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Almost Every PSVR2 Game Reviewed (Part Eight / Letter H)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- EveryPSVR2gamereviewed
- Happyfunland
- Harpagun
- Helloneighbor
- Hellsweepervr
- HiddenmemoriesVR
- Hidethecorpse
- hitman
- Hitman2
- Hitman3
- HitmanWOAVR
- horizon
- HorizonVR
- HorroradventureVR
- Horroradventurezombie
- HotelRNR
- Houseflipper
- Humanfallflat
- Humanity
- Huris
- native
- PSVR2
- reprojection
- Thehouseofdavinci
Welcome to part eight of this PSVR2 review series where I try to review every single title released for the system since launch.
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Almost Every PSVR2 Game Reviewed (Part Seven / Letter G)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- Galaxykart
- gardenofthesea
- gazzlers
- genotype
- getout!
- ghostbusters
- ghostsignal
- ghostsoftabor
- gorillaattack
- gorillatag
- gorn
- gorn2
- Gran Turismo 7
- grandrush
- granturismo7vr
- greenhellvr
- gritandvalor1949
- gt7
- gunclubreloaded
- PSVR2
- stellaris
Welcome to part seven of this PSVR2 review series where I try to review every single title released for the system since launch.
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Skinny Marley Amiga Review
- Amiga
- Puzzle
- Relics?
- 2025
- brazil
- Puzzler
- Skinnymarley
- SouthAmerica
Skinny Marley is a love letter to a dog: a charming puzzle game all the way from Brazil, a country that hasn’t produced many Amiga titles.
The post Skinny Marley Amiga Review appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Six / Letter F)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- CosmoMachia
- Cyan
- Cyanworlds
- Fantavision
- FirewallUltra
- Firmament
- firstcontact
- FiveNightsAtFreddys
- FNAF
- FNAF2
- Foglands
- Forestfarm
- Forevr
- ForeVRbowl
- ForeVRcornhole
- foreVRpool
- ScottGames
- SteelWoolStudios
- Welltoldentertainment
Welcome to part six of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Six / Letter F) appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Five / Letter E)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- ElectricianSimulatorVR
- encircled
- EpicRollercoaster
- Epyka
- EscapingWonderland
- EveryPSVR2gamereviewed
- EXOcars
- PSVR2
- TheExorcistLegionVr
Welcome to part five of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Five / Letter E) appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Four / Letter D)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- D-DayEnhanced
- DarkPictures
- DarkSword
- DeadHook
- Deadland
- Deadland2
- DeadSecond
- Demeo
- DemeoBattles
- DIGVR
- doctor who
- DoctorWho
- Dodgecraft
- DownandOut
- DropshipCommander
- DrumsRock
- DrunknBarFight
- DrunknBarFight2
- Dyschronia
- Switchback
Welcome to part four of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Four / Letter D) appeared first on AmigaGuru's GamerBlog.
Rant: The State Of The PSVR2 And The VR Industry In General
- Playstation VR
- PlayStation VR 2
- amigagurublog
- annoyingshits
- fanboyism
- fanboys
- games
- longliveVR
- meta
- muppets
- Occulus
- PCVR
- PS5
- psn
- PSVR
- PSVR2
- QUEST
- Quest2
- Quest3
- SteamVR
- trolls
- Vive
- VR4Life
I keep seeing people on social media claiming that “there are no games for PSVR2.” Honestly, that’s nonsense.
The post Rant: The State Of The PSVR2 And The VR Industry In General appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Three / Letter C)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- C-Smash
- CactusCowboy
- CaptainToonhead
- CarMechanicSimVR
- Cavecrave
- CaveDigger
- CaveDigger2
- ChernobylAgain
- Chessclub
- CitiesVR
- CleanSheetFootball
- ClimateStation
- ColossalCave
- Compound
- CookingSimVR
- Corridor
- Cosmodread
- CosmoniousHigh
- CrazyKungFu
- Creed
- Crimen
- CrisisBrigade2
- CriticalstrikeShooter
- Crossfire
- CyubeVR
- PSVR2
Welcome to the third part of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Three / Letter C) appeared first on AmigaGuru's GamerBlog.
Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.
Official PlayStation Podcast Episode 527: Pod x Pit
- Uncategorized
- official playstation podcast
- playstation blogcast
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series’ first battle royale foray. Stuff We Talked […]
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series’ first battle royale foray. Stuff We Talked About Next week’s releases: Satisfactory | PS5, PS4 Cairn | PS5 Unbeatable | PS5 I Hate This Place | PS5 Loulan: The Cursed Sand announced for PS5 — Loulan explores the tale of the archaeological discovery of the Xiaohe Princess. Learn about the gameplay inspirations for this action-adventure game of a mummy who wields the power of sand. Battlefield: Redsec — The new free-to-play battle royale mode allows up to 100 players to compete for dominance of the battlefield on their new map, Fort Lyndon, which features a wrecked Los Angeles. NBA The Run announced — A new arcade basketball game is coming to PS5 that combines streetball with the pick-up-and-play aspects of classic basketball titles from decades past. Resident Evil series history — Prepare for Resident Evil Requiem with a look back at the series’ history and its roots on PlayStation. See how one mansion redefined the horror genre. Thief VR: Legacy of Shadow release date — Lurking onto PS VR2 December 4, Thief evolves its toolset to take full advantage of the hardware. PlayStation Plus Monthly Games November Stray EA Sports WRC 24 Totally Accurate Battle Simulator The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Share of the Week: Spooky
- PS5
- share of the week
Last week, we asked you to get in the spooky season spirit and share frightening moments from the game of your choice using #PSshare #PSBlog, including from this month’s PlayStation Plus selection. Here’s this week’s highlights: ibis_monk shares a foggy area with demon masks hanging in Ghost of Yōtei secondcapture shares a gigantic enemy head […]
Last week, we asked you to get in the spooky season spirit and share frightening moments from the game of your choice using #PSshare #PSBlog, including from this month’s PlayStation Plus selection. Here’s this week’s highlights: ibis_monk shares a foggy area with demon masks hanging in Ghost of Yōtei secondcapture shares a gigantic enemy head being faced in Mortal Shell MdeavorVP shares some frightening body modifications made in Cyberpunk 2077 wingsforsmiles shares Agent Saga Anderson shining a flashlight on an enemy in Alan Wake 2 PattyGnand shares the teen girls of Lost Records: Bloom & Rage levitating in a purple-lit circle call_me_xavii shares a creepy Poppy sighting through some blinds in Poppy Playtime Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Costumes SUBMIT BY: 11:59 PM PT on November 5, 2025 Next week, let’s see those Halloween costumes. Share characters from the game of your choice wearing unique armor sets or anything outside their default outfit. Use #PSshare #PSBlog for a chance to be featured.
Thief VR: Legacy of Shadow launches December 4 on PS VR2
- PlayStation VR2
- thief vr: legacy of shadow
- vertigo games
Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow. Thief […]
Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow. Play Video Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, available for pre-order on the PlayStation Store now. We’re also sharing the latest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is an opportunity to step into the boots of a Master Thief and embody what makes the franchise unique in a compelling new take by developer Maze Theory and publisher Vertigo Games, aided by the OG Thief creators at Eidos-Montréal. Takes a thief to make plans for a thief Every great Thief game includes an array of tools and challenges that naturally encourage avoiding combat using stealth, numerous solutions to any problem, and requiring close attention to your surroundings using all senses. It can be challenging at first, but taking your time can make it feel incredibly rewarding. Levels are fairly open and non-linear to support player agency—a trademark of the immersive sim genre. Allowing players to do what they want, not what they’re told, says Steven, is a staple in allowing their own unique narrative to emerge. Utilizing dark shadows to progress through darker plots, powerful, oppressive atmospheres, plus a bit of dry wit are all signature elements of Thief storytelling—and each aligns with the immersive simulation of VR. “The sense of presence VR provides makes the experience all the more intense and engaging,” says Steven. “The immediacy of being able to naturally use your head to watch your back as your hands pick locks with the help of haptic feedback, is as real as it gets to being in the City.” Darkness is a solo thief’s only ally. PS VR2 OLED lenses have a stronger, more natural contrast, giving a competitive advantage in the shadows. Next-gen sound integration helps players listen closely for danger. There’s a sense of tangible anticipation and intimacy created by sneaking around in the dark in VR —peeking around corners —before slipping in through a window with your actual head and hands. Feels like old times… Thief VR blends classic stealth gameplay with next-generation immersion. Players embody an up-and-coming thief named Magpie through the dystopian fantasy steampunk world known as the City. As Magpie, they will be encouraged to use their variety of tools, keen observation, and creativity to stealthily remain unseen from guard patrols as they infiltrate noble manors to steal ancient artifacts (and more?), while under the watchful eye of a familiar thief called Garret. Thief VR is made by fans for fans. Familiar ears will recognize the iconic Stephen Russell as Garrett, but there are plenty of other connections as well. For example, from a gameplay perspective, the stealth mechanics and engaging gameplay of Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) were the main inspirations for the gameplay pillars of Thief VR. Together with Steven, we’re connecting Thief titles across time and console generations. Since joining Eidos-Montréal in 2008, his experience working on animation, cinematics, and, eventually, narrative design for Thief (2014) has been invaluable as the brand consultant for Vertigo and Maze Theory. He’s also kept a secret locked away in Thief’s VR history. “Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR”, Steven reveals. “Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.” Since a great video game narrative is the result of the player and the protagonist feeling like one, VR has been and continues to be a natural choice for the franchise. We’re especially thrilled to have his help bringing Thief VR finally into the light of day, using the latest technology on PlayStation VR2. We’re not leaving without what we came here for Previous experience as a Thief isn’t necessary to feel like one yourself when playing Thief VR. Everyone is invited to become their own fully present Master Thief in a world created nearly 30 years ago. VR has unlocked a new level of the palpable tension that Thief games are known for. We’re looking forward to seeing how PS VR2 players get themselves in and out of suspenseful situations without getting caught starting December 4. Pre-orders are live now, and for a limited time, a 10% discount will be available.
16 must-play games on PlayStation Plus to horrify your Halloween
- PS5
- alan wake 2
- Crow Country
- days gone
- dead by daylight
- five nights at freddy's: help wanted 2
- hello neighbor
- Killer Frequency
- outlast 2
- resident evil 2
- resident evil 3
- Resident Evil Director's Cut
- Silent hill 2
- siren
- The Dark Pictures Anthology: Man of Medan
- until dawn
- v rising
It should be no surprise that there’s a terrifying-yet-terrific variety of high-profile essentials and indie classics available on PlayStation Plus via your PS4 and PS5. And with the spooky season upon us it’s only right to dive into some devilish delights that can turn your Halloween – and any future fangs-givings – into a night […]
It should be no surprise that there’s a terrifying-yet-terrific variety of high-profile essentials and indie classics available on PlayStation Plus via your PS4 and PS5. And with the spooky season upon us it’s only right to dive into some devilish delights that can turn your Halloween – and any future fangs-givings – into a night to remember. Grab a warm beverage, and make sure your blood is suitably chilled before we begin… Play Video Silent Hill 2 (PS5) | Game Catalog For fans of… Tense and psychologically brutal survival horrors. Why you should play: As remakes go, Silent Hill 2 is among the best. It modernises elements of its gameplay and controls, and revamps the presentation of the PlayStation 2 original without losing any of its sinister atmosphere and heart-thumping challenge. If you didn’t fear getting lost in unknown mists before…well, this will change everything. Game modes: A taut single-player mode with multiple endings keeps you coming back to this reborn classic. Play Video Until Dawn (PS5) | Game Catalog For fans of… Slasher flicks with an all-star Hollywood cast, and branching narratives where your choices really do matter. Why you should play: Eight friends trapped on a remote mountain retreat with a mysterious killer. If that setup isn’t enough to hook you, then Until Dawn seals the deal by forcing you to make decisions that can change the lives of the unlucky eight. If someone dies, the game continues without them, leaving you to carry the weight of your actions for the rest of the story. Ruthless? Absolutely. Utterly compelling? Always. Game modes: While designed as a single-player game, it’s easy to bring friends into Until Dawn by passing the DualSense wireless controller to a friend each time another character becomes the focus. Play Video V Rising | Game Catalog For fans of… Gothic open worlds, where you can indulge your action-packed, aristocratic vampire fantasy. Why you should play: If you ever wanted to become vampire royalty, then Stunlock Studios’ engaging blend of action role-playing and empire building should satisfy that moonlit craving. It’s not just about hard fought battles of blood, and skulking in the shadows to quench your weakened vampire’s thirst, but also rebuilding and personalizing your very own castle, complete with servants, treasure, and (of course) coffins. Game modes: You don’t have to wander the world of Vardoran alone. A flexible and vast online multiplayer mode lets you join forces with other human-controlled vampires – or go to war with them if your blood runs a little hotter. Play Video Alan Wake 2 | October Monthly Game (Available until Nov 3, 2025) For fans of… Twin Peaks-esque existential survival horror, where the meta narrative bleeds into the game’s main story. Why you should play: Surreal and darkly eldritch, Alan Wake 2 grabs you by the eyes and pulls you into a mind-bending adventure where reality is shaped by the horrors of our imagination. Between the dual protagonists of telepathic FBI agent Saga Anderson and trapped writer Alan Wake, you’re in for a nightmarish and gripping exploration of what it means to confront our own limitations. To say more would ruin the game’s many novel surprises. Game modes: With its focus on a nerve-wracking single-player, Alan Wake 2 rewards the game’s completion with a New Game Plus mode called The Final Draft, which features an expanded ending, along with a tweaked narrative, collectibles, and a new difficulty setting. Play Video Days Gone (PS4) | Game Catalog For fans of… Zombie style open worlds, where overwhelming odds are the order of the day. Oh, and bikes. Why you should play: A wild wilderness full of feral, flesh hungry Freakers, unpredictable weather, roving human gangs, and vicious animals? That’s what awaits you in this fast-paced, post-apocalyptic action-adventure, rife with explosive weapons, big set pieces and rip-roaring motorbikes. Game modes: Switching things up is the more action oriented Challenge Mode, which tests you to complete objectives under different conditions, such as defeating endless hordes. Play Video Dead by Daylight | Game Catalog For fans of… Terrifying yet fun multiplayer survival slasher romps. Why you should play: Don’t let Dead by Daylight’s seemingly simple hide and seek concept fool you – this 4vs1 asymmetrical multiplayer game captures the intense thrills of classic 80s monster movies. As four of you try to survive against one relentless killer, the procedurally generated environments ensure every run is brutally unpredictable. Game modes: Dead by Daylight’s bot-driven single-player is great for practicing, but its main online multiplayer is where the fun is, especially with friends. Look out for modifiers and variant modes like 2v8 and the darkness enveloping Lights Out. Play Video Outlast 2 | Game Catalog For fans of… Chilling survival horror, played via a Blair Witch-style found-footage perspective. Why you should play: Blending elements from both classic and modern horror films, Outlast 2 increases its tension by mostly removing the ability to fight back against its cultist antagonists. Combined with video camera style first-person perspective viewpoints, jump-scares and creepy flashbacks, this is a horror fan’s dream (…or nightmare, if you prefer). Game modes: Outlast 2 keeps its terror up close and personal with a finely honed single-player mode. Play Video Five Nights at Freddy’s: Help Wanted 2 | Game Catalog For fans of… One of the most iconic series going, but also those who like a little dark laughter with their slaughter. Why you should play: Virtual reality lends itself perfectly to horror, and what better setting for PlayStation VR2 than the macabre and ever disturbing animatronics world of Fazebear Entertainment? Tasks like managing food in the Pizzaplex and helping robotic performers prepare for their show might not sound scary, but believe me, in Five Nights it’s something that will haunt you forever. Game modes: While there’s no multiplayer mode, Five Nights at Freddy’s: Help Wanted 2 consists of 40 different minigames, with a variety of them only unlocked if others are completed first. Play Video Killer Frequency | Game Catalog For fans of… Puzzle-driven murder mysteries, soaked in the neon-lit 1980s. Why you should play: How many other games have you assume the role of a late-night radio talk-show host? But this isn’t just some drowsy dialogue with the denizens of Gallows Creek – they’re being hunted by an enigmatic killer and you’re they’re only hope. Every call can be the difference between life and death as you’re solving puzzles, gathering clues, and engaging in branching narrative with eccentric personalities. Game modes: The single-player mode features four different endings depending on how many callers you save and if certain characters survive, so there’s incentive for multiple playthroughs. Play Video The Dark Pictures Anthology: Man of Medan For fans of… Glossy and filmic branching narrative horror adventures. Why you should play: It’s not just the high quality production values which make Man of Medan so impressive. It refines the interactive drama genre into an enthralling paranormal horror where any of the five main characters can die. Your choices not only affect their fate, but their relationships, the main storyline, and how it ends, with intriguing premonitions of possible future events adding to the tension. Game modes: The single-player story mode is accompanied by Movie Night, a 2 to 5 player couch co-op which assigns a player to each character, and Shared Story for two online players. The Curator’s Cut also lets you see scenes through other characters’ perspectives, with new choices and scenes. Play Video Hello Neighbor | Game Catalog For fans of… Mischievous yet hair-raising stealth horrors. Why you should play: If you’ve ever wondered what your neighbors get up to, rest assured it’s not as mysterious as Mr Peterson’s attempts to stop you from discovering what’s in his basement. It’s easy to be caught off guard by the colourful visuals, but between the smart artificial intelligence of Peterson and the game’s reflective exploration of trauma, Hello Neighbor is a decidedly different type of scare. Game modes: Infiltrating Mr Peterson’s basement is a solitary affair, but a Friendly Mode makes it a bit easier. Resident Evil Director’s Cut / 2 / 3 | Premium Classics For fans of… Unadulterated and genre defining survival horror action. Why you should play: The unflinching franchise that became an instant classic. If you wanted to find out how Resident Evil began, there’s no better way than going back to the source of the fabled t-Virus. Flesh eating zombies, conspiracies and iconic characters – the first three titles of the series are fan favourites for a reason. Game modes: Resident Evil 2 features two single-player campaigns and several unlockable mini-game missions, such as The 4th Survivor and Tofu Survivor. Resident Evil 3 also has The Mercenaries – Operation: Mad Jackal, which is faster paced and more action heavy than the main mode. Siren | Premium Classics For fans of… Deliberately paced ghost stories that will stay with you longer after you’ve finished them. Why you should play: Stealth goes hand in hand with survival horror, so this unnerving voyage to survive the cursed mountain village of Hanuda strongly emphasises its unique Sightjack ability to see through the eyes of the corpse-like Shibito. Observing yourself via your undead stalkers is deeply unsettling, uniquely heightening the anxiety. Game modes: Completing Siren earns you access to Time Attack mode, which challenges you to speed run the game, while a secret puzzle mode called Brain Cell Revival / Zuno is also unlockable by picking up the relevant in-game archive. Play Video Crow Country | Game Catalog For fans of… Old school survival horrors inspired by ‘90s PlayStation classics. Why you should play: Taking its lead from some of the older titles on this list, Crow Country offers the best of both worlds, with its well considered and traditional sense of game design and aesthetics, dipped with options for modern controls and camera movement. The result is a challenging and suitably sinister nod to what made the genre popular in the first place. Game modes: In contrast to its regular Survival mode, Exploration mode removes enemies from the game. Conversely, Murder of Crows mode ramps up the difficulty.
Prepare for Resident Evil Requiem with a story recap from Capcom
- PS5
- capcom
- resident evil
- survival horror
We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders. Resident Evil Requiem Digital Deluxe Edition and pre-order details Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse. We also […]
We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders. Resident Evil Requiem Digital Deluxe Edition and pre-order details Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse. We also have a Deluxe Edition packed with extra content like 5 costumes including Grace’s Costume: Dimitrescu, 4 weapon skins, 2 screen filters, 2 charms, an audio pack, and additional files to find in-game. In Resident Evil Requiem, you’ll meet Grace Ashcroft, a new protagonist for the Resident Evil series. As an FBI agent, she possesses a sharp analytical mind that serves her well, yet she suddenly finds herself thrust into an extraordinary situation. You’ll also experience the series’ classic survival horror through combat, investigations, puzzles, and resource management. Gameplay allows you to freely switch between first and third-person views to face the horrors in a way that suits your playstyle. Even if you haven’t played a Resident Evil game before, you can jump right in, though long-time fans will notice plenty of familiar touches through the game. And on PlayStation 5, you’ll find yet another layer of immersion while playing thanks to the unique features of the DualSense controller such as its haptics and adaptive triggers. A Resident Evil series history To coincide with the start of Resident Evil Requiem pre-orders, we thought it fitting to talk a little about the history that Resident Evil has had with PlayStation. Mentioning everything would turn this blog post into a novel, because it’s quite lengthy. So instead let me touch upon some key moments. It starts from the way beginning almost three decades ago when the original Resident Evil was released on PlayStation in 1996. At the time it became one of PlayStation’s most popular games ever! It featured Chris Redfield and Jill Valentine searching for their missing teammates, but they end up stumbling across an abandoned mansion. Things went wrong. Zombies arrived. Resident Evil made its namesake. The next entries Resident Evil 2 and Resident Evil 3 were also released initially on PlayStation in 1998 and 1999 respectively and brought the action directly to Raccoon City from the eyes of Leon Kennedy, Claire Redfield, and Jill Valentine. Play Video When Resident Evil 4 was brought to PlayStation 2 in 2005, a special chapter called Separate Ways was added exclusively for the console. This allowed us to see Ada Wong’s side of the story during her own mission to research Los Illuminados. Moving forward in time, Resident Evil 7’s first demo was a timed PlayStation exclusive, and the Kitchen demo was released separately on PlayStation VR. This entry introduced Ethan Winters and the first-person perspective to the series. You could even play the entire game in PS VR as Ethan searched for his wife Mia. Resident Evil Village continued Ethan’s story as he searched for his daughter Rose. Similar to some past demos, the Maiden demo was released as a timed exclusive for PlayStation where you played as one of the servant girls trying to escape Castle Dimitrescu. Resident Evil 7 and Resident Evil Village are of course available now on PlayStation, alongside the reimagined remakes of Resident Evil 2, 3, and Resident Evil 4.We encourage you to experience these pivotal titles in the Resident Evil series for yourself if you’ve yet to have the chance. Resident Evil has had almost three decades worth of history with PlayStation, and it’s been fun taking a look back at some of those great moments. We’re happy to bring Resident Evil Requiem to PlayStation 5 on February 27, and we hope you’re looking forward to it. We definitely are.
PlayStation Plus Monthly Games for November: Stray, EA Sports WRC 24, Totally Accurate Battle Simulator
- PlayStation Plus
- playstation plus
Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1. Let’s take […]
Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Stray | PS4, PS5 Lost, injured and alone, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. See the world through the eyes of a stray and interact with the environment in playful ways. Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans. View and download image Download the image close Close Download this image EA Sports WRC 24 | PS5 From the team that developed the award-winning Dirt Rally series comes the brand-new official game of the FIA World Rally Championship. Built on the foundations of over 25 years of Codemasters’ celebrated rally game heritage, EA Sports WRC lets you get behind the wheel of the WRC, WRC2 and Junior WRC cars from the 2024 season, complete with the current drivers, teams and liveries. Design and drive your dream rally car with the debut of Builder mode and rewrite history by racing in recreations of recent events and major historical highlights in Moments mode. Additional modes include Career, Championship, Time Trial, Cross-platform Multiplayer, Regularity Rally and a detailed livery editor, making for the complete WRC experience. View and download image Download the image close Close Download this image Totally Accurate Battle Simulator | PS4, PS5 Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for October to your library PlayStation Plus members have until Monday November 3 to add Alan Wake 2, Goat Simulator 3 and Cocoon to their game library.
NBA The Run brings arcade-inspired basketball to PS5
- PS5
- nba the run
- play by play studios
I grew up on arcade sports games that were simple, fun, and endlessly replayable — the kind you played with your friends for hours, laughing, competing, and discovering new ways to win. They weren’t about realism; they were about feel. That heartbeat of accessible, joyful sports gaming has guided me my entire career. I spent […]
I grew up on arcade sports games that were simple, fun, and endlessly replayable — the kind you played with your friends for hours, laughing, competing, and discovering new ways to win. They weren’t about realism; they were about feel. That heartbeat of accessible, joyful sports gaming has guided me my entire career. I spent 20 years working on some of the most influential sports games and franchises of all time. Now, with NBA The Run, I’ve come full circle — building the kind of game I’ve always wanted to play: fast, stylish, and social, made for both casual and hardcore players alike. When Scott Probst (PBP Founder and CEO) and I first discussed the concept for this game, we talked about the idea of bringing players together through the love of sport – creating experiences that players will remember forever. That conversation became the foundation of Play By Play Studios, and ultimately, NBA The Run. Play Video We drew inspiration from games that are easy to pick up, rewarding to master, and built around social play. Quick rounds, evolving strategies and creativity have been at the forefront of every game design discussion from the jump. We wanted to build a sports game that felt alive, inclusive, and endlessly replayable. Something that feels entirely new – a game with spirit, a game with soul. A new kind of street ball NBA The Run takes players on a world tour of legendary outdoor courts in an evolving 3v3 experience that celebrates style, connection, and competition. You’ll play with and against NBA stars and a roster of all-new Street Legends — fictional players with big personalities, wild skills, and stories to tell. Together, they form a living basketball universe that keeps growing over time. Defense as fun as offense Our mission was to design defense you can’t wait to play. In NBA The Run, defense brings a true rush — anticipation, timing, and impact. Massive blocks, lightning steals, shoves, dives — it’s all here. It’s aggressive, skill-based, and every bit as thrilling as offense. And on offense? It’s nonstop highlights! Double alley-oops, posterizing dunks, off-the-backboard passes, step-back threes, and ankle-breaking combos flow seamlessly through hand-keyed animations and buttery-smooth controls. Every possession feels like a highlight reel. Fluid, fast, and connected Built on true rollback netcode, NBA The Run plays as smooth as it looks — low-latency, cross-platform, and always in sync. Every movement feels immediate and expressive, never sluggish or scripted. Modern sports games often chase realism — how perfectly the sport looks or moves — but that can come at the expense of how it feels. We wanted to restore that sense of control and creativity, where you react on instinct, not animation timing. NBA The Run is built for that freedom — to let players flow, improvise, and make magic happen. Knockout Tournaments: Play, win, repeat At the heart of NBA The Run are Knockout Tournaments — bracket-style events you can play solo (controlling your full team) or in squads (one player per teammate). Rounds last 2 to 5 minutes, each featuring new Randomized Rules — from Dunkfest to Speed Round — keeping gameplay fresh, fast, and unpredictable – we’ve gotta keep you on your toes! Win and move on. Lose, and earn rewards to fuel your next run. It’s the perfect “one more round” game loop. Style, personality, and the global game Basketball is a universal language, and NBA The Run is its passport. Each court bursts with music, culture, and energy — from the eclectic Venice Beach to the tight-knit Tenement. It’s a celebration of basketball’s global heartbeat, where everyone can step onto the court and feel at home. Every animation is hand-keyed, every dunk, pass, and crossover brought to life with expressive detail. The art style bursts with attitude — bold outlines, exaggerated characters, and vibrant, stylized environments that make every moment pop. It’s not chasing photorealism; it’s chasing impact. And the voice calling the action? None other than Bobbito Garcia, legendary DJ, author, and the iconic voice of one of the most revered streetball video game series of all-time — adding his endless energy, enthusiasm and original sazón to every call. The next evolution We absolutely love the arcade classics — they were our touchstones. But we didn’t want just another nostalgic remake. We wanted to build something new: an arcade-style basketball experience for today’s players. At its heart, NBA The Run is about connection through competition — fast-to-fun gameplay and unforgettable moments. This is basketball — reimagined for every hoops fan across the world. See you on the courts.
Battlefield: Redsec, the new free-to-play Battle Royale launches today
- PS5
- Battlefield 6
- Battlefield Studios
- electronic arts
Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers. However, your first steps into Redsec […]
Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers. Play Video However, your first steps into Redsec will more than likely come in the form of the Battle Royale Initiation playlist: Battle Royale initiation In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map. Battle Royale Initiation is built for new players as a low-stakes learning environment. In this variant, you and a squadmate can drop into a match with the following key differences: This version of Fort Lyndon is significantly smaller than its full version. Players who can access this mode are limited to newer players. A 48-player maximum, inclusive of Bots. Your path towards victory will involve the following: Dropping in Choose your class Assault – The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight. Engineer – The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack. Support – The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected. Recon – The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces. You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match. Next, get ready to parachute into Fort Lyndon. Either you or your duo will be labelled as the Squad Leader; when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane. At any point, the non-Leader can break away from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground. Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot. Securing better weapons, ammo, and armor Scavenging for weapons, ammo, and armor become the tools for survival. These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Look for vehicles that can be opened to contain more items, as well as locked vaults. Crates can also contain ammo, which is shared between all weapons in a given weapon category. While there are other ways to gain more ammo, like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box. Completing Contracts Your primary mission in Battle Royale is to eliminate all enemies. Second are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD. Avoiding the Circle of Death, respawning, and achieving victory The Circle of Death. One step into this area will near instantly down and eliminate you. Mind the red-shaded areas on your mini-map or heed the warnings on your HUD when it shows a red skull icon and a distance. In Battle Royale, death is not always finite. In the first few minutes of every match, you automatically get a Second Chance, redeploying immediately from the sky. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items. Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn. The last remaining Battle Royale squad wins the match. Tips for Battle Royal survival and victory At the end of your Initiation journey, you should be ready to drop into Battle Royale. Stick to your initiation zones. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings. Know your class. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics. Work with your team. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so. Gauntlet – round-based elimination multiplayer In Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet. Gauntlet involves creating a custom loadout and pits squads against each other in a series of high-octane missions. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory. Here are three quick tips to get started in this pick-up-and-play experience: Watch the briefing. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action. Play the objective. Using what you learned in the briefing, focus on the actions that will score your team the most points. Communication is key. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet. See you in Fort Lyndon!
Loulan: The Cursed Sand is coming to PS5
- PS5
- chillyroom
- loulan: the cursed sand
Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess. Inspired by […]
Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess. Inspired by the archaeological discovery of the “Xiaohe Princess,” the story follows the Cursed Sand, a royal guard resurrected after death, as he embarks on a tragic journey to find the lost Princess of Loulan. For the protagonist, we drew inspiration from the Loulan mummies and the iconic desert sand of the Western Regions, creating a dual-form warrior: In Sand Form, golden sand wraps his body — a balanced fighter who wields the power of sand. Play Video When he unleashes the sand and forges a massive sand blade, he shifts into Bone Form — a powerful stance built for one-versus-many combat. On his journey, he will face powerful factions ranging from the Loulan royal family, who embody the power of the sun, to the frost-bound spiders of the Western Regions. We’ve reimagined iconic landscapes of the western region through a fantastical lens, from vast deserts to flowing rivers of sand. Loulan is supported by SIE as part of the China Hero Project. We are a 16-member cross-regional team, aiming to deliver a rich, ancient Loulan world and a unique, immersive gameplay experience. Our core team is made up of veteran gamers born in the ’80s and ’90s. We grew up playing action games and were deeply inspired by classics like the original God of War and arcade action games. Many of us have worked on action titles at studios in the U.S. and Japan, including Santa Monica Studio, FromSoftware, and PlatinumGames. We’re truly passionate about this genre and dedicated to pushing its boundaries. At the same time, we’ve always been fascinated by fantasy worlds inspired by the ancient Silk Road — especially the mysterious and radiant kingdom of Loulan, once a shining jewel along that route. With this project, we aim to bring the beauty and enigma of ancient Loulan to life through a retro top-down camera perspective. Our goal is to blend classic arcade-style combat with modern gameplay innovations — such as the unique interaction between the protagonist and his sandblade. We truly hope players will enjoy the experience.
(For Southeast Asia) PlayStation 11.11 Power Deals, starting on 31st October 2025
- General
- playstation store
We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 Some of the highlight from 11.11 Power Deals are: Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: […]
We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 Some of the highlight from 11.11 Power Deals are: PS5 Consoles (product availability varies by country): SGD 140 / MYR 480 / THB 3,600 / IDR 1,620,000 / VND 2,610,000 Off PlayStation Portal: SGD 28 / MYR 90 / THB 700 / IDR 340,000 Off DualSense Wireless Controllers: SGD 20.10 / MYR 54 / THB 500 / IDR 250,000 / VND 310,000 off PULSE Explore Wireless Earbud: SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / VND 750,000 off Discounts on PS5 titles, such as Death Stranding 2: On The Beach, Astro Bot, Marvel’s Spider-Man 2 and Stellar Blade Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: Monster Hunter Wilds, Death Stranding 2: On The Beach, Ghost of Yōtei, Battlefield 6, as well as upcoming titles, like Resident Evil Requiem, SAROS, MARVEL Tōkon: Fighting Souls and Marvel’s Wolverine. The 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. NOTE: While stocks last. Promotional price shown is available on selected PlayStation products on offer at participating retailers. Actual price and product availability varies by retailer. Offer starts on 31.10.25 and ends on 13.11.25. Please see below for the full promotion that includes offering for select games and peripherals in Singapore, Malaysia, Thailand, Indonesia, and Vietnam: Singapore PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 SGD 799 SGD 659 PlayStation®5 console – Digital Edition SGD 669 SGD 529 PlayStation®5 Pro SGD 1,069 SGD 929 Peripherals Original SRP Promotion SRP DualSense Wireless controller – White SGD 107.00 SGD 86.90 DualSense Wireless controller – Midnight Black SGD 107.00 SGD 86.90 DualSense Wireless controller – Cosmic Red SGD 107.00 SGD 86.90 DualSense Wireless controller – Nova Pink SGD 107.00 SGD 86.90 DualSense Wireless controller – Galactic Purple SGD 107.00 SGD 86.90 DualSense Wireless controller – Starlight Blue SGD 107.00 SGD 86.90 DualSense Wireless controller – Gray Camouflage SGD 107.00 SGD 86.90 DualSense™ wireless controller – Volcanic Red SGD 114.00 SGD 93.90 DualSense™ wireless controller – Cobalt Blue SGD 114.00 SGD 93.90 DualSense™ wireless controller – Sterling Silver SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Teal SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Indigo SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Pearl SGD 114.00 SGD 93.90 PULSE Elite™ – White SGD 199.90 SGD 171.90 PULSE Elite™ – Midnight Black SGD 199.90 SGD 171.90 Pulse Explore Wireless Earbuds SGD 295.90 SGD 256.90 Pulse Explore Wireless Earbuds – Midnight Black SGD 295.90 SGD 256.90 DualSense Edge Wireless Controller SGD 295.90 SGD 256.90 DualSense Edge Wireless Controller – Midnight Black SGD 295.90 SGD 256.90 PlayStation Access Controller SGD 128.90 SGD 100.90 PlayStation VR2 Standalone SGD 649.00 SGD 509.00 PlayStation Portal™ Remote Player – White SGD 295.90 SGD 267.90 PlayStation Portal™ Remote Player – Midnight Black SGD 295.90 SGD 267.90 Game Titles (PS5) Original SRP Promotion SRP Astro Bot SGD 79.90 SGD 54.90 Gran Turismo® 7 SGD 97.90 SGD 40.90 God of War™ Ragnarök SGD 97.90 SGD 27.90 Marvel’s Spider-Man 2 SGD 97.90 SGD 40.90 Rise of the Ronin™ SGD 97.90 SGD 40.90 The Last of Us™ Part II Remastered SGD 67.90 SGD 40.90 The Last of Us™ Part I SGD 97.90 SGD 40.90 Ghost of Tsushima Director’s Cut SGD 97.90 SGD 40.90 Helldivers 2 SGD 54.90 SGD 40.90 Until Dawn SGD 79.90 SGD 40.90 Horizon Zero Dawn Remastered SGD 67.90 SGD 27.90 LEGO Horizon Adventures SGD 54.90 SGD 27.90 Stellar Blade SGD 97.90 SGD 54.90 Death Stranding 2: On The Beach SGD 97.90 SGD 67.90 Lost Soul Aside SGD 79.90 SGD 54.90 Malaysia PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 MYR 2,499 MYR 2,019 PlayStation®5 console – Digital Edition MYR 2,069 MYR 1,589 PlayStation®5 Pro MYR 3,849 MYR 3,369 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White MYR 369 MYR 315 DualSense™wireless controller – Midnight Black MYR 369 MYR 315 DualSense™ wireless controller – Cosmic Red MYR 369 MYR 315 DualSense™ wireless controller – Nova Pink MYR 369 MYR 315 DualSense™ wireless controller – Galactic Purple MYR 369 MYR 315 DualSense™ wireless controller – Starlight Blue MYR 369 MYR 315 DualSense™ wireless controller – Gray Camouflage MYR 369 MYR 315 DualSense™ wireless controller – Volcanic Red MYR 399 MYR 345 DualSense™ wireless controller – Cobalt Blue MYR 399 MYR 345 DualSense™ wireless controller – Sterling Silver MYR 399 MYR 345 DualSense™ wireless controller – Chroma Indigo MYR 399 MYR 345 DualSense™ wireless controller – Chroma Pearl MYR 399 MYR 345 DualSense™ wireless controller – Chroma Teal MYR 399 MYR 345 PlayStation Portal™ Remote Player – White MYR 999 MYR 909 PlayStation Portal™ Remote Player – Midnight Black MYR 999 MYR 909 DualSense Edge White MYR 999 MYR 869 DualSense Edge Midnight Black MYR 999 MYR 869 PULSE Elite™ – White MYR 699 MYR 609 PULSE Elite™ – Midnight Black MYR 699 MYR 609 PULSE Explore™ – White MYR 999 MYR 869 PULSE Explore™ – Midnight Black MYR 999 MYR 869 PlayStation Access Controller MYR 449 MYR 359 PlayStation®VR2 MYR 2,099 MYR 1,619 Game Titles (PS5) Original SRP Promotion SRP Astro Bot MYR 249 MYR 169 Gran Turismo® 7 MYR 299 MYR 129 God of War™ Ragnarök MYR 299 MYR 89 Marvel’s Spider-Man 2 MYR 299 MYR 129 Rise of the Ronin™ MYR 299 MYR 129 The Last of Us™ Part II Remastered MYR 209 MYR 129 The Last of Us™ Part I MYR 299 MYR 129 Ghost of Tsushima Director’s Cut MYR 299 MYR 129 Helldivers 2 MYR 169 MYR 129 Until Dawn MYR 249 MYR 129 Horizon Zero Dawn Remastered MYR 209 MYR 89 LEGO Horizon Adventures MYR 169 MYR 89 Stellar Blade MYR 299 MYR 169 Death Stranding 2: On The Beach MYR 299 MYR 209 Lost Soul Aside MYR 249 MYR 169 Thailand PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 THB 18,690 THB 15,090 PlayStation®5 console – Digital Edition THB 15,690 THB 12,090 PlayStation®5 Pro THB 29,490 THB 25,890 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White THB 2,590 THB 2,090 DualSense™wireless controller – Midnight Black THB 2,590 THB 2,090 DualSense™ wireless controller – Cosmic Red THB 2,590 THB 2,090 DualSense™ wireless controller – Nova Pink THB 2,590 THB 2,090 DualSense™ wireless controller – Galactic Purple THB 2,590 THB 2,090 DualSense™ wireless controller – Starlight Blue THB 2,590 THB 2,090 DualSense™ wireless controller – Gray Camouflage THB 2,590 THB 2,090 DualSense™ wireless controller – Volcanic Red THB 2,690 THB 2,190 DualSense™ wireless controller – Cobalt Blue THB 2,690 THB 2,190 DualSense™ wireless controller – Sterling Silver THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Indigo THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Pearl THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Teal THB 2,690 THB 2,190 PlayStation Portal™ Remote Player – White THB 7,790 THB 7,090 PlayStation Portal™ Remote Player – Midnight Black THB 7,790 THB 7,090 DualSense Edge White THB 7,790 THB 6,790 DualSense Edge Midnight Black THB 7,790 THB 6,790 PULSE Elite™ – White THB 5,190 THB 4,490 PULSE Elite™ – Midnight Black THB 5,190 THB 4,490 PULSE Explore™ – White THB 7,790 THB 6,790 PULSE Explore™ – Midnight Black THB 7,790 THB 6,790 PlayStation Access Controller THB 3,090 THB 2,390 PlayStation®VR2 THB 15,990 THB 12,390 Game Titles (PS5) Original SRP Promotion SRP Astro Bot THB 1,990 THB 1,290 Gran Turismo® 7 THB 2,290 THB 990 God of War™ Ragnarök THB 2,290 THB 690 Marvel’s Spider-Man 2 THB 2,290 THB 990 Rise of the Ronin™ THB 2,290 THB 990 The Last of Us™ Part II Remastered THB 1,690 THB 990 The Last of Us™ Part I THB 2,290 THB 990 Ghost of Tsushima Director’s Cut THB 2,290 THB 990 Helldivers 2 THB 1,290 THB 990 Until Dawn THB 1,990 THB 990 Horizon Zero Dawn Remastered THB 1,690 THB 690 LEGO Horizon Adventures THB 1,290 THB 690 Stellar Blade THB 2,290 THB 1,290 Death Stranding 2: On The Beach THB 2,290 THB 1,690 Lost Soul Aside THB 1,990 THB 1,290 Indonesia PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 IDR 9,699,000 IDR 8,079,000 PlayStation®5 console – Digital Edition IDR 8,199,000 IDR 6,579,000 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White IDR 1,359,000 IDR 1,109,000 DualSense™wireless controller – Midnight Black IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Cosmic Red IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Nova Pink IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Galactic Purple IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Starlight Blue IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Gray Camouflage IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Volcanic Red IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Cobalt Blue IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Sterling Silver IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Indigo IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Pearl IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Teal IDR 1,449,000 IDR 1,199,000 PlayStation Portal™ Remote Player – White IDR 3,599,000 IDR 3,259,000 PlayStation Portal™ Remote Player – Midnight Black IDR 3,599,000 IDR 3,259,000 DualSense Edge White IDR 3,599,000 IDR 3,129,000 DualSense Edge Midnight Black IDR 3,599,000 IDR 3,129,000 PULSE Elite™ – White IDR 2,499,000 IDR 2,159,000 PULSE Elite™ – Midnight Black IDR 2,499,000 IDR 2,159,000 PULSE Explore™ – White IDR 3,599,000 IDR 3,129,000 PULSE Explore™ – Midnight Black IDR 3,599,000 IDR 3,129,000 PlayStation Access Controller IDR 1,649,000 IDR 1,309,000 PlayStation®VR2 IDR 7,799,000 IDR 6,179,000 Game Titles (PS5) Original SRP Promotion SRP Astro Bot IDR 879,000 IDR 579,000 Gran Turismo® 7 IDR 1,029,000 IDR 439,000 God of War™ Ragnarök IDR 1,029,000 IDR 289,000 Marvel’s Spider-Man 2 IDR 1,029,000 IDR 439,000 Rise of the Ronin™ IDR 1,029,000 IDR 439,000 The Last of Us™ Part II Remastered IDR 729,000 IDR 439,000 The Last of Us™ Part I IDR 1,029,000 IDR 439,000 Ghost of Tsushima Director’s Cut IDR 1,029,000 IDR 439,000 Helldivers 2 IDR 579,000 IDR 439,000 Until Dawn IDR 879,000 IDR 439,000 Horizon Zero Dawn Remastered IDR 729,000 IDR 289,000 LEGO Horizon Adventures IDR 579,000 IDR 289,000 Stellar Blade IDR 1,029,000 IDR 579,000 Death Stranding 2: On The Beach IDR 1,029,000 IDR 729,000 Lost Soul Aside IDR 879,000 IDR 579,000 Vietnam PlayStation 5 Console Original SRP Promotion SRP PlayStation®5 VND 13,300,000 VND 10,690,000 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White VND 2,099,000 VND 1,789,000 DualSense™wireless controller – Midnight Black VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Cosmic Red VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Nova Pink VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Galactic Purple VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Starlight Blue VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Gray Camouflage VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Volcanic Red VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Cobalt Blue VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Sterling Silver VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Indigo VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Pearl VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Teal VND 2,299,000 VND 1,989,000 DualSense Edge White VND 5,699,000 VND 4,949,000 DualSense Edge Midnight Black VND 5,699,000 VND 4,949,000 PULSE Elite™ – White VND 3,999,000 VND 3,479,000 PULSE Elite™ – Midnight Black VND 3,999,000 VND 3,479,000 PULSE Explore™ – White VND 5,699,000 VND 4,949,000 PULSE Explore™ – Midnight Black VND 5,699,000 VND 4,949,000 PlayStation Access Controller VND 2,599,000 VND 2,079,000 PlayStation®VR2 VND 12,990,000 VND 10,380,000 Game Titles (PS5) Original SRP Promotion SRP Astro Bot VND 1,499,000 VND 999,000 Gran Turismo® 7 VND 1,799,000 VND 749,000 God of War™ Ragnarök VND 1,799,000 VND 499,000 Marvel’s Spider-Man 2 VND 1,799,000 VND 749,000 Rise of the Ronin™ VND 1,799,000 VND 749,000 The Last of Us™ Part II Remastered VND 1,249,000 VND 749,000 The Last of Us™ Part I VND 1,799,000 VND 749,000 Until Dawn VND 1,499,000 VND 749,000 Horizon Zero Dawn Remastered VND 1,249,000 VND 499,000 LEGO Horizon Adventures VND 999,000 VND 499,000 Stellar Blade VND 1,799,000 VND 999,000 Death Stranding 2: On The Beach VND 1,799,000 VND 1,249,000 Lost Soul Aside VND 1,499,000 VND 999,000
Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.
Official PlayStation Podcast Episode 527: Pod x Pit
- Uncategorized
- official playstation podcast
- playstation blogcast
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series’ first battle royale foray. Stuff We Talked […]
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series’ first battle royale foray. Stuff We Talked About Next week’s releases: Satisfactory | PS5, PS4 Cairn | PS5 Unbeatable | PS5 I Hate This Place | PS5 Loulan: The Cursed Sand announced for PS5 — Loulan explores the tale of the archaeological discovery of the Xiaohe Princess. Learn about the gameplay inspirations for this action-adventure game of a mummy who wields the power of sand. Battlefield: Redsec — The new free-to-play battle royale mode allows up to 100 players to compete for dominance of the battlefield on their new map, Fort Lyndon, which features a wrecked Los Angeles. NBA The Run announced — A new arcade basketball game is coming to PS5 that combines streetball with the pick-up-and-play aspects of classic basketball titles from decades past. Resident Evil series history — Prepare for Resident Evil Requiem with a look back at the series’ history and its roots on PlayStation. See how one mansion redefined the horror genre. Thief VR: Legacy of Shadow release date — Lurking onto PS VR2 December 4, Thief evolves its toolset to take full advantage of the hardware. PlayStation Plus Monthly Games November Stray EA Sports WRC 24 Totally Accurate Battle Simulator The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Share of the Week: Spooky
- PS5
- share of the week
Last week, we asked you to get in the spooky season spirit and share frightening moments from the game of your choice using #PSshare #PSBlog, including from this month’s PlayStation Plus selection. Here’s this week’s highlights: ibis_monk shares a foggy area with demon masks hanging in Ghost of Yōtei secondcapture shares a gigantic enemy head […]
Last week, we asked you to get in the spooky season spirit and share frightening moments from the game of your choice using #PSshare #PSBlog, including from this month’s PlayStation Plus selection. Here’s this week’s highlights: ibis_monk shares a foggy area with demon masks hanging in Ghost of Yōtei secondcapture shares a gigantic enemy head being faced in Mortal Shell MdeavorVP shares some frightening body modifications made in Cyberpunk 2077 wingsforsmiles shares Agent Saga Anderson shining a flashlight on an enemy in Alan Wake 2 PattyGnand shares the teen girls of Lost Records: Bloom & Rage levitating in a purple-lit circle call_me_xavii shares a creepy Poppy sighting through some blinds in Poppy Playtime Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Costumes SUBMIT BY: 11:59 PM PT on November 5, 2025 Next week, let’s see those Halloween costumes. Share characters from the game of your choice wearing unique armor sets or anything outside their default outfit. Use #PSshare #PSBlog for a chance to be featured.
Thief VR: Legacy of Shadow launches December 4 on PS VR2
- PlayStation VR2
- thief vr: legacy of shadow
- vertigo games
Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow. Thief […]
Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow. Play Video Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, available for pre-order on the PlayStation Store now. We’re also sharing the latest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is an opportunity to step into the boots of a Master Thief and embody what makes the franchise unique in a compelling new take by developer Maze Theory and publisher Vertigo Games, aided by the OG Thief creators at Eidos-Montréal. Takes a thief to make plans for a thief Every great Thief game includes an array of tools and challenges that naturally encourage avoiding combat using stealth, numerous solutions to any problem, and requiring close attention to your surroundings using all senses. It can be challenging at first, but taking your time can make it feel incredibly rewarding. Levels are fairly open and non-linear to support player agency—a trademark of the immersive sim genre. Allowing players to do what they want, not what they’re told, says Steven, is a staple in allowing their own unique narrative to emerge. Utilizing dark shadows to progress through darker plots, powerful, oppressive atmospheres, plus a bit of dry wit are all signature elements of Thief storytelling—and each aligns with the immersive simulation of VR. “The sense of presence VR provides makes the experience all the more intense and engaging,” says Steven. “The immediacy of being able to naturally use your head to watch your back as your hands pick locks with the help of haptic feedback, is as real as it gets to being in the City.” Darkness is a solo thief’s only ally. PS VR2 OLED lenses have a stronger, more natural contrast, giving a competitive advantage in the shadows. Next-gen sound integration helps players listen closely for danger. There’s a sense of tangible anticipation and intimacy created by sneaking around in the dark in VR —peeking around corners —before slipping in through a window with your actual head and hands. Feels like old times… Thief VR blends classic stealth gameplay with next-generation immersion. Players embody an up-and-coming thief named Magpie through the dystopian fantasy steampunk world known as the City. As Magpie, they will be encouraged to use their variety of tools, keen observation, and creativity to stealthily remain unseen from guard patrols as they infiltrate noble manors to steal ancient artifacts (and more?), while under the watchful eye of a familiar thief called Garret. Thief VR is made by fans for fans. Familiar ears will recognize the iconic Stephen Russell as Garrett, but there are plenty of other connections as well. For example, from a gameplay perspective, the stealth mechanics and engaging gameplay of Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) were the main inspirations for the gameplay pillars of Thief VR. Together with Steven, we’re connecting Thief titles across time and console generations. Since joining Eidos-Montréal in 2008, his experience working on animation, cinematics, and, eventually, narrative design for Thief (2014) has been invaluable as the brand consultant for Vertigo and Maze Theory. He’s also kept a secret locked away in Thief’s VR history. “Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR”, Steven reveals. “Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.” Since a great video game narrative is the result of the player and the protagonist feeling like one, VR has been and continues to be a natural choice for the franchise. We’re especially thrilled to have his help bringing Thief VR finally into the light of day, using the latest technology on PlayStation VR2. We’re not leaving without what we came here for Previous experience as a Thief isn’t necessary to feel like one yourself when playing Thief VR. Everyone is invited to become their own fully present Master Thief in a world created nearly 30 years ago. VR has unlocked a new level of the palpable tension that Thief games are known for. We’re looking forward to seeing how PS VR2 players get themselves in and out of suspenseful situations without getting caught starting December 4. Pre-orders are live now, and for a limited time, a 10% discount will be available.
16 must-play games on PlayStation Plus to horrify your Halloween
- PS5
- alan wake 2
- Crow Country
- days gone
- dead by daylight
- five nights at freddy's: help wanted 2
- hello neighbor
- Killer Frequency
- outlast 2
- resident evil 2
- resident evil 3
- Resident Evil Director's Cut
- Silent hill 2
- siren
- The Dark Pictures Anthology: Man of Medan
- until dawn
- v rising
It should be no surprise that there’s a terrifying-yet-terrific variety of high-profile essentials and indie classics available on PlayStation Plus via your PS4 and PS5. And with the spooky season upon us it’s only right to dive into some devilish delights that can turn your Halloween – and any future fangs-givings – into a night […]
It should be no surprise that there’s a terrifying-yet-terrific variety of high-profile essentials and indie classics available on PlayStation Plus via your PS4 and PS5. And with the spooky season upon us it’s only right to dive into some devilish delights that can turn your Halloween – and any future fangs-givings – into a night to remember. Grab a warm beverage, and make sure your blood is suitably chilled before we begin… Play Video Silent Hill 2 (PS5) | Game Catalog For fans of… Tense and psychologically brutal survival horrors. Why you should play: As remakes go, Silent Hill 2 is among the best. It modernises elements of its gameplay and controls, and revamps the presentation of the PlayStation 2 original without losing any of its sinister atmosphere and heart-thumping challenge. If you didn’t fear getting lost in unknown mists before…well, this will change everything. Game modes: A taut single-player mode with multiple endings keeps you coming back to this reborn classic. Play Video Until Dawn (PS5) | Game Catalog For fans of… Slasher flicks with an all-star Hollywood cast, and branching narratives where your choices really do matter. Why you should play: Eight friends trapped on a remote mountain retreat with a mysterious killer. If that setup isn’t enough to hook you, then Until Dawn seals the deal by forcing you to make decisions that can change the lives of the unlucky eight. If someone dies, the game continues without them, leaving you to carry the weight of your actions for the rest of the story. Ruthless? Absolutely. Utterly compelling? Always. Game modes: While designed as a single-player game, it’s easy to bring friends into Until Dawn by passing the DualSense wireless controller to a friend each time another character becomes the focus. Play Video V Rising | Game Catalog For fans of… Gothic open worlds, where you can indulge your action-packed, aristocratic vampire fantasy. Why you should play: If you ever wanted to become vampire royalty, then Stunlock Studios’ engaging blend of action role-playing and empire building should satisfy that moonlit craving. It’s not just about hard fought battles of blood, and skulking in the shadows to quench your weakened vampire’s thirst, but also rebuilding and personalizing your very own castle, complete with servants, treasure, and (of course) coffins. Game modes: You don’t have to wander the world of Vardoran alone. A flexible and vast online multiplayer mode lets you join forces with other human-controlled vampires – or go to war with them if your blood runs a little hotter. Play Video Alan Wake 2 | October Monthly Game (Available until Nov 3, 2025) For fans of… Twin Peaks-esque existential survival horror, where the meta narrative bleeds into the game’s main story. Why you should play: Surreal and darkly eldritch, Alan Wake 2 grabs you by the eyes and pulls you into a mind-bending adventure where reality is shaped by the horrors of our imagination. Between the dual protagonists of telepathic FBI agent Saga Anderson and trapped writer Alan Wake, you’re in for a nightmarish and gripping exploration of what it means to confront our own limitations. To say more would ruin the game’s many novel surprises. Game modes: With its focus on a nerve-wracking single-player, Alan Wake 2 rewards the game’s completion with a New Game Plus mode called The Final Draft, which features an expanded ending, along with a tweaked narrative, collectibles, and a new difficulty setting. Play Video Days Gone (PS4) | Game Catalog For fans of… Zombie style open worlds, where overwhelming odds are the order of the day. Oh, and bikes. Why you should play: A wild wilderness full of feral, flesh hungry Freakers, unpredictable weather, roving human gangs, and vicious animals? That’s what awaits you in this fast-paced, post-apocalyptic action-adventure, rife with explosive weapons, big set pieces and rip-roaring motorbikes. Game modes: Switching things up is the more action oriented Challenge Mode, which tests you to complete objectives under different conditions, such as defeating endless hordes. Play Video Dead by Daylight | Game Catalog For fans of… Terrifying yet fun multiplayer survival slasher romps. Why you should play: Don’t let Dead by Daylight’s seemingly simple hide and seek concept fool you – this 4vs1 asymmetrical multiplayer game captures the intense thrills of classic 80s monster movies. As four of you try to survive against one relentless killer, the procedurally generated environments ensure every run is brutally unpredictable. Game modes: Dead by Daylight’s bot-driven single-player is great for practicing, but its main online multiplayer is where the fun is, especially with friends. Look out for modifiers and variant modes like 2v8 and the darkness enveloping Lights Out. Play Video Outlast 2 | Game Catalog For fans of… Chilling survival horror, played via a Blair Witch-style found-footage perspective. Why you should play: Blending elements from both classic and modern horror films, Outlast 2 increases its tension by mostly removing the ability to fight back against its cultist antagonists. Combined with video camera style first-person perspective viewpoints, jump-scares and creepy flashbacks, this is a horror fan’s dream (…or nightmare, if you prefer). Game modes: Outlast 2 keeps its terror up close and personal with a finely honed single-player mode. Play Video Five Nights at Freddy’s: Help Wanted 2 | Game Catalog For fans of… One of the most iconic series going, but also those who like a little dark laughter with their slaughter. Why you should play: Virtual reality lends itself perfectly to horror, and what better setting for PlayStation VR2 than the macabre and ever disturbing animatronics world of Fazebear Entertainment? Tasks like managing food in the Pizzaplex and helping robotic performers prepare for their show might not sound scary, but believe me, in Five Nights it’s something that will haunt you forever. Game modes: While there’s no multiplayer mode, Five Nights at Freddy’s: Help Wanted 2 consists of 40 different minigames, with a variety of them only unlocked if others are completed first. Play Video Killer Frequency | Game Catalog For fans of… Puzzle-driven murder mysteries, soaked in the neon-lit 1980s. Why you should play: How many other games have you assume the role of a late-night radio talk-show host? But this isn’t just some drowsy dialogue with the denizens of Gallows Creek – they’re being hunted by an enigmatic killer and you’re they’re only hope. Every call can be the difference between life and death as you’re solving puzzles, gathering clues, and engaging in branching narrative with eccentric personalities. Game modes: The single-player mode features four different endings depending on how many callers you save and if certain characters survive, so there’s incentive for multiple playthroughs. Play Video The Dark Pictures Anthology: Man of Medan For fans of… Glossy and filmic branching narrative horror adventures. Why you should play: It’s not just the high quality production values which make Man of Medan so impressive. It refines the interactive drama genre into an enthralling paranormal horror where any of the five main characters can die. Your choices not only affect their fate, but their relationships, the main storyline, and how it ends, with intriguing premonitions of possible future events adding to the tension. Game modes: The single-player story mode is accompanied by Movie Night, a 2 to 5 player couch co-op which assigns a player to each character, and Shared Story for two online players. The Curator’s Cut also lets you see scenes through other characters’ perspectives, with new choices and scenes. Play Video Hello Neighbor | Game Catalog For fans of… Mischievous yet hair-raising stealth horrors. Why you should play: If you’ve ever wondered what your neighbors get up to, rest assured it’s not as mysterious as Mr Peterson’s attempts to stop you from discovering what’s in his basement. It’s easy to be caught off guard by the colourful visuals, but between the smart artificial intelligence of Peterson and the game’s reflective exploration of trauma, Hello Neighbor is a decidedly different type of scare. Game modes: Infiltrating Mr Peterson’s basement is a solitary affair, but a Friendly Mode makes it a bit easier. Resident Evil Director’s Cut / 2 / 3 | Premium Classics For fans of… Unadulterated and genre defining survival horror action. Why you should play: The unflinching franchise that became an instant classic. If you wanted to find out how Resident Evil began, there’s no better way than going back to the source of the fabled t-Virus. Flesh eating zombies, conspiracies and iconic characters – the first three titles of the series are fan favourites for a reason. Game modes: Resident Evil 2 features two single-player campaigns and several unlockable mini-game missions, such as The 4th Survivor and Tofu Survivor. Resident Evil 3 also has The Mercenaries – Operation: Mad Jackal, which is faster paced and more action heavy than the main mode. Siren | Premium Classics For fans of… Deliberately paced ghost stories that will stay with you longer after you’ve finished them. Why you should play: Stealth goes hand in hand with survival horror, so this unnerving voyage to survive the cursed mountain village of Hanuda strongly emphasises its unique Sightjack ability to see through the eyes of the corpse-like Shibito. Observing yourself via your undead stalkers is deeply unsettling, uniquely heightening the anxiety. Game modes: Completing Siren earns you access to Time Attack mode, which challenges you to speed run the game, while a secret puzzle mode called Brain Cell Revival / Zuno is also unlockable by picking up the relevant in-game archive. Play Video Crow Country | Game Catalog For fans of… Old school survival horrors inspired by ‘90s PlayStation classics. Why you should play: Taking its lead from some of the older titles on this list, Crow Country offers the best of both worlds, with its well considered and traditional sense of game design and aesthetics, dipped with options for modern controls and camera movement. The result is a challenging and suitably sinister nod to what made the genre popular in the first place. Game modes: In contrast to its regular Survival mode, Exploration mode removes enemies from the game. Conversely, Murder of Crows mode ramps up the difficulty.
Prepare for Resident Evil Requiem with a story recap from Capcom
- PS5
- capcom
- resident evil
- survival horror
We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders. Resident Evil Requiem Digital Deluxe Edition and pre-order details Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse. We also […]
We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders. Resident Evil Requiem Digital Deluxe Edition and pre-order details Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse. We also have a Deluxe Edition packed with extra content like 5 costumes including Grace’s Costume: Dimitrescu, 4 weapon skins, 2 screen filters, 2 charms, an audio pack, and additional files to find in-game. In Resident Evil Requiem, you’ll meet Grace Ashcroft, a new protagonist for the Resident Evil series. As an FBI agent, she possesses a sharp analytical mind that serves her well, yet she suddenly finds herself thrust into an extraordinary situation. You’ll also experience the series’ classic survival horror through combat, investigations, puzzles, and resource management. Gameplay allows you to freely switch between first and third-person views to face the horrors in a way that suits your playstyle. Even if you haven’t played a Resident Evil game before, you can jump right in, though long-time fans will notice plenty of familiar touches through the game. And on PlayStation 5, you’ll find yet another layer of immersion while playing thanks to the unique features of the DualSense controller such as its haptics and adaptive triggers. A Resident Evil series history To coincide with the start of Resident Evil Requiem pre-orders, we thought it fitting to talk a little about the history that Resident Evil has had with PlayStation. Mentioning everything would turn this blog post into a novel, because it’s quite lengthy. So instead let me touch upon some key moments. It starts from the way beginning almost three decades ago when the original Resident Evil was released on PlayStation in 1996. At the time it became one of PlayStation’s most popular games ever! It featured Chris Redfield and Jill Valentine searching for their missing teammates, but they end up stumbling across an abandoned mansion. Things went wrong. Zombies arrived. Resident Evil made its namesake. The next entries Resident Evil 2 and Resident Evil 3 were also released initially on PlayStation in 1998 and 1999 respectively and brought the action directly to Raccoon City from the eyes of Leon Kennedy, Claire Redfield, and Jill Valentine. Play Video When Resident Evil 4 was brought to PlayStation 2 in 2005, a special chapter called Separate Ways was added exclusively for the console. This allowed us to see Ada Wong’s side of the story during her own mission to research Los Illuminados. Moving forward in time, Resident Evil 7’s first demo was a timed PlayStation exclusive, and the Kitchen demo was released separately on PlayStation VR. This entry introduced Ethan Winters and the first-person perspective to the series. You could even play the entire game in PS VR as Ethan searched for his wife Mia. Resident Evil Village continued Ethan’s story as he searched for his daughter Rose. Similar to some past demos, the Maiden demo was released as a timed exclusive for PlayStation where you played as one of the servant girls trying to escape Castle Dimitrescu. Resident Evil 7 and Resident Evil Village are of course available now on PlayStation, alongside the reimagined remakes of Resident Evil 2, 3, and Resident Evil 4.We encourage you to experience these pivotal titles in the Resident Evil series for yourself if you’ve yet to have the chance. Resident Evil has had almost three decades worth of history with PlayStation, and it’s been fun taking a look back at some of those great moments. We’re happy to bring Resident Evil Requiem to PlayStation 5 on February 27, and we hope you’re looking forward to it. We definitely are.
PlayStation Plus Monthly Games for November: Stray, EA Sports WRC 24, Totally Accurate Battle Simulator
- PlayStation Plus
- playstation plus
Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1. Let’s take […]
Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Stray | PS4, PS5 Lost, injured and alone, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. See the world through the eyes of a stray and interact with the environment in playful ways. Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans. View and download image Download the image close Close Download this image EA Sports WRC 24 | PS5 From the team that developed the award-winning Dirt Rally series comes the brand-new official game of the FIA World Rally Championship. Built on the foundations of over 25 years of Codemasters’ celebrated rally game heritage, EA Sports WRC lets you get behind the wheel of the WRC, WRC2 and Junior WRC cars from the 2024 season, complete with the current drivers, teams and liveries. Design and drive your dream rally car with the debut of Builder mode and rewrite history by racing in recreations of recent events and major historical highlights in Moments mode. Additional modes include Career, Championship, Time Trial, Cross-platform Multiplayer, Regularity Rally and a detailed livery editor, making for the complete WRC experience. View and download image Download the image close Close Download this image Totally Accurate Battle Simulator | PS4, PS5 Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for October to your library PlayStation Plus members have until Monday November 3 to add Alan Wake 2, Goat Simulator 3 and Cocoon to their game library.
NBA The Run brings arcade-inspired basketball to PS5
- PS5
- nba the run
- play by play studios
I grew up on arcade sports games that were simple, fun, and endlessly replayable — the kind you played with your friends for hours, laughing, competing, and discovering new ways to win. They weren’t about realism; they were about feel. That heartbeat of accessible, joyful sports gaming has guided me my entire career. I spent […]
I grew up on arcade sports games that were simple, fun, and endlessly replayable — the kind you played with your friends for hours, laughing, competing, and discovering new ways to win. They weren’t about realism; they were about feel. That heartbeat of accessible, joyful sports gaming has guided me my entire career. I spent 20 years working on some of the most influential sports games and franchises of all time. Now, with NBA The Run, I’ve come full circle — building the kind of game I’ve always wanted to play: fast, stylish, and social, made for both casual and hardcore players alike. When Scott Probst (PBP Founder and CEO) and I first discussed the concept for this game, we talked about the idea of bringing players together through the love of sport – creating experiences that players will remember forever. That conversation became the foundation of Play By Play Studios, and ultimately, NBA The Run. Play Video We drew inspiration from games that are easy to pick up, rewarding to master, and built around social play. Quick rounds, evolving strategies and creativity have been at the forefront of every game design discussion from the jump. We wanted to build a sports game that felt alive, inclusive, and endlessly replayable. Something that feels entirely new – a game with spirit, a game with soul. A new kind of street ball NBA The Run takes players on a world tour of legendary outdoor courts in an evolving 3v3 experience that celebrates style, connection, and competition. You’ll play with and against NBA stars and a roster of all-new Street Legends — fictional players with big personalities, wild skills, and stories to tell. Together, they form a living basketball universe that keeps growing over time. Defense as fun as offense Our mission was to design defense you can’t wait to play. In NBA The Run, defense brings a true rush — anticipation, timing, and impact. Massive blocks, lightning steals, shoves, dives — it’s all here. It’s aggressive, skill-based, and every bit as thrilling as offense. And on offense? It’s nonstop highlights! Double alley-oops, posterizing dunks, off-the-backboard passes, step-back threes, and ankle-breaking combos flow seamlessly through hand-keyed animations and buttery-smooth controls. Every possession feels like a highlight reel. Fluid, fast, and connected Built on true rollback netcode, NBA The Run plays as smooth as it looks — low-latency, cross-platform, and always in sync. Every movement feels immediate and expressive, never sluggish or scripted. Modern sports games often chase realism — how perfectly the sport looks or moves — but that can come at the expense of how it feels. We wanted to restore that sense of control and creativity, where you react on instinct, not animation timing. NBA The Run is built for that freedom — to let players flow, improvise, and make magic happen. Knockout Tournaments: Play, win, repeat At the heart of NBA The Run are Knockout Tournaments — bracket-style events you can play solo (controlling your full team) or in squads (one player per teammate). Rounds last 2 to 5 minutes, each featuring new Randomized Rules — from Dunkfest to Speed Round — keeping gameplay fresh, fast, and unpredictable – we’ve gotta keep you on your toes! Win and move on. Lose, and earn rewards to fuel your next run. It’s the perfect “one more round” game loop. Style, personality, and the global game Basketball is a universal language, and NBA The Run is its passport. Each court bursts with music, culture, and energy — from the eclectic Venice Beach to the tight-knit Tenement. It’s a celebration of basketball’s global heartbeat, where everyone can step onto the court and feel at home. Every animation is hand-keyed, every dunk, pass, and crossover brought to life with expressive detail. The art style bursts with attitude — bold outlines, exaggerated characters, and vibrant, stylized environments that make every moment pop. It’s not chasing photorealism; it’s chasing impact. And the voice calling the action? None other than Bobbito Garcia, legendary DJ, author, and the iconic voice of one of the most revered streetball video game series of all-time — adding his endless energy, enthusiasm and original sazón to every call. The next evolution We absolutely love the arcade classics — they were our touchstones. But we didn’t want just another nostalgic remake. We wanted to build something new: an arcade-style basketball experience for today’s players. At its heart, NBA The Run is about connection through competition — fast-to-fun gameplay and unforgettable moments. This is basketball — reimagined for every hoops fan across the world. See you on the courts.
Battlefield: Redsec, the new free-to-play Battle Royale launches today
- PS5
- Battlefield 6
- Battlefield Studios
- electronic arts
Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers. However, your first steps into Redsec […]
Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers. Play Video However, your first steps into Redsec will more than likely come in the form of the Battle Royale Initiation playlist: Battle Royale initiation In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map. Battle Royale Initiation is built for new players as a low-stakes learning environment. In this variant, you and a squadmate can drop into a match with the following key differences: This version of Fort Lyndon is significantly smaller than its full version. Players who can access this mode are limited to newer players. A 48-player maximum, inclusive of Bots. Your path towards victory will involve the following: Dropping in Choose your class Assault – The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight. Engineer – The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack. Support – The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected. Recon – The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces. You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match. Next, get ready to parachute into Fort Lyndon. Either you or your duo will be labelled as the Squad Leader; when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane. At any point, the non-Leader can break away from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground. Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot. Securing better weapons, ammo, and armor Scavenging for weapons, ammo, and armor become the tools for survival. These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Look for vehicles that can be opened to contain more items, as well as locked vaults. Crates can also contain ammo, which is shared between all weapons in a given weapon category. While there are other ways to gain more ammo, like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box. Completing Contracts Your primary mission in Battle Royale is to eliminate all enemies. Second are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD. Avoiding the Circle of Death, respawning, and achieving victory The Circle of Death. One step into this area will near instantly down and eliminate you. Mind the red-shaded areas on your mini-map or heed the warnings on your HUD when it shows a red skull icon and a distance. In Battle Royale, death is not always finite. In the first few minutes of every match, you automatically get a Second Chance, redeploying immediately from the sky. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items. Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn. The last remaining Battle Royale squad wins the match. Tips for Battle Royal survival and victory At the end of your Initiation journey, you should be ready to drop into Battle Royale. Stick to your initiation zones. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings. Know your class. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics. Work with your team. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so. Gauntlet – round-based elimination multiplayer In Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet. Gauntlet involves creating a custom loadout and pits squads against each other in a series of high-octane missions. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory. Here are three quick tips to get started in this pick-up-and-play experience: Watch the briefing. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action. Play the objective. Using what you learned in the briefing, focus on the actions that will score your team the most points. Communication is key. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet. See you in Fort Lyndon!
Loulan: The Cursed Sand is coming to PS5
- PS5
- chillyroom
- loulan: the cursed sand
Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess. Inspired by […]
Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess. Inspired by the archaeological discovery of the “Xiaohe Princess,” the story follows the Cursed Sand, a royal guard resurrected after death, as he embarks on a tragic journey to find the lost Princess of Loulan. For the protagonist, we drew inspiration from the Loulan mummies and the iconic desert sand of the Western Regions, creating a dual-form warrior: In Sand Form, golden sand wraps his body — a balanced fighter who wields the power of sand. Play Video When he unleashes the sand and forges a massive sand blade, he shifts into Bone Form — a powerful stance built for one-versus-many combat. On his journey, he will face powerful factions ranging from the Loulan royal family, who embody the power of the sun, to the frost-bound spiders of the Western Regions. We’ve reimagined iconic landscapes of the western region through a fantastical lens, from vast deserts to flowing rivers of sand. Loulan is supported by SIE as part of the China Hero Project. We are a 16-member cross-regional team, aiming to deliver a rich, ancient Loulan world and a unique, immersive gameplay experience. Our core team is made up of veteran gamers born in the ’80s and ’90s. We grew up playing action games and were deeply inspired by classics like the original God of War and arcade action games. Many of us have worked on action titles at studios in the U.S. and Japan, including Santa Monica Studio, FromSoftware, and PlatinumGames. We’re truly passionate about this genre and dedicated to pushing its boundaries. At the same time, we’ve always been fascinated by fantasy worlds inspired by the ancient Silk Road — especially the mysterious and radiant kingdom of Loulan, once a shining jewel along that route. With this project, we aim to bring the beauty and enigma of ancient Loulan to life through a retro top-down camera perspective. Our goal is to blend classic arcade-style combat with modern gameplay innovations — such as the unique interaction between the protagonist and his sandblade. We truly hope players will enjoy the experience.
(For Southeast Asia) PlayStation 11.11 Power Deals, starting on 31st October 2025
- General
- playstation store
We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 Some of the highlight from 11.11 Power Deals are: Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: […]
We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 Some of the highlight from 11.11 Power Deals are: PS5 Consoles (product availability varies by country): SGD 140 / MYR 480 / THB 3,600 / IDR 1,620,000 / VND 2,610,000 Off PlayStation Portal: SGD 28 / MYR 90 / THB 700 / IDR 340,000 Off DualSense Wireless Controllers: SGD 20.10 / MYR 54 / THB 500 / IDR 250,000 / VND 310,000 off PULSE Explore Wireless Earbud: SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / VND 750,000 off Discounts on PS5 titles, such as Death Stranding 2: On The Beach, Astro Bot, Marvel’s Spider-Man 2 and Stellar Blade Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: Monster Hunter Wilds, Death Stranding 2: On The Beach, Ghost of Yōtei, Battlefield 6, as well as upcoming titles, like Resident Evil Requiem, SAROS, MARVEL Tōkon: Fighting Souls and Marvel’s Wolverine. The 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. NOTE: While stocks last. Promotional price shown is available on selected PlayStation products on offer at participating retailers. Actual price and product availability varies by retailer. Offer starts on 31.10.25 and ends on 13.11.25. Please see below for the full promotion that includes offering for select games and peripherals in Singapore, Malaysia, Thailand, Indonesia, and Vietnam: Singapore PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 SGD 799 SGD 659 PlayStation®5 console – Digital Edition SGD 669 SGD 529 PlayStation®5 Pro SGD 1,069 SGD 929 Peripherals Original SRP Promotion SRP DualSense Wireless controller – White SGD 107.00 SGD 86.90 DualSense Wireless controller – Midnight Black SGD 107.00 SGD 86.90 DualSense Wireless controller – Cosmic Red SGD 107.00 SGD 86.90 DualSense Wireless controller – Nova Pink SGD 107.00 SGD 86.90 DualSense Wireless controller – Galactic Purple SGD 107.00 SGD 86.90 DualSense Wireless controller – Starlight Blue SGD 107.00 SGD 86.90 DualSense Wireless controller – Gray Camouflage SGD 107.00 SGD 86.90 DualSense™ wireless controller – Volcanic Red SGD 114.00 SGD 93.90 DualSense™ wireless controller – Cobalt Blue SGD 114.00 SGD 93.90 DualSense™ wireless controller – Sterling Silver SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Teal SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Indigo SGD 114.00 SGD 93.90 DualSense™ wireless controller – Chroma Pearl SGD 114.00 SGD 93.90 PULSE Elite™ – White SGD 199.90 SGD 171.90 PULSE Elite™ – Midnight Black SGD 199.90 SGD 171.90 Pulse Explore Wireless Earbuds SGD 295.90 SGD 256.90 Pulse Explore Wireless Earbuds – Midnight Black SGD 295.90 SGD 256.90 DualSense Edge Wireless Controller SGD 295.90 SGD 256.90 DualSense Edge Wireless Controller – Midnight Black SGD 295.90 SGD 256.90 PlayStation Access Controller SGD 128.90 SGD 100.90 PlayStation VR2 Standalone SGD 649.00 SGD 509.00 PlayStation Portal™ Remote Player – White SGD 295.90 SGD 267.90 PlayStation Portal™ Remote Player – Midnight Black SGD 295.90 SGD 267.90 Game Titles (PS5) Original SRP Promotion SRP Astro Bot SGD 79.90 SGD 54.90 Gran Turismo® 7 SGD 97.90 SGD 40.90 God of War™ Ragnarök SGD 97.90 SGD 27.90 Marvel’s Spider-Man 2 SGD 97.90 SGD 40.90 Rise of the Ronin™ SGD 97.90 SGD 40.90 The Last of Us™ Part II Remastered SGD 67.90 SGD 40.90 The Last of Us™ Part I SGD 97.90 SGD 40.90 Ghost of Tsushima Director’s Cut SGD 97.90 SGD 40.90 Helldivers 2 SGD 54.90 SGD 40.90 Until Dawn SGD 79.90 SGD 40.90 Horizon Zero Dawn Remastered SGD 67.90 SGD 27.90 LEGO Horizon Adventures SGD 54.90 SGD 27.90 Stellar Blade SGD 97.90 SGD 54.90 Death Stranding 2: On The Beach SGD 97.90 SGD 67.90 Lost Soul Aside SGD 79.90 SGD 54.90 Malaysia PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 MYR 2,499 MYR 2,019 PlayStation®5 console – Digital Edition MYR 2,069 MYR 1,589 PlayStation®5 Pro MYR 3,849 MYR 3,369 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White MYR 369 MYR 315 DualSense™wireless controller – Midnight Black MYR 369 MYR 315 DualSense™ wireless controller – Cosmic Red MYR 369 MYR 315 DualSense™ wireless controller – Nova Pink MYR 369 MYR 315 DualSense™ wireless controller – Galactic Purple MYR 369 MYR 315 DualSense™ wireless controller – Starlight Blue MYR 369 MYR 315 DualSense™ wireless controller – Gray Camouflage MYR 369 MYR 315 DualSense™ wireless controller – Volcanic Red MYR 399 MYR 345 DualSense™ wireless controller – Cobalt Blue MYR 399 MYR 345 DualSense™ wireless controller – Sterling Silver MYR 399 MYR 345 DualSense™ wireless controller – Chroma Indigo MYR 399 MYR 345 DualSense™ wireless controller – Chroma Pearl MYR 399 MYR 345 DualSense™ wireless controller – Chroma Teal MYR 399 MYR 345 PlayStation Portal™ Remote Player – White MYR 999 MYR 909 PlayStation Portal™ Remote Player – Midnight Black MYR 999 MYR 909 DualSense Edge White MYR 999 MYR 869 DualSense Edge Midnight Black MYR 999 MYR 869 PULSE Elite™ – White MYR 699 MYR 609 PULSE Elite™ – Midnight Black MYR 699 MYR 609 PULSE Explore™ – White MYR 999 MYR 869 PULSE Explore™ – Midnight Black MYR 999 MYR 869 PlayStation Access Controller MYR 449 MYR 359 PlayStation®VR2 MYR 2,099 MYR 1,619 Game Titles (PS5) Original SRP Promotion SRP Astro Bot MYR 249 MYR 169 Gran Turismo® 7 MYR 299 MYR 129 God of War™ Ragnarök MYR 299 MYR 89 Marvel’s Spider-Man 2 MYR 299 MYR 129 Rise of the Ronin™ MYR 299 MYR 129 The Last of Us™ Part II Remastered MYR 209 MYR 129 The Last of Us™ Part I MYR 299 MYR 129 Ghost of Tsushima Director’s Cut MYR 299 MYR 129 Helldivers 2 MYR 169 MYR 129 Until Dawn MYR 249 MYR 129 Horizon Zero Dawn Remastered MYR 209 MYR 89 LEGO Horizon Adventures MYR 169 MYR 89 Stellar Blade MYR 299 MYR 169 Death Stranding 2: On The Beach MYR 299 MYR 209 Lost Soul Aside MYR 249 MYR 169 Thailand PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 THB 18,690 THB 15,090 PlayStation®5 console – Digital Edition THB 15,690 THB 12,090 PlayStation®5 Pro THB 29,490 THB 25,890 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White THB 2,590 THB 2,090 DualSense™wireless controller – Midnight Black THB 2,590 THB 2,090 DualSense™ wireless controller – Cosmic Red THB 2,590 THB 2,090 DualSense™ wireless controller – Nova Pink THB 2,590 THB 2,090 DualSense™ wireless controller – Galactic Purple THB 2,590 THB 2,090 DualSense™ wireless controller – Starlight Blue THB 2,590 THB 2,090 DualSense™ wireless controller – Gray Camouflage THB 2,590 THB 2,090 DualSense™ wireless controller – Volcanic Red THB 2,690 THB 2,190 DualSense™ wireless controller – Cobalt Blue THB 2,690 THB 2,190 DualSense™ wireless controller – Sterling Silver THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Indigo THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Pearl THB 2,690 THB 2,190 DualSense™ wireless controller – Chroma Teal THB 2,690 THB 2,190 PlayStation Portal™ Remote Player – White THB 7,790 THB 7,090 PlayStation Portal™ Remote Player – Midnight Black THB 7,790 THB 7,090 DualSense Edge White THB 7,790 THB 6,790 DualSense Edge Midnight Black THB 7,790 THB 6,790 PULSE Elite™ – White THB 5,190 THB 4,490 PULSE Elite™ – Midnight Black THB 5,190 THB 4,490 PULSE Explore™ – White THB 7,790 THB 6,790 PULSE Explore™ – Midnight Black THB 7,790 THB 6,790 PlayStation Access Controller THB 3,090 THB 2,390 PlayStation®VR2 THB 15,990 THB 12,390 Game Titles (PS5) Original SRP Promotion SRP Astro Bot THB 1,990 THB 1,290 Gran Turismo® 7 THB 2,290 THB 990 God of War™ Ragnarök THB 2,290 THB 690 Marvel’s Spider-Man 2 THB 2,290 THB 990 Rise of the Ronin™ THB 2,290 THB 990 The Last of Us™ Part II Remastered THB 1,690 THB 990 The Last of Us™ Part I THB 2,290 THB 990 Ghost of Tsushima Director’s Cut THB 2,290 THB 990 Helldivers 2 THB 1,290 THB 990 Until Dawn THB 1,990 THB 990 Horizon Zero Dawn Remastered THB 1,690 THB 690 LEGO Horizon Adventures THB 1,290 THB 690 Stellar Blade THB 2,290 THB 1,290 Death Stranding 2: On The Beach THB 2,290 THB 1,690 Lost Soul Aside THB 1,990 THB 1,290 Indonesia PlayStation 5 Consoles Original SRP Promotion SRP PlayStation®5 IDR 9,699,000 IDR 8,079,000 PlayStation®5 console – Digital Edition IDR 8,199,000 IDR 6,579,000 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White IDR 1,359,000 IDR 1,109,000 DualSense™wireless controller – Midnight Black IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Cosmic Red IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Nova Pink IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Galactic Purple IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Starlight Blue IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Gray Camouflage IDR 1,359,000 IDR 1,109,000 DualSense™ wireless controller – Volcanic Red IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Cobalt Blue IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Sterling Silver IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Indigo IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Pearl IDR 1,449,000 IDR 1,199,000 DualSense™ wireless controller – Chroma Teal IDR 1,449,000 IDR 1,199,000 PlayStation Portal™ Remote Player – White IDR 3,599,000 IDR 3,259,000 PlayStation Portal™ Remote Player – Midnight Black IDR 3,599,000 IDR 3,259,000 DualSense Edge White IDR 3,599,000 IDR 3,129,000 DualSense Edge Midnight Black IDR 3,599,000 IDR 3,129,000 PULSE Elite™ – White IDR 2,499,000 IDR 2,159,000 PULSE Elite™ – Midnight Black IDR 2,499,000 IDR 2,159,000 PULSE Explore™ – White IDR 3,599,000 IDR 3,129,000 PULSE Explore™ – Midnight Black IDR 3,599,000 IDR 3,129,000 PlayStation Access Controller IDR 1,649,000 IDR 1,309,000 PlayStation®VR2 IDR 7,799,000 IDR 6,179,000 Game Titles (PS5) Original SRP Promotion SRP Astro Bot IDR 879,000 IDR 579,000 Gran Turismo® 7 IDR 1,029,000 IDR 439,000 God of War™ Ragnarök IDR 1,029,000 IDR 289,000 Marvel’s Spider-Man 2 IDR 1,029,000 IDR 439,000 Rise of the Ronin™ IDR 1,029,000 IDR 439,000 The Last of Us™ Part II Remastered IDR 729,000 IDR 439,000 The Last of Us™ Part I IDR 1,029,000 IDR 439,000 Ghost of Tsushima Director’s Cut IDR 1,029,000 IDR 439,000 Helldivers 2 IDR 579,000 IDR 439,000 Until Dawn IDR 879,000 IDR 439,000 Horizon Zero Dawn Remastered IDR 729,000 IDR 289,000 LEGO Horizon Adventures IDR 579,000 IDR 289,000 Stellar Blade IDR 1,029,000 IDR 579,000 Death Stranding 2: On The Beach IDR 1,029,000 IDR 729,000 Lost Soul Aside IDR 879,000 IDR 579,000 Vietnam PlayStation 5 Console Original SRP Promotion SRP PlayStation®5 VND 13,300,000 VND 10,690,000 Peripherals Original SRP Promotion SRP DualSense™ wireless controller – White VND 2,099,000 VND 1,789,000 DualSense™wireless controller – Midnight Black VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Cosmic Red VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Nova Pink VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Galactic Purple VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Starlight Blue VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Gray Camouflage VND 2,099,000 VND 1,789,000 DualSense™ wireless controller – Volcanic Red VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Cobalt Blue VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Sterling Silver VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Indigo VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Pearl VND 2,299,000 VND 1,989,000 DualSense™ wireless controller – Chroma Teal VND 2,299,000 VND 1,989,000 DualSense Edge White VND 5,699,000 VND 4,949,000 DualSense Edge Midnight Black VND 5,699,000 VND 4,949,000 PULSE Elite™ – White VND 3,999,000 VND 3,479,000 PULSE Elite™ – Midnight Black VND 3,999,000 VND 3,479,000 PULSE Explore™ – White VND 5,699,000 VND 4,949,000 PULSE Explore™ – Midnight Black VND 5,699,000 VND 4,949,000 PlayStation Access Controller VND 2,599,000 VND 2,079,000 PlayStation®VR2 VND 12,990,000 VND 10,380,000 Game Titles (PS5) Original SRP Promotion SRP Astro Bot VND 1,499,000 VND 999,000 Gran Turismo® 7 VND 1,799,000 VND 749,000 God of War™ Ragnarök VND 1,799,000 VND 499,000 Marvel’s Spider-Man 2 VND 1,799,000 VND 749,000 Rise of the Ronin™ VND 1,799,000 VND 749,000 The Last of Us™ Part II Remastered VND 1,249,000 VND 749,000 The Last of Us™ Part I VND 1,799,000 VND 749,000 Until Dawn VND 1,499,000 VND 749,000 Horizon Zero Dawn Remastered VND 1,249,000 VND 499,000 LEGO Horizon Adventures VND 999,000 VND 499,000 Stellar Blade VND 1,799,000 VND 999,000 Death Stranding 2: On The Beach VND 1,799,000 VND 1,249,000 Lost Soul Aside VND 1,499,000 VND 999,000
Korea Joins AI Industrial Revolution: NVIDIA CEO Jensen Huang Unveils Historic Partnership at APEC Summit
- Corporate
- Data Center
- Gaming
- CUDA
- Nemotron
- NVIDIA Inception
- NVIDIA NeMo
- Quantum Computing
- Sovereign AI
Amidst Gyeongju, South Korea’s ancient temples and modern skylines, Jensen Huang hit the stage at the APEC Summit with historic news: South Korea is leaping into the future with sovereign AI supported by more than a quarter-million NVIDIA GPUs. “It’s vital that we build the ecosystem, not just the AI infrastructure, of Korea,” he said. Read Article
Amidst Gyeongju, South Korea’s ancient temples and modern skylines, Jensen Huang hit the stage at the APEC Summit with historic news: South Korea is leaping into the future with sovereign AI supported by more than a quarter-million NVIDIA GPUs. “It’s vital that we build the ecosystem, not just the AI infrastructure, of Korea,” he said. With that, NVIDIA’s founder and CEO unveiled a sweeping initiative to build out South Korea’s AI ecosystem and infrastructure — a national-scale deployment of GPUs across sovereign clouds and industrial AI factories. The announcement marks one of the largest national investments in agentic and physical AI to date, and it’s backed by a coalition of Korea’s top organizations: the Ministry of Science and ICT (MSIT), Samsung Electronics, SK Group, Hyundai Motor Group, NAVER Cloud, LG and more. The effort also comes as world leaders, including President Trump and President Xi, are among 21 APEC nations — the U.S., China, South Korea, Japan, Australia, Vietnam, Singapore and others — gathered nearby for a separate APEC Summit. Celebrating 25 Years of GeForce in Korea The news is a continuation of NVIDIA’s decades-long history of building a rich ecosystem with Korea. The country has played an outsized role as a nation that spearheaded esports and helped drive the PC-bang boom. Kindling that tradition, NVIDIA celebrated GeForce’s 25-year run in Korea with a GeForce Gamer Festival in Seoul this week. The festival featured the latest GeForce RTX technology, with NCSOFT giving attendees an exclusive hands-on with unreleased games AION 2 and CINDER CITY, both featuring NVIDIA DLSS 4 with Multi-Frame Generation. KRAFTON showcased PUBG Ally, an AI co-playable character powered by NVIDIA ACE, for its global hit PUBG:Battlegrounds. There were also giveaways, live esports matches including a special StarCraft match between legendary pro gamers Hong Jin-ho (YellOw) and Lee Yoon-yeol (NaDa), and performances by renowned taekwondo group K-TIGERS and international K-POP sensation LE SSERAFIM. Developing a New Kind of Infrastructure South Korea, with a heritage of rapid technology-driven progress, is taking the next big step with its AI industrial revolution. At the center of the effort is a sovereign AI infrastructure program led by MSIT, which will deploy as many as 50,000 of the latest NVIDIA GPUs through cloud providers NHN Cloud, Kakao Corp. and NAVER Cloud. The initial wave includes 13,000 NVIDIA Blackwell GPUs, with more to follow in the coming years. Building AI Factories: Korea’s Industrial Titans The scale of private-sector investment is staggering. Samsung, SK Group and Hyundai Motor Group are each building AI factories with up to 50,000 NVIDIA GPUs apiece, while NAVER plans to deploy more than 60,000. This is forming the backbone for Korea’s AI-powered transformation across manufacturing, mobility, telecommunications and robotics. Samsung is using NVIDIA CUDA-X, cuLitho, Nemotron models and Omniverse to build digital twins for semiconductor manufacturing, while advancing its robotics portfolio with NVIDIA Cosmos and Isaac GR00T. SK Group is designing an AI factory capable of hosting up to 60,000 GPUs, including an AI cloud powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs. SK Telecom will offer sovereign infrastructure for domestic manufacturers and startups to build digital twins and robotics applications. Hyundai Motor Group is collaborating with the Korean government and NVIDIA to build an NVIDIA AI factory with 50,000 NVIDIA Blackwell GPUs to enable AI model training, validations and deployment for manufacturing, autonomous driving and robotics. The company plans to use NVIDIA DRIVE AGX Thor, NeMo, Nemotron and Omniverse to simulate factory operations. NAVER is adding another 60,000 GPUs to its NVIDIA AI infrastructure, targeting sovereign and physical AI workloads. It plans to develop industry-specific models for shipbuilding, security and AI services for Korean citizens. Korean Language Models and Quantum Research The Korean government is also investing in foundational AI research. MSIT is leading a Sovereign AI Foundation Models project in collaboration with LG AI Research, NAVER Cloud, NC AI, SK Telecom, Upstage and NVIDIA. The initiative will use NVIDIA NeMo software and open NVIDIA Nemotron datasets, tapping local data to develop Korean language models with reasoning and speech capabilities. NVIDIA and LG are collaborating to support academia and startups with LG’s EXAONE models, including the EXAONE Path healthcare model — built with the MONAI framework — to support cancer diagnosis. The company is also working with NVIDIA to support physical AI startups and academic research. Meanwhile, the Korea Institute of Science and Technology Information (KISTI) is partnering with NVIDIA to establish a Center of Excellence for quantum computing and scientific research. Using its sixth-generation HANGANG supercomputer and the NVIDIA CUDA-Q platform, KISTI will explore hybrid quantum computing, physics-informed AI models and scientific foundation models built with the NVIDIA PhysicsNeMo framework. AI-RAN and 6G: The Next Frontier In a move to drive next-generation mobile networks, NVIDIA is collaborating with Samsung, SK Telecom, ETRI, KT, LGU+ and Yonsei University to develop AI-RAN and 6G infrastructure. The intelligent, low-power network technology offloads GPU computation from devices to base stations, reducing energy costs and extending battery life — a critical enabler for widespread robotics adoption. Fostering Innovation With Startups and Training To support Korea’s next generation of AI companies, NVIDIA is expanding the NVIDIA Inception program with a new startup alliance. Members will gain access to accelerated computing infrastructure from partners like SK Telecom, along with support from VC firms including IMM Investment, Korea Investment Partners and SBVA. A new Center of Excellence powered by NVIDIA RTX PRO 6000 Blackwell GPUs will help startups build physical AI applications, while the NVIDIA Deep Learning Institute will offer AI upskilling programs to train Korea’s future workforce. Rewiring a Nation for Artificial Intelligence The scale and ambition of Korea’s AI initiative is nearly unprecedented. It’s not just about deploying GPUs. It’s about rewiring a nation’s industrial base for intelligence. From sovereign clouds to quantum labs, autonomous factories and AI agents — Korea is building the infrastructure of the future. See notice regarding software product information.
AI-Powered Mobile Clinics Deliver Breast Cancer Screening to India’s Rural Communities
- Generative AI
- Artificial Intelligence
- Embedded Computing
- Healthcare and Life Sciences
- Inception
- Inference
- Social Impact
An unassuming van driving around rural India uses powerful AI technology that’s enabling low-cost, high-quality breast cancer screenings for thousands of women. Run by the nonprofit Health Within Reach Foundation, the Women Cancer Screening Van runs an AI solution by MedCognetics, a Dallas, Texas-based company that’s part of the NVIDIA Inception program for startups. The Read Article
An unassuming van driving around rural India uses powerful AI technology that’s enabling low-cost, high-quality breast cancer screenings for thousands of women. Run by the nonprofit Health Within Reach Foundation, the Women Cancer Screening Van runs an AI solution by MedCognetics, a Dallas, Texas-based company that’s part of the NVIDIA Inception program for startups. The digital mammography machine aboard the van has to date screened mammogram data from more than 3,500 patients — 90% of whom had never had a mammogram before. This data is triaged onsite with the help of the AI solution by MedCognetics. “Developing countries generally have a lot of load on their existing healthcare institutions,” said Dr. Mudassar Shaikh, chief medical officer of the Health Within Reach Foundation. “This tech-enabled mobile healthcare program is solving a lot of healthcare access problems because, with the help of AI, we are able to bring high-quality care to peoples’ doorsteps.” Of the thousands of mammograms the foundation has conducted in the last year in rural areas surrounding Pune, India, about 8% — 300 or so — returned abnormal findings. The foundation refers these patients to expert doctors in the city for further testing. “Using our software built with NVIDIA technology, they identified 24 cancer-positive patients and connected them to treatment before the disease could progress further,” said Ron Nag, CEO and president of MedCognetics. “This is the way I want to see AI implemented around the world, to help people.” MedCognetics Advances AI Screening Capabilities MedCognetics produces AI systems that are FDA-cleared as software as a medical device. They can be deployed on the NVIDIA IGX Orin industrial-grade edge AI platform with the NVIDIA Holoscan platform for real-time sensor processing — or on NVIDIA Tensor Core GPUs hosted in the cloud. The company’s suite of software for breast cancer screening includes algorithms for cancer triage, as well as features being prepared for regulatory submission such as cancer detection, breast density assessment and a risk analysis model that forecasts a patient’s likelihood of contracting breast cancer within a year. With the integration of IGX Orin, the team is developing additional capabilities including image denoising, also being prepared for regulatory submission. Enhanced digital mammography requires two separate images to be captured, increasing the likelihood of patient motion causing artifacts on the image. MedCognetics’ AI models can help realign the images to present radiologists with a clearer view. Image on left does not include motion suppression — image on right does. Edge AI Bridges the Healthcare Accessibility Gap MedCognetics’ critical contribution to the Health Within Reach Women Cancer Screening Van is rapid inference using India-based cloud resources, which lets staff quickly identify high-risk cases and connect to radiologists for prioritized reporting. “Radiologists don’t travel with the cancer screening vans — once the van comes back to its urban hub, the mammogram images are uploaded onto our system for radiologist review,” Shaikh said. “In the future, fast AI analysis through hardware on the van could let us triage patients onsite, even at the remotest of areas were connectivity is lacking.” When the MedCognetics software flags a potential tumor, the Health Within Reach team prioritizes that patient and immediately connects with a radiologist, sharing the patient’s mammography images for detailed analysis. This enables the radiologist to decide if additional imaging is needed and ensures that high-probability cases are escalated and attended to faster. “One of the biggest challenges is finding small tumors,” Nag said. “When we started, all the radiologists we spoke to said they didn’t want AI to help them see tumors the size of raisins or golf balls — they wanted AI to help them see the tumors that are so small they might easily be missed.” For the nearly two-thirds of the Indian population residing in rural areas, future edge AI deployments could expand the reach of high-quality care to communities where preventative healthcare is rarely sought out. “Breast cancer tumors are generally painless, so there is a propensity for women in communities where healthcare is expensive or hard to access to postpone screenings or further investigation,” Shaikh said. “The majority of new cases are diagnosed in advanced stages, a factor that directly affects patient survival rates. That’s where regular, affordable and easily accessible mammogram screenings can make a significant difference.” Learn more about NVIDIA AI for healthcare and life sciences.
Join the Resistance: ‘ARC Raiders’ Launches in the Cloud
- Gaming
- Cloud Gaming
- GeForce NOW
Get ready, raiders — the wait is over. ARC Raiders is dropping onto GeForce NOW and bringing the fight from orbit to the screen. To celebrate the launch, gamers can score ARC Raiders for free with the purchase of a 12-month Ultimate membership — a bundle packed with everything needed to jump into the resistance. Read Article
Get ready, raiders — the wait is over. ARC Raiders is dropping onto GeForce NOW and bringing the fight from orbit to the screen. To celebrate the launch, gamers can score ARC Raiders for free with the purchase of a 12-month Ultimate membership — a bundle packed with everything needed to jump into the resistance. This week also brings 10 games, including the next big adventure in The Outer Worlds 2, the mystical new “Visions of Eternity” expansion for Guild Wars 2 and Ghost Trick: Phantom Detective, a clever classic from Capcom. Amsterdam and Montreal will be the next regions to light up with GeForce RTX 5080-class power. Sofia, Bulgaria, is the latest region to get GeForce RTX 5080-class power, with Amsterdam and Montreal coming up next. Stay tuned to GFN Thursday for updates as more regions upgrade to Blackwell RTX. Those who want to follow along can track latest progress on the server rollout page. The Cloud Suits Up The resistance — now in 5K. In ARC Raiders, survival means banding together against overwhelming odds. Set in a retro‑futuristic world under siege, the game blends squad-based strategy with explosive firefights wrapped in a striking ‘80s-inspired sci-fi style. The story is simple but relentless: mysterious mechanical invaders, the ARC, rain down from orbit to strip Earth bare. Battling them takes teamwork, scavenged weapons and quick thinking across sprawling environments. Every encounter feels like a desperate stand where improvisation and cooperation turn the tide. With a GeForce NOW Ultimate membership, ARC Raiders hits with full force, streaming at GeForce RTX 5080-class power. That means cinematic visuals at up to 5K resolution, silky-smooth 120-frames-per-second action and real-time ray tracing on nearly any device. It’s the closest thing to stepping into the fight — not just watching from the sidelines. A special launch offer makes this drop even bigger: ARC Raiders is included with every purchase of a new 12-month GeForce NOW Ultimate membership, now through Thursday, Nov. 20. Take advantage of the cloud’s most powerful tier and drop into the fight with premium performance from virtually anywhere. Supplies are limited, so join now and suit up before the skies get any darker. The Cloud Is Out of This World Space just got sassier. Obsidian Entertainment takes players to a new colony with The Outer Worlds 2, a first-person sci-fi role-playing game brimming with cosmic chaos, corporate satire and unforgettable oddballs. With new worlds to explore and even more questionable choices to make, it’s everything fans loved from the first game — turned up to 11. This time around, players explore a new frontier teeming with alien life, rival factions and moral gray areas that would make any space explorer sweat. Build a crew, shape the story with choices both heroic and hilariously self-serving, and survive a galaxy where every decision sparks consequences — often explosive ones. On GeForce NOW, The Outer Worlds 2 shines brighter than ever. Stream the adventure at GeForce RTX 5080 power with ray-traced worlds, crisp visuals and silky-smooth performance, no matter the orbit. Grab a snack, make a bad choice and let the cloud do the rest. Sacrifice for Power Come for the adventure and discover the hidden knowledge. Guild Wars 2 is setting sail for adventure with its latest expansion, Visions of Eternity, whisking players off to the mysterious island of Castora for a fresh year filled with epic stories, new regions to explore and tons of magical mayhem. This sixth expansion brings new elite specializations for all professions, shiny legendary treasures to hunt, a revamped skimmer mount and the much-anticipated addition of homesteads and fashion templates. Jump in to tackle bizarre creatures, navigate uncharted lands and face off in unified raids and strike missions. Whether polishing up a new build, decorating the homestead or chasing down legendary loot, gamers will find no shortage of ways to shape the story. Plus, new story chapters and major updates throughout the year mean the adventure is always evolving. Play Guild Wars 2: Visions of Eternity on GeForce NOW and skip past the grind of waiting for downloads or patches. Seamlessly log in and play on any supported device to get right to the action. No Tricks, Just Treats Solve crimes from beyond the grave. Gamers can solve a puzzle-packed murder case in Ghost Trick: Phantom Detective — the quirky, mystery classic from Capcom, directed by Shu Takumi, creator of the Ace Attorney series — now featuring high-definition visuals and upgraded sound. BANG! A single bullet rings out in the dark city. But as one life ends, the story is just getting started. Sissel wakes up as a ghost and realizes he’s lost his memory along with his life. With only a few hours until sunrise — and oblivion — to uncover these answers, Sissel must solve the mystery of his own murder, starting with the detective who may have witnessed the crime. Using the powers of the dead, players can possess and manipulate objects, and even rewind time, as they work to solve brainteasing puzzles in a story chock-full of quirky humour and charming characters. In addition, members can look for the following: Escape Simulator 2 (New release on Steam, Oct. 27) Wreckreation (New release on Steam, Oct. 28) Outbreak Island (New release on Steam, Oct. 28) Dark Moon (New release on Steam, Oct. 29) Earth vs. Mars (New release on Steam, Oct. 29) The Outer Worlds 2 (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Oct. 29, GeForce RTX 5080-ready) ARC Raiders (New release on Steam, Oct. 30, GeForce RTX 5080-ready) Ghost Trick: Phantom Detective – Demo (Steam) Ghost Trick: Phantom Detective (Steam) Keeper (Steam and Xbox, available on PC Game Pass) The Microsoft Store version of Ball x Pit was put into maintenance and will be removed from the library due to a technical issue. The Steam version of the game will continue to be available to members What are you planning to play this weekend? Let us know on X or in the comments below.
Into the Omniverse: Open World Foundation Models Generate Synthetic Worlds for Physical AI Development
- Pro Graphics
- Robotics
- Artificial Intelligence
- Cosmos
- Customer Stories
- Digital Twin
- Into the Omniverse
- Isaac
- Jetson
- Omniverse
- Physical AI
- Simulation and Design
- Universal Scene Description
Physical AI models — which power robots, autonomous vehicles and other intelligent machines — must be safe, generalized for dynamic scenarios and capable of perceiving, reasoning and operating in real time.
Editor’s note: This post is part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Physical AI models — which power robots, autonomous vehicles and other intelligent machines — must be safe, generalized for dynamic scenarios and capable of perceiving, reasoning and operating in real time. Unlike large language models that can be trained on massive datasets from the internet, physical AI models must learn from data grounded in the real world. However, collecting sufficient data that covers this wide variety of scenarios in the real world is incredibly difficult and, in some cases, dangerous. Physically based synthetic data generation offers a key way to address this gap. NVIDIA recently released updates to NVIDIA Cosmos open world foundation models (WFMs) to accelerate data generation for testing and validating physical AI models. Using NVIDIA Omniverse libraries and Cosmos, developers can generate physically based synthetic data at incredible scale. Cosmos Predict 2.5 now unifies three separate models — Text2World, Image2World and Video2World — into a single lightweight architecture that generates consistent, controllable multicamera video worlds from a single image, video or prompt. Cosmos Transfer 2.5 enables high-fidelity, spatially controlled world-to-world style transfer to amplify data variation. Developers can add new weather, lighting and terrain conditions to their simulated environments across multiple cameras. Cosmos Transfer 2.5 is 3.5x smaller than its predecessor, delivering faster performance with improved prompt alignment and physics accuracy. These WFMs can be integrated into synthetic data pipelines running in the NVIDIA Isaac Sim open-source robotics simulation framework, built on the NVIDIA Omniverse platform, to generate photorealistic videos that reduce the simulation-to-real gap. Developers can reference a four-part pipeline for synthetic data generation: NVIDIA Omniverse NuRec neural reconstruction libraries for reconstructing a digital twin of a real-world environment in OpenUSD, starting with just a smartphone. SimReady assets to populate a digital twin with physically accurate 3D models. The MobilityGen workflow in Isaac Sim to generate synthetic data. NVIDIA Cosmos for augmenting generated data. From Simulation to the Real World Leading robotics and AI companies are already using these technologies to accelerate physical AI development. Skild AI, which builds general-purpose robot brains, is using Cosmos Transfer to augment existing data with new variations for testing and validating robotics policies trained in NVIDIA Isaac Lab. Skild AI uses Isaac Lab to create scalable simulation environments where its robots can train across embodiments and applications. By combining Isaac Lab robotics simulation capabilities with Cosmos’ synthetic data generation, Skild AI can train robot brains across diverse conditions without the time and cost constraints of real-world data collection. Serve Robotics uses synthetic data generated from thousands of simulated scenarios in NVIDIA Isaac Sim. The synthetic data is then used in conjunction with real data to train physical AI models. The company has built one of the largest autonomous robot fleets operating in public spaces and has completed over 100,000 last-mile meal deliveries across urban areas. Serve’s robots collect 1 million miles of data monthly, including nearly 170 billion image-lidar samples, which are used in simulation to further improve robot models. Learn more about how Serve Robotics uses Isaac Sim to accelerate development, testing and deployment of its sidewalk delivery robots by watching the below livestream. Beyond bringing people meals, Serve recently used its robots to deliver compute power — dropping off brand-new NVIDIA DGX Spark personal AI supercomputers to Refik Anadol, Will.I.AM and Ollama. With 1 petaflop of AI performance, DGX Spark offers developers desktop capabilities for workflows from AI model prototyping and model fine-tuning to inference and robotics development. Autonomous drone delivery company Zipline also participated in the DGX Spark drop, with Chief Hardware Officer Jo Mardall receiving a DGX Spark by drone at the company’s headquarters and testing facility in Half Moon Bay, California. Zipline uses the NVIDIA Jetson edge AI and robotics platform for its drone delivery systems. See How Developers Are Using Synthetic Data Lightwheel, a simulation-first robotics solution provider, is helping companies bridge the simulation-to-real gap with SimReady assets and large-scale synthetic datasets. With high-quality synthetic data and simulation environments built on OpenUSD, Lightwheel’s approach helps ensure robots trained in simulation perform effectively in real-world scenarios, from factory floors to homes. Data scientist and Omniverse community member Santiago Villa is using synthetic data with Omniverse libraries and Blender software to improve mining operations by identifying large boulders that halt operations. Undetected boulders entering crushers can cause delays of seven minutes or more per incident, costing mines up to $650,000 annually in lost production. Using Omniverse to generate thousands of automatically annotated synthetic images across varied lighting and weather conditions dramatically reduces training costs while enabling mining companies to improve boulder detection systems and avoid equipment downtime. https://blogs.nvidia.com/wp-content/uploads/2025/10/omni-haul-truck-ito-clip.mp4 FS Studio partnered with a global logistics leader to improve AI-driven package detection by creating thousands of photorealistic package variations in different lighting conditions using Omniverse libraries like Replicator. The synthetic dataset dramatically improved object detection accuracy and reduced false positives, delivering measurable gains in throughput speed and system performance across the customer’s logistics network. Images courtesy of FS Studio Robots for Humanity built a full simulation environment in Isaac Sim for an oil and gas client using Omniverse libraries to generate synthetic data, including depth, segmentation and RGB images, while collecting joint and motion data from the Unitree G1 robot through teleoperation. Image courtesy of Robots for Humanity. Omniverse Ambassador Scott Dempsey is developing a synthetic data generation synthesizer that builds various cables from real-world manufacturer specifications, using Isaac Sim to generate synthetic data augmented with Cosmos Transfer to create photorealistic training datasets for applications that detect and handle cables. Get Plugged Into the World of OpenUSD Learn more about OpenUSD, Cosmos and synthetic data for physical AI by exploring these resources: Train using the “Getting Started With Isaac Sim” learning path, which covers Isaac Sim for robot simulation, ROS 2 integration, synthetic data generation and more. Explore the generative AI reference workflow for synthetic data generation. Build with the step-by-step workflows, technical recipes and concrete examples for AI development in the NVIDIA Cosmos Cookbook. Read this NVIDIA technical blog to learn how to use an iPhone to capture a scene and reconstruct it using NVIDIA Isaac Sim. Watch videos from this YouTube playlist for a workflow on creating synthetic data. Explore NVIDIA Brev to access fully configured GPU environments and prebuilt launchables for physical AI development. Stay up to date by subscribing to NVIDIA Omniverse news, joining the Omniverse community and following Omniverse on Discord, Instagram, LinkedIn, Threads, X and YouTube. Explore the Alliance for OpenUSD forum and the AOUSD website.
NVIDIA GTC Washington, DC: Live Updates on What’s Next in AI
- Corporate
- Data Center
- Driving
- Generative AI
- Robotics
- Artificial Intelligence
- GTC 2025
Monday, Oct. 27, 12:30 p.m. ET How Medium-Sized Cities Are Tackling AI Readiness 🔗 A panel discussion today at GTC Washington, D.C., highlighted a public-private initiative to invigorate the economy of Rancho Cordova, California, with a focus on AI. To bolster innovation, the city is working with the Human Machine Collaboration Institute and NVIDIA on Read Article
Monday, Oct. 27, 12:30 p.m. ET How Medium-Sized Cities Are Tackling AI Readiness L to R: Mark Muro, senior fellow at Brookings Metro; Micah Runner, city manager of Rancho Cordova; Sadie St. Lawrence, CEO of the Human Machine Collaboration Institute; and Frankie McDermott, chief operating officer of the Sacramento Municipal Utility District. A panel discussion today at GTC Washington, D.C., highlighted a public-private initiative to invigorate the economy of Rancho Cordova, California, with a focus on AI. To bolster innovation, the city is working with the Human Machine Collaboration Institute and NVIDIA on an economic development strategy that includes AI education initiatives, investments in AI infrastructure and support for small businesses adopting AI. “We’re the city of Rancho Cordova. We are not experts in artificial intelligence. We are not experts in semiconductors,” said Micah Runner, city manager of Rancho Cordova. “And so you find good partners, and you have to trust them in the space that they know and they’re responsible for.” The city sees its strategy as one that can be replicated nationwide. “There are only 20 large cities in the country, but there are tens of thousands of medium and small cities — and I think we have to figure out how to create an equal playing field for all of those communities,” Runner said. Monday, Oct. 27, 9 a.m. ET AI Day of Education: GTC Kicks Off With Training Workshops, Gear Store Truck Tours Universities GTC Washington, D.C., begins with a series of full-day developer workshops at the Walter E. Washington Convention Center covering agentic AI, accelerated data science, large language models and physical AI. Meanwhile, an NVIDIA Gear Store truck filled with swag — including the popular engineering ruler — is making stops at three universities around Washington, D.C. The Gear Store truck stopped by George Mason University on Friday. Locations include: American University, 9:30–11:30 a.m. ET Howard University, 12:30–2:30 p.m. ET University of Maryland, 3-5 p.m. ET Setup is underway for the main event — NVIDIA CEO Jensen Huang’s keynote — taking place Tuesday at 12 p.m. ET. Friday, Oct. 24, 5 p.m. ET Countdown to GTC Washington, DC: What to Watch Next Week Next week, Washington, D.C., becomes the center of gravity for artificial intelligence. NVIDIA GTC Washington, D.C., lands at the Walter E. Washington Convention Center Oct. 27-29 — and for those who care about where computing is headed, this is the moment to pay attention. The headline act: NVIDIA founder and CEO Jensen Huang’s keynote address on Tuesday, Oct. 28, at 12 p.m. ET. Expect more than product news — expect a roadmap for how AI will reshape industries, infrastructure and the public sector. Before that, the pregame show kicks off at 8:30 a.m. ET with Brad Gerstner, Patrick Moorhead and Kristina Partsinevelos offering sharp takes on what’s coming. But GTC offers more than a keynote. It provides full immersion: 70+ sessions, hands-on workshops and demos covering everything from agentic AI and robotics to quantum computing and AI-native telecom networks. It’s where developers meet decision-makers, and ideas turn into action. Exhibits-only passes are still available. Bookmark this space. Starting Monday, NVIDIA will live-blog the news, the color and the context, straight from the floor.
NVIDIA AI Physics Transforms Aerospace and Automotive Design, Accelerating Engineering by 500x
- Data Center
- Software
- GTC 2025
- Industrial and Manufacturing
- NVIDIA NIM
- NVIDIA PhysicsNeMo
- Simulation and Design
Leading technology companies in aerospace and automotive are accelerating their engineering design processes with the NVIDIA DoMINO NIM microservice, part of the NVIDIA PhysicsNeMo AI physics framework. By integrating GPU-accelerated computing, NVIDIA PhysicsNeMo and interactive digital twin technologies, enterprises are accelerating their modeling and simulation workflows by up to 500x over traditional methods, speeding innovation Read Article
Leading technology companies in aerospace and automotive are accelerating their engineering design processes with the NVIDIA DoMINO NIM microservice, part of the NVIDIA PhysicsNeMo AI physics framework. By integrating GPU-accelerated computing, NVIDIA PhysicsNeMo and interactive digital twin technologies, enterprises are accelerating their modeling and simulation workflows by up to 500x over traditional methods, speeding innovation and shortening development cycles. NVIDIA PhysicsNeMo empowers users to accelerate simulating physical systems like automobiles, airplanes, heavy machinery and more in near real time for faster time to market. Such simulation of complex physical systems unlocks incredible speedups and gives solutions providers the freedom to explore groundbreaking designs at previously inconceivable scales and accuracy. Synopsys Achieves 500x Leap in Computational Engineering With NVIDIA AI Physics Simulation software providers like Ansys, part of Synopsys, are using NVIDIA PhysicsNeMo to achieve up to 500x speedups in computational engineering. This enormous speedup comes from multiplying the benefits of GPU acceleration by the performance and accuracy of AI physics. The framework offers a new way to start fluid simulations with a highly accurate initial state — typically a computationally expensive task that requires numerous iterations — and with low runtime cost. Fluid simulations can be up to 50x faster than traditional methods when performed with NVIDIA GPU-accelerated tools like Ansys Fluent. Using NVIDIA PhysicsNeMo pretrained models to initialize the simulation multiplies that GPU-powered 50x speedup by an additional 10x due to the higher accuracy of the initial solution. Unlocking Real-Time Aerospace Design Leading aerospace technology companies are using NVIDIA GPU-accelerated workflows and PhysicsNeMo to speed the design and optimization of advanced aircraft and automotive systems. Northrop Grumman and Luminary Cloud are using accelerated compute and AI-driven physics to accelerate spacecraft thruster nozzle design. With Luminary’s high-speed, NVIDIA CUDA-X-accelerated computational fluid dynamics solver, Northrop generated a large training dataset to build a surrogate nozzle model on Luminary’s cloud platform, which is powered by NVIDIA PhysicsNeMo. This dataset enabled Northrop’s engineers to rapidly explore thousands of design options and identify the optimal solution Aerospace pioneer Blue Origin is using NVIDIA PhysicsNeMo and advanced AI modeling to design next-generation space vehicles. PhysicsNeMo enables Blue Origin to use existing and augmented datasets to train models that rapidly explore potential design candidates, leading to ones that can be then validated with high-fidelity, CUDA-X-accelerated solvers. Building on Computational Engineering Breakthroughs GPU Acceleration These latest AI physics breakthroughs further NVIDIA’s work in computational engineering to advance simulation with GPU acceleration. Cadence is pushing real-time simulation in aerospace through its Cadence Fidelity computational fluid dynamics platform, using NVIDIA CUDA-X libraries. By tapping into GPU acceleration, Cadence enables leading aerospace manufacturers to quickly build large-scale AI training datasets using its Millennium M2000 supercomputer. This lets engineers interactively explore and optimize designs, enhancing system efficiency and speeding time to market. A global leader in energy solutions used Cadence Fidelity LES Solver and NVIDIA Grace Blackwell-accelerated simulation platforms to rapidly iterate designs and run high-fidelity multiphysics simulations. This significantly shortens design cycles and optimizes turbine performance, enabling greater efficiency, emissions management and reliability for next-generation energy systems. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions.
Fueling Economic Development Across the US: How NVIDIA Is Empowering States, Municipalities and Universities to Drive Innovation
- Corporate
- Data Center
- Generative AI
- Robotics
- AI Factory
- Artificial Intelligence
- Economic Development
- Education
- GTC 2025
- Social Impact
- Sovereign AI
To democratize access to AI technology nationwide, AI education and deployment can’t be limited to a few urban tech hubs — it must reach every community, university and state. That’s why NVIDIA is working with cities, states and educational institutions to embed AI education and innovation across the U.S., with the goal of helping the Read Article
To democratize access to AI technology nationwide, AI education and deployment can’t be limited to a few urban tech hubs — it must reach every community, university and state. That’s why NVIDIA is working with cities, states and educational institutions to embed AI education and innovation across the U.S., with the goal of helping the next generation of American developers, researchers and engineers lead the global AI economy. These initiatives — which span state-level AI factories, municipal strategies for AI-driven economic development and educational initiatives for students of all ages — have the potential to change generational outcomes by driving workforce development and economic growth in communities nationwide. At NVIDIA GTC Washington, D.C., running through Wednesday, Oct. 29, government and educational institutions including the State of Utah, the City of Rancho Cordova and Miles College are discussing recent collaborations with NVIDIA to spur AI training and innovation. Utah Launches First State AI Factory The University of Utah recently unveiled an AI factory initiative with NVIDIA and HPE that will more than triple the university’s computing capacity with a $50 million investment of public and philanthropic funds into AI infrastructure. Jacobus (Kobus) Van der Merwe, professor in the School of Computing at the University of Utah. The multiyear effort will support the university’s healthcare and scientific research, including projects focused on Alzheimer’s, cancer, genetics and mental health. “With this initiative, we aim to build the AI infrastructure needed to fuel a strong ecosystem of developers, students and researchers across the state,” said Taylor Randall, president of the University of Utah. “This boost in compute availability will help drive research and entrepreneurship across scientific disciplines.” Utah is also among a growing number of states — including California, Mississippi and Oregon — collaborating with NVIDIA to enhance AI education efforts and boost regional economic development. Utah’s Silicon Slopes tech hub Through an initiative announced earlier this year, Utah is equipping educators at the state’s universities, community colleges and adult education programs with AI skills and certification through the NVIDIA Deep Learning Institute University Ambassador Program. It’s part of a broader effort to ensure the state’s educational system is preparing teachers and students with AI skills. The AI Ecosystem as a Policy Engine: Rancho Cordova’s Municipal Innovation Strategy Rancho Cordova, California — a city of about 85,000 residents located less than 15 miles from Sacramento — is collaborating with NVIDIA and the Human Machine Collaboration Institute (HMCI) to boost the city’s AI capabilities with AI infrastructure, workforce upskilling and student training. Cordova High School students learning robotics skills. In this critical period of AI advancement, the city aims to generate economic value by developing an AI and robotics ecosystem that will attract AI businesses to Rancho Cordova with reliable power infrastructure and workforce pipelines from local colleges and universities. The city then plans to reinvest revenue from the new AI businesses into building its local AI ecosystem with workforce development programs, research and additional AI infrastructure. “Rancho Cordova is charting new territory by developing an AI ecosystem that unites industry, education and government to shape the future of economic growth,” said Rancho Cordova City Manager Micah Runner. “In collaboration with NVIDIA and HMCI, we’re exploring how cities can use AI to drive innovation, strengthen the economy and expand opportunities for our community.” As a research institution, HMCI sees the Rancho Cordova initiative as a flagship example that can be shared with other cities to fuel their local economies. “It’s essential that every city is thinking about how they can adapt and change with AI,” said Sadie St. Lawrence, founder and CEO of HMCI. “In Rancho Cordova, we’re showing that you don’t have to be one of the Silicon Valleys of the world to start to infuse AI technology into your ecosystem.” Scaling AI Education Through College and University Partnerships To help prepare students for careers in the evolving AI landscape, NVIDIA is working with educational platforms for high schools, colleges and universities nationwide, as well as professional organizations, to integrate AI education for learners of all backgrounds. Miles College, a historically Black college (HBCU) located in Fairfield, Alabama, is collaborating with NVIDIA to integrate AI across academic programs, faculty research and community engagement. NVIDIA is providing access to Deep Learning Institute resources, frameworks and development tools to expand the college’s AI curriculum — and help train and certify faculty and students in AI and accelerated computing. The company will also work with Miles College to identify and position resources and partnerships to catalyze innovation and economic development for surrounding communities. Miles College campus in Fairfield, Alabama “We’re implementing AI fluency to be a core competency for every Miles College graduate — no matter what field they’re in — so that they’re prepared not only for success in their careers, but for leadership in their communities,” said Bobbie Knight, president of Miles College. “This initiative is about inspiring innovation and expanding opportunity, not just within the walls of Miles College but throughout the state — because when our students thrive, our entire region grows stronger.” Miles College is already implementing AI campus-wide, with nearly half of faculty regularly integrating AI into course design and student learning modules, and about 60% of the college’s research supported by AI. Knight last year established the 2150 Center for Innovation, Commercialization and Growth, an initiative to champion HBCU tech and boost innovation in the region with resources to support founders and entrepreneurs and fuel successful businesses. The presidents of the University of Utah and Miles College will join leaders from Coppin State University and Houston City College in a GTC Washington, D.C., panel Wednesday. The session will showcase how colleges and universities across the country integrate AI into their curricula, supporting state and regional economic goals while preparing students for high-demand job sectors. NVIDIA is working with other American educational institutes and professional organizations including: California College of the Arts: The nonprofit art and design college is collaborating with NVIDIA to integrate AI and GPU-accelerated computing into visual art, architecture and interactive media — and provide AI education through the NVIDIA Deep Learning Institute. Black Tech Street: This Tulsa, Oklahoma-based organization is working with NVIDIA to catalyze AI innovation and train up to 10,000 people in AI through collaborations with educational institutions and community organizations. Black Women in Artificial Intelligence: A three-year agreement with NVIDIA aims to expand access to AI education and professional networks to innovative organizations in the AI industry. StudyFetch: This AI-powered educational platform, a member of the NVIDIA Inception program for startups, is bringing NVIDIA Academy to high-school students nationwide, starting with the AI for All course. The initiative launches today with students from the Washington, D.C.-based Friendship Public Charter School and Richard Wright Public Charter Schools. “Our mission is to make sure every student everywhere can succeed,” said Sam Whitaker, vice president of social impact and strategic initiatives at StudyFetch. “With AI, we have the chance to close opportunity and workforce readiness gaps across the country. That work starts right now.” The StudyFetch collaboration is the first milestone in NVIDIA’s K-12 AI education plan, which was announced earlier this year with StudyFetch and CK-12, another leading K-12 learning platform. The effort is aligned with the White House executive order Advancing Artificial Intelligence Education for American Youth. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions.
NVIDIA, NPS Commission the Navy’s AI Flagship for Training Tomorrow’s Leaders
- Data Center
- Hardware
- Artificial Intelligence
- Deep Learning Institute
- Digital Twin
- Education
- GTC 2025
- Isaac
- Jetson
- NVIDIA DGX
- Omniverse
- Public Sector
- Scientific Visualization
- Simulation and Design
Along the Pacific Ocean in Monterey, California, the Naval Postgraduate School (NPS) is making a splash all the way to Washington, D.C.: It’s using artificial intelligence to solve operational challenges while educating tomorrow’s leaders in AI skills. Like Silicon Valley, it’s not uncommon for NPS, the U.S. Navy’s flagship academic graduate university, to hold hackathons, Read Article
Along the Pacific Ocean in Monterey, California, the Naval Postgraduate School (NPS) is making a splash all the way to Washington, D.C.: It’s using artificial intelligence to solve operational challenges while educating tomorrow’s leaders in AI skills. Like Silicon Valley, it’s not uncommon for NPS, the U.S. Navy’s flagship academic graduate university, to hold hackathons, creating advances in autonomy, space operations, ocean research, decision tools and much more. Supporting those efforts, NVIDIA has granted an NVIDIA DGX GB300 system to help NPS play a leading role in the U.S. government’s AI race. Supercharging its AI efforts, NPS will use an NVIDIA DGX GB300 and NVIDIA Mission Control software to support over 1,500 in-resident students, 600 faculty and thousands of external partners, with plans to expand its infrastructure in the future. The system is being put to work empowering the new NVIDIA AI Technology Center at NPS for applications in everything from complex mission planning to autonomous systems simulations to disaster recovery so that U.S. service members and partners are better positioned strategically to lead with AI. “First, with this DGX GB300 system, we should be able to support model training and inference capability with our own NPS GPT,” said retired Col. Randolph Pugh, NPS AI Task Force lead and AI Portfolio director. “It will give us on-premises capability for added privacy to provide a generative AI large language model tool for people to use.” NPS has partnered on many technical challenges with nonprofit organization MITRE, which develops technologies and solutions for the government and public interest with federally funded research and development centers. Sometimes that involves transferring technology, such as powerful weather models that NPS can develop further. Studying the sea in support of naval operations has always been a focus of NPS. Tackling AI Strategic Challenges With a Three-Computer Solution MITRE recently shared with NPS its Advanced Simulation for Planning and Enhanced Navigation (ASPEN) simulation framework, which it developed on the NVIDIA Omniverse platform. ASPEN provides a high-fidelity digital twin environment for simulating — using the NVIDIA Isaac Sim framework for robotics — with unmanned underwater vehicle (UUV) navigation, obstacle avoidance and real-time decision-making under uncertain conditions like currents, low visibility and acoustic interference. MITRE’s ASPEN 3 Network brings in real-world data from its BlueTech Lab, an indoor pool maritime test facility, which helps validate autonomous systems and actions in water. ASPEN is used to develop environmental models around wind, temperature, salinity, current and water depth. It works with models for sonar, inertial measurement unit devices, compass readings, lidar and cameras. Computing for UUVs runs on NVIDIA Jetson AGX modules at the edge to process data. MITRE harnesses an NVIDIA DGX SuperPOD to train large language and weather forecast models in its Federal AI Sandbox. The AI Sandbox is a secure environment for federal agencies to experiment, prototype and deploy advanced AI. MITRE’s use of accelerated computing — across NVIDIA Jetson AGX, Omniverse and DGX — encompasses NVIDIA’s three-computer solution for developing physical AI. Accelerating Weather and Environmental Modeling at NPS With NVIDIA DGX GB300 Understanding and accurately predicting ocean operational environments remains critical to effective naval planning and readiness. Understanding the environment that the Navy operates within is important to help keep ships and their crews safe at sea. After training the foundational models on DGX GB300, NPS can run simulations using NVIDIA Isaac Sim to help understand environments where the Navy operates and further train in ASPEN. “We need to predict environmental changes by understanding the atmosphere, the sea surface, subsurface and seabed for maximum mission effectiveness and crew safety,” said Pugh. ASPEN works with physics-based models and can incorporate real-time vehicle position and orientation data for hardware-in-the loop model training and mission prediction. Modeling the World and Beyond ASPEN offers efficient generation of propagation environments for sensor modeling with NVIDIA fVDB, an open-source, GPU-accelerated deep learning framework. It’s used for processing massive 3D datasets with spatial intelligence, enabling generative physical AI by accelerating 3D machine learning tasks for applications such as digital twins. The NVIDIA fVDB framework can be harnessed to build high-fidelity digital twins of many different environments. This requires processing datasets from sources such as telemetry, sonar, satellite data and other sensor reports to create virtual representations of the ocean floor, water column, atmosphere and even space. Using these kinds of AI simulation environments enables NPS to detect and understand what’s normal and what’s not. “For example, should a spacecraft lose its capability to maneuver, or something crashes into something, it creates debris, and we’d like to predict where every little thing goes because the uncontrolled satellites or debris fields can be extremely dangerous,” said Pugh. Developing Real-World Naval Applications While Learning AI Across all curricula at NPS, AI is enabling its military students to earn their graduate degrees and conduct hands-on applied research with AI by developing real-world applications that benefit the Naval and Joint Force. “We can spin up something born out of an independent study or a hackathon project or funded research, with faculty leveraging students as part of that, and we can connect them with the fleets that are going to fund them or operationalize them,” said U.S. Navy Captain Michael Owen, NPS AI Task Force Deputy. NVIDIA is also providing resources through the NVIDIA Deep Learning Institute and has established an NVIDIA AI Technology Center at the university’s Monterey campus to give the faculty at NPS cutting-edge resources that enhance the institution’s unique defense-focused graduate education and research. “We’ve appreciated the access to the NVIDIA Deep Learning Institute for its instructor toolkits,” Pugh said. “It’s proving critical in helping NPS educate tomorrow’s leaders in AI.” Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions.
NVIDIA and General Atomics Advance Commercial Fusion Energy
- Data Center
- Software
- Supercomputing
- Digital Twin
- GTC
- GTC 2025
- Omniverse
- Science
- Simulation and Design
The race to bottle a star now runs on AI. NVIDIA, General Atomics and a team of international partners have built a high-fidelity, AI-enabled digital twin for a fusion reactor with interactive performance, with technical support from San Diego Supercomputer Center at UC San Diego School of Computing, Information and Data Sciences, the Argonne Leadership Read Article
The race to bottle a star now runs on AI. NVIDIA, General Atomics and a team of international partners have built a high-fidelity, AI-enabled digital twin for a fusion reactor with interactive performance, with technical support from San Diego Supercomputer Center at UC San Diego School of Computing, Information and Data Sciences, the Argonne Leadership Computing Facility (ACLF) at Argonne National Laboratory and National Energy Research Scientific Computing Center (NERSC) at Lawrence Berkeley National Laboratory. The effort, announced today at the NVIDIA GTC Washington, D.C., conference, used Polaris at the ALCF and Perlmutter at NERSC supercomputing systems to train three distinct AI surrogate models at scale. This groundbreaking project uses the NVIDIA Omniverse platform, NVIDIA CUDA-X libraries and data center GPUs to help researchers tackle one of science’s toughest problems: making fusion energy work on Earth. Here’s why this matters: fusion promises virtually limitless, clean energy by replicating the process that powers the sun. “The ability to explore scenarios virtually through this interactive digital twin is a game-changer,” said Raffi Nazikian, fusion data science lead at General Atomics. “Working with NVIDIA, we can now test, refine and verify our ideas orders of magnitude faster, accelerating the path toward practical fusion energy.” But controlling plasma at extreme temperatures — think hundreds of millions of degrees — and predicting its behavior fast enough to keep reactors running is a massive challenge. Plasma is the fourth state of matter, a swirling soup of charged particles that behaves like a living thing. It’s what stars are made of. In fusion reactors, plasma is the fuel — the stuff that, if tamed, could power cities with the energy of the sun. Imagine trying to bottle a star. That’s the metaphor fusion scientists love, and for good reason: it’s poetic and accurate. That’s where AI comes in. By reducing simulation times from weeks to seconds, AI enables researchers to interact with the reactor virtually, exploring scenarios that may damage the reactor without risk, and accelerate the path to commercial fusion power. At the forefront of this effort, General Atomics is developing an AI-enabled digital twin as part of their research at the US Department of Energy’s DIII-D National Fusion Facility to push fusion research forward. AI: Turning Weeks to Seconds Traditionally, simulating plasma behavior takes weeks on even the fastest supercomputers. General Atomics is now using AI surrogate models — trained on decades of real-world data — to predict plasma behavior in seconds, all of which continue to be improved. These models, including EFIT (for plasma equilibrium), CAKE (for plasma boundary) and ION ORB (for heat density of escaping ions), can help operators keep the plasma stable in real time, reducing the risk of damage and speeding up research. Running on NVIDIA GPUs, these models deliver accurate predictions faster than physics-based simulations. They’re among the many models used to help simulate the behavior of fusion reactors and control them, which can be accelerated by AI. The Digital Twin NVIDIA and General Atomics are building a fully interactive digital twin of the DIII-D inside NVIDIA Omniverse, powered by NVIDIA RTX PRO Servers and NVIDIA DGX Spark, with supporting contributions from San Diego Supercomputer Center, ALCF and NERSC. This virtual reactor dynamically fuses sensor data, physics-based simulations, engineering models and AI surrogate models — creating a unified, real-time interactive environment that can quickly inform decisions. The digital twin is synchronized with the physical DIII-D, allowing the international team of 700 scientists from 100 different organizations to test ideas and run “what-if” scenarios without touching the real machine. Key controls can be explored in the digital twin to refine the science before running real experiments, enabling rapid optimization and faster progress toward commercial fusion. Why It Matters This approach fundamentally shifts fusion research from a pure physics challenge to one also powered by computing and smart algorithms. By moving from weeks-long simulations to near-real-time, interactive answers in seconds, the digital twin acts as a true “fusion accelerator” — a platform to rapidly test new ideas, optimize reactor designs and put commercial fusion energy on a faster track. Learn more about how NVIDIA and partners are advancing AI innovation in the U.S. by watching the NVIDIA GTC Washington, D.C., keynote by Jensen Huang.
NVIDIA Open Sources Aerial Software to Accelerate AI-Native 6G
- Data Center
- Mobile
- 5G
- 6G
- Artificial Intelligence
- GTC 2025
- NVIDIA DGX
- Open Source
- Telecommunications
NVIDIA is delivering the telecom industry a major boost in open-source software for building AI-native 5G and 6G networks. NVIDIA Aerial software will soon be released as open source, making it available on a variety of NVIDIA platforms, including on NVIDIA DGX Spark. With open-source software and a powerful and accessible supercomputer to run it Read Article
NVIDIA is delivering the telecom industry a major boost in open-source software for building AI-native 5G and 6G networks. NVIDIA Aerial software will soon be released as open source, making it available on a variety of NVIDIA platforms, including on NVIDIA DGX Spark. With open-source software and a powerful and accessible supercomputer to run it all, AI-RAN and wireless researchers can go from rapid prototyping to product development in hours versus months or years. That means next-generation AI-native mobile networks can be built at the pace of AI for open, widespread collaboration, unlike previous generations where innovation was constrained by access to licensed software and proprietary hardware. Rewriting the Wireless Playbook With Open Source Open source is reshaping industries by breaking down barriers to innovation and accelerating collaboration, enabling breakthroughs that would be impossible under closed, proprietary systems. NVIDIA is a leading contributor to open source, including for the telecom industry. Previously open-sourced NVIDIA Sionna software has already surpassed 200,000 downloads and 500 citations. Now, NVIDIA is open sourcing its Aerial software, including Aerial CUDA-Accelerated RAN, Aerial Omniverse Digital Twin (AODT) and the new Aerial Framework. These resources — previously limited to a small group — are expected to be available on GitHub under Apache 2.0 licensing starting this December, with AODT release in March 2026, empowering developers to build full-stack, AI-native 5G and 6G RAN solutions. They can experiment and build AI-native network solutions without restrictions, accelerating the transition from research to real-world deployment. The upcoming Aerial open-source release is packed with capabilities, including: Aerial Framework for converting Python code into high-performance CUDA code to run on NVIDIA Aerial RAN computer platforms. AI-powered neural models, such as advanced channel estimation for significantly improving wireless performance. A dApp framework to provide third-party applications with access to real-time physical layer data through secure application programming interfaces. Developers can deploy AI-powered dApp algorithms that can modify RAN behavior in real time. Customizable pipelines with modules that developers can selectively modify or replace with their own code to build full-stack RAN software. Such features have enabled the first made-in-America AI-native wireless stack, showcasing early 6G applications including spectrum agility and integrated sensing and communications. This move expands access to powerful CUDA-accelerated wireless software and boosts the global movement toward AI-native 5G and 6G solutions. It opens doors to developers beyond the telecom industry, making it easy for them to build new applications for mobile networks, including agentic and physical AI applications that need mission-critical performance. This shift amplifies U.S. leadership in open source and fundamentally rewrites the way the telecom industry innovates — sparking knowledge-sharing and an implementation-first approach at a global scale. DGX Spark: The Desktop Supercomputer for Wireless R&D NVIDIA DGX Spark, the world’s smallest AI supercomputer, is now available for AI-native 5G and 6G research. It delivers the performance to run NVIDIA Aerial or Sionna software in a cost-effective small footprint. Whether procured through manufacturers or accessed via NVIDIA DGX Cloud, DGX Spark empowers teams to prototype complete wireless networks and continuously train and refine their AI models using real-world data gathered across diverse radio environments. The NVIDIA Sionna Research Kit now supports DGX Spark, in addition to NVIDIA Jetson AGX Orin, offering an AI-native 6G lab in a box for rapid prototyping. It brings together every component, from user equipment and antennas to radio systems and core networks, that developers need to research and validate AI/ML algorithms’ performance over the air — and to do so in one afternoon, from unboxing to setting a live 5G network. Researchers can test their algorithms anywhere with the ultraportable kit, instead of being confined to a lab. The NVIDIA Aerial Testbed now supports DGX Spark in addition to NVIDIA GH200 Grace Hopper Superchips, enabling over-the-air testing of CUDA-accelerated, full-stack 5G and 6G networks. Designed to accelerate commercial product development, it provides seamless integration between network digital twin and live deployment. Dell Technologies is introducing Dell Pro Max with GB10, a DGX Spark-based system designed to empower researchers and developers across a wide range of AI applications, including the demanding needs of global telecom research. The platform delivers proven performance for handling intensive 5G and 6G workloads, offering a stable and powerful environment for testing, simulation and validation while enabling researchers to tackle the complex challenges of 6G. Collaborators Building AI-Native 6G on NVIDIA The NVIDIA AI Aerial portfolio — spanning accelerated computing platforms, software libraries and tools — gives developers the means to build, train, simulate and deploy full-stack AI-native RAN systems faster than ever. Thousands of wireless innovators around the world are already tapping into the NVIDIA AI Aerial portfolio for research and development, including leading U.S. institutions Northeastern University, Virginia Tech, Arizona State University and DeepSig, and researchers from WINSLab and LIDS at MIT, who are working on AI-driven breakthroughs that will define 6G technology and shape global standards. The AI-RAN Alliance is shaping the core architecture of AI-native wireless networks, bringing together over 100 telecom industry pioneers through work groups, labs, benchmarking and live demonstrations — many of which have been developed using NVIDIA AI Aerial. “With NVIDIA’s open-source Aerial software and DGX Spark, developers can create modular, software-defined wireless systems and experiment freely — from labs to live environments,” said Alex Jinsung Choi, chairman of the AI-RAN Alliance. “This is a critical enabler for fueling AI-RAN innovations that boost spectrum efficiency, enhance network performance and power new AI applications — at a pace the industry has never experienced.” A New Chapter in Wireless Innovation for the AI Era By breaking down barriers and inviting participation from developers far beyond traditional wireless, NVIDIA is catalyzing a wave of 5G and 6G collaboration that will shape national competitiveness and global standards. NVIDIA’s commitment to open access and global collaboration marks this as a pivotal milestone for the telecom industry, enabling a fully inclusive, software-defined and AI-powered future where innovation moves at the speed of AI. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions. See notice regarding software product information.
Lilly Deploys World’s Largest, Most Powerful AI Factory for Drug Discovery Using NVIDIA Blackwell-Based DGX SuperPOD
- Data Center
- Generative AI
- AI Factory
- Artificial Intelligence
- Digital Twin
- GTC 2025
- Healthcare and Life Sciences
- High-Performance Computing
- Industrial and Manufacturing
- NVIDIA Clara
- NVIDIA DGX
- Omniverse
- Scientific Visualization
- Simulation and Design
- Social Impact
- Supercomputing
Lilly, a pioneer in medicine, is deploying the largest, most powerful AI factory wholly owned and operated by a pharmaceutical company —the world’s first NVIDIA DGX SuperPOD with DGX B300 systems.
NVIDIA IGX Thor Robotics Processor Brings Real-Time Physical AI to the Industrial and Medical Edge
- Robotics
- GTC 2025
- Healthcare and Life Sciences
- Industrial and Manufacturing
- Isaac
- Metropolis
- Physical AI
AI is moving from the digital world into the physical one. Across factory floors and operating rooms, machines are evolving into collaborators that can see, sense and make decisions in real time. To accelerate this transformation, NVIDIA today unveiled NVIDIA IGX Thor, a powerful, industrial-grade platform built to bring real-time physical AI directly to the edge, Read Article
AI is moving from the digital world into the physical one. Across factory floors and operating rooms, machines are evolving into collaborators that can see, sense and make decisions in real time. To accelerate this transformation, NVIDIA today unveiled NVIDIA IGX Thor, a powerful, industrial-grade platform built to bring real-time physical AI directly to the edge, combining high-speed sensor processing, enterprise-grade reliability and functional safety in a small module for the desktop. Delivering up to 8x the AI compute performance of its predecessor, NVIDIA IGX Orin, IGX Thor enables developers to build intelligent systems that perceive, reason and act faster, safer and smarter than ever. Early adopters include industrial, robotic, medical and healthcare leaders, Diligent Robotics, EndoQuest Robotics, Hitachi Rail, Joby Aviation, Maven and SETI Institute, while CMR Surgical is evaluating IGX Thor to advance its medical capabilities. The NVIDIA IGX Thor Developer Kit Mini. IGX Thor Delivers Breakthrough Performance for Edge AI Applications Medical and industrial companies have historically faced limitations advancing applications for medical imaging, surgical robotics and industrial AI automation due to edge systems lacking the speed and capacity to process real-time data or securely run multiple generative AI models without sacrificing performance. IGX Thor overcomes these challenges by delivering robust, reliable AI compute tailored for industrial and medical environments. It provides real-time intelligence, seamless data connectivity, and built-in safety and security. The platform features two types of NVIDIA Blackwell GPUs — an integrated GPU (iGPU) and a discrete GPU (dGPU) — delivering 5,581 FP4 teraflops of AI compute with 400 GbE connectivity. Compared with NVIDIA IGX Orin, IGX Thor provides up to 8x higher AI compute on iGPUs, 2.5x higher AI compute on dGPUs and 2x better connectivity to seamlessly run large language models and vision language models at the edge. The industrial-grade platform comes with a 10-year lifecycle and long-term support for the NVIDIA AI software stack, keeping enterprise and physical AI applications accelerated and secured even in the most challenging conditions. IGX Thor runs the NVIDIA AI Enterprise software stack, including NVIDIA NIM microservices, which accelerate physical AI application development from the cloud to the edge, NVIDIA Isaac for robotics, NVIDIA Metropolis for visual AI and NVIDIA Holoscan for sensor processing. In addition, NVIDIA IGX Thor integrates elements from the NVIDIA Halos full-stack safety system to embed functional safety into robotics, medical and industrial AI systems — tapping into onboard and infrastructure sensors to ensure both traditional and outside-in safety for safe human collaboration. NVIDIA Partner Ecosystem Accelerates the Industrial and Medical Edge Global industrial and robotic leaders Hitachi Rail, Maven, SETI Institute and Joby Aviation are adopting IGX Thor to build and deploy advanced AI solutions that enhance safety, improve efficiency and enable new levels of automation in factories, warehouses and transportation systems. Hitachi Rail is using IGX Thor to deploy advanced predictive maintenance and autonomous inspection systems on rail networks, boosting operational efficiency and reliability. “AI and data are transforming railways,” said Giuseppe Marino, group CEO of Hitachi Rail. “By adopting NVIDIA IGX Thor, we are bringing the world’s most powerful industrial-grade, real-time AI performance directly to the edge, enabling operators to better optimize their railways and infrastructure. This capability will strengthen reliability, efficiency and optimization for passengers and operators alike.” Maven Robotics will integrate NVIDIA IGX Thor into its next-generation industrial robots to unite advanced embodied-AI performance with built-in safety and real-time decision-making at scale. “Maven Robotics is bringing general-purpose robots to industrial environments, partnering with leading global manufacturing and logistics organizations to deploy at scale,” said Hamza Derbas, CEO of Maven Robotics. “NVIDIA Thor IGX sits at the core of our next-gen robots, pairing safety-rated compute with the performance to run advanced embodied-AI models so capability and compliance move forward together.” Global medical device and healthcare pioneers Diligent Robotics and Endoquest Robotics are adopting IGX Thor. CMR Surgical is evaluating IGX Thor to power advanced AI capabilities within its surgical robotics systems, enabling real-time analysis and adaptive decision-making in the operating room. The platform’s safety, reliability and compute performance support CMR’s vision to deliver intelligent assistance that enhances surgical precision, improves efficiency and results in better patient outcomes. “Precision and patient safety are at the heart of every procedure,” said Chris Fryer, chief technology officer of CMR Surgical. “With IGX Thor, we have the potential to deploy next-generation AI assistants and real-time surgical guidance that process high-fidelity data in real time, allowing us to simplify complex procedures and enable safer, more intelligent minimal-access surgery.” NVIDIA’s partner ecosystem of equipment manufacturers, including Advantech, ADLINK, ASRock Rack, Barco, Curtiss-Wright, Dedicated Computing, EIZO Rugged Solutions, Inventec, NexCOBOT – a NEXCOM company, Onyx, WOLF Advanced Technology and YUAN, provides a range of IGX Thor-powered edge servers, customized carrier boards, design services, cameras and sensors, along with AI and system software to speed solution development. The NVIDIA IGX Thor platform includes two production-ready systems — the NVIDIA IGX T5000 module and the NVIDIA IGX T7000 board kit — built for diverse physical AI applications with functional safety. The IGX Thor production systems and developer kits are expected to be available in December. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions.
NVIDIA and US Technology Leaders Unveil AI Factory Design to Modernize Government and Secure the Nation
- Data Center
- Software
- GTC 2025
- NVIDIA AI Enterprise
Governments everywhere are racing to harness the power of AI — but legacy infrastructure isn’t built for the velocity, complexity or trust that mission-critical action now demands. Massive data streams, cyber threats and urgent operations require a new blueprint for creating AI factories purpose-built for the public sector’s unique standards and scale. At NVIDIA GTC Read Article
Governments everywhere are racing to harness the power of AI — but legacy infrastructure isn’t built for the velocity, complexity or trust that mission-critical action now demands. Massive data streams, cyber threats and urgent operations require a new blueprint for creating AI factories purpose-built for the public sector’s unique standards and scale. At NVIDIA GTC Washington, D.C., NVIDIA today unveiled the NVIDIA AI Factory for Government reference design, in collaboration with software and services leaders, to enable federal agencies and regulated industries to build and deploy new AI platforms and intelligent agents. The reference design provides guidance for deploying full-stack AI infrastructure using the latest NVIDIA AI Enterprise software — now designed to meet stringent security standards for FedRAMP-authorized clouds and high-assurance environments. Industry Leaders Tap NVIDIA AI Factory for Government NVIDIA AI Factory for Government runs on recommended hardware configurations from NVIDIA Enterprise Reference Architectures, based on the NVIDIA Blackwell architecture, including NVIDIA RTX PRO Servers and NVIDIA HGX B200 systems. It also includes NVIDIA Spectrum-X Ethernet, the NVIDIA BlueField platform, NVIDIA-Certified Storage, the latest NVIDIA AI Enterprise software and NVIDIA Nemotron open models. Building on the NVIDIA Enterprise AI Factory validated design announced at COMPUTEX, the AI Factory for Government reference design features NVIDIA AI Enterprise software, which is now built to meet rigorous security standards. NVIDIA AI Enterprise includes new capabilities like advanced code scanning, vulnerability management and continuous monitoring to ensure the highest levels of security. This enables AI workloads to remain configured, regularly updated and ready for mission-critical deployments across federal and high-assurance environments. NVIDIA is working with leading technology platform providers to operationalize AI with the latest NVIDIA AI Enterprise software, helping serve the needs of the public sector and other highly regulated industries. Palantir and NVIDIA are building a first-of-its-kind integrated technology stack for operational AI that integrates Palantir Ontology — the core of the Palantir AI Platform (AIP) — with NVIDIA data processing and route optimization libraries, open models and accelerated computing to speed up AI deployments for enterprises and government. AIP will integrate NVIDIA AI Enterprise software, NVIDIA Nemotron and other AI capabilities included in the AI Factory for Government reference design to power domain-specific intelligence and AI agents for the complex operating environments of highly regulated industries. To strengthen cybersecurity in AI factories, CrowdStrike will expand its Agentic Security Platform to support the NVIDIA AI Factory for Government reference design, enabling organizations to build and deploy AI agents in federal and high-assurance environments. CrowdStrike will also integrate NVIDIA Nemotron open models, NVIDIA NeMo Data Designer and the NVIDIA NeMo Agent Toolkit through Charlotte AI AgentWorks to deliver autonomous, continuously learning AI agents for real-time threat detection and response across cloud, data center and edge environments. ServiceNow is integrating the latest NVIDIA AI Enterprise software in the ServiceNow AI Platform for U.S. federal customers — suitable for FedRAMP-authorized clouds and high-assurance, on-premises environments — to boost productivity and drive savings for public sector agencies. ServiceNow also announced today its Apriel 2.0 model — the latest in its Apriel Nemotron model family, engineered to deliver frontier-level AI reasoning and multimodal capabilities to enterprises in a faster, smaller, more cost-efficient footprint. Astris AI, a Lockheed Martin company, is integrating the latest NVIDIA AI Enterprise software into its Astris AI Factory to enable accelerated, secure AI deployments for classified and mission-critical environments, in alignment with strict federal security standards. The Astris AI Factory has been used internally at Lockheed Martin for more than five years. Now commercially available, Astris AI will use the latest NVIDIA AI Enterprise software to develop and deploy internal AI agents in industries that rely on trust and precision. “Success in complex missions depends on AI that’s secure and reliable,” said Jim Taiclet, chairman, president and CEO of Lockheed Martin. “By working with Astris AI and using the latest NVIDIA AI Enterprise tools, we’re speeding up how we develop and deliver AI systems that improve precision and performance in critical operations.” Northrop Grumman is deploying an AI factory powered by NVIDIA RTX PRO Servers, Spectrum-X Ethernet networking and government-ready NVIDIA AI Enterprise software for deploying secure enterprise AI services, enabling development of advanced AI capabilities and boosting productivity and operational efficiency across its workforce of nearly 100,000 employees. Partner Ecosystem Readies AI Factories to Accelerate AI Agents NVIDIA partners are helping enable the world’s organizations to rapidly build and deploy AI agents and applications across federal and enterprise organizations with the NVIDIA AI Factory for Government reference design. Developers deploying AI agents on their AI factory infrastructure can tap into partner platforms from Dataiku, DataRobot, Domino Data Lab and H2O.ai to build, orchestrate, operationalize and scale agentic and predictive AI workflows. In addition, the reference design supports vector databases from Elastic and EnterpriseDB to help agents store, search and retrieve data. Enterprises can secure their AI factories with software from observability and security partners including Dynatrace, Fiddler, JFrog, Protopia AI, Trend Micro and Weights & Biases. Customers can also secure their agentic AI applications by adding NVIDIA Confidential Computing to their hybrid and on-premises AI factories through data security platform partners such as Fortanix. Software infrastructure and deployment partners including Canonical, Mirantis, Nutanix, Red Hat, Spectro Cloud and Broadcom can help enterprises seamlessly scale and manage AI agent workloads across complex, high-assurance, on-premises environments. Cloud providers including CoreWeave and Oracle Cloud Infrastructure are supporting the AI Factory for Government reference design so their government customers can build and deploy government-ready AI factories in secure cloud environments. Leading server manufacturers including Cisco, Dell Technologies, HPE, Lenovo and Supermicro will offer full-stack AI factory offerings using the NVIDIA AI Factory for Government reference design to further accelerate AI deployments for the public sector and highly regulated industries. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions. See notice regarding software product information.
NVIDIA Launches Open Models and Data to Accelerate AI Innovation Across Language, Biology and Robotics
- Generative AI
- Robotics
- Agentic AI
- Cosmos
- GTC 2025
- Healthcare and Life Sciences
- Isaac
- Nemotron
- NVIDIA Clara
- NVIDIA NIM
- Open Source
- Physical AI
Furthering its deep commitment to open source, NVIDIA is unveiling new open-source AI technologies for language, robotics and biology — contributing to an open ecosystem that broadens access to AI and fuels U.S. innovation. These open technologies will empower developers worldwide and strengthen economic growth through efficient reasoning, high-fidelity world generation and interactive physical AI Read Article
Furthering its deep commitment to open source, NVIDIA is unveiling new open-source AI technologies for language, robotics and biology — contributing to an open ecosystem that broadens access to AI and fuels U.S. innovation. These open technologies will empower developers worldwide and strengthen economic growth through efficient reasoning, high-fidelity world generation and interactive physical AI systems accelerated on NVIDIA infrastructure. The new open models, data and tools are part of the NVIDIA Nemotron family for AI reasoning, the NVIDIA Cosmos platform for physical AI, NVIDIA Isaac GR00T for robotics and NVIDIA Clara for biomedical AI. NVIDIA is contributing these models, data and training frameworks to Hugging Face to make AI research and development more accessible. As a top contributor to Hugging Face, with more than 650 open models and 250 open datasets now available, NVIDIA continues to expand access to cutting-edge AI resources for the global developer community. “Open models are catalysts to AI innovation, making AI accessible, transparent and responsible,” said Clément Delangue, CEO of Hugging Face. “NVIDIA’s contributions to the open model ecosystem, commitment to open research for AI and Hugging Face’s ecosystem will empower millions of developers to build advanced AI — together and in the open.” NVIDIA Nemotron Brings Ultra-Efficient Reasoning to Specialized AI Agents AI agents use multiple models to see, retrieve, generate and reason. The latest open models in the NVIDIA Nemotron family unify these capabilities, enabling developers to build specialized, intelligent agents. Nemotron Nano 3 uses a hybrid mixture-of-experts architecture to improve reasoning throughput for areas like software development, customer service and IT support. Nemotron Nano 2 VL provides document intelligence, image reasoning and video analysis. Nemotron Parse extracts text and tables from documents to take actionable insights. Nemotron Safety Guard adds culturally aware multilingual moderation capabilities, detecting harmful content across 23 safety categories in nine languages. Nemotron retrieval-augmented generation (RAG) models now feature advanced document extraction and unified retrieval across text, images, audio and video data sources. NVIDIA also released new open-source Nemotron datasets — including on multimodal training, multilingual personas and privacy-preserving synthetic personal information — for specialized model development. In addition, new NVIDIA NeMo tools, including NeMo Data Designer for synthetic data generation and NeMo-RL for advanced post-training and reinforcement learning, give developers greater control over model customization. Leading Software Companies Building Agentic AI on Nemotron Open-source models enable developers to build and adapt AI for their domains, transforming software into agentic systems that use tools, not just provide them. Leading software and services companies are building agentic software platforms using NVIDIA Nemotron. Building on the success of the Apriel Nemotron model family that’s post-trained with NVIDIA and ServiceNow-provided data, ServiceNow introduced its new Apriel 2.0 multimodal reasoning model that brings intelligence to cross-enterprise workflows for every industry, including regulated sectors like financial services, healthcare and telecom. “Open models are driving the next wave of enterprise transformation,” said Joe Davis, executive vice president of platform engineering and AI at ServiceNow. “Apriel 2.0 represents one of the first open-weight multimodal reasoning models built for the enterprise — combining text, document and data understanding to power real-world workflows across industries. Together with NVIDIA, we’re pairing reasoning transparency with performance efficiency, bringing explainable, secure and scalable AI to sectors where trust and compliance matter most.” Additional leading software companies are adopting NVIDIA’s latest reasoning models to power their next-generation AI applications: Palantir is making Nemotron available via its Ontology in Foundry and AIP to support an integrated technology stack with NVIDIA for operational AI. Cadence is accelerating chip designer productivity with its JedAI Platform and Nemotron open technologies. CrowdStrike is building autonomous, continuously learning AI agents into its Agentic Security Platform with NVIDIA Nemotron. PayPal is boosting the throughput and cost efficiency of its AI services by 50% with Nemotron. Synopsys is collaborating with NVIDIA to develop chip-design agents with the NVIDIA NeMo Agent Toolkit and Nemotron open models and data, used by NVIDIA engineers. Zoom is utilizing Nemotron for customized agentic capabilities to align with the specific workflows of its customers. Cosmos and Isaac GR00T Open Models and Data for Physical AI and Robotics To accelerate the training of robotic systems with humanlike reasoning and cognition, NVIDIA introduced major updates to its open models for physical AI, including Cosmos world foundation models and Isaac GR00T robot foundation models: Cosmos Predict 2.5: Unifies three models into one for rapid world simulation, generating 30-second videos from a single frame. Cosmos Transfer 2.5: Produces higher-quality, photorealistic data from 3D scenes at one-third the size of Cosmos Transfer 1. Cosmos Reason: A reasoning vision language model, now available as an NVIDIA NIM microservice, for advanced multimodal understanding. Cosmos Dataset Search: Enables instant retrieval of training scenarios, cutting post-training cycles from months to days. Isaac GR00T N1.6: Enhances reasoning, generalization and whole-body control for humanoid robots. NVIDIA also released the world’s largest open-source dataset for physical AI, now featuring 1,700 hours of multimodal driving sensor data from across the U.S. and Europe as well as GR00T training data, which has risen to the top 10 most-downloaded Hugging Face datasets of all time. Leading companies — including Agility Robotics, Amazon Robotics, Figure AI, Skild AI, Milestone Systems and Uber — are adopting Cosmos or Isaac GR00T N models to generate synthetic data, teach robots new behaviors and deploy real-world and physical AI agents at scale. NVIDIA Clara Open Models for Healthcare and Life Sciences New open models joining NVIDIA Clara, a family of models, tools and recipes built for accelerating scientific discovery, analyzing medical images and more, include: Clara CodonFM: Learns the rules of RNA to reveal how changes in its code can improve the design of therapies and medicine. NVIDIA will contribute open models like CodonFM to the Chan Zuckerberg Initiative’s virtual cells platform, accelerating open-source collaboration and model evaluation. Clara La-Proteina: Creates 3D protein structures atom by atom at twice the length and complexity of previous models, enabling the design of better medicines, enzymes and materials. Clara Reason: A vision language model enabling chain-of-thought reasoning for radiology and medical imaging to advance explainable AI medical research. Get Started With NVIDIA Open Models Select NVIDIA Nemotron and Cosmos open models, trained on NVIDIA DGX Cloud, are available on build.nvidia.com, Hugging Face, OpenRouter and Microsoft Azure AI Foundry, and are coming soon to Google Vertex AI Platform and other cloud service providers. NVIDIA Clara and Isaac GR00T are available on Hugging Face. The models are available as NVIDIA NIM microservices for secure, scalable deployment on DGX Cloud or any NVIDIA-accelerated infrastructure for maximum privacy and control. Learn more about how NVIDIA and partners are advancing AI innovation in the U.S. by watching the NVIDIA GTC Washington, D.C., keynote by Huang.
NVIDIA Launches Omniverse DSX Blueprint, Enabling Global AI Infrastructure Ecosystem to Build Gigawatt-Scale AI Factories
- Data Center
- Generative AI
- Software
- AI Factory
- Digital Twin
- GTC 2025
- NVIDIA Blueprints
- Omniverse
During the GTC Washington, D.C., keynote today, NVIDIA founder and CEO Jensen Huang introduced NVIDIA Omniverse DSX, a comprehensive, open blueprint for designing and operating gigawatt-scale AI factories — validated at the new AI Factory Research Center at Digital Realty’s site in Manassas, Virginia. The blueprint brings together ecosystem partners across the industry that are Read Article
During the GTC Washington, D.C., keynote today, NVIDIA founder and CEO Jensen Huang introduced NVIDIA Omniverse DSX, a comprehensive, open blueprint for designing and operating gigawatt-scale AI factories — validated at the new AI Factory Research Center at Digital Realty’s site in Manassas, Virginia. The blueprint brings together ecosystem partners across the industry that are tapping into NVIDIA Omniverse libraries and OpenUSD to set a new standard for building and operating gigascale AI factories. For the first time, the building, power and cooling can be codesigned with NVIDIA’s AI Infrastructure stack — and the process of the Virginia research center build out is captured as a scalable, repeatable recipe validated in a real-world deployment. OpenUSD and SimReady Asset Adoption Accelerate the Design Process It starts with the digital twin, where engineering and construction partner Jacobs can design the building, then optimize compute density and overall layout to maximize token throughput according to power constraints. Jacobs engineers aggregate SimReady OpenUSD assets for power, electrical and cooling equipment from partners including Siemens, Schneider Electric, Trane Technologies and Vertiv into PTC’s product lifecycle management system — allowing cross-functional teams to collaborate in real time on photorealistic 3D models, accelerate design decisions and reduce development risk with shared, version-controlled product data. The advancement of SimReady assets from hardware partners and growing adoption of OpenUSD across industries plays a crucial role in the acceleration of building out these highly complex designs. The Cadence Reality Digital Twin platform has been purpose-built on top of the blueprint, with integrated Omniverse libraries and accelerated by NVIDIA CUDA. This allows engineers to simulate thermals and electricals in a high-fidelity, physically accurate 3D environment to test designs, predict failures and optimize operations in the digital twin before construction. Physical Build-Out and Operations Optimized With Digital Twins Once the AI factory has been designed virtually, NVIDIA partners like Bechtel and Vertiv deliver prefabricated modules that are factory built, tested and ready to plug in. This significantly reduces build time and allows for modular scalability, helping achieve faster time to revenue. The architecture of the DSX blueprint means once the physical AI factory comes online, the digital twin can be used as an operating system to monitor, inspect and further optimize processes. For example, AI agents from partners including Phaidra and Emerald AI are trained in the digital twin, and then allow engineers to prompt and optimize power consumption to reduce strain on both the AI factory and the power grid. Phaidra AI agents continuously optimize power, cooling and workloads, turning the AI factory digital twins into a self-learning system that boosts grid flexibility, resiliency and energy efficiency. Emerald AI integrates its reference design in DSX to enable utilities to unlock underutilized grid capacity. What DSX Delivers DSX maximizes GPU productivity and energy efficiency across the compute fabric with a single digital twin environment that can be simulated, optimized and used for operations. Prefabricated modules from infrastructure partners prove how AI factories can be designed, assembled, validated and expanded with speed and consistency. Three Pillars of DSX: DSX Flex – Dynamic Grid Collaboration: Balances energy demand with real-time grid conditions using Omniverse telemetry and AI agents, improving efficiency and grid cooperation to help tap some of the 100 gigawatts of underutilized grid capacity. DSX Boost – Performance-Per-Watt Optimization: Applies NVIDIA’s power-optimization technologies at the data center level, running workloads at Max-Q efficiency — the point of optimal performance per watt — for up to 30% higher GPU throughput within the same power envelope. DSX Exchange – Unified IT/OT Integration: Acts as the secure data and control fabric linking operational systems for power, cooling and safety with NVIDIA’s software stack and Omniverse digital twins through real-time application programming interfaces and partner integrations. Why It Matters Scalability: Common architecture for AI factories from 100 megawatts to multi-gigawatts. Efficiency: DSX Boost maximizes token throughput per megawatt. Sustainability: DSX Flex enables renewable generation and adaptive grid balance. Integration: DSX Exchange unifies digital twins, facility systems and operations. Together with energy and equipment specialists — Eaton, GE Vernova, Hitachi, Schneider Electric, Siemens Energy, Trane Technologies and Vertiv — DSX combines expertise in power, cooling and grid interaction to deliver resilient, efficient operations optimized for the NVIDIA Grace Blackwell and Vera Rubin platforms. This ecosystem extends beyond hardware, to software and AI solution providers, with Cadence, Emerald AI, Phaidra, PTC, Schneider Electric ETAP, Siemens and Switch collaborating to build agentic digital twin solutions. Their adoption of OpenUSD and Omniverse libraries help to power dynamic simulation, autonomous control and end-to-end optimization for every stage of the AI factory lifecycle. Designed to scale to multi-gigawatt capacity, DSX accelerates design cycles and validates infrastructure before deployment. Watch the Omiverse DSX demo and read the full press release to learn more about how NVIDIA is shaping the era of gigascale AI factories. Learn more about how NVIDIA and partners are advancing AI innovation in the U.S. by watching the NVIDIA GTC Washington, D.C., keynote by Huang. See notice regarding software product information.
NVIDIA Launches BlueField-4: The Processor Powering the Operating System of AI Factories
- Data Center
- Networking
- Cybersecurity
- GTC 2025
- NVIDIA BlueField
AI factories continue to grow at unprecedented scale, processing structured, unstructured and emerging AI-native data. With demand for trillion-token workloads exploding, a new class of infrastructure is required to keep pace. At NVIDIA GTC Washington, D.C, NVIDIA revealed the NVIDIA BlueField-4 data processing unit, part of the full-stack BlueField platform that accelerates gigascale AI infrastructure, Read Article
AI factories continue to grow at unprecedented scale, processing structured, unstructured and emerging AI-native data. With demand for trillion-token workloads exploding, a new class of infrastructure is required to keep pace. At NVIDIA GTC Washington, D.C, NVIDIA revealed the NVIDIA BlueField-4 data processing unit, part of the full-stack BlueField platform that accelerates gigascale AI infrastructure, delivering massive computing performance, supporting 800Gb/s of throughput and enabling high-performance inference processing. Powered by software-defined acceleration across AI data storage, networking and security, NVIDIA BlueField-4 transforms data centers into secure, intelligent AI infrastructure — designed to accelerate every workload, in every AI factory. It’s purpose-built as the end-to-end engine for a new class of AI storage platforms, bringing AI data storage acceleration to the foundation of AI data pipelines for efficient data processing and breakthrough performance at scale. NVIDIA BlueField-4 combines an NVIDIA Grace CPU and NVIDIA ConnectX-9 networking to deliver 6x the compute power and support AI factories up to 4x larger than possible with NVIDIA BlueField-3, accelerating gigascale AI infrastructure. BlueField-4 also features multi-tenant networking, rapid data access, AI runtime security and cloud elasticity with native support for NVIDIA DOCA microservices — containerized services that secure, scale and simplify AI deployment and operations. The NVIDIA BlueField-4 platform supports a multiservice architecture with native service function chaining, enabling seamless integration and management of multiple network, security and storage services within a single, unified framework. Security is anchored by the NVIDIA BlueField Advanced Secure Trusted Resource Architecture, enabling service providers to create secure, bare-metal compute instances with zero-trust tenant isolation and full software-defined infrastructure control. The NVIDIA BlueField platform delivers consistent performance, efficiency and security across the entire NVIDIA AI infrastructure portfolio, from computing systems like NVIDIA RTX PRO Servers, NVIDIA HGX, NVIDIA DGX, NVIDIA GB200 and NVIDIA GB300 systems to data-center-scale designs including the NVIDIA Enterprise AI Factory validated design built on NVIDIA Enterprise Reference Architectures, the NVIDIA AI Data Platform reference design, NVIDIA DGX SuperPOD and the NVIDIA Cloud Partner reference architecture. NVIDIA ConnectX-9 SuperNICs deliver ultralow-latency, 800Gb/s networking to maximize efficiency in gigascale AI infrastructure. Built for NVIDIA Spectrum-X Ethernet, ConnectX-9 SuperNICs accelerate data movement, optimize RoCE performance, and enable consistent and predictable networking for the most demanding AI workloads. Growing Ecosystem Adopts NVIDIA BlueField, Powered by NVIDIA DOCA AI infrastructure and cybersecurity pioneers will continue their track record of wide NVIDIA BlueField adoption and use BlueField-4 to build the next generation of accelerated, secure and software-defined data center platforms. Through DOCA, applications accelerated on today’s BlueField platforms will run seamlessly on BlueField-4, delivering substantial performance gains. Server and storage leaders including Cisco, DDN, Dell Technologies, HPE, IBM, Lenovo, Supermicro, VAST Data and WEKA are building next-generation servers and AI storage platforms with BlueField — with planned adoption of BlueField-4 — to enable secure and efficient data movement at scale. Cybersecurity leaders including Armis, Check Point, Cisco, F5, Forescout, Palo Alto Networks and Trend Micro are building new solutions with the NVIDIA BlueField platform and planning to integrate NVIDIA BlueField-4 to deliver zero-trust, AI runtime security and real-time threat protection across service provider and enterprise environments. Cloud and AI providers such as Akamai, CoreWeave, Crusoe, Lambda, Oracle Cloud Infrastructure, Together.ai and xAI are building on NVIDIA DOCA microservices to accelerate multi-tenant networking, speed data movement and enhance security in AI factories and supercomputing clouds. Cloud-native and infrastructure software platform providers Canonical, Mirantis, Nutanix, Rafay, Red Hat, Spectro Cloud and SUSE are looking to integrate BlueField-4 to automate networking, storage and security for AI-ready clouds and data centers. Global systems integrators Accenture, Deloitte and World Wide Technology are working with NVIDIA to bring BlueField-powered AI infrastructure and cybersecurity services to enterprises, governments and manufacturers worldwide, as well as preparing to offer BlueField-4 when it arrives. NVIDIA BlueField-4 is expected to launch in early availability as part of NVIDIA Vera Rubin platforms in 2026. Watch the GTC Washington, D.C., keynote from NVIDIA founder and CEO Jensen Huang and explore sessions.
NVIDIA Contributes to Open Frameworks for Next-Generation Robotics Development
- Robotics
- Artificial Intelligence
- Events
- Isaac
- Jetson
- Open Source
- Physical AI
- Simulation and Design
This year’s ROSCon conference heads to Singapore, bringing together the global robotics developer community behind Robot Operating System (ROS) — the world’s most widely adopted open framework for building robots. At the conference, running through Wednesday, Oct. 29, NVIDIA announced collaborations with partners and the Open Source Robotics Alliance (OSRA), as well as new robotics Read Article
This year’s ROSCon conference heads to Singapore, bringing together the global robotics developer community behind Robot Operating System (ROS) — the world’s most widely adopted open framework for building robots. At the conference, running through Wednesday, Oct. 29, NVIDIA announced collaborations with partners and the Open Source Robotics Alliance (OSRA), as well as new robotics software to advance open standards and accelerate robotics development. NVIDIA is supporting OSRA’s new Physical AI Special Interest Group — focused on real-time robot control, accelerated AI processing and better robotics tools for autonomous behavior. It’s all part of efforts to make ROS 2 the open, high-performance framework of choice for real-world robotic applications. NVIDIA is contributing GPU-aware abstractions directly to ROS 2, enabling it to understand and efficiently manage different types of processors, from CPUs to integrated and discrete GPUs. This ensures consistent, high-speed performance and future-proofs the entire ROS ecosystem, allowing ROS to keep pace with rapid hardware innovation. To help developers optimize robot performance and reliability, NVIDIA is also open-sourcing Greenwave Monitor, a tool that enables developers to quickly identify performance bottlenecks, accelerating robot development. In addition, NVIDIA announced that NVIDIA Isaac ROS 4.0 — a new collection of ROS-compatible, GPU-accelerated libraries and AI models — is now available on the NVIDIA Jetson Thor platform for deploying physical AI and robotics. Developers can access and run Isaac CUDA-accelerated libraries, AI models and workflows for robot manipulation and mobility. Industry Leaders Tap NVIDIA AI, Accelerated Computing and Open-Source Technologies NVIDIA’s open-source contributions are already empowering developers and partners across the globe to train, simulate and deploy the next generation of robots. AgileX Robotics is using NVIDIA Jetson modules to power AI autonomy and vision in its mobile robots, as well as tapping NVIDIA Isaac Sim, an open-source, reference robotic simulation framework built on NVIDIA Omniverse, for simulation. Canonical is simplifying robot development and offering a demo of a fully open observability stack for ROS 2 devices on Ubuntu, now available for the NVIDIA Jetson AGX Thor platform for robotics and edge computing. Ekumen has integrated NVIDIA Isaac Sim into its robotics development workflows, enabling high-fidelity simulations for testing and validation of real systems, and photorealistic synthetic data generation for machine learning purposes. Intrinsic is integrating NVIDIA Isaac foundation models and Omniverse simulation tools into its Flowstate platform to enable advanced robot-grasping capabilities, real-time digital twin visualization and seamless AI-driven automation for industrial robotics. KABAM Robotics’ Matrix robot uses NVIDIA Jetson Orin and NVIDIA Triton Inference Server on ROS 2 Jazzy for advanced security and facility management in complex outdoor environments. At ROSCon, Open Navigation will showcase NVIDIA technologies, including NVIDIA Isaac Sim and NVIDIA SWAGGER, during a keynote by Open Navigation founder Steve Macenski titled, “On Use Of Nav2 Route” — demonstrating advanced route navigation for autonomous mobile robots. Robotec.ai and NVIDIA are collaborating on a new ROS simulation standard, now integrated in Isaac Sim, to streamline cross-simulator development and enable more robust, automated testing for robotics. ROBOTIS uses NVIDIA Jetson for on-board computing and Isaac Sim for simulation and validation. Its AI Worker, powered by the Isaac GR00T N1.5 model, delivers greater autonomy and scalable edge AI. Stereolabs’ ZED cameras and ZED SDK deliver full compatibility with the NVIDIA Jetson Thor platform, supporting high-performance, multi-camera capture, low-latency perception and real-time spatial AI vision for general-purpose robotics. From core contributions to powerful simulation tools and production-ready hardware, NVIDIA is committed to providing the open-source community with the platform needed to build the future of physical AI. Learn more about the latest robotics advancements by joining NVIDIA at ROSCon.
Open Source AI Week — How Developers and Contributors Are Advancing AI Innovation
- Generative AI
- Agentic AI
- Artificial Intelligence
- Events
- Open Source
- Physical AI
As Open Source AI Week comes to a close, we’re celebrating the innovation, collaboration and community driving open-source AI forward. Catch up on the highlights and stay tuned for more announcements coming next week at NVIDIA GTC Washington, D.C. Wrapping Up a Week of Open-Source Momentum 🔗 From the stages of the PyTorch Conference to Read Article
As Open Source AI Week comes to a close, we’re celebrating the innovation, collaboration and community driving open-source AI forward. Catch up on the highlights and stay tuned for more announcements coming next week at NVIDIA GTC Washington, D.C. Wrapping Up a Week of Open-Source Momentum From the stages of the PyTorch Conference to workshops across Open Source AI Week, this week spotlighted the creativity and progress defining the future of open AI. Here are some highlights from the event: Honoring open-source contributions: Jonathan Dekhtiar, senior deep learning framework engineer at NVIDIA, received the PyTorch Contributor Award for his key role in designing the release mechanisms and packaging solutions for Python software and libraries that enable GPU-accelerated computing. CEO of Modular visits the NVIDIA booth: Chris Lattner, CEO of Modular and founder and chief architect of the open-source LLVM Compiler Infrastructure project, picks up the NVIDIA DGX Spark. Seven questions with founding researcher at fast.ai: Jeremy Howard, founding researcher at fast.ai and advocate for accessible deep learning, shares his insights on the future of open-source AI. In his keynote at the PyTorch Conference, Howard also highlighted the growing strength of open-source communities, recognizing NVIDIA for its leadership in advancing openly available, high-performing AI models. “The one company, actually, that has stood out, head and shoulders above the others, and that is two,” he said. “One is Meta…the creators of PyTorch. The other is NVIDIA, who, just in recent months, has created some of the world’s best models — and they are open source, and they are openly licensed.” vLLM Adds Upstream Support for NVIDIA Nemotron Models Open-source innovation is accelerating. NVIDIA and the vLLM team are partnering to add vLLM upstream support for NVIDIA Nemotron models, transforming open large language model (LLM) serving with lightning-fast performance, efficient scaling and simplified deployment across NVIDIA GPUs. vLLM’s optimized inference engine empowers developers to run Nemotron models like the new Nemotron Nano 2 — a highly efficient small language reasoning model with a hybrid Transformer-Mamba architecture and a configurable thinking budget. Learn more about how vLLM is accelerating open model innovation. NVIDIA Expands Open Access to Nemotron RAG Models NVIDIA is making eight NVIDIA Nemotron RAG models openly available on Hugging Face, expanding access beyond research to include the full suite of commercial models. This release gives developers a wider range of tools to build retrieval-augmented generation (RAG) systems, improve search and ranking accuracy, and extract structured data from complex documents. The newly released models include Llama-Embed-Nemotron-8B, which provides multilingual text embeddings built on Llama 3.1, and Omni-Embed-Nemotron-3B, which supports cross-modal retrieval for text, images, audio and video. Developers can also access six production-grade models for text embedding, reranking and PDF data extraction — key components for real-world retrieval and document intelligence applications. With these open-source models, developers, researchers and organizations can more easily integrate and experiment with RAG-based systems. Developers can get started with Nemotron RAG on Hugging Face. Building and Training AI Models With the Latest Open Datasets NVIDIA is expanding access to high-quality open datasets that help developers overcome the challenges of large-scale data collection and focus on building advanced AI systems. The latest release includes a collection of Nemotron-Personas datasets for Sovereign AI. Each dataset is fully synthetic and grounded in real-world demographic, geographic and cultural data — with no personally identifiable information. The growing collection, which features personas from the U.S., Japan and India, enables model builders to design AI agents and systems that reflect the linguistic, social and contextual nuance of the nations they serve. NVIDIA earlier this year released the NVIDIA Physical AI Open Datasets on Hugging Face, featuring more than 7 million robotics trajectories and 1,000 OpenUSD SimReady assets. Downloaded more than 6 million times, the datasets combines real‑world and synthetic data from the NVIDIA Cosmos, Isaac, DRIVE and Metropolis platforms to kickstart physical AI development. NVIDIA Inception Startups Highlight AI Innovation At the PyTorch Conference’s Startup Showcase, 11 startups — including members from the NVIDIA Inception program — are sharing their work developing practical AI applications and connecting with investors, potential customers and peers. Runhouse, an AI infrastructure startup optimizing model deployment and orchestration, was crowned the 2025 PyTorch Startup Showcase Award Winner. The Community Choice Award was presented to CuraVoice, with CEO Sakhi Patel, CTO Shrey Modi, and advisor Rahul Vishwakarma accepting the award on behalf of the team. CuraVoice provides an AI-powered voice simulation platform — powered by NVIDIA Riva for speech recognition and text-to-speech, and NVIDIA NeMo for conversational AI models — for healthcare students and professionals, offering interactive exercises and adaptive feedback to improve patient communication skills. Shrey Modi, CTO of CuraVoice, accepts the PyTorch Startup Showcase Community Choice Award. In addition to CuraVoice, other Inception members, including Backfield AI, Graphsignal, Okahu AI, Snapshot AI and XOR, were featured participants in the Startup Showcase. Snapshot AI delivers actionable, real-time insights to engineering teams using recursive RAG, transformers and multimodal AI. The company’s platform taps into the NVIDIA CUDA Toolkit to deliver high-performance analysis and rapid insights at scale. XOR is a cybersecurity startup offering AI agents that automatically fix vulnerabilities in the supply chain of other AIs. The company helps enterprises eliminate vulnerabilities while complying with regulatory requirements. XOR’s agentic technology uses NVIDIA cuVS vector search for indexing, real-time retrieval and code analysis. The company also uses GPU-based machine learning to train models to detect hidden backdoor patterns and prioritize of high-value security outcomes. From left to right: Dmitri Melikyan (Graphsignal, Inc.), Tobias Heldt (XOR), Youssef Harkati (BrightOnLABS), Vidhi Kothari (Seer Systems), Jonah Sargent (Node One) and Scott Suchyta (NVIDIA) at the Startup Showcase. Highlights From Open Source AI Week Attendees of Open Source AI Week are getting a peek at the latest advancements and creative projects that are shaping the future of open technology. Here’s a look at what’s happening onsite: The world’s smallest AI supercomputer: NVIDIA DGX Spark represents the cutting edge of AI computing hardware for enterprise and research applications. Humanoids and robot dogs, up close: Unitree robots are on display, captivating attendees with advanced mobility powered by the latest robotics technology. Why open source is important: Learn how it can empower developers to build stronger communities, iterate on features, and seamlessly integrate the best of open source AI. Accelerating AI Research Through Open Models A study from the Center for Security and Emerging Technology (CSET) published today shows how access to open model weights unlocks more opportunities for experimentation, customization and collaboration across the global research community. The report outlines seven high-impact research use cases where open models are making a difference — including fine-tuning, continued pretraining, model compression and interpretability. With access to weights, developers can adapt models for new domains, explore new architectures and extend functionality to meet their specific needs. This also supports trust and reproducibility. When teams can run experiments on their own hardware, share updates and revisit earlier versions, they gain control and confidence in their results. Additionally, the study found that nearly all open model users share their data, weights and code, building a fast-growing culture of collaboration. This open exchange of tools and knowledge strengthens partnerships between academia, startups and enterprises, facilitating innovation. NVIDIA is committed to empowering the research community through the NVIDIA Nemotron family of open models — featuring not just open weights, but also pretraining and post-training datasets, detailed training recipes, and research papers that share the latest breakthroughs. Read the full CSET study to learn how open models are helping the AI community move forward. Advancing Embodied Intelligence Through Open-Source Innovation At the PyTorch Conference, Jim Fan, director of robotics and distinguished research scientist at NVIDIA, discussed the Physical Turing Test — a way of measuring the performance of intelligent machines in the physical world. With conversational AI now capable of fluent, lifelike communication, Fan noted that the next challenge is enabling machines to act with similar naturalism. The Physical Turing Test asks: can an intelligent machine perform a real-world task so fluidly that a human cannot tell whether a person or a robot completed it? Fan highlighted that progress in embodied AI and physical AI depends on generating large amounts of diverse data, access to open robot foundation models and simulation frameworks — and walked through a unified workflow for developing embodied AI. With synthetic data workflows like NVIDIA Isaac GR00T-Dreams — built on NVIDIA Cosmos world foundation models— developers can generate virtual worlds from images and prompts, speeding the creation of large sets of diverse and physically accurate data. That data can then be used to post-train NVIDIA Isaac GR00T N open foundation models for generalized humanoid robot reasoning and skills. But before the models are deployed in the real world, these new robot skills need to be tested in simulation. Open simulation and learning frameworks such as NVIDIA Isaac Sim and Isaac Lab allow robots to “practice” countless times across millions of virtual environments before operating in the real world, dramatically accelerating learning and deployment cycles. Plus, with Newton, an open-source, differentiable physics engine built on NVIDIA Warp and OpenUSD, developers can bring high-fidelity simulation to complex robotic dynamics such as motion, balance and contact — reducing the simulation-to-real gap. This accelerates the creation of physically capable AI systems that learn faster, perform more safely and operate effectively in real-world environments. However, scaling embodied intelligence isn’t just about compute — it’s about access. Fan reaffirmed NVIDIA’s commitment to open source, emphasizing how the company’s frameworks and foundation models are shared to empower developers and researchers globally. Developers can get started with NVIDIA’s open embodied and physical AI models on Hugging Face. Llama‑Embed‑Nemotron‑8B Ranks Among Top Open Models for Multilingual Retrieval NVIDIA’s Llama‑Embed‑Nemotron‑8B model has been recognized as the top open and portable model on the Multilingual Text Embedding Benchmark leaderboard. Built on the meta‑llama/Llama‑3.1‑8B architecture, Llama‑Embed‑Nemotron‑8B is a research text embedding model that converts text into 4,096‑dimensional vector representations. Designed for flexibility, it supports a wide range of use cases, including retrieval, reranking, semantic similarity and classification across more than 1,000 languages. Trained on a diverse collection of 16 million query–document pairs — half from public sources and half synthetically generated — the model benefits from refined data generation techniques, hard‑negative mining and model‑merging approaches that contribute to its broad generalization capabilities. This result builds on NVIDIA’s ongoing research in open, high‑performing AI models. Following earlier leaderboard recognition for the Llama NeMo Retriever ColEmbed model, the success of Llama‑Embed‑Nemotron‑8B highlights the value of openness, transparency and collaboration in advancing AI for the developer community. Check out Llama-Embed-Nemotron-8B on Hugging Face, and learn more about the model, including architectural highlights, training methodology and performance evaluation. What Open Source Teaches Us About Making AI Better Open models are shaping the future of AI, enabling developers, enterprises and governments to innovate with transparency, customization and trust. In the latest episode of the NVIDIA AI Podcast, NVIDIA’s Bryan Catanzaro and Jonathan Cohen discuss how open models, datasets and research are laying the foundation for shared progress across the AI ecosystem. The NVIDIA Nemotron family of open models represents a full-stack approach to AI development, connecting model design to the underlying hardware and software that power it. By releasing Nemotron models, data and training methodologies openly, NVIDIA aims to help others refine, adapt and build upon its work, resulting in a faster exchange of ideas and more efficient systems. “When we as a community come together — contributing ideas, data and models — we all move faster,” said Catanzaro in the episode. “Open technologies make that possible.” There’s more happening this week at Open Source AI Week, including the start of the PyTorch Conference — bringing together developers, researchers and innovators pushing the boundaries of open AI. Attendees can tune in to the special keynote address by Jim Fan, director of robotics and distinguished research scientist at NVIDIA, to hear the latest advancements in robotics — from simulation and synthetic data to accelerated computing. The keynote, titled “The Physical Turing Test: Solving General Purpose Robotics,” will take place on Wednesday, Oct. 22, from 9:50-10:05 a.m. PT. Andrej Karpathy’s Nanochat Teaches Developers How to Train LLMs in Four Hours Computer scientist Andrej Karpathy recently introduced Nanochat, calling it “the best ChatGPT that $100 can buy.” Nanochat is an open-source, full-stack large language model (LLM) implementation built for transparency and experimentation. In about 8,000 lines of minimal, dependency-light code, Nanochat runs the entire LLM pipeline — from tokenization and pretraining to fine-tuning, inference and chat — all through a simple web user interface. NVIDIA is supporting Karpathy’s open-source Nanochat project by releasing two NVIDIA Launchables, making it easy to deploy and experiment with Nanochat across various NVIDIA GPUs. With NVIDIA Launchables, developers can train and interact with their own conversational model in hours with a single click. The Launchables dynamically support different-sized GPUs — including NVIDIA H100 and L40S GPUs — on various clouds without need for modification. They also automatically work on any eight-GPU instance on NVIDIA Brev, so developers can get compute access immediately. The first 10 users to deploy these Launchables will also receive free compute access to NVIDIA H100 or L40S GPUs. Start training with Nanochat by deploying a Launchable: Nanochat Speedrun on NVIDIA H100 Nanochat Speedrun on NVIDIA L40S Andrej Karpathy’s Next Experiments Begin With NVIDIA DGX Spark Today, Karpathy received an NVIDIA DGX Spark — the world’s smallest AI supercomputer, designed to bring the power of Blackwell right to a developer’s desktop. With up to a petaflop of AI processing power and 128GB of unified memory in a compact form factor, DGX Spark empowers innovators like Karpathy to experiment, fine-tune and run massive models locally. Building the Future of AI With PyTorch and NVIDIA PyTorch, the fastest-growing AI framework, derives its performance from the NVIDIA CUDA platform and uses the Python programming language to unlock developer productivity. This year, NVIDIA added Python as a first-class language to the CUDA platform, giving the PyTorch developer community greater access to CUDA. CUDA Python includes key components that make GPU acceleration in Python easier than ever, with built-in support for kernel fusion, extension module integration and simplified packaging for fast deployment. Following PyTorch’s open collaboration model, CUDA Python is available on GitHub and PyPI. According to PyPI Stats, PyTorch averaged over two million daily downloads, peaking at 2,303,217 on October 14, and had 65 million total downloads last month. Every month, developers worldwide download hundreds of millions of NVIDIA libraries — including CUDA, cuDNN, cuBLAS and CUTLASS — mostly within Python and PyTorch environments. CUDA Python provides nvmath-python, a new library that acts as the bridge between Python code and these highly optimized GPU libraries. Plus, kernel enhancements and support for next-generation frameworks make NVIDIA accelerated computing more efficient, adaptable and widely accessible. NVIDIA maintains a long-standing collaboration with the PyTorch community through open-source contributions and technical leadership, as well as by sponsoring and participating in community events and activations. At PyTorch Conference 2025 in San Francisco, NVIDIA will host a keynote address, five technical sessions and nine poster presentations. NVIDIA’s on the ground at Open Source AI Week. Stay tuned for a celebration highlighting the spirit of innovation, collaboration and community that drives open-source AI forward. Follow NVIDIA AI Developer on social channels for additional news and insights. NVIDIA Spotlights Open Source Innovation Open Source AI Week kicks off on Monday with a series of hackathons, workshops and meetups spotlighting the latest advances in AI, machine learning and open-source innovation. The event brings together leading organizations, researchers and open-source communities to share knowledge, collaborate on tools and explore how openness accelerates AI development. NVIDIA continues to expand access to advanced AI innovation by providing open-source tools, models and datasets designed to empower developers. With more than 1,000 open-source tools on NVIDIA GitHub repositories and over 500 models and 100 datasets on the NVIDIA Hugging Face collections, NVIDIA is accelerating the pace of open, collaborative AI development. Over the past year, NVIDIA has become the top contributor in Hugging Face repositories, reflecting a deep commitment to sharing models, frameworks and research that empower the community. https://blogs.nvidia.com/wp-content/uploads/2025/10/1016.mp4 Openly available models, tools and datasets are essential to driving innovation and progress. By empowering anyone to use, modify and share technology, it fosters transparency and accelerates discovery, fueling breakthroughs that benefit both industry and communities alike. That’s why NVIDIA is committed to supporting the open source ecosystem. We’re on the ground all week — stay tuned for a celebration highlighting the spirit of innovation, collaboration and community that drives open-source AI forward, with the PyTorch Conference serving as the flagship event.
