Gaming

Amiga Games
Skinny Marley Amiga Review
- Amiga
- Puzzle
- Relics?
- 2025
- brazil
- Puzzler
- Skinnymarley
- SouthAmerica
Skinny Marley is a love letter to a dog: a charming puzzle game all the way from Brazil, a country that hasn’t produced many Amiga titles.
The post Skinny Marley Amiga Review appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Six / Letter F)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- CosmoMachia
- Cyan
- Cyanworlds
- Fantavision
- FirewallUltra
- Firmament
- firstcontact
- FiveNightsAtFreddys
- FNAF
- FNAF2
- Foglands
- Forestfarm
- Forevr
- ForeVRbowl
- ForeVRcornhole
- foreVRpool
- ScottGames
- SteelWoolStudios
- Welltoldentertainment
Welcome to part six of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Six / Letter F) appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Five / Letter E)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- ElectricianSimulatorVR
- encircled
- EpicRollercoaster
- Epyka
- EscapingWonderland
- EveryPSVR2gamereviewed
- EXOcars
- PSVR2
- TheExorcistLegionVr
Welcome to part five of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Five / Letter E) appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Four / Letter D)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- D-DayEnhanced
- DarkPictures
- DarkSword
- DeadHook
- Deadland
- Deadland2
- DeadSecond
- Demeo
- DemeoBattles
- DIGVR
- doctor who
- DoctorWho
- Dodgecraft
- DownandOut
- DropshipCommander
- DrumsRock
- DrunknBarFight
- DrunknBarFight2
- Dyschronia
- Switchback
Welcome to part four of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Four / Letter D) appeared first on AmigaGuru's GamerBlog.
Rant: The State Of The PSVR2 And The VR Industry In General
- Playstation VR
- PlayStation VR 2
- amigagurublog
- annoyingshits
- fanboyism
- fanboys
- games
- longliveVR
- meta
- muppets
- Occulus
- PCVR
- PS5
- psn
- PSVR
- PSVR2
- QUEST
- Quest2
- Quest3
- SteamVR
- trolls
- Vive
- VR4Life
I keep seeing people on social media claiming that “there are no games for PSVR2.” Honestly, that’s nonsense.
The post Rant: The State Of The PSVR2 And The VR Industry In General appeared first on AmigaGuru's GamerBlog.
Almost Every PSVR2 Game Reviewed (Part Three / Letter C)
- Every PSVR2 Game Reviewed
- PlayStation VR 2
- C-Smash
- CactusCowboy
- CaptainToonhead
- CarMechanicSimVR
- Cavecrave
- CaveDigger
- CaveDigger2
- ChernobylAgain
- Chessclub
- CitiesVR
- CleanSheetFootball
- ClimateStation
- ColossalCave
- Compound
- CookingSimVR
- Corridor
- Cosmodread
- CosmoniousHigh
- CrazyKungFu
- Creed
- Crimen
- CrisisBrigade2
- CriticalstrikeShooter
- Crossfire
- CyubeVR
- PSVR2
Welcome to the third part of this PSVR2 review series where I try to review every single title released for the system since launch.
The post Almost Every PSVR2 Game Reviewed (Part Three / Letter C) appeared first on AmigaGuru's GamerBlog.
PSVR – The End Of An Era?
- Playstation VR
- collectibles
- Physicalmedia
- PlayStationVR
- PSVR
- rare
The original PSVR launched back in October 2016 and went on to receive more than 600 releases, with around 300 of those also appearing on physical media. A last goodbye to the game changing medium.
The post PSVR – The End Of An Era? appeared first on AmigaGuru's GamerBlog.
Iron Guard – Tower Defending Perfection
- PlayStation VR 2
- Strategy
- Ironguard
- PSVR2
- Towerdefense
- Xlabs
The ultimate Tower Defense game for PSVR2, It's so good that you will want to dive into it right now!
The post Iron Guard – Tower Defending Perfection appeared first on AmigaGuru's GamerBlog.

Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.
Share of the Week: Ghost of Yōtei
- PS5
- ghost of yotei
- share of the week
Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights: YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu. tulippooh3 shares Atsu leaning down and smiling at a fox. GeekNamedMike […]
Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights: YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu. tulippooh3 shares Atsu leaning down and smiling at a fox. GeekNamedMike shares Atsu unleashing the Onryō howl in black and white. kcssrlnd shares Atsu running across a fallen tree trunk with Mount Yōtei in the background. ForgottenJasmin shares Atsu strumming her shamisen in a field of white lilies. CarrotsCaptures shares Atsu framed by the setting sun striking with her yari Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Ghost of Yōtei – Atsu SUBMIT BY: 11:59 PM PT on October 15, 2025 Next week, we focus the lens on the Onryō herself. Share portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.
Genshin Impact Version Luna II: new UGC system Miliastra Wonderland launches Oct 22
- PS5
- genshin impact
- hoyoverse
Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. […]
Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles. New power rising against the Sinner Back in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide. Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard. The lady to know all hearts Beyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes. In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charged Attacks and her Elemental Burst, the latter of which deals AoE Dendro DMG. Version Luna II’s Event Wishes will feature new and returning characters in two phases: the first half marks the debut of Nefer alongside the return of Furina, followed by the reruns of Arlecchino and Zhongli in the second half. More fun awaits in the event stories of Version Luna II. Traveler will reunite with Nefer and old friends on a journey to the long-lost remains of Sumeru, where mysterious occurrences await. By completing the event, you can earn the chance to invite Collei for free, as well as enjoy a variety of mini-games and rewards. The world of creativity – Miliastra Wonderland Making its grand debut in Version Luna II is Miliastra Wonderland, Genshin Impact’s brand-new UGC system, available on PlayStation 5 for PlayStation players. This whimsical realm springs from the mysterious Witch Octavia. With the special landscape orb Venti gave you earlier as your key, you’ll enter Miliastra Wonderland by awakening Manekins, avatars that act as projections of your will. Once you complete Act I of the Archon Quest Prologue, “The Outlander Who Caught the Wind,” you’ll unlock access to Miliastra Wonderland. It can then be entered anytime via the Paimon Menu or the quick-access button in the top-right corner. This is where the real fun begins: customizing your very own Manekin/Manekina. Freely adjust everything from clothing and hairstyles to facial features and accessories, tailoring their look to your inspiration. The best part? These customizations aren’t limited to Miliastra Wonderland. Your Manekin/Manekina can stroll through the world of Teyvat wearing your unique creations, turning your entire adventure into a personal showcase of style. After crafting your perfect look, step into the social heart of Miliastra Wonderland: the bustling Lobby. It’s a place buzzing with Manekins chatting, exchanging invites, and heading off to diverse stages. Explore the Popular Miliastra Wonderland tab to see what the community is raving about, browse All Wonderlands to find your favorites, or dive straight into hundreds of imaginative stages from management sims and party games to PvP battles and adventure challenges. To make your first steps even more rewarding, Version Luna II offers a wealth of bonuses through login events and in-game activities. These include exclusive outfits, lobby templates, and resources to obtain outfit blueprints (known as Catalogs), among other rewards. And that wraps up our preview for Version Luna II. With Miliastra Wonderland opening its gates and the battles of Nod-Krai calling for unity, this update celebrates creativity, courage, and discovery. We can’t wait to see the worlds you explore, the style you embrace, and the memories you create with friends. Until then, Travelers — happy journeys, and we’ll see you in Teyvat and beyond!
Skate Story launches December 8 on PS5
- PS5
- BySamEng
- Skate Story
Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5. […]
Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5. Play Video It’s been a while since the last PlayStation Blog where we announced Skate Story coming to PS5, but I wanted to fill you all in on some new gameplay features, a peak behind the creation of an all-new original soundtrack from Blood Cultures, as well as how the PS5 DualSense Controller can help shape your experience of the game. Skate Story or true story Did you know? Skate Story is based on a true story. Yes, that’s right folks. Sure, it’s slightly dramatized for effect, but it’s all totally 100% true. Of course, names and places have been altered as well, for the privacy of those involved. For example, it was not originally a Frog who ran the bagel shop, and the Skater actually had to get a lawyer before signing the Devil’s Contract. Sound (track) of the city Blood Cultures breathed real New York City life into a brand-new 12 track original soundtrack. The way they captured the city’s heartbeat – the chaos, the beauty, the endless motion elevates the game into something richer and more alive. Their music doesn’t just accompany the world, it defines it. I tapped Blood Cultures to guide the statement above. “When I was working on the soundtrack, Sam gave me some insane instructions. He was like, “I dunno, maybe make it sound industrial… it’s the underworld, you know?” Industrial? So I decided to apply for a job at the local train depot. I was worried they wouldn’t like the bag I keep over my head, but I figured everyone would be wearing masks anyway! They were actually really nice, but they kept insisting I take off my jacket. I’m not doing that! So I didn’t get the job. The foreman said “don’t trip on the way out!” I should have heeded the warning because I tripped on several metal beams. What a tumble! It sounded glorious! Then I realized… I should sample New York itself! So then I went around the city, with my little pocket field recorder and a variety of little objects: spoons, chopsticks, my grandmother’s father’s watch, and started recording myself hitting objects! I eventually realized that inanimate objects work pretty good, and I was able to get some really nice samples from that. I recorded so many sounds of the city. I sampled obscure pillars under the bridge, to classic sounds like the rare subway screech at the last stop.” – Blood Cultures Dynamic board wear + stickers, stickers, and stickers The best thing about skateboarding is getting a new board. So what better to make you get a new board than to completely shred your current setup? In Skate Story, every trick, grind, slide, will wear away your deck. If you do more nose pops, then the nose will wear away. If you do more tailslides, the tail will show scrapes. As you skate your way to the Moon, you’ll come across various gift shops. These are gifts created specifically for your soul. You can then trade collected portions of your leased soul for new decks, fresh trucks, and stylish wheels. Make your own setup and then bless it with some new stickers. Stickers add style, customization, and will help keep your deck from falling apart. However, keep in mind you can only use a sticker once! Once you stick it, it’s stuck. Unhappy with where you stuck it? Grind it off! As you skate, the stickers on your board will wear off. Enjoy the ephemeral nature of the many adhesive designs you’ll find. The DualSense controller lights will dazzle you in the dark Playing Skate Story on PlayStation 5 with the DualSense Controller is a multisensory experience. I designed the DualSense light bar effect in Skate Story to give a beautiful effect to ambiently dazzle the darkness. As you skate through the underworld, your tricks will beam out the DualSense. The light bar will reflect the Skater’s glass body, a lens to the gritty underworld lights in that eternal night. STOMP your combo to deal damage To take down the celestial beasts of the underworld, you’ll need to deal some massive damage with your skateboard. Every trick you do will add to your skate combo. The combo will increase more if you perform different, stylish tricks. Performing tricks at speed, over objects, gaps, and catching air will increase your combo higher. If you repeat tricks or skate too slowly, it’ll still go up, but not as much. Keep your line by switching it up and chaining tricks at a stylish pace. In the light of the Moon, you can STOMP your combo to end it in explosive fashion. Every trick you’ve done in that line will be expelled as damage around you. All of your tricks and your combo will reset, allowing you to start a new line. Keep pushing. Chain a beautiful skate line. Stomp the lunar projection. A tasty Moon awaits. Well, I think that’s really all for now – it’s been quite the journey leading up to the final months of development, and I hope you all get to experience Skate Story on PS5 when it launches on December 8.
Jurassic World Evolution 3 – Introducing the Island Generator
- PS5
- frontier developments
- Jurassic World Evolution 3
Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now. The powerful new feature in Sandbox Mode will allow players to create completely […]
Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now. The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks. Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider. The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks. Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations. “We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now greater than ever and we can’t wait to see what players do with these tools when the game launches.” – Andy Fletcher, Game Director Jurassic World Evolution 3 on PlayStation 5 Pro Building on the success of the previous game, Jurassic World Evolution 3 pushes the boundaries with new and improved graphical technology. The team at Frontier have worked with brand-new console technology to create the best player experience possible. PlayStation 5 Pro offers players incredible image quality with both PlayStation Spectral Super Resolution (PSSR) and Ray Traced Sun Shadows. PSSR delivers super sharp image clarity with an extraordinary level of detail. Without Ray Traced Sun Shadows, the shadows cast by foliage and dinosaurs are darker and interact with the environment less realistically. Ray Traced Sun Shadows adds a great depth of realistic detail, with shadows cast by foliage and dinosaurs appearing softer. Brand-new to the Jurassic World Evolution franchise, the delivery of Ray Traced Sun Shadows is made possible on console by the PlayStation 5 Pro’s upgraded GPU and Advanced Ray Tracing. Ray Traced Sun Shadows provides accurate penumbra for shadows using ray tracing to improve their quality, making the subtle details even more noticeable than before. Without Ray Traced Sun Shadows, colours are brighter but have less contrast and shadows are more detailed but behave less realistically. Ray Traced Sun Shadows have a more accurate penumbra, softening the shadows cast by foliage and scenery items. This means sun shadows in Jurassic World Evolution 3 are very sharp near to the shadow-casting object and get blurrier further away, just like shadows in real life. This is one of two Ray Tracing features on the console with Ray Traced Global Illumination also available on PlayStation 5. With Ray Traced Sun Shadows off, the shadows cast on to Psittacosaurus, as well as the dinosaurs shadows themselves, are harsher and more solid. When Ray Traced Sun Shadows are on, shadows behave more naturally, adding a great depth of realistic detail. Jurassic World Evolution 3 launches on 21 October and is available to pre-order now on the PlayStation store.
Player’s Choice promotion comes to PlayStation Store Oct 8
- PlayStation Store
- PlayStation Store promotion
While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. *Player’s Choice promotion is […]
While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. *Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.
The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9
- PS5
- call of duty
The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale. Experience all the scares […]
The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale. Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9. Play Video Multiplayer overview New Maps Gravity (Launch): Explore the sprawling compound for the Advanced Technologies and Applications Gravity Division. Soar over foes in the Low Gravity room and fight through the concrete bunkers and outer walkway. Rig (Launch): Stop over at this truck stop after dusk, where a turned-over rig has slammed into the gas station pumps. Move through the combo Restaurant and Shop and get above the action from the Garage and Motel balcony. Mothball (Launch): Inspired by the cognitive research facility encountered in the Black Ops 6 Campaign, this Strike map sets combat around the base of the towering golden Statue and the outer wings surrounding it. Bootown (Launch): Skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac at night in this Nuketown map variant featuring a soundscape of menacing laughter and creaking doorways. New Multiplayer modes Slasher Deathmatch (Launch): Play as and face off against slashers inspired by some of horror’s most iconic villains in this new hide-and-seek mode. Through four rounds of play, two of the eight survivors are randomly chosen to take on the role of a slasher. Hunt down the remaining survivors who must use their wits to fight back and run down the clock before going down. Slasher Deathmatch: Jason: Become Jason from Friday the 13, wielding a Machete and moving with an unnerving pace that quickens as he pursues his victims. The final living survivor is awarded the Pickaxe which, can eliminate Jason. Slasher Deathmatch: Chucky: Slashers gain abilities inspired by Chucky, a serial killer trapped inside a doll’s body. Chase after survivors with the Combat Knife and get back up again with extra lives to stay in the fight. Survivors can fight back with their Shock Charge and Molotov. Zombies overview New LTM: Haunted Havoc (Launch) Enter a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and a forced Rampage Inducer making zombies faster and more aggressive from the start. Additionally, zombie health is reduced until Round 15, but their damage output increases much faster compared to Standard Zombies. Haunted Havoc will be available across all six maps. Complete the Main Quest to unlock sweet rewards, including a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map. New GobbleGum: Jacked Lanterns Transform zombie heads into pumpkin heads with the new Jacked Lanterns Whimsical GobbleGum, bringing the Halloween spirit even when you’re not playing Haunted Havoc. Two New Leaderboard Events In Death Pit, compete to gather the most Essence in Haunted Havoc. In Extinction Protocol, eliminate the undead with Scorestreaks or while Field Upgrades are active to score points and progress. Call of Duty: Warzone overview Verdansk and Rebirth Island Night Variants Night descends on Verdansk and Rebirth Island. Play night map variants for both, setting the mood for the many zombified battles ahead, including the following limited-time modes: New LTM: Casual Z (Launch) Drop into a match against players, bots, and the undead. Regular and armored zombies roam the map, attacking living flesh on sight. Available on Verdansk and Rebirth Island. New LTM: Zombie Royale (In-Season) Zombie Royale returns to Verdansk, bringing new zombie abilities and map-wide features into play. In this mode, slain Operators are reanimated as zombies. Work with your remaining squad members to take down enemy squads and seek out special Anti-Virals to get back into the match as a living Operator. Zombie Abilities: Disguise yourself as a prop and then reveal your identity when the enemy approaches, and tear them to pieces. Plus, disrupt human Operators and their gear with the EMP Blast and become the powerful Mangler with the Mutant Injection. Portals: Enter portals for rapid traversal. Human Operators who enter a portal will redeploy in the air away from undead foes, while reanimated Operators will teleport to a random human Operator who is not part of their squad. General overview New Weapons: In the Battle Pass, unlock the Dresden 9mm SMG and Merrick 556 Assault Rifle. Through in-game events, get wild with the X52 Resonator Special Weapon and the Chainsaw Melee weapon. New Attachments: Up your fire rate with two new attachments, the GPR91 Double-Barrel Conversion and the GPMG-7 Muzzle Booster. Events, Ranked Play Celebrate the season with several in-game events including The Haunting Daily Login, Echoes of the Dead, Chucky Event Pass, and Tapes of Terror. Earn rewards including new seasonal weapons, a new attachment, Operator Skins, Weapon Blueprints, and more. Plus, prepare for a new season of Ranked Play for Multiplayer and Call of Duty Warzone, including Ranked Play: Battle Royale and Ranked Play: Resurgence. Earn new seasonal rewards based on the highest Rank obtained in the season. The Haunting Battle Pass, Store content Purchase the Battle Pass to immediately unlock rewards including, a seasonal 10% Battle Pass XP Boost, the new Jungle Hunter Predator Operator, and more, providing access to over 110 pieces of unlockable content. Get more with BlackCell. Look for exciting new Store Bundles including, the Tracer Pack: Jason Ultra Skin, Tracer Pack: Predator: Badlands Ultra Skin, Tracer Pack: Fallen Icon The Replacer, Tracer Pack: Halfpipe Havoc Mastercraft, and more. Free trial Play Black Ops 6 for free for an entire week from October 9 through 16, including full access to the entire single player Campaign, Multiplayer, and Zombies. The Haunting launches October 9 Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience. Plus, pre-order Call of Duty: Black Ops 7 today so you’re ready to go on its November 14 launch date.
First look at the DualSense wireless controller – Icon Blue Special Edition, launching this October
- PlayStation Gear
Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad. To share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and […]
Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image To share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and Finish design team: “From the moment the console powers on and the DualSense controller lights up, that signature blue glow signals the start of something special. It’s the spark that draws you into new worlds and immersive gameplay. Inspired by PlayStation’s iconic shades of blue, this design captures the feeling of anticipation and wonder every time you pick up the controller. As a nod to our origins, we added Katakana characters on the back that spell our name the Japanese way: Pureisutēshon.“ Starting on October 20 in the U.S. and Canada, October 28 in Mexico and Chile, the DualSense wireless controller – Icon Blue Special Edition will be available for a recommended retailer price (RRP) of $84.99 USD / $109.99 CAD / $1,899 MXN / $93,490 CLP at Walmart locations in these regions as well as on Walmart’s official site. Alongside the controller, we’re also excited to share a look at upcoming products available in the U.S. on Walmart.com and in select stores highlighting PlayStation’s heritage, as well as characters and themes from games like The Last of Us, Astro Bot, and more. View and download image Download the image close Close Download this image Astro Bot Lunch Box A collectible lunch box featuring the beloved Astro Bot, complete with a playful lenticular face that shifts expressions as you move it. View and download image Download the image close Close Download this image Twisted Metal Meltz Figures A wild assortment of Culturefly’s signature Meltz figures reimagined as over-the-top characters and vehicles from the chaotic world of Twisted Metal. PlayStation Jersey A sleek, gamer-inspired jersey blending modern athletic style with iconic PlayStation heritage. View and download image Download the image close Close Download this image Monogram Backpack Clips A set of detailed figural backpack clips celebrating fan-favorite PlayStation characters, perfect for collecting or showing off on the go. View and download image Download the image close Close Download this image The Last of Us Ellie Mini Backpack A mini backpack modeled after Ellie’s in-game pack from The Last of Us, designed as a stylish and functional accessory for everyday fans. We hope you enjoy the new controller design!
A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16
- PlayStation VR2
- ndreams
- Reach
Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality. Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for […]
Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality. Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game. Play Video We set out to create a VR experience that offers the scale, depth, and spectacle of a blockbuster action game while staying true to what makes VR special: presence, freedom, and physicality. Here’s a deeper look at what makes the game tick, and the journey we took to get here and how we’re making use of the power of PS VR2 to make every moment feel more impactful. Become an action hero Embodiment is one of VR’s biggest strengths, allowing for unrivalled expressive roleplay as you step inside a virtual body and experience the world through it. One of our core goals with Reach was to push embodiment further than ever before through a responsive full-body avatar that gives you a true sense of presence in the world in a way that’s only possible in VR. Whether you’re reaching for a ledge, dangling above a perilous drop, or dodging an enemy attack, your actions feel natural and fully grounded in the world. In Reach your physical actions really do directly impact the world around you. We want you to have the power to create epic moments and live through these thrilling action sequences, not just observe them. Key to this is how you traverse – or move – through the world. Traversal in Reach is so much more than a way of getting from A to B. From death-defying leaps across chasms to scaling breathtaking and vast environments while performing acrobatic escapes from the imposing threats within, you’ll feel like a true badass. No rails, no teleporting, it’s just you, your instincts, and the environment. We’re incredibly proud of this combination of physicality and responsiveness that makes every action – no matter how subtle – feel immersive and real. Complete freedom of choice One of our core aims, right from the start of the prototyping phase of Reach’s development, has been to put player agency right at the heart of the game. We want to give you the complete freedom of choice on how you approach every situation and to reward you for experimenting with different strategies. We’ve leant into this with our tools and weapons. They’re multi-functional and designed to adapt to whatever situation you’re facing, from parkour to puzzle-solving. Mastering these tools make you feel like you’re wielding superhuman abilities as you make your way through the game’s unpredictable and varied world. A perfect example is how you can transition from traversal to combat. You might start by using your grapple hook to swing from grapple point to grapple point, then fire arrows into a wall using your trusty bow, climb the arrows up to a vantage point, pull them out of the wall, and then fire them at an enemy from long range. That’s the kind of versatility and improvisation that we’re encouraging. This philosophy also shaped how we built levels in the game. Areas can be scaled in various ways and approached in multiple directions with the game rewarding experimentation and exploration. We’ve found that people start off slow and steady but quickly become more daring and confident, making death-defying jumps to access hidden paths and vantage points. Harnessing the power of PS VR2 Our ethos as a team has always been to continue pushing VR forward through innovative gameplay and boundary-pushing technology. Every system, animation, and interaction is designed to drive immersion, presence, and roleplay, and we’ve sought to use every ounce of PS VR2’s power to make moment-to-moment gameplay feel as impactful as possible. Using PS VR2’s Sense controllers, every interaction feels rich and tactile. Through haptic feedback and adaptive triggers, you’ll feel the weight and resistance of objects and surfaces as you interact with the world around you: doors push back as you slide them open, your hands adjust as they grip uneven surfaces, and your limbs react realistically when brushing against walls or crouching under obstacles. The tactility of that feedback as you land on a ledge, having desperately flung yourself across a cliff face, legs flailing beneath you, adds an extraordinary extra layer of depth to the feeling of embodying an action hero. Visually, we’re also using PS VR2’s 4K capabilities to bring our intricate world to life in spectacular fashion. Higher-resolution textures help to tell the story of the vast scale and minute detail that fills every area of the game, from sprawling caverns to crumbling subterranean architecture. That’s just a taste of what you can expect in Reach. If you like what you’ve read, then you can pre-order Reach on the PlayStation Store today ahead of its launch next week. We can’t wait for you to experience this exhilarating VR adventure for yourselves..
Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15
- PS5
- ghost of yōtei
- sucker punch productions
Five years ago, Sucker Punch took us to new frontiers on “Tsushima Island”, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan. Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. […]
Five years ago, Sucker Punch took us to new frontiers on “Tsushima Island”, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan. Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an “underdog vengeance”, Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her. Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey. Ghost of Yōtei – Official Soundtrack Listening Party | October 15 The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei! Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack. We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life. Toma Otowa Toma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh. Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh. Jason Connell Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome. Brad Meyer Rev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears. Erika Ishii Erika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Rook in Dragon Age: The Veilguard, Sektor in Mortal Kombat 1, Valkyrie in Apex Legends, and in October 2025 will play the titular lead in Ghost of Yōtei. Erika is considered an especially chaotic regular cast member on comedy streamer Dropout’s shows including Dimension 20, Game Changer, and Make Some Noise. They have appeared with Critical Role, hosted Marvel red carpets, and recently performed as a special guest in the Off-Broadway theater production Dungeons & Dragons: The Twenty-Sided Tavern. Erika is the proud co-creator of the record-breaking narrative play and storytelling collective Worlds Beyond Number, along with Aabria Iyengar, Brennan Lee Mulligan, and Lou Wilson. Now Streaming: Ghost of Yōtei Original Soundtrack The Ghost of Yōtei original soundtrack by Toma Otowa is now streaming on all major platforms! This symphonic odyssey intricately weaves the haunting gravity of what Atsu has lost and carves the path of who she will choose to become. Listen now wherever you get your music. If you liked what you heard, tune in to Twitch | YouTube on Wednesday, October 15 at 5:00PM PT / 8:00PM ET to join the Ghost of Yōtei soundtrack listening party! Ghost of Yōtei is now available on PS5.
Official PlayStation Podcast Episode 525: Ghost Season
- Uncategorized
- official playstation podcast
- playstation blogcast
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei. Stuff We […]
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei. Stuff We Talked About Next week’s release highlights: Ghost of Yōtei| PS5 (out now) Digimon Story: Time Stranger | (out today) Battlefield 6 | PS5 Little Nightmares III | PS5, PS4 Dreams of Another | PS5, PS VR2 PlayStation 30th anniversary merchandise — A new large-format photography book is coming in Spring 2026, featuring a rich look at the history of the consoles, including hundreds of unseen images. My Hero Academia: All’s Justice character episodes — The new anime arena fighter is coming to PS5 on February 6, 2026, and you can get a first look at the new modes. Call of Duty Black Ops 7 hands-on — Get a full report of the multiplayer, zombies, and more as the latest entry looks to push the series forward. PlayStation Plus Monthly Games October Alan Wake 2 Goat Simulator 3 Cocoon The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.
Share of the Week: Ghost of Yōtei
- PS5
- ghost of yotei
- share of the week
Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights: YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu. tulippooh3 shares Atsu leaning down and smiling at a fox. GeekNamedMike […]
Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights: YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu. tulippooh3 shares Atsu leaning down and smiling at a fox. GeekNamedMike shares Atsu unleashing the Onryō howl in black and white. kcssrlnd shares Atsu running across a fallen tree trunk with Mount Yōtei in the background. ForgottenJasmin shares Atsu strumming her shamisen in a field of white lilies. CarrotsCaptures shares Atsu framed by the setting sun striking with her yari Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Ghost of Yōtei – Atsu SUBMIT BY: 11:59 PM PT on October 15, 2025 Next week, we focus the lens on the Onryō herself. Share portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.
Genshin Impact Version Luna II: new UGC system Miliastra Wonderland launches Oct 22
- PS5
- genshin impact
- hoyoverse
Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. […]
Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles. New power rising against the Sinner Back in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide. Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard. The lady to know all hearts Beyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes. In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charged Attacks and her Elemental Burst, the latter of which deals AoE Dendro DMG. Version Luna II’s Event Wishes will feature new and returning characters in two phases: the first half marks the debut of Nefer alongside the return of Furina, followed by the reruns of Arlecchino and Zhongli in the second half. More fun awaits in the event stories of Version Luna II. Traveler will reunite with Nefer and old friends on a journey to the long-lost remains of Sumeru, where mysterious occurrences await. By completing the event, you can earn the chance to invite Collei for free, as well as enjoy a variety of mini-games and rewards. The world of creativity – Miliastra Wonderland Making its grand debut in Version Luna II is Miliastra Wonderland, Genshin Impact’s brand-new UGC system, available on PlayStation 5 for PlayStation players. This whimsical realm springs from the mysterious Witch Octavia. With the special landscape orb Venti gave you earlier as your key, you’ll enter Miliastra Wonderland by awakening Manekins, avatars that act as projections of your will. Once you complete Act I of the Archon Quest Prologue, “The Outlander Who Caught the Wind,” you’ll unlock access to Miliastra Wonderland. It can then be entered anytime via the Paimon Menu or the quick-access button in the top-right corner. This is where the real fun begins: customizing your very own Manekin/Manekina. Freely adjust everything from clothing and hairstyles to facial features and accessories, tailoring their look to your inspiration. The best part? These customizations aren’t limited to Miliastra Wonderland. Your Manekin/Manekina can stroll through the world of Teyvat wearing your unique creations, turning your entire adventure into a personal showcase of style. After crafting your perfect look, step into the social heart of Miliastra Wonderland: the bustling Lobby. It’s a place buzzing with Manekins chatting, exchanging invites, and heading off to diverse stages. Explore the Popular Miliastra Wonderland tab to see what the community is raving about, browse All Wonderlands to find your favorites, or dive straight into hundreds of imaginative stages from management sims and party games to PvP battles and adventure challenges. To make your first steps even more rewarding, Version Luna II offers a wealth of bonuses through login events and in-game activities. These include exclusive outfits, lobby templates, and resources to obtain outfit blueprints (known as Catalogs), among other rewards. And that wraps up our preview for Version Luna II. With Miliastra Wonderland opening its gates and the battles of Nod-Krai calling for unity, this update celebrates creativity, courage, and discovery. We can’t wait to see the worlds you explore, the style you embrace, and the memories you create with friends. Until then, Travelers — happy journeys, and we’ll see you in Teyvat and beyond!
Skate Story launches December 8 on PS5
- PS5
- BySamEng
- Skate Story
Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5. […]
Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5. Play Video It’s been a while since the last PlayStation Blog where we announced Skate Story coming to PS5, but I wanted to fill you all in on some new gameplay features, a peak behind the creation of an all-new original soundtrack from Blood Cultures, as well as how the PS5 DualSense Controller can help shape your experience of the game. Skate Story or true story Did you know? Skate Story is based on a true story. Yes, that’s right folks. Sure, it’s slightly dramatized for effect, but it’s all totally 100% true. Of course, names and places have been altered as well, for the privacy of those involved. For example, it was not originally a Frog who ran the bagel shop, and the Skater actually had to get a lawyer before signing the Devil’s Contract. Sound (track) of the city Blood Cultures breathed real New York City life into a brand-new 12 track original soundtrack. The way they captured the city’s heartbeat – the chaos, the beauty, the endless motion elevates the game into something richer and more alive. Their music doesn’t just accompany the world, it defines it. I tapped Blood Cultures to guide the statement above. “When I was working on the soundtrack, Sam gave me some insane instructions. He was like, “I dunno, maybe make it sound industrial… it’s the underworld, you know?” Industrial? So I decided to apply for a job at the local train depot. I was worried they wouldn’t like the bag I keep over my head, but I figured everyone would be wearing masks anyway! They were actually really nice, but they kept insisting I take off my jacket. I’m not doing that! So I didn’t get the job. The foreman said “don’t trip on the way out!” I should have heeded the warning because I tripped on several metal beams. What a tumble! It sounded glorious! Then I realized… I should sample New York itself! So then I went around the city, with my little pocket field recorder and a variety of little objects: spoons, chopsticks, my grandmother’s father’s watch, and started recording myself hitting objects! I eventually realized that inanimate objects work pretty good, and I was able to get some really nice samples from that. I recorded so many sounds of the city. I sampled obscure pillars under the bridge, to classic sounds like the rare subway screech at the last stop.” – Blood Cultures Dynamic board wear + stickers, stickers, and stickers The best thing about skateboarding is getting a new board. So what better to make you get a new board than to completely shred your current setup? In Skate Story, every trick, grind, slide, will wear away your deck. If you do more nose pops, then the nose will wear away. If you do more tailslides, the tail will show scrapes. As you skate your way to the Moon, you’ll come across various gift shops. These are gifts created specifically for your soul. You can then trade collected portions of your leased soul for new decks, fresh trucks, and stylish wheels. Make your own setup and then bless it with some new stickers. Stickers add style, customization, and will help keep your deck from falling apart. However, keep in mind you can only use a sticker once! Once you stick it, it’s stuck. Unhappy with where you stuck it? Grind it off! As you skate, the stickers on your board will wear off. Enjoy the ephemeral nature of the many adhesive designs you’ll find. The DualSense controller lights will dazzle you in the dark Playing Skate Story on PlayStation 5 with the DualSense Controller is a multisensory experience. I designed the DualSense light bar effect in Skate Story to give a beautiful effect to ambiently dazzle the darkness. As you skate through the underworld, your tricks will beam out the DualSense. The light bar will reflect the Skater’s glass body, a lens to the gritty underworld lights in that eternal night. STOMP your combo to deal damage To take down the celestial beasts of the underworld, you’ll need to deal some massive damage with your skateboard. Every trick you do will add to your skate combo. The combo will increase more if you perform different, stylish tricks. Performing tricks at speed, over objects, gaps, and catching air will increase your combo higher. If you repeat tricks or skate too slowly, it’ll still go up, but not as much. Keep your line by switching it up and chaining tricks at a stylish pace. In the light of the Moon, you can STOMP your combo to end it in explosive fashion. Every trick you’ve done in that line will be expelled as damage around you. All of your tricks and your combo will reset, allowing you to start a new line. Keep pushing. Chain a beautiful skate line. Stomp the lunar projection. A tasty Moon awaits. Well, I think that’s really all for now – it’s been quite the journey leading up to the final months of development, and I hope you all get to experience Skate Story on PS5 when it launches on December 8.
Jurassic World Evolution 3 – Introducing the Island Generator
- PS5
- frontier developments
- Jurassic World Evolution 3
Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now. The powerful new feature in Sandbox Mode will allow players to create completely […]
Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now. The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks. Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider. The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks. Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations. “We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now greater than ever and we can’t wait to see what players do with these tools when the game launches.” – Andy Fletcher, Game Director Jurassic World Evolution 3 on PlayStation 5 Pro Building on the success of the previous game, Jurassic World Evolution 3 pushes the boundaries with new and improved graphical technology. The team at Frontier have worked with brand-new console technology to create the best player experience possible. PlayStation 5 Pro offers players incredible image quality with both PlayStation Spectral Super Resolution (PSSR) and Ray Traced Sun Shadows. PSSR delivers super sharp image clarity with an extraordinary level of detail. Without Ray Traced Sun Shadows, the shadows cast by foliage and dinosaurs are darker and interact with the environment less realistically. Ray Traced Sun Shadows adds a great depth of realistic detail, with shadows cast by foliage and dinosaurs appearing softer. Brand-new to the Jurassic World Evolution franchise, the delivery of Ray Traced Sun Shadows is made possible on console by the PlayStation 5 Pro’s upgraded GPU and Advanced Ray Tracing. Ray Traced Sun Shadows provides accurate penumbra for shadows using ray tracing to improve their quality, making the subtle details even more noticeable than before. Without Ray Traced Sun Shadows, colours are brighter but have less contrast and shadows are more detailed but behave less realistically. Ray Traced Sun Shadows have a more accurate penumbra, softening the shadows cast by foliage and scenery items. This means sun shadows in Jurassic World Evolution 3 are very sharp near to the shadow-casting object and get blurrier further away, just like shadows in real life. This is one of two Ray Tracing features on the console with Ray Traced Global Illumination also available on PlayStation 5. With Ray Traced Sun Shadows off, the shadows cast on to Psittacosaurus, as well as the dinosaurs shadows themselves, are harsher and more solid. When Ray Traced Sun Shadows are on, shadows behave more naturally, adding a great depth of realistic detail. Jurassic World Evolution 3 launches on 21 October and is available to pre-order now on the PlayStation store.
Player’s Choice promotion comes to PlayStation Store Oct 8
- PlayStation Store
- PlayStation Store promotion
While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. *Player’s Choice promotion is […]
While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. *Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.
The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9
- PS5
- call of duty
The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale. Experience all the scares […]
The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale. Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9. Play Video Multiplayer overview New Maps Gravity (Launch): Explore the sprawling compound for the Advanced Technologies and Applications Gravity Division. Soar over foes in the Low Gravity room and fight through the concrete bunkers and outer walkway. Rig (Launch): Stop over at this truck stop after dusk, where a turned-over rig has slammed into the gas station pumps. Move through the combo Restaurant and Shop and get above the action from the Garage and Motel balcony. Mothball (Launch): Inspired by the cognitive research facility encountered in the Black Ops 6 Campaign, this Strike map sets combat around the base of the towering golden Statue and the outer wings surrounding it. Bootown (Launch): Skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac at night in this Nuketown map variant featuring a soundscape of menacing laughter and creaking doorways. New Multiplayer modes Slasher Deathmatch (Launch): Play as and face off against slashers inspired by some of horror’s most iconic villains in this new hide-and-seek mode. Through four rounds of play, two of the eight survivors are randomly chosen to take on the role of a slasher. Hunt down the remaining survivors who must use their wits to fight back and run down the clock before going down. Slasher Deathmatch: Jason: Become Jason from Friday the 13, wielding a Machete and moving with an unnerving pace that quickens as he pursues his victims. The final living survivor is awarded the Pickaxe which, can eliminate Jason. Slasher Deathmatch: Chucky: Slashers gain abilities inspired by Chucky, a serial killer trapped inside a doll’s body. Chase after survivors with the Combat Knife and get back up again with extra lives to stay in the fight. Survivors can fight back with their Shock Charge and Molotov. Zombies overview New LTM: Haunted Havoc (Launch) Enter a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and a forced Rampage Inducer making zombies faster and more aggressive from the start. Additionally, zombie health is reduced until Round 15, but their damage output increases much faster compared to Standard Zombies. Haunted Havoc will be available across all six maps. Complete the Main Quest to unlock sweet rewards, including a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map. New GobbleGum: Jacked Lanterns Transform zombie heads into pumpkin heads with the new Jacked Lanterns Whimsical GobbleGum, bringing the Halloween spirit even when you’re not playing Haunted Havoc. Two New Leaderboard Events In Death Pit, compete to gather the most Essence in Haunted Havoc. In Extinction Protocol, eliminate the undead with Scorestreaks or while Field Upgrades are active to score points and progress. Call of Duty: Warzone overview Verdansk and Rebirth Island Night Variants Night descends on Verdansk and Rebirth Island. Play night map variants for both, setting the mood for the many zombified battles ahead, including the following limited-time modes: New LTM: Casual Z (Launch) Drop into a match against players, bots, and the undead. Regular and armored zombies roam the map, attacking living flesh on sight. Available on Verdansk and Rebirth Island. New LTM: Zombie Royale (In-Season) Zombie Royale returns to Verdansk, bringing new zombie abilities and map-wide features into play. In this mode, slain Operators are reanimated as zombies. Work with your remaining squad members to take down enemy squads and seek out special Anti-Virals to get back into the match as a living Operator. Zombie Abilities: Disguise yourself as a prop and then reveal your identity when the enemy approaches, and tear them to pieces. Plus, disrupt human Operators and their gear with the EMP Blast and become the powerful Mangler with the Mutant Injection. Portals: Enter portals for rapid traversal. Human Operators who enter a portal will redeploy in the air away from undead foes, while reanimated Operators will teleport to a random human Operator who is not part of their squad. General overview New Weapons: In the Battle Pass, unlock the Dresden 9mm SMG and Merrick 556 Assault Rifle. Through in-game events, get wild with the X52 Resonator Special Weapon and the Chainsaw Melee weapon. New Attachments: Up your fire rate with two new attachments, the GPR91 Double-Barrel Conversion and the GPMG-7 Muzzle Booster. Events, Ranked Play Celebrate the season with several in-game events including The Haunting Daily Login, Echoes of the Dead, Chucky Event Pass, and Tapes of Terror. Earn rewards including new seasonal weapons, a new attachment, Operator Skins, Weapon Blueprints, and more. Plus, prepare for a new season of Ranked Play for Multiplayer and Call of Duty Warzone, including Ranked Play: Battle Royale and Ranked Play: Resurgence. Earn new seasonal rewards based on the highest Rank obtained in the season. The Haunting Battle Pass, Store content Purchase the Battle Pass to immediately unlock rewards including, a seasonal 10% Battle Pass XP Boost, the new Jungle Hunter Predator Operator, and more, providing access to over 110 pieces of unlockable content. Get more with BlackCell. Look for exciting new Store Bundles including, the Tracer Pack: Jason Ultra Skin, Tracer Pack: Predator: Badlands Ultra Skin, Tracer Pack: Fallen Icon The Replacer, Tracer Pack: Halfpipe Havoc Mastercraft, and more. Free trial Play Black Ops 6 for free for an entire week from October 9 through 16, including full access to the entire single player Campaign, Multiplayer, and Zombies. The Haunting launches October 9 Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience. Plus, pre-order Call of Duty: Black Ops 7 today so you’re ready to go on its November 14 launch date.
First look at the DualSense wireless controller – Icon Blue Special Edition, launching this October
- PlayStation Gear
Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad. To share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and […]
Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image To share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and Finish design team: “From the moment the console powers on and the DualSense controller lights up, that signature blue glow signals the start of something special. It’s the spark that draws you into new worlds and immersive gameplay. Inspired by PlayStation’s iconic shades of blue, this design captures the feeling of anticipation and wonder every time you pick up the controller. As a nod to our origins, we added Katakana characters on the back that spell our name the Japanese way: Pureisutēshon.“ Starting on October 20 in the U.S. and Canada, October 28 in Mexico and Chile, the DualSense wireless controller – Icon Blue Special Edition will be available for a recommended retailer price (RRP) of $84.99 USD / $109.99 CAD / $1,899 MXN / $93,490 CLP at Walmart locations in these regions as well as on Walmart’s official site. Alongside the controller, we’re also excited to share a look at upcoming products available in the U.S. on Walmart.com and in select stores highlighting PlayStation’s heritage, as well as characters and themes from games like The Last of Us, Astro Bot, and more. View and download image Download the image close Close Download this image Astro Bot Lunch Box A collectible lunch box featuring the beloved Astro Bot, complete with a playful lenticular face that shifts expressions as you move it. View and download image Download the image close Close Download this image Twisted Metal Meltz Figures A wild assortment of Culturefly’s signature Meltz figures reimagined as over-the-top characters and vehicles from the chaotic world of Twisted Metal. PlayStation Jersey A sleek, gamer-inspired jersey blending modern athletic style with iconic PlayStation heritage. View and download image Download the image close Close Download this image Monogram Backpack Clips A set of detailed figural backpack clips celebrating fan-favorite PlayStation characters, perfect for collecting or showing off on the go. View and download image Download the image close Close Download this image The Last of Us Ellie Mini Backpack A mini backpack modeled after Ellie’s in-game pack from The Last of Us, designed as a stylish and functional accessory for everyday fans. We hope you enjoy the new controller design!
A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16
- PlayStation VR2
- ndreams
- Reach
Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality. Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for […]
Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality. Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game. Play Video We set out to create a VR experience that offers the scale, depth, and spectacle of a blockbuster action game while staying true to what makes VR special: presence, freedom, and physicality. Here’s a deeper look at what makes the game tick, and the journey we took to get here and how we’re making use of the power of PS VR2 to make every moment feel more impactful. Become an action hero Embodiment is one of VR’s biggest strengths, allowing for unrivalled expressive roleplay as you step inside a virtual body and experience the world through it. One of our core goals with Reach was to push embodiment further than ever before through a responsive full-body avatar that gives you a true sense of presence in the world in a way that’s only possible in VR. Whether you’re reaching for a ledge, dangling above a perilous drop, or dodging an enemy attack, your actions feel natural and fully grounded in the world. In Reach your physical actions really do directly impact the world around you. We want you to have the power to create epic moments and live through these thrilling action sequences, not just observe them. Key to this is how you traverse – or move – through the world. Traversal in Reach is so much more than a way of getting from A to B. From death-defying leaps across chasms to scaling breathtaking and vast environments while performing acrobatic escapes from the imposing threats within, you’ll feel like a true badass. No rails, no teleporting, it’s just you, your instincts, and the environment. We’re incredibly proud of this combination of physicality and responsiveness that makes every action – no matter how subtle – feel immersive and real. Complete freedom of choice One of our core aims, right from the start of the prototyping phase of Reach’s development, has been to put player agency right at the heart of the game. We want to give you the complete freedom of choice on how you approach every situation and to reward you for experimenting with different strategies. We’ve leant into this with our tools and weapons. They’re multi-functional and designed to adapt to whatever situation you’re facing, from parkour to puzzle-solving. Mastering these tools make you feel like you’re wielding superhuman abilities as you make your way through the game’s unpredictable and varied world. A perfect example is how you can transition from traversal to combat. You might start by using your grapple hook to swing from grapple point to grapple point, then fire arrows into a wall using your trusty bow, climb the arrows up to a vantage point, pull them out of the wall, and then fire them at an enemy from long range. That’s the kind of versatility and improvisation that we’re encouraging. This philosophy also shaped how we built levels in the game. Areas can be scaled in various ways and approached in multiple directions with the game rewarding experimentation and exploration. We’ve found that people start off slow and steady but quickly become more daring and confident, making death-defying jumps to access hidden paths and vantage points. Harnessing the power of PS VR2 Our ethos as a team has always been to continue pushing VR forward through innovative gameplay and boundary-pushing technology. Every system, animation, and interaction is designed to drive immersion, presence, and roleplay, and we’ve sought to use every ounce of PS VR2’s power to make moment-to-moment gameplay feel as impactful as possible. Using PS VR2’s Sense controllers, every interaction feels rich and tactile. Through haptic feedback and adaptive triggers, you’ll feel the weight and resistance of objects and surfaces as you interact with the world around you: doors push back as you slide them open, your hands adjust as they grip uneven surfaces, and your limbs react realistically when brushing against walls or crouching under obstacles. The tactility of that feedback as you land on a ledge, having desperately flung yourself across a cliff face, legs flailing beneath you, adds an extraordinary extra layer of depth to the feeling of embodying an action hero. Visually, we’re also using PS VR2’s 4K capabilities to bring our intricate world to life in spectacular fashion. Higher-resolution textures help to tell the story of the vast scale and minute detail that fills every area of the game, from sprawling caverns to crumbling subterranean architecture. That’s just a taste of what you can expect in Reach. If you like what you’ve read, then you can pre-order Reach on the PlayStation Store today ahead of its launch next week. We can’t wait for you to experience this exhilarating VR adventure for yourselves..
Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15
- PS5
- ghost of yōtei
- sucker punch productions
Five years ago, Sucker Punch took us to new frontiers on “Tsushima Island”, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan. Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. […]
Five years ago, Sucker Punch took us to new frontiers on “Tsushima Island”, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan. Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an “underdog vengeance”, Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her. Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey. Ghost of Yōtei – Official Soundtrack Listening Party | October 15 The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei! Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack. We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life. Toma Otowa Toma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh. Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh. Jason Connell Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome. Brad Meyer Rev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears. Erika Ishii Erika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Rook in Dragon Age: The Veilguard, Sektor in Mortal Kombat 1, Valkyrie in Apex Legends, and in October 2025 will play the titular lead in Ghost of Yōtei. Erika is considered an especially chaotic regular cast member on comedy streamer Dropout’s shows including Dimension 20, Game Changer, and Make Some Noise. They have appeared with Critical Role, hosted Marvel red carpets, and recently performed as a special guest in the Off-Broadway theater production Dungeons & Dragons: The Twenty-Sided Tavern. Erika is the proud co-creator of the record-breaking narrative play and storytelling collective Worlds Beyond Number, along with Aabria Iyengar, Brennan Lee Mulligan, and Lou Wilson. Now Streaming: Ghost of Yōtei Original Soundtrack The Ghost of Yōtei original soundtrack by Toma Otowa is now streaming on all major platforms! This symphonic odyssey intricately weaves the haunting gravity of what Atsu has lost and carves the path of who she will choose to become. Listen now wherever you get your music. If you liked what you heard, tune in to Twitch | YouTube on Wednesday, October 15 at 5:00PM PT / 8:00PM ET to join the Ghost of Yōtei soundtrack listening party! Ghost of Yōtei is now available on PS5.
Official PlayStation Podcast Episode 525: Ghost Season
- Uncategorized
- official playstation podcast
- playstation blogcast
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei. Stuff We […]
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei. Stuff We Talked About Next week’s release highlights: Ghost of Yōtei| PS5 (out now) Digimon Story: Time Stranger | (out today) Battlefield 6 | PS5 Little Nightmares III | PS5, PS4 Dreams of Another | PS5, PS VR2 PlayStation 30th anniversary merchandise — A new large-format photography book is coming in Spring 2026, featuring a rich look at the history of the consoles, including hundreds of unseen images. My Hero Academia: All’s Justice character episodes — The new anime arena fighter is coming to PS5 on February 6, 2026, and you can get a first look at the new modes. Call of Duty Black Ops 7 hands-on — Get a full report of the multiplayer, zombies, and more as the latest entry looks to push the series forward. PlayStation Plus Monthly Games October Alan Wake 2 Goat Simulator 3 Cocoon The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
NVIDIA Blackwell Raises Bar in New InferenceMAX Benchmarks, Delivering Unmatched Performance and Efficiency
- Corporate
- Data Center
- Supercomputing
- Banking
- Financial Services
- Genomics
- Healthcare and Life Sciences
- Industrial and Manufacturing
- Inference
- Nemotron
- Open Source
- Public Sector
- Retail
- Telecommunications
NVIDIA Blackwell swept the new SemiAnalysis InferenceMAX v1 benchmarks, delivering the highest performance and best overall efficiency. InferenceMax v1 is the first independent benchmark to measure total cost of compute across diverse models and real-world scenarios. Best return on investment: NVIDIA GB200 NVL72 delivers unmatched AI factory economics — a $5 million investment generates $75 Read Article
NVIDIA Blackwell swept the new SemiAnalysis InferenceMAX v1 benchmarks, delivering the highest performance and best overall efficiency. InferenceMax v1 is the first independent benchmark to measure total cost of compute across diverse models and real-world scenarios. Best return on investment: NVIDIA GB200 NVL72 delivers unmatched AI factory economics — a $5 million investment generates $75 million in DSR1 token revenue, a 15x return on investment. Lowest total cost of ownership: NVIDIA B200 software optimizations achieve two cents per million tokens on gpt-oss, delivering 5x lower cost per token in just 2 months. Best throughput and interactivity: NVIDIA B200 sets the pace with 60,000 tokens per second per GPU and 1,000 tokens per second per user on gpt-oss with the latest NVIDIA TensorRT-LLM stack. As AI shifts from one-shot answers to complex reasoning, the demand for inference — and the economics behind it — is exploding. The new independent InferenceMAX v1 benchmarks are the first to measure total cost of compute across real-world scenarios. The results? The NVIDIA Blackwell platform swept the field — delivering unmatched performance and best overall efficiency for AI factories. A $5 million investment in an NVIDIA GB200 NVL72 system can generate $75 million in token revenue. That’s a 15x return on investment (ROI) — the new economics of inference. “Inference is where AI delivers value every day,” said Ian Buck, vice president of hyperscale and high-performance computing at NVIDIA. “These results show that NVIDIA’s full-stack approach gives customers the performance and efficiency they need to deploy AI at scale.” Enter InferenceMAX v1 InferenceMAX v1, a new benchmark from SemiAnalysis released Monday, is the latest to highlight Blackwell’s inference leadership. It runs popular models across leading platforms, measures performance for a wide range of use cases and publishes results anyone can verify. Why do benchmarks like this matter? Because modern AI isn’t just about raw speed — it’s about efficiency and economics at scale. As models shift from one-shot replies to multistep reasoning and tool use, they generate far more tokens per query, dramatically increasing compute demands. NVIDIA’s open-source collaborations with OpenAI (gpt-oss 120B), Meta (Llama 3 70B), and DeepSeek AI (DeepSeek R1) highlight how community-driven models are advancing state-of-the-art reasoning and efficiency. Partnering with these leading model builders and the open-source community, NVIDIA ensures the latest models are optimized for the world’s largest AI inference infrastructure. These efforts reflect a broader commitment to open ecosystems — where shared innovation accelerates progress for everyone. Deep collaborations with the FlashInfer, SGLang and vLLM communities enable codeveloped kernel and runtime enhancements that power these models at scale. Software Optimizations Deliver Continued Performance Gains NVIDIA continuously improves performance through hardware and software codesign optimizations. Initial gpt-oss-120b performance on an NVIDIA DGX Blackwell B200 system with the NVIDIA TensorRT LLM library was market-leading, but NVIDIA’s teams and the community have significantly optimized TensorRT LLM for open-source large language models. The TensorRT LLM v1.0 release is a major breakthrough in making large AI models faster and more responsive for everyone. Through advanced parallelization techniques, it uses the B200 system and NVIDIA NVLink Switch’s 1,800 GB/s bidirectional bandwidth to dramatically improve the performance of the gpt-oss-120b model. The innovation doesn’t stop there. The newly released gpt-oss-120b-Eagle3-v2 model introduces speculative decoding, a clever method that predicts multiple tokens at a time. This reduces lag and delivers even quicker results, tripling throughput at 100 tokens per second per user (TPS/user) — boosting per-GPU speeds from 6,000 to 30,000 tokens. For dense AI models like Llama 3.3 70B, which demand significant computational resources due to their large parameter count and the fact that all parameters are utilized simultaneously during inference, NVIDIA Blackwell B200 sets a new performance standard in InferenceMAX v1 benchmarks. Blackwell delivers over 10,000 TPS per GPU at 50 TPS per user interactivity — 4x higher per-GPU throughput compared with the NVIDIA H200 GPU. Performance Efficiency Drives Value Metrics like tokens per watt, cost per million tokens and TPS/user matter as much as throughput. In fact, for power-limited AI factories, Blackwell delivers 10x throughput per megawatt compared with the previous generation, which translates into higher token revenue. The cost per token is crucial for evaluating AI model efficiency, directly impacting operational expenses. The NVIDIA Blackwell architecture lowered cost per million tokens by 15x versus the previous generation, leading to substantial savings and fostering wider AI deployment and innovation. Multidimensional Performance InferenceMAX uses the Pareto frontier — a curve that shows the best trade-offs between different factors, such as data center throughput and responsiveness — to map performance. But it’s more than a chart. It reflects how NVIDIA Blackwell balances the full spectrum of production priorities: cost, energy efficiency, throughput and responsiveness. That balance enables the highest ROI across real-world workloads. Systems that optimize for just one mode or scenario may show peak performance in isolation, but the economics of that doesn’t scale. Blackwell’s full-stack design delivers efficiency and value where it matters most: in production. For a deeper look at how these curves are built — and why they matter for total cost of ownership and service-level agreement planning — check out this technical deep dive for full charts and methodology. What Makes It Possible? Blackwell’s leadership comes from extreme hardware-software codesign. It’s a full-stack architecture built for speed, efficiency and scale: The Blackwell architecture features include: NVFP4 low-precision format for efficiency without loss of accuracy Fifth-generation NVIDIA NVLink that connects 72 Blackwell GPUs to act as one giant GPU NVLink Switch, which enables high concurrency through advanced tensor, expert and data parallel attention algorithms Annual hardware cadence plus continuous software optimization — NVIDIA has more than doubled Blackwell performance since launch using software alone NVIDIA TensorRT-LLM, NVIDIA Dynamo, SGLang and vLLM open-source inference frameworks optimized for peak performance A massive ecosystem, with hundreds of millions of GPUs installed, 7 million CUDA developers and contributions to over 1,000 open-source projects The Bigger Picture AI is moving from pilots to AI factories — infrastructure that manufactures intelligence by turning data into tokens and decisions in real time. Open, frequently updated benchmarks help teams make informed platform choices, tune for cost per token, latency service-level agreements and utilization across changing workloads. NVIDIA’s Think SMART framework helps enterprises navigate this shift, spotlighting how NVIDIA’s full-stack inference platform delivers real-world ROI — turning performance into profits.

