woodland and are covered in graffiti. It feels surprisingly lived in, full of details I'll never take in mid firefight. That's not the only thing getting a touch-up on the map, as I'm told most of the points of interest and villages will have more enterable buildings and will look completely different at night because of the lighting. It's a raft of new stuff, but the most energising thing for me is what a clear vision the team at Madfinger seem to have about what their game actually is. I'm told they don't really like the Tarkov comparisons because they don't see themselves as an extraction shooter, with Lagnese adding: "You're never leaving the match." (Image credit: Madfinger Games) I'd disagree here, if it walks like an extraction shooter and quacks like an extraction shooter, that's what it is. But, I do think the area Gray Zone Warfare is exploring is closer in DNA to Ghost Recon or Arma 3 than Tarkov or Arena Breakout: Infinite. You can see this also in the idea of outposts, a longer term idea that Lagnese said could be coming in the next update but might be something the team looks at for the future. Outposts will be neutral areas that can be taken over by each of the three competing factions in the game, or even one of the AI groups of enemies. When taken it'll be a safe haven for the group, allowing gear to be stashed and a respite to be found. Providing it isn't being attacked by another group keen to get those benefits for themselves. There's no denying that Gray Zone Warfare is quiet right now, but with the amount the team is talking about, I'm confident they're going to make a game that certain players dig. I'm reminded somewhat of 10 Chambers, the Swedish studio behind GTFO and the forthcoming Den of Wolves, who make the games they want to play and trust that players that dig that will fall in line behind them. They're standing alongside that community too. Lagnese repeatedly mentions that every player suggestion is kept track of and discussed in a weekly meeting. He says that players are often in line with the developers and several suggestions are things that are already mapped out on paper or being discussed internally, but that it's important for the team to "take temperature" on the issues the community is passionate about. Madfinger Games know that they want to make one of the most realistic military shooters out there, even if they find the extraction shooter label contentious. I'm curious to follow along and see how that goes for them.

                                                                                                                                                                                                                                                Oops: WoW's hotfix to sort out Delve scaling has random mooks dealing upwards of 12,582,896 damage, with some players 'smoked out of nowhere'

                                                                                                                                                                                                                                                • World of Warcraft
                                                                                                                                                                                                                                                • Games
                                                                                                                                                                                                                                                • MMO

                                                                                                                                                                                                                                                Now that's a powerful bug.

                                                                                                                                                                                                                                                As reported on by my fellow PC Gamer writer Tyler Colp yesterday, Delves, which are World of Warcraft's new type of pseudo-dungeon content designed to be completed with one to three players, have been having a scaling problem recently. I'll spare you the full list of details—since we'd be here a while—but the gist of it is, solo players are floundering, teams are flying, and "unavoidable, highly-tuned damage" is commonplace. Well, Blizzard's on the case—with a fresh hotfix to sort them out. What could possibly go wrong? (Image credit: u/Wraithfighter on the WoW subreddit / Blizzard) This image, shared by unlucky victim Wraithfighter on the game's subreddit, shows them getting hit for 12,582,896 damage via what appears to be a basic attack for some random bug. Considering the hotfix claims to have "reduced the damage scaling of many enemy abilities in Delves while grouped with other players," I somehow do not think this is intended. Just a hunch. What's more, the hotfix appears to've simply been rolled out live, leading to some players claiming they were "absolutely smoked out of nowhere" in the middle of their Delves. "Just went into Waterworks T8 with a group of [item level 590s] and we didn’t even make it out of the first room. It’s definitely scuffed," writes one player. "If you thought Delve scaling was bad before, it's now utterly cracked," adds another. The official forums are, as one might imagine, absolutely on fire right now, turning what should just be a straightforward 'hey, I think your tuning's bugged' into discourse: "You didn’t need to change ANYTHING, Blizzard. They were AWESOME as they were. Perhaps you could have NERFED them for soloers. Now they’re impossible," writes a particularly incensed delver. Other players report similar instances in a separate thread: "Mirror Master Murkna Melee hit You 5,072,064 Physical. (16,918,730 Overkill). Tier 8. Solo." Ouch. In all fairness, Blizzard has responded at a decent pace to issues like this before. However, scaling's already been a problem in the recently released expansion, with a post-launch tweak to the power of early 70s characters leading to cries of early access privilege. I don't envy the task of numbers-fiddling, and this whole debacle is clearly not intended, but WoW players in my experience can hold a grudge. Here's hoping Brann's wacky adventures return to normalcy soon.

                                                                                                                                                                                                                                                BOE and Intel's AI display tech reportedly reduces screen power consumption by up to 65% in Lunar Lake laptops by dropping the refresh rate on parts of the panel

                                                                                                                                                                                                                                                • Gaming Laptops
                                                                                                                                                                                                                                                • Hardware

                                                                                                                                                                                                                                                Anything that prevents my laptop battery from dying in another airport lounge is alright by me.

                                                                                                                                                                                                                                                Intel has already said that it's designed the most efficient x86 processor ever in its upcoming Lunar Lake mobile chips—which, in tandem with its performance claims, has made us rather excited about the prospect of battery-sipping mobile devices with some genuine gaming grunt. Now a report says that BOE's new Winning Display 1Hz tech, combined with V2 of Intel's Intelligent Display Technology, can reduce display power consumption by up to 65%. There's a combination of technological trickery said to be at play here to achieve such a drastic reduction in power usage (via Tom's Hardware). According to Sina Technology, Intel's IIDT 2.0 tech uses ALLR (Autonomous Low Refresh Rate), UBRR (User-Based Refresh Rate) and PixOptix to not only detect a users presence and reduce the refresh rate when it's not needed, but also reduce backlight power consumption. The report also claims that, using AI, the refresh rate can be dynamically adjusted on different parts of the panel, separately. So, you could be viewing a video on one side of the screen with a smooth refresh rate, while making notes on the other at a much lower speed, thereby significantly reducing battery drain. That huge 65% power reduction figure, however, is said to be with the screen running at a single Hz—which doesn't strike as particularly usable. Although it's also claimed that the optical flicker performance is "superior", and still meets the Intel LPDT (Low Power Display Technology) standard. The first version of IIDT was demonstrated on Meteor Lake laptops, whereas the new version is claimed to be coming to devices on Intel's new Lunar Lake platform. This was apparently unveiled as part of BOE's Global Innovation Partner Conference 2024, although both Intel and BOE's sites still haven't made any official mention of it. Still, if the power drain improvements are anywhere near as good as the report claims, that'd be quite the achievement. Asus has already said that its Vivobook S 14 achieves 27 hours of battery life thanks to Lunar Lake's power efficiency and a 70 Whr battery, although whether that proves out in real world usage remains to be seen. That being said, intelligently dropping the refresh rate on different parts of the screen to save power does make sense, as high-refresh rate panels with the brightness turned up can significantly reduce battery life on mobile devices. Regardless, while this tech may well eke out the power on a next-gen laptop, having the screen constantly fuss around with different refresh rates does sound annoying in practice. Not as annoying as having your battery die at a crucial moment when on the move, I guess, but I can't help be reminded of OLED burn-in protection mechanisms kicking in at the worst possible moment when you're trying to get something done.

                                                                                                                                                                                                                                                Deadlock matchmaking is now open 24/7—plus there's a new, snazzier minimap and a low priority queue for bad behaviour

                                                                                                                                                                                                                                                • MOBA
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                                                                                                                                                                                                                                                Let's go, minimap enthusiasts.

                                                                                                                                                                                                                                                Deadlock, Valve's not-so-secret anymore MOBA, has done away with its playtest time restrictions, as per an update that dropped yesterday. As anyone who's been playing the beta of Deadlock (which is shaping up to be the next big thing by a lot of metrics) will tell you, the game's locked testing session times—typically 1 pm to 3 am Monday to Thursday, and 9 am to 3 am Friday to Sunday, usually accounting for your local timezone—were the bane of many looking to get some early morning matches in. I've been caught out a few times myself, taking an early lunch break only to be turned away at the door because I had the audacity to eat before 1 pm. Well, no longer: "Matchmaking is now open 24/7 for all regions," read the patch notes. Funnily enough, the in-game server status window just reads: "Status:" with nothing to the right of it. What is the status of Deadlock? That's classified. There's a few other things to be excited about. For starters, there's a new minimap—who cares, you might ask, but if you've played any MOBA for any amount of time, you'll know that you'll be staring at your minimap whenever you aren't shooting or fighting something. Image 1 of 2 Old map... (Image credit: Valve) Image 2 of 2 ... new map! (Image credit: Valve) This gives it a pretty backdrop, and is also supposed to highlight neutral camps (or creeps) with a glow around the buildings they're in. I wasn't able to see this in the bot match I hopped into, alas. Also, the orange lane is green now. The impact of this colour change on the metagame is tremendous, and we should see the fallout of it in the coming days. There's also a low-priority queue, too. This'll be familiar to anyone coming over from Dota 2, but essentially, abandoning games or being rude will put you in a queue with other sinners, where you'll have to complete a few rancid games before you're allowed to play with the good kids again. "Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well." The last major change is that your first "flex" slot, which allows you to plonk Weapon, Vitality, or Spirit items into it willy-nilly, will be unlocked after you've killed the second enemy Walker, not the first. This is actually pretty big, since it slows the power scaling of a team on the offensive—mind, having enough Souls banked to take advantage of a flex slot that early on is pretty rare, anyway. As per usual with Deadlock, Valve is in its early iterating stages—which means patches are both frequent and often massive, too large to list here. If you want the full list of tuning tweaks and further details, check out Valve's official forum post. Alas, there's no sign of Slork yet.

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                                                                                                                                                                                                                                                Fortnite Lantern Fest 2024: Release schedule, challenges, outfits, and rewards

                                                                                                                                                                                                                                                  Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...

                                                                                                                                                                                                                                                  Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...

                                                                                                                                                                                                                                                  All Honkai: Star Rail Version 2.5 codes (September 2024)

                                                                                                                                                                                                                                                    Added new codes! Honkai: Star Rail is a free-to-play gacha game from HoYoverse, creators of other popular gacha games such as Honkai Impact 3rd and Genshin Impact. Like any gacha game, you’ll need to collect plenty of materials and premium currency to obtain and level up new characters and weapons. You’ll also need to earn in-game cash and other unique items. Fortunately, HoYoverse frequently hands out codes for free, allowing players to get a small boost in important items. Here’s our guide to all the Honkai: Star Rail codes currently active. Related: Honkai Star Rail: Best Build for Jingliu – Relics, Light Cones, Eidolons, and Abilities All Honkai: Star Rail Version 2.3 codes Honkai: Star Rail is currently in its Version 1.4 update. Here are all of the active codes for the game so far: AA2G7664C2RX — Rewards (New) NOHOTFOODPLEASE — Rewards (New) HJSZN3L9Y1W7K — Rewards (New) Feixiao0910 — Rewards (New) FeixiaoFiles — Rewa...

                                                                                                                                                                                                                                                    Added new codes! Honkai: Star Rail is a free-to-play gacha game from HoYoverse, creators of other popular gacha games such as Honkai Impact 3rd and Genshin Impact. Like any gacha game, you’ll need to collect plenty of materials and premium currency to obtain and level up new characters and weapons. You’ll also need to earn in-game cash and other unique items. Fortunately, HoYoverse frequently hands out codes for free, allowing players to get a small boost in important items. Here’s our guide to all the Honkai: Star Rail codes currently active. Related: Honkai Star Rail: Best Build for Jingliu – Relics, Light Cones, Eidolons, and Abilities All Honkai: Star Rail Version 2.3 codes Honkai: Star Rail is currently in its Version 1.4 update. Here are all of the active codes for the game so far: AA2G7664C2RX — Rewards (New) NOHOTFOODPLEASE — Rewards (New) HJSZN3L9Y1W7K — Rewards (New) Feixiao0910 — Rewards (New) FeixiaoFiles — Rewa...

                                                                                                                                                                                                                                                    How to kill all characters in The Casting of Frank Stone

                                                                                                                                                                                                                                                      The Casting of Frank Stone has tons of different ways for its cast to die, with each character having around 5 possible deaths. This guide goes over the easiest way to kill all characters in The Casting of Frank Stone so you can do a single playthrough where everyone dies. Table of contentsThe Casting of Frank Stone: Killing all charactersHow to kill JaimeHow to kill MadisonHow to kill ChrisHow to kill SamHow to kill LindaHow to kill RobertHow to kill BonnieHow to kill Stan The Casting of Frank Stone: Killing all characters While there are tons of ways to kill each character in The Casting of Frank Stone, some kills are easier and simply better than others. Normally, it is possible to lock yourself out of killing some characters depending on choices you make, This guide makes sure that you can kill all characters in a single playthrough. How to kill Jaime Screenshot: PC Invasion The first character you can kill is Jaime in Chapter 5: The Phantom of Cedar Steel. When C...

                                                                                                                                                                                                                                                      The Casting of Frank Stone has tons of different ways for its cast to die, with each character having around 5 possible deaths. This guide goes over the easiest way to kill all characters in The Casting of Frank Stone so you can do a single playthrough where everyone dies. Table of contentsThe Casting of Frank Stone: Killing all charactersHow to kill JaimeHow to kill MadisonHow to kill ChrisHow to kill SamHow to kill LindaHow to kill RobertHow to kill BonnieHow to kill Stan The Casting of Frank Stone: Killing all characters While there are tons of ways to kill each character in The Casting of Frank Stone, some kills are easier and simply better than others. Normally, it is possible to lock yourself out of killing some characters depending on choices you make, This guide makes sure that you can kill all characters in a single playthrough. How to kill Jaime Screenshot: PC Invasion The first character you can kill is Jaime in Chapter 5: The Phantom of Cedar Steel. When C...

                                                                                                                                                                                                                                                      Destiny 2 A Rising Chorus Act 3 walkthrough: All steps, explained

                                                                                                                                                                                                                                                        While the future of Bungie developers might not include Destiny 2 thanks to Sony’s restructuring of certain people, the post-Final Shape story is still trucking along. We will update this week by week to give you the best Destiny 2 A Rising Chorus Act 3 walkthrough, detailing all the steps and side quests you need to complete. Table of contentsA Resounding TruthStep 1 — Defeat the Conductor’s forces in the Exotic mission EncoreSteps 2 & 3 — Meet with Ikora in the H.E.L.M, then speak with FailsafeStep 4 — Find the stolen Golden Age component on NessusGolden Age Component #1Golden Age Component #2Golden Age Component #3Golden Age Component #4Golden Age Component #5Steps 5 & 6 — Upgrade Failsafe in the H.E.L.M.Step 7 — Help Failsafe research specimen NES007 and discover its secretsNES007: Step 1 — Defeat Vex with Solar damageNES007: Step 2 — Secure the data Failsafe needsNES007: Step 3 — Rapidly defeat Vex to acquire a large sampling of their CPUsNES...

                                                                                                                                                                                                                                                        While the future of Bungie developers might not include Destiny 2 thanks to Sony’s restructuring of certain people, the post-Final Shape story is still trucking along. We will update this week by week to give you the best Destiny 2 A Rising Chorus Act 3 walkthrough, detailing all the steps and side quests you need to complete. Table of contentsA Resounding TruthStep 1 — Defeat the Conductor’s forces in the Exotic mission EncoreSteps 2 & 3 — Meet with Ikora in the H.E.L.M, then speak with FailsafeStep 4 — Find the stolen Golden Age component on NessusGolden Age Component #1Golden Age Component #2Golden Age Component #3Golden Age Component #4Golden Age Component #5Steps 5 & 6 — Upgrade Failsafe in the H.E.L.M.Step 7 — Help Failsafe research specimen NES007 and discover its secretsNES007: Step 1 — Defeat Vex with Solar damageNES007: Step 2 — Secure the data Failsafe needsNES007: Step 3 — Rapidly defeat Vex to acquire a large sampling of their CPUsNES...

                                                                                                                                                                                                                                                        Genshin Impact x McDonald’s collab: Start and end dates, all rewards, and deals

                                                                                                                                                                                                                                                          I still don’t believe it either, but Genshin Impact is collaborating with McDonald’s. There are rewards, including Primogems, on the line but the specifics of how to get the rewards, when this collab starts and ends, and what’s included aren’t specified. My goal is for you to walk away from this article knowing everything about this Genshin Impact x McDonald’s collab. Genshin Impact x McDonald’s collab start and end dates and times The start date for the Genshin Impact x McDonald’s collab is September 17, 2024, and it ends on September 29, 2024. That means you have about 13 days to take advantage of this event while looking for ways to spend your Pyro Sigils. The start and end times for this collab are yet to be revealed, but my guess is that it will be midnight in your local time. Keep an eye out for an official announcement on that, but treating it as if it starts and ends at midnight on the start and end dates is a good call. How...

                                                                                                                                                                                                                                                          I still don’t believe it either, but Genshin Impact is collaborating with McDonald’s. There are rewards, including Primogems, on the line but the specifics of how to get the rewards, when this collab starts and ends, and what’s included aren’t specified. My goal is for you to walk away from this article knowing everything about this Genshin Impact x McDonald’s collab. Genshin Impact x McDonald’s collab start and end dates and times The start date for the Genshin Impact x McDonald’s collab is September 17, 2024, and it ends on September 29, 2024. That means you have about 13 days to take advantage of this event while looking for ways to spend your Pyro Sigils. The start and end times for this collab are yet to be revealed, but my guess is that it will be midnight in your local time. Keep an eye out for an official announcement on that, but treating it as if it starts and ends at midnight on the start and end dates is a good call. How...

                                                                                                                                                                                                                                                          How to upgrade and dismantle Weapons and Gear in Towerborne

                                                                                                                                                                                                                                                            Upgrades can give you a handy boost if you’re struggling in a new area or with a new Danger Level. If you want to stop dragging your team down in Ventures, let me show you how to upgrade and dismantle your weapons and gear in Towerborne. How to upgrade Weapons and Gear in Towerborne Screenshot: PC Invasion You can upgrade your equipment at the Forge in the Belfry (pictured above). Select the item you wish to upgrade from the Weapons or Gear Tab and press A (Space on Keyboard). The service costs Spirit Dust, which you can obtain by completing missions and dismantling equipment. The latter generates far more, so it’s always worth ditching your redundant gear. Screenshot: PC Invasion Item rarity determines how many times you can upgrade it. For example, the rare armor in the image above can be upgraded twice. Upgrading an item increases its level and base values while stats, like Poison DMG, remain unchanged. How to Dismantle Weapons and Gear in Towerbo...

                                                                                                                                                                                                                                                            Upgrades can give you a handy boost if you’re struggling in a new area or with a new Danger Level. If you want to stop dragging your team down in Ventures, let me show you how to upgrade and dismantle your weapons and gear in Towerborne. How to upgrade Weapons and Gear in Towerborne Screenshot: PC Invasion You can upgrade your equipment at the Forge in the Belfry (pictured above). Select the item you wish to upgrade from the Weapons or Gear Tab and press A (Space on Keyboard). The service costs Spirit Dust, which you can obtain by completing missions and dismantling equipment. The latter generates far more, so it’s always worth ditching your redundant gear. Screenshot: PC Invasion Item rarity determines how many times you can upgrade it. For example, the rare armor in the image above can be upgraded twice. Upgrading an item increases its level and base values while stats, like Poison DMG, remain unchanged. How to Dismantle Weapons and Gear in Towerbo...

                                                                                                                                                                                                                                                            PS5, PS4, PS Plus, and PSN News, Guides, Trophies, Reviews, and More!

                                                                                                                                                                                                                                                            PS5 Is More Convenient Than PC, Says PlayStation CEO

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                                                                                                                                                                                                                                                            The gap between console and PC gaming draws closer every day. Consoles have seen vast improvements in visual quality and performance, but PC gaming always has the potential to outshine a PS5 in those aspects. So, what is the value of playing on a home console? Well, it seems the PlayStation CEO has the answer. […]

                                                                                                                                                                                                                                                            The post PS5 Is More Convenient Than PC, Says PlayStation CEO appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            The gap between console and PC gaming draws closer every day. Consoles have seen vast improvements in visual quality and performance, but PC gaming always has the potential to outshine a PS5 in those aspects. So, what is the value of playing on a home console? Well, it seems the PlayStation CEO has the answer. PlayStation CEO Hideaki Nishino explains why the PS5 is more accessible than PC and mobile In a recent interview with Nikkei (translated on ResetEra), CEO of Sony Interactive’s Platform Business Group Hideaki Nishino was asked what the value of home consoles is as more people play on PC. “I think that many mobile games have ads, and PCs are difficult to set up,” says Nishino. “With PS, you can play the content you purchased as soon as you turn it on. The products are clearly displayed in the stores where you buy software, so it’s an intuitive experience.” The barriers of mobile and PC gaming hasn’t stopped Sony from releasing games on those platforms. Games like God of War (2018), Helldivers 2, and The Last of Us Part 1 are all available on PC. Nishino states that releasing games on these platforms allows them to reach a wider audience. “We are trying to increase the overall game market by expanding content to PCs,” he says. “There is no doubt that home consoles will be the core of our business, but by offering titles for devices other than home consoles, we will reach a wider range of customers.” It is clear Sony is committed to console gaming. After all, PlayStation recently announced the PS5 Pro, an upgraded version of its newest console. Boasting a faster GPU, advanced ray tracing, and AI-driven upscaling, it is poised to bring the PC gaming experience with the convenience of a console. However, its high $699.99 price tag has been a sore subject for fans. (Source: Nikkei via ResetEra) The post PS5 Is More Convenient Than PC, Says PlayStation CEO appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Beloved PS Plus Classics Get PS5, PS4 Trophies in Surprise Patch

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                                                                                                                                                                                                                                                            Another batch of PS Plus Premium classics has received PS5, PS4 trophies this month in a surprisingly quick patch from a third-party publisher. The games are none other than the TimeSplitters series, which were added to the catalog back in August. List of PS Plus Premium classics with trophies continues to grow When TimeSplitters, TimeSplitters […]

                                                                                                                                                                                                                                                            The post Beloved PS Plus Classics Get PS5, PS4 Trophies in Surprise Patch appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Another batch of PS Plus Premium classics has received PS5, PS4 trophies this month in a surprisingly quick patch from a third-party publisher. The games are none other than the TimeSplitters series, which were added to the catalog back in August. List of PS Plus Premium classics with trophies continues to grow When TimeSplitters, TimeSplitters 2, and TimeSplitters: Future Perfect were added to PS Plus Premium last month, fans took to social media to request trophy support for the beloved series. Deep Silver didn’t make any promises at the time, but did say that trophies are being considered for a future patch. The update has arrived in less than a month, and you can view the trophy sets on PSNProfiles. Do note that the website has only picked up a PS4 trophy list for TimeSplitters: Future Perfect at the time of this writing, while the other two games in the trilogy have separate sets for the PS5 and PS4. It’s unclear whether Future Perfect doesn’t have a separate PS5 trophy list or the PS5 patch has been delayed a bit. Here’s an updated list of third-party classics with trophies as of September 2024: Tomb Raider Legend Star Wars: The Clone Wars Toy Story 2: Buzz Lightyear to the Rescue Toy Story 3 Alone in the Dark: The New Nightmare Oddworld: Abe’s Exoddus Thrillville TimeSplitters TimeSplitters 2 TimeSplitters: Future Perfect The post Beloved PS Plus Classics Get PS5, PS4 Trophies in Surprise Patch appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            PS6 in Development With Focus on Backwards Compatibility – Report

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                                                                                                                                                                                                                                                            The PS6 is in development with an emphasis on backwards compatibility, according to a fresh report by Reuters. We certainly weren’t expecting to see an unofficial announcement this morning, complete with details of a chip manufacturing bidding war for the console that took place between Intel and AMD. Intel reportedly lost PS6 chip contract to […]

                                                                                                                                                                                                                                                            The post PS6 in Development With Focus on Backwards Compatibility – Report appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            The PS6 is in development with an emphasis on backwards compatibility, according to a fresh report by Reuters. We certainly weren’t expecting to see an unofficial announcement this morning, complete with details of a chip manufacturing bidding war for the console that took place between Intel and AMD. Intel reportedly lost PS6 chip contract to AMD because of backwards compatibility According to Reuters, back in 2022, Intel lost a major PS6 chip manufacturing contract to AMD for a number of reasons, one of which is backwards compatibility. Sony‘s executives and engineers discussed the risk of having backwards compatibility issues if it dropped AMD in favor of Intel, and it didn’t help that both companies reportedly bumped heads over how much profit Intel would make from each PS6 chip that it sold. As a result, Sony and Intel couldn’t settle on a price, leaving the door open for AMD to stay as PS6’s choice of chip manufacturer following its success with the PS5. Reuters says that the loss of contract dealt a huge blow to Intel, and sought a comment from the company, which provided the statement below: We strongly disagree with this characterization but are not going to comment about any current or potential customer conversations. We have a very healthy customer pipeline across both our product and foundry business, and we are squarely focused on innovating to meet their needs. Reuters says that AMD and Sony did not respond to its request for comment. The post PS6 in Development With Focus on Backwards Compatibility – Report appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            PS Plus Brings Back Major Horror Game After Sudden Departure

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                                                                                                                                                                                                                                                            • Sony Interactive Entertainment
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Sony has quietly re-added a popular horror game to PS Plus Extra/Premium catalog more than two weeks after it was suddenly pulled without notice, leaving members frustrated. The game in question is Bethesda’s The Evil Within, and it remains unclear why it was pulled to begin with. Horror game returns to PS Plus just in […]

                                                                                                                                                                                                                                                            The post PS Plus Brings Back Major Horror Game After Sudden Departure appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Sony has quietly re-added a popular horror game to PS Plus Extra/Premium catalog more than two weeks after it was suddenly pulled without notice, leaving members frustrated. The game in question is Bethesda’s The Evil Within, and it remains unclear why it was pulled to begin with. Horror game returns to PS Plus just in time for Halloween 2024 The Evil Within’s sudden departure particularly irked players who were in the middle of their campaigns. The de-listing/re-listing is sure to frustrate those who ended up making a purchase to finish the game, but The Evil Within is currently 75% off ($4.99) until September 26, so it’s not a major loss. As for why it was pulled, some players suspected licensing issues while others brought up compatibility issues on the PS5 due to a warning label that appears on The Evil Within’s PS Store page. However, the latter is false because all PS4 games carry the same notice regarding potential backwards compatibility problems on the PS5’s storefront. The Evil Within’s PS Store page also displays that notice despite its return. Whatever the case, The Evil Within is back just in time for Halloween so those who temporarily suspended their campaigns can wrap things up now. The post PS Plus Brings Back Major Horror Game After Sudden Departure appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            PS5 Pro Reportedly Shown Running a Game at 864p/60FPS, Dev Responds

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • PS5 News, Rumors, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • Alan Wake 2
                                                                                                                                                                                                                                                            • PlayStation 5 Pro
                                                                                                                                                                                                                                                            • PS5 Pro
                                                                                                                                                                                                                                                            • Remedy Entertainment
                                                                                                                                                                                                                                                            • Sony Interactive Entertainment
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Gaming forums were ablaze over the weekend as report emerged that the PS5 Pro was shown running a game at 864p resolution in an official reel last week. According to Digital Foundry, who analyzed the videos, Remedy Entertainment’s Alan Wake 2 was running at 864p/60fps and 1260p/30fps in the two modes shown, leaving players confused. […]

                                                                                                                                                                                                                                                            The post PS5 Pro Reportedly Shown Running a Game at 864p/60FPS, Dev Responds appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Gaming forums were ablaze over the weekend as report emerged that the PS5 Pro was shown running a game at 864p resolution in an official reel last week. According to Digital Foundry, who analyzed the videos, Remedy Entertainment’s Alan Wake 2 was running at 864p/60fps and 1260p/30fps in the two modes shown, leaving players confused. Remedy Entertainment responds to rumor of PS5 Pro running Alan Wake 2 at low resolution The Digital Foundry analysis that sparked the controversy is paid Patreon content which folks circulated on sites like Reddit and ResetEra. No context was provided beyond a bullet-point summary of the paywalled content and Digital Foundry itself didn’t address the hoopla. With that out of the way, some tech-minded folks have said that the reactions to Digital Foundry’s claim are premature because: a. The outlet was analyzing a YouTube video rather than actual gameplay, and b. The PS5 Pro’s PSSR will be used to upscale lower resolutions to 4K. However, some have disputed the latter, arguing that the render resolution should be higher than 864p on the PS5 Pro. In the midst of the heated debate, Remedy’s head of communications Thomas Puha popped into ResetEra with the following statement: Remedy’s games and resolution discussion pops up every once in a while. Image quality matters more than resolution, not that I’m confirming anything. We’ll drop some details on the PS5 Pro version of Alan Wake 2 in the coming weeks with some assets too. I think the version will be a pleasant surprise, but hard to tell these days. In other words, wait for the official information. The post PS5 Pro Reportedly Shown Running a Game at 864p/60FPS, Dev Responds appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Why Control 2 Isn’t Affected by Annapurna Interactive Resignations

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • alan wake
                                                                                                                                                                                                                                                            • Annapurna Interactive
                                                                                                                                                                                                                                                            • annapurna pictures
                                                                                                                                                                                                                                                            • Control
                                                                                                                                                                                                                                                            • Control 2
                                                                                                                                                                                                                                                            • Jason Schreier
                                                                                                                                                                                                                                                            • PS5
                                                                                                                                                                                                                                                            • Remedy
                                                                                                                                                                                                                                                            • Remedy Entertainment
                                                                                                                                                                                                                                                            • Thomas Puha
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Yesterday, Bloomberg reported Annapurna Interactive‘s entire staff resigned after negotiations to spin out fell through. This leaves tons of unanswered questions on the table including concerns about Remedy Entertainment‘s recent partnership with the company to aid in Control 2‘s development. After many reached out, it has been confirmed the Finnish studio’s deal isn’t impacted by […]

                                                                                                                                                                                                                                                            The post Why Control 2 Isn’t Affected by Annapurna Interactive Resignations appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            (Credit: Remedy) Yesterday, Bloomberg reported Annapurna Interactive‘s entire staff resigned after negotiations to spin out fell through. This leaves tons of unanswered questions on the table including concerns about Remedy Entertainment‘s recent partnership with the company to aid in Control 2‘s development. After many reached out, it has been confirmed the Finnish studio’s deal isn’t impacted by the mass resignation. Why isn’t Control 2 development impacted by the recent Annapurna Interactive resignations? Last month, Remedy and Annapurna announced a partnership in aiding with financing Control 2’s development. This sparked concerns from fans, asking those who may know about the situation. According to both Bloomberg’s Jason Schreier and Remedy Communications Director Thomas Puha, the upcoming sequel is not affected by the resignation. “Since a lot of people are asking: Remedy’s deal for Control 2 and Alan Wake is with the broader company, Annapurna Pictures, and is not impacted by the departure of Annapurna Interactive’s staff,” says Schreier in a tweet. “Many of you are reaching out about the news around Annapurna (sorry to see what is going on to all involved ) Interactive. Thank you for your care,” says Puha in a tweet. “Remedy’s deal for Control 2, including Alan Wake and Control AV rights, is with Annapurna Pictures, and we are self-publishing Control 2.” Many of you are reaching out about the news around Annapurna (sorry to see what is going on to all involved ) Interactive. Thank you for your care! Remedy's deal for Control 2, including Alan Wake and Control AV rights, is with Annapurna Pictures, and we are self-publishing… — Thomas Puha (@RiotRMD) September 13, 2024 Annapurna Pictures is a media company with several divisions. Annapurna Interactive is the company’s video game publishing arm, and the team that recently resigned. However, Remedy’s deal is with the broader company Annapurna Pictures and not specifically its game publishing wing, which is why Control 2’s development isn’t impacted. Former Annapurna Interactive President Nathan Gary and the team made a joint statement with Bloomberg about the resignation. “All 25 members of the Annapurna Interactive team collectively resigned,’’ says Gary and the team. “This was one of the hardest decisions we have ever had to make and we did not take this action lightly.” Control 2 is currently in active development. Although Remedy has been working on the game for a bit now, the developer stated more news on the sequel won’t be out for awhile. (Source: Bloomberg) The post Why Control 2 Isn’t Affected by Annapurna Interactive Resignations appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Black Myth: Wukong Tops August PS Store Charts