NPR explores the latest in games and gaming culture — from the latest digital titles to what's on our tabletops.
American chess grandmaster Daniel Naroditsky dies at 29
The Charlotte Chess Center, where Naroditsky trained and worked as a coach, announced his death, calling him "a talented chess player, educator, and beloved member of the chess community."
The Charlotte Chess Center, where Naroditsky trained and worked as a coach, announced his death, calling him "a talented chess player, educator, and beloved member of the chess community." (Image credit: Kelly Centrelli/Charlotte Chess Center)
ROG Xbox Ally X sells out, despite disdain for shifts in Microsoft's gaming strategy
The Xbox Ally X isn't the handheld console the name implies. But it's still sold out, despite debuting as fans rage against price increase to Game Pass.
The Xbox Ally X isn't the handheld console the name implies. But it's still sold out, despite debuting as fans rage against price increase to Game Pass. (Image credit: Microsoft/ASUS)
Is there a link between online gaming communities and violence? An expert weighs in
NPR's Leila Fadel speaks with Cynthia Miller-Idriss, director of the Polarization and Extremism Research and Innovation Lab, about links between online gaming communities and violence.
NPR's Leila Fadel speaks with Cynthia Miller-Idriss, director of the Polarization and Extremism Research and Innovation Lab, about links between online gaming communities and violence.
Pokémon Legends Z-A is a game of epic proportions, best played on the Switch 2
Pokémon Legends: Z-A feels like a mega evolution for the whole series — a colossal achievement that runs splendidly on the Switch 2 after the buggy disappointments of Pokémon Scarlet and Violet.
Pokémon Legends: Z-A feels like a mega evolution for the whole series — a colossal achievement that runs splendidly on the Switch 2 after the buggy disappointments of Pokémon Scarlet and Violet. (Image credit: Nintendo)
Video game publisher Electronic Arts going private in a deal valued at $55 billion
Electronic Arts, the video game publisher behind titles like "Madden NFL" and "The Sims," says it has agreed to be acquired by a group of investors in a deal worth $55 billion.
Electronic Arts, the video game publisher behind titles like "Madden NFL" and "The Sims," says it has agreed to be acquired by a group of investors in a deal worth $55 billion.
'Silent Hill f' surprises as one of the boldest and best horror games ever
Silent Hill f stands among the series best by prioritizing atmosphere and storytelling.
Silent Hill f stands among the series best by prioritizing atmosphere and storytelling. (Image credit: Konami)
After 6 years, Hollow Knight Silksong is here at last — and it was worth the wait
Hollow Knight was a Kickstarter-backed project that obliterated expectations. Now, after years of rumors, memes and anticipation, the three-person indie developer Team Cherry has delivered the sequel.
Hollow Knight was a Kickstarter-backed project that obliterated expectations. Now, after years of rumors, memes and anticipation, the three-person indie developer Team Cherry has delivered the sequel. (Image credit: Team Cherry)
The wait for video game fans is finally over. 'Hollow Knight: Silksong' is here
The long-awaited sequel to the wildly popular indie video game is finally out, six years after fans learned one would come along.
The long-awaited sequel to the wildly popular indie video game is finally out, six years after fans learned one would come along.
2025 Pokémon World Championships show how competitive the game still is
The annual event pits some of the trading card and video game's most seasoned players against each other — and it demonstrates how Pokémon has maintained its grip on pop culture.
The annual event pits some of the trading card and video game's most seasoned players against each other — and it demonstrates how Pokémon has maintained its grip on pop culture. (Image credit: Jamal Michel)
The renowned video game series Metal Gear is back
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
Games. Culture. Criticism.
Shinobi: Art Of Vengeance Review
- Reviews
- 2D
- Action
- Aesthetic
- anime
- cartoon
- Ninja
- Sega
- Throwback
HIGH Surfing a missile into a building is rad as hell.
LOW There's a suboptimal amount of downtime in the stage design.
WTF Joe's eloquent way with words.
The post Shinobi: Art Of Vengeance Review appeared first on Gamecritics.com.
Go Ninja, Go Ninja, Joe! HIGH Surfing a missile into a building is rad as hell. LOW There’s a suboptimal amount of downtime in the stage design. WTF Joe’s eloquent way with words. Are videogame bad guys deliberately stupid? It’s a question I’m sure nobody on the planet has ever asked before, but the bad guy in Shinobi: Art of Vengeance, Lord Ruse, comes across as a prime example of being a blithering dum-dum. First, he’s a bad guy gunning for domination in a world where Sega’s premiere bad guy-killing ninja Joe Musashi exists. He then intentionally attacks Joe’s home while he’s chilling with his wife, dog and students, confidently relegating the killing of said super ninja to his most inept followers and leaving before the job’s done — so now Joe has to prioritize killing the bastard in a personal way. Players will rely on Joe’s trusty katana during this 2D side scrolling quest, as well as a pocket full of throwing knives and an understated ability to dive-kick dudes in the face. Over time he’ll acquire new moves and additional gear, but don’t expect new weapon types. Blowing fire and summoning snake gods are all well and good, but Joe’s ultimately a katana guy through and through. In his pursuit of vengeance, Joe will discover amulets that improve or modify certain abilities. He can equip some that cause enemies to drop more money or better healing items, while others offer rechargeable barriers that absorb a single attack or give significant damage buffs as his combo meter rises. Naturally there are a ton of bad guys to meet and defeat along the way, from low level ninja to far more competent ‘elite’ demons, robots and skilled swordsmen. Most enemies have two damage gauges to keep track of — their basic health and a stun meter that opens them up for an instant execution marker which will see Joe bullet across the screen turning every vulnerable enemy a into bloody mist. It should be mentioned that doing these instakills never, ever gets old and is heavily encouraged by showering players who use it with more resources than normal kills. To get specific for a moment, there’s an excessive amount of hitstop on attacks, causing the action to briefly freeze as blade meets flesh. Most titles usually reserve this for heavy or perfectly-timed hits, but Shinobi: Art of Vengeance liberally applies it to pretty much everything. It’s a double-edged approach, with many combos feeling weighty and powerful in nature, but this staccato rhythm of sword swipes staggers the flow of combat and lingers just a little too long when the player takes damage from enemies. With that said, for the most part the action feels solidly enjoyable with plenty of scope for player expression and experimenting with flamboyant combos that brutalize enemies halfway across the screen, their broken corpses flopping around like pincushions full of kunai. However, I’m also curious to see how the same combat engine would fare if the hitstop was completely absent. Something that’s more of a clear issue is that Joe commits to certain attacks, meaning that he can’t roll or jump to safety until the attack completed. It leads to the master ninja feeling less sprightly than he probably should, tanking hits with his face instead of swiftly sweeping out of range, making performing certain moves more unsafe than they probably should be. Not that enemies are particularly deadly for the most part, many of them putter through their standard attack animations without much regard for what Joe’s up to. Bosses are the usual motley crew of idiots who think that they can take on Joe Musashi and live, though series veterans will recognize a few returning faces. They’re fine, but rarely standout – most of them are punching bags, honestly. That’s not to say that they don’t have attack patterns that require avoiding, but Joe can absolutely body them for the most part. In terms of presentation, Shinobi looks great — absolutely fantastic in places, even, with a hand-drawn art style that continually impresses from the first scene in a gorgeously sunlit field, all the way to later stages storming through rain-slick cities, towering mountain passes, underground secret bases and the welcome return of an awesome surfboarding section. That said, I do find the overly angular stage design to detract from things somewhat, though I’m sure the choice was made to make surface areas more easily recognizable. Shinobi: Art of Vengeance takes a psuedo-metroidvania approach to level design. It isn’t all one large interconnected world to explore, but rather a bunch of levels peppered with secrets that can only be fully explored when bringing back tools and skills acquired in later levels — things like walls requiring climbing claws to scale, updrafts that necessitate the use of a glider, or anchor points that Musashi will need a grappling hook to latch onto. Despite this, Shinobi: Art of Vengeance doesn’t take full advantage of the approach. Players will often return with new gear only to pick up a single item or perform a short platforming sequence instead of uncovering new areas to explore, enemies to kill and bosses to defeat. It’s largely disappointing when compared to other games that utilize the approach well, though there are portals known as Ankou rifts that offer more challenging subrooms filled with enemies or tougher platforming sections. The puzzles on offer generally exist to slow the proceedings down. Flipping switches to open doors is rarely an exhilarating gameplay mechanic, and pushing heavy objects across a floor to block a laser or power a device doesn’t exactly scream high-speed ninja action. Little of this is significantly additive, instead leading to far more downtime than is desired. I generally enjoyed Shinobi: Art of Vengeance just fine. On the upside, the combat engine is fluid and satisfying to experiment with, and for the most part Shinobi: Art of Vengeance generally offers a reasonably good time. However, as a longtime series fan I expected an absolutely awesome outing, and it never quite hit the heights I was hoping for. Rating: 6.5 out of 10 Disclosures: This game is developed by Lizardcube and published by DotEmu. It is currently available on XBX/S/PS5/Switch and PC. This copy of the game was obtained via publisher and reviewed on the XBX. Approximately 20 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated T and contains Blood and Violence. The good stuff! The official description reads: This is an action-platformer in which players assume the role of a ninja leader trying to save the world from an evil corporation. From a 2D/sideways perspective, players explore levels while fighting various enemies (e.g., ninjas, soldiers, monsters). Players use swords, throwing stars, and dramatic special moves to kill enemies in frenetic combat; fighting is highlighted by cries of pain, brief slow-motion effects, and frequent blood splatter. One boss fight allows players to dive inside the creature and slash at a giant heart. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized. I don’t recall any instances where lack of sound would be a problem. I’d say it’s fully accessible without audio. Remappable Controls: Yes, this game offers fully remappable controls. The post Shinobi: Art Of Vengeance Review appeared first on Gamecritics.com.
Axis Football 2026
- Reviews
- AFC
- American football
- Axis Football
- Axis Football 2026
- football
- Go Birds
- Madden
- NFL
- PC
- Philadelphia Eagles
- Steam
- Super Bowl
HIGH Greatly improved on-the-field presentation. Added features for Franchise mode
LOW Still suffers from wonky AI and bugs.
WTF Why did my center line up as a receiver?
The post Axis Football 2026 appeared first on Gamecritics.com.
That One Moved The Chains HIGH Greatly improved on-the-field presentation. Added features for Franchise mode LOW Still suffers from wonky AI and bugs. WTF Why did my center line up as a receiver? The Axis Football franchise has had its share of ups and downs over the past few years. 2023’s incarnation was a standout featuring a new physics engine and gameplay tweaks that led to its highest score ever at GameCritics. Major setbacks plagued the 2024 campaign, including rubber-banding AI, graphical glitches, and inaccurate, repetitive commentary. After forgoing the 2025 season (a rebuilding year, if you will) wholesale changes were made to every aspect of the experience, and now Axis Football returns for 2026. On the field, players look even better than ever, with more detailed models including wrinkles on jerseys. The new stadiums are lovely, giving the feeling of a real home team advantage, including new crowd chants and fans decked out in team colors. New animations make it much easier to see holes in a defensive line for a running back to slip through, or why a pass was broken up by a wily safety. There are still times when it appears that a blocker can almost teleport to make a play on a ballcarrier, but the new instant replay mode often shows players behaving realistically, greatly enhancing the experience. New commentary has been recorded, including team-specific lines when scoring and so on. It can still get repetitive, especially after playing a large number of games, but the new dialogue was certainly welcome. Play calling has also been enhanced with a new create-a-play feature in case the current team playbook is too limiting. Off the field, Axis Football 2026 still has one of the deepest franchise modes in videogame football, and as before, the player has complete control over the organization. With a few button clicks, I can hire and fire coaches, scout future potential draft picks, and purchase upgrades for my stadium, such as luxury boxes and fitness and rehabilitation gear for my players. These things are key, as Axis Football makes players work to improve their teams, and the salary cap is no joke. I often had to think long and hard about signing a stud free agent or saving the cap space for the offseason when I had to re-sign my core team. Moments like this are exhilarating, and when I finally led my squad to the Axis Bowl Championship, I felt like I earned it with my shrewd decision-making. While the new modes, character models, animations, stadiums, create-a-play, and improved play-by-play are as impressive as an off-balance, one-handed grab in the end zone, Axis Football 2026 still has its share of problems that negate forward progress. As of the time of writing, the visuals are locked at a resolution of 1920 x 1080, even if a monitor is capable of much higher settings. A controller and mouse tend to cancel each other out when manipulating menus, which is especially frustrating when trying to navigate settings or interact with the UI outside of on-the-field gameplay, such as accepting trades or drafting players. Additionally, setting up a team’s 53-man roster can be more difficult than it should be — the option to place the best players on the field at all positions automatically should be included. On the field, the AI still struggles with basic concepts. I’ve watched special teams’ players streak right past the return man straight into the endzone on kickoffs, allowing the ballcarrier to gain far more yards than should have been possible. In one particularly bizarre scenario, I had a center line up as a receiver on multiple plays during a drive, eliminating a checkdown option for my QB. I’m also still not able to tell if the dreaded catchup AI from the 2024 campaign has returned — suspicions were raised when I noticed opposing teams coming back from serious deficits, even when my Philadelphia Express significantly outmatched them. Since building my team of stars took six seasons’ worth of heartbreak and failure, it’s frustrating to win against obvious chumps, when I should have steamrolled them. The simulation mode has issues as well. While losing one game by a point with seconds left on the clock, I ended manual play and allowed the computer to simulate the final moments. Somehow, I wound up winning that game even though there was no possible way to do so. (It was also snowing in Miami during that game in early October…) While not quite matching its previous heights, Axis Football 2026 has made marked improvements over the last incarnation and shows that it’s still a title worthy of taking the field. With the right bug fixes and continued improvement, it could once again become a solid contender in the increasingly-crowded football market. Axis Football 2026 is worth the time and the price of admission, but there’s definitely room for this franchise to tighten things up. Rating: 7.5 out of 10 Disclosures: This game is developed and published by Axis Games. It is currently available on XBO, XBX/S/PS4/PS5/PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 11 hours of play were devoted to the single-player mode, and multiple seasons were completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated E. The game is a realistic simulation of American Football. Players are tackled and knocked to the ground, or may be pushed/shoved to the ground by blockers or a stiff-arm. Injuries to players are briefly described in text form (such as Player X sustained a leg injury) and whether or not they will return to play. There are no visual depictions of injuries. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game does not offer subtitles. The game is playable without sound, as there are visual representations of all in-game activities. However, there are no subtitles for any commentary or player chatter (snap counts, etc.). While the game does provide a quick summary of the previous play (tackle for loss, rushing gain of 17 yards and so on) so much of the experience is lost. Remappable Controls: No, this game’s controls are not remappable. The post Axis Football 2026 appeared first on Gamecritics.com.
So Videogames Episode 459
- Podcasts
- So Videogames
- Ball x Pit
- Bounty Star
- Bye
- Detective Dotson
- Ila: Frosty Glide
- Spindle
- Sweet Carole
- Yet Another Zombie Survivors
The So... Videogames! Podcast · So Videogames Episode 459
The post So Videogames Episode 459 appeared first on Gamecritics.com.
In this episode, Brad covers: Yet Another Zombie Survivors Ball x Pit Spindle Bye, Sweet Carole Ila: Frosty Glide Detective Dotson Bounty Star …And more! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 459 appeared first on Gamecritics.com.
No Sleep For Kaname Date VIDEO Review
- Reviews
- AI: The Somnium Files
- Aiba
- bunny
- escape room
- Iris
- Kaname Date
- Pervert
- Somnium
HIGH Great voice acting and humorous writing.
LOW Clunky puzzle-solving between characters.
WTF How hard the devs go on Date's 'pervert' character quirk.
The post No Sleep For Kaname Date VIDEO Review appeared first on Gamecritics.com.
A Case Of Split Personality HIGH Great voice acting and humorous writing. LOW Clunky puzzle-solving between characters. WTF How hard the devs go on Date’s ‘pervert’ character quirk. TRANSCRIPT: Hi everyone! Eugene Sax here with another review from GameCritics.com! The Somnium Files are a series of visual novels that put players in the role of Kaname Date. He’s part of an elite police force known as ABIS who take on criminal cases through a process called Psyncing. This technique has Date and his AI construct partner Aiba hop into the dreams of subjects to obtain clues the subject may be only subconsciously aware of. The catch is that they have only six minutes to find as much as they can in these dreams — otherwise they’ll cause massive damage resulting in the death of both Psyncer and subject. In this third entry, Date is back at it again — but stay with me here, because it’s a wild start. Players in No Sleep begin with teen idol Iris Sagan trapped in a UFO above a strange planet in a sexy bunny costume… for reasons. A reptilian alien with a lizard tail and a third eye reveals that she’s looking for those worthy to survive the “Great Reset” of Earth. Those who can complete something called the “Third Eye Games” will be deemed worthy, and Iris is one of the first to make the attempt. She is allowed one contact with Earth to help her succeed, and who better to help than Kaname Date? No Sleep is a midquel that takes place between the first two Somnium titles, with this case focusing on how Iris was abducted and who’s behind the Third Eye Games. As in the previous entries, players will use Date to investigate locations in Tokyo and talk with those around to gather information about the case. He’ll also go into people’s psyches to probe the unique mindscape of each subject, find clues and solve puzzles. The writing and the characters still are still on point, as in the previous entry — Aiba is equal parts quippy, logical, and protective of Date. Iris is innocent and naive in a way that’s endearing. Date himself is a proud pervert, but also is willing to put everything on the line to protect those he cares about. While there are still a fair number of crude jokes which should be expected from the series at this point, the significantly shorter run time means there’s less time for that aspect to become grating, and fewer opportunities for the perv factor to take away from the story as a whole. Where No Sleep largely differs from the rest of the series is the inclusion of the Third Eye Games, which amount to an elaborate escape room. Players will control iris to explore the room, find items and clues, and solve puzzles in order to escape. Sometimes items can be combined to create new things — a broken staff and a metallic idol make a hammer — and other objects will solve riddles of varying kinds. There are also narrative “tension scenes” where the music ramps up and players have to solve a puzzle within a time limit or else fail the escape. While these escape room sections are an interesting angle, I didn’t ultimately feel like they paid off because they become a bit unruly as more of the cast get pulled into them. At first it’s just Iris, but then the sections split between multiple characters, with each having only a part of the answer a puzzle. For example, I would locate half of an answer to a puzzle with a first person, switch to another to find the second half, and then switch to yet another character to use those bits of information and actually solve the puzzle. Once it got this complicated, it felt more like friction than fun to find answers. These puzzle rooms also fell flat for me in terms of story — there’s no development for anyone involved in these sections, as doing them doesn’t have any effect when we return to the visual novel side of things. It’s like they’re disconnected sidestory “time outs” that don’t touch the rest of the experience. On another note, I have problems with some of the UI and mechanics. The settings page for accessibility options (font size, volume, hints, etc) is microscopic on a television screen, and even worse playing the Switch in handheld mode. Also, No Sleep swapped between Japanese text and English text when I completed objectives (finishing a chapter, finding collectables, etc). Similarly, I think think there were localization issues as well, as there was some dialogue and phrasing that didn’t quite make sense. No Sleep has its faults, but I can’t say that I was disappointed revisiting the series, even if trying something new didn’t end up working in its favor. Thankfully, the runtime is half the length of the other two, so it’s not as much of a commitment and the missteps are slightly more excusable as there’s less of them than there would be otherwise. Ultimately though, I would only recommend playing No Sleep if series fans have already been through the other two and are desperate for a fix. For me, No Sleep for Kaname Date gets 7.5 character swaps out of 10. Rating: 7.5 out of 10 Disclosures: This game is developed and published by Spike Chunsoft Co., Ltd. and is currently available on Switch/Switch 2 and PC. This copy of the game was obtained via publisher and reviewed on the Switch. Approximately 14 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated M and contains Blood, Strong Language, Sexual Themes, Use of Alcohol, and Violence. Lots of F*** throughout, and many curse words. One of the main characters is in a sexy bunny outfit the entire time, with no narrative reason. Date’s character flaw is how perverted he is, and that comes across loud and clear in jokes and some of the dialogue. Definitely not for younger players. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: Sound is not needed to complete the game. Captions for character dialogue can be resized, but not for all UI elements. Remappable Controls: The controls are not remappable, and there is no control diagram. Players will use the left stick to move the character and make decisions for dialogue choices, right stick to move the camera, A to interact with items, Y to open the menu, X to open a mini map, L to check the log of dialogue, R to turn off and on the auto advance for dialogue. All of these buttons will also be used individually for quicktime events. The post No Sleep For Kaname Date VIDEO Review appeared first on Gamecritics.com.
So Videogames Episode 458: Halloweeners
- Podcasts
- So Videogames
- Halloween
- Horror
- Movie
- pumpkins
- Recommendations
- Scary
- Season
- Spooky
The So... Videogames! Podcast · So Videogames Episode 458
The post So Videogames Episode 458: Halloweeners appeared first on Gamecritics.com.
We’re nearing the end of October, so you know what that means! Yep, it’s time for a quick divergence into spooky movie recommendations to celebrate the spookiest season! There’s no major games discussion here, but Carlos Rodela comes aboard to share our (sort-of) top 10s and related tangents! Enjoy! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 458: Halloweeners appeared first on Gamecritics.com.
Absolum Review
- Reviews
- 2D
- Art
- Beat Em Up
- brawler
- celshaded
- indie
- PC
- rogue
- Roguelike
HIGH The Dark Grip power up is a blast.
LOW It's a roguelike, so expect some runs to be complete write-offs.
WTF Dashing forwards doubles as a deflecting move?
The post Absolum Review appeared first on Gamecritics.com.
Roguelike’s Gallery HIGH The Dark Grip power up is a blast. LOW It’s a roguelike, so expect some runs to be complete write-offs. WTF Dashing forwards doubles as a deflecting move? Absolum takes place in a fantasy world where certain types of magic are militarily suppressed by a tyrant known as the Sun King who enforces his rule by locking up or murdering anyone who gets in the way of his ambition. Our heroes set off on an adventure to fight back and topple this system, only for things to go badly wrong roughly ten minutes into their mission. Said heroes do have an ace up their sleeve though — while they can technically die, it doesn’t last long until they’re reborn in a sanctuary hidden away from prying eyes. So, after being stabbed, bludgeoned, bitten or burnt to death, they’re able to dust themselves off, power themselves up with various goodies from their previous attempt, and have another crack at taking down the Sun King. Most of the enemies are a standard fantasy medley of orcs, goblins and humans poking at things with spears for the most part. That description also fits the playable characters who are a decent enough cast of misfits, and personable enough once they get talking. That said, Blaze Fielding levels of character design excellence are not to be seen here. My main choice was the sword knight Galandra, a strong all-rounder. There’s also a Dwarf with stone-hard fists and a blunderbuss, a frog sorcerer who floats around the battlefield unleashing magical justice and a patchwork rogue type who seems the optimal choice for anyone looking to perform freeform combos. The first two are available from the outset, the latter two must be discovered on the journey. While Absolum is definitely a roguelike, it offers a mostly-traditional 2D side-scrolling approach. Stroll from the left side of the screen to the right mangling anything that gets in the way, pick up gems and loot to either help in current or future runs, and choose a preferred path through the chaos. If the setup is standard side scrolling fare, then it’s fair to say that the developers have pretty much nailed the combat. Players can run around, dash towards enemies to deflect their attacks, dash up or down to avoid them as well, and use a large variety of special moves to mince through enemy hordes. There’s even the occasional Golden Axe-style mount for added lethality and protection. One twist to this formula is the addition of Rituals. After nearly every encounter in a given location, the player is offered various rewards ranging from gold and gems to Rituals that can substantially change their playstyle with tweaks such as punches setting foes aflame or well-timed dodges blasting them with lightning. There are also character-exclusive perks like the Dark Grip, which I fell completely in love with since it turns out that strangling dudes in Absolum is totally awesome. Stroll up to some dirty-looking malcontent, hoist them up into the air by their throat and wait until they turn blue and die, coughing up large chunks of mana in the process. It should be mentioned that the benefits of some options aren’t always exactly clear, as Absolum is often missing basic information in info panels such as how much damage being choked actually does (lots) to enemies or how effective a floating spectral sword is at stabbing dudes, but experimenting with new discoveries is all part of the experience. In fact, ‘discovery’ is a watchword here as Absolum shows strength through the variety of things hurled at players. Especially in the early runs, there’s almost always some twist coming out of nowhere to open up new routes, make new friendships or reveal new enemies and bosses lurking in the shadows. One time I was waiting for a lift to another area, only to have a bunch of grenades hurled at me instead. I’m not sure if this was due to the character I picked or not, but my Dwarf didn’t get a warm welcome in that zone. Of course, this variety in conjunction with the random nature of roguelikes has a downside. When scavenging for life-replenishing food after rough battles, it’s often (literally) a feast or a famine — pointlessly abundant one run with waste aplenty, then an absolute void of sustenance the next. The same goes for abilities and power-ups — one run offers perfectly synchronized Rituals that complement each other, and the next is nothing but a ramshackle collection of redundant nonsense that doesn’t mesh. If I had a complaint besides the random awful luck of roguelikes, I’d have to say that I’m getting sick of seeing boss characters that borderline cheat by being slathered in hyperarmor that allows them to ignore player attacks until it shatters. It comes across as a bit lazy, honestly — there’s one Warlord boss in particular that takes nasty advantage of this with huge grab windows that last too long, able to snatch players out of combos, mid-attack. It’s not exactly game breaking, but I’d be happy to see it toned down or binned completely moving forward. I’d also hoped for something to add replay value after killing the true final boss, but Absolum doesn’t introduce any new features that I’m aware of– no randomizers, no new skill tree unlock, and no surprise bonus characters. Given how generous the devs are with content up to that point, it’s a little strange to see the content feed suddenly stop dead like that. Rolling credits feels almost anticlimactic a result. Minor quibbles aside, Absolum is an excellent beat-’em-up full of cool combos, neat build variations, random events and enjoyable roguelike power evolution spearheaded by a team that Absolumetely knows what they’re doing when it comes to crafting quality content. For fans of roguelikes or side-scrollers, this is one to check out. Rating: 8 out of 10 Disclosures: This game is developed by Guard Crush/Supamonks and published by DotEmu. It is currently available on XBX/S/PS5/Switch and PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 17 hours of play were devoted to the single-player mode, and the game was completed. 0 hours of play were spent in multiplayer modes due to lack of available players pre release. Parents: According to the ESRB, this game is rated E10+ and contains Fantasy Violence, Mild Blood, Mild Language, and Use of Tobacco. The official description reads: Absolum is rated E10+ for Everyone 10+ by the ESRB with Fantasy Violence, Mild Blood, Mild Language, and Use of Tobacco. This is an action-adventure game in which players assume the roles of rebel heroes battling a fantasy villain. From a 2D side-scrolling perspective, players use swords, spells, and melee-style attacks to defeat creatures and human enemies (e.g., goblins, raptors, captains, ghosts) in “beat-’em-up”-style combat. Battles are highlighted by impact sounds, colorful light effects, and cries of pain. A red puddle of blood is depicted on one ground level. One character is seen smoking a pipe. The words “damn” and “hell” appear in the game. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game offers subtitles that cannot be altered or resized. I don’t recall anything in the game that would require the use of hearing for successful play, so I’d say it’s fully accessible. Remappable Controls: Yes, this game offers fully remappable controls. The post Absolum Review appeared first on Gamecritics.com.
Artis Impact Review
- Reviews
- AI
- JRPG
- PC Game
- pixel art
- turn-based combat
HIGH The art style and comic dialogue in an oppressive setting.
LOW The difference between the two difficulty levels is big.
WTF Every time we save the game, we need to pay?
The post Artis Impact Review appeared first on Gamecritics.com.
AI Will Not Steal Our Joy! HIGH The art style and comic dialogue in an oppressive setting. LOW The difference between the two difficulty levels is big. WTF Every time we save the game, we need to pay? Artis Impact is set in a post-apocalyptic future, destroyed by artificial intelligence. The land is ravaged, the towns are decadent, populations live isolated, most places are abandoned, and aggressive AI robots roam the map. In this sense, Artis Impact could be just another game about how AI will doom us all, but luckily it decided to be more than that, as this pessimistic setting contrasts with the colorful, cozy aesthetics and the joyful tone of the characters. This contrast between what we feel as a player and what’s really going on in the world was well-thought-out and executed, becoming the axis of the player experience. While the urban atmosphere is vivid and the interaction with the other human characters is often expressed through humorous dialogue and funny scenes, the outside world, dominated by AI robots, is designed to be intimidating, depressing and dangerous, painted in darker colors. This is the intended message, I believe — that happiness lies only between humans, while AI makes the world sadder. The world of Artis Impact is cozy. It’s a pixelated project expressed in various 2D ways, but it’s colorful and it feels dynamic. The movements are fluid, the animations are satisfactory to watch, we can interact with almost everything in the world like mailboxes, faucets, and drawers. The transitions between scenes and loading pauses are smooth. The developers clearly paid attention to the details and were able to give warm vibes to this dangerous world — despite the overall destruction and the decayed infrastructure, we often find ourselves in inviting environments like drinking tea in a comfy chair, taking a hot bath, doing part-time jobs, or just doing light-hearted daily activities in Japanese-style streets. Artis Impact is full of situations that will bring a smile to the player’s face despite the larger oppressive framing. In this dichotomy we play as Akane, a friendly, extroverted, and almost wacky woman – a perfect personality to portray ‘found happiness in a hopeless world.’ For a pixelated 2D character, Akane is full of personality. She works for an organization tasked to combat the AI threat, and she’s always accompanied by a small bot that serves as a guide and as support in combat. Akane’s journey revolves around battling machines, uncovering secrets, discovering treasures, and experiencing bright interactions with the many charismatic characters we meet, while also dealing with philosophical questions found within the cold and depressing world of AI. It’s inevitable that we make comparisons with things like Nier: Automata. Besides the post-apocalyptic environment and the robotic enemies, Akane holds strong similarities with 2B (the white hair, black clothes, cube-shaped bot companion, an exquisite sword, fighting prowess) and Artis Impact deals with the same core philosophical questions about what it is to be human, contrasting the division of human behavior and AI emulation. However, unlike Nier: Automata, Artis Impact offers a joyful, whimsical, and colorful mosaic. Akane, unlike 2B, embodies the light of joy in a hopeless world — she saves a bunny, gives coins to a homeless guy, clumsily lights a fireplace with a bomb, or comically reviews the places where she sleeps. Despite the large strokes of both settings appearing the same, the message that the protagonist portraits is different and more optimistic, which is a welcome approach. The combat in Artis Impact is turn-based. However, instead of being slowly tactical with complex strategies, the turn-based nature of the design feels fluid and moves with a quick pace. The animations are top-notch and the automatic HP restorations, fire support from the bot companion, and counterattack moments are dynamic. Although this combat is engaging, Artis Impact is fundamentally a narrative-focused experience. While the potential was there to have these sequences drag on by asking the player to little more than press a button and advance dialogue, the story is fulfilling, with peppy punch lines, comedy and drama, in addition to genuinely interesting philosophical questions. What does it mean to be human? What does AI want? One interesting final detail about Artis Impact is that enemies are represented as shadow-like creatures. We don’t clearly see them, and we might wonder if this is an implicit message from the developers that Akane’s journey is not truly about fighting AI. Indeed, at the end of the adventure, it felt more like a personal journey for Akane, as well as for us. What is our place in an ever-changing world? What do we cherish the most when everything collapses? I won’t spoil the most revealing moments, but Artis Impact is indeed a work that seeks to humanize a world that’s lost everything except its humanity. Rating: 8 out of 10 Disclosures: This game is developed by Mas and published by Feuxon. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 12 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: As of press time, this game was not rated by the ESRB. Artis Impact contains strong language that may be offensive to some players and is not suitable for children, primarily adult humor. There are two available modes – the normal mode and the super safe mode. The latter reduces the sensitive content. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game offers subtitles. (See example above.) The subtitles cannot be altered and/or resized. The only audio this game uses are the soundtrack, the ‘gibberish’ talking noises and some environmental sounds. This game is fully accessible. Remappable Controls: Yes, this game offers fully remappable controls. The post Artis Impact Review appeared first on Gamecritics.com.
Blippo+ Review
- Reviews
- FMV Games
- Game Reviews
- Nintendo Switch
- PC
- Simulation
- Teen (13+)
- TV
HIGH Great production values and an '80s MTV aesthetic.
LOW Writing that reminded me how old I am.
WTF Classic channel scrambling from the '80s and '90s is here, too.
The post Blippo+ Review appeared first on Gamecritics.com.
Don’t Doomscroll! Channel Surf Instead! HIGH Great production values and an ’80s MTV aesthetic. LOW Writing that reminded me how old I am. WTF Classic channel scrambling from the ’80s and ’90s is here, too. Back when I was a kid in the late ’80s and early ’90s, I’d watch a lot of TV via cable, antenna, and satellite, depending on where I was living at the time. During this era, there were a number of weird and unusual shows that would always catch my eye, and that experimental vibe is what attracted me to Blippo+. It reminded me of this bygone and, frankly, halcyon era of absolutely bonkers TV. Plainly put, Blippo+ is a full-motion video (FMV) intergalactic cable simulator — and yes, that’s a mouthful. As such, it’s not really a game in the traditional sense, but what’s here is still incredibly fascinating and entertaining to watch. Originally released as a Playdate console exclusive, what makes this new version unique is that it’s now in color, which the PlayDate is incapable of displaying. There are a variety of channels and shows to watch on this fictional TV service. There are talk shows, science discussions (with brains in jars), psychic weather reports, kids TV, and so much more. Every program is on in real time, so just like watching TV back in the days before on-demand streaming, if something was missed, the only solution was to wait for it to repeat later. Thankfully, each channel only has about five minutes of content, so I never had to wait long to catch a show I was interested in. The production values are out of this world, and it’s evident that the team behind this project put a lot of effort into Blippo+, even going so far as to use analog cameras, costumes and the like to give the shows a period-distinct appearance that will be familiar to anyone old enough to recall the late ’80s and early ’90s. It carries a lot of nostalgia for me, as that era of TV was commonly experimental and weird. For example, Boredome and Party Music Nonstop really made think about classic MTV shows. Countertop kind of reminded me of old sitcoms, but not necessarily any specific one. Each show was definitely influenced by something from American TV shows of the past, and it was such a lovely trip down memory lane. And I loved almost everything that was on each channel. I think some of my favorite shows were things like Quizzards, a game show blended together with a Dungeons & Dragons session. Or Realms Beyond, which was an often comical minute-long take on The Twilight Zone. There was even a funny version of General Hospital, called Clone Trois, with clones taking on various roles, all played by the same actress. I think the best show was Bushwalker, a peaceful hiking simulation with a knife and axe in each hand for some reason. The Exquisite Telethon, a literary experiment read by the host, and fueled by callers to the show, was also excellent. Oh, and for anyone wondering if there’s a story surrounding all of this — don’t worry, there is. The narrative is told piecemeal over time, which is a great way to tell it, and it made me feel a bit like a character as well. Blippo+ definitely evoked the nostalgic feeling of channel surfing on the kind of weird, risky old school TV before all the buyouts and mergers happened. There aren’t many problems with the experience overall, though there were a couple of minor grievances I had. One program was the same dance through different camera angles, which needed more variation. Another was a channel with an AI character slowly going insane, and the Max Headroom-like character was a bit grating. I also wish that there had been a few more shows per channel. I guess wanting more isn’t necessarily a bad thing, but I was always craving more to watch — five minutes always felt a bit short. While Blippo+ isn’t a traditional video game, it’s still a great fit for gaming platforms. The programs are funny, and they expertly riff on the shows they parody. With the era of TV it evokes moving further and further into the past, it’s a nice reminder of what TV, video games, and all manner of entertainment can and should be — weird, and not afraid of trying something different. Rating: 8 out of 10 Buy Blippo+ – Steam – itch.io – Nintendo Disclosures: This game is developed by YACHT, Telefantasy Studios, and Noble Robot and published by Panic. It is currently available on Switch and PC. This copy of the game was obtained via publisher and reviewed on PC. Approximately 6 hours were devoted to the game, and it was completed. There is no multiplayer mode. Parents: This game has an ESRB rating of T for Blood, Sexual Themes, Use of Alcohol and Tobacco, and Violence. Most of the sexual themes are innuendo, particularly the Zest “adult” channel, which is completely scrambled, save for the credits version, and even that isn’t all that sexual. Colorblind Modes: There are no colorblind options. Deaf & Hard of Hearing Gamers: The game offers subtitles in the form of closed captioning for the programming. (See examples above.) Subtitles cannot be resized. This game is not fully accessible, as the captions were small to read at times. Similar issues were found with the program notes that appear on-screen when a new program starts or when switching channels. Remappable Controls: No, this game’s controls are not remappable. The post Blippo+ Review appeared first on Gamecritics.com.
Madden NFL 26 Review
- Reviews
- EA
- football
- Madden
- Multiplayer
- NFL
- Online
- Series
- Sports
HIGH Franchise is once again the centerpiece of the Madden banquet table.
LOW The load times are unbearable for this console generation.
WTF Even digitally, the NY Giants seem lost and confused.
The post Madden NFL 26 Review appeared first on Gamecritics.com.
This Veteran Has Something To Show You HIGH Franchise is once again the centerpiece of the Madden banquet table. LOW The load times are unbearable for this console generation. WTF Even digitally, the NY Giants seem lost and confused. Please allow me to pull back the curtain on how things run at GameCritics headquarters. For years, our esteemed editor has questioned higher scores when a corresponding review indicated otherwise, and for years, I pushed back, arguing that the whole often exceeded the sum of its parts. While I stand behind every review I’ve ever published, from now on, I plan to approach scoring a little differently. Madden NFL 26 is the reason why. Last year, I awarded Madden 25 an 8 out of 10, citing steady, if minor improvements — and by and large, it was a good, solid football sim. After playing Madden NFL 26, I no longer want to see incremental upgrades. Nor do I want to review more ‘solid’ games. I want to see more of this. Madden NFL 26 is the revelation football enthusiasts have wanted, breaking the cycle of minor fixes to deliver a monumental leap in immersion, atmosphere, and controls, and the largest refinement came where it was needed most — the criminally-overlooked Franchise Mode. After years of wondering if EA was pushing all users toward the microtransaction-focused Ultimate Team, it’s clear the developers listened to fan feedback, because Franchise feels like the heart of Madden once more. For starters, the updated week-to-week tactical approach lets gamers design strategies on the fly, tailored to each opponent’s strengths and weaknesses. In turn, a new XP-based progression system personalizes the player development process, and the “Wear & Tear” mechanic (borrowed lovingly from College Football) forces users to make tough decisions about how to rest stars and manage rosters across a long season. Another key development was the introduction of coaching archetypes, which allows players to choose whether to lead their team as an Offensive Guru, Defensive Genius, or Development Wizard. Each path provides unique skill trees and gameplay benefits, deepening the strategic investment. Combine this with enhanced scouting, revamped menus, and a more robust broadcast package, and Franchise has become a destination rather than an afterthought. Gamers asked for it, and EA delivered in a big way. This realism is matched by the gameplay, which is both quicker and more realistic than before. Madden NFL 26 strikes a delicate balance between accuracy and responsiveness, creating a pace that is fast enough to excite without delving into arcade territory. The much-hyped “QB DNA” system brings more personality to quarterbacks and receivers by amplifying pocket passing/scrambling tendencies, receiver route discipline, and overall situational awareness, so the results better reflect what fans see on Sundays. Defensive play has also improved, albeit not by the same leaps and bounds. Still, Madden’s AI shows more intelligent formation reads and more realistic animations for blocking and tackling. A lot of this will be missed by the casual player, but there’s a sense of fluidity and realism that enhances the immersion in each session. One thing sports fans always seem to do is compare the current Madden series with the beloved NFL 2K titles, especially when it comes to broadcast quality, Well, Madden NFL 26 feels like a true primetime production with unique looks for Thursday night, Sunday afternoon, and Monday night football, right down to lighting that shifts with the time of year. Maybe the commentary isn’t quite as memorable as the first time we heard Dan Stevens on our Dreamcasts, but there’s little repetition or inaccuracy. In turn, entertaining cutaways and postgame coverage match the old TV spirit of NFL 2K, delivering trivia, highlights, and halftime visuals for authenticity and immersion. It’s been a long time, but this year’s Madden finally captures the gravitas and flair of the NFL’s expanded weekly product. Even Madden Ultimate Team (MUT), long criticized for its money-hungry grind, benefits from smarter (if subtle) quality-of-life updates. Yes, the annoying pay-to-win structure remains, so MUT is still best suited for those comfortable with its monetization design. However, it’s also more welcoming to those who want to dabble before opening the wallet, which is a step in the right direction. Superstar Mode has made a significant move forward by revisiting basic RPG-like elements. Maybe this isn’t exactly “Sunday Stadium Skyrim,” but this notably revamped mode now features career chapters, evolving player relationships and ongoing customization, showing an honest attempt to make the journey feel more personal. Though it still doesn’t quite reach the depth of Franchise, nor does it dabble in melodrama like the NBA 2K series, EA’s attempts at storytelling no longer feel half-baked, and I’m already looking forward to next year’s efforts. Also, it should be noted that graduating seniors from the College Football series can be imported and drafted in Madden 26. This is handled well, and it’s enjoyable to watch a dominant college player adapt to the improved talent facing him in the pro ranks. It’s also a nice way to enhance the value of owning both titles, since there is no limit to how many created superstars can find their way into the hallowed halls of Madden NFL. Even though readers probably know I’m about to laud this title with a stellar score, I do need to call out one odd, unexpected complaint — loading times. Both offline and online, I found myself staring at loading screens for far longer than I should with my Xbox Series X. Online, I’m willing to forgive these delays in the short term, as servers were understandably packed at the time of review. That said, jumping from mode to mode shouldn’t be timed by an hourglass. EA will hopefully patch this soon, if they haven’t already. So, to bring this discussion full circle, Madden NFL 26 is a shining example of why it’s important to read full reviews, not just scores. Why? Even when discussing two games in a series made one year apart, there’s a world of difference between last year’s 8 and this year’s 9.5. Those waiting for Madden to finally make true forward progress can exhale, because the moment has come. Rating: 9.5 out of 10 Disclosures: This game is published by EA Sports and developed by EA Orlando. It is available on XBO/X/S, PC, SW2, and PS4/5. This game was obtained via publisher and reviewed on the XBX. Approximately 13 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 4.5 hours of play were devoted to online multiplayer. Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact professional football. Some tackling animations and injuries may concern some parents. Colorblind Modes: Colorblind modes are available in the Game Settings menu. Deaf & Hard of Hearing Gamers: Madden NFL 26 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. (See examples above) The game is easily playable without sound and is fully accessible. Remappable Controls: No, the game’s controls are not remappable. The post Madden NFL 26 Review appeared first on Gamecritics.com.
Robots At Midnight Review
- Reviews
- 3d
- action adventue
- robots
- Soulslike
HIGH The payoff of the 'rare scrap collector' storyline.
LOW Locking quests by accidentally moving the plot forward.
WTF So we're just not going to explain the zombie robots?
The post Robots At Midnight Review appeared first on Gamecritics.com.
The Dead (Robots) Walk! HIGH The payoff of the ‘rare scrap collector’ storyline. LOW Locking quests by accidentally moving the plot forward. WTF So we’re just not going to explain the zombie robots? In an age of bloated development and enormous open-world maps, I can’t remember the last time I got to the end of a game and found myself thinking wait… is that all there is? So, if nothing else, at least Robots at Midnight found an exciting new way to disappoint. I’m being glib, of course. As a 3D action-adventure with Souls-inspired combat, there’s plenty to like about Robots at Midnight. However, the further I got into the experience, the more I found myself thinking that this couldn’t possibly be the whole game that the developers set out to make. Set in the distant future after all life on earth has been wiped out by some kind of an electrical event, the player controls a teenage girl who was thrown into twenty years of stasis to protect her from rogue bots. She’s now awake and has a chance to explore the rusted-out and overgrown remains of an extremely small section of the world’s surface. There are only four distinct areas in the adventure, with each one featuring the same basic threats as the one before it. As with most titles that broadly fit into the soulslike format – explore a wrecked location, kill enemies with mostly melee combat, reset monsters at campfires – there’s not much content here other than combat, and it’s extremely simple combat at that. Robots at Midnight‘s fighting involves locking onto enemies and using basic combos, then blocking when enemies attack or parrying to stagger them and set them up for a vicious counterattack. There’s an arsenal of weapons, but they don’t have major differences — just variations in damage, attack speed, and stamina usage while performing the same set of attacks. Over the course of the adventure, the player can unlock three special techniques that offer concrete combat advantages. The first is a super punch that interrupts any enemy attack, ragdolling even bosses. The second is a laser blast that’s perfect for wiping out groups of foes, and the last is a ‘super-parry’ with timing so fiddly that I rolled credits before getting the hang of it — although Robots at Midnight‘s extremely brief running time was a factor in that. To the game’s credit, it has some genuinely interesting creature design. All of the killer robots have seen better days — decades without humans to run the factories that make their parts have left them struggling to cobble together whatever repairs they can. These robots don’t fight with high-tech energy blades, they stumble around with nailbats and clubs built from bundles of rebar they’ve crudely welded together. The fact that the enemies are barely holding it together reinforces that this is a world on the edge of collapse. This precarity is only heightened by the titular midnight. It’s not just what comes after 11:59 PM, it’s also when a horrible beam of red energy sweeps across the planet and gremlins reanimate all of the robot corpses, turning them into mindless killing machines – moreso than they already were, anyway. Which brings me to the most frustrating part of the experience – just how underexplained the story is. There are a lot of strange elements here – the aforementioned zombie robots, a robot cult that worships the light beam, a leather-clad robot who ultimately serves as the main villain… even for a Souls-inspired game, Robots at Midnight does a terrible job of explaining any of these pieces. The main character is very interested in figuring out what’s going on the in world – she just never has the chance to do so. Robots at Midnight is promising, and if this were an Early Access title, I’d be excited to see where it’s going. The combat is solid (if basic) the art style offers a cartoony take on a world post-collapse, and the mechanics of exploration were satisfying from moment to moment. Still, the whole thing feels like an idea for a game, as what was in front of me for review felt miles away from being a full, complete experience. Rating: 5 out of 10 Disclosures: This game is developed by Finish Line games and published by Snail Games USA. It currently available on PC/PS5/XBS-X. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 10 hours of play was devoted to the single-player mode. The game was completed. The game contains no multiplayer modes. Parents: This game was rated T by the ESRB, features Violence. There’s constant human-on-robot violence and the game is set in a post-apocalypse, but there’s noting particularly traumatic about it. After all, it’s not like the player is ever introduced to any of the billions of people who were presumably killed offscreen. It’s fine for even younger teens to play. Colorblind Modes: There are no colorblind modes. Deaf & Hard of Hearing Gamers: I played almost the entire game without sound and encountered zero difficulties. All information is provided via text, which cannot be resized. The game is fully accessible. Remappable Controls: No, the game’s controls are not remappable. The post Robots At Midnight Review appeared first on Gamecritics.com.
Fixes, Tutorials and Guides for Games
How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix)
- Fixes
Fix the Out of the Park Baseball 26 window not opening on Mac with our easy step-by-step troubleshooting guide. Get back to gaming!
The post How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26 and have encountered issues with the window not opening on your Mac, you’re not alone. Many users face this frustrating problem, but fortunately, there are several methods to troubleshoot and resolve the issue. This guide will provide you with a step-by-step approach to get your game up and running smoothly again. When the game window fails to open, it can stem from various reasons, including software compatibility, system settings, or corrupted game files. By following the outlined solutions, you can quickly pinpoint the cause and apply the appropriate fixes. Whether you’re a seasoned player or new to the game, these steps will help ensure you return to managing your baseball team in no time. Why Won’t Out of the Park Baseball 26 Open on Mac? Check System Requirements Before diving into more complex solutions, it’s essential to verify that your Mac meets the minimum system requirements for Out of the Park Baseball 26. Ensure your macOS version, RAM, and graphics card are compatible with the game. Update Your Game and macOS An outdated game or operating system can lead to compatibility issues. Check for updates for both Out of the Park Baseball 26 and your macOS. Updating can often resolve unexpected issues and improve performance. Adjust Security & Privacy Settings Sometimes, macOS security settings may prevent applications from launching. Navigate to System Preferences > Security & Privacy, and ensure that Out of the Park Baseball 26 is allowed to run. Look for any warnings about blocked applications and adjust the settings accordingly. Delete Preferences Files Corrupted preferences files can interfere with how the game operates. To delete these files, go to Finder > Go > Go to Folder, type ~/Library/Preferences/, and look for any files related to Out of the Park Baseball 26. Move them to the trash and restart the game. Reinstall the Game If all else fails, reinstalling Out of the Park Baseball 26 might be your best option. First, remove the game from your Applications folder, then download a fresh copy from the official website or your digital distribution platform. Check for Background Applications Sometimes, other applications running in the background can interfere with the game. Close any unnecessary applications and try launching Out of the Park Baseball 26 again. Tips for Troubleshooting Always back up your save files before deleting or reinstalling the game. Ensure your graphics drivers are up to date. Consider checking forums and community discussions for additional user experiences and solutions. The above steps should help you troubleshoot the Out of the Park Baseball 26 window not opening on your Mac. Each of these solutions targets common issues faced by players, so you can find the right fix for your situation. To further assist you, here are some frequently asked questions regarding this issue. FAQs Q: What should I do if the game still doesn’t open after following all the steps? A: If the game still fails to open, consider contacting the game’s support team for further assistance. Q: Are there any known bugs with Out of the Park Baseball 26 on Mac? A: Yes, some users have reported bugs related to specific macOS versions. Checking the official forums may provide updates and fixes. Q: Can I run Out of the Park Baseball 26 on older versions of macOS? A: It is recommended to use a version of macOS that meets or exceeds the game’s system requirements for optimal performance. Q: How can I ensure my game files are not corrupted? A: Verifying the integrity of the game files through the platform you purchased it from can help identify and fix corrupted files. Related reading How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods)
- Fixes
Fix resolution issues in Out of the Park Baseball 26 with simple methods to enhance your gaming experience.
The post How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods) appeared first on Games Errors.
If you’re experiencing issues with Out of the Park Baseball 26 where the resolution settings won’t change, you’re not alone. Many players face this frustrating problem, which can hinder your gaming experience. Fortunately, there are several straightforward methods to address this issue. In this article, we will explore effective solutions to help you adjust the resolution settings so you can enjoy the game as intended. Resolution problems can arise from various factors, including game settings, display configurations, or even graphics driver compatibility. Understanding these potential causes can make it easier to pinpoint the issue and apply the right fix. Below, we’ll outline the steps you can take to resolve the resolution issue in Out of the Park Baseball 26. Can You Change the Resolution in Out of the Park Baseball 26? If you’re wondering whether it’s possible to change the resolution in Out of the Park Baseball 26, the answer is yes. However, the process can sometimes be complicated due to various factors. Here are the steps you can follow to change the resolution effectively: Check In-Game Settings Begin by launching the game and navigating to the settings menu. Look for the “Display” or “Graphics” tab where you can adjust the resolution settings. Ensure that you select the desired resolution and save your changes before exiting the menu. Update Graphics Drivers Outdated graphics drivers can prevent the game from properly applying resolution settings. Check if your graphics card drivers are up to date by visiting the manufacturer’s website (NVIDIA, AMD, or Intel) and downloading the latest drivers. Install them and restart your computer to see if this resolves the issue. Modify Configuration Files Sometimes, the resolution settings may be hardcoded in the game’s configuration files. You can locate these files by going to the game’s installation directory. Look for a file named “config.ini” or similar. Open it with a text editor and find the resolution settings. Change them to your desired resolution and save the file. Restart the game to see if the changes take effect. Check Display Settings on Your PC It’s essential to ensure that your PC’s display settings match the resolution you want to use in the game. Right-click on your desktop and select “Display settings.” Adjust the resolution here to match what you are trying to set in the game. Sometimes, having mismatched settings can prevent the game from applying the desired resolution. Run the Game in Compatibility Mode If you’re still having trouble, try running the game in compatibility mode. Right-click on the game’s executable file, select “Properties,” and navigate to the “Compatibility” tab. Check the box for “Run this program in compatibility mode for” and select an earlier version of Windows. This can sometimes resolve conflicts that hinder resolution changes. Tips for Better Gaming Experience Ensure your monitor supports the desired resolution. Avoid using custom resolution settings that exceed your monitor’s limits. If you’re using multiple displays, try launching the game on the primary monitor. Regularly update the game to the latest version for optimal performance. Consider adjusting other graphics settings in the game to improve overall performance. It’s important to remember that resolution issues can be a result of multiple factors, and a trial-and-error approach may be necessary to find the right solution for your setup. Adjusting Resolution in Out of the Park Baseball 26 By following these steps, you should be able to successfully change the resolution settings in Out of the Park Baseball 26. If the problem persists, consider reaching out to the game’s support community for further assistance. FAQs Q: Why can’t I change the resolution in Out of the Park Baseball 26? A: This issue can occur due to outdated graphics drivers, incorrect display settings, or hardcoded configurations in the game files. Q: How do I update my graphics drivers? A: Visit the official website of your graphics card manufacturer and download the latest drivers for your model. Q: Can I change resolution settings through configuration files? A: Yes, you can modify the game’s configuration files to manually set your desired resolution. Q: What should I do if the game still won’t change resolution? A: Try running the game in compatibility mode or check for any game updates that may resolve the issue. Related reading How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix)
- Fixes
Resolve achievement issues in Out of the Park Baseball 26 with our quick fixes and tips to unlock your hard-earned rewards.
The post How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26 (OOTP 26) and have encountered issues with achievements not unlocking, you’re not alone. Many players find themselves frustrated when they complete the necessary tasks only to see no recognition for their efforts. Understanding the common reasons behind this problem can help you troubleshoot effectively. In this article, we will guide you through potential fixes and tips to resolve the issue of achievements not unlocking. Unlocking achievements in OOTP 26 can depend on various factors, including game settings, bugs, and specific player actions. By following the steps outlined below, you can increase your chances of successfully unlocking those elusive achievements. What Causes Achievements to Not Unlock in OOTP 26? Several reasons may prevent achievements from unlocking in Out of the Park Baseball 26. Below are some common causes and their respective solutions to ensure you can enjoy the full experience of the game. Check Game Settings Ensure that your game settings are configured correctly. Sometimes, achievements can be disabled if certain options are turned off. Navigate to your settings and verify that achievements are enabled. Verify Steam Cloud Sync If you are playing on Steam, check that the Cloud Save feature is enabled. This allows your achievements and progress to sync properly. If syncing is disabled, achievements might not register as completed. Update the Game Make sure you are running the latest version of OOTP 26. Developers frequently release updates to fix bugs, including achievement issues. Check for updates regularly on your platform. Restart the Game Sometimes, a simple restart can resolve persisting issues. Close the game completely and relaunch it. This can refresh the game state and allow achievements to unlock. Check for Known Bugs Stay informed about any known bugs that may affect achievements. Visit the official forums or community pages for OOTP 26 to find discussions about similar issues. Developers may provide solutions or workarounds. Complete Requirements Accurately Ensure that you are meeting the specific requirements for each achievement. Sometimes, the criteria can be misinterpreted. Double-check the requirements for the achievements you are attempting to unlock. Use Safe Mode Try running the game in Safe Mode. This mode can help eliminate conflicts with mods or custom settings that might interfere with achievements. Contact Support If you’ve tried all of the above and still can’t unlock achievements, consider reaching out to the game’s support team. Provide them with detailed information about your issue for better assistance. Tips for Troubleshooting Achievement Issues Regularly check for updates and patch notes from the developers. Join the OOTP community forums to share issues and solutions with other players. Keep a list of achievements and track your progress to ensure you’re meeting all requirements. Achieving success in Out of the Park Baseball 26 can be immensely satisfying, especially when it comes to unlocking achievements. By following the steps outlined above, you can troubleshoot common issues and enhance your gaming experience. FAQs Q: Why are my achievements not unlocking? A: Achievements may not unlock due to game settings, bugs, or unmet requirements. Q: How can I check if achievements are enabled? A: Go to your game settings and ensure that achievements are turned on. Q: What should I do if the game is up to date but achievements still won’t unlock? A: Try restarting the game or running it in Safe Mode to eliminate potential conflicts. Q: Where can I find help for unresolved achievement issues? A: Visit the official OOTP forums or contact the game’s support team for assistance. By following these guidelines, you can resolve issues with Out of the Park Baseball 26 achievements not unlocking, ensuring a smoother gaming experience. Related reading How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix)
- Fixes
Fix Out of the Park Baseball 26 roster import issues with easy troubleshooting steps and get back to managing your team seamlessly.
The post How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) appeared first on Games Errors.
If you’re encountering issues with the roster import feature in Out of the Park Baseball 26, you’re not alone. Many players have experienced difficulties when trying to import their rosters, leading to frustration and confusion. Understanding the reasons behind these issues and knowing how to resolve them can greatly enhance your gaming experience. In this article, we will explore effective solutions to fix the roster import problem, ensuring you can get back to managing your team with ease. When dealing with the "Out of the Park Baseball 26 roster import not working" issue, it’s essential to identify common causes such as file format errors or compatibility issues. By following the steps outlined below, you can troubleshoot and resolve these problems efficiently. Let’s dive into the solutions that will help you successfully import your roster. Why is My Roster Import Not Working? Check File Format Compatibility Ensure that the roster file you are trying to import is in the correct format. Out of the Park Baseball 26 typically supports CSV files. Any deviation from this format can lead to import failures. If your file is in a different format, convert it to CSV before attempting to import again. Validate the Roster File Before importing, validate the content of your CSV file. Look for any missing data, incorrect delimiters, or malformed entries. A corrupted roster file can cause the import function to fail. Use a text editor to open the CSV file and check for any discrepancies. Update the Game Ensure that your game is updated to the latest version. Sometimes, bugs or compatibility issues can be resolved through updates. Check for any available patches or updates for Out of the Park Baseball 26 and install them. Reboot the Game Occasionally, the game may encounter temporary glitches. Restarting Out of the Park Baseball 26 can refresh its system and resolve minor bugs that might be causing the import issue. Clear Cache and Preferences If the problem persists, consider clearing the game’s cache and resetting its preferences. This can help eliminate any corrupted settings that could be affecting the import process. Navigate to the game settings to find the option to restore defaults. Seek Community Support If you’ve tried all of the above and still face issues, reach out to the Out of the Park Baseball community forums. Other players may have experienced similar problems and can offer solutions and insights. Tips for Successful Roster Imports Always back up your existing roster before attempting any imports to avoid losing valuable data. Keep your game and files organized to easily retrieve and manage your roster files. Regularly check for updates or patches from the game developers to ensure smooth functionality. In addressing the roster import issue in Out of the Park Baseball 26, players can effectively troubleshoot and resolve any problems they encounter. Roster Import Issue Resolved The solutions provided should help you successfully navigate the "Out of the Park Baseball 26 roster import not working" challenge. Implementing these steps will ensure that you can import your rosters without hassle and continue enjoying your gameplay. FAQs Q: What file format should my roster be in for successful import? A: Your roster should be in CSV format for proper importation into Out of the Park Baseball 26. Q: What should I do if my roster file is corrupted? A: If your file is corrupted, try creating a new roster or downloading a fresh version of the roster file. Q: How do I check for game updates? A: You can check for updates through the game launcher or by visiting the official Out of the Park Baseball website. Q: Can community forums help with this issue? A: Yes, community forums can provide valuable insights and solutions from other players who have experienced similar issues. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix)
- Fixes
Resolve Out of the Park Baseball 26 online league issues quickly with our practical troubleshooting guide and get back to the game.
The post How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) appeared first on Games Errors.
If you’re an avid player of Out of the Park Baseball 26 (OOTP 26), you might have encountered issues with the online leagues not functioning as expected. This can be frustrating, especially when you’re eager to participate in your favorite virtual baseball experience. Luckily, there are several steps you can take to troubleshoot and resolve these issues effectively. In this guide, we’ll explore common causes and practical solutions to get your online leagues back up and running smoothly. When dealing with online gaming issues, it’s essential to consider various factors that might be affecting your experience. From server problems to local network issues, understanding the root cause can help streamline the troubleshooting process. Below are the steps you should follow to diagnose and fix the issues with your OOTP 26 online leagues. What Are the Common Reasons for OOTP 26 Online Leagues Not Working? Check Server Status Before diving into complex troubleshooting, it’s wise to start by checking the official server status for OOTP 26. Sometimes, scheduled maintenance or unexpected outages can prevent access to online leagues. Visit the game’s official website or community forums to see if there are any announcements regarding server issues. Verify Your Game Files Corrupted game files can lead to various issues, including problems with online leagues. If you’re using Steam, you can easily verify the integrity of your game files. Open your Steam library, right-click on OOTP 26, and select "Properties." From there, navigate to the "Local Files" tab and click on "Verify Integrity of Game Files." This process will automatically fix any corrupted files. Check Your Internet Connection A stable internet connection is crucial for online gaming. Ensure that your connection is not only active but also strong enough to support online play. You can perform a speed test to check your connection quality. If you’re experiencing issues, try resetting your router or connecting via a wired connection instead of Wi-Fi for better stability. Update the Game Keeping your game updated is vital for optimal performance. Developers frequently release patches that fix bugs and improve functionality. Check for any available updates for OOTP 26 through your gaming platform and install them. This simple step might resolve many issues related to online leagues. Disable Firewall or Antivirus Software Sometimes, firewall or antivirus software may inadvertently block the game from accessing online features. Temporarily disable these programs to see if that resolves the issue. If it does, you may need to add OOTP 26 to the exceptions list in your firewall or antivirus settings to prevent future conflicts. Reinstall the Game If all else fails, a complete reinstallation of OOTP 26 might be necessary. Uninstall the game, restart your computer, and then reinstall it. This step can clear up any lingering issues or conflicts that may be affecting online league functionality. Tips for Smooth Gameplay Always keep your game and system software updated to avoid compatibility issues. Regularly check community forums for tips and updates related to OOTP 26. Ensure that your internet connection is reliable before starting your gaming sessions. In summary, if you find yourself facing issues with Out of the Park Baseball 26 online leagues not working, follow the steps outlined above to troubleshoot effectively. From checking server status to reinstalling the game, these solutions should help you get back to enjoying your online baseball experience. FAQs Q: What should I do if the server is down? A: If the server is down, you’ll need to wait until the developers address the issue. Check official channels for updates. Q: How can I check if my game files are corrupted? A: Use the “Verify Integrity of Game Files” feature in Steam to check for and repair corrupted files. Q: Is a wired connection better than Wi-Fi for gaming? A: Yes, a wired connection typically provides a more stable and faster internet connection, reducing lag and disconnections. Q: What if reinstalling the game doesn’t work? A: If reinstalling doesn’t solve the problem, consider reaching out to OOTP support for further assistance. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix)
- Fixes
Fix Out of the Park Baseball 26 cloud save syncing issues with our quick troubleshooting guide for a seamless gaming experience.
The post How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26, you know that having your game data synced properly is crucial for enjoying a seamless gaming experience. However, many players encounter issues with cloud saves not syncing, which can be frustrating and prevent you from accessing your saved games. In this guide, we’ll walk you through some straightforward steps to troubleshoot and resolve the syncing issues you might be facing with your cloud saves. Understanding the root of the problem is essential to finding a solution. Syncing issues can occur due to various factors, such as connectivity problems, software glitches, or misconfiguration in your game settings. By following the steps outlined below, you can effectively address these issues and get back to enjoying Out of the Park Baseball 26 without further interruptions. What Are the Steps to Fix Out of the Park Baseball 26 Cloud Save Not Syncing? Check Your Internet Connection A stable internet connection is vital for cloud syncing. Ensure that your device is connected to the internet and that the connection is stable. You can do this by running a speed test or trying to access other online services. Restart the Game and Your Device Sometimes, the simplest solution is the most effective. Close Out of the Park Baseball 26 and restart your device. This can help reset any temporary glitches and re-establish the connection to the cloud save service. Verify Game Settings Ensure that cloud saves are enabled in your game settings. Navigate to the settings menu in Out of the Park Baseball 26 and check for any options related to cloud saves. Make sure it is turned on. Update the Game Keeping your game updated is important for smooth performance. Check for any updates for Out of the Park Baseball 26 and install them. Updates often include bug fixes and improvements, including issues related to syncing. Check Cloud Storage Space Verify that you have enough cloud storage space available. If your cloud storage is full, new saves may not sync correctly. You may need to delete old saves or increase your cloud storage capacity. Re-link Your Cloud Account If the above steps do not resolve the issue, try unlinking and then re-linking your cloud account from the game. This can reset the connection and may solve syncing problems. Contact Support If none of the above steps work, it may be time to contact Out of the Park Baseball support. They can provide additional troubleshooting steps or identify if there are any ongoing server issues affecting cloud saves. Tips for Successful Cloud Saving Always ensure a strong and stable internet connection when playing. Regularly check for game updates to avoid bugs. Make backups of your saves locally, if possible, to prevent data loss. Keeping your cloud saves in sync is essential for a smooth gaming experience. By implementing these steps, you can troubleshoot and resolve the issues you’re facing with Out of the Park Baseball 26. Smart Variation of Main Keyword for Conclusion Fixing Your Cloud Save Issues FAQs Q: Why are my cloud saves not syncing? A: Cloud saves may not sync due to internet connectivity issues, game settings, or insufficient storage space. Q: How can I check if my internet connection is stable? A: You can use online speed test tools to check your connection stability and speed. Q: What should I do if I have enough cloud storage but still face issues? A: Try restarting the game and your device, and ensure that cloud saves are enabled in the game settings. Q: How do I contact Out of the Park Baseball support? A: You can reach out to their customer support through their official website for assistance. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix)
- Fixes
Fix corrupted saves in Out of the Park Baseball 26 with our easy guide. Restore your progress and get back to managing your team.
The post How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) appeared first on Games Errors.
Experiencing a corrupted save in Out of the Park Baseball 26 can be frustrating, especially when you’ve invested a significant amount of time into your team and season. Fortunately, there are several methods you can try to recover your save data and get back to managing your dream baseball franchise. This guide will walk you through the steps you can take to potentially fix your corrupted save files and restore your gaming experience. Corruption in save files can occur due to various reasons, including software crashes, improper shutdowns, or issues during file transfers. Understanding how to address these issues can save you from losing your progress. Below, we will outline a series of steps to help you navigate this problem effectively. How Can I Fix a Corrupted Save in Out of the Park Baseball 26? Check for Backup Saves Before diving into more complex solutions, check if you have a backup of your save files. Out of the Park Baseball often creates automatic backups, which can be located in the game’s directory. If you find a backup file, you can easily restore your progress by replacing the corrupted save with the backup. Verify Game Files If you’re playing on platforms like Steam, you can verify the integrity of your game files. This process checks for any corrupted or missing files and replaces them automatically. To do this, right-click on Out of the Park Baseball 26 in your Steam library, select ‘Properties’, go to the ‘Local Files’ tab, and click on ‘Verify Integrity of Game Files’. Use Save Recovery Tools There are various third-party save recovery tools available that can help fix corrupted save files. Programs like "Save Wizard" or "Game Save Manager" specialize in restoring and repairing save data. Ensure you follow the instructions carefully and use reputable software to avoid further issues. Manually Edit Save Files If you’re comfortable with a little technical work, you can open your save files in a text editor to manually inspect for errors. Look for any unusual characters or data that seems out of place. However, this method requires caution, as any changes might exacerbate the corruption. Reinstall the Game As a last resort, you might consider uninstalling and reinstalling Out of the Park Baseball 26. This process can help eliminate any game-related issues that might be affecting your saves. However, be cautious with this approach and ensure you back up your current saves before proceeding. Tips for Preventing Save Corruption Regularly back up your save files to an external drive or cloud storage. Avoid sudden shutdowns or crashes by ensuring your system is stable. Keep the game and your operating system updated to the latest versions. If you follow these steps, you stand a good chance of recovering your corrupted saves in Out of the Park Baseball 26. It’s important to take preventive measures to safeguard your progress in the future. Smart Fix for Save Corruption in OOTP 26 FAQs Q: What causes save files to become corrupted in Out of the Park Baseball 26? A: Save files can become corrupted due to software crashes, improper shutdowns, or issues during file transfers. Q: How can I find backup save files for my OOTP 26 game? A: Backup saves are typically located in the game’s installation directory. Check the "saves" folder for any automatic backups. Q: Are there any tools specifically designed for recovering corrupted save files? A: Yes, there are third-party tools like Save Wizard and Game Save Manager that can assist in recovering corrupted save data. Q: Will reinstalling the game delete my saved data? A: Reinstalling the game can potentially delete your saved data unless you back it up beforehand. Always ensure your saves are secured before uninstalling. Related reading How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix)
- Fixes
Fix the black screen issue on launch for Out of the Park Baseball 26 with these easy troubleshooting steps and get back to gameplay.
The post How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix) appeared first on Games Errors.
If you are experiencing a black screen when launching Out of the Park Baseball 26, you’re not alone. Many players encounter this frustrating issue, which can prevent them from enjoying their favorite baseball simulation. Fortunately, there are several steps you can take to resolve the problem and get back to managing your team. In this guide, we’ll explore effective solutions that can help eliminate the black screen issue and ensure a smooth gaming experience. First, it’s important to understand that the black screen can be caused by a variety of factors, including graphics settings, software conflicts, or outdated drivers. By following the steps outlined below, you can troubleshoot the issue and restore functionality to the game. What Causes the Black Screen on Launch of Out of the Park Baseball 26? Check System Requirements Before diving into troubleshooting, ensure your system meets the minimum requirements for Out of the Park Baseball 26. Insufficient hardware can lead to performance issues, including a black screen. Review the requirements on the official site to confirm compatibility. Update Graphics Drivers Outdated graphics drivers can often lead to display issues. To update your graphics drivers, follow these steps: Open Device Manager on your computer. Expand the “Display adapters” section. Right-click on your graphics card and select “Update Driver.” Choose “Search automatically for updated driver software.” Run the Game in Compatibility Mode Running the game in compatibility mode can sometimes resolve launching issues. To do this: Right-click on the Out of the Park Baseball 26 shortcut. Select “Properties,” then navigate to the “Compatibility” tab. Check the box for “Run this program in compatibility mode for” and select an earlier version of Windows. Disable Full-Screen Optimization Some players find that disabling full-screen optimization can help. To do this: Go back to the “Compatibility” tab in the properties. Check “Disable full-screen optimizations.” Click “Apply” and then “OK.” Verify Game Files Corrupted game files can lead to issues at launch. If you’re using a platform like Steam, you can verify the integrity of the game files: Open your Steam Library. Right-click on Out of the Park Baseball 26 and select “Properties.” Navigate to the “Local Files” tab and click on “Verify integrity of game files.” Check for Software Conflicts Other software running in the background can sometimes conflict with the game. Close unnecessary applications and background processes, especially those that utilize graphics resources. Reinstall the Game If none of the above steps work, reinstalling the game may be the best option. This ensures that you have a fresh installation without any corrupted files: Uninstall Out of the Park Baseball 26 from your system. Download and install it again from your game library. Tips for Preventing Future Issues Once you successfully resolve the black screen problem, consider these tips to prevent it from happening again: Keep your graphics drivers up to date. Regularly check for game updates and patches. Ensure your system meets the required specifications for optimal performance. Avoid running too many applications simultaneously while gaming. Out of the Park Baseball 26 should now run smoothly without the black screen issue. By following these troubleshooting steps, you can ensure a better gaming experience. FAQs Q: What should I do if the black screen persists after trying all the steps? A: If the issue continues, consider reaching out to the game’s support team for further assistance. Q: Can I play Out of the Park Baseball 26 on lower-end hardware? A: It’s recommended to meet or exceed the minimum system requirements for the best experience. Q: Is there a way to check if my drivers are up to date without Device Manager? A: Yes, you can use software tools or the manufacturer’s website to check for the latest driver versions. Q: Should I disable my antivirus while trying to launch the game? A: Sometimes, antivirus software can interfere with game launches. If you suspect this is the case, temporarily disabling it may help, but ensure to enable it afterward. Related reading How To Fix Out Of The Park Baseball 26 Crashing On Startup (Quick Fix) How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix) appeared first on Games Errors.
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Dragon Quest I & II HD-2D Remake – Worth Playing
- Article
- Reviews
- Dragon Quest I & II HD-2D Remake
- nintendo switch
- nintendo switch 2
- pc
- ps4
- ps5
- Xbox One
- Xbox Series S
- Xbox Series X
The classic game is back, and it’s still an engaging play.
With Dragon Quest 12 nowhere in sight at the moment, it was decided to dig into the earliest recesses of the series’ past to keep the series’ audience engaged in the interim. And for Dragon Quest, its earliest past means the earliest past for not just Dragon Quest, but for RPGs as a whole, and among the earliest outings for role playing games in general. The original Dragon Quest is the very first JRPG there was, the one that wrote the rulebook on the genre’s norms and conventions, and the one that all other RPGs since have descended from, and are defined with respect to. And in fact, owing to RPGs’ influence on other genres and games, the sheer amount of influence that can be traced back to this one game boggles the mind. So that’s the game that has been modernized here. The original Dragon Quest, which was initially localized in North American regions as Dragon Warrior, as well as its much lesser known and lesser celebrated, though by no means lesser in quality, sequel. And as influential as both of these games were, RPGs have seen a lot of evolution and movement in the very literal decades since they initially came out, which begs the question – are these two games, even combined into a single package, substantial enough to merit a modern full-priced release? "The game’s story has also been fleshed out more, with new and expanded scenes as well as voice acting." It’s certainly a fair and valid concern. A lot of improvements and updates has been made to the seminal original game, both in this specific HD2D reimagining, as well as over the years in the various remakes, remasters, and re-releases it has had. For example, this is ultimately still a game where you only ever control one character, the Hero, and no one else – this game is so old that it quite literally predates the concept of parties. It is also from an era where storytelling in games was extremely sparse – partly by limitation, partly because in the medium’s earliest days, the convention of storytelling were not yet laid down. And, it is ultimately a fairly short game, so short, in fact, that you can play through it start to finish in a fraction of the time that it would take you to do a full chapter in several RPGs that have released this year. There has been some work done to address these concerns; for example, while you still only ever have a character party of one in the original Dragon Quest, fights and encounters are still more engaging because you can have multi-character and type trash mobs ganging up on you. Spells and abilities that were introduced in later games of the series have also been back ported into the original game, allowing more avenues for you to take on the foes you come across. Interestingly enough, these abilities that were ostensibly not designed for this game don’t really break its balance either. The game’s story has also been fleshed out more, with new and expanded scenes as well as voice acting. It doesn’t really bring the narrative here on par with even a modern Dragon Quest game (which many genre fans would argue is itself not as narrative heavy as the average modern RPG can be), but it does certainly flesh out characters and interactions, flesh things out to where the contextualization feels credible as a story rather than just an excuse to send you adventuring across the land, and also plays up the game’s connection to Dragon Quest 3, which is the prequel to 1 and 2, more. While I wouldn’t argue Dragon Quest 1 is a must-play RPG in 2025, I will absolutely argue that, especially with the sum total of these changes that it has accrued in this release as well as several prior ones, it is a very good one, even today. It’s very short, and very basic, but with this release, it has a lot of critical QoL such as the ability to speed up battles, and a generous autosave; and more importantly, its core design still feels compelling today. The first few Dragon Quest games almost play out like Dungeons and Dragon campaigns, where the player is given some general suggestions of where they should be going and what they should be doing, but everything else that happens is driven by the player, their curiosity, and their ability to put information together. That design is still here, and still very compelling and fun, and it stands as unique enough from most other modern RPGs that there is inherent appeal to it through sheer novelty. Even if you turn on objective markers, which this re-release allows you to, the first Dragon Quest simply does such an effective job of making you feel like a hero on a quest to save the world and help everyone else along the way, that it’s a great, brisk, light hearted adventure that is absolutely worth playing. "There are new scenes, new locations, and entire new plot lines here to deepen out the existing story, and that story also has other characters of note in addition to the Hero." The recommendation is especially easier to make because one of Dragon Quest 1’s biggest weaknesses – its overall brevity – is addressed with the inclusion of Dragon Quest 2, which means there is no danger of you not getting bang for your buck with this purchase. This is especially the case because a lot of the things I praised Dragon Quest 1 for also apply to 2, and because Dragon Quest 2 makes improvements to the formula of its own, and because Dragon Quest 2 HD2D makes its own improvements on top of that. For example, Dragon Quest 2 had a much stronger story focus than the original game, which is then further fleshed out and expanded via similar improvements and updates as Dragon Quest 1’s HD2D reimagining. There are new scenes, new locations, and entire new plot lines here to deepen out the existing story, and that story also has other characters of note in addition to the Hero. Which brings us to one of this game’s biggest improvements (or innovations, at the time), in that it has a full playable party. Much like the original Dragon Quest game, or Dragon Quest 3, Dragon Quest 2 plays out like a very cool Dungeons and Dragons campaign. Meaning the whole appeal that playing through the original Dragon Quest holds, that also applies to Dragon Quest 2. In fact, it has better encounters, a better story, and better dungeons, which makes this arguably the better game of the two; my only contention is it lacks the purity and briskness of the original. If anything, that is to its credit, but it’s still something worth pointing out. There is also Dragon Quest 2’s infamous difficulty to consider. This was a famously brutal game, particularly in the back half. Thankfully, Dragon Quest 2 HD2D does enough to allow players to mitigate the difficulty, should they wish to. Like all modern Dragon Quest releases, you can change the difficulty level up or down at any time, so if the game is feeling out of hand, you can knock it down to Dracky Quest and continue having at it. Similarly, if it ever gets too obscure, you can check the listed objectives or turn on objective markers to figure out where you need to go and what you need to do. Once a lot of that early jank and obscurity has been ironed out, there is an argument to be made that there isn’t a lot of complexity left to these games. However, the games have addressed that – as I’ve mentioned, it has new spells and abilities, allowed multi-mob battles in the original game, and even expanded the Sigil system from the original Dragon Quest 2 to both of these games, to allow players more options in terms of character builds, passive bonuses, and move load outs. "The updates aren’t just limited to the mechanics, the story, and the storytelling either." The updates aren’t just limited to the mechanics, the story, and the storytelling either. The eponymous HD2D visuals are absolutely gorgeous and breathtaking, and really update the visuals depicting the iconic worlds and locations of these games without losing the spirit or the soul that the limitations of the era bred into the audiovisual presentation of these games at the time. The music, too, is great orchestral renditions of the original themes. In a way it’s remarkable, because there is a very strong case to be made that Dragon Quest 1 and 2 HD2D is the best, most definitive version of these games to date – something that is hard to achieve when you are working with games of this stature, and doubly so when those games have had as many varying re-releases over the years as these two have had, and all of which have their own various fans and detractors. I feel like they bring together all the best parts of the previous releases of the game, add their own modern updates on top, wrap it all up in absolutely gorgeous audiovisual presentation, and do all of this without losing all the various merits, whether intended or borne out of the limitations that come from being a pioneer. And cumulatively, I think that makes both of these gams well worth checking out in 2025. They are not the best Dragon Quest games, they are not the best RPGs you can play today – but they are still very much worth playing. This game was reviewed on PlayStation 5.
Battlefield: RedSec Review – The Royale Treatment
- Article
- Reviews
- Battlefield Studios
- Battlefield: RedSec
- Criterion
- DICE
- EA
- Motive Studios
- pc
- ps5
- Ripple Effect
- Xbox Series S
- Xbox Series X
The new battle royale isn't without its missteps or annoyances, but it's a solid start that feeds your appetite for destruction.
The world – or Southern California, as Battlefield Studios tells me following its extended logo reveal – has changed. What seems like an innocuous disaster originating from Fort Lyndon could be a larger attack by the Pax Armata (aka those other guys you shot during the campaign). Your job is to jump, obtain intel and get out before other teams can stop you. Is this the most original approach for Battlefield: RedSec, EA’s new free-to-play battle royale mode and the series’ second stab at the genre following the underrated but ultimately underperforming Firestorm? Well, no. But, man, if it doesn’t make for a stunning sight when dozens of helicopters swoop in over the ruined landscape, with military chatter buzzing through your headset. The same goes for the imaginatively-named Circle of Death – a slowly advancing wave of explosions that offers actual fear from instant death if caught inside. "The movement and weapon feel carry over from the base game in respectable fashion, and discovering an airstrike and completely demolishing a building, eliminating an opposing team’s high ground, is just the icing on top." It further extends to the sheer atmosphere of a zone that’s gradually descending into chaos, punctuated by jets racing overhead as by airstrikes and crumbling architecture. All the core tenets feel like a refreshing entree with that contemporary Battlefield sheen, but does the main course offer anything worth recommending over its competitors? Well, sort of. If you’ve played a battle royale title before, then RedSec offers a familiar start. Select your Class from the base game’s four options, customize your loadout while waiting alongside a squad, drop in by air, and begin scouring locations for loot. Weapons, armor, grenades, tacticals – anything that can provide an edge. There are 100 players divided into 25 squads of four each – dying allows for redeployment, which scales weapon quality to your training path level, but you also get a second chance if the squad is wiped. Keep track of the ring – sorry, the Circle of Death. Move when appropriate. Survive. Don’t feed. Custom Weapon Drops offer a chance for better loot, assuming the rest of the map doesn’t gank you in the process. Contracts offer different mission objectives – decrypting beacons, data extraction, etc, each with unique rewards, and I like how each is catered to a different part of outfitting your character (like Weapons Cache for unearthing better armaments). Missions refresh periodically, creating a decent sense of tension as you decide to either hold on to your position or take a risk for a potential power spike. Since some rewards can include keycards for vehicles, including tanks, they’re worth mulling over. Now combine all this with the destruction mechanics and core gameplay of Battlefield 6, and RedSec is off to the races. The movement and weapon feel carry over from the base game in respectable fashion, and discovering an airstrike and completely demolishing a building, eliminating an opposing team’s high ground, is just the icing on top. Fort Lyndon is also, unlike so many other maps in the game, actually big and sprawling, facilitating vehicular play with its real estate but offering enough avenues for infantry combat to thrive. Massive buildings, warehouses, golf courses – it’s a varied canvas with some unique points of interest, and it all naturally flows together. "I’m also somewhat iffy on loadouts, since players can essentially bypass some of the core mechanics, like Weapon Upgrade Kits, in favor of obtaining their favorite weapons with the required attachments." Until you get shot, that is. Battlefield: RedSec’s shooting feels great, but the time to kill occasionally feels iffy. An enemy outright shreds you, even with armor, but you’re not quite as lucky, mostly due to dodgy hit registration. Neither scenario happens all the time – it’s the inconsistency that adds to the frustration, lowering the incentive to push in fights where you might have the advantage. Considering it’s been an issue in the base game since launch – which DICE is aware of and working on – it will likely be addressed sooner than later. When things feel right, the time to kill is manageable, for the most part. Alongside Squads, you can roll into Fort Lyndon as Duos. There’s also Gauntlet, a more objective-focused mode where eight teams of four players compete for points in each of its four modes. The squad that fails to secure enough is eliminated, so while kills are key in one mode, playing the objective and supporting your team are mandatory above all else. However, one glaring absence stands out above all else: The lack of a Solos mode. You can’t queue as a solo player in RedSec. You can separate from your squad and go all lone wolf in a Duos or Squads game, but you are at risk of being taken down by other teams (and also dragging the rest of your squadmates down by default). How this was omitted from RedSec’s launch, especially after months of testing, is completely mind-boggling. Heck, the whole premise of Battle Royale – the movie and the game mode – is to be the last person standing in a playing field where everyone has the same start (more or less). The lack of a dedicated playlist to facilitate this at launch feels like a massive oversight. Again, something to be addressed in the weeks and months to come, but a disappointing oversight all the same. I’m also somewhat iffy on loadouts, since players can essentially bypass some of the core mechanics, like Weapon Upgrade Kits, in favor of obtaining their favorite weapons with the required attachments. Warzone had a similar practice, to its ultimate detraction, but due to how things play out in RedSec, it doesn’t feel like a huge red flag just yet. Ultimately, time will tell. Also, as a side note: Why do Battlefield 6 players have to engage with RedSec to complete challenges to progress through the Battle Pass? Why is Battlefield Pro even a thing with the number of benefits it provides (exclusive assignments, for a start), and why does it cost a whopping $25? This is more of a critique of EA than anything else, which probably falls on deaf ears at this point, but both of these are in the game and terrible regardless. "For now, Battlefield: RedSec earns a single thumbs-up – it won’t change your mind on the genre as a whole, and if you’re a multiplayer fan pining for larger maps, it will doubtless infuriate. Yet for a Battlefield BR, the development team has hit the ground running." Despite these core issues and my general disdain for Battlefield 6’s other problems, which carry over – the UI is still awful and needs some serious changes – RedSec is a promising endeavor. Even with my enthusiasm for battle royales evaporating over the years, it captures the thrill of dropping into a map, not knowing what to expect and eager to discover a location’s treasures. Mixed with the controlled chaos and methodical pace of Battlefield, it feels like a unique experience, even if it’s lacking in several areas. The real test begins now, however. Will something that overperforms in multiplayer get the nerf bat and become less oppressive but totally useless in RedSec? Will the landscape expand with new POIs and Contracts to keep things interesting? How will the meta shake out once players have completely learned the map and can obtain their best loadouts? Can we expect additional areas as the map evolves? Will it even change over time? Battlefield Studios hasn’t gone into too much detail on all of this, and while it’s once again a long-term concern, it’s a concern all the same, considering how other battle royales have shaken out over the years. For now, Battlefield: RedSec earns a single thumbs-up – it won’t change your mind on the genre as a whole, and if you’re a multiplayer fan pining for larger maps, it will doubtless infuriate. Yet for a Battlefield BR, the development team has hit the ground running. This game was reviewed on PC.
Football Manager 26 Review – Rebuild Season
- Article
- Reviews
- android
- Football Manager 26
- iOS
- pc
- ps5
- Sega
- Sports Interactive
- Xbox Series S
- Xbox Series X
FM returns after a year long hiatus with a largely successful series reinvention.
Sports Interactive has been churning out excellent Football Manager entries year after year with admirable consistency for a long time now, and after an off year, the series has now returned with what’s been purported as a landmark entry. For the first time in years, with Football Manager 26, the management sim series is moving to a new engine and overhauling many of its core elements and systems, in the hopes of delivering a yet more improved and evolved version of FM’s tried and tested formula. The end result? A largely successful reinvention thanks to some key improvements and shake ups, even if it does admittedly stumble in some areas. Built on the Unity engine for the first time in the series’ history, one of Football Manager 26’s headlining changes is a completely overhauled matchday experience. This has never been the series’ strong suit – which, of course, has always been understandable given its absolute focus on the actual management and tactics side of things – but FM 26 makes some big upgrades. There’s a handful of swanky new camera angles and cutscenes to build up the excitement before matches, stadiums and crowds look better and more detailed, and most importantly, significantly better and more realistic animations and physics make matches much more enjoyable to witness. "In a nutshell, in addition to having an overarching scheme of tactics that you train your team in, you now also set tactics for both, when your team is in and out of possession.." Don’t get me wrong- the on-pitch visuals still very much look behind the times when compared to something like the EA Sports FC series- but then again, that has never quite been the point as far as Football Manager is concerned. In spite of the marked improvement in the matchday experience, FM 26 is still first and foremost about everything that goes on off the pitch, so with that in mind, the new matchday engine comes across as an impressive upgrade over past years. You’ll still see some frustrating physics and animation glitches that’ll be familiar to anyone who has put considerable time into Football Manager over the years, but given the fact that FM 26 is still built on Sports Interactive’s long-standing codebase in spite of switching to a new engine, that doesn’t necessarily come as a massive surprise. And what about the aforementioned aspects of the Football Manager experience that the series has always been known for first and foremost- the tactics and management simulation? On those fronts, Football Manager 26 is an unaspiringly engaging, true to the series’ reputation- though interestingly enough, it goes about achieving those results in a number of new ways that shake up the series’ familiar formula quite meaningfully. The biggest of those changes is Football Manager 26’s shift in focus to tactics that are largely formation-driven, rather than positioning-driven. In a nutshell, in addition to having an overarching scheme of tactics that you train your team in, you now also set tactics for both, when your team is in and out of possession. FM 26 tasks managers with choosing separate formations, roles, and directions for each scenario, and it’s something that you’ll find yourself constantly fiddling with during games. "The other department where Football Manager 26 makes radical changes is the user interface- which might be the area where the game stumbles most prominently." It’s essentially a different avenue to the same destination, allowing players to micromanage and get really zoomed in with their mid-game tactical switches and strategies. That also means experimenting with different playing styles and philosophies in preparation of specific matches (or, say, during pre season training camps) feels somewhat more viable than it has in the past- though of course, ultimately, you’re going to want to stick with a specific vision if you really want to become successful with your team. Outside of the switch in the core tactics system, Football Manager 26 also introduces a variety of smaller tweaks and changes to everything from transfers and recruitment to training and more, though in those areas, the experience won’t feel as significantly changed to past players from past years. That, of course, means that the same brand of addictive, detail driven management sim experience that Football Manager games have always been known for has been carried over successfully in this reinvention- though so, too, have some of the series’ more enduring flaws, like frequently ineffectual player interactions and media interviews that quickly become repetitive and end up not contributing much to the gameplay experience (besides turning into busywork). The other department where Football Manager 26 makes radical changes is the user interface- which might be the area where the game stumbles most prominently. In the lead up to its release, FM 26 has drawn plenty of not so positive attention during its beta period due to its new UI and the many issues that it comes with- and it does unfortunately come with plenty of those. For a game like Football Manager, some of those issues aren’t particularly easy to overlook. There is, of course, the fact that for anyone coming off of prolonged exposure to past Football Manager games, the new UI is going to take some getting used to. That has certainly been my experience. FM games have obviously made UI adjustments here and there in the past, but after having stuck to largely the same core interface, FM 26’s complete UI overhaul is a bit disorienting at first. For new players, it’s not going to be an issue, but if you’re coming in as a series veteran, you’re going to have to rewire your brain on more than a few occasions. "At its core, Football Manager 26 is another solid management sim experience that football fanatics are going to have no trouble pouring dozens (if not hundreds) of hours into." Beyond that, however, the UI does also have plenty of maddening issues. From basic quality of life features being missing to some of past games’ legitimately useful tools having been done away with and more, several issues come together to make navigating FM 26’s menus quite a frustrating experience from time to time. Given how much time you spend scrolling and sifting through menus, submenus, graphs, lists, charts, and what have you in a Football Manager game, such flaws feel doubly troublesome. My hope, of course, is that with time and updates, Sports Interactive will be able to iron out at least the most significant of these wrinkles, because beyond the problematic UI, there really is quite a lot to love in Football Manager 26. Speaking of much needed updates, FM 26 is also going to need at least a handful of those to address some of its more prevalent technical issues. From buttons and links randomly not functioning and instances of unreadable text to frequent frame rate drops during matches and a startling amount of jarring freezes, the game has a number of technical issues that mar the experience somewhat. In isolation, they’re rarely game-breaking, but put together – especially with the aforementioned UI issues also taken into account – they could easily detract from the experience. At its core, Football Manager 26 is another solid management sim experience that football fanatics are going to have no trouble pouring dozens (if not hundreds) of hours into. It comes with some notable issues, some of which are to be expected from an engine change and a gameplay reinvention- though the more significantly of those should ideally be tackled with updates at the earliest to bring those aspects of the experience up to the same level of quality as the rest of the game. Even as it stands, however, FM 26 is a predictably engaging and addictive experience that lays down exciting foundations for the series’ next era. This game was reviewed on the PC.
You Need to Play ARC Raiders, Even if You Hate Extraction Shooters
- Article
- Editorials
- ARC Raiders
- Embark Studios
- pc
- ps5
- Xbox Series S
- Xbox Series X
A post-apocalyptic party in the Rust Belt, Embark Studios' latest is an engrossing invitation to the genre unlike any other.
This one time in ARC Raiders, while scrounging around for resources, a regular rooftop stroll turned into a battle with ARC and a squad wipe at the hands of another team who used our own zipline against us. Another time in ARC Raiders, we ventured into the forest and went up against a Leaper – unprepared, it promptly wiped two of us out before cleaning up the third in their desperate bid to revive me. Yet another time in ARC Raiders, we engaged in a tense sniper shoot-out – I went down in a lame attempt to flank them from below, but a timely rez on an ally before my escapade contributed, however little, to our team ultimately escaping. I’m not the biggest extraction shooter aficionado on the planet, but Embark Studios’ latest, which should be available by the time this is live, had me thoroughly engrossed. Even while releasing among titans like Battlefield 6 and Call of Duty: Black Ops 7 – a venerable repeat, if you will, of the Great Titanfall 2 Tragedy – I can confirm: You need to play ARC Raiders. Naturally, I need more time, especially on live servers, to truly outline everything that I like (and the few things that I don’t) about the experience. A recent preview event helped put those thoughts into clearer focus, however. Solo practice runs through Dam Battlegrounds were strangely not to be – our first game as a team took us to The Spaceport, all abandoned shuttles and decrepit launch facilities. Massive sightlines collided with elevated structures that required ascending and descending for extended periods via ziplines. If you weren’t coveting the high ground of neighboring buildings, using their corridors and pillars as cover against the ARC (and hostile players), you were rummaging through extended tunnels. So be it, I thought. Rats can survive the apocalypse. However, the two other maps that I experienced – Buried City and Blue Gate – offered fundamentally different experiences. The ruins of a city amid the dunes – it sounds so simple on paper. And yet, ARC Raiders made it feel like so much more. Ageing, half-buried windows led into houses where families seemingly developed (and probably died together). Rooftops hid potential ambushes from other players navigating the sands for that coveted supply drop. Even a trip down the metro was harrowing due to the Fireball ARCs running around. Blue Gate, the scene of my failed flanking play, is almost as deceptive at first glance. Its sprawling mountainous terrain catches you off guard with its serenity. Then it starts raining and all pretense is thrown out the window with the thunder, as we desperately try to survive a sniper ambush (with the ARC, of all things, buying us some time by targeting our enemies first). And that’s one of the many things that I enjoyed in my time with ARC Raiders. In any competitive multiplayer shooter, but especially battle royale and extraction titles, figuring out the map is essential for gathering resources and gearing up. Then you weigh the risks of certain locations, especially since other players may have beaten you to the punch. Make no mistake – it’s downright essential, especially in a game like this where you can lose pretty much everything on your person. Survival is gamified, which both adds to and detracts from the overall experience. In ARC Raiders, however, the maps feel less like competitive battlegrounds and more like once-living, once-breathing spaces. Echoes of a humanity long past, replaced by an ecosystem that’s as fascinating as it is deadly. Layers upon layers of details to unravel, either in service of your objective or just a cool discovery that could help somewhere down the line. The usual tenets of the experience remain, for sure – gather materials to complete quests or have something better than your current loadout, and extract with all limbs intact – but there’s this carte blanche on exploration. Danger can easily find you – not a single other team was keen on mercy during the preview event. But there’s a certain atmosphere in those moments of calm where it feels like anything can happen, for better or worse, and it kept me coming back, again and again, even after all the failures. Granted, those failures can be frustrating, especially for players who aren’t used to the extraction shooter format. To that end, I’m equally impressed with how Embark Studios addresses this. In Speranza, the last bastion of humanity (that we know of), different vendors sell ammo, weapons, and even resources. You can also make a crafting bench and churn out your own weapons and supplies. But what if you don’t want to risk losing it all in the next expedition? Say hello to Free Loadouts, which populate your inventory with a weapon, healing items, and ammo. It’s enough to get you started, but not nearly enough to PvP with the best of them. If you’re looking to learn more about the map, or just extract enough materials to advance your quests, however, it’s simply fantastic. Of course, that’s not all. Scrappy, a mysterious yet loveable rooster, hangs around in Speranza and will provide various resources after every round (which increase in quality as you train him further). Then there’s the skill tree with various passives – like not being slowed down as much with a shield, or revealing loot faster when searching containers, or simply consuming less stamina when moving. The fact that you get XP for looting, fighting ARC, and so on all contribute at a fairly strong clip towards advancing your build, and providing even more of an edge in subsequent expeditions. You might not be downing several enemy players or destroying the biggest machines that the ARC can throw at you (and based on the launch trailer, even bigger threats than The Queen await), but these systems ensure that you’re making progress. Gaining knowledge, and maybe, ultimately, getting better at the game as a whole. There’s so much about ARC Raiders that I could rave about. The feel of the weapons, especially the Anvil – a hand cannon which hits like a truck, each round chambered realistically before letting loose. The ARC, which goes above and beyond the typical PvE threat, offers a real challenge. If you don’t know the difference between a Hornet and a Wasp, it’s all too easy to find yourself incapacitated and gunned down. Their overwhelming threat means that stealth is extremely viable, but their vigilance also creates opportunities to turn them against other players. Just be careful when moving around abandoned cars – some of them have enough battery power left to start honking and potentially attracting ARC if you get too close. All throughout my time with ARC Raiders, I kept coming back to the term “extraction adventure” and how much it really fit the experience. For once, it didn’t feel like the end goal was to enter a match and leave with the most loot (that is, after getting over the hump of being able to extract at all). The thrill of discovering what each map had to offer, pushing against boundaries but still working towards something, felt perfectly in sync with the overall tone of the universe. Hopeful, even among overwhelming odds, and excited at what each new day could hold, even if it meant risking it all. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs
- News
- Arc Games
- Heart Machine
- Hyper Light Breaker
- pc
- Possessor(s)
While the studio hasn't made any official statement or announcement yet, the lay-offs were reported by employees affected by them.
Heart Machine, the studio behind Hyper Light Drifter and Hyper Light Breaker, has announced a second set of lay-offs for October. While the developer is yet to make any official announcement about this, a report by GameDeveloper indicates that four workers have been impacted by this latest round of lay-offs, which seemingly took place earlier this week. Among the employees that have been affected by these lay-offs include Myriame Lachapelle, who was serving as producer on Possessor(s), 3D animator Jordan Campbell, VFX artist Ivan Phu, and senior gameplay manager Justin Beales. All three confirmed that they were affected by the lay-offs through posts on social media platform Bluesky. While Lachapelle will continue to work with the studio until the development of Possessor(s) is done, Phu, Campbell and Beales were seemingly let go on a more immediate basis. “My heart is heavy & I might have more to say on that later, but I’ve got news today that my time at Heart Machine will come to an end after Possessor(s) ships,” wrote Lachapelle in a post. “I’m honestly too busy… literally shipping the game to start actively looking for work, but I’ll be looking for my next gig in December.” “My time at Heart Machine has sadly come to a rather abrupt end,” wrote Campbell. “I was there for almost 6 years, & had been working on Breaker since summer 2020. It was a pleasure working with them! Now, a new chapter begins.” “I just wanted to post, I’m laid off,” wrote Beales. “Just shouting into the void of the internet! It was a beautiful and wonderful team of people to work with at [Heart Machine].” “Unfortunately my time with the lovely teams of Hyper Light Breaker and Possessor(s) is coming to an end tomorrow,” wrote Phu. “It was a great time working with such passionate and talented individuals on this team and I’m wishing everybody a whole lot of luck and perseverance with job hunting in these hard times” Heart Machine had announced lay-offs earlier this month, noting that the decision was made due to “broader forces beyond our control.” In its statement, a spokesperson for the studio noted that, after the lay-offs, the studio would still maintain a “smaller core team” while still making sure that those affected would be supported. The studio had announced its next game, Possessor(s), all the way back in June 2024. The title is being developed for PC and is set for release later this year. However, with this latest round of lay-offs, the current state of the game is currently unknown. Possessor(s) has been described by Heart Machine as a side-scroller that takes place in a mega-city that has been hit by an “interdimensional catastrophe”. The story revolves around two characters – Luca and Rehm – who will both cope with the events of the game in their own distinct ways. In the meantime, check out our review of Hyper Light Breaker, which came out as an Early Access game earlier this year on PC. https://bsky.app/profile/mllepilgrim.bsky.social/post/3m4c2kazjfk2n My time at Heart Machine has sadly come to a rather abrupt end. I was there for almost 6 years, & had been working on Breaker since summer 2020. It was a pleasure working with them!Now, a new chapter begins. — Virum (@virum.bsky.social) 2025-10-29T14:05:31.448Z I just wanted to post, I'm laid off. Just shouting into the void of the internet! It was a beautiful and wonderful team of people to work with at HM. — Burnrate (@burnrate.bsky.social) 2025-10-28T20:06:11.352Z Unfortunately my time with the lovely teams of Hyper Light Breaker and Possessor(s) is coming to an end tomorrow. It was a great time working with such passionate and talented individuals on this team and i'm wishing everybody a whole lot of luck and perseverance with job hunting in these hard times — Kuro on Blue~ (@kurothemoop.bsky.social) 2025-10-30T22:36:49.257Z
ARC Raiders’ AI Usage on The Same Level as THE FINALS, Says Embark
- News
- ARC Raiders
- Embark Studios
- pc
- ps5
- THE FINALS
- Xbox Series S
- Xbox Series X
CCO Stefan Strandberg said that Embark Studios has no plans to replace real actors, but rather to work with them and AI together.
Just a day after the launch of PvPvE extraction shooter ARC Raiders, developer Embark Studios has clarified that generative AI was not used in the game’s development. In an interview with GamesRadar, studio CCO and co-founder Stefan Strandberg revealed that the closest the developers got to using AI was making use of certain technology for text-to-speech voices. Strandberg stated that about as much AI was used in ARC Raiders as there is in the studio’s other shooter, THE FINALS. Rather, the studio’s process for using these tools revolve around recordings of real actors combined with text-to-speech tools. “We use a combination of recordings of real actors and TTS,” he said. “So that’s true for this game as well.” As for long-term plans, Strandberg noted that the studio does not intend to swap out the real actors in its games with AI tools. He said, “there’s no end goal in replacing any actors.” This is because, according to him, there is “something fantastical that happens when you bring real actors in, and they are contributing to the lore, as well as of this game world.” When it comes to the text-to-speech tools, Strandberg said that it is part of the studio’s attempts to create larger worlds for its games despite the team itself being relatively small. “We are trying to maximize what we can, being a small team trying to get make rich worlds right, but still staying small… but we don’t use generative AI in other domains across the game,” he said. ARC Raiders has only recently come out on PC, PS5 and Xbox Series X/S, and the launch has seemingly been incredibly successful for Embark Studios. On PC alone, the title managed to hit a concurrent peak of 165,888 players within a matter of hours. This number has since gone even higher, with an all-time peak of the last 24 hours coming in at 264,673 concurrent players. It is worth noting that these figures don’t take either of the console player bases into account. While Embark Studios will continue to work on ARC Raiders with post-launch updates and other content planned, the developer has also noted that it has other projects in the works. In an interview earlier this week, CEO Patrick Söderlund mentioned that it had two projects in development that hadn’t been revealed yet. While confirming that online gaming is “just ingrained in our DNA,” Söderlund also noted that this doesn’t necessarily mean that they’re online games. “That doesn’t mean that they’re online necessarily games the same way as THE FINALS or ARC Raiders,” said Söderlund. “One of the concepts we have has a lot more edge to it than THE FINALS or ARC Raiders does. The other one is a little bit more conventional.” In the long term, Söderlund wants Embark Studios to be known for being a curious studio that also respects the players of its games. He said that the goal was “that we’re seen as a studio that is doing something positive for the industry, where our obvious goal is to try and treat the players that play our game with the deepest respect. To listen to them on a continuous basis, and to try and adapt and improve the games as such.”
Battlefield 6’s Wicked Grin Skin Has Been Quietly Removed From the Game
- News
- Battlefield 6
- Battlefield Studios
- Criterion
- DICE
- EA
- Motive Studios
- pc
- ps5
- Ripple Effect
- Xbox Series S
- Xbox Series X
The Wicked Grin skin has been criticised by Battlefield 6 players for its overtly-blue colour scheme that clashed with the game's visuals.
Much like Battlefield Studios had done earlier this month with another one of the skins in Battlefield 6, the team of studios has now also silently removed the controversial Wicked Grin skin from the shooter. Genre-centric social media account Shooter Intel noticed the removal of the skin, as at the time of publishing, Battlefield Studios is yet to make any official statement or announcement about the matter. The Wicked Grin skin had been the subject of several criticisms from the community of Battlefield 6, with many players noting that the saturated nature of the skin’s blue colour made it stand out quite a bit from the other, more realistically-coloured skins. Many also noted that Battlefield Studios had said that it would feature more realistic skins as part of the available cosmetics in Battlefield 6. “So, weren’t we supposed to have realistic skins for some time? Something that someone would really wear during a war? Yet it seems that with the start of season 1, everything will turn to colorful mess, with no way of differentiating teams based on uniforms, the game will look more like a Paintball or ASG event. Colorful weapons with pictures, colorful camos with neon accents, weird mix of things that are supposed to look cool, but end up simply weird,” wrote Reddit user Ohforfk on the Battlefield subreddit just last week in a thread that has since been locked. Earlier this week, Battlefield Studios had taken a similar step with another skin – System Override – which was also criticised for being an overly-green colour that reminded players of cans of Monster Energy. While System Override wasn’t removed from Battlefield 6 entirely, the developers had instead toned down on its use of the colour green. This move was seen celebrated by fans of the game, with some proclaiming that “They’re listening”. In light of the recent removal of the Wicked Grin skin, some have taken to further criticise the skin having existed in Battlefield 6 to begin with. Social media user Christian Arrington, for instance, noted that Battlefield Studios could have adapted skins based on uniforms of real-world special forces units like SEALs and GIGN, among others rather than creating original skins with garish colour schemes. “It’s simply not a good skin,” noted Arrington. “You have special forces units like the SEALs, Rangers, GIGN, SAS, Spetznas or even classic BF3/BF4 skins etc. they can build from that stick to the ‘grounded’ feeling they promised themselves. If they didn’t promise it. It wouldn’t matter.” Interestingly, the Call of Duty franchise has also been subject to similar criticisms in recent times, especially with some of the skins that were released for Call of Duty: Black Ops 6. Things got bad enough that developers Raven Software and Treyarch announced that these skins and Operators wouldn’t carry over into the upcoming Call of Duty: Black Ops 7. “We know there’s been a lot of conversation recently about the identity of Call of Duty,” acknowledged Raven Software and Treyarch. “Some of you have said we’ve drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded. That feedback hits home, and we take it seriously. We hear you.” Battlefield 6, in the meantime, is available on PC, PS5 and Xbox Series X/S. For more details, check out our review. Also check out details about the shooter’s recently-launched Season 1. Battlefield 6 devs have silently removed the controversial "Wicked Grin" skin after the backlash. No official statement has been made so far. pic.twitter.com/n0SWvjerLH — Shooter Intel (@ShooterIntel) October 30, 2025 It’s simply not a good skin. You have special forces units like the SEALs, Rangers, GIGN, SAS, Spetznas or even classic BF3/BF4 skins etc. they can build from that stick to the “grounded” feeling they promised themselves. If they didn’t promise it. It wouldn’t matter. — Christian Arrington (@CoachArrington_) October 31, 2025
Monster Hunter Stories 3 Trailer Reveals Unexpected Gen 2 Elder Dragon as Pre-Orders Open
- News
- capcom
- Monster Hunter Stories 3: Twisted Reflection
- nintendo switch 2
- pc
- ps5
- Xbox Series S
- Xbox Series X
The turn-based role-playing series is the latest to adopt a $70 price tag, with the Premium Edition retailing for a whopping $100.
Not satisfied with proclaiming pre-orders for one franchise, Capcom has announced that you can now pre-purchase Monster Hunter Stories 3: Twisted Reflection. The Standard Edition, as usual, retails for $69.99 and offers the base game, while the Deluxe Edition sets you back $89.99 and includes various cosmetics for side characters and a side story for Rudy due in Fall 2026. Pre-orders can also dress up Eleanor in Skyscale Rathalos armor, though you’ll need to progress enough to equip it. If that’s not enough cosmetic goodness, the $99.99 Premium Edition packs in the Aristocratic Air DLC pack for even more companion outfits. In the meantime, check out the latest trailer below, which teases shocking reveals (including the rider of the other, clearly villainous Rathalos). Perhaps even more surprising is that Yama Tsukami, a moss-covered, octopus-like Elder Dragon introduced in 2006’s Monster Hunter 2, appears as one of the main threats. Monster Hunter Stories 3: Twisted Reflection launches on March 13th, 2026, for Xbox Series X/S, Nintendo Switch 2, PC, and PS5. Check out the previous trailer, which showcases some Monster Hunter Wilds‘ monsters, here.
Pokémon Legends: Z-A is Getting an Update in November Two Address Bugs
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Both of the bugs addressed in the upcoming update can end up being progression-blocking, since side mission rewards get bugged.
Developer Game Freak has announced that it will be releasing an update for Pokémon Legends: Z-A in November. While no release date for this update has been announced for now, the developer has noted that it will address two core known issues that revolve around side missions and the first time players take on a Rogue Mega Evolution in battle. The core bug affecting the first Rogue Meta Evolution battle in Pokémon Legends: Z-A only occurs if the player’s Pokémon Boxes become full before the fight. If the boxes had not been at any point before being filled up, subsequent Pokémon capture events “will always fail”. Similarly, a side mission that rewards players with a Pokémon will end up getting completing without the reward. The other bug is much more difficult to actually execute; in some side missions, if a move hits its target at the exact time when the in-game day switches to night time, the target becomes impossible to hit afterwards. This means that the entire side mission can’t be progressed any further. Pokémon Legends: Z-A was released on Nintendo Switch and Nintendo Switch 2 earlier this month. Much like its predecessor Pokémon Legends: Arceus, Z-A revolves around players capturing Pokémon and exploring their surroundings. This time around, the game takes place in the Kalos Region, and more specifically in Lumiose City. As players explore the game’s world, capturing and battle Pokémon along the way, they will also have to face off against Rogue Mega Evolutions of Pokémon, which are much tougher challenges than other things that players might face along the way. The title proved to be an incredible hit right off the bat, with The Pokémon Company announcing through a press release last week that it had sold more than 5.8 million copies of Pokémon Legends: Z-A in the title’s first week alone. While this sales figure might be lower than the last mainline entry in the franchise – Pokémon Scarlet and Violet – it is still an impressive launch regardless. When it comes to regional performance, Pokémon Legends: Z-A fell short of its predecessor’s sales performance in Europe by around 28 percent. It was still the best-selling game for its launch period in the region, however. Sales figures for the week ending on October 19 also indicated that the latest title sold quite a few more units on the Nintendo Switch 2 than the original Switch. As for the US, recent sales data has indicated that Pokémon Legends: Z-A has been the biggest physical launch of the game in the country since the release of The Legend of Zelda: Tears of the Kingdom back in 2023. Reports have indicated that a major part of sales of the game can be attributed to the Nintendo Switch 2 console bundles that were launched alongside the title. For more details about Pokémon Legends: Z-A, check out our review, where we gave the game a score of 8 out of 10. We praised its detailed depiction of Lumiose City, as well as its real-time action battle system, while criticising the overall weak presentation, especially when it comes to its visual aspects.
Halo 2 and 3 Also Getting Full Remakes With Sprint and No Multiplayer – Rumor
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The next mainline Halo title will reportedly feature multiplayer, but Microsoft is seemingly continuing on the remake path until then.
Run, run, as fast as you can in the upcoming Halo: Campaign Evolved because it’s reportedly a blueprint for the future. According to Halo Leaks on Twitter, Halo 2 and 3 are also allegedly getting “full remakes” with sprint included. And unfortunately, much like the first game’s remake, there won’t be competitive multiplayer. Halo 7 will reportedly include the latter, but Halo Studios has yet to officially announce it, instead confirming “multiple” new Halo titles in the works. It’s worth noting that the leaker previously revealed that Halo: Combat Evolved was getting a Resident Evil-style remake before its official announcement, when others alleged it would be a one-to-one remaster. In the meantime, Halo: Campaign Evolved is slated to arrive in 2026 for Xbox Series X/S, PS5, and PC. Alongside sprinting, it features four-player campaign co-op, three weapons from other entries in the series, and level changes, which haven’t sat well with original level designer Jamie Griesemer. On the flipside, however, co-creator Marcus Lehto thinks the remake looks “gorgeous.” Halo 2 & Halo 3 are being remade, yes they will have sprint. No multiplayer, only campaign. Full remakes. Multiplayer is going to be Halo 7. pic.twitter.com/gD8DNKLT3V — Halo Leaks (@leaks_infinite) October 30, 2025
The Best Anime RPG Games For Girls
Samsung Galaxy XR Headset Review
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I preordered the new Samsung Galaxy XR Headset. My primary reason for wanting this device was seeing the pass through ability and native Google play store apps so knowing Google Translate would be part of this, I envisioned being able to translate my Japanese Otome games into English with a larger screen and with less...
Spoiler Fan Theory: Who is the Real Butcher in M Night Shymalan’s Trap Movie?
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Alternate Theory Breakdown: Is Rachel the Real Villain in Trap? We rewatched Trap last night (saw it in theaters when it came out but forgot a lot — it’s been over a year). Now I can’t stop thinking about it. Here’s why I believe that — at least for Spencer’s abduction — it might be Rachel,...
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True”
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True” Independent artist Geeky Sweetie just hit a major international milestone—her playful and thought-provoking track “Even ChatGPT Said It – Must Be True” received radio airplay on VRT Radio 1, one of Belgium’s most prominent public radio...
Nintendo Switch 2 Reveal – Excited? Disappointed? A Little of Both.
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Hey sweeties, So, the Nintendo Switch 2 finally got its big reveal and… whew. I have a lot of feelings. Some good. Some not-so-good. Some why even bother bro. Let’s just rip the band-aid off: I’m kinda disappointed. I mean yeah, there’s some exciting stuff in the mix—a new Zelda (yes please), a new Donkey...
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Review: Sailor Moon Super Live – North America Tour (Pittsburgh, PA)
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Last night, I had the chance to see the dress rehearsal for Sailor Moon Super Live in Pittsburgh, and it was a surprisingly fun and memorable experience! A Night of Good Food & Magical Nostalgia The evening started off with an amazing dinner at Gaucho Parrilla Argentina—highly recommend it if you’re ever in Pittsburgh! Great...
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AIR is Finally in English—A Dream Come True for Visual Novel Fans
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The Long Wait is Over: AIR Officially Releases in English A Shocking, Unbelievable Surprise Imagine my utter shock, surprise, and amazement when I clicked to start exploring a Steam queue—and there it was. I had heard nothing about its release, and just days or weeks ago, I was literally chatting with a friend about how...
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Is 2025 The Best Year Ever For Gamer Girls? I Think So. Here’s Why:
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2025: The Best Year EVER for Gamer Girls! OMG, fellow gamer girls, I have NEVER been this excited for a year in gaming! 2025 is absolutely stacked with amazing releases, re-releases, and next-gen consoles that will make our hearts burst with happiness! Whether you’re into visual novels, JRPGs, or cozy simulation games, this year has...
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Can AI Music Create an Emotional Response From The Listener?
- AI Artificial Intelligence
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- AI
- AI Music
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- Suno
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So you may be wondering why I haven’t updated my website lately. I’ve been using most of my free time to create AI Generated Music using an app called Suno AI. I have been using Suno for about 6 months now and here are my thoughts and some of my favorite creations so far. I’m...
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Movie Review: Here Starring Tom Hanks – A Deeply Emotional and Philosophical Journey
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Omg, I loved Here with Tom Hanks! Critics and fans might give it low ratings, with scores around 20-30% out of 100, but I’m here to say, don’t let that fool you! This movie is not garbage at all—it’s thought-provoking, moving, and exactly the type of film that makes you think. If you’re the type...
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Joker 2: Joker Folie a Deux Review: SPOILER WARNING
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Do not read this review if you do not want to hear spoilers for the new 2024 Joker 2: Joker folie à deux. Again this will contain spoilers Leave now this is your last warning. Spoiler Warning: This review contains major spoilers and personal reflections on Joker: Folie à Deux. We went to see Joker:...
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Apple’s Latest Event: IPhone 16 and All the New Announcements You Need to Know
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Apple’s recent event was packed with exciting new releases and updates across its product lines. Here’s a roundup of everything announced, including details on the iPhone 16 and iPhone 16 Pro, the new Apple Watch models, updated AirPods, and iOS 18. iPhone 16 and iPhone 16 Pro We’re all excited about the new color options...
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Is Lydia Deetz Dead? Crazy Fan Theories About Beetlejuice Beetlejuice That Will Change How You See the Movie Forever!
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Hold onto your hats, ghost lovers! The ending of Beetlejuice Beetlejuice is so bonkers it’s igniting some of the wildest theories on the internet. Did Lydia really marry Beetlejuice? Is Astrid a figment of Lydia’s imagination, or—get this—is Lydia actually dead and doesn’t know it? Spoiler Warning! This article is packed with juicy details and...
A Ghost Story Review: A Bizarre Journey to an Unexpectedly Profound Ending
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Introduction: When I first heard about A Ghost Story (2017), the hype was real. The critics were raving, the trailer hinted at deep existential themes, and the movie seemed to have collected awards like a ghost in a haunted house. But does it live up to the buzz? I dove in, prepared for an emotional...
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Is Fields of Mistria the Ultimate Nostalgic Farming Sim for ’90s JRPG Fans?
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Welcome to Fields of Mistria, a game that captures the essence of ’90s JRPGs and fuses it with the best elements of farming sims to create a unique, cozy experience. From the moment you step into its pixel-perfect world, the game feels like a nostalgic journey back in time, yet it offers a fresh twist...
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Animal Crossing: Pocket Camp is Shutting Down—Here’s What You Need to Know About the Transition and the Future of the Franchise
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Nintendo recently announced that Animal Crossing: Pocket Camp, the popular mobile game, will be shutting down its online services on October 31, 2024. While this news may come as a disappointment to many fans, there’s a silver lining—your progress and campsite aren’t going anywhere. Nintendo is launching a new offline version of the game, allowing...
Sailor Moon Cosmos: An Ultimate Guide for Fans Old and New—What Makes It Shine?
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Sailor Moon Cosmos has finally landed on Netflix in North America, and for fans of the beloved franchise, this marks a monumental moment. Whether you’ve been a Sailor Moon devotee since the 90s or are just now discovering the magic, this two-part film adaptation of the final arc, known as “Sailor Stars,” promises to be...
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How Machine Translations Are Giving Small Japanese Developers a Chance to Reach English-Speaking Gamers
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The Debate Over Machine Language Translations: A Look at Hanaemu Kare to & Bloom on the Japanese Nintendo eShop The world of otome games is vast and full of unique titles that often remain exclusive to Japan. As an avid fan of this genre, I’ve always faced the challenge of accessing games that never make...
Top Laptops That Can Run InZoi: Minimum and Recommended Specs Explained
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The Ultimate Guide to the Best Laptops for InZoi – Perfect for Gamer Girls As the release date for InZoi draws near, it’s time to start thinking about upgrading your gaming setup to ensure you’re ready for the ultimate experience. Whether you’re a casual gamer or a hardcore enthusiast, having the right laptop is essential...
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Unboxing and Setup Overview: MacBook Pro (14-inch, M3 Pro) for Gamer Girls
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Welcome to GeekySweetie.com! Today, we’re diving deep into the world of the 14-inch MacBook Pro with the M3 Pro chip, focusing on what makes this machine an excellent choice for gamer girls, creatives, and anyone who loves a balance of power, portability, and style. This review will cover everything from the unboxing experience to the...
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Top 20 80s Anime with Complex Relationships and Tragic Romance
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- Ai Shite Knight
- Area 88
- Five Star Stories
- Gall Force
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Top 20 80s Anime with Complex Relationships and Tragic Romance The 1980s was a golden era for anime, offering a range of series that delved into the depths of human emotions, complicated relationships, and often tragic romances. For fans of intricate storytelling, these anime are a must-watch. Here are the top 20 80s anime that...
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The Gaming Blog
Preludes
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In my current Blades in the Dark game, I started to post preludes in our Slack channel a few days before the game. These preludes are short narrative pieces, centered on one of the characters, and convey some information to the players about the upcoming session. It is not the first time I have employed […]
In my current Blades in the Dark game, I started to post preludes in our Slack channel a few days before the game. These preludes are short narrative pieces, centered on one of the characters, and convey some information to the players about the upcoming session. It is not the first time I have employed this technique, but I have not done it in a while. So I thought I would talk about it today. The Prelude By definition, a prelude is: an action or event that serves as an introduction to something more significant. In RPG terms, it is a small scene that acts as the introduction to the session. Typically, the scene is a short narrative piece that the players read; however, there may be cases where this is an actual playable scene between the GM and one or two players. For simplicity, let’s stick to a short narrative piece. What Does a Prelude Do? There are a few things that a prelude will do in your game. The first, and most obvious, is that it introduces the coming session. The second is that it can convey information. Third, it is a form of metagame (the game outside of the game), which is a tool for creating emotional investment. Fourth, it helps to get the game started. Let’s talk about each of these in more detail: Introduction of the Coming Session The prelude introduces the coming session. It is a free scene to frame out the coming adventure. It helps set the tone, set up the first scenes at the table, and foreshadow things to come in the game. Conveying Information The prelude is a place where you can infodump useful information for the session. You can name NPCs, provide facts that might be commonly known, etc. By including information here, the players arrive at the game with that information, without you having to do it at the table. The Metagame If you release your prelude days before your session, then your players are engaging with it and thinking about the game before the game starts. Preludes are playing the game outside of the session, which is a great way to build engagement in the game between sessions. If you release your prelude days before your session, then your players are engaging with it and thinking about the game before the game starts. It can often be a struggle to get players to think about the game outside of the session; the prelude is a way to jump-start that process. Getting the Game Started You can use the prelude to get out of the way of slower narrative parts, and let you start the game closer to the action. You can have a prelude that describes the characters facing down their enemy as the enemy monologues (infodump), and then when you start your session, you can go in media res, and jump right into an initiative roll for combat, which will make the start of your game far more exciting. This also works great for things like missions and heists, where the prelude can infodump some of the more common facts, allowing the game to start closer to beginning the mission or heist. This is how I use it for Blades. Creating A Prelude Now that we have discussed what goes into a prelude, we can look at how to create one. My personal favorite for this is a small piece of flash fiction, just a few paragraphs long. I like this form for a few reasons. One, it’s not too much work to prep, and you can make them entertaining. I will always work as much information as I can into the prelude so that I don’t have to find ways to inject that information into the session. Once you have your prelude set, you need to get it to your players. In this day and age, you most likely have an electronic forum where you can share this — Discord, Slack, Group Chat, etc. Drop it into that. The more important consideration is when. You want to do it a few days before your session, so that people who do not check the Discord all the time will have time to check it before the game. At the same time, you do not want to do it so early that everyone sees it, and then enough time passes to forget what was written…that will undo all the benefits of the prelude. I find two days before the session is nice. It is within the window where people start checking the group chat heading into the game, far enough out from the game that if someone were to post a question about the prelude, I would have time to answer it, and close enough to the session that people will remember it. Prelude vs. Recap These two things are different. The prelude is the introduction to the coming session, while the recap is an infodump about what happened last time. It is possible to do both of these online, but it’s more work for you. If you want to use both a recap and a prelude, I would do your prelude online, because it builds engagement, and do your recap while people are setting up for the session and getting settled in. Recaps are good to do in person because if there are questions or discrepancies, the group can address them in real time. The Man Stepped out of the Shadows… The prelude is a simple tool that can help start your sessions. It is a bit of extra work to create, but it has a number of benefits for your session and your campaign. It is not something you need to use every game, but like any good spice, its occasional use spices up your upcoming session. Do you employ a prelude for your game? What form does it take? How often do you use them?
Small Groups vs. Large Groups
- Game Mastering
- GMing Advice
- group size
How large is your RPG group? Small? Large? Average? What are the ramifications of each size of group? Do you have too few players? Too many? It all depends on what you’re looking for in your games and sessions. Back in early high school, the largest group I was part of had 15 players and […]
How large is your RPG group? Small? Large? Average? What are the ramifications of each size of group? Do you have too few players? Too many? It all depends on what you’re looking for in your games and sessions. Back in early high school, the largest group I was part of had 15 players and 22 characters spread across those 15 players. Joe, our wonderful GM, ran it all with ease and style. He did have a co-GM sitting at the far end of the table to wrangle the players and help keep them focused. Joe made all final rules arbitrations, but if a rule was clearly written (kinda rare in those days of the late 1980s), then the co-GM could make a ruling for his end of the table. Joe handled all story elements and NPC interactions. Of course, this is an extreme example of a large group. Then again, people think that my current group of 7 players (plus the GM) “too large,” but it works very well for us. We can continue playing even if 2 or 3 of the players have to miss for various reasons. We like being able to consistently get together on a weekly basis for our 6-9 hour sessions. Yeah. You read that right. Our “short” sessions are 6 hours long, and it’s not unusual for us to hit 9 hours of game time on Saturday. However, the length of sessions is a topic for another day. Today, I’ll be talking about how group size changes up how the sessions are played and managed. While talking about “group size,” I’m working with the assumption of a single GM and the numbers presented below are the player count. Size Definitions I’ll be using the phrasing of “small,” “average,” and “large” to describe group sizes. For the purposes of this article, a small group has less than 4 players. A large group has 6 or more players. This leaves the middle ground of 4-5 players being average. These numbers area all based on what I’ve seen across 41 years of tabletop RPG experience. Spotlight Time How much time do you spend with each PC? Small groups allow for more spotlight time for each PC during a session. It can also cause the spotlight to change or cycle between PCs in a faster fashion than with larger groups. This high level of attention being quickly moved about leads to less boredom, downtime, or lack of involvement with each player. This is generally considered a good thing, which is why recommended group sizes have shrunk over the decades since those days of yore when a dozen players could be called typical. Larger groups are on the other end of the spectrum. Even if the spotlight cycles quickly between players, there are more cycles to get through as a player waits their turn. This is not just during combat, but during all other facets of the game. This puts some more weight on the GM to be aware of when a player has not had the spotlight in quite a while. Average-sized groups seem to be the sweet spot for spotlight time. The GM can spend a little more time with each PC to get things accomplished with that PC before shifting to another PC. Also, each player doesn’t have to wait overly long before their turn to get the attention comes along. Threat Level How deadly are your encounters and situations? With smaller groups, the threat level has to be carefully considered and balanced by the GM. Even one monster too many in a combat can leave the entire party in danger. This is especially true if the monster has some method to neutralize a PC (or more than one!) with a single action. Things like hold person, paralysis, petrification, knock-out poisons and such like that can remove one-quarter (or more!) of the party’s potency in a fight. This can turn an “easy” fight into a “difficult” one or even up to a “deadly” one. Larger groups don’t suffer from this as much since the still-standing characters can fill the gap of the fallen character, or come to the rescue to revive them and get them back into the fight. Taking out a large percentage of the party’s firepower in one fell swoop is much more difficult in larger groups. Of course, this means the GM will need to increase the power level or numbers of enemies found in a published adventure. Trying to stick with the average party sizes works well for published adventures since this is the expectation in modern games and their published adventures. A good adventure will have advice throughout for scaling the adventure up/down based not only on character power levels, but the number of PCs involved in the adventure as well. Energy Levels How high is your player energy level? Here, I’m talking about the player energy levels. Smaller groups can exhaust everyone (player and GM alike) more quickly since they don’t have as much mental downtime between actions or spotlight time. This can lead to shorter sessions, more breaks, or a need to just pause for a bit to let everyone catch their breath. Larger groups usually don’t have this problem, except for the GM. Juggling 6, 7, or 8 players’ desires and actions and reactions and consequences and abilities can be mentally taxing for a GM. I personally can’t run Fate because I can’t remember (even with cheat sheets) the aspects for 3 PCs let alone more than that. I couldn’t imagine trying to run Fate with 6+ PCs at the table. I’d completely and totally melt. The GM energy levels might dictate shorter sessions like with small groups. This can lead to the players leaving the game session amped up and ready for more while the GM just needs a glass of wine and a hot bath to recover from juggling all that was in front of them. Like with above, average-sized groups are perfect for maintaining the energy levels of everyone involved. There’s just a good balance there for downtime, activities, and allowing the GM mental space to track the PC vitals (just the vitals, not every little detail). Plot Complexity Complexity can lead to plot confusion. This area gets tricky. With fewer PCs, the GM can inject more complex plot elements into the story because there are fewer details to track and get involved with on the players’ side of the screen. With more PCs, the plot can naturally be complex and deeply interwoven as each player brings their character’s goals and motivations to the story. With larger groups, the GM might have to let the PC’s desires and goals direct the flow of the game. There is nothing wrong with a PC-driven plot. With an average number of players, everyone (including the GM) can get involved in putting things into the plot elements of the story. While some will float up to be an “A plot” and others are relegated to “B plots” and “C plots,” everyone is involved in the story. This is another article topic on juggling plot elements, but don’t let one PC’s goal become the “A plot” for too horribly long unless several other characters have their backstory or other aspects wrapped into the A plot as well. Let the A, B, and C plots shift and change position on the priority scale as makes sense and to allow different PCs to have “story spotlight.” Conclusion As you can see, there are many different things that come out of having different groups of different sizes. There’s lots to handle and juggle here, but I hope this insight and information can help you be better prepared for what you present to your group (regardless of size), how you manage the group at the table, and how to be a better GM (and player!) within your cohort of gamers at the table.
Gnomecast 223 – Getting Spooky with Bridgett Jeffries
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/10/GC_223_Getting-spooky-with-Bridget-Jefferies_final.mp3 Join Ang as she chats with guest Bridgett Jeffries about all things spooky and scary games. Need some insight into how to bring the best of horror to your table during this spooky season? Listen to Bridgett! Links: Contact Bridgett at Chaosium Symphony Entertainment
https://polygamero.us/wp-content/uploads/2025/10/GC_223_Getting-spooky-with-Bridget-Jefferies_final.mp3 Join Ang as she chats with guest Bridgett Jeffries about all things spooky and scary games. Need some insight into how to bring the best of horror to your table during this spooky season? Listen to Bridgett! Links: Contact Bridgett at Chaosium Symphony Entertainment
Making Second Chances Cinematic: Introducing the Invocation Reroll
- Game Mastering
- GMing Advice
- Call of Cthulhu
- dnd
- dungeons and dragons
- FATE
- reroll
- Savage Worlds
The problem isn’t the mechanic. It’s the framing. Rerolls are inherently dramatic — a refusal to accept failure, a desperate second chance — but most games treat them as paperwork. The solution is simple: give rerolls a ritual.
When it came to Auto Polo, I think the failed roll came long before this was taken. “I’ve got a bad feeling about this…” Famously uttered by space smuggler Han Solo as he approached a planet killing weapon in Star Wars, this line has appeared in nearly every Star Wars project since that first film. It’s very likely you’ve heard the line before; probably dozens of times. Just a handful of words, but they carry decades of cinematic weight. Everyone knows how to deliver it. Everyone knows what it means. Drop it into a roleplaying session and you’ll get chuckles, groans, or knowing nods. It’s shorthand for one thing: something’s about to go wrong. That’s the power of a well-timed line. It makes the audience lean in. It transforms a moment from procedural into cinematic. And tabletop roleplaying games are full of moments that should carry that weight — but often don’t. Among the most overlooked: the humble reroll. Admitting The Problem with Flat Rerolls Rerolls exist in almost every system. D&D has Inspiration. Savage Worlds uses Bennies. Fate has Fate Points. Call of Cthulhu lets you “push” a roll. Dozens of narrative systems let players spend currency or invoke aspects for another try. The shape is always the same: roll the dice, spend a resource, roll again. Mechanically, this works great. Rerolls soften bad luck, protect characters from catastrophe, and give players agency. But narratively? It usually sounds like this: “I’m gonna spend a point and reroll.” “Cool, roll again.” The dice clatter, the result changes or doesn’t, and the story lurches forward. The moment rarely lingers. That’s ironic, because the reroll might be the most important roll of the night — the one that keeps the story alive. The problem isn’t the mechanic. It’s the framing. Rerolls are inherently dramatic — a refusal to accept failure, a desperate second chance — but most games treat them as paperwork. Fixing the Problem with Invocation Rerolls The solution is simple: give rerolls a ritual. Before a player rerolls, they speak a line. That’s it. No new math. No rules rewrite. Just a phrase that reframes the reroll as performance. The line could be lifted from pop culture — a weary “Oh, crap” like Hellboy, a defiant “Not today” like Arya Stark, or the classic “I can do this all day.” Or it could be original, something players tie to their characters in Session Zero: a paladin growling “I shall not fall,” or a spy whispering “Trust me.” Of course, there’s always the genre-agnostic fallback: “Failure is not an option.” Other Ways to Invoke The “bad feeling” line is just one approach. Invocation doesn’t have to hinge on a single phrase. Players can bring it into the fiction in different ways without slowing the game down: Signature Quote: A personal catchphrase that shows up whenever the stakes spike (“Not this again” or “Time to roll the hard way”). Environmental Cue: Pointing to a detail in the scene — flickering lights, a distant rumble — and tying it to the reroll. Character Habit: A nervous tick or ritual like cracking knuckles, flipping a coin, or checking a weapon. Table Callback: A communal phrase or in-joke everyone recognizes, reinforcing group identity. Meta-Acknowledgment: Saying the trope out loud (“This is the part where everything goes wrong, right?”). Whatever option the group picks, consistency matters. The content of the phrase is less important than delivery. Short, repeatable, tied to the tone of the game, and spoken like it matters. That little ritual transforms a reroll from a mechanical do-over into a dramatic beat. A Brief History of Rerolls Why do rerolls show up everywhere? Because they’re one of the oldest tools for narrative agency. Even early miniatures rules let players spend morale points for a second chance. House rules for rerolls appeared in D&D almost immediately. Deadlands made them tactile with poker chips. Fate built them into its core with Aspects. All of them recognized the same instinct: players want to say, “Not like that.” Invocation Rerolls follow in that tradition. They don’t replace mechanics; they highlight the drama that was always there. What this Looks Like at the Table So what does this look like at the table? Val’s gonzo space opera tracks rerolls with plastic battery tokens. When Rook blows a roll in a firefight, his player tosses a blue battery on the table: “I’ve got a plan.” The reroll fails again. He smirks: “I’ve got 8% of a plan.” The table roars. By the next week, the line has become a running gag. Morgan’s noir detective game uses plastic dimes. When the detective flubs an interrogation, the player flicks a dime across the table: “Luck’s just another kind of debt.” The coin spins, the dice tumble, and the moment feels ripped from a paperback novel. Tamara’s pirate campaign uses plastic pieces of eight. In the middle of a naval battle, the captain slams one down: “Hoist the colours high!” In defiance of fate. The crew responds, “Never shall we die!”, the dice fly, and suddenly the reroll feels like mutiny made flesh. And beyond those? In superhero games, players slam chips down with “I could do this all day.” In post-apocalyptic ones, survivors whisper “If I’m gonna die, I’m gonna die historic!” In romantic fantasy, an elven ranger invokes “I would rather spend one lifetime with you than face all the ages of this world alone.” (It’s a long one… Maybe just “One life time…” but it’s a great quote, nonetheless. The props and phrases change, but the pattern is the same: the ritual makes the reroll memorable. Tips and Pitfalls Get buy-in early. Session Zero is a perfect place to set tone. Shared phrases unify the group; individual ones give characters personality. Keep it short. A good Invocation is 3–6 words, a short sentence. Anything longer bogs down the beat. (But there are exceptions to this.) Props help. Poker chips, beads, coins, or scraps of paper make the ritual tactile. Adapt online. In VTTs, players can type their lines, use macros, or play sound clips. Mind the tone. Humor works if everyone’s on board, but check in to avoid breaking immersion. Don’t force it. Some players will warm up slowly. Let them see it in action first. The Payoff Invocation Rerolls elevate rerolls in three ways: Success feels sweeter. When a line lands and the dice succeed, the table cheers like destiny just stepped in. Failure feels richer. When the dice flop after an Invocation, it’s not wasted — it becomes a beat of gallows humor, tragedy, or irony. Table culture grows. Invocations become inside jokes, mantras, or rallying cries. They stop being mechanics and become part of the campaign’s shared language. And the best part? They’re free. No rebalancing, no new subsystems. Just a ritual layered on top of what you already play. We started with a line you already knew: “I’ve got a bad feeling about this.” Alone, it’s just words. At the table, it sets tone, builds anticipation, and makes everyone lean in. That’s exactly what Invocation Rerolls do. They take the most mechanical of beats — the reroll — and turn it into a story moment worth remembering. The phrase, the token, the dice: together they say more than “try again.” They say: this matters. And once your group adopts them, those Invocations stop being rules. They become culture. The lines you’ll quote weeks later. The rituals you’ll carry into new campaigns. The heartbeat of the game. So the next time your players stare down failure, don’t just give them a reroll. Give them a chance to make it memorable. Let them drop the token. Let them say the line. Because sometimes the most important part of a reroll isn’t the dice. It’s what your players say before they roll.
A Look at The Art of Kobold Press
- Reviews
Kobold Press sent me a review copy of The Art of Kobold Press, a book showcasing the artwork used by the company over the course of its lifespan. That gives me the perfect opportunity to recall my connection to RPG art over the years. I was really fortunate to play RPGs in an era when […]
Kobold Press sent me a review copy of The Art of Kobold Press, a book showcasing the artwork used by the company over the course of its lifespan. That gives me the perfect opportunity to recall my connection to RPG art over the years. I was really fortunate to play RPGs in an era when some amazing artists were first defining the look of fantasy roleplaying. When I started reading comics, I developed the ability to pick up on specific artists that I enjoyed, and could recognize their work before I even looked at the credits in the comics. This translated into my growing hobby of RPGs. The more I looked at the covers of various Dungeons & Dragons products, or the covers of Dragon Magazine, the more I saw details that would define an artist in my mind. I am definitely of the generation for whom Larry Elmore defined the Dragonlance saga with his art, and Keith Parkinson’s Gods of Lankhmar painting is burned into my brain. The Mind’s Eye The RPG hobby is predicated on imagination. Many of us love to envision things in our mind’s eye, creating a visual reality only we can see, based on images evoked by words. But the RPG hobby has also been an extremely visual one. That doesn’t rob us of our ability to synthesize our own unique view of the fantasy worlds that we explore, but it gives us a broader palette from which to pull imagery that populates our waking dreams. I’ve been drawn to RPG art books from the time I first realized they existed. One of the earliest I remember was The Art of Dragonlance, which collected many of the iconic pieces of Dragonlance art that had appeared in the adventures, novels, and sourcebooks up to that time. The Art of Dragon Magazine collected ten years of cover art, which represented a staggering variety of fantasy art. I’ve picked up art books like this for years, including a new version of The Art of Dragon Magazine, this one looking at 30 years of art instead of 10, from the Paizo era of the publication. My copy of Dungeons & Dragons: Art & Arcana is sitting across from me next to cover compilations of DC and Marvel comics, and Star Wars: Propaganda. The Visual March of Time Viewing the art a company produces over the years tells a story, and anchors the progression of time. But most of these art books are, well, books, and they literally tell a story as well as presenting the visual evolution of a game or a company. The Art of Kobold Press is no different in that regard. In addition to pages and pages of art from the company’s publications, there is interspersed commentary about the company and the context of the art being produced. While it is an interesting look at the company’s art over time, it’s not an exhaustive treatment of the company’s history. You can glean a lot from it, but the purpose isn’t to discuss the pioneering of crowdfunded RPG projects before the rise of Kickstarter, starting with Open Design, for example. For the art that is reproduced, the earliest Open Design projects account for much of the page count, moving fairly quickly into the Pathfinder era products and the covers of Kobold Quarterly, which already shows that Kobold Press was in step with industry artwork and keeping up with the high end of fantasy art standards. The bulk of the volume is dedicated to the 2014 SRD era products, especially the art from the Tome of Beasts line of books, the Midgard campaign setting, and the various adventures published at the time. The last third of the book is dedicated to the Tales of the Valiant era of the company, which includes some discussion about standardizing visual elements and decisions about what needs to be front and center to showcase a new product line. It was a happy surprise to see the Riverbank RPG get six pages to showcase the divergent art style of that game, including a beautiful two page spread. Stan!’s artwork for the Necromancer card game also gets a few pages to shine. I was very happy to see the cosmological map from the Labyrinth Worldbook get a page dedicated to it as well. Looking Forward The art in the book includes a preview of the art that will appear in the upcoming Player’s Guide 2, including the class artwork for the new(ish) Theurge, Witch, and Vanguard classes. Seeing that art reminded me of something I wish was present in the book, a more explicit discussion of iconic characters in RPG art. It’s something Dungeons & Dragons has largely left behind (if you don’t count characters from other D&D media getting showcased for marketing purposes) since the 3rd edition era, but Kobold Press partially revived the trend in its art orders for Ghosts of Saltmarsh, has used iconic parties in their art for the Scarlet Citadel and Empire of the Ghouls adventures, and has a new set of iconic characters with the class artwork in Tales of the Valiant. That’s not to say there isn’t any discussion of the decisions behind how the art is produced. Marc Radle, the art director of Kobold Press, provides much of the narrative, with additional insights from others at the company like Wolfgang Baur and Celeste Conowitch, as well as some commentary from game designers and artists related to the projects shown. At worst, it means that there is room for a History of Kobold Press someday in the future, that can dig into that kind of material more thoroughly. What I appreciate most about a book like this is that it allows me to get back into the habit of putting names to artwork. One thing that is evident in a book like this is that the modern landscape of RPG artwork is much different than my early days in the hobby. When I was first entering the hobby, it was obvious when someone new like Fred Fields, Gerald Brom, or Tony DiTerlizzi began producing art for TSR. There are so many artists represented in this book that I don’t want to do a disservice to any of them by calling out just a few, but that I know who created some of my modern favorites now is something for which I am grateful.
How to Steal a Story (to Use in Your Campaign)
- Game Mastering
- GMing Advice
“Everything’s a reboot. There’s nothing original anymore.” Boring statements. Defeatist. Ironically, not even original complaints. “Everything’s a remix.” Punk as hell. Creates opportunities. Empowering. Whether we’re talking about Marvel movies, the latest Disney live-action reboot, or an American remake of a popular foreign film, the idea that we’ve “run out of ideas” runs rampant amongst […]
“Everything’s a reboot. There’s nothing original anymore.” Boring statements. Defeatist. Ironically, not even original complaints. “Everything’s a remix.” Punk as hell. Creates opportunities. Empowering. Whether we’re talking about Marvel movies, the latest Disney live-action reboot, or an American remake of a popular foreign film, the idea that we’ve “run out of ideas” runs rampant amongst those of us who hang out in creative spaces or care deeply about the stories we consume. And while I don’t think this article will save us from the ump-teenth reboot of Batman’s origin story, I do think there’s something important we can take away from this storyteller’s lament — if nothing’s original any more (and really, it hasn’t been original since before Classical times) then everything’s a remix, and all stories are fodder for our stories. So, in the punk spirit of DIY, I’m gonna tell you how to steal a story and get away with it. HOW IT’S DONE To steal a story, you have to step back and train your brain to look at stories like recipes. You know how a good cook can taste a dish and tell you the ingredients that went into it? (And how great cooks can then give suggestions for substitutions that would transform the food into a completely new experience?) That’s what we need, and that’s what we’re gonna learn how to do. So, if you’re new to this deconstruction thing, start by taking notes on five key elements of the story: the characters, the situation they find themselves in, their goals, the obstacles that prevent them from completing those goals, and your favorite thing about the story. (For the rest of this article, my go-to example will be my current obsession: K-Pop Demon Hunters, or as I like to call it, “Hannah Montana meets Buffy the Vampire Slayer.”) The more we study stories and how they work, the easier it will be to come up with our own. Characters You know these folks. They’re the heroes, the sidekicks, the villains, and bystanders. When we’re thinking about stealing a story for our table, the characters in your target story are important, but a lot less so than you might think. That’s because your players should be the main characters, but you can’t expect your players to make the same choices those characters did. And that’s a good thing. If you expect your infernal pact warlock to hide their contract from the party the way Rumi hides her demonic heritage from the other members of HUNTR/X, then you’re making some huge assumptions about your players and taking away a lot of their agency. So what will this ingredient be good for? NPCs, of course. Especially villains. Hell, you can twist it around so your players end up fighting the world’s favorite supernatural idol group. Situation You may be tempted to call this “the plot,” but I want to veer away from that word because plot and story tend to be synonyms in most people’s minds. I don’t want us prescribing the route our players will take through the adventure. Instead, think of the situation as the context for the action. It’s all of the various external events that bring the players together and propel them towards the climax. For example, if we say, “a demonic boy band is using their music to steal the souls of their fans,” we’re giving our players context for the situation without dictating how they should solve it. Depending on the length of the story you’re stealing, the characters could find themselves in a lot of different situations. Make note of them, and save them for our synthesis phase (coming up shortly). What happens if you mix up Star Wars with Downton Abbey? Or Edgerunners with Fraggle Rock? Goals When you’re analyzing your story, look at the characters’ goals — what they want. Rumi, for example, wants to energize the Honmoon so she can banish all of the demons in the world and live a normal life. Ideally, your players’ goals should be determined by the players themselves, but the more you train your brain to think about the goals of the characters within your favorite stories, the easier it will be for you to pull out the appropriate elements. Then, when your paladin player comes to you with a tragic backstory and says, “My paladin is hunting her father, who betrayed his knightly order and brought shame to my character’s family,” you’ll know where you can situate that character within the rest of the story. A traitorous father is not the same as a secret shame, but it’s close enough that you’ll know what to do when the time comes. And by that, I mean… Obstacles Now we’re getting into the real meat and potatoes of what it means to steal a story. Obstacles are the things that get in the way of the characters from achieving their goals. A demonic love interest, for example, forces a character to realize there are shades of gray in a world she once thought of as black and white. Or having your secret shame outed in front of a room of people you’ve been lying to for years. These are the roadblocks that create delicious, delicious conflict. The kind that keeps our players on the edges of their seats, wondering how they’re going to get out of this one. When you combine the situation with character goals and obstacles, that’s where the “plot” develops. Where the story comes to life. And studying the kinds of roadblocks your favorite stories throw in the path of their protagonists will help you port those obstacles into your campaigns. Your Favorite Thing Maybe it’s a derpy demon tiger. Or themes of found family and self-discovery. Or really cool outfits. Make note of your favorite thing(s) in your favorite stories. It doesn’t have to be big and important — like the way all of the Saiyans are named after vegetables in Dragon Ball Z — but it can be a big thing too — warp technology in Star Trek. I want you to note your favorite things for a couple of reasons, but mostly because they’re the elements that draw you back into the story. So, regardless of how important the tiger is to the plot, it’s important to your heart. And if you can find ways to incorporate Derpy into your campaign, well, that’ll give you even more investment, and your excitement will spill over into your players, creating a wonderful feedback loop of awesome. Take this list and go through three or four of your favorite stories, making the notes I mentioned above. Once you’ve done that, come back here because… IT’S TIME TO GET WILD Now that you’ve got a stack of notes about characters and goals and giant blue tigers, it’s time to start synthesizing them and turning them into your next game session. How do you do that? Well, you pick up your elements like they were action figures in a toy chest, and you smash ’em together and make ’em kiss. This technique works best when you mash up two stories from different genres. Take my “Hannah Montana/Buffy the Vampire Slayer” joke above. From Hannah Montana, we’re taking elements of musical acts and the pull between two lives — one very public and one very private — and we’re mixing that up with the supernatural demon slaying from Buffy. What happens if you mix up Star Wars with Downton Abbey? Or Edgerunners with Fraggle Rock? I don’t know, but it sounds like fun! And when you’ve broken down your stories into their elemental components, you get to find out. Use the goals and the situations to create hooks. Then lean on the obstacles to create your encounters. Sprinkle in NPCs from the characters you’ve studied and bam! Your campaign is ready to rumble. Just add players and chase your favorite things through the new story you totally didn’t steal. THE CONCEIT If you’ve made it this far, you’ve probably figured out that I’m not really talking about heisting a story like it’s a diamond in a vault. I’m talking inspiration. Where we find it. How we call on it. And most importantly, how we can teach our brains to find it even when we’re not feeling inspired. The more we study stories and how they work, the easier it will be to come up with our own. Original or not, it doesn’t matter. What matters is that we love them, even a little, and that our players are having fun. What are the wildest mashup ideas you can think of? Leave them in the comments and let’s figure out how to turn them into campaigns!
Gnomecast 222 – Combating Analysis Paralysis
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/10/GC_222_Combating-Analaysis-Paralaysis-final.mp3 Join Ang along with Jared and JT as they talk about how to combat analysis paralysis! What do you do when your players get stuck overthinking and overanalyzing things and start dragging the game down! Links: Cyberpunk Legends Kickstarter DM Andy’s Maps Invincible RPG by Free League
https://polygamero.us/wp-content/uploads/2025/10/GC_222_Combating-Analaysis-Paralaysis-final.mp3 Join Ang along with Jared and JT as they talk about how to combat analysis paralysis! What do you do when your players get stuck overthinking and overanalyzing things and start dragging the game down! Links: Cyberpunk Legends Kickstarter DM Andy’s Maps Invincible RPG by Free League
Making Weapons More Interesting
- Game Mastering
- General
- GMing Advice
Your weapons are more than just damage dice.
You don’t need me to tell you there are A LOT of RPGs out there. There is a huge, diverse, and wildly creative selection to choose from. Just counting those that involve medieval (ish) combat, this is still true. But despite the huge variety of mechanics, trends in modern game design, and dramatic reimagining of these games, there is one mechanic that is remarkably consistent: variable dice damage for weapons. All d20 systems, as far as I know, but also percentile systems and a whole slew of other games, use different damage dice for different weapons and nothing else. That’s all you get to distinguish a short sword from a lance. And that’s not a problem if you want your combat abstracted and you like what you know. You might be perfectly happy that nobody ever uses a spear in your games, even though they were the most used weapon for thousands of years. Or that the half dozen or so blunt weapons in your game are all but redundant, bar fighting undead. Apart from the fact that I find it fundamentally unconvincing that a blow from a short sword would hurt less than a blow from a long one, should it strike me, there is an intrinsic disadvantage to variable dice. It doesn’t take long for the modifiers your player characters get to outweigh the difference between those die types. The difference in the medium results of a d6 and a d8 is only 1 (3.5 and 4.5 respectively). Your d8 wielding player character only benefits from his choice of weapon one in four die rolls (I know I’m simplifying the laws of probability here, but you get the gist…). And once other rules kick in, especially with level-based progression, that 1 to 2 points of damage soon vanishes beneath the avalanche of bonuses, additional damage dice, magic weapons, or increased Attributes. Soon enough, the weapons are just flavour. Which is fine. I guess. Sometimes more is better. But to me it seems a wasted opportunity. In 2014, 5e introduced Qualities to its weapons. It wasn’t the first system to use the idea, and they mainly took the place of pre-existing rules. Still, they added some interest, but they were fairly limited. They didn’t change the way players thought about their characters’ weapons. I am well aware that most people don’t want to bog down their combat with complex rules, cross-referencing weapon types with armours, as I tried to do with homebrew rules back when I was young and foolish and didn’t know better. But Reach and what a weapon does on a critical success, can easily make combat more interesting. And fun! In fact, in many ways, the other stuff can do more to distinguish one weapon from another, more to add flavour to the fight, more to make your character stand out, and more to make a fight, well, interesting, than different-shaped dice. Ever get the feeling that some (or all?) of your players are ‘tuning out’ when it isn’t their turn in combat? That might be because it’s predictable. And I mean that the process of resolving combat has become predictable, not just the outcome. Think about it: most of these sorts of games, whether d20 based or not, generally tend towards the ‘roll dice, add modifiers, hit a target number, roll damage, modify, end’. Sometimes there is an option to parry, or to dodge, or you might compare scores, like in Runequest, to see the outcome. But it matters little whether you’re swinging a longsword or a war hammer. The weapon you are using is unlikely to alter the outcome of the fight, other than its duration. Not really. So, what can we do about it? First off, let’s think about Reach. Weapons vary a lot in length. If you know what you’re doing with one, that can really impact how easy or difficult it is to strike your opponent or, more importantly, for them to strike you. I got some first-hand experience of this when my son was little, and we fenced with garden canes. Yeah, cute, right? Until he picked up the garden hoe and I realised I was in trouble! Because it is incredibly difficult to ‘parry’ a long, sharp, stabby thing with a one-handed, short, stabby thing (or slashy or bashy thing), unless you have a big round woody thing. Even if you stop them hitting you, you have to get past that to hit them. Sure, a swordsperson could get past a spear-wielder and strike, if they are nimble, I hear you say. Well yes… maybe that should be part of the game? Axes are often portrayed as particularly destructive in RPG combat systems. They have a tendency to sever things… Modiphius’ “Conan: Adventures In An Age Undreamed” (2016, now out of print) used Reach scores of 1 to 4, assigned individually to weapons. Where Reach scores differed, the lower was subtracted from the higher and the difference became a disadvantage to the wielder of the shorter weapon. When I ported this rule to a d20 game, I assigned scores of 1 to 5, because that way, I could easily give a score of 5 to weapons already listed as having Reach. After play-testing, only a Pike would ever get Reach 5 in practice. If a Pike has Reach 5 and bare hands have a Reach of 0, you can pretty well fit other weapons to the scale: dagger and short sword have Reach 1, normal sword Reach 2, bastard sword Reach 3, two-hander Reach 4. You can work out most weapons from that kind of scale. In practice, you immediately start seeing the humble spear getting picked up a lot more, with its Reach 4. In a game I ran recently, two stalwart adherents to the axe and shield model suddenly realised my NPC guards were getting a big advantage from the reach their spears gave them. As soon as they (eventually) dispatched them, they snatched up those spears like they were yreasure! Which, of course, they were… Weapon Qualities are another thing altogether. Dungeons & Dragons 3.5, which had its issues, varied the Critical Threat range of its weapons, which was fun. Swords all critted on 19-20 but axes had a crit damage multiplier of 3. Nice. But another way to distinguish weapons entirely is to label each weapon with a single one-word descriptor of what it is good at and use existing rules to resolve critical hits. For example – ‘Thrown’, which most systems will already use. If war hammers and mauls have the ‘Knockdown’ quality, which results in the victim being knocked Prone, suddenly new opportunities open up for how a fight might evolve or end. Whether you still multiply damage or not is up you or your table. ‘Stun’ is another obvious one – but not just for rogues knocking out guards; being stunned in most rulesets makes you an easy target for a potentially killing blow, maybe even a coup de grace, or else prevents you from attacking. Perhaps in your game a ‘stunned’ target takes a penalty to their armour or defence score? The trusty cudgel. A stalwart of the medieval world. But are they underrated in your game? I recommend you try this out in your own game and see what happens. Don’t worry about trying to introduce too many Qualities at once. You only really need to assign Qualities to the weapons your player characters have and to those most popular with NPCs. Let your players get used to a couple first. Make sure you don’t stack too many qualities in a single weapon: it will soon become the only one players use. Here are some examples of Qualities I have used: A ‘Savage’ weapon automatically inflicts more damage. How much depends on your system – perhaps an additional hit point or hit die. ‘Mounted’ might get a bonus to hit and to damage when used from horseback; lances or scimitars might have this. ‘Brutal’ might get an increase in critical multiplier or automatically score maximum damage or get a bonus when rolling on the critical table. ‘Armour Piercing’ reduces the effectiveness of armour – either the Armour Class or the amount damage is reduced by. The infamous ‘bollock dagger’ of the Middle Ages was designed to fit through the gaps in plate armour. ‘Parrying’ can be applied to daggers, maybe, or swords, giving a bonus to the parry skill or an additional parry attempt per turn, or simply add to a defensive score such as Armour Class. ‘Cover’ might be a quality given to shields, which enables them to parry arrows – allowing an attempt to avoid the hit entirely instead of increasing an armour score or just reducing the damage. ‘Fearful’ weapons are intimidating and require a Will save or equivalent, to not take a small to hit penalty due to being intimidated. The best Qualities are the ones that require the player character to do something in order to take effect. The ‘Ruthless’ quality (perhaps attached to certain daggers or a crossbow) might mean that if the player character spends a round eyeing up the target by making the equivalent of a Perception/Observation/Spot check, then the weapon gains other qualities – maybe ‘Brutal’ or ‘Savage’ or both, from above. But only if you make the skill test to spot the gaps in their armour or the patterns in their movement. Qualities and Reach should be about encouraging players to engage with their characters’ weapons and enabling them to do more than just ‘roll to hit’ time after time. They are about putting a fork in the road of the combat, making outcomes less predictable and letting different characters shine in different ways. As with anything, try it out and see how it works at your table.
Basic Elements of NPCs
- Game Mastering
- GMing Advice
NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It’s near impossible to enumerate all of the facets of an NPC or why they are in the storyline. Despite the Herculean task before me, I’ve done my best to outline what I think are the basic elements of NPCs in your […]
NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It’s near impossible to enumerate all of the facets of an NPC or why they are in the storyline. Despite the Herculean task before me, I’ve done my best to outline what I think are the basic elements of NPCs in your games. Purpose: Provide Information (Rumors/Clues) The rumor mill is hot tonight! NPCs can provide information to the PCs. This information can be true or false, somewhere in-between, or a little of both. It can be helpful, sidetracking, direct, or indirect. The NPC might actually know things that can help the party. On the other hand, the NPC might have heard from his cousin’s best friend’s ex-girlfriend’s former roommate that something is going down on Elm Street at night. These kinds of rumors need to be couched as such instead of having them being presented as full truths. The exception to this is if the NPC absolutely believes in the truth of what they are saying. One the point of providing information that sidetracks the PCs, this might fall into the category of a “red herring” depending on how the information is delivered and if the PCs can detect if the NPC is trying to intentionally deflect the party from the main goal or mission. Tread carefully with information that will intentionally throw the party off the main trail, especially if it will take a long time to resolve the sidetracked nature of the information. Purpose: Provide Support Help is just around the corner. NPCs can also be supportive to the party. This could be as simple as a shopkeeper staying open late to allow the PCs to reequip at the last second before delving back into the Forest of Tears as the sun goes down. The support can also be monetary or with aid from other NPCs. Factions go a long way into playing into a support structure for the PCs. NPCs can also provide non-monetary support in the form of favors asked, owed, or due. This could be free henchmen/hirelings, cheap mercenaries, the loan of a powerful item, free/cheap healing potions, or a handy map that will lead them down the safest path through the Forest of Tears to reach the Necromancer’s Citadel in the heart of the forest. Purpose: Provide Inspiration NPCs don’t have to be cheerleaders. Rah! Rah! Rah! You can do it! No. Not that kind of inspiration… kinda. What I’m talking about here is to give the PCs motivation to go forth and be the Big Darn Heroes of the story. This can be a quest giver, a mission handler, a faction leader, or someone else that will put the party on the path to greatness. These don’t always have to be people in positions of power. The lonely orphan on the street begging for loose change so he can pay for a cure disease spell to help out his headmaster can inspire the party to delve into the orphanage to cure the headmaster, and/or find out what dire events are plaguing the orphanage. Purpose: Provide Opposition The NPCs can hurt the PCs, too. NPCs can also oppose the efforts of the party. This is usually in the form of minions, lieutenants, bosses, the BBEG, monsters in the way, and other things that can result in combat. This doesn’t always have to be the case, though. It could be that the old lady in the back of the tavern is the bandit captain’s mother. She might not be proud of her son, but she doesn’t want to see him dead at the tip of a PC’s sword, either. She might misdirect the party or sabotage their equipment while they drink it up or sleep it off. Purpose: Fill in the World Extras are vital as scenery. Lastly, there are more non-important people in the world than important people. At least, this is true of storytelling efforts. Each person is the hero of their own story, but you’re only telling the story of the players’ heroes. If an NPC doesn’t fulfill an important role, they fill the world with their presence. This will make your world, setting, tavern scene, or street movements feel authentic by having people present. They don’t need to be named or detailed or even given descriptions, but they still need to be mentioned as being there. A street devoid of people is an oddity that the PCs might get interested in… even if you don’t want them to. Features: Notable Appearance Details What do they look like? Give each important NPC two or three appearance details. Clothing, facial hair, hair style, jewelry, level of cleanliness, smells, and so on are important to keep your NPCs memorable in the minds of the players and important to the attention of the characters. This is one reason the “affectation” chart in Cyberpunk 2020 is so incredibly potent. I just wish the list were longer, so there would be fewer repeats. The solo with the cybershades and three interface ports on his forehead is more memorable than the rockerboy with a chromed guitar. Though (and this is from one of my CP2020 games from ages ago), a rockerboy in full chromed-out, hardened body armor is certainly memorable, especially while on stage under all those lights. Features: Personality Quirks Pick one unique thing about important NPCs. Give your NPCs a quirk. Maybe they don’t make eye contact, or they make intense eye contact at all times. Maybe they don’t blink much at all. Always smiling is another good trait. Then again, so is never smiling. Popping knuckles is a good one. Maybe the NPC has a phobia or hates the taste of ale or has zero-g sickness. Pick an appropriate quirk for your setting and apply it to your NPC. I recommend only one quirk per NPC, and I only recommend spending your time coming up with that quirk if the named NPC is going to directly interact with the party or intersect with the story arc in some manner. Features: Accents/Speech Patterns Speech patterns are more vital than accent usage. I can’t do accents. Period. Full stop. I don’t even try. If you can pull off accents, go for it! Yay! Though, not everyone is going to have that “odd” accent, so don’t overdo it. You might find yourself using the wrong accent for the wrong NPC or driving the players batty trying to remember which NPC had which accent. I fall back to using speech patterns. Rapid-fire speech. Run-on sentences are good (especially if from the mouths of young children). Fragments getting used all the time. Delayed or hesitant speech. A long, thoughtful pause before answering a question or delving into a conversation. Using lots of contractions… or none at all. Another good one to use is someone saying, “umm” or “errr” or “hrmm” before each paragraph like they’re trying to piece together what they want to say. Applying a stutter to an NPC’s speech pattern will call them out as being memorable as well. As an example, I had a great uncle who would start every affirmative statement with, “Yep, yep, yep.” He would also start every negative statement with, “Nope, nope, nope.” This happened without fault, and I found it quite endearing. My grandfather, however, found it annoying. Regardless of how we perceived my uncle’s speech trait, it was memorable. Features: Goals Everyone needs something. Everyone has goals. Period. Full stop. It could be to turn a coin or make a buck by the end of the day to pay for rent. That’s minor, applies to almost everyone, and is important, but it’s also a goal. The goal could be to conquer the neighboring nation, or as personal as finding their lost cat. Each NPC that impacts the story (meaning just a handful of them) or has an important encounter with the PCs needs to have at least one goal in mind for their interactions. The more important NPCs could have as many as three goals. Yep. Three of them. I learned from the great author, Kevin Ikenberry, that important characters in a story should have a professional, personal, and private goal. Each of those are subtly different and may have some overlap in them. The professional goal is how the NPC is going advance their position in their job, society, faction, or similar arenas. The personal goal is what the NPC holds dear in their heart to cross off their bucket list before the last day comes for them. The private goal is one they attempt to accomplish, but will never tell another soul about. Features: Motivations Why do they need that thing? Each goal must have a motivation attached to it. Just trying to accomplish something is hollow. It doesn’t ring true. There are motivations behind every goal, so when you attach a goal to an NPC, you need to attach a motivation to that goal. Just ruling the world for the sake of ruling the world creates a “mustache-twirling evil person,” and you want something deeper than that to drive your plot, your story, and your PCs into action. Features: Secrets Can you keep a secret? Most people have secrets. Not all of them will impact your party or the story you’re telling. If that’s the case, don’t worry about generating a secret for the NPC. However, if the NPC secretly supports the bandit captain (see the mother example above), then that’s probably going to be kept secret by the NPC. If the secret never comes out in front of the PCs, that’s okay. It doesn’t need to. However, if it doesn’t, then it must drive the NPC’s actions, reactions, goals, and motivations. This indirect influence on the NPC will make the NPC feel more authentic and three-dimensional. Conclusion What did I miss? Are there any other facets of NPCs that you feel are important? Let us know!
What’s Your Pre-Game?
- Game Mastering
- General
- GMing Advice
- pre-game
- prep
- setup
Every week, I run a game on Sunday evenings. Currently, I am running Blades in the Dark and Neon City Blues on alternating weeks. Every Sunday afternoon, I start my pre-game so that I am ready for game night. What makes up my pre-game changes depending on the game, where it is being played, etc, but […]
Every week, I run a game on Sunday evenings. Currently, I am running Blades in the Dark and Neon City Blues on alternating weeks. Every Sunday afternoon, I start my pre-game so that I am ready for game night. What makes up my pre-game changes depending on the game, where it is being played, etc, but there is always a pre-game. Let me tell you about it. Getting Ready to Play I try to be very organized in my gaming. Some of it comes from genetics, some from childhood trauma, and a bit comes from my time as a college DJ, where it was impressed upon me that you never have dead air. Never. I try to carry that through to my gaming by making sure everything is prepared. Now in the prep life-cycle, pre-game is the second-to-last step. The first steps involve session and campaign prep. I talk about those a lot in Never Unprepared and with Walt in Odyssey. The last step is mise en place, when you set up your gaming space. Back to pre-game. It is your final chance to get things in order so that you can come to the table ready to play. Things to Consider There are two components to pre-game: mental and physical. The Mental For me, this is the time when I take a final look at my session prep and start loading it into short-term memory The mental part of pre-game is to get your mind ready to run the game. For me, this is the time when I take a final look at my session prep and start loading it into short-term memory. I have prepped the game some time before Sunday, typically at the start of the week, so I don’t always remember every detail of what I came up with. With the game only hours away, it’s now safe to put all the details into my short-term memory. That is accomplished by reading my session prep and imagining how various scenes will look, or how NPCs will sound. Based on this, I may add a few last-minute notes to my prep. I will also use this time to check any notes (mine or the players) on the past session to also refresh myself on what happened at the last session. Finally, this is the time to check any rules that may come up or just browse the rule book to reinforce the mechanics of the game. For newer games, this may be sitting down and re-reading the rules; for games I am more familiar with, it could be just looking up some specific rules, powers, or spells that are going to come up. The Physical On the physical side, this is the time to get the physical components together for the game. Depending on whether your game is at your place or another place, this will vary. If you are playing at your place, this may also be a time to prepare your physical gaming space, cleaning or tidying up. If you are playing online, this is the time to prepare your VTT. Here are several possible activities you may need to do, depending on where your game is played and what game is being played. This list isn’t comprehensive, I am sure you can think of a few more things… Cleaning and preparing the gaming space Deciding what books you will need at the table Gathering minis or making tokens for the encounters planned in the session Getting together maps (physical or digital) for the session Printing handouts Gathering props to be used in the game Packing your gaming materials for transport Uploading assets to your VTT Determining what aids you need for the game (cards, name lists, etc) Charging electronics (tablets, laptops) Making a playlist or loading a soundboard for the session Pro-tip: If you are using any electronics, run updates during your pre-game. Nothing kills the flow of a game like a device that starts to update when you get to the table. During pre-game, check for updates and run them while your devices are charging. My Game Day Rituals For both my games, my session is on Sunday evenings, so my pre-game happens early Sunday afternoon. It is just a few hours before the game, so I have ample time to run through all the items on the list without feeling rushed. For my Blades game, I am running at a friend’s house. So my pre-game looks like this: Read the session notes – load into short-term memory. Optional – re-read parts of the rulebook. Charge my iPad and Apple Pencil. Confirm the sync of my Obsidian database from my desktop to my iPad. Confirm the sync of my OneNote session notes from my desktop to my iPad. Set up session notes pages in my Blades Good Notes notebook, and put a heading and page number on them. Gather my physical materials – Character sheets, rule book, Clock Cards, etc. Pack my game bag. For my Neon City Blues game, my pre-game looks like this: Clear my dining room table. Read the session notes – load into short-term memory. Review the open mysteries. Charge my iPad and Apple Pencil. Confirm the sync of my Obsidian database from my desktop to my iPad. Confirm the sync of my OneNote session notes from my desktop to my iPad. Set up session notes pages in my NCB Good Notes notebook, and put a heading and page number on them. Gather my physical materials – Character sheets, rule book, Clock Cards, etc. Put everything on my rolling cart in the office (it gets rolled out to the dining room table after we eat). Preparing for Success The pre-game is an important step in being prepared to run your session. It gets you organized mentally and physically to come to the table and run a great game. What goes into your pre-game will be a mix of your style, the game you are playing, and where you are playing. Come up with a pre-game (and even make it a checklist if you need to), and you will be prepared to run your session. Also, one last time — run your updates before your session starts! Do you pre-game? When do you do it? What is in your pre-game?
All things Indie Games
Simon the Sorcerer Origins Review
- Reviews
- Simon the Sorcerer Origins
A nostalgic return that remembers why these adventures worked in the first place. Simon the...
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A nostalgic return that remembers why these adventures worked in the first place. Simon the... The post Simon the Sorcerer Origins Review appeared first on Into Indie Games.
Arc Raiders – A Bad Feeling Quest Guide
- Tips, Tricks & Guides
- Arc Raiders
Welcome to another one of our guides for Arc Raiders, where we help you complete...
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Welcome to another one of our guides for Arc Raiders, where we help you complete... The post Arc Raiders – A Bad Feeling Quest Guide appeared first on Into Indie Games.
Arc Raiders – Hatch Repairs Quest Guide
- Tips, Tricks & Guides
- Arc Raiders
Quests in Arc Raiders help you gain additional XP to level up your character and...
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Quests in Arc Raiders help you gain additional XP to level up your character and... The post Arc Raiders – Hatch Repairs Quest Guide appeared first on Into Indie Games.
Arc Raiders – Off The Radar Quest Guide
- Tips, Tricks & Guides
- Arc Raiders
Arc Raiders lets you go on and live the extractor shooter dream, providing multiple maps...
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Arc Raiders lets you go on and live the extractor shooter dream, providing multiple maps... The post Arc Raiders – Off The Radar Quest Guide appeared first on Into Indie Games.
Things You’ll Wish You Knew Before Playing ARC Raiders
- Tips, Tricks & Guides
- Arc Raiders
If you want to get ahead during your time playing Arc Raiders, you need to...
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If you want to get ahead during your time playing Arc Raiders, you need to... The post Things You’ll Wish You Knew Before Playing ARC Raiders appeared first on Into Indie Games.
Tormented Souls 2 Review
- Reviews
- Tormented Souls 2
A ’90s survival horror experience that rewards observation, memory, and patience. Tormented Souls 2 is...
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A ’90s survival horror experience that rewards observation, memory, and patience. Tormented Souls 2 is... The post Tormented Souls 2 Review appeared first on Into Indie Games.
Flesh Made Fear – Walkthrough Hub
- Walkthrough Hub
- Flesh Made Fear
Welcome to our walkthrough hub of Flesh Made Fear, a game developed by Tainted Pact...
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Welcome to our walkthrough hub of Flesh Made Fear, a game developed by Tainted Pact... The post Flesh Made Fear – Walkthrough Hub appeared first on Into Indie Games.
Flesh Made Fear – Rotwood Forest Walkthrough
- Walkthroughs
- Flesh Made Fear
Rotwood Forest is the first area in Flesh Made Fear. Depending on the character that...
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Rotwood Forest is the first area in Flesh Made Fear. Depending on the character that... The post Flesh Made Fear – Rotwood Forest Walkthrough appeared first on Into Indie Games.
Arc Raiders – Guides Hub
- Walkthrough Hub
- Arc Raiders
Arc Raiders is the new extractor shooter that you can play with your friends. Whether...
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Arc Raiders is the new extractor shooter that you can play with your friends. Whether... The post Arc Raiders – Guides Hub appeared first on Into Indie Games.
Arc Raiders – Trash Into Treasure Quest Guide
- Tips, Tricks & Guides
- Arc Raiders
Welcome to our guide for Arc Raiders, where we help you tackle and complete the...
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Welcome to our guide for Arc Raiders, where we help you tackle and complete the... The post Arc Raiders – Trash Into Treasure Quest Guide appeared first on Into Indie Games.
Gaming Reviews, News, Tips and More.
Forget the Stinky Gas Generator, Jackery’s 1500W Power Station Is Going for Pennies on Amazon
- Deals
This 1500W power station crashes to half price in Amazon's early Black Friday sale.
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One Of The Biggest Games In The World Responds To Criticism That Its Dark-Skinned Characters Are ‘Invisible’
- News
- Love and Deepspace
Love and Deepspace’s lighting is clearly not optimized for every skin tone
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Here Are 3 Great New Games You Need To Try This Weekend
- Try This Out
- Dispatch
- Kotaku Weekend Guide
- Super Fantasy Kingdom
- The Seance of Blake Manor
Arc Raiders is blowing up the Steam charts, but these smaller indie games are just as good
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GTA 6 Denies Union Busting After Firing Dozens Of Developers
- News
- Grand Theft Auto 6
- Rockstar Games
- Unions
Rockstar Games says they were fired for 'gross misconduct'
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The post <i>GTA 6</i> Denies Union Busting After Firing Dozens Of Developers appeared first on Kotaku.
Mouthwashing Bundle Features 13 Great Horror Games For Just $13
- News
- Free
- Halloween
- Mouthwashing
Treat yourself to some indie horror darlings this Halloween
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Reviews For Netflix’s Witcher Season 4 Are Pretty Bad
- Entertainment
- Fantasy
- Netflix
- The Witcher
Liam Hemsworth makes little impression
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The post Reviews For Netflix’s <i>Witcher</i> Season 4 Are Pretty Bad appeared first on Kotaku.
It’s Halloween Again, Let’s Rank The Best Ghost-Type Pokémon
- The Bests
- Pokémon
Ghosts were once rare, but the Pokémon series has added so many creepy monsters over the years we had to choose the best
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31 Terrific Movies That Are Perfect For Spooky Season
- Horror
From horror flicks like Saw and Pulse to camp classics like Hocus Pocus and The Addams Family , we've got the best movies to watch this fall
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Pokémon Legends: Z-A Tells Negligent Cop He Might Be The Problem
- News
- Pokémon Legends: Z-A
The ‘Investigating with Shuppet’ quest starts out suspect, then turns it back on the cop
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The post <em>Pokémon Legends: Z-A</em> Tells Negligent Cop He Might Be The Problem appeared first on Kotaku.
Lenovo Drops Its Best Selling 27″ Legion Gaming Monitor, Now Going for Pennies on Amazon
- Deals
Enjoy immersive visuals that make you feel like you're a part of the game.
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Looks Like Xbox Is Finally Getting The Silent Hill 2 Remake
- Morning Checkpoint
- Fortnite
- Silent Hill 2
Plus: Fortnite gets pets, Turok 2 gets some new ports, and more layoffs hit the industry
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Stellar Blade Dev Weighs In On Controversy About Mocking Small Penises
- News
- Crab Hand
- NIKKE
- Shift Up
- Stellar Blade
The 'Crab Hand' conspiracy has become quite popular online in South Korea among men
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The post <i>Stellar Blade</i> Dev Weighs In On Controversy About Mocking Small Penises appeared first on Kotaku.
Betting Markets Have Decided Silksong Doesn’t Have A Chance In Hell Of Winning Game Of The Year
- Commentary
- Clair Obscur: Expedition 33
- Game Awards
- Hollow Knight: Silksong
- Polymarket
Polymarket gambling on The Game Awards 2025 has begun
The post Betting Markets Have Decided <i>Silksong</i> Doesn’t Have A Chance In Hell Of Winning Game Of The Year appeared first on Kotaku.
The post Betting Markets Have Decided <i>Silksong</i> Doesn’t Have A Chance In Hell Of Winning Game Of The Year appeared first on Kotaku.
HP Drops Early Black Friday Deal, 16″ Gaming Laptop Going for Nearly Free on Amazon
- Deals
You don't have to blow your budget to grab a solid gaming laptop from a known brand.
The post HP Drops Early Black Friday Deal, 16″ Gaming Laptop Going for Nearly Free on Amazon appeared first on Kotaku.
The post HP Drops Early Black Friday Deal, 16″ Gaming Laptop Going for Nearly Free on Amazon appeared first on Kotaku.
LG UltraGear 27″ Gaming Monitor 40% Off, Now Selling for the Price of a Basic No-Name Monitor
- Deals
Save $200 on the LG UltraGear 27-Inch gaming monitor for a limited time at Amazon.
The post LG UltraGear 27″ Gaming Monitor 40% Off, Now Selling for the Price of a Basic No-Name Monitor appeared first on Kotaku.
The post LG UltraGear 27″ Gaming Monitor 40% Off, Now Selling for the Price of a Basic No-Name Monitor appeared first on Kotaku.
Borderlands 4‘s Infamous Crit Knife Is Back, Bugged, And Badder Than Ever
- News
- Borderlands 4
The boss-deleting device keeps getting reworked
The post <i>Borderlands 4</i>‘s Infamous Crit Knife Is Back, Bugged, And Badder Than Ever appeared first on Kotaku.
The post <i>Borderlands 4</i>‘s Infamous Crit Knife Is Back, Bugged, And Badder Than Ever appeared first on Kotaku.
Forget the Mac Mini, This Ryzen 7 Mini PC With 1TB SSD Drops to New Record Low on Amazon Only
- Deals
Save space without compromising on power with this mini PC.
The post Forget the Mac Mini, This Ryzen 7 Mini PC With 1TB SSD Drops to New Record Low on Amazon Only appeared first on Kotaku.
The post Forget the Mac Mini, This Ryzen 7 Mini PC With 1TB SSD Drops to New Record Low on Amazon Only appeared first on Kotaku.
Amazon Is Offloading Samsung’s SSDs Before Black Friday, 990 EVO Plus Now Going for Peanuts
- Deals
Don't let low storage and slow speeds hold you back.
The post Amazon Is Offloading Samsung’s SSDs Before Black Friday, 990 EVO Plus Now Going for Peanuts appeared first on Kotaku.
The post Amazon Is Offloading Samsung’s SSDs Before Black Friday, 990 EVO Plus Now Going for Peanuts appeared first on Kotaku.
Here’s The Clair Obscur X Final Fantasy Crossover You Didn’t Know You Needed
- News
- Clair Obscur: Expedition 33
- Final Fantasy VII Remake
The artists for both RPGs reimagined each other’s characters in their style
The post Here’s The <em>Clair Obscur</em> X <em>Final Fantasy</em> Crossover You Didn’t Know You Needed appeared first on Kotaku.
The post Here’s The <em>Clair Obscur</em> X <em>Final Fantasy</em> Crossover You Didn’t Know You Needed appeared first on Kotaku.
Guy Who Streamed Pirated Switch Games And Told Nintendo ‘Capitalism Is Cancer’ Must Now Pay It $17,500
- News
- Lawsuit
- Nintendo
- Piracy
The player of pirated games like Mario & Luigi: Brothership lost the lawsuit
The post Guy Who Streamed Pirated Switch Games And Told Nintendo ‘Capitalism Is Cancer’ Must Now Pay It $17,500 appeared first on Kotaku.
The post Guy Who Streamed Pirated Switch Games And Told Nintendo ‘Capitalism Is Cancer’ Must Now Pay It $17,500 appeared first on Kotaku.
AMD TechTalk provides insight on data center to edge innovation that helps IT managers optimize today's deployments and tomorrow's infrastructure planning. Hosted by AMD's director of server competitive marketing, Jim Greene, and featuring leading technologists from AMD and the industry, AMD TechTalk features discussion on servers, cloud computing, AI, HPC and more.
Building the NeoCloud for AI with Darrick Horton of TensorWave
Join AMD TechTalk host Jim Greene, Director of EPYC Product Marketing, in conversation with Darrick Horton, Co-Founder and CEO of TensorWave. Darrick discusses how TensorWave is reimagining cloud infrastructure for the AI era—designing it from the ground up to deliver speed, scalability, and flexibility for today’s most demanding AI workloads. He shares how TensorWave’s NeoCloud model leverages Supermicro servers powered by AMD Instinct™ GPUs and AMD EPYC™ CPUs, combining open-source innovation with customer choice to make high-performance AI compute more accessible. The discussion highlights how agility, collaboration, and open ecosystems are shaping the next generation of AI infrastructure.
Balancing AI Performance, Efficiency, and Flexibility with Varun Chhabra of Dell
Join AMD TechTalk host Jim Greene, Director of EPYC Product Marketing, in conversation with Varun Chhabra, Senior Vice President of Product Marketing at Dell Technologies. Varun shares how Dell and AMD are working together to help enterprises adopt AI while managing real-world constraints around cost, power, and space. From consolidating infrastructure with Dell PowerEdge servers powered by 5th Gen AMD EPYC processors to scaling GPU-heavy workloads with AMD Instinct accelerators, this discussion explores how balanced architectures, open ecosystems, and joint innovation are shaping the next generation of AI data centers.
Navigating IT Inflation, AI, and Virtualization Dynamics with Gina Rosenthal
Join host TechTalk host Jim Greene, Director, EPYC Product Marketing in a conversation with Gina Rosenthal, Principal at Digital Sunshine Solutions, as she discusses the ever-evolving IT landscape. With over 20 years of experience, Gina shares insights into managing the challenges of IT inflation, the adoption of new technologies like AI and virtualization, and how businesses are navigating the rapidly changing digital economy. Tune in as we explore the impact of automation, data center hygiene, and the role of infrastructure in supporting innovation.
Next-Gen Server Innovation for the SMB Market
Join TechTalk host Jim Greene, Director, EPYC Product Marketing, in conversation with Necole Lin, Product Marketing and Development Manager at ASRock Rack, as she discusses the company's role in the server industry and how its solutions are shaping the future of small and medium-sized businesses (SMBs). Necole explores trends in cloud, hybrid infrastructures, and AI adoption, as well as ASRock Rack’s innovative approach to energy-efficient, scalable, and affordable server solutions.
Empowering Developers with AMD AI Technologies in the Cloud: Jon Stevens, CEO of Hot Aisle
AMD TechTalk host Jim Greene, Director, EPYC Product Marketing, chats with Jon Stevens, CEO of Hot Aisle about his journey from pioneering large-scale Ethereum mining to founding Hot Aisle, a company focused on democratizing enterprise compute power. Discover how Jon's vision is reshaping the data center space, his insights on AMD's role in AI innovation, and the future of scalable infrastructure
MWC 2025: How AMD Is Powering the Next Wave of Telco
AMD TechTalk host Jim Greene chats with Piotr Weglicki, Global Telco Lead in AMD’s Server Business Unit, about the biggest telecom trends at MWC 2025—from AI-driven infrastructure to energy-efficient compute.
Building Efficient Data Centers with Giga Computing
AMD TechTalk host Jim Greene chats with Carrie Wang, data center lead at Giga Computing, about the evolving demands of AI infrastructure, the future of data center cooling, and how Giga Computing and AMD are collaborating to drive data center computing innovation.
Understanding Tokenomics and the Future of AI with Unilever
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about the rise of AI tokens, the impact of DeepSeek, and how tokenization is reshaping enterprise AI adoption.
Data Centers in Shipping Containers: Thinking Outside the Box with ElioVP
AMD TechTalk host Jim Greene sits down with Elio Van Puyvelde, founder and CEO of ElioVP, to discuss how deep hardware optimization can enhance AI performance, improve efficiency, and reduce power consumption. They discuss the evolution from GPU overclocking to AI workload tuning, the challenges of AI infrastructure, and the future of AI model efficiency.
Simplifying Enterprise Cloud with Platform9
AMD TechTalk host Jim Greene chats with Madhura Maskasky, Co-Founder & VP of Product at Platform9, about the future of private cloud, seamless VMware migrations, and optimizing AI-ready infrastructure.
Driving ROI with AI: Unilever’s Data Intelligence Journey
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about how AI and Gen AI are driving smarter decision-making, optimizing sustainability, and creating real business impact across Unilever’s global operations.
Exploring AI’s Role in Science and Energy with PNNL
AMD TechTalk host Jim Greene chats with Neeraj Kumar, Chief Data Scientist at PNNL, about how AI is accelerating discovery across scientific research, energy efficiency, and healthcare.
AI at Breakneck Speed: Insights from NeuReality
AMD TechTalk host Jim Greene chats with Iddo Kadim, Field CTO at NeuReality, about the rapid evolution of AI, the future of enterprise deployment, and the infrastructure changes driving innovation.
Designing Chips for the AI Age with Synopsys
AMD TechTalk host Jim Greene chats with Todd Koelling, Senior Director of Product and Solutions Marketing at Synopsys about how AI is reshaping the semiconductor industry and how the partnership between AMD and Synopsys led to the fastest ramping product in AMD history.