Microsoft Azure Unveils World’s First NVIDIA GB300 NVL72 Supercomputing Cluster for OpenAI
- Data Center
- Supercomputing
- Agentic AI
- Artificial Intelligence
- High-Performance Computing
- Inference
- NVLink
Microsoft Azure today announced the new NDv6 GB300 VM series, delivering the industry’s first supercomputing-scale production cluster of NVIDIA GB300 NVL72 systems, purpose-built for OpenAI’s most demanding AI inference workloads. This supercomputer-scale cluster features over 4,600 NVIDIA Blackwell Ultra GPUs connected via the NVIDIA Quantum-X800 InfiniBand networking platform. Microsoft’s unique systems approach applied radical engineering Read Article
Microsoft Azure today announced the new NDv6 GB300 VM series, delivering the industry’s first supercomputing-scale production cluster of NVIDIA GB300 NVL72 systems, purpose-built for OpenAI’s most demanding AI inference workloads. This supercomputer-scale cluster features over 4,600 NVIDIA Blackwell Ultra GPUs connected via the NVIDIA Quantum-X800 InfiniBand networking platform. Microsoft’s unique systems approach applied radical engineering to memory and networking to provide the massive scale of compute required to achieve high inference and training throughput for reasoning models and agentic AI systems. Today’s achievement is the result of years of deep partnership between NVIDIA and Microsoft purpose-building AI infrastructure for the world’s most demanding AI workloads and to deliver infrastructure for the next frontier of AI. It marks another leadership moment, ensuring that leading-edge AI drives innovation in the United States. “Delivering the industry’s first at-scale NVIDIA GB300 NVL72 production cluster for frontier AI is an achievement that goes beyond powerful silicon — it reflects Microsoft Azure and NVIDIA’s shared commitment to optimize all parts of the modern AI data center,” said Nidhi Chappell, corporate vice president of Microsoft Azure AI Infrastructure. “Our collaboration helps ensure customers like OpenAI can deploy next-generation infrastructure at unprecedented scale and speed.” Inside the Engine: The NVIDIA GB300 NVL72 At the heart of Azure’s new NDv6 GB300 VM series is the liquid-cooled, rack-scale NVIDIA GB300 NVL72 system. Each rack is a powerhouse, integrating 72 NVIDIA Blackwell Ultra GPUs and 36 NVIDIA Grace CPUs into a single, cohesive unit to accelerate training and inference for massive AI models. The system provides a staggering 37 terabytes of fast memory and 1.44 exaflops of FP4 Tensor Core performance per VM, creating a massive, unified memory space essential for reasoning models, agentic AI systems and complex multimodal generative AI. NVIDIA Blackwell Ultra is supported by the full-stack NVIDIA AI platform, including collective communication libraries that tap into new formats like NVFP4 for breakthrough training performance, as well as compiler technologies like NVIDIA Dynamo for the highest inference performance in reasoning AI. The NVIDIA Blackwell Ultra platform excels at both training and inference. In the recent MLPerf Inference v5.1 benchmarks, NVIDIA GB300 NVL72 systems delivered record-setting performance using NVFP4. Results included up to 5x higher throughput per GPU on the 671-billion-parameter DeepSeek-R1 reasoning model compared with the NVIDIA Hopper architecture, along with leadership performance on all newly introduced benchmarks like the Llama 3.1 405B model. The Fabric of a Supercomputer: NVLink Switch and NVIDIA Quantum-X800 InfiniBand To connect over 4,600 Blackwell Ultra GPUs into a single, cohesive supercomputer, Microsoft Azure’s cluster relies on a two-tiered NVIDIA networking architecture designed for both scale-up performance within the rack and scale-out performance across the entire cluster. Within each GB300 NVL72 rack, the fifth-generation NVIDIA NVLink Switch fabric provides 130 TB/s of direct, all-to-all bandwidth between the 72 Blackwell Ultra GPUs. This transforms the entire rack into a single, unified accelerator with a shared memory pool — a critical design for massive, memory-intensive models. To scale beyond the rack, the cluster uses the NVIDIA Quantum-X800 InfiniBand platform, purpose-built for trillion-parameter-scale AI. Featuring NVIDIA ConnectX-8 SuperNICs and Quantum-X800 switches, NVIDIA Quantum-X800 provides 800 Gb/s of bandwidth per GPU, ensuring seamless communication across all 4,608 GPUs. Microsoft Azure’s cluster also uses NVIDIA Quantum-X800’s advanced adaptive routing, telemetry-based congestion control and performance isolation capabilities, as well as NVIDIA Scalable Hierarchical Aggregation and Reduction Protocol (SHARP) v4, which accelerates operations to significantly boost the efficiency of large-scale training and inference. Driving the Future of AI Delivering the world’s first production NVIDIA GB300 NVL72 cluster at this scale required a reimagination of every layer of Microsoft’s data center — from custom liquid cooling and power distribution to a reengineered software stack for orchestration and storage. This latest milestone marks a big step forward in building the infrastructure that will unlock the future of AI. As Azure scales to its goal of deploying hundreds of thousands of NVIDIA Blackwell Ultra GPUs, even more innovations are poised to emerge from customers like OpenAI. Learn more about this announcement on the Microsoft Azure blog.

Incoming: ‘Battlefield 6’ Lands on GeForce NOW at Launch
- Gaming
- Cloud Gaming
- GeForce NOW
Lock, load and stream — the battle is just beginning. EA’s highly anticipated Battlefield 6 is set to storm the cloud when it launches tomorrow with GeForce RTX 5080 power, delivering the high-intensity combat and heart-pounding chaos the series is known for. Catch it as part of the six games joining the cloud, including Bethesda’s Read Article
Lock, load and stream — the battle is just beginning. EA’s highly anticipated Battlefield 6 is set to storm the cloud when it launches tomorrow with GeForce RTX 5080 power, delivering the high-intensity combat and heart-pounding chaos the series is known for. Catch it as part of the six games joining the cloud, including Bethesda’s The Elder Scrolls III: Morrowind Game of the Year Edition and the launch of King of Meat. The Discord integration first unveiled at Gamescom is now live, debuting with Fortnite — showcasing how easy it is to discover games and stay connected with friends via Discord and GeForce NOW. Ashburn, Portland and London will soon be the latest regions to get GeForce RTX 5080-class power. Stay tuned to GFN Thursday for updates. Follow along with the latest progress on the server rollout page. Ashburn, Portland and London will be the next regions to light up with GeForce RTX 5080-class power. War Waits for No Respawn Turn cover into rubble — and rubble into cover. Battlefield 6 drops gamers into all-out warfare, where every shot and explosion can change the tide of the fight. With a new Kinesthetic Combat System, in-game movements and gunplay feel sharper and more instinctive than ever. Battle through Conquest and Breakthrough modes or a global campaign spanning Cairo to Gibraltar. The Phantom Edition packs exclusive skins, weapons, vehicle cosmetics and a Battle Pass so gamers are geared up from day one. When every second counts, GeForce NOW puts players in control with ultralow-latency streaming and razor-sharp frames — whether dodging artillery or rocketing off a grenade mid-air. Stream at up to 240 frames per second (fps) from almost any device and take the fight anywhere when Battlefield 6 joins the cloud at launch. Ready, Set, Click From chat to combat — instantly. NVIDIA and Discord have teamed up to change how people discover and play games together, making it easier than ever for friends and communities to stay connected. Powered by GeForce NOW, the new integrated experience — first shown at Gamescom — lets anyone discover and try games like Fortnite directly on Discord with no downloads or installs needed, and even without a GeForce NOW membership. This next-level experience is fueled by a limited-time trial of the GeForce NOW Performance tier, letting anyone jump into streaming at up to 1440p and 60 fps — all without ever leaving Discord. For Discord’s hundreds of millions of users, it’s a fast, simple way to play together and keep the gaming conversation going, right where it’s already happening. The first playable game with this integration is Fortnite, rolling out to gamers now. A single click on a Discord chat link and an Epic Games account login are all it takes to join the action. The integration opens a new way to discover and play games, enabling publishers to create smooth gaming experiences for communities everywhere. Wander Where You Want To Adventure awaits. Bethesda’s The Elder Scrolls III: Morrowind Game of the Year Edition is the single-player role-playing game that defined open-world fantasy adventures. This edition bundles the original The Elder Scrolls III: Morrowind with its celebrated expansions, Tribunal and Bloodmoon, delivering the definitive version of the iconic game. Step into a rich world where every choice shapes destiny. Take on the epic quest to save Morrowind from a terrible blight, or carve a path across vast landscapes filled with ancient cities, dangerous dungeons and curious creatures. With the expansions, visit the mystical Clockwork City, brave frozen Solstheim, clash with werewolves and direct the rise of a mining colony, enjoying up to 80 hours of quests and stories. The game’s open-ended structure lets players build any character imaginable, offering unmatched depth and replayability. Jump into the world of Vvardenfell on nearly any device with GeForce NOW, from laptops and Macs to phones and TVs, and pick the adventure back up anytime, anywhere. Meaty New Games We got the meats. King of Meat is a wild and over-the-top brawler that doesn’t take itself too seriously — except when it comes to juicy combos and meaty takedowns. Part cooking show, part gladiator arena, it throws players into chaotic battles where the weapon of choice is meat. Whether tenderizing foes with a ham hock or unleashing absurd special moves, players can lean hard into the game’s goofy, carnivorous charm. It’s fast, silly and unashamedly over-seasoned fun. In addition, members can look for the following: Deathground (New release on Steam, Oct. 7) King of Meat (New release on Steam, Oct. 7) Seafarer: The Ship Sim (New release on Steam, Oct. 7) Little Nightmares III (New release on Steam, Oct. 9) Battlefield 6 (New release on Steam and EA app, Oct. 10, GeForce RTX 5080-ready) The Elder Scrolls III: Morrowind (Steam, Epic Games Store and Xbox, available on PC Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. If you could play one game RIGHT NOW, regardless of its release date, what game would it be and why? — NVIDIA GeForce NOW (@NVIDIAGFN) October 8, 2025

How AI-Powered Wireless Networks Will Revitalize US Global Leadership in Communications
- Data Center
- 6G
- Artificial Intelligence
- Public Sector
- Telecommunications
Telecommunication networks are critical infrastructure for every nation, underpinning the global flow of communications and data across billions of smartphones and connected devices. The next generation of these networks, known as 6G, will for the first time be built to support AI traffic — and can be powered by AI from the ground up. The Read Article
Telecommunication networks are critical infrastructure for every nation, underpinning the global flow of communications and data across billions of smartphones and connected devices. The next generation of these networks, known as 6G, will for the first time be built to support AI traffic — and can be powered by AI from the ground up. The nations and companies leading this shift, known as AI-native 6G, are poised to lead the global AI economy and lead in the AI era. Unlike previous network evolutions, the development and deployment of 6G will fundamentally redefine the architecture and functionality of global communications networks to go beyond connectivity. For the first time, AI will enable these networks to sense and infer at the edge, serving hundreds of billions of AI-powered endpoints and supporting AI-driven applications such as autonomous vehicles, precision agriculture and advanced manufacturing. How these next-generation networks are designed, deployed and managed has important implications for the economy as well as for national security. Since 6G networks will power billions of devices and run mission-critical applications, it’s more important than ever to determine who builds and operates these networks. NVIDIA is leading a coalition of U.S. companies committed to developing a high-performance, secure and reliable AI-native 6G solution under the AI-Native Wireless Networks project, aka AI-WIN. By designing a powerful 6G network solution running on American technology, the U.S. has an opportunity to regain global leadership by accelerating the path to AI-native 6G across the nation and worldwide. From 1G to 6G: The Evolution of Networks and Connected Devices As the technology and the types of data being transmitted over networks evolved, each generation of networks — and the standards that guide them — progressed to handle new use cases and complexity. While 1G supported analog voice services, 2G introduced text. In the 3G era, the first smartphones were enabled, and internet browsing became mainstream. In 4G, users experienced true mobile broadband — while 5G brought faster data transfers and greater throughput, enabling many telecom operators to offer unlimited data as part of their wireless services. The evolution of 5G. Source: OKportal Technology, via ResearchGate Today, the number of mobile phone subscriptions around the world exceeds the human population, and AI services are expected to proliferate at all points in the network, including at the edge. To support these billions of devices, the world will need AI-native 6G. Five Advantages of AI-Native 6G Development The convergence of AI and wireless infrastructure will fundamentally reshape the global telecommunications and AI landscape. Building 6G networks on a foundation of AI will make networks more efficient and enable them to bring AI services closer to end users. Here are five benefits of building AI into 6G infrastructure from the ground up. Built-In Capability to Deliver AI Services at the Edge Telecommunications networks traditionally delivered voice, data and video. In the future, 6G networks will also be called upon to support a new kind of traffic: AI traffic. AI built into 6G infrastructure will enable the delivery of AI services through inference at the edge. This means that when a consumer interacts with an AI service, that workload can be handled by edge data centers in the 6G network, as well as centralized data centers when required. Mobile networks will support data-intensive, AI-powered use cases including autonomous vehicle fleet management, smart glasses, generative AI services and AI agents on phones or other devices, integrated sensing, interactive web and video streaming, collaborative robots, drone detection and other applications that are yet to be invented. The transmission of this massive increase in uplink and bursty data needs to be resilient, secure and purpose-built. Extreme Efficiency Across Spectrum Usage, Energy Usage and Operations The most important raw material for wireless networks is spectrum: the airwaves over which two-way data transmission takes place. Since the amount of spectrum available to serve the exponential rise in AI traffic is finite, new, AI-based techniques are needed to optimize the usage of every bit of spectrum. AI-native algorithms deployed with 6G networks will deliver extreme spectrum efficiency, enabling billions of dollars in cost savings while improving user experience for all connected devices. AI-native hardware and software will also enable extreme energy efficiency at scale, reducing the overall operational costs for telcos. And agentic AI will improve and automate network management and operations, greatly improving reliability, resiliency and network performance. New Revenue Opportunities for Carriers 6G networks built on AI will create new revenue streams for telecommunications companies. Accelerated computing as the backbone of telecommunications infrastructure will drive new returns on capital investments that extend far beyond providing data connectivity. One estimate suggests that telco operators can earn roughly $5 in AI inference revenue from every $1 invested in new AI radio access network (AI-RAN) infrastructure. And, with the network efficiency gains provided by AI, operators will be able to harness excess capacity to run AI workloads concurrently with cellular services. Software-Defined Infrastructure Wireless networks can now innovate at the pace of AI, without having to make new hardware investments with every generation. Telecommunications infrastructure today largely consists of single-purpose, hardware-defined systems that are built to deliver voice, video and data services. With this setup, innovation cycles are long and tied to hardware upgrades with each new generation — and companies must still invest in different infrastructure to handle AI computing. Moving toward software-defined RAN architecture will enable one common infrastructure stack to run mobile wireless services and AI applications, while making it easy to evolve to the next generation with a software upgrade. This will enable a rapid pace of innovation in telecoms, opening the field for many to participate and collectively deliver new capabilities and services for humans, AI agents and machines. Shifting a network’s underlying infrastructure from single-purpose technology to off-the-shelf, multi-purpose infrastructure is a game changer that can enable telcos to maximize every new dollar spent. Enhanced Cybersecurity In the 6G era, cybersecurity enters a new dimension where AI is a critical requirement across the network’s topology and deeply embedded into every layer of the technology stack. As 6G networks connect billions of IoT devices, AI is essential for real-time threat detection and automated remediation and incident response. AI models can process massive data streams to quickly identify and neutralize attacks, whether they’re occurring on the device, at the network edge or in the cloud. AI-driven cybersecurity can help keep hyper-connected systems — such as self-driving vehicles and massive factories — resilient, secure and adaptive. And to ensure that security, it’s imperative that 6G networks deployed across the world are operated by trusted companies committed to the principles of transparency and openness. Meeting the 6G Moment International standards committees have already started the work to define the upcoming standards for 6G. These standards are set by industry, academia and government experts who agree on technical specifications for each new generation of wireless technology. For the past several decades, international competitors have dominated global network deployments. They’re racing to do the same with 6G, building on their existing technology stacks and rapidly integrating AI compute and sensing capabilities to create a fabric for massively distributed intelligence. By developing a strong, AI-powered 6G network running on American technology, the U.S. will have a powerful tool to compete worldwide and advance open and transparent technology ecosystems. Learn about NVIDIA solutions for 5G and 6G networks and join the NVIDIA 6G Developer Program.

GeForce NOW Brings 18 Games to the Cloud in October for a Spooky Good Time
- Gaming
- Cloud Gaming
- GeForce NOW
Editor’s note: This blog has been updated to include an additional game for October, The Outer Worlds 2. October is creeping in with plenty of gaming treats. From thrilling adventures to spine‑tingling scares, the cloud gaming lineup is packed with 18 new games, including the highly anticipated shooter Battlefield 6, launching on GeForce NOW this month. Read Article
Editor’s note: This blog has been updated to include an additional game for October, The Outer Worlds 2. October is creeping in with plenty of gaming treats. From thrilling adventures to spine‑tingling scares, the cloud gaming lineup is packed with 18 new games, including the highly anticipated shooter Battlefield 6, launching on GeForce NOW this month. But first, catch the six games coming this week. Miami and Warsaw, Poland, are the latest regions to get GeForce RTX 5080-class power, with Portland and Ashburn coming up next. Stay tuned to GFN Thursday for updates as more regions upgrade to Blackwell RTX. Follow along with the latest progress on the server rollout page. Portland and Ashburn will be the next regions to light up with GeForce RTX 5080-class power. This week, inZOI and Total War: Warhammer III join the lineup of GeForce RTX 5080-ready titles, both already available on the service. Look for the “GeForce RTX 5080 Ready” row in the app or check out the full list. Falling for New Games Catch the games ready to play today: Train Sim World 6 (New release on Steam, Sept. 30) Alien: Rogue Incursion Evolved Edition (New release on Steam, Sept. 30) Car Dealer Simulator (Steam) Nightingale (Epic Games Store) Ready or Not (Epic Games Store) STALCRAFT: X (Steam) New GeForce RTX 5080-ready games: inZOI (Steam) Total War: Warhammer III (Steam and Epic Games Store) Catch the full list of games coming to the cloud in October: King of Meat (New release on Steam, Oct. 7) Seafarer: The Ship Sim (New release on Steam, Oct. 7) Little Nightmares III (New release on Steam, Oct. 9) Battlefield 6 (New release on Steam and EA app, Oct. 10) Ball x Pit (New release on Steam, Oct. 15) Fellowship (New release on Steam, Oct. 16) Jurassic World Evolution 3 (New release on Steam, Oct. 21) Painkiller (New release on Steam, Oct. 21) Vampire: The Masquerade – Bloodlines 2 (New release on Steam, Oct. 21) Tormented Souls 2 (New release on Steam, Oct. 23) Super Fantasy Kingdom (New release on Steam, Oct. 24) Earth vs. Mars (New release on Steam, Oct. 29) The Outer Worlds 2 (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Oct. 29) ARC Raiders (New release on Steam, Oct. 30) Stacked September In addition to the 17 games announced in September, an extra dozen joined over the month, including the newly added Train Sim World 6 this week: Call of Duty: Modern Warfare III (Steam, Battle.net and Xbox, available on PC Game Pass) Field of Glory II: Medieval (Steam) Goblin Cleanup (New release on Steam) Phoenix Wright: Ace Attorney Trilogy (Steam) Professional Fishing 2 (New release on Steam) Project Winter (New release on Epic Games Store) Renown (New release on Steam) Sworn (New release on Xbox, available on PC Game Pass) Two Point Campus (Steam, Epic Games Store) Two Point Museum (Steam, Epic Games Store) Town to City (New release on Steam) What are you planning to play this weekend? Let us know on X or in the comments below. If you could only play one genre of game for the rest of your life, what would it be and why? Extra credit: screenshots or clips of that genre in action! — NVIDIA GeForce NOW (@NVIDIAGFN) October 1, 2025

Japan’s AI Demand Will Increase 320x by 2030, Industry Leader Says at NVIDIA AI Day Tokyo
- Data Center
- Generative AI
- Agentic AI
- AI Days
- AI Factory
- Artificial Intelligence
- Cloud Services
- Deep Learning Institute
- Economic Development
- Events
- Inception
- Physical AI
- Social Impact
- Sovereign AI
NVIDIA AI Days — hosted for and in different pockets of the world — are drawing in hundreds of enthusiasts, developers, researchers and startups to discuss and explore the latest technologies making AI breakthroughs possible.