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • PS5 News, Rumors, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • Black Myth: Wukong
                                                                                                                                                                                                                                                            • Game Science
                                                                                                                                                                                                                                                            • PlayStation Store
                                                                                                                                                                                                                                                            • PS5
                                                                                                                                                                                                                                                            • PSN sales
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Black Myth: Wukong was a surprise hit when it launched last month. Amid all the controversy, Game Science’s action game is the best selling game for the month of August on the PS Store. Black Myth: Wukong is August’s best selling game on PS Store around the world In a post by PlayStation Blog Japan, […]

                                                                                                                                                                                                                                                            The post Black Myth: Wukong Tops August PS Store Charts appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            (Credit: Game Science) Black Myth: Wukong was a surprise hit when it launched last month. Amid all the controversy, Game Science’s action game is the best selling game for the month of August on the PS Store. Black Myth: Wukong is August’s best selling game on PS Store around the world In a post by PlayStation Blog Japan, August’s best selling games for both Japan and US/Canada PS Stores were unveiled. Black Myth: Wukong was the talk of the town last month, so it’s no surprise that the Journey to the West adaptation would top both charts. Besides the number one spot, both lists are fairly different in terms of ranking. There is some overlap, but overall, both lists are different. Here are the top 10 best selling games for the US/Canada PS Store: Black Myth: Wukong EA Sports Madden NFL 25 EA Sports College Football 25 Grand Theft Auto V Star Wars Outlaws Tom Clancy’s Rainbow Six Siege Marvel’s Spider-Man 2 Baldur’s Gate 3 Hogwarts Legacy WWE 2k24 EA Sports College Football 25 continues to be a solid return for the long dormant franchise still within the top five best selling games on the US/Canada PS Store. Grand Theft Auto V remains in the top five as well over 10 years after release. Similarly, Tom Clancy’s Rainbow Six Siege is still a hit nine years after release. Japan’s PS Store best selling games for August are vastly different. Only three games are the same as US/Canada’s top selling games. Here is the top 10 best selling games for Japan’s PS Store: Black Myth: Goku Gundam Breaker 4 Visions of Mana Exit 8 Hogwarts Legacy Vampire Survivors Core Keeper Monster Hunter Rise Star Wars Outlaws Street Fighter 6 It is no surprise Black Myth: Wukong tops PS Store’s August sales charts. Game Science hit several sales milestones post launch, with more than 18 million copies sold as of last week, with no sign of slowing down. (Source: PlayStation Blog Japan) The post Black Myth: Wukong Tops August PS Store Charts appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Resident Evil 0, Code Veronica Remakes Not as ‘Ambitious’ as RE4 – Report

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • PS4 News, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • PS5 News, Rumors, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • Capcom
                                                                                                                                                                                                                                                            • Resident Evil 0
                                                                                                                                                                                                                                                            • Resident Evil: Code Veronica
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            A known Capcom leaker has asked fans to keep their expectations in check for Resident Evil 0 and Code Veronica remakes. The remakes, which have been rumored for a while, reportedly won’t be as “ambitious” as 2023’s Resident Evil 4, which earned unanimous praise from players and critics alike. Capcom has yet to announce Resident […]

                                                                                                                                                                                                                                                            The post Resident Evil 0, Code Veronica Remakes Not as ‘Ambitious’ as RE4 – Report appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            A known Capcom leaker has asked fans to keep their expectations in check for Resident Evil 0 and Code Veronica remakes. The remakes, which have been rumored for a while, reportedly won’t be as “ambitious” as 2023’s Resident Evil 4, which earned unanimous praise from players and critics alike. Capcom has yet to announce Resident Evil 0 and Code Veronica remakes The aforementioned report comes from none other than DuskGolem, who first leaked the existence of both RE0 and Code Veronica remakes. His report was later corroborated by IGN, whose sources confirmed that both remakes are in development. Over on Discord, DuskGolem said that RE4’s remake was a “crown jewel” of sorts for Capcom, and the two upcoming projects aren’t going to be on the same level as RE4 in terms of scale and scope. “Capcom don’t really plan for there to be a remake as ‘ambitious’ as RE4,” DuskGolem wrote. “In many ways, that was the crown jewel of remakes and the most challenging one to tackle in scale, scope, expectation.” This doesn’t mean that Capcom won’t be putting out high quality remakes, but players should probably manage their expectations. DuskGolem is a fairly reliable leaker when it comes to Capcom projects, but as always, take this with a grain of salt. The post Resident Evil 0, Code Veronica Remakes Not as ‘Ambitious’ as RE4 – Report appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Sony Giving Tons of PS Stars Points to Some Members

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • PS4 News, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • PS5 News, Rumors, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • exclude_from_yahoo
                                                                                                                                                                                                                                                            • PlayStation Stars
                                                                                                                                                                                                                                                            • PS Stars
                                                                                                                                                                                                                                                            • Sony Interactive Entertainment
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Sony has been randomly awarding tons of PS Stars points to select members for simply completing campaigns. We’re not sure if this is a glitch or if Sony’s being unusually generous, but a number of players have reported receiving a whopping 500 points for campaigns that typically award a measly 50 points. Players taken aback […]

                                                                                                                                                                                                                                                            The post Sony Giving Tons of PS Stars Points to Some Members appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Sony has been randomly awarding tons of PS Stars points to select members for simply completing campaigns. We’re not sure if this is a glitch or if Sony’s being unusually generous, but a number of players have reported receiving a whopping 500 points for campaigns that typically award a measly 50 points. Players taken aback by Sony’s generous PS Stars points offer A number of threads popped up on Reddit, where players reported receiving 500 points for monthly campaigns, like playing any game from the PS Plus Essential lineup that typically grants 50 points. For some users, the campaign not only displays a reward of 500 points, but it also actually grants those points upon completion. Reading through the replies to those threads, it seems that the 500 point rewards are completely random and not region-locked either. “I couldn’t believe my eyes… 500 points for just downloading the monthly game and booting it up?” wrote one Redditor from Canada. “I noticed this myself, and I live in Scotland,” wrote another. “I completed it as soon as I could, and I was surprised to see it did actually award me 500 points.” Image credit: Reddit One user pointed out that a number of members received 500 points for the Tomb Raider campaigns as well, while others got only 50 points. Interestingly, some folks didn’t get those campaigns at all. Whether this is a glitch or not is anybody’s guess. The post Sony Giving Tons of PS Stars Points to Some Members appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            PSVR 2 Wireless Headset May Have Been Leaked by Sony

                                                                                                                                                                                                                                                            • News
                                                                                                                                                                                                                                                            • PlayStation VR: News, Rumors, Specs
                                                                                                                                                                                                                                                            • PS5 News, Rumors, Trophies, Reviews, and More
                                                                                                                                                                                                                                                            • PlayStation VR
                                                                                                                                                                                                                                                            • PlayStation VR 2
                                                                                                                                                                                                                                                            • PSVR
                                                                                                                                                                                                                                                            • PSVR 2
                                                                                                                                                                                                                                                            • Sony Interactive Entertainment
                                                                                                                                                                                                                                                            • Video Game News

                                                                                                                                                                                                                                                            Players think PSVR 2 or its successor may be going wireless after they noticed a curious icon in an image published on the PS Blog. Yesterday, Sony rolled out a major PS5 system update, which included the new ‘Welcome Hub‘ feature for select players. The Welcome Hub allows players to have widgets that display battery […]

                                                                                                                                                                                                                                                            The post PSVR 2 Wireless Headset May Have Been Leaked by Sony appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            Players think PSVR 2 or its successor may be going wireless after they noticed a curious icon in an image published on the PS Blog. Yesterday, Sony rolled out a major PS5 system update, which included the new ‘Welcome Hub‘ feature for select players. The Welcome Hub allows players to have widgets that display battery level for various accessories. Sony provided a screenshot showcasing the feature, which contained a battery level icon for the PSVR 2 headset. Is PSVR 2 going wireless or did Sony make a mistake? Since the PSVR 2 headset is wired, the image caught everyone’s attention. For those wondering, the Sense controllers have their own battery information icon, so no, the two aren’t being confused. Interestingly, Sony has since replaced the screenshot in question, further fueling speculations. You can see the original screenshot with the PSVR headset charging icon below, courtesy of Reddit user Divisionlo: It’s hard to say if Sony made a mistake or ended up accidentally leaking a wireless VR headset. It’s possible that the artist tasked with putting together a mock screenshot added the image in error, and it wasn’t checked before being published on the PS Blog. We’ll find out in due course what this is all about. The post PSVR 2 Wireless Headset May Have Been Leaked by Sony appeared first on PlayStation LifeStyle.

                                                                                                                                                                                                                                                            This is a feed of the latest articles from Rock Paper Shotgun.

                                                                                                                                                                                                                                                            Trust is a vampire FPS with immersive sim elements from the Forgive Me Father devs

                                                                                                                                                                                                                                                            • Trust
                                                                                                                                                                                                                                                            • Horror
                                                                                                                                                                                                                                                            • Shooter: First Person
                                                                                                                                                                                                                                                            • Fantasy
                                                                                                                                                                                                                                                            • Action Adventure
                                                                                                                                                                                                                                                            • Stealth
                                                                                                                                                                                                                                                            • PC

                                                                                                                                                                                                                                                            In theory, vampires and immersive sims go together as naturally as bats and caves. Immersive sims tend to involve a balance of stealth, acrobatics, raw strength and crafty manipulation, and vampires are celebrated for all of these things. Despite this, actual vampire-themed immersive sims are rare. My list starts with Vampire: the Masquerade: Bloodlines... and sort of ends there. In a devastating betrayal, Arkane Austin's Redfall wasn't an immersive sim but an open world co-op shooter (a not very good one). The much-delayed Bloodlines 2 was recently downgraded from immersive sim to RPG by new developers The Chinese Room. Arkane Lyon's Blade adaptation seems promising, but it's a ways off.

                                                                                                                                                                                                                                                            Here to paper over the immersive vamping gap in the market is Byte Barrel's Trust, "a new first-person shooter with immersive sim elements". It takes place in a world where the vampires are hunted for their blood, which has become an everyday human energy source, used for everything from car batteries to streetlights. The irony! I feel like, in the circumstances, the ideal solution would be for humans to let vampires suck their blood in return for vampires letting humans use their blood for electricity, but that wouldn't make for a very thrilling shooter. Anyway, here's the trailer.

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                                                                                                                                                                                                                                                            Menace’s turn-based battles are the galaxy’s deadliest teambuilding exercises

                                                                                                                                                                                                                                                            • Gamescom 2024
                                                                                                                                                                                                                                                            • Previews
                                                                                                                                                                                                                                                            • Overhype Studios
                                                                                                                                                                                                                                                            • Strategy
                                                                                                                                                                                                                                                            • Science Fiction
                                                                                                                                                                                                                                                            • Strategy: Turn-Based Strategy
                                                                                                                                                                                                                                                            • Menace
                                                                                                                                                                                                                                                            • PC
                                                                                                                                                                                                                                                            • RPG
                                                                                                                                                                                                                                                            • Hooded Horse

                                                                                                                                                                                                                                                            If you’ve played Battle Brothers, you’ll know that Overhype Studios have a way of making you care for an underling, no more so than when you inadvertently send them onto the wrong end of a sharp blade. Menace, their upcoming turn-based tactical RPG, will also put the wellbeing of your chosen fighters at the forefront of your mind – along with a dramatic shift from 2D medieval sprites to the fully 3D battlefields of a unruly space frontier.

                                                                                                                                                                                                                                                            Read more

                                                                                                                                                                                                                                                            Closing the car boot on your head will now kill you in Pacific Drive

                                                                                                                                                                                                                                                            • Single Player
                                                                                                                                                                                                                                                            • Ironwood Studios
                                                                                                                                                                                                                                                            • PS5
                                                                                                                                                                                                                                                            • Pacific Drive
                                                                                                                                                                                                                                                            • Science Fiction
                                                                                                                                                                                                                                                            • Roguelike
                                                                                                                                                                                                                                                            • Survival & Crafting
                                                                                                                                                                                                                                                            • Action Adventure
                                                                                                                                                                                                                                                            • First person
                                                                                                                                                                                                                                                            • Simulation
                                                                                                                                                                                                                                                            • Racing
                                                                                                                                                                                                                                                            • Indie
                                                                                                                                                                                                                                                            • Kepler Interactive
                                                                                                                                                                                                                                                            • PC

                                                                                                                                                                                                                                                            To survive in looter-booter Pacific Drive you have to keep the paranormal station wagon you drive around in good nick. You're constantly repairing corroded doors and swapping out busted engine parts with cobbled-together technology. But maybe this tinkering was a little too much. Our review praised the game for its "trunk loads of atmosphere" but called the constant need to craft stuff "laborious". If you also felt this, then good news. An update now lets you fiddle the difficulty options a generous amount, say developers Ironwood Studios, making the game easier and bringing crafting needs right down.

                                                                                                                                                                                                                                                            Buuut... if you thought the opposite - that the game wasn't hard enough - you can now tick a box that makes hitting yourself with the trunk door kill you stone dead.

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                                                                                                                                                                                                                                                            Neon knight flier Hyperbeat looks like a stylish mash-up of Rez and Osu!

                                                                                                                                                                                                                                                            • Rhythm
                                                                                                                                                                                                                                                            • Chancellor Wallin
                                                                                                                                                                                                                                                            • Alice Bottino
                                                                                                                                                                                                                                                            • Hyperbeat
                                                                                                                                                                                                                                                            • PC
                                                                                                                                                                                                                                                            • Indie

                                                                                                                                                                                                                                                            If you're a fan of rhythm games and fun bops, then you might want to bookmark ol' Hyperbeat. Set in a wireframe world, you're to chop, dodge or ride notes as you slam your "hyperknight" through a tunnel at high speed. There's a subtle, dreamy story element to your musical journey, with confusing dialogue and a nice cherry blossom tree. Hmmm, curious. Anyway yeah, it looks rad.

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                                                                                                                                                                                                                                                            Tiny Glade review: lovely tools and procedural flourishes make building castles a treat

                                                                                                                                                                                                                                                            • Single Player
                                                                                                                                                                                                                                                            • Wot I Think
                                                                                                                                                                                                                                                            • Bird view / Isometric
                                                                                                                                                                                                                                                            • Pounce Light
                                                                                                                                                                                                                                                            • Simulation
                                                                                                                                                                                                                                                            • PC
                                                                                                                                                                                                                                                            • Tiny Glade
                                                                                                                                                                                                                                                            • Indie
                                                                                                                                                                                                                                                            • Sandbox

                                                                                                                                                                                                                                                            Tiny Glade has been a constant presence on TikTok for the last year or so. It's never far away. In between burrito recipes and hymns to the Fujifilm X100v, this gorgeous toylike art tool's gamely turning stretches of balmy meadow into semi-ruined castles, semi-ruined villages and semi-ruined citadels.

                                                                                                                                                                                                                                                            Dreamy and slightly haunted, it's conjured words like "bewitching" and "spellbinding" in the comments sections, too. It makes sense, really. Tiny Glade's a game about making rustic dioramas and then photographing them. It's not hard to imagine some exiled magical person might live in here among the rocks and reeds and wild heather.

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                                                                                                                                                                                                                                                            In handsome metroidvania Alruna And The Necro-Industrialists you are a dryad fighting the corpse of capitalism

                                                                                                                                                                                                                                                            • Metroidvania
                                                                                                                                                                                                                                                            • Alruna And The Necro-Industrialists
                                                                                                                                                                                                                                                            • Platformer
                                                                                                                                                                                                                                                            • Fantasy
                                                                                                                                                                                                                                                            • PC
                                                                                                                                                                                                                                                            • Puzzle

                                                                                                                                                                                                                                                            Alruna And The Necro-Industrialists opens with paired quotes from T.S. Eliot's The Wasteland and Mad Max: Fury Road - a blend of influences that would typically get you kicked out of the Creative Writing Club for being simultaneously too fancy and too obvious, but the game beyond the epigraph looks pretty swish.

                                                                                                                                                                                                                                                            It's "a compact and high-density Metroidvania, with a focus on sequence-breaking and playing things out of order". It uses a square aspect display ratio calibrated to give wizened Game Boy enthusiasts the shakes, and is made up of 200 single-screen rooms that "slot into the larger puzzle-box of the world". Also, you play a thorn witch who looks a bit like 1950s Tinkerbell, with a touch of Betty Boop. Here's a trailer.

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                                                                                                                                                                                                                                                            Mars First Logistics has turned into a Martian railway builder, with some very pretty, 100% authentic clouds

                                                                                                                                                                                                                                                              Efforts to render Mars commuter-friendly proceed apace as Mars First Logistics embraces the magic of trains. The latest update for the physics-based open world build-a-car game introduces a mountable theodolite, which lets you stitch together monorail networks you can then ride about on.

                                                                                                                                                                                                                                                              If monorails strike you as frivolous, don't worry. It's more of a Shelbyville idea. And in any case, the theodolite also lets you construct networks of pipes, power lines and rail-less tarmac roads - the ready-salted crisp of the road family. It’s a chonky expansion that, in the words of lead developer Ian MacLarty, has only “scratched the surface of where this new system could go”. I am predicting an eventual pivot into either themepark management or factory simulator.

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                                                                                                                                                                                                                                                              Satisfactory 1.0 review: yes, it is

                                                                                                                                                                                                                                                              • Single Player
                                                                                                                                                                                                                                                              • Multiplayer Cooperative
                                                                                                                                                                                                                                                              • Coffee Stain Studios
                                                                                                                                                                                                                                                              • Wot I Think
                                                                                                                                                                                                                                                              • Multiplayer Competitive
                                                                                                                                                                                                                                                              • Strategy
                                                                                                                                                                                                                                                              • Bestest Bests
                                                                                                                                                                                                                                                              • Action Adventure
                                                                                                                                                                                                                                                              • First person
                                                                                                                                                                                                                                                              • Simulation
                                                                                                                                                                                                                                                              • Satisfactory
                                                                                                                                                                                                                                                              • Indie
                                                                                                                                                                                                                                                              • PC

                                                                                                                                                                                                                                                              I am lost in my own factory. From every direction, every angle, conveyor belts and smelters and assemblers obscure my senses and envelop my being. Twenty hours ago I placed my first manufacturer somewhere around here. Back then it represented the state of the art, hatching me a pristine batch of 1.25 computers every minute - now I’ve forgotten where I put the damn thing, after delving into my factory’s guts to hook that piddly yet still useful batch of old relics up to my main production line. I’m building supercomputers now, and the many manufacturers that make those are hungry.

                                                                                                                                                                                                                                                              Something is always hungry in Satisfactory, and that hunger pulls you from task to task in a near-seamless and frankly beautiful daze of ever-escalating industry. It is mesmerising and it is fearsome, and after five years of early access it’s finally complete.

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                                                                                                                                                                                                                                                              The Maw: what's new in PC games this week?

                                                                                                                                                                                                                                                              • The Maw liveblog

                                                                                                                                                                                                                                                              Happy this week, everybody! The squirrels are trying to kill me. There's a massive horse chestnut tree outside my flat, and whenever I walk under it they drop conkers on my head. The squirrels are clearly Maw cultists. They want to give me a concussion and choke off the supply of video game news to the Maw, which will then manifest fully and bring about an age of darkness. Well, the joke's on you, squirrels, because I used to play grass hockey as a kid and I've been hit in the head by hard round objects a million times over. How else do you explain my choice of career? Anyway, here's a curated list of PC games that are out in the next five days.

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                                                                                                                                                                                                                                                              Resident Evil and No More Heroes creators join long list of devs who think Metacritic is bad for game dev

                                                                                                                                                                                                                                                              • Shadows of the Damned: Hella Remastered
                                                                                                                                                                                                                                                              • Xbox Series X/S
                                                                                                                                                                                                                                                              • PS5
                                                                                                                                                                                                                                                              • Grasshopper Manufacture
                                                                                                                                                                                                                                                              • Xbox One
                                                                                                                                                                                                                                                              • Action Adventure
                                                                                                                                                                                                                                                              • PC
                                                                                                                                                                                                                                                              • Nintendo Switch
                                                                                                                                                                                                                                                              • PS4

                                                                                                                                                                                                                                                              Goichi 'Suda51' Suda - of No More Heroes and Killer7 fame - reckons a focus on Metacritic scores is bad for creativity. Speaking to GI.biz recently alongside survival horror genre maker-upper Shinji Mikami, Suda expressed his frustrations with the review aggregator platform’s cultural cache.

                                                                                                                                                                                                                                                              "Everybody pays too much attention to and cares too much about Metacritic scores. It's gotten to the point where there's almost a set formula – if you want to get a high Metacritic score, this is how you make the game," Suda51 told Gi.biz.

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                                                                                                                                                                                                                                                              This action roguelite’s demo has more stuff in it than some full games, plus some very good goblins

                                                                                                                                                                                                                                                              • Single Player
                                                                                                                                                                                                                                                              • Sulfur
                                                                                                                                                                                                                                                              • Indiescovery
                                                                                                                                                                                                                                                              • Perfect Random
                                                                                                                                                                                                                                                              • Shooter
                                                                                                                                                                                                                                                              • PC
                                                                                                                                                                                                                                                              • First person
                                                                                                                                                                                                                                                              • Indie

                                                                                                                                                                                                                                                              For all the nightmarish enshittification modern life throws at us, we can at least feel warm and fulfilled about the resurgence of demos. Bountifully they await on Steam, like a friendly worker offering you toothpick-skewered cheese chunks at your local supermarket. And, oh, would you look at that: this cheese has some guns in it. Deeply customisable guns! SULFUR is a shooty roguelike with some excellent goblins and a deep RPG equipment system. And, if the Steam reviews are to be believed, some players are squeezing out dozens of hours from the demo alone.

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                                                                                                                                                                                                                                                              What's on your bookshelf?: Firaxis, Hindsight, and Life Is Strange writer Emma Kidwell

                                                                                                                                                                                                                                                              • Blockbuster
                                                                                                                                                                                                                                                              • Booked For The Week

                                                                                                                                                                                                                                                              Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, it’s writer on Marvel’s Midnight Suns, Hindsight, Life is Strange Season 2 and more, Emma Kidwell! Cheers Emma! Mind if we have a nose at your bookshelf?

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                                                                                                                                                                                                                                                              The Sunday Papers

                                                                                                                                                                                                                                                              • Blockbuster
                                                                                                                                                                                                                                                              • The Sunday Papers

                                                                                                                                                                                                                                                              Sundays are for eating chocolate spread straight from the jar and rewatching Better Call Saul. Before that, let’s read this week’s best writing about games (and game related things!)

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                                                                                                                                                                                                                                                              One Million Checkboxes players hid binary, QR codes and rickrolls among the boxes during its two week war

                                                                                                                                                                                                                                                              • Point and Click
                                                                                                                                                                                                                                                              • Indie
                                                                                                                                                                                                                                                              • One Million Checkboxes
                                                                                                                                                                                                                                                              • PC

                                                                                                                                                                                                                                                              Back in June, Edwin covered One Million Checkboxes, a website with one million checkboxes that players could check or uncheck, with any change visible to all other visitors of the site. It became an obsession for some in the two weeks the website was online, as players fought to fill all the boxes, or undo the work of their peers.

                                                                                                                                                                                                                                                              The fight was far more complicated than it seemed, as the developer recently explained, with some players finding ways to encode hidden messages in the checkboxes.

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                                                                                                                                                                                                                                                              Cosy life sim Tales Of The Shire needs more time in the oven, delayed until 2025

                                                                                                                                                                                                                                                              • Xbox Series X/S
                                                                                                                                                                                                                                                              • Private Division
                                                                                                                                                                                                                                                              • PS5
                                                                                                                                                                                                                                                              • Tales of the Shire
                                                                                                                                                                                                                                                              • PC
                                                                                                                                                                                                                                                              • Nintendo Switch

                                                                                                                                                                                                                                                              Tales Of The Shire: A The Lord Of The Rings Game has been delayed into early 2025. The cosy life sim set in the home of the hobbits had initially been aiming for a late 2024 release, but developers Weta Workshop Game Studio announced they need more time.

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                                                                                                                                                                                                                                                              Wonderful photography adventure Toem will be free from Epic next week

                                                                                                                                                                                                                                                              • Toem
                                                                                                                                                                                                                                                              • Single Player
                                                                                                                                                                                                                                                              • Bird view / Isometric
                                                                                                                                                                                                                                                              • Action Adventure
                                                                                                                                                                                                                                                              • PC
                                                                                                                                                                                                                                                              • First person
                                                                                                                                                                                                                                                              • Puzzle
                                                                                                                                                                                                                                                              • Indie

                                                                                                                                                                                                                                                              Toem is a black-and-white photography puzzle adventure that delighted us back in 2021. Next week it's going to be free to keep from the Epic Games Store.

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                                                                                                                                                                                                                                                              What are we all playing this weekend?

                                                                                                                                                                                                                                                              • Playing This Weekend

                                                                                                                                                                                                                                                              Good Saturday, friends! It's finally hitting Autumn, isn't that lovely? The leaves are doing that cool visual glitch where they look nice for once. All pretty and crunchy and satisfying. It's just a shame it only lasts a week or two before turning into mulch on the pavement. Reminds me of a Regina Spektor lyric: "Leaves become most beautiful when they're about to die". And now, inevitably whatever I write below this will be a lie, because I'll actually spend my weekend listening to old Regina Spektor songs, because she's just the best.

                                                                                                                                                                                                                                                              But for now at least, let's keep up the pretense that we're not all lying through our teeth every weekend with these posts. Here's what we're all (allegedly) clicking on this weekend!

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                                                                                                                                                                                                                                                              Ahoy Draculads and ladies, V Rising is free this weekend

                                                                                                                                                                                                                                                              • Single Player
                                                                                                                                                                                                                                                              • Multiplayer Cooperative
                                                                                                                                                                                                                                                              • Bird view / Isometric
                                                                                                                                                                                                                                                              • Multiplayer Competitive
                                                                                                                                                                                                                                                              • Stunlock Studios
                                                                                                                                                                                                                                                              • V Rising

                                                                                                                                                                                                                                                              In V Rising, you're a fledgling vampire on a mission to become absolute bossferatu of a Gothic open world. You get a Diablo-ish combat system, the ability to shapeshift into a spider, and a whole castle to prance around in, crooning at the moon. I like this premise almost as much as I dislike the fact that V Rising is also a survival game, in which you must fell trees and master a crafting system like a common turnip farmer.

                                                                                                                                                                                                                                                              What do we hope for when our interest in a game is almost perfectly balanced by our disinterest? We hope that the developers will treat us to a free-to-play weekend, in which our perhaps-unfounded reservations might be strategically offset by the endorphin rush of not having paid any goddamn money. This, V Rising creators Stunlock have now done. The game is free to download and play on Steam from right now until Monday, 16th September at 5pm UK or 10am PST.

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                                                                                                                                                                                                                                                              Bonkers anti-immersive sim Mosa Lina now has co-op multiplayer, plus "super secret frog mode"

                                                                                                                                                                                                                                                                Released last year, Mosa Lina is a chaotic 2D platform puzzler full of bombs and frogs and spikeballs and tentacles, all subject to real-time physics. It's an "aggressively random" response to what the developers call the "lock-and-key" philosophy of certain immersive sims. It's also just been Major Updated, with new two player cooperative local and online multiplayer, various quality-of-life tweaks, new recording functionality, and a suite of gameplay changes or fixes to make Larian's eyes water. If you've been holding out for a sim in which "frogs can jump off of other frogs" and "delete that's deleted by delete triggers the delete's deletion as it gets deleted", well, I encourage you to get involved.

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                                                                                                                                                                                                                                                                Spray Paint Simulator announced, as PowerWash Simulator seethes

                                                                                                                                                                                                                                                                • Whitethorn Games
                                                                                                                                                                                                                                                                • North Star Video Games
                                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Spray Paint Simulator
                                                                                                                                                                                                                                                                • Indie

                                                                                                                                                                                                                                                                After PowerWash Simulator's jet to success, it was inevitable, really. Whitethorn Games and North Star Video Games have only come out with a rival: Spray Paint Simulator. In it, you get out your spray painter and "shshshshshs" different colours of paint onto various surfaces. For whatever reason, the universe this takes place in doesn't seem to value brushes or those rolly mops. "No", it says, kicking your brush into the sun. "Spray or nay".

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                                                                                                                                                                                                                                                                A European consumer watchdog wants you to be able to buy exactly as much in-game currency as you need, not fixed chunks

                                                                                                                                                                                                                                                                • Epic Games
                                                                                                                                                                                                                                                                • Microsoft
                                                                                                                                                                                                                                                                • microtransactions

                                                                                                                                                                                                                                                                A European consumer advocacy group have published an open letter to the European Union Commission expressing their concerns about video games that make use of premium in-game currencies - aka, make-believe money you can buy with real money, such as Minecoins in Minecraft's Bedrock Edition.

                                                                                                                                                                                                                                                                The group in question are the Bureau Européen des Unions de Consommateurs, or BEUC, who represent 44 non-governmental consumer organisations from 31 countries, and have been around since 1962. They're accusing the publishers of Fortnite, EA Sports FC 24, Minecraft, Clash of Clans and others of misleading people - specifically children - with their in-game premium currencies, and breaching European Union consumer protection laws. On a press site that summarises the results of various longer studies, they offer the below broad complaints about the practice.

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                                                                                                                                                                                                                                                                Faaast Penguin is that Super Mario 64 level where you race a penguin except now the penguin is 39 other players

                                                                                                                                                                                                                                                                • Historia
                                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                                • Racing Arcade
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Nintendo Switch
                                                                                                                                                                                                                                                                • Faaast Penguin
                                                                                                                                                                                                                                                                • Racing

                                                                                                                                                                                                                                                                I could have described the multiplayer racing game Faaast Penguin a lot of ways. It is Fall Guys meets Snowboard Kids. It is Diddy Kong Racing but all the courses are water slides. It's Cool Runnings but there are 40 penguins instead of four Jamaicans. Okay, that last one is a bit of a stretch. But basically, yes, this brightly coloured free-to-play knockout racer feels like that one Super Mario 64 level where you race the big penguin down a slide, only this time there are a ton of other players trying to beat you to the secret shortcut. It's coming out next week.