Mastering AI Workloads with Metrum AI
AMD TechTalk host Jim Greene chats with Steen Graham, founder of Metrum AI, to explore the evolving world of AI infrastructure, testing, and enterprise solutions.
Improving Video Security Across Industries with Aupera Tech
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
The Future of Enterprise Storage with Infinidat
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AI Infrastructure Revolution - Insights from Supermicro
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
Leveraging RAG for Rapid AI Deployment
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Unlocking Secure AI: Confidential Computing with BeeKeeperAI
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
Delivering AI for the Enterprise with Lenovo
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
Tapping AI to Unleash Supply Chain Resiliency with Oii
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
An AI-Assisted Check-out Experience with RadiusAI
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
Delivering Mission Critical Database Performance with Oracle
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
Delivering Cutting Edge Entertainment with Chaos
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
Strategic AI Integration: Balancing Visibility and Infrastructure with Geico
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
Redefining Computational Efficiency with GigaIO's SuperNODE
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
Revolutionizing Public Safety at the Edge with IronYun
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
Transforming Media Delivery Through Encoding Innovation with Ateme
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
Combining AI, Data Science and Engineering Best Practices with Altair
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
Delivering The Cutting Edge of Simulation with Ansys
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
Delivering Advancement in Foundational Silicon Development with Cadence
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
AMD EPYC Performance in the AI Era
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
Improved Multi-Physics Performance with Hexagon's Vicky Tsianika
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
Security Requirements in the AI Era with Sally Eaves
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
An IT Perspective on Data Center Infrastructure Innovation with AMD's Ramki Balasubramanian
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
Charting Data Center Security and the impact of AI with Clarify 360's Jo Peterson
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
Exploring Edge Innovation with AMD EPYC Processors with Cloudflare's Rebecca Weekly
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
Improving data center performance and efficiency with Dassault Systèmes Charles Luzzato
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
Optimizing Virtualized Environments in the 2023 Era with Jason Collier
AMD Tech Talk host Dylan Larson sits down with tech guru Jason Collier to chat about the realities of managing virtualized environments and how AMD EPYC platforms can help IT managers drive innovation into the enterprise.
Making Room for Innovation with Lynn Comp
In this episode, TechTalk host Dylan Larson chats with Lynn Comp, AMD Vice President of Server Technology Marketing, about the unique opportunity new infrastructure represents in freeing IT resources for innovation.
The Era of Distributed Computing with TechArena's Allyson Klein
TechTalk host sits down with the TechArena's Allyson Klein to discuss performance characteristics of multi-cloud environments and infrastructure evolution with the shift to distributed computing environments across cloud and edge.
The Cost of Doing Nothing with CTO Advisor Keith Townsend
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
Server Architecture Innovation with AMD Server System Architect Mahesh Wagh
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com
Hybrid Cloud, AI, and Enterprise Trust with Rohit Badlaney of IBM Cloud
Join AMD TechTalk host Jim Greene, Director of EPYC Product Marketing, in conversation with Rohit Badlaney, General Manager of IBM Cloud Product and Industry Platform Group. Rohit shares how IBM Cloud is advancing enterprise transformation with a hybrid-by-design approach and the integration of AI at scale. From meeting security and compliance requirements in regulated industries to expanding AI infrastructure in partnership with AMD, this discussion highlights how enterprises can balance flexibility, performance, and trust in today’s hybrid multi-cloud era.
Video Game Reviews, Features, and Gaming News
Danganronpa-Inspired Horror Kumitantei Partners with Akupara Games for 1989 Mystery Thriller
- News
- Akupara Games
- Kumitantei: Old School Slaughter
- Mango Factory
Publisher Akupara Games has officially announced a new partnership with developer Mango Factory for their upcoming murder-mystery horror title, Kumitantei: Old-School Slaughter. Drawing heavy inspiration from Danganronpa and classic ‘80s anime like Urusei Yatsura, the game transports players to an alternate version of 1989 Japan, where a group of sixteen “Absolute Students” is trapped in […]
Blumhouse Games Launches Crisol: Theater of Idols Behind-the-Scenes Series
- News
- Blumhouse Games
- Crisol: Theater of Idols
- Vermila Studios
Blumhouse Games and Vermila Studios have unveiled the first episode in a brand-new behind-the-scenes video series for their upcoming psychological horror title, Crisol: Theater of Idols, which is set to launch in early 2026. The series promises an in-depth look into the eerie inspirations, lore, and design process behind one of next year’s most disturbing […]
Funko Brings Mouse: P.I. For Hire’s Jack Pepper to Life as a Collectible Pop! Figure
- News
- Fumi Games
- Mouse: P.I. For Hire
- PlaySide Studios
Fumi Games and PlaySide Studios are teaming up with pop culture titan Funko for the first-ever merchandise collaboration tied to the upcoming 1930s cartoon-inspired FPS Mouse: P.I. For Hire. The collaboration brings the game’s hardboiled protagonist, Jack Pepper, to life as an official Funko Pop! collectible figure, marking the first piece of merchandise for the […]
WayForward Announces Shantae 7 and Sigma Star Saga DX for 2026
- News
- Shantae 7
- Sigma Star Saga DX
- WayForward
WayForward is doubling down on fan excitement this week with two major reveals from Limited Run Games’ LRG3 2025 presentation: the announcement of a brand-new Shantae game and an enhanced modern version of the cult Game Boy Advance gem Sigma Star Saga. The long-running indie studio confirmed that Shantae 7, the next entry in the […]
BloodRayne: Definitive Collection Brings the Complete Action-Horror Trilogy to PS5 and Switch
- News
- BloodRayne: Definitive Collection
- Strictly Limited Games
- Ziggurat Interactive
Ziggurat Interactive and Strictly Limited Games are resurrecting a fan-favorite from the early 2000s with BloodRayne: Definitive Collection, a complete, physical compilation of the entire BloodRayne action-horror saga for PlayStation 5 and Nintendo Switch. For the first time, fans can own the entire enhanced trilogy in a single release, featuring all three mainline entries in […]
The Witch’s Bakery Brings Its Magical Parisian Adventure to PS5 and Xbox in 2026
- News
- Silver Lining Interactive
- Sunny Lab
- The Witch's Bakery
Sunny Lab and Silver Lining Interactive are ready to serve up something sweet and spellbinding next year. The cozy adventure RPG The Witch’s Bakery is officially expanding to PlayStation 5 and Xbox Series X|S in 2026, joining its previously announced platforms on PC and Nintendo Switch. A Parisian Adventure Stirred with Magic and Emotion Set […]
Thief VR: Legacy of Shadow Launches December 4 with First Meta Quest and PS VR2 Gameplay
- News
- Thief VR: Legacy of Shadow
- Vertigo Games
Vertigo Games, in collaboration with Maze Theory and Eidos-Montréal, has announced that Thief VR: Legacy of Shadow will launch on December 4, 2025, for PlayStation VR2, Meta Quest, and PC VR via Steam for $29.99. Pre-orders are now available across all platforms, offering a 10% discount ahead of release. A Classic Reimagined for VR For […]
Arma Reforger 1.6 Update Adds Kolguyev, Operation Omega, and Reworked Conflict Mode
- News
- Arma Reforger
- Bohemia Interactive
Bohemia Interactive has released Update 1.6 for Arma Reforger, marking the tactical shooter’s biggest update yet. Available now across all platforms, the update introduces an entirely new map, a reworked conflict mode, single-player scenarios, and an expanded arsenal that deepens the series’ signature realism. Return to Kolguyev Fans of the Arma franchise will instantly recognize […]
Bounce Castle Opens Halloween Graveyard Playtest Ahead of 2026 Launch
- News
- Bounce Castle
- Robot Monkey Brain
Robot Monkey Brain’s upcoming strategy RPG Bounce Castle is celebrating spooky season with its first-ever Steam playtest. Running from October 29 through November 20, the limited-time “Graveyard Playtest” invites players to sling, bounce, and battle their way through haunted arenas filled with ghosts, skeletons, and necromancers — all wrapped in the game’s quirky, physics-driven combat. […]
Mortal Kombat: Legacy Kollection Review – A Brutal Blast from the Past
- Playstation 5 Reviews
- Atari
- Digital Eclipse
- Headline
- Mortal Kombat
- Mortal Kombat 3
- Mortal Kombat 4
- Mortal Kombat Advance
- Mortal Kombat II
- Mortal Kombat Mythologies: Sub-Zero
- Mortal Kombat Trilogy
- Mortal Kombat: Deadly Alliance
- Mortal Kombat: Legacy Kollection
- Mortal Kombat: Special Forces
- Mortal Kombat: Tournament Edition
- NetherRealm Studios
- Ultimate Mortal Kombat 3
Mortal Kombat: Legacy Kollection does a lot of things well, but its peculiar launch online choices and varying game quality might make it a tougher sell for those who aren’t familiar with earlier Mortal Kombat games. Still, there are a few great titles included in this collection, and an impressive amount of bonus content, so […]
N4G: news feed
Go on an Aztec Adventure in Sunstone of Time in 2026
VRKiwi has unveiled Aztec-themed puzzle adventure Sunstone of Time coming to Meta Quest, PlayStation VR 2, and SteamVR in 2026
Clash Royale team is shutting down its new game
Supercell, the team behind Clash of Clans and Clash Royale, is shutting down mobile game Squad Busters, with a final update coming in December.
Mount & Blade II: Bannerlord's War Sails naval warfare expansion takes to the high seas in November
Mount & Blade II: Bannerlord's War Sails expansion will deliver naval battles to the strategy/action RPG in late November.
Resident Evil HD Remaster and Resident Evil 0 join GOG's preservation program
GOG writes: "Resident Evil HD Remaster and Resident Evil 0 are now available fully DRM-free on our platform and are also joining the GOG Preservation Program! Were thrilled to continue this journey with Capcom and expand the Program with two survival horror icons. Thank you, Capcom, for believing in video game preservation, and to all the passionate people within the company who have dedicated a significant amount of their energy to making these releases possible."
The Epic Games Store Adds Two More Spooky Freebies for You
The Epic Games Store continues the Halloween season with two more free titles.
Atari Introduces The Retro Atari 2600+ PAC-MAN Edition
This looks like a fun fusion that collectors and Retro fans may enjoy.
Football Manager 26 Review - Jump Dash Roll
Football Manager returns after a hiatus with an entirely different engine and a lot of changes. Will the purists give it a warm welcome or a red card? JDR kicks off today's review.
The Game Awards Begins Ticket Sales
The Game Awards have begun their ticket sales.
Mortal Kombat: Legacy Kollection Review - IGN
Worthy updates to originals and a showcase of what makes the series so endearing.
The dungeon-crawling turn-based RPG Descent of Lunaris, is soon coming to Steam
"Today, indie studio Unison Games revealed their first title, Descent of Lunaris, a genre-bending sci-fi dungeon crawler with a haunting narrative, immersive first-person exploration, and hybrid combat system, coming soon to Steam." - Unison Games.
Your source for news, information, product releases, events, sports, entertainment & exclusive content relating to Xbox
Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program
- Announcements
- Consoles
- Full Screen Experience
- Handheld
- handhelds
- Windows 11
- Xbox
The post Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program appeared first on Xbox Wire.
Category: Announcements Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program Joe Skrebels, Xbox Wire Editor-in-Chief Published October 31, 2025 Related Stories for “Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program” Category: Announcements Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More Category: Announcements Turning the Moon into The Moon Man’s Playground with Snapchat for The Outer Worlds 2 Category: Games Halo: Campaign Evolved – Answering the Big Questions About This Ambitious Remake The post Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program appeared first on Xbox Wire.
How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection
- Games
- SOEDESCO
- Truck Driver: The Dutch Connection
The post How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection appeared first on Xbox Wire.
Category: Games October 31, 2025 How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection Ashwin Chauthi, Operations Manager, Soedesco Summary Experience a narrative-driven trucking adventure about mentorship, family, and belonging in Truck Driver: The Dutch Connection, is available today for Xbox Series X|S Follow Felix, a veteran driver, and Lucas, a rookie chasing his first big break. Explore a Dutch-inspired fictional world built in Unreal Engine 5 with ray tracing, dynamic weather, and steering-wheel support. Truck Driver: The Dutch Connection takes place in a new era of trucking, where AI dispatchers work alongside human drivers. The trucking industry is thriving, and the open road has never felt more alive. The third entry in Soedesco’s trucking franchise keeps the authentic feel of hauling cargo but adds something rare for the genre: a story. You’ll meet Felix, a veteran driver with over thirty years behind the wheel, and Lucas, a newcomer eager to prove himself and make his mark. What begins as mentorship soon becomes a father-and-son bond forged through shared passion, countless kilometers, and midnight deliveries. The Story Behind the Wheel Truck Driver: The Dutch Connection tells its story through the eyes of two drivers, letting you experience Felix’s seasoned expertise alongside Lucas’s passion and eager ambition. After quitting school to chase his lifelong passion, Lucas sets out to prove himself behind the wheel. Thousands of kilometers away from home, seasoned trucker Felix has his own reasons for moving to Europe. Every haul, rest stop, and repair reveals new layers of their relationship. It’s an emotional story told through gameplay, not just cutscenes but quiet reflections in the cab, tense deliveries through storms, and conversations that linger long after the engine shuts off. Showing how mentorship, experience, and trust grow in a trucking life. Every route advances both plot and character: a stormy highway tests Felix’s patience, while a long night on the road helps Lucas find confidence in his abilities. The storytelling emerges organically, allowing you to feel the connection and truly the trill of the open road. Inspired by the Beauty of the Netherlands and Europe Cruise through a richly detailed open world in this fictional world inspired by the Netherlands and other parts of Europe. From rolling fields and charming villages to iconic windmills turning gracefully in the breeze, every road offers a new sight worth admiring. Built on Unreal Engine 5, it captures every texture — rain streaking across mirrors, neon lights reflecting off wet asphalt, and sunlight filtering through morning fog. Ray tracing and dynamic weather ensure no two drives feel the same. The Feel of Authenticity The Dutch Connection isn’t a strict simulator; it’s a driving game that blends believable physics with pick-up-and-play handling. Every truck responds with weight and nuance, and steering wheel support adds a deeper level of immersion by putting you right in the driver’s seat. The sensation grounds the story, reminding you that connection here is physical as much as emotional. Two Ways to Travel You can choose Story Mode, following Felix and Lucas’s narrative arc across structured routes, or Freedom-to-Roam Mode, exploring at your own pace while completing jobs. Adding a playful twist, the Vista System turns exploration into a mini treasure hunt. Scattered across world are hidden locations, statues, and other iconic sights. You can use drone images in a dedicated menu as hints, then search the world to snap the perfect in-game photo. This system blends sightseeing, puzzle-solving, and photography, adding an engaging side adventure to Freedom-to-Roam for those who want more than cargo missions. Both modes encourage introspection, a rare invitation to slow down, breathe, and appreciate the meditative rhythm of driving. The Road Ahead While Truck Driver: The Dutch Connection is a complete experience from day one, it’s also built with growth in mind. The development team at Kyodai has plans to continue supporting the game with updates and new content, just as they did with Truck Driver: The American Dream. You can look forward to ongoing improvements and new ways to connect with the world and its stories in the months ahead. The road doesn’t end here, it’s just beginning. Truck Driver: The Dutch Connection is available today for Xbox Series X|S, available digitally and in physical editions. Whether you’re a longtime fan of the franchise or a newcomer experience the thrill and depth of trucking, this journey invites you to find the beauty in stillness, the humanity in hard work, and the connection in every kilometer. Truck Driver: The Dutch Connection SOEDESCO ☆☆☆☆☆ 1 ★★★★★ $39.99 $35.99 Get it now Step into the cab and hit the European roads in Truck Driver: The Dutch Connection! Set in a fictional world inspired by the iconic beauty of the Netherlands, the game presents a new era of trucking, where AI dispatchers work alongside human drivers and the trucking industry is thriving. Old friends return, new alliances form, and every journey demands heart, skill, and adaptability. Follow the intertwined journey of Lucas, a newcomer eager to prove himself, and Felix, a veteran with over 30 years behind the wheel. Together, they navigate busy schedules, tough loads, and personal struggles, forming a father-and-son bond in this next evolution of the Truck Driver franchise. The following steering wheels are all confirmed to be supported: Logitech G923 Logitech G920 HORI DLX THRUSTMASTER T128 THRUSTMASTER T248 THRUSTMASTER Ferrari 458 Many more wheels are expected to be compatible but are unconfirmed at this time. Related Stories for “How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection” Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: Games Setting the World Stage for Virtua Fighter’s Return to Xbox Category: ID@Xbox How the Bard Found His Way into Halls of Torment The post How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection appeared first on Xbox Wire.
Next Week on Xbox: New Games for November 3 to 7
- Cloud Gaming
- Games
- ID@Xbox
- Next Week on Xbox
- PC Gaming
- Xbox Game Pass
- Xbox One
- 1000xResist
- A Pizza Delivery
- Anima: Gate of Memories I & II Remaster
- Another Bar Game
- Biped 2
- Boxes: Lost Fragments
- Build a Bridge!
- Cairn
- Carrot Smash
- Celestial Fall
- Contraband Police
- Dark Deity 2
- Dark Quest 4
- Dead Static Drive
- Dollmare
- Egging On
- Farming Simulator 25
- Football Manager 26
- Football Manager 26 Console
- Heroes of Mount Dragon
- Hide 'n Seek!
- Hop'n'Hoard
- House Fighters: Total Mess
- Ion Shift
- Kanjozoku Game & Turbo Dash Kart
- Kentum
- Let's Sing 2026
- Lucha Align
- Master Lemon: The Quest for Iceland
- My Life: Farm Vet
- PC on Xbox
- Peachy Derby
- Saving Princess of Mars
- Spot the Pup
- Square Brothers
- Static Effect:: The Lighthouse
- Syberia - Remastered
- The Visitor Effect: Not an Experiment
- Toad Slide
- Twilight Parade: Moonlight Mononoke
- Unbeatable
- Voidtrain
- Whiskerwood
- Xbox
- Xbox Series X|S
The post Next Week on Xbox: New Games for November 3 to 7 appeared first on Xbox Wire.
Category: Next Week on Xbox October 31, 2025 Next Week on Xbox: New Games for November 3 to 7 Will Fulton, Xbox Wire Editor Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in! 1000xRESIST Fellow Traveller ☆☆☆☆☆ ★★★★★ Get it now 1000xResist – November 4 Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere The three-time IGF award nominated 1000xResist is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the Allmother, until the day you learn a shocking secret that changes everything. Farming Simulator 25: Year 1 Bundle GIANTS Software GmbH ☆☆☆☆☆ 339 ★★★★★ $89.99 $71.99 Get it now Farming Simulator 25: Highlands Fishing Edition GIANTS Software ☆☆☆☆☆ 321 ★★★★★ $59.99 $47.99 Pre-order Farming Simulator 25: Highlands Fishing Edition – November 4 Farming Simulator 25: Highlands Fishing Edition bundles both the acclaimed main game and the Highlands Fishing Expansion. Enjoy 26 crops, 4 maps, 400+ machines, over 150 real brands and aquaculture in addition to agriculture, forestry, and animal husbandry. Build a farm along winding rivers and historic grain elevators in North America, surrounded by ponds in Central Europe, in a lush East Asian landscape filled with rice paddies, or in the Scotland-inspired town of Kinlaig – a lush paradise of rolling green hills and open waters! Football Manager 26 SEGA ☆☆☆☆☆ ★★★★★ Get it now Football Manager 26 – November 4 Game Pass New foundations set the stage for you to define your football destiny. Built on the Unity engine, FM26 is the legacy, redefined and where storytelling evolves, placing you at the heart of the beautiful game. A reimagined interface and more immersive matchday experience brings you closer to the action and combine to elevate every decision and match-defining moment. Transform your squad with advanced transfer tools and craft your footballing philosophy like never before with new innovations that deliver unrivalled game-changing tactical realism. Football Manager 26 Console SEGA ☆☆☆☆☆ ★★★★★ $59.99 $53.99 Pre-order Football Manager 26 Console – November 4 Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery New foundations set the stage for you to shape your football destiny. Built on the Unity engine, FM26 Console places you at the heart of the beautiful game. This is the legacy, redefined. Delivering effortless, instinctive console control, a redesigned user interface combines with the most immersive matchday experience in series history to bring you closer to every match-defining moment. Egging On Alibi Games ☆☆☆☆☆ ★★★★★ Get it now Egging On – November 6 – Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere You’re an egg – and you’ll feel every wobble, roll, and crack. Master the art of egg physics as you navigate challenging climbing environments with a twist. Synchronize your jump with your roll-cycle, and when you’re at the tip, leap for maximum height! Miss a jump, and you could be back at the bottom, dripping yolk. Syberia – Remastered Microids ☆☆☆☆☆ ★★★★★ $29.99 Pre-order Syberia – Remastered – November 6 Optimized for Xbox Series X|S More than 20 years after its original release, Syberia is reborn in a fully modernized version. Rediscover its iconic locations and unforgettable characters through a stunning visual overhaul, redesigned gameplay, and the same captivating storytelling that made it a classic. Kate Walker, a brilliant lawyer from New York, is sent to a remote village in the French Alps to finalize the sale of an old automaton factory. But what begins as a routine assignment soon turns into an extraordinary journey across Eastern Europe and its snow-covered landscapes. Whiskerwood (Game Preview) Hooded Horse ☆☆☆☆☆ ★★★★★ Get it now Whiskerwood (Game Preview) – November 6 Game Pass Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords. Dark Deity 2 indie.io ☆☆☆☆☆ ★★★★★ Get it now Dark Deity 2 – November 7 Optimized for Xbox Series X|S Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be. Voidtrain HypeTrain Digital ☆☆☆☆☆ ★★★★★ $29.99 $22.49 Pre-order Voidtrain – November 7 Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere You are an engineer thrust into the strange and mysterious Void, a world with its own history, rules and future. Build and upgrade your own train, craft powerful weapons, fight various enemies and survive the surreal landscapes of the Void alone or together with friends. Another Bar Game Arik Games ☆☆☆☆☆ ★★★★★ $6.89 Pre-order Another Bar Game – November 4 Optimized for Xbox Series X|S Have you never worked in a bar? No problem – Frank has! Help him serve craft beer to thirsty and picky clients, wash glasses, clean tables and keep everybody happy! Remember to check which beer the bar guests order. Is it the new IPA on tap, that weird pineapple milkshake sour or just a pilsner? Somebody has waited too long and is complaining? Serve popcorn to keep them happy. Let's Sing 2026 PLAION GmbH ☆☆☆☆☆ ★★★★★ Get it now Let’s Sing 2026 November 4 The global karaoke party returns with Let’s Sing 2026, your ultimate ticket to fun-filled nights and unforgettable performances. Whether you’re warming up your vocal cords solo, teaming up in duets, or competing with friends, Let’s Sing 2026 delivers an unbeatable playlist, and endless entertainment! Featuring 35/40 chart-topping songs there’s something for everyone — from modern hits to timeless classics. Lucha Align Afil Games ☆☆☆☆☆ ★★★★★ Get it now Lucha Align – November 4 Optimized for Xbox Series X|S Get ready for the most exciting fight of your life in Lucha Align, the puzzle game where every piece is a luchador ready for action! Your mission is clear: fit the champions and completely fill the ring to claim victory in style. With 40 levels full of action, each match brings new shapes, new challenges, and even more excitement. From the first training sessions to the ultimate battles, you’ll need strategy, quick thinking and the spirit of a champion to master every grid and earn the special stars. Master Lemon: The Quest for Iceland Pepita Digital ☆☆☆☆☆ ★★★★★ Get it now Master Lemon: The Quest for Iceland – November 4 Optimized for Xbox Series X|S / Smart Delivery Master Lemon is a tribute to my polyglot friend who tragically passed away in an accident while pursuing his dream of living in Iceland. Experience his legacy in this narrative adventure. Harness the power of words and creativity to transform reality and save the world. Biped 2 META Publishing ☆☆☆☆☆ ★★★★★ Get it now Biped 2 – November 5 Optimized for Xbox Series X|S / Smart Delivery Biped 2 is the sequel to the exciting game about two charming bipedal robots, Aku and Sila, who have each other’s backs and embark on incredible adventures side by side. Dive into this groovy co-op action-adventure game, full of puzzles, friendship, support and fun! Boxes: Lost Fragments Snapbreak Games ☆☆☆☆☆ ★★★★★ $14.99 $13.49 Pre-order Boxes: Lost Fragments – November 5 Optimized for Xbox Series X|S / Smart Delivery As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose. Inspired by the cryptic atmosphere, intricate machinery and smooth controls of the best room escape games, we have created a diverse set of original puzzle levels that will test your resolve and skills to navigate this mysterious and compelling journey. Each level is beautiful, unique and a true delight to explore and figure out. Cairn Pollocrudo Games ☆☆☆☆☆ ★★★★★ Get it now Cairn – November 5 Cairn puts you in the boots of Daisy, a brave explorer whose mission is to climb an immense, never-ending tower. As you ascend, you encounter strange creatures that grant you the power to manipulate the terrain. This unique ability lets you literally shape the path, leaving your mark on the tower itself. The core of the game is a moral choice: will your alterations help future climbers, or will they just add more chaos to the towering structure? Dark Quest 4 Brain Seal Ltd ☆☆☆☆☆ ★★★★★ Get it now Dark Quest 4 – November 5 Dark Quest returns with its fourth installment – a turn-based strategy adventure inspired by the legendary HeroQuest board game. Enter a realm of perilous dungeons, cunning traps, and powerful magic as you lead your party of heroes against the forces of the Dark Sorcerer. Dead Static Drive Reuben Games ☆☆☆☆☆ ★★★★★ Get it now Dead Static Drive – November 5 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Dead Static Drive is Grand Theft Cthulhu—a survival-horror road trip through a nightmare version of 1980s Americana. Scavenge, fight, and sneak your way across small towns and eerie highways as reality begins to unravel. Heroes of Mount Dragon indie.io ☆☆☆☆☆ ★★★★★ Get it now Heroes of Mount Dragon – November 5 Optimized for Xbox Series X|S / Xbox Play Anywhere Step into the mystical world of Üna, where ancient power stirs and chaos rises. As one of eight dragon-bound champions, battle through monster-infested lands, master unique fighting styles, and transform into awe-inspiring dragons to reclaim balance. Whether you’re flying solo or brawling alongside friends, prepare for a fiery showdown! My Life: Farm Vet Markt+Technik Verlag GmbH ☆☆☆☆☆ ★★★★★ $19.99 Pre-order My Life: Farm Vet – November 5 Optimized for Xbox Series X|S / Smart Delivery Your job as a passionate vet is to examine sick farm animals, make the right diagnosis, treat them accordingly and nurse them back to health. Build up trust with the small and large two- and four-legged friends so that they soon feel better again. Your help is called for on the farm! Spot The Pup Jolly Lobster Interactive ☆☆☆☆☆ ★★★★★ Get it now Spot the Pup – November 5 Optimized for Xbox Series X|S Get ready to put your eyes to the test and your heart on full display in Spot the Pup, the ultimate hidden object adventure for dog lovers! Each scene bursts with charm, color, and chaos as you hunt for ten mischievous pups tucked into unexpected places. Whether you’re racing the clock in Challenge Mode or taking a relaxed stroll through Casual Mode, every level promises a delightful mix of discovery, relaxation, and pure puppy joy. Twilight Parade: Moonlit Mononoke Eastasiasoft Limited ☆☆☆☆☆ ★★★★★ Get it now Twilight Parade: Moonlight Mononoke – November 5 Optimized for Xbox Series X|S / Smart Delivery Crash the yokai party in Twilight Parade: Moonlit Mononoke! Play as the uninvited oni twins and their friends in this bullet-hell shooter with vibrant pixel art. Choose from four unique characters, each with distinct abilities and assistants, then blast through 5 chaotic stages across Japan. Dodge enemy swarms, battle massive bosses, and get revenge in style! Dollmare Feardemic ☆☆☆☆☆ ★★★★★ Get it now Dollmare – November 6 Optimized for Xbox Series X|S / Smart Delivery Not in the mood to be chased and screamed at by monsters? Tired of jump scares and endless fights for survival? Dollmare is just for you. It’s still a horror game – you’ll get scared, feel uneasy and constantly sense that something is watching you. There’s no telling what might happen … but something definitely will. Kanjozoku Game & Turbo Dash Kart Midnight Works ☆☆☆☆☆ 63 ★★★★★ $17.99 $14.39 Pre-order Kanjozoku Game & Turbo Dash Kart – November 6 Optimized for Xbox Series X|S Kanjozoku Game & Turbo Dash Kart brings together two radically different racing experiences for those who live for challenge and control. Whether you’re sliding between traffic at night or battling rivals on wild, unpredictable tracks, this collection offers variety, excitement, and pure velocity. Kentum V Publishing ☆☆☆☆☆ ★★★★★ Get it now Kentum – November 6 Optimized for Xbox Series X|S / Xbox Play Anywhere Stranded in the year 10,000, Kent—an average Joe turned clone—must survive, explore, and rebuild civilization with the help of his quirky robot companion. Craft, farm, and automate in this 2D craftervania adventure as you uncover Earth’s secrets and kickstart humanity, one machine at a time. Saving Princess of Mars Ocean Media ☆☆☆☆☆ ★★★★★ Get it now Saving Princess of Mars – November 6 Saving Princess of Mars is a stylish action platformer featuring puzzles to solve and ton of enemies to eliminate. Our main protagonist is lumberjack Jack from Earth who surprisingly spawns on Mars where he’s trying to save its princess. Toad Slide (Xbox Series) Afil Games ☆☆☆☆☆ ★★★★★ Get it now Toad Slide – November 6 Optimized for Xbox Series X|S Get ready to slide into an enchanted swamp full of magical puzzles! In Toad Slide, a Sokoban-inspired 2D pixel-art puzzle, you control a mystical toad who must move runic stone blocks and place them onto magic circles to restore balance to the swamp. With 30 carefully crafted levels, 15 by day and 15 by night, the game blends clear logic, smooth gameplay and gradually increasing challenges that invite you to think precisely and act strategically. UNBEATABLE Playstack ☆☆☆☆☆ ★★★★★ Get it now Unbeatable – November 6 Optimized for Xbox Series X|S Unbeatable is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself. Anima: Gate of Memories I&II Remaster Anima Project ☆☆☆☆☆ ★★★★★ $29.99 $26.99 Pre-order Anima: Gate of Memories I & II Remaster – November 7 Optimized for Xbox Series X|S Experience the original Anima: Gate of Memories and its companion story Anima: The Nameless Chronicles — both fully remastered with improved visuals and gameplay. Explore a rich fantasy universe inspired by the Anima Beyond Fantasy tabletop RPG saga, filled with deep lore, fast-paced combat, and branching storylines shaped by your choices. Whether you’re new to the saga or returning, this is the ultimate way to discover the world of Anima. A Pizza Delivery Dolores Entertainment ☆☆☆☆☆ ★★★★★ Get it now A Pizza Delivery – November 7 Optimized for Xbox Series X|S / Xbox Play Anywhere A Pizza Delivery is a narrative exploration game with puzzle elements focused on connecting with people. Share pizza with charming characters to uncover their stories—and your own. Drive and explore a strange, meditative world filled with secrets. Step into the dreamlike journey of “B”, a pizza delivery rider on her final order of the day. Ride through a surreal world, navigating strange landscapes, sudden shifts in scenery and moments of quiet introspection. Build a Bridge! BoomBit ☆☆☆☆☆ ★★★★★ $9.99 Pre-order Build a Bridge! – November 7 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Test your engineering and improvisation skills in a puzzle game where the stakes are as high as they get. It is you who will construct bridges for cars, trucks, buses … and sometimes even monster trucks. Gather your wits and get on with the construction! Carrot Smash (Xbox Series) Magnific Studios ☆☆☆☆☆ ★★★★★ Get it now Carrot Smash – November 7 Optimized for Xbox Series X|S Take control of a brave carrot on a mission to protect its territory in this exciting pixel art platformer. Face challenging enemies and obstacles, using powerful punches, double jumps and the Dash to overcome action-packed, precise levels. With fast-paced gameplay, responsive controls, and appealing retro visuals, Carrot Smash delivers a fun and addictive platforming experience from start to finish. Celestial Fall EpiXR Games ☆☆☆☆☆ ★★★★★ $9.99 Pre-order Celestial Fall – November 7 Optimized for Xbox Series X|S In this game, you follow the protagonist who initially fell from heaven back into the sky. The game is a unique combination of a third-person platformer and a light-hearted exploration game with philosophical storytelling. It is highly stylized and surprises with breathtaking environments, a surreal world full of beauty and grace and a couple of small environmental puzzles that blend perfectly into the peaceful yet stunning environments. Will you be able to make it back into heaven? Find out. Contraband Police PlayWay S.A. ☆☆☆☆☆ ★★★★★ Get it now Contraband Police – November 7 Optimized for Xbox Series X|S The year is 1981, and as a young officer trainee, you are assigned to work at a border post in the mountainous region of Karikatka. Entry into the Acarist People’s Republic is strictly regulated by the party and your every move is monitored! The situation at the border escalates when your comrade is killed during one of the interventions … Always be ready to intervene in an emergency. Solve crime puzzles, support your comrades and thwart the Blood Fist rebels. Make decisions that will determine the future of Acaristan. Hide 'N Seek! QubicGames S.A. ☆☆☆☆☆ ★★★★★ Get it now Hide ‘N Seek! – November 7 Xbox Play Anywhere Remember the good old game of hide and seek? Prepare for something a little more extreme! Dive into classic gameplay where you can hide or seek. Count down before setting off to find the Hiders, or blend into the environment, stay silent and outsmart the Seeker to win! HOP'N'HOARD YUME GAME STUDIO ☆☆☆☆☆ ★★★★★ Get it now Hop’n’Hoard – November 7 Hop’n’Hoard is an addictive platform game where your goal is to collect all the coins scattered across the level to unlock the exit. But be careful! Deadly traps are everywhere, ready to stop you from completing your mission. You’ll also need to use all your wits to navigate through mysterious portals and create magical boxes under your feet, allowing you to reach places that would otherwise be impossible to climb. House Fighters: Total Mess Revulo Games LLC ☆☆☆☆☆ ★★★★★ $7.99 Pre-order House Fighters: Total Mess – November 7 House Fighters: Total Mess is a PvE aerial arcade shooter where toy planes battle in everyday spaces. Weave between furniture, lamps, and engage in fast-paced dogfights in a vibrant, nostalgia-filled world. No complicated controls, just pure, lighthearted aerial chaos. ION Shift Flynn's Arcade ☆☆☆☆☆ ★★★★★ $5.59 $4.47 Pre-order Ion Shift – November 7 Optimized for Xbox Series X|S / Smart Delivery Ion Shift delivers fast, high-stakes gameplay with precision controls and a unique sandbox-style approach to combat arenas. The campaign progressively challenges the player through evolving level design, tight mechanics, and a focus on player-driven mastery. Peachy Derby Cattingames PTE. LTD. ☆☆☆☆☆ ★★★★★ $14.99 Pre-order Peachy Derby – November 7 Optimized for Xbox Series X|S / Smart Delivery This is a casual racing game where the girl Natsuki is forced to join the “Ninja Racing Tournament” to pay off her debt. Include 10 playable girls, 600 Japanese voices, 16 story chapters. The Visitor Effect: Not an experiment Pdpartid@games ☆☆☆☆☆ ★★★★★ $12.99 $11.69 Pre-order Square Brothers – November 7 Optimized for Xbox Series X|S / Smart Delivery Two sly siblings, one crazy platforming heist- ready to steal everything that shines? Team up with two green-skinned burglar brothers on a quest for glittering gold. Switch between the tall, lanky thief to reach elevated platforms, and his short, stocky accomplice to slip under narrow gaps. Only by using their unique shapes together can you collect every shiny treasure, snag the key, and escape to the exit. Static Dread: The Lighthouse Games Harbor ☆☆☆☆☆ ★★★★★ $12.99 Pre-order Static Effect: The Lighthouse – November 7 Optimized for Xbox Series X|S / Smart Delivery Play as a lighthouse keeper and guide ships safely into the harbor using your radio. Survive the presence of something impossible, and don’t let the shadows consume you! In the aftermath of a global cataclysm, the harbor authorities reactivated an ancient lighthouse, hoping to keep the seas navigable amidst the growing chaos. A lone keeper is dispatched to the forsaken island, tasked with manning the beacon. The fate of passing vessels and the nearby town now rests in his hands. Far away, a wife and daughter wait for his return. The Visitor Effect: Not an experiment Pdpartid@games ☆☆☆☆☆ ★★★★★ $12.99 $11.69 Pre-order The Visitor Effect: Not an Experiment – November 7 Optimized for Xbox Series X|S You are R3D, an alien robot trapped in a strange simulation. You don’t know who’s pulling the strings—or why—but something feels off. Every move you make might lead you closer to the truth… or deeper into the deception. How far are you willing to go to break free? Related Stories for “Next Week on Xbox: New Games for November 3 to 7” Category: Next Week on Xbox Next Week on Xbox: New Games for October 27 to 31 Category: Next Week on Xbox Next Week on Xbox: New Games for October 20 to 24 Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post Next Week on Xbox: New Games for November 3 to 7 appeared first on Xbox Wire.
Setting the World Stage for Virtua Fighter’s Return to Xbox
- Games
- Behind the Scenes
- BTS
- Fighting
- Sega
- Virtua Fighter
- Virtua Fighter R.E.V.O.
- Virtua Fighter R.E.V.O. World Stage
- World Stage
- Xbox
- Xbox Series X|S
The post Setting the World Stage for Virtua Fighter’s Return to Xbox appeared first on Xbox Wire.
Category: Games October 30, 2025 Setting the World Stage for Virtua Fighter’s Return to Xbox Zachary ReeseComms Manager, Sega Ready? Go! Virtua Fighter 5 R.E.V.O. World Stage officially launches today for Xbox Series X|S, marking its triumphant return to the Xbox platform after an almost 20-year absence. A lot has happened with Virtua Fighter over those many years, and the timing couldn’t be more perfect for Xbox players to get back into the ring to compete in what we feel is the most refined Virtua Fighterentry yet. Not only did we add some long-awaited features that fighting game fans have been asking us for, such as cross-play support, rollback netcode, an expanded training mode, and the return of series antagonist Dural as a downloadable character. But we are also adding a brand-new single-player mode to the game – World Stage! On that topic, we have asked the Legacy Virtua Fighter Project producer, Seiji Aoki, to talk more about World Stage mode and what it adds to Virtua Fighter 5’s enduring legacy. “When we originally released Virtua Fighter 5 R.E.V.O. earlier this year, a lot of fans who bought the game really wanted to see single-player content get added to the game. The new World Stage mode was created in response to this. In a way, we wanted to prove to fans that we are always listening to them, and to that end, we wanted to make this new release the best Virtua Fighter yet. “Perhaps the older Virtua Fighter fans may remember that in Virtua Fighter 4 Evolution, a game I worked on, there was this feature called Quest Mode which quickly became a fan favorite. There, you had to fight your way through these arcades inside this city. From there, you would then start to make a name for yourself by competing in local tournaments. The CPU players you faced were based on real-life player data taken from Japanese game centers (or arcades). “World Stage mode was directly inspired by Quest Mode. Here, you will participate in this huge tournament where you can name your opponents and play against CPUs based on real-life professionals, with real names you may recognize! “On top of that, the team spent a lot of time packing this new mode with plenty of content so they can stay engaged for a very long time. For example, there is a list of challenges featured in this mode that includes objectives such as climbing through the many ranks, that will unlock in-game items that players will be able to customize their characters with. There are also side tournaments that will feature their own unique rivals you can compete to win exclusive titles you can use online. “In our eyes, this mode is an easy recommendation both for those new to the franchise and those returning to the game, so the team is really excited to see how players will react to it. “Features like the World Stage mode and multi-platform cross-play support (a first for the Virtua Fighter franchise) are all thanks to our amazing community which has been supporting us all this time, giving us all this great feedback and comments that allow us to improve upon the game. We would love it if they kept sharing us their thoughts, and we will continue to appreciate their support as always.” Virtua Fighter 5 R.E.V.O. World Stage 30th Anniversary Edition SEGA ☆☆☆☆☆ 24 ★★★★★ $49.99 Get it now Celebrate the 30th anniversary of the first 3D fighting series – this edition includes exclusive costumes, pre-production artwork, soundtracks, and more. 30th Anniversary Edition contains: "Virtua Fighter 5 R.E.V.O. World Stage" Base Game VF 30th Anniversary Swimsuit Costume Set VF 30th Anniversary Soundtrack Collection VF Pre-Production Artwork DLC: Legendary Pack & Yakuza Series Collaboration Pack VF 30th Anniversary Ranking Titles The pioneer 3D fighting series continues to evolve as Virtua Fighter 5 R.E.V.O. World Stage arrives on Xbox Series X|S. Virtua Fighter 5 R.E.V.O. World Stage takes the gameplay of Virtua Fighter 5 to new heights: Rollback Netcode and Cross-play support let you take on any challenger, anywhere, across the globe in the most intense battles yet. A brand-new single-player mode, "World Stage": Challenge powerful rivals on a solo quest to become the ultimate fighter Enhanced replay functionality and improved training tools. Related Stories for “Setting the World Stage for Virtua Fighter’s Return to Xbox” Category: Games How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: ID@Xbox How the Bard Found His Way into Halls of Torment The post Setting the World Stage for Virtua Fighter’s Return to Xbox appeared first on Xbox Wire.
How the Bard Found His Way into Halls of Torment
- Games
- ID@Xbox
- caboodle
- Chasing Carrots
- Halls of Torment
- id@xox
The post How the Bard Found His Way into Halls of Torment appeared first on Xbox Wire.
Category: ID@Xbox October 30, 2025 How the Bard Found His Way into Halls of Torment Paul Lawitzki – Code and Game Design, Chasing Carrots Halls of Torment is out on Xbox and we’re super excited to share some insight about the content we’ve added to the game for this special occasion. For quite some time during the development we’ve planned to reward our players with a special treat once they manage to beat the final Lord in the base game – the base game being the game without additional DLCs. But initially we struggled to determine what this special reward should be. Players always got excited when we added new playable characters to the game, since this opened up new playstyles and new character builds to explore. Every time a new figure appeared in front of the camp fire, the excitement was high and the urge to give the Halls of Torment another spin rekindled. So it became clear to us what would be an adequate response to our players’ final achievement: a unique and fun character for doing victory laps. And we knew just the right fantasy archetype that would fit perfectly in this position: the Bard. Contrasting the otherwise dark and grim world of Halls of Torment with a cheerful trickster that didn’t fight with lightning or steel but with music seemed like the proper send-off to us. The Bard should stand out both thematically and mechanically from all other playable characters. From there our ideas ran wild and an increasingly clear vision for the Bard formed in our heads. Halls of Torment is a very metal game. The environments, characters, and themes are all things you could hear a power metal band make songs about. Even the key art would make a convincing metal album cover or band shirt print. Hence, designing the Bard in the image of a medieval metalhead made perfect sense: long hair, a gold and silver studded lute, a swaggering stance and our medieval musical prodigy was born. The battlefield would be his stage and the armies of the underworld would be his (unintentional) crowd. This of course would also have implications for what abilities the Bard would use while fighting against the hordes of the Halls. Having a music-based character created another requirement for the game: new music. It would’ve been a missed opportunity to have a metalhead character without any proper electric guitars in the game’s score. The Halls of Torment soundtrack is moody and orchestral, and it serves the purpose of underlining the ambience of each world in the game. But it isn’t exactly metal. So we decided to add new tracks specifically for the Bard. We hired a team of professional music producers who helped us out and created a set of three tracks that don’t wear out too quickly even after repeated and prolonged listening. To spice things up a little bit we decided to produce each of the three tracks in three intensity variations. Once you would reach a certain character level, the game would fade to a higher-intensity variation of the currently played track. Knowing that the Bard would be an outlier in the cast of player characters, we decided to give him his own exclusive set of abilities. Usually, all abilities are shared and interchangeable between all characters. This is where we’ve made an exception. The Bard wouldn’t use any of the standard abilities, and all other characters wouldn’t be able to use the Bard’s music-themed abilities; at least not under normal circumstances. All abilities for the Bard are inspired by rock concert tropes: mosh pits, pyrotechnics, killer riffs, you name it. And since they are brought to you alongside a set of awesome metal tracks, why not have some more fun with it? We implemented the Bard abilities in a way so they’d match the different instrumental rhythms of the music. This is how we wound up implementing a music cue system that would sync all Bard ability triggers with instrumental events in each of the tracks. For reasons of balancing and aesthetics we had to author these music cues manually but it was worth all the effort. Now, when you enter the Halls with the Bard, all combinations of his abilities will result in a glorious light show that will put most stage engineers to shame. To top off all of this, we’ve added a bunch of new Bard-themed artifacts that create new challenges via the Shrine of Torment. You’ll also be able to equip the Bard’s Mark with all the other characters – once you’ve unlocked it – which will allow you to pick one of the Bard’s abilities at the start of your run. Overall, we’re pretty happy with how this addition to our group of heroes has turned out. Bringing the Bard to the campfire felt like finding a missing piece for a jigsaw puzzle. Halls of Torment is available now on Xbox. Alongside the base game you’ll also be able to grab the Boglands DLC which contains two additional characters, an extra swamp stage, and a slew of new items and abilities. We hope you’ll enjoy it! Halls of Torment Chasing Carrots ☆☆☆☆☆ 145 ★★★★★ $9.99 $7.99 Get it now PC Game Pass Xbox Game Pass Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss. Includes the premium features “Alternative Character Skins”, “Supporter HUD Skins” and the “Training Grounds” with the latest update: Bardcore! Bardcore Includes: – New Character: The Bard – 6 New Abilities – 6 New Endgame Artifacts – 3 Metal Music Tracks – Music Selection per Stage – Manual Level Ups Related Stories for “How the Bard Found His Way into Halls of Torment” Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: ID@Xbox Indie Selects for October 2025: Games to Get You Through Spooky Season Category: ID@Xbox Mouse: P.I. for Hire Is Much More Than It Appears The post How the Bard Found His Way into Halls of Torment appeared first on Xbox Wire.
Free Play Days – Call of Duty Black Ops 6 (MP & Zombies), Dragon Ball Xenoverse 2, Dead by Daylight, CATAN, and More
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- Xbox Game Pass
- Xbox One
- call of duty black ops 6
- Catan
- Dead by Daylight
- Dragon Ball Xenoverse 2
- Free Play Days
- Game Pass
- Post Trauma
- Warhammer 40000: Rogue Trader
- Yes Your Grace
The post Free Play Days – Call of Duty Black Ops 6 (MP & Zombies), Dragon Ball Xenoverse 2, Dead by Daylight, CATAN, and More appeared first on Xbox Wire.
Category: Games October 30, 2025 Free Play Days – Call of Duty Black Ops 6 (MP & Zombies), Dragon Ball Xenoverse 2, Dead by Daylight, CATAN, and More Kyle OceanMarketing Manager, Xbox Editor’s Note (October 31): Yes, Your Grace is no longer part of Free Play Days For All and has been removed from the post. Before we leave October, here’s a mammoth selection of titles for you try with Free Play Days! Call of Duty: Black Ops 6 (MP + Zombies), Dragon Ball Xenoverse 2 (Console + PC), Dead by Daylight, Catan and Warhammer 40,000: Rogue Trader (Console + PC) are available this weekend for Xbox Game Pass Ultimate, Premium and Essential members to play from Thursday, October 30 until Sunday, November 2. Post Trauma is free for all Xbox members to try (Xbox Game Pass Ultimate, Premium and Essential membership not required) with a 2-hour timed trial. How To Start Playing Scroll down and find and install the games on each of the individual game details pages on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One or Xbox Series X|S. Keep The Fun Going Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region. Free Play Days (Game Pass Membership Required) Call of Duty®: Black Ops 6 – Cross-Gen Bundle Activision Publishing Inc. ☆☆☆☆☆ 873 ★★★★★ $69.99 $55.99 Get it now Xbox Game Pass Call of Duty Blacks Ops 6 (Multiplayer and Zombies) For a limited time from October 28th to November 3, play Multiplayer and Zombies in Call of Duty: Black Ops 6 for FREE. This Free Trial will include all of Multiplayer with more than 40 Multiplayer maps, including Gravity, Mothball, and Rig, which are brand-new in Season 06. In Zombies, partake in the thrilling Zombies saga with access to all six Round-Based Zombies maps. DRAGON BALL XENOVERSE 2 BANDAI NAMCO Entertainment ☆☆☆☆☆ 998 ★★★★★ $19.99 $7.99 Get it now PC Game Pass Xbox Game Pass Free Trial Dragon Ball Xenoverse 2 Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere Go Super Saiyan this weekend with Dragon Ball Xenoverse 2! Immerse yourself in the largest and most detailed Dragon Ball world ever developed: train with all iconic characters such as Goku, Vegeta, Piccolo, Gohan, Trunks, Cell, Frieza and more to create your perfect fighter and protect the history of the Dragon Ball universe. Join an online hub of up to 300 players from around the world to team up on raid missions and measure your strength! Dead by Daylight Behaviour Interactive Inc. ☆☆☆☆☆ 1739 ★★★★★ $29.99 $11.99 Get it now Xbox Game Pass Dead by Daylight Optimized for Xbox Series X|S, Smart Delivery Play Dead by Daylight for free this Halloween weekend! From October 30th to November 2nd, celebrate the season by stepping into The Fog free of charge, or save big with the Shocktober sales event to get a 60% discount on the base game and up to 50% off select DLCs, until November 2nd. CATAN® – Console Edition Dovetail Games ☆☆☆☆☆ 211 ★★★★★ $16.99 $3.39 Get it now Catan – Console Edition Optimized for Xbox Series X|S, Smart Delivery Play the official video game of Catan on Console! Acquire resources, master new strategies, and build your settlements across a board that comes to life. Challenge friends in your living room or play against smart & dynamic AI to become the winning Catanian, then take these skills online with full cross-play compatibility! Warhammer 40,000: Rogue Trader Owlcat Games ☆☆☆☆☆ 262 ★★★★★ $49.99 $22.49 Get it now PC Game Pass Xbox Game Pass Warhammer 40,000: Rogue Trader Optimized for Xbox Series X|S, Xbox Play Anywhere Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games. Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Free Play Days For All Post Trauma Raw Fury ☆☆☆☆☆ 41 ★★★★★ $14.99 $9.74 Get it now Free Trial Post Trauma Xbox Play Anywhere Post Trauma is a modern-day survival horror, inspired by genre-defining classics. You awaken to find yourself in a twisted reality full of mind-bending puzzles, breathtaking tension, and unspeakable nightmares. Can you face your greatest fears and find your way home? Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. Related Stories for “Free Play Days – Call of Duty Black Ops 6 (MP & Zombies), Dragon Ball Xenoverse 2, Dead by Daylight, CATAN, and More” Category: Games How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: Games Setting the World Stage for Virtua Fighter’s Return to Xbox The post Free Play Days – Call of Duty Black Ops 6 (MP & Zombies), Dragon Ball Xenoverse 2, Dead by Daylight, CATAN, and More appeared first on Xbox Wire.
Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More
- Announcements
- Cloud Gaming
- Consoles
- Games
- Mobile Gaming
- PC Gaming
- Xbox Game Pass
- Dynamic Backgrounds
- pc gaming
- ROG Xbox Ally
- Stream Your Own Game
- xbox accessories
- Xbox October Update
- Xbox Play Anywhere
The post Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More appeared first on Xbox Wire.
Category: Announcements October 30, 2025 Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More Dean Shimabukuro, Senior Product Marketing Manager, Xbox Services Marketing Contents Here’s What’s New: ROG Xbox Ally handhelds now available and Handheld Compatibility Program PC Gaming Updates: Faster download speeds on the Xbox PC app so you jump to your games quicker Xbox Console Updates: Game Hubs updated on all consoles In Case You Missed It: The Outer Worlds 2-themed controllers via Xbox Design Labs, and new Dynamic Backgrounds on console for Battlefield 6, Keeper, The Elder Scrolls Online, and The Outer Worlds 2 Game Additions: Advanced Shader Delivery for ROG Xbox Ally games, Xbox Play Anywhere, Stream Your Own Game, Retro Classics, Mouse and Keyboard and Touch Controls Over the Summer we’ve introduced a wave of new features and devices designed to make gaming more seamless, personalized, and rewarding – whether you’re at home, on the go, or diving into cloud play. As we move into the Fall, we continue our quest to add improved innovation for our players. First up, the ROG Xbox Ally and ROG Xbox Ally X, portable gaming handhelds that deliver premium gaming performance for PC gaming, are now available to purchase. We also launched the Handheld Compatibility Program, making it easier to identify which games are optimized for handheld play. On PC, we’ve improved download speeds and optimized bandwidth usage, making it easier to jump into your games faster and with fewer slowdowns. Game Hubs have been updated on Xbox consoles with new modules that surface Official Club news and Game Pass benefits, so players can stay plugged into publisher updates and unlock more value from their subscriptions. And in case you missed it, new The Outer Worlds 2 controllers are available and Xbox Series X|S consoles have new dynamic backgrounds. Read about these and much more below. Here’s What’s New ROG Xbox Ally and ROG Xbox Ally X – Available Now Experience seamless PC gaming on the go with the ROG Xbox Ally and ROG Xbox Ally X. Whether you’re all-in on performance or just want to jump into the action, the new ROG Xbox Ally handhelds have you covered. The ROG Xbox Ally delivers a smooth PC gaming experience for casual players and enthusiasts alike, while ROG Xbox Ally X is built for those who demand top-tier performance. On both devices, you can get help, insights, and recommendations from Gaming Copilot with the press of a button. These handhelds deliver everything you need to play your way – grab yours now! Handheld Compatibility Program – Helping Players Play Smarter We’ve introduced the new Handheld Compatibility Program to make it easier for you to identify which games are optimized for handheld play. This update is now visible on product detail pages across all Windows devices and featured in the handheld compatible channel on Home on supported Windows handhelds. To support informed choices, a compatibility notification will appear before installation or purchase if a game is not currently Handheld Optimized, helping you understand how a game will play on handheld. [Back to Top] PC Gaming Updates Faster Downloads, Sharper Experience We’ve rolled out updates to the Xbox PC app that improve download speeds so you can jump into your games faster. These changes are rolling out now to Xbox Insiders and will be available to all players soon. We’ve made improvements to the download tool, allowing the app to better optimize your PC’s internet connection. That means fewer slowdowns and smarter bandwidth usage, especially on high-speed networks. This is part of our ongoing commitment to making Xbox on PC faster, more responsive, and tuned to player feedback. We’ll continue listening to feedback and monitoring performance as the rollout expands. [Back to Top] Xbox Console Updates Official Clubs and Game Pass Benefits Update Stay plugged into publisher updates and unlock more value with Game Pass. Game Hubs now include two new modules designed to keep you informed and engaged. The first provides the latest news from Official Clubs (where available), while the second highlights any Game Pass in-game benefits tied to the title. These updates have started to roll out and will soon appear alongside existing modules like Your game stats and Available add-ons, making it easier than ever for you to discover what’s new and take advantage of what’s included. [Back to Top] In Case You Missed It Xbox Accessories – The Outer Worlds 2 Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 Step into the sequel with gear that’s ready for the mission. The Outer Worlds 2 Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 bring bold new designs inspired by The Moon Man and the galactic rifts threatening humanity’s survival. These aren’t just controllers; they’re your ultimate weapon in the Arcadia system. Available now through Xbox Design Lab, both options let players gear up with style and purpose. Xbox Console – Dynamic Backgrounds Battlefield 6, Keeper, The Elder Scrolls Online, and The Outer Worlds 2 all introduced new dynamic backgrounds for Xbox Series X|S consoles, allowing you to customize your console and celebrate these exciting new games. [Back to Top] Game Additions ROG Xbox Ally: Advanced Shader Delivery – Launch Faster, Play Smoother, Game Smarter. We’re making your gaming experience even better with advanced shader delivery – now available for supported titles on ROG Xbox Ally and ROG Xbox Ally X. This new feature preloads game shaders during download, so select games launch up to 10x faster, run more smoothly, and use less battery on first play. Today, advanced shader delivery is supported on select titles, with more coming soon. Here is the list of current supported games: Ark Survival Ascended Avowed Call of Duty: Black Ops 6 Clair Obscur: Expedition 33 Control Dead Island 2 Deep Rock Galactic Farming Simulator 25 Forspoken Final Fantasy XVI Forza Horizon 5 Forza Motorsport Gears of War: Reloaded Gears Tactics Grounded 2 Grand Theft Auto V Enhanced Lies of P Metro Exodus Microsoft Flight Simulator 2024 Monster Hunter Rise Persona 3 Reload Resident Evil 2 (2019) Resident Evil 3 S.T.A.L.K.E.R. 2: Heart of Chornobyl Sea of Thieves Sniper Elite: Resistance South of Midnight The Elder Scrolls: Oblivion Remaster Ninja Gaiden 4 The Callisto Protocol The Outer Worlds 2 Silent Hill f Keeper Hogwarts Legacy Xbox Play Anywhere – Buy once, play anywhere Over 1,000 games now support Xbox Play Anywhere, making it easier than ever to switch between PC, console, and supported handhelds, at no extra cost to you. Jump into games like Hollow Knight: Silksong and Silent Hill f now. Your progress travels with you, including saves, add-ons, and achievements. Just sign in with your Xbox account on any device and pick up right where you left off. These are the games added to the Xbox Play Anywhere collection in September: Agatha Christie – Death on the Nile Alphadia III Baki Hanma: Blood Arena Bio Block Bratz Rhythm & Style Brews & Bastards Car Mechanic Shop Simulator Creepy Redneck Dinosaur Mansion 3 Dead Reset Deep Rock Galactic Survivor DeTechtive 2112 Detective Dotson Double Dangerous Dragon Ruins DreamWorks Gabby’s Dollhouse: Ready to Party Echoes of Light: Child of the Balance Echoes of the Plum Grove Firefighting Simulator Ignite Formula Legends Full Throttle Parking Giant Rush Green Soldiers Heroes: Extreme Bikers Hanoi Puzzles: Flip Match Heian City Story Hollow Knight: Silksong Hot Stakes Casino – American Roulette Hotel Barcelona Ink Enigma: Hidden Object Challenges Kairobotica Karma: The Dark WorldMeow Moments: Celebrating Beats & Books Moon Mystery My Horse Stories Nachtmahr Napoleon Maiden Episode.1 A maiden without the word impossible NBA Bounce Nicktoons & The Dice of Destiny Not Not 2 – A Brain Challenge Otherwar Overpowered 1 – Mars Infestation Romancing SaGa 2: Revenge of the Seven Rudolph The Red Nosed Reindeer Scar-Lead Salvation Silent Hill f Skyline Bowling Slime Rancher 2 Sokocat: Islands – Remastered Spot Challenge 3D SpotCat vs The Cheddar Mafia In Asia Stylist Girl Sworn Theme Park Jam Totally Normal Journey: The Interactive Musical Train Sim World 6 Wander Stars Check out the full list of available games that players can enjoy anywhere. Stream your own game – Over 1000+ games We’re continuing to grow the Stream your own game collection in Xbox Cloud Gaming. Game Pass Ultimate, Premium, and Essential members can now stream from a library of 1000+ games they own, across supported devices. That includes titles like ARC Raiders and Jurassic World Evolution 3. More games, more flexibility, and more ways to play – wherever you may be. Recently added: ARC Raiders Children of Morta Danganronpa 2: Goodbye Despair Anniversary Edition Danganronpa V3: Killing Harmony Anniversary Edition Five Nights at Freddy’s: Sister Location Jurassic World Evolution 3 King of Meat Pinball FX3 SongPop Party Syberia – The World Before Talisman: Digital Edition The Jackbox Party Pack 9 Vampire The Masquerade: Bloodlines 2 XIII …and many more! Check out the full list of cloud-playable games available to stream on supported devices here. For more information on Stream your own game, learn more here. [Back to Top] More games added to Retro Classics Great games deserve to stick around, and we’re making sure they do. Xbox and Antstream Arcade are bringing retro favorites to modern devices with Retro Classics available on Game Pass, so players can keep enjoying the classics. With over 1 million players already diving into Retro Classics, here’s a look at the titles that have been recently added to Retro Classics. BattleTech: The Crescent Hawk’s Inception (Amiga) BattleTech: The Crescent Hawk’s Revenge (DOS) Ice Hockey Moonsweeper Game Pass members can join weekly tournaments like the Maze Reaper tournament happening now, take on community challenges and enjoy a growing library of Activision and Blizzard games with the Retro Classics collection set to expand to more than 100 titles over time. Click here for more information on Retro Classics. Xbox adds mouse and keyboard and touch controls for more games Xbox supports the use of wired USB mice and keyboards for navigation in select games and apps, as well as across Xbox and Windows devices. For players enjoying Xbox games on mobile, Xbox touch controls deliver a controller-free experience for hundreds of titles. Today, there are 130+ games with mouse and keyboard support active on cloud and 230+ games with touch controls available on cloud, giving you more ways to play than ever before. Some games even provide custom control overlays or render their own touch layouts, creating a tailored experience for each title’s unique gameplay. Learn how to set up and customize your touch controls here. [Back to Top] Here are the latest titles added this month: Mouse and keyboard: ABRISS – build to destroy Astro Miner Biz Builder Delux Chess Royal Cozy Designer CyberTD Dolmenjord – Viking Islands Dragon Takers Dream Town Island Dungeon Village 2 Eldgear Elemental War Clash Forest Golf Planner GRAPPIN Hatsune Miku – The Planet of Wonder and Fragments of Wishes HexaScape: Cyber Defense Last Escape: Dead Complex Mayhem Heroes Meow Moments: Celebrating Geeks & Athletes Midnight Remastered Narcissus Penguin’s Road Pocket Harvest Pocket League Story Post Trama Roofcats Band – Suika Style Pool Slide Story Snooker Blitz SokoNature Spot Challenge Vol. 1 The Thaumaturge To the Sky Touch: Keeper Immortals of Aveum Tales of Kenzera: ZAU For support on setting up devices, see here for more details. Help Shape the Future of Xbox Stay tuned to Xbox Wire for future updates and the latest and greatest Xbox news. For support related to Xbox updates, visit the official Xbox Support site. We love hearing from the community, whether it’s a new feature idea or feedback on something we can improve upon. Xbox is always evolving, and your input helps shape what’s next. If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. [Back to Top] Happy gaming! Editor’s Note (October 30): We’ve clarified in the Faster Downloads, Sharper Experience section that the download speeds update for the Xbox app for PC is only rolling out for Xbox Insiders for now. We also corrected the Forza Motorsport game title listed in the Advanced Shader Delivery section. Related Stories for “Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More” Category: Announcements Full Screen Experience Expands to More Windows 11 Handhelds via Windows Insiders Program Category: Announcements Turning the Moon into The Moon Man’s Playground with Snapchat for The Outer Worlds 2 Category: Games Halo: Campaign Evolved – Answering the Big Questions About This Ambitious Remake The post Xbox October Update: ROG Xbox Ally Available Now, Handheld Compatibility Program, and More appeared first on Xbox Wire.
Arc Raiders Invites Us Into the Extraction Shooter
- Games
- Arc Raiders
- Embark Studios
- Xbox
- Xbox on PC
- Xbox Series X|S
The post Arc Raiders Invites Us Into the Extraction Shooter appeared first on Xbox Wire.
Category: Games October 30, 2025 Arc Raiders Invites Us Into the Extraction Shooter Will Fulton, Xbox Wire Editor Summary PvPvE extraction shooter Arc Raiders is available today for Xbox Series X|S and Xbox on PC as an Xbox Play Anywhere title. The risk of losing your stuff, the danger of the robots, and the unpredictability of other raiders makes for an overall tense experience. But thoughtful quality-of-life enhancements and a charming ’70s retrofuturist aesthetic help it go down more easily, inviting in genre-curious players. My favorite shooters accommodate a wide range of players. I didn’t have the fastest twitch reflexes as a teenager, let alone now nearing 40, so I’ll never do well in a straight battle of headshots and KDR. But I’ve poured hundreds of hours into Overwatch and Helldivers 2 because they reward strategic thinking and offer an interesting range of different playstyles, which in turn produces a more compellingly wide range of stories. They also allow me to play alongside more skilled friends without feeling like anyone is compromising their fun. Arc Raiders may be the next shooter to pull me in. I played for 3 hours across 3 different maps, both solo and in a squad, in a recent closed preview event of the whole game for journalists and influencers. This upcoming PvPvE extraction shooter is set in a future reminiscent of “The Matrix” – rogue robots called Arc have devastated humanity, driving the survivors to hide deep underground in a last stronghold city, Speranza (“hope”). As the eponymous raiders, players make runs to different zones on the surface, pillaging the ruins of civilization for usable materials while navigating the threats of both Arc robots and their fellow raiders, then making it safely home with whatever they can carry back to base to sell, scrap, craft, or use on subsequent raids. It’s chasing the microgenre du jour, extraction shooters, which are built around the same general risk/reward loop of going into a hostile area, completing objectives, and extracting with goodies that will fuel future runs. If you’ve enjoyed the likes of Escape from Tarkov and Hunt: Showdown, Arc Raiders is aiming to be your next obsession – and if you haven’t dipped a toe into extraction shooters yet, this is shaping up to be a gorgeous entry point. Tension Management As befits the genre, the dominant feeling throughout my time with Arc Raiders was tension. Any encounter going wrong could mean not just the opportunity cost of whatever new spoils we hoped to take home, but also losing all the equipment we brought in with us. That kind of high-stakes resource pressure, where one’s ability to make progress depends on building and maintaining momentum that can be easily lost, is part of the appeal for the genre’s hardcore fans, but also adds a certain prickliness that could deter other prospective players. Arc Raiders graciously smooths this out with free loadouts that let you jump into a raid with a minimum viable kit and no risk of loss, helping players that might be stuck treading water while they get their bearings in the game. Every raider also has “Scrappy,” a pet rooster that collects a steady drip of basic materials for them while out on raids, ensuring they can always craft basic necessities like bandages and bullets. Completing objectives during a raid, whether they extract or not, also nets skill points that can be distributed between three different trees. This all allows for a baseline of progression and character growth/specialization, even if players are struggling to survive most of their runs. The greatest source of tension, however, was from other people. Unlike a conventional PvP competitive shooter, where the constant pressure of other players is the engine driving gameplay, the rate of encounters was much more variable here. Individual raids across my session varied widely based on the map and happenstance. Some were dominated by long, quiet stretches of scavenging through buildings and sneaking past robots, punctuated by a handful of staccato encounters. Other times we found ourselves stumbling from firefight to firefight as robot engagements drew the attention of opportunistic raiders, and vice versa. Besides never quite being sure exactly when we would encounter other players, another juicy source of tension was whether our fellow raiders would be hostile or friendly. Over my session I experienced a full spectrum of interactions, from being shot on sight to having lighthearted chats, leading sometimes to them giving crucial help later in the match, other times to betrayal. In that way it reminded me of Sea of Thieves, which cultivates a similar sense of vulnerability by pairing the possibility of losing all your new stuff with the black box of strangers’ intentions. Granting that a closed session of journalists and influencers is likely to be as friendly as the game is going to get, I’ll be very curious to see how the player community’s norms develop once the game is released to the wider public. The Enemy of my Enemy One element that might help encourage players to work together is the genuine threat posed by the Arc robots. Far from being rote cannon-fodder, the non-human enemies are dynamic and dangerous, keeping us on our toes throughout, even when other human players weren’t in sight. Developer Embark is no doubt helped here by the fact that Arc Raiders started as purely PvE experience before settling into its current extraction form, which means real development time and resources went into making Arc enemies feel like the star of the show, and not just a supporting player. Part of this that really stood out to me was how, as the developers have discussed previously, the movement and behaviors for the Arc were not traditionally keyframed and hand-crafted by animators, but rather trained through machine learning applied to physics simulations. It’s essentially the same kind of process used by many real-world roboticists to train their creations in the complex task of navigating physical space, like the robot apocalypse abettors at Boston Dynamics. The Arc were lively and unpredictable. Shooting out an assault drone’s rotor didn’t send it crashing down like I’d hoped, but rather it awkwardly swung down before compensating with the others and swooping back around to continue the fight in a way that felt compellingly organic. Stray, small Arc were easily manageable in isolation, but add a few more (or just a single large one) and the situation could quickly get out of hand. The genuine threat posed by the Arc will hopefully help keep pressure on players to at least consider temporary alliances and keep the game more socially vibrant and variable. Yesterday’s Tomorrow, Today! Arc Raiders needs no help being aesthetically vibrant, however. Following from the graphic design of the logo, the game has a charming ’70s retrofuturism look. This is especially true in the character cosmetics, which were fun and colorful, and had a nice variety of silhouettes – I gave my raider a bright green motorcycle helmet, leather flight jacket, and tight jeans with a stripe up the side. Compared to its peers in the genre, Arc Raiders’ more colorful and playful design sensibility (like unlockable hats for Scrappy – he got a matching little motorcycle helmet) goes a long way to piquing my interest. It doesn’t approach the full dayglo hyperpop palette of fellow upcoming extraction shooter, Marathon, though, and grounds it with a realistic layer of post-apocalyptic wear and tear. Light and sound do a lot to support immersion as well; stalking our way through flashlight-lit underground tunnels crammed with rusted-out cars while muffled gunfire echoes above, or darting from shadow to shadow of bombed out apartment buildings across a plaza lit brightly by the midday sun, keeping an ear out for the ominous beeps of Arc sentries in the distance. The spaces were evocative, with a pleasing range of environments (residential, industrial, claustrophobic, open, flat, vertical, etc.), both within and between maps, which helped fuel the interesting variety of encounters we had. Smoothed Edges Arc Raiders has definitely caught my attention, as I’m always on the lookout for good session-based co-op games that I can use for catching up with friends. The game’s fun visual design, tight core loop, and quality-of-life mechanics have smoothed over some of the extraction shooter’s sharper edges, which may give it a real shot at bringing the genre to a wider audience. Arc Raiders comes to Xbox Series X|S and Xbox on PC as an Xbox Play Anywhere title today on October 30. ARC Raiders – Deluxe Edition Embark Studios ☆☆☆☆☆ 238 ★★★★★ Get it now *Pre-order the ARC Raiders Deluxe Edition and receive the exclusive Astro Cosmetic Pack including the following cosmetic items: – “G-suit” Legendary Outfit, – “Salvager” Backpack, – “Spaceship Souvenir” Backpack Attachment, – Outfit color variants. ARC Raiders Deluxe Edition includes the base game and the following content: The Wanderer Cosmetic Pack, including the following cosmetic items: – “Valente” Legendary Outfit – “Pathfinder” Backpack – “Blanket Roll” Backpack Attachment Plus: Character Cosmetic Finger Gun Rapid Fire Emote Scrappy Skin 2 400 Raider Tokens ARC Raiders – Standard Edition Embark Studios ☆☆☆☆☆ 252 ★★★★★ Get it now Pre-order now and get access to ARC Raiders. Secure your copy of the game as the Standard or Deluxe Edition, and receive the Lucky Duck Bundle pre-order bonus at launch! The Lucky Duck Bundle contains the exclusive Hatchling Backpack and Golden Rubber Duck Backpack Charm. ABOUT THIS GAME SCAVENGE, SURVIVE, THRIVE In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are – and how far you’ll go to prevail. EXPLORE AN IMMERSIVE WORLD Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger. STAKE YOUR CLAIM In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse. BEWARE THE MACHINES Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind. FORGE YOUR OWN PATH Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards. QUESTS In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points. SKILL TREE The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle. BUILD YOUR ARSENAL Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks." Related Stories for “Arc Raiders Invites Us Into the Extraction Shooter” Category: Games How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: Games Setting the World Stage for Virtua Fighter’s Return to Xbox The post Arc Raiders Invites Us Into the Extraction Shooter appeared first on Xbox Wire.
The Outer Worlds 2 Is Available Today
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Category: Games October 29, 2025 The Outer Worlds 2 Is Available Today Shyla Schofield, Senior Communications Manager, Obsidian Entertainment Summary The Outer Worlds 2 brings back its signature Perks and Flaws system, giving you the freedom to decide what you’re great at, and what you’ll regret later. The worlds of Arcadia are built on sprawling reactivity, bending the story to your every choice and making it nearly impossible for any two journeys to match. The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass. It’s time, Commander. Arcadia’s waiting — and so is everything that’s trying to destroy it. In The Outer Worlds 2, you step into the boots of an Earth Directorate agent sent to investigate how skip drives are causing rifts that are threatening all of the colonies, including Arcadia, and every faction has its own idea of how to control “fix” them. The Order of the Ascendant wants to study the rifts, believing they hold the key to solving the Universal Equation—for the good of all, of course. Auntie’s Choice wants to control them, seeing an opportunity to dominate trade routes across the galaxy and boost profit margins. And the Protectorate? They want to control the rifts to keep the others out. Fortunately, anyone who calls that out will be mentally refreshed into perfect agreement. Everyone thinks they’re right, and they’ve got the speeches to prove it. Who is right or wrong is up to you to determine. This is your story after all… The Outer Worlds 2 brings back its signature Perks and Flaws system, giving you the freedom to decide what you’re great at, and what you’ll regret later. Perks sharpen your edge; Flaws keep you humble, offering tempting trade-offs that can turn a weakness into an opportunity… or just a funny story. The worlds of Arcadia are built on sprawling reactivity, bending the story to your every choice and making it nearly impossible for any two journeys to match. And if they do, you can be mentally refreshed until they don’t. For those who want something extra from their experience with The Outer Worlds 2, the Premium Edition and Premium Edition Upgrade are available now. They include the Moon Man’s Corporate Appreciation Prize Pack, a digital artbook, the game’s soundtrack, and an Expansion Pass featuring two upcoming story add-ons. Consider it your official Earth Directorate field upgrade — because in Arcadia, even heroes need a little help from marketing. The rifts are unstable, the factions are restless, and your choices will shape the colony’s fate. Whether you stand with order, faith, or profit, one thing’s certain: Arcadia won’t survive without interference. Good luck, Commander. The Universe needs a hero, but you’ll have to do. The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass. The Outer Worlds 2 Premium Edition Xbox Game Studios ☆☆☆☆☆ 12 ★★★★★ $99.99 Get it now The Outer Worlds 2 Premium Edition includes: – The Outer Worlds 2 base game – DLC Pass for 2 future story expansions* – Moon Man’s Corporate Appreciation Premium Prize Pack – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack * Story expansions available as released The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness! As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust. Explore a New Frontier The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink! Your Commander, Your Way Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb! Enlist Your Companions Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together. The Outer Worlds 2 Premium Upgrade Xbox Game Studios ☆☆☆☆☆ 11 ★★★★★ $30 Get it now Upgrade* from Standard Edition and receive the following content: – DLC Pass for 2 future story expansions** – Moon Man’s Corporate Appreciation Premium Prize Pack – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack *Requires base game or Xbox Game Pass membership (PC or Ultimate only), all sold separately. The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness! As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust. Explore a New Frontier The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink! Your Commander, Your Way Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb! Enlist Your Companions Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together. The Outer Worlds 2 Xbox Game Studios ☆☆☆☆☆ 217 ★★★★★ $69.99 Get it now PC Game Pass Xbox Game Pass The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness! As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust. Explore a New Frontier The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink! Your Commander, Your Way Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb! Enlist Your Companions Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together. Related Stories for “The Outer Worlds 2 Is Available Today” Category: Games How Every Kilometer Tells a Story in Truck Driver: The Dutch Connection Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: Games Setting the World Stage for Virtua Fighter’s Return to Xbox The post The Outer Worlds 2 Is Available Today appeared first on Xbox Wire.
Indie Selects for October 2025: Games to Get You Through Spooky Season
- Games
- ID@Xbox
- PC Gaming
- Xbox One
- Creepy Redneck Dinosaur Mansion 3
- Detective Dotson
- Echoes of the Plum Grove
- Hotel Barcelona
- indie games
- Indie Selects
- Jump Space
- LEGO Voyagers
- PC
- Xbox
- Xbox Series X|S
The post Indie Selects for October 2025: Games to Get You Through Spooky Season appeared first on Xbox Wire.
Category: ID@Xbox October 29, 2025 Indie Selects for October 2025: Games to Get You Through Spooky Season Raymond Estrada, Jessica Ronnell, Oscar Polanco, Deron Mann, Steven AllenID@Xbox Paranormal Hotline Every Wednesday, dive into the Indie Selects Hub—your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects. It’s spooky season, which means scary movies and creepy vibes are in full swing. If you’re not quite ready to face the dark alone, no worries — the ID@Xbox team has handpicked 6 awesome indie games to keep you company. Some of these are in keeping with the dark vibes of October, but others are far from it – if you’re easily scared, we have some friendlier picks, too. Whether you want to team up with friends for a space raid, enjoy some alone time tending crops, explore strange buildings with even stranger gameplay, or solve wild puzzles in new lands, there’s something here to keep the shadows at bay. Here’s more on what we’ve got for you this month (in no particular order): Jump Space Jump Space (formerly Jump Ship) delivers one of the most thrilling sci-fi co-op experiences I’ve played in a while. This mission-based PvE co-op game puts up to four players in charge of crewing a spaceship with seamless transitions between ship management and on-foot missions. You and your crew head out on roguelike missions traveling across a chosen path gathering resources, engaging in cargo raids, and more – all with the hopes of bringing permanent upgrades back to your base. Aside from taking on quests to progress the narrative, you’ll also be doing side quests for the various vendors in the Hangar to earn credits, spacesuits, and Materia Ingots for upgrades. The gameplay loop is simple yet engaging: explore space, customize your ship and gear, and survive intense deep-space encounters together – and, if you’re lucky, upgrade. After spending around 12 hours traveling the stars, I really enjoyed what’s here. Each mission is a roguelike journey made up of multiple jumps, where each choice affects future paths and rewards. Strategic route selection is key to optimizing both short-term success and long-term gains for your base. From what I’ve experienced so far, Jump Space truly shines when played with a group, because even in the most desperate situations, smart teamwork and a bit of luck can lead to the most exhilarating, last-second escapes. Jump Space is still in Game Preview, but it’s already showing incredible promise. If you’re into games like Void Crew or Wildgate, this is an easy recommendation. But even fans of the spacefaring elements in No Man’s Sky or Starfield might be surprised by how much they enjoy it. I’m genuinely excited to see how it evolves over time – Raymond Estrada Jump Space (Game Preview) Keepsake Games ☆☆☆☆☆ 239 ★★★★★ $19.99 Get it now Free Trial This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Jump Space is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together. Full details on the latest status of the game, how you can give feedback and report issues can be found at https://jumpspacegame.com Echoes of the Plum Grove Echoes of the Plum Grove, my comfy farming obsession. Picture this: you wake up, the sun’s shining, and your biggest dilemma is whether to plant carrots or go chat with the quirky neighbor who keeps gifting you turnips. That’s Echoes of the Plum Grove in a nutshell—a charming farming and life-sim game that feels like a warm hug with a side of strategy. It’s all about growing crops, crafting, and building a life in a world that moves at your pace. From the moment I started, I was hooked. There’s something magical about watching your little farm transform season by season. Sure, winter can sneak up on you (pro tip: stockpile food!), but that’s part of the fun—planning ahead becomes its own cozy challenge. And the townsfolk? They’re full of personality, making every interaction feel like a mini story. If you’ve played Stardew Valley or a Harvest Moon game, you’ll feel right at home here. But Echoes adds a cool twist: generational gameplay. Your choices echo (pun intended!) through time, which makes every decision feel meaningful. I’ve spent countless hours tending crops, exploring hidden paths, and laughing at unexpected events. It’s the kind of game that makes you lose track of time—in the best way – Jessica Ronnell Echoes of the Plum Grove indie.io ☆☆☆☆☆ 16 ★★★★★ $19.99 Get it now A new life awaits you in Honeywood! After washing onto the island's shores, you'll find yourself the newly minted owner to a humble plot of land. Pull up your sleeves, grab your tools, and get to work building a farm that will last not only a lifetime, but span generations! Echoes of Plum Grove is a casual, cozy farm simulator where your decisions have consequences! What to plant, what to stock for the winter, and who to befriend will shape not only the town of Honeywood, but the island itself. Detective Dotson Detective Dotson is a mystery adventure game set in a vibrant pixelated version of modern India. The story follows a detective uncovering clues to solve various cases, each one revealing new details about the mysterious death of his father. The story is engaging as each case, no matter how small it might look, provides a new piece of the larger puzzle about the mystery of his father’s sudden passing. The game rewards exploration, you gather clues by interacting with the colorful cast of charismatic characters and engage in fun mini games – my favorite being dancing. Masala Games perfectly captured nuances, vibes, and expressions of the characters and fun environments. The world is inviting and stimulating, I love spending time exploring to discover countless details in the background, from street vendors and people celebrating the Festival of Colors, to the hilarious moment when a guard throws a sandal at trespassers. It’s clear this is a labor of love, the lively soundtrack and top-tier voice acting elevate the experience even further, making the world of Detective Dotson a joy to explore. There’s also a 60 minute movie available for free on YouTube that serves as prologue to the story. You don’t need to watch it to enjoy the game, but I recommend it if you want to dive deeper into Detective Dotson’s universe. Overall, Detective Dotson is a charming, engaging experience that combines mystery and humor, with puzzles and mini-games. It’s a game that invites you to linger, explore, and return to catch the little details you missed the first time – Oscar Polanco Detective Dotson Masala Games Private Limited ☆☆☆☆☆ ★★★★★ $14.99 Get it now A cozy mystery game about a detective with Bollywood dreams. It's the first adventure game set in the colorful streets of India. Engage with adorable 2D characters living in a 3D world. Find clues and solve the evidence board. With each case, a larger mystery unfolds. Play gully cricket, dance at weddings or help a cute grandma find hidden objects. Everything is always at your own pace in Detective Dotson. Enjoy the wholesome vibes but don't forget to bargain, for everything! Creepy Redneck Dinosaur Mansion III Creepy Redneck Dinosaur Mansion III is a wild mash-up of genres that includes Metroidvania-style progression, Match-3 puzzle “combat”, and visual novel presentation. You’ll make your way through dozens of branching paths as the seemingly cookie-cutter maybe-game hero, J.J. Hardwell, in order explore the eponymous mansion while stumbling upon some seriously goofy, deeply meta story elements that keep this firmly footed in comedy rather than creepy. Spoiler alert: While this game has a “3” at the end of its title, this isn’t a sequel to any real-world existing game series. That fact alone should tip you off to the fact that the always clever minds behind CRDM3 at Strange Scaffold (I Am Your Beast, Clickolding, etc.) have cooked up a game that continually surprises in a way that I found absolutely compelling and entertaining. Each confrontation in the mansion – be it with a pterodactyl in clown make-up or a foul-mouthed tiny angry dino with a pistol – is solved through Match-3-style puzzle “fights”, each with unique attacks/abilities based on lining up colored gems or other symbols. I can’t say I’ve seen this type of mechanic used in this particular way to such silly, smartly written, and yet challenging effect. I loved every minute of it. The systems in the game go much deeper than just “Candy Crush but with dinosaurs,” including branching dialogue choices that unlock “traits” which in turn give you access to new areas that you weren’t able to explore before. If you’re on board to dive into a wildly unhinged, hilarious, and very inventive interactive love letter to indie game development (and being “always online”), then look no further than this oddball delight. It may have all the trimmings of being a (fantastic) joke-filled romp on its surface, but ultimately there’s an earnest heart (especially for game creators in a tough, relentless industry) beating beneath all those layers of absurdity. Creepy Redneck Dinosaur Mansion 3 Strange Scaffold ☆☆☆☆☆ 4 ★★★★★ $19.99 Get it now Creepy Redneck Dinosaur Mansion 3 is "committing to the bit" so hard that it hurts. It's a sequel to a game series that doesn't exist, complete with lore and a fictional development team. It's a game where match-3 is used not just for combat, but for lockpicking doors, debating robots, and swallowing a bunch of diamonds in front of a notorious gem thief so that he can't steal them first. It is, all genre elements considered, a match-3 survival horror comedy RPG metroidvania, and it's rad as hell. 20 years ago, Creepy Redneck Dinosaur Mansion emerged as a smash-hit genre fusion, casting fan-favorite protagonist Jack Briar in a fast-paced puzzle adventure. 8 years ago, Creepy Redneck Dinosaur Mansion 3 was announced on the biggest stage in gaming. This is what happened next. Hotel Barcelona Hotel Barcelona feels like a hidden gem from the early 2000s, mixing 2.5D roguelike action with a wild blend of ’90s anime and ’80s horror. You play as Justine, a U.S. Marshal sharing a body with the soul of serial killer Dr. Carnival, on a mission to avenge her father. After a bizarre crash and a run-in with two hitchhikers, she ends up at Hotel Barcelona — a place she can’t leave thanks to a witch’s curse and a bunch of trapped serial killers. To survive, Justine and Dr. Carnival team up for fast-paced, over-the-top combat against waves of killers, bosses, and the witch herself. I think the story beats are what kept me locked in, especially after an intense interaction between the hotel manager (easily my favorite character) and Dr. Carnival. I desperately needed to understand their connection. Honestly, nearly every character interaction was entertaining, and I found each character charming in their own unique way. As for the actual gameplay, it’s pretty challenging and I found myself dying on the first stage… a lot. However, there are several difficulty options, along with the ability to play co-op with friends to ease things up a bit. There’s a ton of variety such as run modifiers, skill & weapon upgrades, unlockable costumes, mini-games, and a unique Slasher Phantom system – allowing players to follow the steps of their previous run but also leverage their phantom’s attacks to fight enemies if properly strategized. Hotel Barcelona is an entertaining roguelike, packed with inventive take on combat, some nice narrative touches, and a cast of delightfully unhinged characters. If you’re into horror, you’ll appreciate exploring the hotel and diving into the story — the game wears its weird, grindhouse vibes loud and proud – Deron Mann HOTEL BARCELONA CULT Games ☆☆☆☆☆ 30 ★★★★★ $29.99 Get it now Justine, a rookie U.S. Marshal, thought this was just another routine case. But when her car crashes in a freak accident at the edge of nowhere, she finds herself trapped in a twisted new world: HOTEL BARCELONA. Seven serial killers. One haunted hotel. And a second personality living inside her head… Meet Dr. Carnival: murderer, psychopath, devastating ancient monster. THIS FALL… DEATH HAS A ROOM KEY In this blood-soaked 2.5D sidescroller straight from your nightmares: Battle through insane horror-themed floors! Face killers inspired by the nastiest corners of your local video store! Every time you die, your past self fights beside you – like a ghost with a grudge! BLOOD IS POWER The more you kill, the stronger you become. But let the blood stop flowing… and you're next. CARNIVAL’S AWAKENING Unleash the brutal power of the serial killer in your mind. Turn the tide of battle. Become a legend. Not recommended for: Individuals with weak stomachs Fans of quiet indie puzzle games People afraid of mirrors Anyone still emotionally recovering from Twin Peaks: Fire Walk With Me Lego Voyagers There’s something timeless about sitting down to play with someone you care about — a shared laugh, a moment of discovery, that unspoken rhythm of working together. Lego Voyagers, from Light Brick Studio and Annapurna Interactive, captures that feeling perfectly. It’s a quiet, heartfelt co-op adventure that invites two players to journey through breathtaking Lego worlds where imagination and friendship guide every step. With no dialogue or instructions, the story unfolds naturally through play — a gentle reminder that connection doesn’t always need words. Each puzzle feels like a conversation between two people. You’ll build bridges, balance across floating platforms, and find joy in the smallest details — the sound of a brick clicking into place, the light dancing off translucent pieces, the simple pride of solving something together. Lego Voyagers isn’t just about reaching the end; it’s about slowing down, communicating without speaking, and rediscovering the quiet magic of creating side by side. It’s a story that resonates long after the controller is set down, because it’s really about the people holding them. Lego Voyagers shines with crisp visuals, soothing sound, and seamless co-op play — locally or online. Thanks to the Friend’s Pass, only one player needs a copy, making it easy to share the experience with anyone you’d like to reconnect with. Short, warm, and beautifully made, this is more than a game — it’s a shared memory waiting to be built – Steven Allen LEGO® Voyagers Annapurna Interactive ☆☆☆☆☆ 44 ★★★★★ $24.99 Get it now From the makers of LEGO® Builder's Journey comes a new 2-player co-op adventure about friendship and play. When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected. ● Experience what it feels like to be a LEGO brick. Tumble, jump, snap together, and build your way through rich brick worlds. ● Unravel a poetic, non verbal narrative, set in beautiful brick built environments, supported by an atmospheric soundtrack. ● Cooperatively solve the game's many challenges and discover how two bricks are better than one. Play locally on the same screen, or online. ● Invite a friend to join your adventure for free with the Friend’s Pass. As long as one of you owns LEGO Voyagers, you can both play the full co-op experience together. LEGO Voyagers asks open questions about building friendships, sharing dreams, and giving space. It reminds us that while playing and being creative is for all shapes and sizes, it’s always better when you share it with a friend. Related Stories for “Indie Selects for October 2025: Games to Get You Through Spooky Season” Category: Next Week on Xbox Next Week on Xbox: New Games for November 3 to 7 Category: ID@Xbox How the Bard Found His Way into Halls of Torment Category: ID@Xbox Mouse: P.I. for Hire Is Much More Than It Appears The post Indie Selects for October 2025: Games to Get You Through Spooky Season appeared first on Xbox Wire.
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Review: Pokémon Legends: Z-A (Nintendo Switch 2)
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Lumiose City awaits new and returning trainers in Pokémon Legends: Z-A. As somebody who started playing Pokémon games relatively late, with 2013’s Pokémon Y, I was excited to revisit and
The post Review: Pokémon Legends: Z-A (Nintendo Switch 2) appeared first on Pure Nintendo.
Lumiose City awaits new and returning trainers in Pokémon Legends: Z-A. As somebody who started playing Pokémon games relatively late, with 2013’s Pokémon Y, I was excited to revisit and see this city translated to HD on bigger screens. I was even more excited to see the Legends sub-series continue. For better or worse, Legends: Z-A keeps you within the city limits. It’s not an open-world game, but it is an open metropolis one. How “thriving” the city is by contemporary standards is debatable. But certainly compared to its 3DS origins, there’s a good amount here. Thankfully, Lumiose is no longer troubled by subpar camera angles either. This improvement goes a long way towards making the game’s visual shortcomings seem minor. Like past Pokémon games, Legends: Z-A does not prioritize visuals. Don’t get me wrong, it’s a fine-looking title, especially if playing in handheld mode, but this isn’t a Switch 2 game that will wow you on a big screen television. While clean and well-lit, it doesn’t look like something the original Switch couldn’t do with Pokémon. In fact, it does, as this is a cross-platform release. That said, anyone comparing this to PS2-era graphics should have their eyes (and possibly heads) examined. The resolution, vibrant colors, and improvements to framerate and load times that Switch 2 brings should satisfy all but the most jaded Pokémon fans who value graphics above gameplay. And the beautiful music is above reproach. The gameplay is a proven winner, and Legends: Z-A tweaks it in fun ways. One of my issues with older Pokémon games was how every battle felt drawn out and sluggish. Legends: Z-A continues the recent effort to speed things up by introducing real-time battles. You and your Pokémon team (mine led by starter Totodile) can move within a limited radius. And Pokémon can be swapped out with barely a blink of the eye (be mindful of letting animations finish to limit any feeling of a delayed response). The approach might take some initial adjustment, but various wild zones scattered about the city will allow you to quickly get a handle on it. Urban redevelopers designed said zones so the growing Pokémon population could live comfortably amidst the city. Additional wild zones get introduced the further you progress through the main tale, and are fast-paced and strategic. The plot has you ostensibly trying to climb the ranks of the Z-A Royale competition to drum up business for Hotel Z, a lodging struggling to attract guests, tucked in a hard-to-reach alley of the city. Structurally, this design slightly resembles the tradition of earning badges from gym fights. But while the latter format could get repetitive and stale (even more so for long-time series fans), here it comes off fresh, thanks to better pacing, much more variety, and emphasis on story beats. I won’t dare spoil anything, but don’t expect the first few competition matches to be reflective of the later ones. Engagement is consistent. To even qualify for a ranked match, you must acquire enough points in a battle zone to earn a ticket. Battle Zones appear at night, as Lumiose City transforms with other trainers seeking the same outcome as you. Fighting through these reminds me of working your way from town to town in older games. Except it’s a much less linear process. A lot of fun comes from seeing a trainer wandering about one path, and realizing you can stealthily sneak up on them and strike early by taking a different path. Once you’ve hit the point goal, it maxes out until your fight, so don’t think you can sprint through battles and grind your way through multiple ranks quickly. You will keep earning currency, though, which is always addictive and useful. Besides battling your way through the story (which soon gives way to rogue mega evolved Pokémon and the mystery of Prism Tower), Legends: Z-A has entertaining side quests galore that send you all over the city. Many of the people milling about the streets of Lumiose will want to battle you, for various reasons. Some also have more puzzle-type requests for a welcome change of pace. These add a lot of playtime and rewards. Alphas (high-level) Pokémon also return, providing a real challenge. They’re not just in wild zones either, something I quickly discovered as I started stumbling upon them during my back alleys and rooftop scampers. While Legends: Z-A retains my favorite feature of Legends: Arceus (catching Pokémon sans battle with a well-timed throw), this does not apply to Alphas. Expect a tough, but rewarding fight. Returning to Lumiose City as a whole, it’s not as small as you might think. Yes, you run across it reasonably quickly, and the number of buildings you can enter is a tad limited for my liking (although they increase in time). But navigating (and eventually gliding over) the rooftops grows in fun and proves integral to your adventure. You’ll even roam the sewers, accessing parts of the city you couldn’t previously. If you’re a completionist, there’s more than enough to occupy your time in this city under urban redevelopment with a gradually filling map. This map can guide (or warp) you to your next key destination, but it can also be put out of your mind if you want to be distracted trying to fill your pokedex. Not to mention the time you can spend shopping for outfits and other things. Many surprises await. Of course, you aren’t just looking to fill your pokedex, although Legends: Z-A does a better job of making me want to do so than any game prior. You’ll meet people in your travels who you’ll help, and who will help you. These allies are a bit of a mixed lot, and I admit that in early game hours, I identified them by things unrelated to character development. Emma is the tight pants-wearing detective. Naveen is the fashion designer with a resting sulk face. Corbeau is the dude with Hunger Games attire. And so forth. Still, each major player eventually has a chance to shine (no spoilers), and I give credit for that. I’m not nuts about $30 DLC on an already $70 game. I hope the start of it will account for players’ experience. The first couple of hours of this main game are hand-holdy. A valid complaint (one of a few), but in the end, it’s all about as far from a dealbreaker as possible. I’m focused not on ultimately minor stuff like this, but on the sheer fun I’m having. I hope many players can think similarly, and not rob themselves of a fun time. If you prioritize up-to-the-minute aesthetics, Pokémon Legends: Z-A — and arguably any title in the series — isn’t for you. Still, I can’t deny how much fun I’ve had playing this game. Its addictiveness triumphs over any minor issues. Real-time battles and entertaining side quests shine in Lumiose City. Launching at $70 with $30 of DLC might give some pause. But if you have a spouse or kids who will play this one too, the value is there, with dozens of hours of thoroughly satisfying adventuring. Don’t miss this release. The post Review: Pokémon Legends: Z-A (Nintendo Switch 2) appeared first on Pure Nintendo.
Review: Full Metal Schoolgirl (Switch 2)
- Nintendo Switch 2
- Reviews
- Switch 2
- full metal schoolgirl
- d3publisher
- yuke's
I'm not sure why Full Metal Schoolgirls is set in 2089. A powerful mega-corporation forces its employees to work unreasonable hours so its executives can acquire even more power in an already corrupt world? You think that's 65 years off, do you, Yuke's?
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I’m not sure why Yuke’s—the developers of Full Metal Schoolgirl—felt the need to set the game in 2089. A powerful mega-corporation forces its employees to work unreasonable hours so its executives can acquire even more power in an already corrupt world? You think that’s 65 years off, do you, Yuke’s? Maybe, because the employees at Meternal Jobz are cyborgs. And they apparently care enough about their positions to protect the company from a teenage “machine girl” hell bent on revenge after the death of her father. I’m not sure if the “working dead” are programmed for this loyalty or if they just really don’t want to lose their dress-down Fridays and office vending machines. Full Metal Schoolgirl starts with you selecting your…full metal schoolgirl. Ryoko Arahabaki is the one with the dead dad. Akemi Minamiazabu is her buddy, and her dad has only gone missing. The two decide to infiltrate the Meternal Jobz corporate tower to cause chaos and get some answers, but you can only pick one girl; the other disappears at the start. Armed with a gun and a sword, you break into the first floor of the 100-story building and start your rampage. The working dead put up little resistance early on, allowing you to shoot and slash your way up the building. Breaking from tradition, the gun is actually the more useful weapon in Full Metal Schoolgirl, as the game often allows you to clear out the opposition before you reach them. You also have a drone that hovers near you and can be used to fire upon the enemy. It has a cooldown period, though, so you’ll want to save it for trickier moments. Chests along the way allow you to switch to more powerful or radically different weapons. They’re not that important in the initial run, however. What matters here is that you can’t survive. A laser turret takes you out, and you die…kind of. Rather than ending up in a dumpster below the building, your cyborg body is somehow whisked away to the lab of your creator: Professor Hakase. She was at one time an engineer at Meternal Jobz, and has turned herself into a cyborg. She fixes you up, and takes the materials you’ve acquired in exchange for power-ups, including a shield that can block the attacks of laser turrets. That, then, is your gameplay loop. Each time you enter the building, the floors change. The available weapons change. You progress as far up as you can go, you die, you level up, and you begin again. Of course, this being a roguelike, climbing floors is as difficult as climbing the corporate ladder. When you die, most of the materials you’ve acquired are taken away. You can eventually buy power-ups that mitigate this (acquire more materials as you progress, lose fewer when you’re defeated), but the bulk of your resources come from online donations. Your progress is being streamed, and your followers will wire you money if you keep them entertained. That, you get to keep. This is especially important in the game’s challenge rooms, where your viewers will increase their donations if you perform tasks such as clearing out the enemies within a set time limit or without recharging your battery (life). If you’re up for it, you can offer to increase their challenges for even greater rewards, but you risk getting nothing if you can’t pull them off. No matter how you choose to progress, it’s important to do so with style. And believe me, Full Metal Schoolgirl has plenty of style. Most of it comes from the enemies—broad, robotic caricatures of your standard corporate employees. They dress, behave, and speak as you’d expect the working dead to dress, behave, and speak, and that satire is often very, very funny. This is one of those rare cases where I’ll recommend the English voice audio so you don’t miss the jokes (although the Japanese is pretty funny based on delivery alone). The visual gags are great, too, like the cyborg couple making out in the “privacy” of the stairwell between levels. I didn’t see that it’s directly addressed, but I’m sure inner-office romances are against the Meternal Jobz corporate policy. The machine girls provide plenty of flair, too. Their stylish outfits (with plenty of DLC options) stand in contrast to the cyborgs they’re eliminating, and they get their share of slick moves to pull off as they make their way upwards. Sadly, though, not even our machine girls can escape the fatigue of corporate life. 100 floors is a lot, and the building is not set up in a way that rewards your successes. When you’re finally powerful and skilled enough to take out a boss, you’ll get an elevator key to directly access the floor just above the boss you defeated. That’s great, except it can only be used once. If (by which I mean “when”) you die ahead of or against the next boss, you have to start from scratch. You’re better equipped to beat the boss each time you beat it, sure, but victory is never guaranteed. They require not only to learn their attack patterns and discover their weaknesses, but also to be equipped with the right weapon. That will often come from the chests you find on your way up, so whether you get what you need is a crapshoot. Thankfully, the ability to start with better weapons is a purchasable upgrade, and you can select from an array of weapons on the ground floor. Not the greatest idea for building security. Still, all the upgrades in the world can’t save you from doing the same thing over and over and over. The combat mechanics never really progress, the scenery doesn’t change much, and the common enemies become increasingly annoying. Platforming obstacles are also introduced to add to your consternation. This all eventually beats down the game’s upbeat presentation and goofy charm. If that’s part of the satire on corporate life, it maybe hits a little too close to home. That said, I’m still going to recommend Full Metal Schoolgirl to action gamers. Like many of the roguelikes I’ve come to enjoy, it’s fun to pick up and play for a bit just to see how far you can get. You never know when you’re going to acquire the right weapon upgrades or get lucky against a troublesome boss to find yourself higher than you’ve been before. That can make the accessible combat rewarding. It likely won’t happen enough to keep you going for prolonged periods, but maybe that’s for the best. Don’t you have your own job to get to? The post Review: Full Metal Schoolgirl (Switch 2) appeared first on Pure Nintendo.
Review: Particle Hearts (Nintendo Switch)
- Reviews
- Nintendo Switch
- first break labs
- particle hearts
Particle Heart's narrative is very loose and cryptic, allowing the player to perceive it as they please. The game instead focuses more on exploration and puzzle-solving than on the story line, but what a wonderful world to explore.
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Particle Hearts opens with a scene of the main character being chased by wolves, barely making it out alive. This sets up the plot, in which it appears to be your responsibility to find whoever is in need of saving. However, the narrative is very loose and cryptic, allowing the player to perceive it as they please. The game instead focuses more on exploration and puzzle-solving than on the story line. After this opening scene, you find yourself in a giant field, with little direction on what to do. At first, there seems to be three priorities: explore the open world, find wind chimes, and complete puzzles. Exploring the game is the easiest thing you can do, as it’s so incredibly fascinating to look at; the graphics are entirely made up of floating particles. You’re soon told to find the wind chimes hidden around the area, and doing so slowly reveals your past. You’ll also find large, white, glowing structures. When you head inside of these, you’re teleported to another world that consists of 3D platform puzzles. There, your goal is to get from the starting point to the end. You do this by running, jumping, and dashing. You’ll also come across buttons that shift the platforms so you can access new areas. Each level has a couple of different puzzles to solve, and they grow more difficult as the game progresses. To finish a level, you must finish all of its puzzles, but you can jump back and forth between levels. You will also come across different animals who have stories and secrets of their own. Like the wolves who chase you in the beginning, some of the animals have bad intentions, while others are the opposite. One of the first animals you’ll meet during your play through will be deer, who help you discover some of your purpose in the game and provide a peaceful environment rather than a dangerous one. Both are equally important to the game, and add different layers of story telling, emotion, and challenges. The controls of the game are pretty basic. You run around with the left stick, jump with B, and dash with A. If you ever miss a jump in a puzzle, you just restart from the beginning. The complications in Particle Hearts come not from the controls, but rather from your patience and logic skills, which are very much required for this game. A lot of Particle Hearts includes running around with no direction, searching for what to do next. However, due to the game’s calming nature and amazing visuals, the slower parts don’t feel too boring at all. Each level feels a little different, as well, which keeps the game from growing repetitive. Although Particle Hearts isn’t the most action-packed or narratively-captivating game, it still stands out not only for its visuals, but also for how independently it can be played. If you like games that tell you exactly what to do and when, this one could seem a bit challenging. However, being able to discover the game’s secrets at your own pace is one of its best features. The post Review: Particle Hearts (Nintendo Switch) appeared first on Pure Nintendo.
Review: Cladun X3 (Nintendo Switch)
- Reviews
- Nintendo Switch
- NIS America
- cladux x3
Cladun X3 is another 16-bit dungeon crawler that provides all the dungeon running, monster destroying, gold grabbing, level grinding goodness you would expect, but there is much more. And the "more" will either make or break the game for you.
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Greetings, villain! It may sound weird, but get used to it; in Cladun X3 you are one of several villains recruited for some…let’s call it “fun and games.” Your new boss seems like a nice…jellyfish? I guess we’ll just roll with it. Cladun X3 is another 16-bit dungeon crawler with some interesting mechanics. You get all the dungeon running, monster destroying, gold grabbing, level grinding goodness you would expect, but there is much more. The “more” part involves character setup and a thing called Magic Circle, and these will either make or break the game for you. Before we get to that, let’s take a stroll through the sights and sounds. The visuals are a mix of textures and colors rendered in mid-def, 16 bit pixels. For the nostalgic and retro lovers out there, it’s really nice. For those who prefer a smoother look to a game, this is still tolerable. There’s a good use of color and contrast with enough definition to easily tell what you’re looking at, unless the game wants to make it hard to notice a thing (like traps, go figure…). Before you start on your dungeon crawl, you have some decisions to make. You can choose your avatar from dozens of options; you can even choose how your avatar stands and waits (front, oblique, still, bouncy, etc.). The audio is interesting. You can let the game run with the stock music plan, or you can select songs from a list. There is even a sound editor if you really want to get deep into the details. Moving around in the game is fairly easy. You have your joystick for moving up, down, left, and right. You also get the obligatory jump button as well as a slide feature for when you feel a need to limbo under certain traps. Along with the myriad settings with which you can tinker, you can set how the joystick treats walk vs. run (you’ll be doing a lot of running). One thing you will notice quickly (even if it’s when your hit point has run to zero) is that when you are running, your defense statistic goes down. It may sound cruel, but it is actually realistic; your best defense is when you have a steady stance, so this is just another facet of the game to keep in mind. Now for the big thing: Magic Circles. This is where the game will either confuse and frustrate you or suck you into its own brand of detailmania. This feature is how the game lets you create personal buffs, defenses, and shields. Oddly, one of the shields which can take damage before you take the hits comes in the form of another person. You can place a secondary character in your Circle to act as a source of mana and to take hit points for you. As you and your secondary level up, you will get access to new Circles. Indeed, the first Magic Circle you can use is really a straight line, but we’ll let it slide. Different shapes of Magic Circle allow for different buffs and different mana paths. As you will have guessed, each layout has advantages. You will need to do some serious leveling to get access to the advanced Circles, and some more leveling to get all the options filled. Another feature of the Magic Circle is that this is where you can equip your weapons, armor, and so on. There are plenty of features so you can fiddle with settings to your heart’s content. Speaking of leveling up, this game has a significant amount of level-grinding to get the necessary experience, gold, and so on to make significant progress. The game starts easy enough, and the introductory dungeons are a good training ground. Once you get through the first few dungeons (which are brief and limited in size), the game will open up new dungeons and features. This is where the exploration and settings mania really get going. It will still take plenty of dungeon grinding to level up to make serious progress; the weapon, armor, etc. improvements are small, and even the buffs from your Magic Circle are not the monster crushers you might want them to be. So, there is still plenty of challenge in getting through the advanced dungeons. Cladun X3 provides a great variety of elements for the player to customize. Most of them will have an impact on gameplay, while some are just for fun. This isn’t a walk in the park, so you will need to consider your strategy. The game encourages a ”run the gauntlet” approach to getting to the exit for each dungeon (faster is better for points and prestige) but there are still hidden things to find. There are lots of interesting monsters and bad guys to defeat. There are quick-run dungeons and more story-based dungeons. There are friend-foes with split personalities, a slowly unfolding backstory, and all sorts of interesting characters with which you can interact. The game packs plenty of detail management and replayability into a pleasantly whimsical world, but I wish there was an easier way to change the amount of detail and customization required to be successful. The post Review: Cladun X3 (Nintendo Switch) appeared first on Pure Nintendo.
Review: Persona 3 Reload (Switch 2)
- Nintendo Switch 2
- Reviews
- Switch 2
- atlus
- persona 3 reload
Persona 3 Reload is a blast from start to finish, maintaining a balance and focus that many less ambitious adventures have trouble executing. It's not a title I'd recommend to everyone, but those who are open to its concepts will be thrilled.
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Persona 3 Reload is a blast from start to finish. The gameplay and story expand in many directions, but the game maintains a balance and focus that many less ambitious adventures have trouble executing. It’s not a title I’d recommend to everyone, but those who are open to its concepts will be thrilled. Originally released for PS2 back in 2006, this “Reload” is a complete overhaul of the visuals and the gameplay, complete with many new features…I’m told. I didn’t play the original. In fact, the only proper Persona game I’ve ever played is Persona 5 Royal for the Switch. This means I can take Persona 3 Reload for what it is, not what it was, and it is a compelling, often thrilling, and sometimes emotional adventure. You play the role of a high school transfer student with the ability to enter the “Dark Hour” (a period hidden between one day and the next). Most people enter coffins during this time, and come out of it with no knowledge that it happened. A few others who share your abilities have already formed a group—SEES (Specialized Extracurricular Execution Squad)—to counter the Dark Hour threat, and you’re quickly recruited to join. But also, high school! The balance between demon hunting and the trials of teenage life is common literary fare, sure, but that’s because teenagers continue to have demons to battle. We can all relate, and we can hope that we have a group of friends like the SEES members to help us along. Throughout the day, our hero attends classes at Gekkoukan High School. Gameplay there involves everything from answering quiz questions to eavesdropping on fellow students to buying lukewarm taiyaki to store in your dorm’s fridge. You’ll also develop friendships with students outside of SEES, and will help them work through everything from sports injuries to romantic relationships with teachers. I mean, the narrative actually does the helping, you just weigh in from time to time for relationship points. There’s the nightlife, too, when you get time to study, play games at the arcade, take on jobs, try new foods, etc. There’s a lot to do and plenty of opportunities to do it, but there’s also a deep strategy to it all. Your choices affect your character’s charm, courage, and intelligence, all of which increase your abilities and open access to different story beats as you level up. There’s no real right or wrong to how you progress, but a balanced life is as good at GHS as it is in your reality. If this sounds stressful, don’t panic; the game gives you the ability to rewind your decisions to a certain point if you don’t like the results. Also, these activities are structured into specific time periods: before school, after school, and evenings. The story often skips over some of these periods or opens up others, but the basic structure remains intact; you’ll spend your days and nights leveling up, improving your relationships, and earning cash, then you’ll take it all into battle. The combat mostly takes place in the Tartarus during the Dark Hour. This is a constantly changing tower rife with demons, and exploring it is SEES’s main objective. You get full freedom of movement through each short level, acquiring treasures and battling enemies until you find the stairs to the next level. Those battles are turn-based, and they usually involve a party of four SEES members (including yourself). All members are equipped with a “persona”—a characterized power they call out by shooting themselves in the head (yes, I know, but it’s a visual metaphor, and writers are allowed to use metaphors). Each character’s persona has specific strengths and weaknesses, and you’ll need to use them effectively in combat—exploit an enemy’s weakness with the proper attack, defend your own weaknesses, apply buffs and debuffs as warranted. It helps that your character is able to shuffle through multiple personas that have been acquired via the story or demon fusion. Now, demon fusion is a whole thing that’s a bit too complicated to detail here. Basically, you can combine demons you’ve acquired to create a new, more powerful demon. You can determine which active and passive traits are passed through, you can release demons to make room for others, you can buy them back…it can take up a lot of your time (and in-game funds) as you seek to optimize the demons at your disposal. Anyone familiar with Persona or Shin Megami Tensei knows how this works. If not, it’s pretty well explained in the game, although you’re on your own (or on the Internet) for strategies. Eventually, you’ll reach a point in the tower that’s blocked off, and then it’s back to the daily grind. If you’re able to get there in one shot, great; you’ve now got more time for the social aspects. If not, you can leave and return with refreshed health and SP for your special persona attacks. I found it easier to complete full sections in Persona 3 than in Persona 5, but whether that’s because it’s simpler or I’ve just become more experienced, I can’t say. This only scratches the surface of the abilities you’ll gain and the tasks you’ll complete in and out of the Tartarus. One of Persona 3 Reloaded’s greatest feats is its ability to keep gameplay fresh over its approximately 100-hour runtime. Both high school life and the demon hunting are repetitive by nature, but the game’s stellar story and the demon compendium continually give you something to look forward to. Solving a character’s problems and awakening his or her persona always makes for a great moment. (And, of course, you get to romance some of those characters, too.) The remake’s visuals are pretty solid. The anime cutscenes are great, and the varying designs within the Tartarus (not to mention the enemies along the way) are fascinating. Having played Persona 5 Royal first, however, I felt the overall presentation here was a step back. So was the energy level. This doesn’t harm the experience, however. What will is the fact that the game is Switch 2-compatible only. I don’t see anything here that would make a Switch version impossible, but I’m not a programmer. Where the game does get too repetitive is with the music. The pop songs sprinkled throughout are fine, but not good enough for the number of times you’ll hear them. How could they be considering the rate at which they’re played? I’d point out again that this is rarely an issue with symphonic scores, but the pop style is inherent in Persona’s identity; hearing the music, my wife asked why I was playing Persona 5 again. All of these elements (and others I didn’t mention) add up to create a slick, exciting, highly memorable gaming experience. Persona 3 Reload is the kind of game you spend the day waiting to get back to. And now that I’ve finished both it and 5, I’ll spend the day waiting for the next Persona remake, reload, rehash, whatev-Re. The post Review: Persona 3 Reload (Switch 2) appeared first on Pure Nintendo.
Pikmin 4 and Pikmin Bloom to get free update this November
- Nintendo News
- Nintendo Switch
- Pikmin
- Nintendo
- DLC
Nintendo has announced a free update for the lovely Pikmin 4, bringing new Pikmin styles, modes, and more. The new content will be released next month.
Pikmin 4 was originally
The post Pikmin 4 and Pikmin Bloom to get free update this November appeared first on Pure Nintendo.
Nintendo has announced a free update for the lovely Pikmin 4, bringing new Pikmin styles, modes, and more. The new content will be released next month. Pikmin 4 was originally released in July 2023. Two-and-a-bit years later, we’ve all been expecting an updated Switch 2 version. When will we learn to temper our expectations when it comes to Nintendo? Instead, Nintendo has surprised us all with a free update to the original Switch version that merges a few features with the mobile title, Pikmin Bloom. Let’s break it down. Firstly, the incredibly cute Decor Pikmin from Pikmin Bloom are making their first console appearance by joining the Pikmin crew. These adorable Pikmin wear various objects, like a donut around their body or ice cream on their head. Some even wear a cardboard bus cutout. Seriously, they are the definition of charming. These new Pikmin will be dotted around the environment, allowing you to search and discover them for yourself. Not only will the Decor Pikmin be discoverable in Pikmin 4, but there’s also a new Pikmin Bloom connection that allows you to send your new critters to the mobile app. We love a good integration! Additionally, Pikmin 4 will receive a couple of new ways to play. A new Photo Mode will allow players to capture the perfect moment astride Oatchi or among their Pikmin tribe. You can add your own stickers and frames, too. Frankly, we’re surprised this welcome feature wasn’t already included. In the difficulty department, a couple of new options will also be available. First up, you’ll be able to play at your leisure in the new Relaxed mode. This chill approach allows you to walk right by an enemy without it attacking. If you attack, they will retaliate, but they’re also much easier to defeat. You can even pose for a photo with enemies like a Bulborb in the aforementioned Camera Mode! If you’re after something a little more spicy, the Fierce Mode might be more your style. This mode ramps up the difficulty, perfect for experts looking for a new challenge. Check out the trailer below to see the new features in action. But wait, there’s more! Pikmin Blloom is also receiving a little extra love (apart from the Decor connectivity). We can expect to see Ice Pikmin wandering around our neighborhoods in the near future, too. The Pikmin 4 and Pikmin Bloom updates are slated for sometime in November. While no specific date has been announced, it won’t be too long before we’re snapping pics of cute Pikmin wearing odd costumes. In the meantime, check out our glowing review of Pikmin 4. For those new to the series or still on the fence, there’s a free demo available so you can give it a try. The demo will be updated in November to show off some of the new features, too. Which is your fave Pikmin? Let us know if you’re partial to Rock, Ice, Glow, or one of the many colored variations! The post Pikmin 4 and Pikmin Bloom to get free update this November appeared first on Pure Nintendo.
Review: OFF (Nintendo Switch)
- Reviews
- Nintendo Switch
- indie dev
There are many ways to describe video games. The genre. The graphics. The story and characters. OFF is one of those games that somehow defies a simple definition. Sure, it’s
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There are many ways to describe video games. The genre. The graphics. The story and characters. OFF is one of those games that somehow defies a simple definition. Sure, it’s an RPG with turn-based battles. It’s also a top-down adventure full of tricky puzzles. But despite those descriptions, OFF is not easy to categorize. I’m not even sure why it’s called OFF. It’s off-kilter, that’s for sure. To say this game is a little out there is an understatement. It’s weird. It’s very weird. Thankfully, it’s also fun. Let’s step back a second to explain what’s going on here to see if you can make sense of things. OFF is actually a 2008 Windows game that’s been remade for the Nintendo Switch and Steam. It’s hailed as a bit of a cult classic, one of the indie darlings that inspired countless devs to create other classics like Deltarune. Somehow, I hadn’t even heard of this before picking it up for the purposes of this review. When I saw it described as a turn-based RPG, I assumed I understood it. I’m here to tell you it’s much more than that. The premise is relatively simple. You play the role of The Batter, a baseball player who’s been tasked with cleansing the land of demons. A standout feature is the fourth wall references throughout the story, whereby The Batter seems to know he’s being controlled by you. You provide your name up front, but this is not the character’s name (that’s The Batter, remember); this is your name, and several characters will speak directly to you. It’s unnerving, and sets the scene for an outing that’s a little off. The game consists of five zones to work through. Everything feels odd, like you’re trapped in another dimension. The characters look and act like NPCs, but they seem hypnotized or self-aware. It’s hard to describe, but OFF somehow creates a feeling of making you, both as the player and The Batter, feel like a stranger in this world. You don’t belong here. Neither do the evil spirits infiltrating each zone. You’ll face off against all sorts of odd creatures via randomized battles. I’m not a huge fan of being forced to fight this way, but that’s a personal preference. This is a relatively short game, so the fights don’t become too annoying. On the plus side, you will unlock several allies and upgrade your skills along the way, helping to keep the battles interesting as you progress. OFF also features some of the most interesting puzzles I’ve even come across in a game. They’re tricky, relying on environmental clues to help you decipher them. There’s a strong emphasis on numbers, so pay attention to your surroundings. I needed help more than a few times, but there’s nothing that can’t be solved with a bit of patience. A pen and a piece of paper (if you’re feeling old school) or snapping pics of relevant sections (if you’re more digitally inclined) is highly recommended to keep track of everything. The graphics accentuate the feeling of the game’s strangeness by using bright tones coupled with a washed-out pastel look. It’s jarring at times, soothing at others, but never conventional. It does its best to stand out in this area, too. It’s a game I won’t soon forget, from the creepy sound the NPCs make to the distorted and often gross-looking enemies in battles. It won’t be for everyone, but if you’re after something different, you will find it here. The post Review: OFF (Nintendo Switch) appeared first on Pure Nintendo.
Review: Roadwarden (Nintendo Switch)
- Reviews
- Nintendo Switch
- assemble entertainment
- roadwarden
Primarily text-based, Roadwarden offers a story of exploration, survival, and mystery wrapped in a low-fantasy blanket. It’s a story that succeeds, but it's hobbled by the limitations of the Switch interface.
The post Review: Roadwarden (Nintendo Switch) appeared first on Pure Nintendo.
Roadwarden is a retro-RPG that’s been made with a lot of care. Primarily text-based, it’s a story of exploration, survival, and mystery wrapped in a low-fantasy blanket. With its detailed writing, it attempts to put you in the well-worn boots of a lone adventurer in a strange, forbidding world. It’s a story that succeeds, but it’s hobbled by the limitations of the Switch interface. You play as a Roadwarden, and your job is to secure the savage roads of a peninsula for travelers and traders. With only your horse and skills (more on that in a bit), you start exploring, finding what few settlements remain (and the remains of those that don’t), fighting beasties, and encountering the weird and strange artifacts that dot the land (“Oh, a giant tree, partially submerged in front of a stone altar? This merits attention…”) The setup of the game offers you flexibility and replayability. You can choose your class (Scholar, Mage, or Warrior) and various starting perks, as well as your background and motivation, which can give you bonuses to interactions throughout the game. The merchant’s guild has sent you, but what’s your real reason for exploring? What do you hope to gain? Are you an altruist who seeks to help the human colonies connect, or… something else? Once you start on the road, the first movement of the game is about exploration and worldbuilding. Set in a Dark-Ages-esque kingdom of magic and monsters, you’ll encounter the humans who eke out a living by whatever means they can. Dialogue is mostly decision-tree based; you see the list of topics you can ask, and most of the time you’ll get a stock answer. Sometimes people will refuse to answer questions until they trust you more or you offer something they want in return, but your tone can also affect these relationships. Do you want to make a joke or take a sterner tone, leaning on your authority? These decisions will matter because while there’s a lot of exploration to be done in Roadwarden, and you’ll come back to the main settlements time and again, unlocking information that wasn’t available before. If you survive, that is. Because a big component of Roadwarden is survival—not just survival in combat, but the day-to-day hassle of keeping your mind and body together while living in that world. You have not just your health to worry about, and the condition of your armor and weapons, but also your nourishment (don’t starve to death) and your cleanliness. Diseases can kill, sure, but failing to bathe (with soap, a consumable resource) can affect your interactions. The tone of Roadwarden is so incredibly strong. The text (and there’s a lot of text) spells out not only what you’re dealing with, but the feel of being there: body language, smells, the vibe of the weird, burnt-out fields you’re forced to wander. In addition, the nearly-monochrome pixel art that accompanies the words really adds an oomph! to it all. You come across a destroyed settlement, but a fog of war only reveals the part of the town that you’ve chosen to explore. Do you go around or through? It smells terrible, your stomach is turning (are you getting sick?) and the sun is getting lower in the sky. That’s another aspect of the game to keep track of: time. Sure, your job is to tame the roads, but don’t be foolish enough to think you can spend the night outdoors. You can ride from town to town during the daylight, but make sure you find a safe spot to stay at night. And there’s another ticking clock; you only have 40 days to explore before you must return to the merchant’s guild and give your report (and solve whatever other agendas you may have). All of this is incredibly immersive for a game with such a minimalist presentation, but the biggest problem is that it runs into its greatest foe: the Nintendo Switch interface. Roadwarden has a lot of information to keep track of: all of your stats, your equipment, the time of day, the map, the dialogue, and your on-screen decisions. And figuring out how to highlight the thing you want to do is a freaking pain. You can use the left stick to move about the screen to what you’re trying to select, but if you’re not using the left D-pad, you’re a fool. It’s incredibly frustrating to be at a crucial decision point and finally make your choice, only (bottom center) to find that the game is concerned that you don’t remember what your character name is or your class (upper left). Why are you telling me my armor is half-gone (which I can see on the middle right) when I’m trying to tell the merchant the gossip I discovered? And don’t even get me started on trying to move out of a location and into a new, unexplored area on the map. Another big problem is that on my series-one Switch, the selections frequently just don’t register. I have it highlighted, I hit the A button and…nothing. The other issue, of course, is that Roadwarden is a text-based game, and for my Old Guy Eyes, playing it on the switch screen is a recipe for headaches and eyestrain. Docked has to be the way to go. Also, you’ll want to keep a notebook handy. Roadwarden is a game of details and names. The text will bold names and concepts that are important (and keeps them in an in-game journal you can refer to), but there’s so much information that you’ll need your own, real-world resources to keep track of what’s important for use in the dialogue trees where you can type in your own actions and topics (another area in which the Switch interface isn’t ideal). That being said, Roadwarden’s contained world offers a lot of entertainment to those who take the time to explore (and re-explore) every nook and cranny. The post Review: Roadwarden (Nintendo Switch) appeared first on Pure Nintendo.
Review: NBA 2K26 (Switch 2)
- Nintendo Switch 2
- Reviews
- Nintendo Switch
- 2k
- Switch 2
- nba 2k26
Of all the sports games available to us, I've always preferred basketball. This is despite the fact I don't care to watch the actual game—it's too squeaky and harshly lit. But I'm enjoying NBA 2K26 on the Switch 2.
The post Review: NBA 2K26 (Switch 2) appeared first on Pure Nintendo.
Of all the sports games available to us, I’ve always preferred basketball. This is despite the fact I don’t care to watch the actual game—it’s too squeaky and harshly lit. But I still play Super Pro Basketball on the Intellivision, and I’m now enjoying NBA 2K26 on the Switch 2. This involves dealing with some flaws that I’ll address up front. First, the game doesn’t really look all that great on the Switch 2. I’m fine with it only running at 30fps, which it does smoothly and consistently. I’m not fine, however, with the blurry appearance. NBA 2K26 doesn’t look bad, but I could never shake the feeling that the developers were focused on something other than visuals. And that “something other” may have been ads. You’re constantly pressed to spend more money on a game that will have already set you back $70 (on sale for $49 at press time). It’s almost as annoying as the gambling-app ads in actual sports broadcasts. And this is going on in an already extremely cluttered UI. Is NBA 2K26 the product or the commercial for the product? Once you’re able to focus within the din, however, you’ll discover a game that’s quite fun to play. It helps that 2K doesn’t assume you’ve been playing the series forever, offering a helpful and enjoyable tutorial. I played quite a few sports in my youth, and basketball was the only one that was fun to practice. That carries over here, so learning ball-handling, shooting, defending, etc. doesn’t feel like a necessary evil to get you up to speed. And if that’s taking longer than you’d like, you’re able to adjust the AI skill level in multiple ways to make sure you’re not embarrassing yourself. If I had that ability in real life, I may have continued playing for the Arrows beyond 7th grade. After you’ve learned (or reacquainted yourself with) the basics, hopping into Play Now is the best way to see how fun the game can actually be. I spent a while here playing in both the NBA and WNBA, continuing to view it all as practice. But it wasn’t long before I was able to quickly utilize the skills I’d been taught and rack up some wins. Again, it helps that the game is so active and quickly paced, forcing you to repeat the necessary button combos until they’re second nature. NBA 2K26 is a surprisingly easy game to learn despite its controller complexities. This makes the game rewarding, too. Basketball is a sport of chest-thumping, and that carries over into the video-game world. Unfortunately, Switch 2 players will mostly be relegated to boasting over AI opponents; there wasn’t a lot of activity online when I checked. Hopefully, you’ll have buddies you can meet up with for pick-up games if single-player action isn’t your thing. If not, NBA 2K26 gives you plenty of historical data and gameplay modes to keep you entertained even on your own. My Career allows you to create a player and take him/her from obscurity to the pros, but you’re required to be online to do it. Also, be ready to either spend time grinding or to dump more money into the game. This feels invasive and unnecessary to me. Have younger gamers become accustomed to it? There’s the MyGM mode that turns the game into more of a team management sim than an arcade-sports sim. MyNBA takes this even further, allowing you to oversee league decisions, staff salaries, training schedules, etc. for multiple eras of the sport. These features aren’t for basketball fans, they’re for basketball nuts. Managing a sports league (or even a team) isn’t why I play video games, but there’s a lot of depth here for those willing to dive in. And again, that’s good because it means you don’t have to bother with online play and microtransactions to get your (already exorbitant) money’s worth. As mentioned, it’s not too hard to get up to speed, allowing you to show off quickly against the AI or a local multiplayer opponent. I’m sure NBA 2K26 is better on other platforms. It would have to be. If you have access to those systems, stay there; the ability to play in handheld mode isn’t worth the visual downgrade (especially considering it’s well nigh impossible to read some of the text on the Switch 2 screen). I wonder if the developer, Visual Concepts, will get the Switch 2 figured out in time for NBA 2K27 and provide us with better visuals and performance. It may be worth holding out just to see if they do, as dropping $70 a year into this franchise doesn’t make much sense, especially considering all the money 2K hounds you for every time you boot it up. I no more want to deal with that than I’d want to deal with carnival barkers on my way to a pickup game at the park. But I do, because when you actually make it to the court, NBA 2K26 is fun…squeaks and all. The post Review: NBA 2K26 (Switch 2) appeared first on Pure Nintendo.
Pokémon Legends Z-A is here! Pure Nintendo Podcast E134
- podcast
- Pokemon
- Switch 2
- Nintendo
- gaming
This week on the Pure Nintendo Podcast, Jemma, Trev, and Kirk discuss the latest Pokémon adventure for the Nintendo Switch and Nintendo Switch 2. And we’re really enjoying our time
The post Pokémon Legends Z-A is here! Pure Nintendo Podcast E134 appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma, Trev, and Kirk discuss the latest Pokémon adventure for the Nintendo Switch and Nintendo Switch 2. And we’re really enjoying our time with it so far! On last week’s episode, we talked about upcoming Ninendo games like Pokémon Legends Z-A, Metroid Prime 4: Beyond, Kirby Air Riders, and Hyrule Warriors: Age of Imprisonment, all of which we played at PAX Aus 2025. This week, the first of these big hitters has been releassed! It’s time to talk Pokémon Legends Z-A. We also take a look at the latest news, with some interesting sales data around Nintendo’s mobile offering, and an Atari/Intelliviision update. Plus, we continue countding down to Halloween with some spooky recommendations, and we delve into the games we’re playing, including the fantastic Ball X Pit. It’s all happening on the Pure Nintendo Podcast, your weekly dose of all things Nintendo! With well over 100 episodes down, we’re excited to bring you more Nintendo content each and every week. There’s so much to look forward to in the rest of 2025 alone with Metroid Prime 4 and Hyrule Warriors yet to come our way. So be sure to tune in each and every Monday for the latest dose of all things Nintendo on the Pure Nintendo Podcast! Support us on the Pure Nintendo Podcast! And don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! Our next issue of the Pure Nintendo Magazine has just been shipped, so keep your eyes on your mailbox for your copy! Until next time, game on everyone! The post Pokémon Legends Z-A is here! Pure Nintendo Podcast E134 appeared first on Pure Nintendo.
All Steam news, all the time!
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted recent Thermal Thruster change
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression in itemtest Fixed some Botkiller Flame Thrower weapons not drawing the pilot light Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl) Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle) Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo) Fixed memory leak in sprite model (GitHub fix from CosminPerRam) Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam) Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat) Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo) Reverted Gas Passer respawn room fixes (GitHub fix from Bitl) Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb) Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl) Updated/Added some tournament medals
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed crash related to KeyValues Added 'No Bullets' style for the Paka Parka Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) Fixed typo in logical expression (GitHub fix from Ian Brun) Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) Updated the Globetrotter to fix the second style using the wrong BLU team skin Updated/Added some tournament medals Updated the Seamann's Stubble Fixed the normal map for better shading Updated the backpack icon Updated arena_afterlife Fixed a rare regression bug that could cause players in Hell to count as alive Updated koth_dusker Fixed being able to build in RED spawn Fixed a perch spot outside of BLU spawn Added a visual delimitation for the capture zone Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods Fixed an exploit that allowed Zombie Spies to disguise as Survivors Updated ctf_doublecross_event Took significant steps towards improving FPS on the map, especially around the bridge Reduced particle and prop usage around the map Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline Removed the two spell books from just outside of the doors of each base Increased the respawn time of the rare spell book slightly Added Gargoyle spawns Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Sandy Unusual effect Fixed incorrect texture for the sand cloud particles when moving Reversed previous idle state changes
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Mad Drip to fix a problem with LODs Updated cp_cowerhouse to fix regression from the previous update Updated the Sandy Unusual effect Movement State Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles Updated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Commissar's Coat Added missing string for Cowerhouse contracts Updated/Added some tournament medals Updated the Mad Drip to fix LOD problems with a couple of the styles Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho Updated the El Gigante's Gunbelt Fixed some minor clipping, Fixed a gap on the back with another bullet Slightly scaled up belt buckle Updated the Poncho del Pesado Fixed "No Bullets" style not hiding the bullets Fixed some minor clipping on both styles Updated the Buzz Kill Fixed hair normals and improved texturing Updated backpack icon Updated the Torn Terror and the Ripped Runts Fixed AO problems and improved texture Improved mesh to fix clipping Updated arena_afterlife Fixed additional issues causing rounds to last or restart indefinitely Added two new Devil voicelines during preround Prevented players from going above the clocktower in Hell Fixed Devil voicelines overlapping each other Fixed players being able to cancel taunts or levitate by attempting to change class mid-round Fixed players being able to fall into the lava in Hell and survive Rounds are now best-of-3 minirounds instead of best-of-5 Removed crumpkins Updated cp_cowerhouse Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale Prevented ragdolls from falling through the RED last control point pit Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static Adjusted a playerclip in the BLU spawn near the rear exit door Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlife Fixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the Devil Updated koth_dusker Lighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelines Updated sd_marshlands Reduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn time
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVII has arrived! Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands Added the Spectral Stash Case Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus item Added 3 new community-contributed taunts to the Mann Co. Store Taunt: Heartbreaker Taunt: Healthcare Hog Taunt: Ring King Added 15 new community-created Unusual effects 7 new effects for Unusual hats 8 new effects for Unusual taunts All players who launch the game will receive a Soul Gargoyle if they don't already have one Grants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collected All Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVII runs through November 7th, 2025 General Added (VSH) and (ZI) extensions to the community game mode map names to help identify them Fixed self-illum settings for capture point materials (community fix from Horiuchi) Fixed The Weather Master not cloaking properly Fixed an issue with props and team colors when taunting with the Mutated Milk Updated several strings with consistency fixes Updated the ConTracker to allow community map contracts to be completed in any order Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel Updated the Fully Charged and Overcharged Unusual effects to improve performance Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team Updated pl_camber Fixed forward spawn again Updated pl_citadel Adjusted prop placement around the C checkpoint Clipping fixes and adjustments Visual fixes and adjustments Updated koth_demolition Updated steam whistle sounds Reduced ambient_generic across the map to avoid problems with sounds not playing Adjusted RED side wooden signs on the lower flank to match BLU side Adjusted spawn points to point at the main door Removed trimp spot on the crane platform Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there Added critical hit particles to the "evil deer" when it kills players Added collision to some pipes near the control point platform so players can stand on them Adjusted nav mesh to accommodate the new changes (thanks again Katsu)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadel Further adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustments Updated cp_gravelpit_snowy Enabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushes Updated pl_aquarius Fixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jump
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezza Managed problematic sniper sightline on point A Updated koth_boardwalk Fixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstances
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgur Added an extra dropdown path between B and C Fixed particle manifest naming Updated cp_fortezza Managed sniper sightlines on last Added new cover object to first point Improved clipping in areas Updated koth_demolition Fixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects Notes missed from the previous update: Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat Friar Improved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changes Updated pl_citadel Adjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settings Updated pl_odyssey Added 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustments Updated koth_blowout Added Experimental Cage around the maps central Blowout Preventer This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover Improved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areas Updated koth_boardwalk Fixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalk Updated cp_cargo Added bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightly Updated cp_fortezza Added more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the map Updated koth_demolition Replaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the change to the Taunt: Texan Trickshot Updated koth_boardwalk Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries Fixed a set of missing handrails Improved ambient lighting Fixed missing shoreline visible from the far end of the pier
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2) Fixed missing sounds for Taunt: The Final Score Fixed sound effect being clipped for the Taunt: Bear Hug Reduced the taunt attack range for the Taunt: Texan Trickshot Updated the Esprit De Corps to fix a clipping issue on the shoulder Updated the Short Fuse to fix an issue with the normal map Updated the in-game item importer to support the new 'bullets' bodygroup Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80 Updated the Iconic Outline and Subtle Silhouette Unusual effects Added path to fallback material for refract texture to prevent rendering issues for dx80 users Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model Updated pl_aquarius Fixed skybox Updated soundscapes Updated cp_conifer Fixed missing poster texture Fixed outdated loading screen pictures Updated cp_fulgur Fixed clipping in the exterior area Replaced one of the outdated spytech assets with newer version Updated pl_citadel VScript stability improvements
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic Case Contains 23 new community-contributed items Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying Colors Added 14 new community-created Unusual effects 7 new effects for Unusual hats 7 new effects for Unusual taunts All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezza Reworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixes Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changes Consecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildings Level 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchanged Bugfixes Fixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectiles
Now Available on Steam - SCUM
SCUM is Now Available on Steam! Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some players not being able to start Friends Only servers
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Re-enabled all players to be able to use voice commands and party chat Added more detailed options for server visibility and privacy when creating a server The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted Using map command by default will no longer create a join-able game Fixed a crash on exit under Linux
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed HUD scope animation exploit (GitHub fix from mastercoms) Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle) Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms) Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum) Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum) Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum) Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge) Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich) Relaxed in-game chat restrictions for certain accounts
Darrington Drops New Daggerheart Blood Hunter Playtest Material
Darrington Press releases its official Daggerheart Blood Hunter playtest, bringing Matt Mercer's beloved character class to the fantasy TTRPG.
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Darrington Press releases its official Daggerheart Blood Hunter playtest, bringing Matt Mercer's beloved character class to the fantasy TTRPG. Read this article on TechRaptor
Frostpunk 2 Fractured Utopias DLC Announced for December
11 bit studios has announced that the first major piece of paid Frostpunk 2 DLC, Fractured Utopias, will bring new factions and more in December.
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11 bit studios has announced that the first major piece of paid Frostpunk 2 DLC, Fractured Utopias, will bring new factions and more in December. Read this article on TechRaptor
Iconic Lovecraftian Board Game Eldritch Horror Is Coming to PC
Fantasy Flight and Asmodee have announced a digital adaptation of Lovecraftian tabletop game Eldritch Horror, and it's coming to PC next year.
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Fantasy Flight and Asmodee have announced a digital adaptation of Lovecraftian tabletop game Eldritch Horror, and it's coming to PC next year. Read this article on TechRaptor
Final Fantasy XIV Patch 7.4 Arrives in December, Brings New Dungeon and More
Square Enix has revealed that Final Fantasy XIV Patch 7.4 will arrive in December, bringing with it a new dungeon, a new Trial boss, and more.
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Square Enix has revealed that Final Fantasy XIV Patch 7.4 will arrive in December, bringing with it a new dungeon, a new Trial boss, and more. Read this article on TechRaptor
Para Bellum Announces New Conquest Nepenthe Campaign Boxes are Available for Pre-Order
Para Bellum Games has announced a new Conquest Nepenthe Campaign box set. This includes a new Lore Campaign Pack and a Two-Player set.
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Para Bellum Games has announced a new Conquest Nepenthe Campaign box set. This includes a new Lore Campaign Pack and a Two-Player set. Read this article on TechRaptor
Xbox Hardware Revenue Still in Freefall, Microsoft Reveals
Microsoft's latest financial results are in, and Xbox hardware sales are still in freefall, but software is proving a little more resilient.
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Microsoft's latest financial results are in, and Xbox hardware sales are still in freefall, but software is proving a little more resilient. Read this article on TechRaptor
Fellowship The Haunting of Stronghold Event Brings Spooky Delights Through November
Chief Rebel and Arc Games have revealed dungeon-delving MMO Fellowship's first seasonal event, The Haunting of Stronghold, and it's live right now.
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Chief Rebel and Arc Games have revealed dungeon-delving MMO Fellowship's first seasonal event, The Haunting of Stronghold, and it's live right now. Read this article on TechRaptor
Fall Guys Veterans Form New UK-Based Studio Panic Stations
A group of developers who worked on Mediatonic's hit platformer-battle-royale game Fall Guys have banded together to found new UK studio Panic Stations.
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A group of developers who worked on Mediatonic's hit platformer-battle-royale game Fall Guys have banded together to found new UK studio Panic Stations. Read this article on TechRaptor
Animal Crossing: New Horizons Switch 2 Edition and Free Update Coming in January
Nintendo has announced a Switch 2 Edition upgrade for Animal Crossing: New Horizons, as well as a free update, and they both land in January.
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Nintendo has announced a Switch 2 Edition upgrade for Animal Crossing: New Horizons, as well as a free update, and they both land in January. Read this article on TechRaptor
Once Upon a KATAMARI Review - Ureshii Matsuri
14 years since the last mainline title, RENGAME have an uphill battle refreshing the Katamari series for the masses. Is Once Upon a KATAMARI a "rollaway" success? Read our review to find out more.
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14 years since the last mainline title, RENGAME have an uphill battle refreshing the Katamari series for the masses. Is Once Upon a KATAMARI a "rollaway" success? Read our review to find out more. Read this article on TechRaptor
The Disney Afternoon Rewind Kickstarter Campaign Blows Up with Millennial Nostalgia
Maestro Media's Disney Afternoon Rewind Kickstarter campaign went live, raising more than four times its initial funding goal in a single day.
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Maestro Media's Disney Afternoon Rewind Kickstarter campaign went live, raising more than four times its initial funding goal in a single day. Read this article on TechRaptor
Dispatch Cast Interview - Carrying Telltale's Torch, Voicing Multiple Timelines, And Roleplaying Superheroes
Last week we got to discuss Dispatch with the cast and ask them about voicing multiple timelines and roleplaying superheroes!
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Last week we got to discuss Dispatch with the cast and ask them about voicing multiple timelines and roleplaying superheroes! Read this article on TechRaptor
Dispatch Episode 3 & 4 Impressions - Big Choices
Episodes 3 and 4 of Dispatch dig deeper into the various heroes of the world and puts some big choices in your hands.
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Episodes 3 and 4 of Dispatch dig deeper into the various heroes of the world and puts some big choices in your hands. Read this article on TechRaptor
The Outer Worlds 2's Special Snapchat Lens Lets You Scan the Moon
A new Snapchat lens is letting you bring The Outer Worlds 2's Moon Man mascot to life by scanning the moon, no matter where you are.
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A new Snapchat lens is letting you bring The Outer Worlds 2's Moon Man mascot to life by scanning the moon, no matter where you are. Read this article on TechRaptor
Don't Nod Working on New Narrative Game Based on "Major" Netflix IP
Lost Records: Bloom & Rage developer Don't Nod is working on a new narrative adventure game based on a "major" Netflix IP.
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Lost Records: Bloom & Rage developer Don't Nod is working on a new narrative adventure game based on a "major" Netflix IP. Read this article on TechRaptor
Discussing Karlach Mocap, Acting In Video Games, and Industry Misconceptions With Samantha Béart
Last week, I sat down with well-known actor Samantha Béart to discuss their start in video games, industry misconceptions, and how they're trying to shed light on everyone in game-making.
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Last week, I sat down with well-known actor Samantha Béart to discuss their start in video games, industry misconceptions, and how they're trying to shed light on everyone in game-making. Read this article on TechRaptor
Remedy Already Looks to Be Moving Away from FBC: Firebreak
FBC: Firebreak may well not be long for this world, if comments made by Remedy's new interim CEO Markus Mäki are anything to go by.
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FBC: Firebreak may well not be long for this world, if comments made by Remedy's new interim CEO Markus Mäki are anything to go by. Read this article on TechRaptor
New World Development Ending as Amazon Suffers Layoffs
Amazon has announced that development on PvP-focused MMORPG New World is coming to an end as thousands of Amazon employees lose their jobs.
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Amazon has announced that development on PvP-focused MMORPG New World is coming to an end as thousands of Amazon employees lose their jobs. Read this article on TechRaptor
Doom Arena Board Game Blasts on to Kickstarter
Modiphius has launched its Kickstarter campaign for the Doom Arena Board Game, a tabletop adaptation of id Software's iconic shooter franchise.
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Modiphius has launched its Kickstarter campaign for the Doom Arena Board Game, a tabletop adaptation of id Software's iconic shooter franchise. Read this article on TechRaptor
MTG Avatar: The Last Airbender – Everything You Need to Know
We have new MTG Avatar: The Last Airbender cards to show, info on why there are no precon Commander decks, and everything else you want to know.
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We have new MTG Avatar: The Last Airbender cards to show, info on why there are no precon Commander decks, and everything else you want to know. Read this article on TechRaptor
Star Wars Legion Starter Sets Review - A New Hope!
We check out two brand new Star Wars Legion Starter Sets timed to coincide with the launch of a new rules refresh, serving as a new hope for new players!
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We check out two brand new Star Wars Legion Starter Sets timed to coincide with the launch of a new rules refresh, serving as a new hope for new players! Read this article on TechRaptor
Look Outside 2.0 Brings New Monsters, New Quests, and More Today
Francis Coulombe and Devolver Digital have announced a major new update for pixel RPG Look Outside, and it brings new quests, new monsters, and more today.
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Francis Coulombe and Devolver Digital have announced a major new update for pixel RPG Look Outside, and it brings new quests, new monsters, and more today. Read this article on TechRaptor
Escape from Duckov Sales Reach 2m in Under Two Weeks
Team Soda and bilibili have announced that Escape from Duckov has hit yet another big sales milestone, further cementing its status as a hit.
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Team Soda and bilibili have announced that Escape from Duckov has hit yet another big sales milestone, further cementing its status as a hit. Read this article on TechRaptor
Crash Bandicoot Netflix Animated Series Reportedly in the Works
A Crash Bandicoot animated series is reportedly in development at Netflix, with Sonic Prime's WildBrain Studios apparently working on the show.
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A Crash Bandicoot animated series is reportedly in development at Netflix, with Sonic Prime's WildBrain Studios apparently working on the show. Read this article on TechRaptor
Painkiller Review - Atrophied Angel
Surely DOOM can't have all the fun, and Anshar Studios seem to agree, as Painkiller has returned after 13 years spent in Purgatory. Is it destined for Heaven, or are we hellbound? Read our Painkiller review to find out more.
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Surely DOOM can't have all the fun, and Anshar Studios seem to agree, as Painkiller has returned after 13 years spent in Purgatory. Is it destined for Heaven, or are we hellbound? Read our Painkiller review to find out more. Read this article on TechRaptor
D&D Beyond Releases Free D&D Adventure The Tenebrous Stone
To promote the new Dungeons & Dragons 2024 Forgotten Realms books, Wizards of the Coast is releasing The Tenebrous Stone on D&D Beyond for free.
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To promote the new Dungeons & Dragons 2024 Forgotten Realms books, Wizards of the Coast is releasing The Tenebrous Stone on D&D Beyond for free. Read this article on TechRaptor
Infinity Next Wave Action Pack Review - Humanity Upgraded
The Combined Army has always been a mix of alien races, and now that mix includes humans as the narrative evolves with the Infinity Next Wave Action Pack.
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The Combined Army has always been a mix of alien races, and now that mix includes humans as the narrative evolves with the Infinity Next Wave Action Pack. Read this article on TechRaptor
Rumored Battle Royale Battlefield Redsec Is Official, and It Launches Tomorrow
Rumored battle royale spinoff-slash-gameplay mode Battlefield Redsec is official, it's free-to-play, and it's launching tomorrow.
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Rumored battle royale spinoff-slash-gameplay mode Battlefield Redsec is official, it's free-to-play, and it's launching tomorrow. Read this article on TechRaptor
Squid Game: Unleashed Dev Boss Fight Shut Down by Netflix
Netflix has shut down its subsidiary Boss Fight Entertainment, best known for the global mobile smash hit Squid Game: Unleashed.
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Netflix has shut down its subsidiary Boss Fight Entertainment, best known for the global mobile smash hit Squid Game: Unleashed. Read this article on TechRaptor
Vampire: The Masquerade - Bloodhunt Servers to Shut Down in April
Sharkmob has revealed that its battle royale game Vampire: The Masquerade - Bloodhunt will be going offline in April next year.
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Sharkmob has revealed that its battle royale game Vampire: The Masquerade - Bloodhunt will be going offline in April next year. Read this article on TechRaptor
A Tale of Two Warriors | Assassin’s Creed Shadows Impressions
- Gaming News
- assassin's creed
- Assassin's Creed Shadows
- review
- ubisoft
These impressions will be spoiler free After years of speculation and multiple delays, The Assassin’s Creed franchise finally made it to Japan. With the stealth gameplay and assassination combat style, it only made sense to incorporate ninjas and samurai into the Assassin’s Creed world. In Assassin’s Creed Shadows, you play as a dual protagonist, the […]The post https://thegamefanatics.com/a-tale-of-two-warriors-assassins-creed-shadows-impressions/ appeared first on The Game Fanatics,.
Is The MCon The Best Smart Phone Controller Yet?
- CES
- ces
- Mcon
- OhSnap
With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making mobile gaming more portable and accessible but I always felt like something was missing. The MCon controller from Ohsnap aims to address everything that is […]The post https://thegamefanatics.com/is-the-mcon-the-best-smart-phone-controller-yet/ appeared first on The Game Fanatics,.
LG at CES 2025
- CES
- Tech News
- ces
- CES 2025
- LG
- Technology
Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the trade show. For years they have continued to improve incrementally and this year it has really paid off. From transparent televisions and projectors to small […]The post https://thegamefanatics.com/lg-at-ces-2025/ appeared first on The Game Fanatics,.
Real Warfare with Six Days in Fallujah
- Features
- Gaming
- Pax West (PAX Prime)
- interview
- PAX West
- Six Days in Fallujah
Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is based on modern real-world events. This may not seem like a big deal in 2024 but things were slightly different in the years following 9/11. […]The post https://thegamefanatics.com/real-warfare-with-six-days-in-fallujah/ appeared first on The Game Fanatics,.
Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel
- Gaming
- Tech Reviews
- mad catz
- racing wheel
- review
- tech
Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play solution that works with your consoles and PC. In the box you get the racing wheel, a six speed shifter, foot pedals and all the […]The post https://thegamefanatics.com/level-up-you-racing-experience-with-the-mad-catz-m-2-x-pro-racing-wheel/ appeared first on The Game Fanatics,.
How Fortnite Hurt The Gaming Industry
- Features
- Gaming News
- fortnite
When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in the battle royale genre, Fortnite decided to throw its hat in the ring. Soon it would become not only the most popular battle royale but […]The post https://thegamefanatics.com/how-fortnite-hurt-the-gaming-industry/ appeared first on The Game Fanatics,.
What Halo Infinite Should Have Been
- Features
- 343 Industries
- gaming
- Halo Infinite
- xbox
https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden Eye late into the night. Halo is the franchise that shaped a good portion of my gaming life. Halo 2 strengthened my passion for the […]The post https://thegamefanatics.com/what-halo-infinite-should-have-been/ appeared first on The Game Fanatics,.
Should You Buy A Meta Quest 3S?
- Gaming News
- Meta
- Meta Quest 3S
- tech
- virtual reality
- vr
https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their lineup be we have some new tech on the horizon. It looks like the Meta Quest 2 is no longer being sold but it may […]The post https://thegamefanatics.com/should-you-buy-a-meta-quest-3s/ appeared first on The Game Fanatics,.
What Is The Future of Halo?
- Gaming News
- Halo
- Halo Infinite
- Halo Studios
https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as Halo Studios. This is exciting because it let’s the fans know that Xbox/Microsoft has not given up on the franchise. The long rumored move to […]The post https://thegamefanatics.com/what-is-the-future-of-halo/ appeared first on The Game Fanatics,.
Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview
- Gaming News
- Pax West (PAX Prime)
- Mighty Morphin Power Rangers: Rita's Rewind
- pax
- PAX West
- Power Rangers
It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project from people who felt the Power Rangers deserved their shine. You and four friends can join up to go against classic enemies from the Power […]The post https://thegamefanatics.com/mighty-morphin-power-rangers-ritas-rewind-developer-interview/ appeared first on The Game Fanatics,.
Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024
- Gaming News
Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be my game of the show. Some may remember the retro style ‘Jay and Silent Bob: Mall Brawl’ game that was released in 2020. Well, The […]The post https://thegamefanatics.com/jay-and-silent-bob-the-chronic-blunt-punch-pax-west-2024/ appeared first on The Game Fanatics,.
Undisputed at PAX West 2024
- Gaming News
- Pax West (PAX Prime)
- interview
- PAX West
- Undisputed
Ash Habib has a true passion for boxing and Undisputed is his love letter to the sport. @PlayUndisputed aims to be both a technical and fun boxing game. The game is currently in early access and will have over 70 boxers, you can also create your character in a deep career mode. I had a […]The post https://thegamefanatics.com/undisputed-at-pax-west-2024/ appeared first on The Game Fanatics,.
Is Star Wars Outlaws Any Good? – Review In Progress
- Game Reviews
- Massive Entertainment
- Star Wars Outlaws
- ubisoft
- Ubisoft Massive
Star Wars games have been around for longer than many gamers have been alive at this point. You have played as clone troopers, Jedi, fighter pilots, and now in Star Wars Outlaws, you will be playing as a scoundrel. This is a slightly more grounded story than the ones many players have experienced before and […]The post https://thegamefanatics.com/is-star-wars-outlaws-any-good-review-in-progress/ appeared first on The Game Fanatics,.
Where Is The PS5 Pro
- Gaming News
- PS5 Pro
- sony
- tech
There has been some rumor and speculation that we would be getting a PS5 Pro as soon as this year. We are halfway through the year and past ‘E3’ season and there is still no word. With the lack of console price drops, is the mid-gen refresh still a thing? There are some people who […]The post https://thegamefanatics.com/where-is-the-ps5-pro/ appeared first on The Game Fanatics,.
Is Marvel Rivals Any Good?
- Game Reviews
- Gaming News
- marvel
- marvel rivals
I’ve been playing the Marvel Rivals for a couple of weeks and there are a ton of things to dissect here. The game is a ton of fun but it is definitely not perfect. If you enjoy games like Overwatch, then this will definitely be a game for you. The gameplay loop is very similiar […]The post https://thegamefanatics.com/is-marvel-rivals-any-good/ appeared first on The Game Fanatics,.
Let’s Play Hive Jump 2: Survivors
- Game Reviews
- Gaming News
- Graphite Lab
- Hive Jump
- Hive Jump 2: Survivors
In Hive Jump 2: Survivors, try to survive as long as you can against what seems like endless waves of aliens. With many weapons and jumpers to unlock, be prepared for hours of fun. This is a smaller game that packs a big punch. Hive Jump 2 takes a lot of the weapons and enemies […]The post https://thegamefanatics.com/lets-play-hive-jump-2-survivors/ appeared first on The Game Fanatics,.
The Price of Xbox Game Pass is Going Up
- Gaming News
- Videos
- xbox
- Xbox Game Pass
The long rumored price increase of Xbox Game Pass has finally been confirmed and we have a detailed breakdown of the pricing structure. With these new prices and a new tier, is this still the best deal in gaming? I believe that there are a couple of different ways to assess the value of Game […]The post https://thegamefanatics.com/the-price-of-xbox-game-pass-is-going-up/ appeared first on The Game Fanatics,.
Xbox Cloud Gaming is Coming to Amazon Devices
- Gaming News
- amazon
- cloud gaming
- xbox
If you missed it, Xbox is bringing its cloud gaming services to Amazon Fire TV devices. There have been talks about an Xbox streaming device for years now. With the partnership, will we still get streaming hardware from Microsoft? Is this the best way to get Xbox games in more homes? Let’s talk about it.The post https://thegamefanatics.com/xbox-cloud-gaming-is-coming-to-amazon-devices/ appeared first on The Game Fanatics,.
XDefiant Season 01 Is Here!
- Gaming News
- ubisoft
- XDefiant
Ubisoft just released season 1 of XDefiant and it comes with a ton of content. If you are not aware, XDefiant is a free-to-play shooter that ties in characters and abilities from various Ubisoft games. XDefiant Preseason was originally released in May of 2024 and it garnered a lot of attention. Some even went as […]The post https://thegamefanatics.com/xdefiant-season-01-is-here/ appeared first on The Game Fanatics,.
Nintendo Gave The People What They Wanted
- Gaming News
- Metroid Prime 4
- Nintendo Direct
Nintendo’s most recent direct delivered a ton of games and I am sure there was something for everyone here. From HD Remakes to long awaited sequels, Nintendo made sure that there was a reason for lapsed players to dust off that Switch. Now I have to admit, I am one of those lapsed players who […]The post https://thegamefanatics.com/nintendo-gave-the-people-what-they-wanted/ appeared first on The Game Fanatics,.
What is The Future of Xbox Hardware
- Gaming
- Hardware & Tech
- microsoft
- xbox
During the most recent Xbox showcase, they announced three new SKUs of the Xbox Series X|S consoles. While we didn’t get an announcement of a new handheld like many were hoping there may still be a possibility in the future. Phil Spencer was questioned about this during IGN live and he seemed excited about the […]The post https://thegamefanatics.com/what-is-the-future-of-xbox-hardware/ appeared first on The Game Fanatics,.
A Collectable Card Battler – Let’s Play SolForge Fusion
- Gaming
- SolForge Fusion
If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card game and it is now making its way over to Steam. I have been having the best time in its single-player campaign mode. It reminds […]The post https://thegamefanatics.com/a-collectable-card-battler-lets-play-solforge-fusion/ appeared first on The Game Fanatics,.
Gigantic Is Back and You Should Be Playing It!
- Gaming News
- Gigantic
- MOBA
For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. I had a ton of fun with the game when it was originally released but unfortunately, the servers shut down a year late. Now, in […]The post https://thegamefanatics.com/gigantic-is-back-and-you-should-be-playing-it/ appeared first on The Game Fanatics,.
Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products
- Hardware & Tech
- ces
- EcoSmart
- Targus
- tech
Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have been around since 1983. Targus has continued to innovate when it comes to laptop bags and things like PC docking stations. We saw a ton […]The post https://thegamefanatics.com/targus-targets-sustainability-and-innovation-with-their-ecosmart-line-of-products/ appeared first on The Game Fanatics,.
No Rest For The Wicked Launch Trailer
- Gaming News
- Moon Studios
- No Rest For The Wicked
- Private Division
Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and amazing art. With No Rest For The Wicked, Moon Studios is partnering with Private Division for a totally new experience. They will be applying their […]The post https://thegamefanatics.com/no-rest-for-the-wicked-launch-trailer/ appeared first on The Game Fanatics,.
Are Subscription Services Like Xbox’s Game Pass Good for Developers?
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- Game Pass
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- Xbox Game Pass
People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The amount of content that is available continues to grow (along with the prices of said content) but people’s time and budgets continue to stay the […]The post https://thegamefanatics.com/are-subscription-services-like-xboxs-game-pass-good-for-developers/ appeared first on The Game Fanatics,.
A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024
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- Kamikaze Lassplanes
- pax
- pax east
When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your interest, Kamikaze Lassplanes may be a game you need to check out. This may not be the style of game you expect from a Polish […]The post https://thegamefanatics.com/a-plane-dating-sim-kamikaze-lassplanes-pax-east-2024/ appeared first on The Game Fanatics,.
A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024
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- No Love Lost
- pax
- PAX East 2024
No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but the environment as well. The concept of an extraction shooter is not new but the team-based competitive elements make things feel a little fresh. There […]The post https://thegamefanatics.com/a-colorful-competitive-extraction-shooter-no-love-lost-pax-east-2024/ appeared first on The Game Fanatics,.
A PS1 Styled Masterpiece – Heartworm @ PAX East 2024
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- dreadxp
- heartworm
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PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, […]The post https://thegamefanatics.com/a-ps1-styled-masterpiece-heartworm-pax-east-2024/ appeared first on The Game Fanatics,.
Warframe and Soulframe Make an Apprearance at PAX East 2024
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- Soulframe
- Warframe
Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into the upcoming Warframe 1999. This included a new cinematic trailer launching later this year: Jade Shadows. Here you are introduced to the 57th Wareframe, Jade […]The post https://thegamefanatics.com/warframe-and-soulframe-make-an-apprearance-at-pax-east-2024/ appeared first on The Game Fanatics,.
Get a Closer Look at the New Black Panther and Captain America Game | Marvel 1943
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- Black Panther
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- Marvel 1943
- Marvel 1943: Rise of Hydra
It’s been a while since we first got word that the great Amy Hennig was working on a new Black Panther and Captain America game. After creating something like Uncharted, many couldn’t wait to see what was next from Amy. Her highly anticipated Star Wars game was canceled so many were delighted when they got […]The post https://thegamefanatics.com/get-a-closer-look-at-the-new-black-panther-and-captain-america-game-marvel-1943/ appeared first on The Game Fanatics,.
Mad Catz S.T.R.I.K.E. 11 Mechanical Keyboard Impressions
- Hardware & Tech
- hardware
- mad catz
- tech
I have been on the search for a decently priced wireless keyboard and there is no shortage these days. Our friends over at Mad Catz sent over their S.T.R.I.K.E. 11 mechanical keyboard for us to try out. The first thing you will notice is its unique design. The red and black colorway is striking (no […]The post https://thegamefanatics.com/mad-catz/ appeared first on The Game Fanatics,.
Level Up Your Set Up with Nanoleaf
- Hardware & Tech
- ces
- Nanoleaf
- Nanoleaf 4D
- Nanoleaf Lines
Nanoleaf has been one of the market leaders in the gaming lighting space for years now. They have a variety of products to level up not only your office space but your entertainment system. The Nanoleaf 4D kit is definitely one of the best led kits that I have tried. The camera takes the immersion […]The post https://thegamefanatics.com/level-up-your-set-up-with-nanoleaf/ appeared first on The Game Fanatics,.
Final Fantasy 7 Rebirth and What’s Next For Xbox | Let’s Chat
- Gaming News
Final Fantasy 7 Rebirth is the next big game set for release and the rumor mill has been set ablaze with talks of Xbox going multi-platform. We take a few minutes to talk about our past with the Final Fantasy franchise and Brandon gives us his thoughts on what he thought of the State of […]The post https://thegamefanatics.com/final-fantasy-7-rebirth-and-whats-next-for-xbox-lets-chat/ appeared first on The Game Fanatics,.
The Pimax Crystal 8K VR Headset | CES 2024
- Gaming News
AR and VR were some of the bigger topics during this year’s CES. Last year I was able to go hands-on with the Pimax Portal but this year it was all about the Pimax Crystal. The Pimax Crystal has some of the highest quality when it comes to VR headsets on the market. Each eye […]The post https://thegamefanatics.com/the-pimax-crystal-8k-vr-headset-ces-2024/ appeared first on The Game Fanatics,.
Reviewing all the coolest, newest games for Xbox, Playstation, Switch & PC!
Halo 2 & Halo 3 Campaign Evolved Remakes Are Reportedly Being Made
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Microsoft is planning to remake Halo 2 and Halo 3 with campaign-only features, including sprinting, while focusing multiplayer efforts on Halo 7, according to leaks from Halo insiders.
Here’s Your Free PlayStation Plus Essential Monthly Games For November, 2025
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- PlayStation
- EA Sports WRC
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- Sony
- Stray
In November, PlayStation Plus Essential offers new games: Stray, an adorable cat adventure; EA Sports WRC 24, the last from Codemasters; and Totally Accurate Battle Simulator, featuring whimsical battles. Enjoy!
Amazon Is Shutting Down New World: Aeternum Amidst Job Cuts
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- amazon
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- New World: Aeternum
Amazon Gaming will cease new content for New World: Aeternum, which attracted a modest player base. The game will operate until the end of 2026, but its future remains uncertain.
Battlefield REDSEC, A Free-To-Play Standalone Battlefield 6 Battle Royale, Launches Tomorrow
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- Xbox
- battlefield
- Battlefield 6
- Battlefield REDSEC
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Battlefield REDSEC, a free-to-play battle royale based on Battlefield 6, launches tomorrow at 8:00 PT / 15:00 UTC, alongside Season 1 content, and will feature numerous microtransactions.
“Halo is on PlayStation going forward,” Says Halo Studios
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- PC
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- Xbox
- Halo Studios
- Halo: Campaign Evolved
- microsoft
The remake of Halo: Combat Evolved will launch on PS5, confirming future Halo titles will also be available on PlayStation. Community director Brian Jarrad stated this marks a new era for Halo.
Halo: Campaign Evolved Announced For 2026, And It’s Coming To PlayStation As Well
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- Halo: Campaign Evolved
- Halo: Combat Evolved
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Halo: Campaign Evolved, a remake of the original Halo, will launch in 2026 for PlayStation, Xbox, and PC. It introduces new missions, co-op gameplay, and enhanced graphics, along with nostalgic elements.
Phil Spencer Talks AI Use At Xbox: “I really leave it up to the teams”
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Microsoft Gaming CEO Phil Spencer clarified that there's no AI usage mandate for Xbox teams. AI is mainly utilized for operational purposes, such as security and moderation, not creativity.
Ghost of Yotei Has Already Outsold AC: Shadows On PS5
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- PC
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- Xbox
- Assassin's Creed: Shadows
- Ghost of Yotei
- Sony
- Sucker Punch
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Ghost of Yotei has surpassed 2.5 million sales in three weeks, outperforming Assassin's Creed: Shadows on PS5, which took seven months to reach 2.4 million copies sold.
Fallout 4: Anniversary Edition Announced For November
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- PC
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- Xbox
- bethesda
- Fallout 4
Bethesda announces Fallout 4: Anniversary Edition, releasing on November 10, 2025, for multiple platforms. It includes DLC and Creation Club content but disappoints fans with no special features or physical release.
New Report Says Microsoft Is Pushing Xbox To Hit 30% Profit Margins (Which Is Crazy)
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- PC
- PlayStation
- Xbox
- microsoft
- Switch
A report by Jason Schreier indicates Microsoft demands Xbox achieve a 30% profit margin, prompting job cuts and price increases. This goal contrasts with previous targets, raising concerns over Xbox's financial viability.
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Haunted Paws – Beta Sign Up
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Haunted Paws is a spooky co-op adventure that blends cozy pet simulation with gentle horror as you and a friend become puppies on a mission to rescue your kidnapped human from a haunted mansion.
In Haunted Paws you can customize your canine character by selecting breed, fur color, and accessories – even recreating your real-life pet – before embarking on a heartwarming yet eerie journey. … Read More
The post Haunted Paws – Beta Sign Up first appeared on Alpha Beta Gamer.Steel Effigy – Open Beta
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Steel Effigy is a frenetic co-op third-person hack-and-slash set in a steampunk world dominated tyrants who command legions of enslaved machines.
In Steel Effigy you are a customizable Effigy warrior, who must cleave through mechanical hordes alone or with up to three allies in roguelite runs that never play the same way twice. You can modify your dual weapons mid-run with powerful augments that dramatically … Read More
The post Steel Effigy – Open Beta first appeared on Alpha Beta Gamer.Dinoblade – Alpha Demo
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Dinoblade is a ridiculous (and surprisingly good) soulslike action RPG where you wield a sword in your mouth and battle other dinosaurs.
In Dinoblade evolution takes an unexpected turn when a cosmic cataclysm arms dinosaurs with weapons and ancient powers. As a young Spinosaurus wielding a massive great sword, you’ll battle through a prehistoric world on the brink of extinction.
The combat doesn’t have quite … Read More
The post Dinoblade – Alpha Demo first appeared on Alpha Beta Gamer.Static Dread: The Submarine – Beta Sign Up
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- Static Dread: The Submarine
- Static Dread: The Submarine beta sign up
- Static Dread: The Submarine game
Static Dread: The Submarine is a Lovecraftian horror game that plunges players into a claustrophobic nightmare where isolation becomes your constant companion.
Taking place in the same world as Static Dread: The Lighthouse, Static Dread: The Submarine looks like a very different style of adventure, but with similar Lovecraftian themes. Played in first person, you’ll navigate narrow corridors and failing systems while utilizing unique … Read More
The post Static Dread: The Submarine – Beta Sign Up first appeared on Alpha Beta Gamer.Name of the Will – Beta Demo
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- Name of the Will
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Name of the Will aims to reinvent horror by replacing darkness with blinding sunlight, and jump scares with suffocating social pressure.
In Name of the Will you are a model cult member with a spotless record and no memory. You have no idea what the cult is or why you’re there, but you’ll need to blend in to stay safe. Your greatest threat isn’t monsters … Read More
The post Name of the Will – Beta Demo first appeared on Alpha Beta Gamer.The Mailroom – Beta Demo
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- The Mailroom
- The Mailroom game
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The Mailroom is a mail-sorting horror game where you diligently sort mail in the basement of a shady demonic corporation.
In The Mailroom you’ve been “lucky” enough to land a job in the mailroom of a weird old building (even though you don’t recall applying for the job in the first place). The job is fairly simple – collect the mail from a very creepy … Read More
The post The Mailroom – Beta Demo first appeared on Alpha Beta Gamer.SunderBound – Beta Sign Up
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- SunderBound
- SunderBound beta sign up
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SunderBound is a co-op shooter where survival means ascending through a brutalist mega-tower after a catastrophic weather weapon shattered the world.
In SunderBound you’ll take part in tactical floor-by-floor combat where cover matters, ammo counts, and split-second decisions separate victory from defeat. Whether playing with a friend online, side-by-side in couch co-op, or alongside an adaptive AI companion, coordinated teamwork defines every firefight.
You can … Read More
The post SunderBound – Beta Sign Up first appeared on Alpha Beta Gamer.Monk Took Book – Beta Sign Up
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Monk Took Book is a co-op action memory game where bookkeeping becomes a perilous adventure on a secluded island monastery.
In Monk Took Book players organize an ever-expanding collection of uniquely illustrated tomes by day, then retrieve specific volumes by night – when something decidedly unholy stalks the shelves. The game tests your spatial recall as you categorize books across a hand-crafted library campus. Spend … Read More
The post Monk Took Book – Beta Sign Up first appeared on Alpha Beta Gamer.The Secret of Weepstone – Beta Demo
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- RPG
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- indie games
- The Secret of Weepstone
- The Secret of Weepstone game
The Secret of Weepstone is a hand drawn black-and-white dungeon crawler that resurrects the spirit of 1980s D&D tabletop roleplaying.
Taking place in the desperate village of Weepstone, in The Secret of Weepstone six ordinary villagers venture into a foreboding keep to uncover the source of their lord’s mysterious illness. The game embraces old-school RPG mechanics with physical dice rolls determining your fate during combat … Read More
The post The Secret of Weepstone – Beta Demo first appeared on Alpha Beta Gamer.Chunky JUMP! – Beta Demo
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- Chunky JUMP
- Chunky JUMP! game
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Chunky JUMP! is a clever pixel art horror game that blends platforming and multitasking horror as you play a strange old handheld game while working at a gas station.
Created by Pichon Games (creator of The Bunny Graveyard) Chunky JUMP! sees you running a gas station by day and fending off monsters at night. Key to this is a handheld Bird Boy console where … Read More
The post Chunky JUMP! – Beta Demo first appeared on Alpha Beta Gamer.Far Far West – Open Beta
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- Far Far West
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Far Far West is a chaotic co-op FPSwhere six-shooters meet sorcery as robot cowboys hunt dangerous bounties across a twisted version of the Wild West.
Playable with up to four players, Far Far West takes place in a Wild West populated by reanimated skeletons, haunted mines, and even a giant ghost train. Combat blends traditional gunslinging with magical abilities – switch between revolver fire and … Read More
The post Far Far West – Open Beta first appeared on Alpha Beta Gamer.Crude Survivor TD – Beta Demo
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- Crude Survivor TD
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Crude Survivor TD blends FPS and tower defense gameplay as humanity’s mutation into oil-hungry biomechanical horrors leaves you stranded on an isolated rig.
The gameplay in Crude Survivor TD takes place on a day/night cycle – strategically place defenses and upgrade your core oil intake during daylight hours, then unleash hell with first-person combat when darkness falls. Resource balancing is key – increase oil production … Read More
The post Crude Survivor TD – Beta Demo first appeared on Alpha Beta Gamer.Ruin and Rebirth – Beta Sign Up
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- Steam
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- Ruin and Rebirth
- Ruin and Rebirth beta sign up
- Ruin and Rebirth game
Ruin and Rebirth is a factory builder where machinery gives way to living creatures as you restore a world shattered by divine apocalypse.
In Ruin and Rebirth you are the last survivor of the apocalypse, and you must tame, breed, and evolve fantastical beings to rebuild civilization from the gods’ remains. Lemmules – tiny creatures marching in formation – replace conveyor belts, while boulder-like Terramites … Read More
The post Ruin and Rebirth – Beta Sign Up first appeared on Alpha Beta Gamer.Slumber Party – Beta Sign Up
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- Slumber Party
- Slumber Party beta sign up
- Slumber Party game
Slumber Party is a 4-player horror game that transforms childhood sleepover fears into a thrilling cooperative nightmare.
In Slumber Party your innocent slumber party takes a terrifying turn, and you and friends are pulled into shared nightmares where survival depends on teamwork and quick thinking. Each nightmare presents unique objectives in distinctly themed worlds, with difficulty scaling infinitely the longer you survive. Coordinate through proximity … Read More
The post Slumber Party – Beta Sign Up first appeared on Alpha Beta Gamer.Black Jacket – Beta Sign Up
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- Black Jacket
- Black Jacket beta sign up
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Black Jacket is a card-based roguelite, where traditional blackjack transforms into a supernatural battle for freedom.
In Black Jacket you are a damned soul gambling your way through hell, challenging other lost spirits to win enough coin to bribe the ferryman. The familiar “hit or stand” mechanics evolve with cards that manipulate the very rules of the game – force opponents to overcommit, decrease their … Read More
The post Black Jacket – Beta Sign Up first appeared on Alpha Beta Gamer.GladiEATers – Beta Sign Up
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- GladiEATers
- GladiEATers beta sign up
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GladiEATers in a creature battler that blends cooking minigames with strategic 6v6 turn-based combat as seven quirky Combat Chefs compete for supremacy in the CALosseum.
In GladiEATers you’ll chop, boil, and fry ingredients into 65+ battling food creatures, each with hand-animated abilities and synergies. Master your timing in bite-sized cooking challenges to evolve fighters into more powerful forms.
The game’s narrative depth revolves around interconnected … Read More
The post GladiEATers – Beta Sign Up first appeared on Alpha Beta Gamer.Pulp Action Shotgun – Beta Sign Up
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- Pulp Action Shotgun
- Pulp Action Shotgun beta sign up
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Pulp Action Shotgun is an adrenaline-fueled boomer shooter that throws you into a pulp comic nightmare armed with nothing but your trusty pump-action.
The world of Pulp Action Shotgun fuses 1940s comic aesthetics with Quake-inspired gameplay, creating a uniquely stylized slaughter-fest. Your shotgun isn’t just for demon disposal – its powerful kickback doubles as a traversal mechanic. A well-placed blast at your feet sends you … Read More
The post Pulp Action Shotgun – Beta Sign Up first appeared on Alpha Beta Gamer.Dark Light: Survivor – Beta Demo
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- Dark Light: Survivor
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Dark Light: Survivor is a dark Sci-Fi roguelike shooter where you become one of humanity’s final Dark Hunters in a post-apocalyptic cyberpunk world.
In Dark Light: Survivor you board the Phantom Train – a marvel of celestial quantum technology traversing fractured universes in search of legendary Elysium. Each dimension harbors both vital energy to fuel your next jump and nightmarish creatures born from the Dark … Read More
The post Dark Light: Survivor – Beta Demo first appeared on Alpha Beta Gamer.Shards of Order – Beta Demo
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- Shards of Order
- Shards of Order game
Shards of Order is a beautiful dark fantasy RPG where death itself has unraveled and you must restore cosmic order.
In Shards of Order the Laws governing reality lie shattered, leaving behind a world where memories fade and corpses refuse eternal rest. You’ll lead a band of survivors – each with unique abilities and personal arcs – through decaying landscapes as you attempt to restore … Read More
The post Shards of Order – Beta Demo first appeared on Alpha Beta Gamer.Living Dead House – Beta Sign Up
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- Living Dead House
- Living Dead House beta sign up
- Living Dead House game
Living Dead House promises a pixel-perfect throwback to arcade zombie survival with some modern touches.
In Living Dead House you’re barricaded in an abandoned home with waves of undead clawing at the doors, your only goal is simple: survive until dawn. The game will feature 20 increasingly frantic stages where resource management is as crucial as your trigger finger. You’ll master six unique weapons while … Read More
The post Living Dead House – Beta Sign Up first appeared on Alpha Beta Gamer.ZOMBUTCHER – Beta Sign Up
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- ZOMBUTCHER
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ZOMBUTCHER is a darkly humorous stealth action simulator where you’re not fighting zombies – you’re one of them, and you run a shop that caters to their dietary needs.
In ZOMBUTCHER you’re an undead butcher in Louisiana, you manage a peculiar shop catering to monsters who hunger for human flesh. By day you maintain appearances by processing regular meat for human customers. By night you … Read More
The post ZOMBUTCHER – Beta Sign Up first appeared on Alpha Beta Gamer.Bubsy 4D – Beta Demo
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- Bubsy 4D
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Bubsy 4D is the world’s first great Busby game – the wise cracking bobcat may finally have a game that allows him to stand shoulder to shoulder with Sonic and Mario (or Sonic at least).
Gaming’s most notorious bobcat returns in an unexpected 3D adventure that embraces its protagonist’s infamous reputation. Bubsy 4D launches our feline friend into space when Earth’s sheep – transformed into … Read More
The post Bubsy 4D – Beta Demo first appeared on Alpha Beta Gamer.Terrifier: The ARTcade Game – Beta Demo
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- Terrifier: The ARTcade Game
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- Terrifier: The ARTcade Game game
Terrifier: The ARTcade Game is an incredibly gory retro side-scrolling beat ‘em up based on the popular Terrifier movie franchise.
In Terrifier: The ARTcade Game you take control of Art and three other pals as they go on a bloody rampage through the city streets. The core gameplay is very much a traditional old school beat ‘em up, with you able to punch, run, jump, … Read More
The post Terrifier: The ARTcade Game – Beta Demo first appeared on Alpha Beta Gamer.House 2 – Beta Demo
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- House 2
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House 2 is a brutal hand-drawn horror adventure where two girls are tormented by monsters as they spend a night watching TV and playing games.
A sequel to the excellent 2020 original, House 2 swaps the pixel art style of the first game for a beautiful hand-drawn artwork. It follows on from the story of the original, with the hero of the first game now … Read More
The post House 2 – Beta Demo first appeared on Alpha Beta Gamer.REANIMAL – Beta Demo
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- REANIMAL
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REANIMAL is a horror adventure from the creators of Little Nightmares, that plunges players into unprecedented dread.
Playable in single-player or co-op, in REANIMAL two orphaned siblings navigate a hellish island, desperately searching for missing friends while confronting monstrosities born from their own fractured memories. Unlike traditional horror games focused solely on terror, REANIMAL aims to weave hope through its narrative as the brother and … Read More
The post REANIMAL – Beta Demo first appeared on Alpha Beta Gamer.Tingus Goose – Beta Demo
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Tingus Goose is an incredibly weird idle game where you nurture towering goose-trees that grow out of human bodies, and harvest bouncing babies for profit.
Featuring the surreal artwork of MasterTingus, Tingus Goose is a surreal idle game where you strategically position “Blossoms” in a goose tree to maximize cash generation as newborns tumble down their neck. You can add and arrange different specimens to … Read More
The post Tingus Goose – Beta Demo first appeared on Alpha Beta Gamer.Satellite Odyssey: Jupiter – Beta Sign Up
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- Satellite Odyssey: Jupiter
- Satellite Odyssey: Jupiter game
- Satellite Odyssey: Jupiterbeta sign up
Satellite Odyssey: Jupiter is a Sci-Fi survival horror adventure that thrusts players into a nightmarish fight for survival where your only reliable ally is a modified nail gun.
Taking place on Europa’s frozen surface, beneath Jupiter’s imposing gaze, Satellite Odyssey: Jupiter sees you exploring an abandoned Soviet space installation that hides unspeakable horrors. You’ll navigate through deteriorating corridors of this forgotten outpost, solving intricate puzzles … Read More
The post Satellite Odyssey: Jupiter – Beta Sign Up first appeared on Alpha Beta Gamer.Blood Reaver – Beta Sign Up
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- Blood Reaver
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Blood Reaver is an intense round-based FPS with strategic depth, for solo players or teams of up to four, where the ultimate soldier of a dying legion facing hell’s endless hordes
In Blood Reaver you unleash devastation through an arsenal of 26 unique weapons and forbidden blood magic abilities. You harvest demons’ blood for materials to upgrade your equipment, creating powerful variants and crafting relics … Read More
The post Blood Reaver – Beta Sign Up first appeared on Alpha Beta Gamer.YAPYAP – Beta Demo
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- YAPYAP
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YAPYAP is a wickedly fun co-op horror game where you and five friends become low-level wizard minions tasked with vandalizing an archmage’s tower.
In YAPYAP you are wizards who are armed with barely enough magic to be annoying, your goal is simple: create maximum chaos before escaping. Pee on expensive rugs, smash magical artifacts, and misplace important items to reach your vandalism quota. Discover wands … Read More
The post YAPYAP – Beta Demo first appeared on Alpha Beta Gamer.Final Sentence – Beta Demo
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- Final Sentence
- Final Sentence download
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- indie games
Final Sentence is a tense typing battle royale horror game that drops up to 100 players into a virtual hangar, each facing a typewriter with a revolver pressed against their temple
Previously featured on Alpha Beta Gamer during the closed Beta sign up, Final Sentence is a nerve-shredding battle royale where your keyboard becomes a weapon and every typo could be your last – one … Read More
The post Final Sentence – Beta Demo first appeared on Alpha Beta Gamer.
Comics Gaming Magazine
Dark Horse Founder Mike Richardson on 40 Years of Shaping the Comics Industry
- Interviews
- Comics
- Lucca Comics & Games
As Dark Horse approaches its 40th anniversary, co-founder Mike Richardson reflects on the company’s legacy, its evolution, and why the creative spirit that built it still matters today.
Dark Horse is a name that needs no introduction if you know the comics industry. They are the people behind such franchises as Hellboy, The Umbrella Academy, and even The Mask, and still today remain one of the most influential publishers in the comics industry. It’s hard to overestimate how influential they have been to the creator-focused comic world we live in today, being one of the early champions for giving fair compensation to the talent who helped bring their books to life. Yet, it was the management behind the scenes that helped shape Dark Horse into the juggernaut we all know and love today. One of those people is the co-founder of the studio, Mike Richardson, who helped shape its vision and the focus they have held onto all these years. While at Lucca Comics & Games 2025, we had the pleasure of taking some time to sit down with Mike and talk about his role in comics, his love for what Dark Horse has built, and a bit about what new creatives should look out for when they’re looking to dive into the world of comics. That’s all right. Since we’re at Luca, why don’t we start with Luca? You mentioned that you’ve been here several times. What keeps you coming back? What keeps you coming back to Luca? What makes you want to come? Mike Richardson: Well, I come back to Italy a lot. It started when I—you, well, first of all, it started when I came to the Cannes Film Festival. We would bring movies there. We brought The Mask there in ’94 and ended up driving to Italy—to Portofino—afterwards, through Genoa. The following year was Barb Wire with Pam Anderson, and we came. And by the way, I’ll write a book someday about taking Pam to the Cannes Film Festival. She was the number one celebrity in the world at the time, and the mobs there were unbelievable. They told us at the time that the biggest crowd they had ever had at Cannes for any celebrity was for Madonna. They said Pam’s was about a third larger. So it was a crazy time, and lots of stuff happened that was a lot of fun. It was really fun. Barb Wire – Dark Horse Comics So we go all around Italy, but we always try to stay here. I like the idea of the walled city. They told me the Romans came here, and the courtyard area was built in the year two or something like that, and so, wow, that was interesting. It’s close to a lot of things—it’s close to Pisa if you want to take your kids over to see the Leaning Tower. I got two tickets there last time, because, just so you know, if you ever go over there and you follow the guy down, it takes you down streets you’re not allowed to drive. We didn’t know it, but I got two tickets to find out. But anyway, it’s just in a nice location. We like the city. It feels like Italy. You know, Milan—great city, wonderful city—but not that much fun to go to great restaurants and that type of thing. It’s like a lot of big cities. When you come to Lucca, it’s the walled city. There’s a restaurant that I’m trying to get into tonight on the wall. When I went to that restaurant, I didn’t know that. And I’ve been here a number of times. Underneath the city—I found this out one of the earlier times I was here—there’s a store that, if you ask them, “Can I go down to see the wine cellar?” there’s a wine cellar under the whole city that goes back hundreds of years. Yeah, stuff like that—little discoveries. We just discovered that angel on top there. There are always little surprises. Those little things that show up all the time—it’s just a wonderful city to come and visit. Italy, in general, is a terrific place. I’ve never been to the east—well, I’ve been up to Venice and Slovenia—but I’ve never visited the east side. I don’t know what’s there, because we keep going to wine country on the west side. Now we’ve started going down to Sorrento and Positano and those places, but I still like the northwest. Lucca 2025 You mentioned that next year is the 40th anniversary for you, and you’re planning to celebrate it at Lucca. Is there anything you can tell us about that yet, or is it still very early? Mike Richardson: I don’t know that it’s officially announced. They’ve asked me if I would be willing, and I said, “Yeah, that’d be great.” I get to come back again next year. If we do it, we’ll set up over in one of the tents, we’ll set our course, and we’ll have something fun to make everybody come to—absolutely something awesome. Now I want to pick your brain a little bit. In 2025, what do you think about the current state of comics? Do you think they’ve grown in popularity, changed how they are experienced? Are they less popular? Mike Richardson: Well, I think it’s just going through an evolution. I think that, you know, we had Black September about a year after we launched, and I don’t know—about 50 comic book companies went out of business. We had the crash of the market, the speculator crash of the ’90s. There have been cycles. It feels like every eight years something bad happens—and it’s around eight years. But comics themselves have changed. You know, the pamphlet keeps getting more expensive, like the movies. They can talk about box offices, this or that, but they’re talking different dollars with different value. If you went just by actual value of money, Gone With the Wind is still, by far, the most-seen movie ever—at least in this country (USA). I believe in the world, too. Resident Alien – Dark Horse Comics Comics have gone through an evolution just like the film business and, you know, the book business—everything has changed. Computers really started to change things. When we first started, we actually had a discussion about whether we wanted to waste $300 on a fax machine. Of course, we did—and then we thought it was great. And then computers came. We’ve tried to be in front of that. I think we were the first one in the comic business to put up our own website. We went through a couple of iterations of what it looked like because we were trying to find our way. Originally, I was doing animation—we had our team doing animation on it—and you’d come into a Dark Horse city, and their characters were running around. The Mask was running around and saying, “Smokin’!” And then you learn as you go, because we found out that if somebody comes into the site, they only stay there for a certain number of seconds—not minutes, seconds—and if they don’t get something right away, they leave. So we trashed all that, and then we changed it. We’ve been evolving ever since. We were the first ones to bring colour in-house. I didn’t like the colour we were getting back in the early ’90s, and I finally got ahold of the head of the company that did our colour. He said, “What do you care? It’s only comics.” Dumb thing to say, right? Even if you think it. So we brought it in-house, and I think we were the first comics company to do that. We had a digital site. We ended up closing it down only because we have 13 sites that sell our comics digitally, and it seemed like we could get away from the overhead and let them do what they do, as opposed to trying to license it out at the same time we were competing. The Umbrella Academy – Dark Horse Comics You’ve worked on some of the most popular franchises in the world. Do you have any that really stand out to you personally, or that you think really made a special mark on the industry and the world? Mike Richardson: Well, certainly The Mask was big for us. I mean, there’s no one—I still get asked questions about it. Aliens vs. Predator, Frank Miller’s Sin City, Mike Mignola’s Hellboy—Hellboy has been our most consistent property ever. Mike owns it. He’s stuck with us all these years. There are a lot of these. I mean, Geoff Darrow’s art—I love Big Guy and Rusty the Boy Robot. Now he’s doing Shaolin Cowboy. You know, there are artists, there are people—of course, Frank Miller—you heard me say that when he came, that broke down the door for major creators coming to Dark Horse, and just in general realizing they didn’t have to be at Marvel and DC. And I can tell you, you know, the Image guys noticed that. Todd and Jim noticed that they didn’t need to be there anymore—they went off and started Image. And I know because they talked to us; they talked to me about it back then—what would happen, you know? Shaolin Cowboy – Dark Horse Comics And creator rights now are standard. People can still work for Marvel or DC, and they can go off and create something and bring it to us, or to Image, or one of the other companies. So there’s more creative freedom for the writers. Frank does his favorite character, Batman, but he’ll come and do something with us at the same time. Over the years, it’s given us the opportunity to go—as an independent. Now, before, I never knew what “independent” meant, except independent of Marvel or DC, because we have a building, people come to work, you know, we sell our comics in the same places they do. But one thing that has changed, particularly for us, is that most—about 90%—of our business goes through bookstores, and we’re seeing fewer and fewer comic shops. The comic shops—the direct sales market, you’re familiar with that term—really saved comics. Phil Seuling’s idea of changing the way comics were purchased—the non-returnable model so retailers got a better discount and could track each title—really made a difference. We did that religiously, particularly back in those days. You could make more money that way. It allowed publishers like me—we didn’t have to print 100,000 to sell 25 in spin racks. We could go through the comic shops, get an order, and ship exactly that. The thing that causes problems for publishers—one of the things—is inventory. You don’t want to sell out, and yet you don’t want a lot of books left. So you have to walk that tightrope, and the non-returnable model actually helped publishers deal with that at the time. Hellboy – Dark Horse Comics Now, when it comes to creative rights, what would you tell a new artist who’s wanting to get started? You obviously run things a little differently than other companies, so what should they know about their rights and creative rights? Mike Richardson: They should—first of all—if they’re not experienced legally, they should always have a lawyer take a look at a contract. They should give them what they want to achieve. If they’re creating the property, they should have a lawyer take a look at it. They should give them what they want to achieve. If they’re creating the property, they should try to get as close as they can to their ideal situation. So, you know, one of the challenges we have is that we deal with every creator. We don’t have a standard contract like some companies do. We try to tailor it the best we can to that particular creator. For our accounting department, it’s a nightmare, because we have thousands of writers, artists, letterers, colorists, inkers—and they have to go through all these. It takes a lot to do that. It would be much easier if we just had one contract, but then we couldn’t deal with each creator as though he owns his work and has his say. Look, if you’re talented, you can stand your ground—you’re going to get work somewhere. That’s the great thing now. And there’s a whole slew of new publishers coming into comics. There’s a resurgence. I don’t know that this is the best time to do it—I wouldn’t want to start a company now. And I say that having already done it. If I wanted to do it and I hadn’t done it, and I was young, I’d probably ignore that—but it’s a tough time for somebody to start a new company. Still, I think comics will be around. I don’t know about the floppies, because they’re, like I said, 20 pages. So you get a story that continues every 30 days. There’s got to be something really compelling to get somebody to follow along with that—especially when they’re now, you know, five bucks, $4.99. The Mask – Dark Horse Comics Most comics have gone into that range. I mean, they used to be a dime. And even with the difference in value—when I was a kid, I could go down and buy 10 comics for a buck. I could go out, make a dollar, and get 10 comics. Now, 10 comics cost you what—$50? Well, young people may use that $50 on a video game or something else. There’s a lot of competition for disposable income there. But in bookstores, where 90% of our business is, you’re dealing with an older, probably more affluent reader who has more disposable income. And if he sees a book he wants at $25, $30, $40, $50—he’s going to pick it up. We have to let you go. But thank you so much. You’ve been really interesting.