How to Get Started With Large Language Models on NVIDIA RTX PCs
- Generative AI
- Agentic AI
- Artificial Intelligence
- GeForce
- GeForce RTX
- NVIDIA RTX
- RTX AI Garage
Many users want to run large language models (LLMs) locally for more privacy and control, and without subscriptions, but until recently, this meant a trade-off in output quality. Newly released open-weight models, like OpenAI’s gpt-oss and Alibaba’s Qwen 3, can run directly on PCs, delivering useful high-quality outputs, especially for local agentic AI. This opens Read Article
Many users want to run large language models (LLMs) locally for more privacy and control, and without subscriptions, but until recently, this meant a trade-off in output quality. Newly released open-weight models, like OpenAI’s gpt-oss and Alibaba’s Qwen 3, can run directly on PCs, delivering useful high-quality outputs, especially for local agentic AI. This opens up new opportunities for students, hobbyists and developers to explore generative AI applications locally. NVIDIA RTX PCs accelerate these experiences, delivering fast and snappy AI to users. Getting Started With Local LLMs Optimized for RTX PCs NVIDIA has worked to optimize top LLM applications for RTX PCs, extracting maximum performance of Tensor Cores in RTX GPUs. One of the easiest ways to get started with AI on a PC is with Ollama, an open-source tool that provides a simple interface for running and interacting with LLMs. It supports the ability to drag and drop PDFs into prompts, conversational chat and multimodal understanding workflows that include text and images. It’s easy to use Ollama to generate answers from a text simple prompt. NVIDIA has collaborated with Ollama to improve its performance and user experience on GeForce RTX GPUs. The most recent developments include: 50% performance improvements on OpenAI’s gpt-oss-20B model 60% performance improvements on the new Gemma 3 270M and EmbeddingGemma models for hyper-efficient RAG Improved model scheduling system to maximize and accurately report memory utilization Stability enhancements to reduce the number of crashes Ollama is a developer framework that can be used with other applications. For example, AnythingLLM — an open-source app that lets users build their own AI assistants powered by any LLM — can run on top of Ollama and benefit from all of its accelerations. Enthusiasts can also get started with local LLMs using LM Studio, an app powered by the popular llama.cpp framework. The app provides a user-friendly interface for running models locally, letting users load different LLMs, chat with them in real time and even serve them as local application programming interface endpoints for integration into custom projects. Example of using LM Studio to generate notes accelerated by NVIDIA RTX. NVIDIA has worked with llama.cpp to optimize performance on NVIDIA RTX GPUs. The latest updates include: Support for the latest NVIDIA Nemotron Nano v2 9B model, which is based on the novel hybrid-mamba architecture Flash Attention now turned on by default, offering an up to 20% performance improvement compared with Flash Attention being turned off CUDA kernels optimizations for RMS Norm and fast-div based modulo, resulting in up to 9% performance improvements for popular model Semantic versioning, making it easy for developers to adopt future releases Learn more about gpt-oss on RTX and how NVIDIA has worked with LM Studio to accelerate LLM performance on RTX PCs. Creating an AI-Powered Study Buddy With AnythingLLM In addition to greater privacy and performance, running LLMs locally removes restrictions on how many files can be loaded or how long they stay available, enabling context-aware AI conversations for a longer period of time. This creates more flexibility for building conversational and generative AI-powered assistants. For students, managing a flood of slides, notes, labs and past exams can be overwhelming. Local LLMs make it possible to create a personal tutor that can adapt to individual learning needs. The demo below shows how students can use local LLMs to build a generative-AI powered assistant: AnythingLLM running on an RTX PC transforms study materials into interactive flashcards, creating a personalized AI-powered tutor. A simple way to do this is with AnythingLLM, which supports document uploads, custom knowledge bases and conversational interfaces. This makes it a flexible tool for anyone who wants to create a customizable AI to help with research, projects or day-to-day tasks. And with RTX acceleration, users can experience even faster responses. By loading syllabi, assignments and textbooks into AnythingLLM on RTX PCs, students can gain an adaptive, interactive study companion. They can ask the agent, using plain text or speech, to help with tasks like: Generating flashcards from lecture slides: “Create flashcards from the Sound chapter lecture slides. Put key terms on one side and definitions on the other.” Asking contextual questions tied to their materials: “Explain conservation of momentum using my Physics 8 notes.” Creating and grading quizzes for exam prep: “Create a 10-question multiple choice quiz based on chapters 5-6 of my chemistry textbook and grade my answers.” Walking through tough problems step by step: “Show me how to solve problem 4 from my coding homework, step by step.” Beyond the classroom, hobbyists and professionals can use AnythingLLM to prepare for certifications in new fields of study or for other similar purposes. And running locally on RTX GPUs ensures fast, private responses with no subscription costs or usage limits. Project G-Assist Can Now Control Laptop Settings Project G-Assist is an experimental AI assistant that helps users tune, control and optimize their gaming PCs through simple voice or text commands — without needing to dig through menus. Over the next day, a new G-Assist update will roll out via the home page of the NVIDIA App. Project G-Assist helps users tune, control and optimize their gaming PCs through simple voice or text commands. Building on its new, more efficient AI model and support for the majority of RTX GPUs released in August, the new G-Assist update adds commands to adjust laptop settings, including: App profiles optimized for laptops: Automatically adjust games or apps for efficiency, quality or a balance when laptops aren’t connected to chargers. BatteryBoost control: Activate or adjust BatteryBoost to extend battery life while keeping frame rates smooth. WhisperMode control: Cut fan noise by up to 50% when needed, and go back to full performance when not. Project G-Assist is also extensible. With the G-Assist Plug-In Builder, users can create and customize G-Assist functionality by adding new commands or connecting external tools with easy-to-create plugins. And with the G-Assist Plug-In Hub, users can easily discover and install plug-ins to expand G-Assist capabilities. Check out NVIDIA’s G-Assist GitHub repository for materials on how to get started, including sample plug-ins, step-by-step instructions and documentation for building custom functionalities. #ICYMI — The Latest Advancements in RTX AI PCs Ollama Gets a Major Performance Boost on RTX Latest updates include optimized performance for OpenAI’s gpt-oss-20B, faster Gemma 3 models and smarter model scheduling to reduce memory issues and improve multi-GPU efficiency. Llama.cpp and GGML Optimized for RTX The latest updates deliver faster, more efficient inference on RTX GPUs, including support for the NVIDIA Nemotron Nano v2 9B model, Flash Attention enabled by default and CUDA kernel optimizations. Project G-Assist Update Rolls Out Download the G-Assist v0.1.18 update via the NVIDIA App. The update features new commands for laptop users and enhanced answer quality. Windows ML With NVIDIA TensorRT for RTX Now Generally Available Microsoft released Windows ML with NVIDIA TensorRT for RTX acceleration, delivering up to 50% faster inference, streamlined deployment and support for LLMs, diffusion and other model types on Windows 11 PCs. NVIDIA Nemotron Powers AI Development The NVIDIA Nemotron collection of open models, datasets and techniques is fueling innovation in AI, from generalized reasoning to industry-specific applications. Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Follow NVIDIA Workstation on LinkedIn and X. See notice regarding software product information.

How Quantum Computing’s Biggest Challenges Are Being Solved With Accelerated Computing
- Data Center
- Artificial Intelligence
- CUDA
- Quantum Computing
Quantum computing promises to reshape industries — but progress hinges on solving key problems. Error correction. Simulations of qubit designs. Circuit compilation optimization tasks. These are among the bottlenecks that must be overcome to bring quantum hardware into the era of useful applications. Enter accelerated computing. The parallel processing of accelerated computing offers the power Read Article
Quantum computing promises to reshape industries — but progress hinges on solving key problems. Error correction. Simulations of qubit designs. Circuit compilation optimization tasks. These are among the bottlenecks that must be overcome to bring quantum hardware into the era of useful applications. Enter accelerated computing. The parallel processing of accelerated computing offers the power needed to make the quantum computing breakthroughs of today and tomorrow possible. NVIDIA CUDA-X libraries form the backbone of quantum research. From faster decoding of quantum errors to designing larger systems of qubits, researchers are using GPU-accelerated tools to expand classical computation and bring useful quantum applications closer to reality. Accelerating Quantum Error Correction Decoders With NVIDIA CUDA-Q QEC and cuDNN Quantum error correction (QEC) is a key technique for working with unavoidable noise in quantum processors. It’s how researchers distill thousands of noisy physical qubits into a handful of noiseless, logical ones by decoding data in real time, spotting and correcting errors as they emerge. Among the most promising approaches to QEC are quantum low-density parity-check (qLDPC) codes, which can mitigate errors with low qubit overhead. But decoding them requires computationally expensive conventional algorithms running at extremely low latency with very high throughput. The Quantum Software Lab, hosted at the School of Informatics at the University of Edinburgh, used the NVIDIA CUDA-Q QEC library to build a new qLDPC decoding method called AutoDEC — and saw a 2x boost in speed and accuracy. It was developed using CUDA-Q’s GPU-accelerated BP-OSD decoding functionality, which parallelizes the decoding process, increasing the odds that error correction works. In a separate collaboration with QuEra, the NVIDIA PhysicsNeMo framework and cuDNN library were used to develop an AI decoder with a transformer architecture. AI methods offer a promising means to scale decoding to the larger-distance codes needed in future quantum computers. These codes improve error correction — but they come with a steep computational cost. AI models can frontload the computationally intensive portions of the workloads by training ahead of time and running more efficient inference at runtime. Using an AI model developed with NVIDIA CUDA-Q, QuEra achieved a 50x boost in decoding speed — along with improved accuracy. Optimizing Quantum Circuit Compilation With cuDF One way to improve an algorithm that works even without QEC is to compile it to the highest-quality qubits on a processor. The process of mapping qubits in an abstract quantum circuit to a physical layout of qubits on a chip is tied to an extremely computationally challenging problem known as graph isomorphism. In collaboration with Q-CTRL and Oxford Quantum Circuits, NVIDIA developed a GPU-accelerated layout selection method called ∆-Motif, providing up to a 600x speedup in applications like quantum compilation, which involve graph isomorphism. To scale this approach, NVIDIA and collaborators used cuDF — a GPU-accelerated data science library — to perform graph operations and construct potential layouts with predefined patterns (aka “motifs”) based on the physical quantum chip layout. These layouts can be constructed efficiently and in parallel by merging motifs, enabling GPU acceleration in graph isomorphism problems for the first time. Accelerating High-Fidelity Quantum System Simulation With cuQuantum Numerical simulation of quantum systems is critical for understanding the physics of quantum devices — and for developing better qubit designs. QuTiP, a widely used open-source toolkit, is a workhorse for understanding the noise sources present in quantum hardware. A key use case is the high-fidelity simulation of open quantum systems, such as modeling superconducting qubits coupled with other components within the quantum processor, like resonators and filters, to accurately predict device behavior. Through a collaboration with the University of Sherbrooke and Amazon Web Services (AWS), QuTiP was integrated with the NVIDIA cuQuantum software development kit via a new QuTiP plug-in called qutip-cuquantum. AWS provided the GPU-accelerated Amazon Elastic Compute Cloud (Amazon EC2) compute infrastructure for the simulation. For large systems, researchers saw up to a 4,000x performance boost when studying a transmon qubit coupled with a resonator. Learn more about the NVIDIA CUDA-Q platform. Read this NVIDIA technical blog for more details on how CUDA-Q powers quantum applications research. Explore quantum computing sessions at NVIDIA GTC Washington, D.C, running Oct. 27-29.

Into the Omniverse: Open-Source Physics Engine and OpenUSD Advance Robot Learning
- Pro Graphics
- Robotics
- Artificial Intelligence
- Digital Twin
- Into the Omniverse
- Isaac
- Omniverse
- Physical AI
- Simulation and Design
- Synthetic Data Generation
Building robots that can effectively operate alongside human workers in factories, hospitals and public spaces presents an enormous technical challenge. These robots require humanlike dexterity, perception, cognition and whole-body coordination to navigate unpredictable real-world environments in real time.
Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Building robots that can effectively operate alongside human workers in factories, hospitals and public spaces presents an enormous technical challenge. These robots require humanlike dexterity, perception, cognition and whole-body coordination to navigate unpredictable real-world environments in real time. A “sim-first” approach unlocks these critical skills by enabling parallel training of hundreds or thousands of robot instances using real robot-captured data and synthetic data in simulation environments. Universal Scene Description (OpenUSD) provides the foundational framework for this advanced robot development, serving as a scalable, interoperable data standard that enables developers to build physically accurate virtual worlds where robots can practice and perfect their skills before transferring them to real-world applications. Accelerating Physical AI Development NVIDIA announced at the Conference on Robot Learning this week groundbreaking advances in open-source physics simulation, open foundation models and development frameworks, including: Newton Physics Engine: While robots learn faster and safer in simulation, humanoid robots — with complex joints, balance and movements — are pushing today’s physics engines to the limit. Codeveloped by Google DeepMind, Disney Research and NVIDIA, and managed by the Linux Foundation, Newton is an open-source, GPU-accelerated physics engine to advance robot learning. Built on NVIDIA Warp and OpenUSD, Newton enables robots to learn complex tasks more precisely while working seamlessly with robot learning frameworks like MuJoCo Playground and NVIDIA Isaac Lab. Tune in to an upcoming livestream for a Newton beta demonstration to learn about Newton’s core features and how to get started on Newton with NVIDIA Isaac Lab. Isaac GR00T N1.6: To perform humanlike tasks in the physical world, humanoids must understand ambiguous instructions and navigate unforeseen scenarios. The latest Isaac GR00T N1.6 open robot foundation model, available soon on Hugging Face, integrates NVIDIA Cosmos Reason, an open reasoning vision language model built for physical AI. Cosmos Reason serves as the robot’s deep-thinking brain and transforms vague instructions into step-by-step action plans using prior knowledge, common sense and physics understanding. NVIDIA Isaac Lab: The latest version of Isaac Lab, an open-source, modular robot learning framework built on NVIDIA Isaac Sim and OpenUSD, is now available as an early developer release. Version 2.3 brings a host of new features to robotics researchers and developers, including advanced whole-body control and expanded teleoperation for data collection. OpenUSD’s interoperability ensures these advanced physics simulations, foundation models and learning frameworks work together seamlessly, enabling developers to build unified robot learning pipelines that scale across different platforms and deployment scenarios. See How Developers Are Accelerating Robot Learning Leading humanoid and robotics developers, including Agility Robotics, Lightwheel, Mentee, Universal Robots and Wandelbots are adopting simulation technologies and libraries to accelerate physical AI development and deployment. Agility Robotics uses NVIDIA Isaac Lab to train a whole-body control foundation model for its Digit robot. Isaac Sim and OpenUSD enable precise digital twin creation of customer facilities, delivering a scalable way to optimize the robot’s operation before deployment. Lightwheel developed the Lightwheel Simulation Platform, built on NVIDIA Omniverse. Lightwheel is also building simulation-ready assets that use the NVIDIA USD Search application programming interface to streamline asset discovery and assemble accurate digital twins to help robotics developers accelerate their training and simulation workflows. Mentee Robotics harnesses NVIDIA’s three-computer architecture to develop MenteeBot’s sophisticated learning capabilities, using OpenUSD as the foundation for developing synthetic data generation pipelines in Isaac Sim. Universal Robots uses the NVIDIA Isaac platform for comprehensive robot simulation and learning, tapping OpenUSD to create interoperable digital twins of manufacturing environments that validate cobot safety protocols and optimize human-robot interaction across diverse industrial settings. Inbolt, a partner in the Universal Robots ecosystem, delivers dynamic vision guidance systems that enable robots to adapt to their environment on the fly, handling production variations with ease. Wandelbots, a German robotics software company, is helping Volkswagen shorten automation projects at its Transparent Factory in Dresden. Using Wandelbots NOVA, a robotics platform with deep integration into Isaac Sim, developers can build, train, test and validate their pick-and-place applications with a virtual twin before deployment. NVIDIA’s open frameworks and libraries are also being adopted by developers within the robotics community. Community member and NVIDIA Omniverse ambassador Dylan Tobin created an AI chatbot trained on Isaac Sim workflows to help developers navigate Omniverse more efficiently. See how other developers in the community are using Isaac Sim and Isaac Lab for innovation in robotics navigation, control and reinforcement learning by watching this livestream replay: Plus, an NVIDIA Robotics office hours session demonstrates how Brev makes it easy to run Isaac Sim and Isaac Lab on Omniverse: Get Plugged Into the World of OpenUSD To learn more about robot learning with OpenUSD and NVIDIA’s latest robotics technologies, explore these resources: Watch a tutorial on how to teach a robot new skills fast with Isaac GR00T N1.5. Read three ways to use OpenUSD in robotics workflows to significantly reduce deployment time and improve robot simulation and training performance. Listen to the NVIDIA AI Podcast episode on the future of robot learning and simulation with Seattle Robotics Lab lead Yashraj Narang. Train using the NVIDIA Robotics Fundamentals Learning Path, which covers basic robotics and advanced AI-powered automation. Attend Physical AI and Robotics Day on Tuesday, Oct. 28, at NVIDIA GTC Washington, D.C., which will feature curated sessions on how digital twins, robot learning and OpenUSD are shaping the future of physical AI. Earn an industry-recognized OpenUSD Development certification, offered at no additional charge to conference attendees. Stay up to date by subscribing to NVIDIA Omniverse news, joining the Omniverse community and following Omniverse on Discord, Instagram, LinkedIn, Threads, X and YouTube. Explore the Alliance for OpenUSD forum and the AOUSD website.

‘Vietnam Puts AI at the Center of Its Economic Strategy,’ Deputy Director of the Vietnam National Innovation Center Says at NVIDIA AI Day Ho Chi Minh City
- Data Center
- Generative AI
- AI Days
- AI Factory
- Artificial Intelligence
- Deep Learning Institute
- Economic Development
- Events
- Inception
- Public Sector
- Social Impact
- Sovereign AI
On Tuesday, more than 800 attendees joined NVIDIA AI Day Ho Chi Minh City to learn about sovereign AI — including 15 breakout sections on physical, agentic and generative AI, as well as AI factories that are enabling innovation at the regional, national and global scales.

Pilots Wanted: Stream ‘Mecha BREAK’ on GeForce NOW
- Gaming
- Cloud Gaming
- GeForce NOW
Suit up and head for the cloud. Mecha BREAK, the popular third-person shooter, is now available to stream on GeForce NOW with NVIDIA DLSS 4 technology. Catch it this week as part of 10 new titles joining the nearly 5,000 games supported on GeForce NOW, in addition to Capcom’s Phoenix Wright: Ace Attorney Trilogy. This Read Article
Suit up and head for the cloud. Mecha BREAK, the popular third-person shooter, is now available to stream on GeForce NOW with NVIDIA DLSS 4 technology. Catch it this week as part of 10 new titles joining the nearly 5,000 games supported on GeForce NOW, in addition to Capcom’s Phoenix Wright: Ace Attorney Trilogy. This week, Alan Wake 2 and S.T.A.L.K.E.R 2: Heart of Chornobyl join the lineup of GeForce RTX 5080-ready titles, both already available on the service. Look for the “GeForce RTX 5080 Ready” row in the app or check out the full list. Plus, LG is celebrating being the first to offer OLED TVs that can stream GeForce NOW natively at 4K 120 frames per second, powered by the new GeForce RTX 5080 servers. To mark the occasion, LG is giving away 100 one-month GeForce NOW Ultimate membership codes for free. Head over to the r/LG_UserHub Reddit page to enter. Smashing Good Time Mecha BREAK is a multiplayer mech game where players can choose from diverse mechs, customize appearances and battle colossal war machines on treacherous terrain. The game pits pilots against each other in high-octane, team-based mech battles across vast, destructible arenas. Pick a Striker, master its unique abilities and outplay rivals in aerial and ground combat for pulse-pounding victory. Whether gearing up for 3v3, 6v6 or chaotic PvPvE matches, there’s a mech for every play style — from agile snipers to heavy frontline brutes. Mecha BREAK is now available for streaming on GeForce NOW, making it easy to jump into the action wherever, whenever. With DLSS 4, Ultimate members get to experience the crispest visuals and smoothest frame rates, all from the cloud. Hold It! No objections to the cloud here. In Capcom’s iconic Phoenix Wright: Ace Attorney Trilogy, players become Phoenix Wright and experience the thrill of battle in the fight to save their innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Investigate crime scenes, gather evidence, cross-examine witnesses with razor-sharp wit and deliver iconic “Objection!” moments to uncover the truth. With a mix of quirky characters, twisting storylines and surprising humor, the trilogy captures everything fans love about the legendary courtroom adventure. On GeForce NOW, it’s never been easier to bring justice to the courtroom. Stream the Phoenix Wright: Ace Attorney Trilogy across devices instantly, with crisp visuals and smooth performance that lets every “Hold it!” land with dramatic flair. Whether gamers are on the go or settled in, the courtroom is always in session. In addition, members can look for the following: ENDLESS Legend 2 (New release on Steam and Xbox, available on PC Game Pass, Sept. 22) Renown (New release on Steam, Sept. 22) Baby Steps (New release on Steam, Sept. 23) Aztecs: The Last Sun (New release on Steam, Sept. 23) SWORN (New release on Xbox, available on PC Game Pass, Sept. 23) Lost Rift (New release on Steam, Sept. 25) CloverPit (New release on Steam, Sept. 26) Mecha BREAK (Steam) Phoenix Wright: Ace Attorney Trilogy (Steam) Predecessor (Steam) New GeForce RTX 5080-ready games: Alan Wake 2 (Epic Games Store) S.T.A.L.K.E.R 2: Heart of Chornobyl (Steam, Xbox, available on PC Game Pass) What are you planning to play this weekend? Let us know on X or in the comments below. Giveaway alert @LGGamingGlobal is celebrating being the world’s first OLED TVs to stream GeForce NOW natively at 4K 120 fps by giving away 100 one-month GeForce NOW Ultimate membership codes. Enter here https://t.co/Tdd9hxdp1t — NVIDIA GeForce NOW (@NVIDIAGFN) September 24, 2025

Open Secret: How NVIDIA Nemotron Models, Datasets and Techniques Fuel AI Development
- Generative AI
- Software
- Agentic AI
- Inference
- Nemotron
- Open Source
- Synthetic Data Generation
- Trustworthy AI
Open technologies — made available to developers and businesses to adopt, modify and innovate with — have been part of every major technology shift, from the birth of the internet to the early days of cloud computing. AI should follow the same path. That’s why the NVIDIA Nemotron family of multimodal AI models, datasets and Read Article
Open technologies — made available to developers and businesses to adopt, modify and innovate with — have been part of every major technology shift, from the birth of the internet to the early days of cloud computing. AI should follow the same path. That’s why the NVIDIA Nemotron family of multimodal AI models, datasets and techniques is openly available. Accessible for research and commercial use, from local PCs to enterprise-scale systems, Nemotron provides an open foundation for building AI applications. It’s available for developers to get started on GitHub, Hugging Face and OpenRouter. Nemotron enables developers, startups and enterprises of any size to use models trained with transparent, open-source training data. It offers tools to accelerate every phase of development, from customization to deployment. The technology’s transparency means that its adopters can understand how their models work and trust the results they provide. Nemotron’s capabilities for generalized intelligence and agentic AI reasoning — and its adaptability to specialized AI use cases — have led to its widespread use today by AI innovators and leaders across industries such as manufacturing, healthcare, education and retail. What’s NVIDIA Nemotron? NVIDIA Nemotron is a collection of open-source AI technologies designed for efficient AI development at every stage. It includes: Multimodal models: State-of-the-art AI models, delivered as open checkpoints, that excel at graduate-level scientific reasoning, advanced math, coding, instruction following, tool calling and visual reasoning. Pretraining, post-training and multimodal datasets: Collections of carefully chosen text, image and video data that teach AI models skills including language, math and problem-solving. Numerical precision algorithms and recipes: Advanced precision techniques that make AI faster and cheaper to run while keeping answers accurate. System software for scaling training efficiently on GPU clusters: Optimized software and frameworks that unlock accelerating training and inference on NVIDIA GPUs at massive scale for the largest models. Post-training methodologies and software: Fine-tuning steps that make AI smarter, safer and better at specific jobs. Nemotron is part of NVIDIA’s wider efforts to provide open, transparent and adaptable AI platforms for developers, industry leaders and AI infrastructure builders across the private and public sectors. What’s the Difference Between Generalized Intelligence and Specialized Intelligence? NVIDIA built Nemotron to raise the bar for generalized intelligence capabilities — including AI reasoning — while also accelerating specialization, helping businesses worldwide adopt AI for industry-specific challenges. Generalized intelligence refers to models trained on vast public datasets to perform a wide range of tasks. It serves as the engine needed for broad problem-solving and reasoning tasks. Specialized intelligence learns the unique language, processes and priorities of an industry or organization, giving AI models the ability to adapt to specific real-world applications. To deliver AI at scale across every industry, both are essential. That’s why Nemotron provides pretrained foundation models optimized for a range of computing platforms, as well as tools like NVIDIA NeMo and NVIDIA Dynamo to transform generalized AI models into custom models tailored for specialized intelligence. How Are Developers and Enterprises Using Nemotron? NVIDIA is building Nemotron to accelerate the work of developers everywhere — and to inform the design of future AI systems. From researchers to startups and global enterprises, developers need flexible, trustworthy AI. Nemotron offers the tools to build, customize and integrate AI for virtually any field. CrowdStrike is integrating its Charlotte AI AgentWorks no-code platform for security teams with Nemotron, helping to power and secure the agentic ecosystem. This collaboration redefines security operations by enabling analysts to build and deploy specialized AI agents at scale, leveraging trusted, enterprise-grade security with Nemotron models. DataRobot is using Nemotron as the open foundation for training, customizing and managing AI agents at scale in the Agent Workforce Platform co-developed with NVIDIA— a solution for building, operating and governing a fully functional AI agent workforce, in on-premises, hybrid and multi-cloud environments. ServiceNow introduced the Apriel Nemotron 15B model earlier this year in partnership with NVIDIA. Post-trained with data from both companies, the model is purpose-built for real-time workflow execution and delivers advanced reasoning in a smaller size, making it faster, more efficient, and cost-effective. UK-LLM, a sovereign AI initiative led by University College London, used Nemotron open-source techniques and datasets to develop an AI reasoning model for English and Welsh. NVIDIA also uses the insights gained from developing Nemotron to inform the design of its next-generation systems, including Grace Blackwell, Vera Rubin and Feynman. The latest innovations in AI models, including reduced precision, sparse arithmetic, new attention mechanisms and optimization algorithms, all shape GPU architectures. For example, NVFP4, a new data format that uses just four bits per parameter during large language model (LLM) training, was discovered with Nemotron. This advancement — which dramatically reduces energy use — is influencing the design of future NVIDIA systems. NVIDIA also improves Nemotron with open technologies built by the broader AI community. Alibaba’s Qwen open model has provided data augmentation that has improved Nemotron’s pretraining and post-training datasets. The latest Qwen3-Next architecture pushed the frontier of long-context AI, the model leverages Gated Delta Networks from NVIDIA research and MIT. DeepSeek R1, a pioneer in AI reasoning, led to the development of Nemotron math, code and reasoning open datasets that can be used to teach models how to think. OpenAI’s gpt-oss open-weight models demonstrate incredible reasoning, math and tool calling capabilities, including adjustable reasoning settings, that can be used to strengthen Nemotron post-training datasets. The Llama collection of open models by Meta is the foundation for Llama-Nemotron, an open family of models that used Nemotron datasets and recipes to add advanced reasoning capabilities. Start training and customizing AI models and agents with NVIDIA Nemotron models and data on Hugging Face, or try models for free on OpenRouter. Developers using NVIDIA RTX PCs can access Nemotron via the llama.cpp framework. Join NVIDIA for Agentic AI Day at NVIDIA GTC Washington, D.C. on Wednesday, Oct. 29. The event will bring together developers, researchers and technology leaders to highlight how NVIDIA technologies are accelerating national AI priorities and powering the next generation of AI agents. Stay up to date on agentic AI, Nemotron and more by subscribing to NVIDIA developer news, joining the developer community and following NVIDIA AI on LinkedIn, Instagram, X and Facebook.

Canada Goes All In on AI: NVIDIA Joins Nations’ Technology Leaders in Montreal to Shape Sovereign AI Strategy
- Data Center
- Generative AI
- Software
- AI Factory
- cloud
- Financial Services
- Nemotron
- NVIDIA NeMo
- NVIDIA NIM
- Sovereign AI
Canada’s role as a leader in artificial intelligence was on full display at this week’s All In Canada AI Ecosystem event. NVIDIA Vice President of Generative AI Software Kari Briski today joined Canada’s Minister of Artificial Intelligence and Digital Innovation Evan Solomon and Aidan Gomez, cofounder and CEO of Cohere, in a special address moderated Read Article
Canada’s role as a leader in artificial intelligence was on full display at this week’s All In Canada AI Ecosystem event. NVIDIA Vice President of Generative AI Software Kari Briski today joined Canada’s Minister of Artificial Intelligence and Digital Innovation Evan Solomon and Aidan Gomez, cofounder and CEO of Cohere, in a special address moderated by SiriusXM host Amber Mac. “You’re all here to deliver the next big thing,” Solomon told the room full of founders, researchers, investors and students. “The AI revolution is the birth not just of a new technology — this is the birth of the age of the entrepreneur.” The session comes as Canadian communications technology company and NVIDIA Cloud Partner TELUS announces the launch of Canada’s first fully sovereign AI factory in Rimouski, Quebec, powered by the latest NVIDIA accelerated computing, and financial services company RBC Capital Markets continues building AI agents for capital markets using NVIDIA software. “For our government, for our country, ‘All In’ means building digital sovereignty — the most pressing policy, democratic issue of our time,” Solomon said. “Every nation should develop its own AI — not just outsource it,” Briski said during the panel conversation following Solomon’s address. “AI must reflect local values, understand cultural context and align with national norms and policies. It needs to speak and write in the nuanced patterns of your natural language. Digital intelligence isn’t something you can simply outsource.” From left to right, Amber Mac, SiriusXM podcast host and moderator; Kari Briski, vice president of generative AI software for enterprise at NVIDIA; Aidan Gomez, cofounder and CEO of Cohere; Evan Solomon, Canada’s Minister of Artificial Intelligence. The event marks a pivotal moment in Canada’s AI journey, bringing together public and private sector leaders to spotlight the national infrastructure, innovation and policy that shape the future of artificial intelligence. It underscores the country’s commitment to digital sovereignty, economic competitiveness and the responsible development of AI. “Canada must own the tools and the rules that matter at this critical moment,” Solomon said. “We need our digital insurance policy — and that’s what we’re building.” Canada’s AI momentum is accelerating. TELUS’ new facility, powered by NVIDIA’s computing and software, and built in collaboration with HPE, offers end-to-end AI capabilities — from model training to inferencing — while ensuring full data residency and control within Canadian borders. The factory is already serving clients including OpenText, and is powered by 99% renewable energy and TELUS’ PureFibre network. Accenture will develop and deploy industry-specific solutions on the TELUS sovereign AI platform, accelerating AI adoption across its Canadian clients. And League, Canada’s leading healthcare consumer experience provider, will run its comprehensive suite of AI-powered healthcare solutions using the TELUS Sovereign AI Factory. This event is the latest in a global wave of initiatives as countries activate AI to supercharge their economies and research ecosystems. Over the past year, NVIDIA founder and CEO Jensen Huang has appeared at events in France, Germany, India, Japan and the U.K., joining heads of state and industry leaders to highlight national AI strategies, announce infrastructure investments and accelerate public-private collaboration. “Leadership is not a birthright,” Solomon said. “It has to be earned again and again — and the competition is fierce.” And last year, during a visit to Canada, Huang highlighted Canada’s pioneering role in modern AI, describing it as the “epicenter of innovation in modern AI,” building on the foundational work of pioneering Canadian AI researchers such as Geoffrey Hinton and Yoshua Bengio, who is also speaking at the conference. RBC Capital Markets works with NVIDIA software to build enterprise-grade AI agents for Capital Markets. This enables global institutions to deploy intelligent systems tailored to local needs. These agents — customized with NVIDIA NeMo agent lifecycle tools and deployed using NVIDIA NIM microservices — are helping transform RBC Capital Markets’ research for faster delivery of insights to clients. Watch the entire conversation below.

At Climate Week NYC, NVIDIA Details AI’s Key Role in Energy Efficiency
- Corporate Sustainability
- Data Center
- Generative AI
- Artificial Intelligence
- Climate
- Earth-2
- Energy
Energy efficiency in large language model inference has improved 100,000x in the past 10 years — demonstrating that accelerated computing is sustainable computing. At Climate Week NYC, taking place through Sept. 26 in New York City, NVIDIA is showcasing how accelerated computing is propelling energy savings and advancing climate research. The summit brings together researchers, Read Article
Energy efficiency in large language model inference has improved 100,000x in the past 10 years — demonstrating that accelerated computing is sustainable computing. At Climate Week NYC, taking place through Sept. 26 in New York City, NVIDIA is showcasing how accelerated computing is propelling energy savings and advancing climate research. The summit brings together researchers, startups, scientists, technologists, nonprofits and policymakers to discuss bold ideas for climate action. This year’s theme is energy: where it comes from, how to scale it and how AI can optimize the grid in newfound ways. Throughout the week, NVIDIA will be highlighting its own innovative climate technologies, as well as a pair of recently published product carbon footprint reports on the emissions intensity of NVIDIA GPUs. AI Usage Isn’t Black and White — It Can Actually Be Green AI can play a critical role in stabilizing energy grids by pinpointing anomalies at a rapid rate. These timely insights can allow operators to respond to issues efficiently before they affect the larger grid. Forecasted AI-Induced Energy Savings Across Energy-Intensive Sectors by 2035 Sector Subsector 2035 AI Energy Savings (%) 2035 Demand: Reference Case Scenario (in petajoules) Industry Iron and Steel 3 1,160 Industry Cement 4 500 Industry Chemicals 2 10,440 Industry Aluminum 4 260 Industry Paper 2 1,860 Industry Other 8 13,650 Transportation Light commercial vehicles 6 8,160 Transportation Heavy duty trucks 3 3,670 Transportation Cars 3 4,460 Transportation Buses 6 1,690 Transportation Aviation 4 3,120 Transportation Shipping 4 940 Transportation Rail 7 530 Buildings Residential 1 4,780 Buildings Non-residential 4 1,760 Data Sources: Davide D’Ambrosio et al., Energy and AI (Paris: International Energy Agency, April 2025) and “Net Zero America: Potential Pathways, Infrastructure, and Impacts,” Princeton University, as featured in CSIS’ report “AI for the Grid.” According to Net-Zero America Project’s calculations, if AI applications are fully adopted, nearly 4.5% of projected energy demand in 2035 will be saved across the three most energy-intensive sectors — industry, transportation and buildings. NVIDIA joined a Climate Week panel discussion on AI: Powering a More Productive Energy Future yesterday following the release of Center for Strategic and International Studies findings on AI and energy. Panelists included Crusoe Energy Systems, a company that builds and operates clean computing infrastructure, and Emerald AI, a startup developing an AI solution to control data center power use during times of peak grid demand. This discussion centered around how AI will advance sustainability solutions at an unprecedented pace–from responsible grid and power infrastructure scaling to reliable transportation and nuclear energy optimization. Startup Ecosystem Advances AI Energy Efficiency, Sustainability Projects Emerald AI, a NVIDIA NVentures portfolio company, is collaborating with NVIDIA on a recently unveiled NVIDIA Omniverse Blueprint for building high-performance, grid-friendly and energy-efficient AI infrastructure. This new reference design enables the transformation of data centers into fully integrated AI factories — optimized so that every watt of energy contributes to intelligence generation. “As a collaborator on NVIDIA’s reference design for giga-scale AI factories, we’re helping prove that AI compute can be power-flexible,” said Varun Sivaram, founder and CEO of Emerald AI. “It’s a paradigm shift with a massive prize: unlocking 100 gigawatts of untapped power grid capacity and resolving AI’s energy bottleneck while promoting affordable, reliable and clean power grids.” Emerald AI is a member of the NVIDIA Inception program for startups, within the Sustainable Futures initiative. These companies are pioneering developments in fields such as green computing, sustainable infrastructure, wildlife conservation and more. Sustainable Futures members Vibrant Planet, FortyGuard, Pachama and Wherobots are also attending this week’s summit. Decreasing the Carbon Footprint of NVIDIA Products and Operations NVIDIA is continuously working to decrease its own carbon footprint. Its first product carbon footprint summary comparison was recently released — revealing a 24% reduction in embodied carbon emissions intensity between NVIDIA HGX H100 and HGX B200 baseboards. Scope and methodology of the product carbon footprint analysis for NVIDIA HGX B200. NVIDIA will continue to publish product carbon footprint summaries of newly released products to spotlight improvements in energy efficiency and sustainability. In terms of NVIDIA’s physical footprint, all offices and data centers under the company’s operational control run on 100% renewable energy — and carbon-free electricity is purchased to cover 100% of the company’s leased data centers’ footprint. NVIDIA headquarters in Santa Clara, California Applying AI to Climate and Weather Research High-resolution, AI-powered weather models are helping strengthen energy systems and reduce vulnerability to unpredictable climate events. When used to support energy grid stability, these simulations can help utilities more precisely direct maintenance crews to remove obstacles close to power lines ahead of storms. AI-driven climate models are also poised to increase the adoption and usage of renewables across the energy grid by lowering costs and ramping up efficiency. Josh Parker, head of sustainability at NVIDIA, and Holly Paeper, president of commercial HVAC Americas for Trane Technologies, spoke during a Climate Week NYC fireside chat at the Nest Climate Campus. With these climate models, grid operators can accurately determine factors like the amount of power wind turbines will generate on a given day, or how much energy collected in solar batteries will need to be saved to compensate and keep a city’s lights on and stable. These insights can help energy providers manage load and lower the cost of adopting renewables, presenting a path forward to decarbonize the grid. The NVIDIA Earth-2 platform offers tools, microservices, and reference implementations that help developers build applications to simulate and visualize weather and climate predictions at a global scale. Mike Pritchard, director of climate simulation research at NVIDIA, spoke on a Climate Week panel about AI and climate science at the Columbia Engineering Innovation Hub. Work powered by Earth-2 is featured on an array of panels at Climate Week, including Columbia University’s GenAI for Climate Science, AI for Energy and Energy for AI, Where the Internet Lives, Presented by Google, and the AWS Climate Tech & AI Forum. Learn more about NVIDIA Earth-2 and sustainable computing solutions.