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                                                                                                                                                                                                                                                                50/50 is a cheerful, deeply heinous free game about cutting things perfectly in half

                                                                                                                                                                                                                                                                • Indiescovery
                                                                                                                                                                                                                                                                • 50/50
                                                                                                                                                                                                                                                                • Free games
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                                • Indie

                                                                                                                                                                                                                                                                We're having a bit of an indie freebie morning, it seems. My humble contribution is 50/50, a downloadable or browser-based game which I suspect will fill some of you with the deepest aggravation. As the name suggests, it's about cutting things in half - specifically food items, such as fried eggs (easy enough) and candy canes (WTF). You draw a line down each object with your mouse, then click or hit space bar to perform a slice. Then, the game calculates a percentage. If it's bang-on or very close to 50/50, you'll pass. If not, you'll have to start over. I know: this is how entire days are wasted. Sorry.

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                                                                                                                                                                                                                                                                Portal To The Cosmobeat is a brilliant, ridiculous and currently free mix of QWOP and Dance Dance Revolution

                                                                                                                                                                                                                                                                • 4bpm studio
                                                                                                                                                                                                                                                                • Indiescovery
                                                                                                                                                                                                                                                                • Rhythm
                                                                                                                                                                                                                                                                • Portal to the Cosmobeat
                                                                                                                                                                                                                                                                • Free games
                                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                                Haha. Hoho. Yes. Hehe. Yes. This rules. This rules so hard. Portal To The Cosmobeat is a rhythm dance battler where you copy the moves of your opponents by controlling each of your limbs, and your head, with a separate key. If you look down at your keyboard right now, you’ll notice your W, A, D, Z and X form a five pointed star - with the W key a bit off, granted. That’s you, that is. You hold down the limbs you want to wiggle, then control them with your mouse. It’s simple, silly, and very fun. Here’s a tray-tray:

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                                                                                                                                                                                                                                                                Annapurna Interactive’s entire staff resign following dispute with owner

                                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                                • BlueTwelve Studio
                                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                                • Annapurna Interactive
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Stray
                                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                                • PS4

                                                                                                                                                                                                                                                                Annapurna Interactive - the publisher behind games such as Cocoon, Stray, and Neon White - have seen their entire staff resign after an internal dispute this month, via Bloomberg.

                                                                                                                                                                                                                                                                The resignations came in the wake of a dispute between Annapurna Interactive president Nathan Gary and Annapurna studio head Megan Ellison. As Bloomberg report, negotiations were taking place to "spin off the video-game division as an independent entity." After failing to reach an agreement, Ellison pulled out of the negotiations, resulting in the resignation of Gary and “other executives.” Further resignations followed, with a reported two dozen other staff leaving the company.

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                                                                                                                                                                                                                                                                Grapple Dogs: Cosmic Canines is out now, adding a shooty new character to the original's tricky platforming

                                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                                • Super Rare Originals
                                                                                                                                                                                                                                                                • Arcade
                                                                                                                                                                                                                                                                • Platformer
                                                                                                                                                                                                                                                                • Side view
                                                                                                                                                                                                                                                                • Grapple Dogs: Cosmic Canines
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • Medallion Games
                                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                                • Grapple Dog

                                                                                                                                                                                                                                                                There's no greater tool in video games than a grappling hook. 2022's Grapple Dog knew that, making it the core ability of its platforming. The ability returns in sequel Grapple Dogs: Cosmic Canines, out today, although there's now a second character to play as for those fools who favour shooting over hooking.

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                                                                                                                                                                                                                                                                Convergence Games Showcase will feature announcements from indie publishers including Secret Mode, Thunderful and Kepler

                                                                                                                                                                                                                                                                • Thunderful Publishing
                                                                                                                                                                                                                                                                • Convergence Games Showcase
                                                                                                                                                                                                                                                                • Secret Mode
                                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                                • Kepler Interactive

                                                                                                                                                                                                                                                                There seem to be an infinite number of video game showcase streams these days, each one promising to be full of exciting indie games. Whatever my feelings about the entertainment value of these streams, I can't deny I watch all of them, or that they introduce me to games I might have otherwise missed.

                                                                                                                                                                                                                                                                Next on the calendar is the Convegence games showcase on September 26th, which is a new event that - hey, what a twist - promises to feature exciting indie games. It does have some recognisable publishers onboard, including Secret Mode, Thunderful, and Kepler, among others.

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                                                                                                                                                                                                                                                                The Steam Families logo is clearly a Rorschach test, so what do you see?

                                                                                                                                                                                                                                                                • Valve
                                                                                                                                                                                                                                                                • Blockbuster
                                                                                                                                                                                                                                                                • Steam

                                                                                                                                                                                                                                                                Earlier today, Nic covered the full release of Steam Families, a feature which makes it easier for families to share a game library and for parents to manage kids' purchases and playtime on the digital storefront. It's a neat improvement over the old system.

                                                                                                                                                                                                                                                                Unfortunately I can't think about anything other than the Steam Families logo, which is pictured above and is clearly a shocked, possibly aghast face. Or so I thought at first. The more I stare at it, the more it seems to reveal.

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                                                                                                                                                                                                                                                                Unity is ditching their much-hated runtime fees effective immediately, a year after they infuriated basically every game developer

                                                                                                                                                                                                                                                                • Blockbuster
                                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                                • Unity

                                                                                                                                                                                                                                                                Unity is scrapping their controversial "runtime fees", effective immediately. They're reverting to the "seat-based subscription model" that funded the game creation tool previously.

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                                                                                                                                                                                                                                                                Among the many beauties of Arco is that it's a secret, gentle introduction to bullet hell shooting

                                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                                • Arco
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • Panic
                                                                                                                                                                                                                                                                • Indie

                                                                                                                                                                                                                                                                There are many reasons to play and write about Arco. The Mesoamerican pixelart landscapes, for example - radiant, cloud-hung platters of land with people and buildings reduced to daubs of paint in the foreground. The fact that it's about witnessing and surviving colonial invasion, rather than the more familiar European or North American video game fantasy of searching a New World for plunder.

                                                                                                                                                                                                                                                                The ensemble storytelling, with four, successively playable characters setting their own lenses to thickly entangled themes of sorrow, vengeance and growing understanding. The sparse, expressive dialogue, each phrase carefully tucked inside its speech bubble. The music. And the little things at the level of how you move, what you do. When you pick a faraway destination on your map, your character makes the journey screen by screen, which gives you a second to lean back and be a passenger, watching the horizon, at least until you're ambushed by a giant beetle.

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                                                                                                                                                                                                                                                                How S.T.A.L.K.E.R. 2 moves the series forward – and why it reflects Ukraine’s "rebellious" spirit

                                                                                                                                                                                                                                                                • Gamescom 2024
                                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                                • Previews
                                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                                • S.T.A.L.K.E.R. 2
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                                • RPG
                                                                                                                                                                                                                                                                • GSC Game World

                                                                                                                                                                                                                                                                Oh, S.T.A.L.K.E.R. 2: Heart of Chornobyl. Mere weeks from release after years of delays, plopped in front of me at a cramped, lightly vibrating Gamescom booth, and you still won’t reveal your secrets. I did get to play a brief whizz through GSC Game World’s eerie FPS – enough to feel encouraged, even – but be it time constraints or the darkness of my nighttime raid into the radioactive Zone, I would have liked to have quite literally seen more.

                                                                                                                                                                                                                                                                Then again, keeping the mystery intact may have been the point all along. "As a game director, I want to hide everything from the player", GSC’s CEO Ievgen Grygorovych had told me minutes earlier. "I'm fighting with the marketing team because they want to show as much as possible!"

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                                                                                                                                                                                                                                                                The blue pools of Planet Coaster 2 make me want to go to a real water park

                                                                                                                                                                                                                                                                • Planet Coaster 2
                                                                                                                                                                                                                                                                • Xbox Series X/S
                                                                                                                                                                                                                                                                • Strategy: Builder
                                                                                                                                                                                                                                                                • PS5
                                                                                                                                                                                                                                                                • Frontier Developments
                                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Sandbox
                                                                                                                                                                                                                                                                • Management

                                                                                                                                                                                                                                                                If roller coasters are humanity's way of injecting ourselves with a dose of fear just to stay on our toes, then water parks are our way of turning our old enemy, the sea, into a captive entertainer (or is that aquariums?) Either way, Frontier are hoping to cater for all humankind's quirky day-out desires with Planet Coaster 2, by adding water slides and wave pools to the teacups and train rides of their management sim. I had a short go on it, and while there's no chance two hours of hands-on time could give me a full impression of the building game's suite of creative tools, I was quietly pleased with the jungle-themed pool I nestled into the earth. And with the little shark mascot I hired to patrol it.

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                                                                                                                                                                                                                                                                Hollowbody is almost a great survival horror game

                                                                                                                                                                                                                                                                • Headware Games
                                                                                                                                                                                                                                                                • Indiescovery
                                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                                • Hollowbody

                                                                                                                                                                                                                                                                Hollowbody’s introduction is masterful, and not just for a sallow skyline that captures the life-sapping dreariness of British coastlines. The horror nous required to impart unease in the middle of the day are somewhat eased up on when you’ve got all that serotonin-begone drizzle to work with, sure. But this feels more poignant than that. There’s a soulful drearines and utterly heartbreaking inevitability to the vibe here, as your character and rubber suited activist pals try to get the bottom of a horrific incident. It’s got best British indie horror film of the year written all over it.

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                                                                                                                                                                                                                                                                Eve Frontier is a survival game spin-off of Eve Online and, yup, it's full of blockchain bullshit

                                                                                                                                                                                                                                                                • Multiplayer Cooperative
                                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                                • MMORPG
                                                                                                                                                                                                                                                                • PS4
                                                                                                                                                                                                                                                                • Space Combat
                                                                                                                                                                                                                                                                • Survival & Crafting
                                                                                                                                                                                                                                                                • Cygames
                                                                                                                                                                                                                                                                • First person
                                                                                                                                                                                                                                                                • Bird view / Isometric
                                                                                                                                                                                                                                                                • Strategy
                                                                                                                                                                                                                                                                • CCP Games
                                                                                                                                                                                                                                                                • Science Fiction
                                                                                                                                                                                                                                                                • Sandbox
                                                                                                                                                                                                                                                                • EVE Online
                                                                                                                                                                                                                                                                • EVE Frontier
                                                                                                                                                                                                                                                                • Multiplayer Competitive
                                                                                                                                                                                                                                                                • Simulation
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • RPG

                                                                                                                                                                                                                                                                An upcoming "survival experience" from the makers of Eve Online got its first trailer today, teasing spaceships against stellar backdrops. Eve Frontier was previously known as Project Awakening and is set in a faraway sector of the Eve universe. The developer calls it "a sandbox which focuses on self-reliance, skill-based tactical gameplay and third-party development". Huh? Third party development? Oh, I see. It has a bunch of blockchain cryptocurrency horseshit attached to it. Great.

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                                                                                                                                                                                                                                                                Microsoft toss another 650 jobs onto the layoff pyre in the name of "sustainable future growth"

                                                                                                                                                                                                                                                                • Microsoft

                                                                                                                                                                                                                                                                Not enough Microsoft jobs have been splayed and flayed atop the Altar of Growth, so High Priest Spencer must once again perform the Rite of Strategic Repositioning. According to a leaked memo, Microsoft are laying off around 650 people "to organize our business for long term success". This is the same Microsoft that parted with around 1900 employees in January, and the same Microsoft that washed their hands of around 10,000 staff in January 2023, all in the name of shoring up the business for future prosperity. That "long term success" is certainly taking its sweet time. Or at least, it is if you're one of the poor saps in the trenches of, in this case, "corporate and supporting functions".

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                                                                                                                                                                                                                                                                Free unofficial open world Superman game Undefeated gets a PC update with heat vision alongside a surprise PS5 launch

                                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                                • Undefeated
                                                                                                                                                                                                                                                                • Fantasy
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • PC

                                                                                                                                                                                                                                                                Sometimes we play video games to plunder the silty depths of our emotions, sometimes we play them to sharpen our wits and try the alchemy of engrossing systems, sometimes we play them to mud-wrestle with questions of power and responsibility, and sometimes we just want to wear cool sunglasses, have big arms, and fly around hitting stuff very hard.

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                                                                                                                                                                                                                                                                Nightmare Operator is a ghostly Tokyo-set shooter in which you switch bullets by doing Street Fighter moves

                                                                                                                                                                                                                                                                • Indie
                                                                                                                                                                                                                                                                • Horror
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Shooter
                                                                                                                                                                                                                                                                • Nightmare Operator

                                                                                                                                                                                                                                                                Every man has his breaking point, and mine is the DP motion, aka the D-pad input used to perform Ken's Shoryuken uppercut in Street Fighter, and moves like it in other fighting games. I've never been able to perform it consistently. It's one of many moderately fiddly special attacks - written down for posterity in a tear-stained journal I keep sorrowfully beneath my pillow - which have walled me out of enjoying fighting games, much as I love thinking about them.

                                                                                                                                                                                                                                                                That wall grows ever higher as I age and my digits turn to dust and my dreams of launching Ryu like a sack of potatoes fade into the twilight. Still, at least I can still play and have fun with shooters, right? All you have to do in shooters is press a button once to make stuff go boom. Wait, Nightmare Operator, what are you doing? Nightmare Operator, no!

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                                                                                                                                                                                                                                                                Caravan SandWitch review: a tiny open world with open roads and open arms

                                                                                                                                                                                                                                                                • Open World
                                                                                                                                                                                                                                                                • Third person
                                                                                                                                                                                                                                                                • Single Player
                                                                                                                                                                                                                                                                • Story Rich
                                                                                                                                                                                                                                                                • Exploration
                                                                                                                                                                                                                                                                • Caravan SandWitch
                                                                                                                                                                                                                                                                • Wot I Think
                                                                                                                                                                                                                                                                • Dear Villagers
                                                                                                                                                                                                                                                                • Action Adventure
                                                                                                                                                                                                                                                                • PC
                                                                                                                                                                                                                                                                • Puzzle
                                                                                                                                                                                                                                                                • Indie

                                                                                                                                                                                                                                                                Better check those desert dunes again Caravan SandWitch, someone’s buried the lede. An open world you can explore in a few relaxed evenings? One that favours the joyous freeform sightseeing of an Elden Ring or Breath Of The Wild; where you’ll scramble up vast industrial concrete ruins on scavenging missions for inquisitive frogs, instead of being nagged by bothersome checklists?

                                                                                                                                                                                                                                                                Ok, rain check on that last point. SandWitch can’t help but eventually funnel the freedom of ambling around in your chuffy yellow van into restrictive collect-a-thons. Still, for much of its breezy runtime, this one’s a real panacea for gaming’s more bloated map-scourers. Plus, even when you are sent off to hamster-cheek scavenged components before making progress, there’s very little in this world that doesn’t feel intentional. Sidequests and storytelling crumbs are deliberately scattered throughout, and each building is a thoughtful concrete puzzle box. It is, in brief, a nice time.

                                                                                                                                                                                                                                                                You play as Sauge, a spacefarer returned to her planet of Cigalo after receiving a distress signal from her missing sister. Cigalo’s a cheery place, though economically and environmentally devastated after being exploited by an evil spacecorp named The Consortium. It’s populated by small settlements of people, some large talking frogs named the Reinetos, and the occasional friendly robot. Everything’s friendly, as it goes - even gravity itself. There’s no danger, no death, no damage from flinging yourself off the tallest building you can find. Just helping out your desert buds, upgrading your van with more gadgets to solve puzzles, or working on finding exactly where Sauge’s sister has go to.

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                                                                                                                                                                                                                                                                An urgent update for the dogs next door

                                                                                                                                                                                                                                                                  Mummy and Daddy have not abandoned you, they have just gone to work again. They cannot hear you howling, but I can. I can.

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                                                                                                                                                                                                                                                                  Bramble Royale: A Meteorfall Story pops D&D party mechanics into a roguelike deckbuilder reminiscent of Adventure Time

                                                                                                                                                                                                                                                                  • Card Games
                                                                                                                                                                                                                                                                  • Bramble Royale: A Meteorfall Story
                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • Slothwerks
                                                                                                                                                                                                                                                                  • Strategy: Turn-Based Strategy
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  I am torn between being deeply annoyed at the fact roguelike deckbuilder Bramble Royale: A Meteorfall Story allows me to poison skeletons, and actually finding it very funny. I suppose it would take an unnecessary amount of setup to lampshade that my dexterity brawler, Mischief, actually switches out her regular poison for bone-hurting juice when fighting skeletal undead. So, you get a pass for now, game. Here’s a trailer:

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                                                                                                                                                                                                                                                                  Steam Families is out of beta, letting you share games with up to five others

                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Valve Software
                                                                                                                                                                                                                                                                  • Electronic Arts
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Valve
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Portal 2
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Puzzle
                                                                                                                                                                                                                                                                  • Valve Corporation
                                                                                                                                                                                                                                                                  • EA Partners
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Xbox 360
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Steam

                                                                                                                                                                                                                                                                  Steam’s family sharing feature Steam Families is now available to everyone on the platform, letting up to six total people share games from a single library, with each individual having access to their own saved games, achievements, and workshop files.

                                                                                                                                                                                                                                                                  This means that, yes, when you all sit down together in the evening, you can enjoy a hearty family meal in the knowledge that between you, you technically own six copies of the Cities Skylines Big Butt Skinner Balloon.

                                                                                                                                                                                                                                                                  Each person on the account will have one of two roles: adult or child. Adults can manage parental controls, set hourly or daily playtime limits, approve purchase requests, and control store access. Valve appear very proud of making it easier for parents to spend money, streamlining the “time-consuming” task of buying games for their kids.

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                                                                                                                                                                                                                                                                  Wild Bastards review: a messy roguelike shooter that's nonetheless full o' beans

                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Blue Manchu
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Wot I Think
                                                                                                                                                                                                                                                                  • Modus Games
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Roguelike
                                                                                                                                                                                                                                                                  • Wild Bastards
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • Maximum Entertainment
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  There are cold opens and there are freezing ones. Sci-fi roguelike shooter Wild Bastards doesn't start on its strongest cowboy boot. You are dumped into the middle of an interstellar chase and summarily shown the ropes. The guns feel simplistic, the arenas bare, the loot vanilla, and the entire loop of beaming down to a planet and getting into small-scale "showdowns" threatens to become stale within the first hour or so. But then you find an outlaw buddy who offers a new way to shoot human dirtbags. Then another fellow bandit. And another. By the time your spaceship is half-filled with scoundrels and weirdoes shouting at each other, the game has warmed up enough to reveal its central idea. This ain't no grand FPS campaign, nor is it quick as roguelikes go. It's a snacky shootout sim with tumbleweed towns that feels best when you savour the pre-fight suspense.

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                                                                                                                                                                                                                                                                  Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher

                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • Ostranauts
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  Post-apocalyptic roguelike Neo Scavenger is one of my favourite games, but its spacefaring followup Ostranauts, currently in Early Access, is currently too fiddly and complicated for me. Here's some good news, then: Kitfox, masters of making impenetrable roguelikes more welcoming, have joined the project as publisher ahead of a planned 1.0 release in 2025.

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                                                                                                                                                                                                                                                                  Nightingale's Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

                                                                                                                                                                                                                                                                  • Nightingale
                                                                                                                                                                                                                                                                  • Inflexion Games
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Tomorrow will see the release of Nightingale's Realms Rebuilt update, which hopes to revive the ailing Early Access gaslamp survival craft 'em up. It's aiming to do that with a new handcrafted campaign, which now sits alongside the procedural worlds already present, along with new weapons, spells, boss battles, dungeons and much more, as the developers outlined yesterday in a new blog post.

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                                                                                                                                                                                                                                                                  Dragon Age: The Veilguard will have a photo mode at launch, so you can finally take a close-up of the taint

                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Bioware
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Dragon Age: The Veilguard
                                                                                                                                                                                                                                                                  • Electronic Arts
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  It's been ten long years since Dragon Age: Inquisition, which means the next game in the series - Dragon Age: The Veilguard - likely has some modern design trends to catch up on. Here's one: The Veilguard will be the first game in the series to include a photo mode when it arrives in October.

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                                                                                                                                                                                                                                                                  Please stab, toast and devour the demo for disgusting mushroom RPG Shroom And Gloom

                                                                                                                                                                                                                                                                  • Card Games
                                                                                                                                                                                                                                                                  • Shroom And Gloom
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • RPG: Turn-based
                                                                                                                                                                                                                                                                  • Roguelike
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Earlier today, Nic did me a great injustice by waving aside my suggestion that he write about Shroom And Gloom, because "I want to read you describing mushrooms in interesting ways". Nic, I have no interesting ways to describe mushrooms right now. I used up all the mushroom lore I've ever gleaned from real-life foraging when I wrote about Morels 2, and I spent most of that article whining about unicorns. The best I can do as regards Shroom And Gloom is to say that these Shrooms do indeed look very Gloomy, possibly because some mad human has wandered into their warren and is now stabbing and eating them.

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                                                                                                                                                                                                                                                                  Turn heroes into god-beast fodder in this city builder influenced by Black & White and Cult Of The Lamb

                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Strategy: Builder
                                                                                                                                                                                                                                                                  • Gold Gold Adventure Gold
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • Management

                                                                                                                                                                                                                                                                  Gold Gold Adventure Gold is a game that relies on raw enthusiasm and moxie to power you through a blizzard of confusing references. It boldly describes itself as a "Cult-of-the-Lamb-lite, Rimworld-lite, Majesty-like mixed with Black & White with a pinch of Against the Storm". Whoa there, pardner, save a few subgenres for the rest of us! I think that's half the New & Trending keywords on Steam in one sentence. If you're mystified, best watch the announcement trailer - it paints a clearer picture, though it does involve a startling amount of cartoon decapitation and dismemberment.

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                                                                                                                                                                                                                                                                  Here are some PC bits you could buy for less than the PS5 Pro

                                                                                                                                                                                                                                                                  • Hardware
                                                                                                                                                                                                                                                                  • Console
                                                                                                                                                                                                                                                                  • PS5 Pro

                                                                                                                                                                                                                                                                  Today’s big news from the other side is that a tuned-up PS5 Pro is on the way, and a base spec, Blu-ray-driveless model will set you back £700. Or $700, in Ameridollars.

                                                                                                                                                                                                                                                                  That’s a lot of cheddar for a living room games box, and while us Windows lot can’t quite claim pointing and laughing privileges – speccing a 4K-capable, DIY build desktop for seven hundred quid is certainly beyond me – the fact is that if you can get some pretty nifty PC kit for less. While still, let’s not forget, being able to play most of the PS5’s best games. It would not surprise me if someone from Sony’s PC division is already trying to entice Astro Bot underneath a cardboard box held up by a stick.

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                                                                                                                                                                                                                                                                  Minecraft's new faster update schedule will probably fill modders with both despair and nostalgia

                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Microsoft Studios
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Android
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Minecraft
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Mojang
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  If there's one thing I've heard from Minecraft modders when I've asked for their thoughts on the future of Minecraft, it's some variation on "fewer updates, please". This might seem unreasonable if you're not into modding, but the price of updating a game is often that you break any mods designed for it. Hence, the parts of Minecraft's history many seasoned Minecraft modders - together with server owners and pro mapmakers - remember most fondly are the longer lulls between updates.

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                                                                                                                                                                                                                                                                  New Elden Shadow Of The Erdtree patch aims to fix the final boss’s eyeball searing strobe light migraine festival

                                                                                                                                                                                                                                                                  • FromSoftware
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Bandai Namco Entertainment
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Elden Ring
                                                                                                                                                                                                                                                                  • PS4

                                                                                                                                                                                                                                                                  Sometimes, FromSoft craft the most masterfully tense boss duels you’ve ever seen, and sometimes, they aim laser pointers at both your eyes, cut off your feet, and expect you to dodge invisible leopards spitting lighting from the cockpit of a fighter jet made of other, more invisible leopards - as was the case with Shadow Of The Erdtree’s final boss’s final phase. If you had absolutely no trouble with this boss, I’m happy for you, as long as you go sit in the corner and keep it to yourself. For everyone else, you’ll be happy to learn the RPG's latest patch has “Improved the visibility of some attack effects” for the boss, alongside some other tweaks.

                                                                                                                                                                                                                                                                  Patch 1.14, the full notes of which you can find hereabouts, comes bearing the following tweaks for Erdtree’s final boss:

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                                                                                                                                                                                                                                                                  Ubisoft investor wants to dethrone Ubisoft's founders so Ubisoft can lay more developers off

                                                                                                                                                                                                                                                                  • Ubisoft

                                                                                                                                                                                                                                                                  Commence Star Wars rolling prologue screen: A minority Ubisoft investor has written an open letter to Ubisoft's board outlining their "deep dissatisfaction with the current performance and strategic direction of the company" and threatening a full-blown coup against the Guillemot brothers, Ubisoft's founders, and their backers at Chinese juggernaut Tencent.

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                                                                                                                                                                                                                                                                  Ubisoft are adding offline modes to The Crew 2 and The Crew Motorfest after getting savaged over junking The Crew

                                                                                                                                                                                                                                                                  • Ivory Tower
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • The Crew Motorfest
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Ubisoft Entertainment
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • The Crew 2
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Racing
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  If you partake of some virtual rubber-burning, you might remember Ubisoft shuttered its open world racing game The Crew in March by turning off its servers. Given that The Crew is an online-only game, that signalled its death knell… or death horn, more accurately. Then in April, they tow-trucked the game out of people's libraries and revoked their purchases. This led to a backlash, as you'd expect, and Ubisoft are accordingly taking a different approach with The Crew 2 and The Crew Motorfest. They're giving both an offline mode to "ensure long term access to both titles".

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                                                                                                                                                                                                                                                                  Co-op blunder sim Chained Together now lets you make your own hellish maps

                                                                                                                                                                                                                                                                  • Anegar Games
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Chained Together
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  Abandon all hope, ye who are shackled to your workmates in Chained Together. The "co-op" game about escaping hell now has a map editor that'll let you make your own infuriating obstacle courses for condemned souls to throw themselves upon. Finally, you can make the endless mountain of perdition you have dreamed about since being emotionally scarred by Getting Over It.

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                                                                                                                                                                                                                                                                  Devil's Hideout review: scattershot horror through a surreal urban hell

                                                                                                                                                                                                                                                                  • Point and Click
                                                                                                                                                                                                                                                                  • Devil's Hideout
                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • Wot I Think
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Cosmic Void
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  There's something about mostly empty urban centers in the US that depresses me and disturbs my soul. Whenever I visit family in the States and find myself in a derelict shopping plaza or some other place affected by America's depressing sense of architectural planning and overreliance on cars, I can't help but feel a sense of dread.

                                                                                                                                                                                                                                                                  Devil's Hideout, a point and click horror game made by indie dev Cosmic Void, takes place in one such abandoned American city, and manages to deliver on this sense of dread even if its eerie hellscape is rough around the edges.

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                                                                                                                                                                                                                                                                  Planet-smelting sim Satisfactory is now satisfactory enough to leave early access

                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Coffee Stain Studios
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Satisfactory
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Grand duchess of first-person factory sims Satisfactory has finally hit 1.0 on PC after five years in early access, introducing a "full narrative overhaul" together with some new alien technology which you can witness and boggle at via the 1.0 launch trailer, below. They've also announced a console version, but we don't care for such things. The only Satisfactory console I care about is the one that lets you deactivate the fog so you can obtain an unmurky view of your glittering conveyor belt empire.

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                                                                                                                                                                                                                                                                  Scyla Anfingrimm, Skarr Bloodwrath, and other chill guys on the way for Total War Warhammer 3

                                                                                                                                                                                                                                                                  • Total War: Warhammer III
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Sega
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Strategy: Real-Time Strategy
                                                                                                                                                                                                                                                                  • The Creative Assembly

                                                                                                                                                                                                                                                                  Death and taxes remain constant, the sun rises and sets each day, and I must write about every bit of Total War: Warhammer 3 news until the end of time. No-one is making me, I must add. I simply cannot help myself. Every addition is one step closer to us getting an official Clan Skurvy. Creative Assembly just put out a new video going into more details about what to expect from the strategy game’s next DLC. Here’s a roundup of the last one to get you up to speed before I start frothing like a pint of Bugman’s. That was a Warhammer reference! From Warhammer!

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                                                                                                                                                                                                                                                                  The Ukrainian armed forces are reportedly using Steam Decks to remote-control gun turrets

                                                                                                                                                                                                                                                                  • Valve
                                                                                                                                                                                                                                                                  • Steam Deck

                                                                                                                                                                                                                                                                  According to Ukrainian government-run website United24 Media, Ukraine's armed forces are using Steam Decks to remote-control gun turrets in the course of the on-going war with Russia. The site has shared a video of a new turret system, ShaBlya, which was apparently developed by Ukrainian engineers and approved for mass production earlier this year.

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                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2’s PC performance is alright, even without much help from its settings

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Hardware
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Saber Interactive
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  I’ve been looking forward to playing Warhammer 40,000: Space Marine 2 for yonks, but had convinced myself that performance-testing it would have some of my lesser graphics cards quivering in their PCIe slots. All those onscreen 'Nids, yeah? And the stutterfest that was the recent preview build? Surely enough to make a Tech-Priest shed at least one oily tear.

                                                                                                                                                                                                                                                                  But nah, turns out it’s fine. Pretty good, actually – perhaps not to the extent that you should tackle Space Marine 2 on a crusty notebook (or, for the record, a Steam Deck), but it runs decently on minimum specs and is noticeably more stable than in that preview. The only thing that might offend your PC’s machine spirit is some quality setting weirdness, where dropping or raising the graphics options can produce inconsistent results.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Diablo IV support studio hit by layoffs putting 139 people out of work, proving that Embracer's "restructuring" is not over

                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Diablo IV
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Tiny Tina's Wonderlands
                                                                                                                                                                                                                                                                  • Lost Boys Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Layoffs
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Shooter: Loot Shooter
                                                                                                                                                                                                                                                                  • Embracer Group
                                                                                                                                                                                                                                                                  • 2K Games
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Blizzard Entertainment
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Gearbox
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Gearbox Software
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  In March, the CEO of Embracer announced that the company's widespread removal of workers across their many owned studios was over. That has turned out to be false, as the megacorp continues to enforce layoffs and close down studios. Now, a support studio for Diablo IV and Tiny Tina's Wonderlands has suffered further layoffs, with over half the employees at the studio losing their jobs.

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                                                                                                                                                                                                                                                                  Bungie says Destiny 2's future lies in "unusual formats", like "roguelikes or survival shooters"

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Bungie
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Activision Blizzard
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Destiny 2
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Following major layoffs and project cancellations at Bungie, the company has since announced their plans for Destiny 2, a game whose future was very much unclear. In their latest blog post, they've announced that they're taking "Destiny to places it has never been before". This means it'll get two expansions per year, alongside four free major updates. As for what's in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea of roguelikes or survival shooters for future updates.

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                                                                                                                                                                                                                                                                  This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game

                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Frontiers Of The Mind
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Frontiers Of The Mind is cursed, by which I mean that 7-Zip turned red while I was extracting the file. What unsightly encounter deep within the bowels of my download file caused this temporary anomaly? No time to think about that. After playing this horror game, I’ve now got too many other questions.

