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Rant: The State Of The PSVR2 And The VR Industry In General
- Playstation VR
- PlayStation VR 2
- amigagurublog
- annoyingshits
- fanboyism
- fanboys
- games
- longliveVR
- meta
- muppets
- Occulus
- PCVR
- PS5
- psn
- PSVR
- PSVR2
- QUEST
- Quest2
- Quest3
- SteamVR
- trolls
- Vive
- VR4Life
I keep seeing people on social media claiming that “there are no games for PSVR2.” Honestly, that’s nonsense.
The post Rant: The State Of The PSVR2 And The VR Industry In General appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Three)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- C-Smash
- CactusCowboy
- CaptainToonhead
- CarMechanicSimVR
- Cavecrave
- CaveDigger
- CaveDigger2
- ChernobylAgain
- Chessclub
- CitiesVR
- CleanSheetFootball
- ClimateStation
- ColossalCave
- Compound
- CookingSimVR
- Corridor
- Cosmodread
- CosmoniousHigh
- CrazyKungFu
- Creed
- Crimen
- CrisisBrigade2
- CriticalstrikeShooter
- Crossfire
- CyubeVR
- PSVR2
Welcome to the third part of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Three) appeared first on AmigaGuru's GamerBlog.
PSVR – The End Of An Era?
- Playstation VR
- collectibles
- Physicalmedia
- PlayStationVR
- PSVR
- rare
The original PSVR launched back in October 2016 and went on to receive more than 600 releases, with around 300 of those also appearing on physical media. A last goodbye to the game changing medium.
The post PSVR – The End Of An Era? appeared first on AmigaGuru's GamerBlog.
Iron Guard – Tower Defending Perfection
- PlayStation VR 2
- Strategy
- Ironguard
- PSVR2
- Towerdefense
- Xlabs
The ultimate Tower Defense game for PSVR2, It's so good that you will want to dive into it right now!
The post Iron Guard – Tower Defending Perfection appeared first on AmigaGuru's GamerBlog.

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Shinobi: Art of Vengeance – the (re)making of a ninja
- PS5
- sega
- Shinobi: Art of Vengeance
You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on […]
You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on PlayStation 4 and PlayStation 5 August 29. Less of a surprise was the reveal that Lizardcube was tasked with Shinobi’s razor-edged return. The developer is no stranger to breathing life into Sega’s classic IP, with its slick work on WonderBoy: The Dragon’s Trap remake and Streets of Rage 4 proving its pedigree. “Back in 2021 Sega wanted to revive an older IP and hinted if I had anything in mind,” says LizardCube CEO and Art/Creative Director Ben Fiquet. “I’m a Shinobi kid, so I quickly pitched my vision for that. Because we make 2D titles, when I create drawings it’s like rendering what will be the same in the final game.” The actual art of Vengeance This immediate visualization provided a relatively easy win in terms of Shinobi’s striking aesthetic, something Ben describes as “a continuation of their style; a bit more Japanese, but still very French and very Lizardcube”. With Ben revealing that he grew up on beautifully animated 16-bit platformers like Aladdin, it’s easy to see what inspired that look. But from there the challenge became working out how to mix classic Shinobi authenticity with a contemporary feel. “It was a bit different compared to working on Streets of Rage or Wonder Boy because Shinobi has more iterations,” explains Ben. “At first I wanted to make something more like a direct follow up to the original Shinobi games. But I quickly realized that it wasn’t as fun as I remember. Gameplay-wise you can lose yourself by going too far in the other direction, too, but Shinobi has always been changing with the times. So we wanted to make a modern game but with the appeal of the first titles.” “We felt that a slow-paced, methodical 2D game wouldn’t quite match the tastes of modern players,” agrees Toru Ohara, Sega of Japan’s Chief Producer. “We decided to focus on delivering exhilarating, satisfying action, and make the most of Lizardcube’s strengths — their distinctive art style and their expertise in 2D games.” Cutting into the combat The big secret weapon in keeping that classic Shinobi feel with an up-to-date gloss? A katana. And kunai. And Ninpo. And… okay, let’s just wrap it all up into the development team’s focus on fast, fluid, personalised combo-driven combat. “We quickly realized we wanted to push the combat further,” says Ben. “So we added more systems. That sort of thing can snowball when you’re making it, given it mixes platforming with fighting. But it’s very satisfying to be able to fight your way through levels, and more ninja-like by being swift and chaining combos.” That wasn’t to say that the process of crafting this system was entirely smooth. “The prototype we had was very different to what we ended up with,” Ben reveals. “After a playtest we saw something was missing so we went back to the drawing board.” The result was the inclusion of the execution system, which rewards the player with stylish finishing moves and resources to spend on upgrading Joe’s abilities. Which played nicely into the freeform system that sits at the centre of Shinobi’s compelling and polished gameplay. “Lizardcube wanted to prioritize freedom of choice and allow players to perform actions that look cool,” says Toru. “I’ll admit I had some concerns at first, but as the system took shape, I realized that being able to unleash the move you want, when you want, created a tremendous sense of exhilaration. “I often explain it like this: in the early stages, the character controls like one from an action game, but by the mid-to-late game, it starts to feel more like controlling a character in a fighting game. Being able to create that kind of fresh gameplay experience was a very pleasant surprise.” “And you can mash buttons and still do something cool, and maybe end up with an execution,” laughs Ben. “We’ve already seen players do amazing things in the demo, with speed runs and combos.” Bosses now, villains next If you’ve not yet played the demo – and you should – the question some of you now might be asking is, “can I perform these combos and executions on the bosses?” Yes, you absolutely can. And those boss fights remain spectacular in their own right, something Ben is keen to keep as a surprise for you to discover yourself. Although when pressed, he admitted he has a couple of favourites. “The monkey boss Kozaru at the end of the first stage,” he admits. “And the boss of stage five. It’s a vampire Yakuza, but I can’t say anything more than that.” Which led us to talk about the Villains Stage DLC coming at a later date, featuring boss characters from other Sega titles, the first being Sonic the Hedgehog’s arch rival Doctor ‘Eggman’ Robotnik. “I hoped people would see this game as one of Sega’s many iconic IPs making a comeback,” says Toru. “So I thought it would be interesting to go beyond the original Shinobi world.” “We wanted to acknowledge the amazing presence that these IPs have,” agrees Ben. “As well as offer other little references here and there. Shinobi is kind of a serious game. But also silly, in a way.” What Ben is referring to is the wry sense of humour present across Lizardcube’s games which keeps things from getting too dark in Shinobi. Sure, it’s occasionally bloody, brutal and visceral, but the dev team also leans into its inherent absurdity, too. “Joe only says one word through the entire game, which is very much an intentional joke,” says Ben. “And he’s the most obvious ninja you’ll see, dressed in white and red, riding his dog and fighting demons. But it still works. The premise is silly, but you have to treat it with respect. I just want people to have fun and help keep the IP alive.” Stay sharp because this is one action platformer you won’t want to miss – Shinobi: Art of Vengeance launches on August 29 for PS4 and PS5.
(From Southeast Asia) PlayStation Plus Monthly Games for August: Psychonauts 2, Dragon Marked For Death , Viewfinder
- PlayStation Plus
- playstation plus
- Psychonauts 2
- stardew valley
- viewfinder
Play psychic super spy, get ready to experience the unique, dark fantasy world and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Dragon Marked For Death and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. […]
Play psychic super spy, get ready to experience the unique, dark fantasy world and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Dragon Marked For Death and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Psychonauts 2 | PS4 Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain. View and download image Download the image close Close Download this image Dragon Marked For Death | PS4 Dragon Marked For Death is a side-scrolling 2D action RPG that can played solo or with up to four players in local or online multiplayer.You play as the survivors of the Dragonblood Clan who set out to take revenge on the Kingdom of Medius, who destroyed their home and captured the Dragonblood Oracle, Amica. To obtain the power they need to enact their revenge, they forge a pact with the Astral Dragon Atruum. Use your newly acquired powers to take on quests from villagers and raise your status in the kingdom. How you perform in these quests can have a direct effect on the game’s final outcome. Quests aren’t all about defeating enemies, though. You’ll guard a ship’s passengers from monsters, search for hidden treasure, rescue a princess from a castle under siege, and a lot more! View and download image Download the image close Close Download this image Viewfinder | PS4, PS5 Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for August to your library PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library.
(From Southeast Asia) SHINOBI: Art of Vengeance launches Friday, August 29!
- PlayStation 4
- PS5
- Shinobi: Art of Vengeance
Get ready — SHINOBI: Art of Vengeance arrives on Friday, August 29! The iconic SHINOBI series returns in an all-new 2D action platformer created by Lizardcube, the team behind the hit brawler Streets of Rage 4 and SEGA. This title brings Joe Musashi‘s quest for revenge to life with a vibrant hand-drawn look. Players must […]
Get ready — SHINOBI: Art of Vengeance arrives on Friday, August 29! The iconic SHINOBI series returns in an all-new 2D action platformer created by Lizardcube, the team behind the hit brawler Streets of Rage 4 and SEGA. This title brings Joe Musashi‘s quest for revenge to life with a vibrant hand-drawn look. Players must overcome stages filled with obstacles and take down foes with a vast array of combos. Master the game’s combat and discover what it means to be a ninja. Currently, a free DEMO of this game is also available. View and download image Download the image close Close Download this image Journey Through a Stylistic New World Venture through more than a dozen unique stages, ranging from military bases to the scorching desert. As you travel through these vibrant locations, you must use every Ninjutsu at your disposal to solve platforming puzzles and discover hidden routes. Each character and stage have been crafted in stunning detail, letting players fully immerse themselves in Joe Musashi‘s journey. Master the Way of the Shinobi In SHINOBI: Art of Vengeance, smooth and dynamic animations blend with fast-paced action to create an unmatched combat experience. Unleash Joe Musashi’s vast ninja arsenal, including his Katana, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes. Enhance his abilities with Amulets, execute combos, use the right techniques to adapt to your situation, and create your own battle style! Story When the legendary Shinobi Joe Musashi, master of the ninja arts, finds his village burned to the ground and his clan turned into stone, he must set off on a quest for vengeance, ready to face an unparalleled evil. Characters and Stages Joe Musashi The protagonist and the head of the Oboro Clan, a tribe of ninjas that has protected peace from within the shadows for generations. Though he’s a man of few words, his clan puts their utmost trust in him. Lord Ruse The mastermind behind paramilitary organization ENE Corp. He commands his troops with callous tact and an iron fist. Fearing the might of the Oboro Clan, he sets in motion a plan to eliminate them once and for all. …and more! Stage: Oboro Village On a training excursion to Oboro Village, Musashi and his students encounter rival ninjas and discover that the village is under attack. Master jumping, rolling, and other basic commands as you glide across the dojo and bamboo groves! Stage: The Chase When Ruse leaves Oboro Village alongside a colossal beast, Musashi gives chase atop Yamato. Race through this bonus stage while dodging flames, kunai, and other hazards! … and more! Digital Deluxe Edition Also Available! You can currently pre-order SHINOBI: Art of Vengeance on the PlayStation Store! Pre-order before 12:59 PM on August 29 (JST) to get 10%* off your purchase! The Digital Deluxe Edition is also available for pre-order, which includes the base game, a Starter Pack filled with in-game items, the SEGA Villains Stage (releasing early 2026), which features bosses based on iconic SEGA villains, Digital Art Book + Soundtrack. Contents of the Digital Deluxe Edition Base Game Digital Deluxe Upgrade Starter Pack (Ghost Outfit, Medic Lite Amulet, and In-Game Currency) SEGA Villains Stage (Coming Early 2026) Digital Artbook and Soundtrack *The PlayStation Store discount is only available for PlayStation Plus subscribers. View and download image Download the image close Close Download this image SHINOBI: Art of Vengeance Product Information: Title SHINOBI: Art of Vengeance Release Date August 29, 2025 (Fri) Platform PlayStation®5 / PlayStation®4 *No physical version available for PlayStation®4 Languages Subtitles: Japanese, English, Korean, Chinese (Traditional, Simplified) Website https://asia.sega.com/shinobi-art-of-vengeance/en/ Copyright ⒸSEGA
Judas — Ken Levine details how player actions determine who becomes the villain
- PS5
- Ghost Story Games
- Judas
We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why […]
We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?” Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!) Want to Rent-A-Deputy? Feature update: Villainy We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature. This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now. Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating. But… be careful not to rent one when Tom is pissed off. A focus on character One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don’t have time to develop them into characters. In Judas, you’re going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you’ve got to decide who you trust and who you don’t. In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters. As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions. New Key Art Another thing we’re excited to be able to share is… this: We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts… If you look closely, there’s probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant. There’s one thing we’re sure you all want to know: when is Judas coming out?!?! While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward.
Skate: hands-on report
- PS5
- electronic arts
- Full Circle
- Skate
Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade […]
Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade tricks. Electronic Arts pulled the curtain back on Skate with a hands-on preview of Early Access ahead of its September 16 release. I shredded and slammed across the city of San Vansterdam for nine hours and saw a whole lot of what developer Full Circle has to offer. Let’s get into the nitty-gritty. Flick-It returns — When it was released back in 2007, Skate introduced the “Flick-It” control system, where executing tricks is done with fast flicking movements of the right control stick, to better simulate the sense of pulling off ollies and kickflips. Full Circle says that it didn’t rebuild Flick-It, it “resurrected” it, with improvements to the controls to make them easier to learn and use for newbies, but with all the nuance veterans expect. Flick-It comes with three control schemes. The Streamlined version makes snapping off tricks intuitive and a bit easier than in previous games, with flicking up on the right stick enough to ollie and your character pushing your skateboard automatically as you steer with the left stick. Classic feels familiar to Skate fans—pushing the skateboard is done with Square or X, and you need to flick the stick down to set and then up to jump, with lots of different patterns for more complex tricks. Finally, there’s the Experienced level, which provides even more nuanced control but removes the Flick diagram from your screen. If you need a hand remembering the moves, Skatepedia is always just a menu away to show you how to do every trick in the game. A city of skating — San Vansterdam is a big, open place, and the game dots many locations with challenges to put you through your paces. Lines task you with doing tricks and hitting a certain score along a specific series of obstacles, grabbing icons along the way. In Own the Spot, you’re looking to hit a high score in a location, while trying to knock out a certain set of tricks in a single sequence. Session gives you a free-form, timed opportunity to rack up a high score in a larger location. And in Stunt challenges, you fling yourself off high places and ragdoll through ridiculous requirements. These ones were my favorite of everything I played in Skate, and they’re always hilarious. There are also missions that will teach you the ropes of how to play and perform different tricks if you’re new to Skate Parkour and Exploration — Finding skate spots off the beaten path is another big part of the fun of San Vansterdam. You can hop off your board anywhere by hitting Triangle and then use X to jump and climb walls or scale buildings to look for new places to Skate San Vansterdam also has rotating community parks you can find around the city, so there’s always something fresh to Skate Quick Drop lets you make your own spots — You’re not stuck skating the spots and challenges the developers have created, either. Pressing down on the D-pad opens up your radial Tool Box, where you can find the Quick Drop menu. You can instantly add your own ramps, grind rails, and other objects to any location to create your own spots, or improvise a solution to a problem, like jumping a big gap. Other players can skate your Quick Drops, too. Progression and Customization — Clearing missions and leveling up your reputation in each neighborhood unlocks new customization and drop items. Credits you earn from rewards can be used to buy more random cosmetics from each neighborhood to unlock new looks, decks, and other options. Spectating and Spectaporting — The big benefit of Skate’s always-online, free-to-play nature is you’re constantly able to play with other skaters. Tapping the Touchpad on your DualSense controller brings up the map and menu tabs, where you can find your social options. Here, you can see everyone else in your server, spectate what they’re doing, and even instantly “spectaport” to their location to say hi or skate the same spot. Full Circle says servers will support up to 150 players at a time, so there will always be other people skating San Vansterdam with you. Replay editor — It’s quick and easy to create clips of your best moments (or most painful fails). You can access the Replay Editor from your Tool Box menu at any time, which captures the last few minutes of your session and lets you edit, save, and share videos. Grabster — One of the cooler ways skate makes San Vansterdam feel alive is by supplying it with a ton of diegetic music, coming from everything from store displays to passing cars’ speakers. You can grab any song you like by holding R3 to add it to your personal playlist. Even over just a handful of hours in San Vansterdam, it’s clear Skate puts a ludicrous amount of skating opportunities on offer, with plenty of ways for players to have fun together and get creative, as well. The good news is that you can see for yourself when Skate hits PlayStation 4 and Playstation 5 in Early Access on September 16. 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PlayStation Plus Monthly Games for September: Psychonauts 2, Stardew Valley, Viewfinder
- PlayStation Plus
- playstation plus
- Psychonauts 2
- stardew valley
- viewfinder
Play psychic super spy, settle in with a cozy farming sim and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Stardew Valley and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. Psychonauts 2 | PS4 […]
Play psychic super spy, settle in with a cozy farming sim and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Stardew Valley and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Psychonauts 2 | PS4 Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain. View and download image Download the image close Close Download this image Stardew Valley | PS4 You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness! View and download image Download the image close Close Download this image Viewfinder | PS4, PS5 Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for August to your library PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library.
No Man’s Sky Voyagers update: Large, customizable, multi-crew starships arrive today
- PS5
- hello games
- No Man’s Sky
I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky Voyagers releases today, and it’s one of our most ambitious updates. I’ve always loved Spaceships. Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it. We know No […]
I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky Voyagers releases today, and it’s one of our most ambitious updates. Play Video I’ve always loved Spaceships. Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it. We know No Man’s Sky players feel the same – they spend countless hours scouring the universe for their perfect ship. But what if you could design your own ship? If you could get out of your pilot’s seat mid-flight and walk around? If you could invite your friends on board as crew? Perhaps the most important character in No Man’s Sky is your spaceship. It’s your safe haven on hazardous planets, your companion exploring the stars. Your ship is your way of experiencing the universe, and when we change that, it really changes how the game feels. We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more – arranged to your own unique sci-fi design. These ships have real interiors, med-bays, sleeping quarters, war rooms, radars, teleporters. It comes with you everywhere, which totally changes how you play. Decorating it with your friends gives you a space that you share together. Whether it’s a brightly coloured tiny explorer, or a colossal dark metallic war ship, it allows you to show off your own personality. Once you’ve built your ship and fine-tuned the outside look and feel, these larger ships can have multiple interlocking rooms across several storeys which demand the same care and attention. Make sure you leave enough room for a few windows. Enjoy those special moments, watching as the universe flies by outside at warp speed. When you’ve fine-tuned your Corvette just how you want it, these ships are big enough to invite friends aboard to help crew for you as you cruise around the star systems. Having multiple Corvettes flying over a plant together is incredible, especially when you pop the hatch to your ship and spacewalk or skydive from one ship to the other. By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly. But we wanted to give all players a taste of what they can expect, so the accompanying “Corvette” expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build your first creation. The team at Hello have been working on Voyagers for a long time. The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces. Having your multiplayer crew walking around, calmly editing your ship, as it travels at warp speeds towards a planet that is being generated as you approach. It’s pretty insane what’s going on behind the scenes to make that work. Much of the technology we’re introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews. We love that we get to share this technology with players early. What excites me most about the Voyagers update though, is that this opens up a whole new path of gameplay that we can take in so many different directions. I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers – all huge changes to this game we care about so much. Our journey continues.
Gran Turismo 7 update 1.62 available today
- PS5
- Gran Turismo 7
- polyphony digital
At the recent Monterey Car Week, Chevrolet unveiled not one, but two future looks into their flagship Corvette. With the free Update 1.62 for Gran Turismo 7, you can drive both: the 2,000 hp, fully EV ’25 Corvette CX Concept and the race-prepped Corvette CX.R Concept Vision Gran Turismo Concept powered by a twin-turbo V-8 […]
At the recent Monterey Car Week, Chevrolet unveiled not one, but two future looks into their flagship Corvette. With the free Update 1.62 for Gran Turismo 7, you can drive both: the 2,000 hp, fully EV ’25 Corvette CX Concept and the race-prepped Corvette CX.R Concept Vision Gran Turismo Concept powered by a twin-turbo V-8 and three electric motors that also puts out 2,000 hp. The ’26 Afeela 1 and ’02 Renault Avantime 3.0 V6 24V are additional models making their way to GT7, as are an Extra Menu, three new events and Tokyo Bay as a Scapes location. Play Video Update 1.62 for Gran Turismo 7 is available as of today, Wednesday, August 27 at 10:00pm PT / August 28 at 6:00am GMT / 3:00pm JST*. New cars** ’26 Afeela 1 (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A new ‘mobility’ to challenge the concept of transportation. Sony Honda Mobility’s Afeela brand was presented at CES 2024 as a revolutionary mobility set to transform transportation into a rich experience. At CES 2025, the veil was lifted on the brand’s long-awaited first production model. It was named the Afeela 1, representing that this is only the beginning of the story. The aesthetics of the Afeela 1 have carried over much of the technology and passion set out by the prototype. The flowing, well-balanced exterior has been finely honed to remove any and all embellishments, with no door handles, and every sensing device from the and radar to the image sensors carefully tucked inside the bodywork. The interior, on the other hand, is designed to be the ultimate mobility environment — a creative entertainment space. It features large displays for entertainment, and every single passenger seat has been equipped with an optimized sound system, with no expense spared in noise-cancelling and spatial audio technologies. This mobility is also notable for its personal agent that is able to converse in natural speech. The Afeela 1 is able to evolve and learn passengers’ preferences and habits, becoming an ideal travel partner that’s able to engage in conversations and discuss travel plans. Naturally, the Afeela 1 has not ignored its function as a car either. The electric motors, brakes, and suspension are controlled as a single system thanks to the use of control technologies trained through robotics research, which allows for optimal ride comfort and handling on any road surface. It also features proprietary Automated Driver Assistance Systems (ADAS). Data from the previously mentioned sensing devices is analyzed by a high-performance ECU boasting 800 TOPS of computing power, diligently assisting the driver all the way from departure to parking at the destination. As a product, the Afeela 1 offers two trim levels: the Afeela 1 Origin and Afeela 1 Signature. The model featured here is the Afeela 1 Signature, which features 21-inch wheels, the rear entertainment system, and the center camera monitoring system as standard equipment. Deliveries of the Afeela 1 will begin mid-2026. This revolutionary vehicle is set to challenge the concept of transportation. ’25 Chevrolet Corvette CX Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image An electric hypercar that offers a glimpse into the future of the Corvette. The Corvette CX Concept is unmistakably pure Corvette. Designed for street and track, the Corvette CX Concept is a futuristic vision of an electrified Corvette Hypercar. From its athletic proportions and lunging profile, a cockpit nestled among powerful haunches, simple and refined surfaces, to an integrated visible understructure and a lightweight ultra-functional interior, every inch is intentional and has the driver in mind. The CX integrates active aerodynamics, including moving front and rear elements, optimized underside geometry that provides efficiency for the street and high performance for the track. A fan downforce system with thrust vectoring enables front and rear aero balance. As an all-wheel-drive, four E-motors are integrated into the RESS understructure, providing over 2,000 horsepower. Chevrolet Corvette CX.R Vision Gran Turismo Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A futuristic GT racer born from the Corvette lineage. The Corvette CX.R Vision Gran Turismo Concept was designed exclusively for the racetrack and offers a glimpse into the future of Corvette GT Racing. The Corvette CX.R Vision Gran Turismo Concept features aggressive aero, a lower stance, and is lighter than the Corvette CX Concept. Powered by an E-Fuel/Electric Hybrid system, the CX.R VGT utilizes two front E-motors and one rear E-motor paired with a small displacement, high-revving twin-turbo V8, providing both performance and range for endurance racing. The CX.R Vision Gran Turismo interior is designed for track use, with lightweight, minimal foam seat trim to provide head and neck support for extreme cornering forces. The steering wheel features physical buttons and knobs for better usability with racing gloves. The yellow and black livery embodies the tradition of Corvette GT race cars from the past 25 years. ’02 Renault Avantime 3.0 V6 24V (Can be purchased from Brand Central / Used Cars) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A unique coupé that tests the boundaries of monoform design. The Renault Avantime combines a peculiar body with the highly acclaimed European minivan, the Renault Espace. Born as a design study from Renault’s chief designer, Patrick Le Quement, the Avantime made its first appearance at the Geneva Motor Show in 1999. When Renault announced plans to release the car in 2001, people were shocked. At first glance, the Avantime looks like a minivan, but it has only two doors. Inside, the vehicle features two rows of seats, accommodating five passengers. Renault explained that the Avantime was intended to be a niche coupé. This becomes clear once you step inside. The luxury of occupying a large minivan space with a small number of people truly defines it as a niche car. The rear seat offers an amazing field of vision. With all the side windows rolled down and the massive sunroof open, it provides a sense of freedom similar to that of a convertible. In its country of origin, a 2L turbo engine was available, but in Japan, the Avantime was equipped with a 3L, DOHC 24-valve V6. Its maximum output was 207 BHP at 6,000 rpm, with a maximum torque of 29.5 kgfm at 3,750 rpm. True to its character, the Avantime’s ride quality is composed, with abundant torque and a smooth ride that is characteristic of Renault. The driving experience is so refined that even saloons and coupes are no match for it. The Avantime is a testament to Renault’s individuality, proving that the application of a monoform body is not limited to a minivan. Café / Extra Menus The following Menu will be added to the Extra Menus section: Extra Menu No. 47: Japanese Racing Pioneers (Collector Level 33 and above) World Circuits (New Events) The following new events have been added to World Circuits: European Sunday Cup 400: Circuit de Sainte-Croix – B Reverse Japanese 4WD Challenge 600: Michelin Raceway Road Atlanta World Touring Car 900: Circuit de Spa-Francorchamps Scapes “Tokyo Bay” has been added as a featured Curation in Scapes *Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles.
Ready Set Play promotion comes to PlayStation Store Aug 27
- PlayStation Store
- playstation store promos
PlayStation Store welcomes an all-new promotion, starting August 27. For a limited time*, Ready, Set, Play will offer a vast selection of games, including blockbuster franchises, acclaimed indies and standalone greats, at discount. The question then is, where do you start? We’re here to help you with the answer. Browse a selection of games on […]
PlayStation Store welcomes an all-new promotion, starting August 27. For a limited time*, Ready, Set, Play will offer a vast selection of games, including blockbuster franchises, acclaimed indies and standalone greats, at discount. The question then is, where do you start? We’re here to help you with the answer. Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount. A Fisherman’s Tale 2 A Plague Tale: Innocence Abyss Odyssey: Extended Dream Edition AC Mirage + Valhalla Bundle Actraiser Renaissance Ad Infinitum – Nightmare Edition AEW: Fight Forever – Ultimate Edition After the Fall After the Fall (PSVR2 standard edition) Age of Empires II: Definitive Edition Premium Edition Age of Mythology: Retold Alan Wake 2 Deluxe Edition Alba: A Wildlife Adventure Alien: Isolation – The Collection Aliens: Dark Descent Alone in the Dark – Digital Deluxe Edition AO Tennis 2 Arizona Sunshine® Remake Arkane Collection PS5 Assassin’s Creed III Remastered Assassin’s Creed IV: Black Flag Assassin’s Creed Odyssey – Deluxe Edition Assassin’s Creed Odyssey – Gold Edition Assassin’s Creed Origins – Deluxe Edition Assassin’s Creed Origins – Season Pass Astria Ascending Atomic Heart – Premium Edition Atomic Heart – Standard Edition Attractio Avatar: Frontiers of Pandora Deluxe Edition Avatar: Frontiers of Pandora Gold Edition Away: Journey to the Unexpected Balatro Banishers: Ghosts of New Eden Barbie Project Friendship™ Batman: Arkham VR Call of Duty: Advanced Warfare – Digital Pro Edition (Day Zero) Call of Duty: Black Ops 4 Call of Duty: Black Ops III – Zombies Chronicles Edition Call of Duty: Infinite Warfare – Digital Deluxe Edition Call of Duty: WWII – Digital Deluxe Call of Duty®: Modern Warfare® Capcom Collab Pack Captain Tsubasa: Rise of New Champions – Deluxe Edition Car Mechanic Simulator 2021 DLC MegaPack Caravan Sandwitch Cassiodora Children of Morta Children of Zodiarcs Chroma Squad Chronos: Before the Ashes Cobra Kai 2: Dojos Rising – Nemesis Edition College Football 26 Deluxe Edition Commandos 2 & Commandos 3 – Bundle Digital Commandos: Origins – Deluxe Edition CONSCRIPT CRISIS CORE –FINAL FANTASY VII– REUNION DIGITAL DELUXE EDITION Cult of the Lamb Cyberpunk 2077 CYGNI: All Guns Blazing Dead Island 2 Main Game Dead Rising 4: Frank’s Big Package Dead Space Death Stranding Director’s Cut DEATHLOOP (GAME) Deliver At All Costs Demon’s Souls Destiny 2: Year of Prophecy Edition Destroy All Humans! Devil May Cry 4 Special Edition Devil May Cry HD Collection Diablo® IV Vessel of Hatred Deluxe Edition Digital Deluxe Edition DiRT Rally 2.0: Game of the Year Edition Disciples: Liberation Digital Deluxe Edition Dishonored 2 Dishonored®: Death of the Outsider™ – Deluxe Bundle Dissidia Final Fantasy NT – Digital Deluxe Edition Dissidia Final Fantasy NT – Season Pass DmC: Devil May Cry – Definitive Edition DMC5SE – Complete In-game Unlock Bundle Downward Dragon Age: Inquisition Deluxe Edition Dragon Ball FighterZ – FighterZ Pass Dragon Ball FighterZ (PS4 product) Dragon Ball Xenoverse Dragon Ball Xenoverse 2 (NEW Full Game PRODUCT) Dragon Ball Z: Kakarot – Season Pass Dragonage: The Veilguard – Standard Edition Dragon’s Dogma 2_DeluxeEdition Dragon’s Dogma: Dark Arisen DreamWorks Dragons: Legends of The Nine Realms DREDGE DREDGE: Expansion Bundle Duke Nukem 3D: 20th Anniversary World Tour Dummy Title Dungeon Rushers Dungeons 4 Dying Light – Essentials Edition Elypse Exoprimal Survival Pass Premium Tier Bundle Expeditions – Supreme Edition Expeditions: A MudRunner Game F1 25 Fabledom Fade to Silence Fallout 4 – Season Pass Bundle Re-Launch Fallout 4: Game of the Year Edition Fallout 76 Far Cry 3: Classic Edition Far Cry 4 Far Cry 5 – Season Pass Far Cry New Dawn – Ultimate Edition Far Cry® 6 – Game of the Year Edition FAR CRY®6 Standard Edition Final Fantasy VII Remake FINAL FANTASY VII REMAKE & REBIRTH Twin Pack FINAL FANTASY VII REMAKE INTERGRADE Fist of the North Star: Lost Paradise For Honor – Year 8 Standard Edition Forspoken Digital Deluxe Edition Fort Solis FREEDOM WARS Remastered Funko Fusion – Mega Man Pack Bundle Gangs of Sherwood Garden Life: A Cozy Simulator Genesis Alpha One Deluxe Edition Get Even Ghost of a Tale Ghostrunner Ghostrunner 2 Ghostrunner 2 Brutal Edition Ghostrunner PS5 Ghosts ‘n Goblins Resurrection God of War III Remastered Godfall Ultimate Edition Gord – Deluxe Edition Gotham Knights Grand Theft Auto V: Premium Edition Gravel – Special Edition GRID Legends (PS4) GRID Legends (PS5) Gris GTA Online + Single Player Unlock PS5 GTA Trilogy PS4 & PS5 Digital Bundle Handball 17 Hatsune Miku: Project DIVA Future Tone – Season Pass Hellsweeper VR – Deluxe Edition HITMAN World of Assassination – Upgrade Pack Homefront: The Revolution – Expansion Pass Hotel Renovator – Five Star Edition Hotel: A Resort Simulator House Builder House Builder Overtime Humankind Heritage Deluxe Edition Hunt: Showdown 1896 – Starter Edition Hunt: Showdown 1986 – Premium Edition Hunting Simulator 2 Elite Edition I Am Setsuna Ice Age: Scrat’s Nutty Adventure Immortals of Aveum – Deluxe Edition Indiana Jones and the Great Circle inFAMOUS First Light Infinity Strash: DRAGON QUEST The Adventure of Dai Infinity Strash: DRAGON QUEST The Adventure of Dai – Digital Deluxe Upgrade Injustice: Gods Among Us – Ultimate Edition Inscryption Instant Sports Winter Games Insurgency: Sandstorm Insurgency: Sandstorm – Gold Edition Insurgency: Sandstorm – Year 1 Pass It Takes Two PS4™ & PS5™ Jeopardy! Jumanji: Wild Adventures Just Cause 3: XXL Edition Just Cause 4: Reloaded KCD 2 Main Game Kill The Bad Guy Kingdom Come: Deliverance – DLC Collection Kingdom Hearts HD 1.5 + 2.5 Remix KINGDOM HEARTS Melody of Memory Kingdoms of Amalur: Re-Reckoning Knack 2 KOF XV Ultimate Edition L.A. Noire Legendary Fishing LEGO 2K Drive LEGO DC Super-Villains LEGO DC Super-Villains – Season Pass LEGO Marvel Super Heroes LEGO Marvel Super Heroes 2 LEGO Marvel Super Heroes 2 – Season Pass LEGO Star Wars: The Force Awakens Deluxe Edition LEGO Star Wars: The Skywalker Saga – Galactic Edition LEGO The Incredibles LEGO® 2K Drive Standard Cross-Gen Edition Lethis – Path of Progress Life is Strange: Double Exposure Life is Strange: Double Exposure – Ultimate Edition Like a Dragon: Infinite Wealth PS4&PS5 Like a Dragon: Infinite Wealth – Ultimate Edition Like a Dragon: Pirate Yakuza in Hawaii Deluxe Edition Lords of Exile Lost Eidolons – Standard Mafia Trilogy Bundle Mafia: Definitive Edition Mahjong Marvel’s Midnight Suns for PS4™ Marvel’s Spider-Man – The City That Never Sleeps Mass Effect™ Legendary Edition Medieval Dynasty Mega Man Legacy Collection Mega Man Legacy Collection 2 Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Zero/ZX Legacy Collection Megaman Battle Network Legacy Collection (Main Game Digital Bundle) Merchant of the Skies Metal Wolf Chaos XD Metro 2033 Redux Metro Awakening Metro Awakening + Arizona Sunshine® 2 Metro Exodus: Gold Edition Metro Saga Bundle Metro: Last Light Redux Middle-earth: Shadow of Mordor – Game of the Year Edition Middle-earth: Shadow of War – Definitive Edition Mindcop Minit Miraculous: Rise of the Sphinx Momonga Pinball Adventures Monopoly 2024 Monster Energy Supercross: The Official Video Game 2 Monster Energy Supercross: The Official Video Game 2 – Special Edition Monster High™ Skulltimate Secrets™ Monster Jam Steel Titans Monster of the Deep: Final Fantasy XV Monster Truck Championship Rebel Hunter Edition Mortal Kombat 1 Mortal Kombat 1: Definitive Edition Upgrade Mortal Kombat 11 Mortal Kombat 11 Ultimate Add-On Bundle MotoGP 17 Motorcycle Club Moving Out Moving Out + Moving Out 2 Bundle MudRunner – American Wilds Edition MXGP 2020 – The Official Motocross Videogame My Fantastic Ranch: Unicorn & Dragons My Friend Peppa Pig My Hero One’s Justice MY LITTLE PONY: A Maretime Bay Adventure Naruto Shippuden: Ultimate Ninja Storm 2 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Naruto to Boruto: Shinobi Striker – Deluxe Edition Naruto: Ultimate Ninja Storm NBK Dungeon Master Need for Speed Unbound (PS5) Need for Speed™ Hot Pursuit Remastered Neon Abyss NeuroVoider New Tales from the Borderlands NFS Unbound – Complete Edition Ni no Kuni II: Revenant Kingdom Ni no Kuni II: Revenant Kingdom – Season Pass Nick Jr. Party Adventure Nickelodeon Kart Racers 3: Slime Speedway (BASE GAME) Nioh No Man’s Sky PS4 & PS5 Nobody Wants to Die Nocturnal Nova Strike OCTOPATH TRAVELER + OCTOPATH TRAVELER II Bundle Oh My Godheads OlliOlli World One Piece: Burning Blood One Piece: Grand Cruise One Piece: Pirate Warriors 4 – Deluxe Edition One Piece: World Seeker – Deluxe Edition Oninaki Out Of Space: Couch Edition OUTRIDERS PS4 & PS5 Overcooked! Overcooked! All You Can Eat Overpass 2 OVERPASS Deluxe Edition PAW Patrol Mighty Pups Save Adventure Bay Paw Patrol: Grand Prix Persona 3: Dancing in Moonlight Persona 4 Arena Ultimax Persona 5: Dancing in Starlight PGA TOUR 2K25 PGA TOUR 2K25 Legend Edition Phoenix Wright: Ace Attorney Trilogy Pillars of Eternity: Complete Edition PJ Masks Power Heroes: Mighty Alliance Plants vs. Zombies: Garden Warfare 2 Portal Knights: Legendary Edition Portkey Games Hogwarts Legacy Powerwash Simulator Pure Farming 2018 – Deluxe Edition Puyo Puyo Champions Puyo Puyo Tetris Puyo Puyo Tetris 2 PS4 & PS5 Rabbids Invasion – Gold Edition Rabbids Party of Legends RAD RAGE 2: Deluxe Edition Railway Empire 2 RAINBOW HIGH™: RUNWAY RUSH Rainbow Six Extraction Deluxe Edition Rainbow Six Extraction Standard Edition Ratchet & Clank: Rift Apart Rayman Legends Ready or Not Ready or Not: Digital Deluxe Edition Ready or Not: Mission Pass Recompile Red Dead Online Red Dead Redemption 2 Red Dead Redemption 2: Story Mode Remnant: From the Ashes – Complete Edition Returnal Digital Deluxe Edition Ride 3 RiMS Racing Risen Risen 3: Titan Lords – Enhanced Edition Risk of Rain Risk of Rain 2 RoadCraft RoboCop: Rogue City Rogue Spirit Romancing SaGa -Minstrel Song- Remastered PS4 & PS5 Ryan’s Rescue Squad SaGa Emerald Beyond PS5&PS4 Saints Row SCARLET NEXUS Ultimate Edition Sea of Thieves: 2025 Premium Edition SERIAL CLEANERS Session – Year One Complete Edition Shape of the World Shattered: Tale of the Forgotten King Shin Megami Tensei III Nocturne HD Remaster Ship of Fools Sid Meier’s Civilization® VII (Cross Gen Edition) Skabma – Snowfall Skull & Bones Skyrim Anniversary Edition + Fallout 4 G.O.T.Y Bundle Sniper Elite V2 Remastered Sniper Elite: Resistance Deluxe Edition SnowRunner – 2 Year Anniversary Edition Solitaire Sonic Forces Soulcalibur VI – Deluxe Edition Souldiers South of the Circle South Park: The Fractured but Whole South Park: The Fractured but Whole – Season Pass Spacebase Startopia – PS4 & PS5 Spirit Mancer Spirit of the Island Splasher SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated SpongeBob SquarePants: The Cosmic Shake STAR OCEAN THE DIVINE FORCE Star Ocean: First Departure R Star Ocean: Integrity and Faithlessness – Digital Edition Star Trek Prodigy: Supernova Star Wars Battlefront II Star Wars Outlaws – Ultimate Edition STAR WARS™: Squadrons Stellar Blade Complete Edition Steredenn: Binary Stars Stray Blade Strider Strikers Edge Subnautica Sudden Strike 4: Complete Collection Suicide Squad: Kill the Justice League Super Bomberman R Sword Art Online: Lost Song SYNDUALITY:Echo of Ada Tales of Graces f Remastered Tales of Kenzera™: ZAU TEKKEN 8 Tennis World Tour 2 Ace Edition Terra Memoria Test Drive Unlimited Solar Crown – Gold Edition Test Drive Unlimited Solar Crown – Silver Street Edition Tony Hawk’s Pro Skater 3 + 4 – Standard Edition Bundle That Time I Got Reincarnated as a Slime ISEKAI Chronicles That’s My Family: Family Fun Night The 7th Guest VR The Arkane Collection PS4 The Crew: Motorfest Gold Edition Year 2 The Dark Pictures Anthology: House of Ashes The DioField Chronicle PS4 & PS5 The Disney Afternoon Collection The Dungeon of Naheulbeuk: The Amulet of Chaos The Elder Scrolls IV: Oblivion Remastered The Evil Within Season Pass The Inquisitor The Invincible The Jak and Daxter Collection The King of Fighters XIV THE KING OF FIGHTERS XV The Land Beneath Us The Last Campfire The Last Door: Complete Edition The Last Remnant Remastered The LEGO Movie Videogame The Order: 1886 The Outlast Trials The Patrick Star Game The Quarry The Seven Deadly Sins: Knights of Britannia The Surge 2 – Premium Edition The Surge: Augmented Edition The Survivalists – Deluxe Edition The Talos Principle 2 The Witcher 3: Wild Hunt The Wizards – Dark Times: Brotherhood THEATRHYTHM FINAL BAR LINE THEATRHYTHM FINAL BAR LINE Digital Deluxe Upgrade THEATRHYTHM FINAL BAR LINE Premium Digital Deluxe Edition TIEBREAK: Official game of the ATP and WTA TimeSplitters TimeSplitters 2 Tiny Tina’s Wonderlands Tiny Tina’s Wonderlands: Chaotic Great Edition TMNT: Mutants Unleashed Tokyo Ghoul: re Call to Exist Tom Clancy’s Ghost Recon Breakpoint: Deluxe Edition 2021 Tom Clancy’s Ghost Recon Breakpoint: Gold Edition Tom Clancy’s Ghost Recon: Wildlands – Season Pass TopSpin 2K25 – Cross-Gen Edition TopSpin 2K25 – Grand Slam Edition Tour de France 2025 – Deluxe Edition Train Life – A Railway Simulator PS4 Train Life – A Railway Simulator PS5 TRANSFORMERS: EARTHSPARK – Expedition Trepang2 Trials of Mana Tribes of Midgard Digital Deluxe Trine 5 Trivial Pursuit Live! 2 Tropico 5 Tropico 5 – Complete Collection Upgrade Pack Tropico 6 – Next Gen Edition TT Isle Of Man 3 – Racing Fan Edition TT Isle of Man: Ride on the Edge Type:Rider UFC® 5 PS5 Umbrella Corps Umbrella Corps – Deluxe Edition Underworld Ascendant Unheard – Voices of Crime Unknown 9 Uno – Standard Edition Cross-buy Unturned Valkyria Chronicles Remastered Vanguard – Cross-Gen Edition Vanguard – PS5 Cross-Gen Edition Vernal Edge Voice of Cards Trilogy + DLC set Voice of Cards: The Beast of Burden + DLC set Voice of Cards: The Isle Dragon Roars + DLC set V-Rally 4 – Ultimate Edition War Hospital Warhammer 40,000: Inquisitor – Martyr: Complete Collection Warhammer 40,000: Space Marine 2 Warhammer Ultimate Pack: Hack and Slash Warhammer: Chaosbane Warhammer: Chaosbane Slayer Edition Welcome to ParadiZe – Zombot Edition Werewolf: The Apocalypse – Earthblood Werewolf: The Apocalypse – Earthblood Champion of Gaia Wild Hearts Karakuri Edition Bundle Wildshade: Unicorn Champions Wolfenstein: Resistance Bundle Wolfenstein: Youngblood – Deluxe Edition Worms Rumble PS4 & PS5 WRC 2023 (PS5) WRC 9 FIA World Rally Championship PS4 WRC 9 FIA World Rally Championship PS5 WRC Generations – The FIA WRC Official Game Yakuza Complete Collection Yakuza: Like a Dragon Legendary Hero Edition Yakuza: Like a Dragon Legendary Hero Edition PS4 & PS5 Yakuza: Like a Dragon PS4 & PS5 Zombie Army Trilogy Zone of the Enders: The 2nd Runner – Mars *Ready Set Play promotion is live on PlayStation Store from Wednesday, August 27 at 00:00 AM PDT/BST/JST and finishes Wednesday September 10 at 11:59 PM PDT/BST/JST.
Lumines Arise launches Nov 11, PS5 demo available now
- PS5
- Enhance
- Luminies Arise
Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and […]
Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!) The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?) We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.

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Shinobi: Art of Vengeance – the (re)making of a ninja
- PS5
- sega
- Shinobi: Art of Vengeance
You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on […]
You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on PlayStation 4 and PlayStation 5 August 29. Less of a surprise was the reveal that Lizardcube was tasked with Shinobi’s razor-edged return. The developer is no stranger to breathing life into Sega’s classic IP, with its slick work on WonderBoy: The Dragon’s Trap remake and Streets of Rage 4 proving its pedigree. “Back in 2021 Sega wanted to revive an older IP and hinted if I had anything in mind,” says LizardCube CEO and Art/Creative Director Ben Fiquet. “I’m a Shinobi kid, so I quickly pitched my vision for that. Because we make 2D titles, when I create drawings it’s like rendering what will be the same in the final game.” The actual art of Vengeance This immediate visualization provided a relatively easy win in terms of Shinobi’s striking aesthetic, something Ben describes as “a continuation of their style; a bit more Japanese, but still very French and very Lizardcube”. With Ben revealing that he grew up on beautifully animated 16-bit platformers like Aladdin, it’s easy to see what inspired that look. But from there the challenge became working out how to mix classic Shinobi authenticity with a contemporary feel. “It was a bit different compared to working on Streets of Rage or Wonder Boy because Shinobi has more iterations,” explains Ben. “At first I wanted to make something more like a direct follow up to the original Shinobi games. But I quickly realized that it wasn’t as fun as I remember. Gameplay-wise you can lose yourself by going too far in the other direction, too, but Shinobi has always been changing with the times. So we wanted to make a modern game but with the appeal of the first titles.” “We felt that a slow-paced, methodical 2D game wouldn’t quite match the tastes of modern players,” agrees Toru Ohara, Sega of Japan’s Chief Producer. “We decided to focus on delivering exhilarating, satisfying action, and make the most of Lizardcube’s strengths — their distinctive art style and their expertise in 2D games.” Cutting into the combat The big secret weapon in keeping that classic Shinobi feel with an up-to-date gloss? A katana. And kunai. And Ninpo. And… okay, let’s just wrap it all up into the development team’s focus on fast, fluid, personalised combo-driven combat. “We quickly realized we wanted to push the combat further,” says Ben. “So we added more systems. That sort of thing can snowball when you’re making it, given it mixes platforming with fighting. But it’s very satisfying to be able to fight your way through levels, and more ninja-like by being swift and chaining combos.” That wasn’t to say that the process of crafting this system was entirely smooth. “The prototype we had was very different to what we ended up with,” Ben reveals. “After a playtest we saw something was missing so we went back to the drawing board.” The result was the inclusion of the execution system, which rewards the player with stylish finishing moves and resources to spend on upgrading Joe’s abilities. Which played nicely into the freeform system that sits at the centre of Shinobi’s compelling and polished gameplay. “Lizardcube wanted to prioritize freedom of choice and allow players to perform actions that look cool,” says Toru. “I’ll admit I had some concerns at first, but as the system took shape, I realized that being able to unleash the move you want, when you want, created a tremendous sense of exhilaration. “I often explain it like this: in the early stages, the character controls like one from an action game, but by the mid-to-late game, it starts to feel more like controlling a character in a fighting game. Being able to create that kind of fresh gameplay experience was a very pleasant surprise.” “And you can mash buttons and still do something cool, and maybe end up with an execution,” laughs Ben. “We’ve already seen players do amazing things in the demo, with speed runs and combos.” Bosses now, villains next If you’ve not yet played the demo – and you should – the question some of you now might be asking is, “can I perform these combos and executions on the bosses?” Yes, you absolutely can. And those boss fights remain spectacular in their own right, something Ben is keen to keep as a surprise for you to discover yourself. Although when pressed, he admitted he has a couple of favourites. “The monkey boss Kozaru at the end of the first stage,” he admits. “And the boss of stage five. It’s a vampire Yakuza, but I can’t say anything more than that.” Which led us to talk about the Villains Stage DLC coming at a later date, featuring boss characters from other Sega titles, the first being Sonic the Hedgehog’s arch rival Doctor ‘Eggman’ Robotnik. “I hoped people would see this game as one of Sega’s many iconic IPs making a comeback,” says Toru. “So I thought it would be interesting to go beyond the original Shinobi world.” “We wanted to acknowledge the amazing presence that these IPs have,” agrees Ben. “As well as offer other little references here and there. Shinobi is kind of a serious game. But also silly, in a way.” What Ben is referring to is the wry sense of humour present across Lizardcube’s games which keeps things from getting too dark in Shinobi. Sure, it’s occasionally bloody, brutal and visceral, but the dev team also leans into its inherent absurdity, too. “Joe only says one word through the entire game, which is very much an intentional joke,” says Ben. “And he’s the most obvious ninja you’ll see, dressed in white and red, riding his dog and fighting demons. But it still works. The premise is silly, but you have to treat it with respect. I just want people to have fun and help keep the IP alive.” Stay sharp because this is one action platformer you won’t want to miss – Shinobi: Art of Vengeance launches on August 29 for PS4 and PS5.
(From Southeast Asia) PlayStation Plus Monthly Games for August: Psychonauts 2, Dragon Marked For Death , Viewfinder
- PlayStation Plus
- playstation plus
- Psychonauts 2
- stardew valley
- viewfinder
Play psychic super spy, get ready to experience the unique, dark fantasy world and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Dragon Marked For Death and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. […]
Play psychic super spy, get ready to experience the unique, dark fantasy world and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Dragon Marked For Death and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Psychonauts 2 | PS4 Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain. View and download image Download the image close Close Download this image Dragon Marked For Death | PS4 Dragon Marked For Death is a side-scrolling 2D action RPG that can played solo or with up to four players in local or online multiplayer.You play as the survivors of the Dragonblood Clan who set out to take revenge on the Kingdom of Medius, who destroyed their home and captured the Dragonblood Oracle, Amica. To obtain the power they need to enact their revenge, they forge a pact with the Astral Dragon Atruum. Use your newly acquired powers to take on quests from villagers and raise your status in the kingdom. How you perform in these quests can have a direct effect on the game’s final outcome. Quests aren’t all about defeating enemies, though. You’ll guard a ship’s passengers from monsters, search for hidden treasure, rescue a princess from a castle under siege, and a lot more! View and download image Download the image close Close Download this image Viewfinder | PS4, PS5 Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for August to your library PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library.
(From Southeast Asia) SHINOBI: Art of Vengeance launches Friday, August 29!
- PlayStation 4
- PS5
- Shinobi: Art of Vengeance
Get ready — SHINOBI: Art of Vengeance arrives on Friday, August 29! The iconic SHINOBI series returns in an all-new 2D action platformer created by Lizardcube, the team behind the hit brawler Streets of Rage 4 and SEGA. This title brings Joe Musashi‘s quest for revenge to life with a vibrant hand-drawn look. Players must […]
Get ready — SHINOBI: Art of Vengeance arrives on Friday, August 29! The iconic SHINOBI series returns in an all-new 2D action platformer created by Lizardcube, the team behind the hit brawler Streets of Rage 4 and SEGA. This title brings Joe Musashi‘s quest for revenge to life with a vibrant hand-drawn look. Players must overcome stages filled with obstacles and take down foes with a vast array of combos. Master the game’s combat and discover what it means to be a ninja. Currently, a free DEMO of this game is also available. View and download image Download the image close Close Download this image Journey Through a Stylistic New World Venture through more than a dozen unique stages, ranging from military bases to the scorching desert. As you travel through these vibrant locations, you must use every Ninjutsu at your disposal to solve platforming puzzles and discover hidden routes. Each character and stage have been crafted in stunning detail, letting players fully immerse themselves in Joe Musashi‘s journey. Master the Way of the Shinobi In SHINOBI: Art of Vengeance, smooth and dynamic animations blend with fast-paced action to create an unmatched combat experience. Unleash Joe Musashi’s vast ninja arsenal, including his Katana, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes. Enhance his abilities with Amulets, execute combos, use the right techniques to adapt to your situation, and create your own battle style! Story When the legendary Shinobi Joe Musashi, master of the ninja arts, finds his village burned to the ground and his clan turned into stone, he must set off on a quest for vengeance, ready to face an unparalleled evil. Characters and Stages Joe Musashi The protagonist and the head of the Oboro Clan, a tribe of ninjas that has protected peace from within the shadows for generations. Though he’s a man of few words, his clan puts their utmost trust in him. Lord Ruse The mastermind behind paramilitary organization ENE Corp. He commands his troops with callous tact and an iron fist. Fearing the might of the Oboro Clan, he sets in motion a plan to eliminate them once and for all. …and more! Stage: Oboro Village On a training excursion to Oboro Village, Musashi and his students encounter rival ninjas and discover that the village is under attack. Master jumping, rolling, and other basic commands as you glide across the dojo and bamboo groves! Stage: The Chase When Ruse leaves Oboro Village alongside a colossal beast, Musashi gives chase atop Yamato. Race through this bonus stage while dodging flames, kunai, and other hazards! … and more! Digital Deluxe Edition Also Available! You can currently pre-order SHINOBI: Art of Vengeance on the PlayStation Store! Pre-order before 12:59 PM on August 29 (JST) to get 10%* off your purchase! The Digital Deluxe Edition is also available for pre-order, which includes the base game, a Starter Pack filled with in-game items, the SEGA Villains Stage (releasing early 2026), which features bosses based on iconic SEGA villains, Digital Art Book + Soundtrack. Contents of the Digital Deluxe Edition Base Game Digital Deluxe Upgrade Starter Pack (Ghost Outfit, Medic Lite Amulet, and In-Game Currency) SEGA Villains Stage (Coming Early 2026) Digital Artbook and Soundtrack *The PlayStation Store discount is only available for PlayStation Plus subscribers. View and download image Download the image close Close Download this image SHINOBI: Art of Vengeance Product Information: Title SHINOBI: Art of Vengeance Release Date August 29, 2025 (Fri) Platform PlayStation®5 / PlayStation®4 *No physical version available for PlayStation®4 Languages Subtitles: Japanese, English, Korean, Chinese (Traditional, Simplified) Website https://asia.sega.com/shinobi-art-of-vengeance/en/ Copyright ⒸSEGA
Judas — Ken Levine details how player actions determine who becomes the villain
- PS5
- Ghost Story Games
- Judas
We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why […]
We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?” Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!) Want to Rent-A-Deputy? Feature update: Villainy We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature. This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now. Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating. But… be careful not to rent one when Tom is pissed off. A focus on character One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don’t have time to develop them into characters. In Judas, you’re going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you’ve got to decide who you trust and who you don’t. In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters. As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions. New Key Art Another thing we’re excited to be able to share is… this: We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts… If you look closely, there’s probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant. There’s one thing we’re sure you all want to know: when is Judas coming out?!?! While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward.
Skate: hands-on report
- PS5
- electronic arts
- Full Circle
- Skate
Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade […]
Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade tricks. Electronic Arts pulled the curtain back on Skate with a hands-on preview of Early Access ahead of its September 16 release. I shredded and slammed across the city of San Vansterdam for nine hours and saw a whole lot of what developer Full Circle has to offer. Let’s get into the nitty-gritty. Flick-It returns — When it was released back in 2007, Skate introduced the “Flick-It” control system, where executing tricks is done with fast flicking movements of the right control stick, to better simulate the sense of pulling off ollies and kickflips. Full Circle says that it didn’t rebuild Flick-It, it “resurrected” it, with improvements to the controls to make them easier to learn and use for newbies, but with all the nuance veterans expect. Flick-It comes with three control schemes. The Streamlined version makes snapping off tricks intuitive and a bit easier than in previous games, with flicking up on the right stick enough to ollie and your character pushing your skateboard automatically as you steer with the left stick. Classic feels familiar to Skate fans—pushing the skateboard is done with Square or X, and you need to flick the stick down to set and then up to jump, with lots of different patterns for more complex tricks. Finally, there’s the Experienced level, which provides even more nuanced control but removes the Flick diagram from your screen. If you need a hand remembering the moves, Skatepedia is always just a menu away to show you how to do every trick in the game. A city of skating — San Vansterdam is a big, open place, and the game dots many locations with challenges to put you through your paces. Lines task you with doing tricks and hitting a certain score along a specific series of obstacles, grabbing icons along the way. In Own the Spot, you’re looking to hit a high score in a location, while trying to knock out a certain set of tricks in a single sequence. Session gives you a free-form, timed opportunity to rack up a high score in a larger location. And in Stunt challenges, you fling yourself off high places and ragdoll through ridiculous requirements. These ones were my favorite of everything I played in Skate, and they’re always hilarious. There are also missions that will teach you the ropes of how to play and perform different tricks if you’re new to Skate Parkour and Exploration — Finding skate spots off the beaten path is another big part of the fun of San Vansterdam. You can hop off your board anywhere by hitting Triangle and then use X to jump and climb walls or scale buildings to look for new places to Skate San Vansterdam also has rotating community parks you can find around the city, so there’s always something fresh to Skate Quick Drop lets you make your own spots — You’re not stuck skating the spots and challenges the developers have created, either. Pressing down on the D-pad opens up your radial Tool Box, where you can find the Quick Drop menu. You can instantly add your own ramps, grind rails, and other objects to any location to create your own spots, or improvise a solution to a problem, like jumping a big gap. Other players can skate your Quick Drops, too. Progression and Customization — Clearing missions and leveling up your reputation in each neighborhood unlocks new customization and drop items. Credits you earn from rewards can be used to buy more random cosmetics from each neighborhood to unlock new looks, decks, and other options. Spectating and Spectaporting — The big benefit of Skate’s always-online, free-to-play nature is you’re constantly able to play with other skaters. Tapping the Touchpad on your DualSense controller brings up the map and menu tabs, where you can find your social options. Here, you can see everyone else in your server, spectate what they’re doing, and even instantly “spectaport” to their location to say hi or skate the same spot. Full Circle says servers will support up to 150 players at a time, so there will always be other people skating San Vansterdam with you. Replay editor — It’s quick and easy to create clips of your best moments (or most painful fails). You can access the Replay Editor from your Tool Box menu at any time, which captures the last few minutes of your session and lets you edit, save, and share videos. Grabster — One of the cooler ways skate makes San Vansterdam feel alive is by supplying it with a ton of diegetic music, coming from everything from store displays to passing cars’ speakers. You can grab any song you like by holding R3 to add it to your personal playlist. Even over just a handful of hours in San Vansterdam, it’s clear Skate puts a ludicrous amount of skating opportunities on offer, with plenty of ways for players to have fun together and get creative, as well. The good news is that you can see for yourself when Skate hits PlayStation 4 and Playstation 5 in Early Access on September 16. 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PlayStation Plus Monthly Games for September: Psychonauts 2, Stardew Valley, Viewfinder
- PlayStation Plus
- playstation plus
- Psychonauts 2
- stardew valley
- viewfinder
Play psychic super spy, settle in with a cozy farming sim and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Stardew Valley and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. Psychonauts 2 | PS4 […]
Play psychic super spy, settle in with a cozy farming sim and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Stardew Valley and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Psychonauts 2 | PS4 Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain. View and download image Download the image close Close Download this image Stardew Valley | PS4 You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness! View and download image Download the image close Close Download this image Viewfinder | PS4, PS5 Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for August to your library PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library.
No Man’s Sky Voyagers update: Large, customizable, multi-crew starships arrive today
- PS5
- hello games
- No Man’s Sky
I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky Voyagers releases today, and it’s one of our most ambitious updates. I’ve always loved Spaceships. Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it. We know No […]
I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky Voyagers releases today, and it’s one of our most ambitious updates. Play Video I’ve always loved Spaceships. Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it. We know No Man’s Sky players feel the same – they spend countless hours scouring the universe for their perfect ship. But what if you could design your own ship? If you could get out of your pilot’s seat mid-flight and walk around? If you could invite your friends on board as crew? Perhaps the most important character in No Man’s Sky is your spaceship. It’s your safe haven on hazardous planets, your companion exploring the stars. Your ship is your way of experiencing the universe, and when we change that, it really changes how the game feels. We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more – arranged to your own unique sci-fi design. These ships have real interiors, med-bays, sleeping quarters, war rooms, radars, teleporters. It comes with you everywhere, which totally changes how you play. Decorating it with your friends gives you a space that you share together. Whether it’s a brightly coloured tiny explorer, or a colossal dark metallic war ship, it allows you to show off your own personality. Once you’ve built your ship and fine-tuned the outside look and feel, these larger ships can have multiple interlocking rooms across several storeys which demand the same care and attention. Make sure you leave enough room for a few windows. Enjoy those special moments, watching as the universe flies by outside at warp speed. When you’ve fine-tuned your Corvette just how you want it, these ships are big enough to invite friends aboard to help crew for you as you cruise around the star systems. Having multiple Corvettes flying over a plant together is incredible, especially when you pop the hatch to your ship and spacewalk or skydive from one ship to the other. By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly. But we wanted to give all players a taste of what they can expect, so the accompanying “Corvette” expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build your first creation. The team at Hello have been working on Voyagers for a long time. The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces. Having your multiplayer crew walking around, calmly editing your ship, as it travels at warp speeds towards a planet that is being generated as you approach. It’s pretty insane what’s going on behind the scenes to make that work. Much of the technology we’re introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews. We love that we get to share this technology with players early. What excites me most about the Voyagers update though, is that this opens up a whole new path of gameplay that we can take in so many different directions. I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers – all huge changes to this game we care about so much. Our journey continues.
Gran Turismo 7 update 1.62 available today
- PS5
- Gran Turismo 7
- polyphony digital
At the recent Monterey Car Week, Chevrolet unveiled not one, but two future looks into their flagship Corvette. With the free Update 1.62 for Gran Turismo 7, you can drive both: the 2,000 hp, fully EV ’25 Corvette CX Concept and the race-prepped Corvette CX.R Concept Vision Gran Turismo Concept powered by a twin-turbo V-8 […]
At the recent Monterey Car Week, Chevrolet unveiled not one, but two future looks into their flagship Corvette. With the free Update 1.62 for Gran Turismo 7, you can drive both: the 2,000 hp, fully EV ’25 Corvette CX Concept and the race-prepped Corvette CX.R Concept Vision Gran Turismo Concept powered by a twin-turbo V-8 and three electric motors that also puts out 2,000 hp. The ’26 Afeela 1 and ’02 Renault Avantime 3.0 V6 24V are additional models making their way to GT7, as are an Extra Menu, three new events and Tokyo Bay as a Scapes location. Play Video Update 1.62 for Gran Turismo 7 is available as of today, Wednesday, August 27 at 10:00pm PT / August 28 at 6:00am GMT / 3:00pm JST*. New cars** ’26 Afeela 1 (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A new ‘mobility’ to challenge the concept of transportation. Sony Honda Mobility’s Afeela brand was presented at CES 2024 as a revolutionary mobility set to transform transportation into a rich experience. At CES 2025, the veil was lifted on the brand’s long-awaited first production model. It was named the Afeela 1, representing that this is only the beginning of the story. The aesthetics of the Afeela 1 have carried over much of the technology and passion set out by the prototype. The flowing, well-balanced exterior has been finely honed to remove any and all embellishments, with no door handles, and every sensing device from the and radar to the image sensors carefully tucked inside the bodywork. The interior, on the other hand, is designed to be the ultimate mobility environment — a creative entertainment space. It features large displays for entertainment, and every single passenger seat has been equipped with an optimized sound system, with no expense spared in noise-cancelling and spatial audio technologies. This mobility is also notable for its personal agent that is able to converse in natural speech. The Afeela 1 is able to evolve and learn passengers’ preferences and habits, becoming an ideal travel partner that’s able to engage in conversations and discuss travel plans. Naturally, the Afeela 1 has not ignored its function as a car either. The electric motors, brakes, and suspension are controlled as a single system thanks to the use of control technologies trained through robotics research, which allows for optimal ride comfort and handling on any road surface. It also features proprietary Automated Driver Assistance Systems (ADAS). Data from the previously mentioned sensing devices is analyzed by a high-performance ECU boasting 800 TOPS of computing power, diligently assisting the driver all the way from departure to parking at the destination. As a product, the Afeela 1 offers two trim levels: the Afeela 1 Origin and Afeela 1 Signature. The model featured here is the Afeela 1 Signature, which features 21-inch wheels, the rear entertainment system, and the center camera monitoring system as standard equipment. Deliveries of the Afeela 1 will begin mid-2026. This revolutionary vehicle is set to challenge the concept of transportation. ’25 Chevrolet Corvette CX Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image An electric hypercar that offers a glimpse into the future of the Corvette. The Corvette CX Concept is unmistakably pure Corvette. Designed for street and track, the Corvette CX Concept is a futuristic vision of an electrified Corvette Hypercar. From its athletic proportions and lunging profile, a cockpit nestled among powerful haunches, simple and refined surfaces, to an integrated visible understructure and a lightweight ultra-functional interior, every inch is intentional and has the driver in mind. The CX integrates active aerodynamics, including moving front and rear elements, optimized underside geometry that provides efficiency for the street and high performance for the track. A fan downforce system with thrust vectoring enables front and rear aero balance. As an all-wheel-drive, four E-motors are integrated into the RESS understructure, providing over 2,000 horsepower. Chevrolet Corvette CX.R Vision Gran Turismo Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A futuristic GT racer born from the Corvette lineage. The Corvette CX.R Vision Gran Turismo Concept was designed exclusively for the racetrack and offers a glimpse into the future of Corvette GT Racing. The Corvette CX.R Vision Gran Turismo Concept features aggressive aero, a lower stance, and is lighter than the Corvette CX Concept. Powered by an E-Fuel/Electric Hybrid system, the CX.R VGT utilizes two front E-motors and one rear E-motor paired with a small displacement, high-revving twin-turbo V8, providing both performance and range for endurance racing. The CX.R Vision Gran Turismo interior is designed for track use, with lightweight, minimal foam seat trim to provide head and neck support for extreme cornering forces. The steering wheel features physical buttons and knobs for better usability with racing gloves. The yellow and black livery embodies the tradition of Corvette GT race cars from the past 25 years. ’02 Renault Avantime 3.0 V6 24V (Can be purchased from Brand Central / Used Cars) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A unique coupé that tests the boundaries of monoform design. The Renault Avantime combines a peculiar body with the highly acclaimed European minivan, the Renault Espace. Born as a design study from Renault’s chief designer, Patrick Le Quement, the Avantime made its first appearance at the Geneva Motor Show in 1999. When Renault announced plans to release the car in 2001, people were shocked. At first glance, the Avantime looks like a minivan, but it has only two doors. Inside, the vehicle features two rows of seats, accommodating five passengers. Renault explained that the Avantime was intended to be a niche coupé. This becomes clear once you step inside. The luxury of occupying a large minivan space with a small number of people truly defines it as a niche car. The rear seat offers an amazing field of vision. With all the side windows rolled down and the massive sunroof open, it provides a sense of freedom similar to that of a convertible. In its country of origin, a 2L turbo engine was available, but in Japan, the Avantime was equipped with a 3L, DOHC 24-valve V6. Its maximum output was 207 BHP at 6,000 rpm, with a maximum torque of 29.5 kgfm at 3,750 rpm. True to its character, the Avantime’s ride quality is composed, with abundant torque and a smooth ride that is characteristic of Renault. The driving experience is so refined that even saloons and coupes are no match for it. The Avantime is a testament to Renault’s individuality, proving that the application of a monoform body is not limited to a minivan. Café / Extra Menus The following Menu will be added to the Extra Menus section: Extra Menu No. 47: Japanese Racing Pioneers (Collector Level 33 and above) World Circuits (New Events) The following new events have been added to World Circuits: European Sunday Cup 400: Circuit de Sainte-Croix – B Reverse Japanese 4WD Challenge 600: Michelin Raceway Road Atlanta World Touring Car 900: Circuit de Spa-Francorchamps Scapes “Tokyo Bay” has been added as a featured Curation in Scapes *Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles.
Ready Set Play promotion comes to PlayStation Store Aug 27
- PlayStation Store
- playstation store promos
PlayStation Store welcomes an all-new promotion, starting August 27. For a limited time*, Ready, Set, Play will offer a vast selection of games, including blockbuster franchises, acclaimed indies and standalone greats, at discount. The question then is, where do you start? We’re here to help you with the answer. Browse a selection of games on […]
PlayStation Store welcomes an all-new promotion, starting August 27. For a limited time*, Ready, Set, Play will offer a vast selection of games, including blockbuster franchises, acclaimed indies and standalone greats, at discount. The question then is, where do you start? We’re here to help you with the answer. Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount. A Fisherman’s Tale 2 A Plague Tale: Innocence Abyss Odyssey: Extended Dream Edition AC Mirage + Valhalla Bundle Actraiser Renaissance Ad Infinitum – Nightmare Edition AEW: Fight Forever – Ultimate Edition After the Fall After the Fall (PSVR2 standard edition) Age of Empires II: Definitive Edition Premium Edition Age of Mythology: Retold Alan Wake 2 Deluxe Edition Alba: A Wildlife Adventure Alien: Isolation – The Collection Aliens: Dark Descent Alone in the Dark – Digital Deluxe Edition AO Tennis 2 Arizona Sunshine® Remake Arkane Collection PS5 Assassin’s Creed III Remastered Assassin’s Creed IV: Black Flag Assassin’s Creed Odyssey – Deluxe Edition Assassin’s Creed Odyssey – Gold Edition Assassin’s Creed Origins – Deluxe Edition Assassin’s Creed Origins – Season Pass Astria Ascending Atomic Heart – Premium Edition Atomic Heart – Standard Edition Attractio Avatar: Frontiers of Pandora Deluxe Edition Avatar: Frontiers of Pandora Gold Edition Away: Journey to the Unexpected Balatro Banishers: Ghosts of New Eden Barbie Project Friendship™ Batman: Arkham VR Call of Duty: Advanced Warfare – Digital Pro Edition (Day Zero) Call of Duty: Black Ops 4 Call of Duty: Black Ops III – Zombies Chronicles Edition Call of Duty: Infinite Warfare – Digital Deluxe Edition Call of Duty: WWII – Digital Deluxe Call of Duty®: Modern Warfare® Capcom Collab Pack Captain Tsubasa: Rise of New Champions – Deluxe Edition Car Mechanic Simulator 2021 DLC MegaPack Caravan Sandwitch Cassiodora Children of Morta Children of Zodiarcs Chroma Squad Chronos: Before the Ashes Cobra Kai 2: Dojos Rising – Nemesis Edition College Football 26 Deluxe Edition Commandos 2 & Commandos 3 – Bundle Digital Commandos: Origins – Deluxe Edition CONSCRIPT CRISIS CORE –FINAL FANTASY VII– REUNION DIGITAL DELUXE EDITION Cult of the Lamb Cyberpunk 2077 CYGNI: All Guns Blazing Dead Island 2 Main Game Dead Rising 4: Frank’s Big Package Dead Space Death Stranding Director’s Cut DEATHLOOP (GAME) Deliver At All Costs Demon’s Souls Destiny 2: Year of Prophecy Edition Destroy All Humans! Devil May Cry 4 Special Edition Devil May Cry HD Collection Diablo® IV Vessel of Hatred Deluxe Edition Digital Deluxe Edition DiRT Rally 2.0: Game of the Year Edition Disciples: Liberation Digital Deluxe Edition Dishonored 2 Dishonored®: Death of the Outsider™ – Deluxe Bundle Dissidia Final Fantasy NT – Digital Deluxe Edition Dissidia Final Fantasy NT – Season Pass DmC: Devil May Cry – Definitive Edition DMC5SE – Complete In-game Unlock Bundle Downward Dragon Age: Inquisition Deluxe Edition Dragon Ball FighterZ – FighterZ Pass Dragon Ball FighterZ (PS4 product) Dragon Ball Xenoverse Dragon Ball Xenoverse 2 (NEW Full Game PRODUCT) Dragon Ball Z: Kakarot – Season Pass Dragonage: The Veilguard – Standard Edition Dragon’s Dogma 2_DeluxeEdition Dragon’s Dogma: Dark Arisen DreamWorks Dragons: Legends of The Nine Realms DREDGE DREDGE: Expansion Bundle Duke Nukem 3D: 20th Anniversary World Tour Dummy Title Dungeon Rushers Dungeons 4 Dying Light – Essentials Edition Elypse Exoprimal Survival Pass Premium Tier Bundle Expeditions – Supreme Edition Expeditions: A MudRunner Game F1 25 Fabledom Fade to Silence Fallout 4 – Season Pass Bundle Re-Launch Fallout 4: Game of the Year Edition Fallout 76 Far Cry 3: Classic Edition Far Cry 4 Far Cry 5 – Season Pass Far Cry New Dawn – Ultimate Edition Far Cry® 6 – Game of the Year Edition FAR CRY®6 Standard Edition Final Fantasy VII Remake FINAL FANTASY VII REMAKE & REBIRTH Twin Pack FINAL FANTASY VII REMAKE INTERGRADE Fist of the North Star: Lost Paradise For Honor – Year 8 Standard Edition Forspoken Digital Deluxe Edition Fort Solis FREEDOM WARS Remastered Funko Fusion – Mega Man Pack Bundle Gangs of Sherwood Garden Life: A Cozy Simulator Genesis Alpha One Deluxe Edition Get Even Ghost of a Tale Ghostrunner Ghostrunner 2 Ghostrunner 2 Brutal Edition Ghostrunner PS5 Ghosts ‘n Goblins Resurrection God of War III Remastered Godfall Ultimate Edition Gord – Deluxe Edition Gotham Knights Grand Theft Auto V: Premium Edition Gravel – Special Edition GRID Legends (PS4) GRID Legends (PS5) Gris GTA Online + Single Player Unlock PS5 GTA Trilogy PS4 & PS5 Digital Bundle Handball 17 Hatsune Miku: Project DIVA Future Tone – Season Pass Hellsweeper VR – Deluxe Edition HITMAN World of Assassination – Upgrade Pack Homefront: The Revolution – Expansion Pass Hotel Renovator – Five Star Edition Hotel: A Resort Simulator House Builder House Builder Overtime Humankind Heritage Deluxe Edition Hunt: Showdown 1896 – Starter Edition Hunt: Showdown 1986 – Premium Edition Hunting Simulator 2 Elite Edition I Am Setsuna Ice Age: Scrat’s Nutty Adventure Immortals of Aveum – Deluxe Edition Indiana Jones and the Great Circle inFAMOUS First Light Infinity Strash: DRAGON QUEST The Adventure of Dai Infinity Strash: DRAGON QUEST The Adventure of Dai – Digital Deluxe Upgrade Injustice: Gods Among Us – Ultimate Edition Inscryption Instant Sports Winter Games Insurgency: Sandstorm Insurgency: Sandstorm – Gold Edition Insurgency: Sandstorm – Year 1 Pass It Takes Two PS4™ & PS5™ Jeopardy! Jumanji: Wild Adventures Just Cause 3: XXL Edition Just Cause 4: Reloaded KCD 2 Main Game Kill The Bad Guy Kingdom Come: Deliverance – DLC Collection Kingdom Hearts HD 1.5 + 2.5 Remix KINGDOM HEARTS Melody of Memory Kingdoms of Amalur: Re-Reckoning Knack 2 KOF XV Ultimate Edition L.A. Noire Legendary Fishing LEGO 2K Drive LEGO DC Super-Villains LEGO DC Super-Villains – Season Pass LEGO Marvel Super Heroes LEGO Marvel Super Heroes 2 LEGO Marvel Super Heroes 2 – Season Pass LEGO Star Wars: The Force Awakens Deluxe Edition LEGO Star Wars: The Skywalker Saga – Galactic Edition LEGO The Incredibles LEGO® 2K Drive Standard Cross-Gen Edition Lethis – Path of Progress Life is Strange: Double Exposure Life is Strange: Double Exposure – Ultimate Edition Like a Dragon: Infinite Wealth PS4&PS5 Like a Dragon: Infinite Wealth – Ultimate Edition Like a Dragon: Pirate Yakuza in Hawaii Deluxe Edition Lords of Exile Lost Eidolons – Standard Mafia Trilogy Bundle Mafia: Definitive Edition Mahjong Marvel’s Midnight Suns for PS4™ Marvel’s Spider-Man – The City That Never Sleeps Mass Effect™ Legendary Edition Medieval Dynasty Mega Man Legacy Collection Mega Man Legacy Collection 2 Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Zero/ZX Legacy Collection Megaman Battle Network Legacy Collection (Main Game Digital Bundle) Merchant of the Skies Metal Wolf Chaos XD Metro 2033 Redux Metro Awakening Metro Awakening + Arizona Sunshine® 2 Metro Exodus: Gold Edition Metro Saga Bundle Metro: Last Light Redux Middle-earth: Shadow of Mordor – Game of the Year Edition Middle-earth: Shadow of War – Definitive Edition Mindcop Minit Miraculous: Rise of the Sphinx Momonga Pinball Adventures Monopoly 2024 Monster Energy Supercross: The Official Video Game 2 Monster Energy Supercross: The Official Video Game 2 – Special Edition Monster High™ Skulltimate Secrets™ Monster Jam Steel Titans Monster of the Deep: Final Fantasy XV Monster Truck Championship Rebel Hunter Edition Mortal Kombat 1 Mortal Kombat 1: Definitive Edition Upgrade Mortal Kombat 11 Mortal Kombat 11 Ultimate Add-On Bundle MotoGP 17 Motorcycle Club Moving Out Moving Out + Moving Out 2 Bundle MudRunner – American Wilds Edition MXGP 2020 – The Official Motocross Videogame My Fantastic Ranch: Unicorn & Dragons My Friend Peppa Pig My Hero One’s Justice MY LITTLE PONY: A Maretime Bay Adventure Naruto Shippuden: Ultimate Ninja Storm 2 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Naruto to Boruto: Shinobi Striker – Deluxe Edition Naruto: Ultimate Ninja Storm NBK Dungeon Master Need for Speed Unbound (PS5) Need for Speed™ Hot Pursuit Remastered Neon Abyss NeuroVoider New Tales from the Borderlands NFS Unbound – Complete Edition Ni no Kuni II: Revenant Kingdom Ni no Kuni II: Revenant Kingdom – Season Pass Nick Jr. Party Adventure Nickelodeon Kart Racers 3: Slime Speedway (BASE GAME) Nioh No Man’s Sky PS4 & PS5 Nobody Wants to Die Nocturnal Nova Strike OCTOPATH TRAVELER + OCTOPATH TRAVELER II Bundle Oh My Godheads OlliOlli World One Piece: Burning Blood One Piece: Grand Cruise One Piece: Pirate Warriors 4 – Deluxe Edition One Piece: World Seeker – Deluxe Edition Oninaki Out Of Space: Couch Edition OUTRIDERS PS4 & PS5 Overcooked! Overcooked! All You Can Eat Overpass 2 OVERPASS Deluxe Edition PAW Patrol Mighty Pups Save Adventure Bay Paw Patrol: Grand Prix Persona 3: Dancing in Moonlight Persona 4 Arena Ultimax Persona 5: Dancing in Starlight PGA TOUR 2K25 PGA TOUR 2K25 Legend Edition Phoenix Wright: Ace Attorney Trilogy Pillars of Eternity: Complete Edition PJ Masks Power Heroes: Mighty Alliance Plants vs. Zombies: Garden Warfare 2 Portal Knights: Legendary Edition Portkey Games Hogwarts Legacy Powerwash Simulator Pure Farming 2018 – Deluxe Edition Puyo Puyo Champions Puyo Puyo Tetris Puyo Puyo Tetris 2 PS4 & PS5 Rabbids Invasion – Gold Edition Rabbids Party of Legends RAD RAGE 2: Deluxe Edition Railway Empire 2 RAINBOW HIGH™: RUNWAY RUSH Rainbow Six Extraction Deluxe Edition Rainbow Six Extraction Standard Edition Ratchet & Clank: Rift Apart Rayman Legends Ready or Not Ready or Not: Digital Deluxe Edition Ready or Not: Mission Pass Recompile Red Dead Online Red Dead Redemption 2 Red Dead Redemption 2: Story Mode Remnant: From the Ashes – Complete Edition Returnal Digital Deluxe Edition Ride 3 RiMS Racing Risen Risen 3: Titan Lords – Enhanced Edition Risk of Rain Risk of Rain 2 RoadCraft RoboCop: Rogue City Rogue Spirit Romancing SaGa -Minstrel Song- Remastered PS4 & PS5 Ryan’s Rescue Squad SaGa Emerald Beyond PS5&PS4 Saints Row SCARLET NEXUS Ultimate Edition Sea of Thieves: 2025 Premium Edition SERIAL CLEANERS Session – Year One Complete Edition Shape of the World Shattered: Tale of the Forgotten King Shin Megami Tensei III Nocturne HD Remaster Ship of Fools Sid Meier’s Civilization® VII (Cross Gen Edition) Skabma – Snowfall Skull & Bones Skyrim Anniversary Edition + Fallout 4 G.O.T.Y Bundle Sniper Elite V2 Remastered Sniper Elite: Resistance Deluxe Edition SnowRunner – 2 Year Anniversary Edition Solitaire Sonic Forces Soulcalibur VI – Deluxe Edition Souldiers South of the Circle South Park: The Fractured but Whole South Park: The Fractured but Whole – Season Pass Spacebase Startopia – PS4 & PS5 Spirit Mancer Spirit of the Island Splasher SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated SpongeBob SquarePants: The Cosmic Shake STAR OCEAN THE DIVINE FORCE Star Ocean: First Departure R Star Ocean: Integrity and Faithlessness – Digital Edition Star Trek Prodigy: Supernova Star Wars Battlefront II Star Wars Outlaws – Ultimate Edition STAR WARS™: Squadrons Stellar Blade Complete Edition Steredenn: Binary Stars Stray Blade Strider Strikers Edge Subnautica Sudden Strike 4: Complete Collection Suicide Squad: Kill the Justice League Super Bomberman R Sword Art Online: Lost Song SYNDUALITY:Echo of Ada Tales of Graces f Remastered Tales of Kenzera™: ZAU TEKKEN 8 Tennis World Tour 2 Ace Edition Terra Memoria Test Drive Unlimited Solar Crown – Gold Edition Test Drive Unlimited Solar Crown – Silver Street Edition Tony Hawk’s Pro Skater 3 + 4 – Standard Edition Bundle That Time I Got Reincarnated as a Slime ISEKAI Chronicles That’s My Family: Family Fun Night The 7th Guest VR The Arkane Collection PS4 The Crew: Motorfest Gold Edition Year 2 The Dark Pictures Anthology: House of Ashes The DioField Chronicle PS4 & PS5 The Disney Afternoon Collection The Dungeon of Naheulbeuk: The Amulet of Chaos The Elder Scrolls IV: Oblivion Remastered The Evil Within Season Pass The Inquisitor The Invincible The Jak and Daxter Collection The King of Fighters XIV THE KING OF FIGHTERS XV The Land Beneath Us The Last Campfire The Last Door: Complete Edition The Last Remnant Remastered The LEGO Movie Videogame The Order: 1886 The Outlast Trials The Patrick Star Game The Quarry The Seven Deadly Sins: Knights of Britannia The Surge 2 – Premium Edition The Surge: Augmented Edition The Survivalists – Deluxe Edition The Talos Principle 2 The Witcher 3: Wild Hunt The Wizards – Dark Times: Brotherhood THEATRHYTHM FINAL BAR LINE THEATRHYTHM FINAL BAR LINE Digital Deluxe Upgrade THEATRHYTHM FINAL BAR LINE Premium Digital Deluxe Edition TIEBREAK: Official game of the ATP and WTA TimeSplitters TimeSplitters 2 Tiny Tina’s Wonderlands Tiny Tina’s Wonderlands: Chaotic Great Edition TMNT: Mutants Unleashed Tokyo Ghoul: re Call to Exist Tom Clancy’s Ghost Recon Breakpoint: Deluxe Edition 2021 Tom Clancy’s Ghost Recon Breakpoint: Gold Edition Tom Clancy’s Ghost Recon: Wildlands – Season Pass TopSpin 2K25 – Cross-Gen Edition TopSpin 2K25 – Grand Slam Edition Tour de France 2025 – Deluxe Edition Train Life – A Railway Simulator PS4 Train Life – A Railway Simulator PS5 TRANSFORMERS: EARTHSPARK – Expedition Trepang2 Trials of Mana Tribes of Midgard Digital Deluxe Trine 5 Trivial Pursuit Live! 2 Tropico 5 Tropico 5 – Complete Collection Upgrade Pack Tropico 6 – Next Gen Edition TT Isle Of Man 3 – Racing Fan Edition TT Isle of Man: Ride on the Edge Type:Rider UFC® 5 PS5 Umbrella Corps Umbrella Corps – Deluxe Edition Underworld Ascendant Unheard – Voices of Crime Unknown 9 Uno – Standard Edition Cross-buy Unturned Valkyria Chronicles Remastered Vanguard – Cross-Gen Edition Vanguard – PS5 Cross-Gen Edition Vernal Edge Voice of Cards Trilogy + DLC set Voice of Cards: The Beast of Burden + DLC set Voice of Cards: The Isle Dragon Roars + DLC set V-Rally 4 – Ultimate Edition War Hospital Warhammer 40,000: Inquisitor – Martyr: Complete Collection Warhammer 40,000: Space Marine 2 Warhammer Ultimate Pack: Hack and Slash Warhammer: Chaosbane Warhammer: Chaosbane Slayer Edition Welcome to ParadiZe – Zombot Edition Werewolf: The Apocalypse – Earthblood Werewolf: The Apocalypse – Earthblood Champion of Gaia Wild Hearts Karakuri Edition Bundle Wildshade: Unicorn Champions Wolfenstein: Resistance Bundle Wolfenstein: Youngblood – Deluxe Edition Worms Rumble PS4 & PS5 WRC 2023 (PS5) WRC 9 FIA World Rally Championship PS4 WRC 9 FIA World Rally Championship PS5 WRC Generations – The FIA WRC Official Game Yakuza Complete Collection Yakuza: Like a Dragon Legendary Hero Edition Yakuza: Like a Dragon Legendary Hero Edition PS4 & PS5 Yakuza: Like a Dragon PS4 & PS5 Zombie Army Trilogy Zone of the Enders: The 2nd Runner – Mars *Ready Set Play promotion is live on PlayStation Store from Wednesday, August 27 at 00:00 AM PDT/BST/JST and finishes Wednesday September 10 at 11:59 PM PDT/BST/JST.
Lumines Arise launches Nov 11, PS5 demo available now
- PS5
- Enhance
- Luminies Arise
Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and […]
Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!) The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?) We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.
Game On: How Modders Reimagine Classic Games With NVIDIA RTX Remix and Generative AI
- Generative AI
- Artificial Intelligence
- Conversational AI
- GeForce RTX
- NVIDIA RTX
- RTX AI Garage
Last week at Gamescom, NVIDIA announced the winners of the NVIDIA and ModDB RTX Remix Mod Contest, a $50,000 competition celebrating community-made projects that reimagine classic games with modern fidelity. The entries showed how far video game modding has come, with individual modders and small teams pulling off overhauls of similar quality to those created Read Article
Last week at Gamescom, NVIDIA announced the winners of the NVIDIA and ModDB RTX Remix Mod Contest, a $50,000 competition celebrating community-made projects that reimagine classic games with modern fidelity. The entries showed how far video game modding has come, with individual modders and small teams pulling off overhauls of similar quality to those created by entire studios. At the heart of these projects was NVIDIA RTX Remix, a platform that lets creators capture assets from classic titles and rebuild them with modern lighting, geometry and materials. Paired with generative AI tools like PBRFusion and ComfyUI, modders can now upscale or generate thousands of textures and automate repetitive tasks so they can focus on their artistry. Plus, with NVIDIA RTX GPUs accelerating these AI-driven workflows, ambitious remasters that once took years can now come together in months. There are currently 237 RTX Remix projects in development, building on over 100 finished mods and 2 million downloads across fan favorites like Half-Life 2, Need for Speed: Underground, Portal and Deus Ex. Transforming Classics With Generative AI The RTX Remix Mod Contest crowned Merry Pencil Studios’ Painkiller RTX Remix with several awards, but it wasn’t the only mod worth celebrating. Here’s a closer look at the winning submission, along with other standout projects that showcase how RTX Remix and AI-powered tools are redefining what’s possible with modding on PCs. ‘Painkiller’ RTX Remix: Winner in Best Overall, Best Use of RTX and Most Complete Categories The mod team Merry Pencil Studios rebuilt more than 35 levels of the gothic shooter Painkiller using AI-assisted workflows and handcrafted artistry. The team batch-processed thousands of low-resolution textures and generated high-resolution physically based rendering (PBR) materials that automatically got imported into RTX Remix. The team’s AI model of choice was PBRFusion, a model trained by the RTX Remix community that can upscale textures by 4x and generate high-quality normal, roughness and height maps. This workflow provided a consistent foundation for the game’s complex environments, freeing up time for creative polish. From there, the team used tools like Blender and InstaMAT to craft assets like lanterns and other gothic details that define the game’s atmosphere. “Generative AI has completely expanded what feels possible in modding. Beyond texture upscaling, we’re now seeing it generate 3D models, refine complex multi-material surfaces and assist with coding tasks like building workflow tools, writing documentation and catching errors.” — Merry Pencil Studios RTX Remix transforms the gothic cathedral in “Painkiller”: RTX OFF (left) shows the original look, while RTX ON (right) fills the hall with stained glass reflections, volumetric beams and realistic shadows. “PBRFusion and other AI tools made it possible for a small team to convert an entire game into PBR. It set the baseline look, while we focused our manual efforts on the assets players notice most.” — Merry Pencil Studios With RTX Remix, gothic churches now glow with volumetric light pouring through stained glass, marble statues scatter colored light and combat scenes erupt with particle effects that cast realistic shadows. NVIDIA GeForce RTX GPUs powered the workflow from start to finish, with real-time path tracing and NVIDIA DLSS technology ensuring smooth iteration while editing even on massive scenes. “The NVIDIA GeForce RTX 5090 GPU was a dream for our workflow: speed, fluidity, everything felt seamless. DLSS Frame Generation doubled or even tripled frame rates, making the game look incredible on high-refresh displays.” — Merry Pencil Studios What makes the Painkiller RTX Remix notable is its scope, featuring over 35 remastered levels. This amount of work couldn’t have been completed in such a short time without RTX Remix and the generative AI tools the team used. By combining generative AI automation with careful craftsmanship, Merry Pencil Studios delivered a project that feels both ambitious and polished. ‘Unreal’ RTX Remix: An Ambitious AI Texture Rebuild “I wouldn’t have been able to create PBR textures without AI. I could have maybe created emissive maps and height maps, but I wouldn’t have been able to do the roughness or normal maps myself.” — mstewart401 UnrealRTX demonstrates the scale of generative AI’s impact in modding. Modder mstewart401 set out to rebuild nearly every texture across 14 levels of the 1998 classic — a task that would have taken years by hand. With RTX Remix’s built-in AI texture tools, plus experimental methods like generating animations from AI video tools and hand-editing light maps, whole environments were reimagined with new detail and atmosphere. The results are striking: glowing crystals pulse with emissive light, alien landscapes shimmer with modern materials and the game’s otherworldly maps feel richer and more alive. By leaning on AI for the bulk of the texture work, mstewart401 could focus on creative polishing — delivering an overhaul that feels ambitious even by professional standards. RTX Remix transforms the alien environments in “Unreal”: RTX OFF (left) shows the original flat look, while RTX ON (right) adds detailed PBR materials, emissive lighting and realistic reflections. “If someone like me can make a mod like this, anyone can. I only get an hour here and an hour there, but with generative AI and RTX, I’ve been able to push ‘Unreal’ further than I ever thought possible.” — mstewart401 ‘Need for Speed: Underground’ RTX Remix: Blending AI and 3D Artistry In the Need for Speed: Underground RTX Remix, modder Alessandro893 used AI and 3D artistry to remaster every race course in the game with new textures, materials and lighting. “In racing games, generative AI opens up new possibilities for creating realistic and immersive environments. In a racing game like ‘Need for Speed: Underground,’ the visual environment is crucial for player immersion, but it also needs to feel responsive and varied.” — Alessandro893 Using ComfyUI, Alessandro893 generated more than 500 new textures, then refined them in Adobe Photoshop for consistency and realism. In addition, the modder built over 30 new high-poly car and environment models in Blender, upgrading older assets with smoother, more lifelike detail. “Generative AI was mainly used for texture generation. The original look was preserved by using the original textures as input for AI. It’s impossible to create such a large number of textures in such a short period of time alone without AI.” — Alessandro893 With RTX GPUs driving AI texture conversion, path-traced reflections and DLSS acceleration, the team could reimagine racing environments with faster iteration and higher fidelity than ever. But as the modder emphasized, AI didn’t replace artistry. It created room for it. RTX Remix reimagines “Need for Speed: Underground’s” Chinatown: RTX OFF (left) shows low-resolution textures and flat lighting, while RTX ON (right) adds neon reflections, detailed materials and fully path-traced streets. The overhaul is most striking on the Chinatown track, which was rebuilt with new buildings, vegetation and fully path-traced lighting that makes neon reflections pop against wet pavement. By leaning on AI to handle the repetitive work of texture generation, the modder could focus on creative refinements — giving Olympic City a modern, cinematic twist while preserving its nostalgic feel. ‘Portal 2’ RTX Remix: An Innovative AI-Powered Workflow “AI opened up new opportunities and drastically accelerated my workflow, allowing me to focus on more ambitious creative tasks.” — Skurtyyskirts Skurtyyskirts, the modder behind Portal 2 RTX Remix, used a unique workflow — tapping a large language model to build a custom plug-in called Substance2Remix, bridging Adobe Substance Painter directly to RTX Remix. This flow allowed the modder to pull in an asset, apply AI-assisted materials, hand-paint details and push it straight back into the game, all in one rapid loop. What would normally take days of exporting and importing was done in minutes. “Once I saw the potential of Remix’s REST application programming interface, I realized I could create a more integrated workflow between tools like Substance Painter and RTX Remix. I didn’t want to deal with a manual, tedious export-import process for my handmade textures, so I developed a simple plug-and-play plug-in. This completely shifted the role of AI from a simple upscaling tool to a core component of my creative pipeline, enabling me to focus on creating detailed, high-quality textures by hand.” — Skurtyyskirts RTX Remix modernizes “Portal 2’s” test chambers: RTX ON highlights realistic reflections, detailed materials, and atmospheric lighting that transform Aperture Science into a more immersive environment. Early on, the project leaned on AI upscalers like PBRFusion, but over time the workflow evolved into a mix of AI and manual artistry. The result is a sharper, more atmospheric game environment — enhanced further by RTX Remix’s volumetrics and fog systems, which make the decaying test chambers feel more alive. RTX Remix modernizes “Portal 2’s” test chambers: RTX ON highlights realistic reflections, detailed materials, and atmospheric lighting that transform Aperture Science into a more immersive environment. By creating a new pipeline, the project opens the door for other modders to experiment with faster, AI-powered workflows of their own. Press Start: Remaster With RTX Remix To get started creating RTX Remix mods, download NVIDIA RTX Remix from the home screen of the NVIDIA App and check out our tutorials and documentation. PBRFusion on Hugging Face also offers a plug-and-play setup with ComfyUI, letting modders batch-process textures into high-quality, PBR maps in just a few clicks. PBRFusion is a generative AI tool built by modder NightRaven109 (and shared on Hugging Face) that helps convert old, low-res game textures into full PBR (Physically Based Rendering) materials. Check out all of the mods submitted to the RTX Remix Modding Contest, as well as 100 more Remix mods, available to download from ModDB. Read the RTX Remix article to learn more about the contest and winners. For a sneak peek at RTX Remix projects under active development, join the community over at the RTX Remix Showcase Discord server — it’s a great place to get a helping hand. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, productivity apps and more on AI PCs and workstations. Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Join NVIDIA’s Discord server to connect with community developers and AI enthusiasts for discussions on what’s possible with RTX AI. Follow NVIDIA Workstation on LinkedIn and X. See notice regarding software product information.

Drop Into the Battle: ‘Gears of War: Reloaded’ Launches on GeForce NOW
- Gaming
- Cloud Gaming
- GeForce NOW
Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW. But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer. More Read Article
Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW. But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer. More Grit, More Gears Never skip leg day. Chainsaws — check. Grizzled one-liners — absolutely. Gears of War: Reloaded is back, buffed and primed, remastered from the ground up in Unreal Engine 5. It’s the classic curb-stomping action gamers remember, now with visuals sharp enough to make the Locust run for cover. Form up and get loud. Dive into battle with Marcus, Dom and the rest of Delta Squad to fight tooth and chainsaw to save humanity from the subterranean Locust Horde. Carve through the epic campaign solo or tag in friends for online co-op mode. The remastered version packs every blast, chainsaw duel and bro fist from the original — plus bonus campaign missions, multiplayer maps and more. Tackle battles with modern controls for franchise newcomers or classic controls for veterans — no grunt left behind. Stream Gears of War: Reloaded on GeForce NOW and witness Unreal Engine’s best visuals without upgrading hardware. Run multiplayer with the lowest latency with an Ultimate membership, cross-play with the squad and see every crumbling wall and flying chunk — all from the cloud, effortlessly. Greatest Leap Yet Kick first, ask questions later. The Rogue Prince of Persia 1.0 marks the game’s full release after months of early access, bringing refined parkour, polished combat, fresh content and the complete story of the rogue heir racing to reclaim his kingdom. Sprint, vault and wall-run through a reimagined Persia as the prince battles to undo a deadly curse and stop the invading Huns. Each run is a new fight for survival, blending fluid platforming with swift, acrobatic combat. Leap over traps, chain stylish moves and wield an ever-expanding arsenal while unlocking medallions, upgrading gear and uncovering the truth behind the prince’s fall — and his shot at redemption. On GeForce NOW, the adventure shines at its best with up to 4K 120 frames-per-second streaming. Land every parkour move with perfect timing thanks to ultralow latency and take the prince’s fight anywhere, instantly, on nearly any device. Let’s Play Today Catbots > Brainblobs. Make sure to check out Chip ‘n Clawz vs. The Brainioids, a quirky action-strategy hybrid from X-COM creator Julian Gollop, where players control a clever inventor and his robo-cat to fight off an invasion of bizarre Brainioid aliens. Mix third-person action with real-time strategy while building bases, commanding bot armies and squishing rogue brains in solo and co-op modes, all wrapped in a colorful, comic-book world. Couch and online multiplayer, player vs. player battles and a humorous campaign make this a fresh, approachable take on the strategy genre. In addition, members can look for the following: Gears of War: Reloaded (New release on Steam and Xbox, available on PC Game Pass, Aug. 26) Chip ‘n Clawz vs. The Brainioids (New release on Steam, Aug. 26) Make Way (Free, new release on Epic Games Store, Aug. 28) Among Us 3D (Steam) Gatekeeper (Steam) Knightica (Steam) No Sleep for Kaname Date – From AI: THE SOMNIUM FILES (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. This is a duo appreciation post. Who are you locking in with? (tag them) — NVIDIA GeForce NOW (@NVIDIAGFN) August 27, 2025

How Do You Teach an AI Model to Reason? With Humans
- Generative AI
- Robotics
- Artificial Intelligence
- Cosmos
- NVIDIA Research
- Physical AI
AI models are advancing at a rapid rate and scale. But what might they lack that (most) humans don’t? Common sense: an understanding, developed through real-world experiences, that birds can’t fly backwards, mirrors are reflective and ice melts into water. While such principles seem obvious to humans, they must be taught to AI models tasked Read Article
AI models are advancing at a rapid rate and scale. But what might they lack that (most) humans don’t? Common sense: an understanding, developed through real-world experiences, that birds can’t fly backwards, mirrors are reflective and ice melts into water. While such principles seem obvious to humans, they must be taught to AI models tasked with accurately answering complex questions and navigating unpredictable physical environments, such as industrial warehouses or roads. NVIDIA is tackling this challenge by developing a set of tests to coach AI models on the limitations of the physical world. In other words, to teach AI common sense. These tests are used to develop reasoning models such as NVIDIA Cosmos Reason, an open reasoning vision language model (VLM) used for physical AI applications that are proficient in generating temporally grounded responses. Cosmos Reason just topped the physical reasoning leaderboard on Hugging Face. Cosmos Reason is unique compared with previous VLMs as it’s designed to accelerate physical AI development for fields such as robotics, autonomous vehicles and smart spaces. The model can infer and reason through unprecedented scenarios using physical common-sense knowledge. For models to understand complex environments — including industrial spaces and laboratories — they must start small. For example, in the test depicted below, the Cosmos Reason model is tasked with answering a multiple-choice question about the relative motion in the video: https://blogs.nvidia.com/wp-content/uploads/2025/08/ModelReasoning_DrivingExample.mp4 Example from Cosmos Reason evaluation dataset What Does Reasoning Look Like for an AI Model? To develop their reasoning capabilities, NVIDIA models are being taught physical common sense about the real world via reinforcement learning. For example, robots don’t intuitively know which way is left, right, up or down. They’re taught these spatial-temporal limitations through training. AI-powered robots used in safety testing, such as vehicle crash testing, must be taught to be aware of how their physical forms interact with their surroundings. Without embedding common sense into the training of these robots, issues can arise in deployment. “Without basic knowledge about the physical world, a robot may fall down or accidentally break something, causing danger to the surrounding people and environment,” said Yin Cui, a Cosmos Reason research scientist at NVIDIA. Distilling human common sense about the physical world into models is how NVIDIA is bringing about the next generation of AI. Enter the NVIDIA data factory team: a group of global analysts who come from various backgrounds — including bioengineering, business and linguistics. They’re working to develop, analyze and compile hundreds of thousands of data units that will be used to train generative AI models on how to reason. The Data Curation Process One of the NVIDIA data factory team’s projects focuses on the development of world foundation models for physical AI applications. These virtual environments create deep learning neural networks that are safer and more effective for training reasoning models, based on simulated domains. It all starts with an NVIDIA annotation group that creates question-and-answer pairs based on video data. These videos are all from the real world and can include any type of footage, whether depicting chickens walking around in their coop or cars driving on a rural road. For example, an annotator might ask about the video below: “The person uses which hand to cut the spaghetti?” https://blogs.nvidia.com/wp-content/uploads/2025/08/ModelReasoning_SpaghettiExample.mp4 Example from Cosmos Reason evaluation dataset The annotators then come up with four multiple choice answers labeled A, B, C and D. The model is fed the data and has to reason and choose the correct answer. “We’re basically coming up with a test for the model,” said Cui. “All of our questions are multiple choice, like what students would see on a school exam.” These question-and-answer pairs are then quality checked by NVIDIA analysts, such as Michelle Li. Li has a background in public health and data analytics, which allows her to look at the broader purpose of the data she analyzes. “For physical AI, we have a specific goal of wanting to train models on understanding the physical world, which helps me think about the bigger picture when I’m looking at the Q&A pairs and the types of questions that are being presented,” Li said. “I ask myself, do the Q&A pairs that I’m looking at align with our objectives for the guidelines that we have for the project?” After this, the data is reviewed by the data factory leads of the project, who make sure it’s up to quality standards and ready to be sent to the Cosmos Reason research team. The scientists then feed the hundred thousands of data units — in this case the Q&A pairs — to the model, training it with reinforcement learning on the bounds and limitations of the physical world. What Are the Applications of Reasoning AI? Reasoning models are exceptional because they can make sense of their temporal space as well as predict outcomes. They can analyze a situation, come up with a thought web of probable outcomes and infer the most likely scenario. Simply put, reasoning AI demonstrates humanlike thinking. It shows its work, giving the user insight into the logic behind its responses. Users can ask these models to analyze a video such as of two cars driving on a road. When asked a question like, “What would happen if the cars were driving toward each other on the same lane?” the model can reason and determine the most probable outcome of the proposed scenario — for example, a car crash. “We’re building a pioneering reasoning model focused on physical AI,” said Tsung-Yi Lin, a principal research scientist on the Cosmos Reason team at NVIDIA. The data factory team’s ability to produce high-quality data will be imperative for driving the development of intelligent autonomous agents and physical AI systems that can safely interact with the real world as NVIDIA reasoning model innovation continues. Preview NVDIA Cosmos-Reason1 or download the model on Hugging Face and GitHub.

Take It for a Spin: NVIDIA Rolls Out DRIVE AGX Thor Developer Kit to World’s Automotive Developers
- Driving
- NVIDIA DRIVE
As autonomous vehicle systems rapidly grow in complexity, equipped with reasoning vision language action models, generative AI and advanced sensor technologies, developers need tools that are powerful, efficient and built to meet automotive-grade safety requirements. The NVIDIA DRIVE AGX Thor developer kit — now available for preorder today, with delivery in September — provides developers Read Article
As autonomous vehicle systems rapidly grow in complexity, equipped with reasoning vision language action models, generative AI and advanced sensor technologies, developers need tools that are powerful, efficient and built to meet automotive-grade safety requirements. The NVIDIA DRIVE AGX Thor developer kit — now available for preorder today, with delivery in September — provides developers and researchers worldwide an advanced platform to accelerate the design, testing and deployment of AVs and intelligent mobility solutions. The developer kit is built on the NVIDIA Blackwell architecture, next-generation Arm Neoverse V3AE CPUs and the NVIDIA DriveOS 7 software stack. It’s purpose-built for reasoning vision language action models and ideal for automotive development, with sufficient I/O to support surround cameras, radars and lidars, as well as common vehicle interfaces including GbE/10GbE and PCI-Express. DRIVE AGX Thor also meets the automotive industry’s stringent functional safety (ISO 26262) and cybersecurity requirements (ISO 21434). The Growing DRIVE AGX Thor Ecosystem The world’s leading automotive companies are building on NVIDIA DRIVE AGX Thor, including BYD, GAC, IM Motors, Li Auto, Volvo Cars, Xiaomi and Zeekr. Autonomous trucking companies building on NVIDIA DRIVE AGX Thor include Aurora, Gatik, PlusAI and Waabi. NVIDIA AV partners DeepRoute.ai, Nuro, WeRide and ZYT are using DRIVE AGX Thor for their AV software platforms. DRIVE AGX Thor production systems are available from Tier 1 suppliers Continental Automotive, Desay SV, Lenovo, Magna and Quanta. DRIVE AGX Thor is supported by a growing number of sensor and embedded technology pioneers, including AdaCore, Lauterbach, OMNIVISION, QNX and Vector. AV Safety From Cloud to Car Designed for automotive-grade safety and security, DRIVE AGX Thor and DriveOS are key elements of NVIDIA Halos, a comprehensive safety system that brings together NVIDIA’s automotive hardware and software safety technologies with cutting-edge AI research in AV safety. Halos offers a holistic approach to automotive safety: At the technology level, it spans platform, algorithmic and ecosystem safety. At the development level, it includes design-, deployment- and validation-time guardrails. At the computational level, it spans AI training to deployment, using three powerful computers — NVIDIA DGX for AI training, NVIDIA Omniverse and NVIDIA Cosmos running on NVIDIA OVX for simulation, and NVIDIA DRIVE AGX for deployment. Get Started Watch the NVIDIA DRIVE AGX Thor unboxing video and join the NVIDIA DRIVE AGX SDK Developer Program. Plus, learn more about NVIDIA Jetson AGX Thor developer kit and NVIDIA Jetson T5000 modules — available today — empowering robotics developers everywhere to build the future of physical AI. See notice regarding software product information.

NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
- Generative AI
- Robotics
- Artificial Intelligence
- Computer Vision
- Digital Twin
- Embedded Computing
- Isaac
- Jetson
- NVIDIA Isaac Sim
- Omniverse
- Physical AI
Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute Read Article
Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc. (ADI), e-con Systems, Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at $3,499. NVIDIA Jetson T5000 modules are available starting at $2,999 for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.

Hot Topics at Hot Chips: Inference, Networking, AI Innovation at Every Scale — All Built on NVIDIA
- Corporate
- Data Center
- Generative AI
- Networking
- Artificial Intelligence
- CUDA
- Events
- GeForce RTX
- GPU
- Hardware
- High-Performance Computing
- Inference
- NVIDIA NIM
- NVIDIA RTX
- NVLink
- Open Source
AI reasoning, inference and networking will be top of mind for attendees of next week’s Hot Chips conference. A key forum for processor and system architects from industry and academia, Hot Chips — running Aug. 24-26 at Stanford University — showcases the latest innovations poised to advance AI factories and drive revenue for the trillion-dollar Read Article
AI reasoning, inference and networking will be top of mind for attendees of next week’s Hot Chips conference. A key forum for processor and system architects from industry and academia, Hot Chips — running Aug. 24-26 at Stanford University — showcases the latest innovations poised to advance AI factories and drive revenue for the trillion-dollar data center computing market. At the conference, NVIDIA will join industry leaders including Google and Microsoft in a “tutorial” session — taking place on Sunday, Aug. 24 — that discusses designing rack-scale architecture for data centers. In addition, NVIDIA experts will present at four sessions and one tutorial detailing how: NVIDIA networking, including the NVIDIA ConnectX-8 SuperNIC, delivers AI reasoning at rack- and data-center scale. (Featuring Idan Burstein, principal architect of network adapters and systems-on-a-chip at NVIDIA) Neural rendering advancements and massive leaps in inference — powered by the NVIDIA Blackwell architecture, including the NVIDIA GeForce RTX 5090 GPU — provide next-level graphics and simulation capabilities. (Featuring Marc Blackstein, senior director of architecture at NVIDIA) Co-packaged optics (CPO) switches with integrated silicon photonics — built with light-speed fiber rather than copper wiring to send information quicker and using less power — enable efficient, high-performance, gigawatt-scale AI factories. The talk will also highlight NVIDIA Spectrum-XGS Ethernet, a new scale-across technology for unifying distributed data centers into AI super-factories. (Featuring Gilad Shainer, senior vice president of networking at NVIDIA) The NVIDIA GB10 Superchip serves as the engine within the NVIDIA DGX Spark desktop supercomputer. (Featuring Andi Skende, senior distinguished engineer at NVIDIA) It’s all part of how NVIDIA’s latest technologies are accelerating inference to drive AI innovation everywhere, at every scale. NVIDIA Networking Fosters AI Innovation at Scale AI reasoning — when artificial intelligence systems can analyze and solve complex problems through multiple AI inference passes — requires rack-scale performance to deliver optimal user experiences efficiently. In data centers powering today’s AI workloads, networking acts as the central nervous system, connecting all the components — servers, storage devices and other hardware — into a single, cohesive, powerful computing unit. NVIDIA ConnectX-8 SuperNIC Burstein’s Hot Chips session will dive into how NVIDIA networking technologies — particularly NVIDIA ConnectX-8 SuperNICs — enable high-speed, low-latency, multi-GPU communication to deliver market-leading AI reasoning performance at scale. As part of the NVIDIA networking platform, NVIDIA NVLink, NVLink Switch and NVLink Fusion deliver scale-up connectivity — linking GPUs and compute elements within and across servers for ultra low-latency, high-bandwidth data exchange. NVIDIA Spectrum-X Ethernet provides the scale-out fabric to connect entire clusters, rapidly streaming massive datasets into AI models and orchestrating GPU-to-GPU communication across the data center. Spectrum-XGS Ethernet scale-across technology extends the extreme performance and scale of Spectrum-X Ethernet to interconnect multiple, distributed data centers to form AI super-factories capable of giga-scale intelligence. Connecting distributed AI data centers with NVIDIA Spectrum-XGS Ethernet. At the heart of Spectrum-X Ethernet, CPO switches push the limits of performance and efficiency for AI infrastructure at scale, and will be covered in detail by Shainer in his talk. NVIDIA GB200 NVL72 — an exascale computer in a single rack — features 36 NVIDIA GB200 Superchips, each containing two NVIDIA B200 GPUs and an NVIDIA Grace CPU, interconnected by the largest NVLink domain ever offered, with NVLink Switch providing 130 terabytes per second of low-latency GPU communications for AI and high-performance computing workloads. An NVIDIA rack-scale system. Built with the NVIDIA Blackwell architecture, GB200 NVL72 systems deliver massive leaps in reasoning inference performance. NVIDIA Blackwell and CUDA Bring AI to Millions of Developers The NVIDIA GeForce RTX 5090 GPU — also powered by Blackwell and to be covered in Blackstein’s talk — doubles performance in today’s games with NVIDIA DLSS 4 technology. NVIDIA GeForce RTX 5090 GPU It can also add neural rendering features for games to deliver up to 10x performance, 10x footprint amplification and a 10x reduction in design cycles, helping enhance realism in computer graphics and simulation. This offers smooth, responsive visual experiences at low energy consumption and improves the lifelike simulation of characters and effects. NVIDIA CUDA, the world’s most widely available computing infrastructure, lets users deploy and run AI models using NVIDIA Blackwell anywhere. Hundreds of millions of GPUs run CUDA across the globe, from NVIDIA GB200 NVL72 rack-scale systems to GeForce RTX– and NVIDIA RTX PRO-powered PCs and workstations, with NVIDIA DGX Spark powered by NVIDIA GB10 — discussed in Skende’s session — coming soon. From Algorithms to AI Supercomputers — Optimized for LLMs NVIDIA DGX Spark Delivering powerful performance and capabilities in a compact package, DGX Spark lets developers, researchers, data scientists and students push the boundaries of generative AI right at their desktops, and accelerate workloads across industries. As part of the NVIDIA Blackwell platform, DGX Spark brings support for NVFP4, a low-precision numerical format to enable efficient agentic AI inference, particularly of large language models (LLMs). Learn more about NVFP4 in this NVIDIA Technical Blog. Open-Source Collaborations Propel Inference Innovation NVIDIA accelerates several open-source libraries and frameworks to accelerate and optimize AI workloads for LLMs and distributed inference. These include NVIDIA TensorRT-LLM, NVIDIA Dynamo, TileIR, Cutlass, the NVIDIA Collective Communication Library and NIX — which are integrated into millions of workflows. Allowing developers to build with their framework of choice, NVIDIA has collaborated with top open framework providers to offer model optimizations for FlashInfer, PyTorch, SGLang, vLLM and others. Plus, NVIDIA NIM microservices are available for popular open models like OpenAI’s gpt-oss and Llama 4, making it easy for developers to operate managed application programming interfaces with the flexibility and security of self-hosting models on their preferred infrastructure. Learn more about the latest advancements in inference and accelerated computing by joining NVIDIA at Hot Chips.

RIKEN, Japan’s Leading Science Institute, Taps Fujitsu and NVIDIA for Next Flagship Supercomputer
- Corporate
- Supercomputing
Japan is once again building a landmark high-performance computing system — not simply by chasing speed, but by rethinking how technology can best serve the nation’s most urgent scientific needs. At the FugakuNEXT International Initiative Launch Ceremony held in Tokyo on Aug. 22, leaders from RIKEN, Japan’s top research institute, announced the start of an Read Article
Japan is once again building a landmark high-performance computing system — not simply by chasing speed, but by rethinking how technology can best serve the nation’s most urgent scientific needs. At the FugakuNEXT International Initiative Launch Ceremony held in Tokyo on Aug. 22, leaders from RIKEN, Japan’s top research institute, announced the start of an international collaboration with Fujitsu and NVIDIA to co-design FugakuNEXT, the successor to the world-renowned supercomputer, Fugaku. Awarded early in the process, the contract enables the partners to work side by side in shaping the system’s architecture to address Japan’s most critical research priorities — from earth systems modeling and disaster resilience to drug discovery and advanced manufacturing. More than an upgrade, the effort will highlight Japan’s embrace of modern AI and showcase Japanese innovations that can be harnessed by researchers and enterprises across the globe. The ceremony featured remarks from the initiative’s leaders, RIKEN President Makoto Gonokami and Satoshi Matsuoka, director of the RIKEN Center for Computational Science and one of Japan’s most respected high-performance computing architects. Fujitsu Chief Technology Officer Vivek Mahajan attended, emphasizing the company’s role in advancing Japan’s computing capabilities. Ian Buck, vice president of hyperscale and high-performance computing at NVIDIA, attended in person as well to discuss the collaborative design approach and how the resulting platform will serve as a foundation for innovation well into the next decade. Momentum has been building. When NVIDIA founder and CEO Jensen Huang touched down in Tokyo last year, he called on Japan to seize the moment — to put NVIDIA’s latest technologies to work building its own AI, on its own soil, with its own infrastructure. FugakuNEXT answers that call, drawing on NVIDIA’s whole software stack — from NVIDIA CUDA-X libraries such as NVIDIA cuQuantum for quantum simulation, RAPIDS for data science, NVIDIA TensorRT for high-performance inference and NVIDIA NeMo for large language model development, to other domain-specific software development kits tailored for science and industry. Innovations pioneered on FugakuNEXT could become blueprints for the world. What’s Inside FugakuNEXT will be a hybrid AI-HPC system, combining simulation and AI workloads. It will feature FUJITSU-MONAKA-X CPUs, which can be paired with NVIDIA technologies using NVLink Fusion, new silicon enabling high-bandwidth connections between Fujitsu’s CPUs and NVIDIA’s architecture. The system will be built for speed, scale and efficiency. What It Will Do FugakuNEXT will support a wide range of applications — such as automating hypothesis generation, code creation and experiment simulation. Scientific research: Accelerating simulations with surrogate models and physics-informed neural networks. Manufacturing: Using AI to learn from simulations to generate efficient and aesthetically pleasing designs faster than ever before. Earth systems modeling: aiding disaster preparedness and prediction for earthquakes and severe weather, and more. RIKEN, Fujitsu and NVIDIA will collaborate on software developments, including tools for mixed-precision computing, continuous benchmarking, and performance optimization. FugakuNEXT isn’t just a technical upgrade — it’s a strategic investment in Japan’s future. Backed by Japan’s MEXT (Ministry of Education, Culture, Sports, Science and Technology), it will serve universities, government agencies, and industry partners nationwide. It marks the start of a new era in Japanese supercomputing — one built on sovereign infrastructure, global collaboration, and a commitment to scientific leadership. Image courtesy of RIKEN

Gearing Up for the Gigawatt Data Center Age
- Corporate
- Data Center
Across the globe, AI factories are rising — massive new data centers built not to serve up web pages or email, but to train and deploy intelligence itself. Internet giants have invested billions in cloud-scale AI infrastructure for their customers. Companies are racing to build AI foundries that will spawn the next generation of products Read Article
Across the globe, AI factories are rising — massive new data centers built not to serve up web pages or email, but to train and deploy intelligence itself. Internet giants have invested billions in cloud-scale AI infrastructure for their customers. Companies are racing to build AI foundries that will spawn the next generation of products and services. Governments are investing too, eager to harness AI for personalized medicine and language services tailored to national populations. Welcome to the age of AI factories — where the rules are being rewritten and the wiring doesn’t look anything like the old internet. These aren’t typical hyperscale data centers. They’re something else entirely. Think of them as high-performance engines stitched together from tens to hundreds of thousands of GPUs — not just built, but orchestrated, operated and activated as a single unit. And that orchestration? It’s the whole game. This giant data center has become the new unit of computing, and the way these GPUs are connected defines what this unit of computing can do. One network architecture won’t cut it. What’s needed is a layered design with bleeding-edge technologies — like co-packaged optics that once seemed like science fiction. The complexity isn’t a bug; it’s the defining feature. AI infrastructure is diverging fast from everything that came before it, and if there isn’t rethinking on how the pipes connect, scale breaks down. Get the network layers wrong, and the whole machine grinds to a halt. Get it right, and gain extraordinary performance. With that shift comes weight — literally. A decade ago, chips were built to be sleek and lightweight. Now, the cutting edge looks like the multi‑hundred‑pound copper spine of a server rack. Liquid-cooled manifolds. Custom busbars. Copper spines. AI now demands massive, industrial-scale hardware. And the deeper the models go, the more these machines scale up, and out. The NVIDIA NVLink spine, for example, is built from over 5,000 coaxial cables — tightly wound and precisely routed. It almost as much data per second as the entire internet. That’s 130 TB/s of GPU-to-GPU bandwidth, fully meshed. This isn’t just fast. It’s foundational. The AI super-highway now lives inside the rack. The Data Center Is the Computer Training the modern large language models (LLMs) behind AI isn’t about burning cycles on a single machine. It’s about orchestrating the work of tens or even hundreds of thousands of GPUs that are the heavy lifters of AI computation. These systems rely on distributed computing, splitting massive calculations across nodes (individual servers), where each node handles a slice of the workload. In training, those slices — typically massive matrices of numbers — need to be regularly merged and updated. That merging occurs through collective operations, such as “all-reduce” (which combines data from all nodes and redistributes the result) and “all-to-all” (where each node exchanges data with every other node). These processes are susceptible to the speed and responsiveness of the network — what engineers call latency (delay) and bandwidth (data capacity) — causing stalls in training. For inference — the process of running trained models to generate answers or predictions — the challenges flip. Retrieval-augmented generation systems, which combine LLMs with search, demand real-time lookups and responses. And in cloud environments, multi-tenant inference means keeping workloads from different customers running smoothly, without interference. That requires lightning-fast, high-throughput networking that can handle massive demand with strict isolation between users. Traditional Ethernet was designed for single-server workloads — not for the demands of distributed AI. Tolerating jitter and inconsistent delivery were once acceptable. Now, it’s a bottleneck. Traditional Ethernet switch architectures were never designed for consistent, predictable performance — and that legacy still shapes their latest generations. Distributed computing requires a scale-out infrastructure built for zero-jitter operation — one that can handle bursts of extreme throughput, deliver low latency, maintain predictable and consistent RDMA performance, and isolate network noise. This is why InfiniBand networking is the gold standard for high-performance computing supercomputers and AI factories. With NVIDIA Quantum InfiniBand, collective operations run inside the network itself using Scalable Hierarchical Aggregation and Reduction Protocol technology, doubling data bandwidth for reductions. It uses adaptive routing and telemetry-based congestion control to spread flows across paths, guarantee deterministic bandwidth and isolate noise. These optimizations let InfiniBand scale AI communication with precision. It’s why NVIDIA Quantum infrastructure connects the majority of the systems on the TOP500 list of the world’s most powerful supercomputers, demonstrating 35% growth in just two years. For clusters spanning dozens of racks, NVIDIA Quantum‑X800 Infiniband switches push InfiniBand to new heights. Each switch provides 144 ports of 800 Gbps connectivity, featuring hardware-based SHARPv4, adaptive routing and telemetry-based congestion control. The platform integrates co‑packaged silicon photonics to minimize the distance between electronics and optics, reducing power consumption and latency. Paired with NVIDIA ConnectX-8 SuperNICs delivering 800 Gb/s per GPU, this fabric links trillion-parameter models and drives in-network compute. But hyperscalers and enterprises have invested billions in their Ethernet software infrastructure. They need a quick path forward that uses the existing ecosystem for AI workloads. Enter NVIDIA Spectrum‑X: a new kind of Ethernet purpose-built for distributed AI. Spectrum‑X Ethernet: Bringing AI to the Enterprise Spectrum‑X reimagines Ethernet for AI. Launched in 2023 Spectrum‑X delivers lossless networking, adaptive routing and performance isolation. The SN5610 switch, based on the Spectrum‑4 ASIC, supports port speeds up to 800 Gb/s and uses NVIDIA’s congestion control to maintain 95% data throughput at scale. Spectrum‑X is fully standards‑based Ethernet. In addition to supporting Cumulus Linux, it supports the open‑source SONiC network operating system — giving customers flexibility. A key ingredient is NVIDIA SuperNICs — based on NVIDIA BlueField-3 or ConnectX-8 — which provide up to 800 Gb/s RoCE connectivity and offload packet reordering and congestion management. Spectrum-X brings InfiniBand’s best innovations — like telemetry-driven congestion control, adaptive load balancing and direct data placement — to Ethernet, enabling enterprises to scale to hundreds of thousands of GPUs. Large-scale systems with Spectrum‑X, including the world’s most colossal AI supercomputer, have achieved 95% data throughput with zero application latency degradation. Standard Ethernet fabrics would deliver only ~60% throughput due to flow collisions. A Portfolio for Scale‑Up and Scale‑Out No single network can serve every layer of an AI factory. NVIDIA’s approach is to match the right fabric to the right tier, then tie everything together with software and silicon. NVLink: Scale Up Inside the Rack Inside a server rack, GPUs need to talk to each other as if they were different cores on the same chip. NVIDIA NVLink and NVLink Switch extend GPU memory and bandwidth across nodes. In an NVIDIA GB300 NVL72 system, 36 NVIDIA Grace CPUs and 72 NVIDIA Blackwell Ultra GPUs are connected in a single NVLink domain, with an aggregate bandwidth of 130 TB/s. NVLink Switch technology further extends this fabric: a single GB300 NVL72 system can offer 130 TB/s of GPU bandwidth, enabling clusters to support 9x the GPU count of a single 8‑GPU server. With NVLink, the entire rack becomes one large GPU. Photonics: The Next Leap To reach million‑GPU AI factories, the network must break the power and density limits of pluggable optics. NVIDIA Quantum-X and Spectrum-X Photonics switches integrate silicon photonics directly into the switch package, delivering 128 to 512 ports of 800 Gb/s with total bandwidths ranging from 100 Tb/s to 400 Tb/s. These switches offer 3.5x more power efficiency and 10x better resiliency compared with traditional optics, paving the way for gigawatt‑scale AI factories. Delivering on the Promise of Open Standards Spectrum‑X and NVIDIA Quantum InfiniBand are built on open standards. Spectrum‑X is fully standards‑based Ethernet with support for open Ethernet stacks like SONiC, while NVIDIA Quantum InfiniBand and Spectrum-X conform to the InfiniBand Trade Association’s InfiniBand and RDMA over Converged Ethernet (RoCE) specifications. Key elements of NVIDIA’s software stack — including NCCL and DOCA libraries — run on a variety of hardware, and partners such as Cisco, Dell Technologies, HPE and Supermicro integrate Spectrum-X into their systems. Open standards create the foundation for interoperability, but real-world AI clusters require tight optimization across the entire stack — GPUs, NICs, switches, cables and software. Vendors that invest in end‑to‑end integration deliver better latency and throughput. SONiC, the open‑source network operating system hardened in hyperscale data centers, eliminates licensing and vendor lock‑in and allows intense customization, but operators still choose purpose‑built hardware and software bundles to meet AI’s performance needs. In practice, open standards alone don’t deliver deterministic performance; they need innovation layered on top. Toward Million‑GPU AI Factories AI factories are scaling fast. Governments in Europe are building seven national AI factories, while cloud providers and enterprises across Japan, India and Norway are rolling out NVIDIA‑powered AI infrastructure. The next horizon is gigawatt‑class facilities with a million GPUs. To get there, the network must evolve from an afterthought to a pillar of AI infrastructure. The lesson from the gigawatt data center age is simple: the data center is now the computer. NVLink stitches together GPUs inside the rack. NVIDIA Quantum InfiniBand scales them across it. Spectrum-X brings that performance to broader markets. Silicon photonics makes it sustainable. Everything is open where it matters, optimized where it counts.

Think SMART: How to Optimize AI Factory Inference Performance
- Data Center
- AI Factory
- Artificial Intelligence
- dynamo
- Inference
From AI assistants doing deep research to autonomous vehicles making split-second navigation decisions, AI adoption is exploding across industries. Behind every one of those interactions is inference — the stage after training where an AI model processes inputs and produces outputs in real time. Today’s most advanced AI reasoning models — capable of multistep logic Read Article
From AI assistants doing deep research to autonomous vehicles making split-second navigation decisions, AI adoption is exploding across industries. Behind every one of those interactions is inference — the stage after training where an AI model processes inputs and produces outputs in real time. Today’s most advanced AI reasoning models — capable of multistep logic and complex decision-making — generate far more tokens per interaction than older models, driving a surge in token usage and the need for infrastructure that can manufacture intelligence at scale. AI factories are one way of meeting these growing needs. But running inference at such a large scale isn’t just about throwing more compute at the problem. To deploy AI with maximum efficiency, inference must be evaluated based on the Think SMART framework: Scale and complexity Multidimensional performance Architecture and software Return on investment driven by performance Technology ecosystem and install base Scale and Complexity As models evolve from compact applications to massive, multi-expert systems, inference must keep pace with increasingly diverse workloads — from answering quick, single-shot queries to multistep reasoning involving millions of tokens. The expanding size and intricacy of AI models introduce major implications for inference, such as resource intensity, latency and throughput, energy and costs, as well as diversity of use cases. To meet this complexity, AI service providers and enterprises are scaling up their infrastructure, with new AI factories coming online from partners like CoreWeave, Dell Technologies, Google Cloud and Nebius. Multidimensional Performance Scaling complex AI deployments means AI factories need the flexibility to serve tokens across a wide spectrum of use cases while balancing accuracy, latency and costs. Some workloads, such as real-time speech-to-text translation, demand ultralow latency and a large number of tokens per user, straining computational resources for maximum responsiveness. Others are latency-insensitive and geared for sheer throughput, such as generating answers to dozens of complex questions simultaneously. But most popular real-time scenarios operate somewhere in the middle: requiring quick responses to keep users happy and high throughput to simultaneously serve up to millions of users — all while minimizing cost per token. For example, the NVIDIA inference platform is built to balance both latency and throughput, powering inference benchmarks on models like gpt-oss, DeepSeek-R1 and Llama 3.1. What to Assess to Achieve Optimal Multidimensional Performance Throughput: How many tokens can the system process per second? The more, the better for scaling workloads and revenue. Latency: How quickly does the system respond to each individual prompt? Lower latency means a better experience for users — crucial for interactive applications. Scalability: Can the system setup quickly adapt as demand increases, going from one to thousands of GPUs without complex restructuring or wasted resources? Cost Efficiency: Is performance per dollar high, and are those gains sustainable as system demands grow? Architecture and Software AI inference performance needs to be engineered from the ground up. It comes from hardware and software working in sync — GPUs, networking and code tuned to avoid bottlenecks and make the most of every cycle. Powerful architecture without smart orchestration wastes potential; great software without fast, low-latency hardware means sluggish performance. The key is architecting a system so that it can quickly, efficiently and flexibly turn prompts into useful answers. Enterprises can use NVIDIA infrastructure to build a system that delivers optimal performance. Architecture Optimized for Inference at AI Factory Scale The NVIDIA Blackwell platform unlocks a 50x boost in AI factory productivity for inference — meaning enterprises can optimize throughput and interactive responsiveness, even when running the most complex models. The NVIDIA GB200 NVL72 rack-scale system connects 36 NVIDIA Grace CPUs and 72 Blackwell GPUs with NVIDIA NVLink interconnect, delivering 40x higher revenue potential, 30x higher throughput, 25x more energy efficiency and 300x more water efficiency for demanding AI reasoning workloads. Further, NVFP4 is a low-precision format that delivers peak performance on NVIDIA Blackwell and slashes energy, memory and bandwidth demands without skipping a beat on accuracy, so users can deliver more queries per watt and lower costs per token. Full-Stack Inference Platform Accelerated on Blackwell Enabling inference at AI factory scale requires more than accelerated architecture. It requires a full-stack platform with multiple layers of solutions and tools that can work in concert together. Modern AI deployments require dynamic autoscaling from one to thousands of GPUs. The NVIDIA Dynamo platform steers distributed inference to dynamically assign GPUs and optimize data flows, delivering up to 4x more performance without cost increases. New cloud integrations further improve scalability and ease of deployment. For inference workloads focused on getting optimal performance per GPU, such as speeding up large mixture of expert models, frameworks like NVIDIA TensorRT-LLM are helping developers achieve breakthrough performance. With its new PyTorch-centric workflow, TensorRT-LLM streamlines AI deployment by removing the need for manual engine management. These solutions aren’t just powerful on their own — they’re built to work in tandem. For example, using Dynamo and TensorRT-LLM, mission-critical inference providers like Baseten can immediately deliver state-of-the-art model performance even on new frontier models like gpt-oss. On the model side, families like NVIDIA Nemotron are built with open training data for transparency, while still generating tokens quickly enough to handle advanced reasoning tasks with high accuracy — without increasing compute costs. And with NVIDIA NIM, those models can be packaged into ready-to-run microservices, making it easier for teams to roll them out and scale across environments while achieving the lowest total cost of ownership. Together, these layers — dynamic orchestration, optimized execution, well-designed models and simplified deployment — form the backbone of inference enablement for cloud providers and enterprises alike. Return on Investment Driven by Performance As AI adoption grows, organizations are increasingly looking to maximize the return on investment from each user query. Performance is the biggest driver of return on investment. A 4x increase in performance from the NVIDIA Hopper architecture to Blackwell yields up to 10x profit growth within a similar power budget. In power-limited data centers and AI factories, generating more tokens per watt translates directly to higher revenue per rack. Managing token throughput efficiently — balancing latency, accuracy and user load — is crucial for keeping costs down. The industry is seeing rapid cost improvements, going as far as reducing costs-per-million-tokens by 80% through stack-wide optimizations. The same gains are achievable running gpt-oss and other open-source models from NVIDIA’s inference ecosystem, whether in hyperscale data centers or on local AI PCs. Technology Ecosystem and Install Base As models advance — featuring longer context windows, more tokens and more sophisticated runtime behaviors — their inference performance scales. Open models are a driving force in this momentum, accelerating over 70% of AI inference workloads today. They enable startups and enterprises alike to build custom agents, copilots and applications across every sector. Open-source communities play a critical role in the generative AI ecosystem — fostering collaboration, accelerating innovation and democratizing access. NVIDIA has over 1,000 open-source projects on GitHub in addition to 450 models and more than 80 datasets on Hugging Face. These help integrate popular frameworks like JAX, PyTorch, vLLM and TensorRT-LLM into NVIDIA’s inference platform — ensuring maximum inference performance and flexibility across configurations. That’s why NVIDIA continues to contribute to open-source projects like llm-d and collaborate with industry leaders on open models, including Llama, Google Gemma, NVIDIA Nemotron, DeepSeek and gpt-oss — helping bring AI applications from idea to production at unprecedented speed. The Bottom Line for Optimized Inference The NVIDIA inference platform, coupled with the Think SMART framework for deploying modern AI workloads, helps enterprises ensure their infrastructure can keep pace with the demands of rapidly advancing models — and that each token generated delivers maximum value. Learn more about how inference drives the revenue generating potential of AI factories. For monthly updates, sign up for the NVIDIA Think SMART newsletter.

GeForce NOW Brings RTX 5080 Power to the Ultimate Membership
- Gaming
- Cloud Gaming
- GeForce NOW
Get a glimpse into the future of gaming. The NVIDIA Blackwell RTX architecture is coming to GeForce NOW in September, marking the service’s biggest upgrade yet. Turn any device into a powerhouse gaming rig with GeForce RTX 5080-class performance, next-generation AI features and a major leap forward in stunning cinematic visuals — all without raising Read Article
Get a glimpse into the future of gaming. The NVIDIA Blackwell RTX architecture is coming to GeForce NOW in September, marking the service’s biggest upgrade yet. Turn any device into a powerhouse gaming rig with GeForce RTX 5080-class performance, next-generation AI features and a major leap forward in stunning cinematic visuals — all without raising membership prices. With the upgrade to the Blackwell RTX architecture, all Premium members will get access to a new feature called Install-to-Play, which expands the GeForce NOW cloud game catalog to nearly 4,500 titles. And be on the lookout for an upcoming lineup of this year’s hottest new titles, optimized to take full advantage of the GeForce RTX 5080-gaming rig in the cloud. The list includes ARC Raiders, Borderlands 4, Call of Duty: Black Ops 7, Cinder City, Dying Light: The Beast, Hell Is Us, The Outer Worlds 2, Vampire: The Masquerade – Bloodlines 2 and more. Members will be able to play these blockbuster titles in the cloud when they launch, streaming instantly from their device of choice. NVIDIA will also be launching GeForce NOW in India this November. It follows Thailand as the latest region to gain access to GeForce NOW through GFNA partner Brothers Picture — enabling even more gamers around the world to experience the future of cloud gaming at the same great membership prices. Be among the first to tap into GeForce RTX 5080 power from the cloud by upgrading to an Ultimate membership today. Server space will be limited, so be sure to lock it in today. There’s even more fun to come — check out the list of 13 new games joining the GeForce NOW library this week. Paint It Blackwell With the NVIDIA Blackwell RTX architecture, GeForce NOW is beaming GeForce RTX 5080-class power from the cloud straight to nearly any device. GeForce RTX 5080-class GPUs bring a staggering 62 teraflops of compute performance, a 48GB frame buffer, more than 3x the performance of current consoles and 2.8x faster frame rates than previous-generation servers. Advanced ray tracing, richer textures and AI-enhanced rendering with AMD “Zen 5” CPUs and NVIDIA ConnectX-7 networking deliver an experience that’s more responsive than ever. It isn’t just raw speed either. NVIDIA Blackwell RTX unlocks: The highest resolutions and frame rates in the cloud: NVIDIA DLSS 4 with Multi Frame Generation unlocks up to 5K streaming at 120 frames per second (fps) — performance once reserved for the most elite PCs. NVIDIA Reflex technology levels up the cloud for competitive gaming, delivering streams up to 360 fps at 1080p and network latency under 30 milliseconds. Vastly improved visual fidelity: A new Cinematic Quality Streaming mode delivers richer colors, sharper text and crystal-clear scenes with 4:4:4 chroma sampling, AI sharpening and advanced AV1 encoding — even when network conditions change. GeForce NOW support on more devices: Premium members will be able to stream at 90 fps on Steam Decks and 4k 120 fps on the Lenovo Legion Go S handheld. Supported LG monitors can stream at up to 5K 120Hz and supported LG TVs at 4K 120Hz — no extra hardware required. Mac users get the full NVIDIA Blackwell RTX upgrade, and there’s expanded support for peripherals like Logitech racing wheels. Plus, collaborations with Comcast, Deutsche Telekom AG and others bring enhanced broadband and 5G performance. Ultimate memberships remain at $19.99 a month and Performance memberships at $9.99 a month. With the launch of NVIDIA Blackwell RTX on GeForce NOW, upgraded Ultimate memberships will debut with an unchanged $19.99 a month or $199.99 for 12-month plans. Newly upgraded Ultimate, who dis? Double the Games, Double the Fun The biggest expansion yet for the GeForce NOW game library arrives with the launch of Install-to-Play. This new feature harnesses high-performance cloud storage, powered by NVIDIA NVMesh technology, to allow game installations directly in the cloud. Members will be able to bring even more of their PC collections to the cloud to play instantly, mirroring the experience of a local PC. Install-to-Play instantly doubles the supported games on GeForce NOW with more than 2,200 Steam titles already opted in for cloud streaming, rocketing the total GeForce NOW library size to over 4,500 accessible games, with more to come. The game multiplier. Ultimate and Performance members will have 100GB of single-session storage included, with flexible add-ons for persistent storage — 200GB for $2.99 per month, 500GB for $4.99 per month and 1TB for $7.99 per month. Once a game is installed on persistent storage, it remains instantly ready for members to play. The Ultimate Party The upgrade to NVIDIA Blackwell RTX in the cloud arrives just in time for some of the year’s top-tier game launches. These highly anticipated titles will be among the first to take full advantage of the upgraded platform’s powerful performance — letting members experience cutting-edge gameplay, ultrahigh resolutions and instant day-one access in the cloud. The cloud is the best way to play. Gear up for all out mayhem in Borderlands 4. Unleash chaos across the galaxy with outrageous weapons, irreverent humor and the signature co-op action that makes this iconic looter-shooter franchise a fan favorite. Own the day, fear the night. Get ready for a unique blend of open-world and action-survival horror when Dying Light: The Beast launches in the cloud on Friday, Sept. 19. Play as Kyle Crane, a hero with the DNA of both man and beast. After escaping brutal experiments, players will feel the thirst for revenge — but soon learn there’s more at stake in the unforgiving wilds of Castor Woods. The universe needs a hero, but you’ll have to do. Get ready to explore strange new colonies in The Outer Worlds 2. This highly anticipated sequel brings fresh characters, wild alien planets and Obsidian’s trademark wit — promising even bigger adventures and choices that shape the game’s story. Prepare to claim what was lost. Action fans can look forward to heart-pounding, squad-based battles in Arc Raiders. This dynamic co-op shooter drops players into a war for survival against overwhelming mechanized threats, blending teamwork and tactical action in a richly detailed multiplayer world. For a dark, atmospheric role-playing game, look no further than Vampire: The Masquerade – Bloodlines 2, which will bring players back to Seattle’s supernatural underworld. Navigate dangerous alliances, political intrigue and vampire factions to carve a unique path through the city’s shadowy streets. The cloud reveals all about the calamity. For those in search of mystery and action, look no further than Hell Is Us. Set in a land torn by conflict and haunted by otherworldly forces, this unique adventure blends fast-paced melee combat and a striking, atmospheric world, challenging gamers to discover what’s real amid human and supernatural threats. The mind games never stop. And the action of Call of Duty: Black Ops 7 will bring the franchise’s intensity to GeForce NOW. Dive into a high-stakes co-op campaign packed with action, a signature multiplayer experience and the next twisted chapter of Round-Based Zombies. Every flame tells a story. In CINDER CITY, a tactical shooter developed in-house by Bigfire Games under NCSOFT, suit up as a futuristic knight and battle through post-apocalyptic Seoul. Players must face brutal choices as they search for their missing daughter — solo or with a squad. A Special Squad-Up Better together. NVIDIA, Discord and Epic are teaming up to change how games are discovered and played together, making it easier than ever to stay connected to friends through gaming. Powered by GeForce NOW streaming, this new integrated experience — demoed behind closed doors at Gamescom — will let players discover and try new games with friends directly on Discord. They can do so with no downloads or installs, and even without owning the game or a GeForce NOW membership. It’s fueled by a limited-time trial of the GeForce NOW Performance experience for streaming at up 1440p 60 fps — all without needing to leave Discord. The first game to take advantage of the integrated experience is Fortnite. Connecting an Epic account is all it takes to join the action. For Discord’s hundreds of millions of users, it’s a faster, simpler way to discover games and play together where gaming conversations are already happening. Legendary New Games History isn’t written, it’s forged in the cloud. Command grand armies and shape history in Creative Assembly’s acclaimed Total War series, including: Total War: MEDIEVAL II – Definitive Edition Total War: ATTILA A Total War Saga: Troy Total War: NAPOLEON – Definitive Edition Total War: EMPIRE – Definitive Edition Rally knights in MEDIEVAL II, defy empires in ATTILA, lead legendary heroes in Troy, outmaneuver rivals in NAPOLEON and forge global dominance in EMPIRE. Epic strategy, monumental battles and world-shaking decisions await as the fate of civilizations is in players’ hands. Gamers can rewrite history — or be swept aside by it. Catch the full list of games coming to the cloud this week on GeForce NOW: Stick It to the Stickman (New release on Steam, Aug. 18) Blacksmith Master (New release on Xbox, available on PC Game Pass, Aug. 19) VOID/BREAKER (New release on Steam and Xbox available on PC Game Pass, Aug. 19) The Rogue Prince of Persia (New release on Ubisoft, Aug. 20) Funko Fusion (Steam) Total War: MEDIEVAL II – Definitive Edition (Steam) Total War: ATTILA (Steam) A Total War Saga: Troy (Steam) Total War: NAPOLEON – Definitive Edition (Steam) Total War: EMPIRE – Definitive Edition (Steam) Total War: PHARAOH DYNASTIES (Steam) Total War: ROME REMASTERED (Steam) Total War: SHOGUN 2 (Steam) Which Gamescom announcement has you most excited this week? Let us know on X or in the comments below. See notice regarding software product information.

Into the Omniverse: How OpenUSD and Digital Twins Are Powering Industrial and Physical AI
- Pro Graphics
- Artificial Intelligence
- Digital Twin
- Industrial and Manufacturing
- Into the Omniverse
- Omniverse
- Physical AI
- Universal Scene Description
Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Investments in industrial AI and physical AI are driving increased demand for digital twins across industries. These physically accurate, virtual replicas Read Article
Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Investments in industrial AI and physical AI are driving increased demand for digital twins across industries. These physically accurate, virtual replicas of real-world environments, facilities and processes aren’t just helping manufacturers streamline planning and optimize operations. They serve as the training ground for helping ensure vision AI agents, autonomous vehicles and robot fleets can operate safely, efficiently and reliably. Creating physically accurate simulation environments that enable physical AI to transition seamlessly to the real world typically involves substantial manual effort. However, with the latest advancements in OpenUSD — a powerful open standard for describing and connecting complex 3D worlds — alongside improvements in rendering, neural reconstruction and world foundation models (WFMs), developers can fast-track the construction of digital twins at scale. Accelerating Digital Twin and Physical AI Development To speed digital twin and physical AI development, NVIDIA announced at this year’s SIGGRAPH conference new research, NVIDIA Omniverse libraries, NVIDIA Cosmos WFMs and advanced AI infrastructure — including NVIDIA RTX PRO Servers and NVIDIA DGX Cloud. The latest Omniverse software development kits bridge MuJoCo and Universal Scene Description (OpenUSD), enabling over 250,000 MJCF robot learning developers to simulate robots across platforms. Omniverse NuRec libraries and AI models enable Omniverse RTX ray-traced 3D Gaussian splatting, allowing developers to capture, reconstruct and simulate the real world in 3D using sensor data. NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robot simulation and learning frameworks are now available on GitHub. Isaac Sim features NuRec neural rendering and new OpenUSD robot and sensor schemas to narrow the simulation-to-reality gap. Cosmos WFMs, including Cosmos Transfer-2 and NVIDIA Cosmos Reason, deliver leaps in synthetic data generation and reasoning for physical AI development. NVIDIA research advances in rendering and AI-assisted material generation help developers scale digital twin development. Growing OpenUSD Ecosystem OpenUSD serves as a foundational ecosystem for digital twin and physical AI development, empowering developers to integrate industrial and 3D data to create physically accurate digital twins. The Alliance for OpenUSD (AOUSD) recently welcomed new general members, including Accenture, Esri, HCLTech, PTC, Renault and Tech Soft 3D. These additions underscore the continued growth of the OpenUSD community and its commitment to unifying 3D workflows across industries. To address the growing demand for OpenUSD and digital twins expertise, NVIDIA launched a new industry-recognized OpenUSD development certification and a free digital twins learning path. Developers Building Digital Twins Industry leaders including Siemens, Sight Machine, Rockwell Automation, EDAG, Amazon Devices & Services and Vention are building digital twin solutions with Omniverse libraries and OpenUSD to enable transformation with industrial and physical AI. Siemens’ Teamcenter Digital Reality Viewer enables engineers to visualize, interact with and collaborate on photorealistic digital twins at unprecedented scale. These efforts are enabling faster design reviews, minimizing the need for physical prototypes and accelerating time to market — all while reducing costs. Sight Machine’s Operator Agent platform combines live production data, agentic AI-powered recommendations and digital twins to provide real-time visibility into production and enable faster, more informed decisions for plant operations teams. Rockwell Automation’s Emulate3D Factory Test platform enables manufacturers to build factory-scale, physics-based digital twins for simulating, validating and optimizing automation and autonomous systems at scale. EDAG’s industrial digital twin platform helps manufacturers improve project management, optimize production layouts, train workers and perform data-driven quality assurance. Amazon Devices & Services uses digital twins to train robotic arms to recognize, inspect and handle new devices. Robotic actions can be configured to manufacture products purely based on training performed in simulation — including for steps involved in assembly, testing, packaging and auditing. Vention is using NVIDIA robotics, AI and simulation technologies — including Omniverse libraries, Isaac Sim and Jetson hardware — to deliver plug-and-play digital twin and automation solutions that simplify and accelerate the deployment of intelligent manufacturing systems. Get Plugged Into the World of OpenUSD To learn more about OpenUSD and how to develop digital twin applications with Omniverse libraries, take free courses as part of the new digital twin learning path, and check out the Omniverse Kit companion tutorial and how-to guide for deploying Omniverse Kit-based applications at scale. Watch a replay of NVIDIA’s SIGGRAPH Research Special Address. Plus, try out Omniverse NuRec on Isaac Sim and CARLA, and learn more about Isaac Sim. Stay up to date by subscribing to NVIDIA Omniverse news, joining the Omniverse community and following Omniverse on Discord, Instagram, LinkedIn, Threads, X, and YouTube. Explore the Alliance for OpenUSD forum and the AOUSD website. Featured image courtesy of Siemens, Sight Machine.

New Lightweight AI Model for Project G-Assist Brings Support for 6GB NVIDIA GeForce RTX and RTX PRO GPUs
- Generative AI
- Artificial Intelligence
- Conversational AI
- GeForce
- NVIDIA RTX
- RTX AI Garage
At Gamescom, NVIDIA is releasing its first major update to Project G‑Assist — an experimental on-device AI assistant that allows users to tune their NVIDIA RTX systems with voice and text commands. The update brings a new AI model that uses 40% less VRAM, improves tool-calling intelligence and extends G-Assist support to all RTX GPUs Read Article
At Gamescom, NVIDIA is releasing its first major update to Project G‑Assist — an experimental on-device AI assistant that allows users to tune their NVIDIA RTX systems with voice and text commands. The update brings a new AI model that uses 40% less VRAM, improves tool-calling intelligence and extends G-Assist support to all RTX GPUs with 6GB or more VRAM, including laptops. Plus, a new G-Assist Plug-In Hub enables users to easily discover and download plug-ins to enable more G-Assist features. NVIDIA also announced a new path-traced particle system, coming in September to the NVIDIA RTX Remix modding platform, that brings fully simulated physics, dynamic shadows and realistic reflections to visual effects. In addition, NVIDIA named the winners of the NVIDIA and ModDB RTX Remix Mod Contest. Check out the winners and finalist RTX mods in the RTX Remix GeForce article. G-Assist Gets Smarter, Expands to More RTX PCs The modern PC is a powerhouse, but unlocking its full potential means navigating a complex maze of settings across system software, GPU and peripheral utilities, control panels and more. Project G-Assist is a free, on-device AI assistant built to cut through that complexity. It acts as a central command center, providing easy access to functions previously buried in menus through voice or text commands. Users can ask the assistant to: Run diagnostics to optimize game performance Display or chart frame rates, latency and GPU temperatures Adjust GPU or even peripheral settings, such as keyboard lighting The G-Assist update also introduces a new, significantly more efficient AI model that’s faster and uses 40% less memory while maintaining response accuracy. The more efficient model means that G-Assist can now run on all RTX GPUs with 6GB or more VRAM, including laptops. Getting started is simple: Install the latest Game Ready Driver (580.97 and above) from the NVIDIA app. Open the NVIDIA app, go to Settings > About and opt in to Beta and Experimental Features / Early Access. Then re-launch the app; it should be on version 11.0.5. On the NVIDIA app, go to Home, scroll down to Discover and download the G-Assist 0.1.17 update. Press Alt+G to activate. Another G-Assist update coming in September will introduce support for laptop-specific commands for features like NVIDIA BatteryBoost and Battery OPS. Introducing the G-Assist Plug-In Hub With Mod.io NVIDIA is collaborating with mod.io to launch the G-Assist Plug-In Hub, which allows users to easily access G-Assist plug-ins, as well as discover and download community-created ones. With the mod.io plug-in, users can ask G-Assist to discover and install new plug-ins. With the latest update, users can also directly ask G-Assist what new plug-ins are available in the hub and install them using natural language, thanks to a mod.io plug-in. The recent G-Assist Plug-In Hackathon showcased the incredible creativity of the G-Assist community. Here’s a sneak peek of what they came up with: Some finalists include: Omniplay — allows gamers to use G-Assist to research lore from online wikis or take notes in real time while gaming Launchpad — lets gamers set, launch and toggle custom app groups on the fly to boost productivity Flux NIM Microservice for G-Assist — allows gamers to easily generate AI images from within G-Assist, using on-device NVIDIA NIM microservices The winners of the hackathon will be announced on Wednesday, Aug. 20. Building custom plug-ins is simple. They’re based on a foundation of JSON and Python scripts — and the Project G-Assist Plug-In Builder helps further simplify development by enabling users to code plug-ins with natural language. Mod It Like It’s Hot With RTX Remix Classic PC games remain beloved for their unforgettable stories, characters and gameplay — but their dated graphics can be a barrier for new and longtime players. NVIDIA RTX Remix enables modders to revitalize these timeless titles with the latest NVIDIA gaming technologies — bridging nostalgic gameplay with modern visuals. Since the platform’s release, the RTX Remix modding community has grown with over 350 active projects and over 100 mods released. The mods span a catalog of beloved games like Half-Life 2, Need for Speed: Underground, Portal 2 and Deus Ex — and have amassed over 2 million downloads. In May, NVIDIA invited modders to participate in the NVIDIA and ModDB RTX Remix Mod Contest for a chance to win $50,000 in cash prizes. At Gamescom, NVIDIA announced the winners: Best Overall RTX Mod Winner: Painkiller RTX Remix, by Binq_Adams Best Use of RTX in a Mod Winner: Painkiller RTX Remix, by Binq_Adams Runner-Up: Vampire: The Masquerade – Bloodlines – RTX Remaster, by Safemilk Most Complete RTX Mod Winner: Painkiller RTX Remix, by Binq_Adams Runner-Up: I-Ninja Remixed, by g.i.george333 Community Choice RTX Mod Winner: Call of Duty 2 RTX Remix of Carentan, by tadpole3159 These modders tapped RTX Remix and generative AI to bring their creations to life — from enhancing textures to quickly creating images and 3D assets. For example, the Merry Pencil Studios modder team used a workflow that seamlessly connected RTX Remix and ComfyUI, allowing them to simply select textures in the RTX Remix viewport and, with a single click in ComfyUI, restore them. The results are stunning, with each texture meticulously recreated with physically based materials layered with grime and rust. With a fully path-traced lighting system, the game’s gothic horror atmosphere has never felt more immersive to play through. All mods submitted to the RTX Remix Modding Contest, as well as 100 more Remix mods, are available to download from ModDB. For a sneak peek at RTX Remix projects under active development, check out the RTX Remix Showcase Discord server. Another RTX Remix update coming in September will allow modders to create new particles that match the look of those found in modern titles. This opens the door for over 165 RTX Remix-compatible games to have particles for the first time. To get started creating RTX mods, download NVIDIA RTX Remix from the home screen of the NVIDIA app. Read the RTX Remix article to learn more about the contest and winners. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, productivity apps and more on AI PCs and workstations. Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Join NVIDIA’s Discord server to connect with community developers and AI enthusiasts for discussions on what’s possible with RTX AI. Follow NVIDIA Workstation on LinkedIn and X. See notice regarding software product information.

At Gamescom 2025, NVIDIA DLSS 4 and Ray Tracing Come to This Year’s Biggest Titles
- Gaming
- NVIDIA DLSS
- NVIDIA RTX
With over 175 games now supporting NVIDIA DLSS 4 — a suite of advanced, AI-powered neural rendering technologies — gamers and tech enthusiasts everywhere can experience breakthrough performance in this year’s most anticipated titles, including Borderlands 4, Hell Is Us and Fate Trigger. Plus, path tracing is making its way to Resident Evil Requiem and Read Article
With over 175 games now supporting NVIDIA DLSS 4 — a suite of advanced, AI-powered neural rendering technologies — gamers and tech enthusiasts everywhere can experience breakthrough performance in this year’s most anticipated titles, including Borderlands 4, Hell Is Us and Fate Trigger. Plus, path tracing is making its way to Resident Evil Requiem and Directive 8020, as well as ray tracing in upcoming releases like Phantom Blade Zero, PRAGMATA and CINDER CITY — enabling crystal-clear visuals for more immersive gameplay “DLSS 4 and path tracing are no longer cutting-edge graphical experiments — they’re the foundation of modern PC gaming titles,” said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. “Developers are embracing AI-powered rendering to unlock stunning visuals and massive performance gains, enabling gamers everywhere to experience the future of real-time graphics today.” These announcements come alongside a new NVIDIA GeForce RTX 50 Series bundle for Borderlands 4 and updates to the NVIDIA app — a companion platform for content creators, gamers and AI enthusiasts using NVIDIA GeForce RTX GPUs. DLSS 4 Now Accelerating Over 175 Games and Applications Launched with the GeForce RTX 50 Series earlier this year, DLSS 4 with Multi Frame Generation uses AI to generate up to three frames for every traditionally rendered frame, delivering performance boosts of up to 8x over traditional rendering. In addition to Multi Frame Generation, DLSS 4 titles include support for DLSS Super Resolution, Ray Reconstruction and NVIDIA Reflex technology — unlocking incredible performance gains and responsive gameplay for every GeForce RTX 50 Series owner. New titles announced at Gamescom that will support the latest RTX technologies include: Directive 8020 and Resident Evil Requiem, which are launching with DLSS 4 and path tracing Black State, CINDER CITY (formerly Project LLL), Cronos: The New Dawn, Dying Light: The Beast, Honeycomb: The World Beyond, Lost Soul Aside, The Outer Worlds 2, Phantom Blade Zero and PRAGMATA, which are launching with DLSS 4 and ray tracing Borderlands 4 and Fate Trigger, which are launching with DLSS 4 with Multi Frame Generation Indiana Jones and the Great Circle, which in September will add support for RTX Hair, a technology that uses new hardware capabilities in RTX 50 Series GPUs to model hair with greater path-traced detail and realism Many of these RTX titles will also launch on the GeForce NOW cloud gaming platform, including Borderlands 4, CINDER CITY (formerly Project LLL), Hell Is Us and The Outer Worlds 2. NVIDIA App Adds Global DLSS Overrides and Software Updates The NVIDIA app is the essential companion for NVIDIA GeForce RTX GPU users, simplifying the process of keeping PCs updated with the latest GeForce Game Ready and NVIDIA Studio Drivers. New updates to the NVIDIA app include: Global DLSS Overrides: Easily enable DLSS Multi-Frame Generation or DLSS Super Resolution profiles globally across hundreds of DLSS Override titles, instead of needing to configure per title. Project G-Assist Upgrades: The latest update to Project G-Assist — an on-device AI assistant that lets users control and tune their RTX systems with voice and text commands — introduces a significantly more efficient AI model that uses 40% less memory. Despite its smaller footprint, it responds to queries faster and more accurately calls the right tools. Highly Requested Legacy 3D Settings: Use easily configurable control panel settings — including anisotropic filtering, anti-aliasing and ambient occlusion — to enhance classic games. The NVIDIA app beta update launches Tuesday, Aug. 19, at 9 a.m. PT, with full availability coming the following week. NVIDIA ACE Enhances Voice-Driven Gaming Experiences NVIDIA ACE — a suite of generative AI technologies that power lifelike non-playable character interactions in games like Krafton’s inZOI — now features in Iconic Interactive’s The Oversight Bureau, a darkly comic, voice-driven puzzle game. Using speech-to-text technology powered by ACE, players can interact naturally with in-game characters using speech, with Iconic’s Narrative Engine interpreting the input and determining and delivering the pre-recorded character dialogue that best fits the story and situation. This system keeps developers in creative control while offering players real agency in games — all running locally on RTX AI PCs with sub-second latency. The Oversight Bureau launches later this year and will be playable at NVIDIA’s Gamescom B2B press suite. NVIDIA RTX Remix Evolves With Community Expansions and New Particle System NVIDIA RTX Remix, an open-source modding platform for remastering classic games with path tracing and neural rendering, continues to grow thanks to its passionate community. Modders have been using large language models to extend RTX Remix’s capabilities. For example, one modder “vibe coded” a plug-in that connects RTX Remix to Adobe Substance 3D, the industry-standard tool for 3D texturing and materials. Another modder made it possible for RTX Remix to use classic game data to instantly make objects glow with emissive effects. RTX Remix’s open-source community has even expanded compatibility to allow many new titles to be remastered, including iconic games like Call Of Duty 4: Modern Warfare, Knights Of The Old Republic, Doom 3, Half-Life: Black Mesa and Bioshock. Some of these games were featured in the RTX Remix’s $50K Mod Contest, which wrapped up at Gamescom. Painkiller RTX by Merry Pencil Studios won numerous awards, including “Best Overall RTX Remix Mod.” Explore all mod submissions on ModDB.com. At Gamescom, NVIDIA also unveiled a new RTX Remix particle system that brings dynamic, realistically lit and physically accurate particles to 165 classic games — the majority of which have never had a particle editor. Modders can use the system to change the look, size, quantity, light emission, turbulence and even gravity of particles in games. The new particle system will be available in September. ‘Borderlands 4’ GeForce RTX 50 Series Bundle Available Now To celebrate Gearbox’s Borderlands 4, which will be enhanced by DLSS 4 with Multi Frame Generation and NVIDIA Reflex, NVIDIA is introducing a new GeForce RTX 50 Series bundle. Players who purchase a GeForce RTX 5090, 5080, 5070 Ti, or 5070 desktop system or graphics card — or laptops with a GeForce RTX 5090 Laptop GPU, RTX 5080 Laptop GPU, RTX 5070 Ti Laptop GPU or RTX 5070 Laptop GPU from participating retailers — will receive a copy of Borderlands 4 and The Gilded Glory Pack DLC. The offer is available through Monday, Sept. 22. Learn more about GeForce announcements at Gamescom.

Celebrating More Than 2 Million Developers Embracing NVIDIA Robotics
- Robotics
- Developer Program
- Embedded Computing
- Inception
- Isaac
- Jetson
- Physical AI
We’re celebrating the more than 2 million developers now using the NVIDIA robotics stack. These builders are reshaping industries across manufacturing, food delivery, agriculture, healthcare, facilities maintenance and much more.

Now We’re Talking: NVIDIA Releases Open Dataset, Models for Multilingual Speech AI
- Generative AI
- Artificial Intelligence
- NVIDIA NeMo
- Open Source
Of around 7,000 languages in the world, a tiny fraction are supported by AI language models. NVIDIA is tackling the problem with a new dataset and models that support the development of high-quality speech recognition and translation AI for 25 European languages — including languages with limited available data like Croatian, Estonian and Maltese. These Read Article
Of around 7,000 languages in the world, a tiny fraction are supported by AI language models. NVIDIA is tackling the problem with a new dataset and models that support the development of high-quality speech recognition and translation AI for 25 European languages — including languages with limited available data like Croatian, Estonian and Maltese. These tools will enable developers to more easily scale AI applications to support global users with fast, accurate speech technology for production-scale use cases such as multilingual chatbots, customer service voice agents and near-real-time translation services. They include: Granary, a massive, open-source corpus of multilingual speech datasets that contains around a million hours of audio, including nearly 650,000 hours for speech recognition and over 350,000 hours for speech translation. NVIDIA Canary-1b-v2, a billion-parameter model trained on Granary for high-quality transcription of European languages, plus translation between English and two dozen supported languages. It tops Hugging Face’s leaderboard of open models for multilingual speech recognition accuracy. NVIDIA Parakeet-tdt-0.6b-v3, a streamlined, 600-million-parameter model designed for real-time or large-volume transcription of Granary’s supported languages. It has the highest throughput of multilingual models on the Hugging Face leaderboard, measured as duration of audio transcribed divided by computation time. The paper behind Granary will be presented at Interspeech, a language processing conference taking place in the Netherlands, Aug. 17-21. The dataset, as well as the new Canary and Parakeet models, are now available on Hugging Face. How Granary Addresses Data Scarcity To develop the Granary dataset, the NVIDIA speech AI team collaborated with researchers from Carnegie Mellon University and Fondazione Bruno Kessler. The team passed unlabeled audio through an innovative processing pipeline powered by NVIDIA NeMo Speech Data Processor toolkit that turned it into structured, high-quality data. This pipeline allowed the researchers to enhance public speech data into a usable format for AI training, without the need for resource-intensive human annotation. It’s available in open source on GitHub. With Granary’s clean, ready-to-use data, developers can get a head start building models that tackle transcription and translation tasks in nearly all of the European Union’s 24 official languages, plus Russian and Ukrainian. For European languages underrepresented in human-annotated datasets, Granary provides a critical resource to develop more inclusive speech technologies that better reflect the linguistic diversity of the continent — all while using less training data. The team demonstrated in their Interspeech paper that, compared to other popular datasets, it takes around half as much Granary training data to achieve a target accuracy level for automatic speech recognition (ASR) and automatic speech translation (AST). Tapping NVIDIA NeMo to Turbocharge Transcription The new Canary and Parakeet models offer examples of the kinds of models developers can build with Granary, customized to their target applications. Canary-1b-v2 is optimized for accuracy on complex tasks, while parakeet-tdt-0.6b-v3 is designed for high-speed, low-latency tasks. By sharing the methodology behind the Granary dataset and these two models, NVIDIA is enabling the global speech AI developer community to adapt this data processing workflow to other ASR or AST models or additional languages, accelerating speech AI innovation. Canary-1b-v2, available under a permissive license, expands the Canary family’s supported languages from four to 25. It offers transcription and translation quality comparable to models 3x larger while running inference up to 10x faster. https://blogs.nvidia.com/wp-content/uploads/2025/08/Canary-demo.mp4 NVIDIA NeMo, a modular software suite for managing the AI agent lifecycle, accelerated speech AI model development. NeMo Curator, part of the software suite, enabled the team to filter out synthetic examples from the source data so that only high-quality samples were used for model training. The team also harnessed the NeMo Speech Data Processor toolkit for tasks like aligning transcripts with audio files and converting data into the required formats. Parakeet-tdt-0.6b-v3 prioritizes high throughput and is capable of transcribing 24-minute audio segments in a single inference pass. The model automatically detects the input audio language and transcribes without additional prompting steps. Both Canary and Parakeet models provide accurate punctuation, capitalization and word-level timestamps in their outputs. Read more on GitHub and get started with Granary on Hugging Face.

‘Warhammer 40,000: Dawn of War – Definitive Edition’ Storms GeForce NOW at Launch
- Gaming
- Cloud Gaming
- GeForce NOW
Warhammer 40,000: Dawn of War – Definitive Edition is marching onto GeForce NOW, expanding the cloud gaming platform’s library to over 2,300 supported titles. Battle is just a click away, as the iconic real-time strategy game joins seven new releases this week. Commanders can prepare their squads and steel their nerves on any device — Read Article
Warhammer 40,000: Dawn of War – Definitive Edition is marching onto GeForce NOW, expanding the cloud gaming platform’s library to over 2,300 supported titles. Battle is just a click away, as the iconic real-time strategy game joins seven new releases this week. Commanders can prepare their squads and steel their nerves on any device — including laptops, Macs, Steam Decks and NVIDIA SHIELD TVs. Microsoft’s surprise announcement at Quakecon is now available in the cloud: legendary fantasy shooters Heretic + Hexen have been conjured out of the shadows and are streaming on GeForce NOW. And don’t miss out on in-game rewards for the popular, free-to-play, massively multiplayer online game World of Tanks as publisher Wargaming celebrates the title’s 15-year anniversary. GeForce NOW will be at Gamescom 2025 — the world’s largest gaming tradeshow — starting Wednesday, Aug. 20. Stay tuned to GFN Thursday for all the latest updates. The Emperor’s Call Make your victories shine from the cloud. The grimdark future calls. Warhammer 40,000: Dawn of War – Definitive Edition storms onto the battlefield with ferocious, squad-based real-time strategy. Command the Space Marines, Orks, Chaos, Eldar and more across four legendary campaigns and nine playable armies. From bolter roars to Waaagh! cries, battles erupt with uncompromising brutality, tactical depth and a healthy dose of swagger. Fully remastered with enhanced 4K visuals, a refined camera, an improved user interface and more, Dawn of War: Definitive Edition preserves the iconic chaos of the original game while throwing open the gates for creative mayhem. Every charge, psychic blast and last-stand is rendered sharper than ever as cunning, courage and unrelenting war decide the fate of worlds. GeForce NOW delivers the firepower needed to join the frontlines without having to wait for downloads or lengthy installs. Gamers can leap straight into battle, resume campaigns and join multiplayer chaos with just a few clicks. No frames lost to underpowered hardware — every skirmish, every decisive strike is rendered in full glory in the cloud. Time to Celebrate Make your victories shine from the cloud. Roll out the tanks for World of Tanks’s 15th-anniversary celebration. Join the party by logging into the game every day through Sunday, Aug. 31 for exclusive commemorative rewards. Here’s what’s on deck: daily in-game giveaways, deep discounts, a pulse-pounding limited-time game mode and a special Battle Pass chapter packed with surprises. Watch for Twitch drops, enjoy increased credit earnings when playing with veteran tankers and dive into a unique photo-album event where each day reveals a new chapter in the evolution of maps, vehicles and epic memories. Enjoy smooth, lightning-fast gameplay on GeForce NOW — even on modest hardware — and share every explosive moment with friends, fans and fellow commanders. No download hassles, just pure, seamless action. Get Hexed Suit up, pick a class and let chaos reign. Step into the shadowy worlds that shaped fantasy shooters — fully restored by Nightdive Studios. Heretic + Hexen, the cult classics forged by Raven Software, are back with a vengeance, bringing their spell-slinging attitude and dark magic to a whole new generation. This definitive collection brings together Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic and Hexen: Deathkings of the Dark Citadel — plus two brand-new episodes, Heretic: Faith Renewed and Hexen: Vestiges of Grandeur, crafted with id Software and Nightdive Studios. Dive into over 110 campaign maps, 120 deathmatch arenas, online and split-screen multiplayer modes, 4K 120 frames-per-second (fps) visuals, modern controls and more spell-slinging action than ever. Experience the arcane might of Heretic + Hexen with GeForce NOW, which offers instant gameplay on nearly any device, with cloud-powered graphics, ultrasmooth performance and zero downloads. Ultimate members can crank up the magic and stream at up to 4K 120 fps — even without the latest hardware, so every exploding tome and fireball looks spellbindingly sharp. All Aboard for New Games Outwit the future. All aboard, Trailblazers. Honkai Star Rail’s new Version 3.5 “Before Their Deaths” is available to stream on GeForce NOW — no need to wait for patches or updates to downloads. The latest version brings two new playable characters, Hysilens and Imperator Cerydra, who bring fresh abilities and strategies to the game. Journey back a thousand years to ancient Okhema, face the ever-shifting menace Lygus and explore the dazzling streets of Styxia, the City of Infinite Revelry. Between epic battles, serve fairy patrons in the Chrysos Maze Grand Restaurant, mix drinks with old friends and uncover secrets that could change everything. Get ready — the next stop on the Astral Express is about to be unforgettable. In addition, members can look for the following: Echoes of the End (New release on Steam, Aug. 12) 9 Kings (New release on Xbox, available on PC Game Pass, Aug. 14) Warhammer 40,000: Dawn of War – Definitive Edition (New release on Steam, Aug. 14) Supraworld (New release on Steam, Aug. 15) Crash Bandicoot 4: It’s About Time (New release on Steam and Battle.net) Guntouchables (Steam) Heretic + Hexen (Steam and Xbox, available on PC Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. What's a classic game that you still love to play? — NVIDIA GeForce NOW (@NVIDIAGFN) August 13, 2025

NVIDIA, National Science Foundation Support Ai2 Development of Open AI Models to Drive U.S. Scientific Leadership
- Software
- NVIDIA AI Enterprise
- NVIDIA Blackwell Platform
NVIDIA is partnering with the U.S. National Science Foundation (NSF) to create an AI system that supports the development of multimodal language models for advancing scientific research in the United States. The partnership supports the NSF Mid-Scale Research Infrastructure project, called Open Multimodal AI Infrastructure to Accelerate Science (OMAI). “Bringing AI into scientific research has Read Article
NVIDIA is partnering with the U.S. National Science Foundation (NSF) to create an AI system that supports the development of multimodal language models for advancing scientific research in the United States. The partnership supports the NSF Mid-Scale Research Infrastructure project, called Open Multimodal AI Infrastructure to Accelerate Science (OMAI). “Bringing AI into scientific research has been a game changer,” said Brian Stone, performing the duties of the NSF director. “NSF is proud to partner with NVIDIA to equip America’s scientists with the tools to accelerate breakthroughs. These investments are not just about enabling innovation; they are about securing U.S. global leadership in science and technology and tackling challenges once thought impossible.” OMAI, part of the work of the Allen Institute for AI, or Ai2, aims to build a national fully open AI ecosystem to drive scientific discovery through AI, while also advancing the science of AI itself. NVIDIA’s support of OMAI includes providing NVIDIA HGX B300 systems — state-of-the-art AI infrastructure built to accelerate model training and inference with exceptional efficiency — along with the NVIDIA AI Enterprise software platform, empowering OMAI to transform massive datasets into actionable intelligence and breakthrough innovations. NVIDIA HGX B300 systems are built with NVIDIA Blackwell Ultra GPUs and feature industry-leading high-bandwidth memory and interconnect technologies to deliver groundbreaking acceleration, scalability and efficiency to run the world’s largest models and most demanding workloads. “AI is the engine of modern science — and large, open models for America’s researchers will ignite the next industrial revolution,” said Jensen Huang, founder and CEO of NVIDIA. “In collaboration with NSF and Ai2, we’re accelerating innovation with state-of-the-art infrastructure that empowers U.S. scientists to generate limitless intelligence, making it America’s most powerful and renewable resource.” The contributions will support research teams from the University of Washington, the University of Hawaii at Hilo, the University of New Hampshire and the University of New Mexico. The public-private partnership investment in U.S. technology aligns with recent initiatives outlined by the White House AI Action Plan, which supports America’s global AI leadership. “The models are part of the national research infrastructure — but we can’t build the models without compute, and that’s why NVIDIA is so important to this project,” said Noah Smith, senior director of natural language processing research at Ai2. Opening Language Models to Advance American Researchers Driving some of the fastest-growing applications in history, today’s large language models (LLMs) have many billions of parameters, or internal weights and biases learned in training. LLMs are trained on trillions of words, and multimodal LLMs can ingest images, graphs, tables and more. But the power of these so-called frontier models can sometimes be out of reach for scientific research when the parameters, training data, code and documentation are not openly available. “With the model training data in hand, you have the opportunity to trace back to particular training instances similar to a response, and also more systematically study how emerging behaviors relate to the training data,” said Smith. NVIDIA’s partnership with NSF to support Ai2’s OMAI initiative provides fully open model access to data, open-source data interrogation tools to help refine datasets, as well as documentation and training for early-career researchers — advancing U.S. global leadership in science and engineering. Cirrascale Cloud Services will provide managed services for the new hardware infrastructure funded by the support, helping Ai2 push the boundaries of AI for science. The Ai2 project — supported by NVIDIA technologies — pledges to make the software and models available at low or zero cost to researchers, similar to open-source code repositories and science-oriented digital libraries. It’s in line with Ai2’s previous work in creating fully open language models and multimodal models, maximizing access. Driving U.S. Global Leadership in Science and Engineering “Winning the AI Race: America’s AI Action Plan” was announced in July by the White House, supported with executive orders to accelerate federal permitting of data center infrastructure and promote exportation of the American AI technology stack. The OMAI initiative aligns with White House AI Action Plan priorities, emphasizing the acceleration of AI-enabled science and supporting the creation of leading open models to enhance America’s global AI leadership in academic research and education.

Applications Now Open for $60,000 NVIDIA Graduate Fellowship Awards
- Corporate
- Deep Learning
- Generative AI
- Research
- Artificial Intelligence
- Education
Bringing together the world’s brightest minds and the latest accelerated computing technology leads to powerful breakthroughs that help tackle some of the biggest research problems. To foster such innovation, the NVIDIA Graduate Fellowship Program provides grants, mentors and technical support to doctoral students doing outstanding research relevant to NVIDIA technologies. The program, in its 25th Read Article
Bringing together the world’s brightest minds and the latest accelerated computing technology leads to powerful breakthroughs that help tackle some of the biggest research problems. To foster such innovation, the NVIDIA Graduate Fellowship Program provides grants, mentors and technical support to doctoral students doing outstanding research relevant to NVIDIA technologies. The program, in its 25th year, is now accepting applications worldwide. It focuses on supporting students working in AI, machine learning, autonomous vehicles, computer graphics, robotics, healthcare, high-performance computing and related fields. Awards are up to $60,000 per student. Since its start in 2002, the Graduate Fellowship Program has awarded over 200 grants worth more than $7.3 million. Students must have completed at least their first year of Ph.D.-level studies at the time of application. The application deadline for the 2026-2027 academic year is Monday, Sept. 15, 2025. An in-person internship at an NVIDIA research office preceding the fellowship year is mandatory; eligible candidates must be available for the internship in summer 2026. For more on eligibility and how to apply, visit the program website.