NVIDIA, OpenAI Announce ‘the Biggest AI Infrastructure Deployment in History’
- Data Center
- Generative AI
- AI Factory
- Artificial Intelligence
OpenAI and NVIDIA just announced a landmark AI infrastructure partnership — an initiative that will scale OpenAI’s compute with multi-gigawatt data centers powered by millions of NVIDIA GPUs. To discuss what this means for the next generation of AI development and deployment, the two companies’ CEOs, and the president of OpenAI, spoke this morning with Read Article
OpenAI and NVIDIA just announced a landmark AI infrastructure partnership — an initiative that will scale OpenAI’s compute with multi-gigawatt data centers powered by millions of NVIDIA GPUs. To discuss what this means for the next generation of AI development and deployment, the two companies’ CEOs, and the president of OpenAI, spoke this morning with CNBC’s Jon Fortt. “This is the biggest AI infrastructure project in history,” said NVIDIA founder and CEO Jensen Huang in the interview. “This partnership is about building an AI infrastructure that enables AI to go from the labs into the world.” Through the partnership, OpenAI will deploy at least 10 gigawatts of NVIDIA systems for OpenAI’s next-generation AI infrastructure, including the NVIDIA Vera Rubin platform. NVIDIA also intends to invest up to $100 billion in OpenAI progressively as each gigawatt is deployed. “There’s no partner but NVIDIA that can do this at this kind of scale, at this kind of speed,” said Sam Altman, CEO of OpenAI. The million-GPU AI factories built through this agreement will help OpenAI meet the training and inference demands of its next frontier of AI models. “Building this infrastructure is critical to everything we want to do,” Altman said. “This is the fuel that we need to drive improvement, drive better models, drive revenue, drive everything.” (L to R): OpenAI President Greg Brockman, NVIDIA Founder and CEO Jensen Huang, and OpenAI CEO Sam Altman Building Million-GPU Infrastructure to Meet AI Demand Since the launch of OpenAI’s ChatGPT — which in 2022 became the fastest application in history to reach 100 million users — the company has grown its user base to more than 700 million weekly active users and delivered increasingly advanced capabilities, including support for agentic AI, AI reasoning, multimodal data and longer context windows. To support its next phase of growth, the company’s AI infrastructure must scale up to meet not only training but inference demands of the most advanced models for agentic and reasoning AI users worldwide. “The cost per unit of intelligence will keep falling and falling and falling, and we think that’s great,” said Altman. “But on the other side, the frontier of AI, maximum intellectual capability, is going up and up. And that enables more and more use — and a lot of it.” Without enough computational resources, Altman explained, people would have to choose between impactful use cases, for example either researching a cancer cure or offering free education. “No one wants to make that choice,” he said. “And so increasingly, as we see this, the answer is just much more capacity so that we can serve the massive need and opportunity.” In 2016, NVIDIA CEO Jensen Huang hand-delivered the first NVIDIA DGX system to OpenAI’s headquarters in San Francisco. The first gigawatt of NVIDIA systems built with NVIDIA Vera Rubin GPUs will generate their first tokens in the second half of 2026. The partnership expands on a long-standing collaboration between NVIDIA and OpenAI, which began with Huang hand-delivering the first NVIDIA DGX system to the company in 2016. “This is a billion times more computational power than that initial server,” said Greg Brockman, president of OpenAI. “We’re able to actually create new breakthroughs, new models…to empower every individual and business because we’ll be able to reach the next level of scale.” Huang emphasized that though this is the start of a massive buildout of AI infrastructure around the world, it’s just the beginning. “We’re literally going to connect intelligence to every application, to every use case, to every device — and we’re just at the beginning,” Huang said. “This is the first 10 gigawatts, I assure you of that.” Watch the CNBC interview below.

AI On: How Onboarding Teams of AI Agents Drives Productivity and Revenue for Businesses
- Generative AI
- Software
- Agentic AI
- AI On
- NVIDIA NeMo
- NVIDIA NIM
AI is no longer solely a back-office tool. It’s a strategic partner that can augment decision-making across every line of business. Whether users aim to reduce operational overhead or personalize customer experiences at scale, custom AI agents are key. As AI agents are adopted across enterprises, managing their deployment will require a deliberate strategy. The Read Article
AI is no longer solely a back-office tool. It’s a strategic partner that can augment decision-making across every line of business. Whether users aim to reduce operational overhead or personalize customer experiences at scale, custom AI agents are key. As AI agents are adopted across enterprises, managing their deployment will require a deliberate strategy. The first steps are architecting the enterprise AI infrastructure to optimize for fast, cost-efficient inference and creating a data pipeline that keeps agents continuously fed with timely, contextual information. Alongside human and hardware resourcing, onboarding AI agents will become a core strategic function for businesses as leaders orchestrate digital talent across the organization. Here’s how to onboard teams of AI agents: 1. Choose the Right AI Agent for the Task Just as human employees are hired for specific roles, AI agents must be selected and trained based on the task they’re meant to perform. Enterprises now have access to a variety of AI models — including for language, vision, speech and reasoning — each with unique strengths. For that reason, proper model selection is critical to achieving business outcomes: Choose a reasoning agent to solve complex problems that require puzzling through answers. Use a code-generation copilot to assist developers with writing, changing and merging code. Deploy a video analytics AI agent for analyzing site inspections or product defects. Onboard a customer service AI assistant that’s grounded in a specific knowledge base — rather than a generic foundation model. Model selection affects agent performance, costs, security and business alignment. The right model enables the agent to accurately address business challenges, align with compliance requirements and safeguard sensitive data. Choosing an unsuitable model can lead to overconsumption of computing resources, higher operational costs and inaccurate predictions that negatively impact agent decision-making. With software like NVIDIA NIM and NeMo microservices, developers can swap in different models and connect tools based on their needs. The result: task-specific agents fine-tuned to meet a business’ goals, data strategy and compliance requirements. 2. Upskill AI Agents by Connecting Them to Data Onboarding AI agents requires building a strong data strategy. AI agents work best with a consistent stream of data that’s specific to the task and the business they’re operating within. Institutional knowledge — the accumulated wisdom and experience within an organization — is a crucial asset that can often be lost when employees leave or retire. AI agents can play a pivotal role in capturing and preserving this knowledge for employees to use. Connecting AI to data sources: To function at their best, AI agents must interpret a variety of data types, from structured databases to unstructured formats such as PDFs, images and videos. Such connection enables the agents to generate tailored, context-aware responses that go beyond the capabilities of a standalone foundation model, delivering more precise and valuable outcomes. AI as a knowledge repository: AI agents benefit from systems that capture, process and reuse data. A data flywheel continuously collects, processes and uses information to iteratively improve the underlying system. AI systems benefit from this flywheel, recording interactions, decisions and problem-solving approaches to self-optimize their model performance and efficiency. For example, integrating AI into customer service operations allows the system to learn from every conversation, capturing valuable feedback and questions. This data is then used to refine responses and maintain a comprehensive repository of institutional knowledge. NVIDIA NeMo supports the development of powerful data flywheels, providing the tools for continuously curating, refining and evaluating data and models. This enables AI agents to improve accuracy and optimize performance through ongoing adaptation and learning. 3. Onboard AI Agents Into Lines of Business Once enterprises create the cloud-based, on-premises or hybrid AI infrastructure to support AI agents and refine the data strategy to feed those agents timely and contextual information, the next step is to systematically deploy AI agents across business units, moving from pilot to scale. According to a recent IDC survey of 125 chief information officers, the top three areas that enterprises are looking to integrate agentic AI are IT processes, business operations and customer service. In each area, AI agents help enhance the productivity of existing employees, such as by automating the ticketing process for IT engineers or giving employees easy access to data to help serve customers. AI agents in the enterprise could also be onboarded for: For telecom operations, Amdocs builds verticalized AI agents using its amAIz platform to handle complex, multistep customer journeys — spanning sales, billing and care — and advance autonomous networks from optimized planning to efficient deployment. This helps ensure performance of the networks and the services they support. NVIDIA has partnered with various enterprises, such as enterprise software company ServiceNow, and global systems integrators, like Accenture and Deloitte, to build and deploy AI agents for maximum business impact across use cases and lines of business. 4. Provide Guardrails and Governance for AI Agents Just like employees need clear guidelines to stay on track, AI models require well-defined guardrails to ensure they provide reliable, accurate outputs and operate within ethical boundaries. Topical guardrails: Topical guardrails prevent the AI from veering off into areas where they aren’t equipped to provide accurate answers. For instance, a customer service AI assistant should focus on resolving customer queries and not drift into unrelated topics such as upsells and offerings. Content safety guardrails: Content safety guardrails moderate human-LLM interactions by classifying prompts and responses as safe or unsafe and tagging violations by category when unsafe. These guardrails filter out unwanted language and make sure references are made only to reliable sources, so the AI’s output is trustworthy. Jailbreak guardrails: With a growing number of agents having access to sensitive information, the agents could become vulnerable to data breaches over time. Jailbreak guardrails are designed to help with adversarial threats as well as detect and block jailbreak and prompt injection attempts targeting LLMs. These help ensure safer AI interactions by identifying malicious prompt manipulations in real time. NVIDIA NeMo Guardrails empower enterprises to set and enforce domain-specific guidelines by providing a flexible, programmable framework that keeps AI agents aligned with organizational policies, helping ensure they consistently operate within approved topics, maintain safety standards and comply with security requirements with the least latency added at inference. Get Started Onboarding AI Agents The best AI agents are not one-size-fits-all. They’re custom-trained, purpose-built and continuously learning. Business leaders can start their AI agent onboarding process by asking: What business outcomes do we want AI to drive? What knowledge and tools does the AI need access to? Who are the human collaborators or overseers? In the near future, every line of business will have dedicated AI agents — trained on its data, tuned to its goals and aligned with its compliance needs. The organizations that invest in thoughtful onboarding, secure data strategies and continuous learning are poised to lead the next phase of enterprise transformation. Watch this on-demand webinar to learn how to create an automated data flywheel that continuously collects feedback to onboard, fine-tune and scale AI agents across enterprises. Stay up to date on agentic AI, NVIDIA Nemotron and more by subscribing to NVIDIA AI news, joining the community and following NVIDIA AI on LinkedIn, Instagram, X and Facebook. Explore the self-paced video tutorials and livestreams.

The UK’s ‘Goldilocks Moment for AI’: NVIDIA, UK and US Leaders Highlight AI Infrastructure Investments
- Data Center
- Generative AI
- AI Factory
- Artificial Intelligence
- Data Science
- Economic Development
- Events
- High-Performance Computing
- NVIDIA DGX
- NVIDIA in Europe
- Social Impact
- Sovereign AI
The U.K. was the center of the AI world this week as NVIDIA, U.K. and U.S. leaders announced new initiatives toward making the nation an AI superpower. NVIDIA founder and CEO Jensen Huang’s visit to the U.K. this week culminated in an NVIDIA AI ecosystem celebration today at Town Hall by Bottaccio in London, where Read Article
The U.K. was the center of the AI world this week as NVIDIA, U.K. and U.S. leaders announced new initiatives toward making the nation an AI superpower. NVIDIA founder and CEO Jensen Huang’s visit to the U.K. this week culminated in an NVIDIA AI ecosystem celebration today at Town Hall by Bottaccio in London, where he welcomed U.K. Prime Minister Keir Starmer and U.K. Secretary of State for Science, Innovation and Technology Liz Kendall on stage to discuss the nation’s “Goldilocks moment” where world-class universities, researchers, startups and venture capitalists converge to create a golden network for building out the nation’s AI. Huang also highlighted plans for the U.K.’s AI infrastructure on a panel with Peter Kyle, U.K. Secretary of State for Business and Trade, and Howard Lutnick, U.S. Secretary of Commerce. Panel with U.K. Secretary of State for Business and Trade Peter Kyle, U.S. Secretary of Commerce Howard Lutnick and NVIDIA founder and CEO Jensen Huang. The United Kingdom was the birthplace of the industrial revolution, Huang said. Now, it’s the world’s third largest AI market — home to 3,700 companies and 60,000 employees, a powerhouse of talent and enterprise — making it an ideal ecosystem for pushing forth the next industrial revolution driven by AI. “This is the biggest-ever tech agreement between the United States and the United Kingdom,” said Starmer. He highlighted that the U.K’s work with NVIDIA and the U.S. government is focused on using AI for security and safety for both countries, in addition to business and trade. “[AI], which some people find strange and confusing, can open doors,” said Secretary Kendall. “The role of this government is to open doors … and together with [NVIDIA], we can open those doors and give that hope to people in this country.” U.K. Secretary of State for Science, Innovation and Technology Liz Kendall with NVIDIA founder and CEO Jensen Huang. “This isn’t just about London,” Secretary Kyle said, highlighting the collaboration’s reach will span Belfast, Manchester, Edinburgh and other parts of the country. “What you’re seeing is the renewal, the refocus and crucially, the modernizing of the special relationship [between the U.K. and U.S.],” he said. That modernization taps into AI and digital infrastructure. Secretary Lutnick emphasized the importance of building this infrastructure, highlighting how the U.S. is bringing more energy online to power the AI factories that will make this transformation possible. “One of the things we need to do is to build — and that’s part of our philosophy: to build sufficiently at home so that we have the capacity to care for ourselves and the rest of the world if we need to,” Lutnick said. Combining supercomputing hyperscale facilities and AI investments in Britain will result in incredible scientific exploration and discovery — and crucially, the commercialization of it, Kyle added. “I believe the greatest natural resource of the U.K. is the incredible researchers and scientists,” Huang said. “It is really quite extraordinary. Your universities are creating critical thinkers, independent thinkers, creative thinkers — and they invent amazing things.” Over 500 attendees from startups, venture capital companies, higher education and industry came together at the event to forge connections, exchange ideas and catalyze new growth opportunities at the forefront of AI. NVIDIA Announces Investment in the UK Huang announced NVIDIA’s £2 billion investment in partnership with venture capital firms that have a longstanding U.K. presence, including Accel, Air Street Capital, Balderton Capital, Hoxton Ventures and Phoenix Court — all of which attended the AI ecosystem celebration. Designed to foster the U.K. AI startup ecosystem and scale AI’s impact across industries, the investment will act as an economic catalyst, bringing more innovative technologies and AI applications to market through new companies and jobs. Read more about other AI makers leading innovation in the U.K. More Key Announcements From the Week NVIDIA and partners are deploying 120,000 NVIDIA Blackwell GPUs — the largest AI infrastructure rollout in U.K. history, 100x more powerful than today’s top supercomputers. By 2026, up to 60,000 GPUs will power new AI factories with Microsoft, Nscale, OpenAI and CoreWeave, enabling the next wave of U.K. innovation. NVIDIA and Oxford Quantum Circuits are building a quantum-GPU supercenter — advancing the U.K.’s leadership at the frontier of science. With techUK and QA, NVIDIA is launching a robotics R&D hub to train and upskill the next generation of AI talent. Built on NVIDIA Grace Hopper Superchips, Isambard-AI — the U.K.’s most powerful AI supercomputer, based at the University of Bristol — is accelerating national projects including for healthcare, climate science and public services. Learn more about NVIDIA’s collaboration with the U.K. to fuel innovation, economic growth and jobs.

NVIDIA Blackwell: Born for Extreme-Scale AI Inference
- Data Center
- Explainer
- AI Factory
- Artificial Intelligence
- Hardware
- Inference
- NVIDIA BlueField
- NVLink
NVIDIA Blackwell is the core of an entire system architecture designed specifically to power AI factories that produce intelligence through inference using the largest and most complex AI models.


NPR explores the latest in games and gaming culture — from the latest digital titles to what's on our tabletops.
Video game publisher Electronic Arts going private in a deal valued at $55 billion
Electronic Arts, the video game publisher behind titles like "Madden NFL" and "The Sims," says it has agreed to be acquired by a group of investors in a deal worth $55 billion.
Electronic Arts, the video game publisher behind titles like "Madden NFL" and "The Sims," says it has agreed to be acquired by a group of investors in a deal worth $55 billion.
'Silent Hill f' surprises as one of the boldest and best horror games ever
Silent Hill f stands among the series best by prioritizing atmosphere and storytelling.
Silent Hill f stands among the series best by prioritizing atmosphere and storytelling. (Image credit: Konami)
After 6 years, Hollow Knight Silksong is here at last — and it was worth the wait
Hollow Knight was a Kickstarter-backed project that obliterated expectations. Now, after years of rumors, memes and anticipation, the three-person indie developer Team Cherry has delivered the sequel.
Hollow Knight was a Kickstarter-backed project that obliterated expectations. Now, after years of rumors, memes and anticipation, the three-person indie developer Team Cherry has delivered the sequel. (Image credit: Team Cherry)
The wait for video game fans is finally over. 'Hollow Knight: Silksong' is here
The long-awaited sequel to the wildly popular indie video game is finally out, six years after fans learned one would come along.
The long-awaited sequel to the wildly popular indie video game is finally out, six years after fans learned one would come along.
2025 Pokémon World Championships show how competitive the game still is
The annual event pits some of the trading card and video game's most seasoned players against each other — and it demonstrates how Pokémon has maintained its grip on pop culture.
The annual event pits some of the trading card and video game's most seasoned players against each other — and it demonstrates how Pokémon has maintained its grip on pop culture. (Image credit: Jamal Michel)
The renowned video game series Metal Gear is back
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
The Metal Gear video game series is known for its innovations in game design, as well as stories that confront heavy philosophical themes — like the relationship between people and technology.
It started with friends at home. Now Dungeons & Dragons is in its stadium era
In the past decade or so, actors and comedians have adopted D&D as a performance medium. Podcasts and web series have expanded into stadium tours – and fueled growing interest in the game more broadly.
In the past decade or so, actors and comedians have adopted D&D as a performance medium. Podcasts and web series have expanded into stadium tours – and fueled growing interest in the game more broadly. (Image credit: Andrew Max Levy)
It's 2025, the year we decided we need a widespread slur for robots
People all over TikTok and Instagram are using the word "clanker" as a catch-all for robots and AI. Here's a deep dive into the origins of the pejorative and an explanation of why it's spreading.
People all over TikTok and Instagram are using the word "clanker" as a catch-all for robots and AI. Here's a deep dive into the origins of the pejorative and an explanation of why it's spreading. (Image credit: Leon Neal)
Hasan Piker: a "himbo gateway drug" for progressives?
Hasan Piker likes fitness, gaming, and progressive politics, and millions of young men flock to him for his opinions. Is he the Joe Rogan of the left that Democrats are looking for? Hasan says no.
Hasan Piker likes fitness, gaming, and progressive politics, and millions of young men flock to him for his opinions. Is he the Joe Rogan of the left that Democrats are looking for? Hasan says no. (Image credit: Courtney Theophin / NPR)
Preview — Shinobi: Art of Vengeance updates arcade action with slick new style
SEGA revives a franchise that began in 1980s arcades with Shinobi: Art of Vengeance. From the developers of the gorgeous Streets of Rage 4, the new game bursts with striking animation and snappy action.
SEGA revives a franchise that began in 1980s arcades with Shinobi: Art of Vengeance. From the developers of the gorgeous Streets of Rage 4, the new game bursts with striking animation and snappy action. (Image credit: SEGA)