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                                                                                                                                                                                                                                                                  In strategy card game Roots Devour you are that tree the villagers warn people away from

                                                                                                                                                                                                                                                                  • Card Games
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Roots Devour
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  I recently moved to a suburban neighbourhood where there is lots of relatively "wild" parkland and a few raggedy patches of woodland. I like to walk in the woods around evening time, after a hard day of writing stupid listicles about Call Of Duty. Forests are a critical preoccupation of mine, actually - check this lumpen thinkypiece I wrote about Alan Wake 2 - but they're also spaces for retreat and reflection, where I can shrug off the angst and lose myself in the spectacle of sycamores and silverbirch, arching over the path. Except. Except that sooner or later I start thinking about the roots.

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                                                                                                                                                                                                                                                                  Amazon tried to buy part of Valve in the days before Steam, according to former exec who says she's been "erased" from Valve's history

                                                                                                                                                                                                                                                                  • Half-Life
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Valve Corporation
                                                                                                                                                                                                                                                                  • Sierra Entertainment
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Valve
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Valve Software
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Puzzle
                                                                                                                                                                                                                                                                  • PS2
                                                                                                                                                                                                                                                                  • Steam

                                                                                                                                                                                                                                                                  Monica Harrington isn't one of Valve's official co-founders, but she was heavily involved in its formation and initial success - working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium - which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own - Harrington takes us through those heady early days.

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                                                                                                                                                                                                                                                                  Minecraft creators are already trying to fix the Minecraft movie

                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Microsoft Studios
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Android
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Minecraft
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Mojang
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  When Warner Bros released a fairly abysmal trailer for the Minecraft Movie last week, there could be only one possible result: the game's legions of fan filmmakers, modders, texture pack creators, and garden-variety players would attempt to upstage it. That process begins with the speedy release of several fan reworkings of the trailer that use something like vanilla Minecraft graphics, rather than the original, unholy fusion of LB Photo Realism and Jack Black. This'll teach Johnny Hollywood to run his grubby hands all over our beloved Creepers, eh.

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                                                                                                                                                                                                                                                                  Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer

                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • RPG: Turn-based
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Full product
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Wizards of the Coast
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  Hack the planet, wizard fans. A modder has cracked open some previously disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for folks to create their own levels or alter the game's existing environments. The toolkit (which was only made available last week) previously wouldn't let you do any of that, due to "technical constraints and platform-specific guidelines," according to developers Larian. But modders neither care nor sleep. It took them just two days to worm their way into the devkit's innards and make the impossible possible.

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                                                                                                                                                                                                                                                                  The Maw: what's new in PC games this week?

                                                                                                                                                                                                                                                                  • The Maw liveblog

                                                                                                                                                                                                                                                                  Autumn is upon us, or "fall" if you're from the other side of the pond. The leaves flake from the boughs like the dandruff of Pan, god of the wild - pandruff, perhaps? The waters of the rivers thicken, rejecting the fading sunlight, and the big coffee chains start doing monstrous things with hazelnut syrup. The Maw is ascendant during the darker months, its constellations growing visible to the naked eye. We will need a steady dosage of new PC games to keep it quiescent. Fortunately, this week is looking quite bountiful.

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                                                                                                                                                                                                                                                                  Qanga is an indie Star Citizen in a seamless universe with no loading screens

                                                                                                                                                                                                                                                                  • Space Combat
                                                                                                                                                                                                                                                                  • Qanga
                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • iolaCorp Studio
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Well, if this isn’t a vastly impressive little gem I’m not sure what is. Qanga is a space exploration game set in a loading screen-less solar system. It features ship travel, combat, trade, and base building, and you can do all of it alone or with space mates. It’s got a demo, but it’s also on the cheaper end if you fancy buying into early access. Considering the pricing, I’d say it’s a real looker, too.

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                                                                                                                                                                                                                                                                  Star Wars Outlaws creative director admits forced stealth sections are “incredibly punishing”, says next patch will ease up on them

                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Star Wars Outlaws
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Massive Entertainment
                                                                                                                                                                                                                                                                  • Ubisoft Entertainment
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Star Wars Outlaws' next patch aims to tone down some of the action game’s “incredibly punishing” insta-fail stealth sections, alongside adding tweaks for “narrative context” at other points in the story. That’s according to creative director Julian Gerighty, who recently spoke to GamesRadar+ about what players should expect in the next update, coming “maybe in 10 days.”

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                                                                                                                                                                                                                                                                  Heaven 17 composer calls out Rockstar over alleged lowball GTA 6 music offer

                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Full product
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Grand Theft Auto 6
                                                                                                                                                                                                                                                                  • Modern Day
                                                                                                                                                                                                                                                                  • Rockstar Games
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Shooter: Third Person
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  Any ambitions you may have had to relive that scene from Trainspotting in the nightclubs of open world game GTA 6 have been cruelly dashed. Martyn Ware - of 80's synthpop band Heaven 17 - took to Xitter over the weekend to share his experience of Rockstar games attempting to licence his song Temptation. The offer, which Ware describes as for “a buyout of any future royalties from the game”, was allegedly for $7500.

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                                                                                                                                                                                                                                                                  What's on your bookshelf?: pay 3 billion pounds to read five minutes early edition

                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Booked For The Week

                                                                                                                                                                                                                                                                  Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! I am ill, so no guest this week. To tide you over, here is a short excerpt from a story I started once about the redemptive power of forgiveness:

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                                                                                                                                                                                                                                                                  The Sunday Papers

                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • The Sunday Papers

                                                                                                                                                                                                                                                                  Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat’s various war crimes. Before that, let’s read this week’s best writing about games (and game related things!)

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                                                                                                                                                                                                                                                                  Planetary Annihilation's factory management spiritual successor has hit its Kickstarter funding goal

                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Industrial Annihilation
                                                                                                                                                                                                                                                                  • Galactic Annihilation
                                                                                                                                                                                                                                                                  • Management

                                                                                                                                                                                                                                                                  Industrial Annihilation is a mashup Planetary Annihilation (big robot armies do battle on a planet) with factory management such as Factorio (conveyor belts conveyor belts conveyor belts). When we last checked in with it back in January, it was funding via StartEngine with an ambitious eye towards a spring Early Access release.

                                                                                                                                                                                                                                                                  Now it's September and it's just got done being successfully funded via Kickstarter, with a probably-still-ambitious eye towards an Early Access release before the end of 2024.

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                                                                                                                                                                                                                                                                  Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Legacy
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Masters of Albion

                                                                                                                                                                                                                                                                  Godus developer Peter Molyneux thinks that generative AI is going to be a "real game changer" in video games, and that everyone will be able to "create a game from one single prompt such as 'Make a battle royale set on a pirate ship.'" These were among Molyneux's predictions for where video games would be in 25 years.

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                                                                                                                                                                                                                                                                  Shinji Mikami thought Tango Gameworks would be safe from closure if they made Hi-Fi Rush games

                                                                                                                                                                                                                                                                  • Shinji Mikami
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Rhythm
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Tango Gameworks
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Hi-Fi Rush

                                                                                                                                                                                                                                                                  Shinji Mikami, founder of Tango Gameworks, thought the studio would be "safe as long as they continued to make Hi-Fi Rush games." Mikami was asked about the studio's closure by Microsoft earlier this year, and its revival under new owners Krafton at Gamescom last month.

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                                                                                                                                                                                                                                                                  What are we all playing this weekend?

                                                                                                                                                                                                                                                                  • Playing This Weekend

                                                                                                                                                                                                                                                                  How do you do, fellow humans? After a period of rather intense illness and staying indoors, I feel like an alien. Perhaps this weekend will be my chance to go outside, breathe in the rainy Glasgow air again, and engage in some general decrustation of the soul. Or, more likely, stay indoors and play games, because the outside is where other people are, and other people are scary. Here's what we're all clicking on this weekend!

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                                                                                                                                                                                                                                                                  Warhammer modder's new strategy RPG Whispers Of The Eyeless is Darkest Dungeon, but you're running the dungeon

                                                                                                                                                                                                                                                                  • Whispers Of The Eyeless
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  After watching the announcement trailer for Whispers of the Eyeless, I have one request: please, do not have that voiceover in the full game. It is hammier than a hamster eating a ham sandwich in Hamburg during a performance of Hamlet. It starts with "The Whispers [of the Eyeless] call to me!!!" and does not improve from there. Beyond that, colour me fairly enthused.

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                                                                                                                                                                                                                                                                  Toddler horror sim Baby Blues Nightmares lets you doodle your own horror game NPC graffiti

                                                                                                                                                                                                                                                                  • Exploration
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Baby Blue Nightmares
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Stealth
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  I'll admit it, I downloaded the free prologue for horror game Baby Blues Nightmares mostly because I couldn't stop giggling at the offer to "utilize the unique abilities of a toddler", encompassing "stealth gameplay", "survival elements" and "upgradeable abilities". It's as though a toddler were actually an undersung class of special operator from a Tom Clancy shooter, rather than a wailing, hyperactive ball of tears and poop. Then again, I imagine Sam Fisher was a toddler once. Perhaps this is how he got started: escaping a smashed-up house full of roaming demon toys.

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                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2's first patches to fix crashes and controller issues with ultrawide on the way

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Saber Interactive
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  In the grim darkness of the far future, there is only widescreen. No ultrawide for the moment, sadly. As and when they add support for ultrawide monitors, perhaps they should call it "ultramarinewide". Ha ha! Ha. Anyway, here's what's coming in the first round of Warhammer 40,000: Space Marine 2 patches.

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                                                                                                                                                                                                                                                                  Helldivers 2 is getting "significant changes" in September, as Arrowhead take inspiration from "player fantasies"

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  Not too long ago, Arrowhead dropped a vague list of improvements coming to Helldivers 2, as they admitted "inconsistencies" in their "approach to game balance and direction". They've now published another blog post that torches the vagueness of the previous post with the righteously democratic flames of specificity. Overhauls to enemies are on the way, less-loved guns will be more effective, reworks to armor penetration and health values are on the boil, and they're taking inspiration from "player fantasies" for certain weapons and stratagems. All of these tweaks are set to go live on the 17th September, so not long to wait.

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                                                                                                                                                                                                                                                                  Risk Of Rain 2 slaps a patch on the bug-ridden DLC that accidentally made the final boss invincible

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Gearbox Publishing
                                                                                                                                                                                                                                                                  • Hopoo Games
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Risk of Rain 2
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Roguelike
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  The Gearbox developers working on Risk Of Rain 2 have released a patch for its poorly received expansion, Seekers Of The Storm. The recent DLC for the action roguelike came out of the oven a little doughy, with enough game-breaking bugs to thoroughly upset some fans. Including one bug that sometimes made the game's final boss accidentally invincible. Ah. Yesterday's patch seems to target the worst of these bugs, and the dev team promise there are more fixes are to come.

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                                                                                                                                                                                                                                                                  Lone Survivor creator's gorgeous "Zelda x Demon's Souls" action-RPG is back in development, over a decade since reveal

                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Curve Studios
                                                                                                                                                                                                                                                                  • lone survivor
                                                                                                                                                                                                                                                                  • Side view
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Mac
                                                                                                                                                                                                                                                                  • PlayStation Vita

                                                                                                                                                                                                                                                                  About 12 years ago, we drew our breath in pain to report that Lone Survivor developer Jasper Byrne's new "Zelda x Demon's Souls" action-RPG was no more. "It was too big for a single person to make," Byrne wrote at the time. "This is the root of the problem. It wasn't that I fell out of love with the idea, just that I can't physically do it." That was then and this, thankfully, is now. Byrne has tentatively returned to the project and begun sharing screens on social media.

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                                                                                                                                                                                                                                                                  Openblack is a an attempt to recreate lost god game Black & White in a modern, open source game engine

                                                                                                                                                                                                                                                                  • PS1
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Strategy: Real-Time Strategy
                                                                                                                                                                                                                                                                  • Black & White
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Lionhead Studios
                                                                                                                                                                                                                                                                  • Electronic Arts
                                                                                                                                                                                                                                                                  • Midas Interactive Entertainment
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Black & White was a god game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It's a crying shame that it's not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher) and Microsoft (who bought and closed developers Lionhead).

                                                                                                                                                                                                                                                                  If you do still own a physical copy of Black & White however, you might be interested in Openblack. It's a fan-led project to create a modern, open source engine for running Black & White, and its first build was just released yesterday.

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                                                                                                                                                                                                                                                                  Parking Garage Rally Circuit is an arcade racer designed like a "lost Sega Saturn" game and from the maker of JellyCar

                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Walaber Entertainment
                                                                                                                                                                                                                                                                  • Racing
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • Parking Garage Rally Circuit

                                                                                                                                                                                                                                                                  Every week of late I seem to pop up here with another new arcade racer to talk about, and well, I wouldn't want to break the streak. This week's new hotness is Parking Garage Rally Circuit, which is about powersliding around multi-storey car parks and is designed to look like a lost Sega Saturn game. It now has a release date: September 20th.

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                                                                                                                                                                                                                                                                  Arcane season two gets a new, substantial trailer ahead of its November launch on Netflix

                                                                                                                                                                                                                                                                  • MOBA
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arcane
                                                                                                                                                                                                                                                                  • Garena
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • League of Legends
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Riot Games
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Netflix
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  The second season of animated show Arcane is due to arrive on Netflix this November. After an initial teaser trailer back in June, Netflix have now released a more substantial two-minute trailer that you can watch below.

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                                                                                                                                                                                                                                                                  In pensive browser game Agentia, you can explore and assemble poetry as a beetle, a dinosaur or an island

                                                                                                                                                                                                                                                                  • Exploration
                                                                                                                                                                                                                                                                  • Walking Sim
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Agentia
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  Every time you load up Agentia you are reincarnated as a different creature. "Creature" is perhaps too narrow a word - the game's "playable characters" range from geese, microscopic life and triceratops to menhirs and small rocky islands. Each forms the heart of a diamond of delicately drawn, isometric grid terrain with a baby mobile canopy of clouds and sun. It looks like an illustration from an old botanical or geographical textbook, although the inviting emptiness around the visible area also dimly reminds me of certain elder RPGs I used to play on Macintosh.

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                                                                                                                                                                                                                                                                  Heed the Dark Urge and check out Baldur's Gate 3's Patch 7, which adds 13 new evil endings plus official mod tools

                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Full product
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Larian Studios

                                                                                                                                                                                                                                                                  Did you forget about Baldur's Gate 3? Because Baldur's Gate 3 did not forget about you. Specifically, it did not forget about the incorrigible evil-doers amongst you who've been gunning for some additional plot catharsis. Larian's very bestest RPG has been biding its time in the shadows while you've been busy with other games. It has lingered silently while you've been off heisting on Tatooine or getting all messed up by Golden-Eyed Beasts, waiting and watching for the perfect moment - and now, it has finally struck with an unholy new patch, which adds 13 new Evil Endings, revamped splitscreen and an official modding toolkit. Foolish summer child! It is too late to flee.

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                                                                                                                                                                                                                                                                  In space sim Tin Can, you are a janitor in an escape pod and all the red lights are flashing

                                                                                                                                                                                                                                                                  • IndieArk
                                                                                                                                                                                                                                                                  • Tin Can
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  "Do not forget to turn the system off before touching anything," says my astronaut colleague over the radio. I grab the faulty power transformer without listening, and am immediately electrocuted. Worse still, I have to hammer a quick-time button to recover. This is what it is like to be Jerry, the janitor of a cheap and poorly maintained space station. Jerry is being tasked with repair work beyond his job description, learning the ins and outs of an escape pod's machinery from his co-worker via radio. This may come in handy, as the station is about to explode. Tin Can is not a new game (it came out in 2022) but it is on sale as part of Steam's space exploration fest. And I enjoy a space game that makes me panic while alarms go off everywhere.

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                                                                                                                                                                                                                                                                  Gimmick! 2 is out now, which is great news for fans of difficult platformers starring fun lil' green guys

                                                                                                                                                                                                                                                                  • Gimmick! 2
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Bitwave Games
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Sunsoft
                                                                                                                                                                                                                                                                  • Clear River Games

                                                                                                                                                                                                                                                                  Pssst. You into hardcore 2D platformers? And do you like lil' green guys, just like, gooby wooby lookin' orbs of green? Then I present to you Gimmick! 2, which has an unexpected exclamation point before the "2" and all of the above. It's out now and will no doubt please fans who've been waiting years for a sequel to the original Gimmick!, and possibly other platform enthusiasts who are after a decidedly different style of gap-hopper.

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                                                                                                                                                                                                                                                                  Black Myth: Wukong's first DLC is aiming for a Shadow Of The Erdtree-style second wave of popularity

                                                                                                                                                                                                                                                                  • Black Myth: Wukong
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Not very shockingly for a game that set Steam records within hours of release, Black Myth: Wukong is getting DLC, the first in a series of follow-up projects that continue the action epic's explorations of Chinese mythology.

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                                                                                                                                                                                                                                                                  Play Japanese platformer Bakeru if you want to get better at pub quizzes

                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bakeru
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Nintendo Switch

                                                                                                                                                                                                                                                                  Full disclosure: I hadn't heard of Bakeru until Graham mentioned it to me. Graham always has his hands on the video game pulse, gliding them over Xwitter or Steam or wherever and waiting for that "ker kun, ker kun" of a new Cool Thing. And that cool thing is Bakeru, described by its Steam page as "Japan-esque", but is in actual fact, very Japanese. I mean, you travel around 47 Japanese prefectures as a metamorphing tanuki who bashes evilness with his taiko drum sticks. Come on.

                                                                                                                                                                                                                                                                  What I hadn't suspected was Bakeru's chops not only as a platformer, but as a means to increase your chances at success in pub quizzes. The game is a certified trivia Tardis, where you'll learn all sorts about Japanese culture as well as just like, the colour sepia being a genus of cuttlefish.

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                                                                                                                                                                                                                                                                  The bloody battles of Warhammer 40,000: Space Marine 2 make for a great photo mode

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Shooter: Third Person
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Saber Interactive
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  I've already said my piece on the hulking bugstomper in our Space Marine 2 review, but I'd like to celebrate one more thing about it - the photo mode. This is a fairly standard feature for a lot of blockbuster games, but in the world of Warhammer 40K there are so many mega-scale battles with pitch-perfect composition that I found it hard to resist hitting pause and taking a handful of snaps every few minutes. With a keen eye (and a beefy PC) you can capture some wonderfully violent moments.

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                                                                                                                                                                                                                                                                  Sightings of Helldivers 2 Illuminate faction on Galactic War map are "fake news", says Arrowhead boss

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  Helldivers 2's third enemy faction is maybe definitely possibly probably almost certainly about to be released, as players report sightings of the mysterious menace on the game's Galactic War map. Development studio Arrowhead, aka the glorious government of Super Earth, are downplaying the rumours as usual. They're claiming (via in-game broadcast) that the fleeting appearance of a weird purple blob on the map screen is actually the result of fluids leaking from the corpse of a long-dead comms technician, stranded on a server farm somewhere. Who to believe? Ah, if only we had some means of shedding light on the reports. Some way of Illuminating the situation.

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                                                                                                                                                                                                                                                                  Smite 2 early access review: prettier, snappier, but not spicy enough

                                                                                                                                                                                                                                                                  • MOBA
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Free-to-play
                                                                                                                                                                                                                                                                  • Wot I Think
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Smite 2
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Bear with me on this, but I adore how swordfighting works in Dune. Ubiquitous wearable sci-fi shields repel any attack that comes in too fast, so everyone has to learn this unique, overtly dance-like form of close-quarters combat where every thrust and parry is necessarily slow and considered. Picture it: careful judgments of your movements, weighing up the right time to strike, every measured jab part of a wider strategy that culminates in the kill.

                                                                                                                                                                                                                                                                  MOBAs are like that. Both in the fights themselves, sort of, where probing lunges lead up to bursts of lethality, but more broadly in each match as a whole. They’re map-wide knife fights, where a thrust is a well-judged lane push and a parry a savvy item buy. At first, playing Smite 2 felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that - but I am enjoying myself. Mostly. Despite Valve’s third-person elephant in the lane.

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                                                                                                                                                                                                                                                                  Blue Protocol's western release has been cancelled and its Japanese servers will shut down early next year

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • BANDAI NAMCO Studios
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Blue Protocol
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  Blue Protocol is a Bandai Namco-developed anime MMO which released in Japan last year, and was meant to arrive in the west at some point this year courtesy of Amazon Games. Alas, that's no longer the case - and the game is also shutting down in Japan early next year.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Europa Universalis IV is folding four of its dozens of DLCs into the base game

                                                                                                                                                                                                                                                                  • Europa Universalis IV
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Paradox Interactive
                                                                                                                                                                                                                                                                  • Strategy: Real-Time Strategy
                                                                                                                                                                                                                                                                  • Paradox Development Studio
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Mac

                                                                                                                                                                                                                                                                  Paradox are integrating four of Europa Universalis IV's DLCs into the base game. The Rights Of Man, Art Of War, Digital Extreme Upgrade and Common Sense DLCs will be free to all current and future players of the eleven-year-old grand strategy game from October 17th onwards.

                                                                                                                                                                                                                                                                  On the same date, Paradox are also introducing a new Starter Edition of the game and lowering the price of the its Ultimate Bundle DLC collection.

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                                                                                                                                                                                                                                                                  No Man's Sky's Aquarius update lets you go fishing across the galaxy

                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • No Man's Sky
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • 505 Games
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Hello Games
                                                                                                                                                                                                                                                                  • RPG

                                                                                                                                                                                                                                                                  Back in July, No Man's Sky reached version 5.0 with the Worlds update, which refreshed its planetary generation to introduce more variety alongside more detailed water, clouds, and weather. We didn't write about it at the time, because I suppose re-writing the very fabric of the galaxy seemed small-time.

                                                                                                                                                                                                                                                                  Today's new update, however, adds fishing, and I can't not write about that.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Nikhil Murthy's Syphilisation is a ferociously in-depth, empathic reworking of Civilization and other 4X games

                                                                                                                                                                                                                                                                  • Historical
                                                                                                                                                                                                                                                                  • Indiescovery
                                                                                                                                                                                                                                                                  • Nikhil Murthy's Syphilization
                                                                                                                                                                                                                                                                  • Strategy: Grand Strategy/4X
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Indie

                                                                                                                                                                                                                                                                  Nikhil Murthy's Syphilisation is a "postcolonial 4X game", which might sound like a contradiction in terms. While approaches to 4X and grand strategy vary hugely between games, factions and players, the genre as a whole is firmly wedded to imperial conquest, both structurally and at the level of narrative aspects and set-dressing. Many 4X games are triumphal re-enactments of specific periods of colonial settlement and expansion. All of which is to say that Syphilisation is fascinating. It's a reworking of the genre which dismantles and reconstructs concepts such as diplomacy, research and production. It's also just left early access - find more details and a playthrough video below.

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                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2 review: a devoted sequel of swords and spectacle

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Shooter: Third Person
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Wot I Think
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Saber Interactive
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  It's been 13 years since the first Space Marine came out. While it wasn't outstanding in the grander landscape of gaming, enough Warhammer 40K fans seem to have cherished the escapades of bulky blue boltgunner Demetrian Titus for the action game to merit a sequel a decade later. It left its story on something of a cliffhanger, with said hero being dragged away to face untold tortures by the Inquisition, the most zealous sect of this preternaturally paranoid sci-fi universe. Today, Titus is free again. Free to stomp towards hordes of alien foes, blast them with a plasma incinerator, and shred the stragglers with a chainsaw sword. Space Marine 2 is an often-satisfying scrapper that has me convinced of 40K's merit as a crafting ground for excellent-looking environments and creatures, even if I'm not particularly moved by the bland character of Titus and his fellow Ultramarines.

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                                                                                                                                                                                                                                                                  The first Minecraft movie trailer looks expensively naff

                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Minecraft
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Simulation

                                                                                                                                                                                                                                                                  Warner Bros have released the first trailer for Vertigo and Legendary's Minecraft movie, the long-awaited or possibly, long-dreaded adaptation of Mojang's industry-straddling block-builder. Quick disclosure: I worked with Mojang and Microsoft on a book about Minecraft's first 15 years, shortly before joining Rock Paper Shotgun. As such, I am now obliged by the eternal laws of journalistic accountability to state that anything Minecraft-related is rubbish. But even if that weren't the case, I would describe this as pretty dismal.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  12 things to do while you're a meatshield in Black Ops 6

                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Raven Software
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Call of Duty: Black Ops 6
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Treyarch
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  If somebody grabs you from behind and turns you into a human shield in Call Of Duty: Black Ops 6, they can drag you around for about five seconds before you die, assuming they don't execute you early. Here are 12 things you can do in those five seconds:

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                                                                                                                                                                                                                                                                  Chinese company develops 65nm-capable lithography machine for domestic chipmaking — system still trails behind TSMC and Nikon, though

                                                                                                                                                                                                                                                                  • Tech Industry

                                                                                                                                                                                                                                                                  The Chinese government says domestic companies have developed litho tools capable of 65nm and 110nm resolution.

                                                                                                                                                                                                                                                                  Twelve people sentenced for cryptocurrency heists and laundering — perpetrators stole up to $3.5 million

                                                                                                                                                                                                                                                                  • Cryptocurrency
                                                                                                                                                                                                                                                                  • Tech Industry

                                                                                                                                                                                                                                                                  A group of twelve criminals have been awarded multi-year prison sentences and restitution for committing violent crimes, including abduction and cryptocurrency theft via SIM swap.

                                                                                                                                                                                                                                                                  Intel reportedly lost PlayStation 6 chip design contract to AMD in 2022 — the $30 billion deal was up for grabs

                                                                                                                                                                                                                                                                  • PlayStation
                                                                                                                                                                                                                                                                  • Video Games
                                                                                                                                                                                                                                                                  • Console Gaming

                                                                                                                                                                                                                                                                  Intel lost out to AMD in its bid to design and fabricate processors for the upcoming Sony PlayStation 6. According to three insiders, Intel and AMD were the two final contenders in the PS6 chip design and fabrication tender.

                                                                                                                                                                                                                                                                  Gigabyte GS27FA 190 Hz gaming monitor review: Responsive and smooth gameplay without frills

                                                                                                                                                                                                                                                                  • Gaming Monitors
                                                                                                                                                                                                                                                                  • Monitors

                                                                                                                                                                                                                                                                  Gigabyte’s GS27FA offers responsive and smooth gameplay with no frills. It’s a 27-inch FHD IPS panel with 190 Hz, Adaptive-Sync and HDR, and it won’t break the bank.

                                                                                                                                                                                                                                                                  Radxa X4 Review: The Raspberry Pi Alternative

                                                                                                                                                                                                                                                                  • Raspberry Pi

                                                                                                                                                                                                                                                                  Another board attempts to take the Raspberry Pi’s throne, and while the Radxa X4 is close, it just misses the coronation.

                                                                                                                                                                                                                                                                  AMD’s Linux graphics driver is getting too big for older machines

                                                                                                                                                                                                                                                                  • Linux
                                                                                                                                                                                                                                                                  • Software
                                                                                                                                                                                                                                                                  • Operating Systems

                                                                                                                                                                                                                                                                  Linux users are complaining that the AMD graphics driver for their OS of choice is getting so big that it is causing issues. Red Hat Linux desktop engineer Hans de Goede highlighted this issue at the weekend. Graphical boot menus are timing out before AMDGPU can load.

                                                                                                                                                                                                                                                                  Battery chemistry advance promises to deliver 'smaller, lighter, and cheaper' Li-ion cells

                                                                                                                                                                                                                                                                  • Manufacturing
                                                                                                                                                                                                                                                                  • Tech Industry

                                                                                                                                                                                                                                                                  Researchers finally identify the primary cause of lithium battery degradation, and fixing it should allow for cheaper and longer-lasting lithium-ion batteries.

                                                                                                                                                                                                                                                                  Asus ROG Strix G16 gaming laptop is down to $1,164 at Amazon

                                                                                                                                                                                                                                                                  • Gaming Laptops
                                                                                                                                                                                                                                                                  • Laptops

                                                                                                                                                                                                                                                                  The Asus ROG Strix G16 gaming laptop is currently available at Amazon for one of its lowest prices to date—just $1,164 instead of its usual $1,399.

                                                                                                                                                                                                                                                                  Advanced Nvidia AI GPUs get UAE G42 green light from U.S. authorities, says new report

                                                                                                                                                                                                                                                                  • Artificial Intelligence
                                                                                                                                                                                                                                                                  • Tech Industry

                                                                                                                                                                                                                                                                  G42 gets a serious boost with an Nvidia export license for high-end AI GPUs.

                                                                                                                                                                                                                                                                  HaLow Wi-Fi has now been tested at 9.9 miles — new Wi-Fi world record is a near 5X increase over previous best

                                                                                                                                                                                                                                                                  • Networking

                                                                                                                                                                                                                                                                  Morse Micro returns with yet another promising HaLow demonstration, now achieving 9.9 miles range in a rural national park.

                                                                                                                                                                                                                                                                  This is a feed of the latest articles from VG247.

                                                                                                                                                                                                                                                                  Starfield's Shattered Space DLC gets fresh deep-dive from Bethesda, with a bunch of story details about missing serpent dudes and "the vortex incident"

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Bethesda Softworks
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bethesda Game Studios
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Starfield

                                                                                                                                                                                                                                                                  If you're looking forward to digging into Starfield's Shattered Space expansion when it arrives later this month, you're in luck, as Bethesda's just put out a fresh deep-dive video that sees some of the DLC's developers talk you through what you'll be in for when you head off to discover what on Earth's up with House Va-ruun.

                                                                                                                                                                                                                                                                  While we've already gotten a fair amount of details and teases about how the studio's gone about the DLC on a practical level and what it'll be like thematically, this is the first time Bethesda's really gone into depth in terms of setting up how your character gets dragged into its story, and exactly what they'll be getting up to.

                                                                                                                                                                                                                                                                  In this fresh deep-dive video, various Starfield developers including lead crreative producer Tim Lamb and design director Emil Pagliarulo talk through the inital setup scenario for the expansion's main story, while also touching on some other interesting details, a couple of which we've heard before.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Castlevania: Nocturne season 2 gets a release window and a hearty teaser trailer with certified undead hot boy Alucard

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Castlevania: Rondo of Blood
                                                                                                                                                                                                                                                                  • Konami Digital Entertainment
                                                                                                                                                                                                                                                                  • Netflix
                                                                                                                                                                                                                                                                  • Side view
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • Konami
                                                                                                                                                                                                                                                                  • Castlevania: Nocturne
                                                                                                                                                                                                                                                                  • Platformer

                                                                                                                                                                                                                                                                  Netflix has dropped a brand new teaser trailer for Castlevania: Nocturne season 2, and it sure does seem like everyone's favourite vampiric blonde boy will play a big part.

                                                                                                                                                                                                                                                                  It's Netflix Geeked Week, which means that the streamer has a whole bunch of announcements coming including things like Arcane, Black Mirror, and Avatar: The Last Airbender. But kicking off the event is some Castlevania: Nocturne news, most notably being that the upcoming second season of the animated series is coming to Netflix next year, January 2025. That's only four months away, so you don't have all that long to wait, even though it might be a bit difficult - a teaser trailer was released alongside the release date window, and while it didn't show off too much of the second season, it did make it clear that everyone's favourite handsome vampire Alucard will be back to help out Richter Belmont some more.