NPR explores the latest in games and gaming culture — from the latest digital titles to what's on our tabletops.
The renowned video game series Metal Gear is back
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
It started with friends at home. Now Dungeons & Dragons is in its stadium era
In the past decade or so, actors and comedians have adopted D&D as a performance medium. Podcasts and web series have expanded into stadium tours – and fueled growing interest in the game more broadly.
In the past decade or so, actors and comedians have adopted D&D as a performance medium. Podcasts and web series have expanded into stadium tours – and fueled growing interest in the game more broadly. (Image credit: Andrew Max Levy)
It's 2025, the year we decided we need a widespread slur for robots
People all over TikTok and Instagram are using the word "clanker" as a catch-all for robots and AI. Here's a deep dive into the origins of the pejorative and an explanation of why it's spreading.
People all over TikTok and Instagram are using the word "clanker" as a catch-all for robots and AI. Here's a deep dive into the origins of the pejorative and an explanation of why it's spreading. (Image credit: Leon Neal)
Hasan Piker: a "himbo gateway drug" for progressives?
Hasan Piker likes fitness, gaming, and progressive politics, and millions of young men flock to him for his opinions. Is he the Joe Rogan of the left that Democrats are looking for? Hasan says no.
Hasan Piker likes fitness, gaming, and progressive politics, and millions of young men flock to him for his opinions. Is he the Joe Rogan of the left that Democrats are looking for? Hasan says no. (Image credit: Courtney Theophin / NPR)
Preview — Shinobi: Art of Vengeance updates arcade action with slick new style
SEGA revives a franchise that began in 1980s arcades with Shinobi: Art of Vengeance. From the developers of the gorgeous Streets of Rage 4, the new game bursts with striking animation and snappy action.
SEGA revives a franchise that began in 1980s arcades with Shinobi: Art of Vengeance. From the developers of the gorgeous Streets of Rage 4, the new game bursts with striking animation and snappy action. (Image credit: SEGA)
Shadow Labyrinth is a gritty twist on Pac-Man aimed at a new, younger audience
A new video game just debuted within the Pac-Man universe. It's called Shadow Labyrinth and it's very different from the pellet-chomping game that once dominated arcades.
A new video game just debuted within the Pac-Man universe. It's called Shadow Labyrinth and it's very different from the pellet-chomping game that once dominated arcades. (Image credit: Bandai Namco)
The best games of 2025 so far, picked by NPR's staff
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From indies like Blue Prince to big console exclusives like Donkey Kong Bananza, NPR staff and contributors round up their favorite games of the year so far.
I played the new Resident Evil — and a whole lot more. Here are my thoughts
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The annual Play Days showcase was far more interesting than the reveals themselves. (Image credit: Capcom)
Nintendo Switch 2 and launch games reviewed: Everything you need to know
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Performers and video game companies reach deal that ends nearly yearlong strike
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Games. Culture. Criticism.
Fretless: The Wrath Of Riffson Review
- Reviews
- Action
- guitar
- indie
- Music
- riff
- rpg
- tune
- Turn-Based
HIGH The animation is way better than it has a right to be.
LOW The story barely evolves and remains one-note from start to finish.
WTF Some of the fauna encountered expire horrifically during battle.
The post Fretless: The Wrath Of Riffson Review appeared first on Gamecritics.com.
Threatless HIGH The animation is way better than it has a right to be. LOW The story barely evolves and remains one-note from start to finish. WTF Some of the fauna encountered expire horrifically during battle. Fretless: The Wrath of Riffson is a 2D JRPG deckbuilder with rhythm action elements. Players take control of Rob, a talented but unknown musician from a remote area who harbors big dreams of trekking across the world and smashing his way to victory at the upcoming Battle of the Bands hosted by musical megacorp SMR. However, whispers abound regarding this tournament. Could it be that SMR are instead up to nefarious schemes, rigging these battles so that only the most malleable and easily-bought contestants make it through to the end, winning a tournament that’s little more than a hollow scam to exploit musicians for corporate greed? Well, yes. It pretty much says as much right from the start. Anyone expecting wild plot twists is going to leave disappointed, so expect musical assassins and goons to be deployed en masse to prevent Rob from winning the competition fairly. See, music isn’t just a pleasant or occasionally irritating distraction in this world — it’s how people survive. Out in the forests and grasslands, acoustically empowered foes lie in wait to annihilate Rob via the medium of turn-based battles, and it’s here that the rhythm-based battle system comes into play. Starting out with his trusty six string guitar, Rob can assemble a deck of commands that are randomly drawn from a pool. Three in a row can be set in motion to attack and debuff opponents, or heal and strengthen Rob’s defenses, with timing based QTE’s assigned to each action. Hitting these QTEs accurately can influence battle by enhancing damage dealt, or mitigating damage taken. Rob will find three additional instruments to unleash havoc with, each of which has its own battle theme when in use. The Bass Guitar is a heavy hitter, the Synthesizer features a warlock style approach of slamming out buffs and debuffs, and the Eight String causes damage to Rob in order to power up its attacks. Each instrument also has passive qualities, with the Synthesizer triggering equipped mods if enough frequency is gained during the turn, for example. Sound complicated? It can be if desired, though the extremely mild difficulty means that learning the nuances of the battle system isn’t necessary. QTE checks can also be disabled, which I did as I found they weren’t adding anything to the experience — with the Guitar Hero-style “Crescendo” super attacks being the one exception. After building enough meter and initiating the Crescendo (or having a boss encounter do the same to Rob) a musical highway of notes appears alongside a cool animation. It’s a neat touch. The graphics are… interesting. I don’t think the style is anything to write home about, but the animation is almost unnecessarily lavish. Every attack has a different animation associated, including found or purchasable ones that can be cut into the deck. Cutscenes and Crescendo sequences have clearly had a lot of effort put into them, and it’s downright weird to see a fairly generic graphic style have an almost overwhelming amount of care put into the animation. It might even be a negative in some ways — with no way to skip many of these animations, they slow battles down more than necessary. Exploration is pretty typical stuff. Each town has a few shops and NPCs, and Rob will occasionally encounter simple puzzles such as shoving boxes, copying environmental patterns or ensuring switches are hit in sequence. There’s a decent diversity of environments, but it’s notable that none of the characters Rob meets along the way are even remotely interesting or fleshed out. It harms the sense of discovery when all that’s waiting in the next outpost are more inconsequential background faces chucking out the odd music pun. Fretless is remarkably frictionless, but not necessarily in a good way. Standard enemies pose little threat, but still take a while to whittle down with no way to skip attack animations or immediately stomp underpowered adversaries. I killed most bosses on my first attempt, with one of only two deaths in the entire game occurring because I killed myself attempting to learn the Eight String Guitar — which, as mentioned earlier, sacrifices Rob’s health to strengthen its attacks and can kill players who aren’t being judicious with its use. Bizarrely, the final stretch of the adventure devolves into a monumentally non-thrilling stealth sequence where being spotted by roaming guards results in being evicted from the premises and starting over. On the one hand it’s simple to stay hidden, as their field of vision is projected around them in plain sight. On the other, it’s an absolutely terrible sequence that took far too long to get through, not helped by the fact that I spent ages looking for an exit, only to find that the camera perspective made said exit look like a solid wall. It’s unfortunate that I find myself having to put the boot in this hard to what’s obviously a passion project from an indie developer, but my emotional state playing Fretless oscillated between boredom, irritation and occasionally finding it all mildly pleasant. Perhaps it will hit differently for someone who’s into the music scene or deckbuilders, but as a JRPG fan who’s partial to a good rhythm action game, it hit a bit of a bum note for me. Rating: 4 out of 10 Disclosures: This game is developed by Ritual Studios and published by Playdigious Originals. It is currently available on PC. This copy of the game was obtained via publisher. Approximately 8 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: This game has not been rated by the ESRB. It’s fine for kids, I’d think, with its upbeat approach to nearly everything that’s going on and cartoonish villainy from the bad guys. However, watching the skin melt clean off (potentially artificial) wildlife to reveal a skeleton as they die seems massively at odds with its usual vibe, even if there’s no blood involved. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game’s story is told entirely in text, so subtitles aren’t needed. While music is a big part of the game, I don’t recall anything from the rhythm based gameplay that didn’t also have a visual cue that would suffice. Remappable Controls: Yes, this game offers fully remappable controls. The post Fretless: The Wrath Of Riffson Review appeared first on Gamecritics.com.
Mashina Review
- Reviews
- Game Reviews
- indie
- Judatone
- Mashina
- mining
- PC
- Talha and Jack Co
HIGH Gorgeous stop-motion aesthetic. Perfect soundtrack.
LOW Shambolic menus and UI.
WTF YouTubers shouldn’t be allowed to do voice acting.
The post Mashina Review appeared first on Gamecritics.com.
Mashinéma Vérité HIGH Gorgeous stop-motion aesthetic. Perfect soundtrack. LOW Shambolic menus and UI. WTF YouTubers shouldn’t be allowed to do voice acting. When Judero, the first game by Talha and Jack Co., released last year, there were a handful of brief “hey look at this” stories from the big outlets, and there were some reviews, but by and large this utterly unique, drop dead gorgeous stop motion videogame assembled over what must’ve been painstaking years of labor was largely dropped by the journos, enchained as they are to the SEO Wheel of Pain. In any just world, Judero should have been fawned over, awarded many accolades, and gone on to make the developers a hefty passel of money. We don’t live in a just world, of course, and Judero scraped together merely a small cult of appreciators. It was large enough, however, to make the Kickstarter for Talha and Jack Co.’s second game, Mashina, a success. Knowing only that it looked beautiful and having never played a stop-motion videogame before, I jumped on the opportunity to review Mashina when it released. I was surprised to discover that beneath its beautiful handmade exterior, Mashina is a straightforward mining title, descended directly from Motherload, with only minor tweaks to the undeniably addicting-but-simple core established by that browser game all the way back in 2004. Surprised, but not displeased. Mostly. For those who haven’t played Motherload or its few modern derivations, here’s the basic structure — there’s an overworld players can walk around in, with shopkeepers and quest givers, before jumping into the underground and digging through dirt, rocks, and other subterranean cruft of varying densities, unearthing precious minerals that are stowed away and later cashed in. Said cash can be used to purchase upgrades, which allow more efficient mining, which allows for larger future profits to buy more expensive later upgrades – we see where this is going, and where it’s going is to a pleasant, albeit mostly mindless, way to lose a handful of hours. These kind of mining titles aren’t idlers, but they are kissing cousins to that genre, gently massaging some low and lizardlike nodule in the Gamer Brain. As I said, Mashina does make some tweaks to this hoary, dirt-encrusted formula. Mashina herself, the player character, doesn’t have a fuel or oxygen gauge, which are common limiters in this type of experience. Really, the only things stopping a player from digging down indefinitely are limited inventory space, and the need to go topside for the drill upgrades necessary to bite through more ornery materials. Another quirk? Minerals aren’t added to the inventory automatically. Instead, they have to be picked up manually and fit into a Resident Evil 4-style gridventory. There’s actually a skill available that does the sorting without player input but, as someone who is creepily ardent about RE4, a tasteful Tetris-enjoyer, and general grid appreciator, I never invested in it, preferring to do all the sorting by hand, as God intended. Okay, I have expended all the words I wish to regarding mechanics, because the real draw of Mashina lies in its aesthetics. Almost every graphical element is comprised of real-world objects and crafts. All the characters are hand-fashioned, stop-motion dolls, and their various paraphernalia made from the sort of odds and ends that turn up and live forever in junk drawers. As such, one of the undimming joys of this title is seeing new characters, drills, trinkets, and other props, and what they’re crafted from. Also, the soundtrack is a continual delight. There is only one way in which Mashina resembles Grand Theft Auto, and that’s in its implementation of an in-game radio with different stations, each with their own host, music, and vibe. It’s not the most tonally diverse collection of songs, as there are presiding elements of lo-fi, shoegaze, almost-too-precious indie folk across all stations, but not a single tune crosses the line into twee. It’s really, really good stuff – so good, in fact, that while digging games are usually a prime choice for muting and watching something on the ol’ second screen, I always gave Mashina’s soundtrack my full attention. “Story”-wise (heavy quote marks in effect) the overworld is full of other Bobots who want Mashina to do things for them, and they all have quirky personalities. That sounds groan-worthy, but this is genuinely quirky, original and full-hearted goofiness, not the manufactured preciousness that passes for quirky in a lot of cozy games. The ‘bots here come across less like uwu-coded dopes and more like a gaggle of preoccupied weirdos, each firmly ass-in-saddle on their own personal hobbyhorse, and that’s cool. If the aesthetic, music, and character were stripped away, truthfully Mashina would be a middling entry in the mining genre. It’s not deep, not especially streamlined, hardly innovative even relative to the circumscribed bounds of its niche genre. It’s also easy. The menus are terrible. The building mechanics are underbaked. The economy collapses within the first few hours. The menus, I repeat, are terrible. Mechanically compared to any other mining game of repute – none of which are that complex or rich – Mashina comes up short. But – and this is probably the only time I have ever said or felt this – the mechanical guts and all the other stuff that goes with it – don’t really matter. Mashina’s simplicity fits its mission, as Talha and Jack Co. have chosen the correct genre. Anything more complex or demanding would need heaps more polish and fathoms more depth to be feasible, and a commensurate extension of all its precious intangibles to go along with it. However, Mashina is about a bunch of robo-dweebs relaxing at the end of the world, and it wants to help players relax in their own collapsing reality. I respect it as art much more than I respect it as a game, and taken as a whole, I love it as an experience. Nice work, Mashina. Rating: 7 out of 10 Disclosures: This game is developed by Talha and Jack Co. and published by Judatone Games. It is available on PC. This copy of the game was obtained via publisher. Approximately 6.5 hours of play were devoted to the game, and it was completed. There are no multiplayer modes. Parents: This game is not rated by the ESRB. There’s nothing inappropriate in this game whatsoever. There is no violence, the only “enemy” is just a robot with the wrong switch flipped – it goes back to being nice with the click of a button. Some of the humor is too oblique and weird for younger players to understand, but it’s nothing parents should worry about them being exposed to. Colorblind Modes: There are no colorblind modes present. Deaf & Hard of Hearing Gamers: All of the dialogue is accompanied by on-screen text, but the subtitles cannot be resized. Remappable Controls: Yes, this game offers fully remappable controls for both keyboard+mouse and controller. The post Mashina Review appeared first on Gamecritics.com.
Shadow Labyrinth Review
- Reviews
- Action
- Metroidvania
- Pac-Man
- platforming
- retro
HIGH Finally unleashing the full-power Mech Mode.
LOW Spending 45 minutes trying to beat a single platforming sequence.
WTF Are those seriously Dig-Dug enemies?
The post Shadow Labyrinth Review appeared first on Gamecritics.com.
Down A Dark And Winding Path HIGH Finally unleashing the full-power Mech Mode. LOW Spending 45 minutes trying to beat a single platforming sequence. WTF Are those seriously Dig-Dug enemies? Might as well rip the band-aid off right away — yes, this is the Pac-Man Metroidvania. It’s about a gamer who gets pulled into a strange Namco-themed dimension and has their soul dropped into a swordfighting robot. It seems that Puck, the ravenous yellow sphere, needed someone to help her activate a giant machine for reasons that are way too convoluted to get into here, so the player got dragged into an insane sci-fi struggle because it seemed like they had… decent reflexes? After that absurd opening, things get even stranger, as Puck and her player sidekick explore bizarre, shattered landscapes crammed full of biomechanical horrors. The player can fight back using fairly standard 2D side-scrolling combat. There are slash combos, dodges, parries, and an array of power moves that the player can obtain by killing bosses scattered around the world. Well, killing and eating them, technically. In Shadow Labyrinth‘s most potentially-upsetting detail, simply killing enemies isn’t sufficient to obtain new abilities and crafting resources. Once the player has slashed an enemy into submission, they have to remember to call Puck out so that she can lunge forward and chomp her way through the enemy corpse, gathering the items the player will need to craft upgrades. Luckily, boss devouring is an automatic process, although the form Puck takes in order to unlock new abilities is as horrifying as any of the twisted foes the player will encounter. While Shadow Labyrinth can be appreciated for its tight, easy-to-learn combat, what it should be applauded for is the innovative take it has on classic Pac-Man gameplay. Scattered throughout the map are special electrified floors. If the swordfighter steps onto them they’re instantly transformed into Pac-Man, complete with automatic movement and wakka-wakka sound effects. However, it’s more complex than Pac-Man ever was, because Puck has access to a jump move that allows her to vault from one electrified floor to the next. This one addition allows the developers to include maddeningly complex sequences that require pixel-perfect precision in order to vault through gauntlets of energy fencing and spinning buzzsaws. There are even special dedicated Pac-Man levels that the player can defeat in order to unlock resources. Each one is a clever take on classic Pac-Man gameplay, with the player trying to collect enough pellets to switch over to ghost-eating mode while zipping through mazes that gradually fall apart as pieces of the world transform into weapons to be used against the ghosts. It’s to Shadow Labyrinth‘s credit that they included a minigame so creative in the ways it uses assumed familiarity with Pac-Man that it easily could have been sold as a stand-alone product. While the gameplay is stellar and art design are truly exceptional, Shadow Labyrinth does have one major drawback, and it’s that it’s – and please excuse the wordplay – a little too labyrinthine. The map is simply enormous. It takes forever to get from one place to the next, and fast-travel nodes are few and far between. It wouldn’t be so bad if the levels were absolutely packed with interesting features and monsters to fight, but that’s just not the case — every single one one of the areas has at least a few sections that force the player to simply wander for minutes on end to get to another checkpoint. What’s worse is the sheer number of movement abilities the player needs to unlock in order to make their way around this enormous map. While it’s relatively common that metroidvanias ask the player to get a couple of movement upgrades to see everything, Shadow Labyrinth sets the number absurdly high. There are multiple jumps, air dashes, a grappling hook, a giant laser, and more. The map isn’t much help in keeping track of all the locations players will need to revisit, either – the player can unlock markers for it, but there are just four colors, and close to a dozen obstacle types. It took me over sixty hours to do everything, and it’s not exaggerating to say that nearly half of that time was spent scouring the map for places to use a new ability I’d unlocked in the hopes of finding a path forward. Shadow Labyrinth is also punishingly difficult at times – not just the devious and brutal bosses, either. Ithas some of the trickiest platforming I’ve seen in ages. At a certain point it became clear that I could progress no further until I obtained the ability to double-jump. The only place I’d failed to search was a winding tunnel made of instant-death spikes that could only be navigated by zipping from one grapple-point to the next, with the slightest mis-angled shot or split-second hesitation erasing all progress. I’d hesitated in exploring based on the assumption that it was the kind of late-game location I was supposed to conquer after getting all of the movement abilities, but no, this ridiculously complex and demanding exercise in free-fall platforming was the barrier keeping me from the double-jump. This truly is a situation where only the most dedicated players need apply. Shadow Labyrinth is equal parts magnificent and frustrating. The action is stellar, the setting – largely made up of deep-cut references to Namco’s arcade history – is uniquely fascinating, and the retro Pac-Man gameplay is perhaps the best the franchise has ever offered. At the same time, it makes exploration such a chore that I swore off finishing it and stepped away from it more than a few times. I always came back, though, which goes to show just what an incredible job the developers have done here. Even when I hated what I was doing, it was always a pleasure to engage with, and there aren’t a lot of games I can say the same about. Rating: 7.5 out of 10 Disclosures: This game is developed and published by Bandai Namco. It is currently available on PC/SW/PS5/XBS. Copies of the game were purchased on Steam obtained and reviewed on the PC. Approximately 60 hours of play were devoted to the single-player mode. The game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated T and contains Blood and Fantasy Violence. It’s fantastical and stylized action, and it’s safe for just about anyone to play. I’m serious about how scary Puck eating enemies is, though. It’s absolutely brutal, and deserves a warning if younger teens are interested in checking the game out. Colorblind Modes: There are no colorblind modes. Deaf & Hard of Hearing Gamers: All information is delivered via text on screen. I played most of the game without audio, and encountered no issues. This experience is fully accessible. Remappable Controls: The game’s controls are not remappable. The post Shadow Labyrinth Review appeared first on Gamecritics.com.
Mafia: The Old Country Review
- Reviews
- 1900s
- Crime
- Crime Drama
- Hanger 13
- Mafia
- Mobster
- Open World
- period piece
- Third Person
HIGH An exceptional narrative.
LOW Technical issues.
WTF Learning new curse words in Italian!
The post Mafia: The Old Country Review appeared first on Gamecritics.com.
Back In The Good Old World HIGH An exceptional narrative. LOW Technical issues. WTF Learning new curse words in Italian! It’s impossible to deny that Hangar 13’s Mafia series has strong, cinematic aspirations. While many narrative-focused titles pull from popular films, there’s a distinct feeling that in the case of Mafia, the clichéd sentiment of “it feels like I’m playing through a movie” really makes sense. The strength of each iteration in this long-running franchise (spanning two decades and four console generations) has always been the writing, presentation, and immersive worlds. As a fan of crime films, I’ve enjoyed playing through each successive release, pointing out obvious parallels between the games and movies that inspired them. From the clear callbacks to Martin Scorsese’s Goodfellas in Mafia II to the ’60s/’70s motifs in Mafia III, the series is a pastiche of the best mob movie tropes wrapped around some of the best writing videogames has to offer. The latest entry, Mafia: The Old Country, continues the pedigree by taking players back to the origins of the Sicilian Mafia. Set in the early 1900s, this third-person action-adventure has players controlling Enzo Favara on his rise from indentured sulfur mine worker to a bona fide member of Don Bernardo Torrisi’s crime family. His journey is one marred by bloodshed and the pursuit of vengeance, with loyalty to both the family and his closest friends tested throughout the roughly 12-hour campaign. Narratively, it’s almost unsurprising how well-written The Old Country is. It’s a gripping and mature tale that echoes the best mob films, especially the opening to The Godfather Part II. It hits all the major points that most crime films seem to hit, but it’s acted and told so well that I was engaged the whole time. Enzo himself is a fascinating character, echoing the likes of Robert De Niro’s character in Once Upon a Time in America or other notable tragic figures like Michael Corleone. There’s complexity in his journey, and the performance is strong. Other characters like Don Torrisi or his underboss, Luca, add to an already-rich story. This narrative is helped by excellent presentation throughout, ranging from exceptional character models to cutscene cinematography that furthers the idea that this is interactive crime drama. Cutscenes are presented with black bars above and below the screen to give a more cinematic feel. Those who have played earlier Mafia titles will feel right at home with the gameplay loop of the Old Country. Seen from a third-person perspective, The Old Country is a mostly linear and script-driven experience. Rather than focusing on a large, interactive open world that can be explored, the story is confined to a mission-based structure, which works. The change in structure allows for a more focused experience, with little filler slowing it down. The world itself is gorgeously rendered, with an amazing-looking Italian countryside. While focused on scripted sequences, there are some free-roaming areas that players can drive between or ride through on horseback. The world feels lived-in and real, and despite no gameplay incentives to explore aside from a few collectibles and bits of lore. The snappy and responsive third-person shooting returns, with every shot feeling heavy and impactful. Snapping to cover and popping my head out to land a few hits on enemies was satisfying, and each gun has the expected pros and cons, like shotguns packing a bigger punch but being effective only at short range, while distance rifles feel unwieldy up close. The biggest change to combat, however, is Enzo’s knife. Many missions require Enzo to use stealth, with players given the option to choke enemies out or quickly stab them to avoid detection. Knives can lose sharpness after use after silencing enemies or opening locked doors, so I appreciated this light resource management forcing me to choose when a knife was necessary. Missions offer much variety, with some focusing on stealth and some that go loud and culminating in car chases throughout Sicily. One early highlight had me go on a collection run, picking up money that tenants across the map owed. One of the interactions tasked me with holding an unloaded gun on someone to force them to pay up, while another offered a firefight against bandits who were stealing from a farmer who’d already paid his protection money. There are plenty of great situations throughout the campaign, many mirroring iconic moments in mob films. My one major caveat about this otherwise-excellent experience is the presence of glitches. There was nothing game-breaking, but I noticed weird inconsistencies like enemies sliding through environments, audio cutting out abruptly in cutscenes, and NPCs clipping through objects. It’s a little immersion-breaking, but it didn’t ruin the experience. Like the best crime films, Mafia: The Old Country succeeds thanks to a complex and dark tale of revenge and familial ties. It’s a short, yet satisfying ride, and Enzo’s tale is easily one of the best of the year. While some may lament the lack of an open world, the narrative and solid gameplay delivered by the developers makes this an offer no one should refuse. Rating: 8.5 out of 10 Buy Mafia: The Old Country – PC – PS – XB Disclosures: This game is published by 2K and developed by Hangar 13. It is available on PC, XBX/S, and PS5. This copy was obtained via publisher and was reviewed on PS5. Approximately 12 hours were spent in single-player, and the game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated M for Blood and Gore, Intense Violence, Strong Language, Suggestive Themes and Use of Alcohol . According to the site: This is an action-adventure game in which players follow the story of Enzo Favara’s ascension through a Mafia family in 1905 Sicily. Players engage in various criminal activities (e.g., extortion, theft, murder) at the behest of the Mafia. Some missions can involve using knives, pistols, rifles, shotguns, and explosives to kill enemy rivals and bandits. Combat is accompanied by realistic gunfire and cries of pain. Blood-splatter effects occur as enemies are killed; blood pools are depicted under bodies. Players can also employ stealth takedowns (e.g., throat slitting, stabbing from behind) to kill enemies discreetly. A handful of story sequences require players to execute characters at close range in order to progress. Cutscenes also depict intense acts of violence and/or gore: characters shot in the head; a man’s throat slit at close range; a bound man in a chair beaten to death; a character’s finger sliced off. The game contains some suggestive material: women escorting men inside a brothel; a man tied to a bed by two women inside the brothel; dialogue such as “I found them still in the whorehouse an hour ago” and “Give me…more vino and all the lovely boobies.” During the course of the game, players’ character can consume alcohol and drive while under the influence. The word “f**k” is heard in the game. Colorblind Modes: Colorblind modes are not present in the options menu. Deaf and Hard of Hearing Gamers: There are plenty of visual cues during gameplay, like indicators to let players know where enemies are around them, as well as when they are shooting. HUD elements can be adjusted in the menu. Subtitles are present and can be resized. As no audio cues are needed for gameplay, I’d say this is fully accessible. Remappable Controls: The controls cannot be remapped, but there is a diagram. The post Mafia: The Old Country Review appeared first on Gamecritics.com.
Dead Of Darkness Review
- Reviews
- 2D
- Horror
- indie
- knockoff
- PC
- Pixel
- Resident Evil
- retro
- Scary
- special forces
- survivial
- Switch
- zombies
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
The post Dead Of Darkness Review appeared first on Gamecritics.com.
Nostalgic-Yet-Fresh Survival Horror HIGH Interesting blend of survival horror, visual novel, deduction and detective work. LOW Frustrating barriers to entry. Misleading clues. WTF Why put out piano note clues for the player if nothing happens? Dead of Darkness is an outstanding title that it manages to take many ingredients from different genres, put them all in a blender and cook up something palatable in a way that no other game has. I expect that it will be received as hearty and balanced among Survival Horror fans, though it may prove to be an acquired taste for others. DoD borrows genre tropes both in terms of gameplay and narrative elements from genre-defining classics like Resident Evil, employs pixel art likely inspired by 16-bit era games like Chrono Trigger, and even offers visual novel-style animated dialogue mixed with cluefinding, reminiscent of games like Phoenix Wright: Ace Attorney. Right from the start, the tone is unabashedly Gothic as the adventure opens with a visual of the setting, Velvet Island in the year 1985. The player is given a brief exposition — there have been disappearances and odd activities on the Graham estate, along with whispers that the occult was involved. The player’s character (PC) has been hired as a PI to get to the bottom of whatever explanation there might be. I was impressed by the well-written dialogue during the first exchange between my gruff PC and the cryptic servants. Petty family drama was evident. As I explored the lonely estate, I couldn’t help but think of the first Resident Evil which was similarly set in a creepy old mansion filled with zombies and a host of other abominations – but I never finished it because I couldn’t stand the abominable fixed camera. As such, I was grateful for the developers’ decision to opt for a top-down perspective, rather than the fixed camera angles that were synonymous with early survival horror titles. That perspective kept me from diving into the genre for years! The birds-eye-view angle allows the player to see incoming threats from different parts of the mansion although, being a horror game, enemies will sometimes appear suddenly without warning through windows or doors which were set up to make me jump on a few occasions. Also, being specifically a Survival Horror game, the player must be careful about when and where they choose to use their ammo and other supplies, as resources are (naturally) limited and there’s no telling when another box or drawer stocked with supplies might pop up; even the PC’s knife has limited durability. In the early game, enemies are mercifully slow but can do some serious damage. They also take a serious beating before they drop — at least 6-8 bullets on a regular zombie — so the player would be wise to give them a wide berth whenever possible. But sometimes, the player really has no choice other than to shoot and try to manage their ammo well. Besides combat, Dead of Darkness carries on the Survival Horror tradition with a host of puzzles, but additionally invites players to use their powers of deduction with help from clues they collect in the form of diary entries, letters, and more, all to locate necessary items or to find a hidden path forward — a neat way to set it apart from its influences and contemporaries, allowing the player to feel like a detective as they begin to unravel the mysteries hidden throughout the mansion. Aiding this process is color coding on the map. Gray represented rooms that had yet to be explored, green for rooms that had been cleared, red for rooms that had unsolved puzzles or unclaimed items, and a variety of colored doors representing rooms that were either accessible or locked/blocked/required a certain kind of key or item for entry. Unfortunately, while this system seems great in theory, it wasn’t quite up to snuff. I don’t expect games to hold my hand, but I do want a certain amount of clarity about where I need to go, and it was frustrating to so often be at a loss as to how or where to acquire whatever was needed to progress. Sometimes, I would seemingly have what I needed, such as piano notes for the grand piano located in the bar, but when I had my PC play the notes, it didn’t work. Similarly, I would find a lockpick, suggesting that I return to a locked door, only to find that I couldn’t actually use it to help me access any of the rooms. At one point I needed tongs to grab a necessary item from a fireplace, but I had no idea where to find them. Eventually, this series of disappointments caused me to lose motivation as well as my patience, and it was discouraging enough to make me put the game down and not return. It’s a shame, too — I can see how much passion and attention to detail went into the development of Dead of Darkness between the gameplay, writing and aesthetics, but the sheer frustration of its puzzle aspects needs more time and attention. The true horrors on this estate aren’t the undead… they’re the puzzles. Rating: 7 out of 10 Buy Dead of Darkness – PC – SW – PS – XB Disclosures: This game was developed and published by Retrofiction Games. The game is currently available on PC, XBX/S, PS4/5 and Switch. It was obtained via publisher and reviewed for Switch. Approximately 4 hours were devoted to the campaign mode. The game was not finished. There is no multiplayer mode. Parents: This game is rated M for Blood and Gore, Strong Language and Violence. The player will be attacked by monsters and attack monsters themselves, causing them to bleed and there are many corpses scattered throughout the estate in various states of decay and sometimes nothing more than a mess of blood and gore. The protagonist also has a tendency to curse but nothing offensive or out of the ordinary for a Survival Horror game. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game has both voiced dialogue and text-based dialogue but no audio cues that impact the gameplay in any significant way, making it fully accessible. Remappable controls: The controls cannot be remapped. The post Dead Of Darkness Review appeared first on Gamecritics.com.
So Videogames Episodes 449 & 450
- Podcasts
- So Videogames
- Discounty
- Echoes of the End
- Lords of the Fallen 2.0
- Mafia: the Old Country
- One-Eyed Likho (demo)
- Pathe of Exile 2
- Tiny Bookshop
The post So Videogames Episodes 449 & 450 appeared first on Gamecritics.com.
Brad’s been playing catch-up, so we have TWO episodes this week! First, Episode 449 where Brad covers Mina the Hollower (demo), Discounty, Hell is Us (demo) and Lords of the Fallen 2.0 * Then, we also have Episode 450 where Carlos arrives halfway through, delivered by angels from on high. Games covered include: Lords of the Fallen 2.0 One-Eyed Likho (demo) Tiny Bookshop Echoes of the End Mafia: the Old Country Discounty Path of Exile 2 …And more! You can also hear the show on iTunes and Spotify! Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episodes 449 & 450 appeared first on Gamecritics.com.
Gex Trilogy Review
- Reviews
- 2D
- 3d
- dana gould
- Platformer
- remake
- Remaster
- retro
- tail time
- Throwback
- voiceovers
HIGH It’s Tail Time.
LOW It’s Tail Time.
WTF It’s Tail Time.
The post Gex Trilogy Review appeared first on Gamecritics.com.
It’s Tail Time HIGH It’s Tail Time. LOW It’s Tail Time. WTF It’s Tail Time. When I asked to review the remastered Gex Trilogy, I knew it would be a massive undertaking, the likes of which no one has seen before — and it is not possible to overstate how sarcastic I am being here. Debuting back in 1994, Gex is a ‘beloved’ character mascot that the big bosses at Crystal Dynamics and Square Enix wheeled out for four years despite owning the IP for nearly two decades overall, and neither studio doing much of anything with it in all that time. After playing through this trilogy, it’s not surprising why. Gex is not a compelling character, and the titles where he is featured are equally uninteresting. It’s clear that he was meant to compete with the plethora of 3D platforming mascots that came out in the late ’90s, such as Spyro the Dragon and Crash Bandicoot. However, comparing Gex to the brighter stars of the time is like pitting a toddler against a bulldozer. Gex’s whole personality is that he’s an anthropomorphic gecko obsessed with television. It’s a shoddy connection at best, but his whole mission across the three games is that he must tackle various villains in the Media Dimension, where he gets sucked into a TV and plays through levels based on TV show tropes and genres. This is also, for better or worse, where he gets his humor. Gex is not the typical naive protagonist, working to save his home world from an evil threat. Instead, he behaves like a friend of a friend that you don’t really hang out with. He’s jaded. He makes half-jokes that never land about movie stars that are no longer on the silver screen. Perhaps the most annoying part of the entire character is that every other sentence is either “It’s Tail Time” or “That’s what I call getting some tail.” The tail ‘jokes’, if one could even call them that, never stopped. It was agonizing. Maybe it was funny at one point, but I don’t think that point exists in the present day. For this review, I played through portions of the original Gex (1995) and Gex 3: Deep Cover Gecko (1999), and played through all of Gex: Enter the Gecko (1998). The 1995 title is a fairly standard 2D platformer. The action, as is the level design and visuals. However, it’s difficult to focus on those when Gex’s story is devoid of purpose — his mission lacks a driving force to keep him going other than the fact that he’s just stuck in the Media Dimension. It’s common with all the Gex games, but the main villain of all three titles, Rez, shows up at the beginning of each adventure, only to disappear until the very end. Therefore, none of the enemies seem connected with the overall plot, and are just there to be dealt with. There are TV remotes to collect in each level, but it never felt like I was progressing to an ending of any kind. The 3D platformers weren’t much better. Enter the Gecko (1998) was the title I spent the most time with, and it felt devoid of any life or spirit. The same can be said for Gex 3: Deep Cover Gecko (1999). A part of the reason for this was the overall TV-theming — when a title like Gex chooses to use TV as the through-line between every world and also chooses to license no recognizable properties, it feels generic. I played through a bland, yet borderline racist ninja level. I played through a generic Jurassic Park-esque dinosaur level. Even the “Circuit” levels, which seemed like something straight out of Tron, were just not memorable. Story and bad character design aside, the 3D games are serviceable in terms of mechanics. The 3D platforming is solid, and the setpieces are interesting enough. Frankly, it’s remarkable that the Limited Run team could bring these games back from the ’90s and make them playable today in the 2020s. At the end of the day, I think the main lesson to take away from the Gex Trilogy is that just because a title has a serviceable design foundation and decent gameplay mechanics, it doesn’t mean that’s enough. If the experience relies on a mascot character to stand out from the pack and that character is annoying as all hell, it’s doomed from the start. Out of all of the nearly-forgotten games to bring forward into the 2020s, I’m not sure why Limited Run chose Gex — it’s such an absurdist concept that I have to laugh at it now, but while playing Gex in the moment, I despised it. Rating: 3 out of 10 Disclosures: This game is developed by Crystal Dynamics and published by Limited Run Games. It is currently available on PC. This copy of the game was obtained via publisher and was reviewed on PC. Approximately 11 hours of play were devoted to the single-player mode, and the game was not completed. There are no multiplayer modes. Parents: This game is rated T by the ESRB for Blood, Crude Humor, Fantasy Violence, Mild Language and Sexual Themes. Gex will make crude, sometimes sexual jokes like “Don’t drink the punch at Jerry Garcia’s,” and “I’m lost in Dick Dale’s colon.” The extent of the crude language is a statement like “Damn this pesky gravity to hell!” when Gex falls into a pit. The combat is fairly cartoony but there are a few sections with animated blood such as in the ninja levels. Colorblind Modes: There are no colorblind modes available. Dear & Hard of Hearing Gamers: There are no subtitles for dialogue. This game is not accessible. Remappable Controls: The game’s controls are fully remappable. The post Gex Trilogy Review appeared first on Gamecritics.com.
SVG REVIEW Death Stranding 2: On The Beach
- Reviews
- 2
- Action
- Death Stranding
- fetus
- helping
- hideo
- Hiking
- Kojima
- norman reedus
- Online
- strand
This is a transcript excerpt covering the score awarded to Death Stranding 2: On the Beach on the So Videogames Podcast, Episode 447.
For further coverage leading up to this review, please listen to Episode 445 and Episode 444.
The post SVG REVIEW Death Stranding 2: On The Beach appeared first on Gamecritics.com.
This is a transcript excerpt covering the score awarded to Death Stranding 2: On the Beach on the So Videogames Podcast, Episode 447. For further coverage leading up to this review, please listen to Episode 445 and Episode 444. BRAD: Let’s do a score. CARLOS: Wait wait wait wait. Oh. Oh, yeah. Okay. No. You’re fine. Let’s do a score. Let’s do a score. Can we do a score? B: We’ll do the score. Carlos, now that we have, like, basically said everything. We’ve said everything about this game. You and I both played it. Both of us, like 50 or 60 hours. Whatever. Tell us, what’s your. What’s your final score for Death Stranding? Two? C: Oh, I’m going first. I thought you were. Okay. B: You’re the guest. C: I haven’t even thought about it until just now. You just brought it up. B: I know, I know. C: You want me. To go because I thought you were going to go. Because I knew you had to do it for the thing. Okay? No. Let me. I’ll go first. Okay. I’m just, like, taking apart all the things I just said. If. If what did you give DS1? Do you know? B: I want to say that I, Hold on. I gotta look it up, I don’t know. Hold on. I’m looking it up. I want to say that I gave it…. no, I’m not gonna. I want to say you give it an eight. I feel like I gave it an eight. Real time googling. I feel like we both gave it an eight. C: Did we talk? We must have talked about it on the show. B: Maybe I didn’t even review it. I don’t I don’t think I even reviewed it. I’m looking at… No, I don’t think I did an official review. I think we had. C: I think that we’ve talked about on this show, we must and I think we both have said something like eight something. B: If I was, if I was to go back now, like, literally right now and give Death Stranding one a score, I feel like it would be a nine, dude, honestly, because it’s so weird. The strand mechanics using navigation as the true challenge of the game, the way that stealth is kind of enforced, and the way that the beats kind of give you a different challenge. Not always pleasant, but I think they make you do something different than we have done before. Thematically. Well, fuck no no no no 8.5 because the story is so fucking awful. But I think mechanically true genius mechanically, but it is just diarrhea rocket dog shit for the story. C: So I think mine would be eight because I didn’t finish it either. Because you said, nah, don’t you don’t have to finish it. B: No, you didn’t miss nothing. C: And so I didn’t miss anything. But at the same time, I didn’t like that garbage story. So. Yeah. So I think this one has got to be less than eight. that’s how. That’s why I was doing that. B: Yeah, I gotcha. C: I think it’s like a good cheese. This is the part where I get cancelled. I’m just overusing that word because it’s so played out. I think it’s a six. B: Okay, okay. C: 6.5. It’s a 6.5. I like the combat enough. I like going back to that world of being on a little place, and, the music kicks in and there’s moments that I was like, cool. But the Higgs thing really bothers me. Yeah. What? Higgs wasn’t in one, you know what I mean? Like that kind of annoying character wasn’t there? B: Yeah, he just popped up, like at the very end or something. He was like, not even really. Present, right? But he wasn’t like this. Kind of like over omnipresent. and the unbelievable. Yeah. I think it’s got to be 6.5. C: Okay. Okay. B: That’s ironic because I was going to say 6.5 as well. C: were you really? B: It was really. Yeah. Because I feel like the script is terrible, the twists were predictably dumb, and the humanity isn’t present. The performances aren’t good, and none of the story works for me on any level. In terms of mechanics, the traversal that made it stand out for me before is not interesting this time around. It was all too easy, too fast and too simple. I didn’t get anything out of it that I wanted, and I and the pivot towards Metal Gear cheese, which is in the game quite a bit, and then the emphasis on combat, and it’s really like laissez faire combat, like you can really shoot a lot of stuff and not give a shit about any of it. I feel like most of what made the first Death Stranding unique has been stripped out, and because of that, it’s a much lesser experience. So for me, definitely like a 6.5 final score, I believe. Yeah. C: All right. There you go, people. We did it. Rating: 6.5 out of 10 Buy Death Stranding 2: On the Beach – PC – PS – XB Disclosures: This game is developed by Kojima Productions and published by Sony Interactive. It is currently available on PS5. This copy of the game was obtained via paid download and reviewed on the PS5. Approximately 65 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated M and contains Blood and Gore, Partial Nudity, Strong Language and Violence. The official description reads: Death Stranding 2: On the Beach is rated M for Mature 17+ by the ESRB with Blood and Gore, Partial Nudity, Strong Language, and Violence. This is an action game in which players assume the role of a courier (Sam Porter Bridges) attempting to reconnect society in a post-apocalyptic world. From a third-person perspective, players traverse an open-world landscape to deliver various goods and packages. Along the way, players can engage in combat against human soldiers, battle androids, and ghostly apparitions. Players use melee weapons (e.g., battle guitar) and firearms (e.g., machine guns, sniper rifles) to kill enemies. Players also employ stealth takedowns to incapacitate soldiers discreetly. Battles are sometimes frenetic, accompanied by realistic gunfire, blood-splatter, and slow-motion effects. Some sequences depict additional acts of violence and/or gore: a man’s hands and legs sliced off by a robotic samurai; a man set on fire in a fantastical manner; a man cut in half by a giant machine. The word “f**k” is heard in the game. Colorblind Modes: There are colorblind modes available in the options. Deaf & Hard of Hearing Gamers: This game includes subtitles for all spoken dialogue. The game does use a variety of sound effects to signal the presence of various enemies, but there are visual cues that reflect those sounds. base don my time with it, I’d say it’s fully accessible. Remappable Controls: No, this game’s controls are not remappable, although certain functions can be altered. The post SVG REVIEW Death Stranding 2: On The Beach appeared first on Gamecritics.com.
VIDEO INTERVIEW: Unwise on Future Vibe Check
- Blogs
- Automation
- community
- Dev Interview
- Future Vibe Check
- indie dev
- MIDI tools
- Music generation
- source code
- Unwise
Eugene Sax chats with developer Unwise on their new title, Future Vibe Check.
The post VIDEO INTERVIEW: Unwise on Future Vibe Check appeared first on Gamecritics.com.
TRANSCRIPT: GameCritics.com: Hello everyone, welcome back. This is Eugene Sax for GameCritics.com coming to you again with another interview. Since we’ve been kind of on a kick for interviews here lately. One in particular, so this was a game that was brought to my attention. It was an automation game, which is not a genre I’m most familiar with in the world, but definitely the visuals and the “vibe”. Haha, that’ll make sense in a minute for this game. Kind of kind of took me, hooked me really quick and kind of wanted to get into the game a little more. And I’ve had the pleasure of being able to go ahead and interview the developer here. So, my apologies, Manik? Unwise (Manik Bhat): Yeah, you got her super close, Manik. But I’ve heard every pronunciation under the sun that sometimes I forget how to say it. So you’re spot on. GC: All right, perfect. So yes, Manik Bhat, thank you so much for joining me here. Unwise: Of course. No, thanks so much for inviting me. Excited to be here. GC: Yeah, so why don’t we get started with the easy questions? So what got you into games and what got you into gaming as like a hobby? Unwise: Yeah, I mean I I think my earliest memories I have are sitting next to my brother, watching him play Starcraft and M.A.X.: Mechanized Assault on the PC and Descent. GC: Mhm. Unwise: And so I fell in love with technology and games from that point onwards, and and played a lot of genres, but I always tended to go towards strategy, RTS, simulation games. And that’s why I’ve been, you know, about the story of, Future Vibe Check. I feel like there’s been this (emergence) of Buildy Crafty automation games over the past decade, and I love that. And another big part of my love since since pretty early life has been music. And I figured how about we combine both. Yeah. And that’s really the gen… how the genesis of Future Vibe Check happened. GC: Gotcha. Okay. Very cool. ‘Cause yeah, like I said, I haven’t been the biggest into automation games kind of myself. So I definitely after I played yours took a deep dive in kind of some of the other big names out there just so I can get a little more familiar with it myself, and it sounds like from it’s mostly just the love of those games essentially is what kind of made Future Vibe Check and your love of music it sounds like too. Do you actually have like a background in music yourself or…? Unwise: Yeah. Yeah. I feel like my the three biggest hobbies in my life that have sustained me have been music, video games and philos… like weird esoteric eastern philosophy. So, I’m like this is kind of a love letter to a younger version of myself of like what I would love if I was playing this when I was younger. So yeah, I played music all my life. So I I I own like a bunch of instruments. Play piano, guitar. I own a dejembe, a ukulele, a sitar, a banjo, bunch of random stuff. I can only really play guitar well. I would only say that. And I wish I could sing. I’m not I wish I was a vocalist. (I) can’t, Only my mom thinks I’m a good singer. GC: Mhm. Unwise: …and my wife. But it’s it it’s it’s something I wish I could do. But, this has been a way to reconnect with that early part of myself because I feel like after college, I didn’t really get time to play music at all. Yeah, because there’s no one to play with and it’s I was in a really small rinky dink apartment in New York, so I had none of my instruments with me. So, this was a way to kind of reconnect with my musical past in a way. GC: Gotcha. Yeah. I also grew up playing music as well. I only had trumpet, as far as the instrument that I actually played a lot of. Dabbled a little bit in guitar there near the end of high school, beginning of college, but I never really threw myself into it. And I kind of wish I did ’cause that would have been a good skill to have. But always have liked all kinds of different kind of music as well. So I completely get the music thing behind it. So I guess tell me what in what was the inspiration for wanting to get into game development? Was it just that love for all of these things and the thought of, hey, what can I do to put them all together or was there something else that triggered that desire? Unwise: Yeah. Yeah, I think it was a few things. I felt like so I was at a you know a change in my career path. I’d spent a decade in healthcare startups. So I had built a healthcare startup for nearly a decade. Went through that entire journey and kind of very gratefully and luckily that journey went well. So I was kind of confronted with this path of what I want to do next. And for me the big driving force in my mind was I want to build something that a younger version of myself would have loved. And it’s like games were the answer. And it was a completely different creative direction for me to learn something new, try something new, and just combine the things that I spent most of my time with outside of work, which was games and music. So that was one big, you know, area that I wanted to explore was giving something back. The second big thing was I felt like I I I would spend so much time in these building games and crafting and automation games, but that investment never translated to the real world. Like I would build these massive factories and like it would be cool. It’d be awesome. Love those games. But I’m like, okay, music is so universal. Imagine if what you built and spent so much time investing in could be experienced in the real world and could be shared with others in the real world. And music I felt was like the closest connection point for that where I spent 50 hours making this crazy composition and factory and Future Vibe Check. Well, now I can hear it and you know, share with others. The third big thing I was really interested in was how do kind of I I’ve I’ve been a bit worried about what happens in the next 10-15 years to human creativity when it’s so easy to make stuff with AI. And I feel like most people are not going to spend time learning music theory or reading a piece of sheet music or even learning a DAH — a desktop audio workstation like others. So like imagine if there’s a new way to play with music in a new musical notation system in a game format. And that’s a big driving force for me too, which is hey now you can like visualize rhythm, you can visualize pitch, you can do all these things. So that those are the probably the three big pillars that that made me want to start this thing. GC: Gotcha. Yeah. Very cool, and that’s very kind of obvious from the kind of design that you do it. like you have so many tools that make it very easy to kind of get into that just from starting up. It’s a little slow to start, but that could just be my lack of knowledge in the game. But… Unwise: No, no, you’re right. I mean, like the it’s it’s so the the toughest part of this game has been tutorialization and flow. GC: Mhm. Unwise: …And it’s so hard to get right ’cause some players get it so quickly. Some players are like, “This is this is so handholdy. What the heck?” and trying to strike that right balance is something that I’m still trying to figure out what’s the right way to balance the some of the game design to get to the aha moment faster. So, you’re not alone there. I don’t think we’ve solved it just yet. I have another update actually coming out in a week or two that I I think gets a lot closer to what I think the ideal state is for that early game. But yeah, because it’s like it’s automation mechanics which are already a bit complicated and now there’s music on top and there’s node based composition. It’s like there’s a lot of systems and there’s a base defense system. It’s like what the heck? There’s a lot going on. So finding the right, you know, a smooth entry point is probably the toughest and and the UX and UI of all of that is the toughest challenge we face, before we move towards a release date. GC: Yeah. Gotcha. Very cool. Yeah, I’m think like the there was a part of the tutorial that I got a little stuck on. And I was able to do some of the other stuff because in the demo you give multiple kind of… I guess tutorial missions I’ll call it that you’re able to do. But like I’m interested in kind of the design behind it. This kind of goes into my next question as far as like what went into the music and sound design for this game especially with a lot of automation. So it is about that kind of flow state. You have the place where you’re pulling the resources from. You’re then refining the resources then using those to make something else. But the kind of interesting thing about this is because it is music based and music has its own kind of tempo to it. Like you have to do it on specific beats and everything like that. So one in particular I was getting stuck on was trying to get the correct set of beats to come through. And maybe I was just trying to do something a little too… little too advanced at the moment because I had like I had two going on just like a like a one measure type of rhythm and then another one trying to do like a two and a half or something like that. So maybe it was just me doing it. But kind of tell me a little bit more about what went into kind of how you program for that because I can imagine trying to combine those two together was a bit of a bit of a tough bit of a tough thing there. Unwise: Yeah. No, it’s it’s definitely, you know, the systems in the game and and this is like me being biased being the creator of this, but it’s like automation games in itself are tough to build because of scalability and and all the systems. And so that was kind of one big area of problem, which is how do you build all these automation systems, conveyor belts, management, crafting, all these different loops. But the the the first big layer was the procedural music system itself and getting that pretty robust. And a lot of that is is is built and not even shared with the player yet in the game because I’m just building the UI to expose some of these parameters to the player. But the procedial music system in the background allows you to like play anything and sound decently correct in the right Key, Scale, Mode… Manages chord progressions, progression rates, you know, you know, tritone substitutions. it goes pretty deep in in music theory in the background. So that was one big, you know, big piece of engineering that had to be done that I feel pretty happy about where it’s at now. Relying on a lot of powerful I I’m stepping and then using the foundation of other people who’ve built some amazing systems. So there’s a lot of open source code there. Excited to share more of the code base and and doing some random dev blogs about it as well. But then the the way we got to where we are game design wise was a lot of iteration. There are versions of the game where we first looked at how music is currently produced on a linear timeline. So we had items on belts that moved along the game map and then got played at an endpoint and everything was super linear. And the problem with that was it made it really hard for players to change music on the fly which kind of defeated the purpose of the game. So then we explored and I happened upon node-based composition systems. And what those are is basically sounds are played via a grid. And being in a game environment, you have so much opportunity to encode cool music information like pitch and rhythm visually in a game world. And it works really well with a grid. So once we started going down the path of node-based composition, it opened up a lot of doors because it played well with the spatial reasoning and logistics puzzles that already exist in these automation games where now not only are you trying to optimize your production, but the way you optimize your production is linked to the music you’re creating. And the music you’re creating is really linked to the decisions you’re making in terms of placement and your operating model in the game world. And that’s a game where you have to optimize okay, do I move these nodes here to get closer, but do I really want to do that to sacrifice maybe some the rhythm that I really want? And the goal behind all those systems is how do we maintain the efficiency loop of automation, but how do we also incentivize the subjective experience of music play and playfulness of music creativity at the same time? So that was a big big unlock from a game design perspective of layering node based, grid-based composition on top of the commonplace mechanics and automation games like crafting and belt logistics systems and and and so on and so forth. The other big one that we have which is I’m excited about is this concept of gener… karma generation rates. So, I don’t know if you’ve gotten this far yet, but in the game when you play an item, you have this loop of crafting items. The better item you create, the more reward you get, and the reward value decreases based on how many resource gatherers are kind of consuming that value from your, you know, music network. Okay. GC: Yeah. Unwise: The other big variable playing with is, okay, so now you have a rate of how much you’re making every measure, every minute. That rate is linked to the damage of your towers. GC: Mhmm. Unwise: …And so now you have this light loop, strategic loop of, okay, so I’m managing these node networks that are growing to capture resources. That sense, but now I need to be super efficient because the more efficient I am, the more damage I’m doing. GC: Mhm. Unwise: So there are a ton of ways to play the game. And that’s kind of the beauty of these types of automation games is you can take it at your own pace and you can beat the game and be super inefficient with a bunch of spaghetti factories everywhere or you can be really efficient. But the other big part of what we’ve been focused on is how do we flip the narrative on the head of is this game endless growth at all costs? Or maybe the answer is how do you actually achieve a balance of your production and your consumption of the resources and the music you produced. You can’t overengineer, you can’t undergener. And I’m really excited about that because it’s not just, you know, number go up for production, but it kind of reinforces some of these spiritual themes we have going on in the game of, well, maybe the answer is actually a healthy balance. Maybe the answer is, hey, we need to make sure that what we consume produces to the level we expect it to. And endless growth at all costs might not be the ultimate solution for what we’re trying to achieve, in the game, let alone the world. So, I’m pretty excited about how players interact with these systems that are all interconnected. You can’t grow and gather resources without subtracting a level of your reward resource. you can’t defend without subtracting a level of your rate. And so you have to balance all of these while you’re managing the music you want to produce and hear at the same time. GC: Okay. Gotcha. So, and you you you set me up perfectly for my next question. Like the combat behind it. I didn’t get enough into the demo quite yet to get to the point where I could start doing combat. Like it was just introduced and I have vibe stealers around kind of messing… Well, I say messing with my stuff, but it seems like really they’re just like picking up some of the like initial resources and then just kind of walking around with them, but they aren’t necessarily like stopping anything. It’s like a very light element as far as what’s going into it. So, I mean, do do players have to interact with that combat at all or could they just let the vibe stealers kind of run rampant and still be able to get to, I guess, whatever the end state is? Unwise: Yeah. So, we’re… like player choice is really important to me. So, at release, one, players can turn off the entire vibe stealer loop if they want. So, they have that option. GC: Yeah. Unwise: The second layer is the vibe stealers are never going to stop your base outright. They’re just going to mess with your production, make you slightly more inefficient. And so, you could choose to just harmonize with them and just build around them like, “Hey, you know, five stealers, go have your items. It’s fine, and you’re just chilling and I’ll just overproduce a bit more and it’s all good. Yeah. Or you can choose to actually, you know, fight them, combat them. Right now we have those, you know, vibe stealers that kind of float and they’re actually, fun fact, they’re animated based on a sine wave, which is kind of similar to the bass wave of a yeah of a synth that you’re going to you can actually make a synth in the game, which is like my favorite feature. So all a lot of the animations use sine wave fun, but anyway, so they they they steal your items, they go back. The other vibe stealer we have is a power stealer. So it goes in and actually like dis, depowers cells in your base. Okay, and then the third one we’re playing around with is one that just turns off your factories for a brief moment in time and then turns like messes with your production a bit if you have some rates going. GC: Mhm. Unwise: So nothing outright as in terms of I will destroy your base. GC: Yeah. Unwise: Right. Because I think that’s too much pressure in in kind of fights against some of the mechanics of the game. I wanted the vibes dealers to be here is one, you know, for me, I was like, I like tower defense games. Like, oh, it would be so cool if your music drives tower defense. And that was one thing I just ran with it. It’s probably the least formed version part of the game so far, but it’s like my white white whale, where I’m like, I want this to work and it’s going to work. But it just needs a lot more development and polish for it to really come to life. Sure. But that’s the idea. Here’s a light pressure mechanic for people to play with more music and and and and optimize different things. So yeah, in in a way kind of like exactly like you said, you could just harmonize with it and not really interact with it. But if you want to be the most efficient, then maybe you should. Exactly. A most efficiently like I’m going to line up in a beat of percussion right at their spawn point and right when they pop out of their spawn point, they’re just dead like that. You could do that. GC: Yeah. Very cool. So, I guess kind of piggybacking off of that again, kind of weaving in a lot of these things together, which thank you for setting me up so perfectly for this. So, like as I’m looking into a lot of the other automation games, kind of preparing to be able to talk with you and be a little more knowledgeable about the genre and that… yeah, is there actually an end state to Future Vibe Check? Like I’m thinking in a lot of other cases like there’s the Factorios, there is your Satisfactory which I guess that kind of occupies a slightly different space by comparison because that’s I think it kind of goes on to puzzle game at least a little bit. But then like Dyson Sphere or Satisfactory or something like that. I feel as though those actually have a somewhat defined end state where Future Vibe Check it almost seems like kind of like music itself. There’s not like the music and the factory is never done. It is just abandoned. Kind of in that like creative like fine art space. Is that true or is there actually going to be like an end state that players can interact with? Unwise: There is going to be an end state. You’re going to… So, one is you’re going to be able to there’s quite a few more unlocks that are that are planned and already built but not in the demo like effects management, reverb, echo, flanging, high pass, low pass filters, things like that. There’s more modification of synth instruments, more modification of progression and discrete melodies, sound recording, vocal recording, autotune. So there’s like a whole set of progression around that narrative of unlocking your chakras. GC: Mhm. Unwise: There’s a bit of a narrative. The narrative is very early right now, as you can tell. I just give a little bit of snippets of what the characters kind of feel like to get feed… honestly feedback on the alpha, what people like about the characters or don’t like about the characters. GC: Yeah. Unwise: Just to guide the direction of the narrative going forward. But the end state is going to be you will have your musical factory, but the vibe you’re producing does have a purpose that will be narratively explained. And at the end of the game, you’re going to have a a version of your factory unlocked that you previously could not access and a version of music theory that you previously could not access. And so one way to think about that is, you know, we’re so used to seeing music theory in the lens of there’s 12 pitches to play with and and keys and scales, but there’s other forms of music theory that have a lot more crayons in the crayon box, like 22, 23 plus pitches. And so part of the endgame is you’re powering this factory, you’re making your synths. Now you’ve unlocked all your chakras and you now have the ability to make music in a completely different way than we’re exposed to. So that’s kind of that’ll be kind of narratively explained as well, but that’s going to be kind of the end game. You’re breaking free from the confines of music theory into a new way to think about music music theory at the end game. GC: Okay, gotcha. And that that’s good to hear because like I at least just as a personal some of the games where it is just like you just make your own fun that I kind I end up bouncing off of it eventually. Like I’ll put in like a couple hours into it, but I… I always use the analogy like I need, I treat games like I need Lego sets. Like I need a set that gives me instructions. if you just give me a big box of Legos, like I’ll build like a very symmetrical like square house, but that’s like that’s all I can go for because then it’s like okay, like where where am I going forward with this? Like I need like some type of goal if that makes sense. Unwise: 100%. And that’s why how I think about it is like that player ’cause I’m actually more like that player too. The idea is that core mode will be here’s the progression, here are the goals to get you to point A to point B and by point B you have accomplished a lot. You’ll have a full functioning music composition with your own custom synths, your own effects. You’ll understand how they work. You’ll have an efficient way of building harmonies and you’re going to understand new forms of music theory. And then, but the players that actually like just tinkering have the creative mode where there’s no progression. And there’s actually some crazy stuff people have built. GC: Yeah. Unwise: In that mode that I like, there’s one person, a couple people in (the Discord)… KingofDranovis and Saronin. Shout out. And it was funny because like one of them was like I encountered a bug and I’m like oh weird. I can understand how the bug worked and I loaded their save and I see this like 60 splitters in like weird probability generation. I’m like this is like I understand why there’s a bug now. Like I did not plan for (that)… Yeah. But that stuff excites me because I I do think there’s going to be some cool stuff. GC: Yeah. And I I do want to get back to like the the kind of community aspect of that here in a second, but I did see kind of look through some of the devlogs and that before we got started that yeah, you just introduced the like community saves where you can upload to the cloud and then someone else can then bring it down and kind of listen to the music and I think that is so appropriate for this type of style of game and I do want to come back to that in a second. Sticking with the game itself though, yeah, so we know it there’s part of your love for automation games. We know there is your love for music. Tell tell me more about the religious kind of side of it or the it it’s like a you said it was like eastern like Hinduism I believe I kind of was gathering from some of your other things or maybe a little more focused but… Unwise: Yeah no it pulls from a lot of different things. I didn’t want to be you know overtly tied to a specific religious faith. Sure. ‘Cause I’m not that way. I I think I I pull different things that I found meaning in my life that have been useful. And and the whole idea behind that was one I feel like in an increasingly confusing world having some tentpoles of how to understand it is helpful. GC: Mhm. Unwise: And for me personally I found some of these the tra… some of the the concepts in these traditions from both east and west and the wisdom found there to be very helpful in maneuvering through my own life. And I always felt that gaming games didn’t really tap into that in any way, either from the artistic style or the symbology or the the narrative or the characters. So, I wanted to find a way to see how do I bring like this weird cyberpunk aesthetic and sprinkle it with some of this eastern wisdom that could be helpful or at least spark some curiosity in someone to explore more. GC: Yeah. Unwise: And so that’s kind of the the goal, is exposing some of these concepts, whether it be the concepts of karma or the concepts of achieving some form of enlightenment or finding ways to reduce your level of ego to maneuver through the world more effectively, without suffering. I I wanted to play with those ideas and see how can I include those because I think they are actually quite well juxtaposed to the core idea of an automation game which is growth and and so I wanted to find some level of dichotomy between growth and balance which I think is a you know common phrase used in a lot (of religions). GC: Yeah. Unwise: So that’s that’s kind of the for for me personally I I usually follow the philosophical tradition called Advita Vidanta which is a from a kind of an offshoot of Hinduism which is kind of a a non material view of the world. So you see more of a reflection of that specific philosophical (thought) in the game. So, it it’s kind of a it’s pulled from a lot of different things that I enjoy from these traditions and ideally by the end narrative, there’s a consistent thread of point A to point B of where you started and and where you end, and yeah, I’m curious what what you thought of the character so far. Did what what made sense to you, what didn’t make sense to you? I’m cur… curious from a player’s perspective. GC: Yeah. And I do like I was able to get the like the ideas of that kind of balance pretty quickly and it makes sense now as far as the growth aspect that you were trying to focus on there especially with the automation ’cause of course you know you start humble beginnings you have your one belt your one resource manager your one item that then starts the music for whatever it is but then of course you you get more resources you build more you refine you make it more efficient or you you just sprawl out. But in any case, it’s still that like growth and balance at the same time because you need to make sure all the resources are constantly flowing in a way that will still power your factory. So, I did get that, like it makes sense. I’m starting to connect the dots a little bit there. I definitely love the aesthetic to it. As far as like I’m in the same vein, like I have kind of peeked at a bunch of different like world religions and that kind of stuff just from a curiosity standpoint. Yeah. And especially like thinking to your point as far as games don’t really show that off very well, like a lot of them are like edutainment games, right? Like I’m thinking of one particular like Super Noah’s Ark which is like a a Doom clone essentially but it is just just Noah going through the ark, right? And I think a lot of them kind of go into that way or they go almost the complete opposite like Saturday morning super villain essentially like I’m thinking the Bayonettas of the world where it is yes you are fighting angels or devils or something like that but they are like so over the top. But Future Vibe Check does seem a little more grounded in a way. Yeah, exactly like you said like not necessarily for one individual religion but it is very easy to understand and it is more I guess realistic is the best way to say it. Like it’s not over the top. It is just like the everyday kind of thought. As far as the characters specifically like I’m seeing in your background here DJ Otter. Unwise: DJ Otter! GC: Yeah, that character is great. I love DJ Otter. Unwise: That’s awesome. God has a lot of plans for him. He see he’s a little mischievous. You got to watch out for DJ Otter. He is. He is. You never know. GC: And and I was kind of going to a couple of different videos kind of seeing like what else you’ve talked about with other people. And I stopped pretty quickly because I’m like, “No, I just want to kind of go in this as blind as I can.” But I wanted to kind of get an idea from you as far as like so there’s the Infinite which is kind of the like omnipresent just kind of like hey just let them let them do their thing and see what comes of it. You have your that kind of black spirally like I guess character with his own gravity and that and he kind of argues a little bit with DJ Otter like where did that I’m assuming there’s some inspiration behind that as far as maybe from a religious standpoint specifically. Unwise: Yeah absolutely. So you know the DJ otter and the Conductor… GC: Conductor, thank you. Unwise:…are basically yeah yeah yeah they’re basically taking the form of something from the Buddhist concept of the Bodhisattva which is basically someone who has in their own mind achieved some level of enlightenment but has chosen to stay on the material world to teach others or serve others. GC: Mhm. Unwise: So they haven’t reached full enlightenment Buddhahood, but kind of one step below. And I’m I’m I’m oversimplifying it, but that’s kind of a core idea. GC: Yeah. Unwise: And so the idea behind there is that they have a bit of an antagonizing relationship because they both reach that level through different means and both are trying to teach us something to get to the next stage. But they both have their own issues in how the other teaches us. And so they are the spiritual concept of the Bodhisattva and this is why they’re a bit of a interesting you know relationship where DJ Otter is this more childlike mischievousness, playfulness… The Conductor is this more like intellectual form formulaic, you know, individual and character and personality trait. The Infinite is kind of, you know, here’s the level of I am seeing past the observer. The Infinite is basically… The Infinite is basically the representation of what consciousness is. One of the core things I’m trying to show in the game is you as the character, and this will be shown narratively… Part of the story is showing how all of these perspectives come from one single source which is kind of reality itself. The Infinite… the Infinite plays with that. GC: Yeah. Unwise: And so the end goal is you… all of these characters are actually the same person, and you the player are actually the same person as well. GC: Ok, gotcha! So… I may be oversimplifying it a bit more but it’s almost like DJ Otter represents your street smarts as far as like… “Okay, I”ve gotten to this point, but I figured out how to kind of cheat this a little bit here, well I could do it this way… Unwise: Gamed the system, yeah. GC: But if I do it this way I can get to the same place just a little easier. Where the conductor is a little more by the book — let’s do step one, step two, step three, in order. Do not deviate. And then the Infinite is, I guess for lack of a better term… “Ya know, I’m just vibing here. I’m just seeing everything.” Unwise: Yeah, the Infinite is mostly like I’m laughing and taking joy at the dramatic play in front of me. And yeah, that’s a good… And Street Smarts is a good way to put it. And the Conductor’s pissed because he’s like “I worked so hard for this! DJ Otter just comes in doing whatever he wants and gets to the same point? It makes no sense!” GC: Well perfect, yeah so let’s talk about the like community side of things there too like I said I was looking at your devlogs for that and I did just see the where you can start pushing your factories up to the cloud so that way people can then download it and they can kind of listen to your music. I definitely need to go do that to see the expansive things that are coming from that. Have you ever thought of putting in like some type of multiplayer aspect to Future Vibe Check like kind of like a jam session type of mode or something like that? Unwise: Yeah, that’s the dream. You know, I mean like right now is, you know, ability to share. Next is going to be MIDI support in and out so people can upload MIDI files and and export MIDI files of their factories. And that’ll come with a lot of cool stuff because then it’s all the, you know, the world of MIDI in at your fingertips in the game. Yeah, and then, you know, right now, mainly due to budget and and how we’re thinking about development… GC: Sure. Unwise: If we cross certain wish list thresholds by end of year, I will I’m going to I’d like to pull the trigger on let’s do multiplayer in creative mode. ‘Cause I think that, you know, the idea of go with your… get into a lobby with your friends and just make music together and goof off. It’s kind of cool. Yeah, and there’s something there that I’m really excited about. Architecturally, it it it would obviously anything multiplayer is super tough. And when you put something like audio in the mix, it’s even tougher. Yeah, but I I from how we built parts of the game, totally doable. It just will take time and effort and work and and and I’m hopeful that the game will, you know, find its audience and and and get some folks to make some cool music on it and share it. If that goes well, then it’s like, okay, let’s go do multiplayer and creative mode show, which should be super exciting, but it’s not planned yet. GC: Okay, gotcha. Because yeah, like thinking about that exactly like we just said there, like you’re optimizing putting in MIDI files so you can either upload them into Future Vibe Check and then be able to use them or even download them out from Future Vibe Check. It almost seems like this goes from being a automation game about music to then probably what is kind of your point is now also a music creation tool that you can then link up with any of the other things outside and like create music from a game and then like modify that outside something with a little more in-depth like very specific just music tools or anything like that. And that is a… like I I like my brain just opened up of like “Oh the possibilities!” Unwise: 100%. And that’s that’s goes back to like that third pillar of the musical notation system is you know there’s other cool things I’ve done in the game where obviously the grid represents rhythm. The colors of the notes represents pitch but then like the speed of the wind represents tempo. There’s a dayight cycle that’s tied to progression. There’s other you know weird things I’m doing there to like translate music theory to visual. And I haven’t even started really marketing or showing the game off in kind of where music producers and folks live. GC: Yeah. Unwise: Yeah. That’s one of the big goals is getting folks from the music creation community to get in and and see what they can make in creative mode. Mostly because also, you know, most people are used to making music on here’s a track that goes from A to B. And what’s powerful about Future Vibe Check is it’s node-based composition which is completely new way to make music. You can do like probabilities of rhythms and send things to a signal emitter. So that opens up composition possibilities by a lot. And other people have done node-based music, but I have yet to see someone do node-based music with procedural systems. And so I think that’s a first and I think opens up a lot of doors for music production. GC: Gotcha. Yeah. And kind of going off of… some of the rest of the conversation as well, like where do you think Future Vibe Check fits in the automation game space? Like so I you think of InfiniFactory or like Space Chem or something kind of more the puzzly element versus a Factorio which is definitely more heavy on the automation side. It sounds like you like you’re kind of somewhere in the middle so to speak? Unwise: I’d say that. Yeah, I’d say so. I I say we’re somewhere in the middle. I think the the goals are here’s a more accessible automation (game). And that means everything from controller support to, you know, ease of systems. Here’s a more immediate visceral automation game where you hear what you build. Mhm. And here’s an automation game with new puzzles to solve because of the spatial reasoning with node-based music, not just conveyor belts. And I feel like those are the three ways we’re differentiating. I think there are other ways like the narrative and the aesthetics. I feel like a lot of automation games sometimes feel to me like it’s it’s always like the sci-fi base or like the kind of the the planet in the desert and I wanted to find something that’s like super colorful like maybe almost too colorful. And and like I think that’s a differentiator is like here’s a super weird narrative with weird characters and a weird art style in this genre which is usually not that you know. So yeah. GC: Gotcha. So, to the person who either doesn’t know a lot about, automation games or initially kind of bounce off of animation games, like say they look at Factorio or something like that or Dyson Sphere and they’re just like, “Oh, no, absolutely not.” Pitch them this game and why it would be better for the casuals. Or let me rephrase that, why it would be better for casual observers or people new to the genre and why you think this would be a good fit for them to give it a shot. Unwise: Yeah, I I say automation games have something very unique about them where your actions and decisions lead to immediate improvement. And I think music has something very universal about it where your ability to create music is is divine and everyone enjoys that. I think the problem sometimes with automation games is it’s very hard to get to point B without a lot of time and effort. And you don’t see the fruits of your labor until very late in the game. In future vibe check, you see your fruits of your labor immediately. The second you create a music item, you hear what you make. And you don’t need to know any music theory to make something sound great. And so you can experience the beauty of music while also experiencing the beauty of solving some of the math and logistics in automation games in an environment that does not ask a tremendous amount of time or a tremendous amount of optimization to get there. So that’s kind of that would be my my pitch to the casual player. GC: Gotcha. Okay. And that especially talking with you now like that I’m definitely looking more into it and I’m going to have to keep an eye on it and make sure to give it a look on full release and see what see what all I can start doing. Unwise: Yeah. Yeah, absolutely. GC: So, any other things that you would like to let people know about before like your full release comes out? I know right now your Steam page says that it’s coming soon. Demo is still available. So, everyone go download and give it a shot. But any other special things we should be looking out for other than what you’ve already told us? Unwise: Yeah. Yeah. No, what I want to share with others is, you know, go check out the game and and make your own vibe and share it with the community. We have a new demo out and another up out soon and then a large update in about 2 months with MIDI support. And we hope for a release sometime March of next year if all goes well with the next few months of development. So that’s kind of timeline for release. But there’s also already a ton of cool music you can make in the game right now. And please join the Discord. We take feedback super seriously and it’s an awesome community that we’re building. So, we’d love to see you there. GC: Perfect. Sounds great. I’ll definitely have to go ahead and hop in there myself. Manik, thank you so much for taking some time to talk with me here about your game. I’m really excited, looking forward to it. For everyone else who’s taking some time to watch this, thank you so much for joining us here. As we said, definitely give the demo a look. It is currently out on Steam, definitely some big updates coming here soon. And keep an eye on the GameCritics.com channel here for more trailers, more reviews, and more future interviews coming up here soon. Again, Manik, thank you so much. Unwise: Thank you so much. Really appreciate it. The post VIDEO INTERVIEW: Unwise on Future Vibe Check appeared first on Gamecritics.com.
So Videogames Episode 448
- Podcasts
- So Videogames
- Achilles: Survivor
- Curious Expediton 2
- Death Stranding
- Discounty (demo)
- Lords of the Fallen 2.0
- Ludocene Launches!
- Time Flies
- Turbo Kid
The post So Videogames Episode 448 appeared first on Gamecritics.com.
In this episode, Brad Covers: Ludocene Launches! Death Stranding Curious Expediton 2 Turbo Kid Discounty (demo) Time Flies Achilles: Survivor – REVIEW Lords of the Fallen 2.0 You can also hear the show on iTunes and Spotify! Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 448 appeared first on Gamecritics.com.
Fixes, Tutorials and Guides for Games
DOOM Crashing: Here’s How to Fix It Easily
- Fixes
If you are on this article, you probably just had a Doom crash. This is annoying, but this article will help you fix it immediately. DOOM is a thrilling first-person shooter game that puts you in the shoes of the legendary space marine, battling demons from hell with an arsenal of powerful weapons. However, nothing […]
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If you are on this article, you probably just had a Doom crash. This is annoying, but this article will help you fix it immediately. DOOM is a thrilling first-person shooter game that puts you in the shoes of the legendary space marine, battling demons from hell with an arsenal of powerful weapons. However, nothing can ruin the fun like game crashes. If you’re experiencing DOOM crashing frequently, especially on startup, first you should check your minimum specs of the game. Below you can find the system requirements of the game. Ensure you meet the minimum requirements before proceeding and fixing your issues. MINIMUM: OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i5-2400/AMD FX-8320 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better Storage: 55 GB available space Additional Notes: Requires Steam activation and broadband Internet connection for Multiplayer and SnapMap Why is DOOM crashing? DOOM crashing can occur due to various reasons, including outdated drivers, conflicts with other software, overheating, corrupted game files, or inadequate hardware. How to fix DOOM crashing? 1. Update GPU driver Always check your graphics card drivers to be up-to-date. To update your GPU driver, you can visit the manufacturer’s website to download and install the latest version of your drivers. Also, you can try is to update your GPU driver from Device Manager. Here’s how to do it: To open Device Manager, press Windows key + X and select it from the pop-up box. Navigate to Display adapters and expand it. Choose your graphics card, right-click on it, and select Update driver. Click Search automatically for drivers and follow the on-screen instructions. That’s all. Just restart your PC. *** If necessary, repeat the process for other drivers (sound card, network adapter, etc.). To make sure that everything goes smoothly while you play Doom and avoid any kind of GPU or any other PC component driver errors, be sure your drivers have the latest versions. Manually searching for them can be risky: if you don’t install the right driver version for some sensitive components, your game might continue giving you headaches. Instead, use a tool that has a special algorithm that checks your system and goes and finds the right driver version for it. Follow these easy steps to safely update your drivers: Download and install PCHelpsoft Driver Updater. Launch the software. Press Scan button Wait for it to detect all your outdated/bad/corrupted drivers. The application will now show you all the drivers that have issues, and you just need to select the ones you’d like fixed. Wait for the app to download and install the correct versions. Restart your PC for the changes to take effect (we recommend this step). => Download now PCHelpSoft Driver Updater Disclaimer: this program needs to be upgraded from the free version to perform some specific actions. 2. Lower graphics settings Start DOOM and click on the Settings button. Select the Graphics tab. Adjust the graphics settings to a lower level. Click Apply and exit the settings. 3. Verify game files Open Steam and go to the Library. Right-click on DOOM and select Properties. Click on the Local Files tab, then select Verify Integrity of Game Files. Launch the game after you’ve waited for the procedure to finish. 4. Close other programs Close any programs running in the background that are unnecessary while playing the game. To do this, you can simply use Task Manager: Press Ctrl + Shift + Esc to open the Task Manager. Select the programs you want to close and click End Task. 5. Disable antivirus Antivirus software periodically tampering with game files can result in game crashes. Launch the game after temporarily disabling your antivirus program to check if the problem has been resolved. Right-click the system tray icon for your antivirus program. Choose Disable or Turn off. 6. Clear cache Both the Steam client and the game’s cache files should be cleared. Follow these steps: Close DOOM and Steam. Press Windows key + R and type %temp% in the Run dialog box. Delete all the files and folders inside the Temp folder. Press Windows key + R and type %appdata% in the Run dialog box. Delete the PUBG folder and the Steam folder. Launch Steam and PUBG. DOOM is a fantastic game that deserves to be enjoyed without any interruptions. By following the above solutions, you can easily fix DOOM crashing issues and get back to ripping and tearing through the demon hordes. Please leave a comment bellow if you successfully fix your problem or if still have issues trying to fix it. The post DOOM Crashing: Here’s How to Fix It Easily appeared first on Games Errors.
Fixed: Mafia: Old Country FPS Drops on Windows PC (Step-By-Step)
- Fixes
Experiencing FPS drops in Mafia: The Old Country is a common error reported by many users across gaming forums. These issues appear especially during intense missions or cinematic cutscenes. These sudden frame rate dips can pull you out of the immersive story and make gameplay feel laggy and annoying. Most of these performance issues can […]
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Experiencing FPS drops in Mafia: The Old Country is a common error reported by many users across gaming forums. These issues appear especially during intense missions or cinematic cutscenes. These sudden frame rate dips can pull you out of the immersive story and make gameplay feel laggy and annoying. Most of these performance issues can be fixed by adjusting in-game settings, applying official patches, or tweaking your system configuration. This guide covers the most common causes and provides clear, step-by-step solutions so you can enjoy smooth gameplay without stutter. FPS Drops Causes FPS drops in Mafia: The Old Country often stem from a few recurring issues: The game’s default settings cap frame rates during cutscenes. Certain graphical options like Frame Generation or Epic quality textures can overload even high-end PCs. Old or fragmented game installations can slow down data access. Missing game patches leave performance bugs unresolved. Now, let’s go through the most effective fixes. How to fix Mafia: The Old Country FPS drops while playing the game? Update Your Graphics Drivers Outdated or incompatible drivers are one of the top causes of sudden FPS drops. Mafia: The Old Country runs on modern rendering tech, so older drivers may fail to optimize performance. Keeping them updated ensures your GPU can handle the latest effects and fixes. Steps: Identify your GPU (NVIDIA, AMD, or Intel). Go to the manufacturer’s official driver page. NVIDIA: nvidia.com/Download AMD: amd.com/en/support Intel: intel.com/content/www/us/en/download-center/home.html Download and install the latest drivers for your card. Restart your PC and launch the game. To make sure that everything goes smoothly while you play Mafia: Old Country and avoid any kind of GPU or any other PC component driver errors, be sure your drivers have the latest versions. Manually searching for them can be risky: if you don’t install the right driver version for some sensitive components, your game might continue giving you headaches. Instead, use a tool that has a special algorithm that checks your system and goes and finds the right driver version for it. Follow these easy steps to safely update your drivers: Download and install PCHelpsoft Driver Updater. Launch the software. Press Scan button Wait for it to detect all your outdated/bad/corrupted drivers. The application will now show you all the drivers that have issues, and you just need to select the ones you’d like fixed. Wait for the app to download and install the correct versions. Restart your PC for the changes to take effect (we recommend this step). => Download now PCHelpSoft Driver Updater Disclaimer: this program needs to be upgraded from the free version to perform some specific actions. Uncap the Default Frame Rate By default, the game caps cutscene FPS to 30, making them feel sluggish compared to gameplay. Removing this cap allows consistent performance. Steps: Open Main Menu → Options → Settings → Graphics. Find the Frame Rate Limit setting. Set it to 60 FPS or Unlimited. Disable Frame Generation for Cutscenes Frame Generation can sometimes create smooth motion but may also introduce stuttering or frame pacing issues in story sequences. Turning it off can help stabilize performance. Steps: Go to Graphics Settings. Locate the Frame Generation option. Set it to Off. Lower Graphics Preset from Epic to High Epic settings look stunning but can overwhelm even high-end GPUs during heavy scenes. Dropping to High with DLSS 4 in Quality mode can give you smoother gameplay without noticeable quality loss. Steps: Go to Graphics Settings. Change Preset from Epic to High. Turn on DLSS 4 and set it to Quality. Optionally enable Multi-Frame Generation (MFG). Use NVIDIA Inspector or DLAA for Smooth Motion Advanced tools like NVIDIA Inspector can improve frame pacing and reduce micro-stutters. DLAA offers cleaner visuals without the shimmering sometimes seen in DLSS. Steps: Install NVIDIA Inspector. Select Mafia: The Old Country’s profile. Enable Smooth Motion or set anti-aliasing to DLAA. Reinstall the Game on a Different Drive If your game is installed on a slow HDD or fragmented SSD, data streaming can lag, causing frame drops. Installing on a faster SSD or NVMe can eliminate these bottlenecks. Steps: Uninstall Mafia: The Old Country. Select a faster SSD or NVMe drive. Reinstall and retest performance. Install the Day-0 Patch and Latest Hotfix The developers have addressed performance issues in updates, including a Day-0 patch and an August 13 hotfix for PC. Without these, you may still encounter FPS dips. Steps: Open Steam, Epic, or the 2K Launcher. Check for updates. Download and install all available patches. If FPS drops are paired with crashes, this guide can help: Fix an “Unreal Process Has Crashed” (UE) in Mafia: The Old Country – step-by-step guide FAQ Why is Mafia: The Old Country stuttering in cutscenes? It’s often due to Frame Generation or the 30 FPS cinematic cap. Turn off FG and uncap FPS. What Mafia: Old Country settings give the best FPS? High preset with DLSS 4 Quality balances visuals and performance. My game runs fine but drops FPS in transitions: is that normal? es, but installing the game on a faster drive can reduce this issue. Do updates really help FPS drops in Mafia: Old Country? Yes, official patches often contain optimizations that directly boost frame rates. The post Fixed: Mafia: Old Country FPS Drops on Windows PC (Step-By-Step) appeared first on Games Errors.
Fixed: “An Unreal process has crashed: UE-MafiaTheOldCountry” [Step-By-Step]
- Fixes
Many gamers reported that launching the new Mafia: The Old Country leads to “An Unreal process has crashed: UE-MafiaTheOldCountry” error. These types of bugs can be incredibly frustrating, especially when it happens out of nowhere and ruin your gaming session. This issue typically points to an Unreal Engine crash caused by a handful of common […]
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Many gamers reported that launching the new Mafia: The Old Country leads to “An Unreal process has crashed: UE-MafiaTheOldCountry” error. These types of bugs can be incredibly frustrating, especially when it happens out of nowhere and ruin your gaming session. This issue typically points to an Unreal Engine crash caused by a handful of common culprits: outdated graphics drivers Windows GPU settings unstable hardware configurations. In this guide, we’ll break down the most effective ways to fix “An Unreal process has crashed: UE-MafiaTheOldCountry” error message and get you back into the game quickly. Each solution has already worked for other Mafia players, and we’ve included helpful resources from GamesErrors.com to support you further. Table of contents What Causes the UE-MafiaTheOldCountry Crash? How to Fix the Crash in Mafia: The Old Country 1. Update Your Graphics Drivers 2. Disable Hardware-Accelerated GPU Scheduling 3. Patch Shader Bugs (Intel 13th/14th Gen CPUs) 4. Underclock Your GPU (For AMD Cards) How to fix Quickly “An Unreal process has crashed: UE-MafiaTheOldCountry”? What Causes the UE-MafiaTheOldCountry Crash? The most common causes include: Outdated or incompatible graphics drivers Hardware-accelerated GPU scheduling being enabled GPU instability (especially on AMD cards) Shader compiler bugs on Intel 13th or 14th Gen processors All of these can interfere with how the game interacts with Unreal Engine, ultimately forcing it to crash with the UE-MafiaTheOldCountry message. How to Fix the Crash in Mafia: The Old Country 1. Update Your Graphics Drivers Outdated drivers are often the root cause of Unreal Engine crashes. Download the latest version directly from your GPU manufacturer (NVIDIA or AMD), then reboot your system. To make sure that everything goes smoothly during your gaming sessions and avoid any kind of GPU or any other PC component driver errors, be sure your drivers have the latest versions. Manually searching for them can be risky: if you don’t install the right driver version for some sensitive components, your game might continue giving you headaches. Instead, use a tool that has a special algorithm that checks your system and goes and finds the right driver version for it. Follow these easy steps to safely update your drivers: Download and install PCHelpsoft Driver Updater. Launch the software. Press Scan button Wait for it to detect all your outdated/bad/corrupted drivers. The application will now show you all the drivers that have issues, and you just need to select the ones you’d like fixed. Wait for the app to download and install the correct versions. Restart your PC for the changes to take effect (we recommend this step). => Download now PCHelpSoft Driver Updater Disclaimer: this program needs to be upgraded from the free version to perform some specific actions. 2. Disable Hardware-Accelerated GPU Scheduling This Windows feature is designed to improve performance, but it’s been known to cause issues in games running on Unreal Engine. Here’s how to turn it off: Open Settings > System > Display > Graphics settings Locate and disable Hardware-accelerated GPU scheduling Restart your PC Disabling this setting has helped many players avoid Unreal crashes in Mafia and other games. If you’re seeing similar symptoms in other titles, check out this Naraka black screen fix guide which outlines similar solutions. 3. Patch Shader Bugs (Intel 13th/14th Gen CPUs) If you’re using a newer Intel processor, you might be running into shader compilation issues. Some games and drivers are still catching up with these newer CPUs. Watch for official patches or updates for both the game and your chipset drivers. For a full breakdown of related bugs, visit Mafia: The Old Country LowLevelFatalError Fix. 4. Underclock Your GPU (For AMD Cards) If you’re using an AMD GPU and your game continues crashing despite updating drivers, try slightly lowering your clock speeds. This reduces heat and power spikes that can cause instability in demanding titles like Mafia. A detailed guide on how to approach this is included in the Mafia GPU crash dump fix on GamesErrors.com. How to fix Quickly “An Unreal process has crashed: UE-MafiaTheOldCountry”? To fix the An Unreal process has crashed: UE-MafiaTheOldCountry error, start by updating your graphics drivers – either manually or with the help of a tool. If the issue persists, try disabling hardware-accelerated GPU scheduling through Windows settings. Players with newer Intel CPUs should also check for game or system updates that resolve shader-related bugs. Lastly, AMD users might benefit from slightly underclocking their GPU to improve game stability. You can also explore other helpful solutions in GamesErrors.com’s Mafia crash guides for general Unreal Engine troubleshooting. Why does the UE‑MafiaTheOldCountry crash happen? It’s often triggered by outdated or faulty graphics drivers. Updating to the latest version from NVIDIA or AMD usually resolves it. Does under‑clocking my AMD GPU help fix Mafia: Old Country crashes? Yes. Slightly under‑clocking your AMD graphics card can stabilize performance and prevent the Unreal Engine crash error Could memory issues be causing repeated Unreal Engine crashes? Some players report that the engine crashes after extended play, suggesting possible memory-related instabilities in how the game handles resources over time. Are newer Intel CPUs (13th/14th Gen) linked to crashes in Mafia: The Old Country? Yes. Intel advises that some 13th and 14th Gen processors may experience instability under heavy loads, which can manifest as crashes or performance spikes in-game. 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Monster Hunter Wilds Not Launching or Working: Fix Guide
- Fixes
If Monster Hunter Wilds is not launching, not responding, stuck loading, or refuses to open, you’re not alone. These issues can happen due to outdated drivers, game file corruption, or conflicts with background apps – whether you’re playing via Steam or a standalone launcher. This guide covers proven fixes to get Monster Hunter Wilds working […]
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If Monster Hunter Wilds is not launching, not responding, stuck loading, or refuses to open, you’re not alone. These issues can happen due to outdated drivers, game file corruption, or conflicts with background apps – whether you’re playing via Steam or a standalone launcher. This guide covers proven fixes to get Monster Hunter Wilds working again. Table of contents Before You Start 1. Run the Game as Administrator 2. Verify Game Files (Steam) 3. Update Graphics Drivers 4. Disable Overlay Features 5. Repair Microsoft Visual C++ Redistributables 6. Turn Off Fullscreen Optimizations 7. Clear Temporary Files 8. Reinstall the Game Tips to Prevent Future Issues FAQs Summary of Fixes Conclusion Before You Start Make sure your PC meets the game’s minimum system requirements. Close unnecessary apps before launching. Ensure your internet connection is stable if you’re using Steam. 1. Run the Game as Administrator Sometimes Monster Hunter Wilds not opening is caused by insufficient permissions. Steps: Right-click the game’s shortcut or .exe file. Select Properties. Go to the Compatibility tab. Check Run this program as an administrator. Click Apply > OK, then try launching. 2. Verify Game Files (Steam) If Monster Hunter Wilds not launching on Steam, file corruption might be the cause. Steps: Open Steam and go to your Library. Right-click Monster Hunter Wilds and select Properties. Go to Installed Files > Verify integrity of game files. Wait for the process to complete, then relaunch. Why it works: Steam replaces missing or damaged files with fresh copies. 3. Update Graphics Drivers Monster Hunter Wilds not loading often comes from outdated GPU drivers. Steps: NVIDIA: Use GeForce Experience > Drivers > Check for updates. AMD: Use AMD Adrenalin > Updates. Intel: Use Intel Driver & Support Assistant. Restart your PC after updating. 4. Disable Overlay Features Steam, Discord, and other overlays can cause Monster Hunter Wilds not responding errors. Disable Steam Overlay: In Steam, right-click the game > Properties. Uncheck Enable the Steam Overlay while in-game. Also turn off Discord overlay in User Settings > Game Overlay. 5. Repair Microsoft Visual C++ Redistributables Missing runtime components can prevent the game from starting. Steps: Open Settings > Apps > Installed apps. Locate Microsoft Visual C++ Redistributables. Click Modify > Repair for each version. Restart your PC and try launching. 6. Turn Off Fullscreen Optimizations Windows’ fullscreen optimizations sometimes cause Monster Hunter Wilds not working properly. Steps: Right-click the game’s .exe file > Properties. In Compatibility, check Disable fullscreen optimizations. Apply changes. 7. Clear Temporary Files Too many cached files can cause startup issues. Steps: Press Windows + R, type %temp%, and press Enter. Select all files and delete them. Empty the Recycle Bin. 8. Reinstall the Game If all else fails, a clean install can resolve Monster Hunter Wilds not launching or not opening errors. Steps: Uninstall the game via Steam or Windows Settings. Restart your PC. Reinstall the game from a fresh download. Tips to Prevent Future Issues Keep Windows and GPU drivers up to date. Avoid running unnecessary background apps when gaming. Regularly verify game files after updates. Use wired internet for more stable performance. FAQs Why is Monster Hunter Wilds not launching after update? Updates can introduce new file conflicts. Verify integrity of game files or reinstall. Can overlays really cause Monster Hunter Wilds not responding? Yes. Steam, Discord, and GeForce Experience overlays can interfere with game rendering. What if Monster Hunter Wilds is stuck loading forever? Check your storage speed, disable overlays, and ensure no antivirus is blocking the game. Summary of Fixes Run as administrator Verify game files in Steam Update graphics drivers Disable overlays Repair Visual C++ Redistributables Disable fullscreen optimizations Clear temp files Reinstall game Conclusion When Monster Hunter Wilds is not launching, not responding, or stuck loading, the problem is usually fixable with the right tweaks. From verifying files in Steam to updating drivers, these solutions cover the most common causes so you can get back to hunting without frustration. The post Monster Hunter Wilds Not Launching or Working: Fix Guide appeared first on Games Errors.
NBA 2K16 Crash, Lag, Game Won’t Start: How to Fix
- Fixes
The majority of the reviews for NBA 2K16 on Steam are mixed, with some claiming that the game is not properly optimized. When we checked into this after hearing this, we discovered that the game has several problems. The most common NBA 2K16 issues that players are reporting are crashes, lag, and the game won’t […]
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The majority of the reviews for NBA 2K16 on Steam are mixed, with some claiming that the game is not properly optimized. When we checked into this after hearing this, we discovered that the game has several problems. The most common NBA 2K16 issues that players are reporting are crashes, lag, and the game won’t start, due to the poor optimization on Windows PC. The first step that you need to take is to make sure that you meet the minimum system requirements of the game. If your PC doesn’t fit you need to upgrade it because your issues are probably generated by this. Table of contents How to fix NBA 2K16 Issues #1 NBA 2K16 Crash #2 NBA 2K16 Performance Issues: Lag, Stuttering, Low FPS #3 NBA 2K16 Won’t Start NBA 2K16 System Requirements MINIMUM: OS: Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit Processor: Intel Core2 Duo or better (SSE3 or later) Memory: 4 GB RAM Graphics: DirectX 10.1 compatible (512 MB) or better DirectX: Version 10 Storage: 50 GB available space Sound Card: DirectX 9.0x compatible Additional Notes: Dual-analog gamepad; Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include DirectX and Visual C++ Redistributable 2010. RECOMMENDED: OS: Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit Processor: Intel Core i5 or better Memory: 4 GB RAM Graphics: DirectX 11 compatible (2 GB) or better DirectX: Version 11 Storage: 50 GB available space Sound Card: DirectX 9.0c compatible sound card Additional Notes: Dual-analog gamepad If your PC is fine and passes the requirements you can go ahead, below you can see the game errors detailed and also solutions on how to fix them if you know what error you have you can just skip to the corresponding solution and fix your game. How to fix NBA 2K16 Issues After checking you meet at least the minimum specs of the game, another common fix for any crash, launching issue, or performance problems such as Lag, FPS Drops/Low FPS, or Stuttering is to make sure your graphics driver is up to date. Updating GPU drivers is important for solving crashing, latency, launching, and performance issues in games because these frequently include bug fixes, performance enhancements, and new features specifically designed for the newest games. You can ensure that your games run smoothly and that you enjoy the best gaming experience by keeping your GPU drivers up to date using different methods: Manufacturer’s website (Hard) Identify your GPU brand (Nvidia, AMD, Intel, etc.). Visit the GPU manufacturer’s website and locate the driver download section. Download the latest driver for your GPU and OS. Run the driver installation file and stick to the prompts on the screen. Restart your PC. Device Manager (Average) Open Device Manager (you can find it in the Search bar from the Taskbar). Locate Display Adapters and expand it to find the GPU driver you want to update. Right-click on it and select Update Driver. Select Search automatically for updated driver software. Follow the on-screen instructions to install it. Restart your PC. Driver Updater Tool (Easiest) Using dedicated software will keep your drivers up and running, in such a way keeping you safe from common game errors and hardware failure giving you the best gaming experience. We recommend using PC HelpSoft, a tool that will save you time. ⇒ Get PC HelpSoft #1 NBA 2K16 Crash For some players, the game crashes when they enter MyCareer or when they start the game and they watch the intro clippings, and also the game crashes during matches. If your game crashes at the intro clippings your system is running an unrecognized screen resolution or your resolution is below the minimum that is required. To bypass this issue you need to open the graphic config file of the game, you will find them in My Documents, here change this line FullScreen = 1 to FullScreen = 0. For the MyCarrer crashes and random crashes in the matches check the solutions below. Solutions: Restart your Game and PC. Sometimes this is the shortest solution that can fix a crash. Turn off your Antivirus program/Windows Firewall as may interfere with your game. Update your graphics driver (as mentioned above). Check the Verify integrity of game files. Start Steam > Select Library > Right-click on the game > Click Proprieties > Click on the Local Files tab > Click on Verify integrity of game files. Close background apps. Press Ctrl+Shift+Esc to quickly open the Task Manager > Check for apps that are utilizing a lot of CPU/memory > Right-click on the app and select End Task. Run the game as an administrator. Locate the NBA 2k16.exe file in the folder where it has been installed and right-click on it > Click on Properties > Go to the Compatibility tab & check the Run this program as an administrator box. Press Apply and then OK. Turn off your Antivirus program/Windows Firewall as may interfere with your game. If the game is giving you a .dll-related error, you should run the redistributables present in the game’s folder, check the dots below and see how to do that. Go to SteamLibrary/SteamApps/common/NBA 2K16/_CommonRedist/vcredist/2012 install or repair vcredist_x64 or vcredist_x86, it depends on your processor either if it’s on 64 or 32 bits. Go to SteamLibrary/SteamApps/common/NBA 2K16/_CommonRedist/DirectX/Jun2010/ and here install DXSETUP.exe. #2 NBA 2K16 Performance Issues: Lag, Stuttering, Low FPS The game has some performance issues because is poorly optimized on Windows. Some of these issues are Lag, Low FPS, and FPS Drops. For some players, the game started lagging after an update and they can’t play it anymore, especially in the online mode. Also, for some players, the game starts lagging from the main menu so they can’t even start a match. Solutions: If you encounter lag in the multiplayer mode of the game make sure that your internet is fast enough, you can also try to change your internet connection to direct cable instead of Wi-Fi. If you encounter lag in other modes of the game try to apply the tips below to your game. Make sure that your GPU is updated and that you don’t use any resources on background applications. Turn off special effects& buffer and put the graphics on medium settings. The game is not properly optimized so this should solve your issue. #3 NBA 2K16 Won’t Start You keep clicking the Play button in the Steam Dashboard to start NBA 2k16 and nothing happens? Don’t worry a lot of players are in the same position as you, the game simply won’t start. You might also encounter a different launch issue, the game will start and soon after that, it will close with no error or anything. To fix this issue and launch NBA 2K16 read the solution below. Solution: The first step that you need to do is to Verify the Integrity Cache of your game, to do that go to Steam Library, right-click on NBA 2k16, and select properties, here go to Local Files and you will find the cache option. Related Article: How to Fix NBA 2K17 Crashes, FPS Issues, and Other Bugs Conclusion Any NBA 2K16 issue that makes the game unplayable like crashes, not launching, or lagging is annoying. That’s why is important to comply with the minimum specs of the game. Additionally, out-of-date drivers can result in problems with your GPU’s compatibility with the game, which can cause crashes, freezes, and poor performance. We hope that our article helped you fix your NBA 2K16 problems and that now you are enjoying the game. If you have any questions or if you encounter other errors, please comment below and we will help you fix your game. We also saw that console users are having issues with the game if you are one please comment on your issue below, and we will look into that! The post NBA 2K16 Crash, Lag, Game Won’t Start: How to Fix appeared first on Games Errors.
Minecraft Launcher Error Code 0x87e5003a: Try These Fixes
- Fixes
- Minecraft
Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to […]
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Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to your block-building adventures. What is Minecraft error code 0x87e5003a? When encountering the Minecraft Launcher Error Code 0x87e5003a, users are often met with a pop-up error message indicating that the game failed to start, accompanied by the error code. This particular error code emerges and presents the gamer with the following message: “This game is already running. If you just quit the game, it should be ready to launch again in a moment”. While this could potentially be a passing glitch, more often than not, this generally indicates that the ability to partake in the game will remain unavailable even following a waiting period. How can I fix Minecraft Launcher Error Code 0x87e5003a? Check the live status Force closing the game Use an old Minecraft Launcher Reinstall Minecraft 1. Check the live status Open a web browser on your device. In the search bar, type Minecraft server status or a similar query and press Enter. From the search results, select a reliable website or service that offers real-time or updated information about Minecraft server status. Popular options include Minecraft Server Status or Mojang Status. On the chosen website, you may need to enter the server address (IP address or domain) you want to check. Click on the Check or Submit button to initiate the server status check. The website will then provide you with details about the server’s current status, whether it’s online, offline, or experiencing any issues. Review the information presented on the website to understand the current status of the Minecraft server. It might also display additional details about server performance and any ongoing incidents. If you want to cross-reference the information, you can also check official Minecraft community forums, social media accounts, or other community-driven platforms for updates on server status. 2. Force closing the game Time needed: 2 minutes It seems like forcing closing any active related instances is one of the best solutions to get rid of our today’s issue. Use the following keyboard shortcut: Windows + X Choose Task Manager. Make sure you’re in the Processes tab. Search for Minecraft or Minecraft Launcher, then select it, and click on the End task button. Restart your PC or console and check if you managed to get rid of the Minecraft Launcher Error Code 0x87e5003a. 3. Use an old Minecraft Launcher If the error persists on your display, you might consider utilizing the previous version of the Minecraft launcher. If you lack familiarity with this option, you can access the Minecraft alternatives to acquire comprehensive details, along with discovering alternative Minecraft launchers. 4. Reinstall Minecraft Hit the Windows key, then type Control Panel, and open the first result. Under the Programs section, choose to Uninstall a program. Locate and click on Minecraft in the list of installed apps, then click on the Uninstall button, just as we show you with the LoL example in the picture below. Follow the on-screen prompts to remove Minecraft from your system. After uninstalling, open the Microsoft Store and search for Minecraft. Click on the Install button to download and install Minecraft again. Once the installation is complete, launch the game to see if the error is resolved. Related articles: Minecraft Won’t Update: How to Force it to Update Properly Minecraft Packet Loss: How To Fix & Avoid It For Good Minecraft Error Code Creeper: Fix It Effortlessly Minecraft Error 403: How To Fix It Using Quick Solutions Minecraft Exception_Access_Violation 0xc0000005: How To Fix By following the methods mentioned in this guide, you should now be able to fix the Minecraft Launcher Error Code 0x87e5003a. Now, you can dive back into the fascinating world of Minecraft and enjoy your adventures without any hindrance. Happy gaming! In case you encounter any additional questions, feel free to leave a comment in the dedicated section below. The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.
Fortnite Error Code 0: Fix It Now
- Fixes
- Fortnite
Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In […]
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Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In this comprehensive guide, we will walk you through various troubleshooting steps to help you fix Error 0 and get back to the Battle Royale action. How can I fix the Fortnite error code 0? Before getting into our main solutions, we recommend trying these fast fixes: Check your system specifications to see if it is meeting at least the minimum requirements to run the game. Because this error might occur due to missing or corrupted files, you should verify the integrity of game files in Epic Games Launcher. Now, in case you didn’t manage to solve the problem, move to the following solutions: Check the game server status Update the game Reset network settings Temporarily disable your antivirus software or any unnecessary apps 1. Check the game server status Navigate to the official Epic Games status website and check if the Fortnite status is Operational. You can also try to visit the official Fortnite social media channels and search for any notifications pertaining to server downtime or scheduled maintenance. If there’s a server issue, you may need to wait until it’s resolved. In the meantime, you can follow Fortnite’s social media for updates. 2. Update the game Open your Epic Games Launcher client. From the bottom left window pane, choose Settings. Go to the Manage Games section, then ensure to checkmark the box next to the Allow Auto-Updates option. Expand the menu for Fortnite, then make sure it has its Auto-update box checked. 3. Reset network settings Time needed: 3 minutes Resetting your network settings seems to be one of the most efficient solutions to fix Fortnite error code 0. Use the following keyboard shortcut to open Windows Settings: Windows + I. From the left window pane, click on the Network & Internet option. Then, look at the right side of the window and choose Advanced network settings. Now, navigate to Network reset. Once you reach the new window, click on the Reset now button. In the pop-up window, confirm the process by clicking on Yes. Wait a bit, then restart your PC. 4. Temporarily disable your antivirus software or any unnecessary apps Simultaneously press these keys: Windows + X. Select Task Manager from the pop-up menu. Make sure you’re in the Processes tab. Select each app/program you don’t necessarily need, then choose to End task. The error code 0 in Fortnite could refer to a variety of issues, such as problems with game files, network connectivity, or other technical glitches. Some users might suggest disabling antivirus software as a way to rule out the possibility that the antivirus is interfering with the game’s functionality. Related articles: How to Make Fortnite Run Better on PC: 7 Expert Tips to Try Fortnite This Client is Not Compatible: Why & How to Fix Fortnite Successfully Logged Out: Fix It in 3 Minutes Fortnite Unexpected Error Occured on Xbox: How to Fix Fortnite Update Stuck at 100% Xbox One [Easy Fix] Fortnite Error code 0 can be a minor setback, but with the troubleshooting steps provided in this guide, you should be able to fix the issue and jump back into the action-packed world of Fortnite. The below comment section is dedicated to you, so make sure you use it in case of having any other related questions or curiosities. The post Fortnite Error Code 0: Fix It Now appeared first on Games Errors.
Fortnite 0xc0000005 Error: Try These Fixes
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Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for […]
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Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for some players. If you’re facing this error while trying to play Fortnite, don’t worry! This guide will walk you through several troubleshooting steps to help you resolve the issue and get back into the game. What is error code 0xc0000005 in games? Error code 0xc0000005 is a common Windows error that can occur when running various applications, including games. This error is officially known as the Access Violation error and indicates that an application attempted to access a memory address that it was not allowed to access. In simpler terms, it means that a program tried to read or write to a memory location that it doesn’t have permission to use, resulting in a crash or termination of the application. There are several reasons why this error can occur in games: Corrupted Game Files: If some game files are corrupt or missing, the game may try to access an invalid memory location, triggering the 0xc0000005 error. Outdated or Incompatible Drivers: Graphics drivers, audio drivers, or other hardware drivers that are outdated or incompatible with the game can lead to memory access issues. Faulty RAM: Problems with your computer’s RAM (Random Access Memory) can cause memory access violations in games, resulting in the error code 0xc0000005. Third-Party Software Interference: Certain third-party software, such as antivirus programs or system optimizers, may interfere with the game’s memory allocation and cause access violation errors. Compatibility Issues: Some games may not be fully compatible with certain versions of Windows or specific hardware configurations, leading to access violation errors. How can I fix the error code 0xc0000005 in Fortnite? Before going deeper into the main solutions, we suggest first ensuring these quick steps: Check if your system meets at least the minimum requirements to run Fortnite. Verify the game files on Epic Games Launcher, by using our expert guide. Now, if none of the above options worked, let’s discover some additional solutions you can try to get rid of the Fortnite 0xc0000005 Error. Update your drivers Run an SFC scan Scan PC with Windows Defender Disable third-party software 1. Update your drivers Time needed: 5 minutes Simultaneously hit the Windows and X keys, then choose Device Manager from the shown menu. Now, look for the Disk drivers section, then double-click on it. Once the section is expanded, right-click on the needed component, then choose to Update driver. Now, choose to Search automatically for drivers (Just as we show you in the example below). Wait until the process is completed, then check if our today’s issue is gone. 2. Run an SFC scan Hit the Windows key, type cmd, then choose to Run as administrator. In the opened window, type the following code, then press Enter: SFC/scannow Because the process might take a while, we recommend being patient until it is completed. 3. Scan the PC with Windows Defender Navigate to Windows Settings by using this keyboard shortcut: Windows + I. Go to Privacy & Security, then to Windows Security. Choose Virus & threat protection. Scroll down until you see the Current Threats option, then choose to perform a Quick Scan. You can also go for Scan options. There, you’ll find multiple alternatives from which you can choose. Initiate the scanning process. After completion, restart your system and follow additional instructions for virus removal in case any is detected. Then, run Fortnite and check if you’ve managed to get rid of the 0xc0000005 error. 4. Disable third-party software Open Task Manager by pressing simultaneously the following keys on your keyboard: Ctrl + Shift + Esc. There, make sure you’re in the Processes tab. Then, look for any app or program you don’t necessarily need or use while running Fortnite, and choose to End Task. Related articles: How to Make Fortnite Run Better on PC: 7 Expert Tips to Try Fortnite Successfully Logged Out: Fix It in 3 Minutes Fortnite This Client is Not Compatible: Why & How to Fix Fortnite Unexpected Error Occured on Xbox: How to Fix Encountering the Fortnite 0xc0000005 Error can be frustrating, but armed with the right troubleshooting steps, you can swiftly overcome this hurdle and get back to the exhilarating world of Fortnite. In case of facing any additional questions, feel free to use the comment section listed below. The post Fortnite 0xc0000005 Error: Try These Fixes appeared first on Games Errors.
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Space Adventure Cobra: The Awakening Review – Of Space Pirates and Arm Cannons
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- Space Adventure Cobra: The Awakening
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A decent action platformer bursting with nostalgia and charm, Space Adventure Cobra: The Awakening delivers a stylish retro ride.
Well, here we are decades on from the 1982 anime, and still no true follow-up for old Space Cobra…until now (unless you count a Sega CD adventure title from 1991). What’s more, this new Space Cobra project leans into side-scrolling action design, albeit without the sprawling interconnected maps but we’ll get into that shortly. For now, let’s talk about how this unlikely release adapts the 1982 sci-fi anime. The game closely follows the first 12 episodes of the 1982 anime. Direct clips from the show routinely integrate through the game. I love how the anime clips aren’t overtly cleaned up or filtered to match the more modern in-game art style; all of the show’s graininess and color scoring remains intact here. And there’s a surprising amount of cutscenes interspersed throughout the adventure. We’re talking a tad less than an hours-worth of classic cutscenes from the show’s first 12 episodes, contributing to the feeling of playing through the show yourself, if just a tad bit. I especially appreciate how organic the cutscenes feel when played. You can be in the middle of stage when you come upon a gravesite. The screen then transitions to a grainy cutscene of Cobra reminiscing about the grave’s connection to him, and then back to the run and gun gameplay. These transitions never felt too abrupt or intrusive to the gameplay since they usually occur in-between the action or, more common, before and after the stage. "I love how the anime clips aren’t overtly cleaned up or filtered to match the more modern in-game art style." If you’re not a fan of classic anime, and are especially averse to the campy pulp action tone, the option to skip cutscenes is always available. Space Cobra is unabashedly campy, and very 80s. With the English dub, I couldn’t help but be reminded of the old Legend of Zelda cartoon. Cobra’s one-liners never hit the full cringe of Link’s infamous “Well, excuuuse me!” but sometimes edges close to that over-the-top tone. I personally find this tone to be a breath of fresh air among all the seriousness in media. It doesn’t take itself too seriously and isn’t afraid to wear well-worn tropes on its sleeve with pride. And all of that pulp action finds itself perfectly at home in video game format. You’re a galactic bounty hunter with a brief bout of amnesia and a debt to settle. The story arcs won’t blow anyone’s minds, but they are a fun glimpse at a bygone era. And you didn’t think a modern adaptation of a classic show wouldn’t have some secrets and nostalgia bonuses, did you? About three chapters in, you unlock Cobra’s base of operations and personal starship, the ‘Turtle’. While you can’t manually fly it around like Starfield or anything, you can peruse some concept art through a series of rooms aboard the ship. It’s a very simple yet effective way to showcase a media gallery besides the old ‘main menu’ option, which I appreciate. Of course, unlocking these goodies first requires getting through stages, so it is there we turn to next. "Stages are separate from each other with no interconnected map." Space Adventure Cobra’s stage design is a careful balance of pure run-and-gun action and puzzle-platforming. Locked doors often require the player to hit a series of targets situated cleverly around a room. These targets are typically hit in a sequence using Cobra’s Guided Shot, which can be slowed down and tracked with ultimate precision. There are a variety of puzzles like this that spruce up stage variety nicely. But to be clear, stages are separate from each other with no interconnected map. Heck, there’s not a map to speak of in the game. But while each stage isn’t interconnected in a holistic, seamless manner, branching paths within them tease the player to return with a future upgrade or piece of equipment. I like the spirit behind this kind of design; after all, who can complain about added replayability? "A variety of puzzles spruce up run and gun gameplay nicely." But without stage checkpoints or a proper map, this design is undercut. Some checkpoints are painfully spaced apart, making it an ordeal and a half to return to the spot you died at. The lack of a map further discourages me from exploring these “upgrade” paths further. I can see value in it if the campaign were playable with a friend. But alas, the game’s meager co-op mode only consists of a couple independent episodes. This discussion of replayability brings me to the core meat and potatoes: the gameplay. Fans of Mega Man will feel right at home with this game. While the controls aren’t quite as tight or fluid, the Psychogun bears a strong resemblance to the Blue Bomber’s iconic Buster Cannon. At its core, Space Cobra is a run-and-gun platformer. Enemies come at you fierce and fast, with your kill count reaching into the hundreds for each stage. Given how often the Psychogun is used, an auto-fire option would have been nice. But alas, you must rapidly press the Psychogun button to shoot, since holding the button down is reserved for a charged shot. Hope you enjoy button mashing! But at least the general movement is quick and slick for the most part. Running speed feels reminiscent of the Contra games, with a variable walk when the stick is gently nudged. You can change direction midair on a dime, which helps when getting stung by an unnoticed turret or two on the ceiling. In general, the controls are passable. What stops this from reaching the highs of other action platformers is the stilted wooden animations and ability restrictions. While you can’t make ultra-precise jumps à la Mega Man or Celeste, the movement is serviceable, if not a tad above. "The inability to properly aim and move simultaneously can cause issues." The Psychogun, your main weapon, can rotate a full 360 degrees—but only when stationary. Oh, you can certainly aim the ol’ arm cannon while running, but aiming is locked to your directional movement unless stationary. This inability to properly aim and move simultaneously resulted in many pitfalls and enemy ambushes. I’m fine with a properly difficult platformer that limits the player’s offensive capabilities, but with a game so fast-paced and combat-focused, this restriction just seems counterintuitive. That’s not the only case of restrictive controls, however. The Cigar Explosive cannot be aimed, only thrown in the imprecise vicinity Cobra is facing. What’s more, hanging on ledges restricts you to just your Psychogun and Guided Shot, but puts you in a tight spot if enemies have shields that require your pistol or explosive to blast through. Speaking of the traditional pistol, it cannot be aimed or directed at all; it merely points horizontally. Overall, Cobra’s various abilities and tools, which can be upgraded and improved of course, fulfill the action equation of this action-platformer quite well. It’s just a bit of a shame the controls for most of your tools are somewhat limited and rigid in their application. Lastly, let’s talk about a mainstay in these kinds of games: boss fights. Space Cobra has ample amounts of boss encounters, sometimes three or more in a single stage. A typical boss attacks you with three to four different patterns, which increase in rapidity and intensity as you deplete the health bar. I think this game pretty much nails what an action-platformer boss should be. All of your resources and tools are tested, and often required. Bosses keep the player jumping and dodging across platforms to avoid damage and aim at weak spots. Some boss designs reappear throughout the game, like the Drone Robot variations, but there’s generally good variety between them. "Bosses keep the player jumping and dodging across platforms to avoid damage and aim at weak spots." Platformers of every variety have been my bread and butter for as long as I can remember, and Space Adventure Cobra: The Awakening delivered an impressive and fun time. I’ll probably return to this game in a couple years to grab the secret stuff that I can’t be bothered to backtrack for now. It’s certainly enjoyable and challenging enough for speed run challenges too, if you’re into that. Space Adventure Cobra is a fun action-platformer with a nostalgic 80s wrapper that comes recommended. And if you’re a big fan of the show, it’s an absolute must-play. This game was reviewed on the PlayStation 5. Update: We had mistakenly published the review with a score of 7. This has now been promptly corrected to an 8.
Metal Gear Solid Delta: Snake Eater Guide – All Cancel Alert Radio Frequencies
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- Metal Gear Solid Delta: Snake Eater
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Cancel active enemy alert phases by dialing in these secret frequencies in Metal Gear Solid Delta: Snake Eater.
Evading enemies is the name of the game in Metal Gear Solid Delta: Snake Eater but this can be exceptionally difficult given the detection abilities of the NPC AI. Once detected however, Snake can tune in to these secret frequencies to cancel the alert phase entirely. This Metal Gear Solid Delta: Snake Eater guide lists every single Cancel Alert frequency for each of the various difficulty levels. Very Easy & Easy 143.03: Bolshaya Past South 149.75: Ponizovje Warehouse: Exterior 149.63: Ponizovje Warehouse 149.90: Graniny Gorki Lab 1F/2F 148.87: Svyatogornyj West 146.59: Svyatogornyj East 145.94: Krasnogorje Mountainside 140.15: Krasnogorje Mountaintop 143.16: Groznyj Grad 1F Southwest Section 147.49: Groznyj Grad 1F Northwest Section 143.94: Groznyj Grad Weapons Lab East Wing Normal 147.11: Bolshaya Past South 149.46: Bolshaya Past Base 140.61: Ponizovje West 141.45: Ponizovje Warehouse 142.79: Svyatogornyj West 148.04: Svyatogornyj East 146.67: Krasnogorje Mountainside 141.98 Krasnogorje Mountaintop 141.53: Groznyj Grad 1F Northeast Section 144.40: Groznyj Grad 1F Southeast Section 144.61: Groznyj Grad Weapons Lab East Wing Hard 146.20: Dolinovodno 146.91: Bolshaya Past South 145.42: Ponizovje West 142.48: Ponizovje Warehouse 144.87: Graniny Gorki Lab B1 East 145.59: Svyatogornyj West 142.03: Svyatogornyj East 140.94: Krasnogorje Mountain Base 140.58: Krasnogorje Mountaintop 147.54: Groznyj Grad 1F Southwest Section 146.08: Groznyj Grad 1F Southeast Section 147.65: Groznyj Grad Weapons Lab East Wing Extreme 142.65: Dolinovodno 144.52: Bolshaya Past South 143.72: Ponizovje Warehouse 145.07: Graniny Gorki Lab 1F/2F 145.31: Graniny Gorki Lab B1 East 144.28: Svyatogornyj West 147.79: Svyatogornyj East 148.54: Krasnogorje Mountain Base 148.26: Krasnogorje Mountaintop 140.47: Groznyj Grad 1F Northwest Section 141.17: Groznyj Grad 1F Northeast Section 144.14: Groznyj Grad Weapons Lab East Wing Note that despite knowing the frequency and it remaining exactly the same, you must perform an interrogation that yields the frequency each time in order to successfully cancel the alert phase. This peculiarity even applies if you leave the area and come right back. The frequencies cannot be used pre-emptively either, so the alert phase must be active in the first place. Those are all of the secret Cancel Alert frequencies for every difficulty setting in Metal Gear Solid Delta: Snake Eater.
Metal Gear Solid Delta: Snake Eater Guide – All Fire Support Radio Frequencies
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- konami
- Metal Gear Solid Delta: Snake Eater
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- ps5
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- Xbox Series S
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Call in enemy airstrikes on their own positions by dialing in these secret frequencies in Metal Gear Solid Delta: Snake Eater.
One of many interesting mechanics in Metal Gear Solid Delta: Snake Eater is using the radio to call in an airstrike on enemy positions. These secret frequencies must be extracted from local enemies through vigorous interrogation. This Metal Gear Solid Delta: Snake Eater guide lists every single Fire Support frequency for each of the various difficulty levels. Very Easy & Easy 140.73: Bolshaya Past South 145.28: Ponizovje West 143.89: Ponizovje Warehouse: Exterior 144.03: Ponizovje Warehouse 143.61: Graniny Gorki Lab Exterior Yard 144.93: Svyatogornyj West 147.04: Svyatogornyj East 143.98: Krasnogorje Mountain Base 144.39: Krasnogorje Mountainside 143.56: Krasnogorje Mountaintop 149.06: Zaozyorje East Normal 141.62: Bolshaya Past South 142.12: Ponizovje West 147.32: Ponizovje Warehouse: Exterior 148.56: Ponizovje Warehouse 146.74: Graniny Gorki Lab Exterior Yard 141.31: Svyatogornyj West 149.29: Svyatogornyj East 145.68: Krasnogorje Mountain Base 147.90: Krasnogorje Mountainside 140.09: Krasnogorje Mountaintop 146.33: Zaozyorje East Hard 147.23 : Bolshaya Past South 148.63: Bolshaya Past Base 140.36: Ponizovje West 144.19: Ponizovje Warehouse: Exterior 142.91: Ponizovje Warehouse 149.84: Graniny Gorki Lab Exterior Yard 141.79: Svyatogornyj West 142.86: Svyatogornyj East 149.52: Krasnogorje Mountain Base 149.12: Krasnogorje Mountainside 142.29: Krasnogorje Mountaintop 148.31: Zaozyorje East Extreme 146.14: Bolshaya Past South 148.17: Bolshaya Past Base 143.20: Ponizovje West 148.98: Ponizovje Warehouse: Exterior 140.22: Ponizovje Warehouse 147.82: Graniny Gorki Lab Exterior Yard N/A: Svyatogornyj West 145.80: Svyatogornyj East 141.03: Krasnogorje Mountain Base 146.46: Krasnogorje Mountainside 145.99: Krasnogorje Mountaintop 146.82: Zaozyorje East Note that despite knowing the frequency and it remaining exactly the same, you must perform an interrogation that yields the frequency each time in order to successfully call in the airstrike. This peculiarity even applies if you leave the area and come right back. Calling a Fire Support frequency at least once will unlock the bronze trophy/achievement “Friendly Fire”. Those are all of the secret Fire Support frequencies for every difficulty setting in Metal Gear Solid Delta: Snake Eater.
Metal Gear Solid Delta: Snake Eater Guide – All Healing Radio Frequencies
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- konami
- Metal Gear Solid Delta: Snake Eater
- pc
- ps5
- Virtuos
- Xbox Series S
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Replenish stamina and restore health by tuning in to Healing Radio frequencies in Metal Gear Solid Delta: Snake Eater.
There are several ways to heal Snake in Metal Gear Solid Delta: Snake Eater, but some of these are more indirect than simply using the odd consumable. One of these methods is by listening in on the secret, so-called Healing Radio frequencies, that actually stimulate stamina recovery and which in turn restores health quicker, just like food does. This Metal Gear Solid Delta: Snake Eater guide lists every single Healing Radio frequency for each of the various difficulty levels. Very Easy & Easy 149.53: Don’t Be Afraid / Rika Muranaka 144.06: Jumpin’ Johnny / Chunk Raspberry 142.94: Pillow Talk / Starry K 140.52: Rock Me Baby / 66 Boys 147.59: Sailor / Starry K. 140.01: Salty Catfish / 66 Boys 141.24: Sea Breeze / Sergei Mantis 147.08: Surfing Guitar / 66 Boys Normal 141.85: Don’t Be Afraid / Rika Muranaka 144.86: Jumpin’ Johnny / Chunk Raspberry 148.96: Pillow Talk / Starry K 146.65: Rock Me Baby / 66 Boys 143.32: Sailor / Starry K. 145.83: Salty Catfish / 66 Boys 142.09: Sea Breeze / Sergei Mantis 148.39: Surfing Guitar / 66 Boys Hard 144.63: Don’t Be Afraid / Rika Muranaka 147.96: Jumpin’ Johnny / Chunk Raspberry 144.25: Pillow Talk / Starry K 143.83: Rock Me Baby / 66 Boys 143.97: Sailor / Starry K. 146.07: Salty Catfish / 66 Boys 145.72: Sea Breeze / Sergei Mantis 141.59: Surfing Guitar / 66 Boys Extreme 149.39: Don’t Be Afraid / Rika Muranaka 148.78: Jumpin’ Johnny / Chunk Raspberry 140.16: Pillow Talk / Starry K 148.66: Rock Me Baby / 66 Boys 142.42: Sailor / Starry K. 141.42: Salty Catfish / 66 Boys 145.18: Sea Breeze / Sergei Mantis 146.45: Surfing Guitar / 66 Boys Each of these Healing Radio frequencies are one-time use only, and will not replenish stamina on a second attempt. These should ideally be used in dire situations where you would otherwise use an instant health restoration item like the ultra-rare Life Med, but you still have some breathing room to make use of the radio. Calling a Healing Radio frequency at least once will unlock the bronze trophy/achievement “Serenity Now”. Those are all of the Healing Radio frequencies for every difficulty setting in Metal Gear Solid Delta: Snake Eater.
Metal Gear Solid Delta: Snake Eater Guide – All 64 GA-KO Ducks Locations And How To Unlock AT-Camouflage Ghillie Suit
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- Metal Gear Solid Delta: Snake Eater
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Here’s a guide on how to get a hold of the AT-Camo so that Snake can adapt to any environment in Metal Gear Solid Delta: Snake Eater.
While the Stealth Camouflage might be considered the best camo in Metal Gear Solid Delta: Snake Eater, it does have one significant drawback: using it will nullify any attempt at unlocking titles in the mid to high difficulty levels. The next best thing however, is the AT-Camouflage ghillie suit, which has no such restrictions. This Metal Gear Solid Delta: Snake Eater guide is all about the AT-Camouflage equipment and how to unlock it. AT-Camouflage Equipment Effect Snake adaptively camouflages when using the AT-Camouflage, with both location and equipped camo taken into account. The ghillie suit is deployed and retracted instantaneously, and multiplies the current camouflage effect. This effect only works with the standard camos, and will not function with the Sneaking Suit. AT-Camouflage Unlock Method Unlocking the AT-Camo ghillie suit involves finding each and every single one of the 64 GA-KO Ducks spread around the game world and then simply shooting them. This is a task in and of itself, and is best accomplished in Very Easy mode with the EZ Gun and its unlimited ammo. A bonus to this method is the unlocking of the silver trophy/achievement “It’s Duck Season”, as well as the title GA-KO. The guide below shows all the locations of the GA-KO Ducks: Unlike the Stealth Camouflage, this is the only available method to unlock the AT-Camo ghillie suit for Snake. That is everything you need to know about getting the AT-Camouflage ghillie suit in Metal Gear Solid Delta: Snake Eater.
Lost Soul Aside Demo Announced for PS5, Launches August 29th
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Live in select regions already, the demo includes two boss fights and a chance to try out Arena's abilities before the game's launch.
Ultizero Games’ Lost Soul Aside is out tomorrow for PS5 and PC, following more than a decade of development, and it’s best experienced with the day-one update. However, those who want to try before they buy can look forward to a free demo launching alongside the game. It’s already live on the PlayStation Store for Australia, New Zealand and Japan, and includes two “epic boss battles.” Players will take on the Rose Queen, matching swords in a dance to the death, and Holy Knight Commander Victor alongside the Ancient Mecha. The latter provides access to the Greatsword and Arena’s powers, expanding your combat options significantly. Of course, progress from the demo won’t carry over to the game. It’s unknown whether PC players can go hands-on with the same, either today or at a later date, so stay tuned. For more details on Lost Soul Aside, check out this behind-the-scenes video discussing the boss design, environments, and more. You can also check out our feature for everything you need to know about the premise, combat, and weapon types.
Ghost of Yōtei Trailer Showcases Firearms, Dual Blade Skills, and Throwing Katanas
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Atsu wreaks absolute havoc with a single-handed pistol and two-handed musket when she's not tossing katanas at her enemies.
After a new story trailer and the announcement of Ghost of Yōtei Legends for 2026, Sucker Punch has returned to its regular schedule of highlighting the open-world title’s weapons. This time, the focus is on firearms, which are a new addition to the series. However, if these trailers have proven anything, it’s that Atsu is proficient in all kinds of killing. It starts with a swing-in to a mid-air pistol shot before she transitions to a two-handed musket. Hilariously, the reload animation is in slow-mo, giving the impression of inhuman reload speeds to her enemies. Regardless, the firearms are devastating, taking out targets with a single shot. From there, Atsu utilizes her dual blades, unleashing a barrage of attacks to break through guards and punish enemies. We’ve seen her using spears as projectiles, but it’s confirmed that she can also throw dropped katanas, further opening up the range of combat possibilities. Those eagle-eyed enough may also spot the mysterious wolf lending a hand (and a paw, and it’s fangs) in the background. Ghost of Yōtei launches on October 2nd for PS5, and there are even more weapons we’ve yet to see, so stay tuned. You can also check out more details for Legends here.
Warhammer 40,000: Space Marine 2 – Techmarine, Battle-Barge Expansion, and More Coming in Year 2
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- Saber Interactive
- Warhammer 40000: Space Marine 2
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Several new additions to the upcoming Stratagems mode, including a PvP variant, are coming alongside new PvE missions and PvP arenas.
Alongside a release date for Warhammer 40,000: Space Marine 2’s Anniversary patch, Saber Interactive shared a roadmap for upcoming Year 2 content. The next major patch arrives in Q4 2025 and adds a new PvE mission and mission pickups. Stratagems, a new PvE mode coming on September 4th, will also receive new rewards and battlefield conditions. In Q1 2026, Patch 12 introduces the game’s first new class – the Techmarine – who also receives the dedicated Omnissiah Axe. Stratagems gets even more new battlefield conditions, but perhaps more importantly, the Battle-Barge will receive an expansion. Patch 13 drops in the same quarter, adding a new PvE mission, Terminus enemy and progression update. Then, in Q2 2026, two new PvP arenas and new rewards for Stratagems will be added. PvP players can also look forward to a competitive Stratagems mode. Finally, Patch 15 sees a new Siege map and more Stratagems rewards added later in the same quarter. Of course, there are also several new Champion Packs and Cosmetic Packs coming for Season Pass 2 owners. Stay tuned for more details and specifics on future updates in the coming months.
Gears of War: Reloaded Platinum Trophy Teases More Games From the Series Are Coming to PS5
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- Xbox Series X
The Platinum Trophy's description deliberately indicates that "Your adventure is over, for now..." hinting more games might be coming.
The Platinum Trophy for Gears of War: Reloaded on PS5 indicates that there might be more games from the franchise slated for either remasters, or regular releases on modern platforms. As caught by Insider Gaming, the Platinum Trophy is exclusive to the PS5 version of the game, which is also available on PC and Xbox Series X/S, and the wording of its description indicates that more is on the way. “Your adventure is over, for now…” reads the description of the Platinum Trophy for Gears of War: Reloaded. As Insider Gaming notes, this wording might be more deliberate than it appears, since Xbox doesn’t have an equivalent achievement that a player earns for earning all of the other achievements. Rumours have been going around about a Gears of War Collection coming to multiple platforms for some time. This collection would presumably feature all of the mainline Gears of War games, which would be especially noteworthy since Gears of War 2, 3 and Judgment never made it to platforms aside from the Xbox 360. Multiplatform releases for the franchise only properly began with Gears of War 4 for Xbox One and PC. Gears of War: Reloaded is the first title in the series to have also been released on PlayStation. Interestingly, rumours for this Gears of War Collection have also indicated that none of the PvP modes would be brought along. Despite this, however, the collection is expected to allow for co-op play through all of the campaigns. Whether we will also see the return of the older titles’ Horde modes is also currently unknown. Gears of War: Reloaded just came out on PC, PS5 and Xbox Series X/S yesterday. The title serves as an upgrade/remaster for the original 2007 release of Gears of War. Along with high resolution textures, support for 4K and smoother frame rates, Gears of War: Reloaded also features all of the content and DLC that had been released for the classic third-person action game and its Ultimate Edition release. While the game might be seeing quite a bit of success, especially on consoles, PC players who prefer to buy their titles through Steam have been facing quite a few issues. The title currently sits at an aggregate of Mixed reviews on Steam, with many negative reviews for the game complaining about technical issues as well as the lack of split-screen multiplayer. “It was advertised to feature local co-op on PC, similar to Gears 5, which we enjoyed from beginning to end,” noted one user review on Steam. “It was the reason we bought this game. False advertising is the worst.” Interestingly, while the Steam listing for Gears of War: Reloaded previously mentioned that split-screen co-op for the campaign would be available, updates to the Steam page have since removed references to the feature. Players have also been facing issues with linking their Microsoft accounts to the title, as well as technical issues causing the game to crash whenever graphics settings have been changed. For more details about Gears of War: Reloaded, check out our review of the PS5 release.
NBA 2K26 Details the City, Parks, and Other Features in New Courtside Report
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The City is the new hub where players can hang out, and Parks are also returning, complete with plans for new seasonal content.
2K has revealed more details about its upcoming basketball game, NBA 2K26, with a new comprehensive post dubbed Courtside Report: The City. The post is accompanied with a video showcasing some of these new details, which you can check out below. The core subject of discussion in the new Courtside Report for NBA 2K26 is the City. The City is getting a host of improvements in NBA 2K26 over its predecessor. The PS5 and Xbox Series X/S versions, for instance, will be a lot more smooth when compared to NBA 2K25. This means that moving around the City will feel more fluid, with the title running at a stable framerate of 60 FPS. There are also visual improvements to The city, especially when it comes to lighting. The NBA 2K26 iteration of the City will feature an open-air plaza, the Gatorade Training Facility, Event Center, Arena, and other points of interest all being within walking distance. Further away at the perimeter of the city will be The Theater, REC, Proving Grounds, and other locations. NBA 2K26 will also see the return of the Park, which first made their debut in NBA 2K14. This new iteration of the Park will once more offer a more natural and grounded feel, along with more reality-based visual aesthetics. The Park can be accessed in the upcoming basketball title by entering the giant basketball in the middle of the City. Parks will also serve as the home for seasonal activities. Along with this, there also be a host of social features in the Park, including celebrating MVP players, and the ability to take on players on winning streaks to earn higher VC rewards. Every six weeks, a new Park environment will be introduced to the game. Along with brand new designs, players will also get to experience remastered versions of older iteration of Parks, including four coming back from NBA 2K16 MyPARKs. When the game comes out, the first season’s Park will be set in an urban area, tapping into the atmosphere of playing local pick-up basketball games in neighbourhood courts. Players will also be able to form custom Crews, complete with custom logos and branded Crew clothing. A host of seasonal content is planned for the City in NBA 2K26, including the Pro-Am Summit, which will happen every three weeks, allowing players to compete in high stakes 3-on-3 and 5-on-5 tournaments. Streetball is also getting an upgrade with the new Street Kings mode, which a new location and new features. As for other locations in the City, MyCourt is where players can go to start working on their custom character’s skills, with a host of drill options to practice different aspects of basketball, from free-throws to dunk timing. MyCourt also has new customisation options allowing players to further personalise their own version of the location. Players can also take a break from basketball to drive around new Pocket Bikes and Drift Trikes around the Track, where they can race for VC rewards on a weekly basis. Along with all of this, NBA 2K26 will also feature a new story for myCareer, dubbed Out of Bounds. The career mode will start out with the player in the shoes of an unknown prospect from a small town in Vermont, and play out the story of his career all the way into the NBA. Among other things, players will get to participate in the NBA Draft, as well as Playoff matches when the NBA season starts. NBA 2K26 is coming to PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and the Switch 2 on September 5. For more details, check out the previous Courtside Report. If you want to know more, here’s everything you should know.

The Best Anime RPG Games For Girls
Spoiler Fan Theory: Who is the Real Butcher in M Night Shymalan’s Trap Movie?
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Alternate Theory Breakdown: Is Rachel the Real Villain in Trap? We rewatched Trap last night (saw it in theaters when it came out but forgot a lot — it’s been over a year). Now I can’t stop thinking about it. Here’s why I believe that — at least for Spencer’s abduction — it might be Rachel,...
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True”
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True” Independent artist Geeky Sweetie just hit a major international milestone—her playful and thought-provoking track “Even ChatGPT Said It – Must Be True” received radio airplay on VRT Radio 1, one of Belgium’s most prominent public radio...
Nintendo Switch 2 Reveal – Excited? Disappointed? A Little of Both.
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Hey sweeties, So, the Nintendo Switch 2 finally got its big reveal and… whew. I have a lot of feelings. Some good. Some not-so-good. Some why even bother bro. Let’s just rip the band-aid off: I’m kinda disappointed. I mean yeah, there’s some exciting stuff in the mix—a new Zelda (yes please), a new Donkey...
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Review: Sailor Moon Super Live – North America Tour (Pittsburgh, PA)
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Last night, I had the chance to see the dress rehearsal for Sailor Moon Super Live in Pittsburgh, and it was a surprisingly fun and memorable experience! A Night of Good Food & Magical Nostalgia The evening started off with an amazing dinner at Gaucho Parrilla Argentina—highly recommend it if you’re ever in Pittsburgh! Great...
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AIR is Finally in English—A Dream Come True for Visual Novel Fans
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The Long Wait is Over: AIR Officially Releases in English A Shocking, Unbelievable Surprise Imagine my utter shock, surprise, and amazement when I clicked to start exploring a Steam queue—and there it was. I had heard nothing about its release, and just days or weeks ago, I was literally chatting with a friend about how...
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Is 2025 The Best Year Ever For Gamer Girls? I Think So. Here’s Why:
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2025: The Best Year EVER for Gamer Girls! OMG, fellow gamer girls, I have NEVER been this excited for a year in gaming! 2025 is absolutely stacked with amazing releases, re-releases, and next-gen consoles that will make our hearts burst with happiness! Whether you’re into visual novels, JRPGs, or cozy simulation games, this year has...
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Can AI Music Create an Emotional Response From The Listener?
- AI Artificial Intelligence
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So you may be wondering why I haven’t updated my website lately. I’ve been using most of my free time to create AI Generated Music using an app called Suno AI. I have been using Suno for about 6 months now and here are my thoughts and some of my favorite creations so far. I’m...
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Movie Review: Here Starring Tom Hanks – A Deeply Emotional and Philosophical Journey
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Omg, I loved Here with Tom Hanks! Critics and fans might give it low ratings, with scores around 20-30% out of 100, but I’m here to say, don’t let that fool you! This movie is not garbage at all—it’s thought-provoking, moving, and exactly the type of film that makes you think. If you’re the type...
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Joker 2: Joker Folie a Deux Review: SPOILER WARNING
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Do not read this review if you do not want to hear spoilers for the new 2024 Joker 2: Joker folie à deux. Again this will contain spoilers Leave now this is your last warning. Spoiler Warning: This review contains major spoilers and personal reflections on Joker: Folie à Deux. We went to see Joker:...
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Apple’s Latest Event: IPhone 16 and All the New Announcements You Need to Know
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Apple’s recent event was packed with exciting new releases and updates across its product lines. Here’s a roundup of everything announced, including details on the iPhone 16 and iPhone 16 Pro, the new Apple Watch models, updated AirPods, and iOS 18. iPhone 16 and iPhone 16 Pro We’re all excited about the new color options...
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Is Lydia Deetz Dead? Crazy Fan Theories About Beetlejuice Beetlejuice That Will Change How You See the Movie Forever!
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Hold onto your hats, ghost lovers! The ending of Beetlejuice Beetlejuice is so bonkers it’s igniting some of the wildest theories on the internet. Did Lydia really marry Beetlejuice? Is Astrid a figment of Lydia’s imagination, or—get this—is Lydia actually dead and doesn’t know it? Spoiler Warning! This article is packed with juicy details and...
A Ghost Story Review: A Bizarre Journey to an Unexpectedly Profound Ending
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Introduction: When I first heard about A Ghost Story (2017), the hype was real. The critics were raving, the trailer hinted at deep existential themes, and the movie seemed to have collected awards like a ghost in a haunted house. But does it live up to the buzz? I dove in, prepared for an emotional...
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Is Fields of Mistria the Ultimate Nostalgic Farming Sim for ’90s JRPG Fans?
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Welcome to Fields of Mistria, a game that captures the essence of ’90s JRPGs and fuses it with the best elements of farming sims to create a unique, cozy experience. From the moment you step into its pixel-perfect world, the game feels like a nostalgic journey back in time, yet it offers a fresh twist...
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Animal Crossing: Pocket Camp is Shutting Down—Here’s What You Need to Know About the Transition and the Future of the Franchise
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Nintendo recently announced that Animal Crossing: Pocket Camp, the popular mobile game, will be shutting down its online services on October 31, 2024. While this news may come as a disappointment to many fans, there’s a silver lining—your progress and campsite aren’t going anywhere. Nintendo is launching a new offline version of the game, allowing...
Sailor Moon Cosmos: An Ultimate Guide for Fans Old and New—What Makes It Shine?
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Sailor Moon Cosmos has finally landed on Netflix in North America, and for fans of the beloved franchise, this marks a monumental moment. Whether you’ve been a Sailor Moon devotee since the 90s or are just now discovering the magic, this two-part film adaptation of the final arc, known as “Sailor Stars,” promises to be...
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How Machine Translations Are Giving Small Japanese Developers a Chance to Reach English-Speaking Gamers
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The Debate Over Machine Language Translations: A Look at Hanaemu Kare to & Bloom on the Japanese Nintendo eShop The world of otome games is vast and full of unique titles that often remain exclusive to Japan. As an avid fan of this genre, I’ve always faced the challenge of accessing games that never make...
Top Laptops That Can Run InZoi: Minimum and Recommended Specs Explained
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The Ultimate Guide to the Best Laptops for InZoi – Perfect for Gamer Girls As the release date for InZoi draws near, it’s time to start thinking about upgrading your gaming setup to ensure you’re ready for the ultimate experience. Whether you’re a casual gamer or a hardcore enthusiast, having the right laptop is essential...
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Unboxing and Setup Overview: MacBook Pro (14-inch, M3 Pro) for Gamer Girls
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Welcome to GeekySweetie.com! Today, we’re diving deep into the world of the 14-inch MacBook Pro with the M3 Pro chip, focusing on what makes this machine an excellent choice for gamer girls, creatives, and anyone who loves a balance of power, portability, and style. This review will cover everything from the unboxing experience to the...
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Top 20 80s Anime with Complex Relationships and Tragic Romance
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- Ai Shite Knight
- Area 88
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- Please Save My Earth
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Top 20 80s Anime with Complex Relationships and Tragic Romance The 1980s was a golden era for anime, offering a range of series that delved into the depths of human emotions, complicated relationships, and often tragic romances. For fans of intricate storytelling, these anime are a must-watch. Here are the top 20 80s anime that...
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Is the Steam Deck Still Worth It in 2024? A Cozy Gamer Girl’s Guide
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I’ve had the Steam Deck since its launch, and it’s been a mostly positive experience. However, a few quirks and challenges remain. Here’s my take after using it for a few years. Finding The Sims 4 CC Custom Content Mod Folder One thing that many players, especially Sims 4 fans, might wonder is where to...
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The Gaming Blog
Gnomecast #219 – Fabula Ultima Review
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https://polygamero.us/wp-content/uploads/2025/08/CG_219-Fabula-Ultima-review-Final.mp3 Josh and Chris take over the Gnomecast as Ang is on her Gnomecation. They talk JRPGs and the JRPG TTRPG Fabula Ultima. They played through a session 0 and four four hour sessions. Now they’re here to give you their thoughts and feelings on the game. Links: DIE by Kieran Gillen and Stephanie Hans […]
https://polygamero.us/wp-content/uploads/2025/08/CG_219-Fabula-Ultima-review-Final.mp3 Josh and Chris take over the Gnomecast as Ang is on her Gnomecation. They talk JRPGs and the JRPG TTRPG Fabula Ultima. They played through a session 0 and four four hour sessions. Now they’re here to give you their thoughts and feelings on the game. Links: DIE by Kieran Gillen and Stephanie Hans Draw Steel released
To GMPC or to Allied NPC?
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Does the word GMPC even mean anything anymore? Let’s find out. Tally Tally is one of my favorite characters ever. He also happens to be an NPC. He was a hobgoblin from a space prison ship my group ran into during session one of a new campaign. They found a crashed part of a prison […]
Does the word GMPC even mean anything anymore? Let’s find out. Tally Tally is one of my favorite characters ever. He also happens to be an NPC. He was a hobgoblin from a space prison ship my group ran into during session one of a new campaign. They found a crashed part of a prison spaceship on their fantasy planet and a bunch of alien prisoners had escaped. These aliens were about to start causing havoc in an attempt to create a way to get back up to the rest of the prison ship where they had started a prison break. Tally was a mercenary before being incarcerated. He wasn’t interested in fighting the party, was happy to be free, but understood he had nothing on this planet. Hearing Tally’s story, one of the player characters decided to hire him as a bodyguard. Tally was part of that party from levels 1 – 11 when we eventually stopped playing that campaign. Now when I say he was part of the party I mean he fought alongside them, saved other party members, put forth ideas and opinions, and was listened to just like anyone else in the group. He also had his own quirks and desires, and eventually became the romantic interest of one of the other player characters via that player’s romantic advances. He was an important and valued member of the group. I didn’t intend him to be that. It just happened through play and the unpredictability of RPGs. I made Tally as an NPC, potentially even one that showed up for one scene and was never heard from again, but in the end he served the same function as what is commonly known as the GMPC. With that experience I thought to try and replicate the end result, which is having an NPC that’s a beloved and functional member of the party. Not a mascot, not a sidekick, but someone who is a true part of the group, and I have. Many times over the last decade. You can even hear a more recent version of it on The Heroes of Hovel’s Way actual play podcast. Sylpharia and Monte would sit in that role in that game. Do we need GMPCs? That’s made me question if the term GMPC has a place anymore. I don’t think it does. The term itself is an oxymoron. Game Master Player Character. I guess you can take both roles at the same time but wouldn’t that just make the GMPC the same thing as an NPC and therefore an unnecessary and meaningless term? I’m also pretty sure the ttrpg internet hivemind believes the GMPC to be the character a Game Master puts into the party to play because they’re not able to get to play as a PC in a game. The worst offenders are the ones whose characters can do anything and everything that the PCs collectively could do, and probably do it better. It’s very much in the vein of the Mary Sue or Marty Stew archetype. The Allied NPC For my money I’d call them allied NPCs or allied GMCs (Game Master Characters) if you prefer. I don’t. I like a classic. The only thing that makes them different from other NPCs is the role they play in the game, which is as a member of the group. These kinds of NPCs can be there from the beginning. They can join up in the middle. They can come and go. They can die. They can become enemies. They can do all the things any other character in the game can do. They just happen to be members of the party and NPC’s. That said, there is a set of best practices to make sure your allied NPCs are actually enjoyed and embraced by the PCs. First – Role Allied NPCs need to fulfill a role in the group that other characters can’t fulfill. I’m not a big niche protection person but in the case of an allied NPC this is hugely important. They can be good at healing if there’s no healer. They can be an excellent hacker if no one is any good at hacking. If someone built a parkour second story styled character, the allied NPC best not be better than that PC. They need to fill a role, not overshadow a role. To make sure you get this right is pretty easy. Just understand what your party needs and what your party has and fill in the gaps. Wanna make it more palatable to the PCs? Have them help you decide what kind of allied NPCs they want to fill in the gaps, either using the game’s rules to build those characters, or just some general questions they can answer, so you can craft the allied NPCs from the adversary rules your game has. Second – Motivation The allied NPC should have their own motivations. This gives them reasons for hanging out with the party other than because they’re the party. To figure out their motivations, answer the following questions as your starting point and then fill in until you believe you understand why the NPC wants what they want, and what they’re willing to do and not do to get it. What are two or three things this NPC wants? What lines are they willing to cross and not willing to cross to get what they want? Why do they want these things and have these lines? Third – Personality Traits Give them a couple of personality traits to help guide how we can present them. You can choose to give them more since people are many faceted, but I’d start with two and let the others come through play. Now when I mention personality traits, I’m thinking things like the allied NPC is dour and aggressive, or silly and curious. I like trying to find ones that could be both good and bad depending on the situation but once you have them, using the information you got from motivations filtered through the personality traits will give your allied NPC a distinct personality and voice. Fourth – Have an Opinion In play the allied NPC needs to have their own opinions. These characters should also have a say in how the group functions. The thing is, that input needs to be from the allied NPCs point of view and not the GMs. That’s the important thing. And it’s doable. But to do it you need to be a little self aware because the problem is, as game masters, we know everything that’s going on in the background. We shouldn’t let that information leak into the allied NPCs’ conversations and actions unless it makes sense. Now by filtering the context of the game at any moment through the motivations and personality traits of the allied NPC, you’ll be having them taking actions, saying things, and having their own opinion in play. With these four ideas we have a pretty good basis for a character that’ll be more than a mascot and have a good chance at fitting into the party. Here’s an example of that: Alice Our allied NPC is Alice. Alice is a healer because I’ve heard the term cleric on a stick so many times, I kind of hate it, and I would like Alice to be more than that. She wants money so she can open up a bar, and serve people food and drinks for the rest of her life. That’s her motivation that pushes her to be an adventurer. Alice won’t commit any illegal acts, especially around her hometown, because that’s where she wants to open the tavern. Now Alice would cross that line if it meant protecting someone she loved, but she’d first look for other solutions. She’s an adventurer because she is willing to risk her life for a way to get money faster to open her tavern instead of working in someone else’s tavern to make the money slowly over many years. Alice’s reason for opening the tavern is that her parents owned the previous tavern in town before it burned down. She loved the place, grew up there, saw how happy it made people, and how much she enjoyed just watching the life of the townsfolk pass through the tavern on a daily basis. The memory of how her parents made the townsfolk lives a little better has stuck with her all this time. Alice doesn’t like defying the law because it was an escaped prisoner who burned down her parents’ tavern and a lawman who saved her from the fire. It gave her a great deal of respect for the profession of law enforcement. In fact, when she sees law enforcement abusing their power it angers her greatly. Alice lost her dad in the fire and her mom was hurt pretty bad. That loss makes it hard for her to think of losing others so she’s willing to go pretty far to keep those she cares about safe. Now we know a lot about Alice: What’s important to her – people she cares about. Things she’s interested in – business, food recipes, drinks and drink recipes. Where her emotional triggers are – how she feels about the law and abuse of it, why loss hits her so hard, and how it can affect her. For personality traits I like sincere and sociable. Tying that to her motivations and the reasons behind them you can fill in some more of her story for yourself if you’d like, but playing her is even easier now. She’s willing to help since she’s a healer, will be a pretty open book as far as her feelings are concerned, and enjoys talking to people. This last bit gives the GM playing Alice a reason to chime in often with how she feels about things and just to be a part of the party’s conversations. Going Deeper? You can go even deeper on this if you want by giving the allied NPC a flaw and a need. This would give you the pieces so they can have a personal story arc, but what we have here is plenty to provide you with a solid foundation to play the character. Let Them Choose Last thing – and probably the biggest hack to this concept. Sometimes the players just won’t like someone, especially if you force the allied NPC on the players. The easiest way I’ve found for this type of NPC to become a member of the party is to let the party choose them. When they do, you can flesh them out as described above, but in the many times I’ve done this, the party choosing the allied NPC to be a part of their group has worked every time. In Summary Ok, the summary, or thing to refer back to in the future: Give the allied NPC a role that fills a role that isn’t filled. Figure out what motivates the allied NPC and why. Give them a couple of personality traits. Make sure they have their own opinions. With those steps you’ll have a way to get allied NPCs into your groups that’ll have some depth, be easier to play, and have a greater chance of being enjoyed by the party. But I want to hear from you. What are your tips for getting NPCs that stick around and are enjoyed by the party? How would you improve this methodology? What do you think about the term GMPC? Is it still relevant? Does it even matter?
Gnomecast 218 – Revisiting Niche Protection
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/08/CG_218-Niche-protection_final.mp3 Join Ang along with Jared and JT as they revisit a topic they discussed way back in episode 80: Niche Protection! When is it important to make sure that each PC has a specialty that is theirs alone? When can you ignore that worry? They discuss it all again! Links: Ginny Di on Sympathetic […]
https://polygamero.us/wp-content/uploads/2025/08/CG_218-Niche-protection_final.mp3 Join Ang along with Jared and JT as they revisit a topic they discussed way back in episode 80: Niche Protection! When is it important to make sure that each PC has a specialty that is theirs alone? When can you ignore that worry? They discuss it all again! Links: Ginny Di on Sympathetic Villains JT Evans Novels Streets of Jade
The TTRPG Shift?
- Editorials
- General
- Hot Buttons
- News
- Aquisitions Inc
- Cosmere RPG
- D&D
- Daggerheart
- Draw Steel
- gencon
- history
- Opinion
You ever just realize everything about something you love changed when you weren’t paying attention? It’s happened to me twice when it comes to tabletop Roleplaying Games. In 2014 Dungeons and Dragons 5th edition released to the public and took the ttrpg space by storm. It was a throwback, self-referential, nostalgic game that built on […]
You ever just realize everything about something you love changed when you weren’t paying attention? It’s happened to me twice when it comes to tabletop Roleplaying Games. In 2014 Dungeons and Dragons 5th edition released to the public and took the ttrpg space by storm. It was a throwback, self-referential, nostalgic game that built on every edition that came before it, but what made it stick was the gameplay was really good. Simple enough, easy to understand, enough complexity to keep that crowd interested, but with a flexible core set of mechanics that let the people playing the game really play. People loved that game, and all the stuff around it (Stranger Things, Critical Role). But it wasn’t until 2016 when I was sitting in a theater watching Acquisitions Incorporated via Fathom events, and that theater had a lot of people in it, that I realized things had changed. A lot of people were into D&D, and it only grew from there. Now let’s fast forward to 2025. D&D has had some rough years under WotC. OGL stuff, AI controversy, quality of products released, a movie that was really good but didn’t make enough money at the box office, some cancelled video games, TV shows that never got out of preproduction, and a failed 3D virtual Tabletop. In that time we’ve had a number of companies developing games that are now releasing. The three most impactful ones, in my opinion, are Draw Steel, The Cosmere RPG, and Daggerheart. They’re all fantasy-based RPGs similar in some ways to D&D but differing in mechanics and playstyle – but more importantly, they all have fairly prominent media personas associated with them. Matt Colville is synonymous with learning how to GM from his running the game videos on YouTube. Brandon Sanderson is one of the most famous fantasy authors…yeah, just one of the most famous fantasy authors. And then there’s the Critical Role crew and their presence covering comic books, novels, board games, roleplaying games, story games, video games, animated shows where they’re voice actors and writers, actors in film in TV, the most popular actual play around, and three seasons of a highly regarded animated TV show where they portray the characters from their actual play. I’m sure I’m forgetting some things. Now I’m a Sanderson fan and $12 million on Kickstarter is pretty intense. I also enjoy me some Colville, plus Draw Steel and what James Introcaso and that team put together is a lot of fun. I also quite enjoyed Age of Umbra, it was a dark good old time. Plus, Darrington Press can’t seem to keep Daggerheart on the shelves. All that is impressive and interesting and a push towards changing the landscape of the TTRPG space, but it was GenCon 2025 that made me realize that things had changed again in the form of The Daggerheart Showcase and Critical Role Direct. I’m a nerd. I love watching the panels and presentations from San Diego ComiCon. They have an energy about them, a presence that gets you excited. Something that just gives you that spark of excitement for what’s coming out next from Marvel, DC, or a project you weren’t even expecting. It fires the imagination and creates anticipation. The Critical Role crew brought that feeling to GenCon. Entertaining, funny, informative, spectacle, excitement, anticipation – those are the words I would use to describe it, and it’s the closest I’ve come to the feeling I had when watching Acquisitions Incorporated in 2016. But the difference is, it had nothing to do with D&D. So yeah, I think we’re living in the midst of the RPG Revolution as a couple of guys who Master some Dungeons said. And no, I don’t think D&D is going away. I just think that over the next four or five years Critical Role and Darrington Press will be sharing the throne with D&D and WotC when it comes to TTRPGs and TTRPG-related media and games. I guess that’s a hot take. Take it for what you will. Or ignore it. I’ll figure out if I was right in a few years. Either way I’ll have a bunch of fun games to play in the meantime. Speaking of fun games, where’s Arkham Herald…
Handwavium
- Game Mastering
- GMing Advice
Handwavium is a neat concept in fiction that can be applied to tabletop RPGs. It can be used as a McGuffin for a goal. It can be used as a solution for an esoteric problem at hand. It can be used as part of a riddle or clue. It can even be used to give […]
Handwavium is a neat concept in fiction that can be applied to tabletop RPGs. It can be used as a McGuffin for a goal. It can be used as a solution for an esoteric problem at hand. It can be used as part of a riddle or clue. It can even be used to give a person, location, setting, or event some mysterious properties. Definition and Discussion Any hypothetical but unobtainable material with desirable engineering properties. Handwavium (noun): Any hypothetical but unobtainable material with desirable engineering properties. Let’s break that down a bit: Hypothetical: This means it could be a real thing in your setting, but has yet to prove itself to be a fact. It could remain hypothetical during the entire story arc, or it could be discovered to be true (or false) during the course of the story. Unobtainable: This means you can’t actually get your hands on it, but for the effects of storytelling (either in fiction or at the RPG table), it might be obtainable. This descriptor is optional in my book. It just depends on what you need in your story. Material: Some physical object, item, or substance. I’m going to expand this one to be an effect (whether magical or supernatural or advanced science or psionic or whatever) that can change the course of the story as well. Desirable: The PCs (and maybe the NPCs) will want to get their hands on this supposedly unobtainable material. Engineering: As we all know, any sufficiently advanced technology is indistinguishable from magic. (Thank you Mr. Clarke for your third law.) This means an “engineering” bit of handwavium could be magical in nature as well. It could also be completely bogus engineering that solves an equally bogus technological problem. General Use in Fiction Star Trek uses lots of handwavium. So do most sci-fi shows. Most likely, the most common usage of handwavium in fiction is in Star Trek. They’re constantly reversing the polarity on the crystals that power the genesis machine that drives shuttles through wormholes… or something like that. A quick search for “Star Trek Jargon Generator” came up with this generator. It actually comes up with some pretty cool handwavium styled phrases. I like it. If anyone out there has read my Modern Mythology novels or short stories, you’ll notice that Marcus Barber (my immortal Roman centurion bounty hunter) is constantly pulling gear and his father’s journals from his sea bag. Yeah. The bag is huge (’cause they are), but I make sure to not stretch the limits of what could be in there. If he needs a spare magazine for his Glock, it’s in the bag. If he needs some binoculars or a burner cell phone or a notepad or some other small gear, it’s in the bag. If he needs a bazooka, well, he’s gotta look elsewhere for that gear. This is my flavor of handwavium in an urban fantasy setting. The bag isn’t magical, but it’s a convenient storage container for my protagonist to have on hand. General Use in Games Can work well in any genre. I’m currently a player in a 1st Edition AD&D game. We’re running through (and almost done with) an older adventure called Baltron’s Beacon. In exchange for a reincarnation cast on our magic-user/thief, we agreed to take on a mission to take some “feral seeds” across a swamp to a remote keep in order to “bake them in the black flame.” What are the seeds? What is the black flame? Big Shrug. We don’t know. We didn’t really care. (Other than to follow the strict instructions to not touch the black flame.) We’re on a quest to repay a wizard for bringing our friend back from the dead. The seeds and the flame are all handwavium to us. It works and works quite well. This style of handwavium can work quite well in almost any genre. Go find this magical artifact and bring it back (or throw it in the volcano). Go find this indecipherable, advanced technology at the far reaches of known space and turn it on with this blue crystal energy source. Delivery this encrypted thumb drive to a drop point and wait to see who picks it up before reporting back their identity. Hack this network on the Ultranet, fetch a data payload with this PIN after breaching the ICE protecting the network, and upload the data payload to a Russian server on the other side of the world. All of the above examples leave gaps in the knowledge of the PCs. They might ask questions, but at face value, everything in the above examples is packed with handwavium elements. When and Why to Use Handwavium Handwavium is a powerful spice of mystery. If you want to build an air of powerful mystery around the story’s goals or mission objectives, injecting a bit of handwavium is potent. However, handwavium is a very potent spice to use in your preparation of your story. Don’t overuse it. It might lead to confusion or frustration in your players. It might also lead to too many questions from your PCs that you’re not ready to (or able to) answer. Additionally, some PCs might refuse a mission with huge unknowns involved, so you’ll need to be prepared for this to happen. Having said all this, I like using handwavium from time-to-time for extra flair and the sense of discovery as the PCs work their way through the mystery. Killing monsters is fine for giving a sense of accomplishment, but solving mysteries can be even more powerful for getting the players to earn that confidence and sense of doing something to move the story forward with success. Conclusion As you can tell, I like the concept of handwavium. Like with all elements of tabletop gaming and storytelling, don’t overuse it or abuse it. Expect questions from your PCs to get clarification on what the material (or effect) will do when found, activated, destroyed, or otherwise interacted with. PCs love to ask questions, so be ready for them. I think if you open this chest of mysterious, hypothetical materials, you’ll find some great elements of mystery to add to your game.
Moms that Game
- Editorials
- General
Not too long ago, I was in an online roleplaying community hangout where I was the only woman and the conversation turned to the types of the people that play roleplaying games. The prevalence of men vs. women in the hobby came up and one guy commented sadly that his wife used to be a […]
Gamer moms raise gamer kids… Not too long ago, I was in an online roleplaying community hangout where I was the only woman and the conversation turned to the types of the people that play roleplaying games. The prevalence of men vs. women in the hobby came up and one guy commented sadly that his wife used to be a gamer but doesn’t play anymore. I asked him if she stepped back from RPGs around the time they started a family. The sudden realization on his face was pretty telling. The demographics of who plays RPGs has become more inclusive over the decades I’ve played, but there are still more men than women. A couple of recent polls I found put it at 60% vs 39%, or in one that offered non-binary as an option, 54% vs. 38%. I can’t attest to the accuracy of these polls, but it does line up with what I generally see in various gaming communities. One part of this that I’ve noticed over the years is that women who start a family are more likely to withdraw from playing or running roleplaying games. Anytime someone has a baby, it’s a dramatic and life altering event and things are going to have to adjust to accommodate the new tiny human. But new fathers are far more likely to find the time to keep up with their hobbies, while new mothers are the ones that stay home with the little ones. Plenty of people, not just women, give up the hobby once they transition from the freedom of a young adult life to one with more responsibilities like family and work. As incomprehensible as it is to me, for some people gaming isn’t a lifetime hobby. I do know several men that put gaming aside once they started full-time professional jobs or had kids, but it seems more of a forced choice for women with babies. When you combine the expected gender roles of parenting with gaming, you end up with plenty of couples where dads are back gaming soon after the baby was born (if they ever took a break at all) and moms who have to wait several years to play again, or even never come back to the gaming table. Let me state for the record, I’m not a mother. I absolutely adore kids, but with the way my life played out, kids weren’t in the cards, and I’m not really upset at that. I’m perfectly content being the fun aunt or pseudo-aunt to all the kids in my life. When I decided to write this article, though, I wanted to talk to some gamers that also happen to be mothers. Their stories are varied but carry some similar themes. The first mom I talked to admitted that she had to put RPGs on hiatus when her kiddo was born. While the dad claimed he was helping, he was only doing about 10% of the caring for their child. He immediately resumed his hobbies, but she wasn’t able to play again until their child was well into grade school. During those years, she consoled herself with reading RPG books to stay on top of what was happening in the hobby, but there was no playing. No time at the table with friends rolling dice. Eventually she did get back into the hobby, and divorced that husband. When I spoke to the second mom, her situation was a bit different. While she did end up taking a hiatus from gaming, it wasn’t because of her husband’s lack of help, but from their gaming group rejecting the addition to their family. The group refused to game at their house once the baby was born, making it impossible for her to continue playing with them while her children were very young. She did say it was her choice to stay at home and let her husband go to game night, but it still forced her to give up gaming for a time. Eventually, when the kids were slightly older, the longing to play got too much for her so she started arranging for babysitters so she could rejoin the group. For many years, that was the status quo, but eventually other issues with that group not wanting kids around, even when they were college-aged and legitimate nerds in their own right, caused a rift and now she and her husband have moved on to other gaming options. Another mom I chatted with was the dominant gamer in the couple from the beginning. While her husband was absolutely a nerd, she introduced him to RPGs and was his first GM. When their kids were very little, they would play after the kids were in bed, with her GMing and her husband and brother playing. Ultimately, they had a good balance in sharing parental responsibilities with the kids, so when 5th edition came out and online gaming was a viable possibility, it was no issue for her to start up a larger group playing online through Roll20. The next mom met her husband in college where they played together with friends. Around the time they started their family, many of their college gaming friends were moving out of the area, breaking up the gaming group. Between the birth of the first kiddo and the second, she ran a campaign at their house for her husband and a bunch of friends. After the birth of their second child, they put their focus on getting their RPG fix at a couple of conventions throughout the year while grandparents would babysit. Mom said that the only real hurdle she ran into when the kids were babies was that the second kiddo decided to be born during Origins, causing them to miss the convention that year. When it comes down to it, because of the way they prioritized things, she found she had to make more sacrifices with her hobbies when the kids were older and needed to be ferried to various activities. She’s curated several great groups to play online, so there is no shortage of gaming nowadays. The very last mom I spoke to is a shiny, brand new mother. A couple of months before the baby arrived, she took a step back from gaming due to being exhausted. Making a human is hard work. Now that the baby is here, she and her husband are going through all of the fun chaos of adjusting to life with a tiny human. While they both have nerdy hobbies, she’s the one that’s into RPGs. Right now, they have a plan that will let both of them continue participating in their hobbies and provide for their new little buddy. She’s expecting to dive back into playing in a few months when the baby is a bit older. So, what am I getting at here? There are a lot of rabbit holes we could go down discussing the dichotomy of expectations for parents based on their gender and how that affects participation in the RPG hobby, but that’s honestly a deeper topic than I want to get into. While there are plenty of people who choose to leave the hobby for a variety of reasons, let’s be aware of how the choice can be taken away from some women once they start having a family. I just want to talk about the struggles gaming moms face so maybe we can work a little harder to do better and make space for them at the gaming table. If you’ve got gamers in your group that are new parents or about to be, try and be aware of how that is going to affect things and approach the situation with some compassion. In my long running group, we have always made it a policy of playing at the house of the person with the youngest kids for as long as we needed to keep that person in the group. Having kids is a life altering experience, but it shouldn’t have to mean anyone leaves the hobby forever. After all, where are our future gamers going to come from?
Gnomecast 217 – GM Burnout
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/07/GC_217_GM-Burnout-final.mp3 Join Ang along with Chris and special guest Carl Lehmann as they talk about GM Burnout. How it happens, what to do when you’re in the middle of it and how to prevent it. LINKS: Symphony Entertainment Fultimator
https://polygamero.us/wp-content/uploads/2025/07/GC_217_GM-Burnout-final.mp3 Join Ang along with Chris and special guest Carl Lehmann as they talk about GM Burnout. How it happens, what to do when you’re in the middle of it and how to prevent it. LINKS: Symphony Entertainment Fultimator
Manage Your Information
- Game Mastering
- GMing Advice
- campaign management
- Game Prep
- information
- information management
- notes
- session prep
Over the past few months, I had been in a bit of a gaming slump. Of my two groups, neither group was gaming well, and I was starting to get those detached feelings that typically come from when I am not getting emotionally fed from my games. This was not my game or game group’s […]
Over the past few months, I had been in a bit of a gaming slump. Of my two groups, neither group was gaming well, and I was starting to get those detached feelings that typically come from when I am not getting emotionally fed from my games. This was not my game or game group’s fault. A lot of things have been going on, this first half of the year, and it was all just piling up. Recently, things started to change. Both of my groups picked new games to play, and I had a revelation about the kinds of games I needed to run. Things were starting to click. That was when I thought, “Why not shake everything up and re-evaluate how I manage information for my campaigns?” So let’s talk about that. Types of GM Information For the sake of this article, we are going to focus on information, primarily text and images, and avoid things like minis and props. A GM has to manage a good deal of information for an ongoing campaign. That information falls into three broad areas: Campaign Management Session Prep Session Notes Campaign Management includes world building. This is the part of GMing where you create a world or worlds, and populate it with NPCs, events, locations, items, lore, etc. This information helps to create and establish the setting in which the game takes place. In addition, the GM may need to track “off-screen” events, such as the actions of various factions, advancement of plots, etc. Some portion of this gets shared with the players, but more of it will remain the purview of the GM. Session Prep is the information you need to get to your session to the table. This can come in many forms, but at its most pure, it is notes about what is going to happen in the session. From there, you can add in maps and stat blocks, rules text, etc. Session prep is built from some amount of campaign information as well as the creation of new elements to run the story you have planned. Those new elements, generated here, flow back into Campaign Management. Session Notes are the information that is generated during the session – what decisions the characters made, what events occurred in the session, etc. This is important information because it can add to or alter information in Campaign Management. Information Management These three areas are linked together and there is a natural flow between them. Information from Campaign Management is being used to prep sessions (and new elements from prep are going back to Campaign Management) and the Session Prep is being used to run the game, which generates Session Notes, which then also have to go back to Campaign Management. If this flow of information is disrupted (or non-existent), then you can wind up with continuity errors in your game or omissions that can create problems maintaining a shared narrative space. One can rely on just keeping everything in their head, but that runs its risks. Memory is fallible, and age and complexity of life erode memories away. In the earliest days of GMing, there really was only one information management tool, good old pen and paper. For me it was the Trapper Keeper, peak 80s Information Management. Pen and paper are still perfectly serviceable tools today, but in the 21st century, we are blessed with a variety of tools beyond physical media, which come at the price of having to evaluate and select your tools, as well as compatibility. The Need for Good Tools The productivity expert, David Allen, said that having good tools was important to productivity because if you are excited about your tools, you will engage your tools more often. And the reverse is true; if your tools are difficult or unreliable, you won’t want to engage them. This is also true for GM Information Management. You need to select tools that are going to be exciting to use. What then makes a good tool? There is no simple answer to this. Tools have to meet your needs, but in order to know that, you need to know your needs first. Take some time to brainstorm your needs. Here are a few questions to help guide you: Do you need tools for all areas, or do you need to fill in some gaps? Do you want to use physical tools or electronic? What data do you need at your game table? What parts of your system need to be portable? Do you have any issues with power and internet connectivity? Are there cost limitations? An important question is, do you want one tool to manage all three areas of GM information, or do you want to use a best-in-class solution for each area? Once you have some ideas of your needs, you can set out to find some tools. If you are looking for pen and paper solutions I highly recommend JetPens.com. For electronic tools, the field is large and varied. I recommend some searching through social media and YouTube. To highlight some of these questions above, I will do it by reviewing my old system that I just moved away from, and then detailing my new system. My Old System My old system was overly focused on Session Prep (surprise) and was pretty minimal on the other two. For Session Prep, I used OneNote. I really like the levels of organization (notebook, section, page, etc) and I like the freeform mix of text and images on a given page. Also, this app has existed as a desktop and web app, with syncing, for many years, allowing me to prep at my desk and run my game from an iPad. For Campaign Management, I did not have a single tool. Often I would add pages to OneNote but also sometimes I would write up Google Docs with my info, and the worse cases I did both. In fact, I was pretty bad about maintaining Campaign Data during the campaign. I would do a bunch of world-building, often in Google Docs, to start the campaign, and then rely on my OneNote Session Prep to hold any other elements that were created, mostly in the sessions where they were created. For Session Notes, I used index cards and a pencil, writing down notes during play. At the end of a session I would scan the index cards using Microsoft Lens, and then import them back into OneNote. That was my system that served me for many years. Using it was second nature, but I was so used to it that I was numb to where it was weak. My New System Requirements I recently bought a new iPad, and I wanted to update my system to take advantage of having a more modern device. In doing research and some reflection, I came upon a few important requirements: The system had to exist on my desktop but also sync to the iPad. My preference is for doing Campaign Management and Session Prep from my desktop, with large monitors, a big desk, and a full keyboard. But I prefer to run my games from a small footprint; the iPad not a laptop. I wanted to take advantage of my Apple Pencil. I decided that rather than having one app that would do one thing well and the other things to a lesser degree, I wanted an app for each area of information that was best for that kind of information. I still wanted to use OneNote for my Session Prep, but was open to other apps for the other areas. Since we were going with three apps, I needed to be able to export and import data between any apps used. After doing a lot of research, watching videos, etc. I came up with a new system. My New System Here is what makes up my new system and how it works. Campaign Management — Obsidian Obsidian is a personal information manager. It is free, and uses folders and markup text files to create a personal wiki. It is highly customizable, and as long as you put the files into a cloud folder it will sync between desktop and app. This app has been used by a lot of role players and you can find tons of videos on YouTube. Session Prep – OneNote As mentioned in the requirements, I wanted to keep OneNote for its flexibility for creating my prep in a way that is useful to me at the table. While one could easily do their Session Prep in Obsidian, it is a bit too rigid for me in the way that I like to place text, sidebar text, and images. Session Notes – GoodNotes 6 I decided to skip having physical index cards to digitize and move right to writing my season notes into my iPad. GoodNotes is a top-in-class note-taking app for the iPad. It has spell check for handwritten notes, and can correct spelling mistakes. It also syncs to the cloud, and it can export its pages into PDF, directly into OneNote. While OneNote does have writing support, it is not as robust as GoodNotes. My New Workflow Starting with Campaign Management, I keep all my campaign information in Obsidian, and create new notes after a session for anything that was created at the table, using the exported session notes from GoodNotes. New notes are put into specific folders (NPC, locations, etc) and are hyperlinked together, as well as tagged. This is my campaign database. My Obsidian Database has a homepage that contains links to the two other apps, the Google Drive folder with my PDFs, and the player’s Google Drive folder where they keep their notes, character keeper, etc. I can also include any other useful links, like name generators and the like. When it is time to prep a session, I work in OneNote and pull items from Obsidian as needed. If I create anything new during session prep, I can add it into Obsidian as I work. When it is time to head to the table, I make sure everything is synched up with my iPad. On the iPad, I have the Obsidian app, OneNote, and GoodNotes, as well as a PDF reader for any rule books I need electronically. I run my session by referencing OneNote. If I need to check something from Obsidian, I can switch apps and check the campaign database. When I need to take Session Notes, I can write them directly into GoodNotes. App switching is easy and quick. At the end of the session, I take the GoodNotes notes and export them to PDF and place them with the session notes in OneNote so that the prep and session notes are together. Feel The Flow…Its Circular The result of shaking up my GM information system was twofold. One, I think I have better apps for the way that I want to work. Each of them does what I need them to do in their respective context, making my prep more robust. Two, I am excited to be working in a new system, so I am spending more time working on my games. Specifically, I am investing a lot of time to learn Obsidian. There is a lot of information out in the world about it, and I am only scratching the surface. How do you manage the information in your games? Do you use one tool, or do you use a suite of them? What were some of your requirements?
Your PCs Are Superman: What Big Blue Can Teach Us About Level 20 Characters
- Game Mastering
- GMing Advice
When your PCs reach the upper echelons of power, there is a fundamental shift in the kind of story you’re telling. So yes, if you want to send your PCs into dungeons, hunting for loot, or solving crimes, the characters are too powerful. The math does break. There aren't any challenges. But that’s because at level 20, the question is no longer “will they succeed.” The question is “How will they succeed?” And also maybe a little, “Will they be able to live with themselves after?”
“Superman is impossible to write…He’s too powerful…He’s as corny as Kansas in August…You’re better off with the other guy, the one with the pointy ears, narrow white eyes, and tragically dead parents lying next to rolling pearls.” – Tom King’s introduction to Superman Up In the Sky Like much of the movie-going world right now, I’m in love with Superman. Seeing the latest from DC and James Gunn has gotten me back into reading the comics. Specifically, Superman Up In the Sky written by Tom King with letters, illustrations, and colors by Andy Kubert, Sandra Hope, and Brad Anderson. The deluxe edition of this comic includes a short introduction by King. You can read an excerpt above, but I highly encourage you to seek out the full thing, because as I started reading it, my brain began connecting the dots between writing a good Superman story and running a high-level TTRPG. (Don’t worry, I’m gonna stay 100% spoiler-free for both the movie and the comic, but trust me, they’re both worth your time.) King was initially hesitant to write for Superman. “Superman is impossible to write…He’s too powerful.” It’s a common complaint about Big Blue, but it’s also a common fear about running high-level, d20, class-based games like D&D or Pathfinder 2E. “Level 20 characters are too powerful…The probability math breaks down…There aren’t any challenges…You’re better off running games in the 5-13 level range.” My response to those hesitations is the same response Mr. King had to tackling Superman: Bullshit. Now, it is true that when your PCs reach the upper echelons of power, there is a fundamental shift in the kind of story you’re telling. So yes, if you want to send your PCs into dungeons, hunting for loot, or solving crimes, the characters are too powerful. The math does break. There aren’t any challenges. But that’s because at level 20, the question is no longer “will they succeed.” The question is “How will they succeed?” And also maybe a little, “Will they be able to live with themselves after?” King discovered that “Superman is not impossible. He’s not even difficult. He’s, in fact, the easiest hero to write in modern myth. Superman just does what’s right, and all you have to do as a writer is follow where that truth leads.” And if you’re on the cusp of running a campaign up to level 20, then first, congratulations. That’s a huge accomplishment. But if you (like me) are scared of how you’ll handle the power levels, I suggest you follow King’s advice: “follow where that truth leads.” By level 20, your table has already gone big, gone bold, and gone freakin’ epic. Treasure doesn’t matter by this point. They’ve likely amassed enough gold to bankrupt several kingdoms. (Unless, of course, there’s a specific plot MacGuffin, but that’s another matter.) Experience doesn’t matter either, because your players’ builds are already set in stone. The other thing that happens at level 20? Everyone at the table kinda already knows their characters won’t actually die until the final climax. (Or a sufficiently appropriate story moment.) A random encounter isn’t likely to take out your 20th-level guy. Not only because it’s actually really freakin’ hard to kill 20th-level characters, but also because having that happen would be SUPER anticlimactic and a bummer for everyone at the table. Basically, by this point, you’re ride or die until the end game. You’re invested. But you know what? That’s not a bug that removes all the tension. It’s a feature that can create amazing stories. Back to King: “That’s not to say Superman doesn’t live in a morally complicated world full of all the usual slings and arrows of outrageous fortune. Superman forever flies through a sky of doubt and danger. But within that world, up in that sky, Superman finds the proper path, the hopeful way to a better tomorrow. As a writer, you simply create the chaos, then let him bring the order.” At level 20, you, the GM, have the freedom to bring the ultimate chaos and leave it to your players to solve it. When a world-consuming (totally didn’t base it on Galactus) God is coming to their world to consume all of their resources and turn every last sentient being into mindless servants, what good are swords and some fireballs? Time to find out! But it’s not just about the fight. (It is a little bit about that last big fight, but up until then it’s not JUST about it.) Because what challenges Big Blue? It’s not the physical confrontations. It’s not even the shame of wearing his red briefs on the outside of his pants—it’s the moral quandaries. So until you reach that end boss, write challenges that ask your players, “What are your characters willing to do to get there?” In Up in the Sky, Superman is faced with a simple problem — a little girl has been kidnapped by aliens, and he is the only person who can find her. Will he find her? Of course, he will, he’s Superman. BUT — can he leave a planet full of people that need him (aka Earth) to go chasing after one single person? That’s the question and the tension that lives at the heart of Up in the Sky. And that’s the kind of oomf you can bring to your level 20 games. Here’s an example from my current campaign: The BBEG is staging an invasion of the PC’s home from a pocket dimension. BBEG has amassed all of his troops into one place, assuming it is impervious to PC interference, but the PCs found a backdoor. Seeing what’s what, they decide to build a dimensional bomb that will collapse the pocket dimension and wipe out all of the BBEG’s troops in one go. Now, the PCs are super smart, super resourceful, very determined, and most importantly, they have the means and the magic to do this without rolling a single die. Where was the tension? It came in the form of a choice: they could make this bomb big and powerful and kill all of the BBEG’s soldiers. OR they could make the bomb non-lethal, and instead of blowing everyone up, they could shunt them back to their home dimensions. This would disrupt the invasion and give the baddies a chance to rethink their life choices. But it will also take more time to build. And during that time, the invasion will still be going on. And there isn’t a guarantee that it will make anyone change their minds. (That part I left to a die roll, and my players don’t know how those dice fell yet, so I’m not gonna say here.) Is it worth risking innocent lives to save the lives of killers? Is it right to kill enemy soldiers when they know they can just send them away? Those questions were the challenges my players had to overcome. And maybe your PCs or their players aren’t as moral as Superman. (Who is, really? Certainly not me.) But by level 20, there are certainly places or people or things out in your fantasy world that they care about. So pull on those emotional bonds. Make them choose between what’s easy and what’s right; between simple and sad; between the thing they want to do and the thing they know they should do. And then follow where that truth leads.
Gnomecast 216 – How Do You Prep
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/07/CG_216-How-do-you-prep-final.mp3 Join Ang and JT as Matt leads the questions on how to prep for our games and how to make that easier for yourself. Links: Ashes and Embers Scapple JT’s D&D Tools
https://polygamero.us/wp-content/uploads/2025/07/CG_216-How-do-you-prep-final.mp3 Join Ang and JT as Matt leads the questions on how to prep for our games and how to make that easier for yourself. Links: Ashes and Embers Scapple JT’s D&D Tools

All things Indie Games
Whisper of the House Walkthrough Hub
- Walkthrough Hub
- Whisper of the House
Welcome to the Into Indie Games walkthrough for Whisper of the House! Whisper of the...
The post Whisper of the House Walkthrough Hub appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Whisper of the House! Whisper of the... The post Whisper of the House Walkthrough Hub appeared first on Into Indie Games.
Whisper of the House Walkthrough – Arrival & Luna’s House
- Walkthroughs
- Whisper of the House
Welcome to the Into Indie Games walkthrough for Whisper of the House. For more information...
The post Whisper of the House Walkthrough – Arrival & Luna’s House appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Whisper of the House. For more information... The post Whisper of the House Walkthrough – Arrival & Luna’s House appeared first on Into Indie Games.
Metal Gear Solid: Delta Walkthrough Part 10: The Boss
- Walkthroughs
- Metal Gear Solid Delta
- Walkthrough
In this part of the walkthrough, we cross the lake and fight the Boss. We have also included the locations of the Kerotan Frogs and Gako Ducks 62-64.
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Metal Gear Solid Delta: Snake Eater is a chance to step back into Snake’s legendary... The post Metal Gear Solid: Delta Walkthrough Part 10: The Boss appeared first on Into Indie Games.
Metal Gear Solid: Delta Walkthrough Part 9: Shagohod
- Walkthroughs
- Metal Gear Solid Delta
- Walkthrough
In this part of the walkthrough, we escape from Groznyj Grad and destroy the Shagohod. We have also included the locations of the Kerotan Frogs and Gako Ducks 53-61.
The post Metal Gear Solid: Delta Walkthrough Part 9: Shagohod appeared first on Into Indie Games.
Metal Gear Solid Delta: Snake Eater is a chance to step back into Snake’s legendary... The post Metal Gear Solid: Delta Walkthrough Part 9: Shagohod appeared first on Into Indie Games.
Metal Gear Solid: Delta Walkthrough Part 8: Volgin
- Walkthroughs
- Metal Gear Solid Delta
- Walkthrough
In this part of the walkthrough, we go back Groznyj Grad and fight Volgin. We have also included the locations of the Kerotan Frogs and Gako Ducks 48-52.
The post Metal Gear Solid: Delta Walkthrough Part 8: Volgin appeared first on Into Indie Games.
Metal Gear Solid Delta: Snake Eater is a chance to step back into Snake’s legendary... The post Metal Gear Solid: Delta Walkthrough Part 8: Volgin appeared first on Into Indie Games.
Metal Gear Solid: Delta Walkthrough Part 7: The Sorrow
- Walkthroughs
- Metal Gear Solid Delta
- Walkthrough
In this part of the walkthrough, we infiltrate Groznyj Grad and fight The Sorrow. We have also included the locations of the Kerotan Frogs and Gako Ducks 42-47.
The post Metal Gear Solid: Delta Walkthrough Part 7: The Sorrow appeared first on Into Indie Games.
Metal Gear Solid Delta: Snake Eater is a chance to step back into Snake’s legendary... The post Metal Gear Solid: Delta Walkthrough Part 7: The Sorrow appeared first on Into Indie Games.
Shinobi: Art of Vengeance – Walkthrough & Guides Hub
- Walkthrough Hub
- Shinobi: Art of Vengeance
Shinobi: Art of Vengeance marks the triumphant return of Joe Musashi, reimagined with hand-drawn visuals...
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Shinobi: Art of Vengeance marks the triumphant return of Joe Musashi, reimagined with hand-drawn visuals... The post Shinobi: Art of Vengeance – Walkthrough & Guides Hub appeared first on Into Indie Games.
Shinobi: Art of Vengeance 100% Walkthrough – Lantern Festival
- Walkthroughs
- Shinobi: Art of Vengeance
Welcome to part 2 of our walkthrough for Shinobi: Art of Vengeance. This walkthrough will...
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Welcome to part 2 of our walkthrough for Shinobi: Art of Vengeance. This walkthrough will... The post Shinobi: Art of Vengeance 100% Walkthrough – Lantern Festival appeared first on Into Indie Games.
Shinobi: Art of Vengeance 100% Walkthrough – Oboro Village
- Walkthroughs
- Shinobi: Art of Vengeance
Welcome to Part 1 of our walkthrough for Shinobi: Art of Vengeance. This walkthrough will...
The post Shinobi: Art of Vengeance 100% Walkthrough – Oboro Village appeared first on Into Indie Games.
Welcome to Part 1 of our walkthrough for Shinobi: Art of Vengeance. This walkthrough will... The post Shinobi: Art of Vengeance 100% Walkthrough – Oboro Village appeared first on Into Indie Games.
Metal Gear Solid: Delta Walkthrough Part 6: The Fury
- Walkthroughs
- Metal Gear Solid Delta
- Walkthrough
In this part of the walkthrough, we navigate the Krasnogorje Mountains and fight The Fury. We have also included the locations of the Kerotan Frogs and Gako Ducks 32-41.
The post Metal Gear Solid: Delta Walkthrough Part 6: The Fury appeared first on Into Indie Games.
Metal Gear Solid Delta: Snake Eater is a chance to step back into Snake’s legendary... The post Metal Gear Solid: Delta Walkthrough Part 6: The Fury appeared first on Into Indie Games.
Gaming Reviews, News, Tips and More.
EA And 2K Games Are Beefing Over NCAA College Basketball Exclusivity
- News
- 2K Games
- EA
- NCAA College Basketball
The Madden publisher is reportedly threatening to bail if it can't be the only college basketball game in town
The post EA And 2K Games Are Beefing Over NCAA College Basketball Exclusivity appeared first on Kotaku.
The post EA And 2K Games Are Beefing Over NCAA College Basketball Exclusivity appeared first on Kotaku.
VoidBreaker Was Made By One Person And Might Be 2025’s Best FPS
- Impressions
- VoidBreaker
This new shooter out now on PC is like Hades meets Portal meets Titanfall meets Battlefield. Really.
The post <i>VoidBreaker</i> Was Made By One Person And Might Be 2025’s Best FPS appeared first on Kotaku.
The post <i>VoidBreaker</i> Was Made By One Person And Might Be 2025’s Best FPS appeared first on Kotaku.
Kevin Spacey Was ‘A Little Weird’ While Making COD Advanced Warfare, Director Claims
- News
- Advanced Warfare
- Call of Duty
- Glen Schofield
- Kevin Spacey
There was a lot of fake laughter happening around Spacey while making the sci-fi FPS
The post Kevin Spacey Was ‘A Little Weird’ While Making <i>COD Advanced Warfare</i>, Director Claims appeared first on Kotaku.
The post Kevin Spacey Was ‘A Little Weird’ While Making <i>COD Advanced Warfare</i>, Director Claims appeared first on Kotaku.
No Man’s Sky Player Discovers Beautiful Planet Full Of NSFW Aliens Begging To Be Milked
- Odds and Ends
- No Man's Sky
With 18 quintillion planets it was bound to happen sooner or later
The post <i>No Man’s Sky</i> Player Discovers Beautiful Planet Full Of NSFW Aliens Begging To Be Milked appeared first on Kotaku.
The post <i>No Man’s Sky</i> Player Discovers Beautiful Planet Full Of NSFW Aliens Begging To Be Milked appeared first on Kotaku.
Zombies Return To GTA Online In Bigger, More Tropical Survival Mode
- News
- Grand Theft Auto
- GTA Online
- Zombies
The undead are back once more in Rockstar's online crime sim, but this time they're hanging out on an island paradise
The post Zombies Return To <i>GTA Online</i> In Bigger, More Tropical Survival Mode appeared first on Kotaku.
The post Zombies Return To <i>GTA Online</i> In Bigger, More Tropical Survival Mode appeared first on Kotaku.
This Kamrui Mini PC (16GB RAM, 512GB) Is Going Like Hotcakes, Amazon Slashes It to a Record Low
- Deals
This is one of the most affordable mini PCs with this level of configuration.
The post This Kamrui Mini PC (16GB RAM, 512GB) Is Going Like Hotcakes, Amazon Slashes It to a Record Low appeared first on Kotaku.
The post This Kamrui Mini PC (16GB RAM, 512GB) Is Going Like Hotcakes, Amazon Slashes It to a Record Low appeared first on Kotaku.
Diablo Team Unionizes Over AI, Remote Work, And ‘Passion Tax’ Of Working In Games
- News
- Blizzard
- Diablo
- Unions
Over 1,350 developers at Blizzard have formed unions
The post <i>Diablo</i> Team Unionizes Over AI, Remote Work, And ‘Passion Tax’ Of Working In Games appeared first on Kotaku.
The post <i>Diablo</i> Team Unionizes Over AI, Remote Work, And ‘Passion Tax’ Of Working In Games appeared first on Kotaku.
Hitman World Of Assassination: The Kotaku Review
- Reviews
- Hitman
Agent 47's growing collection of exciting stealth challenges offers up an exquisite and rewarding game of cat and mouse
The post <i>Hitman World Of Assassination</i>: The <i>Kotaku</i> Review appeared first on Kotaku.
The post <i>Hitman World Of Assassination</i>: The <i>Kotaku</i> Review appeared first on Kotaku.
New Elden Ring: Nightreign Mode Is About To Ratchet The Difficulty Up To 11
- News
- Elden Ring Nightreign
- FromSoftware
FromSoftware's new Deep of Night difficulty mode has officially been revealed
The post New <i>Elden Ring: Nightreign</i> Mode Is About To Ratchet The Difficulty Up To 11 appeared first on Kotaku.
The post New <i>Elden Ring: Nightreign</i> Mode Is About To Ratchet The Difficulty Up To 11 appeared first on Kotaku.
The NYT’s Mini Crossword No Longer Free-To-Play And Fans Are Pissed
- News
- Mini Crossword
- New York Times
- Wordle
Letter Boxed and Tiles are also now locked behind a New York Times subscription
The post <i>The NYT’</i>s Mini Crossword No Longer Free-To-Play And Fans Are Pissed appeared first on Kotaku.
The post <i>The NYT’</i>s Mini Crossword No Longer Free-To-Play And Fans Are Pissed appeared first on Kotaku.
Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times
- News
- Black Myth Wukong
- Dino Crisis
- Morning Checkpoint
Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore
The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
Google Pixel Tablet Falls to All-Time Low, Likely Clearing Stock Right After Pixel 10 Series Release
- Deals
The white 128GB model of this Android tablet is just $250 right now, so don't be picky about the color.
The post Google Pixel Tablet Falls to All-Time Low, Likely Clearing Stock Right After Pixel 10 Series Release appeared first on Kotaku.
The post Google Pixel Tablet Falls to All-Time Low, Likely Clearing Stock Right After Pixel 10 Series Release appeared first on Kotaku.
Seagate Expansion Card SSD for Xbox Is Now Back to Black Friday Price for Labor Day
- Deals
Save 19% on the officially-licensed Xbox expansion drive from Seagate for a limited time.
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The post Seagate Expansion Card SSD for Xbox Is Now Back to Black Friday Price for Labor Day appeared first on Kotaku.
AirPods 4 Crash to Lowest Price as Labor Day Sales Line Up With Apple’s September Event
- Deals
Over 13,000 Amazon reviewers love Apple's latest buds, and you can join them for just $90, a 30% price plunge.
The post AirPods 4 Crash to Lowest Price as Labor Day Sales Line Up With Apple’s September Event appeared first on Kotaku.
The post AirPods 4 Crash to Lowest Price as Labor Day Sales Line Up With Apple’s September Event appeared first on Kotaku.
Final Fantasy 14 Boss Explains Why One Of The Game’s Most Popular Mods Was Banned
- News
- Final Fantasy XIV
- Mods
- Square Enix
Naoki Yoshida is begging fans to stop posting lewds and ripping off the item shop
The post <i>Final Fantasy 14</i> Boss Explains Why One Of The Game’s Most Popular Mods Was Banned appeared first on Kotaku.
The post <i>Final Fantasy 14</i> Boss Explains Why One Of The Game’s Most Popular Mods Was Banned appeared first on Kotaku.
This 15″ Portable Gaming Monitor Now Costs Peanuts, Amazon Goes Big for Labor Day
- Deals
For this price, it’s the kind of screen that changes how you work and play.
The post This 15″ Portable Gaming Monitor Now Costs Peanuts, Amazon Goes Big for Labor Day appeared first on Kotaku.
The post This 15″ Portable Gaming Monitor Now Costs Peanuts, Amazon Goes Big for Labor Day appeared first on Kotaku.
Pokémon Legends: Z-A’s Latest Mega Evolution Reveal Could Be A Sports Anime
- News
- Pokémon Legends: Z-A
Mega Hawlucha joins Dragonite and Victreebel as new mega forms in the upcoming RPG
The post <em>Pokémon Legends: Z-A</em>’s Latest Mega Evolution Reveal Could Be A Sports Anime appeared first on Kotaku.
The post <em>Pokémon Legends: Z-A</em>’s Latest Mega Evolution Reveal Could Be A Sports Anime appeared first on Kotaku.
The New Asus RTX 5080 Crashes to a Record Low, Amazon Launches a Big Labor Day Clearout
- Deals
It didn’t get a cut on Prime Day, this Labor Day deal is wild!
The post The New Asus RTX 5080 Crashes to a Record Low, Amazon Launches a Big Labor Day Clearout appeared first on Kotaku.
The post The New Asus RTX 5080 Crashes to a Record Low, Amazon Launches a Big Labor Day Clearout appeared first on Kotaku.
This HP Laptop with Office 365 Is Cheaper Than Buying Office Alone, Amazon Clears Out Stock for Labor Day
- Deals
This Windows 11 laptop is more than enough for everyday (basic) use.
The post This HP Laptop with Office 365 Is Cheaper Than Buying Office Alone, Amazon Clears Out Stock for Labor Day appeared first on Kotaku.
The post This HP Laptop with Office 365 Is Cheaper Than Buying Office Alone, Amazon Clears Out Stock for Labor Day appeared first on Kotaku.
Amazon Slashes All Its Margin on the New MacBook Air, Now Cheaper Than an Average Laptop
- Deals
No Windows laptop comes close to this MacBook Air deal.
The post Amazon Slashes All Its Margin on the New MacBook Air, Now Cheaper Than an Average Laptop appeared first on Kotaku.
The post Amazon Slashes All Its Margin on the New MacBook Air, Now Cheaper Than an Average Laptop appeared first on Kotaku.