Games. Culture. Criticism.
Katanaut VIDEO Review
- Reviews
- Action
- Exploration
- extra-terrestial
- Grind
- Horror
- Platformer
- replay
- Roguelike
HIGH Atmospheric. Exceptional pixel art.
LOW Minimal story and half-baked mechanics.
WTF Cow + wolf = giant monster bone bear?
The post Katanaut VIDEO Review appeared first on Gamecritics.com.
Bloody, Senseless Violence HIGH Atmospheric. Exceptional pixel art. LOW Minimal story and half-baked mechanics. WTF Cow + wolf = giant monster bone bear? TRANSCRIPT: Hi everyone! Eugene Sax here with another review from GameCritics.com. A distress signal sounds. A small response group led by a fierce warrior named Naut heads out to a space station inhabited by thousands of people, only to find it quiet and desolate — but not empty. They quickly discover that the residents have been turned into terrible monsters. With survival as the only option, this small band must fight the horde to stay alive, while ultimately trying to find out what happened. Katanaut is a 2D action roguelike where players take on the role of Naut, a warrior with a knack for swords and an exterminator of monstrous creatures. Players will infiltrate the overrun space station, pick up special abilities and power ups, and fight bosses to get to the truth of what’s happening. As players go through each level and defeat enemies, they’ll uncover new things to unlock for future runs, like new weapons, guns, abilities, and passive upgrades. During play, there’s a lot of emphasis on movement and flow while balancing slicing with swords and shooting enemies. For example, the player’s gun only has a limited number of bullets, and gaining more requires players to get in close with melee, so each encounter becomes a bloody dance of shooting enemies from afar before diving headfirst into the horde to get ammo back. In addition, there’s a wealth of active abilities that can boost Naut’s combat abilities, like a ball of eldritch lightning, summoning a small group of allies, or things like shield generation or damaging enemies if players dodge-roll through them. There’s plenty of variety overall to make each run feel unique in how players will interact with the environment and the horde they’re fighting through. In terms of atmosphere, there’s an eerie and tense energy that Katanaut nails. Every cut paints the walls of the station in blood, and the environments become more and more grotesque as players near the core. There also seems to be a hint of mental manipulation – is Naut wanting to eliminate the threat and save the world, or is he trying to learn more and harness this power for himself? Is he being manipulated by this unknown power, or will he be strong enough to resist? Only time will tell as players run through again and again. While this all seems like a recipe for success and Katanaut does give a strong first impression, that feeling, unfortunately, fades quickly. My biggest issue with the experience is that the roguelike elements are here, but they aren’t quite on target. For example, while there are plenty of varied and interesting abilities, the guns feel too similar and boring. Sure, the damage of a given weapon can go up or down, but none felt that interesting, or even that different from one another, making guns overall seem like an afterthought. Main melee weapons suffer from this as well, although this might be more of a pacing issue. Katanaut offers six main weapons, but I have yet to unlock more than one additional weapon after all the time I’ve spent with it, and that includes fully completing a run. Speaking of pacing issues, it’s not limited to the main weapon unlocks. Looking at the campaign’s structure as a whole, progression from run to run feels so incremental that the time investment doesn’t feel worth it. Increasing health by one point, increasing stamina by five points, increasing katana damage by 5% — it all feels tiny, grindy and unsatisfying, and it makes the ultimate goal of reaching the end feel like an impossible slog that will take much, much longer than I want to spend with it. These are all significant downsides, and the story was equally unsatisfying. Does a roguelike need to have a grand, overarching narrative to be good? No. But does it need to at least have some core of a story to motivate me for why I should care about going through this space station? I think so. I wish I could say that the payoff was worth it, but after finishing a run, I got to see the credits for the game and then opened up an enhanced difficulty — and that was it! None of the story questions were answered! What was the villain’s motivation? Why create the monsters? If I beat the boss, why do I need to go back and do the same run again, but harder? This made the “ending” fall completely flat for me, and after that narrative letdown, I didn’t feel a lot of motivation to continue. Katanaut looks good and has potential, and honestly, it’s getting better by the day. The developer has been dropping frequent updates that offer additions and enhancements that weren’t there when I first started playing, and the push and pull of going between melee and ranged during the action feels on point. However, there’s a lot of competition in the roguelike genre right now, and in order to succeed, Katanaut‘s going to need better handling of its story and adjustments to the grindy nature of the meta-progression. As it stands today, it didn’t land with me and I haven’t stuck with it, but that could change in the future with a few more patches and upgrades. For me, Katanaut gets 6.5 otherworldly abominations out of ten. Rating: 6.5 out of 10 Disclosures: This game is developed and published by Voidmaw. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 8.5 hours of play were spent playing the game, and the game was completed. There are no multiplayer modes. Parents: This game is not rated by the ESRB. Players will use all types of weapons (blades, guns, grenades, etc) to slice enemies to bloody pieces. Dead bodies and gore are shown in each level. There are a lot of otherworldly horrors comprised of fleshy tissue, blood, and teeth. While there is no salty language in the game, there’s plenty of disturbing imagery throughout. Colorblind Modes: There are no colorblind modes. Deaf & Hard of Hearing Gamers: There is text in-game, and the text is resizable. Audio is not needed for gameplay. The game is fully accessible. Controls: Controls are fully remappable. The post Katanaut VIDEO Review appeared first on Gamecritics.com.
Sonic Racing: CrossWorlds Review
- Reviews
- arcade racers
- Kart racing
- Racing
- Sega
- Sonic
- Sonic Team
HIGH Excellent handling and a lot of customization.
LOW Lack of modes and unbalanced items.
WTF Sega needs to renew an agreement with Ferrari so we can get a new OutRun game.
The post Sonic Racing: CrossWorlds Review appeared first on Gamecritics.com.
Driving Around At The Speed Of Sound HIGH Excellent handling and a lot of customization. LOW Lack of modes and unbalanced items. WTF Sega needs to renew an agreement with Ferrari so we can get a new OutRun game. Despite running faster than any car, Sonic the Hedgehog has quite a background in racing games. From his humble origins in the Sonic Drift titles to the much-beloved Sonic & All-Stars Racing Transformed, Sega’s Blue Blur knows his way around a set of wheels. Now, six years after his last racing experience (Team Sonic Racing) Sonic returns to the starting grid with Sonic Racing: CrossWorlds. As an arcade racing lover and Sonic superfan, the idea of playing a brand new Sonic racer had me excited. What also piqued my interest was the fact that it was being developed by the internal Team Sonic studio (English studio Sumo Digital developed past racers) and would that it would receive contributions from developers of Sega’s Initial D arcade cabinets. The presentation grabbed me right away. Par for the course for any great Sonic title, players are presented with an awesome opening cutscene set to some bombastic pop-rock. The bright aesthetic permeates throughout the menus and gameplay, with characters modeled exceptionally well, and even fully-voiced. I loved how talkative everyone is, with bits of dialogue in the character select screen and the beginning and end of each race. There’s also a jukebox full of great songs, including tracks from Sonic Riders and Sonic Frontiers. In motion, CrossWorlds is a visual marvel, and the main gimmick comes from its titular mechanic. Basically, on the second lap of a race, the character in first place sees two portals in front of them and they choose the path they want, transporting them to a new track for that lap, and returning to the main track in time for the third and final lap. This results in a random new world appearing in every race. No matter what’s chosen, each course has something awesome to look at, whether it’s a herd of dinosaurs running, a mysterious pirate ship shrouded in darkness, or wide-open fields of green grass in the distance. Sure, it’s almost expected that Sonic games feature a vibrant aesthetic and kickass music, but I’m happy to see Sonic Team didn’t slack off with this racing spinoff. However, aesthetics aside, the driving is what’s key in in racing titles. Played from a third-person perspective, Sonic Racing: Crossworlds is a kart-style racer that sees players control one of 18 characters taken from across the larger Sonic series before competing in a variety of events and courses. Right off the bat the driving is exceptional, with a great sense of speed and weight in all the vehicles. Cars and drivers are separated by different types: Speed, Acceleration, Handling, Power, and Boost. Each offers various strengths and weaknesses and the variety in both default and unlockable of cars is solid. There are also plenty of options to customize vehicles with different parts. Rather than feeling bouncy or floaty like most kart racers, I’d say this falls in line with something like a pure arcade experience, like Cruis’n Blast (owing to the devs’ arcade roots) thanks to the cars feeling heavier than I would have expected. Drifting is responsive, with a meter building up if players can hold their drifts as long as possible. Tricks can also be done while jumping in the air, resulting in a boost when landing. While I enjoyed the driving overall and trying to outmaneuver my opponents on the track, one thing I couldn’t enjoy was its use of items. Like Mario Kart or other mascot kart racers, different items can be collected and used offensively or defensively. They’re mostly standard stuff like speed boots or items that can be thrown at players. Sadly, most of these feel horribly balanced and seem to break the flow of most races. I get that rubberbanding is the name of arcade titles like this, but I played through some ridiculous instances of the AI catching up at the very last second thanks to a poorly-timed item hitting me. A major surprise of CrossWorlds has been the overwhelming amount of options players have, even before setting foot on a track. Things like the customizable car parts and various combinations of items for use in a race (like offensive weapons or speed boosting gadgets) strategy to what could have been a standard kart racer. For example, my main racer was Tails, who falls under the “acceleration” subclass. I centered my build around improved speed, boosting, and drifting. Another cool thing is the inclusion of rivals. Throughout each of the grand prix modes, a random character will be made the players’ rival. At the start of the cup, there’s a cool bit of dialogue between the two, which makes for some humorous interactions for fans of the series. Things like hearing Dr. Eggman complain about being forced to settle for battling Tails instead of Sonic is a nice treat. Speaking of fans, I think absolute best part of Sonic Racing: CrossWorlds has to be the sheer amount of love for Sonic and Sega as a whole. Courses like Radical Highway are ripped straight from Sonic Adventure 2, complete with the music from the original, and I could have sworn one track is one ginat reference to After Burner. The ‘stage complete’ music from the mainline Sonic series plays after every race, and the guest characters from other related franchises are cool, with faces appearing from Yakuza, Persona, SpongeBob SquarePants, and Pac-Man coming soon via DLC. With all of that said, at this point in the review I have to say that I do wish there were more to CrossWorlds than just racing. The main grand prix is enjoyable and the Race Park adds a lot of variety by offering things like events that reward bumping into others for a speed boost or trying to collect the most rings. However, a few more events or some supporting content like minigames or perhaps things taken from Sonic’s long history would go a good way towards making the experience feel richer. Don’t get me wrong, though — while Sonic Racing: CrossWorlds might not dethrone Mario’s racing adventures, it’s a solid racing title in its own right thanks to great handling and an overwhelming amount of options. I would have liked to see a little more supporting the package as a whole, but what’s here must surely rank among the finest arcade-style racers from the last few years. For those who absolutely gotta go fast, this one is an easy recommendation. Rating: 8.5 out of 10 Buy Sonic Racing: CrossWorlds – PC – PS – XB – SW Disclosures: This game is published by Sega and developed by Sonic Team. It is available on PC, XBO, XBX/S, Switch/2, PS4/5. This copy was obtained via the publisher and was reviewed on PS5. Approximately 10 hours were spent in single-player, and the game was not completed. No time was spent in multiplayer. Parents: According to the ESRB, this game is rated E for Mild Fantasy Violence. According to the site: Sonic Racing: CrossWorlds is rated E for Everyone by the ESRB with Mild Fantasy Violence. Also includes In-Game Purchases. This is a kart-racing game in which players compete in whimsical racing events with characters from the Sonic universe. As players race against other drivers, they can use cartoony power-ups (e.g., spike balls, boxing-glove missiles, saw blades) to slow opponents’ progress and knock them off balance. Being hit by a power-up causes characters’ karts to blink red and slow down. Characters emit small cries when hitting or being hit by an obstacle (e.g., t-rexes, trucks). Colorblind Modes: Colorblind modes are not present in the options menu. Deaf and Hard-of-Hearing Gamers: There are plenty of visual cues during races. All of these can be adjusted in the menu. Subtitles are present and can be resized. As no audio cues are needed for gameplay, I’d say this is fully accessible. Remappable Controls: The controls cannot be remapped and there is no diagram. On PS5, X is used to accelerate, R2 is used to drift, L1 is used to activate items, and Square is used to look behind. The post Sonic Racing: CrossWorlds Review appeared first on Gamecritics.com.
Agatha Christie: Death On The Nile Review
- Reviews
- adaptation
- agatha christie
- Classic
- Graphic
- hercule poirot
- Literature
- Novel
- Visual Novel
HIGH Well-crafted homage to a classic murder mystery.
LOW Few locales in the campaign, resulting in visual boredom.
WTF Petting street rats?!
The post Agatha Christie: Death On The Nile Review appeared first on Gamecritics.com.
Ready To Play A Book? HIGH Well-crafted homage to a classic murder mystery. LOW Few locales in the campaign, resulting in visual boredom. WTF Petting street rats?! Agatha Christie: Death on the Nile sets out to translate a well-known murder mystery novel onto today’s gaming consoles, putting players in the shoes of famous fictional detective Hercule Poirot as he struggles to untangle a well-thought-out and well-executed homicide case. Set in the ‘70s and unraveling mostly on the S.S. Karnak with the Nile river sparkling in the background, this point-and-click adventure presents a series of meaty logic-based puzzle challenges, forcing the player to don their thinking cap right away. Unlike other cross-media iterations of this popular novel, Agatha Christie: Death on the Nile spices things up by introducing a second playable character that isn’t part of the source material — namely, a budding detective named Jane Royce, who works alongside Poirot while investigating a different death on her own. At first, I cringed at this inclusion, given that I saw no need to deviate that much from the established plot. Also, as a character, Royce is the exact opposite of Poirot in several regards — he is male, she is female. He is white, she is black. He is hetero, she is lesbian. He refers to himself in the third person, she speaks normally. This play on stark contrasts didn’t do much to lure me in… at first. Yet as the chapters rolled on, I got accustomed to and enjoyed controlling Royce as much as I did Poriot. Her sections take a different, more ‘hands-on’ approach and she even stars in several stealth and action sequences, while Poriot mostly moves around and speaks. However — and most importantly — her arc deftly complements the novel’s highpoints, adding to the narrative in a manner fitting for the medium of videogames. As a result, this character never felt like someone competing for the spotlight, and Nile’s runtime proved sufficient to leave even the most cost-conscious consumer satisfied. As for the gameplay, it’s comprised of curated, tough-to-crack logic puzzles while also being rich in varied mini-games. For instance, when a character refused to share info unless she heard her favorite song, I had to meddle with an old jukebox’s interior electronics, altering pieces to allow for proper electric flow. Later, while inspecting why the smoke coming out of the boat’s chimney suddenly turned black, I had to get familiar with how the Karnak’s furnace worked via an iteration of the classic Pipe Dream path-making formula. I was pleasantly surprised at how varied and creative these challenges were, and the constant evolution in their difficulty is perhaps the most confident example of Nile’s quality — it simply never dropped the ball with any lackluster obstacles. Throughout Nile’s chapters, I also had to diligently inspect 3D pieces of evidence before spending hours within the main characters’ “mind maps” (accessible via menu) where all hard-earned deductions are stored and comprehensively arranged. Then, I had to carefully connect the scattered info into rock-solid conclusions that rose above all of the obfuscating layers smothering the truth. This process often involved pointing out which character could or couldn’t have taken a particular action due to their physical location at a precise moment in the scenario, as corroborated by other passengers on the Karnak. Oftentimes, Nile supported this by arranging all of the uncovered facts into an easy-to-follow timeline where we get to rearrange NPC positions, tracking each of their movements minute-by-minute until we have logically reverse-engineered the undisputed paths and actions all of them surely followed. Obviously, the difficulty of these segments depends on the number of suspects present at a given scenario, as well as on which of Nile’s three difficulty levels the player chooses. For me at least, untangling these timeline challenges was a triumph in and of itself, leading to unsuspected revelations and coveted resolutions to tricky mental knots, an experience not unlike solving challenges in any number of other, more puzzle-focused experiences. Between deductions I was able to freely inspect locations like a nightclub in London, a fancy hotel in Egypt, and a few other places that I won’t reveal here. Of course, chatting with and interrogating the dozens of primary and secondary characters gives Nile much of its richness, almost making me overlook how little variety in locales there is here – a few more areas wouldn’t have hurt things. Luckily, the craft of outsmarting the myriad of multilayered characters is a triumph on par with the way the same process unfolds in the source material itself. My victory here was delicious. Anyone willing to get knee-deep into exercises like inspecting a vase until they spot the tiny crack that proves the villain must’ve hastily knocked it over in the middle of the night will surely find much to love in Agatha Christie: Death on the Nile, and in the end it stands as an excellent example of the right way to adapt classic material for the modern age and its new mediums. Rating: 8 out of 10 Buy Agatha Christie: Death on the Nile: PC – Switch – Xbox – PS Disclosures: This game was developed by Microids Studio Lyon and published by Microids. It is currently available on the Nintendo Switch, PC, Xbox Series S/X, and PS4/5. This copy was obtained via publisher and reviewed on the Switch Lite. Approximately 30 hours of play were devoted to the game, and it was completed. This is a single-player only title. Parents: This game has received a T rating from the ESRB and contains Alcohol and Tobacco Reference, Mild Blood, and Mild Violence. The official ESRB summary reads: “Agatha Christie: Death on the Nile is a seek-and-find mystery game in which players search for specific items/clues on a screen full of objects. Players – as detective Poirot – search through several rooms and interview suspects to find clues to solve a murder. In one room, the partially visible body of the victim is shown as well as a letter “J” written in blood above the victim. Wine is featured in the opening cinematic, while some of the items (selectable and background) include alcohol and tobacco products (e.g., cocktail glass, liquor bottle, cigarettes). Cutscenes depict images of a gun held to a woman’s head as a flash appears when the weapon is fired. Another sequence depicts two characters in silhouette and still frames shooting themselves in an apparent suicide pact.” Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: All dialogue is shown via textboxes, and I found the font to be easily readable at all times. While some of the puzzles lead the player to identify sounds as a means to a resolution, there are enough visual indicators to allow any player to figure them out without relying solely on audio. Plus, players can ask for a hint at any moment at the push of a button, which will prompt the game to reveal the solution instantly. I’d say this game is fully accessible. Remappable Controls: This game offers a controller diagram, and the controls are not remappable. However, they are intuitive and easy to get used to, with the movement assigned to the sticks and the face buttons used to make choices and interact with the environment. The post Agatha Christie: Death On The Nile Review appeared first on Gamecritics.com.
So Videogames Episode 456
- Podcasts
- So Videogames
- Adults Only
- Endoparasitic
- Femboy Futa House
- NSFW
- PC
- Strange Antiquities
- Xenotilt
The So... Videogames! Podcast · So Videogames Episode 456
The post So Videogames Episode 456 appeared first on Gamecritics.com.
In this shorter-than-usual episode, Brad covers: Strange Antiquities Endoparasitic Xenotilt Femboy Futa House – HEADS UP, this is an adults-only title. The podcast discussion is not graphic, but since we don’t cover adult titles often, please be aware it’s here and listen responsibly. = ) You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 456 appeared first on Gamecritics.com.
OPINION: The Good & Bad – Gamescom 2025
- Blogs
- AI
- Development
- editorial
- games industry
- gamescom
- germany
- layoffs
- opinion
- Profit
Being able to attend Gamescom 2025 in Cologne on a leisurely, hustle-free basis is one of the perks of living in Belgium, aside from enjoying the best French fries (which are originally Belgian) along with quality mayonnaise and chocolate pralines all year long!
The post OPINION: The Good & Bad – Gamescom 2025 appeared first on Gamecritics.com.
Being able to attend Gamescom 2025 in Cologne on a leisurely, hustle-free basis is one of the perks of living in Belgium, aside from enjoying the best French fries (which are originally Belgian) along with quality mayonnaise and chocolate pralines all year long! While Gamescom 2025 was my second time visiting this popular annual gaming event (RIP E3) it came with both joy and fear — joy from playing some of the boldest upcoming titles, and fear from realizing a rising and costly trend in the industry. Let’s start with the good and go through the three boldest Gamescom 2025 demos that I played. *** Pragmata It’s always nice to see big names trying new ideas, especially when it’s Capcom. Though the idea behind Pragmata looks like another take on the humans vs rogue AI trope, the way Capcom added a cute little girl as the companion AI to support the player enriched the experience emotionally. Gameplay, on the other hand, is bold. Players have to hack enemies (in a tech sense) and shoot them at the same time while avoiding being hit. Though both the hacking and gunplay mechanics are pretty straightforward, doing them together is the exciting challenge that’s unique to Pragmata. There are also platforming aspects as the protagonists hover around the environment and over pits and traps with a jetpack, but the demo was too short to focus much on this aspect. For those who are tired of every action game being another soulslike, roguelike, Overwatch clone or remake, Pragmata is a breath of fresh air. *** Onimusha: The Way of the Sword I love fantasy action games — perhaps it’s due to growing up in the early 2000s, when there were loads of them. The PlayStation 2 was full of great entries in the genre, Onimusha was one of them. The series started as a hack & slash based on Capcom’s technical achievements made with the Resident Evil series, but soon found its own footing. After a long hiatus that lasting two decades, a new Onimusha is coming next year, and boy, it’s good to have it back! What immediately caught my eye with Way of the Sword’s demo was how the game retained its unique essence. While the basic swordplay was what one might expect, Way of the Sword creates a cycle that players needed to actively follow during combat. Enemies take damage and have their postures broken before they can be executed, but if players keep button-mashing, they’ll lose the execution window. The swordplay also feels weighty and authentically recreated with the goal of making every stroke of the blade feel painful and real. To anyone who is an old-time fan of the series or any Sekiro: Shadows Die Twice fans that are tired of waiting for the sequel, Onimusha the Way of the Sword is a sight for sore eyes. *** Crimson Desert Pearl Abyss’s Crimson Desert is a promising Korean title, and perhaps the most ambitious one on my list. Set in the world of the popular Black Desert Online, Pearl Abyss’ upcoming third-person action-adventure is one of the most mechanically complicated titles in the genre that I’ve seen, seemingly a blend of other wildly successful action-adventure franchises. There are levitated sky islands that can be reached and explored like The Legend of Zelda: Tears of the Kingdom. The climbing and parkour mechanics are inspired by the Middle-Earth: Shadow series, and the combat is something like the new era of Assassin’s Creed titles. There are just so many mechanics! The list includes (but is not limited to) gliding, riding a horse, climbing, picking up and dropping objects, light and heavy sword attacks, blocking and parrying, using magic and ultimate abilities, dodging and vaulting over enemies, and using environmental attacks and weapons, and more. In the demo, it was truly difficult to learn them all. In my experience, titles with such a huge swath of mechanics end up being shallow and incoherent. Yet there have been studios that defy the odds and make history. Hopefully, Pearl Abyss’ ambitious Crimson Desert is one of them. *** Profit & Problems So that was the good. Now, to the not-so-good. What caught my attention in this regard at 2025 Gamescom were the number of reappearances. A lot of titles, even smaller indies like Reanimal and Little Nightmares 3, returned to Gamescom this year. While at first that didn’t seem like anything special, when digging a bit deeper I felt like this is signaling an issue plaguing the industry — long development times. The longer it takes for a product to be made, the more time and energy the workforce behind it is supposed to invest. Consequently, the costs of production increase as companies have to pay the workforce for their time. Long development times used to be an issue mainly experienced by AAA game devs, but 2025 Gamescom was, a turning point, in my opinion, as many studios seem to be wrestling with this challenge. Of course, we love videogames as a medium that enables us to interact with artists’ visions, but the fact is that videogames are also part of the entertainment industry — and actually, its most lucrative branch. For any industry to survive, it needs to be sustainable. As such, extended development times create an unsustainable environment in which many games might eventually cost so much and take so long that by the time the game is published there’s little chance of recouping costs and making profit in such a competition-heavy, fast-moving medium. Without change, I fear the current situation can only lead to a crash akin to the dot-com bubble in the early 2000s. We’ve already seen how big industry names are jumping on the “$80 pricepoint” train while others are downsizing or replacing workforce with AI, which comes with its own wealth of issues. Of course, there are ways to decrease the development costs and time, but that doesn’t mean it’ll be painless, and we might have to start thinking about new norms and new expectations. There’s no easy way out of this situation, and the elephant in the Gamescom hall is becoming more and more difficult to avoid. If nothing changes, players will pay increased prices while waiting half a decade for our favorite games to hit shelves. I don’t think that’s attractive to anyone, and it certainly doesn’t seem sustainable. At the end of the day, both producers and consumers will likely need to buckle up and work together to find a new way to improve things for all sides. The post OPINION: The Good & Bad – Gamescom 2025 appeared first on Gamecritics.com.
Easy Delivery Co. Review
- Reviews
- Delivery
- Driving
- gopher
- indie
- mountains
- Narrative
- Open-World
- pickup
- shipping
- Small Town
- Spooky
HIGH The chain tires – snowy roads be damned!
LOW Inadvertently locking myself out of the true ending.
WTF The snow-covered frozen corpses I kept finding.
The post Easy Delivery Co. Review appeared first on Gamecritics.com.
Neither Snow Nor Rain… HIGH The chain tires – snowy roads be damned! LOW Inadvertently locking myself out of the true ending. WTF The snow-covered frozen corpses I kept finding. If I showed up for the first day of work and was greeted with empty city streets, caustic shopkeepers, and sub-zero temperatures that apparently send me to a bizarre void world after several seconds of exposure, I would probably turn around and go home – which is probably why I’ve never been hired by the Easy Delivery Co. As a fresh-faced recruit, players will brave blizzards and uncanny townsfolk as they cruise snowy mountains delivering packages and piecing together the truth behind a mysterious village. The core loop of Easy Delivery Co. is simple enough – select a job, head to point A to pick up, deliver to point B, get paid. Structured as a semi-open-world courier simulator, charting a route across three primary burgs is left to the player’s discretion. Longer distance deliveries net higher payouts which, in turn, can be redeemed for gasoline, vehicle upgrades, and supplies to guard against the cold. Weather plays a key role in Easy Delivery Co., with any time spent outdoors presenting the danger of rapid hypothermia (and a quick return to that spooky void world – Yikes!) Purchasing items such as logs to build a fire or coffee to keep up one’s cold tolerance and speed are crucial for surviving the long, cold nights. Aesthetics are crucial for Easy Delivery Co.’s success and, thankfully, it more than delivers with its abrasive lo-fi ‘90s styling forming a rock-solid foundation for its foreboding world. Jagged, warping power-lines crisscross vacant streets. Tires spin, straining doggedly against slushy terrain while kicking up chunky white pixels in their wake. High beams click on in the waning daylight, taillights rendering as warm halos in dithering snowfall. There’s a fuzziness to the whole affair – a juxtaposition of warmth and chill that is at once disconcerting as well as curiously comforting. The narrative is, for the most part, told indirectly through conversation with the denizens of Mountain Town and the surroundings hamlets. The player has one ally, MK. They’re apparently the only lucid character in the area, providing context for the proceedings and also acting as the primary quest giver. The townsfolk in Easy Delivery Co., seemingly confined to their storefronts, are generally standoffish. Some are downright hostile, but most just seem depressed and lonely as they reveal their neuroses and desires in casual conversation. While uncovering the secrets at the heart of the wintry town and its melancholy inhabitants becomes the primary objective, the narrative ultimately ends up feeling like a bolster for the tonal elements, as opposed to an end in and of itself. I appreciated the pervasive unease and slow rollout of details, though I didn’t end up feeling terribly invested in the outcome, with the climax hinging on an emotional connection I never experienced. Further buoying the stellar presentation is Easy Delivery Co.’s strong mechanical core. Controlled from the third or first-person perspectives, players will spend much of their time in their (surprisingly nimble) mini ‘kei’ truck, but on-foot journeys across the unforgiving tundra are occasionally necessary. The kei truck proves a faithful steed, and I relished every opportunity to manually open its tailgate as I loaded a package (dutifully closing it behind me), kicking on the headlights and puttering into the wavering dark. There is a reactivity in its handling – bouncing on its suspension over bumps, or losing traction as I hit a patch of snow or ice. It was rarely enough to jolt me off course, but just enough to demand my attention. For the most part, Easy Delivery Co. lives up to its titular difficulty, but there is a subtle hostility in certain aspects of its design. The most notable of these is the map system, or lack thereof. There is no mini-map, and while a full map can be accessed from the menu, it contains no indicators as to the player’s whereabouts — only a waypoint for the destination. While the level design isn’t terribly complex and a healthy smattering of road signs helped keep me on course, I couldn’t ever shake the feeling of being vaguely lost. Overall, Easy Delivery Co. is a resoundingly successful marriage of tone and mechanics. The developers demonstrate a keen eye toward player engagement, offering just enough depth to require my focus, but not so much as to distract from their haunting world. While the narrative ultimately falls a bit flat, the quiet moments of brewing tea by firelight and harrowing drives through blinding blizzards will stick with me long after I make my final delivery. Rating: 8 out of 10 Buy Easy Delivery Co. – PC Disclosures: This game is developed by Sam C and published by Oro Interactive. It is currently available on PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 6 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: At the time of this review, this game has not been rated by the ESRB. While there is no violence, blood, or gore there is spooky imagery that might be scary for younger or more sensitive audiences. Additionally, while there is no explicit sexual content, there is mildly suggestive dialogue during conversations with certain characters. Colorblind Modes: There are no colorblind modes available. Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized. I did not experience any issues when playing this game without sound, all audio cues are accompanied by visual indicators. This game is fully accessible. Remappable Controls: Certain functions are remappable. While the primary controls cannot be altered in this game, the “Accept” and “Back” buttons can be reversed in the options menu. The post Easy Delivery Co. Review appeared first on Gamecritics.com.
Trails In The Sky 1st Chapter Review
- Reviews
- Game Reviews
- JRPGs
- Legend of Heroes: Trails of Cold Steel
- Old-School JRPG
- PS5
- rpg
- Teen (13+)
- The Legend of Heroes
- The Nintendo Switch 2
- Trails
- Trails Of Cold Steel
HIGH Fantastic combat system that is both modern and an homage to classic RPGs.
LOW Sluggish pacing in the middle chapters.
WTF “How about a hundred smacks on the ass?”
The post Trails In The Sky 1st Chapter Review appeared first on Gamecritics.com.
Videogame Comfort Food HIGH Fantastic combat system that is both modern and an homage to classic RPGs. LOW Sluggish pacing in the middle chapters. WTF “How about a hundred smacks on the ass?” About a month ago I started seeing buzz online for Trails in the Sky 1st Chapter. The Trails/Legend of Heroes series, despite its vast library, is one I knew very little about, but this remake of the first in the series seemed to check a lot of personal boxes — realtime combat that transitions into turn-based, a captivating art style, and a high fantasy setting harkening back to classic JRPGs. So, I booted up the free demo, and by the end of its generous eight-hour playtime, I was completely hooked and thirsty for more. Trails in the Sky 1st Chapter is a beautiful RPG with top-notch combat, memorable characters, and also serves as a perfect entry point into the long-running Trails series. 1st Chapter follows the story of sixteen-year-old Estelle and her adopted brother Joshua as they aim to become top notch Bracers — people who help protect the citizens of Liberl from monsters, thieves, and any threats to the kingdom. Over the course of their journey, they will travel across the kingdom to aid as many people as possible while balancing each other out perfectly — Estelle is captivatingly optimistic and reactionary, while Joshua is more reserved and calculated. As they blossom into powerful bracers, so do their feelings for one and other. The story Falcom weaves is a complex one commencing with Estelle and Joshua’s hunt for their missing father, which eventually matures into a struggle for military power, treason from within the government, and other powerful forces at work behind the scenes. When firing on all cylinders, Trails is captivating and engrossing, simultaneously balancing the intimate and personal story of two kids trying to find their dad, and the larger, more sophisticated political drama. However, I found myself disengaged in the middle chapters because the focus shifted off both these potent storylines, and more into side characters that are ultimately important to the overall plot, though they feel gratuitous during their runtimes. Besides the sluggish middle section, another issue is that each chapter tends to focus on two characters that will join in battle with Estelle and Joshua, but their residence in the party is short-lived as they always depart at the end of each chapter, leaving Estelle and Joshua effectively starting from scratch. Each of these side characters are memorable — from over-the-top traveling musician Olivier, to the mysteriously powerful swordsman Agate, the cast is top notch. However, it felt like just as soon as I got to know the characters on a deeper level, they would set off on their own journey. That said, all of the intermittent party members reappear in an epically-bombastic final act that ties everyone’s stories together quite well, but the thickness of the middle chapters does lessen the overall experience. Also puzzling was that some of these itinerant characters have voice acting while Estelle and Joshua do not, which did occasionally pull me out of the immersion. What does remain engaging throughout 1st Chapter’s runtime is the phenomenal combat system. When approaching wandering enemies, players can enter into a basic, but effective real-time battle complete with normal attacks, dodges, and a special meter that charges over time. Once the enemy’s stun meter is full, the player will have a huge advantage when they enter into turn-based combat, which they can slickly switch into with the press of a button. In the turn-based combat, characters will have a range of options at their disposal, with different resources for each. The key to successful battles is knowing how to balance spells and abilities, and also knowing how to correctly position party members. For example, some buffs and healing spells are only effective when party members are positioned near each other, but certain enemies might abuse this proximity with powerful AOE attacks. Understanding both party strengths and enemy attack patterns is crucial. In addition to a traditional level-up system and equipment management, Trails adds a deeper level of preparation to combat with the orbment system. Each playable character has the ability to equip an elemental quart into a total of six slots. Depending on the element of the quartz and its proximity to other quartz, the character can obtain varying spells to use in battle. For example, equipping a water-based HP quartz will give the character healing spells, while a water-based mind quartz will give the character an offensive aqua attack. As the adventure progresses, players will obtain more powerful quartz to create incredibly powerful offensive and defensive spells. The level of customization here is high, and finding the correct quartz for each character is enticing. (There’s is also an auto-equip for those who want to enjoy battles without too much experimentation.) The world of Liberl is one brimming with history — it’s filled with collectable books that outline how the kingdom came to be, and mysterious towers hint at the many wars and struggles the country has endured. Trails does a great job at making the land feel lived-in and real, though I do wish the environments were a little more varied when exploring. The sun is always shining brightly over the samey-looking rolling meadows, with the occasional cave or forest thrown in. Overall, I truly enjoyed my time with Estelle, Joshua, and their many companions in their quest to become senior bracers. Falcom does a commendable job creating a world and story that feels real for the majority of its runtime, despite a few occasional stumbles. As a newcomer to the series, the combat system captivated me from the first battle and never let me go. Trails in the Sky 1st Chapter feels like a classic JRPG I might have grown up playing, yet produced in a modern and nuanced way at the same time. Thanks to the obvious pride and care put into this remake, consider me the newest fan of the Trails series. Rating: 8 out of 10 Disclosures: This game is developed by Nihon Falcom & Nihon Falcom Corporation and published by GungHo Online Entertainment America, Inc. It is currently available on Switch/Switch 2, XBX/S, PS5 and PC. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 39 hours of play were devoted to the single-player mode, and the game was completed. There is no multiplayer mode. Parents: According to the ESRB, this game is rated T and contains Blood, Fantasy Violence, Language, Suggestive Themes, Use of Alcohol and Tobacco. The official description reads: Trails in the Sky 1st Chapter is rated T for Teen by the ESRB with Blood, Fantasy Violence, Language, Suggestive Themes, and Use of Alcohol and Tobacco. This is an action role-playing game in which players assume the roles of adopted siblings searching for their missing father. From a third-person perspective, players explore a kingdom, interact with characters, complete missions, and engage in battle with human and fantastical enemies (e.g., plants, robots, soldiers). Players use swords, staffs, guns, and magic spells to attack enemies. Players can use special moves that depict brief cutscenes of the attacks. Combat is highlighted by colorful light effects and impact sounds. Still-images sometimes depict bloodstains near bodies and on characters’ faces/clothing. One female character is designed with a somewhat revealing outfit (e.g., deep cleavage) and breast-jiggling effects; some camera angles focus on her chest. Story elements also allude to a romantic relationship between adopted siblings (e.g., struggling with their feelings, kissing). One scene depicts two characters under the influence of alcohol (e.g., flushed faces, slurred speech), with accompanying dialogue (e.g., “Come and drink with your big sister. You drink or I bring the whole place down”; “Wow, I really drank. Feels like it’s been forever since I last got to cut loose.”) One character is seen smoking a cigarette, and a side mission involves finding stolen cigarettes. The words “sh*t” and “a*sholes” appear in the game. Colorblind Modes: There is no colorblind mode. Deaf & Hard of Hearing Gamers: This game offers subtitles, though they are not resizable. Audio cues are not needed for progression, making the game fully accessible. Remappable Controls: Yes, the game’s controls are remappable. The post Trails In The Sky 1st Chapter Review appeared first on Gamecritics.com.
So Videogames Episode 455
- Podcasts
- So Videogames
- Borderlands 4
- Fire Emblem (NES)
- hotel barcelona
- Ratatan
- Strange Antiquities
- Wander Stars
The So... Videogames! Podcast · So Videogames Episode 455
The post So Videogames Episode 455 appeared first on Gamecritics.com.
In this episode, Brad has a very special guest — Jeremiah Bratton, formerly of the GaymeBar Podcast! In this mammoth ep the guys reminisce and go off on a dizzying number of tangents before covering titles including, but not limited to: Ratatan Strange Antiquities Fire Emblem (NES) Hotel Barcelona Borderlands 4 Wander Stars …And more! And if you enjoyed Jeremiah’s time on SVG, drop us a line and let us know! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 455 appeared first on Gamecritics.com.
So Videogames Episode 454
- Podcasts
- So Videogames
- Frostpunk 2
- Metal Eden
- Ritual of Raven
- TMNT Tactical Takedown
The So... Videogames! Podcast · So Videogames Episode 454
The post So Videogames Episode 454 appeared first on Gamecritics.com.
In this episode, Brad covers: Ritual of Raven Frostpunk 2 Metal Eden TMNT Tactical Takedown …And more! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! The post So Videogames Episode 454 appeared first on Gamecritics.com.
SVG REVIEW: Discounty
- Reviews
- 2D
- cute
- eco
- Food
- indie
- manager
- mystery
- Rats
- Sim
- store
This is a transcript excerpt covering the score awarded to Discounty on the So Videogames Podcast, episode 453. For further coverage, please see episodes 452 and 451.
The post SVG REVIEW: Discounty appeared first on Gamecritics.com.