                                                                                                                                                                                                                                                                  "Now joined by the legendary Alucard, Richter Belmont and his band of vampire hunters are in a desperate race against time," reads the description for the trailer on YouTube. "Erzsebet Báthory, the Vampire Messiah, who already seems invincible, seeks the full power of the goddess Sekhmet so she can plunge the world into endless darkness and terror." Those of you that have seen the first season might remember that Alucard turns up in the final episode of the eighth season, sporting a slightly new look that's mostly just down to fitting in with the sequel series' style.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  PS5 Pro's biggest problem isn't its price, it's the PS6

                                                                                                                                                                                                                                                                  • Sony PlayStation
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • PS5 Pro

                                                                                                                                                                                                                                                                  Much like Premier League football clubs signing new players on ridiculous length contracts to (here comes a simplified and likely incorrect statement) spread the cost and avoid coming foul of financial fair play rules, I've started to look at the PS5 Pro as a cost/reward per year-type situation. In the end, it all comes down to when we're going to get the inevitable PlayStation 6.

                                                                                                                                                                                                                                                                  No one knows (maybe Sony knows) when the PS6 is going to be released, but there's a very good chance it'll be at the end of 2027, 2028 or 2029. That's either three, four, or five years from the release of the PS5 Pro. That is quite a wide margin, and the exact year the PS6 launches in would be wonderful to know ahead of a potential PS5 Pro purchase. As a console early adopter I'm going to buy a PS6, but I'm less sold on buying a PS5 Pro (yes, $700 is a lot!), partly because its lifespan is a big unknown.

                                                                                                                                                                                                                                                                  If the PS5 generation ends after seven years, I'd get just three out of the PS5 Pro, equating to approximately $230 a year. An eight-year run for the PS5 equates to $175 a year, while a nine-year (this might be pushing it) generation means five years of PS5 Pro and just $140 a year.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  After Baldur's Gate 3 modders made custom maps possible, someone's already working on their own version of Avernus

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Mods
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Full product

                                                                                                                                                                                                                                                                  Not long after Larian released its official modding toolkit for Baldur's Gate 3, it took next to no time for one modder to find out how to unlock a developer mode in it that gives folks to do things like creating custom levels. Now, almost as quickly, the early looks at the first few levels that modders have been working on are starting to pop up, including a version of Avernus.

                                                                                                                                                                                                                                                                  If you've been living under a rock, these modding tools came as part of BG3's Patch 7 which also included a heap of other stuff, if not everything that some Durge players wanted.

                                                                                                                                                                                                                                                                  Taking advantage of the possibilities modder Siegfre's 'BG3 Toolkit Unlocked' has, well, unlocked in terms of level editing, a couple of other modders have begun sharing the early work they've been doing in terms of custom maps.

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                                                                                                                                                                                                                                                                  A Professor Layton game you almost definitely haven't played has been saved and is getting an unofficial translation, all thanks to a phone that looks like it survived a house fire

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Puzzle
                                                                                                                                                                                                                                                                  • Text
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Level-5
                                                                                                                                                                                                                                                                  • Professor Layton and The New World of Steam

                                                                                                                                                                                                                                                                  You've probably never played Professor Layton and the Mansion of the Deathly Mirror, but thanks to some dedicated fans, you might soon be able to.

                                                                                                                                                                                                                                                                  Prior to the advent of smartphones, Japan was very ahead of the game when it came to mobile phones. They could do things that are commonplace these days like email, stream live video, take pictures, and even play games. In-depth games too, with even big names like Final Fantasy having exclusive releases on Japan-only phones (also known as Keitai phones), like the Final Fantasy 7 title Before Crisis - there were a few Kingdom Hearts games too, the most notable being the original version of Kingdom Hearts Coded (with the rest just sort of being minigames). A lot of these have sort of been lost though, as hardly any of them were released outside of Japanese phones, leaving fans to pick up the slack.

                                                                                                                                                                                                                                                                  And that's exactly what fans are doing with Professor Layton and the Mansion of the Deathly mirror, a Japanese phone game that has been incomplete up until now. Game preservationist RockmanCosmo shared last week that fellow preservationist Yuvi had acquired a junk Fujitsu F906i phone, which just so happened to have all six chapters of the Professor Layton phone game. RockmanCosmo explains that "previously, we only had the first three chapters. An English translation will happen in due time!" The phone the game came from was in a real rough state - it literally looked like it survived a house fire - so it's honestly a bit of a miracle the whole game is being preserved.

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                                                                                                                                                                                                                                                                  With that big Helldivers 2 patch now imminent, Arrowhead's dropped the bomb, the 500KG's blasts will finally be as powerful as they look

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Helldivers 2's much-hyped next patch drops tomorrow, September 17, and Arrowhead's saved something fairly special for the patch note reveal that'll likely round out the list of major changes it's letting us know about ahead of time. You know the 500KG bomb? It sounds like everyone's longstanding gripe with it has been sorted.

                                                                                                                                                                                                                                                                  If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, a couple of different guns, and rocket-toting enemies.

                                                                                                                                                                                                                                                                  For ages now, the Eagle 500KG bomb has had a percieved problem which mirrors the slogan of a certain British wood stain, paint and preservative manufacturer. It doesn't quite do what it says on the tin, with the visual explosion it produces being a lot more impressive than the size of the area it actually does damage over.

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                                                                                                                                                                                                                                                                  Assassin’s Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: clouds

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Ubisoft Quebec
                                                                                                                                                                                                                                                                  • Mac
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Assassin's Creed Shadows
                                                                                                                                                                                                                                                                  • Ubisoft Entertainment
                                                                                                                                                                                                                                                                  • AnvilNext engine

                                                                                                                                                                                                                                                                  In an open world game, clouds take up a quarter of the screen at all times. They’re massive, important, and - all too often - completely overlooked. I can list a few of my all-time favourite in-game worlds (Destiny, The Witcher 3, Bloodborne, to name a few), and you know what they all have in common? Gorgeous skyboxes that do so much to help fold you into the fiction you’re playing; god rays and weather systems and a sense of scale that firmly roots you in whatever make-believe setting you’re playing in today.

                                                                                                                                                                                                                                                                  But Assassin’s Creed Shadows isn’t make-believe. Not fully, anyway. As is now tradition for the series, Ubisoft is transporting you back in time, to a real historical location and time period, rooting this fantasy, very much, in reality. This time, we’re off to late-Sengoku period Japan, exploring the central regions of Kobe, Kyoto, and Osaka in 1579 as civil war threatens to choke the life out of this blossoming empire.

                                                                                                                                                                                                                                                                  Like Mirage, Valhalla, Odyssey and Origins before it, Shadows is keen to project an idealised version of its setting to us - it’s not going to be a perfect, to-scale version of Japan, no. That would be a ludicrous undertaking. Instead, Ubisoft will be cherry-picking the most aesthetically- and mechanically-rewarding elements of the region, crunching them down to a scale that isn’t too overwhelming for your average Open World Enjoyer, and serving them up in a mouth-watering digital package that we can spent 100s of hours gawking at (that’s roughly the size of Origins, by the way).

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                                                                                                                                                                                                                                                                  New Witcher 3 mod brings full-blown seasons to The Continent, with hopes of making them switch dynamically in the future

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warner Bros. Games
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bandai Namco Entertainment
                                                                                                                                                                                                                                                                  • Mods
                                                                                                                                                                                                                                                                  • CD Projekt
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • CD Projekt RED
                                                                                                                                                                                                                                                                  • The Witcher 3: Wild Hunt

                                                                                                                                                                                                                                                                  As expected, The Witcher 3's REDkit modding tools have given modders a chance to have a go at doing a lot of complex stuff they couldn't beforehand. The latest of these looks to be the first ever proper attempt at giving the whole map full-blown seasons, and its creator says they're planning to see if they can get the time of year to switch dynamically in the future.

                                                                                                                                                                                                                                                                  Yep, stop desperately trying to read into the extra line another modder added into TW3's best ending the other day while you wait for more news on The Witcher 4. As far as I can tell, this is a step beyond the very good individual mods that've, for example, allowed you to see what snowy Toussaint would look like.

                                                                                                                                                                                                                                                                  Inspired by 'Seasons of Skyrim', a mod from a couple of years ago that uses very impressive scripting to allow you to experience dynamically switching climes, and the fact CD Projekt's latest REDkit modding challenge asks folks to show the studio "how fall can transform the Continent", modder ianjoseph1986 has put together 'Weathers and Seasons for the Continent'.

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                                                                                                                                                                                                                                                                  Diablo 4 made over 1 billion dollars so far, and $150 million of that from those exorbitantly priced skins

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Diablo IV
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Blizzard Entertainment
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative

                                                                                                                                                                                                                                                                  Diablo 4 has brought in a lot of money. This isn’t in itself surprising, of course, the game made $666 million in sales at its launch last year, setting a new record for Blizzard. But. has that momentum continued over 15 months later?

                                                                                                                                                                                                                                                                  According to someone who's in a position to know, the answer is a resounding yes!

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                                                                                                                                                                                                                                                                  Alan Wake 2's composer says the Lake House DLC has left him "crying constantly", a "damn ugly snot cry" at that, which can only be good news, right?

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Epic Games
                                                                                                                                                                                                                                                                  • Mystery
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Alan Wake 2
                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Remedy Entertainment
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  Alan Wake 2 has one more piece of DLC due out this October, and working on the soundtrack has left the game's composer a bit moist.

                                                                                                                                                                                                                                                                  When Remedy announced that it would be releasing a couple of pieces of DLC for Alan Wake 2, I was ecstatic considering just how good that game was. The first piece, which was a mini-anthology type thing about a couple of characters from the base game (and one not so much from the base game that I won't spoil for those that haven't got to it yet). The second and final piece of DLC, titled The Lake House, is due out next month sometime, and the game's composer Petri Alanko has shared that working on it has left him "crying constantly", though of course didn't spill any beans on what the DLC will be like.

                                                                                                                                                                                                                                                                  "I’m editing vocals for [The Lake House] DLC and this is by far the hardest thing I’ve ever run into, ‘cos the feels - I’m crying constantly, and it’s a damn ugly snot cry, not some posing-in-a-pic glycerin prop tear," wrote Alanko on Twitter. "Absolutely amazing stuff coming. I wish I could say more." Alan Wake 2 co-writer and co-director Sam Lake cheekily responded to Alanko saying "I might have written some lyrics to sum up the whole journey leading to and through Alan Wake 2," finishing with a shrugging emoji.

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                                                                                                                                                                                                                                                                  As Nintendo says goodbye to regular Splatoon 3 updates, players come together to settle the score on who the series' best musical group is

                                                                                                                                                                                                                                                                  • Nintendo
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Splatoon 3
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  As many fans assumed, Splatoon 3's Grand Festival was its final Splatfest, so regular updates for the game are coming to an end.

                                                                                                                                                                                                                                                                  Over the weekend, Splatoon 3 held a big Grand Festival, heavily implied to be the finale of the last two years of Splatfests. Now, as announced on the official North America Splatoon Twitter, it's been confirmed that regular updates are wrapping up, though that doesn't mean support for the game is ending. "After 2 INK-credible years of Splatoon 3, regular updates will come to a close," reads the announcement tweet. "Don't worry! Splatoween, Frosty Fest, Spring Fest, and Summer Nights will continue with some returning themes! Updates for weapon adjustments will be released as needed. Big Run, Eggstra Work, and Monthly Challenges will continue for the time being."

                                                                                                                                                                                                                                                                  If you weren't aware, this final Splatfest was themed around Past, Present, and Future, with the first game's Callie and Marie representing Past, the second game's Pearl and Marina representing Present, and the third game's Deep Cut representing Future. Unfortunately for Deep Cut, Future walked away with zero points total, putting it in dead last. Present, i.e. Pearl and Marina, came second with 370 points, leaving Past, i.e. Callie and Marie, in first place with 500 points. Important to note here is that the final Splatfests of the first and second games had a small influence on how the subsequent games' story played out. So if Splatoon 4 is in the works, it'll be interesting to see how Past winning affects it.

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                                                                                                                                                                                                                                                                  Helldivers 2's next patch will finally bring back the eruptor's shrapnel, but hopefully without causing an explosion in accidental self-insta kills

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Arrowhead added a couple of extra bullet points to the list of changes we know are coming as part of Helldivers 2's big patch tomorrow over the weekend. The big one? The eruptor's finally getting its shrapnel back, and hopefully in a form that should make you less likely to accidentally do yourself in when you fire it.

                                                                                                                                                                                                                                                                  That's just one of the little snippets of the notes for Patch 01.001.007 Arrowhead's shared, as it continues to build to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later. If you need to catch up, there've already been tweaks revealed for the likes of flamethrowers, the railgun, and rocket-toting enemies.

                                                                                                                                                                                                                                                                  Arrowhead's latest update note reveals centred around the eruptor and the arc thrower. Starting off with the former, as you might remember, it was all the talk back in late April/early May due to the shrapnel from it being the cause of lots of players accidentally killing themselves. The shrapnel was removed from the gun, but the buffs Arrowhead gave it in an effort to make up for this didn't do the trick in many players' eyes.

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                                                                                                                                                                                                                                                                  "It's likely we'll add in eventually" Space Marine 2 creative director chips in on Chaos customisation and PvE missions coming to the game

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  If you've been playing Space Marine 2 as of late, you may find yourself among the many keen to see more Chaos space marine content. Be it customisation options for the PvP multiplayer mode, or even some PvE missions to help flesh out the antagonistic faction, there's a real hunger for some more love for the Warhammer baddies. There may be some good news in the future for you, as Space Marine 2's creative director has offered some hope for Chaos content over Twitter.

                                                                                                                                                                                                                                                                  Oliver Hollis-Leick, creative director at Saber Interactive, has spent much of his time in recent days responding to fan questions over the social media platform. It's through these that insight into future Chaos additions to the game was revealed.

                                                                                                                                                                                                                                                                  When asked about more customisation and perhaps even PvE content for Chaos in the future, Hollis-Leick responded with the following: "There are a lot of requests for more Chaos customisation so it's likely we'll add it eventually. Chaos stories would be cool but we'll have to see. I'd love to tell their side of the story!"

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                                                                                                                                                                                                                                                                  Is GTA 6 going to be delayed? A former Rockstar dev thinks we won't know until May 2025 at the earliest

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter: Third Person
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Rockstar Games
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Modern Day
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Grand Theft Auto 6
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Full product

                                                                                                                                                                                                                                                                  There are constant questions over whether GTA 6 will be delayed, but one former Rockstar dev thinks any announcement of a delay won't come until next year.

                                                                                                                                                                                                                                                                  Earlier this month, some rumours started to spread that GTA 6 had been delayed, but Bloomberg's Jason Schreier (known for his strong reputation when it comes to insider information) says that that doesn't seem to be the case after speaking with six employees at Rockstar - though he did also make it clear that these devs haven't been informed of a delay, meaning one could still be coming, but right now it doesn't seem to be happening. Of course, with all this talk of delays, it's still on the minds of a lot of players eager to jump into what is probably the most anticipated sequel of the decade.

                                                                                                                                                                                                                                                                  In turn, former Rockstar North technical director Obbe Vermeij, who worked on several GTA titles including GTA 3, 4, Vice City, and San Andreas, offered his perspective on when news of a delay might come. "The decision to delay GTA 4 was made 4 months or so before the original release date," Vermeij explains of the beloved fourth game in the series. "Any further and it's hard to make the call. [Rockstar] is probably not in a position to determine whether they will hit 2025 until May-ish."

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                                                                                                                                                                                                                                                                  Warhammer 40K: Darktide may be coming to PlayStation 5, according to a Taiwanese game rating

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Darktide
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Fatshark Games
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Warhammer 40K: Darktide - one of the best Warhammer games in recent years and a very good co-op shooter - may be popping up on the PS5 according to a Taiwanese game rating.

                                                                                                                                                                                                                                                                  This rating, spotted by Gematsu, has seemingly listed the game as incoming to the Sony platform, though there hasn't been any official announcement by Fatshark or Sony for that matter as of writing. Whether this is a canary in the coal mine for a larger announcement in the near future, or a fumbled entry on a national rating platform historically fumble-averse will surely be revealed in the coming weeks or months.

                                                                                                                                                                                                                                                                  Darktide has been trucking along rather nicely since its release. Originally let out into the wild in a peculiar state, with some genuine flaws tied to progression and performance, time has only made the game more inticing. These days, being blessed with notable major content updates, it's one of the better co-op PvE shooters out there. It's been doing rather well on both the PC and Xbox up until now, so PS5 players will surely be keen to hop into a game at its best.

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                                                                                                                                                                                                                                                                  Getting wound up by badly behaving Deadlock players? Good news, Valve has added in some features to help stop annoying players getting away with anything they want

                                                                                                                                                                                                                                                                  • Valve
                                                                                                                                                                                                                                                                  • Deadlock
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • MOBA
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Deadlock is still early in development, so some players have been able to play however they like without any kind of punishment - but the newest update should stop that.

                                                                                                                                                                                                                                                                  Valve is working on a brand new shooter, one of the hero variety, if you hadn't heard, but it being still in the testing phase means that Deadlock doesn't quite have all the kinks worked out yet. However, when it comes to things like players just abandoning matches for no good reason, there wasn't a system that disincentivized such behaviour. As part of the game's September update, this has now been changed, with some punishments coming into effect in certain instances. For example, if a player has exhibited bad behaviour or abandons games too often, they can now be placed in a secondary queue that's less likely to find a match.

                                                                                                                                                                                                                                                                  If they want to be freed from this low priority queue, they'll have to play a few rounds before being put back into normal matchmaking. On top of this, it's now possible for players to also lose access to matchmaking altogether, as well as being able to talk in voice and text chat, pausing, or reporting other players for abuse. It's incredibly important for online games to have punishments in place to discourage players with bad behaviours from doing things that cause other grief, as shooters aren't exactly always known for their kind and welcoming communities.

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                                                                                                                                                                                                                                                                  Mobile classic Flappy Bird comes back, immediately ruined by fact it is seemingly just a vehicle for blockchain nonsense with the original creator not involved

                                                                                                                                                                                                                                                                  • Side view
                                                                                                                                                                                                                                                                  • Arcade
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Dong Nguye
                                                                                                                                                                                                                                                                  • .GEARS Studio
                                                                                                                                                                                                                                                                  • Android
                                                                                                                                                                                                                                                                  • Flappy Bird

                                                                                                                                                                                                                                                                  The classic mobile game Flappy Bird was announced to be making a return this week, except it's not quite the comeback you think it is.

                                                                                                                                                                                                                                                                  I'm not going to ask you if you remember Flappy Bird, because of course you do, everyone does. It was a very OK mobile game that went viral about a decade ago in a way mobile games just can't really do anymore, that eventually led to its creator Dong Nguyen removing it from the App Store completely due to the stress of its popularity and a concern over players becoming addicted to it. Earlier this week, a surprise announcement revealed that Flappy Bird is coming back, with a group called the Flappy Bird Foundation leading the charge on its return.

                                                                                                                                                                                                                                                                  This group claims to be a "new team of passionate fans committed to sharing the game with the world" (via IGN), and that this new version of the game will have new modes, characters, and massive multiplayer challenges. Kek, the developer of a game called Piou Piou which Flappy Bird may or may not have copied, is also involved, but notably Flappy Bird's creator Nguyen isn't. As it turns out, it appears that Gametech Holdings, the company that now owns the trademark to Flappy Bird, essentially just took it as it was deemed abandoned, filing against Nguyen and taking it without having to pay the developer anything.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Blizzard is working with, uh, Blizzard to celebrate World of Warcraft's 20th anniversary with some Overwatch 2 skins

                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • MMO
                                                                                                                                                                                                                                                                  • Overwatch 2
                                                                                                                                                                                                                                                                  • World of Warcraft
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Mac
                                                                                                                                                                                                                                                                  • Blizzard
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Activision Blizzard
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Blizzard Entertainment

                                                                                                                                                                                                                                                                  Blizzard is celebrating World of Warcraft's 20th anniversary this year, and to do so it's… collaborating with itself by putting some WoW skins in Overwatch 2.

                                                                                                                                                                                                                                                                  Collabs are all the rage these days for live-service games, but it can be a bit funny when a developer does it with itself - which is exactly what Blizzard has done with its latest one. This coming November is the 20th anniversary of World of Warcraft (I'm so sorry to those of you that have immediately been made to feel old), and so Blizzard has released a fun little trailer announcing the MMO's collaboration with the developer's other biggest property, Overwatch. The trailer, which you can check out below, is framed like a theme-park ride, which is almost definitely a reference to the fan favourite map Blizzard World, a theme-park-like map based on, well, you can probably guess.

                                                                                                                                                                                                                                                                  "Join the celebration as Overwatch 2 and World of Warcraft unite the realms for a legendary crossover event!" reads the trailer's description. "Choose to represent the Horde or the Alliance as the mighty heroes of Overwatch honor the iconic characters from the world of Azeroth." By this, it means there are four skins you'll be able to grab when the collab drops on September 17, including Reinhardt as The Lich King, Widowmaker as Sylvanas Windrunner, Torbjorn as Magni Bronzebeard, and Zenyatta as Thrall.

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                                                                                                                                                                                                                                                                  The Watch Dogs movie has wrapped up filming more than 10 years after it was first announced, which I'm assuming means it's a guaranteed best picture winner

                                                                                                                                                                                                                                                                  • Ubisoft Toronto
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Watch Dogs 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Watch Dogs
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Nintendo Wii U
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Ubisoft Montreal
                                                                                                                                                                                                                                                                  • Watch Dogs Legion
                                                                                                                                                                                                                                                                  • Xbox 360

                                                                                                                                                                                                                                                                  It turns out the Watch Dogs movie is in production, and in fact has already wrapped on filming.

                                                                                                                                                                                                                                                                  Much like the Minecraft movie and the Borderlands movie, the Watch Dogs movie has been in the works for about a decade now, though unlike the Minecraft movie which finally received a trailer last week, and the Borderlands movie which was released last week (and was so abysmal that it got a digital release only three weeks after it came out in cinemas), we haven't seen all that much of the Ubisoft adaptation. In fact, we haven't really seen anything, though there were a couple of pieces of casting news earlier this year, as well as one bit this week. With that came a tweet from Ubisoft confirming that uh, filming has been completely finished on the film adaptation of Watch Dogs, though I somehow seem to have missed the fact production had started at all.

                                                                                                                                                                                                                                                                  I guess that's what happens when Ubisoft spends 10 years trying to make a movie - there's only so long someone can pay attention when it comes to production timelines. Apparently Ubisoft did actually announce production was underway this summer, but again, there hasn't been a game in four years (the AAA games industry is fine, thanks for asking), so general awareness of the series isn't exactly at an all time high.

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                                                                                                                                                                                                                                                                  Be careful of spoilers, Zelda fans, Echoes of Wisdom appears to have leaked online

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Nintendo
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Puzzle
                                                                                                                                                                                                                                                                  • The Legend of Zelda: Echoes of Wisdom
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Bird view / Isometric

                                                                                                                                                                                                                                                                  Those of you hoping to go into The Legend of Zelda: Echoes of Wisdom might want to be careful, as the ROM appears to have been leaked.

                                                                                                                                                                                                                                                                  It seems like you just can't spend any amount of time on the internet without being wary of spoilers these days, and as leak culture just continues to dominate, it's getting harder and harder to avoid them. Now, it seems like the ROM for Nintendo's next entry in The Legend of Zelda series, Echoes of Wisdom, has been leaked online (via Eurogamer). Earlier this week, YouTuber Nintendo Prime posted a video claiming that they had seen a link to a ROM that contains the entire game online, and that they "have confirmed" it's real. Nintendo Prime hasn't shared any footage from the leak online, noting that they just confirmed it "as part of my job," telling fans to "stop asking" for it because piracy is "illegal and career ending to do so."

                                                                                                                                                                                                                                                                  Others verified the ROM leak was real too, with Zelda content creator Zelda Lore writing on their own Twitter, "WARNING! Echoes of Wisdom has LEAKED. People already have it on emulators. Be careful if you want to remain spoiler free." So far a quick look around the internet doesn't seem to show too much of the game, though I have seen elsewhere that the game's opening title screen has been shared (no I won't leak it, I'm not getting got by the Nintendo snipers today, thank you very much). A similar thing happened last year with Tears of the Kingdom, which eventually led to Nintendo Switch emulator Yuzu's development being ceased and its lead dev having to pay Nintendo $2.4 million.

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                                                                                                                                                                                                                                                                  They're taking the Hobbits to 2025 - cosy life-sim Tales Of The Shire: A Lord of the Rings Game catches a delay

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Tales of the Shire
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Private Division

                                                                                                                                                                                                                                                                  Apologies to those of you hoping to escape to a cosy Hobbit life, but Tales of the Shire has been delayed into 2025.

                                                                                                                                                                                                                                                                  While there's a seemingly infinite number of cosy games to play at any given moment, Lord of the Rings fans were unsurprisingly particularly excited by Tales of the Shire. You get to be a Hobbit and do things like fish, farm, cook, and explore the world of Lord of the Rings in a low-stakes manner, what's not to love? It was originally due out sometime this year, but as the year gets closer and closer towards its end, Wētā Workshop Game Studio has some bad news: the game has been delayed into 2025. It's obviously not the news you'd want to hear, especially when one of the most recent video game entries in the world of Middle-earth was The Lord of the Rings: Gollum.

                                                                                                                                                                                                                                                                  "All of us here at Wētā Workshop are excited to have you join us in the Shire, a peaceful corner of J.R.R. Tolkien's world", wrote Wētā Workshop in a statement. "When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you're hoping for. To ensure that we deliver that vision, Tales of the Shire will now be launching early 2025. Thank you for your patience and continued support. Be sure to tune into our A Hobbit Day Showcase on September 22nd to learn more about Tales of the Shire and Our new release date.

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                                                                                                                                                                                                                                                                  Stay calm, OG Final Fantasy 7 fans, Remake Part 3 won't "betray" you, but like the first two, don't expect everything to go the way you think

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Final Fantasy VII Remake
                                                                                                                                                                                                                                                                  • Final Fantasy VII Rebirth
                                                                                                                                                                                                                                                                  • Final Fantasy VII Remake Intergrade
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Square Enix

                                                                                                                                                                                                                                                                  It's still a bit unclear how Final Fantasy 7 Remake Part 3 will end, and the game's producer hasn't made that much clearer in a recent interview.

                                                                                                                                                                                                                                                                  When Final Fantasy 7 Remake came out back in 2020, players who hadn't been spoiled by Square Enix's spoilerific trailers quickly discovered that the game actually wasn't a straight up remake, instead presenting things slightly differently. Some changes were more drastic than others, and this year's Final Fantasy 7 Rebirth followed-up on that by offering some of its own differences (as well as keeping certain things mostly the same).

                                                                                                                                                                                                                                                                  But because of the inconsistency around what is and isn't different, fans are obviously wondering how the as of yet untitled third game will pan out, and in a recent interview with Anime News Network, producer Yoshinori Kitase responded to players' questions around how much the story will differ.

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                                                                                                                                                                                                                                                                  In a time of uncertainty for live-service games, Pocketpair makes it clear that Palworld is staying as a premium title

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Pocketpair
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Palworld

                                                                                                                                                                                                                                                                  Those of you worried that Palworld will go the full live-service route likely don't need to be, as developer Pocketpair has no plans to make it free-to-play.

                                                                                                                                                                                                                                                                  Palworld is the kind of game that's pretty perfectly poised to go free-to-play if it wanted to, as all those sales certainly put it in a strong position for a good long while. Many games of its ilk typically are free-to-play these days, opting for microtransactions and DLC as the main form of revenue, but in a recent interview with ASCII Japan (as translated by Automaton), Pocketpair CEO Takuro Mizobe was asked about whether Palworld will switch to the live-service model in its lifetime.

                                                                                                                                                                                                                                                                  "When you think about it from a business perspective, making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability," Mizobe said. "However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path." He also pointed out how games like PUBG and Fall Guys managed to successfully switch to a free-to-play model, but noted that both of them "took several years to make the shift. While I understand that the live-service model is good for business, it’s not that easy."

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                                                                                                                                                                                                                                                                  The best games that bricked consoles

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Nintendo Wii
                                                                                                                                                                                                                                                                  • Far Cry Instincts Evolution
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Sony Computer Entertainment
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Bluepoint Games
                                                                                                                                                                                                                                                                  • Weekly Podcast
                                                                                                                                                                                                                                                                  • Xbox
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Namco Bandai
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • VG247 Best Games Ever Podcast
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Wii Sports
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Nintendo
                                                                                                                                                                                                                                                                  • Demon's Souls
                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Sports
                                                                                                                                                                                                                                                                  • Ubisoft Montreal

                                                                                                                                                                                                                                                                  There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.

                                                                                                                                                                                                                                                                  If you were lucky enough to have lived through the 7th console generation as a young adult with enough disposable income to buy a couple of games per month, you ate damn well. You probably have countless fond memories of each big new watercooler game that the studios of the day were firing out with alarming regularity, and you had no idea what the hell "games as a service" meant. Bliss.

                                                                                                                                                                                                                                                                  What wasn't blissful, though, was how unreliable the machines were. The Xbox 360 of course was blighted by the Red Ring of Death scandal, a vast and expensive tech design and consumer rights blunder that cost Microsoft billions to put right. The PS3 similarly had the Yellow Light of Death, which wasn't as bad or as widespread as Microsoft's issue, but still affected a lot of people and is pretty much a guaranteed certainty if you're still lucky enough to have a working PS3 Fat: clean that thing religiously and change the thermal paste. Honestly. Do it. It will die eventually whatever you do, but don't tempt fate.

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                                                                                                                                                                                                                                                                  The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Maxis
                                                                                                                                                                                                                                                                  • Nintendo GameCube
                                                                                                                                                                                                                                                                  • The Sims 2
                                                                                                                                                                                                                                                                  • Nintendo GBA
                                                                                                                                                                                                                                                                  • Electronic Arts
                                                                                                                                                                                                                                                                  • PSP
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Xbox
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PS2
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Nintendo DS
                                                                                                                                                                                                                                                                  • Aspyr

                                                                                                                                                                                                                                                                  Like many children, I grew up playing whatever video games I could get my hands on, my early choices dictated largely by parental preference and what the owner of the sole computer shop in my rural hometown chose to stock. The original Sims was the first game I ever successfully lobbied to own: actively seeking it out — and my subsequent fascination upon actually getting to play it — was, with hindsight, a fairly significant early expression of my emerging personality as a 10-year-old. As you can probably imagine, therefore, four years and countless mercifully-untracked in-game hours later, I was about as hype for The Sims' first-ever sequel as a geeky 14-year-old can get. Read: extremely. And because life is nice sometimes, I was destined not to be disappointed.

                                                                                                                                                                                                                                                                  All of which is to say that there's no denying the nostalgia factor at play here; but I still maintain that The Sims 2 was the high point of the franchise. And, while this isn't an uncontested view, it's not exactly a niche opinion either: it's a stronger candidate for the title than The Sims or The Sims 4, certainly; and while The Sims 3 has a lot of fans these days, the room temperature read seems to suggest it's an even split at best.

                                                                                                                                                                                                                                                                  The Sims 2 wasn't criticism proof on launch, of course, even if it came in for less flack overall than its eventual sequels. For players of the original game, this was their first experience of going back to a base game without the add-ons they'd spent the previous four years (and a significant chunk of money) collecting to expand their experience. The conspicuous absence of features like pet ownership, vacations, fame, magical powers, and urban nightlife — all of which had been added through the original game's seven expansion packs — came in for a measure of criticism, especially once it became obvious that EA and Maxis fully intended to sell almost all of those features again for The Sims 2 in what amounted on a basic level to remakes of said EPs.