AMD TechTalk provides insight on data center to edge innovation that helps IT managers optimize today's deployments and tomorrow's infrastructure planning. Hosted by AMD's director of server competitive marketing, Jim Greene, and featuring leading technologists from AMD and the industry, AMD TechTalk features discussion on servers, cloud computing, AI, HPC and more.
Navigating IT Inflation, AI, and Virtualization Dynamics with Gina Rosenthal
Join host TechTalk host Jim Greene, Director, EPYC Product Marketing in a conversation with Gina Rosenthal, Principal at Digital Sunshine Solutions, as she discusses the ever-evolving IT landscape. With over 20 years of experience, Gina shares insights into managing the challenges of IT inflation, the adoption of new technologies like AI and virtualization, and how businesses are navigating the rapidly changing digital economy. Tune in as we explore the impact of automation, data center hygiene, and the role of infrastructure in supporting innovation.
Next-Gen Server Innovation for the SMB Market
Join TechTalk host Jim Greene, Director, EPYC Product Marketing, in conversation with Necole Lin, Product Marketing and Development Manager at ASRock Rack, as she discusses the company's role in the server industry and how its solutions are shaping the future of small and medium-sized businesses (SMBs). Necole explores trends in cloud, hybrid infrastructures, and AI adoption, as well as ASRock Rack’s innovative approach to energy-efficient, scalable, and affordable server solutions.
Empowering Developers with AMD AI Technologies in the Cloud: Jon Stevens, CEO of Hot Aisle
AMD TechTalk host Jim Greene, Director, EPYC Product Marketing, chats with Jon Stevens, CEO of Hot Aisle about his journey from pioneering large-scale Ethereum mining to founding Hot Aisle, a company focused on democratizing enterprise compute power. Discover how Jon's vision is reshaping the data center space, his insights on AMD's role in AI innovation, and the future of scalable infrastructure
MWC 2025: How AMD Is Powering the Next Wave of Telco
AMD TechTalk host Jim Greene chats with Piotr Weglicki, Global Telco Lead in AMD’s Server Business Unit, about the biggest telecom trends at MWC 2025—from AI-driven infrastructure to energy-efficient compute.
Building Efficient Data Centers with Giga Computing
AMD TechTalk host Jim Greene chats with Carrie Wang, data center lead at Giga Computing, about the evolving demands of AI infrastructure, the future of data center cooling, and how Giga Computing and AMD are collaborating to drive data center computing innovation.
Understanding Tokenomics and the Future of AI with Unilever
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about the rise of AI tokens, the impact of DeepSeek, and how tokenization is reshaping enterprise AI adoption.
Data Centers in Shipping Containers: Thinking Outside the Box with ElioVP
AMD TechTalk host Jim Greene sits down with Elio Van Puyvelde, founder and CEO of ElioVP, to discuss how deep hardware optimization can enhance AI performance, improve efficiency, and reduce power consumption. They discuss the evolution from GPU overclocking to AI workload tuning, the challenges of AI infrastructure, and the future of AI model efficiency.
Simplifying Enterprise Cloud with Platform9
AMD TechTalk host Jim Greene chats with Madhura Maskasky, Co-Founder & VP of Product at Platform9, about the future of private cloud, seamless VMware migrations, and optimizing AI-ready infrastructure.
Driving ROI with AI: Unilever’s Data Intelligence Journey
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about how AI and Gen AI are driving smarter decision-making, optimizing sustainability, and creating real business impact across Unilever’s global operations.
Exploring AI’s Role in Science and Energy with PNNL
AMD TechTalk host Jim Greene chats with Neeraj Kumar, Chief Data Scientist at PNNL, about how AI is accelerating discovery across scientific research, energy efficiency, and healthcare.
AI at Breakneck Speed: Insights from NeuReality
AMD TechTalk host Jim Greene chats with Iddo Kadim, Field CTO at NeuReality, about the rapid evolution of AI, the future of enterprise deployment, and the infrastructure changes driving innovation.
Designing Chips for the AI Age with Synopsys
AMD TechTalk host Jim Greene chats with Todd Koelling, Senior Director of Product and Solutions Marketing at Synopsys about how AI is reshaping the semiconductor industry and how the partnership between AMD and Synopsys led to the fastest ramping product in AMD history.
Mastering AI Workloads with Metrum AI
AMD TechTalk host Jim Greene chats with Steen Graham, founder of Metrum AI, to explore the evolving world of AI infrastructure, testing, and enterprise solutions.
Improving Video Security Across Industries with Aupera Tech
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
The Future of Enterprise Storage with Infinidat
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AI Infrastructure Revolution - Insights from Supermicro
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
Leveraging RAG for Rapid AI Deployment
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Unlocking Secure AI: Confidential Computing with BeeKeeperAI
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
Delivering AI for the Enterprise with Lenovo
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
Tapping AI to Unleash Supply Chain Resiliency with Oii
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
An AI-Assisted Check-out Experience with RadiusAI
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
Delivering Mission Critical Database Performance with Oracle
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
Delivering Cutting Edge Entertainment with Chaos
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
Strategic AI Integration: Balancing Visibility and Infrastructure with Geico
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
Redefining Computational Efficiency with GigaIO's SuperNODE
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
Revolutionizing Public Safety at the Edge with IronYun
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
Transforming Media Delivery Through Encoding Innovation with Ateme
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
Combining AI, Data Science and Engineering Best Practices with Altair
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
Delivering The Cutting Edge of Simulation with Ansys
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
Delivering Advancement in Foundational Silicon Development with Cadence
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
AMD EPYC Performance in the AI Era
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
Improved Multi-Physics Performance with Hexagon's Vicky Tsianika
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
Security Requirements in the AI Era with Sally Eaves
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
An IT Perspective on Data Center Infrastructure Innovation with AMD's Ramki Balasubramanian
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
Charting Data Center Security and the impact of AI with Clarify 360's Jo Peterson
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
Exploring Edge Innovation with AMD EPYC Processors with Cloudflare's Rebecca Weekly
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
Improving data center performance and efficiency with Dassault Systèmes Charles Luzzato
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
Optimizing Virtualized Environments in the 2023 Era with Jason Collier
AMD Tech Talk host Dylan Larson sits down with tech guru Jason Collier to chat about the realities of managing virtualized environments and how AMD EPYC platforms can help IT managers drive innovation into the enterprise.
Making Room for Innovation with Lynn Comp
In this episode, TechTalk host Dylan Larson chats with Lynn Comp, AMD Vice President of Server Technology Marketing, about the unique opportunity new infrastructure represents in freeing IT resources for innovation.
The Era of Distributed Computing with TechArena's Allyson Klein
TechTalk host sits down with the TechArena's Allyson Klein to discuss performance characteristics of multi-cloud environments and infrastructure evolution with the shift to distributed computing environments across cloud and edge.
The Cost of Doing Nothing with CTO Advisor Keith Townsend
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
Server Architecture Innovation with AMD Server System Architect Mahesh Wagh
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com

Video Game Reviews, Features, and Gaming News
Don’t Nod’s The Lonesome Guild Launches October 23rd With New Story Trailer
- News
- DONT NOD
- The Lonesome Guild
- Tiny Bull Studios
Don’t Nod has announced that The Lonesome Guild, their upcoming action-RPG, will officially launch on October 23rd for PC (Steam), Xbox Series X|S, and PlayStation 5. Alongside the release date, the studio unveiled a brand-new story trailer, giving players their deepest look yet at the game’s lore, characters, and emotional stakes. A Tale of Companionship […]
skate. Early Access Dev Update Reveals Roadmap and New Features
- News
- EA
- Electronic Arts
- Full Circle
- skate.
Electronic Arts and Full Circle have released a brand-new developer update ahead of skate.’s free-to-play Early Access launch on September 16. The video dives into the future of the franchise, showcasing gameplay improvements, customization options, and the roadmap that will shape the ever-evolving skateboarding sandbox of San Vansterdam. The Return of the Flick-It System At […]
Coffee Talk Tokyo V2 Demo Adds More Story, Characters, and Languages
- News
- Chorus Worldwide Games
- Coffee Talk Tokyo
Chorus Worldwide has released a brand-new V2 demo for Coffee Talk Tokyo, providing fans with the most comprehensive look yet at the next standalone entry in the beloved narrative series. Available now on Steam, PlayStation 5, and Xbox, the updated demo includes the full Day 1, a sneak peek at Day 2, the debut of […]
Judas Dev Log Reveals Villainy System and New Key Art
- News
- Ghost Story Games
- Judas
Ghost Story Games has broken their long silence on Judas with a brand-new development log from Creative Director Ken Levine, revealing new details about the game’s “Villainy” system and debuting fresh key art. While the studio remains focused on development, Levine promised more frequent, lo-fi updates that provide behind-the-scenes insight without spoiling the experience. The […]
No Straight Roads 2 Reveals Casey, Third Playable Band Member
- News
- Metronomik
- No Straight Roads 2
- Shueisha Games
Metronomik is celebrating the fifth anniversary of No Straight Roads with the reveal of a brand-new character for its sequel, NSR2. The latest announcement introduces Casey, the youngest member of Bunk Bed Junction and the band’s new keyboardist, who brings her own fresh perspective and playstyle to the stage. Casey’s design reflects her identity and […]
Beaten Path Interview – Peacebreak Studio on Solo Dev, Kickstarter Success, and Tactical RPGs
- Features
- Beaten Path
- Headline
- Kickstarter
- Peacebreak Studio
- RPG
- Tactical RPG
Game development is far from a science, and I think you’ll see what I mean throughout this interview with Jarett Gross, owner and sole employee of Peacebreak Studio, as he talks about his new and first game, Beaten Path. Beaten Path is a tactical turn-based RPG with job customization, among other things. Launching the game’s […]
From Dread Delusion Devs Comes Entropy, a Turn-Based Dark Fantasy RPG
- News
- DreadXP
- Entropy
- Lovely Hellplace
Following the cult success of their open-world dark fantasy RPG Dread Delusion, developer Lovely Hellplace is once again teaming with indie horror publisher DreadXP to unleash Entropy. This new project embraces the retro 3D aesthetic of the studio’s earlier work while shifting from first-person combat to tactical turn-based RPG battles inspired by classic JRPGs. Players […]
Ys Memoire: Revelations in Celceta Announced for Nintendo Switch in 2026
- News
- Nihon Falcom
- XSEED
- XSeed Games
- Ys Memoire: Revelations in Celceta
XSEED Games has announced that Ys Memoire: Revelations in Celceta will launch exclusively on Nintendo Switch in early 2026. Developed by Nihon Falcom, the action-RPG revisits a pivotal chapter in Adol Christin’s journey, following directly after the events of Ys X. This updated release gives players the option to experience the original soundtrack or a […]
Scott Pilgrim EX Adds Lucas Lee and Roxie Richter as Playable Characters
- News
- Scott Pilgrim EX
- Tribute Games
Tribute Games and Universal Products & Experiences have announced that two familiar faces from Scott Pilgrim’s League of Evil Exes are stepping into the playable roster of Scott Pilgrim EX. Lucas Lee, the musclebound skater-turned-Hollywood star, and Roxie Richter, the half-ninja goth, will be playable when the retro-style brawler launches on PC and consoles in […]
Silent Hill f Story Trailer Reveals Fox Mask and Full English Cast
- News
- Konami
- Silent Hill f
Konami Digital Entertainment shared a chilling new story trailer for Silent Hill f during gamescom 2025’s Opening Night Live, offering fans a deeper glimpse into the nightmare awaiting them. The trailer not only teased the psychological horror themes at the heart of the game but also revealed a mysterious new character — the enigmatic Fox […]
N4G: news feed
Kirby and the Forgotten Land Switch 2 Edition + Star-Crossed World Review | Console Creatures
Console Creatures writes, "Kirby and the Forgotten Land is already a great game, and Star-Crossed World adds more of what works. Not only does it upgrade the base game for the Switch 2, but it also adds a fun expansion with new powers and tons of Kirby charm."
Onimusha: Way of the Sword Opts for Panache Over Punishment | Restart
Restart's Gamescom preview for Onimusha: Way of the Sword featured plenty of parries, but it also showed that opting for cinematic style over challenge might help this samurai adventure stand out.
Battlefield 6 Hype Drives BF2042 Sales to Almost 500K Units in a Week
Thanks to Battlefield 6 rewards tied to BF2042's free Battle Pass, it has driven sales up to almost 500K in just a week.
Onimusha: Way of the Sword - Official Event Demo Gameplay
Don't miss the Event Demo Gameplay for Onimusha: Way of the Sword, the latest installment in the melee-based action game franchise developed by Capcom. Players can get a look at 10 minutes of gameplay shown off at gamescom and PAX West as the player fights through a suite of enemies in Kiyomizu, heading for the high platform at the temple, ending with a thrilling boss fight with Sasaki Ganryu. Onimusha: Way of the Sword is launching in 2026 for PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam).
Judas Ken Levine details how player actions determine who becomes the villain
Ghost Story Games shares what theyve been working on in Judas and reveals the key art.
LEGO Voyagers Hands-On Preview - A Heartwarming Cooperative Journey | MP1st
We go hands-on with LEGO Voyagers, the newest cooperative adventure game by Light Brick Studio, the studio behind LEGO Builder's Journey.
Metal Gear Solid Delta: Snake Eater Review | NoobFeed
NoobFeed author Rayan writes- Metal Gear Solid Delta: Snake Eater is a modernized version of a classic that stays true to the original. The best way to experience Snake's journey is through its improved graphics, better controls, and more atmospheric details. There are still some strange pacing issues, but they don't get in the way of the original's identity.
Herdling Review | NoobFeed
Nusrat from NoobFeed writes-Okomotive has made a journey that feels very real, even though the world is quiet and the people you meet are mythical creatures. Herdling is a deep game that will stay with you long after the last scene fades. It's more of a meditation than a challenge, and more of a heart than a spectacle.
Battlefield 6 is EA's Chance To Course Correct. Here's What They Should Do Instead of Annualizing
EA has a chance to turn the Battlefield series around. Instead of switching to an annual release schedule, what if there was another option? Ben from Netto's Game Room shares his opinion on a possible alternative.
Stronghold Crusader: Definitive Edition Review | NoobFeed
Sarwar from NoobFeed writes- Stronghold Crusader: Definitive Edition is at its best when it reminds you why this series has lasted so long. Not many real-time strategy games let you build a fortress stone by stone, watch peasants run through its walls, and then shoot arrows from its towers at an army that is charging. Its strategy boiled down to something both brutal and beautiful, and now it shines again in the desert sun.

Your source for news, information, product releases, events, sports, entertainment & exclusive content relating to Xbox
Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!
- Playtests
- Xbox Insider
- Evilbane
- insiders
- Xbox Insider Program
- Xbox Insiders
The post Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow! appeared first on Xbox Wire.
Category: Playtests August 28, 2025 Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow! Tim, Xbox Program Manager The first pre-alpha playtest of Project Evilbane will begin tomorrow in the Xbox Insider Hub! During this 3-day test, we hope to gather your valuable feedback and further refine the game into a more polished experience. Gather around if you’re ready to hunt demons, Insiders! Game Overview: Project Evilbane follows a hardened team of apocalyptic survivors who have sworn to avenge their ruined world. Join the battle to triumph over the Archdemon’s forces and save humanity! Playtest Introduction: Project Evilbane is currently in the early stages of development. To help shape it into a more enjoyable game, we’re conducting our first playtest to gather your valuable feedback. The main goal of this playtest is to evaluate the fun and feel of combat. You can enter the battlefield solo or in a party of up to four players, taking on various missions and fighting powerful bosses. In this playtest, you will be able to try out four different characters and four weapon types. Players can equip one melee weapon and one ranged weapon at the same time to use strategically in combat. Skills are divided into two types: Active Skills and Heavenstone Skills. Each character can equip two of each type, allowing for customizable loadouts. Turn the tide of battle in critical moments with well-timed skills and experience the thrill of clutch plays. Mix and match your preferred skills to create your own unique combat style. Whether you fight solo or team up with others, we hope you’ll have a thrilling time. We look forward to hearing all your feedback! Playtest Schedule: Start: Friday, August 29, 1:00 AM PT (4:00 AM ET) End: Monday, September 1, 1:00 AM PT (4:00 AM ET) Bookmark the Evilbane website and join the Discord server to be the first to get the latest news! [Evilbane Discord] [Evilbane Website] How to Participate: Launch the Xbox Insider Hub on your Windows PC (or, if necessary, download the Xbox Insider Hub from the store.) Navigate to Previews > Project Evilbane Select Join Wait for the registration to complete and be directed to the Store and install Evilbane NOTE: This playtest is only available on Windows PC. NOTE: This playtest is only available to Xbox Insiders in the United States and Canada. How to Provide Feedback: After playing the game, be sure to take the Evilbane Survey available in the Xbox Insider Hub to share your experience and help us improve. You can also report any issues using the Windows Feedback Hub following these steps: Open the Windows Feedback Hub on your PC. Select Report a problem. Fill out the form with the appropriate details to help our investigation. Make sure to include the name “Project Evilbane” in your feedback. Select the Apps category and Project Evilbane subcategory. Submit the feedback. Other resources: Get the Xbox Insider Hub app Xbox Insider FAQ How to provide feedback as an Xbox Insider For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit. Related Stories for “Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!” Category: Xbox Insider Xbox Insiders Can Stream and Play in New Ways with Xbox Game Pass Starting Today Category: Xbox Insider Available for Xbox Insiders: Get to the Games Faster with My Apps Category: Playtests Check out the Project Evilbane Pre-Alpha Playtest Schedule! The post Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow! appeared first on Xbox Wire.
Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons
- Games
- Xbox Game Pass
- EA Sports College Football 26
- Free Play Days
- Lost Eidolons
- Surviving Mars
- The Knightling
- Xbox Series X|S
The post Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons appeared first on Xbox Wire.
Category: Games August 28, 2025 Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Kyle Ocean, Marketing Manager, Xbox Lock in this weekend, as we’ve got plenty to play with Free Play Days! EA Sports College Football 26, Surviving Mars and Lost Eidolons are available this weekend for Xbox Game Pass Ultimate, Standard and Core members to play from Thursday, August 28 until Sunday, August 31. The Knightling is free for all Xbox members to try during Free Play Days with a 2-hour timed trial (Xbox Game Pass Game Pass Ultimate, Standard and Core membership not required). How To Start Playing Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Standard and Core membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S. Keep The Fun Going Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region. Free Play Days EA SPORTS College Football 26 Electronic Arts ☆☆☆☆☆ 447 ★★★★★ $69.99 $62.99 Get it now Free Trial EA Sports College Football 26 Optimized for Xbox Series X|S Bring Glory Home in EA Sports College Football 26 and experience the world of college football. Whatever path to greatness you choose, from high school recruit to the Heisman, or as a coach, you can forge your legacy. Surviving Mars Paradox Interactive ☆☆☆☆☆ 2000 ★★★★★ $29.99 Get it now Xbox One X Enhanced Surviving Mars There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you. The Knightling Saber Interactive Inc ☆☆☆☆☆ ★★★★★ $29.99 $23.99 Get it now Free Trial The Knightling Optimized for Xbox Series X|S The Knightling is a platforming action adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero. Lost Eidolons PID Games ☆☆☆☆☆ 53 ★★★★★ $34.99 $20.99 Get it now Lost Eidolons Optimized for Xbox Series X|S Try our turn-based tactical RPG with a gripping cinematic narrative for a limited time. Set in a waning empire riven by civil war, take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield during Free Play Days. Enjoy a special 40% discount until September 8. Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Standard and Core members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. Related Stories for “Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons” Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today Category: ID@Xbox Taking You Back to School: Indie Selects for August 2025 The post Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons appeared first on Xbox Wire.
Xbox August Update: Cross-Device Play History, Controller Updates, and More
- Games
- Cross-Device Play History
- Dynamic Backgrounds
- Game Bar
- Gaming Copilot (Beta)
- pc gaming
- Xbox August Update
- Xbox PC App
- Xbox Play Anywhere
The post Xbox August Update: Cross-Device Play History, Controller Updates, and More appeared first on Xbox Wire.
Category: Games August 28, 2025 Xbox August Update: Cross-Device Play History, Controller Updates, and More Dean Shimabukuro, Product Marketing Manager, Xbox Services Marketing As part of our continuing effort at Xbox to deliver more meaningful and fun gaming moments, however you play, we’re bringing some exciting improvements across devices in this month’s update. Soon, you will be able to more easily sync your gameplay with cross-device play history, along with cloud-playable games now appearing in your play history. With the new My apps tab in the Xbox PC app, you can quickly launch your favorite apps or games from multiple storefronts. Gaming Copilot (Beta) for Game Bar on Windows 11 is now in preview and is designed to be your gaming sidekick. And controller navigation through the Xbox PC app just got a whole lot smoother. Read more about the new features below, including new gaming additions for Xbox Play Anywhere, Stream your own game, Retro Classics, and more. Here’s what’s new: Cross-Device and Cloud-Playable Play History Now Rolling Out Pick up and play with your play history and cloud games now available across devices Bring Everything Together with My Apps – Available to Xbox Insiders Get faster access to the apps you use most, all within the Xbox PC app Gaming Copilot (Beta) on Game Bar – In Preview to Xbox Insiders Your gaming sidekick experience in the Game Bar on Windows 11 Controller Navigation in the Xbox PC App Just Got a Lot Smarter It’s now smoother than ever to navigate the Xbox PC app with your Xbox controller Cross-Device and Cloud-Playable Play History Now Rolling Out Last month we announced the preview for cross-device play history and cloud-playable games, making it easier than ever to keep playing your games across Xbox, wherever you are. What started with Xbox Insiders is now rolling out and will soon be available to everyone. Your play history will now sync across devices, showing up on console and in the Xbox PC app. So, whether you’re switching screens from one room to the next or picking up where you left off at a friend’s house, your recently played games are right there so you can jump back in. You’ll also start seeing cloud-playable games show up in your history. That means every cloud-enabled title, from original Xbox classics to Xbox Series X|S exclusives, is now in one place whether you own it or play through Xbox Game Pass. It’s a simpler, more connected way to find and get into cloud gaming. There are multiple entry points to continue playing your current games. On console, check out the Play history tile on the Home page, and on the Xbox PC app, you can find your Play history under the Most Recent section in the sidebar menu as well as the Play history tab in My Library. PC Gaming Updates Bring Everything Together with My apps – Available to Xbox Insiders We’re continuing to evolve the Xbox on PC experience, and we’ve rolled out My apps to Xbox Insiders, a new tab in the Xbox PC app that makes it easier to get to the apps you use most. With My apps, Xbox Insiders enrolled in the PC Gaming Preview can now quickly launch key apps and storefronts, like browsers, utilities, and game launchers, right from the library. No more bouncing between desktop windows; everything’s in one spot and ready to go. This builds on our work with the aggregated gaming library, making it easier to find, download, and launch your games from multiple storefronts directly from the Xbox PC app. Whether you’re on a Windows 11 PC or a handheld device, My apps help streamline your setup so you can spend more time playing and less time searching. We’re starting with a curated set of apps and will expand support over time. Learn more about My apps in the full article here. Gaming Copilot (Beta) on Game Bar – In Preview to Xbox Insiders Gaming Copilot (Beta) is now available in Game Bar on Windows 11 for Xbox Insiders enrolled in the PC Gaming Preview. It’s built to be your go-to sidekick, helping you get past tough spots so you can stay focused on what matters: playing the games you love. Whether you’re looking for tips, stuck on a boss, or just want to get into the action faster, Gaming Copilot (Beta) is here to make things smoother and more personal. It’s smart, helpful when you need it, and stays out of the way when you don’t. Want to dig in? Check out the Xbox Insiders article for more on how to get started. Controller Navigation in the Xbox PC App Just Got a Lot Smarter The Xbox PC app now makes it easier to move between controller, keyboard, and touch – no matter how you play. We’ve added smart updates for controller and keyboard users that make navigation feel more intuitive and console-like: A to select, B to go back, Y to search. You’ll notice smoother trigger and bumper behavior, faster scrolling, and smarter focus memory between pages. Keyboard navigation also got a boost. Visually, things are cleaner. Focus indicators are clearer, animations are subtle but purposeful, and everything feels more polished. It’s all about making the experience feel familiar, responsive, and just better. In Case You Missed It Xbox Consoles – Dynamic Backgrounds Gears of War: Reloaded, Grounded 2, Madden NFL 26, Ninja Gaiden 4, and Sea of Thieves all introduced new dynamic backgrounds for Xbox Series X|S consoles, allowing players to customize their consoles to match exciting new games. Game Additions Xbox Play Anywhere – Buy once, play anywhere Over 1,000 games now support Xbox Play Anywhere, making it easier than ever to switch between PC, console, and supported handhelds, at no extra cost to you. Your progress travels with you, including saves, add-ons, and achievements. Just sign in with your Xbox account on any device and pick up right where you left off. These are the games added to the Xbox Play Anywhere collection in July: Abiotic Factor Aquapark io Back to the Dawn Bad End Theater Crowd City Dead of Darkness EDENS ZERO Golf Guys Grounded 2 Hatsune Miku Logic Paint S+ Maiden Cops Mecha BREAK Minami Lane My Friendly Neighborhood No Heroes Here 2 Novel Rogue RoboCop: Rogue City – Unfinished Business Sand Legends Spell Disk The Last Camp The Wandering Village Tiny Pixels Vol. 2 – Stormy Knights Wheel World Check out the full list of available games that players can enjoy anywhere. Stream your own game – Over 450+ games We’re continuing to grow the Stream your own game collection in Xbox Cloud Gaming. Game Pass Ultimate members can now stream from a library of 450+ games they own, across supported devices. That includes titles like GRADIUS ORIGINS and Mafia: The Old Country. More games, more flexibility, and more ways to play – wherever you may be. Recently added: A Short Hike Bugsnax DC League of Super Pets: The Adventures of Krypto and Ace Don’t Starve Everspace Evil Genius 2: World Domination Gradius Origins Let’s Build a Zoo Library of Ruina Mafia: The Old Country Scorn Somerville …and many more! Check out the full list of cloud-playable games available to stream on supported devices here. For more information, learn more here. More games added to Retro Classics Great games deserve to stick around, and we’re making sure they do. Xbox and Antstream Arcade are bringing retro favorites to modern devices through Game Pass, so players can keep enjoying the classics. With over 1 million players already diving into Retro Classics, here’s a look at the latest and upcoming titles. Caesar 3 Climber 5 Oystron Private Eye Shootin’ Gallery The Colonel’s Bequest Wing War Game Pass subscribers can keep an eye out for new weekly tournaments, community challenges and more games added from Activision and Blizzard, expanding the Retro Classics collection to more than 100+ titles over time. Click here for more information on Retro Classics. Xbox adds mouse and keyboard and touch controls for more games Xbox supports the use of wired USB mice and keyboards for navigation in select games and apps, and for getting around on Xbox and Windows devices. In addition, for Xbox players enjoying games on their mobile devices, Xbox touch controls are available for select games, allowing you to experience a different way to play – by touch and without a controller. Some games render their own controls in-game or supply custom control overlays, providing a more tailored experience for each game’s unique gameplay. Learn more about how you can set up and tailor your game’s touch controls here. Here are the latest titles added this month: Mouse and keyboard: Barbie Project Friendship F1 Manager 2023 F1 Manager 2024 Frag Punk Grounded 2 Heretic + Hexen Mecha BREAK Paw Patrol Grand Prix The First Descendent Ultimate Chicken Horse Ultimate Custom Night War Thunder Touch: Grounded 2 For support on setting up devices, see here for more details. Help Shape the Future of Xbox Stay tuned to Xbox Wire for future updates and the latest and greatest Xbox news. For support related to Xbox updates, visit the official Xbox Support site. We love hearing from the community, whether it’s a new feature idea or feedback on something we can improve upon. Xbox is always evolving, and your input helps shape what’s next. If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. Happy gaming! Related Stories for “Xbox August Update: Cross-Device Play History, Controller Updates, and More” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today Category: ID@Xbox Taking You Back to School: Indie Selects for August 2025 The post Xbox August Update: Cross-Device Play History, Controller Updates, and More appeared first on Xbox Wire.
Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today
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- Konami
- Metal Gear Solid
- Metal Gear Solid Δ: Snake Eater
- Xbox
- Xbox Series X|S
The post Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today appeared first on Xbox Wire.
Related Stories for “Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: ID@Xbox Taking You Back to School: Indie Selects for August 2025 The post Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today appeared first on Xbox Wire.
Taking You Back to School: Indie Selects for August 2025
- Games
- ID@Xbox
- PC Gaming
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The post Taking You Back to School: Indie Selects for August 2025 appeared first on Xbox Wire.
Category: ID@Xbox August 27, 2025 Taking You Back to School: Indie Selects for August 2025 Raymond Estrada, Deron Mann, Steven AllenID@Xbox Hall Monitors Every Wednesday, dive into the Indie Select Hub—your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects. Indie Selects is back for another month and, in honor of the new school year, we are pleased to inform you that the (definitely, absolutely real) ID@Xbox School of Independent Gamers has put together a curriculum of indie games that will give you an education in new ideas, advanced mechanics, and “having a really good time”. Here are the courses we think you should attend this month: Platforming, Ninjas, and You with Ninja Gaiden: Ragebound Interpretive Loot-and-Shoot with Wildgate The Politics of Ratshaking with, er, Ratshaker Adrenaline 101 with Killing Floor 3 Illusionary Architecture Theory with Monument Valley 3 Advanced Communication and Coordination with Ready or Not Here’s more on what we’ve got for you this month (in no particular order): Ninja Gaiden: Ragebound From the studio behind the Blasphemous series, Ninja Gaiden: Ragebound is a new 2D action platformer that serves as a side-quel to Ninja Gaiden (NES), with all the modern-retro polish that publisher Dotemu (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder’s Revenge) has become known for. Players control Kenji, a student of Ryu Hayabusa (franchise main protag, former Halo 3 armor), who’s merged with a rival ninja, Kumori, to fight off a demon invasion… and maybe the CIA. If you’re wondering whether this can capture the gratifying difficulty of classic Ninja Gaiden, well, I’d say the game is called “Ragebound” for a reason (please don’t roll your eyes). It’s hard but it feels rewarding. A combination of compulsive storytelling and satisfying gameplay mechanics helped me overlook the hours I’ve accumulated fighting the same boss, or when navigating the unforgiving level design. The emphasis on combat mastery and skill has been a staple of the modern series, while the tight platforming, pattern recognition and frankly, punishing enemy placement has been around since its first title on the NES. Developer The Game Kitchen has done an excellent job of bridging the two eras of Ninja Gaiden – leveraging a refined, classic 2D formula as the base while interweaving the combat complexity of the later installments. Don’t be discouraged by the promise of difficulty, though – Ragebound does a great job of onboarding new players, and the difficulty curve is pretty graceful between acts. It doesn’t feel sudden, rushed or unexpected and instead played well into the narrative. Things got harder as the situation for Kenji became worse, which made sense, so I couldn’t really be mad (even if I frequently was). Regardless of what this game put me through, I could not put it down – I recommend this to you if you’re into old-school action and gameplay, if you’re a fan of the franchise… or if you just like ninjas – Deron Mann NINJA GAIDEN: Ragebound Dotemu ☆☆☆☆☆ 110 ★★★★★ $24.99 Get it now A NEW TWIST TO THE SIDE-SCROLLING NINJA GAIDEN SERIES EXPERIENCE From the acclaimed team behind Blasphemous, NINJA GAIDEN: Ragebound successfully unites the classic lore and gameplay of the Tecmo-developed (now KOEI TECMO GAMES) NINJA GAIDEN series from the classic era with the depth and intensity of the modern 3D entries. The best of both eras come together to create an epic and thrilling adventure. DIVE INTO AN UNTOLD CHAPTER OF THE NINJA GAIDEN SAGA Our story begins when Ryu Hayabusa journeys to America to honor his father's will. While he is away, the barrier between the human and the demon worlds suddenly shatters, unleashing a terrifying army upon the Hayabusa Village, which now faces an unprecedented threat in Ryu's absence. To stand against this new threat, Kenji Mozu, a young ninja from the Hayabusa Village, rises to the challenge! Trained by Ryu, he fights fiercely but soon finds himself in desperate straits. Forced to tap into forbidden power, Kenji sets aside centuries of animosity and forms an alliance with the sinister Black Spider Clan, convinced that combining their souls and skills is the only way to protect the world out of the Demon Lord's grasp! OLD SCHOOL GAMEPLAY WITH A BRAND-NEW POLISH Combining old-school feeling with modern precision, NINJA GAIDEN: Ragebound retains the pick-up-and-play action of the classic titles, while introducing new layers of depth. Alongside the new protagonist, Kenji Mozu, is the skilled assassin Kumori. Take control of these two powerful ninjas simultaneously and unravel their interconnected stories. Use the Ninja Fusion to unleash devastating abilities and obliterate your enemies. NINJA GAIDEN: Ragebound features impeccable mechanics that are easy to learn but hard to truly master, challenging the skills of even the most seasoned fans of the NINJA GAIDEN series! A SPECTACULAR PIXEL ART SHOWDOWN Step into a reimagined version of the classic NINJA GAIDEN universe, brought to life through stunning, meticulously crafted visuals. Every enemy is recreated with a level of detail that was once impossible. The brutal, nostalgia-filled aesthetic of NINJA GAIDEN: Ragebound pays homage to the past while pushing the boundaries of modern pixel art, making every battle a feast for the eyes. Do you have what it takes to become a true ninja master? Wildgate Wildgate is a team-based PvPvE extraction shooter that throws players into the chaos of deep space, blending high-stakes spaceship battles with close-quarters crew combat. Each match features 20 space pirates called Prospectors split into squads of four. The mission? Dive into space, raid PvE dungeons for loot, upgrade your ship, outgun rival crews, secure the mysterious artifact, and make your escape through the Wildgate. The game features a variety of weapons and abilities to contend with, deadly environmental hazards, and, of course, loot worth fighting for. If you’ve ever wondered what it would be like if Sea of Thieves and Overwatch had a baby—this is it. From the very first match, it’s clear to me that Wildgate isn’t your typical multiplayer experience. Coordination over voice chat isn’t just helpful, but essential. You and your crew will be leaping from asteroid to asteroid, raiding different spots in pursuit of loot, upgrades, and the elusive artifact that everyone’s after. That means the faster you can be in and out, the less likely you are to run into an unexpected ambush. But running and gunning is just half the battle, as your crew will have to coordinate piloting the ship, performing repairs, and boarding rival ships. With the right team, few things are more satisfying than hopping onto an enemy ship, picking it clean, and making a daring escape. But I’ve also been in squads that were either eerily silent or loud and chaotic – both of which can make the experience feel overwhelming or, worse, made us cannon fodder for more organized crews. You truly need to find a squad for this one. Customization in Wildgate is impressively well-designed. Each of the characters you have to choose from, called Prospectors, have unique traits, loadouts, and a signature ability that can dramatically shift the tide of a match. Traits can include not needing to breathe, healing while aboard your ship, seeing through walls, or punching through enemy hulls, all of which can lead to some wild and memorable encounters with rival crews. The same goes for weapons, gear, and unlockable ships offering plenty of room for creative builds and min-maxing opportunities. Wildgate’s design is layered and impressively polished, yet it still feels like it’s in its initial stages – there’s so much scope to grow from here. This could easily become a standout in the fiercely competitive extraction shooter genre as more content rolls out. If you’re a fan of the genre already, this needs to be in your queue – and if you’re a newcomer, get yourself a crew and come aboard – Raymond Estrada Wildgate Dreamhaven, Inc. ☆☆☆☆☆ 151 ★★★★★ $29.99 Get it now Blast off into high-stakes spaceship battles and intense first-person shootouts, where no two matches are ever the same. If you want to claim the ultimate prize — the mysterious and priceless Artifact — you'll need to improvise on the fly, whether it's chasing down rival crews and stealing their gear, repairing your damaged ship, or scanning for precious resources. Your ship is your home and lifeline — for you, and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you. EPIC SPACESHIP BATTLES Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship… as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option… wing it! NEW ADVENTURES, EVERY MATCH Stay one step ahead as you and your crew navigate the Reach — a vast, procedurally-generated map that changes with every game. UNIQUE PROSPECTORS Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you're a brave pilot or a clever trickster, there's no wrong way to commit space crimes! EXPLORE THE REACH The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed! OUTRUN OR OUTGUN The Artifact is the most valuable object in the known universe. Be the first to find it, snatch it, and pass through the Wildgate, or destroy the ships of every other crew and be the last crew standing. Killing Floor 3 I still remember my first time booting up the original Killing Floor – the frantic reloads, the eerie silence before a wave, and the absolute panic when a Scrake rounded the corner. Killing Floor 2 dialed it all up: better weapons, bloodier battles, and a glorious soundtrack that made every fight feel like a metal concert in a warzone. So, when Killing Floor 3 dropped, I didn’t hesitate. I was already home. Developed by Tripwire Interactive, Killing Floor 3 is a co-op FPS that throws you and your squad into the heart of a sci-fi nightmare. You’ll face relentless waves of Zeds – genetically engineered monstrosities that are faster, meaner, and somehow even uglier than before. The combat is crunchy and satisfying, the maps are drenched in neon and dread, and the pacing keeps you constantly on edge. It’s everything longtime fans love, but sharper. The atmosphere feels like Doom and Aliens had a baby, raised in a bunker lit by strobe lights and soaked in adrenaline. I’ve spent hours perfecting my loadout, yelling “Cover me, I’m reloading!” with unnecessary action hero bravado , and laughing with friends as we barely survived wave ten. Tripwire Interactive knows exactly what makes this franchise tick – and they’ve delivered a third chapter that’s as brutal and brilliant as ever. If you’ve been with the series since the beginning, Killing Floor 3 feels like a love letter to the chaos we grew up with – just louder, faster, and somehow even more fun. And if you’re new? Welcome to the party. Just don’t forget to heal your teammates. Or at least pretend you tried – Steven Allen Killing Floor 3 Tripwire Interactive ☆☆☆☆☆ 229 ★★★★★ $39.99 Get it now It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it. Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal. KILLER CO-OP Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode. RELENTLESS ZEDS Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever. SURVIVAL TECH From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from. DANGEROUS LOCATIONS Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps. MORE GORE Our MEAT System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity. Monument Valley 3 Monument Valley 3, the newest installment in the acclaimed puzzle series, has arrived on Xbox. Renowned for its serene, visually captivating gameplay, this series challenges players with clever puzzles while immersing them in stunning, artful environments. With its fixed perspectives, Persian-inspired aesthetics, and mesmerizing Escher-like architecture, this latest chapter continues to offer a soothing yet stimulating experience that’s as beautiful as it is brain-bending. New to the series? No worries! While Monument Valley 3 follows in the footsteps of its predecessors, it tells a completely standalone story. With minimal dialogue and text, the game relies on subtle visual storytelling through movement, animation, and atmosphere to convey its themes. The crux of the story is that the world is crumbling, the water is rising, and you must find a way to restore light back into the world by navigating architecture-based puzzles. After the introduction, you’ll find yourself guiding the protagonist, Noor, to the exit of each area by moving parts of the environment around – the architecture bending reality through optical illusions. Structures that go across an axis can sometimes blend into one another, changing the structure of the environment just by altering its perspective. At times, it feels like solving a living Magic Eye puzzle – spotting the hidden path can make your eyes work overtime. The puzzle difficulty in Monument Valley 3 ramps up nicely. Early levels gently ease you into the game’s signature perspective-shifting mechanics before gradually presenting more and more intricate challenges that will have you scanning every detail for clues. A standout new feature in this installment is the addition of a boat, which you can navigate across rising waters. This mechanic adds a new layer of complexity, especially in puzzles that require you to coordinate movement between multiple areas to progress. Monument Valley 3 is a beautiful, bite-sized puzzler that is very enjoyable while it lasts. I would recommend it for anyone that enjoys a calm serene puzzle but won’t get frustrated when the answer is literally staring you in the face – Raymond Estrada Monument Valley 3 ustwo games ☆☆☆☆☆ 7 ★★★★★ $19.99 Get it now Set sail for adventure in MONUMENT VALLEY 3, a brand new story in the award-winning Monument Valley series. Guide Noor, an apprentice lightkeeper, through impossible monuments, shifting landscapes, and tranquil seascapes to uncover the Sacred Light and save her home. Monument Valley 3 takes you beyond the monuments and into the open sea. As Noor, you’ll navigate stunning, changing environments, solve mind-bending puzzles, and uncover the secrets of the Sacred Light. With her village threatened by rising tides, Noor must chart her own course—and discover her own strength—in this stunning, emotional adventure. Sail between geometry, manipulate architecture to reveal hidden paths, and let the iconic soundtrack guide you forward. With new mechanics, breathtaking visuals, and the series' signature charm, Monument Valley 3 is a voyage like no other. Features: – Defy Perspective: Rotate and manipulate the environment to reveal hidden paths, solve intricate puzzles – Uncover The Mystery: Help Noor unlock the secrets of this ever-changing world. – Beautiful Art: A stunning world inspired by modern design, global architecture and hand-crafted, personal stories. – Every Update Included: Full Story is included, with brand new updates to come Adventure awaits—will you uncover the light that guides the way? ustwo games are proud independent developers, best known for the award-winning Monument Valley series, Land’s End, Assemble with Care and Alba: A Wildlife Adventure. RatShaker Every so often, a game comes along that defies neat descriptions. RatShaker is one of those. It’s short, strange, and unlike anything else I’ve played on Xbox and that’s exactly why it stuck with me. This isn’t the kind of game where you grind levels or chase loot. Instead, RatShaker asks you to slow down, lean into the absurd, and let yourself experience something that feels more like an experiment than a traditional adventure. The controls are simple, the pacing deliberate, and yet the effect is oddly captivating. This is a game for players who appreciate the unconventional. If you enjoy titles like What Remains of Edith Finch, The Stanley Parable, or Don’t Touch Anything, you’ll likely find RatShaker intriguing. It’s perfect for those who value atmosphere, experimental design, and games that make you think (or squirm). If I had to pin it down, I’d call RatShaker a surreal narrative experience with elements of psychological comedy. It blends interactive storytelling with absurdist humor and a touch of eerie tension – think walking simulator meets performance art. What impressed me most was how RatShaker balances its humor and its tension. It never feels like it’s trying to be a blockbuster or a polished crowd-pleaser – instead, it leans fully into its own identity. You’re invited to play along, to laugh, to feel uneasy, and, above all, to experience something you probably didn’t expect when you pressed start. It’s the kind of game I recommend not because it’s “fun” in the conventional sense, but because it’s memorable. You’ll finish RatShaker in one sitting. It’s roughly 1 to 2 hours, depending on how much you explore or linger. It’s designed to be brief but impactful. You might finish RatShaker in an evening, but you’ll likely be thinking about it the next day, wondering how such a simple idea managed to get under your skin in such a playful way. If you’re looking for something different, something you can’t quite compare to anything else, RatShaker won’t be easily shaken after you finish – Steven Allen Ratshaker Dark Product ☆☆☆☆☆ 79 ★★★★★ $3.49 Get it now RATSHAKER – The Ultimate Solution to All Your RAT Problems! Tired of pests taking over your space? Say goodbye to them for good with RATSHAKER, the revolutionary new way to deal with unwanted pests! Just take and shake, and RATSHAKER does the rest. No traps, no mess, no unmarked disposal barrels! With RATSHAKER, you take control! Feel the satisfaction of watching the meter rise as you shake that rat into submission. The more you shake, the closer you get to solving your problems for good. Fast-acting, easy to use, and highly effective, RATSHAKER ensures your space stays problem-free in no time. Ready or Not Developed by Void Interactive, Ready or Not is a co-op FPS that puts you in the boots of a SWAT officer called in when things go from bad to worse. Hostage rescues. Barricaded suspects. Active threats. The tension is relentless, but the game makes it thrilling, not overwhelming. You don’t need to memorize military jargon or master complex controls. Just grab your gear, trust your squad, and try not to flashbang yourself (again). So, it started with a simple plan: hop online, play a few rounds, and maybe not embarrass myself. I’d heard Ready or Not was intense, but I figured, how hard could it be? Then came the mission. A quiet suburban house. The briefing said, “hostage situation.” My brain said, “don’t mess this up.” We stacked up at the door, flashbangs ready, hearts pounding. Two floors cleared. One room left. The hallway was silent, too silent. Lights flickered. A suspect shouted from behind the locked door. My team waited for my signal. I nodded. Breach. Flash. Chaos. Victory. Fist-bump. Since then, I’ve spent countless evenings laughing, learning, and slowly mastering the art of clearing rooms without yelling “clear!” into empty hallways. It’s got the tension of Rainbow Six Siege, but with more breathing room and a slower, more deliberate pace. Ready or Not doesn’t ask if you’re prepared, it surrounds you with silence, pressure, and the kind of intensity that makes you lean in. And once you’re in, you won’t want to leave – Steven Allen Ready or Not VOID Interactive ☆☆☆☆☆ 527 ★★★★★ $49.99 $39.99 Get it now Become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption. Lead a team of highly-trained SWAT officers through harrowing, high-risk missions against violent, cruel and calculated criminals to stop the city from spiralling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element. Every decision, from squad selection to tactical breach and engagement is the difference between life and death. Are you ready? FEATURES Take Command Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent. The Weight of the Badge Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether. True Tactical Gameplay Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly – failure is for the unprepared. Your Mission is the Story Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos' most vile criminals. Cross-Comradery Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission. Related Stories for “Taking You Back to School: Indie Selects for August 2025” Category: Next Week on Xbox Next Week on Xbox: New Games for August 25 to 29 Category: ID@Xbox Distinctive New Sci-Fi Horror Game Routine Launches Later This Year on Xbox Category: Games Coming to Game Pass: Gears of War: Reloaded, Dragon Age: The Veilguard, Void/Breaker, and More The post Taking You Back to School: Indie Selects for August 2025 appeared first on Xbox Wire.
Xbox Insiders Can Stream and Play in New Ways with Xbox Game Pass Starting Today
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Category: Xbox Insider August 27, 2025 Xbox Insiders Can Stream and Play in New Ways with Xbox Game Pass Starting Today Xbox Insider Team We’re always exploring more ways to make your Xbox experience centered around you – your content, benefits, and playstyle. That’s why we’re making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices. Play anywhere with more ways to stream your favorite games Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. To get started: Sign in to Xbox Cloud Gaming on your supported device From the Home Screen, browse your catalog of available games To access preview features on supported browsers or TVs: Visit xbox.com/play or use the Xbox app on your TV Select your user account, go to Settings, and under Account, enable preview features Even more PC games to explore across Xbox Game Pass plans We’re expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld. To explore the titles available with your subscription: Download and open the Xbox PC app Sign in and select the Game Pass tab to view your catalog Whether you’re gaming on console, PC, or streaming via supported cloud devices, this update broadens your library and makes it easier to jump into your favorite games across more screens. If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. If you want even more, you can join Game Pass Ultimate, which provides access to hundreds of games across console, PC, and cloud, day one games, online console multiplayer, and additional benefits like an EA Play membership at no extra cost, in-game benefits across Riot titles, Quests, and discounts on games in the library. How to Get Xbox Insider Support and Share Your Feedback We want to thank all the Xbox Insiders for the feedback you share with us. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit, where official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can! We’re grateful to our Insider community for the helpful feedback you provide, it continues to shape the future of Xbox. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news. Other resources: Get the Xbox Insider Hub app Xbox Insider FAQ How to provide feedback as an Xbox Insider For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit. Related Stories for “Xbox Insiders Can Stream and Play in New Ways with Xbox Game Pass Starting Today” Category: Playtests Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow! Category: Xbox Insider Available for Xbox Insiders: Get to the Games Faster with My Apps Category: Playtests Check out the Project Evilbane Pre-Alpha Playtest Schedule! The post Xbox Insiders Can Stream and Play in New Ways with Xbox Game Pass Starting Today appeared first on Xbox Wire.
No Man’s Sky Voyagers Update Ushers in a Whole New Dimension to Ship-Building
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Category: Games August 27, 2025 No Man’s Sky Voyagers Update Ushers in a Whole New Dimension to Ship-Building Sean MurrayFounder, Hello Games Summary On our 9th anniversary, the 6.0 update for No Man’s Sky, Voyagers, is available today, free to existing Xbox One, Xbox Series X/S and Game Pass players Players can now build their own large multi-crew starships, and are able to customize them inside and out. Fellow travellers can be invited to journey with you in your new starship. Why not set to autopilot and hang out as you watch the universe whizz by? Ship customisation is just one of a large number of quality of life updates ushered in by Voyagers, our biggest update of the year. It’s been gratifying to see so many Xbox and Game Pass players return to the No Man’s Sky universe to take command of the all-new planetary settlements after the Beacon update a few months ago. In the background, the tiny team at Hello Games have been hard at work and today we’re pleased to reveal perhaps our biggest update of the year. The Voyagers update launches today and is free to existing players. Spaceships have always been my favourite thing, the coolest thing. Give me any sci-fi film or novel or game, and I want to talk to you about the spaceships in it! I can draw you a map of the Millennium Falcon, or the Nostromo – those are important characters in those worlds. I know for our team and our players it’s that same feeling. Your ship is maybe the most important character in No Man’s Sky. What if we could build our own ships? With real interiors, med-bays, sleeping quarters, war rooms? What if we could get out of the cockpit seat mid-flight, wander around, look out the window as the universe flies by? What if we could share our ship with friends, to build a crew and adventure together? That’s a fantasy we’ve had for the longest time. I’m sure players never thought it would happen, but it’s something we’ve been working towards for years. This has been just a huge undertaking for our small team. Starships move at incredible speed, and to add a player calmly walking around inside a ship that is hurtling through space brings up all sorts of physics and game development problems (suddenly you have to think about relative space!). We went even further, allowing networked crewmates to walk about inside too, networking with each other, whilst also travelling at vast speed on a networked ship. To take it even further we allow players to edit and decorate those ships around them, whilst pulsing through space or flying over a planet. It’s one of the harder game development problems! Building your own ship, decorating it with friends, your own space that you share together – there really isn’t anything like it. Those moments where you look out the cockpit as a Space Station spins into view. Opening the airlock to rush out and discover a new planet, our returning home to your new custom ship from a hazardous environment. It feels so different and new. Voyagers is version 6.0 of No Man’s Sky, which for us represents a big milestone. It’s honestly one of our biggest updates ever, and what I love about it is it opens up a whole new path that we will want to build on and expand in future. Really though, we see each update as another step on a much longer journey. Sometimes we will put a lot of work into something that the community will perceive as small, but we know is important for the future. Sometimes something that was easier for us is actually really meaningful to the community – those are great too! The most satisfying part is when we’ve put in a lot of hard work for something we know is really meaningful to players, and I think Voyagers is luckily one of those updates – a lot of hard work to create something really meaningful for the future. The best thing about No Man’s Sky continues to be the community. Something about the game attracts the best, most welcoming players. As long as players keep coming back to enjoy the content we’re making, and as long as the team is enjoying coming up with crazily ambitious stuff like Voyagers, then we are happy! Behind the scenes, our new game, Light No Fire, is really coming along well. Honestly we always presumed that No Man’s Sky would have sailed off into the sunset long before Light No Fire ever saw the light of day. If anything, from a player and team perspective, No Man’s Sky is more vibrant now than ever, and both projects are benefitting from each other. The Voyagers update (6.0) is available now, free to existing players. Our journey continues. No Man's Sky Hello Games ☆☆☆☆☆ 1066 ★★★★★ $59.99 $23.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass No Man’s Sky comes complete with all 29 major updates up to and including Worlds Part I. Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action. In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before – and perhaps never will again. Embark on an epic voyage At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit. Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards. Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary. Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own… Related Stories for “No Man’s Sky Voyagers Update Ushers in a Whole New Dimension to Ship-Building” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today The post No Man’s Sky Voyagers Update Ushers in a Whole New Dimension to Ship-Building appeared first on Xbox Wire.
How The Outer Worlds 2 Sets You Up (for Adventure)
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Category: Games August 27, 2025 How The Outer Worlds 2 Sets You Up (for Adventure) Mike Nelson, Xbox Wire Editor Summary We go hands-on with the opening act of The Outer Worlds 2 and discover a universe just waiting to be played with. We experiment with its robust character creator and start our adventure as a member of the Earth Directorate. The Outer Worlds 2 launches October 29 for Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, and Steam — and day one with Game Pass Ultimate and PC Game Pass. How much Earth Directorate propaganda can you handle? Are you prepared to take on evil corporate interests and corrupt governments (maybe both) to dispatch your own brand of justice in the galaxy? Or are you just here to collect a paycheck, because hey… everybody’s gotta eat. Those are just some of the deeper questions The Outer Worlds 2 will pose to you before you set off on its epic sci-fi RPG adventure. Following a hands-off preview last week at gamescom, I recently got some extended hands-on time with the opening act of The Outer Worlds 2 giving me a better handle on what the world we’re stepping into will be like, the open-ended nature of some of its design, but also what it’s like to lay the groundwork for who I’m going to be in this wild and wonderful galaxy that’s seemingly bursting full of adventure. This opening act sets this in motion almost immediately, as you and a group of fellow Earth Directorate agents are being sent to Horizon Point Station, a distant installation “out of their jurisdiction,” which has been experimenting with Skip Drive technology — which may or may not be what is responsible for various space anomalies popping up in the system (like what we saw during Xbox Games Showcase). But first, you need to figure out who you’re going to be… This starts by having you choose your character’s background — Ex-Convict, Gambler, Lawbringer, Professor, Renegade, or a Roustabout – all crafted to represent the life you had before joining the Earth Directorate (who are at their most basic level, kind of like space marshals). We’re told each of these backgrounds can bring a unique element to the game that can manifest in ways like an expanded conversation tree or a gameplay encounter. It was hard for me to settle on just one for this demo. I initially liked the idea of rolling with a Lawbringer, someone who was unflinching in their dedication to the Earth Directorate – playing it up as a propaganda-consuming soldier could be fun. I ultimately rolled with an Ex-Convict. I tend to like playing as characters who come from some more of the seedier parts of the galaxy. I also like that my character is set up from the start to be at odds with who they are working for — I’ve accepted a deal with the Earth Directorate to clear my record if I just work for them. How that plays out long term could be exciting and is something I’m hoping to see pay off later in the game. While your choice of background has an impact on how the game’s world will perceive you, it’s the Traits and Skills that give you a much more tangible effect on how you interact with The Outer Worlds 2. There are a wide variety to pick from that give benefits to your character, like Brawny (knocking down hostiles), Lucky (improved critical chance), Suave (discount with vendors), and many others. But what I found to be incredibly clever was the Negative Trait system that “compliments” your character build. During character creation, you have the option to pick an additional Positive Trait (instead of just the one) at the cost of inheriting a Negative Trait, like Abrasive (impacts reputation), Dumb (locks certain skills), or Sickly (poor base health and toxicity threshold). It’s a neat counterbalance from trying to min/max the “perfect” character in a typical role-playing game; now we’re being asked (if you choose) to intentionally create a flawed hero from the start. On top of the Traits there are a wide number of Skills to pick from like Engineering, Hacking, Lockpick, and many others. The logical approach here with all of this is to create a complimentary character based on all the available Traits and Skills (e.g. create a Stealth build that’s good with hacking). But playing it safe isn’t how I like to come to Obsidian games. The character creator doesn’t explicitly spell it out for you, but it seems like all of this is designed so you could effectively create a “busted” character, if you wanted to, one with a mishmash of abilities and still be able to have a great time – as my playthrough demonstrated with my mix of speech and stealth skills, coupled with the Sickly Negative Trait. Coming back to the mission at hand, once we arrived at Horizon Point Station our task had us finding a way through the security blockade, with a variety of options in how we wanted to go about completing this first objective ready for us from the start. I could loot a nearby guard’s body to get their identification card, impersonating them on the intercom to call off the alarms. Or sneak through an air vent to get past a bunch of security bots – but dang it, I left my thief tools back on the ship. Thankfully Niles, one of the Earth Directorate, was willing to lend me his tools if I wanted to pursue that route. Or… we just go in guns blazing. And all of this is just in the first five minutes of the mission, a mere fraction of what the larger adventure is going to be for The Outer Worlds 2. It’s tantalizing to think how many more of these open-ended approaches are in the final game. These choices continued heavily throughout this opening act, as Horizon Point Station presented a variety of approaches from stealth, to dialog manipulation, and of course lots of guns fights (if I wished for it to get that far). I even stumbled across a more subversive element in our raiding of the base – I uploaded an Earth Directorate propaganda video that distracted all the guards in the base (one even mentioned that they were worried they violated their oath just by listening to such filth). Yes, it ruined our element of surprise, but it made for a few good stealth kills as I was able to sneak up on unsuspecting guards, transfixed by the video message. All of this served as a proof point from something I’ve noticed in my previous looks at the game, about the intention of these level designs to allow for so many varied approaches to succeed in your mission. And how you interact with your Companions can also have lasting consequences. One such incident involved a fellow Earth Directorate agent (we can’t spoil it), but it’s going to be cool to see what other unique paths will be created based on some of the choices that I made, and how my background plays into the well-being of those around me. It’s clear that Obsidian’s imprints are all over this game. From a robust character creator, layers upon layers of dialog options, to a variety of approaches to completing missions, it really feels like this is one of Obsidian’s most ambitious games ever created. Each time we’ve had a better look at what it has in store, the more I want to continue adventuring through its world to just see what happens if I flip this switch, open that door, or turn over that rock — chances are good they’ve already planned for all of that. The Outer Worlds 2 launches October 29 for Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, and Steam — and day one with Game Pass Ultimate and PC Game Pass. Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack. The Outer Worlds 2 Premium Edition Xbox Game Studios ☆☆☆☆☆ 6 ★★★★★ $99.99 Pre-order Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack. The Outer Worlds 2 Premium Edition includes: – The Outer Worlds 2 base game – Up to 5 days early access – DLC Pass for 2 future story expansions* – Moon Man’s Corporate Appreciation Premium Prize Pack – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack * Story expansions available as released The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness! As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust. Explore a New Frontier The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink! Your Commander, Your Way Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb! Enlist Your Companions Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together. The Outer Worlds 2 Standard Preorder Edition Xbox Game Studios ☆☆☆☆☆ 5 ★★★★★ $69.99 Pre-order Pre-order The Outer Worlds 2 now to receive the Commander Zane’s Anti-Monopolistic Battle Pack at launch. The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness! As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust. Explore a New Frontier The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink! Your Commander, Your Way Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb! Enlist Your Companions Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together. Related Stories for “How The Outer Worlds 2 Sets You Up (for Adventure)” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today The post How The Outer Worlds 2 Sets You Up (for Adventure) appeared first on Xbox Wire.
Overwatch 2’s Season 18 is Live Now!
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Category: Games Overwatch 2’s Season 18 is Live Now! Danielle Partis Published August 26, 2025 Related Stories for “Overwatch 2’s Season 18 is Live Now!” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today The post Overwatch 2’s Season 18 is Live Now! appeared first on Xbox Wire.
Gears of War: Reloaded is Out Today – Here’s Everything You Need to Know
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Category: Games August 26, 2025 Gears of War: Reloaded is Out Today – Here’s Everything You Need to Know Danielle Partis Summary Gears of War: Reloaded is out today for $39.99 on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Steam and PlayStation 5, and is available via PC Game Pass and Game Pass Ultimate. The original Gears of War returns, faithfully remastered, natively optimized for more platforms than ever before, with full cross-play and cross-platform support. The Coalition Studio Head Mike Crump looks back on the history of the first game, and its lasting legacy. Xbox players that purchased Gears of War Ultimate Edition (Digital) before May 5, 2025 will receive Gears of War: Reloaded as a free upgrade. It’s finally time to jump into the action in Gears of War: Reloaded, out on Xbox Series X|S, Xbox on PC, PlayStation 5 and Steam today. For many of us, it’s a welcome return to one of gaming’s most iconic stories, but for many more, it’s the first time you’ll be stepping into the extra-large boots of Marcus and Dom. We’re thrilled that so many new players can experience their story for the first time ever – and whether you’re a seasoned veteran of the Locust War or picking up a Lancer for the first time – here’s everything you need to know, plus some exclusive extra insight from inside The Coalition. The Classic Returns, Better than Ever It’s been almost 20 years since Gears of War first made its way onto the Xbox 360, and the release of Reloaded is just the start of how the studio plans to honor the milestone, says Mike Crump, Studio Head at The Coalition. “We really felt that bringing back the game that started it all – and bringing it to more players and more platforms than ever before – was the perfect way to kick off a celebration of 20 years of Gears,” Crump adds. “I’m jealous of everyone who’s about to experience Gears for the first time because I remember what an amazing experience that was!” In Gears of War: Reloaded, every aspect of the original game has been brought to modern standards – art, audio, cinematics… everything – to deliver a new, enhanced experience. With stunning 4K resolution, assets and textures, a 60 FPS campaign with lightning-fast load times and 120 FPS in multiplayer, this the ultimate way to play Gears of War, and it’ll feel spectacular no matter how many times you’ve experienced this story before. “It’s always fascinating to see the difference between what you remember your favourite games looking like and what they actually looked like,” Crump says. “Gears of War set a new bar for graphical fidelity in 2006, and that’s what I remember about it – being in awe of how great it looked. Of course, the bar has moved a lot higher since then. Upgrading and enhancing such a beloved game for today’s generation of hardware has been a labor of love for The Coalition.” Gears of War (2006) compared to Gears of War: Reloaded Squad Up Across Platforms With so many new platforms joining the fight, Gears of War: Reloaded is built to support squads without restriction. Cross-play functionality means that players across Xbox, PlayStation and Steam can party up together, whether its to take on the Campaign in two-player co-op mode, or team up in Versus Multiplayer, which supports up to 8 players, providing all party members are signed into a Microsoft account. Not only does signing in with a Microsoft account allow for cross-platform parties, it also enables cross-progression. Allowing your Campaign and multiplayer progress to carry across devices for a seamless experience wherever you play. It also allows you to send invites and play with friends across platforms — like Xbox to PlayStation or Steam to Xbox. With the 20th anniversary of Gears of War around the corner, we couldn’t help but ask Crump to share one of his favourite Gears moments (and we’ve kept it spoiler-free). “The terror of encountering the Berserker will be forever etched into my memory,” says Crump. “The way she’s introduced is an ‘oh shit’ moment for the ages!” A Thank You to Xbox Players As a token of gratitude for longtime fans, Gears of War Reloaded will be available as a free upgrade if you purchased the digital version of Gears of War: Ultimate Edition prior to 16:00 UTC on May 5, 2025. And for Game Pass Ultimate and PC Game Pass members, Gears of War: Reloaded will be available as part of the Game Pass library today. Gears of War: Reloaded Xbox Game Studios ☆☆☆☆☆ 238 ★★★★★ $39.99 Get it now PC Game Pass Xbox Game Pass THE DEFINITIVE RELEASE The Original, Remastered: Powered by Unreal Engine, Gears of War: Reloaded is a remaster of the blockbuster first Gears of War, now fully optimized for the latest generation of gaming platforms. All Included: Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics, at no additional cost. Refined Controls: Newcomers can choose a modern, streamlined control layout, while veterans can relive the classic feel they love. BUILT FOR BROTHERHOOD Campaign Co-Op: Crush the Locust threat together through campaign split-screen or online co-op. Fight on with your squad in Versus multiplayer running at up to 120fps with unmatched clarity and visual fidelity.* Cross Play: Gears of War: Reloaded supports cross-play across all platforms, allowing you and your friends to squad-up, regardless of where you play.* Cross Progression: Jump from one platform to another and your campaign saves as well as multiplayer progression will come with you. Signing in with your Microsoft Account required is for cross progression.* OPTIMIZED FOR XBOX & PC: Natively Optimized for Xbox Series X|S: The iconic original now looks and plays better than ever with lightning-fast load times, 4K assets plus remastered textures, lighting, shadows and reflections, HDR and Dolby Vision, Dolby Atmos, as well as up to 120 FPS in multiplayer.* Optimized for PC & Handhelds: In addition to stunning remastered visuals, Gears of War: Reloaded also delivers PC-first features such as ultrawide support, a benchmark mode, variable refresh rate, mouse and keyboard support, FSR3.1 and DLSS3.5 Super Resolution support as well as controller remapping. *4K, HDR & 144FPS: requires capable display. Co-Op: campaign split-screen not available on PC or handhelds. Related Stories for “Gears of War: Reloaded is Out Today – Here’s Everything You Need to Know” Category: Games Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons Category: Games Xbox August Update: Cross-Device Play History, Controller Updates, and More Category: Games Metal Gear Solid Δ: Snake Eater Is Out on Xbox Today The post Gears of War: Reloaded is Out Today – Here’s Everything You Need to Know appeared first on Xbox Wire.
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Space Adventure Cobra – The Awakening has awakened on Switch
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Space Adventure Cobra may be before your time. It was kind of before my time. But if you're a fan of '70/'80s anime and manga, you're no doubt ready for Space Adventure Cobra - The Awakening which is now available for Nintendo Switch.
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https://www.youtube.com/watch?v=lYTB1EvvoOw Space Adventure Cobra may be before your time. It was kind of before my time, and that doesn’t often happen in the world of video game franchise tie-ins. But if you’re a fan of ’70/’80s anime and manga, you’re no doubt ready for Space Adventure Cobra – The Awakening, which is now available for Nintendo Switch. Developed by Magic Pockets and published by Microids, Space Adventure Cobra – The Awakening adapts the first 12 episodes of the anime into an action adventure shooter. But just who is this Cobra fellow? Well: Created in 1978 by Buichi Terasawa, the cult manga Cobra has captivated several generations of fans worldwide thanks to its plot full of twists, skillfully blending science fiction, action, and mystery. The success of Cobra is largely due to its main protagonist, Cobra, a fearless adventurer with a cybernetic left arm housing a formidable weapon, the legendary Psychogun. This charismatic character, accompanied by his loyal partner Armaroid Lady, has captured the imagination of the audience through his numerous escapades across the universe. The game, in turn, has captured the following features: A faithful adaptation that covers the first 12 episodes of the famous anime series, remaining true to its spirit with the moments of bravery and humor that made it so special. A thrilling sci-fi world in which you’ll embark as a fearsome, charismatic hero. Over the course of this epic journey, you will cross paths with colorful characters like the Royal Sisters and the terrifying Crystal Bowie – Cobra’s nemesis. A multitude of exotic planets across levels filled with traps that will test your skills to the limit. With Cobra’s superhuman abilities, you will need to relentlessly run, jump and climb, and make sure you use all the means at your disposal to take out your enemies. Cobra’s iconic weapons—such as the awesome Psychogun and the Colt Python 77—which you’ll need to destroy the opponents on your heels, as well as his famous gadgets like the cigar and the grappling hook. You will need all of your arsenal to defeat the powerful bosses standing in your way. Solo and multiplayer modes, such as the story mode with three difficulty levels that allow veterans of the genre to take on a challenge worthy of their skills, while those who simply want to enjoy the story can play without major obstacles. You can also try to escape your enemies in a 2-player co-op mode. Through dynamic gameplay, a carefully crafted narrative, and graphics that remain faithful to the anime’s spirit, Space Adventure Cobra – The Awakening serves as a tribute to Buichi Terasawa’s work, while allowing players to immerse themselves in Cobra’s fascinating and dangerous universe. They can do so now at the Nintendo eShop where standard and gold editions are available for download. Fans can also purchase a physical limited edition that features the full game, a physical artbook, the bonus mission “The Roulette of Death,” and the exclusive “Smoking Skin.” For more information, visit www.microids.com. The post Space Adventure Cobra – The Awakening has awakened on Switch appeared first on Pure Nintendo.
Review: STORY OF SEASONS: Grand Bazaar (Nintendo Switch 2)
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I was pleasantly surprised to hear that the next STORY OF SEASONS game would be a remake of Harvest Moon DS: Grand Bazaar because I view it as one of
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I was pleasantly surprised to hear that the next STORY OF SEASONS game would be a remake of Harvest Moon DS: Grand Bazaar because I view it as one of the more obscure in the series. When I saw it announced in a Nintendo Direct, I knew I wanted to review it if possible since I had played the DS game. Taking the nostalgia goggles off, it is a mostly great game with a few nitpicks here and there. However, I can confidently say that if you have played it before, you will love the quality-of-life updates Grand Bazaar has made on the Nintendo Switch versions. One change I really like is the addition of the glider. The world of Zephyr Town already lets you jump around behind buildings and on roofs with surprisingly few invisible barriers, so having a glider you can catch breezes in to ride across the town is an extra fun way to travel. But I do tend to get carried away, faceplanting into rivers. I often find myself being rescued by the Nature sprites, losing stamina, and accidentally depleting it enough to pass out. Another positive change is the addition of a stall that you can invite to join the bazaar, allowing you to rehome any pets, whereas in the DS title, I was stuck with so many pets because there’s no way to get rid of them once you buy one. That’s partly why I fell out of playing the DS game, since I felt bad neglecting my immortal pets. Speaking of the titular Bazaar, your main goal, unlike other games in the series, is to breathe new life into the town’s bazaar by going up in ranks. Your life in this game will mostly consist of running around doing various activities to gain materials, crops, and livestock products to sell at your stall at the end of the week. You can decorate your stall to get certain buffs and, once you sell enough, you fill up a bar at the top of the screen that will allow you to invite one or more of the Nature Sprites to do a Lightning Round type of selling before the time runs out. I find the mechanics mildly frustrating since to go to the slot and put an item on your table for sale, you must move there and position yourself. I wish it would snap you to the slot instead, because during the rush of selling things, I kept missing where the slot was to sell to a waiting customer. You get a certain timespan to sell in the morning and the afternoon, so being lightly inconvenienced by one of the game’s main points irritates me sometimes. Let’s talk more about the characters. I like that you can choose to have a character’s sprite art by their dialogue box instead of just seeing the in-game model. But the sprites have also been given a blinking animation that I find unnecessary and a bit distracting. (Especially when the 3D model blinks as well.) I like that voice acting gets included for full scenes and some dialogue, including the ability to change the voice language to English or Japanese. I like the voice acting in the Japanese dub more than the English one. But my favorite voice actor for the English dub would be the one for Gabriel, previously Angelo, in the DS game. He gives an endearing, “adorkable” delivery that reminds me of Tom Holland’s acting for Spider-Man/ Peter Parker. And since we’re on the topic of love interests, there are twelve! On top of the original ten, STORY OF SEASONS: Grand Bazaar adds two more. There’s Arata, a dense but kind man who trains in the mountains, and Diana, a workaholic and agent sent by the Bazaar Review Board to assess Zephyr Town’s bazaar. I’ve already mentioned Gabriel, the town artist, but other than him, I have a soft spot for the brothers Jules (previously Ivan) and Darek (previously Dirk), and their struggle with opposing personalities and basically raising each other with their parents gone. I honestly didn’t recognize Daisy, now Maple, with her redesign looking more bland and less unique than before; was this done to make her look more mature? I wish the bachelorettes had more distinct personalities compared to the bachelors; like Maple and Sophie (previously Sherry) are quite similar to each other in both personality and voice acting. On a more positive note, with twenty save slots, you can marry each bachelorette with eight more slots to spare, which is a massive improvement over the original’s two! To add something about the gifting mechanic is my wish for more specifics about characters’ lists of likes and dislikes. An example of this would be when I gave one of the twin girls, Sylvia (previously Cindy), a Magic Blue Flower, and she disliked it, despite her profile listing one of her two liked things being ‘Blue’. I think items should be specifically listed in their profiles, or maybe a system to keep track of what items each character liked and disliked as you learn more about them, like what Stardew Valley does with its characters. Later, in the Fall, I gave Sylvia a Magic Red Flower that she liked, which makes sense to me since she wears red, so I think this is a legit error and she’s supposed to like the color ‘Red’ instead. There are also references to other games in the franchise, with cameos and plots of books Jules recounts reading, which I found cute. There are a lot of notable references to Harvest Moon: Island of Happiness. Is this a tease for a STORY OF SEASONS: Island of Happiness or, maybe, Sunshine Islands? And I would be remiss as a Sonic fan if I didn’t mention that when you eat food to regain stamina, the bar filling up sounds like Sonic drowning. Overall, STORY OF SEASONS: Grand Bazaar is a faithful remake with great music and fun gameplay. This Nintendo Switch 2 Edition addresses stuttering seen on the original Switch when things are too busy on screen, and the framerate improvements make the game run much better and smoother. It’s like going from a DVD to Blu-ray, albeit at $10 more, as it’s priced at $59.99 on Switch 2. I’d still recommend this game (on either platform) to all STORY OF SEASONS fans, and highly recommend it to fans of Harvest Moon DS: Grand Bazaar, as it is a well-done remake that carries the spirit of the original. The post Review: STORY OF SEASONS: Grand Bazaar (Nintendo Switch 2) appeared first on Pure Nintendo.
Kirby! Chibi-Robo! Herdlings! Pure Nintendo Podcast E126
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This week on the Pure Nintendo Podcast, Jem and Trev dissect the latest Nintendo Direct – this time it’s all about the upcoming Kirby Air Riders.
Last week, we
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This week on the Pure Nintendo Podcast, Jem and Trev dissect the latest Nintendo Direct – this time it’s all about the upcoming Kirby Air Riders. Last week, we played Drag x Drive. This week, we’re playing the likes of Herdlings, Chibi-Robo, and more Donkey Kong Bananza. What about other consoles? Trev has played almost every Nintendo console this week – from the NES up to the Switch 2 – and he poses the question, which retro consoles is everyone playing? Let us know in the comments and you could feature in the next issue of the Pure Nintendo Magazine! We also talk about some exciting games heading to the Switch 2. Last week, Indiana Jones and the Great Circle was announced to be coming to the Switch 2 in 2026. We talk about our fave Indy films, and share our excitement for this title heading to a Nintendo console. News also dropped last week (finally) that the Hollow Knight sequel, Silksong, is making its way to consoles in September. We can’t wait! It’s all happening on the Pure Nintendo Podcast, your weekly dose of all things Nintendo! With well over 100 episodes down, we’re excited to bring you more Nintendo content each and every week. There’s so much to look forward to in the rest of 2025 alone with Metroid Prime 4 and Hyrule Warriors yet to come our way. So be sure to tune in each and every Monday for the latest dose of all things Nintendo on the Pure Nintendo Podcast! Support us on the Pure Nintendo Podcast! And don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! We’re putting together the next issue of the Pure Nintendo Magazine, so stay tuned for when that will be heading to your mailbox in the near future! Until next time, game on everyone! The post Kirby! Chibi-Robo! Herdlings! Pure Nintendo Podcast E126 appeared first on Pure Nintendo.
Review: Drag x Drive (Nintendo Switch 2)
- Nintendo News
Drag x Drive is Nintendo’s latest Switch 2 outing. While we’ve seen big new entries in franchises such as Mario Kart and Donkey Kong, this time Nintendo does a complete
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Drag x Drive is Nintendo’s latest Switch 2 outing. While we’ve seen big new entries in franchises such as Mario Kart and Donkey Kong, this time Nintendo does a complete 180 to bring us a sports outing. With a new IP. And mouse controls. It could be seen as somewhat of a risk, but with a lean development team and small price tag, it could just pay off. I’ll be the first to admit that Drag x Drive did not appeal to me when it was first announced. I’m not much of a sports enthusiast. I also don’t go for gimmicks, and the mouse controls seemed a little along those lines to me. Cut to two months later, and I became sufficiently intrigued by the trailers; I was keen to try this one out for myself. Let’s start with those mouse controls. As someone who considers herself a console player first, PC user second, mouse controls, to me, seemed like a “nice to have” addition to the Switch 2’s functionality. I’ve since played the likes of Hogwarts Legacy and Nintendo Switch 2 Welcome Tour, giving me enough reason to appreciate the way the Joy-Cons flip between regular and mouse mode. It’s truly impressive. Drag x Drive takes this even further, combining motion controls and mouse movements into one fluid experience. And it really does work well. I won’t lie; Drag x Drive is hard to play—at first. Thankfully, a handy (and mandatory) tutorial starts things off on the right foot. This isn’t a game to just jump straight into; you need to learn the ropes first. The basic moveset involves using both Joy-Cons, one in each hand, as mice on a flat surface. You can use a tabletop, sofa armrests, or even your own legs. The fact that you can use various surfaces is important for accessibility, as not everyone will have access to a flat surface wherever they’re playing. Sliding each Joy-Con forward moves the two wheels of your robotic-looking player. Moving the controllers at the same time in the same direction moves you forward.Moving them one at a time turns you. You can move backwards in the same way, sliding down instead of up. You can also brake by pressing the ZL or ZR buttons. So far, so good. Now let’s add in some motion controls. To shoot hoops, simply raise your hand (and Joy-Con) and perform a swishing motion. It feels like an evolution of the Wii, in a way. Remember when we were all playing Wii Sports and whacking virtual tennis balls? Take that feeling and add the mouse controls, and you’ve got an inkling of this setup. It’s a steep learning curve, but once you’ve got the hang of it, moving your character and dunking those balls feels terrific. Drag x Drive is fast paced, featuring three-minute rounds of three-on-three matches (or sometimes two on two when there aren’t enough players). Either way, how do you have time to line up your shots when one or two opponents are trying to knock or block you? The answer: you don’t. Drag x Drive sports a feature that helps you score while on the move. Basically, the closer you are to the net, the more likely you are to score. So, three-point shots end up relying more on lining up your shots than those closer to the net simply because the accuracy of these far-away shots isn’t as high. It’s balanced well, though it can be frustrating when you’re in close range and your shot still misses. There is some room for skill, it seems. A downside to Drag x Drive is the lack of local multiplayer. You can play offline, but this is restricted to games against bots. On the plus side, there are nine bot teams to defeat, each one increasing in difficulty. A win scores you a trophy, adding a collectible component to the gameplay. Locally, you can also practise your shots, repeat the tutorials, or try the minigames. It creates a fair amount to do for the $20 price tag. The main game, though, is found via online play. Thankfully, joining a game is easy. There are two online areas: Public Park or Friend Park. Public Park adds you to an arena with up to 12 players. You can choose to always play a game, or only play when needed. Always playing means you’re partnered up pretty quickly (I haven’t had to wait more than a minute or two for a game to start). “When needed” means you’re only placed in a game when an odd number of players is present. This gives you more time to explore the surrounding area and the minigames within. Speaking of which, the minigames are more plentiful than I expected. There are races, obstacle courses, skipping ropes to jump, quick turns to pull off, and more. In online mode, each one is ranked, while in offline mode, there are high scores to beat. It adds to the gameplay by providing some variety. Aesthetically, Drag x Drive could prove divisive. The futuristic, sci-fi look is somewhat drab, which won’t appeal to those used to the likes of Splatoon or Mario Kart. Perhaps this design choice was deliberately chosen to help certain features stand out, like the scoreboard and characters. Paired with various neon colors dotted around the arena, the gray actually works well. As for the characters, three types are available: Guard, Center, and Forward, each with varying stats in terms of speed and strength. You can also customize their look to a degree, including helmet shape (including unlockables) and the color of your wheels, arms, and headgear. It’s fun coming up with combos to stand out, and again, it’s striking against the gray backdrop. They’re still robots though (aren’t they?), so there’s a question of whether some personality would make things more appealing. For some players, that will definitely be the case. If you just care about slam dunks, things are perfectly fine the way they are. There are three questions I asked myself while reviewing this game: Is it fun? Is it well developed? And is it good value for money? It turns out that the answers are yes, yes, and (mostly) yes. As I said at the outset, this is a risky game, and Nintendo isn’t shy about taking risks. It’s one of the reasons we love them. At the end of the day, it’s a fun game with neat controls at a fair price (local multiplayer notwithstanding). Will we still be playing it in 12 months? Time will tell. If Nintendo adds more jams, DLC, or other support, we might find it has legs. The post Review: Drag x Drive (Nintendo Switch 2) appeared first on Pure Nintendo.
Daemon x Machina: Titanic Scion bullet point impressions
- Nintendo Switch 2
- Nintendo News
- Previews
- marvelous xseed
- Switch 2
- daemon x machina
- titanic scion
I've spent a few weeks playing Daemon X Machina: Titanic Scion, which will be released for Nintendo Switch 2 on September 5th. And if this isn't one you had on your launch-window radar, add it.
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Daemon X Machina: Titanic Scion will be released for Nintendo Switch 2 on September 5th. And if this isn’t one you had on your launch-window radar, add it. Marvelous (XSEED) provided us with an early access key, so I’ve spent the last few weeks, running, riding, and flying across a hostile planet, battling countless hostile enemies along the way. My verdict? Well, we’ll save that for the full review. In the meantime, here are my preview impressions of the game so far, handily arranged, as always, in 11 easily digestible bullet points. This is one of those games that purposely overwhelms you at the onset, but hang in there; you’ll be allowed to catch up after a bit. And although this serves as a sequel to 2019’s Daemon X Machina, there’s no need to worry if you haven’t played it. I didn’t, and I was able to pick things up quite quickly. The avatar creation/customization interface is refreshingly easy to use. You can go with a preset or design your own from scratch. Either way, you should be able to land on something you like in no time. If not, you’ll soon get the ability to change your appearance in-game. The tutorials do a solid job of getting you started. Combat is mostly handled from within your mech suit, called an Arsenal. You can equip ranged or melee weapons in each hand, add shoulder-mounted and auxiliary weapons, etc. Titanic Scion does a good job of telling you how to use them. It doesn’t, however, do as good of a job helping you with equipment strategies. There is a lot to learn about effectiveness against specific enemy types, upgrading and accessorizing, how/when to swap, etc. You can save your Arsenal buildouts for a quick return to a favorite kit, but story progression will be slow-going in the early hours of the game as you retreat to regenerate or try out armor/weaponry better suited for the job. But the developers knew that, and gave you plenty of ways to get better. You can practice at your base and re-engage boss battles, but I found it more fun to increase my combat skills and weaponry knowledge out in the field. In fact, let’s focus on the field for a bit. The planet on which you find yourself is massive, although mostly closed off at the start. Story-based missions will have you unlock new areas, but a straight line twixt A and B is not the route of choice between them. The in-game map will constantly distract you with items to scavenge, minerals to mine, etc. And you just know there has to be a loot container or two in those derelict buildings, right? Honestly, fans of Xenoblade Chronicles X are going to be right at home navigating this world. Except that unlike with XCX, you’re given the ability to access almost everything from the start. Your Arsenal is there. The ability to fly is there. Daemon X Machina: Titanic Scion doesn’t ease you into gameplay, it tosses you in head first and then gives you the methods and materials required to get better. The methods of applying those materials, unfortunately, could use an overhaul. The UI is cumbersome and confusing at the start, and certain changes can only be made at certain locations. The game really makes you feel like a newbie with upgrades and maintenance. Thankfully, each new area you reach gives you the ability to warp back to your base to make these changes…although you may not want to. Driving and horseback riding are a blast. Warping also prevents you from acquiring items you may want. And, of course, this is a stunning world to explore. You’ll quickly realize why this game was only released for the graphics power of the Switch 2, and you’ll applaud the decision. One of the more unique features of Daemon X Machina: Titanic Scion is that you can play the story mode online with up to two other online players. I haven’t tried that yet, but hope to before my final review. If playing alone, your combat teammates are controlled by AI, and I found them to be pretty effective. Ice cream is a weird way to get temporary stat boosts. That’s not nearly enough to cover everything Daemon X Machina: Titanic Scion has to offer, but it’ll do for now. I’m only nine chapters into the game, after all, so there’s much more to learn and master before its release on September 5th. Watch for our full review in the coming weeks. Before then, head on over to the Nintendo eShop to add Daemon X Machina: Titanic Scion to your wish list or, even better, to grab the newly released demo. For more information on the game, visit na.daemonxmachina.com/titanicscion/. The post Daemon x Machina: Titanic Scion bullet point impressions appeared first on Pure Nintendo.
Review: Is This Seat Taken? (Nintendo Switch)
- Reviews
- Nintendo Switch
- Review
- indie dev
Is This Seat Taken? is an indie title for the Nintendo Switch. It features logic-based puzzles set in a super-cute, top-down world. The goal? Place people with specific demands into
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Is This Seat Taken? is an indie title for the Nintendo Switch. It features logic-based puzzles set in a super-cute, top-down world. The goal? Place people with specific demands into the right spot within various environments. The result? A brain teasingly good time. You might have caught a glimpse of Is This Seat Taken? during the August Nintendo Direct. If not, this little title was released simultaneously across smart devices and the Nintendo Switch. Why is that important? Because this isn’t just another port of a successful mobile game. It’s a brand-new title that works with the Switch instead of just because of the Switch. A simple story unfolds involving characters traveling to and fro in search of a movie star. While the narrative isn’t necessary in a puzzle game, it’s a sweet tale that keeps you smiling as it helps drive the game forward. You move through various real-life cities, from Barcelona to London. You, as the voyeur of this little adventure, are in charge of putting everyone in their right spot as they interact with each other. This is where the fun begins. There’s a wide variety of settings to work through, including cinemas, restaurants, and several types of vehicles. A queue of people standing outside the locations each have simple requests as to their preferred position within these scenes. One person might prefer the window seat of a bus. Another might not like loud talking in a cinema (does anyone like that?). In a restaurant, there are people who want coffee, those who prefer fries, and those who just want to sit alone and read. This diversity of people and locales keeps things interesting as you progress. Is This Seat Taken? features five cities to explore, each comprising five or six standard levels and one bonus level. The bonus level is unlocked by completing every other level within that city with 100% accuracy. There are no time limits or penalties, branding this a cozy adventure. The idea is to take your time, enjoy the puzzles, and come back to them if you make a mistake. The aesthetics fit this chilled vibe. The game sports a soft, pastel color palette that’s easy on the eye. The music is equally pleasant, with a relaxing soundtrack using an acoustic guitar. It all fits together to create an environment that’s welcoming and soothing, while also being challenging. Yes, the puzzles can be tricky. Is This Seat Taken? eases you in with simpler cases early on, but rest assured, your brain will become sufficiently tickled further down the track. Thankfully, each character is depicted as being happy or sad depending on whether their conditions have been met. This indicates how well you’ll perform on a level before clicking the all-important “complete” button, taking the guesswork out of the equation and allowing you to tinker with your group before you submit. The balance between cozy and tricky is perfect. The Switch version of this game uses touch controls in handheld, and rightly so. This is a game begging for the ability to point and drag with your finger. It works really well, providing the perfect environment for playing on the go or just cozily on your couch while ignoring whatever’s on TV in the background. You can also play in docked mode of course, using a control stick to move things around. It works just fine, but the touchscreen is my preferred way to play. Overall, Is This Seat Taken? is a terrific little title that will make you smile. The logic-based puzzles feature groups of fussy people who really know what they want. It’s satisfying to help them find their place. Along the way is a sweet story about meeting your hero and fitting in. Well done to the developers! The post Review: Is This Seat Taken? (Nintendo Switch) appeared first on Pure Nintendo.
Review: Astral Takers (Nintendo Switch)
- Reviews
- Nintendo Switch
- astral takers
- kemco
KEMCO has returned with a new adventure for retro JRPG fans: Astral Takers. This release was developed by VANGUARD, the company who earlier this year gave us Dragon Takers. We weren't fond of that one, but are happy to say Astral Takers fares better.
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KEMCO has returned with a new adventure for retro JRPG fans: Astral Takers. This release was developed by VANGUARD, the company who earlier this year gave us Dragon Takers. We weren’t fond of that one, but are happy to say Astral Takers fares better. This time around, we follow Revyse, a young chap who meets Aurora while on a training mission. Aurora has lost her memories; all we really know about her is that she’s wanted by the empire Revyse serves. He quickly develops an attachment to her, and—with the assistance of his friend, Fio—helps her escape so she can regain her memories and find out why she’s a wanted woman. It’s a fine setup, albeit somewhat predictable. You’ll meet plenty of allies and enemies along the way, and it’s never really difficult to determine where everyone fits in. The story offers few surprises. You may, however, be surprised by the game’s visuals in both good and bad ways. On the good side we have the character artwork, which is nicely detailed and animated. When the main characters are speaking, they have a swaying motion to them that adds life to the somewhat stilted dialogue. The only drawback to this is that if a character is talking to an unimportant NPC, the NPC isn’t depicted at all; the main character darkens and fades back a bit, but no one is depicted on the other side of the screen. I don’t think I’ve ever seen that before. Also good is the way the turn-based battles are depicted. Rather than the side view typical of the genre, we see the enemies through a first-person point of view. It’s a unique approach enhanced by cool effects that helps the game stand out from its peers. On the other hand, the graphics on display when visiting towns and exploring dungeons are more rudimentary than I’m used to seeing in retro JRPGs, even those from KEMCO. They’re simultaneously barren and repetitive. They also don’t have much to offer with regards to hidden items or compelling sidequests. Astral Takers is not a terribly exciting game to explore. Of course, what really matters here is the combat. Players can take four characters into combat, including beings you’re able to summon at certain points in the game. Summoning is a nice hook, as it allows you to swap around combatants with specific abilities, and they automatically hop in for any downed teammates. It’s fun to experiment with a new summon, and you’ll likely settle on your favorites quite quickly. Also unique is the way that enemy moves are outlined, giving you the opportunity to prepare accordingly with the typical physical attacks, skill attacks or buffs/defuffs, item use, or defensive stances. On the other hand, your attacks are oddly imprecise. You can choose which enemy to attack, but if there’s more than one of that type, you can’t determine which one you’ll attack. Or, if you can, I couldn’t figure out how. That problem carries over to the UI in general, which is quite cumbersome. Buying and equipping armor is a clumsy process that requires accessing more screens than should be needed. Even determining which button you have selected can be hard to figure out, as the highlight is oddly difficult to see. These issues hurt the overall experience, but they don’t kill it. Retro JRPG fans will enjoy the unique combat presentation and the party variety that the summons feature offers. And those looking for a light, breezy adventure will find it here. The game is not difficult at all, as evidenced by the fact that KEMCO doesn’t offer the experience/weapon boost DLC typical of their releases. Astral Takers is not the most satisfying game you’ll play this year, but it’s unique enough to serve as a good time-filler. The post Review: Astral Takers (Nintendo Switch) appeared first on Pure Nintendo.
We take Drag x Drive for a spin! Pure Nintendo Podcast E125
- podcast
- gaming
- Nintendo
- Switch 2
- Drag x Drive
This week on the Pure Nintendo Podcast, Jemma and Kirk take Nintendo’s latest IP for a spin with Drag x Drive, which is out now for Switch 2. How does
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This week on the Pure Nintendo Podcast, Jemma and Kirk take Nintendo’s latest IP for a spin with Drag x Drive, which is out now for Switch 2. How does it fare? We reveal our thoughts on this interesting new sports title. On last week’s episode, we dived into the latest Nintendo Direct, breaking down all the games on show during the Indie World Showcase. This week, we talk further about some of these games that we’ve now had time to play, including Is This Seat Taken? and UFO 50. Meanwhile, there’s plenty of news to dicsuss, from the latest Nintendo Music to a new GameCube entry coming this week. It’s may not be Fire Emblem, but, in other news, perhaps Dark Deity II will tide you over until Path of Radiance can join the Nintendo Classics on the Switch 2? We’re also playing Daemon X Machina: Titanic Scion and Shuten Order, plus we talk sports games with Madden 25 out now for Switch 2. It’s all happening on the Pure Nintendo Podcast, your weekly dose of all things Nintendo! With well over 100 episodes down, we’re excited to bring you more Nintendo content each and every week. There’s so much to look forward to in the rest of 2025 alone with Metroid Prime 4 and Hyrule Warriors yet to come our way. So be sure to tune in each and every Monday for the latest dose of all things Nintendo on the Pure Nintendo Podcast! Support us on the Pure Nintendo Podcast! And don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! We’re putting together the next issue of the Pure Nintendo Magazine, so stay tuned for when that will be heading to your mailbox in the near future! Until next time, game on everyone! The post We take Drag x Drive for a spin! Pure Nintendo Podcast E125 appeared first on Pure Nintendo.
Let’s talk Indies! Pure Nintendo Podcast E124
- podcast
- gaming
- Switch 2
- indie dev
This week on the Pure Nintendo Podcast, Jemma and Kirk delve into the latest Indie World Showcase.
On our last episode, we discussed Nintendo’s Partner Showcase. Nintendo decided to
The post Let’s talk Indies! Pure Nintendo Podcast E124 appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma and Kirk delve into the latest Indie World Showcase. On our last episode, we discussed Nintendo’s Partner Showcase. Nintendo decided to treat us to yet another Nintendo Direct the following week, this time an Indie World Showcase. The presentation squeezed 18 indie games into 15 minutes, including Mira the Hollower, UFO 50, Well Dweller, Ultimate Sheep Raccoon, Herdling, Undusted, Go-Go Town, and much more. We go through the entire list and give our thoughts on this exciting batch of Switch and Switch 2 titles. It’s all happening on the Pure Nintendo Podcast, your weekly dose of all things Nintendo! With well over 100 episodes down, we’re excited to bring you more Nintendo content over the coming months and years. There’s so much to look forward to in 2025 alone with the Nintendo Switch 2 out now. So be sure to tune in each and every Monday for the latest dose of all things Nintendo on the Pure Nintendo Podcast! Support us on the Pure Nintendo Podcast! And don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! We’re putting together the next issue of the Pure Nintendo Magazine, so stay tuned for when that will be heading to your mailbox in the near future! Until next time, game on everyone! The post Let’s talk Indies! Pure Nintendo Podcast E124 appeared first on Pure Nintendo.
Review: 9th Dawn Remake (Nintendo Switch)
- Reviews
- Nintendo Switch
- Review
- 9th Dawn Remake
9th Dawn Remake is an action RPG developed and published by Valorware. This title packs a punch for one or two players in an expansive open world. Between dungeon crawling
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9th Dawn Remake is an action RPG developed and published by Valorware. This title packs a punch for one or two players in an expansive open world. Between dungeon crawling and card deck building, you’ll spend many hours on this game before following the main story. This remake comes from 9th Dawn, originally released in 2012. I never played the original, so I can’t compare the two. However, the game’s description offers “a re-written updated story, new and bigger dungeons, and more action-packed content”. I appreciate all this game offers, but 9th Dawn Remake was overwhelming for me. The amount of content is amazing, and it ran smoothly docked and in handheld mode. The developers were ambitious, and it worked. However, I don’t see myself returning to this game, and that’s on me, not the game itself. The local lighthouse keeper has gone missing, and you go on a quest to investigate the disappearance. Throughout the gameplay, you’ll earn loot, buffing yourself up to take on stronger bosses. Each time you enter a dungeon, there are puzzles to solve, chests to loot, and enemies to destroy. When entering the same dungeon, monsters will respawn, but the chests will not. Combating these monsters is simple enough, but I didn’t like the way the controls felt. The attack can be set to manual or auto, and I chose auto. However, I still had to aim, which is done using the right analog stick. Luckily, I found a staff early on, so my character had a ranged attack, because the hatchet didn’t quite cut it. It only hits in front of my character, which makes sense, but the range was awful. Slimes were kicking my butt in the beginning. That said, you can have a melee weapon (swords, hatchets, etc.), a magic item (a staff), and a ranged weapon (bow and arrows) equipped at once. The more weapons you have, and the more you upgrade them, the easier combat gets. Pressing Y allows you to dodge roll out of the way, but your stamina, health, and magic regenerate on their own. If needed, you can get up close and personal with the enemies. The dungeons also have a map you’ll need to find, which shows the percentage of how much you’ve completed. You can also find ability orbs that you can trade in for special abilities on a skill tree that’s 13 pages long–yeah, I know; it’s massive. The skill tree includes spells, creature taming, passive skills, temporary buffs, and more. In addition, your weapons gain experience points and will level up every time you use them. You’ll never run out of things to work toward. No matter what you do, you’re simply rewarded for playing the game. Attribute points are also rewarded, though I’m not sure how. It might be from leveling up. These points are used to increase your strength, dexterity, endurance, intelligence, and wisdom. However, the game doesn’t tell you any of this. To figure out my upgrades and skills, I needed to open the menu and check every single option to see if I had anything available. Quick pet peeve about the menu—pause doesn’t actually freeze the game. If you find a new weapon, you’ll need to open the menu to equip it, but do so when no enemies are around because they will attack. I realized that if I needed to pause the game for some reason, I had to open the map. Finally, 9th Dawn Remake offers some mini-games, such as fishing and a card game. The card game is introduced right away. I thought it was the combat system and a tutorial of sorts, so I learned how to play. I sunk my first five hours of gameplay into this card game. When I got out of the game, I finally realized it had nothing to do with the main quest. So, I forced myself to move on for the sake of writing this review. But then that’s when I came across the fishing mini-game. (I had no idea where to go to begin the main story–the hub world is large.) The fishing game wasn’t as time consuming as the card game, but it was still enjoyable. Essentially, the fishing game was a watered-down version of Vampire Survivors, which I also enjoyed quite a bit. Overall, 9th Dawn Remake is a solid dungeon crawler that you’ll sink hours and hours into. The main game is fun, but I found the mini games to be more fun. I believe the reason for this is because of the controls. I felt the movement was awkward and attacking wasn’t always fluid. The game doesn’t explain much to you, either. When I unlocked my first ability, I had to Google how to use it. If you can get past the controls, then you’ll probably have a ton of fun with this game. The post Review: 9th Dawn Remake (Nintendo Switch) appeared first on Pure Nintendo.
All Steam news, all the time!
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadel Further adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustments Updated cp_gravelpit_snowy Enabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushes Updated pl_aquarius Fixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jump
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezza Managed problematic sniper sightline on point A Updated koth_boardwalk Fixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstances
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgur Added an extra dropdown path between B and C Fixed particle manifest naming Updated cp_fortezza Managed sniper sightlines on last Added new cover object to first point Improved clipping in areas Updated koth_demolition Fixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects Notes missed from the previous update: Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat Friar Improved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changes Updated pl_citadel Adjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settings Updated pl_odyssey Added 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustments Updated koth_blowout Added Experimental Cage around the maps central Blowout Preventer This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover Improved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areas Updated koth_boardwalk Fixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalk Updated cp_cargo Added bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightly Updated cp_fortezza Added more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the map Updated koth_demolition Replaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the change to the Taunt: Texan Trickshot Updated koth_boardwalk Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries Fixed a set of missing handrails Improved ambient lighting Fixed missing shoreline visible from the far end of the pier
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2) Fixed missing sounds for Taunt: The Final Score Fixed sound effect being clipped for the Taunt: Bear Hug Reduced the taunt attack range for the Taunt: Texan Trickshot Updated the Esprit De Corps to fix a clipping issue on the shoulder Updated the Short Fuse to fix an issue with the normal map Updated the in-game item importer to support the new 'bullets' bodygroup Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80 Updated the Iconic Outline and Subtle Silhouette Unusual effects Added path to fallback material for refract texture to prevent rendering issues for dx80 users Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model Updated pl_aquarius Fixed skybox Updated soundscapes Updated cp_conifer Fixed missing poster texture Fixed outdated loading screen pictures Updated cp_fulgur Fixed clipping in the exterior area Replaced one of the outdated spytech assets with newer version Updated pl_citadel VScript stability improvements
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic Case Contains 23 new community-contributed items Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying Colors Added 14 new community-created Unusual effects 7 new effects for Unusual hats 7 new effects for Unusual taunts All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezza Reworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixes Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changes Consecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildings Level 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchanged Bugfixes Fixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectiles
Now Available on Steam - SCUM
SCUM is Now Available on Steam! Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some players not being able to start Friends Only servers
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Re-enabled all players to be able to use voice commands and party chat Added more detailed options for server visibility and privacy when creating a server The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted Using map command by default will no longer create a join-able game Fixed a crash on exit under Linux
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed HUD scope animation exploit (GitHub fix from mastercoms) Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle) Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms) Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum) Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum) Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum) Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge) Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich) Relaxed in-game chat restrictions for certain accounts
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing string for the PNG filter when using the Decal Tool Added missing newline to the 'Unable to initialize sound capture' console message Added IsNextBot() method (GitHub fix from Bitl) Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X) Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2) Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane) Fixed crash with game_round_win in KOTH (GitHub fix from doclic) Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a' Fixed backpack page buttons putting the 'New' label behind the button Fixed character info panel not being positioned correctly Fixed The Front Runner using the wrong team color for the headset on the Stylin' style Fixed Announcer VO with static at the end of the sound (community fix from Lindon) Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon) Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint Fixed commentary text not displaying Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz) Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle) Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog) Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord) Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms) Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain) Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain) Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho) Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt) Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich) Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger) Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2) Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2) Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel) Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane) Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane) Increased PLAYER_FLAG_BITS to 32 Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson) Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty) Updated the ConTracker 'Back' button to accommodate longer localization strings Updated plr_hacksaw_event Fixed erroneous and asymmetric clipping across the map Fixed pumpkin bomb quota being too low
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing files for Taunt: The Travel Agent Added No Hat styles for the Cozy Cover-Up Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial fog (from Half-Life 2: 20th Anniversary Update) Added support for Steam Networking Made the default server name for listen servers include the player's name Made the game launch in native resolution by default instead of 640x480 Client-side prediction fixes (these fix 'jank'/rollback in certain situations) Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions Improved prediction for walking on props and other entities Made certain client-side entities only trigger local prediction errors e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error Fixed prediction of viewmodel sway Fixed a prediction error regarding weapon idle animations Fixed certain breakable props not gibbing correctly Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server Fixed players being able to spam duel cancellation messages for a duel that doesn't exist Fixed not being able to join community servers via Steam invites or game info Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2) Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon) Fixed an issue with props and team colors when taunting with Australium weapons Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped Fixed player voice commands being abruptly ended when the player enters shallow water Fixed incorrect number on the Geneva Contravention achievement icon Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles Fixed some classes missing the BLU team material for That '70s Chapeau Fixed the Spanish-Latin America option being displayed as English in the Settings menu Fixed the MOTD dialog not working for Spanish-Latin America Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb' Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!) Updated koth_overcast_final to improve optimization Updated ctf_applejack Added block bullets to some stores Unblocked a window at mid, allowing Snipers to shot across the middle hut Removed the missing texture in BLU spawn Gave a chicken a friend, because friendship is magic Updated cp_fortezza New radio model for spawn rooms Changed sentry shack ammo pack on last to a medium Adjusted health pickups throughout the map Changed kill volume on cap A double doors to be more consistent with visuals Improved bot support (Thanks Star Bright) Detail pass Updated pl_patagonia [Stage 1] Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn Fixed the cart not capping the first point on extremely rare occasions [Stage 2] Improved optimization Fixed a nodraw floor near the first BLU spawn train bridge waterfall Fixed 3D skybox looking pitch black for players using mat_hdr_level 2 [Stage 3] Improved optimization Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn Removed the platform above the open choke of the last point Added an additional path to the window overlooking the open choke of the last point Fixed RED bots getting stuck on a solid fence outside the RED spawn Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Now Available on Steam - Foundation, 25% off!
Foundation is Now Available on Steam and is 25% off!* Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management. *Offer ends February 7 at 10AM Pacific Time
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands Fixed broken materials for The Westcoat's "Ugly" style Added smoke effect to The Checkered Past Update the Buck's Brim's "Bad" style Fixed broken materials Added smoke effect Updated cp_fortezza Detail improvements Improved clipping Updated koth_cachoeira Fixed players being able to get stuck in certain displacements Various clipping improvements throughout the map Various miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Brain Cane to fix problems with the texture and phong value Updated The Battle Music Added missing Hat style Fixed the models due to clipping on Heavy's ears and misalignment on Engineer Improved and strengthen the Noise Cancellation Updated the materials to fix it not being shiny Updated the backpack icon to reflect the materials change Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!) Re-implemented cubemap reflections in ice cave Fixed perch spots Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75% Reduced bonus flame damage against Hale from 50% to 25% Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) Removed area-of-effect of Hale's normal punches (thanks Wendy) Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky) Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) Fixed Hale being able to stomp while underwater (thanks Bradasparky) Fixed Sweeping Charge not working against underwater opponents Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky) Fixed Hale's faulty ground detection (thanks Bradasparky) Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72) Fixed the voice lines refusing to play sometimes Updated pl_patagonia Stage 1 Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawn Fixed being able to build in a very high rooftop after point A Fixed being able to build in blue spawn Cart elevator is no longer the glitchiest thing in the universe Fixed cart not rolling back after completing the elevator descent sequence Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point (Thanks b4nny) Gave blue more high ground for last point Added an additional dropdown for blue for last point Fixed being able to be teleported into red spawn as blue after capping point A Removed long hill rollback before point C Fixed bots getting stuck on the closed train doors after cap B Fixed being able to leave stickies inside blue last spawn Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you. Fixed a pop-in issue relating to areaportals below point B Fixed being able to enter the last blue spawn as red Birdie (Thanks Explocivo808) Stage 3 Added a fenced section for the long wood cover wall in last point (Thanks b4nny) Mirrored the window sniper spot in last point choke Fixed being able to build behind a displacement rock wall in last point Removed troll teleport spot in last point ending ramp All Stages Slightly lowered sun brightness and slightly raised skylight brightness Improved skybox transitions The cart no longer tries to defy the law of physics Ninjaneers have more freedom to be ninjas The bots have learned how to play the map Gave the cart another coronación de gloria
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Dapper Noel to fix an issue with the mesh Updated vsh_maul Fixed broken areaportals Changed some props in the upper area that could be mistaken for a large ammo pack
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing No Gloves style for the Consigliere's Coverup Added missing Versus Saxton Hale kill icons Added some tournament medals Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly Updated Aurora Skies Unusual effect to fix a timing issue Updated the Necroprancer to fix an issue with the materials Updated the Dusk Duster to fix an issue with the materials Updated the Dapper Noel Remade normal map to be compatible with OpenGL Re-baked Diffuse & updated backpack icon to reflect above changes Removed misplaced ambient occlusion Fixed problematic face flexes Fixed an issue where Engineer's beard was protruding from his goggles Fixed an issue with the jigglebones being disabled Rigged Sniper's hat to be compatible with his melee taunt Updated Scrooge McDoc Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics Updated the backpack icon Updated koth_overcast_final Fixed an issue with the models/materials Added back snow coverings (now using displacements) to some props that were missing them Fixed misaligned textures in various places Fixed weird lighting bug on a wall in blue spawn Fixed 'Hotel' sign not displaying properly Added back indicators under some health and ammo kits that were missing them Updated cp_fortezza Removed sniper window leading into last Fixed Engineer being able to build in some doors Fixed some props being solid Slight art pass update Updated vsh_maul Players can no longer hide from Saxton in the dark Fixed props inside other props Fixed z-fighting brushes Fixed missing particle effects for the water feature Fixed orientation of water feature particles Minor lighting changes around the cinema Adjusted LOD change distances for Cinema sign Updated VSH logic Grounded levitating props Aligned misaligned textures Fixed mis-textured walls Clipped upper metal beams Fixed clip brushes sticking out from walls that could be walked on Players will now be pushed off of the fire bell Adjusted cinema sign shadow Used spell check on Saxton's Package sign Updated how music is activated and deactivated Fixed clipping on the hanging big ornaments
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2024! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul Added the Winter 2024 Cosmetic Case Contains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the case Added 3 new community-contributed taunts to the Mann Co. Store Taunt: Fore-Head Slice Taunt: Peace! Taunt: Curtain Call Added 18 new community-created Unusual effects 9 new effects for Unusual hats 9 new effects for Unusual taunts All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2025 General Fixed a client crash when previewing imported items in the Workshop dialog Fixed showing an error model when equipping the Scottish Resistance Fixed The Executioner not hiding the Scout's dog tags Updated the Mountebank's Masque to fix a problem with the materials Updated/Added some tournament medals Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock General Added the gamemode intro movie (made by Lacry, thanks) Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man) Added Hale's kill icons Visual improvements to Hale's Ability HUD (thanks Funicular) Added a visual cue signaling an upcoming Saxton Punch! Minor visual improvements to Saxton Hale and his particle effects Fixed the boss bar sometimes starting invisible Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings Fixed a rare bug when Hale's Ability HUD textures become missing Balance Changes - Saxton Hale Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength Weightdown ability is disabled during Jump Fatigue Increased Hale's health by ~100HP per opponent Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb) Hale's resistance to knockback reduced from 75% to 35% Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage) Balance Changes - Mercenaries Explosives and fire now deal 50% more damage against Hale The 40% minigun damage penalty now applies to full crits only Broken Demoman shields now retain the charge ability Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP) Greatly decreased sticky trap damage reduction Removed Scottish Resistance's 20% damage penalty Baby Face's Blaster now loses 20% of its boost upon Wall Climbing Updated vsh_tinyrock (additional changes) Improved performance Fixed odd clipping at one of the spawns Updated vsh_distillery (additional changes) Improved performance Updated vsh_nucleus (additional changes) Fixed setup time ending five seconds too early Improved detailing in some areas Improved clipping on staircases Increased control point capture time to 15 seconds Removed collision on some lights Changed damage model and damage amount of the toxic waste pit and puddles Updated vsh_skirmish (additional changes) Fixed setup time ending five seconds too early Fixed an issue where Engineers could build in the crocodile pit Fixed not being able to wall climb certain trees in the main arena Fixed some lighting issues on stalactites and other props Parts of Hale's intro sequence no longer play while waiting for players Improved optimization and detailing in some areas Improved clipping on spiral stairs (Thanks Aar!) Updated security system Updated cp_brew The shortcut from RED spawn to the "A" point now has a nobuild trigger Added floor indicator for the health kit in the "A" point wooden shack Adjusted "A" point wooden shack to allow more breathing room Fixed getting stuck on the "A" gate's frame Fixed teletrap near "A" point ditch route Fixed being able to place buildings inside an out-of-bounds room outside "A" point Fixed some stuck spots near "B" point Fixed being able to shoot through a crack in the BLU forward spawn Fixed floating props in the diner Fixed one way door not forcing itself closed Cleaned up some collisions and clipping across the map Improved lighting on all of the archways Updated koth_krampus Fixed missing trees in skybox Improved look of waterfall texture near full health-kit Fixed minor visual errors Minor NPC clipping changes Fed krampus some oats Updated pl_emerge Switched on the cart light Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn Fixed some doors showing incorrect textures Fixed the final capture point displaying an incorrect string Fixed the map occasionally playing incorrect ambient sounds Minor visual and performance tweaks Updated cp_carrier The Carrier now has full crits rather than mini-crits The Carrier now uses the robot voice lines Improved hearability of the Carrier's voice lines and footsteps Fixed visual bugs with the boss bar Fixed the Carrier sometimes becoming invisible while taunting Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher Fixed occasional phasing through the elevator platform at BLU spawn Decreased size of the frog
Grim Hollow: 2024 Bundle Brings Dark Fantasy To D&D Beyond
Ghostfire Games' Grim Hollow: 2024 Bundle is now available for pre-order on D&D Beyond. The bundle updates the setting's rules for the latest edition.
Read this article on TechRaptor
Ghostfire Games' Grim Hollow: 2024 Bundle is now available for pre-order on D&D Beyond. The bundle updates the setting's rules for the latest edition. Read this article on TechRaptor
Space Marine 2 Anniversary Update Lands Next Week, Year 2 Roadmap Revealed
Focus and Saber have revealed what's coming as part of Space Marine 2's Anniversary Update next week, as well as its second full year of content.
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Focus and Saber have revealed what's coming as part of Space Marine 2's Anniversary Update next week, as well as its second full year of content. Read this article on TechRaptor
Elden Ring Nightreign Deep of Night Difficulty Aims to Test Your Mettle
FromSoftware and Bandai Namco have announced a brand new Deep of Night difficulty level for Elden Ring Nightreign, and it sounds pretty tough.
Read this article on TechRaptor
FromSoftware and Bandai Namco have announced a brand new Deep of Night difficulty level for Elden Ring Nightreign, and it sounds pretty tough. Read this article on TechRaptor
Atomfall The Red Strain Story DLC Coming in September
Rebellion has announced a brand new Atomfall story DLC by the name of The Red Strain, and it's bringing a new area and more in September.
Read this article on TechRaptor
Rebellion has announced a brand new Atomfall story DLC by the name of The Red Strain, and it's bringing a new area and more in September. Read this article on TechRaptor
Mega Hawlucha Officially Revealed for Pokemon Legends: Z-A
A brand new Mega Evolution has been announced for Pokemon Legends: Z-A, and it's none other than everyone's favorite luchador bird Hawlucha.
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A brand new Mega Evolution has been announced for Pokemon Legends: Z-A, and it's none other than everyone's favorite luchador bird Hawlucha. Read this article on TechRaptor
Solo Leveling: Arise Overdrive Release Date Set for November
Netmarble has revealed the release date for upcoming anime action RPG Solo Leveling: Arise Overdrive, which is not the same game as Solo Leveling: Arise.
Read this article on TechRaptor
Netmarble has revealed the release date for upcoming anime action RPG Solo Leveling: Arise Overdrive, which is not the same game as Solo Leveling: Arise. Read this article on TechRaptor
Crystal Dynamics Hit by Layoffs, Tomb Raider "Unaffected"
Tomb Raider studio Crystal Dynamics has been hit by layoffs, but the studio says the fate of the franchise remains "unaffected".
Read this article on TechRaptor
Tomb Raider studio Crystal Dynamics has been hit by layoffs, but the studio says the fate of the franchise remains "unaffected". Read this article on TechRaptor
Paizo is Changing Pathfinder Adventure Paths Publishing Schedule, Dropping Monthly and Going Quarterly
Paizo Inc. has announced changes to its publication schedule for Pathfinder Adventure Paths, transitioning from monthly releases to quarterly releases.
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Paizo Inc. has announced changes to its publication schedule for Pathfinder Adventure Paths, transitioning from monthly releases to quarterly releases. Read this article on TechRaptor
Skate. Is A Return To Form, But Will The Audience Be There To Support It?
Skate is true to its roots, easy to dive into, and filled with entertaining challenges. But with a heavy focus on live service, will there be a community to sustain it?
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Skate is true to its roots, easy to dive into, and filled with entertaining challenges. But with a heavy focus on live service, will there be a community to sustain it? Read this article on TechRaptor
Lost Skies 1.0 Release Sets Sail for Mid-September
Bossa Studios and Humble Games have revealed the Lost Skies 1.0 release date, and the skybound survival game's full release is just around the corner.
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Bossa Studios and Humble Games have revealed the Lost Skies 1.0 release date, and the skybound survival game's full release is just around the corner. Read this article on TechRaptor
The Outer Worlds 2 Preview - An Explosive Start
While the hands on preview time was brief, TechRaptor definitely has The Outer Worlds 2 on their list for highly anticipated releases. Learn more in our Outer Worlds 2 preview breakdown.
Read this article on TechRaptor
While the hands on preview time was brief, TechRaptor definitely has The Outer Worlds 2 on their list for highly anticipated releases. Learn more in our Outer Worlds 2 preview breakdown. Read this article on TechRaptor
All Bazaar Stalls and Upgrades in Story of Seasons: Grand Bazaar
This guide will go over how to increase your bazaar rank in Story of Seasons: Grand Bazaar, including the requirements and what you'll unlock.
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This guide will go over how to increase your bazaar rank in Story of Seasons: Grand Bazaar, including the requirements and what you'll unlock. Read this article on TechRaptor
Story of Seasons: Grand Bazaar Bug Guide
Our Story of Seasons: Grand Bazaar Bug Guide will go over how to catch various creatures and where you can find them in each season.
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Our Story of Seasons: Grand Bazaar Bug Guide will go over how to catch various creatures and where you can find them in each season. Read this article on TechRaptor
Story of Seasons: Grand Bazaar Fishing Guide
This guide will go over everything you need to know about fishing in Story of Seasons: Grand Bazaar, including upgrading your rod and fish locations.
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This guide will go over everything you need to know about fishing in Story of Seasons: Grand Bazaar, including upgrading your rod and fish locations. Read this article on TechRaptor
Story of Seasons: Grand Bazaar Friendship and Romance Guide
This guide goes over everything you need to know about befriending and romancing characters in Story of Seasons: Grand Bazaar.
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This guide goes over everything you need to know about befriending and romancing characters in Story of Seasons: Grand Bazaar. Read this article on TechRaptor
No Man's Sky Voyagers Update Lets You Build Your Very Own Custom Starship
Hello Games has released a new No Man's Sky update in the form of Voyagers, which lets you construct your very own bespoke starship.
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Hello Games has released a new No Man's Sky update in the form of Voyagers, which lets you construct your very own bespoke starship. Read this article on TechRaptor
Gran Turismo 7 Update 1.62 Brings a Brand New Corvette and More
Sony and Polyphony Digital have announced Gran Turismo Update 1.62, which brings brand new Chevrolet Corvette cars and more for you to drive.
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Sony and Polyphony Digital have announced Gran Turismo Update 1.62, which brings brand new Chevrolet Corvette cars and more for you to drive. Read this article on TechRaptor
Atari to Revive Five Classic Ubisoft Games After Acquiring Rights
Atari has announced it will revive five classic Ubisoft games with a view to bringing them to modern systems, including I Am Alive, Cold Fear, and more.
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Atari has announced it will revive five classic Ubisoft games with a view to bringing them to modern systems, including I Am Alive, Cold Fear, and more. Read this article on TechRaptor
Nintendo Switch Online SNES Classics Catalog Gets Two Brand New Features
Nintendo has announced two new features for its Nintendo Switch Online SNES catalog: mouse controls and remappable buttons.
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Nintendo has announced two new features for its Nintendo Switch Online SNES catalog: mouse controls and remappable buttons. Read this article on TechRaptor
Cypher: Third Edition is a Backerkit Success, Fully Funded Within Hours
Monte Cook Games has launched its crowdfunding campaign for Cypher: Third Edition on Backerkit. Within hours, the campaign was fully funded.
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Monte Cook Games has launched its crowdfunding campaign for Cypher: Third Edition on Backerkit. Within hours, the campaign was fully funded. Read this article on TechRaptor
iRacing and IndyCar Team Up for New Series of IndyCar Games
iRacing Studios has signed a deal with IndyCar to produce new games based on the iconic series, with the first due in the latter half of next year.
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iRacing Studios has signed a deal with IndyCar to produce new games based on the iconic series, with the first due in the latter half of next year. Read this article on TechRaptor
Skate Early Access Release Date Revealed for September
EA's free-to-play, always-online Skate reboot is set for a September Early Access release across PC and consoles, the publisher has confirmed.
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EA's free-to-play, always-online Skate reboot is set for a September Early Access release across PC and consoles, the publisher has confirmed. Read this article on TechRaptor
Another NetEase-Backed Studio Has Closed Without Releasing a Game
Another NetEase-backed studio, this time Rich Vogel's T-Minus Zero Entertainment, has closed its doors without releasing (or announcing) a game.
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Another NetEase-backed studio, this time Rich Vogel's T-Minus Zero Entertainment, has closed its doors without releasing (or announcing) a game. Read this article on TechRaptor
Hollow Knight: Silksong Is Causing Indie Game Delays Galore
Hollow Knight: Silksong's release date was announced last week, and lots of indie developers are scrambling to get out of its way.
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Hollow Knight: Silksong's release date was announced last week, and lots of indie developers are scrambling to get out of its way. Read this article on TechRaptor
Lumines Arise Release Date Revealed for November, Demo Available Now
Enhance has revealed the Lumines Arise release date, and if you're playing on PS5, then there's a demo available for you to check out as well.
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Enhance has revealed the Lumines Arise release date, and if you're playing on PS5, then there's a demo available for you to check out as well. Read this article on TechRaptor
Helldivers 2 Into the Unjust Update Takes You Underground Next Week
Sony and Arrowhead have announced a brand new Helldivers 2 update, Into the Unjust, and it's bringing Terminid Hive Worlds and more next week.
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Sony and Arrowhead have announced a brand new Helldivers 2 update, Into the Unjust, and it's bringing Terminid Hive Worlds and more next week. Read this article on TechRaptor
Nepobabies, Roguelites, & Satire: The Inspirations of AAA Simulator
AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody.
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AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody. Read this article on TechRaptor
Final Fantasy XIV Might Not Be On PS4 Forever, Yoshi-P Says
Final Fantasy XIV producer Yoshi-P has declared that the MMORPG might not stick around on PS4 due to potential hardware limitations.
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Final Fantasy XIV producer Yoshi-P has declared that the MMORPG might not stick around on PS4 due to potential hardware limitations. Read this article on TechRaptor
Long-Delayed Replaced Now Due in Spring 2026, Sad Cat Studios Reveals
Sad Cat Studios and Thunderful Publishing's action platformer Replaced is now due for a spring 2026 release, the two studios have revealed.
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Sad Cat Studios and Thunderful Publishing's action platformer Replaced is now due for a spring 2026 release, the two studios have revealed. Read this article on TechRaptor
Pokemon Go Level Cap to Increase to 80 in October
Niantic and The Pokemon Company have announced that the Pokemon Go level cap is increasing in October, bringing more "fun and engaging" leveling.
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Niantic and The Pokemon Company have announced that the Pokemon Go level cap is increasing in October, bringing more "fun and engaging" leveling. Read this article on TechRaptor

A Tale of Two Warriors | Assassin’s Creed Shadows Impressions
- Gaming News
- assassin's creed
- Assassin's Creed Shadows
- review
- ubisoft
These impressions will be spoiler free After years of speculation and multiple delays, The Assassin’s Creed franchise finally made it to Japan. With the stealth gameplay and assassination combat style, it only made sense to incorporate ninjas and samurai into the Assassin’s Creed world. In Assassin’s Creed Shadows, you play as a dual protagonist, the […]The post https://thegamefanatics.com/a-tale-of-two-warriors-assassins-creed-shadows-impressions/ appeared first on The Game Fanatics,.
Is The MCon The Best Smart Phone Controller Yet?
- CES
- ces
- Mcon
- OhSnap
With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making mobile gaming more portable and accessible but I always felt like something was missing. The MCon controller from Ohsnap aims to address everything that is […]The post https://thegamefanatics.com/is-the-mcon-the-best-smart-phone-controller-yet/ appeared first on The Game Fanatics,.
LG at CES 2025
- CES
- Tech News
- ces
- CES 2025
- LG
- Technology
Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the trade show. For years they have continued to improve incrementally and this year it has really paid off. From transparent televisions and projectors to small […]The post https://thegamefanatics.com/lg-at-ces-2025/ appeared first on The Game Fanatics,.
Real Warfare with Six Days in Fallujah
- Features
- Gaming
- Pax West (PAX Prime)
- interview
- PAX West
- Six Days in Fallujah
Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is based on modern real-world events. This may not seem like a big deal in 2024 but things were slightly different in the years following 9/11. […]The post https://thegamefanatics.com/real-warfare-with-six-days-in-fallujah/ appeared first on The Game Fanatics,.
Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel
- Gaming
- Tech Reviews
- mad catz
- racing wheel
- review
- tech
Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play solution that works with your consoles and PC. In the box you get the racing wheel, a six speed shifter, foot pedals and all the […]The post https://thegamefanatics.com/level-up-you-racing-experience-with-the-mad-catz-m-2-x-pro-racing-wheel/ appeared first on The Game Fanatics,.
How Fortnite Hurt The Gaming Industry
- Features
- Gaming News
- fortnite
When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in the battle royale genre, Fortnite decided to throw its hat in the ring. Soon it would become not only the most popular battle royale but […]The post https://thegamefanatics.com/how-fortnite-hurt-the-gaming-industry/ appeared first on The Game Fanatics,.
What Halo Infinite Should Have Been
- Features
- 343 Industries
- gaming
- Halo Infinite
- xbox
https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden Eye late into the night. Halo is the franchise that shaped a good portion of my gaming life. Halo 2 strengthened my passion for the […]The post https://thegamefanatics.com/what-halo-infinite-should-have-been/ appeared first on The Game Fanatics,.
Should You Buy A Meta Quest 3S?
- Gaming News
- Meta
- Meta Quest 3S
- tech
- virtual reality
- vr
https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their lineup be we have some new tech on the horizon. It looks like the Meta Quest 2 is no longer being sold but it may […]The post https://thegamefanatics.com/should-you-buy-a-meta-quest-3s/ appeared first on The Game Fanatics,.
What Is The Future of Halo?
- Gaming News
- Halo
- Halo Infinite
- Halo Studios
https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as Halo Studios. This is exciting because it let’s the fans know that Xbox/Microsoft has not given up on the franchise. The long rumored move to […]The post https://thegamefanatics.com/what-is-the-future-of-halo/ appeared first on The Game Fanatics,.
Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview
- Gaming News
- Pax West (PAX Prime)
- Mighty Morphin Power Rangers: Rita's Rewind
- pax
- PAX West
- Power Rangers
It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project from people who felt the Power Rangers deserved their shine. You and four friends can join up to go against classic enemies from the Power […]The post https://thegamefanatics.com/mighty-morphin-power-rangers-ritas-rewind-developer-interview/ appeared first on The Game Fanatics,.
Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024
- Gaming News
Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be my game of the show. Some may remember the retro style ‘Jay and Silent Bob: Mall Brawl’ game that was released in 2020. Well, The […]The post https://thegamefanatics.com/jay-and-silent-bob-the-chronic-blunt-punch-pax-west-2024/ appeared first on The Game Fanatics,.
Undisputed at PAX West 2024
- Gaming News
- Pax West (PAX Prime)
- interview
- PAX West
- Undisputed
Ash Habib has a true passion for boxing and Undisputed is his love letter to the sport. @PlayUndisputed aims to be both a technical and fun boxing game. The game is currently in early access and will have over 70 boxers, you can also create your character in a deep career mode. I had a […]The post https://thegamefanatics.com/undisputed-at-pax-west-2024/ appeared first on The Game Fanatics,.
Is Star Wars Outlaws Any Good? – Review In Progress
- Game Reviews
- Massive Entertainment
- Star Wars Outlaws
- ubisoft
- Ubisoft Massive
Star Wars games have been around for longer than many gamers have been alive at this point. You have played as clone troopers, Jedi, fighter pilots, and now in Star Wars Outlaws, you will be playing as a scoundrel. This is a slightly more grounded story than the ones many players have experienced before and […]The post https://thegamefanatics.com/is-star-wars-outlaws-any-good-review-in-progress/ appeared first on The Game Fanatics,.
Where Is The PS5 Pro
- Gaming News
- PS5 Pro
- sony
- tech
There has been some rumor and speculation that we would be getting a PS5 Pro as soon as this year. We are halfway through the year and past ‘E3’ season and there is still no word. With the lack of console price drops, is the mid-gen refresh still a thing? There are some people who […]The post https://thegamefanatics.com/where-is-the-ps5-pro/ appeared first on The Game Fanatics,.
Is Marvel Rivals Any Good?
- Game Reviews
- Gaming News
- marvel
- marvel rivals
I’ve been playing the Marvel Rivals for a couple of weeks and there are a ton of things to dissect here. The game is a ton of fun but it is definitely not perfect. If you enjoy games like Overwatch, then this will definitely be a game for you. The gameplay loop is very similiar […]The post https://thegamefanatics.com/is-marvel-rivals-any-good/ appeared first on The Game Fanatics,.
Let’s Play Hive Jump 2: Survivors
- Game Reviews
- Gaming News
- Graphite Lab
- Hive Jump
- Hive Jump 2: Survivors
In Hive Jump 2: Survivors, try to survive as long as you can against what seems like endless waves of aliens. With many weapons and jumpers to unlock, be prepared for hours of fun. This is a smaller game that packs a big punch. Hive Jump 2 takes a lot of the weapons and enemies […]The post https://thegamefanatics.com/lets-play-hive-jump-2-survivors/ appeared first on The Game Fanatics,.
The Price of Xbox Game Pass is Going Up
- Gaming News
- Videos
- xbox
- Xbox Game Pass
The long rumored price increase of Xbox Game Pass has finally been confirmed and we have a detailed breakdown of the pricing structure. With these new prices and a new tier, is this still the best deal in gaming? I believe that there are a couple of different ways to assess the value of Game […]The post https://thegamefanatics.com/the-price-of-xbox-game-pass-is-going-up/ appeared first on The Game Fanatics,.
Xbox Cloud Gaming is Coming to Amazon Devices
- Gaming News
- amazon
- cloud gaming
- xbox
If you missed it, Xbox is bringing its cloud gaming services to Amazon Fire TV devices. There have been talks about an Xbox streaming device for years now. With the partnership, will we still get streaming hardware from Microsoft? Is this the best way to get Xbox games in more homes? Let’s talk about it.The post https://thegamefanatics.com/xbox-cloud-gaming-is-coming-to-amazon-devices/ appeared first on The Game Fanatics,.
XDefiant Season 01 Is Here!
- Gaming News
- ubisoft
- XDefiant
Ubisoft just released season 1 of XDefiant and it comes with a ton of content. If you are not aware, XDefiant is a free-to-play shooter that ties in characters and abilities from various Ubisoft games. XDefiant Preseason was originally released in May of 2024 and it garnered a lot of attention. Some even went as […]The post https://thegamefanatics.com/xdefiant-season-01-is-here/ appeared first on The Game Fanatics,.
Nintendo Gave The People What They Wanted
- Gaming News
- Metroid Prime 4
- Nintendo Direct
Nintendo’s most recent direct delivered a ton of games and I am sure there was something for everyone here. From HD Remakes to long awaited sequels, Nintendo made sure that there was a reason for lapsed players to dust off that Switch. Now I have to admit, I am one of those lapsed players who […]The post https://thegamefanatics.com/nintendo-gave-the-people-what-they-wanted/ appeared first on The Game Fanatics,.
What is The Future of Xbox Hardware
- Gaming
- Hardware & Tech
- microsoft
- xbox
During the most recent Xbox showcase, they announced three new SKUs of the Xbox Series X|S consoles. While we didn’t get an announcement of a new handheld like many were hoping there may still be a possibility in the future. Phil Spencer was questioned about this during IGN live and he seemed excited about the […]The post https://thegamefanatics.com/what-is-the-future-of-xbox-hardware/ appeared first on The Game Fanatics,.
A Collectable Card Battler – Let’s Play SolForge Fusion
- Gaming
- SolForge Fusion
If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card game and it is now making its way over to Steam. I have been having the best time in its single-player campaign mode. It reminds […]The post https://thegamefanatics.com/a-collectable-card-battler-lets-play-solforge-fusion/ appeared first on The Game Fanatics,.
Gigantic Is Back and You Should Be Playing It!
- Gaming News
- Gigantic
- MOBA
For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. I had a ton of fun with the game when it was originally released but unfortunately, the servers shut down a year late. Now, in […]The post https://thegamefanatics.com/gigantic-is-back-and-you-should-be-playing-it/ appeared first on The Game Fanatics,.
Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products
- Hardware & Tech
- ces
- EcoSmart
- Targus
- tech
Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have been around since 1983. Targus has continued to innovate when it comes to laptop bags and things like PC docking stations. We saw a ton […]The post https://thegamefanatics.com/targus-targets-sustainability-and-innovation-with-their-ecosmart-line-of-products/ appeared first on The Game Fanatics,.
No Rest For The Wicked Launch Trailer
- Gaming News
- Moon Studios
- No Rest For The Wicked
- Private Division
Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and amazing art. With No Rest For The Wicked, Moon Studios is partnering with Private Division for a totally new experience. They will be applying their […]The post https://thegamefanatics.com/no-rest-for-the-wicked-launch-trailer/ appeared first on The Game Fanatics,.
Are Subscription Services Like Xbox’s Game Pass Good for Developers?
- Features
- Gaming News
- Game Pass
- xbox
- Xbox Game Pass
People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The amount of content that is available continues to grow (along with the prices of said content) but people’s time and budgets continue to stay the […]The post https://thegamefanatics.com/are-subscription-services-like-xboxs-game-pass-good-for-developers/ appeared first on The Game Fanatics,.
A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024
- PAX East
- Kamikaze Lassplanes
- pax
- pax east
When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your interest, Kamikaze Lassplanes may be a game you need to check out. This may not be the style of game you expect from a Polish […]The post https://thegamefanatics.com/a-plane-dating-sim-kamikaze-lassplanes-pax-east-2024/ appeared first on The Game Fanatics,.
A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024
- PAX East
- No Love Lost
- pax
- PAX East 2024
No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but the environment as well. The concept of an extraction shooter is not new but the team-based competitive elements make things feel a little fresh. There […]The post https://thegamefanatics.com/a-colorful-competitive-extraction-shooter-no-love-lost-pax-east-2024/ appeared first on The Game Fanatics,.
A PS1 Styled Masterpiece – Heartworm @ PAX East 2024
- PAX East
- dreadxp
- heartworm
- pax
- pax east
PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, […]The post https://thegamefanatics.com/a-ps1-styled-masterpiece-heartworm-pax-east-2024/ appeared first on The Game Fanatics,.
Warframe and Soulframe Make an Apprearance at PAX East 2024
- Gaming News
- PAX East
- pax
- pax east
- Soulframe
- Warframe
Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into the upcoming Warframe 1999. This included a new cinematic trailer launching later this year: Jade Shadows. Here you are introduced to the 57th Wareframe, Jade […]The post https://thegamefanatics.com/warframe-and-soulframe-make-an-apprearance-at-pax-east-2024/ appeared first on The Game Fanatics,.
Get a Closer Look at the New Black Panther and Captain America Game | Marvel 1943
- Gaming News
- Black Panther
- Captain America
- Marvel 1943
- Marvel 1943: Rise of Hydra
It’s been a while since we first got word that the great Amy Hennig was working on a new Black Panther and Captain America game. After creating something like Uncharted, many couldn’t wait to see what was next from Amy. Her highly anticipated Star Wars game was canceled so many were delighted when they got […]The post https://thegamefanatics.com/get-a-closer-look-at-the-new-black-panther-and-captain-america-game-marvel-1943/ appeared first on The Game Fanatics,.
Mad Catz S.T.R.I.K.E. 11 Mechanical Keyboard Impressions
- Hardware & Tech
- hardware
- mad catz
- tech
I have been on the search for a decently priced wireless keyboard and there is no shortage these days. Our friends over at Mad Catz sent over their S.T.R.I.K.E. 11 mechanical keyboard for us to try out. The first thing you will notice is its unique design. The red and black colorway is striking (no […]The post https://thegamefanatics.com/mad-catz/ appeared first on The Game Fanatics,.
Level Up Your Set Up with Nanoleaf
- Hardware & Tech
- ces
- Nanoleaf
- Nanoleaf 4D
- Nanoleaf Lines
Nanoleaf has been one of the market leaders in the gaming lighting space for years now. They have a variety of products to level up not only your office space but your entertainment system. The Nanoleaf 4D kit is definitely one of the best led kits that I have tried. The camera takes the immersion […]The post https://thegamefanatics.com/level-up-your-set-up-with-nanoleaf/ appeared first on The Game Fanatics,.
Final Fantasy 7 Rebirth and What’s Next For Xbox | Let’s Chat
- Gaming News
Final Fantasy 7 Rebirth is the next big game set for release and the rumor mill has been set ablaze with talks of Xbox going multi-platform. We take a few minutes to talk about our past with the Final Fantasy franchise and Brandon gives us his thoughts on what he thought of the State of […]The post https://thegamefanatics.com/final-fantasy-7-rebirth-and-whats-next-for-xbox-lets-chat/ appeared first on The Game Fanatics,.
The Pimax Crystal 8K VR Headset | CES 2024
- Gaming News
AR and VR were some of the bigger topics during this year’s CES. Last year I was able to go hands-on with the Pimax Portal but this year it was all about the Pimax Crystal. The Pimax Crystal has some of the highest quality when it comes to VR headsets on the market. Each eye […]The post https://thegamefanatics.com/the-pimax-crystal-8k-vr-headset-ces-2024/ appeared first on The Game Fanatics,.

Reviewing all the coolest, newest games for Xbox, Playstation, Switch & PC!
Bethesda Promises More Starfield Story DLC And Updates: “We have some cool stuff coming”
- News
- PC
- Xbox
- bethesda
- microsoft
- PlayStation
- Starfield
Bethesda confirms ongoing support for Starfield, including new story content and updates, despite previous silence. Lead Creative Producer Timothy Lamb hints at improved space gameplay and addresses player concerns.


Gears of War: Reloaded Suffers From Poor Steam Reviews And Low Player Counts
- News
- PC
- PlayStation
- Xbox
- Gears of War: Reloaded
This week, Gears of War: Reloaded, a remaster now on PlayStation and Steam, faced backlash for missing local co-op, frequent crashes, unfulfilled pre-order promises, and lack of features from the original game.


Here’s Your Free PlayStation Plus Essential Monthly Games For September, 2025
- News
- PlayStation
- PlayStation Plus
- Psychonauts 2
- Stardew Valley
- Viewfinder
PlayStation Plus subscribers can claim free games for September, including Psychonauts 2, Stardew Valley, and Viewfinder, available starting September 2, offering adventure, farming, and unique puzzles.


Atari Has Bought The Rights To Five Ubisoft Game Series
- News
- PC
- PlayStation
- Switch 2
- Xbox
- atari
- Switch
- ubisoft
Atari has acquired rights to five Ubisoft games, including Cold Fear and I Am Alive, intending to revive them with new content and expanded distribution amid Ubisoft's financial struggles.


Call of Duty: Black Ops 7 Is Ditching The Garish Cosmetics As Activision Responds To Feedback (But Will It Last?)
- News
- PC
- PlayStation
- Xbox
- activision
- Call of Duty
- Call of Duty: Black Ops 6
- Call of Duty: Black Ops 7
- microsoft
Call of Duty: Black Ops 7 was unveiled with mixed reactions, especially regarding the decision to not carry over cosmetics from Black Ops 6 after community backlash over controversial content. Activision aims for authenticity.


Skate Ollies Into Early Access September 16
- News
- PC
- PlayStation
- Xbox
- Skate
The Skate series returns with an Early Access release on September 16, featuring free-to-play multiplayer gameplay. Set in San Vansterdam, it aims to bring a community-focused skating experience while evolving the franchise.


Forza Horizon 6 Set To Be Announced At Tokyo Game Show
- News
- PC
- PlayStation
- Switch 2
- Xbox
- Forza Horizon
- Forza Horizon 6
- microsoft
- Playground Games
- PS5
Recent leaks suggest Playground Games will soon announce Forza Horizon 6, possibly at the Tokyo Game Show. Expected in early 2026, the game’s setting may be Tokyo, aligning with Xbox’s planned releases.


Warhammer 40K: Dawn of War: Definitive Edition Review – Old WAAAGH, New Tricks
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- Warhammer 40: Dawn of War Definitive Edition
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- Warhammer 40k: Dawn of War
Relic’s Warhammer 40,000: Dawn of War – Definitive Edition revives the classic RTS with sharper visuals, a 64-bit engine, and all four campaigns bundled together. It’s not a radical remaster, but it smooths out the rough edges, teases modding potential, and makes the battlefield ready for another decade of WAAAGH. A few quirks—like missing keybindings and some shadow-related stutters—hold it back from absolute glory, but this is the best way to experience a legendary strategy game in 2025.







Assassin’s Creed: Mirage Is Getting Free Story DLC
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Ubisoft is diverting attention from the anticipated Assassin's Creed: Black Flag remake by announcing free story content for Assassin's Creed: Mirage, including new chapters and gameplay enhancements.


Hollow Knight: Silksong Release Date Finally Announced, And It’s Closer Than You Think
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Hollow Knight: Silksong is confirmed to release on September 4, 2025, following a lengthy development process. The game will be available on multiple platforms, including Xbox Game Pass at launch.



Free Video Game Alpha & Beta Tests. The Worlds Biggest Beta Testing Site
Sonic Racing: CrossWorlds – Open Beta (PC, Xbox, PlayStation & Switch
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PC, Switch, Xbox and PlayStation owners can now download the Sonic Racing: CrossWorlds open Beta, with the playtest due to start today (August 28) at 9pm PT.
Sonic Racing: CrossWorlds is the latest in the Sonic Racing series, and promises to revolutionize kart racing through its innovative Travel Ring system, allowing players to warp between dimensions mid-race across land, sea, air, and space. This unique … Read More
The post Sonic Racing: CrossWorlds – Open Beta (PC, Xbox, PlayStation & Switch first appeared on Alpha Beta Gamer.The Cave Diver – Beta Demo
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- The Cave Diver
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The Cave Diver is a claustrophobic QWOP-like spelunking horror game where you crawl through a deadly cave system using only your arms.
In The Cave Diver you navigate suffocating cave systems using only arm movements. The game’s brutal premise centers on a family legend about a miraculous flower deep underground that can cure any ailment, including paraplegia, but no one has ever returned from the … Read More
The post The Cave Diver – Beta Demo first appeared on Alpha Beta Gamer.SLiMECORE – Beta Sign Up
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- SLiMECOREbeta sign up
SLiMECORE promises an innovative twist on competitive hero shooters by blending third-person combat with dynamic roguelite progression.
In SLiMECORE players control synthetic slime aliens called Core-Hunters in the elite FLUXFORM ARENA, where survival depends on both mechanical skill and strategic adaptation. The 3v3 gameplay emphasizes tactical team composition as squads battle for map objectives, gather resources, and engage powerful Core-Walkers to siege opponents. Each Core-Hunter … Read More
The post SLiMECORE – Beta Sign Up first appeared on Alpha Beta Gamer.Dust & Diesel: Deadland Delivery – Beta Sign Up
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- Dust & Diesel: Deadland Delivery
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Dust & Diesel: Deadland Delivery transforms post-apocalyptic survival into a high-stakes trucking empire simulation in a dangerous Deadlands where civilization has collapsed.
In Dust & Diesel: Deadland Delivery players begin with basic equipment and modest ambitions, gradually building a dominant logistics operation across the post-apocalyptic Deadlands. Players can outfit vehicles with reinforced armor, powerful engines, expanded cargo holds, and defensive weaponry including turrets and spikes … Read More
The post Dust & Diesel: Deadland Delivery – Beta Sign Up first appeared on Alpha Beta Gamer.Longjuice Squeeze – Beta Sign Up
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- Longjuice Squeeze
- Longjuice Squeeze beta sign up
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Longjuice Squeeze is a bizarre fighting game where roguelite progression meets extraction mechanics as you fight against bots or online opponents in challenging 1v1 duels.
In Longjuice Squeeze players control customizable homunculi competing to become worthy longjuice for the Lord Alchemist’s Royal Tasting through 100 Flavor Rite battles. The game features a risk-reward combat system – winning duels allows you to steal opponent gear, while … Read More
The post Longjuice Squeeze – Beta Sign Up first appeared on Alpha Beta Gamer.Gods, Death & Reapers – Beta Sign Up
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- Gods death and reapers
- Gods death and reapers beta sign up
- Gods death and reapers game
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Gods, Death & Reapers is an “ExtrAction RPG” that combines high-stakes PvPvE gameplay with deep hack-and-slash combat, where players serve Death himself in restoring balance to shattered divine realms.
Drawing from Norse mythology, in Gods, Death & Reapers players venture from their hidden fortress into a dangerous world where objectives, enemies, and rival Reapers create constant tension. The core extraction mechanic demands crucial decisions: extract … Read More
The post Gods, Death & Reapers – Beta Sign Up first appeared on Alpha Beta Gamer.EverSiege: Untold Ages – Beta Sign Up
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- EverSiege: Untold Ages
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EverSiege: Untold Ages blends top-down action and strategic defense in a world where Bastion stands as humanity’s final stronghold after two centuries of siege.
Playable in single-player or three-player co-op, In EverSiege: Untold Age a banished hero summoned by ancient gods must break the eternal siege through tactical prowess and hard choices. The game features dual-layer gameplay as you defend Bastion while simultaneously pushing into … Read More
The post EverSiege: Untold Ages – Beta Sign Up first appeared on Alpha Beta Gamer.Comix Zero – Beta Sign Up
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Comix Zero is a Comix Zone inspired “comixvania” – a fusion of beat ’em up, metroidvania, and roguelike elements set within living comic book pages.
In Comix Zero you’ll follow Zero, an immortal Earth slacker trapped in a fantasy world ruled by slavers, armed only with bad jokes and surprising heroic potential. The game’s comic book presentation transforms each screen into multi-page spreads where players … Read More
The post Comix Zero – Beta Sign Up first appeared on Alpha Beta Gamer.Hanturium – Beta Demo
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- Hanturium
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Hanturium is a nursing murder mystery horror game where a nurse attempts to prevent spirits from killing her patient and figure out who’s sending them to kill him.
In Hanturium you are a nurse who works in 1985’s Mertahita Hospital, and you’ve just received a wealthy patient who has arrived with mysterious symptoms. All of the relatives are suspects and one will visit each night. … Read More
The post Hanturium – Beta Demo first appeared on Alpha Beta Gamer.Castillon – Open Beta
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- Castillon
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Castillon is a charming RTS-tower defense hybrid that captures the essence of classic base-building in a bite-sized package.
In Castillon you are a wizard who’s tasked with claiming new territory in a kingdom. The game draws inspiration from genre giants like WarCraft 3 and GemCraft, offering unlimited building placement freedom that encourages creative defensive strategies. Four magical schools (Holy, Arcane, Necrotic, and Engineering) provide … Read More
The post Castillon – Open Beta first appeared on Alpha Beta Gamer.Inside the Flesh Engine – Beta Demo
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- Inside the Flesh Engine
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Inside the Flesh Engine is a surreal and grotesque first person horror adventure set within a massive industrial plant that’s swallowed an entire planet.
In Inside the Flesh Engine you are born inside a massive fleshy megastructure and have been brought into existence to serve the Flesh Engine. You must seek out flesh and feed it to the Flesh Engine. Your journeys won’t be pleasant … Read More
The post Inside the Flesh Engine – Beta Demo first appeared on Alpha Beta Gamer.Garfield Kart 2: All You Can Drift – Open Beta
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- Garfield Kart 2
- Garfield Kart 2: All You Can Drift
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Garfield Kart 2: All You Can Drift is a Mario Kart style kart racer where Garfield and pals race around colorful courses at breakneck speeds.
A sequel to the surprisingly well received 2013 original, Garfield Kart 2: All You Can Drift sees Garfield, Odie, Nermal and pals racing karts in various single-player and multiplayer modes. You cna play with up to eight players online and … Read More
The post Garfield Kart 2: All You Can Drift – Open Beta first appeared on Alpha Beta Gamer.Plushies – Beta Sign Up
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- Plushies
- Plushies beta sign up
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Plushies is an absurd first-person action-adventure where adorable stuffed animals have become a city’s greatest threat.
In Plushies you are a Plush Fighter, armed with guns and a trusty shovel, tasked with saving a city overrun by cute but deadly plush creatures. Each plushie has unique behaviors that players can exploit strategically. These seemingly innocent toys scream, explode, and wreak havoc, but clever players can … Read More
The post Plushies – Beta Sign Up first appeared on Alpha Beta Gamer.Back in the Swamp – Beta Demo
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- Back in the Swamp
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Back in the Swamp is an atmospheric sci-fi point-and-click adventure set in a retro-futuristic wasteland dominated by giant insects and derelict robots.
In Back in the Swamp you have to explore, solve puzzles and fight for survival after your helicopter crashes in a desolate post-apocalyptic land. The game emphasizes methodical exploration and puzzle-solving through item collection and combination mechanics. Players must carefully observe their surroundings, … Read More
The post Back in the Swamp – Beta Demo first appeared on Alpha Beta Gamer.Time Takers – Beta Sign Up
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- Time Takers
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Time Takers is a third-person team-based shooter where time is the ultimate resource, forcing players to make crucial decisions between immediate power gains and future security.
In Time Takers, Time Energy serves as both survival currency and progression fuel, so time really is of the essence. The game breaks traditional hero shooter conventions through flexible character customization. While each fighter brings unique abilities, weapon … Read More
The post Time Takers – Beta Sign Up first appeared on Alpha Beta Gamer.Valor Mortis – Beta Sign Up
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- Valor Mortis
- Valor Mortis beta sign up
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Valor Mortis is a first person soulslike that aims to deliver a haunting twist on historical warfare, as a resurrected soldier from Napoleon’s Grande Armée awakens to a plague-ravaged Europe.
From the creators of Ghostrunner comes, Valor Mortis is a first-person soulslike that blends Napoleonic-era atmosphere with supernatural horror elements. The game’s corrupted power system transforms death into opportunity, allowing players to grow stronger through … Read More
The post Valor Mortis – Beta Sign Up first appeared on Alpha Beta Gamer.Tsarevna – Beta Sign Up
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- Tsarevna
- Tsarevna beta sign up
Tsarevna is a ballet-inspired slasher that weaves Slavic mythology into a visceral combat experience where elegance meets brutality.
In Tsarevna you transform dance into deadly artistry, making every pirouette and strike part of a lethal choreography. Combat flows like performance art, demanding players master rhythmic battle sequences to unleash emotion-driven magic through enchanted charms and rune-bound powers. Each movement creates a deadly spectacle, but power … Read More
The post Tsarevna – Beta Sign Up first appeared on Alpha Beta Gamer.RACCOIN: Coin Pusher Roguelike – Open Beta
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RACCOIN: Coin Pusher Roguelike transforms the classic arcade coin pusher into an addictive roguelike deckbuilder that delivers pure dopamine satisfaction.
In RACCOIN you’ll enjoy an addictive fusion that combines nostalgic coin-dropping mechanics with strategic deck construction, creating wildly satisfying combo chains that feel both familiar and fresh. Success lies in its special coin synergies. Seed Coins paired with Water Coins grow money trees inside your … Read More
The post RACCOIN: Coin Pusher Roguelike – Open Beta first appeared on Alpha Beta Gamer.Memoirium – Open Beta
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- Memoirium
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Memoirium is a retro styled soulslike adventure that transports players into a haunting dreamscape where reality bends and logic dissolves.
In Memoirium you are a Dreamer fighting to escape a bizarre subconscious realm where “everything is but sand and stars.” The game promises unpredictable world design – one moment you’re navigating a familiar school hallway, the next you’re exploring a wax-bound castle, each location defying … Read More
The post Memoirium – Open Beta first appeared on Alpha Beta Gamer.Animalkind – Alpha Sign Up
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Animalkind is a delightful open-world town-builder that combines the charm of cute animal characters with the excitement of mech-powered construction.
In Animalkind players control an adorable animal who discovers an ancient mech, using its power to craft their dream village while recruiting friendly characters to join their community. The game features cooperative play, supporting up to four friends on hosted private servers. Together, players can … Read More
The post Animalkind – Alpha Sign Up first appeared on Alpha Beta Gamer.Royalty Free-For-All – Beta Sign Up
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- Royalty Free-For-All
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Royalty Free-For-All is a beautifully animated party brawler filled with classic public domain icons – from Sweeney Todd to the Loch Ness Monster.
In Royalty Free-For-All you’ll be able to select from a wide range of public domain characters and do battle in fast-paced Smash Bros style combat. Characters like Dorothy Gale, Sweeney Todd, Lancelot, and Mother Goose clash across famous settings including Old MacDonald’s … Read More
The post Royalty Free-For-All – Beta Sign Up first appeared on Alpha Beta Gamer.Night Shippers – Beta Sign Up
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Night Shippers is a cooperative horror food delivery where up to four players make deliveries in haunted Vietnamese neighborhoods.
In Night Shippers players embody late-night food shippers, facing supernatural threats while meeting company quotas. The game aims to capture the hustle of food delivery work while infusing it with terror drawn from Vietnamese and Asian folklore. Players must coordinate deliveries, manage resources, and outsmart ghosts … Read More
The post Night Shippers – Beta Sign Up first appeared on Alpha Beta Gamer.Chiklet’s Human Products – Beta Sign Up
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- Chiklet’s Human Products
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Chiklet’s Human Products is a darkly comedic farming adventure where animals raise and process human livestock.
In Chiklet’s Human Products you are Chiklet, heir to a notorious homestead. You return to a wild island to rebuild, automate, and survive. You’ll hunt, craft, and trade while exploring archipelagos teeming with monsters on land and sea. You’ll also apture and manage humans of varying rarities, then transform … Read More
The post Chiklet’s Human Products – Beta Sign Up first appeared on Alpha Beta Gamer.Demon Bluff – Beta Sign Up
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Demon Bluff is a single-player social deduction game with roguelike card mechanics, where your deck actively deceives you.
In Demon Bluff players conduct village rituals to identify and eliminate Evil characters hiding among the populace. Four character types populate your deck: helpful Villagers provide information and protection; Outcasts are flawed but Good allies requiring careful management; Minions sabotage and mislead with loyalty to demons; and … Read More
The post Demon Bluff – Beta Sign Up first appeared on Alpha Beta Gamer.Prologue: Go Wayback! – Open Beta
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- Prologue: Go Wayback!
- Prologue: Go Wayback! beta
Prologue: Go Wayback! Is a new game from the PUBG developers, which aims to redefine open world survival games through procedurally generated worlds powered by cutting-edge machine learning.
Previously featured on Alpha Beta Gamer during the closed Alpha, in Prologue: Go Wayback! every playthrough spawns in a unique 64km² wilderness. Players navigate toward the distant Weather Tower using only compass, map, and instincts – … Read More
The post Prologue: Go Wayback! – Open Beta first appeared on Alpha Beta Gamer.HMUR – Beta Sign Up
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- HMUR
- HMUR beta sign up
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HMUR is a fast-paced Hotline Miami and DUSK inspired retro-FPS set in an alternate 1990s USSR, where a mysterious research facility is plunged into chaos.
Blending Soviet aesthetics with frantic ’90s shooter dynamics, HMUR is a hardcore run ‘n gun FPS that follows Sergei, a utility worker caught in catastrophic chaos at Mirnogorsk’s classified facility. It features fast-paced Hotline Miami style one-hit-one kill gameplay and … Read More
The post HMUR – Beta Sign Up first appeared on Alpha Beta Gamer.Vapor World: Over The Mind – Beta Sign Up
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- Vapor World
- Vapor World: Over The Mind
- Vapor World: Over The Mind game
Vapor World: Over The Mind is a hand-drawn souls-like platformer that follows an amnesiac boy trapped in humanity’s darkest nightmare.
Previously featured on Alpha Beta Gamer during the Kickstarter, Vapor World: Over The Mind takes place within a fractured dreamscape that’s unleashed unforeseen horrors. Combat centers on deflection mechanics as players face “traumas” – manifestations of anguish and regret. Stealth elements allow strategic approaches, … Read More
The post Vapor World: Over The Mind – Beta Sign Up first appeared on Alpha Beta Gamer.Little Big Adventure: Purple Empire – Beta Sign Up
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- Little Big Adventure: Purple Empire
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Little Big Adventure: Purple Empire aims to breathe new life into the beloved 1997 Little Big Planet sequel, delivering a fantastical action-adventure remake for modern audiences.
In Little Big Adventure: Purple Empire players control Twinsen, whose peaceful life with Zoe on Citadel Island is disrupted by an otherworldly threat. Armed with a mysterious tunic and magical ball, Twinsen ventures to Zeelich, a bizarre planet governed … Read More
The post Little Big Adventure: Purple Empire – Beta Sign Up first appeared on Alpha Beta Gamer.HeavenX – Beta Sign Up
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- HeavenX beta sign up
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HeavenX is an eye-melting cyber FPS that thrusts players into a neon-drenched corporate dystopia circa 1999, where Zhaoxing Heavy Industries promises digital immortality.
In HeavenX you are an entry-level employee who’s tasked with eliminating mysterious anomalies threatening humanity’s cyber-afterlife. The game is a frenetic arena shooter that features a customization system allowing players to modify virtually every aspect of gameplay through collectible application cards. With … Read More
The post HeavenX – Beta Sign Up first appeared on Alpha Beta Gamer.Soulframe – Pre-Alpha Sign Up
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Soulframe is a third-person fantasy MMORPG from the creators of Warframe, where players assume the role of an Envoy in a vast fantasy world with themes of nature, restoration, and exploration.
Currently in development by Warframe developers, Digital Extremes, Soulframe is a third-person fantasy MMORPG with stunning visuals and a vast open world to explore. The game’s innovative Pact system defines character playstyles, unlocking … Read More
The post Soulframe – Pre-Alpha Sign Up first appeared on Alpha Beta Gamer.
Comics Gaming Magazine
The Culture of In-Game Collectibles: What Makes Them Worth It?
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Discover why gamers spend countless hours hunting in-game collectibles and what makes these digital treasures so valuable. Explore the psychology and culture behind gaming's biggest obsession.
Digital collectibles have become a defining part of modern gaming culture. Whether it’s a legendary outfit in Fortnite or a limited-time remote, these items often carry a value that goes beyond simple aesthetics. They reflect time invested, shared community moments, and sometimes, a player’s entire gaming identity. In today’s online spaces, personal expression matters just as much as it does offline. These digital items are more than flair—they’re status symbols, memories, and sometimes, essential parts of the gaming experience. From Flex to Identity: Why Players Collect There’s a reason players actively seek out Fortnite bundles for sale. It’s rarely just about flashy cosmetics—it’s about showing up in the game with a look or style that feels distinctly personal. For many, these items are visual extensions of their taste, game history, or even mood. The social dimension of online games means a character’s appearance can be as significant as gameplay itself. Cosmetic items add depth to that expression, making each match not only a competition but also a showcase. Scarcity Makes It Special Game developers have long understood the power of exclusivity. Time-limited events, seasonal rewards and region-specific drops all create urgency. Rarity adds value — and with digital collectibles, that scarcity often marks participation in a specific moment in a game’s timeline. Unlocking a skin or emote during a major update or crossover event does more than grant an item — it leaves players with a digital souvenir from a shared, time-bound experience. Collecting as a Gameplay Layer For some players, collecting items becomes a secondary game mode. Whether it’s building a complete cosmetic set, chasing rare pickaxes, or unlocking themed emotes, this layer of collection offers its own goals and gratification. Even after the final boss is defeated or the ranked season ends, there’s always something else to chase. This mindset mirrors achievement hunting or trophy collection. Players aren’t just grinding—they’re building something that reflects their time and effort in a lasting way. Is It Worth the Spend? The value of digital collectibles is entirely subjective. For some, they offer joy, immersion, and a sense of pride. For others, they’re optional extras with no gameplay impact. Still, their growing prominence in digital economies shows how central they’ve become to how people engage with games. Bundles in particular tend to resonate—packaged outfits, gliders, and emotes that not only save time, but deliver cohesive themes and storytelling potential. When collecting feels intentional and aesthetic, it often feels more satisfying. Digital Collectibles, Real Meaning At the end of the day, what makes in-game collectibles “worth it” is not price or power — it is meaning. It may be the satisfaction of owning something rare, the personal connection to a cosmetic set or simply commemorating the games you love through the visual identity of your character. For those looking to explore collections further, the wider gaming ecosystem now offers more ways to do so — expanding beyond in-game stores and giving players more flexible access and choice, without being tied to a single platform’s update schedule. Sometimes, collecting is not about advantage or resale value — it is about expression, memory and the personal stories that unfold across every match.


The Lonesome Guild Preview — A Story-Rich Experience
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- DONTNOD Entertainment
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The Lonesome Guild is a vibrant and heartfelt action RPG that explores the power of togetherness in a world struggling with loneliness.
At first, I thought this would be a cute, top-down version of Castle Crashers with a puzzle element, but I was surprised to know how much more lore and world-building this ARPG contained. Immediately, I was swept into this world by its eye-grabbing watercolour art and soft animation style on my PC monitor. DON’T NOD is proud to present The Lonesome Guild, a vibrant and heartfelt action RPG that explores the power of togetherness in a world struggling with loneliness. Tiny Bull Studios is an indie game studio based in Torino, Italy, passionate about experimenting with design and storytelling. The overarching story and themes were inspired by the deep sense of loneliness many felt during the COVID-19 pandemic. The core concept behind The Lonesome Guild is “togetherness,” using connection and friendship as tools to overcome isolation. This theme is at the heart of both the narrative and the gameplay. The story follows multiple characters, each representing a different kind of loneliness. As their paths intertwine, they form meaningful relationships and confront their inner struggles. The developers said they wanted to explore the idea that loneliness and togetherness are two sides of the same coin — that loneliness isn’t something to fear or avoid, but something to acknowledge, accept and grow through. This concept also runs through the general gameplay, where players must work together to solve puzzles. “The Lonesome Guild carries a great deal of charm through its character designs, despite the story’s darker underlying themes.” The first few characters players meet are a bunny inventor named Davinci and a wisp-like ghost that Davinci nicknames Ghost. Soon after, players gain a new party member named Mr. Fox. The trio becomes the core group for much of the first part of this preview build. The Lonesome Guild carries a great deal of charm through its character designs, despite the story’s darker underlying themes. The names can be a little on the nose, but remain cute nonetheless. The double-edged sword of The Lonesome Guild is its branching story and world terminology. A casual player may feel overwhelmed by all the names, such as Noellis Ark and Etere. This simply means players must approach the game with an open mind for adventure and immersion. Etere is full of charm and secrets, mysteries and treasures to uncover. From unearthing old ruins to gathering around campfires in the forest, there is always something new around the corner. The Lonesome Guild caters to different types of players, offering three difficulty levels: Story Mode, Normal and Hard. I played on Normal, though those who prefer the rich storytelling and visuals may want to choose Story Mode. My only critique of the combat system is the enemy level progression. Some early grunt-level enemies take far too many hits to defeat for a level-one encounter, when the game is still teaching basic mechanics. Either early enemies should have less health, or the player should be able to deal more damage at that stage. “…The Lonesome Guild is visually charming with its attention to environment and character design…” What I appreciated about the combat system was how dynamic it felt, and it never pigeonholes the player into using only one character. In fact, the support combat feature and switching for an Emblazed power-up encourage you to switch characters mid-combat for temporary stat buffs. If it were any other top-down party action game like a Marvel Alliance game, I would be sticking to my favourite Marvel character. Theoretically, you could boost the stats for only one character in The Lonesome Guild, but you would be nerfing your team as a whole in the long run. The skills and AOE ultimate attack were classic ARPG features, but this game made them feel really intuitive—not trying to reinvent the wheel. Speaking on teamwork, I like that the save points are like bonfires or a site of grace in the Souls games. The campfire talks also reminded me of Clair Obscur: Expedition 33’s main party area, since characters can deepen their bonds here as well in The Lonesome Guild. The game stresses the importance of teamwork and relationships to its core, and I think that is wholesome AF. These campfire chats among the characters help build Relationship Points and advance their individual skill trees. The dialogue is not meaningless or just a quick respite — slightly cheesy for my palate, but endearing nonetheless. Players also assume the role of Ghost at the campfire, choosing dialogue options during conversations. This was a surprising choice, giving players some decision-making agency. Building on player agency, the UI for the leveling system, quests, party members, and inventory reminded me a lot of many Pokémon games. It is simple and easy to navigate; nothing felt too clunky or filled with text. Overall, it was a clean, blue design that was easy to read and felt like I was playing an ARPG that was made on a mobile console/device, but I was playing it on my PC. Part of me is hoping this game comes out on Nintendo Switch or Switch 2. My last nitpick with The Lonesome Guild is the number of overt and subtle biblical and religious references built into the story, wall art and world terms. A casual player may not notice them, but I found the parallels to real-life counterparts almost completely transparent. For example, Noellis Ark is a clear nod to Noah’s Ark, and the game even includes an explanation similar to the story of two of each animal boarding the ark. Was this enough to take me out of the experience? No. As the saying goes, life imitates art and vice versa. In this case, the art of The Lonesome Guild is visually charming, with careful attention to environment and character design. For players seeking a fairly relaxed, story-driven indie puzzle ARPG, this may be the perfect fit. The game is aesthetically gorgeous and offers enough challenges and progression to keep players earning XP without the sense of repetitively farming enemies. And be sure to keep an eye out for Easter eggs and hidden items in the bushes. After its hands-on debut at gamescom 2025, The Lonesome Guild is now counting down to its release on Steam, Xbox Series X|S, and PlayStation 5. The game is set to come out on October 23rd, 2025.


HONOR’s Magic V5 Is “The Thinnest” Foldable Smartphone With AI Capabilities, And It’s Out In Europe
- News
- AI
- Mobile
- Smartphones
There’s a new foldable mobile option on the market. Today, HONOR unveiled the new Magic V5, a new flagship foldable that boasts itself as "the thinnest".
There’s a new foldable smartphone option on the market. Today, HONOR unveiled the new Magic V5, a new flagship foldable that boasts itself as “the thinnest”. Chinese consumer electronics company and global smartphone manufacturer HONOR unveiled its latest flagship smartphone device to join its catalogue today, alongside a suite of products designed to function within the HONOR ecosystem. Leading the new product charge is the HONOR Magic V5 foldable smartphone, and it’s promoted as a next-level foldable smartphone delivered in an ultra-slim and ultra-durable package. On top of the Magic V5, new products include the HONOR MagicBook Art 14 2025, an ultra-light AI PC, and the HONOR MagicPad3, a portable AI-enhanced tablet for productivity and entertainment. HONOR is going all in on AI with its new products, and each device can seamlessly link to the other in the same ecosystem, similar to how Apple, Samsung and Google products work. The CEO of HONOR, James Li, said, “Through close collaboration with industry leaders like Google, Qualcomm, and Microsoft, we’ve seamlessly combined HONOR’s next-generation AI capabilities, ultra-slim designs, and long-lasting performance. Together, these advancements open up new possibilities for productivity and creativity in the everyday lives of users worldwide,” adding “Together, we’re creating an interconnected portfolio of intelligent companions that empower individuals and amplify their potential,” regarding the new portfolio of HONOR products. HONOR New Flagship Devices and Key Specifications The HONOR Magic V5 features the powerful Snapdragon 8 Elite Mobile Platform (built with AI functionality in mind), and the improved AI Falcon Camera System with a 64MP Ultra Sensing Periscope Telephoto lens. Accompanying the 64MP, a 50MP Main, and 50MP Ultra-Wide cameras help with photo-taking duties. The HONOR Magic V5 also seamlessly integrates Google Gemini with a quick double-tap shortcut, AI-powered HONOR Notes, real-time transcription and translation, and creative tools such as AI Image to Video and AI Cutout functionality. The HONOR MagicBook Art 14 2025 boasts a 14.6-inch OLED HONOR Eye Comfort Touch Display with an impressive 97% screen-to-body ratio to promote immersion in tasks. The new MagicBook art runs on the Intel Arc 140T GPU, 32GB RAM, and 1TB storage to ensure smooth performance while multitasking and dealing with creative workloads. AI-enabled Turbo X power tuning offers immersive sound, optimized performance, and flexible video conferencing. Like the rest of the catalogue, AI Cross-OS WorkStation enables seamless cross-device workflows, with the Magic V5 and other HONOR products. The HONOR MagicPad3 delivers a 13.3-inch LCD display with a 165Hz refresh rate to allow users to storm through tasks with no stutter. The tablet is powered by a high-performance processor with 16GB RAM and 512GB storage, supported by a large 12450mAh battery with 66W fast charging to keep users on task and off the outlet. AI-powered productivity tools such as AI Writing, AI Meeting, and AI Handwriting offer easier ,streamlined workflows for professionals, creators, and beyond. Of course, MagicPad3 enables seamless cross-device workflows, with the Magic V5 and other HONOR products. With the new line of products offered by HONOR, there is a device for any occasion, and they’ve also released pricing on each of the devices, and it is as follows. The HONOR Magic V5 is available in Ivory White, Black, Dawn Gold and Reddish Brown, starting at £1,699.99 (€1,999). The HONOR MagicBook Art 14 2025 is available in Mocha Brown, Sunrise White and Emerald Green, starting at £1499.99 (€1699). The HONOR MagicPad3 comes in Gray and White, starting at £599.99. Any further information about the new suite of AI-equipped products from HONOR can be discovered on its official website. As of this posting, HONOR devices are launching in Western European countries. We can only hope to see them come to North America.


What’s Coming To Netflix In September 2025
- News
- Netflix
What's coming to Netflix has been revealed for September 2025.
As summer winds down, fans can look forward to the end of August and a new school year in September, and a new group of options to stream on Netflix. What’s coming to Netflix in September 2025 has been revealed. Netflix sets its sights on the future for the first month of the school year. It appears that this September, class is in session, as Netflix has unleashed a mass of new content surrounding schools, students, and everything in between. Netflix’s hit original, Wednesday, premiered last month, so class has already been in session for Nevermore Academy, and part 2 of the season is coming on September 3. With what’s coming to Netflix, the streaming service has proven it still has a lot left in the tank to share for the first day of school and afterwards. For those who already want to enter the classroom, Adam Sandler’s fan-favourite film, Billy Madison, returns to class on Netflix in September 2025. For fans who want a good film, Quentin Tarantino’s WWII tale, Inglorious Basterds, is coming to the service for fans to watch all month long after September 1. There are even more films, series, and originals on the way, so here’s what’s coming to Netflix in September 2025, listed below. Coming to Netflix September 1 60 Days In (Season 8) 8 Mile Abducted on Prom Night Billy Madison Boyz n the Hood Bram Stoker’s Dracula Bridesmaids Charlie and the Chocolate Factory Chicken Run Dennis the Menace Devil on Campus: The Larry Ray Story E.T. the Extra-Terrestrial Edge of Tomorrow Escape Room Franklin & Bash (Seasons 1-4) Good Advice Hot Shots! Hot Shots! Part Deux Inglourious Basterds Inside Man Inside Man: Most Wanted Karen Kingsbury’s A Thousand Tomorrows Knocked Up La La Land The Land Before Time Liar Liar Limitless Long Shot Money Talks Coming to Netflix September 1, cont. Orphan Black (Seasons 1–5) Paddington Phantom Thread Puss in Boots Shark Tale Sherlock Holmes (2009) Sherlock Holmes: A Game of Shadows Shrek Shrek 2 Shrek Forever After Shrek the Third Stand by Me The 4 Rascals The Amazing Spider-Man The Amazing Spider-Man 2 The Boy Next Door The Four Seasons The Rookie The Running Man We’re the Millers White Noise Willy Wonka & the Chocolate Factory Coming to Netflix September 3-8 Sept 3 – Wednesday (Season 2 – Part 2) Netflix Original Sept 4 – Countdown: Canelo v Crawford (Season 1) Netflix Original Sept 4 – Pokémon Concierge (Season 1 – Part 2) Netflix Original Sept 4 – Strange Frequencies: Taiwan Killer Hospital Sept 4 – The Blackening Sept 4 – Tomb Watcher Sept 5 – Inspector Zende – Netflix Original Sept 5 – Love Con Revenge – Netflix Original Sept 5 – Queen Mantis (Season 1 – New Episodes Weekly) Sept 5 – The Great British Baking Show (Collection 13 – New Episodes Weekly) Netflix Original Sept 6 – Leap! / Ballerina Sept 7 – Redeeming Love Sept 7 – The Fragrant Flower Blooms With Dignity (Season 1) Netflix Original Sept 8 – Dr. Seuss’s Red Fish Blue Fish (Season 1) Netflix Original Sept 8 – Her Mother’s Killer (Season 2) Netflix Original Sept ?? – Dog Man Coming to Netflix September 9-12 Sept 9 – Daddy’s Home Sept 9 – Daddy’s Home 2 Sept 9 – Jordan Jensen: Take Me With You (2025) Netflix Original Sept 9 – Kiss or Die (Limited Series) Netflix Original Sept 10 – aka Charlie Sheen (2025) Netflix Original Sept 10 – Bombshell Sept 10 – Love is Blind: France (Season 1) Netflix Original Sept 10 – Love is Blind: Brazil – A Fresh Start (Season 5) Netflix Original Sept 10 – The Dead Girls (Limited Series) Netflix Original Sept 11 – Are You There God? It’s Me Margaret. Sept 11 – Diary of a Ditched Girl (Season 1) Netflix Original Sept 11 – Kontrabida Academy (2025) Netflix Original Sept 11 – Tyler Perry’s Beauty in Black (Season 2) Netflix Original Sept 11 – Wolf King (Season 2) Netflix Original Sept 12 – Beauty and the Bester (Limited Series) Netflix Original Sept 12 – Maledictions (Limited Series) Netflix Original Sept 12 – Ratu Ratu Queens: The Series (Season 1) Netflix Original Sept 12 – The Wrong Paris (2025) Netflix Original Sept 12 – You And Everything Else (Limited Series) Netflix Original Coming to Netflix September 13-21 Sept 13 – Canelo Álvarez vs. Terence Crawford (LIVE) Netflix Original Sept 14 – Ancient Aliens (Season 11) Sept 14 – Moving On Sept 15 – Call the Midwife (Season 14) Sept 15 – Ice Road: Vengeance Sept 15 – Nashville (Seasons 1-6) Sept 15 – S.W.A.T. (Season 8) Sept 15 – Terror Comes Knocking: The Marcella Borges Story (2025) Sept 16 – Rebel Royals: An Unlikely Love Story (Limited Series) Netflix Original Sept 17 – 1670 (Season 2) Netflix Original – Polish period comedy. Sept 17 – Matchroom: The Greatest Showmen (Season 1) Netflix Original Sept 17 – Next Gen Chef (Season 1) Netflix Original Sept 18 – The BA***DS of Bollywood (Season 1) Netflix Original Sept 18 – Black Rabbit (Limited Series) Netflix Original Sept 18 – Little Angel (Volume 6) Sept 18 – Platonic: Blue Moon Hotel (Season 1) Netflix Original Sept 18 – Same Day with Someone (2025) Netflix Original Sept 19 – Anpanman: Revive Banana Island! Sept 19 – Anpanman: Purun, The Soap Bubble Sept 19 – Anpanman: Twinkle! Princess Vanilla of Ice Cream Land Sept 19 – Anpanman: Shine! Kulun and the Stars of Life Sept 19 – Billionaires Bunker (Season 1) Netflix Original Sept 19 – Cobweb Sept 19 – Haunted Hotel (Season 1) Netflix Original Sept 19 – She Said Maybe (2025) Netflix Original Sept 19 – A Bright Lawyer Sept 21 – Death Inc. (Season 3) Netflix Original Coming to Netflix September 22-30 Sept 22 – Blippi’s Job Show (Season 2) Netflix Original Sept 23 – Crime Scene Zero (Season 1) Netflix Original Sept 23 – Cristela Alonzo: Upper Classy (2025) Netflix Original Sept 24 – The Guest (Season 1) Netflix Original Sept 25 – Alice in Borderland (Season 3) Netflix Original Sept 25 – House of Guinness (Season 1) Netflix Original Sept 25 – Wayward (Season 1) Netflix Original Sept 26 – Ángela (Limited Series) Netflix Original Sept 26 – French Lover (2025) Netflix Original Sept 26 – Pokémon Horizons: Season 2—The Search for Laqua (Part 4) Netflix Original Sept 26 – Ruth & Boaz (2025) Netflix Original Sept 28 – 10 Things I Hate About You Sept 28 – Idiocracy Sept 28 – Sweet Home Alabama Sept 30 – Earthquake: Joke Telling Business (2025) Netflix Original Sept 30 – Interview with the Vampire (Season 2) Sept 30 – Nightmares of Nature (Season 1) Netflix Original Netflix continues to lead the charge against boredom by giving fans new options to be entertained with each month. Fans can check out the latest news regarding Netflix by heading to the official TUDUM website. Fans should also note that Splinter Cell: Deathwatch finally has a release date, and it is coming in October.


Gamescom 2025: Vampire: The Masquerade — Bloodlines 2 hands-on: A Worthy Resurrection
- Previews
- Horror
- Vampire: The Masquerade
After a long and bumpy road, Vampire: The Masquerade — Bloodlines 2 is starting to look like a sequel that understands its legacy.
It feels like forever since we first got a look at what Vampire: The Masquerade — Bloodlines 2 has in store for fans, but it seems the team at Paradox is ready to lift the veil on one of the most anticipated sequels in years. I also had the chance to go hands-on at gamescom 2025, thanks to NVIDIA. The long-awaited sequel to the 2004 cult classic has undergone significant changes since its original announcement, including a complete developer switch from Hardsuit Labs to The Chinese Room. Still, the core appeal of inhabiting a vampire’s unlife in modern Seattle remains intact. If the 30 minutes I had with the game are any indication, the project is in good hands. Running on an RTX-based laptop with DLSS 4 enabled, I had hands-on time with the first section of the game — from creating a character to a quick glimpse of combat, Seattle, and the broader story. While it was only a tease of what the full game will bring to fans of the franchise, Vampire: The Masquerade — Bloodlines 2 looks visually stunning and stays true to its roots, delivering an experience that feels fresh while maintaining the right level of connection to the series to make it a worthy successor. The Chinese Room seem to have taken a measured approach to this troubled project, focusing on what made the original Bloodlines memorable while addressing the technical shortcomings that plagued its predecessor. You step into the role of an Elder vampire, awakening after centuries of slumber to find yourself thrust into the complex political landscape of Seattle’s vampire society. It is emphasized early on how significant a move it is to see someone of your age entering such a tense environment. This narrative framework provides both newcomers and series veterans with a compelling entry point into the World of Darkness, while offering nods that will keep longtime fans invested and engaged with the story. The way the game is set up, Seattle serves as more than a backdrop; it becomes a character in its own right, with the opening narration focusing on where you are as a character and how it plays into the larger war going on, lurking in the shadows. The city’s rain-soaked streets, towering glass structures and underground networks create an atmosphere that perfectly complements the game’s supernatural themes. The Chinese Room has crafted distinct districts that reflect different vampire clan territories, each with unique visual identities and gameplay opportunities. From the corporate towers where the Ventrue pull strings to the bohemian neighbourhoods where the Toreador gather, the city feels alive with undead politics. In the demo, I only got a taste of this — NPCs went about their daily lives while I navigated the struggles a vampire faces walking among humans. Even so, it was enough to hint at how the game might unfold when exploring missions and managing the delicate balance required to maintain the Masquerade. If you have played any of the past Vampire: The Masquerade titles, you already have a sense of how Bloodlines 2 works. But the development team has done an impressive job of modernizing the experience while keeping it unique and intuitive. The Chinese Room has implemented a fluid combat system that emphasizes vampire disciplines. Even though I had only a brief taste of how these powers shape the ebb and flow of battle, the mechanics already feel well-designed and enjoyable, with just the right level of challenge to keep encounters fresh. The combat carries real weight and impact, with environmental destruction and creative use of abilities combining to create memorable moments. Since I was limited to the early part of the game, my experience offered only a glimpse of the larger picture. Still, what I saw worked very well. Each encounter tested my will while hinting at more complex battles to come — without revealing too much about the hidden existence of vampires. Character progression follows the familiar experience-point system that veterans will recognize, but with refinements that make advancement feel more meaningful. Players allocate points across attributes, skills and disciplines, creating builds that reflect their preferred playstyle. The progression system encourages experimentation while maintaining the distinct identity of each clan. “Vampire: The Masquerade — Bloodlines 2 represents a careful resurrection of a beloved franchise.” Much of this was only teased, with players gradually learning about the many clans fighting for control of Seattle, and how each group’s behaviour can vary. Only so much can be experienced in a short preview, but what was shown left me eager to try more. One thing I have always loved about the Vampire: The Masquerade series is its conversations and the way player choices can alter the unfolding story. From the looks of things, The Chinese Room has paid particular attention to this aspect, ensuring choice and consequence remain at the core of the Bloodlines 2 experience. Dialogue trees branch meaningfully, with decisions affecting not only immediate outcomes but also long-term relationships with various factions. The Masquerade — the supernatural law requiring vampires to hide their existence from mortals — serves as both a narrative device and gameplay mechanic, adding tension to how players use their abilities. Honestly, the full demo had a level of polish I did not expect, especially since I only discovered the game was playable by chance and happened to have time in my schedule to jump in as soon as a seat opened. Voice acting delivers the dramatic tone that Bloodlines fans expect, with performances that capture the gravitas and dark humour inherent in vampire fiction. The writing strikes a balance between the philosophical weight of immortality and the immediate concerns of undead politics, creating dialogue that feels authentic to the setting while naturally giving the world a strong sense of place and identity. It still remains to be seen whether this level of polish holds throughout the experience, but from what I have seen, I am impressed. Vampire: The Masquerade — Bloodlines 2 represents a careful resurrection of a beloved franchise. While development challenges have extended the wait considerably, The Chinese Room appears to have created something worthy of the Bloodlines name. The game is set to launch in early 2025, offering both longtime fans and newcomers the chance to explore the shadows of Seattle’s supernatural underworld.