Kevin Eastman Chats TMNT’s Past, Present and Future at Lucca Comics & Games
- Features
- Comics
- Lucca Comics & Games
- Teenage Mutant Ninja Turtles
TMNT co-creator Kevin Eastman sat down to a Q&A at Lucca Comics & Games to talk all things Teenage Mutant Ninja Turtles.
Lucca Comics & Games is notorious for bringing some of our favourite childhood artists to Italy for its yearly festival. CGMagazine was lucky to sit in on a Q&A with one of the creators of the Teenage Mutant Ninja Turtles, Kevin Eastman. In 2024, we were able to chat with R.L. Stine and the creators of Tetris. In 2023, it was Frank Miller and Naoki Urasawa. And now, in 2025, sitting in the stunning Auditorium San Romano in Lucca, Italy, we were able to gain insight into how TMNT came to be, some of Eastman’s inspirations, and we were even treated to a special live drawing in between translations. @cgmagazine #TMNT co-creator Kevin Eastman draws #Raphael live at #LuccaComicsandGames #TeenageMutantNinjaTurtles #lucca ♬ Powerful dark futuristic science fiction film music(1536393) – Azure Glitch Kevin Eastman took the stage to speak with a moderator, through a translator, in front of a packed audience. Of course, they started at the beginning, “The Ninja Turtles were inspired by my love and passion for American comics and wanting to tell my own stories. My hero was Jeff Kirby growing up, and the fact that I found my co-creator, Peter Laird—we both write and draw together—we came up with this crazy idea named after Renaissance artists. We made one issue thinking that there would never be another one, so here we are 41 years later, and I’m in Lucca.” @cgmagazine #TeenageMutantNinjaTurtle co-creator Kevin Eastman on the very early creation of #TMNT #LuccaComicandGames #Lucca #LuccaCG25 #lucca25 ♬ original sound – CGM The Teenage Mutant Ninja Turtles sparked from nothing more than a joke, though, according to Eastman, “The first turtle was Michael Angelo. I have the drawing here on my hat. The Turtles came from…I was a big fan of Bruce Lee, and I thought if Bruce Lee was an animal, what would be the silliest? A fast-moving martial arts, slow-moving turtle, and that was the joke I made, and I put the drawing on Pete’s desk, and I said, ‘This is going to be the next big thing,’ you know, ‘Ha ha ha,’ and that was the spark that started the evolution.” TMNT has an underdog story written all over it. Eastman explained that they never expected to succeed and were just happy to put out one issue, but we now know that one issue sparked years of content across various mediums. TMNT spans generations of comic fans now, but Eastman told us about the early days, “It was very surprising when we did put out the first issue because we wrote it, drew it, borrowed some money from my uncle to make 3000 copies, and we weren’t sure we were going to even be able to sell those. It sold out in 2 weeks, we were like ‘Oh wow!’ and fans kept writing and asking for a second issue. So we did the second issue when it came out in January of 1985. We sold enough copies that we could pay our rent, eat all the pizza we wanted, and draw comics, and that to us was the dream had come true, you know, we could not be more happy.” @cgmagazine #TMNT co-creator Kevin Eastman on the early success of the #TeenageMutantNinjaTurtles at #LuccaComicsandGames #Luccacg25 #Lucca #Lucca25 ♬ original sound – CGM As a viewer in the audience of Lucca Comics & Games, I could see the passion behind Kevin Eastman, even after 41 years. And it isn’t lost on him either. Several times, he motioned to the room around him, shocked that he was doing this here in Lucca. He spoke about his experience of sharing the Teenage Mutant Ninja Turtles all over the world, “We did a signing in Russia, St. Petersburg, years ago and never thought I’d experience that. They couldn’t communicate their love for the Turtles, so it was grown people, lots of crying and hugging. And so that is so emotionally overwhelming and satisfying that you’ve had an effect on people. That’s you; if you weren’t there, I couldn’t be up here, so thank you.” Though Eastman talked about being inspired by Jack Kirby in the early days, he also talked about influences like Frank Miller, even later in TMNT’s success, “I’m thankful to Frank Miller, with his project Ronin, he really introduced a lot of Americans like myself to manga with being inspired by Lone Wolf and Cub and those kinds of things that sort of opened the door to those comics. We’ve seen US comics and European comics, but I fell in love with manga and anime so much. So, I think it’s great that the Turtles can collaborate with Ghostbusters and Naruto and so many things and work. A huge family.” During the Q&A at Lucca Comics & Games, Kevin Eastman wasn’t only looking at the history of the Teenage Mutant Ninja Turtles, he also talked about future TMNT movies, and most notably, to me, a future collaboration he is hoping for: “One of my dream collaborations for the Ninja Turtles is Daredevil. My favourite comic when I was growing up, the Turtle’s origin is intertwined with Daredevil’s, so that would be a dream.” The big takeaway from Eastman’s time at Lucca Comics & Games was just how humble and grateful he seems to be, even after all this time. He touched on what it is like bringing joy to generations of people, “It’s humbling in that thinking where we started, and then we now have become this generational idea that we have the original fans that gave us this success, and then when it’s introduced to this new group of fans…The fact that we’re finding new generations of fans coming on board to all things Turtles, with the original fans.” To end on a positive note, Kevin Eastman doesn’t take for granted that he is getting to follow his dreams, “I get to fulfil my childhood dream of drawing comic books, and for 41 years, and as long as you guys let me, I’ll keep doing it.” Lucca Comics & Games runs from October 29 to November 2, 2025, in Lucca, Italy.
The Top 10 (Objectivley) Best Horror Games For Halloween
- Features
- Horror
- Top 10
This year for Halloween, we take a look at the Top 10 Best Horror Games as rated objectively by critics!
It’s almost that time again. Another year, another Halloween to celebrate spooks, ghouls and even skeletons! And, like I’ve said repeatedly in the past, there’s really no better way to experience the genre of horror than through video games. Sure, scary movies can be fun and even cerebral, but there’s nothing quite like an interactive medium to really get the heart racing and the spine a’tinglin. But how exactly does one really rank a horror game, let alone create a Top 10 list about it? Horror, unlike other genres, is really much more subjective than others. While I happen to think Hideo Kojima’s P.T. is one of the scariest things ever crafted, I know plenty of people who don’t seem to think it’s all that great. So, for the purpose of this list, I’ve decided to look at the highest-rated horror games—as best as I could—and cross-reference that with my own opinion as a professional critic. 10. Fatal Frame II – Crimson Butterfly (81/100) The Fatal Frame series was definitely one of the most inventive horror games when it was initially released back in 2001. While Resident Evil and Silent Hill had set the tone for how survival horror games should play, Fatal Frame completely changed the game thanks to its unique Camera Obscura mechanic. In order to banish the ghosts that would attack the player, they had to actively allow them to get close enough to capture in the camera, creating a unique sense of tension that other games hadn’t really achieved. However, while the first Fatal Frame was released to humble reviews, it was its sequel that would really impress critics. Fatal Frame II – Crimson Butterfly is regarded by most critics as “one of the scariest games ever made” and received near universal acclaim when it was released. Praised for its unique and unnerving gameplay mechanics, foreboding atmosphere and superb presentation. And while it only ranks lower on this list for its 81/100 score, the Xbox Director’s Cut received an impressive 84/100—updating the graphics, as well as adding new cinematics and gameplay mechanics. 9. Alan Wake (83/100) I really struggled with what to put on the back half of this list because so many decent horror games were floating around the mid-80 range, but I really think Alan Wake deserves a spot on this list, not just for its objective quality, but for its legacy within the genre. When you go back and look through the years of gaming, Alan Wake may very well be the last attempt at an “AAA” horror game after the industry declared the genre dead. It was certainly a unique moment because if you hadn’t really been paying attention to the indie scene—little though it was—you may have well-believed horror games just weren’t coming out anymore. I remember renting Alan Wake one weekend, and outside of my confusion about all the Energizer and Verizon product placement, I thought it was genuinely atmospheric and could be pretty spooky at times. Critics agreed, praising Alan Wake for its unique combat, intriguing story and authentic worldbuilding. The game’s sequel would go on to surpass its predecessor, scoring an 89/100 due in large part to its expanded lore, greater focus on horror and some outright bizarre show-stealer moments. 8. Amnesia: The Dark Decent (85/100) I was genuinely surprised to see Amnesia: The Dark Decent sitting at the score it has, and not higher. For one of the games that arguably relaunched the genre of survival horror, as well as igniting the horror indie scene, you’d expect it to be in the high 90 range for everything it was able to accomplish, yet here it sits at a modest 85/100. Joking aside, it really is worth considering just how much Amnesia: The Dark Decent changed the horror game. It’s easy to forget that this game came out in 2010, but I didn’t really hear anyone talking about it probably until its console release in 2016. Praised by critics for its strong focus on the unseen, utilizing sound and darkness to instill a distinct sense of terror in the play, as well as being one of the best examples in modern horror games of creating fear by giving the player no ways to defend themselves, Amnesia: The Dark Decent paved the way for games like Outlast or Visage. 7. Five Nights at Freddy’s: Into the Pit (87/100) I really thought Five Nights at Freddy’s would end up on this list, but I was genuinely surprised how—despite its near-universal acclaim by gamers and its wildfire popularity spread through screaming Youtubers, the original Five Nights at Freddy’s had a respectable score of 78/100—good, but not good enough to make this list. And while I respect the original Five Nights at Freddy’s for how it shifted the landscape of horror games, every subsequent sequel and even its first attempt at a reinvention wasn’t particularly well received by critics—I think even some fans were getting a bit exhausted with the derivative gameplay. I don’t know if I’ve been as interested in the series as I was with Into the Pit. Praised by critics for its unique style, tense gameplay and eye-catching 16-bit aesthetic, Five Nights at Freddy’s: Into the Pit was a true evolution of the series—capturing both the tension and terror of its namesake while invoking the style of classic horror games, most notably Clock Tower. It reminded me of a lot of games like Fran Bow or Bulboy, where as long as the core mechanics are strong and the atmosphere is tense, you really don’t need a lot of fancy bells and whistles to make a really solid game. 6. Silent Hill 2 (89/100) Now, this one genuinely shocked me. Silent Hill 2 is almost universally regarded as The. Best. Horror. Game. Ever. Something that was praised not just when it was released but to this very day. I thought for sure this would’ve been number one on this scary game’s list. But even when it was released back in 2001, Silent Hill 2 couldn’t seem to get into the 90th percentile, despite critics praising it for its incredible atmosphere, deep storytelling, and genuinely impressive scares. By now, almost every gamer knows, to some degree, the legacy and pedigree that Silent Hill 2 holds. It was so good that not even its subsequent sequels—both of which some gamers regard to be better—would see progressively lower scores. It’s been the source of inspiration for several modern horror games, and it was even good enough to receive a from-the-ground-up remaster on this very month of spooks. Funnily enough, while the Silent Hill 2 remake is considered to be a pretty solid game, it actually scored a bit lower—sitting at an 87/100—proving that true genius is incredibly difficult to recapture. 5. Dead Space II (90/100) Visceral Game’s 2008 Dead Space was an amazing horror experience. Taking inspiration from sci-fi horror films like Aliens and Event Horizon, it built a genuinely memorable world with the USG Ishimura, had a plethora of interesting monsters and was defined by its unique limb-cutting mechanic. However, for how good the first game was, Dead Space II was a true evolution of the series. Dead Space II expanded almost every aspect of the predecessor. The protagonist, Issac Clark, was much more fleshed out, and given spoken dialogue, the world and narrative were much more fleshed out, spread across multiple locations, and the newly included Necromorph types were truly terrifying—I’ll still never get over my first encounter with The Pack. As such, critics praised its dynamic storytelling, incredible sound design and vastly improved gameplay. Furthermore, almost every critic universally praised the infamous “Eye Surgery” scene for its intense horror and stressful execution. 4. Eternal Darkness: Sanity’s Requiem (92/100) Now we get to the real sweet meat. Eternal Darkness: Sanity’s Requiem was one of the crown jewels of the GameCube library. Not only did it make full use of what was great about the survival horror genre, it cranked the knob to 11 and tore it off the panel. And while it wasn’t the first game to introduce sanity mechanics, it was the first to really explore the idea in a captivating way. The gameplay was likely the element most praised by critics, particularly for its variety—including a host of characters, combat that mixed melee, magic and limb-targeting, and distinct levels set across multiple time periods. Every critic agreed, however, that the game’s unique Sanity mechanic, which introduced strange and sometimes meta events to terrify players, was what set it apart from any other game at the time—and, in many ways, even to this day. Honestly, the fact that Eternal Darkness: Sanity’s Requiem and the stellar Resident Evil remake came out within three months of each other still astounds me. We really were spoiled for good horror games on the Gamecube. 3. System Shock 2 (92/100) To this day, System Shock 2 has long been debated as, if not one of the best horror games ever made, then one of the best video games, period. Its perfect blend of incredibly unnerving atmosphere, survival horror mechanics and deeply thought-provoking narrative have rarely been replicated—not just by others inspired by it, but arguably by its own spiritual successor. There is no shortage online of articles analyzing what makes System Shock 2 such an effective horror experience—from the sterile and mechanical design of its world to the way it uses its visual and sound design to allow the player’s imagination to enhance the horror, and above all the game’s “open-ended” gameplay that allows players a lot of creative freedom in how they play, similar to an immersive sim. 2. Resident Evil 2 (93/100) It’s worth remembering that while the 2002 Resident Evil remake is largely considered a masterclass in horror design, it was also quite a departure from the original. While it definitely had scary moments, those were often undercut by goofy cutscenes—like the infamous “Master of Unlocking” or “You were almost a Jill Sandwich!” Resident Evil 2, however, was regarded as a genuine step forward in almost every way. Even when it was released in 1998, it had a much more serious tone, an expanded scope and some truly terrifying moments. It was universally praised by critics for its gameplay, setting, voice acting and atmosphere, which at the time was genuinely impressive. Resident Evil 2 was the first in the series I played, and even though it was the inferior Nintendo 64 version, I was still gripped by its unforgettable setting and intense survival horror gameplay. From the first time you encounter a Licker to hearing the moans of zombies in the distance when outside the RPD station, it’s a game that stays with you from the moment you start. It’s no surprise that the 2019 remake—which itself was almost completely redesigned from the original—received similar acclaim, sitting at a 91/100 on Metacritic. 1. INSIDE (93/100) Tied for the top score but most deserving of the top spot, INSIDE is genuinely one of the best examples of horror in the modern day. Not simply beloved by critics for its evolution of style and mechanics seen in Limbo, the game is a genuine masterpiece. Praised by critics for its deeply engaging gameplay and puzzle mechanics, unsettling visual style and above all a compelling narrative that unfolds through compelling visual storytelling, it’s no wonder it won the Best Art Direction and Best Independent Game at the 2016 Game Awards. To experience INSIDE is to experience horror as a true work of art. Almost every moment of the game is punctuated by tension—from avoiding relentless guard dogs to trying to outswim a strange aquatic child. But INSIDE’s real hook is its story, which continuously unfolds to the player in a foreboding and truly interpretive way. It traps the player in a surreal world, one that feels like a nightmare but is truly an engaging treatise on the nature of self and the loss of individuality. Like the greatest horror games, INSIDE is consistently stressful, deeply terrifying on both an immediate and metaphysical level and provokes thought well after you finish it. It stays with you in a way only true horror games can, which is why it remains (objectively) one of the best horror games ever made.
“We Did It All For You,” New World Developers Say Farewell In Sad Message Found In The Last Update
- News
- Prime Gaming
Amazon decided to stop further updates for New World: Aeternum, and a developer has shared where fans can find a message saying farewell to fans.
Amazon decided to stop further updates for New World: Aeternum amid layoffs, and a developer has shared that fans can find a heartfelt message from the development team saying goodbye to fans. While it may have come as a complete shock that Amazon is ending updates for their MMO, New World: Aeternum, developers have left something in the title for fans to discover while the game remains up. For the uninitiated, this week, Amazon Games made significant layoffs (part of the massive 14,000 job cuts announced by Amazon) to its workforce, reflecting “strategic changes” at the company. This included “the difficult decision to halt a significant amount of our first-party AAA game development work—specifically around MMOs.” This announcement included the MMO, New World: Aeternum, which has been confirmed to receive no further content updates. With that designation, Aeternum could be gone completely by the end of 2026. While the stop work notice on New World: Aeternum was a surprise to fans, developers have snuck in a farewell message to fans, as if they knew the writing was on the wall before the final Season 10 and Nighthaven update launched. Senior game designer Rachel Barnum posted the location of the note (on her official X account), which can be found on an island near the Tower of Strength in Nighthaven. Barnum credits the note to game designer Jason Bowes, and the post can be seen below. "We did it all for you dear adventurer. Thank you for so many amazing stories, triumphs, and fits of laughter. …. Good luck, and good night."https://t.co/z46r6HlXba — Rachel Barnum (@OhThatRachel) October 28, 2025 The farewell note (found by PC Gamer) says, “Through it all we watched. We delighted. We revelled in your enjoyment of every perfect moment, every carefully crafted story, and we even bore witness to the joining of two souls who met here in Aeternum. We did it all for you dear adventurer,” in a solemn sign-off from the developers. The recently released Nighthaven expansion will be the last addition to New World. Although the writing is on the wall, Amazon has promised to keep the servers “live through 2026.”
Lucca Comics & Games — Riftbound: The League of Legends TCG First Set Drops Today
- News
- League of Legends
- Lucca Comics & Games
- Riot Games
- Trading Card Game
Riot Games' new League of Legends Trading Card Game, Riftbound, released its first set Origins today—for the first time globally in English and we spoke to the team at Lucca Comics & Games.
Riot Games’ new League of Legends Trading Card Game, Riftbound, released its first set Origins today—for the first time globally in English. Taking the world of Legends of Runeterra off the screen and into real life. Riot Games’ new League of Legends Trading Card Game (TCG), Riftbound, released its first set Origins today—for the first time globally. This marks Riot Games’ debut in the physical TCG, bringing League of Legends champions, locales, and items to life in a tabletop format. Riftbound: Origins is the first set of the two announced sets, but the first one offers everything a player needs to begin playing in this new TCG space. CGMagazine also gained more insight into the new TCG by speaking with Riftbound EMEA Lead Nicola Cencherle at Lucca Comics & Games 2025. Riftbound brings the deep lore and iconic champions of Runeterra into a strategic, competitive format. Designed for both new players and veterans in the TCG community, Riftbound blends accessible mechanics with rich deck-building complexity, offering fresh ways to engage with the League of Legends universe. Players will build powerful decks from across the factions of Runeterra, unleash champion-led strategies, and battle for dominance in fast-paced, decision-heavy matches. Whether you’re outwitting your opponent in the 1v1 format or discovering synergies in 2v2 or the 4-person free-for-all modes, this game delivers an ever-evolving experience shaped by regular updates and new expansions. Cencherle stated, “Our approach to gameplay formats was centered on finding the right balance between competitive gameplay and casual fun. We focused on making sure players could interact in meaningful ways, creating memorable moments not just through gameplay mechanics, but through the social aspect as well.” The game is designed for both competitive and social play. Riftbound supports 1v1, 2v2, and free-for-all multiplayer formats. Origins features over 300 cards, including ready-to-play Champion Decks for Jinx, Lee Sin, and Viktor, and the Proving Grounds starter box for new players. Each Champion Deck includes 56 cards across a variety of types such as units, legends, champions, spells, gear, runes, and battlegrounds. Riftbound: Proving Grounds is designed for 2–4 players and provides an accessible way to learn and play. Players can expand their collections with 14-card booster packs featuring a variety of rarities, which are available at launch. When asked about differentiating this TCG from others and creating an esports scene out of this new TCG, Cencherle specified: “While the competitive TCG space is certainly growing, we believe our deep League of Legends roots allow us to offer something uniquely aligned with esports culture and competitive play. While we’re focused on delivering an exceptional global community experience and online tournaments in the short term, we definitely see the potential for larger-scale esports events in the future. The engagement and passion we’ve seen from fans of League of Legends and Valorant give us a strong foundation to build on, and we’re constantly evaluating how to bring competitive Riftbound to a wider stage. League of Legends TCG has only been tested in Chinese markets so far. But on a global scale, this could be very interesting to watch and witness if this will get more people around the world into the TCG world. Much like Cencherle’s sentiments, hopefully the League of Legends name and lore will entice new and returning TCG players. Cencherle also went on to talk about how they are already monitoring for evolving the meta builds that competitive and community players are using. He mentioned how they want to “foster diversity in deck builds.” But if the adapting meta changes in this TCG follow Riot Games’ video games, players can expect some reasonable changes and weird ones. One of the most troubling concerns across the TCG market and communities has been related to market inflation, scalping, and supply shortages. Cencherle reassured players, they are already “working to ensure that card availability and pricing remain in line with the game’s core values of accessibility and community. For example, [they’re] leveraging digital tools to help prevent scalping and ensure that players can get their hands on cards without overpaying.” He added that as the game grows, they will continue monitoring these issues and adjust accordingly. This is not the best answer to hear, but it is the right one for now. Cencherle also highlighted that they are “exploring options for online play and digital rewards so that players can enjoy a great experience without worrying about the physical scarcity of cards.” As someone who does not typically play TCGs but collects the cards, I hope there are benefits to both the physical and digital spaces. Otherwise, it just makes sense to keep collecting solely physical cards. Also, those who loved Netflix’s Arcane world can expect characters and skins from those worlds. At Lucca Comics & Games 2025, Cencherle spoke about how he and his team (along with Riot Games as a whole) were “excited to hear directly from the players and gather valuable feedback on the experience. Our main goal is to ensure that players feel engaged and excited about what’s to come with the launch. This event gives us a chance to fine-tune things like game balance, player engagement, and community support, all while continuing to build excitement for Riftbound’s official global debut. When asked about what Cencherle personally loves about Riftbound, he said it was “deck-building freedom.” Diving deeper, he explained, “I love how you can experiment with different strategies and playstyles, whether you’re going for an aggressive deck, a control-heavy build, or a combo strategy. Also, the artwork and the world of Runeterra come to life in ways that are really exciting to see on the tabletop. The visual storytelling of each card and how it ties back to the broader League of Legends lore is something I hope players will really appreciate.” Players can purchase Riftbound: Origins Proving Grounds starter boxes ($29.99 USD MSRP), booster boxes ($119.99 USD MSRP for a set of 24 packs), Champion Decks ($19.99 USD MSRP), and other accessories on the Riot Games Merch Store or at select local game shops. Be sure to secure Set 1 before the second set, Spiritforged receives its English release on February 13th, 2026. Riot Games noted that players can expect about four sets per year.
Capcom Announces Resident Evil Requiem Will Get a Switch 2 Pro Controller and Amiibo on Launch
- News
- Resident Evil
Capcom is bringing the goods for the Nintendo Switch 2 version of Resident Evil Requiem, including a special Amiibo and a Switch 2 Pro controller on launch.
Capcom is delivering everything it can for the Nintendo Switch 2 version of Resident Evil Requiem, including a special Amiibo and a Switch 2 Pro controller on launch. Preorders for the latest Resident Evil Requiem are now live (on Halloween, no less), and Capcom has released a bunch of information regarding the game’s release versions and what comes with each version, including the Nintendo Switch 2. The company also revealed it will release a Resident Evil Requiem-flavoured Switch 2 Pro controller and the first-ever Resident Evil Amiibo compatible with Nintendo consoles. The first-ever Resident Evil amiibo is on its way with the announcement of Requiem coming to Nintendo, and it will portray the Requiem protagonist, Grace Ashcroft. The amiibo is due out in summer 2026, and fan speculation has wandered around whether Leon will be playable in Requiem or not, so fans are wondering if a Leon amiibo is also under wraps. The new Nintendo Switch 2 Pro controller will run users $99.99, and more information on the amiibo will be available soon. With the extra announcements today, a new Road to Requiem overview trailer has been revealed and can be seen below. Firstly, Resident Evil Requiem preorders (and previews) are now live, and in-game bonuses for the Deluxe Edition have been confirmed. The Deluxe Edition includes five costumes (one of which is a Resident Evil Village Lady Dimitrescu costume for Grace) and two screen filters. The deluxe edition also comes with four weapon skins, two charms, a custom Raccoon City Classic sound pack, and additional in-game files that expand the lore of the universe. The ninth installment of the Resident Evil franchise, Resident Evil Requiem, arrives for Nintendo Switch 2, PC, PlayStation 5 and Xbox Series X and S on February 27, 2026.
Five New Scary Games To Play This Halloween
- News
- Halloween
- Horror
Another October has arrived, and with it comes the excitement of another Halloween. It feels like every year, a lot of media outlets—CGM included—tend to focus on the many scary games of the past and forget to consider the many great horror games that release in the same year as the Halloween taking place! Obviously, […]
Another October has arrived, and with it comes the excitement of another Halloween. It feels like every year, a lot of media outlets—CGM included—tend to focus on the many scary games of the past and forget to consider the many great horror games that release in the same year as the Halloween taking place! Obviously, horror was a much more serviced genre back in the 90s and early 2000s, and as such had more than just the Indie Scene to keep it alive. This year, however, we’ve seen a lot of really solid contenders in the spookiest genre, so we’ve compiled a list of the Top Five Scary Games to Play This Halloween. Reader beware…you’re in for a scare! Look Outside When I finished playing Look Outside back in March 2025, I ended my review by saying, “I never want to play [the game] ever again, and I mean that as the highest compliment.” It’s a game that is so well-crafted, so effective, and so genuinely scary that it stayed with me for weeks, causing me serious existential dread every time I looked up at the sky. That’s a pretty impressive feat for something that was made in RPG Maker. Look Outside uses simple and effective methods to really amplify its scares. Its plot is mind-bending and deeply unsettling. Its settings are claustrophobic yet ever-changing and labyrinthine. Its combat system mixes classic turn-based RPG rules with a perspective system—where enemies that are further away are obscured by darkness, until they reveal the twisted aberrations they’ve become. If you’re a fan of eldritch horror, or want something DEEPLY scary to play this Halloween, you owe it to yourself to take a look at this one. Silent Hill f Silent Hill f was something of a genuine surprise to me. I think it’s no secret that Konami has been on a bit of a bad run when it comes to modern interpretations of their seminal franchises, so when the announcement came that they would be doing a brand-new Silent Hill, I was immediately skeptical—if not completely worried based on their previous attempt. When I sat down to play it, after Brendan Frye’s recommendation, I almost couldn’t believe what I was seeing. Strange story that withholds information for player interpretation? Check. Bleak, haunting atmosphere? Check. Engaging puzzles? Check. Disturbing enemies that represent the protagonist’s fragile psyche? Check. Unbelievable soundtrack by Akira Yamaoka? 100x Check on that one. While it’s not completely flawless, Silent Hill f absolutely nailed the fundamentals on what makes the series such a nail-bitingly tense experience. There were so many moments where I would see something, make the Tina Belcher “Everything is Okay” face and say, “Oh, I don’t like that…” Chronos: The New Dawn Staying somewhat within the same thematic realm here, Chronos: The New Dawn was yet another genuine surprise because I have not been shy about criticizing Bloober Team’s horror output in the past. But it was a welcome surprise to hear that, for a studio that clearly loves horror, they finally delivered a game of outstanding quality. Absolutely dripping in atmosphere, Chronos: The New Dawn delivers an experience which many compared to the original Dead Space. Players are thrown into a strange and horrific version of Poland after a horrific pandemic. True to Bloober form, the game has ideas with real-world parallels, but rather than beat you over the head with them, they let the game do the talking with its foreboding atmosphere and genuinely grotesque creature design. This is highlighted by a serious lack of ammunition and an interesting charge mechanic that makes every shot count and every fight tense. It’s a callback to classic horror games like Resident Evil while still feeling new and wholly relevant. Little Nightmares III Little Nightmares III could’ve made the amateur mistake a lot of horror games make with its gameplay by adding a second player to the proceedings—much like F.E.A.R. 3 or Dead Space 3. But the foundation upon which Little Nightmares III was built was so solid that sharing the horrifying experience with a second player only works to its benefit. After all, why be scared alone when you can be scared with a friend? Little Nightmares III continues the incredible world design and atmosphere of its predecessors, trapping its players in a world that’s as dreamlike as it is nightmarish. Players run through a crumbling carnival, an otherworldly necropolis and other horrorific locales that are made much more intimidating by their sense of size and scale. Average items like chairs or boxes tower over the players and enhance the feeling that they are a small part of this hostile world. If you have a friend this Halloween and are looking for a spooky game that will test your nerves as much as it will test your mind, then Little Nightmares III is the game for you! Honourable Mention: Dying Light: The Beast While Dying Light: The Beast does trend a little too actiony for my taste, I felt it at least deserved an honourable mention on this list. Despite being a parkour master who can literally become a monster to turn zombies into papier-mache, Dying Light: The Beast still manages to maintain a certain degree of tension and horror while being beset upon by massive groups of undead nightmares. While skilled players might find avoiding the hordes a bit too easy, one wrong mistake and you’re as good as brain food. Dying Light: The Beast does a lot with its setting and atmosphere to really bring its more terrifying elements to life. Being set in a large forest rather than the usual suburban setting makes things a little more grounded and even more tense when night falls and the hordes become even more powerful. If you’re looking for something relatively scary, but a little more fast-paced and power-granting, then this is for you. Post Trauma When I first saw Post Trauma, my first thought was “this is giving me some serious Silent Hill 4: The Room vibes.” Reading up on the game, I was a bit confused as critics seemed very divided on it—with a majority of complaints being around the fixed camera and clunky combat, seemingly forgetting horror games utilize these things to make the player feel helpless. But playing it was a different story altogether. Post Trauma is a fantastic callback to the old-school days of survival horror—most notably the original Silent Hill. While it’s not perfect, it captures almost every element that made PS2 horror games really shine. The fixed camera constantly keeps the player off balance—and is used to some genuinely creepy effect as if you’re being watched by unseen eyes. The sound design creates a tense atmosphere that always keeps you guessing, and the story is bizarre and surreal. All backed by some genuinely creepy visuals that wrap fleshy tendrils around modernistic settings to make the whole experience feel like a descent into hell. It’s a genuinely solid first attempt by RED SOULS GAMES and certainly worth a look this Halloween if you’re nostalgic for classic PS2 horror.
Scream 7 Unleashes Violent Trailer, And Neve Campbell Returns To Face Ghostface
- News
- Horror
Neve Campbell is returning to end the killing (once again) in a team-up with her daughter in Scream 7 and some familiar faces will make an appearance.
After her absence in Scream VI, Neve Campbell is returning to end the killing (once again) in a team-up with her daughter in Scream 7, and some familiar faces will make an appearance. Following the success of Scream VI, the seventh installment was announced in August 2023, and that announcement has finally turned into a first trailer. In the anticipated first official trailer for Scream 7, Neve Campbell reprises her role as Sidney Prescott, and the iconic “Hello Sidney,” is heard in the trailer. It will be her first time back in the cast of the slasher film franchise since 2022’s Scream. The first trailer has been released, and it can be seen below, showcasing Prescott’s return with a new character in tow, her daughter Tatum (played by Isabel May). Scream 7 is directed by Kevin Williamson, who wrote the scripts for the original Scream, Scream 2, and Scream 4. The seventh installment will follow Sidney’s storyline as a mom. Campbell returns as the lead after being absent in Scream VI, and she wasn’t in that film due to an ugly salary dispute. Another returning character to the franchise is the ever-determined reporter Gale Weathers (Courteney Cox), who survived a brutal attack from Ghostface in Scream VI, and is seen in the new trailer briefly. Also set to reprise their roles in the iconic slasher franchise are co-Ghostface actors, Matthew Lillard and Skeet Ulrich, who played both Stu Macher and Billy Loomis in the first movie. Newcomers to the franchise include Joel McHale, Anna Camp, McKenna Grace, Isabel May, Michelle Randolph, Ethan Embry, Mark Consuelos, Jimmy Tatro, Celeste O’Connor, Asa Germann and Sam Rechner. Melissa Barrera and Jenna Ortega (who starred as survivors in Scream VI) aren’t returning for the seventh installment. Scream 7 is set to land in theatres on February 27, 2026.
EA Unveils Apex Legends: Amped, Featuring A New Map, Legends Buff, And More
- News
- Electronic Arts
- Respawn Entertainment
Kicking off its 27th season, EA announces Apex Legends: Amped, featuring a revamped Olympus map, many character buffs, gameplay updates, and more.
Kicking off its 27th season, EA announces Apex Legends: Amped, featuring a revamped Olympus map, many character buffs, gameplay updates, and more. Launching on November 4, 2025, EA and Respawn Entertainment unveil everything that will be arriving in Apex Legends’ 27th season, Amped. As players return to the chaotic hero-shooter game, many new updates await, including a revamped Olympus map with four new Places of Interest, movement updates for mantling and the Trident vehicle, characters buff, and many more. Released in November 2020, Apex Legends is a Hero Shooter and Battle Royale game, featuring rosters of Legendary Characters with powerful abilities to harness. Working toward fame and glory, players must collaborate with their team to strategize tactics, discover the optimal combinations for their abilities, and utilize their surroundings in various maps to emerge victorious in Battle Royale, as the game is intense and fast-paced. Although the Battle Royale is the core game mode, Apex Legends also offers Wildcard mode and Mixtape mode, rotating between Control, Gun Run, and Team Deathmatch. The biggest update to arrive at Apex Legends: Amped is the revamped Olympus map, featuring an updated lore and four new POIs (Place of Interest). During the past seasons, Olympus was known for randomly appearing throughout the Outlands, colliding with the Stasis Net on Broken Moon before it could vanish yet again. However, as of now, Olympus has been discovered again in the snows of Pagos, leaving questions regarding its origin, with Mary “Horizon” Sombres believing it is the future version of Olympus that has travelled back in time. As Horizon and the Syndicate collaborate to restore Olympus to its optimal form by utilizing new gravitational technology to lift it back into the sky, the Apex Game has been relocated from Olympus Prime to this version of Olympus for safety reasons. Unlike its predecessor, the new Olympus features four new POIs. The POIs included are: Somers University – Built by Horizon and honouring her son, Somers, the Somers University is used to explore the mystery of the universe. Replacing the Orbital Cannon with new architecture and high-flying lifts, the relics from the crash site provide insight into this version of Olympus. Gravity Engine – Replacing the Energy Depot as Olympus’ new heart, the Gravity Engine utilizes the Branthium power to help keep the city afloat. As Legends step into the Gravity Engine, they can make use of the lifts, zip rails, and verticality collide. Stabilizer – Replacing the Docks, the Stabilizer is responsible for keeping the Olympus aligned. The rocks floating beneath the planet provide a path to its outer ballast structures. Dockyard – Set near the Hydroponics, the Dockyard combines nostalgic elements from the original Olympus with a new focus on vertical gameplay. Alongside the updated Olympus map, Apex Legends: Amped will be buffing Valkyrie, Rampart, and Horizon. The buff each Legend will receive is: Valkyrie – Valkyrie VTOL Jets received a speed boost and recharge three times faster, and her Skyward Dive Ultimate has a shorter takeoff time. Additionally, her Missile Swarm Tactical now inflict zero self-damage, has no height restriction, scans enemies on hit, and puts the movement Passives on cooldown. Lastly, her upgrades can expand missile patterns, reduce fuel consumption while improving horizontal speed, and massively boost her Ultimate takeoff time. Rampart – Improving her Amped Cover Tactical, Rampart walls gain health as Evo level increases, provide speed boosts, and include a roof. Additionally, her upgrade now includes fast reloads and infinite ammo when shooting from the Amped Cover, and regenerates wall health out of combat. Horizon – Horizon Gravity Lift Tactical receives a shorter cooldown and lift speed improvements, alongside additional health for Black Hole Ultimate. Her upgrade buffs focus on providing more opportunities for aerial movement, such as fast-fall by crouching mid-air or gliding out of gravity lifts for extended aerial control, and receiving an additional Gravity Lift charge on knockdowns. Designed to make the Alternator SMG more devastating in Apex Legends: Amped, players will be introduced to the “Double Tap” Hop Up attachment. With the attachment equipped, the Alternator can fire from both barrels at once, causing massive damage at close range. Focusing on the Movement updates in Apex Legends: Amped, season 27 unveils the Mantle Boost, giving players a forward movement boost when climbing from ledges or walls. Alongside the Mantle Boost, the Trident vehicle received improved collision and dedicated vehicle health, including visual effects. From November 18 to December 16, the Supersonic Event will introduce many updates arriving in the Wildcard mode. From reaching peak performance in the new Olympus map to speed-bosting through the Wild Card upgrades, here are the updates that players can look forward to during the event: Olympus – A new Wildcard map, focusing on enhancing the performance with more ziplines, gravity cannons, and more ways to take flights and be crowned victorious. Mythic R-99 weapon – Aquiring from Rampart Care Packages, the Mythic R-99 borrows abilities from Valkyrie’s Missile Swarm, and comes with extra movement and zipline speed bonuses. Wild Card upgrades – Burning Rubbers enhances Legends’ speed and leaves fire trails to burn enemies. Extra Zippy replenishes shield and speed boosts on ziplines and ziprails. Eyes in the Sky highlights enemies in the sky, while the Quick and the Dead reveals enemies on the ground. For speed, Get up and the Go provides speed bursts after reviving a teammate in critical moments, and Along for the Slide offers faster, longer slides. Supersonic Event Packs and Apex Packs – Potentially unlock Legendary Skins for Horizon, Crypto, Sparrow, Mirage, and Catalyst, alongside matching weapons in the Supersonic Event Packs—lastly, the Death Duet Universal Melee, a set of duel katanas. Before wrapping up, the new Amped Battle Pass tiers will offer plenty of rewards for players to anticipate as they step into the Apex Legends 27th season. Breaking down each tier, here are the rewards that will be available: Split 1 Premium – Players can earn Legendary Skins for Valkyrie and Wattson, a new Legendary weapon skin for the Spitfire, 10 Exotic Shards, and the Reactive Sentinel skin at Tier 60. Split 1 Ultimate – On top of the Premium Battle Pass rewards, instantly unlock 1200 Crafting Metals and eight Apex Packs, including a Legendary Pack. Split 1 Ultimate+ – On top of the Ultimate Battle Pass rewards, players can unlock Ultimate+ Skin variants for Valkyrie and Wattson, and instantly unlock 1200 Crafting Metals, eight Apex Packs and a Legendary Pack, 10 extra Battle Pass Levels, and 10 additional Exotic Shards. Not to mention, all the Legends will be playable during Battle Pass Split 1. That’s about everything arriving at Apex Legends: Amped. As the 27th season arrives on November 4, players can dive into the game on PlayStation 4 and 5, Xbox One/Series X|S, Nintendo Switch and Switch 2, and PC via EA App, Epic Games Store, and Steam.
Animal Crossing: New Horizons Nets Switch 2 Edition and a Free Content Update on Jan. 15
- News
- Animal Crossing
Nintendo has announced a Nintendo Switch 2 version of Animal Crossing: New Horizons, and a free update for the base game is coming on January 15.
Nintendo has announced a Nintendo Switch 2 version of Animal Crossing: New Horizons, and a free update for the base game is coming on January 15. The Animal Crossing: New Horizons – Nintendo Switch 2 Edition version of the game is coming to the Nintendo Switch 2 console, with enhanced features such as higher resolution visuals, mouse controls, and an in-game megaphone that uses the system’s built-in microphone. Online play will be extended for up to 12 players, and CameraPlay will also be compatible with the Switch 2 version. An extended trailer has been launched with the Switch 2 announcement, and it can be seen below. The announcement doesn’t just detail the Nintendo Switch 2 version of Animal Crossing: New Horizons; fans returning to their original islands can check out what the free update version 3.0 adds to player islands. This update features a new hotel resort run by Kapp’n’s family, new themed items and characters, exclusives like Slumber Island for Nintendo Switch Online members and more. Both the regular and Nintendo Switch 2 versions of the title can play this content update. The content update includes an array of new content for Villagers to dive into, starting with quality-of-life improvements. Resetti is on hand in the new update with a convenient Reset Service to help tidy up player islands. Players can also now upgrade their home storage to hold up to 9,000 items, and storage can now hold trees, shrubs and flowers. Players with a Nintendo Switch Online membership can design and save up to three islands and play with friends online with those islands in Slumber Island. This new mode allows friends to select the size and layout of an island, and build and design it collaboratively. Residents from player islands can be invited to Slumber Island, and inventory items can be brought to spruce things up. The free update and Animal Crossing: New Horizons – Nintendo Switch 2 Edition launch Jan. 15, and it will be available for $64.99. It’s worth noting that if fans already have the game for Nintendo Switch, a paid upgrade pack will also be available for $4.99.
Inside stories of Digital Transformation
How Agentic AI Drives Student Success and Institutional Efficiency
- Agentic AI
Discover how Agentic AI transforms higher ed with smarter student support, efficient operations, and scalable innovation.
Discover how Agentic AI transforms higher ed with smarter student support, efficient operations, and scalable innovation.
Practical Innovation for Higher Education at EDUCAUSE 2025
- Innovation
At EDUCAUSE 2025, Dell showed solutions that help higher education accelerate research, improve campus services, and build trust.
At EDUCAUSE 2025, Dell showed solutions that help higher education accelerate research, improve campus services, and build trust.
The Human Side of Cybersecurity: Building Resilient Teams
- Cyber Resilience
Expert strategies for managing talent and thriving under pressure.
Expert strategies for managing talent and thriving under pressure.
Dell Storage Engines: Accelerating AI inferencing with PowerScale and ObjectScale
- Artificial Intelligence
Dell's KV Cache offloading solution enables up to 19x faster Time to First Token over standard vLLM configuration, to support large-scale LLMs with greater efficiency.
Dell's KV Cache offloading solution enables up to 19x faster Time to First Token over standard vLLM configuration, to support large-scale LLMs with greater efficiency.
Securing the AI Factory
- Artificial Intelligence
Taking an architectural approach to securing your data for AI.
Taking an architectural approach to securing your data for AI.
Power Ahead with Dell PowerMax: Surpassing the Hitachi VSP 5000
- PowerMax
Dell PowerMax delivers unmatched resiliency, performance and leading security that outperforms the competition.
Dell PowerMax delivers unmatched resiliency, performance and leading security that outperforms the competition.
Accelerating AI Innovation: The Power of Open Access
- AI Solutions
From cutting-edge models to enterprise-grade applications, discover how Dell Technologies and Hugging Face are accelerating AI adoption and driving meaningful outcomes.
From cutting-edge models to enterprise-grade applications, discover how Dell Technologies and Hugging Face are accelerating AI adoption and driving meaningful outcomes.
How PowerStore Elevates QLC from Budget-Friendly to Business-Critical
- PowerStore
QLC for primary storage without compromise: sub-ms performance, enterprise reliability and lower TCO with Dell PowerStore and PowerMax software innovation.
QLC for primary storage without compromise: sub-ms performance, enterprise reliability and lower TCO with Dell PowerStore and PowerMax software innovation.
Dell Unveils Scalable AI Solutions for Telecom
- Telecommunications
BrewVerse, ISNA & predictive maintenance—Dell’s new telecom solutions enabling scalable AI adoption & proactive network assurance.
BrewVerse, ISNA & predictive maintenance—Dell’s new telecom solutions enabling scalable AI adoption & proactive network assurance.
Transforming Brain Health Research Through Data Science
- Dell Pro Max
Discover how the Child Mind Institute uses AI and synthetic data to tackle the brain health data crisis and boost research impact.
Discover how the Child Mind Institute uses AI and synthetic data to tackle the brain health data crisis and boost research impact.
A Site About Video Games
How to find and use Mechanical Components in ARC Raiders
- Guides
- ARC Raiders
Mechanical Components are one of the many resources you can find in ARC Raiders, and farming them will be immensely helpful for different reasons.
Mechanical Components, like other items in the game, are found in different locations. However, you can also get them from recycling stuff that you don't need from your inventory. Additionally, you can also craft them from the correct raw materials.
This guide will explain both methods, along with shedding light on how to use them.
How to get Mechanical Components in ARC RaidersThe easiest way to get Mechanical Components is by crafting them from the Refinery. You can use the Refinery at your Workshop to create Mechanical Components, and these are the items that you'll require:
- 7 Metal Parts
- 3 Rubber Parts
Both Metal Parts and Rubber Parts are common items that you can find all over the map. They're among the most common loot to get, so finding them won't be a problem. If you upgrade Scrappy, he will also help you find the two items that we are discussing.
You can also get Metal Parts and Rubber Parts by salvaging scrap. The quantity you get from the process will be random, but you should have enough.
Incidentally, you can also get Mechanical Components directly from recycling your weapons. However, you'll have to recycle Uncommon weapons or Uncommon mods. You can also recycle upgraded versions of certain weapons to gain Mechanical Components.
In general, recycling weapons to get Mechanical Components is an inefficient way. Given how common Metal Parts and Rubber Parts are, it's better to use your Refinery.
How to use Mechanical Components in ARC RaidersMechanical Components are beneficial when it comes to upgrading and tuning your weapon parts. You can craft various weapon parts with it first, and then use Mechanical Components with other items to upgrade them.
However, Mechanical Components are also required to upgrade to Gunsmith 2, which is exceptionally crucial when you're starting in ARC Raiders. Hence, always salvage as many Metal Parts and Rubber Parts as you can, but make sure to extract successfully to bring them to your Workshop.
The post How to find and use Mechanical Components in ARC Raiders appeared first on Destructoid.
Mechanical Components are one of the many resources you can find in ARC Raiders, and farming them will be immensely helpful for different reasons. Mechanical Components, like other items in the game, are found in different locations. However, you can also get them from recycling stuff that you don't need from your inventory. Additionally, you can also craft them from the correct raw materials. This guide will explain both methods, along with shedding light on how to use them. How to get Mechanical Components in ARC Raiders The easiest way to get Mechanical Components is by crafting them from the Refinery. You can use the Refinery at your Workshop to create Mechanical Components, and these are the items that you'll require: 7 Metal Parts 3 Rubber Parts Both Metal Parts and Rubber Parts are common items that you can find all over the map. They're among the most common loot to get, so finding them won't be a problem. If you upgrade Scrappy, he will also help you find the two items that we are discussing. You can also get Metal Parts and Rubber Parts by salvaging scrap. The quantity you get from the process will be random, but you should have enough. Incidentally, you can also get Mechanical Components directly from recycling your weapons. However, you'll have to recycle Uncommon weapons or Uncommon mods. You can also recycle upgraded versions of certain weapons to gain Mechanical Components. In general, recycling weapons to get Mechanical Components is an inefficient way. Given how common Metal Parts and Rubber Parts are, it's better to use your Refinery. How to use Mechanical Components in ARC Raiders Mechanical Components are beneficial when it comes to upgrading and tuning your weapon parts. You can craft various weapon parts with it first, and then use Mechanical Components with other items to upgrade them. However, Mechanical Components are also required to upgrade to Gunsmith 2, which is exceptionally crucial when you're starting in ARC Raiders. Hence, always salvage as many Metal Parts and Rubber Parts as you can, but make sure to extract successfully to bring them to your Workshop. The post How to find and use Mechanical Components in ARC Raiders appeared first on Destructoid.
Fortnite’s Simpsons season looks like Springfield sprung to life, and I think we take this kind of stuff for granted
- News
- Featured Well
- Fortnite
- The Simpsons
Fortnite's new Simpsons-themed mini season is launching tomorrow after a playable event, and early looks released today tease an experience that looks absolutely awesome.
YouTuber NickEh30 posted a video today featuring early gameplay of the new map and season from a visit to Epic Games' headquarters, and the island itself is absolutely glorious. It genuinely kind of looks like Springfield ripped straight out of the cartoon with a cel-shaded aesthetic and points of interest from the show.
Screenshot by Destructoid via NickEh30You can find Ned Flanders hanging out in his own house, the Springfield Nuclear Power Plant where Homer works, Kamp Krusty, and even Mr. Burns' Manor. It's all there, and for a fan of The Simpsons (who among us hasn't at least seen the show or played one of the games over the years?) it's a delight.
I haven't watched The Simpsons in many years, but I remember growing up watching it (the controversy around who shot Mr. Burns was the talk of my elementary school) and playing Simpsons video games. This is really awesome, but it's just par for the course for this game.
Fortnite does awesome stuff like this so often that it feels like we as gamers take it for granted, when it is still just pretty mindblowing to think about. The Simpsons is just the latest IP that has made its way into Fortnite, alongside just about anything else you can think about.
Star Wars? Yep. Spider-Man? Yes. Batman? Of course. Lady Gaga? Well, yes! At this point, if you can think of it, you can find it in Fortnite or at the very least imagine it coming to the game eventually. Years ago when big tech was discussing the metaverse that never quite came to fruition...well, I think it did in Fortnite.
It's about as Ready Player One as we've gotten so far, and collabs like this one only make that feel more real. I mean, even the YouTuber in the video has his own skin in the game. It's wild to sit and think about just how big this game is when it comes to random collaborations, which has become a bit of a meme in and of itself, but I feel like we should appreciate how cool this all is a bit more.
https://www.youtube.com/watch?v=-a0TpiuBL9UThe Simpsons-themed battle pass has skins for Marge Simpson, Homer Simpson, Ned Flanders, and more, and it'll be available when the mini-season goes live tomorrow after the special live event at 10am CT.
The post Fortnite’s Simpsons season looks like Springfield sprung to life, and I think we take this kind of stuff for granted appeared first on Destructoid.
Fortnite's new Simpsons-themed mini season is launching tomorrow after a playable event, and early looks released today tease an experience that looks absolutely awesome. YouTuber NickEh30 posted a video today featuring early gameplay of the new map and season from a visit to Epic Games' headquarters, and the island itself is absolutely glorious. It genuinely kind of looks like Springfield ripped straight out of the cartoon with a cel-shaded aesthetic and points of interest from the show. Screenshot by Destructoid via NickEh30 You can find Ned Flanders hanging out in his own house, the Springfield Nuclear Power Plant where Homer works, Kamp Krusty, and even Mr. Burns' Manor. It's all there, and for a fan of The Simpsons (who among us hasn't at least seen the show or played one of the games over the years?) it's a delight. I haven't watched The Simpsons in many years, but I remember growing up watching it (the controversy around who shot Mr. Burns was the talk of my elementary school) and playing Simpsons video games. This is really awesome, but it's just par for the course for this game. Fortnite does awesome stuff like this so often that it feels like we as gamers take it for granted, when it is still just pretty mindblowing to think about. The Simpsons is just the latest IP that has made its way into Fortnite, alongside just about anything else you can think about. Star Wars? Yep. Spider-Man? Yes. Batman? Of course. Lady Gaga? Well, yes! At this point, if you can think of it, you can find it in Fortnite or at the very least imagine it coming to the game eventually. Years ago when big tech was discussing the metaverse that never quite came to fruition...well, I think it did in Fortnite. It's about as Ready Player One as we've gotten so far, and collabs like this one only make that feel more real. I mean, even the YouTuber in the video has his own skin in the game. It's wild to sit and think about just how big this game is when it comes to random collaborations, which has become a bit of a meme in and of itself, but I feel like we should appreciate how cool this all is a bit more. https://www.youtube.com/watch?v=-a0TpiuBL9U The Simpsons-themed battle pass has skins for Marge Simpson, Homer Simpson, Ned Flanders, and more, and it'll be available when the mini-season goes live tomorrow after the special live event at 10am CT. The post Fortnite’s Simpsons season looks like Springfield sprung to life, and I think we take this kind of stuff for granted appeared first on Destructoid.
ARC Raiders Reduced to Rubble quest walkthrough – Collapsed Highway photography location
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- ARC Raiders
The Reduced to Rubble is the first task you get in the Blue Gate region in ARC Raiders, and it can feel quite confusing.
The mission at first feels simple, but there's no exact guidance on where you have to be. You get the quest from Shani after you complete the First Foothold quest. The Reduced to Rubble quest involves searching for a highway and finding out why it collapsed in the first place.
This guide will help you to locate the Collapsed Highway and complete the quest without any hassle.
Table of contents- Where is the Collapsed Highway in ARC Raiders?
- How to complete the Reduced to Rubble quest in ARC Raiders
Once you have gained access to the Blue Gate Area, head towards the southern part of the map. As you can see in the screenshot below, there's an area marked as Highway Collapse. This is where you have to be to spot and photograph the Collapsed Highway.
Screenshot and remix by DestructoidThe quest marker will directly take you to a section of broken roadway. Once you reach the position, you'll get a prompt to take a photo. You can use the binoculars to zoom in and find the location (provided by the quest). Make sure to reach the exact location to get the prompt for the photograph.
How to complete the Reduced to Rubble quest in ARC Raiders Screenshot and remix by DestructoidThe next part of the mission is to travel to Broken Earth to find the remains of a gigantic ARC. The quest asks you to "follow the trail", but the actual job is to find the salvage. Approach the ARC, and the quest automatically updates. Complete the investigation to unlock the storyline objectives available at the Blue Gate location, which allows you to access more exploration-based quests in the area.
The post ARC Raiders Reduced to Rubble quest walkthrough – Collapsed Highway photography location appeared first on Destructoid.
The Reduced to Rubble is the first task you get in the Blue Gate region in ARC Raiders, and it can feel quite confusing. The mission at first feels simple, but there's no exact guidance on where you have to be. You get the quest from Shani after you complete the First Foothold quest. The Reduced to Rubble quest involves searching for a highway and finding out why it collapsed in the first place. This guide will help you to locate the Collapsed Highway and complete the quest without any hassle. Table of contents Where is the Collapsed Highway in ARC Raiders? How to complete the Reduced to Rubble quest in ARC Raiders Where is the Collapsed Highway in ARC Raiders? Once you have gained access to the Blue Gate Area, head towards the southern part of the map. As you can see in the screenshot below, there's an area marked as Highway Collapse. This is where you have to be to spot and photograph the Collapsed Highway. Screenshot and remix by Destructoid The quest marker will directly take you to a section of broken roadway. Once you reach the position, you'll get a prompt to take a photo. You can use the binoculars to zoom in and find the location (provided by the quest). Make sure to reach the exact location to get the prompt for the photograph. How to complete the Reduced to Rubble quest in ARC Raiders Screenshot and remix by Destructoid The next part of the mission is to travel to Broken Earth to find the remains of a gigantic ARC. The quest asks you to "follow the trail", but the actual job is to find the salvage. Approach the ARC, and the quest automatically updates. Complete the investigation to unlock the storyline objectives available at the Blue Gate location, which allows you to access more exploration-based quests in the area. The post ARC Raiders Reduced to Rubble quest walkthrough – Collapsed Highway photography location appeared first on Destructoid.
Where to find the Launch Towers Fuel Cells on Spaceport in ARC Raiders
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- ARC Raiders
- guides
ARC Raiders' world is a living one with other players, menacing robot enemies, and even special events you can find and participate in.
One of these events happens near the Launch Towers on the Spaceport map, and properly executing what you need to do means high tier loot for you and your friends (or just you), and it involves finding Fuel Cells to power up a door so you can climb all the way up top.
Here's what you need to do to get it done.
ARC Raiders Fuel Cells Spaceport Launch Towers locationThe image below showcases where the Fuel Cells spawn as part of the Launch Towers looting event on Spaceport.
Screenshot and remix by DestructoidThe Fuel Cells can be found around several of these entrances that lead to the underground area, as shown in the green circles on the map image above. They sometimes spawn along the outer concrete edges of the doorways themselves.
Screenshot by DestructoidOnce you grab a Fuel Cell, you can then carry the Fuel Cell to the Launch Towers zipline and place them into a generator to power up the locked doors so you can ascend to the very top of the tower.
Once you're in the tower, you can loot whatever is inside. If you keep going higher to the rooftop, you will find a button that you can press that will begin the event and spawn a number of flying ARC enemies. Defeat the bots and then loot the high-tier chest next to the button you pressed to begin the event to find high quality gear and blueprints. This YouTube video shows what the encounter looks like.
There's a chest on both towers, so use the zipline to loot both of them before heading back to Speranza with your quality gear. Good luck out there, Raider.
The post Where to find the Launch Towers Fuel Cells on Spaceport in ARC Raiders appeared first on Destructoid.
ARC Raiders' world is a living one with other players, menacing robot enemies, and even special events you can find and participate in. One of these events happens near the Launch Towers on the Spaceport map, and properly executing what you need to do means high tier loot for you and your friends (or just you), and it involves finding Fuel Cells to power up a door so you can climb all the way up top. Here's what you need to do to get it done. ARC Raiders Fuel Cells Spaceport Launch Towers location The image below showcases where the Fuel Cells spawn as part of the Launch Towers looting event on Spaceport. Screenshot and remix by Destructoid The Fuel Cells can be found around several of these entrances that lead to the underground area, as shown in the green circles on the map image above. They sometimes spawn along the outer concrete edges of the doorways themselves. Screenshot by Destructoid Once you grab a Fuel Cell, you can then carry the Fuel Cell to the Launch Towers zipline and place them into a generator to power up the locked doors so you can ascend to the very top of the tower. Once you're in the tower, you can loot whatever is inside. If you keep going higher to the rooftop, you will find a button that you can press that will begin the event and spawn a number of flying ARC enemies. Defeat the bots and then loot the high-tier chest next to the button you pressed to begin the event to find high quality gear and blueprints. This YouTube video shows what the encounter looks like. There's a chest on both towers, so use the zipline to loot both of them before heading back to Speranza with your quality gear. Good luck out there, Raider. The post Where to find the Launch Towers Fuel Cells on Spaceport in ARC Raiders appeared first on Destructoid.
Where to ‘scope out the rocket thrusters outside the Rocket Assembly’ in ARC Raiders – Greasing Her Palms quest
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- ARC Raiders
- guides
Quests in ARC Raiders are one of the primary ways to progress, both in terms of upgrading your character and seeing the story unfold.
However, some quests are downright obscure, asking you to do things without clearly stating how you're to go about them, which includes the Greasing Her Palms quest issued by Celeste. One specific part of that quest, related to the Spaceport map, is confusing players through and through, but luckily has an easy, if hidden, solution.
Here's all you need to know.
How to complete the Greasing Her Palms quest in Spaceport Screenshot by DestructoidThe Greasing Her Palms quest asks you to visit three distinct locations in ARC Raiders, each located on three different maps: Dam Battlegrounds, Buried City, and Spaceport. The first two are relatively easy, requiring you to enter specific areas, but the Spaceport one is quite confusing, not least because its required location is actually outside of the compound listed in the quest.
To do the "scope out the rocket thrusters outside the Rocket Assembly," you'll need to find two derelict rocket thrusters that are beyond the borders of the Rocket Assembly compound. Specifically, they're located near the top-right corner of the Control Tower compound and can be identified as two massive cylinders on the game's 3D map.
Screenshot by DestructoidTo "scope them out," you need to approach the left thruster and walk around it, which'll automatically mark this segment of the quest as complete. It's obscure, but you literally have to survey and see the thruster yourself. No extra prompts are necessary. The exact location where you need to stand is on the image above. If it doesn't trigger, go super close to the thruster and move to the left.
The post Where to ‘scope out the rocket thrusters outside the Rocket Assembly’ in ARC Raiders – Greasing Her Palms quest appeared first on Destructoid.
Quests in ARC Raiders are one of the primary ways to progress, both in terms of upgrading your character and seeing the story unfold. However, some quests are downright obscure, asking you to do things without clearly stating how you're to go about them, which includes the Greasing Her Palms quest issued by Celeste. One specific part of that quest, related to the Spaceport map, is confusing players through and through, but luckily has an easy, if hidden, solution. Here's all you need to know. How to complete the Greasing Her Palms quest in Spaceport Screenshot by Destructoid The Greasing Her Palms quest asks you to visit three distinct locations in ARC Raiders, each located on three different maps: Dam Battlegrounds, Buried City, and Spaceport. The first two are relatively easy, requiring you to enter specific areas, but the Spaceport one is quite confusing, not least because its required location is actually outside of the compound listed in the quest. To do the "scope out the rocket thrusters outside the Rocket Assembly," you'll need to find two derelict rocket thrusters that are beyond the borders of the Rocket Assembly compound. Specifically, they're located near the top-right corner of the Control Tower compound and can be identified as two massive cylinders on the game's 3D map. Screenshot by Destructoid To "scope them out," you need to approach the left thruster and walk around it, which'll automatically mark this segment of the quest as complete. It's obscure, but you literally have to survey and see the thruster yourself. No extra prompts are necessary. The exact location where you need to stand is on the image above. If it doesn't trigger, go super close to the thruster and move to the left. The post Where to ‘scope out the rocket thrusters outside the Rocket Assembly’ in ARC Raiders – Greasing Her Palms quest appeared first on Destructoid.
All ARCs in ARC Raiders and how to beat them
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- ARC Raiders
ARC Raiders might pit players against one another in the dilapidated, scorched lands, but everyone has a common enemy: the ARCs.
These are the AI-controlled enemies that roam the different spots of the map. While human enemies can choose when and whom to engage, there's no such privilege with the bots. Their entire mission appears to revolve around hunting you down with precision.
How to defeat all ARC enemies in ARC RaidersEvery ARC has certain weak points that you will want to target. Some ARC enemies are easier to take down, while others are far more ruthless.
Screenshot by Destructoid ARC Weaknesses/Weak points Strategy Weapon Recommendations Wasp Thrusters Wasps move fast in the air, but they're easy to take down. Target the thrusters to disable their flight. They can flank you, so your aim should be to stay in cover. Energy WeaponsPrecision Weapons Hornet Rear Thrusters Hornets are drone enemies that move fast, and they also attack you with rapid-firing projectiles and stunners. While they don't do much lethal damage, they can disable you and make you an easy target for other ARCs. Thankfully, you can swiftly target the thrusters on its back to bring it down for good. Heavy Rifles
Machine Guns Snitch N/A The Snitch is really easy to take down, and a few shots are usually enough. Their primary objective is to alert other ARCs about your presence and give out your location. They don't have a specific weak spot due to the lack of armor, but the smaller hitbox sometimes makes things difficult. Medium Rifles
SMGs
Heavy Rifles Pop N/A Pops are similar to Fireballs, and they try to self-destruct near you. Their health is really low, but you'll need to stop them before they can reach you. Heavy Rifles
Shotguns Tick N/A Fast enemies that try to jump and latch onto you. They will do continuous damage unless you remove them. They're really easy to kill, but they always appear in swarms. It's best not to waste your bullets on these machines. Melee weapons
Any weapon works because they're so weak Rollbot Exposed core when transmitting The Rollbot or the Surveyors scan your location and inform other ARCs. While they're not dangerous on their own, you should destroy them unless you want attention on yourself. Target its core as it tries to transmit the information to its fellow ARC. Explosives
Heavy Rifles Fireball Exposed core when firing Fireballs are smaller ARCs that try to burn you with fire after getting close. Thankfully, they don't have much health, and the core is exposed when it's attacking. Heavy Rounds Turret Power Cores Turrets are static, and they are found in ARC zones. While they might not move, they will shoot on sight. By shoot, I mean machine guns with near infinite range. Your aim should be to sneak past it and avoid its line of fire. If that's not possible, try taking down their power cores. Energy Weapons
Explosives Sentinel Shield Generators They're stationary enemies like Turrets, and guard vital locations for the enemy. Unlike Turrets, they have a longer range and also deploy shields. To take them down, target the shield generators. Their exoskeleton is pretty weak without the shields. The generators are on top of the gun. Heavy Rifles
Energy Rifles Bombardier Upper Chassis, Core The Bombardier's attacks have a long range, so try to keep your distance. You'll want to make it fire first, because it will be vulnerable while trying to reload. They're also pretty slow, and their weak spots are on the upper body. You can also try attacking the core, but make sure not to huddle together in front it. Heavy Rifles
Rocket Launchers Bastion Knees, Rear The Bastion is one of the most dangerous enemies you can come across. It has a lot of armor, and its machine gun can shred you to pieces. The first aim is to get into cover because you don't want to get caught in the open. Its major weak spots are the knees and the cylinder on its back. While moving in front of a Bastion is hard, it's really slow. Hitting it from the rear is going to make your life easier. Explosives
Grenade Launchers
Heavy Machine Guns Rocketeer Core under the Thrusters Rocketeers are the most dangerous form of drone ARCs you can come across. They will target you with guided missiles that do plenty of damage. The first task is never to get caught in the open. Target the glowing core right under the thrusters, which will slow it down. You can also use EMP blasts to disable it temporarily. Ultimately, you'll have to target the thrusters to bring them down, but pay attention to the lock-on sound cues to dodge the missiles. Rocket Launchers
Heavy Machine Guns
Energy Weapons Leaper Legs The Leaper is similar to the Tick, but does a lot more damage. It moves extremely fast and deals in melee damage. You'll want to keep your distance and target its limbs to slow it down. EMP blasts will also disable it temporarily, making it easier for you to target. Energy Weapons
Heavy Rigles The Queen Core The Queen is the endgame boss to take down, and she protects her Harvester. While she's easy to hit, you'll have to avoid her attacks at all costs. Wait for her to perform her attacks, and then shoot at the exposed core. She also summons ARCs that you should always take down first. Heavy Launchers
EMP Grenades
Energy Weapons
The post All ARCs in ARC Raiders and how to beat them appeared first on Destructoid.
ARC Raiders might pit players against one another in the dilapidated, scorched lands, but everyone has a common enemy: the ARCs. These are the AI-controlled enemies that roam the different spots of the map. While human enemies can choose when and whom to engage, there's no such privilege with the bots. Their entire mission appears to revolve around hunting you down with precision. How to defeat all ARC enemies in ARC Raiders Every ARC has certain weak points that you will want to target. Some ARC enemies are easier to take down, while others are far more ruthless. Screenshot by Destructoid ARC Weaknesses/Weak points Strategy Weapon Recommendations Wasp Thrusters Wasps move fast in the air, but they're easy to take down. Target the thrusters to disable their flight. They can flank you, so your aim should be to stay in cover. Energy Weapons Precision Weapons Hornet Rear Thrusters Hornets are drone enemies that move fast, and they also attack you with rapid-firing projectiles and stunners. While they don't do much lethal damage, they can disable you and make you an easy target for other ARCs. Thankfully, you can swiftly target the thrusters on its back to bring it down for good. Heavy Rifles Machine Guns Snitch N/A The Snitch is really easy to take down, and a few shots are usually enough. Their primary objective is to alert other ARCs about your presence and give out your location. They don't have a specific weak spot due to the lack of armor, but the smaller hitbox sometimes makes things difficult. Medium Rifles SMGs Heavy Rifles Pop N/A Pops are similar to Fireballs, and they try to self-destruct near you. Their health is really low, but you'll need to stop them before they can reach you. Heavy Rifles Shotguns Tick N/A Fast enemies that try to jump and latch onto you. They will do continuous damage unless you remove them. They're really easy to kill, but they always appear in swarms. It's best not to waste your bullets on these machines. Melee weapons Any weapon works because they're so weak Rollbot Exposed core when transmitting The Rollbot or the Surveyors scan your location and inform other ARCs. While they're not dangerous on their own, you should destroy them unless you want attention on yourself. Target its core as it tries to transmit the information to its fellow ARC. Explosives Heavy Rifles Fireball Exposed core when firing Fireballs are smaller ARCs that try to burn you with fire after getting close. Thankfully, they don't have much health, and the core is exposed when it's attacking. Heavy Rounds Turret Power Cores Turrets are static, and they are found in ARC zones. While they might not move, they will shoot on sight. By shoot, I mean machine guns with near infinite range. Your aim should be to sneak past it and avoid its line of fire. If that's not possible, try taking down their power cores. Energy Weapons Explosives Sentinel Shield Generators They're stationary enemies like Turrets, and guard vital locations for the enemy. Unlike Turrets, they have a longer range and also deploy shields. To take them down, target the shield generators. Their exoskeleton is pretty weak without the shields. The generators are on top of the gun. Heavy Rifles Energy Rifles Bombardier Upper Chassis, Core The Bombardier's attacks have a long range, so try to keep your distance. You'll want to make it fire first, because it will be vulnerable while trying to reload. They're also pretty slow, and their weak spots are on the upper body. You can also try attacking the core, but make sure not to huddle together in front it. Heavy Rifles Rocket Launchers Bastion Knees, Rear The Bastion is one of the most dangerous enemies you can come across. It has a lot of armor, and its machine gun can shred you to pieces. The first aim is to get into cover because you don't want to get caught in the open. Its major weak spots are the knees and the cylinder on its back. While moving in front of a Bastion is hard, it's really slow. Hitting it from the rear is going to make your life easier. Explosives Grenade Launchers Heavy Machine Guns Rocketeer Core under the Thrusters Rocketeers are the most dangerous form of drone ARCs you can come across. They will target you with guided missiles that do plenty of damage. The first task is never to get caught in the open. Target the glowing core right under the thrusters, which will slow it down. You can also use EMP blasts to disable it temporarily. Ultimately, you'll have to target the thrusters to bring them down, but pay attention to the lock-on sound cues to dodge the missiles. Rocket Launchers Heavy Machine Guns Energy Weapons Leaper Legs The Leaper is similar to the Tick, but does a lot more damage. It moves extremely fast and deals in melee damage. You'll want to keep your distance and target its limbs to slow it down. EMP blasts will also disable it temporarily, making it easier for you to target. Energy Weapons Heavy Rigles The Queen Core The Queen is the endgame boss to take down, and she protects her Harvester. While she's easy to hit, you'll have to avoid her attacks at all costs. Wait for her to perform her attacks, and then shoot at the exposed core. She also summons ARCs that you should always take down first. Heavy Launchers EMP Grenades Energy Weapons The post All ARCs in ARC Raiders and how to beat them appeared first on Destructoid.
No compromise: The AORUS FO32U2 gaming monitor
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This article is written in partnership with GIGABYTE AORUS. Get the FO32U2 on sale with a $240 rebate from Nov. 1 to Nov. 19.
You invested in a powerful graphics card for stunning visuals and high frame rates. Don't let a mediocre monitor be the bottleneck. The AORUS FO32U2 from GIGABYTE is engineered to unleash the full potential of your hardware, delivering a breathtaking 4K OLED experience without compromising on elite gaming performance.
A 32-Inch 4K OLED Masterpiece
Experience games as they were meant to be seen on a pristine 31.5-inch 4K UHD (3840 x 2160) OLED panel. It combines perfect per-pixel lighting for infinite contrast (1,500,000:1) with 99% DCI-P3 color saturation, resulting in incredibly rich, vibrant, and lifelike images. With factory calibration (△E<2) and VESA DisplayHDR True Black 400 certification, you're guaranteed exceptional color accuracy and stunning HDR highlights right out of the box.
Elite Speed Meets Ultra HD
Why choose between resolution and performance? The FO32U2 delivers both with a blistering 240Hz refresh rate and a near-instantaneous 0.03ms (GTG) response time. This VESA ClearMR 13000 certified combination ensures buttery-smooth motion and crystal-clear action, eliminating ghosting and smearing even in the most frantic competitive scenes.
Built for the Modern Gamer
Packed with features, the FO32U2 is designed to give you an edge and simplify your setup:
- Versatile connectivity: Ready for next-gen consoles and PCs with two HDMI 2.1 ports, a DisplayPort 1.4, and a USB-C with up to 65W power delivery.
- Gaming utilities: Use Black Equalizer 2.0 to spot enemies in shadows, the customizable Crosshair for perfect aim, and the Dashboard to monitor system stats in-game.
- Convenient control: The built-in KVM switch lets you control multiple devices with one keyboard and mouse.
Fully ergonomic with 130mm height adjustment, pivot, swivel, and tilt, this monitor is built for marathon gaming sessions in comfort.
Stop the Compromise. Start Dominating.
The AORUS FO32U2 is the definitive upgrade for the discerning gamer. It’s the perfect conduit to unlock your high-end PC's power, offering a flawless fusion of immersive 4K clarity and competitive-grade speed.
Ready to experience the difference? Find the AORUS FO32U2 on Amazon for $859.99.
The post No compromise: The AORUS FO32U2 gaming monitor appeared first on Destructoid.
This article is written in partnership with GIGABYTE AORUS. Get the FO32U2 on sale with a $240 rebate from Nov. 1 to Nov. 19. You invested in a powerful graphics card for stunning visuals and high frame rates. Don't let a mediocre monitor be the bottleneck. The AORUS FO32U2 from GIGABYTE is engineered to unleash the full potential of your hardware, delivering a breathtaking 4K OLED experience without compromising on elite gaming performance. A 32-Inch 4K OLED Masterpiece Experience games as they were meant to be seen on a pristine 31.5-inch 4K UHD (3840 x 2160) OLED panel. It combines perfect per-pixel lighting for infinite contrast (1,500,000:1) with 99% DCI-P3 color saturation, resulting in incredibly rich, vibrant, and lifelike images. With factory calibration (△E<2) and VESA DisplayHDR True Black 400 certification, you're guaranteed exceptional color accuracy and stunning HDR highlights right out of the box. Elite Speed Meets Ultra HD Why choose between resolution and performance? The FO32U2 delivers both with a blistering 240Hz refresh rate and a near-instantaneous 0.03ms (GTG) response time. This VESA ClearMR 13000 certified combination ensures buttery-smooth motion and crystal-clear action, eliminating ghosting and smearing even in the most frantic competitive scenes. Built for the Modern Gamer Packed with features, the FO32U2 is designed to give you an edge and simplify your setup: Versatile connectivity: Ready for next-gen consoles and PCs with two HDMI 2.1 ports, a DisplayPort 1.4, and a USB-C with up to 65W power delivery. Gaming utilities: Use Black Equalizer 2.0 to spot enemies in shadows, the customizable Crosshair for perfect aim, and the Dashboard to monitor system stats in-game. Convenient control: The built-in KVM switch lets you control multiple devices with one keyboard and mouse. Fully ergonomic with 130mm height adjustment, pivot, swivel, and tilt, this monitor is built for marathon gaming sessions in comfort. Stop the Compromise. Start Dominating. The AORUS FO32U2 is the definitive upgrade for the discerning gamer. It’s the perfect conduit to unlock your high-end PC's power, offering a flawless fusion of immersive 4K clarity and competitive-grade speed. Ready to experience the difference? Find the AORUS FO32U2 on Amazon for $859.99. The post No compromise: The AORUS FO32U2 gaming monitor appeared first on Destructoid.
FC 26 Count’s Command SBC tasks and solutions
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- EA FC 26
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The Count's Command SBC has arrived in FC 26 Ultimate Team, and you can add one more guaranteed Ultimate Scream card to your squad.
While you get a bonus pack for completing the challenge, it gets you one step closer to unlocking the Lewis-Skelly Ultimate Scream card. With so much at stake, let's look at how to complete the challenge and unlock the rewards.
Table of contents FC 26 Count's Command SBC tasksThe Count's Command SBC has only one task to complete. Here are the requirements.
Count's Command
- Min. 1 Players from: Romania
- Min. 4 Players from the same League
- Min. 4 Players: Rare
- Min. 8 Players: Gold
- Player quality: Min. Silver
- Min. Squad Total Chemistry Points: 31
The SBC is quite a stiff one to complete. While the overall ratings requirements are pretty negligible, you can get stuck on the total chemistry element. However, I have included a solution for you to try and complete the SBC without any issues.
FC 26 Count's Command SBC solutionsHere's a solution for you to try and complete the challenge. That said, always try to use cards from your inventory since it reduces the potential completion cost and raises the valuation of your rewards.
- Sanabria ST 76
- Osorio ST 69
- Gutierrez LM 69
- Boloca CM 74
- Samardzic CM 75
- Delprato RB 75
- Olivera LB 78
- Ndiaye CB 75
- Gatti CB 80
- Martirena RB 75
- Di Gregorio GK 81
Completing the challenge gets you an untradeable Prime Gold Players Pack. This pack includes 12 Gold Player items, with six of them guaranteed to be rare, with at least one card rated to be 82 or higher. If you're lucky, you can get a walkout/promo item from the pack. While that depends on your luck, completing the challenge gets you an extra Ultimate Scream card and Miles Lewis-Skelly in the near future.
The post FC 26 Count’s Command SBC tasks and solutions appeared first on Destructoid.
The Count's Command SBC has arrived in FC 26 Ultimate Team, and you can add one more guaranteed Ultimate Scream card to your squad. While you get a bonus pack for completing the challenge, it gets you one step closer to unlocking the Lewis-Skelly Ultimate Scream card. With so much at stake, let's look at how to complete the challenge and unlock the rewards. Table of contents FC 26 Count's Command SBC tasks FC 26 Count's Command SBC solutions FC 26 Count's Command SBC tasks The Count's Command SBC has only one task to complete. Here are the requirements. Count's Command Min. 1 Players from: Romania Min. 4 Players from the same League Min. 4 Players: Rare Min. 8 Players: Gold Player quality: Min. Silver Min. Squad Total Chemistry Points: 31 The SBC is quite a stiff one to complete. While the overall ratings requirements are pretty negligible, you can get stuck on the total chemistry element. However, I have included a solution for you to try and complete the SBC without any issues. FC 26 Count's Command SBC solutions Here's a solution for you to try and complete the challenge. That said, always try to use cards from your inventory since it reduces the potential completion cost and raises the valuation of your rewards. Sanabria ST 76 Osorio ST 69 Gutierrez LM 69 Boloca CM 74 Samardzic CM 75 Delprato RB 75 Olivera LB 78 Ndiaye CB 75 Gatti CB 80 Martirena RB 75 Di Gregorio GK 81 Completing the challenge gets you an untradeable Prime Gold Players Pack. This pack includes 12 Gold Player items, with six of them guaranteed to be rare, with at least one card rated to be 82 or higher. If you're lucky, you can get a walkout/promo item from the pack. While that depends on your luck, completing the challenge gets you an extra Ultimate Scream card and Miles Lewis-Skelly in the near future. The post FC 26 Count’s Command SBC tasks and solutions appeared first on Destructoid.
Best players for FC 26 Fast Like Adama Evolution
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The Fast Like Adama Evolution has arrived in FC 26 Ultimate Team, and you can use the opportunity to upgrade an RM of your squad.
The evolution is free and offers some brilliant upgrades. This includes an increase in the overall rating, new playstyles, roles, and more. Let's quickly take a look at some of the best possible candidates based on the offered upgrades and requirements.
Table of contents- FC 26 Fast Like Adama Evolution requirements
- FC 26 Fast Like Adama Evolution upgrades
- Best players to use in Fast Like Adama Evolution
Here are the requirements of Fast Like Adama Evolution in FC 26.
- Overall: Max 83
- PlayStyle: Max 10
- Not Rarity: World Tour Silver Stars
- Position: RM
- Not Position: RB
The evolution has four levels of upgrades, and there are certain conditions to fulfill.
Level 1 upgrades
- Overall: +3|85
- Shooting: +4|82
- Acceleration: +8|93
- Reactions: +4|82
- Sprint Speed: +8|92
- Composure: +4|82
Level 2 upgrades
- Overall: +3|85
- Acceleration: +7|93
- Jumping: +5|80
- Sprint Speed: +7|92
- Stamina: +10|85
- Skills: +1|4
Level 3 upgrades
- Ball control: +10|88
- Dribbling: +10|88
- Strength: +7|88
- PlayStyles: Quick Step|5
- Roles: Inside Forward+
Level 4 upgrades
- Aggression: +5|80
- Agility: +7|85
- Balance: +7|86
- Strength: +8|88
- Roles: Winger++
Level 1 upgrade requirements
- Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 2 upgrade requirements
- Score 2 goals in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Level 3 upgrade requirements
- Assist 1 goal in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
- Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 4 upgrade requirements
- Win 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
- Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Here are some of my best recommendations for inclusion in the evolution.
- Gabriel Sera TOTW
- Carles Gil Cornerstones
- Muller TOTW
- Ryan Cherki
- Sadio Mane
- Crystal Dunn
- Morgan Rogers
- Brahim Diaz
- Nicolas Pepe Showdown
While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.
The post Best players for FC 26 Fast Like Adama Evolution appeared first on Destructoid.
The Fast Like Adama Evolution has arrived in FC 26 Ultimate Team, and you can use the opportunity to upgrade an RM of your squad. The evolution is free and offers some brilliant upgrades. This includes an increase in the overall rating, new playstyles, roles, and more. Let's quickly take a look at some of the best possible candidates based on the offered upgrades and requirements. Table of contents FC 26 Fast Like Adama Evolution requirements FC 26 Fast Like Adama Evolution upgrades Best players to use in Fast Like Adama Evolution FC 26 Fast Like Adama Evolution requirements Here are the requirements of Fast Like Adama Evolution in FC 26. Overall: Max 83 PlayStyle: Max 10 Not Rarity: World Tour Silver Stars Position: RM Not Position: RB FC 26 Fast Like Adama Evolution upgrades The evolution has four levels of upgrades, and there are certain conditions to fulfill. Level 1 upgrades Overall: +3|85 Shooting: +4|82 Acceleration: +8|93 Reactions: +4|82 Sprint Speed: +8|92 Composure: +4|82 Level 2 upgrades Overall: +3|85 Acceleration: +7|93 Jumping: +5|80 Sprint Speed: +7|92 Stamina: +10|85 Skills: +1|4 Level 3 upgrades Ball control: +10|88 Dribbling: +10|88 Strength: +7|88 PlayStyles: Quick Step|5 Roles: Inside Forward+ Level 4 upgrades Aggression: +5|80 Agility: +7|85 Balance: +7|86 Strength: +8|88 Roles: Winger++ Level 1 upgrade requirements Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 2 upgrade requirements Score 2 goals in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game. Level 3 upgrade requirements Assist 1 goal in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 4 upgrade requirements Win 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Best players to use in Fast Like Adama Evolution Here are some of my best recommendations for inclusion in the evolution. Gabriel Sera TOTW Carles Gil Cornerstones Muller TOTW Ryan Cherki Sadio Mane Crystal Dunn Morgan Rogers Brahim Diaz Nicolas Pepe Showdown While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further. The post Best players for FC 26 Fast Like Adama Evolution appeared first on Destructoid.
ARC Raiders just revealed its roadmap through the end of the year, and this game really is just getting started
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ARC Raiders has barely been out for over a day, but the game's devs at Embark Studios have already shown what to expect out of the next two months of content drops.
The living, expanding world of the game will get new content over time, like other live-service games before it, including new maps, new map conditions, new cosmetics, and quality-of-life updates that players may come to expect from a game like this.
Image via Embark StudiosIt starts in November with the North Line update that includes the new map Stella Montis, and continues into December to close out 2025 with Cold Snap, both of which will add new gameplay elements and different updates to the game as it evolves and heads into the new year.
Here's a peek at what's coming to the game over the next few months, revealed by Embark Studios today:
- North Line (November)
- New map: Stella Montis
- Community Unlock Event
- New ARC: Matriarch and Shredder
- New gameplay items
- New quests
- Cold Snap (December)
- Snowfall map condition
- Flickering Flames event
- Expedition Departure Window
- New Raider Deck
- New quests
There's already a solid amount of content that most players have barely scratched the surface of in the game, which rewards exploration and cooperation while also incentivizing players to grief others and steal their loot to enrich themselves on their own journey.
Stella Montis is the first substantial content drop, offering a new location on top of the four already-playable available at launch. Each map offers different loot, enemy types, and quest-specific gear for players to seek out on their expeditions.
And then in December, the game's first "optional wipe" takes place as part of the Expedition Project feature, allowing players to opt in and reset their inventories for new items.
ARC Raiders 2025 roadmap Image via Embark StudiosAfter the holiday season brings in the new year, Embark Studios will get back to work and continue working on future updates that will keep players coming back over time.
The post ARC Raiders just revealed its roadmap through the end of the year, and this game really is just getting started appeared first on Destructoid.
ARC Raiders has barely been out for over a day, but the game's devs at Embark Studios have already shown what to expect out of the next two months of content drops. The living, expanding world of the game will get new content over time, like other live-service games before it, including new maps, new map conditions, new cosmetics, and quality-of-life updates that players may come to expect from a game like this. Image via Embark Studios It starts in November with the North Line update that includes the new map Stella Montis, and continues into December to close out 2025 with Cold Snap, both of which will add new gameplay elements and different updates to the game as it evolves and heads into the new year. Here's a peek at what's coming to the game over the next few months, revealed by Embark Studios today: North Line (November) New map: Stella Montis Community Unlock Event New ARC: Matriarch and Shredder New gameplay items New quests Cold Snap (December) Snowfall map condition Flickering Flames event Expedition Departure Window New Raider Deck New quests There's already a solid amount of content that most players have barely scratched the surface of in the game, which rewards exploration and cooperation while also incentivizing players to grief others and steal their loot to enrich themselves on their own journey. Stella Montis is the first substantial content drop, offering a new location on top of the four already-playable available at launch. Each map offers different loot, enemy types, and quest-specific gear for players to seek out on their expeditions. And then in December, the game's first "optional wipe" takes place as part of the Expedition Project feature, allowing players to opt in and reset their inventories for new items. ARC Raiders 2025 roadmap Image via Embark Studios After the holiday season brings in the new year, Embark Studios will get back to work and continue working on future updates that will keep players coming back over time. The post ARC Raiders just revealed its roadmap through the end of the year, and this game really is just getting started appeared first on Destructoid.
Pokémon fans are having their Shinies stolen by an NPC in Legends: Z-A
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Shiny hunting in Pokémon Legends: Z-A is fun. The grind to unlock the Shiny Charm is long, but the sound effects and sparkles that come out of wild Shiny Pokémon make the process feel extremely rewarding... until someone ruins it.
Taille, an NPC who gives you Side Mission 098 in front of Wild Zone 15, asks you to capture a Pumpkaboo of the Jumbo Variety, the largest one there is. When you accept her quest, she explicitly says, "I need you to catch a Jumbo Variety Pumpkaboo for me!"
Apparently, that wasn't clear enough for some players. One of them shared on Reddit that they had a Shiny Pumpkaboo of that variety, which is rare both for its base 1 in 4096 odds of spawning a Shiny and being a Jumbo. They offered it to Tallie, thinking she only wanted to see it. What happened instead was that the NPC kept the Shiny for herself, making the player lose a rare variety of Pumpkaboo forever. Others made that same mistake.
https://www.reddit.com/r/LegendsZA/comments/1okpog8/i_didnt_know_she_keeps_it/What makes this an irreversible mistake is Legends: Z-A's autosave. This feature is always on and triggers at specific moments in the game, one of them being when you finish a side mission like Taille's. So, by the time you realize Taille is keeping your Pumpkaboo, the game has already saved your progress and made that a final decision. Your precious Shiny really is hers now.
This Side Mission only shows up late in the game, after you unlock Main Mission 35. Up until this point, every requester who asks to see a Pokémon will, at most, borrow it and return it to you, such as the lady who wants to make perfume out of Skiddo leaves and Vannilite snow. That's why it's natural to expect Taille will not keep your Pokémon as well if you ignore her dialogue.
When playing Legends: Z-A, remember one of the most important life lessons you were probably taught as a kid: don't let people borrow your valuable things—even if they're a video game character. You never know what they'll do with it.
The post Pokémon fans are having their Shinies stolen by an NPC in Legends: Z-A appeared first on Destructoid.
Shiny hunting in Pokémon Legends: Z-A is fun. The grind to unlock the Shiny Charm is long, but the sound effects and sparkles that come out of wild Shiny Pokémon make the process feel extremely rewarding... until someone ruins it. Taille, an NPC who gives you Side Mission 098 in front of Wild Zone 15, asks you to capture a Pumpkaboo of the Jumbo Variety, the largest one there is. When you accept her quest, she explicitly says, "I need you to catch a Jumbo Variety Pumpkaboo for me!" Apparently, that wasn't clear enough for some players. One of them shared on Reddit that they had a Shiny Pumpkaboo of that variety, which is rare both for its base 1 in 4096 odds of spawning a Shiny and being a Jumbo. They offered it to Tallie, thinking she only wanted to see it. What happened instead was that the NPC kept the Shiny for herself, making the player lose a rare variety of Pumpkaboo forever. Others made that same mistake. https://www.reddit.com/r/LegendsZA/comments/1okpog8/i_didnt_know_she_keeps_it/ What makes this an irreversible mistake is Legends: Z-A's autosave. This feature is always on and triggers at specific moments in the game, one of them being when you finish a side mission like Taille's. So, by the time you realize Taille is keeping your Pumpkaboo, the game has already saved your progress and made that a final decision. Your precious Shiny really is hers now. This Side Mission only shows up late in the game, after you unlock Main Mission 35. Up until this point, every requester who asks to see a Pokémon will, at most, borrow it and return it to you, such as the lady who wants to make perfume out of Skiddo leaves and Vannilite snow. That's why it's natural to expect Taille will not keep your Pokémon as well if you ignore her dialogue. When playing Legends: Z-A, remember one of the most important life lessons you were probably taught as a kid: don't let people borrow your valuable things—even if they're a video game character. You never know what they'll do with it. The post Pokémon fans are having their Shinies stolen by an NPC in Legends: Z-A appeared first on Destructoid.
ARC Raiders ‘outdated game client’ error, explained
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Errors and bugs have become the norm in most games nowadays, especially those that launch to massive success, attracting countless players to their fun gameplay loops.
ARC Raiders is no exception, with many players encountering some issues preventing them from getting into the game, even if the developers tried their hardest to mitigate all potential problems.
One such error is the Outdated Game Client pop-up that appears to some players. So, here's everything you need to know about it.
What is the Outdated Game Client message in ARC Raiders A new update seems to be causing issues for some players. Image via @ARCRaidersGameWhen trying to start up the game, some ARC Raiders players have been encountering the "Outdated Game Client" message that is preventing them from playing solo or with their friends. It started showing up following the announcement of a new patch that came out on Oct. 31, bringing a host of fixes and improvements to game stability.
The update seems to be the culprit causing the message to show, though even those who've installed the patch are still seeing the issue. It should resolve itself as the patch rolls out to everyone, and the game's version is synced up with the servers. Sometimes updates and servers do not see eye to eye, leading to version mismatches.
Additionally, another minor hotfix might have come out while you were in-game, further desynchronizing you from the server. Even if it's a few kilobytes' worth of data, it can and will disrupt your connection, causing the client version mismatch and the error above.
Some platforms might receive updates later than others, preventing players on them from joining the game until the rollout is complete.
Ensure the game is fully updated and all files are verified to be 100 percent confident that your game is up to snuff. If all else fails, do a complete reinstall of the game and re-download the most recent version. It's frustrating, but this should resolve the problem.
The post ARC Raiders ‘outdated game client’ error, explained appeared first on Destructoid.
Errors and bugs have become the norm in most games nowadays, especially those that launch to massive success, attracting countless players to their fun gameplay loops. ARC Raiders is no exception, with many players encountering some issues preventing them from getting into the game, even if the developers tried their hardest to mitigate all potential problems. One such error is the Outdated Game Client pop-up that appears to some players. So, here's everything you need to know about it. What is the Outdated Game Client message in ARC Raiders A new update seems to be causing issues for some players. Image via @ARCRaidersGame When trying to start up the game, some ARC Raiders players have been encountering the "Outdated Game Client" message that is preventing them from playing solo or with their friends. It started showing up following the announcement of a new patch that came out on Oct. 31, bringing a host of fixes and improvements to game stability. The update seems to be the culprit causing the message to show, though even those who've installed the patch are still seeing the issue. It should resolve itself as the patch rolls out to everyone, and the game's version is synced up with the servers. Sometimes updates and servers do not see eye to eye, leading to version mismatches. Additionally, another minor hotfix might have come out while you were in-game, further desynchronizing you from the server. Even if it's a few kilobytes' worth of data, it can and will disrupt your connection, causing the client version mismatch and the error above. Some platforms might receive updates later than others, preventing players on them from joining the game until the rollout is complete. Ensure the game is fully updated and all files are verified to be 100 percent confident that your game is up to snuff. If all else fails, do a complete reinstall of the game and re-download the most recent version. It's frustrating, but this should resolve the problem. The post ARC Raiders ‘outdated game client’ error, explained appeared first on Destructoid.
How to respec your skill tree in ARC Raiders
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Progression is crucial to any extraction shooter, and ARC Raiders is no exception. Everything you do topside brings its own host of rewards, boosting your raider's capabilities for each subsequent run.
But sometimes you might have chosen the wrong skill, gone down the suboptimal path, or overall changed your mind about your playstyle. And, for some reason, ARC Raiders makes respecing obscure and, ultimately, quite punishing.
So, here's all you need to know about skill tree resets in ARC Raiders.
ARC Raiders skill tree reset, explained Expeditions are ARC Raiders' version of prestige. Screenshot by DestructoidCurrently, there is no real way to do a partial skill reset or respec. You cannot click a button to redistribute your skill points into different branches or skills. What you can do, however, is a complete wipe of your progression via the Expeditions that sets your character to level one and, as a result, takes away your hard-earned skills.
It's a punishing system to be sure, but not one without merit.
Instead of wiping the server and resetting everyone, ARC Raiders has a prestige system, not much unlike Hunt: Showdown, another extraction shooter where progress can be "reset" in exchange for some goodies. These are the Expeditions mentioned above.
This is everything you'll gain or lose when completing an Expedition. Screenshot by DestructoidAt level 20, you unlock these Expeditions, which are completed in five stages, with each stage requiring specific materials to be cleared. Once you've done all five, you can send your Raider beyond the Rust Belt, permanently losing them and resetting your progression to zero. Expeditions are eight weeks long, giving each player 60 days to do them in full and "prestige" their accounts.
And, while your overall progress will be back at first base, you retain every unlockable, like your Tokens, Cred, Decks, and so on. Quests, Workshops, Inventories, Stash upgrades, Coins, and Levels are totally wiped. Expeditions grant bonus level-ups, XP, and Stash slots after completion, ultimately boosting your subsequent leveling, making this total reset a bit less painful.
The post How to respec your skill tree in ARC Raiders appeared first on Destructoid.
Progression is crucial to any extraction shooter, and ARC Raiders is no exception. Everything you do topside brings its own host of rewards, boosting your raider's capabilities for each subsequent run. But sometimes you might have chosen the wrong skill, gone down the suboptimal path, or overall changed your mind about your playstyle. And, for some reason, ARC Raiders makes respecing obscure and, ultimately, quite punishing. So, here's all you need to know about skill tree resets in ARC Raiders. ARC Raiders skill tree reset, explained Expeditions are ARC Raiders' version of prestige. Screenshot by Destructoid Currently, there is no real way to do a partial skill reset or respec. You cannot click a button to redistribute your skill points into different branches or skills. What you can do, however, is a complete wipe of your progression via the Expeditions that sets your character to level one and, as a result, takes away your hard-earned skills. It's a punishing system to be sure, but not one without merit. Instead of wiping the server and resetting everyone, ARC Raiders has a prestige system, not much unlike Hunt: Showdown, another extraction shooter where progress can be "reset" in exchange for some goodies. These are the Expeditions mentioned above. This is everything you'll gain or lose when completing an Expedition. Screenshot by Destructoid At level 20, you unlock these Expeditions, which are completed in five stages, with each stage requiring specific materials to be cleared. Once you've done all five, you can send your Raider beyond the Rust Belt, permanently losing them and resetting your progression to zero. Expeditions are eight weeks long, giving each player 60 days to do them in full and "prestige" their accounts. And, while your overall progress will be back at first base, you retain every unlockable, like your Tokens, Cred, Decks, and so on. Quests, Workshops, Inventories, Stash upgrades, Coins, and Levels are totally wiped. Expeditions grant bonus level-ups, XP, and Stash slots after completion, ultimately boosting your subsequent leveling, making this total reset a bit less painful. The post How to respec your skill tree in ARC Raiders appeared first on Destructoid.
How to find Raider Hatch in ARC Raiders – Hatch Repairs quest walkthrough
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The Hatch Repairs quest is one of the simpler tasks to complete in ARC Raiders, and it teaches you one of the essential basics inside the game.
You'll gain access to this quest pretty early in the game, and the objective is all about extracting through a Raider Hatch. If you're still stuck on clearing this mission, read on to erase all your confusion.
Table of contents How to find a Raider Hatch in ARC RaidersYou'll be able to find Raider Hatch in the very first location on Dam Battlegrounds. Hatches serve as one-person extraction points, which makes them perfect for solo players. To open the hatch, you're going to need a Hatch Key.
I've marked the location of all the Raider Hatches that you can find on the map. You can find a key from any building in the residential areas in ARC Raiders. Finding one is going to depend on your luck, but it's not a tough ask. Make sure to look carefully through the drawers and the cabinets for a higher chance of success.
Remix by Destructoid via EmbarkOnce you have obtained the key, reach the nearest HatchHatch. The next task will be to find a yellow pipe to complete the quest.
How to complete the Hatch Repairs quest in ARC RaidersOnce you reach the Hatch, interact with the pipe that goes into it. This will fix the leak and make the HatchHatch functional. However, you'll need to find a broken ARC drone. You can find this drone near the Raider Hatch, but the location will vary.
That said, you can find it pretty easily around the Raider Hatch. Once done, your Hatch Repairs quest will be complete. You'll get a decent amount of XP and valuable rewards to add to your inventory. You can also use the Hatch to extract successfully and preserve all the loot.
The post How to find Raider Hatch in ARC Raiders – Hatch Repairs quest walkthrough appeared first on Destructoid.
The Hatch Repairs quest is one of the simpler tasks to complete in ARC Raiders, and it teaches you one of the essential basics inside the game. You'll gain access to this quest pretty early in the game, and the objective is all about extracting through a Raider Hatch. If you're still stuck on clearing this mission, read on to erase all your confusion. Table of contents How to find a Raider Hatch in ARC Raiders How to complete the Hatch Repairs quest in ARC Raiders How to find a Raider Hatch in ARC Raiders You'll be able to find Raider Hatch in the very first location on Dam Battlegrounds. Hatches serve as one-person extraction points, which makes them perfect for solo players. To open the hatch, you're going to need a Hatch Key. I've marked the location of all the Raider Hatches that you can find on the map. You can find a key from any building in the residential areas in ARC Raiders. Finding one is going to depend on your luck, but it's not a tough ask. Make sure to look carefully through the drawers and the cabinets for a higher chance of success. Remix by Destructoid via Embark Once you have obtained the key, reach the nearest HatchHatch. The next task will be to find a yellow pipe to complete the quest. How to complete the Hatch Repairs quest in ARC Raiders Once you reach the Hatch, interact with the pipe that goes into it. This will fix the leak and make the HatchHatch functional. However, you'll need to find a broken ARC drone. You can find this drone near the Raider Hatch, but the location will vary. That said, you can find it pretty easily around the Raider Hatch. Once done, your Hatch Repairs quest will be complete. You'll get a decent amount of XP and valuable rewards to add to your inventory. You can also use the Hatch to extract successfully and preserve all the loot. The post How to find Raider Hatch in ARC Raiders – Hatch Repairs quest walkthrough appeared first on Destructoid.
Is ARC Raiders coming to Game Pass? Potential release date, speculation, and more
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ARC Raiders is Embark Studio's biggest game, eclipsing even its free-to-play sensation The Finals.
The devs have mastered the balance between style and substance, offering a fresh and flashy new take on the extraction shooter genre that both looks good and plays exceptionally well.
But a lot of folks today can't afford to fork over $40 for a single game, and may be wondering if subscription services like Game Pass will be enriched by ARC Raiders. Here's everything you need to know.
Is ARC Raiders on Game Pass? ARC Raiders is one of the best extraction shooters ever made. Image via @ARCRaidersGameAs of writing, no, ARC Raiders is not available on the Xbox Game Pass. It's a paid, premium title that can be purchased and played on just about every platform out there, including Xbox Series S and X, Steam, and PlayStation 5. At the moment it costs $40, though it'll likely be discounted through sales as time goes on.
The developers have not clearly stated that ARC Raiders will never come to Game Pass. The Finals, Embark's previous game, was also added to Game Pass after some time, though that title is already free-to-play and thus a markedly different case than ARC.
Even so, a lot of studios have been adding their games to Xbox Game Pass, including both paid and free-to-play titles, which could eventually lead to ARC Raiders' inclusion, perhaps in 2026 or later. The Finals was added two years after launch, so we might be in for a long wait.
Given how you can buy and play the game via the Xbox app on PC and Console could indicate more integration, but currently no announcement of such a decision has been made.
If you already own ARC Raiders, check out our beginner builds for solo players or check out what the newest patch has changed and improved.
The post Is ARC Raiders coming to Game Pass? Potential release date, speculation, and more appeared first on Destructoid.
ARC Raiders is Embark Studio's biggest game, eclipsing even its free-to-play sensation The Finals. The devs have mastered the balance between style and substance, offering a fresh and flashy new take on the extraction shooter genre that both looks good and plays exceptionally well. But a lot of folks today can't afford to fork over $40 for a single game, and may be wondering if subscription services like Game Pass will be enriched by ARC Raiders. Here's everything you need to know. Is ARC Raiders on Game Pass? ARC Raiders is one of the best extraction shooters ever made. Image via @ARCRaidersGame As of writing, no, ARC Raiders is not available on the Xbox Game Pass. It's a paid, premium title that can be purchased and played on just about every platform out there, including Xbox Series S and X, Steam, and PlayStation 5. At the moment it costs $40, though it'll likely be discounted through sales as time goes on. The developers have not clearly stated that ARC Raiders will never come to Game Pass. The Finals, Embark's previous game, was also added to Game Pass after some time, though that title is already free-to-play and thus a markedly different case than ARC. Even so, a lot of studios have been adding their games to Xbox Game Pass, including both paid and free-to-play titles, which could eventually lead to ARC Raiders' inclusion, perhaps in 2026 or later. The Finals was added two years after launch, so we might be in for a long wait. Given how you can buy and play the game via the Xbox app on PC and Console could indicate more integration, but currently no announcement of such a decision has been made. If you already own ARC Raiders, check out our beginner builds for solo players or check out what the newest patch has changed and improved. The post Is ARC Raiders coming to Game Pass? Potential release date, speculation, and more appeared first on Destructoid.
All Companion abilities and rewards in Disney Dreamlight Valley
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Iconic Disney characters are always accompanied by lovable sidekicks, and in Disney Dreamlight Valley, you can have one, too. There's quite a vast array of Companions you can unlock, all of which come with special abilities and rewards.
It can be tough to choose which adorable Companion you want to have at your side, but knowing which ones have the abilities you're working on or the prizes you're most eager to unlock makes this decision much easier. If you want to learn everything there is to know about them, here are all Companion abilities and rewards in Disney Dreamlight Valley.
Table of contents- All Companion abilities in Disney Dreamlight Valley
- All Notable Companion rewards in Disney Dreamlight Valley
- All Companion rewards in Disney Dreamlight Valley
All regular Companion types have unique roles they can assist you with if you explore the valley with them at your side. All of the companion abilities you may encounter are as follows.
- Baby Dragons, Owls, and Pegasus help with Snippets (except for the Teal Baby Dragon, which helps with Ores instead).
- Dogs help with Sticks.
- Foxes and Crocodiles help with Fish.
- Rabbits help with Vegetables.
- Raccoons and Whimsical Creatures help with Gems.
- Ravens help with Soil.
- Snakes, Capybaras, and Monkeys help with Timebending Parts.
- Squirrels help with Fruit.
- Sunbirds help with Flowers.
- Turtles help with Seafood.
- Notable Companions all have unique abilities that look quite different from other critters.
There are 12 Notable Companions you can unlock in DDV so far, all of which come with one exclusive reward item you can't get anywhere else. Only Notable Companions grant prizes you can't otherwise get.
Notable Companions also don't necessarily follow the expected roles and abilities, so we've listed all activities they help with here, too, to help you determine which Companion you want to have at your side while performing important duties around the valley.
Companion Ability How to get Main reward All rewards Baby Pegasus Grains Was previously obtainable by purchasing the Magical Edition of DDV. This edition is no longer available. Mythical Cloud Throne furniture item Dinah Flowers Can be purchased from the Premium Shop for 3,000 Moonstones. Pink Cat Shelves furniture item Figaro Fish Can be purchased from the Premium Shop for 3,000 Moonstones. Decorative Fishbowl and Cabinet furniture item Heihei Stones Can be purchased from the Premium Shop for 3,000 Moonstones. Coconut Garland Gate furniture item Magic Carpet Flowers Complete the Aladdin Realm quest Carpet Diem. Golden Agrabah Mirror furniture item Maleficent's Raven Soil Complete The Corvid Companion quest after unlocking Maleficent. Anchor Moment Pillar furniture item Max Sticks Can be purchased from the Premium Shop as part of the permanent Seafaring Sheepdog Max Bundle for 4,500 Moonstones. Ship Bed furniture item Nana Sticks Can be purchased from the Premium Shop for 3,000 Moonstones. Nana's Doghouse furniture item Pua Fruit Complete Moana's level eight friendship quest, The Search for Pua. Oar Wall Display furniture item R2-D2 Ore Can be purchased from the Premium Shop for 2,500 Moonstones. R2-D2 Backpack clothing item The Footstool Wood Can be purchased from the Premium Shop for 3,000 Moonstones. Cozy Castle Rug furniture item Lucky Wood Can be purchased from the Premium Shop for 3,000 Moonstones. Dalmatian Dog House furniture item All Companion rewards in Disney Dreamlight Valley Screenshot by DestructoidOutside of the Notable Companions, all other critters you can befriend don't come with special rewards and instead grant you one Companion Decor Reward chest. Upon opening this item, you'll find a random piece of furniture from Scrooge McDuck's shop.
It might be an item you already have, or something new. It's never an exclusive prize, and it can randomly be found and bought from the village shop, so it's not quite as exciting as the Notable Companion prizes.
The post All Companion abilities and rewards in Disney Dreamlight Valley appeared first on Destructoid.
Iconic Disney characters are always accompanied by lovable sidekicks, and in Disney Dreamlight Valley, you can have one, too. There's quite a vast array of Companions you can unlock, all of which come with special abilities and rewards. It can be tough to choose which adorable Companion you want to have at your side, but knowing which ones have the abilities you're working on or the prizes you're most eager to unlock makes this decision much easier. If you want to learn everything there is to know about them, here are all Companion abilities and rewards in Disney Dreamlight Valley. Table of contents All Companion abilities in Disney Dreamlight Valley All Notable Companion rewards in Disney Dreamlight Valley All Companion rewards in Disney Dreamlight Valley All Companion abilities in Disney Dreamlight Valley Screenshot by Destructoid All regular Companion types have unique roles they can assist you with if you explore the valley with them at your side. All of the companion abilities you may encounter are as follows. Baby Dragons, Owls, and Pegasus help with Snippets (except for the Teal Baby Dragon, which helps with Ores instead). Dogs help with Sticks. Foxes and Crocodiles help with Fish. Rabbits help with Vegetables. Raccoons and Whimsical Creatures help with Gems. Ravens help with Soil. Snakes, Capybaras, and Monkeys help with Timebending Parts. Squirrels help with Fruit. Sunbirds help with Flowers. Turtles help with Seafood. Notable Companions all have unique abilities that look quite different from other critters. All Notable Companion rewards in Disney Dreamlight Valley There are 12 Notable Companions you can unlock in DDV so far, all of which come with one exclusive reward item you can't get anywhere else. Only Notable Companions grant prizes you can't otherwise get. Notable Companions also don't necessarily follow the expected roles and abilities, so we've listed all activities they help with here, too, to help you determine which Companion you want to have at your side while performing important duties around the valley. Companion Ability How to get Main reward All rewards Baby Pegasus Grains Was previously obtainable by purchasing the Magical Edition of DDV. This edition is no longer available. Mythical Cloud Throne furniture item Dinah Flowers Can be purchased from the Premium Shop for 3,000 Moonstones. Pink Cat Shelves furniture item Figaro Fish Can be purchased from the Premium Shop for 3,000 Moonstones. Decorative Fishbowl and Cabinet furniture item Heihei Stones Can be purchased from the Premium Shop for 3,000 Moonstones. Coconut Garland Gate furniture item Magic Carpet Flowers Complete the Aladdin Realm quest Carpet Diem. Golden Agrabah Mirror furniture item Maleficent's Raven Soil Complete The Corvid Companion quest after unlocking Maleficent. Anchor Moment Pillar furniture item Max Sticks Can be purchased from the Premium Shop as part of the permanent Seafaring Sheepdog Max Bundle for 4,500 Moonstones. Ship Bed furniture item Nana Sticks Can be purchased from the Premium Shop for 3,000 Moonstones. Nana's Doghouse furniture item Pua Fruit Complete Moana's level eight friendship quest, The Search for Pua. Oar Wall Display furniture item R2-D2 Ore Can be purchased from the Premium Shop for 2,500 Moonstones. R2-D2 Backpack clothing item The Footstool Wood Can be purchased from the Premium Shop for 3,000 Moonstones. Cozy Castle Rug furniture item Lucky Wood Can be purchased from the Premium Shop for 3,000 Moonstones. Dalmatian Dog House furniture item All Companion rewards in Disney Dreamlight Valley Screenshot by Destructoid Outside of the Notable Companions, all other critters you can befriend don't come with special rewards and instead grant you one Companion Decor Reward chest. Upon opening this item, you'll find a random piece of furniture from Scrooge McDuck's shop. It might be an item you already have, or something new. It's never an exclusive prize, and it can randomly be found and bought from the village shop, so it's not quite as exciting as the Notable Companion prizes. The post All Companion abilities and rewards in Disney Dreamlight Valley appeared first on Destructoid.
ARC Raiders review in progress – The accessible and friendly post-apocalyptic extraction shooter
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ARC Raiders got me to use my microphone in a multiplayer game for the first time in years. And that's just one of the positives I can mention about the newest extraction shooter to take gamers by the throat.
Embark Studios' years-long passion project is finally out, and not only is it worth every cent of its $40 price tag, but it's the first game in the genre that has me wanting to play more after the initial hours.
A better world above Image via Embark StudiosThe entire basis of ARC Raiders, as is the case with any PvPvE game, is your interactions with the other players you meet. Although there is an emote wheel to communicate with others, this is is the first time I've felt like in-game VOIP is a necessity to maximize the experience.
Wandering around as a solo player or playing with up to two others and meeting friends-or-foes in the wild is a joy. The vast majority of my experience while playing ARC Raiders has been met with jolly cooperation as opposed to PvP grinders who shoot on sight. This may change over time (and likely will as the game advances) but the amount of gamers I've met who are willing to give peace a chance has inspired me.
Just about every time I go topside in ARC Raiders, I come across another solo player questing like I am. Some have teamed up with others they've found in the area, and I've done the same to take down AI enemies and help everyone involved get home to their loved ones underground. It makes me warm and tingly inside every time it happens.
This is part of what makes ARC Raiders so accessible to someone like me who isn't all that interested in PvP and is deathly afraid of losing my gear, as you are wont to do in a game in this genre. There's always the risk of the Raider you ran into emptying their clip into your back while you least expect it, but there's a lot to gain in working together, too, and I find that inspiring.
The worldbuilding in ARC Raiders is awesome, and the fight-or-befriend theme of the game shines through in it. The story beats available on day one drip-feed a plot that will likely evolve over time and unveil more of what happened to this universe where deadly robots called ARC have taken over the surface while humanity hides underground. These ARCs range in size from small spider bots to giant town-sized behemoths that can be battled in endgame, and they all make for a pretty uneasy vibe.
One of many friends made. Screenshot by DestructoidI especially love its retrofuture aesthetic dripping with mystery and intrigue. How did all of this happen? How did the world come to this state? Play your quests and progress to find out, but every time you try, you could easily be taken down by the powerful ARCs or opportunistic Raiders who may or may not be looking to steal everything you have.
Unfortunately, those who are looking for glorious exposition will find ARC Raiders lacking, as the majority of the storyline is told through mission dialogue, quest descriptions, and items you find in the world. I love the concept of it, and I hope to see more interesting execution as I continue my journey.
Progression is just as slow if you play cautiously like I do, with the rewards for the most daring equating to better gear, and thus the ability to explore further, fight more menacing ARCs, and reap the rewards on your quest for glory. I'm taking my sweet time with the quests available, but you can blow through them fairly quickly if you have a good squad and the desire to grind.
ARC Raiders is not only the first extraction shooter, but one of very few games over the past few years, that I have gotten out of bed at night to play just a few more rounds because I was itching for it. I can't say enough about this: ARC Raiders is so fun to play, even if dying while geared up and losing everything still feels like a dropkick to the nuts every single time without fail.
A technological feat Image via Embark StudiosA huge part of what makes ARC Raiders so easy to enjoy is how unbelievably optimized it is. On my years-old PC that has shown its age in 2025, the Unreal Engine 5 title runs flawlessly for me on the highest graphics settings where I've locked a sweet spot of 90 fps for buttery smooth gameplay.
I'm not sure how Embark Studios was able to pull this off when so many other AAA studios seem to be struggling with getting their games to perform well, but it must be commended. Being able to focus on the game itself and the dangerous world Raiders have to explore is a treat, as opposed to worrying about framerate hiccups or lag.
This helps to make ARC Raiders' third-person gameplay feel special, too. You start out with weak and ugly weapons, cobbled together from parts found in the world. As you build out your base, these weapons get better and stronger with upgrades, but how do you decide when to take it with you? It makes sense to take your best gear on a harder mission, but those harder missions also mean a higher chance to fail and lose it all. It's terrifyingly fun.
As ARC Raiders grows and evolves over time, Embark Studios will drop new weapons, missions, and more to grow the world and story, and I'm hoping to see some big risks taken in how it's all presented.
The post ARC Raiders review in progress – The accessible and friendly post-apocalyptic extraction shooter appeared first on Destructoid.
ARC Raiders got me to use my microphone in a multiplayer game for the first time in years. And that's just one of the positives I can mention about the newest extraction shooter to take gamers by the throat. Embark Studios' years-long passion project is finally out, and not only is it worth every cent of its $40 price tag, but it's the first game in the genre that has me wanting to play more after the initial hours. A better world above Image via Embark Studios The entire basis of ARC Raiders, as is the case with any PvPvE game, is your interactions with the other players you meet. Although there is an emote wheel to communicate with others, this is is the first time I've felt like in-game VOIP is a necessity to maximize the experience. Wandering around as a solo player or playing with up to two others and meeting friends-or-foes in the wild is a joy. The vast majority of my experience while playing ARC Raiders has been met with jolly cooperation as opposed to PvP grinders who shoot on sight. This may change over time (and likely will as the game advances) but the amount of gamers I've met who are willing to give peace a chance has inspired me. Just about every time I go topside in ARC Raiders, I come across another solo player questing like I am. Some have teamed up with others they've found in the area, and I've done the same to take down AI enemies and help everyone involved get home to their loved ones underground. It makes me warm and tingly inside every time it happens. This is part of what makes ARC Raiders so accessible to someone like me who isn't all that interested in PvP and is deathly afraid of losing my gear, as you are wont to do in a game in this genre. There's always the risk of the Raider you ran into emptying their clip into your back while you least expect it, but there's a lot to gain in working together, too, and I find that inspiring. The worldbuilding in ARC Raiders is awesome, and the fight-or-befriend theme of the game shines through in it. The story beats available on day one drip-feed a plot that will likely evolve over time and unveil more of what happened to this universe where deadly robots called ARC have taken over the surface while humanity hides underground. These ARCs range in size from small spider bots to giant town-sized behemoths that can be battled in endgame, and they all make for a pretty uneasy vibe. One of many friends made. Screenshot by Destructoid I especially love its retrofuture aesthetic dripping with mystery and intrigue. How did all of this happen? How did the world come to this state? Play your quests and progress to find out, but every time you try, you could easily be taken down by the powerful ARCs or opportunistic Raiders who may or may not be looking to steal everything you have. Unfortunately, those who are looking for glorious exposition will find ARC Raiders lacking, as the majority of the storyline is told through mission dialogue, quest descriptions, and items you find in the world. I love the concept of it, and I hope to see more interesting execution as I continue my journey. Progression is just as slow if you play cautiously like I do, with the rewards for the most daring equating to better gear, and thus the ability to explore further, fight more menacing ARCs, and reap the rewards on your quest for glory. I'm taking my sweet time with the quests available, but you can blow through them fairly quickly if you have a good squad and the desire to grind. ARC Raiders is not only the first extraction shooter, but one of very few games over the past few years, that I have gotten out of bed at night to play just a few more rounds because I was itching for it. I can't say enough about this: ARC Raiders is so fun to play, even if dying while geared up and losing everything still feels like a dropkick to the nuts every single time without fail. A technological feat Image via Embark Studios A huge part of what makes ARC Raiders so easy to enjoy is how unbelievably optimized it is. On my years-old PC that has shown its age in 2025, the Unreal Engine 5 title runs flawlessly for me on the highest graphics settings where I've locked a sweet spot of 90 fps for buttery smooth gameplay. I'm not sure how Embark Studios was able to pull this off when so many other AAA studios seem to be struggling with getting their games to perform well, but it must be commended. Being able to focus on the game itself and the dangerous world Raiders have to explore is a treat, as opposed to worrying about framerate hiccups or lag. This helps to make ARC Raiders' third-person gameplay feel special, too. You start out with weak and ugly weapons, cobbled together from parts found in the world. As you build out your base, these weapons get better and stronger with upgrades, but how do you decide when to take it with you? It makes sense to take your best gear on a harder mission, but those harder missions also mean a higher chance to fail and lose it all. It's terrifyingly fun. As ARC Raiders grows and evolves over time, Embark Studios will drop new weapons, missions, and more to grow the world and story, and I'm hoping to see some big risks taken in how it's all presented. The post ARC Raiders review in progress – The accessible and friendly post-apocalyptic extraction shooter appeared first on Destructoid.
How do wipes work in ARC Raiders? Expedition Project, explained
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There's nothing quite like involuntarily losing all the gear you have grinded for in a video game, and ARC Raiders is looking to change things up.
Account and inventory wipes are commonplace in extraction shooters where players can hoard gear to become all-powerful, so they have been viewed as a necessity up until now. But for Embark Studios, the devs behind ARC Raiders, a new method is afoot.
Here's everything there is to know about wipes in ARC Raiders and the special feature called Expedition Projects.
Table of contents- Does ARC Raiders have wipes?
- ARC Raiders - What is an Expedition Project?
- ARC Raiders Expedition Project schedule
- ARC Raiders Expedition Project rewards
Yes, ARC Raiders has something like a "wipe," but it's not a mandatory one forced upon all players. Instead, the game uses a system called Expedition Projects that make it optional.
"Just to make it clear, we absolutely see the benefits a global wipe provides," ARC Raiders design director Virgil Watkins explained. "Veteran players can experience the game fresh, the economy is reset to the baseline, and all players have about the same level of capabilities. At least for a little while."
This is because, according to Embark, mandatory wipes don't "respect the investment of those players who do not have as much time to play overall," so the studio is trying to strike a balance.
ARC Raiders - What is an Expedition Project?When you reach level 20, you unlock the ability to "reset" your character's progress similarly to the Prestige system in Call of Duty, but with the flavor of "wipes" like in other extraction shooters such as Escape From Tarkov. If you don't want to do this, you don't have to.
Here's a quick outline of what you keep and what you lose when your Raider departs on an Expedition:
This is what is reset This is what is kept Stash Upgrade ProgressInventory items
Blueprints
Coins
Player level
Skill Points
Raider Den
Workshop
Quests Unlocked maps
Unlocked Workshop Stations
Codex entries
Raider Tokens
Cred
Raider Decks progress
Active leaderboards
Trials
Cosmetics
Personal event progress
Bonus Skill Points earned from Expeditions
Bonus Stash Slots earned form Expeditions
"The Expedition Project will operate on a repeating cycle of roughly eight weeks," Embark explained. "During the course of these eight weeks, players can contribute toward and make progress on their Expedition Project, which will overall be a somewhat large time investment. At the start of the eighth week, the ability to finalize the project will become available and will remain available for that entire week. If a player has fulfilled all of the necessary stages of the project, they will be able to commit to completing the Expedition during this period."
Any Project not completed in the time period will have its progress moved to the next time phase window.
ARC Raiders Expedition Project scheduleThe schedule for ARC Raiders' first Expedition Project is as follows:
- Oct. 30 to Dec. 14
- Caravan Construction and Supply Phases available
- Dec. 15 to 20
- Finalization Phase Opens
- Dec. 21
- Completed Caravans depart
Embark Studios says it's still "finalizing" what you get when you depart on an Expedition, which is the entire point of wiping for those who wish to do so, but the dev has teased rewards such as this:
- Permanent account unlocks for each completed Expedition.
- Unique cosmetic rewards for each completed Expedition.
- Account “buffs” that are applied for the duration of the following Expedition cycle.
- Sequential completions of the Expedition Project increase the magnitude of these buffs, up to a limit.
The post How do wipes work in ARC Raiders? Expedition Project, explained appeared first on Destructoid.
There's nothing quite like involuntarily losing all the gear you have grinded for in a video game, and ARC Raiders is looking to change things up. Account and inventory wipes are commonplace in extraction shooters where players can hoard gear to become all-powerful, so they have been viewed as a necessity up until now. But for Embark Studios, the devs behind ARC Raiders, a new method is afoot. Here's everything there is to know about wipes in ARC Raiders and the special feature called Expedition Projects. Table of contents Does ARC Raiders have wipes? ARC Raiders - What is an Expedition Project? ARC Raiders Expedition Project schedule ARC Raiders Expedition Project rewards Does ARC Raiders have wipes? Image via Embark Studios Yes, ARC Raiders has something like a "wipe," but it's not a mandatory one forced upon all players. Instead, the game uses a system called Expedition Projects that make it optional. "Just to make it clear, we absolutely see the benefits a global wipe provides," ARC Raiders design director Virgil Watkins explained. "Veteran players can experience the game fresh, the economy is reset to the baseline, and all players have about the same level of capabilities. At least for a little while." This is because, according to Embark, mandatory wipes don't "respect the investment of those players who do not have as much time to play overall," so the studio is trying to strike a balance. ARC Raiders - What is an Expedition Project? When you reach level 20, you unlock the ability to "reset" your character's progress similarly to the Prestige system in Call of Duty, but with the flavor of "wipes" like in other extraction shooters such as Escape From Tarkov. If you don't want to do this, you don't have to. Here's a quick outline of what you keep and what you lose when your Raider departs on an Expedition: This is what is reset This is what is kept Stash Upgrade Progress Inventory items Blueprints Coins Player level Skill Points Raider Den Workshop Quests Unlocked maps Unlocked Workshop Stations Codex entries Raider Tokens Cred Raider Decks progress Active leaderboards Trials Cosmetics Personal event progress Bonus Skill Points earned from Expeditions Bonus Stash Slots earned form Expeditions "The Expedition Project will operate on a repeating cycle of roughly eight weeks," Embark explained. "During the course of these eight weeks, players can contribute toward and make progress on their Expedition Project, which will overall be a somewhat large time investment. At the start of the eighth week, the ability to finalize the project will become available and will remain available for that entire week. If a player has fulfilled all of the necessary stages of the project, they will be able to commit to completing the Expedition during this period." Any Project not completed in the time period will have its progress moved to the next time phase window. ARC Raiders Expedition Project schedule The schedule for ARC Raiders' first Expedition Project is as follows: Oct. 30 to Dec. 14 Caravan Construction and Supply Phases available Dec. 15 to 20 Finalization Phase Opens Dec. 21 Completed Caravans depart ARC Raiders Expedition Project rewards Screenshot via NEXON Embark Studios says it's still "finalizing" what you get when you depart on an Expedition, which is the entire point of wiping for those who wish to do so, but the dev has teased rewards such as this: Permanent account unlocks for each completed Expedition. Unique cosmetic rewards for each completed Expedition. Account “buffs” that are applied for the duration of the following Expedition cycle. Sequential completions of the Expedition Project increase the magnitude of these buffs, up to a limit. The post How do wipes work in ARC Raiders? Expedition Project, explained appeared first on Destructoid.
How to find the Teal Baby Dragon and Black Pegasus in Disney Dreamlight Valley
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Disney Dreamlight Valley's The Storybook Vale expansion has adorable Snippets and Companions for you to meet. From small frogs to tiny dragons, this critter list certainly takes a reward for some of the cutest video game animals I've ever seen.
However, depending on when you log into the game, you'll notice two mysterious critters who are particularly tricky to track down: the Teal Baby Dragon and Black Pegasus. How do you find them? What's their favorite meal? Let's dive into how to find Teal Baby Dragons and Black Pegasus in Disney Dreamlight Valley.
Table of contents- Where to find the Teal Baby Dragon in Disney Dreamlight Valley
- Teal Baby Dragon schedule in Disney Dreamlight Valley
- Teal Baby Dragon favorite food in Disney Dreamlight Valley
- Teal Baby Dragon hangout bonus in Disney Dreamlight Valley
- Where to find the Black Pegasus in Disney Dreamlight Valley
- Black Pegasus schedule in Disney Dreamlight Valley
- Black Pegasus favorite food in Disney Dreamlight Valley
- Black Pegasus hangout bonus in Disney Dreamlight Valley
The Teal Baby Dragon can be found wandering around The Wild Woods biome. This region is part of Everafter, the large area that covers most of the left side of The Storybook Vale. This critter isn't always there, though, as it has a specific schedule.
The Blue Baby Dragon also calls the same region home and looks extremely similar to the Teal Baby Dragon. It's quite easy to mix up these two based on their overall color, but the Teal Baby Dragon has bright orange eyes, so look for those to make sure you interact with the right one.
Teal Baby Dragon schedule in Disney Dreamlight Valley Day Availability Sunday All day Monday N/A Tuesday N/A Wednesday All day Thursday All day Friday All day Saturday All day Teal Baby Dragon favorite food in Disney Dreamlight ValleyLike all other Baby Dragons, the teal variant of this critter enjoys a collection of rare Gems as its favorite meal. Specifically, Pure Ice and Magma, as well as the Shiny Pure Ice and Shiny Magma versions. This Companion also likes all Gems and will be decently happy when fed any, but only absolutely loves Pure Ice and Magma.
Teal Baby Dragon hangout bonus in Disney Dreamlight ValleyThe Teal Baby Dragon is the most unique version of this critter you can befriend, as its Companion hangout ability is picking up Ores while you mine. All other Baby Dragons have the pick up Snippets bonus, so it's a bit odd that this one is different.
It could be a mistake that's changed in future updates, so if it is, we'll update the information here. For now, though, this critter is a superb ally to have at your side while mining around the valley.
Where to find the Black Pegasus in Disney Dreamlight Valley Screenshot by DestructoidYou can find the Black Pegasus wandering around The Elysian Fields region of Mythopia. This is one of the locations within the larger region near the right end of The Storybook Vale. The Pink Pegasus also wanders around this area, often at the same time, so make sure you check the color of the Pegasus you're interacting with before feeding them if you're focused on unlocking this one.
Black Pegasus schedule in Disney Dreamlight Valley Day Availability Sunday All day Monday N/A Tuesday N/A Wednesday All day Thursday All day Friday All day Saturday All day Black Pegasus favorite food in Disney Dreamlight ValleyThe elusive Black Pegasus is a very fancy critter who loves four-star Vegetable meals and five-star Vegetable meals. Any dish that has at least one Vegetable in it and is four stars or better works to fulfill these requirements. This critter also likes three-star Vegetable meals, but not quite as much.
Black Pegasus hangout bonus in Disney Dreamlight Valley Screenshot by DestructoidThe Black Pegasus has the same hangout bonus as all other Pegasus, which is the ability to pick up Snippets when hanging out. This skill is primarily only useful when exploring The Storybook Vale, as most Snippets are exclusive to this area.
The only exception to this is the rare White Bird Snippets found back in regular Dreamlight Valley. Regardless of which Snippets you're hunting for, it's always a great idea to have a Snippet companion at your side.
After you're done befriending these adorable and helpful critters, you might consider working on some important quests around the valley. Some good ones to get done are Spirit Hunters, The Circle of Friendship, Create a Bear, and The Fortress of Saditude.
The post How to find the Teal Baby Dragon and Black Pegasus in Disney Dreamlight Valley appeared first on Destructoid.
Disney Dreamlight Valley's The Storybook Vale expansion has adorable Snippets and Companions for you to meet. From small frogs to tiny dragons, this critter list certainly takes a reward for some of the cutest video game animals I've ever seen. However, depending on when you log into the game, you'll notice two mysterious critters who are particularly tricky to track down: the Teal Baby Dragon and Black Pegasus. How do you find them? What's their favorite meal? Let's dive into how to find Teal Baby Dragons and Black Pegasus in Disney Dreamlight Valley. Table of contents Where to find the Teal Baby Dragon in Disney Dreamlight Valley Teal Baby Dragon schedule in Disney Dreamlight Valley Teal Baby Dragon favorite food in Disney Dreamlight Valley Teal Baby Dragon hangout bonus in Disney Dreamlight Valley Where to find the Black Pegasus in Disney Dreamlight Valley Black Pegasus schedule in Disney Dreamlight Valley Black Pegasus favorite food in Disney Dreamlight Valley Black Pegasus hangout bonus in Disney Dreamlight Valley Where to find the Teal Baby Dragon in Disney Dreamlight Valley Screenshot by Destructoid The Teal Baby Dragon can be found wandering around The Wild Woods biome. This region is part of Everafter, the large area that covers most of the left side of The Storybook Vale. This critter isn't always there, though, as it has a specific schedule. The Blue Baby Dragon also calls the same region home and looks extremely similar to the Teal Baby Dragon. It's quite easy to mix up these two based on their overall color, but the Teal Baby Dragon has bright orange eyes, so look for those to make sure you interact with the right one. Teal Baby Dragon schedule in Disney Dreamlight Valley Day Availability Sunday All day Monday N/A Tuesday N/A Wednesday All day Thursday All day Friday All day Saturday All day Teal Baby Dragon favorite food in Disney Dreamlight Valley Like all other Baby Dragons, the teal variant of this critter enjoys a collection of rare Gems as its favorite meal. Specifically, Pure Ice and Magma, as well as the Shiny Pure Ice and Shiny Magma versions. This Companion also likes all Gems and will be decently happy when fed any, but only absolutely loves Pure Ice and Magma. Teal Baby Dragon hangout bonus in Disney Dreamlight Valley The Teal Baby Dragon is the most unique version of this critter you can befriend, as its Companion hangout ability is picking up Ores while you mine. All other Baby Dragons have the pick up Snippets bonus, so it's a bit odd that this one is different. It could be a mistake that's changed in future updates, so if it is, we'll update the information here. For now, though, this critter is a superb ally to have at your side while mining around the valley. Where to find the Black Pegasus in Disney Dreamlight Valley Screenshot by Destructoid You can find the Black Pegasus wandering around The Elysian Fields region of Mythopia. This is one of the locations within the larger region near the right end of The Storybook Vale. The Pink Pegasus also wanders around this area, often at the same time, so make sure you check the color of the Pegasus you're interacting with before feeding them if you're focused on unlocking this one. Black Pegasus schedule in Disney Dreamlight Valley Day Availability Sunday All day Monday N/A Tuesday N/A Wednesday All day Thursday All day Friday All day Saturday All day Black Pegasus favorite food in Disney Dreamlight Valley The elusive Black Pegasus is a very fancy critter who loves four-star Vegetable meals and five-star Vegetable meals. Any dish that has at least one Vegetable in it and is four stars or better works to fulfill these requirements. This critter also likes three-star Vegetable meals, but not quite as much. Black Pegasus hangout bonus in Disney Dreamlight Valley Screenshot by Destructoid The Black Pegasus has the same hangout bonus as all other Pegasus, which is the ability to pick up Snippets when hanging out. This skill is primarily only useful when exploring The Storybook Vale, as most Snippets are exclusive to this area. The only exception to this is the rare White Bird Snippets found back in regular Dreamlight Valley. Regardless of which Snippets you're hunting for, it's always a great idea to have a Snippet companion at your side. After you're done befriending these adorable and helpful critters, you might consider working on some important quests around the valley. Some good ones to get done are Spirit Hunters, The Circle of Friendship, Create a Bear, and The Fortress of Saditude. The post How to find the Teal Baby Dragon and Black Pegasus in Disney Dreamlight Valley appeared first on Destructoid.
How to call in supply drops in ARC Raiders
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Looting is the name of the game in ARC Raiders. And while it's fun to loot every single container you come across, special drops and stashes will net you a lot more for a lot less trouble.
That's where Supply Drops come in, alongside other special-issue loot containers like Field Depots. As opposed to the latter, Supply Drops are much easier to obtain and can net you a good chunk of extra items and resources, as well as complete a quest for you.
So, here's everything you need to know about ARC Raiders' Supply Drops.
What are Supply Drops in ARC Raiders and how can you get them? Supply Call Stations tend to be guarded by powerful enemies like Rocketeers. Screenshot by DestructoidSupply Drops are, as the name implies, big boxes of goodies that players can call in and loot at various locations around each of the game's maps. They contain a random amount of random-rarity items, including Quick Use Items (healing, shield regen, grenades, etc.), Ammunition, and Weapons. If you're near any of the Supply Call Stations required to, well, call them in, you might as well do it as there's no downside.
Except for maybe exposing yourself to the entire map.
To get a Supply Drop you need to visit a Supply Call Station, represented by an Antenna on the game's map. There are 10 Call Stations on the Dam Battlegrounds, the first map in ARC Raiders, and their positions are fixed and do not change between runs. This means you can always rush the nearest Call Station and get yourself some extra loot, so long as no enemy interrupts you.
Simply approach a Call Station and press the "Use" key to put the call in, and after about 45 seconds, you will have received the drop. This is a mandatory action for completing the A Better Use quest, that itself nets you additional rewards.
The post How to call in supply drops in ARC Raiders appeared first on Destructoid.
Looting is the name of the game in ARC Raiders. And while it's fun to loot every single container you come across, special drops and stashes will net you a lot more for a lot less trouble. That's where Supply Drops come in, alongside other special-issue loot containers like Field Depots. As opposed to the latter, Supply Drops are much easier to obtain and can net you a good chunk of extra items and resources, as well as complete a quest for you. So, here's everything you need to know about ARC Raiders' Supply Drops. What are Supply Drops in ARC Raiders and how can you get them? Supply Call Stations tend to be guarded by powerful enemies like Rocketeers. Screenshot by Destructoid Supply Drops are, as the name implies, big boxes of goodies that players can call in and loot at various locations around each of the game's maps. They contain a random amount of random-rarity items, including Quick Use Items (healing, shield regen, grenades, etc.), Ammunition, and Weapons. If you're near any of the Supply Call Stations required to, well, call them in, you might as well do it as there's no downside. Except for maybe exposing yourself to the entire map. To get a Supply Drop you need to visit a Supply Call Station, represented by an Antenna on the game's map. There are 10 Call Stations on the Dam Battlegrounds, the first map in ARC Raiders, and their positions are fixed and do not change between runs. This means you can always rush the nearest Call Station and get yourself some extra loot, so long as no enemy interrupts you. Simply approach a Call Station and press the "Use" key to put the call in, and after about 45 seconds, you will have received the drop. This is a mandatory action for completing the A Better Use quest, that itself nets you additional rewards. The post How to call in supply drops in ARC Raiders appeared first on Destructoid.
ARC Raiders Update 1.000.005 patch notes: Server crash fixes and more
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- ARC Raiders
Update 1.000.005 is now live on ARC Raiders, and Embark has released the first post-release patch to fix some of the major issues that players have encountered on day one.
While the general performance on the first day has been pretty consistent, players have encountered occasional stutters, FPS drops, and server-related issues. Most of those problems should now be resolved. Let's look at what to expect from the new patch and how it could affect your gameplay.
Complete ARC Raiders Update 1.000.0005 patch notesMost of the new patch is all about better optimization and quashing the bugs that players have encountered. While issues that caused crashes have been fixed, solutions have also been rolled out for the proximity voice feature.
- Fixed the robotic proximity voice.
- Fixed so the proximity VoIP UI always shows while speaking.
If you benefited from accidental key drops, look away as Embark has fixed such instances.
- Fixed incorrect drop chances for keys in certain circumstances.
Critical issues related to memory leaks have also been fixed, which were being caused by Steam avatars.
- Fixed a memory leak caused by Steam avatar pictures.
- Fixed a bug where Steam avatars wouldn't show up on the social tab.
Incidentally, Augments continue to remain a mess. While the latest patch had fixes for the problems, Embark has since then rolled back four changes.
- Fixed an issue where the Augment Effects didn't work.
- Fixed a bug where the Augment Effect wouldn't work when equipping another quick use item.
- Added charge progress hint for integrated shield repair.
- Fixed a bug where the health regen augment skills wouldn't work if triggered while DBNO.
As of writing, the update is yet to become available on Xbox. We don't know the reason, but Embark is actively working on the problems. A few more changes are part of this patch, and you can find the complete set of tweaks on the official Discord under game announcements.
The post ARC Raiders Update 1.000.005 patch notes: Server crash fixes and more appeared first on Destructoid.
Update 1.000.005 is now live on ARC Raiders, and Embark has released the first post-release patch to fix some of the major issues that players have encountered on day one. While the general performance on the first day has been pretty consistent, players have encountered occasional stutters, FPS drops, and server-related issues. Most of those problems should now be resolved. Let's look at what to expect from the new patch and how it could affect your gameplay. Complete ARC Raiders Update 1.000.0005 patch notes Most of the new patch is all about better optimization and quashing the bugs that players have encountered. While issues that caused crashes have been fixed, solutions have also been rolled out for the proximity voice feature. Fixed the robotic proximity voice. Fixed so the proximity VoIP UI always shows while speaking. If you benefited from accidental key drops, look away as Embark has fixed such instances. Fixed incorrect drop chances for keys in certain circumstances. Critical issues related to memory leaks have also been fixed, which were being caused by Steam avatars. Fixed a memory leak caused by Steam avatar pictures. Fixed a bug where Steam avatars wouldn't show up on the social tab. Incidentally, Augments continue to remain a mess. While the latest patch had fixes for the problems, Embark has since then rolled back four changes. Fixed an issue where the Augment Effects didn't work. Fixed a bug where the Augment Effect wouldn't work when equipping another quick use item. Added charge progress hint for integrated shield repair. Fixed a bug where the health regen augment skills wouldn't work if triggered while DBNO. As of writing, the update is yet to become available on Xbox. We don't know the reason, but Embark is actively working on the problems. A few more changes are part of this patch, and you can find the complete set of tweaks on the official Discord under game announcements. The post ARC Raiders Update 1.000.005 patch notes: Server crash fixes and more appeared first on Destructoid.
How to find and use Mushrooms and Pillows in ARC Raiders
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- ARC Raiders
Mushrooms and Pillows are two necessary components in ARC Raiders that are required to complete Scrappy's final upgrade.
Both these items are available at different locations on the map, but roaming around aimlessly is going to make your life difficult. You'll find guaranteed spots for both Pillows and Mushrooms, and this guide will provide you with all the necessary information.
Table of contents- How to get Mushrooms in ARC Raiders
- How to find Comfortable Pillows in ARC Raiders
- How to use Pillows and Mushrooms to upgrade ARC Raiders
Mushrooms are pretty elusive items that are easy to miss. Unlike Lemons, Mushrooms typically spawn on the surface of other items. I have also found them on tree trunks in specific locations. You can find them in the Dam Battlegrounds map.
Remix by Destructoid via EmbarkHead into the Hydroponic Dome complex, and you should find some in the stagnant water. Alternatively, the mushroom spawn can happen right outside the Dome. They will always alter the two positions in their spawn.
I have also marked two additional locations. You'll find fallen tree trunks at those locations, and the Mushrooms will spawn on them.
These are the best spots to find the required amount of Mushrooms.
How to find Comfortable Pillows in ARC RaidersWhile it's easier to find Pillows in ARC Raiders, the process can be grindy. You'll have to scout the residential areas and buildings in different locations. I found success in Buried City, but you can find it from any house building on any map. You just have to be lucky.
How to use Pillows and Mushrooms to upgrade ARC RaidersYou'll need 12 Mushrooms and three Very Comfortable Pillows to get the final upgrade for Scrappy. However, you'll also need Apricots (also required for an earlier upgrade for Scrappy). Once you have 12 Apricots and the rest of the resources, you can then use them to train and upgrade Scrappy to level five.
The post How to find and use Mushrooms and Pillows in ARC Raiders appeared first on Destructoid.
Mushrooms and Pillows are two necessary components in ARC Raiders that are required to complete Scrappy's final upgrade. Both these items are available at different locations on the map, but roaming around aimlessly is going to make your life difficult. You'll find guaranteed spots for both Pillows and Mushrooms, and this guide will provide you with all the necessary information. Table of contents How to get Mushrooms in ARC Raiders How to find Comfortable Pillows in ARC Raiders How to use Pillows and Mushrooms to upgrade ARC Raiders How to get Mushrooms in ARC Raiders Mushrooms are pretty elusive items that are easy to miss. Unlike Lemons, Mushrooms typically spawn on the surface of other items. I have also found them on tree trunks in specific locations. You can find them in the Dam Battlegrounds map. Remix by Destructoid via Embark Head into the Hydroponic Dome complex, and you should find some in the stagnant water. Alternatively, the mushroom spawn can happen right outside the Dome. They will always alter the two positions in their spawn. I have also marked two additional locations. You'll find fallen tree trunks at those locations, and the Mushrooms will spawn on them. These are the best spots to find the required amount of Mushrooms. How to find Comfortable Pillows in ARC Raiders While it's easier to find Pillows in ARC Raiders, the process can be grindy. You'll have to scout the residential areas and buildings in different locations. I found success in Buried City, but you can find it from any house building on any map. You just have to be lucky. How to use Pillows and Mushrooms to upgrade ARC Raiders You'll need 12 Mushrooms and three Very Comfortable Pillows to get the final upgrade for Scrappy. However, you'll also need Apricots (also required for an earlier upgrade for Scrappy). Once you have 12 Apricots and the rest of the resources, you can then use them to train and upgrade Scrappy to level five. The post How to find and use Mushrooms and Pillows in ARC Raiders appeared first on Destructoid.
Official Inazuma Strikers Trello and Discord
- Roblox
- roblox guides
If you're tired of Blue Lock Rivals-inspired football/soccer games, the Inazuma Strikers RPG is a breath of fresh air in the Roblox sports genre. Based on the Inazuma Eleven franchise, the game is a soccer RPG hybrid with an incredibly well-organized Trello for all the info you need. Check out the Inazuma Strikers Trello and Discord.
Inazuma Strikers Trello and Discord Guide Image by DestructoidHere's everything you need to stay informed on all things Inazuma Strikers:
- Inazuma Strikers Trello Board
- Inazuma Strikers Discord Server
- IS Roblox Community
- Inazuma Strikers Game Page
Since Inazuma Strikers combines soccer/football matches with open-world RPG mechanics, a Trello goes a long way to keep track of everything. Luckily, the Trello team which you can check out under the Trello Contributors card did an amazing job of organizing everything. You can find info on:
- The open world and all locations
- All usables and details
- All Equipment pieces and stats
- All Hissatsus with a video showcase
- All Stats and Elements
After that I would also check out the official Discord server because it is a treasure trove of information. First up the Announcement and Update-Log channels help you keep track of future updates and every piece of content, balancing and fix in that update. The Sneak Peeks give you an early look at everything.
Then the chatting channels allow you to get advice from testers and experienced players. It's also a place to ask more specific questions that the Trello might not be able to answer. Things like tier lists, rankings and opinions on the different Hissatsus.
That's it for my Inazuma Strikers Trello and Discord guide. Check out our Inazuma Strikers codes for a bunch of free goodies.
The post Official Inazuma Strikers Trello and Discord appeared first on Destructoid.
If you're tired of Blue Lock Rivals-inspired football/soccer games, the Inazuma Strikers RPG is a breath of fresh air in the Roblox sports genre. Based on the Inazuma Eleven franchise, the game is a soccer RPG hybrid with an incredibly well-organized Trello for all the info you need. Check out the Inazuma Strikers Trello and Discord. Inazuma Strikers Trello and Discord Guide Image by Destructoid Here's everything you need to stay informed on all things Inazuma Strikers: Inazuma Strikers Trello Board Inazuma Strikers Discord Server IS Roblox Community Inazuma Strikers Game Page Since Inazuma Strikers combines soccer/football matches with open-world RPG mechanics, a Trello goes a long way to keep track of everything. Luckily, the Trello team which you can check out under the Trello Contributors card did an amazing job of organizing everything. You can find info on: The open world and all locations All usables and details All Equipment pieces and stats All Hissatsus with a video showcase All Stats and Elements After that I would also check out the official Discord server because it is a treasure trove of information. First up the Announcement and Update-Log channels help you keep track of future updates and every piece of content, balancing and fix in that update. The Sneak Peeks give you an early look at everything. Then the chatting channels allow you to get advice from testers and experienced players. It's also a place to ask more specific questions that the Trello might not be able to answer. Things like tier lists, rankings and opinions on the different Hissatsus. That's it for my Inazuma Strikers Trello and Discord guide. Check out our Inazuma Strikers codes for a bunch of free goodies. The post Official Inazuma Strikers Trello and Discord appeared first on Destructoid.
How to find and use Prickly Pears and Olives in ARC Raiders
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- ARC Raiders
Olives and Prickly Pears are two essential nature items in ARC Raiders that have multiple uses, which also include a vital Scrappy upgrade.
Scrappy, your rooster companion, helps you find more loot on your runs, and upgrading him will be immensely helpful. The third upgrade for Scrappy requires you to find six Olives and six Prickly Pears.
Table of contents- How to find Olives in ARC Raiders
- How to find Prickly Pears in ARC Raiders
- How to use the Prickly Pears and Olives in ARC Raiders
To get Olives easily, you'll want to head to the Blue Gate location. Go south from Checkpoint to follow the marked location on the screenshot below. This location is, after all, named Olive Grove, and you'll always find Olive trees here. You also don't need to rely on the Lush Bloom event to find the trees.
Screenshot and remix by DestructoidYou'll usually find Olives below the trees at the Olive Grove. Alternatively, kick the trees, and a few Olives will fall. While the extraction point is pretty close, you should still be very careful, as I have found plenty of enemies roaming at this spot.
How to find Prickly Pears in ARC Raiders Screenshot and remix by DestructoidThe best location to find Pricky Pears is towards the north of the Dam Battlegrounds map. You'll find plenty of cactuses at the marked location near the Pattern House. Prickly Pears spawn on the cactuses, and you should be able to find a fair few by running around.
Unlike Olive Grove, not much seems to happen at this location, which makes it perfect for you to roam around and get the necessary quantity of Prickly Pears.
How to use the Prickly Pears and Olives in ARC RaidersThe primary use for the two resources will be to get the Level 4 upgrade for Scrappy. The upgrade requires you to use six Prickly Pears, six Olives, and one Cat Bed. Incidentally, Prickly Pear is also required to craft Fruit Mix, where you combine it with one Lemon and one Apricot. You can also consume it to regain +20 stamina temporarily
The post How to find and use Prickly Pears and Olives in ARC Raiders appeared first on Destructoid.
Olives and Prickly Pears are two essential nature items in ARC Raiders that have multiple uses, which also include a vital Scrappy upgrade. Scrappy, your rooster companion, helps you find more loot on your runs, and upgrading him will be immensely helpful. The third upgrade for Scrappy requires you to find six Olives and six Prickly Pears. Table of contents How to find Olives in ARC Raiders How to find Prickly Pears in ARC Raiders How to use the Prickly Pears and Olives in ARC Raiders How to find Olives in ARC Raiders To get Olives easily, you'll want to head to the Blue Gate location. Go south from Checkpoint to follow the marked location on the screenshot below. This location is, after all, named Olive Grove, and you'll always find Olive trees here. You also don't need to rely on the Lush Bloom event to find the trees. Screenshot and remix by Destructoid You'll usually find Olives below the trees at the Olive Grove. Alternatively, kick the trees, and a few Olives will fall. While the extraction point is pretty close, you should still be very careful, as I have found plenty of enemies roaming at this spot. How to find Prickly Pears in ARC Raiders Screenshot and remix by Destructoid The best location to find Pricky Pears is towards the north of the Dam Battlegrounds map. You'll find plenty of cactuses at the marked location near the Pattern House. Prickly Pears spawn on the cactuses, and you should be able to find a fair few by running around. Unlike Olive Grove, not much seems to happen at this location, which makes it perfect for you to roam around and get the necessary quantity of Prickly Pears. How to use the Prickly Pears and Olives in ARC Raiders The primary use for the two resources will be to get the Level 4 upgrade for Scrappy. The upgrade requires you to use six Prickly Pears, six Olives, and one Cat Bed. Incidentally, Prickly Pear is also required to craft Fruit Mix, where you combine it with one Lemon and one Apricot. You can also consume it to regain +20 stamina temporarily The post How to find and use Prickly Pears and Olives in ARC Raiders appeared first on Destructoid.
All R.E.P.O. monsters listed
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- guides
- REPO
- Survival Horror
Looking for a list of all R.E.P.O monsters? As of writing, there are 29 monsters in R.E.P.O, all desperate to kill you or smash your treasure. Below, we've listed all monsters, their threat level, behavior, and the cash they drop if you manage to kill them.
Contents All R.E.P.O. monsters and what they do Apex Predator Image by DestructoidDon’t be fooled by this adorable ducky, he's hiding a dark alter-ego. The Apex Predator will appear as a toy duck and follow you around the map, desperately trying to get you to pick him up. If you do what he wants, however, he will become a spiky-toothed monster and chase you for approximately 10 seconds. While he's a cute nuisance, as long as you ignore this monster, he isn’t dangerous.
Animal Image by DestructoidThese spider-like entities will wander around rather aimlessly across maps. It isn't until they spot you that they begin running erratically, crashing into anything and everything. They can knock over semibots and destroy valuables, both inside the C.A.R.T. or loose on the floor. They're capable of stunning themselves, but they're more of a nuisance than anything else.
Banger Image by DestructoidBangers are walking skulls with dynamite stuffed inside of them. They will often roam in groups of three and set alight their fuses once they see a semibot. As expected, you’ll have a limited amount of time before the Banger explodes. It is possible to pick one up and throw it like a grenade, but you must do so within three seconds or the Banger will escape from your grasp. Anything caught in its explosive radius will get hurt, including monsters.
Bella Screenshot by DestructoidRiding around on a red bicycle, Bella is a poltergeist that's invisible until you anger her. Do not assume this bike moving on its own means it's a valuable you can pick up. Her bell rings if you're standing in her way. She'll reveal herself and speed up if you provoke her, where she rides over you repeatedly. She's capable of attacking you under whatever cover you're trying to hide in. Her attack lasts the same amount of time as the Apex Predator and Birthday Boy.
Birthday Boy Screenshot by DestructoidThe Birthday Boy moves around the level, inflating red balloons. He cannot be thrown off the map as he'll use a balloon to levitate to the nearest surface. Birthday Boy is harmless if you don't pop his balloons. No matter where he is, he will know if one of his balloons is purposely popped. Valuables and the C.A.R.T. can pop them too. He will go into a close-range frenzy where he can easily climb onto and crawl under cover, making him an impossible monster to hide from.
Bowtie Image by DestructoidThe Bowtie monster is a large, slow creature, less dangerous than others on this list. If spotted, they will emit a loud cry that will push you back. This can easily stun-lock you on a wall or send you flying off the map, killing you instantly. While the Bowtie doesn't deal that much damage and can harm other monsters, you don't want to scare the Bowtie. After blowing the house down, it'll stampede away which can hurt you if caught in its path.
Chef Image by DestructoidThe Chef monster is a large mustachio-sporting frog that will smile once it spots you and rolls toward you with knives slashing outwards. He wants you to be on the dinner menu. Chef rolls around uncontrollably, making him an easy monster to avoid by using the environment as cover or to jump on top of. The Chef can hurt each other, monsters, and themselves if they accidentally fall into death pits or lava pools.
Cleanup Crew Screenshot by DestructoidThe Cleanup Crew is an amalgamation of heads, where he sends one hurtling your way, which implodes after a short time. The head resembles the Rubber Ducky, capable of ricocheting off any structure, hoping it lands in your hands by the time it explodes. The Cleanup Crew can infinitely regenerate his head, but he moves around the map slowly, giving you time to leave the area so you don't get hit. He also has a close-range attack where his heads turn into spikes, expanding from his body to hit anything in its one-meter radius.
Clown Image by DestructoidThe Clown monster is a shambling beast with a stretched-out clown face. Once it sees you it will emit a laser beam from its nose tip that will arc in a large horizontal line. If caught in the beam’s blast it’s pretty much game over, so watch out for the tell-tale thumping footprints and clown laughter to signal when this monstrosity is nearby. After its beam attack, it will slowly move towards a semibot and try to stomp on them. The Clown is one of the few monsters that has loud footsteps that shakes the camera and a distinct audio cue for its whereabouts—its giggle. It moves around the map slowly and doesn't have the best eyesight.
Elsa Screenshot by Destructoid Screenshot by DestructoidPet the dog if you want to survive. Elsa just wants some love. Like Lethal Company's Maneater or ARC-686 in The Classrooms, Elsa will transform into a killing machine should you neglect her. There's a warning when her eyes turn red that she hasn't been petted in a while. Elsa stays close to you like the Apex Predator, where clicking on her generates love hearts. She will eventually leave you alone, but if you don't pet her, Elsa transforms into a bipedal muscular beast that charges at those who neglected her.
Gambit Screenshot by DestructoidWhen the Gambit appears with its mouth concealed, it's rather docile and harmless. However, if you make yourself known or alert it in any way, the Gambit grabs you and starts to play a game with your life. You're forced to spin its colorful wheel and whichever it lands on determines if you get some money or lose your HP.
Gnome Image by DestructoidGnomes can be an absolute pest. Not only will they stab you for low but consistent damage, but they will also make it their mission to destroy your loot. Often they will jump inside your C.A.R.T. and chip away at items until they shatter. Their fragile exterior means they're easy to deal with, but they will stop at nothing to ruin your day. If no valuable is around to destroy, they'll pickaxe you instead.
Headgrab Screenshot by DestructoidThe Headgrab is a goblin that excels at martial arts. What he wants to do is take your friend's semibot head so you can't revive them. Headgrab doesn't want to fight unless provoked. He'd rather run away with your goods like a Hoarding Bug. He has close-range combos that you can counter or flee from, but he will spend most of his time running away from you.
Headman Image by DestructoidThe Headman is a giant head that will float towards you, snapping its jaws with the sole goal of taking a bite out of you. This floating monstrosity moves around at a decent pace and is easy to avoid by utilizing cover. While its head stays in a fixed position, its eyes dart around, searching for movement. The Headman isn't too bothered about noise; it's more focused on motion detection.
Heart Hugger Screenshot by Destructoid Screenshot by DestructoidThe Heart Hugger can appear as a floating cartoonish heart that hypnotizes a semibot using a horizontal beam. If caught in it, you're reeled inwards, where the heart transforms into its true form of a Venus flytrap. This then chomps down, cutting into your HP. The Heart Hugger then recoils into the floor, where it'll pop up elsewhere, like Oogly and Peeper.
Hidden Image by DestructoidThe Hidden is one of the hardest enemies to challenge because it is almost invisible. The only indication this creature is near is the dark fog cloud it projects during exhale and the footsteps it leaves behind. The Hidden will laugh and breathe erratically once it grabs you, forcing the semibot into Tumble animation. It then moves you around the map, being an absolute nuisance when you want to leave or are moving the C.A.R.T. to the next Extraction Point.
Huntsman Image by DestructoidThe Huntsman is a blind shotgun-wielding opponent that has the world's greatest hearing. He uses his shotgun as a walking stick until swapping it to a powerful weapon if he hears you jump, talk, run, or drop an item. The walking stick can alert him to your whereabouts if it bumps into you. The shotgun can one-shot you in the early game. He's not particularly bright and often falls down stairs, but he's lethal if you're not paying attention. The Huntsman can be tricked into killing other monsters.
Loom Screenshot by DestructoidThe Loom is the scariest monster in R.E.P.O. She can only target one player at a time, meaning anyone on their own is in for a fright. You'll know when Loom is tracking you as an overlayed image of her hands appear closing in on your screen. She will swap targets if she feels threatened. Loom stalks her prey, waiting until they're close enough to slam her hands together once they're caught between them. She knows where you are at all times, so hiding is useless.
Mentalist Image by DestructoidThe Mentalist is a large-brained entity that floats around the map. It moves around the map slowly, looking for semibots to lift players from the ground with its anti-gravity dome. It then slams them back down, delivering large amounts of damage in one blow (one-shot without upgrades). They can also lift and damage your loot if it is near you during an attack.
Oogly Screenshot by DestructoidOogly acts as the security system on levels, albeit a rarer monster than others. He can only be in one room at a time, and he doesn't stick around for long, circling the ceiling like a shark searching for prey. He uses a green light as a spotlight to detect any wandering semibots. If spotted, Oogly flies down and lifts you into the air, throwing you around every corner and eventually dropping you from a height. He can throw you off the map, into death pits and lava pool,s depending on the room Oogly is flying around in.
Peeper Image by DestructoidThe Peeper is a giant eye that appears on ceilings. The eye immobilizes you and forces you to look at it, leaving you vulnerable to attacks by other monsters and deal consistent ticking damage. To shake it off, you must break its line of sight. Use nearby cover to escape the Peeper's gaze. It will disappear and spawn into another room, trying its luck again. The Peeper is known to spawn right outside the truck when you're leaving.
Reaper Image by DestructoidThe Reaper appears as a scarecrow with knives for arms. When she spots you, she runs towards you, slashing her knives from side to side. Whilst she won't instantly kill you, you won’t be able to take many hits before you’re sliced to ribbons as she can easily stun-lock you. Thankfully, she gets distracted easily and loses track of your location quickly. Even a door can confuse her.
Robe Image by DestructoidThe Robe entity is a ghost-like creature that floats across the map. The Robe will mostly leave you alone unless you look at it directly in the face. When this happens, the creature will shriek and chase you. Its bird-like screams mean it's attacking. Static shows when it's pursuing you but isn't going to strike unless you look at it again.
Rugrat Image by DestructoidRugrats are toddlers running around looking for items to throw at semibots. Not only does this damage the player upon impact, but the items they throw are usually destroyed too. They run away after throwing an item, looking for the next valuable to destroy and hurt you with.
Shadow Child Image by DestructoidThe Shadow Child is a nightmarish apparition that teleports around the map. You’ll know it’s in the vicinity when you hear a child’s laughter. Like the Enderman, the Shadow Child only hurts you if you look at its face for too long. It'll then grab and throw you across the map. Shadow Child disappears after a while if you're not looking at it. It'll then reappear in another room, like the Heart Hugger or Peeper.
Spewer Image by DestructoidThe Spewer is a floating set of teeth that vomits on players, delivering acid damage. Their main goal is to latch onto semibots to hurt their teammates. This process lasts around 50 seconds. It can be used to hurt other monsters.
Tick Screenshot by DestructoidThe Tick is harmless until you pick it up. You cannot drop it if you grab or hit it as it feasts on your health, leaving you weak to more aggressive monsters. The Tick's body fills to a large green ball, running away so you don't pop it like a balloon. The Tick cannot drop a life orb unless it's drained someone's health. The Tick also cannot drain again if its body is bulbous and green. This means you can safely pick it up and throw it without taking damage. If left alone, the Tick just slowly walks around the level, minding its business, but it will latch on if you knock into it with a valuable or weapon.
Trudge Image by DestructoidThe Trudge is a large creature that carries around a mace and delivers large shock attacks to players. If spotted, he will pull you towards him by slamming the mace to the ground, lifting it to deal large explosive damage that sends semibots flying. Both the mace and the explosive damage can one-shot a player if they have no upgrades. The Trudge is appropriately named for how he slowly moves around the map.
Upscream Image via SemiworkThe Upscream is a frantic spider-like monster that searches for semibots to scream at them. It moves incredibly fast once it spots you. You're then trapped looking at its screaming face, where it throws you upwards, dealing small damage. You can get stun-locked by it as Upscream will continue to do this move until eventually running off.
R.E.P.O. monster tier listThis list separates the monsters into threat level and difficulty to evade or kill because of their dangerous moves and high health pool.
- S tier - Deadly threat.
- A tier - High threat.
- B tier - Moderate threat.
- C tier - Low threat.
The post All R.E.P.O. monsters listed appeared first on Destructoid.
Looking for a list of all R.E.P.O monsters? As of writing, there are 29 monsters in R.E.P.O, all desperate to kill you or smash your treasure. Below, we've listed all monsters, their threat level, behavior, and the cash they drop if you manage to kill them. Contents All R.E.P.O. monsters and what they do Apex Predator Animal Banger Bella Birthday Boy Bowtie Chef Cleanup Crew Clown Elsa Gambit Gnome Headgrab Headman Heart Hugger Hidden Huntsman Loom Mentalist Oogly Peeper Reaper Robe Rugrat Shadow Child Spewer Tick Trudge Upscream R.E.P.O. monster tier list S tier A tier B tier C tier All R.E.P.O. monsters and what they do Apex Predator Image by Destructoid Don’t be fooled by this adorable ducky, he's hiding a dark alter-ego. The Apex Predator will appear as a toy duck and follow you around the map, desperately trying to get you to pick him up. If you do what he wants, however, he will become a spiky-toothed monster and chase you for approximately 10 seconds. While he's a cute nuisance, as long as you ignore this monster, he isn’t dangerous. Animal Image by Destructoid These spider-like entities will wander around rather aimlessly across maps. It isn't until they spot you that they begin running erratically, crashing into anything and everything. They can knock over semibots and destroy valuables, both inside the C.A.R.T. or loose on the floor. They're capable of stunning themselves, but they're more of a nuisance than anything else. Banger Image by Destructoid Bangers are walking skulls with dynamite stuffed inside of them. They will often roam in groups of three and set alight their fuses once they see a semibot. As expected, you’ll have a limited amount of time before the Banger explodes. It is possible to pick one up and throw it like a grenade, but you must do so within three seconds or the Banger will escape from your grasp. Anything caught in its explosive radius will get hurt, including monsters. Bella Screenshot by Destructoid Riding around on a red bicycle, Bella is a poltergeist that's invisible until you anger her. Do not assume this bike moving on its own means it's a valuable you can pick up. Her bell rings if you're standing in her way. She'll reveal herself and speed up if you provoke her, where she rides over you repeatedly. She's capable of attacking you under whatever cover you're trying to hide in. Her attack lasts the same amount of time as the Apex Predator and Birthday Boy. Birthday Boy Screenshot by Destructoid The Birthday Boy moves around the level, inflating red balloons. He cannot be thrown off the map as he'll use a balloon to levitate to the nearest surface. Birthday Boy is harmless if you don't pop his balloons. No matter where he is, he will know if one of his balloons is purposely popped. Valuables and the C.A.R.T. can pop them too. He will go into a close-range frenzy where he can easily climb onto and crawl under cover, making him an impossible monster to hide from. Bowtie Image by Destructoid The Bowtie monster is a large, slow creature, less dangerous than others on this list. If spotted, they will emit a loud cry that will push you back. This can easily stun-lock you on a wall or send you flying off the map, killing you instantly. While the Bowtie doesn't deal that much damage and can harm other monsters, you don't want to scare the Bowtie. After blowing the house down, it'll stampede away which can hurt you if caught in its path. Chef Image by Destructoid The Chef monster is a large mustachio-sporting frog that will smile once it spots you and rolls toward you with knives slashing outwards. He wants you to be on the dinner menu. Chef rolls around uncontrollably, making him an easy monster to avoid by using the environment as cover or to jump on top of. The Chef can hurt each other, monsters, and themselves if they accidentally fall into death pits or lava pools. Cleanup Crew Screenshot by Destructoid The Cleanup Crew is an amalgamation of heads, where he sends one hurtling your way, which implodes after a short time. The head resembles the Rubber Ducky, capable of ricocheting off any structure, hoping it lands in your hands by the time it explodes. The Cleanup Crew can infinitely regenerate his head, but he moves around the map slowly, giving you time to leave the area so you don't get hit. He also has a close-range attack where his heads turn into spikes, expanding from his body to hit anything in its one-meter radius. Clown Image by Destructoid The Clown monster is a shambling beast with a stretched-out clown face. Once it sees you it will emit a laser beam from its nose tip that will arc in a large horizontal line. If caught in the beam’s blast it’s pretty much game over, so watch out for the tell-tale thumping footprints and clown laughter to signal when this monstrosity is nearby. After its beam attack, it will slowly move towards a semibot and try to stomp on them. The Clown is one of the few monsters that has loud footsteps that shakes the camera and a distinct audio cue for its whereabouts—its giggle. It moves around the map slowly and doesn't have the best eyesight. Elsa Screenshot by Destructoid Screenshot by Destructoid Pet the dog if you want to survive. Elsa just wants some love. Like Lethal Company's Maneater or ARC-686 in The Classrooms, Elsa will transform into a killing machine should you neglect her. There's a warning when her eyes turn red that she hasn't been petted in a while. Elsa stays close to you like the Apex Predator, where clicking on her generates love hearts. She will eventually leave you alone, but if you don't pet her, Elsa transforms into a bipedal muscular beast that charges at those who neglected her. Gambit Screenshot by Destructoid When the Gambit appears with its mouth concealed, it's rather docile and harmless. However, if you make yourself known or alert it in any way, the Gambit grabs you and starts to play a game with your life. You're forced to spin its colorful wheel and whichever it lands on determines if you get some money or lose your HP. Gnome Image by Destructoid Gnomes can be an absolute pest. Not only will they stab you for low but consistent damage, but they will also make it their mission to destroy your loot. Often they will jump inside your C.A.R.T. and chip away at items until they shatter. Their fragile exterior means they're easy to deal with, but they will stop at nothing to ruin your day. If no valuable is around to destroy, they'll pickaxe you instead. Headgrab Screenshot by Destructoid The Headgrab is a goblin that excels at martial arts. What he wants to do is take your friend's semibot head so you can't revive them. Headgrab doesn't want to fight unless provoked. He'd rather run away with your goods like a Hoarding Bug. He has close-range combos that you can counter or flee from, but he will spend most of his time running away from you. Headman Image by Destructoid The Headman is a giant head that will float towards you, snapping its jaws with the sole goal of taking a bite out of you. This floating monstrosity moves around at a decent pace and is easy to avoid by utilizing cover. While its head stays in a fixed position, its eyes dart around, searching for movement. The Headman isn't too bothered about noise; it's more focused on motion detection. Heart Hugger Screenshot by Destructoid Screenshot by Destructoid The Heart Hugger can appear as a floating cartoonish heart that hypnotizes a semibot using a horizontal beam. If caught in it, you're reeled inwards, where the heart transforms into its true form of a Venus flytrap. This then chomps down, cutting into your HP. The Heart Hugger then recoils into the floor, where it'll pop up elsewhere, like Oogly and Peeper. Hidden Image by Destructoid The Hidden is one of the hardest enemies to challenge because it is almost invisible. The only indication this creature is near is the dark fog cloud it projects during exhale and the footsteps it leaves behind. The Hidden will laugh and breathe erratically once it grabs you, forcing the semibot into Tumble animation. It then moves you around the map, being an absolute nuisance when you want to leave or are moving the C.A.R.T. to the next Extraction Point. Huntsman Image by Destructoid The Huntsman is a blind shotgun-wielding opponent that has the world's greatest hearing. He uses his shotgun as a walking stick until swapping it to a powerful weapon if he hears you jump, talk, run, or drop an item. The walking stick can alert him to your whereabouts if it bumps into you. The shotgun can one-shot you in the early game. He's not particularly bright and often falls down stairs, but he's lethal if you're not paying attention. The Huntsman can be tricked into killing other monsters. Loom Screenshot by Destructoid The Loom is the scariest monster in R.E.P.O. She can only target one player at a time, meaning anyone on their own is in for a fright. You'll know when Loom is tracking you as an overlayed image of her hands appear closing in on your screen. She will swap targets if she feels threatened. Loom stalks her prey, waiting until they're close enough to slam her hands together once they're caught between them. She knows where you are at all times, so hiding is useless. Mentalist Image by Destructoid The Mentalist is a large-brained entity that floats around the map. It moves around the map slowly, looking for semibots to lift players from the ground with its anti-gravity dome. It then slams them back down, delivering large amounts of damage in one blow (one-shot without upgrades). They can also lift and damage your loot if it is near you during an attack. Oogly Screenshot by Destructoid Oogly acts as the security system on levels, albeit a rarer monster than others. He can only be in one room at a time, and he doesn't stick around for long, circling the ceiling like a shark searching for prey. He uses a green light as a spotlight to detect any wandering semibots. If spotted, Oogly flies down and lifts you into the air, throwing you around every corner and eventually dropping you from a height. He can throw you off the map, into death pits and lava pool,s depending on the room Oogly is flying around in. Peeper Image by Destructoid The Peeper is a giant eye that appears on ceilings. The eye immobilizes you and forces you to look at it, leaving you vulnerable to attacks by other monsters and deal consistent ticking damage. To shake it off, you must break its line of sight. Use nearby cover to escape the Peeper's gaze. It will disappear and spawn into another room, trying its luck again. The Peeper is known to spawn right outside the truck when you're leaving. Reaper Image by Destructoid The Reaper appears as a scarecrow with knives for arms. When she spots you, she runs towards you, slashing her knives from side to side. Whilst she won't instantly kill you, you won’t be able to take many hits before you’re sliced to ribbons as she can easily stun-lock you. Thankfully, she gets distracted easily and loses track of your location quickly. Even a door can confuse her. Robe Image by Destructoid The Robe entity is a ghost-like creature that floats across the map. The Robe will mostly leave you alone unless you look at it directly in the face. When this happens, the creature will shriek and chase you. Its bird-like screams mean it's attacking. Static shows when it's pursuing you but isn't going to strike unless you look at it again. Rugrat Image by Destructoid Rugrats are toddlers running around looking for items to throw at semibots. Not only does this damage the player upon impact, but the items they throw are usually destroyed too. They run away after throwing an item, looking for the next valuable to destroy and hurt you with. Shadow Child Image by Destructoid The Shadow Child is a nightmarish apparition that teleports around the map. You’ll know it’s in the vicinity when you hear a child’s laughter. Like the Enderman, the Shadow Child only hurts you if you look at its face for too long. It'll then grab and throw you across the map. Shadow Child disappears after a while if you're not looking at it. It'll then reappear in another room, like the Heart Hugger or Peeper. Spewer Image by Destructoid The Spewer is a floating set of teeth that vomits on players, delivering acid damage. Their main goal is to latch onto semibots to hurt their teammates. This process lasts around 50 seconds. It can be used to hurt other monsters. Tick Screenshot by Destructoid The Tick is harmless until you pick it up. You cannot drop it if you grab or hit it as it feasts on your health, leaving you weak to more aggressive monsters. The Tick's body fills to a large green ball, running away so you don't pop it like a balloon. The Tick cannot drop a life orb unless it's drained someone's health. The Tick also cannot drain again if its body is bulbous and green. This means you can safely pick it up and throw it without taking damage. If left alone, the Tick just slowly walks around the level, minding its business, but it will latch on if you knock into it with a valuable or weapon. Trudge Image by Destructoid The Trudge is a large creature that carries around a mace and delivers large shock attacks to players. If spotted, he will pull you towards him by slamming the mace to the ground, lifting it to deal large explosive damage that sends semibots flying. Both the mace and the explosive damage can one-shot a player if they have no upgrades. The Trudge is appropriately named for how he slowly moves around the map. Upscream Image via Semiwork The Upscream is a frantic spider-like monster that searches for semibots to scream at them. It moves incredibly fast once it spots you. You're then trapped looking at its screaming face, where it throws you upwards, dealing small damage. You can get stun-locked by it as Upscream will continue to do this move until eventually running off. R.E.P.O. monster tier list This list separates the monsters into threat level and difficulty to evade or kill because of their dangerous moves and high health pool. S tier - Deadly threat. A tier - High threat. B tier - Moderate threat. C tier - Low threat. S tier Monster Life orb cash drop Clown $6.4k Headman $6.4k Loom $6.1k Robe $6.1k Trudge $6.4k A tier Monster Life orb cash drop Heart Hugger $4.3k Huntsman $5.6k-7.2k Mentalist $4k Reaper $6.1k B tier Monster Life orb cash drop Animal $3.8k Bowtie $4k Chef $3.6k Cleanup Crew $5.6k Elsa $4k Gambit $3.6k Hidden $4k Headgrab $3.9k Oogly Being researched Shadow Child $3.9k Upscream $3.9k C tier Monster Life orb cash drop Apex Predator $2.4k Banger $0 Bella $2.7k Birthday Boy $3k Gnome $0 Peeper $2.9k Rugrat $4k Spewer $2.8k Tick $2.4k (if it drains HP) The post All R.E.P.O. monsters listed appeared first on Destructoid.
All Scrappy upgrade materials in ARC Raiders and how to find them
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Scrappy the Rooster is your loyal companion in ARC Raiders, and you can upgrade him to improve his resource-gathering capacities.
You can start upgrading Scrappy pretty soon after beginning your journey in ARC Raiders. There are four levels of upgrades available for your rooster, and this guide will provide you with all the necessary information.
Table of contents All Scrappy upgrade tiers in ARC RaidersHere are all four upgrade tiers for Scrappy, along with all the specific requirements.
Upgrade Level Requirements Forager Scrappy (Level 2) 1 Dog Collar Scavenger Scrappy (Level 3) 3 Lemons3 Apricots Scavenger Scrappy (Level 4) 6 Prickly Pears
6 Olives
1 Cat Bed Scavenger Scrappy (Level 5) 12 Apricots
12 Mushrooms
3 Pillows How to find all Scrappy upgrade items in ARC Raiders
Let's begin with Level 2, which is going to be the first Scrappy upgrade.
Level 2 Remix by Destructoid via EmbarkLevel 2 requires you to find the Dog Collar, and we already have our dedicated guide on the topic. In short, you'll need to look into the Buried City map's residential areas. They can be found either on top of furniture pieces or in bins. Do note that they're also located in other locations, but I found it in Buried City.
Level 3 Remix by Destructoid via EmbarkThe second upgrade requires you to use Lemons and Apricots. Both these items can be found in the swamp area of the Dam Battlegrounds map. We have a dedicated guide to erase all your confusion.
Level 4The third upgrade requires the use of Prickly Pears, Olives, and the Cat Bed. The Cat Bed can be found in commercial areas like Testing Annex. However, I found it at Ruby Residence (can also be found at Pale Apartments). Both Ruby Residence and Pale Apartments can be found on the Dam Battlegrounds location.
Olives can be found in the forest area near the Dome Complex (Dam Battlegrounds), while Prickly Pears are found near cactuses. Look out carefully for both these items as they're pretty easy to miss.
Level 5 Screenshot by DestructoidThe final upgrade level requires Apricots, Mushrooms, and Pillows. We already know where to find Apricots from, as it's also required for the second Scrappy upgrade. For Mushrooms, the best spot is near the Dome Complex, as the foliage tends to have Mushrooms.
I managed to find Pillows from Ruby Residence, but they appear to be available from residential and commercial areas at every location. Be careful not to sell them (as you'll also need them in different crafting recipes).
The post All Scrappy upgrade materials in ARC Raiders and how to find them appeared first on Destructoid.
Scrappy the Rooster is your loyal companion in ARC Raiders, and you can upgrade him to improve his resource-gathering capacities. You can start upgrading Scrappy pretty soon after beginning your journey in ARC Raiders. There are four levels of upgrades available for your rooster, and this guide will provide you with all the necessary information. Table of contents How to find all Scrappy upgrade items in ARC Raiders Level 2 Level 3 Level 4 Level 5 All Scrappy upgrade tiers in ARC Raiders Here are all four upgrade tiers for Scrappy, along with all the specific requirements. Upgrade Level Requirements Forager Scrappy (Level 2) 1 Dog Collar Scavenger Scrappy (Level 3) 3 Lemons 3 Apricots Scavenger Scrappy (Level 4) 6 Prickly Pears 6 Olives 1 Cat Bed Scavenger Scrappy (Level 5) 12 Apricots 12 Mushrooms 3 Pillows How to find all Scrappy upgrade items in ARC Raiders Let's begin with Level 2, which is going to be the first Scrappy upgrade. Level 2 Remix by Destructoid via Embark Level 2 requires you to find the Dog Collar, and we already have our dedicated guide on the topic. In short, you'll need to look into the Buried City map's residential areas. They can be found either on top of furniture pieces or in bins. Do note that they're also located in other locations, but I found it in Buried City. Level 3 Remix by Destructoid via Embark The second upgrade requires you to use Lemons and Apricots. Both these items can be found in the swamp area of the Dam Battlegrounds map. We have a dedicated guide to erase all your confusion. Level 4 The third upgrade requires the use of Prickly Pears, Olives, and the Cat Bed. The Cat Bed can be found in commercial areas like Testing Annex. However, I found it at Ruby Residence (can also be found at Pale Apartments). Both Ruby Residence and Pale Apartments can be found on the Dam Battlegrounds location. Olives can be found in the forest area near the Dome Complex (Dam Battlegrounds), while Prickly Pears are found near cactuses. Look out carefully for both these items as they're pretty easy to miss. Level 5 Screenshot by Destructoid The final upgrade level requires Apricots, Mushrooms, and Pillows. We already know where to find Apricots from, as it's also required for the second Scrappy upgrade. For Mushrooms, the best spot is near the Dome Complex, as the foliage tends to have Mushrooms. I managed to find Pillows from Ruby Residence, but they appear to be available from residential and commercial areas at every location. Be careful not to sell them (as you'll also need them in different crafting recipes). The post All Scrappy upgrade materials in ARC Raiders and how to find them appeared first on Destructoid.
Official ARC Raiders Discord link
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ARC Raiders is now available worldwide on PC and consoles, and the game's official Discord will be immensely helpful for various reasons.
Whether you're looking for guides or someone to play with, the official Discord is the perfect place. If you're yet to join the community, read on.
How to join the official ARC Raiders Discord communityJoining the Discord is free, and all you require is the invite link. You will need to create a Discord account or log in to your existing one from either the mobile app, the PC client, or the browser version.
The official server is organized into different channels. The LFG section is my favorite since I don't have a friend to play the game with. While you can play ARC Raiders solo, it's much better to go in with your buddies. The LFG section, divided into different categories, allows you to meet other like-minded players and matchmake together. You can choose a region of your liking and set up a lobby.
Screenshot by DestructoidNewbie Corner is a great place to get beginner tips and tricks that will increase your chances of survival, and to ask questions. The Raider Chat channel allows you to discuss anything related to the game with other members.
Always keep an eye out for the Game Announcements channel, as it could be the best place to learn about new events and time-limited contests. Finally, you can use the Bug Reports channel to report anything out of the ordinary. While I haven't encountered any bug on my ARC Raiders journey so far, you might have. Reporting the bug will allow Embark to quash it for good.
That's pretty much all you need to know about the official Discord that Embark operates. It's the best place to get in touch with the developers directly for any complaints or issues that might arise on your end.
The post Official ARC Raiders Discord link appeared first on Destructoid.
ARC Raiders is now available worldwide on PC and consoles, and the game's official Discord will be immensely helpful for various reasons. Whether you're looking for guides or someone to play with, the official Discord is the perfect place. If you're yet to join the community, read on. How to join the official ARC Raiders Discord community Joining the Discord is free, and all you require is the invite link. You will need to create a Discord account or log in to your existing one from either the mobile app, the PC client, or the browser version. The official server is organized into different channels. The LFG section is my favorite since I don't have a friend to play the game with. While you can play ARC Raiders solo, it's much better to go in with your buddies. The LFG section, divided into different categories, allows you to meet other like-minded players and matchmake together. You can choose a region of your liking and set up a lobby. Screenshot by Destructoid Newbie Corner is a great place to get beginner tips and tricks that will increase your chances of survival, and to ask questions. The Raider Chat channel allows you to discuss anything related to the game with other members. Always keep an eye out for the Game Announcements channel, as it could be the best place to learn about new events and time-limited contests. Finally, you can use the Bug Reports channel to report anything out of the ordinary. While I haven't encountered any bug on my ARC Raiders journey so far, you might have. Reporting the bug will allow Embark to quash it for good. That's pretty much all you need to know about the official Discord that Embark operates. It's the best place to get in touch with the developers directly for any complaints or issues that might arise on your end. The post Official ARC Raiders Discord link appeared first on Destructoid.
ARC Raiders Dog Collar location
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ARC Raiders' introduction of Scrappy will certainly help players find scrap and items at all times, and getting the Dog Collar will be essential to upgrade and train your companion.
I am unsure why Embark chose to name the item "Dog Collar", but it is what it is. You'll have to clear a bit of the early game content to get your hands on the item, and this guide will help you find it in the first place.
Table of contents How to find the Dog Collar in ARC RaidersThe Dog Collar appears to be best found in residential areas. Keep completing the main questline until you gain access to the Buried City map in ARC Raiders. You can also find a Dog Collar on the Spaceport map.
Remix by Destructoid via EmbarkI have marked the locations on the screenshot above to make it convenient for you to find the Dog Collar. Once you're at the marked locations, look on top of places like furniture, as you can find the item at random. I, incidentally, found one inside a bin, so that's another place to look at. Here are the locations to specifically look for in Buried City.
- Santa Maria Houses
- Red Tower
- Grandioso Apartments
The Dog Collar is required for obtaining your first Scrappy upgrade, and using it is pretty simple. You'll first need to find the item and then extract it successfully into your inventory. You can toggle the 'Train Scrappy' option to make things easier, which will automatically mark the item in your inventory. To reduce the risk, make sure to place it in your safe spot to avoid losing it in case of death.
You can then use the Dog Collar to train Scrappy and upgrade him to the next level. In the playtest, we also required a Torn Blanket along with the Dog Collar, which is no longer the case in the full version of ARC Raiders.
The post ARC Raiders Dog Collar location appeared first on Destructoid.
ARC Raiders' introduction of Scrappy will certainly help players find scrap and items at all times, and getting the Dog Collar will be essential to upgrade and train your companion. I am unsure why Embark chose to name the item "Dog Collar", but it is what it is. You'll have to clear a bit of the early game content to get your hands on the item, and this guide will help you find it in the first place. Table of contents How to find the Dog Collar in ARC Raiders How to use the Dog Collar in ARC Raiders How to find the Dog Collar in ARC Raiders The Dog Collar appears to be best found in residential areas. Keep completing the main questline until you gain access to the Buried City map in ARC Raiders. You can also find a Dog Collar on the Spaceport map. Remix by Destructoid via Embark I have marked the locations on the screenshot above to make it convenient for you to find the Dog Collar. Once you're at the marked locations, look on top of places like furniture, as you can find the item at random. I, incidentally, found one inside a bin, so that's another place to look at. Here are the locations to specifically look for in Buried City. Santa Maria Houses Red Tower Grandioso Apartments How to use the Dog Collar in ARC Raiders The Dog Collar is required for obtaining your first Scrappy upgrade, and using it is pretty simple. You'll first need to find the item and then extract it successfully into your inventory. You can toggle the 'Train Scrappy' option to make things easier, which will automatically mark the item in your inventory. To reduce the risk, make sure to place it in your safe spot to avoid losing it in case of death. You can then use the Dog Collar to train Scrappy and upgrade him to the next level. In the playtest, we also required a Torn Blanket along with the Dog Collar, which is no longer the case in the full version of ARC Raiders. The post ARC Raiders Dog Collar location appeared first on Destructoid.
How to use Fireball Burners in ARC Raiders
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ARC Raiders is filled to the brim with various items, tools, and weapons that you can find in its post-apocalyptic world.
But some are just cryptic and have no clear purpose, or can be highly challenging to obtain, which is how we could describe Fireball Burners. These mysterious pieces of equipment can only be found among a particular enemy, itself quite elusive.
So, here is how you can find Fireballs and Fireball Burners in ARC Raiders, and how to use them.
How to find Fireballs and Fireball Burners Fireballs do not mess around. Screenshot by DestructoidBefore you can use them, Fireball Burners must first be acquired, which is a lot easier said than done. This item only drops from Fireballs, a special type of ARC that spawns across the game's many maps and is a real nuisance to deal with.
In the Dam Battlegrounds, Fireballs tend to spawn in interiors of large compounds, such as the Testing Annex in the far east side of the map. They can appear just about anywhere and will immediately attack you on sight, either rushing you and exploding in your face or burning you to a crisp.
Killing a Fireball nets you a Fireball Burner, a unique item tied only to this enemy. Fireball Burners are not a guaranteed drop, so you're going to rely on RNG to obtain this rare item from an enemy rarer still.
On Buried City, I've spotted Fireballs at a much higher frequency, noticing them in multiple locations on the map. They appear to be a more common spawn on that map than Dam Battlegrounds, so if you're on the hunt for Fireball Burners, then that's the level you should be queueing up for.
How to use Fireball Burners Fireball Burners can be used as fire grenades or turned into ARC Alloys. Screenshot by DestructoidFireball Burners have several highly specific purposes, most of which aren't directly tied to gameplay. They are necessary for several quests in the game, which require you to get them and kill ARCs or Fireballs using them. In this sense, they can be used in the same way as any other throwable in the game, creating fire when used.
On the other hand, Fireball Burners can be recycled into ARC Alloy, a vitally important component for much of the game's crafting. If you don't have any quests tied to the Fireballs, then I suggest you simply melt it down for parts, as you'll find much more use in ARC Alloys than Fireball Burners.
Fireballs themselves are also quest-specific, with some Feats requiring you to do damage to them by any means, awarding Cred currency for completion. I'd also keep a stock of Fireball Burners on the side should the need arise for them down the line, but most you can just turn into good ol' alloys.