This is a transcript excerpt covering the score awarded to Discounty on the So Videogames Podcast, episode 453. For further coverage, please see episodes 452 and 451. Brad: Okay, just wanted to, finally, for the final. Final time, circle back on Discounty. We’ve been talking about it off and on for at least a month or so. finally rolled credits last night, and I will say, I was kind of surprised that I rolled credits. this is the case where I really like the game left me wanting more. I would have gladly played another ten, 20 hours of this game, and I kind of wished that there was so a little bit of like, it sounds bad to say that I was disappointed it was over, but I was kind of disappointed it was over for those who might have missed it Discounty is a game.. a 2D indie? kind of a top down. Well, I don’t know, 2D, just whatever. How do you call it? I always struggle, I’ve been in the video game arena for like 40 fucking years. What do you call a game that is 2Dut you’re not looking straight down. But the characters are like side view, but like also the map is 2D. What the fuck do you call that besides 2D? I don’t even know. Carlos: We’ve said three quarters view. B: But it’s not three quarters view, though. It isn’t isometric. It’s not… whatever. Fuck it. Whatever. It’s the same thing as Stardew Valley, you know? C: Yeah, yeah, yeah. B: Okay, I need, like, a really definitive… I can’t just say 2D because that’s too broad. But it’s not top down either, because you’re not looking at characters heads. What the fuck? 40 years and I still can’t describe it. Anybody listening? Help me out. What the fuck is a good title? Okay, it doesn’t matter anyway. Moving on… So you move to town, you start a grocery store, and you stock the shelves and you rearrange the store, and you run the store every day, which is really well done. It’s very streamlined and fast and fun. But then you’re also dealing with side quests in the town where it seems like something spooky is going on or something weird is going on. And so you’ve got like these side quests which are not super long and involved, like they’re very light, they feel very appropriate for the game. So you’ve got like your side content, which keeps you busy during night time. You’ve got your store content which keeps you busy during the day. It’s just really, really well done. It’s really measured and polished and balanced. Graphics are great. I think the controls are nice. I think the UI is great. Everything about it is really well considered. I think the scope is right on. I’ve had just like a blast playing it. It just feels like a very, very well put together game from somebody who really thought carefully about what they were doing and really made sure all the pieces fit together. It was great. I had a blast the entire time from start to finish. The only thing I think that I had an issue with, and this is kind of what I just mentioned a second ago, was like, it feels like it stops a little abruptly. I’m not going to spoil anything. I absolutely think it’s worth playing. I loved it, had a great time. Would recommend it. No problem. , it just feels like when you get to the next big thing, it kind of is like, and there’s the end and I’m like, oh it ended a little bit too abruptly for me. But again, I guess it’s better to leave me wanting more rather than going on for 20 hours too long. Yeah. Like, you know, oh, I’m so sick of this. C: Which we’ve had. B: We’ve definitely have had. That’s the norm. Honestly. C: Two follow up questions. First, how long have you played… how long, how many hours then? B: I mean, it’s hard to say because I was playing a little bit every night before bed. I want to say it’s like not longer than 20 hours. It might even be shorter than that. C: Well, that’s not bad. B: No, no, it’s very reasonable. It’s probably in fact, it’s probably shorter than that. It just seems longer because I was playing it in such small doses. C: Second question, can you keep playing after credits or is it not that kind of game? B: You can like you can keep playing if you want to just if you just really like super enjoy running the store, you can keep doing that infinitely. But there are no more like side quests. There’s nothing else really to like to do other than to run the store, which is fine. C: Ok well all right, well, I still I’m still interested and I still might pick it up because. B: It’s a good time. It’s a good time. I don’t want to end on a downer because I had a blast with Discounty and I would love DLC or a Discounty 2. I want the developers to expand what they built on. I think the mechanics are smart, the size is smart, the pace is smart — it’s it’s just really, really well done. C: A good problem to have. B: It’s like the best possible complaint. C: Yes. I was just talking to my buddy Damien last night about short games. And again it came back with Silksong and he just played a couple and I feel bad. I can’t remember the names of them. I’ll I’ll find it. And you can put in the show notes. But he just played two and he beat both of them and I’m like, you know. Or he beat one and he’s about to beat the other. And I’m like, oh my goodness, that’s what I want right now in my life. Yeah, I want to beat these short experiences. And we go in cycles, you know, like sometimes I want Assassin’s Creed and just like to live in those worlds forever. Yeah. But just recently, like, Diablo is different because I can put that up and pick it up and put it down. You know. B: It’s more of a lifestyle. C: Yeah, yeah. But other games like hell, which we’ll talk about in the show, you know, they’re if they’re pretty huge in scope, I’m like, oh, I don’t know. You know, I just want to like beat something. So yeah. B: Well, before we get off of this Discounty, I do want to give it an official score, since I talked about it so many times, and I’ve gone through the whole journey with the people here listening. So I feel like it’s a great game. Like I said, at the end of the day, my only complaint about Discounty is that I wanted more of it, and that’s probably the best problem you could possibly have. It was great from start to finish and I wanted more, but it does what it does well — it gets in, it gets out, and it’s a great example of of how to deliver a measured experience. And I feel like a solid eight is a good place for that to live. C: I totally I totally predicted that score from you. B: Did you? Okay. C: In my head I said it’s he’s gonna say eight. B: There you go. Eight out of ten. Rating: 8 out of 10 Disclosures: This game is developed by Crinkle Cut Games and published by PQube. It is currently available on PC, PlayStation, Xbox and Switch. This copy of the game was obtained via publisher and reviewed on the Switch. Approximately 20 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes. Parents: According to the ESRB, this game is rated E and contains Alcohol Reference. The official description reads: Discounty is rated E for Everyone by the ESRB with Alcohol Reference. This is a role-playing/simulation game in which players help a character salvage a grocery store in an old harbor town. Players organize and restock shelves, assist customers, and befriend local characters. A bar location is named the Drunken Tern, with billboards depicting a bird with bubbles over its head. Colorblind Modes: There are no colorblind modes available in the options. Deaf & Hard of Hearing Gamers: All dialogue comes in the form of text which cannot be resized or altered. There are no audio cues needed for play. This game is fully accessible. Remappable Controls: No, this game’s controls are not remappable. There is no control diagram. The left stick moves the character, the face buttons handle interact/confirm/cancel. The plus button brings up a menu. The entire control scheme is fairly straightforward. The post SVG REVIEW: Discounty appeared first on Gamecritics.com.
Fixes, Tutorials and Guides for Games
How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix)
- Fixes
Fix the Out of the Park Baseball 26 window not opening on Mac with our easy step-by-step troubleshooting guide. Get back to gaming!
The post How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26 and have encountered issues with the window not opening on your Mac, you’re not alone. Many users face this frustrating problem, but fortunately, there are several methods to troubleshoot and resolve the issue. This guide will provide you with a step-by-step approach to get your game up and running smoothly again. When the game window fails to open, it can stem from various reasons, including software compatibility, system settings, or corrupted game files. By following the outlined solutions, you can quickly pinpoint the cause and apply the appropriate fixes. Whether you’re a seasoned player or new to the game, these steps will help ensure you return to managing your baseball team in no time. Why Won’t Out of the Park Baseball 26 Open on Mac? Check System Requirements Before diving into more complex solutions, it’s essential to verify that your Mac meets the minimum system requirements for Out of the Park Baseball 26. Ensure your macOS version, RAM, and graphics card are compatible with the game. Update Your Game and macOS An outdated game or operating system can lead to compatibility issues. Check for updates for both Out of the Park Baseball 26 and your macOS. Updating can often resolve unexpected issues and improve performance. Adjust Security & Privacy Settings Sometimes, macOS security settings may prevent applications from launching. Navigate to System Preferences > Security & Privacy, and ensure that Out of the Park Baseball 26 is allowed to run. Look for any warnings about blocked applications and adjust the settings accordingly. Delete Preferences Files Corrupted preferences files can interfere with how the game operates. To delete these files, go to Finder > Go > Go to Folder, type ~/Library/Preferences/, and look for any files related to Out of the Park Baseball 26. Move them to the trash and restart the game. Reinstall the Game If all else fails, reinstalling Out of the Park Baseball 26 might be your best option. First, remove the game from your Applications folder, then download a fresh copy from the official website or your digital distribution platform. Check for Background Applications Sometimes, other applications running in the background can interfere with the game. Close any unnecessary applications and try launching Out of the Park Baseball 26 again. Tips for Troubleshooting Always back up your save files before deleting or reinstalling the game. Ensure your graphics drivers are up to date. Consider checking forums and community discussions for additional user experiences and solutions. The above steps should help you troubleshoot the Out of the Park Baseball 26 window not opening on your Mac. Each of these solutions targets common issues faced by players, so you can find the right fix for your situation. To further assist you, here are some frequently asked questions regarding this issue. FAQs Q: What should I do if the game still doesn’t open after following all the steps? A: If the game still fails to open, consider contacting the game’s support team for further assistance. Q: Are there any known bugs with Out of the Park Baseball 26 on Mac? A: Yes, some users have reported bugs related to specific macOS versions. Checking the official forums may provide updates and fixes. Q: Can I run Out of the Park Baseball 26 on older versions of macOS? A: It is recommended to use a version of macOS that meets or exceeds the game’s system requirements for optimal performance. Q: How can I ensure my game files are not corrupted? A: Verifying the integrity of the game files through the platform you purchased it from can help identify and fix corrupted files. Related reading How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Window Doesn’t Open On Mac (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods)
- Fixes
Fix resolution issues in Out of the Park Baseball 26 with simple methods to enhance your gaming experience.
The post How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods) appeared first on Games Errors.
If you’re experiencing issues with Out of the Park Baseball 26 where the resolution settings won’t change, you’re not alone. Many players face this frustrating problem, which can hinder your gaming experience. Fortunately, there are several straightforward methods to address this issue. In this article, we will explore effective solutions to help you adjust the resolution settings so you can enjoy the game as intended. Resolution problems can arise from various factors, including game settings, display configurations, or even graphics driver compatibility. Understanding these potential causes can make it easier to pinpoint the issue and apply the right fix. Below, we’ll outline the steps you can take to resolve the resolution issue in Out of the Park Baseball 26. Can You Change the Resolution in Out of the Park Baseball 26? If you’re wondering whether it’s possible to change the resolution in Out of the Park Baseball 26, the answer is yes. However, the process can sometimes be complicated due to various factors. Here are the steps you can follow to change the resolution effectively: Check In-Game Settings Begin by launching the game and navigating to the settings menu. Look for the “Display” or “Graphics” tab where you can adjust the resolution settings. Ensure that you select the desired resolution and save your changes before exiting the menu. Update Graphics Drivers Outdated graphics drivers can prevent the game from properly applying resolution settings. Check if your graphics card drivers are up to date by visiting the manufacturer’s website (NVIDIA, AMD, or Intel) and downloading the latest drivers. Install them and restart your computer to see if this resolves the issue. Modify Configuration Files Sometimes, the resolution settings may be hardcoded in the game’s configuration files. You can locate these files by going to the game’s installation directory. Look for a file named “config.ini” or similar. Open it with a text editor and find the resolution settings. Change them to your desired resolution and save the file. Restart the game to see if the changes take effect. Check Display Settings on Your PC It’s essential to ensure that your PC’s display settings match the resolution you want to use in the game. Right-click on your desktop and select “Display settings.” Adjust the resolution here to match what you are trying to set in the game. Sometimes, having mismatched settings can prevent the game from applying the desired resolution. Run the Game in Compatibility Mode If you’re still having trouble, try running the game in compatibility mode. Right-click on the game’s executable file, select “Properties,” and navigate to the “Compatibility” tab. Check the box for “Run this program in compatibility mode for” and select an earlier version of Windows. This can sometimes resolve conflicts that hinder resolution changes. Tips for Better Gaming Experience Ensure your monitor supports the desired resolution. Avoid using custom resolution settings that exceed your monitor’s limits. If you’re using multiple displays, try launching the game on the primary monitor. Regularly update the game to the latest version for optimal performance. Consider adjusting other graphics settings in the game to improve overall performance. It’s important to remember that resolution issues can be a result of multiple factors, and a trial-and-error approach may be necessary to find the right solution for your setup. Adjusting Resolution in Out of the Park Baseball 26 By following these steps, you should be able to successfully change the resolution settings in Out of the Park Baseball 26. If the problem persists, consider reaching out to the game’s support community for further assistance. FAQs Q: Why can’t I change the resolution in Out of the Park Baseball 26? A: This issue can occur due to outdated graphics drivers, incorrect display settings, or hardcoded configurations in the game files. Q: How do I update my graphics drivers? A: Visit the official website of your graphics card manufacturer and download the latest drivers for your model. Q: Can I change resolution settings through configuration files? A: Yes, you can modify the game’s configuration files to manually set your desired resolution. Q: What should I do if the game still won’t change resolution? A: Try running the game in compatibility mode or check for any game updates that may resolve the issue. Related reading How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Can’t Change Resolution (Simple Methods) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix)
- Fixes
Resolve achievement issues in Out of the Park Baseball 26 with our quick fixes and tips to unlock your hard-earned rewards.
The post How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26 (OOTP 26) and have encountered issues with achievements not unlocking, you’re not alone. Many players find themselves frustrated when they complete the necessary tasks only to see no recognition for their efforts. Understanding the common reasons behind this problem can help you troubleshoot effectively. In this article, we will guide you through potential fixes and tips to resolve the issue of achievements not unlocking. Unlocking achievements in OOTP 26 can depend on various factors, including game settings, bugs, and specific player actions. By following the steps outlined below, you can increase your chances of successfully unlocking those elusive achievements. What Causes Achievements to Not Unlock in OOTP 26? Several reasons may prevent achievements from unlocking in Out of the Park Baseball 26. Below are some common causes and their respective solutions to ensure you can enjoy the full experience of the game. Check Game Settings Ensure that your game settings are configured correctly. Sometimes, achievements can be disabled if certain options are turned off. Navigate to your settings and verify that achievements are enabled. Verify Steam Cloud Sync If you are playing on Steam, check that the Cloud Save feature is enabled. This allows your achievements and progress to sync properly. If syncing is disabled, achievements might not register as completed. Update the Game Make sure you are running the latest version of OOTP 26. Developers frequently release updates to fix bugs, including achievement issues. Check for updates regularly on your platform. Restart the Game Sometimes, a simple restart can resolve persisting issues. Close the game completely and relaunch it. This can refresh the game state and allow achievements to unlock. Check for Known Bugs Stay informed about any known bugs that may affect achievements. Visit the official forums or community pages for OOTP 26 to find discussions about similar issues. Developers may provide solutions or workarounds. Complete Requirements Accurately Ensure that you are meeting the specific requirements for each achievement. Sometimes, the criteria can be misinterpreted. Double-check the requirements for the achievements you are attempting to unlock. Use Safe Mode Try running the game in Safe Mode. This mode can help eliminate conflicts with mods or custom settings that might interfere with achievements. Contact Support If you’ve tried all of the above and still can’t unlock achievements, consider reaching out to the game’s support team. Provide them with detailed information about your issue for better assistance. Tips for Troubleshooting Achievement Issues Regularly check for updates and patch notes from the developers. Join the OOTP community forums to share issues and solutions with other players. Keep a list of achievements and track your progress to ensure you’re meeting all requirements. Achieving success in Out of the Park Baseball 26 can be immensely satisfying, especially when it comes to unlocking achievements. By following the steps outlined above, you can troubleshoot common issues and enhance your gaming experience. FAQs Q: Why are my achievements not unlocking? A: Achievements may not unlock due to game settings, bugs, or unmet requirements. Q: How can I check if achievements are enabled? A: Go to your game settings and ensure that achievements are turned on. Q: What should I do if the game is up to date but achievements still won’t unlock? A: Try restarting the game or running it in Safe Mode to eliminate potential conflicts. Q: Where can I find help for unresolved achievement issues? A: Visit the official OOTP forums or contact the game’s support team for assistance. By following these guidelines, you can resolve issues with Out of the Park Baseball 26 achievements not unlocking, ensuring a smoother gaming experience. Related reading How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Achievements Not Unlocking (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix)
- Fixes
Fix Out of the Park Baseball 26 roster import issues with easy troubleshooting steps and get back to managing your team seamlessly.
The post How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) appeared first on Games Errors.
If you’re encountering issues with the roster import feature in Out of the Park Baseball 26, you’re not alone. Many players have experienced difficulties when trying to import their rosters, leading to frustration and confusion. Understanding the reasons behind these issues and knowing how to resolve them can greatly enhance your gaming experience. In this article, we will explore effective solutions to fix the roster import problem, ensuring you can get back to managing your team with ease. When dealing with the "Out of the Park Baseball 26 roster import not working" issue, it’s essential to identify common causes such as file format errors or compatibility issues. By following the steps outlined below, you can troubleshoot and resolve these problems efficiently. Let’s dive into the solutions that will help you successfully import your roster. Why is My Roster Import Not Working? Check File Format Compatibility Ensure that the roster file you are trying to import is in the correct format. Out of the Park Baseball 26 typically supports CSV files. Any deviation from this format can lead to import failures. If your file is in a different format, convert it to CSV before attempting to import again. Validate the Roster File Before importing, validate the content of your CSV file. Look for any missing data, incorrect delimiters, or malformed entries. A corrupted roster file can cause the import function to fail. Use a text editor to open the CSV file and check for any discrepancies. Update the Game Ensure that your game is updated to the latest version. Sometimes, bugs or compatibility issues can be resolved through updates. Check for any available patches or updates for Out of the Park Baseball 26 and install them. Reboot the Game Occasionally, the game may encounter temporary glitches. Restarting Out of the Park Baseball 26 can refresh its system and resolve minor bugs that might be causing the import issue. Clear Cache and Preferences If the problem persists, consider clearing the game’s cache and resetting its preferences. This can help eliminate any corrupted settings that could be affecting the import process. Navigate to the game settings to find the option to restore defaults. Seek Community Support If you’ve tried all of the above and still face issues, reach out to the Out of the Park Baseball community forums. Other players may have experienced similar problems and can offer solutions and insights. Tips for Successful Roster Imports Always back up your existing roster before attempting any imports to avoid losing valuable data. Keep your game and files organized to easily retrieve and manage your roster files. Regularly check for updates or patches from the game developers to ensure smooth functionality. In addressing the roster import issue in Out of the Park Baseball 26, players can effectively troubleshoot and resolve any problems they encounter. Roster Import Issue Resolved The solutions provided should help you successfully navigate the "Out of the Park Baseball 26 roster import not working" challenge. Implementing these steps will ensure that you can import your rosters without hassle and continue enjoying your gameplay. FAQs Q: What file format should my roster be in for successful import? A: Your roster should be in CSV format for proper importation into Out of the Park Baseball 26. Q: What should I do if my roster file is corrupted? A: If your file is corrupted, try creating a new roster or downloading a fresh version of the roster file. Q: How do I check for game updates? A: You can check for updates through the game launcher or by visiting the official Out of the Park Baseball website. Q: Can community forums help with this issue? A: Yes, community forums can provide valuable insights and solutions from other players who have experienced similar issues. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Roster Import Not Working (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix)
- Fixes
Resolve Out of the Park Baseball 26 online league issues quickly with our practical troubleshooting guide and get back to the game.
The post How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) appeared first on Games Errors.
If you’re an avid player of Out of the Park Baseball 26 (OOTP 26), you might have encountered issues with the online leagues not functioning as expected. This can be frustrating, especially when you’re eager to participate in your favorite virtual baseball experience. Luckily, there are several steps you can take to troubleshoot and resolve these issues effectively. In this guide, we’ll explore common causes and practical solutions to get your online leagues back up and running smoothly. When dealing with online gaming issues, it’s essential to consider various factors that might be affecting your experience. From server problems to local network issues, understanding the root cause can help streamline the troubleshooting process. Below are the steps you should follow to diagnose and fix the issues with your OOTP 26 online leagues. What Are the Common Reasons for OOTP 26 Online Leagues Not Working? Check Server Status Before diving into complex troubleshooting, it’s wise to start by checking the official server status for OOTP 26. Sometimes, scheduled maintenance or unexpected outages can prevent access to online leagues. Visit the game’s official website or community forums to see if there are any announcements regarding server issues. Verify Your Game Files Corrupted game files can lead to various issues, including problems with online leagues. If you’re using Steam, you can easily verify the integrity of your game files. Open your Steam library, right-click on OOTP 26, and select "Properties." From there, navigate to the "Local Files" tab and click on "Verify Integrity of Game Files." This process will automatically fix any corrupted files. Check Your Internet Connection A stable internet connection is crucial for online gaming. Ensure that your connection is not only active but also strong enough to support online play. You can perform a speed test to check your connection quality. If you’re experiencing issues, try resetting your router or connecting via a wired connection instead of Wi-Fi for better stability. Update the Game Keeping your game updated is vital for optimal performance. Developers frequently release patches that fix bugs and improve functionality. Check for any available updates for OOTP 26 through your gaming platform and install them. This simple step might resolve many issues related to online leagues. Disable Firewall or Antivirus Software Sometimes, firewall or antivirus software may inadvertently block the game from accessing online features. Temporarily disable these programs to see if that resolves the issue. If it does, you may need to add OOTP 26 to the exceptions list in your firewall or antivirus settings to prevent future conflicts. Reinstall the Game If all else fails, a complete reinstallation of OOTP 26 might be necessary. Uninstall the game, restart your computer, and then reinstall it. This step can clear up any lingering issues or conflicts that may be affecting online league functionality. Tips for Smooth Gameplay Always keep your game and system software updated to avoid compatibility issues. Regularly check community forums for tips and updates related to OOTP 26. Ensure that your internet connection is reliable before starting your gaming sessions. In summary, if you find yourself facing issues with Out of the Park Baseball 26 online leagues not working, follow the steps outlined above to troubleshoot effectively. From checking server status to reinstalling the game, these solutions should help you get back to enjoying your online baseball experience. FAQs Q: What should I do if the server is down? A: If the server is down, you’ll need to wait until the developers address the issue. Check official channels for updates. Q: How can I check if my game files are corrupted? A: Use the “Verify Integrity of Game Files” feature in Steam to check for and repair corrupted files. Q: Is a wired connection better than Wi-Fi for gaming? A: Yes, a wired connection typically provides a more stable and faster internet connection, reducing lag and disconnections. Q: What if reinstalling the game doesn’t work? A: If reinstalling doesn’t solve the problem, consider reaching out to OOTP support for further assistance. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Online Leagues Not Working (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix)
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Fix Out of the Park Baseball 26 cloud save syncing issues with our quick troubleshooting guide for a seamless gaming experience.
The post How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) appeared first on Games Errors.
If you’re a fan of Out of the Park Baseball 26, you know that having your game data synced properly is crucial for enjoying a seamless gaming experience. However, many players encounter issues with cloud saves not syncing, which can be frustrating and prevent you from accessing your saved games. In this guide, we’ll walk you through some straightforward steps to troubleshoot and resolve the syncing issues you might be facing with your cloud saves. Understanding the root of the problem is essential to finding a solution. Syncing issues can occur due to various factors, such as connectivity problems, software glitches, or misconfiguration in your game settings. By following the steps outlined below, you can effectively address these issues and get back to enjoying Out of the Park Baseball 26 without further interruptions. What Are the Steps to Fix Out of the Park Baseball 26 Cloud Save Not Syncing? Check Your Internet Connection A stable internet connection is vital for cloud syncing. Ensure that your device is connected to the internet and that the connection is stable. You can do this by running a speed test or trying to access other online services. Restart the Game and Your Device Sometimes, the simplest solution is the most effective. Close Out of the Park Baseball 26 and restart your device. This can help reset any temporary glitches and re-establish the connection to the cloud save service. Verify Game Settings Ensure that cloud saves are enabled in your game settings. Navigate to the settings menu in Out of the Park Baseball 26 and check for any options related to cloud saves. Make sure it is turned on. Update the Game Keeping your game updated is important for smooth performance. Check for any updates for Out of the Park Baseball 26 and install them. Updates often include bug fixes and improvements, including issues related to syncing. Check Cloud Storage Space Verify that you have enough cloud storage space available. If your cloud storage is full, new saves may not sync correctly. You may need to delete old saves or increase your cloud storage capacity. Re-link Your Cloud Account If the above steps do not resolve the issue, try unlinking and then re-linking your cloud account from the game. This can reset the connection and may solve syncing problems. Contact Support If none of the above steps work, it may be time to contact Out of the Park Baseball support. They can provide additional troubleshooting steps or identify if there are any ongoing server issues affecting cloud saves. Tips for Successful Cloud Saving Always ensure a strong and stable internet connection when playing. Regularly check for game updates to avoid bugs. Make backups of your saves locally, if possible, to prevent data loss. Keeping your cloud saves in sync is essential for a smooth gaming experience. By implementing these steps, you can troubleshoot and resolve the issues you’re facing with Out of the Park Baseball 26. Smart Variation of Main Keyword for Conclusion Fixing Your Cloud Save Issues FAQs Q: Why are my cloud saves not syncing? A: Cloud saves may not sync due to internet connectivity issues, game settings, or insufficient storage space. Q: How can I check if my internet connection is stable? A: You can use online speed test tools to check your connection stability and speed. Q: What should I do if I have enough cloud storage but still face issues? A: Try restarting the game and your device, and ensure that cloud saves are enabled in the game settings. Q: How do I contact Out of the Park Baseball support? A: You can reach out to their customer support through their official website for assistance. Related reading How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) How To Fix Assassin’s Creed Shadows Achievements Not Unlocking (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Cloud Save Not Syncing (Quick Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix)
- Fixes
Fix corrupted saves in Out of the Park Baseball 26 with our easy guide. Restore your progress and get back to managing your team.
The post How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) appeared first on Games Errors.
Experiencing a corrupted save in Out of the Park Baseball 26 can be frustrating, especially when you’ve invested a significant amount of time into your team and season. Fortunately, there are several methods you can try to recover your save data and get back to managing your dream baseball franchise. This guide will walk you through the steps you can take to potentially fix your corrupted save files and restore your gaming experience. Corruption in save files can occur due to various reasons, including software crashes, improper shutdowns, or issues during file transfers. Understanding how to address these issues can save you from losing your progress. Below, we will outline a series of steps to help you navigate this problem effectively. How Can I Fix a Corrupted Save in Out of the Park Baseball 26? Check for Backup Saves Before diving into more complex solutions, check if you have a backup of your save files. Out of the Park Baseball often creates automatic backups, which can be located in the game’s directory. If you find a backup file, you can easily restore your progress by replacing the corrupted save with the backup. Verify Game Files If you’re playing on platforms like Steam, you can verify the integrity of your game files. This process checks for any corrupted or missing files and replaces them automatically. To do this, right-click on Out of the Park Baseball 26 in your Steam library, select ‘Properties’, go to the ‘Local Files’ tab, and click on ‘Verify Integrity of Game Files’. Use Save Recovery Tools There are various third-party save recovery tools available that can help fix corrupted save files. Programs like "Save Wizard" or "Game Save Manager" specialize in restoring and repairing save data. Ensure you follow the instructions carefully and use reputable software to avoid further issues. Manually Edit Save Files If you’re comfortable with a little technical work, you can open your save files in a text editor to manually inspect for errors. Look for any unusual characters or data that seems out of place. However, this method requires caution, as any changes might exacerbate the corruption. Reinstall the Game As a last resort, you might consider uninstalling and reinstalling Out of the Park Baseball 26. This process can help eliminate any game-related issues that might be affecting your saves. However, be cautious with this approach and ensure you back up your current saves before proceeding. Tips for Preventing Save Corruption Regularly back up your save files to an external drive or cloud storage. Avoid sudden shutdowns or crashes by ensuring your system is stable. Keep the game and your operating system updated to the latest versions. If you follow these steps, you stand a good chance of recovering your corrupted saves in Out of the Park Baseball 26. It’s important to take preventive measures to safeguard your progress in the future. Smart Fix for Save Corruption in OOTP 26 FAQs Q: What causes save files to become corrupted in Out of the Park Baseball 26? A: Save files can become corrupted due to software crashes, improper shutdowns, or issues during file transfers. Q: How can I find backup save files for my OOTP 26 game? A: Backup saves are typically located in the game’s installation directory. Check the "saves" folder for any automatic backups. Q: Are there any tools specifically designed for recovering corrupted save files? A: Yes, there are third-party tools like Save Wizard and Game Save Manager that can assist in recovering corrupted save data. Q: Will reinstalling the game delete my saved data? A: Reinstalling the game can potentially delete your saved data unless you back it up beforehand. Always ensure your saves are secured before uninstalling. Related reading How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) How To Fix Assassin’s Creed Shadows Language Change Issue (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Save Corrupted (Easy Fix) appeared first on Games Errors.
How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix)
- Fixes
Fix the black screen issue on launch for Out of the Park Baseball 26 with these easy troubleshooting steps and get back to gameplay.
The post How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix) appeared first on Games Errors.
If you are experiencing a black screen when launching Out of the Park Baseball 26, you’re not alone. Many players encounter this frustrating issue, which can prevent them from enjoying their favorite baseball simulation. Fortunately, there are several steps you can take to resolve the problem and get back to managing your team. In this guide, we’ll explore effective solutions that can help eliminate the black screen issue and ensure a smooth gaming experience. First, it’s important to understand that the black screen can be caused by a variety of factors, including graphics settings, software conflicts, or outdated drivers. By following the steps outlined below, you can troubleshoot the issue and restore functionality to the game. What Causes the Black Screen on Launch of Out of the Park Baseball 26? Check System Requirements Before diving into troubleshooting, ensure your system meets the minimum requirements for Out of the Park Baseball 26. Insufficient hardware can lead to performance issues, including a black screen. Review the requirements on the official site to confirm compatibility. Update Graphics Drivers Outdated graphics drivers can often lead to display issues. To update your graphics drivers, follow these steps: Open Device Manager on your computer. Expand the “Display adapters” section. Right-click on your graphics card and select “Update Driver.” Choose “Search automatically for updated driver software.” Run the Game in Compatibility Mode Running the game in compatibility mode can sometimes resolve launching issues. To do this: Right-click on the Out of the Park Baseball 26 shortcut. Select “Properties,” then navigate to the “Compatibility” tab. Check the box for “Run this program in compatibility mode for” and select an earlier version of Windows. Disable Full-Screen Optimization Some players find that disabling full-screen optimization can help. To do this: Go back to the “Compatibility” tab in the properties. Check “Disable full-screen optimizations.” Click “Apply” and then “OK.” Verify Game Files Corrupted game files can lead to issues at launch. If you’re using a platform like Steam, you can verify the integrity of the game files: Open your Steam Library. Right-click on Out of the Park Baseball 26 and select “Properties.” Navigate to the “Local Files” tab and click on “Verify integrity of game files.” Check for Software Conflicts Other software running in the background can sometimes conflict with the game. Close unnecessary applications and background processes, especially those that utilize graphics resources. Reinstall the Game If none of the above steps work, reinstalling the game may be the best option. This ensures that you have a fresh installation without any corrupted files: Uninstall Out of the Park Baseball 26 from your system. Download and install it again from your game library. Tips for Preventing Future Issues Once you successfully resolve the black screen problem, consider these tips to prevent it from happening again: Keep your graphics drivers up to date. Regularly check for game updates and patches. Ensure your system meets the required specifications for optimal performance. Avoid running too many applications simultaneously while gaming. Out of the Park Baseball 26 should now run smoothly without the black screen issue. By following these troubleshooting steps, you can ensure a better gaming experience. FAQs Q: What should I do if the black screen persists after trying all the steps? A: If the issue continues, consider reaching out to the game’s support team for further assistance. Q: Can I play Out of the Park Baseball 26 on lower-end hardware? A: It’s recommended to meet or exceed the minimum system requirements for the best experience. Q: Is there a way to check if my drivers are up to date without Device Manager? A: Yes, you can use software tools or the manufacturer’s website to check for the latest driver versions. Q: Should I disable my antivirus while trying to launch the game? A: Sometimes, antivirus software can interfere with game launches. If you suspect this is the case, temporarily disabling it may help, but ensure to enable it afterward. Related reading How To Fix Out Of The Park Baseball 26 Crashing On Startup (Quick Fix) How To Fix Out Of The Park Baseball 26 Not Launching (Quick Fix) How To Fix Atomfall Black Screen On Launch (Easy Fix) How To Fix Atomfall Crashing On Startup (Quick Fix) How To Fix Atomfall Not Launching On PC (Easy Fix) The post How To Fix Out Of The Park Baseball 26 Black Screen On Launch (Easy Fix) appeared first on Games Errors.
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Battlefield 6 Reaches Nearly 750,000 Concurrent Players on Steam
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- Battlefield 6
- Battlefield Studios
- Criterion
- DICE
- Motive Studios
- pc
- ps5
- Ripple Effect
- Steam
- Xbox Series S
- Xbox Series X
It's the biggest launch for the series on Steam, easily surpassing the lifetime peaks for Battlefield 5 and Battlefield 2042.
Electronic Arts’ Battlefield 6 is live, and despite server queues, it’s off to an incredible start. On Steam alone, the military shooter has reached 747,440 peak concurrent players at this time, and it’s likely to climb higher during the weekend. Even if it doesn’t, this is already the franchise’s biggest launch on Steam, beating out Battlefield 5 (116,104) and Battlefield 2042 (107,376). It’s still early for user reviews, with only 825 currently live, but only 58 percent have given the thumbs-up, resulting in a “Mixed” rating. Complaints range from needing to enable Secure Boot and TPM 2.0 to the queue times and lack of a Closed Weapons version of Conquest. Alongside PC, Battlefield 6 is available for PS5 and Xbox Series X/S. Check out our review – we praised elements of the multiplayer, map design and presentation while criticizing parts of the campaign and the UI. You can also read our tips and tricks, from useful settings to utilizing cover.
EA Sports FC 26 Guide – The Complete Football Ultimate Team Guide
- Video Game Tips
- EA Sports
- EA Sports FC 26
- nintendo switch
- nintendo switch 2
- pc
- ps4
- ps5
- Xbox One
- Xbox Series S
- Xbox Series X
Understand the various modes, both new and old, for your Football Ultimate Team in EA Sports FC 26 with this guide.
With new modes of play and improvements in EA Sports FC 26, there is much to learn in this year’s Football Ultimate Team (FUT). It certainly can’t hurt to know how to best proceed on your team’s journey. This EA Sports FC 26 is a complete primer on the various modes and events for FUT. Ultimate Team Chemistry The synergy or chemistry between players on your Ultimate Team is what determines how well they function as a team. Rated on a scale of 0 to 3, the ideal total team chemistry would be 3 multiplied by 11, or 33 chemistry points. Individual chemistry is determined by club, league, and nationality, and under the best of circumstances, all 11 players would have to share all three traits for maximum chemistry effect. Realistically, however, you will likely have an overlap of between 1 and 2 chemistry traits as you assemble your team. Timing Trades Snatching up the best deals on cards on the market has always been a matter of patiently waiting out the mass movements in prices. Weekends, beginning on Friday evening specifically, are the ideal time to shop around for deals as that is when the largest cohort of sellers comes online. Cross-play has expanded the size of the pool even further, with both generations of Xbox and PlayStation now able to trade with each other. The greater majority of sellers also tend to dispose of their cards without much thought, or worse, panic selling in response to steep price drops. This presents an opportunity to get valuable cards on the cheap, as one man’s trash can be another man’s treasure. Heroes And Icons These two card types are a pricey but powerful addition to any team, with unique chemistry effects on both league and nationality. However, they are naturally hard to come by, at least not without investing large amounts of money in-game. Ideally, you will have one or two on your squad, while focusing on building up ordinary cards through Evolutions. Evolutions Cards with already respectable ratings can be ascended to their best stats through Evolutions. While not always available for every position at any given time, as the seasons progress you will be able to put your players through multiple Evolutions, and raise their overall ratings, by completing objectives as and when they are offered. Live Events This is the go-to limited-time mode for your squad to compete in special scenarios. Accessible via the Event Hub, certain criteria may have to be met first, in terms of squad composition, ability, and matches played. Objective completion will earn you rewards such as packs, all of which is now much more easily viewable in the new user interface. Tournaments A returning favorite, this rotating mode may not always be available for play. When the Tournaments do drop however, they will have certain requirements to enter, as well as limits to entries. Gauntlets These groups of up to five matches also rotate, initially being made available once a fortnight. Gauntlets have you running a fresh squad for each match, with the goal of completing objectives. While this is not an elimination mode, winning more leads to greater rewards. Rivals Rivals is still here, but with added improvements. Bounties are relatively simple challenges that you can be offered before your round of Rivals, the successful completion of which can earn you rewards such as Rival Stage Skips to progress faster, or the more mundane coins and packs, among others. Whether you win or you lose, you get to keep your prize. Duels are more competitive Bounties, wherein both you and your opponent have the same challenge at stake. Champions With the removal of Playoffs from Champions, you must now qualify instead through accumulating Champions Qualification Points, and attaining a certain minimum Rivals Division. Challengers If you can’t crack the Divisions, Challengers offers the same broad experience without the astronomically high level of play. That is everything there is to know about Football Ultimate Team in EA Sports FC 26.
Ghost Of Yotei Guide – How To Get All 5 Melee, 3 Ranged, And 7 Quickfire Weapons
- Video Game Tips
- Ghost of Yōtei
- ps5
- sony
- Sucker Punch Productions
Here’s a guide on how to get a hold of every single one of the weapons at Atsu’s disposal in Ghost of Yotei.