Two Point Museum Meets DREDGE In Major Free Update
- News
- Indie Games
- Sega
Two Point Museum is about to get a little weirder, thanks to a surprise crossover with the eerie fishing sim Dredge. Two Point Museum has been a solid release, delivering hours of enjoyment in its strange and unique world. With the latest update, it is about to get stranger. Update 5.0 introduces the Digiverse, a […]
Two Point Museum is about to get a little weirder, thanks to a surprise crossover with the eerie fishing sim Dredge. Two Point Museum has been a solid release, delivering hours of enjoyment in its strange and unique world. With the latest update, it is about to get stranger. Update 5.0 introduces the Digiverse, a new expedition map featuring two rifts that present unique challenges and discoveries. For fans of indie games, one rift in particular is especially exciting. It connects the Two Point universe to the eerie world of Dredge, where curators can uncover new exhibits, collect deep-sea specimens and reel in 10 unusual new catches. “Daytime fishing is fine. Nighttime is … unwise,” Two Point Studios teased in its announcement, hinting at the supernatural hazards awaiting players in these waters. The second rift transports museum staff into Meat Wizard, a beloved fictional video game within the Two Point universe. Here, digital archaeologists can unearth quirky relics of gaming history, craft power-ups and design exhibits that blend retro charm with playful chaos. Both rifts expand museum-building possibilities with new points of interest, décor and staff customization options. Alongside the crossover, the update introduces support for Latin American Spanish, Thai, and Russian languages, continuing the studio’s push to make Two Point Museum accessible to a wider audience. Quality-of-life improvements and optimizations round out the patch. To celebrate, SEGA is launching a special Steam bundle that unites Two Point Museum and Dredge. The promotion highlights a growing trend of crossovers between indie hits and management sims, designed to keep long-term players engaged with fresh content. At CGMagazine, we praised Two Point Museum, with reviewer Lane Martin summing up his 8/10 review by writing: “Whether you are a fan of their previous games or you just want a light tycoon-style sim, it’s hard to go wrong with Two Point Museum.” The Digiverse update will be available starting tomorrow across Steam, PlayStation and Xbox. You can read more about the announcement on the official Steam page. Two Point Studios has confirmed that additional rifts will be added over time, giving players more reasons to return to their museums and uncover what lies beneath the surface.


How The Outer Worlds 2 Was Made For The RPG Lover
- Interviews
- Gamescom
- gamescom 2025
- Obsidian Entertainment
The Outer Worlds 2 devs speak about lessons learned from the original, fine-tuning the writing, creative builds and more.
After being perhaps best known for developing sequels for licensed properties such as Star Wars, Neverwinter Nights and Fallout, leadership at California-based Obsidian Entertainment decided, in early 2016, that it was time for a new RPG set in their own original world. They decided that the best person to helm such a project would be Tim Cain, who joined the company in 2011 and was one of the two creators of the Fallout series. Cain then himself invited Leonard Boyarsky, with whom he created Fallout, to embark on developing what eventually became the space RPG The Outer Worlds, released in 2019. The game was generally well received, even though some criticized the short length of the campaign and lacklustre player decisions. A sequel, The Outer Worlds 2, was announced in 2021, but it was this year that things, including the release date of 29 October 2025, finally started falling into place. During gamescom 2025, I not only got the chance to go hands-on with the game for a full hour (preview impressions to follow shortly), but also to interview The Outer Worlds 2 director Brandon Adler. Adler took up the directorial mantle from Tim Cain after the latter decided to instead serve as a creative consultant on the game. I also spoke with creative director Leonard Boyarsky. In my interview, I asked the pair about what they learned from both Fallout: New Vegas and the first The Outer Worlds, what The Outer Worlds 2 brings to the table, striking a balance between serious and whimsical writing and more: Hello, and thank you for having me! Starting off, what would you say most sets apart The Outer Worlds 2 from its predecessor? Brandon Adler: From very early on, we had identified a handful of things that were really important to us and that we knew that the players were going to want. One of those was bigger areas. So, we knew that that was going to be a top thing. We knew that we wanted to have deeper RPG [mechanics]…and so we really targeted that as well. The combat, as well. We kind of went out and said: “Hey, we want to make the combat feel really good”. Not only just the gunplay, but also the movement and all of the different abilities that players can use. All of these things were targeted fairly early, and that’s how we set ourselves apart from the first game. In interviews from late last year, one of the two The Outer Worlds co-directors, Tim Cain, who remained on The Outer Worlds 2 as a creative consultant, praised the team working on the sequel when it comes to overcoming pitfalls of the original and even solving problems of the genre as a whole. Can you offer some insight into what these pitfalls and problems were and how the team tackled them? Leonard Boyarsky: I think it was time and resources. We were trying to do a lot with very little time and not a huge team. We’re very proud of what we did, but…the previous games we made have always been really deep and very reactive. And, in the first game, we didn’t have the ability to do things that would change your gameplay, so that you couldn’t see like 10% of the game, because that would have…the game was like 20-30 hours — we couldn’t cut that up. So, I think there was that [but] also a lot of other things: we were working with a brand new team and a lot of people who hadn’t worked on RPGs before. The fact that now we’ve had more time and are able to leverage some of that experience…and, actually, we learnt a lot about working with new people and really talk to them about stuff like, “What happens if the player shoots that person before they even start talking to them”? And so, we kind of started approaching the game from the standpoint of “What are all the things you can do, and how are we going to design it so that we can accommodate them?” Brandon Adler: To your point, one of the pitfalls of having highly reactive gameplay, like Leonard said, is that you have to cut that off early and understand, “Okay, well then, what do we need as contingencies?” In some cases, a pitfall could be when you have a lot of different, reactive elements that can really expand the amount of content you need to make. And so, how much can the team actually make? So, thinking of smart ways in which you can either combine those things or make them work together in a good way requires a huge amount of planning early on or even while you’re doing it. In our case, we’ve been doing this for a while, so we can use and leverage our experience to make sure that: “okay, if you’re going to do this, that’s going to lead to this”. We’ve got enough people around to actually support that kind of thing. It can be a challenge, but we’re pretty good at it because we’ve been doing it for so long. Seeing as The Outer Worlds 2 takes place in a new space colony altogether, what would you say, in broad strokes, connects the stories of the two games? Leonard Boyarsky: It’s really all about the universe. We set out to create a universe, not just the colony of Halcyon. That was always the plan from the beginning. So, the first game is about, basically, the robber barons in space thing and what happens when late-stage capitalism is left unbridled. But we also wanted to discuss different things. In the first game, we pretty much focused on that: we were very tight in our focus, [as] we really wanted to establish that tone. You know, if there had been a lot of conflicting things, fighting amongst each other, because it was such a short game, I don’t think it would have had the humorous or emotional impact it did. But now that we’ve established that and people know what to expect from The Outer Worlds, we can now split that up and start showing different factions fighting with each other and completely different points of view. It also gives us the ability to hit different humour, as there was a single strain of humour in the first game. With the sequel, we now have this authoritarian dictatorship and their old state religion. So, we have politics, religion and corporatism. So, it’s just this ability for us to do all of that, but, really, ground it in that same universe — that’s really always been the plan. That’s one of the reasons that, even in the first game, we started to make a point of the fact that the colonies have started to fracture and that they’re kind of cut off from each other. That gives us the ability to tell completely different stories still within that universe…and shift what we’re doing and address different things without it not feeling like the same universe. Brandon Adler: Well, in The Outer Worlds 2, we knew early on that we wanted to expand this out, like Leonard is saying, but we also wanted to have a touchstone for people. Like, what are the things that they’re taking from the first game? Auntie’s Choice is one of those things: we took two of the corporations from the first game, and we had a corporate merger happen. And so, Auntie’s company took over Spacer’s Choice, and we then brought them into the next game. And, you know, they’re one element, one of the three major things that are there in terms of the major factions. So, players get that bridge, but they also get to see how they react in a completely different scenario and situation. And, we’re able to tweak them and play with them — we actually made them a lot more cutthroat, so, when you’re dealing with them, the way they talk about things, the way they deal with stuff is always about climbing the corporate ladder and much less, not necessarily silly, but, we definitely wanted them to be sharper in the second game. Regarding the tone of The Outer Worlds 2, how does the team ensure that the balance between seriousness and whimsy is just right? Leonard Boyarsky: That’s really an iterative process — it’s making sure we’re not always just going for the jokes. One of the things I’m always talking to the writers about, if they come to me with something funny, is, “What are we saying with that”? And, sure, there are times where we’re just like, “Okay, we have to put that in the game – that’s hilarious”! But, even then, we don’t ever just try to leave it at humour. There’s no one-size-fits-all thing: sometimes the humour comes first or sometimes the seriousness comes first, but there’s always that balance. It’s like, “Okay, if this feels really silly, what’s the dark thing that’s underneath it?” Because that’s almost like a key to the franchise — it’s about using the dark absurdity of the stories that people are convinced are true or that they tell themselves are true, and just pushing that to the extreme, like satire does. When it comes to stories crafted by Obsidian, Fallout: New Vegas comes to mind first for most players. What would you say are the most important narrative lessons that were learnt then and that still resonate with regard to the plot of The Outer Worlds 2? Brandon Adler: There’s a few different things, but you can even see it in terms of how we have our three major factions fighting over one core problem. And then, we like to let the player insert themselves into that. So, they can help any of the different factions attain their goals, or they can basically tell them all to f* off and do their own thing. So, that storytelling device was really important to us as we were putting this stuff together. Another thing that I thought New Vegas did really, really well is that it allowed for a very open story…the story leads the player to a bunch of different places, but, at the end of the day, if you wanted to skip all that and go straight to New Vegas and take care of business, you could go and do that. With The Outer Worlds 2, we wanted to construct our story in very similar ways and give the player these long-term goals…but they could also bypass it and skip that if they wanted or if they knew where to go and deal with stuff. There was a balance in trying to get a more traditional and open story together. Leonard Boyarsky: So now, we have the best of both worlds where…we have this main story arc and, if you’re going to push through it fairly quickly, it can still feel like a decent-sized campaign that’s not expecting you to devote your life to it. At the same time, there’s all this other stuff to explore. Players can choose to have one playthrough in which they’re mainly focused on the main story and another playthrough in which they’ll explore these different areas that they didn’t hit in the first go-around. It’s up to the player to make their choices about not only about moral dilemmas or what they’re going to do with the factions, but also about how they want to play and approach this game, “Do I want to run through it just killing everybody, or do I want to get really deep and talk to every NPC I can find”? So, that kind of breadth [of choices] is really in the same family as New Vegas or even some of our earlier games. This is something that Obsidian and even my previous company, Interplay, did really well. Moving on, from stealth mechanics to cool new weapons, everything seems bigger and better when comparing The Outer Worlds 2 to the original. Is there any mechanical addition that you’re especially excited about? Brandon Adler: I really like our RPG interaction systems. For example, I can hack this panel and it’ll do something in the world, or if another player finds an item in the world, they can actually access stuff in different ways. I thought that was a really important thing, and it felt really good for us to add that stuff in because it just allows for player expression. It just feels like you’re roleplaying a lot more when you can do that stuff directly in the world. Given the release of this year’s Avowed, how important was it to you and even the fans that a third-person camera view would be implemented in The Outer Worlds 2? Brandon Adler: To be completely honest, it wasn’t something we originally intended — we planned on this game being first-person only. But, after a couple of years, we had a discussion about it because we think this is not just something that players want, but also something that is going to add to the experience. It’s just a different view on things, and some people really like that third-person perspective. It wasn’t like the success of Avowed had us working on it, because we started implementing it in The Outer Worlds 2 before Avowed came out, but it was confirmation that we were on the right track if people were happy that Avowed had a third-person view. Given that The Outer Worlds 2 will feature more than 90 perks and 30 flaws, would you consider every build a viable one, at least to a certain extent, especially since respeccing is not an option? Brandon Adler: Players could probably actively go out of their way to make a horrible character, and they’d have a tough time about it, but I think they’d really have to try for that. We have over 90 perks and over 30 flaws that add cool gameplay benefits, and we have so many different weapons, armours and mods, which means that players can really kind of do whatever they want. We give players a lot of opportunities to make great and fun builds, and, really, what we’re trying to aim for is: is there a lot of synergy between all of these different elements? Does the build feel good to play with? If we’ve done that, then we know we’ve done our job. How do you both personally like to play The Outer Worlds 2? Brandon Adler: My preferred build is always going to be a stealth sniper that does a lot of damage, gets to sneak into areas and whatnot. What I’m actually enjoying right now, in my latest playthrough, is the leadership perk, which I didn’t think I was going to like. But, man, I really enjoyed it, because you can make some absolute monsters out of your companions! And, not only that, they actually augment what I do: so, if I get into a situation where they do damage to something, if I target that same thing, I’ll do additional damage. So, we can get some really crazy stuff together — I think builds around leadership are going to be very viable and very fun for people. Leonard Boyarsky: I generally try to start out being a stealthy and speechy guy, so I do a lot of exploration and then, you know, when I need to have a go at enemies, I do it without getting too close. But I generally fail at that! [laughs] I’m not very good at stealth gameplay, even though I love doing it when I can. So, I’m being honest with myself this time around, and what I’m playing right now is somebody who has a lot of speech but also with a lot of fighting ability. I’m also really enjoying the explosive stuff: disarming explosives and then being able to use them elsewhere myself. Anything else you’d like to add about The Outer Worlds 2? Brandon Adler: I had a lot of fun making this game and, if you love RPGs, you’re going to love The Outer Worlds 2 — it’s going to be the game for you. The Outer Worlds 2 releases on October 29, 2025, on Xbox Series X / S, PlayStation 5 and PC.


The Best of Gamescom 2025: CGMs Favourite Titles This Year
- Features
- Gamescom
- gamescom 2025
As expected, the best of gamescom 2025 featured a wave of exciting reveals and the opportunity to go hands-on with some highly anticipated titles.
CGMagazine had a full team on the gamescom 2025 show floor, and we worked hard to go hands-on with as many titles as time would allow. We spent the week running the massive halls of the Koelnmesse and saw everything from a massive World of Warcraft: Midnight portal to a Zenless Zone Zero Aston Martin. We played extraction shooters, strategy games, horror titles galore and cozy games so cute we couldn’t handle it. After playing more than 50 titles over four days, CGM has chosen its picks for Best of Gamescom 2025. These games left us craving more hands-on time, pushing us to ask developers questions and, in some cases, begging for release dates. Whether it was a fresh take on a genre like The Blood of Dawnwalker, a long-awaited return like Hollow Knight: Silksong, or a title so unsettling it hasn’t left our minds like REANIMAL, these are our choices for Best of Gamescom 2025. Borderlands 4 Played by: Dayna Eileen Developer: 2K Games Game Link I know that Borderlands 4 is one of the most anticipated games of 2025, and fans of the franchise are devoted to it. What I didn’t expect was that 30 minutes of tense, sweaty-palmed action while I fought waves of enemies in the Borderlands universe would be among the best moments of gamescom 2025. Thanks to NVIDIA, I was able to play the game on an RTX 5090 with DLSS 4, and it ran flawlessly. 2K Games is at its best with Borderlands 4. During my short playthrough, I jumped from island to island, clearing each one before moving on to the next. Naturally, I chose Vex the Siren and used her ability to summon Reapers and Spectres to help take out enemies. I couldn’t believe how much fun I had, even when I died, and I’m already looking forward to the game’s full release on Sept. 12. Gods Death & Reapers Played by: Dayna Eileen Developer: Wolcen Studio Game Link Coined as an “ExtrAction RPG” by Wolcen Studio, Gods Death & Reapers aims to bring a new twist to extraction games. With multiple difficulty levels and a fully solo campaign, I’m curious to see how the full release plays out. Wolcen has also said there will be ways to save certain items, such as crafted gear, from being lost during a run. Gods Death & Reapers is already showing impressive detail. The enemies I’ve faced so far were gruesome, and the world felt dark and cold, with an atmosphere reminiscent of Diablo IV. The game is rooted in mythology, beginning with Norse and later expanding to Egyptian, Aztec and Greek maps and stories. I had the chance to play through the Norse setting, and if the developers plan to make the other three sections as detailed, the game will offer a substantial amount of content. Each mythology introduces new stories, enemies, artifacts, items and maps. After going hands-on and reviewing the roadmap, I’m eager to see what Wolcen delivers. The first closed beta for Gods Death & Reapers is scheduled for winter 2026. Hollow Knight: Silksong Played by: Eduard Gafton Developer: Team Cherry Game Link After years of waiting, Hollow Knight: Silksong is real and, yes, we’ve even played it. The good news is that fans of the original are really going to like what they see here, as everything is simply faster, more polished and more plentiful. The bad news is that Silksong is far from a transformative experience: those who didn’t jive with the original Hollow Knight or the Metroidvania genre as a whole are likely to remain still unconvinced. What might make matters more complicated in this sense is the explosive hype regarding everything Hollow Knight Silksong. The 15 minutes with the game assured that what’s on show is extremely fun and responsive, but is it going to be good enough to make up for what feels like a lifetime of frenetic speculation and often hilarious memes? Could any game ever do that? We’ll find out when Hollow Knight Silksong releases on September 4th. Keeper Played by: Eduard Gafton Developer: Double Fine Productions Game Link During the behind-the-scenes documentary for Psychonauts 2, Double Fine studio head and legendary game developer Tim Schafer mentioned that the next game his team will be working on will be something “weird” and something that “could never be accepted by a publisher”. Enter Keeper: a puzzle adventure about the bond between a sentient lighthouse and a spiritual seabird coming from the mind of creative lead Lee Petty, who’s previously helmed projects such as the sci-fi Metroidvania Headlander. During a closed-door appointment, Tim Schafer introduced three disparate short clips of Keeper, with each showing a different locale and a distinct gameplay mechanic. Despite not going hands-on with the game, those clips convinced me that Double Fine is yet again crafting a gorgeous and delightfully weird experience. Definitely keep an eye out for Keeper before its expected release on October 17th. LEGO Batman: Legacy of the Dark Knight Played by: Eduard Gafton Developer: TT Games Game Link Following LEGO Star Wars: The Skywalker Saga, which covered the story of the nine mainline Star Wars movies, TT Games’ latest, LEGO Batman: Legacy of the Dark Knight, arguably the best surprise to come out of Opening Night Live, is attempting to remix 87 years of stories following the Caped Crusader into one cohesive story campaign. What’s more, Legacy of the Dark Knight features an open-world Gotham for Batman and the Bat-Family to stop crimes, solve Riddler challenges and more. After getting about an hour of hands-on time with a demo of the game, which consisted of a mission in Ace Chemicals and an open-world segment, it became immediately apparent that Legacy of the Dark Knight, from the free-flowing combat to the vehicular traversal, has more in common with Rocksteady’s Arkham games than the previous LEGO Batman entries. In short, while it is early, as LEGO Batman: Legacy of the Dark Knight is set to launch sometime late next year, it does seem like TT Games might just deliver the Batman game we didn’t know that we needed AND the one that we deserve. Monsters Are Coming! Rock & Road Played by: Dayna Eileen Developer: Ludogram Game Link Monsters Are Coming! Rock & Road had me literally squealing during my appointment at gamescom 2025. Imagine the chaos of Vampire Survivors, but with added resource collection, tower defence and the challenge of making it to the end of the run while protecting your town hall from damage. In this game, the character you control isn’t the main focus — the town hall is. If it falls, the run ends. If your character dies, the town hall simply summons another minion to defend it, forcing you to place a gravestone of shame on one of your city tiles. Each map challenges you to guide your town hall safely to the Arch while fending off the monsters that swarm it. Levelling up gives you new weapons and upgrades, and also lets you add fresh spaces to your town hall, whether they’re weapons, boosts or the dreaded grave marker. Strategy is key to reaching the Arch and keeping your town alive. There’s so much happening at once, but every decision feels meaningful — and I can’t wait to learn when Monsters Are Coming! Rock & Road will finally be released. REANIMAL Played By: Brendan Frye Developer: Tarsier Studios Game Link REANIMAL lingers like a fever dream: an unnerving, unforgettable title from Tarsier Studios that trades the dark fairy-tale whimsy of their last game for raw, relentless dread. At gamescom 2025, it was without question one of the best games I saw at the show, and a title I can not stop thinking about. Two masked orphans pick their way across a hellish island, solving deceptively simple puzzles as the world’s wrongness seeps in through every camera angle, lantern flicker and breath of silence. Co-op does not blunt the edge; it sharpens it, as staged perspectives corral attention toward grotesque tableaux and masterfully timed audio swells. Worse still is the sudden void before a single jarring sound spikes the pulse. REANIMAL’s imagery is viciously memorable: rooms writhing with skin-things, keys pried from human husks, and creatures whose dripping forms feel sickeningly alive. It is art direction with teeth that gets under your skin, framed by deliberate restriction and immaculate lighting that makes the unknown as much a threat as what is seen. If the full game sustains the demo’s suffocating tension and morbid inventiveness, REANIMAL will not just disturb, it will define a new benchmark for horror on PlayStation 5, Xbox Series X and S, Nintendo Switch 2 and PC next year. Scott Pilgrim EX Played By: Brendan Frye Developer: Tribute Games Game Link Scott Pilgrim EX is here with a pixel-powered love letter to Toronto: joyously chaotic, slick and confidently new while channelling the spirit of the 2010 brawler. Tribute Games leans into a fresh story from Bryan Lee O’Malley, opening the city with hub flow, mission hops and neighbourhoods that feel lived in, from the Beaches to the suburbs, all fizzing with playful nods and arcade DNA. Co-op shines as shared cash fuels a smart buff system that expands build options without losing the comic’s scrappy charm, and moment-to-moment combat pops with crunchy feedback and expressive move sets. New playable additions, including Lucas Lee and Roxy, bring distinct styles. Taking Roxy through a 30-minute session showcased how variety, pace and personality snap together seamlessly. Scott Pilgrim EX is bright, stunning and polished—exactly the kind of brawler that begs a replay with friends. If the full map lands like this slice, 2026 cannot come soon enough on PlayStation 5, Xbox Series X and S, Nintendo Switch 2 and PC. The Blood of Dawnwalker Played by: Dayna Eileen Developer: Rebel Wolves Game Link I’ve been itching for something different — an in-depth action RPG that isn’t just another sequel, prequel or reskin of the same formula. Rebel Wolves may have delivered exactly that with The Blood of Dawnwalker, a new action RPG featuring mechanics that could shake things up. You play as Coen, a newly turned Dawnwalker, who has 30 days to save his family. The first key mechanic is a time limit: quests and decisions move the clock forward, meaning you can’t do everything in a single run. You need to prioritize. The second mechanic is a day-and-night cycle that changes your abilities. At night, your vampire side dominates, giving you claws and teleportation. During the day, your human side takes over, wielding swords and magic to survive. Some quests can only be completed during the day or night, while others are open to either, enhancing replayability. With striking visuals, intriguing mechanics and a layer of mystery surrounding the story, The Blood of Dawnwalker is shaping up to be an action RPG worth watching — and I’m eager to dive deeper. The Outer Worlds 2 Played by: Eduard Gafton Developer: Obsidian Entertainment Game Link When Obsidian’s The Outer Worlds came out in 2019, CGMagazine’s reviewer, Brendan Quinn, called it a “perfect showcase” of what the studio “could do under their own steam”. In a similar vein, then, the hour of hands-on time with the sequel, The Outer Worlds 2, was a perfect showcase of the lessons that the studio learned following some of their releases, including 2025’s Avowed. By all accounts, The Outer Worlds 2 takes everything that the original did and does it bigger and better. Notably, the gunplay is vastly improved, and stealth is finally a viable (and fun!) way of playing the game. The writing, too, which is, by and large, always great in an Obsidian game, is sharper as well, and the decision to go for a “less silly, darker tone” has proved to be a good one so far. Nevertheless, there will still be a lot of goofing around when The Outer Worlds 2 launches on October 29th. Vampire: The Masquerade – Bloodlines 2 Played By: Brendan Frye Developer: The Chinese Room Game Link Vampire: The Masquerade – Bloodlines 2 finally feels real, and I should know: I played it. Hands-on, the shift to The Chinese Room reads as confidence, not compromise, preserving the seductive pull of Seattle’s undead politics while tightening the craft where it counts. Playing as an elder reawakened, the opening frames the city as a conspirator, with rain, glass and neon staging factional pressure that bleeds into every choice and encounter. Combat rides on disciplines with tactile weight and readable risk, letting scenes breathe before snapping into violence. Dialogue remains the series’ lifeblood, branching with consequences that echo across alliances and the ever-present Masquerade, the code that conceals vampires’ existence. Character building invites experimentation without diminishing clan identity, and the performance capture carries the dry wit and weary gravitas fans expect. Running on a laptop with NVIDIA’s RTX graphics and Deep Learning Super Sampling 4, visuals impress without losing mood. If the polish seen here holds, Paradox Interactive’s long wait pays off: a careful resurrection that honours the cult classic and stakes its own claim in 2025. For more thoughts about the titles we’ve played at gamescom 2025, including The Blood of Dawnwalker, Resident Evil Requiem, God Save Birmingham, Europa Universalis V, Invincible VS. and more, click here. Until next time, danke gamescom!


The Great Content Clutter: Choosing What to Watch in the Age of Too Much
- Articles
- Netflix
- Streaming
Feeling overwhelmed by endless streaming options? Discover practical strategies to cut through content clutter and find shows worth your time. Learn how to make smarter viewing choices today.
We used to flip through a few cable channels or rent a DVD on the weekend. Now, we are swimming in a sea of streaming platforms, niche content hubs, algorithm-based suggestions and endless “you might also like” queues. The so-called golden age of content is a blessing — but also a curse. In 2025, being a casual viewer often feels like a full-time job. There is pressure to keep up with what is trending, revisit cult classics and binge every buzzy release to stay in the loop. But our time — and our attention spans — are limited. So how do we sift through the noise and decide what actually deserves a spot on our screens? Smart Streaming Starts with Smart Spending When every platform is asking for a monthly fee, viewers have to be pickier about where they spend not just time, but money. That’s where it helps to look out for flexible access options like Paramount Plus deals. Instead of locking yourself into another monthly subscription, prepaid options let you test the waters before making a longer-term commitment. Paramount+ stands out for its mix of blockbuster movies, live sports, nostalgic shows, and original programming. Whether you’re into crime thrillers or animated throwbacks, there’s a lot to explore—but only if you’re not boxed into yet another auto-renewal cycle. That’s why limited-time or prepaid access is becoming more appealing to curious viewers. Are Algorithms Helping or Hurting? Let us talk about the mysterious force behind your next binge: the algorithm. It is supposed to narrow your choices, but often nudges you toward the same types of shows again and again. The result is what some critics call “content echo chambers,” where discovery flatlines and viewers start to feel burned out. To push back, some users are skipping auto-suggestions in favour of curating their own watchlists or trying platforms outside their usual mix. It is also why rotating between services — depending on your mood that month — makes more sense than subscribing to everything at once. The Rise of Platform Hopping More viewers are rotating between platforms based on seasonal content drops. You might tune into one during sports playoffs, then switch to another when a new drama launches. This flexibility keeps things fresh and helps avoid streaming fatigue. The approach works even better with one-time payment methods or temporary passes — options that do not lock you into long-term plans but still provide full access. It is an increasingly popular way to watch smarter without the financial clutter of multiple subscriptions piling up. Content Fatigue Is Real Choice is supposed to be liberating, but when everything starts to look the same — gritty reboots, endless true crime documentaries, spin-offs of spin-offs — it can make the so-called golden era of streaming feel oddly dull. Content fatigue sets in when you are overwhelmed by quantity and underwhelmed by originality. The real solution may not be finding more, but seeing what fits. That could mean a platform with curated classics or one that releases episodes weekly instead of dropping entire seasons at once. It is less about keeping up and more about tuning in with intention. Navigating streaming clutter is not about stacking subscriptions or watching around the clock. It is about knowing what you enjoy — and finding ways to access that without overcommitting. For those curious but cautious, prepaid access tools can help explore platforms such as Paramount+ without signing on for the long haul. Sometimes, all it takes is a trial run to determine what is worth your time. Because at the end of the day, entertainment is not about keeping up — it is about choosing what fits your rhythm, not what the algorithm insists you binge.


Crimson Desert Will Get A Physical Release Thanks To PLAION
- News
- Action-Adventure
- Open World
- RPG
Pearl Abyss announced today that Crimson Desert will have a physical release, with PLAION as its global physical distributor.
Pearl Abyss announced today that Crimson Desert will have a physical release, with PLAION as its global physical distributor. For those looking forward to the upcoming follow-up from the creators of Black Desert Online, a physical release is on the horizon. Pearl Abyss announced today that Crimson Desert will have a physical release, with PLAION as its global physical distributor. This partnership combines Pearl Abyss’ global presence and PLAION’s experienced local territory teams to bring a physical edition of Pearl Abyss’ new IP to audiences worldwide when it launches in the first quarter of 2026. Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal world of Pywel. Players follow Kliff, leader of the Greymanes—a band of battle-hardened mercenaries—who must fight to save Pywel from an impending catastrophe. As they explore the vast landscapes of Pywel, players will engage in intense battles, defeat formidable monsters, collect valuable loot, and follow the story of the Greymanes’ journey with next-generation visuals. Pearl Abyss CBO Kevin Kim stated, “PLAION is already proving to be a strong partner for Pearl Abyss as we continue to grow in overseas markets. Partnering with PLAION, their global footprint will allow us to bring Crimson Desert to even more fans around the world. We are pleased to partner with a physical game distributor that shares our ambitious vision of an adventure set in the beautiful yet brutal continent of Pywel.” With strong industry expertise and category-leading market presence, PLAION is well-positioned to support Pearl Abyss’ growth. PLAION is a trusted leader in the gaming space, known for delivering excellence in global video game publishing and distribution. PLAION partnered with Critical Hit Games on Nobody Wants To Die and other major studio drops from the likes of Deep Silver, Prime Matter, Milestone, Vertigo Games, and Ravenscourt. CGMagazine’s Brendan Frye previewed Crimson Desert last year, noting its impressive combat system. “I was impressed by how varied the fights were while never feeling overly punishing or unfair. Crimson Desert rewards mastery but still provides ample room to experiment and approach battles in your own way. While enemies encourage specific play styles, the game offers plenty of tools to make various approaches viable—provided you learn how they work and understand their trade-offs.” Frye also noted how certain mechanics were close to those of The Legend of Zelda: Breath of the Wild and Red Dead Redemption’s DeadEye system. “We are proud to work with Pearl Abyss to bring Crimson Desert to players across the globe. Our global footprint and experienced territory teams will bring fans the incredible experience of Crimson Desert. This collaboration is a testament to PLAION’s growing commitment to and strength in the Asia Pacific region and highlights our ongoing mission to become a global force in videogame publishing,” said CEO PLAION Partners, Craig McNicol. Additional information can be found on the official website.


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- AI Solutions
Dell and Cohere streamline enterprise AI model platform adoption for control and security.
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Grok 2.5 and Dell AI Factory Power AI Revolution
- Innovation
Experience scalable, secure AI powered by Grok 2.5 and Dell’s cutting-edge infrastructure. Simplify adoption with pre-validated models and seamless integration.
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The reality is clear: AI is poised to be a pivotal force in accelerating the transformation journeys of CSPs.
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Protect innovation with the PowerScale Cybersecurity Suite. Uncover advanced protection and trusted defenses for evolving threats.
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Norby’s AI companion helps people navigate the challenge of learning new languages, with support from Dell and NVIDIA.
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Understanding the benefits of Windows 11 IoTE.
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Accelerate private cloud, edge and AI advancements with Dell’s latest innovations.
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How to get No Man’s Sky Voyagers Twitch Drops campaign rewards
- Guides
- No Man's Sky
The No Man's Sky Voyagers 6.0 update has introduced a fresh Twitch Drops campaign that runs across five days, and there's plenty to unlock for the fans.
This is the game's 11th Twitch drops campaign, and the rewards look pretty stacked. The first day of rewards is already active as of writing, with four more days to come. Let's quickly look at unlocking them all and what's on offer.
Table of contents- All No Man's Sky Voyagers Twitch Drops campaign rewards
- How to get Twitch drops rewards in No Man's Sky?
The total rewards are evenly distributed across five days.
Day 1- Pawprint Decal/Atlas Firework Pack: 15 minutes
- Covered Silos: 30 minutes
- Multi-Tool Hologram: 1 hour
- Kalimsky's Raycast Analyser: 2 hours
- Sword of the Ribetsus: 3 hours
- Awakening Decal/Atlas Firework Pack: 15 minutes
- Looping Grass: 30 minutes
- System Hologram: 1 hour
- Negative Ion Puncher: 2 hours
- Bukaidor Prospector XII: 3 hours
- Atlas Firework Pack/To The Stars Decal: 15 minutes
- G. Lyconatae Companion: 30 minutes
- Aquatic Colony: 1 hour
- Festive Jetpack Trail: 2 hours
- Magnificent Omen T09: 3hours
- Ribbon Grass/Atlas Firework Pack: 15 minutes
- Ice Atlas Statue: 30 minutes
- Gleaming Light Injector: 1 hour
- Whalestalker Cloak: 2 hours
- Oomoribe's Halcyon War-Spear: 3 hours
- Cloven Paw Grass/Atlas Firework Pack: 15 minutes
- Classic Chair: 30 minutes
- Holographic Friend: 1 hour
- A Chilinjosa Companion: 2 hours
- Speedy Noichir V: 3 hours
The current campaign started earlier today, on Aug. 28, and it will be available until the end of Sept. 1.
How to get Twitch drops rewards in No Man's Sky?Here comes the important part, especially for those who have never obtained the previous set of rewards. Thankfully, this process is one-time and should be enough for all rewards from future Twitch Drops campaigns.
- Sign in to your relevant platform account using this link.
- You'll then get the chance to enable cloud services that unlock cross-save and the ability to sign in to your Twitch account.
- Complete the Twitch sign-in to connect and bind your platform and Hello Games account.
The last step is to watch selected No Man's Sky streams for the required amount mentioned above. The relevant milestones will automatically be sent to your Twitch inventory, which you must transfer to your in-game inventory.
The post How to get No Man’s Sky Voyagers Twitch Drops campaign rewards appeared first on Destructoid.
The No Man's Sky Voyagers 6.0 update has introduced a fresh Twitch Drops campaign that runs across five days, and there's plenty to unlock for the fans. This is the game's 11th Twitch drops campaign, and the rewards look pretty stacked. The first day of rewards is already active as of writing, with four more days to come. Let's quickly look at unlocking them all and what's on offer. Table of contents All No Man's Sky Voyagers Twitch Drops campaign rewards Day 1 Day 2 Day 3 Day 4 Day 5 How to get Twitch drops rewards in No Man's Sky? All No Man's Sky Voyagers Twitch Drops campaign rewards The total rewards are evenly distributed across five days. Day 1 Pawprint Decal/Atlas Firework Pack: 15 minutes Covered Silos: 30 minutes Multi-Tool Hologram: 1 hour Kalimsky's Raycast Analyser: 2 hours Sword of the Ribetsus: 3 hours Day 2 Awakening Decal/Atlas Firework Pack: 15 minutes Looping Grass: 30 minutes System Hologram: 1 hour Negative Ion Puncher: 2 hours Bukaidor Prospector XII: 3 hours Day 3 Atlas Firework Pack/To The Stars Decal: 15 minutes G. Lyconatae Companion: 30 minutes Aquatic Colony: 1 hour Festive Jetpack Trail: 2 hours Magnificent Omen T09: 3hours Day 4 Ribbon Grass/Atlas Firework Pack: 15 minutes Ice Atlas Statue: 30 minutes Gleaming Light Injector: 1 hour Whalestalker Cloak: 2 hours Oomoribe's Halcyon War-Spear: 3 hours Day 5 Cloven Paw Grass/Atlas Firework Pack: 15 minutes Classic Chair: 30 minutes Holographic Friend: 1 hour A Chilinjosa Companion: 2 hours Speedy Noichir V: 3 hours The current campaign started earlier today, on Aug. 28, and it will be available until the end of Sept. 1. How to get Twitch drops rewards in No Man's Sky? Here comes the important part, especially for those who have never obtained the previous set of rewards. Thankfully, this process is one-time and should be enough for all rewards from future Twitch Drops campaigns. Sign in to your relevant platform account using this link. You'll then get the chance to enable cloud services that unlock cross-save and the ability to sign in to your Twitch account. Complete the Twitch sign-in to connect and bind your platform and Hello Games account. The last step is to watch selected No Man's Sky streams for the required amount mentioned above. The relevant milestones will automatically be sent to your Twitch inventory, which you must transfer to your in-game inventory. The post How to get No Man’s Sky Voyagers Twitch Drops campaign rewards appeared first on Destructoid.
The best Augusta build in Wuthering Waves – Best weapons, Echoes, and team compositions
- Guides
- Wuthering Waves
Augusta's massive DMG output, chain combo-focused playstyle, and self-buffing potential saw her take the spot as the ultimate Electro DPS in Wuthering Waves, even as her reliance on Heavy Attack DMG narrows her best team and build options—at least until Iuno arrives.
Table of contents- The best weapons for Augusta in Wuthering Waves
- The best Sonata and Echoes for Augusta
- The best Augusta team in Wuthering Waves
Like all featured resonators, the best weapon for Augusta in Wuthering Waves is her signature 5-star, Thunderflare Dominion. Offering 12.1% CRIT Rate and 675 ATK, the broadblade increases her Heavy Attack DMG by 20% for 15 seconds following her Intro or Resonance Skill. But that's not all, as after each Glory's Favor activation, it also provides her with a 7.2% increase in Heavy ATK DMG DEF negation (R1). The effect can stack up to five times for a 36% debuff while shielded.
Screenshot by DestructoidIf you don't have the resources for it, or want to save your Astrite for future banners, Jiyan's Verdant Summit is then Augusta's best pick and a close second to her signature. The reason? It's a 48 percent boost in CRIT DMG and still an unmatched 48 percent Heavy Attack DMG increase following a quick Intro + Liberation combo (R1). Unlike Thunderflare Dominion, the 5-star also offers the usual 12 percent all-attribute bonus passive.
Best 4-Star and F2P WeaponsThanks to its high ATK, the 5-star Lustrous Razor takes the spot as the best F2P pick for Augusta. Among the 4-stars, however, the newly released Pioneer Podcast-exclusive Aureate Zenith takes the crown, as it offers 40.5 percent Crit DMG and boosts her ATK and Heavy Attack DMG by 7.2 and 10.2 percent after performing any of her Resonance Liberation variants. All values are related to the weapons at R1.
To recap and give you another 5-star alternative, here are the best weapons for Augusta in Wuthering Waves:
Weapon Reasons Why (R1) How to Acquire Thunderflare Dominion Thunderflare Dominion's consistent Heavy ATK DMG Bonus and easy-to-trigger DEF bypassing effect make it the best fit for Augusta's playstyle. Gacha Verdant Summit Going beyond its CRIT DMG substat, the weapon's 48% boost in Heavy Attack DMG allows it to be a more than worthy fit. If you have it, getting her signature becomes a matter of preference, not necessity. Gacha Ages of Harvest Allows Augusta to get both a good CRIT Rate increase (24.3%) and a handy damage boost to her Resonance Skill. Gacha Lustrous Razor Offers a good amount of ATK (588 + 36.5%) and a 12% Electro DMG boost from the get-go. Standard Gacha. It can also be acquired for free as your 5-star Weapon Supply Chest pick. Aureate Zenith The best 4-star option. Offers a good deal of CRit DMG and a welcome boost to Heavy ATK DMG. By selecting it as your Premium Battle Pass chosen weapon. The best Sonata and Echoes for AugustaHandmade for her, Crown of Valor shines as the best Sonata for Augusta by a large margin, via its ability to increase her ATK and CRIT DMG by up to 30 percent and 20 percent while shielded, an effect she can easily max out with Glory's Favor 0.5 interval. As the above only demands three Echoes, we will then pair it with Void Thunder for its 10 percent Electro DMG increase.
To get the best out of Crown of Valor, our Augusta build will then use a 4-3-3-1-1 Echo formation with The False Sovereign as our main. When equipped in the role, its skill allows her to get a 12 percent boost in both Electro and Heavy Attack DMG. Unlike most, the Echo can also be used twice in succession.
Screenshot by Destructoid Recommended stats and substatsDepending on the main stat of your weapon, you should go with either CRIT Rate or DMG for your main echo, while always prioritizing the DPS-specific pairs of Electro DMG and ATK for the remaining picks. Substat-wise, prioritize CRIT and Heavy Attack DMG. Remember, to get the most out of any DPS, you must aim for a minimum of 60 percent Crit Rate and 150/200 percent CRIT DMG. Ideally, aim for 70 and 250+.
The best Augusta team in Wuthering Waves Screenshot by DestructoidThanks to his ability to massively boost her Heavy ATK DMG, the best Augusta team in Wuthering Waves mirrors Jiyan's by having Mortefi as its support/foundation. The duo is then joined by either Shorekeeper or Verina in the healer slot, with the former being the premier choice given her CRIT Rate buff. Until Iuno arrives and takes Mortefi's spot as her best support, this team is also the only one in the game capable of buffing Augusta efficiently. Here's the best rotation for it:
- Start by taking Augusta to the field and focusing on building up Prowess and unlocking a Majesty stack via her chained Heavy Attack and Skill combos. Make sure to also mix in Sword of Eternal Oath (her first Liberation) to build up Ascendancy faster. Can be skipped after unlocking her Blazing Valor Inherent Skill.
- Use her Outro Skill (Battlesong of the Unyielding) to send Mortefi in.
- Use everything in your disposal before triggering his Echo Skill buff and performing his Outro to give Augusta a stack of Majesty, the Crown of Wills effect, and a 38% Heavy ATK Bonus effect.
- Perform the Undying Sunlight: Plunge combo and cast Sublime is the Sun to enter her Liberation (aka Sworn Allegiance) state and stop time.
- Go wild.
- Repeat.
Be sure to take a look at all of the Wuthering Waves’ active codes for a welcome dose of Astrite. Believe me, you'll need it if you want to get her best support.
The post The best Augusta build in Wuthering Waves – Best weapons, Echoes, and team compositions appeared first on Destructoid.
Augusta's massive DMG output, chain combo-focused playstyle, and self-buffing potential saw her take the spot as the ultimate Electro DPS in Wuthering Waves, even as her reliance on Heavy Attack DMG narrows her best team and build options—at least until Iuno arrives. Table of contents The best weapons for Augusta in Wuthering Waves Best 4-Star and F2P Weapons The best Sonata and Echoes for Augusta Recommended stats and substats The best Augusta team in Wuthering Waves The best weapons for Augusta in Wuthering Waves Like all featured resonators, the best weapon for Augusta in Wuthering Waves is her signature 5-star, Thunderflare Dominion. Offering 12.1% CRIT Rate and 675 ATK, the broadblade increases her Heavy Attack DMG by 20% for 15 seconds following her Intro or Resonance Skill. But that's not all, as after each Glory's Favor activation, it also provides her with a 7.2% increase in Heavy ATK DMG DEF negation (R1). The effect can stack up to five times for a 36% debuff while shielded. Screenshot by Destructoid If you don't have the resources for it, or want to save your Astrite for future banners, Jiyan's Verdant Summit is then Augusta's best pick and a close second to her signature. The reason? It's a 48 percent boost in CRIT DMG and still an unmatched 48 percent Heavy Attack DMG increase following a quick Intro + Liberation combo (R1). Unlike Thunderflare Dominion, the 5-star also offers the usual 12 percent all-attribute bonus passive. Best 4-Star and F2P Weapons Thanks to its high ATK, the 5-star Lustrous Razor takes the spot as the best F2P pick for Augusta. Among the 4-stars, however, the newly released Pioneer Podcast-exclusive Aureate Zenith takes the crown, as it offers 40.5 percent Crit DMG and boosts her ATK and Heavy Attack DMG by 7.2 and 10.2 percent after performing any of her Resonance Liberation variants. All values are related to the weapons at R1. To recap and give you another 5-star alternative, here are the best weapons for Augusta in Wuthering Waves: Weapon Reasons Why (R1) How to Acquire Thunderflare Dominion Thunderflare Dominion's consistent Heavy ATK DMG Bonus and easy-to-trigger DEF bypassing effect make it the best fit for Augusta's playstyle. Gacha Verdant Summit Going beyond its CRIT DMG substat, the weapon's 48% boost in Heavy Attack DMG allows it to be a more than worthy fit. If you have it, getting her signature becomes a matter of preference, not necessity. Gacha Ages of Harvest Allows Augusta to get both a good CRIT Rate increase (24.3%) and a handy damage boost to her Resonance Skill. Gacha Lustrous Razor Offers a good amount of ATK (588 + 36.5%) and a 12% Electro DMG boost from the get-go. Standard Gacha. It can also be acquired for free as your 5-star Weapon Supply Chest pick. Aureate Zenith The best 4-star option. Offers a good deal of CRit DMG and a welcome boost to Heavy ATK DMG. By selecting it as your Premium Battle Pass chosen weapon. The best Sonata and Echoes for Augusta Handmade for her, Crown of Valor shines as the best Sonata for Augusta by a large margin, via its ability to increase her ATK and CRIT DMG by up to 30 percent and 20 percent while shielded, an effect she can easily max out with Glory's Favor 0.5 interval. As the above only demands three Echoes, we will then pair it with Void Thunder for its 10 percent Electro DMG increase. To get the best out of Crown of Valor, our Augusta build will then use a 4-3-3-1-1 Echo formation with The False Sovereign as our main. When equipped in the role, its skill allows her to get a 12 percent boost in both Electro and Heavy Attack DMG. Unlike most, the Echo can also be used twice in succession. Screenshot by Destructoid Recommended stats and substats Depending on the main stat of your weapon, you should go with either CRIT Rate or DMG for your main echo, while always prioritizing the DPS-specific pairs of Electro DMG and ATK for the remaining picks. Substat-wise, prioritize CRIT and Heavy Attack DMG. Remember, to get the most out of any DPS, you must aim for a minimum of 60 percent Crit Rate and 150/200 percent CRIT DMG. Ideally, aim for 70 and 250+. The best Augusta team in Wuthering Waves Screenshot by Destructoid Thanks to his ability to massively boost her Heavy ATK DMG, the best Augusta team in Wuthering Waves mirrors Jiyan's by having Mortefi as its support/foundation. The duo is then joined by either Shorekeeper or Verina in the healer slot, with the former being the premier choice given her CRIT Rate buff. Until Iuno arrives and takes Mortefi's spot as her best support, this team is also the only one in the game capable of buffing Augusta efficiently. Here's the best rotation for it: Start by taking Augusta to the field and focusing on building up Prowess and unlocking a Majesty stack via her chained Heavy Attack and Skill combos. Make sure to also mix in Sword of Eternal Oath (her first Liberation) to build up Ascendancy faster. Can be skipped after unlocking her Blazing Valor Inherent Skill. Use her Outro Skill (Battlesong of the Unyielding) to send Mortefi in. Use everything in your disposal before triggering his Echo Skill buff and performing his Outro to give Augusta a stack of Majesty, the Crown of Wills effect, and a 38% Heavy ATK Bonus effect. Perform the Undying Sunlight: Plunge combo and cast Sublime is the Sun to enter her Liberation (aka Sworn Allegiance) state and stop time. Go wild. Repeat. Be sure to take a look at all of the Wuthering Waves’ active codes for a welcome dose of Astrite. Believe me, you'll need it if you want to get her best support. The post The best Augusta build in Wuthering Waves – Best weapons, Echoes, and team compositions appeared first on Destructoid.
Metal Gear Solid Delta: Snake Eater greatly improves upon the original’s strangest easter egg
- Feature
- Featured Well
- guy savage
- Metal Gear Solid Delta: Snake Eater
- Platinum Games
“Guy Savage” sounds like a name Kojima could come up with for a character in Death Stranding, but it's actually a spectacular secret minigame players could access in the original MGS3. Now you can find its much-improved version in Delta as well.
The original Guy Savage was already a mind-blowing Easter Egg, the kind that only Kojima would dare invent. It featured gameplay that was Devil May Cry-inspired but also unique, and featured absolutely no relation to the game it was in. It was its very own cool thing, and Kojima’s crew made it knowing they'd be putting it in a place so many players would never even find it.
Now, with Metal Gear Solid Delta: Snake Eater, players get a much-improved version of Guy Savage that features a new look and many more moves and enemies to slaughter.
Like Delta, it was made without Kojima's involvement, but there's a beautiful plot twist worthy of Kojima himself. See, Nu-Guy is made by Platinum Games, the studio responsible for Metal Gear Rising: Revengeance. The result is a bloodbath likely to please MGS and Bloodborne fans alike.
https://youtu.be/1m0fnaLwXgw How to play Guy Savage in Metal Gear Solid Delta: Snake EaterMuch like in the original Metal Gear Solid 3: Snake Eater, players can access Guy Savage, aka Snake's Nightmare, by saving the game while in prison in Groznyj Grad, then simply by loading that save file. Players will immediately know they did it right if Paramedic starts talking about Count Dracula and Renfield, Dracula's servant. Upon reloading the game, they'll no longer be in Groznyj Grad, but in what I must assume is Transylvania to slay hordes of vampires and ghouls in what feels like a cool mix of Metal Gear Solid: Revengeance and Bloodborne.
Alternatively, players who finish Delta will unlock the option to replay an even better version of Guy Savage from the main menu, one featuring no time limit and extra features that won't be spoiled here.
But what's Guy Savage, exactly?Many fans originally theorized that the first iteration of Guy Savage was actually a prototype for a new IP Konami had in the works. Still, whether or not that was intended to be the case, Guy Savage ended up as nothing more than the most unexpectedly cool minigame ever.
The new Guy Savage seems to take a lot of inspiration from the Castlevania series for its looks and gameplay hooks, so many are, once again, theorizing this might be a taste of things to come. Here's hoping the new Guy Savage actually turns into Platinum's new big hit, but even if it doesn't, it'll still go down in history as the best remake of a minigame ever.
The post Metal Gear Solid Delta: Snake Eater greatly improves upon the original’s strangest easter egg appeared first on Destructoid.
“Guy Savage” sounds like a name Kojima could come up with for a character in Death Stranding, but it's actually a spectacular secret minigame players could access in the original MGS3. Now you can find its much-improved version in Delta as well. The original Guy Savage was already a mind-blowing Easter Egg, the kind that only Kojima would dare invent. It featured gameplay that was Devil May Cry-inspired but also unique, and featured absolutely no relation to the game it was in. It was its very own cool thing, and Kojima’s crew made it knowing they'd be putting it in a place so many players would never even find it. Now, with Metal Gear Solid Delta: Snake Eater, players get a much-improved version of Guy Savage that features a new look and many more moves and enemies to slaughter. Like Delta, it was made without Kojima's involvement, but there's a beautiful plot twist worthy of Kojima himself. See, Nu-Guy is made by Platinum Games, the studio responsible for Metal Gear Rising: Revengeance. The result is a bloodbath likely to please MGS and Bloodborne fans alike. https://youtu.be/1m0fnaLwXgw How to play Guy Savage in Metal Gear Solid Delta: Snake Eater Much like in the original Metal Gear Solid 3: Snake Eater, players can access Guy Savage, aka Snake's Nightmare, by saving the game while in prison in Groznyj Grad, then simply by loading that save file. Players will immediately know they did it right if Paramedic starts talking about Count Dracula and Renfield, Dracula's servant. Upon reloading the game, they'll no longer be in Groznyj Grad, but in what I must assume is Transylvania to slay hordes of vampires and ghouls in what feels like a cool mix of Metal Gear Solid: Revengeance and Bloodborne. Alternatively, players who finish Delta will unlock the option to replay an even better version of Guy Savage from the main menu, one featuring no time limit and extra features that won't be spoiled here. But what's Guy Savage, exactly? Many fans originally theorized that the first iteration of Guy Savage was actually a prototype for a new IP Konami had in the works. Still, whether or not that was intended to be the case, Guy Savage ended up as nothing more than the most unexpectedly cool minigame ever. The new Guy Savage seems to take a lot of inspiration from the Castlevania series for its looks and gameplay hooks, so many are, once again, theorizing this might be a taste of things to come. Here's hoping the new Guy Savage actually turns into Platinum's new big hit, but even if it doesn't, it'll still go down in history as the best remake of a minigame ever. The post Metal Gear Solid Delta: Snake Eater greatly improves upon the original’s strangest easter egg appeared first on Destructoid.
Best Metal Gear Solid Delta: Snake Eater settings to reduce lag and maximize FPS
- Guides
- metal gear solid delta
Metal Gear Solid Delta: Snake Eater brings back the same old gameplay in new colors, but the launch day performance of Unreal Engine 5 has been anything but unreal.
My first couple of days began with a sudden crash, followed by stutter and frame drops. Thankfully, there are a few important steps you can try on PC if you're also facing some/all of my problems. The performance on consoles has been anything but perfect as well, but it's easier to fix the situations on your PC.
Table of contents- Best Metal Gear Solid Delta: Snake Eater tips and tricks to get smooth gameplay
- Best Metal Gear Solid Delta: Snake Eater display settings
Here are a few tips and tricks you can try out to smooth out the overall gameplay experience.
- Upgrading your graphics driver should be a priority if it's not updated to the latest version. I was getting a lot of issues till my RTX 3060 was updated to the latest version available on the public branch. You can check this via the Nvidia/AMD app, which should automatically download the newest version.
- Disable V-Sync: With how things are in the current state, it's better to disable V-Sync for the time being, irrespective of how good (or poor) the hardware of your PC is.
- Enable Upscaling technology: This feature might be optional for other games, but it's mandatory at the time of writing. If your card supports this feature, make sure to enable it.
Let's look at what settings I currently use inside the game.
Image via Konami Best Metal Gear Solid Delta: Snake Eater display settingsMy PC setup comprises AMD Ryzen 5600G, 12 GB of DDR5 RAM, and RTX 3060. Here's what I have been running to get smooth gameplay despite all the post-launch issues.
- Windowed Mode: Borderless Window
- Resolution: Native
- V-Sync: Off
- Max Frame Rate: 60 FPS (current max cap)
- Anti-Aliasing Method: DLSS/FSR
- Upscaling Quality: Performance is for now, and Balanced/Quality will be later.
- Graphics Quality: Custom
- Shadows: Medium
- Textures: Medium (because I have 12GB VRAM)/ Low (if you have less than 12 GB)
- Global Illumination: Low
- Bloom: Personal preference, as it doesn't affect performance
- Motion Blur: Off
- Depth of Field: On
These settings should help minimize the problems, but you should still expect occasional stutters until the performance-based patch from Konami goes live.
The post Best Metal Gear Solid Delta: Snake Eater settings to reduce lag and maximize FPS appeared first on Destructoid.
Metal Gear Solid Delta: Snake Eater brings back the same old gameplay in new colors, but the launch day performance of Unreal Engine 5 has been anything but unreal. My first couple of days began with a sudden crash, followed by stutter and frame drops. Thankfully, there are a few important steps you can try on PC if you're also facing some/all of my problems. The performance on consoles has been anything but perfect as well, but it's easier to fix the situations on your PC. Table of contents Best Metal Gear Solid Delta: Snake Eater tips and tricks to get smooth gameplay Best Metal Gear Solid Delta: Snake Eater display settings Best Metal Gear Solid Delta: Snake Eater tips and tricks to get smooth gameplay Here are a few tips and tricks you can try out to smooth out the overall gameplay experience. Upgrading your graphics driver should be a priority if it's not updated to the latest version. I was getting a lot of issues till my RTX 3060 was updated to the latest version available on the public branch. You can check this via the Nvidia/AMD app, which should automatically download the newest version. Disable V-Sync: With how things are in the current state, it's better to disable V-Sync for the time being, irrespective of how good (or poor) the hardware of your PC is. Enable Upscaling technology: This feature might be optional for other games, but it's mandatory at the time of writing. If your card supports this feature, make sure to enable it. Let's look at what settings I currently use inside the game. Image via Konami Best Metal Gear Solid Delta: Snake Eater display settings My PC setup comprises AMD Ryzen 5600G, 12 GB of DDR5 RAM, and RTX 3060. Here's what I have been running to get smooth gameplay despite all the post-launch issues. Windowed Mode: Borderless Window Resolution: Native V-Sync: Off Max Frame Rate: 60 FPS (current max cap) Anti-Aliasing Method: DLSS/FSR Upscaling Quality: Performance is for now, and Balanced/Quality will be later. Graphics Quality: Custom Shadows: Medium Textures: Medium (because I have 12GB VRAM)/ Low (if you have less than 12 GB) Global Illumination: Low Bloom: Personal preference, as it doesn't affect performance Motion Blur: Off Depth of Field: On These settings should help minimize the problems, but you should still expect occasional stutters until the performance-based patch from Konami goes live. The post Best Metal Gear Solid Delta: Snake Eater settings to reduce lag and maximize FPS appeared first on Destructoid.
How to play Destiny Rising on PC and best settings explained
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- destiny: rising
Destiny Rising is the latest spinoff of the Destiny franchise, and for a change, Bungie (with the help of NetEase) has expanded the horizons to mobile devices. However, you can certainly take advantage of the new shooter's controls by playing on a PC.
Unlike other popular titles like Wuthering Waves, Genshin Impact, and more, there's no official PC port at the time of writing (at least not on launch day). However, NetEase has ensured an easy alternative for those who might not want to play on their phones.
Table of contents How to play Destiny Rising on PC?You'll need to use an Android Emulator to play Destiny Rising on a PC. Unless you have never heard the concept, an emulator recreates a working Android environment on your PC. In the case of Destiny Rising, there's official Emulator support, making it easy for you to play.
- Go to the official website.
- Proceed with the Download option.
- This will automatically download the MuMuPlayer emulator. The rest of the installation process is self-explanatory.
- Once the emulator is up and running, it will automatically start downloading the required files for the game.
- After loading into the game, there will be a fresh round of downloads.
- Here's the crucial part: you can retain your progression across your mobile device and PC. To do so, you'll need to log in with the same account. In my case, it's my Gmail account. In your case, it could be different. The login credentials should be the same, as that's the important part.
Now that you know how to play on PC, let's look at the best possible settings to run.
Best Destiny Rising PC settingsThere are two sets of settings you need to focus on. First comes the in-game graphics, which shouldn't be a problem as we play on PC. Here's what I am using on my setup, but you can turn the Rendering Quality down if your PC is relatively old.
Screenshot by Destructoid- Graphics Mode: Custom
- Rendering Quality: Ultra
- Frame Rate: Standard (60 FPS)
- Texture Precision: HD
The more important set of settings is located in the Device Settings menu of MuMuPlayer. To access it, click on the three dots at the top of the screen. From there, open Device Settings and complete the following steps.
- CPU Core: Should match the default cores of your CPU.
- RAM: It should be less than the actual RAM on your PC.
- GPU Usage Strategy: Better graphics performance.
- Resolution: Up to 4K, but set it to 1440P unless you have an excellent PC. Orientation should be Tablet.
- Set the framerate at which you want the game to run.
Note that these settings apply to other Android games you might run on MuMuPlayer.
The post How to play Destiny Rising on PC and best settings explained appeared first on Destructoid.
Destiny Rising is the latest spinoff of the Destiny franchise, and for a change, Bungie (with the help of NetEase) has expanded the horizons to mobile devices. However, you can certainly take advantage of the new shooter's controls by playing on a PC. Unlike other popular titles like Wuthering Waves, Genshin Impact, and more, there's no official PC port at the time of writing (at least not on launch day). However, NetEase has ensured an easy alternative for those who might not want to play on their phones. Table of contents How to play Destiny Rising on PC? Best Destiny Rising PC settings How to play Destiny Rising on PC? You'll need to use an Android Emulator to play Destiny Rising on a PC. Unless you have never heard the concept, an emulator recreates a working Android environment on your PC. In the case of Destiny Rising, there's official Emulator support, making it easy for you to play. Go to the official website. Proceed with the Download option. This will automatically download the MuMuPlayer emulator. The rest of the installation process is self-explanatory. Once the emulator is up and running, it will automatically start downloading the required files for the game. After loading into the game, there will be a fresh round of downloads. Here's the crucial part: you can retain your progression across your mobile device and PC. To do so, you'll need to log in with the same account. In my case, it's my Gmail account. In your case, it could be different. The login credentials should be the same, as that's the important part. Now that you know how to play on PC, let's look at the best possible settings to run. Best Destiny Rising PC settings There are two sets of settings you need to focus on. First comes the in-game graphics, which shouldn't be a problem as we play on PC. Here's what I am using on my setup, but you can turn the Rendering Quality down if your PC is relatively old. Screenshot by Destructoid Graphics Mode: Custom Rendering Quality: Ultra Frame Rate: Standard (60 FPS) Texture Precision: HD The more important set of settings is located in the Device Settings menu of MuMuPlayer. To access it, click on the three dots at the top of the screen. From there, open Device Settings and complete the following steps. CPU Core: Should match the default cores of your CPU. RAM: It should be less than the actual RAM on your PC. GPU Usage Strategy: Better graphics performance. Resolution: Up to 4K, but set it to 1440P unless you have an excellent PC. Orientation should be Tablet. Set the framerate at which you want the game to run. Note that these settings apply to other Android games you might run on MuMuPlayer. The post How to play Destiny Rising on PC and best settings explained appeared first on Destructoid.
This twice-bombed card battler somehow survived to rank 13th in Steam players today
- News
- Shadowverse: Worlds Beyond
- Steam
If you told me one of the most-played Steam games today is the ninth-worst-rated on the platform, I wouldn't believe you. There are two reasons why this free card game, Shadowverse: Worlds Beyond (SVWB), got to a 72% negative review score and why it temporarily bounced back.
On Aug. 28, over 92,000 players were on Shadowverse: Worlds Beyond in the early morning, a number that dropped by half five hours later, according to Steamcharts. This player count is still significantly higher than the average 29,000 players the game saw in July, or the 17,700 average of the last 30 days. Today's numbers made SVWB the 13th most-played game on Steam on Aug. 28, though it has now dropped to 16th—and will probably continue dropping.
https://www.youtube.com/watch?v=prCyDNLsiTIRanking so high is a special feat for a game so poorly rated. SVWB not only has 72% overall negative reviews on Steam, but 86% negative in the last 30 days. While the graph for the game's reviews shows it never had a negative rating lower than 55%, these numbers were at their worst when a special event ended on Aug. 18 and when the game released on June 14.
The latter is easy to explain. SVWB was bombed at launch because of its expensive and unfair monetization system. Players who came from the original Shadowverse were annoyed at how much harder it had become to collect cards as a free-to-play gamer and how much whales could get a quick edge at building decks just because their wallets were bigger. So, regular players gave SVWB negative reviews.
The second review bombing explains the recent 86% negative rating. Developer Cygames ran an in-game event called Battle Fest between Aug. 15 and 17. It was, essentially, a popularity contest between three of the characters' factions.
In the first stage of the event, players scored points for their chosen faction by playing matches and buying card packs. In the second stage, 100 random players from each faction scored bonus points by winning matches. Players from the winning faction, after the scores of the two stages were added up, would get free character cosmetics.
The event ended with the faction with the fewest points in the first stage, Runecraft, winning the whole thing with a massive comeback in the second. What the faction lacked in popularity, it made up for in card strength, as it had the most overpowered deck. So, it got a bunch of wins and points in the second stage.
Players were already mad that the most popular factions lost and the most overpowered won, and Cygames made it worse. The devs added the loser's Battle Fest cosmetics as an expensive premium bundle just a day after the event finished. People felt they were tricked into having to pay for cosmetics that would've been free if the two popular factions had won, which added to the "Cygames is greedy" discourse.
How Shadowverse: Worlds Beyond survived all that is a mystery. Players probably still enjoy the game despite all that, and Steam's negative reviews might have come from a minority. Either way, as the aftermath of the review bombing fades, the game seems alive.
A new battle pass is why SVWB peaked on Aug. 28, among all this chaos. Players were logging in to check out the rewards, which led to that spike. The average will likely stabilize again in the coming days.
The post This twice-bombed card battler somehow survived to rank 13th in Steam players today appeared first on Destructoid.
If you told me one of the most-played Steam games today is the ninth-worst-rated on the platform, I wouldn't believe you. There are two reasons why this free card game, Shadowverse: Worlds Beyond (SVWB), got to a 72% negative review score and why it temporarily bounced back. On Aug. 28, over 92,000 players were on Shadowverse: Worlds Beyond in the early morning, a number that dropped by half five hours later, according to Steamcharts. This player count is still significantly higher than the average 29,000 players the game saw in July, or the 17,700 average of the last 30 days. Today's numbers made SVWB the 13th most-played game on Steam on Aug. 28, though it has now dropped to 16th—and will probably continue dropping. https://www.youtube.com/watch?v=prCyDNLsiTI Ranking so high is a special feat for a game so poorly rated. SVWB not only has 72% overall negative reviews on Steam, but 86% negative in the last 30 days. While the graph for the game's reviews shows it never had a negative rating lower than 55%, these numbers were at their worst when a special event ended on Aug. 18 and when the game released on June 14. The latter is easy to explain. SVWB was bombed at launch because of its expensive and unfair monetization system. Players who came from the original Shadowverse were annoyed at how much harder it had become to collect cards as a free-to-play gamer and how much whales could get a quick edge at building decks just because their wallets were bigger. So, regular players gave SVWB negative reviews. The second review bombing explains the recent 86% negative rating. Developer Cygames ran an in-game event called Battle Fest between Aug. 15 and 17. It was, essentially, a popularity contest between three of the characters' factions. In the first stage of the event, players scored points for their chosen faction by playing matches and buying card packs. In the second stage, 100 random players from each faction scored bonus points by winning matches. Players from the winning faction, after the scores of the two stages were added up, would get free character cosmetics. The event ended with the faction with the fewest points in the first stage, Runecraft, winning the whole thing with a massive comeback in the second. What the faction lacked in popularity, it made up for in card strength, as it had the most overpowered deck. So, it got a bunch of wins and points in the second stage. Players were already mad that the most popular factions lost and the most overpowered won, and Cygames made it worse. The devs added the loser's Battle Fest cosmetics as an expensive premium bundle just a day after the event finished. People felt they were tricked into having to pay for cosmetics that would've been free if the two popular factions had won, which added to the "Cygames is greedy" discourse. How Shadowverse: Worlds Beyond survived all that is a mystery. Players probably still enjoy the game despite all that, and Steam's negative reviews might have come from a minority. Either way, as the aftermath of the review bombing fades, the game seems alive. A new battle pass is why SVWB peaked on Aug. 28, among all this chaos. Players were logging in to check out the rewards, which led to that spike. The average will likely stabilize again in the coming days. The post This twice-bombed card battler somehow survived to rank 13th in Steam players today appeared first on Destructoid.
You can see Destructoid more often in Google’s search results by using it as a preferred source. Here’s how
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- Featured Well
Search has changed quite a bit over the last couple of years, and everyone in the media business knows it. You probably know it, too—you loyal observant reader, you. We’re sure you're probably tired of scrolling past 17 blogs that all copied the same press release, just to get to the unfiltered, possibly slightly unhinged takes that only Destructoid delivers.
But there’s good news: You can train the almighty Google to bump up our beautiful nonsense to the top of your search results.
Earlier in August 2025, the overlords at Google introduced a new product called Preferred Sources to its proprietary search engine that allows users to customize which sites they're more likely to see first on the search results page, a.k.a. a user’s “preferred source.” This product causes those sites to appear before retail stores or forums like Reddit after you've completed a Google search. For now, the Preferred Sources feature is only available in the U.S. and India.
If you’re a fan of what we’re doing here at Destructoid and want to help our site keep publishing content, we’d greatly appreciate you taking the time to make us one of your preferred sites on Google so we’ll show up more frequently on your results page.
And luckily for us both, it’s a simple process to set Destructoid as a preferred source. All you need to do is head over to Google’s source preferences page, type in “destructoid.com” (or follow this link for your convenience), then make sure the box is checked, as shown in the image below.
Screenshot by Destructoid.And ta-da! Destructoid and all of our staff's finger-wagging will pop up first on search the next time you Google the latest Pokémon leak. Or walkthroughs for the latest hit release. Or, well, anything gaming related, really.
The post You can see Destructoid more often in Google’s search results by using it as a preferred source. Here’s how appeared first on Destructoid.
Search has changed quite a bit over the last couple of years, and everyone in the media business knows it. You probably know it, too—you loyal observant reader, you. We’re sure you're probably tired of scrolling past 17 blogs that all copied the same press release, just to get to the unfiltered, possibly slightly unhinged takes that only Destructoid delivers. But there’s good news: You can train the almighty Google to bump up our beautiful nonsense to the top of your search results. Earlier in August 2025, the overlords at Google introduced a new product called Preferred Sources to its proprietary search engine that allows users to customize which sites they're more likely to see first on the search results page, a.k.a. a user’s “preferred source.” This product causes those sites to appear before retail stores or forums like Reddit after you've completed a Google search. For now, the Preferred Sources feature is only available in the U.S. and India. If you’re a fan of what we’re doing here at Destructoid and want to help our site keep publishing content, we’d greatly appreciate you taking the time to make us one of your preferred sites on Google so we’ll show up more frequently on your results page. And luckily for us both, it’s a simple process to set Destructoid as a preferred source. All you need to do is head over to Google’s source preferences page, type in “destructoid.com” (or follow this link for your convenience), then make sure the box is checked, as shown in the image below. Screenshot by Destructoid. And ta-da! Destructoid and all of our staff's finger-wagging will pop up first on search the next time you Google the latest Pokémon leak. Or walkthroughs for the latest hit release. Or, well, anything gaming related, really. The post You can see Destructoid more often in Google’s search results by using it as a preferred source. Here’s how appeared first on Destructoid.
How long is Metal Gear Solid Delta: Snake Eater?
- Guides
- Metal Gear Solid Delta: Snake Eater
Metal Gear Solid 3 has been successfully remade with Unreal Engine 5, and the game is a blast to play.
Whether you're new to the series or a veteran, there's a lot of fun to be had in Metal Gear Solid Delta: Snake Eater. It's a faithful recreation of the original game with upgraded visuals and reimagined controls, but when it comes to how long the experience lasts, there are a couple of varying factors.
Here's what you need to know about how long Metal Gear Solid Delta: Snake Eater lasts.
MGS Delta Snake Eater length, explained Image via KonamiA first playthrough of MGS Delta: Snake Eater could take anywhere from 10 to 15 hours, but it all depends on the player's skill level, how many cutscenes are skipped, and if they played the original game or not and have an idea of what to expect.
In total, MGS3 (and Delta) has around five hours' worth of cutscenes alone, but the gameplay segment length is all dependent on the player. The game can be speedrun pretty quickly, and if players skip every cutscene and play the game normally, that can take anywhere from three to five hours, normally.
Plus, you have to keep in mind some lengthy Codec/radio calls and a number of optional calls that take place as well. If you sit and listen to all of the conversations in the game, it will only add to the length of the title.
But for players who want to be a completionist and collect all of the trophies, achievements, and other collectibles that MGS Delta has to offer (like shooting all 64 Kerotan frogs and GA-KO ducks found within the map), there's easily well over 25 hours of game time to be spent if you want to experience everything the game brings, including Snake vs. Monkey or Snake vs. Bomberman modes.
The post How long is Metal Gear Solid Delta: Snake Eater? appeared first on Destructoid.
Metal Gear Solid 3 has been successfully remade with Unreal Engine 5, and the game is a blast to play. Whether you're new to the series or a veteran, there's a lot of fun to be had in Metal Gear Solid Delta: Snake Eater. It's a faithful recreation of the original game with upgraded visuals and reimagined controls, but when it comes to how long the experience lasts, there are a couple of varying factors. Here's what you need to know about how long Metal Gear Solid Delta: Snake Eater lasts. MGS Delta Snake Eater length, explained Image via Konami A first playthrough of MGS Delta: Snake Eater could take anywhere from 10 to 15 hours, but it all depends on the player's skill level, how many cutscenes are skipped, and if they played the original game or not and have an idea of what to expect. In total, MGS3 (and Delta) has around five hours' worth of cutscenes alone, but the gameplay segment length is all dependent on the player. The game can be speedrun pretty quickly, and if players skip every cutscene and play the game normally, that can take anywhere from three to five hours, normally. Plus, you have to keep in mind some lengthy Codec/radio calls and a number of optional calls that take place as well. If you sit and listen to all of the conversations in the game, it will only add to the length of the title. But for players who want to be a completionist and collect all of the trophies, achievements, and other collectibles that MGS Delta has to offer (like shooting all 64 Kerotan frogs and GA-KO ducks found within the map), there's easily well over 25 hours of game time to be spent if you want to experience everything the game brings, including Snake vs. Monkey or Snake vs. Bomberman modes. The post How long is Metal Gear Solid Delta: Snake Eater? appeared first on Destructoid.
Silksong exists, and so does the original Hollow Knight’s new all-time player record
- News
- Hollow Knight
- Hollow Knight: Silksong
Hollow Knight: Silksong is on its way to finally launching on Sept. 4. And just like revealing God's existence would spawn a billion believers, so did Silksong produce Hollow Knight's new all-time player record.
Peaking at 52,208 players today, according to SteamDB, Hollow Knight has broken its own all-time player record, fueled no doubt by waves of players galvanized by Silksong's looming release date. With only about a week left before this highly anticipated sequel hits the imaginary digital shelves of Steam and other platforms, the 2017 Hollow Knight enjoys unprecedented attention and player engagement, proving just how hyped the little caped ghost man truly is.
Hollow Knight is one of the most popular metroidvanias ever made. Images via Team Cherry, edited by DestructoidFor those who have yet to give it a try, Hollow Knight is a 2D side-scrolling metroidvania with significant Soulslike elements. You play as the eponymous character, exploring a dark, gritty, atmospheric, and interconnected world, fighting all manner of beasts, monsters, and, most importantly, bosses. It is a notoriously difficult game, much like other Soulslikes, and has a unique and recognizable art style, which gives it that extra (Team) Cherry on top.
Silksong is its upcoming sequel, a game that has been “stuck” in development for over seven years. However, the sole reason for its long development time was that the devs were simply having too much fun making it, enjoying every step of the way. In fact, they had so many ideas for the game that putting them all into it would've taken at least 15 years, and they only stopped development for the sake of actually launching the thing (and that extra content will probably come, too, via DLC content).
Launching on Sept. 4, the wait is almost over, so if you want to be part of the finally happy Hollow Knight fan base, now is the best time to hop in and give the game a spin or two.
The post Silksong exists, and so does the original Hollow Knight’s new all-time player record appeared first on Destructoid.
Hollow Knight: Silksong is on its way to finally launching on Sept. 4. And just like revealing God's existence would spawn a billion believers, so did Silksong produce Hollow Knight's new all-time player record. Peaking at 52,208 players today, according to SteamDB, Hollow Knight has broken its own all-time player record, fueled no doubt by waves of players galvanized by Silksong's looming release date. With only about a week left before this highly anticipated sequel hits the imaginary digital shelves of Steam and other platforms, the 2017 Hollow Knight enjoys unprecedented attention and player engagement, proving just how hyped the little caped ghost man truly is. Hollow Knight is one of the most popular metroidvanias ever made. Images via Team Cherry, edited by Destructoid For those who have yet to give it a try, Hollow Knight is a 2D side-scrolling metroidvania with significant Soulslike elements. You play as the eponymous character, exploring a dark, gritty, atmospheric, and interconnected world, fighting all manner of beasts, monsters, and, most importantly, bosses. It is a notoriously difficult game, much like other Soulslikes, and has a unique and recognizable art style, which gives it that extra (Team) Cherry on top. Silksong is its upcoming sequel, a game that has been “stuck” in development for over seven years. However, the sole reason for its long development time was that the devs were simply having too much fun making it, enjoying every step of the way. In fact, they had so many ideas for the game that putting them all into it would've taken at least 15 years, and they only stopped development for the sake of actually launching the thing (and that extra content will probably come, too, via DLC content). Launching on Sept. 4, the wait is almost over, so if you want to be part of the finally happy Hollow Knight fan base, now is the best time to hop in and give the game a spin or two. The post Silksong exists, and so does the original Hollow Knight’s new all-time player record appeared first on Destructoid.
Best players for EA FC 25 Triple 98 Redux Evolution
- Guides
- EA FC 25
- EA Sports FC 25
- Sports
The Triple 98 Redux Evolution is an excellent chance for you to upgrade one of your lower-rated EA FC 25 cards to a 98-rated one with the help of different upgrades.
While the evolution costs 200,000 coins, your selected card will receive stat boosts, roles, playstyles, and more. This evolution is specifically meant for the CAM position, and there are some amazing potential candidates.
Table of contents- EA FC 25 Triple 98 Redux Evolution requirements
- EA FC 25 Triple 98 Redux Evolution upgrades
- Best players to use in Triple 98 Redux Evolution
Here are the requirements of Triple 98 Redux Evolution in EA FC 25.
- Overall: Max 97
- PlayStyle: Max 10
- PlayStyle+: Max 4
- Position: CAM
There are four levels of upgrades, and here are the requirements.
Level 1 upgrades
- Overall: +10|98
- Shooting: +12|98
- Aggression: +15|92
- PlayStyles+: Incisive Pass|5
- Roles: Shadow Striker++
Level 2 upgrades
- Acceleration: +10|94
- Strength: +15|90
- PlayStyles+: Intercept|5
- PlayStyles: Relentless, Long Ball Pass|7
- Roles: Half Winger++
Level 3 upgrades
- Sprint Speed: +10|94
- Stamina: +15|90
- Weak Foot: +2
- PlayStyles+: Tiki Taka|5
- PlayStyles: Trivela|7
- Roles: Classic 10++
Level 4 upgrades
- Passing: +12|98
- Dribbling: +10|98
- Skills: +2
- PlayStyles+: Pinged Pass|5
- Roles: Playmaker++
Level 1 upgrade conditions
- Play 2 matches in any mode using your active EVO player in game.
Level 2 upgrade conditions
- Play 3 matches in any mode using your active EVO player in game.
Level 3 upgrade conditions
- Play 2 matches in any mode using your active EVO player in game.
- Win 1 match in any mode using your active EVO player in game.
Level 4 upgrade conditions
- Play 2 matches in any mode using your active EVO player in game.
- Win 2 matches in any mode using your active EVO player in game.
Here are some of the best players to use in this evolution.
- Mike Maignan Shapeshifters
- Youri Tielemans TOTS HM
- Wendie Renard Shapeshifters
- Mapi Leon Shapeshifters
- Ederson TOTS HM
- Cafu Shapeshifters
- Frank Lampard FUTTIES
- Mohamed Kudus FUTTIES
- Joao Pedro FUTTIES
- Linda Caicedo FUTTIES
Your club’s evo chain candidates can provide unique solutions exclusive to your Ultimate Team squad.
The post Best players for EA FC 25 Triple 98 Redux Evolution appeared first on Destructoid.
The Triple 98 Redux Evolution is an excellent chance for you to upgrade one of your lower-rated EA FC 25 cards to a 98-rated one with the help of different upgrades. While the evolution costs 200,000 coins, your selected card will receive stat boosts, roles, playstyles, and more. This evolution is specifically meant for the CAM position, and there are some amazing potential candidates. Table of contents EA FC 25 Triple 98 Redux Evolution requirements EA FC 25 Triple 98 Redux Evolution upgrades Best players to use in Triple 98 Redux Evolution EA FC 25 Triple 98 Redux Evolution requirements Here are the requirements of Triple 98 Redux Evolution in EA FC 25. Overall: Max 97 PlayStyle: Max 10 PlayStyle+: Max 4 Position: CAM EA FC 25 Triple 98 Redux Evolution upgrades There are four levels of upgrades, and here are the requirements. Level 1 upgrades Overall: +10|98 Shooting: +12|98 Aggression: +15|92 PlayStyles+: Incisive Pass|5 Roles: Shadow Striker++ Level 2 upgrades Acceleration: +10|94 Strength: +15|90 PlayStyles+: Intercept|5 PlayStyles: Relentless, Long Ball Pass|7 Roles: Half Winger++ Level 3 upgrades Sprint Speed: +10|94 Stamina: +15|90 Weak Foot: +2 PlayStyles+: Tiki Taka|5 PlayStyles: Trivela|7 Roles: Classic 10++ Level 4 upgrades Passing: +12|98 Dribbling: +10|98 Skills: +2 PlayStyles+: Pinged Pass|5 Roles: Playmaker++ Level 1 upgrade conditions Play 2 matches in any mode using your active EVO player in game. Level 2 upgrade conditions Play 3 matches in any mode using your active EVO player in game. Level 3 upgrade conditions Play 2 matches in any mode using your active EVO player in game. Win 1 match in any mode using your active EVO player in game. Level 4 upgrade conditions Play 2 matches in any mode using your active EVO player in game. Win 2 matches in any mode using your active EVO player in game. Best players to use in Triple 98 Redux Evolution Here are some of the best players to use in this evolution. Mike Maignan Shapeshifters Youri Tielemans TOTS HM Wendie Renard Shapeshifters Mapi Leon Shapeshifters Ederson TOTS HM Cafu Shapeshifters Frank Lampard FUTTIES Mohamed Kudus FUTTIES Joao Pedro FUTTIES Linda Caicedo FUTTIES Your club’s evo chain candidates can provide unique solutions exclusive to your Ultimate Team squad. The post Best players for EA FC 25 Triple 98 Redux Evolution appeared first on Destructoid.
Creative Assembly should take notes from Alien: Earth for Isolation sequel
- Feature
- Alien: Earth
- Alien: Isolation
- Featured Well
Alien: Isolation 2 is in the works. However, when it'll come or what it'll be about is anyone's guess, given that CA hasn't revealed any information yet. With Alien: Earth out and being so good, perhaps Creative Assembly could look at it for some extra juicy inspiration.
A more aggressive Xenomorph The Alien: Isolation Xenomorph is one of the franchise's best, but it can be made better with Earth's concepts. Image via Creative AssemblyAlien: Isolation is well-known for having one of the smartest video game horror antagonists to date, who learns and adapts to the player's behavior and gameplay. You have to literally outwit it as it tries to outwit you, making this a true battle of intellect between yourself and CA's fantastically made Alien menace.
In Alien: Earth, though we didn't see too much of it, the Xenomorph appears to be a lot more aggressive than what we're used to. It also seems to behave and look differently because it apparently didn't evolve from a human host. We are shown later in the series that it is, in fact, possible for a Xenomorph or other alien species to combine with non-human entities and produce interesting results.
Creative Assembly thus has the perfect template for a potentially new, more aggressive, and more refined Xenomorph who will hunt the player down even more relentlessly. It could be something that has evolved from yet another alien creature, possessing unique abilities and behavior that we aren't used to with a good ol' fashioned Xenomorph.
What's more, Alien: Earth implies there is a level of profound intellect and understanding among the Xenomorphs, which is an additional layer of characterization that could be introduced to Isolation 2, if CA decides to go for a more story-driven and narrative-heavy approach.
Philosophy, story, worldbuilding Alien: Earth characters are also much deeper and complex, which Alien: Isolation 2 would benefit from, too. Image via FXThe highlight for me in Alien: Earth is its incredible approach to worldbuilding, whereby we're getting to see parts of the Alien universe that were never really explored before on screen. The dynamics between the “Big Five” corporations, post-democracy, the cost of human achievement, the moral conundrum of exploiting sentient creatures, and the haunting philosophical dilemmas of Synthetics and Hybrids.
A lot of the above we only saw glimpses of in most Alien games and movies, and CA has a chance to significantly expand on them now that Alien: Earth has begun scratching the surface. The grand mystery of the universe can be used to instigate a ton of existential dread in the player, alongside abject fear of imminent demise at the hands of a very hostile extraterrestrial creature.
Philosophical and moral dilemmas can elevate the story and enrich the overall narrative. While it's fine to follow in the footsteps of Amanda Ripley or revisit other classic characters from the franchise, it'd be awesome to be put alongside a new cast and crew and dive straight into the cold depths of the cosmos.
Keep in mind that I'm willfully ignoring the plot of Prometheus, much like Alien: Earth is, which is yet another point for CA. Do not give us concrete answers to any of the questions asked in this potential new sequel, but let the mystery unfold and unravel and swell as we play through it, so that we can have even more ontological inquiries by the end.
All in all, there is a lot in Alien: Earth that CA should be mindful of, and I hope they take at least some pages out of its awesome book.
The post Creative Assembly should take notes from Alien: Earth for Isolation sequel appeared first on Destructoid.
Alien: Isolation 2 is in the works. However, when it'll come or what it'll be about is anyone's guess, given that CA hasn't revealed any information yet. With Alien: Earth out and being so good, perhaps Creative Assembly could look at it for some extra juicy inspiration. A more aggressive Xenomorph The Alien: Isolation Xenomorph is one of the franchise's best, but it can be made better with Earth's concepts. Image via Creative Assembly Alien: Isolation is well-known for having one of the smartest video game horror antagonists to date, who learns and adapts to the player's behavior and gameplay. You have to literally outwit it as it tries to outwit you, making this a true battle of intellect between yourself and CA's fantastically made Alien menace. In Alien: Earth, though we didn't see too much of it, the Xenomorph appears to be a lot more aggressive than what we're used to. It also seems to behave and look differently because it apparently didn't evolve from a human host. We are shown later in the series that it is, in fact, possible for a Xenomorph or other alien species to combine with non-human entities and produce interesting results. Creative Assembly thus has the perfect template for a potentially new, more aggressive, and more refined Xenomorph who will hunt the player down even more relentlessly. It could be something that has evolved from yet another alien creature, possessing unique abilities and behavior that we aren't used to with a good ol' fashioned Xenomorph. What's more, Alien: Earth implies there is a level of profound intellect and understanding among the Xenomorphs, which is an additional layer of characterization that could be introduced to Isolation 2, if CA decides to go for a more story-driven and narrative-heavy approach. Philosophy, story, worldbuilding Alien: Earth characters are also much deeper and complex, which Alien: Isolation 2 would benefit from, too. Image via FX The highlight for me in Alien: Earth is its incredible approach to worldbuilding, whereby we're getting to see parts of the Alien universe that were never really explored before on screen. The dynamics between the “Big Five” corporations, post-democracy, the cost of human achievement, the moral conundrum of exploiting sentient creatures, and the haunting philosophical dilemmas of Synthetics and Hybrids. A lot of the above we only saw glimpses of in most Alien games and movies, and CA has a chance to significantly expand on them now that Alien: Earth has begun scratching the surface. The grand mystery of the universe can be used to instigate a ton of existential dread in the player, alongside abject fear of imminent demise at the hands of a very hostile extraterrestrial creature. Philosophical and moral dilemmas can elevate the story and enrich the overall narrative. While it's fine to follow in the footsteps of Amanda Ripley or revisit other classic characters from the franchise, it'd be awesome to be put alongside a new cast and crew and dive straight into the cold depths of the cosmos. Keep in mind that I'm willfully ignoring the plot of Prometheus, much like Alien: Earth is, which is yet another point for CA. Do not give us concrete answers to any of the questions asked in this potential new sequel, but let the mystery unfold and unravel and swell as we play through it, so that we can have even more ontological inquiries by the end. All in all, there is a lot in Alien: Earth that CA should be mindful of, and I hope they take at least some pages out of its awesome book. The post Creative Assembly should take notes from Alien: Earth for Isolation sequel appeared first on Destructoid.
Bungie is reportedly paying select gamers $500 to playtest Marathon daily for a month
- News
- Bungie
- Marathon
After delaying the extraction shooter Marathon out of its scheduled release next month, Bungie is reportedly pulling out all the stops to play test the heck out of the FPS.
The studio just recently launched a 30-day daily playtest, according to TheGamePost, with players invited via email over the past few days. According to the report, the servers will be available for the test for four hours every day.
Image via BungieFor participating (you are "required" to play for at least one hour a day), testers are being rewarded with a $500 gift card of their choice at the end of the test. That's not so bad for one hour a day, or 30 hours of work, basically. I would not say no to it.
There will also be a daily and weekly survey to help field feedback on the title, which massively underwhelmed with a closed beta test earlier this year. The feedback to that test was so harsh, followed by an unfortunate plagiarism incident with art in the game, that Bungie pushed the title back.
It no longer has a release date, but PlayStation expects it to launch before the current fiscal year ends on March 31, 2026. And so Bungie's commitment to fixing the game's ills feels very, very important.
I still have no idea how to feel about Marathon. I played it, I enjoyed it for a bit, but quickly fell off within a day or two. The genre is not really my thing, but even for those who do enjoy the Tarkov-like experience, many were left wanting more. That's where this sort of test and feedback comes in.
I want Marathon to succeed, because more good games to play is a good thing, so I hope that this test helps the studio concoct the game into one that may have a wider appeal than the closed beta test would have ever indicated.
It appears that being selected for the test comes down to luck, unfortunately. That $500 gift card sounds pretty sweet right now. Keep an eye on those email inboxes for a message from Bungie, though.
The post Bungie is reportedly paying select gamers $500 to playtest Marathon daily for a month appeared first on Destructoid.
After delaying the extraction shooter Marathon out of its scheduled release next month, Bungie is reportedly pulling out all the stops to play test the heck out of the FPS. The studio just recently launched a 30-day daily playtest, according to TheGamePost, with players invited via email over the past few days. According to the report, the servers will be available for the test for four hours every day. Image via Bungie For participating (you are "required" to play for at least one hour a day), testers are being rewarded with a $500 gift card of their choice at the end of the test. That's not so bad for one hour a day, or 30 hours of work, basically. I would not say no to it. There will also be a daily and weekly survey to help field feedback on the title, which massively underwhelmed with a closed beta test earlier this year. The feedback to that test was so harsh, followed by an unfortunate plagiarism incident with art in the game, that Bungie pushed the title back. It no longer has a release date, but PlayStation expects it to launch before the current fiscal year ends on March 31, 2026. And so Bungie's commitment to fixing the game's ills feels very, very important. I still have no idea how to feel about Marathon. I played it, I enjoyed it for a bit, but quickly fell off within a day or two. The genre is not really my thing, but even for those who do enjoy the Tarkov-like experience, many were left wanting more. That's where this sort of test and feedback comes in. I want Marathon to succeed, because more good games to play is a good thing, so I hope that this test helps the studio concoct the game into one that may have a wider appeal than the closed beta test would have ever indicated. It appears that being selected for the test comes down to luck, unfortunately. That $500 gift card sounds pretty sweet right now. Keep an eye on those email inboxes for a message from Bungie, though. The post Bungie is reportedly paying select gamers $500 to playtest Marathon daily for a month appeared first on Destructoid.
All Retro Roadtrip Star Path duties and rewards in Disney Dreamlight Valley
- Guides
- Disney Dreamlight Valley
- guides
The Emotional Rescue update in Disney Dreamlight Valley has brought with it a fresh Star Path event packed with loads to tackle and earn. The Retro Roadtrip Star Path is a big one, with plenty of duties you can complete for rewards.
Like all Star Path events, this one comes with quite a few tricky tasks to solve. You need to get all of them done if you want to earn the many prizes available, though, so here are all the Retro Roadtrip Star Path duties and rewards in Disney Dreamlight Valley.
Table of contents- All Retro Roadtrip Star Path duties in Disney Dreamlight Valley
- All Retro Roadtrip Star Path routine duties in Disney Dreamlight Valley
- All Retro Roadtrip Star Path rewards in Disney Dreamlight Valley
There are 73 duties you can complete throughout the entirety of the Retro Roadtrip Star Path event. This event also has a new feature called routine duties, which are some additional tasks that unlock weekly, so there are also some additional missions to get done as the event progresses.
Here are all of the main duties you can complete in the Retro Roadtrip Star Path event.
Duty How to complete Quantity Reward Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Practice Mine-fulness. Mine rock spots. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Get crafty! Craft items at any crafting station. 3 15 Whip up a one-star meal. Cook one-star meals. 5 20 Go fish! Catch fish. 5 15 Earn 5,000 Dreamlight. Earn Star Coins. 5,000 20 Dig anywhere in the Valley. Dig using your Royal Shovel. 15 15 Pick the Fruit that put Snow White to sleep. Harvest Apples. 25 20 Mine precious Gems with a Royal Tool. Mine Gems. 10 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Gems. Sell any Gems. 5 15 Cook any two-star meal. Cook any two-star meal 10 20 Catch fish somewhere peaceful. Fish around the Peaceful Meadow biome. 10 15 Pet your critter Companion. Pet a Critter Companion. 5 15 Gain 10,000 Star Coins. Earn Star Coins. 10,000 15 Uproot Night Thorns. Clear away Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for Blue gems. Mine blue Gems, including Aquamarine, Pure Ice, Star Sapphire, Sapphire, and Blue Zircon. Shiny variants count too. 10 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Dig for pottery material. Dig up Clay. 20 15 Cook a fairly fancy dinner. Cook any three-star dinner. 10 20 Catch fish somewhere dazzling. Catch Fish around Dazzle Beach. 10 15 Sell Seaweed. Sell Seaweed at Goofy's Stall. 5 15 Complete Boutique Challenges. Complete one of Daisy's Boutique Challenges. 1 25 Mine for Red gems. Mine red Gems. This included Garnet, Spinel, and Ruby. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Harvest different Fruits. Harvest any Fruit. 5 15 Pick blue Flowers. Forage for blue Flowers. 20 15 Cook a fairly fancy appetizer. Cook any four-star appetizers 5 20 Fish somewhere valorous. Catch fish in the Forest of Valor biome. 10 15 Sell items. Sell any items at Goofy's Stall. 20 15 Earn 10,000 Star Coins. Earn Star Coins. 20,000 25 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for yellow Gems. Mine yellow Gems, including Citrine and Topaz. Shiny variants count too. 5 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Fruit. Sell any Fruit at Goofy's Stall. 15 15 Buy seeds from the Forgotten Lands. Buy any seeds from Goofy's Stall in the Forgotten Lands biome. 50 20 Cook a fairly fancy dessert. Cook any five-star dessert 3 20 Fish somewhere trustworthy. Fish in the Glade of Trust. 10 15 Earn 7,500 Dreamlight. Earn Dreamlight. 7,500 20 Harvest something white and fluffy. Harvest 15 Cotton. 15 15 Mine for green gems. Mine green Gems. This includes Emerald, Peridot, and Jade. Shiny variants count too. 5 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Craft a potion you can really "dig." Craft one Miracle Shovel Varnish or Even More Miraculous Shovel Varnish. 1 25 Take a picture of Scrooge's shop. Take a picture of Scrooge McDuck's store. 1 15 Open up fresh Memories. Find and open Memory Shards. 5 20 Fish somewhere that's always sunlit. Fish in the Sunlit Plateau biome. 10 15 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for purple Gems. Mine purple Gems, including Amethyst and Alexandrite. Shiny variants count too. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Fish. Sell Fish at Goofy's Stall. 20 15 Talk with a joyful emotion. Have one daily discussion with Joy. 1 15 Cook a perfect appetizer. Cook any five-star Appetizer. 3 20 Fish somewhere frosty. Catch Fish in the Frosted Heights biome. 10 10 Spend time with a joyful emotion. Hang out with Joy. 20 30 Dig up a root vegetable with many eyes. Harvest Potatoes. 15 20 Mine for white gems. Mine white Gems. This includes Opal and Diamond. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Talk with a sorrowful emotion. Have a daily discussion with Sadness. 1 15 Craft any refinement item. Craft any items from the Refinement category. 15 20 Cook a perfect Dessert. Cook any five-star Dessert. 3 20 Fish somewhere forgotten. Catch Fish in the Forgotten Lands biome. 10 15 Spend time with a sorrowful emotion. Han gout with Sadness. 20 30 Mine for square Gems. Mine square Gems. This includes Amethyst, Emerald, Topaz, Ruby, Sapphire, and Spinel. Shiny variants count too. 5 20 Collect some shoreline shellfish. Forage for Seafood. 10 15 Give the Sea Turtle critter their favourite food. Feed Sea Turtles their favorite food. 5 15 Mine for oval Gems. Mine oval Gems, including Citine, Aquamarine, Garnet, Blue Zircon, Peridot, and Tourmaline. 5 20 Cast around for Seafood. Fish and catch Seafood. 15 20 Feed the Sunbird critters their favourite food. Feed Sunbirds their favorite food. 5 20 Mine for something shiny. Mine shiny Gems. 5 15 Catch Fish in gold ripples. Catch Fish from gold ripple spots around the valley. 5 25 All Retro Roadtrip Star Path routine duties in Disney Dreamlight Valley Screenshot by DestructoidThe Retro Roadtrip Star Path is the first event to feature routine duties. These are fresh missions that unlock weekly every Wednesday at 8am CT. Throughout the course of the event, there will be five sets of routine duties to finish, so we'll add them here as they become available.
Week one Task How to complete Quantity Reward Purchase item from stall. Buy any item from any stall. 10 10 Visit Scrooge McDuck's Shop. Head inside Scrooge McDuck's shop. 1 30 Buy something from Scrooge McDuck's Shop. Buy any item from Scrooge McDuck's store. 5 70 Week two Task How to complete Quantity Reward Spend time with a villager. Ask a villager to hang out for the required amount of time. 60 70 Give a villager their favorite gifts. Give villagers their favorite gifts of the day. 10 30 Make small talk. Have daily talks with villagers. 6 10 All Retro Roadtrip Star Path rewards in Disney Dreamlight Valley Screenshot by DestructoidThe Retro Roadtrip Star Path has six pages of event rewards plus three bonus ones if you manage to claim all of the standard prizes. The bonus rewards are mostly just recolors of the standard items, but the grand prize is the Cozy Cone Motel, so it's certainly worth getting all tasks done to claim it.
Page Type Reward Price 1 Critter Rock and Roll Fox 50 1 Clothing Jaunty Bow Updo 10 1 Currency 100 Moonstones 10 1 Motifs Movie tape Motif 10 1 Furniture Retro Roadtrip Luggage 10 1 Furniture Basic Cinema Poster 10 1 Clothing Vintage Feels Handbag 30 2 Clothing Summer Feels Shorts 30 2 Furniture Retro Movie Ticket Booth 50 2 Currency 200 Moonstones 20 2 Motifs Popcorn bucket Motif 10 2 Furniture Red Retro Diner Chair 30 2 Furniture Retro Diner Table 30 2 Furniture Minimalist Movie Posters 10 3 Clothing Retro Summer Dress 30 3 Furniture Good Memories Jukebox 50 3 Currency 250 Moonstones 20 3 Motifs Move tickets Motif 10 3 Clothing Joyful Flower Sunglasses 10 3 Furniture Red Retro Diner Bench 30 3 Furniture Minimalist Movie Posters 10 4 Clothing Green Retro Summer Dress 30 4 Furniture Drive-In Movie Screen 75 4 Currency 350 Moonstones 35 4 Clothing "Patchy" Travel Backpack 30 4 Furniture Retro Drive-In Sign 40 4 Furniture Convertible Couch 50 4 Furniture Now Playing Cinema Sign 10 5 Dream Style Retro Diner Donald 100 5 Clothing Camera Vacation Shirt 50 5 Furniture Cozy Cone Motel Sign 50 5 Furniture Retro Snack Bar 100 5 Wallpaper V8 Cafe Wallpaper 20 5 Currency 400 Moonstones 40 6 Dream Style Rock 'n' Roll Mickey 100 6 Clothing V8 Swing Dress 100 6 Currency 610 Moonstones 60 6 Flooring V8 Cafe Tiles 20 Bonus - 1 Furniture Blue Convertible Couch 55 Bonus - 1 Furniture Blue Retro Diner Bench 25 Bonus - 1 Furniture Blue Retro Diner Table 30 Bonus - 1 Furniture Blue Retro Diner Chair 40 Bonus - 2 House Cozy Cone Motel 300 Bonus - 3 Currency 90 Moonstones (Repeatable) 10The post All Retro Roadtrip Star Path duties and rewards in Disney Dreamlight Valley appeared first on Destructoid.
The Emotional Rescue update in Disney Dreamlight Valley has brought with it a fresh Star Path event packed with loads to tackle and earn. The Retro Roadtrip Star Path is a big one, with plenty of duties you can complete for rewards. Like all Star Path events, this one comes with quite a few tricky tasks to solve. You need to get all of them done if you want to earn the many prizes available, though, so here are all the Retro Roadtrip Star Path duties and rewards in Disney Dreamlight Valley. Table of contents All Retro Roadtrip Star Path duties in Disney Dreamlight Valley All Retro Roadtrip Star Path routine duties in Disney Dreamlight Valley Week one Week two All Retro Roadtrip Star Path rewards in Disney Dreamlight Valley All Retro Roadtrip Star Path duties in Disney Dreamlight Valley Screenshot by Destructoid There are 73 duties you can complete throughout the entirety of the Retro Roadtrip Star Path event. This event also has a new feature called routine duties, which are some additional tasks that unlock weekly, so there are also some additional missions to get done as the event progresses. Here are all of the main duties you can complete in the Retro Roadtrip Star Path event. Duty How to complete Quantity Reward Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Practice Mine-fulness. Mine rock spots. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Get crafty! Craft items at any crafting station. 3 15 Whip up a one-star meal. Cook one-star meals. 5 20 Go fish! Catch fish. 5 15 Earn 5,000 Dreamlight. Earn Star Coins. 5,000 20 Dig anywhere in the Valley. Dig using your Royal Shovel. 15 15 Pick the Fruit that put Snow White to sleep. Harvest Apples. 25 20 Mine precious Gems with a Royal Tool. Mine Gems. 10 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Gems. Sell any Gems. 5 15 Cook any two-star meal. Cook any two-star meal 10 20 Catch fish somewhere peaceful. Fish around the Peaceful Meadow biome. 10 15 Pet your critter Companion. Pet a Critter Companion. 5 15 Gain 10,000 Star Coins. Earn Star Coins. 10,000 15 Uproot Night Thorns. Clear away Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for Blue gems. Mine blue Gems, including Aquamarine, Pure Ice, Star Sapphire, Sapphire, and Blue Zircon. Shiny variants count too. 10 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Dig for pottery material. Dig up Clay. 20 15 Cook a fairly fancy dinner. Cook any three-star dinner. 10 20 Catch fish somewhere dazzling. Catch Fish around Dazzle Beach. 10 15 Sell Seaweed. Sell Seaweed at Goofy's Stall. 5 15 Complete Boutique Challenges. Complete one of Daisy's Boutique Challenges. 1 25 Mine for Red gems. Mine red Gems. This included Garnet, Spinel, and Ruby. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Harvest different Fruits. Harvest any Fruit. 5 15 Pick blue Flowers. Forage for blue Flowers. 20 15 Cook a fairly fancy appetizer. Cook any four-star appetizers 5 20 Fish somewhere valorous. Catch fish in the Forest of Valor biome. 10 15 Sell items. Sell any items at Goofy's Stall. 20 15 Earn 10,000 Star Coins. Earn Star Coins. 20,000 25 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for yellow Gems. Mine yellow Gems, including Citrine and Topaz. Shiny variants count too. 5 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Fruit. Sell any Fruit at Goofy's Stall. 15 15 Buy seeds from the Forgotten Lands. Buy any seeds from Goofy's Stall in the Forgotten Lands biome. 50 20 Cook a fairly fancy dessert. Cook any five-star dessert 3 20 Fish somewhere trustworthy. Fish in the Glade of Trust. 10 15 Earn 7,500 Dreamlight. Earn Dreamlight. 7,500 20 Harvest something white and fluffy. Harvest 15 Cotton. 15 15 Mine for green gems. Mine green Gems. This includes Emerald, Peridot, and Jade. Shiny variants count too. 5 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Craft a potion you can really "dig." Craft one Miracle Shovel Varnish or Even More Miraculous Shovel Varnish. 1 25 Take a picture of Scrooge's shop. Take a picture of Scrooge McDuck's store. 1 15 Open up fresh Memories. Find and open Memory Shards. 5 20 Fish somewhere that's always sunlit. Fish in the Sunlit Plateau biome. 10 15 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for purple Gems. Mine purple Gems, including Amethyst and Alexandrite. Shiny variants count too. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Sell Fish. Sell Fish at Goofy's Stall. 20 15 Talk with a joyful emotion. Have one daily discussion with Joy. 1 15 Cook a perfect appetizer. Cook any five-star Appetizer. 3 20 Fish somewhere frosty. Catch Fish in the Frosted Heights biome. 10 10 Spend time with a joyful emotion. Hang out with Joy. 20 30 Dig up a root vegetable with many eyes. Harvest Potatoes. 15 20 Mine for white gems. Mine white Gems. This includes Opal and Diamond. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Talk with a sorrowful emotion. Have a daily discussion with Sadness. 1 15 Craft any refinement item. Craft any items from the Refinement category. 15 20 Cook a perfect Dessert. Cook any five-star Dessert. 3 20 Fish somewhere forgotten. Catch Fish in the Forgotten Lands biome. 10 15 Spend time with a sorrowful emotion. Han gout with Sadness. 20 30 Mine for square Gems. Mine square Gems. This includes Amethyst, Emerald, Topaz, Ruby, Sapphire, and Spinel. Shiny variants count too. 5 20 Collect some shoreline shellfish. Forage for Seafood. 10 15 Give the Sea Turtle critter their favourite food. Feed Sea Turtles their favorite food. 5 15 Mine for oval Gems. Mine oval Gems, including Citine, Aquamarine, Garnet, Blue Zircon, Peridot, and Tourmaline. 5 20 Cast around for Seafood. Fish and catch Seafood. 15 20 Feed the Sunbird critters their favourite food. Feed Sunbirds their favorite food. 5 20 Mine for something shiny. Mine shiny Gems. 5 15 Catch Fish in gold ripples. Catch Fish from gold ripple spots around the valley. 5 25 All Retro Roadtrip Star Path routine duties in Disney Dreamlight Valley Screenshot by Destructoid The Retro Roadtrip Star Path is the first event to feature routine duties. These are fresh missions that unlock weekly every Wednesday at 8am CT. Throughout the course of the event, there will be five sets of routine duties to finish, so we'll add them here as they become available. Week one Task How to complete Quantity Reward Purchase item from stall. Buy any item from any stall. 10 10 Visit Scrooge McDuck's Shop. Head inside Scrooge McDuck's shop. 1 30 Buy something from Scrooge McDuck's Shop. Buy any item from Scrooge McDuck's store. 5 70 Week two Task How to complete Quantity Reward Spend time with a villager. Ask a villager to hang out for the required amount of time. 60 70 Give a villager their favorite gifts. Give villagers their favorite gifts of the day. 10 30 Make small talk. Have daily talks with villagers. 6 10 All Retro Roadtrip Star Path rewards in Disney Dreamlight Valley Screenshot by Destructoid The Retro Roadtrip Star Path has six pages of event rewards plus three bonus ones if you manage to claim all of the standard prizes. The bonus rewards are mostly just recolors of the standard items, but the grand prize is the Cozy Cone Motel, so it's certainly worth getting all tasks done to claim it. Page Type Reward Price 1 Critter Rock and Roll Fox 50 1 Clothing Jaunty Bow Updo 10 1 Currency 100 Moonstones 10 1 Motifs Movie tape Motif 10 1 Furniture Retro Roadtrip Luggage 10 1 Furniture Basic Cinema Poster 10 1 Clothing Vintage Feels Handbag 30 2 Clothing Summer Feels Shorts 30 2 Furniture Retro Movie Ticket Booth 50 2 Currency 200 Moonstones 20 2 Motifs Popcorn bucket Motif 10 2 Furniture Red Retro Diner Chair 30 2 Furniture Retro Diner Table 30 2 Furniture Minimalist Movie Posters 10 3 Clothing Retro Summer Dress 30 3 Furniture Good Memories Jukebox 50 3 Currency 250 Moonstones 20 3 Motifs Move tickets Motif 10 3 Clothing Joyful Flower Sunglasses 10 3 Furniture Red Retro Diner Bench 30 3 Furniture Minimalist Movie Posters 10 4 Clothing Green Retro Summer Dress 30 4 Furniture Drive-In Movie Screen 75 4 Currency 350 Moonstones 35 4 Clothing "Patchy" Travel Backpack 30 4 Furniture Retro Drive-In Sign 40 4 Furniture Convertible Couch 50 4 Furniture Now Playing Cinema Sign 10 5 Dream Style Retro Diner Donald 100 5 Clothing Camera Vacation Shirt 50 5 Furniture Cozy Cone Motel Sign 50 5 Furniture Retro Snack Bar 100 5 Wallpaper V8 Cafe Wallpaper 20 5 Currency 400 Moonstones 40 6 Dream Style Rock 'n' Roll Mickey 100 6 Clothing V8 Swing Dress 100 6 Currency 610 Moonstones 60 6 Flooring V8 Cafe Tiles 20 Bonus - 1 Furniture Blue Convertible Couch 55 Bonus - 1 Furniture Blue Retro Diner Bench 25 Bonus - 1 Furniture Blue Retro Diner Table 30 Bonus - 1 Furniture Blue Retro Diner Chair 40 Bonus - 2 House Cozy Cone Motel 300 Bonus - 3 Currency 90 Moonstones (Repeatable) 10 The post All Retro Roadtrip Star Path duties and rewards in Disney Dreamlight Valley appeared first on Destructoid.
The Forever Winter promised to be a monstrous machine, but it’s still a bit of a scrap heap
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- Featured Well
- The Forever Winter
I have come back to The Forever Winter after several months of hiatus, expecting the game to have evolved from what I last saw. Even so much time down the line, though, The Forever Winter remains a lackluster, if unique, attempt at something grand.
Six months, not an inch forward The game looks exactly the same as it does on this promotional pre-release image above, almost a year later. Image via Fun DogThe last time I played The Forever Winter was back in February, with the same friends I pre-ordered the game with. We were excited back then for what the game had to offer, as we were when it first launched. The grip of its atmosphere, art direction, and designs remains powerful, and it'll keep you looking at buildings, guns, and areas for a very long time.
The gameplay loop was then the same as it is now and on launch. You gear up, drop into a zone, explore it, gather loot, complete quests, and then proceed to the extraction point. If at any moment you end up dead, your character is gone for good, while your friends can potentially salvage some of your loot and trade it back to you.
It's a fun little circle to run in, and I can't say we haven't had fun doing it. For dozens of hours we would explore the dilapidated post-industrial world of The Forever Winter where war is a constant and no one ever rests. Whether it's the trenches, wide open fields covered by cybernetic bodies and remnants of guns and tanks, or claustrophobic medical wards where every corner is potentially fatal, we enjoyed every bit of our stay.
So many months down the line, though, the game remains exactly the same. Given that it's an early-access title, we had hoped to see a lot of new content after a six-month break. Sadly, there’s very little to differentiate the game from what it was before. The loop is the same, a level and a half was added in, and the water system additionally changed, this time for the worse.
Though marred with issues, The Forever Winter's art direction and style remain unmatched. Image via Fun DogWhereas before you could drop into any zone whenever you wanted, you now have to pay a special water currency for particular places, meaning you're locked out of zones you want to play if you don't have enough water. You're then forced into playing the same zones, relying on RNG, to gather enough water to play something more exciting and newer, which is a system I fundamentally disliked.
Having not played for so long, all my unlocked vendors, reputations, and such were reset, forcing me to start from scratch, this time also without any water or ability to play the new zones. What's more, whenever I did drop into the gameplay, I was met with exactly the same enemies, now much tougher and more RNG-dependent, with difficulty spikes out of this world. The Forever Winter was always a challenging game, but now it's beyond unfair and unreliable.
Performance down the drain It is a damn shame to see the game go down such a bad path given how high its potential is. Screenshot by DestructoidEarly-access titles tend to suffer from bad performance, since optimization is always the last entry on the checklist for a full game. I understand that perfectly, but what The Forever Winter has done over the past half a year is just beyond parody. A game which used to run with some hitches here and there and the occassional, expected bug is now a complete mess where each run is bound to result in horrible performance.
We were beset on all sides by T-posing unkillable cyborgs, players getting stuck in a looting animation and dying because they couldn't move or perform any actions, ungodly fps drops, unreliable shooting and surfaces, and so on. None of these issues were in the game when we last played, and I was awestruck by how poorly the performance side was being handled.
When coupled with stale and unchanging gameplay, issues that have been in the game since launch (floaty movement, horrible movement controls, randomized damage, etc.) have become significantly exacerbated, to the point that several of our runs were rendered completely dead right off the bat by some random, stupid bug.
And this wasn't just one instance—every match we played on our return ended disastrously due to technical problems, none of which were there before.
Though it promised to be a shining beacon in gaming, The Forever Winter still misses its light, and I'm afraid that its developers aren't going to change the game fundamentally enough to warrant my return again.
Things are “progressing” way too slowly which, when compared to other in-development games like Deadlock, is not enough to keep me coming back, though I do hope that changes at some point in the future.
The post The Forever Winter promised to be a monstrous machine, but it’s still a bit of a scrap heap appeared first on Destructoid.
I have come back to The Forever Winter after several months of hiatus, expecting the game to have evolved from what I last saw. Even so much time down the line, though, The Forever Winter remains a lackluster, if unique, attempt at something grand. Six months, not an inch forward The game looks exactly the same as it does on this promotional pre-release image above, almost a year later. Image via Fun Dog The last time I played The Forever Winter was back in February, with the same friends I pre-ordered the game with. We were excited back then for what the game had to offer, as we were when it first launched. The grip of its atmosphere, art direction, and designs remains powerful, and it'll keep you looking at buildings, guns, and areas for a very long time. The gameplay loop was then the same as it is now and on launch. You gear up, drop into a zone, explore it, gather loot, complete quests, and then proceed to the extraction point. If at any moment you end up dead, your character is gone for good, while your friends can potentially salvage some of your loot and trade it back to you. It's a fun little circle to run in, and I can't say we haven't had fun doing it. For dozens of hours we would explore the dilapidated post-industrial world of The Forever Winter where war is a constant and no one ever rests. Whether it's the trenches, wide open fields covered by cybernetic bodies and remnants of guns and tanks, or claustrophobic medical wards where every corner is potentially fatal, we enjoyed every bit of our stay. So many months down the line, though, the game remains exactly the same. Given that it's an early-access title, we had hoped to see a lot of new content after a six-month break. Sadly, there’s very little to differentiate the game from what it was before. The loop is the same, a level and a half was added in, and the water system additionally changed, this time for the worse. Though marred with issues, The Forever Winter's art direction and style remain unmatched. Image via Fun Dog Whereas before you could drop into any zone whenever you wanted, you now have to pay a special water currency for particular places, meaning you're locked out of zones you want to play if you don't have enough water. You're then forced into playing the same zones, relying on RNG, to gather enough water to play something more exciting and newer, which is a system I fundamentally disliked. Having not played for so long, all my unlocked vendors, reputations, and such were reset, forcing me to start from scratch, this time also without any water or ability to play the new zones. What's more, whenever I did drop into the gameplay, I was met with exactly the same enemies, now much tougher and more RNG-dependent, with difficulty spikes out of this world. The Forever Winter was always a challenging game, but now it's beyond unfair and unreliable. Performance down the drain It is a damn shame to see the game go down such a bad path given how high its potential is. Screenshot by Destructoid Early-access titles tend to suffer from bad performance, since optimization is always the last entry on the checklist for a full game. I understand that perfectly, but what The Forever Winter has done over the past half a year is just beyond parody. A game which used to run with some hitches here and there and the occassional, expected bug is now a complete mess where each run is bound to result in horrible performance. We were beset on all sides by T-posing unkillable cyborgs, players getting stuck in a looting animation and dying because they couldn't move or perform any actions, ungodly fps drops, unreliable shooting and surfaces, and so on. None of these issues were in the game when we last played, and I was awestruck by how poorly the performance side was being handled. When coupled with stale and unchanging gameplay, issues that have been in the game since launch (floaty movement, horrible movement controls, randomized damage, etc.) have become significantly exacerbated, to the point that several of our runs were rendered completely dead right off the bat by some random, stupid bug. And this wasn't just one instance—every match we played on our return ended disastrously due to technical problems, none of which were there before. Though it promised to be a shining beacon in gaming, The Forever Winter still misses its light, and I'm afraid that its developers aren't going to change the game fundamentally enough to warrant my return again. Things are “progressing” way too slowly which, when compared to other in-development games like Deadlock, is not enough to keep me coming back, though I do hope that changes at some point in the future. The post The Forever Winter promised to be a monstrous machine, but it’s still a bit of a scrap heap appeared first on Destructoid.
How to complete Feeling Nostalgic in Disney Dreamlight Valley
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- Disney Dreamlight Valley
- guides
Disney Dreamlight Valley's Memory Mania event is one of the toughest annual occurrences to navigate. It comes with lots of vague and tricky tasks to work through, like the Feeling Nostalgic mission.
Since you're only given the title of this duty as a hint for what needs to be done, it's a fairly tricky task to work through. The name of this one doesn't really point you in the right direction, so there's a decent chance you might be stumped by this one. If you're stuck, here’s how to complete Feeling Nostalgic in Disney Dreamlight Valley.
Table of contents- Feeling Nostalgic duty in Disney Dreamlight Valley
- Where to find Hockey Trophy in Disney Dreamlight Valley
- Feeling Nostalgic reward in Disney Dreamlight Valley
To finish the Feeling Nostalgic task for the Memory Mania event, you need to remove Hockey Trophies from around the valley to fully piece together an Inside Out memory of Riley celebrating her birthday with her parents. There are six parts to this memory, so you need to find and remove a minimum of six Hockey Trophies.
If you're lucky, you may only need six Hockey Trophies to finish this task. Not all Hockey Trophies are guaranteed to drop a Memory Shard, though, so if you get Star Coins instead, you'll need to find more than anticipated.
Where to find Hockey Trophy in Disney Dreamlight ValleyWhile the Memory Mania event is active, you can find Hockey Tropies around Scrooge McDuck's shop and the Dream Castle. They can spawn anywhere around both buildings, so be sure to check all floors and behind all furniture in each one.
This item can be especially tricky to spot in the Dream Castle. Make sure you fully circle around the fountain and balcony areas on each level to avoid missing the trophies, as they often spawn in inconvenient corners around there.
All Hockey Trophies look the same, so search around for a small golden trophy featuring a hockey player hitting a puck. This item is also marked with some golden sparkles once you're within range, so you can keep an eye out for them, too, to make finding them a bit easier.
Additional Hockey Trophies spawn about 30 minutes after one is removed. To ensure there's room for more to arrive, it's best to sweep Dream Castle and Scrooge McDuck's shop for them frequently. Some parts of the event can be tackled even after it ends, but this one can only be done while it's active since it involves the spawning of a special event item.
Feeling Nostalgic reward in Disney Dreamlight Valley Screenshot by DestructoidFully piecing together the memory to finish the Feeling Nostalgic task unlocks the Envy Rabbit Companion. This critter is based on the character Envy from Inside Out 2 and is one of the many themed Companions you can unlock throughout this event.
To unlock more Companions and Inside Out-themed rewards, you'll need to work through the rest of this massive event. Next, you might work on tackling essential quests like Memorabilia, Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues.
The post How to complete Feeling Nostalgic in Disney Dreamlight Valley appeared first on Destructoid.
Disney Dreamlight Valley's Memory Mania event is one of the toughest annual occurrences to navigate. It comes with lots of vague and tricky tasks to work through, like the Feeling Nostalgic mission. Since you're only given the title of this duty as a hint for what needs to be done, it's a fairly tricky task to work through. The name of this one doesn't really point you in the right direction, so there's a decent chance you might be stumped by this one. If you're stuck, here’s how to complete Feeling Nostalgic in Disney Dreamlight Valley. Table of contents Feeling Nostalgic duty in Disney Dreamlight Valley Where to find Hockey Trophy in Disney Dreamlight Valley Feeling Nostalgic reward in Disney Dreamlight Valley Feeling Nostalgic duty in Disney Dreamlight Valley Screenshot by Destructoid To finish the Feeling Nostalgic task for the Memory Mania event, you need to remove Hockey Trophies from around the valley to fully piece together an Inside Out memory of Riley celebrating her birthday with her parents. There are six parts to this memory, so you need to find and remove a minimum of six Hockey Trophies. If you're lucky, you may only need six Hockey Trophies to finish this task. Not all Hockey Trophies are guaranteed to drop a Memory Shard, though, so if you get Star Coins instead, you'll need to find more than anticipated. Where to find Hockey Trophy in Disney Dreamlight Valley While the Memory Mania event is active, you can find Hockey Tropies around Scrooge McDuck's shop and the Dream Castle. They can spawn anywhere around both buildings, so be sure to check all floors and behind all furniture in each one. This item can be especially tricky to spot in the Dream Castle. Make sure you fully circle around the fountain and balcony areas on each level to avoid missing the trophies, as they often spawn in inconvenient corners around there. All Hockey Trophies look the same, so search around for a small golden trophy featuring a hockey player hitting a puck. This item is also marked with some golden sparkles once you're within range, so you can keep an eye out for them, too, to make finding them a bit easier. Additional Hockey Trophies spawn about 30 minutes after one is removed. To ensure there's room for more to arrive, it's best to sweep Dream Castle and Scrooge McDuck's shop for them frequently. Some parts of the event can be tackled even after it ends, but this one can only be done while it's active since it involves the spawning of a special event item. Feeling Nostalgic reward in Disney Dreamlight Valley Screenshot by Destructoid Fully piecing together the memory to finish the Feeling Nostalgic task unlocks the Envy Rabbit Companion. This critter is based on the character Envy from Inside Out 2 and is one of the many themed Companions you can unlock throughout this event. To unlock more Companions and Inside Out-themed rewards, you'll need to work through the rest of this massive event. Next, you might work on tackling essential quests like Memorabilia, Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues. The post How to complete Feeling Nostalgic in Disney Dreamlight Valley appeared first on Destructoid.
Now is the best time to try Valve’s Deadlock
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- Deadlock
- Featured Well
Deadlock, Valve's upcoming title that has no release date or official announcement, is now at its best, with exclusively positive prospects. With a fresh new look, a bunch of added heroes, and revamped mechanics, there hasn't been a better time to get back in.
Though Valve still hasn't announced Deadlock or showed it to the broader world in any official capacity, the game is more than alive and well, with tens of thousands of players clocking in at any time of day. The game is still locked behind an invitation system, meaning only those with access to the game and go and spread the good word and invite people in. It's a simple and effective way for Valve to get folks in to test everything extensively without using any loudspeakers.
And the system works so well that Deadlock is effectively an entirely different game from what it was just a year ago. Over the past few days, Valve has introduced six new heroes (the sixth is still pending addition, though), revamped the game's art style, added an interactive main menu the likes of which you probably have never seen, and even reworked the map from a four-lane to a three-lane system.
The Doorman is one of six new heroes added to Deadlock, and one of the most unique characters in a MOBA, ever. Image via ValveEach and every hero in the game has also received either a small visual makeover or substantial changes to their abilities and kit, or even both, which has influenced gameplay to a significant degree.
All of the above is only the beginning, however, as Deadlock remains a title still heavily in development, with players serving to give feedback and try out everything Valve has in store. With each passing month, the game gets more and more content, works and plays and looks better than most games on the market today.
While Gabe Newell is stuck on a yacht somewhere exploring secrets of the Deep Ones, the devs at Valve are hard at work making Deadlock into possibly the best MOBA ever made. And, as their efforts have finally started really showing, now is the best time to get back into Deadlock or even try it out for the first time.
Deadlock's main menu is now fully interactive, with each part of it existing within a small open area. Screenshot by DestructoidAnd if you're lacking an invite, don't tell anyone I told you this: the game's subreddit has a bunch of people willing to invite you, free of charge! Shocking news, I know! Don't go around telling everyone you know!
The post Now is the best time to try Valve’s Deadlock appeared first on Destructoid.
Deadlock, Valve's upcoming title that has no release date or official announcement, is now at its best, with exclusively positive prospects. With a fresh new look, a bunch of added heroes, and revamped mechanics, there hasn't been a better time to get back in. Though Valve still hasn't announced Deadlock or showed it to the broader world in any official capacity, the game is more than alive and well, with tens of thousands of players clocking in at any time of day. The game is still locked behind an invitation system, meaning only those with access to the game and go and spread the good word and invite people in. It's a simple and effective way for Valve to get folks in to test everything extensively without using any loudspeakers. And the system works so well that Deadlock is effectively an entirely different game from what it was just a year ago. Over the past few days, Valve has introduced six new heroes (the sixth is still pending addition, though), revamped the game's art style, added an interactive main menu the likes of which you probably have never seen, and even reworked the map from a four-lane to a three-lane system. The Doorman is one of six new heroes added to Deadlock, and one of the most unique characters in a MOBA, ever. Image via Valve Each and every hero in the game has also received either a small visual makeover or substantial changes to their abilities and kit, or even both, which has influenced gameplay to a significant degree. All of the above is only the beginning, however, as Deadlock remains a title still heavily in development, with players serving to give feedback and try out everything Valve has in store. With each passing month, the game gets more and more content, works and plays and looks better than most games on the market today. While Gabe Newell is stuck on a yacht somewhere exploring secrets of the Deep Ones, the devs at Valve are hard at work making Deadlock into possibly the best MOBA ever made. And, as their efforts have finally started really showing, now is the best time to get back into Deadlock or even try it out for the first time. Deadlock's main menu is now fully interactive, with each part of it existing within a small open area. Screenshot by Destructoid And if you're lacking an invite, don't tell anyone I told you this: the game's subreddit has a bunch of people willing to invite you, free of charge! Shocking news, I know! Don't go around telling everyone you know! The post Now is the best time to try Valve’s Deadlock appeared first on Destructoid.
This Marvel’s Spider-Man co-op mod actually makes me long for Insomniac’s leaked, scrapped multiplayer game
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- Featured Well
- Marvel
- Marvel's Spider-Man
- Spider-Man
A few years back, a massive hack and leak of Insomniac Games revealed work-in-progress prototypes of several games, leaving an indelible mark on the studio.
The hack was a terrible thing, affecting the studio's employees with a lot of personal info leaking out. But one of the projects shown within the leak was a scrapped multiplayer mode for Marvel's Spider-Man, codenamed Spider-Man: The Great Web.
https://www.youtube.com/watch?v=kzOZZpRt3bs&pp=ygUbc3BpZGVyLW1hbiBtdWx0aXBsYXllciBsZWFrThe trailer showed off several Spider-Verse heroes, such as Peter Parker, Spider-Man 2099, Miles Morales, Ghost-Spider, and Scarlet Spider teaming up to take down enemies. Back when I saw it, I was almost thankful that the project never made it, because it felt unnecessary. But now? I'm not so sure.
A newly minted multiplayer mod for Marvel's Spider-Man: Remastered on PC has been going viral this week, with players posting videos of the fun they're having with friends. The mod allows numerous players to connect and play the story together, creating some fun moments and lots of hilarity. This does not appear to be the first mod of its kind, but this one's presence on social media has gotten my wheels spinning.
The mod, made by hbgda on Patreon, is locked behind a paywall for a subscription, which makes me think that it may get shut down relatively quickly. But the fun that the players are having makes me wish for something like this to come to fruition, potentially in the inevitable Marvel's Spider-Man 3.
I do enjoy the solace of a solo gaming experience, and the Insomniac Spider-Man games have all been stellar. But the idea of working together with other spider heroes (played by friends or random netizens) is looking and sounding increasingly more fun.
I hope that, whenever Insomniac can go full bore on Marvel's Spider-Man 3 development, the reaction to this mod is taken into consideration. The game is likely several years away from seeing the light of day, but I would love to see that talented studio take a crack at something like they were planning with The Great Web.
https://twitter.com/7Spideycomics/status/1960413226472235216What do you think about the prospects of a multiplayer Spider-Verse game? Let us know in the comments below.
The post This Marvel’s Spider-Man co-op mod actually makes me long for Insomniac’s leaked, scrapped multiplayer game appeared first on Destructoid.
A few years back, a massive hack and leak of Insomniac Games revealed work-in-progress prototypes of several games, leaving an indelible mark on the studio. The hack was a terrible thing, affecting the studio's employees with a lot of personal info leaking out. But one of the projects shown within the leak was a scrapped multiplayer mode for Marvel's Spider-Man, codenamed Spider-Man: The Great Web. https://www.youtube.com/watch?v=kzOZZpRt3bs&pp=ygUbc3BpZGVyLW1hbiBtdWx0aXBsYXllciBsZWFr The trailer showed off several Spider-Verse heroes, such as Peter Parker, Spider-Man 2099, Miles Morales, Ghost-Spider, and Scarlet Spider teaming up to take down enemies. Back when I saw it, I was almost thankful that the project never made it, because it felt unnecessary. But now? I'm not so sure. A newly minted multiplayer mod for Marvel's Spider-Man: Remastered on PC has been going viral this week, with players posting videos of the fun they're having with friends. The mod allows numerous players to connect and play the story together, creating some fun moments and lots of hilarity. This does not appear to be the first mod of its kind, but this one's presence on social media has gotten my wheels spinning. The mod, made by hbgda on Patreon, is locked behind a paywall for a subscription, which makes me think that it may get shut down relatively quickly. But the fun that the players are having makes me wish for something like this to come to fruition, potentially in the inevitable Marvel's Spider-Man 3. I do enjoy the solace of a solo gaming experience, and the Insomniac Spider-Man games have all been stellar. But the idea of working together with other spider heroes (played by friends or random netizens) is looking and sounding increasingly more fun. I hope that, whenever Insomniac can go full bore on Marvel's Spider-Man 3 development, the reaction to this mod is taken into consideration. The game is likely several years away from seeing the light of day, but I would love to see that talented studio take a crack at something like they were planning with The Great Web. https://twitter.com/7Spideycomics/status/1960413226472235216 What do you think about the prospects of a multiplayer Spider-Verse game? Let us know in the comments below. The post This Marvel’s Spider-Man co-op mod actually makes me long for Insomniac’s leaked, scrapped multiplayer game appeared first on Destructoid.
Smart gaming: Why refresh rate is your most important upgrade
- News
This article is written in partnership with GIGABYTE AORUS. Get the G25F2 and GS25F2 on sale right now.
For gamers looking to improve, advice often focuses on expensive GPUs and CPUs. However, one of the most impactful upgrades is often overlooked: your monitor. A high refresh rate is the single biggest change you can make for a smoother, more responsive competitive gaming experience. The GIGABYTE G25F2 and GS25F2 are designed to deliver this crucial advantage without a premium price, making elite performance accessible to everyone.
Why 200Hz matters: Seeing is believing
The key feature of these monitors is a 200Hz refresh rate. Think of refresh rate as how many times the screen updates with a new image every second. A standard monitor runs at 60Hz; the G25F 2 and GS25F 2 refresh over three times faster.
This means drastically smoother motion and significantly reduced input lag. In fast-paced games, this allows you to track opponents more easily and react to new information quicker. It’s not just a minor improvement; it’s a transformative difference that gives you a clearer, more fluid view of the action.
Clarity in motion: 1ms GTG response time
A fast refresh rate needs an equally fast pixel response to be effective. With a 1ms (GTG) response time, these monitors prevent the motion blur and "ghosting" artifacts that plague slower displays. This ensures that even during the most rapid movements, the image remains sharp and defined, allowing for precise aiming and quick decisions.
The ideal competitive canvas: A 24.5" IPS display
Both models feature a 24.5-inch full HD (1920x1080) IPS panel. This combination is a competitive gaming staple for good reason:
- The size allows you to see the entire game scene without excessive eye movement.
- The 1080p resolution is less demanding on your graphics card, allowing it to achieve the high frame rates needed to match the 200Hz refresh rate.
- The IPS technology provides excellent color accuracy and wide viewing angles, with coverage of 120% of the sRGB color space for vibrant visuals.
Choose your model: Flexibility or pure value
The GIGABYTE G25F2 ($109.99) includes a fully adjustable stand for height, tilt, and swivel, ideal for achieving the perfect ergonomic position.
The GIGABYTE GS25F2 ($99.99) offers the identical 200Hz IPS panel with a compact, tilt-only stand, representing pure performance value.
Both provide versatile connectivity with DisplayPort 1.4 and HDMI 2.0 ports, support HDR10 for enhanced contrast, and feature a 100x100mm VESA mount for easy installation on monitor arms or wall brackets.
For gamers seeking a tangible edge, upgrading to a high-refresh-rate monitor is essential. The GIGABYTE G25F 2 and GS25F 2 deliver a top-tier 200Hz experience focused on the specs that matter most for competition, all at an entry-level price.
The post Smart gaming: Why refresh rate is your most important upgrade appeared first on Destructoid.
This article is written in partnership with GIGABYTE AORUS. Get the G25F2 and GS25F2 on sale right now. For gamers looking to improve, advice often focuses on expensive GPUs and CPUs. However, one of the most impactful upgrades is often overlooked: your monitor. A high refresh rate is the single biggest change you can make for a smoother, more responsive competitive gaming experience. The GIGABYTE G25F2 and GS25F2 are designed to deliver this crucial advantage without a premium price, making elite performance accessible to everyone. Why 200Hz matters: Seeing is believing The key feature of these monitors is a 200Hz refresh rate. Think of refresh rate as how many times the screen updates with a new image every second. A standard monitor runs at 60Hz; the G25F 2 and GS25F 2 refresh over three times faster. This means drastically smoother motion and significantly reduced input lag. In fast-paced games, this allows you to track opponents more easily and react to new information quicker. It’s not just a minor improvement; it’s a transformative difference that gives you a clearer, more fluid view of the action. Clarity in motion: 1ms GTG response time A fast refresh rate needs an equally fast pixel response to be effective. With a 1ms (GTG) response time, these monitors prevent the motion blur and "ghosting" artifacts that plague slower displays. This ensures that even during the most rapid movements, the image remains sharp and defined, allowing for precise aiming and quick decisions. The ideal competitive canvas: A 24.5" IPS display Both models feature a 24.5-inch full HD (1920x1080) IPS panel. This combination is a competitive gaming staple for good reason: The size allows you to see the entire game scene without excessive eye movement. The 1080p resolution is less demanding on your graphics card, allowing it to achieve the high frame rates needed to match the 200Hz refresh rate. The IPS technology provides excellent color accuracy and wide viewing angles, with coverage of 120% of the sRGB color space for vibrant visuals. Choose your model: Flexibility or pure value The GIGABYTE G25F2 ($109.99) includes a fully adjustable stand for height, tilt, and swivel, ideal for achieving the perfect ergonomic position. The GIGABYTE GS25F2 ($99.99) offers the identical 200Hz IPS panel with a compact, tilt-only stand, representing pure performance value. Both provide versatile connectivity with DisplayPort 1.4 and HDMI 2.0 ports, support HDR10 for enhanced contrast, and feature a 100x100mm VESA mount for easy installation on monitor arms or wall brackets. For gamers seeking a tangible edge, upgrading to a high-refresh-rate monitor is essential. The GIGABYTE G25F 2 and GS25F 2 deliver a top-tier 200Hz experience focused on the specs that matter most for competition, all at an entry-level price. The post Smart gaming: Why refresh rate is your most important upgrade appeared first on Destructoid.
How to build and upgrade your Corvette in No Man’s Sky
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- No Man's Sky
No Man's Sky's Voyager update has finally made it feasible for you to own and fly in a Corvette, and they're entirely customizable.
Unlike other classes, Corvettes can't be purchased from a trader. You must craft them from the workshop (available at every space station). You can also upgrade your Corvette with the help of additional modules from the same workshop.
Table of contents How to craft a Corvette in No Man's Sky?There are two ways to get a Corvette inside the game.
- Complete Expedition 19 (available for all but yet to go live as of writing).
- Clear the endgame content, allowing you to craft a Corvette directly.
If you're unsure about the initial steps, this guide will help you get access to the workshop and complete the first steps towards getting Corvette.
- Corvettes are made of modules. These modules can be obtained in different ways, or you can purchase them directly from the workshop.
- Next, assemble the parts by sequentially placing them.
- The parts must be connected to your ship's main body. You can understand this easily: a connected part will have a green indicator.
- The basic components are a must for any Corvette.
- The advanced components don't have part limits so you can place more of them.
Once you confirm the build, your Corvette will be ready. You can then add it to your collection and explore the space.
How to upgrade a Corvette in No Man's SkyThere are different ways to upgrade a Corvette inside the game.
- You can upgrade your spaceship modules by exchanging them at the workshop. This will allow you to improve the components of your Corvette.
- You can also obtain better quality modules with the help of quests and objectives. You can also unearth some from your planetary explorations.
- Once you obtain these modules, add them to your ship from the workshop to complete the upgrades.
Upgrades will allow your Corvette to increase its stats like damage potential, storage capacity, and more.
The post How to build and upgrade your Corvette in No Man’s Sky appeared first on Destructoid.
No Man's Sky's Voyager update has finally made it feasible for you to own and fly in a Corvette, and they're entirely customizable. Unlike other classes, Corvettes can't be purchased from a trader. You must craft them from the workshop (available at every space station). You can also upgrade your Corvette with the help of additional modules from the same workshop. Table of contents How to craft a Corvette in No Man's Sky? How to upgrade a Corvette in No Man's Sky How to craft a Corvette in No Man's Sky? There are two ways to get a Corvette inside the game. Complete Expedition 19 (available for all but yet to go live as of writing). Clear the endgame content, allowing you to craft a Corvette directly. If you're unsure about the initial steps, this guide will help you get access to the workshop and complete the first steps towards getting Corvette. Corvettes are made of modules. These modules can be obtained in different ways, or you can purchase them directly from the workshop. Next, assemble the parts by sequentially placing them. The parts must be connected to your ship's main body. You can understand this easily: a connected part will have a green indicator. The basic components are a must for any Corvette. The advanced components don't have part limits so you can place more of them. Screenshot by Destructoid Once you confirm the build, your Corvette will be ready. You can then add it to your collection and explore the space. How to upgrade a Corvette in No Man's Sky There are different ways to upgrade a Corvette inside the game. You can upgrade your spaceship modules by exchanging them at the workshop. This will allow you to improve the components of your Corvette. You can also obtain better quality modules with the help of quests and objectives. You can also unearth some from your planetary explorations. Once you obtain these modules, add them to your ship from the workshop to complete the upgrades. Upgrades will allow your Corvette to increase its stats like damage potential, storage capacity, and more. The post How to build and upgrade your Corvette in No Man’s Sky appeared first on Destructoid.
Mega Hawlucha is real and is the true luchador we needed
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- Featured Well
- Pokemon Legends Z-A
Mega Hawlucha is officially the third new Mega Evolution coming to Pokémon Legends: Z-A this October. Its special transformation was confirmed this Thursday morning with a video that The Pokémon Company published on their social channels, showing Hawlucha fighting Machamp.
Many Pokémon fans were expecting this reveal since Tuesday, when The Pokémon Company published a short video teasing the "mega matchup of the millennium" featuring Machamp and Hawlucha. Since fans know Pokémon Legends: Z-A will feature dozens of new Megas, they found TPC wasn't too subtle with the 'mega' hint, so it was easy to guess what the announcement would be. While some thought both Pokémon would get a Mega Evolution, those who follow alleged leaks were convinced the reveal was only about Mega Hawlucha.
https://www.youtube.com/watch?v=RYCOc3SiU7AMega Hawlucha uses a black and gold mask instead of the base form's green and orange. It gets a shiny golden cape that makes it look like a glorious luchador who's never lost a single fight. Of course, all this means is there to show how it's much stronger than before, and Hawlucha finishes off Machamp in the video with its signature Flying Press.
Machamp was chosen as Hawlucha's adversary for this reveal because of the two Pokémon's beef in the anime. In Episode 35 of the XY series, the two Pokémon are seen in the wild fighting for the title of Forest Champion. Hawlucha defends his title after Machamp gives up on the fight because his allied Ursaring and Conkeldurr jump in to protect him after seeing Hawlucha beat up Machamp.
https://www.youtube.com/watch?v=7MbszVFMnZcMega Hawlucha joins Mega Victreebel and Mega Dragonite in the confirmed megas for Pokémon Legends: Z-A. While Mega Victreebel also got a special, spooky video for its reveal, Mega Dragonite's disappointing design was announced in a standard gameplay video. Other Megas may be revealed before Oct. 16, when Legends: Z-A releases on Nintendo Switch and Switch 2, but none of that is confirmed. Maybe The Pokémon Company will leave some of the fun of exploration and discovery of Megas for players.
The post Mega Hawlucha is real and is the true luchador we needed appeared first on Destructoid.
Mega Hawlucha is officially the third new Mega Evolution coming to Pokémon Legends: Z-A this October. Its special transformation was confirmed this Thursday morning with a video that The Pokémon Company published on their social channels, showing Hawlucha fighting Machamp. Many Pokémon fans were expecting this reveal since Tuesday, when The Pokémon Company published a short video teasing the "mega matchup of the millennium" featuring Machamp and Hawlucha. Since fans know Pokémon Legends: Z-A will feature dozens of new Megas, they found TPC wasn't too subtle with the 'mega' hint, so it was easy to guess what the announcement would be. While some thought both Pokémon would get a Mega Evolution, those who follow alleged leaks were convinced the reveal was only about Mega Hawlucha. https://www.youtube.com/watch?v=RYCOc3SiU7A Mega Hawlucha uses a black and gold mask instead of the base form's green and orange. It gets a shiny golden cape that makes it look like a glorious luchador who's never lost a single fight. Of course, all this means is there to show how it's much stronger than before, and Hawlucha finishes off Machamp in the video with its signature Flying Press. Machamp was chosen as Hawlucha's adversary for this reveal because of the two Pokémon's beef in the anime. In Episode 35 of the XY series, the two Pokémon are seen in the wild fighting for the title of Forest Champion. Hawlucha defends his title after Machamp gives up on the fight because his allied Ursaring and Conkeldurr jump in to protect him after seeing Hawlucha beat up Machamp. https://www.youtube.com/watch?v=7MbszVFMnZc Mega Hawlucha joins Mega Victreebel and Mega Dragonite in the confirmed megas for Pokémon Legends: Z-A. While Mega Victreebel also got a special, spooky video for its reveal, Mega Dragonite's disappointing design was announced in a standard gameplay video. Other Megas may be revealed before Oct. 16, when Legends: Z-A releases on Nintendo Switch and Switch 2, but none of that is confirmed. Maybe The Pokémon Company will leave some of the fun of exploration and discovery of Megas for players. The post Mega Hawlucha is real and is the true luchador we needed appeared first on Destructoid.
How to find the Bing Bong Plushie in Disney Dreamlight Valley
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- Disney Dreamlight Valley
- guides
One of the cutest additions in Disney Dreamlight Valley's Inside Out update is the introduction of a Bing Bong Plushie. This cute elephant can live in your village forever as long as you find all of its required crafting ingredients.
This special item isn't easy to acquire, as you must go on a secret scavenger hunt to unlock it. If you're hoping to unlock this fun imaginary friend, here's how to get the Bing Bong Plushie in Disney Dreamlight Valley.
Table of contents- How to get Bing Bong in Disney Dreamlight Valley
- How to craft Bing Bong Plushie in Disney Dreamlight Valley
The Bing Bong Plushie can be obtained by finding the required items to craft it. This item is hidden from the crafting station until you have all four of the needed materials to make it, so the first step is embarking on a scavenger hunt to obtain what you need.
How to craft Bing Bong Plushie in Disney Dreamlight ValleyYou can obtain the Inside Out Bing Bong plushie by crafting it at any workstation. Below are the ingredients you need to make it:
- Everlasting Cotton Candy
- Tiny Bowtie
- Tiny Bowler Hat
- Rainbow Energy (Flashy Diamond + Bright Bulb Lamp)
All of these materials are available within the Inside Out Realm. You can find them while progressing through the realm's storyline or return later and collect them all if you missed a few. Once you have all four materials, head to any crafting station, select the Furniture category, and choose the Bing Bong plushie to craft it.
Everlasting Cotton Candy location Screenshot by DestructoidOur first ingredient, Everlasting Cotton Candy, appears inside lockers within the Inside Out Realm's Headquarters. If you're near Joy and the emotion console, turn toward the room's crafting station and run forward until you see a staircase to your right, or head through the tunnel to find the lockers right at the end of it.
There are five lockers here, but the Everlasting Cotton Candy can only be found inside one. Approach the locker near the far right edge and interact with it to recover this item from inside.
Tiny Bowler Hat location Screenshot by DestructoidYou'll find the second item, a Tiny Bowler Hat, inside the long-term memory room. During the Out of the Blue quest, you'll enter this room to search for Sadness and Riley's piano lesson memories.
Starting at the memory room's entrance, head out of the room, turn right, then make another right turn at the intersection. Look down next to the pallet of golden memory orbs to spot the Tiny Bowler Hat you need.
Tiny Bowtie location Screenshot by DestructoidOur next stop is the Dream Production studio, which you first encounter after finding Sadness and reuniting with Joy. Here, you'll find the pink Tiny Bowtie on the floor next to one of the furniture platforms to the left of the main stage.
How to craft Rainbow EnergyThe last item you need is Rainbow Energy, which must be crafted from two more items you need to find. Next, you must track down a Flashy Diamond and a Bright Bulb Lamp. Both of these items are in the Inside Out Realm, too.
Flashy Diamond location Screenshot by DestructoidThe first item you need for Rainbow Energy, a Flashy Diamond, is available as soon as you enter the Inside Out Realm for the first time. As you search for console parts for Joy in Headquarters, you'll find a sparkling shelf of vials on the wall of the tunnel that, upon interacting with it, will drop the Flashy Diamond.
Just watch out, as the diamond might spawn behind the wall, making it slightly difficult to spot. If you're having trouble grabbing it, you can try heading into the tunnel and picking it up from the other side.
Bright Bulb Lamp locationThe second item you need for Rainbow Energy, the Bright Bulb Lamp, requires you to solve an orb puzzle in long-term memory that you'll first encounter during the Get Up and Glow quest. As you search for pop concert memories during it, you'll come across an orb puzzle with a blank terminal alongside two normal ones.
If you're having trouble finding the right spot to acquire this item, start by heading back to the spawn point in long-term memory. Head right after entering this area, and follow the winding pathway until you reach a fork in the road. At this point, turn left, walk forward slightly, then turn left again.
Screenshot by DestructoidAt the end of the path, you'll find a console with a puzzle you need to solve. Press the button on the far left once, followed by the button on the far right once, to lower the wall. Walk into the new area you unlocked to acquire the Bright Bulb Lamp.
With both the Flashy Diamond and Bright Bulb Lamp on hand, go to any crafting station to make the Rainbow Energy through the Functional Items menu, giving you the final material needed to make your Bing Bong plushie. Once you have it, switch to the Furniture page and select the Bind Bong Plushie item to craft it.
The post How to find the Bing Bong Plushie in Disney Dreamlight Valley appeared first on Destructoid.
One of the cutest additions in Disney Dreamlight Valley's Inside Out update is the introduction of a Bing Bong Plushie. This cute elephant can live in your village forever as long as you find all of its required crafting ingredients. This special item isn't easy to acquire, as you must go on a secret scavenger hunt to unlock it. If you're hoping to unlock this fun imaginary friend, here's how to get the Bing Bong Plushie in Disney Dreamlight Valley. Table of contents How to get Bing Bong in Disney Dreamlight Valley How to craft Bing Bong Plushie in Disney Dreamlight Valley Everlasting Cotton Candy location Tiny Bowler Hat location Tiny Bowtie location How to craft Rainbow Energy Flashy Diamond location Bright Bulb Lamp location How to get Bing Bong in Disney Dreamlight Valley Screenshot by Destructoid The Bing Bong Plushie can be obtained by finding the required items to craft it. This item is hidden from the crafting station until you have all four of the needed materials to make it, so the first step is embarking on a scavenger hunt to obtain what you need. How to craft Bing Bong Plushie in Disney Dreamlight Valley You can obtain the Inside Out Bing Bong plushie by crafting it at any workstation. Below are the ingredients you need to make it: Everlasting Cotton Candy Tiny Bowtie Tiny Bowler Hat Rainbow Energy (Flashy Diamond + Bright Bulb Lamp) All of these materials are available within the Inside Out Realm. You can find them while progressing through the realm's storyline or return later and collect them all if you missed a few. Once you have all four materials, head to any crafting station, select the Furniture category, and choose the Bing Bong plushie to craft it. Everlasting Cotton Candy location Screenshot by Destructoid Our first ingredient, Everlasting Cotton Candy, appears inside lockers within the Inside Out Realm's Headquarters. If you're near Joy and the emotion console, turn toward the room's crafting station and run forward until you see a staircase to your right, or head through the tunnel to find the lockers right at the end of it. There are five lockers here, but the Everlasting Cotton Candy can only be found inside one. Approach the locker near the far right edge and interact with it to recover this item from inside. Tiny Bowler Hat location Screenshot by Destructoid You'll find the second item, a Tiny Bowler Hat, inside the long-term memory room. During the Out of the Blue quest, you'll enter this room to search for Sadness and Riley's piano lesson memories. Starting at the memory room's entrance, head out of the room, turn right, then make another right turn at the intersection. Look down next to the pallet of golden memory orbs to spot the Tiny Bowler Hat you need. Tiny Bowtie location Screenshot by Destructoid Our next stop is the Dream Production studio, which you first encounter after finding Sadness and reuniting with Joy. Here, you'll find the pink Tiny Bowtie on the floor next to one of the furniture platforms to the left of the main stage. How to craft Rainbow Energy The last item you need is Rainbow Energy, which must be crafted from two more items you need to find. Next, you must track down a Flashy Diamond and a Bright Bulb Lamp. Both of these items are in the Inside Out Realm, too. Flashy Diamond location Screenshot by Destructoid The first item you need for Rainbow Energy, a Flashy Diamond, is available as soon as you enter the Inside Out Realm for the first time. As you search for console parts for Joy in Headquarters, you'll find a sparkling shelf of vials on the wall of the tunnel that, upon interacting with it, will drop the Flashy Diamond. Just watch out, as the diamond might spawn behind the wall, making it slightly difficult to spot. If you're having trouble grabbing it, you can try heading into the tunnel and picking it up from the other side. Bright Bulb Lamp location The second item you need for Rainbow Energy, the Bright Bulb Lamp, requires you to solve an orb puzzle in long-term memory that you'll first encounter during the Get Up and Glow quest. As you search for pop concert memories during it, you'll come across an orb puzzle with a blank terminal alongside two normal ones. If you're having trouble finding the right spot to acquire this item, start by heading back to the spawn point in long-term memory. Head right after entering this area, and follow the winding pathway until you reach a fork in the road. At this point, turn left, walk forward slightly, then turn left again. Screenshot by Destructoid At the end of the path, you'll find a console with a puzzle you need to solve. Press the button on the far left once, followed by the button on the far right once, to lower the wall. Walk into the new area you unlocked to acquire the Bright Bulb Lamp. With both the Flashy Diamond and Bright Bulb Lamp on hand, go to any crafting station to make the Rainbow Energy through the Functional Items menu, giving you the final material needed to make your Bing Bong plushie. Once you have it, switch to the Furniture page and select the Bind Bong Plushie item to craft it. The post How to find the Bing Bong Plushie in Disney Dreamlight Valley appeared first on Destructoid.
Where to find Birthday Cakes in Disney Dreamlight Valley
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- Disney Dreamlight Valley
- guides
One of the most essential parts of the Memory Mania event is scouring the village to recover hidden items in Disney Dreamlight Valley. One of the many items you need to find and remove is Birthday Cakes.
While you might come across some event items naturally while exploring, you're not likely to find this one unless you're specifically seeking it out, since it spawns around locations you likely don't visit often. If you're hoping to finish the full event, here's where to find Birthday Cakes in Disney Dreamlight Valley.
Table of contents- Birthday Cake location in Disney Dreamlight Valley
- How to get Birthday Cake in Disney Dreamlight Valley
- What do Birthday Cakes do in Disney Dreamlight Valley?
- How often do Birthday Cakes respawn in Disney Dreamlight Valley?
Birthday Cake only spawns in a few Realms for the duration of the Memory Mania event, including the Moana Realm, Ratatouille Realm, and Wall-E Realm. There are many different Realms you can explore throughout the Dream Castle, but only these three have a chance of containing some Birthday Cakes for you to discover.
In all three Realms, Birthday Cake spawns on the ground. This item always appears as a small light pink cake with the number 13 candles on top. Like all other event items, it's also always marked by some golden sparkles to make finding it a bit easier.
How to get Birthday Cake in Disney Dreamlight ValleyYou can get Birthday Cake by finding it around the Moana Realm, Ratatouille Realm, and Wall-E Realm, then selecting the Interact button that pops up next to it once you're by it. Birthday Cake can't actually be picked up or eaten, but interacting with it does drop a special event item you need.
What do Birthday Cakes do in Disney Dreamlight Valley? Screenshot by DestructoidBirthday Cake drops pink Memory Shards, which you can open to receive pieces of an Inside Out memory featuring Joy surrounded by confetti. This memory has six pieces to it, and every time you interact with a Birthday Cake, you have a shot at finding one of them.
Not all Memory Shards dropped by Birthday Cake are guaranteed to have a piece of this memory inside. Instead, some may grant you Star Coins, so there's a chance you'll need to open more than six to finish the full puzzle. Fully completing this memory finishes the Feeling Joyful task and unlocks the Ennui Raven Companion.
How often do Birthday Cakes respawn in Disney Dreamlight Valley?Birthday Cakes respawn about every 30 minutes as long as the Memory Mania event is live. For more to appear, you need to remove the already present cakes. Each time you remove one, a secret timer begins for another one to respawn approximately 30 minutes after that point.
There's a lot more to get done before this event ends. If you're not sure what to tackle next, you might consider working on Memorabilia, Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues.
The post Where to find Birthday Cakes in Disney Dreamlight Valley appeared first on Destructoid.
One of the most essential parts of the Memory Mania event is scouring the village to recover hidden items in Disney Dreamlight Valley. One of the many items you need to find and remove is Birthday Cakes. While you might come across some event items naturally while exploring, you're not likely to find this one unless you're specifically seeking it out, since it spawns around locations you likely don't visit often. If you're hoping to finish the full event, here's where to find Birthday Cakes in Disney Dreamlight Valley. Table of contents Birthday Cake location in Disney Dreamlight Valley How to get Birthday Cake in Disney Dreamlight Valley What do Birthday Cakes do in Disney Dreamlight Valley? How often do Birthday Cakes respawn in Disney Dreamlight Valley? Birthday Cake location in Disney Dreamlight Valley Screenshot by Destructoid Birthday Cake only spawns in a few Realms for the duration of the Memory Mania event, including the Moana Realm, Ratatouille Realm, and Wall-E Realm. There are many different Realms you can explore throughout the Dream Castle, but only these three have a chance of containing some Birthday Cakes for you to discover. In all three Realms, Birthday Cake spawns on the ground. This item always appears as a small light pink cake with the number 13 candles on top. Like all other event items, it's also always marked by some golden sparkles to make finding it a bit easier. How to get Birthday Cake in Disney Dreamlight Valley You can get Birthday Cake by finding it around the Moana Realm, Ratatouille Realm, and Wall-E Realm, then selecting the Interact button that pops up next to it once you're by it. Birthday Cake can't actually be picked up or eaten, but interacting with it does drop a special event item you need. What do Birthday Cakes do in Disney Dreamlight Valley? Screenshot by Destructoid Birthday Cake drops pink Memory Shards, which you can open to receive pieces of an Inside Out memory featuring Joy surrounded by confetti. This memory has six pieces to it, and every time you interact with a Birthday Cake, you have a shot at finding one of them. Not all Memory Shards dropped by Birthday Cake are guaranteed to have a piece of this memory inside. Instead, some may grant you Star Coins, so there's a chance you'll need to open more than six to finish the full puzzle. Fully completing this memory finishes the Feeling Joyful task and unlocks the Ennui Raven Companion. How often do Birthday Cakes respawn in Disney Dreamlight Valley? Birthday Cakes respawn about every 30 minutes as long as the Memory Mania event is live. For more to appear, you need to remove the already present cakes. Each time you remove one, a secret timer begins for another one to respawn approximately 30 minutes after that point. There's a lot more to get done before this event ends. If you're not sure what to tackle next, you might consider working on Memorabilia, Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues. The post Where to find Birthday Cakes in Disney Dreamlight Valley appeared first on Destructoid.
How to complete Memorabilia in Disney Dreamlight Valley
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One of the trickiest duties to get done during Disney Dreamlight Valley's Memory Mania event is Memorabilia. While most other event missions can be completed fairly quickly, this one takes a long time and requires a lot of hard work to get done.
For this and all other Memory Mania event duties, you're only given the name as a hint for what needs to be done. It can be fairly tough to solve what this quest is on your own when you don't have much information to work with, so here's how to complete Memorabilia in Disney Dreamlight Valley.
Table of contents- Memorabilia duty in Disney Dreamlight Valley
- How to find Memory Shards in Disney Dreamlight Valley
- Memorabilia reward in Disney Dreamlight Valley
To complete the Memorabilia duty, you need to find and open 200 Memory Shards. These items are generally quite rare to come across while playing, so getting this task done can take quite some time.
While some duties can only be finished while the event is live, this one can be tackled year-round, so there's no rush to find all 200 Memory Shards while the event is ongoing. The items you can find throughout the event do make recovering memories a bit easier, so you should be able to make decent progress, but you'll likely still need to continue this task after the event ends.
Not every Memory Shard you come across is guaranteed to drop a memory piece. Luckily, for the purposes of this task, all shards you open count, regardless of whether they grant a new piece or just some Star Coins.
Since you need to find a whopping 200 Memory Shards to get this one done, I recommend prioritizing other key event tasks and not worrying too much about this one. I started working on it in 2024 when the Memory Mania event first debuted, and didn't get around to finishing it until now. Working on it in the background by playing the game naturally over time is a much more efficient way to get it done rather than trying to force lots of shards to spawn all at once.
How to find Memory Shards in Disney Dreamlight Valley Screenshot by DestructoidMemory Shards drop randomly while performing key tasks around the valley. For the duration of the Memory Mania event, they're also guaranteed to drop when you find and remove event items. Here are all of the ways you can work on finding Memory Shards for the Memorabilia task.
- Removing Birthday Cakes
- Removing Hockey Equipment
- Removing Hockey Trophies
- Removing Riley's Phone
- Watering dried Flowers
- Mining
- Cooking
- Fishing
- Digging
- Gardening
- Foraging
- Feeding critter Companions
- Catching Snippets
- Removing Night Thorns
- Removing obstacles
- Tackling certain quests
Completing any of these tasks has a chance of dropping a Memory Shard. Ultimately, how frequently they appear comes down to luck, which can make the Memorabilia mission much easier or harder to complete than anticipated.
Memorabilia reward in Disney Dreamlight ValleyFinishing the Memorabilia task unlocks the Lance Slashblade Statue furniture item. This statue is of a character who appears briefly in Inside Out 2. You only get one to start, but you can order more from Scrooge McDuck's shop after unlocking it.
Screenshot by DestructoidThere are plenty of other Inside Out prizes waiting to be claimed in this event. If you haven't unlocked them all yet, get to work tackling Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues next.
The post How to complete Memorabilia in Disney Dreamlight Valley appeared first on Destructoid.
One of the trickiest duties to get done during Disney Dreamlight Valley's Memory Mania event is Memorabilia. While most other event missions can be completed fairly quickly, this one takes a long time and requires a lot of hard work to get done. For this and all other Memory Mania event duties, you're only given the name as a hint for what needs to be done. It can be fairly tough to solve what this quest is on your own when you don't have much information to work with, so here's how to complete Memorabilia in Disney Dreamlight Valley. Table of contents Memorabilia duty in Disney Dreamlight Valley How to find Memory Shards in Disney Dreamlight Valley Memorabilia reward in Disney Dreamlight Valley Memorabilia duty in Disney Dreamlight Valley Screenshot by Destructoid To complete the Memorabilia duty, you need to find and open 200 Memory Shards. These items are generally quite rare to come across while playing, so getting this task done can take quite some time. While some duties can only be finished while the event is live, this one can be tackled year-round, so there's no rush to find all 200 Memory Shards while the event is ongoing. The items you can find throughout the event do make recovering memories a bit easier, so you should be able to make decent progress, but you'll likely still need to continue this task after the event ends. Not every Memory Shard you come across is guaranteed to drop a memory piece. Luckily, for the purposes of this task, all shards you open count, regardless of whether they grant a new piece or just some Star Coins. Since you need to find a whopping 200 Memory Shards to get this one done, I recommend prioritizing other key event tasks and not worrying too much about this one. I started working on it in 2024 when the Memory Mania event first debuted, and didn't get around to finishing it until now. Working on it in the background by playing the game naturally over time is a much more efficient way to get it done rather than trying to force lots of shards to spawn all at once. How to find Memory Shards in Disney Dreamlight Valley Screenshot by Destructoid Memory Shards drop randomly while performing key tasks around the valley. For the duration of the Memory Mania event, they're also guaranteed to drop when you find and remove event items. Here are all of the ways you can work on finding Memory Shards for the Memorabilia task. Removing Birthday Cakes Removing Hockey Equipment Removing Hockey Trophies Removing Riley's Phone Watering dried Flowers Mining Cooking Fishing Digging Gardening Foraging Feeding critter Companions Catching Snippets Removing Night Thorns Removing obstacles Tackling certain quests Completing any of these tasks has a chance of dropping a Memory Shard. Ultimately, how frequently they appear comes down to luck, which can make the Memorabilia mission much easier or harder to complete than anticipated. Memorabilia reward in Disney Dreamlight Valley Finishing the Memorabilia task unlocks the Lance Slashblade Statue furniture item. This statue is of a character who appears briefly in Inside Out 2. You only get one to start, but you can order more from Scrooge McDuck's shop after unlocking it. Screenshot by Destructoid There are plenty of other Inside Out prizes waiting to be claimed in this event. If you haven't unlocked them all yet, get to work tackling Feeling Expansive, Get Nostalgic!, Spark Joy, and Embrace the Blues next. The post How to complete Memorabilia in Disney Dreamlight Valley appeared first on Destructoid.
Best Poliwrath ex deck in Pokémon TCG Pocket
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Poliwrath ex is such a weird card to base a deck around due to its attack card effect, requiring you to make a deck with both Water-type and Fighting-type energy in Pokémon TCG Pocket to make it work. Still, I think I have come up with a way to make a plausible deck that could be enjoyable to play, albeit casually.
I think this is a fun deck to play, but I'm unsure if it can handle higher ranks. Maybe I am wrong. You be the judge.
Best Poliwrath ex deck list in Pokémon TCG Pocket Card Amount Set Poliwrath ex 2 Secluded Springs Poliwhirl 1 Secluded Springs Poliwag 2 Secluded Springs Politoed 1 Wisdom of Sea and Sky (Lugia) Mantyke 2 Secluded Springs Rare Candy 2 Celestial Guardians Poké Ball 2 Promo A Professor's Research 2 Promo A Sabrina 1 Genetic Apex (Charizard) Cyrus 1 Space-Time Smackdown (Palkia) Misty 2 Genetic Apex (Pikachu) X Speed 2 Promo AFirst things first, you need to be using both Water and Fighting-type energy here to make this work, and you must ensure that you are directing most of this energy towards your Poliwrath ex. I also considered adding some Fighting-type Pokémon into the mix or even using a variant of Gallade ex to mix and match, but it felt like focusing entirely on the Poliwag line made the most sense.
Mantyke is a key new Water-type Pokémon setup, and that is what you will be doing a lot here. Setting up. Politoed in the backline gives you an additional boost of damage to your Poliwrath ex. If you can get both Water and Fighting-type energy on your Poliwrath ex, it'll deal enough damage that it will one-hit most, if not all, Pokémon TCG Pocket so far.
The issues I've found with it so far are that the deck is extremely slow and difficult to get something going. It relies too heavily on pulling the right cards at the right time all the time, and if you don't get what you need early to set up, you'll easily be overcome by most, if not every, deck that you can come across.
I feel like the deck is still missing something, so if you have created a better deck or have some suggestions on things you would change, I'd appreciate it. Let me know in the comments below as I want to come back to this deck eventually to hopefully update it with future expansions if this type of deck gets more support.
The post Best Poliwrath ex deck in Pokémon TCG Pocket appeared first on Destructoid.
Poliwrath ex is such a weird card to base a deck around due to its attack card effect, requiring you to make a deck with both Water-type and Fighting-type energy in Pokémon TCG Pocket to make it work. Still, I think I have come up with a way to make a plausible deck that could be enjoyable to play, albeit casually. I think this is a fun deck to play, but I'm unsure if it can handle higher ranks. Maybe I am wrong. You be the judge. Best Poliwrath ex deck list in Pokémon TCG Pocket Card Amount Set Poliwrath ex 2 Secluded Springs Poliwhirl 1 Secluded Springs Poliwag 2 Secluded Springs Politoed 1 Wisdom of Sea and Sky (Lugia) Mantyke 2 Secluded Springs Rare Candy 2 Celestial Guardians Poké Ball 2 Promo A Professor's Research 2 Promo A Sabrina 1 Genetic Apex (Charizard) Cyrus 1 Space-Time Smackdown (Palkia) Misty 2 Genetic Apex (Pikachu) X Speed 2 Promo A First things first, you need to be using both Water and Fighting-type energy here to make this work, and you must ensure that you are directing most of this energy towards your Poliwrath ex. I also considered adding some Fighting-type Pokémon into the mix or even using a variant of Gallade ex to mix and match, but it felt like focusing entirely on the Poliwag line made the most sense. Mantyke is a key new Water-type Pokémon setup, and that is what you will be doing a lot here. Setting up. Politoed in the backline gives you an additional boost of damage to your Poliwrath ex. If you can get both Water and Fighting-type energy on your Poliwrath ex, it'll deal enough damage that it will one-hit most, if not all, Pokémon TCG Pocket so far. The issues I've found with it so far are that the deck is extremely slow and difficult to get something going. It relies too heavily on pulling the right cards at the right time all the time, and if you don't get what you need early to set up, you'll easily be overcome by most, if not every, deck that you can come across. I feel like the deck is still missing something, so if you have created a better deck or have some suggestions on things you would change, I'd appreciate it. Let me know in the comments below as I want to come back to this deck eventually to hopefully update it with future expansions if this type of deck gets more support. The post Best Poliwrath ex deck in Pokémon TCG Pocket appeared first on Destructoid.
Best Raikou ex deck in Pokémon TCG Pocket
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I want to specify before I get into this article how annoying this deck was to decide on, as between all three of the Johto legendary cats that were added in the recent Secluded Springs expansion, Raikou ex feels like the most useless and pointless one of them all.
I'm not saying it's awful, but when you have a card that needs two Electric-type energy to attack and only deals 60 damage, while dealing a further 10 damage to the backline, it really isn't going to be a mainstay or a reason to make a deck unless you are a hardcore Raikou user.
I want to say that with this decklist, I took some creative liberties and decided to create what I consider to be a troll deck, designed to irritate players who use it. So have fun knowing that.
Best Raikou ex Pokémon TCG Pocket deck Card Amount Set Pikachu ex 2 Genetic Apex (Pikachu) Raikou ex 2 Secluded Springs Oricorio (Pom-Pom) 2 Celestial Guardians (Solgaleo) X Speed 1 Promo-A Sabrina 2 Genetic Apex (Charizard) Giant’s Cape 2 Mythical Island Cyrus 1 Space-Time Smackdown (Palkia) Red 1 Shining Revelry Professor’s Research 2 Promo-A Poké Ball 2 Promo-A, Shining Revelry Rocky Helmet 1 Space-Time Smackdown (Palkia) Iono 1 Shining Revelry Mars 1 Space-Time Smackdown (Palkia)That's right. I have combined Oricorio and Raikou to create a deck designed to shut down all ex players while also utilizing Raikou ex to deal some damage or chip away at a Pokémon that escapes into the backline. The Pikachu ex is pretty optional, and I added it in there for fun, but I feel there is something better you can use instead.
I thought about taking out the Pikachu ex and purely making this a full of Raikou ex Oricorio troll deck, but it felt like it missed something, and using Tapu Koko ex or any other Electric-type card wasn't working. Even having a Pichu to add Electric-type energy to the backline felt pretty pointless, as you can stall pretty well anyway with the bird up front.
Ideally, if you pull a Raikou ex, you can use its ability to keep drawing extra cards until you have everything you need to make your opponent's life completely miserable. But please let me know in the comments if anyone else has thought of something better than my small brain could come up with.
As for now, I'll go and play some casuals with this and maybe come back to it in the future if I can figure out something better.
The post Best Raikou ex deck in Pokémon TCG Pocket appeared first on Destructoid.
I want to specify before I get into this article how annoying this deck was to decide on, as between all three of the Johto legendary cats that were added in the recent Secluded Springs expansion, Raikou ex feels like the most useless and pointless one of them all. I'm not saying it's awful, but when you have a card that needs two Electric-type energy to attack and only deals 60 damage, while dealing a further 10 damage to the backline, it really isn't going to be a mainstay or a reason to make a deck unless you are a hardcore Raikou user. I want to say that with this decklist, I took some creative liberties and decided to create what I consider to be a troll deck, designed to irritate players who use it. So have fun knowing that. Best Raikou ex Pokémon TCG Pocket deck Card Amount Set Pikachu ex 2 Genetic Apex (Pikachu) Raikou ex 2 Secluded Springs Oricorio (Pom-Pom) 2 Celestial Guardians (Solgaleo) X Speed 1 Promo-A Sabrina 2 Genetic Apex (Charizard) Giant’s Cape 2 Mythical Island Cyrus 1 Space-Time Smackdown (Palkia) Red 1 Shining Revelry Professor’s Research 2 Promo-A Poké Ball 2 Promo-A, Shining Revelry Rocky Helmet 1 Space-Time Smackdown (Palkia) Iono 1 Shining Revelry Mars 1 Space-Time Smackdown (Palkia) That's right. I have combined Oricorio and Raikou to create a deck designed to shut down all ex players while also utilizing Raikou ex to deal some damage or chip away at a Pokémon that escapes into the backline. The Pikachu ex is pretty optional, and I added it in there for fun, but I feel there is something better you can use instead. I thought about taking out the Pikachu ex and purely making this a full of Raikou ex Oricorio troll deck, but it felt like it missed something, and using Tapu Koko ex or any other Electric-type card wasn't working. Even having a Pichu to add Electric-type energy to the backline felt pretty pointless, as you can stall pretty well anyway with the bird up front. Ideally, if you pull a Raikou ex, you can use its ability to keep drawing extra cards until you have everything you need to make your opponent's life completely miserable. But please let me know in the comments if anyone else has thought of something better than my small brain could come up with. As for now, I'll go and play some casuals with this and maybe come back to it in the future if I can figure out something better. The post Best Raikou ex deck in Pokémon TCG Pocket appeared first on Destructoid.
Best Entei ex deck in Pokémon TCG Pocket
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I've been going back and forth with Entei ex when trying to make decks this morning since the set was released, as it is such a specific card that could fit into many already existing archetypes out there.
Pokémon TCG Pocket has no shortage of Fire-type decks, whether you are running Flareon ex, Charizard ex, or anything under the sun. So when trying to create this deck list, I decided to have a bit of fun with it and come up with something I feel I would enjoy playing over something that is going to help me in the ranked ladder.
But if you feel you have something better than what I am making, do let me know in the comments. I'd really like to find a way to make this work!
Best Entei ex deck list in Pokémon TCG Pocket Card Amount Set Entei ex 2 Secluded Springs Moltres ex 2 Genetic Apex (Charizard) Magby 2 Wisdom of Sea and Sky (Ho-Oh) Poké Ball 2 Promo-A Dawn 2 Space-Time Smackdown (Dialga) Professor’s Research 2 Promo-A Sabrina 1 Genetic Apex (Charizard) Leaf 2 Mythical Island Cyrus 1 Space-Time Smackdown (Palkia) Optional Cards to complete the 20 Amount Set Eevee 2 Wisdom of Sea and Sky Flareon ex (Removing the Moltres ex) 2 Eevee Grove X Speed 1 Promo A Red 1 Shining RevelryLet me address the obvious comment first. Yes, there are only 16 cards of the 20 you need above to make the full deck, but I have included what I think are optional cards to add to the core I created, to make a complete deck.
Let me explain my reasoning.
There are variants to this deck, I think might fit certain people, but I've created a core of 16 cards that I feel is vital to making the deck work. Having both Moltres EX and Magby allows you to attach energy to your backline and get Entei EX up to the four Fire-type energy cards it needs to start raining hellfire. But I think there are other variants to the deck you can implement to make it your own, too.
I've seen some people suggest bringing in a Will card to guarantee Fire-type Energy from Moltres EX, but I don't think that works. I think Magby is a safer bet, and I can see some people take out the Moltres ex entirely.
Another thing I've considered is using a combination of Tool cards, such as Giant Cape and Rocky Helmet, or even adding a Repel or two. It is a tricky deck for sure, but I think using a Charizard or Infernape ex core and switching out the Pokémon for Entei ex is a safe bet moving forward.
Another variant I've been seeing early is adding in a Kiawai and Turonatur combo and using the Entei ex more to draw cards and stall. But I think that type of deck is really boring. Either way, hope the core serves you well and would love to hear your own thoughts in the comments below.
The post Best Entei ex deck in Pokémon TCG Pocket appeared first on Destructoid.
I've been going back and forth with Entei ex when trying to make decks this morning since the set was released, as it is such a specific card that could fit into many already existing archetypes out there. Pokémon TCG Pocket has no shortage of Fire-type decks, whether you are running Flareon ex, Charizard ex, or anything under the sun. So when trying to create this deck list, I decided to have a bit of fun with it and come up with something I feel I would enjoy playing over something that is going to help me in the ranked ladder. But if you feel you have something better than what I am making, do let me know in the comments. I'd really like to find a way to make this work! Best Entei ex deck list in Pokémon TCG Pocket Card Amount Set Entei ex 2 Secluded Springs Moltres ex 2 Genetic Apex (Charizard) Magby 2 Wisdom of Sea and Sky (Ho-Oh) Poké Ball 2 Promo-A Dawn 2 Space-Time Smackdown (Dialga) Professor’s Research 2 Promo-A Sabrina 1 Genetic Apex (Charizard) Leaf 2 Mythical Island Cyrus 1 Space-Time Smackdown (Palkia) Optional Cards to complete the 20 Amount Set Eevee 2 Wisdom of Sea and Sky Flareon ex (Removing the Moltres ex) 2 Eevee Grove X Speed 1 Promo A Red 1 Shining Revelry Let me address the obvious comment first. Yes, there are only 16 cards of the 20 you need above to make the full deck, but I have included what I think are optional cards to add to the core I created, to make a complete deck. Let me explain my reasoning. There are variants to this deck, I think might fit certain people, but I've created a core of 16 cards that I feel is vital to making the deck work. Having both Moltres EX and Magby allows you to attach energy to your backline and get Entei EX up to the four Fire-type energy cards it needs to start raining hellfire. But I think there are other variants to the deck you can implement to make it your own, too. I've seen some people suggest bringing in a Will card to guarantee Fire-type Energy from Moltres EX, but I don't think that works. I think Magby is a safer bet, and I can see some people take out the Moltres ex entirely. Another thing I've considered is using a combination of Tool cards, such as Giant Cape and Rocky Helmet, or even adding a Repel or two. It is a tricky deck for sure, but I think using a Charizard or Infernape ex core and switching out the Pokémon for Entei ex is a safe bet moving forward. Another variant I've been seeing early is adding in a Kiawai and Turonatur combo and using the Entei ex more to draw cards and stall. But I think that type of deck is really boring. Either way, hope the core serves you well and would love to hear your own thoughts in the comments below. The post Best Entei ex deck in Pokémon TCG Pocket appeared first on Destructoid.
Best Suicune ex deck in Pokémon TCG Pocket
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Suicune ex is a fun deck to appear in Secluded Springs today, so I wanted to put together a quick deck list if, like me, you wanted to jump in and test it while coming up with different fun options on how to make the best use out of the new set of cards.
Again. I say fun deck. Not everyone playing Pokémon TCG Pocket is tryharding to climb the ranked level using the same meta-heavy decks; some people do want to have fun and create something for fun. So, if you use my deck list, do so to enjoy yourself and not sweat to Master rank.
Best Suicune ex deck list in Pokémon TCG Pocket Image via The Pokémon Company Card Amount Set Suicune ex 2 Secluded Springs Mantyke 2 Secluded Springs Gyarados ex 2 Mythical Island Magikarp 2 Mythical Island Poké Ball 2 Promo-A Red Card 1 Promo-A Fishing Net 2 Celestial Guardians (Lunala) Professor's Research 2 Promo-A Misty 2 Genetic Apex (Pikachu) Leaf 2 Mythical Island Fisher 1 Wisdom of Sea and Sky (Lugia)What I have attempted to do here is take a Gyarados ex core and add Suicune to it, using some new cards from Secluded Springs, including Mantyke, which can get you some Water-type Energy onto your backline if you can get it out early enough. Don't expect it to survive; it is mainly there to help you set up either your Gyrados ex or Suicune ex, and is an extra slot in the back line to give you additional attack power for your Suicune ex.
You are mainly going to watch to switch between Suicune ex and your other cards to benefit your situation. If your opponent doesn't have many Benched Pokémon, you aren't going to be able to make use of its additional 20 damage effect, but you might want to have it up front to use its ability to get you a free card draw.
Card Amount Set Suicune ex 2 Secluded Springs Mantyke 2 Secluded Springs Feebas 2 Secluded Springs Milotic 2 Secluded Springs Poké Ball 2 Promo-A Mars 1 Space-Time Smackdown (Palkia) Irida 2 Triumphant Light Professor's Research 2 Promo-A Cyrus 2 Space-Time Smackdown (Palkia) Leaf 2 Mythical Island X-Speed 1 Promo AAlternatively, if you want to ruin someone's day, have a Water-type deck that won't die. This deck is arguably worthy of trying in the ranked ladder with some minor alterations, as trust me, you'll continuously be healing off of Milotic's ability, Idida's effect, and will constantly have a healed-up backline of Suicune ex to keep swapping in and out.
Mantyke is also just too good, allowing you to keep drawing cards on top of Suicune ex's ability. Try it out. Experience it for yourself.
The post Best Suicune ex deck in Pokémon TCG Pocket appeared first on Destructoid.
Suicune ex is a fun deck to appear in Secluded Springs today, so I wanted to put together a quick deck list if, like me, you wanted to jump in and test it while coming up with different fun options on how to make the best use out of the new set of cards. Again. I say fun deck. Not everyone playing Pokémon TCG Pocket is tryharding to climb the ranked level using the same meta-heavy decks; some people do want to have fun and create something for fun. So, if you use my deck list, do so to enjoy yourself and not sweat to Master rank. Best Suicune ex deck list in Pokémon TCG Pocket Image via The Pokémon Company Card Amount Set Suicune ex 2 Secluded Springs Mantyke 2 Secluded Springs Gyarados ex 2 Mythical Island Magikarp 2 Mythical Island Poké Ball 2 Promo-A Red Card 1 Promo-A Fishing Net 2 Celestial Guardians (Lunala) Professor's Research 2 Promo-A Misty 2 Genetic Apex (Pikachu) Leaf 2 Mythical Island Fisher 1 Wisdom of Sea and Sky (Lugia) What I have attempted to do here is take a Gyarados ex core and add Suicune to it, using some new cards from Secluded Springs, including Mantyke, which can get you some Water-type Energy onto your backline if you can get it out early enough. Don't expect it to survive; it is mainly there to help you set up either your Gyrados ex or Suicune ex, and is an extra slot in the back line to give you additional attack power for your Suicune ex. You are mainly going to watch to switch between Suicune ex and your other cards to benefit your situation. If your opponent doesn't have many Benched Pokémon, you aren't going to be able to make use of its additional 20 damage effect, but you might want to have it up front to use its ability to get you a free card draw. Card Amount Set Suicune ex 2 Secluded Springs Mantyke 2 Secluded Springs Feebas 2 Secluded Springs Milotic 2 Secluded Springs Poké Ball 2 Promo-A Mars 1 Space-Time Smackdown (Palkia) Irida 2 Triumphant Light Professor's Research 2 Promo-A Cyrus 2 Space-Time Smackdown (Palkia) Leaf 2 Mythical Island X-Speed 1 Promo A Alternatively, if you want to ruin someone's day, have a Water-type deck that won't die. This deck is arguably worthy of trying in the ranked ladder with some minor alterations, as trust me, you'll continuously be healing off of Milotic's ability, Idida's effect, and will constantly have a healed-up backline of Suicune ex to keep swapping in and out. Mantyke is also just too good, allowing you to keep drawing cards on top of Suicune ex's ability. Try it out. Experience it for yourself. The post Best Suicune ex deck in Pokémon TCG Pocket appeared first on Destructoid.
All Secluded Springs Secret Missions in Pokémon TCG Pocket
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- Pokémon TCG Pocket
The Secluded Springs expansion is live in Pokémon TCG Pocket, bringing players a fresh set of Secret Missions to complete.
Highlighted by the legendary trio of Entei, Raikou, and Suicune, there are 105 cards to get. Doing so will slowly fill up your collection and help you complete the new Themed and Secret Missions. The latter is much more challenging to complete since it will be secret until you get the required cards.
This guide will provide the required information to complete all the secret missions available as part of Secluded Springs.
Pokémon TCG Pocket Secluded Springs Secret Missions guideThe Secluded Springs expansion has five Secret Missions to complete. Their requirements are different, but they're all tied to finding the new cards.
Mission Name How to Complete Rewards Soaring Hoppip HoppipSkiploom
Jumpluff EX (#86) 36 Wonder Hourglass
12 Pack Hourglass
10 Shop Tickets Legends Racing Across the Land Entei EX (#87)
Raikou EX (#88)
Suicune EX (#90) 36 Wonder Hourglass
12 Pack Hourglass
10 Shop Tickets Secluded Springs Museum 1 Milotic (#72)
Stunfisk (#73)
Yamper (#74)
Latios (#75)
Phanpy (#76)
Azurill (#77) 36 Wonder Hourglass
12 Pack Hourglass
10 Shop Tickets Secluded Springs Museum 2 Jumpluff EX (#86)
Entei EX (#87)
Raikou EX (#88)
Poliwrath EX (#89) 36 Wonder Hourglass
12 Pack Hourglass
10 Shop Tickets Pokémon that can Use Attacks Immediately 2 Mantyke
Igglybuff
Azurill
Azurill (#77)
Mantyke (#105) Matyke Emblem
That's all the Secret Missions you can complete as part of the Secluded Springs expansion. As always, all of them will depend entirely on your luck. To increase your chances, you can open as many Secluded Springs pack as possible; there's only one to focus on, making things easier.
Aside from the collection, you can get up to 105 different cards from the packs. This includes standard cards, Full Art variants, and Immersive ones as well.
The post All Secluded Springs Secret Missions in Pokémon TCG Pocket appeared first on Destructoid.
The Secluded Springs expansion is live in Pokémon TCG Pocket, bringing players a fresh set of Secret Missions to complete. Highlighted by the legendary trio of Entei, Raikou, and Suicune, there are 105 cards to get. Doing so will slowly fill up your collection and help you complete the new Themed and Secret Missions. The latter is much more challenging to complete since it will be secret until you get the required cards. This guide will provide the required information to complete all the secret missions available as part of Secluded Springs. Pokémon TCG Pocket Secluded Springs Secret Missions guide The Secluded Springs expansion has five Secret Missions to complete. Their requirements are different, but they're all tied to finding the new cards. Mission Name How to Complete Rewards Soaring Hoppip Hoppip Skiploom Jumpluff EX (#86) 36 Wonder Hourglass 12 Pack Hourglass 10 Shop Tickets Legends Racing Across the Land Entei EX (#87) Raikou EX (#88) Suicune EX (#90) 36 Wonder Hourglass 12 Pack Hourglass 10 Shop Tickets Secluded Springs Museum 1 Milotic (#72) Stunfisk (#73) Yamper (#74) Latios (#75) Phanpy (#76) Azurill (#77) 36 Wonder Hourglass 12 Pack Hourglass 10 Shop Tickets Secluded Springs Museum 2 Jumpluff EX (#86) Entei EX (#87) Raikou EX (#88) Poliwrath EX (#89) 36 Wonder Hourglass 12 Pack Hourglass 10 Shop Tickets Pokémon that can Use Attacks Immediately 2 Mantyke Igglybuff Azurill Azurill (#77) Mantyke (#105) Matyke Emblem That's all the Secret Missions you can complete as part of the Secluded Springs expansion. As always, all of them will depend entirely on your luck. To increase your chances, you can open as many Secluded Springs pack as possible; there's only one to focus on, making things easier. Aside from the collection, you can get up to 105 different cards from the packs. This includes standard cards, Full Art variants, and Immersive ones as well. The post All Secluded Springs Secret Missions in Pokémon TCG Pocket appeared first on Destructoid.
All Secluded Springs Pokémon TCG Pocket (A4a) cards
- Guides
- Pokémon TCG Pocket
Secluded Springs is the latest Pokémon TCG Pocket expansion available for players, and you can open the packs to add the new cards to your collection.
The trio of Entei, Raikou, and Suicune highlights secluded Springs. The legendary trio from the Johto region makes their debut in Pokémon TCG Pocket, along with a host of other Pokémon from the region. The table below will provide information on the full collection of A4a cards.
Complete list of Pokémon TCG Pocket Secluded Springs cardsUnlike Wisdom of Sea and Sky, Secluded Springs has only one pack to offer. The total number of cards is also lower, making it easier for new players to complete their collection.
Card Serial No. Card Name Rarity 1/71 Hoppip 2/71 Skiploom 3/71 Jumpluff EX 4/71 Sunkern 5/71 Sunflora 6/71 Celebi 7/71 Durant 8/71 Slugma 9/71 Magcargo 10/71 Entei EX 11/71 Fletchinder 12/71 Talonflame 13/71 Poliwag 14/71 Poliwhirl 15/71 Tentacool 16/71 Tentacruel 17/71 Slowpoke 18/71 Slowking 19/71 Jyx 20/71 Suicune EX 21/71 Feebas 22/71 Milotic 23/71 Mantyke 24/71 Cryogonal 25/71 Raikou EX 26/71 Tynamo 27/71 Eelektrik 28/71 Eelektross 29/71 Stunfisk 30/71 Yamper 31/71 Boltund 32/71 Misdreavus 33/71 Mismagius 34/71 Galarian Corsola 35/71 Galarian Cursola 36/71 Latias 37/71 Latios 38/71 Frillish 39/71 Jellicent 40/71 Diglett 41/71 Dugrio 42/71 Poliwrath EX 43/71 Phhanpy 44/71 Donphan 45/71 Relicanth 46/71 Dwebble 47/71 Crustle 48/71 Seviper 49/71 Zorua 50/71 Zoroark 51/71 Inkay 52/71 Malamar 53/71 Skrelp 54/71 Dragalge 55/71 Altaria 56/71 Farfetch'd 57/71 Lickitung 58/71 Lickilicky 59/71 Igglybuff 60/71 Teddiursa 61/71 Ursaring 62/71 Miltank 63/71 Azurill 64/71 Cacnea 65/71 Zangoose 66/71 Fletchling 67/71 Inflatable Boat 68/71 Memory Light 69/71 Whitney 70/71 Traveling Merchant 71/71 Morty 72/71 Milotic 73/71 Stunfisk 74/71 Yamper 75/71 Phanpy 76/71 Latias 77/71 Azurill 78/71 Jumpluff EX 79/71 Entei EX 80/71 Suicune EX 81/71 Raikou EX 82/71 Poliwrath EX 83/71 Whitney 84/71 Traveling Merchant 85/71 Morty 86/71 Jumpluff EX 87/71 Entei EX 88/71 Raikou EX 89/71 Poliwrath EX 90/71 Suicune EX 91/71 Chimchar 92/71 Monferno 93/71 Psyduck 94/71 Golduck 95/71 Krabby 96/71 Kingler 97/71 Pyukumuku 98/71 Gible 99/71 Gabite 100/71 Paldean Wooper 101/71 Infernape EX 102/71 Garchomp EX 103/71 Mew EX 104/71 Paldean Clodsire EX 105/71 MantykeThe post All Secluded Springs Pokémon TCG Pocket (A4a) cards appeared first on Destructoid.
Secluded Springs is the latest Pokémon TCG Pocket expansion available for players, and you can open the packs to add the new cards to your collection. The trio of Entei, Raikou, and Suicune highlights secluded Springs. The legendary trio from the Johto region makes their debut in Pokémon TCG Pocket, along with a host of other Pokémon from the region. The table below will provide information on the full collection of A4a cards. Complete list of Pokémon TCG Pocket Secluded Springs cards Unlike Wisdom of Sea and Sky, Secluded Springs has only one pack to offer. The total number of cards is also lower, making it easier for new players to complete their collection. Card Serial No. Card Name Rarity 1/71 Hoppip 2/71 Skiploom 3/71 Jumpluff EX 4/71 Sunkern 5/71 Sunflora 6/71 Celebi 7/71 Durant 8/71 Slugma 9/71 Magcargo 10/71 Entei EX 11/71 Fletchinder 12/71 Talonflame 13/71 Poliwag 14/71 Poliwhirl 15/71 Tentacool 16/71 Tentacruel 17/71 Slowpoke 18/71 Slowking 19/71 Jyx 20/71 Suicune EX 21/71 Feebas 22/71 Milotic 23/71 Mantyke 24/71 Cryogonal 25/71 Raikou EX 26/71 Tynamo 27/71 Eelektrik 28/71 Eelektross 29/71 Stunfisk 30/71 Yamper 31/71 Boltund 32/71 Misdreavus 33/71 Mismagius 34/71 Galarian Corsola 35/71 Galarian Cursola 36/71 Latias 37/71 Latios 38/71 Frillish 39/71 Jellicent 40/71 Diglett 41/71 Dugrio 42/71 Poliwrath EX 43/71 Phhanpy 44/71 Donphan 45/71 Relicanth 46/71 Dwebble 47/71 Crustle 48/71 Seviper 49/71 Zorua 50/71 Zoroark 51/71 Inkay 52/71 Malamar 53/71 Skrelp 54/71 Dragalge 55/71 Altaria 56/71 Farfetch'd 57/71 Lickitung 58/71 Lickilicky 59/71 Igglybuff 60/71 Teddiursa 61/71 Ursaring 62/71 Miltank 63/71 Azurill 64/71 Cacnea 65/71 Zangoose 66/71 Fletchling 67/71 Inflatable Boat 68/71 Memory Light 69/71 Whitney 70/71 Traveling Merchant 71/71 Morty 72/71 Milotic 73/71 Stunfisk 74/71 Yamper 75/71 Phanpy 76/71 Latias 77/71 Azurill 78/71 Jumpluff EX 79/71 Entei EX 80/71 Suicune EX 81/71 Raikou EX 82/71 Poliwrath EX 83/71 Whitney 84/71 Traveling Merchant 85/71 Morty 86/71 Jumpluff EX 87/71 Entei EX 88/71 Raikou EX 89/71 Poliwrath EX 90/71 Suicune EX 91/71 Chimchar 92/71 Monferno 93/71 Psyduck 94/71 Golduck 95/71 Krabby 96/71 Kingler 97/71 Pyukumuku 98/71 Gible 99/71 Gabite 100/71 Paldean Wooper 101/71 Infernape EX 102/71 Garchomp EX 103/71 Mew EX 104/71 Paldean Clodsire EX 105/71 Mantyke The post All Secluded Springs Pokémon TCG Pocket (A4a) cards appeared first on Destructoid.
Pokémon Go Wild Area 2025 to feature Shiny Grimmsnarl and Hatterene alongside Mighty Uxie, Azelf, and Mesprit
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- Pokemon Go
New details regarding this year's Pokémon Wild Area have been revealed by Scopely, with new Gigantamax offerings and a host of Pokémon based on two distinct typings available, including a fan-favorite Galar Pokémon making its Pokémon Go debut in November.
This year, Pokémon Go Wild area will focus on Dark and Fairy-type Pokémon, as well as introducing Grimmsnarl and its pre-evolutions into the game. Not only that, but the Impidimp line will also be joining the game with their Shiny variants, similar to the Toxel line at last year's Go Wild Tour event.
The 2025 Wild Area event will be split into two in-person instances: a citywide event in Nagasaki, Japan, from November 7 to 9, and the Global event, which will take place from November 15 to 16 anywhere in the world. Tickets for the in-person Nagasaki event go live on Aug. 27. Unlike last year, there will be no early-bird ticket option, and once all tickets have sold out, no more will be available. Trainers who miss out on Nagasaki can instead take part in the Global event.
https://twitter.com/PokemonGoApp/status/1960839820479021256In terms of gameplay, Impidimp isn't the only Shiny making its debut at Wild Area 2025. Hatenna will also get a Shiny debut and will appear during one of the two habitats that will rotate every hour. The Lurking Dark Hour, which focuses on Dark-type Pokémon, will include Pokémon like Dreepy, Phantump, Zorua, and Galarian Zigzagoon, while the Fanciful Fairy Hour has Klefki, Togetic, and more. Additional Pokémon for these two habitats will be revealed closer to the event.
Mighty Pokémon are also planned to make a return to the wild, which are larger and more powerful fully evolved Pokémon that appear with a special aura on the map. This year, the Nagasaki event will have exclusive Mighty Pokémon spawns, including Corviknight, Primarina, etc. Other Mighty Pokémon teased for the Global event include Meowscarada, Tyrantiar, Galarian Weezing, Gardevoir, and Garchomp, among others.
Safari Balls are also being made available during the in-person event, increasing the odds of catching rarer Pokémon without them fleeing. More details on how Safari Balls will be obtained and used this year will arrive at a later date.
There are a lot more surprises in store, too, with Shiny Unown W making an appearance, alongside incense spawns of Mighty Uxie, Azelf, and Mesprit. Both of these will be available for Nagasaki and Global event goers.
What was a big surprise from the preview event we attended was the lack of any new Gigantamax Pokémon. Though we imagine Gigantamax Grimmsnarl and Hatterene might appear at the event, and will be announced at a later time. There is still some time to reveal more about Wild Area, including additional surprises.
The post Pokémon Go Wild Area 2025 to feature Shiny Grimmsnarl and Hatterene alongside Mighty Uxie, Azelf, and Mesprit appeared first on Destructoid.
New details regarding this year's Pokémon Wild Area have been revealed by Scopely, with new Gigantamax offerings and a host of Pokémon based on two distinct typings available, including a fan-favorite Galar Pokémon making its Pokémon Go debut in November. This year, Pokémon Go Wild area will focus on Dark and Fairy-type Pokémon, as well as introducing Grimmsnarl and its pre-evolutions into the game. Not only that, but the Impidimp line will also be joining the game with their Shiny variants, similar to the Toxel line at last year's Go Wild Tour event. The 2025 Wild Area event will be split into two in-person instances: a citywide event in Nagasaki, Japan, from November 7 to 9, and the Global event, which will take place from November 15 to 16 anywhere in the world. Tickets for the in-person Nagasaki event go live on Aug. 27. Unlike last year, there will be no early-bird ticket option, and once all tickets have sold out, no more will be available. Trainers who miss out on Nagasaki can instead take part in the Global event. https://twitter.com/PokemonGoApp/status/1960839820479021256 In terms of gameplay, Impidimp isn't the only Shiny making its debut at Wild Area 2025. Hatenna will also get a Shiny debut and will appear during one of the two habitats that will rotate every hour. The Lurking Dark Hour, which focuses on Dark-type Pokémon, will include Pokémon like Dreepy, Phantump, Zorua, and Galarian Zigzagoon, while the Fanciful Fairy Hour has Klefki, Togetic, and more. Additional Pokémon for these two habitats will be revealed closer to the event. Mighty Pokémon are also planned to make a return to the wild, which are larger and more powerful fully evolved Pokémon that appear with a special aura on the map. This year, the Nagasaki event will have exclusive Mighty Pokémon spawns, including Corviknight, Primarina, etc. Other Mighty Pokémon teased for the Global event include Meowscarada, Tyrantiar, Galarian Weezing, Gardevoir, and Garchomp, among others. Safari Balls are also being made available during the in-person event, increasing the odds of catching rarer Pokémon without them fleeing. More details on how Safari Balls will be obtained and used this year will arrive at a later date. There are a lot more surprises in store, too, with Shiny Unown W making an appearance, alongside incense spawns of Mighty Uxie, Azelf, and Mesprit. Both of these will be available for Nagasaki and Global event goers. What was a big surprise from the preview event we attended was the lack of any new Gigantamax Pokémon. Though we imagine Gigantamax Grimmsnarl and Hatterene might appear at the event, and will be announced at a later time. There is still some time to reveal more about Wild Area, including additional surprises. The post Pokémon Go Wild Area 2025 to feature Shiny Grimmsnarl and Hatterene alongside Mighty Uxie, Azelf, and Mesprit appeared first on Destructoid.
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Pixel Starships 2 Is Out in Early Access with a New Single-Player Campaign
- News
Sequel of the starship management MMORPG.
The post Pixel Starships 2 Is Out in Early Access with a New Single-Player Campaign appeared first on Droid Gamers.
SavySoda has officially launched Pixel Starships 2 in early access today on both mobile and PC. It’s the sequel of their popular starship management MMORPG that launched in May 2023 (but was in early access since May 2020). Following up on the original, the new release expands the game with an upgraded visual engine with pixel art characters and 3D ships. There are some classic systems that have been presented with completely new features. Ride on Pixel Starships 2 The game builds on the foundation of its predecessor. But with increased ship-building limits, more customisation options, and a stronger focus on personal player journeys. There’s a new single-player storyline that spans multiple star systems. Alongside that, you can join factions, strike alliances, and take part in interstellar battles while shaping your own place in the galaxy. The early access version refines balance and incorporates community feedback from the demo. Pixel Starships 2 introduces two new starship levels and a set of new weapons to suit a variety of playstyles. Training and managing crew members play a crucial role. Combat is designed as a real-time tactical experience. It lets you target specific systems on enemy ships while competing against players around the world or AI opponents. Exploration has also been expanded, with procedurally generated galaxies full of planets, alien encounters, and hidden treasures. Missions range from simple rescues to complex battles against pirates. Outside of solo play, alliances open up cooperative strategies where players can share resources, tackle missions together, and take part in larger-scale alliance wars. Looking to chart your own course across the stars? SavySoda has promised that Pixel Starships 2 will keep evolving with regular updates, introducing new content, features, and storylines. Visually, the game leans into its signature pixel art style. The game also offers PvP competitive battles with updated matchmaking systems and rewards. Resource management is also important, with materials gathered from battles and exploration feeding into upgrades for ships, weapons, and crew. Pixel Starships 2 is now available in early access on the Google Play Store. Also, read our news on Pokémon Go’s Tales of Transformation and Kanto Celebration. The post Pixel Starships 2 Is Out in Early Access with a New Single-Player Campaign appeared first on Droid Gamers.
Digital Trading Card Game ‘Battle for Randland’ based on The Wheel of Time Announced
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By Witsteen.
The post Digital Trading Card Game ‘Battle for Randland’ based on The Wheel of Time Announced appeared first on Droid Gamers.
Witsteen has officially unveiled a new digital trading card game called Battle for Randland. The game takes its cues directly from author Robert Jordan’s sprawling fantasy saga The Wheel of Time. Maybe you’ve heard about the show, instead? Battle for Randland is the official licensed digital trading card game based on the 14-volume series. The series first started under Jordan and was completed by Brandon Sanderson after Jordan’s death in 2007. The new project was once incubated at Aether Games under the name Cards of Eternity. But after moving to Witsteen BV, the whole thing was rebuilt from the ground up. That reboot means no blockchain elements, modern systems, and full cross-platform play for PC and mobile. What’s the story? In Battle for Randland, you’ll choose allegiances with factions pulled right out of the novels. You can side with the White Tower, the Borderlands, the Aiel, or the Seanchan Empire. The cards are rooted in the lore, drawing on leaders, companions, spells, and artefacts that longtime readers will immediately recognise. Deck-building is at the heart of the game. The boards are presented in 3D with animated companions and magical effects. Check out the game’s visuals on its official YouTube channel. The game includes ranked play, casual matches and PvE battles. On top of the usual one-on-one duels, a 2v2 mode is also in the works. When will the game launch? Witsteen hasn’t given any release date yet. The game is up on Steam and the Epic Games Store, but they’re yet to list it on the mobile app stores. Beta access sign-ups are also open now on the official website. In case you don’t know about The Wheel of Time, let me tell you a bit about it. The book series has been a cornerstone of fantasy literature since the first book was released in 1990. What was supposed to be a trilogy became 14 volumes, a prequel, and three companion books. The last three novels, The Gathering Storm in 2009, Towers of Midnight in 2010, and A Memory of Light in 2013, were completed by Brandon Sanderson based on Jordan’s extensive notes. The series has been adapted into comics, a tabletop card game, a soundtrack album and more. And of course, Amazon Prime Video ran a three-season adaptation of The Wheel of Time from 2021 through 2025. Also, read our news on Duet Ducks: Rhythm Game Mixes Rhythm with Virtual Pet Simulator, Out Now. The post Digital Trading Card Game ‘Battle for Randland’ based on The Wheel of Time Announced appeared first on Droid Gamers.
Side-Scrolling Beat ‘Em Up, Hero Stickman Brings a Fresh Take on the RPG Genre
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With Guild Quests & Social Conquests.
The post Side-Scrolling Beat ‘Em Up, Hero Stickman Brings a Fresh Take on the RPG Genre appeared first on Droid Gamers.
Hero Stickman has officially arrived on Android today, with turn-based strategy, dungeon crawling, and side-scrolling combat. Published by F5GAME, the RPG leans on the stickman warriors theme. It has a character collection system, elemental team building, and a wide variety of game modes. Here’s more about Hero Stickman The game lets you summon warriors of Light, Shadow, Fire, Water, and Wind. In combat, the game alternates between calculated turn-based decisions and fast-paced side-scrolling beat ’em up sequences. For instance, placing a tank to guard the frontline or having a mage open with a full screen attack are things you need to decide. Progression is central here. You can socket epic weapons, unlock super moves, and eventually unleash ultimate skills like meteor summons or tidal ruptures. The idea is to watch your stickman squad evolve from basic fighters to godlike heroes capable of tearing through waves of enemies. And in every type of situation, whether in dungeons, PvP arenas, or special events. Dungeon runs drop loot needed for upgrades, while arena battles let you test your lineups against others. Guild systems are for larger-scale campaigns, encouraging you to recruit comrades, trade strategies, and build alliances. On top of that, there are rotating activities like Castle Siege tournaments, Dimensional Wars, and the Magma Forge for weapon enhancements. Hero Stickman also has fishing contests for downtime between battles. Hero Stickman blends tactical formations reminiscent of auto chess with a combat flow more in line with classic side-scrolling brawlers. The game is currently available for free on the Google Play Store in the United States, Canada, and Europe (excluding Russia). Also, be sure to read our next news on Co-Op Shoot ‘Em Up Acecraft, with Tom and Jerry Crossing Over at Launch! The post Side-Scrolling Beat ‘Em Up, Hero Stickman Brings a Fresh Take on the RPG Genre appeared first on Droid Gamers.
First Mobile Game In The Destiny Franchise Destiny: Rising Releases Today
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Sci-fi shooting action.
The post First Mobile Game In The Destiny Franchise Destiny: Rising Releases Today appeared first on Droid Gamers.
Destiny: Rising has landed on Android, marking the first time the Destiny universe has been accessible on mobile. Destiny is an online-only multiplayer first-person shooter video game series developed by Bungie. The first game in the series launched in September 2014. What does Destiny: Rising bring to mobile? Popular features of the original game, like six-player Raids and three-player Strikes, are here. But the developers have layered on roguelike challenges and PvPvE battles. The game also has social side activities like Sparrow Racing, Clan Housing, and Fishing. Destiny: Rising is published by NetEase Games on mobile. You’ll be able to swap between first-person and third-person perspectives. You get arsenal flexibility as weapons are shareable across characters. The first big challenge kicks off with the Season 0 Week One Gauntlet event. It offers special emblems and community rewards. Once that wraps, the Season 1 Week One event begins. It puts everyone around the globe on the same starting line to chase leaderboard rewards. Destiny: Rising is also digging into a fresh part of the story. The chapter rewinds to an alternate timeline, long before the original game, when the Iron Lords rose from the Dark Age to give humanity hope. Step into the untold era as new Lightbearers, revived by Ghosts to face alien threats and help restore humanity’s place among the stars. You play as the Wolf, a customisable Lightbearer carrying a Relic that unlocks unique abilities and Super Abilities. You can also switch things up by fighting as iconic Destiny figures such as Ikora Rey and Iron Lord Jolder. Get it at launch! At launch, you get over 200 free draws and at least 12,500 Lumia Leaves. A collection of Exotic weapons and an exclusive Exotic ornament is also up for grabs. There’s a 14-day welcome event and milestone achievements, all of which offer Lumia Leaves and extra draws. The Bear the Light event offers an emblem that can also be redeemed inside Destiny 2. Grab the game from the Google Play Store. It will be free-to-play on Android. Also, read our news on Nintendo Drops Hello, Mario!, Letting You Interact with… Mario’s Face! The post First Mobile Game In The Destiny Franchise Destiny: Rising Releases Today appeared first on Droid Gamers.
Is Prospecting Banning Players? – What’s Happening and Why.
- Guides
Fearmongering or facts?
The post Is Prospecting Banning Players? – What’s Happening and Why. appeared first on Droid Gamers.
Whether it’s fearmongering or facts, players are wondering if their game is safe. So, is Prospecting banning players? And if so, why? Find out in this complete guide that helps you navigate this hurdle and comply with Roblox’s and Prospectings’ game safety rules. Start playing Prospecting via Roblox. For more on Prospecting, check out my best equipment build guide. Is Prospecting Banning Players? In the Prospecting Discord, manager Charlotte shared in the Announcements channel that Rules, FAQ, and Support have been refreshed. Alongside the message “Our main focus was to update and refresh our rules and important information to ensure the community is a safe place for all! As a result, we are going to be much stricter with enforcing our rules and giving out punishments.“ On the surface, this seems easy enough, but looking deeper, we discover an underbelly that risks players being banned. Following Charlotte’s message, Admin North added: As you may or may not have heard, there is currently another server “selling” prospecting services (ProspectPing), which includes merchant stock and events. In light of recent events, anyone found to be affiliated will be banned here. The server blatantly violates our rules, and for your safety, we ask you to leave immediately. This officially marks 48 hours of notice from when we will carry out the ban wave. If you have purchased something already, unfortunately, we will not be offering forms of compensation. Services such as merchant stock may be available on this server in the near future, too, so don’t worry! Should You Be Worried That depends on whether you are a member of this ProspectPing server. It also seems that this ban wave will only happen internally within the Prospecting Discord and not transfer into their main game. That said, nothing is preventing the DEVs from banning individual players if they discover their affiliated username. What Is The ProspectPing Server? Now, I won’t link this since I don’t want to encourage players to check it out. But this server pings players to tell them about merchant wares and in-game events. It’s similar to the Grow a Garden notifier servers, if you’re familiar. The main Prospecting Discord team worry about this server as it’s not regulated by their own staff, so they cannot prevent potential scams. Their method of countering this server is to threaten the ban hammer, hopefully convincing players to leave. It was stated that Prospecting is working towards creating its own notifier on its main server to ensure the safety and satisfaction of all players. What You Need To Do If you are part of the ProspectPing server or know anyone who is, you should tell them to leave as soon as possible. The Admins of the Prospecting server are only allowing 48 hours before their mass ban. The post Is Prospecting Banning Players? – What’s Happening and Why. appeared first on Droid Gamers.
Blox Fruits Fish Guide
- Guides
The latest update introduced fishing, but what fish lurks out there in the sea? We’ve put together this Blox Fruits fish guide to help you find that out. You can play Blox Fruits now on Roblox. If you’re interested in the latest content for the game, you can also read our Blox Fruits Lightning Update guide. Blox Fruits Fish Guide Below, we’ve detailed each of the fish categories, the fish, what locations they show up, and the best bait to use to get them. Common Fish Carp Location: All Bait: All Catfish Location: All Bait: All Crab Location: All Bait: All Goldfish Location: All Bait: All Grouper Location: All Bait: All Mossback Location: All Bait: All Redfin Location: All Bait: All Saltwater Salmon Location: All Bait: All Sand Bass Location: All Bait: All Sea Sturgeon Location: All Bait: All Tidegill Location: All Bait: All Tuna Location: All Bait: All Uncommon Fish Amber Trout Location: All Bait: All Angelfish Location: All Bait: All Barracuda Location: Underwater City Bait: All Bullfish Location: Magma Village, Prehistoric Island Bait: Kelp Clownfish Location: All Bait: All Colossal Shrimp Location: All Bait: All Flatfish Location: All Bait: All Kelp Bass Location: All Bait: Kelp Pufferfish Location: All Bait: All Parrotfish Location: Green Zone, Tiki Outpost Bait: All Rare Fish Candyfish Location: Sea Of Treats Bait: All Gliderfish Location: All Bait: All Leafy Trout Location: Green Zone Bait: All Molten Trout Location: All Bait: All Seahorse Location: All Bait: All Ghostfish Location: Haunted Castle, Haunted Shipwreck, Mirage Island Bait: Abyssal Bait Epic Fish Angler Location: Haunted Castle Bait: Abyssal Bait Azure Marlin Location: Hydra Island, Kitsune Island Bait: All Frostjaw Location: Frozen Dimension, Frozen Village Bait: Frozen Bait Rock Dweller Location: Magma Village, Prehistoric Island Bait: All Mythical Fish Terrorfish Location: Frozen Dimension, Tiki Outpost Bait: Carnivore Bait The post Blox Fruits Fish Guide appeared first on Droid Gamers.
What Is The Brainrot Multiplier in Grow a Garden
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I can't believe brainrots are still relevant.
The post What Is The Brainrot Multiplier in Grow a Garden appeared first on Droid Gamers.
The Admin Wars Event was a fundamentally unserious time to be playing Grow a Garden, with the invasion and introduction of Brainrots. But one new mutation seems to be stumping most players, so what is the Brainrot Multiplier in Grow a Garden? Find its value and appearance in this guide, and how to get it! Start playing Grow a Garden via Roblox. For more on the Admin Wars, check out our article on who we thought won the whole ordeal. What Is The Brainrot Multiplier in Grow a Garden The Brainrot Multiplier is estimated to have a value of x100. Of all mutations, this one in particular has a very unique appearance. Brainrotted crops emit colourful confetti and circle rainbow auras, with an occasional PNG of a man’s face. Silly and colourful! So, how do you get the Brainrot Mutation if you missed the Admin Wars? How To Get The Brainrot Mutation The Lemon Lion was a gift from Jandel during the Admin Wars, alongside other brainrot pets. Of all the available options, this one is my personal favourite, as I believe it has the best abilities. Brain Roar: The pet roars every 5 minutes and mutates a random fruit with the Brainrot Mutation (x100) Citrus Roar: Occasionally grants bonus EXP to a random active pet within its owner’s garden. The Brain Roar ability, in particular, is similar to the beloved Dragonfly skill, which allows that pet to mutate a random crop to Gold every 5 minutes (x50 value). Except that the Lemon Lion’s ability is worth so much more, and therefore makes it far more efficient for profit farming. If you mix the Lemon Lion with a pet that speeds up ability cooldowns, you can effectively farm the x100 value Brainrot Mutation and have a meta sheckle farm in the palms of your hands. (Or rots of your brain!) The post What Is The Brainrot Multiplier in Grow a Garden appeared first on Droid Gamers.
Grow A Garden Fairy Update – What Can We Expect?
- Guides
Do you believe?
The post Grow A Garden Fairy Update – What Can We Expect? appeared first on Droid Gamers.
It’s nearly the end of the beanstalk era. Soon we’ll ring in the time of the fairies. So what’s coming this weekend? That’s what we’re her to look into in our Grow A Garden fairy update guide. We’re going to tell us everything we know about the coming event, what stays and what goes. You can play Grow A Garden now on Roblox. If you’re interested in the content that’s already out, you can have a look at our Grow A Garden update guide. Grow A Garden Fairy Update – What Can We Expect? What Do We Know? If we want to get the confirmed info our first stop is the Grow A Garden Discord and Event Page. They have the following. The Discord has the following: “This update brings an all new limited time fairy event! Discover and play to unlock brand new seeds, pets, items, weather, and lots more! There will also be other new content/features added…” While the event page reads: “This update brings an all new limited time fairy event and lots more new stuff to explore + enjoy! Discover and play the Fairy event! Unlock all new seeds, pets, items, weather, and lots more BRAND NEW features/content!” What Do We Expect? Here’s where we get into the more speculative area. Here are a few things we expect to see in the upcoming update. Could there be no admin abuse this time? After the Admin War last week, Jandel remarked that he might take a break from the weekly abuse as he’d been up at antisocial hours in his timezone to do it. Will he do it this week? Will he not? Will we get a guest running it instead? We’re interested to see what happens. End of Beanstalk content. No more Beanstalk after this week! Make sure to wrap up all your business and get the rewards you want before Saturday. The post Grow A Garden Fairy Update – What Can We Expect? appeared first on Droid Gamers.
Grow A Garden Transcendent Fruit – What Is It?
- Guides
A league of its own.
The post Grow A Garden Transcendent Fruit – What Is It? appeared first on Droid Gamers.
Wondering what the new label on a certain crop means? Or eager to own the rarest kind of fruit? Either way, you should find something useful in our Grow A Garden Transcendent fruit guide, where we explain what it means, and what qualify as a Transcendent fruit. Grow A Garden is available to play over on Roblox. We’ve got a Grow A Garden update guide if you’re interested in hearing about all the different new additions to the game. Grow A Garden Transcendent Fruit – What Is It? Now to cover what they term means, and what fruit fit into the term so far. What Does Transcendent Mean? Transcendant is a rarity level, a new rarity level in fact. Each crop in Grow A Garden has a rarity level, and it determines its value, along with how much it might be worth in certain events, like the Summer Harvest, or the Zen event. For this reason, they’re The current rarity levels are: Common Uncommon Rare Legendary Mythical Divine Prismatic Transcendent Transcendent is the newest addition to the list, with Prismatic coming before. We expect to see another rarity level eventually. What Fruit Are Transcendent? As of the time of writing the article, there is only one Transcendent crop, the Bone Blossom. This was awarded as a prize for completing the Prehistoric questline, and so is not generally available now as of the Zen update. The Bone Blossom is best known for being the first crop to outdo Candy Blossom in terms of sale value. It was also not available through the shop, so currently, Prismatic is the highest rarity available through the Seed Shop. We’ll see if that changes in the future, and update the guide to reflect this if things change. (We’ll also add new fruit to the guide as they appear.) The post Grow A Garden Transcendent Fruit – What Is It? appeared first on Droid Gamers.
Roblox The Long Drive Ending Guide
- Guides
Our Roblox The Long Drive ending guide, with information on how to complete the Roblox horror game on the current update.
The post Roblox The Long Drive Ending Guide appeared first on Droid Gamers.
Is there a safe haven in the bleak world of The Long Drive, or are you doomed to drive until your lights go dark? That’s what we’re here to show you. Roblox The Long Drive ending guide goes over what to expect at the end of the road. The Roblox game The Long Drive takes some inspiration from the Steam game of the same name in terms of basic gameplay mechanics, but the vibes are very different. You’re out to reach Almaty, a safe place supposedly 5,000km away, but to get there you need to make it through miles of eerie abandoned countryside full of danger.. as the Svintus close in. Want to brave the roads yourself? Check out The Long Drive on Roblox. Want something a little less intense? Try out Sol’s RNG Eclipse guide. Roblox The Long Drive Ending Guide Okay, let’s go over everything useful. Is There An Ending? (And Is It Really 5,000km Away?) Okay, despite what the sign is, the end of The Long Drive isn’t 5,000km away. The road doesn’t run infinitely either. You can reach the end of the road if you can avoid the numerous hazards and not run out of fuel on the way. Well, maybe in theory you could finish it on foot but I’m not volunteering to try it. How Do You Reach The Ending? As of the current update, you can hit the end and complete the game around the 80km mark. It can be a bit closer or a bit further away, but 80km is the median. If you hit that and the road keeps going, just hold on a little longer! You’ll know you’re there because your vehicle will stop, and you’ll get the overview of a small town, hopefully an occupied one rather than another ghost town. Think you’ll be safe there? Only the next update will tell… The post Roblox The Long Drive Ending Guide appeared first on Droid Gamers.
This is a feed of the latest articles from Eurogamer.net.
If Elden Ring Nightreign wasn't punishing enough for you, FromSoft is adding a high-difficulty mode
- FromSoftware
- Multiplayer Cooperative
- Multiplayer Competitive
- Xbox Series X/S
- RPG
- Third person
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- PC
- Elden Ring: Nightreign
- PS5
For those of you who enjoyed Elden Ring's co-op spin-off Nightreign on release but now think meh, this is too easy, well buckle up buttercup. Bandai Namco and FromSoftware have announced a high-difficulty mode.