The post How to use Fireball Burners in ARC Raiders appeared first on Destructoid.
ARC Raiders is filled to the brim with various items, tools, and weapons that you can find in its post-apocalyptic world. But some are just cryptic and have no clear purpose, or can be highly challenging to obtain, which is how we could describe Fireball Burners. These mysterious pieces of equipment can only be found among a particular enemy, itself quite elusive. So, here is how you can find Fireballs and Fireball Burners in ARC Raiders, and how to use them. How to find Fireballs and Fireball Burners Fireballs do not mess around. Screenshot by Destructoid Before you can use them, Fireball Burners must first be acquired, which is a lot easier said than done. This item only drops from Fireballs, a special type of ARC that spawns across the game's many maps and is a real nuisance to deal with. In the Dam Battlegrounds, Fireballs tend to spawn in interiors of large compounds, such as the Testing Annex in the far east side of the map. They can appear just about anywhere and will immediately attack you on sight, either rushing you and exploding in your face or burning you to a crisp. Killing a Fireball nets you a Fireball Burner, a unique item tied only to this enemy. Fireball Burners are not a guaranteed drop, so you're going to rely on RNG to obtain this rare item from an enemy rarer still. On Buried City, I've spotted Fireballs at a much higher frequency, noticing them in multiple locations on the map. They appear to be a more common spawn on that map than Dam Battlegrounds, so if you're on the hunt for Fireball Burners, then that's the level you should be queueing up for. How to use Fireball Burners Fireball Burners can be used as fire grenades or turned into ARC Alloys. Screenshot by Destructoid Fireball Burners have several highly specific purposes, most of which aren't directly tied to gameplay. They are necessary for several quests in the game, which require you to get them and kill ARCs or Fireballs using them. In this sense, they can be used in the same way as any other throwable in the game, creating fire when used. On the other hand, Fireball Burners can be recycled into ARC Alloy, a vitally important component for much of the game's crafting. If you don't have any quests tied to the Fireballs, then I suggest you simply melt it down for parts, as you'll find much more use in ARC Alloys than Fireball Burners. Fireballs themselves are also quest-specific, with some Feats requiring you to do damage to them by any means, awarding Cred currency for completion. I'd also keep a stock of Fireball Burners on the side should the need arise for them down the line, but most you can just turn into good ol' alloys. The post How to use Fireball Burners in ARC Raiders appeared first on Destructoid.
How to find and use lemons and apricots in ARC Raiders
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Lemons and apricots are among the most important early game resources to find in ARC Raiders, and they have multiple uses.
These two resources are not only required as crafting items, but you'll also need them for upgrades. It won't take you long to find them, but knowing where they spawn is going to make your life easier.
Table of contents Lemons and apricots location in ARC RaidersIncidentally, both lemons and apricots are located at the same location, and you can find them in Dam Battlegrounds. To be more precise, you'll have to get close to the Water Treatment Control. You'll notice a patch of forest area to the left of the Water Treatment Control building (to its west).
To the west of Water Treatment Control is the South Swamp Outpost. This is by far the best place to look if you're looking for Lemons and Apricots. You can find both in small bushes at the location, and they're not too hard to find at all. Just pick and collect as many as you can, because they will be extremely useful.
This location also has Field Depots and Field Crates if you're looking to find them. You'll need to find them to complete various quests in ARC Raiders.
Screenshot and remix by Destructoid How to use lemons and apricots in ARC RaidersYou can use lemons and apricots to craft items with their applicable recipe, or to upgrade Scrappy.
Crafting
- 1 Fruit Mix (Requires one Lemon, one Apricot, and one Prickly Pear)
- Unexpected Initiative quest item (One Water Filter, three Lemons, and one Water Pump)
Upgrades
- Scrappy III (Five Lemons and five Apricots)
- Scrappy V (Twelve Apricots, Twelve Mushrooms, and three Comfortable Pillows)
It's up to you how you want to use them. Your first choice should be to upgrade Scrappy, and then use the items for crafting purposes.
The post How to find and use lemons and apricots in ARC Raiders appeared first on Destructoid.
Lemons and apricots are among the most important early game resources to find in ARC Raiders, and they have multiple uses. These two resources are not only required as crafting items, but you'll also need them for upgrades. It won't take you long to find them, but knowing where they spawn is going to make your life easier. Table of contents Lemons and apricots location in ARC Raiders How to use lemons and apricots in ARC Raiders Lemons and apricots location in ARC Raiders Incidentally, both lemons and apricots are located at the same location, and you can find them in Dam Battlegrounds. To be more precise, you'll have to get close to the Water Treatment Control. You'll notice a patch of forest area to the left of the Water Treatment Control building (to its west). To the west of Water Treatment Control is the South Swamp Outpost. This is by far the best place to look if you're looking for Lemons and Apricots. You can find both in small bushes at the location, and they're not too hard to find at all. Just pick and collect as many as you can, because they will be extremely useful. This location also has Field Depots and Field Crates if you're looking to find them. You'll need to find them to complete various quests in ARC Raiders. Screenshot and remix by Destructoid How to use lemons and apricots in ARC Raiders You can use lemons and apricots to craft items with their applicable recipe, or to upgrade Scrappy. Crafting 1 Fruit Mix (Requires one Lemon, one Apricot, and one Prickly Pear) Unexpected Initiative quest item (One Water Filter, three Lemons, and one Water Pump) Upgrades Scrappy III (Five Lemons and five Apricots) Scrappy V (Twelve Apricots, Twelve Mushrooms, and three Comfortable Pillows) It's up to you how you want to use them. Your first choice should be to upgrade Scrappy, and then use the items for crafting purposes. The post How to find and use lemons and apricots in ARC Raiders appeared first on Destructoid.
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Crunchyroll Adds Gift, a New Puzzle Platformer, to its Android Vault
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Help needed!
The post Crunchyroll Adds Gift, a New Puzzle Platformer, to its Android Vault appeared first on Droid Gamers.
Crunchyroll has added a new puzzle platformer to its Android Vault called Gift. It looks a bit unusual than the usual anime-style titles that they have in their roster. It’s a little game where you explore and help others right in the middle of an ocean. What’s the story? You wake up on what was once a luxury cruise ship, now split apart and slowly sinking into the ocean after an unknown accident. With corridors tilting, water levels rising, and debris crashing around, survival almost looks impossible. So, you race against time while searching for a way out and also helping others trapped onboard. Every decision in Gift feels urgent. The ship’s constant tilting means that paths you took earlier might suddenly flood or collapse, forcing you to improvise. You might be sprinting through hallways trying to push aside furniture. And the next moment, you might be using stray planks and objects to build makeshift bridges just to stay ahead of the rising waves. The environment itself becomes your biggest enemy. The water swaps levels in rooms while you’re moving through them. Falling wood and incoming tides can easily ruin your escape if you hesitate for too long. Along the way, you’ll meet a range of passengers. Some are disoriented and desperate for help, others are acting strangely, almost unhinged. Choosing how to deal with them is an act of balancing survival instincts with empathy. Catch a glimpse of CrunchyrollGift here. The core of Gift lies in constant movement and environmental problem-solving. It’s a puzzle adventure that lets you deal with timing, awareness, and quick-thinking. And maybe a little bit of courage as well. And when you finally reach the end of your journey, Gift promises a twist. It gives you an answer to who the protagonist really is and what led to this catastrophic event. If you’re a Crunchyroll member, then get yourself the Gift! Gift is out now on mobile and is exclusive to Crunchyroll Mega and Ultimate Fan members. So, if you have a subscription to these programs, grab it from the Google Play Store. Also, read our news on Creators of Boxville’s New Puzzle Game Rabbit’s Hop. The post Crunchyroll Adds Gift, a New Puzzle Platformer, to its Android Vault appeared first on Droid Gamers.
Real Vampires Is a New Slavic Folklore Horror Game from the Makers of Cosmic Top Secret
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Also inspired by Dr. Łukasz Kozak’s anthology.
The post Real Vampires Is a New Slavic Folklore Horror Game from the Makers of Cosmic Top Secret appeared first on Droid Gamers.
Those Eyes, the Copenhagen studio known for Cosmic Top Secret, has dropped a new game on mobile. Real Vampires is a new narrative-driven adventure based on true vampire folklore. It turns historical accounts of vampirism into an eerie, interactive journey through belief, death, and transformation. On mobile, Those Eyes’ previous releases include Mouse & Crane. For Real Vampires, they’ve collaborated with cultural scholars and were inspired by Dr. Łukasz Kozak’s anthology With Stake and Spade: Vampiric Diversity in Poland. Dig deep into the origins of the vampire myth Rather it’s the unsettling, centuries-old tales buried in real Slavic folklore. The game lets you play from both perspectives: the terrified folk and the vampires themselves. You explore the narrative through intertwining stories that explore who the real monsters might be. Every level uses what Those Eyes calls inverse mechanics. Each time you mess up, you learn something new, peeling back layers of horror, humour, and history. Adding to the authenticity, historian Dr. Kozak and his talking dog, Oki, appear in-game. They guide you through the myths and rituals that inspired the stories. These include 16th-century plague burials, local superstitions about corpses that wouldn’t stay dead, and disturbing cooking traditions. Catch a glimpse of Real Vampires here! You’ll dig graves, slice bodies, chew questionable meals, and even bake and bleed your way through bizarre mini-games. The surreal tasks are wrapped in a 2.5D art style that draws from Slavic artwork and Monty Python-like absurdism. The cut-out animation and twisted humour give the game a tone that’s both grotesque and playful. Take a look at the game here. Despite the heavy themes, Real Vampires never loses its sense of humour or its curiosity about why humans have always been fascinated by the undead. You can check it out on the Google Play Store; the full game costs $4.99. Also, read our news on Hell Architect: Survivors, a Darkly Ironic Action Roguelite Set in Dante’s Hell! The post Real Vampires Is a New Slavic Folklore Horror Game from the Makers of Cosmic Top Secret appeared first on Droid Gamers.
Once Human x Palworld Collaboration Launches Alongside New Deviation Fusion Scenario
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Lots of new missions!
The post Once Human x Palworld Collaboration Launches Alongside New Deviation Fusion Scenario appeared first on Droid Gamers.
NetEase Games and Pocketpair have teamed up for a Once Human x Palworld crossover. The event is live now, bringing a new map, adorable creatures, and a few surprises, which show us what happens when two drastically different worlds collide. What’s in store in the Once Human x Palworld crossover? The best part about the collab is that you can obtain all Pals available during the event for free. And once captured, they’ll remain permanently yours across all Scenarios, maps, and modes. The crossover brings Cattiva, Chillet, and Chillet Ignis to the mysterious world of Once Human, alongside one undisclosed Pal. Along with the creatures, limited-edition cosmetics and gear such as new outfits, accessories, and a territory terminal will be available as well. The Once Human x Palworld event also introduces a new island that combines the aesthetics of both universes. It’s a place where Meta-Humans, Pals, and Deviations coexist, forming a mix of cute companions and bizarre monsters. You’ll get to see Once Human’s own Deviations, like the Wanderer and the Chefosaurus Rex, interact with the visiting creatures from Palworld. There’s a wide range of environments on the island, full of secrets, social activities, and unexpected encounters. Catch a glimpse of the crossover here. The crossover isn’t the only new thing happening in Once Human The latest Scenario, Deviation: Survive, Capture, Preserve, is also live. It revolves around Deviations: powerful, otherworldly creatures that you can explore, capture, fuse, and battle. Special tools help you catch Deviations from different biomes. Once you’ve got a collection, you can use a fusion machine to combine them into new forms. You can even merge Deviations with animals and inanimate objects like furniture. Catch a glimpse of the new Scenario here. Grab the game from the Google Play Store and check out the new Pals! Also, read our news on Supercell Announcing Shutdown of Squad Busters After One Final Update. The post Once Human x Palworld Collaboration Launches Alongside New Deviation Fusion Scenario appeared first on Droid Gamers.
Best Android Horror Games – Happy Halloween!
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- horror
- horror games
Are you ready for a spook?
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With Halloween approaching, you might be looking to get your spook on with the best Android horror games. As a rather underserved genre on mobile, scary Android games are unfortunately hard to come by. If you want something a little lighter to decompress after these, maybe take a peek at our best Android casual games list. Best Android Horror Games On with the games! Fran Bow A trippy Alice journey through a surreal and twisted world, which still keeps an emotional core. Fran Bow follows the story of a young girl, trapped in an asylum after the death of her parents. She breaks through into a different reality to escape her bleak existence and tries to make her way back to her surviving family, and reclaim her beloved cat. The game is a must-play for lover of point-and-click adventure, and brings heaps of imagination to the table. Limbo Want to feel insignificant, alone, and lost in a big dark world that seems ready to take your life at every turn? Well Limbo can give you that feeling. You take the role of a small boy going in search of his sister. The journey will take your through dark forests, eerie cities, and vast, shadowy machines. Stay on your toes though, there are enemies out there, and they can easily destroy you. SCP Containment Breach: Mobile A decent Android port of the iconic horror game, SCP Containment Breach: Mobile throws you into a facility for the iconic organization charged with containing anomalous objects and creatures. Unfortunately for you in-game, a lot of the creatures are no longer contained, and you will have to contend with them if you want to escape with your life. A must for anyone who is a fan of the SCP stories. Slender: The Arrival When you think about it, it’s quite amazing how popular the Slender Man mythos came to be. Like some of the later entries in this article, Slender Man rode the wave of horror craze that belonged to the early 2010’s, after the original creepy pasta was adapted into a simple video game. Many sequels later, and we have Slender: The Arrival. The game came out on PC in 2013, but the version we’re talking about today is the excellent 2018 Android port by Blue Isle Studios Inc. The game takes the simple premise of collecting eight pages in a forest while a creepishly thin man in a suit stalks you, and turns it into a full horror game. The sequel features different stages and levels, whilst doubling the scares. What’s most fun for Slender Man fans, though, is that the game delves deeper into the Slender Man lore, taking it from a fun horror game and elevating it to a true horror classic. Eyes As far as best Android horror games go, Eyes is usually at the top of many lists. At this point, it’s a classic, dominating the horror genre on mobile for almost ten years. Released amidst the horror hype of the early 2010s, Eyes is a rather formulaic experience. You’ll be tasked with escaping a number of spooky, haunted houses. Alongside the creep factor of exploring decrepit houses, you’ll also have to avoid gross monsters. Can you escape every map hidden in the game? Alien Isolation Feral Interactive’s perfect port of Creative Assembly‘s 2013 horror masterpiece Alien Isolation is as good as Android horror gets. Bringing the full console experience to mobile, this is a brilliant horror experience. Playing as Ellen Ripley’s daughter, Amanda, you’ll navigate the deadly, desolate Sevastopol Space Station. As you explore, you’ll have to deal with crazed survivors, rampant androids and, of course, the iconic Xenomorph. As far as horror games, Alien Isolation is pants-messingly terrifying, and Feral’s fantastic port translates that perfectly. Whether you’re playing with touch controls or controller, this is absolutely one of the scariest mobile games around. It also helps that Alien Isolation is one of the best horror games to ever release. Sure, we might be huge Alien fans, but we’d say it’s only beaten by Resident Evil. Five Nights at Freddy’s Series The Five Nights at Freddy’s franchise is one of the most prominent horror series on Android. As one of the most popular game series of all time, FNAF is a series that you definitely already know of. If you’re into basic, jump-scare horror, Five Nights at Freddy’s is exactly that. You aren’t going to find any deep gameplay mechanics here, but it can be a fun, spiky distraction. In FNAF, you play as a security guard, looking after Freddy Fazbear’s Pizzeria. You’ll have to survive night after night as the establishment’s creepy animatronics try and kill you. FNAF is popular for a reason; its simple gameplay loop and controls make it a very accessible horror title. If you want something simple to get your spooks on, this could be it. The Walking Dead: Season One Telltale’s The Walking Dead is absolutely one of the best Android horror games available now. Despite being around for years, it’s still the best of Telltale’s creepy narrative stories. Following the story of Lee, a survivor of the zombie apocalypse, you’ll find a young child named Clementine. The story that unfolds is unforgettable, one that defined gaming for a spell in the early 2010s. The Walking Dead: Season One is a masterpiece in video game storytelling. It just so happens that this game does bring the spooks in a number of key set pieces. Unfortunately, it is still light on the horror side. You likely won’t crap your pants playing through this. If you do, we suggest you see a doctor about it. Bendy and the Ink Machine Another basic horror experience, Bendy and the Ink Machine is beloved among younger audiences. Designed as a creepy look through a 50s-era Disney studio, this is undoubtedly one of the best Android horror games available. A rather subdued first-person horror adventure, you’ll explore the abandoned Disney-esque studio. Can you escape from the facility’s creepy caricatures? Alongside fighting monsters, you’ll also have to solve a large number of puzzles. Originally released in episodic form, you can now play through the entire game’s story on mobile, and it’s a good time! Little Nightmares A relatively new arrival on our favorite platform, but not a new game by any stretch, this bleak and oppressive platformer leaves you in the role of a small, insignificant figure trying to evade the monstrous denizens of a terrible complex. Just don’t get too hungry on the way. PARANORMASIGHT A ghostly visual novel from Square Enix set in the Tokyo of the late 20th Century, PARANORMASIGHT: The Seven Mysteries Of Honjo follows a cast of characters navigating a world of curses and mysterious deaths. Watch your back. Sanitarium Want a real trip? Try out Sanitarium, an oldie but a goodie. You find yourself in an asylum, but you don’t deserve to be here… probably. All the mad visual might imply otherwise. You’re going to have to use your wits to navigate a world descending into madness. Dredge At some point fishing crosses the line from ‘relaxing’ to ‘threatening’. Usually when you get a certain distance from shore in a small boat. Even more threatening is the world of Dredge, where eking out a life as a humble fisher leaves you open to all sorts of abominations from below. Sail your boat, make your money, and make sure then next catch isn’t you. The Witch’s House If you’re an enjoyer of the RPG Maker horror genre, you might already know of The Witch’s House. If you don’t, it’s a top-down game whose initially cute visuals belie a very dark heart. You’re a young girl, lost in the woods, not sure how she got there. A wall of thorns blocks your path in one direction, and a strange house stands in the other. Enter the house if you dare, but be very careful about what choices you make. Most accidents do happen in the home, after all. Maid Of Sker An extremely good-looking horror game inspired by Welsh folklore that sees you trying to evade a cult of terrifying enemies that obscure their vision… so you need to keep your sounds to a minimum if you want to survive. The great visuals come at a cost of some players struggling with lag. We’d suggest trying out the demo to make sure it works well for you. Franz Try to imagine a combination between a word game, a virtual pet game, and a creepy, possessive entity haunting your phone, and you get Franz, a mobile game from Icepick Lodge. Icepick Lodge are best known for the Pathologic series, and creating weird, cryptic games. Franz definitely falls into this category, and it’s hard to be sure enough of anything to get too comfortable. Especially when the entity in your phone is spamming your notifications. Detention This point-and-click horror effortlessly weaves together Taiwanese culture, the country’s own rocky history, and some really solid and effective scares. If you haven’t checked this one out yet as a horror adventure game fan, you are seriously missing out. The post Best Android Horror Games – Happy Halloween! appeared first on Droid Gamers.
Fisch Anglers Glove – The Most Underrated Item in Fisch!
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A secret meta?
The post Fisch Anglers Glove – The Most Underrated Item in Fisch! appeared first on Droid Gamers.
Is the Fisch Anglers Glove secretly a meta item? Well, yes! We’re here to explain what it does and how you can get it. Get fishing over on Roblox. This item is a reward from a specific NPC. Make sure you find out about the Fisch Shark Whistle and Fisch Weather Matrix, as they are other rewards you can obtain. Fisch Anglers Glove The Fisch Angler’s Glove is one of the most underrated items available in Fisch, in my humble opinion! When you use it, it enhances all of your bait stats by 1.1x. There’s more! When you use this, there is a 50% chance for you to not consume the bair you currently have equipped. This item is also reusable, which means it won’t disappear after using it. What Is Bait Enhancement? So, why is this item so good? If you didn’t know, bait has stats. For example, it gives you an increased boost in luck. When using this item and having a 1.1x enhancement increase, it will increase all the stats your current bait has. If you’re using bait that gives additional luck, having the Angler’s Glove will boost this and increase the luck even more! Most creatures have specific bait they like, which you should use to increase your chances of catching them. This item will boost those bait stats, which should make catching it easier. Or, either way, there’s a 50% chance you won’t even use your bait, allowing you to try again. How to Obtain You get the Angler’s Glove as a reward when completing a Fisch Angler Quest. Well, you do, but at a very slim chance. There is only a 1.44% chance of obtaining this item, so you’ll likely need to complete multiple quests before you can get it for yourself. Similar to the other items you can get from completing Angler Quests (which also have a very low chance), we can’t confirm if server luck increases your chances of getting the Angler’s Glove. The post Fisch Anglers Glove – The Most Underrated Item in Fisch! appeared first on Droid Gamers.
Bendy and the Ink Machine Is This Week’s Free Mobile Game on the Epic Games Store
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It's an eerie puzzle-action horror.
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Bendy and the Ink Machine is free to claim this week on the Epic Games Store mobile app. It’s available from October 30th, 2025, to November 6th, 2025. The offer applies to Android users globally. Bendy and the Ink Machine is an eerie puzzle-action horror from developer Joey Drew Studios. In the game, you’ll be exploring the haunted corridors of the old animation studio that started it all. You play as Henry Stein, a retired animator who once worked at the now-abandoned Joey Drew Studios during its 1930s golden age. The studio was once famous for its black-and-white cartoon mascot, Bendy, brought to life through the Ink Machine. Years after the studio’s decline, Henry receives a letter from Joey Drew himself, summoning him back to the decaying workshop. What follows is a disturbing exploration into a world where cheerful animation has turned into something grotesque and alive. You navigate the ruined studio through a first-person perspective, alternating between combat, puzzle-solving, and stealth sequences. You’ll uncover audio logs left behind by employees, slowly piecing together the grim secrets behind the Ink Machine’s creation. Every flickering lamp and distorted animation reel hints at the studio’s dark transformation. The setting evokes the animation styles from the 1920s to 1940s twisted into something nightmarish. Henry’s journey forces you to confront living ink monsters, corrupted characters, and the ever-present Ink Demon that stalks the halls. If you haven’t played Bendy and the Ink Machine yet, you can grab it from the Epic Games Mobile Store now Bendy and the Ink Machine originally released episodically on Game Jolt in 2017. It later arrived on consoles in 2018, before landing on mobile later that same year. Though there’s still no controller support for mobile, you can grab it for free from the Epic Games Store app. And if you want to play it for more than a week, you can check it out on the Google Play Store. There’s a heavy discount going on there as well. Before leaving, read our news on Racing Master on Android. The post Bendy and the Ink Machine Is This Week’s Free Mobile Game on the Epic Games Store appeared first on Droid Gamers.
Blox Fruits Tiger Rework Guide
- Guides
A new rework is coming fast. Ready to see what the Tiger (formerly Leopard) has to offer? We’ve seen the preview, and we’re eager to tell you all about it in our Blox Fruits Tiger rework guide. Blox Fruits is just about to kick off its Halloween event over on Roblox. If you’re interested in more info on Blox Fruits, we have some guides on the Blox Fruits Bomb rework, too. Blox Fruits Tiger Rework Guide The Blox Fruits Tiger Rework is a major rehaul of the Tiger fruit, previously known as the Leopard fruit, with major changes to its moveset and mechanics. Tiger Rework Mechanics The Tiger is a versatile moveset with a big emphasis on projectiles. It has its own M1 however, and comes with a grab move as its C move. One of its biggest selling points is the Tiger transformation, which gives the user a feast of different buffs when activated, giving a big edge in combat. Tiger Rework Moveset (Untransformed) Here we’ll rundown the most important part, the moveset, and go over what each does. Z Tapped Fire off a projectile with knockback toward the cursor. Z Held Fire a barrage of smaller projectiles, tougher to avoid. X Ground Hit X while standing on the ground to throw a glowing saw blade forwards across the floor. X Aerial Fire a horizontal saw blade like a frisbee towards the cursor. C Launch forwards in a pouncing move forwards, which drags the target with you before exploding into a burst of spikes. F Teleport around the field. If an enemy gets in the way of this movement, you land a kick on them and do damage. Tiger Rework Moveset (Transformed I) Once you’ve unlocked the transformation, you can take on the form of a humanoid with a tiger-like head, color scheme, and claws. This form gives you a new M1, damage reductions, cooldown reductions, and boosts to your jumps and speed. It also switches up your moveset. Z More or less the same as the Untransformed version, with a more fiery appearance. X Aerial and Ground The same with a flaming appearance. C Tapped A larger and more powerful version of the Untransformed C move, with a bigger radius. It also gives you a speed boost after using. C Held Consumes the Tiger’s Fire Meter in order to power up a charge attack, unleash this and connect with an enemy trigger a cutscene move and deal massive damage. Tiger Rework Moveset (Transformed II) On filling your Fire Meter you are able to enter a second, even more powerful transformed state for a short period of time. This also gives you an altered moveset. Z Fires out a barrage of projectiles forwards, ending with a shockwave that can push enemies back, perfect if you want some space. X Hold to charge a projectile before flinging it forwards, creating a large fireball in the shape of a tiger head that damages and throws opponents back. C Similar to the Transformed I move, though kicking off with some melee slashes to start. This also gives you a speed boost afterward. F Similar to the previous versions of the move, except that colliding with a target will now cause a grab and a devastating throw move. Ouch. Other Questions Anything else you’re confused about? We’ll try to cover anything else we can think of in this section. Is The Tiger Rework Out? The Tiger Rework arrives with the Halloween content on 31st of October, so it may be out by the time you’re reading this! How Do You Get The Tiger Rework? As far as we can tell, the Tiger Rework is set to replace Tiger. So, if you have Tiger now, you should have the Tiger Rework after the update. Where Does Your Info Come From? The information in the guide that was added prior to the release of the Tiger Rework comes from the official Blox Fruits developer showcase of the fruit, on their YouTube channel. So we’d trust it’s pretty accurate. The post Blox Fruits Tiger Rework Guide appeared first on Droid Gamers.
Anime Vanguards Anniversary Codes Guide
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The countdown is on.
The post Anime Vanguards Anniversary Codes Guide appeared first on Droid Gamers.
The Anime Vanguards Anniversary is here, and that means days of rewards during the countdown. How do you get the rewards? We’re glad you asked. They’re all listed here in our Anime Vanguards Anniversary codes guide. We’ll help you get all the stuff, and we’ll keep it up to date until the big day. You can celebrate the run-up to the Anniversary now by taking part in the game on Roblox. If you’re looking for some more info on the game, maybe take a peek at our Anime Vanguards trait guide. Anime Vanguards Anniversary Codes Guide Current Anniversary Codes As of writing, the Anniversary codes available are: 5DaysLeft 4DaysLeft 3DaysLeft 2DaysLeftButWorkingFR AnotherUnit There’s a new code added every day, so we’ll endeavour to update this each day up to the Anniversary with the new codes. If there’s anything missing, don’t hesitate to let us know! How To Redeem The Codes Not sure what to do with the codes? We’ve got you covered, just follow the steps below to get your prizes. Open up Anime Vanguards. You should load into the Lobby. Stay there. You don’t want to enter any game rounds. You can’t redeem codes there. Hit the icon that resembles a book on the right side of the screen. This should open the Profile window. In the Profile, you should find a Codes button to the left of your character picture. Hit that. Enter one of the codes above. Hit the button labelled Redeem Codes. If the code is valid, and you have enough levels to redeem it, the rewards should flash up on screen. When you close that screen, they should be all yours. Some codes are restricted by level, so if something is valid and you can’t redeem it, that is the most likely reason. You’ll need to play more rounds until you can get enough XP to level up, sorry! The post Anime Vanguards Anniversary Codes Guide appeared first on Droid Gamers.
Do Grow A Garden Pets Work Offline?
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Do they ever take a break?
The post Do Grow A Garden Pets Work Offline? appeared first on Droid Gamers.
We’re trying to tackle as many burning questions as we can about Grow A Garden, and today we’re dealing with one we’ve seen a lot. Do Grow A Garden pets work offline? Let’s explain. You can play the game right now on Roblox. If you want to check in on what pets can do, maybe take a look at our guide on Grow A Garden pet abilities. Do Grow A Garden Pets Work Offline? Do Pets Work Offline? Generally, pets do not work offline. Their effects are only active when you’re in the garden, unless their ability confers a passive bonus, like making fruits grow larger. Fruits will continue to grow offline, so you will get bigger crops, even if the active effect isn’t working. This won’t count for animals like cats, who have to actively lie down in a certain radius to grow the fruit. Basically pets can’t ‘do’ anything while you’re offline, so only the passive effects count. What Can You Do To Keep The Effects? If you want to keep benefiting from the pet’s abilities but you’re not interested in actively playing, there is a simple enough solution. Just be AFK and do something else. Make sure to nudge your game from time to time to stop the game from booting you out. Many pets like the Mole will continue to add money and tools to your inventory, while others like the Moon Cat will keep buffing your crops. You might also pick up some of the valuable weather event buffs. Do keep in mind that seed-digging pets may deposit seeds on the floor, and these will despawn in 30 seconds if not picked up. They will creep towards you after they appear, but they might not reach you before despawning, so we can’t recommend going AFK if it’s seeds you’re after. The post Do Grow A Garden Pets Work Offline? appeared first on Droid Gamers.
How To Get Emeralds In Roblox Prospecting
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How to find treasure.
The post How To Get Emeralds In Roblox Prospecting appeared first on Droid Gamers.
There’s always one crafting component that you can’t find. It’s so annoying. If you’ve been tearing your hair out over one specific gem, we want to help! Unsure how to get Emeralds in Roblox Prospecting? That’s what we’re here to explain, as well as run over a few reason why you might want to find a few if you happen to get the chance. You can play Prospecting now on Roblox. If you’re interested in some more guides on Prospecting, we’ve got a Prospecting shovels guide, and a Prospecting pans guide. How To Get Emeralds In Roblox Prospecting How To Get Emeralds Emeralds are a mineral accessible through panning, though only in rare instances. The Emerald can be found at the following locations: Rubble Creek Sands – Toughness 1 Rubble Creek Deposits – Toughness 2 Fortune River – Toughness 3 Crystal Cavern River – Level 15+, Toughness 4 It’s an epic-level rarity mineral, so your likelihood of getting one depends a lot on the Luck stat of your Pan, so the higher tier your pan is, the more likely you are to find an Emerald. What Do Emeralds Do? Emeralds are Epic minerals found through panning. The Emerald can be sold for cash and sells for $250,000 per kg. (Emeralds you find will probably not be close to this size, but they are very valuable as a sellable commodity. Emeralds are also a vital ingredient in the crafting recipe for the Crown. Which requires the following. 2 Emeralds 3 Rubies 8 Gold Nuggets 1 Diamond 3 Sapphires $5,000,000 You can equip the Crown to get the following buffs: Luck Boost (Up to 30) Mineral Size Boost (Up to 45%) Mineral Sale Value Boost (Up to 90%) This is a pretty good charm, and will make back what you spent on in fairly easily with the passive buffs. The post How To Get Emeralds In Roblox Prospecting appeared first on Droid Gamers.
This is a feed of the latest articles from Eurogamer.net.
The Séance of Blake Manor is shaping up to be one of my favourite games this year, and a brilliant Halloween treat for detective fans
- Puzzle
- Now Playing
- Story Rich
- Action Adventure
- Horror
- PC
- First person
- Mystery
- Raw Fury
- The Séance of Blake Manor
- Single Player
- Indie
Turnips! Everywhere! As far as the eye can see! Well, not quite, but The Séance of Blake Manor certainly has a lot of them. This might seem like a strange place to start when talking about developer Spooky Doorway's brilliant new supernatural detective mystery, but it actually says quite a lot about what makes it so good. Here, a fun historical footnote - that jack-o'-lanterns were originally carved from turnips - is turned into a feature, as glowering turnip faces leer from shadowy corners and sit in ghoulish formation along the sweep of an imposing staircase. In the grand scheme of things, a minor detail - but it's also one that lends this spooky deductive yarn an air of historical authenticity that sells its supernatural premise so much harder.
PUBG creator Brendan "PlayerUnknown" Greene is about to release his next game, and it's not what you're expecting at all
- Simulation
- Survival & Crafting
- Action Adventure
- Prologue: Go Wayback!
- First person
- PlayerUnknown Productions
- Single Player
- Indie
Brendan Greene, the creator of battle royale mega-hit PUBG, better known by his alias PlayerUnknown, is about to release a new game. It's called Prologue: Go Wayback! and it's launching in early access on 20th November, and it's the first game by his new studio PlayerUnknown Productions. It's also not the kind of game you're probably expecting it to be.
Nintendo wins lawsuit against streamer of unreleased games
- Platformer
- Nintendo Switch
- RPG
- Action Adventure
- Side view
- Nintendo
- Mario & Luigi: Brothership
- Bird view / Isometric
- Multiplayer Cooperative
- Single Player
Nintendo has won a lawsuit against streamer Jesse Keighin, who was sued by the Japanese video game giant for allegedly streaming pirated games before they were released.
Battlefield 6's Redsec battle royale makes me miss peak PUBG
- PS5
- Battle Royale
- Electronic Arts
- Shooter
- FPS
- Battlefield 6
- First person
- Xbox Series X/S
- Bird view / Isometric
- Multiplayer Competitive
- Battlefield REDSEC
- Single Player
- Blockbuster
- PC
I've played a good few rounds of Battlefield 6's new Redsec battle royale mode, which launched as a semi-surprise earlier this week, and you know what? It's alright. Decent bordering on pretty good, in fact.
At last, Nintendo is officially letting you buy its music on vinyl outside Japan
- Puzzle
- Fantasy
- Nintendo Switch
- Nintendo Wii U
- Action Adventure
- RPG
- The Legend of Zelda: Breath of the Wild
- Hack & Slash
- Nintendo
- Third person
- Open World
- Single Player
Today is the one-year anniversary of Nintendo Music, the well-received app for smart devices that gives you access to some of the most notable OSTs from the publisher's history. At launch, the app provided us all with a way to listen to music from the likes of Animal Crossing New Horizons, Wii Channels, Star Fox 64, Metroid, Mario Kart, and more.
What will Microsoft do about the Trump administration's provocative use of the Halo IP? "What I wouldn't do is anything public," says former Microsoft attorney
- Bungie
- Halo: Campaign Evolved
- Pokémon
- Xbox Game Studios
- Action Adventure
- Multiplayer Competitive
- PC
- Microsoft
- Xbox Series X/S
- Xbox
- PS5
- Shooter
- FPS
- Halo
- First person
- Halo Studios
- 343 Industries
- Third person
- Multiplayer Cooperative
- Single Player
Don McGowan is an attorney who knows what he's talking about when it comes to understanding what Microsoft might do following the Trump administration's provocative use of the Halo IP on social media this week. He was a senior attorney at Xbox Game Studios for three years. He was also chief legal officer at The Pokémon Company for a decade - another brand recently abused by the Trump administration. McGowan, currently a partner at KUSK Law and principal at Extreme Grownup Services, has given me an insight into what Microsoft's current thinking might be.
Rumours and theories swirl as Battlefield 6 players break into a secret room
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
The Battlefield 6 community is on the hunt for Easter eggs, with one persistent player managing to clip inside a hidden room attached to the in-game shooting range.
Final Sentence is proof that there's no greater horror than typing under pressure
- Simulation
- Button Mash Games
- Halloween
- Horror
- PC
- First person
- Final Sentence
- Single Player
- Indie
I don't have a penchant for typing-games and often actively avoid them. When most of your nine-to-five is spent typing, the idea of competitively typing isn't the most appealing of pastimes. Though, neither is playing Valorant, yet I still did that for years on end. So, when my friend sent over the Final Sentence demo with the caption "this is a bit of you", I didn't know what to expect (other than something mildly horrifying, as is usually the case).
Fortnite is getting pets at last, including a banana puppy you can dance with
- Nintendo Switch
- RPG
- Fortnite
- PS4
- Xbox One
- Action Adventure
- Strategy
- Multiplayer Competitive
- PC
- iOS
- Xbox Series X/S
- Simulation
- PS5
- Epic Games
- Android
- Shooter
- First person
- Mac
- Third person
- Multiplayer Cooperative
- Single Player
Epic Games has announced that Sidekicks are coming to Fortnite, little pets that you can bring with you into the battle royale as well as other in-game experiences within the Fortnite platform.
Could Palworld triumph over Pokémon in lawsuit? Japan's rejection of Nintendo patent might make things more interesting
- Nintendo Switch 2
- Nintendo Switch
- Game Freak
- RPG
- Nintendo
- MMORPG
- PS4
- Xbox One
- Action Adventure
- Palworld
- The Pokémon Company International
- Strategy
- Multiplayer Competitive
- PC
- iOS
- Pokémon Legends: Z-A
- Niantic
- Pokémon Go
- Side view
- Xbox Series X/S
- Pocketpair
- Family-friendly
- Anime
- Open World
- Bird view / Isometric
- Social
- Simulation
- PS5
- Free-2-Play
- Shooter
- Android
- Hack & Slash
- First person
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
Amid Nintendo's ongoing patent infringement lawsuit against Palworld, the company's initial efforts to patent a variety of Pokémon-style monster capture and throwing mechanics in Japan have been rejected.
Arc Raiders passes 250,000 concurrent players on Steam alone, breaking records for the extraction shooter genre
- PS5
- Shooter
- Embark Studios
- Xbox Series X/S
- Science Fiction
- Multiplayer Competitive
- Third person
- ARC Raiders
- Multiplayer Cooperative
- PC
Arc Raiders has surpassed a peak concurrent player count of 250,000 on Steam, only a day after its release. This makes it the most popular Steam release for a PvP extraction shooter to date.
Revisiting Dragon Age: The Veilguard - one year on, how have our thoughts changed on BioWare's opinion-splitting RPG?
- RPG
- PS4
- Dragon Age: Inquisition
- Xbox One
- Electronic Arts
- Action Adventure
- Bioware
- Multiplayer Competitive
- Strategy
- Dragon Age: The Veilguard
- PC
- Xbox Series X/S
- PS3
- Xbox 360
- Bird view / Isometric
- PS5
- Dragon Age: Origins
- Dragon Age II
- Third person
- Multiplayer Cooperative
- Single Player
For a year, on and off, I've been thinking about Dragon Age: The Veilguard. More specifically, I've been thinking about my Dragon Age: The Veilguard review - the five-star review I wrote for Eurogamer. It plagues me. Because to be blunt, I'm not happy with how it sits. I don't think The Veilguard is a five-star game and definitely don't think it's BioWare's best game. To have suggested such a thing has haunted me for 12 months, particularly as new information about Veilguard's troubled development has arisen and we've learned how a Mass Effect team commandeered the project in order to rescue it, overriding the Dragon Age team at its core.
Is Arc Raiders one of the most pleasant multiplayer shooter experiences on the market? Early adopters seem to think so
- PS5
- Shooter
- Embark Studios
- Xbox Series X/S
- Science Fiction
- Multiplayer Competitive
- Third person
- ARC Raiders
- Multiplayer Cooperative
- PC
Arc Raiders came out yesterday, and as such hordes of players have been jumping in and discovering the mysteries of this new extraction shooter. However, it turns out something truly special has been uncovered by Topside raiders: the literal power of friendship.
"There's no shortcut to making great games" Embark Studios CCO responds to, and defends, AI use in Arc Raiders
- PS5
- Shooter
- Embark Studios
- Xbox Series X/S
- AI
- Science Fiction
- Multiplayer Competitive
- Third person
- ARC Raiders
- Multiplayer Cooperative
- PC
Arc Raiders is out today, and while a wild number of players have flocked to the game to celebrate its launch, it's no secret that the extraction shooter shared a familiar point of controversy to Embark Studio's prior game The Finals. That sore spot for many gaming enthusiasts is AI, a technology Embark has made no secret of exploring.
Animal Crossing: New Horizons springs back to life next year with Switch 2 Edition, major free content update, and Lego collaboration
- Multiplayer Cooperative
- Simulation
- Nintendo Switch 2
- Life Simulation
- Nintendo Switch
- Social
- Animal Crossing: New Horizons
- Nintendo
- Strategy
- Multiplayer Competitive
- Kids & Family
- Survival & Crafting
- Bird view / Isometric
- Single Player
- Management
Four years after its last major update, Nintendo has announced it's reviving Animal Crossing: New Horizons early next year with a new Switch 2 Edition, a major content update for all players - including a new on-island Resort Hotel - and a special Lego collaboration. Additionally, it's bringing back the ability to play classic Nintendo titles in-game (a feature long-time fans have been hoping to see return for decades), but only for Switch Online subscribers.
Former Amazon dev suggests Lord of the Rings MMO cancelled following recent studio "gutting"
- New World: Aeternum
- PS5
- RPG
- Action Adventure
- MMO
- Open World
- Xbox Series X/S
- MMORPG
- Multiplayer Competitive
- Amazon Game Studios
- Third person
- Amazon Games
- Multiplayer Cooperative
- PC
Amid reports Amazon has 'gutted' its video games division as part of 14,000 company wide job cuts earlier this week, one former developer has suggested its Lord of the Rings MMO has also been cancelled.
GTA 6 couldn't be made by AI suggests Take-Two boss: "There is no creativity that can exist by definition in any AI model"
Take-Two Interactive boss Strauss Zelnick has returned to the subject of AI, this time suggesting the controversial technology could never create anything like GTA 6 because "no creativity... can exist by definition in any AI model."
The big Final Fantasy 7 interview: How the Remake Trilogy director plans to iterate ahead of Part Three, despite having "almost no documentation" from the original game to reference
- Nintendo Switch 2
- Final Fantasy VII Remake
- PS5
- Single Player
- Final Fantasy VII Remake Intergrade
- Square Enix
- RPG
- Action Adventure
- Xbox Series X/S
- Final Fantasy VII Rebirth
- PS4
- Third person
- Naoki Hamaguchi
- PC
I'd argue that there was probably no greater poisoned chalice in games than taking on the job of remaking Final Fantasy 7. Hyped for years before it was announced, its reveal part of the so-called 'E3 of dreams', and it is of course a reimagining of one of the most important and beloved role-playing games of all time. Even if it was brilliant, there would inevitably be grousing from some quarters.
Trump administration's use of Halo "ought to offend every Halo fan, regardless of political orientation", says key series designer
- Shooter
- Microsoft
- Halo
- First person
- Bungie
- Xbox
- 343 Industries
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
- Single Player
The backlash to the Trump administration's use of AI Halo imagery to promote political causes - notably the use of force by ICE to detain purportedly illegal immigrants - has spread to include strongly worded responses from the original designers of the Halo game.
Arc Raiders Online connection errors are causing havoc, as 130,000+ players flood the servers minutes after launch
- PS5
- Shooter
- Embark Studios
- Xbox Series X/S
- Science Fiction
- Multiplayer Competitive
- Third person
- ARC Raiders
- Multiplayer Cooperative
- PC
Arc Raiders servers have gone live, and following the historical trend of massive releases and server woes, players are running into an Online Connection Error as thousands across PC and consoles flood in.
What comes after the Xbox Series consoles? Well, it's pretty much just a PC - even the Microsoft CEO has said so
- Microsoft
Microsoft CEO Satya Nadella has provided yet another hint that the next Xbox console will, in essence, be a PC, in a recent interview.
Escape from Duckov is not what I was expecting at all, and it's another startling reminder that perhaps we're going about this whole making games business all wrong
- RPG
- Action Adventure
- PC
- Shooter
- Survival & Crafting
- Shooter: Loot Shooter
- Comedy
- Bird view / Isometric
- Single Player
- Escape from Duckov
- Indie
Escape from Duckov isn't what I was expecting at all. Soaring concurrent player-counts and extraordinary sales are usually reserved for Steam games with multiplayer. Those are the games that tend to catch hold and burn hot, then burn out, some months later. But Duckov is a single-player game, or at least it is in its standard form (there are co-operative mods). It's a single-player extraction shooter, which even to write feels like a contradiction - extraction shooters are multiplayer! But not here. You leave your bunker to explore an aggressive world and loot everything you see, returning to base to build and upgrade. Then you do it all over again.
Here are the PlayStation Plus monthly games for November
- Totally Accurate Battle Simulator
- BlueTwelve Studio
- Nintendo Switch
- Racing Simulation
- Landfall Games
- Mystery
- PS4
- Xbox One
- Codemasters
- Action Adventure
- Horror
- Strategy
- Multiplayer Competitive
- Geometric Interactive
- Racing
- Epic Games Publishing
- PC
- Platformer
- Alan Wake II
- Stray
- Xbox Series X/S
- EA Sports WRC
- Cocoon
- Bird view / Isometric
- Remedy Entertainment
- Puzzle
- Simulation
- PS5
- Epic Games
- Shooter
- Fighting
- EA Sports
- First person
- Sports
- Third person
- Single Player
- Indie
A new selection of downloadable games are coming to PlayStation Plus this November, as a modern horror classic gets cycled out alongside the Halloween season.
Monster Hunter: Wilds sales have plummeted, lagging behind even the last game's DLC and a two-year-old Street Fighter game
- Monster Hunter Wilds
- Capcom
- RPG
- Action Adventure
- Hack & Slash
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
- Single Player
Capcom has released its latest bi-annual financial report, revealing among other interesting tidbits that Monster Hunter: Wilds sales have drastically fallen. In fact, it has fallen so much that Monster Hunter: Rise outsold it in recent months.
After 40 hours and counting, Arc Raiders has me convinced: extraction shooters are brilliant
- PS5
- Shooter
- Embark Studios
- Xbox Series X/S
- Science Fiction
- Multiplayer Competitive
- Third person
- ARC Raiders
- Multiplayer Cooperative
- PC
There's a rare experience with video games when an entire genre just clicks for you. A moment when the appeal makes sense. Crawling onto an elevator with a backpack full of loot, hastily initiating the extraction sequence with seconds left to live, Arc Raiders did exactly that. It let off a firework in my head. How was I ever not a fan of this?
If only Hideo Kojima had known the Wachowskis wanted him to make a Matrix game, maybe he could have found a way to make it work
- Enter the Matrix
- RPG
- Metal Gear Solid 2: Sons of Liberty
- Sony Online Entertainment
- The Matrix Online
- MMORPG
- PS4
- Monolith Productions
- Sony Interactive Entertainment
- Warner Bros. Games
- Action Adventure
- Konami
- Ubisoft
- Kojima Productions
- PC
- SEGA
- Hideo Kojima
- 505 Games
- Xbox
- Third person
- PS2
- Shiny Entertainment
- Shooter
- The Matrix: Path of Neo
- Hack & Slash
- Fighting
- Atari
- Infogrames
- Death Stranding
- Single Player
Reports have been swirling that The Wachowski sisters, creators of The Matrix series of films, once approached Konami to have decorated Metal Gear Solid creator Hideo Kojima make a Matrix game.
The X-Files: Resist or Serve is a forgotten fright, and the type of tie-in gem we sadly don't see anymore
- The X-Files: Resist or Serve
- Shooter
- Action Adventure
- Vivendi Games
- PS2
- Third person
- Single Player
It's 2004, you've created a Facebook account, and you've heard whispers of something called the Nintendo DS dancing on the wind. You're a fan of scary video games and, like everyone, Gillian Anderson. If only there was a video game for you…
Battlefield 6 players are dejected as the live service model arrives in force with Season One and the Redsec Battle Royale
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
Battlefield 6 received both its Season One update yesterday, as well as the Redsec battle royale mode in a massive content update for the popular military FPS. Not everyone is happy though.
Amazon isn't closing MMO New World right away, but it won't guarantee the life of the game past 2026
- New World
- RPG
- Action Adventure
- Amazon
- MMORPG
- Multiplayer Competitive
- Third person
- Amazon Games
- Multiplayer Cooperative
- Amazon Game Studios, Double Helix Games
- PC
I imagine the biggest question people who've put hundreds or thousands of hours into Amazon's MMO New World have right now is: are all my efforts about to be wiped? Is the game about to go offline, and close?
"It needs to start somewhere" Arc Raiders dev really doesn't seem to be concerned about launching between Call of Duty and Battlefield
- Square Enix
- Battlefield 6
- PS4
- Xbox One
- Call of Duty: Black Ops 7
- Electronic Arts
- Embark Studios
- Science Fiction
- Multiplayer Competitive
- Treyarch
- PC
- Xbox Series X/S
- ARC Raiders
- Bird view / Isometric
- PS5
- Shooter
- Activision
- First person
- Raven Software
- Third person
- Multiplayer Cooperative
- Single Player
Embark Studios CEO Patrick Soderlund isn't worried about Arc Raiders releasing between Battlefield 6 and Call of Duty: Black Ops 7.
30 years later, I've finally played a Simon the Sorcerer game - was it always this naff?
- Puzzle
- Now Playing
- Xbox One
- PS5
- Nintendo Switch
- Action Adventure
- Simon the Sorcerer Origins
- Xbox Series X/S
- Point and Click
- PS4
- Single Player
- PC
Permit me to take you on a journey back to 1994. As I've mentioned before, it was the year my parents finally relented (after a whole lot of nagging about how vitally important Microsoft Encarta would undoubtedly be to my future career prospects) and the benevolent PC gods squatted upon our household to birth a 486 DX2/66 into the world. But of course it was never about Encarta. Within days, I'd developed an insatiable hunger for PC gaming mags, poring back and forth through increasingly dog-eared pages as a hitherto unimagined world of digital wonder presented itself. LucasArts' Sam & Max: Hit the Road was my inaugural purchase, slowly ballooning to include the likes of Theme Park, The 7th Guest, and Myst. But one game I never quite got around to playing was Simon the Sorcerer.
Amazon reportedly "gutting" its video game division as part of 14,000 company wide job cuts
- New World: Aeternum
- PS5
- New World
- RPG
- Action Adventure
- Amazon
- MMO
- Open World
- Xbox Series X/S
- MMORPG
- Multiplayer Competitive
- Amazon Game Studios
- Third person
- Amazon Games
- Multiplayer Cooperative
- Amazon Game Studios, Double Helix Games
- PC
Following Amazon's decision to cuts 14,000 jobs, a new report has claimed the company is "gutting" its video games division as part of the move.
Overlooked top-down horror Darkwood is getting a sequel and surprise new developer
- Acid Wizard Studio
- Xbox One
- Fantasy
- Nintendo Switch
- Historical
- RPG
- Action Adventure
- Horror
- PC
- Darkwood
- Single Player
- Darkwood II
- Survival & Crafting
- PS4
- Bird view / Isometric
- Mac
- Indie
Gloomy and unsettling top-down horror game Darkwood is getting a sequel and, it turns out, a surprise new developer. Original creator Acid Wizard, and publisher Hooded Horse, have brought in Pathologic developer Ice-Pick Lodge to do the work.
Please tell me I'm not the only person who plays horror games on mute?
- Dead Space (remake)
- PS5
- Halloween
- Xbox Series X/S
- PC
Maybe this is another getting old thing, but my tolerance for stress and tension in horror is not what it used to be. I grew up watching classic horror from the 80s, I relished the dawn of survival horror on consoles, and read an awful lot of Stephen King and James Herbert when I was probably far too young. These days I'll be lucky to get through an episode of Escape to the Country (UK-based home buying TV show focused on moving to rural locations, for those not well-versed in quality broadcasting) without being jump scared by an unexpected appearance from Alistair as he exits a walk-in wardrobe. I get scared easily, yet I still enjoy the many ways horror is used in modern media. What am I to do?
Battlefield 6 has login queues again, thanks to Season One and the Redsec battle royale release
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
If you're booting up Battlefield 6 right now, you may notice the return of login queues for EA's latest AAA military shooter. The reason? Well, it's the release of Battlefield 6 Season One and the sudden release of the Redsec battle royale.
I've tested hundreds of keyboards and the 20-year-old classic Das Keyboard has held up better than any - how do modern ones compare?
- Cherry
- Gigabyte
- Razer
- Topre
- wireless keyboards
- Tech
- Das Keyboard
- Wobkey
- SteelSeries
- Mac
- PC
Mechanical keyboards have been around for a long time - even before they went mainstream some 15 years ago - and nowadays you can find thousands of models from hundreds of manufacturers with a dizzying array of switch types, sizes and gaming features to choose from. Das Keyboard were one of the first companies to bring mechanicals to a wider audience, especially in their native America, and today we're looking at a nearly 20-year-old artefact of that time to see what's changed in the intervening decades.
Individual Diablo, Hades and Persona orchestral musical concerts are coming to London, and if last year's Baldur's Gate 3 concert was anything to go by, you won't want to miss them
- Nintendo Switch 2
- Persona 5
- Square Enix
- Nintendo Switch
- RPG
- Atlus USA
- Quiz/Trivia
- RPG: Action
- Strategy: Turn-Based Strategy
- Persona 4
- PS4
- Xbox One
- Diablo IV: Vessel of Hatred
- Visual Novel & Dating
- Action Adventure
- NIS America
- Deep Silver
- Strategy
- Multiplayer Competitive
- Roguelike
- Supergiant Games
- Persona 3 Reload
- Hades
- iOS
- PC
- SEGA
- Netflix
- Atlus
- Single Player
- Hades II
- Ubisoft Australia
- Xbox Series X/S
- PS3
- Blizzard Entertainment
- Bird view / Isometric
- Simulation
- PS5
- Hack & Slash
- Third person
- Multiplayer Cooperative
- Mac
- Indie
The Game Music Festival returns to London next year with individual orchestral concerts for the music from Diablo, Hades 1 and 2, Persona 3-5, and composer Hitoshi Sakimoto, who wrote the music for Final Fantasy Tactics and Final Fantasy 12 (among many other games).
As its original devs post conflicting takes on the controversial remake, I have to ask: who is Halo: Campaign Evolved for?
- PS5
- Xbox Game Studios
- Shooter
- Action Adventure
- FPS
- Halo Studios
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Third person
- Halo: Campaign Evolved
- Multiplayer Cooperative
- Single Player
- PC
I love Halo. When I was a teenager, I used to work in a kitchen, under a Michelin-starred chef and his ex-con sous. Hard work, poor money. One night, after a late and messy shift, the sous took me back to his place for a beer and some decompression time, and booted up his Xbox 360 and Halo 3. I had never played an FPS before, somehow, and I'd never seen anything like this. My pupils dilated, my mouth opened, and something inside me broke. We stayed up until dawn the next morning before heading back to the pub for the morning shift. I couldn't get Halo out of my mind.
We're fairly convinced Baldur's Gate 3 is about to become an Xbox Play Anywhere game, which is ideal for the ROG Ally X
- Baldur's Gate III
- Larian Studios
- Multiplayer Cooperative
- PS5
- Story Rich
- Fantasy
- Single Player
- RPG
- Action Adventure
- Xbox Series X/S
- Xbox ROG Ally X
- Romance
- Multiplayer Competitive
- Strategy
- Strategy: Turn-Based Strategy
- Bird view / Isometric
- Full product
- PC
Baldur's Gate 3 may soon be an Xbox Play Anywhere title, according to a presumed premature advert spotted on the Xbox Store.
Woah! The makers of the remarkable Sonic Prime are working on an animated Crash Bandicoot series
- Naughty Dog
- Platformer
- PS1
- Action Adventure
- Sony Computer Entertainment
- Konami
- Crash Bandicoot
- Third person
- Single Player
Hide your wumpa fruit and reinforce all your wooden crates: Crash Bandicoot looks set for an animated return via a brand-new series set to debut on Netflix.
Fan made Bully Online mod enters early access this December
- Rockstar Games
- Take-Two Interactive
- Action Adventure
- rockstar new england
- Multiplayer Competitive
- Rockstar Vancouver
- Third person
- Single Player
- Bully
A fan-made Bully Online mod is not only real, it's entering Early Access starting this December to those who support the project on Ko-Fi.
Stop Killing Games offshoot "confident" EU petition will progress to legislative phase, with almost half of signatures now verified
- Nintendo Switch 2
- PS5
- Xbox One
- Nintendo Switch
- Xbox Series X/S
- PS4
- PC
Stop Destroying Videogames - the European campaign inspired by the Stop Killing Games movement - says it's "confident" its petition will progress to the legislative phase now that 15 EU countries have successfully verified almost half of its 1.4m signatures between them.
Will Microsoft be able to stop the White House using AI-generated Halo imagery to depict Trump as Master Chief and to promote and recruit for ICE? Depressingly, I doubt it
- Bungie
- Halo: Campaign Evolved
- Xbox Game Studios
- Action Adventure
- Multiplayer Competitive
- PC
- Microsoft
- Xbox Series X/S
- Xbox
- PS5
- Shooter
- FPS
- Halo
- First person
- Halo Studios
- 343 Industries
- Third person
- Multiplayer Cooperative
- Single Player
The US government's use of AI-generated Halo imagery on social media has absolutely been a power-play to appeal to like-minded American gamers.
Getting into the Halloween spirit? Here are the 21 best spooky, scary games to play right now
- Silent Hill 2 Remake
- Nintendo
- Mystery
- Interactive Drama
- Strategy: Turn-Based Strategy
- DarkStone Digital
- Indika
- Sorry We're Closed
- Odd Meter
- Alien: Isolation
- No, I'm Not A Human
- rose-engine
- Historical
- Hunger
- Virtual Reality
- Xbox Series X/S
- Remedy Entertainment
- Simulation
- Android
- Point and Click
- Third person
- Multiplayer Cooperative
- Single Player
- Mac
- The Evil Within
- Tarsier Studios
- Story Rich
- Devolver Digital
- Konami
- Survival & Crafting
- SEGA
- Side view
- Resident Evil Village
- DreadXP
- Xbox 360
- Bird view / Isometric
- Tango Gameworks
- Fantasy
- Little Nightmares II
- Wrong Organ
- Frictional Games
- Mundaun
- Bethesda Softworks
- Luigi's Mansion 3
- Nintendo Switch
- PS4
- Action Adventure
- Humble Bundle
- The Creative Assembly
- Strategy
- Double Fine Productions
- Platformer
- Humble Games
- World of Horror
- Bandai Namco Entertainment
- Signalis
- PS3
- RPG: Turn-based
- Nordic Games
- Puzzle
- PS5
- MWM Interactive
- Capcom
- Mouthwashing
- The Adventure Company
- Indie
- RPG
- Bloober Team
- Costume Quest
- Xbox One
- Critical Reflex
- Horror
- Text
- THQ
- Multiplayer Competitive
- Epic Games Publishing
- PC
- iOS
- 11 Bit Studios
- Creative Assembly
- The Mortuary Assistant
- à la mode games
- Alan Wake II
- Playism
- Look Outside
- Ysbryd Games
- Akupara Games
- Saturnalia
- New Blood Interactive
- Next Level Games
- Epic Games
- Shooter
- Faith: The Unholy Trinity
- First person
- Soma
Just like that, the season of haunts is upon us once more. And what better way to get into the spirit of things - to whip yourself into a frenzy of ghoulish delights - than with a spot of spooky gaming, spent safely snuggled beneath thick winter blankets as the cold autumn nights close in? Sure, you could switch on a movie or stick a pumpkin on your head, but neither's quite the same as immersing yourself in a carefully crafted, deliciously malevolent digital world - lights off, sound cranked up, and a sallow face watching you unseen through the window.
Valve does not get "anywhere near enough criticism" for the gambling mechanics it uses to monetise games, DayZ creator Dean Hall says
- RPG
- MMORPG
- PS4
- Xbox One
- Dean "Rocket" Hall
- Valve
- Action Adventure
- Bohemia Interactive
- Multiplayer Competitive
- PC
- Counter-Strike 2
- Military
- Kitten Space Agency
- Valve Software
- Simulation
- Icarus
- Shooter
- eSports relevant
- First person
- DayZ
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
Dean Hall, the creator of DayZ and more recently Icarus, has called out Valve regarding the use of gambling-related monetisation methods in its games.
The Battlefield 6 battle royale mode is coming out tomorrow, and it finally has a proper name
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
EA and Battlefield Studios have just revealed that Battlefield Redsec - the game's free-to-play Battle Royale mode - will be available tomorrow on the 28th October.
Almost two weeks from release, Call of Duty: Black Ops 7 isn't in Steam's top 150 wishlisted games. Is it time for Activison to worry?
- Xbox One
- PS5
- Square Enix
- Call of Duty: Black Ops 7
- Shooter
- First person
- Activision
- Xbox Series X/S
- Raven Software
- Multiplayer Competitive
- Treyarch
- PS4
- Multiplayer Cooperative
- Single Player
- PC
Call of Duty: Black Ops 7 currently has less wishlists on Steam than the Palworld dating sim. It's ranked 173rd as of writing, behind the Killer Bean game at 73rd, and the Gothic remake in 17th place. Battlefield 6 seems to be hogging the spotlight right now, and with Call of Duty: Black Ops 7 set to come out in roughly two weeks, should Treyarch and Activision Blizzard be worried?
Can ghost-hunting phenomenon Phasmophobia work as a board game? We're about to find out
- Puzzle
- PC
- Phasmophobia
- Kinetic Games
- Auditory
- First person
- Virtual Reality
- Multiplayer Competitive
- Multiplayer Cooperative
- Single Player
- Indie
Co-op ghost hunting game Phasmophobia is, somewhat surprisingly, being made into a board game.
No, the PS5's Power Saver mode probably isn't setting PlayStation up for a mystery handheld… but it's still pretty impressive
- Sony
- Handheld
- Sony PlayStation
- PS6
- PSP
All this news about a new, next-gen PlayStation handheld just won't go away will it? We first started hearing reports about all this about a year ago, when Sony reportedly began prepping a PlayStation 5 portable, amid rumours that the company planned to battle Nintendo's handheld dominance.
How much did you play Brain Training? A new study proves the age-defying benefits
- Puzzle
- Dr Kawashima's Brain Training for Nintendo Switch
- Dr Kawashima's Devilish Brain Training
- Nintendo Switch
- Text
- Nintendo DS
- Side view
- Nintendo of Europe
- Nintendo
- Multiplayer Competitive
- Single Player
Dr. Kawashima and Nintendo were right: brain-training games can actually have a significant positive effect and reduce the effects of aging on our brain. A new scientific study has found that as much as a decade of aging may be offset by our efforts playing them, which is good news if you spent a very long time playing Brain Training.
Build your perfect NAS: from plug-and-play to powerful multi-drive systems and video game servers
- Tech
- Ugreen
- NAS
- WD
- storage
- QNAP
- PC
Network attached storage at its core is a simple idea: get one or several hard drives and connect them up to a local area network with the help of a slow but efficient mini PC. Within that category though, there's a huge amount of variety, from dead basic models that look like a normal external hard drive, to more powerful units that can run other useful programs - like media, game or ad-blocking servers.
It certainly looks like Stray is coming to PS Plus Essential next month
- Platformer
- PS5
- BlueTwelve Studio
- Action Adventure
- Stray
- Indie
- PS4
- Third person
- Single Player
- PC
The cat's out the bag! Or so it seems, at least. Per a reliable and oft-cited leaker, Annapurna's delightful cat-based game, Stray, will be added to the PS Plus Essential Tier next month.
Cooperative indie darling RV There Yet cruises past 1.3 million sales
- Action Adventure
- PC
- RV There Yet?
- First person
- Multiplayer Competitive
- Exploration
- Comedy
- Multiplayer Cooperative
- Social
- Indie
RV There Yet, the first release from indie studio Nuggets Entertainment, has passed 1.3m sales.
Battlefield 6's next patch will address the game's most frustrating problem ahead of Season One's release
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
Battlefield 6's update 1.1.1.0 is set to go live tomorrow, a day before the Season 1 launch, and it's taking a sledgehammer to one of the biggest problems players have had with the game since launch.
"Our biggest competition isn't another console, it's everything from TikTok to movies," says Xbox president
- Microsoft Studios
- PS5
- Halo: Combat Evolved
- Shooter
- FPS
- Gearbox Software
- Microsoft
- First person
- Bungie
- Science Fiction
- Xbox Series X/S
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
- Single Player
- PC
President of Xbox game content and studios, Matt Booty, has claimed the company's competition no longer lies with other game studios and console developers, but "everything else".
Silent Hill composer Akira Yamaoka announces first-ever U.S. tour and "immersive live performance experience"
- Puzzle
- Warner Bros. Games
- PS5
- Horror
- Action Adventure
- Bloober Team
- Silent Hill 2 Remake
- Hack & Slash
- Lollipop Chainsaw
- PS3
- Grasshopper Manufacture
- Konami
- Kadokawa Games
- Xbox 360
- Third person
- Single Player
- PC
Akira Yamaoka, long-time composer and sound design director for Silent Hill and a number of other games like The Medium and Lollipop Chainsaw, is embarking on his first ever U.S. tour in February 2026.
Roblox's Steal A Brainrot creator sues copycat Fortnite Creative game, Stealing Brainrots
- iOS
- Simulation
- Platformer
- RPG
- Android
- Action Adventure
- Free-to-play
- Roblox Corporation
- Arcade
- First person
- Virtual Reality
- Multiplayer Competitive
- Third person
- Roblox
- Multiplayer Cooperative
- Single Player
- PC
The creator of viral Roblox game Steal A Brainrot is suing a Fortnite doppelgänger for allegedly copying its "artwork, objects, design, and game elements".
PUBG and InZoi publisher Krafton declares itself an "AI-first company", "placing AI at the centre of problem solving"
- Krafton
PUBG and Subnautica 2 publisher Krafton has declared itself an "AI-first company", announcing a move to "place AI at the centre of problem solving" via a "complete" company reorganisation.
25 years ago Red Alert 2 serenaded us with the greatest opening movie of all time. We need that nonsense back
- Westwood Studios
- Electronic Arts
- Command & Conquer Red Alert 2
- Strategy: Real-Time Strategy
- Strategy
- Multiplayer Competitive
- EA
- Bird view / Isometric
- Single Player
- PC
I know precisely what I was doing on this week 25 years ago, give or take. While the exact release date of games wasn't always as set in stone back then, especially on PC, we know that roughly this week marks the 25th anniversary of the release of Command & Conquer: Red Alert 2. One of the greatest games of its kind, it today inspires sorrow and joy in me in almost equal measure.
Eurogamer Weekly Digest, 26th October - highlights you might have missed this week in features, reviews, and news
- The Outer Worlds 2
- Nintendo Switch 2
- Nintendo Switch
- Game Freak
- RPG
- Nintendo
- MMORPG
- PS4
- Xbox One
- Xbox Game Studios
- Action Adventure
- Bohemia Interactive
- Riot Games
- Strategy
- Multiplayer Competitive
- FuturLab
- PC
- Pokémon Legends: Z-A
- PowerWash Simulator 2
- Side view
- Obsidian Entertainment
- 2XKO
- Xbox Series X/S
- Simulation
- Icarus
- PS5
- Shooter
- Fighting
- First person
- DayZ
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
And here we are again; seven days older, seven days wiser, and if you were silly enough to watch that VHS tape, seven days to die. That means we're back with another Weekly Digest - in which we recap some of the highlights you might have missed over this busy week on Eurogamer. This time around, Tom was surprised how much he enjoyed Ninja Gaiden 4 despite being officially rubbish at video games; Connor dipped his toes into Arc Raiders and made some new friends (nothing to do with his toes); I embarked on a journey of relentless squirting for my PowerWash Simulator 2 review, and Bertie had a chat with DayZ creator Dean Hall about his successes and studio struggles. There's plenty more too, so for the full recap read on!
Switch 2 Elden Ring Tarnished Edition delayed to 2026 to "allow time for performance adjustments"
- Nintendo Switch 2
- PS5
- Xbox One
- Fantasy
- RPG
- Action Adventure
- Bandai Namco Entertainment
- Xbox Series X/S
- JRPG
- Multiplayer Competitive
- Third person
- Elden Ring
- PS4
- Open World
- Multiplayer Cooperative
- Single Player
- FromSoftware
- PC
FromSoftware has pushed back the release of the highly anticipated Nintendo Switch 2 port of Elden Ring to "allow time for performance adjustments".
Call of Duty: Warzone's focus on the year ahead is Battle Royale, Resurgence, and "the future of the game"
- Xbox One
- PS5
- Infinity Ward
- Battle Royale
- Shooter
- FPS
- First person
- Activision
- Xbox Series X/S
- Raven Software
- Multiplayer Competitive
- Call of Duty: Warzone
- PS4
- Multiplayer Cooperative
- Single Player
- PC
Raven Software says its focus for the year ahead and Call of Duty: Warzone comes down to three pillars: "Battle Royale, Resurgence, and the future of the game".
Battlefield 6's battle royale "Battlefield: Redsec" could shadowdrop as soon as next week, dataminers claim
- PS5
- Electronic Arts
- Shooter
- FPS
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- EA
- Bird view / Isometric
- Single Player
- PC
Long-time Microsoft-exclusive Halo is coming to PS5 for the very first time: "This is Halo for everyone"
- Microsoft Studios
- Halo: Combat Evolved
- Shooter
- Gearbox Software
- Microsoft
- First person
- Bungie
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
- Single Player
- PC
Twitch CEO admits it "failed" after TwitchCon streamer assault, "both in allowing it to occur, and in our response"
- Twitch
Twitch CEO Dan Clancy has admitted the company "failed" by both allowing streamer Emiru to be physically assaulted at TwitchCon last weekend, and "in our response following".
We need more trashy arcade racers like this Cruis'n Blast spiritual successor, Fast and Furious - pure video game junk food
- GameMill Entertainment
- PS5
- Fast & Furious: Arcade Edition
- Arcade
- Xbox Series X/S
- Multiplayer Competitive
- Racing
I've got a huge soft spot for arcade racers. While that term is so all-encompassing that it'll include the likes of Ridge Racer and Daytona USA, what I'm really talking about here is the kind of arcade racer you get in the same building as a bowling alley. Rarely do these loud money-drains feature any actual classic machines, instead focusing on the big names. Usually there's a Walking Dead game so violent it's in a curtained-off booth, a Jurassic Park shooter, Space Invaders but new, some kind of VR Minions monstrosity, a massive wheel that you spin, a Nerf lightgun shooter that I used to be able to rinse for tokens until my local alley got wise and upped the required score, and a Fast and Furious hydraulic set-up. The money I've spent on the latter with my kids you wouldn't believe, and it's this game that has made its way to home consoles and PC.
What we've been playing - Battlefield's return to form, Pokémon chokeholds, and familial football
- Nintendo Switch 2
- Life Simulation
- Nintendo Switch
- Game Freak
- RPG
- Battlefield 6
- Nintendo
- PS4
- Story Rich
- PlayStation Vita
- EA Sports FC 26
- Xbox One
- Electronic Arts
- Action Adventure
- Strategy
- Multiplayer Competitive
- Stardew Valley
- PC
- iOS
- Pokémon Legends: Z-A
- Single Player
- Xbox Series X/S
- ConcernedApe
- Bird view / Isometric
- Simulation
- Icarus
- PS5
- Sandbox
- What we've been playing
- Shooter
- Android
- First person
- EA Sports
- Sports
- Third person
- Multiplayer Cooperative
- Mac
- Indie
Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Tom has a milestone first EA Sports FC match against his son, and respectfully destroys him; Marie plans out her seasonal planting in Stardew Valley; Will sees old FPS friends returning to play Battlefield 6; Kelsey feels the chokehold of Pokémon Legends: Z-A; and Bertie muses on the mutability of feelings about the survival crafting genre.
You can play Football Manager 26 now in early access if you pre-order on PC
- Simulation
- SEGA
- Football Manager 26
- Sports Interactive
- Sports
- Strategy
- Multiplayer Competitive
- Single Player
Football Manager 26 has launched into early access on PC, available to those who pre-order the game on that platform. For those on consoles or mobile, the game will become available to play a little later on the 4th November.
DayZ creator Dean Hall is a changed man - after years of living the high life, he's focused on saving a studio that flew too close to the sun
- Kerbal Space Program
- Nintendo Wii U
- RPG
- MMORPG
- PS4
- Xbox One
- Action Adventure
- Bohemia Interactive
- Multiplayer Competitive
- Squad
- PC
- Single Player
- Stationeers
- Private Division
- Bird view / Isometric
- Simulation
- Icarus
- Shooter
- Dean Hall
- First person
- DayZ
- Third person
- Multiplayer Cooperative
- Mac
- Indie
"There's jobs, there's careers and then there's obsessions, and for me, game development is an obsession. I don't think it's healthy at all, but I am a brush, I must paint. So for me, I've reached the natural end of my arc where I'm just entirely about making video games, and I'm obsessed with wanting to make them better."
Pokémon Legends: Z-A sold more in a week than Pokémon X/Y - 5.8m copies, with roughly half on Switch 2
- Nintendo Switch 2
- Pokémon Legends: Z-A
- Nintendo Switch
- Game Freak
- RPG
- Action Adventure
- Nintendo
- Strategy
- Third person
- Single Player
Pokémon Legends: Z-A has sold 5.8m copies so far in its first week, according to the official Pokémon company website.
Ace road trip mystery, Pacific Drive, arrives on Xbox Game Pass, and there's a new expansion too
- Simulation
- PS5
- Ironwood Studios
- Action Adventure
- PC
- Kepler Interactive
- First person
- Pacific Drive
- Racing
- Survival & Crafting
- Single Player
- Indie
Pacific Drive has finally come to Xbox and it's also been added to Game Pass, available to those who sub to Xbox Game Pass Ultimate, Game Pass Premium, or PC Game Pass. In addition, Xbox players can also check out the Whispers in the Woods expansion which also launched today.
Here's everything announced in the jam-packed autumn edition of the Galaxies Showcase
- Nintendo Switch 2
- PS5
- Xbox One
- Nintendo Switch
- Xbox Series X/S
- PS4
- PC
Just when you thought the games news might be slowing as the year trundles toward its end, along comes the Galaxy Showcase with another sizeable helping of announcements, trailers, premieres, shadow drops, and more.
DayZ creator's survival game Icarus is coming to PS5 and Xbox soon, but it won't have cross-play
- Simulation
- Icarus
- Action Adventure
- First person
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
- Single Player
- PC
Icarus, the survival game made by Dean Hall of DayZ fame, is coming to console. The PlayStation 5 and Xbox Series versions of the game will be released in Q1 2026, and a trailer for the ports was aired during the Galaxies showcase today.
Counter Strike 2 update wipes nearly $2 billion off skin market value by making fancy knives and gloves easier to get
- Valve
- Shooter
- Counter-Strike 2
- First person
- eSports relevant
- Multiplayer Competitive
- Valve Software
- Military
- Single Player
- PC
Valve has taken a sledgehammer to the Counter Strike 2 skins market in a "small update", which allows players to trade five regular Covert skins for a fairly rare cosmetic for your knives and gloves.
Microsoft's push for high Xbox profit margins behind job cuts, publishing on PlayStation, and cancellation of projects like Perfect Dark, claims report
- Microsoft
- Game Pass
- Xbox Game Studios
- Xbox Series X/S
The Xbox gaming division is being asked to operate with a 30 percent profit margin, claims a new report by Bloomberg. This demand for an above industry average margin resulted in many of the decisions that have blighted Xbox in recent years, including job cuts, the cancellation of big game projects, and an increase in prices on hardware and services.
The Outer Worlds 2 review
- The Outer Worlds 2
- PS5
- Xbox Game Studios
- RPG
- Action Adventure
- Shooter
- Obsidian Entertainment
- First person
- Xbox Series X/S
- Third person
- Open World
- Single Player
- PC
For all the struggles that Xbox has suffered over the last year, one thing that can't be said is that gaming's biggest publisher hasn't enjoyed some bright spots. One such gleaming piece of their unwieldy portfolio is Obsidian Entertainment. The California-based studio, most famed for role-playing adventures, has already enjoyed success this year with Avowed and an early access release of Grounded 2. They've saved the best for last, though - The Outer Worlds 2 is the best of this hearty trifecta.
Creator of Bayonetta and Devil May Cry, Hideki Kamiya, thinks new action games need more than pretty graphics
- Nintendo Switch
- Nintendo Wii U
- Nintendo
- SEGA Europe
- Action Adventure
- Devil May Cry
- PC
- Nex Entertainment
- SEGA
- PS3
- Hideki Kamiya
- PlatinumGames
- Xbox 360
- Clovers Inc
- Third person
- PS2
- Capcom
- Shooter
- Hack & Slash
- Bayonetta
- Single Player
- PSP
New action games, in the style of Devil May Cry and Bayonetta, need to offer more than just great graphics. That's what Hideki Kamiya thinks, and he should know - he's behind some of the genre's very best, including Bayonetta and Devil May Cry.
Vampire: The Masquerade - Bloodlines 2 crashes and bugs are being worked on, and in the meantime here are some official workarounds
- Xbox One
- PS5
- The Chinese Room
- Hardsuit Labs
- RPG
- Action Adventure
- Vampire: The Masquerade - Bloodlines 2
- First person
- Xbox Series X/S
- Paradox Interactive
- PS4
- Single Player
- PC
There appear to be a number of issues plaguing the Vampire: The Masquerade - Bloodlines 2 launch, including bugs, crashes, and performance issues. Publisher Paradox and developer The Chinese Room have listed the highest priority of these, assured players they're being addressed, and suggested workarounds to use in the meantime.
Poor old PlayStation 3 - the PS5 has just overtaken its lifetime sales in the US
- PS3
- PS4
- PS5
- Sony
The George Foreman grill, sorry… PlayStation 3, has now been outsold by the PS5 in the US. Sony's newest machine has achieved this feat in a fraction under five years on sale (PS5 launched 12th November 2020).
PowerWash Simulator 2 review
- Simulation
- Nintendo Switch 2
- PS5
- PC
- PowerWash Simulator 2
- FuturLab
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Single Player
- Indie
Is there a sound more beautiful than the ding of a squirt well-squirted and a job well done? A baby's laugh, you might counter, or the chittering chorus of a brand-new day. But as someone who's put a good 92.7 hours into the original PowerWash Simulator, I feel confident saying that ding, and the Pavlovian pleasure it instills, is indeed the most glorious sound of all. And with the advent of PowerWash Simulator 2, it's time to do it - and ding it - once more.
Battlefield 6 finally has its Season One trailer, showing new weapons, maps, and a tactical game mode
- PS5
- Electronic Arts
- Shooter
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
EA and Battlefield Studios have just released a trailer for the first season of Battlefield 6 post-launch content, including a peek at the massive Blackwell Fields map and a new game mode.
Xbox is more expensive for developers too, as Microsoft bumps up dev kit cost
- Microsoft
- Xbox Game Studios
Microsoft has increased the price of its Xbox Development Kit, making it more expensive for studios to make games for the console.
Pikmin 4 gets free update adding Photo Mode, but no Switch 2 upgrade
- Eighting
- Nintendo Switch
- Action Adventure
- Nintendo
- Strategy: Real-Time Strategy
- Bird view / Isometric
- Multiplayer Competitive
- Pikmin 4
- Strategy
- Third person
- Multiplayer Cooperative
- Single Player
Nintendo has announced a free update to Pikmin 4 coming next month, but it doesn't include a Switch 2 upgrade.
Here are more Xbox Game Pass games coming this October
- The Outer Worlds 2
- Nintendo Switch 2
- Football Manager 26
- RPG
- Game Pass
- Xbox Game Studios
- Action Adventure
- Strategy
- Multiplayer Competitive
- FuturLab
- PC
- SEGA
- Sports Interactive
- PowerWash Simulator 2
- Obsidian Entertainment
- Xbox Series X/S
- Bird view / Isometric
- Simulation
- PS5
- First person
- EA Sports
- Sports
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
Microsoft has announced the next batch of games coming to its Xbox Game Pass subscription this month.
No Man's Sky gets space wreck salvaging and expanded ship building as its busy year continues
- Nintendo Switch
- RPG
- No Man's Sky
- PS4
- Hello Games
- Xbox One
- Action Adventure
- Arcade
- Multiplayer Competitive
- PC
- Virtual Reality
- 505 Games
- Xbox Series X/S
- Simulation
- PS5
- First person
- Mac
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
It's been a big old year for No Man's Sky, but developer Hello Games isn't done yet. Today brings space wreck salvaging and more to the exploratory space sim as part of its new Breach update.
2XKO champion designer on the game's ambitious promise to deliver more new characters a year than Street Fighter 6
- Side view
- Fighting
- Riot Games
- Multiplayer Competitive
- Multiplayer Cooperative
- Single Player
- 2XKO
2XKO is out right now in Early Access, with a healthy eleven-character roster and a gaggle of stages available for its first wave of players. This, obviously, is only the beginning for the 2v2 fighting game, with Riot promising five new characters a year starting in 2026. That's more than Street Fighter 6 and Tekken 8 offer in their annual season passes.
Big change at Alan Wake studio, Remedy, as CEO steps down following failure of Control spin-off FBC: Firebreak
- PS5
- Shooter
- FPS
- First person
- Xbox Series X/S
- Multiplayer Competitive
- FBC: Firebreak
- Multiplayer Cooperative
- Remedy Entertainment
- PC
Remedy Entertainment CEO Tero Virtala has stepped down from his position at the Alan Wake studio with immediate effect.
Borderlands 4 crit knife build will soon be nerfed alongside Horrors of Kairos event
- Nintendo Switch 2
- PS5
- Borderlands 4
- RPG
- Action Adventure
- Gearbox Software
- Shooter
- First person
- Xbox Series X/S
- Multiplayer Competitive
- 2K
- Multiplayer Cooperative
- Single Player
- PC
Borderlands 4's most infamous build will soon be nerfed in an upcoming patch, which will be launching during the Horrors of Kairos in-game event.
With PS6 Sony "cannot do the same thing they have been doing", says former PlayStation exec Shuhei Yoshida
- PS5
- Sony
- Sony PlayStation
Former PlayStation exec Shuhei Yoshida believes Sony "cannot do the same thing they have been doing" with PS6, as even he cannot tell the difference between improved graphics these days.
Black-and-white Mickey Mouse-styled shooter Mouse: P.I. For Hire delayed
- Xbox One
- PS5
- Nintendo Switch
- Shooter
- First person
- Xbox Series X/S
- Mouse: P.I. For Hire
- Indie
- PS4
- Single Player
- PC
Mouse: P.I. For Hire - the attractive black-and-white, vintage Disney-styled shooter - has been delayed. The game had been targeting a late 2025 release but will now arrive early in 2026.
Mortal Kombat 2 movie shimmies forward a week in May, avoiding klash with The Mandalorian
- Single Player
- Side view
- Sony Online Entertainment
- Fighting
- PS3
- Mortal Kombat II
- Midway
Mortal Kombat 2 - the upcoming action movie based on the famous gory video game series - will now be releasing a week earlier than planned. You'll be able to sit down (back) and check it out on the 8th May.
Steam receives a promising new feature that should help you discover, and keep track of, new games
- Steam
- PC
Valve's rolled out a new discoverability-helping feature on Steam and, based on a few moments with it, it's already a big help.
Starfield is a "good game", says former designer, but "space is inherently boring"
- Bethesda Softworks
- RPG
- Action Adventure
- PC
- Shooter
- FPS
- Starfield
- First person
- Xbox Series X/S
- Science Fiction
- Third person
- Open World
- Single Player
- Bethesda Game Studios
Starfield is a "good game" but it failed to match the Fallout and Elder Scrolls games because of its use of procedural generation and the fact "space is inherently boring".
GameCube cosy horror Luigi's Mansion comes to Switch 2 in time for Halloween
- Luigi's Mansion
- Action Adventure
- Nintendo GameCube
- Nintendo of America
- Nintendo
- Bird view / Isometric
- Grezzo
- Multiplayer Cooperative
- Single Player
- Nintendo 3DS
As part of the Nintendo Classics catalogue for Nintendo Switch Online subscribers (with the Expansion Pack), Luigi's Mansion will be available from 30th October for Switch 2.
Palworld studio Pocketpair won't publish games with AI - "we don't believe in it"
- Xbox One
- PS5
- RPG
- Action Adventure
- PC
- Palworld
- Shooter
- Hack & Slash
- Xbox Series X/S
- Pocketpair
- Multiplayer Competitive
- MMORPG
- PS4
- Third person
- Multiplayer Cooperative
- Single Player
- Indie
Palworld studio Pocketpair won't be publishing games with AI, Web3, or NFTs in them, because the company "doesn't believe in it".
Escape From Duckov waddles into the extraction shooter space with over 200,000 concurrent players
- RPG
- Action Adventure
- PC
- Shooter
- Survival & Crafting
- Shooter: Loot Shooter
- Comedy
- Bird view / Isometric
- Single Player
- Escape from Duckov
- Indie
It seems as though everyone is fighting to create the most popular extraction game right now, with games like Arc Raiders, Marathon, Escape from Tarkov and more battling each other for the crown. However, another challenger has waddled in from out of nowhere: Escape from Duckov.
Astro Bot director believes PS5 has "really brought something special", despite criticism of incremental improvements over PS4
- Platformer
- PS5
- Astro Bot
- Action Adventure
- Team Asobi
- Third person
- Single Player
Astro Bot director Nicolas Doucet is adamant the PlayStation 5 has "really brought something special", amid criticism of this generation of hardware being an incremental improvement over the last.
Halo co-creator "disappointed" his defunct studio isn't included in the Battlefield 6 credits, despite "building the foundation of the game"
- PS5
- Electronic Arts
- Shooter
- Ridgeline Games
- Battlefield 6
- First person
- Xbox Series X/S
- Multiplayer Competitive
- Bird view / Isometric
- Single Player
- PC
Halo co-creator Marcus Lehto is "disappointed" the now defunct Ridgeline Games was not credited in Battlefield 6, despite its contribution being "the foundation of the game".
Kirby Air Riders gets second dedicated Nintendo Direct later this week
- Nintendo Switch 2
- Action Adventure
- Arcade
- Nintendo
- HAL Laboratory
- BANDAI NAMCO Studios
- Multiplayer Competitive
- Racing
- Third person
- Kirby Air Riders
- Single Player
Pragmata's unique action and puzzle blend may grab the headlines - but as its creators explain, its secret sauce is all about rhythm
- PS5
- Capcom
- Pragmata
- Shooter
- Action Adventure
- Xbox Series X/S
- Third person
- Single Player
- PC
It's quite rare that we deign to give a game multiple bites at the preview apple here on Eurogamer, especially over such a short period. But Pragmata is an interesting case. Each time Capcom has presented it, the publisher has teased a small glimpse of what the game might be - meagre but enticing at the same time. Back in the summer, we saw its unique mixture of hacking and shooting presented in a very stripped-back demo. A few months later, we saw a tiny bit more - but no matter how intriguing, it still felt like more concept demo than game.
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ARC Raiders November/December Content Roadmap Features A New Map, Quests, Events, And More
Embark Studios’ long-awaited extraction shooter ARC Raiders is out now, and the studio has unveiled its content roadmap for November and December. Throughout the final months of the year, players will be treated to a new map, in-game events, new quests, and more.
Although players have only just begun battling invading machines in the game's post-apocalyptic Earth, here’s the full layout of what’s coming to the game starting next month:
Click to enlargeNovember (North Line)
- New map: Stella Montis
- Community unlock event
- New ARC Matriarch and Shredder
- New gameplay items
- New quests
December (Cold Snap)
- Snowfall map condition
- Flickering Flames event
- Expedition Departure Window
- New Raider deck
- New quests
ARC Raiders is now available on PS5, Xbox Series X/S, and PC. We’re currently evaluating the game, and you can read our review-in-progress impressions here.
ARC Raiders – Review In Progress
Earlier this year, I called ARC Raiders “the most promising extraction shooter I’ve played,” and after spending many hours with the final release, it seems to have lived up to my expectations. While I’m not ready to share a full review yet, as I still need to sink many more hours into various progression systems and maps, I can confidently say developer Embark Studio’s sophomore release is an impressive foray into the growing subgenre.
Launch Trailer | ARC Raiders:The Division helped lay the groundwork for extraction shooters in 2016 with its fantastic Dark Zone, a walled-off area of New York City where players fought other competitors and NPCs alike to extract with their hard-earned loot before dying and losing it all. ARC Raiders carries this concept forward, expanding upon it with a robust crafting system, expertly implemented retro-futuristic art direction, and impressive artificial intelligence powering the robot enemies patrolling the game’s vibrant and derelict locations.
Before loading into their selected map, players equip themselves with various old-world weaponry, like marksman rifles and pistols, alongside a selection of futuristic gadgetry like shields, loadout augments (i.e., expanded backpack space vs. more quick-use slots), ziplines, special grenade types, and a lot more. You can always enter the game world with a free, randomized loadout if you've lost ample gear due to repeated deaths. While the free kit is basic, it’s a viable arsenal for most resource-gathering outings, and my friends and I have wiped unsuspecting enemy raiders with much better loadouts. I love outplaying a better-equipped squad with a thoughtful strategy, like using a Lure Grenade to attract a swarm of enemies to their position, and narrowly escaping via the contested exit with my hard-earned spoils.
I’m looking forward to playing more ARC Raiders over the weekend, so come back early next week to read and watch my full review. However, I can safely recommend the game to competitive multiplayer fans, especially those seeking a fresh (and more challenging) experience. I’ll have to wait to see if ARC Raiders is an easy recommendation for the everyday third-person shooter fan once I’ve put more time into it.
In the meantime, if you’re looking for something to play this weekend, check out Game Informer’s staff recommendations for games to play on Halloween.
Reader Discussion - What's Your Video Game Halloween Costume?
Happy Halloween, everyone! It's the scariest day of the year and, in my opinion, the most entertaining. I love Halloween as a fan of horror, sweets, and costumes, the latter of which offers a fun opportunity to masquerade as my favorite characters. And as a fan of games, dressing up as recognizable faces from the medium is extra special.
As a kid, Mario was an easy go-to costume (specifically Fire Flower Mario, which was "Best Mario" to me back then). In recent years, I've dressed as Mortal Kombat's Scorpion and Sub-Zero. If you watched the latest episode of our Resident Evil Outbreak Super Replay, I donned an extremely convincing Alyssa Ashcroft costume. As you can see, we're pretty much the same person.
Are you representing your favorite video game this Halloween? Share your costumes in the comments!
Our Favorite Scary Games + The Seance Of Blake Manor | The Game Informer Show
It's Halloween on The Game Informer Show, and that means costumes, candy, and frights! Marcus, Kyle, and Eric take some time to discuss the latest spooky sleuthing game The Seance at Blake Manor, then dive into a full discussion on our favorite scary games. Everything from the classics to modern darlings gets a shout, and we even surface some old cult-classics. If you're looking for something a little spine-tingling to play, tune in - and video viewers get an extra-special visual gag. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Listen to "Our Favorite Scary Games + The Seance Of Blake Manor" on Spreaker.Watch the video version here:Follow our guest and hosts on social media:
- Marcus Stewart (@marcusstewart7)
- Kyle Hilliard (@kylehilliard)
- Eric Van Allen (@seamoosi)
00:00 - Intro
08:39 - The Seance of Blake Manor
26:49 - Our favorite scary games
The Horror Video Games You Should Play This Weekend – October 31
Happy Halloween Game Informer audience!
Even though it's the spookiest day of the year and we're busy petting black cats, carving pumpkins, eating all the Reese's Peanut Butter Cups out of candy variety bags before handing them out to children this evening, and walking under ladders, it's still Friday. That means we editors here at Game Informer have gathered up some editorial entries to share some games you should play this weekend. Considering it's Halloween, this week's round-up is a bunch of our favorite horror games and why you should consider checking them out for the holiday weekend!
But before that, let's take a quick detour into all the fantastic stories we published this week. Brian Shea published his review of Mortal Kombat: Legacy Kollection and his review of Pokémon Legends: Z-A. Freelancer Nadia Oxford published her first byline at Game Informer with a review of Dragon Quest I & II HD-2D Remake. Looking outside of reviews, I posted an interview with Adriyan Rae, the actress behind Hazel in South of Midnight, and Brian dove deep into NBA Street successor NBA The Run. On the news side of things, it was a jam-packed week between sci-fi horror game Routine finally getting a release date, mass layoffs at Amazon, the first-ever Breath of the Wild vinyl release, a free Vampire Survivors x Balatro collaboration, and a team-up between Netflix and Life Is Strange developer Don't Nod, amongst plenty more.
And, as every Game Informer reader knows, that's just a lil dash of everything we published this week. Within our various other website sections, like video and features, there's plenty more to see and read, and we hope you do. As always, thank you for being a subscriber if you are one, and if you aren't, head here to join the growing ranks of the smartest and coolest and most fun audience in the world. Alrighty, roll the tape (or text or whatever):
Horror Games To Check Out This Weekend Dead Space 2 Kyle HilliardDead Space, and its recent remake, are both excellent horror games that set the table for the Dead Space universe well, but Dead Space 2 is easily my favorite in the series and potentially my favorite horror game. I am big fan of the genre I like to refer to as “s*** going wrong in space,” and Dead Space 2 leans into that terror well by iterating and improving on the combat, and giving protagonist Isaac all kinds of excuses to face the vast emptiness of space. It’s also a game that pulled off the single-shot idea about seven years before God of War (2018) made it one of its major selling points. It’s a cool feature that I love in God of War, as well, but something about being stuck on various space stations and managing to survive the whole experience literally beside Isaac just works well for the horror genre.
It’s also home to the infamous eyeball scene (don’t look it up if you’re squeamish) and has an ending that I adore. I still occasionally look it up on YouTube when I want to relive it. I highly recommend it during this spooky season, even if you haven’t played the first game. But I will say, the remake of the first Dead Space is very good, too, so I would encourage you to play that one, as well. But 2 is better.
Outlast II Wesley LeBlancOutlast II launched more than eight years ago and still, it's the scariest game I've ever played. Perhaps it's my religious trauma; perhaps I watched movies like Wrong Turn and The Hills Have Eyes far too early; but the premise behind Outlast II – a spiritual leader leaves our "wicked world" behind to start Temple Gate, a town separated from even a trace of civilization, deeply and violently devoted to Christianity – still gives me goosebumps. What you encounter in the game itself is even scarier.
You explore Temple Gate looking for a way out, but that's far easier said than done, as everyone, from witch-like entities with sharp blades to the town's leader, Sullivan Knoth, will stop at nothing to prevent you from leaving. Outlast II goes places, places I don't think many horror games have explored, and its ending is shocking, gruesome, and frankly, f***ed up. But it's not hiding its goals: developer Red Barrels wants to terrify you with its take on the found footage/survival horror genre, and I'd be shocked if your skin doesn't crawl at some point in this seven-hour story.
Carrion Matt MillerIf you're in the mood to flip the horror trope on its head, Carrion might be a good one to investigate. This sidescrolling action/exploration game takes cues from games like Metroid, but with a clever twist: You are a roaming tentacled blob creature, recently escaped from a research facility, and you're trying to escape. Along the way, humans who stand in your way are in for a very, very bad day. It's simultaneously horrifying and satisfying to play the other side of this horror movie trope, and the exploration and gradual evolution of powers is great fun.
Immortality Charles HarteImmortality is an unconventional horror game. You're not fighting for your life or running from monsters – you're combing through footage of old, unfinished films to learn why they never got made. Still, it's eerie from the first moments, purely because it feels like you're snooping where you're not supposed to and learning secrets better off forgotten. Without spoiling it, the process of actually unraveling those mysteries is genuinely unsettling, breaking the fourth wall in a way that's way scarier to me than zombies or masked killers. It's all propped up by fantastic, era-appropriate writing and performances to be one of my favorite games ever and a fantastic Halloween time experience, even for those who don't usually play games.
The Séance of Blake Manor Marcus Stewart2025 has been a year of left-field surprises, and this spooky puzzle game is the latest to receive a ton of positive buzz seemingly out of nowhere. Set in 1897 Ireland, players control an investigator hired to locate a woman who went missing while staying at Blake Manor, a creepy residence turned hotel. Blake Manor is preparing to hold a séance – for what reason, I do not know – and it's far from the only supernatural occurrence happening during your stay.
If you enjoy unraveling mysteries like Return of the Obra Dinn or the Agatha Christie series, The Séance of Blake Manor may be up your alley. Solving the larger mystery involves combing environments for clues while analyzing and conversing with the Manor’s strange occupants. Unraveling smaller conundrums has been exceptional so far, thanks to fun, inventive puzzles that test your wits in logical, unexpected ways. I also like its approach to time limits, as each interaction spends one minute of an in-game clock; this means 30 interactions burn 30 minutes. This creates a sense of urgency and thoughtfulness to how you poke around, since you often have to act on a schedule; residents move around the hotel during certain times, influencing how you approach your investigations and when.
The Séance of Blake Manor is perfect for Halloween, as it features several overtly creepy moments, including some effective jump scares. I haven't checked into Blake Manor for long, but I’m a sucker for these types of mystery games; I look forward to sinking my teeth further into this fascinating adventure.
Mortal Kombat: Legacy Kollection Brian SheaSo, maybe this one is cheating a little bit, but there is no shortage of horror elements in the Mortal Kombat franchise. After all, the most iconic part about it is how you can rip, tear, decapitate, or dismember a defeated opponent in the most gruesome ways imaginable. This new compilation from Digital Eclipse, the studio behind notable collections such as Atari 50, Tetris Forever, and TMNT: The Cowabunga Collection, pays the same degree of love and care to the classic fighting franchise.
If you want to just play the games and watch the blood rain down like water, you can certainly do that, as Legacy Kollection features 23 games across arcade, consoles, and handhelds. But if you want to dive deeper into the history and making of the Mortal Kombat franchise, that's where the Legacy Kollection really shines. Hours of footage and dozens of relics from the past await in the interactive documentary from the team behind the original games, as compiled by Digital Eclipse.
Signalis Eric Van AllenIt's been three (!!) years since Signalis came out, and it still feels like a prime example of how independent developers are doing incredible work in the horror space. This sci-fi chiller follows Elster, an android on a mission to find someone she cares for. In said pursuit, she – you – dive deep into a facility that's fallen to ruins, with few survivors and many more horrors haunting the halls.
Signalis is a brilliant survival horror experience that builds on some of the genre's best. Every run from one room to another feels tense, as the inventory management ensures you're never too prepared and never too strong. Tie in one incredible story filled with pain, regret, and despair, and it's a fantastic pit to get lost in this weekend.
Six One Publishing's First Game Is A Co-Op Appalachian Horror Adventure Called Blue Ridge Hunting
Six One Publishing, the new publishing arm of excellent games showcase maker Six One Indie, has revealed its first game: a co-op horror-adventure set in the Appalachian Mountains called Blue Ridge Hunting. Alongside this reveal, developer Jade & Company has launched a Kickstarter for Blue Ridge Hunting, which features exclusive goodies for all supporters, and a demo that's available right now on Steam.
In Blue Ridge Hunting, you and up to two more friends will investigate, document, and hunt cryptids, like the fabled Dewayo, in the Appalachian Mountains as part of The Appalachian Investigation Group. Check out the latest Blue Ridge Hunting trailer below:
"The Appalachian Mountains are home to some of the most infamous cryptids, creatures, and folklore in America," a press release reads. "Based on real sightings, phenomena, and legends from the region, join the Appalachian Investigation Group and use a variety of tools and items to collect evidence and track down these creatures. Get paid for successful hunts and invest your earnings in better gear. But be careful, as creatures are always listening and watching. Use proximity chat and your radio to communicate with one another, but try not to draw too much attention."
Six One Publishing says unique to the co-op horror, Blue Ridge Hunting will feature a "full story mode at its 1.0 launch," where players will follow the journey of Levi Chambers, a disgruntled West Virginia native haunted by sightings of the infamous Mothman his entire life. You will set off with Levi across Appalachia to "uncover the truth, encountering a wide cast of characters, terrifying monsters, and unforgettable stories along the way."
Check Out The Blue Ridge Hunting Screenshots Below
The publisher says Blue Ridge Hunting explores themes of generational trauma, grief, and family through the lens of Appalachian folklore, noting developer Jade Meadows of Jade & Company created this game as a love letter to the region's culture.
There's no release date in sight for Blue Ridge Hunting, but you can wishlist the game on Steam now and check out its demo for a taste of what these mountains offer.
In the meantime, read Game Informer's round-up of upcoming horror games.
Are you going to check out Blue Ridge Hunting? Let us know in the comments below!
December Final Fantasy XIV Patch Will Finally Unlock Glamours From Class, Job, And Level Restrictions
After years and years of begging, Final Fantasy XIV players will finally be able to equip glamours to their Warrior of Light, irrespective of their class, job, or level. This glamour unlock will happen in the upcoming Patch 7.4, titled "Into The Mist," which goes live on December 16.
This news closed out FFXIV director Naoki Yoshida's Live Letter 89, which saw Yoshi-P dive deep into November's Patch 7.38 and December's Patch 7.4. A lot is coming in Patch 7.4, including a new Main Scenario Quest that Yoshi-P says will be "the first step of the new plot line," as noted by PCGamesN. But Yoshi-P saved the biggest and most exciting news about glamours being unlocked for last.
Currently, you can only equip glamours within parameters determined by your character's class, job, or level; starting December 16 with the Into The Mist patch, those parameters will be lifted, meaning you can dress your Bard up as a Dragoon or a Ninja or anything else, and vice versa.
While waiting for December, read Game Informer's review of Final Fantasy XIV: Dawntrail.
Which glamours are you most excited to equip to your Warrior of Light? Let us know in the comments below!
Resident Evil Outbreak: Part 9 - Halloween Havoc In The Final Scenario | Super Replay
One of the biggest eyebrow raisers for the upcoming Resident Evil Requiem was the surname of its protagonist, Grace Ashcroft. That's because she's the daughter of Alyssa Ashcroft, an investigative reporter and oft-forgotten character who last appeared in the equally overlooked Resident Evil Outbreak. For the many unfamiliar RE fans, this begs the question: Who the heck is Alyssa Ashcroft, and why has she suddenly become a big deal? To prepare for the next mainline Resident Evil game, we're going to answer this tantalizing question.
Resident Evil Outbreak launched for the PlayStation 2 in North America on March 30, 2004. Set only a couple of days after the initial T-virus outbreak in Raccoon City, the game unfolds across five scenarios across different areas of the doomed city. Outbreak features eight playable characters, including Alyssa Ascroft, along with an RCPD officer, a Vietnam War veteran, a bar waitress, and a surgeon, among others, fighting for survival against the infected.
Join Marcus Stewart and Charles Harte for two hours today on Twitch and YouTube, starting at 8 a.m. PT/11 a.m. ET as they journey through Outbreak for the first time. If you can't catch the broadcasts live, they'll be uploaded to the official Game Informer YouTube channel.
Catch up on previous episodes below:
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
Report: Heart Machine Is Laying Off Employees A Second Time This Month, Weeks Before Its Next Game
Heart Machine is laying off more employees this month, just a couple of weeks before the launch of its next game, Possessor(s), on November 11. Earlier this month, the studio announced it was laying off an unknown number of employees and ending development on its Early Access game, Hyper Light Breaker.
This news comes from Game Developer, which reports that at least four former Heart Machine employees were laid off this week, as indicated by Bluesky posts made on October 28 and October 29. While the number of employees laid off earlier this month and this week remains unknown, one former developer posted a video explaining that Heart Machine, which crafted the well-received Hyper Light Drifter and Solar Ash, laid off a "bunch more people, effective immediately," adding that by the time Possessor(s) launches next month, they aren't sure if anyone who actually worked on the game will still be at Heart Machine.
The hearts of Game Informer are with everyone affected by these Heart Machine layoffs.
[Source: Game Developer]
Call Of Duty Movie To Be Directed By Lone Survivor, Deepwater Horizon Director Peter Berg
Paramount, the movie and television studio behind Top Gun: Maverick and the now-canceled Halo live-action series, announced in September that it was partnering with Activision to create a Call of Duty film. Now, Paramount has revealed that Peter Berg (Friday Night Lights, Lone Survivor, Deepwater Horizon, Patriots Day) will direct the movie.
Berg will also write and produce the movie alongside Taylor Sheridan, who has also been tapped to write and produce it. Sheridan is behind other Paramount series, including Yellowstone, Mayor of Kingstown, Tulsa King, and Landman, among others. Joining these two is David Glasser, who will produce the movie.
A press release states that, in addition to being longtime friends, Berg and Sheridan have collaborated on projects such as Hell or High Water, which received four Academy Award nominations, including for Best Picture and Best Screenplay. The duo also worked together on Wind River.
There's still no word on which direction this Call of Duty film adaptation will take, but given the game series' various settings —World War 2, the Vietnam War, a sci-fi future, and more — there's plenty to work with. However, it's easy to see how a Modern Warfare-style film would work, given Berg's prior work. Only time will tell.
In the meantime, check out Game Informer's Call of Duty: Black Ops 7 preview, and then check out the cinematic reveal trailer for Call of Duty: Black Ops 7, which launches on November 14. For more about the movie, read our write-up from September here.
Does this directorial choice get you excited for a Call of Duty adaptation? Let us know in the comments below!
Animal Crossing: New Horizons Is Getting A Big Free Content Update And An Improved Switch 2 Edition
Nintendo has announced a Switch 2 edition of the hit 2020 game, Animal Crossing: New Horizons. Like previous Switch 2 editions of original Switch games, New Horizons will be bolstered with new next-gen features and additional content. Nintendo is also bolstering New Horizons with a huge content update next year for both versions of the game, introducing a new destination, brand collaborations, and more.
Switch 2 Edition FeaturesAnimal Crossing: New Horizons - Switch 2 Edition launches digitally and physically on January 15 for $64.99; existing owners can buy an upgrade pack for $4.99. This version boasts improvements such as higher-resolution visuals (4K while docked), and players can utilize the Joy-Con 2's mouse controls to more intuitively interact with mechanics like decorating, writing bulletin board messages, and creating custom designs.
A new in-game megaphone (purchased at Nook’s Cranny) utilizes the console’s built-in microphone, allowing players to locate residents by verbally calling them. Animal Crossing on Switch 2 also supports 12-player online sessions, but only with players who are also playing on the same hardware (meaning original Switch owners cannot join). Speaking of playing with friends, CameraPlay allows users to see each other’s faces while playing together, similar to how the feature is used in Mario Kart World.
Free Content Update Ver. 3.0A free content update (Ver. 3.0) also arrives on January 15 for the Switch and Switch 2 versions of New Horizons that introduces a resort hotel run by Kapp ‘n’s family. Opening on the pier, this destination lets players bring guests from off the island and you’ll decorate their hotel rooms with various themes, find new furniture and clothing at the souvenir shop, and dress mannequins with outfits that guests can wear.
Additionally, the update sees Mr. Resetti return with the new Reset Service, which instantly cleans and/or stores placed items around your home, the beach, or the entire island. Home Storage will be upgraded to hold 9,000 items and players can now store trees, shrubs, and flowers there.
While sleeping, players can visit Luna’s New Dream World, which whisks them to the new Slumber Island destination. This allows players with a Nintendo Switch Online subscription to design a special island from scratch. You can save up to three Slumber Islands, which can be populated with residents from your home island. Perhaps the most appealing aspect of Slumber Island is that other players – several, in fact – can visit and help decorate their friends’ Slumber Islands; the trailer shows upwards of six buddies terraforming and decorating a Slumber Island together.
Nintendo is introducing new items based on several collaborations. First, it’s tapping into its own history with new items modeled after Nintendo hardware. From the Famicom and Switch 2 to more obscure items like the Ultra Hand and even the Love Tester, players can purchase these items at the souvenir store. Switch Online subscribers can even interact with certain consoles to play classic titles such as Ice Climbers and Dr. Mario.
A collaboration with Lego brings new Lego versions of items such as the workbench, beds, clothing, and much more. These come in various color combinations.
Scanning select Zelda amiibo introduces new themed furniture and decor, such as a Zonai authenticator from Breath of the Wild/Tears of the Kingdom, rupees and heart tanks, outfits and hairstyles based on Link, and other fun references to multiple Zelda titles. Lastly, two Zelda characters can visit and become residents of your island: Tulin and Mineru from Tears of the Kingdom.
Like Zelda, using select Splatoon amiibo allows new versions of Cece and Viché (introduced in Animal Crossing: New Leaf’s Welcome Amiibo update) to visit the island, who now sport designs modeled after Splatoon characters. Splatoon items will also become available for purchase.
Will you be jumping back into Animal Crossing: New Horizons on Switch 2 or to check out the new update? Let us know in the comments!
Capcom Announces Resident Evil Requiem Showcase For Early Next Year Alongside Switch 2 Pro Controller And More
Preorders for Resident Evil Requiem are now live, and Capcom has released a bunch of information regarding the game's Deluxe Edition, Switch 2 versions of the game and its recent predecessors, and more. The company also revealed it will release a Resident Evil Requiem-themed Switch 2 Pro controller and the first-ever Resident Evil Amiibo.
Resident Evil Requiem launches February 27 on PlayStation 5, Xbox Series X/S, Switch 2, and PC via Steam and the Epic Games Store. All preorders of the game, regardless of platform or edition, will include an "Apocalypse" outfit for Grace Ashcroft. Before diving into the new announcements, catch up on the Resident Evil story so far with a new Road to Requiem trailer narrated by Lady Dimitrescu voice actress Maggie Robertson.
All The New Resident Evil Requiem Stuff Capcom AnnouncedResident Evil Requiem will be available in two editions: Standard and Deluxe. The Deluxe Edition features the base game, plus an exclusive pack of five costumes, including a Lady Dimitrescu costume for Grace, four weapon skins, two screen filters, two weapon charms, and more. You can see everything the Deluxe Edition features in the image below:
With Resident Evil Requiem launching day and date on Switch 2, Capcom is rolling out the Nintendo-Red carpet for the series with a special edition Resident Evil Requiem Switch 2 Pro controller and the Resident Evil Generation Pack for Switch 2, which includes Switch 2 editions of Resident Evil 7: Biohazard, Resident Evil Village, and Resident Evil Requiem. This pack and the controller will be available on Resident Evil Requiem's launch day, February 27.
Speaking of Nintendo, the first-ever Resident Evil Amiibo will arrive next summer, and it will be Grace Ashcroft, the protagonist of Resident Evil Requiem. Unfortunately, Capcom didn't reveal what the Amiibo looks like.
If you purchase Resident Evil Requiem on the Epic Games store, you will receive "special Resident Evil-themed collaboration items in Fortnite," like the Grace outfit. Other items will be distributed after the release of Resident Evil Requiem, and Capcom says it will share more details soon.
Alongside all of this, Capcom is also releasing a Premium Steelbook that features the full game, the Deluxe edition contents, and a limited-edition lenticular card exclusive to this release.
Finally, Capcom says it will hold a Resident Evil Showcase early next year, promising an even deeper look at Resident Evil Requiem before the game's February launch.
Resident Evil Requiem hits PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC via Steam and the Epic Games Store on February 27, 2026.
While waiting for its launch, read Game Informer's Resident Evil Requiem preview after going hands-on with the game, and then read Game Informer's exclusive interview with the producer and director of the game. After that, read this upcoming horror games round-up.
Are you picking up any of these newly announced Resident Evil Requiem collectibles? Let us know in the comments below!
Mortal Kombat: Legacy Kollection Review - Chronicled Kombat
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Switch, PC
Publisher: Atari
Developer: Digital Eclipse
Release: October 30, 2025
Rating: Mature
As video game franchises go, few have a more fascinating history than Mortal Kombat. Emerging from a ragtag team at an arcade-first developer, the blood-soaked fighter quickly became a phenomenon that rivaled one of its chief inspirations, Street Fighter, before being embroiled in controversy that reached the U.S. Senate. Digital Eclipse, a studio that has emerged as the preeminent compilation team, delivers an incredible collection of early-era Mortal Kombat titles along with a documentary that appropriately examines the creation and impact of the series.
Throwing uppercuts and ripping spines in the classic MK games never gets old, and is even better thanks to faithful emulation and various quality-of-life options. Features such as difficulty options, Fatality training modes, unlimited time to execute Fatalities, on-screen move lists, screen filters, and different secret unlocks make this the best official way to enjoy these games today.
Various arcade, handheld, and console versions of Mortal Kombat 1, 2, and 3 are the headliners (plus my favorite from childhood, Mortal Kombat Trilogy on PS1), but coming into this, I was more intrigued by the deep cuts. I relished being able to relive the first game in the franchise I ever owned, Mortal Kombat on Game Gear, or check out the rare WaveNet version of Ultimate Mortal Kombat 3, but I mostly couldn’t wait to dive into the black sheep of the franchise.
Mortal Kombat 4, Mythologies: Sub-Zero, and Special Forces are notorious for being difficult, clunky, and often downright bad, and as a result, they’ve largely been lost to time. Legacy Kollection finally brings them forward so you can see for yourself if they are as bad as their reputations would have you believe. In my experience, they largely are that bad, but thanks to rewind functionality, I loved actually being able to make progress through the brutally difficult and poor-controlling Mythologies. Mortal Kombat 4 is also a nice inclusion as the advent of 3D Mortal Kombat games, particularly with an increased rendering mode, but I would have liked to have the added historical context of where the series went from there. Sadly, the Deadly Alliance Trilogy is missing outside of the Game Boy Advance version.
Unfortunately, the online functionality as of this writing is as barebones as someone who just got roasted by Scorpion’s Fatality. At launch, you can only play online through quick matches, meaning there are no private lobbies and no way to play with friends. Digital Eclipse has outlined those features for its post-launch roadmap, but for a compilation of fighting games, the online suite is incomplete at release. Digital Eclipse touts rollback netcode for the best possible experience, but I was unable to connect to a match with a coworker, even though we entered matchmaking at the same time with the broadest settings possible.
Being able to play the 23 games included in this collection is the main draw for many, but I always look forward to Digital Eclipse’s interactive documentaries. Sitting through a ton of videos, including interviews, commentary, and archival footage, I was enraptured. Watching series co-creators Ed Boon and John Tobias, along with other key figures like John Vogel, Dan Forden, Eugene Jarvis, and more, walk through the creation and development of the original game through the modern era is enthralling and fascinating.
Being able to watch behind-the-scenes footage of Boon coming up with Scorpion’s iconic spear attack in real time or seeing Tobias’ original sketches is an utter treat. Mortal Kombat is a series with a rich history that permeates pop culture in myriad ways, and Digital Eclipse, alongside NetherRealm Studios, does an exemplary job of capturing the early days of the phenomenon.
The level of care with which Digital Eclipse creates its compilations is unrivaled. Though the online suite is incomplete at launch, each game plays exceptionally well and offers a plethora of options to tweak the classic experiences to your liking. Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein. Mortal Kombat: Legacy Kollection is not only the best way to play these games in 2025, but it’s also the best way to peek behind the curtain and witness the creation of a modern-day icon.
Score: 8.75South Of Midnight’s Lead On Hazel: ‘Black Women Have Strong Stories’ That Deserve To Be Told
South of Midnight is one of my favorite games of the year. As someone who has spent many sweaty, mosquito-filled summer days in southern Louisiana, eating countless links of boudin and pounds of crawfish, I knew before even playing South of Midnight that it would be a special game to me. My dad is Cajun, as is his extended (and I mean, extended, ya’ll) family, and South of Midnight is one of the few games that explores this unique southern culture.
Of course, South of Midnight fuses a lot more than just Cajun culture and third-person action gameplay. It tells a story intimately in conversation with Cajun and Creole folklore, the Southern Black experience, and the fables of the Gullah people, amongst others. It’s a rich tapestry of storytelling about culture, ancestry, grief, trauma, and perhaps more than any other theme, love. Specifically, the love between a daughter and a mother.
At the heart of South of Midnight’s relationship between Lacey Flood and her daughter, the game’s protagonist, Hazel, is the incredible voice performances (though the rest of the game features great work in VO, too). That’s why I jumped at the opportunity to speak to Adriyan Rae, the voice behind Hazel, over a Zoom call to chat about South of Midnight and her first-ever Golden Joystick Awards nomination, for Best Lead Performer.
“I was in my house and my daughter was literally pulling at me, and then my phone started ringing,” Rae tells me. “On the phone was my manager, and he goes, ‘I just want to tell you, you’re nominated for a Golden Joystick,’ and I said, ‘Oh my god, that’s so awesome.’”
Adriyan RaeRae recalls that before this nomination, she was recently in a studio that actually had a Golden Joystick award on display. She had no idea she’d be nominated for one in the coming weeks. “It’s so exciting and fun and it’s just an honor,” she says. “I’m so grateful. It’s wonderful.”
Rae is the only Black woman nominated for a Golden Joystick Award this year, and though Black representation in games has become better over the years, there’s still plenty of work to do – Rae’s nomination as the only Black woman is a sign of that. “On one side, it’s sad,” she says. “On the other side, it’s wonderful, right? It’s based on your perspective. On the side of it being sad, these stories deserve to be told. Black women have strong stories and characters that people can resonate with, and they should be able to have their stories told. On the other side, at least this is progress. This nomination shows that.”
Rae says this nomination shows that a lot of people who didn’t think this story would resonate with folks are wrong. “Now look at us, we must have done something right by making a Black female lead,” she adds. “So I think that it’s both those things, but I like to err on the side of gratitude.
“I’m just grateful for the progress, and I hope it shows the heads in charge of creating games and giving people the budgets to make these things that diversity and representation are very important, and we’re not going to lose by choosing to have those things. It’s a step in the right direction of progress, and I’m grateful to be part of that movement.”
She makes sure to shout out the South of Midnight performance and voice director, Ahmed Best (whom you might also know as the voice of Jar Jar Binks in the Star Wars prequel films), for helping her tap into what makes Hazel so special to her. “I love him so very much,” she tells me. “I’m just in awe of his talent, in awe of how humble he is, and he’s just a phenomenal director and performer [Best also voices Roux in South of Midnight].
“I think what’s so beautiful is that he has this expertise and he can just share it with you without making you feel dumb or less than or like your own expertise isn’t important. He did a really phenomenal job of collaborating and uplifting me and giving me the space to be creative as well. And for that, I’m so grateful, because I think it helps make the characters nuanced and authentic.”
When I ask Rae about the message of South of Midnight and how it resonates with her in light of this nomination, she explains, “Give people the compassion and grace and love that you would like to receive, and step to them with empathy. I think that’s something that everyone can resonate with, and everyone could use a bit more of in today’s society. When you come from that type of place, no matter where you are and who you are, everybody wants the grace that they give. Everybody wants to feel seen, heard, and understood, and I think that’s what Hazel does along the journey of her becoming and understanding herself. That’s why [South of Midnight] can resonate with so many people.”
Despite award-nominated success in her first video game appearance (though she tells me it’s her second because her first was never released), at one point, Rae’s vision for her future couldn’t have been more different. She was in college to be a physician assistant and medical laboratory scientist.
She always loved creating and singing, though, so she’s not surprised life brought her to something like the starring role of South of Midnight.
After college, she moved to Atlanta, Georgia, which is where she was introduced to acting. Though she’s appeared in various TV shows and movies, including Chicago Fire, The Game, and The Vagrant Queen, to name a few, she recalls her first couple of times on set, working for 15 hours, and still being ready for more. “‘Okay, what’s next?’ I’d ask and they were like, ‘No, we’re going home now,’” Rae says. At the same time, during her scientist job, after 10 minutes, she would wonder when her next break was. That job felt like work, she says, and acting didn’t – it felt like her passion. Determined to chase that feeling further, she moved to L.A., telling her then-employer, the Los Angeles non-profit Cedars-Sinai Medical Center, that if she had an audition, she had to attend.
She recalls the audition for South of Midnight being completely unrelated to what the game ended up becoming. The character she was asked to portray was hiding in a bar, wearing a hat, looking for a man who was supposed to help her reach a certain place. There was mystery and intrigue, and crying, too, “but none of it was like anything in the game.” Regardless, she did something right and landed the role of Hazel.
Between Rae’s unrelated studying of Gullah and Geechee culture at other points in her life, and her late great aunt’s name also being Hazel – she was a “healer,” too – this role was more than serendipity. It felt made for Rae. “It was just so many things that I was like, ‘This is divinely set up for me to play this character,’” she tells me.
I mention to her that it’s somewhat surreal talking with her, as she sounds just like Hazel. But I haven’t played South of Midnight since its April launch, and it turns out Rae’s natural voice isn’t quite Hazel's. I realize that when Rae rises out of her natural Alto range and adds some Southern twang and tells me, “This is Hazel.”
When I ask if there’s any more Hazel within her, she answers with a definitive yes.
“That journey to self, the journey of accepting that you may have thought you knew who you were, but you’re ever-changing and ever-growing, that resonated,” Rae says. “Her journey, that’s what’s really stuck with me. As I made Hazel, Hazel made me.”
Rae voices Hazel, of course, and she also provided the mocap for the character.
She was in the first trimester with her now one-and-a-half-year-old daughter when she did her first mocap session. I tell her I played South of Midnight with my own daughter, born on March 28, just days before the game’s launch, on my lap. Though I’m sure the relationship between Hazel and her mother at the core of South of Midnight would have resonated with childless me, it hit even harder as the credits rolled with my daughter on my lap.
“It made the journey so much more touching for me because it wasn’t just about me and my mother,” Rae says. “Now, it was like, ‘What about me and her?’ Us being torn apart [like Hazel and her mother in-game], I can’t imagine. It just really made those emotions so much more visceral, so much more raw, and I think it comes across in the performance.”
We joke (though I think we'd both seriously try) that we'd move mountains to save our own daughter as we close out the interview.
I’m not here to tell you to vote for Rae as Best Lead Performer in the Golden Joystick Awards, though personally, she’s got my vote – I am here to tell you, however, that Rae’s performance as Hazel in South of Midnight is incredible, and it’s for that reason her story will stick with me long after 2025. If you’re so inclined, you can vote for Rae here.
For more, read Game Informer’s South of Midnight review.
Dragon Quest I & II HD-2D Remake Review - Level Up And Up
Reviewed on: Switch 2
Platform: PlayStation 5, Xbox Series X/S, Switch, PC
Publisher: Square Enix
Developer: Artdink, Team Asano
Release: October 30, 2025
If Japan's release schedule for Dragon Quest games going back to 1986 resembles a picket fence, North America's release schedule for the same series looks like a few of those pickets were knocked askew by a careless driver. Being a lifelong Western fan of Dragon Quest hasn't always been easy, but with great games like 2024's Dragon Quest III HD-2D Remake, it’s been substantially better. Now, Dragon Quest I & II HD-2D Remake rounds out the Erdrick Trilogy, giving this classic turn-based RPG franchise the opening chapters it deserves.
Square Enix paired up the first two Dragon Quest games for this remake, as neither game takes much time to complete on the NES once you subtract for level-grinding. They're still two separate adventures (and you can start Dragon Quest II first, if you’d like), but they link up to make a full RPG experience and a cohesive story that also folds into Dragon Quest III HD-2D Remake, which is chronologically the first game in the trilogy.
I've been a Dragon Quest fan since before I was old enough to correctly spell 'dragon' with any consistency. This collection is a treat for RPG freaks, but especially fans like me, who get to relish new content, stories, and a complete UI overhaul from two games they've loved since childhood.
In the NES Dragon Quest I, fights are between you (playing as a descendant of the mighty hero, Erdrick, who is introduced in Dragon Quest III) and a single enemy. In the Remake collection, multiple enemies take you on at once – while you remain a lonely warrior. How does one man take down entire hordes? It's not easy, which is one reason why this collection should please fans.
Dragon Quest I HD-2D gives you an edge by equipping you with multi-target weapons and spells, but you're still one dragon slayer versus the world. Whenever I got overconfident about my strength, a monster would inevitably administer a smackdown. Dragon Quest I HD-2D also has tons of new bosses (the original has two at best), and, like most Dragon Quest bosses, they are not nice. In these gauntlets, survival means making liberal use of your hero's new buffs and debuffs.
While this collection hurteth with one hand, it healeth you with the other. Robust difficulty options for both games let you swap overall difficulty and perform other nerfs that make your trip easier without lobotomizing the challenge like too many "Easy" game modes do. You'll trip over random encounters just as your ancestors did on NES, but those can be shut down with a low-cost spell. That doesn’t mean the grinding is entirely eliminated; we are still talking about RPGs from the '80s.
Interestingly, the Dragon Quest II HD-2D half of this collection almost always has you in the company of at least two other party members, making it easier than Dragon Quest I, though not easy. This is a reversal from the notoriously difficult Dragon Quest II on NES, which had dreadful balancing issues. There are fewer changes to Dragon Quest II overall, but with notable upgrades to the character writing and voice acting, it's still a complete overhaul of what's already been published. Dragon Quest II's heroes are cousins, a party make-up RPGs don't see often. Their bond strengthens as the journey goes on, and their dynamic serves up some laugh-out-loud moments.
If you enjoyed last year's Dragon Quest III HD-2D Remake, you won't go wrong by picking up this collection. These graphics are likewise bursting with life, and the classic Dragon Quest monster designs are as charming as ever – which makes the sting of character designer Akira Toriyama’s passing that much harsher. But it's good to know his Dragon Quest legacy is in fine form.
Score: 9Breath Of The Wild's Soundtrack Is Getting A Vinyl Release
When it launched in 2017, The Legend of Zelda: Breath of the Wild received near-universal acclaim, including a 10 out of 10 from Game Informer and Game of the Year honors. Nintendo has announced a partnership with Laced Records, a gaming-focused record label, to bring the beautiful and, at times, emotional soundtrack from one of the most beloved games of the 21st century to vinyl next year. This release marks one of the first major Nintendo titles to receive an official vinyl release outside of Japan.
The vinyl soundtrack release is available in a double-LP set or an expanded 8-LP box set. Each version is available in standard black vinyl or a special limited-edition colored variant: The double-LP comes in blue and white, while the 8-LP box set features blue and gold splatters on white discs. The double-LP releases feature 34 select tracks, including "Overworld (Day)," "Great Fairy Fountain," and "Hyrule Castle." Meanwhile, the 8-LP releases include 130 tracks, and each disc is sequenced around a theme from Breath of the Wild, such as exploration, freeing the Divine Beasts, and discovering Shrines. All the tracks have been remastered for vinyl, aiming to provide the best translation of the work of composers Manaka Kataoka, Yasuaki Iwata, Hajime Wakai, and Soshi Abe.
The Legend of Zelda: Breath of the Wild vinyl soundtrack collection arrives on June 19, 2026, with pre-orders available today. The limited-edition blue versions will be available exclusively through Laced Records, the My Nintendo Store, Nintendo New York, and Nintendo San Francisco, while the standard-edition black vinyl versions will be available at select retailers.
Do you have any game soundtracks on vinyl? Do these releases look like ones you'll pick up? Where does Breath of the Wild's soundtrack rank in the Zelda franchise?
Sci-Fi Horror Game Routine Arrives In December, 13 Years After Its Reveal
Today’s ID@Xbox showcase featured the surprising announcement that Routine, a sci-fi horror game first announced well over a decade ago, finally has a release date: December 4.
Routine is a first-person horror game set within a lunar base sporting an aesthetic described as an '80s-era vision of the future. Players must explore the base after it goes quiet, using special tools to investigate why the station has gone dark. However, deadly machines such as killer robots roam the facility, and players are forced to sneak, run, and hide from these mechanical threats.
As the debut title by Lunar Software, Routine was first announced at Gamescom 2012 with a 2013 launch window. It would suffer numerous delays as Lunar Software released updates less and less frequently; the game would fall off the map for years with nary an update, leading many to question its existence.
Routine re-debuted during Summer Game Fest 2022, and Lunar Software explained the game's lengthy development cycle in a blog post. The studio revealed it had restarted development at some point after being unhappy with the game's direction. “As we were approaching what we believed to be the end of development, we were finding more and more things that we weren’t happy with that negatively impacted the experience," said Lunar Software in 2022. "We had worked on the project for 5 years at that point and simply couldn’t release it as it was.”
Lunar Software also endured financial troubles that further slowed production. Things became so challenging that the designers could only work on Routine part-time while taking on other jobs to keep the studio afloat. A lifeline came when publisher Raw Fury was announced as the game's new publisher in 2022, along with the announcement that former Doom and Wolfenstein composer Mick Gordon had been enlisted to create the game's soundtrack.
It's surreal to know that Routine is finally on the horizon, and it will be very interesting to see how its spin on the “helpless protagonist” horror trend popularized by Amnesia: The Dark Descent in the early 2010s holds up in 2025. You can check out Routine on Xbox platforms and PC, and it will launch day one on Xbox Game Pass.
Amazon Lays Off More Than 14,000, Including 'Significant Role Reductions' Across Its Gaming Division
Mega-corporation Amazon is laying off more than 14,000 people across its various divisions, including "significant role reductions" across its gaming divisions, which have created games like New World, Lost Ark, and more, according to a Bloomberg report. These reductions arrive as Amazon aims to reduce its video game output in the MMO space, and as the company further embraces AI, which it calls a "transformative technology" for its business.
"The reductions we're sharing today are a continuation of this work to get even stronger by further reducing bureaucracy, removing layers, and shifting resources to ensure we're investing in our biggest bets and what matters most to our customers' current and future needs," Amazon senior vice president of people experience and technology Beth Galetti writes in a letter shared to employees. "While this will include reducing in some areas and hiring in others, it will mean an overall reduction in our corporate workforce of approximately 14,000 roles."
Later in Galetti's letter, she writes AI has been "the most transformative technology we've seen since the internet" and that Amazon is "convinced that we need to be organized more leanly, with fewer layers and more ownership, to move as quickly as possible for our customers and business."
At the time of this writing, it's not clear which game studios underneath Amazon's umbrella have been hit by these layoffs or to what extent, but the hearts of Game Informer go out to everyone affected.
[Source: Bloomberg]
Life Is Strange Developer Don’t Nod Partners With Netflix For Game Adaptation Of A 'Major IP'
Don’t Nod, the developer behind games such as Life is Strange, Jusant, and this year's Lost Records: Bloom & Rage, has signed an agreement with Netflix to create a new narrative video game based on a “major IP." The news comes from Don’t Nod’s 2025 mid-year financial report.
The developmental agreement between Don’t Nod and Netflix does not reveal which IP will be made into a game, only describing the title as “a new narrative experience that builds on the studio's recognized expertise in the genre.” This project is currently in the works by Don’t Nod’s Montreal studio, a newer team consisting of some of the designers behind the first Life is Strange, which released its first title, Lost Records: Bloom & Rage, earlier this year. Whatever this new game becomes, it will be published by Netflix.
Lost Records: Bloom & RageDon’t Nod has traditionally developed its own original choice-driven stories, so this marks the first time it will work on an existing IP. This game will undoubtedly be based on one of Netflix’s original properties, so your guess is as good as ours as to what it could be. Stranger Things? Wednesday? Beef? An interactive fourth season of Glow? Please let it be that last one.
In the meantime, this Netflix partnership isn't the only new project Don't Nod has in the works. It revealed an intriguing sci-fi game called Aphelion during this summer's Xbox Showcase, and you can learn more about it here.
Vampire Survivors' Balatro Update Is Out Today Alongside More Castlevania Content And Online Co-Op
Developer poncle has released a new update for Vampire Survivors that adds Balatro characters, weapons, and more, alongside additional Castlevania content and online co-op. It's out today for PlayStation, Xbox, PC via Steam, and mobile devices, and will hit Nintendo Switch and Epic Games Store versions of the game this Friday, on October 31.
Courtesy of an official partnership between poncle and LocalThunk and PlayStack, the Ante Chamber update is free for all players on all platforms, and it brings four new characters to the game: Jimbo, Canio, Chicot, and Perkeo. Plus, it adds four new weapons and evolutions in the form of Infernolatro, Gros Michel, Fibonacci Seltzer, and the Celestial Booster, and you can use these new weapons on the new stage available in this update, The Ante Chamber.
"Enter the Ante Chamber, an extradimensional analogue of Balatro's user interface," a press release reads. "Battle buffoonish foes on a facsimile of Jimbo's home turf accompanies by a new ally, the Outer Saboteur, a silly little sidekick that steals your coins to throw them at enemies."
Elsewhere in the Ante Chamber Update are "Survarots," which are a new form of power creep that is currently being tested through Secretino in the base Vampire Survivors game, but something that all Ante Chamber characters can use. The press release describes Survarots as "vaguely similar to Arcana cards but are themed after characters from Vampire Survivors and provide different types of bonuses." The Ante Chamber features Survarots as a sort of preview before this power creep makes its way to the base game.
Update 1.14 also includes more content for last year's Ode to Castlevania expansion. This expansion is getting 16 new characters, with poncle promising these ones are even more obscure than the last drop of characters, a new adventure ("the biggest poncle's ever made"), 16 new weapons and weapon unions, and 12 new music tracks. This extra content is free to players who already own the Ode to Castlevania DLC, which you can purchase for $3.99. You can find more details about this expansion here.
Another big aspect of today's update is online co-op, which allows players to to roam freely wherever they want without being tethered to their co-op partner on the screen. To start an online session, select "Online" from the main menu and choose to host or join a game. If you host, you'll see a room code in the top corner of the screen that you can share with friends so they can join. You can find more information about how online co-op works in Vampire Survivors here.
Today's round-up of Vampire Survivors news closes with the press release teasing two "BIG" updates to share very soon, one of which "will reveal where they plan to take Vampire Survivors next." We'll be on the lookout to learn what these two updates are.
In the meantime, read Game Informer's Vampire Survivors review.
Pokémon Legends: Z-A’s Worst Side Mission Disrespects Nearly Three Decades Of History
Pokémon Legends: Z-A launched earlier this month, on October 16, for Nintendo Switch and Switch 2, and there hasn’t been a day since its release that I haven’t played it. I’m having a really great time with it, but that’s not what I’m writing about today. No, I’m here to write about the disrespect Legends: Z-A has shown not only me, but the most beloved set of starters in Pokémon history.
About five to seven hours into Legends: Z-A, after a gruelingly slow and boring sequence of tutorial missions, you’ll have the opportunity to fight a designated trainer and achieve Rank W in the game’s titular tournament. After that battle, Mable, the Pokémon professor of Lumiose, will ring your Rotom phone (side note: remember when Rotom was basically a Mythical or Legendary Pokémon back in the day, but is now a pocket monster that apparently everyone literally carries in their pocket?), giving you a side mission called “A Call from Mable.”
Now, you don’t have to complete this side mission immediately, but if you know how simple side missions in Legends: Z-A are at this point in your Lumiose journey, it’s easy to commit to doing so.
To complete it, head to the Pokémon Research Lab and take the elevator up to Mable’s office. Once here, you’ll see three familiar Pokémon: Bulbasaur, Charmander, and Squirtle.
Image Source: WoW Quests on YouTubeThere’s no pomp and circumstance for the most iconic starter trio in series history; there’s no buildup to this moment; you just walk into a room and there they are. And wouldn’t you know it, after a few lines of dialogue, Mable is asking you to select one and take it with you on your journey.
I made my way to Mable’s office in the late hours of the night, casually enjoying what Lumiose has to offer. At this point, I didn’t (and still don’t) have any idea what I was shaping my Pokémon party into. I selected Totodile, obviously, as my starter in Legends: Z-A and had already captured a Gastly that I was happy with, but the other four slots on my team – anybody’s guess. Imagine my shock when I’m told to select a Kanto starter, and then imagine that shock multiplied when I try to leave Mable’s Office but am told I can’t until I choose Bulbasaur, Charmander, or Squirtle.
Image Source: WoW Quests on YouTubeI desperately wanted to get out of that office – I was not prepared to make this decision. I had no idea which hole I needed a Kanto starter to fill in my party, aside from likely not needing Squirtle, my personal favorite, since Totodile already covers Water-type on my team. I thought I could just leave the office and return to select one of these Pokémon later, ideally hours further into my journey, when I have a better idea of which Kanto starter would make more sense on my team. Instead, I was hastily forced to make a decision I didn’t want to make.
This moment felt highly disrespectful to me, as a player and Legends: Z-A trainer, but it also felt disrespectful to the legacy of these starters. For many Pokémon players, the Kanto starters are the starters, the Pokémon we’re still so attached to all these years later. I wish Legends: Z-A rose to the occasion when gifting us one of these monsters, though perhaps I shouldn’t be surprised since this isn’t the first time a Pokémon game has lazily handed over the Kanto starters. You could argue this entire sequence is a callback to Pokémon X and Y, which similarly force you to select a Kanto starter without notice early in the game. But still, is Game Freak not aware of the history these three Pokémon carry? You’re not asking me to pick just any Pokémon; you’re asking me to reach back into time and select a piece of my childhood to take with me into the future. Act like it.
Callback or not, it’s the same ambivalence here in Legends: Z-A that I tasted back in X and Y.
I’m not a game designer and won’t pretend to know the optimal way to dole out a Kanto starter, but I have been playing this series long enough to know Game Freak understands how to handle the gravity of specific monumental Pokémon, like its Legendaries. Climbing the floors of Rayquaza’s Sky Pillar, the sealed chamber puzzles you must complete to get the Regi-trio (Regirock, Registeel, Regice), the roaming dogs of the Johto region – these are all great examples of how Game Freak properly handled the gravitas of specific Pokémon, and I’m not asking the team to treat the Kanto starters as Legendaries, but they deserve more than a 30-second side mission.
Ultimately, I put my Switch 2 down and talked through my decision-making with my wife next to me. Charmander is the easy pick, right? Who doesn’t want a Charizard? But I actually went with Bulbasaur. When you select one of these starters, they let out a small cry with a lil’ animation, and Bulbasaur reminded my wife of our pup, Sparrow, and that was that.
So now, my permanent party features Croconaw, Ivysaur, and Gastly, with three more spots open. I just hope I’m not forced into a confrontation with my past, my history with this series, and my love for these pocket monsters again when it comes to rounding out my team.
For more, read Game Informer’s Pokémon Legends: Z-A review.
Which Kanto starter are you going to pick in Pokémon Legends: Z-A when the time comes? Let me know in the comments below!
UPDATE: Battlefield 6's Battle Royale Mode Is Called REDSEC, Is Free-To-Play, And Is Out Now
Update 10/28/25:
True to its word, today EA launched REDSEC, a free-to-play Battlefield battle royale mode, alongside Battlefield 6's first season of content.
According to a press release, REDSEC is "a genre shifting free-to-play destination built on Battlefield’s iconic DNA, featuring a bold new take on the Battle Royale genre, an intense squad-based competitive mode called Gauntlet and new ways to unlock the power of Portal."
In other words, similar to Call of Duty: Warzone, REDSEC is a free-to-play game that exists alongside the main, paid Battlefield 6 experience. REDSEC also includes Gauntlet, a squad-based competitive mode where eight teams of four players compete in 5-minute "round-based missions in a tournament-style format." REDSEC's first map, Fort Lyndon, is "Battlefield's biggest map ever," accommodating 100 players at once.
On the Battlefield 6 side of things, its first season begins today, adding three new weapons, a new map called Blackwell Fields, a new Strikepoint mode, and a 100-tier battle pass. This first phase is called "Rogue Operations"; more season 1 content will drop throughout the year, including California Resistance on November 18 and Winter Offensive on December 9.
The original story, written 10/27/25, story continues below.
It's official: the rumored (and heavily leaked) Battlefield 6 battle royale mode is real, and it's free-to-play, launches tomorrow on October 28, and is called REDSEC. This news arrives via the official gameplay trailer premiere countdown on the Battlefield YouTube channel, which features a header image showcasing the REDSEC name and a description that says it will be free-to-play and launching tomorrow.
This battle royale mode has long been rumored, with Insider Gaming publishing an article more than a month ago stating it will launch on October 28. Since then, various leaks have emerged to reveal details today's premiere countdown confirms, like the free-to-play nature and the name. Regardless, REDSEC is real and launching tomorrow. We'll update this story tomorrow when the trailer goes live.
Check out the Battlefield REDSEC battle royale gameplay trailer premiering October 28 below:
While waiting for REDSEC's launch tomorrow, read Game Informer's Battlefield 6 review.
Are you hopping into REDSEC tomorrow? Let us know in the comments below!
The Florist Is A Horror Game Inspired By Resident Evil Remake, And It Looks Awesome
Here at Game Informer, we get pitches for games all day long, and unfortunately, we only have so many hours in the day to research and cover games. Every day, I get pitches for games I'd love to share with our audience that I just simply can't find the time to cover – there are so many games, y'all. But when I am able to bring attention to something people probably haven't heard of, it's always exciting, which is why I'm stoked to bring to your attention an upcoming horror game called The Florist.
It comes from Wellington, New Zealand-based developer Unclear Games, and when The Florist launches next year on consoles and PC, it will be the studio's first release. If what I've seen from the reveal trailer, which you can view below, and learned from talking with Unclear Games founder and CEO Phil Larsen is any indication, The Florist is a game fans of horror – particularly classic Resident Evil – should keep an eye on.
Check out The Florist reveal trailer below:
"The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery," a press release reads. "Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable."
Larsen tells me Unclear Games is inspired by all types of horror, but especially the 2002 Resident Evil Remake, and The Florist makes that very clear with a fixed camera, a terrifying locale to explore, plenty of puzzles that require creativity and deduction skills, and more.
"I started off thinking about the game I would most like to play, mostly by sitting down with a coffee and sketchpad, drawing maps and thinking about cool locations, puzzles, and routes between areas," Larsen tells me over email. "I still replay the classics constantly, so settling on an experience taking inspiration from those felt like a good direction. Not to mention, fixed cameras solve a lot of production hurdles from the outset, which is always a huge benefit."
Larsen says when he thinks about the horror genre in games he loves so much, games like Sweet Home, Alone in the Dark, and the original Resident Evil trilogy of games (RE1 through RE3 on PlayStation) come to mind. But for him, the 2002 Resident Evil remake changed how he thinks about games. "It just fired on all cylinders and hit every mark," he says. "[Remake] launched, crushed it, dropped the mic. To this day, it's considered the gold standard. So The Florist team is working hard to deliver an experience that does justice to that standard."
It's one thing to be inspired by your favorite games, and the fixed camera work in The Florist looks great so far, but it's important for games to stand on their own as well. Larsen says the game's floral theme should provide something fresh in horror.
"The floral theme lets us experiment with color and growth, which is rare in horror," he says. "The game takes place in the very early stages of a catastrophic event, rather than days or weeks later. So flowers, enemies, and the levels themselves grow and change throughout the course of the game, which we're very excited to continue exploring. As a benefit of these environmental changes, that's how we can design fresh gameplay moments."
On the topic of the fixed camera, Larsen says it allows the team to really control what is included in a scene, what can be shown and hidden, and that ultimately, "it leads to a natural feeling world without extra markers or guides required in more open spaces." There are entire levels designed around a single camera idea, he adds.
Visually, Unclear Games is aware that flowers aren't particularly scary in the grand scheme of what terrifies, but Larsen says lighting and a desire to create something unsettling within an otherwise natural space, like a garden, have pushed the team to explore fresh ideas. "The types of flowers, how they move, their size, and placement are all designed by hand," he tells me. "A lot of work, and still plenty to go with feedback and testing, but we're having so much fun putting it all together."
The final piece of any horror package is the sound, and I really enjoyed the soundscape that the first look at The Florist Unclear Games offered. Larsen says the team is focusing on using "a lot of earthy tones from woodwind and brass, and coupling them with occasional surprising elements from synth and electronic music." He adds that Unclear Games isn't consciously avoiding strings and piano, but notes those are instruments more attuned to supernatural or undead horror themes, "which The Florist is not."
Closing out our quick email chat about The Florist, Larsen tells me that before working on this game, he'd never met a florist in his life, except when buying flowers. By pure coincidence, two developers at Unclear Games have worked as florists before, giving The Florist some real-life edge and inspiration with what it's trying to accomplish.
"My entire team is immensely talented among their many other surprising abilities, and I'm very grateful to be working with them," Larsen says.
The Florist is due out sometime in 2026 on unspecified consoles and PC. You can wishlist it on Steam here.
What do you think of this first look at The Florist? Let us know in the comments below!
Free-To-Play Battle Royale Vampire: The Masquerade - Bloodhunt Is Shutting Down Next April
Developer Sharkmob has announced it will be shutting down the servers for its 2022 free-to-play battle royal Vampire: The Masquerade - Bloodhunt next year. This will render the game completely unplayable.
Bloodhunt will be taken offline on April 28, 2026. Sharkmob explains in a blog post that this decision was made due to the game’s player count dropping below a sustainable amount.
"When we first opened the streets of Prague to you, we could only hope that the nights you spent there would create the memories they did," Sharkmob writes. "From the battles fought on the rooftops to the friendships made in the chaos, Bloodhunt has lived through you in countless unforgettable ways.
During these past 4 years, we have been thrilled to see your passion and dedication to Bloodhunt. Your feedback, creativity, and enthusiasm for our game has meant the world to us. However, despite you, our amazing community, the current player population has reached a level where keeping the servers running is no longer sustainable."
As of yesterday, Sharkmob has disabled purchases of tokens, Bloodhunt’s in-game currency, although the game’s store will remain open for players to spend their remaining owned tokens. Once Bloodhunt goes offline, players’ accounts and gameplay data will be deleted (in accordance with European General Data Protection Regulation (GDPR) and/or equivalent).
Vampire: The Masquerade - Bloodhunt is a third-person online battle royal set in Prague, ravaged by warring vampire factions. Playing either alone or with a group, the game gives players conventional firearms and supernatural vampiric abilities to mow down adversaries. Following a stint in Steam Early Access, Bloodhunt launched in 1.0 on PlayStation 5 and PC in April 2022. Bloodhunt was generally well-liked; it currently has a “Very Positive” Steam rating and a 77 critical rating on Metacritic.
For more on Vampire: The Masquerade, be sure to read our review of its latest title, Bloodlines 2, here. You can also read about another online multiplayer game being shut down for good in 2026: BioWare's Anthem.
Ball x Pit Breaks Out A Free Switch 2 Update Tomorrow, October 28
You can turn any genre into a roguelike these days, and Ball x Pit is the latest exciting example. This fantasy block-breaker has already sold 400,000 copies since its release on October 15, which includes sales on PS5, Xbox Series X/S, Switch, and PC, but not Switch 2. Nintendo's recently released console would get the game at a later date, but it turns out it wasn't that much later – the upgrade will be available tomorrow, October 28.
According to the Ball x Pit social media accounts, the Switch 2 version will have enhanced resolution and an improved frame rate. More specifically, it will run "1080p and 60 fps (or more) in handheld mode." Owners of the Switch 1 version can upgrade to the Switch 2 version as well, so there's no need to buy the game a second time. In fact, the announcement also asserts that the Switch 2 upgrade will be free for people who own the game on Switch, so it should be as simple as opening up the eShop to download the newer version.
Inspired by classic block-breaking game Arkanoid, Ball x Pit has players bounce various powered balls against armies of block-shaped fantasy enemies. We greatly enjoyed it, with our editor-in-chief Matt Miller scoring it an 8.75 and saying, "It’s one of those surprise successes of a game that is easy to recommend to almost anyone for some simple fun, following in the footsteps of titles like Vampire Survivors to present a perfect zone-out and focus-in experience."Pokémon Legends: Z-A Review - Maintaining Rank
Reviewed on: Switch 2
Platform: Switch
Publisher: Nintendo, The Pokémon Company
Developer: Game Freak
Release: October 16, 2025
Longtime Pokémon fans more or less know what to expect with the series’ mainline RPGs, which is why the proposition of the Legends spin-off franchise is so enticing. With 2022’s Pokémon Legends: Arceus, players were treated to a sprawling adventure in the wide-open Hisui region, tasked with filling in the area’s first Pokédex. Outside of doubling down on exploration, Pokémon Legends: Z-A has little to do with its predecessor, instead establishing the Legends spin-offs as places for Game Freak to experiment with the core Pokémon formula while still delivering an experience that is, at times, a little too familiar.
Rather than having you venture out into the wilderness like in Legends: Arceus, Legends Z-A confines you to Lumiose City, the biggest metropolis in Pokémon X and Y’s Kalos Region. Though I prefer the more open exploration of Legends: Arceus, Lumiose played a strong host throughout my more than 30 hours of gameplay. The denser city offers more opportunities to find hidden items, side missions, and Pokémon Centers, and with ample fast-travel locations, I was happy to bounce around quickly when I became mission-oriented.
The story involves entering the Z-A Royale to battle an escalating collection of trainers in Battle Zones that pop up each night. Thanks to the new real-time battle system, which has you commanding your Pokémon to attack via the face buttons, this feels closer to being a trainer in the Pokémon world than ever before. Firing off commands and watching them play out with consideration to timing and positioning, in addition to type matchups, made me feel like I was in an episode of the anime.
The moves are the same ones we’ve been using for years, but thanks to new considerations like cooldowns and upfront charge times, I had to rethink which attacks I wanted to give my favorite Pokémon; I found myself using moves I’ve rarely used in other games and changing loadouts frequently, which is a testament to this new system. I’ve always been a fan of turn-based battles, but the immersion afforded by this real-time system is unrivaled within the series.
Speaking of the Pokémon fantasy, the game’s Wild Zones offer concentrated areas where you can find Pokémon to add to your team. I like that if you K.O. a wild Pokémon, which is easier to accidentally do with the faster-paced fighting, you still have a chance to catch them, rather than them vanishing as in past games. And stumbling upon powerful Alpha variants of wild Pokémon always led to intimidating yet rewarding miniboss-style encounters. Taking some time to fill your team via the Wild Zones is critical for when nighttime falls and the Z-A Royale commences.
Once you’re in the Battle Zones, you can creep up on trainers and their Pokémon to deliver stealth attacks. This satisfyingly sneaky strategy kicks off the battle with you at the advantage, or in some cases, knocks out the Pokémon in a single blow. I loved getting the drop on other trainers for an easy battle, but the stealth system is antiquated and unreliable; on several occasions, I landed a hit, only for the trainer to spot me just as it landed, and it didn’t count, so they snagged the advantage. Thankfully, these battles are rarely difficult, so the poor stealth mechanics only delayed my victory.
The challenging battles were typically reserved for Promotion Matches, which occur after you defeat enough trainers. By winning these, you climb the ranks of the Z-A Royale and progress the story. I love the tournament-style premise and more frequent Mega Evolutions, which helps X and Y’s gimmick grow beyond a “push to win” button. However, once the tournament becomes intertwined with the story, the execution falters. You skip most of the ranks for storytelling convenience and the Promotion Matches all shift toward well-timed character appearances, causing the compelling initial idea to reveal itself as a paper-thin narrative façade.
The more interesting narrative moments come from a phenomenon where Rogue Mega Evolved Pokémon are appearing around the city. I enjoyed pulling the thread on the interplay between the events of Pokémon X and Y and these overpowered bosses that pop up throughout the game. And taking them down in battle is even more fun. On top of aiming at your Pokémon, these Rogue Mega Evolved creatures also focus on your character, meaning you’ll need to dodge-roll constantly during these fights. The battles are intense and well-paced, but it was frustrating when I was missing the specific type of Pokémon to counter, as your monster must not only be the right type and level, but also be able to Mega Evolve to truly be impactful.
When you’re not climbing the ranks of the Z-A Royale, filling in your Pokédex, or quelling Rogue Mega Evolved Pokémon, Lumiose offers plenty of side content and exploration with which to occupy yourself. By completing research tasks like catching different types or completing Wild Zones, you earn TMs and other rare items. Meanwhile, other city dwellers ask you for assistance with a variety of tasks that often involve trading or battling them. Though these are usually uneventful and sometimes veer into tutorial territory, I completed all I could since the rewards are worthwhile.
These side missions also sometimes open routes to the rooftops, which is where rewards and wild Pokémon rest. Once I unlocked the ability to glide with the Rotom Phone, exploration opened further as my character could jump from roof to roof. I also sought out different construction scaffolding setups, which serve as minor platforming puzzles. Finding the way up isn’t challenging, and the designs are often half-baked, but it’s a unique way to take advantage of the city’s verticality.
Though Legends: Z-A runs well, which is more than you could say about other recent Pokémon games at launch, the tech still feels woefully behind other long-running and successful franchises. The lack of voice acting is perhaps the most noticeable element, but the animations, visuals, and sound effects feel generations behind other RPGs. Pokémon was once limited by handheld gaming technology, and for the first few entries on Switch, it felt like Game Freak was still finding its footing on consoles. Now, seven years after the series’ debut on Switch, it feels like the presentation should have evolved past this point.
Even though the last time I visited Lumiose City was over a decade ago in Pokémon X and Y, I couldn’t help but shake the constant feeling of déjà vu, not for the city, but for the Pokémon routine. Still, where Legends: Z-A does experiment with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
Score: 8The Video Games You Should Play This Weekend – October 24, 2025
It's another Friday in October, which means there are probably one hundred new games to play released this week. Maybe my memory is betraying me but this feels like the wildest October in video game history, certainly this current generation at least. But you won't hear me complaining (much) about that because the wide variety of releases means there's almost certainly something for everyone.
This week alone, we published reviews for Ninja Gaiden 4, PowerWash Simulator 2, Plants vs. Zombies: Replanted, and The Outer Worlds 2, and we even revealed the next game gracing the cover of Game Informer – Dragon Quest VII Reimagined, the playful and cozy sea-faring adventure that's a fan-favorite amongst players. We also covered all kinds of news, like the release date for Terrifier: The ARTcade Game (which is launching in November and not October for some reason), the Elden Ring Switch 2 edition getting delayed to 2026 (sadness), Marvel Cosmic Invasion's December release date, and a massive round-up of everything revealed in Masahiro Sakurai's hour-long Kirby Air Riders direct (it's so much information, y'all).
And, as every Game Informer reader knows, that's just a lil dash of everything we published this week. Within our various other website sections, like video and features, there's plenty more to see and read, and we hope you do. As always, thank you for being a subscriber if you are one, and if you aren't, head here to join the growing ranks of the smartest and coolest and most fun audience in the world. Alrighty, roll the tape (or text or whatever):
Games To Check Out This WeekendDispatch Charles Harte
The first two episodes for Dispatch are out this week, and while I understand the impulse to wait a little longer for more episodes to release, I enjoy the story so much that I think they're worth playing now. Made by a bunch of former TellTale employees, Dispatch is an interactive animated superhero workplace comedy where you play as Robert Robertson, formerly known as Mecha Man, trying to figure his life out after his suit is destroyed. It's pretty amazing how seamless the decisions in this game feel – to someone just listening, they'd assume you're watching a TV show.
The cast is also jam-packed with stars, including Aaron Paul, Jeffrey Wright, and Laura Bailey. The writing is also genuine and specific enough that it sidesteps "superhero fatigue" pretty gracefully, focusing more on character dynamics than flashy spectacle. If you like games with good stories – heck, if you like good TV shows – Dispatch is worth a download.
The Rogue Prince of Persia Marcus StewartI’m gradually making my way through my 2025 backlog, and the game I’m most ashamed of not playing earlier is The Rogue Prince of Persia. I’ve been a huge POP fan since The Sands of Time, and this new 2D action game is made by Evil Twin, the team behind one of my all-time favorite roguelikes, Dead Cells. It’s an unexpected match made in heaven, and so far it’s been living up to the promise.
The roguelike template is perfectly contextualized within the Rogue’s take on the series’ staple time manipulation motif, and the Evil Twin has nailed the 2D platforming with fluid, snappy gameplay that’s a joy to pull off. The game borrows quite a bit from Dead Cells in terms of progression, with the ability to wall-run up and across the 2D walls being particularly cool. I adored Prince of Persia: The Lost Crown last year, and I’m glad to have a new yet unique side-scrolling adventure starring my favorite Persian royal. The Rogue Prince of Persia feels slept on this year, so don't let it slip under your radar.
Plants vs. Zombies: Replanted Kyle HilliardPlants vs. Zombies: Replanted is officially out on pretty much all the platforms as of today, and I like it! You can read my full review here, but it’s a solid revisitation of the 2009 strategy game. And I use the term strategy very lightly. Plants vs. Zombies has always been a simple, but engaging game, and that holds true for this remake. I recommend playing it on Switch 2 just because that has the most control options, but for my review, I primarily played on Xbox Series X and had a fine time using the controller. There are one million games to play right now, so I don’t blame anyone for letting this one pass them by, but Plants vs. Zombies: Replanted just feels like a delicious but small candy you get to enjoy between Ghost of Yōtei and The Outer Worlds 2 main courses. You won’t regret it, and it won’t ruin your appetite.
The Roottrees Are Dead Charles HarteThis past weekend, I participated in MinnMax's Give to the Max stream. It was a huge success, partially due to the "Gammage" (a twist on Clair Obscur: Expedition 33's Gommage), where games were put on a list, and the game with the fewest donations would be eliminated. It was shocking to see then that, between beloved games like Hades 2, Blue Prince, and even Clair Obscur itself, the winner was the indie investigation game The Roottrees Are Dead.
I was aware of this game, but this was the push that actually got me to check it out, and man, am I glad I played it before the end of the year. If you haven't read Marcus Stewart's great review here on Game Informer, here's the breakdown. Set in 1998, you're a private investigator tasked with filling out the long, complex family tree of the Roottrees, a family made wealthy due to their powerful candy dynasty. To do so, you're given an era-appropriate computer and search engine, which you can use to track down leads, find names, and put together the truth. Much like Blue Prince or one of Half Mermaid's games like Immortality, this game's mystery had such a hold on me that I've had a genuinely hard time getting other work done this week. It's incredibly enthralling. And after you finish that first mystery, you unlock a second, more difficult one, and I've been devouring it just the same. The Roottrees are Dead slipped past me when it launched in January – don't let it slip past you now.
The Outer Worlds 2 Wesley LeBlancThe Outer Worlds 2 is technically playable today if you purchase the more expensive Premium Edition, and though I'm not here to tell you whether it's worth the extra bucks or not – it's your money, spend it how you want! – I will say that you are very likely to have a great time. I reviewed it for Game Informer this week, giving it an 8.75 out of 10. That's because it's not only a great western RPG, with branching dialogue choices, various ways to tackle objectives, and plenty of mechanics and systems to engage with wherever you are in the colony of Arcadia, but it's my favorite Obsidian game yet.
You can read my review for my full thoughts on the game, but here specifically, I want to shout out just how great the Flaws system is in this sequel. It was present in The Outer Worlds back in 2019, but The Outer Worlds 2 greatly expands on them. If you aren't familiar, it's a system that feels like the game is watching you because, based on how you play, it gives you (completely optional) Flaws that have significant benefits with great costs. For example, because I reloaded constantly, the game eventually gave me a Flaw that increased the size of my magazine on any weapon but nerfed my damage output for 8 seconds every time I emptied a clip. I loved seeing this Flaw appear, as it felt unique to me, as if I were the only person who would ever get this Flaw. Of course, that's not the case, but when I received 10 to 15 Flaws throughout my playthrough, it added up to an experience that feels wholly mine.
Ninja Gaiden 4 Matt MillerIf you're in the mood for a real challenge, Ninja Gaiden 4 is a return to form for the long-running action series, featuring blisteringly fast melee battles that aim to test your reflexes and challenge your conceptions of just how long a combo can get. Longtime hero Ryu Hayabusa takes a backseat to the new main character, Yakumo. He may be a young upstart, but he's got the chops to show off some amazingly fast and fun combat. If high-concept storytelling is your goal, you may wish to go elsewhere. But for a dose of adrenaline and tightly paced battles, this one's a sure bet. Read our full review here.
The Outer Worlds 2, Dispatch, and Samantha Béart Interview | The Game Informer Show
It's a big week on Game Informer, as we've got several major releases on the docket, plus an excellent guest! Samantha Béart, the prolific voice actor for roles including Karlach (Baldur's Gate 3) and Cider (Absolum) joins the show to chat about their work.
That's at the end of the show, but before all that, we've got a few games to discuss. The Outer Worlds 2 brings Obsidian back to its sci-fi consumer-driven setting, Ninja Gaiden 4 sees Platinum put a spin on Team Ninja's classic series, and Dispatch might be one for fans of Invincible, Telltale, or both to check out. All that and more await in this new episode of The Game Informer Show.
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
Watch the video version here:Listen to "The Outer Worlds 2, Dispatch, and Samantha Béart Interview" on Spreaker.Follow our guest and hosts on social media:- Alex Van Aken (@itsVanAken)
- Charles Harte (@chuckduck365)
- Marcus Stewart (@marcusstewart7)
- Wesley LeBlanc (@wesleyleblanc)
00:00 - Intro
07:18 - The Outer Worlds 2
36:04 - Dispatch
52:15 - Ninja Gaiden 4
1:12:13 - Battlefield 6
1:17:37 - Interview w/ Samantha Béart
Halo: Campaign Evolved, Coming To PS5, Xbox, And PC, Remakes Halo 1’s Story With New Content
Sometimes, to look forward, you need to examine your roots. Following 2021’s Halo Infinite, Halo Studios (previously 343 Industries) is doing just that with Halo: Campaign Evolved, a full modern remake of one of the most beloved and influential games of the 21st century. Halo: Campaign Evolved takes the original Master Chief adventure and fully remakes it in Unreal Engine 5. Cinematics have been completely redone, voice acting re-recorded with the original principal cast, and the combat is snappier than ever before.
For the first time ever, Halo is also coming to PlayStation, complete with crossplay and cross-progression. Additionally, two-player splitscreen co-op remains intact, while four players can attack the story missions together – another first for this trailblazing title.
On top of the remade original story, players can expect three new missions, which center on Master Chief and fan-favorite Sgt. Johnson prior to the events of the original Halo story. “It was really key for us to maintain the original story as it is, to not insert sort of a new story in there,” creative director Max Szlagor says. “[These new missions] actually take place in a fairly short timeline in a way that the lore works. So, finding a good place in the lore to tell this story with Chief and Johnson, it’s going to have new story, new gameplay, weapons, enemies, environments. Also, a lot of cool, new stuff there.”
I didn’t get to see the new missions, but I played through the iconic Silent Cartographer mission, where Master Chief must find an ancient Forerunner installation that holds the key to unlocking the map of the Halo. It’s perhaps the greatest Halo campaign level of all time, and a sight to behold in Unreal Engine 5. The stage begins with a silent shot over water. Just as three Pelican dropships come into the shot, the Halo theme kicks in, giving me goosebumps; that well-executed needle drop continues as the scene progresses into the ensuing gunfight. It’s an effective tease of what to expect from the rest of my gameplay session. And for those difficulty-loving players, Halo: Campaign Evolved will have the most game-modifying Skulls of any game in franchise history.
In 2001, Halo: Combat Evolved showcased that you can have excellent shooter experiences on consoles and helped establish the then-nascent Xbox brand as a major player in the industry. But things have changed. Xbox is no longer the new kid on the block, and Halo: Combat Evolved is no longer the revolutionary game that set the industry ablaze in 2001. The team recognized that and did to the campaign what the name invokes: evolve.
The studio, which got its start through the Halo: Combat Evolved Anniversary remaster in 2011, is intimately familiar with the first entry in the series and was cautious about changing too much. “As we're rebuilding the campaign, we're making sure that we stay true to the tone, the atmosphere, and the emotional impact of the original that made the game so iconic and so special,” executive producer Damon Conn says. “There’s an opportunity to modernize where it makes sense, but we’re not modernizing for modernization’s sake. Everything we do, we think about the impact on Halo and make sure that it fits.”
This is most evident in the visuals, as the water glistens and flows in a realistic manner, but everything from the textures and lighting to the character models and enemy AI is improved. The gameplay also features the right modernizations, as the left trigger allows you to aim down the sights of any weapon, plus you can sprint with a click of the stick. Finally, Halo Studios brought other improvements from subsequent games, like eight weapons not present in the original Halo, and the ability to pick up dropped Energy Swords, hijack vehicles, and drive Wraith tanks. To account for the new four-player co-op play, a fourth seat was added on the Warthog, so a full crew can cruise together.
Though I didn’t get to see it in action, Halo Studios also teases that once you get to the part of the story where The Flood arrives, the horror atmosphere is hammered home in ways never experienced in the franchise, leveraging the upgraded tech. I saw some environmental teases to that effect in a video shown by the developers, and I can’t wait to learn more.
From my limited time playing on Xbox Series X, the campaign is accomplishing the task of bringing forward a modern version of the title responsible for putting Xbox on the map. However, it is worth noting that this is exactly what the title says: the campaign. The competitive multiplayer suite, for which the Halo franchise is arguably most known, is not a part of this package.
Last week, rumors circulated about the franchise’s use of AI in development after insider Rebs Gaming posted on YouTube, citing sources who told him the studio was using the tools in a variety of ways. Though Rebs Gaming did not have specifics about the use of the AI in development, rumors intensified when the series’ art director, Glenn Israel, left Halo Studios after 17 years, saying that he would share more on his decision when it was safe to do so, alluding to wanting to preserve his health, dignity, ethics, and values.
“I want to be very clear: I know that article hit,” Conn starts. “Humans, people are creative. People make games. AI can improve workflows, it can do things for the game, but I want to be very specific and clear that the people are the ones who are creating the game, and if there’s an opportunity to improve a workflow or something along those lines, we’ll look at it. Again, it should be additive to the creation of a game. I think that’s the best way to look at that.”
Halo: Combat Evolved was a formative game for me when I first played it in high school, and it, along with Rare’s GoldenEye 007, molded my love for first-person shooters. I don’t know how impactful Halo’s original campaign from 25 years ago can realistically be in the modern gaming landscape, but for those, like me, who have replayed it several times, or those on PlayStation who have never played it, Halo: Campaign Evolved is an enticing proposition.
Halo: Campaign Evolved comes to Xbox and PC
Get Into The Halloween Spirit With These Spooky Themed Game Events
One of the best things about Halloween, aside from wearing fun costumes, getting free candy from strangers, and watching non-stop reruns of Hocus Pocus and Halloweentown, is seeing our favorite games get into the spirit. Numerous Halloween events are happening in games right now, offering a chance to get tricks or treats from the comfort of your homes. While we couldn't possibly list every game celebrating the holiday, here are some of the more noteworthy and interesting Halloween events, along with how long they're sticking around.
Call of Duty - The Haunting Duration: NowCall of Duty: Black Ops 6 has new Halloween-themed map variants (such as "Boo-Town") and limited-time modes. These include Slasher Deathmatch, a hide-and-seek mode with players controlling iconic horror villains like Jason Voorhees and Chucky to stalk other players during the match. Zombies gets the Halloween Havoc mode, pitting players against new, holiday-themed threats like evil Jack-o-Lanterns. Warzone players can survive the Zombie Royale, where slain players return as the undead, and Night versions of Verdansk and Rebirth Island.
Splatoon 3 - Splatoween Duration: Now - October 26It’s Splatoween in Splatoon 3, and in addition to sounding a lot like Tatooine, it brings a new seasonal Splatfest with teams divided by their answer of who would make the best friend: Zombie, Skeleton, or Ghost. If your opinion on the matter is strong enough to spray stages and opponents in multicolored ink, you’ve got only two days to do it this week.
Phasmophobia - Crimson Eye Duration: Now - October 31The Blood Moon rises again in the popular co-op ghost hunting game. During this event, a selection of rotating maps has Blood Moon weather, which makes investigations in those levels significantly more difficult. Ghosts are faster, sanity drains quicker, but players will earn higher rewards if they’re able to complete a level.
Fortnite - Fortnitemares Duration: Now - November 1Fortnite’s annual Fortnitemares is in full swing, with rapper Doja Cat taking on the spooky persona of the Mother of Thorns and transforming Fortnite’s island into the Nitemare Island reload map. This twisted reinvention is home to a who’s who of horror characters. Expect cameos from Jason Voorhees and Wednesday Addams to Scooby-Doo and the Mystery Inc. gang – or you can just pick the KPop Demon Hunters, because they’re awesome.
Rocket League - Haunted Hallows Duration: Now - November 1Halloween is all about mischief, and Rocket League’s Up to No Good game mode channels that fun. In this mode, the ball is lighter than air with both teams competing to keep it airborne, as the last team to touch it before it hits the ground scores a point. Scooby-Doo’s Mystery Machine and other related items are also available to unlock by completing challenges.
Overwatch 2 - Halloween Masquerade Duration: Now - November 3Overwatch 2’s Halloween Masquerade lets teams wear masks modeled after other characters. Despite the silly visual of Tracer wearing a Big Head cutout of Winston’s face, masks grant their wearers special abilities when paired with specific lore-linked allies, encouraging experimentation with team compositions. Halloween Masquerade also adds the Junkenstein’s Revenge co-op horde mode as players defend a haunted castle from waves of zombified Omnics. A third mode, Wrath of the Bride, is a cinematic co-op chapter starring Sojourn, Junker Queen, Kiriko, and Ashe as they battle terrifying foes in the twisting castle of Adlersbrunn, including bosses such as Banshee Moira and Gargoyle Winston.
The Outlast Trials - Invasion Duration: Now - November 4The cooperative multiplayer game is pitting its test subjects against each other this Halloween with its recently launched PvP Invasion Mode. This Season 4 update lets players invade each other's Trials while disguised as either Reagents or Imposters to sabotage their escape. Imposter gameplay emphasizes close-quarters stealth, as invaders wield knives to, literally, stab their fellow players in the back. Your victims likely won’t appreciate this trick, but it will be your treat.
Gorn 2 - Fight of the Living Dead Duration: NowCult favorite VR arena fighter Gorn 2’s free Halloween-themed Fight of the Living Dead update pits players against hordes of undead gladiators and other supernatural foes/bosses. New themed weapons include dual scythes, a crossbow, and the centerpiece Resurrection Staff, which lets you revive fallen Rokibes as your own skeletal army.
Apex Legends - Raise Hell Event Duration: Now - November 4Apex Legends' Raise Hell Event includes a new Halloween Wildcard where players can choose either Reaper or Demon-themed Wild Cards to gain supernatural abilities, such as faster movement, infinite ammo, vampiric health recovery, and more, depending on the faction. Throughout the event, players can earn pumpkins used to buy new event items and cosmetics, including the coveted Mad Maggie prestige skin.
Dead By Daylight - Haunted by Daylight Duration: Now - November 4Dead by Daylight keeps the Halloween spirit going all year round, but its Haunted by Daylight October event adds more horrific twists to the experience. The event tasks players with accessing the bleak and nightmarish Void Realm, and completing specific tasks during matches rewards Void Energy used to create powerful items and abilities. Of course, you can also unlock themed outfits for Survivors and weapons for Killers.
Destiny 2 - Festival of the Lost Duration: Now - November 11Destiny’s annual take on Halloween offers the Haunted Alters and Sorrow and Red Rum(ble) PvE and PvP modes among the main attractions. Completing event activities now earns a greater number of bonus Engrams to buy holiday-themed loot. Bungie recently extended Festival of the Lost by one week, stretching it well into November, so you have plenty of time to indulge.
Marvel Rivals - Marvel Zombies Duration: Now - November 13If you enjoy the Marvel Zombies Disney+ series, the zombie plague is sweeping Marvel Rivals for Halloween. The event introduces the game's first PvE mode, inspired by the show, that lets players control Thor, Blade, Magik, Punisher, and Jeff to battle hordes of undead. Survive long enough, and you'll have the "privilege" of taking on Zombie Namor and The Queen of the Dead bosses.
PUBG Battlegrounds x Skibidi Toilet Duration: October 22 - November 5 (PC), October 30 - November 13 (Console)In an unexpected collaboration, PUBG: Battlegrounds’ update 38.1 is partnering with YouTube animation show Skibidi Toilet for a surreal new arcade mode. Four players suit up to stop an invasion of the creepy singing toilets in the Miramar map. The event runs from October 22 to November 5 on PC and from October 30 to November 13 on consoles. While not explicitly Halloween-y in the traditional sense, it’s certainly strange and unsettling, just like the whole Skibidi Toilet thing.
Pokémon Legends: Z-A Sells Nearly 6 Million Copies In First Week, With Around Half For Switch 2
Pokémon Legends: Z-A launched last week on October 16 for Nintendo Switch and Switch 2, and in just one week, nearly 6 million copies of the game have been sold. According to a press release from The Pokémon Company, Legends: Z-A sold 5.8 million copies in one week, and around half of those were sold on Switch 2.
This makes Legends: Z-A the fifth-best first-week performer for the Pokémon series. Above it are Pokémon Scarlet and Pokémon Violet at 10 million copies sold in three days, Pokémon Legends: Arceus at 6.5 million in three days, Pokémon Sword and Pokémon Shield at 6 million in three days, and Pokémon Brilliant Diamond and Pokémon Shining Pearl also at 6 million in three days, as noted by VideoGamesChronicle.
Game Informer hasn't yet published its Pokémon Legends: Z-A review, but in the meantime, you can read Game Informer's reviews for Pokémon Legends: Arceus, Pokémon Violet/Scarlet, Pokémon Brilliant Diamond/Shining Pearl, and Pokémon Sword/Shield.
Have you been playing Legends: Z-A? Let us know what you think of it in the comments below!
Vintage Shooter Mouse: P.I. For Hire Solves Release Date Mystery, Out Next March
Mouse: P.I. For Hire has piqued our curiosity for years, thanks to its fusion of black-and-white 30s-style animation and shooter mechanics reminiscent of classic Doom games. While it was slated for 2025, developer Fumi Games and publisher PlaySide Studios announced the game was sliding into 2026 earlier this week. However, this news also came with the caveat that the release date would be revealed at today's Galaxies Gaming Showcase, and sure enough, we just got a release date trailer. Mouse: P.I. For Hire will launch next year, on March 19. You can watch for yourself below.
"Join P.I. Pepper in a world where danger lurks even in the tiniest mouse hole," reads a post announcing the date in the news tab of the game's Steam Community page. "Investigate a complex web of intrigue, corruption and murder with a thrilling noir-fueled detective story, lively environments to explore, an original big band jazz soundtrack and a fully-loaded arsenal of cartoon weapons and devastating power-ups."
While a delay is never ideal, it's nice to know an exact time to expect the game, especially since it's only five months away. Mouse's initial reveal came back in 2023, with its release window of 2025 announced not much later, so we've been anticipating its launch for a while. Most recently, we learned the protagonist would be portrayed by none other than Troy Baker, one of the most prolific game actors working today.
For more on shooters, check out our Battlefield 6 review. For more quirky indie titles, check out our Ball x Pit review.
Fallout: New Vegas Is Getting A Limited Edition 15th Anniversary Bundle For PC
Today’s Fallout Day livestream revealed that 2010’s Fallout: New Vegas is getting some love as it turns 15 years old this year. Fans can pre-order a new bundle of the game that includes other physical goodies, but it will only be available for a limited time.
The 15th Anniversary Bundle launches in 2026 and includes a PC download code for Fallout: New Vegas Ultimate Edition, which includes the base game and its expansions: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash Weapon Pack, and Gun Runner’s Arsenal Weapon Pack.
Perhaps the coolest item in the bundle is an 8-inch statue of Victor the Securitron. The package also includes the following items:
- Doc Mitchell’s Evaluation Cards
- Vault Boy Enamel Pin
- Mojave Express Patch
- NCR Recon Patch
- Collector’s Big Box
The Fallout: New Vegas 15th Anniversary Bundle will set you back $154.99. You can pre-order the bundle now in the US here, while international pre-orders can be purchased here. For more on Fallout Day, Bethesda also announced Fallout 4: Anniversary Edition.
Brutal Co-Op Beat 'Em Up Terrifier: The ARTcade Game Gets November Release Date
Art the Clown from the Terrifier series of horror movies has sliced through three movies so far and is even a marquee haunted house at Universal's Halloween Horror Nights season of events this year. He'll soon be tearing into games, though, as Terrifier: The ARTcade Game is launching on PlayStation 5 and PC via Steam next month on November 21.
Publisher SelectaPlay and developer Relevo revealed this news with a new gameplay trailer highlighting the special occasion. This trailer also features Terrifier: The ARTcade Game's theme song, which is composed by Cody Carpenter, the son of horror legend and Halloween creator John Carpenter. Not surprisingly, Carpenter follows in his father's footsteps with a nightmare-inducing synth-fueled theme for Art the Clown in video game form.
Check it out for yourself in the latest Terrifier: The ARTcade Game trailer below:
As you can see, Terrifier: The ARTcade Game features vibrant pixel art, but it's still full of the blood and guts you expect if you've seen Art the Clown on the silver screen. While you can go it solo, the game also features local co-op for up to four players, and you can work together (or against each other) in various game modes while using a variety of weapons like chainsaws, cleavers, and more.
SelectaPlay says players can expect multiple stages with different paths to explore, plenty of enemies to defeat, boss battles at the end of each stage, a chiptune soundtrack, finisher attacks, and six game modes when Terrifier: The ARTcade Game launches on PlayStation 5 and PC on November 21.
Are you going to check out Terrifier: The ARTcade Game next month? Let us know in the comments below!
Fallout 4: Anniversary Edition Announced, Launches Next Month
Bethesda is celebrating Fallout Day by announcing the definitive edition of 2015’s Fallout 4, which turns 10 years old next month. Dubbed Fallout 4: Anniversary Edition, it includes every piece of official post-launch content, alongside community-made content.
Although the original Fallout 4 was already bolstered with a current-gen update last year, Anniversary Edition bundles the base game with its six expansions: Automatron, Far Harbor, and Nuka-World, along with the Wasteland, Contraptions, and Vault-Tec Workshop add-ons.
Additionally, Anniversary Edition includes over 150 pieces of Creation Club content. This includes fan favorites as well as previously unreleased weapons, items, and more. On that note, the game features a new Creations menu tab that allows players to search and download community-made content, a first for the game.
Fallout 4: Anniversary Edition will launch as a digital-only title on November 11. It will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. The game is also coming to Switch 2 in 2026.
Everything We Learned About Kirby Air Riders In Today's Nintendo Direct
Nintendo published an hour-long Kirby Air Riders direct today, its second this year, and it was jam-packed with new details about the upcoming racer straight from the game's director, Masahiro Sakurai. He unveiled new modes for the games, additional racers and vehicles, new Copy Abilities, word of an online demo event next month, additional Kirby Air Riders Amiibo, and more.
There's a lot to parse through, though, so let's get right to it.
Everything Announced In Today's Kirby Air Riders DirectBelow, we'll break down everything we learned from this Kirby Air Riders direct, in the order Sakurai discussed each thing during the presentation.
Top RideTop Ride is unique isometric racing mode that was in Kirby Air Ride. It's less of a full game mode and more of a minigame, but Sakurai explained it's been heavily expanded on for the sequel, including the addition of all the regular Air Ride abilities and items making their way onto the track now. Each race is short and sweet, giving players a quick option for playing Kirby Air Riders.
Road TripRoad Trip is a brand new mode in Kirby Air Riders. Choose your rider and set off on a cross-country/world journey as you play through a series of stages and complete challenges along the way. On the trip, you'll select your objectives by moving from the left, middle, or right lane, and then you'll need to complete things like timed races and more. Modes like Top Ride and Air Ride will appear on your Road Trip journey, too, and you can purchase new items at on-the-road shops and heal up at roadside cafes along the way.
The story stars Kirby, of course, but King Dedede, Starman, Waddle Dee, and many others, too. In the world of Kirby Air Riders, everyone has the ability to ride these special vehicles that fell from the sky, but when the vehicles start acting strangely, a road trip is in order.
The direct teases images of someone who appears to be the main villain of the Road Trip story (see above), but we'll have to wait for the full game to learn more. Sakurai did reveal that we'll meet characters like Magman, Elline, Tortuilding, Twister, King Golem, and Computer Virus on the Road Trip, though, and each character changes how the journey goes in unique ways.
Licenses and Online InteractivityAt the start of your Kirby Air Riders adventure, you will make a license. This allows other players to identify you and see your Class and associated Global Win Power, which determines your class placement. The higher your Global Win Power, the higher your Class, and Class determines your skill level and the other players you'll race against in online modes. Air Ride, Top Ride, and City Trial will each have different classes.
You can also customize your license with unique cosmetics throughout your time playing Kirby Air Riders.
Kirby Air Riders will also feature an online area where you can interact with other players using emotes, hang out in a lobby, watch other matches on a large screen, listen to music via an in-game jukebox music player, and more.
Copy AbilitiesDuring the presentation, Sakurai revealed the following Copy Abilities:
- Needle: Extend your needles by boost charging to hit nearby rivals with a spiky attack.
- Freeze: Cloak yourself in a freezing aura while boost charging; frozen foes will slide.
- Sleep: Get some well-earned rest, then wiggle the control stick to wake up.
- Fighter: Automatically kick nearby opponents; your Quick Spin will also get stronger.
- Drill: Boost charge to dig underground and dodge attacks; release for a jump attack.
- Flash: Perform a sparking rush with a boost dash and stun any enemies you hit.
- Missile: Automatically rocket forward on the road; tap the special button repeatedly for an explosion.
These are the courses Sakurai revealed during today's direct:
- Airtopia Ruins (New): A civilization from past ages, now derelict.
- Crystalline Fissure (New): Crystalline structures as far as the eye can see; magma and other hazards lurk underground.
- Steamgust Forge (New): An industrial area with a steampunk aesthetic; a generator hosts a fleet of all sorts of aircraft.
- Mystery ??? (New): Though Sakurai didn't reveal the name or any details, video footage showcases a very futuristic, mechanical stage.
- The following 9 courses are returning from Kiry Air Ride:
- Fantasy Meadows
- Celestial Valley
- Sky Sands
- Frozen Hillside
- Magma Flows
- Beanstalk Park
- Machine Passage
- Checker Knights
- Nebula Belt
Sakurai says that, with all nine original Kirby Air Ride courses returning and the new Kirby Air Riders maps, there will be 18 courses for players to race on. He also revealed that the returning courses will first need to be unlocked by racing on the new courses, and that previous cruising speeds have been increased on them (compared to those in Kirby Air Ride).
Air Ride Relay is a new Air Ride mode variant that lets you select machines to race by the number of laps, and after each lap, you automatically switch to the next machine.
City TrialDuring this section of the direct, Sakurai discussed City Trial, associated power-ups, and more.
- Speed Up: temporary speed boost.
- Dizzy Beam: messes with players' controls when directed at them.
- Special Up: charges your special gauge.
- Item Catcher: vacuums up items within a ring surrounding you.
- Multi-Missile: lock onto enemies with multiple missiles.
- Size Up: become giant and gain a strength boost.
- Mega Cannon: destroys everything in front of you, including terrain.
Two legendary vehicles will be available to build during City Trial – the Dragoon and the Hydra – but to do so, you'll need to collect all parts for each vehicle on the map. The Dragoon is a legendary machine that can fly freely all over the map, while the Hydra is a legendary machine that destroys everything in its path on the ground.
In City Trial Team Battles, you will split into two teams of six, and legendary parts collected for the Dragoon and the Hydra are shared within the team. Whoever collects the final legendary part will use the legendary machine.
City Trial will also feature a Free Run mode. In this mode, you can freely drive around Skyah with no time limit. Plus, there's an underground parking lot that has every machine lined up for your use, and you can even use the pause menu to have any vehicle delivered to you.
The Flight Warp Star is a new machine exclusive to Free Run mode in City Trial. Its flight capabilities have been pushed to the max, and you can fly around Skyah freely. You can even leave contrails with this machine and check out your in-sky drawings with the Photo Mode. The Photo Mode is available in all of the other Kirby Air Riders modes, too.
New RidersHere are the new Riders Sakurai revealed during today's direct:
- Taranza: a clever arachnid with tight controls and unique web-slinging abilities.
- Lololo & Lalala: a duo of troublemakers who ride together as one; swap positions with a simple Quick Spin.
- Daroach: A sneaky, squeaky thief; scratch to snatch up rival Copy Abilities and then vanish in a flash.
- Rocky: small in size but super sturdy and won't slip or shake easily.
- Rick: a fast hamster who can sprint on foot.
- Scarfy: a polite Rider until he loses his cool.
- Marx: a friendly face hiding dark and twisted schemes; a glass cannon Rider.
- Waddle Dee: a friendly, lightweight Rider with a tiny frame that makes for easy acceleration and smooth controls.
The Transform Star is a brand-new machine that combines a flying star with a bike star form, and with it, you can Quick Spin to shift between the two.
Other machines include the following:
- Formula Star: If you can maintain momentum and avoid slowing down, it can reach the highest top speeds.
- Hop Star: Each time you use a Quick Spin, it jumps.
- Jet Star: Accelerates quickly when lifting off the ground.
- Wheelie's Scooter: A stylish minibike with high maneuverability.
- Bull Tank: A bulky tank with thick plates of armor; it charges forward without worrying about taking damage.
Like Kirby Air Ride, Riders will not talk in Kirby Air Riders, but when your machine is destroyed, it does let out a wail. Sakurai says the game's voice work comes from announcers in various selectable languages, both male and female.
Stadium Collection- Button Rush: Ride over buttons and battle for control of the area.
- High Jump: Tilt the left stick down and jump as high as you can.
- Big Battle: Grow huge and do your best to dominate the battle.
- Oval Circuit: Race around the closed circuit.
- Rail Panic: Navigate the grind rails to take the lead.
- Beam Gauntlet: Slip past the harmful lasers and reach the end.
- VS. Boss: Similar to Kirby Air Ride's VS. King Dedede mode, Sakurai and the team at Nintendo have created the new Robo Dedede boss to fight in this exclusive mode. In King Dedede form, he looks like the infamous Kirby villain and walks around the map, attempting to stop you with his large, mechanical hammer. In Car form, he races around attempting to destroy your machine. Sakurai says there are several other bosses in the VS. Boss mode from the Kirby series of games.
Sakurai says Kirby Air Riders features an expansive Checklist filled with objectives to complete in the game's variety of modes. Each time you complete an objective on the Checklist, you'll receive rewards and flip over squares in a large puzzle that will one day reveal an image. After completing an objective, adjacent squares will reveal the objectives you need to complete to flip them over, making it easy to target tasks and complete the image.
The Checklist can be found in the game's Main Menu, which Sakurai detailed while discussing other new things like the Miles Shop.
In the Miles Shop, you can spend the Miles you collect from playing Kirby Air Riders' various modes. In the shop, you can buy new vehicles, accessories, and more, but there's nothing you can buy to improve a machine's performance.
As you progress through the game's solo and online modes, you'll earn Gummies for rivals you defeat. Each rival you place higher than yields a Gummy of the machine they used in that race, and these Gummies are added to your collection, where you can view them all and interact with them in a separate menu using a special Kirby cursor.
To round out the Main Menu discussion, Sakurai showcased the game's Music Player. Kirby Air Ride composer Shogo Sakai has returned to compose Kirby Air Riders, this time alongside Noriyuki Iwadare, who has worked on the Super Smash Bros. series and Kid Icarus: Uprising. You can change the likelihood of songs appearing in City Trial, and even listen to unique alternate versions of every track in the game.
Sakurai says the Kirby Air Riders music will be coming to the Nintendo Music app one day, too.
Headwear and SpecialsBelow, we'll list the Headwear and Specials Sakurai revealed during today's direct.
- Headwear:
- Red Cap
- Crown
- Silk Hat
- Ribbon
- Onigiri
- Sunglasses
- Bull Horns
- Floral Pin
- Topknot
Sakurai says these headwear pieces can be worn by any rider, but notes that Copy Ability Headwear picked up during gameplay will override your customizable Headwear.
- Specials:
- Golden Waddle Dee
- Mock Dark Matter
- Meteor Rocky
- Knuckle Rush
- Rip-Roaring Rick
- True-Form Marx
Sakurai revealed three new Amiibo joining the already announced Kirby Air Riders Amiibo. The Kirby & Warp Star and Bandana Waddle Dee & Winged Star Amiibo will be available on November 20, the same day Kirby Air Riders launches. On March 5, 2026, the Meta Knight & Shadow Star Amiibo will be available, and later in 2026, the King Dedede & Tank Star and Chef Kawasaki & Hop Star Amiibo will be available for purchase.
For more details about these Amiibo, check out our story here.
Online Demo Event – Global Test RideTo close out today's Kirby Air Riders direct, Nintendo revealed details about an upcoming online demo event that will allow players to test out the game before it launches on November 20. The image above has the details you need.
For more details about this online demo event, check out our story here.
And that's everything we learned about Kirby Air Riders in today's Nintendo Direct. What are you most excited about? Let us know in the comments below!