Aside from Atsu’s trusty katana, there are a fair number of weapons for her to discover and utilize in Ghost of Yotei. These range from more melee weapons to primitive firearms to rudimentary grenades. This guide for Ghost of Yotei lists all of the weapons to be discovered by Atsu across the three major groups of melee, ranged, and quickfire. Melee Wolf Blade Katana Most effectively used against single-wielded Katanas. Default starting weapon. Dual Katana Most effectively used against Polearms such as Yari or Naginata. Complete “Way Of The Dual Katana” and learn under Master Hanbei. Odachi Most effectively used against Brutes. Complete “Way Of The Odachi” over the course of “The Saito Brothers” and learn under Master Yoshida. Yari Most effectively used against Sickles such as Dual Katana or Kusarigama. Complete “Way Of The Yari” over the course of “The Oni” and learn under Sensei Takahashi. Kusarigama Most effectively used against Shields. Complete “Way Of The Kusarigama” over the course of “The Kitsune” and learn under Master Enomoto. Acquiring all Melee weapons will earn you the trophy/achievement “Tools Of A Warrior”. Ranged Hankyu A medium shortbow for fairly fast firing. Also very effective for shooting while airborne in conjunction with techniques and charms. Complete “Old Inn” in order to unlock Ran The Bowyer at Yotei’s Shadow Inn, who is the merchant that will sell you the Hankyu for 300 Coins. Yumi A heavy longbow for power shots. Slower to draw, but longer ranged and penetrative to helmets, use this for sniping from afar. Complete “Old Inn” in order to unlock Ran The Bowyer at Yotei’s Shadow Inn, who is the merchant that will sell you the Yumi for 2000 Coins. Tanegashima This firearm has the slowest rate of fire, but does the greatest damage with its penetrative rounds. During “The Storm Breaks” over the course of “The Saito Brothers”. Acquiring all Ranged weapons will earn you the trophy/achievement “Take Aim”. Quickfire Kunai Throwing knives that come in handy with assassination techniques. During “The Winter Farms” over the course of “The Kitsune” in order to unlock Hana The Kunai Artisan, who is the merchant that will supply you with Kunai. Metsubushi A ninja style deployable, the Metsubushi is a blowable powder that blinds adversaries caught in its cloud. Defeat the bounty boss Crow Genzo in combat. Scorch Bomb Essentially grenades, Scorch Bombs are best used against clumped enemies for maximum area of effect. Complete “The Bomb Maker” in order to unlock Ina The Bomb Maker, who is the merchant that will supply you with Scorch Bombs. Blind Bomb Essentially flashbangs, Blind Bombs are an improvement on Metsubishi offering added range as well as disorienting enemies. Complete “Fight Fire With Fire” on behalf of Ina The Bomb Maker, who is the merchant that will supply you with Blind Bombs. Oni Flame Douse your melee weapon with the Oni Flame in order to set it ablaze and add fire damage to your now unblockable strikes, as well as setting enemies themselves alight. Complete “Twin Wolves, Twin Hearts” over the course of “The Oni”. Smoke Bomb Make a ninja-esque escape by deploying these enemy vision-obscuring bombs. Complete “Poison And Lies” over the course of “The Kitsune” in order to unlock Oyuki, who is the merchant that will supply you with Smoke Bombs. Tanzutsu A single-shot ranged sidearm for rapid deployment in emergencies. Complete “Guns and Consequences” over the course of “The Saito Brothers”. Acquiring all Quickfire weapons will earn you the trophy/achievement “Quick Draw”. Those are all of the weapons for Atsu to discover and use in Ghost of Yotei.
Ghost Of Yotei Guide – 9 Best Combat Tips And Tricks
- Video Game Tips
- Ghost of Yōtei
- ps5
- sony
- Sucker Punch Productions
Enhance your combat abilities with these ten advanced combat tips and tricks for Atsu in Ghost of Yotei.
Ghost of Yotei is fairly transparent about all of the combat maneuvers that Atsu can perform as she battles her way across the open world. However, there are some important techniques of the trade that are not necessarily conveyed to players in the game itself, but are only discovered through trial and error and with a little lateral thinking on the side. This guide for Ghost of Yotei is a shortlist of ten of the best combat tips and tricks for players of all levels. Situational Weapon Selection The five major weapon types are all equally adept at combat, but will particularly excel at countering one specific type of enemy. They are: Wolf Blade Katana which is most effective against other single Katana wielders. Dual Katana which is most effective against Polearms such as Yari or Naginata. Yari which is most effective against Sickles such as Dual Katana or Kusarigama. Kusarigama which is most effective against Shields. Odachi which is most effective against Brutes. Combatting Dual Wielders Prepare in advance for adversaries that switch between weapon types mid-combat by paying close attention to the arms they are bearing even before combat actually begins. Target Prioritization When facing large groups of diversely equipped enemies, be sure to target ranged opponents first, as they will chip away at your health from deep in the battle line. Either pick them off early on before combat even begins with your own bow, or rush them mid-engagement while ignoring melee adversaries. Crowd Control The Kusarigama’s sweep attack is the best choice for battling multiple enemies if you find yourself mobbed chaotically. Use it to interrupt attacks, then make a break towards ranged units first, if any. Target shield bearers next as that is what the Kusarigama is most effective at countering, while continuing to hold off the larger group. Once you have whittled down their numbers, you can then switch to weapons that correctly counter the remaining foes. Disarm Counter Failure If you are consistently unable to correctly time the disarm QTE counter, simply dodge or evade instead. The window is much larger as you can begin your evasion as soon as you see the yellow glint that indicates a disarm maneuver is about to be initiated. Environmental Hazard Kills Pay attention to the environment, and try to make it work to your advantage. Enemies standing in tall grass can be quickly dispatched by setting it ablaze with a Fire Arrow. Enemies standing at the edge of a long drop can be instantaneously terminated by either Typhoon Kicking with the Yari, or Shoulder Charging them right off of the side. Blazing Shields Fire Arrows also come in handy for setting ablaze the shields of enemies bearing them. They will drop them quickly, providing you with the opportunity to properly counter them with your own weapon. Winning Standoffs Timing standoffs correctly can be difficult, especially if you are looking for visual cues in the wrong places. Rather than watching for upper body feints and twitches, focus on the rear foot of your adversary instead. As soon as you see it in motion, release your strike. Rapid Arrow Type Switching In the midst of combat, you can remain in the bow’s aiming mode and quickly flick through your arrow types using R1 as the situation demands. Those are some of the best tips and tricks for combat in Ghost of Yotei.
Ghost Of Yotei Guide – All 13 Armors And How To Get Them
- Video Game Tips
- Ghost of Yōtei
- ps5
- sony
- Sucker Punch Productions
Here’s a guide on how to acquire all of the Armor sets and how to upgrade the Onryo Armor in particular in Ghost of Yotei.
The various Armor pieces in Ghost of Yotei have unique perks to each of them, in addition to their distinct cosmetic appearance. Most of them are acquired through completion of specific objectives in the main storyline, while a handful are entirely missable through side content. This guide is a comprehensive listing of each of the thirteen Armor pieces in Ghost of Yotei as well as how to get them and what their fully upgraded perks do. ARMOR HOW TO GET UPGRADED PERKS Snake Skin Armor Ghost of Yotei Digital Deluxe Edition and Collector’s Edition exclusive. Added to inventory automatically. (Not applicable) Onryo Armor Default starting armor. The upgrade path is unique. Killing an enemy with a Spirit Attack or a thrown Melee weapon has a moderate chance of Terrifying nearby enemies. The wolf has a major chance to appear when enemies are Terrified. Terrified enemies take increased damage by a massive amount. Bounty Master Armor Unlock and complete “Soma The Condemned” bounty in Lake Jozan. Perfect Parry and Perfect Dodge windows are increased by a major amount, but regular Parries are disabled. All Spirit Gains are increased by a massive amount. A Perfect Parry enables 3 additional counterattacks. Crimson Kimono Unlock and complete “The Crimson Kimono” by speaking with Ugetsu The Storyteller beneath the Mother Daughter Tree in Sakuru Woods, Teshio Ridge. Chain Assassinations can be performed with Kunai (max 2 Kunai thrown). Enemy detection is reduced by a massive amount. Kusarigama Assassinations can be unleashed from further away. The distance is increased by a major amount. Dragonfly Armor Unlock and complete “The Dragonfly Armor” by speaking with Daijiro at Cairn Forks in southern Ohara Plains, Tokachi Ridge. Fully drawing your bow creates a brief timed glint. Firing an arrow during the glint empowers your shot, majorly increasing its damage and range. Firing an empowered Arrow grants a moderate amount of Concentration. Increase Arrow reload speed by a major amount. Fundoshi Rest at each of the 16 Hot Springs. At the cost of warmth, running and sprinting no longer create noise. Ginji’s Guard Armor Unlock and complete “Pride Before Tea“ by speaking with Ginji The Armorer in Benten Port on the Oshima Coast. Increase Tanegashima reload speed by a moderate amount. Blocking deflects incoming bullets and grants a minor amount of Spirit. Incoming projectiles inflict less damage by a massive amount. Robes For Sitturaynu Unlock and complete “The Heart of an Ainu” by speaking with huci at her home in Husko Kotan in the Iwor Mountains of northern Nayoro Wilds. Fireflies and controller vibrations guide you Ainu Items when you are within a 100m distance. Golden Birds can lead to Shamisen Songs, Sumi-e Painting locations, Pillars of the Fallen, and Dye Merchants. Flowers have a major chance to be automatically collected when riding through white flower trails or stealthing through tall grass. Armor Of The Undying Unlock and complete “The Undying Samurai” by speaking with Ugetsu The Storyteller at his camp in north-western Nakagoya Spring, Ishikari Plain. If weapon aligned, Staggering enemies restores a major amount of Health. If weapon aligned, the window to perform Perfect Parry and Perfect Dodge is increased by a moderate amount. If weapon aligned, Focus Attacks have a moderate chance to increase Stagger damage. Spider Lily Armor Unlock and complete “The Spider Lily” by entering the Mysterious Gate of Abandoned Tominaga Estate in south-eastern Shizunai Woods, Tokachi Range. Enemies have a moderate chance to drop throwable weapons. Stagger damage inflicted by melee weapons increases by a moderate amount. Staggering an enemy has a moderate chance of dealing moderate Stagger damage to nearby enemies. Mercenary Attire Acquired over the course of “The Oni”. Thrown Melee weapons deal increased damage by a moderate amount and grant a moderate amount of Spirit. Nine Tail Armor Acquired over the course of “The Kitsune”. Quickfire weapon damage and duration of status effects inflicted on enemies are increased by a moderate amount. Assassinating enemies has a minor chance of granting 2 Quickfire ammo. Enemy detection is reduced by a moderate amount. Taro’s Armor Rescue Taro The Scavenger from Ronin in a random encounter with no set location. All Spirit gains increased by a moderate amount when graced with a cooking bonus. Maximum Health increased by a moderate amount. Fire and Cold damage reduced by a major amount. How To Upgrade The Onryo Armor The Onryo Armor can be upgraded only by progressing the main storyline, unlike the other Armors which either are upgraded through Ginji The Armorer, or are simply non-upgradeable. The specific Tales are: Saito The Oni The Kitsune The Saito Brothers Those are all 13 Armors to be unlocked in Ghost of Yotei.
PS6 Reportedly Aiming for 2027 Launch Window – Rumour
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- Rumors
- ps6
- sony
Latest rumours indicate that, much like Microsoft, Sony is also looking at a seven-year life cycle for its console generations.
With rumours indicating that Microsoft might be targeting 2027 as the launch window for its next-generation Xbox, it looks like Sony is on a similar track for the PlayStation 6. According to leaker KeplerL2 on the NeoGAF forums, Sony is also said to be targeting 2027. However, the company is also wary that there is also the potential for “unexpected delays”. Interestingly, taking the PS5’s 2020 launch into account, a 2027 launch for the next-gen console would mark a 7-year console cycle, which has been similar to the last couple of generations as well. Along with this, KeplerL2 has also offered some insight about the new technologies that AMD and Sony recently spoke about in a video, resulting from the two companies working together as part of their partnership. For example, Neural Arrays have been described as a combination of workgroup clustering and global scratchpad sharing. The technology has seemingly existed in Nvidia’s hardware as well, but limited to the GPUs that the company makes for datacenters. AMD’s new Radiance Core technology has also been described as being a more advanced take on Nvidia’s RT Cores, with more features that even the latter company’s current-generation RT cores from its Blackwell line-up. However, details about these features are currently unknown. The new set of hardware that is rumoured to be powering the PS6 has been the subject of quite a few rumours and reports this year. A report from back in September indicated that the AMD Orion APU powering the PS6 will be capable of 5 to 10 times better ray tracing performance than the current-generation chips powering the PS5 and PS5 Pro. The chip is slated to be fabricated using TSMC’s 3 nm process, and the whole APU will measure 280 mm-squared. The design of the Orion APU has been described as being a monolithic chip, and the power draw is said to be relatively low, coming in at 160 watts. The PS5 Pro, for the sake of context, takes up between 200 and 240 watts of power. The lower level of power draw likely means that the PS6 will end up not running quite as hot as its predecessors, which means that the cooling can also be more efficient. Along with a full-fledged console, the PS6 generation will also reportedly feature a handheld that is capable of being hooked up to a dock, in a similar vein to the Nintendo Switch and the Switch 2. Both the main console as well as the handheld are also said to feature backwards compatibility with PS4 and PS5 games. The chips powering these consoles will reportedly feature 16 RDNA5 compute units capable of running a 1.20 GHz in handheld mode, and can go up to 1.65 GHz when docked. The handheld is also said to be quite reasonably priced, and will likely cost less than the $999.99 price tag of the Asus ROG Xbox Ally x. The pricing range is said to fall somewhere between $399 and $499, while the home console is expected to cost between $549 and $699.
Battlefield 6 Guide – 15 Best Tips and Tricks You Need to Know
- Article
- Video Game Tips
- Battlefield 6
- Battlefield Labs
- Battlefield Studios
- Criterion
- DICE
- Motive Studios
- pc
- ps5
- Ripple Effect
- Xbox Series S
- Xbox Series X
Having trouble finding your footing in Battlefield 6? Want to pick the best class or simply survive longer than a few minutes? These tips and tricks have you covered.
Battlefield 6 takes the large-scale warfare, tactical teamwork, and chaotic vehicular destruction from previous titles and turns it up a couple of notches. This new entry sticks to tradition but offers some additional features and secrets. Even seasoned veterans can miss some of the game’s new mechanics and hidden settings, some of which make a huge difference in the heat of battle. Whether you’re new or just looking for every possible advantage, these tips and tricks will help you survive longer and play smarter in every match. Adjust Aim Settings Battlefield 6 has a bunch of different settings across several categories, including aim sensitivity, which can completely change your kill/death ratio. The default aim sensitivity for infantry weapons is decent, but I found my accuracy improving after sliding it down five or so points. The goal here is to aim smoothly in every direction without jarring and erratic movements. Another setting that helps is aim assist. Aim assist preference greatly varies between players, but for controllers, it’s helpful to compensate for the lack of precise mouse movement by turning up aim assist, at least a bit. Battlefield 6 lets players select classic aim assist settings from every BF game too, so if you’re familiar with Battlefield 1 or Battlefield 1943, those configurations are loosely translated. For those not keen on the slight slowdown that occurs when looking at enemies, consider lowering aim assist. Lowering aim assist and zoom snap is a nice compromise, though. On the visual end, consider turning off filters like film grain and reducing motion blur for clarity. Use Quick-Turning Console players know the pain of configuring ideal sensitivity settings for a controller. Unlike with a mouse, you’re either moving too fast for reliable aiming or too slow to perform rapid adjustments. The new quick look kind of solves this dilemma, allowing instant 180-degree rotation with the press of a single button—no sensitivity tweaks necessary. To achieve this, go to controller settings and find ‘flick look forward’ and ‘flick look backwards’ in the ‘movement’ section. Play the Objective Rather than constantly zeroing in on the closest opponent to kill in a match (that’s what Team Deathmatch is for), prioritize the objective, helpfully on the minimap and compass. This doesn’t always mean running directly to the contested zone, though; it may be beneficial to find a rooftop across the street to snipe opponents entrenched in the contested zone. It’s also paramount to fill in Class gaps appropriately. Check the units your squad chose and help by selecting the appropriate Class. Toggle Rate of Fire This one isn’t explained well in-game, but it’s super helpful to know. You can change your ammo’s fire rate in real-time by aiming down sights and pressing down on the D-pad, as indicated by the bullet icon in the lower right. Some guns allow you to switch between single shots, burst fire, and full auto, as indicated by the one, two, and three bullet icons in the lower right. When not aiming down the sights, press down on the D-pad to toggle your flashlight and/or laser sight. Spotting Enemy Units Another important feature that might go unnoticed is spotting. You can actively mark and spot enemy units and vehicles by hovering your aiming reticle over them and pressing Q/L1. This allows you and all of your teammates to see the location of opponents on the minimap for a limited time. Spotting is a lifesaver in the midst of a smoke grenade attack because enemies will appear on the map and field, allowing your team to keep track of them in the haze. Spotting doesn’t just contribute to your team as a whole; it also adds to your own individual score, so use it often. Control Your Shots Avoid wildly spamming automatic rounds at opponents. Not only does the spray-and-pray strategy drain ammo, but it also greatly reduces accuracy and weapon stability while revealing your location. Practice shooting in smaller controlled bursts instead. One thing even seasoned Battlefield players have to contend with is recoil, but there are ways to overcome it. To counteract vertical recoil on most guns, feather your aiming slightly downward. For further stability, mount your weapon like a turret. You can mount guns that have a mount underbarrel attachment, but you need a ledge to do so. To mount, first aim down sights near a ledge or platform (or anything used for cover) and click R3. Just be careful, since it may leave you exposed to flankers. You can practice these techniques with any unlocked gun at the shooting range in the main menu or while customizing loadouts. Cover is Your Best Friend Speaking of cover, Battlefield has long been a cover-heavy FPS. Moving between cover is crucial to surviving firefights. Avoid lingering around open areas for too long. Look at the battlefield in terms of cover opportunities, moving (and sliding) from cover to cover instead of across open areas. And for the best results, sprint with a knife out to improve speed before a slide. To slide, quickly crouch immediately after a sprint. Cover is also great for leaning and shooting around corners. Know Your Routes Don’t always follow the most popular route into contested areas. Hiding in empty buildings and hidden alcoves can make for some sneaky kills from the shadows. If you’re a Recon unit, roosting on top of a building overlooking a popular skirmish route may turn the tide of a losing battle. However, if you’re a Support unit, you may want to limit your deviated route and stick close to where the mayhem is unfolding. Know Your Role This brings us to the four Classes. Support: There’s a reason Support (or medics) stick close to teammates; they provide health and ammo. While any unit can patch up fallen comrades, support units do it faster and with much greater efficacy. Charge up your defibrillator gadget before resuscitating downed allies to revive them to full health in an instant. Oh, and don’t forget to drag them out of the line of fire as you’re healing them. Medics also have a resource package they can toss to teammates, which contains ammo and healing— press up on the D-pad to use it. Engineer: Engineers are vehicular specialists. Stick close to manned vehicles to repair them with your gadget, or go on the offensive and destroy tanks with your missile launcher, land mine, and engineer-specific torch. Recon: Recons are your dedicated sniper class, so clever positioning is key. Be on the lookout for elevated spots to pick opponents off. Recons also have the best spotting ability, enabling enemies to appear on maps and the HUD for much longer than other units. Again, to spot, simply press Q/L1 as you target a soldier or vehicle. Assault: Finally, there is Assault. These frontline soldiers excel in close-quarters combat. Utilize your extra primary weapon (the shotgun is especially powerful). Make sure not to forget your Adrenaline Injector gadget to improve sprint speed, resist stun and flash, and even reduce explosives damage. The Assault Ladder can also be incredibly useful for accessing high ground much quicker. In short: Assault thrives up close, Engineers dominate vehicles, Support keeps the team alive, and Recon controls the field from afar. Reduce Detection With Weapon Attachments Choosing attachments that hide in-world spotting and reduce detection while shooting is crucial. If you have a laser sight equipped, remember to toggle it off with down on the D-pad during matches. Laser sights improve hip-fire accuracy but are visible to soldiers unless toggled off. Flashlights can actually blind soldiers, but you want to toggle that off to avoid detection. Lastly, certain muzzle accessories show your location on the map when firing. Be sure to attach suppressors if you want a sneakier shooting experience. Wear Headphones Sound is keenly designed to give you an edge in battle. Beware of footsteps and shot directions, as the game utilizes directional audio more drastically than previous games. It may also be helpful to turn off the tinnitus effect in settings. That loud, stinging sound when getting hurt can disguise directional audio and other cues, even if it is indicative of fatal damage. Calling for Aid When downed in severely contested zones, measure the pros and cons of calling for help versus simply respawning. Sometimes, it’s quicker to just spawn back on a nearby teammate if there are no Supports nearby. Of course, since you can be revived with full health and turn on your attackers in the heat of the moment, it may also be beneficial to wait. Situational awareness and knowing where your Supports are can often be a difference maker, especially in tense pushes. Drag Teammates This one’s pretty self-explanatory, but it bears repeating. You can drag fallen comrades while reviving them by simply moving with the control stick or mouse. Sure, your movement speed is greatly impaired while aiding someone (when not playing Support), but the ability to move a teammate out of harm’s way behind cover, and even down stairs or across inclines, is absolutely vital so both you and your downed comrade aren’t both compromised. Explosives in Close-Quarter Maps It may seem counterintuitive, but going with launchers in close-quarter maps can catch some enemies by surprise. Anti-vehicle weapons are most ideal against, well, vehicles, but when enemies are grouped up in some of the tighter corridors, they can be surprisingly effective. Consider this an option in the regular playlists or go Engineer in the Closed Weapons playlists. Make Vehicles More Efficient to Control For ground vehicles, be sure to adjust aim-relative controls. Aim-relative controls determine if the vehicle’s aim rotates according to camera or vehicle direction (you know, like the warthog in Halo). There’s also a setting that decouples turret aiming from the vehicle rotation. It’s recommended you leave this off for unrestricted turret movement. Jets and helicopters can have the steepest learning curve. Don’t be too proud to turn the helicopter and jet control assist on. Control assist enables helicopters to automatically hover, a technique that otherwise requires additional input alongside trajectory and acceleration control. Turn this on if you’d rather focus more on the shooting.
Ghost of Yōtei’s Combat Takes Everything Tsushima Did, and Perfects It
- Article
- Editorials
- Ghost of Tsushima
- ghost of yotei
- ps5
- Sucker Punch
I often wondered what Lord Saito was feeding his men when we were fending them off during our time in Ezo. Turns out that it was quite a simple yet potent recipe courtesy of Sucker Punch.
If you, like me, have spent the last 24 hours obsessively playing Ghost of Yotei, you might have noticed that while its combat system shares a lot with its predecessor, things are also quite different this time around. Atsu’s adventure across Ezo sees her take on opponents who are as deadly as she is, and every battle is a desperate blur of slashes, parries, dodges, and weapon switches against overwhelming odds. And that’s just on the game’s normal difficulty. Tune things up to Hard or Lethal and you’re in for a challenge that can have you rage-quitting more often than you’d like. Saito’s forces are quite nasty and give no quarter to Atsu, leaving her scrambling to turn the tide back in her favor after an ill-timed parry or a missed dodge. But is Sucker Punch’s latest samurai action blockbuster really so different from Jin Sakai’s battles against the Mongols? Well, I’d say yes and no. No, because everything that made Ghost of Tsushima’s combat system shine bright is certainly a part of the new title. Yes, because all of those systems are now fine-tuned so well, making Yotei’s combat feel like less of an overhaul and more like a logical evolution of what came before it. How, you ask? I’d say that it comes down to three basic pillars: the combat system’s narrative framing, mechanical changes to how fights play out, and a drastically different enemy AI this time around. Let’s get started with how they’ve taken things up a notch in the franchise’s latest outing. Giving Context to Combat A key strength of the Ghost franchise is its ability to justify in-game mechanics with narrative beats that support the action that unfolds on your screen. That was done very well in Ghost of Tsushima, where Jin wielded the Sakai katana and tanto with the brutal efficiency that comes with years of training as a samurai. While he did gain access to bows and his Ghost tools later down the line, his family’s blade was his primary tool for dealing with the Mongol threat. That made sense for the samurai, whose main goal was to attempt to preserve his family’s legacy and traditions while also being an effective living weapon pointed at the Mongol army and Khotun Khan. That balancing act was a major part of Jin’s character arc, and the Sakai blade was the tightrope on which he walked. Unlocking stances to deal with varied enemy types in accordance with the samurai code’s tenets of being one with the world around them was a part of that balance, as was the honor-bound tradition of respecting life even when taking it away from those who left him with no alternatives. Honor, and the gradual erosion of it were the core tenets of Ghost of Tsushima, and its combat system played a major role in conveying that theme to its audiences. However, Jin’s reliance on the Sakai blades did limit his range, forcing him to try getting up close and personal with his opponents in open combat. While that worked for him, Ghost of Yotei’s story does things a little differently. Atsu has not had the luxury of being trained by samurai and is perhaps better off for it. Her combat prowess comes from many years on the battlefield as a mercenary, learning on the job and becoming quite good at fighting in large scale battles. Her innate ability to quickly learn the ins and outs of wielding a new weapon is a part of her character arc, allowing her to gain mastery over four new weapon types that replace Jin’s stances. Despite her compassionate side coming through on many occasions, the battlefield is the one place where Atsu is utterly ruthless, and she has to be. That’s partly because Lord Saito is similarly merciless, and a master of the art of killing. Another reason is the fact that she actively cultivates her reputation as an Onryo, a departure from Jin’s reluctant acceptance of the mantle of the Ghost. These narrative beats translate to a combat loop that sets Yotei’s protagonist free from the limitations of the samurai code, resulting in a combat loop that’s more versatile. Atsu’s katana, dual blades, kusarigama, odachi, and yari are all potent tools in the field, each coming with its own pros and cons that make Yotei’s combat feel liberating and dynamic, underlining the smoldering rage she feels for the Yotei Six. While both titles have effectively woven narrative threads into their combat systems, Atsu’s role as a mercenary in Ghost of Yotei allows the game to bring logical, incremental improvements that make drastic differences to the manner in which fights play out in the game. A Mechanical Marvel The most obvious difference that I noticed when I began to find my footing in Ghost of Yotei was the stance system being replaced with different weapons. For starters, their varying range makes each one quite handy in different situations. The kusarigama is a perfect crowd control tool while the odachi could be quite effective even against non-Brute enemies once you figure out its moveset. If I were to drop a pro tip, I’d advise you not to switch weapons simply based on stagger damage but to act on instinct and choose the best one for what you’re trying to achieve in the moment. A more subtle change that sets Yotei’s combat apart from Tsushima is the way in which you’re going to adjust your attack timings on the fly as you switch between different weapons. The Sakai katana attacked in largely the same rhythm, with only minor variations between stances. But each of Atsu’s killing tools has a unique moveset and gets you very involved in each swing as even the slightest error can take control of the fight away from you. That’s because your enemies come with tricks of their own, the ability to disarm you being a very important one. I cannot imagine Jin losing his sword in Tsushima but I found my time with Atsu being dotted with occasions where I’d fail to appropriately respond to a disarming strike and then scramble to regain my dropped weapon. Inflicting disarming strikes of my own and then flinging my foe’s weapon into them was another brilliant addition that I quickly weaved into my battle strategy. They are creative flourishes that I believe should have been in Tsushima too but it is what it is. Another important aspect of Yotei’s combat is that Lord Saito has seemingly invested in better training for his soldiers than Khotun Khan ever did. While consecutive strikes were relegated to boss battles in Tsushima for the most part (looking at you, Kojiro), I was (un)pleasantly surprised to see even basic enemy soldiers coming at me with multiple slashes and stabs that I had to parry individually. Regular troops often switched weapons on the fly, adding even more depth and nuance to an already excellent combat system. Add in different special attacks for different weapons and the possibility of your wolf buddy joining the fight from time to time, and you have a recipe for a combat system that’s constantly working both for and against you depending on how well you’re able to adapt to the action and stay two steps ahead of your opponents. The Onryo Howl is an important part of this combat loop, and is quite devastating when used correctly. All of these additions create a combat loop that almost feels alive in Ghost of Yotei, a stark contrast to the challenging yet comparatively static one on display in Tsushima. Once again, Sucker Punch hasn’t reinvented the wheel, but made iterative improvements that add up to create an experience that renders its predecessor obsolete. Which brings us to the final facet of this evolution: the enemies themselves. A Stronger and Smarter Rogues Gallery Aside from my foes switching up weapons and chaining combos together in their attacks, the enemy AI in Ghost of Yotei makes the Mongols feel too easy waving their weapons around and hoping to catch me off guard. Saito’s men are vicious and unrelenting, adapting their tactics in response to my own strategies while finding very creative ways to initiate encounters with Atsu via traps and ambushes. I constantly found I had my eyes peeled as I tore across Ezo, wary of enemies looking to trip up my horse or stage a well-planned attack that could have me on the back foot right from the start. They flank Atsu quite cleverly, often coming at her from all directions and with different weapons, forcing me to abandon one strategy for another in ways that the Mongols could never force me to do back in 2020. They felt unresponsive even on higher difficulties and I’d even go as far as to say that they were quite a sloppy bunch in comparison to Saito’s outlaws. Their arsenals were limited and their attacks now feel so simple and repetitive thanks to Atsu’s desperately pitched battles against opponents who are willing to be as dynamic as she can be in the field. You might even find yourself making regular use of the Loadout system depending on which member of the Yotei Six you’re hunting. I found myself relying heavily on the yari when taking on The Kitsune’s shinobi and their preference for the kusarigama, for instance. Yotei’s enemy AI is the final pillar of how its combat system has taken the basic skeleton of its predecessor and added enough muscle to it to make it feel familiar yet fresh. I’d say that Jin would have a thing or two to learn from Atsu if the two protagonists could have met. Her aggression and dynamic approach is something he’d find easy to understand but hard to master thanks to his rigid samurai training. As far as combat is concerned, the Ghost has gracefully made way for the Onryo to take the center stage in one of the franchise’s most crucial aspects. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
After Ghost of Yōtei: The Most Likely Settings for the Next Ghost Game
- Article
- Editorials
- ghost of yotei
- ps5
- Sucker Punch
What does the future hold for Sucker Punch's flagship franchise? Where could the Ghost go next and what could motivate them? We take a look at a few potential options for the studio.
If you’ve been having a blast in Ezo with Atsu and her tale of revenge in Ghost of Yotei, you might be wondering how Sucker Punch could top the excellent open world and combat loop it has created this time around. Although Yotei is admittedly an incremental upgrade over Jin Sakai’s adventure in Ghost of Tsushima, those changes are done so meaningfully that they elevate the experience and make the game feel familiar but fresh. It’s easy to see how Sucker Punch retained the best of Tsushima and built around it to refine the experience it was offering in the franchise’s first current-gen title. But can that strategy work if it decides to bring a new addition to its ranks? What could a new Ghost title bring to the table to set itself apart from both Jin and Atsu? That’s what we’re here to discuss as we dive into what the future could hold for the studio’s excellent brand of samurai action, and the potential time periods it could take on. An Interesting New Direction First of all, it’s important to remember that Sucker Punch is not keen on the idea of using a location other than Japan, a sentiment made known by the Brian Fleming, the studio’s head. According to him, the Ghost franchise relies on “somebody wielding a katana” and “Japan’s natural beauty”. While the possibility of seeing a Ghost title centered around other locations around the world would have been quite thrilling, Japan still has a lot to give to the franchise’s fans. With that out of the way, let’s talk about Yotei’s Atsu. While her story does reach a sort of peaceful conclusion at the end of the game, we can’t help but wonder about the many years she spent away from Ezo as a wandering mercenary. It would be a great idea to explore that time frame, and look into how she was moulded from a frightened girl into the fearsome Onryo. However, like the Iki Island expansion that explored Jin Sakai’s memories of his father, that could very well be done in a DLC expansion. So what then, could a new Ghost game bring to the table? Well, we’ve got a few ideas. For starters, we think that it could go back to its samurai roots but not in the way that you’d expect. Considering how the samurai have been perceived by the common folk in both Tsushima and Yotei, it could be a good idea to make them the focus of the next Ghost’s ire. Take Yariwaka, for instance. Kasumasa Sakai and Shimura’s brutality in stamping out that region’s rebellion was a major talking point in Tsushima. So much so that Jin would have to earn the trust of its leaders who were happy to see the samurai being placed on the back foot by the Mongols. Its people saw the samurai as villains, an extension of an oppressive Shogun regime that did not care about them. Things are the same in Ezo, where a large part of its population have travelled to the region to escape the Shogun’s oppression, and as such, look at the Matsumae clan with either suspicion, or disdain. While both Tsushima and Ezo have their fair share of people who do admire what the samurai stand for, a new Ghost title could be a very interesting take on what could happen if the samurai themselves are the enemy. The sequel could then have its protagonist going against either his own clan or the Shogun himself, their goal being to fight against corruption and oppression. There are several time periods in Japanese history that would be excellent choices for such a tale, and would fit very well with the franchise’s penchant for exploring complex philosophies governing individual identity and the role of each person in the world that they live in. Let’s take a look at a few. A Plethora of Options For starters, the Sengoku period is an obvious choice. There was a lot of anti-Shogun sentiment around the time, and the era is in fact a precursor to the story on display in Yotei. The Onin War and its eventual progression into the Sengoku period could see a new Ghost wage their crusade in a more urban setting. It would allow Sucker Punch to improve verticality in the franchise’s gameplay loop, potentially bringing changes to the grappling hook while adding several interesting twists to both exploration and combat. With intense political struggles between rival clans, a Ghost title in this time period could allow its protagonist to pit clans against each other in order to achieve their own goals. It’s an opportunity to introduce a bit of psychological warfare into the mix while activities like night raids, duels with displaced ronin, and so much more bring a new yet familiar title to the franchise’s illustrious ranks. There’s also the option of having the new Ghost take to piracy. The Wokou were Japanese pirates but did have people from other Asian ethnicities among their ranks. It would be the perfect opportunity to examine varying ideologies while introducing naval combat to the franchise. A pirate Ghost could be a great option, coming with a ton of new weapons and tactics while also bringing the opportunity to examine how poverty and the apathy of leaders could lead people to take desperate measures. We could very well see the new Ghost using rope darts, navigating the seas through varying tides, boarding ships silently, and so much more. Thanks to Yotei, we’ve been introduced to the Ainu, an indigenous group native to Ezo (or Hokkaido as it’s now known). Their resistance to Japanese colonization could be another great idea for a new Ghost title given their relatively peaceful culture. An Ainu Ghost might be torn between their roots and their mission to prevent the erasure of their people, resorting to drastic measures to achieve their ends that risk them being alienated from the ones they hold dear. That would be quite a narrative goldmine that aligns with the stories that we’ve seen so far but could also be a valuable way to introduce some truly innovative gameplay mechanics into the mix. There could be stealth sections using boats in rivers, the opportunity to bring in social stealth, a weather system that changes how the game is played during winter, mythic tales based on Ainu folklore, hunting, and so much more. It’s an opportunity to tell a deeply personal story with a protagonist who might be the most charming Ghost we’ve met so far. Another option, and probably our favorite one, is the Boshin War and the political strife that followed it. That’s an interesting point in Japanese history where the nation’s isolationism and the opening of its borders led to a lot of turmoil in its political hierarchies, leading to a lot of conflict that’s the perfect stage for the rise of a new Ghost. It could be an excellent way to introduce new weapons into the character’s arsenal while also retaining the combat system that has made the franchise as popular as it currently is. It’s also perfect from a narrative standpoint, with the debate surrounding ideologies and the influence of other nations on Japan being great places to stage a story about where a samurai’s loyalty must truly lie. Gameplay wise, it could feature large scale battles and desperate last stands, the likes of which the franchise has not brought to the table thus far. If Sucker Punch continues to craft its experiences in the manner that it is, this era in Japanese history could be a great option for the studio to tell us a tale that we’re not likely to forget. The Path Ahead No matter what lies ahead for the franchise, I would argue that Sucker Punch needs to do things a little differently this time around. Despite Yotei being among my favorite open world experience and my personal pick among PlayStation exclusives, the fact remains that it is only an iterative upgrade over Jin Sakai’s adventure in Tsushima. The next title cannot afford to ride on the goodwill of the games that came before it, and must be a game that doesn’t just build on its predecessors, but outshines them entirely. It can be quite hard to achieve that balance but considering just how well the studio has managed to bring reverence and authenticity to its take on ancient Japan, the third time could very well be the charm in its case. The next Ghost carries the weight of living up to their predecessors while ushering the franchise into its future. But with Sucker Punch’s penchant for creating hard-hitting stories and excellent gameplay mechanics, we’re sure that the Ghost, and the franchise, is going to come out swinging. All that remains is to wait for the eventual announcement of the next instalment in a franchise that has now firmly cemented its place among the best that the open world action-adventure genre has to offer. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
MindsEye Developer Called Out for Mistreatment of Employees by UK Game Workers Union
- News
- Build a Rocket Boy
- MindsEye
- pc
- ps5
- Xbox Series S
- Xbox Series X
An open letter by the IWGB Game Workers union has accused the studio of "longstanding disrespect and mistreatment" of its staff.
While MindsEye developer Build a Rocket Boy has seemingly gone through major lay-offs after the poor reception of the action game earlier this year, the company has now come under fire from Britain’s IWGB Game Workers trade union. The union has published an open letter calling out the company for having treated its “longstanding disrespect and mistreatment” of its staff. The open letter also referred to the release of MidnsEye as “one of the worst video game launches this decade,” while noting that 250-300 workers from the companies have lost their jobs. Among the subjects broached by the union include Build a Rocket Boy’s lack of communications with its employees, long stretches of over-time work, especially in the four months leading up to the release of MindsEye where the company implemented a mandatory 8 hours of overtime per week, as well as the company’s “disastrous handling” of lay-offs. Along with this, the union has also called out Build a Rocket Boy for offering its employees Time Off in Lieu (TOIL) for the forced overtime, but still not allowing the employees to actually take the time off due to “high-priority” post-launch work on MindsEye. “We stand in solidarity with employees and ex-employees at Build a Rocket Boy as they file legal claims through our union and publish an open letter, condemning the way in which they’ve been mistreated and discarded by the studio’s millionaire executives,” wrote the IWGB Game Workers union in a social media post. According to the union, Build a Rocket Boy has caused quite a bit of “confusion and distress” for its staff in its handling of lay-offs. In the open letter, the union described the process as involving employees getting misinformation and being given dismissal notices with wrong notice periods, as well as being put in wrong teams to affect their internal performance metrics. “These and many other issues, some of which have been made public already, have caused pain and stress for your employees,” wrote the union in its open letter. “Our experience at the company has been one of burnout, job insecurity, health issues, and the failure of a game that many of us have put years of our lives into. [Build a Rocket Boy] needs to change. CEOs need to take a backseat and allow the skilled people who remain at the company to forge the path ahead.” The union is demanding a public apology from the company for its mistreatment of employees, proper compensation to those affected by lay-offs, the option for employees on redundancy notice to either work during their notice period or to take Payment in Lieu of Notice (PILON), a concerted and documented effort to improve working conditions at the studio, and a commitment to use official external partners for future redundancies to prevent unfair treatment. The open letter was signed by 93 employees and former employees of Build a Rocket Boy, along with the IWGB Game Workers leadership, and specifically calls out company leaders Mark Gerhard and Leslie Benzies for treating the studio’s employees badly. We stand in solidarity with employees and ex-employees at Build a Rocket Boy as they file legal claims through our union and publish an open letter, condemning the way in which they’ve been mistreated and discarded by the studio’s millionaire executives. https://t.co/WWm4vxKEfd pic.twitter.com/bOOHaQEakQ — IWGB Game Workers (@IWGB_GW) October 10, 2025