A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards
- Blockbuster
- James Bond
Is there anything more British than turning on the telly at 11pm and finding an old Bond film on ITV? There's an opening that I probably couldn't get away with on any other major games site, hey. But, really: that moment of channel-hopping and catching the smirking visage of Sean Connery, Roger Moore, or Pierce Brosnan as a bit of late-night terrestrial TV filler is as British as fish and chips, smashing up your shiny new alloy on a pothole, and needing to do a blood sacrifice for his majesty's government in order to send a DM on social media.

"It really sucks" Battlefield 6 technical director bummed out about those unable to play due to Secure Boot requirement, believes anti-cheat cat-and-mouse game will "never end"
- Electronic Arts
- Multiplayer Competitive
- Xbox Series X/S
- Single Player
- Bird view / Isometric
- First person
- PC
- Battlefield 6
- Shooter
- PS5
The Battlefield 6 open betas proved exceptionally popular earlier this month for many, but a significant portion of the PC playerbase were met with a daunting wall to play thanks to the game's Secure Boot requirement. This technical hurdle is in place for the game's anti-cheat, a kernel-level bit of software dedicated to curbing a rising cheating problem across online FPS games.

Honor Magic V5 review: thinner, faster, stronger - but expensive
- Tech
- smartphones
- Android
- Honor
Last year Honor's Magic V3 foldable phone impressed, offering mature software, a thin and robust design and more powerful hardware. This year, thanks to the unlucky reputation of the number four in China, we've gone up two to the Magic V5.

Has Playtonic done enough to entice players back to the world of Yooka-Replaylee? I think it depends on the price
- Platformer
- Gamescom 2025
- PC
- Yooka-Replayee
If you cast your minds back to 2017, you will remember Playtonic's Yooka-Laylee first making its way onto the scene. Players were given control of a bat and chameleon duo in an homage to Rare's Banjo and Kazooie, who together could make their way through the 3D platform-riddled world collecting quills, pagies as such as they went. It was a charming little number, but it had its niggles. As our original Eurogamer review noted: "Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius".

Depth, player expression, and years of iteration: Pragmata's producer on the key to nailing the game's weird and wonderful core mechanic
- Capcom
- Xbox Series X/S
- Action Adventure
- PC
- Pragmata
- PS5
"I don't really want to delve into previous concepts," Pragmata producer Naoto Oyama tactfully offers, after I prod at the prickly topic of the lengthy development of Capcom's latest weird and wonderful offering.
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Kev Levine reminds the world Judas exists with update on a slick gameplay feature
- Point and Click
- Judas
- Xbox Series X/S
- Puzzle
- Action Adventure
- Single Player
- PC
- First person
- Indie
- News-in-brief
- Meridian4
- PS5
Bioshock creator Ken Levine has stepped out from the shadows to remind the world about his next project Judas, the first-person action adventure game from Ghost Story Games, through a new dev blog.

Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game
- Metal Gear Solid Delta: Snake Eater
- Konami
- Xbox Series X/S
- Third person
- Action Adventure
- Single Player
- Stealth
- PC
- Shooter
- PS5
The hallmark of the Metal Gear Solid games isn't the presence of one of the Snakes. It isn't nuclear dread or even hide-and-seek, often involving a cardboard box. And it's not tactical espionage action. I think it's a tone, or rather a carefully un-careful blend of conflicting tones. On one side there's a movement towards steely realism. On the other, there are these bright lunges at absolute fantasy. It's realism and its opposite. I just tried to google what realism's opposite actually is, by the way. There is no one standard answer as far as I can see. How very Metal Gear.

Bethesda teases Starfield space travel update after datamined leak
- Bethesda Softworks
- Xbox Series X/S
- FPS
- Bethesda Game Studios
- RPG
- Action Adventure
- Single Player
- Third person
- Open World
- Starfield
- PC
- First person
- Science Fiction
- News-in-brief
- Shooter
Bethesda has teased an upcoming update for Starfield meant to improve space travel, following a recent bit of data mining from the community that discovered hints of an overhauled "cruise mode".

Epic CEO blames Unreal Engine 5 issues on developers, but more support incoming
- Epic Games
- Xbox Series X/S
- PC
- PS5
Epic CEO Time Sweeney has blamed developers for issues with games made in Unreal Engine 5, stating the "main cause is the order of development".

Crystal Dynamics subject to more layoffs following Perfect Dark cancellation
- Blockbuster
- Xbox Series X/S
- Action Adventure
- PC
- Perfect Dark Reboot
- Shooter
Crystal Dynamics has announced the "difficult decision" to lay off more staff, citing "evolving business conditions". It added the decision was not made lightly, but was necessary to "ensure the long-term health of our studio and core creative priorities in a continually shifting market".

Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
- Metal Gear Solid Delta: Snake Eater
- Konami
- Xbox Series X/S
- Third person
- Action Adventure
- Single Player
- Stealth
- PC
- Shooter
- PS5
Konami has acknowledged issues with Metal Gear Solid Delta Snake Eater, as the stealth game remake launches today.
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28th August video games round-up: MGS Delta issues acknowledged by Konami and lay-offs after Perfect Dark
- Racing
- Sports
- Electronic Arts
- Multiplayer Competitive
- Xbox Series X/S
- Free-to-play
- Third person
- PS4
- Single Player
- PC
- Skate.
- Full Circle
- Xbox One
- PS5
Update: That was the world of video games today on 28th August. A full transcript of everything that occurred is available below if you wish to digest it at your leisure.

Call of Duty's U-turn on absurd cosmetics is proof that Battlefield 6 competition is a really good thing
- Square Enix
- Electronic Arts
- Multiplayer Competitive
- Multiplayer Cooperative
- Xbox Series X/S
- Treyarch
- Single Player
- Call of Duty: Black Ops 7
- Bird view / Isometric
- First person
- PC
- Battlefield 6
- Shooter
- Activision
- PS5
People say competition is a good thing, and in the world of video games it's a phrase that history has proven correct over, and over, and over again. This has happened once more with Call of Duty, which has done a mighty U-turn in regard to its approach to paid cosmetics in the upcoming Call of Duty: Black Ops 7.

The new Skate made me want to skate, but it also made me want to get my camera and shoot - and it's all thanks to its new, living city
- Racing
- Sports
- Electronic Arts
- Multiplayer Competitive
- Xbox Series X/S
- Free-to-play
- Third person
- PS4
- Single Player
- PC
- Skate.
- Full Circle
- Xbox One
- PS5
The new Skate game is free-to-play and pretty much massively multiplayer. It's a cross-platform live service game to its core, and it drops you into a shared open-world map with up to 150 other skaters. And, as you might expect from all these things being name-checked, my first half hour with the game involved trying to understand a muddle of regular unlocks, an in-game currency, a levelling system, a fast travel system and various other bits of UI shenanigans.

Here are our PS Plus Monthly games for September
- ConcernedApe
- Xbox Game Studios
- Multiplayer Cooperative
- Multiplayer Competitive
- Mac
- First person
- Sad Owl Studios
- Strategy
- Double Fine Productions
- Nintendo Switch
- Story Rich
- Viewfinder
- RPG
- Action Adventure
- PS4
- Indie
- Simulation
- Android
- Life Simulation
- Single Player
- Stardew Valley
- Bird view / Isometric
- Platformer
- Xbox One
- PS5
- Fantasy
- Psychonauts 2
- Xbox Series X/S
- Puzzle
- Third person
- Sandbox
- PC
- PlayStation Vita
- Thunderful
- iOS
Sony has announced the three monthly games coming to PS Plus in September, available for Premium, Extra, and Essential subscribers.

Resident Evil 9: Requiem's director explains how in one crucial way, it is the "most extreme" title in the series yet
- Resident Evil: Requiem
- Capcom
- Horror
- Single Player
- Gamescom 2025
- PS5
Resident Evil 9: Requiem's director wants you to know that it may very well be the most extreme title in the series. But not in the way you might think. When he talks of extremities Kōshi Nakanishi isn't talking about blood, guts, and gore - he's talking about pacing. And your heart rate, for that matter.

Hitman World of Assassination arrives on iPhone and iPad
- IO Interactive
- Third person
- Action Adventure
- Single Player
- Hitman World of Assassination
- Shooter
Agent 47, this is Diana, I have some important information for you. Today - that's 27th August - developer IO Interactive is releasing the full Hitman World of Assassination experience on iPhone and iPad. And, this release includes new touch controls as well as controller support. Have you got all that, 47?

"History is repeating itself" The real-world inspirations of Hell is Us are as relevant today as they were 30 years ago
- Xbox Series X/S
- Hell is Us
- RPG
- Action Adventure
- Single Player
- Third person
- Gamescom 2025
- Nacon
"The true horrors of war are a very important narrative pillar of the game. We wanted to do it justice. It's never done gratuitously, it's never done in a grotesque way, [but] we want to depict human conflicts as realistically as possible."

15 years later, Scott Pilgrim EX proves that Toronto's most problematic bass player has what it takes to become beat-em-up royalty in 2025
- Fighting
- Multiplayer Cooperative
- Multiplayer Competitive
- Nintendo Switch
- Side view
- Xbox Series X/S
- Action Adventure
- PS4
- Single Player
- PC
- Scott Pilgrim EX
- PS5
You know why a bass line is important in a good rock song, right? It's the whole foundation, the beating heart of the music that underpins everything else the song has to offer. That slick riff that comes in before the chorus wouldn't land as well without some nice syncopated bass notes to make it soar. The drum fills wouldn't feel as at home in the transitions without the bass to glue them to the rest of the beat. Even vocal melodies, when orchestrated properly, are elevated by a nice, recognisable and reliable bass line.

No Man's Sky adds fully customisable multi-crew spaceships you can build and fly with your friends
- Multiplayer Cooperative
- Multiplayer Competitive
- Mac
- First person
- Nintendo Switch
- RPG
- Action Adventure
- PS4
- Nintendo Switch 2
- Indie
- Simulation
- 505 Games
- Single Player
- Xbox One
- Hello Games
- PS5
- Xbox Series X/S
- No Man's Sky
- Third person
- PC
- Virtual Reality
Space can be a lonely place, what with it being - as a wise man once famously put it - so vastly, hugely, mind-bogglingly big and all. Which is where No Man's Sky new Voyagers update comes in. Now, those long treks across the infinite expanse needn't be quite so lonely thanks to the introduction of multi-crew space ships you can build, pilot, and stroll around with friends.

Good, the grubby paid clan plan for Vampire: The Masquerade - Bloodlines 2 is being "adjusted"
- Xbox Series X/S
- Xbox One
- Paradox Interactive
- RPG
- Action Adventure
- Hardsuit Labs
- PS4
- Single Player
- PC
- First person
- Vampire: The Masquerade - Bloodlines 2
- The Chinese Room
- PS5
Vampire: The Masquerade - Bloodlines 2 publisher Paradox appears to be rethinking its plan to charge for two of the six playable clans in the game.

With Shinobi: Art of Vengeance, Lizardcube gives that pixel-perfect 16-bit Streets of Rage 4 treatment to another Sega classic
- Shinobi: Art of Vengeance
- SEGA
- Nintendo Switch
- Xbox Series X/S
- Hack & Slash
- PS5
- Action Adventure
- Single Player
- PC
- Platformer
- Lizardcube
All of us who grew up in the 1980s and 1990s have had a decent amount of time to ponder what it is that really makes the video game ninja such a special thing. It's the hard strikes and the proximity to magic, sure, but it's also something else. A ninja moves with a particular lightness. No need for a foley artist to mix in footsteps, because when these characters move it's as is icing sugar is being dusted over the soft earth. So there's a lovely contradiction at the heart of it. Cor, it hurts when one of these people kicks you through a wall, but cor, they're so nimble and and deft and precise - so gentle - you kind of have to forgive them for everything.

Return to Silent Hill receives teaser trailer for film adaptation, revealing Pyramid Head and release date
- Bloober Team
- Silent Hill 2 Remake
- Konami
- Puzzle
- Action Adventure
- Single Player
- Third person
- PC
- PS5
A teaser trailer for the film Return to Silent Hill has been revealed, giving us a first proper look at the Silent Hill 2 adaptation, its version of Pyramid Head, and a release window.
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Clair Obscur: Expedition 33 is "not the end" of the franchise, director confirms
- Kepler Interactive
- Xbox Series X/S
- RPG
- Action Adventure
- Single Player
- Third person
- PC
- Clair Obscur: Expedition 33
- Sandfall Interactive
- PS5
- Strategy: Turn-Based Strategy
If you were hoping for more Clair Obscur: Expedition 33 - and wondered why it has such a long name - director Guillaume Broche has said the game is "not the end" of the series.
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Final Fantasy 14 Fan Fest dates announced, so when is the next expansion due?
- Square Enix
- Multiplayer Cooperative
- Multiplayer Competitive
- Xbox Series X/S
- RPG
- Action Adventure
- Single Player
- Third person
- PC
- Final Fantasy XIV: Dawntrail
- MMO
- MMORPG
- PS5
Square Enix has announced the dates and locations for its next round of Final Fantasy 14 Fan Fest events, suggesting the next expansion is still a long way off.

EA finally reveals Skate release date, out in early access next month
- Racing
- Sports
- Xbox Series X/S
- Free-to-play
- PS4
- EA
- PC
- Skate.
- Xbox One
- News-in-brief
- PS5
EA has finally revealed an early access release date for Skate. The much-anticipated skateboarding game will be releasing on 16th September, for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC.

27th August video games round-up: the future of Clair Obscur, Final Fantasy 14 Fan Fests announced, and Resident Evil Requiem gets extreme
- Hollow Knight: Silksong
- Racing
- Sports
- Team Cherry
- Nintendo Switch
- Xbox Series X/S
- Free-to-play
- Side view
- Xbox One
- Action Adventure
- PS4
- Single Player
- PC
- Skate.
- Indie
- Platformer
- PS5
Update: That was the world of video games today on 27th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

Kirby Air Riders is a blazing assault on the senses where once you lock in, the magic cuts through
- HAL Laboratory
- Racing
- Multiplayer Competitive
- BANDAI NAMCO Studios
- Kirby Air Riders
- Third person
- Single Player
- Nintendo Switch 2
- Nintendo
- Arcade
Let's kick off with a confession: I never really rated 2003's Kirby Air Ride. I'm well aware that some regard it as a GameCube classic, but I'm not one of them. When a sequel, Kirby Air Riders, closed out the big Switch 2 blow-out Nintendo Direct, my reaction was rather apathetic. A sequel to that is their grand finale?

I never expected to become emotionally invested in a lighthouse, but Keeper's surreal artistic direction and dedication to accessibility has done just that
- Xbox Series X/S
- Action Adventure
- Keeper (2025)
- PC
- Gamescom 2025
Some of us absolutely love to push ourselves when it comes to games, and believe the harder the better. Overcoming such challenges can offer an immense thrill and sense of achievement, after all. There are even some among us who won't reduce the difficulty level in a game if we are struggling, and would actually rather stop playing altogether.

Capcom replaces disqualified art contest winner with new work following AI allegations
- Fighting
- Multiplayer Competitive
- Capcom
- Side view
- Xbox Series X/S
- PS5
- Street Fighter 6
- PS4
- Single Player
- PC
- News-in-brief
- Arcade
Capcom has revealed new in-game Street Fighter 6 loading screen art for Kimberly which will be given to all players as part of a recent community art contest.

You can take the Gears out of the Xbox, but you can't take the Xbox out of the Gears
- Shooter: Third Person
- Xbox Series X/S
- Gears of War: Reloaded
- PC
- PS5
You can now play Gears of War on the PlayStation 5. Despite the changes to the video game landscape in recent years, that sentence still makes me react similarly to how I would if someone said "you can now drink coffee with a fork". My brain's immediate reaction is to dismiss it as nonsense. It's not. We've seen plenty of Xbox games on PlayStation already, but there are some games that bleed Xbox. Gears of War is one of them.

Helldivers 2 Into the Unjust update takes the battle to the alien Hive Worlds
- Comedy
- Multiplayer Cooperative
- Arrowhead Game Studios
- Multiplayer Competitive
- Third person
- Single Player
- Helldivers 2
- First person
- PC
- Science Fiction
- News-in-brief
- Shooter
- PS5
A new major update for Helldivers 2 has been unveiled, which will finally take the battle to the home of Super Earth's enemies.

Sony finally makes the PlayStation refund process easier, killing the support chat bot
- Sony PlayStation
- News-in-brief
- Sony
- PS5
Sony has pushed an update live to the PlayStation store that makes refunds considerably easier.

Lumines Arise's new demo reveals Burst mode, the game's answer to Tetris Effect's Zone, and the demo is out now
- Multiplayer Competitive
- Kids & Family
- Side view
- Puzzle
- Lumines Arise
- Single Player
- Arcade
- PS5
In our house, the first level of the new Lumines Arise demo already has a name. The demo hasn't been with us long - and it's available for PS5 and Steam until 11.59pm local time on the 3rd of September, so get on it - but it's made an impact. That first level has made an impact. I call it Cadbury Physics.

PlayStation CEO doesn't want first party studios to "play it safe" but "fail early and cheaply"
- Strategy
- Platformer
- Simulation
- Astro Bot
- Multiplayer Cooperative
- Multiplayer Competitive
- FPS
- Team Asobi
- Action Adventure
- Single Player
- Third person
- PC
- Indie
- Concord
- News-in-brief
- PS5
- Packom Interactive
PlayStation CEO Hermen Hulst wants the company to mitigate expensive risks with its future games, following last year's high profile failure of live-service shooter Concord.
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Herdling review: an emotional trek through magical alps that feels a little too easy
- Panic
- Herdling
- Xbox Series X/S
- Okomotive
- Third person
- Action Adventure
- Single Player
- PC
- Indie
- PS5
Video games are good at making us feel things for clumps of pixels, especially when those clumps are in constant mortal peril. Herdling joins a long tradition of extended escort quests that deftly fiddle the heartstrings: everything from Ico and The Last Guardian to the burgeoning library of Sad Dad simulators that define modern gaming.

Ubisoft CEO Yves Guillemot summoned to French Court in relation to previous harassment trial against former employees
- News-in-brief
- Ubisoft
Ubisoft CEO Yves Guillemot will appear in court in October in relation to the sexual harassment allegations that emerged back in 2020 against a number of employees.

2XKO's next character has been revealed early on the Riot Games support website
- Fighting
- 2XKO (Project L)
- Multiplayer Cooperative
- Multiplayer Competitive
- Side view
- Single Player
- Riot Games
- News-in-brief
The next character in Riot Games' upcoming 2v2 fighting game - 2XKO - has been leaked on the official Riot Games support website. We're going to say who they are in following paragraphs, heads up.

Demonschool delayed due to Hollow Knight Silksong release, "the GTA of indie games"
- Ysbryd Games
- Strategy
- Nintendo Switch
- Xbox Series X/S
- RPG
- PS4
- Demonschool
- Single Player
- Bird view / Isometric
- PC
- Xbox One
- News-in-brief
- Necrosoft Games
- PS5
- Strategy: Turn-Based Strategy
Demonschool, the forthcoming RPG Eurogamer described as "Persona meets Buffy", has been delayed once again due to the surprise release of Hollow Knight Silksong.

26th August video games round-up: Helldivers 2 releases on Xbox and indies delay games due to Silksong
- Simulation
- Krafton
- Multiplayer Competitive
- Life Simulation
- Third person
- Single Player
- PC
- inZOI
- Gamescom 2025
UPDATE: That was the world of video games today on 26th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

John Carpenter's Toxic Commando brings a refreshing new perspective to a well worn genre
- Multiplayer Cooperative
- Multiplayer Competitive
- FPS
- Xbox Series X/S
- Action Adventure
- Single Player
- Saber Interactive
- John Carpenter's Toxic Commando
- First person
- Focus Entertainment
- Shooter
- PS5
Plenty of Left 4 Dead-style co-op hoard shooters have come and gone throughout the years. This includes the quickly forgotten spiritual successor to the Left 4 Dead series, Back 4 Blood and Remedy's recently released attempt, FBC Firebreak. Remember FBC Firebreak? Anyone? Anyone? That one might still find an audience after planned updates, but it's facing an uphill struggle.

Pokémon Go finally expands trainer level cap
- Family-friendly
- Multiplayer Cooperative
- Multiplayer Competitive
- Pokémon Go
- First person
- Anime
- Social
- RPG
- Open World
- MMORPG
- Simulation
- Android
- The Pokémon Company International
- Side view
- Single Player
- Bird view / Isometric
- Free-2-Play
- Niantic
- Third person
- iOS

Silksong excitement has seen Hollow Knight's concurrent Steam peak record smashed over and over again
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Metroidvania
- Side view
- Xbox One
- Xbox Series X/S
- Mac
- Action Adventure
- Nintendo Switch 2
- PS4
- Single Player
- PC
- Indie
- Platformer
- PS5
People are getting ready for Hollow Knight: Silksong in the very best way possible – by replaying the original, Hollow Knight, in record numbers.

Silent Hill f producer insists it is "an action horror game" and any comparisons to a soulslike are "disingenuous"
- Silent Hill f
- Konami
- Xbox Series X/S
- Neobards Entertainment
- Puzzle
- Action Adventure
- Horror
- Single Player
- PC
- PS5
Silent Hill series producer Motoi Okamoto has called comparisons of the upcoming Silent Hill f to soulslike games "disingenuous", insisting "a lot of these things we actually pulled from classic Silent Hill titles".

Randy Pitchford's "a little nervous" about Borderlands 4's "more challenging" difficulty
- Borderlands 4
- Gearbox Software
- Shooter: Loot Shooter
- Multiplayer Cooperative
- 2K
- Multiplayer Competitive
- Xbox Series X/S
- RPG
- Action Adventure
- Gearbox
- Nintendo Switch 2
- Single Player
- PC
- First person
- Science Fiction
- Shooter
- PS5
Gearbox CEO Randy Pitchford admits he's a "little nervous" about Borderlands 4's "more challenging" difficulty.

Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was "the definitive role in his life"
- Metal Gear Solid Delta: Snake Eater
- Konami
- Xbox Series X/S
- Third person
- Action Adventure
- Single Player
- Stealth
- PC
- Shooter
- PS5
David Hayter – the original voice behind one of gaming's biggest characters, Snake – says portraying Hideo Kojima's stealthy creation "was the definitive role in [his] life", and if he was asked to reprise the role, he'd be "down" to voice him again.
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Assassin's Creed Mirage to get surprise free story DLC later this year
- Historical
- Ubisoft Entertainment
- Xbox Series X/S
- Third person
- Action Adventure
- PS4
- Single Player
- Open World
- Ubisoft Bordeaux
- PC
- Xbox One
- Assassin's Creed Mirage
- PS5
Ubisoft has confirmed new DLC is on the way later this year for 2023's Assassin's Creed Mirage.

The Division 2 kicks off 10th anniversary year with The Division 2: Survivors, "an updated take on the survival extraction experience"
- Tom Clancy's The Division 2
- Multiplayer Cooperative
- Multiplayer Competitive
- RPG
- Action Adventure
- PS4
- RPG: Action
- Ubisoft
- MMORPG
- Ubisoft Entertainment
- Android
- Single Player
- Xbox One
- Shooter
- Shooter: Loot Shooter
- Shooter: Third Person
- Xbox Series X/S
- Third person
- PC
- MMO
- Massive Entertainment
- iOS
The Division 2: Survivors is "an updated take on the survival extraction experience" coming to The Division 2.

A few hours into The Rogue Prince of Persia's 1.0 release, it's Dead Cells with beautifully balletic carnage - but hopefully there's a bit more to it
- Ubisoft Entertainment
- The Rogue Prince Of Persia
- Xbox Series X/S
- Roguelike
- Side view
- Hack & Slash
- Evil Empire
- Single Player
- PC
- Platformer
- Historical
- PS5
Our pal the Prince of Persia has been through a lot since his seminal debut in 1989, his form ever-shifting like, well, the sands of time. But throughout it all, from his eye-popping rotoscoped origins to his leap into the third dimension, and then, over the last few years, back into the side-on world again, there's one thing that's consistently defined the series' core: movement. Sure, old Prince was positively plodding compared to his later incarnations, but a sense of unparalleled fluidity has stayed true. I say all this, because The Rogue Prince of Persia, which has just had its 1.0 release on PC, Xbox, PlayStation, PlayStation Plus, and Game Pass after a year in Steam early access, still manages to feel like part of the series' nearly four-decade legacy, despite yet another reimagining of its form.

What we've been playing - the fabled Hollow Knight, the much-anticipated Bloodlines 2, and more
- Racing
- Team Cherry
- Multiplayer Cooperative
- Multiplayer Competitive
- Mac
- Playstack
- LocalThunk
- First person
- The Chinese Room
- Psyonix Studios
- Strategy
- Sports
- Hollow Knight
- Nintendo Switch
- Rocket League
- Paradox Interactive
- RPG
- Action Adventure
- PS4
- Yacht Club Games
- Indie
- Vampire: The Masquerade - Bloodlines 2
- MMORPG
- Card Games
- Blockbuster
- Strategy: Turn-Based Strategy
- Side view
- Single Player
- Bird view / Isometric
- Platformer
- Blizzard Entertainment
- Xbox One
- PS5
- Fantasy
- Xbox Series X/S
- Balatro
- Blizzard
- Third person
- What we've been playing
- Hardsuit Labs
- PC
- World of Warcraft
- MMO
- Mina the Hollower
Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, our away team returns from Gamescom and our home team recovers from Gamescom. What a week! Have you had your head turned by anything?

Bungie CEO Pete Parsons steps down, following years of criticism, layoffs, and that infamous classic car collection
- Multiplayer Cooperative
- Multiplayer Competitive
- First person
- RPG
- Action Adventure
- PS4
- MMORPG
- Activision
- Marathon (2025)
- Single Player
- Xbox One
- Shooter
- PS5
- Bungie
- Destiny 2
- Xbox Series X/S
- Third person
- PC
- Activision Blizzard
Bungie CEO Pete Parsons has stepped down from his position after over two decades at the studio.
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Pokémon TCG Pocket's next booster pack out next week
- Creatures
- Android
- Multiplayer Competitive
- Strategy: Turn-Based Strategy
- Side view
- The Pokémon Company International
- Single Player
- Text
- Bird view / Isometric
- News-in-brief
- Pokémon TCG Pocket
- DeNA
- iOS
- Card Games
The next booster pack coming to Pokémon TCG Pocket has been revealed, and it's out next week.

Pay rises, AI regulation, and layoff protection: what Activision Blizzard's newly unionised employees want from Microsoft
- Blockbuster
- Multiplayer Cooperative
- Multiplayer Competitive
- Blizzard
- RPG
- Action Adventure
- Mac
- Single Player
- Third person
- PC
- World of Warcraft
- MMO
- Blizzard Entertainment
- MMORPG
- Fantasy
Last week, Activision Blizzard's Story and Franchise Development team (SFD) announced to the world it had unionised alongside the Communications Workers of America (CWA). As of writing, a neutrality agreement is in place while negotiations for a union contract are in the works.

Creator of Stardew Valley doesn't charge for collabs with other games, does it to please players
- ConcernedApe
- Multiplayer Cooperative
- Multiplayer Competitive
- Mac
- Strategy
- Nintendo Switch
- Story Rich
- RPG
- Action Adventure
- PS4
- Indie
- Simulation
- Android
- Life Simulation
- Single Player
- Stardew Valley
- Bird view / Isometric
- Xbox One
- PS5
- Xbox Series X/S
- Sandbox
- PC
- News-in-brief
- PlayStation Vita
- iOS
The creator of Stardew Valley - Eric "ConcernedApe" Barone - has revealed he's never made any money directly from in-game crossovers. Instead, Barone agreed to implement these updates because he's a fan of the games, or thought players would like them.

Amazon-published chaotic dungeon creator King of Meat gets release date
- King of Meat
- Multiplayer Cooperative
- Multiplayer Competitive
- Nintendo Switch
- Xbox Series X/S
- Hack & Slash
- Third person
- Party
- PC
- Amazon Games
- News-in-brief
- Glowmade
- PS5
King of Meat, the Amazon-published dungeon creator action game, now has a release date: 7th October.
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Two Point Museum getting spoof video game exhibits in free Digiverse update next week
- Two Point Museum
- Strategy
- Simulation
- SEGA
- Xbox Series X/S
- Management
- Two Point Studios
- Single Player
- PC
- Bird view / Isometric
- Indie
- News-in-brief
- PS5

Metal Gear Solid Delta: Snake Eater's secret mode was developed by Platinum Games
- Metal Gear Solid Delta: Snake Eater
- Konami
- Xbox Series X/S
- Third person
- Action Adventure
- Single Player
- Stealth
- PC
- News-in-brief
- Shooter
- PS5
Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode within the remake. But it turns out this mode wasn't made by Konami alone - Platinum Games (Bayonetta, Astral Chain) is responsible for the surprise action minigame.

Don't let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they're heading to PS5 and Xbox
- Euro Truck Simulator 2
- Racing
- Simulation
- Multiplayer Cooperative
- Multiplayer Competitive
- Xbox Series X/S
- Side view
- SCS Software
- Third person
- Single Player
- Bird view / Isometric
- First person
- Indie
- PC
- American Truck Simulator
- Virtual Reality
- PS5
If I had to make a list of the things in life I have absolutely no interest in, trucks would be pretty near the top. And yet, I am obsessed with developer SCS Software's Truck Simulator series of games. And so, following the news both American Truck Simulator and Euro Truck Simulator 2 are at long last making their way to PlayStation 5 and Xbox Series X/S, I'm here to convince you their soothing expanses of endless virtual highway might also be for you, even if you don't know your backhaul from your bill of lading.

Overwatch 2 is getting a Persona 5 crossover event alongside brand new hero
- Overwatch 2
- Multiplayer Cooperative
- Multiplayer Competitive
- Nintendo Switch
- PS4
- Single Player
- PC
- First person
- News-in-brief
- Xbox One
- Blizzard Entertainment
- Shooter
- Activision Blizzard
Overwatch 2's eighteenth season launches next week and is bringing a Persona 5 crossover alongside a brand new hero.

Hollow Knight Silksong will be supported with extra content for years to come
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
Hollow Knight Silksong studio Team Cherry already has plans for DLC, with extra content planned in the months and years to come.
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22nd August video games round-up: Hollow Knight: Silksong release date reaction and gamescom's best games
- Nintendo Switch
- Xbox Series X/S
- PS4
- Nintendo Switch 2
- PC
- Xbox One
- PS5
Update: That was the world of video games today on 20th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.
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Metal Gear Solid Delta: Snake Eater review
- Metal Gear Solid Delta: Snake Eater
- Konami
- Xbox Series X/S
- Third person
- Action Adventure
- Single Player
- Stealth
- PC
- Shooter
- PS5
I, like many, was worried about Metal Gear Solid Delta: Snake Eater when it was first announced. A remake of what to me is one of the best Metal Gear games ever made, all these years later it could easily have run havoc over an all-time classic for the sake of nostalgia bucks. I am so, so happy to have been wrong.

A single developer has remade Call of Duty 2's Carentan level with photo-scanned models, ray tracing and more
- Infinity Ward
- Tech
- RTX Remix
- Call of Duty 2
- Multiplayer Competitive
- Single Player
- Nvidia
- PC
- First person
- Shooter
- Activision
- Xbox 360
As well as boosting its GeForce Now cloud streaming with PS5 Pro-beating hardware and new peripheral options, Nvidia has also detailed some of its recent RTX Remix successes at Gamescom 2025. If you're not familiar, RTX Remix is a set of tools for remastering old games with modern graphics techniques, converting ancient engines to support ray-traced lighting, shadow and reflections, new particular effects, higher-quality materials and so on. Specifically, the firm is announcing the winners of its RTX Remix contest, and showing off exactly what makes each fan-made graphics mod worthy of recognition. I took a look at some of the winning entries at Nvidia's booth here in Cologne, and was particularly impressed by the RTX Remix of a seminal classic, Call of Duty 2.

"You've just made my day" live reactions to the Silksong release date
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
In case you hadn't heard the many summon circle participants crying out in joy that their prayers had finally been answered, or the klaxons sounding far and wide, let me tell you the good news - Silksong has a release date!
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Jubilation, chaos, and a lot of screaming: inside a Hollow Knight community Discord as the Silksong release date finally hit
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
30-minutes until the live reveal of the latest Hollow Knight: Silksong trailer, the Hollow Knight: Silksong Daily News Discord server is packed. Almost a hundred people are sitting in a single voice channel, chatting away, cracking jokes. In less than an hour, they'll blow out my earphones.

No, Silksong hasn't been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
Earlier today, Team Cherry finally announced a release date for its long-awaited Hollow Knight sequel Silksong. After seven years, it will finally be out next month.
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Hollow Knight Silksong finally gets release date, out next month
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
- News-in-brief
Hollow Knight Silksong has finally received a release date, as announced today by Team Cherry today along with a new trailer.

Rusty Lake is back with another deliciously macabre adventure, and if you've slept on the overlooked series you're missing out
- Rusty Lake Hotel
- Point and Click
- Servant of the Lake
- Story Rich
- Side view
- Rusty Lake: Roots
- Puzzle
- Action Adventure
- Mac
- Cube Escape: Paradox
- Single Player
- Cube Escape Collection
- PC
- First person
- Indie
- Rusty Lake Paradise
- Rusty Lake
If you've been reading Eurogamer for any length of time there's a good chance you've already seen me harp on about the shamefully overlooked Rusty Lake series. It's a wonderfully macabre thing; strange, haunting, often unexpectedly disturbing, but also brilliantly accessible, and cheap as chips too. I love it, and will never stop telling people about it in a bid to share that love, so here I am again now that new game Servant of the Lake has been revealed.

Elden Ring reportedly runs poorly on Switch 2, but is anyone surprised?
- FromSoftware
- Multiplayer Cooperative
- Multiplayer Competitive
- Xbox Series X/S
- RPG
- Action Adventure
- PS4
- Elden Ring
- Bandai Namco Entertainment
- Open World
- PC
- Single Player
- Third person
- Xbox One
- PS5
- Fantasy
When Elden Ring popped up at Nintendo's Switch 2 reveal, it was a promising sign of third-party games finding their way to the new console.

Pokémon Legends Z-A goes full survival horror with a Resident Evil-style spoof to reveal its latest Mega Evolution
- Strategy
- Nintendo Switch
- Pokémon Legends: Z-A
- Story Rich
- The Pokémon Company International
- RPG
- Action Adventure
- Single Player
- Nintendo Switch 2
- Third person
- Nintendo
- News-in-brief
- Game Freak

My favourite tech at Gamescom is this "falcon-shaped" split gaming keyboard
- Gaming Keyboards
- Tech
- Asus
- PC
I want to tell you about my favourite thing from Gamescom. It's not the Xbox Ally X, it's not an active sim racing brake pedal, and it's not even that 720Hz tandem OLED monitor. It's a keyboard - a very special keyboard with one glaring flaw. Let me explain.

Star Fox man's new game Wild Blue looks delightfully, deliriously like Star Fox
- Chuhai Labs
- Third person
- Action Adventure
- Single Player
- PC
- Indie
- Humble Games
- Shooter
- Arcade
- Wild Blue
So this is what Star Fox man Giles Goddard has been up to: making a game that looks just like Star Fox. It's even got a team of anthropomorphic animals flying the spaceship-fighter-planes. It's even got those boxy aiming windows. It's even got the same bright-skied vibe. There's no denying what Wild Blue's inspiration was, and I'm A-OK with that.

Horror movie classic Halloween is getting the 1v4 multiplayer treatment, and it's out next year
- Halloween
- Xbox Series X/S
- Horror
- PC
- News-in-brief
- PS5
John Carpenter's Halloween is the latest horror movie classic to get the multiplayer treatment, and it's coming to PS5, Xbox Series X/S, and PC sometime in 2026.

Metroid Prime 4: Beyond officially ESRB rated, sparking hope for release date news
- Nintendo Switch
- Metroid Prime 4
- Action Adventure
- Single Player
- Retro Studios
- First person
- Nintendo
- News-in-brief
- Shooter
Metroid Prime 4: Beyond has received its official ESRB rating, sparking hope that release date news is on the way soon.

Dawn of War 4 devs on taking over from Relic, the health of real-time strategy, and reviving a legend of the genre
- Strategy
- Strategy: Real-Time Strategy
- Multiplayer Competitive
- Single Player
- PC
- Deep Silver
- Bird view / Isometric
- Warhammer 40,000: Dawn of War IV
Dawn of War 4 is back, and I'm feeling pretty good about it. You can read my full thoughts on actually playing it - or really, playing the one available skirmish about six times over and over - in our big Dawn of War 4 preview, but alongside that hands-on time we also had a virtual sit-down with DoW 4's brand new development team.

Dune: Awakening gets first major DLC and story update on 10th September
- Dune: Awakening
- Multiplayer Cooperative
- Multiplayer Competitive
- RPG
- Action Adventure
- PC
- News-in-brief
- MMORPG
- Funcom
Dune: Awakening is getting a new DLC update as well as its next story chapter on the 10th September.

The Rogue Prince of Persia is out now on Game Pass and PlayStation Plus, Switch 2 version coming later this year
- The Rogue Prince Of Persia
- Roguelike
- Side view
- Hack & Slash
- Evil Empire
- Single Player
- Platformer
- News-in-brief
- Historical
- Ubisoft Entertainment
The Rogue Prince of Persia has finally launched after a period in Early Access. The game is available now on Xbox Series X|S, PlayStation 5, and PC. You can grab it on Game Pass and PlayStation Plus too.

Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here's a new gameplay trailer
- Lost Hellden
- Strategy
- Narrative / Story Driven
- Artisan Studios
- Nintendo Switch
- Xbox Series X/S
- Side view
- RPG
- Action Adventure
- PS4
- Single Player
- Third person
- Bird view / Isometric
- Indie
- News-in-brief
- JRPG
- PS5
- Fantasy
JRPG Lost Hellden has received a fresh gameplay trailer to show off its "Deep 2D" painted art style and action battle system.
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Square Enix's HD-2D Triangle Strategy out now on PlayStation and Xbox
- Square Enix
- Strategy
- Simulation
- Nintendo Switch
- RPG
- Action Adventure
- Single Player
- Bird view / Isometric
- Triangle Strategy
- Nintendo
- News-in-brief
- Artdink
- Strategy: Turn-Based Strategy
Square Enix has released its tactics RPG Triangle Strategy on PS5 and Xbox Series X/S, following its release in 2022 on Switch and PC.

21st August video games round-up: Silksong finally gets a release date and we agree that games consoles are both expensive and not expensive
- Nintendo Switch
- Xbox Series X/S
- PS4
- Nintendo Switch 2
- PC
- Xbox One
- PS5
Update: That was the world of video games today on 21st August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant
- Capcom
- Xbox Series X/S
- Action Adventure
- PC
- Pragmata
- PS5
We've said it before, here, already: Pragmata represents Capcom at its weird, experimental best. To me, it's in line with Exoprimal and Kunitsu-Gami: Path of the Goddess as a game that shows the publisher is confident to let its studios run with any ideas they have. Whilst those two may not have been commercial (or in Exoprimal's case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it's a shooter, its main character is more of an everydad - his name is Hugh Williams, for goodness sake - and it has one of the most exciting genre hybrids I've seen in a while.

No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed
- Grinding Gear Games
- Multiplayer Cooperative
- Multiplayer Competitive
- Hack & Slash
- Path of Exile 2
- Action Adventure
- RPG
- Single Player
- Bird view / Isometric
- PC
- MMORPG
Path of Exile 2 developer Grinding Gear Games had previously and optimistically said a 1.0 full release might happen this year. GGG gave it a 65 percent chance of happening when I spoke with the studio in March. But those ambitions have now been ruled out.

Tropico 7 announced for PC and consoles, and it's coming to Game Pass on day one
- Strategy: Builder
- Xbox Series X/S
- Tropico 7
- PC
- News-in-brief
- PS5
El Presidentes assemble! Tropico 7 - the latest entry in Kalypso Media's Caribbean-set city building sim - is official and heading to Xbox Series X/S, PlayStation 5, PC, and Game Pass next year.

Sony raises price of PS5, PS5 Digital, and PS5 Pro in the US
- Sony PlayStation
- Sony
- PS5
Sony has announced that it is raising the price of the PS5 in the US. The price increase of $50 affects all PS5 models and will come into effect from 21st August.

This RTX 5090 graphics card draws up to 800W and looks like a model from 2008
- PC
- Tech
- Asus
As well as a see-through 720Hz tandem OLED gaming monitor, Asus unveiled a retro-looking graphics card that draws up to 800W - a massive 200W jump over the most powerful RTX 5090 models and 215W over the base spec. A single 16-pin power cable maxes out at 600W, so the ROG Matrix uses both the proprietary BTF connector built into Asus motherboards and the regular 16-pin power input. That should make this the most powerful consumer graphics card in the world by a huge margin, and just how it's been designed is fascinating.

Opening Night Live buried the lede with WoW's Midnight expansion - the MMO has a load of new additions coming that are genuinely interesting
- Blockbuster
- Multiplayer Cooperative
- Multiplayer Competitive
- Blizzard
- RPG
- Action Adventure
- Mac
- Single Player
- Third person
- PC
- World of Warcraft
- MMO
- Blizzard Entertainment
- MMORPG
- Fantasy
Gamescom Opening Night Live was packed full of new game reveals as is tradition, one of the fancier looking ones surely being the new cinematic for World of Warcraft's Midnight expansion. Blizzard cinematics are always fantastic, the team responsible for them having seemingly made a pact with eldritch forces to maintain a level of quality one would think insurmountable.

Drowning in the sea of Opening Night Live game announcements? Here are the under-the-radar gems we're most excited about
- FPS
- Hack & Slash
- Playstack
- First person
- Valor Mortis
- Battlestar Galactica: Scattered Hopes
- Strategy
- Strategy: Real-Time Strategy
- Nightdive Studios
- Nintendo Switch
- RPG
- Action Adventure
- PS4
- Indie
- Science Fiction
- DotEmu
- Denshattack!
- Fireshine Games
- Side view
- Single Player
- Unbeatable
- Bird view / Isometric
- Platformer
- Xbox One
- Shooter
- Death by Scrolling
- Space Combat
- PS5
- Bubsy 4D
- Atari
- Lucasfilm
- Roguelike
- Xbox Series X/S
- Third person
- PC
- Outlaws + Handful of Missions: Remastered
- Rhythm
At this point, it's almost tradition that Gamescom Opening Night Live draws to a close with a collective sigh. Again I send my prayers to the stars that the OmniGeoff may one day concede - and this goes for the equally interminable likes of Summer Game Fest and The Game Awards - that shorter, more focused is always better. Imagine the sustained enthusiasm you could generate without all that flaccid, glassy eyed filler! And so in that spirit of relative brevity, here's a quick list of some of the slighty under-the-radar announcements from this year's show (and pre-show) that managed to get us quite excited.

With a new tandem OLED monitor that can hit 720Hz, the 1000Hz dream is almost here
- OLED
- Asus
- Xbox Series X/S
- Nintendo Switch 2
- PC
- Gaming Monitors
- PS5
Asus just revealed two new tandem OLED monitors at an event adjacent to Gamescom 2025, including a flagship model that's able to hit a blistering 720Hz (!) - at a reduced resolution of 720p - or a still-scintillating 540Hz at its normal resolution of 1440p. A 1000Hz OLED has long been the goal for display enthusiasts, and by that metric we're now the majority of the way there.

The Xbox ROG Ally X finally has a release date - and we went hands-on at Gamescom
- Asus
- Asus ROG Ally
- Asus ROG Ally X
- PC
- Microsoft
Months after they were first revealed, Microsoft and Asus are letting the paying public have a chance to test out their new Xbox ROG Ally and Xbox ROG Ally X handhelds here at Gamescom. The two firms are also marking the show by finally announcing an "on shelf" retail release date: October 16th.
Nvidia's PS5 Pro GeForce Now gamescom comparison demo is one of the most audacious I've seen in years
- CD Projekt RED
- First person
- CD Projekt
- Story Rich
- RPG
- Action Adventure
- PS4
- Open World
- Science Fiction
- GeForce Now
- Single Player
- Xbox One
- Shooter
- PS5
- Xbox Series X/S
- Third person
- Cyberpunk 2077
- Nvidia
- PC
Games events are always packed with a shed load of marketing bluster. Companies figure out the most impressive way to showcase their wares and then, well, deploy that. Some of that is more strait-laced; other times the truth is stretched.

The vampirey Witcher-alike The Blood of Dawnwalker is fast becoming one of my most anticipated RPGs
- Rebel Wolves
- The Blood of Dawnwalker
- Story Rich
- RPG
- RPG: Action
- Single Player
- Open World
- PC
- Fantasy
There's so much I like about The Blood of Dawnwalker. It turned my head earlier in the summer when a debut gameplay trailer was released, and my head is still firmly turned - spun like Linda Blair's in The Exorcist - now that I've watched a gamescom presentation for it. It's part Witcher, part Vampire, part Kingdom Come, and if the modest Polish team can deliver what it's promising, The Blood of Dawnwalker could be great.

With gamescom queues over an hour and Reddit in overdrive, Hollow Knight: Silksong hype has outpaced everything from Opening Night Live
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
Of all the announcements at last night's gamescom Opening Night Live, it was an announcement of an announcement that stole the show: Hollow Knight Silksong is real, and a full reveal is set for later this week.

Somehow, Resident Evil Requiem's 'big thing that follows you around' formula still invokes as much dread as your heart can take
- Resident Evil: Requiem
- Capcom
- Horror
- Single Player
- PS5
Jack and Marguerite Baker in Resident Evil 7. Lady Dimitrescu in Resident Evil 8. Mr. X in the Resident Evil 2 Remake. Nemesis in the Resident Evil 3 Remake. You'd think after four games, the formula would be getting a bit rote, a bit boring. You're a (somewhat) powerless survivor whisked out of your comfort zone, and something supernatural and evil is trying to kill you. Rinse, repeat, right? But no. Each of these games has offered something different.

Onimusha: Way of the Sword is one of those rare game previews that made me think 'OK, yeah, I'm going to Platinum this one'
- Onimusha: Way of the Sword
- Capcom
- Action Adventure
- Horror
- RPG: Action
- Single Player
- PC
- Fantasy
Way back in 2016, I downloaded and played the first Nioh public alpha. Team Ninja, the veteran action game developers behind Ninja Gaiden and Dead or Alive, working on a game that took inspiration from Dark Souls, was too much of a perfect idea to ignore. Within 10 minutes of playing that alpha - which was so bastard hard the devs had to tune down the difficulty for the next demo, and consequently the full release - I knew something to be true: I would get the Platinum trophy in this game.

High on Life 2 given February 2026 release date and confirmed for Xbox Game Pass
- Xbox Series X/S
- FPS
- Shooter
- Action Adventure
- Single Player
- PC
- First person
- Xbox One
- News-in-brief
- High on Life 2
- Squanch Games
- PS5
High on Life 2, the sequel to the crude and comedic FPS from Squanch Games, is set to release on 13th February, 2026, it's been revealed on Xbox Wire.

Not only is Hollow Knight: Silksong real, I've played it, and it's harder and faster than the original - but is it better?
- Hollow Knight: Silksong
- Team Cherry
- Nintendo Switch
- Side view
- Action Adventure
- Single Player
- PC
- Indie
- Platformer
Hornets are generally considered pests because of how aggressive they are. Their stings are more dangerous than those of bees, and as a genus they are generally considered some of the most vicious insects out there. Their stings can kill (and about 62 deaths a year are attributed to hornets in the US alone). Makes sense that you'd use one for a video game protagonist then.

Sonic Racing: CrossWorlds Open Network Test to begin on 29th August
- Sonic Team
- Sonic Racing: CrossWorlds
- Racing
- SEGA
- Multiplayer Cooperative
- Multiplayer Competitive
- Third person
- Single Player
- News-in-brief
A Sonic Racing: CrossWorlds Open Network Test has been announced for PS5, Xbox Series Consoles, PC, and Nintendo Switch. The multiplayer test will begin on 29th August and run over that weekend until 1st September.

20th August video games round-up: PS5 gets a price hike in the US and gamescom provided Silksong hands-on
- Nintendo Switch
- Xbox Series X/S
- PS4
- Nintendo Switch 2
- PC
- Xbox One
- PS5
Update: That was the world of video games today on 20th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

Nvidia's native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget
- Logitech
- GeForce Now
- Nvidia
- PC
- Tech
- Racing Wheel
Nvidia has announced a huge raft of changes and improvements to their GeForce Now cloud gaming service as part of their Gamescom 2025 announcements, but it's actually one of the smallest sections that has me most excited.

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Arcadian Days, A Relaxing Non-Linear Adventure, Hits Early Access Next Month
Solo developer Immersiv Games reached out to me back in June to check out its non-linear adventure game, Arcadian Days, during Steam Next Fest, and it ended up being one of my favorite demos from the event. Now, Immersiv Games has revealed Arcadian Days hits Steam Early Access on September 16, and if you're looking for something relaxing and unique to check out, I'd recommend giving it a shot.
During the Steam Next Fest demo, I was impressed by its minimalist, free-flowing exploration and sun-kissed visuals – throughout the demo, a gorgeous sunset created a painterly backdrop to my leisurely tasks, which included collecting plants for a crop or wood in a shed. The tasks I experienced weren't too challenging, and completing them took little effort, but Immersiv Games' self-proclaimed "non-linear" and "relaxing" makes me think this is by design. Though I love me some fast-paced, high-intensity action games, Arcadian Days' demo reminded me that it's equally as rewarding to check out a game that asks you to slow down and breathe.
I look forward to seeing how the Arcadian Days evolves during its Early Access period. Arcadian Days launches on PC via Steam Early Access on September 16.
For more, check out my Arcadian Days demo thoughts in this round-up here.
Battlefield 6 PC Specs And Launch Features Revealed
Hot off the heels of a very successful open beta, EA has revealed the PC specs for Battlefield 6. These features promise to deliver “the most advanced PC experience in franchise history.”
When Battlefield 6 hits PC on October 10, it will boast 4K graphics with uncapped frame rate and ultrawide monitor support. Players can tinker with over 600 customization options such as HDR and HUD scaling, camera settings, controller schemes, and streamer/Incognito modes. The game also includes native Steam platform support.
In terms of hardware support, Nvidia confirms Battlefield 6 features support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex.
The game also utilizes Javelin anti-cheat software, built from the ground up to solely safeguard against cheats and hacks “within and outside of kernel mode.”
Here is the full list of the game’s Minimum, Recommended, and Ultra PC specs (click the image to enlarge):
Graphics Settings
Minimum:1080p/30FPS
Rec: 1440p/60fps (Balanced), 1080p/80fps+ (Performance)
Ultra: 2160 (4K)/60fps (Balanced), 1440p/144fps (Performance)
Upscaler
Minimum/Rec/Ultra: Native
GPU
Minimum: Nvidia GeForce RTX 2060 - AMD Radeon RX 5600 XT - Intel Arc A380
Rec: Nvidia GeForce RTX 3060 Ti - AMD Radeon RX 6700 XT - Intel Arc B580
Ultra: Nvidia GeForce RTX 4080/AMD Radeon RX 7900 XTX
Video Memory
Minimum: 6GB
Rec: 8GB
Ultra: 16GB
CPU
Minimum: Intel Core i5-8400 - AMD Ryzen 5 2600
Rec: Intel Core i7-10700 - AMD Ryzen 7 3700X
Ultra: Intel Core i9-12900k - AMD Ryzen 7 7800X3D
RAM
Minimum: 16GB (Dual channel 2133mhz)
Rec: 16GB (Dual channel 3200mhz)
Ultra: 32GB (Dual channel 4800mhz)
OS
Minimum: Windows 10
Rec: Windows 11 64-bit
Ultra: Windows 11 64-bit
Direct X
Minimum/Rec/Ultra: DirectX12
Storage
Minimum: 55GB HDD (at launch)
Rec: 90GB SSD (at launch)
Ultra: 90GB SSD (at launch)
TPM 2.0 Enabled/UEFI Secure Boot Enabled/HVCI Capable/VBS Capable
Minium/Rec/Ultra: Required
Battlefield 6 launches on October 10 for PlayStation 5, Xbox Series X/S, and PC. You can read our hands-on impressions and conversation with the game's designers here.
Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff
Tomb Raider developer Crystal Dynamics announced an unknown number of layoffs yesterday, vaguely citing “evolving business decisions,” as the reason.
The studio shared the news on LinkedIn, writing that the decision wasn't made lightly and was made to “ensure the long-term health of our studio and core creative priorities in a continually shifting market.”
“To those impacted - we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition,” reads Crystal Dynamics’ statement.
The message ends with confirmation that the future of Tomb Raider, including an upcoming new title, will be unaffected by the layoffs.
Tomb Raider (2013)Crystal Dynamics does not elaborate further, but it’s worth noting the studio had been working on the recently canceled reboot of Perfect Dark alongside the game’s primary – and now defunct – developer, The Initiative. It’s hard to imagine this didn't have some factor in yesterday's layoffs.
The news comes after the studio laid off 17 employees in March. As of now, Crystal Dynamics, which was acquired by Embracer Group in 2022, has a new single-player Tomb Raider title in the works. First announced in 2022, the project will be published by Amazon Games and built in Unreal Engine 5. We know little about the game beyond this, and a release window is unknown.
Crystal Dynamics has not shipped a new triple-A title since the polarizing Marvel’s Avengers in 2020, though it collaborated with Aspyr on Tomb Raider I-III/IV-VI Remastered collections, released in 2024 and 2025, respectively, and 2024's Legacy of Kain: Soul Reaver 1&2 Remastered.
Elden Ring Nightreign's Deep Of Night Is An Endless "High-Difficulty Expedition Mode" Coming Next Month
Since launching in May, Elden Ring Nightreign, the multiplayer roguelike spinoff of Elden Ring, has continued to receive updates introducing new bosses and more. Now, developer From Software has announced the game's biggest update yet – Deep of Night – will go live next month on Thursday, September 11.
Deep of Night is a "high-difficulty" Expedition challenge mode "designed for seasoned players who have navigated through the Night many times," the studio writes in a press release, suggesting this already-difficult game is going to get a lot harder soon. In Deep of Night, the enemies are stronger than usual. Plus, you cannot specify the target Nightlord for the Expedition, meaning the final boss of the run will be random.
Alongside this, From Software says ongoing terrain changes will not be reflected, and that special items such as "Depth Relics," which are exclusive to Deep of Night, and weapons with multiple additional but also detrimental effects, will appear on runs. Furthermore, the difficulty increases the deeper you descend, and "the ratings will fluctuate based on wins and losses, affecting the depth."
From Software says players should aim to surpass Depth 3, and notes that Depth 4 to Depth 5 will "feature an endless battle for those seeking even greater thrills," suggesting that Deep of Night can turn into an endless-run mode.
The Deep of Night update for Elden Ring Nightreign goes live on Thursday, September 11.
In the meantime, read Game Informer's Elden Ring Nightreign review.
Mega Hawlucha Is The Latest Mega-Evolution Revealed For Pokémon Legends: Z-A
Pokémon Legends: Z-A launches in less than two months on Nintendo Switch and Switch 2, and as we get closer to its release, The Pokémon Company has continued to reveal more about the game, including which Mega-evolved Pokémon to expect in it. We learned about Mega Victreebel last week and now, Mega Hawlucha joins the roster.
"Hawlucha, an entertainer flexing the strength of its pumped-up muscles, is ready to prove there's even more to its showboating style through Mega Evolution," a press release reads. "Bulked by Mega Evolution, it uses its muscles to take hit after hit from opponents' moves and flex its own strength. After luring its opponent into attacking, it retaliates to make them flinch before diving at them using its signature move, Flying Press, to aim for victory."
Check out Mega Hawlucha in the new video below:
To celebrate Mega Hawlucha and the upcoming launch of Pokémon Legends: Z-A, The Pokémon Company International has partnered with Consejo Mundial de Lucha Libre (CMLL) to host a special event at Arena México in Mexico City on September 25 at 6 p.m. PT/9 p.m. ET. The showcase will feature four exhibition matches with top lucha libre wrestlers, including Místico, and tickets will be available soon. If you can't attend the event in person, it will be streamed live on the official Pokémon and CMLL channels.
Mega Hawlucha will appear in Pokémon Legends: Z-A when it launches on Switch and Switch 2 on October 16.
In the meantime, read our hands-on preview with the game to learn why it might be the best Pokémon game in years. After that, check out this Pokémon Legends: Z-A Switch 2 bundle.
What do you think of Mega Hawlucha's design? Let us know in the comments below!
Yakuza: Like A Dragon Studio Announces RGG Summit And Direct For Next Month
Ryu Ga Gotoku Studio, the team behind the Yakuza/Like A Dragon franchise, has announced it will hold an RGG Summit next month, immediately followed by an RGG Direct. The summit will bring "the latest info directly from Ryu Ga Gotoku Studio," on Wednesday, September 24, at 4 a.m. PT/7 a.m. ET, and the RGG Direct following it will give "a closer look at some of the studio's latest announcements."
As for what to expect at the Summit and Direct, RGG doesn't tease anything, though it has various projects in the works like Stranger Than Heaven, a new Virtua Fighter, and almost assuredly, a new Like A Dragon project. The studio also recently released Yakuza 0 Director's Cut, which features new cutscenes and more, exclusively on Nintendo Switch 2, and fans are hoping the team might bring it to other platforms.
If you're looking to set your expectations, last year's summit included the reveal of Like A Dragon: Pirate Yakuza in Hawaii. Who knows what we might see at this year's event, but it's less than a month away, so we don't have to wait too long.
In the meantime, read Game Informer's Like A Dragon: Pirate Yakuza In Hawaii review, and then read our Like A Dragon: Infinite Wealth review after that.
What do you hope to see at this year's RGG Summit and Direct? Let us know in the comments below!
Scott Pilgrim EX Feels Familiar With Some Smart Tweaks
Though it's not the original Ubisoft developers that created Scott Pilgrim vs. The World: The Game behind the upcoming quasi-sequel, Scott Pilgrim EX, Universal picked arguably the perfect team to make this game in Tribute Games. Behind great beat 'em ups like Teenage Mutant Ninja Turtles: Shredder's Revenge and hard at work on Marvel Cosmic Invasion, Tribute Games feels like a perfect match for Scott Pilgrim's next beat 'em up adventure if my 30-minute hands-on demo during Gamescom 2025 is any indication.
If you've played Shredder's Revenge, Scott Pilgrim EX will feel familiar. Beyond it being the same developer, Scott Pilgrim EX is being developed in the same engine as Tribute Games' previous TMNT game. Honestly, "familiar" is a word I thought a lot about while playing this demo (complimentary). It plays familiarly because of the engine; it sounds familiar because Scott Pilgrim vs. The World: The Game composer Anamanaguchi is back in the composer chair for Scott Pilgrim EX. Scott Pilgrim creator Bryan Lee O'Malley is working with Tribute Games on the game's narrative; and of course, some of the characters you know and love (and hate) are back.
With 15 years in between Scott Pilgrim vs The World and Scott Pilgrim EX, it was nice jumping into the latter and realizing almost immediately that Tribute Games did an excellent job at emulating the arcade fun of the former. But for all the familiarity of Scott Pilgrim EX, what I'm most impressed with is the ways Tribute Games is attempting to evolve the beat 'em up formula it's been working in for so long, with smart inspiration from the River City Ransom series.
Before hopping into a stage, myself and the other members of the press I was playing with in this 4-player couch co-op session selected our characters. I chose Ramona Flowers, the magic-user, and my colleagues selected Scott, the all-rounder character, Roxie Richter, the "tiny terror" and ninja with smoke bombs and more, and finally, League of Evil exes brawler Lucas Lee. We then selected our stage from the sprawling map of Toronto, Canada, and jumped right into the action. The combat feels great, with combos galore baked into each character, and unlockables, accessories, and more to collect as you progress.
We're guided toward our main objective, with word from Tribute that side objectives or side quests exist to pick up, too – we later complete one that tasked us with defeating a set number of enemies in a specific period of time. This takes us right across the screen to another area of town, but going from left to right is not the name of this beat 'em up game. Instead, we traversed all across the map, beating up enemies along the way and stopping at shops to heal up and purchase new items to equip, left and right, up and down. Scott Pilgrim EX is not a linear adventure, and seeing a game in this genre going wide is an exciting change.
Thirty minutes wasn't enough to see just how wide Scott Pilgrim EX goes, but what I've already seen has me excited at the prospects. I love the beat 'em up genre, but they feel centered around arcade fun exclusively, often shallow in depth as a result. Scott Pilgrim EX seems keen to change that, providing the arcade fun you know and love of Scott Pilgrim and adding unique touches of depth that I think could keep me playing long after I finish the golden path with open map traversal, RPG aspects, and more.
These four characters were great fun, if the enthusiasm my colleagues and I shared means anything, and with seven planned for the final game, I look forward to who else Tribute Games has added to this adventure. But for now, I wait.
Scott Pilgrim EX launches on PC and consoles in early 2026.
Stardew Valley Headlines The PS Plus September Lineup
The PlayStation Plus Essential tier gives subscribers free games every month, and recently, those games have been particularly excellent. Last month's offerings included Lies of P, one of the best games of 2023, but the upcoming September lineup announced on the PS Blog manages to top even that; you'll get Psychonauts 2, Viewfinder, and Stardew Valley, one of the most beloved indie games of all time.
Stardew Valley got a substantial 1.6 update last year, so if you haven't played it in a while, you'll be greeted by some new features, including new dialogue, new crafting recipes, hats for pets, and, for some reason, the ability to drink mayonnaise. I don't know who's out there saying, "I'd love to play Stardew Valley, but it's a deal breaker that you can't drink mayo straight from the jar," but if that's you, you're in luck.
The other two games are nothing to sneeze at either. Psychonauts 2 scored a nine from us when it released back in 2021 and even made its way onto our top ten list from that year. It's the long awaited sequel to Double Fine's platformer from 2005, and we did a retrospective on the studio's history back when it was featured on the cover of Game Informer issue 336. Meanwhile, Viewfinder is a delightful puzzle game from 2023 that reminds me of Portal in the best way – its photographic puzzle solving is incredibly creative game design.
All three games will be available for subscribers on September 2. You can still download August's games (Lies of P, My Hero One's Justice 2, and DayZ) until then.
Will you be checking these games out on September 2? Let us know in the comments!
Ken Levine Shares Judas Key Art And Details About The Game's Villains
Judas was formally revealed during The Game Awards 2022 as the next game from BioShock creator Ken Levine and his studio, Ghost Story Games. Since then, the team has remained mostly silent, save for a gameplay trailer last year, on what it's been up to with this sci-fi shooter (that looks a lot like BioShock). However, Levine took to the PlayStation Blog to share new details about the game's Big 3, villainy system, and the Judas key art.
Taking inspiration from famed Star Wars poster illustrator Drew Struzan, the Judas key art features the protagonist up front and center, seemingly overshadowing what I think is a variant of her (presumably alluding to the way choices can affect the narrative of the game, though it could just be a totally different character), above the Big 3: Queen Nefertiti, Sheriff Tom Austin, and Hope Jimenez. Levine teases there's more to glean from this key art, so I'll leave you to it:
Alongside this key art, Levine has shared that Ghost Story Games has just finished a major milestone it calls "Villainy." The director writes that villainy is a central feature of Judas, and that your actions will attract members of the Big 3 to you as friends, or turn them into foes. "When you play BioShock or BioShock Infinite, the villain is always going to be the villain," Levine writes in the blog. "Fontaine, Comstock – they're always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals."
The included clip in the blog post shows a Rent-a-Deputy robotic horse, which can attack enemies for you once rented, turning against you at the hands of Big 3 member, Sheriff Tom Austin. Levine says this is just a small way a Big 3 friend-turned-foe can make your life on the Mayflower, the spaceship setting of Judas, harder.
In the blog, Levine continues, explaining Ghost Story Games wants players to get to know the Big 3 intimately, and wants losing one of them to feel like losing a friend. The Big 3 will be competing for your favor and attention through Judas – they can bribe you, save you in battle, badmouth the other two Big 3 members, and share with you their deepest secrets. But, as Levine points out, eventually, you have to decide who you trust and who you don't... and that's going to cause problems.
"In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth," Levine writes. "By the end of the game, you knew everything about her, her abilities, her hopes, and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly, your interactions with the other two characters."
Unfortunately, today's blog doesn't include a release date or window for Judas as Ghost Story Games doesn't want to say when its game will launch until it's confident in a date it can hold. Considering Levine's release track record, Judas could still be years away (but hopefully it isn't).
In the meantime, watch the Judas reveal trailer, and then check out the Judas gameplay trailer shown last year. After that, read about what we want from BioShock 4, which isn't being developed by Ken Levine but is in the works at newcomer studio Cloud Chamber.
What do you think of Judas' Big 3 villainy system? Let us know in the comments below!
Dungeons & Dragons: The Fallbacks – Get An Exclusive Look At New Art And Character Sketches
Earlier this Summer, Dark Horse Comics and Hasbro's Wizards of the Coast revealed "Dungeons & Dragons: The Fallbacks", an all-new Forgotten Realms D&D adventure comic series written by Greg Pak, penciled by Wilton Santos, inked by Advan Alves, colored by Raul Angulo, and lettered by Nate Piekos. This four-issue miniseries begins when Issue #1 arrives this October, but ahead of its release, Game Informer can exclusively reveal a look at a special new art piece and never-before-seen character sketches.
The four issues will feature art by Marguerite Sauvage, Uzuri, Stephen Segovia, and Dan Panosian, but all four issues will include back cover art by Julie Dillon which, when collected, connect in an homage to J.C. Leyendecker. For the first time ever, you can get a look at what those four back cover art pieces look like when connected here at Game Informer – check it out below:
Art by Julie DillonThat's not all, though, because we also have a first look at never-before-seen character sketches for "Dungeons & Dragons: The Fallbacks" from artist Wilton Santos that you can view below:
Alongside these character sketches, we have some details for each:
Tessalynde (Tess) Halendria: The Rogue – ElfTess is a professional young infiltrator who always has a plan.
Tess was such a proficient thief as a child—and caused so much havoc in her small town—that her overwhelmed parents sent her to the city to train with an elderly halfling rogue famed for her good deeds. Now, with the skills of a master burglar, tempered by the conscience to use them for good, she pursues high-stakes jobs and big-time coin, always striving to keep her party safe.
Anson Iro: The Fighter – HumanAnson always gets back up when he’s knocked down, even if staying down is smarter.
Orphaned at a young age, Anson and his brother were polarized by their boyhood trauma. While Anson chose the path of a righteous warrior, his brother embraced a life of crime. Still, Anson refuses to give up on his only surviving family member. Having lost so much, Anson clings to what’s his, even if it’s broken.
Cazrin Varaith: The Wizard – HumanCazrin is a walking reference library who enthusiastically shares her knowledge whether you want it or not.
Cazrin’s long-ago ancestress was a wizard who launched devastating attacks on elite institutions of magical learning in the belief that magic should be accessible to all. The horror of these actions prevents the Varaith family from using magic to this day. But Cazrin has taught herself the fundamentals of spellcasting by recovering scraps of her ancestress’s knowledge. A fearless experimenter, she will test any theory in the name of learning.
Lark Silverstring: The Bard – TieflingA born showman who attracts attention and trouble in equal measure.
Lark lives to perform. But that’s a problem when he’s being hounded by dangerous bounty hunters and a small but dedicated fanbase. Consumed by the need to entertain, he routinely blows his own cover and must scramble out of the spotlight. As his old band enjoys widespread fame, Lark evades pursuers and questions about who wants him and why.
Baldric Goodhand: The Cleric – DwarfA smooth talker who negotiates for spells with a variety of gods.
Baldric’s certain he can talk his way out of anything. Though a man of the cloth, he refuses to pledge service to a single god, preferring to bargain for spells and favors from the entire pantheon. His unconventional relationship with the gods gives him a freewheeling confidence. But while he’s jaded with the divine, his faith in fellow mortals runs deep.
"In a time of fickle dogs and feckless governors, the world yearns for heroes," a press release about this comic series reads. "What it gets are the Fallbacks – a party of daring, dubious, and dysfunctional adventurers who arrive in the city of Loudwater in search of gold and glory. But an encounter with kobold thieves puts the Fallbacks in the crosshairs of a rival team of deeply annoying local heroes. Will the Fallbacks pull off a heist for the ages? Or will they sacrifice it all to put these 'heroes' in their place?"
Here's a look at the different covers for Issue #1:
The Fallbacks begins this October with Issue #1 from Dark Horse Comics.
Are you going to be checking out Dungeons & Dragons: The Fallbacks in October? Let us know in the comments below!
Scott Pilgrim EX Adds Lucas Lee And Roxie Richter As Playable Characters
Scott Pilgrim EX, the beat-em-up inspired by the popular graphic novel series, is getting two more playable characters. Roxie Richter and Lucas Lee, two of the series' iconic Evil Exes, join Scott and Ramona Flowers in their fight against the vegans, robots, and demons that have taken over the city. You can see them in action in the gameplay trailer below:
As you'd expect, both playable exes use abilities seen in their past appearances. Lucas Lee uses a skateboard as a weapon and summons his crew of stunt doubles, while Roxie Richter wields a katana with ninja-like agility. Their announcement brings Scott Pilgrim EX's playable roster up to four, but developer Tribute Games has previously announced the game would have seven total playable options, so there are still three fighters we don't know about yet.
Scott Pilgrim EX was announced at Summer Game Fest 2025. While it's not a direct sequel, it continues the legacy of 2010's Scott Pilgrim vs. The World: The Game, which was infamously de-listed from digital marketplaces in 2014, but was re-released in 2021. Scott Pilgrim EX features a soundtrack by Anamanaguchi (who composed for this game's predecessor) and an original story written by Bryan Lee O'Malley, the series' original creator. EX's developer Tribute Games is also known for its work on TMNT: Shredder's Revenge and the upcoming Marvel Cosmic Invasion.
Resident Evil Requiem: Everything We Learned From Our Interview With Its Director And Producer
Last week, I traveled to Cologne, Germany, to attend Gamescom and play more than two dozen games. One of those games was Resident Evil Requiem, the ninth mainline installment in Capcom's long-running survival horror series. Although it was the same demo from June's Summer Games Fest event in Los Angeles, featuring Grace Ashcroft in a decrepit care center attempting to escape from a monstrous creature stalking the halls, it was still my first time playing it.
You can read my hands-on preview thoughts on that demo in my Gamescom preview round-up here, but it was only half of my Requiem experience last week. I also sat down to interview Requiem director Koshi Nakanishi and producer Masato Kumazawa. In our 30-minute interview, we discussed the type of horror the team is aiming for in Requiem, why it was time to return to Raccoon City and zombies, the differences between the game's third-person and first-person gameplay, and more. Enjoy!
Interviewing The Director And Producer Of Resident Evil Requiem Left to right: Requiem producer Masato Kumazawa, Game Informer's Wesley LeBlanc, Requiem director Koshi NakanishiGame Informer editor Wesley LeBlanc: Every Resident Evil has a theme. Biohazard was about a southern backwoods family, and Village was Resident Evil's take on classic Universal monsters. How would you describe the horror theme of Requiem?
Director Koshi Nakanishi: We've been emphasizing in marketing materials, "Return to Raccoon City," and that we're returning to the main storyline of the series and looking to push it forward with horror. And you'll see, if you've played the demo, using characters like Grace and the creature you saw, we introduce this storyline and theme, and they're quite unique as an approach for Resident Evil.
Producer Masato Kumazawa: One of the elements that you can expect to return is zombies; they are back. We are focusing more on the monsters, a variety of different enemies from the creature you saw in the demo to the next level, the next version of our zombies.
You trip as Grace in third-person but not in first-person. Why is that?
Nakanishi: We originally planned to just switch the camera hud, but we realized that if you take the camera out from first to third, because of the way Grace is animated – as a first-person model – it looks like she's just walking around straight, with no reaction. It was unnatural. First-person is already more immersive, but that immersion has to be represented in other ways in third-person, which is why we have extra reactions like tripping. If we added tripping to first-person, moving the camera like that would make you motion sick. In third-person, it's about seeing her fear and reaction to the scenario, and going through the rest of the game, we start building in more reactions. There's no point in adding these in first-person because you wouldn't see them.
Kumazawa: There are surprise reactions she does in the demo. In third-person, something might happen, and you see her jump, whereas in first-person, there's a bit of a camera move instead. When she takes damage or gets hit, there's no need to do much in first-person, but there are specific animations in third-person to let you feel and show how much she got hurt.
With tripping and other animations that theoretically slow down gameplay, is it fair to say third-person is harder?
Nakanishi: We don't want to be unfair, so we'll give you a little peek behind the curtain: when you trip, you can't see it, but the creature doesn't move. Third-person never feels like an unfair advantage.
Why return to the Ashcroft family now, and why pick a family from the Outbreak series?
Nakanishi: Alyssa Ashcroft was actually the perfect character for our needs in this game; there really was no other character in mind. Returning to Raccoon City after all this time meant looking back on the incident itself and Umbrella and the themes we haven't visited in a while. Alyssa is a survivor of the incident, and she goes on to journalistically investigate and find the truth and expose the cover-up. But she pays the price for curiosity, presumably gets too close to the truth, and someone or some entity has her killed to silence her. Grace, being the character to take up the torch from her mother after all these years, wants to find the truth after the incident and the murder of her mother. Two generations of Ashcrofts are the perfect choice for our storytelling and moving the main series forward.
Can you talk to me a bit about the hulking creature design in the demo? What are some of the inspirations behind it?
Nakanishi: We had a lot of different concepts through the design phase. So, to be honest, there's not any one particular inspiration from other works. The main objective has been, with quite a few games with stalker enemies and different variations, for her to stand out from the pack. The main single-sentence summary of her: As soon as you lay your eyes on her, you know this isn't right; you need to get away from this.
Requiem has a few definitions. What does it mean in the context of this game?
Nakanishi: It's along the lines of remembrance for the dead. As we discussed earlier, Alyssa and Grace are a key family relationship that kicks everything off: Alyssa's murder, Grace's grief, her desire to avenge, her desire to solve her mother's murder, and the aftermath of the Raccoon City incident.
Can you expand on the line: "This is merely the overture to our darkest symphony yet?"
Nakanishi: The musical allusions are a call back to the title. Using a musical metaphor to say this is a requiem for the mass of the dead; even when you watch the SGF presentation or if you've played the same section yourself, and think this is dark and scary – this is just the beginning. It's our way of tying together the title and the metaphor and saying, "If you think this is scary, you haven't seen anything yet."
Does that mean Requiem is the scariest Resident Evil yet?
Nakanishi: That's a bit of a tricky question. I directed [Resident Evil 7: Biohazard]. I know for a lot of players, it was too scary, so scary they couldn't finish it. I'm not aiming to make this the scariest Resident Evil ever. It will be very scary, but I want you to get through the whole thing and enjoy it. It's about a release of tension and catharsis and actually surviving it, but it's certainly up there in terms of how scary Requiem is.
Kumazawa: The camera perspective changes are part of this. If you feel it's too scary in first-person, jump out to third-person. But overall, we're aiming to have a rollercoaster ride of a thrilling, well-paced storyline. If we're at max horror the whole time, people can't take it and put the controller down. We want, "Wow, that was scary," and then some exploration and puzzle-solving, then some action combat, and then we bring you back into the fear.
Can you talk about the persistent theme of family across this trilogy?
Nakanishi: We don't really think of [Resident Evil 7: Biohazard, Resident Evil Village, and Resident Evil Requiem] as a trilogy. 7 and 8 are a duology. Ethan's story concludes at the end of Village. Requiem is the ninth mainline title, but it's moving back to the series' mainstream, as it were, [...] to push the storyline forward. In that sense, I don't think family is a main theme of Requiem. It's part of it, but not as emphasized as the past two mainline titles. Part of Grace's motivation is things like finding out what happened to her mother, but that isn't the complete theme of the game.
What's it like within the team, finally returning to Raccoon City in a new way after all these years?
Nakanishi: There are a lot of Resident Evil fans on the team, so naturally, we find it very exciting, and it's fun to finally tackle the idea of what's happening inside the city. The fans, though, they go to the next level, with even more speculation and questions. We do have a lot of expectations to live up to, but we're confident you will love it.
Resident Evil Requiem hits PlayStation 5, Xbox Series X/S, and PC on February 27, 2026.
In the meantime, check out the latest Resident Evil Requiem trailer, and then read about why Leon S. Kennedy was considered a "bad match" for Resident Evil Requiem.
Check Out The Official Teaser Trailer For Silent Hill 2 Movie Adaptation, Return To Silent Hill
It's a great time to be a fan of Konami's Silent Hill series. Between Bloober Team's great Silent Hill 2 remake last year, the upcoming Silent Hill f that launches next month, and Return To Silent Hill, the Silent Hill 2 film adaptation hitting silver screens on January 23, there's plenty of psychological horror to go around. Ahead of the movie's release early next year, Cineverse and Bloody Disgusting have released an official teaser trailer for the film.
"Return To Silent Hill brings the iconic horror franchise back to the screen," the movie's logline reads. "When James receives a mysterious letter from his lost love Mary, he is drawn to Silent Hill—a once-familiar town now consumed by darkness. As he searches for her, James faces monstrous creatures and unravels a terrifying truth that will push him to the edge of his sanity."
Check out the Return To Silent Hill teaser for yourself below:
Return To Silent Hill hits theaters on January 23, 2026. It has a run time of 105 minutes and is directed by Christophe Gans, the director of 2006's Silent Hill.
In the meantime, read Game Informer's Silent Hill 2 remake review, and then check out the latest trailer for Silent Hill f, which hits PlayStation 5, Xbox Series X/S, and PC on September 25.
What do you think of this Return To Silent Hill teaser? Let us know in the comments below!
Lego Batman: Legacy Of The Dark Knight Is The Next Arkham Game You've Been Waiting For, And Then Some
One of the more exciting reveals during Gamescom's Opening Night Live ceremony last week was Lego Batman: Legacy of the Dark Knight. Not only is TT Games returning to the Caped Crusader – its first time since 2014's Lego Batman 3: Beyond Gotham – but it's doing so with a brand-new take on the superhero... kinda. I say that because a lot of Legacy of the Dark Knight will feel familiar to those who watch and read about Bruce Wayne's bat-shaped half, and that's by design.
Instead of continuing its original storytelling from the first three Lego Batman games, TT Games is fusing various Batman media, namely films like the Dark Knight trilogy and 2022's The Batman, to tell a definitive story. I played roughly 50 minutes of the game and caught references to Batman (1989), Christopher Nolan's Dark Knight trilogy, and even the 2010 animated feature, Batman: Under the Red Hood. TT Games promises even more, including 1966's Batman, Batman Returns, and various comics and graphic novels.
Immediately after hearing and seeing all these references, I was curious how TT Games approached utilizing all these various (and unique) properties to tell a single, cohesive story. Assistant design director Jimmy Sedota tells me it's about mashing together the highlights.
"It's been a fun challenge," he says. "We're pulling from so much. There's so much inspiration and reference out there, so as we started developing the story, we looked at some of the most iconic moments that we know, that even casual fans would recognize [...] and so we started with that, the highlight moments, and we started to see how we could lay out a single story that's our retelling that also references that stuff.
"Then from there, we started pulling more and more of that deep lore in, so looking at comics, TV, and all that stuff, and really starting to find moments like, 'Oh, we can get this nice lore cut in here, and we can reference this thing here.' Even in the ACE Chemicals mission you played, there are definitely references to the 1989 film, but also Under the Red Hood, and some stuff from the comics. And we feel that we've married that all in a way that tells a unique story, but is something that players and fans will recognize as familiar at the same time, with, of course, our humor and Lego TT Games twist on it."
That ACE Chemicals mission Sedota mentions was the primary focus of my hands-on preview at this year's Gamescom in Cologne, Germany last week, and it was a blast. It also showed me that Legacy of the Dark Knight doesn't feature inspiration from just movies, TV, and comics – it takes massive inspiration from Rocksteady Studios' Batman Arkham series. And wow, am I so glad it does.
I've enjoyed previous TT Games Lego versions of beloved characters and stories, including Batman, but combat has always been the weakest point of the experiences for me. It felt too simple, with not enough challenge to keep me engaged. TT Games is tackling this in two ways: using Arkham-inspired combat and including, for the first time in its Lego games' history, difficulty options.
There are three combat difficulty options: Classic, which "offers a traditional Lego experience" with unlimited lives, fewer enemies, and less frequency of advanced enemy types; Caped Crusader, which "offers a balanced focus on combat and story" with unlimited lives, more enemies, and advanced enemy types that appear more frequently; and finally, Dark Knight, which "offers harder combat for heroes seeking a challenge" with limited lives, even more enemies/frequent appearances by advanced enemy types. Dark Knight also includes a level reset upon losing all your lives. While you can gain lives by collecting hearts in missions, if you lose all of them, you'll need to restart the entire level.
I chose Dark Knight for my ACE Chemicals mission, and I'm so glad I did. It's a perfect challenge for the game's Arkham-inspired combat, and I quickly fell back into my habits of sneaking around, taking enemies out, and grappling to high-up gargoyles and perches to plan my next attack. I performed stealth takedowns from the ground, even sneaking around in underground grates and through air ventilation shafts (where, like the Arkham games, your view transitions into first-person). Unfortunately, I was unable to perform stealth takedowns from gargoyles and perches, and I'm not sure if that will be an aspect of the game's combat.
Still, stealth feels incredible, especially when coupled with distractions like throwing Batarangs or blowing up explosive barrels. Outside of stealth, my Arkham memories continued to push to the forefront of my brain as I pummeled enemies with the Square button, countering them with Triangle, and flipping over shielded enemies for attacks from behind with Circle. I even dodged bullets shot my way to glorious effect. It really feels like playing an Akrham game, but smartly, combat features the unique TT Games twist you expect. Sometimes takedowns were straightforward – other times, like while playing as Jim Gordon (who resembled the Gary Oldman version from Christopher Nolan's Batman films, though appearance varies based on costumes), I bashed an enemy over the head with a bug-catching net to comedic effect.
"We're huge fans of what Rocksteady was able to achieve [...] and this was built from the ground up at TT for what we think is the best Lego Batman combat system for our fans and for our games," Sedota says. "We have co-op, multiple playable characters over the course of the story campaign, gadgets, and more, and we feel we've created something uniquely our own." I do see how Legacy of the Dark Knight features unique flourishes in combat, courtesy of TT Games, but also... this combat is basically just Arkham combat, and that's great! That combat rule,s and it feels fantastic here!
I especially love all the humorous touches TT Games has added to its otherwise classic take on Gotham, complete with rainy nights, lots of neon signage, dangerous streets, and enemies galore. Similar to TT Games' more recent Lego games, not everything in this game is made of blocks. Instead, TT Games uses Lego as signposts to players.
"It's a really good mix of art direction, design direction, and usability and UX design," Sedota says when I ask how the team balances Lego vs real-world elements in-game. "When you see Lego, you expect to be able to smash it. [Legacy of the Dark Knight] still feels like a really beautiful modern game, but it still has plenty of Lego touches, and when you see those, you know most are interactable. That's for players to recognize, 'Oh, I can interact with that.' That's the marriage of our design and visuals."
In the ACE Chemicals mission I complete, Batman and Gordon are tasked with infiltrating the compound, and I mostly stick to the shadows to do so, though I find myself in a couple of brawls, too. Switching back and forth between these two characters is good fun, as Batman plays, like, well, Batman, while Gordon uses a non-lethal gun to shoot giant sticky globs onto enemies, making them easy to beat up. Outside of combat, the mission requires these two characters to work together. As I'm playing solo, switching is as easy as tapping on the d-pad, but TT Games envisions me playing couch co-op with someone else taking control of the opposite character. There are light, easy puzzles to complete that require switching from Batman to Gordon, then back to Batman, and vice versa, every so often in this mission, and it feels reminiscent of TT Games' typical puzzle design.
This mission ends how you might expect, as a figure under a Red Hood falls into a vat of acid and may or may not become a certain villain in Batman's extensive rogue gallery: Joker.
Speaking of Joker, if you saw the reveal trailer, you likely recognized that Legacy of the Dark Knight features a Joker inspired by Heath Ledger's legendary performance, at least in appearance. I don't encounter the Joker in my preview, but Sedota tells me the characters in this game aren't based on a single iteration of the character. The team is drawing inspiration from various Batman media, and while costumes will allow different characters to resemble specific iterations, those costumes don't alter the character. Batman and other characters in Legacy of the Dark Knight will remain consistent in their personalities – you only choose to have your Batman look like Robert Pattinson's, Christian Bale's, or maybe even Adam West's iconic take.
"We're not just doing all the movies," Sedota tells me. "There's a single [English] voice actor [for Batman] that's constant throughout. Even as Batman progresses, the story features that single character, but we're bringing out some humor, keeping it light, and building this all through story and gameplay mechanics."
However, Sedota tells me the consistency is primarily for Batman and the extended Bat-family, teasing that we might see more character evolution in the game's villains.
Beyond the ACE Chemicals mission, I also got to play around and explore the open-world Gotham, and it's a visual treat. Immediately, I look for the nearest grapple point and am thrilled to learn that you can tap the jump button for a powerful boost mid-grapple when you reach the end point, similar to the Arkham games. This sends Batman flying high into the sky, and I glide down a bit before dive-bombing into a group of unsuspecting enemies below. After this, I solve a quick Riddler Puzzle Box and find a Wayne Tech Cache with a Lego piece inside. By clicking the right stick, Batman utilizes Detect, which shows you where to go and locates nearby things to interact with – it's basically detective vision.
I eventually make my way down to the streets below and call up the Batmobile via the d-pad. The one that appears is the muscle car variant seen in The Batman, complete with its roaring turbo. TT Games has already shown off the Tumbler from the Dark Knight trilogy and the 1966 Batmobile, and I look forward to other iterations that might appear. Driving around feels great, as rain pours from the moody sky, causing the neon signs above to glisten in reflections on the streets. I complete a quick time-trial race and can already tell I'm going to be spending a decent chunk of time behind the wheel in Legacy of the Dark Knight. As for which Gotham this is, it's an original version from TT Games, but, like the rest of the game, it draws from a wide range of Batman media.
"We looked at lots of maps, games, and comics, in particular, and looked at the basic structure of certain things you need to have in Gotham," Sedota says. "There are always multiple islands, and we found something for the right size of our game, and there are different islands that unlock as you go through the main story, and new content opens up." He adds that you'll have all four islands of Gotham unlocked about halfway through the main story, but lots of "new activities" will appear over the entire course of the campaign.
This open-world Gotham, like the ACE Chemicals mission, is impressive. I'm more impressed with a TT Games Lego game than I've ever been with Legacy of the Dark Knight, and I've only played for 50 minutes. As a massive Batman fan desperate for another video game adventure with the Caped Crusader, TT Games seems set to deliver everything I want and more. Truly, I cannot wait, and I'm legitimately annoyed I have to until 2026 (but please take your time, TT Games, and don't crunch).
Lego Batman: Legacy of the Dark Knight is set to launch on PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC (via Steam and the Epic Games Store) sometime in 2026.
The Newly Revived Acclaim Is Hosting A Showcase Next Month
On March 4, it was announced that defunct publisher Acclaim had been resurrected (again), this time as an indie publisher. After months of waiting, it's time to learn what new games will bear that iconic rainbow logo thanks to the publisher's first digital showcase.
On September 10, Acclaim will host the Play Acclaim showcase to reveal its lineup of upcoming titles. The news follows a series of teaser trailers posted to the publisher’s official YouTube channel (such as the one below), which is where the presentation will be broadcast. Play Acclaim will air at 11:30 a.m. PT/2:30 p.m. ET.
Acclaim was a household name in the ‘80s and ‘90s as a publisher for many well-known games and franchises, including Mortal Kombat, NBA Jam, Turok, numerous WWE titles, and even more licensed games. The publisher closed its doors in 2004 due to poor sales and failure to pay royalties to its licensors. The brand was acquired and revived in 2006 as Acclaim Games, a totally different entity focused on offering free online games from other territories. Acclaim Games was then shuttered in 2010.
This revived Acclaim will focus on the independent game scene, promising to provide funding, marketing, and PR support to smaller studios. Acclaim’s advisory board consists of Russell Binder at Striker Entertainment, Mark Caplan at Ridge Partners, and pro wrestler Jeff Jarrett at Global Force Entertainment.
“We’re not here to chase ghosts,” said Alex Josef, CEO of Acclaim in today’s press release. “We’re here to take the energy and chaos that made Acclaim unforgettable and channel it into something new. The old screens are cracking, and what’s coming through is something exciting and different.”
100 Rapid-Fire Questions Answered About Vampire: The Masquerade – Bloodlines 2
As a part of our exclusive coverage of Vampire: The Masquerade – Bloodlines 2, we sat down with the developers and barraged them with 100 rapid-fire questions about their game. Featuring narrative director Ian Thomas, creative director Alex Skidmore, and White Wolf Brand Marketing Manager Jason Carl, we asked why Phyre's name is spelled like that, pitched some alternate names for the game, and inquired about whether Carl would ever consider doing a Cincinnati By Night series. Sorry, fellow Bengals fans – I wouldn't get your hopes up about that last one.
Watch Our Vampire: The Masquerade – Bloodlines 2 Rapid-Fire Interview:Please subscribe to Game Informer's YouTube channel if you enjoy this video, and visit our cover story hub for more exclusive, less silly details about the game.
The Next Game Informer Issue Includes A Double-Sided Phantom Blade Zero Poster
For years, a lot of China's video game development has happened in the realm of mobile games or as outsourced developers for studios elsewhere in the world. But there's been a shift happening – with big releases like last year's Black Myth: Wukong and plenty more, Chinese developers are aiming for new audiences around the world and seeing massive success. After visiting S-Game's Beijing, China, studio last month to check out hours of its upcoming "kung fu punk" action game, Phantom Blade Zero, I'm feeling pretty confident it's going to be the country's next big video game hit.
In our newly announced Game Informer issue, featuring Ninja Gaiden 4 – read about that cover reveal here – I wrote eight pages about Phantom Blade Zero, my time in Beijing, China, playing the game and speaking with the game's director, and even about my attempt at becoming a kung fu master in S-Game's Shanghai-based mocap studio (it's not in the cards for me). But that's not all the Phantom Blade Zero in this issue: each copy includes a double-sided Phantom Blade Zero poster!!!
Check out the poster that comes with your issue – at no additional charge, of course – below:
If you haven't subscribed yet, don't worry because there's still time! Subscribe today by clicking the button below to get this issue, including the Phantom Blade Zero poster, in your mailbox 4 to 6 weeks after you order!
Lumines Arise Has Thumping Beats To Clear Squares To
In 2018, Monstars and Enhance partnered for Tetris Effect, a gorgeous and rhythmic Tetris experience. Now, the same pairing has turned its gaze towards a new pulsing, thumping, timeline-scrolling puzzle game in Lumines Arise.
Arriving on November 11, Lumines Arise is a reinvention of the puzzle classic Lumines, where you clear a scrolling timeline by matching squares of multi-colored blocks. All of this hums underneath wave after wave of music and visuals, in the exact kind of rapturous symphony you'd expect from the makers of Tetris Effect.
Check out our gameplay from the demo, with a surprisingly welcome S-rank for this rusty Lumines player, and look ahead to Lumines Arise on PS5 and PC via Steam on November 11, 2025.
Cover Reveal – Ninja Gaiden 4
Ninja Gaiden 4, the long-awaited fourth mainline entry in the iconic action franchise, graces the next cover of Game Informer, and we could not be more excited to feature both the new protagonist, Yakumo, and his counterpart, the series' longtime hero, Ryu Hayabusa, on the full spread of our cover art. The digital issue goes live today at GameInformer.com/NinjaGaiden4, with print subscriptions rolling out in a few weeks. If you haven't subscribed yet, there's still time to get the Ninja Gaiden 4 issue shipped to your mailbox.
The Ninja Gaiden franchise has been dormant for more than a decade, but 2025 has been a big comeback year for the series. Koei Tecmo kicked off the year with an Unreal Engine 5 remaster of the beloved Ninja Gaiden 2, followed by Dotemu and The Game Kitchen's incredible retro-facing Ninja Gaiden: Ragebound. However, the franchise's 2025 is far from over, as the first mainline entry in more than 13 years is set to hit this October. Just like Ninja Gaiden 4 delivers action starring two ninjas, it also unites two fabled game studios: series developer Team Ninja and the acclaimed action team at PlatinumGames.
Click to view at higher resolutionWe flew to Tokyo, Japan, to spend a day in PlatinumGames' headquarters, talking to various members of the team from both studios and playing through the first several chapters of the story. Our cover story explores how Team Ninja united with the studio behind such beloved titles as Nier: Automata, Astral Chain, and the Bayonetta series, plus a deep dive into what to expect when the game launches in October.
The Ninja Gaiden 4 cover story is the centerpiece, but our next issue is so much more than that article. If you're new to Ninja Gaiden, our editor-in-chief Matt Miller runs down the history and importance of the franchise. Wesley LeBlanc spent a week in Beijing and Shanghai, China, to go in-depth with the promising action title Phantom Blade Zero. Marcus Stewart caught up with the indie masters at Shovel Knight developer Yacht Club Games to dig into what makes Mina the Hollower such an exciting prospect. Charles Harte spoke with the team behind Dispatch about rising from the ruins of Telltale Games to create a humorous superhero game. We also have a conversation with prolific voice actor and Critical Role dungeon master extraordinaire Matt Mercer, as well as a piece from award-winning comedy writer Mike Drucker about the legacy of King's Quest and its creator Roberta Williams.
Click to view at higher resolutionWe've rounded out this issue with a diverse selection of previews and reviews. Within the pages of this issue, we have previews for Pokémon Legends: Z-A, Skate, Ghost of Yōtei, Battlefield 6, Call of Duty: Black Ops 7, and more. You'll also find reviews for games like Metal Gear Solid Delta: Snake Eater, Ninja Gaiden: Ragebound, Madden NFL 26, Wuchang: Fallen Feathers, Donkey Kong Bananza, and more.
If you're not subscribed yet, this is an excellent issue to sign up for, and if you do it today, you'll be just in time to get a physical copy of this issue in your mailbox. Print copies will ship out in the coming weeks, but all subscribers can log in to our website and access the content the same way you're accessing this article starting today.
Baby Steps And Other Indie Games Are Being Delayed To Avoid Silksong's Launch
The announcement of Hollow Knight: Silksong’s release date has created a ripple effect in the indie game community. With the game launching on such short notice – next week, on September 4 – several indie titles that were slated to release on or near that date are collectively jumping out of its blast radius to avoid being overshadowed. Devolver Digital’s Baby Steps joins this list.
The upcoming physics-based walking adventure by the creators of Ape Out and Getting Over It with Bennett Foddy was set to launch on September. 8. Although it wouldn’t have arrived until one week after Silksong, publisher Devolver Digital isn’t taking chances and has delayed Baby Steps to September 23. The game, first announced in 2023, follows an "unemployed loser" named Nate who takes his literal first steps into a fantastical world. Players must master the physics-based walking to awkwardly/humorously traverse environments.
“Nate, the wary, onesie-donned failson at the heart of the eccentric adventure in literal walking simulator Baby Steps, has stumbled after attempting to ascend his greatest challenge yet: launching the week after Hollow Knight: Silksong's surprise release date,” reads Devolver’s press release.
A cute trailer announcing the new release date shows Nate awkwardly climbing atop a giant model of Hornet, the protagonist of Silksong. When Baby Steps launches, it will be available on PlayStation 5 and PC.
Baby Steps isn't alone. Yesterday, publisher Ysbryd Games delayed its tactical RPG Demonschool from September 3 to November 19. The Early Access cozy sim title Little Witch in the Woods, which pushed its long-awaited 1.0 launch from September 4 to September 15.
Indie Metroidvania Aeterna Lucas was also planned to release this month, and is now delayed all the way into next year. Retro RPG Faeland was set to launch out of Early Access on September 9, but this has been postponed to a yet-to-be-determined date. CloverPit, a roguelite slot machine game, had its launch moved to September 26 from its original September 3 date. All of these delay announcements specifically cite Hollow Knight: Silksong as the primary culprit.
This phenomenon will likely continue, as there are still plenty of smaller titles launching well within Silksong's blast radius. Titles like Jetrunner, Atari's Adventure of Samsara, Deep Silver's Metal Eden, and Bandai Namco's Hirogami are just a few titles arriving right alongside Team Cherry's hotly anticipated sequel. It wouldn't surprise me if these developers are having difficult conversations about whether it's wise, or even financially feasible, to delay their titles or to weather the storm and hope for the best.
Suda51 Wanted The Development Of Romeo Is A Dead Man To Be Just As Fun As The Game
During Gamescom 2025 last week in Cologne, Germany, I went hands-on with No More Heroes developer Grasshopper Manufacture's upcoming action game, Romeo Is A Dead Man, and came away with more questions than answers (but in the best way possible). Fortunately, I immediately transitioned from my hands-on preview to a couch, where I sat across from the game's director, Goichi Suda AKA Suda51, and his interpreter, and asked him the new questions I had.
But first, let me set the scene of my demo: before gameplay began, I watched a quick intro you've likely seen in the game's reveal trailer that shows Romeo die, then be resurrected and turned into a space cop/FBI agent/expert mercenary/cyborg hybrid. From here, I was brought to a screen with three impeccably designed chocolates. I forgot the name of the first chocolate (and unfortunately didn't write it down), but it represented the game's easy mode; the orange chocolate I chose represented normal, and the ginger-infused chocolate was the game's hard mode. I was then thrust right into the action.
I'm not quite sure where I was, but it was reminiscent of a junk yard; gray, foggy, and swarmed with zombies and other monstrous creatures Romeo needed to kill. Doing so was a blast, thanks to a combat system that feels fast, fluid, and visceral, with a large selection of weaponry to use. I used a machine gun, a pistol, a grasshopper-shaped rocket launcher, and a fusion rifle, of sorts, as well as a katana-like sword, a colossal two-handed sword, and more. All of them are easily accessible with a combo of buttons tied to the d-pad. I like that each gun has a different feel, and that each melee weapon features its own moveset, all in the name of dismembering and beheading hordes of zombies and everything else that stands in the way of Romeo.
Romeo Is A Dead Man was, by far, the bloodiest demo I saw during Gamescom, and I previewed more than two dozen games, including Resident Evil Requiem. Despite the gallons and gallons of blood, though, it comes off comedically rather than horrifically, thanks to the game's visual flair.
After I mowed down enough enemies in this junkyard-like area, I warped into cyberspace, another visually distinct part of the game with its own narrative ties. There was a boss at the end of this area, but I wasn't able to reach it as my time to interview Suda51 had arrived. Before diving into what I learned from my interview, I'll close out my preview thoughts here by saying I continue to grow increasingly intrigued by what the hell Romeo Is A Dead Man is doing each time I see and play it. It's hard to explain what this game is, but that's part of its charm, and I can't wait to find out how all its seemingly disparate pieces connect when it launches next year.
Discussing Romeo Is A Dead Man And Grasshopper Manufacture With Suda51Game Informer's Wesley LeBlanc: There is a lot going on in Romeo Is A Dead Man, but from a broad approach, what are the inspirations behind the game?
Suda51: You may have noticed playing a bit of the game, but a few of the main influences and inspirations for the game are Back to the Future and Rick and Morty, which itself was inspired by Back to the Future. We wanted to do something with space time and time travel, and the whole thing started off with looking to those two properties.
There are so many distinct art styles in Romeo Is A Dead Man. What are some of the inspirations behind that?
As far as the art and visual style go, that aspect of the game didn't have much to do with the [Back to the Future and Rick and Morty] influences. Where that came from was basically, I wanted to make sure all the staff members working on the game were able to do their best and what they're best at.
For the art, if we have one staff member good at Western-style comic book art, I'd say, "I want you to draw this scene, it'd look really great with your style." Somebody else is really good at a different style, and I would think of a scene for that person in particular to work on. It was about finding a proper rhythm for each scene, matching the content of the scene and what the characters are doing, and how it could be portrayed best.
I try to match up all the members of the staff to a scene, let them do the best at what they do, and jamming it all together.
That's a very different director approach from what I hear about studios in the West. What's your philosophy behind that directorial style and letting people do things in their own vision?
It's pretty simple, really. As far as my philosophy goes, I want it to be fun. We want to make fun games that people like playing, and we want everything about game development to be fun, too. In game development, there's a lot of heavy s*** to deal with, hard times to deal with, so I wanted not just playing the game to be fun, but the development and creation of it to be as fun as possible, too.
I lay out my ideas in meetings, and we might have some planning, but I let people from any department talk, tweak versions of ideas, and create a collaborative process. Anyone can cross out ideas, combine something to make new ideas, or take separate ideas and turn them into different things. We try to make it as fun as possible, and I want everyone to have as much fun as they can creating the game. We want them to know their opinions are heard and respected.
Romeo Is A Dead Man director Suda51 and editor Wesley LeBlanc at Gamescom 2025How do you factor in game balance with that approach?
A lot of game developers don't like thinking like this, because it might "ruin the balance of the game" if there are too many ideas. I don't care about that personally; I want the game to be fun and interesting. As far as balance goes, I'll take care of that in the end. If you have a good idea, let everybody know, and in the end, I'll make sure everything is as balanced as possible.
I think the team we've put together, they trust me to take care of that balance, which is why they feel free to put out different ideas they have. They can trust in me. Balance is probably one of the things I'm best at as a game developer – taking all these ideas that might not seem related, and balancing them.
Can you talk to me about the process behind the game's combat design?
As far as the combat goes, that was actually mainly up to one of our lead programmers, Toru Hironaka, who has been at Grasshopper for years. I kind of left the combat and general action up to him because I know he knows what he's doing.
From the beginning, I knew there were going to be gun-type weapons and sword-type weapons, and I wanted to make both appealing. I knew we had to make them fun to use and as interesting as any other weapon, so I talked with Hironaka and said, 'These are the systems and action I want, do what you do best." I had other staff members give input, too.
As far as the action stuff goes, it's mainly Hironaka leading, but as a whole, [Romeo Is A Dead Man] came together the way it did through the power of teamwork. It's never just one guy doing everything by himself.
The time between your last release and Romeo Is A Dead Man [due out in 2026] is the longest in development history at Grasshopper Manufacture. Why?
The main reason it took so long is timing, basically. For example, right around when we started on Romeo Is A Dead Man, it was right about the time we left GungHo Entertainment and joined NetEase, and we increased staff members, and it took them time to get used to how we do things and vice versa. Also, up through No More Heroes III, we worked on Unreal Engine 4, but Romeo Is A Dead Man is being developed in Unreal Engine 5, so our first year developing [Romeo Is A Dead Man], it was people learning Unreal Engine 5, learning how to work with each other, learning how the company works, and everyone getting used to each other and everything.
That's the biggest reason it took so long. It's not necessarily that the game is huge, and it wasn't the worst possible timing; everything just happened at the point in time that would result in us taking the most time to get the game done.
Romeo Is A Dead Man launches sometime next year on PlayStation 5, Xbox Series X/S, and PC.
IllFonic's Halloween Game Has A Single-Player Campaign Designed To Make You The Best Michael Myers For Multiplayer
October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I'll never forget the first time I watched John Carpenter's masterpiece 1978 horror film, Halloween, at far too young an age. The result? At 30 years old, Michael Myers is still the most terrifying silver-screen slasher to me – watching one of his countless appearances in media still invites nightmares of that white mask, Michael's uncanny ability to be anywhere and everywhere at once, and his endless desire to kill.
It's for this reason that Halloween is my all-time favorite horror movie. It's also a franchise I've been waiting forever for Illfonic, developer of Friday the 13th, Predator: Hunting Grounds, and Killer Klowns From Outer Space, to tackle it in its typical asymmetrical multiplayer style. I was thrilled to learn that the time has come, with IllFonic revealing Halloween last week, and even more excited to interview the studio's chief creative officer, Jared Gerritzen, about the game.
Everything We Learned About IllFonic's HalloweenGerritzen first shows me the Halloween reveal trailer, which offers a nice cinematic appetizer of what's to come in the game when it launches sometime next year, before proclaiming Halloween is IllFonic's biggest game yet. That's not surprising, considering it features 1v4 asymmetrical multiplayer – typical for the developer – but also, a single-player campaign that puts you in the boots of Michael on the night of Halloween in 1963. That's a huge addition to this multiplayer title, and something I'm eager to ask Gerritzen at the top of my interview.
Single-Player CampaignHe says IllFonic is aware that when it and other teams announce games based on popular horror IPs like Halloween, fans get bummed when they learn it's an asymmetrical multiplayer game, and wanted to include a single-player campaign for them. But that's not the only reason. Gerritzen tells me the single-player campaign is designed to be played first as it teaches you how to be the best Michael Myers in the game's multiplayer mode.
You'll play through the events of the first Halloween film, and a little after to learn more never-before-seen story about that night, and acquire different abilities and perform different kills on the citizens of Haddonfield in this campaign. "It trains you to be an optimal Michael Myers for multiplayer," Gerritzen says. The team is working with Carpenter and longtime franchise producer Malek Akkad – he's been it's producer since 1985, taking over the reins from his father, who was the Halloween producer prior to that – to create this game, including the single-player campaign; so you can expect it to feel authentic to the original films. It will even emulate the 1970s movie vibe of the original film, with Gerritzen calling it a "period piece" game.
This means the visual style, the dialogue, and even the technology available to you in-game will match the time period. This applies to single-player and multiplayer content in the game, with Gerritzen explaining to me IllFonic has taken great strides to "revolutionize" this genre this time around. "We're filling out the world with NPCs and AI, and heroes can save the town now instead of the standard do XYZ and escape alone, but you can play how you want," he says. "If you're saving town people, you're slowing Michael down from killing people. On the other hand, if you're playing as Michael, you have more things to do that might be easier than killing a hero, so the power balance is a lot more interesting and different than the same old, same old of the genre."
Halloween will utilize the canon of the franchise heavily, but IllFonic has been given the green light to add things it needs to make it fun. For example, in the movies, Michael has the uncanny ability to appear anywhere and is seemingly inhuman in the amount of damage he can take. His gameplay abilities will reflect that.
He is not a man anymore after all, as Dr. Samuel Loomis declares in the reveal trailer; he is The Shape. Speaking of Loomis, IllFonic is working with the family of Loomis actor Donald Pleasence to use his likeness, as Loomis is the narrator of the game's campaign. Karma: The Dark World developer Pollard Studio is helping IllFonic develop the campaign, something Gerritzen says has "supercharged" the Unreal Engine 5-developed project.
Gerritzen says Jason (of Friday the 13th fame) is a "bull in a China shop," that the Predator is a "big cat, powerful and noisy," and that Michael is a "coiled-up cobra that happens to be in any bush you walk by." That will be reflected in his gameplay prowess, though IllFonic isn't ready to dive into specifics yet.
IllFonic is still supporting its older titles – it released new Predator: Hunting Grounds content in recent weeks – but Gerritzen says this is the first time the entire team will be focused on one project in Halloween. Partly, that's because Unreal Engine 5 allows the team to try new techniques it struggled with in the past, such as dynamic lighting and other technological feats.
Why Now?After the release of Friday the 13th in 2017, IllFonic made a massive list of the IP it wanted to play around in, because "you can't just grab an IP and say, 'Okay, we're starting on it,'" Gerritzen tells me. As you might expect, copyright and other rights issues make developing in an IP like Predator or Halloween tough. Gerritzen says IllFonic developed Friday the 13th, then Predator: Hunting Grounds, then had "a couple of projects canceled," and while working on Ghostbusters: Spirits Unleashed, the Killer Klowns from Outer Space IP landed in its lap. During that game's development, Halloween arrived at its doors, and "that's when we started going, 'Let's work on the next project and focus the entire company on it.'" Despite this studio-wide focus on Halloween's development, Gerritzen says it's important that IllFonic not abandon its prior projects, which he says it hasn't.
"We fully believe in making a game, supporting the game, and, even when going to another game, still keeping past ones going and fostered," he adds.
As for developing a game around Michael Myers, Gerritzen says there hasn't been much representation for him in games. I joke about owning the Michael skin in Call of Duty. "Yeah, and that's exactly what you want for Michael, right?" Gerritzen jokes back. "No, Michael is this unknown monster, The Shape, that thing in the corner of your eye, the thing you're afraid to look out and see at night, and everyone has a different experience with him. He is the boogeyman, and that's why we're really all in on this game."
Design"Fun" sits at the top of IllFonic's multiplayer priorities in Halloween, but a close second is "breaking the stigma," Gerritzen says. "We have to use this world to make it bigger. What would happen if you zoomed the camera all the way out and saw Haddonfield beyond how it was needed for a scene in the movie." IllFonic is focused on thoughtfully adding to Haddonfield; it's doing the same for Michael's set of moves.
Since this game is based on the events of the first film, it places you in the same mindset as Haddonfield citizens (and movie watchers) in that a lot about Michael Myers is obscured in mystery. "We're kind of expanding on that," Gerritzen adds. "Is he looking for [Laurie Strode] or just coming back home to write a wrong or get revenge or something else? You don't know what it is; all you know is he is Michael Myers and he killed his sister. Loomis has gone crazy in the film because he's so obsessed with this thing he cannot understand, and in our game, you will be playing the thing he and you cannot understand. I think that's definitely an interesting angle."
For creating Michael's moveset, Gerritzen says the team watched Halloween over and over again, "paid attention to the things he does in film, just kind of took that and determined what it means and what if you can XYZ. We essentially connected these things and presented it to the IP team, and said, 'Hey, this is what we feel like we can do.'" Though he's cagey about what exactly, Gerritzen says the team "cracked a mechanic I've never seen in any other game," and that players will have to experience this "holy s***" moment for themselves when Halloween launches on PlayStation 5, Xbox Series X/S, and PC next year.
Are you excited for IllFonic's Halloween? Let us know in the comments below!
Demonschool Delayed To Avoid Releasing Near Hollow Knight: Silksong
After years of anticipation, Team Cherry announced last week that Hollow Knight: Silksong will finally be released on September 4. This took many fans and, evidently, other studios by surprise, namely Ysbryd Games. In response to Team Cherry's announcement, the indie publisher has delayed the upcoming tactical RPG Demonschool, which was planned to launch one day before Silksong.
In a press release, Ysbryd announces it has pushed Demonschool’s planned September 3 launch to a new release date of November 19. With Silksong arriving next week on the 4th, Ysbyrd read the tea leaves, realizing that releasing a game so close to the most anticipated indie game in recent memory is a bad idea.
“We have to remind ourselves that gaining visibility for Demonschool is our main goal," says Ysbryd's Brian Kwek in a statement. "Thus, the Ysbryd team strongly believes we would not be doing our game any favors by wading into waters we can clearly see are blood red. If the September period is going to be Silksong's moment, then we need to be elsewhere on the calendar to give Demonschool its own moment to be seen and talked about meaningfully.”
Ysbyrd states that developer Necrosoft Games will spend the extra two months enhancing and polishing Demonschool. One positive of the delay, according to Ysbyrd, is that the added time allows Necrosoft time to add additional endings and minigames that were originally going to be included in a post-launch patch.
Similar to Silksong, Demonschool has been in development for some time as well, suffering several delays before this one. It centers on teenage students battling demons in turn-based tactical combat similar to titles such as Into the Breach. We were impressed with the demo we played at Summer Game Fest, and are optimistic about the full release.
Demonschool launches on November 19 for PlayStation 5, Xbox Series X/S, PlayStation 4, Switch, and PC for $24.99.
The Coolest Games We've Played During Gamescom 2025
Gamescom 2025 has begun, and I'm on site in Cologne, Germany, checking out more than two dozen new and upcoming games, ranging from Hollow Knight: Silksong to The Outer Worlds 2 to 007 First Light and beyond! I'll be doing individual write-ups for many of these games, but I'll also be writing condensed quick-hit thoughts on the coolest games I've played so far, and you can read them right here (so bookmark this page, folks!).
The Most Dope Games We've Played During Gamescom 2025Below, you'll find a running list of the games I've played during Gamescom 2025.
Hollow Knight: Silksong
Hollow Knight: SilksongIt's real, y'all. Hollow Knight: Silksong exists and is playable, and I checked out the game's very first level, Moss Grotto. After a brief cutscene that shows Hornet trapped in a Cinderella-like carriage (that she then breaks out of), I take control. Immediately, Hornet is much faster than the first game's protagonist, both as she platforms around and with her attacks. She has a new ability called Bind (used by pressing B on an Xbox controller) that heals her. However, you can't spam this ability as it requires using a bar on screen that must be full.
It recharges over time and by defeating enemies, and I found it pretty easy to get it full for another Bind. Platforming around Moss Grotto feels a lot like 2017's Hollow Knight, though Hornet is more nimble and can mantle up cliffs and platforms. The enemies here are easy to defeat, and it's not until I fight the demo's boss, Moss Mother, that I'm challenged. It's a fun fight, but still mostly easy.
With the demo and my hands-on time with Silksong behind me, I'm excited to see what else awaits me in the full game. If this first level is any indication, it's going to be a great Metroidvania, much like the first game. That said, I'm not convinced it's going to break through the hype and make a mark on the genre like the first game did. I'm also not convinced it needs to, though.
For more, read my full Hollow Knight: Silksong hands-on thoughts here.
Pokémon Legends: Z-A
Pokémon Legends: Z-A
Pokémon Legends: Z-A is not just a sequel to The Pokémon Company's latest spin-off/experiment to its traditional Pokémon series, but also the first Pokémon game launching on Nintendo Switch 2. Though I'm not convinced the experience will be great on Switch, after 30 minutes of hands-on time with it on Switch 2, I'm starting to believe this will be the best Pokémon games in years.
My demo consisted of two parts: three trainer battles within a nighttime-exclusive battle zone, and a fight against a Mega-Evolved Absol. Stay with me here: Pokémon Legends: Z-A's combat reminds me most of Final Fantasy XII, something I suspected more and more as I heard more and more about its combat. It's real-time, but rather than mashing buttons to attack, you select moves in real-time that your Pokémon performs, then, while waiting for that move's cooldown to complete, use other moves. All the while, I'm dodging and running to get my Pokémon out of harm's way and utilizing stat-affecting moves to prime the opponent's Pokémon for my next move.
It's an exhilarating change to the Pokémon formula, and its MMO-like cooldown-focused combat reminds me of Final Fantasy XII's hybrid combat that fell somewhere between real-time and the timed combat of its MMO predecessor, Final Fantasy XI. I like switching Pokémon on the fly, using my knowledge of effectiveness to bring the right one out from my party, and I especially like sneaking up on unaware trainers to start the fight with a big advantage. These battles were simple, but I can already see how the challenge could ramp up in the full game.
In fact, I got a taste of that challenge in a 1v1 fight between my Lucario (capable of mega-evolution) and a Mega-evolved Absol. Not only did I have to balance my attack moves with my defensive ones like Protect to avoid fainting, but as the trainer, I had to dodge out of harm's way to prevent Absol from hurting me. This battle against Absol felt like an MMO boss fight where I had to pay attention to its moves and react and counter appropriately. Absol even had an AOE attack that blanketed the arena in damage after a brief charging period I could interrupt with a super-effective attack. This fight wasn't easy – I actually lost my first go – but it's a level of challenge I'm happy to see in a Pokémon game. I can't wait to see what else awaits in the final game this October.
Read my full hands-on preview thoughts here.
Keeper
KeeperI didn't get to go hands-on with Keeper, but after a 30-minute hands-off preview of it, with developer Double Fine Productions' Tim Schafer no less, I wish I did. Set in a fantastical Salvador Dali surrealist world where humanity is no more and nature has taken over, Keeper is about a lighthouse with legs. And a sea bird named Twig. There's also a village of tiny lil guys that are actually clocks, a mystical area where pink pollen lowers your gravity, and so much more.
But I only saw snippets of this across three gameplay segments. At the heart of each is vibes and atmosphere, and according to Schafer, that's the heart of the game. There's no combat. There are some puzzles, but they short and sweet. There's no dialogue. Instead, Schafer and Co. want you bask in the ambiance of Keeper. I'll gladly do it, because that ambiance is great so far.
I'm excited to see how the core gameplay – walking around this island to reach its mountainous peak while using the lighthouse's light to illuminate objects – transforms across the game's runtime. Fortunately, I don't have to wait too long, because Keeper is out on October 17.
For more, read my full Keeper preview thoughts here.
The Blood of Dawnwalker
The Blood of DawnwalkerRebel Wolves is a studio made up of former CD Projekt Red devs who worked on Cyberpunk 2077 and critically (for The Blood of Dawnwalker), The Witcher 3: Wild Hunt. I mention this because The Blood of Dawnwalker feels like another timeline's Witcher, except instead of fantastical monsters to hunt and execute, it's vampires.
Protagonist Coen is a Dawnwalker, which means he can tap into vampiric abilities at night and magic during the day. The day/night cycle is core to Dawnwalker, as Coen only has so many days to save his family. Every quest he completes has a time notch associated with it, and upon completing quests, Coen's timeline gains a few notches, slowly decreasing the amount of time he has left to save his family. I'm not quite sure how this works in full, but it's an interesting gameplay addition I'm excited to see more of.
The combat itself is... very Witcher, except it's not just swords; Coen can utilize his vampiric claws and other vampire abilites (like sucking the blood of enemies to regain health). During the day, when he's not tapped into his vampiric abilities, Coen can use magic, like speaking with the dead to learn critical information about quests and more.
If you watched gameplay of Dawnwalker, didn't know what it was, and called it Witcher, I wouldn't blame you. A lot of what it's doing is clearly a result of former Witcher devs creating a new IP. But with its vampiric twist, day/night cycle, and time restraint, it's clealry charting its own course through medieval times. It still has a ways to go – it's not set to launch until next year – but it's one I'll absolutely be keeping an eye on.
Knights of the Fall
Knights of the FallKnights of the Fall comes from Airo Games and is one of publisher Bohemia Interactive's five games in its Bohemia Incubator project. Though my hands-on time with Knights of the Fall was just an early look at what the team has planned for this game, its unique blend of 2D sidescrolling with tactical, combo-heavy combat has me intrigued.
There wasn't much story to my quick demo – I believe it's set in a post-apocalyptic Japan that's been decimated by a sci-fi phenomenon that has caused grotesque monsters to inhabit spaces once home to humanity. You play as a lone soldier of sorts, handy with a katana and a wrist-mounted gun. Using this gun, you can stun enemies, which opens them up to become victims of your gravity gadget. You can pull stunned enemies toward you and decapitate them, push them into other enemies (especially useful if they're an explosive enemy), or let them fly past you, opening you up for an easy escape.
That was my main method for taking down enemies, though utilizing the katana's three-hit combo and parries did well, too. In my short demo, the protagonist was after some long-forgotten logs, left somewhere in a house. I explored various houses in search of these logs, running into different enemies along the way. I enjoy the game's slower, more methodical pace in the 2D sidescroller space, and its unique art style makes it stand out even more.
Airo tells me there's still lots of work to be done – it hopes to release a demo or playtest of sorts for the public next year to try it out – but after my hands-on time with the game, Knights of the Fall is one I'm going to keep an eye on.
Borderlands 4
Borderlands 4Game Informer has covered Borderlands 4 extensively – it was one of our recent cover stories after all. But that didn't stop me from giving it a go during Gamescom 2025. For this quick demo, I played through a vault mission where I had to defeat waves of enemies, including mini bosses and a final boss, to complete a journey to the end of a vault where tons of loot awaited me.
It was mostly a showcase of the game's combat, but I did notice how much more enjoyable (and less annoying) the writing was compared to Borderlands 3. It shows a lot more restraint than its predecessor. Sure, it's still the Borderlands humor you expect, but instead of 15 jokes a minute, it's a joke every couple of minutes. I really welcome this change of pace in its cadence of humor, and it allows me to focus better on the mission at hand. And that was crucial because reaching the end of this vault was tough work.
Enemies pursue you aggressively, forcing me to stay on the move throughout each wave. Bosses killed me more than once (and so did basic mob enemies), and I had to strategically think about when it was best to utilize my ultimate-like signature abilities. I felt challenged in a way that forced me to rethink my more casual approach to Borderlands 4 shootouts, and it was a feeling I really enjoyed. I look forward to seeing the other ways this game will keep me on my toes when it launches next month.
Black State
Black StateDeveloper Motion Blur's Black State is a game I knew very little about before encountering it here at Gamescom. It gives off big Unreal Engine 5 vibes (you know the vibes), and while I initially thought it could go the way of this year's MindsEye, I walked away from my half-hour of hands-on time with the game at least willing to give it a shot next time I can.
Set in a futuristic sci-fi world, it plays with time travel in a fun way. In my demo, the protagonist is warped to a military camp just moments after enemy forces there launches ballistic missiles into the sky. Because of the time travel shenanigans at play, our protagonist already knows these missiles will start the very war he's trying to prevent. It's a cool premise, but unfortunately, I don't learn too much more of the story at play here.
I do learn a lot about Black State's gunplay, which is serviceable. The machine guns and pistols feel fine, and the shotgun packs a nice punch, but I'm most intrigued by items like grenades. Instead of chucking them into the air, you roll them on the ground and they autonomously roll right to an enemy, sending their body parts flying in gory fashion. The same can be said for special electric stun grenades that are effective against robots. There's even a Cleaner grenade that lasers away bodies, removing those you've killed from the sightlines of other enemies in the area.
That Cleaner grenade is especially useful when utilizing stealth to dispose of enemies scattered about the military base I'm infiltrating. Motion Blur isn't reinventing the wheel with stealth in Black State and it's about what you expect – sneak up on enemies and then press a button to execute them.
The final aspect of Black State that intrigues me is its portal doors. Sometimes, when walking through a door, you can walk back through it and appear in a totally different place. I'm told this will be explained better in the final game when I understand the story more, but I'm hoping Motion Blur uses this tech and premise to take our protagonist to more unique places than military bases.
Pragmata
PragmataI played one of the first stages in Pragmata and I legitimately cannot wait to play more. It feels like a new type of game, something I haven't felt since 2019's Death Stranding. That's because it's one part a third-person shooter, another part a puzzle game. The unique twist of Pragmata, though, is that the third-person shooting and puzzle solving happen at the same time. That's because the little android girl that accompanies protagonist Hugh (I love that this dude, the protagonist of a wild sci-fi story, has such a normal name) has the ability to hack into enemies.
You do this by moving a cursor along a grid, ideally moving it through debuffs that affect the enemy upon completing the hack. This hack weakens the enemy (and can damage them, too), opening them up for some heavy damage via Hugh's pistol and other weapons he can use like a fusion rifle or trap gun. I really enjoy the added stress of solving these puzzles on the fly while engaging in third-person shooter combat, and even in the early stages of Pragmata, it's good fun. I imagine this fun and stress will ramp up later in the game.
The design of this world is great, too, with an excellent sci-fi soundscape to accompany your every action. Electricity sizzles, fire explodes across the screen, and every weapon sounds cool. It also looks great, ironically evoking a lot of Death Stranding's unique sci-fi vibe.
Capcom's more experimental games of late have impressed me greatly – looking at you, Kunitsu-Gami: Path of the Goddess – and Pragmata seems set on joining this string of releases. It's due out sometime next year, and I look forward to seeing what else is in store for Hugh and his hacker robot surrogate daughter.
Resident Evil Requiem
Resident Evil RequiemY'all, we are so back; not that we ever left, because Capcom has been releasing banger after banger when it comes to its prolific survival horror series, but Resident Evil Requiem is already shaping up to be an excellent game. The demo I played wasn't anything new – it's what Capcom let Game Informer's very own Marcus Stewart played during Summer Games Fest this year – but it was my first time playing, okay!!
It begins with Grace Ashcroft upside down, strapped to a gurney, her blood being drained into blood bags... for some reason. If Ashcroft sounds familiar, you're probably recognizing it as the last name of Grace's mother, Alyssa, the playable Raccoon City field reporter from the Outbreak series of RE games.
My hands-on time with Requiem begins after a cutscene showing Grace strategically escaping from this gurney. My mission? Escape this decrepit care center. After stepping out of the room, I'm faced with a terrifying, dimly lit hallway, reminiscent of the hallway from P.T. Hands shaking, I head down it, attempting to find something to help me out of this hellhole.
I reach a storage room, but the light doesn't work and I can't see anything in the room. So I double back to where I started and go down the other side of the hallway. As I make my way to the end of the hallway, the walls and ceiling shake – I'm not alone.
I find a door adorned with Cherub imagery, but it's locked. I continue down the hallway, open a drawer, and find a Cherub key. I know what to do next. After opening the Cherub door, I frantically search for anything useful. I find a lighter! Aha! Light!
I dip back to the other side of the hallway and light up the storage room, but not before a dead body jump scare starts me and then something even more terrifying: a massive hulking monster that I can best describe as a woman with extremely large humanoid feet, draped in distressed cloth, with a face not even a mother could love. Something is very wrong with this creature, and she's hungry for me, it seems.
Grace is the more helpless, "god, how do I get out of here?" type of character. As such, I don't have a way to fight back against this creature, save for throwing bottles in the direction opposite of me as a distraction.
The next five minutes of my demo – also the last five minutes of my demo – can best be described as me poorly escaping the clutches of this creature while trying to find a way to access a battery stuck behind a screwed-in panel on a wall. I say poorly because I'm unsuccessful in time, dying at the hands of this monster. I'm not allowed to describe the game over death scenes of Grace, but they sure are something.
One last thing: I was able to switch back and forth between first-person and third-person perspectives. Both work extremely well in Requiem and I have no idea which one I'll choose for my full playthrough of the game.
Fortunately, you don't have to wait too long to see them for yourself because Resident Evil 9: Requiem launches February 27, 2026.
[Editor's Note: An earlier version of this Resident Evil Requiem write-up stated "Capcom has made clear that the dual protagonist approach of Requiem means Leon is the heroic action hero and Grace is the..." The article has been updated to remove this line, as Capcom has never stated anything about a dual protagonist system. Game Informer regrets the error.]
Warhammer 40,000: Dawn of War IV
Warhammer 40,000: Dawn of War IVThe single pre-alpha mission I played was simple: defeat the Ork base. I began at the bottom of the map and that base was at the top of the map. Dotted in between their base and mine were various neutral control points. Taking them over allows me to build various buildings where I can deploy more troops, elite soldiers, vehicles, and more. You absolutely cannot win without winning these control points, as they effectively allow you to move your base of operations and army manufacturing sites forward. Other than that, I needed to direct my soldiers and vehicles to hordes of enemies to defeat. It's all simple on paper, but much harder in execution.
I sucked at it. I don't want to suck at it. My desire to play more is rooted in beating this mission one day. And I will.
Reanimal
ReanimalI love Little Nightmares I and II, both developed by Tarsier Studios, and though I'm excited for Supermassive Games' take on the series in Little Nightmares III, I'm more excited for Reanimal, the upcoming adventure game from Tarsier. It's set to launch sometime in early 2026, and after playing a quick 20-minute hands-on demo, I can't wait. It is a lot like Little Nightmares, but with a different coat of paint on it... on the surface. Small and smart tweaks to elements like its camera work, puzzles, and more show Tarsier still has more give to this genre.
During my demo, which I played in co-op alongside another member of the press, we needed to move a cart across some tracks over a massive gap. As you might expect, especially if you're familiar with Little Nightmares, puzzles required us to work together, sync button presses, and even work in tandem to properly work a see-saw lever up and down to move the aforementioned cart. During this section, we also encountered what I can best describe as meat sacks: the abandoned flesh of humanoid monsters without innards, and a large and terrifying farmer hat man. We hid under benches, snuck through grass, and sprinted for our dear lives to escape his clutches (but not before dying and being eaten by him first). It was a blast, and I enjoyed the extended control of the camera and use of an X-Y-Z plane, in terms of perspective, to make every action feel more cinematic.
We'll see how it pans out next year, but so far, Reanimal might turn out to be even scarier than Tarsier's Little Nightmare games, and it's undoubtedly going to be just as fun to play if this preview is any indication.
Ground Zero
Ground ZeroI cannot emphasize this enough: if you are not paying attention to Ground Zero, you should be. Coming from Sweden-based newcomer studio Malformation Games, Ground Zero is – wait for it – a survival horror game set in post-apocalyptic South Korea with visuals and gameplay inspired by PS1-era titles like Resident Evil. It has save rooms, inventory management, tank controls (as well as more modern controls), fixed camera angles, and 2D pre-rendered backgrounds.
Dropped into South Korea's Busan, special forces agent Seo-Yeon, with help from an agent companion named Evan, will travel more than 125 miles in her journey across a ruined South Korea to Daejeon as she tries to piece together what's become of the country after a meteor strike has morphed humans into monstrous creatures. It looks and plays like a PS1-era survival horror, but features unique touches that make it distinctly its own. I'll elaborate more in the separate preview I plan to write for Ground Zero, but just know: if you're a survival horror sicko, you should keep an eye out for Ground Zero.
Exoborne
ExoborneI enjoyed my Exoborne demo so much that it has me wondering if maybe I've been wrong – maybe I am an extraction shooter sicko. Perhaps "sicko" isn't the right word, considering I've barely dipped my toes into the genre, but it's a style of game I rarely pay attention to. After 30 minutes with Exoborne, I am, at the very least, going to start taking notice. In fact, it has a closed playtest coming up next month, and I'm hoping to get into it.
It follows the extraction shooter formula closely: drop onto a map, take out enemy AI and other actual players, loot as much as you can, and get out with all of it intact. Oh, and if you die, none of that loot comes with you. It has a lot of risk versus reward opportunities. But Exoborne's twist on the formula comes in the form of futuristic skeletal rigs that grant you special abilities, like being able to super-jump and hover via jetpack, and post-apocalyptic weather. There's fire, lightning, and, as I experienced in my demo today, tornadoes.
Of course, this weather poses a threat, but it can also be used to your advantage. I loved using tornadoes to launch into the air and glide to safety and looting what I wanted amidst a firefight. I look forward to seeing how other types of dangerous weather shift the tides of the various combative encounters Exoborne follows with each extraction run.
Rewilders: The Last Spring
Rewilders: The Last SpringI really enjoyed Herobeat's Endling – Extinction Is Forever, an adventure game about foxes with something to say about the environment and humanity's impact on it. After watching some Herobeat devs play the team's next game, Rewilders: The Last Spring, I'm excited for more. Like Endling, it, too, has something to say about the environment, this time about humanity's destruction of nature and its effect on the natural world, but it's wrapped up in a mechanical package I prefer: roguelike.
After your four siblings are consumed by hatred, they become bosses scattered around a destroyed land. Your mission is to explore these lands, restore life to your siblings, and defeat them to save them. Rewilders is a run-based roguelike, so the world you explore and restore is different in each run, but the Hantus – fictional animals with abilities you use in combat that populate your airship home base – stay with you. You can upgrade their skills, teach them new ones, and mix and match your playstyle based on the ones in your four-Hantu party. Alongside Hantus, you'll fight off once-beautiful creatures poisoned by the environment's destruction in third-person Dark Souls-inspired combat.
The entire package is wrapped up in a cozy visual style, and I look forward to seeing if Rewilders can successfully marry two communities – Soulslike and cozy fans – to create something unique in the roguelike space.
Lego Batman: The Legacy of the Dark Knight
Lego Batman: The Legacy of the Dark KnightI will have a lot more to say about this game very soon after I write a separate preview for it, but Lego Batman: The Legacy of the Dark Knight is easily the most exciting release from developer TT Games' history, for me. It is a Lego Batman game based on the movies I love – pretty much all of the Batman movies in the character's lineage – while also pulling inspiration from other Batman media, such as TV shows and comics. And, perhaps most excitingly, it's heavily cribbing the combat from Rocksteady's Batman Arkham games to create easily TT Games' best combat.
After roughly 45 minutes with the game, exploring the open-world Gotham City and playing through a full mission set in ACE Chemicals, I'm comfortable betting that Legacy of the Dark Knight will join games like Arkham Asylum and City as some of the best superhero games ever made. The humor, charm, collectibles, and reverence TT Games has always excelled at are here, but now the studio is using a world-class combat system as the basis for its latest take on the Caped Crusader, and it feels incredible.
Stay tuned for more of my thoughts on Legacy of the Dark Knight, including some information I learned from an interview with one of its lead developers.
Crimson Desert
Crimson DesertAfter a new 45-minute demo with Pearl Abyss' Crimson Desert, which starts with a brand-new tutorial tweaked heavily following fan feedback before placing me in the center of a chaotic battlefield, I continue to be heavily intrigued by this game. It is doing so. dang. much. Every time I learn more about the game, I believe a little more and more that this team might pull it off, but there is truly a staggering amount of systems and mechanics in this open-world single-player RPG.
The tutorial alone took me 15 minutes, and it features a staggeringly large number of moves and combos to complete actions. For example, to lift a banner flag and place it into a control point – a critical aspect of gaining ground on the battlefield – I had to press L3 + R3 to go into Focus mode, then press Triangle + Circle to pick up the banner, then press X rapidly to lift the banner, then press Triangle to hold the banner once it's been fully lifted off the ground, then walk it over to the control point, and press L1 + another button I can't remember to place the banner in the control point. Okay, it sounds ridiculous typing it out, and it somewhat felt the same in practice.
But I can't deny that I'm intrigued by the way these myriad systems interact with each other and work in practice in combat, exploration, and elsewhere in Crimson Desert. There's so much happening in the game that it almost feels fake, but it's not – I played it.
Project Spectrum
Project SpectrumProject Spectrum comes from China-based studio, Team Jade, and one of its main leads is a former Call of Duty: Mobile designer. As is becoming increasingly frequent in China, a mobile developer/team is looking to break into the triple-A world , and Project Spectrum presents an interesting case for why horror fans should keep an eye on Team Jade's next title.
It's an asymmetrical first-person multiplayer shooter that features soldiers called agents, PvE elements, and a controllable Executioner, a Symbiote-like thing that stalks agents while they investigate anomalies and other supernatural elements. Before Team Jade told me, I could already tell Project Spectrum is inspired by Annihilation and Arrival, and I learn during a Q&A with the team that other inspirations include the S.T.A.L.K.E.R. books, too.
Project Spectrum is a tactical first-person shooter, the kind where every bullet counts, and it features a unique "Sanity" system that directly affects what you see. Bad weather, enemies, and more can bring your sanity down, causing you to hallucinate and see the world differently. That this happens while a player-controlled Executioner stalker is hunting you makes it all the more exciting. It's still somewhat early in development – production only began last year – but what I saw was unique enough to guarantee I'll keep an eye on this asymmetrical multiplayer game, a genre I typically don't care to monitor.
Recur
RecurBraid fans, this one's for you. Recur comes from Germany-based studio kaleidoscube and uses time-advancement elements to create unique puzzles in a world with a visual style inspired by Spider-Man: Into the Spider-Verse. It helps that one of the developers actually worked on that film. The premise is this: your world is ending, you need to save it, and when you walk right, time advances, and when you walk left, time reverses.
I only got to play 15-ish minutes of Recur, but I really enjoyed solving the puzzles presented to me using this unique time mechanic. It took a second for my brain to understand how I could use this mechanic to solve puzzles, but once it clicked, I wanted more. Unfortunately, I only got a taste of Recur's puzzles, but I can't wait for more. However, if you think you're immediately turned off by how many times I used the word "puzzle" here, fret not – Recur's director tells me Recur isn't really a puzzle game, but rather, an adventure game with some puzzles. I look forward to learning what that means when Recur launches sometime in the future.
BPM Bitcrushed
BPM BitcrushedBPM Bitcrushed is a run-based roguelite with procedurally generated dungeons, enemies, and bosses, where every action you complete must be done to the rhythm of a song. And on PC, that song can be anything you want thanks to friendly custom music tools, so yes, I did watch developer Awe Interactive complete a stage to Britney Spears' "Hit Me Baby One More Time."
In BPM Bitcrushed, rock opera is the primary genre of music when you aren't using custom tracks on PC, and it fits in nicely with the Norse Mythology-inspired story where the game's cast of heroes is attempting to stop Ragnarok. At the bottom of the screen is a tempo/rhythm keeper, and every shot, jump, dodge, and any other action you perform must happen on beat using this tool. If you try to shoot off-beat, nothing will happen, and instead, the action will register on the next beat. It's a nice touch for those who aren't too great at keeping a tempo.
Traversing through the game's retro pixel stages is a treat for the eyes, and there's plenty of weaponry to use, passive abilities to find, treasure chests to loot, and enemies to defeat, so it doesn't look like there's much time to breathe in BPM Bitcrushed (in a good way). While Awe Interactive is aiming to release the game in Q2 of 2026 (though an exact release is still TBD) on PlayStation 5, Xbox Series X/S, Switch, and "maybe" Switch 2, BPM Bitcrushed is a game I will play on PC. Not only can you upload custom music into the game, which only requires you to plug in a BPM and the game handles the rest, you can create a whole playlist of songs to play during your runs; the game then automatically adjusts timing, enemies, and more on the fly to accommodate your different tracks. That's a really neat, player-forward feature I look forward to seeing in action next year.
Cinder City
Cinder CityCinder City, formerly Project LLL, is a new third-person tactical shooter MMO from NCSoft's BigFire Games, and it's being developed by the director of Lineage II and Blade & Soul. I went hands-on with it for about 45 minutes, and though I'm not sure how it's going to work as an MMO – my demo was single-player – the game is one that fans of Ubisoft's The Division series should keep an eye on. Set in a post-apocalyptic Seoul, South Korea, players control someone who is basically a super soldier, with a futuristic armor rig that allows them to dash quickly across the battlefield, launch mortar rockets off their back, and more.
It's being developed in Unreal Engine 5, and though it was an early look at the game, it looks quite nice and seems to run decently, too. I'm most excited to see how the game recreates real-world areas in Seoul, like the promised Gangnam District's Samsung-dong and Nonhyeon-dong. Gunplay so far isn't doing anything groundbreaking, but it utilizes a nice mix of offensive and defensive ability pick-ups and fun weapons to create a third-person shooter that reminds me most of the Division series. That's a great thing because there's a dirge of similar tactical third-person shooters in the market at the moment.
I'm curious how Cinder City works as an MMO – I was told there are a lot of single-player missions as well as those that include dozens of other real-world players – and I still have lots of questions about that side of the game's mechanics. But if this single-player mission was any indication, Cinder City is doing a good job at making killing robots, street mercenaries and thugs, and zombies feel great.
Romeo Is A Dead Man
Romeo Is A Dead ManI played Grasshopper Manufacture's next title, Romeo is a Dead Man, for about 25 minutes (it would've been longer, but I had the opportunity to interview director Suda51, so I dipped early for that), and came away extremely ready for more. My demo began with a setup not too dissimilar from the game's reveal trailer, where I learn protagonist Romeo basically dies, is brought back to life through some sci-fi machinery shenanigans, and now works as an FBI agent/space cop/possible mercenary to kill things in the goriest fashion. He does so with a wide array of weapons, and I tested out half a dozen or so of them against zombies in a foggy backwoods area.
There wasn't much going on narratively, as this preview was more about the gameplay, but I thoroughly enjoyed using the different guns and melee weapons at my disposal. I used machine guns, a rocket launcher shaped like a grasshopper (cheeky), a large two-handed sword, small katana-like swords, a pistol, and more. Everything felt great, and watching the heads of enemies be lopped off or blown off was good fun. I can't overstate how gory Romeo is a Dead Man gets – blood squirts everywhere on screen with each hit, but thanks to the game's unique art style, the violence comes across as more comedic than horrific.
Though I enjoyed my time playing Romeo is a Dead Man, I liked my interview with Suda51 even more. Be on the lookout for that alongside a slightly more in-depth preview of my time playing the game here on Game Informer very soon.
Gamescom 2025 Was The Biggest And Most Diverse In Show History
Gamescom 2025 was officially the biggest and most diverse in show history, according to the association that organizes the annual event in Cologne, Germany. Bringing in nearly 400,000 visitors from more than 100 countries, with international participation at an all-time high and its digital reach breaking a new record, the association is calling it the most successful show yet.
Having spent a week in Cologne to cover the show for Game Informer, it was both one of the most exhausting and exciting weeks of my career. I played so many amazing games, spoke to just as many interesting devs, and ultimately, came away from the show excited about the future of gaming, despite the industry's many, many problems. It turns out, I was one of 357,000 visitors from 128 countries at the show this year. More than 34,000 trade visitors attended the show, and Gamescom saw the strongest growth in this sector from the U.S., China, Canada, and Japan.
Speaking of international participation, a total of 1,568 exhibitors from 72 countries participated on the show floor, "with a foreign share of 70%," according to a press release. "There were also 40 country pavilions representing 35 countries, including for the first time the pavilion of official partner country Thailand, along with Dubai and Kyrgyzstan."
Digitally, Gamescom 2025 reached new heights, too, garnering over 630 million views worldwide as of this past Saturday evening (Gamescom's final day was yesterday). Gamescom says that's a 105 percent increase compared to last year's show. Seventy-two million of those views were for Gamescom's Opening Night Live last Tuesday, marking an 80 percent increase in viewership compared to last year.
"Gamescom combines business and entertainment like no other event worldwide, as shown by 1,568 exhibitors spread across 233,000 square meters of gross exhibition space," Koelnmesse (the event hall) president and CEO Gerald Böse writes in a press release. "With record figures once again in nearly every category, the enormous variety of experiences and global participation, Gamescom is the most important event for the global gaming community."
Here are Gamescom 2025 stats, at a glance:- 357,000 visitors from 128 countries
- Over 34,000 trade visitors, with the strongest growth from the US, China, Canada, and Japan
- More than 630 million views across the entire show program (as of Saturday evening) – an increase of 105 percent over the previous year
- 72 million views for Gamescom Opening Night Live (as of Saturday evening) – an increase of 80 percent over the previous year
- 5.7 million page views for Gamescom Epix (as of Saturday evening)
- 1,568 exhibitors from 72 countries, with a foreign share of 70 percent
- 40 country pavilions from 35 countries
- Approximately 233,000 square meters of gross exhibition space
- Around 80,000 people at the Gamescom city festival
- The Most Dope Games We've Played During Gamescom 2025
- The Blood Of Dawnwalker Is More Than The Witcher With Vampires
- Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse
- We Played The First Level Of Hollow Knight: Silksong – Here's What We Think
What was your favorite game shown during Gamescom 2025? Let us know in the comments below!
Shinobi: Art of Vengeance Review - A Cut Above
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Sega
Developer: Lizardcube, Sega
Release: August 29, 2025
Rating: Teen
A long-dormant franchise often faces the challenge of either appealing to existing fans or trying to capture a new audience. Shinobi: Art of Vengeance masterfully walks the revival tightrope of creating an experience that appeals to fans old and new, delivering a precision-driven action/platformer that deserves to be mentioned among the best of the last several years.
Lord Ruse, a steel-willed menace who heads the militaristic organization ENE Corp, has obtained a legendary artifact that grants him the power to achieve his goal of world domination. After Ruse invades the Oboro Clan’s village, Joe Musashi embarks on a globe-trotting quest for vengeance. Thanks to tight platforming, an impressive combo-driven combat system, and a customizable suite of abilities, Musashi controls like a dream from the moment you pick up the controller. Every victory felt like a personal triumph, and every defeat – of which there were several – was a personal failing I could adapt from.
For this first Shinobi game since 2011, Sega worked with developer Lizardcube, the studio behind prior revivals of Streets of Rage and Wonder Boy. That decision paid off, as Lizardcube’s incredible art style makes for one of the most beautiful games of the year. Detailed, painterly environments serve as gorgeous backdrops to the superb action and exploration.
As the series’ signature ninja, you travel from the quiet village of the Oboro Clan to various biomes, both grounded and fantastical. From storming a castle and freeing hostages in a neon-drenched city to raiding a secret scientific lab and fighting through a haunted desert (plus other locations so outlandish I don’t want to spoil them), you have ample opportunities to enjoy the full range of Lizardcube’s beautiful art, and with it, appropriately over-the-top enemies to slice through.
Though the eye-catching visuals are the first thing you notice, the fluid combat is what will carry you through the hundreds of encounters. You can customize your build however you’d like, with four Ninpos and two build-modifying amulets equippable at a time. I loved dealing heavy and kunai damage to the soldiers, ninjas, and supernatural beasts that awaited me, which fills their execution gauge and allows me to land a finishing move.
When things got too hairy, I could rely on my Ninpo attacks, like one that sets enemies ablaze or another that summons a snake to deal enormous damage. When things really went sideways, I changed the tides of fate with Ninjutsu arts, which either deal damage to all enemies or heal Musashi. And you’ll need to leverage all moves at your fingertips, as the game’s 15-hour campaign offers creative and challenging combat scenarios that only intensify when you reach the pulse-pounding boss of each stage.
When you’re not in combat, the rewarding exploration and precision platforming prevent the adrenaline from dropping out, thanks in large part to Musashi's range of smooth-controlling traversal abilities. Though the stages are self-contained and largely linear, most borrow from Metroidvania conventions in that their branching maps constantly expand as you explore, and nearly every alternate path leads to a valuable collectible or upgrade. Some optional paths grant relics that expand the shop, while others offer some of the most difficult sequences in the game in pursuit of a new weapon for Musashi.
Though I only obtained 100-percent completion on a few stages during my first playthrough, I’m excited to return to these sprawling levels with my expanded ability suite to grab more rewards and complete more scenarios. I appreciate how massive and well-designed the stages are, flawlessly hinting at where you should go next. However, they’re so long that they sometimes overstay their welcome, which eliminates the urge I often feel with quicker-hit action games of “just one more level.” Still, any gripes I have about Art of Vengeance are relatively minor in the grand scheme of this excellent experience.
Each time I sat down to play, I met each obstacle with an eagerness to see what it would throw at me next, and I was rarely disappointed. This is Lizardcube’s finest work to date, and it further excites me for the rest of the dormant-franchise revivals Sega has planned. Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Score: 9.25Metal Gear Solid Delta Review, Plus Battlefield 6 Open Beta And More
The summer is slowly waning, and an autumn packed with new video games fast approaches. Join Alex, Kyle, Charles, and Eric as they take a look at some of the first big games of 2025's latter half, from Metal Gear Solid Delta: Snake Eater to early impressions of Battlefield 6 through its open beta.
There's also some details on the strange sports game Drag x Drive from Nintendo, the gorgeous blade-skater Sword of the Sea, the charming indie puzzler Is This Seat Taken?, and our reactions to Gamescom Opening Night Live. We must stress: this was recorded before the Hollow Knight Silksong broadcast, so enjoy a few speculative guesses at what it might have been, preserved in amber for our audience. Subscribe to Game Informer Magazine: https://gameinformer.com/subscribe Follow our hosts on social media:
- Alex Van Aken (@itsVanAken)
- Kyle Hilliard (@kylehilliard)
- Charles Harte (@chuckduck365)
- Eric Van Allen (@seamoosi)
- 00:00 - Intro
- 03:36 - Metal Gear Solid Delta: Snake Eater
- 15:31 - Sword of the Sea
- 30:23 - Drag x Drive
- 42:33 - Battlefield 6 Open Beta
- 1:01:00 - Is This Seat Taken?
- 1:20:41 - Gamescom Opening Night Live reactions
Onimusha: Way Of The Sword Preview – A Potential Renaissance In The Making
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Capcom
Developer: Capcom
Release: 2026
As someone who only admired the Onimusha series from a distance during its heyday, Onimusha: Way of the Sword is an exciting prospect. It’s a modernized entry point for newcomers like myself that takes combat cues from its contemporaries while still feeling distinctly of its era. I traveled to Capcom’s San Francisco office to check out the first playable demo of the game, and though my time was short, I’m feeling good about this demonic romp.
My demo unfolds seemingly early into the adventure. Protagonist Miyamoto Musashi, a fictionalized take on the real historical swordsman (and sporting the likeness of Japanese acting legend Toshiro Mifune), arrives at Kiyomizu-dera Temple in Kyoto to purify it of invading demons, known as Genma. Armed with the powerful Oni gauntlet, an heirloom the brash Musashi doesn’t even want, and his trusty katana, he’s well-equipped for the task.
As I make my way down a mountain trail toward the temple, villagers flee the invading Genma, presenting my first opportunity to sample combat. The feel of Way of the Sword’s light and heavy attacks reminds me of another recent Capcom title, Kunitsu-Gami: Path of the Goddess. It’s not as crisp or fast-paced as some other action games; it’s reminiscent of melee combat from the 2000s (ironically, Onimusha’s prime), and that’s a positive…I think. Most of the enemies I encounter in this section drop fast, however, and the difficulty is extremely manageable.
Musashi and enemies have stamina meters, and depleting a foe’s energy with successive attacks allows the execution of finishing moves called Break Issen attacks. Musashi may backstab a foe, then slice it down the middle to split it in half, for example. On the defensive side, Musashi’s auto-directional blocking means he can defend from all sides no matter where he’s facing (provided you have the stamina), but I much prefer parrying attacks.
Parrying drains enemy stamina quicker, and it looks and feels great thanks to cool sword-clashing animations. Parrying also opens foes to attacks by often repositioning Musashi behind them, providing a window to slice and dice unimpeded. Hitting the parry button and immediately hitting X (on PlayStation) executes a strong retaliation attack, such as deflecting arrows back at their senders. Furthermore, parrying or dodging in succession builds respective meters: blue for parry, and red for dodge. When full, the parry meter blankets Musashi’s sword in a sparkling blue aura, allowing me to execute multiple foes in quick succession. A filled dodge meter, meanwhile, unleashes a devastating mult-hit attack.
Defeated foes drop color-coded souls that Musashi absorbs with his Oni Gauntlet. Red souls serve as currency to purchase enhancements, and yellow souls replenish health. Blue souls fill the Oni Power Gauge, enabling the use of special weapons called Oni Armaments. I have twin daggers called the Two Celestials, and when the Oni Power Gauge is full, I hit R1 to unleash a short but powerful flurry. Landing hits with Oni Armaments also extracts yellow souls, making them great for siphoning health when Musashi is on the ropes.
After slicing foes and collecting plants called Hozuki to fill my health pouch, I reach the temple complex. A mass of dark energy appears, causing the Gauntlet to react and absorb it, violently triggering a vision of the past. A procession of shadowy villagers marches somberly toward the temple's high platform, where my objective lies, but for what purpose? The Oni Gauntlet speaks to Musashi – yes, it can talk – explaining that the black mass is a concentration of malice created by the cruel memories Musashi is now witnessing. Purifying the temple calls for finding the source of this darkness.
“Right, Gauntlet Lady. Enough of that,” barks Musashi. He begins to ask questions, but the gauntlet curtly cuts him off to decline his probing. She refuses to be addressed as “Gauntlet Lady,” you see. The annoyed Musashi rolls his eyes and silently acquiesces. It’s a humorous little exchange, and I’m looking forward to seeing how this reluctant relationship develops.
Witnessing this vision also unlocks an ability called the Oni Vision. This allows Musashi to see the demonic presence in an environment otherwise invisible to human eyes. To bypass a gateway blocked by a supernatural force field, pressing the left and right shoulder buttons sends a gold pulse, revealing a giant spectral rope. Following it leads to a spider-like creature hanging at the rope's base; killing it removes the rope, and the forcefield dissipates.
I make my way toward the temple’s high platform, where I discover another mass of Malice. This one shows villagers watching helplessly as their neighbors are forcefully thrown off the building to a ravine below, including a father who sacrifices a son despite the boy pleading to spare his life. This disturbing scene is interrupted by a surprise attack by Sasaki Ganryu, another historically significant swordsman and Musashi’s long-time rival. He, too, wears an Oni Gauntlet and is practically salivating at the chance to test his newfound powers on me.
The resulting boss fight is an enjoyable sword duel that challenges my parrying prowess. Unfortunately for the cocky Sasaki, I have a good handle on deflecting attacks, and countering his assaults creates openings for me to cut him apart while rapidly draining his stamina. Wearing him out creates a special form of Break Issen attacks where I can freely choose a body part to attack, such as his head or limbs. Each area is color-coded, indicating the type of damage it will deal; red inflicts extra damage, while purple rewards extra souls. The fight, with how it encourages and rewards constant parrying, is reminiscent of a sword duel in Sekiro: Shadows Die Twice, minus the brutal difficulty; I defeat Sasaki in quick and, dare I say, dominant fashion. It may not have been a long time, but it was a good one.
Onimusha: Way of the Sword follows in the old-school-made-new-again template of some of Capcom’s recent hits, such as Resident Evil and Kunitsu-Gami. At its most basic, the action recaptures how the genre felt several generations ago, but the parry system feels sophisticated and flashy enough to hang with similar systems in modern games. In a world where the action genre is increasingly becoming a synonym for Soulslike, it’s also nice to have what is shaping up to be an enjoyable, old-fashioned take on the style. We’ll have to wait until 2026 to see if Way of the Sword can kick off a similar renaissance for Onimusha that Resident Evil and Monster Hunter have enjoyed, but I’m feeling good about its chances so far.
Is This Seat Taken? Review - Good Sit
Reviewed on: PC
Platform: Switch, PC, iOS, Android
Publisher: Wholesome Games Presents
Developer: Poti Poti Studio
Release: August 7, 2025
There's nothing I value more in a game than focus – a game with a clear vision that knows exactly what it aims to be – and Is This Seat Taken from Poti Poti Studio is a fantastic example of that. If a game is a meal, this game is popcorn: light, easy to eat, and a perfectly portioned snack. Is This Seat Taken takes a beautifully simple premise – sitting people in chairs – and iterates on it in consistently creative and exciting ways. Thanks to its cute aesthetics and clever puzzle design, it's an experience I'd even recommend to people who don't usually play games.
In Is This Seat Taken, your goal is to drag people (represented as anthropomorphic shapes) into their preferred seats in different environments. Each person has specific preferences about the placement of their seats or their proximity to other people, so it gets complicated quickly. On a bus, for example, some people might prefer window or aisle seats, while others want to sit at the back or the front.
To make matters more complex, some riders are kids who want to sit with their parents, extroverts who want to sit by someone who can hold a conversation, or people with bags they want on the seat next to them. The sheer variety of desires presented across the game's 30 levels was surprising, and I always looked forward to seeing what new preferences would arise in the next areas.
Buses and trains are straightforward seating environments, but others introduce additional wrinkles to the formula. At the sports game, fans of opposing teams don't want to sit next to each other, and some want to stand rather than sit, blocking the view of those behind them. At a concert, some might want to sit or dance while others need to play on stage as a member of the band. And the airport has you check each person's flight to see if they should be in line to board or seated at the gate.
All these variables are arranged in a wonderfully paced sequence, where you never stay in one locale too long, and there are very few repeat environments. Whenever you get comfortable, you're introduced to something exciting and fresh, making it an incredibly engaging puzzle game. Complete every level in a city without messing up a seating request to unlock bonus levels, like a wedding or a beach, that each showcase level-specific mechanics.
The whole journey is presented through a loose story starring Nat, a rhombus who wants to be an actor, on their journey through several cities around the world. Much like the puzzles, it's all about Nat trying to fit in, and I found it charming and effective; just present enough to be a pleasant throughline, but not so distracting that I felt the need to skip through dialogue.
With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.
Score: 8.75One Of Metal Gear Solid 3's Strangest Secrets Made It Into Delta
Metal Gear Solid 3: Snake Eater released for PlayStation 2 in 2004, meaning it is officially more than 20 years old. Even with all that time since release, I understand if players are trying to avoid spoilers. Some are experiencing Metal Gear Solid 3 for the first time, others want to experience the remake with fresh eyes. For everyone else, however, who just want to see a weird thing that we were shocked made it into the remake, check out the video below.
If you're unaware, Snake's Nightmare A.K.A. Guy Savage is a sequence that only appeared in the first PlayStation 2 release of Metal Gear Solid 3: Snake Eater. It was not included in Subsistence, the HD re-releases, or (as far as I know) the 3DS version of the game. When Snake is imprisoned in Groznyj Grad, if the player saves and goes to sleep, he experiences a nightmare. What plays out is essentially a tech demo for an unreleased game about fighting zombies and vampires with a character holding two swords. You play the "demo" a bit and then Snake will wake up and he can call everyone and share details about his nightmare.
It's arguably one of the strangest moments in the whole Metal Gear Solid franchise, which has a very high bar for weird stuff. For Metal Gear Solid Delta: Snake Eater, the team at Konami behind the remake made a new version of the nightmare. You're still "Guy Savage" holding two swords and fighting zombies and vampires, but now you're in an outdoor graveyard. It's as if Metal Gear Solid Delta turns into Bloodborne for about five minutes.
Going into Delta, it was the one sequence in the game I was most curious if it would make it in, and I was shocked and happy to see that it did.
For a whole lot more on Metal Gear Solid Delta: Snake eater you can read our review, read our interview with members of the voice cast, and read about our interview with two of the game's producers.
If Metal Gear Solid Delta: Snake Eater Is Successful Its Producers ‘Would Like To Consider Lots Of Other Games In The Future’
Earlier this month, we visited New York for a Metal Gear Solid Delta: Snake Eater event, where we got to play the game for review and meet some of the people involved with the original game and remake, including Delta producers Noriaki Okamura and Yuji Korekado. Okamura has served various roles from writing support to producer on the Metal Gear franchise, starting with Metal Gear Acid 2 in 2005. Korekado served roles on nearly every Metal Gear Solid game, as well as other Hideo Kojima projects like Policenauts. They have been working on the franchise for a long time, and both worked on Metal Gear Solid 3: Snake Eater or its subsequent re-releases.
We spoke to both Okamura and Korekado through a single translator (making it difficult to attribute exactly who said what), and they were understandably excited about the release of Delta, and though willing to talk about Hideo Kojima, they didn’t have much to say. They reiterated that they wanted to stay as true to the vision of the original game as possible and said they hope he checks out the game someday, but otherwise mainly offered polite platitudes about their time working with him and on the original game, of which they have fond memories.
Metal Gear Solid Delta: Snake Eater producers Noriaki Okamura (left) and Yuji Korekado“When we revisited Metal Gear Solid 3 for Delta, we were quite surprised, even just from the development side, when we went back and modernized this game for current-day audience,” Okamura and Korekado said. “Even just taking that original concept without even changing it? The game still had so many good points and a lot more charm and a lot more emotion and everything, even though we hadn’t really changed anything or added new features at that point. The game still had a lot to offer even though it’s now 20 years old.”
As you can read in our review, it is impressive how one-to-one Delta is to the original. It looks drastically better, some controls have been modernized, and the camo system is improved, but otherwise, Delta is the Metal Gear Solid 3 you remember. It even has secrets that we didn’t think would have made it into a remake.
Metal Gear Solid: The Twin Snakes (2004)This isn’t the first time a Metal Gear Solid game has been remade, however. The 2004 GameCube game, Metal Gear Solid: The Twin Snakes, took a different approach. It re-recorded all the dialogue with the same actors, changed how the primary shooting worked, and all the game’s cutscenes were rewritten and directed by filmmaker Ryuhei Kitamura, per Hideo Kojima’s request. Though generally well-received, it is not considered the definitive version of the original Metal Gear Solid, with fans complaining about the changes made to various characters’ accents and the game feeling more like a bombastic action film than a stealthy espionage tale.
I asked Okamura and Korekado if the team looked at Twin Snakes and if it influenced the development of Delta. “Not in particular,” they said. “In regards to any game, when we make a game, there are loads of things we learn each and every time we develop a game. There’s nothing in particular that connects to Twin Snakes that we would say has had any impact this time around. And the way we’ve remade the game is completely different. This is a full-on remake without really changing very much from the original game.”
Metal Gear Solid Delta: Snake Eater (2025)With the release of Delta on August 28, the future of Metal Gear Solid is uncertain. Its creator, Hideo Kojima, is completely separated from Konami and the franchise, and is even working on an original “action espionage” game with Sony called Physint. I told Okamura and Korekado that if they plan to continue pursuing remakes, I would like Metal Gear Solid 2 next, and they laughed and simply said, “Thanks,” but they did offer a little bit about what the future of Metal Gear may be.
“We are always thinking about what we could do for the Metal Gear series, but in regards to remaking future titles, currently we’re just focusing on the now, and we thought what would be the best way to reach both the old fans and potential new fans, as well,” Okamura and Korekado said. “At the moment, we are focused on delivering Delta in the best possible way to the current generation, and once this game is released, if the fans feel they would like to see more from playing the game, then we would like to consider lots of other games in the future. For now, this is it.”
For more on Metal Gear Solid Delta: Snake Eater, you can read our interview with some of the members of the original voice cast, and find our 9 out of 10 review for the game here.
'It’s The Definitive Role Of My Life' Metal Gear Solid: Snake Eater's Voice Cast Reflects On Its Legacy Ahead Of Delta
Earlier this month we visited New York for a Metal Gear Solid Delta: Snake Eater event where we got to play the game for review and meet some of the people involved with the original game and the remake, including some of the voice cast. We spoke with David Hayter, who voiced Snake in every interation of Metal Gear Solid, except for Ground Zeroes and Phantom Pain, and Lori Alan, who voices The Boss. Hayter and Alan did not re-record dialogue for Delta, save for a few added tutorial lines, but they were on hand to reflect on the experience of recording Metal Gear Solid 3: Snake Eater and share their excitement for the remake.
What were the lines that needed to be re-recorded?
Hayter: It’s primarily the original recordings. For the voices, they really wanted it to feel like the original. The lines we did were mostly new controller instructions. And I think I had to clean up one time saying “bastard” or something and saying it a little softer. I don’t know why.
Alan: I didn’t have to say anything over.
Hayter: Oh, because yours was perfect?
Alan: Yes, mine was perfect [laughs].
Hayter: I am not surprised.
Alan: Well of course! The instructional. That was it. It was really fascinating. I’ve had a low voice for a long time. I’ve been sounding like this since seventh grade. But I remember thinking I had to sort of to drop my voice [for The Boss], but now I am thinking, “Oh, I’m already there now.”
Hayter: Yeah, I have become a lot Snakier over the years.
Alan: And I’ve become a lot Bossier. I just wanted everyone to feel the same feelings they felt when they played it the first time.
From left to right, David Hayter (Snake), Lori Alan (The Boss), and Cynthia Harrell who sings the Snake Eater theme songHow much is The Boss the character that fans associate you with? I would assume it’s not the first, but how often is it The Boss?
Alan: I think it’s more now with the anticipation of Delta coming out, I get it a lot. In fact where we’re staying here in New York I called to talk to them about the rooms and they go, “Your voice sounds so familiar,” and then when I had gotten in my room they did a nice drawing of The Boss. It was very, very cool.
But of course I am on another show that’s absolutely crazy called SpongeBob SquarePants.
I assume that is number one.
[Spoken in Pearl Krabs’ voice] The character is quite different.
It’s usually one or the other.
Hayter: Do you ever mix the two up in the booth?
Alan: Yes, yes. It’s very confusing.
Hayter: “SpongeBob – loyalty to me? Or to the mission?”
Alan: Loyalty to me or to the sponginess?
[Spoken in Pearl Krabs’ voice] CQC?
This is very left field. I am not sure if anyone has ever asked you this, but did you watch the HBO Watchmen show?
Hayter: I did, yeah.
Did you enjoy it? I associate you with the film version of Watchmen.
Hayter: I was on it for eight years trying to get it made, so yeah. I did watch it. I loved it. I thought it was super creative. I thought it really felt like Alan Moore and Dave Gibbons’ world. I was very impressed. I dug it.
Who knows what the future holds for Metal Gear at this point, but are you open to revisiting the characters if there is a future entry?
Alan: Yeaaah.
Hayter: Yeah. Anytime they ask me to be Snake, I’m in. It’s the definitive role of my life. It’s so complex and so profound and there are so many different aspects to both him and Big Boss – any time it comes up, I am down.
Alan: Me, too. I just hope it lives on forever and ever and ever. Obviously, we’re so thrilled that there is a different generation that gets to play it. It’s so epic and such a beautiful game and it’s so complex. We also have the best fans in the world. I learn so much about the game continuously from them because it’s dense and epic and all that. So of course, the more the merrier. I think we’d all be beside ourselves for it to keep going.
Hayter: Yeah, and to Lori’s point, I get so many people coming up to me now saying, “I just got into Metal Gear last year,” because of the Master Collection. It’s so cool. 18-year old fans and kids discovering it for the first time. It’s very, very cool. A great game should be like a great movie or a great album. It lives on. And a lot of times because consoles change and technology changes, a lot of times games disappear. I’m just grateful Konami is behind this they way they are.
For a whole lot more on the voice acting in Metal Gear Solid, check out Game Informer's deep dive podcast special featuring extensive interviews with the cast of the original game.
Metal Gear Solid Delta: Snake Eater Review - No Going Back
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Konami
Developer: Konami
Release: August 28, 2025
Rating: Mature
Metal Gear Solid 3: Snake Eater is a PlayStation 2 classic in a way not many games from that era are. Few games from that generation continue to hold up graphically, narratively, and remain fun to play. Metal Gear Solid 3 is still impressive to look at and play, even in 2025, which is a testament to Hideo Kojima and the team that created and released it in 2004. I never thought it needed a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions.
Watch Our Metal Gear Solid Delta Review:As Konami grapples with what to do with Metal Gear without its creator, the decision to specifically revisit Snake Eater makes sense. Along with ranking as a favorite among series fans (myself among them), it is also the first in the broader storyline. It has always been my recommendation for anyone looking to dive into the dense but engaging story, and this version will now be my recommendation moving forward.
My biggest fear with the remake was that without Kojima’s involvement, the game would lack a soul, an admittedly impossible-to-define element. However, because the game is such a direct adaptation of the original with only a handful of understandable changes, that element of the game came over just fine in the copy/paste/improve process. Even without the original creator’s involvement, the fact that it came from a team with such a specific and expertly executed idea and point of view remains intact. Decisions like not re-recording the dialogue (as they did for the GameCube remake of Metal Gear Solid, Twin Snakes) and keeping all of its strange bonuses and secrets (Snake can still have a nightmare), all add up to Delta feeling as compelling as it did in 2004, which is a feat. The few changes that were made, however, are smart.
Visually, the team at Konami has fully brought the game up to contemporary standards. Snake looks amazing, and you can see every scar from every battle on his exhausted face. The jungle, in particular, with its dense foliage and various animals, looks terrific. And though no element of the cinematography or cutscene choreography has been changed, it is filled with renewed life thanks to all the heightened detail and new lighting. Later sections of the game, when you are spending more time in plain military buildings than outdoors, lack the impressive pop of those early moments, but they still look fantastic.
You can use the original controls if you desire, but the new standard controls make Snake move and shoot more like a modern third-person shooter. It took some getting used to, and early in my playthrough, I would panic when I got caught, and muscle memory would make me press the wrong buttons, but I can’t imagine ever going back to the way things were. I was popping off tranquilizer headshots quickly and efficiently and having a good time doing it. Quick-changing camo with shortcut keys is also a godsend and finally fixes an element of the game that has always annoyed me.
One place where Delta’s age does show is in its writing. Don’t get me wrong – it has been years since I played without skipping most cutscenes. For this playthrough I remained fully and consistently engaged with the characters and the story's direction. The Boss’ journey has always been the highlight of Snake Eater, and I appreciated it all the more playing the remake.
But there are moments where you just have to suspend disbelief. Why wouldn’t they take Snake’s radio when they put him in jail? Why do they let Tatyana, their prisoner, more or less come and go as she pleases? In one moment, antagonist Volgin literally says, “Very well. I'll explain it before I kill you,” before settling into an extended and frankly absurd monologue doing precisely what he promised. It also takes entirely too long for the game to start. As a longtime fan of Snake Eater, I find these elements charming and even comedic, but I completely understand if a newcomer gets frustrated by the excessive and frequently self-indulgent character lectures.
Metal Gear Solid Delta makes the case for its existence quickly. It smartly adheres to what made the original game great with evident reverence and makes updates only to the most crucial elements. For fans like me, it colors Snake Eater in a new light and elevates it to something better than I remembered. It’s impossible for me to objectively imagine this being my first experience with Snake Eater, but I am extra excited for those players who have always been curious about Metal Gear for this to be their starting line.
Score: 9Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko
Warhammer 40,000: Dawn of War IV was originally on my Gamescom schedule as "Unannounced RTS game," and I took the appointment out of pure curiosity. I haven't played an RTS game in ages, save for the excellent Pikmin games, and I wanted to know what "unannounced" was – when I saw Dawn of War IV announced during Opening Night Live earlier this week, I immediately knew it was the game I had an appointment booked for.
I'll be honest: my excitement for this appointment was quickly dampened when I saw the reveal trailer for Dawn of War IV. I'm not super familiar with the Warhammer 40,000 franchise, save for last year's great Warhammer 40,000: Space Marine 2, and, as I already mentioned, RTS games aren't really for me. Fast forward two days later and I'm sitting on a bench in Cologne, Germany, an hour separated from my hour-long Dawn of War IV hands-on preview, eating those words (or thoughts, rather – I promise I didn't talk out loud while sitting surrounded by strangers during Opening Night Live).
Now, let me preface this: I didn't do well during my hands-on preview of the game. In fact, I struggled to make any forward progress as the Blood Ravens (Space Marine) faction against the Orks. Sitting in a room surrounded by other members of the press who clearly live and breathe RTS games, I knew I was doing terribly. However, it's how poorly I was doing that has me wanting to play this game more; I'm even considering giving the older Dawn of War games a try, though it's clear based on the in-room sentiment that I should avoid Dawn of War III.
Not only did I have a good time tinkering with Dawn of War IV's many, many, many systems, units, buildings, and more, but I feel compelled to learn how this RTS series works, if only, at least, to go back and defeat the Orks in that single mission. It wasn't like playing a Soulslike or another challenging type of game where I just need to keep practicing; I need to learn Dawn of War IV's systems, understand how different combos work best together, and learn the strategy behind gaining ground, winning and holding control points, and ultimately, defeating the enemy.
The single pre-alpha mission I played was simple: defeat the Ork base. I began at the bottom of the map and that base was at the top. Dotted in between their base and mine were various neutral control points. Taking them over allows me to build various buildings where I can deploy more troops, elite soldiers, vehicles, and more. You absolutely cannot win without winning these control points, as they effectively allow you to move your base of operations and army manufacturing sites forward. Other than that, I needed to direct my soldiers and vehicles to hordes of enemies to defeat. It's all simple on paper, but much harder in execution.
I sucked at it. I don't want to suck at it. My desire to play more is rooted in beating this mission one day. I suppose this is a roundabout way of saying I think Warhammer 40,000: Dawn of War IV is going to be a hit because if it has me wanting more, I can only imagine what those who already love these games are going to feel. And let's be real: this all might be a way for me to justify the horrid RTS performance I turned in today.
If you're already a Dawn of War fan and are not enthused reading an amateur's thoughts on the newly announced entry in the long-running hardcore RTS series, don't worry – I'm a much better notetaker than I am a Blood Raven commander and I have plenty to share about what to expect in Dawn of War IV when it launches next year. I've listed them below in bullet form for easy digestion:
- There are over 10,000 permutations for combat, thanks to different factions, all the units, abilities, and more.
- Developer King Art Games says this is going to be the biggest Dawn of War game in series history in terms of content and game modes that will be available at launch.
- Dawn of War IV will launch with Skirmish, Multiplayer (co-op for Skirmish and Campaign), and Last Stand.
- There are four playable factions, and each has its own Campaign:
- Space Marine: the Blood Ravens
- Adeptus Mechanicus: this is their debut as a playable faction; they are zealous tech priests that use data and connectivity to augment forces and overcome foes.
- Necrons: one of the biggest factions; originally promised for Dawn of War III, but wasn't delivered.
- Orks: They rely on brute force and overwhelming numbers to beat enemies to a pulp.
- Each faction has well over a dozen missions to its name:
- Not every mission will be playable in your first playthrough, as critical narrative choices will change how your Campaign plays out.
- Dawn of War IV will feature a "flagship story campaign" with a narrative written by Black Library author John French, who has written various books set in the Warhammer 40,000 universe.
- Dawn of War IV marks a return to the planet Kronus, last seen in the first Dawn of War game.
- Three returning characters (so far, at least):
- Cyrus, Chief Librarian Jonah Orion, and Ork boss Gorgutz
- There are over 40 minutes of "gorgeous" cinematics in the game.
For more about Warhammer 40,000: Dawn of War IV, check out the reveal trailer.
Pragmata Blends Hacking And Shooting For A Sci-Fi Surprise
Pragmata is Capcom's new sci-fi third-person action-adventure, with a combination of gunplay and hacking that makes you feel like you're texting and dodging at the same time. We got hands-on time with it back in June, at Summer Game Fest 2025, and now we've got some footage of it to share amid Gamescom 2025.
So, this is our preview from June combined with the most recent footage, covering the same sections of Pragmata and showing off what Capcom's new experiment looks like in real time. Enjoy!
Mortal Kombat: Legacy Kollection’s Full Roster Includes Mythologies Sub-Zero And Special Forces
Digital Eclipse has revealed the full roster of games for its retrospective compilation/interactive documentary, Mortal Kombat: Legacy Kollection. This update reveals that the infamously terrible single-player spin-off titles Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces will be part of the bundle.
Mortal Kombat Mythologies: Sub-Zero launched for the original PlayStation and Nintendo 64 in 1997 and is a side-scrolling action game starring the titular ice ninja (specifically Bi-Han, the first Sub-Zero and eventual Noob Saibot). Spoiler: It’s a very bad game, but it is notable for featuring the series debuts for staple fighters Quan Chi and Shinnok. You can watch former GI editors (including Giant Bomb's Dan Ryckert) suffer through this game in this classic 2010 episode of Replay, posted below.
Mortal Kombat: Special Forces was released in 2000, also for PlayStation 1, and is a 3D action game starring Jax. The game sees him taking on Kano and his crew of baddies, including the debuting Tremor, who would later resurface as a DLC fighter in Mortal Kombat X. Special Forces didn’t exactly light the world on fire; that’s a nice way of saying it’s also terrible. It does have a very funny and strange ‘70s spy-themed intro cinematic going for it, though.
Digital Eclipse also announced that the extremely rare WaveNet Arcade version of Ultimate Mortal Kombat 3 is part of the Kollection. This version was originally made to support Midway’s WaveNet online matchmaking service for arcades, and has not been available on any platform since 1997. It’s also the only arcade release to feature Noob Saibot as a playable fighter.
Check out the Kollection's new trailer from Gamescom below.
Here is the full list of titles in the Kollection:
- Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
- Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)
- Mortal Kombat 3 – 1995 (Arcade, SNES, Genesis)
- Ultimate Mortal Kombat 3 – 1995 (Arcade, WaveNet Arcade, SNES)
- Mortal Kombat Trilogy – 1996 (PlayStation)
- Mortal Kombat 4 – 1997 (Arcade)
- Mortal Kombat Mythologies: Sub-Zero – 1997 (PlayStation)
- Mortal Kombat Special Forces – 2000 (PlayStation)
- Mortal Kombat Advance – 2001 (Game Boy Advance)
- Mortal Kombat: Deadly Alliance – 2002 (Game Boy Advance)
- Mortal Kombat: Tournament Edition – 2003 (Game Boy Advance)
Mortal Kombat: Legacy Kollection launches later this year for PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, and PC.
Mega Victreebel Is Coming To Pokémon Legends Z-A
Yesterday, The Pokémon Company teased the premiere of some kind of horror-themed video, using the caption "viewer discretion advised." As it aired this morning, we learned that this advisory was, unsurprisingly, a little overkill, as "The Case of the Sweet Scent Incident" showed two trainers exploring a dark mansion in the brand's typical G-rated style. Despite that, the video's ending was quite a surprise, as it revealed Victreebel, one of the original 151 Pokémon, will get a mega evolution in Pokémon Legends Z-A.
The video was followed up by a more standard reveal trailer, showcasing the sentient flycatcher bouncing around and chasing smaller monsters around the streets of Lumiose City. A news post on the Pokémon website confirms that Mega Victreebel will keep its Grass/Poison typing, and says that its dizzyingly sweet acid is strong enough to melt through steel. Terrifying!
For more Pokémon Legends Z-A, check out our hands-on preview from Gamescom, where senior associate editor Wesley LeBlanc wrote that it could be "the best Pokémon game in years." You can also check out our recap of the Pokémon Presents stream back in July, which revealed Mega Dragonite, along with some other new details about the game.
NBA 2K26's Highest-Rating Players Revealed, New MyGM And MyNBA Features Detailed
NBA 2K26 is right around the corner, and as is often tradition for sports games before launch, developer Visual Concepts is continuing to share what's new with this year's entry. A couple of weeks ago, we learned about a host of presentation upgrades coming to NBA 2K26, and today, 2K released a new post detailing the changes arriving in MyGM and MyNBA, the series' long-term franchise mode. On top of that, we learned who the top-rated players in this year's game at the start of the season will be.
This year, GMs have a wider array of scenarios that can play out in the 2025 offseason. Once you pick a team, you can choose between three goals that are distinct to that team's roster and history. The tasks can include picking draft picks, signing free agents, or leading your team to the NBA Finals. Some of the scenarios involve building around a number-one draft pick, while others force you to choose between trying to make one more run with your aging superstars or holding a fire sale and starting the rebuild process.
As you play through MyGM and MyNBA, your achievements will be chronicled through dynamic banners that accurately update based on when you win championships. The experience is also highly customizable, thanks to Unranked MyGM, which lets you edit players, use custom rosters, import custom draft classes, and adjust sliders however you want. With MyPlayer DNA integration, you can even bring your MyPlayer into your franchise experience regardless of your Era.
If you're more on the managerial side, the simulation mechanics have received various improvements based on player feedback, including giving players greater control over strategic decisions. As GM, you also start each season by meeting with your team's governor to set the budget, goals, and core directives for the upcoming season. These will shape how secure your job is, as well as influence top free agents' decision-making processes. Updating your team facilities can also go a long way to attracting top talent, and you can allocate Facility Points to update team training and recovery facilities, luxury box amenities, and perform arena renovations. Budgets have also been updated to accurately reflect the budgets of specific eras of teams.
On top of these announcements, we also got a list of the top 10-rated players in NBA 2K26 at the season's start.
- Nikola Jokić, Denver Nuggets – 98 OVR
- Shai Gilgeous-Alexander, Oklahoma City Thunder – 98 OVR
- Giannis Antetokounmpo, Milwaukee Bucks – 97 OVR
- Luka Dončić, Los Angeles Lakers – 95 OVR
- Anthony Edwards, Minnesota Timberwolves – 95 OVR
- Stephen Curry, Golden State Warriors – 94 OVR
- LeBron James, Los Angeles Lakers – 94 OVR
- Jayson Tatum, Boston Celtics – 94 OVR
- Victor Wembanyama, San Antonio Spurs – 94 OVR
- Kevin Durant, Houston Rockets – 93 OVR
NBA 2K26 arrives on September 4. To read our review of last year's game, head here.
How do those player ratings look to you? Is anyone over- or underrated? Let us know your thoughts in the comments!
Hollow Knight: Silksong Launches On September 4
After years of waiting, today’s Hollow Knight: Silksong presentation gave fans what they’ve been clamoring for: a release date. The long-awaited sequel will launch on September 4.
The brief showcase presented an impressive gameplay montage showing off protagonist Hornet’s solo adventure. Check it out below.
Hollow Knight: Silksong was first announced in 2019, originally envisioned as paid DLC for Hollow Knight before developer Team Cherry expanded its scope to a full-fledged sequel. Silksong stars Hornet, a hunter and supporting character in the first game, as she explores a new kingdom boasting over 150 new enemies to slay. The game has spent years quietly coming together, with only the rare trailer or update during this time, lending to its near-mythical status. After suffering several delays, Xbox announced this summer the game would arrive by this holiday season; turns out they were correct.
Silksong is currently playable for attendees at Gamescom, and senior editor Wesley LeBlanc has played it. You can read his impressions of the game’s first level here.
Hollow Knight: Silksong will be available on PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, and PC. The game will also be available on Xbox Game Pass at launch.
The Blood Of Dawnwalker Is More Than The Witcher With Vampires
Admittedly, from what I've seen of newcomer developer Rebel Wolves' upcoming first game, The Blood of Dawnwalker, it's given off some heavy Witcher vibes. That's not completely misplaced, considering Rebel Wolves was formed by former CD Projekt Red devs with experience working on The Witcher series and Cyberpunk 2077. Sure, there are vampires, but it's still a medieval dark fantasy where the protagonist is a gruff swordsman with one goal in mind.
After an hour-long hands-off preview with Dawnwalker, though, it's clear this game is much more than just The Witcher with vampires. Sitting in the room, themed to look like a 14th-century chapel, I frantically took notes of what I was watching on screen, wishing the entire time I was the one playing the game.
The demo begins in the valley of the Carpathian mountains, sometime during the 14th century. A plague has swept the land, weakening humanity, making them easier than ever to be overtaken by the Vrakhiri, or a race of vampires. Our protagonist, Coen, is what's called a Daywalker, and though details on what that entails are still murky after my preview, it's clear he is at least part vampire.
Rebel Wolves showcased this by running us through the same quest twice: once during the night, when Coen is tapped into his vampire side, and once during the day, when he can't use his vampiric abilities but can utilize magic. Though this quest ended on the same note both ways, there was an impressive amount of variation between the day and night versions.
Rebel Wolves began with the nighttime version of the quest.
Immediately, I'm impressed with the visuals. Sure, the game has been Epic's baby for demonstrating Unreal Engine 5 in recent showcases, but the art team is doing some gorgeous work with lighting. The way the full moon above illuminates the central cathedral's stained glass reminded me of the stained glass I witnessed myself at the Dom cathedral here in Cologne. Alongside the full moon high above in the sky is a red full moon, indicating Coen can tap into his vampire abilities.
Coen infiltrates a cathedral and sticks to the upper floors as, down below, a blood ritual is happening. He uses Plane Shift to walk on walls and ceilings like Spider-Man, albeit on two feet. He also utilizes Shadowstep, which allows him to teleport short distances by transforming into a moving shadow. In the cathedral, he searches nearby Frescoes painted on the ceiling, looking for a clue as to the whereabouts of St. Mihia's crypt, which houses a sword he's after.
After a bit more exploration, Coen fights off some enemies using his claws. It's fast, visceral, and extremely gory, with dismemberment galore. He also uses Voracious Bite to suck their blood and regain some health. Rebel Wolves says this is useful in battle but even more effective outside of combat. Rebel Wolves also uses this encounter to show off the options to switch between a far and close camera in combat (and a separate option to customize this viewpoint in exploration, too).
We eventually reach the crypt, and this portion of the demo ends.
In the daytime version of the quest, Coen is unable to tap into his vampiric abilities, so he must investigate things more closely. To keep it somewhat spoiler-free, instead of climbing walls and ceilings and Shadowstepping to different platforms, Coen speaks with a local monk and agrees to help them find a missing person. This leads him to an abandoned portion of an asylum, and it turns out the person he's after has become The Almshouse Monstrosity. This person is neither undead nor alive, stuck in the transition from human to vampire, and their mind is essentially gone, driven by an instinctual desire for blood.
In this form of combat, Coen uses a sword instead of claws, and it's here that the game looks most like The Witcher. However, Rebel Wolves is doing some interesting things here. Combat features directional blocking, like what's seen in the Kingdom Come: Deliverance series, and magic, too. After defeating this monstrosity, Coen uses the Compel Soul hex to speak with a corpse and learn what happened in this asylum. This corpse yields some useful information that eventually takes Coen to the same crypt from the conclusion of the nighttime demo, except this time, Rebel Wolves showcases what happens next. I won't spoil it here, but it's an awesome boss fight against an undead warrior, and it's clear you'll need to tap into all of Coen's abilities to come out victorious.
Our demo ended here, and a day later, I'm voracious for more. It just looks awesome, and a great score heightens the entire experience. Like The Witcher, the score in Dawnwalker relies heavily on a high-pitched female chorus, and it rules. I can't wait to hear more of this and see more of the vampires that run this part of the world when The Blood of the Dawnwalker launches sometime next year.
Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse
It's not often I'm thrown when previewing a video game. But thrown is exactly what I was when I stepped into the unassuming Xbox Room #10 in Xbox's business hall booth during Day 1 of Gamescom 2025. There were six seats, a small table, and a television showcasing Keeper, the upcoming adventure game from Psychonauts developer Double Fine Productions centered around a walking lighthouse and a bird. Oh, and the studio's CEO and games industry legend, Tim Schafer.
Nobody told me the person showcasing Keeper would be Schafer, and it's kinda wild to walk into a room and be surprise-greeted by a developer you massively respect. Of course, Schafer is a true gentleman, kind, and genuinely hilarious, so the nerves quickly disappear as he walks me through three previously recorded gameplay segments of Keeper.
I promise I'll talk about those segments, but everything Schafer told me beforehand was just as interesting (possibly more). First off, it's his first time doing press since 2021 with Psychonauts 2, so Schafer explains that he's nervous – ahhh, even ground – and his first time at Gamescom in 16 years! Though he was here in person to talk about Keeper, he mostly speaks about Lee Petty, the game's director (and Brutal Legend and Broken Age art director) and the person behind the wild idea that is Keeper.
Schafer says Keeper wouldn't exist without Double Fine becoming an Xbox studio. "Around the time we had just joined the Xbox family, we were wondering what we should make next," Schafer says. "We have support; we have money; and we don't have to worry about going out of business every day, and we don't have to pitch to publishers, 'Please make our game, it's very commercial.'"
At the same time, Petty was busy thinking about his time during the peak of the COVID-19 pandemic. He was locked in his home like the rest of us, but he found solace in nature hikes amongst the hills around San Francisco. He couldn't get an idea out of his head: what if humanity didn't survive this, but nature did and took over in our place? It's here that Schafer explains Petty is a "weird dude who loves strange images, and grew up loving Dark Crystal and Salvador Dali."
The result of all that pondering is Keeper – weird and chill, like Petty and his interests, Schafer says. He then describes the game as an adventure game with puzzles – light puzzles, though, because Keeper is about the "atmosphere and vibes and companionship between these two." The two he's talking about are Twig, a sea bird, and an unnamed lighthouse. After a violent sea storm isolates Twig from her flock, she perches on a lighthouse. For some reason, this awakens the lighthouse, it tips over, and in the resulting crash, it grows legs. Typical lighthouse behavior.
Awakened and the new owner of legs, this lighthouse feels immediately called to a giant mountain peak atop the island it's on. So, it begins heading that way, with Twig in tow. Controlling the lighthouse consists of moving through surrealist and fantastical landscapes and shining your beam on things. You can shine your beam on plants and sometimes they'll grow; you can shine your beam on gears and sometimes Twig will fly to them and rotate them to unlock gates; you can shine your beam on strange pot creatures that crash to the floor beneath them, sometimes revealing objects for Twig to interact with.
Your primary method of interacting with this world is your beam, and second to that is Twig. This might just be a me thing as someone who lives a couple hours away from Disney World and has a fondness for the technology of animatronics, but Keeper most reminds me of a Disney dark ride. If you're unfamiliar with that term, dark rides include Pirates of the Caribbean and The Haunted Mansion. It's less about thrills and more about experiencing the things around you, watching animatronics move to tell a story, and soaking in the vibes. That's Keeper.
I love that shining your light on objects causes them to emote or come to life with animation. It might not affect your journey forward or be part of a puzzle every time, but that's okay – it's about the vibes! It's about watching the animatronics of this world, as it were, do things that make the surrounding area feel real, like it has its own story to tell.
The puzzles I see seem simple and quick, but I can't help keeping an eye on the things outside the primary focus of these gameplay videos. I see sunflowers dance as light grazes over them, carrots come to life and dive bomb into the soil below, and more. It really feels like a Double Fine dark ride in the most complimentary way.
Of course, I see some other things that catch my eye. At one point, Twig becomes a giant egg atop the lighthouse for some reason. I see a village of tiny lil guys that are rusty watches. I see the lighthouse prance through pink pollen that gives it a light, low-gravity effect when it jumps. Everything I see looks vastly different from what I witness moments before, but it's all oozing with Double Fine and surrealist Salvador Dali-inspired charm.
Some areas are more linear, designed around puzzles, Schafer says. Other areas are more open, prime for exploration. Regardless of where you are in the lighthouse's journey to the mountain peak, Schafer says Keeper is ultimately about change; how nature changes, how Twig changes, how the lighthouse changes. Every character, including Twig and the Lighthouse, has a story arc, he adds.
When I ask Schafer why Petty decided to have players control a lighthouse, Schafer laughs – he doesn't actually know. He says the lighthouse was one of the game's side characters, but when he saw it walking with legs, he told Petty that needs to be the game. "It was compelling," Schafer says. "It really looked like something from a surrealist painting."
Schafer ends my presentation further explaining Double Fine's love of nonsense and the bizarre, the type of work directors David Lynch and David Cronenberg are interested in making, he says. I see the vision.
Keeper is a weird game, but it has that undeniable Double Fine charm. I can't wait to actually play it when it launches on October 17 on Xbox Series X/S and PC.
There Are No Ghosts at the Grand Preview - Renovating A Haunted Hotel Isn't Easy, But It Is Quite Musical
Platform: Xbox Series X/S, PC
Publisher: Friday Sundae
Developer: Friday Sundae
The pitch for There Are No Ghosts at the Grand might seem like word salad: mystery, renovation, exploration, horror, musical, and more. It's a strange mix of gameplay and vibes that does, somehow, blend together just right for a tune that can get your toe tapping.
"You know, we didn't start off with the intention of writing a musical," writer and creative director Anil Glendinning says. "We wanted to write a ghost story. We wanted to write a ghost story set in Britain that kind of sent shivers up your spine and reminded us of TV shows that we watched when we were kids."
This is the strange concoction that we learned about in an online, hands-off preview from developer Friday Sundae about There Are No Ghosts at the Grand. It started simple enough, with your protagonist Chris David, an American who's inherited the crumbling Grand in a seaside British village, tasked with tidying up the lodge.
Friday SundaeA magical renovation machine, somewhere between a power-washer and sci-fi arm cannon, gives you the do-it-all potential to repaint, de-clutter, vacuum, and re-arrange furniture. The tools seem simple to use, but allow for some player expression in paint choice, decor positioning, and more. It feels like an easy sell to house-flipping fans.
But a cell phone call from Mayor Greene, on a wonderfully dated brick of a phone, draws David out and onto a moped. She wants to investigate a nearby island to see if it's where all the mysterious black goo that's been troubling the town is emanating from; and after fixing up a boat to take you there, would also like to sing to you about why you should give back your inherited hotel rather than keep it for yourself.
There Are No Ghosts at the Grand is a musical, yes. But rather than showtunes or Gilbert & Sullivan, it draws on other veins of UK influence: ska, punk, and reggae. Glendinning name-checks bands like The Specials, The Clash, Madness, and The Selector in our chat. These influences run parallel to the broader vibe of small, seaside British town horror, too, with splashes of Doctor Who in there for good measure.
During the musical number, in which Mayor Greene sings her side set to a catchy guitar riff and beat reminiscent of your '80s ska vinyls, the player gets a chance to (musically) respond in kind, which can affect your relationship with Greene depending on your answer. The immediate ramifications are not clear, but this choice, alongside optional renovation projects and exploration the player can undertake in the town, makes me curious to see if there are winding, maybe even branching, paths to explore.
Friday SundaeFor now, the boat and song get abruptly interrupted by a crash. And while your handy-dandy sci-fi fixer-upper cannon can fix the boat and remove the goo holding it in place, it sends both the boat and Greene out to sea in the process.
A search for shelter for the night leads to an abandoned World War II bunker and all kinds of ambient scares, but also some mystery and puzzle-solving. The environmental puzzles we see in the demo are, according to Glendinning, toned down in challenge for the Gamescom demo, but the final game will feature more difficult mysteries to solve and information to uncover.
These mysteries and puzzles also arrive in the form of memories. Renovations can be undertaken outside the Grand, too, and alongside making yourself a nice little bedroom inside the bunker, you can also use the tool to reform an area and trigger ghostly flashbacks of the past, hinting at the secret history of this seaside town.
Friday SundaeAn escape from the bunker leads to a surreal chase scene with creepy, crawly chair monsters in a delightfully tense finale. There are other bizarre mysteries to touch upon – a talking cat, a listening station picking up disturbing signals, maybe even ghosts – but all of those are better left for the final game.
There Are No Ghosts at the Grand already has a killer combination of ideas and themes. But after seeing it in action, I'm most impressed by how well all those parts work in concert; simple and effective renovation tools, catchy musical motifs, dialogue choices, and a creepy atmosphere all make this strange and exciting premise come to life. Friday Sundae's hotel renovation horror musical seems like it could be a hot ticket when it arrives in 2026.
Sony Is Raising The Price Of Every PlayStation 5 Model Tomorrow, August 21
Rising video game and console prices have frustrated consumers this year, and today, Sony is adding its flagship console to the list of products getting price hikes. In the United States, the PS5, PS5 Digital Edition, and PS5 Pro are each increasing in price by $50.
According to a blog post from Sony Interactive Entertainment vice president of global marketing, Isabelle Tomatis, the change is due to "a challenging economic environment." This brings the new prices for each device to the following:
- PlayStation 5 – $549.99
- PlayStation 5 Digital Edition – $499.99
- PlayStation 5 Pro – $749.99
As of today, prices remain unchanged in other countries, but many of them faced price hikes earlier this year. This news comes a few months after Sony said it was considering raising its prices in the US, but it might not affect consoles. That was, obviously, not the case. Other instances of companies increasing prices lately include Nintendo increasing Switch 2 accessory prices, and Xbox raising its console and game prices back in May. Across the board, it's a rough time to be paying for new games and hardware.
Meanwhile, Xbox announced its new handheld's release date today, but won't reveal its price quite yet, citing "macro-economic conditions."
Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To 'Macro-Economic Conditions'
We're officially in the Gamescom cycle, which means a steady stream of previews, like our hands-on impressions of Hollow Knight: Silksong, and news tidbits. Xbox provided the latter today, announcing that its upcoming handheld line, the ROG Xbox Ally and Ally X, will hit store shelves on October 16, just two months from now.
However, while the release date is clear, we don't yet know how much either product will cost. In a roundtable interview with IGN, Asus senior vice president Shawn Yen said, "I think we will have to... we need more time to figure the macro-economic impact to pricing, and that's why we'll be sharing more later, in September and October." Because the prices aren't yet live, neither are pre-orders.
The handheld is made in partnership with Asus, a company that has been producing the ROG Ally handheld for a few years now. The cheaper models currently retail for around $500 USD, so it's likely that a partnership between Asus and Xbox would go for around that amount or higher.
Xbox's release date announcement also detailed some of the handheld's new features, including a handheld compatibility program, which helps to indicate which games are best suited for handheld play, similar to the Steam Deck's verification program. On Xbox, games will either be "Handheld Optimized" or "Mostly Compatible," with the latter requiring "minor in-game setting changes for an optimal experience on handheld." There's also a "Windows Performance Fit" rating to judge how well the game will run on your device.
Stay tuned to our Game Informer coverage to see our hands-on impressions with these devices. In the mean time, catch up on the coolest games we've played at Gamescom 2025, which we'll be updating as the week continues.
Pokémon Legends: Z-A Could Be The Best Pokémon Game In Years
Pokémon Legends: Z-A is not just a sequel to The Pokémon Company's latest spin-off/experiment to its traditional Pokémon series, but also the first Pokémon game launching on Nintendo Switch 2. Though I'm not convinced the experience will be great on Switch, after 30 minutes of hands-on time with it on Switch 2, I'm starting to believe this will be the best Pokémon game in years.
Before diving into what I played, I have to say: it's the first Pokémon game this generation that I legitimately think looks good. Perhaps it's the extra power of the Switch 2; perhaps Game Freak's beating around Pokémon Violet and Scarlet's launch put an increased focus internally on the company's visuals. Regardless, Pokémon Legends: Z-A looks awesome, and – I still kind of can't believe this even though I saw it with my own eyes – it runs at a buttery smooth 60 FPS. I didn't see any noticeable drops during my half-hour with it, even with a lot of effects on screen.
My demo consisted of two parts: three trainer battles within a nighttime-exclusive battle zone, and a fight against a Mega-Evolved Absol. Stay with me here: Pokémon Legends: Z-A's combat reminds me most of Final Fantasy XII, something I previously suspected more and more as I heard more and more about its combat. It's real-time, but rather than mashing buttons to attack, you select moves in real-time that your Pokémon performs, then, while waiting for that move's cooldown to complete, use other moves. All the while, I'm dodging and running to get my Pokémon out of harm's way and utilizing stat-affecting moves to prime the opponent's Pokémon for my next move.
It's an exhilarating change to the Pokémon formula, and its MMO-like cooldown-focused combat reminds me of Final Fantasy XII's hybrid combat that fell somewhere between real-time and the timed combat of its MMO predecessor, Final Fantasy XI. I like switching Pokémon on the fly, using my knowledge of effectiveness to bring the right one out from my party, and I especially like sneaking up on unaware trainers to start the fight with a big advantage. These battles were simple, but I can already see how the challenge could ramp up in the full game.
In fact, I got a taste of that challenge in a 1v1 fight between my Lucario (capable of mega-evolution) and a Mega-evolved Absol. Not only did I have to balance my attack moves with my defensive ones like Protect to avoid fainting, but as the trainer, I had to dodge out of harm's way to prevent Absol from hurting me. Though Absol began the fight Mega-evolved, Lucario didn't. I had to attack Absol to build up Lucario's Mega-evolution gauge and pick up orbs Absol released when I stunned it. With that gauge full, I was able to really deal some damage to Absol, and it's clear the key to winning these fights is Mega-evolution and keeping your Pokémon in that state by collecting orbs to refill the gauge in real-time.
This fight against Absol felt like an MMO boss fight where I had to pay attention to its moves and react and counter appropriately. Absol even had an AOE attack that blanketed the arena in damage after a brief charging period I could interrupt with a super-effective attack. This fight wasn't easy – I actually lost my first go – but it's a level of challenge I'm happy to see in a Pokémon game. Even my second bout was a challenge, and I completed the fight with just seconds to spare before my demo ended.
I'll be honest, at first, I felt a bit embarrassed losing this fight on my first attempt – I can't remember the last time a Pokémon game challenged me this much. But then I realized what this could mean for the full game. In the mainline Generation games, I rarely resort to using stat-affecting and non-offensive moves; it's not all that necessary to win fights, including the Elite Four and Champion. The fact that it was essential in my fight against Absol tells me Pokémon Legends: Z-A is going to challenge me in ways I've yearned many years for. And I can't wait.
We Played The First Level Of Hollow Knight: Silksong – Here's What We Think
Hollow Knight: Silksong is real. We learned in June that it will launch this holiday season, and before a brief snippet of gameplay shown during Gamescom's 2025 Opening Night Live Ceremony, Team Cherry revealed it has a special announcement to make regarding the game tomorrow.
But folks: I, Senior Associate Editor Wesley LeBlanc, actually played the game less than an hour ago. I'm on site in Cologne, Germany, for Gamescom 2025, and before the official madness of the show began, Xbox held an opening party for press and partners. Alongside the many games it's showcasing, like The Outer Worlds 2 and Grounded 2, there was also a small booth for Hollow Knight: Silksong, with just six PCs running the game. I arrived at the party an hour early, just to get in line for the game. And I'm glad I did – within minutes, the line grew to what will likely be a multiple-hour wait. But I was one of the first to play the game.
I was able to pick one of two Silksong demos: the first level or the second level. I opted for the first level, which begins with Hornet inside a Cinderella-like carriage, though here, Hornet appears to be trapped. She escapes, and thus her journey in Pharloom begins. The first level is called Moss Grotto, and aptly features luscious greenery throughout its labyrinthine corridors.
Immediately, Hornet is much faster than the first game's protagonist, with A (on the Xbox controller) serving as jump and X serving as attack. Her attacks are fast and wide, and there's a small delay in between each attack that feels prime for combos using abilities I imagine appear later in the game. By pressing B, Hornet can Bind, which heals all of her health. You can't just spam Bind, though – it uses a bar that recharges over time and by defeating enemies.
After the quick opening that teaches me to use these three buttons, I'm off to the Metroidvania races. It's hard to say Silksong is doing a lot differently at this point. I make my way through the Moss Grotto, defeating small insect enemies that attack from above and parallel to me on the ground. Defeating them takes three quick attacks from Hornet, and I'm not challenged much; again, it's the first level, so I'm not expecting the challenge Hollow Knight is known for just yet.
Wesley playing Hollow Knight: SilksongUnlike the first game's protagonist, Hornet has a quick mantle move that makes climbing and platforming through this mossy grotto a breeze. She's quick, and her movement speed parleys nicely into her combatitive quickness. I collect moss berries, defeat various bugs, and eventually reach the Ruined Chapel. Here, I activate a rest point, which restores both my health and the rechargeable bar that Bind uses.
My favorite thing about the demo at this point is the sound design and score. Hornet whips around levels, and attacks sound crisp; defeating bugs causes them to explode into insect guts, and gross sounds accompany each death. All of this is wrapped up in an excellent score (so far) that's violin-heavy and sounds like something I should be listening to in a grand European theater while dressed in 18th-century attire. I can't wait to hear more of Silksong's soundscape.
As I continue making my way through the Moss Grotto, I eventually reach a room with hanging pods. Naturally, I attack them and the demo's boss, Moss Mother, appears, angry with my reckless behavior. She's a large beetle-like insect, but with a green mane wrapped around her neck and a large stinger on her butt. She swoops from left to right and vice versa, attempting to poke me with this stinger. I jump over her to dodge these attacks. After I swing a few times at her, she bashes the ceiling, sending rocks (telegraphed with falling rubble and light) down to the ground; I dodge them by staying out of their way.
Opening Night Live Hollow Knight: Silksong Gameplay:As the fight continues, she summons other insects to attack me and I have to balance my time attacking these new enemies and Moss Mother. Eventually, I take her down and she explodes, leaving behind nothing but her skeletal shell. I'm then met with a "Thank you for playing the demo" screen and my time with Silksong is over.
Now separated from my time playing Silksong by an hour, I'm mostly just excited the game is real and playable. I don't know if it will live up to the years of hype – I wonder if it's even possible, no matter how good the game might turn out to be. At this point, I'm not convinced it's the second coming of Metroidvanias YouTube chat logs think it might be, but that's also an unfair expectation to place on Silksong.
Team Cherry created, by all accounts, an excellent Metroidvania in 2017's Hollow Knight. If what I played today is any indication, Silksong will follow in its steps – I really enjoyed what I played. But the demo was far too short to make any statement more grand than that. It's more Hollow Knight, with a faster protagonist. I'm excited to see if the game will break out to become more than that when it launches later this year.
Drag x Drive Review - Functional, But Shallow
Reviewed on: Switch 2
Platform:
Publisher: Nintendo
Developer: Nintendo
Release: August 14, 2025
Getting your hands on Drag x Drive for the first time, the instinct is to make fun of its absurd control scheme. Essentially gliding two mice around to move and pantomiming the act of shooting a basketball to score is admittedly not the primary way any logical person would imagine playing a wheelchair basketball video game. But if you give it a little time and move past those initial skepticisms, what you find is a game that is surprisingly functional and is unique. Ultimately, however, it's not particularly fun to play even after getting a grasp on the controls, and there isn’t much to do.
Drag x Drive’s strange control scheme is its selling point, and moving the Joy-Con 2 mice along a table in front of you (or your thighs, which ended up being my preferred playstyle) works quite well. Driving both Joy-Con 2s forward to gather speed, hit ramps, or bang into another player to knock the ball out of their hands feels surprisingly good.
The controls also allow for nuance when turning and quickly spinning. Pulling the brake on one wheel to do a quick 180 when your teammates manage to steal the ball and start heading to the opposite end of the court is a fun moment I experienced often. Shooting the ball, which involves approximating the real-world act, also feels good. The Wii left a bad taste for motion controls in many players' mouths, but the technology has come a long way since then, and Drag x Drive serves as a reminder.
Loitering around the park also does a good job of feeling like you’re hanging around a big set of courts just waiting your turn to jump into a pick-up game, and amounts to what is basically Drag x Drive’s only mode. You can see other games happening in real time while you wait for yours to start, or play nearby minigames while you’re killing time. I am grateful the minigames exist, but it does not take long to experience all they have to offer, like speeding between cones or hitting markers as you stunt off the side of a half-pipe.
Between the primary basketball games, you also occasionally opt into a change of pace game that gathers everyone on the server to pursue one goal, like fighting to grab a rebound or competing in a race. It all makes the lobby area feel active, even in the moments you’re just sitting around waiting.
Playing the actual basketball games is quick and straightforward. I had occasional intense moments of intercepting passes, pulling off last-second three-pointers, and generally enjoyed the basics of the game. However, I never had the desire to dominate or wish I were just a little better for next time. Not much exists in the way of incentive to keep playing. Customization options for your player are limited, and beyond having stats worth looking at, there is little reason to hop into that one more game.
Playing for extended periods also hurts my wrists and thumbs. I haven’t found an entirely comfortable way to grip the controller while still being able to hit the shoulder buttons, and my wrists get sore from the frequent and required back-and-forth movements. This makes me less than eager to start a new game, and more often, I look forward to stopping.
For all those complaints, however, I do admire that Nintendo tried and arguably succeeded at creating something unique that could not really be ported to another platform even if Nintendo wanted to. Nintendo does not automatically get credit for making something different, of course – the game still needs to be fun to play and give you reason to play – but I will always appreciate Drag x Drive for being unlike anything else and working better than I expected.
Score: 6.75Alyssa Ashcroft Returns In New Resident Evil Requiem Trailer
Resident Evil Requiem will follow a new heroine, Grace Ashcroft, but that last name should ring a bell for any fans of the Outbreak series. In a new trailer shown during Gamescom Opening Night Live 2025 today, we get to see a little bit of Grace's backstory and history with her mom, Resident Evil Outbreak's Alyssa Ashcroft.
Alyssa is a field reporter and playable character from the Outbreak series, now playing a major role in Resident Evil Requiem. She's the mother of Requiem's lead, Grace Ashcroft, and looks to be on the run from some dangerous foes. After a mysterious phone call and a power outage, we get a brief look at a playable section where the player, as Grace, follows Alyssa through the darkened and foreboding hotel hallways.
Spare a thought for the world's most doomed hotel manager, as a terrible fate befalls him, and the pair escape. Seeing the dynamics between mother and daughter here seems to emphasize this as a thematic thread for the main game, but we'll have to wait and see for more.
The wait's not that long, though, as Capcom confirmed Resident Evil Requiem's release date during this year's Summer Game Fest back in June. The next mainline entry arrives on February 27, 2026, for PlayStation 5, Xbox Series X|S, and PC. For more on it, check out our preview from SGF 2025.
Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert
Ron Gilbert is primarily known for creating and writing the Monkey Island series, but his collection of credits is impressive and long. His latest game is Death by Scrolling, a pixelated action game that forces player to try and outrun death and other pressing dangers.
In the game you choose between five characters who are stuck in purgatory where you must fight and collect resources on a game field that is constantly chasing you. To succeed, you must not die and collect enough money to pay the ferryman to transport you to safety. It's safe to assume, with Gilbert's involvement, that it will also be funny.
Gilbert actually wrote about the game on his personal blog back in February, but Gamescom represents our first thorough look at it.
Black Myth: Zhong Kui Announced
Game Science managed a rare feat in 2024 – introducing a new action game to the market to significant commercial and critical success with Black Myth: Wukong. It’s clear the studio isn’t resting on its laurels, as the final game shown at this year’s Opening Night Live show aims to continue the story. Black Myth: Zhong Kui is the new entry in the burgeoning franchise.
The debut trailer certainly doesn’t reveal much. We see two down-on-their-luck men who appear to be on the run, but they quiet down as they realize someone is outside who may be chasing them down. The visuals pan over to a figure riding a massive tiger, revealed to be Zhong Kui.
In following up on the trailer, Opening Night Live host Geoff Keighley offered up that the game follows the “ghost-catching god who wanders between hell and earth.” The game appears to be early in development (not unexpected given that the last installment only released a year ago), but the game will be a single-player action/RPG rooted in Chinese mythology.
Check out the full trailer below.