Assassin’s Creed Shadows Sneaks To Switch 2 In December
Ubisoft has rolled out its Fall roadmap for Assassin’s Creed Shadows, and perhaps the biggest news is confirmation of its rumored Switch 2 port. Naoe and Yasuke’s adventure hits the Nintendo console on December 2.
Assassin’s Creed Shadows on Switch 2 will include all recent updates and free content drops. The paid story expansion, Claws of Awaji, will become available sometime next year. The game also includes touchscreen features in all the menus including the world map, store, and hideout. The Switch 2 version will also function with cross-progression to Ubisoft Connect, allowing purchasers to continue their progress from other platforms.
As for the rest of the roadmap, Title Update 10, arriving on October 28, adds a second parkour update and a new Animus-themed activity called Corrupted Castles, which adds a higher difficulty, new enemies, and greater rewards to completed castles.
On November 25, a third story drop arrives called A Puzzlement, which Ubisoft describes as having a much sillier tone a la Assassin’s Creed Odyssey. It introduces a new environmental puzzle, and both protagonists will learn new skills from each other. Naoe can use Yasuke’s war kick move, while Yasuke can perform non-lethal stealth takedowns. You can learn more details about the Fall roadmap in the developer update video below.
Elden Ring’s Debut On Switch 2 Delayed To 2026
Switch 2 owners itching to visit The Lands Between on the go will have to wait until next year, as From Software has delayed Elden Ring Tarnished Edition.
This Switch 2-exclusive port is a meaty package that combines the original Elden Ring with its massive 2024 expansion, Shadow of the Erdtree. It also includes new armor and customization features for Torrent. Tarnished Edition was first revealed earlier this year with a vague 2025 release window.
Today, however, From Software posted on social media that it needs more time to make “game performance adjustments” to ensure the game runs as smoothly as possible on the hybrid device. Here's the studio's full delay announcement:
Regarding the Nintendo Switch 2 "ELDEN RING Tarnished Edition," which was scheduled for release in 2025, we have determined that additional time is required for game performance adjustments, and we will therefore be changing the release to 2026. We sincerely apologize for any inconvenience this may cause to all users who have been looking forward to the release of this title. We will continue to make adjustments to deliver it in the best possible form, so we kindly ask for your understanding. Thank you very much for your patience.
Elden Ring Tarnished Edition arrives on Switch 2 in 2026. For more on Elden Ring, check out our review of its multiplayer roguelike spin-off, Elden Ring Nightreign. You can also read this news about the upcoming live-action Elden Ring movie. 2026 will also see the release of From Software's next Soulslike, which is also a Switch 2 exclusive: The Duskbloods.
Nintendo Unveils Three More Kirby Air Riders Amiibo, Including Meta Knight And King Dedede
Nintendo has announced three more Amiibo for Kirby Air Riders. Meta Knight & Shadow Star, King Dedede & Tank Star, and Chef Kawasaki & Hop Star Amiibo will join the game's figurine lineup that includes the previously announced Kirby & Warp Star and Bandana Waddle Dee & Winged Star Amiibo.
The Kirby & Warp Star and Bandana Waddle Dee & Winged Star Amiibo will be available starting November 20, the same day Kirby Air Riders launches for Switch 2, and each will cost $49.99. The Meta Knight & Shadow Star Amiibo will be available on March 5, 2026, while the other two newly announced Amiibo will be released sometime later in 2026. There's no price announced for the three new Amiibo revealed today, but they're likely to cost $49.99 each.
All The Kirby Air Riders AmiiboFor a look at the different Amiibo for Kiry Air Riders, page through the gallery below:
Notably, all of the character pieces of each Amiibo can be swapped with other vehicles in this Amiibo line, and vice versa. Plus, Kirby Air Riders director Masahiro Sakurai revealed in today's hour-long Kirby Air Riders direct that, at least, the Tank Star can be transformed from a ground mode to a gliding mode by reconfiguring the vehicle part of the figure. It's unclear if the other Amiibo can do this, though.
Here's a look at the rearranged Amiibo:
For more about the game, read about the Kirby Air Riders online demo event happening next month, and then read Game Informer's Kirby Air Riders preview for our thoughts after going hands-on with the game. After that, catch up on everything we learned during the August Kirby Air Riders direct.
Are you going to purchase any of these Kirby Air Riders Amiibo? Let us know in the comments below!
Kirby Air Riders Online Demo Event Announced For November
Nintendo has announced an online demo event for its upcoming racing game, Kirby Air Riders. It will take place early next month, a couple of weeks before its launch on Switch 2 on November 20.
Kirby Air Riders director Masahiro Sakurai, who hosted the hour-long direct today, ended his presentation with details about the online demo event, which Nintendo is calling a Global Test Ride. Players will have multiple chances to jump into Kirby Air Riders, though you'll need a Nintendo Switch Online membership to participate.
Here's When The Kirby Air Riders Online Demo Event Takes Place- November 8: 12 a.m. to 6 a.m. PT, 4 p.m. to 10 p.m. PT
- November 9: 7 a.m. to 1 p.m. PT
- November 15: 12 a.m. to 6 a.m. PT, 4 p.m. to 10 p.m. PT
- November 16: 7 a.m. to 1 p.m. PT
As for what to expect during the Global Test Ride, Sakurai didn't mention anything specific. Kirby Air Riders has multiple modes, though, including City Trial, Air Ride, and more. We'll have to see what we can all get our hands on when the demo event begins next month.
In the meantime, read Game Informer's Kirby Air Riders preview from our recent hands-on time with the game last month, and then catch up on everything we learned in the August Kirby Air Riders direct.
Are you hopping into the online demo event next month? Let us know in the comments below!
Action RPG Project Tal Showcases Korean Mythology-Inspired World In Gorgeous New Trailer
Publisher Wemade Max Co. and developer Madngine have released the first official trailer for Project Tal, a single-player, open-world action RPG inspired by Korean mythology. Though this trailer looks great, don't get too excited yet because the game is targeting a console and PC release sometime in 2027.
Madngine says Project Tal "reimagined Korea's traditional Tal masks," as well as the mythology and Korean folklore that surrounds these special masks. It infuses this mythology into a fantasy open world for players to explore, and today's trailer showcases some of that world alongside the fast-paced action combat against huge monsters and more.
Check it out for yourself in the Project Tal announcement trailer below:
As you can see in the trailer, Project Tal features a companion system that ensures players aren't fighting alone in this dangerous world. Madngine says the companion system "dynamically responds to the player's combat style and environment" in a press release. Each NPC companion has unique abilities, combat roles, including up-close and ranged magic and melee prowess, and distinctive personalities.
"Project Tal combines an emotionally resonant story about healing a wounded world with the exhilarating combat of a classic action RPG," Wemade Max Co. CEO Sohn Myun-seok writes in a press release. "With Madngine's technical expertise and artistic vision, we're creating a AAA open-world title built to compete on a global stage."
We'll have to wait until 2027 when Project Tal hits unspecified consoles and PC to see if that's the case.
Here are some additional Project Tal screenshots:
In the meantime, read about Woochi the Wayfarer, another single-player Korean fantasy action game in development, and then read Game Informer's Ninja Gaiden 4 review to find out why it's an action game we recommend you check out.
What do you think of our first official look at Project Tal? Let us know in the comments below!
The Outer Worlds 2 Review – Exemplary Choice
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Xbox Game Studios
Developer: Obsidian Entertainment
Release: October 29, 2025
Rating: Mature
The Outer Worlds 2 doesn’t drastically change the already great formula developer Obsidian Entertainment created with The Outer Worlds more than half a decade ago. Instead, this expansive sequel follows in the footsteps of many other great RPG follow-ups, with more places to explore, more loot to find, and crucially, plenty of new ways to directly influence and shape your own adventure in space. Though its main narrative is anti-climactic, I’m left amazed by how much Obsidian was able to cram into this 30-hour odyssey, with side content that weaves seamlessly in and out of the golden path and a level of reflexivity other RPGs often try and fail to achieve.
The Outer Worlds 2 - Video Review:Every player begins their journey as a member of the Earth Directorate, essentially a space cop, though the background you select for your player-created hero determines why they end up in the organization’s ranks. After some cosmetic customization and the selection of some traits to mildly shape your hero’s start, you’re thrown into a prologue with tutorials, hidden agendas, and space-altering rifts. The Outer Worlds 2 begins with a bang of mystery and intrigue setting up a conundrum worthy of the planet-and-space-station hopping you’ll be doing soon after; though this storyline wraps up neatly with a bow on top, I wanted more. It wasn’t rushed or paced poorly – it just lacked the structural density I found everywhere else.
As I watched the credits scroll by, though, arguably the most overused cliche continued to swirl around my head and I’ll begrudgingly use it here: The Outer Worlds 2 isn’t about the destination; it’s about the journey.
From the moment I landed on Paradise Island, a lush, tropical, coastal locale on the Earth-like planet of Eden, The Outer Worlds 2’s gears started turning and they rarely stopped (except for that time a body was humorously crushed within the literal gears of a moving platform during a side quest that yielded me double-jump jet boots). Though Obsidian’s dialogue uses a veneer of comedy to keep most everything light – even, murder; especially, murder – beneath the surface is another stirring examination of capitalism and religion. And though you might arrive at different conclusions based on what you bring to The Outer Worlds 2 and the decisions you make throughout it, I’m happy this sequel challenged both with sharp writing and fun twists and turns.
Capitalism is bad, and the executives at the top are too, but what about the manager standing between them and the working class? How intrinsically tied up are the bourgeois and religion’s place in their ideal society? Are free markets ever really free? Obsidian isn’t breaking new ground here, but I like that it has something to say and gives me the room in dialogue and mechanical gameplay to respond in kind.
It does so with excellent first-person gunplay (and a so-so third-person camera for those who want it) that makes the feel of the original game laughable. There are a set number of weapons, but mods and small changes, like plasma and shock variants, do a good job of replicating a wider swath of guns and melee weapons to use. The legendary weapons and even rarer science weapons are fresh and unique, guaranteeing I at least give each one a go within my growing arsenal. I especially like the Moon Man machine gun that levels up as I use it, increasing in damage and shooting speed as it does, and the repeater rifle that puts a doom marker on enemies struck in weak spots. Melee wasn’t my speed in The Outer Worlds 2, but one rainbow sword that turned combat into a rhythm game (complete with a gospel-like praise break after enough successive hits) showcases just how wild these types of weapons can get.
Enemy AI is smart and tactical, and I died more in The Outer Worlds 2 than any recent RPG of memory. I was constantly adjusting my approach, grenade loadout, and when and how I’d use my companions’ special abilities, like Niles’ that draws aggro or Aza’s that unleashes an explosive life-ending blast of flames at the targeted enemy, in order to come out alive. Enemy types, whether human, automechanical, or an alien creature, play a role in combat that teases out strategy as you advance forward.
You can absolutely play The Outer Worlds 2 as a straight shooter, using bullets and explosions to breach enemy lines, and there are simple skills and perks, like one that increases ranged damage and a perk that increases damage resistance, to accommodate that playstyle. But The Outer Worlds 2 is a vastly better game when you interact with its other systems to accomplish what you want. Save for stealth, which felt decent in exploration but imbalanced in combat, each approach to a situation I experienced felt unique, as if I was the only player who could have completed it like that. I loved using dialogue to completely skip boss fights, and Obsidian injects tension into conversations I feared I might miss by avoiding a shootout, making talking it out just as satisfactory as companion Aza’s preferred method of murder.
I especially enjoyed the ways side content, like companion quests which help increase the effectiveness of each member on your team while revealing more about who they are, and standard side quests, ranging from wacky to earnest, blended with my hero’s main objective. Some missions simply offer more to do, like quests that tasked me with collecting comics or art pieces, but the majority of these side quests provide insight into the leaders and organizations I was negotiating with throughout the main story. What I learned helping out those in need throughout the colony often colored the bigger decisions I made to save Arcadia.
Companion quests are more hit or miss, with some arriving too late in the journey for me to care as much as I’d like, and others securing someone’s place as a permanent member of my on-foot trio. Regardless, they’re all worth doing for the mod kit reward that changes how each companion works in combat. It’s through these companion quests and subsequent kits that I was able to slot them into the archetypes I knew I was missing based on how I shaped my hero. As a more nimble, smooth-talking run-and-gunner with an eye for cash, having someone like Tristan fulfill the role of tank with Aza on sneaky assassin duty helped round out my party.
Though I’m not the player to so quickly replay something after beating it, The Outer Worlds 2 makes a compelling case for additional playthroughs, particularly in how it provides teases to the other ways I might have solved something. While dialogue options, strategic choices, and other RPG things made my playthrough feel flexible, it’s the returning Flaws feature that makes this sequel feel more reactive than most role-playing adventures. Though optional, Flaws playfully call out specific playstyles – like one that rewarded my habitual desire to reload even a single bullet with a larger magazine on all weapons but a damage nerf if I ever completely unload a clip – to make me feel seen, watched by some meta-hand housed within Obsidian. I adore this system and love that new Flaws became apparent up until the final minutes of The Outer Worlds 2, showcasing that even in the finale, how you play makes a difference.
Though its gaudy art might make some miss the more toned-down apocalyptic visuals of Obsidian’s past, The Outer Worlds 2 is the studio’s prettiest game yet, with contrasting colors painting a vibrant colony system to explore, and though I felt its score was far too sparse, the new radio deftly picks up the slack. It features Auntie’s Choice commercials that feel like humorous QVC segments my mom used to watch, songs that propagandistically tell the stories of the mighty Sovereign and Protectorate, and 20th-century jazz tunes that will scratch a certain Fallout itch. I like that a few side missions come directly from this radio, too, as a proximity chat for those in need.
There were a few persistent bugs, like the inability to use up on the d-pad when first entering the inventory or a couple of spots where I needed to reload a save to advance, but even on PlayStation 5, which is outside of Obsidian and Xbox’s typical ecosystem, The Outer Worlds 2 ran well; my PS5 Pro in particular allowed the game to sing, with its smooth 60 FPS performance and 1620p resolution (and the 40 FPS/4K Balanced Mode does just as well if you prefer).
The Outer Worlds 2 expectantly addresses the shortcomings of its rather short predecessor, adding to the formula to give players even more opportunities to shape the adventure. Though your throughline narrative will likely look similar to mine when you roll credits, the choices at your disposal, whether in or out of combat, and what you do with them in the game’s various predicaments, will provide a unique flavor that will likely remain your own. The Outer Worlds 2 doesn’t break the mold of RPGs of this ilk, but it does use that well-established framework to craft the reflexive adventure Obsidian has been clearly working toward for years. The result is my favorite Obsidian game yet.
Score: 8.75Metal Band Sabaton Talks Collaboration With War Robots
My.Games has announced a new collaboration with the iconic Swedish metal band Sabaton for its long-running mobile mech PvP shooter, War Robots. The band's inclusion arrives alongside the upcoming Fire Storm event, which starts on October 28. The collaboration features art and music from the band's 11th studio album, Legends, which just came out on October 17.
The collaboration happened as a result of a survey that My.Games and developer Pixonic sent to its players about their interests outside of the game. According to producer Boris Burangulov, an overwhelming number of players said rock and metal were their favorite genres of music, and that Sabaton topped the list of most-loved bands within the community.
"When Pixonic approached us with the results of that survey, the band was thrilled," Sabaton bassist, manager, and co-founder Pär Sundström said in a press release. "It was humbling to learn that so many players chose us. We thought about the best way to say thank you. And here we are: with this little collaboration, we’re bringing one of our new songs straight to the hangars! We hope the players enjoy it."
The new hangar, which draws inspiration from Sabaton's new album, LegendsWar Robots players and Sabaton fans can expect one of the tracks off Legends, "A Tiger Among Dragons," to play as part of the in-game hangar soundtrack, as well as a new Legends-inspired hangar. This new hangar pulls inspiration from the new album's art, which publisher My.Games says "perfectly syncs with the atmosphere of War Robots – a world of steel, fire, and conflict."
We had the exclusive opportunity to interview Sabaton's Pär Sundström about the collaboration. You can read his thoughts on the collaboration below.
Game Informer: When you were approached for this collaboration, was "A Tiger Among Dragons" the first song that came to mind to put into a game like this?
Sabaton's Pär Sundström: I’ve felt strongly for “A Tiger Among Dragons” since the day we wrote it. It has a unique sound and it really stands out. I always believed the song would have a life outside of the ordinary heavy metal stories we create as a band.
A few months ago, we invited some people from War Robots to our office to listen to the whole Legends album, and I am happy that they liked "A Tiger Among Dragons" and thought it would be suitable for the game.
Can you talk a bit about the themes of the song and how you think it will fit into a game like War Robots?
All the songs on Legends are quite old stories. Some are more famous than others, but all fit the idea of what a legend is. This was the basis for the album; if someone has done something in life that’s still valid a very long time after the deed is done, it turns into a legend. Our song "A Tiger Among Dragons" tells the story of Lü Bu, the Chinese warlord, which is perfectly suitable for a video game, for sure. The song has a kind of machine-like sound to it, thanks to the rhythm section, fitting for ancient warriors as well as futuristic mechs.
Lü Bu was known as the Flying General and was one of the fiercest warriors in all of ancient China. His duel at Hulao Pass, where he took on the best fighters of his age, turned him from man to legend. He’s basically the kind of figure that is worthy of a song. "A Tiger Among Dragons" dives into that mix of glory and madness; the rush of battle, the betrayal, the hunger for power, and the loneliness that comes with being unstoppable. In a game like War Robots, that energy fits perfectly.
Rock and its various subgenres have experienced many ebbs and flows in terms of popularity and mainstream appeal. What does it say to you that the community of War Robots chose a metal band as their favorite? What was your first reaction when you heard Sabaton topped the list?
It says everything about the War Robots community. Firstly, they’ve got great taste! Secondly, they’ve got a taste for battle soundtracks, not just background noise.
The metal genre was at a low point when we started the band; the end of the '90s was not the greatest time for our genre. But metal is not supposed to be trendy. It’s music for the people who live and breathe it, who love it. And bands like Sabaton never tried to fit in, be mainstream, be trendy… We just did our own thing, and today, there are more fans around who grew up with the classic heavy metal that is around to enjoy concerts.
Seeing many of the classic old bands sell out huge stadiums proves that rock and metal is a music genre that the fans stay with for life.
Have you had a chance to see the Legends-themed hangar? How do you feel it represents the band?
I was actually involved in the design. We wanted to make the players recognize themselves, but still add a few elements that were Sabaton. Since the collaboration is about paying respect to players, we wanted to ensure that the Sabaton presence in the game did not take up too much space.
War Robots launched in 2014 on iOS as Walking War Robots. It eventually came to Android in 2015. As of this writing, it has a 4.7 out of 5 user score on iOS, based on over 588,000 reviews, and a 4.3 on Android from 4.35 million user reviews from its 300 million registered users across its 11-year lifecycle. It also has a console and PC counterpart, War Robots: Frontiers, which arrived in March 2025. That game currently has a "Mixed" rating on Steam, with nearly 2,000 English-language user reviews.
The Fire Storm event begins in War Robots on October 28 and runs through December 9. The Sabaton collaboration is available via the new 11.5 update.
Marvel Cosmic Invasion Gets December Launch Date And Adds Phoenix And Iron Man
Retro tag team beat ‘em up Marvel Comic Invasion finally has a launch date, and two more heroes join the fray: Phoenix and Iron Man.
Marvel Cosmic Invasion launches on December 1. Living up to the game’s title, Phoenix is the cosmic alter ego of the X-Men’s Jean Grey, whose telekinetic mutant powers are substantially enhanced by the powerful celestial entity, the Phoenix Force. You’ve probably never heard of Iron Man, but he’s supposed to be pretty cool too. See them in action in the trailer and screenshots below.
These latest additions fill out the roster of 15 playable heroes fighting to take down the game’s main villain, Annihilus. Here are the other confirmed characters:
Beta-Ray Bill
Black Panther
Captain America
Cosmic Ghost Rider
Nova
Phyla-Vell
Rocket Raccoon
She-Hulk
Silver Surfer
Spider-Man
Storm
Venom
Wolverine
Developed by Tribute Games (TMNT: Shredder’s Revenge, Scott Pilgrim EX) and published by Dotemu (Absolum, Ninja Gaiden: Ragebound), Marvel Cosmic Invasion is a co-op brawler with a tag-team twist, as each player controls two heroes they swap between on the fly. The game is coming to current and last-generation PlayStation, Xbox, and Switch platforms as well as PC. You can read our hands-on preview to learn more.
Plants vs. Zombies: Replanted Review - A Nostalgic Garden Stroll
Reviewed on: Xbox Series X/S, Switch 2
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Electronic Arts
Developer: PopCap Games
Release: October 23, 2025
When Plants vs. Zombies released in 2009, it was a continuation of what PopCap had proven itself to be so good at with games like Bejeweled and Peggle: mechanically simple games with inviting visuals that appealed to everyone. Plants vs. Zombies was arguably its biggest swing by exploring tower defense, a niche genre typically played by strategy fans. The gamble paid off, however, and Plants vs. Zombies was successfully ported to many platforms and remains the developer’s most popular franchise. It may be known as a multiplayer shooter by younger fans today, but the original strategy game has always (easily) been my favorite use of the Plants and Zombie characters. And the remake is faithful to that original game, sometimes to a fault.
If you only know the shooter, the original Plants vs. Zombies is a simplified tower defense game where the player defends against encroaching zombies on the right side of the screen by placing a series of offensive and defensive plants on the left. The grid is small, the choices are limited but impactful, and the tone is comedic. For Replanted, the game hasn't been radically redesigned, and I appreciate that. The original game has always been smart, simple, and well-balanced, and that remains true here.
In fact, the biggest and most welcome gameplay change is the ability to hasten the action up to 2.5x speed with the press of a button at any time. I love this option and now can’t imagine playing Plants vs. Zombies without it. It makes the waiting in the early part of each match move much faster, and when you hit the late-game of each level, where you have a dozen or more plants firing off at full power, it is incredibly satisfying to sit back and watch the action ramp up at high speed. I also appreciate how the speed can be adjusted with ease. I would usually start at a high pace, slow things down to normal in the middle, and then bump it back up near the end. It makes an already smooth game even smoother.
Replanted's deference to the original, however, occasionally reminds us that it is based on a game that is more than 15 years old and was originally designed for mobile devices. Many elements of the UI are outdated and look a little cheap. Selecting units doesn’t feel great, and sometimes I would lose sight of what I was selecting. I also hit some visual bugs, like my wallet not being displayed when shopping in Dave’s store or misaligned layers during gameplay. They’re the kind of bugs that do not ultimately interfere with action, but they are distracting.
I had fun playing through the core campaign again, but there is also an impressive number of new, very challenging modes available for those who have mastered the game. Lots of the minigames and puzzle modes from the various versions of the game through the years are also present here, leading to a full suite of offerings if you make it through the main game quickly (which you probably will because it’s good and hard to put down).
Plants vs. Zombies: Replanted is a great and faithful remake of an excellent, simple, and now classic game. The new animations and character designs are also wonderful, without changing what made them so memorable to begin with. It’s all a pleasant reminder of a different era for PopCap Games and mobile games in general, where monetization rarely extended beyond the premium price of purchasing a game, which allowed the creators to focus on the core experience while keeping it light and simple. Replanted makes me pine for that era, but also grateful that this revisitation of the original game has been handled with such reverence and care.
The Switch 2 EdgePlaying Plants vs. Zombies with a controller works just fine (though I highly recommend turning up the cursor speed), but it’s hard not to recognize that the game was originally built with mouse or touch controls in mind. Along with the game finally being available on a Switch platform, the Switch 2 version offers you all three control options without ever having to enter a menu. You can play with a controller, use the touch-screen in handheld mode, or use a Joy-Con 2 as a mouse. And it looks and runs great, making the Switch 2 version, arguably, the definitive version of the game.
Score: 8PowerWash Simulator 2 Review - Good Clean Fun
Reviewed on: PC
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Futurlab
Developer: Futurlab
Release: October 23, 2025
Rating: Everyone
When I was a child, I rushed to get my chores done so I could fire up my favorite video games. Never in my wildest dreams did I imagine I would devote so much time to a game about doing chores. PowerWash Simulator 2 expands on the gameplay and map design of FuturLab’s surprising 2022 hit, creating an experience that is at once arduous, time-consuming, and repetitive. But as I watched the dirt and grime melt away from the various surfaces over tens of hours, I had a constant feeling of satisfaction.
Like its predecessor, PowerWash Simulator 2 places you in absurdly filthy environments and tasks you with using your high-powered hose to make the area look as good as new. The career mode spans 38 levels, each focused on jobs of varying scopes, with some featuring multiple stages. Over the course of more than 20 hours of gameplay, I cleaned scooters, bathrooms, playgrounds, gas stations, mansions, airships, and a lot more. Thanks to the improved visual fidelity, I relished the transformation of the environment, though I would have enjoyed more realistic water physics; when you spray dirt at the top of the wall, it doesn’t run down the surface, it just vanishes.
Though I played solo for the majority of my time with PowerWash Simulator 2, these missions are made more manageable through co-op with up to four players. Thankfully, this iteration adds shared progression, meaning players who go into another cleaner’s session receive credit for jobs they complete, allowing them to skip that job in their career mode save file. This goes a long way towards reducing repetitiveness as you progress through the career.
The gameplay is consistent as you work through the levels, but the jobs are varied and, at times, daunting. I sometimes didn’t realize what I was getting myself into when I said “just one more,” like when I took a job that required me to clean a target-rich carnival shooting gallery. The larger jobs took me upwards of an hour and a half when playing solo, which caused tedium to set in. That sense of tedium, when combined with how laser-focused you need to be, often led me to feel more exhausted than I have with other games when I emerged from a marathon session.
This entry adds a ton of new tools at your disposal, including an improved soap sprayer that loosens dirt, a wide area-of-effect surface cleaner, new lifts to help reach higher areas, and additional upgradeable washers and nozzles. I enjoyed choosing the correct nozzle for the range and dirt depth and methodically going from segment to segment until every piece of the larger puzzle was spotless. As you finish an area, it blinks with a dopamine-producing ding, and I appreciate that the threshold for what constitutes 100-percent clean has been tuned; you are much less likely to get stuck trying to find a tiny remaining speck of dirt to finish a job in the sequel. However, on the few occasions when I couldn’t find the final section to clean before wrapping up a job, I could easily pull up the checklist and set a waypoint.
PowerWash Simulator 2’s career mode features a narrative told through texts and environmental storytelling. While I was often amused by the exchanges that popped up in the corner of the screen, they were entirely inconsequential to my experience. I was mildly intrigued by the mysteries that unfolded throughout the loose narrative, but I was so focused on the job at hand that I typically would forget there was a story at all until the next beat hit. PowerWash Simulator 2 is a perfect game to play while you listen to music, an audiobook, or a podcast, as the sound effects amount to little more than white noise over the course of any given job.
PowerWash Simulator 2 is a very specific kind of game that will appeal to a very specific kind of audience. If you’re the kind of person who spends your evenings watching videos of things being cleaned or organized, you’ll likely enjoy an interactive version of that. However, if you prefer your action heavy or your systems robust, you might find yourself bored or restless. Though I fall more into that latter category, I felt an undeniable satisfaction each time I completed a job, which serves as a highlight to the overall package.
Score: 7.5Cover Reveal – Dragon Quest VII Reimagined
We are so stoked to reveal that Dragon Quest VII Reimagined will grace the cover of the December issue of Game Informer magazine! Subscribe today to receive this issue when it launches digitally on November 4, with physical issues hitting mailboxes in the weeks following. Like all subscribers, you'll also receive complete access to all our digital archive of past Game Informer issues to explore at your leisure.
Today is a very special day for Game Informer, too, because this is the first time ever (somehow) that we've had a Dragon Quest game on the cover in our more than 30 years of history. This issue highlights both Dragon Quest VII Reimagined and, in a feature accompanying the cover story, the history of the Dragon Quest franchise, going all the way back to 1986.
This issue's cover image showcases the new and, dare we say, reimagined look of Dragon Quest VII in this new remake from Square Enix. Square Enix worked with a local premium doll maker to create real-life dolls of the protagonist Hero and their accompanying party, and then scanned them into the game. This approach, alongside the team's work to recreate Estard and the surrounding locales to resemble handcrafted dioramas, gives the entire package a cozy and unique look. That's reflected in the cover image below, which features Prince Kiefer, Hero, and Maribel trying to avoid the gaze of a dangerous golem.
For the story itself, video editor Alex Van Aken and I traveled to Tokyo, Japan, to visit Square Enix's new Shibuya office, play the game for a few hours, and interview the team behind it. We also interviewed a key figure of this long-running franchise for more than 90 minutes, but you'll have to wait a bit longer to hear more about that! We have plenty more to say when the Dragon Quest VII Reimagined issue launches digitally next month, as we'll be posting exclusive articles and videos all month long, but it's safe to say we had a great time and are looking forward to sharing more about this remake.
Be sure to visit Game Informer on November 4 for the full issue launch, where we'll reveal the other features, previews, and reviews appearing in the magazine. Visit us here to subscribe to Game Informer and receive 10 magazine issues each year, physical and digital, delivered to your door.
Is there anything particular about Dragon Quest VII Reimagined you hope to learn more about? Let us know in the comments below and we'll take that into account as we continue to plan out our coverage of the game for the month of November.
Nintendo Has Announced A Second Kirby Air Riders Direct And It's 60 Minutes Long, Happening This Week
Nintendo has announced a second Kirby Air Riders Direct, and it's happening this week. More specifically, the "Kirby Air Riders Direct 2," as Nintendo calls it, will begin at 6 a.m. PT/9 a.m. ET on Thursday, October 23, and feature roughly 60 minutes of information about the game. Like the first one that aired in August, Kirby Air Riders director Masahiro Sakurai will host the presentation.
During the last direct, we learned more about the game's roster, which includes Kirby, Meta Knight, Waddle Dee, King Deedeedee, and many more, the second button players can use in the game, two gameplay modes, and the November 20 release date. As for what to expect during this second direct, it's anybody's guess. Of course, there's still plenty to learn about the game but considering the August direct lasted 45 minutes, we've already learned so much about Kirby Air Riders. Nonetheless, we'll be tuning in this Thursday.
What do you hope to learn about Kirby Air Riders during this Direct? Let us know in the comments below!
Ninja Gaiden 4 Review – Relentless, Exhausting, Exhilarating
Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Xbox Game Studios
Developer: Team Ninja, Platinum Games
Release: October 20, 2025
Ninja Gaiden 4 is about as pure action as a game can get, and it’s a delicious and sometimes exhausting gauntlet of increasingly brutal bouts that test your reflexes, dexterity, endurance, and creativity in exciting ways. It’s a welcome return to form for a franchise whose last mainline entry was well over a decade ago, and its trademark tight controls have never been tuned finer. Platinum Games, which serves as the primary developer behind this entry, nails the distinct feel of Ninja Gaiden’s action to the point that fans would never notice a new developer is at the reins. But the studio behind Bayonetta and Metal Gear Rising does bring some fun new ideas, chiefly a new ninja at the helm whose battle prowess exceeds longtime hero Ryu Hayabusa.
The story centers on Yakumo, a member of the Raven Clan, the secretive and morally flexible branch of the righteous Hayabusa Clan. This young, prodigious ninja is on a mission to prevent yet another resurrection of recurring nemesis, the Dark Dragon, by killing a beautiful priestess, the vessel of the dragon’s dormant soul. But when the priestess convinces Yakumo that the only way to permanently end the Dark Dragon is by releasing it, they embark on a quest that puts Yakumo and his small team at odds with the man decidedly against the dragon's return: Ryu Hayabusa. Despite a cool premise, the story is nothing to write home about, with predictable melodramatic beats and a hilariously unearned hint of a romance. Thankfully, I don’t play Ninja Gaiden expecting a powerful narrative; the action is the star of this show.
What Yakumo lacks in compelling character traits – he’s a one-dimensional, gruff edgelord of an almost comical degree – he makes up for in sheer brutality and finesse on the battlefield. Creating absurd combo chains by swapping through his four distinct weapons creates a frenetic flurry of flashy offense that never ceases to be a treat to execute, no matter how many limbs I lopped off. Each weapon sports a unique playstyle, and good pacing allows players to acclimate to their tools before another is introduced. I love how each weapon fills a crucial hole in Yakumo’s game. His twin swords are a great mid-range option, but a staff is better at ranged crowd control. One delightfully silly projectile weapon excels at zoning and extends combos better than the standard shuriken attacks.
Powering up Yakumo’s offense using the new Bloodraven form transforms weapons into more powerful variants that shatter robust defenses and interrupt unblockable assaults. I enjoy strategically incorporating this formidable augment into my offensive strings, and stunning adversaries with a well-timed Bloodraven assault is always satisfying. Ninja Gaiden 4 loves overwhelming players with scores of foes, but filling a meter solves this problem by unleashing a satisfying finisher that instantly kills multiple targets. I can’t think of a better reward for dishing out tons of offense.
Make no mistake: Ninja Gaiden 4 is Yakumo’s game. But Ryu Hayabusa is playable, albeit for a handful of underwhelming missions retracing Yakumo’s steps through old levels, including re-fighting the same bosses. Ryu offers a more precision-based style, mixing razor-sharp sword attacks with Ninpo magic and his own variation of the Bloodraven mechanic. Though fun in his own way, I much preferred using Yakumo and am glad Ryu takes a backseat. Regardless of which ninja you control, taking down grunts or creatively designed demonic bosses is such a blast that the half-baked stealth gameplay is incredibly ill-suited. Stealth amounts to nothing more than slowly (and tediously) stepping forward and stabbing easily alerted targets; at least let me crouch if you want me to bother with sneaking.
There’s not much to do outside of slicing and dicing, but high-speed rail grind sequences and fast-paced grapple hook-focused parkour segments can be almost as fun as the combat. Although the often lengthy battles can wear out their welcome and need wider enemy variety, and the simple side quests and challenge rooms are uninspired, Ninja Gaiden 4 gives fans what they want: a pure, often arduous test of their ninja skills. This comeback finally washes away the bad taste left by the reviled Ninja Gaiden 3, and I hope to see Yakumo’s legend grow over a new series of stylish action adventures.
Score: 8.75The Outer Worlds 2 And Capitalism: 'People Who Have Power Tend To Abuse The People Who Don't'
When The Outer Worlds launched back in 2019, it features humorous but often sharp writing highlighting the pitfalls of capitalistic ideals and the way markets interact with leaders in power. The Outer Worlds 2 promises even more of that, with a new governing trio fighting for control of the colony of Arcadia, and your Earth Directorate hero somehow in the center of it all.
With The Outer Worlds 2 launching on October 29 (or as early as Thursday if you buy the more expensive Premium Edition), we spoke to developer Obsidian Entertainment to learn more about how the team tackled its second bout with space-faring capitalism and whether or not real life plays a role in how it crafts its messages.
"Unfortunately, those things haven't fixed [themselves]. I'm shocked," creative director Leonard Boyarsky sarcastically tells Game Informer when asked about capitalism's role in The Outer Worlds 2. "These are kind of unfortunately timeless themes that we have to deal with, and we kind of always deal with it in our games. We've always been involved in themes of power and balance, and it has to do with people having power and what they're going to do with that power, and it's generally not good for the people who don't have power, whether it's the Protectorate, who is full authoritarian and makes no bones about being a complete dictatorship [or] it's Auntie's Choice, which is trying to find this better way of spinning things so you feel like you're working for yourself [...] but you're still basically just helping them out."
When asked whether The Outer Worlds 2 reflects changes in capitalistic thought in the six years since the launch of the first game, Boyarsky says Obsidian doesn't try to be that timely. "These are universal themes, and if we time it too close to something going on in the world at a specific time, it gets very dated quickly," he adds. "And again, unfortunately, the bigger themes don't seem to change all that much from recorded history to now. People who have power tend to abuse the people who don't."
Though Obsidian says the real-world acquisition it went through – joining Microsoft and Xbox Game Studios – had no effect on the messaging within The Outer Worlds 2, curiously, Moon Man-fronted Spacer's Choice and Auntie Cleo's have merged in this sequel to create Auntie's Choice. This new organization represents the merchants of the game's trio of power, which consists of the aforementioned Auntie's Choice, the monarchy (Protectorate), and the church (Order of the Ascendant).
Boyarsky says the idea of this merger actually happened relatively early in the sequel's development. Two narrative designers who worked on the first game – Boyarsky notes they aren't "at the company anymore unfortunately" – came up with the idea of merging Spacer's Choice and Auntie Cleo's.
"It was the natural way to go," he says. "To put them together, it made the most sense. They were the ones out of everybody in all of the corporations in the colony; they were the ones who seemed to have the most presence. Putting them together was a no-brainer."
He and game director Brandon Adler tease that players will have to see how Auntie's Choice handles its role in this trio of power in The Outer Worlds 2 when it launches this month.
Game Informer's cover story for The Outer Worlds 2 is available to read right now if you're a subscriber (and this issue is shipping to mailboxes as we speak). For more about the game, check out the other pieces of exclusive coverage Game Informer has published by clicking the links below:
- The Outer Worlds 2: 8 Fun Facts About Its First Biome, Paradise Island
- The Outer Worlds 2 Exclusive Gameplay – Paradise Island | NGT
- You Can Have Pets In The Outer Worlds 2 And Yes, You Can Pet Them
- Obsidian Didn't Intend To Have Third-Person In The Outer Worlds 2 But Saw The Desire From Fans
- Does The Outer Worlds 2 Take Into Account Any Endings From The First Game?
- Obsidian Entertainment On The Lessons Learned From The Outer Worlds
Are you jumping into The Outer Worlds 2 this month? Let us know in the comments below!
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First Impressions: The Last Phoenix, a Free Indie Platformer RPG Demo
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TL;DR: The Last Phoenix is Terraria meets Downwell with sexy shirtless goblins. Go play it. Right now. Don’t make me tell you twice. I just played The Last Phoenix demo on itch.io expecting another pixel RPG from another indie dev. I thought it was going to be some cute little game about cute little goblins […]
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TL;DR: The Last Phoenix is Terraria meets Downwell with sexy shirtless goblins. Go play it. Right now. Don’t make me tell you twice. I just played The Last Phoenix demo on itch.io expecting another pixel RPG from another indie dev. I thought it was going to be some cute little game about cute little goblins that bonk baddies with big swords. But what I got was 3 hours of pure unhinged gameplay and a full-blown “forget weekend plans” obsession. The Last Phoenix looks like a love letter between Terraria and Yoshi’s Island, but with way more blood and a lot less crying babies. Let me say this: I died. A lot. But I’ve never felt so rewarded for dying in a video game. It wasn’t punishment… it was encouragement. In fact, it kind of felt like dying was the point. And that’s the genius behind The Last Phoenix. It turns failure into fuel. And I’m 100% here for that twisted kind of therapy. A Love Letter to Retro Platformers & 2D RPGs (with Goblin Thirst Traps) You play as Felix, a goblin with big ears, big biceps, and even bigger baggage. You’re dropped into a pixel world full of divine politics, hungry monsters, and shirtless goblins who clearly hit the gym between raids. Their physique is phenomenal, as if the dev crossbred JRPG sprites with Men’s Health magazine models. The game’s story is equally tantalizing. It’s dark, rich, and punches you in the feels with way more emotion than you’re prepared for. After losing his brother, Felix makes a pact with Blood Root, a demonic (and literal) skill tree that grows as you die. You suffer, it blooms. Just like parenting. This is Yoshi’s Island for the goth kids. Terraria with trauma. Downwell but emotional af. And the only thing standing between you and oblivion is how skillfully you can 360° slash your way through procedurally generated levels. Reincarnation is the Key Here’s the twist that hooked me: every time you die, you don’t respawn… you evolve. The Blood Root skill tree isn’t just some static stat pad like in every other RPG. It’s a growing, branching network of personality, power, and pain. As I unlocked new skills (pro tip: pump up Fire Power first), the need for blood and coin-collecting consumed me. It’s brilliant, and it makes dying feel weirdly… comforting? Like, suspiciously comforting. Yeah it’s messed up, but I’m addicted. The Last Phoenix Highlights Visuals: gorgeous handcrafted pixel art, parallax backgrounds, and anime-style character portraits. Obor is already my favorite grumpy mentor. And Evelyn? She’s gonna become the internet’s next Belle Delphine. Where do I buy her goblin bath water? Combat: a juicy hybrid of hack-and-slash & twin-stick shooter controls. Swing sword, fireball in all directions, die beautifully, repeat. Audio: killer music, goblin grunts, and animal noises + monster ‘splats’ makes it sound like a AAA game got jealous, but built entirely by a solo indie dev. Respect. Campfire: idk what it is about cozying up to campfires, but this game nails it while regenerating your HP. I’m manifesting a marshmallow equip endgame. Replayability: procedurally generated dungeons, level goals, branching paths, repairable armor, and multiple endings mean this game’s got legs. Goblin legs. Really sexy goblin legs. Customization: yes, the goblins are hot. Make ‘em hotter by equipping fireball buffs, bombs, and bigger swords. The earring charms are the real MVPs, adding perma stat boosts like Crit and HP Regen while maxin your aesthetic. Meet the Monsters The monsters don’t have names. Yet. So I’m giving them mine. Prepare for some awful descriptions that’ll make any immortal goblin roll over in his grave. Slime: your basic homicidal monster from every RPG ever Boar: wild pigs have been the bane of my existence since Mulgore, circa 2004 Spiky Snail: 80s punk meets Gary the Snail, zero chill Not Zubat: annoying flying critters just like the Zubats in Mt. Moon Suicidal Radish: the root of all evil that literally self-destructs (Mt. Moon PTSD again?) Spiny Bug Thing: I’m assuming it’s some kind of bug that gave a big middle pincher to gravity Demogorgon But Different: a fireball-breathing non-copyright-infringing Piranha Plant that looks like it auditioned for Stranger Things Cultists: think Ornstein and Smough from Dark Souls, but one shoots fire and the other wields a massive axe. Both have stupid smart enemy ai. They’re inseparable and impossibly hard and will make you question if you always sucked this much fighting the first boss in any game. I died so many times I lost count, hair, and sanity, but when you do finally defeat them… [redacted for spoilers] These are just the monsters in the first level. And let’s not forget all the other things that can kill you: falling stalactites, switchblade-sharp stalagmites, and thorny tendrils akin to my legs after not shaving for a week. Oddly and uncomfortably specific. I’m excited to see what horrors await in subsequent levels and my next shower sesh. An Insanely Fun Game from a Solo Indie Dev The game is wildly impressive. Even more impressive is that it didn’t come from a giant studio. The Last Phoenix was cooked up by Peter Milko, aka Pixel Pete, aka Sad Slime Games. Whatever name you vibe with most, this guy is the solo indie dev pouring his HP bar and soul into a game that plays like his childhood dreams collided with modern chaos. And damn does it show. The game plays smooth, looks like a fever dream, and sets up a story that’s already way more compelling than most big-budget RPGs. It’s a full-on story-rich action RPG that feels like one of those games you’re going to tell your friends about before it blows up. Consider this my megaphone Final Thoughts on The Last Phoenix The Last Phoenix isn’t just another 2D pixel platformer. This game’s got heart. It’s got difficulty. It’s got a hot goblin love and a skill tree that probably judges you harder than your mom when you skip family dinner. I haven’t been this excited about an early demo since Hollow Knight… and that’s not praise I throw around lightly. Play The Last Phoenix on Steam or itch.io right now and go die gloriously. Seriously. Reincarnate yourself. Jump on a llama. Get a little weird with some shirtless goblins. And then Wishlist on Steam and Follow on Kickstarter to support an indie dev chasing the dream. Nightmare? Both? Both. Play the Demo and Wishlist on Steam (PC only) Play on itch.io (Mac and PC and probably others since it plays in your browser) Follow & Support on Kickstarter (Campaign starts November 1st! So show your support… or else) The post First Impressions: The Last Phoenix, a Free Indie Platformer RPG Demo appeared first on GameOgre.
Top 10 Game Features We Miss Most, And Why They Made MMOs Great
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MMOs have come a long way since the early days of dial-up dungeon crawls and spontaneous 40-man raids organized on AOL. But with all that progress… oof, we’ve certainly lost a lot of that magic along the way. Some beloved features weren’t just fun — they were foundational. They gave MMOs heart. Soul. Chaos. And […]
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MMOs have come a long way since the early days of dial-up dungeon crawls and spontaneous 40-man raids organized on AOL. But with all that progress… oof, we’ve certainly lost a lot of that magic along the way. Some beloved features weren’t just fun — they were foundational. They gave MMOs heart. Soul. Chaos. And community. Whether it was systems that forced real human interaction or just gloriously janky ideas that somehow worked, here are 10 game features we seriously miss the most — and why modern MMOs need to bring them back. 1. Manual Grouping & Social Interaction Before automated matchmaking, you had to spam “LFG Tank” in chat and wait. It was clunky. It was awkward. And yet it worked. You made friends. You made enemies. And when you finally cleared that dungeon? It felt like YOU did it, not an autogrouping algorithm. Why we miss it: manual grouping forced real human interaction. You had to talk to strangers. Like, real strangers. And maybe even add them to your friends list. But you also had to prove your worth, which gave you value in the server you so proudly fought for. You didn’t just play with other people — you bonded with them, too. What modern MMOs should do: make it EASY to actually connect with other people in-game! It’s 2025 and we’ve been connecting with like-minded weirdos on socials for nearly 20 years. Why can’t we do the same inside a game? Give us smart filters, devs! Match us based on how we play, not just our level or gear scores. Swipe right for Tanks with good vibes, swipe left on loot ninjas. And better yet, let us add interest tags attached to our character so we can connect with like-minded players: roleplayer, fashionista, horse girl energy, the works. I wanna play with other horse-lovers because I know those are the best kind of people… despite what the ‘neigh’sayers say. 2. Open World Bosses That Everyone Raced For Remember when a giant dragon spawned in the town square and the entire server scrambled to kill it first? Open world bosses were chaotic, community-driven, beautifully unbalanced, and delivered pure dopamine dumps when you finally got an item to drop. Or just survived to tell the tale. Why we miss it: nothing creates engaging social stories like a surprise world boss and a last-minute scramble with 99 strangers. These were meaningful events, not just a checklist or another daily quest complete. We are so over that. What modern MMOs should do: bring back world bosses! But this time with meaningful loot and a timer system that isn’t buried in some Discord. Bonus points if it causes a little server-wide drama. And these bosses should be insanely hard, too. No one ever basks in the glory of killing an easy boss — it’s the challenge that makes moments meaningful! 3. Player Housing With Actual Functionality Some MMOs have houses you can decorate and interact with. That’s cool… but gamers want more. Ultima Online let you build anything from a shop to a bakery to a PvP murder mansion. And these weren’t instanced dollhouses — they were part of the world. Part of the lore. Part of the magic that made MMOs great. Why we miss it: player housing often looks pretty but often does nothing. We miss housing that mattered. We miss housing that gave gamers the ability to carve out a piece of an online world that was legitimately built by us, the players, who probably love the game more than our parents. What modern MMOs should do: bring back the freedom of player housing: let us build towns together; let us run shops; let us sell blueprints to the things we make! We want to duel to the death in each other’s front yards, we wanna make our own battlegrounds and dungeons with monsters we place ourselves. We only want it all, more or less. Because a cozy house is great… but a house with purpose is unforgettable. 4. Social Hubs That Weren’t Just AFK Zones Time for your daily dose of nostalgia! We’re talking Ironforge Bridge. Yulgar’s Inn. Orgrimmar’s mailbox. And that bench in Limsa Lominsa. These places weren’t just populated — they were alive! People roleplayed. Hosted weddings. Formed bands. Started spontaneous dance parties… and drama. Snapped a million screenies and shared them with their Myspace Top 8. Screenshot or it didn’t happen, amirite? Why we miss it: a good MMO has a main city. A great MMO has a place you log into just to vibe. All without 99 players being AFK in a map that holds 100. What modern MMOs should do: create hometown hubs with things to do! Co-op minigames, fashion contests, live music, player-run booths where we can actually sell all the crap clogging our inventories. I’m hoarding enough illicit potions to make Breaking Bad blush — let a girl sell her wares! Basically: give gamers reasons to hang out beyond waiting for queues to pop or DLCs to drop. 5. Weird & Wonderful Skills Lockpicking. Firemaking. Cooking. Sheep herding? Games like RuneScape, Star Wars Galaxies, and even Wurm Online have dozens of skills that aren’t tied to killing stuff. But these have everything to do with immersion. Trade skills and professions truly make you feel alive in the world, no matter your play style. Why we miss it: not every “adventure” in an MMO needs to be kill-30-rats-and-repeat. Sometimes you just wanna chop wood or fish for fun. Maybe throw a home-cooked pie at someone. If you’re anything like me, we just wanna cozy up to a campfire and cook (or burn) shrimp on a skewer because we need a break from the grind. And maybe our failed cooking attempts IRL. What modern MMOs should do: bring back — or introduce — skills that are cozy, optional, and fun. Sometimes you don’t want to slay a dragon. Sometimes you just wanna burn some seafood and vibe. 6. Hardcore Death Penalties Dying used to hurt. A lot. Losing XP. Corpse runs. Item drops. Gear breaks. The fear of dying was very real. Death meant something — something sinister. Which made survival that much sweeter. And made Healers a highly coveted class instead of the most challenging thing for anybody to level up. Why we miss it: challenge creates meaning. You didn’t just zerg rush bosses — you strategized. Danger made the world feel real. And that tension made players into actual heroes. What modern MMOs should do: give us difficulty options and/or hardcore servers. Let death be scary again — but optional for the casual gamers. Remember: risk creates reward… and unforgettable stories worth sharing. 7. Servers Actually Mattered Before megaservers and cross-realm everything, your server was your identity. You knew the top guilds and the best PvPers. You also knew the ninja looters while avoiding that one dude who was online for 3 days straight. Your reputation followed you like a very clingy cat — and existed even when you logged off. Why we miss it: MMOs used to feel like towns, not theme parks. People knew your name… for better or worse. Your actions had consequences, and your server identity created stories. Allies. Enemies. A literal league of legends. You mattered, they mattered, everyone mattered. What modern MMOs should do: add optional servers that have character binding, introduce server-based leaderboards beyond PvP accolades (most kills, most gold earned, most heals, most deaths, most moss collected, etc), and community shoutouts such as “Guild of the Month” like AQWorlds does. Let us earn fame. Or infamy! We’ll take either. We’re clearly a thirsty group. 8. Player-Run Economies Trading. Auction houses. Pure capitalism. Pure fun. EVE Online and Lineage let players control every piece of the market. Crafting wasn’t just viable — it was essential. Think Jeff Bezos with better drip and more hair; that’s the gist of player-run economies. Why we miss it: a player-driven world made items, professions, and people matter. You didn’t just craft for XP — you crafted to carve your legacy! This made interaction meaningful while supply and demand created something to strive for. What modern MMOs should do: make crafting systems deep and social. Allow us to sell and trade our items and recipes. Let crafters brand their gear. And remember, devs: scarcity creates value! Seems like Stars Reach is one of the few (only?) modern MMOs bringing that sense of value back by putting it into the hands of players. 9. Creative Quests That Aren’t Kill 20 Slimes… Again and Again We’re talking the Water Totem quest. The EverQuest epic weapon chains. And WoW’s escort quests with NPCs who would jump into combat like lunatics, pull tons of mobs, walk agonizingly slow, and potentially give you PTSD. These weren’t just quests — they were trials of fire and chaos and insanely low success rates. And yet we loved them dearly. Why we miss it: questing used to be an adventure… now it feels like a chore. You had to think. You had to strategize. And oftentimes you had to suffer. But when you finished? Pure joy and an overwhelming sense of accomplishment. What modern MMOs should do: let there be multiple outcomes to quests! Add actual challenge. And consequences for failing… or succeeding. Stop the grind for 500 skeleton bones — no productive adult has time for that. Save the grind for exceptionally rare items, not “12 Boar livers from 47 Boars that apparently don’t have livers.” And please for the love of lore, stop making every story arc be “you are the chosen one.” We get it, Morpheus. 10. NPCs Who Remember You Imagine a world where NPCs actually remember you — not just your name (even if they still call you “adventurer” after 200 hours together; looking at you, Zanaris Fairy), but your choices, your behavior, even your vibe. Help a shop keeper’s cousin in a dungeon? You get a discount. Leave them to rot? Enjoy your 200% markup, ya heartless villain. Why we miss it (even though we’ve never had it): interactive NPCs make the world feel alive — not just scripted. When NPCs evolve with you, it turns fetch quests into friendships… or long-standing feuds. Your actions stop being disposable and start becoming legendary. Think Baldur’s Gate 3; their NPC logic is unmatched, and is undoubtedly one of the top reasons it won Game of the Year in 2023. What modern MMOs should do: leverage AI and behavioral tagging to give NPCs persistent memory and emotional logic. Instead of just talking to you, let them talk about you. Let them spread rumors. Let your past haunt you — or earn you fame. MMOs need more drama that aren’t player-based politics spamming global chat. And we all know some NPCs are just petty enough to deliver that drama. Final Thoughts About the Best MMO Game Features Modern MMOs might be sleeker, faster, and more accessible… but sometimes, that comes at the cost of soul. Also known as fun! These missing features weren’t always perfect per se — but they sure made these online worlds feel real. And maybe it’s time to bring some of them back to make MMOs great again. What game features do you miss the most? And what features do you wish modern MMO devs would actually deliver? Leave a comment below! The post Top 10 Game Features We Miss Most, And Why They Made MMOs Great appeared first on GameOgre.
Vark Thornsneer: The Ogre Outlaw of Legend
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By GameOgre.com | October 2025 How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Who is Vark Thornsneer? Vark Thornsneer isn’t your average ogre. He’s not a tribal warlord, a noble titan, or a scheming villain. He’s something far rarer: An Ogre Outlaw. With a black jerkin, […]
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By GameOgre.com | October 2025 How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Who is Vark Thornsneer? Vark Thornsneer isn’t your average ogre. He’s not a tribal warlord, a noble titan, or a scheming villain. He’s something far rarer: An Ogre Outlaw. With a black jerkin, a silver skull-topped cowboy hat, a wicked grin, and a scar slicing across his cheek, Vark doesn’t answer to anyone. He roams the wilds and wastelands of Ogre World, guided only by instinct, vengeance, and the thrill of a good smash-up. He doesn’t play by the rules of kingdoms or cults. He rides solo (usually), fights dirty, and drinks harder than most dragons breathe fire. Where Vark goes, trouble usually follows. Red-Skinned and Rougher Than Ever After some early confusion (a few old tales even claimed he was blue), the truth has been made clear: Vark is a red-skinned ogre with a rebellious fire burning in his blood. His appearance in Chapter 22 of Ogre Adventures confirmed it once and for all. Red skin, outlaw gear, a devil-may-care attitude — this is the canon Vark moving forward. “Some say he once walked with the blue, others say that was just the firelight lying. But now, the Ash Vaults echo with the truth: Vark is red.” Signature Weapons: GrinSpike and Thornlash Vark doesn’t carry just any weapons. He dual-wields: GrinSpike — A savage fusion of spiked club and massive bowie knife. With a handle wrapped in leather and bristling with iron spikes, it ends in a deadly blade designed for both crushing and cleaving. Thornlash — A brutal double-ended weapon featuring an axe on one side and a spiked mace ball dangling from the other. Wild and unpredictable, it swings with raw outlaw fury. These legendary weapons reflect Vark’s chaotic edge and are becoming fast favorites in the GameOgre community. Vark’s Music Track: A Ballad of Mayhem Vark has joined the exclusive few Ogre characters with his own theme song, created using Suno. It’s a gritty, metal-tinged anthem of rebellion and raw ogre chaos. Check it out here on YouTube: Vark Thornsneer – The Outlaw Ballad Key Appearances in Ogre Adventures Chapter 22: “The Sealed Sanctum” — Vark explodes onto the scene, interrupting a pivotal moment with his outlaw swagger. Chapter 23: “Into the Ash Vault with the Ogre Outlaw” — A deeper look into Vark’s past and his connection to the cursed ruins beneath the sanctum. His personal story begins to unfold. More appearances are likely, and Vark could soon become one of the central figures in Ogre Adventures moving forward. What Makes Vark Special? Alignment: Chaotic Neutral Race: Ogre (Red-Skinned Variant) Faction: None (yet) Title: The Smashinator of the Wastes Unlike the noble Big Blue or the sinister Ka’Zul, Vark exists in the morally gray. He may save the day or ruin it. He might help a friend… or rob them. That unpredictability is what makes him Ogre World’s wild card. What’s Next for Vark? More songs? More chapters? A stand-alone spin-off or bounty board of his own? All options are on the table. Vark Thornsneer is here to stay — and the wastelands of Ogre World will never be the same. Explore More: How to Play Ogre Adventures Ogre Adventures Chapter 22 Ogre Adventures Chapter 23 Vark’s Theme Song on YouTube Vark is Coming. Ride or Run. The post Vark Thornsneer: The Ogre Outlaw of Legend appeared first on GameOgre.
Chapter 23: Into the Ash Vaults with the Ogre Outlaw
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously in Ogre Adventures… Following a cryptic fragment of Draymorn’s prophecy, the party descended into the sanctum—only to be interrupted by a thunderous crash and a familiar outlaw sneer. Vark Thornsneer, clad in black and grinning like death […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously in Ogre Adventures… Following a cryptic fragment of Draymorn’s prophecy, the party descended into the sanctum—only to be interrupted by a thunderous crash and a familiar outlaw sneer. Vark Thornsneer, clad in black and grinning like death itself, led the group into the Ash Vaults beneath the mountain. He claimed it was the only way forward—but warned that ghosts from his past burned hotter than the fire above. Wreathed in Shadows and Smoke The descent is unlike any the party has faced before. These aren’t ruins, they’re scars. Blackened walls pulse with forgotten heat. Sealed gates creak open on hinges scorched by magic and rage. Vark walks ahead without a word, his twin daggers sheathed but twitching at his side. Blue stares at him. “You sure about this?” Vark doesn’t turn. “No. But I’d rather face it than run again.” The Curse of Maekros They arrive at the Vault. The room is circular, domed, and carved in a spiral of dragonbone and volcanic glass. At its center stands a sarcophagus covered in runes — glowing red-hot. Vark kneels. “I knew him. He followed me once. Trusted me. Called me brother.” A howl of fire erupts. The sarcophagus shatters. From within rises the Emberbound, once Maekros, now an ash-wreathed specter of vengeance. Chains of seared iron spiral around his frame, and a flaming mask hides half his face. “You left me to burn, outlaw,” Maekros roars. “Now burn with me!” The Outlaw’s Shame Vark stumbles backward, haunted. “I told him we could steal from the Ember Priests. Said they were too slow, too old. I was wrong. They unleashed something—this—and I ran.” He grips his weapons: the Emberfang cleaver, and his trusted blade, Blackfang. “No more running,” he mutters. But the rest of the party stands between Vark and vengeance. Blue steps forward. “We do this together. Or not at all.” The Vault Cracks The ground trembles. The Emberbound strikes, his flaming chains exploding against the walls. Statues crumble. A path behind the sarcophagus opens, leading deeper into the vaults. Escape? Or further ruin? Vark grimaces. “He’s not just fire. He’s regret, too. Every step I took away from him… it made this.” What’s Next? Defend Vark and confront the Emberbound together Flee deeper into the Ash Vaults, risking more ancient threats to escape Challenge Vark’s past, force him to reveal the truth of what really happened here The post Chapter 23: Into the Ash Vaults with the Ogre Outlaw appeared first on GameOgre.
Chapter 22 – The Sealed Sanctum and the Outlaw’s Entrance
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. 🔍 Into the Sanctum The walls of the Sealed Sanctum hummed with power, its ancient runes softly glowing beneath layers of ash and time. Orelle’s fingertips brushed over one of the glyphs as her eyes widened. “These markings… […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Into the Sanctum The walls of the Sealed Sanctum hummed with power, its ancient runes softly glowing beneath layers of ash and time. Orelle’s fingertips brushed over one of the glyphs as her eyes widened. “These markings… they tell a story none of us have heard.” Sir Caelthorn stood guard as Zymera, Kivra, and Blade Ogre scanned the room, wary of traps or sudden magic. Moonshade remained outside, circling overhead for signs of enemy movement, but it was quiet. Too quiet. The deeper they delved, the more the prophecy unraveled: a vision of Draymorn’s forgotten empire, shattered by betrayal, sealed by a pact lost to time. The final part, however, remained hidden, its words distorted, locked behind a magical cipher none had seen before. A Rift in Focus As Brunka stood over a molten map etched into the sanctum floor, he growled, “The Rift’s position has changed again. It’s reacting to Draymorn. This place is a key.” Suddenly, the ground shook, but not from magic or siege. No, this was something else entirely. Slam! Enter the Outlaw With a thunderous boom, the sealed side door of the Sanctum exploded inward. Smoke curled. Ash scattered. And out of the dust stepped a lean, scarred figure in a long, ragged black jerkin. A silver skull gleamed on his outlaw’s hat. A jagged earring swung from one ear. His grin? Legendary. “Hope I’m not interrupting anything important,” he said, slinging a massive cleaver over one shoulder and a wicked club, the Smashinator, on the other. “Heard there’s a prophecy needing some outlaw interpretation.” Who is Vark Thornsneer? Vark Thornsneer. The Ogre Outlaw. Smashing, thieving, scheming……and surviving where most wouldn’t dare to walk. He wasn’t part of the original party. He wasn’t part of any party. But chaos had a way of drawing chaos. “I’ve been tracking whispers about Draymorn since before half of you were picking mushrooms,” Vark smirked. “And guess what? That last cipher you can’t read? I’ve seen it before….. branded into the back of a traitor’s skull!” The group paused. Even Blade Ogre tilted his head. Could this rogue actually know more than they did? Unfinished Threads Before anyone could challenge him further, the walls of the Sanctum began to glow brighter. The glyphs pulsed, reacting to Vark’s presence or perhaps to the prophecy itself. Orelle muttered a word of power, and part of the cipher cracked. Only one line could now be made out: “When the Outlaw joins the Forgotten Flame, the gate to the End shall flicker open…” But what did it mean? What’s Next? The prophecy nears completion. Vark’s sudden arrival could change everything…. or doom them all! Which path should the story take next? Follow Vark into the Ash Vaults beneath the Sanctum, where a cursed memory from his past waits. 2. Try to fully decode the prophecy and determine Vark’s role, before the magic unravels. 3. Abandon the Sanctum, the pulse of the Rift is growing and someone or something is coming through. The post Chapter 22 – The Sealed Sanctum and the Outlaw’s Entrance appeared first on GameOgre.
Chapter 21: The Forgotten Empire
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate cracked wide open, spilling chaos into the world. Ka’Zul’s Crimson Howl surged through lava-forged tunnels, while Gorrak the Pale Fang hunted with unholy resolve. In desperation, the party split to slow […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate cracked wide open, spilling chaos into the world. Ka’Zul’s Crimson Howl surged through lava-forged tunnels, while Gorrak the Pale Fang hunted with unholy resolve. In desperation, the party split to slow their advance and in the heat of battle, a hidden force watched. Draymorn, the Dragon that Ogres Forgot, made his silent move in the shadows, unknown even to Ka’Zul and Gorrak. Now, his name flickers in long-lost ruins, and the truth behind an ancient empire begins to stir. The Chapter Begins The path winds ever downward, past obsidian pillars, molten rivers, and the deep, echoing heartbeat of something colossal beneath the earth. Guided by cryptic verses carried by the Blood Priestesses Velkra and Xyra, the ogres and their allies arrive at a vault untouched by time, a sealed sanctum beneath the Ember Gate. The walls are lined with massive frescoes and burning braziers fueled not by flame, but by memory itself. As the party moves deeper, the air thickens with power. Strange symbols on the ground respond to their steps. A dragon’s silhouette — immense, coiled in agony and glory — appears etched in faded gold leaf. At its center, a broken crown and a shattered horned helm. It is Draymorn’s lost dominion — the Empire of Wyrmspire — said to have risen before even the Time of Sealing. Entire ogre clans, once bound in loyalty or fear, had been part of it. Until betrayal shattered it all. As the party translates more runes, the *Prophecy of Return* reveals itself: “When fire forgets its father, the skies will burn again. A name buried in scales will rise, not in war, but in shadow. He who has no banner shall inherit all banners. Beware the oathless heir of ember’s ruin.” Ka’Zul’s forces rumble above. Crimson drums beat. Yet he has not found this place. Not yet. Gorrak, however, is near — too near. His spectral club pulses with black fire. But he does not charge. Instead, he stands… waiting. Watching. As if something here gives even him pause. Then, a whisper: “You seek prophecy. But prophecy seeks hosts.” Velkra collapses, clutching her head. Xyra draws a dagger and begins carving a symbol into the earth — the same mark that burned in Chapter 20’s hidden appearance. The same sigil now visible on the mural behind the dragon’s crown. The party realizes something horrifying: one among them is now marked by Draymorn — whether chosen, possessed, or unknowingly bred from his bloodline. A host… or a vessel? What Comes Next? Explore the sealed sanctum and complete the translation of the full prophecy, risking the awakening of Draymorn’s will. Retreat and confront Velkra and Xyra, demanding the truth of how long they’ve served the Dragon that Ogres Forgot. Suspect one of your own and begin testing the party to discover who now bears Draymorn’s secret mark. The post Chapter 21: The Forgotten Empire appeared first on GameOgre.
Chapter 20: Shadows Beneath the Flame
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate was nearly lost to the clashing titans: Big Blue, Ka’Zul, and Gorrak the Pale Fang. Thanks to a bold plan to split the party, Ka’Zul and Gorrak were stalled just long […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate was nearly lost to the clashing titans: Big Blue, Ka’Zul, and Gorrak the Pale Fang. Thanks to a bold plan to split the party, Ka’Zul and Gorrak were stalled just long enough for the ogres to uncover forbidden lore hidden deep beneath the scorched stone. But something far older than Ka’Zul’s ambition or Gorrak’s undead rage stirs below. A name thought long forgotten returns, whispered in half-burned scrolls and etched into shattered dragonbone. Draymorn. The Prophecy Stirs Within the ancient vaults beneath the Ember Gate, a sealed chamber pulses with dragonfire energy. Velkra and Xyra chant forgotten verses as Thalira deciphers fragments of prophecy long buried. The truth is chilling: Draymorn, the Dragon That Ogres Forgot, once ruled over a hidden empire veiled in shifting shadow. His dominion was so vast, so cunningly masked, that even dragons questioned his existence. Big Blue suspects a manipulator in disguise has already walked among them, a charismatic figure seen only in passing during the Emberfang chaos. Was it a Crimson noble? A fallen priest? Or Ka’Zul himself under a spell? But when Zymera speaks the name aloud, a tremor splits the chamber wall. A dragon’s eye….. massive, unblinking, stares through the breach from a rift in the magma. He knows they’re close. Draymorn Revealed? Or… perhaps not. What emerges from the flames is not Draymorn in full, but a lesser form, cloaked in ash and flickering illusion. He speaks in riddles, his voice layered and vast, speaking to the ogres as if they are mere echoes of an age long past. “Truth burns brighter when shadow cloaks the eyes.” Is this the Dragon Lord himself? Or a projection sent to taunt them? The party is divided, some believing they should press further, others urging retreat before the illusion becomes real. The Ember Gate Cracks Gorrak returns, furious and wounded, his spectral club crackling with cursed embers. Ka’Zul is not far behind, his Crimson Howl routing scattered defenders in the wake of the dragon’s false form. In the chaos, Brothak’s roar is heard in the distance, drawn south from the mountains by the shaking earth. The prophecy might be awakening… but at what cost? What Comes Next? Attempt to uncover the full prophecy and the truth of Draymorn’s forgotten empire Flee the Ember Gate as it collapses and regroup with allies elsewhere Confront Ka’Zul and Gorrak in a final effort to reclaim the sealed chamber The post Chapter 20: Shadows Beneath the Flame appeared first on GameOgre.
Ogre Adventures – Chapter 19: The Ember Divide
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures… The Ember Gate has opened, but the truth of what lies beyond remains veiled in prophecy and chaos. Ka’Zul’s Crimson Howl and the Hollow Flame under Gorrak the Pale Fang now clash in their […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures… The Ember Gate has opened, but the truth of what lies beyond remains veiled in prophecy and chaos. Ka’Zul’s Crimson Howl and the Hollow Flame under Gorrak the Pale Fang now clash in their pursuit of power. The ogres must act fast….before the world is consumed by fire or rot. With ancient echoes stirring and whispers of Draymorn’s return weaving through the embers, the party faces a dangerous decision: stay united or divide to conquer two looming threats at once. The Ember Divide The searing winds howl as Ka’Zul’s red ogres and Gorrak’s undead forces draw near. The ground quakes. The sky burns. The Ember Gate pulses with volatile energy, threatening to collapse into a fiery rift. Big Blue slams the Smashinator into the earth. “We don’t have time. They’re both coming.” Sir Caelthorn tightens his grip on his ancient blade. Zymera scouts the horizon, her bowstring tense. Velkra and Xyra, the Emberfang Blood Priestesses, chant softly, sensing something older, darker, deeper… and watching. The decision is made: split the party. Into the Maw of the Crimson Howl Blade Ogre, Zymera, and Kivra break off to intercept Ka’Zul and the Crimson Howl. They scale a ridge of cracked basalt, entering a canyon where crimson banners flap like torn wings. Ka’Zul himself stands at its heart, regal in both ogre and human form, surrounded by Emberfang elites. Flames lick at his skin. His voice cuts the air: “You stand against the future of ogrekind. But it is you who are the relics!” Blade Ogre roars back, “We don’t serve fire or fear!” The battle ignites, steel and flame dancing under a sky of smoke. Shadows in the Ash Big Blue, Caelthorn, Orelle, Brunka, and the Priestesses descend into the obsidian-walled gorge leading to Gorrak’s path. The air grows colder. Whispered curses ride the wind. Gorrak the Pale Fang appears, a monstrous undead ogre clad in bone-wrought armor, his spectral spiked club crackling with cursed energy. His eye patch glows faintly as he raises the club and speaks: “Welcome to your end, ogres.” A brutal clash begins. Sir Caelthorn is struck back, his armor dented. Big Blue meets Gorrak blow for blow as the Smashinator hums with fury. The Hollow Flame chants grow louder, undead trolls and bugbears pushing forward. But they hold the line. A Hidden Presence Unseen by both sides, a cloaked figure watches from the high cliffs above the Ember Gate. His eyes are not of man or ogre, they shimmer like molten gold. This is Draymorn the Dragon that Ogres Forgot, in one of his many forms. He speaks no words. But ancient runes pulse beneath his skin. He studies the clash below like a god surveying insects, calculating which fire burns brightest… and which deserves to burn longer. The prophecy stirs again. What Comes Next? What path will shape the future of Ogre World? Attempt to reveal Draymorn’s true identity and his ancient prophecy. Retreat from the battlefield to regroup and prepare for an all-out siege. Unleash the Ember Gate fully thereby risking annihilation to destroy both armies. The post Ogre Adventures – Chapter 19: The Ember Divide appeared first on GameOgre.
First Impressions: Elementallis, a Free Zelda-like Demo
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TL;DR: I expected another Zelda clone. But Elementallis delivered a 6-hour addiction. It’s essentially a top-down Metroidvania drunk on elemental cocktails with some kid who’s making a monster murder scrapbook. I downloaded the Elementallis demo thinking: cool, another Zelda knockoff, swing sword, light torch, solve block puzzle, repeat. Wrong. So wrong. Not only did I […]
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TL;DR: I expected another Zelda clone. But Elementallis delivered a 6-hour addiction. It’s essentially a top-down Metroidvania drunk on elemental cocktails with some kid who’s making a monster murder scrapbook. I downloaded the Elementallis demo thinking: cool, another Zelda knockoff, swing sword, light torch, solve block puzzle, repeat. Wrong. So wrong. Not only did I get sucked into 6 hours of “forget food and biological urges” gameplay, I came out with sore fingers & a bruised ego, a bestiary full of monster corpses, and a newfound respect for elementals. The world? Massive. The art? Gorgeous. The puzzles? Clever as hell. The mechanics? Honestly, it feels like the Elementallis devs cracked open the Zelda formula and sprinkled in elemental steroids with a whisper of LSD. Expectation vs. Reality When you hear “Zelda-like,” you probably think: Grass cutting simulator with a side of puzzles and pitfalls Another retro pixel homage that loves nostalgia more than originality Sword goes swoosh, torch goes fwoosh, repeat until credits roll Elementallis heard all of that, rolled its eyes, and said: hold my elemental beer. It’s got a guilt-tripping main story right from the get-go. And a buffet of elemental powers (and combos) that make combat feel like a science fair with bloodshed. And don’t even get me started on the bestiary! You know how every RPG tries to give you lore dumps about monsters you don’t care about? Well, Elementallis makes you work for that lore. Kill stuff, unlock content. Think Pokédex, but instead of catching ’em all, you straight-up murder ’em all. Poké-Dexter, maybe? A World Built on Elements (and Existential Regret) Here’s the stitch: you’re the child of the Elementallists who kinda… broke the Elements. Like oops, my bad, destroyed the world balance, maybe unalived myself. Classic protagonist blunder. Now you as the gotta carry the guilt of your parents’ actions across eight biomes — volcanoes, forests, snowy mountains, and probably a swamp because what Zelda-like game would this be without one? — restoring each Element in order to unf*** the world of Elregir. The Elements are the heart of the game. But they’re more than just flashy spells… they’re floating Swiss Army knives of cuteness, chaos, construction, and destruction. Including self-immolation. Fire: Burn bushes, enemies, and your own hopes (aka flesh) if you stand too close. Light up dark passages and accidentally catch yourself on fire before yelling “Leeroy Jenkins” into a mob of monsters who spontaneously combust. Fire is the only element available in the demo, but I’d be lying if I said I didn’t spend a good hour trying to find a way to weasel my way into Nature elementals. Nature: Stealing this and the following elements from Kickstarter because they’re not available in the demo. Nature element lets you grow vines to climb up walls and summon plants to drain enemy health. Can’t wait to commit photosynthesis crimes in the full game! Water: Float in a bubble, prevent yourself from drowning, leave puddles of water on the floor, and extinguish fires. Also, your reminder to stay hydrated. Wind: Yeet yourself across pits. Earth: Earthquake mode. Because sometimes you really need to destroy rocks, faces, and vases. What kind of Zelda game would this be without vases? Ice: Freeze and slide enemies around like it’s the 2D sprite curling Olympics. Lightning: Zap first, ask questions never. Lightning electrocutes and paralyzes your enemies. The juiciest kicker? You can combine Elements! Water + Lightning = instant fish fry. Ice + Earth = basically Toph evolved with an Ice Stone. Really stoked to see what’ll happen when you weaponize the other Elements. The Bestiary is a Blood Journal This feature deserves its own shrine. Or at the very least, it’s own section. The bestiary doesn’t just hand you monster lore. Nope. You’ve gotta earn it… one murderous kill at a time. Each monster slaughtered adds up to unlock more details about that beast. It’s like a scrapbook of your questionable moral choices. And I love it. And it’s absolutely genius because suddenly grinding isn’t grinding. It’s… research. Bloody, glorious research. IDK how many monsters I’ve slain at this point, but despite me going 8-seasons-of-Dexter on ‘em, all I’ve unlocked is the green slime’s name. It’s entirely possible I suck. Also entirely possible Elementallis devs did not sugarcoat their game for sucky gamers. Guess I’ll have to go green-slime-genocide on the entire ecosystem to uncover their coveted backstory. The Vibes: Retro Glow-Up Elementallis looks like it crawled out of a Game Boy cartridge, drank a dozen Red Bulls, and hired a Gaudí-tier designer. Pair all that with modern pixel art, lighting, and particle effects, so you’re simultaneously impressed while drowning in nostalgia. The soundtrack slaps too, mixing orchestral swells with 8-bit nostalgic bursts from your childhood. It feels like classic Zelda and Final Fantasy tag-teamed your ears, and I’m totally ‘hear’ for it. The Devs: Indie Passion Project from España This gem is the brainchild of Iván Ruiz Lozano from Barcelona, the land of patatas bravas and equally scrumptious Gaudí flexes. Dude quit his IT job to pour his soul into Elementallis, teamed up with pixel wizard Luân Nguyễn Trọng and music sorcerer Raúl Sangonzalo Terrado, and Kickstarted their way to €110,465 (about $130,000 USD). That’s basically the universe (and gamers) saying: “take my money and my free time, por favor!” First Impressions Verdict Elementallis isn’t just a Zelda clone… it’s a Zelda mega evolution. It’s got guilt, growth, and gobsmackingly clever puzzles tied up with elemental combat that makes every fight a science experiment. Or a lesson in fire physics with second-degree burns, in my case. Add the bestiary in that weaponizes your murder spree into lore collection, and you’ve got something that feels fresh and familiar. Play Elementallis if: You love Zelda games but wish they had Elemental sidekicks instead of Chain Chomps You have unresolved childhood trauma about water temples (relatable PTSD) You want your monster hunting to double as encyclopedia building You wanna support indie devs Elementallis is coming soon to Switch, PlayStation, Xbox, and Steam (PC and Mac, including M4s because this game is literally defying the laws of silicon and making Apple hardware bend to its will, and that alone makes Elementallis magical). Wishlist it now. Play the demo nower. And go kill monsters responsibly. Or irresponsibly. I’m not your mom. …but if I was, I’d hope to be on the Gaming’s Hottest Moms list. Play the Elementallis demo on Steam Stalk the Kickstarter updates Elementallis website here The post First Impressions: Elementallis, a Free Zelda-like Demo appeared first on GameOgre.
GameOgre.com’s YouTube Channel Returns After 7 Years!
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After a long slumber deep in the digital caves, the GameOgre.com YouTube Channel has awakened! Once known for MMO reviews and gaming videos back in the early 2010s, the channel is roaring back with a brand new purpose, to bring the Ogre World universe to life through epic visuals, lore shorts, fantasy stories, and free […]
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After a long slumber deep in the digital caves, the GameOgre.com YouTube Channel has awakened! Once known for MMO reviews and gaming videos back in the early 2010s, the channel is roaring back with a brand new purpose, to bring the Ogre World universe to life through epic visuals, lore shorts, fantasy stories, and free games! The Return of the Ogres It’s been more than seven years since the last upload, but the Ogres never truly vanished. While GameOgre.com continued to grow as a gaming community and fantasy hub, the YouTube channel was left behind, until now. Thanks to new artwork, fresh stories, and a fully revitalized team of characters like Big Blue and the Blue Ogre Girl Squad, the channel has officially been rebuilt from the ground up. The updated channel now features: A bold new banner and logo starring Big Blue and the Blue Ogre Girl Squad Three brand new YouTube Shorts to kick off the relaunch Future plans for Ogre Adventures trailers and behind-the-scenes lore videos Regular uploads connecting directly to the Ogre Adventures series What’s Coming Next The new direction blends fantasy storytelling with the spirit of classic online gaming. Fans can expect short-form videos introducing characters, animated lore segments, and cinematic previews from the ever-expanding Ogre World universe. In addition to Ogre Adventures, GameOgre’s YouTube channel will feature polls, giveaways, and videos highlighting some of the most creative moments from the GameOgre community itself. Watch, Subscribe, and Join the Ogre Nation The Ogres are back and they are bigger, bluer, and bolder than ever! If you’ve ever explored GameOgre.com or battled through the Swamp of the Abyss, now’s the perfect time to join the next chapter. Visit the channel here: https://www.youtube.com/@GameOgre Subscribe to support the return of one of the longest-running fantasy gaming communities online. The story is just beginning again and this time, the Ogres have a camera! About GameOgre.com Founded in 2003, GameOgre.com is a fantasy-inspired gaming community dedicated to online games, giveaways, and original stories like Ogre Adventures. With free games, top ten lists, a fantasy game universe, and now cinematic video content, GameOgre continues to evolve, proving that even after two decades, the Ogre Nation is still going strong! The post GameOgre.com’s YouTube Channel Returns After 7 Years! appeared first on GameOgre.
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Ultimate An Average Campaign Beginner’s Guide
- Roblox
Complete beginner's guide for An Average Campaign!
AAC (An Average Campaign) is a party-based roguelike Roblox experience with plenty of classes and subclasses to try out, enemies to defeat, and a world to explore. However, there is no in-game tutorial, and getting the grip on how the game works can be challenging. In our An Average Campaign beginner’s guide below, we’ll cover all the gameplay basics, classes, stats, crafting, combat, progression, and more. Scroll down and let’s dive into it! Character Customization & Classes in An Average Campaign Interact with the mirror in the lobby to change your class – Image by Gamepur The first thing to do in the lobby once you log into An Average Campaign is pick your class and edit your character’s appearance. You can do that by interacting with the mirror to the left of the door. There are six classes in AAC, each filling a role in the party. Here is what each class does: Class Description Stat Scaling Warrior is a melee fighter class that focuses on buffing itself and allies, while applying taunt and soaking damage. Because of its taunt, its excellent for team play. Subclass 1: Rampager (Forest): Specializes in dealing damage and CC with a greatsword. Subclass 2: Knight (Dungeon): Specializes in tanking and soaking damage, as well as debuffing. STR + CON Rogue is a melee fighter class with a focus on high single-target damage, while also having high Crit Chance and debuff stacking on enemies. Subclass 1: Assassin (Forest): Specializes in applying DoT effects and single-target damage. Subclass 2: Drifter (Dungeon): Specializes in dealing AoE damage, Gold-generation, and self-buffing. DEX + LCK Mage is a spellcasting class with a focus on self buffing and dealing damage, but it has fairly high Energy Costs. Its subclasses are very good for solo play. Subclass 1: Bloodkin Warlock (Forest): Specializes in damage-dealing, self-sustain, debuffing, and applying DoTs. Subclass 2: Necromancer (Dungeon): Specializes in AoE damage, self-sustain, and summoning. INT + LCK Priest is a spellcasting class with a focus on healing and buffing allies, while also debuffing enemies. It’s the best class for team play, as its sustain is invaluable. Subclass 1: Druid (Forest): Specializes in summoning, buffing, healing, debuffing, and damage-dealing. Subclass 2: Zealot (Dungeon): Specializes in dealing AoE damage and debuffing. FTH + CON Brawler is a melee fighter class with a focus on multi-hit attacks and self-buffing. It’s very good at dealing with single enemies and is pretty good for solo play. Subclass 1: Elementalist (Forest): Specializes in debuffing, buffing, and single-target damage. Subclass 2: Beast (Dungeon): Specializes in single-target damage and self-sustain. STR + DEX Ranger is a sharpshooter class with a focus on marking enemies and applying debuffs while dealing damage. It’s excellent for team play. Subclass 1: Fay Wanderer (Forest): Specializes in healing, summoning, debuffing, and utility. Subclass 2: Gloom Stalker (Dungeon): Specializes in dealing single-target damage, self-buffing, and debuffing. DEX + INT How to Unlock Subclasses? Visit areas with NPCs to unlock the subclasses during a run – Image by Gamepur You can unlock subclasses during a run by talking to the various NPCs in the Forest/Dungeon. The subclass you unlock lasts for the rest of the run, and it can’t be changed (if you pick one subclass, you can’t pick the other after it). Subclasses give you additional moves or replace your base class’s moves, and extra gear. Here are all the subclass NPCs and their locations: Warrior [Rampager]: Talk to Powerful Stranger in the Forest. Brawler [Elementalist]: Talk to Meditating Man in the Forest. Rogue [Assassin]: Talk to Strange Man in the Forest. Mage [Bloodkin Warrior]: Talk to Upsidedown Individual in the Forest. Priest [Druid]: Talk to Resting Druid in the Forest. Ranger [Fay Wanderer]: Talk to Fay Wanderer in the Forest. Warrior [Knight]: Talk to the Knight’s Caravan in the Dungeon. Brawler [Beast]: Talk to Wild Beast in the Dungeon. Rogue [Drifter]: Talk to Drifter in the Dungeon. Mage [Necromancer]: Talk to Necromancer in the Dungeon. Priest [Zealot]: Talk to Single Zealot in the Dungeon. Ranger [Gloom Stalker]: Talk to Gloom Stalker in the Dungeon. What Are the Best Classes and Subclasses? Ranking Party Solo Best Priest [Zealot], Warrior [Knight], Rogue [Drifter], Brawler [Elementalist], Ranger [Gloom Stalker] Ranger [Gloom Stalker], Priest [Druid], Ranger [Fay Wanderer], Mage [Necromancer], Mage [Bloodkin Warrior] Good Ranger [Fay Wanderer], Priest [Druid], Rogue [Assassin], Warrior [Rampager], Brawler [Beast], Mage [Necromancer] Priest [Zealot], Brawler [Beast], Warrior [Rampager] Weak Mage [Bloodkin Warrior] Brawler [Elementalist], Warrior [Knight], Rogue [Assassin], Rogue [Drifter] In the tier list above, you can find the ranking of all classes and subclasses in An Average Campaign, and learn which are the best both for party and solo play. Generally, any class with self-sustain will be good for solo play, while any class that buffs allies will be good for party play. Important NPCs & How to Play An Average Campaign Talk to Guts next to the door to start a run – Image by Gamepur All NPCs in the lobby have their use, and will help you get started in An Average Campaign. Here is a short outline of what each NPC in the lobby does and how it will help you on your adventure: Mirror on the Wall: Allows you to change class and appearance, and upgrade your skill tree. Aura Farmer: He is close to the doors. He lets you start a campaign and create/join a party. Tavern Master: Talk to him at the bar counter to unlock and equip boons. What All Stats do in An Average Campaign STR, DEX, CON, INT, FTH, and LCK are the base stats in AAC – Image by Gamepur In the tables below, you’ll find explanations for all stats in An Average Campaign. You increase stats by gaining levels, upgrading the skill tree, buying boons, equipping items, etc. Each class has increased base stats based on their scaling. Main Stats Stat Effect STR – Strength Crit Chance: +0.125% per Point Crit Damage: +0.2% per Point Block Chance: +0.375% per Point DEX – Dexterity Crit Chance: +0.15% per Point Crit Damage: +0.25% per Point Dodge Chance: +0.175% per Point CON – Constitution Max HP: +1 per Point Incoming Healing: +0.25% per Point Block Damage Reduction: +0.375% per Point INT – Intelligence Energy Gain: +0.2% per Point Crit Chance: +0.0750% per Point Crit Damage: +0.15% per Point FTH – Faith Energy Gain: +0.2% per Point Outgoing Healing: +0.7% per Point LCK – Luck Crit chance: +0.3% per Point Crit Damage: +0.5% per Point Secondary / Hidden Stats Stat Effect Multiplayer Scaling For every player in the game, the enemy gains +12.5% flat ATK and +50% more HP. If you’re playing alone, enemy Dodge Chance and Block Damage are reduced by -5%. Level Gain EXP by killing things. When you have enough EXP, you level up. You unlock new skills at certain levels and gain 3 stat points per level. HP Your life points. If it reaches 0, you die. You gain +2 Max HP per level. Initiative Number beside your name, deciding turn order (summons always go last, if multiple, then the one summoned first gets to go first). Min and Max Initiative you can roll goes up by 1 every level and every 20 DEX. Crit Chance The chance for you to land a critical strike. Crit Damage The percentage of your damage that you deal on a critical strike. Block Chance Your chance to block when an enemy attacks you (multiple hits count as multiple chances to block). Block Damage Reduction Decides how much less damage you take when blocking with Block Chance. Dodge Chance Your chance to evade an enemy attack, negating all damage and status effects (multiple hits count as multiple chances to dodge). Lifesteal How much HP you get based on the damage of your attack. Energy Gain Your chance to gain an extra point of Energy at the turn start. Incoming Healing Decides how much heal you get when you’re healed. Outgoing Healing Decides how much your healing skills are amplified. How Combat Works in An Average Campaign Combat in AAC is turn-based and relies on Initiative for turn orders – Image by Gamepur Combat in An Average Campaign is turn-based, and the turn order is decided by each character’s Initiative. During your turn, you can use attacks/spells (Fight), items from your inventory (Items), or regenerate Energy (Focus). There is no way to run away or skip turns. Once you’ve defeated all enemies or your whole party is defeated, the combat ends. How the Inventory Works in An Average Campaign Use the stash to transfer items between party members – Image by Gamepur The inventory is visible whenever you visit a shop or are resting between areas. There are multiple things you can do in your inventory while resting, and here are explanations for each one of them: Stash: You can transfer items and Gold to the stash so other party members can access them. Items that are in your inventory aren’t visible to other party members. Craft: The crafting menu is available on the left once you switch to the Craft tab. Here you can craft items. Inventory: Your main inventory. Click on an item to equip it. Transfer moves an item to the stash, while inspect shows its detailed information. Abilities: Switch to the abilities tab within your inventory to see all your attacks and spells and their descriptions. Consumable: Clicking on a consumable item equips it in the consumable slot, and it automatically activates at the start of the fight. Equipment: You can see all your equipment and stats on the right panel. Click on an equipped item to see its stats. Invest Points: Click on Invest Points in the bottom right to upgrade your base stats. How Map & Encounters Work in An Average Campaign You pick one of three areas to go to after every rest – Image by Gamepur After each combat in An Average Campaign, you’ll have to choose the next location where your party goes. Each location has a different difficulty, indicated by the stars at the bottom, as well as effects. After every encounter, you heal either 10 HP or 15% of your Max HP (whichever number is higher). There are 8 areas in the Forest (number at the top-right) that you’ll need to go through to reach the Giant (Forest boss). After defeating the Giant, you’ll move to the Dungeon, which has 12 areas, and the last boss (Bone Drake). How to Revive Allies To revive an ally, you’ll need to find the Altar or the Necromancer event within the Dungeon. Offer 250 Gold to the Atar, or alternatively, 100 Gold to the Necromancer to revive an ally. Altar fully heals the ally, while the Necromancer revives them with only a portion of their HP. Dead allies keep their level from when they died (if they die at level 5, they stay at level 5 upon resurrection). How Item Crafting Works in An Average Campaign Crafting is possible between encounters, in the rest area and in the shop – Image by Gamepur With the resources that you collect during a run, you’ll be able to craft items while at the camp. Click on the Craft tab within the Stash on the left to see all the recipes. Items whose components you have will be shown, while others will be hidden. Crafted weapons and gear last only for that run. How Boons Work in An Average Campaign Boons give you unique buffs that can make your build much stronger – Image by Gamepur Boons are unique bonuses you can unlock and enable for your runs in An Average Campaign. You can unlock and equip them at the NPC at the counter in the lobby. You have 5 Boon Slots, and each Boon has a slot requirement. You can only enable a few boons at a time, depending on how many slots each of them takes up. Default Boons are always visible in the Boon menu, and you can check out their stats there and buy them from the menu. However, there is also a bunch of hidden Boons that you’ll need to unlock in order to use. There is a full list of all hidden boons on the An Average Campaign Discord server. How Skill Trees Work in An Average Campaign The skill tree allows you to get permanent boosts to your character’s stats – Image by Gamepur Skill Trees (accessed via the mirror) allow you to unlock permanent stat boosts for each class. You earn Prestige EXP by playing the game with a class, and each Prestige level, you gain a certain amount of Skill Points to spend. You can buy Prestige levels (cost increases with Prestige level) with in-game currency, as well as reset skills (costs 50) from the Skill Tree menu. An Average Campaign FAQ Q: How to enter the Dungeon? A: You need to clear 8 areas within the Forest and defeat the Giant boss to reach the Dungeon. Q: How many players can you play AAC with? A: You can play An Average Campaign with up to 5 players. It’s recommended to play with more players, as the difficulty is much greater if you play solo. Q: What is the An Average Campaign Trello link? A: Here is the link to the An Average Campaign Trello board. It’s filled with useful resources, item/NPC/class stats, location info, and more. Q: Can you max out the Skill Tree? A: Yes, there are 25 Prestige levels, and they’ll give you enough stats to fully unlock a Skill Tree. Q: Are Skill Trees unique for each class? A: Yes, each skill tree is unique for that class, and requires you to play it in order to gain Prestige EXP and unlock it. Q: What is the best beginner class? A: The best beginner class is the Priest, as it’s self-sufficient, easy to play, and most parties will need one to survive. And that covers all the information you’ll need to make it as a beginner in An Average Campaign. If you found this guide helpful and want to learn more about other games, be sure to bookmark Gamepur. Also, check out our ARC Raiders skill tree guide and Resonance Solstice tier list for useful info on those two games!
Complete ARC Raiders Skill Tree Guide [Best Path, Respec, & More]
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The ultimate Skill Tree guide for ARC Raiders!
The Skill Tree is one of the most essential progression mechanics in ARC Raiders, providing you with passive boosts as you upgrade it, allowing you to make every next run that much better. In our ARC Raider Skill Tree guide below, we’ll cover how the Skill Tree works and how to earn Skill Points, all the nodes and their levels of importance, best Skill Trees to focus on and best Skill Tree builds, how to respec, and other important progression information. Table of Contents How the Skill Tree Works in ARC Raiders How do You Earn Skill Points? All Conditioning Skills All Mobility Skills All Survival Skills What Are the Best Skills for Each Tree in ARC Raiders? What Are the Best Skill Trees to Invest In? Best Skill Tree Build in ARC Raiders Best Build Path / Upgrade Route How to Reset Skill Points & Respec in ARC Raiders ARC Raiders Skill Tree FAQ How the Skill Tree Works in ARC Raiders Image by Gamepur Skill Tree is a mechanic in ARC Raiders that allows you to unlock special perks for your characters by spending Skill Points. There are three Skill Trees (Conditioning, Mobility, and Survival), each specializing in different kinds of perks. Unlocking nodes requires you to invest at least 1 point in the previous node. Some nodes have total requirements (e.g. 15 Points in Survival.). How do You Earn Skill Points? Image by Gamepur You earn Skill Points by increasing your Raider Level. One level up grants you one Skill Point, and the current maximum number of Skill Points obtainable from level ups is 75. There might be alternative ways to earn Skill Points added to the game in the future, related to events, quests, Expedition Projects, etc. SKILL VALUE: In the right-most column, you’ll see the ratings of each skill’s performance (value). Use it as a quick guide on which skills are good and which are not. We explain all the best skills and the overall best build further below. All Conditioning Tree Skills Node Effect Requirements Max Points Value Used To The Weight Wearing a shield doesn’t slow you down as much. None 5 4/5 Blast-Born Your hearing is less affected by nearby explosions. Used To The Weight 5 2/5 Gentle Pressure You make less noise when breaching. Used To The Weight 5 4/5 Fight or Flight When you’re hurt in combat, regain a fixed amount of stamina. Has cooldown between uses. Blast-Born 5 1/5 Proficient Pryer Breaching doors and containers takes less time. Gentle Pressure 5 5/5 Survivor’s Stamina When you’re critically hurt, your stamina regenerates faster. Fight or Flight 15 Points in Conditioning 1 2/5 Unburdened Roll If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. Proficient Pryer 15 Points in Conditioning 1 3/5 Downed But Determined When you’re downed, it takes longer before you collapse. Survivor’s Stamina 5 1/5 A Little Extra Breaching an object generates resources. Survivor’s Stamina Unburdened Roll 1 1/5 Effortless Swing Meele abilities cost less stamina. Unburdened Roll 5 1/5 Turtle Crawl While downed, you take less damage. Downed But Determined 5 1/5 Loaded Arms Your equipped weapon has less impact on your encumbrance. A Little Extra 1 5/5 Sky-Clearing Swing You deal more melee damage to drones. Effortless Swing 5 0/5 Back on Your Feet When you’re critically hurt, your health regenerates until a certain limit. Turtle Crawl Loaded Arms 36 Points in Conditioning 1 1/5 Flyswatter Wasps and Turrets can now be destroyed with a single melee attack. Loaded Arms Sky-Clearing Swing 36 Points in Conditioning 1 0/5 All Mobility Tree Skills Node Effect Requirements Max Points Value Nimble Climber You can climb and vault more quickly. None 5 1/5 Marathon Runner Moving around costs less stamina. Nimble Climber 5 5/5 Slip and Slide You can slide further and faster. Nimble Climber 5 1/5 Youthful Lungs Increase your max stamina. Marathon Runner 5 5/5 Sturdy Ankles You take less fall damage when falling from a non-lethal height. Slip and Slide 5 4/5 Carry the Momentum After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. Youthful Lungs 15 Points in Mobility 1 5/5 Calming Stroll While walking, your stamina regenerates as if you were standing still. Sturdy Ankles 15 Points in Mobility 1 4/5 Effortless Roll Dodge Rolls cost less stamina. Carry the Momentum 5 2/5 Crawl Before You Walk When you’re downed, you crawl faster. Carry the Momentum Calming Stroll 5 0/5 Off the Wall You can Wall Leap further. Calming Stroll 5 1/5 Heroic Leap You can Sprint Dodge Roll further. Effortless Roll 5 1/5 Vigorous Vaulter Vaulting is no longer slowed down while exhausted. Crawl Before You Walk 1 0/5 Ready to Roll When falling, your timing window to perform a Recovery Roll is increased. Off the Wall 5 1/5 Vaults on Vaults on Vaults Vaulting no longer costs stamina. Heroic Leap Vigorous Vaulter 36 Points in Mobility 1 1/5 Vault Spring Lets you jump at the end of a vault. Vigorous Vaulter Ready to Roll 36 Points in Mobility 1 0/5 All Survival Tree Skills Node Effect Requirements Max Points Value Agile Croucher Your movement speed while crouching is increased. None 5 5/5 Looter’s Instinct When searching a container, loot is revealed faster. Agile Croucher 5 5/5 Revitalizing Squat Stamina regeneration while crouched is increased. Agile Croucher 5 3/5 Silent Scavenger You make less noise when looting. Looter’s Instinct 5 5/5 In-Round Crafting Unlocks the ability to field-craft items while topside. Revitalizing Squat 1 5/5 Suffer in Silence While critically hurt, your movement makes less noise. Silent Scavenger 15 Points in Survival 1 3/5 Good as New While under a healing effect, stamina regeneration is increased. In-Round Crafting 15 Points in Survival 1 3/5 Broad Shoulders Increases the maximum weight you can carry. Suffer in Silence 5 5/5 Traveling Tinkerer Unlocks additional items to field craft. Suffer in Silence Good as New 1 4/5 Stubborn Mule Your stamina regeneration is less affected by being over-encumbered. Good as New 5 4/5 Looter’s Luck While looting, there’s a chance to reveal twice as many items at once. Broad Shoulders 5 5/5 One Raider’s Scraps When looting Raider containers, you have a small chance of finding additional field-crafted items. Traveling Tinkerer 5 0/5 Three Deep Breaths After an ability drains your stamina, you recover more quickly. Stubborn Mule 5 2/5 Security Breach Lets you breach Security Lockers. Looter’s Luck One Raider’s Scraps 36 Points in Survival 1 5/5 Minesweeper Mines and explosive deployables can be defused when in close proximity. One Raider’s Scraps Three Deep Breaths 36 Points in Survival 1 0/5 What Are the Best Skills in ARC Raiders? In the list below are the best skills for each Skill Tree in ARC Raiders, with notes explaining why they are the best. Generally, the best skills focus on Stamina / HP Recovery, Looting / Breaching, Stealth, Movement Speed, and Encumberance / Weight Limit. Best Conditioning Skills Loaded Arms: Less Weight on the main weapon means more room for valuables. Proficient Pryer: Faster Breaching means quicker looting and area clearing. Gentle Pressure: Makes your Breaching quieter, helping you stay stealthy. Used To The Weight: The lower Movement Speed Reduction while carrying a shield is a massive help in combat. Best Mobility Skills Sturdy Ankles: Lower Fall Damage will come in clutch more often than you think. Youthful Lungs: Max Stamina increase is insanely helpful, and works well with all the other good Mobility skills. Marathon Runner: Lower Stamina consumption helps with covering the map quicker. Calming Stroll: Extra Stamina Regeneration while walking will further help with covering the map. Carry the Momentum: Another great mobility skill that will help you cover distance quickly. Best Survival Skills Security Breach: The only top-tier Skill in ARC Raiders that you’ll really need to get. The ability to breach Security Lockers means more cash for anyone who can do it. Looter’s Luck: Buffs the looting speed, and combined with Looter’s Instinct, makes you a true loot goblin. Broad Shoulders: A must-have later on, as carrying more items means more profit from each raid. Stubborn Mule: The thing that most often prevents an amazing raid from being a god-tier raid is encumbrance. This fixes the Stamina issues caused by it. In-Round Crafting: Being able to craft items such as Bandages can come in clutch very often. Silent Scavenger: Less noise as you loot makes you that much harder to detect. This is an excellent stealth-focused skill. Looter’s Instinct: Faster item reveals during looting is an invaluable buff. This is by far the best Skill you can get early on. Agile Croucher: Extra Movement Speed while crouching is extremely useful for sneaking. Traveling Tinkerer: Even more items to craft, and it costs only 1 Skill Point. What Are the Best Skill Trees to Invest In? Generally, the best Skill Tree to invest in is Survival. The second-best option is the Mobility tree. The Survival tree provides a lot of perks related to Looting, Regeneration, and Inventory, which are all the most important mechanics in ARC Raiders. On the other hand, the Mobility tree has bonuses related to Movement Speed, Stamina Regeneration, and Max Stamina, which will allow you to navigate the map and loot much quicker. Best Skill Tree Build in ARC Raiders In the table below, you’ll find the currently strongest Skill Tree build in ARC Raiders, tailored for maximum performance and gain from each Skill Tree. The main focuses are movement, breaching, looting, and quietness. All of those three are the most important things in ARC Raiders. Conditioning Mobility Survival Total: 21 Points Used to the Weight [5/5] Gentle Pressure [5/5] Profficient Pryer [5/5] Unburdened Roll [1/1] A Little Extra [1/5] Loaded Arms [4/5] Total: 17 Points Nimble Climber [1/5] Marathon Runner [5/5] Slip and Slide [1/5] Youthful Lungs [5/5] Sturdy Ankles [3/5] Carry the Momentum [1/1] Calming Stroll [1/1] Total: 37 Points Agile Croucher [5/5] Looter’s Instinct [5/5] Revitalizing Squat [5/5] Silent Scavenger [5/5] In-Round Crafting [1/1] Suffer in Silence [1/1] Good as New [1/1] Broad Shoulders [5/5] Stubborn Mule [5/5] Traveling Tinkerer [1/1] Looter’s Luck [1/1] Three Deep Breaths [1/5] Security Breach [1/1] Best Build Path / Upgrade Route Here is the list of exact Skill Tree upgrades and the order in which you want to make them. The Mobility tree provides excellent value early into the tree, and it should be an early-game priority. Then, focus on the Survival tree until you unlock Security Breach. Lastly, finish off the Conditioning tree with the last levels. Agile Croucher [1] Looter’s Instinct [5] Nimble Climber [1] Marathon Runner [5] Youthful Lungs [5] Slip and Slide [1] Sturdy Ankles [3] Carry the Momentum [1] Calming Stroll [1] Used to the Weight [1] Gentle Pressure [1] Profficient Pryer [5] Silent Scavenger [5] Revitalizing Squat [1] In-Round Crafting [1] Agile Croucher [2] Suffer in Silence [1] Broad Shoulders [5] Looter’s Luck [1] Traveling Tinkerer [1] Good as New [1] Stubborn Mule [5] Agile Croucher [2] Revitalizing Squat [4] Three Deep Breaths [1] Security Breach [1] Gentle Pressure [4] Used to the Weight [4] Unburdened Roll [1] A Little Extra [1] Loaded Arms [4] How to Reset Skill Points & Respec in ARC Raiders Image by Gamepur You can reset your character, including your Skill Tree and Skill Points you spent by completing Expedition Projects, available after you reach Level 20. Expedition Projects will require you to turn in resources and complete different quests. They last 8 weeks, and on the final week, you’ll be able to finalize them and reset your character (they work similarly to wipes in Escape From Tarkov). Once you finish an Expedition, your character’s levels, skills, items, etc., will be reset, and you’ll gain account boosts lasting throughout the next Expedition, and beyond if you complete them consecutively. If you fail to complete all the Expedition tasks, your character will be preserved, and you’ll be able to finalize it and reset your character on the next finalization window. Basically, if you want to reset your Skill Tree in ARC Raiders and get permanent boosts, you’ll need to complete Expedition Projects (wipe). If you don’t want to wipe, just don’t complete the Expedition Projects, and continue with your current character. However, you’ll be missing out on special boosts that may even include extra Skill Points. ARC Raiders Skill Tree FAQ Q: What is the maximum number of Skill Points you can have? A: The current maximum level in ARC Raiders is 75, and therefore, the maximum number of Skill Points is 75. This limit might be increased in the future via Expedition Projects, updates, etc. Q: What are the best Skill Tree paths to invest in? A: The best Skill Tree path to invest in is Survival, followed by Mobility. The Conditioning path is the least important, as it doesn’t have many meaningful perks. Q: Can you unlock the whole Skill Tree? A: No, you can’t unlock the whole Skill Tree in ARC Raiders right now. There are simply not enough Skill Points to do that. That might change in the future, once more ways to earn Skill Points are added to the game. That concludes our ultimate ARC Raiders Skill Tree guide. For more guides, be sure to bookmark Gamepur and visit the Guides category. Also, make sure to join the official ARC Raiders Discord server to find people to play with and stay up-to-date on all the new events!
Resonance Solstice Tier List, Best Teams, & Reroll Guide [Global Release]
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The definitive tier list and best teams guide for Resonance Solstice!
Resonance Solstice is a card-battling RPG gacha game (and a train simulator) with an insane amount of character combos and teams to try out. However, there are always a few who outperform the rest. In our Resonance Solstice tier list below, we’ll rank all characters from best to worst, give you a rundown of what the best teams are and why, as well as explain how and who to reroll for early on. So, scroll down and let’s dive into the tier list! Summary The best characters in Resonance Solstice are Nayuta and Stella. They are the core members of virtually all meta teams. Other very strong characters are: SSR: Tennie, Caroline, Arina, Margiela, Connor, Katas, Ilona, and Suen. SR: Rina Von, Aoba, Kaleya, Yer, Fenia, Valentine, Ganya, and Yejue. R: Arcana, Shizuru, Eliot, Reika, Julian, and Karen. The best characters to reroll for are Nayuta, Stella, and Arina (Limited), as they are the three most versatile supports, being part of a bunch of meta end-game teams. To reroll your account, you’ll need to Log in as Guest → Complete the Tutorial → Pull on the Standard and Rate Up banners → Delete Account and Data → Repeat. Use an Android Emulator to make the rerolling quicker. One reroll takes 15-20 minutes. The best beginner team in Resonance Solstice is Nayuta + Aoba + Rina Von + [Valentine + Kaleya] / [Yer + Reika] / [Yejue + Reika]. Which of the combos for the last two characters you pick depends on which status effect you need to stack for which train upgrade. Resonance Solstice Characters Tier List STELLA & NAYUTA S+ Stella Nayuta VERY VERSATILE CHARACTERS S Tennie Caroline Arina Rina Von Aoba Kaleya Yer Fenia Arcana Shizuru Eliot VERY STRONG / VERSATILE CHARACTERS A Margiela Connor Katas Ilona Suen Valentine Ganya Yejue Julian Reika Karen Rachel STRONG / NICHE CHARACTERS B Charlotte Verlaine Cecil Livia Desiree Heinrich Achiha Yoizuki Nabi Galore Haruka MEDIOCRE / VERY NICHE CHARACTERS C Wensheng Akira Maruha Lin Box Excalibur Ms. Gold Solum Fran Tara Tobinezumi Yamaarashi S+ Tier: Stella and Nayuta are the two most versatile supports and the best end-game characters you can get in Resonance Solstice right now. They should be your top priority when rerolling / pulling. S Tier: The most versatile characters of each rarity, excluding Nayuta and Stella. They are mostly supports and are members of many meta team compositions both now and in the future. They are all very safe investments. Those characters are Tennie, Caroline, and Arina (SSR), Rina Von, Aoba, Kaleya, Fenia, and Yer (SR), and Arcana, Shizuru, and Eliot (R). A Tier: Very good characters that, together with the S+/S-tier characters, will form some of the most meta teams. Those characters are Connor, Katas, Ilona, Margiela, and Suen (SSR), Valentine, Ganya, and Yejue (SR), Julian, Reika, Karen, and Rachel (R). B Tier: Strong and niche characters that have their uses, but they are few compared to that of the higher-tier characters. They are decent pick-ups, but not a high priority. C Tier: Mediocre and very niche characters that don’t really have a spot in the meta teams. In the tier list above is the general ranking of all characters in Resonance Solstice based on their overall utility and power. The higher the tier of a character, the more versatile and useful it is across all game content. All the best teams consist of almost exclusively of S+/S/A-tier characters, and those should be your priority. On the other hand, B/C-tier characters can be skipped. NOTE: Character summaries, best teams, and reroll guide are further below! S+ Tier Characters Character Description Stella SSR Front Support Purple Purple Purple Stella is an OP support that can reduce the cost of all cards in your deck while providing offensive buffs and dishing out low-cost attack cards. Stella is by far one of the best characters in the CN version of Resonance Solstice, with a load of meta teams requiring her. Note that she is a frontliner, but a squishy one, so make sure to increase her HP through gear. Nayuta SSR Mid Support Blue Yellow Purple Nayuta is an insanely strong support that doesn’t need dupes or high investment to work. His kit revolves around shuffling your deck in order for him to generate his unique cards. These cards provide various effects such as damage, debuffs, healing, and defense. Virtually any team will benefit from his kit, and that’s why he is still one of the most meta characters on the CN version. S Tier Characters Character Description Tennie SSR Front Defense Yellow Blue Yellow Tennie is a frontliner/support who stacks Freeze/Electrify, provides shields, and Cost Regen when applying Freeze (requires Resonance 5). Another good trait is unlocked at Awakening 5, allowing you to apply Injure every time you apply Freeze, as well as double the effects of Injure. She is just very versatile and one of the best tanks in Resonance Solstice. Caroline SSR Mid Support Red Red Purple Caroline is a support/buffer who applies Electrify/Magnetize onto enemies and, with her Ultimate, allows allies to apply Electrify with each attack. Plus, at Resonance 5 she provides Cost Regen with each Electrify proc, making her even more valuable and versatile. Arina SSR Front Healing Green Purple Purple Arina is a frontline healer who applies Confuse and Sleep onto enemies and Berserk onto allies. She is just a great buffer/debuffer/healer, and most teams will benefit from having her. However, she works best on teams with a lot of Red cards, as her Awakening 5 buff allows them to trigger Companionship. Rina Von SR Front Defense Blue Purple Yellow Rina Von is one of the best SR characters in Solstice Resonance, with plenty of heals, and one of the best Cost Regen mechanics once you get her to Awakening 5. She is extremely strong with Nayuta and anyone else who can generate Black cards, and will be your main source of Cost Regen on a variety of meta teams. Aoba SR Mid Support Red Yellow Red Aoba is one of the main engines for card shuffling together with Nayuta, as her Improvision draws 5 cards, and will have its cost permanently low as long as you can keep spamming Red cards. Plus, she provides infinitely scaling DPS buffs with her Tayutau, making her one of the most versatile and easy-to-use offensive supports in the game. Kaleya SR Mid Support Green Yellow Purple Kaleya is a support/buffer/healer for Ignite-stacking teams, doubling the damage of Ignite, healing allies, and stacking Ignite herself. She needs a few Awakening/Resonance unlocks to become extremely OP, but even without them, her utility for Ignite teams is unmatched. Yer SR Rear Healing Purple Yellow Purple Yer is a jack of all trades support who can stack Chill extremely well, provide defensive buffs, heals, and restore Cost. She can work with many different teams that lack defense/healing, and is one of the meta Chill stackers. Fenia SR Mid Offense Red Yellow Red Fenia is a very strong AoE DPS who stacks Electrify and relies on discarding cards to deal damage. She is extremely strong with Nayuta, who can generate Black cards quickly and buff her Ultimate’s damage. She also has decent draws/Cost Regen in her kit due to her Yellow card (Bag of Tricks). Arcana R Rear Support Green Yellow Yellow Arcana is a support/healer who provides heals, Cost regeneration, as well as retrievals from the discard pile. She also reduces the costs of the cards that she retrieves from the discard pile, making her extra valuable on any team with a lot of high-cost cards. Shizuru R Mid Support Red Yellow Purple Shizuru is an excellent offensive support for any team that relies heavily on Basic Attacks or Red cards, being able to max out ally Basic Attack speed and double the DMG of Commando allies [Shizuru/Karen/Julian], as well as search for Red cards. She also doesn’t require any investment whatsoever to work well. Eliot R Rear Healing Green Yellow Yellow Eliot is a support who provides heals, Ignite/Electrify-stacking, and discard pile card retrieval. At Awakening 4, retrieved cards get their costs reduced by 1, which is extremely useful for teams that focus on discarding a lot of cards. He is just an awesome utility, and will become even more valuable as new characters get released. A Tier Characters Character Description Margiela SSR Rear Support Purple Yellow Purple Margiela is a debuffer/sub-DPS who can work in a variety of comps, as long as her teammates provide her with Elemental Cores to fuel her Nova transformations. She is just a very reliable AoE nuker, and doesn’t require much investment at all to work really well. Connor SSR Front Defense Blue Blue Purple Connor is a tank/DPS who can provide insane shields, as well as broken burst damage through her ultimate. Her cards transform with each cycle, providing new effects and transforming further. Once her whole cycle is done, her latest cards deal massive damage, while providing buffs for allies and applying debuffs to enemies. Katas SSR Front Offense Red Yellow Red Katas is a DPS with insane single-target/AoE damage potential for the end-game (after you get her Resonance 4/Awakening 4), as well as one of the best Cost Regen characters early on, because of her Energy Bubblegum card. She also applies a variety of debuffs that many different supports can work with. Ilona SSR Rear Offense Red Blue Red Ilona is a single-target DPS who has a unique sniper mode, locking onto targets and dealing damage with her Basic Attacks, as well as launching an extra attack every time a Red card is played. She doesn’t require much investment to work well, and is one of the most beginner-friendly DPSs you can use. Suen SSR Front Healing Green Purple Green Suen is a support/healer who applies AoE heals, buffs, debuff cleanse, as well as DoTs. She is very versatile, and many teams that are missing healing will find her really useful. Her only downside is that her buffs apply only to one ally, making her less of a priority compared to some other good supports. Valentine SR Rear Support Red Yellow Red Valentine is a DPS/support who stacks Ignite, can immediately trigger the Leader Skill (Yellow card), and also generates Elemental Core: Fire (at Awakening 5), which is useful for Nova setups. She is especially strong with other Ignite-stacking/buffing characters, both as a DPS and as a support. Ganya SR Front Offense Red Yellow Red Ganya is one of the most F2P-friendly DPSs early on, with excellent DPS scaling on her Ultimate from discarded cards, and a Yellow card that searches for her other Red card. She doesn’t need much investment to work, and as long as you get some Cost Regen, she can carry you through the early game. Yejue SR Rear Support Red Blue Purple Yejue is one of the best Electrify stackers in Resonance Solstice and also a great support for Electrify teams. Another cool thing about her is that she can search for specific teammates’ cards with Thunder Crown (requires Awakening 4), making her a decent choice on many teams. Julian R Mid Offense Red Blue Red Julian is a support/tank/DPS with plenty of utility, being able to debuff enemies, buff allies, and regenerate Cost (requires Awakening 5). She is extremely tanky and a decent DPS, though damage mostly comes from her Basic Attacks that are buffed with her Resonance/Awakening bonuses. She is also a Commando character, working well with Shizuru and Karen on the team. Reika R Front Support Yellow Red Yellow Reika is a support who releases Autonomous Mines that explode after a time, dealing Explosive damage and triggering Lightning. Her ultimate allows her to draw cards when the mines detonate, and at Awakening 5, her discarded Demolitions get reduced costs, and provide virtually free DPS on teams that shuffle cards a lot. Karen R Mid Healing Green Purple Green Karen is a scaling buffer/healer for teams that rely heavily on Basic Attacks, providing them with up to +100% Basic Attack damage, infinitely scaling DEF, and extremely good heals. Despite her overwhelming utility, she doesn’t work that well on that many teams and requires Awakenings 4/5 to get those OP buffs. Also, she is a part of the Commando team with Shizuru and Julian. Rachel R Rear Healing Green Purple Green Rachel is a pure support/healer who focuses on recovering Cost and healing allies as much as possible. She can work on virtually any team that is missing sustain/regen, though more specialized supports are often better. Resonance Solstice Reroll Guide Rerolling your account in Resonance Solstice takes 15-20 minutes and is practically just one very long tutorial with a load of cutscenes you’ll need to skip. However, rerolling is extremely worth it, as the SSR pull odds are 1%/2%. Here is a step-by-step breakdown of the whole Resonance Solstice account reroll process: Download Resonance Solstice to your device. REROLL TIP: Use an Android Emulator such as MuMu Player (with multi-instance mode) to reroll multiple accounts at a time and make the process quicker. Log in as a Guest or via Ujoy Account, depending on what your platform allows. SALTED EMAILS: Salted emails do not work, making rerolling on mobile with Guest accounts the only viable option. Play through the tutorial. You can skip / speed up all the cutscenes / dialogue. Claim the pre-registration rewards from the Mail and all the other resources from the events. Pull on the Regular Recruit / Event banners with all the pulls that you have. IMPORTANT: Do not pull on the Launch Recruit banner (guaranteed SSR in 20 pulls). You want to do that for an extra guaranteed SSR after you’ve already rerolled a good account. Check out the reroll tier list below to see if you got good characters. Stella and Nayuta should be your primary targets. If the reroll is bad, log out / delete data and reroll again. After you’ve obtained a good acoount, bind it to preserve your data and then pull on the Launch Recruit banner for an extra SSR. SSR Selector: You can also pick Nayuta and Stella from the SSR Selector you get early on. Therefore, if you get multiple S-tier characters, you can stick with them and use the SSR Selector to get the missing ones. You’ll get another SSR Selector on your 3rd Daily Login. Resonance Solstice Reroll Tier List BEST REROLL TARGETS S+ Stella Nayuta Arina DECENT REROLL TARGETS S Tennie Caroline Margiela Connor MEDIOCRE REROLL TARGETS A Katas Ilona Suen BAD REROLL TARGETS B Charlotte Verlaine Wensheng In the tier list above is the ranking of all SSR characters based on how good they are as reroll targets. Stella, Nayuta, and Arina (Limited) are by far the most important characters to get, and they are really the best targets there are. All other characters are less important, with Tennie, Caroline, Margiela, and Connor being decent options. Also, note that even if you don’t get Stella or Nayuta but do get some of the S-tier characters, you can keep the reroll and see what you get on the SSR Selector. Best Teams in Resonance Solstice In the section below, you’ll find all the best early/mid-game teams in Resonance Solstice, with extra details on how they exactly run. Most teams are F2P-friendly, and if you get Nayuta or Stella when rerolling, you won’t have a problem setting them up. Ganya Axe Spam (F2P) LEADER SLOT 2 SLOT 3 SLOT 4 SLOT 5 Ganya Nayuta Fenia Kaleya Shizuru This is a F2P-friendly team that focuses on Ganya spamming her Ultimate. Nayuta and Fenia are there to reshuffle cards until you get Ganya’s first ultimate, and from then on, it’s pretty much automatic. Shizuru is there to buff Ganya’s red cards, while Kaleya provides extra heals and utility. Nayuta Overload Engine Core Upgrade (F2P) LEADER SLOT 2 SLOT 3 SLOT 4 SLOT 5 Nayuta Aoba Rina Von Yejue Eliot The best team you can use for the Overload Core Train upgrade that requires 200 Electrify stacks. Nayuta and Aoba work together to shuffle cards, while Rina Von provides Cost Regen (requires Awakening 5). Yejue and Eliot stack Electrify together, though it’s Yejue doing most of the work. Nayuta Reverengy Engine Core Upgrade (F2P) LEADER SLOT 2 SLOT 3 SLOT 4 SLOT 5 Nayuta Fenia Rina Von Arcana Eliot The best team you can use for the Reverengy Core Train upgrade that requires 50 Reverengy stacks. The main strategy is to shuffle Green cards into Black cards with Nayuta’s [Mystic], and spam Yellow cards to keep the shuffles and Cost regen going. Nayuta Furnace Engine Core Upgrade (F2P) LEADER SLOT 2 SLOT 3 SLOT 4 SLOT 5 Nayuta Valentine Rina Von Kaleya Aoba The best team you can use for the Furnace Core Train upgrade that requires 200 Ignite stacks. Again, Nayuta and Aoba work together to shuffle cards, while Rina Von provides extra Cost Regen (requires Awakening 5). Valentine and Kaleya stack Ignite. Nayuta Condense Engine Core Upgrade (F2P) LEADER SLOT 2 SLOT 3 SLOT 4 SLOT 5 Nayuta Aoba Rina Von Yer Eliot The best team you can use for the Overload Core Train upgrade that requires 200 Electrify stacks. Again, you’re using Nayuta and Aoba to shuffle cards, and Rina Von for extra Cost Regen (requires Awakening 5). Eliot provides heals, and Yer is the main requirement as she is an OP Chill stacker. Resonance Solstice Tier List FAQ Q: What are the best characters in Resonance Solstice? A: The best characters in Resonance Solstice are Nayuta and Stella. Other very strong SSR characters are Tennie, Caroline, Arina, Margiela, Connor, Katas, Ilona, and Suen.The best SR characters are Rina Von, Aoba, Kaleya, Yer, Fenia, Valentine, Ganya, and Yejue. Lastly, the best R characters are Arcana, Shizuru, Eliot, Reika, Julian, and Karen. Q: What are the best characters from the SSR Selector? A: The best characters to get from the SSR Selector are Nayuta and Stella. If you already have one of those, pick one among Margiela, Caroline, Tennie, and Connor. Q: What are the best characters to reroll for? A: The best characters to reroll for are Nayuta, Stella, and Arina, as they have very good utility in their kits and will fit into virtually any team. Q: What are the best beginner teams in Resonance Solstice? A: The best beginner teams consist of Nayuta + Aoba + Rina Von, which are a lock. Then, you pick two more characters, depending on the effect you want to trigger: Yejue + Reika (Lightning), Valentine + Kaleya (Ignite), or Yer + Reika (Chill). That does it for our Resonance Solstice tier list, reroll, and best teams guide. All that information should help you get started in the game, as well as optimize your current team. For more helpful guides, be sure to visit the Guides category here on Gamepur!
Roblox Driving Empire codes (May 2025)
- Codes
- Guides
- Platform: PC
- Platform: PlayStation
- Platform: Xbox
- Roblox
Explore the more exotic options in Roblox Driving Empire with these codes.
Updated: May 8, 2025 We looked for new codes! In the Roblox experience Driving Empire, we sat behind a dazzling array of vehicles, from super cars to helicopters, and we cruised around a beautifully rendered city. If you want a little boost to your bank account to help with car meets and races, these codes are an ideal copilot. Roblox Driving Empire was formerly known as Wayfort, but the developers have opted to move towards a more accurate title for the experience. Since Roblox Wayfort is no longer being actively updated with new codes, all new codes will be registered on this page. While these codes will typically offer cash, unique vehicle wraps can also be offered. Beware that the codes can expire: check back often and always enter codes as soon as you can! How to redeem Driving Empire codes Redeeming codes in the Roblox experience Driving Empire is a simple affair. After you spawn into the world, click the cog in the bottom left to enter settings. The first window that will pop up has a text field for inputting codes to help gain an extra boost in-game. Copy and paste a code from the list below, and hit the Enter key to immediately gain the advantage. Working Roblox Driving Empire codes 1MILCASH — Rewards: Cash (New) zoom — Rewards: Fairway Zoomer Car (New) 200KMEMBERS — Rewards: 50k Cash (New) NEWYEAR2025 — Rewards: 75k Cash (New) THANKYOU — Rewards: 50k Cash 50YEARS911TURBO — Rewards: 35k Cash CARCRUSHERS — Rewards: 50k Cash 1MILLIONLIKES — Rewards: An exclusive license plate Expired Roblox Driving Empire Codes 950klikes — Rewards: An exclusive license plate 900KLIKES — Rewards: An exclusive license plate Winterfest2023 — Rewards: 1995 Pico Runabout Car 1BVisits — Rewards: 25k Cash 850kLikes — Rewards: 25k Cash 900Mil — Rewards: 75k Cash 800KLIKES — Rewards: 25k Cash 750KLIKES — Rewards: 50k Cash 700KL1KES — Rewards: 50k Cash 700MV1SITS — Rewards: 50k Cash 650KL1KES — Rewards: 50k Cash 600kL1kes — Rewards: 50k Cash 550kLIK3S — Rewards: 50k Cash 500kLik3s — Rewards: Bedazzled Wrap 450KL1KES — Rewards: 25k Cash Roblox — Rewards: Roblox Rim SPOOKFEST2022—Redeem for 75 Candies and Candy Wrap SRY4D3L4Y – Redeem for 100k Cash MEMBERS – $60,000 C4N4D4 – Canada Day vehicle wrap EMPIRE – $100,000 VALENTINES – $30,000 SPR1NGT1ME – $25,000 BIRD100K – Redeem for free rewards
Roblox Project Slayers codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
Join the ranks of the Demon Slayers and conquer the challenges that comes with them!
Updated: May 8, 2025 Checked for new codes! If you’re looking for an exciting and immersive Demon Slayer game, you should check out Roblox Project Slayer. This game allows you to explore a vast world filled with epic battles and challenging quests. You’ll have the chance to fight fearsome monsters and bosses, level up your character, and unlock new abilities and rewards. One of the great things about Roblox Project Slayer is that you can earn free rewards by using codes. Using these codes, you can access free spins and rerolls that can help you progress through the game faster and become a more powerful slayer. Related: Roblox Demon Slayer RPG 2 codes All Roblox Project Slayers codes Working codes for Roblox Project Slayers Currently none working Expired codes for Roblox Project Slayers 1millfavs — Reward: 100 Spins, 30 BDA Spins 1millfavsbreathreset — Reward: Breath Reset 1millfavsracereset — Reward: Race Reset ThxFor400MVisits — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spins ThxFor650KVotes — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spin Update309ArtSpins — Reward: 25 Art Spins Update309RaceReset — Reward: Race Reset Update309BreathingReset — Reward: Breathing Reset ThanksFor350MVisits — Reward: 25 Clan Spins, 5 Art Spins, and 1 Daily spin ThanksFor350MVisits2 — Reward: 35 Clan Spins, 5 Art Spins, 1 Daily spin ThanksForLikes600K — Reward: 10 Clan Spins, 5 Art Spins, and 1 Daily Spin ThanksForLikes600K2 — Reward: 15 Clan Spins, 5 Art Spins, and 1 Daily Spin Upd295MiniCode — Rewards: 25 Clan Spins, and 5 Art Spins NewAntiExploit — Rewards: 25 Clan Spins, 5 Art Spins, and 1 Daily Spin Thx4300MNOuwohanaIsBack — Rewards: 75 Clan Spins, 15 Art Spins, and 5 Daily Spins Thx4300MNOuwohanaIsBackBreathReset — Rewards: Breathing Reset Thx4300MNOuwohanaIsBackRaceReset — Rewards: Race Reset !ThanksFor250MVisits — Rewards: 50 Clan, 5 Demon, and 2 Daily Spins !500kLikeCode! — Rewards: 35 Clan Spins, 10 Demon Spins, and 2 Daily Spins Update1.5Spins — Rewards: Spins Update1.5BreathReset — Rewards: Breathing Reset Update1.5RaceReset — Rewards: Race Reset SorryForIssuesToday — Rewards: 25 Clan Spins, 9 Art Spins, and 1 Daily Spin Miniupdate1.5 — Rewards: 35 Clan Spins SorryForDataIssues — Rewards: 75 Clan Spins Ic38dA! — Reward: 35 Spins, 10 Demon Art, and 5 Daily UPDATE1PoiNT5HYPESounD — Reward: Spins H@pPY3AsTeR — Reward: 35 Clan Spins, 15 Demon, and 2 Daily 3AsTeRRaceReset — Reward: Race Reset EastaBreathingR3S3T — Reward: Breathing Reset SorryForDelay! — Reward: 15 Demon Art, 10 Spins, and 1 Daily New500kLikesCode! — Reward: 10 Demon Art, 25 Spins, and 3 Dailies ThanksFor200milVisitsRaceReset! — Reward: Race Reset ThanksFor200MilVisitsBreathingReset — Reward: Breathing Reset ThanksFor500kVotes — Reward: Spins and Resets ThanksFor200milVisitsRace — Reward: Race Reset ThanksFor200MilVisitsBreathing — Reward: Breathing Reset Roblox@ItAgain — Reward: Spins and Resets Roblox@ItAgainRaceReset — Reward: Race Reset Roblox@ItAgainBreathingReset — Reward: Breathing Reset ProjectShutdown — Reward: Spins and Resets ProjectShutdownRace — Reward: Race Reset ProjectShutdownBreathing — Reward: Breathing Reset 450Kupv — Reward: Spins 450KupvRaceReset — Reward: Race Reset 450KupvBreathingReset — Reward: Breathing Reset Related: Roblox Slayers Unleashed codes How to redeem codes in Roblox Project Slayers Screenshot by Gamepur To redeem codes in Roblox Project Slayer, follow these simple steps: Open the game and press the M key to open the menu. From the menu, select the Book option. This will bring up a new window where you can enter your code. Type the code exactly as it appears, including any capitalization or special characters. Once you have entered the code, click the Submit Code button to claim your reward. How to get more Roblox Project Slayers codes To get more codes for Roblox Project Slayers, you can subscribe to the game’s developer, OuwoppTheCreator, on YouTube and join the game’s Discord server. OuwoppTheCreator often announces new codes on these platforms, making it a great way to stay up-to-date on the latest codes. Roblox Project Slayers codes are not working If your Roblox Project Slayers codes are not working, it may be due to typos or expiration. You must enter the code accurately, including capitalization and special characters, to ensure it works correctly. Additionally, codes have an expiration date, after which they are no longer valid. If a code is not working, double-check the spelling and try entering the code again. If the code still does not work, it may have expired and is no longer valid. How to get free rewards in Roblox Project Slayers A great way to get free rewards in Roblox Project Slayers is by obtaining free spins from the game’s Hub in the Menu. You can spin the wheel to earn various rewards, including items, currency, and other bonuses. Free spins refresh after some time, making it a great way to earn rewards regularly. You can also earn free rewards by completing quests and defeating enemies. What kind of game is Roblox Project Slayers Roblox Project Slayers is an action-packed game involving battling monsters and bosses in various locations. The game features a leveling system that allows you to progress through the game, unlock new abilities, and earn rewards. You can team up with friends or other players to explore the game’s vast world, battle tougher enemies, and complete challenging quests. Overall, Roblox Project Slayers is an exciting and engaging game that offers you a great mix of adventure, action, and social interaction.
Skibi Defense Codes 3.96 (May 2025)
- Codes
- Guides
- Roblox
- codes
- roblox codes
- Skibi Defense
Defeat the evil toilets and protect your base with the help of Skibi Defense codes!
Updated: May 8, 2025 We searched for new codes! Skibi Defense is a game that will make you dance to epic battle music while watching your enemies get destroyed by your powerful units. I managed to clear 11 waves and defeat mighty foes like the Balloon Toilet. However, I did have some help. You will have to grind a lot for rewards in this game, but luckily, Skibi Defense codes are here to assist you! Redeem them to get free extra Credits to upgrade or buy new units and Boosts to double the rewards you’ll get while clearing waves. You can also get crates with random gifts for free by redeeming the codes listed below! If you want more tower defense fun, check out our Tower Defense X Codes article to get more codes and claim amazing rewards in that game, too! All Skibi Defense Codes List Active Skibi Defense Codes 300mvisits: Unlocks rewards (New) sorryforbugs: Unlocks rewards (New) 150klikes: Unlocks rewards (New) 500kmembers: Unlocks Boosts and Credits sorryguys: Unlocks Boosts gmanrelease: Unlocks Boosts and Credits sorrymobile: Unlocks boosts jugggrind: Unlocks 250 Credits and x2 Boost datafixed: Unlocks 1h of 2x and 3x boost and 5k Credits wowdelaycrazy: Unlocks 2k Shards 200milvisits: Unlocks 1h 3x boost update3in0: Unlocks 1h 3x boost (New servers only) 10kfollowers: Unlocks free rewards (New servers only) needmorefollowers: Unlocks 1h 3x boost massping: Unlocks 1h 3x boost stpatricks: Unlocks 1h 3x boost updatein0: Unlocks 4k Credits 100klikes: Unlocks 3.5k Credits sorryfordelays: Unlocks rewards fixedboost: Unlocks 1 hour of 3x boost 30kagain: Unlocks 1 hour of 3x boost 20kcomeback: Unlocks 10,000 Credits consistentupdates: Unlocks 3,000 Credits early100mil: Unlocks 5,000 Credits and 2x boost happyvalentines: Unlocks 1 hour of 2x boost and 2,750 Credits thxfor100kmembers: Unlocks 1,500 Credits and 3x boost for 30 minutes 50MVisits: Unlocks 2h 2x boost, 30 minutes 3x boost and 2,500 Credits sorryforshutdowns: Unlocks 3h of 2x boost and 3,000 Credits UPD2: Unlocks 3x Credit Boost 25mvisits: Unlocks Credits 50klikes: Unlocks Credits 20kplayers: Unlocks Credits 25klikes: Unlocks 2x Boost Case 10kplayers: Unlocks 3x Boost Case 10mvisits: Unlocks 2x Boost Case 2.5klikes: Unlocks Credits 5klikes: Unlocks Credits and Case 10kfavs: Unlocks Credits and Case 5kplayers: Unlocks Credits and Boost Case Expired Skibi Defense Codes Related: Skibi Toilet Tower Defense Codes How to Redeem Codes in Skibi Defense To redeem Skibi Defense codes, follow these instructions: Screenshot by Gamepur Launch Skibi Defense in Roblox. Open the in-game chat. Type /redeem (code) into the text box. Press Enter and claim your goodies! How Can You Get More Skibi Defense Codes? Social media platforms are always a good place to check if you’re considering looking for Skibi Defense codes on your own. Become a Skibi Defense Discord server member and get the latest updates and scour for the newest code drops. Connect with other players by joining the official Archkos Studios Roblox group. However, if you want to avoid a lot of unrelated messages on social media, our article is the best source to stay on top of the latest codes. By bookmarking this page, you’ll get all the newest codes and freebies for this game in one place. Why Are My Skibi Defense Codes Not Working? Compare the code you’ve just entered manually with the Skibi Defense codes on our list. Are they the same? If the answer is no, then a typo must have sneaked in. It’s crucial to keep an eye on details, as one slip-up can cause the entire code to go invalid. If you want to skip these problems altogether, the best option would be to copy and paste the code you want to use directly from our list into the text box. If the spelling is fine, but you still have no luck with getting your freebies, the code you’re trying to use is probably no longer active. Despite our best efforts to keep our articles current, developers rarely disclose expiration dates for codes. So, if you find an expired code on our active list, contact us so we can assist with the issue and update our lists quickly. Other Ways to Get Free Rewards in Skibi Defense Crates are another way to get rewards once you run out of Skibi Defense codes to redeem. You can open one free crate daily or unlock more by completing quests. There are two types of crates to open: those for credits and for boosts. The selection of goodies is randomized, but you’ll see a list of all potential items you can get inside the chosen box. What Is Skibi Defense? Skibi Defense is a Roblox tower defense game inspired by the popular YouTube series called Skibidi Toilets. Like other tower defense titles, this is a strategy-based game with a hilarious twist of NPC characters designed as toilets or humans with cameras instead of heads. Your role is to place your camera units around the map in strategic positions to secure your base and watch as they destroy waves of opponents. There are several available gameplay modes — the primary Story mode, the Versus mode, and the Endless mode. If you want to look around for more codes for your other Roblox games, skim through our Roblox Codes section to claim many exciting freebies fast!
Roblox Combat Warriors Codes (May 2025) (CW)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
Get even more weapons!
Updated: May 8, 2025 Searched for new codes! Roblox Combat Warriors is a game where players get to fight each other to the death in an arena for around 30 minutes a round. This game can get incredibly intense, as it is very fast-paced and full of carnage. You can get an incredible collection of weapons in this game, but you will need a lot of money. So, here are all the codes in Roblox Combat Warriors that the developers have made public since the game has come out. Related: Roblox Multiverse Reborn Codes All Roblox Combat Warriors Codes List Roblox Combat Warriors Codes (Working) no_longer_0.125_october: Unlocks a Daily Spin (New) Roblox Combat Warriors Codes (Expired) newanimsok 250K_Likes management 600k_likes SnugLife ActiveWizard20K 320K_Likes 1k_members 700k_likes joineddiscord 1M_Fav imdone 100k_visits dsffdsiufds 73M1LL1ON 1m_likes 1k_followers sliding 1b_visits 400K_Likes Related: Roblox Blox Fruits codes (February 2023) How to redeem codes in Roblox Combat Warriors Screenshot By Gamepur Follow the step below to redeem Roblox Combat Warriors codes: Launch Roblox Combat Warriors on your device. In the main menu of the game, press the “Enter Code” space in the upper right corner of the screen, shown with the arrow in the image above. Paste one of the working codes from above. Press the “Submit” button. How can you get more Roblox Combat Warriors codes? You can do a few things to get more Roblox Combat Warriors codes. You can join the game’s Discord server and check for codes in the “updates” channel. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Combat Warriors codes not working? There are two main reasons Roblox Combat Warriors codes are not working for you. The main reason is that you might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, make sure to check if the code you are entering hasn’t expired. How to get free rewards in Roblox Combat Warriors Screenshot By Gamepur To get free rewards in Roblox Combat Warriors, you will need to complete the “Social Rewards” the developers have placed below the code redeem space. You can see the Social Rewards button shown in the image above with the arrow. Players have to do three tasks that will get them 1.4k Aether and 7k experience. Follow the developers on Twitter, join their Discord, and subscribe to their YouTube channel. What is Roblox Combat Warriors? Roblox Combat Warriors is a realistic fighting game where players can get powerful weapons for money and fight each other in an urban environment. You will have to pay attention and get used to dying, as the gameplay is very fast, and players will keep getting killed left and right.
Roblox Dragon Soul | Anime MMO Codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
It's over 9000!
Updated: May 8, 2025 We checked for new codes! Roblox Dragon Soul is a game where players create their own Dragon Ball character and explore the amazing world of Power Levels and super-powered aliens. However, to become strong, you will need a lot of experience to learn the best abilities in the game. The higher your level, the better the moves. You do want to Kamehameha and go Super Saiyan, right? So, here is the code you can use in Roblox Dragon Soul that will help you get those extra levels fast. Related: Boku no Roblox: Remastered codes in Roblox All Roblox Dragon Soul Codes List Roblox Dragon Soul Codes (Working) JAPAN – Bound Legendary Soul (New) NEWYEARS2025 – rewards (New) 300klikes – 10 Shattered Orbs decembergodki – 10 Shattered Orbs HalloweenBeans – 10 Shattered Orbs and 5 Beans HalloweenHype – 20 Shattered Orbs shrimpgame – 1 Use of Card Game 100milplays – 20 Shattered Orbs shatteredorbs – 30 Shattered Orbs souls – 2,000 Zeni GARO – 1 Sansu Bean boostspack – +30% Luck, Mastery, XP and Zeni Booster for 1 hour 200klikes – 2,000 Zeni 180klikes – 2,000 Zeni DragonBallsComingSoon – +50% XP Boost for thirty minutes 160klikes – 2,000 Zeni 125KLikes – +50% Mastery Bonus for one hour 100klikes – Zeni and XP Boosts dragonsoul – 3 hours 30% experience booster Roblox Dragon Soul Codes (Expired) There are no expired codes for Roblox Dragon Soul as of now. Related: Roblox Combat Warriors Codes (February 2023) How to redeem codes in Roblox Dragon Soul Screenshot By Gamepur Follow the step below to redeem Roblox Dragon Soul codes: Launch Roblox Dragon Soul on your device. Press “M” on your keyboard to open the menu, where you can access skills and stats. Select the “Codes” option in the bottom left corner of the screen, shown in the image above with an arrow. Press on the space where “Enter Code…” is written. Paste one of the working codes from above. Press the “Claim” button. How can you get more Roblox Dragon Soul codes with the Dragon Soul Discord? You can do a few things to get more Roblox Dragon Soul codes. You can join the game’s Discord server and check for codes and updates. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Dragon Soul codes not working? There are two main reasons Roblox Dragon Soul codes are not working for you. You might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, check if the code you are entering hasn’t expired. How to get more experience in Roblox Dragon Soul Screenshot By Gamepur To get even more experience in Roblox Dragon Soul, you will need to complete the quests that the NPCs will give you. Even after you finish a task, you can still talk to that NPC again and get the quest a second time. This way, you can defeat enemies for experience and also get a bonus for completing quests. Since you can easily fly by double jumping, you will be able to go from the enemies to the quest-giving NPCs in seconds. What is Roblox Dragon Soul? Roblox Dragon Soul is a fighting/RPG game where you create and customize your own Dragon Ball Z character and fight some of the characters in the anime. Since you get to make your own, unique character, you can also customize every aspect of their skills. Players will be put into classes based on how they evolve their stats and will get new skills by leveling up. situs togel
Roblox Creatures of Sonaria codes (May 2025)
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
The only way is to hunt!
Updated: May 8, 2025 We checked for new codes! Roblox Creatures of Sonaria is one of the unique games on Roblox, where you take control of a mythical creature and survive in a dangerous world. You must hunt for survival and help your creature to become an adult. Roblox Creatures of Sonaria is immensely fun with everything it offers, and it is arguably one of the best-looking games on Roblox. The world can be terrifying when the game starts you off with a small creature, especially with all the bigger creatures roaming around. But you must keep yourself away from the danger and hunt smaller creatures until you are powerful enough because the game, unfortunately, has no codes to help you out. The developers may or may not add a code system for the game, but there are no codes for Roblox Creatures of Sonaria as of writing this article. Related: Roblox Ultimate Tower Defense Simulator Codes All Roblox Creatures of Sonaria codes list Roblox Creatures of Sonaria codes (Working) CampfireAshes — Reward: Free Material Palette (New) CampfireCampout — Reward: Smore Cat Plushie (New) EmberExtravaganza — Reward: Ember Spirit Plushie (New) CAMPFIREASHES — Reward: Free Material (New) COSBILLION — Reward: Star Rain Material (New) 100ktwitter — Reward: Calacatta Marble Material Palette 100ktiktok — Reward: Calacatta Marble Material Palette astralredeem2024 — Reward: Astral Plushie AstralAscension — Reward: Astral Queztal Plushie REVERSEDEATH — Reward: Revive Tokens GrowBig — Reward: 2x Max Growth Tokens Roblox Creatures of Sonaria codes (Expired) WELCOMETORECODE Related: Roblox Thick Legends codes How to redeem codes in Roblox Creatures of Sonaria The game does not feature a system to enter the codes. How can you get more Roblox Creatures of Sonaria codes? You can not get Roblox Creatures of Sonaria codes, as the game does not support codes as of this writing. It’s also unlikely that the developers will add any codes for the game, but you can still keep yourself updated about codes on the game’s official Twitter and Discord. Why are my Roblox Creatures of Sonaria codes not working? Since Roblox Creatures of Sonaria do not have any working codes, none of the codes you find will work because they are likely fake. How to eat and drink in Roblox Creatures of Sonaria Screenshot by Gamepur Eating and drinking are essential parts of the gameplay in Roblox Creatures of Sonaria. But it can be quite tricky, especially for beginners. To drink, find a water source, go near the shores (don’t dive in the water), and hold the E key to start drinking. To eat, you must first find and kill a creature on the ground or underwater by attacking it. Once it dies, hold E to start eating its meat. What is Roblox Creatures of Sonaria? Roblox Creatures of Sonaria is a game all about mythical creatures. You must take control of one of these creatures and start hunting in a dangerous world. Your creature will get hungry and thirsty as you explore the world, so you must take care of it. The game has some of the best-looking graphics on Roblox, with its majestic world and attention to detail making it worth playing.
Jujutsu Chronicles Codes (May 2025)
- Codes
- Guides
- Roblox
- codes
- Jujutsu Chronicles
- roblox codes
Grab the latest Jujutsu Chronicles codes and collect all the freebies!
Updated: May 8, 2025 Looked for new codes. Jujutsu Chronicles on Roblox is the perfect fighting game for all Jujutsu Kaisen fans. Train your character to become the most powerful battlefield warrior and use your skills to defeat all your enemies in this fast-paced PvP game. With these Jujutsu Chronicles codes, you will get Weapons, Pity, Clan Spins, and Curse Spins, which you can use to re-roll your techniques, get a bonus boost, and build a stronger character. If you redeem them today, no one can stand in your way! If you like anime-inspired Roblox games, check out our Project Mugetsu Roblox Codes article and get all the freebies before they expire! All Jujutsu Chronicles Codes List Jujutsu Chronicles Codes (Working) JoaRandomCode: Unlocks Rewards (New) SafezonePatch: Unlocks Rewards JJCDelayAgain: Unlocks Rewards MahoragaBeta: Unlocks Rewards TenShadowsUpd2: Unlocks Rewards JayCode1: Unlocks 50 Curse Spins, 75 Clan Spins, and Double EXP AkiHelpingHomelessPeople_2: Unlocks 50 Curse Spins, 50 Clan Spins, and Double EXP shushibestadmin: Unlocks 1 Curse Spin, 1 Clan Spin, 1 Koin and Double EXP AkiHelpingHomelessPeople_0: Unlocks 75 Curse Spins, 75 Clan Spins, 15k Koins (new servers only) JustBecauseCode2: Unlocks 75 Curse Spins, 30 Clan Spins, 30k Koins, and Double EXP NewShutdownCode7: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and 1 Skin Pity NewShutdownCode6: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP JJCMassCode2: Unlocks Free rewards MinorUPDCode2: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP NPCsAI: Unlocks Free rewards MinorUPDCode: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP SorryForNoUpdates: Unlocks Free rewards NewShutdownCode5: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP BetaSorcerers: Unlocks Free rewards BlackFlashRework: Unlocks Free rewards Visits25M: Unlocks Free rewards MegunaPatch: Unlocks Free rewards NewShutdownCode4: Unlocks Free rewards NewShutdownCode3: Unlocks Free rewards JustBecauseCode: Unlocks Free rewards NewShutdownCode2: Unlocks Free rewards NewShutdownCode: Unlocks Free rewards CHOSOBOSS: Unlocks Free rewards JJCMassCode1: Unlocks Free rewards NewPityCode: Unlocks Free rewards NewPity: Unlocks Free rewards ArmDecorations: Unlocks Free rewards MimicBag: Unlocks Free rewards ARIGATO: Unlocks Free rewards JJCChristmasCode: Unlocks Free rewards JJCChristmas: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP KenpachiBday2024: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP JoaBday2024: Unlocks Free rewards RegularNPCsSoon: Unlocks 100 Curse Spins, 100 Clan Spins, 25k Koins, and Double EXP BossShutdownFixSorry: Unlocks 120 Curse Spins, 120 Clan Spins, 30k Koins, Double EXP, and Spin Pity JaysBDay: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and Spin Pity BossUPD: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP MegunaBoss: Unlocks 80 Curse Spins,60 Clan Spins, 45k Koins, and Double EXP ShutdownSorry: Unlocks Free rewards SorryForData: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP FirstBoss: Unlocks 100 Curse Spins, 100 Clan Spins, 35k Koins, Double EXP, and Spin Pity Thanksgiving2024: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP JayFix: Unlocks 250 Curse Spins, 125 Clan Spins, 50k Koins, and Double EXP JoaShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP HalloweenLastCall: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, x50 Halloween Candies, and Double EXP HalloweenCandy: Unlocks x250 Curse Spins, x125 Clan Spins, x50k Koins, Double EXP, and MegumiBlade Cursed Tool HalloweenShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, 25 HalloweenCandys, and Double EXP NewUpd: Unlocks x100 Curse Spins, x100 Clan Spins, x30k Koins, and Double EXP AnotherHalloween: Unlocks x150 Curse Spins, x75 Clan Spins, x30k Koins, Double EXP, and Spin Pity EventApology: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits23M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity TenShadowsUPD: Unlocks x80 Curse Spins, x60 Clan Spins, x45k Koins, and Double EXP TwoYears: Unlocks x750 Curse Spins, x450 Clan Spins, x750k Koins, Double EXP, and Spin Pity ShutdownSorryAgain: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP ShrineUPD: Unlocks x100 Curse Spins, x75 Clan Spins, x40k Koins, and Double EXP Mahigoat: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits22M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity BlackFlash2: Unlocks x35 Curse Spins, x20 Clan Spins, x30k Koins, and Double EXP MythicalCM: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SorryShutdown: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP NewClothing: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP MimicryUpd1: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP RainyTrash: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins UpdCodeCool: Unlocks x50 Curse Spins, x30 Clan Spins, x40k Koins, and Double EXP KashimoUpd: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP StrawUpd1: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins UpdSmol: Unlocks x100 Curse Spins, x30 Clan Spins, and x25k Koins Visits21M: Unlocks x150 Curse Spins, x75 Clan Spins, x50k Koins, and Double EXP BIGAPPRECIATION: Unlocks x500 Curse Spins, x250 Clan Spins, x100k Koins, Double EXP, and Spin pity (New) FathersDay2024: Unlocks x50 Curse Spins, x30 Clan Spins, x25k Koins, and Double EXP CombatBuilder: Unlocks x100 Curse Spins, x75 Clan Spins, x15k Koins, Double EXP, Spin Pity, and MakiWrappedSpear Cursed Tool Visits19M: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Favs80k: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SkillFixAttempt: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Summer2024: Unlocks x250 Curse Spins, x150 Clan Spins, x17k Koins, and Double EXP MemorialDay2024: Unlocks x100 Curse Spins, x75 Clan Spins, x17k Koins, and Double EXP Visits18M: Unlocks: x80 Curse Spins, x60 Clan Spins, and x50k Koins MAHITO: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins VESSELREQFIX: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits17M: Unlocks x75 Clan Spins, x30 Curse Spins, and x20k Koins SemiSpecialCE: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins JOGOAT: Unlocks x100 Curse Spins, x75 Clan Spins, and x30k Koins BugPatch2: Unlocks x150 Curse Spins, x85 Clan Spins, and x70k Koins MobileJumpFix: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins OrbSpawnPatch: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits16M: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity PatchUpd06: Unlocks x30 Cursed Spins, x30 Clan Spins and 30k Koins Visits15M: Unlocks x75 Cursed Spins, x50 Clan Spins and 10k Koins WeaponShop: Unlocks x30 Clan Spins, x40 Cursed Spins and 25k Yen CULLINGGAMESFIX: Unlocks x45 Clan Spins and x75 Curse Spins ShutdownApology: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity CULLINGGAMES: Unlocks x45 Clan Spins and x75 Curse Spins Patchwork1: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity UPD05: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity Visits13M: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity Favs60K: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity BROTHER: Unlocks x50 Clan Spins and x75 Curse Spins Visits12M: Unlocks x75 Clan Spins and x75 Curse Spins, and Pity NewYear2024: Unlocks 75 Clan Spins and 150 Curse Spins Christmas2023: Unlocks 100 Clan Spins, 200 Curse Spins, and Pity Visits11M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity LucBDay: Unlocks 75 Clan Spins and 150 Curse Spins NikoBDay: Unlocks 75 Clan Spins, 150 Curse Spins, and Glock Cursed Tool JayBDay12092023: Unlocks 150 Clan Spins and 150 Curse Spins Visits10M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity Likes20K: Unlocks 15 Clan Spins, 15 Curse Spins, and Pity Visits6M: Unlocks 50 Clan Spins, 50 Curse Spins, and 1 Pity Visits7M: Unlocks 50 Clan Spins, 50 Curse Spins, and Pity Favs50K: Unlocks 20 Clan Spins and 30 Curse Spins Visits9M: Unlocks Clan Spins, Curse Spins, and Pity Rework2: Unlocks 15 Clan Spins, 15 Curse Spins, and 1 Pity Likes17K: Unlocks 25 Clan Spins, 25 Curse Spins, and 1 InvertedBlade Cursed Tool Visits8M: Unlocks 75 Clan Spins and 75 Curse Spins Thanksgiving2023: Unlocks 150 Clan Spins, 150 Curse Spins, and Pity Favs44K: Unlocks 20 Clan Spins and 30 Curse Spins ExploitPatch: Unlocks Clan Spins, Curse Spins, and Pity Jujutsu Chronicles Codes (Expired) Related: Anime Champions Simulator Codes How to Redeem Codes in Jujutsu Chronicles By following the instructions below, you will redeem your Jujutsu Chronicles codes in just a few clicks: Screenshot by Gamepur Launch Jujutsu Chronicles on Roblox. Click on the Codes button in the bottom-left corner of the screen. Type the code into the Enter Code Here text box. Press the Enter button to claim your reward! How Can You Get More Jujutsu Chronicles Codes? The best method to get fresh Jujutsu Chronicles codes is to bookmark this page and return from time to time. We are searching for new Roblox codes each day, and as soon as we find some, we update our list. Alternatively, join the official Jujutsu Chronicles Discord channel or follow the game developer on X (@JayTheCoderRBX) to stay up-to-date with all the latest announcements and sneak peeks. Why Are My Jujutsu Chronicles Codes Not Working? Jujutsu Chronicles codes must be claimed as soon as possible, as they expire quickly. Visit this page frequently to make sure you get all the new codes. If you find an invalid code on our active list, notify us, and we will remove it. Before you do so, double-check if you’ve entered the codes correctly. You can avoid typos by copying and pasting active codes from our article into the text box. How to Get Other Rewards in Jujutsu Chronicles Besides Jujutsu Chronicles codes, unfortunately, there are no other free rewards. Join the official Jujutsu Chronicles Discord channel to check if any giveaways are active at the moment, as Discord giveaways always provide game fans with excellent chances of winning fabulous free prizes. What Is Jujutsu Chronicles? Jujutsu Chronicles is a Roblox fighting experience based on the famous manga series Jujutsu Kaisen. You must level up your character and gain unique techniques and powers to succeed and win all your battles. Gain stats by fighting dummies or running track, and you will be ready to take on those challenging PvP battles. If you are looking for more codes for your favorite Roblox games, explore our Roblox Codes section, as we have plenty of codes for various goodies you can claim for free!
Japanese Video Game News
DUSK now available for Xbox Series
- Xbox Series
- Clips
- DUSK
- FPS
- Game Release
- Horror
- New Blood Interactive
- Release Dates
- Shooter
- Trailers
Retro first-person shooter DUSK is now available for Xbox Series for $19.99, publisher New Blood …
Kumitantei: Old-School Slaughter to be published by Akupara Games
- PC
- Akupara Games
- Clips
- Horror
- Kumitantei: Old-School Slaughter
- Mango Factory
- Trailers
Akupara Games will publish Mango Factory-developed Danganronpa-inspired horror adventure game Kumitantei: Old-School Slaughter when it …
Frostpunk 2 DLC ‘Fractured Utopias’ launches December 8
- PC
- PS5
- Xbox Series
- 11 bit studios
- Clips
- DLC
- Frostpunk 2
- Release Dates
- Trailers
11 bit studios will release Frostpunk 2 downloadable content “Fractured Utopias” for all available platforms …
Arknights: Endfield ‘Beta Test II’ and ‘PS5 Technical Test’ announced
- PC
- PS5
- Smartphone
- Arknights: Endfield
- Betas
- Clips
- GRYPHLINE
- Mountain Contour
- Release Dates
- RPG
- Screenshots
- Trailers
Publisher GRYPHLINE and developer Mountain Contour have opened registration for the Arknights: Endfield “Beta Test …
Turok 2: Seeds of Evil remaster now available for PS5, Xbox Series
- PS5
- Xbox Series
- Clips
- FPS
- Game Release
- Nightdive Studios
- Release Dates
- Shooter
- Trailers
- Turok 2: Seeds of Evil (2017)
Nightdive Studios has released PlayStation 5 and Xbox Series versions of its 2017-released Turok 2: …
ESRB rates Silent Hill 2 remake for Xbox Series
- Xbox Series
- Bloober Team
- ESRB
- Horror
- Konami
- Leaks
- Silent Hill 2 (2024)
The Entertainment Software Rating Board has rated an Xbox Series version of the Silent Hill …
Monster Hunter Stories 3: Twisted Reflection pre-orders now available
- PC
- PS5
- Switch 2
- Xbox Series
- Capcom
- Clips
- Monster Hunter Stories 3: Twisted Reflection
- Pre-Orders
- RPG
- Screenshots
- Trailers
Capcom has opened pre-orders for Monster Hunter Stories 3: Twisted Reflection, which is due out …
The Use of Life launches November 26
- PC
- Clips
- Daraneko Games
- PLAYISM
- Release Dates
- RPG
- The Use of Life
- Trailers
“Choose your own adventure” RPG The Use of Life will leave Early Access and launch …
Dokapon 3-2-1 Super Collection! announced for Switch
- Switch
- Dokapon 3-2-1 Super Collection!
- Game Announce
- Sting
Sting has announced Dokapon 3-2-1 Super Collection! for Switch. It will launch both physically and …
Co-op action RPG Triarchy announced for PC
- PC
- Clips
- Digital Confectioners
- Game Announce
- RPG
- Trailers
- Triarchy
New Zealand-based studio Digital Confectioners has announced Triarchy, a cooperative action RPG for up to …
Top Racer Collection DLC ‘Top Racer Customs’ announced
- PC
- PS4
- PS5
- Switch
- Xbox One
- Xbox Series
- Clips
- DLC
- QUByte Connect 2025
- QUByte Interactive
- Racing Games
- Top Racer Collection
- Trailers
QUByte Interactive has announced Top Racer Collection downloadable content “Top Racer Customs.” It will launch …
Street Racer Collection launches November 27 for PS5, Xbox Series, PS4, Xbox One, Switch, and PC
- PC
- PS4
- PS5
- Switch
- Xbox One
- Xbox Series
- Clips
- Game Announce
- QUByte Connect 2025
- QUByte Interactive
- Street Racer Collection
- Trailers
QUByte Interactive will release Street Racer Collection for PlayStation 5, Xbox Series, PlayStation 4, Xbox …
QUByte Emulation Engine adds PS1 support; three titles announced for modern platforms
- PC
- PS4
- PS5
- Switch
- Xbox One
- Xbox Series
- QUByte Classics
- QUByte Connect 2025
- QUByte Interactive
QUByte Interactive’s in-house QUbyte Emulation Engine has expanded to officially support the original PlayStation, and …
Dark Deity II coming to PS5, Xbox Series on November 7
- PS5
- Xbox Series
- Clips
- Dark Deity II
- indie.io
- Release Dates
- RPG
- Sword and Axe
- Trailers
Publisher indie.io and developer Sword & Axe will release strategy RPG Dark Deity II for …
Thief VR: Legacy of Shadow launches December 4
- PC
- PS VR2
- PS5
- Quest
- Clips
- Maze Theory
- Release Dates
- Thief VR: Legacy of Shadow
- Trailers
- Vertigo Games
Virtual reality stealth action game Thief VR: Legacy of Shadow will launch for PlayStation VR2, …
Echoes of the End ‘Enhanced Edition’ update now available
- PC
- PS5
- Xbox Series
- Clips
- Deep Silver
- Echoes of the End
- Myrkur Games
- Trailers
Publisher Deep Silver and developer Myrkur Games have released the “Enhanced Edition” update for cinematic …
Lonely Mountains: Snow Riders coming to PS5, DLC ‘Highlands’ now available
- PC
- PS5
- Xbox Series
- Clips
- DLC
- Lonely Mountains: Snow Riders
- Megagon Industries
- Sports Games
- Trailers
Megagon Industries will release a PlayStation 5 version of Lonely Mountains: Snow Riders, and the …
DREADMOOR to be published by Digital Vortex
- PC
- Clips
- Digital Vortex
- DREADMOOR
- Dream Dock
- Horror
- Trailers
Digital Vortex will publish Dream Dock-developed horror fishing game DREADMOOR when it launches for PC …
The Witch’s Bakery adds PS5, Xbox Series versions
- PS5
- Xbox Series
- Clips
- Silver Lining Interactive
- Sunny Lab
- The Witch's Bakery
- Trailers
Cozy side-scrolling adventure RPG The Witch’s Bakery will launch for PlayStation 5 and Xbox Series …
Famitsu Sales: 10/20/25 – 10/26/25 [Update]
- PS4
- PS5
- Switch
- Switch 2
- Xbox Series
- Double Dragon Revive
- Famitsu
- Famitsu Sales
- Full Metal Schoolgirl
- Japan
- NINJA GAIDEN 4
- Once Upon a KATAMARI
- Pokemon Legends: Z-A
- Pokemon Legends: Z-A - Nintendo Switch 2 Edition
- Sales
Famitsu has published its estimated physical game software data for Japan for week of October …
Rockstar accused of 'the most ruthless act of union busting in the history of the UK games industry' after firing dozens of employees who were allegedly attempting to form a union
- Gaming Industry
Rockstar parent Take-Two Interactive says all the employees in question were fired for "gross misconduct."
A Bloomberg report says Grand Theft Auto 6 studio Rockstar Games has fired "dozens" of employees over what the Independent Workers of Great Britain union alleges is a "brazen" act of union busting. Rockstar parent company Take-Two Interactive denies that allegation, and says the employees were fired for misconduct. The report says that between 30 and 40 Rockstar employees working in multiple offices in the UK and Canada were fired on October 30, all of them part of a private trade union chat group on Discord. An IWGB rep told the site that some of the fired employees were members of the union, while others were attempting to organize. Rockstar: not only making history in terms of profits, but in enacting the most brazen act of union busting the games industry has ever seen. — @iwgbunion.bsky.social (@iwgbunion.bsky.social.bsky.social) 2025-10-31T21:14:17.375Z "This is the most ruthless act of union busting in the history of the UK games industry," IWGB said on Bluesky. "Yesterday, Rockstar Games unfairly fired over 30 employees for union activity. We won't back down, and we're not scared—we will fight for every member to be reinstated." "[Rockstar's] flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry," IWGB president Alex Marshall told Bloomberg. In a statement provided to PC Gamer, Take-Two denied the allegations of union-busting, and said it supported Rockstar's decision to fire the employees. "We strive to make the world’s best entertainment properties by giving our best-in-class creative teams positive work environments and ongoing career opportunities," Take-Two's head of global corporate communications Alan Lewis said. "Our culture is focused on teamwork, excellence, and kindness. Rockstar Games terminated a small number of individuals for gross misconduct, and for no other reason. As always, we fully support Rockstar's ambitions and approach." Take-Two declined to comment on the number of Rockstar employees fired, or the specific reason for their firing Rockstar had a well-known culture of crunch some years ago, and while things seemed to be improving more recently, the studio is currently facing what has to be massive pressure to get Grand Theft Auto 6 finished. The game is set to launch on console in seven months (a PC release still hasn't been confirmed) after a delay pushed it out of this fall. GTA 6: Everything we know GTA 6 map: Cruisin' Leonida GTA 6 cars: The lineup GTA 5 mods: Revved up GTA 5 cheats: Phone it in San Andreas cheats: All the codes
Condemned: Criminal Origins, the best game about beating people to death with a lead pipe I've ever played, has been delisted from Steam and Xbox, and fans are hoping that means a remaster is on the way
- Horror
- Games
Monolith's classic brain-smasher was delisted on Halloween, and yeah, that might be a coincidence but I sure hope not.
I was a big fan of Condemned: Criminal Origins back in the day. That day was 20 years ago and I can't really remember what it was about, except that I was an FBI burnout of some sort, splitting my time between investigating murders and committing them. Trailers really don't do it justice: Condemned is probably the best 'beat a man to death with a large piece of wood' game I've ever played. I would recommend that you play it, too, except, well, you can't. At least not as easily as you could yesterday. As noticed today by Wario64, Condemned: Criminal Origins has been removed from Steam and the Xbox store, and unfortunately it's not available on GOG either. It used to be there, on Steam—here's the SteamDB listing—but now, poof. Gone. You can, at least, still get a working code on Fanatical for now. Condemned: Criminal Origins has been delisted from Steam buff.ly/eHqzT9N and Xbox buff.ly/HkmlCNM Steam code still available on Fanatical ($13.45) buff.ly/Cq89UDF — @wario64.bsky.social (@wario64.bsky.social.bsky.social) 2025-10-31T20:03:52.479Z The big, obvious question is, why? There's no answer currently forthcoming but quite a few people on social media are hoping it means a remaster is in order. The timing would certainly seem to give oxygen to that flame—Condemned is a very Halloween-coded game—and hey, it's probably just a coincidence but since we're speculating anyway, I'm going to go deep conspiracy and point out that it also happened exactly one week after Nightdive's interview with Jace Hall. Nightdive is of course famed for its remakes and remasters of classic games, and you may not know who Jace Hall is because you're not old like me, so it's fortunate I'm here to tell you: He's a co-founder of Monolith. Who made Condemned: Criminal Origins? Monolith. Look, I'm not saying it's all right there for those with eyes to see, but come on. Put it together, people! Now, to be perfectly clear, I have no games journalist inside information at hand here: I don't know anything more about what's going on here than you, and yes, this all might be a little performative. It might also somehow be connected to the renewed efforts to sell Warner Bros. Discovery, Warner being the parent company of Monolith—until it closed the studio amidst a major bloodletting earlier this year. Remaining optimistic for the moment, however, I am very excited by the possibility that somebody might be updating Condemned for modern systems, and perhaps even bringing Condemned 2 our way as well: The sequel was only released for the PlayStation 3 and Xbox 360, and frankly I'm still a little sore about that. I've reached out to Sega, the publisher of Condemned, to ask about what's cooking—fingers crossed it's something good. In the meantime, if you want to play something more than a little Condemned-like, Butcher Creek from Dusk creator Dave Szymanski is very much in that style, and there's a demo on Steam so you can try before you buy. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
The Arc Raiders roadmap promises a new map in November, a fresh Raider Deck battle pass for December, and more
- Third Person Shooter
- Games
Also: new, horrible robots.
Arc Raiders is having a triumphant launch week, currently sitting at the top of the Steam best sellers charts. But as any seasoned scavenger knows, scrounging for scrap through the same old crates and cabinets can only satisfy for so long. Inevitably, even the most accomplished raider will yearn for more. And more is exactly what Embark Studios has planned. The studio just published its 2025 roadmap, giving us a preview of what new sights we can expect to see on our expeditions aboveground in the dwindling days of the year. (Image credit: Embark Studios) Throughout the remainder of 2025 we can expect ongoing additions of new map conditions, feats, trials, cosmetics, and quality of life improvements. In November the North Line update will bring the first beefy patch that'll make more substantial changes to the state of play. North Line's biggest addition will be the Stella Montis map, adding a new region of the Rust Belt that's currently, tantalizingly locked on the in-game world map. And to ensure we don't have too good of a time exploring the new area, the November update will also bring new Arc enemies: the Matriarch and the Shredder. I'm sure they're lovely. Additionally, North Line will add new items and quests, and it'll kick off the first Arc Raiders "themed community event"—though it's not clear what exactly those will entail. It's probably too much to hope it's a time in which we're all encouraged to collect electronics and miscellaneous tubing without putting bullet holes in each other. Alas. (Image credit: Embark) In December, things will take a distinctly wintery turn with the Cold Snap update, which will add a snowfall map condition and a "Flickering Flames" community event. While the update will land around solstice-time, something tells me those flames won't be entirely festive. For the more cosmetically-minded, Cold Snap will also add a new Raider Deck battle pass, hopefully with all sorts of good, greebly scifi gear to add to the raider wardrobe. A cape or two, maybe. And I'm not just saying that because I'm trying to reconstruct Destiny from first aesthetic principles. Winter's a good time for cloaks. "We are so thankful to have you on this journey with us, and we will continue to refine and grow the game with your feedback in mind," Embark Studios said alongside the roadmap drop. "Keep your eyes on the horizon. This is only the beginning of what is in store for Arc Raiders." Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Japanese patent officials reject one of Nintendo's Pokémon patent applications for being too similar to ARK, Monster Hunter, and—embarrasingly—Pokémon Go
- Gaming Industry
While not directly relevant to the ongoing Palworld lawsuit, the refusal could strengthen Pocketpair's defense.
The trio of patents asserted by Nintendo as the basis for its ongoing lawsuit against Palworld developer Pocketpair represent only a portion of Nintendo's efforts to secure patent protections on creature capturing, battling, and riding mechanics. Last week, however, that effort hit a hurdle: The Japanese Patent Office rejected one of Nintendo's pending patent applications as failing to demonstrate an "inventive step" that would differentiate it from prior art (via GamesFray). While the patent application in question, JP 2024-031879, isn't directly relevant to the Palworld lawsuit, it's related to patents that are: It's the child application of one of the patents asserted in Nintendo's accusations and is itself the parent application of another. The rejection, therefore, could give Pocketpair a rhetorical opportunity to encourage a similar investigation of the patents it's accused of infringing. (Image credit: Pocketpair) The rejected patent application describes the implementation of mechanics for aiming and throwing items to capture or battle creatures like those used in 2023's Pokémon Legends: Arceus. For a patent to be granted, the application's claims must demonstrate an innovation unique enough from prior art in the field that it merits protection. In the rejected application, Nintendo claims that the Legends: Arceus mechanics constitute a novel invention by combining third person aiming with two modes to throw items that either affect a target character—like stunning it or capturing it—or initiate combat against the target character by releasing a creature to battle it. The JPO examiner disagreed, because somebody brought receipts. (Image credit: Japan Patent Office, Nintendo) In its rejection notice, the Patent Office said that it considered a third-party submission, which showed that similar aiming and projectile mechanics existed in games that predated the 2024 application. Among the prior art cited are creature battling systems and status-inflicting projectiles in ARK, tranq bomb throwing in Monster Hunter, monster catching in Pocketpair's Craftopia, and even the Poké Ball aiming reticle in Nintendo's own Pokémon Go. In a machine translation of the rejection notice, the JPO said it refused the claims of the application because they "could have easily been made by persons who have common knowledge in the technical field to which the claimed invention(s) pertains," as demonstrated by those prior game releases. It's worth noting that the JPO examiner's decision is non-final, and Nintendo has the ability to pursue an appeal with Japan's Intellectual Property High Court—which would be another lengthy process in itself. But while the refusal of the 031879 application doesn't directly affect the odds of the Palworld lawsuit, it could give Pocketpair more space to question the validity of the patents being asserted against it. (Image credit: Pocketpair) GamesFray notes that the presiding judges in patent lawsuits tend to weigh the decisions of JPO patent examiners in their deliberations. Additionally, Pocketpair has access to mechanisms similar to a request for judicial notice in US law, which would allow it to formally request that the presiding judge consider the JPO's refusal of the 031879 application while assessing the validity of the lawsuit's related patents. Meanwhile, considering the bold "mods don't count as real games" stance Nintendo assumed just last month, it's safe to assume that it will be investigating every possible angle for shoring up the validity of its asserted patents as the lawsuit proceeds. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
Corsair announces a Hall effect stick-less fight controller with rapid trigger, in the hopes of button bashing faster than anyone else
- Controllers
- Hardware
Is it time to drop the joystick?
I'm not great at fighting games. I have a main in Street Fighter (add Sakura to 6, please, Capcom) and don't often swoop to the lows of button bashing, but it doesn't take much panic to send me there. Well, luckily, Corsair has announced a new professional-looking fighter stick, and I can't wait to lose at my local tournament with it. The Novablade Pro Wireless has Hall effect magnetic switches, which not only ensure a longer shelf life but also allow custom actuation on the board. Keys can be set from anywhere to 0.1mm to 4mm, which means you can make surrounding keys a little harder to press and important ones easier to hit. Corsair says switches can be hit up to 150 million times, which is approximately three games for the average button basher. Speaking of button bashers, this fight controller has rapid trigger keys, which means they stop pressing the second you do. A more traditional switch starts and stops pressing at a certain actuation, which means you are losing milliseconds with each hit. That allows you to not only hit keys quicker, but also more often. Being wireless, it can be connected via Bluetooth, or connected to your rig in 2.4 GHz mode, offering lower latency than the Bluetooth option. Or you could forgo the wireless and plug it in with a cable, of course. Our Jacob had a chance to see the fight controller in person at Gamescom this year and got to talk to Corsair a little about it. Image 1 of 2 (Image credit: Future) Image 2 of 2 (Image credit: Future) A Corsair rep told us that the fight controllers' use of keys and rapid trigger makes quarter-circle moves (and similar attacks) smoother than a traditional fight stick. Naturally, that will be down to the individual player, but this is supposedly why players have been opting for leverless pads as of late. We also got a look at its swappable face plates and the RGB lighting around the controller. With 15 individual keys, they are all lit by RGB, but the controller also has storage for custom profiles and customizable keys. Interestingly, this fight controller also comes with SOCD, for setting a key priority when you click multiple buttons at once. This has been banned in the likes of Counter-Strike 2, but in the fighting game scene, SOCD is still a bit of an open question. You could always choose not to enable it, I suppose, but it'll be interesting to see if tournaments allow such a device to be used at all. If you like to play fighting games on multiple devices, the Novablade Pro is compatible with PC, PS5, and PS4 straight out of the box. And, If you want to grab the Novablade Pro Wireless for yourself, it will set you back a pretty hefty $250 on the Corsair site. All those features don't come cheap, do they?
Thermal Grizzly's WireView Pro II keeps an eye on your 12V-2x6 GPU power connector and can turn your PC off entirely if things get... melty
- Graphics Cards
- Hardware
The bear protects. Presumably, it does not attack.
As it's Halloween, here's a jump scare for PC hardware enthusiasts: Meltgate! See, I knew you'd be terrified. Yes, the 12VHPWR and 12V-2X6 connections have been a source of anxiety for many of us since their introduction, as we're still seeing reports of the odd melting incident. Thermal Grizzly says it has the answer for 12V-2X6 connectors, however, as its WireView Pro II monitoring device is designed to keep an eye on every individual pin to check for potential contact issues. In short, if it starts to, well, short, or do anything it's not supposed to, a visual warning appears on the display alongside an audible alarm. I'd like to think it shouts something like "Warning! You're about to lose a very expensive graphics card", but it's probably just a beep. Or a growl, perhaps? This is a Thermal Grizzly product, after all. The WireView Pro II keeps an eye on currents, voltage, temperatures, and power consumption with pre-defined threshold values assigned to each as to when the warning goes off, which you can also reconfigure yourself. It's also capable of enacting an automatic system shutdown on your behalf via a splitter cable if things get too toasty, which strikes as a safety feature worth enabling. The bad news is, it's not cheap. $140 is quite the ask for something that, heavens willing, is unlikely to ever be needed with a properly-seated connection. (Image credit: NorthridgeFix) Still, even some well-installed connectors have been reported as exceeding temperatures and melting pins, so it's certainly worth considering if you'd like some extra insurance strapped to your graphics card. The device is currently in the second batch of its pre-order phase, which means if you order now, it likely won't arrive until the end of January, next year. That's not too far away, though, and while your connector will have to make do on its own until then (do give it a double-check to make sure it's seated properly, if you haven't already), it's sometimes better to be safe than sorry. Or, alternatively, you could pick up an Ampinel, a similar device that goes one step further and actively distributes loads across the connector to ensure that no single pin is overloaded. A small industry seems to be popping up around the ashes (sorry) of meltgate, so you've now got options to consider if the thought of your GPU connection going up in smoke keeps you awake at night. Now I think about it, my Halloween costume this year really should have been a melted RTX 5090. Sigh. Someone remind me before Halloween 2026.
Overwatch 2 reverts its controversial Stadium competitive update, and in doing so has somehow made another 6v6 vs 5v5 debate
- FPS
- Games
It should be best-of-five.
A couple of weeks ago, at the start of Overwatch 2 Season 19, the devs made a bold decision to change the format of Stadium, the most recent third-person addition, and a new favourite for many players. Stadium's competitive format changed from best-of-seven to best-of-five, the structure that Stadium Quick Play has had and continues to have. But just two weeks into this update, and the devs have gone back to best-of-seven. (Image credit: Blizzard Entertainment) "We are reverting the format of Ranked Stadium back to best of 7," the recent patch notes say. "This is a direct result of both player feedback and internal data. Best of 7 provides players with more space to let their builds breathe and, of course, make those incredible comebacks. Thank you for all of the thoughtful feedback." The initial change was done as a bit of an experiment. The devs wanted to see if switching the structure up could solve complaints from players that, past round five, matches would snowball with powers and items becoming too strong for players to handle. And it did just that. Not only were Stadium games faster with the best-of-five format, but with less time for teams to purchase tonnes of expensive items, it also meant that skill played more of a part in deciding the outcome of a game. I really liked the change, as it made matches more palatable, even if it did mean that at least one person per match would get confused about whether we were playing in Competitive or Quick Play. But not everyone enjoyed the change as much as I did. "Best-of-five takes away the competitiveness out of Stadium and waters the game mode down," a player says on the Overwatch subreddit. "Best-of-five Competitive has no strategy to it and honestly feels rushed." I can see where some players like this are coming from. At the end of the day, it just boils down to preference, and the community seems quite evenly split between best-of-seven vs best-of-five—it's 2022 all over again. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
Europa Universalis 5 review
- Strategy
- Games
Even hardened grand strategy veterans may be startled by the intricacy of this historical simulation.
Need to know What is it? A mad, grandiose historical strategy simulator. Release date: November 4, 2025 Expect to pay: $60 Developer: Paradox Tinto Publisher: Paradox Interactive Reviewed on: Radeon RX 6800 XT, Ryzen 9 5900, 32GB RAM Steam Deck: Unknown Link: Official site Many games claim to be multi-layered simulations. Few properly achieve that, happy to focus on just one area while abstracting away others. But the grand strategy genre is always about expanding the view, incorporating into its wargame roots systems of politics, economics and culture. Europa Universalis 5 widens the frame again, adding a new wrinkle: People. It's nothing less than an attempt at simulating the world for centuries with a fidelity beyond anything else in the genre. You play as the controlling force behind a country over 500 years of history, 1337 to 1836, using the same mechanical simulation to present both the late medieval and the entirety of the early modern period. Political systems start with decentralized vassal feudalism, steppe hordes, and administrative empires but end with constitutional states and enlightenment monarchs. Wars begin dominated by knights and peasant levies but end with cannons and musket-firing line infantry. It simulates all the people on Earth at the time. Their culture, religion, migration, production, trade, and even participation in political systems. There are a truly shocking array of things on screen at any time, and dozens of map modes to show the ones that aren't visible right now but that you might need. Any given window is rich with text and statistics, studded with buttons and symbols—some of which you won't even realize serve a crucial function until you've been playing for 12 hours. It has so many interacting systems that the developers have gone to considerable pains to include optional automation for nearly all of them. I expect it's enough to make even the most hardened genre veterans realize they'll have to stop, take a moment, and start learning new things again. I certainly did, and I'm glad I spent over a hundred hours wading through the bugs and performance problems in the review build of EU5, because after all those hours I'm still excitedly learning how things work. (Image credit: Paradox Interactive) New era, new game You are more than ever the spirit of the nation, a kind of abstract force behind the doings of various governments. EU5 takes the standpoint that the early modern period is when the very concept of a nation was forged, combining diverse peoples, cultures, and languages into larger polities based on shared history and the geographical vagaries of war and rulership. To that end you choose your starting country, horde, trade league, empire, samurai clan, or the like, and manage its internal politics, wealth, diplomacy, and warfare in real time. Early parts of the game focus on centralization and control, building up the barest infrastructure that will let you enforce your laws and collect taxes in a way recognizable to modern people. As the game expands and time goes on new institutions appear and spread across the map, broadening your technology tree and your ability to develop and rule your country. You'll likely go from having just a few hundred professional soldiers to employing a huge full-time standing army—but that means you need to build up the infrastructure to arm and equip them, and the political will to tax your people to pay for it, along with the population and territorial base to even recruit them from. (Image credit: Paradox Interactive) Expect to spend much of your time balancing internal interests to get things done—the desires of the estates of society: government, nobles, clergy, burghers, and peasants. (Unless your society is one with unique estates… or with a sixth estate.) You distribute privileges and rights among them, and sometimes just bribes of cash or imported goods, to keep them happy and paying their taxes. Every little person has their own religion and culture and class, and everything your country does takes people. To amass a hoard of cash and goods, you need to build production and trade buildings, each of which naturally creates something like rice or salt or iron, and all the things these buildings produce go into a market which clothes and feeds your individual pops, supplies your buildings and armies or gets taken by traders to the next market over because they've got a shortage of weapons in war-wracked France and by God that's going to make you rich, isn't it? Going deep EU5's true focus is on deep simulation of population and place. Every little person has their own religion and culture and class, and everything your country does takes people. It drives this home in the early game, when the Black Death inevitably rolls through and reminds you that, yes, people work in all those cloth workshops or weaponsmiths, and now that they're dead it'll take a while to make more people to do those jobs. The game is littered with these little historical situations: pre-coded events that help create some interesting scenario like the fall of the Delhi Sultanate or the Wars of the Roses or the French Revolution. It's an interesting step up from the hard-coded mission trees of other grand strategy games, and one that makes for a more interesting historical sandbox to play in. (Image credit: Paradox Interactive) It's a deep simulation, then, but also a novel one, containing some really surprising and interesting ideas. Many resources, like a nation's prestige, government strength, and internal stability, are both a meter that fills and a currency. Having a full meter gives important bonuses, like toward the happiness of your estate or toward your reputation with other nations, but various crises and powers will force you to spend that resource to avoid worse outcomes. Or choose not to and take some alternate punishment. Playing as Castile, for example, I formed the nation of Spain by uniting Iberia under one crown through strategic marriages. My new nation was diverse with languages and cultures, though, and the game consistently served up choices between tolerance and forcing homogeny: Choosing more tolerant options meant instability, however, as we had to overhaul many medieval laws to allow for non-Christian subjects and spread greater acceptance of cultural and linguistic differences. That meant pouring money, and the valuable time of my cabinet members, into stability and increasing control. When states in Italy I wanted to protect came under attack I just wasn't able to because my government was too fragile, and my resources too depleted, to do it. (Image credit: Paradox Interactive) Events consistently pop up that force you to make important choices about the state of your game. That's on top of all the meaningful choices you need to make about diplomacy, and where you're going to expand food production, and what you'll do once the Black Death is done wiping out half of your country's population. Which is all good, but in practice can become overwhelming. Thank god for the automation features in EU5—being able to make the AI pick your trade goods is a relief when you want to focus on a war instead. Because more so than many other grand strategy games, EU5 is simply very long. Just watching the game in observer mode, at max speed, takes something like 11 hours. A proper campaign can take upwards of 70 once you get into the gritty details of learning how to play and managing a large empire. It is in turns exhilarating, for its immersive length, and overwhelming, for the at times maddening number of things it asks you to do just to feel safe increasing the game speed again. It's probably too long, in fact—the late medieval section of the game feels unnecessary to the experience as a whole. The first century of play is nice if what you want is a megacampaign, but that aside it's an extended cold open to the meat of expansion, consolidation, and industrialization that makes up the bulk of EU5. Good at being bad This is Paradox's best suite of interlocking, core game mechanics since Hearts of Iron 4. EU5 has mechanics so complex and multilayered that any attempt at a casual description or concise critical observation threatens to get lost in the weeds of exceptions when it comes to, for example, population dynamics versus taxation control. It's definitively a new era of strategy game design, one where such detailed systems are in play that anything but an extensive discussion of each mechanic will miss some nuance, drawback, benefit, or connection to another part of the whole. The game's complexity appears to have outpaced the AI's ability to play it in an interesting and dynamic fashion. However, that means that in the places it fails to deliver, it does so noticeably and obnoxiously. EU5 is so complex that whatever its true bugs and issues are won't emerge until it hits a huge player audience, but for now there are a few obvious problems. The most significant one is that the game's complexity appears to have outpaced the AI's ability to play it in an interesting and dynamic fashion. It seems able to build its country, to manage its government, to maneuver its armies and even pull off clever invasions of your territory—including those pesky sea landings every once in a while—but it doesn't have the same threatening posture that enemies had in prior games. (Image credit: Paradox Interactive) I don't feel like rival countries in EU5 are ready to kick me while I'm down or abandon an alliance the moment we take out our mutual enemy. They're just not planning ahead, trying to build a large and impressive empire, or attempting to form some new historical power in the same way that other grand strategy games have conditioned us to expect. They're all too happy to make friends and sink into a peaceful status quo rather than take a 50/50 shot of beating you—or an alliance of other NPC nations—in a war. In a way, the AI is almost too good at the geopolitics of EU5. Good enough to build strong alliances to protect itself if it's too small a country, or to take just enough territory in a peace that it doesn't start further wars against itself. (Image credit: Paradox Interactive) Which means the map can be pretty static. Historical nations don't always emerge. The real offense is that it also means the map can be truly ugly, with absurdly ahistorical borders akin to a Jackson Pollock that are then locked in place for centuries. This is great in the Holy Roman Empire, where historical law and cultural status quo allowed the patchwork of small states to endure. It's awful in India and China, where the inevitable collapse of the Delhi Sultanate and Yuan dynasty creates some truly ugly and silly looking states: ones shaped like snakes, or made up of a dozen unconnected provinces. It's a clear failure of game mechanics that these can endure as functional countries. None of this is to mention the colonization of the New World, which while more interesting, engaging, and in many ways realistic than ever results in a similar patchwork of absurdities. Undiscovered country The rest of the big issues are technical, with stuttering drops in frame rate and even complete hangups for a few seconds when too much is going on—particularly around the start of each month when a ton of game systems update. It also crashed fairly regularly, reliably every few hours, but sometimes in strings of two to four times an hour for entire evenings of playtime. This is annoying but tolerable, given that you can set your own autosave intervals. Which is a shame, because it's in many ways a beautifully made strategy game with a ton of attention to detail. The map is quite pretty, littered with little soldiers walking to and fro, with roads carrying trade goods, with convoys of ships heading to some far-off land to trade or settle. (Image credit: Paradox Interactive) One can't help but want it to present more of a challenge, a tougher game that tries harder to bend itself into the shape of real history against your wishes. It has audio and visual details that excel at drawing you into the world—like how windows close with the thump of a book cover or appear in a shuffle of parchment. You can use the wonderfully-made trade map to see goods flowing from one dynamic market to another, or the population map to see where and how people in your country are migrating. (Spoiler: They're moving to the city to escape feudal serfdom.) The soundtrack is a treat: a flowing full-orchestral score of the sort we rarely get in games anymore. Europa Universalis 5 is a charming game if you love this genre and want it to expand, doing more interesting things with a greater fidelity. It's willing to dig in and try for honestly historical and alt-historical depictions of messy parts of history like the transatlantic slave trade, the Black Death, the horde wars on the Eurasian steppe, and the waves of early modern colonization that followed the European discovery of America. At the same time, EU5 reaches too far and strains its muscles too hard in the process. What's here in the release version is an interesting historical sandbox, but it's not dynamic enough on its own. One can't help but want it to present more of a challenge, a tougher game that tries harder to bend itself into the shape of real history against your wishes. To give you something other than its own sheer scale to fight against.
My favorite horror game of the year went on sale on Steam just in time for an NG+ update that adds new weapons, enemies, mechanics, and story revelations
- Horror
- Games
It's the perfect time of year for Labyrinth of the Demon King.