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                                                                                                                                                                                                                                                                  Hollowbody review - A thrilling PSX-style experience that remixes the classic survival horror formula

                                                                                                                                                                                                                                                                  • Reviews
                                                                                                                                                                                                                                                                  • Hollowbody
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Horror

                                                                                                                                                                                                                                                                  Forget all about the upcoming Silent Hill 2 remake, for now at least. Hollowbody is the latest survival horror game on the scene, and when VG247 previously described it as one of our most anticipated horror games, we had good reason to do so. Hollowbody is an exceptional experience that pays homage to many cult classics, while forging a unique legacy of its very own.

                                                                                                                                                                                                                                                                  Playing as Mica, you are an unlicensed black market shipper in a dystopian British city. And while Mica’s home in Hollowbody’s world looks futuristic, with flying cars and neon hues, it’s the exclusion zone where you’ll be spending most of your time as she strives to find her missing partner, Sasha. As newspaper clippings, posters, and the array of corpses slowly reveal, this exclusion zone was one struck with disaster; a disaster that killed off many civilians and stripped them of their homes, and this disaster was far from natural. In fact, it appears to have been manufactured in a lab, so before you know it, Hollowbody is already providing you with a stark reminder of Resident Evil’s biological terrors.

                                                                                                                                                                                                                                                                  This isn’t all that there is to Hollowbody’s story, however. The intricate and provocative world-building available allows you, as Mica, to really sink your teeth into these crumbling apartments and desolate streets, and the stories of the people who once walked them. The discoveries you make and radio signals you tune into are so moving at times that it’s hard not to compare the experiences of these characters to the very real experiences of real people in 2024. Hollowbody may seem dystopian and futuristic, but ultimately, it tells an incredibly pertinent tale.

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                                                                                                                                                                                                                                                                  Following Immortals of Aveum not really doing a thing, some of its former devs sign on with new studio from Rockstar legend Dan Houser's Absurd Ventures

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Ascendant Studios
                                                                                                                                                                                                                                                                  • Electronic Arts
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Absurd Ventures
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Immortals of Aveum
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Shooter

                                                                                                                                                                                                                                                                  Absurd Ventures, the company formed by longtime Rockstar mainstay Dan Houser a few years ago, has announced that it's formed a fresh studio under its umbrella. The studio, called Absurd Marin, comes with a starting staff of several former developers of Ascendant Studios' ill-fated Immortals of Aveum.

                                                                                                                                                                                                                                                                  Yep, that's the Immortals of Aveum that came out last year amid a whole barrage of other interesting things, and, for the million reasons unfortunate things like this can happen, didn't deliver the sales the fairly lofty budget the execs had pencilled in for it led them to expect. This was followed by some layoffs at Ascendant, which obviously no one with sense, no matter how they felt about the game itself, wanted to see.

                                                                                                                                                                                                                                                                  Now, Immortals' director and Ascendant co-founder Bret Robbins will be leading Absurd Marin (thanks, GamesIndustry.biz), which is made up of "about 20 developers from the core team behind Immortals of Aveum" as of writing, and will be working on a "story-driven adventure game".

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                                                                                                                                                                                                                                                                  Wild Bastards has got killer style and ideas, but feels like a scattered shotgun blast instead of a bullseye

                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Wild Bastards
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Roguelike
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Modus Games
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Blue Manchu
                                                                                                                                                                                                                                                                  • Maximum Entertainment

                                                                                                                                                                                                                                                                  Blue Manchu's Void Bastards, published back in the day by Humble Games, was a 'strategy-shooter' roguelike I enjoyed enough to grab twice, one DRM-free and another on Steam. More than five years later after its launch, Wild Bastards is taking things in a new direction I haven't been vibing with.

                                                                                                                                                                                                                                                                  I was really excited to jump into this one. It looked remarkably stylish and breezy, the sort of perfect indie release for the pre-autumn AAA madness period. Unfortunately, my first few hours with it have been middling, and I was wondering whether I wasn't in the right headspace for it, yet some reviews are echoing many of my feelings.

                                                                                                                                                                                                                                                                  From the get-go, it becomes abundantly clear Wild Bastards is a huge love letter to westerns. "Of course, it basically says so on the cover!" Well, yeah, but you might have the looks and lack the right voice. That ain't an issue here, as Blue Manchu has nailed the banter between characters (as annoying as it can often be) and the atmosphere of a sci-fi setting that borrows all of its skeleton from cowboy and bandits movies. There's even a team of 13 legendary outlaws and enough cliches to stop a train. It wears its influences proudly on its sleeve.

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                                                                                                                                                                                                                                                                  "They blow their load all over me, then I can move out" - Helldivers 2's next patch will make it easier to take on rocket-toting bots and gunships

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  We already know Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the weapons you can wield as a diver, but Arrowhead's also taking on the task of makinbg certain enemies easier to fight. With that in mind, rocket devastators and gunships are having some extra limits put on their explosive potential.

                                                                                                                                                                                                                                                                  The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17, followed by the Chemical Agents Warbond just a couple of days later.

                                                                                                                                                                                                                                                                  Arrowhead's latest update note reveal concerns rocket-toting foes, which have been the subject of some criticism from players, especially while excessive ragdolling has been another issue on the docket. Basically, a couple of measures are being brought in to make it a bit easier to take on these foes that're capable of dishing out enough explosive fire to even pin down a force as well-equipped as the Helldivers.

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                                                                                                                                                                                                                                                                  Helldivers 2 players seem pretty cool with Arrowhead sticking stratagems in a Warbond for the first time, provided plenty of free firepower keeps coming

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.

                                                                                                                                                                                                                                                                  Part of this latest Warbond are a couple of stratagem variants - the TX-41 Sterilizer and the AX/TX-13 'Guard Dog' Dog Breath - with this being the first time Arrowhead's elected to include some in a Warbond, rather than offering the usual couple of new primary weapons. How are players feeling about it? Well, pretty ok, it seems.

                                                                                                                                                                                                                                                                  As we reported yesterday, Arrowhead acknowledged this change in the blog detailing Chemical Agents by writing: "Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy."

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                                                                                                                                                                                                                                                                  Does the PS5 Pro's high price make jumping to PC instead a no brainer? Well, it's a bit more complicated than that

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • Hardware
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS5 Pro

                                                                                                                                                                                                                                                                  In case you haven't heard, the PS5 Pro's a bit expensive. As was slapped across a barrage of rightly flabbergasted tweets and articles in the aftermath of the console being revealed on Tuesday, it'll set you back at least $699.99/£699.99. So, a lot of peopole have been asking, is it a no brainer to just buy a PC instead?

                                                                                                                                                                                                                                                                  Well, that exact quandary has now been posed to Richard Leadbetter, founder of acclaimed hardware boffin hive Digital Foundry by IGN, and well, the answer isn't quite as simple as 'oh yeah, of course'.

                                                                                                                                                                                                                                                                  Asked what a comparable PC build to the Pro would cost, Leadbetter said: "Probably a fair bit more [than the PS5 Pro]. The GPU that you're gonna need, if you consider a holistic view of all of the different components - the enhanced ray tracing, no AMD GPU has that at the moment, the machine learning block, no AMD GPU has that - it's almost like an Nvidia-style feature set, but made by AMD.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Great news all you Concord players, official merch is now for sale

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Packom Interactive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Concord
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Great news for all you Concord players out there, official merch is now avialable for sale or pre-order. Listed on the US version of the PlayStation Gear store, you can pick up a Concord mug, t-shirt, hoodie or beanie to show your love for Sony's hottest live service release. If they're anything like the game, they'll be flying off the shelves, so buy 'em while you can.

                                                                                                                                                                                                                                                                  As we all know, Concord is one of the more interesting games to be released in recent memory. The hero-shooter was released and promptly shut down about two weeks later. It was pulling in only a few hundred players on Steam on launch day, with those figures dropping down below the three digit mark around its death. Still, nothing screams high fashion like irony-rich clothing.

                                                                                                                                                                                                                                                                  Believe it or not, there may be some people out there keen to grab some of these. Not only are there groups of gaming enthusiasts who might get a laugh out of owning some of this stuff, due to its relation to one of gaming's biggest budget flops, but there are also roughly 2,000 people who've signed a Morbius-style petition to bring the game back. Did they sign for a laugh? Absolutely. But if they get a kick out of that, then maybe repping some Concord merch will tickle them the same way?

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                                                                                                                                                                                                                                                                  Stray publisher Annapurna Interactive's "entire" gaming staff reportedly resigns after independence negotiations break down

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Stray
                                                                                                                                                                                                                                                                  • BlueTwelve Studio
                                                                                                                                                                                                                                                                  • Text
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Neon White

                                                                                                                                                                                                                                                                  All 25 members of staff on the gaming team at Annapurna Interactive - publisher of acclaimed indies like Outer Wilds, Stray and Neon White - have reportedly resigned after talks to spin-off the division as an "independent entity" broke down.

                                                                                                                                                                                                                                                                  According to a report from Bloomberg, corroborated by IGN, Annapurna president of interactive and new media Hector Sanchez has reassured partner developers that the company will continue its existing contracts.

                                                                                                                                                                                                                                                                  The report states that Annapurna Interactive President Nathan Gary and his team had been negotiating with Annapurna Pictures owner Megan Ellison over spinning off the gaming division into "independent entity", with Ellison pulling out of these negotiations at some juncture. The resignation of Gary and the other staff followed this development.

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                                                                                                                                                                                                                                                                  Space Marine 2 has opened the door for thousands into one of richest sci-fi IPs out there, I hope future games venture into stranger places

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  Space Marine 2 appears to be the current hotness. It's popped off on Steam, hitting an impressive player count entirely with early adopters before smashing that figure once again as soon as the gates were thrown open by the game's public release. The result is multifaceted. Not only do 40K fans get a loving send-up to the world they've invested much time and money into, but a new group of 40K fledglings have been given a bombastic welcome to the far-flung future British artists and game designers created in the 80's.

                                                                                                                                                                                                                                                                  Reactions have been wonderful to see as a longtime 40K dork. One such example, Forbes writer and Destiny 2 know-it-all Paul Tassi posting his reaction to seeing cyborg cherubs and candle-lit rooms, is a lovely reminder of all the dark and rich flavour that floods the senses in 40K media. Space Marine 2 is a full of that, and I hope it opens the door for brave journeys into even stranger depths found within the canon.

                                                                                                                                                                                                                                                                  Make no mistake, Warhammer is full of all sorts of dope, intriguing stuff. Saber Interactive did an excellent job introducing us to a slice of the IP through the lens of the Ultramarines, which is a smart choice. Not only are they the most vanilla of space marine chapters, they're also the poster boys. Big blue dudes that are jacks of all trades. But there are other chapters that make them seem bland in comparison. The Blood Angels are space vampires. Dark Angels are space knights, and the Space Wolves are, you guessed it, space vikings that may or may not turn into wolves themselves.

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                                                                                                                                                                                                                                                                  Skateboard man Tony Hawk teases that he's working with Activision on "something the fans will truly appreciate"

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Tony Hawk's Pro Skater
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Vicarious Visions
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Sports
                                                                                                                                                                                                                                                                  • N-Gage
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Tony Hawk's Pro Skater 1 + 2
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Remember Tony Hawk, skateboarder and star of a bunch of video games that served as foundational experiences for you and your mates - assuming you grew up with dreams of competing at the X Games and having Rage Against The Machine play at your medal winning afterparty? Well, he's just teased plans to commemorate the original Pro Skater's 25th birthday, apparently with help from Activision.

                                                                                                                                                                                                                                                                  "I wish I could tell you more, but I can tell you that I’ve been talking to Activision again, which is insanely exciting. We’re working on something,” Hawk said, over a plate of Chinese chicken salad and the spaghetti bolognese that you get at LA's Chateau Marmont hotel.

                                                                                                                                                                                                                                                                  “This is the first time I've said that publicly," he added, "I think it will be something the fans will truly appreciate.” Hawk did also rule out the idea of it being contact lenses that make you skate like him, so there you go.

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                                                                                                                                                                                                                                                                  Helldivers 2's next Warbond, Chemical Agents, will let you douse bugs in noxious gas as "galactic pest control" and comes with a fart emote

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Helldivers 2 developer Arrowhead has revealed the next Warbond that'll be arriving in the game. It's called Chemical Agents, and will live up to that name by letting you douse enemies in horrible gas and unleash some similarly toxic odours on your teammates through a fart emote.

                                                                                                                                                                                                                                                                  The news of this Warbond comes as studio is building to the deployment of Patch 01.001.007 on September 17, which thus far looks to be bringing a heap of buffs in an attempt to get the game's community back into their happy zone, following recent criticism over nerfs. Here's hoping the follow-up to the Freedom's Flame Warbond passes that same smell test.

                                                                                                                                                                                                                                                                  As outlined in the PS blog post announcing it, Chemical Agents is set to drop on September 19, and offers a bunch of gear themed around the kind of stuff you might don if you were trying to rid the entire galaxy of bacteria using everything you keep in the cupboard under your kitchen sink.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Steven Spielberg is producing a Coca-Cola vs. Pepsi movie, in case you were wondering where Hollywood is at right now

                                                                                                                                                                                                                                                                  • Amblin Entertainment
                                                                                                                                                                                                                                                                  • Steven Spielberg
                                                                                                                                                                                                                                                                  • Sony Pictures
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Judd Apatow
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Movies

                                                                                                                                                                                                                                                                  To the surprise of absolutely no one, Hollywood appears to have taken the wrong lesson from Barbie's success (it only worked because there was an interesting creative vision behind it), and now we're facing an even deeper sea of slop built around brands. Up next: Cola Wars, from acclaimed producer Steven Spielberg and with comedy master Judd Apatow in the director's chair.

                                                                                                                                                                                                                                                                  To be fair, Deadline's report states this will be a movie based on the true story behind the Coca-Cola and Pepsi conflict, but who the hell cares anyway?

                                                                                                                                                                                                                                                                  Spielberg will produce the project, which had been in development for a while at Sony, through his Amblin Entertainment banner. It was bought "as a pitch" for $1 million-plus earlier this year by the studio. Cola Wars (tentative title) is being penned as we speak by Jason Shuman (Apple's Acapulco) and Ben Queen (Netflix's A Note of Explanation). Queen also worked on Cars 2 and 3 for Pixar.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Silver Streak: Clarkson, Hammond, and May commit accidental international crime in fitting finale

                                                                                                                                                                                                                                                                  • Top Gear
                                                                                                                                                                                                                                                                  • Amazon
                                                                                                                                                                                                                                                                  • Streaming
                                                                                                                                                                                                                                                                  • Prime Video

                                                                                                                                                                                                                                                                  If you’re expecting The Grand Tour: One for the Road to be a sombre, sedate affair compared to the trio’s previous work, think again: if anything, it proves that advancing age hasn’t blunted their capacity for causing mayhem, or embarrassment to the foreign office.

                                                                                                                                                                                                                                                                  Zimbabwe, the gloriously filmed final location for their beloved format, is a poor country with a great deal of mineral wealth, the movement of which is very strictly controlled. It’s possible to buy large quantities of raw silver in Zimbabwean markets for ridiculously cheap prices, though, which formed the basis for one of the new special’s more ridiculous challenges: casting car bling from it.

                                                                                                                                                                                                                                                                  Clarkson fashioned an antelope skull from the precious material. James May crafted himself a nifty new steering wheel with a solid lump of the stuff. Hammond cast himself a new spoiler for his Ford Capri: but didn’t have enough to make it full size.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Venom: The Last Dance's second trailer has a bittersweet vibe and a surprise Knull appearance

                                                                                                                                                                                                                                                                  • Sony Pictures
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Venom: The Last Dance
                                                                                                                                                                                                                                                                  • Tom Hardy
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Marvel
                                                                                                                                                                                                                                                                  • Movies
                                                                                                                                                                                                                                                                  • Venom

                                                                                                                                                                                                                                                                  The highlight of the first Venom: The Last Dance trailer was the symbiote taking over a horse, which... isn't exactly high praise. In the just-released second preview, however, things are looking more intriguing and unexpectedly high-stakes.

                                                                                                                                                                                                                                                                  We already knew that the third Venom movie was meant to be the 'end of the line' for Tom Hardy's Eddie Brock and the chatty Venom symbiote unless some sort of very half-assed crossover event movie happens with Morbius, Kraven, and whatnot. The first trailer also introduced Chiwetel Ejiofor as a military-type and Juno Temple as a scientist both trying to hunt down and understand the symbiote just as a major invasion hits Earth. Now, the plot is getting a bit more complicated.

                                                                                                                                                                                                                                                                  One major complaint about the two Venom movies released so far, which have done really well at the box office despite the middling critical receptions, was that they lacked compelling-enough villains or threats that went beyond just another guy wearing a symbiote in a different colour. Sure, Carnage is a big villain from the comic books, but he was wasted alongside Woody Harrelson's Cletus Kassady. Now, in the final stretch, the creatives and producers behind the saga are raising the stakes by bringing Knull, the god and creator of all the hungry symbiotes, into the fold.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Why The Grand Tour is really ending: Jeremy Clarkson thinks “electric cars are rubbish”

                                                                                                                                                                                                                                                                  • Amazon.com
                                                                                                                                                                                                                                                                  • Amazon Prime
                                                                                                                                                                                                                                                                  • Top Gear
                                                                                                                                                                                                                                                                  • Streaming
                                                                                                                                                                                                                                                                  • Prime Video

                                                                                                                                                                                                                                                                  The Grand Tour’s final special, One for the Road, is a poignant farewell to one of television’s most successful, and endearing, male friendships. And it’s not hard to understand why it might be time to say goodbye to the format that presenter Jeremy Clarkson and producer Andy Wilman invented all those years ago: they’re old now. As you get older, things get harder to do. Even at the relatively spritely age of 40 I can attest to that.

                                                                                                                                                                                                                                                                  But there are more tangible concerns than the imperceptible march of biological decline, and more than a few of them were listed on Tuesday night’s Q&A, An Evening with The Grand Tour, a special event that was part press junket, part celebration of three lives well lived: as well as us journalists, most of the crowd were family and friends of the main three. Lisa Hogan, Clarkson’s long-suffering partner who has become a fan favourite on sister show Clarkson’s Farm for giving as good as she gets, was in attendance, alongside the production crew they’d worked with for years. The mood of the night was hard to pin down: sombre, but jubilant. More Irish Wake than Statey Funes.

                                                                                                                                                                                                                                                                  Clarkson, by his own gleeful admission, is getting “too fat” to fit into supercars. A practical reality that will surely put the kibosh on any hopes to see him do one last lap in an Ariel Atom. More pressing, and concerning for anyone hoping to continue the format in the future (be they Amazon producers casting for a next generation of Grand Tour or BBC Studios heads surveying the smouldering wreckage of what was once Auntie’s biggest export), is the sense that Clarkson & Co have simply exhausted the list of things you can do with car, short of successfully firing one directly into space, like the infamous Tesla stunt from a few years back.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  It sure looks like Jurassic World Evolution 3 is coming next year, alongside Jurassic World: Rebirth

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Jurassic World Evolution 2
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Frontier Developments
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Jurassic World: Rebirth
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Universal Pictures
                                                                                                                                                                                                                                                                  • Movies

                                                                                                                                                                                                                                                                  Earlier this year, we learned a new Jurassic World game was in active development at Frontier. While the press release didn't 100% confirm the project is Evolution 3, it was the most likely possibility. Now, new details on the company's portfolio strategy for the next year and beyond have illuminated the matter a bit more.

                                                                                                                                                                                                                                                                  Via user HeavyGold8 at r/jurassicworldevo, we've received further confirmation the previous two Jurassic World Evolution games were huge for both Frontier and Universal, the latter of which owns the IP and is preparing to release a new Jurassic World movie next year, despite the fact it's still shooting. Moreover, it appears the company's next game based on the IP will arrive between June 2025 and May 2026 (during FY 2026).

                                                                                                                                                                                                                                                                  The second slide shared by the user features an image from Jurassic World Evolution 2 as a placeholder, and given recent chatter straight from the company about doubling down on simulation and management games over experiments across other genres, this very much feels like the best hint we can hope for at a release window outside of an actual official announcement.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Xbox is bringing back classic friend requests, so someone you've spent five hours playing Fortnite with can tell you it's not that deep by ignoring them

                                                                                                                                                                                                                                                                  • Xbox update
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Mac
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Android
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Microsoft
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Epic Games
                                                                                                                                                                                                                                                                  • Fortnite

                                                                                                                                                                                                                                                                  As though it's sensed that Space Marine 2 has dragged us back to the 360 era vibes-wise, Xbox has announced that , as part of what it's dubbed "an updated friends and followers experience", it's bringing back a traditional friend request system reminiscent of the one it had it had back in the day.

                                                                                                                                                                                                                                                                  Yes, this means that you'll be able to learn even more clearly that that random you think you've formed a bond with doesn't want to be associated with you for more than the few hours they already have. It's ok, it's not you, it's them.

                                                                                                                                                                                                                                                                  "We’re thrilled to announce the return of friend requests," the console maker wrote in a blog post about the coming change, "Now, you can easily send, accept, or delete friend requests, making it simpler to connect with others. Friends are now a two-way, invite-approved relationship, giving you more control and flexibility. Meanwhile, following someone remains a one-way connection, allowing you to stay updated with their shared content, whether it’s another player, club, or game."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Microsoft is laying off another 650 staff from its gaming division, according to memo sent by Xbox boss Phil Spencer

                                                                                                                                                                                                                                                                  • Xbox
                                                                                                                                                                                                                                                                  • Microsoft
                                                                                                                                                                                                                                                                  • Xbox Series X/S

                                                                                                                                                                                                                                                                  Microsoft is reportedly laying off 650 staff from its gaming division, according to an internal memo sent by Xbox CEO Phil Spencer to to staff, which has been published by both IGN and Game File.

                                                                                                                                                                                                                                                                  This latest round of cuts would follow the company laying off 1,900 staff from its video game division back in January this year, and come amid what's been an incredibly torrid year games industry-wide on the layoff front.

                                                                                                                                                                                                                                                                  In the memo, Spencer wrote: "As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long term success."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Ewan McGregor still wants to return as Obi-Wan Kenobi again, so don't rule out more adventures set before A New Hope

                                                                                                                                                                                                                                                                  • Hayden Christensen
                                                                                                                                                                                                                                                                  • TV
                                                                                                                                                                                                                                                                  • Ewan McGregor
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Lucasfilm
                                                                                                                                                                                                                                                                  • Obi-Wan Kenobi
                                                                                                                                                                                                                                                                  • Star Wars
                                                                                                                                                                                                                                                                  • Disney Plus
                                                                                                                                                                                                                                                                  • Blockbuster

                                                                                                                                                                                                                                                                  Obi-Wan Kenobi, an okay show that was carried by Ewan McGregor's strong lead performance, was meant to be a limited Disney Plus series. To this day, Lucasfilm still hasn't announced plans to do more, but that isn't stopping both McGregor and Hayden Christensen from campaigning to return to a galaxy far, far away.

                                                                                                                                                                                                                                                                  Ewan McGregor is receiving his own star at Hollywood's Walk of Fame today, Thursday 12, and ahead of the event, he talked to Variety about his career, paying special attention to his surprisingly long run as Obi-Wan Kenobi, first as one of the leads of the Star Wars prequels, and years later in the Disney Plus show that reunited him with Hayden Christensen.

                                                                                                                                                                                                                                                                  After expressing his love for Alec Guinness' work as Obi-Wan Kenobi, he once again openly admitted he's down to work on another season should the opportunity arise: "I really do hope we get a chance to do another one...between where we ended off in the series and when Alec Guinness comes on screen with Luke Skywalker, I think there’s another few stories to tell in there." The (for now) limited series ended with Kenobi saving Leia from Imperial captors and facing Darth Vader to finally let Anakin Skywalker, the man he left to die on Mustafar, go. After that, he finally got to meet a very yong Luke and wandered into the desert, only to be greeted by Force ghost Qui-Gon Jinn, which explains why he managed to become one with the Force years later instead of simply dying at the hands of Vader, something that was already suggested in Revenge of the Sith.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  New Witcher 3 mod restores some cut content to the game's best ending, revealing where Geralt was slated to head just after the credits rolled

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Warner Bros. Games
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • CD Projekt RED
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bandai Namco Entertainment
                                                                                                                                                                                                                                                                  • Mods
                                                                                                                                                                                                                                                                  • CD Projekt
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • The Witcher 3: Blood and Wine
                                                                                                                                                                                                                                                                  • The Witcher 4
                                                                                                                                                                                                                                                                  • The Witcher 3: Wild Hunt

                                                                                                                                                                                                                                                                  Warning: Major Spoilers for The Witcher 3: Wild Hunt lie ahead.

                                                                                                                                                                                                                                                                  Which ending to the base version of The Witcher 3 you get depends on a lot of things. There are the big obvious choices, along with a heap of smaller ones, and it's the former that really shapes the final proper cutscene you get before the game paints a picture of the rest in storybook style. As it turns out, there was a little more to one of these final cutscenes, and a modder's now restored it.

                                                                                                                                                                                                                                                                  As with the majority of the more interesting works that've popped up as part of a Witcher 3 modding rennaisance over the last few months, this one wouldn't have been possible without the REDkit modding tools. You know, the ones that're providing a lot of cool stuff to help tide us all over while we wait for more news on The Witcher 4 and the other projects CD Projekt's currently busy working on.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  The Penguin will return in The Batman 2, but Colin Farrell was just happy to be done with him after shooting his spinoff show

                                                                                                                                                                                                                                                                  • The Penguin
                                                                                                                                                                                                                                                                  • TV
                                                                                                                                                                                                                                                                  • Colin Farrell
                                                                                                                                                                                                                                                                  • Max
                                                                                                                                                                                                                                                                  • The Batman: Part II
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • HBO
                                                                                                                                                                                                                                                                  • Blockbuster
                                                                                                                                                                                                                                                                  • Movies

                                                                                                                                                                                                                                                                  The Penguin finally premieres on Max in exactly one week, on September 19. We're now learning more and more about the process of shooting the long-anticipated series, and it appears that Colin Farrell didn't have a super great time under all the prosthetics and makeup.

                                                                                                                                                                                                                                                                  As part of Total Film's new issue, the actor explained the highs and lows of returning to Gotham as Oswald Cobblepot, and while he praises the character that's been created by Matt Reeves and showrunner Lauren LeFranc, he also was happy to leave him behind.

                                                                                                                                                                                                                                                                  "Don't get me wrong – I loved it – but it got in on me a little bit. By the end of it, I was bitching and moaning to anyone who would listen to me that I f**king wanted it to be finished," he openly admitted before describing his personal attachment to previous iterations of the character. "It's not like I didn't know who I was and I was going out and burning cars and s**t, but... if you take what Matt Reeves created and then what Lauren [LeFranc, showrunner] did and what Mike [Marino, prosthetics and make-up designer] did and put them all together, it was a really powerful experience."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Why the PS5 Pro's $700 price tag bothers me so much

                                                                                                                                                                                                                                                                  • Sony PlayStation
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • PS5 Pro

                                                                                                                                                                                                                                                                  My first console was the SEGA Master System. It was awesome. My second console was the SEGA Mega Drive. It was awesome. My sort-of third console was the SEGA Mega CD. It was awesome (to me). My fourth console was the Sony PlayStation. It was awesome. My fifth console was the Nintendo 64. It was awesome. My sixth console was the SEGA Dreamcast. It was amazingly awesome. My seventh console was the PlayStation 2. It was awesome. My eighth console was the GameCube. It was awesome. My ninth console was the Xbox. It was awesome. My 10th console was the Xbox 360. It was awesome. My 11th console was the PlayStation 3. It was awesome. My 12th console was the Wii. It was awesome. My 13th console was the PS4. It was awesome. My 14th console was the Xbox One. It was awesome. My 15th console was the PS4 Pro. It was awesome. My 16th console was the Xbox One X. It was awesome. My 17th console was the Xbox Series X. It is awesome. My 18th console was the PS5. It is awesome.

                                                                                                                                                                                                                                                                  Some of those were imported so I'd get them way ahead of the UK launches, because that was a super cool thing to be able to do. I didn't include consoles I later bought out of release order (Saturn, Jaguar, SNES), all the peripherals, nor the handhelds. Does this make me a "hardcore" gamer? Have I also dedicated my work life to video games and the world they inhabit? Am I miffed about the price of the PS5 Pro? Yes.

                                                                                                                                                                                                                                                                  Obviously, as this is games media and we must capitalise on the latest industry controversy, I've been thinking about the £700/$700 price of the PS5 Pro since its announcement on Tuesday afternoon.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  The actor behind Fallout YouTube's power-armoured loremaster The Storyteller appears to have died, leading to tributes from the Bethesda community

                                                                                                                                                                                                                                                                  • Apple
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Obsidian Entertainment
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Strategy: Turn-Based Strategy
                                                                                                                                                                                                                                                                  • Fallout 3
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Fallout
                                                                                                                                                                                                                                                                  • Bethesda Softworks
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bandai Namco Entertainment
                                                                                                                                                                                                                                                                  • Fallout: New Vegas
                                                                                                                                                                                                                                                                  • Mods
                                                                                                                                                                                                                                                                  • Bethesda Game Studios
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Fallout 4
                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Fallout 2
                                                                                                                                                                                                                                                                  • Xbox 360

                                                                                                                                                                                                                                                                  Jason Damron, the voice actor behind The Storyteller - the main character of a long-running and popular fan-made Fallout lore video series on YouTube - appears to have died.

                                                                                                                                                                                                                                                                  This is according to a tweet posted earlier today by Damron's account, which uses his online handle Kankennon and is the same one credited in the descriptions of the most recent Storyteller videos starring him.

                                                                                                                                                                                                                                                                  "Hello everyone, I am Emily Damron, Jason Damron's (the Storyteller) daughter," it reads, "I just wanted to share that on Saturday September 7, my father passed away after a horrible year of health. He was diagnosed with stage four adrenal cancer that spread to the liver."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  As claims of Amazon pausing Good Omens production emerge over serious allegations against Neil Gaiman, the author reportedly offers to step away from the show

                                                                                                                                                                                                                                                                  • Good Omens
                                                                                                                                                                                                                                                                  • BBC
                                                                                                                                                                                                                                                                  • Amazon MGM Studios
                                                                                                                                                                                                                                                                  • Amazon
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Film & Television

                                                                                                                                                                                                                                                                  Neil Gaiman was accused of sexual assault earlier this year, and it's now being reported that as a result production on Good Omens season 3 is being paused.

                                                                                                                                                                                                                                                                  Back in July, a report was released alleging that Nail Gaiman had committed sexual assault against multiple women, one of which allegedly had signed a non-disclosure agreement following her experience with the author, others having previously served as nannies for his child. Currently, Gaiman has denied the allegations against him, but earlier this week Deadline reported that production has been paused on the Amazon Prime and BBC adaptation of Good Omens, a popular show based on books he co-wrote with Terry Pratchett.