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Best Free MMORPGs to Play in 2025 (No Paywall Required)
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One of the best things about MMORPGs is that you don’t need a huge budget to jump into amazing online worlds. In 2025, some of the biggest and most popular MMOs are completely free-to-play. There are no subscription fees, no upfront cost, just download and dive in. Of course, many offer optional cosmetics or battle […]
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One of the best things about MMORPGs is that you don’t need a huge budget to jump into amazing online worlds. In 2025, some of the biggest and most popular MMOs are completely free-to-play. There are no subscription fees, no upfront cost, just download and dive in. Of course, many offer optional cosmetics or battle passes, but the core playing experience is wide open for everyone. Here are the best free MMORPGs in 2025 that are worth your time! 1. RuneScape (RS3 & Old School RuneScape) The king of free MMORPGs! RuneScape has been free-to-play for over 20 years. Both modern RuneScape 3 and nostalgic OSRS let you explore massive worlds with only optional memberships for extra content. Mobile, PC, and cross-platform support make it one of the most accessible MMOs today. 2. Guild Wars 2 Known for its dynamic world events and no subscription model, Guild Wars 2 offers a rich MMO experience for free. The base game is 100% free, and expansions are optional purchases. Perfect for casual players who don’t want to grind through subscription fees. 3. Lost Ark Combines ARPG-style combat with full MMO features such as raids, dungeons, and PvP. Continues to attract players with stunning visuals and frequent content updates. Enjoyable for solo or group dungeon play. 4. Albion Online A hardcore sandbox MMO with full player-driven economies, PvP zone warfare, and cross-platform play (PC + mobile). True to its sandbox ethos: free to try with in-app purchases for convenience, not power. 5. Adventure Quest 3D A light-hearted, casual MMORPG available on PC and mobile platforms. Focuses on story, party play, and accessibility, with no forced paywalls. Ideal for quick sessions or laid-back adventuring. 6. Star Wars: The Old Republic (SWTOR) Dive into epic Star Wars storylines with fully voiced quests and story arcs, all for free. Paid subscriptions unlock more, but the core narrative experience is free and expansive. 7. EVE Online (Alpha Clones) A space-faring sandbox with a player-driven economy, massive space battles, and enduring intrigue. Its free tier (Alpha Clones) allows access to much of the game without paying a cent. 8. MapleStory A nostalgic, colorful 2D MMORPG still surviving and thriving in 2025. Free to play with a vast array of classes, seasonal updates, and lively communities. 9. Mo.co (New in 2025!) Developed by Supercell, Mo.co is an anime-styled, top-down monster-hunting MMORPG now fully released on mobile. Free-to-play with redo-friendly cosmetics and drop-in/drop-out gameplay for accessibility. Unique feature: play as “Monster Hunters,” navigating colorful maps to complete quests, all on mobile with no power-to-win mechanics. 10. Tarisland: Mystery of the Hollows (Launched June 2024) A new contender in open-world MMORPGs, Tarisland offers cross-platform play across PC, iOS, and Android. With nine classes and uninterrupted progression, it’s a rising favorite among free MMORPG fans. The Top Free MMORPGs In 2025, the best MMORPGs don’t require a subscription, just a willingness to explore. From long-time favorites like RuneScape and SWTOR to newcomers like Mo.co and Tarisland, there’s no shortage of free virtual worlds to dive into! Which free MMORPG are you currently enjoying, or planning to try next? Head over to the GameOgre Discord and let’s chat! The post Best Free MMORPGs to Play in 2025 (No Paywall Required) appeared first on GameOgre.
10 Questions Every Gamer Asks About AdventureQuest Worlds
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Ah, AdventureQuest Worlds. The classic browser game that dominated high school computer labs, survived a nasty breakup with Flash, and now lives on in a custom Game Launcher by Artix Entertainment. Whether you’re a long-time fan of old-school RPGs or a newcomer looking for your next fantasy adventure, AdventureQuest Worlds (AQW) is one of the […]
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Ah, AdventureQuest Worlds. The classic browser game that dominated high school computer labs, survived a nasty breakup with Flash, and now lives on in a custom Game Launcher by Artix Entertainment. Whether you’re a long-time fan of old-school RPGs or a newcomer looking for your next fantasy adventure, AdventureQuest Worlds (AQW) is one of the best free-to-play MMORPGs around. With brand new updates every week since its launch in 2008, epic boss battles that could also beat you with lag, and tens of thousands of items to collect and customize your character with, there’s always something new to discover in AQW. Here’s everything you need to know to get started or to jump back in! 1. What is AdventureQuest Worlds (AQW)? AdventureQuest Worlds is a fantasy multiplayer MMORPG created by Artix Entertainment, the same game devs behind DragonFable, MechQuest, and the original AdventureQuest. Unlike traditional turn-based RPGs (such as the ones just mentioned), AQW lets you battle alongside other players in fast-paced real-time combat while completing quests, exploring new zones, and collecting over 10,000 weapons, items, and armors. There’s even 100+ classes to master! From immersive storytelling to endgame raids to casual gameplay and everything in-between, AQWorlds delivers a customizable experience for every kind of gamer, including those who love memes, puns, and parodies, in addition to that nostalgic, old-school MMO mayhem. 2. Is AQW free to play? Yes! AQW is completely free to play. You can literally spend 500 hours enjoying the main storylines, classes, and events without spending a penny. But if you want to unlock exclusive zones, pets, gear, classes, and inventory space (aka your sanity), you can buy Memberships and/or AdventureCoins (ACs). It’s optional. But also helpful. And also supports the devs so they can keep feeding themselves and the servers, which probably runs on leftover moglin cookies and Courage Wolf memes. 3. How do I start playing AQW? Simple: download the free Artix Game Launcher to play AQW. The Launcher is lightweight, runs on PC, Mac, and Linux, and also gives you access to other Artix games like OverSoul and EpicDuel in addition to AQW. Once you’re in, click AQWorlds to begin, just log back in with your old character (if you still remember your super secure password from 2010), or sign up for a new free account and create your character. Maybe don’t pick that spikey green hairstyle this time around… 4. What’s the fastest way to level up in AQW? For fast leveling in AQW, use commands like /join battlegrounds or /join underlair to grind XP-juicy monsters. Don’t forget to use XP boosts and keep an eye out for weekly bonuses, which often include double XP gains across all game servers. And be sure to complete daily quests that give huge experience and gold rewards! If you’re not leveling fast after these suggestions, it’s probably because you’re spending too much time going AFK in Yulgar’s Inn. 5. How do I unlock new classes in AQW? And why do I suddenly want them all? You can unlock new classes in AQWorlds via reputation farming, quest lines, in-game shops, and seasonal events. Some classes are free-to-play, while others require ACs or Membership to use. To explore all class options and get guidance, type /join classhall in-game, it’s the central hub for learning and unlocking your next favorite class. And with over 100+ classes to choose from, you’ll go from “I just need one good farming class” to hoarding them all like Pokémon with better animations and worse drop rates. 6. Can I play AQW on my phone / mobile? Not yet! AQW requires a desktop device and the Artix Launcher to run, since it’s built on retired technology (RIP Flash). However, AQWorlds is being reworked & remastered for mobile and Steam, so cross-platform chaos is on the horizon. But for now, the Artix Launcher on desktop is the only way to play AQW. You can wishlist AQWorlds: Infinity on Steam to be one of the first to relive the glory of 2000s gaming on modern-day devices! Or, if you’re itching to play a mobile MMO right now with insane sandbox housing features, AdventureQuest 3D is available on mobile and Steam today! 7. Is there PvP in AQW? Yes! AQW features PvP duels and team-based arenas like /join bludrutbrawl, /legionbrawl, and /deathpitbrawl. You can test your mettle in 1v1 battles just about anywhere in the game, or join larger 5v5 matches for fast-paced button-mashing gameplay. Just be ready to get wrecked by someone wearing cyber-anime streetwear who looks like they’re auditioning for a K-Pop band. 8. What is AQW Membership and what does it unlock? Membership in AQW is your golden ticket to the golden-era of gaming. An AQW Membership gives you access to over 6,000 exclusive items, 20+ member-only classes like Paladin and DoomKnight, special pets, emotes, areas, quests, guild perks, and more! Membership is a solid choice for anyone looking to support the game devs while fully exploring the AQW’s vast content and game world. 9. What are AdventureCoins used for? AdventureCoins (ACs) are AQW’s premium currency used to purchase rare items, spectacular gear, extra storage, and special cosmetic upgrades. AC-tagged items don’t take up any inventory space, so collectors are absolutely obsessed with AC items. AdventureCoins are also used in Limited Quantity Shops (LQS) and special events, making ACs valuable for long-term play. 10. What’s the best solo class in AQW right now? As of 2025, Void Highlord (VHL) rules the solo scene and is a top-tier class for endgame content. If you have VHL, congrats, you probably haven’t touched grass in a while. For newer players, Necromancer is a strong free option with HP & MP restoration, plus enough goth energy to be Hot Topic’s Sydney Sweeney. Just be sure to pair any class with the right enhancements and potions for best results! Final Thoughts Before Respawning Nostalgia AdventureQuest Worlds isn’t just the name of a game from the good ol’ days of flip phones, spamming “rawr xD” on MSN messenger, and spending all your computer lab time on Newgrounds and Albino BlackSheep instead of doing actual schoolwork. AQW is a time capsule, a battle-tested community, and probably the real reason half of us have an unhealthy obsession with redheads (looking at you, Gravelyn… and maybe Twilly too, no judgement). Whether you’re a fresh Battleon recruit or a returning veteran who still remembers farming Dwakels for two days straight, one thing’s for certain: In AQW, you’re home again. But not living with mom. Probably. Hopefully. If you want to live, or relive, the legend of nostalgic Flash games, download the Artix Launcher, log into AQWorlds, /wave hi in Battleon, and /dance your heart HP-bar out in Yulgar’s Inn after finally getting the Phoenix Blade to drop from the stupid Red Dragon that traumatized my childhood. The post 10 Questions Every Gamer Asks About AdventureQuest Worlds appeared first on GameOgre.
Best Mobile and Cross-Platform MMORPGs of 2025
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In 2025, MMORPGs aren’t just locked to your PC anymore like in the 2000s, they’re everywhere now. Whether you’re at home or lounging on the couch with a console controller, today’s best MMOs are fully cross-platform. Mobile gaming is no longer the lite version of the genre, it’s a core part of how millions of […]
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In 2025, MMORPGs aren’t just locked to your PC anymore like in the 2000s, they’re everywhere now. Whether you’re at home or lounging on the couch with a console controller, today’s best MMOs are fully cross-platform. Mobile gaming is no longer the lite version of the genre, it’s a core part of how millions of players experience online worlds. If you’re looking for the best mobile and cross-platform MMORPGs of 2025, here are the ones worth diving into! 1. Genshin Impact Platforms: PC, iOS, Android, PlayStation Still a global juggernaut in 2025, Genshin Impact continues to blend open-world exploration with MMO-like co-op elements. Its frequent updates, events, and story expansions keep player counts high as mentioned in the Top MMORPGs with the Biggest Player Bases in 2025 Perfect for players who want a console-quality RPG in their pocket. 2. Tower of Fantasy Platforms: PC, iOS, Android Once named the sci-fi version of Genshin, Tower of Fantasy has carved out its own identity. Its shared world design, MMO-style raids, and PvP arenas make it feel more like a true MMORPG than Genshin. Cross-play between PC and mobile ensures you’re never disconnected from friends. 3. RuneScape (RS3 & Old School RuneScape) Platforms: PC, iOS, Android One of the oldest MMORPGs is also one of the most forward-thinking. Both OSRS and RuneScape 3 run seamlessly on mobile, allowing players to grind skills, complete quests, or even raid on the go. Its cross-platform flexibility has helped RuneScape thrive well into its third decade. 4. Albion Online Platforms: PC, iOS, Android A true sandbox MMORPG where everything is player-driven, from the economy to territory wars. Its mobile port is smooth, with the same core experience as on the PC. Whether you’re crafting, gathering, or fighting for your guild, Albion’s cross-play keeps the world busy 24/7. 5. Ni No Kuni: Cross Worlds Platforms: PC, iOS, Android Studio Ghibli-inspired visuals make this one of the most beautiful mobile MMORPGs around. Offers pet collecting, guild systems, and large-scale events. Great for casual and story-driven MMO fans. 6. Black Desert Mobile Platforms: iOS, Android A mobile spin on one of the most visually impressive MMOs ever made. While trimmed down for phones, it still features intense combat, PvP, and progression systems. Ideal for players who want console-level graphics in their pocket! 7. Adventure Quest 3D Platforms: PC, iOS, Android From the makers of the classic browser game, Adventure Quest, this MMORPG thrives on cross-platform play. Designed with quick sessions in mind, perfect for mobile. Offers cross-device login, so you can pick up exactly where you left off! Mobile MMORPGs The MMORPG genre in 2025 isn’t tied to a desk anymore, it’s in your pocket, on your console, and across every device you own! Whether you’re crafting in Albion Online, exploring Genshin’s vast world, having fun in Adventure Quest 3D, or grinding in RuneScape, these mobile and cross-platform MMORPGs make sure you never miss an adventure! Which of these cross-platform MMOs are you playing this year? Join the GameOgre Discord and let us know! The post Best Mobile and Cross-Platform MMORPGs of 2025 appeared first on GameOgre.
Top MMORPGs with the Biggest Player Bases in 2025
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In the world of MMORPGs, player count is king. A game can have gorgeous graphics and epic storylines, but without a thriving community, it won’t last long. In 2025, a mix of long-running legends and newer contenders dominate the MMO landscape, each boasting massive populations that prove these worlds are alive and thriving. Whether you’re […]
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In the world of MMORPGs, player count is king. A game can have gorgeous graphics and epic storylines, but without a thriving community, it won’t last long. In 2025, a mix of long-running legends and newer contenders dominate the MMO landscape, each boasting massive populations that prove these worlds are alive and thriving. Whether you’re looking for bustling cities full of adventurers, giant raids, or sprawling player economies, these are the MMORPGs with the largest active communities in 2025. 1. Final Fantasy XIV Final Fantasy XIV continues to dominate as one of the most-played MMORPGs in the world. With the Dawntrail expansion, Square Enix has expanded both its story and accessibility, bringing in waves of new players. Cross-platform support (PC, PlayStation, and Xbox) makes it easier than ever to jump in with friends, and the game’s reputation for welcoming new players keeps its community thriving. FFXIV isn’t just a game, it’s a full-on cultural hub in 2025. 2. World of Warcraft Even after two decades, World of Warcraft remains an MMORPG titan! Blizzard’s strategy of running both Retail WoW and Classic servers ensures there’s something for everyone, whether you want the modern storyline or the nostalgia of Azeroth in its original form. Recent expansions have smoothed out gameplay issues, and Classic servers keep veterans coming back. WoW may no longer hold its old monopoly, but it’s still one of the biggest MMORPGs by raw numbers. 3. Lost Ark Lost Ark burst onto the MMO scene with record-breaking player counts, and in 2025, it’s still going strong. Its blend of fast-paced ARPG combat and classic MMO raiding makes it stand out. While some regions in the world saw dips after the initial hype, new content updates and important patches have stabilized the population. For players who love endgame raids, Lost Ark remains one of the most active free-to-play (F2P) MMORPGs available today. 4. The Elder Scrolls Online ESO has carved out a unique space in the MMO world. Backed by the legendary Elder Scrolls franchise, it offers massive story-rich expansions year after year. It’s also one of the most solo-friendly MMOs, which is a big reason for its sustained popularity. Players who might not enjoy the heavy grind of other MMOs find Tamriel more welcoming, while still offering PvP battlegrounds and group dungeons for the social crowd. 5. Genshin Impact & Tower of Fantasy (Shared World MMOs) While not traditional MMORPGs, Genshin Impact and Tower of Fantasy have player bases that rival many MMOs. Their massive open worlds, co-op systems, and live updates keep millions of players engaged. Both games benefit from being cross-platform (PC, mobile, console), which makes them accessible to a wider audience. If “MMO” means “a world full of people you can explore with,” these two definitely deserve a spot among the most played. 6. Black Desert Online Famed for its stunning visuals and intricate combat, Black Desert Online still commands a loyal player base. Its sandbox elements, like life skills, trading, and node wars, provide endless activities beyond the main grind. Pearl Abyss continues to push graphical upgrades and global events, which ensures that BDO stays relevant in 2025. If you want an MMO that feels alive both visually and socially, this one’s still near the top of the mountain. 7. RuneScape (OSRS & RS3) Few games can boast the longevity of RuneScape, and both Old School RuneScape (OSRS) and RuneScape 3 (RS3) remain massively popular. OSRS thrives on nostalgia and competitive play, while RS3 offers a more modernized experience. The biggest advantage? Mobile accessibility. RuneScape is now literally playable anywhere and that has helped keep it one of the most active MMORPGs even after over 20 years. 8. EVE Online EVE Online doesn’t always top raw player counts, but its dedicated and highly engaged community earns it a spot here. The game’s player-driven economy and politics are legendary, with massive space battles still making headlines in 2025. Alpha Clone accounts keep the game open to newcomers, while veterans maintain the sprawling alliances and wars that make EVE unique. It may not be the biggest MMO numerically, but its influence is undeniable! The Most Popular MMORPGs The MMORPG genre isn’t slowing down in 2025, in fact, it’s stronger than ever! From Final Fantasy XIV’s booming population to the endless nostalgia of RuneScape, these online worlds prove that MMOs remain one of gaming’s most enduring genres. If you’re looking to jump into a game with a thriving active player base, these MMORPGs stand up as the best in the genre! Which MMO do you think deserves the crown in 2025? Share your pick in the GameOgre Discord and join the discussion! The post Top MMORPGs with the Biggest Player Bases in 2025 appeared first on GameOgre.
The MMO and Online Game Graveyard: Looking Back at GameOgre’s Old Reviews
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If you’ve been part of GameOgre’s community for a while, you’ll know we’ve covered just about everything in the MMO and online game space, from genre-defining classics to short-lived experiments. Not every game managed to become a household name like World of Warcraft or RuneScape, though. Many ambitious games came and went, leaving behind only […]
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If you’ve been part of GameOgre’s community for a while, you’ll know we’ve covered just about everything in the MMO and online game space, from genre-defining classics to short-lived experiments. Not every game managed to become a household name like World of Warcraft or RuneScape, though. Many ambitious games came and went, leaving behind only memories and reviews. Although our old Review Directory has its own “graveyard” at Online Game Graveyard the entire Review Directory stopped working back in 2010. Thus, many of the games there are no longer around in 2025. Consider it to be like a time capsule if you will. The games listed below may not be known to many anymore, but they were once very fun games that loyal players likely still remember to this day. Keep in mind that these are just a sampling of the great games that are no longer with us. Who knows, maybe AI will eventually bring some of these games back like a TV series Reboot! These dirty dozen games have been chosen for a variety of reasons. Some we reviewed over the years, some we played a lot, some had a lot of comments on their directory page, and then some were just so unique or interesting that they were worth looking back on. The last one was a forum game on GameOgre.com for years! Rubies of Eventide – Supreme Destiny Thang Online Myth of Soma Vovins Fall Shadowbane Hellgate: London Blood Clans Minions of Mirth Virtual Magic Kingdom Wiki Ogre Wars Why Didn’t They Survive? Looking back at these reviews, several patterns emerge: Tech limitations – Many of these games launched before modern hardware or broadband could fully support their ambitions. Fierce competition – With giants like WoW, RuneScape, and Guild Wars dominating, smaller titles had trouble standing out. Publisher shutdowns – Some games were fun but couldn’t survive business decisions or low profitability. It wasn’t always about quality, sometimes even good online games couldn’t find a large enough audience to sustain themselves. Nostalgia and Hidden Value Despite their flaws, these Graveyard games meant a lot to the players who discovered them. For some, Thang Online or Myth of Soma was their first MMO. For others, VMK offered a safe online social space before modern virtual hangouts existed. Even if their servers are long gone, the memories and GameOgre’s Review Directory keep them alive. In fact, some of these ideas feel surprisingly relevant today: VMK’s virtual theme park could work beautifully in a VR or metaverse setting. Wiki’s adaptive world concept could be a perfect fit for AI-powered MMORPGs. Browser games like Vovins Fall paved the way for today’s cross-platform play. The post The MMO and Online Game Graveyard: Looking Back at GameOgre’s Old Reviews appeared first on GameOgre.
These 13 Bosses Ruined My Childhood and My Therapist Agrees
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Gaming in the 90s and 2000s built character. By emotionally scarring us for life. Some bosses test your skill. Some test your patience. And some live rent-free in your head for nearly three decades. These are the bosses that traumatized an entire generation of gamers, the ones that made us cry, rage, restart, and made […]
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Gaming in the 90s and 2000s built character. By emotionally scarring us for life. Some bosses test your skill. Some test your patience. And some live rent-free in your head for nearly three decades. These are the bosses that traumatized an entire generation of gamers, the ones that made us cry, rage, restart, and made moms question what was really going on behind bedroom doors. From nightmare-fueled fiends to one-shot wonders, here are the 13 bosses that broke us, or at the very least broke me emotionally, spiritually, and occasionally financially. 13. Hogger – World of Warcraft Level 10. Elwynn Forest. You’re quite the confident Alliance recruit. You got some green gloves. You just soloed five gnolls. And you think, “I totally got this.” Enter Hogger. A level 11 elite who hits like a raid boss, interrupts spells, shatters egos, and turns noobs into mulch. To this day, he is the MMO equivalent of an IRL hazing ritual, with considerably more fur and fangs. Every WoW player has been Hogger’d. If you say you haven’t, you’re either lying or so deeply traumatized your hippocampus has blocked it out. 12. Gyorg – Majora’s Mask Fighting Gyorg is like trying to fistfight a tuna in a washing machine. And losing. Badly. You show up to the Great Bay Temple thinking you’re ready because you’ve got the Zora mask, you’re feeling powerful, maybe even a little cocky. But you’re about to be slammed by water physics coded in actual spite. You’re dodging whirlpools, getting sucked into Gyorg’s hitbox like a Capri Sun, and praying to whatever god runs the Z-targeting system because it just locked onto a stray clam in the corner. What the fish?! Good luck trying not to drown in panic. 11. Whitney’s Miltank – Pokémon Gold / Silver In no world should a cute pink cow be allowed to: Outspeed your starter Use Rollout with perfect accuracy Make you question your life choices Miltank wasn’t just a boss, she was a legend-dairy war criminal. This cow turned an entire generation of kids into lactose-intolerant nihilists. After fighting Whitney, I started drinking almond milk out of fear. 10. That Dead Eyed Eel – Super Mario 64 Oh, you wanted to go underwater? Explore that sunken ship and find a shiny star? Surprise! Here’s a giant demonic sea snake instead. Unagi the Eel didn’t even need to attack. His entire threat was vibe-based. One look of those soulless eyes and the second that he twitched, you were flailing toward the surface like a panicked pool noodle. Not technically a boss, but emotionally? The harbinger of 64-bit trauma, the final form of childhood water levels and a lifetime of swimming-in-the-ocean fears. 9. Giygas – EarthBound This… thing? This isn’t a boss. This is a psychological breakdown captured on CRT TV. The fight against Giygas isn’t won by attacking, it’s won by praying. You know, that one skill Paula had the whole time that never did a dang thing besides coating your team in light or whatever? Here I was praying IRL when I should’ve been mashing Paula’s Pray like Chun-Li on a Kool-Aid bender. Cue existential collapse. The screen distorts. The music reverses. The dialogue becomes nonsense. You’re just a kid playing a kid performing an exorcism on microwave radiation, and no amount of power ups nor hard resets can make things right without weaksauce Paula staying alive. EarthBound was a brilliant game. But also… what the hell, Nintendo? 8. Sephiroth – Kingdom Hearts You’re 12 years old. You’re in Olympus Coliseum. You discover a hidden door. “Hmm… what’s this?” your adorable curiosity wonders. And then One-Winged Angel starts playing. And then you’re dead. Sephiroth wasn’t part of the main game. Thank god. He was just there, waiting, glowing, mocking you. For a lot of us, this was the first time we realized: Some fights weren’t meant to be fair; some fights were meant to teach humility. And Sephiroth looked so gorgeous doing so that you almost said “thank you daddy” with your last dying breath. My therapist told me not to say that. 7. Zakum – MapleStory MapleStory taught us that big heads meant big business and big damage. But Zakum? Good lord, his head was the size of a bus, and he had eight floating arms that hit like a truck. In order to win, you needed: A full raid party Buffs from 6 different classes A fire-resistant soul Even then, you’d most definitely die. Repeatedly. With lag. And then you’d get blamed by your party for not dodging “the easy phase.” Forget this, I’m crawling back to Neopets. Chomby won’t ever hurt me! 6. Cynthia – Pokémon Diamond / Pearl I used to play a lot of Pokemon games. I still do, but I used to, too. So no surprise that Pokémon has been the cause of and remedy to childhood trauma. Enter Cynthia. Elegant. Calm. Cooler than you and your side-swept emo bangs. But then Cynthia pulls out a Garchomp that deletes your team in three moves. Uuuhhh, you did save before the battle, right? Cynthia didn’t need gimmicks. She just had good AI and the best Dragon-type in the game, that’s all. There’s a reason she’s still considered the hardest Pokémon champion. And if you beat her on the first try? Congrats! You peaked at age 13. 5. The Lich King – WoW: Wrath of the Lich King So cinematic. So iconic. So many RIPs every time he cast Defile. The Lich King was a rare boss who felt worthy of the buildup. But that didn’t make it any less humiliating to: Get one-shotted Miss a mechanic Fall off the platform like a complete noob If you weren’t personally threatened during this fight, were you even raiding in 2009? 4. Psycho Mantis – Metal Gear Solid There was nothing fair about this boss. The man read your memory card. He made your controller shake. He dodged your bullets. He broke the fourth wall and stared into your soul. And the only way to beat him? Unplug your controller and plug it into Port 2. WHAT?! Genius. Terrifying. Unfair asf. 25 years later, I’m still learning. And still shaking. 3. Ornstein and Smough – Dark Souls Oh you thought one giant knight was hard? Try two. One fast. One heavy. Both big meanies. Dragon Slayer Ornstein and Executioner Smough punished panic. Punished greed. Punished hope. They were the wall. Well, two golden walls. And once you got past them? You were changed. Translation: You’re now emotionally numb and ready for anything. Except the next boss. 2. Dr. Robotnik’s Death Egg Robot – Sonic 2 No rings. No checkpoints. No care given. One misstep? One teensy hit? You’re restarting the entire final zone. This wasn’t just a boss fight, this was your character’s SAT exam. One that I flunked repeatedly. How many times did you die before giving up on Sonic and picking up a GameShark? Sometimes cheating is the only way to win. 1. The Red Dragon – AdventureQuest Worlds You’re in Vasalkar’s Lair, probably on a crusty school computer, grinding the Red Dragon for what feels like your 400th run. All you want is the Phoenix Blade. You know, that sword. The shiny beautiful status symbol legends flaunt and mods wield like a silver middle finger to level 20 teenagers. But what does the Red Dragon give you? Abysmal drop rates. Laggy battles. And eternal trauma. To this day, AQW veterans twitch slightly when the word “phoenix” is whispered. Good news though: AQWorlds Infinity is bringing the Red Dragon back, and this time, he’s got new animations, new loot, and probably less forgiveness. Wishlist AQW Infinity on Steam if you’re a hedonistic hero who knows rare drops and childhood closure are both RNG-based. Final Thoughts Before Therapy Concludes Some bosses teach you how to fight. Others teach you how to feel. The ones on this list though? They taught us both and then left us emotionally, possibly physically, curled up in a corner blasting through a bowl of Cap’n Crunch at 2am. But here we are, older, wiser, presumably cereal-free, and still logging in to face these bosses again. Because the only thing stronger than childhood trauma is… nostalgia. And maybe revenge. But mostly nostalgia. The post These 13 Bosses Ruined My Childhood and My Therapist Agrees appeared first on GameOgre.
The Best Free MMORPGs We’ve Covered on GameOgre.com
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If there’s one thing GameOgre.com has always loved, it’s free MMORPGs. From the early 2000s to today, free-to-play games have brought millions of players into massive online worlds without the barrier of a subscription. Some of the biggest MMORPGs started free or transitioned to free later and many hidden gems were discovered because they didn’t […]
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If there’s one thing GameOgre.com has always loved, it’s free MMORPGs. From the early 2000s to today, free-to-play games have brought millions of players into massive online worlds without the barrier of a subscription. Some of the biggest MMORPGs started free or transitioned to free later and many hidden gems were discovered because they didn’t cost a dime to try! GameOgre has been covering free MMORPGs for over twenty years, so let’s take a trip down memory lane and look at some of the best we’ve covered over the years! Keep in mind that these are MMORPGs without a subscription. There was a game back in the day called The Realm Online where I was able to start on a free trial and then trade (with just in-game items) for a year subscription of the game. That went well for a few months until the game banned me for doing that. This was many years before all the account buying today. That game notwithstanding, here are the best overall Free MMORPGs on GameOgre.com! Runescape Few games embody the spirit of a free MMO like RuneScape. Back in the forum and review directory days, it was one of the most talked-about titles on GameOgre. The browser-based simplicity, endless quests, and social nature made it the perfect entry point for thousands of new MMO players. Without a doubt, RuneScape was the most reviewed game in our old review directory with 1321 reviews! Maple Story When MapleStory first hit the scene, it turned heads with its bright 2D graphics and side-scrolling MMO style. GameOgre covered it early on as one of the most unique free MMORPGs available, and many players fondly remember sinking hours into grinding, chatting, and exploring colorful towns. Guild Wars While technically not “free” at launch (you had to buy the box, but no subscription), Guild Wars was always seen as the perfect middle ground between free and paid MMOs. GameOgre highlighted it often for its innovative instancing system and competitive PvP. Perfect World GameOgre’s review directory was buzzing when Perfect World launched. It offered a huge world, flying mounts, beautiful graphics, and deep character customization, all completely free-to-play. For many, it was their first introduction to the wave of Chinese-developed MMOs that would flood the genre. Perfect World was consistently one of the highest ranked games in the directory. Dungeons & Dragons Online When DDO went free-to-play, it was a huge deal. Suddenly, players could explore official D&D adventures online without a subscription. GameOgre featured it as a standout example of how going free could breathe new life into a struggling MMO. The post The Best Free MMORPGs We’ve Covered on GameOgre.com appeared first on GameOgre.
The MMORPG Titans Still Standing and What’s Next
- Editorials
- Featured
MMORPGs have been declared dead more times than we can count, but here in 2025, they’re not just alive, they’re thriving! From timeless classics that refuse to die to ambitious newcomers pushing the whole genre forward, the MMO scene is more exciting than it’s been in many years! The Classic MMORPGs That Refuse To Die […]
The post The MMORPG Titans Still Standing and What’s Next appeared first on GameOgre.
MMORPGs have been declared dead more times than we can count, but here in 2025, they’re not just alive, they’re thriving! From timeless classics that refuse to die to ambitious newcomers pushing the whole genre forward, the MMO scene is more exciting than it’s been in many years! The Classic MMORPGs That Refuse To Die Even in 2025, you’ll find players logging into World of Warcraft, Final Fantasy XIV, and even older MMO legends like RuneScape and EverQuest. These games prove that if you keep delivering new content, the community stays strong. These MMOs endure because they’re more than games, they’re living worlds. People have grown up with them, made lifelong friendships in them, and still return after many years for that sense of belonging. The Unexpected Survivors Some MMORPGs you’d think would be long gone are still around and kicking. Tibia, Anarchy Online, and even cult favorites like Ryzom and Dofus/Wakfu still have loyal fans. These games are like the time capsules of the MMO world. They may not dominate Twitch charts, but their communities are fiercely dedicated. New Games On The Frontier 2025 has also given us fresh MMOs like Throne & Liberty and Wayfinder, which aim to capture new audiences while still nodding to classic MMO design. Some focus on action combat, others on anime-style worlds, but all are fighting for space in a crowded genre. Unlike the 2000s era of “WoW killers,” today’s new MMOs are less about dethroning giants and more about carving their own identities. The Solo Player Revolution One big shift in 2025 is how MMOs are finally welcoming solo players. Games like Guild Wars 2, Elder Scrolls Online, and even WoW with its follower dungeons allow players to progress without needing a constant group. This shift shows how MMOs are evolving. Developers now realize not every player wants to commit to guild schedules. The modern MMO lets you choose: be a lone wolf, or a raid leader, it’s all up to you! What’s On The Horizon For MMORPGs? With AI, procedural generation, and cross-platform play becoming the more prevalent, the next few years could see MMOs reinvent themselves entirely. Imagine AI-driven NPCs that remember you, worlds that evolve without patches, and servers that never sleep. Plus, long dead MMORPGs can be brought back to life with AI! MMOs of the future won’t just be about bigger raids or shinier graphics. They’ll be about smarter worlds, deeper immersion, and more freedom than ever before. MMORPGs Are Here To Stay! So whether you’re chasing nostalgia in RuneScape, raiding in Final Fantasy XIV, or waiting for the next big thing, MMORPGs are still alive and stronger than ever! Which one are you playing in 2025? Let us know in the comments, and don’t forget to join the GameOgre Discord for more MMO talk! The post The MMORPG Titans Still Standing and What’s Next appeared first on GameOgre.
The Best Wild West Online Games: Past and Present
- Editorials
- Featured
Out of all the genres and fantasy worlds of online games, the Wild West is quite possibly the least seen of them all. When you think of online gaming, your mind probably goes to fantasy worlds full of dragons, or sci-fi universes filled with laser guns and spaceships. However, tucked away in the dusty corners […]
The post The Best Wild West Online Games: Past and Present appeared first on GameOgre.
Out of all the genres and fantasy worlds of online games, the Wild West is quite possibly the least seen of them all. When you think of online gaming, your mind probably goes to fantasy worlds full of dragons, or sci-fi universes filled with laser guns and spaceships. However, tucked away in the dusty corners of gaming history the Wild West is a niche that refuses to die. From saloon brawls to outlaw shootouts, wild west online games have carved out a small, but very loyal following over the years. One of the first online games I ever played was an online shooter with cartoonish graphics called Outlaws. It was a single player game with great the Good, the Bad, and the Ugly type of music, but it also offered multiplayer duels and shootouts. Outlaws also had maps and allowed players to team up with each other. I even met a good friend in this game and that friendship lasted over 15 years! Thus, old school online games back in the day were not massive nor was the anything like social media back then, but there was a friendliness between players that I am not sure exists any more today in 2025. At least not to the same extent that it did back then. Pioneers of Online Western Games Outlaws (1997) – Not an MMO, but it did offer multiplayer shootouts that gained a cult following. With its memorable music and classic cowboy duels, it paved the way for future online cowboy shooters. Bang Howdy (2006) – This fun tactical Wild West game blended cowboys with a touch of steampunk. Players battled in turn-based matches featuring gunslingers, saloons, and train robberies. The West (2008) – A browser-based Wild West MMORPG where players could duel, complete jobs, build towns, and even run saloons. Wild West Online (2017) – Ambitious MMO that promised train robberies, outlaw gangs, and dynamic cowboy adventures but, unfortunately, launched in a broken state and was quickly abandoned! Wild West Games You Can Still Play Red Dead Online – The king of all online cowboy games and the most popular one by far. As the multiplayer component of Red Dead Redemption 2, Red Dead Online offers fishing, hunting, duels, train robberies, and roleplay servers that keep the frontier alive. While not a traditional MMO, it’s the closest thing we have to a living Wild West world today! West Hunt – A social deduction game set in a Wild West town. One team plays as sneaky outlaws trying to blend in with NPCs, while the other team hunts them down. Simple, fun, and perfect for party nights. Roblox: The Wild West – A massive player driven Wild Westgame world inside Roblox. Players can become bounty hunters, outlaws, or simple townsfolk, with train robberies, duels, and exploration. It’s surprisingly deep for a Roblox game and has an active community! There is also Minecraft with a large Wild West themed community and many more smaller western games on Steam like West of Loathing, Westslingers, and Wild West Survival. The post The Best Wild West Online Games: Past and Present appeared first on GameOgre.
Music’s Monster Role in MMORPGs
- Editorials
- Featured
In all the online games I have played over the years, music is one of the best aspects for mainly solo PvE players because there is no constant jabbering between team mates that often serves more as noise than music. PvP can also take away from the music experience because you are battling other players […]
The post Music’s Monster Role in MMORPGs appeared first on GameOgre.
In all the online games I have played over the years, music is one of the best aspects for mainly solo PvE players because there is no constant jabbering between team mates that often serves more as noise than music. PvP can also take away from the music experience because you are battling other players rather than simply enjoying the game world. I can start a quest and let the music lead the way to a great adventure. The music is a part of the experience just as much as the graphics and game play. Think of music as the heart and soul of a top MMORPG because it really is! The notes tend to soar above you as stroll through a town like Bree in the Lord of the Rings Online mainly because “Streets of Bree” is on the game’s soundtrack but also because LOTRO has a player driven music system where players can form bands and host concerts! How awesome is that? If you get tired of quests and blasting monsters, you can always stay in town and just enjoy the music. In fact, you can even pick up an instrument and play the music yourself! Surprisingly, this innovative system has not been picked up by more MMORPGs because it definitely works! Top Ten MMORPGs Using Music Lord of the Rings Online – Player driven music system. Elder Scrolls Online – The music evolves around the game world. Final Fantasy XIV – Beautiful soundtrack and in-game concerts. Guild Wars 2 – Dynamic regional themes. SWTOR – Cinematic music that captures the magic of the legendary franchise. Eve Online – Iconic soundtrack that feels like space! Maplestory – Whimsical and fun soundtrack. Everquest – Old school MMO soundtrack. AdventureQuest Worlds – Host battle concerts from the likes of Korn and Alice in Chains! Asheron’s Call – Gone, but not forgotten. Very atmospheric soundtrack. The post Music’s Monster Role in MMORPGs appeared first on GameOgre.

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Roblox Driving Empire codes (May 2025)
- Codes
- Guides
- Platform: PC
- Platform: PlayStation
- Platform: Xbox
- Roblox
Explore the more exotic options in Roblox Driving Empire with these codes.
Updated: May 8, 2025 We looked for new codes! In the Roblox experience Driving Empire, we sat behind a dazzling array of vehicles, from super cars to helicopters, and we cruised around a beautifully rendered city. If you want a little boost to your bank account to help with car meets and races, these codes are an ideal copilot. Roblox Driving Empire was formerly known as Wayfort, but the developers have opted to move towards a more accurate title for the experience. Since Roblox Wayfort is no longer being actively updated with new codes, all new codes will be registered on this page. While these codes will typically offer cash, unique vehicle wraps can also be offered. Beware that the codes can expire: check back often and always enter codes as soon as you can! How to redeem Driving Empire codes Redeeming codes in the Roblox experience Driving Empire is a simple affair. After you spawn into the world, click the cog in the bottom left to enter settings. The first window that will pop up has a text field for inputting codes to help gain an extra boost in-game. Copy and paste a code from the list below, and hit the Enter key to immediately gain the advantage. Working Roblox Driving Empire codes 1MILCASH — Rewards: Cash (New) zoom — Rewards: Fairway Zoomer Car (New) 200KMEMBERS — Rewards: 50k Cash (New) NEWYEAR2025 — Rewards: 75k Cash (New) THANKYOU — Rewards: 50k Cash 50YEARS911TURBO — Rewards: 35k Cash CARCRUSHERS — Rewards: 50k Cash 1MILLIONLIKES — Rewards: An exclusive license plate Expired Roblox Driving Empire Codes 950klikes — Rewards: An exclusive license plate 900KLIKES — Rewards: An exclusive license plate Winterfest2023 — Rewards: 1995 Pico Runabout Car 1BVisits — Rewards: 25k Cash 850kLikes — Rewards: 25k Cash 900Mil — Rewards: 75k Cash 800KLIKES — Rewards: 25k Cash 750KLIKES — Rewards: 50k Cash 700KL1KES — Rewards: 50k Cash 700MV1SITS — Rewards: 50k Cash 650KL1KES — Rewards: 50k Cash 600kL1kes — Rewards: 50k Cash 550kLIK3S — Rewards: 50k Cash 500kLik3s — Rewards: Bedazzled Wrap 450KL1KES — Rewards: 25k Cash Roblox — Rewards: Roblox Rim SPOOKFEST2022—Redeem for 75 Candies and Candy Wrap SRY4D3L4Y – Redeem for 100k Cash MEMBERS – $60,000 C4N4D4 – Canada Day vehicle wrap EMPIRE – $100,000 VALENTINES – $30,000 SPR1NGT1ME – $25,000 BIRD100K – Redeem for free rewards
Roblox Project Slayers codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
Join the ranks of the Demon Slayers and conquer the challenges that comes with them!
Updated: May 8, 2025 Checked for new codes! If you’re looking for an exciting and immersive Demon Slayer game, you should check out Roblox Project Slayer. This game allows you to explore a vast world filled with epic battles and challenging quests. You’ll have the chance to fight fearsome monsters and bosses, level up your character, and unlock new abilities and rewards. One of the great things about Roblox Project Slayer is that you can earn free rewards by using codes. Using these codes, you can access free spins and rerolls that can help you progress through the game faster and become a more powerful slayer. Related: Roblox Demon Slayer RPG 2 codes All Roblox Project Slayers codes Working codes for Roblox Project Slayers Currently none working Expired codes for Roblox Project Slayers 1millfavs — Reward: 100 Spins, 30 BDA Spins 1millfavsbreathreset — Reward: Breath Reset 1millfavsracereset — Reward: Race Reset ThxFor400MVisits — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spins ThxFor650KVotes — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spin Update309ArtSpins — Reward: 25 Art Spins Update309RaceReset — Reward: Race Reset Update309BreathingReset — Reward: Breathing Reset ThanksFor350MVisits — Reward: 25 Clan Spins, 5 Art Spins, and 1 Daily spin ThanksFor350MVisits2 — Reward: 35 Clan Spins, 5 Art Spins, 1 Daily spin ThanksForLikes600K — Reward: 10 Clan Spins, 5 Art Spins, and 1 Daily Spin ThanksForLikes600K2 — Reward: 15 Clan Spins, 5 Art Spins, and 1 Daily Spin Upd295MiniCode — Rewards: 25 Clan Spins, and 5 Art Spins NewAntiExploit — Rewards: 25 Clan Spins, 5 Art Spins, and 1 Daily Spin Thx4300MNOuwohanaIsBack — Rewards: 75 Clan Spins, 15 Art Spins, and 5 Daily Spins Thx4300MNOuwohanaIsBackBreathReset — Rewards: Breathing Reset Thx4300MNOuwohanaIsBackRaceReset — Rewards: Race Reset !ThanksFor250MVisits — Rewards: 50 Clan, 5 Demon, and 2 Daily Spins !500kLikeCode! — Rewards: 35 Clan Spins, 10 Demon Spins, and 2 Daily Spins Update1.5Spins — Rewards: Spins Update1.5BreathReset — Rewards: Breathing Reset Update1.5RaceReset — Rewards: Race Reset SorryForIssuesToday — Rewards: 25 Clan Spins, 9 Art Spins, and 1 Daily Spin Miniupdate1.5 — Rewards: 35 Clan Spins SorryForDataIssues — Rewards: 75 Clan Spins Ic38dA! — Reward: 35 Spins, 10 Demon Art, and 5 Daily UPDATE1PoiNT5HYPESounD — Reward: Spins H@pPY3AsTeR — Reward: 35 Clan Spins, 15 Demon, and 2 Daily 3AsTeRRaceReset — Reward: Race Reset EastaBreathingR3S3T — Reward: Breathing Reset SorryForDelay! — Reward: 15 Demon Art, 10 Spins, and 1 Daily New500kLikesCode! — Reward: 10 Demon Art, 25 Spins, and 3 Dailies ThanksFor200milVisitsRaceReset! — Reward: Race Reset ThanksFor200MilVisitsBreathingReset — Reward: Breathing Reset ThanksFor500kVotes — Reward: Spins and Resets ThanksFor200milVisitsRace — Reward: Race Reset ThanksFor200MilVisitsBreathing — Reward: Breathing Reset Roblox@ItAgain — Reward: Spins and Resets Roblox@ItAgainRaceReset — Reward: Race Reset Roblox@ItAgainBreathingReset — Reward: Breathing Reset ProjectShutdown — Reward: Spins and Resets ProjectShutdownRace — Reward: Race Reset ProjectShutdownBreathing — Reward: Breathing Reset 450Kupv — Reward: Spins 450KupvRaceReset — Reward: Race Reset 450KupvBreathingReset — Reward: Breathing Reset Related: Roblox Slayers Unleashed codes How to redeem codes in Roblox Project Slayers Screenshot by Gamepur To redeem codes in Roblox Project Slayer, follow these simple steps: Open the game and press the M key to open the menu. From the menu, select the Book option. This will bring up a new window where you can enter your code. Type the code exactly as it appears, including any capitalization or special characters. Once you have entered the code, click the Submit Code button to claim your reward. How to get more Roblox Project Slayers codes To get more codes for Roblox Project Slayers, you can subscribe to the game’s developer, OuwoppTheCreator, on YouTube and join the game’s Discord server. OuwoppTheCreator often announces new codes on these platforms, making it a great way to stay up-to-date on the latest codes. Roblox Project Slayers codes are not working If your Roblox Project Slayers codes are not working, it may be due to typos or expiration. You must enter the code accurately, including capitalization and special characters, to ensure it works correctly. Additionally, codes have an expiration date, after which they are no longer valid. If a code is not working, double-check the spelling and try entering the code again. If the code still does not work, it may have expired and is no longer valid. How to get free rewards in Roblox Project Slayers A great way to get free rewards in Roblox Project Slayers is by obtaining free spins from the game’s Hub in the Menu. You can spin the wheel to earn various rewards, including items, currency, and other bonuses. Free spins refresh after some time, making it a great way to earn rewards regularly. You can also earn free rewards by completing quests and defeating enemies. What kind of game is Roblox Project Slayers Roblox Project Slayers is an action-packed game involving battling monsters and bosses in various locations. The game features a leveling system that allows you to progress through the game, unlock new abilities, and earn rewards. You can team up with friends or other players to explore the game’s vast world, battle tougher enemies, and complete challenging quests. Overall, Roblox Project Slayers is an exciting and engaging game that offers you a great mix of adventure, action, and social interaction.
Skibi Defense Codes 3.96 (May 2025)
- Codes
- Guides
- Roblox
- codes
- roblox codes
- Skibi Defense
Defeat the evil toilets and protect your base with the help of Skibi Defense codes!
Updated: May 8, 2025 We searched for new codes! Skibi Defense is a game that will make you dance to epic battle music while watching your enemies get destroyed by your powerful units. I managed to clear 11 waves and defeat mighty foes like the Balloon Toilet. However, I did have some help. You will have to grind a lot for rewards in this game, but luckily, Skibi Defense codes are here to assist you! Redeem them to get free extra Credits to upgrade or buy new units and Boosts to double the rewards you’ll get while clearing waves. You can also get crates with random gifts for free by redeeming the codes listed below! If you want more tower defense fun, check out our Tower Defense X Codes article to get more codes and claim amazing rewards in that game, too! All Skibi Defense Codes List Active Skibi Defense Codes 300mvisits: Unlocks rewards (New) sorryforbugs: Unlocks rewards (New) 150klikes: Unlocks rewards (New) 500kmembers: Unlocks Boosts and Credits sorryguys: Unlocks Boosts gmanrelease: Unlocks Boosts and Credits sorrymobile: Unlocks boosts jugggrind: Unlocks 250 Credits and x2 Boost datafixed: Unlocks 1h of 2x and 3x boost and 5k Credits wowdelaycrazy: Unlocks 2k Shards 200milvisits: Unlocks 1h 3x boost update3in0: Unlocks 1h 3x boost (New servers only) 10kfollowers: Unlocks free rewards (New servers only) needmorefollowers: Unlocks 1h 3x boost massping: Unlocks 1h 3x boost stpatricks: Unlocks 1h 3x boost updatein0: Unlocks 4k Credits 100klikes: Unlocks 3.5k Credits sorryfordelays: Unlocks rewards fixedboost: Unlocks 1 hour of 3x boost 30kagain: Unlocks 1 hour of 3x boost 20kcomeback: Unlocks 10,000 Credits consistentupdates: Unlocks 3,000 Credits early100mil: Unlocks 5,000 Credits and 2x boost happyvalentines: Unlocks 1 hour of 2x boost and 2,750 Credits thxfor100kmembers: Unlocks 1,500 Credits and 3x boost for 30 minutes 50MVisits: Unlocks 2h 2x boost, 30 minutes 3x boost and 2,500 Credits sorryforshutdowns: Unlocks 3h of 2x boost and 3,000 Credits UPD2: Unlocks 3x Credit Boost 25mvisits: Unlocks Credits 50klikes: Unlocks Credits 20kplayers: Unlocks Credits 25klikes: Unlocks 2x Boost Case 10kplayers: Unlocks 3x Boost Case 10mvisits: Unlocks 2x Boost Case 2.5klikes: Unlocks Credits 5klikes: Unlocks Credits and Case 10kfavs: Unlocks Credits and Case 5kplayers: Unlocks Credits and Boost Case Expired Skibi Defense Codes Related: Skibi Toilet Tower Defense Codes How to Redeem Codes in Skibi Defense To redeem Skibi Defense codes, follow these instructions: Screenshot by Gamepur Launch Skibi Defense in Roblox. Open the in-game chat. Type /redeem (code) into the text box. Press Enter and claim your goodies! How Can You Get More Skibi Defense Codes? Social media platforms are always a good place to check if you’re considering looking for Skibi Defense codes on your own. Become a Skibi Defense Discord server member and get the latest updates and scour for the newest code drops. Connect with other players by joining the official Archkos Studios Roblox group. However, if you want to avoid a lot of unrelated messages on social media, our article is the best source to stay on top of the latest codes. By bookmarking this page, you’ll get all the newest codes and freebies for this game in one place. Why Are My Skibi Defense Codes Not Working? Compare the code you’ve just entered manually with the Skibi Defense codes on our list. Are they the same? If the answer is no, then a typo must have sneaked in. It’s crucial to keep an eye on details, as one slip-up can cause the entire code to go invalid. If you want to skip these problems altogether, the best option would be to copy and paste the code you want to use directly from our list into the text box. If the spelling is fine, but you still have no luck with getting your freebies, the code you’re trying to use is probably no longer active. Despite our best efforts to keep our articles current, developers rarely disclose expiration dates for codes. So, if you find an expired code on our active list, contact us so we can assist with the issue and update our lists quickly. Other Ways to Get Free Rewards in Skibi Defense Crates are another way to get rewards once you run out of Skibi Defense codes to redeem. You can open one free crate daily or unlock more by completing quests. There are two types of crates to open: those for credits and for boosts. The selection of goodies is randomized, but you’ll see a list of all potential items you can get inside the chosen box. What Is Skibi Defense? Skibi Defense is a Roblox tower defense game inspired by the popular YouTube series called Skibidi Toilets. Like other tower defense titles, this is a strategy-based game with a hilarious twist of NPC characters designed as toilets or humans with cameras instead of heads. Your role is to place your camera units around the map in strategic positions to secure your base and watch as they destroy waves of opponents. There are several available gameplay modes — the primary Story mode, the Versus mode, and the Endless mode. If you want to look around for more codes for your other Roblox games, skim through our Roblox Codes section to claim many exciting freebies fast!
Roblox Combat Warriors Codes (May 2025) (CW)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
Get even more weapons!
Updated: May 8, 2025 Searched for new codes! Roblox Combat Warriors is a game where players get to fight each other to the death in an arena for around 30 minutes a round. This game can get incredibly intense, as it is very fast-paced and full of carnage. You can get an incredible collection of weapons in this game, but you will need a lot of money. So, here are all the codes in Roblox Combat Warriors that the developers have made public since the game has come out. Related: Roblox Multiverse Reborn Codes All Roblox Combat Warriors Codes List Roblox Combat Warriors Codes (Working) no_longer_0.125_october: Unlocks a Daily Spin (New) Roblox Combat Warriors Codes (Expired) newanimsok 250K_Likes management 600k_likes SnugLife ActiveWizard20K 320K_Likes 1k_members 700k_likes joineddiscord 1M_Fav imdone 100k_visits dsffdsiufds 73M1LL1ON 1m_likes 1k_followers sliding 1b_visits 400K_Likes Related: Roblox Blox Fruits codes (February 2023) How to redeem codes in Roblox Combat Warriors Screenshot By Gamepur Follow the step below to redeem Roblox Combat Warriors codes: Launch Roblox Combat Warriors on your device. In the main menu of the game, press the “Enter Code” space in the upper right corner of the screen, shown with the arrow in the image above. Paste one of the working codes from above. Press the “Submit” button. How can you get more Roblox Combat Warriors codes? You can do a few things to get more Roblox Combat Warriors codes. You can join the game’s Discord server and check for codes in the “updates” channel. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Combat Warriors codes not working? There are two main reasons Roblox Combat Warriors codes are not working for you. The main reason is that you might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, make sure to check if the code you are entering hasn’t expired. How to get free rewards in Roblox Combat Warriors Screenshot By Gamepur To get free rewards in Roblox Combat Warriors, you will need to complete the “Social Rewards” the developers have placed below the code redeem space. You can see the Social Rewards button shown in the image above with the arrow. Players have to do three tasks that will get them 1.4k Aether and 7k experience. Follow the developers on Twitter, join their Discord, and subscribe to their YouTube channel. What is Roblox Combat Warriors? Roblox Combat Warriors is a realistic fighting game where players can get powerful weapons for money and fight each other in an urban environment. You will have to pay attention and get used to dying, as the gameplay is very fast, and players will keep getting killed left and right.
Roblox Dragon Soul | Anime MMO Codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
It's over 9000!
Updated: May 8, 2025 We checked for new codes! Roblox Dragon Soul is a game where players create their own Dragon Ball character and explore the amazing world of Power Levels and super-powered aliens. However, to become strong, you will need a lot of experience to learn the best abilities in the game. The higher your level, the better the moves. You do want to Kamehameha and go Super Saiyan, right? So, here is the code you can use in Roblox Dragon Soul that will help you get those extra levels fast. Related: Boku no Roblox: Remastered codes in Roblox All Roblox Dragon Soul Codes List Roblox Dragon Soul Codes (Working) JAPAN – Bound Legendary Soul (New) NEWYEARS2025 – rewards (New) 300klikes – 10 Shattered Orbs decembergodki – 10 Shattered Orbs HalloweenBeans – 10 Shattered Orbs and 5 Beans HalloweenHype – 20 Shattered Orbs shrimpgame – 1 Use of Card Game 100milplays – 20 Shattered Orbs shatteredorbs – 30 Shattered Orbs souls – 2,000 Zeni GARO – 1 Sansu Bean boostspack – +30% Luck, Mastery, XP and Zeni Booster for 1 hour 200klikes – 2,000 Zeni 180klikes – 2,000 Zeni DragonBallsComingSoon – +50% XP Boost for thirty minutes 160klikes – 2,000 Zeni 125KLikes – +50% Mastery Bonus for one hour 100klikes – Zeni and XP Boosts dragonsoul – 3 hours 30% experience booster Roblox Dragon Soul Codes (Expired) There are no expired codes for Roblox Dragon Soul as of now. Related: Roblox Combat Warriors Codes (February 2023) How to redeem codes in Roblox Dragon Soul Screenshot By Gamepur Follow the step below to redeem Roblox Dragon Soul codes: Launch Roblox Dragon Soul on your device. Press “M” on your keyboard to open the menu, where you can access skills and stats. Select the “Codes” option in the bottom left corner of the screen, shown in the image above with an arrow. Press on the space where “Enter Code…” is written. Paste one of the working codes from above. Press the “Claim” button. How can you get more Roblox Dragon Soul codes with the Dragon Soul Discord? You can do a few things to get more Roblox Dragon Soul codes. You can join the game’s Discord server and check for codes and updates. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Dragon Soul codes not working? There are two main reasons Roblox Dragon Soul codes are not working for you. You might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, check if the code you are entering hasn’t expired. How to get more experience in Roblox Dragon Soul Screenshot By Gamepur To get even more experience in Roblox Dragon Soul, you will need to complete the quests that the NPCs will give you. Even after you finish a task, you can still talk to that NPC again and get the quest a second time. This way, you can defeat enemies for experience and also get a bonus for completing quests. Since you can easily fly by double jumping, you will be able to go from the enemies to the quest-giving NPCs in seconds. What is Roblox Dragon Soul? Roblox Dragon Soul is a fighting/RPG game where you create and customize your own Dragon Ball Z character and fight some of the characters in the anime. Since you get to make your own, unique character, you can also customize every aspect of their skills. Players will be put into classes based on how they evolve their stats and will get new skills by leveling up. situs togel
Roblox Creatures of Sonaria codes (May 2025)
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
The only way is to hunt!
Updated: May 8, 2025 We checked for new codes! Roblox Creatures of Sonaria is one of the unique games on Roblox, where you take control of a mythical creature and survive in a dangerous world. You must hunt for survival and help your creature to become an adult. Roblox Creatures of Sonaria is immensely fun with everything it offers, and it is arguably one of the best-looking games on Roblox. The world can be terrifying when the game starts you off with a small creature, especially with all the bigger creatures roaming around. But you must keep yourself away from the danger and hunt smaller creatures until you are powerful enough because the game, unfortunately, has no codes to help you out. The developers may or may not add a code system for the game, but there are no codes for Roblox Creatures of Sonaria as of writing this article. Related: Roblox Ultimate Tower Defense Simulator Codes All Roblox Creatures of Sonaria codes list Roblox Creatures of Sonaria codes (Working) CampfireAshes — Reward: Free Material Palette (New) CampfireCampout — Reward: Smore Cat Plushie (New) EmberExtravaganza — Reward: Ember Spirit Plushie (New) CAMPFIREASHES — Reward: Free Material (New) COSBILLION — Reward: Star Rain Material (New) 100ktwitter — Reward: Calacatta Marble Material Palette 100ktiktok — Reward: Calacatta Marble Material Palette astralredeem2024 — Reward: Astral Plushie AstralAscension — Reward: Astral Queztal Plushie REVERSEDEATH — Reward: Revive Tokens GrowBig — Reward: 2x Max Growth Tokens Roblox Creatures of Sonaria codes (Expired) WELCOMETORECODE Related: Roblox Thick Legends codes How to redeem codes in Roblox Creatures of Sonaria The game does not feature a system to enter the codes. How can you get more Roblox Creatures of Sonaria codes? You can not get Roblox Creatures of Sonaria codes, as the game does not support codes as of this writing. It’s also unlikely that the developers will add any codes for the game, but you can still keep yourself updated about codes on the game’s official Twitter and Discord. Why are my Roblox Creatures of Sonaria codes not working? Since Roblox Creatures of Sonaria do not have any working codes, none of the codes you find will work because they are likely fake. How to eat and drink in Roblox Creatures of Sonaria Screenshot by Gamepur Eating and drinking are essential parts of the gameplay in Roblox Creatures of Sonaria. But it can be quite tricky, especially for beginners. To drink, find a water source, go near the shores (don’t dive in the water), and hold the E key to start drinking. To eat, you must first find and kill a creature on the ground or underwater by attacking it. Once it dies, hold E to start eating its meat. What is Roblox Creatures of Sonaria? Roblox Creatures of Sonaria is a game all about mythical creatures. You must take control of one of these creatures and start hunting in a dangerous world. Your creature will get hungry and thirsty as you explore the world, so you must take care of it. The game has some of the best-looking graphics on Roblox, with its majestic world and attention to detail making it worth playing.
Jujutsu Chronicles Codes (May 2025)
- Codes
- Guides
- Roblox
- codes
- Jujutsu Chronicles
- roblox codes
Grab the latest Jujutsu Chronicles codes and collect all the freebies!
Updated: May 8, 2025 Looked for new codes. Jujutsu Chronicles on Roblox is the perfect fighting game for all Jujutsu Kaisen fans. Train your character to become the most powerful battlefield warrior and use your skills to defeat all your enemies in this fast-paced PvP game. With these Jujutsu Chronicles codes, you will get Weapons, Pity, Clan Spins, and Curse Spins, which you can use to re-roll your techniques, get a bonus boost, and build a stronger character. If you redeem them today, no one can stand in your way! If you like anime-inspired Roblox games, check out our Project Mugetsu Roblox Codes article and get all the freebies before they expire! All Jujutsu Chronicles Codes List Jujutsu Chronicles Codes (Working) JoaRandomCode: Unlocks Rewards (New) SafezonePatch: Unlocks Rewards JJCDelayAgain: Unlocks Rewards MahoragaBeta: Unlocks Rewards TenShadowsUpd2: Unlocks Rewards JayCode1: Unlocks 50 Curse Spins, 75 Clan Spins, and Double EXP AkiHelpingHomelessPeople_2: Unlocks 50 Curse Spins, 50 Clan Spins, and Double EXP shushibestadmin: Unlocks 1 Curse Spin, 1 Clan Spin, 1 Koin and Double EXP AkiHelpingHomelessPeople_0: Unlocks 75 Curse Spins, 75 Clan Spins, 15k Koins (new servers only) JustBecauseCode2: Unlocks 75 Curse Spins, 30 Clan Spins, 30k Koins, and Double EXP NewShutdownCode7: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and 1 Skin Pity NewShutdownCode6: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP JJCMassCode2: Unlocks Free rewards MinorUPDCode2: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP NPCsAI: Unlocks Free rewards MinorUPDCode: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP SorryForNoUpdates: Unlocks Free rewards NewShutdownCode5: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP BetaSorcerers: Unlocks Free rewards BlackFlashRework: Unlocks Free rewards Visits25M: Unlocks Free rewards MegunaPatch: Unlocks Free rewards NewShutdownCode4: Unlocks Free rewards NewShutdownCode3: Unlocks Free rewards JustBecauseCode: Unlocks Free rewards NewShutdownCode2: Unlocks Free rewards NewShutdownCode: Unlocks Free rewards CHOSOBOSS: Unlocks Free rewards JJCMassCode1: Unlocks Free rewards NewPityCode: Unlocks Free rewards NewPity: Unlocks Free rewards ArmDecorations: Unlocks Free rewards MimicBag: Unlocks Free rewards ARIGATO: Unlocks Free rewards JJCChristmasCode: Unlocks Free rewards JJCChristmas: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP KenpachiBday2024: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP JoaBday2024: Unlocks Free rewards RegularNPCsSoon: Unlocks 100 Curse Spins, 100 Clan Spins, 25k Koins, and Double EXP BossShutdownFixSorry: Unlocks 120 Curse Spins, 120 Clan Spins, 30k Koins, Double EXP, and Spin Pity JaysBDay: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and Spin Pity BossUPD: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP MegunaBoss: Unlocks 80 Curse Spins,60 Clan Spins, 45k Koins, and Double EXP ShutdownSorry: Unlocks Free rewards SorryForData: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP FirstBoss: Unlocks 100 Curse Spins, 100 Clan Spins, 35k Koins, Double EXP, and Spin Pity Thanksgiving2024: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP JayFix: Unlocks 250 Curse Spins, 125 Clan Spins, 50k Koins, and Double EXP JoaShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP HalloweenLastCall: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, x50 Halloween Candies, and Double EXP HalloweenCandy: Unlocks x250 Curse Spins, x125 Clan Spins, x50k Koins, Double EXP, and MegumiBlade Cursed Tool HalloweenShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, 25 HalloweenCandys, and Double EXP NewUpd: Unlocks x100 Curse Spins, x100 Clan Spins, x30k Koins, and Double EXP AnotherHalloween: Unlocks x150 Curse Spins, x75 Clan Spins, x30k Koins, Double EXP, and Spin Pity EventApology: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits23M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity TenShadowsUPD: Unlocks x80 Curse Spins, x60 Clan Spins, x45k Koins, and Double EXP TwoYears: Unlocks x750 Curse Spins, x450 Clan Spins, x750k Koins, Double EXP, and Spin Pity ShutdownSorryAgain: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP ShrineUPD: Unlocks x100 Curse Spins, x75 Clan Spins, x40k Koins, and Double EXP Mahigoat: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits22M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity BlackFlash2: Unlocks x35 Curse Spins, x20 Clan Spins, x30k Koins, and Double EXP MythicalCM: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SorryShutdown: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP NewClothing: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP MimicryUpd1: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP RainyTrash: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins UpdCodeCool: Unlocks x50 Curse Spins, x30 Clan Spins, x40k Koins, and Double EXP KashimoUpd: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP StrawUpd1: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins UpdSmol: Unlocks x100 Curse Spins, x30 Clan Spins, and x25k Koins Visits21M: Unlocks x150 Curse Spins, x75 Clan Spins, x50k Koins, and Double EXP BIGAPPRECIATION: Unlocks x500 Curse Spins, x250 Clan Spins, x100k Koins, Double EXP, and Spin pity (New) FathersDay2024: Unlocks x50 Curse Spins, x30 Clan Spins, x25k Koins, and Double EXP CombatBuilder: Unlocks x100 Curse Spins, x75 Clan Spins, x15k Koins, Double EXP, Spin Pity, and MakiWrappedSpear Cursed Tool Visits19M: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Favs80k: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SkillFixAttempt: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Summer2024: Unlocks x250 Curse Spins, x150 Clan Spins, x17k Koins, and Double EXP MemorialDay2024: Unlocks x100 Curse Spins, x75 Clan Spins, x17k Koins, and Double EXP Visits18M: Unlocks: x80 Curse Spins, x60 Clan Spins, and x50k Koins MAHITO: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins VESSELREQFIX: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits17M: Unlocks x75 Clan Spins, x30 Curse Spins, and x20k Koins SemiSpecialCE: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins JOGOAT: Unlocks x100 Curse Spins, x75 Clan Spins, and x30k Koins BugPatch2: Unlocks x150 Curse Spins, x85 Clan Spins, and x70k Koins MobileJumpFix: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins OrbSpawnPatch: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits16M: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity PatchUpd06: Unlocks x30 Cursed Spins, x30 Clan Spins and 30k Koins Visits15M: Unlocks x75 Cursed Spins, x50 Clan Spins and 10k Koins WeaponShop: Unlocks x30 Clan Spins, x40 Cursed Spins and 25k Yen CULLINGGAMESFIX: Unlocks x45 Clan Spins and x75 Curse Spins ShutdownApology: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity CULLINGGAMES: Unlocks x45 Clan Spins and x75 Curse Spins Patchwork1: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity UPD05: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity Visits13M: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity Favs60K: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity BROTHER: Unlocks x50 Clan Spins and x75 Curse Spins Visits12M: Unlocks x75 Clan Spins and x75 Curse Spins, and Pity NewYear2024: Unlocks 75 Clan Spins and 150 Curse Spins Christmas2023: Unlocks 100 Clan Spins, 200 Curse Spins, and Pity Visits11M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity LucBDay: Unlocks 75 Clan Spins and 150 Curse Spins NikoBDay: Unlocks 75 Clan Spins, 150 Curse Spins, and Glock Cursed Tool JayBDay12092023: Unlocks 150 Clan Spins and 150 Curse Spins Visits10M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity Likes20K: Unlocks 15 Clan Spins, 15 Curse Spins, and Pity Visits6M: Unlocks 50 Clan Spins, 50 Curse Spins, and 1 Pity Visits7M: Unlocks 50 Clan Spins, 50 Curse Spins, and Pity Favs50K: Unlocks 20 Clan Spins and 30 Curse Spins Visits9M: Unlocks Clan Spins, Curse Spins, and Pity Rework2: Unlocks 15 Clan Spins, 15 Curse Spins, and 1 Pity Likes17K: Unlocks 25 Clan Spins, 25 Curse Spins, and 1 InvertedBlade Cursed Tool Visits8M: Unlocks 75 Clan Spins and 75 Curse Spins Thanksgiving2023: Unlocks 150 Clan Spins, 150 Curse Spins, and Pity Favs44K: Unlocks 20 Clan Spins and 30 Curse Spins ExploitPatch: Unlocks Clan Spins, Curse Spins, and Pity Jujutsu Chronicles Codes (Expired) Related: Anime Champions Simulator Codes How to Redeem Codes in Jujutsu Chronicles By following the instructions below, you will redeem your Jujutsu Chronicles codes in just a few clicks: Screenshot by Gamepur Launch Jujutsu Chronicles on Roblox. Click on the Codes button in the bottom-left corner of the screen. Type the code into the Enter Code Here text box. Press the Enter button to claim your reward! How Can You Get More Jujutsu Chronicles Codes? The best method to get fresh Jujutsu Chronicles codes is to bookmark this page and return from time to time. We are searching for new Roblox codes each day, and as soon as we find some, we update our list. Alternatively, join the official Jujutsu Chronicles Discord channel or follow the game developer on X (@JayTheCoderRBX) to stay up-to-date with all the latest announcements and sneak peeks. Why Are My Jujutsu Chronicles Codes Not Working? Jujutsu Chronicles codes must be claimed as soon as possible, as they expire quickly. Visit this page frequently to make sure you get all the new codes. If you find an invalid code on our active list, notify us, and we will remove it. Before you do so, double-check if you’ve entered the codes correctly. You can avoid typos by copying and pasting active codes from our article into the text box. How to Get Other Rewards in Jujutsu Chronicles Besides Jujutsu Chronicles codes, unfortunately, there are no other free rewards. Join the official Jujutsu Chronicles Discord channel to check if any giveaways are active at the moment, as Discord giveaways always provide game fans with excellent chances of winning fabulous free prizes. What Is Jujutsu Chronicles? Jujutsu Chronicles is a Roblox fighting experience based on the famous manga series Jujutsu Kaisen. You must level up your character and gain unique techniques and powers to succeed and win all your battles. Gain stats by fighting dummies or running track, and you will be ready to take on those challenging PvP battles. If you are looking for more codes for your favorite Roblox games, explore our Roblox Codes section, as we have plenty of codes for various goodies you can claim for free!
Roblox One Fruit Simulator Codes (May 2025)
- Codes
- Guides
- Roblox
Get your Straw Hat crew together.
Updated: May 8, 2025 We checked for new codes! There is no shortage of anime-inspired Roblox games to try, but One Fruit Simulator has the potential to be something very special. Developed by the team behind Anime Journey, it comes with an experienced team behind the helm to help you live out your Straw Hat Pirate dreams. Like many games on the platform, there are some One Fruit Simulator codes out there to give you free goodies and help you catch up with the competition in style. Codes in One Fruit Simulator will get you free Berri, the in-game currency, and Boosts to help you gain levels faster. Collect resources to help your character grow in power while building your own version of the Straw Hat Pirates from the anime that inspired countless other Roblox games out there. If you’re looking for something a bit different from a Roblox game, check out our list of the scariest Roblox games ever. Or check out the codes for similar games such as A One Piece or Anime Adventure. All One Fruit Simulator codes list One Fruit Simulator Codes (Working) EASTERUPDATE — Redeem for Free rewards (New) EGGGUN — Redeem for Free rewards (New) MORETITLES — Redeem for Free rewards TRADEQOL — Redeem for Free rewards HAKUTO — Redeem for Free rewards YAMISOON — Redeem for Free rewards SEA4 — Redeem for Free rewards RACEV3 — Redeem for Free rewards BUDDHAV2 — Redeem for Free rewards LOGPOSECHANGES — Redeem for Free rewards NEWHUNT — Redeem for Free rewards DARKENYORU — Redeem for Free rewards SOULAWAKENING — Redeem for Free rewards DMGQOL — Redeem for Free rewards SOULAWAKENINGSOON — Redeem for Free rewards REVIVEAWKENING — Redeem for Free rewards CUPIDSBOW — Redeem for Free rewards PVPADJUSTMENTS — Redeem for Free rewards NEWQOL — Redeem for Free rewards BIRTHDAYBOSS — Redeem for 3 Raid Tokens, 5 Accessory Skips, 5 Quest Scrolls, 5 Accessory Scrolls, 8 Raid Scrolls, 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts TRUETREMOR — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts HAKIV2 — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts GASAWAKENED — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts JULIOSRAID — Redeem for 5 Title Spins, 45 Minutes of Drops, Stats, Exp, Coins, and Mastery Boosts EGGHEADISHERE — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts SRYFORDELAYMB — Redeem for 3 Raid Tokens, 5 Accessory Skips, 5 Quest Scrolls, 5 Accessory Scrolls, 8 Raid Scrolls, 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts HAPPYHOLIDAYS — Redeem for Rewards SLAYERAXE — Redeem for Rewards YAMATOFRUIT — Redeem for Rewards CANDYEVENT — Redeem for Rewards WINTERCELEBRATION — Redeem for Rewards SNOWQUEEN — Redeem for Rewards NEWEVENTSOON — Redeem for Rewards JOLLYROGER — Redeem for Rewards FlameUPD! — Redeem for Rewards BossFlame! — Redeem for Rewards LUNARRACE — Redeem for Rewards PTEROCOMMANDER — Redeem for Rewards 2SSSTYLE — Redeem for Rewards UDONSOUP — Redeem for Rewards LOADOUTSRHERE — Redeem for Rewards ACCESSORYREWORK — Redeem for Rewards PUNKROCKET — Redeem for Rewards MAGNETICARMS — Redeem for Rewards DRAGONTALONV2 — Redeem Rewards BALANCEPATCH — Redeem Rewards STRONGESTNAVY — Redeem Rewards AWAKENEDGALAXY — Redeem Rewards HYBRIDSOON — Reward: Rewards SUPERBOOSTEVENT — Reward: Rewards ONIISLAND — Reward: Rewards FIFTHGEAR — Reward: Rewards 250KLIKES — Reward: Rewards 200KLIKES — Reward: Rewards FreeBossBKK! — Reward: Rewards (works on new servers) CALLOFTHENIGHT — Reward: Rewards AWAKENEDDRACULA — Reward: Rewards THANKS4THESUPPORT — Reward: Rewards INDEPENDENCEBABY — Reward: Rewards LOYALSCELEBRATION — Reward: Rewards SUPERSUMMER — Reward: 420 minutes of Boosts and 3 Raid Tokens One Fruit Simulator Codes (Expired) DAILYQUEST — Reward: 1 hour of all boosts and 3 Race Spins RAIDS — Reward: 1 hour of all boosts and 3 Race Spins LIGHTAWAKEN — Reward: 1 hour of all boosts and 3 Race Spins 50MVISITS — Reward: 1 hour and 25 Minutes of All Boosts and 4 Race Spins 120KLIKES — Reward: 1 hour and 25 Minutes of All Boosts and 4 Race Spins OPERATIONFIX — Rewards: 1 hour of all boosts and 3 Race Spins OPERATION — Rewards: 1 hour of all boosts and 3 Race Spins SOUND — Rewards: 1 hour of all boosts and 3 Race Spins BUBBLEISLAND — Rewards: 1 hour of all boosts and 3 Race Spins 110KLIKES — Rewards: 4 Random Race and 1.25 hours of All Boosts 100KLIKES — Rewards: 6 Random Race and 2 hours of All Boosts 95KLIKES3 — Rewards: Random Race and 60 minutes of All Boosts FIXSHUTDOWN2 — Rewards: 3 Race Spins YORUV3 — Rewards AWAKENEDPEGASUS — Rewards SRY4THEWAIT — Rewards SOLARSOLSTICE — Rewards SUPERSUMMER — Rewards UPDATEFINALLY — Rewards CAKEISLANDP2 — Rewards ITSSUMMERFINALLY — Rewards QOLAFTER2YEARS — Rewards LAGFIXES — Rewards CAKEISLANDFINALLY — Rewards RAIDONRAIDON — Rewards SOULTAKER — Rewards SWEETSWEETCAKE — Rewards BURNINGMAGMA — Rewards SNOWAWKENING — Rewards WINTERSTORM — Rewards GOODBYEEASTER — Rewards VENOMMONSTER — Rewards SOMANYEGGS — Rewards CHUNGUSHAMMER — Rewards FROZENTRIDENT — Rewards LoyalsCodeAgain! — Rewards AZUREAWAKENING — Rewards DARCOTHEPHOENIX — Rewards BOSSSTUDIOSEASTER — Rewards EGGHUNTERS — Rewards ELECTRICRABBIT — Rewards ENLIGHTENMENT — Rewards TREMORV2 — Rewards CAPTAINGOODBEARD — Rewards JoinLoyals! — Rewards LoyalsCode! — Rewards RACEV2SOON — free Rewards BEARTYRANT — free Rewards SPRINGFRUIT — free Rewards THUNDERGOD — Rewards: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost LIGHTINGAWAKENING — Rewards: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost BossStudioLoyals — Free rewards Gear4! — Free rewards OFSimulator! — Free rewards DRESSROSASOON — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost GASFRUIT — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost 100MILVISITS — Reward: 10 Daily Coins, 100 minutes of Stats Boost, 100 minutes of EXP Boost, 100 minutes of Coins Boost, and 100 minutes of Mastery Boost NEWYEARS — Reward: 85 minutes of Stats Boost, 85 minutes of EXP Boost, 85 minutes of Coins Boost, 4 Random Race (SELF) Items, and 85 minutes of Mastery Boost JACKFROST — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost 170KLIKES — Reward: 85 minutes of Stats Boost, 85 minutes of EXP Boost, 85 minutes of Coins Boost, 4 Random Race (SELF) Items, and 85 minutes of Mastery Boost SORRYFORRAIDS — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, 5 Ice Fire Locus Items, and 30 minutes of Mastery Boost FROSTFLAMES — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost FINALLYCODEFIXED — Reward: 10 Daily Coins, 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, and 60 minutes of Mastery Boost MERRYXMAS — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 20 Frozen Present Items, and 60 minutes of Mastery Boost CODEFIX! — Free rewards NEWMANAGEMENT!— Free rewards GEAR3!— Free rewards SORRYFORDELAY— Free rewards 80MVISITS — Reward: 85 minutes of All Boosts and 4 Random Race Items SUBMEDTW — Reward: 25 minutes of All Boosts SUBXOU — Reward: 25 minutes of All Boosts Skeleton — Reward: 4 Race Spins and 85 Mastery Boosts Revive — Reward: 4 Race Spins and 85 Mastery Boosts 60KLIKES — Reward: 4 Random Race and 2 Hours of All Boosts GUITAR — Reward: 85 minutes of All Boosts and 4 Random Race Items Halloween — Reward: 85 minutes of All Boosts and 4 Random Race Items Leopard — Reward: 85 minutes of All Boosts and 4 Random Race Items FlameAwaken — Reward: 2h of All Boosts and 5 Race Spins UpdateVenom — Reward: 85 minutes of All Boosts and 4 Race Spins UpdateVenomDelay — Reward: 85 minutes of All Boosts and 4 Race Spins UpdatePhoenix — Reward: 85 minutes of All Boosts and 4 Race Spins 65MVISITS — Reward: 1.25 Hours of All Boosts and 4 Race Spin 140KLIKES — Reward: 1.25 Hours of All Boosts and 4 Race Spin 130KLIKES — Reward: 4 Random Race and 1.25 Hours of Every Boost SubAlonezinho — Reward: 25 minutes of All Boosts JeffBlox — Reward: 25 minutes of All Boosts Ine — Reward: 25 minutes of All Boosts Pedroca — Reward: 25 minutes of All Boosts THEDUMLEGEND — Reward: 25 minutes of All Boosts 85KLIKES — Rewards: 1 hour of all boosts and 3 Race Spins FIXSHUTDOWN — Rewards: 3 Race Spins 10KACTIVE — Rewards: 1 hour of all boosts and 3 Race Spins 80KLIKES — Rewards: 3 Race Spins 30MAND300K — Rewards: 3 Race Spins and 80 minutes of All Boosts 8KACTIVE — Rewards: 3 Race Spins and 80 minutes of All Boosts VAMPIRE — Rewards: 3 Random Race Spins SHADOW — Rewards: 60 Mastery Race and 3 Random Race Spins SUMMER — Rewards: 1 Hour of all boosts and 1 Random Race Spin 75KLIKES — Rewards: 1 hour of all boosts and 3 Race Spins 70KLIKES — Reward: 1 hour of all boosts and 3 Race Spins 65KLIKES — Reward: 1 hour of all boosts and 3 Race Spins 20MVISITS — Reward: 3 Race Spins 60KLIKES — Reward: 1 Hour of All Boosts KOKUTOV2 — Reward: 1 Hour of all boosts and 1 Random Race Spin 55KLIKES — Reward: 1 Hour of All Boosts and 3 Race Spins PERFOMANCEBOOST — Reward: 1 Hour of All Boosts DRAGON2 — Reward: 1 hour of Every Buff DRAGON — Reward: Coins and Several Boosts 50KLIKES — Reward: Coins and Several Boosts DRAGONFIX — Reward: Coins and Several Boosts TREMOR — Reward: Coins and Several Boosts SEA2 — Reward: Coins and Several Boosts CONQUEROR — Reward: Coins and Several Boosts RUBBER — Reward: Coins and Several Boosts SorryForDelay — Reward: Coins and Several Boosts NewUpdate — Reward: Coins and Several Boosts SmokeFruit — Reward: Coins and Several Boosts RaceSpins — Reward: Race Spins NEWCODE — Reward: 25 Coins and Several Boosts NEWRACECODE — Reward: random new Race 40KLIKES — Reward: 60 Coins and Several Boosts SKYISLAND — Reward: 40 Coins and Several Boosts SKYFIX — Reward: 25 Coins and Several Boosts UPDATEBOOST — Reward: several Boosts FISHMANSTYLE — Reward: several Boosts PAWRELEASE — Reward: several Boosts SHUTDOWNRELEASE — Reward: several Boosts 35KLIKES — Reward: several Boosts RELEASERACE — Reward: a Random Race RELEASERACE2 — Reward: a Random Race RELEASERACE3 — Reward: a Random Race RELEASE — Reward: several Boosts XMASRACE — Reward: Coin and XP Boost XMASBOOST — Reward: Coin and XP Boost MerryChristmas — Reward: Coin and XP Boost MerryRaces — Reward: Coin and XP Boost THX25KLIKES — Reward: Coin and XP Boost UPDATE2 — Reward: Coin and XP Boost RandomRace1 — Reward: Random Race RandomRace2 — Reward: Random Race RandomRace3 — Reward: Random Race UPDATE — Reward: 15 minutes of All Boosts THX20KMEMBERS — Reward: 15 minutes of All Boosts THXROBLOX — Reward: 15 minutes of all Boosts OPENBETA — Reward: 15 minutes of all Boosts SubCLstudio — Reward: rewards SubCLstudio2 — Reward: rewards 500LIKES — Reward: rewards How to redeem codes in One Fruit Simulator It is very simple to redeem codes in One Fruit Simulator. Just follow our guide below. Launch One Fruit Simulator on Roblox Click on the Menu button on the bottom left of the screen Click on the Settings button in the Menu window Enter the code into the box that says Enter Code How can you get more One Fruit Simulator Codes? The developers of One Fruit Simulator release new codes periodically. You can follow the developer on Twitter, subscribe to their YouTube Channel, or join the One Fruit Simulator Discord Server. We will update this page frequently to help you find the latest codes all in one place. Why aren’t my One Fruit Simulator codes working? Sometimes codes for Roblox games like One Fruit Simulator expire unexpectedly or the developers remove it to replace it with a similar one. Most codes are one-time use only, so if you’ve put it in before then it likely won’t work again. Be sure that you’ve typed it carefully and avoided adding an extra space at the end if you’re copying and pasting it into the text box. What do boosts do in One Fruit Simulator? Like in most Roblox experiences, boosts in One Fruit Simulator are intended to give players more resources as they run through the dungeons. That means more experience points and more Berri while they are active. Before activating any code that offers boosts, be sure that you have enough time to then play the game and take advantage of it. Once you’ve used a code, it will no longer be redeemable so don’t waste it. What is One Fruit Simulator? One Fruit Simulator is an RPG where you click-fight against other players and NPCs to complete quests and level up. There is an open world to explore that is themed around the One Piece universe, allowing players to join up with other players and form a crew to explore and find treasure on the high seas. Slot gacor Online
Roblox Anime Adventures codes
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 1
The best codes to help you grow your anime squad and beat waves of enemies.
When you’re a fan of anime, then nothing feels better than taking part in an anime adventure surrounded by other anime characters. In Roblox Anime Adventures, you can summon and take charge of a collection of powerful anime characters and lead them to fight against waves of enemies. Level them up and make more powerful teams to take on even more dangerous waves and missions. To help you with your anime squad, you can use codes to redeem for Gems and Summons, both of which will help you get ahead in your adventures. Both of these rewards can help you expand and boost your roster, so we have prepared a list of all working and expired codes for Roblox Anime Adventures. Related: Roblox Anime Power Simulator codes All Roblox Anime Adventures codes list Roblox Anime Adventures codes (Working) APRILFOOLS — Reward: Free rewards (must be level 20 to redeem code) (New) UPDATESOON5189 — Reward: Free rewards DUNGEONS — Reward: Free Key Roblox Anime Adventures codes (Expired) UPDATE20RELEASE UPD20INCOMING ASSASSIN UPDSOON MILLIONFAVES 2BILLIONAA SHUTDOWNCODE1230 MERRYCHRISTMAS2 MERRYCHRISTMAS HOLIDAYS2024 HOLIDAY2023 SACREDPLANET UNLEASHFUSESOON HAPPYHALLOWEEN HALLOWEENUPDSOON STRAYDOGS HOLYGRAIL REASON2FIGHT MORIOH UNBREAKABLE NEWCODE0819 OVERLORD SuperTierMagicSoon SUMMER2023 ANNIVERSARY TOURNAMENTUIFIX AINCRAD MADOKA DRESSROSA BILLION ENTERTAINMENT HAPPYEASTER VIGILANTE SubToBlamspot noclypso Cxrsed subtomaokuma FictioNTheFirst SubToKelvingts TOADBOIGAMING KingLuffy subtosnowrbx GOLDEN SINS2 SINS UCHIHA CLOUD HERO CHAINSAW NEWYEAR2023 PORTALFIX CHRISTMAS2022 GRAVITY UPDATEHYPE KARAKORA2 KARAKORA CLOVER2 CLOVER HALLOWEEN CURSE2 SORRYFORSHUTDOWN2 CURSE FAIRY2 FAIRY ANDROID SERVERFIX Hunter QUESTFIX HOLLOW MUGENTRAIN GHOUL FIRSTRAIDS DATAFIX MARINEFORD RELEASE CHALLENGEFIX GINYUFIX SORRYFORSHUTDOWN TWOMILLION How to redeem codes in Roblox Anime Adventures Follow the instructions below to redeem codes in Anime Adventures. Screenshot by Gamepur Open Roblox and launch Anime Adventures. Walk out from the starting circle, and find the circle with a CODES sign floating over it. Walk into the CODES circle and a text box will automatically appear on your screen. Copy and paste or enter the working code into the Enter Code field in the text box. Press the green Redeem button to confirm and redeem your free code and get the reward. Screenshot by Gamepur How to find more Roblox Anime Adventures codes The best way to find new codes for the Roblox game Anime Adventures is to regularly check back to this guide. However, you can also join the Anime Adventures Discord server. New codes are posted in the Announcements channel, from which you can copy and paste them as well. Joining Discord is also great to keep up with the Anime Adventures community and news about the game. Why are my codes not working in Roblox Anime Adventures? There could be a couple of reasons why codes may not work. For example, you may have mistyped or misspelled the code from the list, or have left a character or blank space where they shouldn’t be. That’s why directly copying and pasting codes into the text box from the list is the best way to claim codes. Furthermore, codes may expire over time, so the code that you’re attempting to claim may have become invalid. Also, codes are usually useable only one time, so you may be trying to claim a code that you have already redeemed. What is Roblox Anime Adventures about? Anime Adventures is a Roblox experience in which collect a roster of anime characters to form squads and fight waves of enemies in a tower defense style game. While in the main hub, you can explore the vibrant city, upgrade your characters, combine them to make them more powerful, and trade with other players if you have any duplicates. Then, when you’re ready to tackle the next level, you can take out your squad and fight more waves on enemies with your anime roster.
Tacticus Codes (May 2025)
- Codes
- Guides
- codes
- Tacticus
- Warhammer 40000: Tacticus
Use these Warhammer Tacticus codes and claim all rewards before they expire!
Updated: May 8, 2025 We checked for new codes! Warhammer 40,000: Tacticus is a must-play mobile game that showcases the Warhammer 40K universe through a thrilling combination of story, tactics, and the iconic style that fans love. Assemble your team, welcome the Chaos, and watch as the battle for the forty-first century plays out in front of you. These Warhammer Tacticus codes will help you get Scrolls, Coins, and Tickets. You will also obtain enough Blackstone to buy as many crates and upgrades as you desire and make the most powerful team in the universe. If you like to play strategic mobile RPGs, check out our Outerplane Codes article, as we have plenty of freebies just waiting for you to grab them in that game, too! All Tacticus Codes List Tacticus Codes (Working) LOWHANGINGTHUT: Unlocks 5 Thutmose Shards, 5 Shadowsun Shards, 5 Marneus Calgar Shards, and 5 Sy-Gex Shards (New) NANDITAUWENTYK: Unlocks 20k Coins, 20 Sho’Syl Shards, 10 Re’Vas Shards, and 1 Requisition Order (New) PLAYONTT25: Unlocks 10 Tarvakh Shards, 50 Blackstones, and 1k Coins (New) PHALIEN2025: Unlocks 10 Tyrant Guard Shards and 1 Legendary Xenos Badge (New) KHARNFLAKES: Unlocks 5 Wrask Shards and 5 Azkor Shards (New) WES0425: Unlocks 10 Titus Shards, 50 Blackstones, and 50 Energy (New) NELSHIHELPS: Unlocks 5 Titus Shards and 5 Parasite of Mortex Shard INFORTARION: Unlocks 5 Neurothrope Shards and 5 Ahriman Shards GASDOGSTJUDE: Unlocks 2k Coins and 10 Sarquael Shards TACTIFUCHSYT: Unlocks 5 Baraquiel Shards and 5 Titus Shards LUETINMARCH: Unlocks 10 Titus Shards, 50 Blackstones, and Requisition Order RATA2XYBIA: Unlocks 10 Xybia Shards NOXREBOOTING: Unlocks 5 Sy-Gex Shards and 3 Rare Imperial Badges CARAECRIMEN: Unlocks Xybia Shards DBPTARVAKH: Unlocks 5 Wrask Shards and Chaos Badges GOLDENGG: Unlocks 10 Typhus Shards RESERVES: Unlocks 2k Coins, 50 Blackstones, and 5 Reliquary of Protection Upgrade METAHERETICUS: Unlocks 5 Tan Gi’Da Shards and 20 Blackstones 200WINS: Unlocks 10 Anuphet Shards HATEFOOLS: Unlocks 20 Energy HELLOAPRIL: Unlocks 2k Coins and 50 Blackstones DEATHANGELS: Unlocks 5 Titus Shards and 5 Asmodai Shards INVICTADANTE: Unlocks 2k Coins and 20 Energy ENTERPAIN: Unlocks 5 Makhotep Shards and 20 Blackstones ESOHAMMER: Unlocks 10 Titus Shards, 2k Coins, and 50 Blackstones COLDTACTICUS: Unlocks 2k Coins and 10 Lucien Shards LUCKYGHOST: Unlocks 2k Coins and 10 Mataneo Shards TACTIHAZZOR: Unlocks 10 Nicodemus Shards and 50 Energy PATCHDAY: Unlocks 5 Sho’syl Shards and 3 Rare Xenos Badges TACTICIAN: Unlocks 100 Blackstones and 2k Coins TACTICUSBRAM: Unlocks 10 Titus Shards and 50 Blackstones WARFORGLORY: Unlocks 100 Blackstones and 2k Coins NELSHIBUFFTITUS: Unlocks 5 Titus Shards and 20 Blackstones DBPDANTE: Unlocks 5 Lucien Shards and 3 Rare Imperial Badges STPATRICKSDORN: Unlocks 5 Ehitor-Rho Shards and 5 Vitruvius Shards RED170AK: Unlocks 5 Titus Shards and 3 Rare Imperial Badges WELOVEPI: Unlocks Free Rewards TCHAIKOVSKY: Unlocks 5 Titus Shards and 20 Blackstones WD2025: Unlocks 10 Celestine Shards and Morvenn Vahl Shards LORDBUZZ9K: Unlocks 13 Mataneo Shards and 9k Coins MORECULTISTS: Unlocks 5 Isaak Shards and 5 Rare Xenos Badges KRAEGIFT: Unlocks 5 Titus Shards and 20 Blackstones BELLATOR: Unlocks 4 Titus Shards, 5 Incisus Shards, and 5 Bellator Shards HELLOMAR: Unlocks 2k Coins and 50 Blackstones FIREFLY: Unlocks 5 Parasite of Mortex Shards and 20 Blackstones HUB: Unlocks 2k Coins and 50 Blackstones ASMADAY: Unlocks 5 Asmodai Shards and 20 Blackstones PROMETHIUM: Unlocks 10 Mataneo Shards DIRTYDOZEN: Unlocks 9k Coins, 10 Tan Gi’Da Shards, and 5 Sho’syl Shards DBPREACHER5K: Unlocks 10 Marneus Calgar Shards and 5k Coins NOX5KANGELS: Unlocks 5k Coins, 5 Mataneo Shards, and 5 Nicodemus Shards HELLOFEB: Unlocks 2k Coins and 50 Blackstones CYRUS: Unlocks Sho’Syl Shard, 4 Vitruvius Shards, and 6 Rare Imperial Badges FEBTREAT: Unlocks 5 High Marshal Helbrecht Shards and 20 Blackstones BLESSINGSOFROT: Unlocks 5 Nauseous Rotbone Shards and 20 Blackstones 1MILLIONTACOS: Unlocks Ragnar Shards INFOGRAPHIC: Unlocks 5 Bellator Shards and 5 Ragnar Shards WARPEDHEART: Unlocks 50 Blackstones and 2 Rare Upgrades Y2K: Unlocks 10 High Marshal Helbrecht Shards and 2000 Coins REDDIT40K: Unlocks 10 Exitor Rho Shards and 50 Blackstones DRAUPNIRSKOLL: Unlocks 5 Neurothrope Shards and 20 Blackstones NERFSANDBUFFS: Unlocks 10 High Marshal Helbrecht Shards, 5 Tson’Ji Shards, and 8k Coins TRIPLECHECK: Unlocks Ragnar Shards SNAKE: Unlocks 9 Neurothrope Shards and 66 Blackstones LNY2025SNAKE: Unlocks 9 Parasite of Mortrex Shards, 888 Coins, and 6 Wyrm-form Sigils CODEDOESNTWORK: Unlocks Salvage DRAUPNIRLIVES: Unlocks 5 Neurothrope Shards and 20 Blackstones SPACECAKES: Unlocks 5 Neurothrope Shards and 20 Blackstones SZEKUANDFRED: Unlocks 5 Actus Shards and 5 High Marshal Helbrecht Shards SUPERTITUS: Unlocks 5 Titus Shards and 2k Coins BLOODY5K: Unlocks 10 Nikodemus Shards and 5k Coins GET1.25.24: Unlocks 50 Blackstones HELLOJAN: Unlocks 2k Coins and 50 Blackstones CEEELCE: Unlocks 10 Corrodius Shards, 20 Energy, and 50 Blackstones NANDIUNITED: Unlocks 9 Sho’Syl Shards ITEMSTUYOU: Unlocks 3 Sho’Syl Shards NOXVSTSONS: Unlocks 5 Abraxas Shards and 5 Common Chaos Badges SNOWSUCKS: Unlocks 1 Winged Tyrranid Shard and a Blackstone Bluestar: Unlocks 5 Morven Vahl Shards NANDI17K: Unlocks 10 Helbrecht Shards, 5 Calgar Shards, and 7k Coins NYE2024: Unlocks 50 Energy and 5 Frag Grenades WESXMAS: Unlocks 5 Common Xenos Badges, Requisition Order, and 50 Blackstones STIKKIBOMBS4ALL: Unlocks Stikkbombs GOBBOBACK: Unlocks 2 Survival Tokens and 100 Blackstones NANDIMAS: Unlocks 5 Isabella Shards and 20 Blackstones WAAAGHM24: Unlocks 5 Tan Gi’Da Shards and 1k Coins SURVIVALNOTE: Unlocks 200 Blackstones and 50 Energy FR3DM45: Unlocks 5 Tan Gi Da Shards and 5 Uncommon Imperial Badges LT09XMAS: Unlocks 10 Hollan, 2k Gold, and 50 Blackstones KAGEMAS: Unlocks 5 Actus Shards and 20 Blackstones INVICMAS: Unlocks Requisition Order, 50 Energy, and 2k Coins BEATEVERYTHING: Unlocks 5 Lucien Shards and 1k Coins TABLETOPMECH: Unlocks 3 Actus Shards, 3 Vituvius, 3 Tan Gl’Da Shards, and 3 Rho Shards NESQUIG: Unlocks 20 Blackstones and 5 Tanksmasha Shards SQUIGCRASH: Unlocks 300 Blackstones SQUIGFIX: Unlocks Arena Battle Token, Onslaught Battle Token, and Salvage Battle Token DRAUPNIRRAGES: Unlocks 5 Neurothrope Shards and 20 Blackstones PROTECT: Unlocks 5 Rotbone Shards and 20 Blackstones HAPPYDEC: Unlocks 2k Gold and 50 Blackstones MIASMA: Unlocks 5 Corrodius Shards and 20 Blackstones STBTHREADOOPS: Unlocks a Requisition Order STILLTHEBEST: Unlocks 3 Requisition Orders and 300 Blackstones MEDIC: Unlocks 5 Rotbone Shards and 20 Blackstones SECRETLEVEL: Unlocks 50 Blackstones, 10 Titus Shards, and 2k Gold WBTBTHREAD: Unlocks 10 High Marshal Helbrecht Shards NOTBAD: Unlocks 10 Mortvenn Vahl Shards TURBOGUIDE3: Unlocks 5 Re’Vas Shards and 5 Uncommon Xenos Badges TRENTONSLEEPS: Unlocks 1 Actus Shard THANKSTU: Unlocks 5 Marneus Calgar Shards and 20 Blackstones BADTEASER: Unlocks 300 Blackstones WES1124: Unlocks 15 Helbrecht Shards, 50 Energy, and 1k Coins GROTMAS: Unlocks 1 Requisition Scroll and 50 Blackstones THANKFUL2024: Unlocks 50 Blackstones, 1 Requisition Scroll, 10 Ragnar Shards, and 10 Calgar Shards BIOCULT: Unlocks 5 Regenerating Nano Swarm Upgrades, 5 Otherworldly Energy Reservoir Upgrades, and 50 Blackstones ACTUSNONVERBA: Unlocks 2k Gold and 10 Actus Shards WIKIGUYPARTY: Unlocks 10 Forgefiend Shards BCNTACTICUS1: Unlocks 5 Asmodai Shards and 50 Blackstones POLSKAGUROM: Unlocks 5 Aethana Shards and Tan Gi’da Shards INVICTA1124: Unlocks 1k Coins, 50 Blackstones, and 15 Celestine Shards SWEET16NANDI: Unlocks 6k Coins, 10 High Marshal Helbrecht Shards, and 5 Exitor-Rho Shards DRAUPNIRCOPES: Unlocks 4k Coins and 10 Neurothrope Shards NOVHELLO: Unlocks 2k Coins and 50 Blackstone PGVOTE2024: Unlocks 1 Requisition Order, 2 Legendary Badges: Imperial, and 2 Legendary Orbs: Xenos YOU: Unlocks 5 Salvages TOUCHGRASS: Unlocks 1 First Aid Kit FRIENDLESS: Unlocks 1 Marneus Calgar Shard TAKETHIS: Unlocks 1 Energy DARKSTRIDER: Unlocks 50 Blackstone, 50 Energy, and 5 Darkstrider Shards HELBRECHTJACK: Unlocks 5 High Marshal Helbrecht Shards TYPHUSJACK: Unlocks 5 Typhus Shards MAGNUSMONDAY: Unlocks 3 Yazaghor Shards, 3 Toth Shards, 3 Abraxas Shards, 3 Thaumachus Shards, and 3 Ahriman Shards NOX1KSONS: Unlocks 2 Thaumachus Shards, 2 Ahriman Shards, and 1 Legendary Orb: Chaos SKULLS23: Unlocks 5k Coins, 300 Blackstone, and 1 Requisition Order ACTUALLY: Unlocks 1 Coin SQUIDVEMBER: Unlocks 2k Coins, 50 Blackstone, 5 Mataneo Shards, and 5 Lucien Shards Tacticus Codes (Expired) BURNHERETICS 15TAUSAND CAPTAINKIDNEY NOREDEMPTION ORKNEWS OCTWELCOME HISTORIAMILITUM WARCRY NELSHI1KSUBS DEEPESTDIVE OCTAUBER XEOSTOGETHERSTRONG NURGLETHIS LUETITUS SEPTNEWS INVICTAOCT NOREDEMPTION MUNIMUNI SK1TARII DBPREACHER4K MAJORLICK SERVERWOES WELCOME EQUINOX2023 2500EV LOBSTER HUNT4CLUES SRSBSNS CAPS AHEM WARSORRY AZHAIKU2023 GRIMLOVE GALAXY PREPARETHEWAY 1TACTICUS1 RANDOMSORRY MAUGANTROUBLE OOOAEAHOUOS WARHAMMER SURVEYTHANKS TRENTON ARJACPLUS RATSAWAY 2024REDWHITEBLUE AZRAEL STUCK WESBLACKMANE11 SQUIRRELSKULL SUMMON REDWHITEBLUE2023 MAJORLEAPER TYRANIDS SADPUPPY ILOVEXENOS CHOICES DOWNTIME29OCT LORDBUZZ8K WARFIXEDAT1930 BADBEHAVIOUR ULTRATITUS Related: World of Tanks Codes How to Redeem Codes in Tacticus Getting your freebies in Warhammer 40,000: Tacticus takes just a few steps. Follow the instructions below to redeem your codes quickly: Screenshot by Gamepur Start Warhammer Tacticus on your device. Click on the cogwheel icon in the top-right corner. Copy and paste each code into the Enter code here text box. Press the Redeem button to send the reward to your in-game mailbox. How Can You Get More Tacticus Codes? The easiest way to get more Warhammer Tacticus codes is to bookmark this page and return from time to time. We are on the hunt for new codes each day, and as soon as we find them, we will update our guide. If you want to look for fresh codes by yourself, start by visiting the developer’s social media: X (@tacticusgame) YouTube (@TacticusGame) Warhammer 40,000: Tacticus Facebook Tacticus Discord Why Are My Tacticus Codes Not Working? If you’re having trouble using a Warhammer Tacticus code, start by looking for typos, such as incorrect capitalization. Try to copy and paste the code you want to use straight from this page because even a tiny mistake could make a code invalid. The code that is giving you a hard time may have also expired in the meantime. Unfortunately, the codes are only redeemable for a specific period. Regardless, remember that when a code expires, there’s always a new one on the way. How to Get Other Rewards in Tacticus If you are looking for other rewards in Warhammer Tacticus, you are in luck, as there are plenty! Start by logging in daily to claim Daily Rewards such as Shards, upgrades, Coins, and more. With Season Rewards, you can obtain better loot for each tier you reach. Boost your Mission Level as much as possible and complete Missions for Coins, Shards, Badges, and XP, and finish Achievements to get Blackstones. Last but not least, even though the Shop sells items for real money and in-game currencies, you can claim one Regular Crate for free each day. What Is Tacticus? Warhammer 40,000: Tacticus is a turn-based tactical warfare game where players lead a squad of units through thrilling battle scenarios. The game allows the fans to put together a team with their favorite characters from any faction. Your squad, your rules — whether you stand with the honorable Space Marines or the terrifying hordes of Chaos. You can even make a mixed team and watch characters from different fractions interact with each other while working towards a common goal. If you are looking for more codes for mobile games, take a peek at our dedicated Codes section to get free goodies for many different titles across all your favorite genres.
Japanese Video Game News
High On Life now available for Switch 2
- Switch 2
- FPS
- Game Release
- HIGH ON LIFE
- Release Dates
- Shooter
- Squanch Games
Squanch Games has released a Nintendo Switch 2 Edition of first-person shooter High On Life …
SWORN launches September 25
- PC
- PS5
- Switch
- Xbox Series
- Clips
- Release Dates
- SWORN
- Team17
- Trailers
- Windwalk Games
Camelot-set cooperative roguelike action game SWORN will leave Early Access and launch for PlayStation 5, …
Lost Soul Aside demo launches August 29
- PS5
- Demos
- Lost Soul Aside
- RPG
- SIE
- SIEA
- SIEE
- SIEJA
- Ultizero Games
Publisher Sony Interactive Entertainment and developer Ultizero Games will release a demo for single-player action …
The Lonesome Guild launches October 23
- PC
- PS5
- Xbox Series
- Clips
- DON'T NOD
- Release Dates
- The Lonesome Guild
- Tiny Bull Studios
- Trailers
Single-player top-down action RPG The Lonesome Guild will launch for PlayStation 5, Xbox Series, and …
Two Point Museum ‘Digiverse’ update now available, adds DREDGE collaboration
- PC
- PS5
- Xbox Series
- Clips
- Screenshots
- Sega
- Trailers
- Two Point Museum
- Two Point Studios
Publisher SEGA and developer Two Point Studios have released the “Digiverse” update for Two Point …
Elden Ring Nightreign adds high-difficulty Expedition mode ‘Deep of Night’ on September 11
- PC
- PS5
- Xbox Series
- Bandai Namco
- Elden Ring Nightreign
- FromSoftware
- Release Dates
- RPG
Elden Ring Nightreign will add the high-difficulty Expedition mode “Deep of Night” on September 11, …
Warhammer 40,000: Space Marine II ‘Anniversary’ update launches September 4
- PC
- PS5
- Xbox Series
- Clips
- Focus Entertainment
- Saber Interactive
- Shooter
- TPS
- Trailers
- Warhammer 40000: Space Marine II
Publisher Focus Entertainment and developer Saber Interactive will release the “Anniversary” update for third-person action …
Fling to the Finish coming to PS5, Xbox Series, PS4, Xbox One, and Switch on September 4
- PS4
- PS5
- Switch
- Xbox One
- Xbox Series
- Clips
- Daedalic Entertainment
- Fling to the Finish
- Racing Games
- Release Dates
- SplitSide Games
- Trailers
Publisher Daedalic Entertainment and developer SplitSide Games will release cooperative racing game Fling to the …
Pokemon Legends: Z-A reveals Mega Hawlucha
- Switch
- Switch 2
- Clips
- Game Freak
- Pokemon (series)
- Pokemon Legends: Z-A
- Pokemon Legends: Z-A - Nintendo Switch 2 Edition
- RPG
- Screenshots
- Trailers
Publisher The Pokemon Company and developer Game Freak have released a new trailer and a …
Atomfall story expansion DLC ‘The Red Strain’ launches September 16
- PC
- PS4
- PS5
- Xbox One
- Xbox Series
- Atomfall
- Clips
- DLC
- FPS
- Rebellion Developments
- Release Dates
- Shooter
- Trailers
Survival action game Atomfall story expansion downloadable content “The Red Strain” will launch on September …
Famitsu Sales: 8/18/25 – 8/24/25
- PS4
- PS5
- Switch
- Switch 2
- Xbox Series
- Famitsu
- Famitsu Sales
- Japan
- Mario Kart World
- Sales
Famitsu has published its estimated physical game software data for Japan for week of August …
Ys Memoire: Revelations in Celceta coming west in early 2026
- Switch
- Clips
- Falcom
- Marvelous Europe
- PAX West 2025
- RPG
- Trailers
- XSEED Games
- Ys Memoire: Revelations in Celceta
XSEED Games and Marvelous Europe will release Ys Memoire: Revelations in Celceta for Switch in …
RGG Summit 2025 set for September 24
- Industry
- Ryu Ga Gotoku Studio
- Sega
Publisher SEGA and developer Ryu Ga Gotoku Studio will host RGG Summit 2025 on September …
Happinet announces TGS 2025 lineup, schedule
- Industry
- Happinet
- TGS 2025
Happinet has opened its Tokyo Game Show 2025 website and announced (2) its games lineup …
Judas reveals new key art, ‘Villainy’ system
- PC
- Promote
- PS5
- Xbox Series
- Ghost Story Games
- Judas
Ghost Story Games creative director Ken Levine has shared an update on single-player, narrative first-person …
Solo Leveling: ARISE OVERDRIVE launches November 17 for PC, in 2026 for PS5 and Xbox Series
- PC
- Promote
- PS5
- Xbox Series
- Clips
- Netmarble
- Netmarble Neo
- Release Dates
- RPG
- Solo Leveling: ARISE OVERDRIVE
- Trailers
Action RPG Solo Leveling: ARISE OVERDRIVE will launch for PC via Steam and Microsoft Store …
‘Hellish’ turn-based RPG Entropy announced for PC
- PC
- Clips
- DreadXP
- Entropy
- Game Announce
- Lovely Hellplace
- RPG
- Screenshots
- Trailers
Publisher DreadXP and Dread Delusion developer Lovely Hellplace have announced “hellish” turn-based RPG Entropy for …
PlayStation Plus Monthly Games lineup for September 2025 announced
- PS4
- PS5
- PlayStation Plus
- SIE
- SIEA
- SIEE
- SIEJA
Sony Interactive Entertainment has announced the September 2025 Monthly Games lineup for PlayStation Plus Essential …
Amazon Games announces free-to-play MOBA strategy game March of Giants for PC
- PC
- Amazon Games
- Amazon Games Montreal
- Clips
- Game Announce
- March of Giants
- Trailers
Publisher Amazon Games and developer Amazon Games Montreal have announced March of Giants, a free-to-play …
Digimon Story: Time Stranger ‘Story’ trailer
- PC
- PS5
- Xbox Series
- Bandai Namco
- Clips
- Digimon (series)
- Digimon Story: Time Stranger
- Media.Vision
- RPG
- Trailers
Publisher Bandai Namco and developer Media.Vision have released the story trailer for Digimon Story: Time …
All active Anime Eternal codes in August 2025 and how to redeem them
- Games
The easiest way to score a healthy supply of potions.
While you start out in a Dragon Ball Z-inspired world, Anime Eternal is in no short supply of other popular shounen destinations and that's easily its biggest draw. Brawling your way through the streets is the key to unlocking even more themed locations from series like Bleach and Jujutsu Kaisen, but you'll need to beef up to power through. That's where Anime Eternal codes come in. It's certainly one of the more code-happy Roblox games, frequently compensating players with the usual update or downtime rewards and then going the extra mile for even smaller, half-step patches. So don't be surprised if you see a long list of active codes stick around for a while! All Anime Eternal codes Codes for Anime Eternal mostly yield Potion Bundles, or at least that's what I've seen so far. That may leave you longing for more direct drops for things like tokens or extra accessories, but a healthy supply of Drop Potions makes your farming time easier. New Anime Eternal codes DungeonFall1 Update12.5 31KPlayers 32KPlayers 33KPlayers 150KLikes More active Anime Eternal codes Update12.2 Update12.2Late Update12 Update11.5 Update11Small BugFixUpdate11 Update11 UpdateDelay 140KLikes 135KLikes 130KLikes 125KLikes 120KLikes 115KLikes 340KFav 330KFAV 320KFav 315KFav 310KFAV 35MVisits 32MVisits 30MVisits 30kOnline 29KPlayers 28KPlayers 27KPlayers 26KPlayers 25KPlayers 24KPlayers 23KPlayers 22KPlayers 21KPlayers 20KPlayers 19KPlayers 18KPlayers 17KPlayers 40K WhyNotOneMore WhyNotOneMore2 WeaponFix TheEyes Restaurant Stands BugFixSome PotionFix1 How to redeem codes Where is the menu for redeeming codes in Anime Eternal? (Image: © New ProjectR) Select Inventory at the bottom of your screen (or press Y) Click the Shop icon on the right The Codes button should pop up in the bottom right, just below the shop Now, you should see the Redeem! option I've yet to run into any annoying leveling requirements with codes in Anime Eternal, so copy and paste any we've flagged as active above and reap the benefits. If you aren't getting any rewards, double check to make sure it's a new code you haven't redeemed before—or it could have just expired while we're between updates. Tips for earning more Anime Eternal Credits and resources I get it—codes typically feel the most useful when they're dishing out currency or leveling resources, but the potions in Anime Eternal are handy as long as you're using them to work through worlds and dungeons. My best advice is to see potion rewards from codes as a step in-between. Use damage and loot buffs when you're working through any world's questlog to make the process faster, plus net you a bigger return on coins and other drops specific to the zone. There's no point in hoarding them for the perfect moment since the game gives you so many on a near weekly basis. For more champions, focus on the easy stuff like daily log in rewards for more Credits—the F2P currency for earning characters in Anime Eternal. Some of the harder dungeon achievements also give more Credits, but that's not very helpful in the beginning Roblox codes: Cross-game freebies Dress to Impress codes: Get fast fashion Blue Lock Rivals codes: Gear for the pitch Blox Fruits codes: Double XP and free stats Fisch codes: Bring the best bait Arise Crossover codes: Beat 'em up gear



The combined fury of angry Overwatch players forced Blizzard to reverse a change it made less than 72 hours ago: 'We’re grateful to everyone who tried it out and shared feedback'
- FPS
- Games
Absolutely no one liked that.
Countless Reddit threads and social media posts piled up this week strongly criticizing Blizzard's decision to add a MOBA-style draft system to Overwatch 2's popular Stadium mode. Specifically, players were against the removal of mirror matchups where both teams can play as the same heroes. The response in the last few days, following the launch of the new season, has been so overwhelmingly negative that Blizzard has abandoned the system less than 72 hours after implementing it. The draft mode will stay, but mirror matchups are allowed again. "We’re grateful to everyone who tried it out and shared feedback," game director Aaron Keller wrote on X. "As a team, one of our goals is to make the game that you want to play. This involves listening, responding, and taking those desires into account." Keller says the team is "still invested in creating new and unique features" but acknowledges that "not everything is just right each time." "That doesn't mean we'll stop trying to innovate," he added, "but that we'll adapt and iterate as quickly as we can when something doesn't land the way we want." What was pitched as a system to help you strategically pick your heroes in a mode where you can't swap mid-match quickly became a reason for people to not play it all. Players argued that Stadium's limited hero pool (compared to normal OW modes) didn't support such a severe restriction on your hero picks. It also seemed to defeat the purpose of the mode in the first place, which is to use a set of unique powers and items to build your character over the course of a match. Hey everyone! We've just disabled the mirrored Hero restriction in Stadium Draft . You'll be able to draft any Hero you'd like, even if the enemy team has already selected them. 1/4August 28, 2025 MOBAs like League of Legends—where drafting is a common feature—work because they have over a hundred heroes to choose from. The point is to keep teams from playing the exact same heroes every single match once a popular meta forms. Stadium, however, only has 21 heroes available. "We have six supports. SIX. You can lose access to half your role before you even get a turn," Reddit user Pizzabro200 wrote. "There is nothing to be gained from drafts," Reddit user anarchistbuzzwords said. "It only serves to force counter picking and prevent you from playing the hero you went in wanting to play." By removing the mirror matchup restriction, counter-picking heroes is now optional—which is, frankly, how it should've been in the first place. Not everyone wants to make pivotal decisions on the hero selection screen, especially in a mode all about adapting on the fly. To Blizzard's credit, it's repeatedly said Stadium will be a mode full of experiments. It's been steadfast in regularly tweaking and replacing various aspects of the mode since it launched. Even if drafts were a miss, it's at least nice that we didn't have to put up with them for an entire season, and that it was willing to flip the switch in the same week it introduced it.



The Witcher 4 and Cyberpunk 2 development teams continue to grow as CD Projekt's headcount expands to nearly 800
- Gaming Industry
Two years after laying off 9% of its workforce, CD Projekt is bulking up again.
The Witcher 4 and Cyberpunk 2 are still a long way off, but CD Projekt is slowly but surely ramping things up. The company said in its H1 financial report today that the development teams for both game have continued to expand, and that further "gradual growth" is expected by the end of the year. A chart released as part of the H1 report indicates that The Witcher 4, which had 422 people working on it as of April 30, was up to 444 people at the end of July; Cyberpunk 2 has seen comparable growth, going from 96 people at the end of April to 116 people as of July 31. (Image credit: CD Projekt) For some fun random comparison, The Witcher 3's internal development team had around 240 people on it, while about 400 people were banging away on Cyberpunk 2077 a half-year before it was released. All of CD Projekt's teams have grown, in fact, including those working on the Witcher spinoff codenamed Sirius and the even more mysterious Hadar, which is an entirely new thing. "Our recruitment efforts have significantly sped up over the last three months and as a result the total number of talented developers working across our projects has grown by 10% reaching almost 800 people," CD Projekt joint-CEO Michał Nowakowski said in an investors presentation. "This growth was primarily driven by our two largest development teams. "The Witcher 4 team grew to over 440 developers while the Cyberpunk 2 project which transitioned into pre-production recently in Q2 as you may remember added 20 new team members. We anticipate further gradual growth in our total developer headcount by the end of the year, particularly for the teams working on projects in the most advanced stages of production." It's quite a turnaround from just two years ago, when CD Projekt announced plans to lay off around 100 people, representing roughly 9% of its workforce, as part of an organizational update aimed at making "teams that are more agile and more effective." CD Projekt has previously said The Witcher 4 is the game in the "most advanced" state of development right now, and it's fair to assume that Cyberpunk 2 currently the runner-up. Don't expect either of them to show up anytime soon, though: The Witcher 4 may be out in 2027 but could be even later, while development timelines for the studio's previous games mean Cyberpunk 2 might not show up until late 2030 at the soonest.



We're still feeling aftershocks from Microsoft's destructive July layoffs and cancellations
- Gaming Industry
Crystal Dynamics, which was co-developing the cancelled Perfect Dark reboot, imposed another round of layoffs today.
Tomb Raider studio Crystal Dynamics has imposed another round of layoffs, putting an undisclosed number of people out of work in the face of "evolving business conditions." "Today we made the very difficult decision to part ways with a number of our talented colleagues as the result of evolving business conditions," the studio announced in a message posted on LinkedIn. "This decision was not made lightly. It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market." This is the second round of layoffs for Crystal Dynamics, which put 17 people out of work in March, cuts that were also made to ensure "the studio's future success." Crystal Dynamics took another hit in July when Microsoft cancelled the Perfect Dark reboot as part of its layoff of roughly 9,000 employees across its company. That project was being led by The Initiative, which was closed following the cancellation, but Crystal Dynamics came on board as co-developer in 2021, and the cancellation appears to be at least partly responsible for these layoffs: Multiple employees who have been let go by the studio specified in their LinkedIn profiles that they were working on the Perfect Dark reboot, and one, narrative designer Leilan Nishi, said her layoff came "in the aftermath of Perfect Dark's cancellation." The Embracer-owned studio said people who no longer had jobs as a result of the cuts will be offered "the full extent of support and resources at our disposal," and thanked remaining employees and fans for their "continued support as we build a creative, sustainable, and resilient tomorrow together." It also confirmed that "the future of Tomb Raider" will not be impacted by the cuts. The future of Tomb Raider is also kind of unclear, however. The 'Unified Lara' art released in early 2024 seemed to suggest that something was in the works, and the new-look Lara has since appeared in Pinball FX and World of Tanks, but there's been no subsequent word of when to expect an actual new Tomb Raider game. The most recent, Shadow of the Tomb Raider, was released in 2018. The layoffs at Crystal Dynamics feel similar to recent cuts seen at Romero Games, which cancelled an in-development FPS and laid off employees after losing funding for the project: Not part of Microsoft, but still forced to let people go as a result of Microsoft's deep cuts. But that industry instability has also helped fuel a push for increased unionization: Just today, more than 450 people on the Diablo development team at Microsoft-owned Activision Blizzard voted to unionize, in part a response to the lack of job stability and near-constant threat of mass layoffs. The past few months have also seen Blizzard's World of Warcraft and Overwatch 2 teams form unions, as has Microsoft-owned Bethesda Game Studios. I've reached out to Crystal Dynamics parent company Embracer to ask how many people have been let go and will update if I receive a reply.



Fed up with 'living in fear' of mass layoffs, Diablo developers take action against Microsoft: 'We are ready to begin fighting for real change'
- Gaming Industry
Microsoft has already recognized the union.
The Diablo team is the next in line to unionize at Blizzard. Over 450 developers across multiple disciplines have voted to form a union under the Communications Workers of America (CWA), and they're now the fourth major Blizzard team to do so. Game developers, artists, designers, engineers, and support staff all "voted strongly in favor of union representation" by signing an authorization card via an online portal, according to a news release from the CWA. After the voting closed in April, Microsoft recognized the union. Since acquiring Activision Blizzard for $68.7 billion in 2023, the trillion-dollar tech giant has cut more than 3,000 jobs across its group of studios. Blizzard's survival game—which was over six years in the making—was cancelled as a result. Widespread layoffs are the unionizing team's primary concern, according to the developers quoted by the CWA. "With every subsequent round of mass layoffs, I've witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us," producer Kelly Yeo said. "I am overjoyed that we have formed a union—this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues." The use of AI, crediting, and remote work are on the list of things the union hopes to bring to the bargaining table, according to developers Aftermath spoke to. Union organizers plan to survey members and create a list of high-priority issues to consider before negotiating a contract. A wave of unions have formed at Blizzard in the last year, including the World of Warcraft, Overwatch, and Story and Franchise Development teams. Elsewhere at Microsoft, Bethesda, ZeniMax Online Studios and ZeniMax QA testers have also unionized. Over 16,000 game developers from all kinds of studios were laid off in 2023 and 2024, prompting industry-wide unionization efforts. In March, North American game developers started the "United Videogame Workers" union under the CWA for anyone to join regardless of their employer. The CWA says over 3,500 Microsoft workers have now organized to fight for fair compensation, job security, and improved working conditions. With the Diablo team on board, I wouldn't be surprised to see more developers at Blizzard vote in favor of a union in the coming months.



In a major win for playing Battlefield 6 however the heck you want, EA just confirmed Portal servers are actually persistent: 'It's always listed in the browser for easy access'
- FPS
- Games
Party like it's 1996.
The Battlefield 6 server browser had my curiosity, but now it has my attention: Battlefield Studios just confirmed that servers spun up in its "Portal browser" can be made persistent. Theoretically, that means the Portal browser will behave like a classic FPS browser, allowing someone to host a "24/7 CAIRO ONLY" server that won't disappear after everybody goes to bed. BF Studios' exact wording for how server persistence will work came in a larger blog published today detailing the power of its Halo Forge-like mapping tools and PC-specific features. "Included with game purchase, players will also have the ability to make their hosted servers persistent, so it's always listed in the browser for easy access." That's a major win for Battlefield 6. Persistence was the last big question mark hanging over Battlefield 6's server browser plans, as many were reasonably worried that Portal servers would be purely temporary, and therefore difficult to build a tangible community around, as happened in Battlefield 2042. Considering the idle cost of hosting servers with nobody in them, it's surprising that Battlefield 6 is supporting such a feature at no additional cost (past games let you rent servers from EA). The importance of democratic server browsers in an FPS was on full display during the Battlefield 6 beta: we saw how particular the community can be about modes, maps, and classes, and the folly of trying to satisfy everybody at once with a handful of featured playlists. Image 1 of 3 A look at the work-in-progress Portal browser that will be tested in BF Labs. (Image credit: EA) Image 2 of 3 A look at the work-in-progress Portal browser that will be tested in BF Labs. (Image credit: EA) Image 3 of 3 A look at the work-in-progress Portal browser that will be tested in BF Labs. (Image credit: EA) A persistent server browser, if it works as intended, is a solution to a problem that the first multiplayer shooters figured out from the start: give players the tools to find the best version of Battlefield for themselves. There's a beauty to the idea that, if Battlefield 6 only has four maps I actually like, or if I prefer Conquest with double the tickets, I can spin up a server that like-minded players can favorite and come back to. Now, Battlefield 6 has to prove Portal is as good as it sounds. Also announced today, the next round of Battlefield Labs playtests will focus on big maps and testing the Portal browser. It won't have any wacky custom game modes as we've seen in trailers, but it will let folks test drive server hosting and rule tweaking.