The first-person feudal Japan horror game Labyrinth of the Demon King knocked my socks off when it released back in May, and it's only gotten better since launch and PCG Australian editor Shaun Prescott's 81% review. The game's latest update adds a hefty-sounding new game plus mode, while it's also on sale for 25% off to celebrate Halloween until November 3. I'm a sucker for replaying the games I love, but I often find NG+ modes can leave me feeling cold. I always want new story beats or remixed levels, like Dark Souls 2's devious black phantom mixups and upgraded bosses, but so often a NG+ run can feel flat, with retained gear and levels just trivializing the experience and removing any feeling of progression or reward. Labyrinth of the Demon King sounds like it's doing things right, tempting me to jump back into my second playthrough (where I learned from my mistakes and unlocked the game's best katana) and punch through to the new stuff. The Steam page for the update promises "new weapons, new enemies, new upgraded enemies, a new NG+ mechanic (don't want to spoil it—experience it for yourself!) new NPC interactions & peeks into the world's lore, and a new… boss?" The new story stuff is particularly of interest to me: This is a cryptic, soulsy, piece-things-together-for-yourself type of game, and the hazy story of a corrupted daimyo, haunted castle, and the many crimes committed therein invites speculation. "All of your questions will be answered," the update page promises. "All of them… if you look hard enough." Say no more, I'm in. I have so many games, old and new, I need to catch up on, but diving back into Labyrinth of the Demon King looks more enticing than ever while also feeling seasonally appropriate. You have until November 3 to get Labyrinth of the Demon King for $15 instead of its usual $20 on Steam. If you're not sold yet, Labyrinth of the Demon King also has a surprisingly generous free demo containing more or less the first act of the game. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
How to get Mechanical Components in Arc Raiders
- Third Person Shooter
- Games
Upgrade to Gunsmith II with these uncommon materials.
Trying to find Mechanical Components might have you a little confused in Arc Raiders, but you should be looking closer to home. There's actually a way to craft these materials rather than having to head Topside and run the gauntlet of robots and loot-hungry humans. You'll need Mechanical Components to upgrade your Gunsmith to level two, which is something you'll want to get done ASAP, considering your weaponry is the only thing keeping you alive against Arc Raiders' array of hostile drones of all shapes and sizes. So, here's how to get this crafting material for yourself. How to get Mechanical Components in Arc Raiders You can craft Mechanical Components in the Refinery for basic materials (Image credit: Embark Studios) There are two main ways to get Mechanical Components in Arc Raiders, the first being to build the Refiner in your workshop, which lets you craft them for: 7x Metal Parts 3x Rubber Parts Both of these are extremely common materials that you'll find just about everywhere in Arc Raiders, or you can get them by recycling many scrap items you pick up. In fact, Scrappy will even gather them for you. Speaking of recycling, another way to get Mechanical Components is to recycle weapons, either uncommon (green) rarity weapons like an Arpeggio or an Anvil, or uncommon weapon mods like Extended Light Mag II. You can also get them by recycling uncommon weapons and upgraded common weapons (Image credit: Embark Studios) You can also recycle certain upgraded versions of your common weapons, such as a Rattler III, Ferro IV, Stitcher IV, etc. This varies from weapon to weapon, but essentially, whatever tier upgrade costs Mechanical Components to perform, you can then get those components back when you scrap them. Obviously, this doesn't help you crafting-wise, but if you steal one of these rarities from a dead raider or get it through a mission, you could get components this way, too. I don't recommend scrapping upgraded weapons, though—your best bet for getting these is simply building the Refiner and producing them that way. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
If you're still on the fence like I was, take the plunge and try a lightweight wireless gaming mouse because they're seriously fantastic
- Gaming Mice
- Hardware
Wireless connectivity isn't an issue, and that light weight can help your aim.
Jacob Fox, hardware writer (Image credit: Future) This week: I've been, believe it or not, testing some new lightweight gaming mice. I've been pretty exclusively using lightweight wireless gaming mice for the last few years, so I'm always surprised by how many people are still sceptical. Over the years, I've seen the scepticism from comments on my articles and reviews, various online discussion boards, and even friends and colleagues. So I'm here to defend what is, in my perhaps not-so-humble opinion, one of the best upgrades you can make if you're into shooters, which is using a lightweight wireless gaming mouse. I know a lot of gamers will read this and think duh, but this isn't for them; it's for those who are still clinging on to the familiar, like I was for so long. And such people do exist: I've seen them. Plenty of people won't give a lightweight mouse a real go, and some still won't try out wireless. Switching to a lightweight wireless gaming mouse has probably given me the biggest upgrade to my gaming experience I've had since I jumped from a 60 Hz to a 144 Hz monitor back in the day. It took me a long time to come around to it, as I tend to stick with what I'm used to, but I'm very glad I did. I've gotten into many different genres and games over the years—the two biggest ones other than FPS games being probably Starcraft 2 and World of Warcraft—but for the most part, I've been into online shooters. I bashed CS: GO (now CS2) a ridiculous amount over my teenage years and into young adulthood, and I'd probably consider Counter-Strike my home base. The two main gaming mice I used over the years were the original Razer DeathAdder and then the Zowie FK2-B, neither of which are easily available anymore. Both of these mice are, of course, wired, and they also aren't particularly light, with the DeathAdder weighing about 105 g and the FK2-B about 86 g. A Zowie FK2-B gaming mouse. (Image credit: Zowie) I never used to think mouse weight was a big deal, nor the cable. In fact, I was a staunch defender of the now practically unheard of mouse bungee, which raises your mouse cable to prevent friction. But that's a pale imitation of the real thing, which is cutting the cord entirely. I first cut the cord when I got the original Logitech G Pro X Superlight, a mouse I still love dearly. That was also the first time I tried an ultralight gaming mouse. Prior to that, as I said, I hadn't really cared much about the weight of my mouse. In fact, I remember enjoying my time using the now-ancient Logitech G9, which had adjustable weighting, and I'd often crank that weight up well above 100 g by slotting extra little weight pucks inside the mouse drawer. So, the Superlight was my first time using a wireless and truly lightweight mouse, and it left an indelible impression on me. I now don't think I could go back to using a wired or a heavier mouse long term, in the same way I can't go back to a refresh rate lower than 100 Hz. Once I'd switched, I noticed that my FPS gameplay almost immediately improved. I'm aware this could be the placebo effect, but frankly, I don't care. I felt my aim get better in Counter-Strike, and I noticed this reflected, if only a little, in my pre-game warm-ups and training. The light 63 g weight and the lack of cable friction made those PTFE skates glide over my mouse pad with ease. A Glorious Model O gaming mouse. (Image credit: Glorious) The reason I hadn't taken the plunge and bought an ultralight gaming mouse until the Superlight was that there wasn't a mouse that had achieved such status without being poked full of holes. The original Glorious Model O was the go-to for a lightweight mouse, but that's a honeycombed mouse, and I'm not a trypophobe, but I still prefer my mouse shell to be solid. The Superlight achieved this, so I switched over. And so I also switched to a wireless mouse for the first time. Because I was mainly into competitive gaming—or at least wanted the option of returning to competitive gaming at any point—I'd stayed away, thinking having a wireless connection was probably best because that would eliminate latency. Plus I wouldn't have to charge my mouse, which I thought might be a pain. Me and my Logitech G Pro X Superlight. (Image credit: Future) Thankfully, battery life on most gaming mice tends to be pretty good, and charging speeds are great these days over USB. And when it comes to connectivity, well, that can be pretty great, too. It's not going to be perfect in every case, but the best gaming mice have flawless connectivity and latency, to the extent that even the best players won't notice the difference. Most modern wireless gaming mice come with wireless dongles that can be positioned close to your mouse, which helps minimise interference and keep latency low. And as I've found using Mouse Tester for, well, testing, many modern mice, a 2.4 GHz wireless connection doesn't have to cause any problems with tracking consistency and so on. This isn't true of all mice, however. Compare and contrast the Glorious Model O3 Wireless and the Corsair Sabre V2 Pro, for instance. The former is a decent mouse, but over wireless connection the sensor's tracking is less consistent. The Corsair mouse, on the other hand, has flawless tracking whether wired or wireless. Image 1 of 3 MouseTester chart for Corsair Sabre V2 Pro gaming mouse. Tested at 1,000 Hz — The closer the dots are together, the more consistent a mouse is reporting movement. More variation or stray dots makes for a less accurate sensor. (Image credit: Future) Image 2 of 3 MouseTester chart for Corsair Sabre V2 Pro gaming mouse. Tested at 1,000 Hz — Each dot represents an update, which corresponds to the polling rate. Every 1 ms should mark a single update on a 1,000 Hz mouse. (Image credit: Future) Image 3 of 3 MouseTester chart for Corsair Sabre V2 Pro gaming mouse. Tested at 1,000 Hz — The spikes represent an increase in velocity, with more erratic spikes showing tracking going haywire. (Image credit: Future) The latter mouse—the Sabre V2 Pro—is a perfect example of what I think anyone not using a lightweight wireless gaming mouse is missing out on, too. This mouse has somehow managed to cut its weight down to a diminutive 36 g, and yet it has zero holes in its shell, and actually feels pretty solid. And just as when I used the Superlight for the first time, when I started using this Corsair mouse, I noticed my aim improved almost right away, or at least it felt like it. The only real criticisms I've seen of lightweight mice are that they can feel cheap, purely in virtue of being so light. But I think this is a little unfair. When I started using the Sabre V2 Pro, I felt a little like this, but it didn't take long for me to change my mind on that: just a couple of days. Lightweight things don't actually feel cheap in themselves, I think we're just used to thinking of them like that, so it takes a while for our brains to adjust. You get some very sturdy and premium-feeling lightweight wireless mice these days. The entire Logitech Superlight line-up is like that, as are the range of Pulsar's CrazyLight mice, which I've recently started testing. The latter have holes in the underside, but at least that's hidden. When I go back to heavier mice now, as I sometimes have to for work, I can barely stand it. That's a shame, because I'm sure these heavier mice are great if you haven't already seen the light when it comes to lightweight mice. Ditto going from wireless to wired. And none of this is to recommend any particular lightweight wireless mouse, either; it's just to suggest trying one out if you've been sitting on the fence as I was for the longest time. Do your due diligence looking into specific mice and how they feel and perform, of course, but don't let the mere fact that they're wireless and lightweight put you off—it's a benefit, not a drawback.
Elon Musk suggested a novel use for 'bored' Tesla cars during a recent earnings call: combining their processing power to create a huge distributed 100 gigawatt AI inference fleet
- AI
- Software
'If they're not actively driving', of course.
Tesla CEO Elon Musk seems to have been thinking of new and interesting ways to use its products, as the tech billionaire used the Q&A section of the company's recent earnings call to posit the idea of using 100 million Tesla vehicles to create a "giant distributed inference fleet." Well, it's nothing if not innovative. The idea seemed to spring out of discussions around the capabilities of the upcoming Tesla AI5 chip, which is said to be up to 40x faster than the current Tesla AI4 chip fitted to many of its cars (via Tom's Hardware). Musk openly wondered if the upcoming chip "might almost be too much intelligence for a car", which led to his pitching of a concept he seems to have been rolling around for a while: "One of the things I thought," said Musk, "If we've got all of these cars that maybe are bored... we could actually have a giant distributed inference fleet... if they're not actively driving" "At some point, if you've got 100 million cars in the fleet... and let's say they had, at the point, a kilowatt of inference capability... that's 100 gigawatts of inference distributed with cooling and power conversion taken care of. So, that seems like a pretty significant asset." On the surface, it doesn't seem like such a bad idea. After all, the processing power on offer from a modern car, particularly one fitted with a cutting-edge chip at its heart, is likely wasted for the most part—beyond being used for self-driving systems that Tesla still appears to be struggling to get right. (Image credit: Tesla) Linking vast numbers of them together, in a similar fashion to say, the distributed computing platforms that are used for SETI@home and others, might well prove to be a good use for their talents. On the other hand, I'm presuming that Musk means privately-owned customer cars linked to a central server by their respective internet connections, not warehouses full of Tesla-owned vehicles humming away powering Grok, or similar. In which case, I think it's a fairly tough sell to suggest that private vehicle owners use their own battery power (or wall sockets) to spin up the chips inside their cars for the benefit of... well, presumably Musk's other projects, like xAI. Never mind the potential shortening of the lifespan of said chips, if they're frequently crunching away on complicated AI tasks while you've gone to lunch. Perhaps some sort of shared profits scheme? I'm just spitballing, while we're talking about big ideas. Which, it must be said, appears to be the same thing Musk was doing here. Still, if we're going all in on the idea that everything should have a surprisingly powerful chip inside, from smart fridges to AI pillows, perhaps spinning them up en masse for AI-crunching purposes while we still have clean air left to breathe might lead to some net benefit. All that power would definitely be used for solving the world's greatest problems with the power of AI, right? Answers on the back of a postcard, please.
Deus Ex's OG art director has seen the remaster: 'Oh, what the f***, No. This did not need to happen'
- RPG
- Games
Jerry O'Flaherty speaks for many.
Aspyr's remaster of Deus Ex earned a fair bit of opprobrium (including from me) when it was revealed in September, and, well, that looks set to continue. Jerry O'Flaherty, art director on the original Deus Ex, gave his reaction to the remaster during a recent sit-down with FRVR. It did not seem positive. "Oh, what the fuck," said O'Flaherty. "No. This did not need to happen. Sorry whoever was involved in this. Oh man, yeah, no." So not exactly a thumbs-up, there. Still, O'Flaherty does—sort of—get a bit more positive. "If you’re gonna do it, yeah, alright, why not? Why am I judging?" Which is less approval so much as it is resignation to the whims of fate. I can't fault the guy. Deus Ex was never a graphical powerhouse, but it had a vibe and a cohesive aesthetic all the way back in the year 2000. "You wanted to lean into what the engine did well and don’t do the shit that it doesn’t do well," said O'Flaherty. The remaster, as we've seen it so far, trades all that in for a slapdash up-rezzing of everything, making the game too bright, too bulky, and strangely even more archaic-looking than it did originally. O'Flaherty recalls that a lot of the hand-crafted work that went into the OG Deus Ex wasn't trying to achieve the kind of high-fidelity, 'realistic' look that so many remasters and remakes go for. "You’re not trying for efficiency, you’re trying for reality. And sometimes reality just isn’t exactly what you want. This is why Hollywood lights the shit out of their movies. It’s why they put a big screen up and then they light it like it’s sunlight. They want it to be exactly what they want." (Image credit: Aspyr) That, ah, doesn't quite seem to be the approach being taken with the DX remaster. "They really turned those 1999 graphics into 2003 graphics," wrote one disgruntled fan in the immediate aftermath of the game's reveal. "How did someone not realise how awful those visuals look?" asked another. My hope is that Aspyr either takes the criticism into account and changes its approach—which would almost certainly entail a delay—or at least put in a toggle to switch to the old graphics, as it did with its (very good, as far as I've heard) Tomb Raider remasters. If not? Well, we'll always have Revision. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
Where to find a cat bed in Arc Raiders
- Third Person Shooter
- Games
Now Scrappy's demanding a cat bed.
Arc Raiders' Scrappy might be a rooster, but he sure does demand a lot of items designed for other pets, including a dog collar at level one and now a cat bed. But the demands don't end there, as alongside a cat bed for the level three upgrade, Scrappy will also want prickly pears and olives, the former of which you can actually find quite close by. Below, I'll go over where you should look to find a cat bed so you can train your trusty scavenger rooster. Just be warned that it's in a pretty dangerous area, so I recommend bringing nothing but a free loadout. You don't want to lose good gear over something like a bed. Where to find a cat bed in Arc Raiders Image 1 of 2 (Image credit: Embark) Image 2 of 2 (Image credit: Embark) You have a chance to find cat beds inside Commercial and Residential areas, so the best places to look are Plaza Rosa, Main Street, Santa Maria Houses, and Piazza Arbutso on the Buried City map. These locations are all next to each other, so just go from building to building, prioritising the shops, searching everything you can. More specifically, cat beds are often found on the shelves inside the shops, rather than inside a container—though that's also possible if you're searching in residential areas. So, don't overlook any building with signage outside or rows of shelves inside. While you're in the area, you should also head south, outside of the city, to find cacti that drop prickly pears, another item you'll need to upgrade Scrappy. Then, you should head over to Blue Gate to find olives, where you likely found lemons and apricots for the previous upgrade. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
RX 6000 cards lose game-specific optimisations as AMD puts RDNA 1 and 2 in 'maintenance mode'
- Graphics Cards
- Hardware
You could buy a new RDNA 2 GPU earlier this year.
AMD has earned quite a bit of goodwill this year with the popular launches of the rather great RX 9070 XT and RX 9060 XT. AMD's wins were Nvidia's losses in consumer goodwill with the RTX 5070, in particular, having a pretty weak showing in our tests. As is ever the case, that pendulum has swung once more, with outrage in response to AMD moving RDNA 1 and 2 cards to legacy support. The original AMD Adrenaline notice states, "New Game Support and Expanded Vulkan Extensions Support is available to Radeon RX 7000 and 9000 series graphics products." When quizzed on this by PC Games Hardware (machine translated), AMD said: "RDNA 1 and RDNA 2 graphics cards will continue to receive driver updates for critical security and bug fixes. To focus on optimising and delivering new and improved technologies for the latest GPUs, AMD Software Adrenalin Edition 25.10.2 is placing Radeon RX 5000 and RX 6000 series graphics cards (RDNA 1 and RDNA 2) into maintenance mode. Future driver updates with targeted game optimisations will focus on RDNA 3 and RDNA 4 GPUs." The first RDNA cards popped up in 2019, with RX 6000 series GPUs featuring RDNA 2 architecture. RX 6000 GPUs launched in 2020, and could still be bought new this year, so this seems like a particularly short shelf life for cards to lose game-specific optimisations, especially considering Nvidia's ongoing support for older cards. The Sony PS5 is RDNA 2-based, as is the ROG Xbox Ally, which launched this month. The ROG Xbox Ally X has avoided this fate, thanks to the swanky Z2 Extreme chip and its RDNA 3.5-powered iGPU. No word has been stated on gaming handheld support thus far, but game-specific optimisations are important there. (Image credit: Future) As they are working off more limited hardware than a PC, handhelds perform as they do, in part, due to specific optimisations made. Losing that support could mean they age quicker going forward. Potential buyers have taken to Reddit to vent their frustrations with this change. A thread helpfully titled "AMD what the f**k u are doing?" has seen 600 comments in just under a day, with many expressing confusion with RDNA 2, specifically, losing support. "I can maybe understand not focusing on the RDNA1, but the 6000 series? The 6700XT, 6800XT, and 6900XT are still super relevant GPUs." RDNA 2 cards are still performing well to this day, and make for a solid build, especially if you can buy them second-hand or at a lower price. Without further support, RDNA 2 cards are a worse investment in a rig from here on out. This is especially weird when the likes of the GRE version of the Radeon RX 6750 launched less than two years ago, and we saw RX 6750 XTs and 6950 XTs launching just three years ago. Nvidia's RTX 20-series cards (which launched at a similar time to RDNA 1) are still receiving game-ready drivers from the Nvidia app, and it was only announced early this year that Nvidia would be winding down developer support for 9 and 10 series cards. AMD GPUs may be known for ageing like fine wine, but for game-specific support, RDNA 1 and 2 could be set to age like that bag of spinach in the back of your fridge.
Where to find prickly pears in Arc Raiders
- Third Person Shooter
- Games
Upgrade your Scrappy chicken by fetching yet more fruit.
Tracking down a prickly pear in Arc Raiders likely won't prove as difficult as finding lemons and apricots did, but it's still yet another hunt for a random-ass fruit so you can level up your rooster. Not a sentence I expected to write about an extraction shooter, I'll be honest. But what Scrappy wants, Scrappy gets, and in this case, it's six prickly pears. Your chicken overlord also demands olives, which you can find the same way as lemons and apricots above, and a cat bed. Below, I'll run through where to find prickly pears, as well as your best bet for harvesting enough of the fruit to appease Scrappy. Arc Raiders prickly pear location Prickly pears come from cacti, such as the patch in the south of the Buried City (Image credit: Embark Studios) You can find prickly pears by cacti plants that you see dotted around in Arc Raiders' various regions, but the best location I've found for cacti is in the south of the Buried City, where there's a cactus patch, marked in the screenshot above. Annoyingly, prickly pears seem to randomly spawn around cacti, meaning that, sometimes, you might not even find one. You'll want to make sure you bring a loadout with a safety pocket as opposed to a free loadout, unless you're really confident in your ability to successfully extract. As long as you have a safety pocket, you can stow any prickly pears you do find in there, so at least you're making progress even if you get gunned down by bots or raiders you attempted to befriend. Look around the base of each cactus to find any (Image credit: Embark Studios) It's worth noting that you can find prickly pears in Dam Battlegrounds, as well some of the other game's regions, but the cacti are less consistent in most versus Buried City. I guess, just remember to check around the base of any cacti you spot while running around in case you chance upon the occasional pear to add to the six you need. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
GOG is giving away the perfect horror freebie for Halloween
- Horror
- Games
The most excellent (and awful) adventure Stasis is yours to keep until November 3.
Halloween is upon us, and I have a treat for you--and by "I," I mean GOG, but I'm telling you about it so hey, let's give some credit where it's due. Anyway, the treat in question is Stasis, the excellent 2015 point-and-click horror adventure from The Brotherhood, which is free for the taking on GOG until November 3. Stasis is a perfect choice for Halloween gaming. You awaken from cryogenic stasis aboard a not-quite-abandoned spaceship in the middle of what was supposed to be a routine trip to Titan: The crew is dead, your wife and daughter are missing, and unpleasantness abounds. Narrative twists and turns follow, leading through a story that's not especially novel but still manages to deliver surprises. A lot of that arises from your freedom to make a mess of things: Your in-game avatar isn't the most hard-charging videogame hero imaginable, and there are many ways to die, most of them awful. The game itself is also surprisingly gross for an isometric point-and-clicker. (Which I mean as a compliment.) So it's a good time! And it is in fact a very good game, creepy and horrific but not really frightening, so it's manageable even if you tend not to care for scary games. Can't beat the price right now either. If you dig Stasis, there's a prequel chapter called Cayne, which is free as a regular thing and quite good in its own right; there's also a new addition to the series, Stasis: Bone Totem, not a direct sequel but a separate bad things in awful places experience that's also very highly regarded: It's not free but it is currently 60% off so you can pick it up for $8. The Brotherhood's next game, Animal Use Protocol, is set to come out sometime in 2026. Steam sale dates: When's the next event? Epic Store free games: What's free right now? Free PC games: The best freebies you can grab 2025 games: This year's upcoming releases Free Steam games: No purchase necessary
International Olympics Committee cancels 12-year deal with Saudi Arabia after just one year, says it 'will develop a new approach to the Olympic Esports Games'
- Gaming Industry
"Both parties are committed to pursuing their own esports ambitions on separate paths."
The International Olympic Committee has cancelled a 12-year deal with Saudi Arabia that would have seen the first-ever Olympic esports games hosted in Riyadh. The IOC said in a statement that the parties had "mutually agreed that they will end their cooperation on the Olympic Esports Games." It's a rare kick in the teeth for Saudi Crown Prince Mohammed bin Salman, who's led a big push into videogames as part of an effort to burnish his reputation with the world at large, with the inaugural event due to have taken place this year before being pushed to 2027. Sporting events, and an official Olympic event in particular, are key parts of the Vision 2030 modernization drive whereby the oil-rich nation is chucking money at anything that might bring it a little more respectability on the world stage. The IOC added that "both parties are committed to pursuing their own esports ambitions on separate paths", presumably referring to Saudi Arabia being the host for the Esports World Cup. This annual event is personally supported by bin Salman and boasts a lucrative prize pool, with this year's event distributing $70 million. "The IOC, for its part, will develop a new approach to the Olympic Esports Games... and pursue a new partnership model," said the IOC. "This approach will be a chance to better fit the Olympic Esports Games to the long-term ambitions of the Olympic Movement and to spread the opportunities presented by the Olympic Esports Games more widely, with the objective of having the inaugural Games as soon as possible." The IOC still plans to hold an Olympic Esports Games, running alongside the usual summer and winter Games, and has in the past held test events involving racing games and beat-em-ups. But one sticking point for the IOC, which sees esports as a way of interesting younger audiences in the Olympics, is the nature of competitive gaming itself: popular titles such as Call of Duty, which obviously involve players shooting each other with recreations of real-world firearms, are seen by some at the IOC as a poor fit for Olympic values. (Image credit: Greg Martin / IOC) But Saudi Arabia will continue to forge its own path in esports, having recently announced plans for an Esports Nations Cup in November 2026. The esports scene generally has been financially struggling since the boom of the Covid-19 years, music to the ears of the Saudi Public Investment Fund, which can easily bankroll glitzy in-person events. As well as esports, Saudi Arabia has an extensive list of gaming investments, including stakes in Take Two, Capcom, Nintendo, and many more. Most recently, it spearheaded a successful bid to buy Electronic Arts for $55 billion. This is all in the context of even more eye-watering amounts being invested in traditional sports, as part of a tactic dubbed "sportswashing": essentially, distracting from the kingdom's horrific human rights record and anti-LGBT laws by hosting major sporting events and holding large stakes in key organisations. It will host the 2034 FIFA World Cup, and has ambitions to host a summer Olympics at some point. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
You can't take the Arcs out of Arc Raiders, and if you want the robots nerfed, you're missing the whole point
- Third Person Shooter
- Games
Come on, it's in the name.
If you've ever tried to extract via the Dam Battlegrounds Water Treatment elevator in Arc Raiders then you've probably come across the big angry robot, otherwise known as an Arc Leaper, that likes to sit next to the extraction site, plotting the downfall of any raider naïve enough to walk too close to it. I have had plenty of close calls with this Leaper as it really manages to pick its moments to rain hellfire down upon my friends and I. Just last night I was trying to reason with another squad as to why we should stop fighting and all just get into the lift to Speranza, only for the Leaper to jump into the middle of these peace negotiations and mess it all up. So, I'm well aware of how much of a pain these big Arcs can be, but I don't want that to change. (Image credit: Embark Studios) There's been a few rumblings among some Arc Raiders players that the bigger Arcs need to get nerfed: "The rocketeers killed millions of players over 2 days in the server slam. They are too strong." With others noticing how a lot of streamers have been calling for this as the bots are just too hard to fight and take down. But I think they're all missing the point. Arcs like Rocketeers, Queens, and even Leapers aren't objectives for new players, they're obstacles. They add tension to the PvEvP game or offer incentives for random squads to team up and work together to take them down. Players shouldn't be able to drop into Arc Raiders and immediately start taking down some of the biggest Arcs on the map. Having to crawl between buildings in the Buried City, looting items and navigating other squads all while keeping an eye out for that Rocketeer, which you could've sworn was just by the tower but has since disappeared, makes Arc Raiders stressful in exactly the right way for an extraction shooter. (Image credit: Embark Studios) Embark Studios may well tinker with the difficulties of certain Arcs going forward, but let's not cry for the game to be made easier after just one day. I love the fact that it'll take some time and a hell of a lot of gear to finally be able to stand up to a Rocketeer—otherwise, what the hell am I collecting all this junk for? These big angry robots are also a great incentive for randoms to team up together. My favourite experience during the preview was my squad brokering peace with a rival group after realising we weren't getting anywhere trying to kill each other, as both teams were simply camped out behind derelict buildings, sitting ducks for any passing Arcs. (Image credit: Embark Studios) PC Gamer's courageous guides writer, Rory Norris, was the first to initiate peace talks, tentatively approaching the other players with words of reassurance like "No guns, no guns" and "Hello?" And by Jove, it worked. Together, we fought and destroyed an Arc Queen that was terrorising a nearby building, bringing it to its knees by hurling explosives at it until it just keeled over. And the best part? There was enough loot for all. Everyone got to take a valuable back home; there was no squabbling for resources or insidious backstabbing, although that idea was briefly floated around before I shut it down. Nope, just good teamwork, rewarding fun, and impeccable vibes. If you hate getting stomped on by Arcs, then you can simply not mess with them. It's by no means bad to avoid the big Arcs that seem a little scary and just go after smaller bots that you can easily take down with a couple of shots to their weak spots. That's the beauty of Arc Raiders: it doesn't force a particular play style and pretty much just lets players traverse the maps how they see fit. Eventually, you might be able to take down a big Arc, but until then, you've got a worthy goal to strive towards. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Final Fantasy 14 says screw it, you want healers in platemail, you can have them—promises to remove all class and level restrictions on glamour
- MMO
- Games
In the most normal voice ever: YES! YES!
Final Fantasy 14 just had its most recent live letter, which went into its upcoming variant dungeon, showed snippets of the MSQ, and yadda yadda who cares! I know what's really important, and it's that fashion is back, baby! Let's GO! Okay, now that I've caught my breath, here's the breaking news: In FF14, you can set glamour plates, similar to World of Warcraft's transmog system. This lets you overlay a preset outfit onto your character's gear, and like all MMOs, it's the true endgame. Let's be real, we're just here to play dress-up. We know what we are. There is one caveat, though—you can't glamour items meant for other classes or jobs onto your gear. So a set made for a Fisher can't be used on, say, Lancer equipment. That is, until mid-December of this year. As announced during the live letter, Patch 7.4 will allow players to glamour any piece of equipment, regardless of level of class restrictions, onto any other piece of equipment. No hooks, no catch—well, you can't do weapons, but that makes total sense given the animation nightmare of trying to turn a White Mage staff into a greatsword. It's otherwise a complete free-for-all. Image 1 of 4 (Image credit: Square Enix (via Final Fantasy XIV Discord)) Image 2 of 4 (Image credit: Square Enix (via Final Fantasy XIV Discord)) Image 3 of 4 (Image credit: Square Enix (via Final Fantasy XIV Discord)) Image 4 of 4 (Image credit: Square Enix (via Final Fantasy XIV Discord)) This even appears, based on the screenshots above, to include job-specific artefact gear. Which, given the very limited slots in your glamour dresser, is absolutely huge. I love all of these job-specific sets, but I rarely plonk them in my dresser because I'll only break them out once in a blue moon. When patch 7.4 releases on December 16, though? Oh, you better believe I'm going fashion-hunting. I am simply frothing at the mouth. In particular, crafting jobs have a whole shopping district of cool clothes that I simply have not worn, because I couldn't give less of a toss how I look when I'm doing my occasional bouts of gear-making. Now it's all on the table, baby! An interesting wrinkle in this is how director Naoki Yoshida (Yoshi-P) says, via a translation from the Final Fantasy XIV Discord, the following—keep in mind this is a fan translation done in the moment, so it might not parse 1:1 with his intent, but: "I did release a post about the modding community a few weeks ago, and I get that Final Fantasy is changing over time, and I do want everyone to enjoy the game. So we're doing an update on glamouring." For context, Square Enix shut down one of the most popular mods (which are against the game's Terms of Service) back in August. Mare Synchronos, in conjunction with another mod I shan't name because I'm not a narc, allowed players to bypass these class restrictions themselves—and then share those appearances with each other. This move seems like an effort to offer players more freedom in how they play dress-up with their WoL because hey, if you're gonna be going out and partying, you might as well do it in Square Enix's house, where Yoshi-P knows you're safe and not installing malware. This further reinforces Yoshi-P's more direct engagement with modding culture—still disapproving and forbidding it, but being more earnest about the reality that, well, everyone's doing it. And hey, if that means more quality-of-life and better WoL dress-up? I'm all for it. Best MMOs: Most massive Best strategy games: Number crunching Best open world games: Unlimited exploration Best survival games: Live craft love Best horror games: Fight or flight
Fallout co-creator Tim Cain says game prices 'have resisted matching inflation' because publishers have been pocketing the 'cost savings' from digital distribution
- Gaming Industry
I always knew it was a capitalist plot.
Wind blows, birds fly, and Tim Cain YouTubes. The Interplay, Troika, and Obsidian developer (and OG Fallout co-creator) is once again nattering on his YouTube channel (via GamesRadar), and his topic this time is the divide between physical and digital media. Cain strikes a pretty pro-digital-distribution tone at the video's start. Being able to stick a game on Steam rather than order print runs of discs means devs have more time to work on games (because there's less lead time between finishing development and shipping), it means games are easier to patch, and it means old games—like the many classics Cain worked on—can remain easily accessible in, hopefully, perpetuity. But where things really heat up is with Cain's thoughts on how digital distribution has impacted game pricing. "Digital is cheaper," says Cain. "It's cheaper for everybody. It's less cost all around. "In theory," he continues, "prices should've dropped, but they didn't." In Cain's telling of events, rather than spread the wealth out of sheer generosity of spirit, the capitalists just kind of, well, kept it. "You know those cost savings for being digital? Those should have been passed onto consumers… They didn't. "The argument I hear is, 'Well, costs were rising in development, so they were balanced.' I don't think they were balanced." In other words, the money saved on not having to do physical media any more got pocketed by the corps. Now, there's a flipside to that. "Digital probably is the reason games have resisted matching inflation. I've said this before: I bought games for $59 in the '90s. That would have been a really expensive game these days. And these were standard games for, like, Super Nintendo." That is to say, the extra sauce corporate bottom lines got from the recouped money that would have been spent on physical distribution meant they could keep game prices steady without it eating too much into their margins. That's Cain's explanation, anyhow. "Cost of goods—COG. You hear this a lot as a developer, your publisher [will say] 'Our COG is really high.' Those dropped tremendously with digital, but those savings weren't passed on." Of course, if Cain's analysis is correct, then it seems we're already past the point where the savings from digital stood any chance of being passed onto consumers. The games industry, with its ever-bigger budgets, is increasingly a series of big bets on projects that publishers hope will pull in megabucks, and more and more games are daring to charge $70 or $80 on release day. Hell, there are even whispers GTA 6 might charge as much as $100 when it releases. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
Get your spook on this Halloween with a packed indie horror Humble Bundle led by Mouthwashing and a game where you run a spooky boba shop
- Horror
- Games
The Indie Fears Bundle has all flavours of scary.
Despite my goth demeanour, I am, what they call in the 'biz, a big old scaredy-cat. But even I have to admit I'm eyeing up this spooky Halloween Humble Bundle that's chock-full of banger indie horror games. The biggest one by far on offer in the Indie Fears Bundle is Mouthwashing, a game which Ted Litchfield said he "had to lie down for a while" upon rolling the credits. Stuffed with horrors abound and atmospheric storytelling, it's one of those games that you really have to play rather than listen to someone yap at you about it. (Image credit: The Water Museum) Though saying that, definitely go and read Ted's Mouthwashing review. He scored it an 87 earlier this year, writing "while its stabs at more intensive gameplay fell a little flat for me, its narrative, vision, and atmosphere made it one of 2024's standouts, a people's champion of indie horror for very good reason." Also included is 2023's tabletop Russian Roulette-style multiplayer game Buckshot Roulette, "2022's weirdest horror title" Who's Lila?, and dystopian cooking simulator Arctic Eggs, that's all about cookin' up stuff in prison. Including, er, cockroaches and bullets. There's also NO-SKIN, a game Dominic Tarason called "an incredibly simple horror roguelike" but one that "does a lot with very little" and plenty of tension to boot. Here's the full list of the 13 games you can nab if you cough up Humble Bundle's minimum of $13/£11.67: Mouthwashing Buckshot Roulette Arctic Eggs Who's Lila? THRESHOLD ORDER 13 NO-SKIN Kiosk Adios The Boba Teashop Daemonologie Massacre At The Mirage Terror at Oakheart It's a pretty good deal overall, one which I am certainly tempted to dip into myself this Halloween weekend. And even if you're not looking to get your spook on this weekend, the bundle is running for the next 21 days, so there's plenty of time to nab it if your spine's in need of chilling.
YouTuber spends over $6,000 to make a solid aluminium Xbox like the 2000s prototype, and it 'operates like any other Xbox because that's exactly what it is'
- Hardware
It's a pretty great way to play Halo, though.
The Xbox brand, from its name to its design language, has always felt to me like it was made up of a mix of early 2000s spikey hair and what people found cool in the 90s. Nothing quite exemplifies this more than the great big silver Xbox prototype shown off just before the release of Sony's mega-popular PlayStation 2. One YouTuber, Macho Nacho Productions (via Hackaday), is such a big fan of this aesthetic that they've decided to build their own version, complete with a custom-milled aluminium chassis and the original Xbox internals, albeit with some light upgrades to bring it slightly more into the modern age.. To try and get an understanding of the specific size of the prototype Xbox, Macho Nacho found an image with a Microsoft Sidewinder game pad next to it that was captured at some point in the early 2000s. After comparing a 3D rendering of the two side by side, they then decided that it wasn't quite accurate enough. Macho Nacho took a trip out to New York to see a prototype in a display case, where they took pictures of that case from many angles and sent them to a 3D modeller, where they then created a Gaussian Splat. Effectively, this method grabs as many pictures as possible and stitches them all together to make one 3D model. With enough photography, Macho Nacho was able to get near-exact dimensions for the Xbox prototype. The description for the video says the team have made the original Xbox prototype but "only better in every way." The first custom change they made was to the power supply, which, in the original Xbox, is unencased and could therefore be dangerous in such a conductive shell. The power supply is instead external, like that you'd find with a traditional Xbox now. As well as this, in order to actually hold the internals, T-shaped grooves were fitted inside, which the hardware then slots into. Image 1 of 4 (Image credit: Macho Nacho Productions) Image 2 of 4 (Image credit: Macho Nacho Productions) Image 3 of 4 (Image credit: Macho Nacho Productions) Image 4 of 4 (Image credit: Macho Nacho Productions) Macho Nacho points to a citation from Opening the Xbox, showing that the prototype cost $18,000 ($36,000 when adjusted for inflation) to produce back in 2000. All of the aluminium parts to build the full Xbox cost Macho Nacho $5,622.66, which is a saving of over $30,000. This price is not inclusive of the flight to New York, hours of time, and electronics. With a small LCD screen slotted in the middle to fit that Xbox nuclear reactor core aesthetic, and an HDMI modification kit to get the console working on a modern TV, Macho Nacho's Xbox can play, well, original Xbox games. "At its core, it operates like any other Xbox because that's exactly what it is." The custom motherboard also has a modern SSD drive for storage, plus custom software allows them to change fan speed, among other things. So, if you fancy making your own silver Xbox prototype, all you need is almost $6,000 worth of aluminium, skills in electronics, the ability to make 3D models, flights to go see the original in a case, and the will to see it all through. Still, it's one hell of a showpiece, and would look particularly good on a shelf in all its silver glory.
'On a scale of 0-10... the meeting was a 12': The US and China have agreed on a one-year trade truce after Trump's meeting with Xi Jinping, although Nvidia Blackwell wasn't on the table
- Hardware
'Every year, we will review the deal, but I think the deal will go . . . long beyond a year' said Trump.
US president Donald Trump and China's president Xi Jinping met in South Korea yesterday to discuss a variety of topics, with the main order of business being the ongoing trade and tariff escalations between their respective nations. After a 90-minute discussion, the two have agreed to postpone certain export controls as part of a one-year trade truce, which looks to be a significant cooling of the trade rhetoric between the two governments. Speaking to reporters on Air Force One as he returned to US soil yesterday, Trump seemed particularly pleased with the discussions (via The Financial Times). "On a scale of 0-10, with 10 being the best, the meeting was a 12," he said, also describing the talks as "amazing." "We have not too many stumbling blocks," the US president continued. "Every year we will review the deal, but I think the deal will go… long beyond a year." Trump went on to confirm that the two had settled a dispute over rare earths, after the Chinese Ministry of Commerce previously announced that government approved licenses would be required before the vital materials could be exported by foreign companies. The Chinese commerce ministry confirmed after the talks that rare earth export controls would now be paused, although some earlier restrictions appear to remain. As for chip restrictions, Trump said that the leaders had discussed semiconductors, and that Nvidia would resume discussions with China about exporting chips. However, he also said that the discussions did not cover the most advanced microelectronics, including Nvidia Blackwell, which suggests existing long-running chip restrictions may remain in place for now. (Image credit: Nvidia) Reports had previously indicated that the Trump administration was planning new curbs on products made with US software, but these latest announcements would suggest those plans to also be on hold. Additionally, Trump had previously announced plans to lower a 20% tariff related to the export of fentanyl ingredients before the talks began. He later confirmed to reporters after the talks that tariffs on Chinese imports would be cut to 47% from 57% due to a drop in fentanyl-related tariffs to 10%. According to the FT, Chinese outlet People's Daily quoted Xi Jinping as saying, in relation to the talks: "Both teams should refine and finalise the follow-up work as soon as possible, uphold and implement the consensus, and deliver tangible results." China's commerce ministry said that it had also agreed to "work with the US to properly resolve issues related to TikTok", among other agreements. However, concrete details on other tariff and trade changes seem light on the ground, so it remains to be seen exactly how many of these agreements will be implemented. Still, after a year in which both nations have repeatedly escalated their rhetoric regarding trade disputes, these face-to-face talks between their respective leaders seem to have gone particularly well. It remains to be seen exactly what this truce will look like in the months and years to come, as trade deals can take years to finalise, but it certainly seems to be a positive step for relations between the two countries.
How to complete A First Foothold in Arc Raiders
- Third Person Shooter
- Games
Explore all of Blue Gate and complete some routine repairs.
Blue Gate might be the most beautiful map in Arc Raiders, but it's also massive, mountainous, and utterly terrifying, what with all the robots patrolling the place. In an effort to make the area safer, Apollo gives you the A First Foothold quest, which involves repairing and activating various things around the map. The problem is, it's all a bit vague, and you don't really have room to fumble around when there are both other players and ARC robots hot on your tail. So, here are all four locations you need to visit to complete this quest. How to complete A First Foothold in Arc Raiders A First Foothold has four main quest steps, which effectively send you to each corner of the Blue Gate map. While it's possible to complete it all in one match (I did), it's a bit of a rush depending on when it drops you in. I recommend using a free loadout so you're not at risk of losing anything, and starting with whatever objective you're closest to. Rotate the satellite dishes on the church roof, north of the Data Vault Image 1 of 2 (Image credit: Embark) Image 2 of 2 (Image credit: Embark) You can find this objective in a small, destroyed church in the mountains just northwest of Data Vault in the north of Blue Gate. All you need to do is climb up the boxes and scaffolding at the front of the church to reach the roof, where you'll find the satellite dish that you can interact with to rotate. Nail down the roof plates on the Raider structure near Trapper's Glade Image 1 of 2 (Image credit: Embark) Image 2 of 2 (Image credit: Embark) The next task is in a small, ruined building in the forest at the centre of Trapper's Glade in the west of Blue Gate, under the 'S' in the location's tag on the map. Climb up the box on the east side to reach the roof, and interact with the metal sheets right in front of you, between two traffic cones. Enable the comms terminal near the Olive Grove Image 1 of 2 (Image credit: Embark) Image 2 of 2 (Image credit: Embark) The comms terminal is a yellow computer on a small metal platform on the side of the road, just southeast of Olive Grove in the south of Blue Gate. It's pretty easy to see compared to the other tasks, as it's out in the open, so stroll on up to the terminal and interact with it. While you're in the area, I highly recommend visiting Olive Grove itself in search of lemons, apricots, and olives, all of which are vital in upgrading Scrappy, your trusty rooster. Stabilise the observation deck near the Ridgeline Image 1 of 2 (Image credit: Embark) Image 2 of 2 (Image credit: Embark) The observation deck is a simple metal platform in the mountains directly in the centre of Ridgeline, to the east of Blue Gate. It's a marked location, so it's easy to find, though it can be quite dangerous thanks to the patrolling ARC robot. There are two different objects you can interact with on the floor, though you only need to do one to tick off this objective. Once you've done all four steps, return to Lance in Speranza, whether you extract alive or not. In return for your efforts, he'll give you three Shrapnel Grenades, three Snap Blast Grenades, and three Heavy Fuze Grenades. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Anime-based therapy is being trialed in Japan
- Game Development
- Gaming Industry
Well, to be specific, visual novel-based therapy.
Have you ever been sitting there, watching an anime, and gone: Man, I wish I could get drawn into chaotic adventures just like Momo Ayase and Ken Takakura to help me work through my personal baggage, motivating me to become a better person? What am I saying, of course you've done that. We've all been there. Moving on. Anyway, turns out there's a future in which something similar could be possible. Earlier this month, Yokohama City University's Minds1020Lab began trialling "anime therapy", as reported by itmedia (thanks, Automaton, for the translation). Here's how it works: Participants will choose one of six anime avatars, each with their unique backstory. Then, in what looks to be a visual-novel style interface, a psychologist will take on the role of said anime character and conduct a counselling session. Some questionnaire-based psychological evaluation happens before and after these sessions, too. Something interesting that's implied here, per Automaton, is the fact that a large chunk of these sessions will also be devoted to learning about these anime characters and their place in the fictional world that Minds1020Lab has set up, here. And listen, it might be easy to see the words "anime-based therapy" and roll your eyes—and I definitely think we'll need to wait and see the findings of this study, which'll conclude in June 2026, before saying whether it's effective or not. But from where I'm sitting, this kinda rules. I've been roleplaying in MMORPGs for a long time, and playing TTRPGs like D&D for 10 years, and while you shouldn't be treating your D&D table as a replacement for, like, actual therapy? I can't say I've never worked through my emotions while mucking about with fellow writers in World of Warcraft, or exploring my character's journey in a solid D&D campaign. Sometimes you figure things out in play. In other words, I don't think the stories we tell each other are just frivolous nonsense, I think they do have a solid impact on our lives—fiction is powerful! And if anime therapy helps someone figure their stuff out, who cares whether it's delivered by a therapist in a mute-grey office or a therapist pretending to be a cool anime character in a visual novel interface: If it works, then it works. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
How to get a free loadout in Arc Raiders
- Third Person Shooter
- Games
Equip this thrifty setup before you head topside.
Collecting a free loadout in Arc Raiders is definitely more confusing than it needs to be, made even more annoying by the fact that free loadouts are really bloody good in this game. They'll give you a free weapon, light shield, healing items, and sometimes even fancier gadgets like grenades that you'd otherwise have to craft. They're basically perfect if you just want to hop in, mess around and maybe complete some missions, without having to worry about losing your best kit. All that said, here's how to grab a free loadout in Arc Raiders and what it will likely contain. How to get a free loadout in Arc Raiders Select the free loadout tab at the top in the pre-match loadout and screen and ready up (Image credit: Embark Studios) Grabbing a free loadout in Arc Raiders is quite simple, and honestly, recommended whenever you're trying to complete early missions, since you won't risk losing anything valuable. All you need to do is: Select Play and your map to start prepping for a run In the loadout screen, you'll see it says 'Free loadout' at the top of the page, so select that tab Click Ready Up That's all you need to do to get a free loadout. It's a little confusing since the loadout doesn't fill with its randomised items until you're actually in-game. So what do you get as part of a free loadout? As far as I can tell, you'll get the following: Kettler I, Rattler I, or Stitcher I as your weapon (with one stack of ammo) A Light Shield Augment A few bandages and a shield recharger Potentially additional gadgets like grenades Though it's not the best weapon-wise, it's a very generous free loadout, especially as you can even exchange the Free Loadout Augment with Lance for a Mk.I augment if you extract with it. Keep any spares in your stash and you can exchange them for new green augments at any time. You can also take as many free loadouts as you need, which makes them perfect for more throwaway runs where you're just completing tasks. You can exchange an extracted Free Loadout Augment with Lance for a better augment (Image credit: Embark Studios) The main disadvantage is that the free loadout doesn't have a safe pocket. While this is fine if your focus isn't looting, it's going to make things a bit spicier if you find a really rare item you want to extract no matter what, as you'll have to not die and do it the old-fashioned way. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Liam Hemsworth is so cautiously not awful as Geralt of Rivia that he's basically invisible in The Witcher season 4
- Movies & TV
Someone forgot to CG the Witcher into his scenes in post.
Liam Hemsworth is Geralt now. It was a whole three years ago that Netflix announced Hemsworth would be taking over for Henry Cavill in the lead role of its Witcher series. Since then we've been waiting to see where his performance would land on a scale from total trainwreck to "okay, I guess," which really felt like the best we could hope for from a major recast four seasons deep. Credit to Hemsworth, his performance is indeed: Fine. As if by design, the season's writing stuffs Geralt behind the rest of his adventuring party where he can't commit the sin of being memorable, even for being great, however unlikely that would have been. The Witcher season 4 begins with a set of flashbacks recapping the series so far, sliding Hemsworth into retellings of old scenes as if he'd been there all along. It's a weird first gambit—Netflix attempting to swap the dead goldfish on us even though we've known this was coming for years. It was initially a bit uncanny as I kept trying to peer through the white wig, yellow eyes, grizzled stubble, and superhero silhouette to remember that yeah, that sure is a similar but different buff Hollywood guy. (Image credit: Netflix) For the full rest of the season Hemsworth continues to hit the high standard of just not cocking it up. I can almost hear a roundtable of suits sitting him down to say: "Listen bud, just get the baton over the finish line without tripping and no fancy moves, okay?" It's Hemsworth doing an impression of Cavill doing an impression of Doug Cockle because what else was he going to do, come in and redefine the role six years in? The real disappointment is that maybe he could have pulled off a coup with a more lore-accurate Geralt if the show's writers had given him that chance. This would have been an ideal time to reorient Geralt from Cavill's gravelly grunting to the talkative, sarcastic, slightly petty and wounded warrior that he is in Baptism of Fire. This portion of the original Witcher books proceeds at a plod—for Geralt and the reader—but it's a major period of change for Geralt as he decides to stop standing on the sidelines playing at impartiality. He winds up literally on the front lines of the war between the northern kingdoms and the encroaching Nilfgaardian Empire. (Image credit: Netflix) Season 4 does spend time showing that happen: Geralt collecting his misfit band of friends as he attempts to track Ciri down (again) and the many instances where he plays an active role in the fate of common people. He opens up to his pals around the fire and learns to trust in them. Some of that affable Hemsworth brother charm could have really helped to sell these moments where Geralt is letting loose over moonshine in a remote workshop belonging to the group's new pal Regis the suspicious herbalist. Instead, Hemsworth cleaves to the Cavill portrayal the show had already established as a brooding stoic. His adventuring party waxes and Geralt wanes, fading into the background of every scene he's in. Laurence Fishburne outclasses him in the soft-spoken philosophizing department as Regis, while Freya Allan talks circles around him with sarcastic banter in Geralt's flashbacks with Ciri. There are moments where I think he'll nearly rise to it: a sharp-tongued insult to Yen in one of the opening flashbacks, a briefly philosophical comment in Regis's workshop. Then he fades back again, existing mostly as silent reaction shots to lines from other characters. (Image credit: Netflix) One of Netflix's promo shots for the season (above) captures the entire effect in a single frame: Geralt standing in the woods with Yennefer and Ciri with his face half-covered by Yen's hair. A shot so weirdly staged that it leaves its title character blurred in the background. I can only assume that Netflix, having shot seasons four and five simultaneously, just wants to wash its hands of the remainder of The Witcher after it failed to retain the hype of its first season. It sure seems to be trying to check the series off with as little fuss as possible, and maybe judged that letting Hemsworth fade into the middle distance was better than the audience noticing his presence at all. For more on the latest episodes of Geralt and the gang, see our Witcher season 4 review. The Witcher 4: What we know about Ciri's story Witcher 3 mods: Good hunting The Witcher books: Where to start Witcher 3 console commands: Cheat death The Witcher season 4: Hemsworth's debut
Where to find a supply drop and call station in Arc Raiders
- Third Person Shooter
- Games
Locate a supply call station and request a much-needed top-up.
Calling down a supply drop in Arc Raiders is another tricky task you can complete, but, similar to the Field Depots, you'll first have to find a Supply Call Station. There are a few of these located in the game's various regions, but they won't appear on your map until you're close. That, coupled with the fact that they're relatively small and innocuous radio antennas, makes them tough to find. But they can be pretty useful in a pinch, especially if you're on a long expedition and are running low on ammo and healing. Below, I'll explain where to find a Supply Call Station on the first map, as well as how the whole process of collecting your drop works. Arc Raiders supply drop and call station location Supply call stations won't appear on the map until you're close (Image credit: Embark Studios) Similar to ARC Probes and Couriers, you can see a Supply Call Station on the map when you get close to it. These are quite easy to spot—they look like a pole with three downward-pointing prongs at the top and a little flashing light. At the bottom, you'll find a device where you can "Request supply drop". The easiest location I've consistently found for this is in the centre of the Hydroponic Dome Complex on Dam Battlegrounds. It may usually be filled with arcs, but that often means there aren't too many players engaging in full-on gunfights unless they have a death wish. It's not too hard to speedily sneak in, activate the drop, and then keep an eye on the skies. Image 1 of 3 Look for a pole with a flashing light on top (Image credit: Embark Studios) Image 2 of 3 Request the supply drop at its base (Image credit: Embark Studios) Image 3 of 3 After the flare explodes, your supplies will drop in via a pod carried by a balloon (Image credit: Embark Studios) So how do you actually call a supply drop? It's pretty straightforward: Find a Supply Call Station Request a supply drop using the console at the bottom Watch the trail of the flare that launches into the sky until it explodes Your supply drop should drop in by balloon in that direction shortly after Obviously, other players can grab these supplies as well if they spot the balloon and get there first. The supplies are contained within a big tube that looks quite a lot like an ARC Probe, so breach to crack it open, and then collect the various ammo and healing items contained inside. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
'You killed Bob!': Battlefield 6 player has stumbled upon a rare EA dev dog tag previously owned by a 'Bobea'
- FPS
- Games
Give Bob his dog tag back.
One of the perks of getting up close and personal with your kills in Battlefield 6 is the trophies you can collect. Dog tags are collected by performing takedowns on downed enemy players and work as a memory album of all your best kills; it's a bit morbid, but also cool. Dog tags are neat in and of themselves, but I think we've finally found one that tops all others. "Is this rare?" Battlefield 6 players og99 asks in the subreddit. Showing a screenshot of a gold-plated Electronic Arts Dev dog tag. The tag has only been taken one time before, yesterday, when og99 managed to strip it off a dev who is only known as 'Bobea'. Is this rare? from r/Battlefield6 Performing a takedown in itself to get a dog tag isn't hard; the tricky bit is navigating the explosive and bloody chaos of an average Battlefield 6 game to get close enough to your target to strip them of this prize. I personally take the easy way out and just finish the job from afar, so respect to all those who go the extra mile. og99 has quickly become something of a legend, as other players applaud the achievement like they've taken down the final boss: "You are the hero we all look up to." It would be even cooler if players could wear the dog tags of players they've killed, but sadly, that isn't currently possible in Battlefield 6. Currently, you can only equip dog tags earned via challenges or those found in the campaign. This isn't to say it will never be. Battlefield players have been chasing dev dog tags for a long time now. So here's hoping the change is made in Battlefield 6, at least so og99 can properly show off one of the coolest dog tags around. Battlefield 6 review: Our verdict Best Battlefield 6 guns: How to unlock them all Battlefield 6 dog tag locations: All collectibles Battlefield 6 campaign missions: How long to beat Battlefield 6 M4A1 loadout: Set for life Battlefield 6 PW7A2 loadout: The best SMG
Arc Raiders' design director says 'we will maintain the current aesthetic that we have' when it comes to skins, so no 'T-Rex costume running around'
- Third Person Shooter
- Games
But what about Left Shark?
Arc Raiders is a live-service shooter, and you know what that means—skin discourse, hooray! In all seriousness, since everything became Fortnite, it's been a real consideration. As PCG's own Morgan Park put it in 2023, "Cosmetic Uglification is a viral affliction infecting the best shooters of our time", and he's not been proven wrong since. You can rest easy, though. At least, if you take the words of design director Virgil Watkins at face value in a recent interview with PCGamesN: "What I believe to be true is that we will maintain the current aesthetic that we have," Watkins says. "It will fit within our sensibilities of how these things look and fit within the world and inside the fiction. "We would never, say, make a Santa Claus outfit," Watkins continues. "But we may make something that is of our own tone and our own aesthetic that evokes a Santa Claus. That's not even a statement that we will have a Santa Claus outfit, but I think that's kind of the line you can draw. We're pretty protective of making sure that anything that goes into the game fits within the visual identity, fits within the tone, fits within the setting." And to Watkins' credit, Arc Raiders does a halfway decent job of having an aesthetic, one a little more flavourful than 'generic spec-ops military'. It's post-apocalyptic spec-ops military, which means you can already start a little buck-wild on a conceptual level, because all these raiders are just trying to get by and are picking up any old garbage. Meaning there are raiders in fencing outfits, beekeeping suits, astronaut suits, pilot suits—or sometimes just a stylish little jacket. Basically, Embark Studios has set a solid baseline that it can deviate from without much trouble. As long as you could feasibly scavenge it, you can feasibly wear it. Well, within reason. "I think because so much of our game is strong around that element, it would be really unfortunate to upset that by injecting, I don't know, a T-Rex costume running around suddenly—I don't think the novelty is worth the trade." To play lizard's advocate, if I were scrambling for my life and I saw a T-Rex costume, I'd absolutely be throwing that thing on. I'm allowed a bit of joy in the dystopian future. For a game, though? They're probably right. At the very least, even if Arc Raiders does step over the cosmetics line, its very nature as an extraction shooter means you won't be having medics refusing to revive you over your fugly skin. Well, unless the folks you've grouped up with really hate your guts, in which case you probably need to get better friends. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Where to find lemons and apricots in Arc Raiders
- Third Person Shooter
- Games
Filch fruit to train Scrappy, your pet rooster.
Finding a dog collar to train Scrappy for the first time is already quite a hurdle for most players in Arc Raiders, but that's just the beginning. To upgrade Scrappy to level three, you'll need to find three lemons and three apricots, which are unsurprisingly hard to track down in the post-apocalypse. While it's a pain to locate these fruits, it's well worth the effort. The higher the level of your resourceful rooster, the more materials he'll passively collect for you. Below, I'll go over where you can find both lemons and apricots to train Scrappy Where to find lemons and apricots in Arc Raiders Image 1 of 4 (Image credit: Embark) Image 2 of 4 (Image credit: Embark) Image 3 of 4 (Image credit: Embark) Image 4 of 4 (Image credit: Embark) The best place to find lemons and apricots is the Olive Grove on Blue Gate, or the gardens between Library and Town Hall on Buried City. Both of these areas have several fruit trees that can drop either lemons or apricots (or even olives, at least in Blue Gate's Olive Grove). You'll find some fruit on the ground around these trees, but you can also kick the tree to make a couple more drop off. Just be warned, neither area is particularly safe. While I much prefer Blue Gate's Olive Grove, it seems to attract tons of players, likely also searching for lemons and apricots—still, if you can befriend them and bond over your mutual hunt for fruit, maybe you don't have to kill each other? On the other hand, the garden on Buried City is surrounded by tall buildings and ARC robots, but it is right next to an extraction metro station. (Image credit: Embark) You also have a chance to find both lemons and apricots (and other fruit) inside woven baskets around Residential areas like the Santa Maria Houses area on Buried City. Importantly, the Lush Blooms modifier can increase your chances of finding lemons, apricots, and other Nature items. So if you see this active on either Buried City or Blue Gate, it's the perfect time for some harvesting. Lemons and apricots are green, uncommon items, and, being brightly coloured fruit, they're pretty easy to notice when they crop up in container inventories. Still, I recommend tracking these materials by going to the 'train Scrappy' option, since this adds a unique diamond icon to the top right of the item card to make it even easier to notice. As you should with all vital upgrade or quest items, make sure to store the lemons and/or apricots in your safe pocket, if you have one (free loadouts don't). If you get killed or otherwise fail to extract safely, at least you'll still have these rare items. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
The Python Software Foundation has turned down a $1.5 million US government grant amid ethical concerns
- Hardware
Principled Python.
$1.5 Million is no small amount of money to turn down, especially in the form of a US government grant. However, the Python Software Foundation (or PSF) has made the difficult decision to do just that. Why? The stewards of the Python programming language allege that the government funding came with ethically concerning strings attached. The PSF explains in a blog post, "[The funding] terms included affirming the statement that we 'do not, and will not during the term of this financial assistance award, operate any programs that advance or promote DEI, or discriminatory equity ideology in violation of Federal anti-discrimination laws'" (via Bleeping Computer). The PSF's proposal was intended to "address structural vulnerabilities in Python and [Python Package Index]" as part of the National Science Foundation's Safety, Security, and Privacy of Open Source Ecosystems program. However, the Python Software Foundation claims that accepting the funding terms would greatly complicate this work as it not only applies "to the security work directly funded by the grant, but to any and all activity of the PSF as a whole." Python is one of the most accessible coding languages for beginners, plus it's open source. It's so approachable that Microsoft CEO Satya Nadella claimed AI can write 'fantastic' Python code. As you might expect, that means Python is everywhere—and that high-level of exposure means a potentially high volume of security risk. As such, this grant would have gone towards developing automated malware-detection tools for PyPI package uploads. Malware upload campaigns have been an issue in the past, with new user registration and new project creation being temporarily suspended back in 2024. The foundation's concern is that, if it was found to be in violation of the government grant's set terms, the funding could not only be withdrawn, but 'clawed back', regardless of whether it had already been spent or not. In addition to citing this "enormous, open-ended financial risk," the foundation also asserted that diversity, equity, and inclusion are core to its mission statement. Following attempts to seek clarity on the stated terms, the PSF board voted unanimously to withdraw the funding application. The Python Software Foundation wrote, "the value of the work and the size of the grant were not more important than practicing our values and retaining the freedom to support every part of our community." As such, PSF is looking for other ways to continue to fund its small staff of 14. Seeking donations and sponsorships, it wrote, "Giving up the NSF grant opportunity—along with inflation, lower sponsorship, economic pressure in the tech sector, and global/local uncertainty and conflict—means the PSF needs financial support now more than ever. We are incredibly grateful for any help you can offer."
The US government announces strategic 'prosperity deals' with Japan and South Korea to 'drive breakthroughs' in AI, quantum computing, and more
- AI
- Software
This matches a similar deal made with the UK earlier this year.
The US has made many steps to try and put itself at the forefront of whatever developments are to come in the AI space, and a raft of newly announced deals with both Japan and South Korea look to further those goals. As spotted by TechCrunch, the White House website boasts of its new "technology prosperity deals (TPD)" with Japan and South Korea. This builds on the TPD made with the UK in September this year. The goal of these deals, according to the US government, is to "drive breakthroughs in AI, quantum computing, biotechnology, space, 6G, and fusion energy." On the Japan deal, the White House claims this goal will be achieved through coordinated exports between the two countries, alongside "joint efforts to secure the innovation ecosystem, with particular focus on research security, resilient biotechnology and pharmaceutical supply chains, and protection of quantum technologies." The agreement is also intended to mutually benefit both countries regarding space, 6G and fusion technologies. With the US's deal with South Korea, it says both countries will work together to "reduce operational burdens for technology companies and digital application platforms." South Korea and the US will also work together for greater exports, and both countries have agreed to "engage in discussions to promote AI education programs, to empower children to flourish in the digital era and prepare future generations for the workplace of tomorrow." (Image credit: The White House) A push for ingraining broader AI support education is something that was first announced in an executive order back in April this year. AI has been a major factor in many trade talks and technology conversations over the last few years, and America's role has been undeniable. In July this year, Nvidia CEO Jensen Huang referred to Trump as "America's unique advantage" because of his perspective on AI. Nvidia was reported to be worth $5 trillion earlier this week, in part due to its commitment to AI, and while some analysts have warned of a potential AI bubble, it certainly looks like the US government is determined to double down on the technology Trump also said in July, "you're going to need more electricity than any human beings ever", referencing the vast infrastructure planned to be invested into the tech. Not every outlook is positive, though, as senator Bernie Sanders believes "artificial intelligence is going to displace millions and millions of workers." Sanders has also argued in favour of breaking up OpenAI and thinks AI is "like a meteor coming to this planet." Trump is just one of many leaders intent on winning the AI race, and the investment towards the tech has reached a point where a significant portion of the world's economy is tied to it. It's worth noting that, while these are declared pledges, there are no concrete figures announced in this deal— no specifics about committing a certain amount of cash or resources into collaboration. Talk of exports isn't met with specific figures either. A public declaration of support is certainly the first step, but there are no concrete terms for any entity to be held accountable for. Still, greater trade deals with more of the world leaves the door open for further communication, which certainly doesn't seem like a bad thing for some of the world's most technologically advanced countries.
Today's Wordle clues, hints and answer for October 31 (#1595)
- Puzzle
- Games
Heaps of fresh help for your daily puzzle.
Boo! Thank goodness for Friday. Seeing as the weekend's coming up, why not start celebrating early with an easy Wordle win? We've got today's answer all typed up and ready to go, all you need to do is scroll or click to it. Or, if you'd rather take your time, save that for later and browse our hints and clues for the October 31 (1594) Wordle instead. 👻 A clue for today's Wordle Stuck on today's Wordle? Here's a clue that pertains to the meaning of the word. Clued in ❓Wordle clue for October 31, 2025 ❓ Hate, loathe, detest. 😡 If you're still just as stuck after our clue, scroll down for further hints. Hints for the October 31 (#1595) Wordle Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first. As you scroll down, they'll offer more and more help towards figuring out today's word without fully giving it away. Are there any repeated letters in today's Wordle? There are no repeated letters this Friday. How many vowels are in today's Wordle? Make sure you don't stop looking until you've found two vowels. What letter does today's Wordle begin with? Put an "A" at the beginning if you want to win. Go on, treat yourself to a win—just keep scrolling. The October 31 (#1595) Wordle answer is… (Image credit: Future) This is it. No turning back now! The solution to today's Wordle puzzle is... Solved 🟩 Wordle answer for October 31, 2025 🟩 ABHOR The meaning behind today's Wordle answer In general, abhor can be used in place of "hate". "I abhor losing a game of Wordle", for example. Previous Wordle answers Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today's Wordle, as the answer is unlikely to be repeated. Here are the last 10 Wordle answers: October 21: DETOX October 22: STUNT October 23: DRILL October 24: TUBER October 25: GAUGE October 26: PLUMP October 27: FETID October 28: HOLLY October 29: GLARE October 30: LATHE Learn more about Wordle (Image credit: Future) How to play Wordle Wordle's a daily guessing game, where the goal is to correctly uncover today's five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There's no time limit to worry about, and don't forget that some letters might be used more than once. What's the best Wordle starting word? Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite. Is Wordle getting harder? (Image credit: Valve) Wordle is not getting harder! There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges. Remember that if you're craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn't make the words themselves harder, but it requires that "any revealed hints must be used in subsequent guesses." How did Wordle begin? Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it's gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it's become a mainstay of daily games alongside the crosswords and Connections.
Arc Raiders' use of AI highlights the tension and confusion over where machine learning ends and generative AI begins
- Gaming Industry
Embark Studios' contradictory statements about generative AI highlight what's sure to be a long-term industry debate.
Like Embark Studios' 2023 shooter The Finals, its new game Arc Raiders, out today, comes bearing an "AI generated content disclosure" on its Steam page. "During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team," reads the disclosure. Despite multiple interviews with key Embark personnel in recent days, it's hard to pin down exactly what pieces of Arc Raiders result from what sort of AI. "Arc Raiders in no way uses generative AI whatsoever," design director Virgil Watkins said in an interview with PCGamesN. Studio CCO Stefan Strandberg told Eurogamer much the same, saying "the experience of the game doesn't use any generative AI." But as soon as you dig past the surface of those broad dismissals, the details grow muddier. The Finals was an early case of AI usage stoking controversy and conversation around the usage of AI tools in game development. Embark specifically drew heat for using text-to-speech audio generation for many of the game's voice lines, a process it's continued to use in Arc Raiders. In his interview with Eurogamer, Strandberg said that "TTS allows us to increase the scope of the game in some areas where we think it's needed, or where there's tedious repetition, in situations where the voice actors may not see it as valuable work." Watkins, speaking to PCGamesN, elaborated that the text-to-speech always starts with a voice actor: "It's part of their contract that we use it [AI] for this purpose, and that allows us to do things like our ping system, where it's capable of saying every single item name, every single location name, and compass directions. That's how we can get that without needing to have someone come in every time we create a new item for the game." Much of the unease around AI is also simply about it putting people out of their jobs If your definition of generative AI is exclusively using tools like ChatGPT—which are built by ignoring copyright to scrape vast swathes of the internet for "training data" and then arguing they should be allowed to do so because they couldn't exist otherwise—then it seems that Arc Raiders is in the clear. And those tools do represent the most dramatic version of what AI critics find reprehensible about the technology: that what it "creates" is simply an amalgamation of stolen, remixed and uncredited human art. But much of the unease around AI is also simply about it putting people out of their jobs—jobs where their own creative input could've both kept them fed and made the end product better. Embark Studios may have saved money and time by not "needing to have [a voice actor] come in every time [they] create a new item for the game," but I suspect most voice actors would be happy to get paid to say a bunch of item names every month or two. That repeat gig is now gone. Isn't using actors' voices as training data to create audio barks and pings that they never said, by definition, generative? The studio may have found actors willing to sign contracts allowing that use, but if anything, that proves AI critics' fears are well-founded. Videogame voice actors in the SAG-AFTRA union went on strike for a full year, from July 2024 to July 2025, in part to secure a contract that limited how their voices could be used in conjunction with AI. The union won: the publishers they were fighting, including Activision, EA, and Take Two agreed to remove a "one-time payment option" for digital replicas of actors' voices, Variety explained. In the final agreement, "performers who consent to the use of a digital replica receive compensation for that use comparable to what they would have received had they directly provided services." As far as I can tell, Embark Studios—which is based in Sweden—did not work with actors from the US-based union on Arc Raiders. (Image credit: Embark Studios) The studio's interest in AI tech doesn't end with text-to-speech, but every interview that touches on the subject seems to make it that much harder to pin down. Speaking to Edge magazine, Embark founder Patrick Söderlund said that they'd developed AI tools that let them create a 3D model of a game from a YouTube video; executive producer Aleksander Grøndal then told Rock Paper Shotgun that that was "a research project… not something that we're using in the game now." Söderlund has also spoken about the company's machine learning efforts to help animate its AI robots. Which isn't "generative" AI—but it still reflects the core tension of AI tools, which promise to save human workers time and tedious effort up until the point that they can (oops!) maybe replace them altogether. "The foundation of Embark was, if we're going to try to build a studio, we can't compete with the likes of EA and Activision and other large companies because we don't have the same financial means to do that. We then realized that we had to get to a place where… we have to go back and take a look at how we develop a videogame," Söderlund said on the podcast The Game Business this week. That's when we came into procedurally generated content, using AI and machine learning to some extent, even in the content creation pipelines Patrick Söderlund Söderlund came to the conclusion that for Embark's 300 person team to compete with those triple-A studios and "Asian live game developers who churn out content," they'd have to aim to be "100 times faster" than they were used to: "If our goal is to do it 10 times faster, we're going to try to fix conventional development methods and that may lead to us being twice as fast if we do a good enough job. If you ask for 100 times faster, you have to take what you know and throw that away and start really thinking about what type of modification and transformation we need to go through to completely change the way we approach this. "That's when we came into procedurally generated content, using AI and machine learning to some extent, even in the content creation pipelines, to what types of tools we build. A lot of these tools we've been working with for so long stem from software that's 25-30 years old. We may have to write our own programs to get to where we want to." (Image credit: Embark Studios) Söderlund added that it would be "arrogant" to say that Embark today is 100 times faster than any other studio, but does believe they've "created a way to build products and games and update them that [he doesn't] think many others can compete with." At a time when mass layoffs in the game industry are rampant, there's clear appeal to building games at the fidelity players have come to expect with a smaller team than it takes to create an Assassin's Creed or Call of Duty. But it's also hard to square the Embark team's reassurances that they don't use generative AI—and don't want to remove humans from the equation—with that goal of being 100 times faster. And from there, to connect the dots to how the creative process might suffer from fewer human animators or voice actors bringing their own perspectives and talents into the fold. At what point on that slippery slope do the tools that aid efficiency instead begin to cause erosion? I'm not yet equipped to answer that question, and it doesn't seem like the game developers praising AI—generative or not—are either. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
The Horus Heresy books reading order: Where to start and where to stop with Warhammer 40,000's massive prequel series
- Games
Because you should read them, but by god you shouldn't read them all.
There are 64 Horus Heresy books, give or take, depending whether you count the novellas or the graphic novel or the Primarch spin-offs. The point is, there are too many for any normal person to commit to reading. Fortunately, you don't have to. That number includes a lot of extremely skippable short story anthologies, and multiple novels so tangential you won't miss anything if you don't read them. If it's such a daunting thing you need a guide to get through it, why bother at all? Because at its best the Horus Heresy is an achievement in shared-world history-building unlike anything else, and a gripping saga on a scale you couldn't get if multiple authors weren't working together to build a dementedly labyrinthine backstory for toy soldier games. The Horus Heresy is a prequel set 10,000 years before the rest of Warhammer 40,000, telling the story that explains why its dystopian future is so bad. The Imperium of the year 30,000 may not be a great place, but unlike the 41st millennium it contains a spark of hope and the possibility things can change. If you'd like to spend years of your life reading books where that hope is snuffed out like a candle by a galaxy of darkness, that's what the Horus Heresy delivers. The times we're living in don't seem so bad by comparison. But if you haven't read any Warhammer 40,000, don't start here. Go away and read some of the best 40K books like Lord of the Night first. Maybe try Deathwing or Honourbound or give the Gaunt's Ghost series a shot, then come back. The Horus Heresy relies on familiarity with the original to give its events their sense of doomed inevitability. (Image credit: Games Workshop) Things you should know about the year 30,000 Progress, it turns out, is bad. In the future history of Earth between now and the Horus Heresy, interstellar colonization backed by faster-than-light travel leads to a civilization that fragments when warpspace weather takes a bad turn for a few centuries; mental advancement leads to psykers able to dominate worlds; artificial intelligence leads to robot uprising; first contact leads to war with aliens; and it goes on in that vein for a while. At humanity's technological peak, every disaster predicted by pessimistic sci-fi authors happens at once. This brings on the Age of Strife, or Old Night, a reference to "the reign of Chaos and old Night" from Paradise Lost because it's not all references to Dune, Starship Troopers, Aliens, 2000 AD, and The Lord of the Rings. The dark age of Old Night finally ends when one of the immortal mutants secretly living among humanity since basically forever steps up and declares himself Emperor of Mankind. With an army of genetically modified badasses—first the thunder warriors, then when those prototypes need to be retired in the Blade Runner sense of the word, the space marines—he fights the Unification Wars to rebuild civilization. The Emperor defeats the warlords, techno-barbarians, and religious demagogues who have divided the Earth, then sets out with his genetically modified large adult sons the Primarchs, each heading a legion of marines, to reunite the scattered human worlds. This involves both bringing rebellious worlds into the fold, which is called "Compliance", and fighting various aliens who get in the way. Primarily the orks, who are finally defeated at Ullanor. Then, out of the blue, the Emperor buggers off back to Terra, AKA Earth. He leaves his favorite large adult son Horus in charge, declaring him Warmaster, and explains nothing about why he has to go so suddenly, expecting everything will be fine in his absence. It will not. (Image credit: Black Library) And what's the deal with the Imperium? The Imperium of the 31st millennium is theoretically secular yet religious beliefs persist. There's the machine-cult of Mars, the Promethean Creed of the Salamanders, the rune priests of the Space Wolves, the Word Bearers' belief the Emperor is divine, remnants of Christianity called Catherism—heck, even the Imperial Truth, the doctrine explaining why religion is bad, is discussed in terms of faith. It's right there in the name: Horus's betrayal of the Imperium is heresy. For all the Emperor's attempts to spread enlightened atheism, his people are superstitious and ignorant, talking about their "humors" like it's the Middle Ages. The Emperor can't prevent this. Not just because it's human nature, but because in a way it's his fault. An immortal who was born somewhere around 8,000 BCE, he still organizes everything like Ancient Rome, from the legions up. Realizing he can't be everywhere, his best idea for delegating is to produce a bunch of sons to be feudal princes. His old world mindset is reflected in the society he creates. The Emperor calls his attempt to spread atheism across the galaxy The Great Crusade, for goodness' sake. Though built on archaic principles, the Imperium of the year 30,000 is not yet the fascist state it becomes. Still, that's not to say it's a nice place. It's intolerant and incorporates various forms of serfdom and slavery—the Emperor is absolutely a tyrant—but the Imperium is not yet a machine dedicated only to war. There's a possibility of peace, wiggle room for alien sympathizers, and planets where life is pretty OK. The Horus Heresy is a tragedy because there was a chance for a better future, and it was lost. Now you get to see that loss play out. (Image credit: Games Workshop) Which Horus Heresy books to read first This is the easy part. The first three books are essential: Horus Rising, False Gods, and Galaxy in Flames. They tell a singular story of the downfall of Horus, beloved son of the Emperor, from multiple viewpoints. We see things through the eyes of the Legiones Astartes, superhuman space marines at the tail end of their triumphant crusade to reunite the Imperium. We also see the far more ordinary viewpoint of the Remembrancers, artists and scholars accompanying the Great Crusade to memorialize its triumph. Then there are the Primarchs, the godlike sons of the Emperor, whose exaggerated stature and emotionality—especially compared to the more stoic Astartes—make them seem like figures of Greek myth. (Image credit: Black Library) Book four is where things get divisive. After three novels of continuous story, Flight of the Eisenstein leaps back in the timeline to before Horus Rising and introduces a new viewpoint character. While it does eventually return to the place Galaxy in Flames left off, before tying up a single loose end involving a ship called the Eisenstein as you might expect from the title, there's a lot of filler on the way. If that doesn't sound worthwhile to you, you've got it easy. You should take my Short Trip, AKA "Don't bore us, get to the Horus," an ultra-light journey through the Horus Heresy that boils down to mainly reading books by Aaron Dembski-Bowden, Dan Abnett, and maybe Chris Wraight until you reach the point where the series is rebranded as the Siege of Terra and finally gets back to the idea of being a continuous story like the first three books were. (Image credit: Games Workshop) The Short Trip This briefest journey through the Horus Heresy might mean occasionally turning to Lexicanum wiki when you realize you've missed a plot point, but also means you don't find yourself slogging through a dud just because something important happens in chapter 15. After the initial trilogy you read Legion, The First Heretic, Prospero Burns, Know No Fear, Betrayer, Unremembered Empire, Scars, and The Master of Mankind. Then the Siege of Terra kicks off and you read The Solar War, The Lost and the Damned, The First Wall, Saturnine, Mortis, Warhawk, Echoes of Eternity, and all three volumes of The End and the Death. You'll have burned through the whole thing in a manageable 21 books, though you'll occasionally find yourself wondering "Whatever happened to that guy?" Thing is, people who read the whole series are in the same boat. I'm still wondering what happened to Ishaq Kadeen, the important-seeming Remembrancer from The First Heretic who was turning the Word Bearers' saga into a comic book, yet was never mentioned again. Even with an ending that became a trilogy unto itself, some of the Heresy's threads remain untied—which is par for the course when it comes to multi-author book series based on games. Those threads give us something to base our own narrative campaigns and RPG adventures and fanfic on after all. (Image credit: Games Workshop) The Long Road If you insist on only skipping books where nothing significant happens you've got a harder journey ahead of you. For starters, after the initial trilogy you'll need to read Flight of the Eisenstein to meet bland hero-man Garro, because he'll be important later. From this point the Horus Heresy becomes more of a setting than a series. Like the Discworld books, whose 41 novels seem intimidating until you break them down into manageable subseries like "the Witches books" and "the Death books" and realize you don't have to read them all if you don't love, say, the Rincewind books, the Horus Heresy contains multitudes. A lot of those multitudes are aimed at people who collected a specific space marine army and want to know what their favorite guys were up to at the time. Unless you bought and painted a bunch of Emperor's Children or Dark Angels, who star in the books Fulgrim and Descent of Angels, you shouldn't read them. Fulgrim is popular with edgelords because it's one of the darkest books in the Horus Heresy, but it's so inessential a later short story overwrites its central twist, which is then never referred to again. Don't bother with Fulgrim, and don't trust anyone who tells you it's worth reading. They are probably a Redditor. (Image credit: Games Workshop) Skip to Legion after Flight of the Eisenstein, and absolutely skip Battle for the Abyss after that, one of a couple of early entries that reads like a repackaged 40K novel before they'd fully understood the prequels demanded a different style. Thousand Sons and Prospero Burns are necessary to give you both sides of the conflict between the Astartes of the Thousand Sons and the Space Wolves, and while Prospero Burns takes a long time to get to the actual burning of Prospero it's a fun time hanging out with space Vikings along the way. Flight of the Eisenstein should already have prepared you for titles referring to something that's only a small part of the story anyway. (Image credit: Games Workshop) The First Heretic, Know No Fear, and Betrayer form a trilogy that's maybe the high point of the whole thing. While The First Heretic is another book that winds the clock back to before Horus Rising, it's justified in doing so. Horus wasn't the first of the Emperor's loyal soldiers to turn traitor, and the story of how the Word Bearers legion fell to Chaos is a separate tragedy with a fascinating side dish of cosmic horror. Sandwiched in the middle of this trilogy, Know No Fear is a disaster novel told in present tense to emphasize the immediate shock felt by its Ultramarine protagonists as they realize too late the Word Bearers have betrayed them. It's the best book in the series, and if you want more follow-up then just this once I'll recommend an anthology, Mark of Calth, for the stories Calth That Was and Unmarked, both set in the aftermath of Know No Fear. Like every Horus Heresy anthology it's more miss than hit, but you do also get Athame, an unusual story told from the perspective of a dagger. Chaos gets to be the focus again in Fear to Tread, though here the greater daemons come off a bit like squabbling cartoon villains—a gang of Starscreams without a Megatron to force them into line. I guess the literal embodiments of Chaos should seem kind of disorganized. Fear to Tread is also a book about the Blood Angels, the sad secret vampires of Warhammer. You know how I said some of the Horus Heresy is aimed at people who collected a specific army when they were young? I collected Blood Angels, and if you didn't then maybe Fear to Tread will feel inessential to you. I'm biased here. On the subject of books about space marines, Vulkan Lives begins a run of stories about the Salamanders in which they repeat their catchphrase, which is also the title of the book, so often that if you based a drinking game around it you'd die of alcohol poisoning. Actually, that's a fun idea. Let's have a digression. (Image credit: Games Workshop) The Horus Heresy drinking game Every author has adjectives and phrases they rely on, often unconsciously, and that's particularly true of the Horus Heresy's writers. There's nothing wrong with that, and it does help set a tone for the series that marks it out from the rest of the 40K books. There are also technical words that will inevitably be repeated in descriptions of voidships or boltguns or whatever. Again, there's nothing wrong with that, and I don't point these repetitions out to be critical. It's just fun to notice how often a Space Wolf expresses himself with a "wet leopard growl." Take a drink every time you encounter the following words or phrases or variations on them: slough cadre dour cupola eidetic patrician vitae microexpression arterial spray mass reactive void war wet leopard growl shaking hands in the old way grim darkness only war "Vulkan lives!" If you find all of them in the same book, finish the bottle, shout "Bingo!" and take your place as a daemon prince at the side of Horus. (Image credit: Games Workshop) Imperium Secundus Vulkan Lives is a slog to get through, and will be a real test of your dedication. It has two direct sequels called Deathfire and Old Earth that are even harder work, and even if you've committed yourself to The Long Road I don't think you should read them unless you didn't mind Vulkan Lives. In which case fill your boots. At this point the Horus Heresy enters a phase where Horus has kicked his plan into high gear, using a warpstorm to isolate a bunch of loyal Primarchs and their forces on the wrong side of the galaxy while he and his traitors make for Earth. The separated half of the cast create Imperium Secundus, and there's a whole phase of books about them, occasionally jumping to Terra to check in with the Emperor and his advisors while they wait for Horus to arrive. (Image credit: Games Workshop) The Imperium Secundus phase begins with The Unremembered Empire, then continues on through Scars, Garro, and Vengeful Spirit. If you look at the numbering of the series, you'll have noticed Garro is book 42 and I'm recommending it ahead of Vengeful Spirit, which is book 29. That's because book 42 is not only set before 29, but contains a twist that's spoiled by it, which is a wild state of affairs. What happened is a series of audio dramas about Garro, who you'll hopefully remember from book four, were only adapted into book form years after their release despite being essential to and referenced by the ongoing plot. Read the books in numerical order and you'll hit a "how did this guy even get here" snag that will eventually be resolved a whole 13 books later. Which is ridiculous. Read them in this order and you'll avoid that shemozzle. The Imperium Secundus saga continues with frequent glimpses into what's going on elsewhere through Pharos, The Path of Heaven, Praetorian of Dorn, Master of Mankind, The Crimson King, and finally Ruinstorm. You're in the home stretch now. The final mainline Horus Heresy books to read are Wolfsbane, a knockdown brother-versus-brother brawl in which the Primarch of the Space Wolves tries to take out Horus before he can reach Earth, and The Buried Dagger, in which nothing nearly as exciting happens. Something the series struggles with is making "why this character became evil" stories seem believable and dramatic, and The Buried Dagger is a perfect example. The Primarch Mortarion is set up as a tragic figure, but comes off as petty and resentful instead. Some plot happens in it though, so I guess you're gonna read it. (Image credit: Games Workshop) The Siege of Terra At this point both our Short Trip and Long Road are reunited as the Horus Heresy is rebranded as the Siege of Terra and gets back to its roots. Ignoring a handful of novellas, the Siege of Terra tells a continuous story just like the first three Horus Heresy books did. They begin with Horus arriving in the solar system, detail the apocalyptic war across Earth, and climax with his final showdown with the Emperor. There may have been stumbles along the way, but the finale pays off in a way that makes the journey feel worthwhile, I promise. Again, that's The Solar War, The Lost and the Damned, The First Wall, Saturnine, Mortis, Warhawk, Echoes of Eternity, The End and the Death Volume 1, The End and the Death Volume 2, and The End and the Death Volume 3. And then you're done, and can sleep. If you're struggling at any point I highly recommend the audiobooks, especially those read by Toby Longworth and Jonathan Keeble. They're all on Audible, and some of the better quality audiobooks I've heard. I wouldn't have made it through without them. (Image credit: Games Workshop) The Short Trip summarized Horus Rising False Gods Galaxy in Flames Legion Prospero Burns The First Heretic Know No Fear Betrayer Unremembered Empire Scars The Master of Mankind The Solar War The Lost and the Damned The First Wall Saturnine Mortis Warhawk Echoes of Eternity The End and the Death Volume 1 The End and the Death Volume 2 The End and the Death Volume 3 The Long Road summarized Horus Rising False Gods Galaxy in Flames Flight of the Eisenstein Legion Thousand Sons Prospero Burns The First Heretic Know No Fear Betrayer Mark of Calth Fear to Tread Vulkan Lives The Unremembered Empire Scars Garro Vengeful Spirit Pharos The Path of Heaven Praetorian of Dorn Master of Mankind The Crimson King Ruinstorm Wolfsbane The Buried Dagger The Solar War The Lost and the Damned The First Wall Saturnine Mortis Warhawk Echoes of Eternity The End and the Death Volume 1 The End and the Death Volume 2 The End and the Death Volume 3
How to get Stareweed in 99 Nights in the Forest
- Games
Potion recipes call for a staring contest.
It's rude to stare, but I'll make an exception if you're looking for Stareweed in 99 Nights in the Forest. You'll need it for making potions as part of the Halloween event, and while most ingredients are easy to find, this one isn't so straightforward. Unlike the other event plants, you'll have a few extra steps to follow before you can pluck these strange flowers and throw them into the cauldron. It's one of five resources added exclusively for Halloween, and seems to be the most common ingredient among the new recipes. Since I've been farming candy like mad to trade for the Witch class, I'm painfully familiar with how to get Stareweed in 99 Nights in the Forest and here to provide a guided tour through the forest. How get Stareweed in 99 Nights in the Forest Before you can pick Stareweed, you'll need to grow it, so collect 10 flowers and find the Fairy's house on your map. She sells one pack of Stareweed Seeds (and other Halloween plants) for 10 flowers a bag—bring 50 if you want to save yourself a trip buying the other seeds. Wait a night or two after the Fairy has sprinkled the seeds, and you should see a notification at the start of the day announcing your Stareweed is growing. They're the second creepiest thing in the game, the first being that awful deer, so you shouldn't miss them. (Image credit: Grandma's Favourite Games) Head into the forest and search around watchtowers for a purple plant with three eyes sprouting from it—there's your Stareweed. Point your flashlight at the Stareweed and wait for just a second. You should see its eyes slowly open, making it possible to interact with them. Now you can harvest the freakish buds and put them in your sack for safekeeping. Unlike the Moonflower or Dripleaf, I could pick up Stareweed during the day or night. It's the only event item that gave me trouble when figuring things out since I plucked the others without any special steps outside of timing. Remember, you'll typically need more than one plant per potion, so stock up on all three eyes from the Stareweed and look around for others growing nearby before going back to your campfire.
Bloodlines 2 update adds more customization options, and the developer is considering 'the ability to play only Phyre's side of the story on your second playthrough' for a future patch
- RPG
- Games
"Skip to the end…"
Vampire: The Masquerade – Bloodlines 2 was a bit lacking in the character-creation department, but developer The Chinese Room has taken that criticism on-board and added 24 more customization options in its Halloween update. There are eight new hairstyles, eight new makeup styles, and eight new eye colors to choose from, though you'll need to start a new playthrough to see them. The new looks are helpfully flagged with a pumpkin logo so you can tell the hair horns, permanently bleeding eyes, and gold domino kink mask aren't super serious options, though there are also more down-to-earth styles like cornrows and pale blue irises in there as well. "We'll keep releasing regular updates and patches throughout 2025 and into 2026", says The Chinese Room, noting that, "we're looking at including features such as an FOV slider, new save game options, custom difficulty settings that include the ability to play only Phyre's side of the story on your second playthrough, as well as additional customization options." Being able to skip the linear detective side of the story would be a boon—it's something modders are already working on, alongside fast travel. Though given how few options Bloodlines 2 gives you in how to approach problems, it's tough to imagine people wanting to replay it. I finished the original three times as different clans because they were so different, but Bloodlines 2 doesn't have that kind of reactivity. This patch also includes a bunch of bug fixes, so if you were experiencing crashes, missed the dash tutorial, or somehow lost the ability to jump, those issues have been addressed. The full patch notes are below: Fixed Crashes The game freezes while following the scent during the objective "Follow Verona's Scent" Title crash during the combat on top floor of South Main ST. Parking Title crash after killing enemies or Miranda near Aurora Pawn Shop during Onda’s side quest in The Pathways of Hesperides Title crash after setting the quality preset to Medium from Ultra near the distraction tutorial Title crash upon restarting the checkpoint while opening the rear entrance to the 'Hole in the Wall' bar Random game crash during the combat on the rooftop of C_07 building while progressing through the 'Meet Katsumi at the hole in the wall' objective The game froze during the objective "Track down and deal with Edward" in the side quest of Niko "The Violent Glove" The game froze and terminated while climbing up the tower via roofs in the Square Room Title crashed when progressing through “To Founder on the Lethe” and reached Plastic Factory Game crash when the player was in combat during the final battle Game crash on transition screen after 'The Prince of Seattle' Chapter in Performance Mod Game crash/fails to boot when starting the game Game freezes and crashes randomly after reloading from the last checkpoint and re-engaging in combat near the elevator door Random game crash after restarting from last checkpoint after killing Alicia during Niko's side quest 'The Betraying Bracelet' Game crash upon input at “Press Any Button” screen when launched from Epic Launcher Fixed Bugs Player permanently lost jump functionality when spamming jump key while feeding on the Stealth tutorial Ghoul Objective and map marker fails to update after restarting from last checkpoint upon completing conversation with Gideon's glasses Bypass first Unbirthed combat encounter, breaking objective update flow Player got stuck inside the broken elevator when attempting to climb the shaft during telekinesis tutorial Scent trail & Fabien's dialogue fails to trigger upon interacting with the dead Ghoul behind Makom bar Dash tutorial failed to trigger when jumping into the "Strike from Above" sequence in the quest "To Taste a Foreign Body" Fabien’s dialogue fail to trigger and toilet door failed to highlight after eliminating all Sabbat Ghouls in Verona quest Interaction prompt fail on the Atrium entrance door after conversation with the bouncer if restarting from checkpoint at Ryong Player is unable to interact with Lou's door after warning Verona and marking another NPC Unable to get through crack in the wall in the sewers Clan-specific dialogue options missing in localizations Melancholic NPCs fail to respond to aggressive dialogue prompts while wearing "The Priest" outfit The Makom Bar board is incorrectly placed on the emergency ladder of the SoulCraft building Melancholic NPCs fail to respond to second & third dialogue prompts while Toreador outfits are equipped Player loads into Willem's Car Park after loading a save of the quest titled "In Memoriam" on the Main Menu Phyre dialogue overlaps and subtitles disappear after skipping the dialogues during different conversations Checkpoint to Disable thermal barrier fails to update and I.A.O. enemies do not spawn at Harbour Island Objective waypoint missing on the in-game HUD for all Quest NPCs on the map when exiting the Police Station “Report to Officer Smith” objective skips after collecting photo from Officer Jones Gramophone music fails to trigger if the player restarts from the last checkpoint during the music puzzle sequence at Willem's Plastic Factory Heightened Senses activates incorrectly after restarting from the last checkpoint "Basement_PostFeed" during the "To Taste a Foreign Body" quest Player fell out of the world near the first generator after defeating the enemy and sprinting towards the generator The VFX of the Toreador clan passive 'Cat’s Grace' VFX remains active indefinitely when triggered during feeding with Spark of Rage perk active Niko fails to give the Elixir reward if the player completes the side quest 'The Derelict Picture' without breaking the Masquerade Gideon flickers at the entry of Safia during "MDSirePast_100_GideonAndSafia_Chat" conversation Controller vibration intensity remains the same even when switching to 50% intensity Missing VO for Clan-specific dialogues Fixed Achievements The 'History Buff' trophy unlocks correctly if the player interacts with all audio exhibits without listening to the dialogues at the Seattle Underground Tour "What Sup?" achievement count does not update after feeding on Choleric NPC Bloodlines 2 clans: Pick a clan, any clan Bloodlines 2 outfits: Ranked for vampy fashionistas Bloodlines 2 romance: Actually, it's called a 'romantic feed' Bloodlines 2 Anarch tags: Clean up vampire graffiti Bloodlines 2 security cameras: I.A.O. surveillance state Bloodlines 2 Cross of Saint James: Art project
If you're a fan of Blue Prince and the Golden Idol games, this spooky detective mystery has arrived just in time for Halloween
- Adventure
- Games
In The Seance of Blake Manor, solve a missing persons case in a sprawling hotel filled with potential suspects.
In the excellent puzzle strategy game Blue Prince I walked around exploring a mansion while collecting clues and solving puzzles. In the grisly murder mysteries The Case of the Golden Idol and its sequel I solved crimes by collecting words and using them to fill in the blanks. So I'm pretty happy right now because I'm getting to do both of those things in first-person mystery puzzle game The Seance of Blake Manor. As a detective in the late 1800s investigating a disappearance, I'm walking around a sprawling hotel absolutely packed with potential suspects, solving a bunch of little mysteries Golden Idol-style by collecting verbs and nouns and using them to build sentences that explain my theories. Delighting me just as much is that it's a real Agatha Christie setup. You're summoned to a hotel on a weekend when a seance is planned for All Hallow's Eve, and a whole host of varyingly suspicious people have shown up to participate. You've been hired to find a woman who checked into the hotel but apparently didn't check out, and the clock is ticking: you'll need to solve the crime before the end of the weekend and all the guests depart. As you explore the spooky hotel, talk to guests and staff, and investigate clues, you'll be trading actions for time. Want to look through a book, examine a note, or slip into someone's hotel room and go through their drawers? Each action will cost you a minute of time, and with so many interactable objects in the game, you can spend a lot of time very quickly. With so much information to process, it's great the game neatly keeps track of things for you. There's a timetable you can use to keep an eye on everyone's movements and personal schedules, a conspiracy board that strings together clues for you, and a menu that makes it easy to dig through all the information you've collected. That said, you should probably keep a notepad handy: there are a lot of locations, characters, rooms, and items, and you might want to jot a few things down for reference. Image 1 of 4 (Image credit: Raw Fury) Image 2 of 4 (Image credit: Raw Fury) Image 3 of 4 (Image credit: Raw Fury) Image 4 of 4 (Image credit: Raw Fury) Despite playing for almost five hours, I feel like I'm not all that far in yet: It's only Saturday morning in-game time, and I haven't even met all the potential suspects yet, even though I've already ruled a few out. It's not a straightforward case: there's plenty of supernatural goings-on beyond just the titular seance, so I suspect it'll be a lot more complicated than someone bonking my missing person with a candlestick and dumping their body in the bushes. In fact, I don't even know if it's a murder case at all at this point. All I know is, someone disappeared, nearly everyone is a suspect, and the clock is ticking. If you're looking for a spooky mystery this Halloween, The Seance of Blake Manor is 10% off on Steam. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
Patrick Soderlund, who was vice president at EA when Titanfall 2 got crushed between Battlefield and Call of Duty, talks about doing it again with Arc Raiders: 'People may look at that and say, what the hell are they doing?'
- Third Person Shooter
- Games
Arc Raiders launched today, squarely between Battlefield 6 and Black Ops 7, but unlike Titanfall 2 it doesn't seem to be a problem.
It's widely believed that one of the big reasons Titanfall 2 tanked badly, despite being such a good game, is that EA decided to shove it out the door between the releases of the Battlefield 1 and Call of Duty: Infinite Warfare behemoths. Despite being better than either of those games (an objective truth), there was simply no light for it, and it quickly withered and died. Nine years later, Arc Raiders is taking the same shot, between Battlefield 6 and Black Ops 7. Is that wise? "Insanity," Embark Studios CEO Patrick Soderlund said in an interview with The Game Business Show, recorded a couple days prior to Arc Raiders' release. Soderlund knows a thing or two about that: He was executive vice president of EA Studios when Titanfall 2 launched. But in spite of his not-entirely-serious summary of the situation, he's confident in a better outcome for Arc Raiders. "I know that people may look at that [launch date] and say, 'What the hell are they doing?'" Soderlund said. "We have spent a lot of time looking at this from multiple aspects and angles, and you know, for right or wrong we've decided that we believe the game can launch there. We look at this long term. This is the start of a long term journey. It needs to start somewhere." Embark is a fairly large studio—Soderlund said in the interview that it has about 300 people now, which is quite a bit more than I would've guessed—but it's still nowhere near the scale of EA or Activision. The same can be said for Arc Raiders, which is one of the games we've looked forward to the most in 2025: It has the potential to be one of the biggest extraction shooters to come along in ages, but it's still no Battlefield or Call of Duty. Even so, Arc Raiders is doing very well for itself, surpassing 264,000 concurrent players on Steam today, according to SteamDB, a number it will almost certainly exceed over the weekend. There are a lot of factors playing into those numbers, and the "very positive" Steam rating it currently holds: It's a really good game, for one thing—"An extraction shooter for the masses," PC Gamer's Elie Gould declared in their review-in-progress—and that $40 price tag, just over half the cost of Battlefield 6 and Black Ops 7, surely helps. It's still early days, but right now it looks like the launch-day squeeze that helped sink Titanfall 2 isn't going to be a big worry for Arc Raiders. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
If you want to change the appearance of Fortnite's new Sidekick pets you have to buy them again each time
- Battle Royale
- Games
I am shocked that a microtransaction in a free-to-play game would be implemented in a greedy way.
Years ago, Fortnite added pets as backpack bling you could carry around. Having a personal handbag dog wasn't quite the same thing as having an actual mobile pet who can run and chase and so on, but Fortnite's finally getting those with the addition of Sidekicks. As Epic's introductory spiel says, "Sidekicks are new pals in Fortnite that join your adventures in Battle Royale, LEGO® Fortnite, developer-made experiences, and more. Enjoy their company as they react to the world around you!" It then immediately leaps into an explanation of the customizable appearance options for your new Sidekick, and makes sure to warn that, "Your choices are permanent, so make sure to preview the Appearance before locking it in." So yeah, if you change the color of your pet dino-lizard or banana dog, they'll be stuck that way forever. You can, however, give them a different vest whenever you want, as outfit cosmetics aren't locked-in. And if you do change your mind about their appearance, you can give Epic some more of your money to buy another forever friend, as a Player Support answer explains. "Yes, you can purchase a Sidekick multiple times and give them different Appearances. However, each Sidekick customization you own in your Locker must be unique. Duplicate Appearances are not allowed." This decision has gone over about as well as you'd expect on the Fortnite subreddit. "What, are we doing Roblox monetization now?" asks the top discussion post, which has pulled in a couple hundred comments today. The first Sidekick coming to Fortnite is Peels, who you can unlock as part of the Battle Pass starting on November 1. Additional Sidekicks, including Bonesy, Spike, and Lil' Raptor, will arrive in the shop on November 7, and if you already own the Bonesy Back Bling you'll get Bonesy as a Sidekick for free. Though they don't have any effect on gameplay, having a Sidekick equipped will earn Sidekick Points, which you can spend unlocking even more cosmetics. Roblox codes: Cross-game freebies Blade Ball codes: Extra wheel spins Anime Vanguards codes: Rerolls and shards galore Anime Defenders codes: More tokens and gems Anime Reborn codes: Get extra gems Dandy's World codes: Sweet, sweet Ichor
Roblox, which is being sued by 2 US states for endangering children, earns praise from the US Attorney General Alliance for 'promoting safe, more positive digital experiences'
- Games
Roblox is an inaugural partner in the new Partnership for Youth Online Safety initiative.
The Attorney General Alliance, a bipartisan group of US state attorneys general that "takes on emerging issues like cannabis regulation, sports betting," has launched a new Partnership for Youth Online Safety initiative, and its first game industry partner is none other than Roblox. The AGA praised Roblox "for its leadership in promoting safe, more positive digital experiences for all through better product design," and if you think that sounds a little odd, it's possibly because Roblox is being sued by two associate members of AGA, Louisiana attorney general Liz Murrill and Kentucky attorney general Russell Coleman. The Partnership for Youth Online Safety project "aims to reduce online harms through the development of practical, collaborative, and measurable design-based safeguards while also sharing best practices and tools that public and private partners can use to collaborate more effectively and better protect children online." That includes establishing "standards and best practices" for safe product design, improving systems for deterring online child exploitation, grooming, and harassment, establishing standards for sharing data between private companies and law enforcement, improving parental awareness and education, and building "sustained, trust-based partnerships between government, industry, and advocacy groups to accelerate solutions to emerging threats." The inaugural partners for the initiative are the Center for Humane Technology, a non-profit org dedicated to ensuring that tech serves humanity, and, as mentioned, Roblox, one of the most popular videogame platforms on the planet, especially among young gamers. "This partnership with the Attorney General Alliance is a landmark step in our ongoing commitment to online child safety," Roblox CEO David Baszucki said. "By combining our decades of experience in online child safety with the authority of the Attorneys General, we can move quickly to co-design and deploy the next generation of protective tools and frameworks. This collaboration will help set new safety standards across the digital ecosystem used by kids and teens. "At Roblox, we are constantly innovating and investing in safeguards, including AI and human moderation, real-time chat filtering and proactive content scanning, to create a positive and secure environment for the millions of people who create and play on our platform every day." The AGA partnership stands in rather sharp contrast to the lawsuits filed by Louisiana in August and Kentucky in October, and most recently the launch of a criminal investigation by the state of Florida. Those have produced some rather spicier attorneys general quotes: Liz Murrill of Louisiana, for instance, said "it's basically open season for sex predators" on Roblox, while Kentucky's Russell Coleman called Roblox "a hunting ground for child predators" and accused it of wilfully refusing to implement "basic safety measures." Murrill, reacting to the announcement on X, didn't seem especially impressed, but she did notably ease up on the inflammatory language: "Hey Roblox—Let’s have more meaningful protections for children. Not just lobbying." (Image credit: Liz Murrill (Twitter)) The AGA doesn't dictate policy—it is, as far as I can tell, more of a working forum where state AGs can share ideas, discuss complex (or maybe not so complex) matters, and get together now and then for drinks and expensive meals. So Roblox partnering up with it for this program isn't going to directly derail any lawsuits, but it could complicate them somewhat—it's a lot harder to accuse a platform of being a haven for sex predators when your professional working group is holding it up as an exemplar of online protections—and might help head off other potential state-filed lawsuits in the future. Roblox codes: Cross-game freebies Dress to Impress codes: Get fast fashion Blue Lock Rivals codes: Gear for the pitch Blox Fruits codes: Double XP and free stats Fisch codes: Bring the best bait Arise Crossover codes: Beat 'em up gear
There's a sneaky way to cheat Arc Raiders' tutorial to keep your starting pistol and all the loot you find
- Third Person Shooter
- Games
Drop your starting gear before the enemies get the drop on you.
The tutorial for new extraction shooter Arc Raiders is short and to the point. In just a few minutes it teaches you the basics of moving and shooting, looting, and learning the hard way what happens when you make too much noise in a PvPvE game: either a robot or another player is going to hear you and come out guns blazing. When you try to pry open a door in the tutorial, a pair of NPCs will suddenly appear to gun you down, then loot your body while you're incapacitated. But savvy players have figured out that if you drop all your items before that cutscene plays, you can pick them back up off the ground once your character awakens and then finish the rest of the tutorial with your pockets stuffed with goodies. None of the salvage you'll find in the tutorial is particularly important or mega valuable—you'll find much more and better stuff once you start playing the game proper—but why not take the leg up? It takes only a few seconds to pull up your inventory and empty your pockets. To keep all the loot from Arc Raiders' tutorial, make sure to drop it before you open the door in the abandoned pizza restaurant. That includes the weapon you have equipped, everything in your backpack, and the stuff in your Quick Use slots. The only item you don't need to drop is whatever you have in your Safe Pocket, which you won't lose when you die. Note that in the video above I didn't drop my pistol, and when I woke up after the cutscene: gonezo. When you complete the tutorial Arc Raiders will give you some fresh weapons, but the starting Burletta is actually better than the pistol you'll find in your inventory a few minutes later. It's definitely worth holding on to. If you find all the loot spots in the tutorial there will actually be more than you can carry, so you'll need to break a few salvage items down into scrap that can be combined into the same stacks. Make sure you hold onto the rubber duck, which you can find inside the pizza restaurant. It's a useful noisemaker or can be sold for 1,000 arc bucks (aka Raider Coins)—and since the game only starts you with 5,000, that's a nice little bonus. Image 1 of 2 (Image credit: Embark Studios) Image 2 of 2 (Image credit: Embark Studios) Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
Dev who accidentally listed his game on Japanese Steam as 'Sh***y Dungeon' sees skyrocketing wishlists and sales: 'Everyone was laughing and, honestly, I was laughing like crazy too!'
- Games
"Accidental marketing at its finest."
Back in August, PCG's Lincoln Carpenter reported on one of modern life's little issues, in this case double-checking that machine translation tools are accurate. Turin-based developer Paolo Nicoletti released a demo for his game The Crazy Hyper-Dungeon Chronicles on Japanese Steam after using machine tools to translate the text: and ended up listing the game as "Kuso Dungeon" which means "Shitty Dungeon" or "Crap Dungeon". The game was released on Steam last week and, speaking to Game*Spark, Nicoletti says this was his most memorable moment in development. "Definitely the 'Shitty Dungeon Incident,'" laughs Nicoletti. "When we released the demo on Steam, it didn't have a professional Japanese translation yet. As a result, the title of this game was mistakenly localized as 'Shitty Dungeon.'" Pictures of the game's Steam page and title quickly went viral on Japanese social media, before spreading even more widely. "Everyone was laughing," says Nicoletti, "and honestly, I was laughing like crazy too! It was a completely unintentional incident, but it garnered a lot of attention for the game and caused a huge increase in wishlists. It was accidental marketing at its finest! "The funny thing is that they were laughing at the name, not the game, which they actually appreciated and commented on positively." (Image credit: Valve, Fix-a-Bug, 2P Games, @ugetsutakosu4 on X) Nicoletti, who appropriately enough works under the studio name Fix-a-Bug, did subsequently correct the name. The Crazy Hyper-Dungeon Chronicles is now available and sitting at "Mostly Positive" reviews on Steam, with its slightly wacky humour and old-school sensibilities landing with plenty of folks. "Some people told me that it reminded them of the feeling of 'everything being a discovery' they had when they played older games," says Nicoletti. "But the most memorable messages came from players who told me that it made them laugh out loud. To me, there's no greater compliment than that." The name will, unsurprisingly, not be changing back, even if it did lead to some minor viral success. After all, as Nicoletti says, some things are more important: "I can't tell my mom 'Hey Mom, the name of the game I made is Shitty Dungeon!'" 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
While players are still adjusting to its most controversial changes, World of Warcraft: Midnight is already jumping straight to beta after only a month of alpha testing
- World of Warcraft
- Games
- MMO
That was fast!
Apparently a single month of alpha testing was enough for Blizzard to transition World of Warcraft's next expansion into a beta. Starting next month, WoW: Midnight will enter its next phase of testing as it nears its suspected release date early next year. Midnight alpha testing started at the beginning of October and brought with it sweeping changes to its combat and classes, as well as an entire player housing system. Blizzard surprised everyone by completely disabling the functionality of the most popular mods that help players fight bosses and track their abilities, prompting some mod makers to cease development of their mods entirely. As a result of Blizzard's move to simplify the game so people don't have to rely on third-party mods, it also went through and reduced the amount of buttons you need to press for its most complicated classes. Unsurprisingly, these changes didn't go over well with everyone, and many high-level players are worried about the state of class design going into the full release. Today, Blizzard announced that the beta for Midnight will begin on November 11, which I'm sure doesn't assuage concerns over the current state of the game. For comparison: The last expansion—which had arguably far less substantial changes as Midnight—had an alpha that lasted a little over a month, and the same goes for the expansion before that. Blizzard has a lot more packed into Midnight, and only having a month of testing is cutting it close to the final release. Blizzard seems to be working on a tighter schedule than ever before. Wowhead recently datamined a splash screen that puts a date on the usual pre-expansion patch, suggesting Midnight might be out near the end of January. Blizzard hasn't officially given a date, but a similar datamined screen before the last expansion ended up lining up with its launch day correctly. Blizzard cycled through weekly phases in the alpha and plans to do the same with the beta. Each update came with new zones to explore, an increased level cap, and balance changes to address feedback. The Midnight beta will start with everything unlocked from the start and anyone who preordered the Epic Edition will have access as soon as it starts. If you didn't preorder the expansion, you can sign up for beta access by following the instructions on the announcement blog post. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
The creator of your dad's favorite TV show is writing the Call of Duty movie
- Movies & TV
Yellowstone creator Taylor Sheridan will write the script for Activision and Paramount, and Friday Night Lights' Peter Berg will direct.
I keep a pretty close eye on all the games Hollywood is turning into movies, and I'm well aware that just because a development deal is struck doesn't mean a film will ever get made. Take the Just Cause movie, which was announced way back in 2011 and still hasn't materialized, or the Beyond Good and Evil film announced in 2020 that is just as MIA as Beyond Good and Evil 2. So when a Call of Duty film adaptation was announced last month, I figured there was a chance we might not hear about it for a while—or maybe not ever again. Wrong. Activision and Paramount just announced that Taylor Sheridan, co-creator of your dad's favorite TV show and its roughly 36 different spinoffs, Yellowstone, is writing the script for the Call of Duty movie. Co-writing and directing is Peter Berg, developer of Friday Night Lights. Sheridan is a huge get—NBCUniversal reportedly spent in the neighborhood of $1 billion to woo him away from Paramount starting in 2029—and as a result Call of Duty is suddenly looking like a huge movie. No stars have been announced yet, but I'd bet money Mark Wahlberg is blowing up Sheridan's phone right about now. At least we can assume Frank Grillo and Jon Bernthal will be there in supporting roles because they have to be. Those two are like Call of Duty: Modern Warfare and Call of Duty: Black Ops had a couple of big, muscular babies together. Those guys know how to load guns and say things like "eyes on." Regardless of casting, I have a smidge of hope the Call of Duty script might not be pure dreck: Sheridan also wrote solid bank robbery flick Hell or High Water and excellent action thrillers Wind River (which he also directed) and Sicario. On the other hand, Berg already has a game adaptation under his belt—and it's Battleship. Let's hope this videogame makes a better movie than that board game did. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together
You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate
- Horror
- Games
The major update includes new enemies, valuables, rooms to explore, and yeah, the butt thing.
Repo's Monster Update—that's literally what it's called, unless you want to roll with the far more snooze-inducing v0.3.0—is now live on Steam. As promised it's a big one, with new upgrades, valuables, rooms to explore, and enemies to deal with—and, as PC Gamer's very own Repo man Lincoln Carter is especially excited about, "butt physics." "Butt physics," for the record, does not actually appear in the Monster Update patch notes: Instead, it's a sort of unmentioned spin-off effect of the new Tumble Grab feature, which gives players the ability to grab "objects, items and weapons" while tumbled. But as Lincoln explained in September, the ability also enables some new, off-label behavior: By grabbing the floor, you can shake your physics-enabled moneymaker at nearby enemies with enough enthusiasm to, in the words of developer Semiwork, "twerk them to death." So that's pretty cool, if you're into that sort of thing. The 10 new enemies should also help make life a little more interesting, as well 20 new rooms in the Museum of Human Art, two in Headman Manor, and one in Swiftbroom Academy. The update also integrates Discord "rich presence," meaning you'll be able to see and join your friends' games directly from Discord. The launch of Repo's Monster Update brings with it one more nice little surprise: Repo is free to play for the weekend. From now (well, a few hours ago, really) until 1 pm ET on November 3, you can just pop around to Steam, click the "play game" button, and have at it until your heart's content. (It's also on sale for $6.49/£5.52/€6.33, 35% off the regular price, if you really dig it and want to keep going.) Oh, guys btw - we forgot to mention a little little thing and that is that R.E.P.O. IS FREE THIS ENTIRE WEEKEND STARTING NOW! 🎉That's right! Gather your friends, try the game out and enjoy The Monster Update together! ❤️ pic.twitter.com/KiEpMANFcrOctober 30, 2025 So there you go: A nice beefy update, and if you're not already hip to the Repo, something new to play this weekend. The full Monster Update patch notes are below. NEW 10 new enemies! Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living. Tumble Grab - While tumbled you can now grab objects, items and weapons! New Upgrade - Death Head Battery! New Upgrade - Tumble Climb! Swift Broom Academy - 24 new valuables! Headman Manor - 8 new valuables! McJannek Station - 22 new valuables! Museum of Human Art - 20 new rooms! Headman Manor - 2 new rooms! Swiftbroom Academy - 1 new room! Truck Chat - Added more Tax Man messages! Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group. Discord Rich Presence - See and join your friends' games directly from Discord! New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players! Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files! CHANGES Valuables - All levels now have unique valuables, no sharing between levels anymore! Music - Updated Main Menu music! Ambience - Many rooms now feature new ambient sounds. Player Damage - Players are now immune during level outro animation. Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary. Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive. Truck Healer - Now activates after final extraction fully completes. Water - Non-lethal water appears less radioactive. Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures! McJannek Station - Some props now have improved textures! Swiftbroom Academy - Some props now have improved textures! Shop - Updated car models. Overcharge UI - Bar now appears more fully charged before impact. Save Files - Slight optimization to reduce file size when storing many players. BALANCING Enemy Shadow Child - Deals more damage and yanks players harder. Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking. Torque Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies. FIXES Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived. Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90. Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players. Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits. Enemy Bowtie - Fixed bug where yelling particles lingered after death. Enemy Chef - Fixed bug where players could be hurt through walls. Enemy Peeper - Fixed bug where forced grab release ended sooner than intended. C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it. C.A.R.T. Cannon - No longer disables while in the extraction point. Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase. Items - Fixed rare bug where equipped item light lingered. Upgrades - Fixed particles not always visible to clients when a player uses an upgrade. Truck - Fixed countdown failing to start if a player exited after entering. Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly. UI - Fixed health and energy counters overlapping the max value when above 999. Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files. Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game. Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles. Aim Cursor - Now hides while the map is open and a grabbable object is targeted. Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings. Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked. Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating. Value UI - Fixed occasional flicker of lines above text. Settings - Fixed multiple close sounds sometimes playing on the settings page. Headman Manor - Fixed multiple level issues. Swiftbroom Academy - Fixed multiple level issues. Museum of Human Art - Fixed multiple level issues. Optimized memory usage. Best MMOs: Most massive Best strategy games: Number crunching Best open world games: Unlimited exploration Best survival games: Live craft love Best horror games: Fight or flight
Less than 2 weeks before the launch of its next game, Hyper Light studio Heart Machine reportedly lays off even more employees
- Gaming Industry
Heart Machine laid off more than a dozen employees at the start of October, and now even more are saying they've been given the axe.
It looks like Hyper Light studio Heart Machine may have suffered another round of layoffs, as multiple employees are reporting on social media (via Game Developer) that they've been let go. The reported job losses come just three weeks after a previous round of layoffs that saw more than a dozen people put out of work. Three employees have posted about their layoffs on Bluesky so far, one on October 28 and two on October 29. Heart Machine community and PR manager Yiyi Zhang also posted a video on the 29th saying "Heart Machine has just laid off a bunch more people, effective immediately." Layoffs at Launch: that's game dev. — @yiyiwzhang.bsky.social (@yiyiwzhang.bsky.social.bsky.social) 2025-10-30T18:53:18.536Z "By the time Possessor(s) comes out on November 11, I don't know if anyone who worked on the game will even be at the company anymore," Zhang said. "That's game dev." Other Heart Machine developers posted about their job losses on LinkedIn, at least one of them writing on October 29 that they were "affected by the layoffs at Heart Machine." Notably, none of the people posting about these layoffs were included in the list posted by Hearth Machine of employees let go in the cuts that occurred earlier this month. Heart Machine made a big splash with its debut game, Hyper Light Drifter, released in 2016, but it's had a rough go in more recent years. The studio's most recent release, Hyper Light Breaker, did not make a great impression when it launched into early access in January, and the recent decision to end work on the game triggered a spate of negative user reviews on Steam. The side-scrolling action brawler Possessor(s), Heart Machine's next game, comes out on November 11. I've reached out to Heart Machine for more information on the latest cuts and will update if I receive a reply.
Arc Raiders wants to tell a story you'll actually care about in 10 years: 'We will introduce new locations and start new story arcs'
- Action
- Games
Embark has a grand plan for its 10-year game.
I don't usually jump into multiplayer shooters to get wrapped up in storylines or lore implications, but Arc Raiders has had that effect on me in the small bursts I've played. The extraction shooter makes a strong impression as you step into its post-future, '70s-tinged sci-fi Italy. Arc Raiders has a unique conceit for a PvPvE game that's fundamentally about filling a backpack with valuable stuff: You're a citizen of Spiranza, an underground city founded after humanity was forced underground by the Arc, a brigade of homicidal robots that dropped out of the sky one day. At the time of the game, the Arc have dominated the planet's surface for generations. As a raider, you're one of the few souls bold enough to brave the surface to loot for valuables. Sure, my main concern is finding batteries so I can craft a table that lets me craft scopes so that I can snipe other players, but as I'm foraging for scrap metal just outside the vision cone of a flame-throwing bowling ball, I have wondered who built these freaky little robots. That's one of several big questions that executive producer Aleksander Grøndal hopes players will be asking as they explore the surface in Arc Raiders. "What has happened to this world? It's a big question, because the raiders, they don't know anymore. That's kind of lost to myth, so they're trying to piece it together," Grøndal told PC Gamer in a recent interview. "And since there's such a dominant presence on the surface and pushes the population below ground, there's an ongoing conflict there, but also below ground, there's pressure from people living [in Spiranza]. It's not always easy to live as a human society below ground. So there's people with different agendas and conflicts going on in there as well." (Image credit: Embark Studios) Grøndal says players will learn by filling out their codex and by completing quests. "There's quests that will tell you the immediate story about what's happening and that can reveal things about… [story] arcs that I just mentioned, or other adjacent stories that take place. Before you get your hopes up, "quests" in extraction shooters tend to be more like shopping lists than character vignettes. An early series of quests in Arc Raiders reminded me of the starting area of an MMO, tasking me with finding a handful of wires, killing my first Arc, and opening a locked chest. I question whether Arc Raiders will assemble a gripping narrative from brief voiceovers delivered between objectives, or if the most interesting tidbits about the world will have to be scavenged from the margins. That's the vibe I'm getting from Arc Raider's codex, which Grøndal says is more than just a guide to defeating each robot. (Image credit: Embark Studios) "The codex is a repository of all kinds of lore-adjacent notes that are collected, and you can easily go back and read up on what is happening to the Rocketeer [for instance]. And this updates and evolves over time based on quest progression, but also other trigger points you're visiting, or, like, if you've defeated the Wasp five times, and you get to know a bit more about it." I asked Grøndal if Embark has taken inspiration from the meta narrative of Helldivers 2, another game about Earth fighting a neverending war with aliens. Nothing he said indicated Arc Raiders will have anything as elaborate or participatory as Arrowhead's galactic war simulation, but Arc Raiders will have new storylines and events. "There will be events that the players will participate in. Some of them will be community-based, as in the whole community at large will participate in and they might go from world changing events to more novel Christmas holidays type events," he said. "We will introduce new locations and new and conclude arcs and start new story arcs. So we see this as an evolving game." Grøndal reiterated that Embark wants Arc Raiders to last for at least 10 years, so if that bears out, it'll definitely have the time to flesh out Spiranza. Arc Raiders Field Depots: Where to find 'em Arc Raiders Field Crates: How to use 'em Arc Raiders dog collar: Train Scrappy Arc Raiders best skills: Survive the surface Arc Raiders Expeditions: Retire your Raider
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Fortnite Lantern Fest 2024: Release schedule, challenges, outfits, and rewards
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Driving Empire codes (May 2025) [VW] [Car Racing]
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Clover Retribution codes (May 2025) [CODES]
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Emergency Hamburg codes (May 2025)
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Darkdivers codes (May 2025)
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Project Ghoul codes (May 2025)
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...
PS5, PS4, PS Plus, and PSN News, Guides, Trophies, Reviews, and More!
Free PS5 Upgrade Out Now for 2021 PS4 Shooter
- DLC & Patches
- News
- PS4 News, Trophies, Reviews, and More
- PS5 News, Rumors, Trophies, Reviews, and More
- Nightdive Studios
- ps4
- PS5
- Turok
- Turok 2
- Turok 2: Seeds of Evil
- Video Game News
Back in 2021, Nightdive Studios developed a remaster of the classic first-person shooter Turok 2: Seeds of Evil for the PS4. Four years later, the developer has finally released a native PS5 port of the game, which is available now. Players who already own either the digital or physical version of the PS4 version can […]
The post Free PS5 Upgrade Out Now for 2021 PS4 Shooter appeared first on PlayStation LifeStyle.
Back in 2021, Nightdive Studios developed a remaster of the classic first-person shooter Turok 2: Seeds of Evil for the PS4. Four years later, the developer has finally released a native PS5 port of the game, which is available now. Players who already own either the digital or physical version of the PS4 version can get the update for free. Turok 2: Seeds of Evil gets free PS5 update The PS5 version of Turok 2: Seeds of Evil leverages the more powerful hardware by offering higher refresh rates and 4K resolution. Additionally, there are smoother shadows, optimized light scattering, and improved ambient occlusion. It will also feature online cross-platform multiplayer with up to eight players. Here are the full patch notes for Turok 2: Seeds of Evil, courtesy of Nightdive Studios: Turok 2 | Next-Gen Update | Patch Notes Updated KEX Engine. High refresh rates and 4k resolutions for consoles that support these features. Smoother shadows, optimized light scattering, and improved ambient occlusion. Added subtitles for all cinematics. Improved localization. Extended singleplayer weapon models for ultrawide resolutions. Online cross-platform multiplayer with local split-screen up to 8 players. Changes: (Console only) Replace controller disconnect message with platform-specific prompts. (PC only) Added the option to assign the first controller to the second player. (PC only) Allow for windowed, borderless window, and fullscreen configurations. Fixes: (PS4 only) Fixed misspelled achievement. Turok 2 | Day One Patch | Patch Notes Download for owners of the “Turok Trilogy Bundle” physical edition for PS5. Improvements: Updated rendering defaults. Updated localization in many locations (option, save files, multiplayer, etc.) Bug Fixes: Fixed unsupported localized characters in several text boxes. Fixed some screen space reflections sampling incorrectly. Fixed multiplayer death camera player control. Fixed multiplayer kill feed player colors. Fixed multiplayer scoreboard controls. Fixed monkey scoring points on death. Fixed incorrect ping display in multiplayer. Fixed resetting default binding for scoreboard. Turok 2 | Day One Patch | Patch Notes PlayStation 5 / Xbox Series X|S Download for owners of the “Turok Trilogy Bundle” physical edition for PS5. Changes: Replace controller disconnect message with platform prompt. Fixes: Fixed more missed localization. Fixed broken rendering for special characters in non-English languages. Fixed several text overflows in non-English languages. Fixes for text alignment in several menu UIs. Fixed weapons clipping into geometry. Fixed backing out of confirm dialogs. Fixed several sliders not smoothly incrementing values. Fixed some issues with the HUD’s aspect ratio. Fixes for multiplayer in-game scoreboard overlapping with timer. Fixed several issues with multiplayer death camera. Turok 2 | Patch One | Patch Notes (Others) Download for owners of “Turok 2: Seeds of Evil”, “Turok Trilogy Bundle” physical editions, and owners of digital versions of Turok 2 for all consoles. Improvements: Updated KEX engine version for latest support and features. Updated rendering defaults. Smoother shadows, optimized light scattering, and improved ambient occlusion. Extended singleplayer weapon models for ultrawide resolutions. Improved localization across the game. Added subtitles for all cinematics. The post Free PS5 Upgrade Out Now for 2021 PS4 Shooter appeared first on PlayStation LifeStyle.
PS Store Drops a Bunch of Great Free PS5, PS4 Demos
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- PS4 News, Trophies, Reviews, and More
- PS5 News, Rumors, Trophies, Reviews, and More
- Angry Video Game Nerd 8-bit
- Creepy Shift: Roadside Diner
- Gigasword
- PlayStation Store
- ps4
- PS5
- Video Game News
The PlayStation Store always has PS4 and PS5 demos to check out for free. Players simply require an internet connection to download them; The online gaming service, PlayStation Plus is not required to check out these vertical slices. In just the past few days, some interesting demos have hit the digital storefront, and they may […]
The post PS Store Drops a Bunch of Great Free PS5, PS4 Demos appeared first on PlayStation LifeStyle.
The PlayStation Store always has PS4 and PS5 demos to check out for free. Players simply require an internet connection to download them; The online gaming service, PlayStation Plus is not required to check out these vertical slices. In just the past few days, some interesting demos have hit the digital storefront, and they may be worth checking out. What are the latest PS Store demos for PS5 and PS4? There are three demos that have recently been released that may be promising: Angry Video Game Nerd 8-bit, Creepy Shift: Roadside Diner, and Gigasword. All of them are available for PS5 and two are available for PS4 as well. From creepy work-sims to metroidvanias, there is something to check out for any gamer. Below are trailers and brief descriptions of each game. Angry Video Game Nerd 8-bit (PS5, PS4) Synopsis: “The ULTIMATE NERD RAGE is back in Angry Video Game Nerd 8-bit – an all-new action platformer set in the AVGN universe! Play as The Nerd and blast your way across a host of pixel art levels crawling with zombies, mechanical skeletons, ghoulish reapers, and more!” Creepy Shift: Roadside Diner (PS5) Synopsis: “A young man takes a night shift at a roadside diner. Ordinary tasks — washing dishes, moving boxes, cleaning — quickly turn into a fight for survival. What was supposed to be a quiet night becomes a nightmare where a set of mysterious rules is the only hope of making it to dawn.” Gigasword (PS5, PS4) Synopsis: “Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves. Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality. Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom?” The post PS Store Drops a Bunch of Great Free PS5, PS4 Demos appeared first on PlayStation LifeStyle.
2018 PS4 Game Being Shut Down by EA
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- PS5 News, Rumors, Trophies, Reviews, and More
- EA
- Electronic Arts
- NBA Live 19
- Video Game News
Publisher Electronic Arts has decided to shut down a PS4 game after a little over seven years. NBA Live 19 players should mark their calendars with the game’s shutdown date as its multiplayer trophies will become unobtainable come 2026. PS4 game NBA Live 19 scheduled to be shut down in January 2026 Frankly, I’m a […]
The post 2018 PS4 Game Being Shut Down by EA appeared first on PlayStation LifeStyle.
Publisher Electronic Arts has decided to shut down a PS4 game after a little over seven years. NBA Live 19 players should mark their calendars with the game’s shutdown date as its multiplayer trophies will become unobtainable come 2026. PS4 game NBA Live 19 scheduled to be shut down in January 2026 Frankly, I’m a bit surprised that NBA Live 19 servers were kept online this long. EA and 2K aren’t exactly known for supporting their sports franchises beyond a couple of years. That said, basketball games tend to fare well in terms of player base, and NBA Live 19 did have quite a few players up until recently, despite being replaced by numerous basketball games since. NBA Live 19 will shut down on January 30, 2026. The game is currently playable on PS5 via backwards compatibility, so even if you no longer have a PS4, you can mop up those trophies. The game is no longer available to purchase on the PS Store, so this update is for existing owners only. Unfortunately, there are reports of some NBA Live 19 trophies being broken, leading to an unobtainable Platinum trophy. We haven’t tested this ourselves, but going by the percentage of Platinum trophy owners on PSNProfiles, it does look like something is amiss. Don’t expect EA to fix anything at this point, though. The post 2018 PS4 Game Being Shut Down by EA appeared first on PlayStation LifeStyle.
2014 PS3, PS4 Dark Fantasy Game Gets Surprise New PS5 Entry
- News
- PlayStation VR: News, Rumors, Specs
- PS5 News, Rumors, Trophies, Reviews, and More
- Maze Theory
- PlayStation VR 2
- PlayStation VR2
- PSVR 2
- PSVR2
- Thief
- Thief VR: Legacy of Shadow
- Vertigo Games
- Video Game News
A controversial PS3, PS4 dark fantasy game is making a surprise return after 11 years with a new entry on PS5 / PSVR2. Vertigo Games-developed Thief VR: Legacy of Shadow looks pretty promising in its brand-new gameplay trailer, leaving fans hopeful that the series will make a full-fledged return to modern platforms. Thief VR: Legacy […]
The post 2014 PS3, PS4 Dark Fantasy Game Gets Surprise New PS5 Entry appeared first on PlayStation LifeStyle.
A controversial PS3, PS4 dark fantasy game is making a surprise return after 11 years with a new entry on PS5 / PSVR2. Vertigo Games-developed Thief VR: Legacy of Shadow looks pretty promising in its brand-new gameplay trailer, leaving fans hopeful that the series will make a full-fledged return to modern platforms. Thief VR: Legacy of Shadow brings dark steampunk fantasy to PS5 as PSVR2 game Published by Maze Theory, Thief VR: Legacy of Shadow will release on December 4 exclusively for VR platforms (PS5 required for PSVR2). But its VR exclusivity hasn’t stopped fans from getting their hopes up for a revival. Thief is a beloved series that unfortunately fell off the map after its 2014 PS3, PS4 game flopped. Then publisher Square Enix dropped the IP in 2022, and it has since been under the ownership of the Embracer Group. There’s now a glimmer of hope that Legacy of Shadow will put Thief back on the map. “You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive,” reads an official overview. “That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive virtual reality mechanics to steal, evade, and outsmart the forces controlling The City.” Any of our readers interested in this one? The post 2014 PS3, PS4 Dark Fantasy Game Gets Surprise New PS5 Entry appeared first on PlayStation LifeStyle.
PS Plus, PS5 Expect More PS1 Classics as New Dev Adds Support
- News
- PlayStation Plus News - PS4, PS3, PS Vita
- PS1 / PlayStation One
- PS4 News, Trophies, Reviews, and More
- PS5 News, Rumors, Trophies, Reviews, and More
- PlayStation Plus
- PS Plus
- QUByte Interactive
- Street Racer Collection
- Video Game News
PS Plus Premium users will be happy to note that another developer has announced support for PS1 classics on PS5 and PS4. Sony has lately been criticized for a lackluster classics lineup, especially in the latter half of 2025. But Brazilian studio QUByte Interactive might help change that. PS Plus Premium users hoping for an […]
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PS Plus Premium users will be happy to note that another developer has announced support for PS1 classics on PS5 and PS4. Sony has lately been criticized for a lackluster classics lineup, especially in the latter half of 2025. But Brazilian studio QUByte Interactive might help change that. PS Plus Premium users hoping for an end to the lull in classics lineup Over on X, QUByte announced that its internal emulation engine has been successfully updated to support PS1 games. The company is already in the process of porting three titles to modern platforms: 1998 action game Invasion from Beyond (B-Movie), 1997 racer Motor Mash, and 1997 shooter One. While there’s currently no confirmation of these games landing on PS Plus, Sony has in the past teamed up with emulation companies to bring classics to PS5 and PS4, so fans have their hopes up. PlayStation 1 games are coming to the QUByte Emulation Engine (QEE)! At QUByte, we’ve always loved bringing retro classics back to life, and now we’re taking another big step in game preservation by adding PlayStation 1 support to the QEE! A new milestone for emulation fans and… pic.twitter.com/Swzf8mNawf — QUByte Interactive (@qubytegames) October 30, 2025 For now, QUByte is bringing a 1994 Ubisoft-published game to PS5 and PS4 on November 27, 2025. Street Racer, which was marketed as a fusion of Mario Kart and Street Fighter back in the day, will return as Street Racer Collection. The package includes four versions of the game that were released on the Super Nintendo Entertainment System, Mega Drive, MS-DOS, and Game Boy. The post PS Plus, PS5 Expect More PS1 Classics as New Dev Adds Support appeared first on PlayStation LifeStyle.
PS4 Port of PS2’s Best Game Is 75% Off on PS Store
- Deals
- News
- PS2 / PlayStation 2
- PS4 News, Trophies, Reviews, and More
- Capcom
- PlayStation Store
- ps4
- PS5
- Resident Evil
- Resident Evil 4
- Video Game News
It’s Halloween week, and Sony is celebrating the occasion by bringing great deals to some of the best PS4 and PS5 games on the PlayStation Store. That includes this PS4 port of what some would argue is the best and most influential PS2 game of all time. Resident Evil 4 is 75% off on the […]
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(Credit: Capcom) It’s Halloween week, and Sony is celebrating the occasion by bringing great deals to some of the best PS4 and PS5 games on the PlayStation Store. That includes this PS4 port of what some would argue is the best and most influential PS2 game of all time. Resident Evil 4 is 75% off on the PS Store Developed and published by Capcom, the original Resident Evil 4 is 75% off on the PS Store. That brings its typical price of $19.99 down to just $4.99. PS4 and PS5 players who want to take advantage of this deal will have to act fast. The offer ends on November 6 at 2:59 a.m. ET. “In Resident Evil 4, special agent Leon S. Kennedy is sent on a mission to rescue the U.S. President’s daughter who has been kidnapped,” reads its description. “Finding his way to a rural village in Europe, he faces new threats that are a departure from the traditional lumbering zombie enemies of the earlier installments in the series. Leon battles horrific new creatures infested by a new threat called Las Plagas and faces off against an aggressive group of enemies, including mind-controlled villagers that are tied to Los Illuminados, the mysterious cult which is behind the abduction.” When the original Resident Evil 4 was released in 2005, it was universally acclaimed. According to the review aggregate site Metacritic, it received an average review score of 96 across 82 critic reviews. It is the 20th-highest-rated video game of all time, with the same average score of games like BioShock, Baldur’s Gate 3, and Tekken 3. It is often considered one of the most influential games of all time, as it helped popularize the third-person over-the-shoulder perspective that is so prominently featured in third-person shooters. This particular version of Resident Evil 4 is the PS4 port of the game, released in 2016. The main features are full 1080p resolution and increased frame rate. The post PS4 Port of PS2’s Best Game Is 75% Off on PS Store appeared first on PlayStation LifeStyle.
Acclaimed 2025 PS5 Action-Adventure Game Gets New Mode
- News
- Konami
- Metal Gear Solid
- Metal Gear Solid Delta: Snake Eater
- PS5
- Video Game News
Konami announced that the new online multiplayer mode, Fox Hunt, is finally making its way to the critically acclaimed remake, Metal Gear Solid Delta: Snake Eater. It is available now on PS5 and is free for owners of the game. Fox Hunt finally comes to Metal Gear Solid Delta: Snake Eater As part of the […]
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(Credit: Konami) Konami announced that the new online multiplayer mode, Fox Hunt, is finally making its way to the critically acclaimed remake, Metal Gear Solid Delta: Snake Eater. It is available now on PS5 and is free for owners of the game. Fox Hunt finally comes to Metal Gear Solid Delta: Snake Eater As part of the new Ver. 1.2.1 update for Metal Gear Solid Delta: Snake Eater, the previously announced Fox Hunt mode has arrived. This new multiplayer mode pits up to 12 players against each other as they utilize various camouflage to take each other out. Below is a trailer for Metal Gear Solid Delta: Snake Eater’s Fox Hunt multiplayer mode, as well as a brief description of the mode: “‘FOX HUNT’ deploys up to 12 players into the iconic jungle for a tactical ‘hide-and-seek’ experience. As aspiring members of the covert unit ‘FOX’, players will utilize stealth and survival elements in two distinct game modes: ‘Survival Capture,’ a tense hunt for elusive Kerotan frogs, and ‘Survival Intrude,’ a covert mission in shrinking zones where positioning is vital.” Along with the Fox Hunt mode, PS5 players receive some new features with the update. PS5 Pro players are now able to choose their preferred rendering mode, and an option to fix camera distance settings when playing in New Style has been added. Additionally, several bug fixes were implemented, which are listed below: Improved overall performance stability. Resolved an issue where background music would not play during certain cutscenes. Fixed a timing mismatch between user actions and background music ending. Corrected an issue that occasionally prevented specific actions by Raikov from triggering. Implemented minor bug fixes and general adjustments. When Metal Gear Solid Delta: Snake Eater released in August this year, it was met with favorable reviews. According to the review aggregate site Metacritic, it received an average score of 85 across 94 critic reviews. Check out the review from our sister site ComingSoon here. The post Acclaimed 2025 PS5 Action-Adventure Game Gets New Mode appeared first on PlayStation LifeStyle.
Free PS5 Demo Released for Great New Shooter, PS Plus Not Required
- News
- PlayStation Store
- PS5
- Silly Polly Beast
- Top Hat Studios
- Video Game News
The PlayStation Store adds PS4 and PS5 demos on a fairly regular basis. Some players would consider many of them stinkers. However, sometimes, there is something actually worth checking out. That includes the new shooter, Silly Polly Beast, which players seem to be enjoying. What is Silly Polly Beast? Developed by Andrei Chernyshov and published […]
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(Credit: Top Hat Studios) The PlayStation Store adds PS4 and PS5 demos on a fairly regular basis. Some players would consider many of them stinkers. However, sometimes, there is something actually worth checking out. That includes the new shooter, Silly Polly Beast, which players seem to be enjoying. What is Silly Polly Beast? Developed by Andrei Chernyshov and published by Top Hat Studios, Silly Polly Beast is a top-down action shooter that has its protagonist, Polly, fighting monsters of the underworld. Here’s a trailer of the game, as well as a brief description to give PS5 players an idea of what to expect from Silly Polly Beast: “An otherworldly, story-driven shooter with aggressive gunfights and terrifying monsters awaits you. This is the story of a girl who, by the will of fate, faced the beast – and in order to become free, she was forced to study its nature. How far can you go in the fight for your freedom?” As of this writing, reviews for Silly Polly Beast are pretty sparse, but they are currently averaging around a 73 on Metacritic based on two review scores. However, player reviews on PC gaming platform Steam are currently Very Positive. PS5 players also seem to be enjoying their time with the game, as player ratings on the PS Store are sitting at 4.40 stars, with 72% of those ratings being a five-star rating. In order to play the Silly Polly Beast demo, PS5 players simply have to download it off the PlayStation Store. PlayStation Plus is not required to download the demo, so anyone can check out the new release. For anyone who ends up liking their time with the Silly Polly Beast demo, they can purchase the full game right now. On the PlayStation Store, the game’s list price is $19.99. However, until November 12, PlayStation Plus subscribers can save 15%, bringing the game’s price down to $16.99. The post Free PS5 Demo Released for Great New Shooter, PS Plus Not Required appeared first on PlayStation LifeStyle.
Gorgeous New PS5 Game Has Resident Evil Fans’ Attention
- News
- PS5 News, Rumors, Trophies, Reviews, and More
- Resident Evil
- The Florist
- Unclear Games
- Video Game News
A promising new PS5 game has been announced for 2026 that Resident Evil fans might want to keep an eye on. Indie studio Unclear Games has released a 4K trailer for its upcoming game The Florist, which is inspired by classic survival horror games. And it looks fantastic so far! Fans compare upcoming PS5 game […]
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A promising new PS5 game has been announced for 2026 that Resident Evil fans might want to keep an eye on. Indie studio Unclear Games has released a 4K trailer for its upcoming game The Florist, which is inspired by classic survival horror games. And it looks fantastic so far! Fans compare upcoming PS5 game The Florist to classic Resident Evil Going by the reactions to The Florist’s announcement, we’re not the only ones getting classic Resident Evil vibes. The game will feature a fixed camera angle, multiple difficulty and accessibility options, and checkpoints with autosaves. The Florist’s protagonist is Jessica Park, who makes a last-minute delivery at the lakeside town of Joycliffe, only to end up being embroiled in a strange disaster. “Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth,” reads an official overview. “Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable.” While The Florist isn’t an open world game, players can explore Joycliffe and discover its hidden secrets. “Joycliffe is not a dark abandoned town after years of neglect,” says Unclear Games. “The danger here is fresh, with color and light being used as primary gameplay and artistic devices to create tension and unsettling ambience in a style never seen before.” The Florist is certainly on our radar, and we hope it comes with DualSense features. We’ll update our readers when a release date is announced. The post Gorgeous New PS5 Game Has Resident Evil Fans’ Attention appeared first on PlayStation LifeStyle.
PS5, PS4 Get Beloved Square Enix PS1 Action Adventure Game
- News
- PS1 / PlayStation One
- PS5 News, Rumors, Trophies, Reviews, and More
- Fear Effect 2: Retro Helix
- Implicit Conversions
- Limited Run Games
- Square Enix
- Video Game News
Classics seem to be the theme of this week, as another fan-favorite PS1 game has been announced for the PS5 and PS4. Square Enix has given Limited Run Games its blessing to bring 2001 action adventure game Fear Effect 2: Retro Helix to modern platforms. PS1 game Fear Effect 2: Retro Helix landing on PS5, […]
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Classics seem to be the theme of this week, as another fan-favorite PS1 game has been announced for the PS5 and PS4. Square Enix has given Limited Run Games its blessing to bring 2001 action adventure game Fear Effect 2: Retro Helix to modern platforms. PS1 game Fear Effect 2: Retro Helix landing on PS5, PS4 in 2026 Originally developed by Kronos Digital Entertainment, Fear Effect 2 launched to positive reviews and holds a Metacritic score of 84/100. The classic is being revived by none other than Implicit Conversions, the company that partnered with Sony to release classics on PS Plus. Fear Effect 2 will release both physically and digitally. “Delve into the colorful histories of the original cast of mercenaries and the extraordinary circumstances that brought them together in Fear Effect,” an official announcement reads. “Discover what drives Hana Tsu-Vachel, the beautiful assassin whose specialty lies in the dealings of love as well as death; Royce Glas, the master counter-intelligence operative who is haunted by his past; Jakob “Deke” Decourt, the cold-blooded killer driven by money and murder. And meet Rain Qin, a stunning new character and close companion of Hana with unparalleled beauty wrapped around a dark secret core.” The PS5, PS4 ports will feature visual improvements, new environments, improved loading times, and more. The post PS5, PS4 Get Beloved Square Enix PS1 Action Adventure Game appeared first on PlayStation LifeStyle.
This is a feed of the latest articles from Rock Paper Shotgun.
Wreckreation melds Burnout's anarchy with GTA Online's airborne marble runs, but it needs a lot more polish
- Racing
- THQ Nordic
- Multiplayer Competitive
- Multiplayer Cooperative
- Wreckreation
- Single Player
- Arcade
- Third person
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.
Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.
The Outer Worlds 2's faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key
- Apple
- Obsidian Entertainment
- PC
- Single Player
- First person
- Xbox Game Studios
- Third person
- Bandai Namco Entertainment
- Bethesda Softworks
- Shooter
- Action Adventure
- Fallout: New Vegas
- Xbox Series X/S
- The Outer Worlds 2
- iOS
- RPG
- PS5
- Xbox 360
- PS3
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.
Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.
"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."
Europa Universalis 5 review
- Strategy: Grand Strategy/4X
- Wot I Think
- PC
- Europa Universalis V
Europa Universalis 5 is a forever game. Insofar as you might be able to play this grand historical strategy forever, but also because - my god - it takes forever to play. After a mere 45 hours of conniving, trading, battling, and scratching my head at menus, I have just about scraped my way through 150 years of Neapolitan history. I have yet to come across a single pizza with buffalo mozzarella on it, but there are approximately 250 years left to find one. This is the blessing and curse of a typically dense playthrough of Europa Universalis. Paradox's trademark blend of intricate geopolitical clockwork, hands-tied confusion, and "one more year" compulsion is all here. You just need to set aside a few centuries to enjoy it.
Master Of Command is a gunpowdery Total War alternative that narrows the focus to armies and real-time battles
- Historical
- Strategy
- Strategy: Real-Time Strategy
- Master of Command
- PC
- Single Player
My dearest Hedwig, I write to you from the churning battlefields of King Friedrich II's campaign to reinforce Silesia against the lurking Gallic aggressor. I regret to inform you that the French Hussars are kicking our Hussarses. We just engaged what our scouts from the 17th Pop-Up Tutorial Squadron promised was a "light" patrol of ill-trained musketmen and cavalry, just outside Hildesheim. French equestrians appear to be made of different stuff than our Prussian chargers. They cleave through our Landmiltz like wheat. Meanwhile, our horseguys can't take a single bayonet to the gaskin without turning for home.
Speedrunner event Games Done Queer kicks off today, raising funds for LGBTQ+ legal aid by lighting Diddy Kong's butt on fire
- Speedrunning
- Games Done Quick
Brethren! Cease your prattling and pick up your GameCube controllers. It is time to start playing Eternal Darkness: Sanity's Requiem at an unhealthy velocity, while funding lawyers to uphold the legal rights of LGBTQ+ people in the USA.
Fortnite's adding pets, and changing your invincible banana dog's colour will require buying another invincible banana dog
- Strategy
- PC
- Single Player
- First person
- Third person
- Shooter
- Mac
- Action Adventure
- Xbox Series X/S
- Nintendo Switch
- Multiplayer Competitive
- iOS
- Epic Games
- RPG
- PS5
- Android
- Fortnite
- Multiplayer Cooperative
- Simulation
- Xbox One
- PS4
You head down to the pet shelter in Fortnite. It's full. Woof, says one invincible banana dog, I barely see my owner because they wanted me to be a banana dog who regularly changes colour. Alas, this cannot be, so they've had to spend their V-Bucks on a small army of invincible banana dogs in a variety of hues. You try to cheer up this Sidekick by telling them that their owner can at least change their name and hat at any time. It provides little comfort.
The hardest part of making Arc Raiders was creating a "meaningful" item meta so that your loot doesn't just feel like "cash"
- PS5
- Shooter
- ARC Raiders
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Science Fiction
- Third person
- Embark Studios
A question I often ask game developers when I've run out of real questions is: what was the hardest part of making your game? Which is a terrible line of inquiry, because it's like asking somebody with their foot in a hornet's nest which individual hornet they dislike the most. As Arc Raiders executive producer Aleksander Grøndal told me in a chat last week, "I can probably sit here and talk to you about all the problems we've had for hours on end, but yeah, game development is always tricky. That's what I can say. There's nothing that comes for free - everything is a constant struggle."
Still, the question often gets an interesting response, because as readers of Alex Wiltshire's old The Mechanic series will know, big problems may necessitate inventive solutions. So, what has been the hardest part of making Arc Raiders? Perfecting the slides? Avoiding mandatory player progression resets from season to season? Dealing with reports about the game's generative AI usage? According to Grøndal, it was trying to create an economy of loot and crafting materials - ranging from all-purpose Mechanical Components to rare or uncommon ingredients for specific guns, sometimes found in special field depots - that isn't too "punishing" and which doesn't just feel like accumulating "cash value".
Paradox apologise for Vampire: The Masquerade - Bloodlines 2's new Halloween gear initially only being a treat for fresh saves
- Action Adventure
- Paradox Interactive
- PS5
- Hardsuit Labs
- PC
- Xbox Series X/S
- The Chinese Room
- Vampire: The Masquerade - Bloodlines 2
- Single Player
- First person
- RPG
- Xbox One
- PS4
Existing PC vampires of Seattle, you should now have access to the expanded wardrobe Vampire: The Masquerade - Bloodlines 2 devs Paradox and The Chinese Room have rolled out for Halloween. The free update's fresh hairstyles, makeup styles, and eye colours were only on offer to folks who started fresh saves initially, something that it turns out wasn't intentional.
Former Suikoden and Romancing Saga devs release fairytale RPG Stray Children, with a plea to never spoil the ending
- Action Adventure
- PC
- Bird view / Isometric
- Nintendo Switch
- Single Player
- Indie
- RPG
- Stray Children
Onion Games have released the English language version of Stray Children, a "bittersweet, fairytale RPG" I hadn't heard of till Oisin wrote it up in June, and then became very excited about.
Created by Onion Games, the developers of Moon: Remix RPG Adventure, Stray Children takes place in a world of kids besieged by monstrous adults. The kids live in a stronghold, while the adults, aka Olders, roam the landscapes beyond, each "carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather".
Let us indulge in some kneejerk reactions to Apex Legends Season 27’s biggest updates
- Electronic Arts
- Respawn Entertainment
- Shooter
- Apex Legends
- PC
- Nintendo Switch
- Multiplayer Competitive
- Multiplayer Cooperative
- First person
- Xbox One
- PS4
Apex Legends is rolling out its Season 27 update next Tuesday, November 4th, and RPS has been furnished with an overview of its meatiest rejigging work. I haven’t playtested this megapatch so unlike with Season 25, I can’t say from experience how any of these changes will get you killed. Still, since it tweaks my favourite map, my favourite playable Legend, and my favourite hovercar, I feel uniquely qualified to declare without evidence whether they’re good or not.
Mount & Blade II: Bannerlord's War Sails naval warfare expansion takes to the high seas in late November
- Action Adventure
- Strategy
- Mount & Blade II: Bannerlord
- Multiplayer Competitive
- TaleWorlds Entertainment
- RPG
- Multiplayer Cooperative
- Simulation
- Single Player
- First person
- Prime Matter
- Third person
To the boats, sword stabby and arrow shooty folk! Well, to the boats as of November 26th, which is when Mount & Blade II: Bannerlord's War Sails expansion finally arrives. Until then, maybe practice climbing some rigging, hosting mainsails, or scrubbing a deck in preparation for the naval warfare the DLC's unleashing.
Or just do whatever you've been doing for the few months which've passed since the expansion's original June release date passed by. Developers TaleWorlds clearly needed more time to shift some coastal villagers around like pebbles on a war-torn beach.
Arc Raiders is out now, and the best thing about it so far is bumsliding through a buried desert city
- PS5
- Shooter
- ARC Raiders
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Science Fiction
- Third person
- Embark Studios
I’m not that keen on extraction games like Arc Raiders. The last two I played at length were Tom Clancy's The Division (specifically its Survival mode), which features possibly my favourite videogame piles of trash, and Hunt: Showdown, which features possibly my favourite (i.e. the absolute worst) videogame spider. I just don't see the point of a loot commute, even with other players around to add spice. Still, I do think I'll spend more time in Arc – out now on Steam, EGS and the Microsoft Store - after losing a few hours to a pre-release multiplayer session last week. Amongst other things, it has an enticing buried city and a neat sliding mechanic.
Resident Evil HD Remaster and Resident Evil 0 join GOG's preservation program, tell 16 other new arrivals to budge up
- Action Adventure
- Shooter
- Single Player
- Capcom
- Nintendo GameCube
- Resident Evil
- PS1
- Nintendo Wii
- GOG.com
- Resident Evil Zero
- Puzzle
- Third person
GOG continue to conquer the world of old games you either remember fondly or have totally forgotten about. They've added 18 new ones to their preservation program this week, with the latest arrivals being the Resident Evil HD Remaster and Resident Evil 0.
It's good to see the storefront's preservation efforts keep on expand, given they've recently revaled that this program's been a tougher undertaking than originally envisioned thus far. Things that're worth doing are rarely easy, though, are they? Well, ok, maybe having a cheeky biscuit with your supper is still worth doing.
Amazon have reportedly cancelled their Lord Of The Rings MMO, again
- Action Adventure
- Amazon Game Studios, Double Helix Games
- PC
- Multiplayer Competitive
- MMORPG
- Multiplayer Cooperative
- Amazon
- Amazon Games
- RPG
- New World
- Third person
Amazon have cancelled their second attempt at a Lord Of The Rings MMO as part of recent mass layoffs, according to a now-former senior gameplay engineer at Amazon Games.
Morrowind in Elden Ring mod shows off questing and criminal scumming, and there's only one thing its creator is worried about
- PC
- Single Player
- First person
- Third person
- Bandai Namco Entertainment
- Bethesda Softworks
- Mods
- Open World
- Action Adventure
- Xbox Series X/S
- Elden Ring
- Multiplayer Competitive
- The Elder Scrolls III: Morrowind
- RPG
- PS5
- Ubisoft
- FromSoftware
- Xbox
- ZeniMax Media
- Multiplayer Cooperative
- Bethesda Game Studios
- Fantasy
- Xbox One
- PS4
You can now retrieve Fargoth's ring and get in hot water for not-so-sneakily pilfering someone's sujamma in a mod which is aiming to port Morrowind into Elden Ring. This and more is shown off in the first update video the modder leading the charge has shared since first unveiling their impressive undertaking.
That initial reveal was about a month ago, when modder AnotherPlus lifted the Vvardenveil on the fact they'd managed to transfer Morrowind's landscape across into the FromSoft game. While there are still plenty of placeholders and bits in need of work, they and their team look to be making great progress thus far.
VVVVVV and Super Hexagon's Terry Cavanagh is back with a joyfully cracked platformer about eggs
Once upon a time, the great graven cave troll Terry Cavanagh rose from his slumbers, scratched the opals from his beard of woven copper, and said to himself: "Today I will make a 3D egg platform game in which a 3D egg goes platforming, like my hit game VVVVVV, but 3D and with eggs." And because there was no-one around to say "WTF, Terry" or "perhaps you are just hungry" or "Mr Cavanagh, the egg's paucity of external appendages and senses wholly disallow it as a means of self-directed locomotion", that is exactly what he did.
We are all the richer for it, because Egg (subtitle "why not be an egg") is eggcellent. It's also free and playable right now in a browser on Itch.io.
We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one
- Shiny Entertainment
- PC
- Enter the Matrix
- Sony Online Entertainment
- Single Player
- Hideo Kojima
- Sega
- Third person
- Hack & Slash
- Shooter
- Fighting
- PS2
- MMORPG
- Monolith Productions
- Action Adventure
- Infogrames
- The Matrix Online
- Atari
- RPG
- Warner Bros. Games
- Konami
- Ubisoft
- Xbox
For as video gamey a series as The Matrix is, it is a touch surprising there have only been a handful of actual games. Obviously the one that makes most sense is The Matrix Online, what other genre but an MMO could The Matrix could be? Well, there's also Enter The Matrix, which is basically Max Payne, but you still have to wonder what else could have been. Especially because The Wachowskis literally pitched the idea of Metal Gear Solid creator Hideo Kojima making a Matrix game directly to Konami.
The Florist sounds like a lovely, cosy game right up until its a survival horror about killer plants
- PS5
- Nintendo Switch 2
- PC
- The Florist
- Horror
- Indie
- Exploration
Right, what do we have here, a new game called The Florist, 'ey? About a woman delivering a beautiful flower arrangement to a lakeside town? Well, surely this is one of those wholesome, cosy games I've been hearing about! Nope! It is, in fact, a survival horror, and not the kind that's trying to trick you like I just made a less than half-arsed attempt at.
CEO of GTA 6 publisher Take-Two is surprisingly hesitant about AI usage for entirely unsurprising reasons
- Action Adventure
- Modern Day
- PS5
- Racing
- Shooter
- Single Player
- Shooter: Third Person
- Rockstar Games
- Xbox Series X/S
- Grand Theft Auto VI
- Full product
- Multiplayer Competitive
- Multiplayer Cooperative
- Take-Two Interactive
- Open World
- First person
- Third person
Because that sacred line called profit must always go up, we are seeing more and more game studios announce their intention to incorporate various forms of AI tech. PUBG publisher Krafton just recently referred to themselves as an AI-first company, the big wigs up top at EA are reportedly pushing for it hard, it is, seemingly, unfortunately, inevitable. Which makes Take-Two CEO Strauss Zelnick's comments on it ever so slightly surprising - but only slightly, we'll get back to that.
Descent of Lunaris is a sci-fi dungeon crawler RPG for sickos, with Wizardry and Shin Megami Tensei roots
- PC
- RPG
- Descent Of Lunaris
- Single Player
- First person
- RPG: Turn-based
I'm two for two on writing about games set on the moon today, but sometimes that's just how it is! This time around it's about a newly revealed game called Descent of Lunaris, a dungeon-crawling, turn-based RPG whose devs say it's inspired by classics like Wizardry and Shin Megami Tensei. And, truth be told, it truly looks like a game for sickos, who I'd like to clarify here I am referring to with every sincere ounce of love in my heart.
Helldivers 2, Minecraft and Sea Of Thieves hit by connectivity issues following big Microsoft services outage
- PC
- Sandbox
- Comedy
- Science Fiction
- First person
- Microsoft
- Single Player
- Xbox Game Studios
- Third person
- Shooter
- MMORPG
- Open World
- Helldivers 2
- Virtual Reality
- Action Adventure
- Minecraft
- Microsoft Studios
- Xbox Series X/S
- Nintendo Switch
- Multiplayer Competitive
- Mojang
- iOS
- Arrowhead Game Studios
- PS5
- Android
- Sea of Thieves
- Multiplayer Cooperative
- Rare
- Simulation
- Xbox One
- PS4
If you're having trouble getting into Minecraft, Helldivers 2 or Sea Of Thieves right now, it might have something to do with a Microsoft outage that has taken services such as Azure offline. All three of the aforesaid games are experiencing spikes on DownDetector.com, and there are reports of disconnections and failed logins on social media. The outage has also affected various possibly more consequential non-gaming things, such as airline bookings and banks. On the upside, it seems to have taken down Microsoft Outlook.
13 years on, TimeSplitters Rewind will finally launch this November, smooshing all three Free Radical games together
- Shooter
- PC
- Multiplayer Competitive
- Single Player
- First person
- TimeSplitters Rewind
- PS4
Enough time has passed that all I can remember of the Timesplitters series is a map's worth of landmine-throwing monkeys. It's possible this is an actual traumatic event from my youth, warped into a harmless videogame anecdote by years of cold water therapy and hypnosis.
We'll find out on November 23rd, when Cinder Interactive release TimeSplitters Rewind - a fan revival project that stirs together modes, maps, and story material from all three original TimeSplitters games. Oh look, they've published a trailer. Let's have a watch and see if it dredges up any additional explosive, hairy, hooting memories.
Floorboards creak, spooks spook and I harass a man with a bell in detective puzzler The Séance of Blake Manor
- Action Adventure
- Mystery
- The Séance of Blake Manor
- Story Rich
- PC
- Horror
- Raw Fury
- Single Player
- First person
- Puzzle
- Indie
Ring ring. Ring Ring. Ring ring. The stern and bespectacled manager of Blake Manor's hotel appears for the eighth time. You're looking a bit narked there mate, I, the investigatorman, observe. Yes, he says yet again, I'm a bit stressed and busy on account of our telegram machine having gone kaput. Makes sense, I reply, can't think of any other reasons why you might be pissed off. He shuffles back into his office for exactly five seconds. Ring ring.
You're being haunted in the demo for spooky detective puzzler The Séance of Blake Manor, which released in full earlier this week, having had a demo up on Steam for a good while. However, I can confirm having taken in the first night of that demo that you're also give the power to do the haunting yourself.
Yes, after 13 years it really does look like retrofuture survival horror Routine has a release date
- Action Adventure
- Routine
- PC
- Lunar Software
- Raw Fury
- Single Player
- First person
- Indie
It is more than commonplace these days for games to get some kind of delay, in fact it's surprising when the big boy names don't get one, like, say, GTA 6, which was meant to be out this year, but got pushed to 2026. But it's rare that most games take more than 13 years to develop, an amount of time which retrofuture moonbase horror game Routine did in fact take. Except now its release is right around the corner!
Dark Souls meets Ocarina of Time in Mouseward, a back-to-basics "soulslike collectathon" with sweet N64 visuals
- Action Adventure
- Platformer
- PC
- Indie
- Mouseward
- RPG: Action
- RPG
- Single Player
- Fantasy
- Exploration
- Third person
If you miss the original Dark Souls as much as you do the mottled grass textures of Hyrule Field, you will perhaps enjoy Mouseward, which is available now in pre-alpha form. It's a "soulslike collectathon" from the people behind Void Sols, which Katharine (RPS in peace) found to be "an atmospheric and highly customisable Soulslike for people who are rubbish at Soulslikes". Mouseward seems similarly forgiving, for all its grim talk of death being "a lesson, not an end".
Following FBC: Firebreak flopping, Remedy have a "sense of urgency" and are banking on hits from their established series
- PC
- Single Player
- First person
- Third person
- FBC: Firebreak
- Shooter
- Mystery
- Action Adventure
- Xbox Series X/S
- Remedy Entertainment
- Multiplayer Competitive
- Epic Games
- PS5
- Alan Wake II
- Horror
- Multiplayer Cooperative
- Shooter: First Person
- Control 2
- Epic Games Publishing
- 505 Games
In their first set of financial results since issuing a profit warning and switching CEOs earlier this month, Remedy have revealed that they're moving resources away from FBC: Firebreak amid a "sense of urgency", and aiming to rely on established series Alan Wake and Control delivering hits which'll shore up their commercial fortunes in the long-term.
Arc Raiders doesn't AI-generate guns from Youtube videos, Embark clarifies: "that's a research project, and not something that we're using in the game now"
- PS5
- Shooter
- ARC Raiders
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Science Fiction
- Third person
- Embark Studios
Let's get the hot potato out of the way without preamble: Embark's extraction shooter Arc Raiders doesn't include any gun models generated from Youtube videos, executive producer Aleksander Grøndal has told RPS in an interview about the game's usage of generative AI and machine learning technologies.
This clarification follows the partial online publication of an Edge magazine interview in which Embark CEO Patrick Söderlund made various claims for the studio's in-house tech, including the suggestion that the developers "can take a video from YouTube, feed it through our tools and pipelines, and [produce] a 3D model of the weapon you had in that video." According to Grøndal, this particular technology is not actually used in Arc Raiders. "That's a research project, and that's not something that we're using in the game now," he told me over a video call this Monday, following a sprawling and generally enjoyable hands-on.
Life is Strange and Lost Records devs Don't Nod are working on a new Netflix-backed narrative game
- Action Adventure
- Life is Strange
- PS5
- Xbox One
- Xbox 360
- PC
- Square Enix
- Xbox Series X/S
- DONTNOD Entertainment
- PS4
- Single Player
- Puzzle
- Indie
- RPG
- Third person
- PS3
- Lost Records: Bloom & Rage
Life is Strange developers Don't Nod have revealed that they're working on a new narrative game based around a "major IP" in partnership with Netflix. The game'll be developed at Don't Nod's Montreal studio, with the chilling-based streaming service set to publish it.
New World won't be getting any more new additions following mass layoffs at Amazon
- Action Adventure
- Amazon Game Studios, Double Helix Games
- PC
- Multiplayer Competitive
- MMORPG
- Multiplayer Cooperative
- Amazon
- Amazon Games
- RPG
- New World
- Third person
New World has seen its last content update, with Amazon Games confirming their development of the MMO is winding down. The game's servers will be staying online in the short term. This news follows mass layoffs at Amazon, with over 14,000 roles reportedly being affected across the company and the gaming division seeing "significant" cuts.
The Outer Worlds 2 pre-launch hotfix makes you less likely to fall through the world or have to fight a closet
- Action Adventure
- PS5
- Obsidian Entertainment
- PC
- Xbox Series X/S
- The Outer Worlds 2
- Single Player
- First person
- Xbox Game Studios
- RPG
- Third person
The Outer Worlds 2 arrives in full today, October 29th. Ahead of the gates to Arcadia finally being flung open to those who didn't fancy paying extra for early access, Obsidian have taken a stab at fixing some key issues and pesky bugs which've reared their heads so far. Good news, unless your roleplaying was set to be contingent upon being swallowed up by the ground or having to try and beat up an angry cupboard at some point in the space adventure.
So, it turns out The Outer Worlds 2 spent 95% of its runtime mocking me for a purchase I didn't make
- Action Adventure
- PS5
- Obsidian Entertainment
- PC
- Xbox Series X/S
- The Outer Worlds 2
- Single Player
- First person
- Xbox Game Studios
- RPG
- Third person
My review of The Outer Worlds 2 begins with a retelling of the first unexpected curveball the RPG threw my way. Barely out of the intro and having made exactly two vending machine purchases, I was offered the consumerism flaw. This puzzled me. As it turns out, this event had good reason to puzzle me.
Battlefield 6's battle royale mode REDSEC is out now and surprise surprise, there's a new Gauntlet mode attached
- Electronic Arts
- PS5
- Shooter
- PC
- Bird view / Isometric
- Xbox Series X/S
- Multiplayer Competitive
- Single Player
- First person
- Battlefield 6
Battlefield 6's battle royale mode REDSEC is out now, a "genre shifting free-to-play destination" that includes both the promised Fortnite functionality and a new squad-based competitive mode, Gauntlet - no, not that Gauntlet, auto keyword linker, stop it, you're making me look daft, UGH I don't have time to argue with you, please just go away - together with additional gubbins for Battlefield's Portal editor. You can find it either via your Battlefield 6 install or as a separate release on Steam.
REDSEC's battle royale map is Fort Lyndon, pictured below, with takes place in the backyards and beaches of California, and is apparently the series' biggest map ever. The setup is familiar: 100 players divided into squads are dropped into the world and must scrounge for pick-ups and do shooticuffs and fistibangs within a shrinking (and partly destructible) playspace.
The Pathologic devs are making Darkwood 2 with Acid Wizard's blessing in a frankly outrageous piece of horror synergy
- Hooded Horse
- Strategy
- PC
- Single Player
- Survival & Crafting
- Mac
- Bird view / Isometric
- Darkwood
- Indie
- Action Adventure
- Acid Wizard Studio
- Nintendo Switch
- RPG
- Historical
- Darkwood II
- Horror
- Fantasy
- Xbox One
- PS4
"ICE quoting Halo is surely as close as I'll get to hell this week", I said to myself earlier. "Hold my beer," interjected Manor Lords publishers Hooded Horse, before diving into a flyblown burlap sack and fishing out the press release for Darkwood 2. Did you ever play Darkwood? It's the survival horror game about being a horrible hermit in a horrible, horrible, top-down forest. It's the game that persuaded Adam Smith to mercy-kill his dog. The new one is set in "the scorched deserts of a dying sea" that is slowly being engulfed by evil trees.
In Escape From Duckov, I roll great clutter Katamari of avian avarice and agony
- PC
- Shooter: Loot Shooter
- Comedy
- Single Player
- Third person
- Bandai Namco Entertainment
- Once Upon a Katamari
- Shooter
- Survival & Crafting
- Nintendo Switch 2
- Bird view / Isometric
- Indie
- Action Adventure
- Xbox Series X/S
- Multiplayer Competitive
- RPG
- PS5
- Escape from Duckov
- Puzzle
Quack.
My flesh-coloured form tightens up beneath my body armour. The sausage fingers of my massive human hands grip the trigger of the SMG with white-knuckle desperation. The tiny eyes halfway up the huge head which forms the majority of my unnaturally lanky form spot it. A flash of green. I open fire mercilessly. Blood and bullets fly for 30 seconds. I’m still standing. Shaken, panting, and staring at a perfectly cooked bird on a plate.
Ron Gilbert's new Death by Scrolling RPG about "never-ending grind" and "the absurdity of social media" is out now
- PC
- Bird view / Isometric
- Death by Scrolling
- Single Player
- Roguelike
- Hack & Slash
For too long have you remembered Ron Gilbert as the peddler of point-and-click adventure game comedies like The Secret of Monkey Island, despite his long history of forays into other genres. From now on, you are only allowed to remember him as the purveyor of Dragon Quest-flavoured perpetual motion machines that satirise bureaucracy and precarity. I'm referring to Death By Scrolling, Gilbert's latest project with Terrible Toybox NZ and publishers MicroProse. MicroProse? This seems awfully intuitive for that brand. Barely a dial or a light-up acronym to be seen.
EA's big AI push is reportedly leading to staff concerns about "flawed code" and setting up your own layoff
- Electronic Arts
- Playdate
Workers at soon to be under new ownership Electronic Arts are reportedly struggling with a push from management towards trying to use AI for "just about everything". That's according to a new report, which claims staff are concerned about the likes of code mistakes they'll then have to clean up and the tech being trained to replace them.
US immigration enforcers use Halo art to promote mass detention, while the White House and Gamestop swap Master Trump memes
- Bungie
- Shooter
- Xbox 360
- PC
- Microsoft Studios
- Halo: Combat Evolved
- Multiplayer Competitive
- Multiplayer Cooperative
- Gearbox Software
- Single Player
- First person
- Microsoft
- Third person
- Halo 3
The USA's Immigration Customs Enforcement service, aka ICE, have started using imagery of Microsoft's sci-fi shooter Halo for recruitment posts on social media, even as Gamestop and the US administration indulge in some bantz characterising Donald Trump as Master Chief, and even as Microsoft attempt to flog a new Halo game.
Hollow Knight: Silksong devs Team Cherry try drafting in fans to sort translation woes with patch 4 beta update
- Action Adventure
- Platformer
- Hollow Knight: Silksong
- PC
- Team Cherry
- Nintendo Switch
- Single Player
- Side view
- Indie
Twice now Hollow Knight: Silksong devs Team Cherry have put out a Simplified Chinese translation of the Metroidvania, only for Chinese players to point out some stuff it does weirdly. Well, in their third crack at providing said translation, Team Cherry look to have gone the tried and trusted route, introducing a fan-made one people already like with the latest update to patch 4's ongoing Steam beta.
As a quick recap, the Simplified Chinese translation Silksong offered at launch was flagged as being a bit Shakespearey, leading to mixed reviews of the game in the region. Team Cherry were quick to introduce a second translation in an attempt to rectify the issue, but that one ended up earning thumbs downs from players due to how it translated some place and character names.
Bully Online sees modders have another go at schoolyard multiplayer mayhem, arrives in paid early access this year
- Action Adventure
- Xbox 360
- Rockstar Toronto
- Mods
- PC
- Rockstar Games
- Rockstar Vancouver
- Nintendo Wii
- Multiplayer Competitive
- Bully: Scholarship Edition
- Single Player
- Take-Two Interactive
- Bully
- rockstar new england
- Third person
Bully, Rockstar's classic boarding school Bart Simpson simulator, is about to have another massive multiplayer mod fired at it from a slingshot. The mod's dubbed Bully Online, stands atop the battered blazer of a previous attempt to let a bunch of folks play Bully together, and is set to arrive in paid early access this December.
Civilization 7 will bring back the ability to play as one civ for the whole game, bypassing the divisive Age system
- Single Player
- Strategy
- Strategy: Turn-Based Strategy
- Firaxis Games
- Bird view / Isometric
- Multiplayer Competitive
- 2K
- Sid Meier's Civilization VII
- Simulation
After much wrangling with players over Civilization 7’s Age system, which sees you taking charge of different civilizations as you progress from Antiquity into the Modern era, Firaxis are bringing back the option to play as one culture all the way to the endgame. They’re now playtesting the feature internally, and want players to help by way of a new community testing initiative, the Firaxis Feature Workshop.
Firaxis have also shared a few snippets from Civilization 7’s update 1.3.0, due in the week of November 3rd alongside the Tides of Power DLC, which will be free to existing owners of the troubled 4X strategy game over the Xmas holidays. Update 1.3.0 is all about nautical doings and conspirings, with new naval units and buildings, the addition of ranged combat to ocean warfare, and some delightfully soggy terrain features.
Jump Space's first big update adds daft yet lovable deflect-o-parrying
- Action Adventure
- Jump Space
- PC
- Keepsake Games
- Multiplayer Competitive
- Multiplayer Cooperative
- Single Player
- First person
- Indie
- Third person
Co-operative starship mishap sim Jump Space just received the first major update of its early access phase, bringing both functional capitalism and a surprisingly enjoyable trio of melee weapons. The former takes the shape of newly opened item shops at your home base, giving you a chance to stock up on guns, repair kits, or artifact buffs before shipping out on a mission. And, having thwacked a few bots with the latter, I’m liking how worthy they are of a precious weapon slot, even in a game previously set up entirely for gunplay.
Battlefield's battle royale mode is a free-to-play experience called REDSEC
- Electronic Arts
- PS5
- Shooter
- PC
- Bird view / Isometric
- Xbox Series X/S
- Multiplayer Competitive
- Single Player
- First person
- Battlefield 6
Battlefield 6’s battle royale mode has a name, and it isn’t quite as awful as I was expecting, falling well short of the exhilarating cringe of "Battlefortnite". Battlefield REDSEC, they’re calling it. Such a Tom Clancelled, Limp Bizkit-ass moniker. What does REDSEC stand for, EA? Rampant Ennui Detected, Send Emergency Cookies? Or is it a game about hunting down commie office assistants? See, this is why they pay me the big bananas here at Rock Paper Shitpun Dot Com.
Dear diary, this Baldur's Gate 3 mod lets you write in-game journals documenting your characters' adventures
- Action Adventure
- Larian Studios
- Romance
- PS5
- Strategy
- Strategy: Turn-Based Strategy
- Mods
- Story Rich
- PC
- Bird view / Isometric
- Xbox Series X/S
- Full product
- Multiplayer Competitive
- Multiplayer Cooperative
- Single Player
- Baldur's Gate III
- Fantasy
- RPG
What happened today? Well, Astarion said something sassy, Lae'zel tried to teach Gale how to build a shed, and Shadowheart wrote a Gauntlet of Shar-themed parody of 'Is This The Way To Amarillo'. That's about how I imagine the journal entries a new Baldur's Gate 3 mod lets you write as part of an impressive in-game diary system will go.
Well, that and at least 100 words per day of moaning about having a little squid thing in your brain.
I shouldn't feel this at home in the nightmare office world of Pager
- Action Adventure
- Pager
- PC
- Walking Sim
- Horror
- Indiescovery
- Single Player
- First person
- Puzzle
- Indie
- Simulation
Is it bad that I find the office labyrinth of Pager rather cosy? Is it a sign that I have finally gone full 9-to-5 zombie? Or have I simply been mugged on Memory Lane by a composite of 90s aesthetics and technologies - pebbly Macintosh wallpaper patterns, mock-Bauhaus prints and yes, pagers, though I never owned one of those as a kid.
I even like the background whine of the omnipresent CCTV cameras, which grows abruptly piercing as I walk beneath them. These are very much the wrong emotions for anything that bills itself as influenced by Kafka. If I have accidentally invented the cosy Kafka genre, I am sorry.
Euro Truck Simulator 2 is motoring off to Ireland with an expansion being worked on alongside a UK revamp
- Racing
- Single Player
- PC
- Bird view / Isometric
- Multiplayer Competitive
- Multiplayer Cooperative
- Euro Truck Simulator 2
- SCS Software
- First person
- Side view
- Indie
- Simulation
- Third person
- Virtual Reality
Ideal podcast game and source of all my lorry knowledge Euro Truck Simulator 2 is expanding its map to Ireland in the future, devs SCS Software have revealed. The DLC, dubbed Isle of Ireland, will include both Northern Ireland and the Republic of Ireland as fresh trucking locales.
It's another entry in the list of add-ons in the works for Euro Truck Sim 2, which also includes a Nordic map expansion, coaches, and a number of reworks to existing areas. The latter includes a UK revamp announced just the other week, which should ensure that driving from Birmingham to Belfast shouldn't resemble a voyage from 2013 to 5.
The Outer Worlds 2 modders have already unleashed all of the words and delivered a boon to cowards
- Action Adventure
- PS5
- Mods
- Obsidian Entertainment
- PC
- Xbox Series X/S
- The Outer Worlds 2
- Single Player
- First person
- Xbox Game Studios
- RPG
- Third person
I know it all. All of the witty insights, all of the arcane knowledge, and all of the random blather. I know all of the words. Or at least I will if I decide to use one of The Outer Worlds 2's early mods, which ditches the skill restrictions to give you access to every dialogue line in the game. It's just one among a nice crop of tweaks thus far, as the Order of Adjustment dig their mitts into the RPG's early access.
Bloodlines 2 is losing a drinking buddy as spinoff Vampire: The Masquerade – Bloodhunt plans server shutdown
- Hardsuit Labs
- PC
- The Chinese Room
- Vampire: The Masquerade - Bloodlines 2
- Single Player
- First person
- Vampire: The Masquerade - Bloodhunt
- Third person
- Shooter
- Action Adventure
- Paradox Interactive
- Xbox Series X/S
- Multiplayer Competitive
- Sharkmob
- RPG
- PS5
- Level Infinite
- Xbox One
- PS4
In further evidence that the Vampire game series is as cursed as its toothy goreguzzlers, the developers of troubled battle royale offshoot Vampire: The Masquerade – Bloodhunt have announced that it’s shutting down for good – mere days after Bloodlines 2, the long-delayed (yet apparently still okay-ish) mainline sequel finally released.
This week in PC games: Outer Worlds 2, Arc Raiders, occult detectives and some chunky strategy games
- New PC games
Happy this week all! Good news, James has returned from India and appears none the worse for his voyages. I was hoping he'd come back with a top-to-bottom report on Indian game development, but no, it turns out the smirking jackanapes was merely "on holiday". Still, we welcome him back with open arms and in the Maw's case, orifices, because it's another stuffed week for PC game releases. Here are a few that seem noteworthy.
Nearly half the 1.48 million Stop Destroying Videogames signatures have been okayed, as campaigners seek "expert" backing
- Action Adventure
- Racing
- Ubisoft
- Xbox 360
- The Crew
- PC
- Ubisoft Entertainment
- Ubisoft Reflections
- Multiplayer Competitive
- Asobo Studio
- MMORPG
- Multiplayer Cooperative
- Single Player
- First person
- Ivory Tower
- Third person
- Xbox One
- PS4
Almost half of the 1,448,270 signatures amassed by the Stop Destroying Videogames EU citizens' initiative have now been verified, according to the campaigners' latest update. Meanwhile, the group are working to "secure expert backing" which doesn't rely on "expensive consulting firms" for their effort to push EU lawmakers to look into the issue of publishers rendering online games unplayable when servers are switched off.
Bluepoint's cancelled God Of War game revealed by alleged leaked screenshots
- Action Adventure
- Red Kite Games
- Hack & Slash
- Sony Computer Entertainment
- Sony Santa Monica
- God of War III: Remastered
- Single Player
- Sony Computer Entertainment Europe
- Third person
- PS4
Screenshots for Bluepoint's cancelled live service God Of War game appear to have slipped through the titan fingers of publishers Sony. Assuming they aren't a dream woven by Morpheus (via his earthly emissaries at MP1st), they reveal a few work-in-progress environments from the abandoned project, which Sony reportedly cancelled earlier this year alongside a new game from Days Gone devs Sony Bend.
The Sunday Papers
- The Sunday Papers
Sundays are for rediscovering the joy of bouncing a tennis ball off your bedroom wall. When's the last time you bounced a ball? I recommend it. Sometimes I play a game with myself where I say "if I bounce and catch this ball 10 times in a row, I will win a million pounds". Then I get to five and hit myself in the face. Every time. If you are able to accomplish this seemingly impossible feat, please let me know your secret after reading the below collection of interesting articles and fiction.
Somewhere south of Paris, a bunch of carpenters, painters, blacksmiths, basket weavers, historians, and archaeologists have spent almost 30 years building a castle, the way people built castles in Olden Times. Ben O'Donnell has written it all up for Archaeology Magazine, with some sexy fortification photography. I know there are medieval masonry nerds in the RPS readership. Get in there and set 'em straight. I'm sure you could have had that castle up in six months, with enough cash left over to declare war on Belgium.
Break open a dead MMO and find what goofs and horrors await in Gorgon's Garden
- MMO
- PC
- Exploration
- Horror
- Comedy
- Indie
- Gorgon's Garden
MMOs are a strange facilitation of games because they are, ostensibly, dead on arrival. Not dead in the sense of "lol dead game," that exact comment you see littered in the comments of articles, videos etc. about literally any online game, no matter how popular it is. Dead in the sense that it will die, as all things do, because one day the servers will go down and there will be no (legal) way to play it anymore. I put the legal in brackets there because there are many a fan effort that allow you to play a range of "officially" dead MMOs, but what would a game about a Frankensteinian revival of such a thing look like? Probably, Gorgon's Garden.
Old School RuneScape is getting its first new skill since it launched, and so the XP grind begins anew
- Action Adventure
- PC
- Bird view / Isometric
- Jagex Games Studio
- Multiplayer Competitive
- MMORPG
- Old School RuneScape
- Text
- RPG
A thing I find a lot of joy in is the fact that despite there's technically a new, shinier, perhaps by some people's standards better version of it, Old School RuneScape is still kicking around. Before the Old School was tagged on the front end of it, RuneScape was an MMO I put many hours into (and found little success in) as a youth with too much free time, so the fact practically two decades later it's introducing a brand new skill into the game simultaneously impresses me and strikes existential fear into my heart because of how old this game actually is.
Nivalis catches yet another delay, this time into 2026, but it sounds like it's for fair reasons
- Action Adventure
- Nivalis
- Simulation
- Single Player
- First person
- RPG
- 505 Games
There are two sides to every game delay coin. On the one hand, it's a shame when you're looking forward to a thing only to have to wait even longer for said thing. On the other, there's too many damn video games these days and, oh, gods, don't we all just have a laundry list of things to attend to right now? So make of it what you will that Nivalis, the cyberpunk restaurant sim set in the world of Cloudpunk, has been delayed.
The Paranormal Activity games gets a slightly new name and a scarily underwhelming first gameplay trailer
- Horror
- Paranormal Activity: Found Footage.
You know, with the original Paranormal Activity steadily approaching two decades of existence, it's becoming harder and harder to recognise what it actually was and is as opposed to the cultural consensus around it. First and foremost you probably think of it as a cheap, jump-scare-filled kind of horror movie, when in actuality the first entry in the series is a slow, tense window into the world of gaslighting and, obviously, the paranormal. Being as removed as we are from this means one thing: IP expansion, which we're viewing today in the form of the first proper trailer for Paranormal Activity: Threshold, the video game adaptation from the developer behind The Mortuary Assistant.
After EA's buyout and creator exodus, The Sims team wants you to know their "values and commitment remain the same"
- Electronic Arts
- Mac
- PC
- Bird view / Isometric
- Life Simulation
- The Sims 4
- Simulation
- Single Player
- First person
- Maxis
- The Sims Studio
- RPG
- Third person
- Xbox One
- PS4
Last month, something a bit surprising, and perhaps concerning, took place in the games industry: a deal was made which saw that a mixture of Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Donald Trump's son-in-law Jared Kushner's Affinity Partners had privately acquired EA. There's a whole host of reasons why this is worrisome, but one reason in particular is the way that it might affect The Sims.
What are we all playing this weekend?
- PC
- Playing This Weekend
I'm fresh back from my holiday with the family, and I miss my cats already. My partner and I will therefore be beelining to the local cat cafe, and spending hours there meowing at some very unimpressed-looking furry faces. But first, I'd very dearly love to know what everyone else will be getting up to this weekend. Here's what we'll be clicking on!
Please let me bow before The Protectorate's gold-trimmed porcelain thrones, The Outer Worlds 2
- Action Adventure
- PS5
- Obsidian Entertainment
- PC
- Xbox Series X/S
- The Outer Worlds 2
- Single Player
- First person
- Xbox Game Studios
- RPG
- Third person
I blast my way through another hulking dragoon, and run off down a corridor, companions breathlessly in tow. Surrounded by doors, I pick one before the next platoon of goons can descend upon us. Ahhhhhhhhhhhhhhhh. Nirvana. A rare breather from The Outer Worlds 2's rollercoaster of shooting and talking.
For a moment, I just take it in. Breathing deeply, my nostrils fill with the scent of fresh bleach. My mouth waters at the sight of surfaces you could eat your lunch off of. My eyes widen at the brilliance of the gold trim. Somehow, I can hear the fact there mush be a fresh roll in each perfectly-maintained cubicle.
Either Battlefield 6's battle royale mode will release next week or they're adding granite, or something called granite
You are leaving the mission area, soldier! Actually, the mission area is leaving you. It is sick of your shit. It has decided that your foxhole isn’t part of acceptable reality anymore. Battlefield 6’s long-awaited battle royale mode seems likely to be revealed on 28th October. In less than a week, we could be laying eyes on the Battlefield interpretation of the well-worn Plunkbat and/or Fortnite premise of a vast map fringed by corrosive oblivion that shrinks over time, forcing scavenging players into a claustrophobic last stand.
Hello, Pacific Drive DLC, Boltgun 2 trailer, Denshattack release window and Solasta II early access update
- Denshattack!
- PC
- Single Player
- Fireshine Games
- First person
- Survival & Crafting
- Solasta II
- Tactical Adventures
- Ironwood Studios
- Pacific Drive
- Indie
- Action Adventure
- Racing
- Strategy: Turn-Based Strategy
- Xbox Series X/S
- Multiplayer Competitive
- RPG
- Platformer
- PS5
- Kepler Interactive
- Warhammer 40,000: Boltgun 2
- Multiplayer Cooperative
- Shooter: First Person
- Simulation
Right, so, I've thus far failed to grow a second pair of hands, despite Edwin suggesting me and Oisin try. Sorry, mate. As a result, here's a quick run around the houses of interesting stuff we've not covered from yesterday's Galaxies showcase that I think's worth nattering about.
Look, you can't ask a person to choose between writing about a shadow-dropped Pacific Drive expansion and some other things that folks in the RPSverse may also be interested in hearing about. I can't be expected to make decisions. That's illegal.
Cthulhu: The Cosmic Abyss gropingly squeezes its gelatinous green immensity onto PC in April 2026
- Action Adventure
- PS5
- Cthulhu: The Cosmic Abyss
- PC
- Xbox Series X/S
- Horror
- Single Player
- Nacon
First-person undersea scare-o-puzzler Cthulhu: The Cosmic Abyss launches April 16, 2026, as announced during last night's Galaxies showcase of less than blockbustery videogame darlings. It kind of looks like a marginally more combative Soma with less philosophical subtext, which sounds like a solid Friday night to me. It's also an opportunity for some hipfire scattergun commentary about the Lovecraftian premise of sights beyond comprehension, and how this gels with videogames, an artform that has "video" in the title.
Have Fallout 4 and New Vegas again, say Bethesda, and also a release date for Fallout 76's Burning Springs
- Apple
- Fallout 76
- Obsidian Entertainment
- PC
- Single Player
- First person
- Third person
- Bandai Namco Entertainment
- Bethesda Softworks
- Shooter
- Mods
- MMORPG
- Xbox One
- Fallout: New Vegas
- Fallout 4
- Multiplayer Competitive
- iOS
- RPG
- Xbox 360
- Multiplayer Cooperative
- Bethesda Game Studios
- PS3
- PS4
Yesterday was Fallout Day, the date in the series' universe when the bombs dropped and permanently turned a lot of people into those skeletons you grind into dust while tramping about in your power armour. Bethesda awakened Todd Howard from cryo-sleep, and announced some stuff in a broadcast. Fallout 4 and New Vegas are being sold to people again. Also, in admittedly more exciting news, Fallout 76's Burning Springs update got a proper release date.