                                                                                                                                                                                                                                                                  While a spokesperson provided no comment to Deadline, the outlet claims that it had heard there are discussions about possible production changes. However, Deadline has now reported that Gaiman himself has offered to step back from the third and final season of Good Omens. This is apparently so that production can continue on it, but according to Deadline this is not an admission from Gaiman that any of the allegations are true. Amazon is reportedly believed to be considering Gaiman's offer, but no final calls have been made just yet. The show is currently in pre-production, and was originally slated to be released in January, 2025.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Marvel still hasn't really shown much of Your Friendly Neighborhood Spider-Man, but hopefully the reveal of a prequel comic will tide you over

                                                                                                                                                                                                                                                                  • Spider-Man
                                                                                                                                                                                                                                                                  • Marvel Animation
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • Comic Books
                                                                                                                                                                                                                                                                  • Marvel Studios
                                                                                                                                                                                                                                                                  • Marvel
                                                                                                                                                                                                                                                                  • animation

                                                                                                                                                                                                                                                                  Your Friendly Neighborhood Spider-Man is still yet to get its first trailer, but Marvel has announced a prequel comic to coincide with the animated series.

                                                                                                                                                                                                                                                                  Despite the fact that Marvel's animated take on everyone's favourite web-slinger, Your Friendly Neighborhood Spider-Man, is due out in about two months, we haven't seen all that much of it. Even still, an upcoming prequel comic run has been revealed that essentially serves as an origin story for this version of Peter Parker, with Marvel describing it: "In this new comic book series, you can take the very first steps along with him as he discovers his powers, decides to become a hero, and even picks out his name and costume. Now Peter’s gotta survive an entire Freshman year as a newbie crime-fighting vigilante…and if you think you know how this story goes, you are in for a surprise!"

                                                                                                                                                                                                                                                                  Presumably that last line is hinting that his origin story won't be so cut and dry, and that it'll differ from the usual Spider-Man affair. It has a strong team attached to it too, with Eric Gapstur serving as the artist for the five issue series, and Christos Gage attached as the writer. Gage is very familiar with Spider-Man, having written numerous comics, and Insomniac's games too.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Helldivers 2's next big update is buffing the gun that's designed to be "like a sniper rifle on crack" so you can blast larger enemies to bits

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the RS-422 railgun, with Arrowhead having slid the weapon's damage numbers upwards in its efforts to deliver the kind of fun that the game's community has been asking for.

                                                                                                                                                                                                                                                                  The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17.

                                                                                                                                                                                                                                                                  Following up on revealing its plans in terms of buffing flamethrowers yesterday, Arrowhead's latest revceal concerns the railgun, which was a very popular weapon, especially early on in the game's lifespan when it was being used to take down armoured foes before being hit with an unpopular nerf.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  NBA 2K25 review: A 7-foot 6, 300-pound center that’s plenty skilled, but still a bit turnover-prone

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • 2K
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Reviews
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • NBA 2K25
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Sports
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Visual Concepts
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  If anyone’s asked me over the past few years which of the big annual sports franchises generally offered the most bang-for-your-buck on a yearly basis, I’ve probably said NBA 2K.

                                                                                                                                                                                                                                                                  It’s not a hugely ringing endorsement - unless you’re interested in whichever minor tweaks to the formula are on offer, you can generally skip any at least a year or two of it or its competitors in the handegg or footsphere business without actually missing much. But, in a genre where the strength of the package, the sheer volume and depth of content aimed at letting you do a sports thing in various ways, is king, NBA 2K’s felt like LeBron. If he was constantly trying to sell you fake money.

                                                                                                                                                                                                                                                                  NBA 2K25 is just as big as its notoriously girthy predecessors, clocking in at about 133GB on my PC, which is in the ballpark of Starfield and Baldur’s Gate 3, both games that are noted for their hugeness. What you get for surrendering all that hard drive space isn’t a sports game so much as it is several smaller games that’ve combined into one giant mecha-sports thing. Like if you told Shaq, Kobe, and Phil Jackson to stand on each others’ shoulders.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Elden Ring’s latest patch, patch 1.1.4, should give you a better chance of finally making a mess of Shadow of the Erdtree’s final boss (if you haven’t already)

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Elden Ring
                                                                                                                                                                                                                                                                  • FromSoftware
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Bandai Namco Entertainment
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Warning, spoilers for Elden Ring: Shadow of the Erdtree lie ahead.

                                                                                                                                                                                                                                                                  Hello. There's a fresh patch just dropped for Elden Ring, and it's full of balancing changes that'll no doubt effect your highly sophisticated build that relies on waiting for the enemy to attack, then dodging and shouting 'Boo!' at the top of your lungs. The big headliner? Some tweaks to Shadow of the Erdtree's big final boss that look like they'll make him easier to beat.

                                                                                                                                                                                                                                                                  Look, before you start drafting an angry letter to FromSoft about the need to stick to its principles of making things tougher than a very cheap steak, maybe take a look through the changes first, yeah?

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Netflix's next anime is a beautiful look at an alternative history with talent that's worked on hits like Howl's Moving Castle, Metal Gear Solid 4, and Trigun Stampede

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Netflix
                                                                                                                                                                                                                                                                  • PS3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Orange
                                                                                                                                                                                                                                                                  • Trigun Stampede
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Konami
                                                                                                                                                                                                                                                                  • Anime
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • BEASTARS
                                                                                                                                                                                                                                                                  • Kojima Productions
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Metal Gear Solid 4: Guns of the Patriots
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  Netflix has a new alternative history anime on the way, Leviathan, and it has some incredibly strong talent behind it.

                                                                                                                                                                                                                                                                  Animation studio Orange is back with a brand new 3DCG series, Leviathan, an anime that's actually based on the 2009 novel of the same name written by Scott Westerfield and illustrated by Keither Thompson. Both the series and the book is an alternate history version of World War 1, where the Central Powers, i.e. the German Empire, Austria-Hungary, the Ottoman Empire, and Bulgaria (known as Clankers in the book) use big mechs and war machines, as well as artificially made living creatures designed for battle to fight in war. Essentially, think World War 1, but steampunk.

                                                                                                                                                                                                                                                                  You can check the first teaser trailer for the series above, which does give a pretty lengthy look at the show, just without any voice acting. There's some pretty serious talent attached to it too - on composing duties are Nobuko Toda and Kazuma Jinnouchi, a composing duo that's worked on titles like Metal Gear Solid 4, Final Fantasy 14, and Halo 5.

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                                                                                                                                                                                                                                                                  Despite currently writing the third one, Dune director Denis Villeneuve doesn't consider his take on the series to be a trilogy

                                                                                                                                                                                                                                                                  • Dune: Part Two
                                                                                                                                                                                                                                                                  • Warner Bros.
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Dune
                                                                                                                                                                                                                                                                  • Warner Bros Discovery
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • Denis Villeneuve

                                                                                                                                                                                                                                                                  A third Dune film is in the works, but if you ask Denis Villeneuve, his take on the sci-fi classic is "not like a trilogy."

                                                                                                                                                                                                                                                                  At the moment, Dune director Denis Villeneuve is currently in the process of writing a third film, which will be based on the second book in the series Messiah. But despite being a third film, the director isn't viewing them as a trilogy. Villeneuve recently made an appearance on Vanity Fair's Little Gold Men podcast, where he spoke about the Dune films, and his plans for the series going forward. "First, it’s important that people understand that for me, it was really a diptych," Villeneuve said of his two Dune movies.

                                                                                                                                                                                                                                                                  "It was really a pair of movies that will be the adaptation of the first book. That’s done and that’s finished. If I do a third one, which is in the writing process, it’s not like a trilogy. It’s strange to say that, but if I go back there, it’s to do something that feels different and has its own identity."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Keen to play Palworld on PS5? A Tokyo Game Show listing looks like it could be the latest hint at a port

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Pocketpair
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Palworld

                                                                                                                                                                                                                                                                  A PS5 port of Palworld - that hit from earlier this year that got everyone realky into or really angry about the idsrea of Pokemon with guns for a hot minute - has been the subject of speculation for a good while now. The latyest potential hint that it could actually be coming? A listing for this year's Tokyo Game Show.

                                                                                                                                                                                                                                                                  This certainly isn't the first time chatter about Palworld possibly rocking up on Sony's consoles has popped up, with what many interpreted as a Twitter tease of it from Palworld community manager Bucky back in June having prompted some hope, and Pocketpair itself not having ruled out maybe brining the game to more platforms.

                                                                                                                                                                                                                                                                  The latest potential hint at Palworld hitting PlayStation is a listing on the Japanese Computer Entertainment Supplier's Association (CESA)'s record of games scheduled to show up at 2024's Tokyo Game Show, which is set to kick off on September 26.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  You can stop photoshopping Josh Brolin onto Green Lantern's body, as the actor has apparently passed on the DC series

                                                                                                                                                                                                                                                                  • DC
                                                                                                                                                                                                                                                                  • DC Studios
                                                                                                                                                                                                                                                                  • DCU
                                                                                                                                                                                                                                                                  • Lanterns
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Film & Television

                                                                                                                                                                                                                                                                  Sorry to those of you that were excited by the prospect of Josh Brolin as Hal Jordan, but the actor has apparently decided against starring in the Green Lanterns series.

                                                                                                                                                                                                                                                                  Last week, it was reported that previous Marvel Cinematic Universe big bad Thanos, or as he's actually called, Josh Brolin, had been offered a role in DC's Green Lanterns series as the one and only Hal Jordan. It was just an offer though, and not an outright confirmation, and as now reported by The Hollywood Reporter, the actor has apparently passed on the show. THR didn't have any other details about Brolin's decision, so it's not clear why he might have passed on it - this would be the fifth time he played a comic book character on screen, so it's always possible he's decided to move away from that type of role.

                                                                                                                                                                                                                                                                  That obviously leaves DC Studios looking for another Hal Jordan, and it is possible they already have a couple of ideas. Industry insider Jeff Sneider claimed in his column The Insneider (paywalled) that Star Wars' Ewan McGregor and Interstellar's Matthew McConaughey would both be considered for the role in the event Brolin declines. So if Sneider is right, you can potentially expect either of those two to show up as the classic comic book character.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  The Office follow-up series has cast its next batch of fresh talent you'll inevitably end up cringing at

                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • The Office
                                                                                                                                                                                                                                                                  • Peacock
                                                                                                                                                                                                                                                                  • Pop Culture

                                                                                                                                                                                                                                                                  The sort-of sequel, sort-of soft reboot of The Office has just added its next round of cast members.

                                                                                                                                                                                                                                                                  Some kind of follow-up to the much beloved series The Office has been in the works for some time now, but it wasn't until May of this year where the series was finally ordered by Peacock. And now, as reported by the Palisadian-Post, the next three cast members have been confirmed for the new series thanks to a visit the trio made to the long-running paper. The three actors in question are apparently Chelsea Frei (Poker Face), Melvin Gregg (American Vandal), and Ramona Young (Santa Clarita Diet), all of which seem pretty suitable for a mockumentary series like The Office.

                                                                                                                                                                                                                                                                  The new series, currently believed to be called The Paper, doesn't appear to be directly connected to The Office other than the fact it's the same fictional documentary crew, with the official logline going into more detail: "The documentary crew that immortalized Dunder Mifflin’s Scranton branch is in search of a new subject when they discover a dying historic Midwestern newspaper and the publisher trying to revive it with volunteer reporters."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Wahey, Helldivers 2 developer Arrowhead says its next update will be giving flamethrowers enough of a buff to facilitate cooking showdowns

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  Helldivers 2's community has been asking for buffs to flamethrowers rather than the kind of nerf that fire weapons got alongside the Escalation of Freedom update, and Arrowhead looks to be delivering just that, having now provided more info on just how it's gone about turning the in-game heat back up.

                                                                                                                                                                                                                                                                  The studio gave us a brief glimpse into its plans for the update, now dubbed Patch 01.001.007, last week. "We are also working towards additional improvements for the flamethrower weapons," was all it wrote then, but here's some info on what exactly those improvements will look like.

                                                                                                                                                                                                                                                                  "We've heard you loud and clear and Flamethrower damage is increased by 33%," Arrowhead wrote in the first of a string of posts providing more details about the patch in the run up to its arrival on September 17, "Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flamebased weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers and Hulks."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Watch Diablo 4 fail to compute after one player's Barb does well beyond the highest amount of damage possible

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Diablo IV
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Blizzard Entertainment
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative

                                                                                                                                                                                                                                                                  Diablo 4 is a very competent game, so it’s certainly amusing to see it, well, sort of break as a result of the amount of damage one player managed to do. The game is currently hosting its latest Public Test Server (PTR), allowing players to get early hands on with the revamped progression system, new gear and many of the improvements coming to the game with Season 6 and the Vessel of Hatred Expansion.

                                                                                                                                                                                                                                                                  PTRs are designed for players to break them, find bugs, and report… unusual occurrences. In many cases, this particular test has been rougher than previous PTRs, but it’s also been responsible for some of the funniest content.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  It sounds like The Hunt for Gollum will take a while, as Gandalf himself says the team behind it is planning for two films

                                                                                                                                                                                                                                                                  • The Lord of the Rings: The Hunt for Gollum
                                                                                                                                                                                                                                                                  • New Line Cinema
                                                                                                                                                                                                                                                                  • Warner Bros.
                                                                                                                                                                                                                                                                  • Embracer Group
                                                                                                                                                                                                                                                                  • The Lord of the Rings
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Warner Bros Discovery
                                                                                                                                                                                                                                                                  • Film & Television

                                                                                                                                                                                                                                                                  The Lord of the Rings: The Hunt for Gollum is, perhaps unsurprisingly, supposedly going to be split into two films, according to Ian McKellen.

                                                                                                                                                                                                                                                                  It seems like Warner Bros is looking to continue its tradition of stretching out Lord of the Rings films into slightly too long with its next project, The Hunt for Gollum - you might remember that The Hobbit was turned into a trilogy, despite there not being quite enough book to actually manage that, but hey ho, there's money to be made. And there's even more money to be made, as the Gollum-centric film announced earlier this year will apparently be two films. This comes from Gandalf himself, Ian McKellen, who recently made an appearance on ITV's This Morning where he was asked about whether he'll be appearing in the film.

                                                                                                                                                                                                                                                                  The actor recently had an accident during a performance of a play he's currently a part of, leading him to take a bit of time off work to recuperate, and was in turn asked if he'll be in it. "All I know is that they called me up and said these films were going to happen, mainly to be about Gollum, Andy Serkis who played Gollum's going to direct, and there would be a script arriving sometime in the new year, and then I'll judge whether I want to go back," McKellen shared, reiterating previous comments. He went on to say he would love to come back, and when asked if it would just be one film, he shared "I'm told it's two films."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  PS5 Pro $700 announcement felt like it shook reality

                                                                                                                                                                                                                                                                  • Sony PlayStation
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • PS4

                                                                                                                                                                                                                                                                  Let me fill you in on a secret. This morning I wrote the outline of a reaction to the PS5 Pro announcement that Sony had yet to make, including my desire to pre-order it. I felt I had a pretty good idea of what to expect. In many ways I was right. In one major way I was wrong. The following is that article, but now with added context around the PS5 Pro's release price.

                                                                                                                                                                                                                                                                  Sony just announced its long-rumoured PS5 Pro. It feels like we've known about this console from even before the PS5 launched, the machine thought to bridge the gap between the current PS5 (now four years on the market, if you can believe it) and the inevitable PS6 - just like the PS4 did ahead of the PS5.

                                                                                                                                                                                                                                                                  And, yeah, after watching Mark Cerny, Lead Architect of the PS5, talk for nine minutes, that is exactly what the PS5 Pro is, it seems. Yet, it feels like a less desirable machine than the PS4 Pro was at the time, so why did I just pre-order it? I honestly don't know.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Treyarch confirms Call of Duty Black Ops 6 maps won’t be too big at launch, and certainly no bigger than what you’ve played in the beta

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Raven Software
                                                                                                                                                                                                                                                                  • Treyarch
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Call of Duty: Black Ops 6
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  If you've been playing the Call of Duty: Black Ops 6 beta, you've probably gotten used to messing around on Skyline and Derelict. What's interesting is, according to Treyarch, maps won't be getting much bigger than those on the official launch.

                                                                                                                                                                                                                                                                  This information was revealed via Twitter, on which the official Treyarch twitter account provided a glimpse into the future of multiplayer maps in Black Ops 6. Not only did we learn that 16 multiplayer maps will be available at launch, we learned that medium sized map like Skyline will be upon the higher end of size.

                                                                                                                                                                                                                                                                  This may sound surprising, as Skyline doesn't necisarily feel that large, but to be fair it's a multi-layered map with two large floors and a sizable exterior too. It's also worth noting that the flow of the map makes it quite speedy, with players encouraged to charge ahead into sight lines of other players, rather than sneak around for flanks.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  The PS5 Pro is real, but it's so expensive you might wish it wasn't

                                                                                                                                                                                                                                                                  • Sony PlayStation
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Sony

                                                                                                                                                                                                                                                                  There you have it folks: Sony has finally announced that oft rumoured PS5 Pro, but you're not going to like the price.

                                                                                                                                                                                                                                                                  During today's PS5 Technical Presentation, PlayStation confirmed what we all already knew, which is that there's a PS5 Pro on the way. Years of rumours, and some teases from PlayStation itself, made it clear this would happen at some point, but PS5 architect Mark Cerny gave us a bit of a deep dive on the souped-up version of the current generation of PlayStation consoles, and exactly what sets it apart from its predecessor.

                                                                                                                                                                                                                                                                  Much like the PS4 Pro before it, the PS5 Pro brings a lot of improvements. The PS5 Pro has a larger GPU, improvements to the ray tracing, and AI upscaling called PSSR that helps handle the burden of graphical burden. The idea behind these major additions is that you should be able to get higher, table frame rates without needing to sacrifice visual fidelity. Cerny made several comparisons to performance and fidelity modes on the PS5 with the PS5 Pro to showcase the differences, with games looking better and smoother.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Has Spider-Man: Beyond the Spider-Verse actually been delayed to 2027? Not according to its composer

                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • Sony Pictures
                                                                                                                                                                                                                                                                  • Spider-Man: Across the Spider-Verse
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Spider-Man: Beyond the Spider-Verse
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • animation

                                                                                                                                                                                                                                                                  A report recently claimed that Sony might be moving Spider-Man: Beyond the Spider-Verse to 2027, but the series' composer has set the record straight.

                                                                                                                                                                                                                                                                  Pardoning the pun there in that first line, yesterday industry insider Jeff Sneider shared in his (paywalled) column The Insneider that the third and final entry in the Spider-Verse trilogy, Beyond the Spider-Verse, which currently doesn't have a release date is now being slated for 2027, and that most of the film has been scrapped for creative reasons. Beyond the Spider-Verse was originally slated for release on March 29, 2024, though was delayed in part due to the writer's strike last year, but also because it sounded like it wouldn't be ready production-wise anyway. A 2027 release would obviously be a three year long delay, and would mean it was releasing four years after its predecessor, Across the Spider-Verse.

                                                                                                                                                                                                                                                                  However, it seems like Sneider's information wasn't entirely accurate, as the composer for the trilogy of films Daniel Pemberton took to Twitter to dispel any speculation around the claim. "Don’t really ever want to weigh in on this sort of stuff BUT would you ever believe there could sometimes be stuff on the internet that might not always be particularly accurate? Hmmmm…" wrote Pemberton.

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                                                                                                                                                                                                                                                                  Too broke for Space Marine 2? Roblox might have a solution for the fiscally weak Warhammer fan

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Arcade
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Saber Interactive
                                                                                                                                                                                                                                                                  • Roblox
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Roblox Corporation
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Home Interactive

                                                                                                                                                                                                                                                                  Space Marine 2 is out and making a name for itself in the Steam charts, breaking its own concurrent player count following its general release yesterday. However, as a premium game, maybe you're unable to hop on the hype train right now. For those waiting for payday, a discount, or otherwise, Roblox might be able to tide you over.

                                                                                                                                                                                                                                                                  That's because the community have actually created some pretty fun and ambitious Warhammer 40k games over the years on the gaming platform, hosting them for the pleasure of those who land in the middle of the Venn diagram connecting Roblox and 40K. Believe it or not, some of these are pretty rad.

                                                                                                                                                                                                                                                                  Here's a really dope one. Marches of Molech is an open PvP / roleplaying game set in the 40K universe, where you can pick out various loadouts for either a loyal Imperium faction, or a traitor faction. Once you're in, you can take your Roblox avatar out into the open battlefield, and clash against the other faction for control over the battlefield.

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                                                                                                                                                                                                                                                                  With the weight of a beloved series like Avatar: The Last Airbender behind her, the next actor to play fan favourite Katara is really hoping she can 'serve it justice'

                                                                                                                                                                                                                                                                  • Avatar: The Last Airbender
                                                                                                                                                                                                                                                                  • Paramount Pictures
                                                                                                                                                                                                                                                                  • Nickelodeon
                                                                                                                                                                                                                                                                  • Aang: The Last Airbender
                                                                                                                                                                                                                                                                  • Paramount
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Film & Television

                                                                                                                                                                                                                                                                  Avatar: The Last Airbender is a really beloved series, and with a new animated film on the way, the newest actor behind Katara is hoping she doesn't mess up.

                                                                                                                                                                                                                                                                  A sequel film to the original Avatar series has been in the works for a little while now, and back in April the voice cast was revealed, which for the part has some lesser-known names, though it did also attach Guardians of the Galaxy's Dave Bautista in an unnamed villain role. That selection of new cast is taking over the roles of beloved characters like Aang, Katara, Sokka, and Toph, and in a recent interview with Collider, Jessica Matten, the new voice behind Katara, spoke of what it's been like taking over the role, getting to know the rest of the cast, and the weight she feels over joining such a beloved series.

                                                                                                                                                                                                                                                                  When asked about what it meant to be a part of the widely loved franchise, Matten said "I'm really honored," continuing on to say "It's really cool. I actually got to meet Eric Nam, who's playing Aang a couple of weeks ago in LA, and he's a nice human. I've met Dave Bautista a couple of years ago in Toronto. I met Dave briefly in Toronto just through mutual friends. He's a great guy too, so I'm really excited that it's just a cast of incredible people, really kind.

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                                                                                                                                                                                                                                                                  Its official, Warhammer 40,000: Space Marine 2 is one of the biggest games of the year after it breaks its own Steam concurrent record

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2 has been officially released, and proven that its popularity wasn’t a fluke. The game initially became playable over the weekend for those who opted for its gold and ultimate editions, and it managed to attract millions of players, enough for it to reach nearly 135,000 concurrent players on Steam, well ahead of the original Space Marine.

                                                                                                                                                                                                                                                                  Even prior to Monday’s proper launch, those numbers were enough to make it one of Steam’s most popular releases in 2024. Once Monday rolled around and the game unlocked for more players, however, things only got better.

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                                                                                                                                                                                                                                                                  Destiny 2 is switching to offering two "medium-sized" expansions per year, because its annual add-ons had "started to feel too formulaic"

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Bungie
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Activision Blizzard
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Destiny 2
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Bungie has announced that starting in 2025, it'll be switching to offering two "medium-sized" expansions for Destiny 2 per year, rather than the annual expansions it'd previously constructed its plans around. Why? Well, according the game's director, things were getting "too rigid" and feel a bit "formulaic" in terms of these add-ons.

                                                                                                                                                                                                                                                                  This change comes not long after The Final Shape arrived to a pretty favourable reception back in June, but was subsequently followed by Bungie laying off 220 staff amid some other big changes. The cuts were reportedly in the works long before that expansion arrived and couldn't have been prevented even if it had blown away all expectations, with Bungie asserting that it was still "committed to Destiny" after them.

                                                                                                                                                                                                                                                                  As teased, it's now provided some more info as to what that support will look like going forwards. The big news? Out goes the established focus on offering annual expansions, in favour of doing "two medium-sized expansions, one every six months", and four free "major updates" per year.

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                                                                                                                                                                                                                                                                  What time is Sony's PS5 Pro Tech Presentation and where to watch it

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • SCE Japan Studio
                                                                                                                                                                                                                                                                  • Hardware
                                                                                                                                                                                                                                                                  • Sony Computer Entertainment
                                                                                                                                                                                                                                                                  • Knack
                                                                                                                                                                                                                                                                  • Sony Computer Entertainment Europe
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Sony PlayStation

                                                                                                                                                                                                                                                                  Do you like boxes that can play the video games? Well, if so, you'll probably want to tune into the PlayStation 5 Technical Presentation that's set to air later today, September 10, and you can find all the details as to how to do so right here.

                                                                                                                                                                                                                                                                  Sony announced yesterday that this presentation would be taking place and be led by Mark Cerny, oft-referred to as the architect of both the PS5 and its predecessor, the PS4. It didn't outright confirm then that this whole thing would be the proper reveal of the long-rumoured PS5 Pro, but that's certainly what folks have concluded.

                                                                                                                                                                                                                                                                  You can watch today's PlayStation 5 Technical Presentation above when it airs at 4PM BST, which is 5PM CEST, 11AM ET and 8AM PT on September 10. Seriously, just click play right there when the time hits, and boom, you'll be watching some nice chat about hardware.

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                                                                                                                                                                                                                                                                  Shang-Chi 2, Naruto, and now potentially Spider-Man 4? It sounds like Destin Daniel Cretton has a lot on his plate

                                                                                                                                                                                                                                                                  • Spider-Man: No Way Home
                                                                                                                                                                                                                                                                  • Destin Daniel Cretton
                                                                                                                                                                                                                                                                  • Sony
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • The Walt Disney Company
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • Marvel Studios
                                                                                                                                                                                                                                                                  • Marvel

                                                                                                                                                                                                                                                                  It looks like Marvel has finally found a director for Spider-Man 4 in a familiar face - Shang-Chi's Destin Daniel Cretton.

                                                                                                                                                                                                                                                                  There's long been talk of a potential Spider-Man 4, including from the current incarnation of the character Tom Holland himself, but not much has been set in stone for it so far. That appears to be changing though, as The Hollywood Reporter shared yesterday that Shang-Chi director Destin Daniel Cretton is currently in talks to direct Spider-Man 4. It doesn't sound like things are 100% locked in quite yet, though this is the closest Marvel appears to have gotten with signing on a director - it was reported earlier this year that Fast & Furious director Justin Lin was being eyed-up for it, but that appears to have not worked out.

                                                                                                                                                                                                                                                                  Of course, Cretton's involvement does leave one big question: does he even have time for it? The director is meant to be working on Shang-Chi 2, as well as a live-action adaptation of Naruto that was supposedly meant to be coming before the Marvel sequel - he was also attached to direct The Kang Dynasty before Marvel shifted gears towards Doctor Doom.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Following Patch 7, Baldur's Gate 3 Durge mains are urging Larian to revamp some key companion reactions before it moves on

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Full product

                                                                                                                                                                                                                                                                  Warning: Major Spoilers for Baldur's Gate 3 Dark Urge playthroughs lie ahead.

                                                                                                                                                                                                                                                                  While Baldur's Gate 3's Patch 7 was beefier than Karlach if she took up olympic weightlifting, packing in a massive amount of additions, tweaks, and fixes, it seems there a still a few things players were hoping for which slipped through the cracks. The main one still bothering folk is how companions react to certain Dark Urge scenes, with some BG3ers now urging Larian to revamp this before it moves on from the game.

                                                                                                                                                                                                                                                                  If you somehow missed Baldur's Gate 3's latest update arriving last week, you can check out what it includes here. Needless to say it's generally gone down well, especially those official modding tools, which modders are already doing plenty of interesting stuff with.

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                                                                                                                                                                                                                                                                  James Earl Jones, the iconic actor behind Darth Vader, Mufasa, and more, has died aged 93

                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • James Earl Jones
                                                                                                                                                                                                                                                                  • Star Wars
                                                                                                                                                                                                                                                                  • Pop Culture

                                                                                                                                                                                                                                                                  James Earl Jones, the instantly recognisable voice of characters like Darth Vader and The Lion King's Mufasa, has died at the age of 93.

                                                                                                                                                                                                                                                                  Yesterday, the actor's agent Barry McPherson shared that Jones had died early in the morning surrounded by his family. Most people will know the actor as the incredibly foreboding voice of Star Wars most iconic villain Darth Vader, as well as the voice of Mufasa in both the original Lion King as well as its 2019 remake, but he had an incredibly broad career outside of these roles - he was also much beloved for his roles in films like Field of Dreams, Conan the Barbarian, and Coming to America.

                                                                                                                                                                                                                                                                  His performances weren't just highly regarded by fans, as Jones was also an incredibly rare EGOT winner, meaning over his career he won at least one Emmy, Grammy, Oscar, and Tony. In fact, the actor had one three Emmy awards, and three Tony Awards, with his Grammy being for spoken-word, and his Oscar being an honorary lifetime achievement award given to him in 2011. He was also only the second Black man nominated for an Academy Award in 1971 for his role in The Great White Hope. In total Jones achieved almost 200 screen credits over the course of his 60 year-long career, his first film credit being Stanley Kubrick's 1964 classic Dr. Stangelove or: How I Learned to Stop Worrying and Love the Bomb.

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                                                                                                                                                                                                                                                                  Mbappe, Rodri and Haaland highest rated players in EA Sports FC 25, plus big upgrade for Bellingham

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • EA Sports FC 25
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Sports
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  Kylian Mbappe, Rodri, Erling Haaland and Aitana Bonmati share the coveted title of being the highest rated players in EA Sports FC 25.

                                                                                                                                                                                                                                                                  There were also big upgrades for new cover star Jude Bellingham, as well as Vini Jr and Sophia Smith.

                                                                                                                                                                                                                                                                  Many of these players have been at the top of the game for a while, but there are a few tweaks and surprises. We now have a four-way tie for the world’s best goalkeeper, with Thibaut Courtois’ downgrade leaving him level with Alisson, ter Stegen and Donnarumma.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Star Wars Outlaws understands the importance of weird little guys and Glup Shittos

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Star Wars Outlaws
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Ubisoft Entertainment
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • Massive Entertainment
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Lucasfilm Games
                                                                                                                                                                                                                                                                  • Star Wars
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  The bustling cantinas and shady back alleys of Star Wars Outlaws' gorgeously detailed (but never overwhelming) cities, towns, and small villages feel refreshing. Is it because they're deeply interactive? Nope, not at all. In fact, they're rather static sets when it comes to possible interactions. The secret sauce is that they truly feel lived-in and straight out of a galaxy far, far away.

                                                                                                                                                                                                                                                                  Massive Entertainment's latest open-world game isn't that advanced once you get past the graphical presentation. Its overarching world design is actually a restrained version of what Ubisoft has been applying to Assassin's Creed, Watch Dogs, and even Avatar: Frontiers of Pandora for more than a decade now. It's, however, a painstakingly detailed window into the Star Wars universe, and it all comes together because its makers really understood Star Wars thrives the more cool background characters and creatures which are crammed into a single scene.

                                                                                                                                                                                                                                                                  Plenty of other Star Wars games (most, in fact) have nailed the surface-level vibes, the sights, and the sounds of the vast galaxy that came from George Lucas' mind decades ago and has only grown in size, age, and scope as new artists have entered its sandbox. However, not everyone appears to understand the small little things that pile up and make Star Wars... Star Wars and not just another sci-fi/fantasy tale pretending to be Star Wars.

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                                                                                                                                                                                                                                                                  Sony hasn't said the PS5 Pro is the focus of tomorrow's Technical Presentation, but come on, it pro-bably is, right?