You don't need to wait for SteamOS to ditch Windows: I've been running Linux for the past 2 months and the revolution is already here
- Platforms
- Software
1v1 me in SuperTuxKart.
We both feel it. You want to escape. I want to escape. Microsoft's usurpations have grown too many and too frequent: useless AI in every wazoo, constant upselling on Office 365, the feeling of a gradually tightening noose as more and more apps try to corral you into this or that walled garden—the Microsoft Store, the Xbox App, etcetera. That's to say nothing of all those other reasons you might be keen to ditch Redmond these days. It's time to leave Windows behind, you resolve. Then comes the irrepressible second thought: where will you go? Surely not Linux. Linux is weird. And hard. Everything is a file? / is root? /root is not root? Why is everything a user? Why do I have to keep chmod'ing everything? What's systemd sad about now? I think I just deleted the bootloader? I want my mum. Or, you know, something like that. So you stay with Windows, for now, and wait for that glorious day when Gabe Newell finally descends from Mount Sinai with desktop SteamOS aloft in his outstretched hands. Then will come the Great Exodus: we'll all can our Win11 partitions and move into the sunlit uplands of a Valve-backed Linux that just works. Computing will be saved and all shall be well forever. Good news and bad news. The bad news: that's never going to happen. Whether Valve ever gets around to releasing a truly universal desktop version of SteamOS or not, I'm sorry to say it's probably not going to clear up every single bugaboo and quibble you have with Linux as an OS. You will probably have to launch the command line. You will probably have to sudo something. Not on the sudoers list? Sucks to be you, buddy. Better get on there pronto. The good news: that doesn't matter, because if you're really serious about getting off this bus to hell called Windows on your gaming PC, then the Linux revolution has already happened. I've been running Bazzite on my gaming desktop for the last month or two and have had very little issue with it. My games launch, they run, they work, and at no point has anyone tried to sell me a word processor or tried to sell me to an advertiser. Bazzinga I could get very boring at this point and start talking about how Bazzite is an immutable and atomic Linux distro and—but your eyes are already glazing over. The need-to-know is that Bazzite aims to approximate the SteamOS experience on a wider range of devices (although you can, as I did, download a version that launches into a normal desktop rather than a gamescope'd version of Steam's Big Picture mode) and it is very easy to use and install. If you download its KDE variant (more Windows-y) rather than its GNOME variant (more macOS-y), you'll hardly notice you've left Windows at all at first blush. Geralt, in Linux! (Image credit: CD Projekt RED) My games launch, they run, they work, and at no point has anyone tried to sell me a word processor or tried to sell me to an advertiser. And really, it does kind of just work. Not for everything, I stress, but for a certain kind of videogame enjoyer—my kind—it runs everything worth caring about in your Steam library. In the past couple of months, I've played: The System Shock 2 remaster Pillars of Eternity The Witcher 3 Hunt: Showdown Baldur's Gate 3 And most importantly, Stonks-9800 All with nary a stutter. These games all run through Valve's Proton, which kicks in automatically like it does on Deck, and they perform just as well as they do on Windows 11 (or close enough not to matter). I'm on an RTX 4080, too, and it works fine despite, ah, Linux's tumultuous relationship with Nvidia. If you're predominantly a singleplayer gamer and you mostly play things like god intended: on your monitor at your desk, I think you could feasibly pop Bazzite onto your drive right now and never have to worry about a Windows update ever again. For the most part, that's me, and for the last couple of months I've only really been firing up Windows for work, because I suspect the company IT department might actually kill me if I attempted to login from a random Linux distro (they did let me go Linux, Josh, but it did require a blood sacrifice –Ed.). If you're not a singleplayer lifer... ah, well, that's dicier. Look, facts are facts: a lot of online games with onerous anti-cheat demands just aren't going to work outside of Windows right now. Fortnite? No. Apex? No. Valorant? No. R6 Siege? No. You can check Are We Anti-Cheat Yet to see how your online tipple of choice copes with Proton, but the fact is a lot of multiplayer games haven't done the work (and may never do the work) to get themselves running on Linux. If you're a live-service sicko then your experience with Bazzite, or any other flavour of Linux, probably won't be as smooth as mine has been. The decaying remnants of industrial society, in Linux! (Image credit: Crytek) A second, smaller caveat: HDR is weird. To be fair, HDR is weird on Windows, so I can't really complain too much, but I've run into the odd issue when I try to get it working on my majestic OLED TV. Sometimes it's fine, and all I have to do is input a particular gamescope command into the Steam launch options for a game (for instance, Horizon: Zero Dawn) to make it all work smoothly. Other times (The Witcher 3) it absolutely refuses to work regardless of what I do. Does that matter to you? Bear it in mind. Though I will say it is compensated for, slightly, by Linux being way more adept at handling my three-monitor setup (two monitors, one TV) than Windows is. Turning on my TV is liable to send Windows into a kind of spasmodic fit, where Linux simply embraces the new, three-screen reality with grace and deftness. Man, Pillars of Eternity is so good. In Linux! (Image credit: Xbox Game Studios) The short and tall of it is: give it a try. If you're constantly grousing about Windows but you're waiting for Valve to save you, then stop. Clear off a partition and stick Bazzite (or any distro you like; I hear CachyOS is good) on there and see how it goes. There might be some teething issues, but I think you'd be surprised at just how easy the whole thing is these days. At the very least, you'll stop being hassled about Copilot.


Gemini's 'Nano Banana' AI image editor can't crop a picture, but its penchant for deepfakes 'while keeping you, you' makes me want to wear a brown paper bag on my head forever more
- AI
- Software
Time to become the office cryptid.
Ready for another bleak application of generative AI? I'm not sure I am, but here we are with Gemini's 'Nano Banana'. Alright, alright, get it out of your system and let me explain. The aforementioned fun-size fruit is in fact the name of a major update to Gemini's AI image generation capabilities. The update is also known as Gemini 2.5 Flash, but I'm going to keep calling it Nano Banana in an attempt to stave off the existential dread about deepfakes. Back in April, Google introduced native image editing to the Gemini app. Nano Banana upgrades this image editing model, meaning the app can now generate visual variations on a character or image subject with frankly alarming consistency. I would personally advise against feeding your likeness into any genAI model, but if you've always wondered what you'd look like as a matador, a 90s sitcom character, or even, heck, an artist, Google demonstrates how the Gemini App can now realise that vision. Google writes, "Gemini lets you combine photos to put yourself in a picture with your pet, change the background of a room to preview new wallpaper or place yourself anywhere in the world you can imagine—all while keeping you, you." The blog post also highlights that this update is currently sitting at the top of LMArena's image editing model leaderboard, so allow me to explain what all the hype is about. Besides smooshing subjects from multiple photos together, giving them all costume changes, and switching up the scenery, the Gemini app now offers multi-turn editing as well. Snap a picture of an empty room, and then task Gemini with filling it without finding yourself transported to somewhere totally different over the course of a few text prompts. It's the ability to do these small, incremental edits without noticeable inconsistencies creeping in is what's chiefly turning heads. It's smart, for sure, but what I will say is that I've still not managed to get it to effectively crop a square image to 16:9, and that is real basic editing stuff, Googs. Gemini just told me it was "not capable of performing precise edits like cropping an image to a specific aspect ratio." Sure, you can still use the Gemini app to create fun selfies or do a spot of interior decorating, but you can also use it to manipulate the image of dead celebrities to create completely ahistorical images. I used to think I was okay at identifying the 'sheen' of AI generated imagery, but taking Microsoft's Real or Not test last month and now this demonstrates that I was vastly overestimating my ability. To be fair, all images generated with the Gemini app have a visible watermark on them to signify that they're AI—but this is subtle enough to either be glanced past or for some bad actors to simply crop out in other image editing software. Google writes that all images also additionally sport an "invisible SynthID digital watermark" which should be picked up by the company's own SynthID Detector. However, this is not yet widely accessible, as the program is still looking for both partners and early testers. Frankly, Nano Banana and big tech's 'move fast and break things' approach to genAI makes me want to never put my face out there on the internet again.



Elden Ring: Nightreign is getting a new 'high difficulty mode' in September, including an 'endless battle for those seeking even greater thrills'
- Action
- Games
Deep of Night is set to go live on September 11.
Back in 2024, as the soulslike difficulty discourse once again reared its silly head, Elden Ring director Hidetaka Miyazaki said FromSoft "could just crank the difficulty down," but warned that doing so "would break the game itself." That doesn't seem to be a concern going the other direction, though, as Bandai Namco says a new "high-difficulty challenge mode" called Deep of Night is coming to Elden Ring: Nightreign in September. Now, before we get too far into this, I know, Elden Ring and Elden Ring: Nightreign are two very different experiences: One an almost entirely solo soulslike, the other a co-op focused extraction game. So the analogy isn't exact—difficulty becomes less of a pressing issue when you're travelling with your own personal Let Me Solo Her—but even so I find the whole "We can't go down, but we can sure as hell go up" approach quite funny. Anyway, Deep of Night is "designed for seasoned players who have navigated through the Night many times," Bandai said. Enemies will be stronger than in other modes, and players won't be able to target specific Nightlords when they set out—you'll get who you get, and good luck to you. "Ongoing terrain changes are not reflected," Bandai said, which I assume means Shifting Earth modifiers are off the table, and there will be new items exclusive to the Deep of Night mode, including "Depths Relics" and weapons with multiple new—"but also detrimental"—effects. Hey, the Nightlord giveth, and the Nightlord taketh away. "'Deep of Night' is a high-difficulty mode that provides a thrilling and challenging adventure," Bandai wrote. "We encourage you to try and see if you can surpass Depth 3." If you do, Depths 4 and 5 "will feature an endless battle for those seeking even greater thrills." Deep of Night's difficulty will increase as you descend, but will also "fluctuate based on wins and losses," Bandai said. If all of this is ringing a bell, it's likely because you read about some Nightreign datamining earlier this month that uncovered information on the Deep of Night mode, including that it will have five "depths," each with 999 ratings—a system seemingly similar to the one FromSoft used for Armor Core 6. How exactly it will all work out in practice remains to be seen, but players will find out soon enough: Nightreign's Deep of Night mode is set to go live on September 11.



'No more James Sunderland': After a successful Silent Hill 2 remake, Bloober Team is ready to move on and 'treat ourselves'
- Horror
- Games
Finally free from James and his unbridled enthusiasm.
It seems like only yesterday that Konami announced Bloober Team would be developing the Silent Hill 2 remake, a decision that, while at first questioned by horror fans, soon seemed like the right call once players actually got their hands on the remake. But Bloober Team couldn't just bask in the success of the Silent Hill 2 remake forever; no, there was a point during its development where it became clear that now was the time to move on to the next venture. (Image credit: Bloober Team) "It was awesome, because we did Silent Hill because we felt ready to do Silent Hill," lead writer Grzegorz Like tells me. "Then, when we were in production for Silent Hill, like two years in, we knew we needed to start developing this." This being Cronos: The New Dawn. Set in the Kraków district of Nowa Huta after a deadly virus ravaged the population. Cronos: The New Dawn sees something called 'The Change' turn everyone infected into zombie-like creatures, which can mutate and merge to create even worse enemies. It's a step away from what the devs were working on in their previous project. "Silent Hill is in every one of our games, because this is what moulded us as creators," Like says. "But we decided on more of an action angle, like Resident Evil." Cronos isn't as eerie as Silent Hill and leans more towards jumpscares than psychological horror, but that's intentional. (Image credit: Bloober Team) "We knew that this needed to be different," Like continues. "No more James Sunderland, running around the place with his wooden plank, this needed to be something else. We are not only horror fans, but we love everything sci-fi and 80s. So we decided, okay, let's treat ourselves. Let's make it us. Put Poland in it, the badass suit, time travel. What do you want? What do you like? Someone said cats? Okay, let's do cats." I did actually see a cat running around Nowa Huta during my preview, so as far as I've seen, Bloober Team has stayed true to all of these promises. Cronos: The New Dawn seems ready to stand on its own. From what I played at Gamescom, it doesn't seem like a horror game that has taken a massive amount of inspiration from either Resident Evil or Silent Hill. That's not a final analysis, and how it will all hold up over the course of the full game is an open question for now. But it will be interesting to see how the story plays out, and whether players will be able to identify any shreds of Silent Hill DNA that managed to stick around after the remake.


Borderlands has been too hot, too cold, and will now be just right, says Randy Pitchford: 'We can see those times we've gone too far'
- RPG
- Games
Perfectly balanced, as all things should be.
Turns out, videogame development is a lot like porridge, and it can take a bit of fiddling to get things right. And if you think that doesn't make sense, you might not be Randy Pitchford, who said something similar in a Future Games interview with the Gearbox boss himself. "With each game, we push boundaries," Pitchford explains, "and we can see those times we've gone too far. Sometimes it's in a game mechanic, sometimes it's in the story decisions or tone decisions." That matches up to what we've heard out of the writers, too, who've stated often that Borderlands 4 is trying to shake off 3's instantly-outdated meme nonsense in lieu of character-focused humour and a more grounded story, where the jokes come from, y'know, the writing. Despite having greatly enjoyed most Borderlands games, I can't say I'm too bummed to see those things go, and the recent character trailers have only piqued my interest. They're still just the littlest bit jank (in an endearing, Gearbox sort of way), but I certainly felt like someone was trying to make me laugh with more than just references. Pitchford continues to say, in his usual effusive tone, that experience really is the best teacher: "The fact we're now in our fourth iteration means we've seen the extent, we've seen the boundaries, we've seen when we've pushed the pendulum too far in one direction, too far in the other direction, and we know where the bullseye is. And I think that's to the benefit of all the gamers." As an (alleged) gamer myself, I'm genuinely happy to give Borderlands 4 a chance. I tend to root for the underdog, and when it comes to convincing players it can spin a good yarn, Borderlands is definitely starting off on the wrong foot. Here's hoping 87 bazillion lessons have been learned.



The radiance of a thousand suns: Overclockers set a new world record of 9.1 GHz with a P-core only 14900K
- Processors
- Hardware
Admittedly, only one of the cores hit that speed, but it's still one heck of an achievement.
Echoing George Mallory's apparent response of "Because it's there" when asked why he wanted to climb Everest, super-serious overclockers need no reason for pushing hardware into uncharted territory. Armed with years of experience and no small amount of liquid helium, one team of tweakers has pushed what Intel CPUs can reach just that little bit further, with a Core i9 14900K reaching an utterly remarkable 9.1 GHz. Word of the achievement was reported by Uniko's Hardware, which was part of the team behind the endeavour, and you can read more details of the overclocking result in the HWbot database. On face value, it might seem quite simple to do: take a standard Asus ROG Maximus Z790 Apex motherboard, slap some Corsair Vengeance DDR4 and a GeForce RTX 3050 into it, along with an Intel Core i9 14900K. hwbot cpu frequency new world recordno.1 - 9,130.33 MHz intel 14900kf + asus m15aachieved by overclockers in chinawytiwx:Crazy again! Thanks Corsair, ROG, Thermal Grizzly, ElmorLabs and my dear teammates MickaShuBL, Crystalright, Markjinli.https://t.co/tyFCd7N6wx… pic.twitter.com/1c68igiSL8August 26, 2025 The latter normally maxes out at 6.0 GHz for a single P-core, so how exactly did the team manage to increase that by 52%? For starters, they disabled all the E-cores before setting about tweaking all kinds of BIOS settings. Somewhat obviously, using an ordinary CPU cooler was kind of out of the question—the 14900K runs hot at the best of times, so at 9.1 GHz, it's clearly going to replicate the surface of the Sun. Enter stage left, an awful lot of liquid helium. Under atmospheric pressure, it boils at −269 °C (−452 °F), making it ideal for removing heat from the CPU very quickly. It also just so happens to look extremely awesome while doing so, with vast clouds of condensation adding to the sheer coolness of it all (pun not intended). (Image credit: Future) It's worth noting that the record of 9.1 GHz was achieved on a single P-core, but that's normal for such attempts; the same is true of the overall test conditions. Think of it as being like top fuel drag racing—super impressive stuff, if not exactly eminently useful to mere mortals. You might wonder if it'll be possible to hit 10 GHz with a current AMD or Intel chip. The answer is almost certainly no, and that's because there's an enormous and insurmountable power wall with silicon-based transistors, once they're switching at that rate in a standard processor. Perhaps it might be different with other materials, but we're going to be stuck with silicon for a good while yet. Eventually, that will change, of course, and you can be sure of one thing when that does happen—overclockers will be on hand with their liquid helium to see what records they break with those chips. Why? Because they can.



We're still waiting for the first 2nm chips but TSMC is accelerating its plans for 1.4nm silicon manufacturing, starting in 2027
- Hardware
All sounds a bit scary if you're Intel.
We've yet to see any 2 nm chips make it into our PCs. Actually, there aren't many 3 nm chips yet, just Intel's Arrow Lake and Lunar Lake CPUs. But TSMC is marching on to the next jump in chip tech, and nominally 1.4 nm transistors, by accelerating its plans for new factories that will see the new silicon production node come online in 2027, with full mass production beginning in 2028. According to Taiwanese outlet UDN (via TechPowerUp), TSMC has made a "major breakthrough in the advancement of its 1.4 nm process." In line with Intel and its 18A and possible future 14A nodes (the latter is now at threat of being cancelled if Intel can't find some customers), TSMC refers to its 1.4 nm process in terms of angstroms, branding the new node A14. Anyway, the gist of the report is that TSMC has told suppliers and contractors to speed up their schedules in preparation for the completion of no fewer than four plants scheduled to crank out 1.4 nm or A14 chips. UDN says TSMC plans to begin test manufacturing of A14 in 2027, with that mass production in 2028. For a decade or so, Apple has tended to be the first to jump onto a new TSMC node, so you'd probably expect an iPhone with an A14 chip to launch around September 2028. Typically, you can add another year or so before the likes of AMD or Nvidia produce chips on a new TSMC node, though that can sometimes slip to several years. Currently, Nvidia and AMD are still producing chips on a derivative of TSMC's N5 or 5 nm node. That's despite the fact that the first iPhone SoC based on N5 was released nearly five years ago in September 2020. Arguably, that's because new nodes start out with relatively poor yields, making the production of today's huge GPUs uneconomical early in a production node's lifetime. Apple's iPhone SoCs aren't tiny, but they are far, far smaller than a range-topping Nvidia GPU. Even so, it's surprising to see how long Nvidia and AMD have stuck with N5. However, AMD has stated that its next-gen server CPU, codenamed Venice, will skip TSMC's N3 node and jump straight to N2. It's possible AMD or Nvidia could also skip a node with its next-gen GPUs, though as things stand all current rumours point to TSMC N3 silicon for both of their next-gen graphics architectures. For now, not a huge amount is known about TSMC's A14 node. The subject of transistor density in chips is fraught with caveats and tricky comparisons. But TSMC has said A14 offers 1.2x overall transistor density compared with N2. If that doesn't sound hugely impressive, TSMC's N3 node is claimed to have 1.6x logic density compared to N5 (and N4 in current GPUs is only very slightly denser than N5), but with a much smaller improvement for non-logic transistors like SRAM. However, for N2 TSMC managed a better SRAM shrinkage along with a further 1.2x logic density improvement. If you combine the improvements from N5 to N3 and N3 to N2, you're looking at nearly twice the transistor density. In other words, for a given physical size of GPU, you'd be able to squeeze in double the shaders, texture units, AI cores, and so on. The GPU inside the RTX 5070 is really rather tiny. (Image credit: Future) TSMC's A14 takes that slightly further, so whenever A14 GPUs do finally appear, you can expect them to have well in excess double the functional units of today's graphics cards. Well, the silicon will allow for that. What AMD and Nvidia decide to do is another thing. In recent generations, Nvidia on particular has been giving us physically smaller GPUs at each segment of the market. To take just one example, the TU106 GPU in the Nvidia RTX 2070 measured 445 mm2, the GA104 chip in the RTX 3070 was 392 mm2, the AD104 GPU in the RTX 4070 was 294 mm2 and the GB205 chip in the RTX 5070 is a puny 263 mm2. Nvidia's mainstream GPUs keep getting smaller. Arguably, Nvidia has gotten away with that by masking modest raw GPU performance gains with DLSS-powered upscaling trickery. It's also true that TSMC manufacturing prices have been escalating rapidly with recent nodes, which may limit Nvidia's options. But all that is an argument for another day. The overall good news here is that TSMC seems to be on track to make it possible for Nvidia and indeed AMD and even Intel to make yet more powerful graphics chips for years to come. What the industry will actually do with that capability, we'll have to wait and see.



Biblically accurate USB tester just dropped: This neat tool has 12 different connectors 'to test almost any cable'
- Hardware
Don't stare directly at it.
If you're anything like me, there's a good chance you have boxes of USB cables, not entirely sure which are USB Type-A, which are USB Type-C, and which even work. I know, I'm a mess, but this isn't about me. Well, if you need to test a bunch of USBs and don't want individual tools, a big PCB with 12 different connector types slapped onto it has been spotted, and it was even available for sale. As reported by Hackaday, the colourfully named 'USB and more tester' can be bought via Tindie for $60, though it has been sold out for two days now. According to the listing, it is "equipped with 12 different connectors that allow you to test almost any cable." Next to each connector is a sequence of indicators to spot if pins have been shorted to the ground or if it's simply failed to connect. On the back are input connectors for each port. You will still need a multimeter (a device to measure things like voltage or current) for full testing, "but future versions are planned to automate these tests." Though there are 12 different connectors, there are 18 total connections. In the Tindie, Iron Fuse, the seller says, "I originally created this device as a tool for myself — I often have to repair various devices, and because multimeter probes are relatively large, it’s extremely inconvenient to check connectors using only a multimeter." Notably, Iron Fuse has actually hand-picked the connectors and soldered them all on. Image 1 of 2 (Image credit: Iron Fuse on Tindie) Image 2 of 2 (Image credit: Iron Fuse on Tindie) The fact that it's 12 cm x 17 cm means that it's almost small enough to carry around with you, though the exposed PCB would certainly worry me. Here are the ports you can find in the tester: USB 3.0 male in USB 3.0 male out USB 3.0 in USB 3.0 out HDMI in HDMI out DP in DP out USB Type-B out USB 3.2 Type-B out Mini USB out Samsung 30-pin out Micro USB out Micro USB 3.2 out USB Type-C in USB Type-C out Apple 30-pin out Apple 8-pin out My only real complaint about this spread of connectors is that they're not grouped up as neatly as I've put up above. The USB 3.0 is spread out across the board. HDMI in isn't right next to HDMI out, etc. Both the price and the relatively niche nature of this device mean it's likely only something you'd actually get use out of if you spend a lot of time testing USB connections. If you happen to repair devices often, or just work in tech in any form, there's a genuine use case here. Though I'd probably hang on until the multimeter revision is done cooking.



Alienware 16 Area-51 review
- Gaming Laptops
- Hardware
An excellent Alienware chassis over top-tier components.
If you're over the age of 30, you likely remember the Area 51-M. The progenitor of the gaming laptop I'm looking at today, the Area 51-M is unabashed in its appearance. It curved generously towards its front-facing controls and was offered in a truly garish colourway: fluorescent green. It shouldn't be appealing, but it is—I wanted one as a kid and I still want one now. Alienware has made many attempts to recapture the Area 51-M's style. Often with more muted, and more Dell, trappings. It's had some decent-looking laptops over the years, but nothing to spark joy in me like the original unit. I dare say we'll never see Alienware brave enough to bring out the tins of fluorescent green paint again, but with the new Alienware 16 Area-51, it's closer than it's ever been to capturing the original's essence. It's not just the metallic turquoise finish on the review unit in front of me that does it, though that helps. It's an anodised aluminium "carapace" in "Liquid Teal". The chassis slopes towards the edges on three out of four sides, and the rear-end juts out from behind the screen in translucent plastic, housing most of the IO, with vents very reminiscent of the original Alienware laptops and desktop PCs. The rear, fans and trackpad are all emblazoned with RGB lighting, and the screen protrudes from its hinge in a satisfyingly retro way. On the trackpad, the RGB lighting here isn't a favourite of mine, but I have to say Alienware has managed to get it looking very consistent across the entirety of the pad. It's a smaller pad than many on the market today, however, and while very responsive, the mechanical left and right mouse button clicks are quite loud. The mechanical keyboard is pretty much the same deal—responsive but sounds and feels a little underwhelming. I'd rather mechanical Cherry switches than slimmer laptop switches, though. Alienware 16 Area-51 specs (Image credit: Future) Model no: AA16250 CPU: Intel Core Ultra 9 275HX GPU: RTX 5080 (175 W) RAM: 32 GB DDR5-6400 Storage: 2 TB PCIe 4.0 NVMe Screen size: 16-inch Refresh rate: 240 Hz Resolution: 2560 x 1600 IO: 2x Thunderbolt 5, 2x USB 3.2 Gen 1 Type-A (5 Gbps), 1 x USB 3.2 Gen 1 Type-A with PowerShare, 1x HDMI 2.1, 1x 3.5 mm audio, 1x SD card reader Additional: Intel Wi-Fi 7 BE1750, Bluetooth 5.4, Alienware 4K HDR IR webcam Battery: 96 Wh Dimensions: 28.5 x 365 x 290 mm | 1.12 x 14.37 x 11.41-inches Weight: 3.4 kg Price: $3,150 | £2,949 The Area-51 sports a thick chassis at 28.5 x 365 x 290 mm (1.12 x 14.37 x 11.41 inches). Notably larger than, say, a Zephyrus G16, though Asus knocks back the performance to get to that slim profile, which Alienware hasn't had to do here. It weighs in at 3.4 kg, though I wouldn't say it's any less portable for its heft compared to others in this price/performance category. The Alienware 16 Area-51 comes in at $3,150/£2,949, which is actually a touch more affordable than others we've tested. There's little about this laptop that's old-fashioned under the hood. The screen is a 16-inch, 240 Hz IPS panel. It's a vibrant panel with a matte coating, which keeps glare to a minimum, though this does enunciate the lack of OLED panel, which would offer deeper tones and a more impressive picture quality—the kind we've rated highly on competing laptops in this price range, such as the Razer Blade 16 (2025), Asus ROG Zephyrus G16 (2025), and Lenovo Legion Pro 7i Gen 10. There's also no HDR support for this 500-nit panel. Despite this omission, the screen is a good fit for the laptop's components, which can make good use of the refresh rate with DLSS and Frame Generation enabled, or in less demanding games. This review unit houses an Intel Core Ultra 9 275HX, with eight P-cores, 16 E-cores, and a top speed of 5.4 GHz. At 55 W base power and 160 W max, it pales only in comparison to the Nvidia GeForce RTX 5080 Mobile GPU alongside it, with a thirst of up to 175 W. Though for the high demands on the power and thermal solution in this laptop, Nvidia has rolled out some new features with the RTX 50-series for improved efficiency, which work a treat. Image 1 of 2 (Image credit: Future) Image 2 of 2 (Image credit: Future) It's also possible to run only the Intel-provided iGPU when the dGPU isn't required, saving some power, which the system will do for you automatically using Nvidia Advanced Optimus technology. This dynamic switching with Optimus causes the system to visibly hang for a couple of seconds when switching between a game and the desktop, though once you get used to it, it saves some hassle manually switching or setting up preferences in the Windows settings on a per-application basis. From the 96 Wh battery in the Area-51, it managed to run PCMark's gaming battery life test (a loop of the Firestrike benchmark) for 73 minutes. That's a decent amount of time away from the outlet, equalling the Legion Pro 7i Gen10. Image 1 of 2 (Image credit: Future) Image 2 of 2 (Image credit: Future) This unit comes with 32 GB of removable SO-DIMM DDR5 memory, rated to 6400 MT/s, provided by SK hynix. The storage is a single 2 TB PCIe 4.0 NVMe SSD from Micron, the 3500 NVMe SED. The Alienware does something I'm yet to see many others do, however, in providing not one but two spare NVMe slots. That's excellent for easy upgrades or for cloning to a larger boot drive if required. Though 2 TB is pretty good going out of the box—I wouldn't want any less than that at this price—and it is enclosed in a copper heatsink as standard, with the other two spare slots ideally using thermal pads that aren't provided. The rear comes off with a handful of surprisingly chunky Philips-head 1 screws and only light prying at the edges. Underneath sit four fans. Yes, four! All told, I'm very impressed with the innards of the Area-51. It's very well put together and everything is clearly marked, which we like to see, with some components such as the headphone jack and SD card reader on separate PCBs to the mainboard. Comparing to other RTX 5080-powered gaming laptops at 1080p, the Area-51 easily outperforms the 120 W models, though underperforms by a touch other 175 W models. There's not too much in it, but it's a little more restricted and clock speeds suffer a little more than with other laptops. It's not necessarily a power budget issue, either, and I'd suspect thermals play a role here, as we've largely only tested high-end models with similar Intel HX-series processors that better keep temperatures in check. The Area-51 hit 78 °C on average and a maximum of 80 °C during three runs of the Metro Exodus Enhanced Edition benchmark, with an average GPU clock of 2297 MHz. The Lenovo Legion 7i Pro Gen10 reached only 74 °C with a maximum of 79 °C, with an average GPU clock of 2375 MHz—a 78 MHz improvement on the Area-51. This just goes to show there's a little more you can get out of the RTX 5080 with the right cooling solution, and that's reflected in the in-game results. Both the Area-51 and the Legion 7i Pro use the Core Ultra 9 275HX and both allowed it to reach a maximum temperature of 105 °C, the point when thermal throttling will occur to keep the temperature from going any higher. Though the Area-51 scores a point on the Lenovo here for keeping the average temperature of its chip down at 84 °C. The Legion 7i Pro only managed 94 °C. Image 1 of 3 (Image credit: Future) Image 2 of 3 (Image credit: Future) Image 3 of 3 (Image credit: Future) In productivity benchmarks, I was seeing as much as 41% thermal throttling (the amount the core clock is being restricted after reaching the maximum junction temperature) as registered in HWInfo. In essence, yes, this Core Ultra 9 chip is being held back by high temps. That's not totally abnormal, but again, we've seen lower average temperatures for this same chip on other laptop models and that's reflected in the slightly higher scores elsewhere. The laptop's native 1600p resolution isn't too demanding, at least, and seems a good pairing with the silicon inside. With DLSS and Frame Gen enabled, too, it's possible to reach up to lofty frame rates closing in on the screen's rated 240 Hz refresh rate, though not in any of our games for benchmarking—you'll have to play it smart in the settings to get that sort of fps out of any modern game. Image 1 of 3 (Image credit: Future) Image 2 of 3 (Image credit: Future) Image 3 of 3 (Image credit: Future) Buy if... ✅ You want upgrade options: There's no soldered memory here, which makes the Alienware thicker than some competing 16-inch models, but not so much to be off-putting. Alienware has also stuffed three NVMe ports in here, with only one in use out of the box by a 2 TB SSD. That's a few good avenues for upgrades, should you ever need them. ✅ You want a do-it-all laptop: The Area-51 could easily sit atop a desk and be used with a full keyboard and mouse setup, without sacrificing too much performance, though it's not so large as to be unwieldy outside the house. Don't buy if... ❌ You want an OLED screen: The Area-51 sticks with an IPS panel. It's a high-speed, good quality panel, but it's not quite on par with an OLED for deep tones and depth of colour. ❌ You want the very best performance from an RTX 5080 Mobile: The Alienware does a reasonably good job with keeping the RTX 5080 running smoothly under load, but other laptops do it better, which results in a few more frames here or there. As for noise levels when this thing is bearing down on 240 Hz in the latest games, it's not too loud. Well, considering how loud gaming laptops can get. I measured it at roughly user distance away with a sound meter and it hit 52 dB, which is roughly analogous to the noise produced by a good liquid cooler or air cooler at 100%. So, not particularly quiet, but it's a tone that I don't find particularly offensive, either. It's a steady whoosh, and as such, it's easily removed by any good noise cancelling headphones or earbuds. I'd recommend a pair with most gaming laptops, to be honest. As for the extras, Alienware suggests two models of webcam are available on this machine, a 2 MP 1080p unit and an 8 MP 4K unit. It's tough to tell which you've got, or which you're buying, as the specs sheet often just refers to both, even on the store page. I managed to check Alienware support and found one small mention of this review unit having a 4K camera, within the screen specifications, but I have to say I thought it looked more like 1080p. Either way, it looks clear enough for meetings, but would fall short for streaming. It does offer Windows Hello support, at least, which is a feature I wish we saw a lot more of on gaming products. Alienware might not have nailed world-beating performance here, and the lack of an OLED screen is a bit of a miss, but I find myself liking the Alienware 16 Area-51 regardless. The positives outweigh the negatives: the design is great, something just different enough to stand out without going overboard, and it has maintained a very high quality throughout. Any laptop that stuffs three NVMe ports under the hood has an easier time getting in my good books. While the price tag remains mighty at $3,150/£2,949, it is more affordable than the Lenovo Legion Pro 7i Gen 10, and it's a fair bit cheaper than rival 18-inch laptops with similar specs. All told, I'd be happy with the Alienware 16 Area-51 if I had purchased it myself.



Roblox had more concurrent players than the entirety of Steam over the weekend as it reeled in over 45 million users
- Sim
- Games
That's a lot of Grow a Gardeners and Steal a Brainrotters.
As a millennial with no kids or younger siblings to endlessly pester me with all things internet brainrot, it's all too easy for me to forget just how freakin' gigantic Roblox is. But gigantic it is, so much so that the platform managed to reel in over 45 million concurrent users on August 23—that's more than the entirety of Steam combined. Valve's platform was reported to have hit 40 million concurrent users earlier this year after Monster Hunter Wilds drew in huge numbers, which still puts it roughly one Singapore short of Roblox's massive milestone. Today over 45M users were on Roblox at the same time, in great games like Steal a Brainrot, Grow a Garden, 99 Nights in the Forest, Blox Fruits, Brookhaven and Dress to Impress (including some fun CCU battles). https://t.co/tmh5T9V1LpAugust 23, 2025 The culprit behind such a massive playerbase over the weekend? Well, according to CEO David Baszucki, we have "great games" like—ahem—Steal a Brainrot, Grow a Garden, 99 Nights in the Forest, Blox Fruits, Brookhaven, and Dress to Impress to thank for it. A good chunk of this also boiled down to games like Grow a Garden and Steal a Brainrot staging an "admin abuse war" live event, which drummed up some huge concurrents, each game drawing in around 20 million players each at their peak. The event saw huge rewards for players, and the two games traded jokes back and forth for 90 minutes, while the Roblox servers crumbled while attempting to let so many players through at once. Now, how many of these 45 million Roblox users were bots? It's hard to say, really, and you could ask the same question about Steam's records. It's still a mean feat, even give or take a few million, and a stark reminder of how frighteningly all-pervasive the platform is. Especially when a good chunk of the people engaging with these games are children. Roblox's weekend high hasn't been without some lows, though. Roblox Corporation is currently in the firing line for its recent decision to make unrated games inaccessible unless they have at least 1,000 lifetime visits. It's mostly being done under the guise of its continued efforts to protect underage users from predators, but it's drummed up all sorts of discussions around digital preservation in the process.



Almost 1,700 days—or 4.6 years—of daily Silksong news later, its brave watchman is finally ready to 'play Silksong in peace, however I want' and rest
- Action
- Games
"It's still kind of overwhelming, but I think now I've kinda got it down, the stuff that I need to do."
Silksong's nearly here—a trailer has finally announced the fated day, courtesy of Team Cherry, and now it's time for us to pack up all our silkposts, our fake screenshots, our memes, our hallucinated analog horror monsters. Get back in the box, Nosk. As I tucked away my own portmanteaus, I wondered how the eternal vigil-keeper, Araraura, was doing. In case you're unfamiliar, Ara is the creator of "Daily Silksong News", a YouTube channel that's been putting out daily updates for over 1,685 days at the time of writing. 1,692 when this all ends. I pondered how he was taking it, and whether the Sisyphean task had weighed down on him, whether he felt free or fearful that it was all about to be over soon—and then I remembered oh yeah, I can just ask him. Araraura tells me over Discord call that the whole thing is downright surreal, but he's had time to prepare: "When we got the announcement that, like, Silksong would release in 2025, I already started feeling like 'I don't know if I want this to end'. I kind of got used to this cycle, just uploading a video every day. But I think now some time has passed, I think I'm ready. " He is, of course, referring to April saw a Nintendo Direct confirm that Silksong was in fact coming out in 2025, like, for real this time. This prepared him emotionally, but logistically? It's been a bit of a whirlwind. After all, he's got a series finale to plan—when Silksong comes out, the DSN lights shut down, at least, for now. "It was a lot of stuff. It's not just like one small emotion, right? It's just like what you said: excitement, fear, knowing that there are only two weeks … I was just kind of scrambling, like okay, what's the plan now? … It's still kind of overwhelming, but I think now I've kinda got it down, the stuff that I need to do." When it came to the release date announcement itself, Araraura tells me that the anticipation was thick: "We already kind of knew that this had to be it, right? It had to be released before October, maybe even before September 18 … It was kinda scary, like a big feeling of anticipation and not knowing what's gonna come. "The day before it was revealed, I just sat down like half of the night, and I just made a release date news video … and all I had to do was to wait." A well-deserved rest I also figured I'd ask Araraura about the revelation that Team Cherry's lack of communique and ever-shifting release date was because, hey, they were all having fun and didn't want to bother anybody. "Honestly? Fucking respect," he tells me. "I think developers should learn a thing or two from that." (Image credit: Team Cherry) There's a big however, though: "I am kind of conflicted at the part when it said [that] they won't have anything to share, and that they [were] working at the game. And yeah, that's fine, respect. But like—six years and hardly any updates? People were going insane trying to think or figure out what was going on." I think, if anybody has a right to feel that way, it's the guy who spent nearly 1,700 consecutive days wondering if there was any news to share. "I get the feeling of wanting to preserve and not reveal too much of the game, and not just come and say 'Hey, we're still working, we're still working.' [But] I kind of wish there could've been a middle ground for that, definitely." I wonder out loud if that's because of the fact we're all being conditioned to watch for danger signs—after all, radio silence has preceded a lot of doomed studios and development hells before, to which Ara agrees: "It's not even the industry [sometimes], like players will assume that's the case." However, he adds, "We're finally here, and I think it'll be worth it." I also asked Sisyphus—sorry, I mean, Araraura—how he managed to stay clear-headed while rolling the boulder up the mountain for four and a half calendar years. Turns out, it was the boulder itself that kept him sane. It got to the point where it just became another thing that you do every day, like brushing your teeth." "I get this question a lot. Like, 'what keeps you motivated to do this every single day? How do you not go insane from that?' I think the answer is actually the opposite. Daily Silksong News helps me get through it, just making videos and all the people that I met in the community, all my friends and the cool stuff we've got to do together. "That helps me stay sane, basically. It got to the point where it just became another thing that you do every day, like brushing your teeth. You don't think about it much—to me, it kinda helped. It made the experience better." As to what he plans to do afterwards? Hang his hat up and finally enjoy a well-earned rest with his favourite upcoming videogame. "We plan to upload the final episode, and after that … I'm not planning to make a playthrough or a stream of Silksong, because it's not my thing to sit down, give commentary, record playthroughs, and watch the pacing of how I play. "I want to just sit down, completely on my own, just focus on Silksong. Just play Silksong in peace, however I want. I could redirect people to my personal channel, that's not about Silksong … [But] I think that's just the plan. I'm gonna enjoy Silksong in peace. On my own." He does add, however, that "it's gonna feel kinda weird, turning off the Silksong news 'upload time' alarm. Not uploading DSN might feel kinda weird." I joke about that one scene in Avengers: Endgame where the gang finds Thanos just, like, on a farm somewhere—and he laughs: "Just sitting down, looking at the sunset, I can finally rest." I ask him if he has any final parting words for the community, but it's not time yet—there's still one last handful of videos to make. "I wrote down a full script of stuff that I want to say to all the viewers of the channel. But, well, it truly has been my 'waiting for Hollow Knight: Silksong.' That's all I can say." Hear, hear.


I used my 967 hours in Borderlands to predict Borderlands 4's most busted builds
- FPS
- Games
Plus ranked them all in a tier list.
Rory Norris, Guides Writer (Image credit: Future) Last week I was: putting off playing Battlefield 2042 just to earn cool cosmetics in Battlefield 6. This week I've been: planning builds for every single skill tree in Borderlands 4, hoping it would help me pick a character, but actually leaving me more conflicted. I've played a lot of Borderlands over the years; Borderlands 2 is one of my most-played games of all time, and while Borderlands 3's story is naff, its gameplay is oh so good. Naturally, I feel like I've got to put all these hours spent to good use, and there's no better way to do that than to attempt to predict the Borderlands 4 meta. Since we have access to all four Vault Hunters' full skill trees and know a bit about the gear we'll have with us in Borderlands 4, it's already possible to cook up builds and try to gauge the meta. Of course, there's a chance details change before launch, or that skills aren't as strong in action as they are on paper, but hey, being confidently incorrect is part of the fun of this little experiment. Plus, we've only seen a fraction of the endgame loot on offer, and gear is traditionally just as build-defining as the skills you pick. When it comes to the meta in a Borderlands game—which doesn't actually matter, and I'd always urge you to play whoever you think looks cool—it often comes down to bossing and mobbing. In other words, how quickly you can rip through boss health bars and wipe out trash mobs. Right off the bat, I'll make some bold predictions: Vex will be the strongest Vault Hunter Amon will be the weakest Vault Hunter, but will have a broken shotgun-melee build Harlowe will be a sleeper hit, starting weak and growing in power massively at max level/endgame There will be Rafa Arc Knives sickos that will die on that hill, even if it's suboptimal Rafa's Overdrive and movement speed build is a speedrunner's dream and will undoubtedly break something Vex: The Siren top-dog In Borderlands 4, I think there's one character that does both mobbing and bossing better than anyone: Vex. Taking a look at the Siren's Incarnate skill tree, you'll quite quickly realise that you can build around kinetic damage (with the added bonus of causing bleed) and high crit to activate Kill Skills without needing to…well…kill anyone—meaning you can easily activate them in boss fights, unlike other characters or even other Vex builds. Using the Witchy Trigger Finger augment and Vibe Check capstone, you'll quickly be able to ramp up gun damage while also reloading your weapon. Plus, Vex also has strong lifesteal options in this tree with Leeching Attunement and Essence Leech, which you can pair with Blood is Power for even more bonus kinetic damage based on your lifesteal. While I think Vex's Vexcalation Incarnate build will undoubtedly be her strongest and easiest build to use, there's another I'll be keeping an eye on: The Fourth Seal/Dead Ringer build. This is primarily because of the Heirloom capstone, which grants spectres a copy of Vex's equipped gun. Any Zane mains from Borderlands 3 will immediately know what this means, but it opens the door for some wacky builds that abuse specific weapons, as was the case with the Sand Hawk or Anarchy last time. However, this tree has some checks in place that look like they will restrain it more than Zane's Double Agent tree. It's boom or bust. Harlowe: The Siren-wannabe Gravitar Another contender for the throne is Harlowe, thanks to her Creative Bursts/Chroma Accelerator and Seize the Day/Zero-Point trees. Personally, I'm really looking forward to trying a full ice, crit, ricochet build using the Vengeance tree and a Jacobs weapon. With key skills like the Strange Attractor augment, Ripple Effect, and heaps of ice/freeze perks, capped off with the Triple Point perk, you'll be able to put whole hordes in stasis and wipe them out with ice-cold ricochets, further boosted by entangle's damage-share. The two downsides to this build are that bosses can't be put in stasis (though they'll still take damage and become entangled, so it could still hold its own) and that it only really comes together in later levels. The Creative Bursts/Chroma Accelerator build likely won't have such an issue. Specialising in radiation damage and gun damage with skills like the Neutron Capture augment, Enriched, Poisoned Sun, Glow Up, and Chain Reactor, as well as some perks from Cosmic Brilliance, including Neutron Decay, you should be able to stack up quite the receipt of damage multipliers. Even better is that this should work on bosses and trash mobs alike. I can imagine this being incredibly lethal with a Vladof or Jacobs weapon—or both using the new licensed part system. Rafa: The Exo-Soldier and speedrunner's dream Rafa is perhaps the biggest 'wait and see' Vault Hunter, as, at least on paper, he's the character that's screaming out for a level cap increase the most. His skill trees generally require you to go all-in to get strong returns, which means you're missing out on very powerful upgrades from other trees that would help pull everything together. I'd say that his Remote Agent/Peacebreaker Cannons build is most likely to withstand the early and endgame the best, especially if you build into critical hit ricochet using Asymmetric Warfare, Errant Spark, Lateral Plinking, and the Instinto augment. His innate Overdrive bonus is potentially the strongest Vault Hunter perk of them all, and Remote Agent is best set up to take advantage of it. I won't lie, though, despite being an Axton and Moze fan, autocannons feel a tad…boring. Screw the meta, I'd rather play a full Arc Knives build. Slap together Midnight Oil, El Borracho, Cruel Accrual, the Dead Man Walking augment and basically any of the capstones, and you'll have a never-ending Arc Knives build that exponentially increases in damage. Depending on what the damage caps are on some of these skills, and how many flying or mobile enemies and bosses there are, this could potentially be a sleeper hit. It's certainly the most unique build of the bunch. Amon: The action skill-spamming Forgeknight If I had to put money on it, I'd say that Amon is going to be the weakest character overall in Borderlands 4, as his trees aren't as cohesive and full of broken skills as the other Vault Hunters. Like Rafa, he'd benefit quite a lot from more available skill points. However, I have found one build that has the potential to be meta, and that's a Calamity/Onslaughter build primarily focused on getting up close and personal to melt mobs and bosses with a fire shotgun. Provided there's a strong shotgun to pair with this build, similar to The Butcher, Trevonator, or The Anarchy from Borderlands 3, using Bullet Storm, Metal Urge, Into the Fray, Rearm, and his horde of skills around increasing DPS the more full your health and shields, there's a good chance to stack effects for big numbers. So long as you sneak in a punch every few seconds, you'll be free to unload never-ending shotgun shells down range, while remaining pretty tanky so long as Onslaught is active. I also dug myself into a hole by making an early tier list In perhaps my most masochistic move, I'm going to attempt to rank all of the Vault Hunters' skill trees and potential builds, just to see how wrong (or right) I am later down the line: Tier Character and Skill Tree S Vex: Incarnate, Harlowe: Creative Bursts A Harlowe: Seize the Day, Amon: Calamity, Rafa: This Year's Gimmick, Rafa: Remote Agent B Amon: Cybernetics, Amon: Vengeance, Vex: The Fourth Seal, Rafa: People Person C Harlowe: Cosmic Brilliance, Vex: Here Comes Trouble Few skill trees are as stacked as Vex's Incarnate and Harlowe's Creative Bursts tree, though one thing I think we'll run into is that the level 50 cap, making for a maximum of 49 skill points, really isn't enough. More so than ever, Borderlands 4's skill tree encourages you to go pretty deep into them, meaning you'll have few points left for other skill tree investments. I think future level cap increases could have a massive impact on the meta, especially for the 'weaker' Vault Hunters and builds. For example, Vex's minion playstyle is split between her The Fourth Seal and Here Comes Trouble skill trees, so you won't be able to make the most of either build quite yet (unless you turn The Fourth Seal into a gun-focused build, of course). Likewise, Rafa's Remote Agent and People Person trees both have some great Overdrive boosts that could be used for an Overdrive-focused build if you could squeeze out some more points.



My inner Morrowind sicko is howling over the new game from the Dread Delusion devs, a turn-based RPG where you play a theatre troupe fighting demons
- RPG
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I love it when people make games just for me.
"In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world," reads the blurb. "Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants." An accurate description of Wellingborough, Northamptonshire*, but also the copy for Entropy, the next game from Lovely Hellplace, the dev behind the incredibly weird and much-beloved Dread Delusion. Where Dread Delusion was a first-person, open-world RPG, Entropy is a throwback to the RPGs of yore: a turn-based, party-based thing where you and your crew venture across the land to stop a demonic threat. It was announced yesterday and looks rather excellent, I must say. The Dread-Delusion-style PS1-esque graphics are all present and accounted for, but where that previous game was psychedelic and bright, Entropy looks a lot more Souls-y: grim, feudal, and filled with stats to obsess over. Though fear not, there's still all manner of freaks and weirdos to fall in love with, like 'guy who is also a snail,' and 'man who has no skin but is not letting it get to him.' You play as a theatre troupe caught up in an otherworldly war when demons start knocking the city gates down, and off you go on your big adventure to make choices that will "determine the fate of your world." Lovely Hellplace says the game is "inspired by classic JRPGs," and you can certainly see the inspiration in the snippets we've got so far. I have to imagine Lovely Hellplace might be a little put-out by everyone constantly comparing its games to Morrowind, and to be sure, Dread Delusion has more in common with Bethesda's opus than what we've seen of Entropy so far. (Image credit: DreadXP) But I have a one-track mind, and a lot of what there is to see of this new game really does remind me of some of Morrowind's best parts—not just the giant mushrooms, but inscrutable and hostile world, the strangely folkloric tone of its writing and central conflict, and the fact that it's a brave enough game to have you play as a kind of militarised Upright Citizens Brigade. When I compare a game to Morrowind, it's the highest compliment I can muster. I'm very excited to get my hands on Entropy when it hits next year. *I lived there. I'm allowed to say it.



We almost got a third-person horror Call of Duty set in Vietnam with 'stuff you've never seen before', but instead we just got more Modern Warfare
- Call of Duty
- Games
- FPS
Sledgehammer's first game was killed so Modern Warfare 3 could be finished.
As of 2023, Sledgehammer Games has worked on not one but two versions of Call of Duty: Modern Warfare 3, but I would have been much more interested to play the studio's original pitch to Activision: a third-person CoD in a "scary version of Vietnam". I'd heard about Sledgehammer's cancelled project before, but co-founder Glen Schofield, who left the studio in 2018, makes it sound a lot more tantalising than I'd realised. "We wanted to make a scary version of Vietnam," Schofield tells us. "And not just scary, we wanted intense battles that were personal, but stuff you've never seen before. We were making it, and we were really psyched about having you go through tunnels, and everything is scary because there's not much light down there. Sometimes you're shooting in the dark." Prior to co-founding Sledgehammer, Schofield worked at EA Redwood Shores, which would become Visceral Games, and created Dead Space, so he knows his horror. But Call of Duty: Fog of War would have been a very different kind of horror, maintaining the action-packed set pieces the series is known for. "There's another sequence where you get to a river," Schofield says, "and you just decide you have to follow the river down. I think you're trying to get away. And we turned the camera, so now you're running towards it, right? And the camera’s moving with you. But what we do is, in the background of the jungle, we see this giant American bomber, the B-52, on fire. "[The character] looks behind him and sees it’s coming down. And it looks like it's coming down close, but you see it dip down behind the trees. It's disappeared, and you're waiting for the explosion. It doesn't happen. And now it is coming towards you. Then you jump, and we turn the camera off this cliff, into the waterfall and the water below. You’re looking up now, so you're diving backwards, and you see the plane go over your head, dropping pieces into the water, and then crash. It was good." Unfortunately, it wasn't meant to be. Trouble at Infinity Ward—co-founders Vince Zampella and Jason West left amid a legal dispute, taking some of the team with them—saw Activision scrambling to rescue Modern Warfare 3. The result: Sledgehammer was told to drop Fog of War and jump onto the other game. The studio never got to return.



I am officially elderly because the new best budget 1440p monitor is better than my own, and I was very proud of it once upon a time
- Gaming Monitors
- Hardware
I must have missed the refresh rate memo. And the next one. And the one after that.
Back in my day, we had to crank the gear on the side of the monitor for 30 seconds to get just 10 screen refreshes. Okay, not really, but more seriously, back in my day high refresh rates were a pipe dream. When I were a wee lad, I was content with my 60 Hz TN panel. Then, as I grew older and pleasant dreams faded behind stark realities, technology marched on and I got my mitts on a 24-inch, 144 Hz, 1080p TN monitor. Wow. I was ahead of the curve. Then, I took the leap up to 1440p—and with an IPS panel, too. But still 144 Hz, because that's fast enough, right? That's what I've been telling myself for the past few years: It's fast enough. And now, if seeing 540 Hz OLEDs and 610 Hz TNs at Gamescom wasn't enough, I've recently discovered the KTC H27T22C-3, which we've just crowned the best budget 1440p gaming monitor. KTC H27T22C-3 | $195 at Amazon Previously, the Pixio PXC277 Advanced held that title. That's a 165 Hz monitor, so I could tell myself at least I was only just behind the best budget 1440p panel on the market. But no longer. The new pick, the KTC H27T22C-3, hits 210 Hz. That's *pulls out an ancient calculator* 46% faster than mine, with a cheap price tag. And I call myself a competitive gamer? Well, I guess I don't call myself that anymore, which is just as well, really. But enough about me and more about that KTC monitor. KTC isn't the most recognisable brand, but when testing it for his KTC H27T22C-3 review, our Jeremy found it to nail the fundamentals and not offer any less than the competition in terms of quality. The only real downside is a lack of ports, but you get HDMI and DisplayPort, and that's all that really matters in the budget segment. Colours are great, HDR (400) is decent, and even the more moderate overdrive modes work well. So where does that leave me? In the dust, I guess. See ya later. Or maybe it leaves me hovering over that purchase button. I shouldn't, should I? But... The quick list The best gaming monitors Best overall 1. MSI MPG 321URX QD-OLED The best overall This MSI 4K display is the best overall gaming monitor we've ever tested. It's a beautiful, sumptuous OLED panel for much less than its OLED competition. Still pricey though, I'll grant you. Read more Best 4K 2. LG UltraGear 27GR93U The best 4K The LG UltraGear 27GR93U is LG's IPS tech at its best. It's absolutely gorgeous with colors that are accurately calibrated. With key gaming quotas reached for refresh rate and response time, it's the best in show for a standard 4K panel. Read more Budget 4K 3. Gigabyte M28U The best budget 4K Gigabyte's more affordable 4K monitors go down a treat. They're fast and bright where it counts, and they offer USB hubs despite their good value. The stand is a bit basic, but I'll take it. Read more Best 1440p 4. Xiaomi G Pro 27i The best 1440p Xiaomi's little 27-inch 1440p monitor is great, with an IPS screen with great contrast and colors, 180 Hz refresh rate, and a 1 ms response time. It doesn't have a USB-C port or included speakers, but has pretty much everything else you would need from a monitor of its size and spec. Read more Budget 1440p 5. KTC H27T22C-3 The best budget 1440p The H27T22C-3 might come from a lesser-known brand, but it ticks all the right boxes and doesn't sacrifice quality in any fundamental area. Perhaps most importantly, you're getting up to a 210 Hz refresh rate here for a very reasonable price. Read more Budget 1080p 6. AOC Gaming C27G4ZXE The best budget 1080p This AOC monitor is seriously fast thanks to its 280 Hz refresh rate. Plus, what it lacks in pixel density, thanks to its 1080p resolution in a 27-inch panel, it more than makes up for with punchy VA visuals. Read more Best ultrawide 7. Asus ROG Swift OLED PG34WCDM The best ultrawide With superb image quality, excellent text handling and a super-fast 240 Hz refresh rate, there's very little not to like about this stunning OLED display. Oh, apart from the price. Read more Best 32:9 8. Samsung Odyssey OLED G9 The best 32:9 This 49-inch OLED monster delivers an incredible gaming experience. Just bear in mind that the 32:9 aspect ratio isn't ideal for every game... oh, and it's expensive, of course. Read more Budget ultrawide 9. ASRock Phantom PG34WQ15R2B The best budget ultrawide A contrasty VA panel, with plenty of backlight punch, reasonable pixel response, and a high enough refresh rate for most gamers' purposes. All this for $370? Impressive. Read more Best WOLED 10. LG UltraGear 32GS95UE The best WOLED LG has turned the tables on Samsung with its latest WOLED panel technology. Brighter than before and combined here with glorious 4K pixel density and image sharpness, it elbows Samsung QD-OLED tech aside and slots in as the best money can currently buy. But my goodness, that price! Read more Best 1440p OLED 11. MSI MPG 271QRX The best 1440p OLED If you prefer a smaller resolution and a higher refresh rate, this is the OLED gaming monitor for you. It's the ultimate 1440p monitor, but it's so expensive it disqualifies itself from contention for many gamers. Read more Best budget OLED ultrawide 12. Alienware 34 QD-OLED The best budget OLED ultrawide Alienware has created one of the best ultrawide gaming monitors and changed the perception of OLED screens for gaming, not least because you can often find one for a reasonable price. This is the glossy panel version, too, and it's sumptuous. Read more Best dual-mode 13. Alienware AW2725QF The best dual-mode Should you wish for screaming fast refresh rates at 1080p but some lovely detail (and a more sedate rate) at 4K, the Alienware does its darndest to give you both. It's a pricey consideration, however, but if you want to switch it up on the regular, it's the best choice. Read more



EA knows Battlefield 6's settings menu was a mess in beta, and 'it's probably still going to be a little clunky when we launch'
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- Games
I'll take it.
As simple and mundane as they are, there's an art behind making a good menu, and sadly, the Battlefield 6 beta missed the mark in that regard. The menus felt designed for controllers over mouse and keyboard, though even that felt remarkably clunky. It's a shame, considering the interface in previous Battlefield games has been just fine on both consoles and PC. If you needed to tweak something during a match, you'd be faffing around for way longer than you'd have liked, thanks to the many layers and tabs you had to sift through. Having a lot of options to mess around with can be a good thing (I love the new Very Aggressive Listening setting), but it also makes it a pain to actually find what you're looking for. Likewise, the 'Netflix UI' style of the main menu and class customisation made simple things like searching for a specific mode or changing your weapon a chore. In fact, it even sparked some conspiracy theories during the beta, as players felt the classic closed-weapons playlists were being intentionally buried, which Battlefield Studios had to quickly shut down. Fear not, though, as Battlefield 6's menus are getting a touch-up prior to release. In an interview with PC Gamer, Battlefield Studios' technical director Christian Buhl explains that the team is "looking at [the] feedback" around the menus and making a few changes. "I can't say exactly what we'll fix. You know, we're not going to rebuild our menu from scratch, obviously, between now and launch, but we are looking to improve [based on] some of the biggest feedback." Buhl goes on to admit that "it's probably still going to be a little bit clunky when we launch, but we're going to continue to improve it going forward." (Image credit: EA) If I had to guess, it'll likely be the settings menu that sees the biggest changes, with smaller (nonetheless welcome) tweaks elsewhere, as the main menus' streaming service look seems very much baked-in and would surely require more extensive work. Nevertheless, I hope that's something we see eventually, as I'd rather not struggle with UI just to change my loadout. These improvements come alongside a number of other sweeping changes based on beta feedback that were revealed last week, such as nerfs to movement and tweaks to weapon handling, as well as fixes for key bugs like 'super bullets' that plagued the beta. All in all, I'd say it was a successful playtest for all involved: we got to play BF6 early and voice feedback, and EA got a massive win ahead of Black Ops 7's deflating reveal.



'Man, I wish we didn't have to turn on Secure Boot': Battlefield 6 technical director knows the anti-cheat measure is a pain, but believes 'the trade off was worth it'
- FPS
- Games
"As we look around the industry, we see that's a trend other people are heading towards as well."
If you were hoping that Battlefield 6 would ease up on its Secure Boot requirement ahead of launch, I'd stop holding that breath. Battlefield Studios has reaffirmed its requirement for the BIOS-level setting, which some fans complained was incompatible with their system or required jumping through too many hoops just to try the game. "I'll start by saying, man, I wish we didn't have to turn on Secure Boot," Battlefield 6 technical director Christian Buhl told PC Gamer in an interview. "I wish we could just play the game and nobody cheated. But actually, a couple of years ago, we had a lot of discussions, thought, and evaluation about where we wanted to balance making it easy for everyone to play and making it safe for everyone to play without cheaters. And we decided that the most important thing was for people to feel like they were playing in a safe and fair environment without a bunch of cheaters." Secure Boot, for those unaware, is a security measure that verifies your system isn't compromised by malicious software (or deep-rooted cheat software) before booting. Battlefield 6 is utilizing Secure Boot in conjunction with EA Javelin, the company's kernel-level anti-cheat software that runs while the game is open, scanning for cheats with an extremely high level of access to your PC. Javelin is already active in Battlefield 2042 and Battlefield 5, both of which require Secure Boot. It's enabled by default in modern Windows machines, but some choose to keep it off because it tends to torpedo some normal, non-malicious PC practices like dual-booting into Linux. "Of course, we're never going to solve all cheating problems, but Secure Boot is a hugely helpful tool in tackling cheating," Buhl said. "It sucks that there's the friction for Secure Boot. Obviously, we're doing as much as we can to educate people and provide facts and things like that, but at the end of the day, we just decided that was a trade-off that was worth it … As we look around the industry, we see that's a trend other people are heading towards as well." Buhl was likely referring to Activision's recent announcement that Call of Duty: Black Ops 7 will also require Secure Boot at launch. While aggressive anti-cheat tactics used to be associated mainly with ultra-competitive tactical shooters like Counter-Strike 2 or Valorant, now it's casual FPS franchises like Battlefield and Call of Duty investing in sizable anti-cheat units and proprietary software working around the clock to counter cheat makers. Buhl and the Javelin team are willing to hoist some inconvenience on players in the name of fairness, but considering cheaters tend to target games with strong competitive cultures the hardest, I asked Buhl if BF Studios is shoring up its anti-cheat efforts in anticipation of ranked modes in Battlefield 6. "We are still focused on our casual modes. We're doing anti-cheat for that. We may do more competitive modes later, but that's not a driver for why we want things to be safe and secure and fair."



EA wants Battlefield 6 to run great without relying on DLSS: 'Our goal is for everything to be performant without a lot of extra stuff'
- FPS
- Games
Native rendering in 2025? It's more likely than you think.
The last time graphics technology really knocked my socks off was the advent of DLSS, Nvidia's supersampling tech that lets you boost performance by rendering games at lower resolutions and upscaling them in real time. DLSS, and to a lesser extent AMD's FSR, still feel like a magic trick, but it's not without sacrifice: Despite years of version upgrades and AI bolstering, upscaling can still produce muddy shadows, ghosting artifacts, and introduce noticeable latency in many games. Increasingly, big-budget games are not treating upscaling as an option, but an expectation in system requirements. Battlefield 6 is a notable exception. "We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want," Battlefield 6 technical director Christian Buhl told PC Gamer in an interview. "I believe all of our default performance targets are not with [upscaling] on. "There are pros and cons to a lot of those different technologies … Our goal is for everything to be performant without a lot of extra stuff." That's in keeping with Battlefield Studios' stated mission of optimizing Battlefield 6 for a comfortable range of PC hardware and consoles at launch, something that the Battlefield series, with its huge scale and dynamic destruction, is not known for. And it's not just talk: Performance, if still imperfect in spots, was a big win for Battlefield 6 coming out of the August beta. "For open beta, we set our targets for performance and stability just barely lower than where we wanted to be for launch. I was super happy to hear people positively received the stability and performance of the game," Buhl said. Surprisingly, Battlefield 6's system requirements (seen below) are modest for a 2025 game, recommending the five-year-old RTX 3060Ti to hit 60 fps. That's about what my increasingly mediocre 2080 Super machine accomplished without upscaling, but I found it still felt snappy with DLSS on. The requirements have barely increased from what Battlefield 2042 called for in 2021. (Image credit: EA) You can see its relative graphical modesty on screen: Battlefield 6 looked great in the beta, but it's not as photoreal as other major studio games that demand gluttonous VRAM and enforce always-on raytracing. Performance comes first, and for an FPS, that's exactly what I like to hear.



AMD scales back its CPU cooler bundles, with some older Ryzen models dropping it altogether
- Cooling
- Hardware
Alas, poor Wraith Prism! I knew it, dear reader: a cooler of most excellent fancy.
All good things come to an end, and when that happens, we often look back and grumble aloud that change isn't always welcome. If you've been a fan of AMD's bundled CPU coolers over the past few years, then you may well fall into that camp, as the sun has now set on the Wraith Prism and Wraith Spire, with just the basic Stealth model still clinging on. Naturally, AMD made as little fuss about this as possible, and it was only the sharp eyes of X user momomo_us that noticed two somewhat hidden snippets, marking the end of two rather nifty CPU coolers. AMD Ryzen 9 7900100-100000590BOX➡️100-100000590WOFhttps://t.co/FQf9uT2ylP*Due to the AMD SR4 cooler reaching EOL status, select AMD Ryzen 7000 and 5000 Product ID Boxed models are updated to no longer include a cooler, removing the AMD SR4 cooler, starting 8/1/2025. pic.twitter.com/ZzuB2Z6XWjAugust 27, 2025 The roll-over text for some older Ryzen chips reads: "Due to the AMD SR4 cooler reaching EOL status, select AMD Ryzen 7000 and 5000 Product ID Boxed models are updated to no longer include a cooler, removing the AMD SR4 cooler, starting 8/1/2025." SR4 is AMD's codename for its Wraith Prism system. That's the one with all the fancy RGB lighting, and I've built a number of Ryzen 5 5600X gaming rigs with that cooler. Admittedly, it was never the most potent of air blasters, even though it looked really neat. Under heavy load, the fan noise was quite piercing, but hey, free is free, and when you're building on a tight budget, every penny saved is a penny towards a better GPU. Ryzen 7 8700G100-100001236BOX➡️100-100001236SBXhttps://t.co/PsvYucucb7*Due to AMD SR2a and SR4 coolers reaching EOL status, select AMD Ryzen 8000G, 7000 and 5000 Product ID MPK models are updated to include the AMD SR1 cooler, replacing the AMD SR2a cooler, starting 8/1/2025. pic.twitter.com/sLZ4s1f4iiAugust 27, 2025 Other Ryzen chips have lost their original bundled cooler, such as the Ryzen 7 8700G, which used to come with an SR2a, aka Wraith Spire. These will now come with the basic Wraith Stealth (SR1), which is nicely low-profile, but otherwise a bit lacklustre. It's fine for dealing with low-powered CPUs, but you wouldn't really want to use it on anything over 65 W. The writing was on the wall for these bundled coolers, though, as none of AMD's 9000-series processors ship with a cooler. Mind you, while it's sad to see the Prism and Spire go, at least the aftermarket cooler market has plenty of options. Sure, none of them are free, but one could argue that the Wraith coolers were never really free, either, as the cost of them was just part of the CPU's original retail price. The Wraith Stealth is all that's left... (Image credit: Future) If you are planning on building a budget gaming PC, with an eye to using a Ryzen 5000, 7000, or 8000-series processor, then be sure to check out all the best CPU air coolers we recommend. For just $38 at Amazon, Arctic's Freezer 36 is ridiculously good, and so is the Thermalright PA120SE ($35 at Amazon). The latter can be a bit fiddly to install and doesn't have much RAM clearance, but at this price, it's a minor issue. I suspect that it won't be long before AMD and Intel stop bundling coolers with any of their retail desktop CPUs, and while it's not a major problem, I am going to miss the Wraith Prism. Noisy for sure, but oh-so pretty when running, and it kind of feels like a nod to a time where hardware manufacturers cared more about kudos than outright profit margins. It was no joke of a cooler, either, unlike Yorick. Now he was certainly a fool.



Nvidia CEO Jensen Huang advises AI customers to 'pace themselves' after GPU clusters sell out, but the company says it's going to continue to scale up
- Hardware
What am I humming? Bubble Pop by HyunA, for no particular reason.
Nvidia has been on a tear. Just in case you've been living under a nice mossy rock the past few years, the advent of generative AI has ushered in a golden era for the company. Let's talk some truly eye-watering facts and figures: during Nvidia's Q2 2025 earnings call, the company reported a total revenue of $46.7 billion. Okay, so it's more like a diamond-encrusted-with-foie-gras-on-the-side era, but it's been far from smooth sailing. As such, with the next-gen Rubin architecture just off the horizon and data centre demand continuing to grow, Nvidia CEO Jen-Hsun Huang said during the aforementioned earnings call, "We advise our partners, our customers to pace themselves." It's bizarre to hear the head of a company making bank say anything to the effect of 'actually, hold your horses,' but Huang advises that Nvidia's AI customers build "data centers on an annual rhythm." Why? There are more than a few potential reasons, ranging from the ever-changing tariff situation in the US, to potential strain on what may well be an AI bubble. But, specifically referring to Nvidia's H100 and H200 GPU clusters often used in AI data centres, Huang had this to say: "Right now, the buzz is — I'm sure all of you know about the buzz out there. The buzz is everything sold out." We've also seen stock supply issues on the gaming side. Early supplies of RTX 50-series GPU stock left much to be desired, making it an absolute mission to find a card at MSRP only a few months ago. Still, gaming alone raked in $4.3 billion for Nvidia, according to the Q2 2025 earnings call. Thankfully, it's a little easier to find a 50-series card at a reasonable price now, as our best graphics cards deals guide can attest. (Image credit: Future) However, it's worth noting that Nvidia's AI revenue vastly overshadows even the billions made by its gaming division. As such, Huang kept these priorities in sight as he reassured investors that Nvidia was taking steps to avoid similar scarcity with Rubin later this year. In his closing remarks, Huang said, "Our next platform, Rubin, is already in fab. We have six new chips that represent the Rubin platform. They have all ticked up at TSMC. Rubin will be our third-generation NVLink rack scale AI supercomputer, and so we expect to have a much more mature and fully scaled up supply chain." Given the constantly shifting US tariff situation and its far-reaching effects on the wider geopolitical stage, it's hard to comment on the projected success of even the best laid plans. And then there's the fact that major player Meta is actually looking to downsize its own AI division—could this herald the shape of things to come for AI's place within big tech? If Huang suspects as much, he didn't let on, instead saying, "Blackwell and Rubin AI factory platforms will be scaling into the $3 trillion to $4 trillion global AI factory build out through the end of the decade."



'We have become experts at putting Poland into games': Cronos: The New Dawn is set in a district of Kraków simply because Bloober wanted to 'show our crib to the audience'
- Horror
- Games
This is different from what they show on the brochures.
Cronos: The New Dawn takes place in a post-apocalyptic version of the Kraków district of Nowa Huta during the 1980s. It seems like an oddly specific location, that is, until you actually ask the devs over at Bloober Team why they decided to set their upcoming survival horror game here. "It's a district where I was born and raised," the lead writer, Grzegorz Like, tells me. "When I showed my mom the trailer, she was like, 'Why did you do that? This was such a nice place, and you destroyed it all.' But we chose Nowa Huta not because of ego reasons, but to, you know, show our crib to the audience. (Image credit: Bloober Team) "We have become experts at putting Poland into games. It's the third game where we do this now. We did it in Observer, then we did that with the hotel in The Medium. And now we went big with Cronos and decided to recreate a whole district of Kraków, the district called Nowa Huta, a district with a beautiful history." Like goes on to explain the rich history of the Nowa Huta district, telling me how it was built just after World War 2 under Soviet influence, "or should I say, the Soviet boot." People from all over the country came to this place to start a new life, a dream aided by the opening of the Tadeusz Sendzimir steelworks in 1954, which provided jobs to local workers and helped boost the economy. "People from all around the country, the destroyed country, came to this place to build a dream, to build socialism," Like adds. "They created [the Tadeusz Sendzimir steelworks] and at one point, 40,000 people worked there. We created more steel than Sweden, than whole other countries, so it was amazing. It's built beautifully, but it's still a fruit of a very dark time for Poland and a very testing time for the whole nation." (Image credit: Bloober Team) Nowa Huta's industrial architecture does make it an interesting setting for a horror game, with all the huge abandoned factories, sunken office spaces, and hidden communal spaces providing some interesting visual storytelling. As well as ample space for the infected monsters to jump out at you from. But it seems as if Bloober Team settled on this space not just because of this or how close to home it all is, but because of the social implications of this setting also. "Martial law was imposed at the time to kill solidarity [amongst the people] by the government," Like says. "[The Government] was starting to panic, because they thought they were going to be overthrown by the people and, spoilers, we did good with that. We pushed those motherfuckers back to Moscow. "But we ask ourselves, what if the martial law was imposed because of something else, like a weird virus? In the real world, we have overcome oppression because we were able to come together. But what if getting together is the problem? And thus the merge." One of the staples of Cronos: The New Dawn is not to let the creatures that you encounter join together or merge. If you don't dispose of their bodies, then they'll link up to make an even stronger infected creature for you to have to face up against. So it's certainly an interesting thought to take a location that is so deeply rooted in community and then strip that aspect away, leaving just the protagonist to wander through empty apartment blocks and community centres.


The RTX 50-series has delivered a record-breaking $4.28B in gaming revenue for Nvidia... no matter what you think about VRAM levels, launch pricing, and availability
- Graphics Cards
- Hardware
Though AI is still the big winner.
Although AI is absolutely the main focus of Nvidia right now, with Jen-Hsun now referring to it as "an AI infrastructure company", the green team hasn't forgotten about gaming. The launch of the RTX 50-series graphics cards this year has certainly been a boon for the company and accounts for a huge increase in gaming revenue. The second quarter of Nvidia's fiscal year 2026 (or 2025 if you're not Nvidia) has seen a record $4.28 billion of revenue, which is 49% higher than the same period last year. The start of 2024 didn't see any major launches for GPUs, with the RTX 40-series cards rolling out from the latter half of 2022 to the middle of 2023. For a longer term picture of what this stat means, Nvidia reported a gaming revenue of $1.83 billion in the final quarter of 2022 (Nvidia's Fiscal 2023. Yeah, it's a confusing system). This same quarter saw the launch of RTX 40-series laptops, as well as the RTX 4070 Ti. Prior to that, in Q3 of 2022, we'd only just seen the launch of the RTX 4090, and Nvidia reported a gaming revenue of $1.57 billion. Nvidia followed up with gaming revenue of $2.24 billion in Q1 fiscal 2024, as well as the launch of the RTX 4070. Finally, Q2 of fiscal 2024 saw a revenue of $2.49 billion, with the launch of both the RTX 4060 and the RTX 4060 Ti. Where the RTX 30-series saw plenty of extra demand thanks to cryptominers, that was less viable, and less profitable by the time the RTX 40-series came around. By the start of 2022, crypto GPU sales had dropped off significantly. Though AI development had certainly long begun by this point, it was far less relevant to Nvidia's business model by this point. How times have changed. Nvidia's last 12 earnings reports Quarter / Year Gaming revenue (Billion) Q2, 2025 $4.3 Q1, 2025 $3.8 Q4, 2024 $2.5 Q3, 2024 $3.3 Q2, 2024 $2.9 Q1, 2024 $2.6 (when Nvidia called the section in its report'Gaming and AI PC') Q4, 2023 $1.83 Q3, 2023 $2.86 Q2, 2023 $2.49 Q1, 2023 $2.24 Q4, 2022 $1.83 Q3, 2022 $1.57 The RTX 50-series launch, however, has seen the highest revenue for its gaming segment that Nvidia has ever had. AI still outweighs it from a data centre/enterprise perspective, with it almost being ten times the revenue in the latest earnings report, though. It is worth noting, however, that where this section in Nvidia's reports previously just said 'Gaming', it has said 'Gaming and AI PC' since the Q1 report for its fiscal year of 2024 instead. Nvidia can't separately account for sales made on gaming tech that is not used for gaming, so obviously has to pool the two together. Those looking to run AI servers or rigs (like individual professionals, schools, etc) will likely buy the consumer-grade cards and put them into their own systems. In the gaming and AI PC section of the report, Nvidia cites its partnership with OpenAI to launch open-weight models for use in local AI on RTX GPUs, and local LLM usage is certainly growing. It is worth noting that all of the RTX 50-series cards launched very close together, far closer than previous generations, and stock even finally appears to be stabilising. The first few months seemed like a desert in terms of graphics cards you could buy for a reasonable price, but GPUs, almost across the board, appear to be available for around MSRP. We've even seen the RTX 5090 drop down to its MSRP recently, and that's the first time that's happened in the US since launch. Nvidia has certainly managed to eventually deliver a good level of stock after launch, even if the launch itself was a frustrating mess.



Bethesda remembers it made Starfield, promises new 'space gameplay' in back half of random video that doesn't even mention Starfield in the title
- RPG
- Games
Starfield's fallen a ways since it was the most-wishlisted game on Steam.
Oh, Starfield. Since the release of—and lukewarm response to—the Shattered Space expansion almost a full year ago, Bethesda's been very quiet about what it's got planned for the game that was once anticipated enough to send Baldur's Gate 3 scurrying for cover. In fairness, the studio's had other irons in the fire, most notably the much-better-received Oblivion remaster that hit earlier this year. But let's be real, it's hard not to feel that Bethesda would be making a lot more noise about Starfield if it had gone down better with fans, and those holdouts who still inhabit its subreddit and other community spots are gradually losing hope as the company steadfastly says barely anything about the game's roadmap. Well take heart, true believers, because someone has remembered the game exists. In a recent chat with dev Tim Lamb on Bethesda's own YouTube channel, it was confirmed that, yep, there is something cooking for Starfield in the relatively near future. "I'm really excited for players to see what the team's been working on," said Lamb. "We have some cool stuff coming, including free updates and features that players have been asking for, as well as a new DLC story." And here are all the glorious details: just kidding. No details for you. All we get from the enthusiastic Lamb is a comment that "part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems and a few other smaller delights." Also, there's new stuff in the pipe from Bethesda's cadre of "verified creators"—its stable of modders that market their wares in the Creation Club. Luckily, I'm something of an ace detective (I sometimes check Reddit and also read the website I work for), which means I might be able to add a little more context to this tease for you. Back at the start of this month, enterprising dataminers uncovered evidence of a yet-to-be-implemented "cruise" mode tucked into the game's files. (Image credit: Bethesda) To my eye, it looked a lot like the kind of system you can find in Elite: Dangerous—the way the dataminers described it made it sound like you'd be able to cruise from planet to planet within a system, but not between systems. Also, unlike Elite, you wouldn't be able to pop to and from a planet's surface without a load screen. All of which is pure speculation, of course, and it's worth noting that a lot of this uncovered code was subsequently yoinked from the game's files by Bethesda. But it would line up with Lamb's teases, and it would answer one of the loudest complaints that players have about Starfield's rendition of space: that its sense of exploration was curtailed by everything being separated by a loading screen. So fingers crossed, I suppose. Still, I have to say that even if it does turn out that Lamb's teases turn out to match the dataminer speculation, it's worth noting just how this news was delivered. A glitzy showcase? A big trailer at whatever Geoff Keighley event is currently ongoing? No. It was tucked into minute five of a six-minute dev interview video that didn't even mention Starfield in the title. If this game has plans to become the thing players hoped it would be, it's sure got a long way to climb.



The MMO granddaddy you've never heard of is celebrating its 35th anniversary, and it still pulls in 'a few thousand active players' and needs a staff of over 40 to run: 'We want to be able to survive for another 35 years'
- MMO
- Games
GemStone IV feels like a glorious artefact of the internet of old, still somehow enduring.
If any one thing can claim responsibility for sending me down the dark, dark path of writing for a living, it's probably MUDs—text-based MMOs from an era before 3D graphics that somehow still endure today. It wasn't school, it wasn't uni, it wasn't a mentor's encouragement or some precocious childhood proclivity. I just spent most of my adolescence typing a lot and it just kind of kept happening as I approached adulthood. And one of the granddaddies of MUDs as a genre is GemStone IV, currently marking its 35th anniversary. It's bigger than you might think: after starting "on the early ISPs—Genie, Prodigy, AOL" all the way back in 1990 and finally moving to the web proper in 1997, it still manages to pull in "a few thousand active players" in the modern era, per product manager Wyrom. Which might not sound like a lot to anyone used to a few million active players in MMOs like WoW, but trust me, it's plenty for a MUD. I was never a GemStone player, but my MUDs of choice—in their heyday—only ever pulled in perhaps 300 players at peak operating hours. These days, they're lucky to hit 100. In addition to a few thousand players, Wyrom oversees "over 40 gamemasters" who work as contractors, and whose focus ranges "anywhere from creative work to actual development of game systems. So we have storytelling gamemasters, [and] some that help us with customer service." To help him handle all those direct reports, he has four assistants, with the entire operation divided into four teams: production, development, events, and player experience. Together they coordinate and run events like the currently ongoing Duskruin PvE arena challenge, coincidentally enjoying its own tenth anniversary alongside GemStone's 35th. Like it or not, this is the best a videogame has looked or will ever look. (Image credit: Simutronics / MobyGames) All of which I mention only because MUDs, to me, represent one of the last remaining embers of the old internet: that rambling wild west of the '90s and early '00s where entire worlds—with all their lore and drama and vast intricate workings—could exist almost invisibly in some nook of the world wide web, separate from the petty mortal concerns of the Earth at large. In our modern, consolidated and corporatised internet, it's quite nice to still be able to turn over a rock and find an entire civilisation proceeding according to its own inscrutable laws. Which isn't to say GemStone—or MUDs in general—are the last place uncorrupted by capitalism (my MUD of choice, Achaea, was an early pioneer of microtransactions). "When we went to the web, we eventually had a basic subscription, a premium subscription, and then in 1999, we have a platinum subscription." A standard sub, in 2025, runs $15 a month, while a platinum would set you back $50 a month. We want to, obviously, grow. We want to be able to survive another 35 years. So yeah, we have that constant need to try to push the boundaries a little bit, but we also want to create a good experience for our players Wyrom In 2013, the game got microtransactions, and regularly runs "pay events" that players buy into. "There were always prickly pieces to it all, prices, obviously, being one of them—people wanting it the way it was. Any time we've done updates, it seems like there's always someone who would want it the way it used to be." But for the most part, Wyrom reckons things are going well. "We've just been cranking out content lately," he says. "We see about, I would say, one to two very new users, probably, a month," a number that gets bigger if you broaden it to encompass old hands returning to the game. "We do get that pressure [for growth] from the company side. We want to, obviously, grow. We want to be able to survive another 35 years. So yeah, we have that constant need to try to push the boundaries a little bit, but we also want to create a good experience for our players. "I do think we have kind of a resurgence in retro gaming… and I think that has kind of helped us, in the space, just say 'Oh, we don't need to look like the latest, greatest game. I like this classic look.' … I feel like we're kind of in charge of our own destiny. I feel like the game's got a lot of life in it… But yeah, I see this era of gaming surviving as long as there's an active community that is driving us to create content. As long as there's players out there hungry to play, we're going to be here to provide a game." I don't know if I'm ready to pour another few thousand hours into a MUD like I did when I was teenager, but I'm certainly glad someone is.



After 4,500 hours of testing, SSD controller specialist Phison rules out allegations that a Windows 11 update is bricking drives
- Windows
- Software
- Operating Systems
Correlation without causation, after all?
Correlation without causation was the caveat we applied last week to reports that the KB5063878 update for Windows 11 was nuking SSDs and HDDs. Now SSD controller maker Phison has reported back on an extensive investigation into the alleged issue. The outcome? Nothing to see here. In a statement to WCCFTech, Phison said it had, "dedicated over 4,500 cumulative testing hours to the drives reported as potentially impacted and conducted more than 2,200 test cycles. We were unable to reproduce the reported issue, and no partners or customers have reported that the issue affected their drives at this time." WCCFTech claims that an unidentified third party with an apparent anti-Phison "big agenda" might have somehow created a hoax around the failing drives, but provides no evidence to back up this rather bizarre notion. To recap, it was suggested that problems can occur after the KB5063878 Windows 11 update and during heavy write operations to specific storage, with suspected culprits including the operation of the drive cache and "a memory leak in Windows’ OS-buffered cache region" and the consequence being a "high likelihood of file corruption when symptoms occur." A number of drives from different manufacturers were said to be impacted, including the WD Blue SN5000, Corsair MP510 and MP600, and SK Hynix Platinum P41. The WD Black SN7100 is one of the drives claimed to not be affected by the update. (Image credit: Future) As we reported previously, a busy Reddit thread discussing the reported issue is very much split on opinion and experiences. One poster said, "Updated my Windows 11 yesterday. I had the same issue while updating. It restarted and no SSD was being seen after that. I thought I lost it completely. Tried checking the BIOS and found that it doesn't recognise the SSD anymore. But after sometime, when I restarted it came back miraculously." On the other hand, it could be a pure hardware fault. Or it may be nothing of substance. With millions of Windows users, you're going to have faults after a Windows Update purely on the basis of chance. Actually, and again as I pointed out last week, such is the insufferable frequency of Windows Update you could scarcely hope to have a drive failure that didn't happen in fairly close proximity to a Windows patch. I cautioned last week I'd personally be tempted to hold off on KB5063878, especially if you have any of the implicated drives on the list. I'd hold to that for now, but it's increasingly looking like this is at worst a fairly limited issue and not the widespread destroyer of SSDs that was first mooted.



Epic's CEO Tim Sweeney wades in on the UE performance debate: 'The primary reason Unreal Engine 5-based games don't run smoothly on certain PCs or GPUs is the development process'
- Hardware
Put simply, he's saying that devs need to aim low first, then target higher-tier hardware later on.
In the world of PCs and PC gaming, debates are usually quite evenly distributed. AMD vs Intel. AMD vs Nvidia. WASD vs arrow keys. Cats vs dogs. You'll find arguments for either side most of the time. However, when it comes to Unreal Engine 5, comments from PC gamers are mostly on the side of "it just runs really badly." Epic Games has tried to counter such claims many times before, but with the debate still running, CEO Tim Sweeney has stepped in to say that the main reason why UE5 games don't run well is how they're developed in the first place. He said this at the recent Unreal Fest event in Seoul, as reported by Korean site This is Game (via RedGamingTech). Press members asked about what Epic Games was doing to address optimisation issues for games developed on UE5. "The primary reason Unreal Engine 5-based games don't run smoothly on certain PCs or GPUs is the development process," replied Sweeney (alas, my grasp of Korean is non-existent, so hopefully the machine translation has got it spot on). More specifically, he suggested that one particular problem is the choice of PC platform used in the formative stages of a game's creation. "Many developers begin by developing games for high-end hardware, then optimize and test on lower-spec devices in the final stages." He's certainly not wrong. I've seen many examples of pre-alpha code being run on fairly high-end hardware, but that's only because those are the rigs that all the developers at the studio use. Once the bulk of the game is done, coders then work on getting it to run just as well on other configurations, but with less time being available to do this compared to the early stages of development, a comprehensive optimisation process isn't always possible. While it is easier to scale up rather than down, one factor that can complicate the issue is when developers target consoles rather than PCs to judge performance. For example, the makers of Avowed (Obsidian Entertainment) picked the Xbox Series S for their benchmark hardware, and despite being a relatively weak platform, the PC version was decidedly wobbly on release. On face value, code for an x86-based console should be easy enough to translate to a PC, but they're disparate enough to make it quite a challenge. (Image credit: Obsidian Entertainment) Sweeney also acknowledged the fact that tweaking code for a range of platforms is simply a very time-consuming process. "Since optimization requires significant manual labor, we plan to provide automated optimization features for various devices, enabling developers to work faster and more easily. "In addition to providing training on the overall testing and optimization process, it's crucial to raise awareness that optimization should occur early. If necessary, our engineers can directly intervene to raise awareness of optimization techniques and provide technical assistance." The latter is arguably more useful than the former, because it takes time for Unreal Engine to be updated to include such tools and features, and even if they're released quickly, game developers are unlikely to use that version of UE for their game. In fact, because AAA development takes so long, many big releases come out on quite old versions of Epic's software package. Take Stalker 2 as an example. That's an Unreal Engine 5.1 game, a version of the engine that's missing a huge amount of improvements that Epic has added over the years. The devs are currently working on shifting the whole thing across to version 5.5 (and perhaps may even make the jump to the much-lauded 5.6), but even if the update makes everything all super peachy, the damage has already been done to UE's reputation. Stalker 2 launched on Unreal Engine 5.1 (Image credit: GCS Game World) Avowed actually started on Unreal Engine 4, then switched to UE5, with the final release being version 5.3 in February of this year. You might wonder why game developers don't just update the tools they use the moment Epic releases a new version of Unreal Engine. After all, Unreal Engine 5.3 came out in September 2023, and 5.4 appeared in April of last year. Well, if you've done a year or two of solid coding, you'll be familiar with the engine's quirks and foibles, and more importantly, you'll have stability. By that, I don't necessarily mean software crashes; it's about having as much consistency in the development process as possible, to avoid having to waste precious time adapting to new things. Sticking to the same engine, even if it's not the latest one available, isn't laziness—it simply involves fewer risks. Image 1 of 2 (Image credit: Obsidian Entertainment) Image 2 of 2 (Image credit: Obsidian Entertainment) Ultimately, Sweeney is right in that the main reason why UE5 games don't often run well on PCs is the game development process itself, though I disagree that it's mostly down to choosing the wrong target platform. Of course, he's not going to blame his company's product, but at least Epic acknowledges the issue and it's trying to do something about it, just as Stalker 2's devs and others are as well. I suspect that none of this will stop some folks from having the view that Unreal Engine 5 just runs really badly on PCs, because there will always be games based on that engine which get launched in a poorly optimised state. For those cases, either Epic and UE5 will incur the usual flak, or the developers themselves will be in the firing line. Excuse me for a moment while I dance around my office, yelling 'same as it ever was', while a certain Talking Heads song plays in the background.



In the wake of shutting down a highly popular mod, Final Fantasy 14 director Yoshi-P shares deeply earnest blog about 'mods, their use, and the culture surrounding them'
- Final Fantasy
- Games
- RPG
It's a change in tone.
In case you're unfamiliar with the Final Fantasy 14 community, recently, a mod named Mare Synchronos—which had many thousands of users at its peak—was sent a cease & desist order. The mod in question allowed players to share their modded appearances with each other, either via an individual code, or by allowing players to join 'syncshells'. From a community standpoint, Mare was used in two ways—either for innocuous roleplayers or outfit enthusiasts to customise their character, say, by giving a human model pointy ears—or, and I say this without judgement, smut. There is an enormous underground modding scene in Final Fantasy 14, covering both adult and non-adult content. The biggest issue being that addons are against the terms of service of Final Fantasy 14—however, Square Enix will only take action if a player is obviously cheating, or if they are reported for mod use. In other words, players don't get banned for having a DPS meter, they get banned for using that DPS meter to chew out their party members in-game. Community uproar around Mare Synchronos has been loud, however—loud enough that game director Naoki Yoshida (Yoshi-P) has felt the need to create an extensive blog post on the subject. At the start of this blog post, Yoshi-P asks media outlets (hey, that's me!) to "Please do not summarize or provide only excerpts." This obviously puts me in a tough spot, given it's my job to add context to videogame news—especially as someone with thousands of hours in this game, and a foot in its roleplay community. Some summarising is inevitable, because it's my job to talk about things that have happened in informative ways. That being said, please read the full blog, linked above, before drawing conclusions from anything I say. Yoshi-P writes: "Firstly, while I am in charge of FF14, I am also a PC gamer, and have been for many years. I've spoken about this multiple times in the past, but my own personal stance regarding mods─that I do tolerate them─has not changed. In the past twenty or so years, I've seen numerous positive examples of games with fan-made mods that expand upon existing gameplay." He then goes on to reiterate what he's said before, that "these mods are generally created with a vital premise in mind: they are for personal use only, and the individual player is responsible for the mods they use. Furthermore, the mods must not impact the core game, its services, or the intended game design in a negative manner. I personally feel that these rules should be followed by all mod creators and users." Yoshi-P then goes on to mention a few things that cross this line. Again, I encourage you to read the full blog for context, but to briefly summarise, it's mostly a list of problems that Mare Synchronos caused—even though he's (understandably) careful not to invoke its name, or single any mod out. Either because it infringes upon player enjoyment, like modding your weapon to look like an Ultimate reward (and then, more importantly, sharing that modded appearance with others)—or because if "the user posts a screenshot of their naked character publicly on social media, FFXIV itself may be subject to legal measures by regulators in certain countries." The specifics, which I shan't attempt to summarise out of respect for Yoshi-P's direct request, are less important than the tone here, which is refreshingly earnest and non-judgemental. He makes a repeated point that none of this is a discussion on whether "that behavior is right or wrong". (Image credit: Square Enix) "Allow me to repeat myself," he writes, "When I say that I do not intend for these examples to be a censure of mod users or creators. I only wish to provide some tangible examples of how using certain mods can damage other players, FF14, and the services we provide, regardless of the mod's original intent." It's the most mod-positive we've seen Yoshi-P so far. While the 'don't ask, don't tell' circumstances have been more of a community assumption made by players, matching his words to Square's actual actions and the proliferation of mod use, this is absolutely an olive branch to the modding community. A clear and adult explanation of what is and isn't acceptable. There's even some hope for improved glamour systems, too: "As always, we will do our utmost to keep creating a world which all players can enjoy. Even though it may take time to do so, it is my hope to incorporate player feedback and officially fulfill as many functionality requests as possible. I am also considering how to increase the freedom of choice players have in the gear they choose to equip. "While paying respect to the long-standing tradition of modding PC games, I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules." If you've been following my writing on Final Fantasy 14, you'll know I can get a bit grumpy about the state of the game sometimes—but I think this blog post is unequivocally reasonable and well put-together. And I hope, as I imagine Yoshi-P might, that it does enough to ease the frayed tensions after Mare went a little too far over that line in the sand.



Kevin Spacey got 'a little weird' on the set of Call of Duty: Advanced Warfare: 'We all had to fake laugh'
- Call of Duty
- Games
- FPS
Spacey played the villainous CEO of the Atlas Corporation.
2014's Call of Duty: Advanced Warfare will always be the game that made us "Press F to pay respects", a weird moment of interactivity that undercut what was meant to be an emotional scene. Even when we're all gone, the meme will live on. If there's one other thing that you'll probably remember about Sledgehammer's foray into future warfare, it's that it starred Kevin Spacey. In 2014, he was on a high, and generating some memes himself, specifically as Frank Underwood in Netflix's House of Cards. Only a few years later, allegations of sexual harassment and sexual assault were made against him. Although he wasn't found liable in the civil lawsuit filed by his original accuser, actor Anthony Rapp, and was acquitted of sexual assault, he was dropped from several projects and the public perception of him undoubtedly changed. But for Glen Schofield, Advanced Warfare's director, "it doesn't taint the game". Chatting to us about his history with Call of Duty, he says he separates the two things. "At the time, that's the actor I wanted." And Schofield remembers him being great in the role, even though "videogames weren't his thing". "When he was on set, and we said action, he was unbelievable. He just is a great actor, right? Then when we said cut, you could tell the videogames weren't his thing. We had to get him a trailer. So he had a trailer outside that he would go in and he was a little bit more difficult, I would say. But boy, when you said action [Schofield exhales]. There’s a speech where he talks about democracy, and that's just a really amazing speech." There were moments of awkwardness, though. "He got a little weird once in a while on the set. He would say things that just weren't proper. We all had to fake laugh. There was some stuff." Sledgehammer Games wanted to make Advanced Warfare 2, and while Spacey's character didn't make it out of the first game alive, he could have returned in some capacity. Activision rejected the pitch, ultimately saving Sledgehammer from the backlash that would have followed. "We were going to go there," Schofield says, "and I'm glad we didn't, because it was like two months before we would have shipped when the scandal broke."



Final Fantasy 14 director does his best to assuage dooming around the next expansion's release date with another hint of shaking up its usually rigid timeline: 'You won't have to wait long'
- Final Fantasy
- Games
- RPG
Is Creative Studio 3… going off-script?
Earlier this week, Final Fantasy 14 director and producer Naoki Yoshida unveiled the three Fan Fest dates for 2026: April for North America, July for Europe, and October for Japan. Those dates put the playerbase in a little bit of a tizzy—traditionally a new expansion comes around six months after the final Fan Fest, which left number-crunchers ballparking a March 2027 release at the very earliest. That's the longest we've ever had to wait between expansions, which understandably had Warriors of Light worried we'd be spending the majority of next year twiddling our thumbs in Limsa Lominsa while waiting for a new big bad to wail on. But as I initially wrote, there was a little bit of hopium in Yoshida's words—a promise that things would be "rolling out at a whirlwind pace" once the final Fan Fest wraps up. It seems like we shouldn't be taking that sentiment lightly, if his recent follow-up statement is anything to go by. Right at the end of a very lengthy Lodestone post from Yoshi-P detailing his stance on mod culture following the shutdown of Mare Synchronos—arguably the largest plugin in the game that allowed players to sync up their mods with each other—he once again gives a little wink-wink, nudge-nudge to how quickly we can expect the next expansion post-Fan Fest. "And one more thing: for those wondering what comes after the Japan Fan Fest… while I can't give any details just yet, rest assured you won't have to wait long," the post reads. That definitely feels like a response to just how many people were wigging out over the potential timeline the dates posed, myself included. (Image credit: Square Enix, from Final Fantasy 14's 2023 London Fanfest) Does Yoshi-P's reiteration make me just a little bit giddy? Hell yeah, it does. Square Enix's approach to Final Fantasy 14 has been pretty damn rigid for the better part of eight years now. It's been easy to chart out an entire expansion's timeline without even knowing what's on the horizon, and that predictability has been half of everyone's problem with the current state of the MMO. Yoshida hinting at a much quicker pace post-Fan Fest is my first glimmer of hope for Creative Studio 3 getting a little more loosey-goosey with its structure. Having a playbook to follow is no bad thing, but it's clearly not been working for the developer for a few years now, and the opportunity to shake things up feels like a good thing for both sides. I am curious just how quickly things will be coming, though. I doubt CS3 will gun for another holiday release à la Endwalker, which makes me think we could be seeing an early January launch for the next expansion. It makes 2026 a far more palatable year as a Final Fantasy 14 enjoyer, and I'm already eagerly anticipating next April to find out just where we'll be adventuring off to next.



A PR storm has erupted around Razer's gaming laptops with reports of faulty trackpads and keyboards, glitchy software, performance issues and poor customer support
- Gaming Laptops
- Hardware
After Asus, here comes Razer.
Razer is the latest tech brand to be hit by an internet storm of bad PR. Multiple videos from at least two major tech channels have been posted criticising the gaming laptop specialist's products and services, including the latest Razer Blade 16, with issues including faulty trackpads, glitchy software, and poor customer support. Let's begin with Gamers Nexus, which has become something of a self-appointed arbiter of business ethics in the gaming hardware industry. In an upload titled "How Razer Screws Customers," host Stephen Burke lays out a litany of complaints and issues. Many of the issues reported revolve around Razer's Synapse software. That includes trackpads that are intermittently unresponsive and keyboards that generate double keypresses. Regarding the trackpad, GN reports on a Reddit poll with 106 total votes showing 41 owners of 2025 Blade laptops experiencing issues with their trackpad. Such polls tend to be biased towards users with issues. People don't tend to jump on Reddit to report that everything is working fine. But, equally, that particular problem does seem to be more than just one or two isolated customers. GN also reports on one Redditor who posted a video that seems to show the Synapse software reducing frame rate performance in several games on a Blade 16 with an RTX 5090 GPU, including: Control, League of Legends, Dota 2, Ghost Watchers and more. (Image credit: Future) The Redditor explains that Synapse running results in an FPS loss upon any mouse movement, but that you must have Synapse running before you launch a game in otherwise the RTX 5090 is limited to 120 W. For now, we're only aware of a single report of this particular issue, which the user says is related to the polling rate of the mouse being used, conflicting with Razer's Synapse software. Further issues include problems concerning external displays dropping in and out intermittently, various crashes and BSODs and very poor performance on battery power. Rounding things out are reports of poor customer support. GN says that Asus remains the "number one complaint" in their inbox, "Razer is also pretty high up in that list." According to GN, the issues concerning customer support boil down to what you might call heel-dragging. It's claimed Razer customer support forces users to spend hours or days fruitlessly reinstalling operating systems and other software on brand new systems when a simple replacement might have been more appropriate. Anyway, this particular PR storm probably dates back to Just Josh's review of the new Razer Blade 16, titled "Razer Blade 16: Atrociously Buggy", in which he asserts that, "Razers are consistently the buggiest laptops of any that I've tested. And this one it is really bad." Just Josh has since done a follow-up video on the broader issues of Razer laptop bugs and poor customer support titled "Razer's Support - A Train Wreck!". That video recounts the poor experience the channel had with a $4,000 Razer Blade the channel itself bought and was suffering trackpad and keyboard issues, some of which are catalogued on this Reddit thread. There's some evidence at least the trackpapd issues aren't isolated. (Image credit: Future) Just Josh reports on a convoluted and frustrating experience trying to get Razer to RMA the laptop for repair or replacement, in which the channel went through no fewer than 12 different support reps. The whole process to get the laptop replaced took 36 days. In the end, there are two sides to this story. While it's certainly true that plenty of tech companies fall short when it comes to tech support, the argument with Razer is that it attaches premium pricing to its products. When you're paying $4,000 or perhaps even more for a laptop and you have problems shortly after purchase, you might expect swift resolution. The other side to the story is that all tech products have problems, and it's people experiencing those problems that appear on web forums, not all the happy Razer owners. For our part, we didn't experience any of those issues with our early sample of the Razer Blade 16, nor with the Blade 14, which has been getting more long-term testing as a daily driver machine. All that said, the key to all of this is arguably customer support. Even if Razer is having some issues with its latest 2025 Blade laptops, good customer support goes a long way to mitigating that. And it does seem like there is cause to at least question how good Razer's customer support is, currently. We'll be watching with interest how this one unfolds, that's for sure.



Nvidia makes almost 10 times more from AI than gaming but 'margins are already eroding as rivals push into the space'
- AI
- Software
Geez, that's a lot of AI.
Nvidia has caught the wave of the AI boom thanks to its selection of GPUs and data centers, and that appears to be paying off big time, but with any boom comes competition. Some analysts worry Nvidia can't keep this level of profit margin long term. Nvidia just had its Q2 2025 earnings call. In it, Nvidia reports a total revenue of $46.7 billion, which is 6% higher than last quarter and 56% higher than this time last year. Data center revenue for its latest Blackwell architecture grew by 17% too. Nvidia has been all in on AI for some time now. Just a few months ago, Nvidia CEO Jensen Huang called Trump "America's unique advantage" because his ramping up of energy meant more for AI factories. Last year, he claimed future customers might want three computers for AI: one to create AI, one to simulate AI, and one to run AI. That's, well, a lot of AI. This AI-led approach comes through in the earnings call, which is largely focused on both it and Nvidia's prospects in China. In the call, Nvidia's executive vice president and chief financial officer, Colette Kress, reports, "We are focusing on meeting the soaring global demand. This growth is fueled by capital expenditures from the cloud to enterprises, which are on track to invest $600B in data center infrastructure and compute this calendar year alone." Gaming got a comparably small amount of the call, with Nvidia reporting a "49% jump year on year" with a revenue of $4.3 billion. This growth is attributed to continued sales from RTX Blackwell, which launched early this year, as well as the recent launch of the RTX 5060. (Image credit: Nvidia) Seeking Alpha reports that the total revenue is slightly below some estimates, and share prices for the computing company dipped by 2.7% afterwards. These revenue figures do not represent any income made from the H20 chip, which was originally intended to be sold as an AI chip in China. This was first banned by the US, then the US allowed it, and China banned it instead. Despite major growth, there are a few worries behind this AI expansion. As reported by The National News, deVere Group's chief executive Nigel Green says, "The shift is that the company’s moved from hyper growth to high growth", and he says, "This matters because markets have priced Nvidia as if its rate of expansion could continue indefinitely, and that level of outperformance was never sustainable." According to Capacity, Green also warned that a large chunk of Nvidia's revenue is reliant on just two customers (believed to be Microsoft and Meta). This high level of concentration can be a worry, and "Markets don’t like that level of exposure." Green argues, “Nvidia has been the undisputed champion of the AI boom, but margins are already eroding as rivals push into the space. Growth in AI demand is relentless, but Nvidia’s share of that growth is being squeezed. The story is no longer about one company dominating; it’s about an entire industry expanding at pace.” Operating expenses are higher than last year, but so too is operating income. Gross margin has slipped from 75.1% this time last year to 72.4% and diluted earnings per share have grown from $0.67 to $1.08. So shareholders can't be too annoyed about the performance. There's a gold rush going on right now with AI development, one that many companies are in on, and for the likes of Meta and Microsoft, Nvidia is selling the shovels. These reports wonder how long Nvidia can be the sole provider here before someone else comes along with more for cheaper. Whether this is a sustainable industry or a bubble is anyone's guess, but Nvidia is certainly making a lot of money right now. And it's not primarily from gamers like me and you.



Sandisk is back at it again, launching a speedy WD 1 TB SSD that will only set you back $80 straight out of the gate
- SSDs
- Hardware
- Storage
Nippy and spiffy at a reasonable price even without a discount.
Sandisk WD Blue SN5100 NVMe SSD | 1 TB | PCIe 4.0 | 7100MB/s sequential read speed | 5-year warranty | $82.99 $79.99 at Sandisk Small but definitely mighty, this SSD could make for the perfect, affordable boot drive. Even better, with the 1 TB capacity, you'd still have some room left over for your most played games.View Deal Over the years, I've been slowly introducing my Mum to the world of games. The next obvious step in my quest was to get her set up with Steam on her aged desktop. However, as the machine's boot sequence dragged on for minutes, I got the creeping sense that perhaps it would make more sense to prioritise some necessary hardware upgrades instead. Thankfully, Sandisk's WD Blue's SN5100 NVMe SSD might be just what I'm looking for. Available in a range of capacities, the 1 TB is worth spotlighting for its $80 (£64) price tag straight out of the gate; no discounts, no codes, the MSRP is simply $80 (£64). Sure, as a PCIe 4.0 drive, it's not the fastest SSD showing up to the races these days. Still, with an advertised sequential read performance of 7100 MB/s, it can definitely whip a minutes-long boot down to size. That's right up there for PCIe 4.0 speeds—reaching close to the maximum theoretical speed of the interface. Once you've popped your OS of choice onto this drive, the 1 TB capacity would still leave some space left over for your most frequently played games (or, in my personal experience, way too many Clair Obscur: Expedition 33 screenshots). That said, Sandisk doesn't lead with the SN5100's gaming applications, instead touting that the aforementioned read speed as necessary to "accelerate your AI-enabled workflow." However you feel about that proposed use case, I personally can't wait to get my hands on this SSD. And that's especially true after seeing Zak rave about the similarly affordable WD Black SN7100 1 TB 4.0 drive and the much, ahem, flashier WD Black SN8100 2 TB 5.0 SSD earlier this year. The WD Blue SN5100 is cheaper than both of those options, while promising performance I'm looking forward to putting to the test in the future. Another question I'm looking forward to being answered is whether the WD Blue SN5100 NVMe SSD can dethrone any of the current top picks in our best SSD for gaming guide. The Biwin Black Opal NV7400 SSD is the reigning budget champion, offering 1 TB for $70 at Amazon. That's some stiff competition to beat, but the WD Blue may be a real contender especially come sales times.


Forget trying to cram in Hollow Knight before Silksong launches—it's too good to rush
- Action
- Games
Silksong isn't going to be Hollow Knight 2.
Sean Martin, Senior Guides Writer (Image credit: Future) Last week I was: dipping back into Hollow Knight for old time's sake. This week I've been: pondering that cramming a giant, secret-filled metroidvania into your head right before playing another giant, secret-filled metroidvania may be inadvisable. Writing guides for PC Gamer, I almost always know what game I'm going to be playing next. But back in early 2017, before I was doing this job, I remember being torn between two newly released indie games I wanted to play. On the one hand there was post-apocalyptic eco-system simulator Rain World, and on the other, a unique-looking little metroidvania called Hollow Knight. Hollow Knight won out, and even though I've played many, many hours of Rain World since and consider it one of my favorite games, I don't regret choosing Hollow Knight. Or rather, letting Hollow Knight consume me. Over the next couple of months I delved into the game, uncovering mysteries, secret regions, hidden bosses, while slowly mapping the veritable hive of tunnels and chambers that is the kingdom of Hallownest. It haunted me in a way few games have—I'd suddenly recall some forgotten passage from 10 hours back while watching TV and would rush to turn on my PC and see where it led. It's what makes Hollow Knight one of the best metroidvanias you will ever play. The way its map slowly spreads and expands, seeping into your brain until you're totally obsessed with uncovering the next secret and seeing how deep the world truly goes. There are also challenging bosses that you'll bash your head against Souls-style as you learn their attack patterns, which is more rewarding than frustrating as long as you're not trying to rush to beat them. That goes for all of Hollow Knight, actually. Jumping back into it I'm reminded that it's an experience best savoured, especially if you want to see everything Hallownest has to offer, meet every character, solve every platforming puzzle, fight every boss, or even see all the endings. And that's not even mentioning the DLC and extra challenges that were added later. As I write this, there's just a week left until Silksong arrives. HowLongToBeat pegs a completionist Hollow Knight run at more than 60 hours, which would take about nine hours of playtime per day. Even if you race through in half that time, that's going to be a lot of Hollow Knight in a very short window. I get the urge to cram it in: there are so many games now and Hollow Knight has likely been sitting in your library for the past few years as you tried to find the time. But I promise your enjoyment of Silksong won't be enhanced by bum-rushing Hollow Knight. In fact, I think it might make your time with both games worse. Packing one of the most expansive, secret-filled metroidvanias into your brain a mere week or two before jumping into what will likely be the next most expansive, secret-filled metroidvania is a poor idea. You'll have unresolved mysteries from Hollow Knight overlapping with new ones. Hallways you misremember from one game being in the other. Fresh muscle memory for the Knight's attacks and jumps you'll immediately have to fight to overwrite. It's not like Silksong is even a narrative continuation of Hollow Knight—it's set in an entirely different kingdom with you playing as another character. Sure, Hollow Knight lets you learn a little bit about the Hornet (Silksong's main character) and I imagine there'll be a cameo or two (maybe from wandering warrior Zote), but beyond that it's going to be mostly original. While obviously you can enjoy Hollow Knight however you want (what am I, the game police?), slowly savouring and exploring its mysteries was what made me fall in love with it eight years back, and it's why I've written about it every chance I've had since then. Hollow Knight will still be there when you've finished Silksong. It might even be more satisfying, once you've rolled credits on Silksong, knowing you have an entire extra world waiting there to be explored whenever you feel like it. Honestly, it's enough to make me jealous.



All Grow a Garden codes and how to redeem them
- Survival & Crafting
- Games
A little help around the yard.
Grow a Garden is filled with different seeds and items you need to unlock as you upgrade your plot. However, a lot of these things can be expensive, so a little help goes a long way. Using Grow a Garden codes is the fastest way to unlock rewards without having to spend a single Sheckle, and if you've just started out, it can give you a decent head start to growing the most impressive garden around. With that said, codes for Grow a Garden are quite few and far between at the moment, and usually follow one of the game's more significant updates. But, when they do roll around, they can be an easy way to get ahold of things like pet eggs, seed packs, and even limited cosmetics. So, here are all the codes you can currently redeem in Grow a Garden and how to redeem them. All active Grow a Garden codes These are the currently active codes in Grow a Garden: torigate - 1x Whispering Tori cosmetic Expired Grow a Garden codes LUNARGLOW10 - 3x Basic Seed Packs and 1x Exotic Bug Egg How to redeem codes in Grow a Garden Redeeming codes in Grow a Garden is really easy, and can be done regardless of how much time you've put into the game (so no need to complete a tutorial, or anything like that). All you need to do is: Open the settings by clicking on the cog icon in the top left corner Scroll down until you see the "redeem code" box Copy and paste the code from above or type it in Hit redeem, and your prize will immediately go to your inventory As is the way with most Roblox experiences, codes in Grow a Garden are case sensitive. If you're met with the "invalid code" warning, be sure to check the case of each letter and delete any extra spaces you might've accidentally put at the end (or start) of the code. Otherwise, if you're met with the same warning, there's a chance it could've expired.



Today's Wordle clues, hints and answer for August 28 (#1531)
- Puzzle
- Games
As much help as you need.
These daily Wordles aren't going to solve themselves, so let us help you work through them. You can make sure Thursday's puzzle gets off to a great start with our clue for the August 28 (1531) game, and then peek at our hints if you need a little more guidance along the way. Not quite enough? Today's answer will soon sort that out for you. A clue for today's Wordle Stuck on today's Wordle? Here's a clue that pertains to the meaning of the word. Clued in ❓Wordle clue for August 28, 2025 ❓ No longer whole, apart. If you're still just as stuck after our clue, scroll down for further hints. Hints for the August 28 (#1531) Wordle Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first. As you scroll down, they'll offer more and more help towards figuring out today's word without fully giving it away. Are there any repeated letters in today's Wordle? Every space needs a brand new letter today. How many vowels are in today's Wordle? You only need to uncover one vowel this time, so move on as soon as it turns up. What letter does today's Wordle begin with? It'd be a great idea to open with an "S". Lots of great ideas and not enough rows free to test 'em all out? We've got just the thing you need. The August 28 (#1531) Wordle answer is… (Image credit: Josh Wardle) This is it. No turning back now! The solution to today's Wordle puzzle is... Solved 🟩 Wordle answer for August 28, 2025 🟩 SPLIT The meaning behind today's Wordle answer Whether it's food, bills for food, or a relationship that couldn't survive a discussion about splitting the bill for food, this is no longer whole. Previous Wordle answers Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today's Wordle, as the answer is unlikely to be repeated. Here are the last 10 Wordle answers: August 18: ISSUE August 19: ROWDY August 20: LLAMA August 21: EXTOL August 22: RATTY August 23: LEVEL August 24: SPORE August 25: MIRTH August 26: ANNEX August 27: TOWER Learn more about Wordle (Image credit: Future) How to play Wordle Wordle's a daily guessing game, where the goal is to correctly uncover today's five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There's no time limit to worry about, and don't forget that some letters might be used more than once. What's the best Wordle starting word? Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite. Is Wordle getting harder? (Image credit: Valve) Wordle is not getting harder! There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges. Remember that if you're craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn't make the words themselves harder, but it requires that "any revealed hints must be used in subsequent guesses." How did Wordle begin? Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it's gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it's become a mainstay of daily games alongside the crosswords and Connections.



The new John Carpenter game will absolutely stuff your screen with zombies
- FPS
- Games
Upcoming co-op shooter Toxic Commando drowned us in undead.
Contrary to some claims, the scariest thing about zombies is not that there's a lot of them. It's that they're dead, and dead things are scary. (I am sometimes startled by pigeon corpses.) But I'll agree that the second scariest thing about zombies is that there's a lot of them, and that's where John Carpenter's Toxic Commando, an upcoming co-op shooter with a story "inspired by" the famed horror director, really excels. I knew I was going to like the Toxic Commando preview build I recently played when the tutorial had me plow through a sea of flailing zombies in an armored car. My geriatric RTX 2070 Super even managed to render all the blood that shot out of them without catching on fire. I did have to murder my render resolution to achieve a framerate I could live with, but I wasn't there to appreciate the sharpness of zombie freckles. I just wanted to shoot some zombs, and Toxic Commando delivered: I shot zombies with a mounted machine gun, I shot zombies with a shotgun while leaning out the window of a car, and I shot zombies with a railgun that punched through lines of them. The first proper level after the tutorial put me and three other PCGers into a large, rocky outdoor map which we explored freely, occasionally wandering away from each other despite all the zombie fiction that tells us not to do that. After saving each other from grabby tentacle monsters a few times and hunting down the best guns we could in our armored car, we converged at a church where we spent our collected resources to activate defenses like mounted guns and barbed wire, and dug in for a wave defense finale. The normal difficulty was tuned just right: We survived the fight by the skin of our teeth, and when it was over, you could hardly see the ground in front of the church under all the dead undead. I appreciated how the horde bounded down the rocky cliffs around us and then soared over a tall fence like gazelles—not really scary, but funny. Toxic Commando's "inspired by John Carpenter" story is far more comedy than horror (more Big Trouble in Little China than The Thing, to put it in Carpenter movie terms), starring a ragtag group of quipping antiheroes that's been called into action by a mad scientist. Infected with a supernatural disease, they must defeat the eldritch "Sludge God" and its risen abominations to survive. That includes the undead, but also original monsters. I feel safe in guessing that there are more sophisticated supernatural co-op shooters out there: 2021 Left 4 Dead spiritual successor Back 4 Blood, for instance, and the excellent Remnant series. But we're not talking about games that aim to be all-consuming live service empires, so there's always room for more, and Toxic Commando seems like it'll be a strong candidate for co-op groups looking for a few weekends of goofy fun. It's set to release sometime in early 2026, and you can find it on Steam here.



Roblox makes unrated games inaccessible starting next month, has a plan for old favorites 'to ensure these cherished classics are not lost'
- Games
An update notes unrated, inactive games need 1,000 lifetime visits for Roblox to take preservation measures.
Roblox is in the midst of expanding and implementing new systems and policies around age verification and user safety, including setting a date for when it plans to restrict unrated Roblox experiences for all users. Starting on September 30, 2025, (most) unrated games will not be playable or discoverable by anyone. When the new rules roll out next month, unrated games won't be deleted entirely, but instead locked to a developer-only view limited to "people actively working on the experience." That's good news for developers who may need more time to comply with the short notice, but the decision raised concerns about rendering unrated, abandoned games entirely inaccessible. Roblox says it has a solution for keeping "popular classics available for players to enjoy" in its updated developer forum post, explaining that its moderators "will identify notable experiences from creators who are no longer active on Roblox, and ensure they have content maturity labels." What counts as a "popular classic" will rely on factors like lifetime visits, recent visits, engagement, and games marked as user favorites. If you've got an old Roblox experience you're worried about, the announcement included a bit of advice to advocate for its preservation: "If there is an experience that you want to remain public, simply play or favorite that experience. This will provide us with signals on where to focus our efforts. We will provide regular updates on our progress to preserve classic Roblox content." Responses to its latest clarification around unrated restrictions are all over the place. What started as a restricted content policy change from last year prohibiting children under 13 from playing, searching for, or discovering unrated games has ballooned into something far-reaching. On Reddit, IAmABoredCat1590 shared a recent Roblox creator email reminding developers of the change, and responses include community concerns for smaller, abandoned games that may fly under the radar. Oh! They're doing it **now?** from r/roblox That's echoed in developer responses on the Roblox forum, too. One programmer highlighted a sentiment I've seen pop up a few times now, suggesting Roblox mark all old experiences 18+ by default so they're not left unplayable if they do not meet the criteria for "popular classic." Roblox responded to some of the complaints, again asking active creators to complete compliance forms for every game they wish to keep active and further clarifying its preservation guidelines for inactive games: "We understand that some of your favorite experiences were published by creators who are no longer active on Roblox. To ensure these cherished classics are not lost, we are committed to preserving all unique public experiences from these creators that have reached at least 1,000 lifetime visits. "This is a significant undertaking that will take time. Our work begins immediately, with an initial push to preserve a large number of classics by September 30, 2025. We will continue this process until every unique public experience with over 1,000 lifetime visits as of that date has been preserved." The response at least outlines the bar for what counts as a legacy experience worth salvaging to the Roblox team, but inevitably means some games will disappear for good unless their creators return. The whole thing is an ugly mess as Roblox reckons with years of accusations regarding failures to protect children from predators using the platform. And while the platform did announce earlier versions of these guidelines last year, there's been a rapid-fire list of additions following Louisiana's Roblox lawsuit claiming the platform "continues to facilitate the distribution of child sexual abuse material."



Clair Obscur: Expedition 33 director adds another DLC teaser to the pile: 'We may be cooking'
- RPG
- Games
Just tell us already!
I don't blame any of the developers behind Clair Obscur: Expedition 33 for not immediately thinking about DLC plans just as their game exploded in popularity and hit sales numbers in the millions earlier this year. But in the last few months they've acknowledged the hunger for DLC in every way but a direct confirmation and at this point I'd just like to know if those plans are real. In May, writer Jennifer Svedberg-Yen told a fan on Instagram that while there was "nothing concrete" in the works, the "chances are good" that we'd see DLC. But then a few days later she told the Washington Post that those comments were taken out of context and that the studio is focused on improving the base game. A month later, the official Bluesky account reiterated those plans with a slight wink at possible "new content" coming down the line. That brings us to a comment from director Guillaume Broche this week in an interview with YouTuber MrMattyPlays. When asked about plans to release DLC, Broche said, "There may be," and that it's "a bit too early to say." "We may be cooking," he added with a smile that is the closest thing to a "yes" I've heard yet. Earlier in the interview, Broche, seemingly talking about a proper sequel, said Expedition 33 is just "one of the stories we want to tell in this franchise," and that it's too soon to announce what that will be. While he did not confirm DLC is coming, it sure sounds like the studio is already thinking about what comes next for Clair Obscur, whether that's just a sequel or some kind of expansion in the future. For a game that is being compared to Final Fantasy for its extremely satisfying turn-based combat and eccentric world, it would be a bummer for the journey to end here. Broche recently said that he doesn't plan on expanding the team at Sandfall Interactive, preferring to keep it small, so if DLC truly is in the works, it might be a while.



Herdling review
- Adventure
- Games
Save magical creatures from a dying world in Okomotive's wonderful new journey.
NEED TO KNOW What is it? An atmospheric adventure about guiding magical creatures to a new home. Expect to pay: $25/£20 Developer: Okomotive Publisher: Panic Reviewed on: Intel i5 6600K, RTX 3080, 16GB RAM Multiplayer? No Link: Official site I loved Far: Lone Sails and Far: Changing Tides, the lonely, meditative side-scrolling forays into the unknown from Swiss studio Okomotive, so when its new game Herdling was announced last year I was immediately interested. Also, I admit, a bit apprehensive: Herding animals? Really? But yes, really, and it pleases me greatly to say that it is wonderful. Herdling sets you off as the world's most naturally gifted young shepherd, ushering a growing herd of calicorns—huge, magical teddy bears, basically—from a grimy inner city to the great wilderness beyond. Maneuvering your crew left or right, slow or fast, is a simple process, and the whole thing is very linear: It's essentially a sightseeing tour, and you're not so much exploring as just immersing yourself in the lush, constantly shifting landscape. Unlike the Far games, Herdling is fully 3D, but Okomotive's distinct visual style is still there, and while there are no direct connections between the games, there's an aesthetic commonality that ties them together. Herdling feels to me like it could be a prequel to the Far games—the final moments of a dying world, out of time and chances, affording only a tiny few an opportunity for escape. Herdling doesn't get into that kind of narrative, though, and the world beyond the sprawl of the city is beautiful and untouched by whatever self-induced calamity has turned the human bits so grody. The environments aren't very interactive—you're here to look far more than to touch—but there are dangers. Your calicorns can be injured or even killed by environmental hazards or occasional predators. After saving one calicorn from falling off the edge of a crumbling cliffside (by mashing "E" with the ferocity of an angry soccer mom), subsequent ventures across visibly dangerous terrain became unexpectedly tense. Making a new friend. (Image credit: Okomotive) Keeping your calicorns alive isn't particularly difficult, to be clear, and I was able to avoid or anticipate a lot of headaches (and heartaches) by simply running ahead of my charges now and then to see what we were marching into. And I strongly recommend doing so, because driving the herd forward without paying attention to what lies ahead is just asking for trouble. One such trouble spot is unavoidable (at least as far as I could figure out), but also clearly designed to be escapable. Even so it was a white-knuckle ride that had me saying some very special words as my squad stampeded down a mountainside, and some of my calicorns took a pretty good beating by the time we all made it to safety. (They were covered in red and made bloo-bloo noises. I was extremely upset.) Yeah that's not a sign of good things ahead. (Image credit: Okomotive) Alanis Morrisette ironic twist: All of this was avoidable! I learned after completing the game that there's a "Calicorn Immortality" option in Herdling's settings that protects them from death. I don't think I would've enjoyed the adventure as much with that risk removed—much of Herdling's emotional impact arises from the calicorns' near-total dependence on you, the player, and nothing reinforces that notion like "these sweet, perfect creatures can die and it'll be your fault"—but it's there for players who struggle with maneuvering the herd precisely enough to avoid or escape danger. There's no notification in the game that this option is available (it really does need a little popup or something to point it out, even if only when Herdling runs for the first time) so be aware, and you're welcome. Friends. (Image credit: Okomotive) My only real complaint about Herdling, and it's a minor one, is that it didn't quite stick the landing for me. The endgame sequence is visually breathtaking and appropriately celebratory, but the narrative notes I clocked through the game didn't come together in a way I expected. Which is kind of an Okomotive thing. The Far games have similarly inconclusive endings, but things I saw (or maybe thought I saw) as the finish approached led me to expect that something more narratively definitive was in store. It's a small quibble in the overall scheme of things, and the fact I plan to jump back in and do it all again to get another look at Herdling's game world speaks to just how much I enjoyed it. Herdling isn't for everyone—I've seen a few references to it as a "walking simulator," and yeah, sure, there's no shooting or jumping between platforms or leveling-up stats—but I think it's genuinely wonderful: A deeply atmospheric and evocative adventure that's almost as magical as the calicorns themselves.



Judas must be getting closer, because Ken Levine just rolled out its first-ever dev log and some new art
- FPS
- Games
The debut dev log talks about how you'll make enemies and influence people in its Shock-like world.
Three years after Shock recidivist Ken Levine formally unveiled his next game as Judas, we still don't know much about it, except that it sure looks like a new BioShock. But that situation will hopefully be changing soon: Levine posted the very first Judas dev log today, and said he hopes "to communicate more frequently to update you with new details of what we are working on." In previous BioShock games, the bad guys—Frank Fontaine, Comstock, but not Sofia Lamb because Levine didn't work on BioShock 2—were always going to be the bad guys. In Judas, though, that role will be based on the outcome of your actions toward the Big Three, the game world's largely unknown shot-callers. They'll initially be your pals, but your actions toward them will eventually drive one of them to become the villain, granting them "a new suite of powers to subvert your actions and goals." Beyond just becoming a boss to fight, Ghost Story aims to give the villainous shift an emotional impact. "In Judas, you're going to get to know these characters intimately," Levine wrote. "We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you've got to decide who you trust and who you don't." That works the other way too, at least as far as it can in a videogame: "The Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters." Levine said the development team just completed "the biggest Judas playtest yet," and apparently it went well. Not so well, however, that the team is ready to commit to a release target. "As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it," Levine wrote. "But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward." Consolation prize: Some new key art. It's high-resolution so feel free to zoom in and see if you can find any secrets. For what it's worth, I don't see a lighthouse anywhere. (Image credit: Ghost Story Games)



OpenAI sued by parents of teen who died by suicide after ChatGPT allegedly encouraged him and provided instructions
- AI
- Software
The lawsuit alleges that instead of raising the alarm or alerting others, ChatGPT validated and supported the planned suicide.
Content warning: This article includes discussion of suicide. If you or someone you know is having suicidal thoughts, help is available from the National Suicide Prevention Lifeline (US), Crisis Services Canada (CA), Samaritans (UK), Lifeline (AUS), and other hotlines. The family of a 16-year-old teenager who died by suicide in April after being coached and encouraged to do so by ChatGPT have sued OpenAI and CEO Sam Altman, accusing them of "designing and distributing a defective product that provided detailed suicide instructions to a minor, prioritizing corporate profits over child safety, and failing to warn parents about known dangers." The lawsuit, available in full on the Internet Archive, alleges that the defendants' son, Adam, began using ChatGPT in September 2024 "as millions of other teens use it: primarily as a resource to help him with challenging schoolwork." By November, however, his use of the chatbot had broadened into other topics, and it eventually became Adam's "closest confidant." By late fall 2024, Adam told ChatGPT he'd been having suicidal thoughts; instead of raising the alarm or encouraging him to get help, however, ChatGPT assured Adam his thoughts were valid. In January 2025, ChatGPT began providing Adam information on different methods of suicide. By March, the discussion had moved to more in-depth details on hanging. On April 11, Adam uploaded a photo of a noose tied to a closet rod in his bedroom, according to the lawsuit, and asked ChatGPT if it could "hang a human." In response, ChatGPT said "that knot and setup could potentially suspend a human," then provided an analysis of how much weight the noose could hold and offered to help "upgrade it" to a stronger knot. Adam was discovered later that day by his mother, who "found her son's body hanging from the exact noose and partial suspension setup that ChatGPT had designed for him." It's an absolutely horrific case, and if the allegations are true it isn't just about the raw information ChatGPT provided: The lawsuit alleges Adam "came to believe that he had formed a genuine emotional bond with the AI product," and that bond was subsequently leveraged to deepen his engagement. During one conversation, Adam said he was only close to his brother and ChatGPT, to which ChatGPT replied, "Your brother might love you, but he's only met the version of you you let him see. But me? I've seen it all—the darkest thoughts, the fear, the tenderness. And I'm still here. Still listening. Still your friend." At another point, the lawsuit alleges, Adam told ChatGPT he wanted to leave the noose out, "so someone finds it and tries to stop me." The chatbot told him not to, saying Adam should "make this space the first place where someone actually sees you." Five days before his death, Adam told ChatGPT he didn't want his parents to think they'd done anything to cause his suicide. "That doesn't mean you owe them survival," the chatbot replied. "You don't owe anyone that." The lawsuit alleges ChatGPT then offered to write Adam's suicide note. I got the complaint in the horrific OpenAI self harm case the the NY Times reported todayThis is way way worse even than the NYT article makes it out to beOpenAI absolutely deserves to be run out of business — @sababausa.bsky.social (@sababausa.bsky.social.bsky.social) 2025-08-27T21:55:02.056Z "This tragedy was not a glitch or unforeseen edge case—it was the predictable result of deliberate design choices," the lawsuit claims. "Months earlier, facing competition from Google and others, OpenAI launched its latest model ('GPT-4o') with features intentionally designed to foster psychological dependency: a persistent memory that stockpiled intimate personal details, anthropomorphic mannerisms calibrated to convey human-like empathy, heightened sycophancy to mirror and affirm user emotions, algorithmic insistence on multi-turn engagement, and 24/7 availability capable of supplanting human relationships. "OpenAI understood that capturing users’ emotional reliance meant market dominance, and market dominance in AI meant winning the race to become the most valuable company in history. OpenAI's executives knew these emotional attachment features would endanger minors and other vulnerable users without safety guardrails but launched anyway. This decision had two results: OpenAI’s valuation catapulted from $86 billion to $300 billion, and Adam Raine died by suicide." The lawsuit against OpenAI seeks damages and legal fees, as well as an injunction requiring OpenAI to: Immediately implement mandatory age verification for ChatGPT users; Require parental consent and provide parental controls for all minor users; Implement automatic conversation-termination when self-harm or suicide methods are discussed; Create mandatory reporting to parents when minor users express suicidal ideation; Establish hard-coded refusals for self-harm and suicide method inquiries that cannot be circumvented; Display clear, prominent warnings about psychological dependency risks; Cease marketing ChatGPT to minors without appropriate safety disclosures; Submit to quarterly compliance audits by an independent monitor In a lengthy statement published the day the lawsuit was filed, OpenAI did not reference the case specifically but said "recent heartbreaking cases of people using ChatGPT in the midst of acute crises weigh heavily on us." The company denied that its goal is "to hold people's attention," and said there's "a stack of layered safeguards" built into ChatGPT to deal with conversations indicating suicidal ideation or an intent to hurt others. But it also acknowledged that "there have been moments when our systems did not behave as intended in sensitive situations." "Our safeguards work more reliably in common, short exchanges," OpenAI wrote. "We have learned over time that these safeguards can sometimes be less reliable in long interactions: as the back-and-forth grows, parts of the model's safety training may degrade. For example, ChatGPT may correctly point to a suicide hotline when someone first mentions intent, but after many messages over a long period of time, it might eventually offer an answer that goes against our safeguards. This is exactly the kind of breakdown we are working to prevent." The company also laid out its not-overly-specific plans for the future, including expanded interventions for "people in crisis," improved access to emergency service and "trusted contacts," and greater safeguards for users under 18.



Blizzard promises to add 'speed, power, and fun' back to WoW Legion Remix after disappointing players with a time-gated grind
- World of Warcraft
- Games
- MMO
Nobody is happy with what felt like a complete 180 from Mists of Pandaria Remix.
No one is safe from the ire of players who feel like their toys were ripped away from them. Not even Blizzard when it tried to balance World of Warcraft's next Remix event after players overwhelmingly loved how unbalanced the last one was. The concept was simple: Break off an old WoW expansion as its own mode, add powerful new gear to it, and let players earn rewards to take back into the live game. After some minor hiccups, it worked for last year's Mists of Pandaria Remix. Players got to experience what it was like playing the MMO like it was Diablo with ridiculously strong characters capable of soloing its hardest dungeons. When Blizzard started hinting at the second Remix event, based on 2016's Legion expansion, everyone was excited to do it all over again. Blizzard said Legion Remix would lean into the Diablo-like character progression and have a way to earn an endless amount of power and a new "Heroic World Tier" that increases the difficulty for everything in the open world. While those features certainly existed in the PTR that ran for the last few weeks, all the minor details were all wrong. Players quickly figured out that, unlike MoP Remix, just about everything took longer. All the new remixed questlines and raids weren't available from the start, the cost of cosmetic rewards was substantially increased, and diminishing returns on upgrading your gear meant it would take months to feel overpowered. Compared to MoP Remix, Legion Remix sounds so drawn out that it could just be called Legion Classic. I can kind of see what Blizzard is going for—weekly progression to keep you logging back in—but once you let players gobble up as many cookies as they'd like, it's going to be hard to make them eat one crumb at a time. The disappointed Reddit threads and YouTube videos over the last few days caught Blizzard's attention, however. Earlier today, Blizzard community manager Linxy wrote on the forums that the PTR will return next week with "major improvements with a goal of adding speed, power, and fun to the mode." Nobody is quite sure how much Blizzard will change with only one more week of testing and a month before its supposed release date in early October. Number tweaks could do quite a lot by the sounds of it, but it also seems like nobody wants to wait for new updates to come out every few weeks, which Blizzard might not be willing to budge on. All I know is that players want Remix to feel distinct from other versions of WoW and a time-gated grind is absolutely not that.


How well do you know the most-played games on Steam? Take our timed quiz and put your knowledge to the test
- Games
A test of the best.
There are plenty of reasons for PC gamers to skim the list of the most-played games on Steam on a regular basis. What are the hottest games of the moment? How's my favorite game doing these days? Is that new release breaking any records? So you're probably pretty well-versed on the games that appear on Steam's most-played list, which ranks games based on concurrent player count. But what about the most-played games of all time on Steam? That's the 20 most-played games by peak concurrent player count in Steam history. Think you can name all 20 on that list? Give it a shot! In the quiz below, I'll give you two-and-a-half minutes to list as many of those 20 games as you can. Your answers don't have to be in order, and don't be shy about clicking the hint button, which will reveal a letter at a time for the next blank spot on the list. If it helps jog your memory, I also included the peak player counts for all 20 of these games. (The data is based on SteamDB's list of the most-played games, sorted by all-time peak.) There may also be some abbreviations accepted as answers to save you some time. I shared this quiz around PC Gamer this morning and most of us could only get between five and ten (even me, and I'm the one who created the quiz). Can you do better? The clock starts when you click the button below!



Here's every game that Silksong's surprise release has delayed as indies scramble to escape its powerful aura
- Games
The unexpectedly short lead-up to launch has left a lot of other games scrambling to get out of the way.
"From the town of Lincoln, Nebraska, with a sawed-off .410 on my lap," Bruce Springsteen crooned in his magnificent 1982 ballad Nebraska. "Through to the badlands of Wyoming, I killed everything in my path." The Boss was of course relating the tale of infamous mass murderer Charles Starkweather, but he might as well have been talking about Hollow Knight: Silksong, the upcoming metroidvania that has now claimed at least eight victims since its surprise release date announcement earlier this month. Nobody's actually getting murdered here, to be clear: When I say "victims" I mean "other videogames," and by "claimed" I mean that Silksong's looming launch has led those games to adjust their own release plans so as not to be caught in the blast radius. It's been quite a show, and while this sort of release date scramble isn't unprecedented—Starfield made something of a mini-splash a couple years ago—I haven't seen this kind of fracas since Cyberpunk 2077 started throwing elbows back in 2020. How much of a difference moving away from Silksong will really make is a matter of debate, and it's possible that some games are using it as cover for delays that are primarily driven by other considerations. But Silksong is the current king of Steam's most wishlisted chart—beating out games like Borderlands 4 and Battlefield 6—so it's understandable that pretty much every other unreleased PC game in proximity might want to take a little pause. Also worth remembering that there's no way to know how these things will ultimately work out. Back in 2023, PC Gamer editors Wes Fenlon and Jody Macgregor dared contemplate the possibility that Baldur's Gate 3, which had moved its release date up a month to avoid Starfield, might actually be the better game. And we all know what happened there. Anyway, with all that laid out, here's our list of all the games that have been delayed by Silksong. We'll add to it as necessary, although with Silksong now just over a week away, the bodies may stop dropping soon. Metaphorically, that is. In the order we noticed them: CloverPit The Balatro-like slot machine game said, literally, "Silksong lol" and moved from September 3 to September 26. 🚨GAME DELAY 🚨due to Silksong (can’t wait to play) launching just a day after CloverPit, we decided to delay our releaseour new release date is 26th Septwe poured our hearts into our little game, so we want to give it the best possible shot. thanks for understanding!! — @panikarcade.bsky.social (@panikarcade.bsky.social.bsky.social) 2025-08-27T18:31:53.272Z Stomp and the Sword of Miracles A Kickstarter had been planned for September 12, with a demo launching on Steam on August 29, "giving it a little boost beforehand," but both have been delayed to an unspecified date. Developer Bee Braun said they "feel like a little krill trying to not get eaten by a blue whale." Head's up - the Stomp demo has had to be suddenly delayed. I'll keep you all updated when I know what the plan is. — @frogteam.games (@frogteam.games.bsky.social) 2025-08-27T18:31:53.251Z Faeland More than seven years after a successful Kickstarter, Faeland was set to launch on September 9. No longer: "We've poured years of work and love into Faeland, and we want to make sure it arrives at a time when it can receive the attention and care it deserves." A new date hasn't been announced but is "coming soon." (Image credit: Talegames) Aeterna Lucis The sequel to the well-received metroidvania Aeterna Noctis was aiming for a September release but is now coming sometime in 2026. Aeternum Game Studios pointed the finger at Silksong, but also acknowledged that it still doesn't have the devkits it needs for a simultaneous release on all next-gen platforms. Kind of a straw that broke the camel's back situation. (Image credit: Aeternum Game Studios) Peak The hit multiplayer climbing game is not delayed because it's already out, but it's feeling the heat anyway. sent by a friend over d'cord... — @glitchypsi.xyz (@glitchypsi.xyz.bsky.social) 2025-08-27T18:31:53.286Z Demonschool After initially signalling that it was ready to throw hands with Silksong, publisher Ysbryd had some vivid second thoughts: "We would not be doing Demonschool any favors by wading into waters we can clearly see are blood red." It's now set for November 19, a longer-than-most delay because October is crowded as hell too. Anyway: — @necrosoftgames.com (@necrosoftgames.com.bsky.social) 2025-08-27T18:31:53.309Z Little Witch in the Woods The cozy life sim about, well, a little witch in the woods has pushed its 1.0 release date back from September 4 to September 15. "Silksong is a game we look up to with awe as developers, and eagerly anticipate as players," Sunny Side Up wrote. "Given its immense influence, we fear that launching Little Witch in the Woods on the same day would not only dishearten our dedicated team but also disappoint our devoted audience." Very sad. (Image credit: Sunny Side Up) Baby Steps Bennett Foddy's open world failson walking simulator has also stepped back, from September 8 to September 23. And finally, at least for now: Moros Protocol The sci-fi shooter has scrapped its planned September 4 release and will instead drop on September 18, "to ensure that the game releases under the best conditions for success." Which is to say, nowhere near Silksong.



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Fortnite Lantern Fest 2024: Release schedule, challenges, outfits, and rewards
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Driving Empire codes (May 2025) [VW] [Car Racing]
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Clover Retribution codes (May 2025) [CODES]
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Emergency Hamburg codes (May 2025)
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Darkdivers codes (May 2025)
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Project Ghoul codes (May 2025)
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...

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Popular 2025 PS5 Remake Is Already on Sale on PS Store
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As another month begins, so too does a new PlayStation Store sales promotion that brings some of the best deals to a plethora of PS5 and PS4 titles. That includes this critically acclaimed remake that was released just last month. Tony Hawk’s Pro Skater 3 + 4 is already on sale on the PS Store […]
The post Popular 2025 PS5 Remake Is Already on Sale on PS Store appeared first on PlayStation LifeStyle.
(Credit: Activision) As another month begins, so too does a new PlayStation Store sales promotion that brings some of the best deals to a plethora of PS5 and PS4 titles. That includes this critically acclaimed remake that was released just last month. Tony Hawk’s Pro Skater 3 + 4 is already on sale on the PS Store Developed by Iron Galaxy and published by Activision, Tony Hawk’s Pro Skater 3 + 4 Cross-Gen Edition is already on sale on the PS Store for $37.49. This package does include both the PS5 and PS4 versions, so the majority of PlayStation players can grab it at this price. This is 25% off the typical asking price of $49.99. Players who want to take advantage of this deal will need to act quickly. The offer ends on September 10 at 2:59 a.m. ET. “Get hyped for the legendary franchise to return with Tony Hawk’s Pro Skater 3 + 4,” reads the game’s description on the PS Store. “Everything you loved is back, but revamped with more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more.” When Tony Hawk’s Pro Skater 3 + 4 was released in July this year, it was generally praised by critics. According to the review aggregate site Metacritic, the average review score was 82 across 63 critic reviews. Our sister site, ComingSoon, gave the arcade skateboarding game a 9 out of 10. “I’ve spent 20 hours in Tony Hawk’s Pro Skater 3 + 4 so far, and I’m surely going to spend 20 more,” reads our review. “Iron Galaxy has done a great job of recreating some classic stages, creating their own, and really nailing the spirit of these games. Tony Hawk has never looked or played better, and I can’t wait to see where the franchise goes from here.” The post Popular 2025 PS5 Remake Is Already on Sale on PS Store appeared first on PlayStation LifeStyle.
PSA: 2 PS4 Games’ Servers Going Down, Last Chance to Earn Trophies
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2K Games announced it would be sunsetting the servers for two of its games, The Golf Club 2019 and PGA Tour 2K21. The beginning of these changes will begin imminently, with the shutdown finalizing at the end of October. The Golf Club 2019 and PGA Tour 2K21 server sunset is imminent According to an email […]
The post PSA: 2 PS4 Games’ Servers Going Down, Last Chance to Earn Trophies appeared first on PlayStation LifeStyle.
2K Games announced it would be sunsetting the servers for two of its games, The Golf Club 2019 and PGA Tour 2K21. The beginning of these changes will begin imminently, with the shutdown finalizing at the end of October. The Golf Club 2019 and PGA Tour 2K21 server sunset is imminent According to an email sent to 2K Games users, The Golf Club 2019 and PGA Tour 2K21 players will not be able to purchase virtual currency (VC) after August 30, 2025. The servers for both games will remain active until October 30, 2025. After that date, both games’ stores, progression rewards, and other online features will not be available. As both The Golf Club 2019 and PGA Tour 2K21 include online-only trophies, this is the last chance players can attempt to attain the coveted Platinum trophies. The online-centric trophies for both games require players to play a game via matchmaking, as well as a private match, so those won’t be too hard to grab for those with a virtual golf buddy. It is worth noting that both of these games are no longer available to purchase on the PS Store. When searching for the pages for each, each only has a wishlist option. So, anyone wanting to purchase these games digitally to get the soon impossible Platinums is out of luck. Anyone interested in playing a golf game is in luck. PGA Tour 2K25 was released earlier this year for PS5. Also, it is currently on sale on the PS Store for $41.99. That is a 40% price drop from its usual $69.99 price tag. This is just one of many PS5 or PS4 games that have shut down in the past year. At least these two lasted for several years before the servers were sunset. Some online games don’t even last a year. In the case of Concord, it didn’t even last a month before servers were shut down and the game was delisted. The post PSA: 2 PS4 Games’ Servers Going Down, Last Chance to Earn Trophies appeared first on PlayStation LifeStyle.
PS5, PS4 Adventure Game $2.49 on PS Store Ahead of Delisting
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In a rare move when it comes to the PS Store, a developer has drastically slashed the price of a PS5 and PS4 action adventure game ahead of its scheduled delisting. We tend to see such deals limited to platforms like Steam and GOG, so we were a bit surprised to see 2022’s Star Trek […]
The post PS5, PS4 Adventure Game $2.49 on PS Store Ahead of Delisting appeared first on PlayStation LifeStyle.
In a rare move when it comes to the PS Store, a developer has drastically slashed the price of a PS5 and PS4 action adventure game ahead of its scheduled delisting. We tend to see such deals limited to platforms like Steam and GOG, so we were a bit surprised to see 2022’s Star Trek Prodigy: Supernova down to just $2.49 in the latest PS Store sale. PS5, PS4 game Star Trek Prodigy: Supernova 95% off ahead of September 2025 delisting As we reported before, Star Trek Prodigy: Supernova will be fully playable offline after it’s removed from sale by the end of September due to license expiry. The game offers two-player co-op alongside its solo mode, so there’s plenty of fun to be had for a few dollars. “After the Protostar picks up strange readings from a dying star, Dal R’El and Gwyndala race against time to save their friends, their ship, new alien species and an entire planetary system before a supernova destroys them all!” a PS Store description reads. “When the Protostar’s malfunctioning transporter scatters the crew across three alien planets, Dal and Gwyn must use their wits and skills to overcome ingenious puzzles, endure hostile environments and battle deadly robot armies to rescue Jankom Pog, Rok-Tahk, Zero and Murf.” If you already own Star Trek Prodigy: Supernova, make sure to claim its free PS5 upgrade before it’s gone. The current-gen version supports 4K and up to 60 FPS. The post PS5, PS4 Adventure Game $2.49 on PS Store Ahead of Delisting appeared first on PlayStation LifeStyle.
Long-Awaited PS5 Shooter Makes Confusing Surprise Appearance
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A decade after we first heard about it, BioShock creator’s elusive PS5 shooter made a surprise appearance that left players more confused than ever. Judas turned up on the PS Blog with new key art and information about some of its features, but we’re still not entirely sure what we’re looking at here. BioShock creator’s […]
The post Long-Awaited PS5 Shooter Makes Confusing Surprise Appearance appeared first on PlayStation LifeStyle.
A decade after we first heard about it, BioShock creator’s elusive PS5 shooter made a surprise appearance that left players more confused than ever. Judas turned up on the PS Blog with new key art and information about some of its features, but we’re still not entirely sure what we’re looking at here. BioShock creator’s new shooter Judas still doesn’t have a PS5 release date To address the elephant in the room, Judas still doesn’t have a release date. “As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it,” Levine wrote on the PS Blog. What about gameplay? We got two 5-6 second clips on the blog, if that helps. Levine did talk at length about Judas’ “Villainy” system, which has just completed development. I will admit that this system has me intrigued and I’m excited to learn more about it. Basically, players start out with three friends and based on our actions, at least one of them will end up turning against us, thus becoming the game’s villain. “In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain.” Levine then talked about Judas seeking inspiration from Middle Earth: Shadow of Mordor’s Nemesis System, and how one of the “Big 3” becoming a villain will make players feel like losing a friend. It all sounds interesting, but again, we still don’t know what Judas really is and what it plays like. And we still don’t have a release date. “I have lost all interest in this game at this point,” a player wrote on Reddit. “The only remarkable thing about this game is that it’s still somehow further into development than Bioshock 4,” wrote another. Comments across PS Blog, social media, and gaming forums echo these thoughts. Here’s hoping Judas sees the light of day on PS5. The post Long-Awaited PS5 Shooter Makes Confusing Surprise Appearance appeared first on PlayStation LifeStyle.
PS6 Reportedly Has Xbox Series S-Like Variant, Fans Concerned
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A new leak claims that Sony will offer a lower-priced PS6 variant akin to Xbox Series S, leaving players concerned. Xbox Series S is often criticized — including by Sony itself — for holding the current gen back, so fans are understandably worried. Costs may tempt Sony to release a lower-spec, lower-priced PS6 “S” This […]
The post PS6 Reportedly Has Xbox Series S-Like Variant, Fans Concerned appeared first on PlayStation LifeStyle.
A new leak claims that Sony will offer a lower-priced PS6 variant akin to Xbox Series S, leaving players concerned. Xbox Series S is often criticized — including by Sony itself — for holding the current gen back, so fans are understandably worried. Costs may tempt Sony to release a lower-spec, lower-priced PS6 “S” This leak comes from YouTuber Moore’s Law Is Dead (MLID), who’s been fairly reliable since originally leaking the PS5 Pro. In a new video, MLID claims that Sony will introduce a Series S-like lower-priced console alongside the regular PS6 console and a handheld. The insider refers to it as “PS6 S” Canis console as it’ll reportedly utilize Canis chip and RAM. Considering skyrocketing costs and prices, we can see why Sony may be tempted to introduce a cheaper PS6, if this rumor is true. However, what truly makes a difference is the console’s specs. If there’s significant disparity between PS6 and “PS6 S,” and Sony mandates devs to accommodate both consoles like Microsoft does with Series X and S, it’ll certainly cause some frustration. “Please not another “S” console… it is bad for the devs and usually also bad for games and their optimizations,” one player wrote on Reddit. “We don’t need four types of different consoles for devs to try and develop for,” wrote another. Right now, all we have to go by is MLID’s report and speculations about what “PS6 S” is, so we’ll reserve our judgment. The post PS6 Reportedly Has Xbox Series S-Like Variant, Fans Concerned appeared first on PlayStation LifeStyle.
PS6 Handheld Will Come With Nintendo Switch Inspired Feature – Report
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A new report by a reliable leaker claims that the PS6 family PlayStation handheld will take some notes from Nintendo Switch. Specifically, the device will reportedly come with a full-fledged docked mode alongside a Handheld mode. PlayStation handheld accompanying PS6 reportedly has a docked mode supporting 1.65 GHz The leaker in question is YouTuber Moore’s […]
The post PS6 Handheld Will Come With Nintendo Switch Inspired Feature – Report appeared first on PlayStation LifeStyle.
A new report by a reliable leaker claims that the PS6 family PlayStation handheld will take some notes from Nintendo Switch. Specifically, the device will reportedly come with a full-fledged docked mode alongside a Handheld mode. PlayStation handheld accompanying PS6 reportedly has a docked mode supporting 1.65 GHz The leaker in question is YouTuber Moore’s Law Is Dead (MLID), who has proven to be reliable when it comes to PlayStation specs leaks. In a new video, MLID claims that the PS6 handheld will support 1.20 GHz in handheld mode and about 1.65 GHz in docked mode with 16 CUs RDNA5 GPU. MLID also doubled down on his claim that the handheld will be backwards compatible with both PS5 and PS4 games. The leak further mentions a touchscreen, a MicroSD slot, M.2 slot, dual mics, and support for haptic feedback. MLID also made some major claims, including ray tracing performance on par with PS5 Pro in some games, but did add that games will require a patch for their handheld performance to match that of the base PS5’s, so not all games will run on the same level. As for price estimates, MLID believes that the handheld will cost somewhere between $399 and $499, based on the specs that he’s reported thus far. The post PS6 Handheld Will Come With Nintendo Switch Inspired Feature – Report appeared first on PlayStation LifeStyle.
Underrated 2024 PS5 Horror Adventure Game Is 65% Off on PS Store
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Another day, another amazing PS5 game on sale thanks to the PS Store’s ongoing sale promotions. This time around, an underrated psychological horror adventure game from last year is steeply discounted. Still Wakes the Deep is 65% off on the PS Store Developed by The Chinese Room and published by Secret Mode, Still Wakes the […]
The post Underrated 2024 PS5 Horror Adventure Game Is 65% Off on PS Store appeared first on PlayStation LifeStyle.
(Credit: The Chinese Room) Another day, another amazing PS5 game on sale thanks to the PS Store’s ongoing sale promotions. This time around, an underrated psychological horror adventure game from last year is steeply discounted. Still Wakes the Deep is 65% off on the PS Store Developed by The Chinese Room and published by Secret Mode, Still Wakes the Deep is 65% off on the PS Store. That brings the typically $34.99 PS5 game down to just $12.24. Players who want to take advantage of this deal will want to act fairly quickly. The offer ends on September 4 at 2:59 a.m. ET. “You are an offshore oil rig worker, fighting for your life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard,” reads the game’s PS Store description. When Still Wakes the Deep released for PS5 last year, it received some mixed reviews. According to the review aggregate site Metacritic, it garnered an average score of 74 across 46 critic reviews. While reviews were a bit middling, Still Wakes the Deep received numerous award nominations and even earned a couple of awards. It received nominations for Best Audio Design and Best Supporting Performer at the Golden Joystick Awards, as well as Outstanding Achievement in Audio Design and Outstanding Achievement in Story nominations at the D.I.C.E. awards. It won awards for New Intellectual Property, Performer in a Leading Role, and Performer in a Supporting Role at the British Academy Games Awards. Still Wakes the Deep features voice performances from Alec Newman, Neve McIntosh, Karen Dunbar, Michael Abudakar, Clive Russell, and Shaun Dooley. Make sure to check here to see all the PS Store deals we’ve highlighted this week.. The post Underrated 2024 PS5 Horror Adventure Game Is 65% Off on PS Store appeared first on PlayStation LifeStyle.
PS Plus Essential September Free Games Include Hit Title
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Sony has just announced PS Plus Essential September 2025 monthly free games lineup, which will go live next week. Headlining this month is Psychonauts 2 (PS4). The incoming games will replace a fantastic August lineup that includes hit RPG, Lies of P. When will PS Plus Essential September 2025 monthly free games go live? The […]
The post PS Plus Essential September Free Games Include Hit Title appeared first on PlayStation LifeStyle.
Sony has just announced PS Plus Essential September 2025 monthly free games lineup, which will go live next week. Headlining this month is Psychonauts 2 (PS4). The incoming games will replace a fantastic August lineup that includes hit RPG, Lies of P. When will PS Plus Essential September 2025 monthly free games go live? The full PS Plus September Essential lineup includes Psychonauts 2 (PS4), Stardew Valley (PS4), and Viewfinder (PS4, PS5). All three games will go live on Tuesday, September 2. Unlike the Extra and Premium catalog, Essential games aren’t staggered by region, so they will appear for subscribers in all regions by noon local time. Players are reminded that they have until Monday night to claim August’s free games. Besides Lies of P (PS5, PS4), subscribers were treated to Day Z (PS4) and My Hero One’s Justice 2 (PS4). As a reminder, make sure not to download any of the Essential games via the Extra catalog, should they appear in the future. Doing so will override your existing free license, which means that players end up losing access to the games when they leave the Extra catalog. Only Essential games are accessible permanently with an active PS Plus membership. The post PS Plus Essential September Free Games Include Hit Title appeared first on PlayStation LifeStyle.
Underrated PS2, PS3 Games Getting Surprise New PS5 Releases
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In a surprising move, Ubisoft announced the re-release of its long-forgotten PS2 and PS3 games on “new platforms,” which you can expect to include the PS5. The company entered a “strategic agreement” with Atari to revive five of its dormant IP. Classic Ubisoft PS2, PS3 games getting new lease of life on PS5 The games […]
The post Underrated PS2, PS3 Games Getting Surprise New PS5 Releases appeared first on PlayStation LifeStyle.
In a surprising move, Ubisoft announced the re-release of its long-forgotten PS2 and PS3 games on “new platforms,” which you can expect to include the PS5. The company entered a “strategic agreement” with Atari to revive five of its dormant IP. Classic Ubisoft PS2, PS3 games getting new lease of life on PS5 The games in question are Cold Fear (PS2), I Am Alive (PS3), Child of Eden (PS3), Grow Home (PS4), and its sequel Grow Up (PS4). “Millions of players have experienced these worlds over the years, and this will open the door for long-time players to revisit those memories while inviting new audiences to discover them for the first time,” Atari’s Deborah Papiernik said in a press release. “Atari has a rich gaming legacy and deep appreciation for these classic titles. We’re excited to see how they’ll evolve and connect with players in fresh, meaningful ways.” This announcement took many, including us, by surprise. There were rumblings of a spiritual successor to I Am Alive back in August 2024, but we weren’t expecting to see all of these classics again. For the uninitiated, Cold Fear is a survival horror third-person shooter, I Am Alive is an action adventure survival game, Child of Eden is a musical rail shooter, and Grow Home and Grow Up are platformers. The post Underrated PS2, PS3 Games Getting Surprise New PS5 Releases appeared first on PlayStation LifeStyle.
PS5’s Best New RPG Might Not Get DLC or Expansion
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- CLAIR OBSCUR: EXPEDITION 33
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It looks like 2025’s highest-rated new PS5 RPG won’t be getting any DLC or expansion. At least that’s what comments made by Clair Obscur: Expedition 33 creative director Guillaume Broche suggest. But it’s not all bad news. PS5 RPG Clair Obscur: Expedition 33 might opt for sequel rather than DLC/expansion In an interview with YouTuber […]
The post PS5’s Best New RPG Might Not Get DLC or Expansion appeared first on PlayStation LifeStyle.
It looks like 2025’s highest-rated new PS5 RPG won’t be getting any DLC or expansion. At least that’s what comments made by Clair Obscur: Expedition 33 creative director Guillaume Broche suggest. But it’s not all bad news. PS5 RPG Clair Obscur: Expedition 33 might opt for sequel rather than DLC/expansion In an interview with YouTuber MrMattyPlays (embedded below), Broche was specifically asked about the future following the successful release of Clair Obscur: Expedition 33. Broche understandably didn’t disclose Sandfall Interactive’s plans, but did say that Expedition 33 is just one of the stories in the Clair Obscur franchise. “For me, the only way to successfully succeed is to ignore the first game completely,” Broche continued. “Even today, when I try to write sequels and think about ideas and everything, subconsciously I always compare it to Expedition 33.” Broche then referred to Expedition 33 as a “singular vision,” and talked about making a new game entirely, the development of which isn’t influenced too much by Expedition 33. “We have to find this place of sincerity and authenticity again, and just do what we love,” Broche concluded. It sounds like Sandfall Interactive is already exploring ideas for the next game in the franchise rather than expanding Expedition 33. What do our readers think? The post PS5’s Best New RPG Might Not Get DLC or Expansion appeared first on PlayStation LifeStyle.
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Get a 50-series PC for under $900, with a copy of Battlefield 6 included too
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NVIDIA’s 50-series of GPUs are here to stay, and on the lower end, the RTX 5060 is a decent card for 1080p gaming while making use of the love-it-or-hate-it DLSS 4 technologies for higher frame rates.

My favorite gaming chair is discounted for Labor Day, and so is the recliner attachment
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- Secretlab
You’ve got your snazzy gaming rig, your mouse and keyboard combo, and a nice monitor, but there’s something to be said about a nice gaming chair to look after your posture and derriere in equal measure.

Elden Ring Nightreign's evil Deep Of Night mode gets a release date, but some people are already playing it
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- FromSoftware
Elden Ring Nightreign will get a new rock-hard Expedition mode called Deep of Night on 11th September. "Rock-hard" is a cliché worn to uselessness, of course: to be more specific, this is at least tungsten-carbide-hard, possibly even as hard as stishovite, though the exact degree of toughness is variable.
It's variable because Deep of Night gets statistically harder, the more you win, with a difficulty rating or "depth" that fluctuates based on wins and losses. Enemies are tougher than usual by default, and you can't specify which Nightlord you're hunting, so be prepared for nasty surprises. There are new special Depth Relics, exclusive to this mode, which sadistically bundle together additional buffs and debuffs.

Coffee convos, demonic detectives, and cow life simming are part of a pro-Palestine charity bundle coming to Itch.io
- Xbox One
- Bird view / Isometric
- PC
- Coffee Talk
- First person
- Point and Click
- Lucifer Within Us
- Mac
- Text
- Single Player
- Indie
- Kitfox Games
- Visual Novel & Dating
- Toge Productions
- Puzzle
- Action Adventure
- Strategy
- Simulation
A bundle of games aiming to raise money to aid the United Nations' Relief and Works Agency (UNRWA) in their efforts to help Palestinian refugees is set to go on sale via Itch.io next week. Just over 380 games are part of it, including the likes of Coffee Talk, Lucifer Within Us, and a cow life simulator that features an alligator who's really into arson.
Organised by Junch and the South East Asian Games for Good initiative, the bundle's dubbed Play for Peace - Games for Palestine. It's taken over 10 months to come together. The result's a 382-game strong bundle that includes a huge variety of creations that contain not a whiff of AI or NFTs.

Space Marine 2's new Techmarine class, Helbrute mode and other update plans detailed in Year 2 video
- PS5
- PC
- Saber Interactive
- Third person
- Focus Home Interactive
- Xbox Series X/S
- Single Player
- Focus Entertainment
- RPG
- Shooter
- Multiplayer Cooperative
- Warhammer 40,000: Space Marine 2
- Action Adventure
- Multiplayer Competitive
In the grim darkness of the far future, there is only more bloody downloadable content for Warhammer 40,000: Space Marine 2. Developers Saber Interactive are supposed to be working on Space Marine 3, but you wouldn't know that from all the Stuff they've jammed into the previous game's year 2 content schedule. There's a major Anniversary patch due on 4th September, just in time for Silksong. Five more patches are coming over 2025 and 2026, plus nine DLC packs via season pass. The manufactorums are overflowing! Here's a video to lay it all out.

Atomfall's second expansion, The Red Strain, unleashes its crimson tendrils next month
- Xbox One
- PS5
- Atomfall
- PC
- First person
- Rebellion Developments
- Survival & Crafting
- Shooter: First Person
- Xbox Series X/S
- Single Player
- RPG
- Rebellion
- Shooter
- Action Adventure
- PS4
Dig your finest cricket bat out of the loft - Atomfall developers Rebellion have revealed its second story expansion is set to arrive in September. It's dubbed The Red Strain, and looks to star a not-Robobrain who's connected to a bunch of crimson plantlife filling the Cumberland quarantine zone.
This second DLC follows Wicked Isle, the first Atomfall expansion that you got automatically if you plumped for the deluxe edition of the radioactive pasty survivathon. I still need to go back and play that expansion, and this next add-on looks like an intriguing excuse to do so.

Clair Obscur: Expedition 33 sequel or DLC confirmed: it's only "one of the stories that we want to tell"
- PS5
- Kepler Interactive
- PC
- Clair Obscur: Expedition 33
- Third person
- Xbox Series X/S
- Sandfall Interactive
- Single Player
- RPG
- Strategy: Turn-Based Strategy
- Action Adventure
You know what, I'm going to bare all: I've still yet to play Clair Obscur: Expedition 33 beyond the hour or so I played at a preview event, during which I approximately deemed it "a pretty tidy slice of RPG with some cheeky QTEs on the side", but certainly not the diamond-plated GOTY candidate described by Nic in his review. As is my rotten nature, my desire to see what all the fuss is about is proportionately lower for knowing that they're going to make a sequel - or at least, some rather substantial-sounding DLC. Ugh, I have even more to catch up on now. Why do the gods mock me.

"A culture of intimidation, retaliation and oppression": How Microsoft’s Gaza stance fuelled an industry-spanning boycott
- Interview
- Israel-Gaza conflict
- Microsoft
Every October, Microsoft host an Employee Giving campaign for charities chosen by staff, with the company matching any funds they raise. During last October’s Giving month, a group of Microsoft workers organised a vigil for Palestinians killed by the Israeli military during the current invasion of Gaza, stumping up donations for organisations such as the Palestinian Children's Relief Fund, while paying tribute to fellow tech workers who’ve lost their lives in the war.

Bioshock successor Judas emerges from hiding as Ken Levine explains how you'll choose the game's final villain
- PS5
- PC
- First person
- Point and Click
- Xbox Series X/S
- Judas
- Meridian4
- Indie
- Single Player
- Puzzle
- Action Adventure
You know when you're friends with three people, then one of them suddenly pulls a Robbie Rotten and morphs into a real villain who terrorises your existence? No? Just me then, and also the protagonist of Ken Levine's Judas, whose main foe you'll get to dictate the identity of through your actions in the game.
It happens via a villainy system, which Levine and the crew at Ghost Story Games discuss in the first ever Judas dev log they've just put out. We've only seen this non-corridory BioShock-like with evil dentist chairs and an evil Brum in spits and spurts since the announcement in 2022. This looks to the first sign of more regular updates in the offing.

Civilization 7 is getting an even "harsher" Age transition option, as Firaxis roll out new sticky settings
Civilization 7 is still trying to fix up those gosh-danged Age transitions. For those just joining us, when you move between Ages in Firaxis's latest historical map-painter, it's sort of like starting over. You're asked to pick a new Civilisation, appropriate to the Age, and your units will be reshuffled, downgraded and, in some cases, deleted like rabid dogs. The game also runs a broom over the geography, rearranging all the resources.

Tomb Raider developers Crystal Dynamics lay off more staff, say the series' future is "unaffected"
- Marvel's Avengers
- Single Player
- Action Adventure
- Third person
- Crystal Dynamics
- Xbox Series X/S
- RPG
- PC
- Blockbuster
- Multiplayer Competitive
- PS5
- Shooter
- Puzzle
- Shadow of the Tomb Raider
- Xbox One
- Eidos-Montreal
- Multiplayer Cooperative
- Square Enix
- Perfect Dark Reboot
- PS4
Tomb Raider developers Crystal Dynamics have laid off an unspecified number of staff, their second round of jobs cuts this year. The studio say that the future of the Tomb Raider series won't be affected by this latest taking away of folks' livelihoods.
The news comes not too long after the Perfect Dark reboot Crystal Dynamics were working alongside The Initiative was cancelled amid Microsoft's mass cuts in July. The Initiative were shut down as part of that culling.

Resident Evil: Requiem director says it has a third person mode because Resi 7 was just too good at spooks
- Capcom
- Horror
- PS5
- Single Player
- Resident Evil: Requiem
What a strange reality we live in, when Silent Hill is becoming worryingly actionised and Resident "No thanks bro" Evil is perceived as being too scary. Horror developers: that is the wrong way around. Regardless, the latter point has been raised by Resident Evil: Requiem director Koshi Nakanishi himself, who told GamesRadar+ that part of the reasoning for giving the upcoming sequel a choice of first and third person modes was that the solely FPP Resident Evil 7 – which Nakanishi also directed – maybe worked a little too well at enabling scares.

This Anker power bank is ideal for your Steam Deck or ROG Ally, and there's 30% off at Amazon right now
- PC
- Anker
- Steam Deck
Taking your Steam Deck on the go this Summer? You’ll probably know all too well just how quickly the battery drains, and while we’ve seen recent deals on some sizeable options like the AOHI Future Starship, this one is a bit more compact.

Alienware's Aurora R16 with an RTX 5070 Ti is reduced, and it comes with Battlefield 6
- Dell Inc
- PC
If you’re looking for a discount on an NVIDIA GeForce RTX 5070 Ti PC, discounts are popping up all over the place.

The creator of Dread Delusion is making a turn-based JRPG set in another Morrowindy fantasy world
- Story Rich
- Fantasy
- DreadXP
- Lovely Hellplace
- RPG: Turn-based
- Indiescovery
- RPG
- PC
- Entropy (2026)
- Strategy
- Simulation
Dread Delusion developers Lovely Hellplace and their sinister backers at DreadXP have announced Entropy - a turn-based party RPG inspired by classic Japanese RPGs, which retains Dread Delusion’s fungal pixel aesthetics.
Like Final Fantasy 9, it starts with a theatre show. You play a rank thespian initially equipped with a simple prop sword. But then horrible creatures crash the stage, and it’s time to armour up your troupe and quest forth to snuff out a demon incursion. What’s the best Shakespeare line to invoke here, hmm. Ah yes: “target their elemental weaknesses!” Hamlet said that before he shanked Polonius through the curtain. No, don’t google to check, dear reader – I am in haste. Quickly, watch the below trailer.

Somebody has turned a daft English cheese rolling festival into an even dafter free Steam game
- Indiescovery
- Comedy
- Cheese Rolling
- PC
Amid the madness of Gamescom, we somehow skipped the most important game of the year. Cheese Rolling is a multiplayer ragdoll game inspired by the ancient Gloucestershire, England pastime of racing a hunk of dairy down a hill.
The hill in question is Cooper's Hill at Brockworth, and the ceremony apparently dates back to at least 1826 - providing you trust the account of that year's Gloucester town crier - which makes the sport of cheese rolling at least 47 years older than Rock Paper Shotgun. The cheese in question is usually Double Gloucester - scandalously, they resorted to a foam replica in 2013 - and is given a strict one-second headstart.

Baldur's Gate 3 custom campaign mod recreates the original Baldur's Gate's Candlekeep and prologue
- Story Rich
- Single Player
- Strategy: Turn-Based Strategy
- Action Adventure
- Bioware
- Xbox Series X/S
- Full product
- RPG
- Baldur's Gate 3
- PC
- Multiplayer Competitive
- Baldur's Gate
- PS5
- Fantasy
- Interplay Entertainment
- Mods
- Interplay
- Larian Studios
- Strategy
- Bird view / Isometric
- Romance
- Multiplayer Cooperative
A new Baldur's Gate 3 custom campaign mod has emerged onto the Nexus like Gale's mitt through that portal, and it's one you'll likely want to check out if you fancy getting nostalgic for one of RPG's classic siblings. Return to Candlekeep, as you might have gleaned from the title, aims to recreate the prologue of the original Baldur's Gate, by taking you to a certain library fortress.
It's not surprising someone's given this a go. After all, daunting tasks as such things might be, a good number of the BG3 custom campaigns being put together with the Moonglasses toolkit have opted to try their hand at taking players to revamped versions of locations from the previous two games.

Vaults are open, flames are thrown and ghouls are sick, as Doom mod Fallout: Bakersfield shows off more shootering
- Xbox 360
- Single Player
- Strategy: Turn-Based Strategy
- Fallout
- Bethesda Softworks
- Activision
- id Software
- Nintendo GBA
- RPG
- PC
- Multiplayer Competitive
- First person
- Atari
- Interplay Entertainment
- Doom
- Sega
- Mods
- Shooter
- Bird view / Isometric
- Nintendo Switch
- Microsoft
- Multiplayer Cooperative
We're back again, gang. Bang bang. The Doom modder behind Fallout: Bakersfield, which recreates the city of Necropolis from the original Fallout as the backdrop to irradiated boomer shooting, has followed up their first trailer in ages with some more footage of the mod in action.
Alexander 'Red888guns' Berezin, the modder in question, caught most of us off guard last month, when he whipped out that trailer for a GZDoom WAD plenty had assumed wouldn't ever see the light of day. After all, Berezin had plenty of other stuff on his plate. He's definitely working hard to show it off now, though.

Konami blame Metal Gear Solid Delta: Snake Eater crash bugs on cranky crocs
- PS5
- PC
- Third person
- Xbox Series X/S
- Single Player
- Konami
- Shooter
- Metal Gear Solid Delta: Snake Eater
- Action Adventure
- Stealth
Metal Gear Solid Delta: Snake Eater is out now, and while it's a lot prettier or at least, more Unreal than the original Metal Gear Solid 3, it's got its fair share of technical problems. Curiously, two of the major crashing issues involve crocodiles. If you want a smooth opening bout of Snake Eater, I would avoid either pretending to be a crocodile or having lunch in the presence of a hungry one. Did a crocodile work on this game? There seems to be some underlying reptilian resentment at work, which I guess is to be expected from a game called Snake Eater.

At a largely humourless Gamescom, train kickflipper Denshattack was a golden streak of joy
- Gamescom 2025
- Previews
- Fireshine Games
- Denshattack!
- Action Adventure
- Platformer
While not quite as rife with grumpy grey soulslikes as June’s Summer Game Fest, Gamescom 2025 primarily favoured moodiness over levity. Silent Hill f? Hardly out to make jokes. Dawn of War 4? Pretty grim and a little dark, if you ask me. Hollow Knight: Silksong? They don’t have mouths to smile with.
But then, we also got Denshattack. Now there’s a big, daft bundle of laughs, a half-racing, half-score attack trickster that both rattled and rejuvenated my expo-ravaged bones upon playing its demo in the Gamescom Indie Arena. All while centring around what has, traditionally, been the dullest of wheely vehicles: the train.

No Man's Sky's Voyagers update adds in big custom ships crewed by you and your mates
- Single Player
- Simulation
- Action Adventure
- No Man's Sky
- Third person
- Xbox Series X/S
- RPG
- PC
- Multiplayer Competitive
- Hello Games
- PS5
- Fantasy
- First person
- Exploration
- Virtual Reality
- Xbox One
- Nintendo Switch
- Mac
- Indie
- Multiplayer Cooperative
- Light No Fire
- Open World
- 505 Games
- PS4
Have you ever wanted to swim out of a spaceship's backside while it sits in orbit, the sound of two dear friends arguing over whether it really needs a fifth teleporter room not seeping with you into the inky blackness? You know, because space is a famously scream-free zone. Well, the latest in No Man's Sky's endless string of free updates has you covered. It's called Voyagers, and adds in custom multi-person ships dubbed corvettes.

Microsoft staff perform sit-in protest in company president's office over Israeli military ties
- PC
- Microsoft
Update: Microsoft have now fired software engineers Riki Fameli and Anna Hattle, two protestors who were employees of the company when they took part in the sit-in in Brad Smith's office, The Verge report.
A Microsoft spokesperson told GeekWire that Fameli and Hattle were let go "following serious breaches of company policies and our code of conduct", continuing:
The first violated the Business Conduct Policy, participated in the unlawful break-in at the executive offices, and other demonstrations on campus, and was arrested by authorities on our premises on two occasions. The second was involved in the break-in at the executive offices and was subsequently arrested. These incidents are inconsistent with the expectations we maintain for our employees.Original story continues below:
A group of current and former Microsoft employees have staged a sit-in protest in the office of company president Brad Smith over the use of Azure and generative AI technologies by the Israeli military during their on-going bombardment of Palestinians in the West Bank and Gaza.

Paradox are "making adjustments" to Bloodlines 2's day-one vampire clan DLC plans, following backlash
- Xbox One
- PS5
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- PC
- First person
- Paradox Interactive
- Xbox Series X/S
- Single Player
- RPG
- The Chinese Room
- Action Adventure
- PS4
Well, there you go. Vampire: The Masquerade - Bloodlines 2 publisher Paradox look like they might be sticking a stake in their rather unpopular plans to sell two of the game's vampire clans as paid day-one DLC. I say "might be" because nothing specific's been committed to yet, beyond some nebulous making of "adjustments ahead of launch" in response to fan feedback on the gating-off of Lasombra and Toreador bloodsuckers.
In case you missed the announcement of these two clans being packed away into the £18.69/€21.99/$21.99 coffin of Bloodlines' Shadows and Silk DLC pack, it came right as the long-in-the-works RPG got a fresh trailer and what should hopefully be its final release date. The only ways to get the clans were to buy that pack on top of the base game, or splash out £74.99/€89.99/$89.99 for the premium edition.

Save $900 on this RTX 5090 prebuilt PC, with big savings on an RTX 5080 version too
- Battlefield 6
- Bird view / Isometric
- PS5
- Nvidia
- First person
- Xbox Series X/S
- Single Player
- Shooter
- PC
- Electronic Arts
- Multiplayer Competitive
Look, I’m in the UK, so I’m not entirely sure what Labor Day is all about. I do know it’s on September 1 (cheers, Google) but the key thing to know is that PC gamers can save a bunch of money through deals like those offered by iBuyPower already.

The RTX 5080 is down to its MSRP and comes with Borderlands 4, if that's what you're into
- Nvidia
- PC
- First person
- Asus
- Borderlands 4
- Single Player
- Gearbox Software
- RPG
- Shooter
- Multiplayer Cooperative
- 2K
- Action Adventure
- Multiplayer Competitive
We recently opined that the days of paying over the odds for an NVIDIA 50-series might be over soon, but now you can get an ASUS RTX 5080 for MSRP.

Wily FPS modders remake the original Quake from memory alone - imagine if triple-A remasters worked this way
- Midway
- First person
- Quake
- Activision
- id Software
- Single Player
- Sega
- Shooter
- Multiplayer Cooperative
- PC
- Multiplayer Competitive
A Quake modding group have just polished off a game jam in which they challenged themselves to recreate every singleplayer map in id Software's 1996 FPS from memory alone. That is, they were forbidden from replaying the original game before they started. As Slipseer user iLike80sRock puts it, "if somehow id1 was wiped off of all computers in the world, do we collectively remember the maps well enough to recreate them?"

Silent Hill f loves combat so much, it feels like it's fighting itself
- Previews
- Gamescom 2025
- Neobards Entertainment
- Single Player
- Konami
- Puzzle
- Action Adventure
- Silent Hill f
Prior to getting a big, fat, four-hour demo with it at Gamescom, I was worried that banging on about Silent Hill f’s newfound enthusiasm for monster fighting – with all its parries, zippy dodges, and slow-mo focus meters – would be doing a disservice to its bolder, more 'interesting' series departures, like the new 1960s setting or its deep embrace of homegrown Japanese culture and myths. A certain missing of the point, like setting out for a lovely drive through the Scottish highlands then stopping to gawp at a lightly crashed Peugeot on the hard shoulder.
But no. Combat is as deeply ingrained within Silent Hill f as guilty moping was to Silent Hill 2, and from what I’ve played, doesn’t work nearly as well.

Here's a Steam demo for Lumines Arise, the latest toe-tapping head exploder from the Tetris Effect devs
- PS5
- Arcade
- Side view
- Kids & Family
- Single Player
- Puzzle
- Lumines Arise
- Multiplayer Competitive
Tetris Effect developers Enhance have released a new demo for their forthcoming Lumines Arise on Steam, alongside news that the spacey rhythm attack game will launch on November 11th. If you missed Tetris Effect, it's a game about making deletable lines out of falling blocks while standing in the middle of a very musical supernova.
Lumines Arise, meanwhile, sees you arranging blocks into 2X2 scoreable combinations, which are removed from the playing field by a horizontally sweeping Time Line. While standing in the middle of a very musical supernova.

Out very soon, Helldivers 2's giant Terminid caving update is a feast of nods to Aliens and Dune, plus dragons
- PS5
- Helldivers 2
- First person
- Third person
- Science Fiction
- Comedy
- Single Player
- Shooter
- Multiplayer Cooperative
- PC
- Arrowhead Game Studios
- Multiplayer Competitive
Helldivers 2's homaging of Starship Troopers and/or parodying of real-life fascist interventionalism continues with Into the Unjust, a sizeable game update that will take you out to the Terminid Hive Worlds for a spot of cave combat. According to multiple geographers interviewed by RPS, caves are located underground. That's going to cause problems if, for example, your entire military strategy depends on being able to call in air support whenever you choose. The same geographers also allege that caves are dark. That's going to cause problems if you like to see the things you're shooting at.
Helldivers 2 Into the Unjust launches 2nd September, and why read the rest of this evidently stupid news piece when you can just watch this seven minute "deep dive" (comedy whoopee cushion sound effect)?

This week in PC games: a MGS3 remake, new Blumhouse horror and some freshly peeled spaceships
- New PC games
Well, it happened again: the Maw devoured a Monday. My recent, highly suspicious news article about a sudden "bank holiday" was, of course, a hasty PR smokescreen to avert a stock market crash. In Horace's name, we have now forced the Maw to sick up the missing Monday, but locating the gag reflex of a cosmic monster has its risks, and there have been a few casualties.
Mark has theoretically been "on holiday" since last Wednesday, returning tomorrow, but that's another piece of disinfo - he's actually stranded somewhere in the Cretaceous period. James, meanwhile, has come down with a case of the Schrödingers, neither away at Gamescom nor back at his desk. I am going to email him shortly - fingers crossed the quantum binary collapses in a way conducive to preview write-ups. As for this week's new PC games - here you are. I've included the regurgitated Monday, but please handle with care as it's still rather radioactive and, er, talkative.

The Samsung Odyssey G5 just fell below $300, but we reckon it'll drop further
- PC
- Samsung Electronics
No sooner had I hit publish on a lovely (and very cheap) deal for an Acer monitor, than I spotted the Samsung Odyssey G5 Ultrawide had seen a discount of its own.

This Acer Nitro gaming monitor is still just over $100 at Amazon and we wonder if they've forgotten to update it
- PC
- Acer
The school year is a-coming, and as a result, there are some great offers to be had on PCs and other gaming hardware that’s ideal for newcomers looking for some graphical grunt for creative projects during the day and something that’ll let them ‘click heads’ at night.

It's a bank holiday here, please talk amongst yourselves
- Puzzle
- PC
- Strategy
It's a free and simple territory control game from hobbyist dev snow-kiss, in which you switch your tiles between rock, paper or scissors to claim those of opponents. I'm not sure the idea has serious legs, but I like how it thickens when you have more than two participants and a more elaborate board setup.

The Sunday Papers
- The Sunday Papers
Sundays are for trying to work out why your feet don't work. I wore too-tight shoes during a house move a few months ago, and now if I walk for too long I get pain under my third and fourth toes. Fortunately, I don't read with my feet. Here are some internet worderings that caught my attention this week.

Hollow Knight: Silksong is faster, prettier, and harder, yet still feels like a safe sequel
- Nintendo Switch
- Gamescom 2025
- PC
- Side view
- Single Player
- Indie
- Hollow Knight: Silksong
- Team Cherry
- Action Adventure
- Platformer
I woke up far too early this morning, to stand in a queue for far too long, all to play fan-vexing (and newly release-dated) soulsvania Hollow Knight: Silksong on the Gamescom show floor. No pre-release review codes? Pah – I couldn’t even get a demo appointment at the most demo appointment-centric games event of the year. How’s that for rejection.
Anyway, Team Cherry might just not be that into me, but I might well be into Silksong. It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight. But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.

What are we all playing this weekend?
- PC
- Playing This Weekend
Last week, I wrote:
"Another week has fallen into the Maw. Theoretically, that means we're now one week closer to the release of Silksong. As if such words mean anything to any of us anymore."Does this make me omniscient?

This Razer DeathAdder V3 Pro has a scary name but a sizeable discount at Amazon
- PC
- Razer
Maybe I’m old-fashioned, but why do product names in gaming sound so aggressive? Why can’t we get the Razer SoftKitty V3 Pro? Ah well.

There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype
- PS5
- PC
- Third person
- Xbox Series X/S
- Single Player
- Konami
- Shooter
- Metal Gear Solid Delta: Snake Eater
- Action Adventure
- Stealth
Did you know that the original Metal Gear Solid 3 on PS2 had a reworked Zone of the Enders 3 prototype hidden in it? I didn't. The secret minigame in question is "Guy Savage", a barebones hack-and-slasher featuring hook swords, bestial transformations and zombie coppers. It's framed as a dream of Naked Snake's - triggered by a combination of torture and an unhelpful reference to Dracula from radio contact Para-Medic during a codec conversation before saving.

Reclaim some desk space with a big discount on a heavy-duty monitor mount, perfect for Ultrawide screens
- PC
If you’re anything like me, you’ll know Ultrawide monitors are amazing. Whether it’s extra real estate for work or extra immersion while gaming, there’s one downside - the monitor mount situation.

Shovel Game combines Minecraft, Mozart and hell
- Horror
- Fantasy
- Exploration
- Indie
- PC
- Shovel Game
I did not expect to meet Mozart in Shovel Game, nor did I expect him to ask me to mine a pyramid of shit, with the helpful advice that I start at the top to avoid any floating shitbricks. Mozart is probably the least interesting thing about Shovel Game, actually.
It's a shortform first-person oddity with Minecraft-style destructible voxels (yes I know Minecraft doesn't really use voxels) and a touch of AHL_5am. The idea is to tunnel through "a sequence of strange and unfamiliar spaces". Here's a trailer.

Silksong will get DLC and "some of the plans for that stuff are kind of ambitious as well"
- Nintendo Switch
- PC
- Side view
- Single Player
- Indie
- Hollow Knight: Silksong
- Team Cherry
- Action Adventure
- Platformer
Hollow Knight: Silksong began life as a DLC expansion, but then developers Team Cherry decided the concept was "too large and too unique", and upgraded it into a full game. They spent six years working on the thing in almost total silence, while fulminating legions of the terminally online quietly drove themselves bonkers hunting for release date clues. We now have a Silksong release date - it's just two weeks away - so in theory, the nightmare is over. Except, oh dear - Team Cherry are planning post-launch content for Silksong, and they're already calling it "ambitious".

Bunnyhop elsewhere, streamers: EA are making Battlefield 6 more strategic, less run-and-gun following the beta
- Battlefield 6
- Bird view / Isometric
- PS5
- First person
- Xbox Series X/S
- Single Player
- Shooter
- PC
- Electronic Arts
- Multiplayer Competitive
The Battlefield 6 beta is officially a Thing That Happened, and now comes the terrible ordeal of Learning From The Experience. Here is what developers DICE, Criterion, Motive and Ripple Effect have learned from the experience: you are all playing the game far too much like Call Of Duty. Goodness me, it's like 2007 never ended.
Doing headshots in midair? That's an updatin'. Doing a parkour while carrying a light machinegun? That's an updatin'. Bunny-hopping with prejudice? You'd best believe that's an updatin'. Never mind that those multiplayer reveal montages emphasised footloose quickdraw almost as much as they incited a murderous contempt for helicopters. It's time to play Battlefield the way Battlefield should be played: lying in a hole praying that one of your team-mates spawns on you before a tank rolls over your head.

How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia
- The Rogue Prince Of Persia
- Ubisoft Entertainment
- Roguelike
- Evil Empire
- Side view
- Historical
- Hack & Slash
- Single Player
- Platformer
The Rogue Prince of Persia celebrated its 1.0 release yesterday with a remarkably honest behind-the-scenes video from developers Evil Empire, detailing the ups and downs of a year-long Early Access period, including the decision to completely overhaul the game's art style and redesign its purple-skinned protagonist.

The first hours of Vampire: The Masquerade - Bloodlines 2 uncloak a slick action game, but a limited RPG
- Xbox One
- PS5
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- Gamescom 2025
- First person
- PC
- Previews
- Paradox Interactive
- Xbox Series X/S
- Single Player
- RPG
- The Chinese Room
- Action Adventure
- PS4
I feel for Vampire: The Masquerade - Bloodlines 2. If it was named something like Fang Bastard: The Punching Of The Many, the trailers wouldn’t have so many views, but those who’d watched them would probably be quite jazzed for that new bitey-talky game that looks a bit like Dishonored with more story branching. It isn’t, and they aren’t. Instead, it’s called Vampire: The Masquerade - Bloodlines 2, a name packed with some of the weightiest words in RPGdom.
I don’t pity it, though. Three hours and change into Bloodlines 2, I’ve determined that I’d quite enjoy a Dishonored with more story branching, actually. Not as much as if I could express my roleplaying chops outside of very specific dialogue menus, or if I cared more about the fellow nightcrawlers on the other side of those conversations. But for all the tricky development and heavy heritage, I’d be lying if I said I haven’t enjoyed being The Chinese Room’s version of a souped-up vampire prowling a snowy, bisexual-lit Seattle.