The upcoming second series of Prime Video's Fallout TV Show was also there, with that and the 76 update set to make December very Walton Gogginsy.
Spec Ops: The Line director's new insomnia horror game Sleep Awake will release in December
- Action Adventure
- Sleep Awake
- Horror
- Single Player
- First person
- Indie
- Blumhouse Games
Speaking as a veteran insomniac who routinely has to operate across time zones, let me share a few of my top tips for staying awake when you really want to sleep. Firstly, fill your eyes with as much light as possible - moonlight, fridgelight, phonelight, flamingoilbarrelight - and your lungs with as much bracing outdoors air as they can take. Secondly, enlist a similarly restless friend for some mutual tickling. Thirdly, remember your failures. All of them. Fourthly, consume a carefully calibrated mixture of fresh fruit and coffee, then look up dad jokes on Reddit.
It doesn't feel like any of these proven strategies will work in Sleep Awake, the new first-person "psychedelic" horror game from former Spec Ops: The Line director and designer Cory Davis and his team at Eyes Out. Nobody wants to tickle you here, going by the trailer. Nobody has any dad jokes to share. They just want to beat you to a bloody sludge with pipes.
Battlefield 6 drops bots from verified mode playlist as EA continues fight against those dastardly XP farmers
- Electronic Arts
- PS5
- Shooter
- PC
- Bird view / Isometric
- Xbox Series X/S
- Multiplayer Competitive
- Single Player
- First person
- Battlefield 6
Battlefield 6's battle against the bot farmers continues with a series of backend updates from EA. Amongst other things, the developers have reversed some "unintended" changes to XP progression and balance, and removed bots from "verified" modes available through the Portal editor.
Hades 2 post-launch patch 1 revamps Melinoë's "true ending", and is out now in Steam preview form
- Action Adventure
- PC
- Bird view / Isometric
- Supergiant Games
- Hades II
- Single Player
- Indie
- RPG
- Roguelike
- Hack & Slash
Hades 2's true ending didn't feel totally slam dunk satisfying to me in its 1.0 release form, and developers Supergiant Games seem to have agreed with those sorts of assessments. Hence, in the roguelike's first proper post-launch patch they've just put out as a Steam preview, some "true ending enhancements" being rolled out like a boon from a sassy god.
Shameless plug alert, if you want to read my full thoughts on that 1.0 version, you can read this here review. The short version is that it's good.
Twin Peaks-inspired spooky private eye puzzler Silver Pines is set to deliver missing musician mystery next year
- Action Adventure
- Platformer
- Silver Pines
- PS5
- Metroidvania
- PC
- Xbox Series X/S
- Nintendo Switch
- Horror
- Side view
- Single Player
- Puzzle
- Indie
- RPG
Watch out. There's a musician mystery afoot. They've gone missing, mysteriously. So says Silver Pines, a Twin Peaks-inspired survival horror puzzler that's set to arrive next year, according to an announcement trailer that's just barged into my house in a trench coat, waving a gun about and demanding to know whether I did it.
No, I respond calmly, there are no missing musicians around here. For a moment, I fear he might notice the outline of a guitar's headstock buried under the carpet. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm, he says, as all detective-ish types do. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
Bojack-style band management sim Rockbeasts gets a fresh trailer which asks existential questions I was afraid to
- Interactive Drama
- PS5
- PC
- RockBeasts
- Team17
- Xbox Series X/S
- Nintendo Switch
- Single Player
- Simulation
- Indie
- RPG
- Xbox One
- PS4
Looking back on it, when I played a preview build of zoological band management game Rockbeasts earlier this year, I think I went along with it a bit too easily. I didn't question why people were now animals, how those animals had acquired the opposable thumbs necessary to play Black Sabbath riffs, or whether the bulldog version of Simon Cowell I signed up with at the end might have any ulterior motives.
Luckily, the clearly Bojack Horseman-inspired game about trying to get some musicians you've dubbed Pearl Spam to their gig on time, so they can jam out in their silly hats, has a gotten a fresh trailer at today's Galaxies showcase that asks some of those questions for me.
Oneway.exe is the tale of an abandoned game that really, really wants your skin(s)
- OneWay.exe
- Story Rich
- PC
- Horror
- Single Player
- First person
- Puzzle
- Indie
I have come to the conclusion that it was a mistake to play the demo for cyber horror game Oneway.exe on my lunch break. I'm not going to tell you what I had for lunch - I think if I describe it in full, I will throw up. But I will say that it featured red peppers and purple onions, and I now wish never to see those colours ever again.
Also, it's possible that I'm still playing the demo for Oneway.exe, because the game takes place inside an off-brand mock-up of a desktop operating system. Yes, we are in Everything Is Going To Be OK territory. Hypnospace Outlaw-ville. Pony Island, er, land. But you never saw quite such... sights in either of those games, as far as I can remember. You never saw such reds and purples. You never saw such delightful little piggies.
Medieval city builder Farthest Frontier says good knight to early access with its 1.0 release today
- Strategy
- PC
- Bird view / Isometric
- Crate Entertainment
- Single Player
- Indie
- Simulation
- Farthest Frontier
A new day, a new city builder! Today the particular entry in this far reaching genre we're talking about is Farthest Frontier, because it's leaving early access after more than three years in development. If you've never heard of it before, the simple answer is that Farthest Frontier is a medieval city builder. The longer answer includes all the things it does.
Microsoft pushing for profits "well above the industry average" is reportedly behind Xbox's layoff and cancellation misery
- Microsoft
- Xbox Game Studios
- PC
The bit of reporting I'm about to relay to you probably isn't surprising, but it's worth making sure you've got a pillow on standby to scream into once you've digested it. Microsoft, they of more money than a company could ever need or know what to do with, have reportedly spent the last two years pushing Xbox to deliver profit margins which are well above the industry average. Cue all of the layoffs, cancellations, and shutterings.
The Outer Worlds 2 review
- Action Adventure
- PS5
- Obsidian Entertainment
- PC
- Xbox Series X/S
- The Outer Worlds 2
- Single Player
- First person
- Xbox Game Studios
- RPG
- Third person
I am a baby, floating through space. A decade or so passes while I’m frozen in a pod, dead to the world. Clearly, though, all is not as it seems. Upon finally being rescued and thawed out, I’m given grave news.
I’ve been diagnosed with consumerism.
Valve casually gut Counter-Strike's billion dollar skins market with a "small update"
Ah Valve, you awful, giggling vultures. You terrible purveyors of mischief and misfortune. Weeks go past without you making any significant game-related announcements, and then you suddenly dropkick the entire Counter-Strike cosmetics economy into the sun.
Ubisoft want to trim down The Division developers and are pivoting Trials creators Redlynx to mobile
- Sports
- Star Wars Outlaws
- Massive Entertainment
- PC
- Ubisoft Entertainment
- Science Fiction
- First person
- Single Player
- Third person
- RedLynx
- Shooter
- Tom Clancy's The Division 3
- Trials Rising
- MMORPG
- Open World
- Action Adventure
- Racing
- Xbox Series X/S
- Nintendo Switch
- Multiplayer Competitive
- Avatar: Frontiers of Pandora
- Arcade
- RPG
- Platformer
- PS5
- Ubisoft
- Tom Clancy's The Division 2
- Multiplayer Cooperative
- Side view
- Xbox One
- PS4
Two Ubisoft studios have announced plans to cut back staff, though one of them is trying to encourage people to lay themselves off in the form of "a voluntary career transition program". The studios in question are Ubisoft Massive - creators of Tom Clancy's The Division, Star Wars Outlaws, and Avatar: Frontiers of Pandora - and Ubisoft Redlynx, creators of the multiplayer gadabout Trials biking games.
Helldivers 2's huge Into the Unjust: 4.1.0 update fires out over 200 bug fixes, plus some weapon balancing
- Arrowhead Game Studios
- PS5
- Shooter
- Single Player
- PC
- Multiplayer Competitive
- Multiplayer Cooperative
- Comedy
- Science Fiction
- First person
- Third person
- Helldivers 2
Big Helldivers 2 patch alert. Seriously, it's massive. Dubbed the Unjust: 4.1.0 update, this behemoth boasts of having attempted to murder more than 200 bugs, alongside delivering some performance optimisation and gun balancing tweaks.
A healthy suite of changes indeed, and one that looks worth the bit of extra wait, assuming it does what it says on the tin.
Vampire: The Masquerade - Bloodlines 2 devs provide workarounds for "high priority" bugs, including Seattle's populace disappearing
- Action Adventure
- Paradox Interactive
- PS5
- Hardsuit Labs
- PC
- Xbox Series X/S
- The Chinese Room
- Vampire: The Masquerade - Bloodlines 2
- Single Player
- First person
- RPG
- Xbox One
- PS4
Paradox have outlined some workarounds for a number of "high priority" issues which have been draining folks' ability to get sucked into Vampire: The Masquerade - Bloodlines 2 now the gates to Seattle are open. Proper fixes for these and other known issues are also in the works, as is planning for post-release additions.
RV There Yet? is a dad-core co-op game about doing a very bad job driving home from your campervan vacation
- PC
- Comedy
- RV There Yet?
- Exploration
- Social
It's really quite interesting how, in a time where big budget live service games are doing anything they can to get you to continue playing (and importantly spend money on) them, the sort of spiritual opposite of this to rise out of this are games where you just hang out with a few buds doing silly nonsense that don't cost very much. Lethal Company, Peak, you know the kinds of games I mean, and yesterday a new one I quite like the look of arrived: RV There Yet?
Arrowhead need just a smidge more time for that next Helldivers 2 patch, promises a healthy suite of optimisations
- Arrowhead Game Studios
- PS5
- Shooter
- Single Player
- PC
- Multiplayer Competitive
- Multiplayer Cooperative
- Comedy
- Science Fiction
- First person
- Third person
- Helldivers 2
You might be currently wondering where the latest Helldivers 2 patch is, seeing as it hasn't turned up yet, and to explain its absence developer Arrowhead have taken to the game's Witter account with a post going into some details about it. Apparently it was originally planned for Tuesday, i.e. yesterday, October 21st, but a "last-minute certification issue caused a delay."
No More Robot’s new cruise ship management sim is hella bleak, despite the input of former Overcooked devs
- PC
- Cruise Control
- Management
- Strategy
Whenever I find myself growing grim about the mouth, whenever it is a damp, drizzly October in my soul, I account it high time to get to sea as soon as I can. Specifically, I dream of cruise liners. I’ve never been on an ocean cruise, but I’ve been on at least two North Sea ferries and in my mind, cruise ships are paradise.
They are places of luxury and possibly a few exotic murders - ocean-going adventurelands that perversely harbour swimming pools and waterslides. Imagine it, a boat with a pool. Such delicious unreason. Here to disabuse me of these visions is No More Robot’s Cruise Control, which makes cruise ships look like hell.
Palworld dev Pocketpair, famous for making wholly original games, won't publish your game if it uses generative AI
- Action Adventure
- Xbox One
- PS5
- Shooter
- PC
- Xbox Series X/S
- Multiplayer Competitive
- PS4
- MMORPG
- Multiplayer Cooperative
- RPG
- Single Player
- Indie
- Palworld
- Pocketpair
- Third person
- Hack & Slash
Earlier this year, Palworld developer Pocketpair used its newfound success to start a publishing arm. This, I think, is generally a net good, even if I have some feelings about the studio as a whole, which we'll dig into shortly. Nobody has money in this industry except for the few who do, so when a few of the few who do decide to put some of that money into much smaller games, that is somewhat of a win. But heed this warning from Pocketpair's communications director and publishing manager John Buckley: they won't publish your game if you use generative AI.
Telltale and The Boys make mostly beautiful love in Dispatch, a slick and surprisingly tactical superhero comedy
- Strategy
- Dispatch
- Multiplayer Competitive
- Single Player
- Indie
It's been so long since I played a Telltale-style game that all the Telltale quirks feel novel again. Timed dialogue choices and action QTEs. X will remember that. Hashtag 4 Clementine. Created by a team co-founded by former Walking Dead and Wolf Among Us developers, Dispatch brings all of that charming, movie-night energy to bear on a superhero comedy premise you might broadly recognise from The Boys and Invincible, except that it's more laidback and banter-driven than either of those. So far, anyway - the game's first couple of episodes are out now on Steam.
No Man's Sky adds ship wreck salvaging for new bits to stick on your own craft with the Breach update
- PC
- Single Player
- Hello Games
- First person
- Third person
- No Man's Sky
- Mac
- Indie
- Virtual Reality
- Action Adventure
- 505 Games
- Xbox Series X/S
- Nintendo Switch
- Multiplayer Competitive
- Arcade
- RPG
- PS5
- Multiplayer Cooperative
- Simulation
- Xbox One
- PS4
If the interstellar equivalent of scrabbling around under the sofa for loose change or dragging a slightly rusty bumper out of a scrapyard is something you yearn for, No Man's Sky's latest update sounds right up your slightly grimy alley. It's dubbed Breach and adds in a bunch of mysterious shipwrecks to strip for new parts you can then glue to your own vessel. High stakes recycling, basically.
The Lord of the Rings: Return to Moria's first expansion launches next month, even if gameplay is currently MIA
- Action Adventure
- PC
- Free Range Games
- Multiplayer Competitive
- The Lord of the Rings: Return to Moria
- Multiplayer Cooperative
- Single Player
- North Beach Games
- RPG
- Third person
It's been more than a year since The Lord of the Rings: Return to Moria first launched, and now it seems like the survival crafting game's first proper expansion is right around the corner. Developer Free Range Games shared a new trailer yesterday, which was roughly Durin's Day, a rare Dwarven event in the world of Middle-earth, appropriately revealing the release date for said expansion, Durin's Folk.
PowerWash Simulator 2 review
- PS5
- Nintendo Switch 2
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- PowerWash Simulator 2
- FuturLab
- Single Player
- First person
- Indie
- Simulation
The first level of PowerWash Simulator 2 is cleaning the moving van that just brought you to your fancy new office. 'We're not in Kansas anymore,' say developers FuturLab, as you take in the map wall where you can select levels in an expanded PowerWash world, the open warehouse space where you can place items of furniture you buy and clean. The second level is cleaning a state-of-the-art public toilet.
This is very funny. FuturLab are aware that they can't really move you that far; in terms of the metaphor we're probably in Colorado. That's okay. It and the game both have nice scenery. And despite me being glib, there are a host of small changes that add up to noticeable improvements. They're just probably only noticeable if you were already Washmaxxed and had over a hundred hours in the first game.
Stellar Reach is a thoughtful "real-scale" space 4X strategy game from a former Creative Assembly developer
- Strategy
- Strategy: Grand Strategy/4X
- PC
- Space Combat
- Stellar Reach
- Single Player
Once upon a time, Stellar Reach developer James Miller wanted the stars to move about over the course of 4X strategy game campaigns that might stretch for hundreds of years. In reality, stars are in continual motion: our Sun, for example, orbits the centre of the Milky Way galaxy, which means that right now, you and I are technically travelling at hundreds of thousands of miles an hour in the rough direction of Vega, 25 lightyears away. Eek!
Vampire: The Masquerade - Bloodlines 2 mods are flowing, offering quicker movement, more blood, and a manicure
- Action Adventure
- Paradox Interactive
- PS5
- Hardsuit Labs
- Mods
- PC
- Xbox Series X/S
- The Chinese Room
- Vampire: The Masquerade - Bloodlines 2
- Single Player
- First person
- RPG
- Xbox One
- PS4
Vampire: The Masquerade - Bloodlines 2 is out now, and naturally modders have immediately emerged from the shadows to start shaping it into what they want from a bout of neck-biting.
Make sure to check out Dominic Tarason's review for us if you're still hunting for verdicts before you drain your wallet, but if you're looking to start modding away, I'm glad to report that Bloodlines 2's quickly amassing a nice array of early tweaks.
Scarface PC re-release "unintentionally pushed live" early on Epic with Steam to follow, but I may smell a rat
- Action Adventure
- Shooter
- Xbox
- Xbox 360
- PC
- Scarface: The World Is Yours
- Radical Entertainment
- PS2
- Nintendo Wii
- Vivendi Games
- Single Player
- First person
- Third person
Update: In a follow-up Steam post, EC Digital have revealed they're working with Valve to have their Scarface re-release's Steam page hidden in the short term, amid "urgent discussions with multiple parties concerning the project’s status". Their post continues as follows:
After careful consideration, we believe that temporarily hiding the store page is the most appropriate step forward, and we’ve already begun coordinating with Valve to make that happen shortly. The current page was initially intended as a placeholder while we worked through ongoing licensing and technical matters. Unfortunately, the unintended release of certain builds on other platforms caused unexpected complications and concerns. Because of that, we feel it’s necessary to pause and reevaluate.
We want to apologize to the community for the confusion and concern this situation may have caused. If things change and we’re able to bring the game back in the future, we’ll let you know right away. This was entirely our responsibility. We also kindly ask that no one harass or share the personal information of anyone involved. Some of our partners working on completely separate projects have already been negatively impacted, and we deeply regret putting them in that position.
Original story continues below:
Maybe prepare to dig out your finest gaudy suit and mountains of, er, a certain substance. A PC re-release of Radical Entertainment's Scarface: The World Is Yours has suddenly popped up on the Epic Store and Steam. The Epic version is available already, having been "unintentionally pushed live" early due to backend issues, according to new publishers EC Digital Entertainment.
Steam is getting a new eight-week, daily refreshed calendar for recommendations and wishlisted games
- Steam
- Valve
Steam is getting a new eight-week calendar feature for both games you've wishlisted and recommended games based on your previous playtime. No longer will you have to source recommendations by reading tea leaves, or visualise your wishlist by labelling different-shaped food in your fridge. Now, you'll get a proper, personalised Monday-to-Friday chart that refreshes every day.
The Sinking City 2 delayed to 2026, as Frogwares battle "ongoing challenges related to the war in Ukraine"
- Action Adventure
- Shooter
- Survival & Crafting
- The Sinking City 2
- Horror
- Frogwares
- Single Player
- Indie
- Exploration
Frogwares have delayed the release of Lovecraftian survival horror The Sinking City 2 to the first half of 2026, citing the effects of developing a game in amid the war between Russia and Ukraine as having understandably affected how long it's taken to get things done. There's no concrete new date as of right now, but the studio have shared some work-in-progress screens.
Vampire: The Masquerade - Bloodlines 2 cannot possibly be on sale now
- Action Adventure
- Paradox Interactive
- PS5
- Hardsuit Labs
- PC
- Xbox Series X/S
- The Chinese Room
- Vampire: The Masquerade - Bloodlines 2
- Single Player
- First person
- RPG
- Xbox One
- PS4
Mere moments before release, Vampire: The Masquerade - Bloodlines 2 has been delayed by the occult implosion of developers The Chinese Room, seemingly triggered by a last-ditch request from Paradox Interactive to add a microtransaction system and start charging for every bitten neck.
There is nothing left of The Chinese Room now. Nothing but a huge bubble of Cromwell invocations and bisexual lighting, right in the middle of Portsmouth. Occasionally, a level designer erupts from the congealing iridescent surface, begging to be allowed to make Dear Esther 2 instead, only to be dragged back into the orb by a thousand, vermillion-painted fingers.
Come Nerevar, Morrowind mod Tamriel Rebuilt's next expansion will finally let you join House Indoril
- Action Adventure
- Bethesda Softworks
- Ubisoft
- Xbox
- The Elder Scrolls III: Morrowind
- Mods
- Bethesda Game Studios
- Single Player
- First person
- ZeniMax Media
- RPG
- Third person
The Elder Scrolls 3: Morrowind has lots of houses. Some of those houses house houses. House Indoril is one of those housed houses, more specifically the one to which Indoril Nevevar, the bloke Morrowind's protagonist is a reincarnation of, belonged. After about two decades of waiting, the modders behind massive project Tamriel Rebuilt are set to start dishing out Indoril membership cards with their next expansion.
Damn, shout the three great houses you can join in base Morrowind, the salespeople of Hlaalu, the grizzled warriors of Redoran, and the spoiled shroom-dwelling sorcerers of Telvanni. There goes our very long window to convince Vvardenfell's most capable magic gauntlet deliverer to join up with us and improve our Sotha street creed.
Bug-hunting RTS Starship Troopers: Terran Command gets a free Territory Mode update that has you defending three planets at once
- Action Adventure
- Slitherine Software UK
- Strategy
- Strategy: Real-Time Strategy
- Starship Troopers: Terran Command
- PC
- Bird view / Isometric
- Multiplayer Competitive
- Single Player
- The Artistocrats
Publishers Slitherine and developers The Artistocrats have launched one of those high-fadoodling "2.0" updates for Starship Troopers - Terran Command, their violently arachnophobic real-time strategy game from 2022. It introduces Territory Mode, which sees you defending three planets featured in the base game and two expansions, and brags of "a level of personalization and replayability never before seen in Terran Command".
Arc Raiders boss boasts of being able to AI generate guns from Youtube videos, but says it'll never replace "the human aspect"
- PS5
- Shooter
- ARC Raiders
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Science Fiction
- Third person
- Embark Studios
Embark Studios CEO and former EA guy Patrick Söderlund has been chatting about the usage of generative AI and machine learning in Arc Raiders, the forthcoming looter shooter with the neat motorbike helmets. He's of the opinion that while generative AI tools at large are "pioneering" inventions that "should completely change how this industry functions", "the human aspect is still essential". Nonetheless, it's patently obvious from Embark's self-commentary in general that the real pioneering element of genAI technologies is cutting specific humans out of the picture, so that More Videogame May Be Made.
Former Battlefield 6 developer slams EA for leaving himself and other Ridgeline staff out of the credits
- Electronic Arts
- PS5
- Shooter
- PC
- Bird view / Isometric
- Xbox Series X/S
- Multiplayer Competitive
- Single Player
- First person
- Battlefield 6
Former Ridgeline Games boss and Halo co-creator Marcus Lehto has spoken out against the diminished representation of certain old Ridgeline colleagues in Battlefield 6's credits, pointing out that some have been "entirely omitted" despite their years of work laying the "foundation" for EA's new FPS.
$1,000 for a ROG Xbox Ally X? Oh yeah, that was Asus' idea, says Microsoft exec
- Microsoft
- PC
- Asus
Fingers have been pointed regarding the ROG Xbox Ally X's beefy £800 / $1000 price tag. Xbox, whose name is on the handheld, have pointed to collaborators Asus as having spearheaded that decision, with president Sarah Bond saying that it came down to the hardware company's assessment of what'd be acceptable to charge.
Hold your horses, 13th century Mongolian courier sim The Legend of Khiimori's early access release is delayed
- Action Adventure
- Mindscape
- PC
- The Legend of Khiimori
- Single Player
- Simulation
- Third person
Time to phone Genghis Khan. Tell him the news. There's gonna be a bit more waiting before you can become 13th century Mongolia's truest Yam courier rider/horse befriender. Following its latest Steam Next Fest demo, The Legend of Khiimori's early access release has been pushed back to March next year.
I know, throw down your spurs like they're Yosemite Sam's hat. There's neigh way developers Aesir Interactive and NightinGames have done this to you. Well, they have, but they say they've got the game's best interests at heart.
Birdcage is a stylish, tough, frenetic bullet hell "sword action shooting game" inspired by anime and '90s arcade classics
- Anime
- Birdcage
- Shooter
- PC
- Science Fiction
- Arcade
For a myriad of reasons, I can't really write any particular profane curse words here, but an approximation of my feelings on Birdcage, an anime as hell, "sword action shooting game", it would be something like, "this game is so ******* sick, like what the ****, how the **** can one game be so ******* stylish." I'm sure you can fill in the blanks of what words I wish I could use there, but if you'll allow me, I'd also like to take the time to actually talk about why Birdcage rules so much.
One of the few Nintendo DS horror games is making its seasonally appropriate debut on PC later this month
- Action Adventure
- Renegade Kid
- Shooter
- Nintendo DS
- Dementium: The Ward
- SouthPeak
- Single Player
- First person
- SouthPeak Games
- Gamecock Media Group
The Nintendo Dual Screen! Or Nintendo DS, as it was actually known. There's a console that has practically no relevance to this site, except for right now, because of a game called Dementium: The Ward. For those that haven't heard of it, this is one of the incredibly few horror games available on the handheld console, nowadays a bit of a cult classic because who on earth thought it would be a good idea to do that. It was also pitched as a Silent Hill game, a point we'll come back to because the big thing here is that it's making its way to Steam later this month.
Marathon's playtest wasn't great for Bungie, but Arc Raiders' design director says it was a "great A/B test" for them
- Bungie
- PS5
- Shooter
- ARC Raiders
- PC
- Xbox Series X/S
- Multiplayer Competitive
- Multiplayer Cooperative
- Science Fiction
- First person
- Marathon (2025)
- Third person
- Embark Studios
There should have been two major extraction shooters launching in the last quarter of this year. One of them is Arc Raiders, which is in fact coming out later this month. The other is Marathon, which, well, you know. Interestingly, though, with both games hosting tests earlier in the year, there was an opportunity for Arc Raiders' developers to learn something from Marathon.
Escape From Duckov off to flying start on Steam amid modest outbreak of save file bugs, AI problems and duck dicks
- Action Adventure
- Shooter
- Survival & Crafting
- PC
- Bird view / Isometric
- Shooter: Loot Shooter
- Escape from Duckov
- Comedy
- Single Player
- Indie
- RPG
Team Soda's ex-quack-tion parody Escape From Duckov launched last week, and has proven rather popular, with over half a million players on Steam. If you've yet to have the pleasure, it's a top-down survival shooting pisstake of Battlestate's loot sim Escape From Tarkov.
You are an Average Duck with a gun, trying to survive one of five maps against shifting enemy patterns and weather conditions. Gathered resources are spent on home base facilities and upgrades for your "over 50" weapons. You have to worry about fog of war, hunger, and thirst. Yes, you can also make your duck look like an item of human genitalia in the character editor. This will not help you endure the wilds, but it might see you getting featured on Rock Paper Shotgun Dot Com, a site that used to take pride in its work.
Legendary Final Fantasy composer Nobuo Uematsu retains said status by explaining why AI music doesn't work
- Action Adventure
- Final Fantasy VII Rebirth
- PS5
- Final Fantasy VII Remake
- Nintendo Switch 2
- PC
- Square Enix
- Xbox Series X/S
- Single Player
- RPG
- Third person
- PS4
Though I deeply wish for it to not be the case, unfortunately the reality you and I find ourselves in is one where AI is being forced into every single crevice the worst corporations you know can fit it in to. It hasn't completely dominated any of the arts just yet, but its usage is becoming more and more common. If you're one such developer considering doing so, voluntarily, I would normally offer you some potentially unkind words, but instead I'll point you towards the one and only Nobuo Uematsu, whose stance on AI is one I'm quite fond of.
All the latest content from the Tom's Hardware team
Prusa has a full month of Black Friday deals on 3D printers and accessories, including $300 free bundle with some models — Get the Rolls-Royce of 3D printers with free shipping
- 3D Printing
Prusa is having a month-long Black Friday sale and there are some great deals on the best of the best 3D printers
Lenovo's Black Friday Deal Days sale is live — here are the best deals we've spotted so far
- PC Components
The sales have cometh!
Apple's MacBook Air M4 is now down to $799 — you're unlikely to find a better laptop deal within this price range
- Macbooks
- Laptops
Apple's 13-inch MacBook Air with the M4 goes on sale for $799.99, saving 20% off the regular price.
Elon Musk’s SpaceX will reportedly receive $2 billion for Trump’s Golden Dome project — system to include up to 600 satellites to track fast-moving airborne targets
- Tech Industry
SpaceX will reportedly deliver 600 satellites for Trump's Golden Dome missile shield project.
American startup Substrate promises 2nm-class chipmaking with particle accelerators, at a tenth of the cost of EUV — X-ray lithography system has potential to surpass ASML's EUV scanners
- Semiconductors
- Tech Industry
- Manufacturing
A U.S. startup is developing a compact particle-accelerator-based X-ray lithography system that could surpass ASML's EUV scanners in resolution and cut wafer costs tenfold by the end of the decade, but its plan to build its own fabs rather than sell tools means it must reinvent the entire semiconductor production supply chain from the ground up.
AMD clarifies that RDNA 1 and 2 will still get day zero game support and driver updates — discrete GPUs and handhelds will still work with future games
- GPU Drivers
- PC Components
- GPUs
AMD has backtracked on putting RDNA 1 and 2 into a maintenance mode that wouldn't include game optimizations, telling Tom's Hardware new features will be included based on "market needs."
Blackwell GPU's exclusion from high-level trade talks highlights deepening AI ecosystem rift between nations — China aims to build sovereign hardware and software systems without Nvidia
- Tech Industry
Under the newly announced trade ceasefire, China will delay its sweeping new export controls on rare earth elements, while the U.S. holds off on fresh tariffs. But Blackwell's exclusion from talks highlights the deepening rift between the two nations.
Korean fried chicken stocks surge 30% as Nvidia CEO Jensen Huang dines out on local delicacy — entire industry buoyed by secret ingredient, Jensanity
- Tech Industry
Korean fried chicken glows extra hot on the stock market after Jensen Huang was seen enjoying this spicy delicacy in Seoul.
Save $440 on the Lenovo Legion Pro 5i 16-inch 2.5K OLED gaming laptop with RTX 5070
- Gaming Laptops
- Laptops
Save $440 on Best Buy's Lenovo Legion Pro 5i (Gen 10) gaming laptop deal. RTX 5070 and slick 2.5K OLED screen for smooth gaming.
Nexperia conflict spills overseas as it halts exports to China — German automotive manufacturers slow production due to semiconductor shortages from Dutch chipmaker
- Tech Industry
The fallout of the Nexperia ownership scuffle between the Dutch government and Chinese business interests is spilling overseas, with German automotive parts suppliers slowly reducing production due to semiconductor shortages. Meanwhile, Nexperia's Dutch facilities have now blocked exports to its Chinese facilities.
Prusa launches two new 3D printers, open source filament tags, and printable silicone at private event
- 3D Printing
Prusa channels Steve Jobs for new launch.
HighPoint RocketAIC 7608AW Review: The Fast Gets Even Faster with 56 GB/s of throughput
- SSDs
- PC Components
- Storage
The HighPoint RocketAIC 7608AW is a boundary-pusher when configured with 8x8TB Samsung 9100 Pro SSDs. It’s super fast, but the consumer application is limited.
AMD clarifies commitment to support for RDNA 1 and 2-based GPUs — company backtracks on RX 7900 series USB-C functionality (Updated)
- GPU Drivers
- PC Components
- GPUs
AMD ended mainstream driver support for its RDNA 1 and 2 GPUs in a new update that sought to focus on the RX 7000 and 9000 series for day-one optimizations for new releases. This could mean trouble for handhelds that rely on tuning to achieve their full potential on Windows, and without AMD's driver to back them up, they might be left high and dry.
Mini PC maker Minisforum to hike prices on all models with SSDs and DRAM, cites 'significant increase in our overall costs' — barebones models not affected, suggesting change caused by memory chip shortages
- PC Components
Minisforum is increasing the prices of its items that come with DDR5 memory and SSDs, although the cost of barebones products remains unchanged.
Windows insider creates Windows 7 install measuring just 69MB — system boots, but has been pruned so severely ‘virtually nothing can run’ for now
- Windows
- Software
- Operating Systems
A bootable Windows 7 install that consumes a mere 69MB of disk space has been shared online. However, it isn't a very practical release, right now.
Bolt Graphics brings its RISC-V graphics cards to Ubuntu Summit — Zeus path tracing GPUs target film and animation industry
- GPUs
- PC Components
Bolt Graphics sent its Graphics Engineering Director to the Ubuntu Summit 25.10 to speak on the software behind its promising Zeus GPU lineup. Set to come in 2026, the Zeus GPU will be a RISC-V powered path-tracing giant, perfect for animators and VFX artists.
Colorful claims new BIOSes deliver 15% FPS boost in Battlefield 6 through extra-tight memory timings — fresh update also has a new "Moore" UI
- Motherboards
- PC Components
Colorful's new BIOSes can get you a 15% FPS boost in BF6
Strix Halo Radeon 8060S iGPU benchmarked in games, delivers butter-smooth 1080p performance —AMD's AI-focused Ryzen AI Max 395+ APU also excels at gaming
- GPUs
- PC Components
YouTuber tests AMD's flagship Ryzen AI Max 395+ APU in several games, and is astonished at the chip's gaming chops. Integrated 8060S iGPU delivers solid 60 FPS 1080p gaming performance in almost all titles tested.
Taiwan increases penalty for damaging undersea cables amid increased suspected sabotage attempts — offenders face up to 7 years in prison and $325,000 in fines
- Networking
It would also require vessels to have automatic identification systems and make the undersea infrastructure easier to find with published mapping data.
TP-Link routers face potential U.S. ban over alleged China-related national security concerns — company "vigorously disputes" Department of Commerce's findings
- Wi-Fi Routers
- Networking
Already under intense scrutiny for alleged ties to China, TP-Link, a now-U.S.-based and operated company is on the verge of being banned. In a new proposal concocted by the Department of Commerce, and backed by the Department of Justice, Defense and Homeland Security, TP-Link routers might no longer be allowed to be sold in America.
Samsung unleashes high-speed P9 Express microSD Express cards for the Switch 2 at highly competitive prices — 256GB and 512GB available for $54 and $99
- microSD Cards
- PC Components
- Storage
Samsung finally launches the P9 Express microSD Express cards, available in 256GB and 512GB options, for Nintendo's latest Switch 2 handheld gaming console.
Ex-Intel CEO Pat Gelsinger praises cutting-edge Nvidia chip production with TSMC on US soil, despite Intel missing out — hails manufacturing milestone of US-based supply chain
- Tech Industry
Intel's ex-CEO, Pat Gelsinger, has praised the news that Nvidia's latest graphics chips are now in full production on American soil. Highlighting how important the silicon supply chain is for national security, he said that he hopes this will allow Nvidia to go harder and faster in its future developments, too.
Intel opens pop-up stores across five cities featuring AI PCs from laptop manufacturers — we stopped by the NYC store, and one visitor in Munich found Panther Lake
- CPUs
- PC Components
Intel opens pop-up stores in New York City, London, Munich, Paris, and Seoul to show off some of its latest laptop tech.
LG's 32-inch, 4K OLED gaming monitor falls to $799 — dual-mode display is $500 off
- Gaming Monitors
- Monitors
Big and glossy, LG's 32-inch OLED UltraGear 32GX850A-B gaming monitor enjoys a $500 discount.
Police bust chip counterfeiting outfit in China, fakes may have made it into PC hardware — GPUs, motherboards, and power supplies potentially impacted by fake Infineon and TI power chips
- Semiconductors
- Tech Industry
- Manufacturing
Shenzhen authorities have dismantled a counterfeit chip operation that allegedly sold reclaimed and rebranded integrated circuits as premium imports from Infineon and others.
Asus' first-ever ROG AI gaming router costs as much as a mini PC and has the specs to match — device boasts quad-core CPU, 4GB of RAM, and 32GB of storage for $899
- Wi-Fi Routers
- Networking
The Asus ROG Rapture GT-BE19000AI router integrates an NPU to make your network way smarter.
AMD confirms its Radeon RX 5000, 6000 series cards will still get some new features 'as required by market needs' — company also says RX 7900 USB-C change was a mistake (Updated)
- GPU Drivers
- PC Components
- GPUs
The latest AMD Radeon graphics driver skips older GPUs for feature updates and drops functionality from last-gen flagships.
$2,000 PC Build Spotlight: Rising Phoenix
- Gaming PCs
- Desktops
The Rising Phoenix build is the first in a series of new builds at Tom's Hardware. Featuring an AMD 7800X3D, AMD Radeon RX 9070 XT, built into a gorgeous Phanteks Evolv X2, and some leather as a creative touch, this is a unique machine at under $2000.
Ambitious enthusiasts buy entire Boeing 747 cockpit in race to build flight simulator — three-month project recreates gauges, dials, and other mechanical instruments for X-Plane sim
- PC Gaming
- Video Games
A group of flight sim enthusiasts bought an old Boeing 747 cockpit to convert it into the ultimate flight sim setup.
Elon Musk says idling Tesla cars could create massive 100-million-vehicle strong computer for AI — 'bored' vehicles could offer 100 gigawatts of distributed compute power
- Tech Industry
During Tesla’s Q3 2025 earnings call, the firm’s CEO, Elon Musk, proposed that the cars take part in 'a giant distributed inference fleet' to tap into their incredible compute power "if they are bored."
U.S. and China agree on one-year tariff truce, including semiconductor and rare earth breakthroughs — future of Nvidia AI chip sales to the nation remains murky
- Tech Industry
President Trump and Xi Jinping have agreed a one-year tariff truce.
OpenAI's Microsoft contract negotiation is a necessary step toward a future IPO — Altman's goal is to build 30 gigawatts of compute infrastructure, valued at $1.4 trillion
- Tech Industry
Microsoft and OpenAI have finalised the wording of their working relationship for the next five years and beyond. This brings to a close the negotiations which had held up major investments from Softbank, as well as OpenAI's for-profit restructuring.
QNAP's new NAS brings exotic data center 'ruler' SSDs into your house — massive ES.1 form factor SSDs for up to 19.2TB of storage for $4,399
- NAS
- PC Components
- Storage
QNAP launches TBS-h574TX all-flash NASbook with pre-installed 9.6TB or 19.2TB of enterprise E1.S storage.
Australia's police to use AI to decode criminals' emoji slang to curb online crime — "crimefluencers" will be decoded and translated for investigators
- Artificial Intelligence
- Tech Industry
Australia's police are looking to build an AI tool that would detect and interpret emoji slang online in an effort to curb crime among bad actors in hateful communities, dubbed "crimefluencers." The AI will understand the difference between harmless lingo and coded messages to help police combat violent crime.
WD launches investigation into problems with its controversial SMR hard drives — same drives that got WD sued in 2021 now reporting failure rates due to 'fundamental' flaws
- HDDs
- PC Components
- Storage
Western Digital Blue and Red HDDs from 2020 that use SMR technology are experiencing enough failures to prompt an investigation from WD itself. These same drives, which included SMR without telling customers, resulted in a class action lawsuit against WD in 2021.
3D-printed full-auto bullpup 'ghost guns' can now be made for a couple of hundred dollars — designs have evolved dramatically outside the U.S.
- 3D Printing
3D-printed gun designs evolve and can print a full-auto bullpup for $200
Huge Microsoft outage hit 365, Xbox, and beyond — deployment of fix for Azure breakdown rolled out
- Tech Industry
There's another AWS outage.
Windows 11 videos demonstrating account and hardware requirements bypass purged from YouTube creator's channel — platform says content ‘encourages dangerous or illegal activities that risk serious physical harm or death’
- Big Tech
- Tech Industry
A YouTuber's videos telling people how to use Windows 11 without a Microsoft account and how to install it on unsupported hardware were allegedly violating community guidelines on dangerous and illegal activities.
Nvidia's market capitalization hits $5.12 trillion — AI powerhouse is the first company in history to hit seismic milestone
- Artificial Intelligence
- Tech Industry
GTC announcements drive Nvidia's market capitalization by over $200 billion in one day, making the company the world's first firm to reach a market capitalization of over $5 trillion.
China deploys wind-powered underwater data center off Shanghai coast — $226 million project could top 24 megawatts, harnessing the cooling power of the sea
- Tech Industry
China has launched what it claims is the world’s first wind-powered undersea data center — a sealed, seawater-cooled cluster sitting 35 meters beneath the surface off the coast of Shanghai.
Grieving family uses AI chatbot to cut hospital bill from $195,000 to $33,000 — family says Claude highlighted duplicative charges, improper coding, and other violations
- Artificial Intelligence
- Tech Industry
Someone has explained how they used AI to slash hospital bills from hundreds to tens of thousands of dollars.
Save up to £200 on a 3D printer in Bambu Lab's UK Black Friday sale — massive savings on 3D printers and accessories
- 3D Printing
Save on some of the best 3D printers in Bambu Lab's Black Friday sale
NZXT hit with civil RICO suit in California over controversial PC rental biz — class-action lawsuit alleges PC Flex Program is a 'bait-and-switch-scheme' that included used and inferior hardware
- Tech Industry
NZXT and partner Flex are being brought to court following claims that Flex's rental program is a scam.
Save $40 on 1TB of Switch 2 storage at Costco — Lexar's Play Pro microSD Express card drops to $179.99
- microSD Cards
- PC Components
- Storage
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Lenovo Legion LOQ 15 review: Solid gaming performance, but needs more RAM and storage
- Gaming Laptops
- Laptops
The advantages of the LOQ 15 can’t outweigh the fact that Lenovo could offer more RAN and storage at this price.
Cops alerted by AI gun detection system arrest high school student holding bag of Doritos — eight cars sent to disarm chip-toting teen
- Artificial Intelligence
- Tech Industry
A young student was left traumatized after being ordered to the ground and handcuffed by police because an AI gun detection system erroneously called the cops on his Doritos habit.
Nvidia reveals Vera Rubin Superchip for the first time — incredibly compact board features 88-core Vera CPU, two Rubin GPUs, and 8 SOCAMM modules
- GPUs
- PC Components
First images of Nvidia's Vera Rubin Superchip depicting two Rubin GPUs and a multi-chiplet Vera CPU surrounded by SOCAMM2 memory modules emerge.
Creative Labs revives Sound Blaster brand with modular audio hub — Re:Imagine is a tactile Stream Deck competitor, aimed at creators and audiophiles
- Sound Cards
- PC Components
A new modular audio hub combining sound card power and stream deck flexibility.
New Windows 11 feature aims to diagnose crashes — will check RAM after BSODs to look for problems
- Windows
- Software
- Operating Systems
Microsoft is testing a new memory diagnostic tool that will scan for memory errors after Windows 11 hard crashes with a bug check and BSOD. The new tool is aimed at better identifying BSODs caused by memory instability.
US and Japan move to loosen China’s rare earths grip — nations partner to build alternative pathways to power, resource independence
- Tech Industry
Announced on October 28 in Tokyo, the agreement commits both governments to securing mineral flows and accelerating the deployment of advanced nuclear power.
This is a feed of the latest articles from VG247.
Love and Deepspace gets groovy with its latest banner event
- Free-2-Play
- Free-to-play
- iOS
- Third person
- Action Adventure
- First person
- Papergames
- Single Player
- Android
- Visual Novel & Dating
- Simulation
- Love and Deepspace
Love and Deepspace has struck up the band on its latest Memory event, and it’s one with a bit of an unusual musical flavour. It’s called Heartbeats Ablaze, and it’s live now until November 18.
Arc Raiders beats its own Steam player record just a few hours after launch to become one of the most popular extraction shooters
- Science Fiction
- PC
- PS5
- Embark Studios
- Multiplayer Cooperative
- Shooter
- Third person
- Multiplayer Competitive
- Xbox Series X/S
- ARC Raiders
Arc Raiders has seemingly done what it set out to do, becoming the biggest extraction shooter outside of Tarkov. The game officially arrived on PC and consoles on Thursday, and people clearly showed up for it everywhere.
Battlefield Redsec boosts Battlefield 6's Steam numbers, but not enough to get anywhere close to those launch heights
- Battle Royale
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Shooter: First Person
- Shooter
- Xbox Series X/S
- First person
- Blockbuster
- Multiplayer Competitive
- Battlefield REDSEC
- Single Player
- Electronic Arts
Battlefield Redsec, the free-to-play battle royale mode inside of Battlefield 6, went live yesterday across all platforms, right alongside the game’s first season. This is the Battlefield series’ second attempt at a battle royale mode, after Battlefield 5’s ill-fated Firestorm.
Battlefield 6’s battle royale mode is called… Redsec and it’s coming out today
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
For weeks now, Battlefield 6 insiders have been saying that the game’s battle royale mode - which hadn’t been given a proper name yet - would be shadow-dropping with the game’s then-upcoming Season 1.
Battlefield 6’s Season 1 patch will address weapon bloom, tweak movement, improve visibility, and change (some of) those miserable challenges
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The Battlefield 6 honeymoon phase is nearing its end. While the game remains popular and incredibly well received, a few issues have lingered around since launch and they’re starting to turn into a problem.
FC 26 Ultimate Scream Team 1 lands with Low Driven+ Vini Jr and other scary-looking upgraded cards
- Bird view / Isometric
- EA Sports
- EA Sports FC 26
- Multiplayer Cooperative
- Third person
- Multiplayer Competitive
- Sports
- Single Player
- Simulation
EA Sports has revealed Team 1 of FC 26’s Ultimate Scream promo, featuring the likes of Vini Jr, Rafael Leao and Saeed Al Owairan.
Honkai: Star Rail Version 3.7 will finally bring the epic Amphoreus saga to a close in November
- PC
- Free-2-Play
- Cognosphere
- PS5
- Strategy
- Strategy: Turn-Based Strategy
- Anime
- iOS
- Third person
- Action Adventure
- Multiplayer Competitive
- Honkai: Star Rail
- HoYoVerse
- Cutesy
- Single Player
- Android
- RPG
This latest Honkai: Star Rail Special Program is over, and it brought us a lot of details about the game’s next major update, Version 3.7. As Tomorrow Became Yesterday is the name of the update, and it’s going to be in our hands on November 5.
Battlefield 6 is turning off full progression on Portal Custom Experiences, removing bots from Verified Experiences
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Most of us in the Battlefield community have been looking forward to the Season 1 reveal for Battlefield 6 all week, while everyone else has been dreading the arrival of some new rules for Portal, the mode where community-created content can be found.
HoYoverse's Animal Crossing-like Petit Planet's beta kicks off this November
- Petit Planet
- Cognosphere
- Simulation
- Action Adventure
- HoYoVerse
- RPG
When HoYoverse announced Petit Planet back in September, its Animal Crossing-like cozy life sim adventure, the studio kicked off sign-ups for the game’s upcoming beta. At the time, it didn’t say when we can expect it to kick off.
Watch the Battlefield 6 Season 1 trailer here for a look at the first new map coming to the game next week
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield Studios is officially unveiling the first post-launch season for Battlefield 6 today. We’re getting a trailer for Season 1, which we’ve technically known a few things about for a while.
Arc Raiders server slam Steam numbers prove the extraction shooter is gonna be October's other major game
- Science Fiction
- PC
- PS5
- Embark Studios
- Multiplayer Cooperative
- Shooter
- Third person
- Multiplayer Competitive
- Xbox Series X/S
- ARC Raiders
Just a couple of hours ago, Arc Raiders servers went offline after a weekend of testing. The game hosted a three-day server slam event that included very limited content, and was mainly designed to push servers to their limits and test the game’s infrastructure.
Galaxies Autumn 2025 Showcase: Teaser trailer, broadcast time, and more
- Indie
- PC
After a successful first showcase in April earlier this year, Galaxies is back with its premier autumn showcase, promising to bring new info on a wealth of new games, with exclusive announcements, world premiers, and much more besides. If you're interested in smaller games with unique and interesting angles, you should do yourself a favour and tune into next week's showcase.
Battlefield 6 reverts Conquest ticket change one day after implementing it, so get ready for 45-minute matches
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6’s core gamemode, Conquest, is getting some adjustments yet again. One day after Battlefield Studios reduced the ticket count across all Conquest maps in order to improve the flow of matches, and prevent them from ending at the time limit rather than with one team winning.
Battlefield 6 devs are finally doing something about its dreadful XP and attachment unlock rates, but you can say goodbye to Portal bot farms
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Having gotten access to Battlefield 6 ten days before the general public as part of the game’s review event, one thing stood out to me more than anything else in the game’s multiplayer sandbox: it takes too damn long to level up.
Battlefield 6 has sold 7 million units in just three days, the biggest launch for any Battlefield game ever
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The highly-anticipated launch of Battlefield 6 has been a success, EA has confirmed. The publisher officially revealed some key numbers from the first-person shooter’s launch, and they all look very positive.
Battlefield 6 patch adjusts Conquest tickets so your Firestorm games don’t go to the time limit, and there's good news for Manhattan Bridge flyers
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The latest Battlefield 6 patch is another backend, server-side affair, just like the most recent release that nerfed Sniper Rifles. The focus of this latest update is on Conquest. More specifically, how slow matches on certain maps could be.
Pokémon Legends: Z-A review: Nostalgia and new mechanics combine for great Pokémon vibes
- Nintendo Switch 2
- Nintendo
- Nintendo Switch
- Game Freak
- Strategy
- Third person
- Action Adventure
- Reviews
- Single Player
- Pokémon Legends: Z-A
- RPG
The first thing I thought upon arriving in Lumiose City in Pokémon Legends: Z-A was, 'Yes. This definitely looks like a modern Pokémon game.' Bright colours, basic textures and oddly flat buildings. Seriously - realising that the balconies and window shutters lack any depth, instead being pasted onto the buildings like stickers, made my brain go strange for a bit. Yet despite this, Lumiose City feels far more rich in life compared to Paldea and the desolate Hisui.
Battlefield 6 gets small patch to nerf two Sniper Rifles, including the last unlock that most of you don't have
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6 is in its first week post-launch now, and things are going fairly smoothly. As it is often the case with major launches, of course, a few issues are starting to bubble up to the surface.
Everyone is jumping into fast XP farms in Battlefield 6 because it takes too damn long to unlock stuff - and EA is cracking down on it
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6 is here. It’s breaking series records, and everyone is generally happy with the quality of the launch build. Once players cleared the long log-in queues and started diving in, however, they realised what the media and content creators have been feeling during the review period: the game’s XP grind is just too slow.
Battlefield 6 shoots up the Steam charts, beats its beta figures to become the biggest Battlefield - and people aren't raging for once
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6 officially arrived on Friday across PC and current-gen platforms. The highly-anticipated launch had some question marks hanging over it, but those quickly dissipated as soon as servers went live.
Fire up your best fanfic ideas and dust off your self-insert OCs, because Genshin Impact Luna 2 is welcoming user-created content in Miliastra Wonderland
- PC
- Nintendo Switch
- Cognosphere
- Genshin Impact
- PS4
- PS5
- Anime
- iOS
- MMORPG
- Action Adventure
- Multiplayer Competitive
- HoYoVerse
- Multiplayer Cooperative
- Third person
- Single Player
- Android
- RPG
- Fantasy
Genshin Impact is full steam ahead with its new version naming scheme, and in continuing the narrative of the Luna arc (formerly Version 6.0). Today, HoYoverse unveiled Version Luna 2, the follow-up to one of the game’s biggest updates.
BF6 Review: The first Battlefield game I can recommend without reservations
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Reviews
- Single Player
- Electronic Arts
When you’re as much of a longtime fan of a series as I am of Battlefield, successive fumbles, broken promises and a gradual loss of identity can make you jaded. I’ve been playing Battlefield since the first time I randomly came across BF1942 at an internet cafe circa 2004.
EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
We’re mere days away now from the launch of one of the most-anticipated games of 2025. Battlefield 6 arrives this Friday to (hopefully) satiate excitement from longtime series fans, and anyone who checked out its wildly successful beta.
Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative
- Bird view / Isometric
- PC
- Motive Studio
- PS5
- Battlefield 6
- Criterion Games
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Ripple Effect
- Single Player
- DICE
- Electronic Arts
I have not played the entirety of the Battlefield 6 single-player campaign yet, but I played enough to have a solid guess as to what the high-level goals for it were. It wasn’t until I got a chance to speak to some of the people behind it that my suspicions were validated.
Battlefield 6's first season arrives just 18 days after launch and over two weeks before Black Ops 7
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
As a multiplayer game releasing in the year 2025 - and one that’s very much modelled after Call of Duty - there was very little chance Battlefield 6 wasn't going to adopt the now-standard live service content pipeline.
Genshin Impact's 5th anniversary log-in event is now live, giving fans a rare chance to claim some free pulls
- PC
- Nintendo Switch
- Cognosphere
- Genshin Impact
- PS4
- PS5
- Anime
- iOS
- MMORPG
- Action Adventure
- Multiplayer Competitive
- HoYoVerse
- Multiplayer Cooperative
- Third person
- Single Player
- Android
- RPG
- Fantasy
Today is a big day for Genshin Impact and its players. Not only does it see the start of the second phase of the massive Version Luna I update (previously Version 6.0), the game is also kicking off celebrations in honour of last Sunday's fifth anniversary of its initial launch way back on September 28th, 2020 (where did the time go?).
Zenless Zone Zero 2.3 takes full advantage of the new Spook Shack faction for its Halloween season
- Post-apocalyptic
- PC
- PS5
- Cognosphere
- iOS
- Third person
- Modern Day
- Action Adventure
- First person
- Hack & Slash
- HoYoVerse
- Single Player
- Android
- MiHoYo Limited
- RPG
- Zenless Zone Zero
If you’ve been enjoying the politics-filled 2.2 update for Zenless Zone Zero, which came out earlier this month, you’re probably on your way to finishing the new content. Which means, of course, it’s time for the next update to reveal itself.
Diablo 4's third and final collab is with... StarCraft, and it looks just about as soulless as the Berserk cross-over
- RPG: Action
- PC
- Xbox Series X/S
- Multiplayer Competitive
- PS5
- Single Player
- StarCraft
- Strategy: Real-Time Strategy
- Diablo IV
- Fantasy
- Bird view / Isometric
- Xbox One
- PS4
- Strategy
- RPG
- Open World
- Multiplayer Cooperative
- Diablo IV: Vessel of Hatred
- Action Adventure
- Blizzard Entertainment
- Hack & Slash
We’re officially in the march towards the end of 2025. In Diablo 4 terms, we’re in the early days of the launch of the game’s last season of the year. Though much of Season 10 itself has been a known quantity for a while, there was one mystery still to be revealed.
For the first time ever, a Call of Duty beta will include Zombies - as Survival has been confirmed for the Black Ops 7 beta
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Shooter
- First person
- Multiplayer Competitive
- Square Enix
- Raven Software
- Single Player
- Activision
- Treyarch
Now that we’ve been acquainted with pretty much everything in multiplayer in the upcoming Black Ops 7, it’s naturally time for Zombies, the co-op, undead-clearing mode that’s been a staple of the series for years.
EA Sports FC 26's first patch is here with a nerf to Low Driven Shots, and a fix for that Manager Career bug that had players abandoning the team
- Bird view / Isometric
- EA Sports
- EA Sports FC 26
- Multiplayer Cooperative
- Third person
- Multiplayer Competitive
- Sports
- Single Player
- Simulation
The early access period of EA Sports FC 26 appears to be chugging along nicely, but that doesn’t mean there aren’t any issues to address. The game’s first official patch, version 1.0.2, is now live with a host of changes.
First Zelda, then Pokemon, and now HoYoverse is making its own Animal Crossing with Petit Planet
- Petit Planet
- Cognosphere
- Simulation
- Action Adventure
- HoYoVerse
- MiHoYo Limited
- RPG
Chinese developer MiHoYo (HoYoverse) has officially unveiled a new game, its first life sim adventure. It’s called Petit Planet, and it’s the second new announcement in a month, following on from the studio’s Pokemon-like, Honkai: Nexus Anima.
I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6 is one of the rare triple-A games whose developers were happy to let the public - some of them, at least - play the game well ahead of its release. This wasn’t as part of a beta/demo three weeks from launch; it was a conscious effort to get the community involved months in advance, and give the developers enough time to actually iterate and implement whatever feedback they felt would help make a better game.
Love and Deepspace gets hotter than ever before with Zayne's third Myth, which sees him transformed into a semi-nude desert god
- Free-2-Play
- Free-to-play
- iOS
- Third person
- Action Adventure
- First person
- Papergames
- Single Player
- Android
- Visual Novel & Dating
- Simulation
- Love and Deepspace
The next Love and Deepspace Memory Pair event has been officially unveiled, and it’s for Zayne. The new event, which kicks off tomorrow, September 25, is dubbed Edge of Continuum.
Pokemon Legends Z-A's new structure and battles have the power to make a Pikachu terrifying - hands-on
- Nintendo Switch 2
- Nintendo
- Nintendo Switch
- Game Freak
- Strategy
- Third person
- Action Adventure
- Single Player
- Pokémon Legends: Z-A
- RPG
Even after a little under an hour of hands-on play, it's clear that Pokemon Legends: Z-A is the most interesting and unique Pokemon title since, er… the last one of these, when Game Freak and The Pokemon Company put out 2022's Pokemon Legends: Arceus. Now established as what looks like a permanent secondary strand of the 'main line' Pokemon titles, Z-A continues with the more bold and experimental development philosophy of Arceus - though this time, I expect further temerity of design - and with it, perhaps a more mixed measure of success.
Black Ops 7 blows the doors wide open on its multiplayer mode ahead of Call of Duty: Next
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Shooter
- First person
- Multiplayer Competitive
- Square Enix
- Raven Software
- Single Player
- Activision
- Treyarch
Black Ops 7 is a little far off still, but if you thought next week’s big Call of Duty: Next multiplayer reveal event was going to be where most remaining information would be revealed, you’d actually be a little off base this time.
Arc Raiders is actually coming back for one last test before launch, and this time anyone can join
- Science Fiction
- PC
- PS5
- Embark Studios
- Multiplayer Cooperative
- Shooter
- Third person
- Multiplayer Competitive
- Xbox Series X/S
- ARC Raiders
April feels like a lifetime ago, but that’s when Arc Raiders, the extraction shooter from ex-DICE developers at Embark, was last available to play. The game’s second tech testbegan and ended in April, and remained invite-only throughout its runtime.
Elden Ring Nightreign's next update will make sure your Depth level actually goes up when you win, let you drop it down when it gets too hard
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
The ultra-chalenging Deep of Night mode has only been available in Elden Ring Nightreign for about ten days, but players have already identified a couple of areas where it could improve, and unfortunately ran into a nasty bug that could rob you of your victory.
The Sims 4's latest update adds playground venues to the base game ahead of October's kid-friendly expansion pack
- Mac
- Bird view / Isometric
- Life Simulation
- PC
- Xbox One
- PS4
- Simulation
- Third person
- First person
- Maxis
- The Sims 4: Adventure Awaits
- Single Player
- The Sims Studio
- Electronic Arts
- RPG
- The Sims 4
We’re very much on the road to the next The Sims 4 expansion, Adventure Awaits, and Maxis has rolled out a cool new update to hold you over until the big day next month. The new patch is available now on PC, and will arrive on consoles on September 23.
Diablo 4's Season 10 doesn't look to be the one to solve its problems, but there's some new content to see you to the end of 2025
- RPG: Action
- Bird view / Isometric
- PC
- PS5
- Xbox One
- PS4
- Open World
- Multiplayer Cooperative
- Diablo IV: Vessel of Hatred
- Action Adventure
- Blizzard Entertainment
- Hack & Slash
- Multiplayer Competitive
- Xbox Series X/S
- Single Player
- RPG
- Diablo IV
- Fantasy
The launch of Diablo 4 Season 10 is almost upon us. Ahead of the new season’s start on September 23, Blizzard hosted a Developer Update livestream, and delivered a packed show all about the upcoming season.
Gearbox tries to prove to Borderlands 4 players that the game is optimised, actually, but just shows it's a load of Claptrap
- Gearbox Software
- Borderlands 4
- 2K
- Multiplayer Cooperative
- Shooter
- Action Adventure
- First person
- Multiplayer Competitive
- Single Player
- RPG
Borderlands 4 is getting lambasted everywhere online for just how poorly it performs for many players on PC. It’s all anyone is talking about in the game’s Steam reviews and elsewhere.
Honkai: Star Rail Version 3.6 brings new forms for Dan Heng and March 7th, and you can earn one of them for free
- PC
- Free-2-Play
- Cognosphere
- PS5
- Strategy
- Strategy: Turn-Based Strategy
- Anime
- iOS
- Third person
- Action Adventure
- Multiplayer Competitive
- Honkai: Star Rail
- HoYoVerse
- Cutesy
- Single Player
- Android
- RPG
The Honkai: Star Rail livestream just ended, and it brought us a first look at Version 3.6, and confirmed a few of the fan theories that have been going around. To begin with, 3.6 is titled Back to Earth in Evernight, and it’s going to arrive September 24.
Borderlands 4 is the series' biggest launch ever on Steam, but it has earned the unfortunate nickname of Stutterlands 4
- Steam
- Gearbox Software
- Borderlands 4
- 2K
- Multiplayer Cooperative
- Shooter
- Action Adventure
- First person
- Multiplayer Competitive
- Single Player
- RPG
Borderlands 4 is officially out - almost a day early for some people, and players on Steam have shown up in droves to jump into the latest loot shooter from Gearbox. The game has not only done very well for itself in terms of player activity, it also easily beat all other Borderlands games.
Battlefield 6's battle royale mode is borrowing some of the worst aspects of Call of Duty: Warzone, but at least its ring of fire instantly kills you
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Battlefield Labs
- Electronic Arts
Battlefield Studios has officially unveiled the first details of the Battlefield 6 battle royale mode, which was first announced in August at the game’s multiplayer reveal event. At the time, the developer didn’t confirm its official name, or really discuss any of its aspects.
Watch The Sims 4 Adventure Awaits gameplay here
- Mac
- Bird view / Isometric
- Life Simulation
- PC
- Xbox One
- PS4
- Simulation
- Third person
- First person
- Maxis
- The Sims 4: Adventure Awaits
- Single Player
- The Sims Studio
- Electronic Arts
- RPG
- The Sims 4
Less than one week on from the reveal trailer of The Sims 4’s next major expansion, Adventure Awaits, we’ve got a date with a look at actual gameplay. EA likes to do this a lot with The Sims; tease/reveal an expansion a week or so before showing off gameplay.
Blizzard brings Diablo 4's Developer Update livestreams back from the dead to reveal Season 10
- RPG: Action
- Bird view / Isometric
- PC
- PS5
- Xbox One
- PS4
- Open World
- Multiplayer Cooperative
- Diablo IV: Vessel of Hatred
- Action Adventure
- Blizzard Entertainment
- Hack & Slash
- Multiplayer Competitive
- Xbox Series X/S
- Single Player
- RPG
- Diablo IV
- Fantasy
Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.
Elden Ring Nightreign's pre-Deep of Night patch rebalances all characters, tweaks some Everdark Sovereign bosses
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
Elden Ring Nightreign will, very soon, get its higher difficulty mode - The Deep of Night. The game is clearly about to have a moment again. FromSoftware knows this, of course, so the developer decided to roll out a big update to tweak several things ahead of the new mode’s release.
Liverpool top dogs as EA Sports FC 26 reveals highest rated Premier League and WSL players
- EA Sports FC 26
EA Sports has revealed the top 26 players in both the Premier League and WSL for EA Sports FC 26.
Genshin Impact is teaming up with Among Us to celebrate its fifth anniversary
- PC
- Nintendo Switch
- Cognosphere
- Genshin Impact
- PS4
- PS5
- Anime
- iOS
- MMORPG
- Action Adventure
- Multiplayer Competitive
- HoYoVerse
- Multiplayer Cooperative
- Third person
- Single Player
- Android
- RPG
- Fantasy
Today is a big one in the world of Genshin Impact. The long-awaited Version Luna 1 update - formerly known as version 6.0 - has arrived, bringing with it the game’s seventh major region, Nod-Krai.
The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don't quit early
- PC
- Nintendo Switch
- Hollow Knight: Silksong
- Side view
- Team Cherry
- Action Adventure
- Single Player
- Indie
- Platformer
It’s been a few days now since the launch of Hollow Knight: Silksong and a few issues are starting to bubble up. One of the most significant complaints has been about the game’s level of difficulty.
EA Sports FC 26 official ratings see Lamine Yamal the biggest winner as Mo Salah and Kylian Mbappe crowned the highest rated players
- EA Sports FC 26
The official ratings of the top 52 players in EA Sports FC 26 have been revealed, crowning Mohamed Salah and Kylian Mbappe as the highest rated players in this season’s edition.
Borderlands 4 launch times come with a nice surprise if you're on PC
- Gearbox Software
- Borderlands 4
- 2K
- Multiplayer Cooperative
- Shooter
- Action Adventure
- First person
- Multiplayer Competitive
- Single Player
- RPG
We’re just days away from the launch of Borderlands 4, and Gearbox has officially revealed when - exactly - we’ll be able to play it. The full launch times schedule also has a nice surprise for PC players, who will be able to jump in a day early.
Hollow Knight: Silksong kills it on its launch day on Steam with over half-a-million concurrent players
- PC
- Nintendo Switch
- Hollow Knight: Silksong
- Side view
- Team Cherry
- Action Adventure
- Single Player
- Indie
- Platformer
There was really no chance Hollow Knight: Silksong wasn’t going to be a major hit for Team Cherry; the only question was how much of a hit it was going to be. We no longer need to guess, because the game is out and everyone seems to be onboard.
The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations
- Mac
- Bird view / Isometric
- Life Simulation
- PC
- Xbox One
- PS4
- Simulation
- Third person
- First person
- Maxis
- Single Player
- The Sims Studio
- Electronic Arts
- RPG
- The Sims 4
Apart from balance patches, The Sims 4 developers have been a little quiet recently. The team has certainly been cooking, though, because we just had our first look at the game’s next big moment.
Infinity Nikki's latest update lets you build your dream home, and pal up with a Stardew Valley Junimo
- PC
- Xbox Series X/S
- Third person
- Infinity Nikki
- Multiplayer Competitive
- Papergames
- Exploration
- PS5
- iOS
- Single Player
- Indie
- Platformer
- Mac
- Bird view / Isometric
- Life Simulation
- Nintendo Switch
- Xbox One
- PS4
- Strategy
- Sandbox
- Story Rich
- Android
- RPG
- ConcernedApe
- Open World
- Multiplayer Cooperative
- PlayStation Vita
- Action Adventure
- Stardew Valley
- Simulation
Infinity Nikki has kicked off a surprising new cross-over with its latest update. The new patch, version 1.9, is live now, and heralds the start of a new season alongside the aforementioned collaboration.
Genshin Impact 6.0 isn't actually called that, will instead be known as "Version Luna 1", and is coming in early September
- PC
- Nintendo Switch
- Cognosphere
- Genshin Impact
- PS4
- PS5
- Anime
- iOS
- MMORPG
- Action Adventure
- Multiplayer Competitive
- HoYoVerse
- Multiplayer Cooperative
- Third person
- Single Player
- Android
- RPG
- Fantasy
We’ve been waiting for this one! After a few teasers, including as recently as gamescom - featuring a very hot anime man, MiHoYo has finally lifted the veil off the major upcoming Genshin Impact chapter.
Elden Ring Nightreign is getting a new higher difficulty so you can stop complaining about just how 'easy' it is
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
FromSoftware has dropped something of an expected announcement for players of Elden Ring Nightreign. If you’re still playing the online co-op action RPG, you’ve likely defeated many, if not most of its Nightlord bosses.
Battlefield 6's next Labs test will feature two of its largest maps, and a first look at the server browser
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- battlefield-portal
- Single Player
- Battlefield Labs
- Electronic Arts
Battlefield Studios has shared a few key details about what to expect from the next Battlefield Labs test. Unfortunately, Labs remains closed to most of the public, meaning it’s technically not a second Battlefield 6 beta.
Honkai: Nexus Anima is MiHoYo Pokemon and you can register for the closed beta now
- PC
- Free-2-Play
- Cognosphere
- PS5
- Strategy
- Strategy: Turn-Based Strategy
- Anime
- iOS
- Third person
- Action Adventure
- Multiplayer Competitive
- Honkai: Star Rail
- HoYoVerse
- Cutesy
- Single Player
- Android
- Honkai: Nexus Anima
- RPG
The latest game in the grand HoYoverse has been unveiled. This morning, Chinese developer MiHoYo announced a new entry in the Honkai series - Honkai: Nexus Anima. The game was initially teased during Honkai: Star Rail’s anniversary concert back in May, but it’s been officially revealed today.
Black Ops 7 u-turns on Black Ops 6 Carry Forward just days after announcing it because of the massive backlash
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Shooter
- First person
- Multiplayer Competitive
- Square Enix
- Single Player
- Activision
- Treyarch
Activision has made a major announcement regarding a particular feature in this year’s Call of Duty, Black Ops 7. The game, which had its full reveal at gamescom just one week ago, will no longer support Carry Forward.
Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what
- Free-2-Play
- Free-to-play
- iOS
- Gamescom 2025
- Third person
- Action Adventure
- First person
- Papergames
- Single Player
- Android
- Visual Novel & Dating
- Simulation
- Love and Deepspace
It’s been a heck of a year for Love and Deepspace, but it’s clearly on its way to more wider, global recognition. The Infold Games-developed romance visual novel has won big at gamescom this year.
Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
- Bird view / Isometric
- PC
- Metal Gear Solid 3: Snake Eater
- PS5
- Konami
- Xbox Series X/S
- Metal Gear Solid Delta: Snake Eater
- PS2
- Action Adventure
- First person
- Shooter
- Third person
- Single Player
- Stealth
How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.
Sims 4 YouTuber Eva Rotky talks what's desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature
- Mac
- Bird view / Isometric
- Life Simulation
- PC
- Xbox One
- PS4
- Simulation
- Third person
- First person
- Maxis
- Single Player
- The Sims Studio
- Electronic Arts
- RPG
- The Sims 4
Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.
Zenless Zone Zero 2.2 gets political with its focus on power struggles in the Waifei Peninsula
- Post-apocalyptic
- PC
- PS5
- Cognosphere
- iOS
- Third person
- Modern Day
- Action Adventure
- First person
- HoYoVerse
- Single Player
- Android
- MiHoYo Limited
- RPG
- Zenless Zone Zero
HoYoverse has delivered some more fresh gamescom week news - and no, it’s not the big Genshin Impact update we covered yesterday. This time, it’s all about Zenless Zone Zero, which itself is preparing for its next major update.
Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.
NBA 2K26 shows off cinematic MyCareer Trailer with "five motion pictures worth of content" alongside Online Playoffs
- Nintendo Switch 2
- PC
- Visual Concepts
- Nintendo Switch
- PS5
- NBA 2K26
- PS4
- Xbox One
- 2K
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Multiplayer Competitive
- Sports
- Single Player
- Simulation
2K and developer Visual Concepts have released a new trailer for the upcoming NBA 2K26 MyCareer cinematic-style story mode, Out of Bounds.
Genshin Impact's IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you'd better start saving your Primogems for
- PC
- Genshin Impact
- Anime
- Third person
- Multiplayer Competitive
- HoYoVerse
- Gamescom 2025
- PS5
- iOS
- Single Player
- Fantasy
- Nintendo Switch
- Cognosphere
- PS4
- Android
- RPG
- MMORPG
- Multiplayer Cooperative
- Action Adventure
Genshin Impact’s big annual update is not far off. Thanks to this year’s gamescom, we’ve got our first look at one of the new characters joining the game’s roster with the upcoming expansion: Flins, the latest in Genshin's long line of eligible-and-they-know-it husbandos — and if you’re a longtime player, you’ve probably been expecting him.
PlayStation 5 prices are going up, too, just like Xbox
- Xbox Series X/S
- PS5
The moment many feared would come following Xbox’s recent, wide-ranging price hikes of its consoles and games has arrived - Sony has officially announced that it's raising the price of the PlayStation 5 console in the US.
inZOI: Island Getaway's DLC is here, and here's a trailer to hold you over until you can get home and play it
- PC
- Life Simulation
- Third person
- Multiplayer Competitive
- Krafton
- Single Player
- Gamescom 2025
- inZOI
- Simulation
Very much right on schedule, Krafton has released Island Getaway, the long-teased DLC pack for life sim game inZOI. The first time we got solid details of the add-on was back in July, when the developer confirmed it would be revealed at gamescom.
Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Shooter
- First person
- Multiplayer Competitive
- Square Enix
- Single Player
- Activision
- Treyarch
The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.
Black Ops 7 brings back wallrunning, and introduces an unusual endgame mode to the campaign
- Call of Duty: Black Ops 7
- opening night live
- Multiplayer Cooperative
- Shooter
- First person
- Multiplayer Competitive
- Square Enix
- Single Player
- Gamescom 2025
- Activision
- Treyarch
We’ve been expecting today’s reveal, of course, ever since Activision confirmed back in July that Black Ops 7 would be part of Opening Night Live’s line-up this year. This is technically the game’s second “reveal”, because its first outing was at the very end of the Xbox Showcase back in June.
Ghost of Yotei's gamescom Opening Night Live trailer is good, but it's made better by that Legends teaser
- PS5
- opening night live
- Third person
- Action Adventure
- Gamescom 2025
- Sucker Punch Productions
- Ghost of Yotei
We were promised a new look at Ghost of Yotei at this year's gamescom, and Opening Night Live indeed kept that promise. The Geoff Keighley-hosted show was full of updated looks at previously-announced games, as well as some fresh game reveals.
Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
- Capcom
- Horror
- PS5
- opening night live
- Resident Evil Requiem
- Single Player
- Gamescom 2025
Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.
We waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser
- PC
- Nintendo Switch
- opening night live
- Hollow Knight: Silksong
- Side view
- Team Cherry
- Action Adventure
- Single Player
- Indie
- Platformer
- Gamescom 2025
Hollow Knight: Silksong, the DLC-turned-sequel to one of the best indie metroidvanias, has been in limbo for what felt like a decade. Extended radio silence and a - seemingly unexpectedly-prolonged - development period has earned the sidescrolling action game something of an ethereal status.
WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
- Nintendo Switch 2
- PC
- Visual Concepts
- Nintendo Switch
- PS5
- NBA 2K26
- PS4
- Xbox One
- 2K
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Multiplayer Competitive
- Sports
- Single Player
- Simulation
Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.
The Battlefield 6 beta's second weekend adds new playlists, and a Custom Search feature that's missing the one thing we care about
- Bird view / Isometric
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The second and final weekend of the Battlefield 6 beta has officially kicked off, giving everyone another chance to spend a few more days with the game’s explosive multiplayer action. We’ve known that this second portion would include new content - such as the new map and modes - but DICE also had a few other tweaks lined up
inZOI is coming to PS5 next year, so some of you who couldn't run it on PC can actually play it
- PC
- Life Simulation
- Third person
- Multiplayer Competitive
- Krafton
- Single Player
- inZOI
- Simulation
Seemingly content to spoil all of the game’s gamescom 2025 reveals, inZOI developers have made yet another announcement just days before the show's start. Less than a week ago, we got details on the game’s first-ever DLC pack.
Elden Ring Nightreign gets a tiny patch that boosts Storm Ruler for that Everdark Augur fight
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
Elden Ring Nightreign servers are back online following three hours of maintenance that kicked off earlier today in preparation for the release of the game’s latest update. Patch 1.02.1 has now rolled out across all platforms, and it’s another incremental one.
Things are heating up in Love and Deepspace, as tomorrow's new banner debuts summer vacation memories for all five husbandos
- Free-2-Play
- Free-to-play
- iOS
- Third person
- Action Adventure
- First person
- Papergames
- Single Player
- Android
- Visual Novel & Dating
- Simulation
- Love and Deepspace
Love and Deepspace has officially jumped on the summer episode train with its latest banner event, You And Midsummer. The seasonal event is very much beach-themed, and brings a bounty of content for all the love interests.
The Battlefield 6 beta becomes the biggest thing for Battlefield ever on Steam, going beyond even Call of Duty
- PC
- Infinity Ward
- Call of Duty: Black Ops 6
- Xbox Series X/S
- Multiplayer Competitive
- PS5
- Battlefield 6
- Call of Duty: Warzone
- Shooter
- First person
- Call of Duty
- Single Player
- Activision
- Bird view / Isometric
- Xbox One
- PS4
- Call of Duty: Modern Warfare II (2022)
- Raven Software
- Electronic Arts
- Treyarch
- Steam
- Multiplayer Cooperative
If you’re after more evidence that this year’s Battlefield 6 launch is going to be one of the biggest ever for the series, the game's beta has plenty to offer there. Over the weekend, the beta’s first open weekend took place, and it’s been dominating the charts on Steam.
inZOI's first DLC brings a new city with summer vacation vibes, and will be completely free to all players when it launches in less than two weeks
- PC
- Life Simulation
- Third person
- Multiplayer Competitive
- Krafton
- Single Player
- inZOI
- Simulation
Life sim inZOI is gearing up for the launch of the game’s first DLC, which developer Krafton made a lot less mysterious today. The add-on is called Island Getaway, and it’s going to be available to all owners for free.
Genshin Impact is dropping PS4 and raising requirements on PC and mobile
- PC
- Nintendo Switch
- Cognosphere
- Genshin Impact
- PS4
- PS5
- Anime
- iOS
- MMORPG
- Action Adventure
- Multiplayer Competitive
- HoYoVerse
- Multiplayer Cooperative
- Third person
- Single Player
- Android
- RPG
- Fantasy
Genshin Impact will undergo some major changes starting next month, which will make it unplayable on a number of older devices. This, unfortunately, includes the PlayStation 4, where the game is no longer going to be supported, or available to download.
The Battlefield 6 beta currently has more viewers on Twitch than the next five categories combined
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Twitch
- Single Player
- Electronic Arts
The first leg of the Battlefield 6 beta is live, for those who managed to get a code. Everyone else, however, is seemingly just as happy to spend their time watching any of the thousands of Twitch streamers currently playing the game.
The Battlefield 6 beta shoots up Steam's most played charts even before it goes truly open
- Steam
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The Early Access portion of the Battlefield 6 beta kicked off earlier today across all platforms. Available today and tomorrow, this period of the beta does not require pre-ordering a copy of the game, but you do need a code to access it.
EA Sports FC 26 revamps Rivals and Champs with new Gauntlet mode and more protections against rage quitters
- EA Sports FC 26
One of the most popular modes of any FC game is, of course, Ultimate Team. With EA Sports FC 26, the developer is introducing a suite of changes that tackle several aspects of the game mode.
Battlefield 6 beta peaks at nearly 10,000 concurrent players on Steam before it's even out
- Steam
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
You know your game is highly-anticipated when people rush to download it as soon as it becomes available, but also when they’re happy to launch it well before servers are even live. That’s clearly true in the case of the Battlefield 6 beta.
If you don't have a Battlefield 6 beta Early Access code, Twitch Drops could get you one - so long as you watch
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Twitch
- Single Player
- Electronic Arts
In celebration of the impending launch of the Battlefield 6 beta, EA has revealed a new Twitch Drops event that works just about as you’d expect. EA wants Battlefield 6 to shoot to the top of the video streaming platform, so it’s offering viewers some rewards.
EA Sports FC 26 is making Manager Career the most exciting it's ever been with Unexpected Events and more
- EA Sports FC 26
EA looks to be pulling out all the stops when it comes to improving the feel of pretty much everything in EA Sports FC 26. The developer simply wants “to make gameplay better” in this year’s game, and it’s going to do so by upgrading almost every aspect of the experience.
Somehow we're halfway through Honkai: Star Rail's Amphoreus storyline already, and Kafka and Silver Wolf are finally back, alongside the debuts of Hysilens and Cerydra
- PC
- Free-2-Play
- Cognosphere
- PS5
- Strategy
- Strategy: Turn-Based Strategy
- Anime
- iOS
- Third person
- Action Adventure
- Multiplayer Competitive
- Honkai: Star Rail
- HoYoVerse
- Cutesy
- Single Player
- Android
- RPG
Over the weekend, HoYoverse delivered some big news for Honkai: Star Rail enjoyers. The latest special program livestream spells all the beans on the game’s next update, version 3.5. Dubbed Before Their Deaths, the update kicks off the second half of the Amphoreus Journey story, and it goes live on August 13.
Battlefield 6 is the first Battlefield to launch with EA's new kernel-level Javelin Anticheat
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
Battlefield 6 has been officially revealed. EA spelled a lot of the beans as part of the worldwide multiplayer gameplay reveal event, which also featured hours of live gameplay from hundreds of content creators.
Battlefield Labs' next test is the leaked Battlefield 6 battle royale mode, but that's all you're getting today
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Battlefield Labs
- Electronic Arts
EA certainly put together a compelling showcase of Battlefield 6’s multiplayer overnight. The event was laser-focused on the franchise’s core tenets, and how the teams at Battlefield Studios are bringing them into a new generation.
Battlefield 6 arrives October 10, and the beta kicks off next week
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The Battlefield 6 multiplayer reveal event has delivered, at least when it comes to some hard news about the upcoming game. Yes, a lot of the information leaked ahead of time, but we’re still happy to get official confirmation.
Elden Ring Nightreign Duo Expeditions are here and so are all these quality of life changes
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
Elden Ring Nightreign’s latest patch has finally arrived. Following a one-day delay due to a tsunami warning in Japan, FromSoftware officially rolled out patch 1.02 moments ago across all platforms.
Battlefield 6 release date leaks again, and it looks like this fan-favourite BF3 map is returning
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
As it’s often the case, the 24 hours that precede the start of a big video games event are often fraught with leaks. Not even Battlefield 6 can escape this fate, because just as EA and Battlefield Studios are getting ready to invite everyone into the next era of Battlefield, some of their surprises have been spoiled.
Watch the Battlefield 6 multiplayer gameplay reveal live to see if DICE can bring back the good ol' days
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
The moment many Battlefield fans have patiently awaited is nearly upon us. The worldwide multiplayer reveal of Battlefield 6 is close, and it’s one event that will no doubt mark a new era for the beleaguered franchise.
Elden Ring Nightreign's big Duos patch delayed because of a tsunami warning in Japan
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
Today was supposed to be a big day for Elden Ring Nightreign players everywhere. After months of wait, FromSoftware finally confirmed that Duo Expeditions would be arriving with the game’s next update.
Infinity Nikki is about to get another big update that's very inky
- PC
- PS5
- Simulation
- iOS
- Open World
- Infinity Nikki
- Action Adventure
- Third person
- Papergames
- Single Player
- Platformer
- Android
- Exploration
- RPG
Infold Games is about to deliver another Infinity Nikki update, the second one to arrive this month in the free-to-play, open-world adventure dress up game. After Blue Tears Season in early July, soon arrives Danqing Season.
Elden Ring Nightreign Duo Expeditions finally arrive this week alongside some long-awaited quality of life updates
- RPG: Action
- PC
- PS5
- FromSoftware
- Xbox Series X/S
- Multiplayer Cooperative
- Third person
- Bandai Namco Entertainment
- Multiplayer Competitive
- Elden Ring: Nightreign
- Single Player
- RPG
FromSoftware has officially announced a release date for Duo Expeditions in Elden Ring Nightreign. Duo Expeditions is really just a fancy name for two-player co-op support. While the developer quickly added support for solo play after launch, co-op play has only been possible with three players.
Love and Deepspace's goodest boy Xavier finally gets his turn to be an edgy goth in his third Myth story
- Free-2-Play
- Free-to-play
- iOS
- Third person
- Action Adventure
- First person
- Papergames
- Single Player
- Android
- Visual Novel & Dating
- Simulation
- Love and Deepspace
The banner events continue in Love and Deepspace, this time with another Memory Pair Event for Xavier. The Fallen Crown event kicked off earlier today, giving Xavier his third Myth, bringing him in line with Rafayel, who got his own third Myth a little over one month ago.
Whoops, Battlefield 6's official reveal was entirely about the single-player campaign - and we didn't even get a date
- PC
- PS5
- Battlefield 6
- Xbox Series X/S
- Shooter
- First person
- Multiplayer Competitive
- Single Player
- Electronic Arts
EA and DICE just debuted the first-ever trailer for Battlefield 6, right on schedule. The trailer premiered on YouTube moments ago, just days after the game’s official title was announced. The reveal trailer brought our first proper look at the game’s overall aesthetic, confirmed its setting, and offered a brief introduction to its main fighting factions.
Hades 2 gets another "final update" as Supergiant prepares for 1.0, which still doesn't have a date
- Steam
- Bird view / Isometric
- PC
- Supergiant Games
- Action Adventure
- Hades II
- Hack & Slash
- Single Player
- Indie
- RPG
- Roguelike
Hades 2 has been in early access on Steam and the Epic Games Store since May of last year. Developer Supergiant Games never actually said when we can expect it to hit 1.0 and launch its full release, but recent patches made it seem like we’re closer than ever.
Video Game Guides, Reviews, News & More
Mike Johnson says he’s ‘not buying’ polls showing who Americans blame for shutdown, warns there will be ‘a price to pay’
- News
- Politics
- Congress
- Government Shutdown
- Mike Johnson
Mike's living in his own reality.
House Speaker Mike Johnson says he does not believe the polls that show Americans are blaming Republicans more than Democrats for the government shutdown. The Louisiana Republican said that people will soon understand that Democrats are the ones causing the problem. The government shutdown is still going on because lawmakers cannot agree on a temporary funding bill. The big fight is about money for Affordable Care Act premium tax credits. According to The Hill, Democrats say they will not vote for any bill that does not include this funding. When reporters asked Johnson about the polls that show Republicans getting more blame, he said he’s “not buying” what they say. “It’s very clear where the blame lies,” he told the media. “The Democrats admit themselves that they are the ones shutting the government down, and they’re having a hard time justifying that.” Johnson thinks Americans will figure out who’s really at fault Several polls tell a different story from what Johnson is saying. A poll that came out recently showed that 45 percent of adults in the U.S. think the president and Republicans in Congress are responsible for shutting down the government. But Johnson does not agree with these numbers and says voters will soon blame Democrats instead. “At the end of the day, the American people are wise,” Johnson said. “They understand what’s going on. They’re going to see who’s responsible, and there’ll be a price to pay for that politically.” He also said he thinks people are starting to turn against Democrats because of the shutdown. Everyone should watch this incredible clip. Many House Democrats literally DON’T EVEN KNOW what they voted against when they closed the government! (Remember: Our CR was totally clean and nonpartisan, and only 24 short pages in length.) pic.twitter.com/OgwYjBRYX2 — Speaker Mike Johnson (@SpeakerJohnson) October 31, 2025 Johnson has done something unusual by calling off five weeks of votes that were already planned. He is doing this to force Senate Democrats to pass the Republican bill. Many people have criticized this move, including Democrats in the House and even some Republicans like Rep. Marjorie Taylor Greene. She openly disagreed with Johnson during a Republican phone call. The shutdown is starting to hurt millions of people across the country. The Supplemental Nutrition Assistance Program will stop having money this weekend. This program helps about 42 million Americans buy food. Johnson said the situation is getting worse, and if things go past Nov. 1, “it’s a very serious situation for a lot of people.” Johnson defended what he is doing by saying Congress has a basic job to do. “We are anxious to get the House back to regular legislative session, but we have to get the lights turned back on,” he said. “Chuck Schumer and the Democrats in the Senate have got to reopen the government again.”
Country star reveals what happened when he took off his football helmet in high school, and why he’s thankful it happened early
- Entertainment
- News
- Music
Well, that explains the hats.
Kenny Chesney is sharing a personal story from his younger days. The 57-year-old country singer talked about losing his hair as a teenager in his new book Heart Life Music, which will be available soon. Chesney’s mom Karen worked as a hairdresser when he was growing up. He remembers how she would practice on him while she was learning at beauty school. “My mom went to beauty school – my God, she’s going to kill us [for this story] – and I was her guinea pig on how to do stuff. And I’d go to school smelling like all these chemicals,” Chesney told People while laughing about the memory. Things got worse when Chesney played football in high school. He started noticing his hair falling out in big chunks. “I remember playing high school football, and I’d take my helmet off, and I’d see all this hair in there, and I was freaking out!” the Country Music Hall of Fame member said. He was just 19 years old when this was happening to him. Losing his hair young turned out to be a good thing Even though it was scary back then, Chesney thinks it worked out well for him. He said that dealing with hair loss when he was young has made things easier now that he is older. “Now though, in my life, I’m really glad that happened early because I have friends my age who are losing their hair, and they are really freaking out,” Chesney explained. Because he went through it so young, he had time to get used to it before his friends started facing the same problem. Country star Kenny Chesney is trading song lyrics for sentences. The hitmaker says he’s finally taking time to reflect and write his first book — a project inspired by years on the road with his longtime touring crew. Chesney says the rush of connecting with fans kept him too… pic.twitter.com/nSAsuT4eMb — CBS Sunday Morning (@CBSSunday) October 29, 2025 Chesney says he got different things from each of his parents. His dad Dave gave him a “love of sports” and “discipline.” His mom Karen is who he thanks for his “love of the ocean, the love of sunlight, the love of music and the love of love.” Other celebrities have also been opening up about unexpected life changes recently. When Chesney thinks about losing his hair early, he feels like it helped him stay young at heart. “In ways, I don’t really age,” he says. “I kind of stay the same because of it!” Justin Bieber recently shared his own controversial views on relationships and personal boundaries. Chesney talks about this and other stories from his life in Heart Life Music. The book will be in stores on November 4.
Chris Rock jokes about ‘losing so much money’ in his divorce, then shares the advice he gave John Mulaney
- Entertainment
- News
- New York City
That attorney must be living VERY well.
Chris Rock poked fun at his expensive divorce while speaking at the 2025 Wall Street Journal Innovator Awards in New York City. The comedian was at the Museum of Modern Art to present awards to people making big changes in different areas, including singer Billie Eilish. According to People, Rock talked about how Eilish was giving away money from her recent Hit Me Hard and Soft Tour to help people. The 23-year-old plans to donate some of her tour earnings to groups working on food problems and climate issues. Rock, who is 60, said nice things about her choice but quickly turned it into a joke about himself. “That’s beautiful,” Rock said when talking about what Eilish was doing. “The percentage of my tour is gonna go to my ex-wife, of course.” He kept going with more jokes about how his divorce cost him a lot of money. He told the crowd, “It’s like I always say, I lost so much money in my divorce, when my friends are getting divorced, I recommend my ex-wife’s attorney.” He keeps telling this same story Rock was married to Malaak Compton-Rock, who is 56, back in 1996. They have two daughters named Lola and Zahra. The two split up in 2014 and their divorce became final in 2016. Ever since then, Rock has been using what happened in his marriage as jokes when he performs or talks in public. This is not the only time Rock has told people about giving this lawyer advice to friends. Back in 2021 when he was on Jimmy Kimmel’s show, he said he told comedian John Mulaney the same thing. Rock remembered saying to Mulaney, “You should get this guy, he’ll get you your money. This guy is good, ’cause I walked out with nothing.” BRUTAL TRUTH "Only women, children and dogs are loved unconditionally. A man is only loved under the condition that he provides something." –Chris Rock pic.twitter.com/OJ2nO3DwVo — Rivelino (@alpharivelino) December 17, 2024 After making these jokes, Rock moved on to introduce George Lucas and his wife Mellody Hobson at the awards show. The two were getting an award for their work on a new museum in Los Angeles called the Lucas Museum of Narrative Art. Rock had good things to say about both of them when he brought them up. He talked about how Lucas spent his whole life making his ideas real, and called Hobson really smart with money. He said their museum showed what happens when two people work together on something big. The Wall Street Journal Innovator Awards gives recognition to people doing new and important things. Other famous people at the event were Padma Lakshmi, Jolie Hunt, and Karen Elson. Even though Rock was joking about losing money in his divorce, he seemed happy and relaxed all night while doing his job as a presenter.
Woman orders milkshake at In-N-Out and accidentally discovers ‘ridiculous’ secret about the menu, asks ‘what year is it?’
- News
- Social Media
- TikTok
They probably didn't hear about inflation
A tattoo artist named Brookelyn Kelly recently learned something surprising about In-N-Out Burger that most customers do not know. The fast food chain sells milkshake sizes that are not shown anywhere on their menu, and the prices are surprisingly cheap. Kelly posted a TikTok video about what she found, and it now has more than 235,000 views. She said that when you look at the menu at In-N-Out, you only see “shakes” listed for around $3 without any size choices. But if you ask, they actually have large and extra-large sizes too. An extra-large shake only costs $5, which made Kelly wonder out loud, “What year is it at In-N-Out Burger?” Kelly told BroBible that she found this out completely by accident while ordering at the drive-thru with her friend. “I was at the drive thru with my friend and we were ordering and I said to my friend that I wish they had bigger sizes of shakes and the guy said they did! I was like what?!” she said. She was really surprised because most other restaurants charge anywhere from $8 to $12 for a shake that big. This is actually a pretty great deal in 2025 In-N-Out Burger first opened back in 1948 in Baldwin Park, California. The company is still owned by the same family today, with Lynsi Snyder running things as president. She is the granddaughter of the people who started the restaurant. They have a few hundred locations now, mostly in the western and northwestern parts of the United States, but they have never sold franchises like most other fast food places do. People really love In-N-Out for more than just the food. The restaurant regularly gets voted as one of the best fast food chains by customers. They also have a good reputation for treating their workers better than a lot of other fast food companies. @brookelynwithab All the wasted years. #innout ♬ original sound – BrookelynwithaB Kelly is a huge fan herself and said that In-N-Out was the first burger she ever actually liked, which happened when she was 20 years old. A lot of people responded to Kelly’s video with excitement and surprise. One person named Drew wrote that In-N-Out keeps prices low so people keep coming back, just like how Costco sells their rotisserie chickens for only $4.99. Another commenter asked why other places are so expensive. Someone named Chris also shared another secret, saying you can order a Neapolitan shake even though it is not on the menu. This is not the first time fast food customers have shared surprising discoveries about chain restaurants. For Kelly, finding out about the bigger shake sizes was really helpful. She said she likes having a “frozen creamy treat in the morning” but one regular shake was never quite enough. Before this, she would sometimes order two shakes, but now she can just get one large size instead. The $5 price is especially interesting when you think about how much everything costs now compared to the past. In the movie Pulp Fiction from 1994, there is a scene where a milkshake costs $5 and one character thinks that is really expensive. If you adjust that price for inflation, it would be $11 today. Fast food chains often surprise customers with unexpected menu items or policies, but In-N-Out keeps charging the same amount that seemed expensive 30 years ago.
24-year-old thought she was ‘doing some good for the youth,’ but one comment in her classroom video got her terminated
- News
- Social Media
- TikTok
She had it coming.
A substitute teacher in Mississippi got fired after her first day because of a TikTok video she posted. Miata Borders is 24 years old and has around 100,000 followers on the app. She wanted to show people what her day was like at school, but the video ended up getting her in serious trouble instead. According to Daily Dot, Borders filmed herself walking around the school and standing in an empty classroom. She also recorded students walking through the hallways in what looked like a small parade. At one point she said, “Damn, shorty, sheesh… Man, I gotta get up after these school kids tryna take me down.” A lot of people who saw the video got upset because the word “shorty” can mean someone you think is good looking. After people started criticizing her on TikTok, Borders made more videos to defend herself. She said she truly just thought she was “doing some good for the youth” and that everyone got the wrong idea. She explained that when she said “shorty,” she just meant the kids were younger and smaller than her. She said she was not trying to flirt with anyone, and people just did not understand the way she talks. Things went downhill pretty quickly after that The school district did not waste any time dealing with the situation. DeSoto County Schools told a news station called WREG that they contacted Kelly Services, which is the company that sent Borders to work there. They said she was not allowed to teach at any of their schools anymore. All of this happened right after her very first day working as a substitute. @thehandmade.ceo1 Part 1 #explore #trending #relatable #fyp #substitute ♬ original sound – Thehandmade.ceo People on TikTok left tons of angry comments on her videos. A lot of them said she should have known better than to film kids at school. One person wrote, “Saying damn shawty to a student tho,” accompanied by a funny GIF. Someone else commented, “Filming children who are not your own is universally viewed as inappropriate. Putting them on the internet is next level. I’d expect someone trying to work with children to understand that.” This is not the only time a teacher has gotten into trouble because of what they posted online. @thehandmade.ceo1 Part 2 #explore #trending #relatable #fyp ♬ original sound – Thehandmade.ceo Borders tried to clear things up by posting more explanation videos. She said she only added her voice to the video after she had already left school for the day. She also said most of what she filmed was just her alone in the classroom with no students around. Borders claimed she had no clue that recording students was against the rules. She said if she had known, she never would have shared the video. She also wanted everyone to know, “I’m by far no predator or anything close to it.” Things got even worse when Borders said she lost her other job too. She worked as a direct support professional, but that job let her go as well. Even after losing both jobs, she still stuck to her story. She kept saying “my slang and terminology is much different than yours” and that her “intentions were never bad.” What happened to Borders shows why people need to be really careful about what they put on social media, especially when it involves their job. TikTok trends can be fun, but sharing stuff from work can cost you everything.
Senate Republican defies Trump’s shutdown strategy, says one key principle ‘shouldn’t’ change even as pressure mounts
- News
- Politics
- Congress
- donald trump
- Government Shutdown
Bold move for a guy in Trump's party.
Senator John Curtis from Utah says he will not vote to get rid of the Senate filibuster. This puts him at odds with President Trump, who wants to eliminate the rule so Republicans can reopen the government without Democratic support. According to The Hill, the filibuster requires 60 votes for most bills to pass in the Senate. Trump wants to use what people call the “nuclear option” to change this rule so bills only need 51 votes instead. Curtis wrote on X that he refuses to back this plan. “The filibuster forces us to find common ground in the Senate. Power changes hands, but principles shouldn’t. I’m a firm no on eliminating it,” he said when responding to a report about Trump’s demand. This fight shows how much the shutdown is testing Republican unity The debate is happening while the government stays closed. Senate Republicans have voted 13 times to pass a bill from the House that would reopen federal offices and keep them running until Nov. 21. Every single time, Democrats have stopped it by refusing to give the 60 votes needed. John Thune, the Senate Majority Leader, said he would protect the filibuster when he ran for his leadership job last year. Other top Republicans on his team agree with keeping it. James Lankford from Oklahoma and John Cornyn from Texas both said earlier this month they would not support getting rid of it. But not everyone thinks the issue is settled. Some Republicans told reporters they expect Trump to keep pushing as the shutdown goes on. One senator who did not want to be named said last week that “the pressure from the White House will become pretty enormous.” The filibuster forces us to find common ground in the Senate. Power changes hands, but principles shouldn’t. I’m a firm no on eliminating it. https://t.co/b4YZKeauw3 — Senator John Curtis (@SenJohnCurtis) October 31, 2025 When asked about it, Thune told reporters that removing the filibuster would be a “bad idea.” The shutdown has already led to mass layoffs that federal workers are calling retaliatory. Republicans have 53 seats in the Senate right now. That means they could change the rules without any Democratic votes if they wanted to. They would just need to vote to create a new rule saying the filibuster does not apply to spending bills. People call this the “nuclear option” because it would be such a huge change. If the filibuster goes away, whichever party controls the White House and Congress could pass almost any law they want with just 51 votes. That would let them completely change major policies every time they win an election. Trump has made his position on the shutdown clear in recent speeches that have taken unexpected turns.
Jake Paul reveals drastically different game plan for upcoming fight, and says half the internet thinks he’s ‘going to get killed’
- News
- Sports
He's really asking for it this time.
Jake Paul is getting ready for another boxing match on November 14 in Miami. This time, he will fight Gervonta “Tank” Davis, a boxer who usually fights in a much lighter weight class than Paul. The fight is not officially sanctioned, but Paul pointed out in a recent interview with Fox News Digital that “It’s the same deal. Everyone remembers that there’s a winner.” Paul has been criticized many times for who he chooses to fight. He has gone up against Mike Tyson, who is 31 years older than him, and Anderson Silva, a former UFC fighter who was also much older. He has also fought boxers who are not very well known, like Andre August and Ryan Bourland. Now people are talking about the big weight difference between him and Davis, but Paul says this fight proves he is serious about boxing. “Being the underdog with half the internet thinking I’m going to get killed and blah, blah, blah, and proving to people that I can box better than someone who’s been doing it their whole life,” Paul said, according to Fox News. “I think people will be shocked after fight night as to my skills and how I strategically came in with a game plan and I executed it.” This fight demands a completely new approach Paul said his preparation for this fight is totally different from what he has done before. “A lot of it’s focusing on speed, but also just high-level thinking in the sport, ring IQ, not making any mistakes. Not getting countered, not getting lazy at any moment, alertness, all of these things,” he explained. “But I have to be the sharpest I’ve ever been for 39 minutes straight, and that’s not easy to do against someone who’s one of the pound-for-pound best.” Because the fight is not sanctioned, some people think it might be fake or set up ahead of time. Paul and his business partner have warned that they will sue anyone who keeps saying his fights are rigged. They even threatened to take Piers Morgan to court, and Morgan changed what he said after that. Paul’s journey as a YouTube boxer has been closely followed by fans and critics who continue to debate whether he belongs in the sport. It’s not just a fight. It’s personal. JAKE PAUL vs. TANK DAVIS LIVE only on Netflix Friday November 14 8 pm ET | 5 pm PT#JakeTank pic.twitter.com/K0WECHlQNH — Netflix (@netflix) October 29, 2025 Paul said the legal threats seem to be working. “People haven’t been talking. And rightfully so, right?” he said. “Like, stop lying on my name. People can say a lot of things, but when they’re blatant lies that actually defame my brand, people saying fights are rigged, steroids, whatever it is, that’s where it goes too far.” He added that people can hate on his fights or choose not to watch them, but spreading lies will result in lawsuits. After this fight is over, Paul wants to spend time supporting his fiancée, Jutta Leerdam. She is a speedskater who will try to win an Olympic gold medal after getting silver at the 2022 Beijing Olympics. Paul said being an athlete couple is challenging. “It’s intense to be an athlete couple and training all the time. We’re not always there for each other, but we’re FaceTiming all day, pretty much supporting each other,” he explained. Once his fight is done, he plans to support her as much as possible. For fans looking for more boxing content, there are plenty of great boxing anime and manga series to explore while waiting for fight night.
Secretary of War just compared this group to a notorious terror organization, and the death toll from strikes keeps climbing
- News
- Politics
- donald trump
- Pete Hegseth
Hegseth is not fooling around!
The Trump administration keeps launching military attacks on boats they say are carrying drugs in the Western Hemisphere. Secretary of War Pete Hegseth is defending these strikes even though many people disagree with them. The attacks have killed dozens of people so far. According to Fox News, Hegseth talked about these operations while he was visiting Malaysia. He keeps speaking out in favor of using military force against drug smugglers. The secretary uses very strong words when talking about the cartels. The War Secretary said drug cartels are just like al Qaeda when explaining why these strikes are happening. “These cartels are the Al Qaeda of the Western Hemisphere, using violence, murder and terrorism to impose their will, threaten our national security and poison our people,” Hegseth wrote on X. He also said the military would treat them like terrorists and hunt them down and kill them the same way they went after al Qaeda. This sounds like a major shift in how America deals with drug cartels A lot of people have died in these strikes. Dozens have been killed in different attacks that happened under Trump’s watch. The military is going after ships they think are moving drugs. These attacks are taking place in ocean waters around the Western Hemisphere. President Donald Trump is saying the same things as his War Secretary. He also compared the cartels to terrorist groups when he spoke earlier. “It should now be clear to the entire world that the cartels are the ISIS of the Western Hemisphere,” Trump said last month. He made these comments while talking about his Homeland Security Task Force. On October 17th, at the direction of President Trump, the Department of War conducted a lethal kinetic strike on a vessel affiliated with Ejército de Liberación Nacional (ELN), a Designated Terrorist Organization, that was operating in the USSOUTHCOM area of responsibility. The… pic.twitter.com/1v7oR879LC — Secretary of War Pete Hegseth (@SecWar) October 19, 2025 Hegseth backed up what the president said at the same event. “Well, as the president said, this is the ISIS, this is the al Qaeda, of the Western Hemisphere,” the War Secretary said. Both Trump and Hegseth are saying the exact same thing, which shows they completely agree on how to handle this. Some members of Congress have spoken out against what the administration is doing. This is a much bigger step than what past governments have done to stop drug trafficking. Using the military to attack suspected smugglers is very different from how law enforcement usually handles these cases. But Trump and Hegseth are not backing down from their plan. The administration is not changing course despite the criticism. Military strikes on boats suspected of carrying drugs are still happening in the Eastern Pacific and other places. Trump’s team says the cartels are a serious danger to the country’s safety and need to be stopped with military action just like terrorist groups.
Texas Tech QB missed two games with ‘leg injury’ but never missed practice, and what the coach just admitted shows how the playoff era is changing everything
- News
- Sports
He never missed practice days
Texas Tech quarterback Behren Morton will play again after sitting out the last two games because of a leg injury. The 23-year-old has been the team’s main quarterback for nearly three years, but he got hurt when he was sacked during the Kansas game in the second quarter. Morton was able to walk off the field by himself when he got hurt, but he came back to the sideline wearing regular clothes after halftime. The backup quarterback Will Hammond played the rest of that game and the next two games. The Red Raiders lost a close game to Arizona State on the road but won big against Oklahoma State last weekend. According to Bro Bible, Morton said he kept practicing even though he didn’t play in the games. “It was a lower body injury, so for the last two weeks I’ve been moving around at practice, still getting throws with CD, Reggie, TC. I feel like I’ve missed games, but I haven’t missed practice as much,” he told reporters. Head coach Joey McGuire basically said that Morton could have played last week and probably would have played against Arizona State if the game was more important or happened later in the season. This is what the new playoff format looks like in action The new 12-team College Football Playoff has completely changed how teams think about the regular season. Losing one or two games doesn’t end your season anymore. Texas Tech lost to Arizona State while using their backup quarterback, but they’re still ranked No. 13 in the country and have a good shot at making the Big 12 Championship and the playoff. Morton said he felt a lot better after just the first week of rest. “That first week I was sore, but going back to last week of practice I was out there in shoulder pads, ripping it,” he explained. “I was 100% going then, and this week’s practice is going to be a good one.” Texas Tech football QB Behren Morton on his health, Will Hammond, Kansas State game. pic.twitter.com/jMYaMu8BXF — Lubbock Avalanche-Journal (@lubbockonline) October 29, 2025 The Red Raiders chose to keep their starting quarterback on the bench against teams they thought they could beat without him. They lost one of those games to Arizona State but destroyed Oklahoma State even without Morton playing. The coaching staff decided he was ready to play this week against Kansas State, which means they’ll have a completely healthy and rested quarterback for the final four games of the regular season. Teams are now making these kinds of decisions more often, similar to how other sports teams manage their star players throughout long seasons. Morton said he was happy to get the extra time to recover. “I’m feeling good. It’s been nice to have a couple weeks to really get my body back right. Excited about Saturday,” he said. Joey McGuire explains what went into the decision to hold off Behren Morton's return until Kansas State. Says he was healthy enough to play against Ok State –could have played at ASU if it were later in the year — but this week was the target date.@KLBKSports | #TexasTech pic.twitter.com/KjnNWUWenN — Cole Banker (@colebankertv) October 28, 2025 This approach wouldn’t have worked in the old system when only four teams made the playoff. Back then, one loss could wreck your whole season and any hopes of playing for a championship. Now, teams can plan ahead and think about what’s best for the long run. They can rest hurt players against easier opponents and save them for the bigger games later. Just like how top athletes deal with pressure and team situations, college football teams now have to figure out the right balance between keeping players healthy and winning games. The 12-team playoff gives schools like Texas Tech room to put player health first without giving up their chance to make the playoffs.
UCLA caught inflating attendance numbers by up to 30% as they plot escape from iconic stadium, and now the city is taking them to court
- News
- Sports
Desperate times, desperate measures.
UCLA is dealing with a major problem after getting caught lying about how many fans come to their football games. The school has been reporting much higher attendance numbers than what actually shows up at the Rose Bowl. Now, the city of Pasadena is suing them because UCLA wants to break their contract and move to a different stadium. The Bruins have been playing at the Rose Bowl since 1982. Before that, they spent many years at the Los Angeles Memorial Coliseum, where they shared space with USC. The Rose Bowl can fit more than 80,000 people and sits about 25 miles away from campus. Back in 2014, things were going well and an average of 76,703 fans showed up to each game. But those days are long gone, and the numbers have gotten much worse as the team has struggled on the field. According to Bro Bible, UCLA has been padding their numbers by somewhere between 20 and 30 percent compared to how many people are really there. The school said their average attendance for 2024 was 46,805 fans, but the real count appears to be way lower. When they played Utah in their season opener, UCLA claimed 35,032 people were in the stands, but reporters counted closer to 27,785 actual fans. The poor turnout has pushed UCLA to look for a way out The team is having trouble getting even half the stadium filled these days. This has led school leaders to decide they want out of the Rose Bowl and into SoFi Stadium instead. SoFi Stadium is where the Rams and Chargers play their NFL games, and it happens to be closer to campus than the Rose Bowl. But there is a big problem with this plan. UCLA has a deal with Pasadena to keep playing at the Rose Bowl until 2044. When UCLA told city officials they were planning to leave anyway, Pasadena did not take it well. The city filed a lawsuit on Wednesday in Los Angeles County Superior Court to stop them from walking away. Pasadena suing UCLA to enforce its Rose Bowl lease through 2044, accusing the university of trying to relocate football games to SoFi Stadium.https://t.co/Vrxhr7XUsc pic.twitter.com/X66fYBvvdI — RedditCFB (@RedditCFB) October 30, 2025 In their legal complaint, Pasadena called UCLA’s move “a profound betrayal of trust.” The city has spent hundreds of millions of dollars over the years fixing up and improving the Rose Bowl. Losing UCLA would be a huge blow financially, and the lawsuit claims the damage “could easily exceed a billion dollars.” The city wants the court to make UCLA stick to their agreement and keep playing there until 2044 like they promised. The financial stakes of backing out of this kind of commitment are similar to the kind of game-changing decisions that can turn everything upside down for a sports team. UCLA has not said anything publicly about the lawsuit yet. This looks like it will turn into a messy legal fight that could drag on for a while and cause problems for both sides. Just like other recent public disputes in the sports world, how UCLA deals with this situation could damage their reputation for a long time.
‘He’s been playing incredible’: Giannis won’t stop raving about controversial guard who’s become Milwaukee’s secret weapon, and the stats back up the hype
- News
- Sports
The Bucks took a gamble, and it's paying off.
Ryan Rollins has surprised everyone with how well he’s playing for the Milwaukee Bucks. The 24-year-old guard jumped into the starting spot after Kevin Porter Jr. hurt his ankle in the first game of the season. In his first four games as a starter, he’s putting up 15.3 points, 3.8 rebounds, 4.3 assists and three steals per game while shooting pretty well. Getting to this point wasn’t easy for Rollins. He was picked in the second round back in 2022 and has moved around the league since then. Last January, things got worse when he was arrested for shoplifting from Target. He admitted to the crime and pleaded guilty to petit larceny. But the Bucks decided to give him a shot anyway, and it looks like that gamble is paying off. According to CBS Sports, Giannis Antetokounmpo couldn’t stop talking about how good Rollins has been after the Bucks beat the Knicks. “He’s been playing incredible,” Giannis said. “Defensively, he’s one of the most annoying guards, probably, in the league. He’s making the right reads. He’s able to play with me, come off the bench, pretty much does everything. I love playing with him.” Milwaukee finally found someone who can actually guard people The Bucks have been dealing with a big problem in their backcourt ever since Damian Lillard tore his Achilles during the playoffs. They cut Lillard and spread his contract over several years to free up money. That cash went to signing Myles Turner, which helped their big men situation. But losing a star guard left them really thin at that position. So general manager Jon Horst brought in several guards like Rollins, Cole Anthony, and Gary Trent Jr. Everyone wondered if any of these guys could really help the team win. So far, Rollins looks like he might be the answer. In the game against the Knicks, he scored 25 points, his best game ever in the NBA. He also had four assists and four steals. Right now, he’s tied for the most steals in the entire league at three per game. He’s also third in the league in deflections with 5.5 per game. When he’s on the court, the Bucks score 8.2 more points per 100 possessions than when he sits on the bench. His performance comes at a time when other teams are seeing major changes in their seasons. What makes Rollins tough to play against is how hard he guards people. He doesn’t wait for the other team’s point guard to bring the ball up slowly. He gets right up on them as soon as they cross half court, sometimes even before that. Rajon Rondo, who’s helping coach the Bucks part time, has been teaching Rollins how to be even better. “Once I fouled out [in the preseason game] I knew my capabilities defensively,” Rollins said. “I knew that I could stay in front of these guys and make it tough for them.” Coach Doc Rivers mainly wants Rollins to keep playing great defense. But with Porter still hurt, the team needs him to score too. His three-point shooting has been up and down. He only made 3 out of 16 shots from behind the arc in his first three games. Then against the Knicks he went 4 for 4. Whether he can keep shooting well from deep will matter a lot going forward. Strong guard play has always been important for teams trying to win titles, and Rollins needs to show he can keep this up.
Former F1 driver claims he lost world championship by one point because of deliberate crash, and now he’s taking motorsport’s governing body to court
- News
- Sports
One point. One crash.
Felipe Massa used to race in Formula 1, and now he’s suing the people who run the sport. The Brazilian driver says a crash that happened on purpose 17 years ago cost him the world championship. He lost by just one point that year, and he wants $84.2 million for what he missed out on. According to The Athletic, he’s going after the FIA, which controls motorsport around the world, along with Formula One Management and Bernie Ecclestone, who used to be in charge of F1. What happened was pretty wild. Back in September 2008, Massa was winning the race in Singapore. Then on lap 14, another driver named Nelson Piquet Jr crashed his car into a wall. It looked like a normal accident at first. But the crash made officials bring out a safety car, which messed up the whole race. Massa ended up in 13th place and got no points. Meanwhile, Piquet Jr’s teammate Fernando Alonso won the race. When the season ended, Massa came in second place, losing the championship to Lewis Hamilton by a single point. This scandal sat hidden for way too long Massa’s lawyer spoke in a London court this week and said something pretty serious. Nick De Marco told the judge that the people running Formula 1 knew what really happened but chose to hide it. He called it “one of the biggest sporting scandals in history” and accused them of working together to cover up what went down in Singapore. The truth didn’t come out until a year later. That’s when Piquet Jr admitted that his team told him to crash on purpose. His bosses, Flavio Briatore and Pat Symonds, wanted him to do it so Alonso could win. Renault got banned from F1 for two years, but the ban never actually happened. Briatore got kicked out of the sport for life, and Symonds got a five-year ban. Later on, those punishments got thrown out and both men came back to racing. Much like other major sports controversies that emerged years after the fact, the truth about what happened in Singapore took time to surface. Felipe Massa is due in court this week, claiming that Bernie Ecclestone and other F1 officials covered up Crashgate, and that he is the rightful 2008 world champion in place of Lewis Hamilton. Here’s the full story so far of his £64m compensation case pic.twitter.com/pDnuZSzJUo — Motor Sport magazine (@Motor_Sport) October 29, 2025 So why is Massa only suing now? Well, in 2023, Ecclestone did an interview where he said something that caught everyone’s attention. He basically admitted that he and Max Mosley, who ran the FIA back then, knew about the crash but decided to keep quiet. Ecclestone said they wanted to protect the sport from a huge scandal. He even said the rules probably meant they should have cancelled the Singapore race completely. That interview was the first time Massa realized there might have been a cover-up. The people Massa is suing don’t want this case to go forward. They say too much time has passed and Massa can’t prove the crash is why he lost the championship. Ecclestone’s lawyers told the court that Massa messed up on his own during that race. He drove away from his pit stop while the fuel hose was still connected to his car, which was a huge mistake. The FIA’s lawyer says Massa knew enough back in 2009 to file a lawsuit then, so it’s too late now. The lawyer for Formula One Management put it pretty bluntly. She said Massa lost because he was racing against Hamilton, who’s now considered one of the best drivers ever. In sports, one bad night can completely change everything, and that’s exactly what Massa is arguing happened to him in Singapore. The court hearing wraps up on Friday. The judge will make a decision sometime later. No matter what happens, this case brings up a big question about what should happen when the people in charge of a sport know about cheating but don’t do anything about it.
Cowboys rank second to last in points allowed, but owner admits he’s prioritizing something else over fixing the team’s biggest problem
- News
- Sports
It's not the end of the world!
The Dallas Cowboys have a terrible defense this season. They give up 31.6 points per game and allow 404.6 yards per game. Both of these numbers are the second worst in the entire NFL. Only the Cincinnati Bengals are doing worse. Matt Eberflus is in his first year as the team’s defensive coordinator, and things are not going well. He does not have good enough players to make the defense better. According to Bro Bible, things got even harder when Jerry Jones decided to trade Micah Parsons right before the season began. Parsons was one of the best pass rushers on the team. Now he plays for another team and has 6.5 sacks in seven games. He is also tied for third in the league in pressures. The Cowboys really needed him this year. But Jones does not seem worried about any of this. He recently talked to media about something completely different. Jones wanted to discuss his oil drilling business instead of football. So the owner cares more about making money from oil than winning games Jones has put more than $1 billion into a company called Comstock Resources. This company is drilling for oil in East Texas, where there might be huge amounts of oil deep underground. Jones explained his thinking by saying, “There’s $100 billion present value with gas out there. That’s why I’m talking to you on the telephone rather than trying to fix our defense with the Dallas Cowboys.” Jones has never really treated the Cowboys like a team that needs to win championships. He sees them more like a business that makes money. Fans keep buying tickets and team merchandise no matter how badly the Cowboys play. So Jones keeps making money even when the team loses. The Cowboys used to be one of the most famous and successful teams in football. Now many people think they are a joke. The defense keeps getting worse every week. Eberflus cannot do much because he does not have talented players to work with. Getting rid of Parsons made everything worse because he was one of the few stars on that side of the ball. Nothing will get better unless big changes happen. #Cowboys Jerry Jones on why he should remain the GM… Also Jerry Jones here!!! “There’s $100 billion present value with gas out there,” Jones told the WSJ in an interview. “That’s why I’m talking to you on the telephone rather than trying to fix our defense with the Dallas… pic.twitter.com/A0cR6uB5cN — Law Nation Sports (@LawsNation) October 30, 2025 Jones said out loud what many people already suspected. He would rather spend his time on his oil business because it could make him way more money. The $100 billion he talked about is much more than the Cowboys will ever bring in. The team’s problems have gotten so bad that former Cowboys players are even fighting with each other on social media about what is wrong with the franchise. Stephen Jones is Jerry’s son and currently works as the general manager. When he takes over the team one day, things probably will not change. The Jones family looks at the Cowboys as a way to make money first and a football team second. Fans who want to see the team win a Super Bowl need to understand that ownership has different plans. Cowboys fans still show up and support their team even after many years of losing. But Jones just said he cares more about drilling for oil than fixing the roster. Even though the Cowboys have put together their 2025 coaching staff, the biggest problems come from the owner and what he thinks is important. Fans should not expect things to get better any time soon.
‘I’m scared to death’: California governor issues dire warning about what’s happening in America, and compares it to Putin’s Russia
- News
- Politics
- California
- Gavin Newsom
- Russia
- Vladimir Putin
Newsom's not holding back anymore.
California Governor Gavin Newsom recently spoke out with strong concerns about American democracy under President Donald Trump. During an interview with ABC News’ Jonathan Karl, Newsom shared his worries about the future of fair elections in the country. The Democratic governor was critical of the Trump administration, saying it was “the biggest, most corrupt administration in history.” He talked about issues like presidential pardons and spending he sees as wasteful, including $400 million on a presidential plane while programs like food stamps are being cut. Newsom also brought up how Trump posts edited images of himself online, like pictures showing him as the Pope, Superman, and on Mount Rushmore. “I really am scared to death about what’s going on in this country. I really believe it is Code Red. It’s five alarm fire,” Newsom told ABC News. He warned that if people don’t stand up now, “We won’t have a country. We won’t have an election that’s fair and free if we don’t stand up. There will not be a fair and free election. It’ll be a Putin election. Was it 87% or is it 87.3%? That’s what Trump wants.” Someone finally decided to punch back at Trump By comparing future American elections to Russian ones, where outcomes are basically decided ahead of time, Newsom made clear just how serious he thinks the situation is. Newsom has become one of the loudest Democratic voices pushing back against Trump’s second time in office. The California governor has started using Trump’s own playbook against him, posting messages in all capital letters on social media and creating AI pictures that make fun of the president. Many Democrats have responded positively to this because they’ve wanted someone who would fight Trump with the same energy he uses. Right now, Newsom is leading a big fight over redistricting in California with something called Proposition 50. This measure would redraw the state’s congressional district lines to help Democrats win more seats. He’s doing this because Trump has been pushing Texas to create five new Republican seats by changing their maps in the middle of the decade. Newsom’s plan, which has the official name Election Rigging Response Act, would only last for three election cycles in 2026, 2028, and 2030. Newsom: I'm afraid we're gonna lose our country. And where the hell is everybody? Why aren't we standing up to principle? Founding Fathers didn't live and die to see us as cowards. I'm disgusted at what's happening in this country. I'm disgusted by universities selling their… pic.twitter.com/dFnZVr975q — Ron Smith (@Ronxyz00) October 30, 2025 During the interview, Newsom also talked about his concerns over Trump and his ally Steve Bannon discussing the possibility of Trump running for a third term in 2028. The Constitution doesn’t allow this, but Newsom said he takes their comments seriously. He shared a story about being in the White House when Trump showed him a painting of Franklin D. Roosevelt and joked about wanting a fourth term. Newsom said about Trump and his supporters, “They’re not screwing around.” Even with all his public criticism, Newsom said he and Trump actually get along pretty well when they talk in private. But he pointed out that Trump “doesn’t want interpersonal confrontation” face to face and will instead “attack in public when you’re not there” and then lie about what happened. Looking ahead, Newsom said he feels good about where the Democratic Party is heading, describing them as “now appearing to be back on their toes, not their heels.” He wants other Democratic leaders to understand that Trump is “succeeding because we’re still playing by the old set of rules” and that they need to fight harder against what he sees as attacks on American institutions. The California governor has been dealing with difficult decisions on several issues while establishing himself as a major opponent of the Trump administration.
Man claiming to be elementary school teacher shares inspirational videos, but he looks and sounds exactly like a famous star
- News
- Social Media
- TikTok
His face looks familiar, doesn't it?
A TikTok account has sparked widespread confusion and speculation online after a user claiming to be a 4th-grade art teacher began posting videos that have left viewers doing double takes. The account belongs to someone who identifies himself as Matt Taylor, but the internet has other ideas about his real identity. According to Daily Dot, Taylor joined TikTok earlier this month and has been sharing inspirational content about his life as an elementary school art teacher. His videos focus on his passion for teaching and include footage that appears to show him in actual classrooms with students. Some clips also feature Taylor creating artwork, demonstrating what seems to be genuine artistic skill. However, there is one major problem that viewers cannot ignore. The man claiming to be an elementary school teacher shares inspirational videos, but he looks and sounds exactly like a famous star. Specifically, people are convinced that Matt Taylor is actually Kevin James, the well-known actor from King of Queens, pulling off an elaborate bit. This could be the most committed celebrity prank ever The resemblance between Taylor and James is striking. Not only do they look nearly identical, but their voices sound remarkably similar as well. This has led many social media users to believe that the Hollywood actor is running a secret TikTok account as a form of performance art or an extended joke. Maybe instead of going all serious on life on social media like Justin Bieber, James chose to have some fun. Taylor has managed to build a substantial following despite the speculation. His TikTok account now has over 251,000 followers, and his Instagram has attracted more than 41,000 followers. While he has not revealed exactly where he is located, some of his videos show fall leaves, suggesting he is somewhere experiencing autumn weather. @thisismatttaylor I’m always telling my students to push themselves, take chances, and see what they can create. Well, today they called me out.. and now here I am, starting this account. don’t know what it’ll become, but for now, I’m sharing little tidbits about life, art, and how to turn messes into masterpieces. #artteacher #teacher ♬ original sound – Matt Taylor There are certain details that make the situation even more suspicious. Both Taylor and James frequently wear hats in their videos. Additionally, both accounts appear to be filming content in areas with fall weather, which would rule out James’ home in Los Angeles, where the climate is typically warmer year-round. The comments on Taylor’s videos show just how convinced people are about his true identity. One user wrote, “is that not Kevin James? what is happening?” The comment received more than 1500 likes, showing that many others shared the same confusion. Even verified accounts have joined in on the speculation. Brock Baker commented, “Paul Blart: Mall Cop 3 when?” referencing one of James’ most famous movie roles. Adding fuel to the speculation, the real Kevin James maintains an active TikTok presence with three million followers. Interestingly, he posted a new video on his verified account today. Some viewers see this timing as either a strange coincidence or a deliberate attempt by James to distract people from the Matt Taylor theory. Could it be the biggest celebrity social media stunt of all time? Some people insisting that Taylor is simply a teacher who happens to look like a celebrity, while others remain convinced this is an elaborate celebrity stunt. For now, Matt Taylor continues posting his teaching content, and Kevin James continues his regular posts, leaving the internet to wonder if they are seeing double or witnessing a very committed bit.
80-year-old felt ill during hike and was told to head down unescorted – then the ship left, and investigators are now trying to figure out what went wrong
- News
- True Crime
- Crime
This has negligence written all over it.
An 80-year-old woman has died on an Australian island after her cruise ship accidentally left without her. Suzanne Rees from Sydney was discovered dead on Lizard Island a day after the boat sailed away. According to ABC News, the terrible event took place last Saturday while Rees was on the second day of her trip around Australia. She got off the Coral Adventurer to go hiking with other passengers up to a mountain viewpoint. About five hours later, the ship departed and only noticed she was missing late that evening. During the hike on what was a very hot day, Rees started feeling sick. She was told to walk back down the hill by herself. After that, the ship left the island without checking if all passengers were back on board. Somewhere in that time, Suzanne Rees died by herself. This whole thing sounds like it could have been avoided The next day, a search helicopter spotted her body around 50 meters away from the hiking path. It looked like she had fallen from a cliff or steep area. Her daughter Katherine is heartbroken and angry about what happened. Katherine put out a statement saying she was shocked that the cruise company left her mother behind. She believes the company failed to take proper care of her mom and did not use basic common sense. Katherine hopes that when officials look into what happened, they will figure out what the company should have done differently that might have kept her mother alive. Police say they do not think anything suspicious caused the death, and they have asked a coroner to investigate. Similar to how authorities investigated the cause of death for a 6-year-old who went missing from her home, investigators will work to determine exactly what happened. 80 year old grandmother dies after being left behind by a cruise ship The Australian grandmother who was found dead on a remote island after she was left behind by a cruise ship has been identified. NSW woman Suzanne Rees, 80, is being remembered as a keen bushwalker and… pic.twitter.com/2l7IRNsemF — Grifty (@TheGriftReport) October 30, 2025 The boss of Coral Expeditions, Mark Fifield, said his company is working with all the official investigations. He told the Rees family how deeply sorry they are that this happened. Fifield also said he cannot talk about details right now because the investigations are still going on. This brings up memories of something similar that happened back in 1998. An American couple named Tom and Eileen Lonergan got left behind during a diving trip. Nobody ever found their bodies, and that tragedy made Australia take a much harder look at safety rules for tourism around the Great Barrier Reef. The devastating loss for families in such tragic circumstances highlights the importance of proper safety procedures. The Australian Maritime Safety Authority is now trying to understand why nobody noticed Rees was missing when passengers got back on the ship. A workplace safety group is also looking into the case. Nobody realized she was gone until she did not show up for dinner that evening. The ship went back to Lizard Island early the next morning.
Senate took another shot at Trump’s global tariffs, and we have these two key senators to thank for their attendance
- News
- Politics
- Congress
- donald trump
Not all Republicans are on board.
The Senate has said no to President Donald Trump’s tariffs once again. This time, lawmakers voted to stop his worldwide tariff plan. Four Republican senators broke ranks with their party and joined Democrats to block the policy. Trump put a 10% tariff on goods from countries around the world earlier this year. According to Fox News, He said the country was facing an emergency because of big trade deficits. He used special emergency powers to make this happen. But many senators have not been happy about it and have tried to stop these tariffs all year long. Senator Ron Wyden from Oregon tried to pass this same bill before. The first time around, it failed by just one vote at 49-49. But here’s the thing: it wasn’t really about Democrats versus Republicans. Two senators who wanted to vote yes just weren’t there that day. Mitch McConnell and Sheldon Whitehouse both planned to support it but missed the vote. The comeback that made the difference Things changed when the vote came up again in October. This time, McConnell made sure he was there. He voted yes along with three other Republicans. Lisa Murkowski from Alaska, Susan Collins from Maine, and Rand Paul from Kentucky also voted to stop the tariffs. These same four senators had already voted against Trump’s tariffs on Brazil and Canada in earlier votes. The Senate also passed two other bills to stop Trump’s tariffs. One would end the 50% tariffs on stuff from Brazil. The other would end the 35% tariffs on Canadian products. All three bills made it through the Senate because these Republicans voted with Democrats. The tariff fights have touched many countries, with Mexico recently navigating its own tariff challenges. BREAKING: The Senate just voted to strip Donald Trump of his power to impose tariffs. Multiple Republicans abandoned Trump again. This is amazing. pic.twitter.com/WPCmgrLQbH — Democratic Wins Media (@DemocraticWins) October 30, 2025 But these bills probably won’t go anywhere. The House of Representatives already voted to keep Trump’s tariff plans in place until next year. So even though the Senate passed these bills, they likely won’t become actual laws. On a different note, Trump just lowered some of his tariffs on China. He dropped them by 10% after meeting with Chinese President Xi Jinping. This brings the total tariffs on China down from 57% to 47%. China agreed to help stop chemicals used to make fentanyl from getting into America. They also agreed to make it easier for American companies to get rare earth minerals. “I had a truly great meeting with President Xi of China. There is enormous respect between our two Countries, and that will only be enhanced with what just took place. We agreed on many things, with others, even of high importance, being very close to resolved,” Trump posted on Truth Social. The White House has also made promises about using tariff revenue for nutrition programs, though people are still waiting to see when that money will actually arrive.
‘Way, way down’: JD Vance reveals his stance on legal immigration, and it’s not just about the border anymore
- News
- Politics
- Congress
- JD Vance
This is crazy!
Everyone knows the Republican Party has strong feelings about illegal immigration. For years, GOP leaders have said that stopping people from crossing the border illegally is crucial for the country. But what many people miss is that some Republican leaders also have problems with legal immigration too. According to MSNBC, Vice President JD Vance has been talking more about this lately. Back in May, he sat down with a New York Times writer named Ross Douthat. During their chat, Vance talked about how he thinks immigrants hurt what he called “social solidarity.” He said he worries about “social cohesion” and that new people coming to America somehow make things worse by being different. But he never really explained what he meant by that. Just recently, Vance spoke at an event at the University of Mississippi put together by Turning Point USA. A student asked him about legal immigration, and his answer was pretty clear. He said, “We have to get the overall numbers way, way down.” When someone pushed him to give an actual number, he wouldn’t say exactly how many immigrants should be allowed in. He just said it should be “far less than what we’ve been accepting.” This reasoning has been used before At that same event, Vance said America hasn’t done a good job creating “a sense of common identity” with people who have recently arrived. Because of that, he thinks the country needs to be really careful about letting in more immigrants at all. Around the same time, a podcast interview came out where Vance talked with Miranda Devine from the New York Post. In that conversation, he basically said he doesn’t believe in the old idea of America as a melting pot. He thinks Americans should be able to pick who lives near them based on what they have in common. Vance: If you ask the question, what is the exact right number of immigrants for the United States to let in, it is just very specific on the context. If you go back to the 1920s, the United States passed an immigration reform act and that effectively cut down immigration to… pic.twitter.com/73oR1YL980 — Acyn (@Acyn) October 30, 2025 “It is totally reasonable and acceptable for American citizens to look at their next-door neighbors and say, ‘I want to live next to people who I have something in common with. I don’t want to live next to four families of strangers,'” Vance said in the interview. He then said the immigration system that let this happen was “a real, real disgrace.” A history professor at Princeton University named Kevin Kruse saw these comments and pointed something out on social media. He said Vance was using the exact same kind of thinking that segregationists used back in the day. Vance has faced criticism before for his controversial statements, including when he mocked a NYC mayoral candidate’s emotional 9/11 story. Those segregationists argued that white people had a right to not live near people who were different from them. A lot of people who follow politics like to say that Republicans only have a problem with illegal immigration. They say the party supports people who come here the right way and follow all the rules. But what Vance is saying now shows that’s not really the whole picture. His comments make it clear that some Republicans have issues with all immigration, not just the illegal kind. The vice president has drawn backlash in the past for mocking critics, and these latest remarks continue that pattern.
16-year-old dies in Alabama crash after vehicle flips on its side, but it’s the suspect’s history that has authorities raising alarms
- News
- True Crime
- Alabama
- ICE
How was this guy still on the roads?
A 16-year-old boy was killed in a car crash in Mobile, Alabama, this past Sunday. The accident happened when two cars collided, and the teenager was riding as a passenger in one of them. Federal immigration officers have now shared some concerning information about the driver who caused the crash. According to Fox News, the driver, Franklin Oriel Fajardo-Arana, is facing charges for DUI manslaughter. Police in Mobile went to the scene where a Toyota Corolla and a Toyota 4Runner had crashed into each other. The 4Runner ended up on its side, and sadly, the teenage boy inside did not survive. U.S. Immigration and Customs Enforcement has revealed that Fajardo-Arana is living in the United States without legal permission. ICE put out an immigration detainer on Fajardo-Arana and said he came to the country illegally from Honduras. What makes this case even more serious is that police found out he already had a warrant out for his arrest in Kentucky. The suspect’s history has authorities raising alarms because he was wanted for another drunk driving case in Fairfield, Kentucky, when this deadly crash happened in Alabama. People in the neighborhood are still trying to process what happened Ernest Williams works as a barber nearby and saw what happened right after the crash. He told a local news station that he was outside his shop talking with other barbers when they suddenly heard the collision. Williams said everything changed in just a moment, and he along with others ran over to see if they could help anyone. The group managed to get the driver out of the vehicle and worked together to lift the 4Runner so they could try to reach the victim who was stuck underneath. Williams talked about how hard it has been knowing the boy died despite their efforts. He said it makes him feel like maybe they could have done more, even though they did everything possible in that moment to try and save him. BREAKING: ICE has placed an immigration detainer on Franklin Oriel Fajardo-Arana, a Honduran illegal alien facing a DUI manslaughter charge in connection with the death of an Alabama teenager. Fajardo-Arana, 30, was arrested by the Mobile, AL Police Department on Monday in… pic.twitter.com/6l3rocOUmW — Off The Press (@OffThePress1) October 30, 2025 ICE officials say they will take Fajardo-Arana into their custody after he gets out of the Mobile County Metro Jail. Scott Ladwig, who works as acting field officer director for ICE in New Orleans, talked about why cases like this matter. He said working with local police departments helps them find and remove people who break immigration laws and put others in danger. ICE officials say they will take Fajardo-Arana into their custody after he gets out of the Mobile County Metro Jail. Scott Ladwig, who works as acting field officer director for ICE in New Orleans, talked about why cases like this matter. He said working with local police departments helps them find and remove people who break immigration laws and put others in danger. This situation is getting attention as the country continues talking about deportation policies and Supreme Court rulings. The name of the teenage victim has not been shared with the public yet. Police are still looking into exactly what happened during the crash as people in Mobile grieve for the young life that was lost. Fajardo-Arana is being held in jail on the DUI manslaughter charge, and immigration officials are planning to deport him after his case goes through the courts. The debate over immigration enforcement has intensified recently, with discussions around controversial proposals regarding voluntary deportation taking center stage.RetryClaude can make mistakes. Please double-check responses.
Man attacked by shark just 20 miles from Miami gets 27 stitches, but says the outcome could have been so much worse
- News
- Other News
- Florida
Dude got incredibly lucky.
A man from Florida is getting better after a shark bit him while he was swimming with his friends. The attack took place on Saturday, near Boca Chita Key, which is around 20 miles away from Miami. According to People, Yosvany Echevarria, who is 46 years old and lives in Hialeah, was in the water looking at fish and coral when the shark came at him. He talked about what happened with help from a translator and said he was underwater when the shark went straight for his hands. The bites were bad and doctors had to use 27 stitches to close up the wounds. Even though he got hurt pretty badly, Echevarria knows things could have gone much worse for him. He talked to the media and asked people to watch out when they go to the ocean. “They need to be careful. It could have been much worse. I was lucky it was just bites. He could have ripped my arm off,” he said. The shark was white and bit down on his hand and arm about seven or eight times. The emergency response made all the difference The Miami-Dade Fire Rescue team got a call about someone getting hurt by an animal around 11:30 in the morning. They sent out their Air Rescue South team and Fireboat 73 to help. Echevarria and his friends were swimming not too far from the beach, so they managed to get back to land fast and asked someone to come get them. After that, rescue workers took him by helicopter to a hospital where doctors could fix his injuries. Echevarria said he felt really scared when the shark bit him. “I was scared. I was in a lot of pain,” he explained. The shark went after his hands and arm, and the injuries needed a lot of work from doctors to repair. Echevarria moved to America from Cuba three years back and really enjoys going snorkeling. After going through this scary hospital visit, he wants other people to know they need to be more careful in the water. He told news reporters that he feels lucky because he still has his arm and his life, but other people might not be so fortunate if something like this happens to them. Florida has more shark encounters than any other state in America. Numbers from the Florida Museum of Natural History’s International Shark Attack File show that 88 people around the world had run-ins with sharks in 2024. Out of those, 47 times the shark attacked without being bothered first, and 24 times something provoked the shark. Florida had 14 attacks where the shark was not provoked, which was more than any other state last year. Shark attacks do not happen very often, but what happened to Echevarria shows that people who swim and snorkel in the ocean need to pay attention and be safe.
Body of 7-year-old boy found in freezer after someone reports a dead child, but it’s who got arrested that reveals the true horror
- News
- True Crime
- Crime
Not all monsters live outside the home.
A terrible discovery at a Los Angeles County home has shocked the local community. Police found a 7-year-old boy’s body inside a freezer, and three members of his own family are now behind bars. Los Angeles County Sheriff’s deputies went to check on a home in Lynwood, California on Tuesday. According to People, someone had called to report that there was a dead child at the address. The home was part of an apartment building in the area. When officers got there and looked around, they found the boy’s body stored in a freezer. But it’s who got arrested that reveals the true horror. The people taken into custody were the child’s mother, father and grandmother. The family members now face serious charges The boy’s mother, 25-year-old Destiny Harrison, is being held because police think she committed murder. This means investigators believe she had a direct part in her son’s death, according to the sheriff’s department. His father, Daniel Monzon, who is also 25, and his grandmother, 46-year-old Ana Zarceno-Carcamo, are facing different charges. Police are holding them because they suspect the two planned the crime together or knew what was happening to the child. They are each charged with conspiracy to commit murder. Right now, all three people are in jail with bail set at $2 million each. Police have not said if formal charges have been filed yet. They also have not shared the boy’s name or said how he died. The investigation is still going on. There is another sad part to this story. Police found three more children living in the same home. They were 9 months old, 13 years old, and 16 years old. Reports say all three kids were taken away and are now being looked after by child protective services. Police are still trying to figure out everything that happened. They want to know the full story of how the boy died and how long his body was hidden in the freezer. People in Lynwood are asking hard questions about how something so awful could happen and if anyone could have stopped it.
‘We were the only Black people there’: Woman and her mother removed from coworker’s wedding ceremony, and the way it was handled has people talking
- News
- Social Media
- TikTok
Guess who’s not catching the bouquet
A woman shared a video on TikTok that shows her and her mother getting kicked out of a wedding ceremony. The video has gotten more than 3.7 million views and started a big conversation about race and how weddings should be handled. According to @damnnnndee, the postmaker, everything seemed fine when they first got to the wedding. Then, something unexpected happened. According to Daily Dot, people welcomed them, and they sat down to watch the ceremony. But then, right in the middle of the vows, someone came up and told them they needed to leave. They were only supposed to be at the reception part, not the actual ceremony. “And we were the only Black people there, so from hindsight, it looks crazy,” @damnnnndee said in her TikTok video. In the footage, you can see a wedding coordinator walking up to them and asking them to go back inside. After they got up and started leaving, the coordinator said, “Please don’t be disrespectful.” They could have said something way earlier A few days later, @damnnnndee made another video explaining more about what happened. She said she gets that some couples only want family at their ceremony. But she thinks the whole thing was done in the worst way possible. There were so many chances for someone to tell them about the mix-up before they sat down. “Even if they stopped us at the door,” she said, “that might have hurt my feelings a little bit, not gonna lie. But at the end of the day, it wouldn’t have been as humiliating as getting pulled from a chair.” She also mentioned that they showed up early, so the wedding party had plenty of time to clear things up before everything went wrong. @damnnnndee Imagine being invited to a #wedding just for this to happen …. #fyp ♬ original sound – DamnnnnDee People in the comments had all kinds of reactions. Some tried to figure out what really happened. One commenter said, “Something tells me we are not getting the full story here…” Others looked at what was actually said in the video. April Padjen wrote, “At the end of the video the woman states, ‘you were invited to the reception’ so that means you were not invited to the ceremony.” Rachaellta asked, “hold up…was your family the only one they made stand inside?” Other people said they would have just left if they found out about the situation. Krystal wrote, “If I found I out I was only invited to the reception, I’d take my gift and leave.” Bobbie Jo pointed out, “I mean… aren’t they literally saying their vows?” Caroline made her thoughts clear by saying, “Invited to the reception is not the same as being invited to the wedding. Period.” The whole situation is similar to other recent times when celebrities and regular people got called out for posting things online that upset people. In her second video, @damnnnndee tried to explain everyone’s side of the story. “Long story short, something could have been said, none of it would have happened. It’s pretty simple, honestly,” she said. She wanted people to know she was not trying to mess up anyone’s big day. She just thinks that if someone had talked to them earlier, the whole embarrassing moment could have been avoided. This whole debate shows how people keep arguing about the right way to handle tough situations online.
The ‘Betrayal List’ trend has people naming their enemies, but it’s not friends and family making the cut – it’s something much more relatable
- News
- Social Media
- TikTok
Group therapy turned into a meme.
People on social media have started making “betrayal lists” to talk about things that annoy them every day. The whole thing began when Kanye West posted something on social media back in September and then deleted it. He wrote “I AM IN PAIN THAT NO ONE PERSON CAN FIX” and put up a list he called “THE BETRAYAL.” According to Daily Dot, his list had all kinds of names on it, from his ex-wife Kim Kardashian and President Donald Trump to cartoon characters like Curious George and Patrick Star. He even put his own daughter North West and Harriet Tubman on there. People on TikTok and other social media saw this and decided to make their own versions, but they changed it into something funny. Instead of listing actual people who hurt them, users started writing down everyday problems and small things that bug them. The trend has people naming their enemies, but it’s not friends and family making the cut. People are complaining about trivial stuff like bad weather, annoying classmates and paper straws that get soggy. Honestly, this is just everyone venting together online Most of these videos work the same way. People show their lists while Kanye West’s song Runaway plays in the background. The song has sad piano music that makes the whole thing funnier because they’re being dramatic about small problems. When you first see these posts, they look like they might be serious, but then you realize people are just upset about random stuff. Things like not getting sick days at work, having to make phone calls, fire alarms going off, running out of space on their phones, and Snapchat making people pay for old photos. Most videos keep things funny and relaxed. All kinds of people on TikTok have joined in. People who make beauty videos add things like messing up their nails. College kids talk about printers breaking when they need them most and teachers sending emails really late at night. @giganticbibblefan that pretty sums me up #fyp #betrayed #relatable ♬ original sound – Lizzy McGuire Even therapists got involved and listed things like having to write notes after sessions, working internships without getting paid, and not being able to take bathroom breaks during the day. But some people think the trend isn’t okay. When therapists started doing it, some criticism came up. A Reddit user on a therapy abuse page said they were upset about therapists taking part. They mentioned that this all started with Kanye West, who faces accusations of sexual battery and sex trafficking. The person said therapists should use their online presence to talk about real problems in therapy like ethics and making sure people are held responsible, not just make jokes about running out of tissues. Even with some backlash, the trend keeps growing on different social media sites. People seem to like it because everyone can relate to it. We all deal with annoying stuff every day, and making a betrayal list is a funny and dramatic way to let it out. Something that started as a weird and worrying post from a famous person turned into a way for regular people to connect over the small things that drive them crazy. The whole thing shows how fast the internet can take something serious and make it into a joke. While people were worried about Kanye West when he made his original list, the meme version just became a fun way for everyone to complain about regular life problems. Even influencers making extra work for service workers have made it onto people’s lists of things that betray them every day.
Flight attendant reveals why she would never drink the coffee on a plane, and it has nothing to do with the taste
- News
- Social Media
- TikTok
Should have watched this before a flight.
Right about now, many people are looking at ticket prices as they plan to fly home for the holidays. Even though over 90% of Americans have flown commercially, that doesn’t mean that they all know how to behave on an airplane. We’ve all seen enough videos of people freaking out on airplanes or in airports to know that common sense on a flight is, apparently, not that common As TikTok user and flight attendant Tomiko Dwan knows, even the most experienced flyers can make mistakes. That’s why she’s sharing a list of things she would never do after her experience as a flight attendant. In her video, which currently has over 29,000 views, Dwan lists six things she would “never do as a passenger.” These include not arguing with a flight attendant, not wearing clothing that exposes skin to airplane surfaces, never taking shoes off, and never walking barefoot to the lavatory. According to Bro Bible, one statement stood out to viewers more than the rest. “I would never drink the coffee,” Dwan declares in the video. The reason has nothing to do with the taste of the coffee itself, but rather with how the coffee pots are cleaned or, more accurately, not cleaned properly. The coffee pot cleaning situation is pretty concerning In a follow-up video, Dwan appears to imply that she wouldn’t drink the coffee because the pots aren’t properly cleaned. “The next time you go on a plane, where do you think the coffee pots are getting cleaned at? Where are they washing the coffee pots out at?” she asks. “That’s all I want you to observe.” Instead of drinking coffee on the plane, Dwan says she brings her own. It turns out this is common wisdom amongst flight attendants. Numerous flight attendants have reported issues with the quality of in-flight coffee. Some claim that crews rarely clean their tanks. Others say crews clean their tanks with disinfectants that can seep into the water. Some of these fears may be justified. The Environmental Protection Agency found that roughly one in eight airplanes failed water safety standards. @tomikodwan Things I would never do as a passenger. #flightattendantaddition ♬ original sound – Tomiko -Always Fly Pretty That said, many flight attendants and other air travel professionals also say that their tanks are clean or that they have consumed countless cups of coffee from their airplanes without issue. The advice about removing clothing or wearing clothes with exposed skin can simply be chalked up to hygiene. Many areas of the plane aren’t cleaned as often, or as thoroughly, as one might like. Airplane incidents involving passenger behavior continue to make headlines, showing how important it is to follow basic flight etiquette. In the comments section, users shared their thoughts on Dwan’s advice. “I’m an FA and I drink the coffee all the the time. It might be gross but I’ve never had a problem!” wrote one user. Another commenter asked, “Ok would you use the restroom in first class if you’re in coach?” A third stated, “What’s wrong with the coffee?” One viewer joked, “What? OMG – the coffee! You’ve just ruined it for me. (I’m not arguing with you btw.)” The concern over workplace cleanliness standards isn’t unique to airlines, as service workers in other industries have also raised concerns about unreasonable customer expectations affecting their ability to maintain proper hygiene practices.
Hurricane Melissa turns peaceful yoga retreat into a chilling nightmare as trapped influencers prioritize TikTok content over survival
- News
- Social Media
- Jamaica
- TikTok
They didn't plan for this!
A group of influencers went to Jamaica for a yoga retreat but ended up trapped when Hurricane Melissa hit the island on October 28, 2025. The massive Category 5 storm forced them to hide in a wine cellar under their Montego Bay villa instead of relaxing on the beach like they had planned. According to Daily Dot, the group from Florida got to Montego Bay a few days before the hurricane arrived. When they realized how bad things were getting, they tried to book flights home, but the airport had already shut down. They had no choice but to stay. What got people talking online was how the influencers handled the whole thing. Instead of just focusing on staying safe, they kept posting videos on TikTok about what was happening. Many people watching felt like the group was more interested in making content than actually dealing with the danger they were in. When disaster struck, the group kept their phones rolling One person in the group, Nicole Doyon, started posting videos on October 25 asking people online what they should do about leaving. She kept sharing clips that showed the resort and the group buying supplies. Another person named Carlye Guido also posted videos of them getting ready for the storm. The posts did not stop even when the hurricane got closer. Nicole put up dozens of videos, including one that jokingly showed what everyone was wearing during the hurricane. But the reality was not funny at all since nobody knows yet how many people got hurt or died from the storm. The situation was similar to another recent resort disaster where guests watched helplessly as flooding overtook a luxury property. A third member of the group, Sydney, also shared updates saying they were trying to keep calm before everything got worse. When people criticized them online, she told viewers they were only seeing a small part of what was really going on and that acting happy on camera did not mean they were not scared. @syddyoungyoga Update from jamaica #jamaica #jamaicahurricane #hurricanemelissa ♬ original sound – syddyoung The videos showed how the group moved down into the wine cellar where they set up beds and even made a temporary bathroom. The power went out for most of the country, and they were part of that blackout. Their bathroom setup brought attention to ongoing concerns about hotel and resort privacy standards. Nicole’s final post on TikTok before the storm fully hit said they were using a generator and that their phone service kept cutting in and out as the wind got stronger. Her latest video shows everyone looking okay after the hurricane passed. The group is now helping clean up the area now that it is safe to go back outside.
Two federal prosecutors annihilated and put on leave immediately after daring to mention Jan. 6 chaos in sentencing memo
- News
- Politics
- Congress
- donald trump
January 6 can get you in trouble.
The White House has put two federal prosecutors on leave after they wrote a court document asking for a 27-month prison sentence for Taylor Taranto. Taranto is a January 6 rioter who got pardoned by President Trump. He was caught with illegal guns and bullets near Barack Obama’s home in 2023. According to MSNBC, two sources confirmed that prosecutors Carlos Valdivia and Samuel White were suspended from their jobs at the U.S. attorney’s office in Washington, D.C. But neither source could explain what exactly upset White House officials about the court filing. The two prosecutors lost their positions right after they mentioned the January 6 Capitol attack in their court papers about Taranto. By Wednesday evening, other prosecutors had written a replacement document that took out everything about January 6 and also removed a part about Trump sharing Obama’s address online. Wait, so mentioning Jan. 6 gets you suspended now? Police arrested Taranto in June 2023 when he was recording a live video near Obama’s home in Washington, D.C. A judge found him guilty in May for having illegal weapons. He also got convicted for making false threats after he posted a video saying he was on a “one-way mission” to blow up a government building in Gaithersburg, Maryland. Police found two guns, a machete and hundreds of bullets in Taranto’s van when they arrested him. Court papers show that Taranto kept saying he wanted to get a “shot” and needed a “good angle on a shot.” The first court document written by Valdivia and White said that Taranto’s actions “caused the evacuation of a residential neighborhood and forced law enforcement agents from multiple agencies to respond to his false bomb hoax.” They wrote that “a 27-month sentence reflects the gravity of Taranto’s conduct, his lack of remorse, and the need to deter him and others from engaging in similar threatening conduct.” Prosecutors are supposed to uphold the truth, not be punished for speaking it. Their suspension proves Trump’s DOJ is corrupt to the core and weaponized against its own people. pic.twitter.com/CvPVzu3fQW — Areva Martin, Esq. (@ArevaMartin) October 29, 2025 Their document talked about January 6 as a day when “thousands of people comprising a mob of rioters attacked the U.S. Capitol while a joint session of Congress met to certify the results of the 2020 presidential election.” The papers said Taranto joined the riot by going inside the Capitol building and later spread conspiracy theories about what happened. This situation comes after other Justice Department problems, including a judge disqualifying Trump’s California prosecutor. Taranto showed up at Obama’s neighborhood on the same day in June 2023 that Trump posted a screenshot with Obama’s Washington address on it. Prosecutors said Taranto shared what Trump posted and then wrote about being outside Obama’s house, saying, “We got these losers surrounded!” Trump pardoned Taranto along with about 1,500 other January 6 defendants when he started his second term. Trump has also been seeking $230 million from the DOJ for past investigations. The Justice Department said nothing when asked about this situation.
Donald Trump announces humiliating surrender, claims ‘amazing meeting’ with China after threatening economic annihilation
- News
- Politics
- China
- donald trump
So, we're friends with China, now?
President Donald Trump met with Chinese leader Xi Jinping in South Korea on Thursday. This was their first time meeting in person since June 2019. The meeting took place after months of growing tensions between the two countries over trade, with Trump imposing significant tariffs on Chinese products and warning of further action. According to Politico, While flying back to Washington on Air Force One, Trump told reporters the meeting went very well. He said it was “a 12” when asked to rate it on a scale of one to 10. He added that they made many important choices during their discussion. Trump called it “an amazing meeting” and said both countries agreed on several big things. He said China promised to buy soybeans from American farmers, try to stop fentanyl from coming into the U.S., and wait before limiting rare earth exports. Trump also said he would lower the taxes on Chinese products right away, bringing them down from 57 percent to 47 percent. So much for the tough talk on China These deals show Trump backing away from his hard line against China from just a few weeks ago. He had warned he would put 100 percent taxes on Chinese goods starting November 1 if China did not stop its rare earth limits. Those limits, announced this month, would have forced foreign companies to get permission from Beijing to export their products if they used even tiny amounts of Chinese rare earths. American farmers have had a tough time during this trade fight. China bought over 50 percent less American farm products in the first seven months of 2025. Soybean farmers got hurt the worst, with sales to China dropping from $18 billion in 2022 to only $2.4 billion from January to July this year. "I had a truly great meeting with President Xi of China. There is enormous respect between our two Countries, and that will only be enhanced with what just took place…" – President Donald J. Trump pic.twitter.com/6wtEeVbiWp — The White House (@WhiteHouse) October 30, 2025 Trump said he could sign a real agreement “pretty soon” and that not many issues were left to solve. He also said he plans to go to China in April, and Xi will come to the United States after that. Treasury Secretary Scott Bessent and U.S. Trade Representative Jamieson Greer met with Chinese Vice Premier He Lifeng in Malaysia last weekend, where they said things were moving forward. When talking about rare earth materials, which go into everything from iPhones to military gear, Trump sounded confident. “There is no road block at all on rare earth,” he said. “Hopefully, that will disappear from our vocabulary for a little while.” This news should make financial markets around the world feel better, since they were worried about what the growing trade fight and tax threats between the world’s two biggest economies would mean for everyone.
Donald Trump delivers a humiliating betrayal to Ukraine by declaring ‘sometimes, you have to let them fight’
- News
- Politics
- donald trump
- Ukraine
Zelenskyy won't be happy hearing this!
President Donald Trump sat down with Chinese leader Xi Jinping in South Korea on Thursday. They talked about different world problems, and one big topic was the war happening in Ukraine. Ukraine was really counting on this meeting to help them out. According to Politico, Ukrainian leaders were hoping Trump would push Xi to stop buying so much oil from Russia. If China bought less oil, Russia would have less money to keep fighting the war. This was especially important because the U.S. just hit Russia’s biggest oil companies with sanctions. But things didn’t work out the way Ukraine wanted. Trump spoke to reporters while flying on Air Force One after the meeting. He said they spent a lot of time talking about Ukraine, but they didn’t bring up the oil issue at all. “We talked about it for a long time. And we’re both going to work together to see if we can get something done. We agreed the sides are locked in, and they are fighting and sometimes, you have to let them fight, I guess,” Trump told the press. He called it “crazy” but said Xi promised to help work on the Ukraine problem. This sounds like Trump is giving up on Ukraine Just a few days before, Ukraine’s President Volodymyr Zelenskyy was feeling hopeful about this meeting. He thought it might be a big step toward stopping the war. When Zelenskyy talked to reporters in Kyiv on Monday, he said China cutting back on Russian oil would really matter. He also pointed out that India already said they would buy less energy from Russia. Trump’s words painted a very different picture though. He told reporters that Xi has been getting oil from Russia for years, and China really needs it. “But with him we did not discuss the oil. We discussed working together to get this war finished. It does not affect China; it does not affect us. But I don’t like to see thousands of young men killed,” Trump said. Trump on Ukraine: The sides are locked in. Sometimes you have to let them fight, I guess. Crazy. There's not a lot more we can do. It doesn't affect China. It doesn't affect us.pic.twitter.com/9cexAEpcWg — Republicans against Trump (@RpsAgainstTrump) October 30, 2025 One expert had some thoughts about what Trump said. Hanna Shelest works as the director of Security Programmes at Foreign Policy Council “Ukrainian Prism.” She thinks Trump’s words show something interesting about how China sees Russia. She said China treats Russia like a small business partner, not like a real ally or someone they depend on for big things. China keeps saying they aren’t making money off the war in Ukraine. But the numbers show something else. China buys more Russian coal and oil than anyone else. A group called the Centre for Research on Energy and Clean Air looked at the numbers from September. They found that China made up 42 percent of what Russia earned from selling to its top five buyers. That came out to about $6 billion. The president’s handling of Ukraine comes at a time when his approval rating has dropped below zero in 12 states where he won before. This Trump-Xi meeting is pretty disappointing for Ukraine. They were trying to get countries around the world to stop doing business with Russia and pressure them to end the war. This didn’t help that plan at all. At the same time, Trump is dealing with court problems including a situation where a judge got removed from a California case.
Teacher Shot By 6-Year-Old Student Claims Assistant Principal Ignored Multiple Warnings, And The Defense’s Response Is Stunning
- News
- True Crime
- Abby Zwerner
- Crime
The most unusual school-shooting incident ever.
A teacher from Virginia is suing a school administrator after a 6-year-old student shot her in 2023. Abby Zwerner was working at Richneck Elementary School in Newport News when the shooting happened in January 2023. She had to go through several operations because of her injuries. According to People, Zwerner is asking for $40 million in her case against Ebony Parker, who used to be the assistant principal at the school. She says Parker knew about the gun but did nothing to stop what happened. The case went to trial on Monday, October 24, and both lawyers gave their first statements in court. The paperwork for the case says that four separate people went to Parker with worries about the student having a weapon that same day. During her speech to the jury, Zwerner’s lawyer Diane Toscano said Parker could have checked the student’s belongings or sent him home but did neither of those things. The Defense Presents A Completely Different Perspective Toscano talked about how badly her client was hurt, explaining that Abby Zwerner “has endured four surgeries and still has a bullet lodged inside her.” The papers filed in court say Zwerner still feels pain in her body and struggles with emotional problems because of what happened. Parker’s lawyer, Daniel Hogan, gave a defense that many found surprising when he spoke in court. He told the jury that nobody could have known this would happen. “No one could have imagined that a 6-year old, first-grade student would bring a firearm into a school,” Hogan said to everyone in the courtroom. He wanted the jury to think about whether anyone could have really seen this coming. Hogan also talked about something called hindsight bias when explaining his side. He said people should not blame his client for decisions she made just because everyone knows more now than they did back then. He believes Parker should be judged only on what she knew when everything was happening, not on facts that came out later. In other shocking criminal cases, investigators have found damning digital evidence like Google searches that proved premeditation. Remember the 1st grade school teacher, Abby Zwerner, who was shot by a 6 year old in her classroom in Newport News, Virginia? She suffered a gunshot wound to her hand and chest. She is suing the Assistant Principal, Ebony Parker, based on her inaction. The 6 YO: Showed a gun… pic.twitter.com/6Z9ReVbBkL — Jennifer Coffindaffer (@CoffindafferFBI) October 29, 2025 When the lawsuit first started, several people were named in it, but now Parker is the only one left facing charges. She is also dealing with separate charges related to child abuse from the same incident, based on records from Virginia courts. What happened that day affected more people than just the school staff. The boy’s mother went to prison for almost four years. A judge found her guilty of not taking proper care of her child and also guilty of federal gun crimes. Many people are now asking hard questions about keeping schools safe and what school leaders should do when someone tells them about possible danger. Similar questions about criminal planning have emerged in cases where dash cam footage revealed shocking premeditated crimes. Zwerner’s lawyer was very clear about how this has changed her client’s whole life. “Abby was shot by a six-year-old student, and she will never be the same,” Toscano said when talking to reporters. The teacher is still dealing with pain and emotional struggles from that day in her classroom.
‘It Really Felt Like The Titanic’: Luxury Florida Resort Floods As Guests Watch Furniture Swept Away In Viral Video
- News
- Social Media
- Florida
- TikTok
Luxury stay turns disaster movie.
A fancy hotel in Boca Raton, Florida had a bad flooding problem over the weekend when a lot of rain hit the area. People staying at The Boca Raton hotel saw water break through windows and push furniture around the lobby floor. Glen Fetzner went to the hotel for dinner plans. Things got bad very fast when flood water started filling up the building. “The window broke through, and it went from 1 foot to 3 feet in about a minute,” he told local outlet. According to People, another guest named Annekatrin Webber talked about how scary it was. “It really felt like the Titanic. Everything was flooded and the sofas were moving,” she said. Water came into the restaurant where people were eating and got about 2 to 3 inches high. Some people had to get up from their tables right away. Webber said workers helped her leave in a wheelchair so her nice shoes would not get ruined. The Hotel Staff Handled The Chaos Pretty Well Weather officials put out a flash flood warning for that part of Florida on Sunday night. They asked everyone to stay inside if they could. On Monday morning, more rain was coming. People at the hotel took videos that showed a whirlpool spinning in the middle of the lobby as more water kept coming in. Even though the flooding looked really bad, the hotel’s CEO Daniel Hostettler said his workers did a good job dealing with it. He told CBS 12 that the managers working that evening stayed there all night long to help guests. Other managers came back to help clean up as soon as the roads were safe to drive on. SOMETHING JUST DROWNED FLORIDA – AND IT WASN’T A HURRICANE Severe storms just dumped 10 to 19 inches of rain across Central and South Florida. Roads gone. Families trapped. Airport shut down. Even luxury hotels in Boca Raton flooded like hurricane zones. Another round of… pic.twitter.com/xeI4olNJJ5 — HustleBitch (@HustleBitch_) October 28, 2025 Hostettler was happy with how his team worked together. “The whole team from bus boys, to front desk managers, to managers, they were all chipped in, and they were calm,” he said. The good news is that nobody got hurt from the flooding. Guests did not have to move to other places and the water did not get into any of the hotel rooms. Everything else at the hotel kept working like normal. The lobby opened back up on Tuesday morning after they put in new furniture. Someone speaking for the hotel said that the heavy rain caused some problems but things got back to normal pretty fast. Another spokesperson named Anne Marie Connolly told the South Florida Sun Sentinel that most of the water was gone by Monday morning. Now the hotel wants to make sure this does not happen again. Hostettler said they are going to look at getting better flood barriers and other upgrades. He thinks the protection they already had worked okay because the water damage stayed mostly in the lobby. The city said no houses in the area got badly damaged. Viral videos of unexpected incidents like this one keep getting attention online when people share wild moments they catch on camera.
‘I Honestly Cried’: Woman’s Luke Combs Halloween Costume Goes Viral, But It’s The Comment Section That Made Her Lose It
- News
- Social Media
- Halloween
- TikTok
We’ll remember her that way.
Kathy Leanos had no idea if people at her local bar would even know who she was dressed as for Halloween. The 28-year-old from Downey, California, picked Luke Combs as her costume because the bar had a country music theme that night. She really wanted to win the costume contest. According to People, She bought what she needed online: a fake beard, a Columbia shirt, and a toy microphone. Leanos waited until the actual day of the party to put everything on for the first time. Her sister printed out the cover of Luke Combs’ Getting Old album and laminated it so Kathy could hold it up if nobody could figure out her costume. Once she had everything on, including a camo hat and the beard, she filmed herself lip-syncing to Combs’ song 1, 2 Many and posted it on TikTok. That was on Sunday, October 12. The video took off fast and now has 1.2 million views. Things got even better when the official Luke Combs TikTok page left a comment. That’s when Leanos got really emotional. “I honestly cried a little when I saw Luke’s team had commented on my TikTok,” she said. The Comment Section Is Pure Gold Luke Combs’ official page wrote: “Kathy you ATE with this 10/10 no notes.” Her sister had to wake her up to break the news that the video was blowing up. Leanos didn’t think it was real until she looked at her phone and saw hundreds of notifications. What really made her and her family laugh was reading all the comments. Tons of people started joking about when she’d start touring. A user named Vanessa Ramirez wrote, “Close enough.. can we get some concerts on the west coast?!” Someone called MAMACOURT333 said, “Close enough. Go on tour.” Another person just asked, “So when’s the concert??” @kathyyaguiar Halloween came early with this one @Luke Combs @Luke Combs HQ . . . . #lukecombstour #lukecombs #lukecombsconcert #lukecombsmusic #lukecombslookalike ♬ 1, 2 Many – Luke Combs & Brooks & Dunn Halloween has always been a big deal for Leanos. She loves dressing up and doing full cosplay every year. She also helps her friends and family put together their costumes and does special effects makeup. She says Halloween is one of her favorite holidays because she can be as creative as she wants. Since she’s a huge Disney fan, her best costume before this one was Minnie Mouse. But the Luke Combs look is now a close second place. She really pushed herself to make it work because she was set on winning that contest. Like many creative fans who find unique ways to celebrate their favorite artists, Eminem’s daughter recently made her own announcement that left fans grateful. Leanos never expected things to go this far. “I thought the views and likes were going to stop,” she said, “but in under 48 hours I hit 1 million views on two of my videos and I’m still in shock to this day.” While some people get creative with costumes, others have used unexpected items in surprising situations, proving that creativity can show up in many forms.
‘Get A Real Job’: Riley Gaines Goes After AOC At Rally, And What Happened Next Was A Complete Self-Own
- News
- Politics
- Social Media
- Alexandria Ocasio-Cortez
- New York City
Gaines poked the bear, and AOC brought receipts.
A political rally in New York City this weekend turned into an online fight between Rep. Alexandria Ocasio-Cortez and Riley Gaines. Gaines is known for speaking out against transgender athletes. The two went back and forth on social media after Gaines criticized the congresswoman. According to Daily Dot, Bernie Sanders and AOC were at a rally on Sunday with Zohran Mamdani, who is running for mayor of New York. About 13,000 people came to listen to them speak. AOC talked about how diverse New York is and what America means to different people. Some conservatives were not happy with what she said. Gaines used to swim in college and now campaigns against trans women competing in women’s sports. She put up a photo on X of the three politicians at the rally. Her post said “We’re being destroyed from within.” AOC saw it and shot back at her. She wrote, “Maybe if you channeled all this anger into swimming faster you wouldn’t have come in fifth.” This was about how Gaines tied for fifth place with Lia Thomas at a big swimming competition in 2022. Riley Gaines Really Thought She Could Win This One Gaines was not done yet. She went on TV after people started talking about AOC’s tweet. She told viewers she wanted to debate AOC. She listed out what they could argue about, like socialism versus capitalism and religious beliefs. She also brought up other hot topics that conservatives and progressives disagree on. But AOC did not seem interested in debating her. She posted another message on X that was short and simple. “And I would like to challenge this person to get a real job,” she wrote. That pretty much ended their back and forth online. And I would like to challenge this person to get a real job. https://t.co/N4vCl3lJx0 — Alexandria Ocasio-Cortez (@AOC) October 27, 2025 People on social media had a lot to say about the whole thing. Many thought AOC’s comebacks were funny and smart. Someone on Bluesky said asking Gaines to debate AOC was like asking a car to win a spelling contest. Another person joked that they had never seen a swimmer get beaten so badly by a politician. Gaines has stayed busy with conservative causes since she stopped swimming competitively. Earlier this year, she was in a video for the Department of Health and Human Services. She talked about how she supported President Trump’s rules that keep trans women out of women’s sports. This issue has become what she is best known for talking about. The rally was supposed to be about progressive ideas and the race for New York mayor. Instead, everyone ended up talking about Gaines and AOC fighting online. It shows how fast something political can blow up on the internet, similar to other recent political drama involving the Trump administration.
Elon Musk’s New Encyclopedia Promises To Beat Wikipedia, But Side-By-Side Comparisons Reveal An Embarrassing Problem
- News
- Social Media
- Elon Musk
- xAI
Wikipedia just got its most chaotic rival yet.
Elon Musk’s AI company, xAI, has started a new online encyclopedia called Grokipedia. The goal is to compete with Wikipedia. Musk first talked about this project in September and said it would share content that is “truth, the whole truth, and nothing but the truth.” He made this after complaining many times that Wikipedia spreads “propaganda.” According to Daily Dot, just like Wikipedia, anyone can edit and add information to Grokipedia pages. But there’s a big difference in size. Grokipedia has less than one million pages right now, while Wikipedia has more than seven million pages just in English. The Wikimedia Foundation, which runs Wikipedia, thinks that Grokipedia’s pages might be made by AI using Wikipedia’s own content, but no one knows for sure how the pages are actually created. When people started comparing the two sites, they found something pretty awkward. The Verge showed screenshots proving that Grokipedia’s pages about the PlayStation 5 and Lincoln Mark VIII look almost exactly like the Wikipedia versions. People on X also noticed that Grokipedia uses way fewer sources than Wikipedia. One person showed that Wikipedia lists eight sources in the first paragraph about Bitcoin, but Grokipedia only has two sources for the same information. The Sourcing Problem Is Hard To Ignore People on X have been calling out Grokipedia for what looks like unfair content. One person said, “Narcissistic conspiracy theorist and billionaire launches online encyclopedia because Wikipedia is not right-wing (too fact-based) for him and calls it ‘Grokipedia’ would have been a funny Simpsons episode 10 years ago. Now it’s just sad.” Some users are worried about where Grokipedia gets its information. One person looked at the page about ICE and saw it only said good things about the agency removing undocumented immigrants. The page only used sources from conservative groups. “Checking out Grokipedia and WOW is it biased,” the person wrote. “The three citations are to The Heritage Foundation, FAIR, and the Center for Immigration Studies. No dissenting voices allowed on Grokipedia; the only acceptable framing is Musk’s.” https://t.co/op5s4ZiSwh version 0.1 is now live. Version 1.0 will be 10X better, but even at 0.1 it’s better than Wikipedia imo. — Elon Musk (@elonmusk) October 28, 2025 Someone else found that Grokipedia uses the Kremlin as a source when talking about Russia’s invasion of Ukraine. Another person said the site seems to be “just a Wikipedia dump passed through an LLM to add the right-wing sources Elon likes because he thinks Wikipedia is too left-leaning.” These problems show that Musk’s idea for a better version of Wikipedia might have its own slant. One user joked, “By the time Grokipedia is done, the South will have won the Civil War and Hitler will have been merely a misunderstood visionary.” People will be watching to see if the site can fix these problems with truth and fair sources. The issues with Grokipedia are just the latest in a string of problems for Musk’s reputation, as people keep questioning his different business projects and what he says online.
Clippers Dominated Warriors For 2 Years Straight, Then Tuesday Night Happened And Everything Fell Apart
- News
- Sports
The streak ends, and it wasn’t pretty.
The LA Clippers had been beating the Golden State Warriors for almost two years. Before Tuesday night, the Warriors had not won a game against the Clippers since late November 2023. The Clippers won the next seven games between these two teams, including a big overtime win in April that got them into the playoffs. Tuesday night was completely different. The Warriors beat the Clippers 98-79 in a game where almost nothing went right for LA. The Clippers only scored 79 points, which is their worst performance in nearly four years. They had not scored this few points since December 2020, when they lost badly in their home opener that season. According to The Athletic, the Clippers offense did not flow at all during the game. They only got 10 assists as a team, which is the lowest number they have had in 16 years. They also turned the ball over 16 times. Kawhi Leonard said after the game that the offense was too stagnant. He explained that too many times, the team would come down the court and take a shot without passing the ball around enough. “Can’t do that against a team like this,” Leonard said. Nobody Could Hit Shots And The Age Problem Became Impossible To Ignore The main problem was that most players could not make their shots. James Harden scored 20 points, but he got all of those in the first half. Leonard finished with 18 points and Ivica Zubac had 14. Everyone else on the roster shot terribly. The other players made only about 26 percent of their shots and just 17 percent from three-point range. Coach Tyronn Lue said the shooting was the biggest reason they lost. “I thought holding this team to 98 points is really good,” Lue explained. “But when you shoot 6-of-33 from 3, you’re not going to win many games.” The team was also playing without Bradley Beal, who missed his second game in a row because of back pain. Lue said the team really needs Beal because he can shoot, handle the ball, and help run the offense. The Clippers are bottom 10 in fast break points scored and allowed per game Only the Rockets play at a slower pace but the Rockets are top five in fast break points allowed Kawhi and I had a discussion on the Clippers being turtles pic.twitter.com/nxaGq9rABO — Law Murray (@LawMurrayTheNU) October 29, 2025 The Clippers are also dealing with being one of the oldest and slowest teams in the league. The Warriors ran past them all night. Golden State got 11 fast break points just in the third quarter. One play showed the problem clearly when 22-year-old Brandin Podziemski ran down 40-year-old Chris Paul from behind and blocked what looked like an easy basket. The team had clear problems with their speed and how they ran their plays. Right now, the Clippers are near the bottom of the league when it comes to fast break scoring and defense. Only the Houston Rockets play at a slower speed than LA. Leonard admitted the team has to run their offense faster and protect the ball better. While video game fans might try building faster rosters in NBA 2K24 to avoid these problems, the real Clippers cannot change how old their players are. The Clippers and Warriors will play three more times this season. They will meet in the final game of the season for the second year in a row. Tuesday night showed the Clippers have real problems to fix after they had beaten the Warriors so many times before. Getting the timing right on offense matters a lot in basketball, and the Clippers clearly lost that against Golden State.
‘Almost Choked On My Lunch’: Man Reveals His Real Voice After 30 Years Of Hiding It, And The Difference Is Staggering
- News
- Social Media
- TikTok
His real voice will surprise you!
A man on TikTok just showed millions of people his real voice for the first time in decades. Timothy Daigle is in his 40s now, and he says he has been faking his voice since he was a teenager. His video from August 31, 2025, has gotten almost 5 million views. Daigle started talking in a higher, tight voice when he was young and kept doing it for more than 30 years. He did this because people kept telling him he was mumbling when he went through puberty. In his TikTok video, he let his throat relax and showed everyone what he actually sounds like. His real voice is way deeper and sounds much more relaxed. According to Daily Dot, People could not believe how different the two voices were. One person said, “Sir, I almost choked on my lunch when that silk came out.” A lot of viewers said they noticed his whole vibe changed when he used his real voice. He seemed less stressed and more comfortable. The Reason Behind The Change Is Actually Pretty Sad Daigle talked about why he started changing his voice in the first place. He has been using his fake voice with everyone in his life since he was about 14 or 15. That includes his kids, his partners, and his family. He started doing it because his mom would not stop telling him he was mumbling during his teenage years. “Mumbling, mumbling,” Daigle said, remembering what she told him. “That word ‘mumbling’ came out of her mouth at me in every conversation for years when I hit about 11, 12, 13 years old. So I would speak up. I would squeeze my voice.” That squeezed voice just became normal for him after a while. Around a year ago, Daigle decided to try something he had never done as an adult. He let his throat, chest, and face relax and just talked without forcing anything. What came out was his actual voice, which sounds totally different. He said it feels weird to use his real voice now because the fake one has become such a habit. “Such a reflex, that doing this right now almost feels like faking it,” he explained. @timmaydgl This was… an uncomfortable realization at first. Now, it’s just a fascinating piece of my personal history that I will DEFINITELY bring up in therapy one day when talking about how aggressively I will accomodate the people around me no matter how ridiculous their problem with me is. ♬ original sound – Timothy Daigle33 Tons of people who saw the video said they do the same thing. A lot of them said they changed how they talk to make other people feel better or to fit in. Some people connected it to bad experiences they had or pressure they felt because of their gender or background. One person wrote, “First voice sounds like anxiety.” Someone else thought he should use his deep voice for work and said, “And thus began your career narrating audiobooks.” Another person made a joke about watching the video, saying, “how bro felt after changing the voice.” Just like a woman who was shocked by how a restaurant handled her complaint, Daigle’s story shows how things that surprise us can blow up online. A voice teacher saw the video and said this happens to almost everyone. The teacher said that most people do not really have a natural voice. Instead, their voice is just shaped by things that happened to them over the years. The teacher thinks about 99 percent of people talk in a way that comes from their past experiences and how people reacted to them. These moments where we learn something new about ourselves, similar to small details we miss that actually matter a lot, can really change how we see things.
‘You Can Clearly See Through This Door’: Traveler Exposes The Hotel Bathroom Trend That’s Destroying Everyone’s Dignity
- News
- Social Media
- TikTok
Hotels, your doors are failing us.
A woman on TikTok has had enough of hotel bathrooms with bad doors. Sadie, who goes by @bring_back_doors online, is tired of showing up at hotels only to find out the bathroom has no real privacy. She has started a whole campaign to make hotels answer for their terrible door choices. Her TikTok video about this problem has been watched more than 234,000 times. In it, she talks about how hotels keep putting in frosted glass doors for bathrooms instead of normal solid ones. According to Daily Dot, she was at the Alexander Hotel in Noordwijk aan Zee, Netherlands, when she made the video. She says hotels keep telling her that foggy glass doors give you privacy, but she thinks that’s completely wrong. In the video, she stands right in front of the bathroom door to prove her point. “A, yes, you can see through these. Like you can clearly see through this door, and B, glass doors do not close properly,” she explains. She says when she asks for doors that actually work, she means doors where every edge touches the frame completely, not just part of the way. What Started As Frustration Has Become A Mission Sadie did not stop at just complaining on TikTok. She made a whole website called BringBackDoors.com where people can look up hotels before they book. The website has a list of hotels that actually have real bathroom doors. She has sent emails to hundreds of hotels asking them two basic questions: do your doors close all the way, and are they see-through glass? If a hotel says yes, their doors close properly and no, they are not made of glass, then they get put on her list. She sorts them by how much they cost and what city they are in. Her website also has a part where people can report hotels with awful bathroom doors so everyone knows about them. She tells people to email her or message her on Instagram with the hotel name and photos of the bad bathroom setup. On her website, she explains that she finally got sick of it after too many trips where she had zero privacy. She says she loves going on trips with her family and friends, but she also needs some privacy in the bathroom. Similar to how a woman was shocked by a restaurant’s reaction to a customer complaint, Sadie’s campaign shows how speaking up about bad experiences can start important conversations. @bring_back_doors Hotel name: Alexander Hotel, Noordwijk aan Zee, Netherlands I need to be clear. Glass doors are not private. And making them foggy does not make them private. I am once again sitting here saying screw you to all bathroom doors that are not solid and close fully. And I am providing alternative hotels with guaranteed doors at bringbackdoors.com Check your hotels door situation before you book or risk your privacy. Door submitted by @mmargaridahb, DM me to submit your own bad doors. #bathroomdoors #hotel #travel #fyp Bathroom doors | bathroom design | hotel design | bad hotel design | travel fail | travel memories | travel inspo | door design | hotels with privacy ♬ original sound – Bring Back Doors There are some real reasons why hotels do this. They use glass walls and open layouts to make tiny rooms feel less cramped. It also costs them less money to build. Plus, it makes the job easier for the people who clean the rooms. But the people commenting on her videos are completely on her side. One person wrote, “No clear doors in bathrooms!!!!! Even when I’m with my husband we need a real door?” Someone else said, “I HATE how hotels started thinking going to the bathroom is a shared experience.” Other travelers have shared their own horror stories. One person said, “I’ve had 2 hotels now where the bathroom didn’t have a door at all :) one had a curtain! the other a folding screen :)) my best friend and I are on another level after this.” Another person wrote, “Worst one was a foggy glass door with a large hole to use instead of a handle.” One comment described the strangest setup of all: “Had a hotel with an absolute solid wooden bathroom door. And next to it A GLASS WALL DIRECTLY IN FRONT OF THE TOILET!!!” Just as consumers have learned to look for specific labels when shopping, travelers are now learning they need to check what kind of bathroom doors a hotel has before they pay for a room.
Judge Just Disqualified Trump’s California Prosecutor For One Reason, But There’s A Loophole Keeping Him In Power
- News
- Politics
- California
- Congress
- donald trump
He lost the title, not the chair.
A federal judge has kicked President Trump’s top prosecutor in Los Angeles off several cases. The judge says Bill Essayli is working in his job illegally. But thanks to a legal trick, he gets to stay in the same office doing almost the same work. According to The Hill, U.S. District Judge J. Michael Seabright made his decision on Tuesday. He said Essayli was supposed to leave his job as acting U.S. attorney when July ended. That was when his 120 days in the temporary job ran out. He is the third person Trump appointed who has been told by a judge that he stayed too long in his position. The judge said Essayli took the acting U.S. attorney job in an unlawful way. But here is the twist. Even though the judge removed him from that role, he let Essayli keep working as first assistant U.S. attorney. That is the second most important job in the office. Essayli posted on social media that this means nothing is really changing for him. The Justice Department Found A Clever Workaround To Keep Him There Essayli was able to hang onto his power because Attorney General Pam Bondi made some creative moves. Right before his 120 days ended, she gave him the job of first assistant U.S. attorney. She also named him a special attorney who could step in as acting U.S. attorney whenever that spot opened up. Then Essayli stepped out of his temporary role and jumped right back into the acting position. Judge Seabright said he gets why the defense lawyers are frustrated about this. They argued that the Justice Department should not be able to use tricks to do something the law says they cannot do directly. The judge wrote that his decision does not really fix much at all. “For those who didn’t read the entire order, nothing is changing. I continue serving as the top federal prosecutor in the Central District of California. It ‘s an honor and privilege to serve President Trump and Attorney General Bondi, and I look forward to advancing their agenda for the American People,” he wrote on X. USAO-CD OUT as US Attorney for the Central District of California. Holding: Bilal A. Essayli unlawfully assumed the role of Acting United States Attorney for the Central District of California. He has been unlawfully serving in that capacity since his resignation from the… pic.twitter.com/K4aVLMF8aS — Ronald Richards (@RonaldRichards) October 28, 2025 But Seabright said his job is just to follow what the law says. According to federal law, judges in the Central District of California can pick a different temporary U.S. attorney until the Senate approves whoever Trump wants for the permanent job. This is not just happening to Essayli. Alina Habba works as acting U.S. attorney in New Jersey and used to be Trump’s personal lawyer. A judge said in August that she was holding her job illegally because her 120 days ended in July. An appeals court listened to arguments about her case recently and did not seem convinced by what the Trump administration said. She is still working while the appeal goes on. In Nevada, acting U.S. attorney Sigal Chattah was told last month that she could not supervise several criminal cases anymore. A judge said her time in the job ran out when her temporary term ended. That decision is on hold while an appeal happens. There might be a fourth case coming soon. Both former FBI Director James Comey and New York Attorney General Letitia James are questioning Trump’s pick of Lindsey Halligan for a temporary prosecutor job in the Eastern District of Virginia. There will be a hearing about their concerns on November 13. The Trump administration has run into other legal problems with the Justice Department lately. These fights over appointments are happening at the same time that the former president is trying to get a large amount of money from the DOJ because of past investigations into what he did.
North Carolina Couple Found Dead Inside Their Home, And What Happened To Their Foster Son Is A Tragedy On Top Of Tragedy
- News
- True Crime
- Crime
There’s no making sense of this one.
A married couple in North Carolina was killed in their home on Monday night. Police believe their teenage foster son was responsible. Just hours after finding the bodies, officers located the teenager in another county. He then killed himself before they could arrest him. According to The Hill, deputies from Hoke County went to a house on Cope Road near Red Springs around 6 p.m. on Monday. Someone had called about a possible cardiac arrest. When officers got there, they found Ted Chavis, 52, and his wife Joann Chavis, 48, already dead inside their house. Police have not said how the couple died. Later that night, police tracked down their foster son about 50 miles away in Lake Waccamaw, which is in Columbus County. Officers found his car parked near the Boys and Girls Homes of North Carolina, but he was not inside. What happened next was a tragedy on top of tragedy. Police searched the area with help from a fire department drone team. When they finally found the teenager, he took his own life. Paramedics rushed him to a hospital, but he died from his injuries. What We Know About The Family People who knew the Chavis family said they were regular churchgoers at Praise and Worship Ministries in Red Springs. Riley Carter, who lives nearby and goes to the same church, said that the foster son had been coming to his Sunday school class for almost two years. “They was good people,” Carter said. “He was in my Sunday school class. He was real quiet, which I won’t say weird, but he didn’t talk a lot.” Even though the teenager was quiet, Carter said he was very knowledgeable about the Bible. “He was quiet, real quiet. But he knew, like you would think you would do that because he knew everything about the Bible,” Carter told reporters. “Like anything they asked him about the Bible, you know.” Ted and Joann Chavis were known around their small town for taking in young people who needed help. Now their community is trying to make sense of what happened. In another recent case that shocked a community, a mother and daughter were accused of planning a murder together at a campground. Hoke County Sheriff Roderick Virgil spoke to the public about the deaths. “It is with great sadness that I address our community following the tragic loss of lives on last night in the southern part of the county,” Virgil said. “Words cannot fully express the sorrow we all feel during this difficult time.” Sheriff Bill Rogers from Columbus County also made a statement. “Our hearts go out to all those impacted by this tragic situation,” he said. He also mentioned that “this incident serves as a reminder of the importance of communication and support during difficult times.” Several law enforcement agencies are still looking into what happened, including the North Carolina State Bureau of Investigation. Police have not revealed why the killings might have happened or if the foster son had any ties to the Boys and Girls Homes where officers found him. During murder investigations, police often find troubling clues about what suspects were thinking, as prosecutors showed in a case involving Google searches made before a killing.
‘Why Did A Helicopter Land On Me?’: Boy, 12, Wakes From Coma On His Birthday And Asks The Question No Child Should Have To
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- Social Media
- Crime
Only a 12-year-old could ask it that simply.
A 12-year-old boy has woken up after being in a coma following a helicopter crash in California. Oliver Holland was hurt when the helicopter came down in Huntington Beach on October 11. Four other people were also injured in the accident. According to People, the incident happened right before a local event called Cars ‘N Copters on the Coast. Oliver’s injuries were so bad that doctors put him into a coma to give his body time to recover. When Oliver finally woke up over the weekend, it happened to be on his birthday. His family told him what had happened, and his response showed just how confused and shocked he was. His sister Madeline Ashwell said that Oliver asked two simple questions: “How did this happen?” and “Why did a helicopter land on me?” The Recovery Road Has Been Long But Hopeful The young boy needed several operations because of what happened to him. One of his lungs had collapsed, and there was bleeding inside his brain. These were serious problems that needed immediate medical attention. Madeline explained to reporters that her brother just happened to be in the wrong spot when the helicopter fell. She said that if he had been standing just “five feet ahead” of where he was, the helicopter would have missed him completely. WARNING: This post describes a traumatic event resulting in catastrophic injuries to a child. An 11-year-old boy suffered a brain bleed and a collapsed lung after a helicopter spiraled out of control and crushed him in Huntington Beach, California. The incident occurred on… pic.twitter.com/eHE19vDP85 — True Crime Updates (@TrueCrimeUpdat) October 22, 2025 People started a GoFundMe campaign to help pay for Oliver’s medical bills and support his family. By October 29, the campaign had brought in more than $113,000 from people wanting to help during this difficult time. Madeline recently shared some positive news about how her brother is doing. She said Oliver “has made incredible progress” and does not need a breathing machine anymore. According to Madeline, Oliver now knows who his family members are and can talk to them. He has also started moving different parts of his body again. She called these signs “huge milestones” and said the medical team looking after him thinks he is recovering well. The doctors believe Oliver is heading in the right direction. The family understands that Oliver still has a lot of healing ahead of him. But they feel thankful for how much better he has gotten already. Madeline wrote a message thanking everyone who has been there for Oliver, saying “Your kindness, encouragement, and support have given our family so much strength during this time.” While this story shows hope for recovery, other incidents have ended in tragedy.
Donald Trump Receives A Golden Crown From South Korea And His Response Is Exactly What You’d Expect From A Wannabe King
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- Politics
- donald trump
- South Korea