                                                                                                                                                                                                                                                                  • Sony PlayStation
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Sony

                                                                                                                                                                                                                                                                  PlayStation has just announced a special livestream for tomorrow, and it just couldn't be anything other than the PS5 Pro, right?

                                                                                                                                                                                                                                                                  It feels like almost since the PS5 was released there have been rumours of a PS5 Pro, something that wouldn't be entirely unsurprising given the PS4 Pro. But Sony just hasn't said anything neither here nor there about such a thing, despite the fact we all have kind of known one is definitely coming for a while now. And with the announcement from PlayStation that a PlayStation 5 Technical Presentation hosted by PS4 and PS5 architect Mark Cerny, there just couldn't really be anything revealed apart from a PS5 Pro, right?

                                                                                                                                                                                                                                                                  Like, that's got to be it, especially considering the presentation is nine minutes long. I'm not gonna watch nine minutes of you talking about a new controller, Mark, so you better have something juicy. Plus, as part of PlayStation's 30th Anniversary celebrations, a new bit of art almost definitely teased the PS5 Pro's design (which also came alongside a playlist that featured, uh, Livin La Vida Loca, so you have to wonder if that's going to show up).

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                                                                                                                                                                                                                                                                  Following Arrowhead's update announcement, PlayStation asks Helldivers 2 players how they feel about the game, cue "over 5,000 responses" in less than an hour

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Comedy
                                                                                                                                                                                                                                                                  • Helldivers 2
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Arrowhead Game Studios

                                                                                                                                                                                                                                                                  It'd seem people still have plenty of passionate thoughts about Helldivers 2. That's not news to anyone who's been following the game's recent trajectory and the various back-and-forths between devs and playerbase, but it might surprise you that a survey about the game's pulled in "over 5,000 responses" in less than an hour during usual UK/EU working hours on a Monday.

                                                                                                                                                                                                                                                                  This comes not long after Arrowhead shared an update on how its 60-day plan to improve the game is progressing, with the studio having used that opportunity last week to put a proper release date on its next big patch.

                                                                                                                                                                                                                                                                  Earlier today, September 9, a survey was shared by Arrowhead to both Helldivers 2's Discord server and subreddit. It's not a huge thing, just a quick little questionnaire which first asks you to rate your in-game experience over the past week on a scale of one to five, then write what you are and aren't currently enjoying about it. Simple.

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                                                                                                                                                                                                                                                                  A very small but very nice number of people managed to get Concord's Platinum trophy before it shutdown

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Packom Interactive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Concord
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  When players found out they had only days to get Concord's Platinum trophy, many got to work, but only a select few managed it.

                                                                                                                                                                                                                                                                  Last week, Firewalk Studios made the slightly surprising announcement that only two weeks after it was even released, Concord would be shutting down. It did so with only three days to spare, meaning trophy hunters had to work quickly if they wanted to get one of those coveted Platinum trophies. Considering how little time there was to do such a thing, some players took very drastic measures, like offing themselves to see which team can kill itself first. And it seems like those tactics only paid off for a very select, but very nice number of people: 69 people, to be precise.

                                                                                                                                                                                                                                                                  As spotted by GamesRadar, PlayStation trophy tracking website PSNProfiles shows that only 69 people have managed to achieve that sought after piece of proof that you did everything the game had on offer. Just as a note, this isn't an exact science, the site doesn't track trophies automatically, but it can manually, meaning it could actually be a bit more than this, but right now it is a very funny number that will hopefully bring some levity to a generally quite sad situation.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Excited for Space Marine 2? Here are some other Warhammer 40k games you should check out!

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  Space Marine 2 appears to be the current hotness, a bombastic showcase of the Warhammer 40K universe with plenty of gore, action, and brotherly love. As of writing, it's still the morning before the game releases for those not willing to spend big on a special edition of the game, and it's already topping the Steam top sellers charts. You don't have to be a psyker to glimpse into the future and see it'll be big.

                                                                                                                                                                                                                                                                  And with that, it may very well be a gateway game to the wider 40K IP for a variety of gamers out there. This is a great thing! Warhammer 40K is a core pillar of modern science fiction, as well as the UK economy. But where should a Space Marine 2 lover go next for their next hit of grimdark action? Here are few games which are absolutely worth trying out if you love SM2!

                                                                                                                                                                                                                                                                  While it may be fun to march around as a Space Marine, kicking Tyranids to death with your big boots, why not take it down a notch in terms of size and power? Darktide is an excellent cooperative 1st person shooter, similar to a little game you may have heard of called Left for Dead, as well as Vermintide (the also brilliant fantasy predecessor from the same developer).

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                                                                                                                                                                                                                                                                  Will Concord ever come back? Nearly 2,000 people have signed a petition willing the game to, but even the experts reckon it's in an "unprecedented situation"

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Packom Interactive
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter: First Person
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Concord
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  What were you up to on Friday night? Well, Concord players were busy watching it go offline for the time being following an error message which signaled the race to grab its platinum trophy was up.

                                                                                                                                                                                                                                                                  Since we learned that the game would be disappearing into the ether, there's been a lot of chatter about whether Concord will actually return in the future, with one industry analyst having called the game's current state of play an "unprecedented situation".

                                                                                                                                                                                                                                                                  Back when the news of Concord's impending shutdown arrived, Circana executive director Mat Piscatella said he thinks what's happening to the Sony shooter is pretty unique. "What's happening with Concord is unprecedented," he wrote on Bluesky (thanks, IGN). "I'm seeing folks pointing to Anthem as a comp, and... no. Anthem was the best-selling game of its February 2019 launch month, and was the 15th best-selling game of that year, and can still be played today."

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Confused why Nintendo said The Legend of Zelda: Tears of the Kingdom's title was a big spoiler? That's because it had a different name for most of development

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Nintendo
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • The Legend of Zelda: Tears of the Kingdom
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  For a long while The Legend of Zelda: Tears of the Kingdom's title was a secret for fear of spoilers, and that's apparently because it used to have a different name.

                                                                                                                                                                                                                                                                  Big spoilers ahead for Tears of the Kingdom, so read at your own peril.

                                                                                                                                                                                                                                                                  Back in 2019, Nintendo surprisingly revealed that a sequel to Breath of the Wild was in the works, but at the time it didn't have a proper name. For a good few years everyone just referred to it either as the sequel to Breath of the Wild, which is what Nintendo generally referred to it as, or Breath of the Wild 2. Eventually, in 2022, Nintendo gave it its great title, Tears of the Kingdom, but a year prior the developer had said they didn't want to reveal it yet for fear of spoiling the game. I was one of the many people that felt confused by that point, as Tears of the Kingdom as a title doesn't really tell you anything. But as revealed in the recently released Master Works book, it turns it that it's because the game had a completely different name quite late into development.

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                                                                                                                                                                                                                                                                  Baldur's Gate 3 modders have already cheekily unlocked a developer mode in Larian's toolkit, potentially paving the way for full custom adventures

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Strategy: Turn-Based Strategy
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Full product
                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Divinity: Original Sin 2
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Mods
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Baldur's Gate 3

                                                                                                                                                                                                                                                                  Look, modders are like sand. Let me explain. I mean that as a compliment - they get everywhere, and often do it faster than you'd ever think. Take, for example, the modder who's already managed to unearth and unlock a developer mode in Baldur's Gate 3's brand new official modding tools, which could soon make custom levels a reality.

                                                                                                                                                                                                                                                                  Yep, if you're counting, Patch 7 only came out last Thursday, bringing with it that long-awaited official mod support after a few months of beta testing, and we're already chatting about people going 'Sod the official stuff you're making it a lot easier for me to do Larian, I'm gonna try something properly difficult'.

                                                                                                                                                                                                                                                                  The mod that unlocks the chance for folks to have a go at this complex stuff is 'BG3 Toolkit Unlocked' from modder Siegfre, who's previously had a go letting you have a LAN party in Skyrim by playing with your mates.

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                                                                                                                                                                                                                                                                  People are already cheating in Deadlock, a game that isn't even technically out yet

                                                                                                                                                                                                                                                                  • Valve
                                                                                                                                                                                                                                                                  • Deadlock
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Virtual Reality
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • MOBA
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  If a game is online, it's bound to get cheaters eventually, and it looks like Deadlock has them before it's officially been released.

                                                                                                                                                                                                                                                                  It was only a matter of time before someone decided they had to ruin everyone else's fun by cheating, but yes, it seems like those that are just in it to win it have come to Deadlock. As spotted by 80 Level, users on the Steam subreddit have started reporting instances where they're coming up against cheaters in the Valve hero shooter. A video clip was shared to Reddit showing the cheaters in action, demonstrating some pretty egregious cheating. It's some pretty classic stuff at the very least, with what appears to be an opponent player using an aimbot, as well as at least one player shooting straight through a wall and another around a corner.

                                                                                                                                                                                                                                                                  This will obviously be frustrating for anyone that comes up against cheaters like them, but it is still technically early days for the shooter, so hopefully Valve will get it under control soon enough. Some users in the comments of the Reddit post noted that if anyone spots a cheater to remember to report them, though the original poster points out that the report function doesn't actually have a cheating option. As it turns out you can report cheaters in the game's official Discord at the very least, so if it's something you end up coming up against a lot, that's your best bet.

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                                                                                                                                                                                                                                                                  What do you mean Silent Hill: Ascension, possibly the worst game in the whole series, won an Emmy for ‘Outstanding Innovation In Emerging Media Programming’

                                                                                                                                                                                                                                                                  • Horror
                                                                                                                                                                                                                                                                  • Silent Hill: Ascension

                                                                                                                                                                                                                                                                  I cannot begin to wrap around my head how the absolutely awful Silent Hill: Ascension has won an Emmy.

                                                                                                                                                                                                                                                                  We all know that Silent Hill: Ascension is a bad "game" right? I put game in air quotes there because it's hard to call it one, really, when all you got to do was vote on what cutscenes played out. And yet somehow, against all odds, it has won an Emmy. Yes, the same Emmys that give out awards to actually good TV shows as opposed to whatever Ascension actually is. The award it specifically won is for "Outstanding Innovation In Emerging Media Programming" and I don't know about you, but I don't think either the word "outstanding" or "innovation" belongs anywhere near that mess of a Silent Hill game.

                                                                                                                                                                                                                                                                  I'm not actually sure what innovation there even is in Ascension? The fact it had people collectively playing a "game" live? Twitch Plays Pokemon did that a decade ago, and it didn't have the ability to pay for better votes that can make one outcome more likely either - just a little reminder there as to how much of a mess Ascension's monetisation system was, not even mentioning its season pass. Somehow its Emmy win gets even more baffling though, as it turns out that it's not the only thing to have won the award.

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                                                                                                                                                                                                                                                                  Remember SEGA's Yakuza Wars trademark? Well, it seemingly is a mobile strategy game with Kiryu and Majima that you'll be able to play on the loo

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Nintendo Switch
                                                                                                                                                                                                                                                                  • SEGA
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Romance of the Three Kingdoms 8 Remake
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Like a Dragon: Infinite Wealth
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Android

                                                                                                                                                                                                                                                                  A Facebook page puporting to be for a new Like A Dragon title called Yakuza Wars has popped up, along with some apparent advertisements. What is the game? Well, assuming these are genuine, a mobile strategy game starring the likes of Kiryu, Majima, and Ichiban Kasuga with some pretty meme-worthy artwork.

                                                                                                                                                                                                                                                                  If you're out of the loop, people are assuming this game to be what a SEGA trademark filed back in July for something called "Yakuza Wars" - with the listing offering no inkling as to what that could mean - was all about. Though, as of writing, there's no official announcement of that being the case or not.

                                                                                                                                                                                                                                                                  A Facebook page claiming to be for "Yakuza Wars" has been spotted, with it suggesting that the game is an officially lisenced mobile strategy Like A Dragon title, published by Chinese mobile game developer BBGame. The page has put out some sponsored posts which look to be ads for the game and well, they're something alright.

                                                                                                                                                                                                                                                                  Read more

                                                                                                                                                                                                                                                                  Praise the emperor! Space Marine 2 hits Very Positive on Steam the day before its general release

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  Good news, Warhammer fans. It looks like the community consensus over Space Marine 2 is on the upturn, as Steam community reviews for the game have tipped over into the Very Positive range the morning of its general release to the public. A good sign for the game as the flood gates open.

                                                                                                                                                                                                                                                                  The game has proven popular among those who paid a little extra to jump in early. This isn't unexpected, obviously, but this is despite a few issues here and there with server stability and length. The game appears to have gone over well with those with an appreciation for the universe Saber Interactive have jumped headfirst into, a crowd that has historically proven hard to impress when it comes to bringing the popular tabletop game to life in the video game medium.

                                                                                                                                                                                                                                                                  It's worth keeping in mind that the game already hit the upper echelon of Steam's most played games over the weekend in this early release, hitting around 134,000 concurrent players. This is a pretty wild figure for a premium game mind you, especially when you consider it's a sequel for a Xbox 360 era niche action game.

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                                                                                                                                                                                                                                                                  Fallout: Vault 33 just won an Emmy, but what is it?

                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Fallout 4
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Amazon MGM Studios
                                                                                                                                                                                                                                                                  • Bethesda Softworks
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Emmys
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Pop Culture
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Film & Television
                                                                                                                                                                                                                                                                  • Bethesda Game Studios
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Fallout

                                                                                                                                                                                                                                                                  While it might not be the awards you were expecting, the Fallout show has in fact won a couple of Emmys.

                                                                                                                                                                                                                                                                  Not that many people had doubts, but the Fallout show is now Officially Good, at least if winning an award from a long-running awards body is the thing that determines such a thing. It was the 76th annual Emmys last night, where a whole bunch of awards were given out to, mostly, Shogun (it took home 14 all in all, a record breaking total). But the incredibly popular Shogun wasn't the only show to win awards, it couldn't win them all after all, and everyone's favourite video game adaptation this year (it was never going to be you, Borderlands movie), took home two of them!

                                                                                                                                                                                                                                                                  The first is one you probably won't even be aware of as a category, which is Outstanding Music Supervision, an award that goes to the very specific role of music supervisor, who is someone that picks out any licensed music a show uses. Had no idea such a role existed but hey, there were some great picks in the Fallout show, so kudos! The other award was in the Outstanding Emerging Media Program category for Fallout: Vault 33 specifically, which is an award given to shows that further enhances the show with behind-the-scenes looks, story and character extensions, engaging its audience in interesting ways - essentially all the extra stuff that just winds up online these days (RIP DVD extras).

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                                                                                                                                                                                                                                                                  Once Human still has plenty of people playing it, but some negative player feedback for season 2 has still apparently been "quite demoralising"

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Shooter: Third Person
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Once Human
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Starry Studio
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Survival & Crafting

                                                                                                                                                                                                                                                                  Oh dear, players have been continuing to give the devs behind Once Human their feedback for season 2, and apparently it's been "quite demoralising."

                                                                                                                                                                                                                                                                  Once Human hasn't exactly had the smoothest of starts for a live-service game, with players not being the happiest about those seasonal resets, as well as some frustrating server queue times, but that just comes with the territory sometimes in the field. However, it seems like the game's second season hasn't gone down all that well with players, with Starry Studio responding to complaints on Once Human's Discord server (thanks, Eurogamer). In a statement, the developer explained, "Since the start of Season 2, we've received a lot of feedback.

                                                                                                                                                                                                                                                                  "Some of it has been quite demoralising, but what's important is that it's made us aware of how your experience has been affected by the changes we've made. We want to discuss some of these issues today. We value your opinions and hope that we'll be able to fulfil all of your requests in future updates. Our development team is making optimisations in response to two major issues that players have raised, which we'd like your feedback on as well!"

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                                                                                                                                                                                                                                                                  Renowned FPS developer MachineGames de-emphasized guns for Indiana Jones and the Great Circle because the fedora-wearer is mostly just "a somewhat clumsy archeologist"

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indiana Jones and the Great Circle
                                                                                                                                                                                                                                                                  • Narrative / Story Driven
                                                                                                                                                                                                                                                                  • Puzzle
                                                                                                                                                                                                                                                                  • Bethesda Softworks
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Exploration
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Stealth
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Machinegames

                                                                                                                                                                                                                                                                  Indiana Jones and the Great Circle might be first-person, but that doesn't mean MachineGames is making it an outright shooter.

                                                                                                                                                                                                                                                                  MachineGames is pretty well known for its first-person shooters - in fact, it's even lauded for them, in particular its affinity towards games that let you absolutely wreck Nazis (i.e., Wolfenstein), something Indiana Jones does a lot as well. But something Indy doesn't do all that much is use guns (apart from that one famous scene). He's more of a whip and fists kind of guy, and recently the game's creative director Axel Torvenius spoke with Edge magazine (via GamesRadar) about not relying on gunplay too much, which the team views more of a "fallback solution" than anything else.

                                                                                                                                                                                                                                                                  "We do not encourage gunplay. It's not being pushed as the primary way forward," Torvenius explains. "The primary way forward is always trying to use your wits and your whip." Those that know the films also know that Indiana Jones is the kind of character who uses his smarts to beat someone else rather than just gunning them down, because he's mostly just a regular archeologist (if you ignore all those adventures he goes on constantly).

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                                                                                                                                                                                                                                                                  Still playing Old School RuneScape and wish there was an easier way to make custom private servers? Jagex has some great news for you

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Text
                                                                                                                                                                                                                                                                  • Point and Click
                                                                                                                                                                                                                                                                  • iOS
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Jagex Games Studio
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • RuneScape
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Android
                                                                                                                                                                                                                                                                  • Old School RuneScape

                                                                                                                                                                                                                                                                  Longtime RuneScape fans might have made private servers anyway, but Jagex is finally letting everyone make official community servers.

                                                                                                                                                                                                                                                                  The thing about MMOs, is that no matter what kind it is, eventually some players are going to want to make their own servers. Maybe they just want to make grinding a bit easier, or make certain loot easier to achieve, or maybe they just hate other people, or even like other people so much they want to fully engage in roleplaying with them. The point is, players like options, particularly in something like an MMO which is kind of a life commitment type deal - pick one, and that's your lot. With RuneScape being over 20 years old, the original version anyway, there have of course been plenty of private servers over its existence, but Jagex has just announced Project Zanaris, "otherwise known as Old School RuneScape Community Servers."

                                                                                                                                                                                                                                                                  In a blog post announcing the project, Jagex explains, "Community Servers will take the Old School RuneScape you know and love and let you tweak different elements to create a brand-new gameplay experience. Do you want NPCs to deal 5x the damage? Do you want to make everyone an Ultimate Ironman, or turn PvP on everywhere? All of this, and more, will soon be possible. These are servers where you make the rules, and you can also choose who can access your creation – whether that be a small group of close friends, your Clan, or the whole community!"

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                                                                                                                                                                                                                                                                  Stay calm, Astro Bot fans: the game's credits might be hinting towards some more DLC cameos

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Astro Bot
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  Astro Bot has been delighting many a player with all of its cameos and references, and it seems like a few more could be on the way.

                                                                                                                                                                                                                                                                  For better or worse, Astro Bot is essentially a massive love letter to PlayStation games past, though it does feature plenty of characters that aren't exclusive to the platform (though frequently have a strong connection to). There are a ton of cameos featured in the game, from classics like Crash Bandicoot and Spyro, to the more recent Sony tentpoles like God of War. And as spotted by VGC, the game's credits, there's a list of thanks to various developers like Konami and Sega, as well as more, because of their respective appearances in Astro Bot. Except oddly, there are also a few mentions of titles that don't make any kind of appearance in the game in cameo form.

                                                                                                                                                                                                                                                                  For example, Ubisoft is thanked in the credits for titles like Assassin's Creed, Beyond Good & Evil, and Rayman, none of which appear in Astro Bot in any shape or form. This can also be said of other games, like recent exclusive titles like Stellar Blade and Rise of the Ronin, as well as classics like Croc and Worms. Also worth noting is that there are four bonus cameo bots you can import from Astro's Playroom, but these four have nothing to do with the aforementioned games.

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                                                                                                                                                                                                                                                                  Squirrel with a Gun is a decent Goat Sim-like, but it’s at its best when it’s persuading me that my cat’s ready to fill Daniel Craig’s shoes

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Indie
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Squirrel with a Gun
                                                                                                                                                                                                                                                                  • Simulation
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Coffee Stain Publishing
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • Goat Simulator 3
                                                                                                                                                                                                                                                                  • Coffee Stain Studios
                                                                                                                                                                                                                                                                  • James Bond
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  We’re somewhere around Bletchley, on the edge of Milton Keynes, when the drugs begin to take hold.

                                                                                                                                                                                                                                                                  I say something like: “It’s my fault. I should never have let you drive.” Suddenly, there’s a terrible roar all around us, as my fellow traveller, catnip coursing through her furry little body, loses control of the car, which was going a hundred miles an hour towards Pinewood Studios with the top down.

                                                                                                                                                                                                                                                                  Luckily, we’re hopelessly lost on a country road, so there’s not much to hit as we slide to a halt. Next to me, an airbag is gently popped by a claw. I sit there, dazed and confused, as though time’s standing still. I wonder if I’ve made the right call. I think about what made me make that call. I think about Squirrel With A Gun.

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                                                                                                                                                                                                                                                                  Yes, Star Wars Outlaws' creative director knows the instant-fail stealth missions are annoying, but don't worry, there's a patch coming soon

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • Star Wars Outlaws
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Science Fiction
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Massive Entertainment
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Ubisoft
                                                                                                                                                                                                                                                                  • Ubisoft Entertainment
                                                                                                                                                                                                                                                                  • Open World
                                                                                                                                                                                                                                                                  • Third person

                                                                                                                                                                                                                                                                  The creative director of Star Wars Outlaws has seen your complaints about some of the early stealth missions, and promises some changes are coming.

                                                                                                                                                                                                                                                                  Probably one of the most universally hated mechanics in games is stealth. Don't get me wrong, a good stealth game like Metal Gear Solid or Dishonored makes playing sneakily fun, but when it's in games where stealth isn't the entire point, it can sometimes end up being a bit frustrating, particularly when there are moments that you can instantly fail. Star Wars Outlaws is the most recent game to fall victim to this, but luckily it sounds like some improvements are coming in a patch some time in the near future.

                                                                                                                                                                                                                                                                  The game's creative director Julian Gerighty was recently asked by GamesRadar about the controversial instant-fail stealth missions, and what the plan is for them. "So especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing," the developer said. "And for me, that is a mistake, and this is something that we're going to work on improving." He goes on to say "I don't think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable."

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                                                                                                                                                                                                                                                                  Bungie is offering a little bit of insight into what's next for Destiny 2 next week, just don't expect much for its 10th anniversary

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • Bungie
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Activision
                                                                                                                                                                                                                                                                  • Xbox One
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Activision Blizzard
                                                                                                                                                                                                                                                                  • First person
                                                                                                                                                                                                                                                                  • Destiny 2
                                                                                                                                                                                                                                                                  • MMORPG
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • PS4
                                                                                                                                                                                                                                                                  • Multiplayer Competitive

                                                                                                                                                                                                                                                                  Hoping to learn more about whatever Destiny 2's Codename Frontiers is? Bungie has some details to share with you next week.

                                                                                                                                                                                                                                                                  Tomorrow, September 9, is Destiny's 10 year anniversary, a length of time that makes me greatly uncomfortable but unfortunately no amount of discomfort can change that fact. With that comes the fact that Destiny 2 will be leading the series into its 11th year, and back in June developer Bungie teased a bit of what's to come in that time, in particular something called Codename Frontiers. The studio didn't reveal anything specific as to what that is at the time, just that the game's journey will continue in 2025, despite the fact its most recent expansion The Final Shape more or less wrapped up the main 10-year-long story.

                                                                                                                                                                                                                                                                  Lucky for you, Bungie does have a bit to share about what's next for the game next week, even if in a recent blog post it has said that it's "planning to keep our anniversary fun and light." The blog post continues, "We’ll have a small in-game celebration for you all next week, along with some beautiful art the team has made throughout the years. There will be some Legendary armor freebies, a fun Title to earn, some Bungie Rewards, and more. Check back next Monday at 8am PT for our blog coverage."

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                                                                                                                                                                                                                                                                  At more than 3m downloads in just over 24 hours after Baldur's Gate 3's Patch 7 dropped, you can probably say that the modding tools are popular

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Full product

                                                                                                                                                                                                                                                                  Baldur's Gate 3 Patch 7 finally added in mod support, and safe to say, it's quickly proven popular amongst players.

                                                                                                                                                                                                                                                                  Modding Baldur's Gate 3 has been plenty popular so far, but it wasn't until this week's most recent patch that introduced mod support where it became a lot more feasible. And less than 24 hours after the patch went live, Larian Studios founder and Baldur's Gate 3 director Swen Vincke shared that more than a million mods had been installed. Just to be clear, there obviously aren't that many mods available, it's just the total count across all players installing mods, but it's an impressive and honestly slightly frightening figure. You all really were desperate to mod the game, huh?

                                                                                                                                                                                                                                                                  Just a few hours after that though, ModDB and mod.io founder Scott Resimanis responded to Vincke to note that the game "just ticked over [three million] installs and accelerating," so I repeat, you all were desperate to mod the game, huh? The Mod Manager does make it a lot easier to install mods, so it's no wonder so many of them have been downloaded - you can only imagine how many have been installed since then.

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                                                                                                                                                                                                                                                                  "Years ago it was very easy to add more features" - the next 5 years of EA Sports FC 25 with senior producer Sam Rivera

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • EA Sports FC 25
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Sports
                                                                                                                                                                                                                                                                  • PC

                                                                                                                                                                                                                                                                  2025 is a big year for EA Sports FC, but when isn’t it?

                                                                                                                                                                                                                                                                  In the ceaseless annual cycle of football that it tries so hard to replicate, EA Sports FC now has to justify itself on two fronts: not just year-on-year, but as a new franchise with a point to prove.

                                                                                                                                                                                                                                                                  With the inaugural FC 24, EA Sports burst out of the blocks with PlayStyles, one of the most transformative fantasy additions to its core gameplay in many years, giving players footballing superpowers and kicking off a whole new metagame of combinations and strategies.

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                                                                                                                                                                                                                                                                  Space Marine 2's multiplayer may have its problems, but god is it refreshing compared to other multiplayer games

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  I need to talk about the Eternal War PvP mode inSpace Marine 2. It has problems. The servers are kind of fizzling in and out of consciousness as of writing, and there's not a huge number of maps or game modes present. But even with all these issues present right now, it's still one of the most refreshing PvP experiences I've played in recent years. Yes, that includes the popular FPS you're thinking of. Plus any extraction shooter, battle royale, or trend-chaser on your mind. They're missing a crucial element.

                                                                                                                                                                                                                                                                  Simplicity. Space Marine 2's PvP is a pure experience. Six players throw themselves at six other folks with a variety of distinct classes. Genuinely distinct too, with unique abilities and weapon options that force you to play differently. You're limited to two of each class per team, inevitably leading towards varied and synergistic team compositions. Oh you need some frontline? Well good news, you're practically guaranteed to get one.

                                                                                                                                                                                                                                                                  It incentivises messing around with all the classes too! Sooner or later some bloke with a faster internet connection or a quicker trigger finger will snatch up the role you want. So go pick another! Mess around with it, see what happens. Within my first few hours I had naturally navigated across the entire selection of classes. You know what I learned? I can't shoot a sniper to save my life, but I do quite like grappling around the map for sneaking attack angles.

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                                                                                                                                                                                                                                                                  Baldur's Gate 3 Patch 7 unleashes some of the hardest lines you'll ever hear, and it's broken the hearts of a bard's stans

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Multiplayer Cooperative
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Baldur's Gate 3
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Romance
                                                                                                                                                                                                                                                                  • Bird view / Isometric
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Story Rich
                                                                                                                                                                                                                                                                  • Larian Studios
                                                                                                                                                                                                                                                                  • Fantasy
                                                                                                                                                                                                                                                                  • Multiplayer Competitive
                                                                                                                                                                                                                                                                  • Strategy
                                                                                                                                                                                                                                                                  • Full product

                                                                                                                                                                                                                                                                  Since Baldur's Gate 3's uber-beefy Patch 7 arrived yesterday, folks on PC have naturally delved in to sapmple all of its new features - especially those extra evil endings. As it turns out, some of them are the kind of emotional rollercoaster not even the most hardened Durge can endure without feeling something. That said, the biggest heartbreak has been saved for folks who love a certain bard.

                                                                                                                                                                                                                                                                  If you want the full rundown of what's included in the patch now the full notes are out there, you should check out you'll find 'em here. Also, it's out on PC right now, but you've got a bit more waiting to do if you want to play it on console or Mac.

                                                                                                                                                                                                                                                                  Warning: Major spoilers for Baldur's Gate 3 and its new endings lie ahead.

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                                                                                                                                                                                                                                                                  Peter Molyneux reckons AI will "be a real game changer" in the future of games, and it'll "allow anyone" to make an entire title with a single prompt

                                                                                                                                                                                                                                                                  • Action Adventure
                                                                                                                                                                                                                                                                  • RPG
                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • fable
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Xbox
                                                                                                                                                                                                                                                                  • Big Blue Box
                                                                                                                                                                                                                                                                  • Rhythm
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Hack & Slash
                                                                                                                                                                                                                                                                  • Tango Gameworks
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Platformer
                                                                                                                                                                                                                                                                  • Microsoft Studios
                                                                                                                                                                                                                                                                  • Masters of Albion

                                                                                                                                                                                                                                                                  After arriving back in all of our lives by showing off his latest project, god game Masters of Albion, at Gamescom Opening Night Live, veteran developer Peter Molyneux has now been asked what kinds of changes and evolutions he thinks the next few decades of gaming might see. His answer? More Hollywood adaptations and, well, AI.

                                                                                                                                                                                                                                                                  The controversial dev, who was once a key figure in Fable, and has since done some other stuff that's often proven polarising or bizarre, was asked - along with a bunch of other industry figures - by Eurogamer where he thinks the world of video games be in 25 years time.

                                                                                                                                                                                                                                                                  "AI is going to be a real game changer," Molyneux said as part of his answer, "There will come a time where AI will be used to create huge parts of a game - AI-generated characters, animations, dialogue, VO, there is so much that AI will be able to tackle."

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                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2 is already one of Steam's most popular games, and it's not even technically out yet

                                                                                                                                                                                                                                                                  • PS5
                                                                                                                                                                                                                                                                  • Xbox Series X/S
                                                                                                                                                                                                                                                                  • Single Player
                                                                                                                                                                                                                                                                  • Warhammer 40,000: Space Marine 2
                                                                                                                                                                                                                                                                  • Focus Entertainment
                                                                                                                                                                                                                                                                  • Third person
                                                                                                                                                                                                                                                                  • PC
                                                                                                                                                                                                                                                                  • Focus Home Interactive
                                                                                                                                                                                                                                                                  • Shooter
                                                                                                                                                                                                                                                                  • Saber Interactive

                                                                                                                                                                                                                                                                  Warhammer 40,000: Space Marine 2 is out. That’s technically true, in that you can play the action game right now. The official release isn’t until September 9, but like many of today’s biggest games, paying more upfront unlocks the game a few days early for you.

                                                                                                                                                                                                                                                                  In this case, purchasing the gold or ultra editions of Space Marine 2 is what lets you play early, and thousands of players have done so.

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