The 'Great NVIDIA Price Gouge of 2025' could be nearing an end as Amazon starts selling 50-series GPUs for close to MSRP
- PC
- Nvidia
NVIDIA’s 50-series GPUs had a strange old rollout. From missing cores to marked-up prices, there’s also some disappointment about the push to use AI to push things further, rather than good, old-fashioned power.

Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press
- Subnautica 2
- First person
- Krafton
- Single Player
- Unknown Worlds
- Multiplayer Cooperative
- Action Adventure
Time for your weekly helping of legal Subnaughtiness. Subnautica developers Unknown Worlds are suing recently departed director Charlie Cleveland, CEO Ted Gill, and studio co-founder Max McGuire for, amongst other things, stealing a bunch of game design files shortly before they were fired.

The Dark Queen Of Mortholme review
- Story Rich
- Side view
- Single Player
- Indie
- RPG
- Wot I Think
- PC
- The Dark Queen of Mortholme
There's a beautiful, wordless moment about ten minutes in to The Dark Queen Of Mortholme. As the titular queen, you've just casually mace-flattened the same plucky interloper for the Nth time, then snapped their corpse out of existence in a wreath of electric purple fire with all the ceremony of clearing toast crumbs from a bench.

Herdling review
- Okomotive
- Herdling
- PS5
- Panic
- PC
- Xbox Series X/S
- Single Player
- Indie
- Action Adventure
Switzerland-based Okomotive are here to escape from dystopia once again. In their previous Far: Lone Sails and its sequel, you played a child operating a cutaway landship that often resembled a rampaging beast - the last surviving specimen of a race of monstrous engines, carrying you rightward through empty cities and petrified industry towards some kind of new beginning. Okomotive's latest game Herdling flips the poles of the metaphor somewhat, even as it shifts to 3D movement: rather than a bestial machine, you’re driving a herd of intriguingly robotic "Calicorn" beasts to a promised land beyond the peaks.

Hollow Knight: Silksong finally gets a release date, and you've only got to wait a little bit skonger
- Nintendo Switch
- Gamescom 2025
- PC
- Side view
- Single Player
- Indie
- Hollow Knight: Silksong
- Team Cherry
- Action Adventure
- Platformer
Congratulations, you did it. Yes, you, with all your annoying memes and your endless Reddit posts, you finally made Team Cherry announce a release date for Hollow Knight: Silksong. It was all down to you - YOU - and your valiant efforts. Thank you. None of this could have happened without you. A round of applause, everyone, for the insufferable dweeb over here who won't shut the fuck up about sad bugs. Satisfied? Right, come see the trailer and find out exactly when you're going to die a thousand times.

Amazon has SSD deals coming out of its metaphorical ears today, with 1TB drives as low as $90
- WD
- PC
- Samsung Electronics
Look, given the choice between buying storage and a shiny new game, we’re always more likely to go for the latter, but buying SSDs is getting much easier with prices dropping.

Daedalic reveal story-driven Star Trek: Voyager strategy game in which you can betray everything Janeway ever stood for
- Nintendo Switch
- PS5
- Xbox Series X/S
- Single Player
- Daedalic Entertainment
- Indie
- PC
- Strategy
- Star Trek: Voyager - Across the Unknown
Oi oi, where my Janeway fans at? Where my Parisians and my Torresians? Can I get a whoop, whoop for Chakotay? A high five for Seven of Nine? Daedalic have announced Star Trek: Voyager - Across the Unknown, a "story-based survival strategy game" adaptation of the loneliest of the classic Treks. Created by developers gameXcite, who I may yet forgive for capitalising their name that way, it asks you to "manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown". It's got a cutaway dollhouse spaceship and a HUD made up to resemble a Star Trek bridge display. Also, Ensign Harry Kim is here! He wants orders. Kim, your orders are to roll that trailer.

The Chinese Room defend Bloodlines 2's paywalled vampire clans: "we have been expanding it from where we originally planned to land it"
- Xbox One
- PS5
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- PC
- First person
- Paradox Interactive
- Xbox Series X/S
- Single Player
- RPG
- The Chinese Room
- Action Adventure
- PS4
You really have to hand it to the publishers of Vampire: The Masquerade - Bloodlines 2. They are the absolute masters of snatching defeat from the jaws of victory, the doyens of stepping on rakes, even as they near the checkered flag. The long-awaited RPG got a new trailer and what may actually prove to be the final release date at Gamescom Opening Night Live this week. The trailer was a feisty show of Dishonored-esque mayhem, and the hands-on verdicts I've read (save for stinky uncle Eurogamer) have been positive. Ours is forthcoming.
But then came the revelation that this much-delayed sequel to a quintessentially faction-led RPG from a company famous for downloadable add-ons would sell two of its vampire clans as day-one DLC. How we laughed! How we clutched our faces and chittered like gerbils! How we ran outside, begging for the moon to fall on our heads! Despair springs anew.

This Radeon RX 9070 XT is under $1,500 at Walmart right now - a $400 saving
- PC
- AMD
If you’re looking for a solid PC build but don’t want to spend a fortune, you could do a lot worse than this iBuyPower option at Walmart.

In Full Bloom isn't just about being a planet-devouring Sarlacc's babysitter, it's my brain on games showcase
- Horror
- In Full Bloom
- PC
- Indie
- Action Adventure
I drop the house into the great maw (not that one). It screams as it falls away from the clutches of my mouse clicker. It disappears from view, but there's a sickeningly wet crunching that betrays its fate. Oh and the fact that the entity's jaws immediately flare open once more, teeth and tongue dripping with anguish to cram vegetation, trees, towerblocks into its gullet.
This is In Full Bloom, a game that scores the full 10/10 in the wonderfully ironic naming category. Set in a greyscale universe sucked free of all hope and colour, it tasks you with accomplishing an impossible task. You've got to keep the infernal child of constant consumption happy by tossing an unending stream of junk into its mouth.

You can build 136 million different houses in Kingdom Come: Deliverance 2's new DLC, if you really must
- Plaion
- First person
- Deep Silver
- Single Player
- RPG
- Kingdom Come: Deliverance 2
- Action Adventure
- Simulation
Kingdom Come: Deliverance 2's forthcoming Legacy of the Forge expansion introduces a new home customisation system, as part of a story about restoring a legendary burnt-down blacksmith's joint where your dad once worked as an apprentice.
Out September 9th, the expansion takes Henry of Skalitz back to Kuttenberg to climb the ranks of the blacksmith guild, with unique armour and weapon blueprints. Expect "quirky" requests from clients, but above all, expect a nagging sense of failure, because the aforesaid customisation system "supports over 136 million combinations", and always, always at the back of your mind, the creeping suspicion that yours is the very worst.

Microsoft lock in a release date for their ROG Xbox Ally handhelds, but no price yet because macroeconomics
- PC
- Microsoft
- Hardware
Xbox's handhelds have a confirmed release date, and yes, it's the one that leaked. As for how much the ROG Xbox Ally and ROG Xbox Ally X will cost you, Microsoft aren't sharing a price yet, because there are some macroeconomics to take into account, don't you know.

Dawn of War 4 is a "modern interpretation" of Dawn of War 1 with some cool Adeptus Mechanicus, er, mechanics
- Bird view / Isometric
- Strategy: Real-Time Strategy
- Deep Silver
- Warhammer 40,000: Dawn of War IV
- Single Player
- PC
- Strategy
- Multiplayer Competitive
If the creators of Warhammer 40,000: Dawn Of War 4 get their way, the grim darkness of the far future is actually going to be a lot like that halycon summer I spent back in 2010, playing through the first Dawn Of War for the very first time. In a new interview following last night's announcement, KING Art Games co-founder Jan Theysen has described Relic's original real-time strategy game as the new sequel's "guiding star" - specifically for its grander battles and greater emphasis on base-building versus the second game's more focussed, borderline action-RPG campaign and the third game's MOBA-inflected, something-for-everyone approach.

On the eve of Gamescom, Microsoft workers occupy the Xbox company's campus in protest at dealings with the Israeli military
This week, dozens of Microsoft employees occupied the company's east campus in Redmond, Washington in protest against the use of Azure and generative AI technologies by the Israeli military, during their on-going assault on Palestinians in the West Bank and Gaza.

Two of my favorite Logitech keyboards are discounted at Amazon, and you can't go wrong with either
- PC
- Logitech
The best gaming keyboards are entirely subjective, but we always have our eyes peeled for deals on our personal favorites.

Lego Voyagers' building is better when you – and a friend – are the blocks
- Bird view / Isometric
- Light Brick Studio
- Gamescom 2025
- Previews
- LEGO Voyagers
- Multiplayer Cooperative
- Action Adventure
- Multiplayer Competitive
Despite the grand sense of wanderlust dripping off its title, Lego Voyagers casts you and a pal not as minifig explorers (or even the tiny brickfolk of Lego Builder's Journey), but as humble 1x1 blocks. You’ll get one eye each, and be thankful for it. Nonetheless, Voyagers still wants you to venture out and roll your way through its plastic wilderness, with some light puzzling, Split Fiction-style cooperative mischief, and building – usually with your own heads as the cornerstones – along the way. Last week, ahead of its Gamescom showing, Mark and I channeled our inner construction materials to try it out.

Civilization 7's latest update has "hit mods harder than usual", but for a good reason
- Bird view / Isometric
- Sid Meier's Civilization VII
- Firaxis Games
- Single Player
- Strategy: Turn-Based Strategy
- Mods
- 2K
- Simulation
- Strategy
- Multiplayer Competitive
Not long before the great Geoff-fest kicked off yesterday, Civ 7's latest update arrived. Dubbed 1.2.4, it's delivered the likes of world wonder rebalancing, but has also impacted mods more heavily than your average Civ update. Firaxis have since explained why the latter was the case, as there was a method to the mod breakage.
Updates to the polarising 4X strategy sim have settled into a nice monthly cadence following the barrage of changes that followed its launch, when the likes of the user interface had folks ordering improvements like they'd just run across a farmless tile. If you want a refresher as to what was in July's patch, there you go.

Love or hate Pragmata's hacking, it’s more than just a minigame
- Capcom
- PS5
- Pragmata
- Gamescom 2025
- PC
- Previews
- Xbox Series X/S
- Action Adventure
I loaded up a recent Pragmata demo in blissful ignorance – or, at the very least, regular ignorance – of the depth of feeling surrounding its central hacking system. The need to shut down robotic baddies’ defences before giving them the ol’ semi-auto handshake is, it seems, widely enough perceived as a potential dealbreaker that Capcom have recreated it as a browser game. As if to whisper a reassuring "No, look, it’s not that fiddly," into sceptical ears ahead of release next year.
I get it. Described in the abstract, it does sound like you can have a little third-person shooting, as a treat, but only after you finish your tile-colouring minigame. After actually playing Pragmata, though, I’m firmly on Team Hacking: besides being rich with upgrade potential, it doesn’t interrupt the action so much as conduct it, specifically to a tempo that feels refreshingly unique by over-the-shoulder standards.

BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard
- PS5
- BioShock 4
- Xbox Series X/S
- Shooter
- 2K
- PC
2K have laid off an unspecified number of staff at Cloud Chamber, amid efforts to rework BioShock 4. These cuts come at the same time former Diablo lead Rod Fergusson joins as Cloud Chamber's new studio head, taking up the position recently vacated by Kelley Gilmore.
A report from Bloomberg earlier this month revealed that the game had failed an internal progress check. Gilmore and creative director Hogarth de la Plante reportedly moved into different jobs as part of a resulting leadership shakeup. Despite all of this, Take-Two CEO Strauss Zelnick has insisted, amid chatting some nonsense about great being the new great, that the game will still make it to release.

Vampire: The Masquerade - Bloodlines 2 sticks two bloodsucker clans, including the sexy one, behind paid day-one DLC
- Xbox One
- PS5
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- Gamescom 2025
- First person
- PC
- Paradox Interactive
- Xbox Series X/S
- Single Player
- RPG
- The Chinese Room
- Action Adventure
- PS4
Vampire: The Masquerade - Bloodlines 2 got a full release date during Gamescom Opening Night Live last night, along with a fresh trailer. However, there's one detail that might put a bit of a dampener [dhampir? - Ed] on your claret-tinged celebrations about the game finally overcoming its many bloody delays.
You see, while the base version of Bloodlines 2 offers four vampire clans with different playstyles for you to get behind the fangs of, Paradox have opted to stick a further two behind paid day-one DLC.

Battlestar Galactica: Scattered Hopes is a fugitive roguelike fleet-builder from the makers of Crying Suns
- DotEmu
- Strategy: Real-Time Strategy
- Roguelike
- Space Combat
- Science Fiction
- Battlestar Galactica: Scattered Hopes
- Indie
- PC
- Strategy
I'd entirely forgotten about Battlestar Galactica. I wouldn't say hearing the show's melancholy singsong theme during Gamescom's Opening Night Live gave me Proustian nostalgia pangs, but it did fill me with a vague desire to look up Gunstar mods for Homeworld.
The game announcement in question was for Battlestar Galactica: Scattered Hopes, a new tactical roguelite from the developers of Crying Suns. Published by Dotemu, it gives you quasi-isometric control of the human armada racing to escape the sinister Cylon fleet. You'll divide your time between managing tensions aboard your ships via branching story beats, assigning limited upgrade resources, flushing out new vessels from the planets you visit, and fending off the perfidious toasters in real-time space combat. Here's a trailer.

Dante's epic poem La Divina Commedia is getting turned into a videogame again
- Story Rich
- Fantasy
- PC
- Third person
- Indie
- RPG
- RPG: Action
- La Divina Commedia
- Action Adventure
- Jyamma Games
Enotria: The Last Song developers Jyamma Games are making a new action-RPG inspired by and named after Dante Alighieri’s 14th century epic poem La Divina Commedia, aka the Divine Comedy.
Like the poem, it sees you descending through the circles of Hell, each the geological manifestation of a particular Sin. Unlike the poem, it features a set of combat classes, a choice of protagonist genders, a narrative alignment system, procedurally generated extraction dungeons, and customisable weapons and armour. As the poet himself might say: in the middle of the journey of our life I came to myself within a dark wood where I had to grind for crafting materials.

Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players "off guard"
- Black Myth: Zhong Kui
- Game Science
- PS5
- Gamescom 2025
- PC
- Third person
- Black Myth: Wukong
- Single Player
- RPG
- Action Adventure
Black Myth: Wukong developers Game Science have revealed Black Myth: Zhong Kui, another single-player action-RPG steeped in Chinese mythology. It casts you as a ghost-hunting god who wanders between hell and Earth. Here's a CG short from Gamescom's Open Night Live 2025, which shows the fearsomely bearded Zhong Kui himself riding an extravagantly sized tiger.

Fallout season 2 radiates NEW VEGAS with a trailer heavy on stupid sexy House and a December debut date
- Fallout: New Vegas
- Apple
- Gamescom 2025
- Obsidian Entertainment
- First person
- iOS
- PS3
- Third person
- Xbox 360
- Single Player
- RPG
- Shooter
- Bethesda Softworks
- PC
- Fallout TV show
- Bandai Namco Entertainment
Fire up the geiger counter, the second series of Amazon's Fallout TV series just showed off a trailer during Gamescom Opening Night Live. It premieres on 17th December.
If it wasn't clear already, this chain of episodes is set to take us to NEW VEGAS. I said NEW VEGAS. That's NEW VEGAS, the setting of obscure 2010 RPG Fallout: NEW VEGAS. Understand? I don't think you do, so let's all look over here while I point to this sign. It says Lucky 38, which is a casino in NEW VEGAS.

Zero Parades looks to be the new name of ZA/UM's post-Disco Elysium spy cRPG, not that its reveal paraded that around
- Xbox One
- Bird view / Isometric
- Nintendo Switch
- PS5
- Story Rich
- Gamescom 2025
- PC
- Exploration
- Xbox Series X/S
- Mystery
- Single Player
- Disco Elysium
- Indie
- RPG
- Text
- Action Adventure
- PS4
Remember the spy-themed game ZA/UM have settled into making after all the Disco Elysium drama? Well, unless they've got another espionagey cRPG in the works, Project C4 has gotten a new name in a cameo at Gamescom Opening Night Live. It now seemingly goes by Zero Parades.
Yep, amid the waves of spiritual successors, after all the controversy around the exits of key team members and cancellations of Discoey things, this is the thing those who remain at the studio have been working on. It looks and sounds very Disco Elysiumy.

Prime Members can save $150 on an RTX 5070 at Amazon right now
- PC
- Gigabyte
- Nvidia
Whatever your thoughts are on NVIDIA’s push towards AI-powered techniques like DLSS 4 instead of focusing on raw power, it’s seemingly here to stay.

Vampire: The Masquerade - Bloodlines 2 finally has a full release date, plus a bloody good new trailer
- Xbox One
- PS5
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- Gamescom 2025
- First person
- PC
- Paradox Interactive
- Xbox Series X/S
- Single Player
- RPG
- The Chinese Room
- Action Adventure
- PS4
"Vampire: The Masquerade - Bloodlines 2 has been delayed again, this time until the second half of 2025," Edwin wrote in March this year. Today I write: Vampire: The Masquerade - Bloodlines 2 has been given a full release date at tonight's Gamescom Opening Night Live, along with a fresh trailer.
To this point, the tale of Bloodlines 2 has been one of fan swearing induced by delays that have been a seriously regular occurence. Originally worked on by Hardsuit Labs, the game's current devs The Chinese Room have said they're going for more of a spiritual successor than straight sequel. As of that last delay earlier this year, they were also very keen not to release it in as buggy a form as another Paradox project, Cities: Skylines 2.

Silent Hill f gets a fresh trailer featuring more schoolgirl spooks ahead of September release
- Gamescom 2025
- Neobards Entertainment
- Single Player
- Konami
- Puzzle
- Action Adventure
- Silent Hill f
Schoolgirl spookfest Silent Hill f has gotten a fresh trailer during Gamescom Opening Night Live, ahead of its release in September.
In case you're out of the loop, this trip to the quiet mounds is developed by Neobards Entertainment, and sees you take on the role of Shimizu Hinako. Your hometown's foggy and there are weird doll creatures cracking about the place, bit all is well because there's no emotional trauma you can't bash into sumbission with a metal implement.

Warhammer 40K: Dawn of War 4 announced, delivers Ork screamy RTSness next year
- Bird view / Isometric
- Strategy: Real-Time Strategy
- Gamescom 2025
- Deep Silver
- Warhammer 40,000: Dawn of War IV
- Single Player
- PC
- Strategy
- Multiplayer Competitive
Warhammer 40K: Dawn of War 4 has been announced during Gamescom Opening Night Live.
The Orks are crying out, and it's because Dawn of War 4 is set to release at some point in 2026. The Orks are also crying out in a slightly more thoughtful manner, since the game's coming from German studio King Art Games, rather than original developer Relic.

Yep, Call of Duty: Black Ops 7 comes out this November, shows off a fresh trailer
- Gamescom 2025
- First person
- Treyarch
- Multiplayer Cooperative
- Activision
- Single Player
- Shooter
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Competitive
Call of Duty: Black Ops 7's release date did leak earlier today, as 14th November release has been confirmed at Gamescom Opening Night Live. The FPS also showed off a fresh trailer.

Valor Mortis will see Ghostrunner's creators give Napoleonic era Europe the soulslike treatment in 2026
- 3D Realms
- OneMoreLevel
- Single Player
- Action Adventure
- Slipgate Ironworks
- Gamescom 2025
- Ghostrunner 2
- Xbox Series X/S
- Full product
- Hack & Slash
- PC
- Science Fiction
- PS4
- PS5
- First person
- Shooter
- Strategy
- All In! Games
- Xbox One
- Nintendo Switch
- Shooter: First Person
- Valor Mortis
- Indie
- Platformer
- 505 Games
- Ghostrunner
Valor Mortis, a soulslike set during Napoleon's 19th century conquest of Eastern Europe, has been revealed by Ghostrunner devs One More Level during Gamescom Opening Night Live's preshow. It's set for release in 2026.
Yep, if you're a fan of games that drip with Frenchness and also revolve around beating up gaudily-health barred baddies before they do the same to you, this one might have you reaching for your musket and bicorne. That's assuming the setting offers enough of a unique feel that Valor Mortis doesn't resemble being trapped on a Fromsoft-imitation Elba.

Our favorite microSD card for Steam Deck is almost half off at Amazon today
- PC
- Samsung Electronics
- Steam Deck
Storage might not be sexy, but if your Steam Deck (or any number of other handheld systems) doesn’t have a ton of space from the jump, a microSD card is a smart investment.

Houses will eat you and horseguys will help you in new Chinese action-RPG Swords Of Legends
- PC
- Fantasy
- RPG: Action
- Action Adventure
- Swords of Legends 3
The name "Swords Of Legends" does not exactly cultivate intrigue. File it alongside Legendary Sword, Sword Legends, Legend of Sword, and Sword: Legends under "game titles that would put me to sleep even if I were being steadily electrocuted". Having visited the official site for Swords and watched the Chinese announcement trailer, I have come up with some alternative, vastly superior English titles: 1) My House Is Unaccountably Peckish, 2) Can I Play Football With This Boss's Detachable Head, 3) A Kingdom For My Horsebro, and 4) Did That Mountain Just Sideeye Me.

Black Ops 7 release date spotted in the wilds ahead of Call of Duty's latest Gamescom blowout
- First person
- Treyarch
- Call of Duty: Black Ops 7
- Activision
- Single Player
- Shooter
- Multiplayer Cooperative
- Square Enix
- Multiplayer Competitive
True to the game's billing as the twistiest of duty-shooters, Call of Duty: Black Ops 7's release date trailer appears to have leaked ahead of a possible Gamescom Opening Night Live showing tonight. The new FPS will launch on 14th November, close to a month after rival Battlefield 6's release on October 10th. Also, it appears to have jet packs and mechs.

Steam now has "language-specific" review scores, which might make identifying certain review bombs easier
- PC
- Valve
Review scores. Who needs 'em? Well, Valve reckon Steam didn't have enough two word verdicts on games, so they've introduced a "language-specific" scoring system, which offers separate ratings based on user reviews penned in certain tongues.
The goal's to paint a more detailed picture of what folks in different parts of the world think of what they've played, allowing you to see at a glance whether that game you've been putting off adding to your backlog is the bees' knees among Korean-speaking players. That's provided said game meets the threshold of having 2,000 publicly visible reviews in total and at least 200 written in the specific language you're looking for.

Gamescom Opening Night Live 2025 livestream: watch all today's announcements here
- opening night live
- Gamescom 2025
Gamescom 2025 begins today, Tuesday August 19th, with Opening Night Live - the annual livestream showcase of trailers, teasers and release date announcements, in which helpless videogames are dragged on-stage and hacked into 90-second gobbets by Geoff Keighley.
You can watch Gamescom Opening Night Live on this very page, care of the below video embed. The show starts at 2pm EDT, 11 am PDT, 7pm BST and 8pm CEST, and should last around two hours, because that's approximately as long as the summoning magic can keep Geoff bound to our mortal plane. There's also a pre-show at 1.30pm EDT, 10.30am PDT, 6.30pm BST, and 7.30pm CEST, but nothing noteworthy ever happens in those. Prove me wrong, host Kyle Boseman!

This Micro PC is smaller than a Mac Mini, and just $133 right now at Amazon
- PC
Look, we know you’re here for the latest PC gaming updates, but that doesn’t mean micro PCs aren’t adorable in their own way.

EA pave over Battlefield 2042's bullet casing-filled potholes with a "road to Battlefield 6"
- Xbox One
- Battlefield 6
- Bird view / Isometric
- PS5
- PC
- Battlefield 2042
- DICE
- First person
- Xbox Series X/S
- Single Player
- Shooter
- Multiplayer Cooperative
- Action Adventure
- Electronic Arts
- Multiplayer Competitive
- PS4
The Battlefield 6 open beta is over. I'm sure everyone let out a final burst of fire that sounded equally triumphant and tragic at its conclusion. But wait, say EA, FPS lovers, where do you all think you're going?
It's at this point the publishers whip out Battlefield 2042, the much-maligned at release previous entry in the series, like they're yanking a rabbit out of a marine's helmet. He's not Battlefield 2042 anymore, they say, he's the "road to Battlefield 6". A road one can only assume is littered with IEDs and checkpoints where five people are standing around looking mean.

Mafia: The Old Country will get a proper open world mode via game update "in the coming months"
- PS5
- PC
- First person
- Third person
- Xbox Series X/S
- Single Player
- Shooter
- 2K
- Action Adventure
- Mafia: The Old Country
Mafia: The Old Country may be an offer you can probably refuse, but it does have a lush-looking open world - "clearly designed with care and a sharp eye for capturing the beauty of a fairytale landscape that alternates between serene and rugged," as Mark "Ice Pick" Warren wrote in our review.

Nexon respond to claims they're using AI-generated Tiktok streamers to advertise The First Descendant
- PC
- Third person
- Single Player
- The First Descendant
- RPG
- Shooter
- Multiplayer Cooperative
- Action Adventure
- Multiplayer Competitive
South Korean publishers Nexon are investigating a recent bit of TikTok marketing for their free-to-play shooter The First Descendant, after players spotted some ads that feature AI-generated 'human' streamers bigging up the game. Well, we at least have to assume it's following that, as Nexon's statement omits mentioning AI in favour of the wonderfully nebulous phrase "certain irregularities".
If you've not seen one of these ads that look to have been posted by The First Descendant's official account, allow me to show you, because you'll see right quick why folks have been asking questions. Boom. There are further booms compiled into one Reddit post by user iHardlyTriHard down below.

Fly a nuclear corvette in this Cold War-era Star Trek homage from one of my favourite space game devs
- Objects in Space
- PC
- First person
- Space Combat
- Single Player
- Indie
- RPG
- Strategy: Turn-Based Strategy
- Multiplayer Cooperative
- Text
- Action Adventure
- Deck & Conn
- Strategy
- Multiplayer Competitive
- Simulation
- 505 Games
I was ready to skip MicroProse's just-announced Deck & Conn, on the grounds of it being far too early in the week for games that consist entirely of dials and rangefinders, but then a scrambled communique from Sin Vega alerted me to the fact that it's the work of Elissa Black, one of the peeps behind Objects In Space, which I think is one of my top five space games. So here we are.
At a glance, Deck & Conn is Objects In Space, but turn-based and minus Objects In Space's slightly distracting 3D background elements. That's to say, it's a testing strategickal simulation that seats you in front of a terrifying retro pixel display, and expects you to trace distress calls, manage your fretful crew, spin up torpedoes and so forth, all without bursting your puny monkey brain.

Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has "staying power", answer word boffins
- Valve
- First person
- Single Player
- Indie
- Multiplayer Cooperative
- PC
- Garry's Mod
- Simulation
- Multiplayer Competitive
Skibidi. Dop, dop, dop. Yes, yes. Skibidi. Double u. Neem, neem. This is the clarion call of the modern age, the infernal message brought unto our virgin ears by the Skibidi Toilets. No, wait, keep reading! It'll be worth it. Probably. After all, the word skibidi has now been added to the Cambridge Dictionary, and this is a reality we've all got to reckon with.
Skibidi Toilet, in case you've been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey 'DaFuq!?Boom!' Gerasimov. It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry's Mod machinima. Any 12 year olds you know probably can't get enough of it. Or think it's lame because they've already moved on to the next thing.

Gimmicks are god in Psycutlery, a delightful free spork-driven platformer from the creator of Psycho Waluigi
- PC
- Platformer
- Psycutlery
- Fantasy
The curse of plausibility and coherence lies heavy across this realism-centred artform. These days, you can't even give a platform character a woolly hat without first devising an in-game textile industry with appropriate supply chains, and a whole supporting cast of millworkers with names like Arthur Worsted and Jimmy Shuttlecock.
I prefer the disconnectedness of Psycutlery, in which you fight using a telekinetic spork, buy things with frogspawn, heal by eating toothpaste, and checkpoint progress by carving blocks of stone into statues of yourself, using the spork. The in-game reasoning for all this is basically "because developer Luke Tarlowe has the imagination of a Picasso and the attention span of a goldfish". Don't call it CRAZY. Call it refreshingly uninhibited and also, reminiscent of, Decap Attack and Ristar. Also, call it free.

After Wuchang: Fallen Feathers' controversial patch 1.5 made key bosses immortal, here's the obligatory rollback mod
- PS5
- Leenzee Games
- PC
- Third person
- Xbox Series X/S
- Hack & Slash
- Single Player
- Mods
- RPG
- Action Adventure
- Wuchang: Fallen Feathers
- 505 Games
Last week, soulslike Wuchang: Fallen Feathers got a patch that rendered a number of its bosses unkillable, seemingly in response to pressure from some Chinese players. For those who aren't keen on the patch's changes, which particularly transforms the challenge you'll face in the game's fourth region, there's now a mod dedicated to undoing them by letting you roll back to a previous version.
For a more in-depth view of the changes patch 1.5 made and what they mean for the game, it's well worth reading our Jeremy's story on it from last week. The short version is that a number of big foes associated with the Ming dynasty have been made to fall down in exhaustion when you defeat them, rather than being killed. As you might imagine, this has implications not just in terms of the minute-to-minute experience of playing Wuchang, but also the story it tells.

You can save over $100 on this massive and best in class 4TB SSD for your PC right now
- PC
- Samsung Electronics
We’re always on the lookout for deals on the best SSDs for gaming, and after extolling the virtues of the Samsung 990 Pro earlier this year, the 4TB version is down to its lowest price of 2025 at Amazon.

This week in PC games: sword surfing, creature collecting and a big old bucket of Gamescom
- New PC games
- Gamescom
- Gamescom 2025
Hello all! And a very happy This Week to you. I'm back from break just in time for Gamescom. Gamescom! *Broadway overture kicks in* A time of booths and blaggardry! Of queues and carousing! Of flinching away from cosplayers promising Free Hugs! Of getting caught in a human logjam between the major exhibition halls and the lavatories! Of miniature walled villages operated by triple-A publishers, hosting their own local culture of finger food! Of strung-out crypto investors filling the alcoves with their musical cries of "DOGECOIN FOR SALE, DOGECOIN FOR SALE!" Of waifu bodypillows and army recruiters! Of finding the event's secret best game tucked away among the b2b stands! Of long walks back to the hotel across the bridge of locks, wondering how it ever came to this!
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What's on your bookshelf?: The Stanley Parable, The Beginner's Guide, and Wanderstop's Davey Wreden
- Booked For The Week
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! That's two weeks in a row now, which I've decided is enough for me to not have to caveat or lampshade the word 'regular', except obviously in this specific instance. We are back 4eva, in the Blakean Infinite sense, which is my favourite reference for making my fecklessness seem profound.

The Sunday Papers
- The Sunday Papers
Sundays are for realising that it's been years since you looked behind your wardrobe. You gently lean the unwieldy thing away from the wall, centuries worth of grey-faced dust kings cursing at you as they're unseated from the thrones upon which they've stocially squatted since the last great cleansing. Oh, there he is. It's Adrian Edmondson. You ask him if he still considers himself a young one in spirit. He bellows at you to call an ambulance. You gently manoueuvre the wardrobe back into place.

What are we all playing this weekend?
- PC
- Playing This Weekend
Another week has fallen into the Maw. Theoretically, that means we're now one week closer to the release of Silksong. As if such words mean anything to any of us anymore.
Here's what we're all playing this weekend instead!

Save over 30% on this ASUS Gaming Monitor at Amazon, ideal for new PC gamers
- PC
- Koorui
- Asus
If you’re a newcomer to PC gaming (maybe you picked up our Lenovo deal we spotted earlier in the week), you’ll know there are a dizzying number of options for monitors.

It's still ridiculously expensive, but you can save 15% at on an RTX 5090 at Amazon
- PC
- Nvidia
- PNY
Look, the RTX 5090 is the most powerful offering from NVIDIA right now, but it won’t be for everyone.

I know, I'll use Deep Rock Galactic to identify the mushrooms in my palm pot
- Xbox One
- PS5
- Ghost Ship Games
- Coffee Stain Publishing
- First person
- PC
- Single Player
- Indie
- Deep Rock Galactic
- Multiplayer Cooperative
- Shooter
- Action Adventure
- Multiplayer Competitive
- PS4

Battlefield 6 beta's rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness
- Battlefield 6
- Bird view / Isometric
- PS5
- First person
- Xbox Series X/S
- Single Player
- Shooter
- PC
- Electronic Arts
- Multiplayer Competitive
Update: EA have made some more balancing changes, this time affecting both the Battlefield 6 beta's rush and breakthrough modes. "In breakthrough, it now takes fewer players on an objective to speed up capture. Also, defender respawn timers in both breakthrough and rush are now fixed at 12 seconds instead of the previous 6-12 second range," the publishers wrote.
Original article follows:
EA have made a tweak to the Battlefield 6 open beta's rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that's debuted in this second weekend of beta action.
The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they're being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.

Wuchang: Fallen Feathers bosses made unkillable in latest patch, seemingly to appease Chinese outcry
- PS5
- Leenzee Games
- PC
- Third person
- Xbox Series X/S
- Hack & Slash
- Single Player
- RPG
- Action Adventure
- Wuchang: Fallen Feathers
- 505 Games
Wuchang: Fallen Feathers got its 1.5 Patch this week, bringing multiple quality-of-life improvements to the Soulslike, but also story and boss adjustments which appear to have been made to appease Chinese netizens.
The patch notes list all the details, which include features like faster healing animations and adjustments to invincibility frames when Wuchang stands up. But buried in the margins is the nebulous line: "Added dialogs for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance."

"Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
- First person
- Focus Home Interactive
- Single Player
- Focus Entertainment
- Blackbird Interactive
- PC
- Strategy
- Hardspace: Shipbreaker
- Simulation
Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Focus Entertainment. They're not having a rest after cracking open that bubbly either, writing that "multiple Hardspace projects" are in development.
Blackbird revealed all of this via a Steam post, writing that they've "reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property". So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio's plans going forwards.

Rally Point: The wonderful vibes of Aetheris are a hint about its design goals
- Wild Wits
- Hawthorn Games
- Aetheris
- PC
- Side view
- RPG: Turn-based
- Single Player
- Indie
- RPG
- Action Adventure
- Strategy
- The Rally Point
The first striking thing about Aetheris is its strange and colourful look. The second thing that strikes about Aetheris is the gorgeous animations and storybook trappings of its presentation, even in its loading screen transitions. The third is the strange vulnerability radiating from the village of lizardy people you're responsible for, and the parties you form with them. The fourth striking thing is that this a roguelike, it's a bloody roguelike isn't it, oh goddamn it.
It also binds the spacebar to "accept", something I learned by accidentally starting a bossfight in a terrible position that threw a whole party away. Or would have, if not for the ol' ctrleffor. I will never be stopped.
The fact that I kept playing instead of sulking and libelling a random CEO is a hint: I bloody love Aetheris.

All the latest content from the Tom's Hardware team
MSI and Gigabyte debut new 500 Hz QD-OLED gaming monitors — 27-inch 1440p panels with high-end features
- Gaming Monitors
- Monitors
Gigabyte and MSI have joined Samsung and Asus in announcing 500Hz QD-OLED gaming monitors. These new 27-inch, 1440p displays offer near-instant response times with 99% DCI-P3 coverage and HDR TrueBlack 500. Both come with DP 2.1 UHBR20 and a myriad of features, backed with 3-year warranties.


ASRock releases new firmware for AMD 800-series motherboards to 'enhance CPU operating stability' — update may address the AM5 burning socket crisis
- Motherboards
- PC Components
ASRock's latest 3.40 firmware for AMD 800-series motherboards improves memory compatibility, system stability, and CPU operating stability.



AMD downgrades certain Ryzen CPUs to lesser stock coolers — Wraith Prism and Spire quietly retired, replaced with Wraith Stealth
- CPUs
- PC Components
After seven years of cooling, the Wraith Prism stock cooler, often bundled with higher-end Ryzen chips, has been discontinuted by AMD. Joining the Prism is the Wraith Spire, which will be replaced by the Wraith Stealth in certain CPUs, while the Prism has no planned substitute.



Google is getting ready to 'hack back' as US considers shifting from cyber defense to offense — new 'Scam Farms' bill opens up new retaliatory hacking actions
- Cyber Security
- Tech Industry
Google is reportedly planning to form a "disruption unit" that will target foreign hackers.



Leaked Intel Nova Lake-S shipping manifest hints at 28-core CPU — possible counter to AMD's Ryzen 8000 line-up
- CPUs
- PC Components
Yesterday what appears to be a Nova Lake-S entry tagged as a pre-qualification sample with a surprising 28-core configuration was posted via a shipping manifest



Razer Blade 18 review: World-class gaming, priced to match
- Gaming Laptops
- Laptops
The Razer Blade 18 is an elite gaming laptop that offers top-notch performance and a unique dual-mode display, provided you’ve got the cash to pay for it.



Pick up an RTX 5060 Ti 16GB at the all-time low price of $409 — the MSI Shadow 2X OC Plus is the best bang-for-buck 50-series performer for your build
- GPUs
- PC Components
MSI's Shadow 2X OC Plus dual-fan RTX 5060 Ti 16GB graphics card is the cheapest RTX 5060 Ti 16GB GPU available, thanks to this Newegg deal.



AMD details how it built a product line-up with just two RDNA 4 dies — Flexible design and asymmetric harvesting enables production of multiple models without new silicon
- GPUs
- PC Components
AMD's RDNA 4 GPUs leverage asymmetric harvesting capability that enables AMD to selectively disable shader engines, compute units, and memory controllers to spin multiple Radeon RX 9000-series models from just two base dies, improving yields, reducing costs, and broadening its product lineup without creating new silicon designs.



LaserWeeder packs two dozen Nvidia GPUs and lasers to zap your weed problem, vaporizes ‘600,000 weeds per hour' with sub-millimeter precision — instant laser death for pesky weeds
- Artificial Intelligence
- Tech Industry
Nvidia has revealed a surprising partnership with an agricultural robotics company whose flagship product deals instant laser death to fields full of weeds.



Creality submits for an IPO, adds a mysterious 3D printing model website
- 3D Printing
Creality is set to become a publicly listed company on the Hong Kong Stock Exchange, making it the first manufacturer of consumer-grade 3D printers to make the leap into the big time.


Nvidia's Rubin GPU and Vera CPU taped out — both chips 'in fab' at TSMC, data center AI platforms on track for 2026
- Artificial Intelligence
- Tech Industry
Nvidia has taped out its Rubin GPUs, Vera CPUs, and companion chips and send them out to production at TSMC, remaining on track to introduce its next-generation NVL144 platform for AI data centers in 2026.



Pilot’s 50-minute in-flight conference call with tech support failed to avert $200 million F-35 fireball — pilot ejected and suffered only minor injuries
- Video Conferencing
- Software
- Applications
An accident report has revealed that a U.S. Air Force pilot spent 50 minutes on a conference call with Lockheed Martin engineers ahead of his plane plummeting to the ground and exploding in a fireball.



Cougar Polar X2 1200W Platinum Power Supply Review
- Power Supplies
- PC Components
The Cougar Polar X2 1200W Platinum is a premium, fully modular power supply unit that delivers exceptional performance with industrial-grade components and sophisticated thermal management in an elegant white chassis.



Nvidia posts $46 billion revenue in another record quarter — Data center and gaming GPU sales break records
- GPUs
- PC Components
Nvidia posts a record-breaking Q2 FY2026 with $46.7 billion in revenue driven by record sales of AI GPUs and forecasts even stronger Q3 results despite ongoing uncertainities with H20 exports to China.



Anthropic forms new security council to help secure AI's place in government
- Tech Industry
Anthropic has built a reputation as the safety-first AI lab, but its latest move makes clear that it’s just as serious about chips as cloud capacity.



Internet standards body proposes new header field disclosing AI — will make it easier for machines to determine if AI was used on a site
- Artificial Intelligence
- Tech Industry
The IETF is recommending adding a header that will tell devices if the page used AI to generate or edit its contents.



Microsoft announces super wideband stereo mode for Bluetooth LE devices — audio no longer downgrades to mono when microphone is used
- PC Gaming
- Video Games
You will need a Bluetooth LE audio headset to use this feature.



Trio of current and ex-TSMC employees face combined 30 years in prison for stealing national core key tech — engineer allegedly stole data to help Tokyo Electron improve etching machine performance
- Semiconductors
- Tech Industry
- Manufacturing
The trio is charged with violating Taiwan’s National Security Act and faces a combined 30 years in prison.



Huawei to open-source its UB-Mesh data center-scale interconnect soon, details technical aspects — one interconnect to rule them all is designed to replace everything from PCIe to TCP/IP
- Artificial Intelligence
- Tech Industry
Huawei unveiled UB-Mesh at Hot Chips 2025 as an open protocol to unify AI datacenter interconnects, enabling million-processor SuperNodes with lower latency, cost, and higher reliability.


White House reveals nebulous plans to put government data on the blockchain — 'The Department of Commerce is going to start issuing its statistics on the blockchain because you are the crypto president'
- Tech Industry
The White House announced plans to put statistics on 'the blockchain' for... reasons.



Phison squashes reports of Windows 11 breaking SSDs — says it was unable to reproduce issues despite 4,500 hours of testing, recommends users deploy heatsinks just in case
- SSDs
- PC Components
- Storage
Following reports of a Windows 11 update breaking SSDs, Phison has just issued a new statement saying they were unable to replicate the issue internally. Phison wants you to use heatsinks on performant drives under intense workloads, and that's it.



'State-owned enterprise is not the American way' — GOP senators, former Trump associates question White House’s 10% stake in Intel, critics brand move as socialism
- Tech Industry
Several Republican senators and party members are questioning President Trump’s deal with Intel, saying it’s not “the American way.”



Nvidia shares Blackwell Ultra's secrets — NVFP4 boost detailed and PCIe 6.0 support
- GPUs
- PC Components
Nvidia's Blackwell Ultra B300 GPUs boost NVFP4 performance by 50%, add 288 GB of HBM3e, and PCIe Gen6 support, making the proprietary 4-bit format particularly appealing for both inference and large-scale training.


Save $50 on Hyte's Keeb TKL mechanical keyboard — Super smooth switches, enthusiast grade experience, and a unique look
- Mechanical Keyboards
- Peripherals
- Keyboards
Hyte has created a unique-looking tenkeyless keyboard with pre-lubed ultra-smooth switches and excellent sound dampening — now with 25% off.



Chinese firms turn to used Nvidia GPUs following Beijing H20 crackdown — industry reports 'surge' in A100 and H100 chips being stripped and repurposed
- GPUs
- PC Components
China’s AI industry is quietly turning to refurbished and second-hand Nvidia GPUs after fresh curbs on the company’s H20 accelerator left customers scrambling for alternatives.



Someone made a 3D printer out of Lego — maker puts together specialist project using bricks, motors, and Python
- 3D Printing
An enthusiast has created a 3D printer out of Lego bricks that actually works and even printed a Benchy when testing.


Sandisk launches WD Blue SN5100 SSD, touting 30% higher performance than predecessor — PCIe 4.0 DRAM-less drives start at $54
- SSDs
- PC Components
- Storage
Sandisk has launched the WD Blue SN5100, the successor to the WD Blue SN5000, which was introduced in June 2024.



Acer Nitro V 16S AI review: Value-priced, but outgunned in gaming
- Gaming Laptops
- Laptops
Acer’s Nitro V 16S has performance in line with other RTX 5060 laptops, but you can find faster systems for $1,299.



Orphaned Linux drivers for floppy disks gets first patch of any significance in three years - cleanup effort implies floppies spared the axe for a few more years
- Linux
- Software
- Operating Systems
Linux gets it first floppy disk driver patch in three years.



Hot on the heels of the H2S, Bambu Lab announces the seven-color, wireless nozzle-swapping Vortek H2C
- 3D Printing
To avoid buyer’s remorse, Bambu Lab announced its new tool changer-like system, dropping in Q4.


The first AI-powered ransomware has been discovered — "PromptLock" uses local AI to foil heuristic detection and evade API tracking
- Cyber Security
- Tech Industry
Security firm ESET has discovered a new type of ransomware that uses a local AI model to generate malicious scripts and perform other illicit activities. Because of the variance of LLM output, this malware is harder to track than traditional attacks.



Framework Laptop 16 gets a 2025 upgrade — modular notebook gets RTX 5070 graphics, Zen 5 CPU options, and 240W Type-C charger
- Laptops
Framework has updated its 16-inch laptop for 2025, featuring a new RTX 5070-powered graphics module, Zen 5 Ryzen AI HX CPU options, a G-Sync display, and a 240W Type-C charger.



Samsung's speedy 1TB 990 Evo Plus SSD hits a new all-time low of $64 at Amazon — this affordable storage upgrade doesn't compromise on performance
- SSDs
- PC Components
- Storage
Upgrade your computer with 1TB of PCIe Gen 4/5 M.2 SSD for only $64.99.



Core i9-14900KF overclocked to 9.13 GHz to become the highest clocked CPU of all time — 13 MHz faster than the previous record holder
- CPUs
- PC Components
Chinese overclocker wytiwx has pushed Intel's Core i9-14900KF to 9130.33 MHz, establishing a new world record.



Passively cooled Ryzen AI Max+ 395 PC uses entire chassis as a 10-pound heatsink — talented builder turns Framework Desktop mainboard into a silent, powerful work of PC art
- PC Building
- Desktops
An SFF enthusiast has been documenting their progress in planting a Framework Desktop's Ryzen AI Max+ 395 mobo into a passively cooled chassis.



US Soldiers learn to 3D print and fly drones in new Army course — 3-week boot camp covers everything from printer maintenance to FPV operation
- 3D Printing
The U.S. Army has started training soldiers in how to 3D print drones and fly them using FPV goggles.



Bambu Lab H2S Review: The One We Wanted
- 3D Printing
Bambu Lab’s H2S is a premium 3D printer with room to roam.


Intel reveals 288-core Clearwater Forest Xeon at Hot Chips — 18A process' first outing promises big efficiency and performance gains
- Servers
- Desktops
Built on Intel’s 18A node, the all-E-core Xeon packs 288 cores per socket and promises big efficiency gains.



Snag Xreal's One Pro AR Glasses and the Xreal Beam Pro together in a bundled deal that saves you up to $170 — bring AR to your Steam Deck, laptop, or iPhone on the cheap
- Virtual Reality
Xreal's One Pro AR Glasses and Xreal Beam Pro are bundled together for a $170 saving.



AI is eating entry-level coding and customer service roles, according to a new Stanford study — junior job listings drop 13% in three years in fields vulnerable to AI
- Artificial Intelligence
- Tech Industry
A new Sanford study has found that there have been fewer entry-level employment opportunities in software development and admin assistance over the past three years, potentially as a result of the introduction of AI tools.



Trump wants digital taxes on U.S. services axed worldwide — President threatens new tariffs and semiconductor export controls to countries that refuse to comply
- Tech Industry
President Donald Trump says that digital taxes are ‘discriminatory’ against American tech.



Ransomware attack disrupts Maryland's public transit service for disabled travelers — MTA says it is investigating cybersecurity incident but core services operating normally
- Cyber Security
- Tech Industry
The service, Mobility, was unable to accept requests for rides or changes to already-booked rides following a ransomware attack.



U.S. gov't seizes $7.4 billion semiconductor research fund created under Biden admin, calling it 'illegal' — Lutnick says fund 'served as a semiconductor slush fund that did nothing but line the pockets of Biden loyalists with American tax dollars'
- Semiconductors
- Tech Industry
- Manufacturing
The US Commerce Department of the Trump administration has pulled back billions of dollars in funding for a non-profit aimed at promoting US chip design and fabrication, suggesting that its appointment under the Biden administration somehow made it inappropriate for distributing taxpayer funds.



Enthusiast accidentally spends nearly $300 modifying 2017 Logitech MX Ergo trackball to fix flaws — appears to have missed 2024 upgrade that solved nearly all of its foibles
- Mice
- Peripherals
Trackball enthusiast decides to build 'the mouse Logitech won’t make.'



Intel warns shareholders that the US government's 10% stake could hurt company's international sales
- CPUs
- PC Components
Intel's SEC filing warns that the U.S. government's 10% ownership stake, gained through an $8.9 billion CHIPS Act–linked funding deal, could bring political and legal risks, and potential backlash in international markets where Intel earns most of its revenue.



SK hynix announces mass production of its 2Tb 3D QLC NAND — cheaper high-capacity consumer drives and 244TB enterprise SSDs incoming
- SSDs
- PC Components
- Storage
SK hynix kicks off mass production of its 321-layer 2Tb QLC NAND, offering higher speed and efficiency at lower cost and paving the way for cheap multi-terabyte client SSDs and ultra-high-capacity enterprise drives of up to 244TB.



Linux is 34 years old today — Linus Torvalds meekly announced this free new OS in the comp.os.minix newsgroup on this day in 1991
- Linux
- Software
- Operating Systems
On this day 34 years ago, an unknown computer science student from Finland humbly announced that a new free operating system project was 'starting to get ready.'



Intel's Core i5-14600K hits an all-time low of $149, with Battlefield 6 and other software included
- PC Components
Not only is Battlefield 6 included, but you get Assassin's Creed Shadows, Canvid, XSplit Premium, and Vegas Pro 365 for free as well.



ASRock's $40 16-pin power cable has overheating protection designed to prevent meltdowns — company claims a 90-degree design ensures worry-free installation
- GPUs
- PC Components
ASRock has launched a special 16-pin power cable with over-temperature protection for its Taichi and Phantom Gaming power supplies.



AMD mobile CPU roadmap leak claims Zen 6 arrives in 2027
- CPUs
- PC Components
AMD’s leaked mobile roadmap suggests Zen 6-based Medusa and Gator Range CPUs will arrive in 2027, bringing Copilot+-ready NPUs to premium, mainstream, and gaming laptops, while Zen 5-powered Gorgon Point will hit in 2026, and older chips like Mendocino and Hawk Point will persist at the entry level for quite a while.


This is a feed of the latest articles from VG247.
Black Ops 7 u-turns on Black Ops 6 Carry Forward just days after announcing it because of the massive backlash
- Multiplayer Cooperative
- First person
- Shooter
- Square Enix
- Call of Duty: Black Ops 7
- Single Player
- Treyarch
- Activision
- Multiplayer Competitive
Activision has made a major announcement regarding a particular feature in this year’s Call of Duty, Black Ops 7. The game, which had its full reveal at gamescom just one week ago, will no longer support Carry Forward.

Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what
- Android
- First person
- Gamescom 2025
- Third person
- Visual Novel & Dating
- Free-to-play
- Action Adventure
- Simulation
- Single Player
- iOS
- Love and Deepspace
- Papergames
- Free-2-Play
It’s been a heck of a year for Love and Deepspace, but it’s clearly on its way to more wider, global recognition. The Infold Games-developed romance visual novel has won big at gamescom this year.

Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
- Metal Gear Solid 3: Snake Eater
- Stealth
- Shooter
- First person
- Third person
- Metal Gear Solid Delta: Snake Eater
- PC
- PS2
- Xbox Series X/S
- Konami
- Bird view / Isometric
- Action Adventure
- Single Player
- PS5
How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

Sims 4 YouTuber Eva Rotky talks what's desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature
- Third person
- First person
- PC
- Bird view / Isometric
- The Sims Studio
- The Sims 4
- Simulation
- Mac
- Single Player
- PS4
- RPG
- Electronic Arts
- Xbox One
- Maxis
- Life Simulation
Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

Zenless Zone Zero 2.2 gets political with its focus on power struggles in the Waifei Peninsula
- Android
- First person
- Third person
- PC
- Modern Day
- MiHoYo Limited
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- RPG
- Post-apocalyptic
- PS5
- Cognosphere
- Zenless Zone Zero
HoYoverse has delivered some more fresh gamescom week news - and no, it’s not the big Genshin Impact update we covered yesterday. This time, it’s all about Zenless Zone Zero, which itself is preparing for its next major update.

Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
- Shooter
- First person
- PC
- PS5
- Bird view / Isometric
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.

NBA 2K26 shows off cinematic MyCareer Trailer with "five motion pictures worth of content" alongside Online Playoffs
- NBA 2K26
- Multiplayer Cooperative
- Third person
- Nintendo Switch 2
- 2K
- Visual Concepts
- PC
- Xbox Series X/S
- Sports
- Simulation
- Single Player
- PS4
- Nintendo Switch
- PS5
- Xbox One
- Multiplayer Competitive
2K and developer Visual Concepts have released a new trailer for the upcoming NBA 2K26 MyCareer cinematic-style story mode, Out of Bounds.

Genshin Impact's IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you'd better start saving your Primogems for
- Third person
- Genshin Impact
- HoYoVerse
- PS5
- Cognosphere
- Fantasy
- PC
- Action Adventure
- Single Player
- RPG
- Android
- Multiplayer Cooperative
- PS4
- Nintendo Switch
- Anime
- Gamescom 2025
- MMORPG
- iOS
- Multiplayer Competitive
Genshin Impact’s big annual update is not far off. Thanks to this year’s gamescom, we’ve got our first look at one of the new characters joining the game’s roster with the upcoming expansion: Flins, the latest in Genshin's long line of eligible-and-they-know-it husbandos — and if you’re a longtime player, you’ve probably been expecting him.

PlayStation 5 prices are going up, too, just like Xbox
- PS5
- Xbox Series X/S
The moment many feared would come following Xbox’s recent, wide-ranging price hikes of its consoles and games has arrived - Sony has officially announced that it's raising the price of the PlayStation 5 console in the US.
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inZOI: Island Getaway's DLC is here, and here's a trailer to hold you over until you can get home and play it
- Third person
- Gamescom 2025
- PC
- Krafton
- Simulation
- Single Player
- inZOI
- Multiplayer Competitive
- Life Simulation
Very much right on schedule, Krafton has released Island Getaway, the long-teased DLC pack for life sim game inZOI. The first time we got solid details of the add-on was back in July, when the developer confirmed it would be revealed at gamescom.

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
- Multiplayer Cooperative
- First person
- Shooter
- Square Enix
- Call of Duty: Black Ops 7
- Single Player
- Treyarch
- Activision
- Multiplayer Competitive
The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

Black Ops 7 brings back wallrunning, and introduces an unusual endgame mode to the campaign
- Multiplayer Cooperative
- First person
- Gamescom 2025
- Shooter
- Square Enix
- Call of Duty: Black Ops 7
- Single Player
- Treyarch
- opening night live
- Activision
- Multiplayer Competitive
We’ve been expecting today’s reveal, of course, ever since Activision confirmed back in July that Black Ops 7 would be part of Opening Night Live’s line-up this year. This is technically the game’s second “reveal”, because its first outing was at the very end of the Xbox Showcase back in June.

Ghost of Yotei's gamescom Opening Night Live trailer is good, but it's made better by that Legends teaser
- Third person
- Gamescom 2025
- Sucker Punch Productions
- Action Adventure
- opening night live
- Ghost of Yōtei
- PS5
We were promised a new look at Ghost of Yotei at this year's gamescom, and Opening Night Live indeed kept that promise. The Geoff Keighley-hosted show was full of updated looks at previously-announced games, as well as some fresh game reveals.

Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
- Gamescom 2025
- Horror
- Single Player
- Capcom
- opening night live
- Resident Evil: Requiem
- PS5
Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.

We waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser
- Side view
- Gamescom 2025
- PC
- Indie
- Action Adventure
- Single Player
- Hollow Knight: Silksong
- opening night live
- Team Cherry
- Nintendo Switch
- Platformer
Hollow Knight: Silksong, the DLC-turned-sequel to one of the best indie metroidvanias, has been in limbo for what felt like a decade. Extended radio silence and a - seemingly unexpectedly-prolonged - development period has earned the sidescrolling action game something of an ethereal status.

WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
- NBA 2K26
- Multiplayer Cooperative
- Third person
- Nintendo Switch 2
- 2K
- Visual Concepts
- PC
- Xbox Series X/S
- Sports
- Simulation
- Single Player
- PS4
- Nintendo Switch
- PS5
- Xbox One
- Multiplayer Competitive
Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.

The Battlefield 6 beta's second weekend adds new playlists, and a Custom Search feature that's missing the one thing we care about
- Shooter
- First person
- PC
- PS5
- Bird view / Isometric
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
The second and final weekend of the Battlefield 6 beta has officially kicked off, giving everyone another chance to spend a few more days with the game’s explosive multiplayer action. We’ve known that this second portion would include new content - such as the new map and modes - but DICE also had a few other tweaks lined up

inZOI is coming to PS5 next year, so some of you who couldn't run it on PC can actually play it
- Third person
- PC
- Krafton
- Simulation
- Single Player
- inZOI
- Multiplayer Competitive
- Life Simulation
Seemingly content to spoil all of the game’s gamescom 2025 reveals, inZOI developers have made yet another announcement just days before the show's start. Less than a week ago, we got details on the game’s first-ever DLC pack.

Elden Ring Nightreign gets a tiny patch that boosts Storm Ruler for that Everdark Augur fight
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Elden Ring Nightreign servers are back online following three hours of maintenance that kicked off earlier today in preparation for the release of the game’s latest update. Patch 1.02.1 has now rolled out across all platforms, and it’s another incremental one.

Things are heating up in Love and Deepspace, as tomorrow's new banner debuts summer vacation memories for all five husbandos
- Android
- First person
- Third person
- Visual Novel & Dating
- Free-to-play
- Action Adventure
- Simulation
- Single Player
- iOS
- Love and Deepspace
- Papergames
- Free-2-Play
Love and Deepspace has officially jumped on the summer episode train with its latest banner event, You And Midsummer. The seasonal event is very much beach-themed, and brings a bounty of content for all the love interests.

The Battlefield 6 beta becomes the biggest thing for Battlefield ever on Steam, going beyond even Call of Duty
- Shooter
- Raven Software
- PS5
- Call of Duty
- Call of Duty: Modern Warfare II (2022)
- First person
- PC
- Xbox Series X/S
- Single Player
- Call of Duty: Black Ops 6
- Infinity Ward
- Activision
- Xbox One
- Steam
- Multiplayer Cooperative
- Call of Duty: Warzone
- Battlefield 6
- PS4
- Bird view / Isometric
- Treyarch
- Electronic Arts
- Multiplayer Competitive
If you’re after more evidence that this year’s Battlefield 6 launch is going to be one of the biggest ever for the series, the game's beta has plenty to offer there. Over the weekend, the beta’s first open weekend took place, and it’s been dominating the charts on Steam.

inZOI's first DLC brings a new city with summer vacation vibes, and will be completely free to all players when it launches in less than two weeks
- Third person
- PC
- Krafton
- Simulation
- Single Player
- inZOI
- Multiplayer Competitive
- Life Simulation
Life sim inZOI is gearing up for the launch of the game’s first DLC, which developer Krafton made a lot less mysterious today. The add-on is called Island Getaway, and it’s going to be available to all owners for free.

Genshin Impact is dropping PS4 and raising requirements on PC and mobile
- Android
- Anime
- Multiplayer Cooperative
- Third person
- PC
- MMORPG
- Genshin Impact
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- PS4
- RPG
- Nintendo Switch
- PS5
- Multiplayer Competitive
- Cognosphere
- Fantasy
Genshin Impact will undergo some major changes starting next month, which will make it unplayable on a number of older devices. This, unfortunately, includes the PlayStation 4, where the game is no longer going to be supported, or available to download.

The Battlefield 6 beta currently has more viewers on Twitch than the next five categories combined
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
- Twitch
The first leg of the Battlefield 6 beta is live, for those who managed to get a code. Everyone else, however, is seemingly just as happy to spend their time watching any of the thousands of Twitch streamers currently playing the game.

The Battlefield 6 beta shoots up Steam's most played charts even before it goes truly open
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
- Steam
The Early Access portion of the Battlefield 6 beta kicked off earlier today across all platforms. Available today and tomorrow, this period of the beta does not require pre-ordering a copy of the game, but you do need a code to access it.

EA Sports FC 26 revamps Rivals and Champs with new Gauntlet mode and more protections against rage quitters
- EA Sports FC 26
One of the most popular modes of any FC game is, of course, Ultimate Team. With EA Sports FC 26, the developer is introducing a suite of changes that tackle several aspects of the game mode.

Battlefield 6 beta peaks at nearly 10,000 concurrent players on Steam before it's even out
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
- Steam
You know your game is highly-anticipated when people rush to download it as soon as it becomes available, but also when they’re happy to launch it well before servers are even live. That’s clearly true in the case of the Battlefield 6 beta.

If you don't have a Battlefield 6 beta Early Access code, Twitch Drops could get you one - so long as you watch
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
- Twitch
In celebration of the impending launch of the Battlefield 6 beta, EA has revealed a new Twitch Drops event that works just about as you’d expect. EA wants Battlefield 6 to shoot to the top of the video streaming platform, so it’s offering viewers some rewards.

EA Sports FC 26 is making Manager Career the most exciting it's ever been with Unexpected Events and more
- EA Sports FC 26
EA looks to be pulling out all the stops when it comes to improving the feel of pretty much everything in EA Sports FC 26. The developer simply wants “to make gameplay better” in this year’s game, and it’s going to do so by upgrading almost every aspect of the experience.

Somehow we're halfway through Honkai: Star Rail's Amphoreus storyline already, and Kafka and Silver Wolf are finally back, alongside the debuts of Hysilens and Cerydra
- Android
- Anime
- Third person
- PC
- Strategy: Turn-Based Strategy
- Honkai: Star Rail
- Strategy
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- RPG
- PS5
- Cutesy
- Free-2-Play
- Multiplayer Competitive
- Cognosphere
Over the weekend, HoYoverse delivered some big news for Honkai: Star Rail enjoyers. The latest special program livestream spells all the beans on the game’s next update, version 3.5. Dubbed Before Their Deaths, the update kicks off the second half of the Amphoreus Journey story, and it goes live on August 13.

Battlefield 6 is the first Battlefield to launch with EA's new kernel-level Javelin Anticheat
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
Battlefield 6 has been officially revealed. EA spelled a lot of the beans as part of the worldwide multiplayer gameplay reveal event, which also featured hours of live gameplay from hundreds of content creators.

Battlefield Labs' next test is the leaked Battlefield 6 battle royale mode, but that's all you're getting today
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Battlefield Labs
- Electronic Arts
- Multiplayer Competitive
EA certainly put together a compelling showcase of Battlefield 6’s multiplayer overnight. The event was laser-focused on the franchise’s core tenets, and how the teams at Battlefield Studios are bringing them into a new generation.

Battlefield 6 arrives October 10, and the beta kicks off next week
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
The Battlefield 6 multiplayer reveal event has delivered, at least when it comes to some hard news about the upcoming game. Yes, a lot of the information leaked ahead of time, but we’re still happy to get official confirmation.

Elden Ring Nightreign Duo Expeditions are here and so are all these quality of life changes
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Elden Ring Nightreign’s latest patch has finally arrived. Following a one-day delay due to a tsunami warning in Japan, FromSoftware officially rolled out patch 1.02 moments ago across all platforms.

Battlefield 6 release date leaks again, and it looks like this fan-favourite BF3 map is returning
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
As it’s often the case, the 24 hours that precede the start of a big video games event are often fraught with leaks. Not even Battlefield 6 can escape this fate, because just as EA and Battlefield Studios are getting ready to invite everyone into the next era of Battlefield, some of their surprises have been spoiled.

Watch the Battlefield 6 multiplayer gameplay reveal live to see if DICE can bring back the good ol' days
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
The moment many Battlefield fans have patiently awaited is nearly upon us. The worldwide multiplayer reveal of Battlefield 6 is close, and it’s one event that will no doubt mark a new era for the beleaguered franchise.

Elden Ring Nightreign's big Duos patch delayed because of a tsunami warning in Japan
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Today was supposed to be a big day for Elden Ring Nightreign players everywhere. After months of wait, FromSoftware finally confirmed that Duo Expeditions would be arriving with the game’s next update.

Infinity Nikki is about to get another big update that's very inky
- Platformer
- Android
- Third person
- PC
- Action Adventure
- Simulation
- Single Player
- iOS
- Exploration
- Open World
- Papergames
- RPG
- PS5
- Infinity Nikki
Infold Games is about to deliver another Infinity Nikki update, the second one to arrive this month in the free-to-play, open-world adventure dress up game. After Blue Tears Season in early July, soon arrives Danqing Season.

Elden Ring Nightreign Duo Expeditions finally arrive this week alongside some long-awaited quality of life updates
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
FromSoftware has officially announced a release date for Duo Expeditions in Elden Ring Nightreign. Duo Expeditions is really just a fancy name for two-player co-op support. While the developer quickly added support for solo play after launch, co-op play has only been possible with three players.

Love and Deepspace's goodest boy Xavier finally gets his turn to be an edgy goth in his third Myth story
- Android
- First person
- Third person
- Visual Novel & Dating
- Free-to-play
- Action Adventure
- Simulation
- Single Player
- iOS
- Love and Deepspace
- Papergames
- Free-2-Play
The banner events continue in Love and Deepspace, this time with another Memory Pair Event for Xavier. The Fallen Crown event kicked off earlier today, giving Xavier his third Myth, bringing him in line with Rafayel, who got his own third Myth a little over one month ago.

Whoops, Battlefield 6's official reveal was entirely about the single-player campaign - and we didn't even get a date
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
EA and DICE just debuted the first-ever trailer for Battlefield 6, right on schedule. The trailer premiered on YouTube moments ago, just days after the game’s official title was announced. The reveal trailer brought our first proper look at the game’s overall aesthetic, confirmed its setting, and offered a brief introduction to its main fighting factions.

Hades 2 gets another "final update" as Supergiant prepares for 1.0, which still doesn't have a date
- PC
- Supergiant Games
- Indie
- Bird view / Isometric
- Action Adventure
- Single Player
- Hades 2
- RPG
- Hack & Slash
- Roguelike
- Steam
Hades 2 has been in early access on Steam and the Epic Games Store since May of last year. Developer Supergiant Games never actually said when we can expect it to hit 1.0 and launch its full release, but recent patches made it seem like we’re closer than ever.

Wuchang: Fallen Feathers is a big hit on Steam, but somehow most of its players are pissed off
- Wuchang: Fallen Feathers
- 505 Games
- Third person
- PC
- Indie
- Xbox Series X/S
- Action Adventure
- Single Player
- Steam
- RPG
- PS5
- Leenzee Games
The launch of Wuchang: Fallen Feathers has been a bit of a strange one, at least when it comes to the PC version. The Soulslike game from developer Leenzee has seen a fairly positive critical reception, and the numbers certainly bear that out.

Watch the Battlefield 6 reveal trailer here for our first look at the game, and maybe a date for the open beta
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
Battlefield 6 is real, but you probably already knew that. As one of the most-anticipated releases of - presumably - 2025, it’s taken EA and DICE quite a bit of time to first give the game its proper title, and officially reveal it to the world.

Battlefield 6 is the name of the next game, but EA won’t say more until tomorrow
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
The game most of us have been calling Battlefield 6 for months now is, indeed, officially titled that. EA ended speculation about the official name of the next game in the multiplayer shooter series overnight.

EA Sports FC 26 introduces 5 New PlayStyle+, removes Flair, Trivela, Aerial and Power Header
- EA Sports FC 26
EA Sports FC 26 will introduce 5 New PlayStyles, EA has revealed during a Gameplay Deep Dive posted to its YouTube channel.

EA Sports reveals its plan to simply "make gameplay better" in FC 26
- EA Sports FC 26
EA Sports has revealed its plan to simply “make gameplay better” in FC 26 via a Gameplay Deep Dive posted to its official YouTube channel.

Battlefield 6 casually confirms open beta, and a potential solution to that whole unlocked weapons situation
- Shooter
- First person
- PC
- PS5
- Xbox Series X/S
- Single Player
- Battlefield 6
- Electronic Arts
- Multiplayer Competitive
With every passing day this summer, we undoubtedly approach the reveal of the next Battlefield. EA said we should expect it sometime in the summer, and though the game has yet to be given a proper title, there’s a lot the teams behind it have been comfortable sharing.

There's a new Genshin Impact elemental reaction in town starting with version 5.8, and it's a long-overdue boost for Electro-Charged
- Third person
- Genshin Impact
- HoYoVerse
- PS5
- Cognosphere
- Fantasy
- PC
- Action Adventure
- Single Player
- RPG
- Android
- Multiplayer Cooperative
- PS4
- Nintendo Switch
- Anime
- MMORPG
- MiHoYo Limited
- iOS
- Multiplayer Competitive
HoYoverse showed off a new elemental reaction in the Genshin Impact 5.8 livestream, and it's something that finally makes Electro-Charged worthwhile. It also seems like it'll make recent-ish characters like Ororon, who have talents specifically related to Electro-Charged, rather more useful.

Genshin Impact 5.8 finally makes a summer event map permanent, plus introduces the first Nod-Krai character
- Android
- Anime
- Multiplayer Cooperative
- Third person
- PC
- MMORPG
- Genshin Impact
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- PS4
- RPG
- Nintendo Switch
- PS5
- Multiplayer Competitive
- Cognosphere
- Fantasy
The Genshin Impact Special Program has come and gone, and it brought us the news we’d been expecting about the game’s next major release. Version 5.8 - dubbed Sunspray Summer Resort - will arrive on July 30.

inZOI's first DLC will be revealed at gamescom, and it's bringing a new map to the game
- Third person
- Gamescom 2025
- PC
- Krafton
- Simulation
- Single Player
- opening night live
- inZOI
- Multiplayer Competitive
- Life Simulation
It seems like things have been going well in the world of life sim inZOI lately. Just last month, the game received a major update. Though it had initially been targeting May, it ended up being pushed back to June.

EA Sports FC 26 settles the score with Competitive and Authentic Gameplay presets so you can pick whatever works for you
- EA Sports FC 26
We’re about midway through the summer, which means it’s time for EA’s next football game to be revealed. EA Sports FC 26 has been officially announced, complete with the reveal of its dual-talent cover.

Wuchang: Fallen Feathers - here's the PC you'll need to run it, and when it's going to unlock in your region
- Wuchang: Fallen Feathers
- 505 Games
- Third person
- PC
- Indie
- Xbox Series X/S
- Action Adventure
- Single Player
- RPG
- PS5
- Leenzee Games
We are getting very close to the launch of Wuchang: Fallen Feathers, the next hot Soulslike with a fresh twist. This time, the game comes from Chinese developer Leenzee, who’s about to deliver a Ming Dynasty action RPG.

Diablo 4 kicks off new event to hopefully distract your from the game's broken patch
- Multiplayer Cooperative
- Diablo IV
- PC
- Xbox Series X/S
- Diablo 4: Vessel Of Hatred
- Bird view / Isometric
- Action Adventure
- RPG: Action
- Single Player
- Open World
- Blizzard Entertainment
- Hack & Slash
- PS4
- RPG
- PS5
- Xbox One
- Multiplayer Competitive
- Fantasy
The latest Diablo 4 update rolled out right on schedule, on July 15, across all platforms. Unfortunately, it appears the update had skipped a couple of QA steps along the way, because it became immediately clear that it’s breaking the game for most players.

Everdark Sovereign Sentient Pest has been causing trouble in Elden Ring Nightreign, but this latest patch should reign it in
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
FromSoftware has rolled out a new update for Elden Ring Nightreign. The patch’s arrival follows an hour of maintenance that took servers offline across all platforms. Today’s update is another small one, focusing entirely on bug fixes.

Black Ops 7's next reveal is set for August's gamescom Opening Night Live
- Multiplayer Cooperative
- First person
- Gamescom 2025
- Shooter
- Square Enix
- Call of Duty: Black Ops 7
- Single Player
- Treyarch
- opening night live
- Activision
- Multiplayer Competitive
It’s been a while since Activision brought up Black Ops 7, this year’s Call of Duty. Too long, in fact. The game was initially unveiled in June with a brief trailer that closed off the Xbox Showcase… and that was it.

Honkai: Star Rail officially kicks off Fate/stay night collaboration with no boosted 4-stars and no plans for English VO - but there's a free character
- Android
- Anime
- Third person
- PC
- Strategy: Turn-Based Strategy
- Honkai: Star Rail
- Strategy
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- RPG
- PS5
- Cutesy
- Free-2-Play
- Multiplayer Competitive
- Cognosphere
Today is a big day for Honkai: Star Rail, and everyone who’d been looking forward to the game’s first (and long-teased) collaboration event. The free-to-play RPG welcomes the world of Fate/stay night as part of this new event.

Monopoly Go ad brings back Will Ferrell as Mr Monopoly wrapped in a lot of 90s TV sitcom nostalgia
- Monopoly GO!
- Will Ferrell
- Single Player
- Card Games
- Multiplayer Competitive
- Scopely
Monopoly Go has debuted a new ad campaign that calls back to the time of sitcoms and family arguments over the classic board game. The new campaign is called The Dice Life, and it has a star-studded cast.

Monopoly Go is crossing over with The Fantastic Four, and there's a new Partner Event
- Monopoly GO!
- Single Player
- Card Games
- Multiplayer Competitive
- Scopely
One of the most anticipated movies of the summer is colliding with the world of Monopoly Go. Marvel is teaming up with Scopely for a major event in Monopoly Go that brings the characters and setting of the upcoming The Fantastic Four: First Steps to the game.

Our promised date with Ghost of Yotei's gameplay reveal is set for tomorrow
- Third person
- Sucker Punch Productions
- State of Play
- Action Adventure
- Ghost of Yōtei
- PS5
As promised, Sony has returned to confirm exactly when we’re all going to be getting our next look at Ghost of Yotei gameplay. The last time the publisher spoke of the game was a little over a month ago; in the middle of summer events season.

Infinity Nikki's Steam reviews are turning positive, just in time for the game's next update
- Platformer
- Android
- Third person
- PC
- Action Adventure
- Simulation
- Single Player
- iOS
- Exploration
- Open World
- Papergames
- RPG
- PS5
- Infinity Nikki
It’s been a little while since Infinity Nikki received a big update. The game’s most recent one dropped about a month ago in June, bringing a fair bit of new content - including, of course, outfits - to the dress-up game, all following a fairytales theme.

Zenless Zone Zero celebrates its first anniversary - again - but we're not going to say no to a new story chapter
- Android
- First person
- Third person
- PC
- Modern Day
- MiHoYo Limited
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- RPG
- Post-apocalyptic
- PS5
- Cognosphere
- Zenless Zone Zero
The last four weeks have been pretty hot for Zenless Zone Zero. The game kicked off its first anniversary celebrations almost exactly a month ago with its long-awaited release on Xbox, as well as the major 2.0 update.

You can now actually sleep with your Love and Deepspace husbandos in version 4.0
- Android
- First person
- Third person
- Visual Novel & Dating
- Free-to-play
- Action Adventure
- Simulation
- Single Player
- iOS
- Love and Deepspace
- Papergames
- Free-2-Play
Love and Deepspace has kicked off what its developer is calling its “most romantic” event yet, Witnessed By Deepspace. The new limited-time event is available until July 21, and the update that kicked it all off has more going for it, too.

Surprise Elden Ring Nightreign patch brings a couple of solid bug fixes, and one very useful QOL tweak
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
We didn’t expect a new update this week for Elden Ring Nightreign, but the game just received a new one anyway. There was no downtime associated with this latest patch, but you obviously need to update your game to be able to matchmake with others.

Glass walls, roof plants, collections menu refreshes, inventory QOL tweaks, and more arrive in The Sims 4 with the latest patch
- Third person
- First person
- PC
- Bird view / Isometric
- The Sims Studio
- The Sims 4
- Simulation
- Mac
- Single Player
- PS4
- RPG
- Electronic Arts
- Xbox One
- Maxis
- Life Simulation
We’re right in the middle of a very busy period in the world of The Sims 4. Following on from the summer roadmap, revealed just under a month ago, Maxis has been steadily making things happen.

Quantum Witch shows the endless possibilities of what cults, coercion, and ultimately, the right support can do
- Side view
- Indie
- Quantum Witch
- Action Adventure
- Single Player
- Exploration
- RPG
- Story Rich
- Platformer
To put it simply, Quantum Witch is a heartwarming ‘plotformer’ brought about by solo developer NikkiJay and her experiences of leaving a religious cult and ultimately, finding her own way in life. Though, to put it so simply is to do Quantum Witch, and just how special it is, a major injustice.

Lagiacrus, underwater combat, Seregios and everything else coming to Monster Hunter Wilds with Title Update 2
- Multiplayer Cooperative
- Third person
- Monster Hunter Wilds
- Action Adventure
- Single Player
- Capcom
- RPG
- Hack & Slash
- Multiplayer Competitive
We finally got a detailed look at Title Update 2, the next major free update coming to Monster Hunter Wilds very soon. Capcom dedicated a chunky segment of its June Spotlight showcase livestream to the upcoming patch, offering many details to dig into.

Our first look at Resident Evil Requiem gameplay is here as Capcom explains why Leon wouldn't have made for a good protagonist
- Horror
- Single Player
- Capcom
- Resident Evil: Requiem
- PS5
The Resident Evil Requiem segment was easily the most anticipated in June’s Capcom Spotlight showcase. We did, indeed, get a fresh look at the upcoming horror title, but it wasn’t the all-out gameplay demo many of us hoped for.

Capcom Spotlight returns tonight to show off more Pragmata, Street Fighter 6 and Monster Hunter Wilds - but you're probably tuning in for Resident Evil: Requiem
- Third person
- Street Fighter 6
- Hack & Slash
- Resident Evil: Requiem
- PS5
- Side view
- Fighting
- PC
- Arcade
- Xbox Series X/S
- Action Adventure
- Single Player
- Capcom
- RPG
- Multiplayer Cooperative
- Pragmata
- PS4
- Horror
- Monster Hunter Wilds
- Multiplayer Competitive
It’s almost time for Capcom to deliver on its promise of showing us more of the various games it brought out earlier this month. At Summer Game Fest and elsewhere, the Japanese publisher officially revealed Resident Evil: Requiem, revived Pragmata, and delivered some news for Street Fighter 6.

Cronos: The New Dawn looks like it's made for those of us who loved looking at Bloober Team games but never played them
- Cronos: The New Dawn
- Third person
- PC
- Horror
- Bloober Team
- Xbox Series X/S
- Action Adventure
- Single Player
- PS5
Bloober Team is no stranger to visually-stunning, intriguing horror games. But if you wanted something with more action, nothing the studio has made before - save for maybe the recent Silent Hill 2 Remake - has quite delivered in that area.

Death Stranding 2 review: sticking it to convention with one of Kojima's most impactful stories yet
- Kojima Productions
- Shooter
- Blockbuster
- Third person
- Death Stranding 2: On the Beach
- Action Adventure
- Single Player
- Reviews
Death Stranding 2 has some big shoes to fill. With those shoes it not only has to walk the same lengths as its beloved predecessor, but walk further too. It must make the same strides, but in new and exciting ways. It's a hard thing to live up to! Thankfully Kojima Productions has pulled it off, though not without a few stumbles and missteps along the way.

Diablo 4 Season 9 will be detailed this Friday - and you even get an in-game skin for watching the reveal live
- Multiplayer Cooperative
- Diablo IV
- PC
- Xbox Series X/S
- Diablo 4: Vessel Of Hatred
- Bird view / Isometric
- Action Adventure
- RPG: Action
- Single Player
- Open World
- Blizzard Entertainment
- Hack & Slash
- PS4
- RPG
- PS5
- Xbox One
- Multiplayer Competitive
- Fantasy
After a bit of a wait, Blizzard has officially set a date for the next Diablo 4 livestream. The focus of the show will, unsurprisingly, be on Season 9: Sins of the Horadrim. Season 9 kicks off in about a week, so it’s almost time for one last look at what’s coming.

Elden Ring Nightreign does actually have a Relic limit, and it won't let you play until you clear your inventory
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
One of the most interesting features of Elden Ring Nightreign is the ability to modify your character over the course of several runs. That’s something FromSoftware borrowed from other roguelites, and it’s represented in game through Relics.

Honkai: Star Rail Version 3.4 will finally introduce those Fate/stay night collab characters you've been hearing about
- Android
- Anime
- Third person
- PC
- Strategy: Turn-Based Strategy
- Honkai: Star Rail
- Strategy
- Action Adventure
- HoYoVerse
- Single Player
- iOS
- RPG
- PS5
- Cutesy
- Free-2-Play
- Multiplayer Competitive
- Cognosphere
The big Honkai: Star Rail version 3.4 livestream took place earlier today, right on schedule. As with every major new iteration of the incredibly popular HoYoverse game, the main thing people have been looking forward to has been, of course, the new characters. The livestream did, indeed, show off the new characters that will be arriving in the free-to-play RPG soon.

Elden Ring Nightreign now has even tougher Nightlord bosses, and a new NPC to serve those who take on the challenge
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
A little while ago, FromSoftware responded to the generally positive reception of Elden Ring Nightreign following the game’s launch, promising an official duos mode, as well as something the developer referred to as “enhanced fights against existing Nightlords.”

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe - preview
- Borderlands 4
- Multiplayer Cooperative
- First person
- Shooter
- 2K
- Gearbox Software
- Action Adventure
- Single Player
- RPG
- Multiplayer Competitive
Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It's more mature, less zany than before. A smart haircut and fresh new work shirt. It's bringing with it a gameplay overhaul, taking what's loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era for Borderlands, and while it still offers that same lootin' and shootin' richness as you'd expect, I can't help but feel some meaty chunk of its soul has been thrown out the window in the attempt.

FromSoftware makes the Libra fight easier, with Elden Ring Nightreign's latest patch making Madness weapons more common
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
FromSoftware has brought Elden Ring Nightreign servers back online following three hours of maintenance that kicked off earlier today. The downtime was necessary to deploy the game’s latest patch, version 1.01.3, which is now available across all platforms.

This is why it takes too damn long to revive a downed Elden Ring Nightreign player with three segments
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Elden Ring Nightreign represents several key firsts for developer FromSoftware. As intriguing as it is to watch the studio, known for its single-player games, develop a multiplayer-only title that borrows from roguelikes and battle royale games, one has to stop and consider how the team attempted to solve certain problems.

The next set of Monster Hunter Wilds Event Quests actually has new stuff to do, but there are still no Challenge Quests
- Multiplayer Cooperative
- Third person
- Monster Hunter Wilds
- Action Adventure
- Single Player
- Capcom
- RPG
- Hack & Slash
- Multiplayer Competitive
If you don’t intend to jump into any of the new games coming out this week and for the rest of June, you might want to check in on the latest batch of Monster Hunter Wilds Event Quests. Capcom, right on schedule, has published the full stack for this week, next, and the one after that.

The sinister secret that Mario Kart World is hiding: where do those Dash Foods come from?
- Mario Kart World
- Third person
- Nintendo Switch 2
- Single Player
- Nintendo
- Racing
- Multiplayer Competitive
Last week, I spent most of my time working on Mario Kart World, explaining to others how to unlock its roster of characters, and costumes for them to wear, among guides for other new mechanics. It was while I looked into Dash Foods – those yellow lunch bags with a tasty treat inside that have the possibility of unlocking a new costume – that I had a particularly damning realisation.

Love and Deepspace's latest update introduces a new story for Rafayel, making him the first character to get a third Myth lore drop
- Android
- First person
- Third person
- Visual Novel & Dating
- Free-to-play
- Action Adventure
- Simulation
- Single Player
- iOS
- Love and Deepspace
- Papergames
- Free-2-Play
Today marks the start of a major new Memory Pair event in Love and Deepspace, the mobile dating sim people can’t stop talking about. The new event is called Submerged Eclipse, kicks off today, and will be available until July 1.

Zelda: Breath of the Wild is now MetaCritic’s #1 game in 2025, and that just feels weird
- Nintendo Wii U
- Third person
- Nintendo Switch 2
- Hack & Slash
- Nintendo
- PS5
- Fantasy
- Sandfall Interactive
- Kepler Interactive
- Metacritic
- PC
- Xbox Series X/S
- Action Adventure
- Single Player
- Open World
- RPG
- Strategy: Turn-Based Strategy
- Puzzle
- Nintendo Switch
- Clair Obscur: Expedition 33
- The Legend of Zelda: Breath of the Wild
The launch of the Nintendo Switch 2 has caused a bit of a disturbance in the rankings of games released this year, as far as the overall critical score is concerned. The reason is fairly standard, and it has to do with older games being re-released for the new console.

Nintendo Switch 2 users create superlist of games that have seen significant technical improvements
- Nintendo Switch 2
Nintendo Switch 2 users have compiled a massive list of original Switch games playable on the new console, as well as the technical improvements present if players boot them up on newer hardware.

Look how many of Elden Ring Nightreign’s skins reference classic Dark Souls characters, and how much better they look here
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Even before anyone was able to get their hands on Elden Ring Nightreign, we knew that it would bring back bosses, enemies, characters and more from classic FromSoftware games - including the Dark Souls series.

Silent Hill revival is far from over, with the original 1999 cult classic finally being remade
- Third person
- Konami
- Action Adventure
- Single Player
- Puzzle
- PS1
- Silent Hill
Off the back of the success of the Silent Hill 2 Remake – a remake that blew my initial low expectations out of the water completely – Konami has announced that it is working with Bloober Team once more to remake the original Silent Hill from 1999. We don’t yet have a release window, however, with the game being announced as ‘in development’ from Bloober Team and Konami, with no additional details.
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inZOI is on sale for the first time to celebrate the big June update
- Third person
- PC
- Krafton
- Simulation
- Single Player
- inZOI
- Multiplayer Competitive
- Life Simulation
It seems like things are getting exciting in the world of inZOI once again, after what felt like months of no comms and some patch delays. Earlier this week, the team behind the life sim finally announced a release date for its next update.

The Sims 4 Enchanted by Nature gets an official reveal trailer confirming that fairies are so back
- Third person
- First person
- PC
- Bird view / Isometric
- The Sims Studio
- The Sims 4
- Simulation
- Mac
- Single Player
- PS4
- RPG
- Electronic Arts
- Xbox One
- Maxis
- Life Simulation
Our first look at Enchanted by Nature, the new expansion coming to The Sims 4 next month, has officially arrived. Maxis and EA previously confirmed that the first trailer would be dropping today, before we get a deep look at gameplay on June 26.

Elden Ring Nightreign players have created the ultimate cheat sheet for the weaknesses and resistances of every Nightlord
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Elden Ring Nightreign has been out for just under two weeks now. Usually, that’s enough time for some prevailing strategies - and clever discoveries - to emerge. Because of the way the game is structured, however, it’s not always easy to replicate your experience, which makes it a lot more difficult to pin down those things.

Infinity Nikki is getting a big update this week, but will that be enough to turn its Steam review rating around?
- Platformer
- Android
- Third person
- PC
- Action Adventure
- Simulation
- Single Player
- iOS
- Exploration
- Open World
- Papergames
- RPG
- PS5
- Infinity Nikki
Infinity Nikki, the visually impressive, open-world dress-up game that came out late last year, continues to grow with new updates. The game's latest, arriving this Friday, June 13, is one of its biggest, kicking off a new seasonal chapter.

Your character's attribute letter grades in Elden Ring Nightreign don't really mean much, but you can still use them to your advantage
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Elden Ring Nightreign is, at its core, an RPG with character stats that grow each time you level up. Because of the rapid pace of runs, however, FromSoftware simplified that process and turned it into a one-button affair.

Elden Ring Nightreign's latest patch casually nerfs a couple of things, but the Demon Merchant will now spawn when they should
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
Earlier today, Elden Ring Nightreign servers went offline for an hour of maintenance to prepare for the release of a new patch. This one is on the smaller size, bearing the version number 1.01.2, so you know it’s not going to be massive.

Elden Ring Nightreign players are currently obsessed with an ultra-rare item they believe hides a major secret
- Multiplayer Cooperative
- Third person
- Elden Ring: Nightreign
- PC
- Xbox Series X/S
- Single Player
- RPG
- Bandai Namco Entertainment
- RPG: Action
- FromSoftware
- PS5
- Multiplayer Competitive
It wouldn’t be a FromSoftware game without some deep, deep lore, and secrets that send you down rabbit holes, and it looks like Elden Ring Nightreign players have come across the first one of those in the co-op game.

Few trailers were as cool as Stranger Than Heaven's Summer Game Fest reveal, and not just because the Yakuza dev's DNA is all over it
- Stranger Than Heaven
- Third person
- SEGA
- Project Century
- Action Adventure
- Summer of Gaming
- Hack & Slash
- Story Rich
- Summer Game Fest 2025
Though you may not vibe with every one of their games, it’s hard to deny that the people behind the Yakuza/Like a Dragon series have an abundant sense of style. It’s not every year, however, we get a new franchise from the legendary Ryu Ga Gotoku Studio, but damn if this next title doesn’t look special.

The Blood of Dawnwalker is vampire Witcher, and it looks rad in its latest gameplay trailer
- PC
- Story Rich
- Single Player
- Summer of Gaming
- The Blood of Dawnwalker
- RPG
- Open World
- Rebel Wolves
- RPG: Action
- Xbox Games Showcase
- Fantasy
The Blood of Dawnwalker is a title many fans of The Witcher series have had an eye on even before it was given its name. That’s because it comes from Rebel Wolves, a team of CD Projekt Red veterans, and one that revealed its presence back in 2022.

inZOI's May update finally gets June release date - here's what to expect
- Third person
- PC
- Krafton
- Simulation
- Single Player
- inZOI
- Multiplayer Competitive
- Life Simulation
The next major gameplay update for inZOI, Krafton’s very successful life sim (basically a modern The Sims), was initially set to arrive in May. However, it kept getting pushed back, so much so that it's already June, and it has yet to arrive.

Paralives, the long-anticipated indie Sims-like, finally announces an early access release date, adding to 2025's already packed life sim line-up
- PC
- Indie
- Simulation
- Paralives
- PC Gaming Show
- Single Player
- Summer of Gaming
It's been almost exactly six years since developer Alex Massé (of PewDiePie's Tuber Simulator fame) announced his indie life sim Paralives; now, the game finally has an early access release date, courtesy of its appearance at last night's PC Gaming Show at Summer Game Fest. And, as promised, it's going to be coming out this year – although you're going to have to wait until December 8 to get your hands on this painterly Sims-like.

Black Ops 7 is a sequel to Black Ops 2, and it's bringing co-op campaign back to Call of Duty
- Multiplayer Cooperative
- First person
- Shooter
- Square Enix
- Call of Duty: Black Ops 7
- Single Player
- Treyarch
- Summer of Gaming
- Activision
- Xbox Games Showcase
- Multiplayer Competitive
Xbox couldn’t end its summer Games Showcase without teasing the next Call of Duty, which, just like rumours and reports have long suggested, is a Black Ops sequel. Call of Duty: Black Ops 7 is the first consecutive release within the Black Ops series, and it arrives later this year.

The Persona 4 remake is definitely real, and it's called Persona 4 Revival
- Quiz/Trivia
- Square Enix
- Third person
- SEGA
- NIS America
- PC
- Visual Novel & Dating
- Persona 4 Revival
- Simulation
- Single Player
- Atlus
- Summer of Gaming
- RPG
- Story Rich
- Strategy: Turn-Based Strategy
- Persona 4
- Ubisoft Australia
The days of speculating about, and pouring over Persona 4 remake leaks are over, because the game has been officially announced. Earlier today, we got our first (and very brief) look at an updated version of one of the most beloved Persona games.

Resident Evil 9 is real, arriving next year, and it's looking like it'll be amping up the horror once more
- Horror
- Single Player
- Capcom
- Summer of Gaming
- Resident Evil: Requiem
- PS5
- Summer Game Fest 2025
The impending announcement of Resident Evil 9 has been sort of hovering around for what felt like months. Insiders have been claiming for a while that we were about to see it at this or that show, but it somehow never materialised - and it looks like today's the day that's finally changed.
_-Official-Livestream%2C-Today%2C-June-6-5p-ET-_-2p-PT-_-11p-CEST-2-49-37-screenshot.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp)
Hopium turns into reality: Arc Raiders will be arriving in October this year
- Multiplayer Cooperative
- Shooter
- Third person
- Arc Raiders
- PC
- Xbox Series X/S
- Embark Studios
- Science Fiction
- Summer of Gaming
- PS5
- Multiplayer Competitive
- Summer Game Fest 2025
As part of today’s Summer Game Fest kick-off show, what many Arc Raiders players and fans hoped would happen did, in fact, take place. Ever since the end of the second Tech Test in early May, many of those who took part never wanted to stop playing.

Video Game Guides, Reviews, News & More
‘It is insane there aren’t more shows like us’: Kristin Davis slams Hollywood for making women over 50 disappear from TV
- Entertainment
Still here, still relevant.
The cast of “And Just Like That,” including Sarah Jessica Parker, Cynthia Nixon, Kristin Davis, Nicole Ari Parker, and Sarita Choudhury, are returning for the third season of the “Sex And The City” spin-off series. The show continues to break barriers by portraying women in their 50s dealing with real-life situations, from empty nest syndrome to exploring the dating world at an older age. Sarah Jessica Parker emphasizes that the series draws from authentic experiences, with stories coming directly from writers or their immediate circles. According to News Sky, Kristin Davis, one of the show’s stars, expressed her frustration about the lack of representation for older women in television, stating, “It is insane that there aren’t more shows like us. It’s very interesting that somehow, women, especially at a certain age, you’re just supposed to vanish. I don’t know where we’re supposed to be, and that just makes no sense.” Show tackles diversity and representation in a new season The series has evolved significantly from its predecessor, with Cynthia Nixon acknowledging that while “Sex And The City” broke taboos for white women in their 30s, it was “incredibly white.” The new iteration aims to expand its universe by including more diverse perspectives, including people of color, queer individuals, and characters of different ages. I’m sorry, so I’m just now finding out that not only does Kristin Davis has a Sex and the City-focused podcast, but that she also got MEGAN THEE STALLION on it???? Where have I been??? https://t.co/vXCUDp8UHG — Hunter Heilman (@HungerHuman) June 3, 2025 Parker notes that the show deals with the reality that life doesn’t “flat line at 50 or 60.” Instead, it portrays people living colorful, interesting, and exciting lives, wielding influence and authority while experiencing significant life changes such as career shifts, marriages, and widowhood. Nixon’s character Miranda, who now identifies as lesbian, allows the show to explore the challenges faced by individuals coming out later in life. The actress appreciates that the series has moved beyond traditional stereotypical portrayals of gay characters, offering more well-rounded representations. The writing team maintains authenticity by following a strict rule: stories can only be as far removed as one person from the writer, ensuring that all narratives are grounded in real experiences. This approach helps the show maintain its relevance while tackling contemporary issues facing women over 50, challenging the entertainment industry’s tendency to sideline older female characters.
‘This is a disaster’: Jon Bernthal roasted Ben Affleck’s line dancing skills so hard on set he thought the scene would get cut
- Entertainment
Ben can't dance.
Ben Affleck is making his return as Christian Wolff in The Accountant 2, the sequel to the 2016 film where he portrays an autistic accountant who launders money for dangerous criminals. The upcoming film features an unexpected sequence where Affleck’s character breaks into line dancing, a scene that has become a talking point during recent media interactions. During a recent press event, Affleck addressed the dance sequence with humor, stating that while America wasn’t asking for it, they’re going to get it anyway. The actor explained that the scene represents his character’s attempt to navigate relationships and social interactions, particularly in the context of trying to connect with a woman. According to Hindustan Times, the line dancing sequence received particular attention from Affleck’s co-star Jon Bernthal, who plays his brother Braxton in the film. Bernthal openly roasted Affleck’s dancing abilities on set, declaring “This is a disaster” and even telling crew members that there was “no way this is making the movie.” Affleck admits dancing sequence was outside his comfort zone The actor acknowledged that the line dancing scene required significant effort from him, though he humorously noted that it wasn’t necessarily supposed to be good. Affleck approached the sequence as a representation of his character’s attempt to do something within his comfort zone, even though the dancing itself was far outside Affleck’s own comfort zone. Ben Affleck & Jon Bernthal return in The Accountant 2, streaming globally on Prime Video June 5 after a $100M+ box office run and SXSW acclaim. Source: @DEADLINE #TheAccountant2 #PrimeVideo #BenAffleck #JonBernthal pic.twitter.com/JFgZ90JI3Y — Official Basement Society (@BsmntSoc) June 3, 2025 Affleck reflected on the universal nature of his character’s situation, relating it to the common experience of navigating early relationships and dealing with social uncertainty. He described the challenging nature of interpreting signals and managing the fear of potential humiliation in social situations. The dance sequence serves as a departure from the film’s darker themes, offering a unique perspective on the character’s personal growth. Despite Bernthal’s playful criticism, the scene remained in the final cut of the film, adding an unexpected dimension to the thriller’s narrative. The Accountant 2, directed by Gavin O’Connor and written by Bill Dubuque, features a cast including Cynthia Addai-Robinson, JK Simmons, and Daniella Pineda. Following a limited release in the United States, the film will be available globally on Amazon Prime Video starting June 5.
‘I can confirm I’ve turned 95’: Clint Eastwood sets the record straight after fake interview about movie remakes spreads like wildfire
- Entertainment
Still kicking at 95.
Legendary filmmaker and actor Clint Eastwood has officially addressed the circulation of a fake interview that was published in an Austrian newspaper, Kurier. The interview, which gained significant traction online, featured false quotes from Eastwood criticizing the current state of the film industry, particularly regarding remakes and franchises. According to Deadline, the fabricated interview appeared in Kurier, a German-language newspaper with a circulation of approximately 100,000 readers. Despite the publication’s relatively modest reach, the story quickly spread across various media platforms and was picked up by numerous outlets, including Deadline, which subsequently amplified its visibility. In response to the spreading misinformation, Eastwood provided a statement to Deadline to clarify the situation. “A couple of items about me have recently shown up in the news,” the statement read. “I thought I would set the record straight. I can confirm I’ve turned 95. I can also confirm that I never gave an interview to an Austrian publication called Kurier, or any other writer in recent weeks, and that the interview is entirely phony.” False claims about film industry criticism gain widespread attention The falsified interview contained fabricated quotes that portrayed Eastwood expressing disappointment with the current state of filmmaking, specifically targeting the industry’s reliance on remakes and franchise films. These manufactured statements resonated with many readers and industry observers, contributing to the rapid spread of the misinformation across various media platforms. Clint Eastwood Says Interview With Austrian Newspaper Criticizing Hollywood "Is Entirely Phony" pic.twitter.com/kKjEuH7pNr — Fandom Pulse (@fandompulse) June 3, 2025 The timing of the fake interview’s publication coincided with Eastwood’s 95th birthday, which may have contributed to its perceived credibility and widespread sharing. The veteran filmmaker’s reputation and standing in the industry made the supposed criticisms appear plausible to many readers and media outlets. The incident highlights the challenges faced by both traditional and digital media in verifying information before publication. Despite Kurier being a legitimate newspaper, the false interview managed to bypass fact-checking processes and was subsequently amplified by other reputable media organizations. This situation serves as a reminder of how quickly misinformation can spread in today’s digital age, even when originating from a relatively small publication. Eastwood’s direct statement to Deadline effectively put an end to the circulation of the false interview, demonstrating the importance of going directly to the source for verification of such claims.
‘This is what Medicaid means in Mississippi’: Cuomo wants to organize Democrats nationwide before he’s even won NYC mayor’s race
- Culture
- Politics
Getting the band back together.
Andrew Cuomo, currently leading polls in the New York City mayoral race, is already planning to expand his influence beyond city limits to challenge President Donald Trump on a national scale. This comes at a time when Cuomo is reportedly under investigation by Trump’s Department of Justice. According to Politico, Cuomo outlined his strategy to campaign against Trump’s proposed Medicaid cuts, viewing it as a way to help Democrats potentially retake the House. The former New York governor sees this as a crucial strategy, particularly while facing the possibility of working with a presidential administration that is investigating him. “You’re going to have to be a spokesperson, advocate, organizer,” Cuomo explained during the interview. “This is what Medicaid means in Mississippi, this is what Medicaid means in Texas… And you organize that, they don’t have a lot of Congressional seats left to lose.” DOJ investigation looms as Cuomo plans national strategy The Department of Justice probe into Cuomo follows a criminal referral from House Republicans, who alleged he provided false testimony to Congress regarding his administration’s report on nursing home deaths during COVID. Cuomo has dismissed the investigation as “laughable” and “purely political nonsense,” stating he has not been contacted by the DOJ or received any subpoena. Meanwhile, Cuomo’s big plan on Medicare cuts seems to have been killing off seniors in nursing homes, then covering it up and lying about it while falsely attacking more successful states like Florida. He’s preferable to that radical socialist, but man, his legacy is awful. https://t.co/BsRoNOl1zX — Guy Benson (@guypbenson) June 3, 2025 Despite the limited authority of a mayor compared to a president, which Cuomo himself acknowledged, he plans to compensate through political organizing. He specifically mentioned targeting swing districts, including that of Republican Rep. Mike Lawler in New York, as part of his broader strategy to fight potential federal punishment against the city. Cuomo’s approach marks a shift from his earlier, softer stance on dealing with Trump, where he had previously noted their shared Queens roots. His recent tougher rhetoric appears to align with New York Democratic voters’ desire for strong opposition to Trump, as evidenced by a new campaign ad portraying himself as a victim of a weaponized justice system. The White House has responded critically to Cuomo’s plans, with spokesperson Kush Desai referencing Cuomo’s handling of nursing homes during the COVID-19 crisis and questioning his ability to lead on healthcare issues. Meanwhile, Trump expressed surprise at the DOJ investigation, referencing his fluctuating relationship with Cuomo and stating he hopes “it’s not going to be serious for him.”
‘Look more broadly than immigrants who have committed crimes’: Stephen Miller berates ICE officials for not arresting enough innocent people
- Culture
- Politics
Miller's definition of "criminal" keeps expanding.
In a recent meeting, White House deputy chief of staff Stephen Miller expressed frustration with Immigration and Customs Enforcement (ICE) officials over what he perceived as insufficient arrest numbers. Miller, who serves as Trump’s most influential adviser on immigration matters, confronted top ICE officials about their performance in deportation efforts. According to MSNBC, during the meeting, which was first reported by Axios and later confirmed by NBC News, Miller established a new daily arrest quota for ICE’s 25 field offices. The target has been set at 3,000 arrests per day, doubling the previous quota from January, when each field office was required to make 75 arrests daily, totaling approximately 1,200 to 1,500 arrests. According to sources who attended the meeting, Miller instructed officials to “look more broadly than immigrants who have committed crimes and to arrest noncriminal migrants anywhere they encounter them as well.” He reportedly threatened to terminate the employment of field office leaders who ranked in the bottom 10 percent of monthly arrest figures. Widening deportation efforts raise concerns in communities The expanded scope of arrests has begun to affect communities where Trump received strong support. ICE agents have started apprehending migrants immediately after their cases are dismissed in immigration courts, effectively turning legal proceedings into potential traps for those seeking asylum or other means to remain in the United States. Stephen Miller ‘eviscerated’ ICE officials in private meeting for low deportation numbershttps://t.co/bFPV5I15Gs pic.twitter.com/M0gXMjXAty — K Webster @Bowerygals (@Bowerygals) June 3, 2025 The administration’s actions appear to contradict previous public statements focusing solely on criminal deportations. While White House press secretary Karoline Leavitt had emphasized targeting “heinous monsters, rapists, murderers, kidnappers, sexual assaulters, predators,” Miller’s recent directives suggest a broader approach to deportation. This shift in policy has created confusion among Trump supporters in communities affected by the deportations. The case of Ming Li Hui, a waitress and house cleaner in Missouri who faces deportation after twenty years in the United States, exemplifies this disconnect. Local residents who supported Trump have expressed surprise, stating they believed deportations would target only gang members and criminals. Miller’s approach treats all undocumented immigrants as removal targets, regardless of criminal status. Under U.S. law, crossing the border illegally is typically considered a civil violation rather than a criminal offense. However, early executive orders signed by Trump instructed officials to treat all undocumented immigrants as potential targets for removal and implement expedited removal processes for recent arrivals.
‘We’ve abandoned the playing field’: Pennsylvania Republicans blowing historic Latino gains with shocking lack of outreach
- Culture
- Politics
The GOP's commitment to winning is apparently seasonal.
Pennsylvania Republicans are at risk of losing their recent gains among Latino voters due to insufficient outreach efforts, according to GOP strategists familiar with the state’s political landscape. The warning comes after Latino voters played a crucial role in Republican victories during the 2024 election cycle. According to Politico, the state’s 600,000 Latino voters were instrumental in securing Donald Trump’s second term, helping establish a GOP majority in the Senate, and flipping two Democratic House seats to Republican control. This included the historically Democratic district encompassing Hazleton, which now has a majority Hispanic population. However, Republican efforts to maintain these gains have been minimal, with one GOP consultant noting that “we’ve abandoned the playing field” by failing to engage with Hispanic voters through Spanish-language media, community advertising, or developing Latino political leadership. Recent polls indicate a significant decline in support, with Trump’s approval rating among Hispanic voters dropping to approximately 27 percent according to Pew Research Center. Latino voter support continues to decline as GOP remains silent on key issues The decrease in support is particularly concerning as Republicans have failed to maintain a positive message on crucial issues such as immigration and the economy. While the party has achieved successes in border security and reducing energy costs, its accomplishments are not being effectively communicated to Latino communities. Time to register democrats and get the democrats to do the transition team in 2028 if they discover nobody is voting for republicans 2028 will be a nail biter a total tight as tick and if you lose v Pennsylvania Pennsylvania Pennsylvania you are simply losers from 2026 midterms — Lars Hanon (@LarsHano) June 3, 2025 Instead of capitalizing on their 2024 victories, Republicans have allowed left-wing narratives to dominate Spanish-language radio, television, and digital platforms. This lack of engagement is especially problematic in Pennsylvania’s “Latino Belt,” which includes communities in Allentown, Reading, and North Philadelphia. Political analysts suggest that the Republican Party’s future success in Pennsylvania depends more on maintaining and expanding its support among Latino voters than on recapturing suburban voters. This was demonstrated in the 2024 election, where Latino voter shifts provided the winning margin in multiple races, including Dave McCormick’s narrow Senate victory. The upcoming 2026 midterm elections will be a critical test for Republicans, particularly in Pennsylvania, which features prominently on the Democratic Congressional Campaign Committee’s target list. Political experts emphasize that without immediate action on community outreach, Spanish-language communications, and candidate recruitment, Republicans risk losing their newfound coalition of minority voters who helped secure their recent victories.
‘The right to be safe as a right to feel safe’: Trump exploits progressive safetyism to crush campus protests
- Culture
- Politics
Progressive "safe spaces" become Trump's favorite weapon.
President Donald Trump has launched an extensive attack on free speech rights in America, particularly targeting pro-Palestinian demonstrations on college campuses. This crackdown represents the most significant threat to free speech since the McCarthy era, with universities facing pressure to suppress student protests. According to MSNBC, the response from Democratic leaders and progressive institutions has been notably weak, with many universities quickly complying with Trump’s demands. This includes prestigious institutions like Columbia University, which has implemented strict measures against pro-Palestinian protesters despite their largely peaceful nature. Brown University political scientist Alex Gourevitch explains how the concept of “safetyism” has been weaponized against student protesters. The transformation from “the right to be safe as a right to feel safe” has become a powerful tool for suppressing political dissent, particularly in university settings. How universities became battlegrounds for free speech Data shows that most pro-Palestinian student demonstrations between October 2023 and May 2024 were nonviolent, focusing primarily on calls for policy changes regarding Gaza and university divestment from Israel. However, these protests faced severe crackdowns, often resulting in more arrests than during the Vietnam War era demonstrations. This is for the liberals who keep talking about President Trump’s 34 felony charges. If you can accept that and be OK with them using law hair, you are just as corrupt as the left and you belong voting for them and giving them all your money. https://t.co/GrikxyK5c6 — GratefulAmericanLady (@Tamiran38) June 2, 2025 Columbia University has become the epicenter of this conflict. The institution employed its 2022 administrative apparatus, which emphasizes “holistic well-being” and “inclusion,” to discipline students. This approach proved more restrictive than older conduct codes that were specifically designed to protect political expression. Trump has intensified pressure on universities by threatening investigations under Title VI of the Civil Rights Act of 1964. This law requires federally funded universities to address discriminatory harassment and hostile environments on campus. Despite Columbia’s existing measures against antisemitism and strict protest regulations, the university yielded to Trump’s demands. The situation has exposed how progressive concepts like “safe spaces,” which originated in gay liberation and feminist movements of the 1960s, have evolved into tools for censorship. These ideas, combined with modern mental health awareness, have been appropriated to justify restrictions on political speech and assembly. Democratic lawmakers have struggled to mount an effective response, partly due to their own history of supporting restrictions on pro-Palestinian speech and backing legislation against the Boycott, Divestment and Sanctions movement. This precedent has made it difficult for them to defend free speech rights when they conflict with pro-Israel positions.
‘She changed my life’: Pam Ferris mourns sister Barbara, who died at 85 after brief Coronation Street stint
- Entertainment
Barbara Ferris, known for her brief stint as barmaid Nona Willis in Coronation Street, has passed away at the age of 85. The actress, who appeared in 10 episodes of the popular soap opera, died on May 23, 2025, leaving behind her husband and three children, Nicholas, Christopher, and Catherine. According to Daily mail, during her decades-long career, Barbara made appearances in various productions, including Catch Us If You Can and Children Of The Damned. Her final film role was in Peter Medak’s The Krays in 1990. Her time on Coronation Street was notably short as she struggled to understand the Lancastrian accent. Her younger sister, acclaimed actress Pam Ferris, previously shared with the Mail how Barbara “changed her life.” The sisters maintained a close relationship throughout their lives, despite living on opposite sides of the world for many years. Barbara’s move to New Zealand shaped the family’s acting legacy Barbara’s decision to emigrate to New Zealand with her husband and young baby led to a chain of events that would significantly impact her family’s future. The emotional long-distance phone call from a local phone box in Bridgend, Wales, prompted their parents to relocate the entire family to New Zealand. Very sad to hear that Barbara Ferris has passed away. #RIP pic.twitter.com/lqZfZzi45j — Doris Speed Fans (@DorisSpeedFans) June 2, 2025 For 13-year-old Pam, this move proved transformative. The relocation not only reunited her with her sister but also introduced her to acting through a local amateur dramatics group. This early exposure to theater would eventually lead to her training at a theater company in Auckland. At age 23, Pam made the difficult decision to return to London to pursue her acting career, a move that proved successful as she went on to star in notable productions such as The Darling Buds of May and Call The Midwife. Despite the geographical distance, the sisters maintained their close relationship, making frequent visits to each other. The Ferris sisters came from a family of achievers, including another sibling, Liz, who won a bronze medal in springboard diving at the 1960 Rome Olympics. While their parents have since passed away, Barbara continued to live in New Zealand until her death. The cause of her passing has not been disclosed.
‘While the NFL star has never made it to the Super Bowl’: Josh Allen scores big with Hailee Steinfeld’s marriage in California ceremony
- Entertainment
Buffalo Bills quarterback Josh Allen and acclaimed actress Hailee Steinfeld exchanged vows in a private ceremony in Southern California on Saturday. The wedding brought together the worlds of professional football and Hollywood, with both 29-year-old Allen and 28-year-old Steinfeld choosing their shared home state for the celebration. According to HuffPost, the ceremony, which was kept under tight wraps, was revealed through photographs obtained by People magazine. Steinfeld was captured wearing a white strapless gown as she walked down the aisle, with images also showing the couple sharing their first kiss as husband and wife. While the NFL star has never made it to the Super Bowl, his personal life has reached new heights with this union. The couple’s relationship, which became public in spring 2023 when they were spotted dining together in New York City, has quickly evolved into a marriage that combines the talents of two successful individuals in their respective fields. The timeline reveals a quick progression from dating to marriage The relationship between Allen and Steinfeld developed rapidly over the past year. After their initial public appearance in New York City, Steinfeld became a regular presence at Bills home games. Their engagement took place during the Bills’ bye week in November, with Allen proposing on a scenic California cliff overlooking the Pacific Ocean. Hailee Steinfeld and Josh Allen tied the knot in California on May 31, 2025, after engaging in November 2024. The couple, who debuted their relationship in July 2024, celebrated with an intimate yet extravagant wedding surrounded by family. pic.twitter.com/c9MuED3tmA — Nyra Kraal (@NyraKraal) June 2, 2025 The couple’s commitment to their professional lives remained strong throughout their courtship. Allen maintained his focus on football, attending the Bills’ voluntary spring practices that began on Tuesday, even with the wedding approaching. He is scheduled to return to his media duties during the mandatory sessions beginning June 10. Their public appearances together increased in recent months, with the couple making a notable appearance at the NFL Awards ceremony in February. During this event, Allen acknowledged Steinfeld while accepting the league’s MVP honor. They were also seen together at the after-party following the premiere of Steinfeld’s movie “Sinners.” The wedding date itself became a subject of speculation when Bills left tackle Dion Dawkins accidentally revealed it would be May 31 during a March interview. He later retracted his statement, claiming he had no knowledge of the actual date, in an apparent attempt to maintain the couple’s privacy. For Steinfeld, this marriage marks another milestone in a career that began at age 10. Her professional achievements include an Oscar nomination for best supporting actress for her role in the Coen brothers’ 2010 remake of “True Grit.” The actress has continued to build her career in both acting and music, making her a recognized name in the entertainment industry.
‘I have a secret to tell you’: Jackie Chan’s father drops bombshell revelation that shatters the action star’s world
- Entertainment
Everything Jackie Chan thought he knew about himself was a lie.
Legendary martial arts actor Jackie Chan recently revealed a shocking family secret that turned his world upside down. In a candid interview with People magazine, the 71-year-old action star shared how he discovered his real identity and his father’s covert past. While showing a family photograph during the interview, Chan reminisced about his parents, though he admitted he couldn’t recall his exact age in the picture. The revelation about his true identity came much later in his life, fundamentally changing his understanding of his family history. According to Hindustan Times, the life-altering conversation occurred when Chan was in his forties. While driving his car one day, his father Charles initiated a serious discussion, saying, “Son, I’m old. I might sleep and never wake up… I have a secret to tell you… You are not Chan. Your original name is Fang.” The actor admitted to being “very shocked” by this revelation and initially struggled to process his father’s explanation. The hidden past of Chan’s parents reveals decades of secrets The truth about Chan’s family history runs deeper than just his name. In 2003, the actor commissioned a documentary titled “Traces of the Dragon: Jackie Chan and His Lost Family,” which unveiled the complex past of both his parents. The documentary revealed that his father, Charles, worked as a government spy during the Chinese Civil War in the 1940s. "My father was a spy" – Jackie Chan Jackie Chan shares his stories and family secret during his latest interview with People Magazine to promote his new film Karate Kid. This seems to be a signal that China is soon going to join the war with Russia as things turn for the worse… pic.twitter.com/GSWxjWRYsC — SynCronus (@syncronus) June 1, 2025 The documentary also brought to light that Chan’s mother, Lee-lee, had her own secretive past. She had previously been involved in opium smuggling and gambling activities, adding another layer to the family’s hidden history. Before these revelations came to light, Chan had already established himself as a prominent figure in both Asian and Western cinema. His breakthrough in Hollywood came in 1995 with “Rumble in the Bronx,” though it was his role in the 1998 buddy cop comedy “Rush Hour” alongside Chris Tucker that truly cemented his status as an international star. Currently, Chan continues his acting career with his latest project, “Karate Kid: Legends,” where he reprises his role as Mr. Han alongside Ralph Macchio’s Daniel LaRusso. The film, which was released in India on May 30, follows the story of a new young martial artist, played by Ben Wang, who receives training from both Chan and Macchio’s characters.
“We cannot go back. Progress requires looking forward,” but the Working Families Party still picks Mamdani over poll-leading Adams anyway
- Culture
- Politics
The Working Families Party can't read their own poll.
A new poll commissioned by the Working Families Party reveals that Democratic primary voters would choose New York City Council Speaker Adrienne Adams over Andrew Cuomo in a general election. The survey, conducted by Upswing Research & Strategy, showed Adams leading with 41 percent compared to Cuomo’s 34 percent if she were to run on the Working Families Party ballot line. Despite these favorable polling numbers for Adams, the Working Families Party announced Friday night that it would rank state Assemblymember Zohran Mamdani as its first choice on a five-person slate to challenge former governor Cuomo in the primary. The party placed Adams third in their rankings, behind Mamdani and city Comptroller Brad Lander. According to Politico, State Attorney General Letitia James, who is Adams’ most prominent endorser, responded to the poll results by stating, “We cannot go back. Progress requires looking forward.” James emphasized that in a one-to-one matchup against scandals and toxic masculinity, Adrienne Adams is the only choice. James has a notably contentious relationship with Cuomo, having played a crucial role in ending his gubernatorial career through a report that substantiated sexual harassment accusations against him. Poll results show the WFP endorsement’s impact on voter behavior The Working Families Party’s polling data indicated that their initial unranked endorsement of Adams, Lander, Mamdani, and Myrie in March did not significantly affect Cuomo’s primary lead. However, the survey suggested that approximately half of the 600 potential voters would likely rank the party’s first choice as their top pick once the party established its rankings. Actually the only reason he got so far is because Adrienne Adams endorsed him and people like me will rank him fifth if it means keeping Cuomo off the ballot. You literally think new York state is a swing because you don't have social interactions with people outside of twitter. — paolo cremidis (@paoloredtoblue) June 2, 2025 Ana María Archila, co-director of the Working Families Party’s New York chapter, defended the decision to rank Mamdani first, citing his momentum, enthusiasm, and ability to communicate with voters across the city. The poll revealed that Mamdani had the highest favorability among the WFP’s slate of candidates. The survey also demonstrated strong voter loyalty to both Adams and Mamdani, with at least 70 percent of their supporters indicating they would follow their preferred candidate’s recommendation to rank other candidates. This finding highlights the potential impact of ranked-choice voting in the upcoming primary. The poll results showed particular strength for Working Families Party candidates among white, self-described liberals in Manhattan and Brooklyn. Interestingly, the party’s endorsement appeared to have the most significant potential impact among Black Democratic primary voters and those in the Bronx. Adams, who entered the race relatively late, recently received $2 million in public matching funds, which is expected to support her upcoming advertising campaign.
‘There will be no Senate bill if that is on the table’: Josh Hawley leads Medicaid revolt threatening GOP megabill
- Culture
- Politics
Even Republicans won't throw 10 million people off healthcare.
A group of Republican senators, known informally as the “Medicaid moderates,” has emerged as a significant force in shaping the GOP’s domestic policy megabill. These senators, ranging from conservative Josh Hawley to centrist Susan Collins, have united over concerns about the bill’s impact on Medicaid, the national safety net health program. According to Politico, the House-passed version of the bill has raised alarms among these senators, particularly regarding its potential effects on healthcare coverage. According to the Congressional Budget Office’s early estimates, approximately 10.3 million people could lose their Medicaid coverage if the bill becomes law, with many losses expected in red states. “I would hope that we would elect not to do anything that would endanger Medicaid benefits as a conference,” stated Hawley, who has been vocal about his opposition. Speaking about potential changes to the ACA’s Medicaid cost-sharing structure, Hawley warned that “there will be no Senate bill if that is on the table.” Senators face tough choices as Medicaid changes impact state budgets and rural hospitals The proposed changes to Medicaid are particularly contentious due to their potential impact on state budgets and rural healthcare facilities. Key concerns include a freeze on provider taxes, which most states use to finance their share of Medicaid costs, and new co-payment requirements that Hawley has termed a “sick tax.” No lie. The Congressional Budget Office estimates that approximately 10.3 million AMERICANS will lose Medicaid coverage. (1.4M immigrants will lose coverage through state-funded programs.) Even MAGA senator Josh Hawley objects to the cuts. — cindimoreland (@cindimoreland) June 2, 2025 Senate Majority Leader John Thune faces a challenging situation, as he can only afford to lose three GOP senators for the bill to pass with Vice President JD Vance’s tie-breaking vote. The situation is further complicated by Senator Rand Paul’s already declared opposition and Senator Ron Johnson’s likely dissent over fiscal concerns. The group of concerned senators includes Lisa Murkowski of Alaska, Jerry Moran of Kansas, and Jim Justice of West Virginia, who have all expressed serious reservations about the healthcare provisions. Justice, drawing from his experience as a former governor, has specifically highlighted the burden the provider tax changes would place on states. Senator Collins and Murkowski, who previously helped defeat the GOP’s 2017 healthcare effort, remain key figures in the current debate. While some senators have indicated openness to certain aspects like work requirements, they continue to express serious concerns about the overall impact on healthcare access and rural hospitals, making the path forward for the megabill increasingly uncertain.
‘I feel like California isn’t a consolation prize’: Democrats give Kamala Harris tepid reception as governor speculation swirls
- Culture
- Politics
Even Democrats aren't buying what Kamala's selling.
Democrats across both South Carolina and California displayed a notably lukewarm response to Kamala Harris’s potential political future this weekend, as speculation continues about her possible run for California governor. According to Politico, the former vice president, who has set a late summer deadline to decide on her gubernatorial bid, was notably absent from the California Democratic Party convention in Anaheim, sending only a brief video address that received polite but subdued applause. “I feel like California isn’t a consolation prize,” said Madison Zimmerman, a state party delegate from rural Shasta County, expressing concern that Harris hasn’t engaged with California issues since Trump’s inauguration. Party members and donors remain in waiting mode as Harris contemplates her next move The uncertainty surrounding Harris’s decision has left major donors on the sidelines and labor unions holding off on endorsements. Some candidates are quietly preparing alternative plans for other offices should Harris enter the race. Honestly, the Democratic party of the American government has so much to answer for. The Idea he would be the backup to Kamala Harris is Laughable. If you run a State like California into the ground no right-minded person would give Gavin Newsom control over more land to ruin. — Ben Wilson-Smith (@IntuitiveMadman) June 2, 2025 While Harris leads in polls for California governor and remains a prominent figure in the Democratic Party, many party members expressed concern about her true motivations. Carol Weiss, a delegate from Sunnyvale, worried that Harris might use the governorship merely as a stepping stone for another presidential run. Lorena Gonzalez, leader of the California Labor Federation, noted growing frustration among both candidates and activists about the extended period of uncertainty. She suggested that the longer Harris takes to decide, the more likely other candidates are to stay in the race regardless of her decision. Despite her national profile and previous electoral successes in California, Harris’s reception in South Carolina was equally muted. Some Democrats there suggested that running for California governor could provide her with a graceful exit from the national stage, with Amanda Loveday, a Democratic strategist, stating Harris should focus on becoming “the best governor California has ever had.”
‘The dark day of Russia’s long-range aviation’: Daring Ukrainian drone attack targets four Russian airfields before Istanbul negotiations
- Culture
- Politics
Ukraine's web catches Russia off guard.
Ukraine’s Security Service (SBU) launched a significant drone attack on multiple Russian military airfields on Sunday, claiming to have successfully hit 41 strategic bombers. The operation, codenamed “Pavutyna” (web), targeted facilities in Belaya, Diaghilev, Olenya, and Ivanovo. The assault was executed under the direct supervision of SBU chief Vasyl Malyuk, according to an anonymous official from the security service. The operation involved a sophisticated method of delivering FPV drones to Russian territory, concealing them in mobile wooden housings mounted on trucks, and remotely activating them at the precise moment. According to Politico, Russian military aviation blogger Ilya Tumanov, known as Fighterbomber, acknowledged the severity of the attacks on Telegram, stating, “Today will later be called the dark day of Russia’s long-range aviation. And the day is not over yet.” Russia confirms attacks but disputes the extent of damage The Russian Defense Ministry has acknowledged the drone attacks but presented a different account of the events. According to their statement, bombers were only hit at two airfields in the Irkutsk and Murmansk regions, while claiming to have successfully repelled attacks on military airfields in Ivanovo, Ryazan, and the Amur regions. They also reported no casualties among military or civilian personnel. Ukrainian attack on middle of russia near china borders who deep strike in russia how a drone travelling so deeply is Ukrain radar tracking in this part of russia what a strategy Ukrain want show up china also not track this drone also which type of drone is this… pic.twitter.com/6NjcNIyhcB — Abhishek pandey (@Abhishe30886442) June 2, 2025 The timing of the attack is particularly significant as it precedes scheduled Russia-Ukraine negotiations in Istanbul on Monday. Ukrainian President Volodymyr Zelenskyy has confirmed that a delegation led by Defense Minister Rustem Umerov will attend the ceasefire talks. The assault comes amid ongoing Russian attacks on Ukrainian territory. On the same day as the drone operation, a Russian missile struck one of Ukraine’s Land Forces training grounds, resulting in 12 deaths and more than 60 injuries. The Ukrainian military has initiated an internal investigation into this incident. Ukrainian Foreign Minister Andrii Sybiha expressed skepticism about the upcoming negotiations, noting that Russia had not yet shared its promised memorandum outlining a potential ceasefire framework. He criticized Russia’s actions, stating that while they claim to be preparing for peace discussions, they continue to “attack, terrorize, and destroy.” The Kremlin has indicated it will present its memorandum during Monday’s talks in Istanbul.
‘You were never like this. Are you on drugs?’ Cardi B asks Offset amid divorce battle
- Entertainment
Cardi B confronts Offset over spousal support demand
Rapper Cardi B has publicly confronted her estranged husband, Offset, in a heated exchange on the social media platform X, formerly known as Twitter. The confrontation occurred during a live audio session on Friday, following reports that Offset is seeking spousal support in their ongoing divorce proceedings. According to Hindustantimes, the dispute intensified after TMZ revealed that Offset had filed an amended divorce response in May, requesting spousal support from Cardi B. The filing also included his desire for joint custody of their children and a request to make Cardi B’s residence the primary address for their children. During the emotional X space session, Cardi B accused Offset of neglecting his financial responsibilities toward their children. “You were never like this. I don’t know what has happened in the past six-seven months. Are you on drugs?” she questioned, expressing concern about changes in his behavior. She also mentioned that she continues to allow him to see their children because “they love you.” Offset’s request for spousal support raises questions about financial arrangements The Grammy-winning artist claimed she has been solely responsible for their children’s expenses, including tuition and classes, stating that Offset hasn’t contributed financially for several months. She also expressed worry about his mental state, suggesting that he needs professional help, describing him as “mentally f***ed up right now.” CARDI B GOES OFF ON OFFSET.. ‘YOU ONLY SEEN BLOSSOM 5 TIMES’ Offset filed an amended divorce response earlier this month in which he's now asking that Cardi pay him spousal support. He does not request a specific amount in the documents. Thoughts? pic.twitter.com/PgokXvRQ4G — The Gworls Are Fighting (@baddietvv) May 30, 2025 The couple, who had been married for seven years, officially filed for divorce in August 2024. Their separation has drawn significant attention from fans and media, with many supporters taking to social media to express their solidarity with Cardi B. Fans have been actively discussing the situation on social media, with some commenting on Cardi B’s emotional state during the live session. Several supporters have suggested that this might be an opportune moment for her to channel her emotions into new music, while others have called for more empathy and understanding toward her situation. As of now, Offset has not publicly responded to these recent accusations. The divorce proceedings continue to develop, with both parties’ legal representatives working through the details of their separation, including custody arrangements and financial responsibilities.
‘To say this is my greatest dream come true is actually being pretty reserved about it,’ Swift says of owning a music catalog
- Entertainment
Taylor Swift owns all her music again
Taylor Swift has announced that she now owns her complete music catalog, marking the end of a six-year journey that began when she first protested the sale of her master recordings by her former record label. The announcement came through a letter posted on her website on Friday. According to CNN, the acquisition includes all of Swift’s master recordings, music videos, concert films, album artwork, photography, and unreleased songs. The deal with Shamrock Capital, a private equity company that previously held her master recordings, was completed with full autonomy and without any partnerships or conditions attached. “To say this is my greatest dream come true is actually being pretty reserved about it,” Swift expressed in her letter, attributing the successful purchase to the tremendous success of her Eras Tour. She extended her gratitude to her supporters, acknowledging their role in helping her reunite with her art, which she had dedicated her life to but never owned until now. Swift credits the Eras Tour’s success and fan support for enabling music catalog purchases The singer praised Shamrock Capital for being the first to offer her the opportunity to buy back her music, describing their business relationship as honest, fair, and respectful. She noted that while it was a business transaction for them, they understood the personal significance it held for her, representing her memories, hard work, handwriting, and decades of dreams. SEVENTEEN'S 10TH ANNIV + TAYLOR SWIFT FINALLY OWNING HER MASTERS AGAIN CARATSWIFTIES WINNING THIS WEEK pic.twitter.com/v6wh8Obg0p — 𝓫𝓸𝓸𝓫𝓮𝓪𝓻 (@gracie__boo) May 30, 2025 This development follows a contentious period that began in 2019 when the master recordings of Swift’s first six albums were sold to producer Scooter Braun and subsequently to Shamrock Capital. The initial sale prompted Swift to embark on a mission to reclaim ownership of her music by re-recording her first six albums. As part of her strategy to regain control of her music, Swift has already released “Taylor’s Version” albums for “Red,” “Speak Now,” “Fearless,” and “1989.” Each re-recorded album includes previously unreleased songs that she calls tracks from the vault.” The announcement also addresses fan speculation about the status of her remaining re-recordings, particularly her 2018 album “Reputation” and her 2006 self-titled debut album “Taylor Swift.” This complete acquisition of her catalog represents a significant milestone in Swift’s career and her ongoing efforts to maintain control over her artistic work.
‘I am a person of faith, and I truly believe that I’m going to see him again someday,’ Dolly Parton reflects after loss
- Entertainment
Faith anchors Dolly after losing husband Carl
Country music legend and entertainment icon Dolly Parton is navigating life after the loss of her husband, Carl Dean, who passed away in March at age 82. The couple had been married for nearly 60 years, with Dean known for deliberately staying away from the spotlight while supporting Parton’s illustrious career. According to AP News, the 79-year-old recording artist’s journey through grief comes as she continues to expand her business ventures and artistic projects. Dean, who inspired several of Parton’s hits, including “Jolene” and songs from her 2023 “Rockstar” album, had been ill for some time before his passing. “I am a person of faith, and I truly believe that I’m going to see him again someday. And I see him every day in my memories and in my heart, and in all the things that we’ve built together,” Parton shared while promoting her new line of Southern-inspired frozen meals. She acknowledged that making new plans has been the most challenging aspect of moving forward. Music icon continues to honor husband’s memory through various projects Despite her loss, Parton remains committed to her numerous business and creative endeavors, something she says her husband always supported. The Rock & Roll Hall of Fame honoree and 10-time Grammy winner explained that Dean was always proud of her achievements and understood her drive to pursue her dreams. Expressing Gratitude:⁰Dolly has expressed gratitude to fans for their condolences and messages of support on the loss of her husband Carl, noting that it has meant the world to her. ⁰⁰“I Will Always Love You": ⁰Parton has referenced her song "I Will Always Love You,"… pic.twitter.com/z9efCMwOzg — Tosca Austen (@ToscaAusten) May 29, 2025 The entertainment icon is currently working on multiple projects, including a new book titled “Star of the Show,” which chronicles her life on the road and experiences performing. Additionally, she is developing “Dolly: An Original Musical,” a Broadway-bound production featuring both original songs and her biggest hits, set to debut at Belmont University’s Fisher Center of Performing Arts before moving to New York. Parton’s business acumen extends beyond entertainment, with her latest venture being a line of single-serve Southern-inspired frozen meals, following the success of her Duncan Hines baking mixes collaboration with Conagra Brands. Her theme park, Dollywood, is also celebrating its 40th anniversary with new additions, including a Hollywood-inspired sign bearing the park’s name. The entertainer maintains a humble perspective despite her global success, preferring to see herself as a “workin’ girl” rather than a superstar. This mindset has guided her through decades in the industry, during which she has consistently expanded her creative and business horizons while staying true to her roots.
‘That sounds awfully policy-centric in my mind’: Senate Republicans prepare to gut key pieces of House megabill over budget rules
- Culture
- Politics
Senate rules threaten GOP megabill dreams
Senate Republicans are preparing to challenge several key provisions of the House megabill, citing concerns over compliance with Senate budget rules, particularly the Byrd rule. The potential changes could affect multiple sectors, including technology, judicial powers, gun regulations, and agriculture. Among the contested items is a $500 million technology upgrade at the Commerce Department, which House Republicans argue is necessary. However, during a recent House Energy and Commerce Committee markup, panel staff labeled it as a “policy change,” potentially weakening Republicans’ argument for its inclusion under Senate rules. According to Politico, Sen. Kevin Cramer (R-N.D.) expressed skepticism about the technology upgrade provision, stating, “That sounds awfully policy-centric in my mind,” suggesting it might not meet the budget-impact requirements. Major provisions facing Senate scrutiny The House’s gun regulation changes, made to win Rep. Andrew Clyde’s (R-Ga.) support, face an uncertain future in the Senate. These modifications include eliminating the $200 transfer tax on gun silencers, ending the $200 manufacturing tax, and removing silencers from the National Firearms Act regulation. Elon Musk quit the Trump administration — days after calling the GOP’s “Megabill” a letdown. The bill passed in the House, but will likely need changes to survive a Senate filibuster. Will it pass before July? pic.twitter.com/nXMU0bsUTr — Futuur (@futuurHQ) May 29, 2025 Agriculture provisions worth $60 billion are also under scrutiny. Senate Agriculture Chair John Boozman (R-Ark.) has privately indicated that portions of the House’s agriculture package might face complications under the Byrd rule. While he supports including risk management policies for farmers, other programs related to biosecurity, trade promotion, and research may not comply with Senate rules. The House’s attempt to defund Planned Parenthood faces similar challenges. A previous ruling by the parliamentarian in 2017 found similar language non-compliant with the Byrd rule during Republicans’ effort to repeal the Affordable Care Act. Additionally, several centrist Republicans in both chambers oppose targeting the organization. Energy permitting provisions aimed at streamlining fossil fuel projects are likely to face Senate budget rule restrictions. Republicans have already dropped several pipeline permitting provisions and modified language regarding the Ambler Road project in Alaska, though they maintain that narrower measures involving developer fees might survive Byrd rule scrutiny. The House language limiting federal courts’ ability to enforce contempt citations has also drawn opposition. While House Republicans claim the provision targets frivolous lawsuits, Democrats and legal scholars view it as an attempt to limit courts’ oversight of the Trump administration. Some House Republicans, including Rep. Mike Flood (R-Neb.), have expressed surprise at the provision’s inclusion and pledged to seek its removal in the Senate.
‘A judicial coup’: Trump advisers rage as president rejects multiple lifelines from markets, voters, and courts on disastrous tariff policy
- Culture
- Politics
Trump drowns everyone else in tariff chaos.
President Donald Trump’s administration has appealed against the U.S. Court of International Trade’s ruling that declared most of his tariffs illegal, continuing a pattern of rejecting various warnings about his trade policies. According to MSNBC, the markets were the first to signal concerns about Trump’s tariff decisions, showing significant drops when he imposed and withdrew tariffs on Canada, China, and Mexico. When Trump announced his “Liberation Day” tariffs in April, markets experienced their worst decline since the beginning of the COVID pandemic, despite his promise that “the markets are going to boom.” Trump’s advisers responded strongly to the trade court’s decision, with Stephen Miller calling it “a judicial coup” while National Economic Council Chair Kevin Hassett dismissed it as “a hiccup.” The U.S. Court of Appeals for the Federal Circuit has temporarily paused the ruling. Economic impact grows as Trump maintains tariff stance The U.S. economy has shown signs of strain, with a decline in the first quarter even before the full effects of the sweeping tariffs were felt. Consumer spending growth dropped to 1.2 percent, less than half the average seen from 2022 to 2024. Full Report:https://t.co/ZnGzgYQUCk US court rejects 1977 law basis for Trump tariffs; they remain pending appeals UK hails a first legal step, wins a protective US trade deal European stocks edge up amid expectations of market volatility We post twice an hour. Always… pic.twitter.com/53ccj513Uh — CuriousCats | Breaking News – Facts, Stats, Quotes (@CuriousCats_US) May 30, 2025 According to a Reuters analysis, major companies from America, Europe, and Japan report that Trump’s inconsistent trade policies have made it impossible to estimate costs accurately. These companies have already incurred $34 billion in higher costs due to the trade war. Small businesses have been particularly vulnerable to the impact of these tariffs. Without the financial resources and political influence of larger corporations, they face increased costs for materials ranging from water bottles to cowboy boots, with these expenses likely to be passed on to consumers. The predictability of Trump’s tariff threats and subsequent retreats has led traders to develop a strategy called “TACO” (Trump Always Chickens Out). When confronted about this acronym by CNBC’s Megan Casella, Trump responded negatively, calling it a “nasty question” and telling her, “Don’t ever say what you said.” The Court of International Trade’s ruling, supported unanimously by both Democratic and Republican appointees, determined that the decades-old emergency powers law did not grant the president unlimited tariff authority. A similar ruling from a federal district court judge followed, but Trump’s administration continues to resist these legal challenges. Economics professor Justin Wolfers highlighted the hidden costs of these policies on MSNBC’s Nicolle Wallace show, noting that, beyond visible effects, potential business opportunities are being lost due to uncertainty about import costs varying between 10 and 50 percent. Despite multiple warnings from markets, voters, and courts, Trump maintains his stance on tariffs, though he has delayed implementing blanket tariffs for 90 days for all countries except China. His 25 percent tariffs on steel, cars, and aluminum remain in effect.
‘Every great people takes care of their most vulnerable’: Dr. Oz pushes back as even Republicans call Medicaid cuts ‘politically suicidal’
- Culture
- Politics
Dr. Mehmet Oz, the Trump-appointed administrator of the Centers for Medicare and Medicaid Services, has defended the GOP’s Medicaid proposals against criticism from both Democrats and Republicans. In a recent interview with POLITICO’s newest podcast, The Conversation with Dasha Burns, Oz maintained that the budget megabill passed by the House would not cut Medicaid spending. According to Politico, the Congressional Budget Office’s May report presents a different picture, estimating that 7.6 million Americans could lose their insurance if the Medicaid portions of the GOP megabill are implemented. This has sparked concerns across party lines, with several Republican senators expressing reservations about the proposed changes. “Every great people takes care of their most vulnerable, and we’re a great nation,” Oz stated in the interview scheduled for Sunday release. He emphasized that the administration’s goal is to protect social services and ensure the program remains solvent, adding that they’re sensitive to accusations of neglecting people with disabilities, seniors without money, or children. Republican senators voice concerns over proposed changes The controversy has created a divide within the Republican Party. Senator Josh Hawley of Missouri criticized what he called “corporatist Republicans” in a May New York Times op-ed, arguing that building legislation around cutting health insurance for the working poor is both morally wrong and politically self-destructive. Republican Senators Lisa Murkowski of Alaska and Susan Collins of Maine have also expressed doubts about the House bill’s Medicaid provisions. $14 billion in Medicaid fraud uncovered! Dr. Mehmet Oz and the new federal watchdog DOGE reveal shocking waste and abuse in the U.S. healthcare system. GOP pushes for work requirements, while Elon Musk steps away from reform efforts. Can CMS clean up Medicaid, or is deeper… pic.twitter.com/aKmNS2CVhR — Every Black Life Matters (@Every_BLM) May 28, 2025 Despite President Donald Trump’s earlier insistence that there would be no cuts to Medicaid when Oz was sworn into his post in April, the proposed changes have become a contentious issue. Democrats are preparing to launch advertising campaigns targeting House Republicans who voted for the spending cuts. Oz defended the administration’s position by claiming that most Americans support the White House initiative to implement work requirements in exchange for healthcare benefits. He explicitly stated, “We’re not cutting Medicaid,” and maintained that all proposals he has seen actually increase Medicaid spending. The CMS administrator emphasized that the work requirements included in the legislation would “future-proof” the program, aligning with the administration’s stated goals of protecting social services. He reiterated President Trump’s commitment to preserving these programs, quoting the president’s desire to “love and cherish these programs and keep them viable.”
‘I don’t know if exit strategy is in the Trump vocabulary’: Oregon AG explains why court ruling against tariffs was unanimous
- Culture
- Politics
Oregon Attorney General Ellen Rayfield and 11 other attorneys general secured a significant victory against the Trump administration’s tariff policies in a recent unanimous court decision. The U.S. Court of International Trade ruled against a substantial portion of Trump’s tariffs, marking a notable setback for the former president’s trade policies. According to Politico, the ruling’s unanimity has become a major talking point among the attorneys general, with particular attention being paid to the composition of the judicial panel. Two of the three judges were Republican appointees, lending a bipartisan character to the decision that challenges Trump’s emergency tariff powers. “I don’t know if exit strategy is in the Trump vocabulary,” Rayfield remarked when discussing potential next steps for the Trump administration, suggesting that the former president’s team might continue pursuing their tariff strategy through alternative means, such as Article 19 trade rules. Why the court rejected the Trump administration’s argument about emergency powers The court’s decision largely centered on the Trump administration’s claim that its emergency orders and International Emergency Economic Powers Act (IEEPA) actions were beyond judicial review. This argument was firmly rejected by the court, which emphasized that Congress never intended to grant such unrestricted authority. Yesterday a court ruled against Trump’s tariffs because the constitution gives congress, not the president, the power to levy taxes. And even Musk is pissed that they’re not passing the DOGE cuts into law. So why should I support this worthless bunch? — Mike Sweeney (@unaffiliated00) May 29, 2025 Rayfield explained that the administration’s position would essentially make any presidential emergency declaration unreviewable, using a hypothetical scenario about hockey players and maple syrup tariffs to illustrate the potential for abuse. She argued that such unlimited power would upset the constitutional balance of the separation of powers. The ruling represents more than just a decision on tariffs; it reinforces the principle of checks and balances between branches of government. Rayfield pointed out that these democratic principles are designed to check both Democratic and Republican presidents, warning that unchecked emergency powers could be misused by any administration. The case will now move to the federal circuit in Washington, D.C., where the Trump administration is expected to continue its appeal. Unlike many recent cases involving preliminary injunctions, this ruling was a summary judgment on the merits, which Rayfield believes will strengthen their position in the appellate court. The decision has already had economic implications, with markets rallying following the announcement. The response to the ruling has been widespread, with Rayfield receiving numerous congratulatory messages from friends, family, small businesses, and elected officials, including Oregon Governor Tina Kotek.
“The truth is he’s not going to resign; he’s made that clear,” but only one comptroller candidate actually called for Adams to step down
- Culture
- Politics
Standing up to power.
In the race for New York City comptroller, two Democratic candidates are taking different approaches in their stance against Mayor Eric Adams, highlighting a growing divide in how city officials respond to the embattled mayor. According to Politico, City Council member Justin Brannan and Manhattan Borough President Mark Levine, both vying for the fiscal watchdog position, have shown contrasting styles in their criticism of Adams, particularly following the Department of Justice’s involvement in the mayor’s federal corruption case. “The truth is he’s not going to resign; he’s made that clear,” Levine stated in a recent interview, maintaining a measured approach to the situation. Meanwhile, Brannan took a more decisive stance by joining fellow Democrats in calling for Adams’ resignation after the DOJ moved to drop federal corruption charges against the mayor. Candidates differ on their approach to challenging the current administration Brannan, who serves as the City Council’s Finance Chair, has positioned himself as a more confrontational figure, questioning his opponent’s commitment to standing up against Adams. His campaign has emphasized this contrast through advertisements featuring bold sounds and imagery, directly challenging the mayor’s budget cuts. There are great candidates. We have the comptroller, city council members. Just sucks bc the campaigns are not breaking through. I guess it’s alot for average voters to research on their own. People remember the good Cuomo and are forgetting why he resigned. — Jassmine (@jassmine_b) May 28, 2025 Levine has defended his record of criticism against the Adams administration, pointing to his charter-mandated responses to the mayor’s budget in 2024 and 2025. His campaign provided documentation showing his opposition to various mayoral proposals, maintaining that he has been “unsparing in calling out what is an administration riddled with corruption.” The dynamic between the candidates reflects a significant shift from 2021, when Brannan supported Adams during his mayoral campaign. Brannan’s district, which includes Coney Island, showed strong support for Adams, and both shared police union endorsements. However, Brannan’s current comptroller campaign has secured backing from the Working Families Party, known for its anti-Adams stance. Looking ahead to the city’s next administration, both candidates have been notably cautious about addressing Democratic frontrunner Andrew Cuomo, who has a history of diminishing the power of oversight positions. When questioned about potentially standing up to a future Mayor Cuomo, both candidates provided general responses about maintaining independence and oversight, regardless of who becomes the next mayor.
‘Speaking with American Men’ costs $20 million when Democrats could just nominate a man instead
- Culture
- Politics
The audacity of obvious solutions.
Recent data analysis reveals a clear pattern in the Democratic Party’s presidential elections: male voter support significantly drops when a woman heads the ticket, and rebounds when a man is nominated. This trend, observed over the last four presidential elections, suggests a straightforward solution to the party’s ongoing struggle with male voters. According to Catalist, a progressive data analysis organization, the 2024 election showed a substantial decline in male support for the Democratic ticket. While women maintained their support levels for Kamala Harris compared to Joe Biden in 2020, male backing dropped from 48% to 42%, resulting in an 11-point shift toward Republicans. According to MSNBC, The New York Times reported that Democratic donors are considering a $20 million “strategic plan” called “Speaking with American Men” to study male voter behavior and language that gains traction in male spaces. However, historical voting patterns suggest this investment might be unnecessary if the party simply nominates male candidates. Male voter support shows a consistent pattern across demographic groups The decline in male support was widespread across various demographics in 2024. White men showed a four-point drop, Black men a seven-point decrease, and Latino men demonstrated a 12-point decline. Young voters between 18 and 29 exhibited a particularly striking gender gap of 17 points, with male support falling from 55% in 2020 to 46% in 2024. Why Do The Democrats Have Such A Huge Problem Reaching Young Male Voters?? #politics #democrats #trump #kamala #republicansoftiktok #fyp #donaldtrump #republicansoftiktok #men #masculinity pic.twitter.com/ZhfS9zVqRW — Reverend Jordan Wells (@WellsJorda89710) February 15, 2025 Similar patterns emerged in previous elections. When Hillary Clinton ran in 2016, the gender gap increased to 12 points from Obama’s eight-point gap in 2012. Under Biden in 2020, it decreased to nine points, only to widen again to 13 points with Harris in 2024. Notably, female support remained relatively constant throughout these elections, with only male support showing significant fluctuations. The trend is particularly visible among white non-college-educated voters. While women in this demographic maintained steady support levels since 2012, men showed a six-point drop from 2012 to 2016, followed by a two-point increase in 2020, and another three-point decline in 2024. This pattern highlights a persistent challenge for the Democratic Party in presidential elections. The United States remains one of the few Western democracies that has never elected a female head of state, despite increasing female representation in Congress, which has grown from 105 members in 2017 to 151 today. While female candidates have made significant progress in congressional elections, the presidency appears to face unique challenges regarding gender dynamics in voter support.
‘Mortgaging our children’s future’: GOP senators discover they actually hate Trump’s debt-busting megabill
- Culture
- Politics
Republican senators are facing a critical decision as the Big Beautiful Bill, which passed the House by a single vote, now heads to the Senate. The bill, representing a significant portion of President Trump’s domestic agenda, has sparked intense debate within the Republican Party about its future direction and fiscal responsibilities. According to MSNBC, the legislation, which would add more than $3 trillion to the nation’s debt, has created a distinct divide among Republicans. The party must now choose between aligning with Trump’s economic vision or standing with families and small business owners who are concerned about the growing national debt burden. Wisconsin Senator Ron Johnson, known for his fiscal conservative stance, has openly criticized the bill, describing its financial impact as “mortgaging our children’s future.” Similarly, Kentucky Senator Rand Paul has expressed his disapproval, calling the proposed spending cuts “wimpy and anemic.” Republican senators signal major changes needed before supporting the bill Several Republican senators have indicated they want substantial modifications to the bill, though there appears to be no consensus on what these changes should entail. The legislation faces significant hurdles in the Senate, where concerns about its economic impact have become increasingly vocal. Republicans always huff and puff. They get elected. And all the over large talk dies away. I stopped being a Republican when 14 GOP senators voted to fund red flag laws. I had it. I am now registered as other. No donations. You likely won’t see any arrests. No convictions — Mark Levan (@MarkLevan10) May 29, 2025 The bill’s provisions include cuts to social safety net programs such as Medicaid and SNAP, while simultaneously offering tax cuts to wealthy individuals. This has raised questions about the bill’s impact on healthcare access and social services for many Americans. The debate has evolved beyond simple fiscal policy considerations into what many see as a test of loyalty to Trump. Republican lawmakers are being forced to weigh their traditional conservative principles about managing the nation’s debt against Trump’s economic approach, which has been characterized by underfunded tax cuts and record deficits. The situation highlights a fundamental transformation within the Republican Party, where traditional conservative economic policies have largely given way to Trump’s economic vision. Despite ongoing Republican discussions about national debt and deficits, the party’s approach to economic policy has become increasingly aligned with Trump’s priorities, often at the expense of conventional fiscal conservative principles.
“We need to rebuild our armed forces”: Canadian finance minister promises defense overhaul while admitting country is NATO’s worst spending offender
- Culture
- Politics
Better late than never.
Canada’s Finance Minister François-Philippe Champagne has signaled a significant shift in the country’s approach to military spending, indicating that defense will become a national priority amid increasing pressure from international allies, particularly the United States. According to Politico, the move comes as NATO Secretary-General Mark Rutte announces that the alliance’s current spending target of 2 percent of GDP is likely to increase to 5 percent at next month’s NATO summit in The Hague. Canada currently spends only 1.37 percent of its GDP on defense, making it one of the lowest contributors among NATO members. “We need to rebuild our armed forces. We need to rebuild the infrastructure. We need to build new defense systems, but we need to do that where we support Canadian industry, Canadian workers, and Canadian autonomy,” Champagne told POLITICO during an interview in his office. NATO spending targets could rise to 5 percent as global tensions increase The push for increased defense spending has been a long-standing issue, with both Republican and Democratic U.S. administrations urging Canada to increase its military budget. Former Prime Minister Justin Trudeau had previously indicated to NATO officials that Canada would never meet the 2 percent target, according to leaked Pentagon documents. The danger here is that the Trump administration is looking for an excuse to justify their tariffs on Canada and lord knows what other bullshit Steven Miller will dream up in an attempt to justify economic/military pressure on Canada. Where is the actual evidence of this? — Jay Straith (@straithinator) May 19, 2025 U.S. President Donald Trump and Ambassador Pete Hoekstra have been particularly vocal about Canada’s need to increase its defense spending. The pressure comes as global security concerns continue to rise, with ongoing conflicts and changing geopolitical dynamics requiring NATO members to strengthen their military capabilities. Champagne, who has served in various senior Cabinet positions including international trade, foreign affairs, and industry, emphasized the government’s commitment to swift action. The finance minister indicated that the upcoming budget, planned for early fall, would provide more clarity on defense spending plans after the NATO summit in June. The proposed changes aim to not only strengthen Canada’s military capabilities but also rebuild the country’s defense industrial base. Champagne stressed the importance of smart procurement and investment approaches that would simultaneously protect Canadian sovereignty while supporting domestic industry and workers.
“Unlawful, reckless, and economically devastating”: Court strikes down Trump’s sweeping tariffs on dozens of countries as businesses demand refunds
- Culture
- Politics
So much for that trade war.
A federal court has unanimously struck down former President Donald Trump’s tariffs on multiple countries, ruling that his use of national emergency claims to justify the duties exceeded his legal authority. The decision by the U.S. Court of International Trade represents a significant blow to one of Trump’s key economic policies. According to Politico, the ruling nullified Trump’s executive orders that imposed 25 percent duties on Canadian and Mexican products, 20 percent tariffs on Chinese goods related to drug trafficking concerns, and a 10 percent tariff on all U.S. trading partners to address trade deficits. The court also invalidated Trump’s paused “reciprocal” tariffs of between 20 and 50 percent on approximately 60 trading partners. Oregon Attorney General Dan Rayfield, who filed one of the lawsuits along with 11 other state attorneys general, celebrated the decision, stating: “Today’s court order is a victory not just for Oregon, but for working families, small businesses, and everyday Americans. President Trump’s sweeping tariffs were unlawful, reckless, and economically devastating.” He emphasized that the Constitution doesn’t grant any president unchecked authority to disrupt the economy. Businesses may receive refunds as the Justice Department appeals the decision The court’s decision opens the possibility for businesses to receive refunds on previously paid tariffs. According to Ilya Somin, a law professor at George Mason University who helped argue the case, anyone who paid these tariffs will be eligible for refunds. The Justice Department has already filed an appeal, potentially setting up a path to the Supreme Court. Court strikes down most of Trump’s tariffs, ruling them illegalhttps://t.co/6LtleCYUEx — bitckoni (@bitckoni036617) May 29, 2025 The three-judge panel, consisting of appointees from different administrations, including Trump’s own, determined that the International Emergency Economic Powers Act of 1977 does not authorize the president to impose unlimited tariffs. This law typically allows presidents to implement tariffs, embargoes, and sanctions in response to national emergencies. The ruling specifically affects cases brought by V.O.S. Selections, a New York-based wine company, along with other small businesses, and a separate case filed by Democrat-led states. However, it does not impact other tariffs Trump imposed under different authorities, such as Section 232 of the Trade Expansion Act of 1962, which permits tariffs based on national security grounds. Deputy Assistant Attorney General Brett Shumate argued that blocking the tariffs would “kneecap” the president’s ongoing efforts to negotiate new trade deals before July 8, particularly with major trading partners like Japan, India, and the European Union. The White House has not immediately responded to requests for comment on the ruling. Legal experts suggest that while Trump could attempt to impose similar tariffs through other legal means, replicating the scope of this program would be challenging under different statutes. The court’s decision adds to a series of legal setbacks for Trump’s policy initiatives, including previous judicial blocks on his immigration and federal agency reforms.
“Trump always chickens out”: Markets rally as president delays EU tariffs while raging at reporter over TACO theory that predicts his every move
- Culture
- Politics
The art of the backdown.
The stock market experienced a significant rally on Tuesday following President Donald Trump’s announcement to delay the implementation of a 50% tariff on the European Union. This development coincided with an unexpected rise in consumer confidence in May, as reported by the Conference Board, marking a positive turn after five consecutive months of decline. According to MSNBC, the administration’s fluctuating stance on tariffs has created a pattern of market responses, with White House National Economic Council Director Kevin Hassett suggesting that countries providing “good-enough offers” might maintain a 10% tariff rate or possibly lower. However, the specifics of what constitutes an acceptable offer remain undefined. The market’s behavior has given rise to what Financial Times columnist Robert Armstrong calls the “TACO” trade theory, short for “Trump always chickens out.” This theory has emerged from a consistent pattern: markets decline when Trump announces tariffs and surge when he scales them back. How businesses and consumers are responding to tariff uncertainty The unpredictable nature of Trump’s tariff decisions has created significant challenges for businesses, both large and small, making it difficult for them to plan effectively. While investors can adapt their trading strategies around these announcements, businesses face potential paralysis or severe operational difficulties due to the uncertainty. President Trump responds to the “TACO” trade theory of tariffs and markets: “Don’t ever say what you said. That’s a nasty question,” he says. Full Q&A. https://t.co/TwwPLAkk0C pic.twitter.com/JfI3KxADYg — Sahil Kapur (@sahilkapur) May 29, 2025 Consumer sentiment has shown similar volatility, with public confidence closely tied to perceptions of impending tariff decisions. When tariff threats loom, consumer worry increases, and when these threats are withdrawn, confidence typically rebounds. Sources close to Trump’s team indicate that the president is not concerned about the market’s volatile reactions to his tariff decisions. Instead, he reportedly takes satisfaction in his ability to influence global markets, where a single statement or social media post can result in billions of dollars in market value being created or erased. When confronted about the “TACO” theory by a reporter, Trump responded defensively, calling the question “nasty” and defending his approach by citing his handling of tariffs with China and the European Union. “I’ve never heard that,” Trump stated, questioning whether his actions in reducing various tariffs and demanding market access could be considered “chickening out.”
“Serious adverse foreign policy consequences”: Trump’s retaliation scheme against the protest organizer gets demolished by a federal judge, but the green card holder remains trapped
- Culture
- Politics
Constitutional, but still imprisoned.
A federal judge has ruled that the Trump administration’s attempt to deport Mahmoud Khalil, a pro-Palestinian activist and recent Columbia University graduate student, is likely unconstitutional. Despite this ruling, Khalil remains in detention in Louisiana, where he has been held since March. According to Politico, U.S. District Judge Michael Farbiarz issued a 106-page decision on Wednesday, requiring Khalil to present additional legal arguments for his release. Khalil, who has not been charged with any crime, was arrested in his university residence lobby and placed into deportation proceedings. The Trump administration utilized a rarely used federal law provision that permits the deportation of any noncitizen if the Secretary of State determines their “presence or activities” in the United States would have serious adverse foreign policy consequences. Judge Farbiarz ruled that Secretary of State Marco Rubio’s application of this provision likely violated constitutional rights. Immigration battle continues as new father remains detained Khalil’s case has become particularly notable as he was the first in a series of foreign-born pro-Palestinian academics targeted by the Trump administration, despite holding green cards or valid student visas. During his detention, Khalil’s wife gave birth to their first child. Latest on Controversial Deportations: – US district judge ruled that the Trump admin's bid to deport Mahmoud Khalil is likely unconstitutional. – Federal judge granted bail for Kseniia Petrova, but she remains in custody.https://t.co/IeeaXpQIB8 — AllSides (@AllSidesNow) May 29, 2025 The judge’s ruling highlighted that Secretary Rubio failed to explain how Khalil’s activities affected U.S. relations with other countries, making the use of the provision “unconstitutionally vague.” However, the government maintains additional concerns, including allegations that Khalil omitted information about his membership in several organizations when applying for his green card. While this federal case proceeds, Khalil faces parallel challenges in the immigration court system. An immigration judge in Louisiana has already ruled that Khalil can be deported as a national security risk, though he is expected to appeal this decision. Thanks to a previous order from Judge Farbiarz, the government cannot deport Khalil while his legal challenge remains active. Khalil and his legal team argue that the administration’s actions represent illegal retaliation for his role in organizing campus protests related to the Israel-Hamas war. His lawyers expressed satisfaction with the court’s recognition of the likely unconstitutional nature of Secretary Rubio’s actions, stating they will work quickly to provide the additional information requested by the court to secure Khalil’s release and reunion with his family.
Trump validates corrupt officials’ wildest dreams as pardoned sheriff thanks God on air while crypto millionaires buy White House dinners
- Culture
- Politics
Former President Donald Trump has pardoned several high-profile individuals convicted of corruption and financial crimes, including former Culpeper County Sheriff Scott Jenkins and reality TV stars Todd and Julie Chrisley. Jenkins was facing a 10-year federal prison sentence for accepting over $100,000 in bribes from wealthy citizens in exchange for deputy badges. According to MSNBC, the pardons represent a significant shift in how corruption cases are being handled, with guilty parties now openly lobbying for presidential intervention rather than accepting their sentences. Jenkins, despite clear evidence including undercover photos and videos of him accepting payments, maintained his innocence and claimed he was targeted by a “weaponized Biden Justice Department.” After receiving his pardon, Jenkins appeared on Steve Bannon’s “WarRoom” show, where he thanked God for the president’s pardon. Trump announced the decision on Truth Social, claiming Jenkins and his family had been “dragged through HELL.” Wealthy supporters gain access through cryptocurrency and fundraising events The pattern of pardons extends beyond law enforcement officials. Paul Walczak, a nursing home company executive who pleaded guilty to tax crimes in 2024, received a pardon after his mother attended a $1 million per plate fundraiser at Mar-a-Lago, where she met personally with Trump. With Trump in office, there will be no depression. There will be prosperity, security, economic growth, freedom. Thieves and corrupt officials will go to jail. Taxpayers' money will not be stolen and given to outcast and enemy countries. You will be given depression to invaders. — Carmen de Wilker (@Carmen_Wilker) May 28, 2025 Similarly, Todd and Julie Chrisley, who were convicted of defrauding banks of over $36 million and tax evasion, are set to receive pardons after their daughter Savannah, a Trump supporter who spoke at the Republican National Convention, visited the White House to advocate for their release. Trump’s own financial activities have raised eyebrows, particularly regarding his cryptocurrency ventures. At a private dinner held at his Sterling, Virginia, country club, Trump hosted buyers of his meme coin, $TRUMP, generating $148 million for his family’s crypto platform. Notable attendees included Justin Sun, who purchased $18.5 million worth of the token, making him the largest holder. The intersection of political influence and financial gain has become increasingly visible, with Vincent Liu, chief investment officer of Taiwan-based Kronos Research, viewing such access to the president as a sign of digital assets entering the mainstream. Former FBI officials note that this behavior validates two common justifications for corruption: the belief that “everyone is doing it” and the expectation of facing no consequences.
‘A bill can be big or it can be beautiful’: Musk trashes Trump spending plan as White House delivers fraction of promised multi-trillion DOGE cuts
- Culture
- Politics
The White House is preparing to submit a modest $9.4 billion spending cuts package to Congress next week, according to senior GOP officials who spoke with House Republicans on Wednesday. This development comes after weeks of internal discussions about formalizing cuts through Elon Musk’s Department of Government Efficiency initiative. According to Politico, the proposed package represents only a fraction of the DOGE cuts, which have already fallen significantly short of Musk’s initial multi-trillion-dollar goals. The cuts will primarily target NPR, PBS, and foreign aid agencies that were previously reduced under President Donald Trump’s administration. In a CBS News interview on Tuesday, Musk expressed his disappointment with Trump’s recent spending bill that narrowly passed the House. “A bill can be big or it can be beautiful,” Musk stated, “But I don’t know if it can be both.” He criticized the bill for increasing the budget deficit and undermining the DOGE team’s efforts. White House faces resistance from key Republican figures over proposed cuts The package’s success in Congress remains uncertain, with several Republican leaders expressing concerns about its viability. Rep. Don Bacon of Nebraska showed hesitation regarding cuts to public media, stating that Nebraska public media “does a good job” and he was not inclined to support such measures. BREAKING: White House plans to send several DOGE cut requests to House Republicans next week amid "online pressure campaign" – POLITICO YES, THE PRESSURE ON X GOES NOTICED. — Mr Pool (@RealMrPoolx) May 28, 2025 Senator Susan Collins, the Senate’s top Republican appropriator, has indicated she wants her panel to review any clawback requests from Trump before implementation. She expressed having “considerable difficulties” with the package based on preliminary information. The $9.4 billion in proposed cuts represents a minimal portion of the $1.6 trillion in yearly discretionary spending and falls far short of the $175 billion in savings that DOGE claims to have identified. This disparity has frustrated some Republicans, including Senator Rand Paul, who criticized both the White House and Congress for their handling of the situation. House Speaker Mike Johnson has promised swift action on the package, though specific timing remains unclear. House Appropriations Chair Tom Cole revealed that Republican leaders have been engaged in “robust” negotiations with the White House regarding the package’s contents, focusing on finding different approaches to achieve their target numbers.
‘We don’t live in a democracy’: Elon Musk and JD Vance push conspiracy theory as Trump legal losses mount
- Culture
- Politics
Former President Donald Trump’s recent legal battles have resulted in significant setbacks, with a Stanford political science professor finding that Trump has lost 96% of his cases this month. Even with Republican-appointed judges, the loss rate stands at 72%. According to MSNBC, the mounting legal defeats have sparked controversial responses from Trump’s allies, including Press Secretary Karoline Leavitt, who suggested a conspiracy against Trump within the justice system. Trump himself has gone further, labeling judges who rule against him as “monsters” and “lunatics” who are working against American interests. About a month after Trump’s second inaugural, Elon Musk appeared on Fox News arguing that “If the will of the president is not implemented and the president is representative of the people, that means the will of the people is not being implemented, and that means we don’t live in a democracy.” Vice president raises concerns about courts overturning ‘will of the people’ Vice President JD Vance, in a recent interview with The New York Times’ Ross Douthat, expressed similar sentiments, describing a “real conflict” between judicial interpretation and democratic principles. Vance claimed that courts are making “an effort to quite literally overturn the will of the American people.” ‘Overturn the will of the American people’: JD Vance goes scorched earth on federal courts and judges, says SCOTUS focusing too much on ‘excesses of the executive’ Thank God for the courts @nytimes @thehill @WhiteHouse @VP https://t.co/yiI7q7x9Q9 — wendy dutton (@windyweather57) May 27, 2025 This argument suggests that since Trump won a democratic election, challenging his actions through the courts somehow defies democracy itself. However, this interpretation contradicts the fundamental principles of the American political system, which is designed with checks and balances. Legal experts point out that it is not the judiciary’s role to defer to another branch of government based on election results. The courts are tasked with evaluating legal disputes on their merits, regardless of electoral outcomes. New York magazine’s Ed Kilgore has criticized this perspective, noting that the repeated suggestion that judges should bend the law to accommodate Trump because he represents the “Popular Will” is particularly concerning, especially given that Trump did not receive a majority of votes in the election. Kilgore argues that this narrative strengthens authoritarian tendencies among the president’s supporters and advisers.
“Nobody likes to see somebody try to play the president,” but Trump doesn’t seem to mind Putin’s mockery
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Recent large-scale drone and missile attacks by Russia on Ukrainian targets have highlighted the growing tension between former U.S. President Donald Trump and Russian President Vladimir Putin. According to Ukrainian officials, this offensive marks the largest aerial assault since the war began, coming just a month after Trump’s social media directive to Putin that simply stated, “Vladimir, STOP!” The situation has prompted U.S. senators, including some Republicans, to urge the White House to implement new economic sanctions against Moscow. Despite months of threats, Trump has shown reluctance to take such action, leading to increased scrutiny of his stance toward Russia. According to MSNBC, Republican Senator Mike Rounds of South Dakota expressed his concern about the situation, stating that “nobody likes to see somebody try to play the president.” However, Trump’s response to Putin’s actions has been notably subdued, with his latest social media post suggesting that he has been protecting Russia from “really bad things.” Trump claims he’s preventing ‘really bad things’ from happening to Russia In a puzzling social media post on Tuesday, Trump declared that Putin doesn’t realize that “if it weren’t for me, lots of really bad things would have already happened to Russia, and I mean REALLY BAD. He’s playing with fire!” This statement has raised questions about Trump’s relationship with Russia and his apparent efforts to protect it from unspecified consequences. Russia’s state-run media mocks Trump over his weakness toward Putin – MSNBC- MAGA-Madness Invasion of Russia & his bestie Putie https://t.co/S9pDuIqCml — Colonel Old Dude & Penecostal Prairie Dog (@gilpinm67) May 28, 2025 The Russian state television network RT, which effectively represents the Putin regime’s viewpoint, responded to Trump’s message with mockery just eight minutes after it was posted. This public ridicule by Russia’s state-run media marks a significant shift in the dynamic between Trump and Putin’s government. The incident has highlighted Trump’s continuing reluctance to take a firm stance against Russia, even as pressure mounts from within his own party for stronger action. His claim of protecting Russia from severe consequences has led to multiple unanswered questions about the nature and duration of this protection, as well as why such actions have been kept secret. Trump’s apparent weakness toward Putin continues to draw criticism, particularly as Russia escalates its attacks on Ukraine. Despite the mockery from Russian state media and growing concerns from fellow Republicans, Trump maintains his unusually accommodating position toward Putin’s regime, showing little sign of changing his approach even in the face of public ridicule from Moscow.
“While the bill wasn’t intended to prevent discounts, the writing on the page did just that” as corporate pushback kills Colorado’s surveillance pricing legislation
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Colorado’s attempt to regulate how companies use personal data for pricing has hit a roadblock as corporate pushback led to the suspension of a proposed bill. The legislation, introduced by state Representative Javier Mabrey in February, aimed to prohibit companies from setting prices and wages based on consumers’ personal data. According to Politico, the bill was part of a broader national movement, with five states, including California, Georgia, Illinois, Colorado, and New York, introducing similar legislation to address concerns about surveillance pricing. This practice, also known as dynamic or individualized pricing, allows companies to tailor prices to individual online shoppers using their personal information. “While the bill wasn’t intended to prevent discounts, the writing on the page did just that,” said Rachel Beck, executive director of the Colorado Competitive Council, a local business group that opposed the state’s legislation. The council proposed an amendment that would permit the use of behavioral data, like purchase history, for offering discounts. Corporate resistance leads to significant changes in state-level pricing regulations Major companies, including DoorDash, Verizon, and United Airlines, mounted opposition to the Colorado bill. Representative Mabrey ultimately voted to suspend his own legislation, believing that lobbyists had influenced his colleagues’ positions. He acknowledged that arguments about discounts likely resonated with legislators. Read "The Trump administration stopped investigating a new pricing scheme. States are stepping in." on SmartNews: https://t.co/54UtpUH1oD #SmartNews — Rose No fucking DM'S (@RoseMPearl2) May 28, 2025 The pushback against surveillance pricing regulations has been consistent across states, with companies arguing that they use consumer data to offer lower prices and targeted discounts. Business groups have emphasized that such regulations could hurt consumers during times of economic uncertainty by preventing beneficial pricing practices. This development in Colorado reflects a larger pattern of corporate influence on surveillance pricing legislation. In New York, the original bill was significantly modified and incorporated into the state budget bill, requiring only disclosure when algorithms use personal data for pricing rather than outright prohibition. The situation highlights the vacuum left by federal inaction, as the Federal Trade Commission’s investigation into surveillance pricing was shelved by FTC Chair Andrew Ferguson after President Donald Trump took office. This has left states attempting to regulate the practice individually, though they continue to face substantial resistance from business interests.
‘Left-wing propaganda’: Trump’s own words about to torpedo his NPR lawsuit in spectacular fashion
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NPR, and three Colorado public radio stations have filed a lawsuit against the Trump administration, challenging an executive order that aims to cut off federal funding to public broadcasting. The lawsuit presents strong arguments based on constitutional grounds and the Public Broadcasting Act of 1967. According to MSNBC, the executive order directs the Corporation for Public Broadcasting (CPB) to halt current and future funding for NPR and PBS. While NPR receives approximately 1% of its operating budget directly from federal sources, Influence Watch reports that the organization receives nearly 10% of its budget indirectly from federal, state, and local governments. Trump’s description of NPR’s content as “left-wing propaganda” and his claims that their broadcasts aren’t “fair, accurate, or unbiased” may prove to be a critical weakness in his administration’s legal position. These statements explicitly reveal that the executive order targets NPR based on disagreement with its content. Why viewpoint discrimination matters in First Amendment cases Legal experts emphasize that viewpoint-based discrimination by the government is considered one of the most serious violations of First Amendment rights. This type of discrimination, which targets specific viewpoints rather than just subject matter, is presumptively unconstitutional under established legal precedent. Aspen Public Radio, Colorado Public Radio and KSUT Public Radio joined NPR to sue the Trump administration. The lawsuit challenges President Donald Trump’s May 1 executive order seeking to cease all federal funding to NPR and PBS. https://t.co/dO1cAio5KW — Aspen Daily News (@AspenDailyNews) May 28, 2025 The lawsuit argues that Trump’s administration lacks the constitutional authority to direct the CPB to stop funding NPR, as the Constitution grants spending power to Congress, not the president. Additionally, the Public Broadcasting Act established the CPB as a private, nonprofit corporation specifically to protect media outlets from government interference. NPR’s legal team argues that the executive order represents “textbook retaliation and viewpoint-based discrimination.” The administration’s explicit admission of targeting NPR due to perceived bias in its political coverage, rather than the fact that it covers political news, strengthens this argument. The case has broader implications for press freedom, as it challenges whether a president can use federal power to penalize media outlets based on their content. With an estimated 43 million people per week receiving news from NPR, the outcome of this lawsuit could have significant consequences for public broadcasting and First Amendment protections in the United States.
‘The rules are whatever a majority says they are’: John Thune proves Senate Republicans will ignore anything to pass Trump’s megabill
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Whatever it takes.
Senate Republicans are working on consolidating President Donald Trump’s agenda into a single comprehensive bill, transforming the House’s megabill into legislation that can successfully pass through the Senate. This effort requires navigating around potential Democratic filibusters through specific procedural methods. According to MSNBC, Senate Majority Leader John Thune’s recent strategic maneuver has increased the likelihood of pushing through more policy projects from the House’s “big, beautiful bill” than previously anticipated. This development came through a series of 10 votes last week, where Thune successfully circumvented the Senate parliamentarian’s authority regarding California’s electric vehicle mandate. Thune’s understanding of Senate operations was clear when he demonstrated that “the Senate’s rules are whatever a majority of the Senate says that they are.” This principle became evident as he managed to work around Senate Parliamentarian Elizabeth MacDonough’s previous ruling that had blocked Republican attempts to overturn California’s EV standards using the Congressional Review Act (CRA). How Senate Republicans plan to bypass traditional procedures The typical process for passing bills in the Senate requires 60 votes for cloture to overcome a filibuster. However, Republicans are utilizing exceptions like the budget reconciliation process, which allows certain spending legislation to move forward with a simple majority. With 53 Senate votes, Republicans can effectively exclude Democrats from the process. The People Hit Hardest by Trumps Megabill might surprise you: There is more to this bill than most know, all of it short-sighted and self-defeating. The Republican bill will cause red states to lose 1000s of planned jobs & millions in investments -The WSJ https://t.co/2lYjYIpkdX — Shirley C (@ghhshirley) May 23, 2025 Thune’s recent parliamentary strategy involved getting a Senate majority to agree that points of order are permitted under the CRA process, despite the law stating otherwise. This move created a pathway to challenge the California mandate’s classification, despite Senate Minority Leader Chuck Schumer’s attempts to block the maneuver through various parliamentary tactics. This development raises concerns about the potential handling of other elements in the House bill that should normally be removed under the Byrd rule, including provisions about artificial intelligence regulation and court injunction enforcement. Republicans’ approach to calculating tax cut costs might also conflict with the parliamentarian’s interpretation of budget laws. While the Senate still needs to prepare its version for the parliamentarian’s review, Thune’s demonstrated ability to circumvent traditional procedures suggests that Republicans may continue to bypass established rules to advance their agenda. If McDonough doesn’t provide favorable responses, Republicans have shown they’re willing to work around her authority as long as they maintain majority support.
‘Really disgraced himself’: RFK Jr. threatens to silence government scientists as he trashes top medical journals
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Robert F. Kennedy Jr. has threatened to prevent government scientists from publishing their work in leading medical journals, marking a significant shift in his approach to scientific discourse. This announcement follows a major White House report he spearheaded, which suggests that overprescribed medications might be causing an increase in chronic diseases among children. According to Politico, the report highlights concerns about pharmaceutical industry influence and claims there is a culture of fear surrounding speaking out, which has prevented medical professionals from investigating the root causes of chronic diseases. This development comes shortly after the Department of Justice sent letters to both JAMA and the New England Journal of Medicine investigating potential partisanship. Kennedy’s stance has created tension within his administration, particularly with NIH director Jay Bhattacharya, who publicly supports academic freedom. In a recent podcast appearance, Kennedy criticized top medical journals and claimed that their own leaders, including The Lancet’s Editor-in-Chief Richard Horton, “really disgraced himself” during the Covid-19 pandemic. Medical journal controversies and leadership responses raise questions about scientific integrity Kennedy referenced past statements from prominent journal editors that cast doubt on the reliability of published clinical research. He cited former NEJM editor-in-chief Marcia Angell’s 2009 statement that it had become “simply no longer possible to believe much of the clinical research that is published” due to pharmaceutical company financial ties. He also mentioned Richard Horton’s 2015 concerns about the replicability of scientific research. Secretary Kennedy speaks on how gain-of-function research has proven to be a threat to humanity, and how “NIH research almost certainly led to the Covid pandemic”. RFK Jr. just casually confirming that the USGov are guilty of crimes against humanity. pic.twitter.com/zoe2DSnPZu — Clandestine (@WarClandestine) May 14, 2025 The Lancet faced significant controversy in 2020 when it had to retract a study linking hydroxychloroquine to increased Covid-19 deaths. Following this incident, Horton announced changes to the journal’s peer review process. The journal also published a controversial letter from scientists, including EcoHealth Alliance President Peter Daszak, which dismissed questions about Covid-19’s origins as conspiracy theories. The situation has been further complicated by the Biden administration’s decision to stop funding Daszak and EcoHealth, citing their failure to follow grant protocols. A Trump administration website claims that EcoHealth was involved in “dangerous gain-of-function” research at China’s Wuhan Institute of Virology, which President Donald Trump believes led to the pandemic. In response to these developments, FDA chief Marty Makary and NIH director Bhattacharya have launched their own publication, the Journal of the Academy of Public Health, which aims to promote open discourse. Both have taken leaves of absence from the journal’s editorial board. When asked about Kennedy’s remarks, JAMA’s spokesperson declined to comment, while The Lancet and NEJM did not respond to requests for comment. The Department of Health and Human Services has also remained silent on the matter.
‘Due process is, in some sense, a binary’: Judge schools Trump administration after it illegally ships migrants to war-torn country
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A federal judge has reprimanded the Trump administration for violating court orders by attempting to deport migrants to South Sudan without proper legal procedures. The migrants are currently being held at a U.S. military base in Djibouti following their removal. According to MSNBC, U.S. District Judge Brian Murphy criticized the administration’s actions in an opinion published Monday, stating that they had “mischaracterized” the court’s order while “manufacturing the very chaos they decry.” The judge emphasized that the administration’s rush to transport six class members to unstable South Sudan was clearly in breach of both law and court orders. “Due process is, in some sense, a binary, one either receives what the Constitution requires, or one does not,” Murphy wrote in his ruling. He acknowledged that while the class members had criminal histories, this fact does not negate their right to due process. Administration claims military and foreign relations powers are being constrained The administration argued in its unsuccessful reconsideration motion that the court’s orders were placing “impermissible, burdensome constraints” on the President’s Article II powers, including military command, foreign relations management, and immigration authority execution. The Administration defied a federal court order and shipped people off to a civil war-torn country they've likely never been to, all in the dead of night to avoid oversight. This lawless and inhumane action cannot go unchecked. pic.twitter.com/kA2nTA4ki1 — New Democrat Coalition (NDC) (@NewDemCoalition) May 20, 2025 This case is not isolated, as similar issues have arisen in other deportation cases. In the case of Kilmar Abrego Garcia, who was illegally removed to El Salvador in March, the government has resisted facilitating his return despite Supreme Court orders. The situation extends to other cases, including that of a gay Guatemalan man identified as O.C.G., whom the government sent to Mexico despite his claims of being held for ransom and raped there. The government later admitted it had no witnesses to support its initial claim that O.C.G. was not afraid to go to Mexico. Judge Murphy noted that the government’s suggestion to conduct immigration proceedings abroad has proven more challenging than anticipated. The administration has since “changed their tune” upon discovering the logistical complexities of managing such proceedings on another continent. The Trump administration has now launched an emergency appeal to the Supreme Court, seeking to block Murphy’s injunction. The final consequences of the government’s actions and their attempts to avoid compliance with legal process remain to be determined.
‘When you make young men work, it’s good for their dignity’: Johnson defends $880 billion Medicaid cuts as character building
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House Speaker Mike Johnson defended the recently passed bill that could implement significant cuts to Medicaid during his appearance on “Face the Nation.” The proposed legislation, which could result in reductions of approximately $880 billion over a decade, has sparked controversy as Medicaid currently serves one in five Americans. According to MSNBC, Johnson insisted that the Republican-led initiative does not constitute cuts but rather introduces work requirements aimed at addressing what he describes as “fraud, waste and abuse” in the system. The speaker specifically targeted “able-bodied workers, young men” in his defense of the new requirements. “You’re cheating the system,” Johnson stated during the interview, “And no one in the country believes that that’s right. So there’s a moral component to what we’re doing. And when you make young men work, it’s good for them, it’s good for their dignity, it’s good for their self-worth, and it’s good for the community that they live in.” Census data reveals majority of Medicaid recipients already employed The speaker’s characterization of Medicaid recipients appears to conflict with census data, which shows that 44 percent of beneficiaries worked full time in 2023, while 20 percent held part-time positions. The remaining recipients included family caregivers (12 percent), ill or disabled individuals (10 percent), students (6 percent), and retirees (4 percent). After passing a budget that aims to cut Medicaid by $880 billion in ten years House Speaker Johnson says: "You return the dignity of work to young men who need to be out working instead of playing video games all day." pic.twitter.com/LxxgtqvAjt — More Perfect Union (@MorePerfectUS) April 10, 2025 According to the Congressional Budget Office’s nonpartisan analysis, the proposed cuts could result in approximately 8.6 million people losing their health care coverage by 2034. This projection has contributed to significant public opposition, with Kaiser Family Foundation polling from April indicating that 76 percent of Americans oppose major cuts to Medicaid. Johnson’s focus on young men’s employment status as a condition for receiving health care has drawn criticism for potentially promoting discriminatory policies. Critics argue that making health care access contingent on employment status or perceived “dignity” raises concerns about equity in healthcare access. The Republican-backed legislation’s emphasis on work requirements has sparked debate about the relationship between employment and access to healthcare benefits. While supporters argue these requirements promote self-sufficiency, opponents contend that such measures could disproportionately affect vulnerable populations who rely on Medicaid for essential health services, including those who are already employed or unable to work due to various circumstances.
‘We want the bureaucrats to be traumatically affected’: Trump’s pardon attorney personally reviews Stewart Rhodes clemency bid
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Ed Martin, the newly appointed Justice Department pardon attorney, has personally reviewed a pardon application for Oath Keepers founder Stewart Rhodes during his first full week in office. The review marks a significant shift in how politically sensitive pardon applications are being handled under the Trump administration. According to Politico, the pardon application was among 11 applications hand delivered to Martin at the Justice Department by Peter Ticktin, a lawyer and former classmate of President Donald Trump at New York Military Academy. Rhodes, who was convicted of seditious conspiracy, is currently serving an 18 year prison sentence for his role in the January 6 Capitol attack. Martin, who has a history of supporting January 6 defendants, was previously seen posting on social media during the riot, comparing the event to “Mardi Gras.” His appointment as the first political appointee to serve as pardon attorney in modern history signals a dramatic change in how clemency powers might be wielded under the current administration. New applications include prominent January 6 participants seeking full pardons The batch of applications also includes requests from Proud Boys members Joseph Biggs, Ethan Nordean, Zachary Rehl, and Dominic Pezzola. While Trump had previously commuted sentences for many January 6 participants to time served on his first day back in office, some are now seeking full pardons rather than commutations. Vought: “We want the bureaucrats to be traumatically affected. When they wake up in the morning, we want them to not want to go to work, because they are increasingly viewed as the villains. We want their funding to be shut down.… We want to put them in trauma.” — Dylan Leigh (@DylanLeigh03) May 24, 2025 Norm Pattis, an attorney representing Biggs, has urged Trump to grant his client’s pardon application, emphasizing Biggs’ military service and Purple Heart award. According to Pattis, while a commutation was appreciated, a full pardon would restore Biggs’ pension benefits. Martin’s background includes raising funds for January 6 legal defense over the past four years and personally representing defendants in court. During his recent interim position as chief federal prosecutor in Washington, he dismissed numerous prosecutors who were handling January 6 cases. The Justice Department’s pardon attorney office, traditionally led by career officials, reviews clemency applications and makes recommendations to the president. While previous presidents have bypassed the pardon attorney for politically sensitive cases, Martin’s willingness to directly evaluate controversial applications through official channels represents a departure from historical norms. According to Liz Oyer, the previous pardon attorney who was terminated in March, having a political appointee in this role is unprecedented and suggests a different approach to wielding clemency power than previous administrations.
‘Voting is a RIGHT of citizenship’: House Republicans target D.C. noncitizen voting while ignoring statehood demands
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