The Best Anime RPG Games For Girls
Spoiler Fan Theory: Who is the Real Butcher in M Night Shymalan’s Trap Movie?
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Alternate Theory Breakdown: Is Rachel the Real Villain in Trap? We rewatched Trap last night (saw it in theaters when it came out but forgot a lot — it’s been over a year). Now I can’t stop thinking about it. Here’s why I believe that — at least for Spencer’s abduction — it might be Rachel,...
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True”
- AI Artificial Intelligence
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Geeky Sweetie Gets Airplay on VRT Radio 1 in Belgium with “Even ChatGPT Said It – Must Be True” Independent artist Geeky Sweetie just hit a major international milestone—her playful and thought-provoking track “Even ChatGPT Said It – Must Be True” received radio airplay on VRT Radio 1, one of Belgium’s most prominent public radio...
Nintendo Switch 2 Reveal – Excited? Disappointed? A Little of Both.
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- Nintendo
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Hey sweeties, So, the Nintendo Switch 2 finally got its big reveal and… whew. I have a lot of feelings. Some good. Some not-so-good. Some why even bother bro. Let’s just rip the band-aid off: I’m kinda disappointed. I mean yeah, there’s some exciting stuff in the mix—a new Zelda (yes please), a new Donkey...
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Review: Sailor Moon Super Live – North America Tour (Pittsburgh, PA)
- 90s
- Anime
- Books and Manga
- Manga
- Music Review
- Musical
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- Review
- Sailor Moon
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- Sailor Moon Super Live
Last night, I had the chance to see the dress rehearsal for Sailor Moon Super Live in Pittsburgh, and it was a surprisingly fun and memorable experience! A Night of Good Food & Magical Nostalgia The evening started off with an amazing dinner at Gaucho Parrilla Argentina—highly recommend it if you’re ever in Pittsburgh! Great...
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AIR is Finally in English—A Dream Come True for Visual Novel Fans
- Anime
- Anime News
- Branching Plot
- Casual Game
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- News
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- Videogame
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- Air
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- bishoujo game
- Clannad
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The Long Wait is Over: AIR Officially Releases in English A Shocking, Unbelievable Surprise Imagine my utter shock, surprise, and amazement when I clicked to start exploring a Steam queue—and there it was. I had heard nothing about its release, and just days or weeks ago, I was literally chatting with a friend about how...
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Is 2025 The Best Year Ever For Gamer Girls? I Think So. Here’s Why:
- Casual Game
- Console Gaming
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- Dating Sim
- Farming Simulation
- Gaming
- Handheld or Portable Gaming
- Kawaii Cute
- Kawaii News
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- Nintendo Switch
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- Preview
- Raising Sim
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- Simulation
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- Anime
- Atelier Yumia
- Ever17
- Fantasy Life
- Game
- Gaming News
- Inzoi
- JRPG
- Kawaii
- Life Simulation
- Lunar Remastered
- Never7
- Nintendo
- Nintendo Switch 2
- Otome Games
- roleplaying game
- Rune Factory
- Simulation Game
- Suikoden Remaster
- Visual Novel
2025: The Best Year EVER for Gamer Girls! OMG, fellow gamer girls, I have NEVER been this excited for a year in gaming! 2025 is absolutely stacked with amazing releases, re-releases, and next-gen consoles that will make our hearts burst with happiness! Whether you’re into visual novels, JRPGs, or cozy simulation games, this year has...
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Can AI Music Create an Emotional Response From The Listener?
- AI Artificial Intelligence
- Music Videos
- Technology
- AI
- AI Music
- Apps
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- Suno
- Suno AI
- Tech
So you may be wondering why I haven’t updated my website lately. I’ve been using most of my free time to create AI Generated Music using an app called Suno AI. I have been using Suno for about 6 months now and here are my thoughts and some of my favorite creations so far. I’m...
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Movie Review: Here Starring Tom Hanks – A Deeply Emotional and Philosophical Journey
- Drama
- Drama Review
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- Here
- Tom Hanks
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Omg, I loved Here with Tom Hanks! Critics and fans might give it low ratings, with scores around 20-30% out of 100, but I’m here to say, don’t let that fool you! This movie is not garbage at all—it’s thought-provoking, moving, and exactly the type of film that makes you think. If you’re the type...
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Joker 2: Joker Folie a Deux Review: SPOILER WARNING
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- Joker Folie a Deux
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Do not read this review if you do not want to hear spoilers for the new 2024 Joker 2: Joker folie à deux. Again this will contain spoilers Leave now this is your last warning. Spoiler Warning: This review contains major spoilers and personal reflections on Joker: Folie à Deux. We went to see Joker:...
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Apple’s Latest Event: IPhone 16 and All the New Announcements You Need to Know
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Apple’s recent event was packed with exciting new releases and updates across its product lines. Here’s a roundup of everything announced, including details on the iPhone 16 and iPhone 16 Pro, the new Apple Watch models, updated AirPods, and iOS 18. iPhone 16 and iPhone 16 Pro We’re all excited about the new color options...
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Is Lydia Deetz Dead? Crazy Fan Theories About Beetlejuice Beetlejuice That Will Change How You See the Movie Forever!
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Hold onto your hats, ghost lovers! The ending of Beetlejuice Beetlejuice is so bonkers it’s igniting some of the wildest theories on the internet. Did Lydia really marry Beetlejuice? Is Astrid a figment of Lydia’s imagination, or—get this—is Lydia actually dead and doesn’t know it? Spoiler Warning! This article is packed with juicy details and...
A Ghost Story Review: A Bizarre Journey to an Unexpectedly Profound Ending
- Horror
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Introduction: When I first heard about A Ghost Story (2017), the hype was real. The critics were raving, the trailer hinted at deep existential themes, and the movie seemed to have collected awards like a ghost in a haunted house. But does it live up to the buzz? I dove in, prepared for an emotional...
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Is Fields of Mistria the Ultimate Nostalgic Farming Sim for ’90s JRPG Fans?
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Welcome to Fields of Mistria, a game that captures the essence of ’90s JRPGs and fuses it with the best elements of farming sims to create a unique, cozy experience. From the moment you step into its pixel-perfect world, the game feels like a nostalgic journey back in time, yet it offers a fresh twist...
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Animal Crossing: Pocket Camp is Shutting Down—Here’s What You Need to Know About the Transition and the Future of the Franchise
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Nintendo recently announced that Animal Crossing: Pocket Camp, the popular mobile game, will be shutting down its online services on October 31, 2024. While this news may come as a disappointment to many fans, there’s a silver lining—your progress and campsite aren’t going anywhere. Nintendo is launching a new offline version of the game, allowing...
Sailor Moon Cosmos: An Ultimate Guide for Fans Old and New—What Makes It Shine?
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Sailor Moon Cosmos has finally landed on Netflix in North America, and for fans of the beloved franchise, this marks a monumental moment. Whether you’ve been a Sailor Moon devotee since the 90s or are just now discovering the magic, this two-part film adaptation of the final arc, known as “Sailor Stars,” promises to be...
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How Machine Translations Are Giving Small Japanese Developers a Chance to Reach English-Speaking Gamers
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The Debate Over Machine Language Translations: A Look at Hanaemu Kare to & Bloom on the Japanese Nintendo eShop The world of otome games is vast and full of unique titles that often remain exclusive to Japan. As an avid fan of this genre, I’ve always faced the challenge of accessing games that never make...
Top Laptops That Can Run InZoi: Minimum and Recommended Specs Explained
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The Ultimate Guide to the Best Laptops for InZoi – Perfect for Gamer Girls As the release date for InZoi draws near, it’s time to start thinking about upgrading your gaming setup to ensure you’re ready for the ultimate experience. Whether you’re a casual gamer or a hardcore enthusiast, having the right laptop is essential...
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Unboxing and Setup Overview: MacBook Pro (14-inch, M3 Pro) for Gamer Girls
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Welcome to GeekySweetie.com! Today, we’re diving deep into the world of the 14-inch MacBook Pro with the M3 Pro chip, focusing on what makes this machine an excellent choice for gamer girls, creatives, and anyone who loves a balance of power, portability, and style. This review will cover everything from the unboxing experience to the...
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Top 20 80s Anime with Complex Relationships and Tragic Romance
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- Ai Shite Knight
- Area 88
- Five Star Stories
- Gall Force
- Kimagure Orange Road
- Lady Georgie
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- Leda no Bouken
- Macross
- Maison Ikkoku
- Please Save My Earth
- Project A-Ko
- Robotech
- The Mysterious Cities of Gold
- The Rose of Versailles
- The Snow Queen
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Top 20 80s Anime with Complex Relationships and Tragic Romance The 1980s was a golden era for anime, offering a range of series that delved into the depths of human emotions, complicated relationships, and often tragic romances. For fans of intricate storytelling, these anime are a must-watch. Here are the top 20 80s anime that...
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Is the Steam Deck Still Worth It in 2024? A Cozy Gamer Girl’s Guide
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I’ve had the Steam Deck since its launch, and it’s been a mostly positive experience. However, a few quirks and challenges remain. Here’s my take after using it for a few years. Finding The Sims 4 CC Custom Content Mod Folder One thing that many players, especially Sims 4 fans, might wonder is where to...
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The Gaming Blog
How to Steal a Story (to Use in Your Campaign)
- Game Mastering
- GMing Advice
“Everything’s a reboot. There’s nothing original anymore.” Boring statements. Defeatist. Ironically, not even original complaints. “Everything’s a remix.” Punk as hell. Creates opportunities. Empowering. Whether we’re talking about Marvel movies, the latest Disney live-action reboot, or an American remake of a popular foreign film, the idea that we’ve “run out of ideas” runs rampant amongst […]
“Everything’s a reboot. There’s nothing original anymore.” Boring statements. Defeatist. Ironically, not even original complaints. “Everything’s a remix.” Punk as hell. Creates opportunities. Empowering. Whether we’re talking about Marvel movies, the latest Disney live-action reboot, or an American remake of a popular foreign film, the idea that we’ve “run out of ideas” runs rampant amongst those of us who hang out in creative spaces or care deeply about the stories we consume. And while I don’t think this article will save us from the ump-teenth reboot of Batman’s origin story, I do think there’s something important we can take away from this storyteller’s lament — if nothing’s original any more (and really, it hasn’t been original since before Classical times) then everything’s a remix, and all stories are fodder for our stories. So, in the punk spirit of DIY, I’m gonna tell you how to steal a story and get away with it. HOW IT’S DONE To steal a story, you have to step back and train your brain to look at stories like recipes. You know how a good cook can taste a dish and tell you the ingredients that went into it? (And how great cooks can then give suggestions for substitutions that would transform the food into a completely new experience?) That’s what we need, and that’s what we’re gonna learn how to do. So, if you’re new to this deconstruction thing, start by taking notes on five key elements of the story: the characters, the situation they find themselves in, their goals, the obstacles that prevent them from completing those goals, and your favorite thing about the story. (For the rest of this article, my go-to example will be my current obsession: K-Pop Demon Hunters, or as I like to call it, “Hannah Montana meets Buffy the Vampire Slayer.”) The more we study stories and how they work, the easier it will be to come up with our own. Characters You know these folks. They’re the heroes, the sidekicks, the villains, and bystanders. When we’re thinking about stealing a story for our table, the characters in your target story are important, but a lot less so than you might think. That’s because your players should be the main characters, but you can’t expect your players to make the same choices those characters did. And that’s a good thing. If you expect your infernal pact warlock to hide their contract from the party the way Rumi hides her demonic heritage from the other members of HUNTR/X, then you’re making some huge assumptions about your players and taking away a lot of their agency. So what will this ingredient be good for? NPCs, of course. Especially villains. Hell, you can twist it around so your players end up fighting the world’s favorite supernatural idol group. Situation You may be tempted to call this “the plot,” but I want to veer away from that word because plot and story tend to be synonyms in most people’s minds. I don’t want us prescribing the route our players will take through the adventure. Instead, think of the situation as the context for the action. It’s all of the various external events that bring the players together and propel them towards the climax. For example, if we say, “a demonic boy band is using their music to steal the souls of their fans,” we’re giving our players context for the situation without dictating how they should solve it. Depending on the length of the story you’re stealing, the characters could find themselves in a lot of different situations. Make note of them, and save them for our synthesis phase (coming up shortly). What happens if you mix up Star Wars with Downton Abbey? Or Edgerunners with Fraggle Rock? Goals When you’re analyzing your story, look at the characters’ goals — what they want. Rumi, for example, wants to energize the Honmoon so she can banish all of the demons in the world and live a normal life. Ideally, your players’ goals should be determined by the players themselves, but the more you train your brain to think about the goals of the characters within your favorite stories, the easier it will be for you to pull out the appropriate elements. Then, when your paladin player comes to you with a tragic backstory and says, “My paladin is hunting her father, who betrayed his knightly order and brought shame to my character’s family,” you’ll know where you can situate that character within the rest of the story. A traitorous father is not the same as a secret shame, but it’s close enough that you’ll know what to do when the time comes. And by that, I mean… Obstacles Now we’re getting into the real meat and potatoes of what it means to steal a story. Obstacles are the things that get in the way of the characters from achieving their goals. A demonic love interest, for example, forces a character to realize there are shades of gray in a world she once thought of as black and white. Or having your secret shame outed in front of a room of people you’ve been lying to for years. These are the roadblocks that create delicious, delicious conflict. The kind that keeps our players on the edges of their seats, wondering how they’re going to get out of this one. When you combine the situation with character goals and obstacles, that’s where the “plot” develops. Where the story comes to life. And studying the kinds of roadblocks your favorite stories throw in the path of their protagonists will help you port those obstacles into your campaigns. Your Favorite Thing Maybe it’s a derpy demon tiger. Or themes of found family and self-discovery. Or really cool outfits. Make note of your favorite thing(s) in your favorite stories. It doesn’t have to be big and important — like the way all of the Saiyans are named after vegetables in Dragon Ball Z — but it can be a big thing too — warp technology in Star Trek. I want you to note your favorite things for a couple of reasons, but mostly because they’re the elements that draw you back into the story. So, regardless of how important the tiger is to the plot, it’s important to your heart. And if you can find ways to incorporate Derpy into your campaign, well, that’ll give you even more investment, and your excitement will spill over into your players, creating a wonderful feedback loop of awesome. Take this list and go through three or four of your favorite stories, making the notes I mentioned above. Once you’ve done that, come back here because… IT’S TIME TO GET WILD Now that you’ve got a stack of notes about characters and goals and giant blue tigers, it’s time to start synthesizing them and turning them into your next game session. How do you do that? Well, you pick up your elements like they were action figures in a toy chest, and you smash ’em together and make ’em kiss. This technique works best when you mash up two stories from different genres. Take my “Hannah Montana/Buffy the Vampire Slayer” joke above. From Hannah Montana, we’re taking elements of musical acts and the pull between two lives — one very public and one very private — and we’re mixing that up with the supernatural demon slaying from Buffy. What happens if you mix up Star Wars with Downton Abbey? Or Edgerunners with Fraggle Rock? I don’t know, but it sounds like fun! And when you’ve broken down your stories into their elemental components, you get to find out. Use the goals and the situations to create hooks. Then lean on the obstacles to create your encounters. Sprinkle in NPCs from the characters you’ve studied and bam! Your campaign is ready to rumble. Just add players and chase your favorite things through the new story you totally didn’t steal. THE CONCEIT If you’ve made it this far, you’ve probably figured out that I’m not really talking about heisting a story like it’s a diamond in a vault. I’m talking inspiration. Where we find it. How we call on it. And most importantly, how we can teach our brains to find it even when we’re not feeling inspired. The more we study stories and how they work, the easier it will be to come up with our own. Original or not, it doesn’t matter. What matters is that we love them, even a little, and that our players are having fun. What are the wildest mashup ideas you can think of? Leave them in the comments and let’s figure out how to turn them into campaigns!
Gnomecast 222 – Combating Analysis Paralysis
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/10/GC_222_Combating-Analaysis-Paralaysis-final.mp3 Join Ang along with Jared and JT as they talk about how to combat analysis paralysis! What do you do when your players get stuck overthinking and overanalyzing things and start dragging the game down! Links: Cyberpunk Legends Kickstarter DM Andy’s Maps Invincible RPG by Free League
https://polygamero.us/wp-content/uploads/2025/10/GC_222_Combating-Analaysis-Paralaysis-final.mp3 Join Ang along with Jared and JT as they talk about how to combat analysis paralysis! What do you do when your players get stuck overthinking and overanalyzing things and start dragging the game down! Links: Cyberpunk Legends Kickstarter DM Andy’s Maps Invincible RPG by Free League
Making Weapons More Interesting
- Game Mastering
- General
- GMing Advice
Your weapons are more than just damage dice.
You don’t need me to tell you there are A LOT of RPGs out there. There is a huge, diverse, and wildly creative selection to choose from. Just counting those that involve medieval (ish) combat, this is still true. But despite the huge variety of mechanics, trends in modern game design, and dramatic reimagining of these games, there is one mechanic that is remarkably consistent: variable dice damage for weapons. All d20 systems, as far as I know, but also percentile systems and a whole slew of other games, use different damage dice for different weapons and nothing else. That’s all you get to distinguish a short sword from a lance. And that’s not a problem if you want your combat abstracted and you like what you know. You might be perfectly happy that nobody ever uses a spear in your games, even though they were the most used weapon for thousands of years. Or that the half dozen or so blunt weapons in your game are all but redundant, bar fighting undead. Apart from the fact that I find it fundamentally unconvincing that a blow from a short sword would hurt less than a blow from a long one, should it strike me, there is an intrinsic disadvantage to variable dice. It doesn’t take long for the modifiers your player characters get to outweigh the difference between those die types. The difference in the medium results of a d6 and a d8 is only 1 (3.5 and 4.5 respectively). Your d8 wielding player character only benefits from his choice of weapon one in four die rolls (I know I’m simplifying the laws of probability here, but you get the gist…). And once other rules kick in, especially with level-based progression, that 1 to 2 points of damage soon vanishes beneath the avalanche of bonuses, additional damage dice, magic weapons, or increased Attributes. Soon enough, the weapons are just flavour. Which is fine. I guess. Sometimes more is better. But to me it seems a wasted opportunity. In 2014, 5e introduced Qualities to its weapons. It wasn’t the first system to use the idea, and they mainly took the place of pre-existing rules. Still, they added some interest, but they were fairly limited. They didn’t change the way players thought about their characters’ weapons. I am well aware that most people don’t want to bog down their combat with complex rules, cross-referencing weapon types with armours, as I tried to do with homebrew rules back when I was young and foolish and didn’t know better. But Reach and what a weapon does on a critical success, can easily make combat more interesting. And fun! In fact, in many ways, the other stuff can do more to distinguish one weapon from another, more to add flavour to the fight, more to make your character stand out, and more to make a fight, well, interesting, than different-shaped dice. Ever get the feeling that some (or all?) of your players are ‘tuning out’ when it isn’t their turn in combat? That might be because it’s predictable. And I mean that the process of resolving combat has become predictable, not just the outcome. Think about it: most of these sorts of games, whether d20 based or not, generally tend towards the ‘roll dice, add modifiers, hit a target number, roll damage, modify, end’. Sometimes there is an option to parry, or to dodge, or you might compare scores, like in Runequest, to see the outcome. But it matters little whether you’re swinging a longsword or a war hammer. The weapon you are using is unlikely to alter the outcome of the fight, other than its duration. Not really. So, what can we do about it? First off, let’s think about Reach. Weapons vary a lot in length. If you know what you’re doing with one, that can really impact how easy or difficult it is to strike your opponent or, more importantly, for them to strike you. I got some first-hand experience of this when my son was little, and we fenced with garden canes. Yeah, cute, right? Until he picked up the garden hoe and I realised I was in trouble! Because it is incredibly difficult to ‘parry’ a long, sharp, stabby thing with a one-handed, short, stabby thing (or slashy or bashy thing), unless you have a big round woody thing. Even if you stop them hitting you, you have to get past that to hit them. Sure, a swordsperson could get past a spear-wielder and strike, if they are nimble, I hear you say. Well yes… maybe that should be part of the game? Axes are often portrayed as particularly destructive in RPG combat systems. They have a tendency to sever things… Modiphius’ “Conan: Adventures In An Age Undreamed” (2016, now out of print) used Reach scores of 1 to 4, assigned individually to weapons. Where Reach scores differed, the lower was subtracted from the higher and the difference became a disadvantage to the wielder of the shorter weapon. When I ported this rule to a d20 game, I assigned scores of 1 to 5, because that way, I could easily give a score of 5 to weapons already listed as having Reach. After play-testing, only a Pike would ever get Reach 5 in practice. If a Pike has Reach 5 and bare hands have a Reach of 0, you can pretty well fit other weapons to the scale: dagger and short sword have Reach 1, normal sword Reach 2, bastard sword Reach 3, two-hander Reach 4. You can work out most weapons from that kind of scale. In practice, you immediately start seeing the humble spear getting picked up a lot more, with its Reach 4. In a game I ran recently, two stalwart adherents to the axe and shield model suddenly realised my NPC guards were getting a big advantage from the reach their spears gave them. As soon as they (eventually) dispatched them, they snatched up those spears like they were yreasure! Which, of course, they were… Weapon Qualities are another thing altogether. Dungeons & Dragons 3.5, which had its issues, varied the Critical Threat range of its weapons, which was fun. Swords all critted on 19-20 but axes had a crit damage multiplier of 3. Nice. But another way to distinguish weapons entirely is to label each weapon with a single one-word descriptor of what it is good at and use existing rules to resolve critical hits. For example – ‘Thrown’, which most systems will already use. If war hammers and mauls have the ‘Knockdown’ quality, which results in the victim being knocked Prone, suddenly new opportunities open up for how a fight might evolve or end. Whether you still multiply damage or not is up you or your table. ‘Stun’ is another obvious one – but not just for rogues knocking out guards; being stunned in most rulesets makes you an easy target for a potentially killing blow, maybe even a coup de grace, or else prevents you from attacking. Perhaps in your game a ‘stunned’ target takes a penalty to their armour or defence score? The trusty cudgel. A stalwart of the medieval world. But are they underrated in your game? I recommend you try this out in your own game and see what happens. Don’t worry about trying to introduce too many Qualities at once. You only really need to assign Qualities to the weapons your player characters have and to those most popular with NPCs. Let your players get used to a couple first. Make sure you don’t stack too many qualities in a single weapon: it will soon become the only one players use. Here are some examples of Qualities I have used: A ‘Savage’ weapon automatically inflicts more damage. How much depends on your system – perhaps an additional hit point or hit die. ‘Mounted’ might get a bonus to hit and to damage when used from horseback; lances or scimitars might have this. ‘Brutal’ might get an increase in critical multiplier or automatically score maximum damage or get a bonus when rolling on the critical table. ‘Armour Piercing’ reduces the effectiveness of armour – either the Armour Class or the amount damage is reduced by. The infamous ‘bollock dagger’ of the Middle Ages was designed to fit through the gaps in plate armour. ‘Parrying’ can be applied to daggers, maybe, or swords, giving a bonus to the parry skill or an additional parry attempt per turn, or simply add to a defensive score such as Armour Class. ‘Cover’ might be a quality given to shields, which enables them to parry arrows – allowing an attempt to avoid the hit entirely instead of increasing an armour score or just reducing the damage. ‘Fearful’ weapons are intimidating and require a Will save or equivalent, to not take a small to hit penalty due to being intimidated. The best Qualities are the ones that require the player character to do something in order to take effect. The ‘Ruthless’ quality (perhaps attached to certain daggers or a crossbow) might mean that if the player character spends a round eyeing up the target by making the equivalent of a Perception/Observation/Spot check, then the weapon gains other qualities – maybe ‘Brutal’ or ‘Savage’ or both, from above. But only if you make the skill test to spot the gaps in their armour or the patterns in their movement. Qualities and Reach should be about encouraging players to engage with their characters’ weapons and enabling them to do more than just ‘roll to hit’ time after time. They are about putting a fork in the road of the combat, making outcomes less predictable and letting different characters shine in different ways. As with anything, try it out and see how it works at your table.
Basic Elements of NPCs
- Game Mastering
- GMing Advice
NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It’s near impossible to enumerate all of the facets of an NPC or why they are in the storyline. Despite the Herculean task before me, I’ve done my best to outline what I think are the basic elements of NPCs in your […]
NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It’s near impossible to enumerate all of the facets of an NPC or why they are in the storyline. Despite the Herculean task before me, I’ve done my best to outline what I think are the basic elements of NPCs in your games. Purpose: Provide Information (Rumors/Clues) The rumor mill is hot tonight! NPCs can provide information to the PCs. This information can be true or false, somewhere in-between, or a little of both. It can be helpful, sidetracking, direct, or indirect. The NPC might actually know things that can help the party. On the other hand, the NPC might have heard from his cousin’s best friend’s ex-girlfriend’s former roommate that something is going down on Elm Street at night. These kinds of rumors need to be couched as such instead of having them being presented as full truths. The exception to this is if the NPC absolutely believes in the truth of what they are saying. One the point of providing information that sidetracks the PCs, this might fall into the category of a “red herring” depending on how the information is delivered and if the PCs can detect if the NPC is trying to intentionally deflect the party from the main goal or mission. Tread carefully with information that will intentionally throw the party off the main trail, especially if it will take a long time to resolve the sidetracked nature of the information. Purpose: Provide Support Help is just around the corner. NPCs can also be supportive to the party. This could be as simple as a shopkeeper staying open late to allow the PCs to reequip at the last second before delving back into the Forest of Tears as the sun goes down. The support can also be monetary or with aid from other NPCs. Factions go a long way into playing into a support structure for the PCs. NPCs can also provide non-monetary support in the form of favors asked, owed, or due. This could be free henchmen/hirelings, cheap mercenaries, the loan of a powerful item, free/cheap healing potions, or a handy map that will lead them down the safest path through the Forest of Tears to reach the Necromancer’s Citadel in the heart of the forest. Purpose: Provide Inspiration NPCs don’t have to be cheerleaders. Rah! Rah! Rah! You can do it! No. Not that kind of inspiration… kinda. What I’m talking about here is to give the PCs motivation to go forth and be the Big Darn Heroes of the story. This can be a quest giver, a mission handler, a faction leader, or someone else that will put the party on the path to greatness. These don’t always have to be people in positions of power. The lonely orphan on the street begging for loose change so he can pay for a cure disease spell to help out his headmaster can inspire the party to delve into the orphanage to cure the headmaster, and/or find out what dire events are plaguing the orphanage. Purpose: Provide Opposition The NPCs can hurt the PCs, too. NPCs can also oppose the efforts of the party. This is usually in the form of minions, lieutenants, bosses, the BBEG, monsters in the way, and other things that can result in combat. This doesn’t always have to be the case, though. It could be that the old lady in the back of the tavern is the bandit captain’s mother. She might not be proud of her son, but she doesn’t want to see him dead at the tip of a PC’s sword, either. She might misdirect the party or sabotage their equipment while they drink it up or sleep it off. Purpose: Fill in the World Extras are vital as scenery. Lastly, there are more non-important people in the world than important people. At least, this is true of storytelling efforts. Each person is the hero of their own story, but you’re only telling the story of the players’ heroes. If an NPC doesn’t fulfill an important role, they fill the world with their presence. This will make your world, setting, tavern scene, or street movements feel authentic by having people present. They don’t need to be named or detailed or even given descriptions, but they still need to be mentioned as being there. A street devoid of people is an oddity that the PCs might get interested in… even if you don’t want them to. Features: Notable Appearance Details What do they look like? Give each important NPC two or three appearance details. Clothing, facial hair, hair style, jewelry, level of cleanliness, smells, and so on are important to keep your NPCs memorable in the minds of the players and important to the attention of the characters. This is one reason the “affectation” chart in Cyberpunk 2020 is so incredibly potent. I just wish the list were longer, so there would be fewer repeats. The solo with the cybershades and three interface ports on his forehead is more memorable than the rockerboy with a chromed guitar. Though (and this is from one of my CP2020 games from ages ago), a rockerboy in full chromed-out, hardened body armor is certainly memorable, especially while on stage under all those lights. Features: Personality Quirks Pick one unique thing about important NPCs. Give your NPCs a quirk. Maybe they don’t make eye contact, or they make intense eye contact at all times. Maybe they don’t blink much at all. Always smiling is another good trait. Then again, so is never smiling. Popping knuckles is a good one. Maybe the NPC has a phobia or hates the taste of ale or has zero-g sickness. Pick an appropriate quirk for your setting and apply it to your NPC. I recommend only one quirk per NPC, and I only recommend spending your time coming up with that quirk if the named NPC is going to directly interact with the party or intersect with the story arc in some manner. Features: Accents/Speech Patterns Speech patterns are more vital than accent usage. I can’t do accents. Period. Full stop. I don’t even try. If you can pull off accents, go for it! Yay! Though, not everyone is going to have that “odd” accent, so don’t overdo it. You might find yourself using the wrong accent for the wrong NPC or driving the players batty trying to remember which NPC had which accent. I fall back to using speech patterns. Rapid-fire speech. Run-on sentences are good (especially if from the mouths of young children). Fragments getting used all the time. Delayed or hesitant speech. A long, thoughtful pause before answering a question or delving into a conversation. Using lots of contractions… or none at all. Another good one to use is someone saying, “umm” or “errr” or “hrmm” before each paragraph like they’re trying to piece together what they want to say. Applying a stutter to an NPC’s speech pattern will call them out as being memorable as well. As an example, I had a great uncle who would start every affirmative statement with, “Yep, yep, yep.” He would also start every negative statement with, “Nope, nope, nope.” This happened without fault, and I found it quite endearing. My grandfather, however, found it annoying. Regardless of how we perceived my uncle’s speech trait, it was memorable. Features: Goals Everyone needs something. Everyone has goals. Period. Full stop. It could be to turn a coin or make a buck by the end of the day to pay for rent. That’s minor, applies to almost everyone, and is important, but it’s also a goal. The goal could be to conquer the neighboring nation, or as personal as finding their lost cat. Each NPC that impacts the story (meaning just a handful of them) or has an important encounter with the PCs needs to have at least one goal in mind for their interactions. The more important NPCs could have as many as three goals. Yep. Three of them. I learned from the great author, Kevin Ikenberry, that important characters in a story should have a professional, personal, and private goal. Each of those are subtly different and may have some overlap in them. The professional goal is how the NPC is going advance their position in their job, society, faction, or similar arenas. The personal goal is what the NPC holds dear in their heart to cross off their bucket list before the last day comes for them. The private goal is one they attempt to accomplish, but will never tell another soul about. Features: Motivations Why do they need that thing? Each goal must have a motivation attached to it. Just trying to accomplish something is hollow. It doesn’t ring true. There are motivations behind every goal, so when you attach a goal to an NPC, you need to attach a motivation to that goal. Just ruling the world for the sake of ruling the world creates a “mustache-twirling evil person,” and you want something deeper than that to drive your plot, your story, and your PCs into action. Features: Secrets Can you keep a secret? Most people have secrets. Not all of them will impact your party or the story you’re telling. If that’s the case, don’t worry about generating a secret for the NPC. However, if the NPC secretly supports the bandit captain (see the mother example above), then that’s probably going to be kept secret by the NPC. If the secret never comes out in front of the PCs, that’s okay. It doesn’t need to. However, if it doesn’t, then it must drive the NPC’s actions, reactions, goals, and motivations. This indirect influence on the NPC will make the NPC feel more authentic and three-dimensional. Conclusion What did I miss? Are there any other facets of NPCs that you feel are important? Let us know!
What’s Your Pre-Game?
- Game Mastering
- General
- GMing Advice
- pre-game
- prep
- setup
Every week, I run a game on Sunday evenings. Currently, I am running Blades in the Dark and Neon City Blues on alternating weeks. Every Sunday afternoon, I start my pre-game so that I am ready for game night. What makes up my pre-game changes depending on the game, where it is being played, etc, but […]
Every week, I run a game on Sunday evenings. Currently, I am running Blades in the Dark and Neon City Blues on alternating weeks. Every Sunday afternoon, I start my pre-game so that I am ready for game night. What makes up my pre-game changes depending on the game, where it is being played, etc, but there is always a pre-game. Let me tell you about it. Getting Ready to Play I try to be very organized in my gaming. Some of it comes from genetics, some from childhood trauma, and a bit comes from my time as a college DJ, where it was impressed upon me that you never have dead air. Never. I try to carry that through to my gaming by making sure everything is prepared. Now in the prep life-cycle, pre-game is the second-to-last step. The first steps involve session and campaign prep. I talk about those a lot in Never Unprepared and with Walt in Odyssey. The last step is mise en place, when you set up your gaming space. Back to pre-game. It is your final chance to get things in order so that you can come to the table ready to play. Things to Consider There are two components to pre-game: mental and physical. The Mental For me, this is the time when I take a final look at my session prep and start loading it into short-term memory The mental part of pre-game is to get your mind ready to run the game. For me, this is the time when I take a final look at my session prep and start loading it into short-term memory. I have prepped the game some time before Sunday, typically at the start of the week, so I don’t always remember every detail of what I came up with. With the game only hours away, it’s now safe to put all the details into my short-term memory. That is accomplished by reading my session prep and imagining how various scenes will look, or how NPCs will sound. Based on this, I may add a few last-minute notes to my prep. I will also use this time to check any notes (mine or the players) on the past session to also refresh myself on what happened at the last session. Finally, this is the time to check any rules that may come up or just browse the rule book to reinforce the mechanics of the game. For newer games, this may be sitting down and re-reading the rules; for games I am more familiar with, it could be just looking up some specific rules, powers, or spells that are going to come up. The Physical On the physical side, this is the time to get the physical components together for the game. Depending on whether your game is at your place or another place, this will vary. If you are playing at your place, this may also be a time to prepare your physical gaming space, cleaning or tidying up. If you are playing online, this is the time to prepare your VTT. Here are several possible activities you may need to do, depending on where your game is played and what game is being played. This list isn’t comprehensive, I am sure you can think of a few more things… Cleaning and preparing the gaming space Deciding what books you will need at the table Gathering minis or making tokens for the encounters planned in the session Getting together maps (physical or digital) for the session Printing handouts Gathering props to be used in the game Packing your gaming materials for transport Uploading assets to your VTT Determining what aids you need for the game (cards, name lists, etc) Charging electronics (tablets, laptops) Making a playlist or loading a soundboard for the session Pro-tip: If you are using any electronics, run updates during your pre-game. Nothing kills the flow of a game like a device that starts to update when you get to the table. During pre-game, check for updates and run them while your devices are charging. My Game Day Rituals For both my games, my session is on Sunday evenings, so my pre-game happens early Sunday afternoon. It is just a few hours before the game, so I have ample time to run through all the items on the list without feeling rushed. For my Blades game, I am running at a friend’s house. So my pre-game looks like this: Read the session notes – load into short-term memory. Optional – re-read parts of the rulebook. Charge my iPad and Apple Pencil. Confirm the sync of my Obsidian database from my desktop to my iPad. Confirm the sync of my OneNote session notes from my desktop to my iPad. Set up session notes pages in my Blades Good Notes notebook, and put a heading and page number on them. Gather my physical materials – Character sheets, rule book, Clock Cards, etc. Pack my game bag. For my Neon City Blues game, my pre-game looks like this: Clear my dining room table. Read the session notes – load into short-term memory. Review the open mysteries. Charge my iPad and Apple Pencil. Confirm the sync of my Obsidian database from my desktop to my iPad. Confirm the sync of my OneNote session notes from my desktop to my iPad. Set up session notes pages in my NCB Good Notes notebook, and put a heading and page number on them. Gather my physical materials – Character sheets, rule book, Clock Cards, etc. Put everything on my rolling cart in the office (it gets rolled out to the dining room table after we eat). Preparing for Success The pre-game is an important step in being prepared to run your session. It gets you organized mentally and physically to come to the table and run a great game. What goes into your pre-game will be a mix of your style, the game you are playing, and where you are playing. Come up with a pre-game (and even make it a checklist if you need to), and you will be prepared to run your session. Also, one last time — run your updates before your session starts! Do you pre-game? When do you do it? What is in your pre-game?
Gnomecast 221 – Fixating on Trifles
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/09/GC_221_Triffles_final.mp3 Join Ang, Chris and JT as they chat about what to do when your players get fixated on trifling matters that you didn’t intend to matter in the game. Do you make it matter or do you redirect them, and how do you do either of them?!? LINKS: The Streets of Avalon Playtest Viper’s […]
https://polygamero.us/wp-content/uploads/2025/09/GC_221_Triffles_final.mp3 Join Ang, Chris and JT as they chat about what to do when your players get fixated on trifling matters that you didn’t intend to matter in the game. Do you make it matter or do you redirect them, and how do you do either of them?!? LINKS: The Streets of Avalon Playtest Viper’s Bane Talons and Tails Reading D&D Aloud
Gnomecast 220 – Virtual vs. In-Person
- Gnomecast
https://polygamero.us/wp-content/uploads/2025/09/GC_221_in_person-v-virtual-final.mp3 Join Ang along with Josh and Jared as they talk about the pros and cons of playing virtually online versus playing in person face-to-face. Listen to them talk about what they love about both ways of playing! LINKS: Coyote & Crow Digital Kickstarter CzePeku 2 Minute Tabletop Tom Cartos Afternoon Maps
https://polygamero.us/wp-content/uploads/2025/09/GC_221_in_person-v-virtual-final.mp3 Join Ang along with Josh and Jared as they talk about the pros and cons of playing virtually online versus playing in person face-to-face. Listen to them talk about what they love about both ways of playing! LINKS: Coyote & Crow Digital Kickstarter CzePeku 2 Minute Tabletop Tom Cartos Afternoon Maps
Post Game Debrief
- Game Mastering
- GMing Advice
- Between Sessions
- campaign management
- post session debrief
- prep
Last month, I started a new way to manage the information for my campaigns, and I have been excited about it. Excited enough, that I started doing something that in my 40 years of gaming I have not really done before, that is to have a post-session debrief. It happened by accident, the first time, […]
Last month, I started a new way to manage the information for my campaigns, and I have been excited about it. Excited enough, that I started doing something that in my 40 years of gaming I have not really done before, that is to have a post-session debrief. It happened by accident, the first time, but then I caught on and made it more formal, and now I think I might be on to something. So, let’s talk about it. Disclaimer: I may have just been late to the party… The internet being what it is, I suspect I am not the first person to discover this, but I do think that those of us doing this are in the minority. What is a Post-Session Debrief? First, for the sake of this article, let’s go with PSD (back off Adobe). Ok, the definition… the PSD is where the GM performs a set of activities after a session has been played and before they prep the next session. This activity ideally takes place directly after or shortly after the season. If done too far from the end of the last session, this winds up more like prep. What kind of activities make up a PSD? There are a number of different activities that could occur in this space. Rather than list them individually, I will try to lay out some categories: Knowledge Documentation We know that during the course of a game, a story is generated, and depending on your style of GMing, many campaign elements could be created at the table – such as NPCs, locations, items, etc. In addition, notable events may have occurred during the game that have changed the campaign world. This information needs to be cataloged and stored so that it can be called upon in future sessions. This will often take the form of updating your campaign notes or database. Engaging Inter-Session Mechanics Some games have inter-session mechanics, things that the GM needs to do between sessions. For instance, in Blades in the Dark, the GM is to review the various factions that are in play and advance any clocks. They can do this on their own or make Fortune rolls. The outcomes of these mechanics need to be documented and may be communicated in upcoming sessions. Updating the Session Notes Depending on your style of prep, you may prep more material than you play in a given session. After a session has been played, the actions of the characters may cause changes to your original prep. This is a good time, while the ideas are fresh, to make those changes to your prep for the upcoming session. Reminders for the Next Session During the course of play, the actions of the characters may set into motion future consequences from NPCs or other forces. Rather than forgetting these things, during the PSD, this information can be captured to be included in the upcoming session. What is the function of the PSD? If your campaign notes and inter-session mechanics are updated, then you have less to prep for your next session. There are reasons why the PSD is a valuable activity, rather than pushing these activities into the prep for the next session. First, and most important, everything is still fresh in your mind. You just played the session, and all the details that you did not write down are fresh in your mind, so you can take the time to document them. Second, if you do have inter-session mechanics, doing them in the PSD allows you to ruminate on them before you start the prep for the next session, giving you time to elaborate on them and work them into your next session. Third, it shortens your prep. If your campaign notes and inter-session mechanics are updated, then you have less to prep for your next session. Being deliberate about your PSD In order to get the most out of your PSD, consider creating a checklist of activities to perform. This will make your PSD more efficient and consistent. You can start the list with some simple tasks, such as “document any NPCs created”. Then, after you have a short list, you can try it out, adding on to it as needed. Your checklist will be a function of your information tools, your game, and your GMing style. Some activities will be pervasive between games, and other activities will change due to the type of game you are running. As an example, here is the list of my PSD for my Blades in the Dark campaign: Transfer a PDF copy of my session notes (in GoodNotes) to OneNote. Create Obsidian entries for any new elements (NPCs, Factions, Locations, etc). Fill in a score page if a score was completed this session. Update Faction Statuses from the score (inter-session mechanic) NPC & Faction Downtime (inter-session mechanic) Step 1 is to ensure that my session notes are merged with my prep for the session. I like to have everything for a session in one place, after the game. The bulk of my work during the PSD is step 2, as I create the entries in Obsidian for the things created during the session. These are then the elements I can reference in future prep and future sessions. The last two steps are from the Blades rules, so that I don’t forget to do them. Do you PSD? In the 40 years I have been gaming, I have never done a PSD. I ran my sessions, captured my session notes, and “future Phil” took care of all of that stuff when I would prep the next session. It was fine, I got by with it for a long time, but in the past few weeks, I have noticed how much easier my prep is when my campaign management system is updated, and I have finished my inter-session mechanics before I sit down to prep. Now I am working on creating PSD checklists for all my campaigns. What about you? Do you have a post-campaign debrief? If you do what goes into yours? If you don’t, are you considering it?
Gnomecast #219 – Fabula Ultima Review
- Editorials
- Gnomecast
- Reviews
- Fabula Ultima
- JRPG
- podcast
- review
https://polygamero.us/wp-content/uploads/2025/08/CG_219-Fabula-Ultima-review-Final.mp3 Josh and Chris take over the Gnomecast as Ang is on her Gnomecation. They talk JRPGs and the JRPG TTRPG Fabula Ultima. They played through a session 0 and four four hour sessions. Now they’re here to give you their thoughts and feelings on the game. Links: DIE by Kieran Gillen and Stephanie Hans […]
https://polygamero.us/wp-content/uploads/2025/08/CG_219-Fabula-Ultima-review-Final.mp3 Josh and Chris take over the Gnomecast as Ang is on her Gnomecation. They talk JRPGs and the JRPG TTRPG Fabula Ultima. They played through a session 0 and four four hour sessions. Now they’re here to give you their thoughts and feelings on the game. Links: DIE by Kieran Gillen and Stephanie Hans Draw Steel released
To GMPC or to Allied NPC?
- Game Mastering
- General
- GMing Advice
- Tools for GMs
- Creating NPCs
- GMPC
- npc
Does the word GMPC even mean anything anymore? Let’s find out. Tally Tally is one of my favorite characters ever. He also happens to be an NPC. He was a hobgoblin from a space prison ship my group ran into during session one of a new campaign. They found a crashed part of a prison […]
Does the word GMPC even mean anything anymore? Let’s find out. Tally Tally is one of my favorite characters ever. He also happens to be an NPC. He was a hobgoblin from a space prison ship my group ran into during session one of a new campaign. They found a crashed part of a prison spaceship on their fantasy planet and a bunch of alien prisoners had escaped. These aliens were about to start causing havoc in an attempt to create a way to get back up to the rest of the prison ship where they had started a prison break. Tally was a mercenary before being incarcerated. He wasn’t interested in fighting the party, was happy to be free, but understood he had nothing on this planet. Hearing Tally’s story, one of the player characters decided to hire him as a bodyguard. Tally was part of that party from levels 1 – 11 when we eventually stopped playing that campaign. Now when I say he was part of the party I mean he fought alongside them, saved other party members, put forth ideas and opinions, and was listened to just like anyone else in the group. He also had his own quirks and desires, and eventually became the romantic interest of one of the other player characters via that player’s romantic advances. He was an important and valued member of the group. I didn’t intend him to be that. It just happened through play and the unpredictability of RPGs. I made Tally as an NPC, potentially even one that showed up for one scene and was never heard from again, but in the end he served the same function as what is commonly known as the GMPC. With that experience I thought to try and replicate the end result, which is having an NPC that’s a beloved and functional member of the party. Not a mascot, not a sidekick, but someone who is a true part of the group, and I have. Many times over the last decade. You can even hear a more recent version of it on The Heroes of Hovel’s Way actual play podcast. Sylpharia and Monte would sit in that role in that game. Do we need GMPCs? That’s made me question if the term GMPC has a place anymore. I don’t think it does. The term itself is an oxymoron. Game Master Player Character. I guess you can take both roles at the same time but wouldn’t that just make the GMPC the same thing as an NPC and therefore an unnecessary and meaningless term? I’m also pretty sure the ttrpg internet hivemind believes the GMPC to be the character a Game Master puts into the party to play because they’re not able to get to play as a PC in a game. The worst offenders are the ones whose characters can do anything and everything that the PCs collectively could do, and probably do it better. It’s very much in the vein of the Mary Sue or Marty Stew archetype. The Allied NPC For my money I’d call them allied NPCs or allied GMCs (Game Master Characters) if you prefer. I don’t. I like a classic. The only thing that makes them different from other NPCs is the role they play in the game, which is as a member of the group. These kinds of NPCs can be there from the beginning. They can join up in the middle. They can come and go. They can die. They can become enemies. They can do all the things any other character in the game can do. They just happen to be members of the party and NPC’s. That said, there is a set of best practices to make sure your allied NPCs are actually enjoyed and embraced by the PCs. First – Role Allied NPCs need to fulfill a role in the group that other characters can’t fulfill. I’m not a big niche protection person but in the case of an allied NPC this is hugely important. They can be good at healing if there’s no healer. They can be an excellent hacker if no one is any good at hacking. If someone built a parkour second story styled character, the allied NPC best not be better than that PC. They need to fill a role, not overshadow a role. To make sure you get this right is pretty easy. Just understand what your party needs and what your party has and fill in the gaps. Wanna make it more palatable to the PCs? Have them help you decide what kind of allied NPCs they want to fill in the gaps, either using the game’s rules to build those characters, or just some general questions they can answer, so you can craft the allied NPCs from the adversary rules your game has. Second – Motivation The allied NPC should have their own motivations. This gives them reasons for hanging out with the party other than because they’re the party. To figure out their motivations, answer the following questions as your starting point and then fill in until you believe you understand why the NPC wants what they want, and what they’re willing to do and not do to get it. What are two or three things this NPC wants? What lines are they willing to cross and not willing to cross to get what they want? Why do they want these things and have these lines? Third – Personality Traits Give them a couple of personality traits to help guide how we can present them. You can choose to give them more since people are many faceted, but I’d start with two and let the others come through play. Now when I mention personality traits, I’m thinking things like the allied NPC is dour and aggressive, or silly and curious. I like trying to find ones that could be both good and bad depending on the situation but once you have them, using the information you got from motivations filtered through the personality traits will give your allied NPC a distinct personality and voice. Fourth – Have an Opinion In play the allied NPC needs to have their own opinions. These characters should also have a say in how the group functions. The thing is, that input needs to be from the allied NPCs point of view and not the GMs. That’s the important thing. And it’s doable. But to do it you need to be a little self aware because the problem is, as game masters, we know everything that’s going on in the background. We shouldn’t let that information leak into the allied NPCs’ conversations and actions unless it makes sense. Now by filtering the context of the game at any moment through the motivations and personality traits of the allied NPC, you’ll be having them taking actions, saying things, and having their own opinion in play. With these four ideas we have a pretty good basis for a character that’ll be more than a mascot and have a good chance at fitting into the party. Here’s an example of that: Alice Our allied NPC is Alice. Alice is a healer because I’ve heard the term cleric on a stick so many times, I kind of hate it, and I would like Alice to be more than that. She wants money so she can open up a bar, and serve people food and drinks for the rest of her life. That’s her motivation that pushes her to be an adventurer. Alice won’t commit any illegal acts, especially around her hometown, because that’s where she wants to open the tavern. Now Alice would cross that line if it meant protecting someone she loved, but she’d first look for other solutions. She’s an adventurer because she is willing to risk her life for a way to get money faster to open her tavern instead of working in someone else’s tavern to make the money slowly over many years. Alice’s reason for opening the tavern is that her parents owned the previous tavern in town before it burned down. She loved the place, grew up there, saw how happy it made people, and how much she enjoyed just watching the life of the townsfolk pass through the tavern on a daily basis. The memory of how her parents made the townsfolk lives a little better has stuck with her all this time. Alice doesn’t like defying the law because it was an escaped prisoner who burned down her parents’ tavern and a lawman who saved her from the fire. It gave her a great deal of respect for the profession of law enforcement. In fact, when she sees law enforcement abusing their power it angers her greatly. Alice lost her dad in the fire and her mom was hurt pretty bad. That loss makes it hard for her to think of losing others so she’s willing to go pretty far to keep those she cares about safe. Now we know a lot about Alice: What’s important to her – people she cares about. Things she’s interested in – business, food recipes, drinks and drink recipes. Where her emotional triggers are – how she feels about the law and abuse of it, why loss hits her so hard, and how it can affect her. For personality traits I like sincere and sociable. Tying that to her motivations and the reasons behind them you can fill in some more of her story for yourself if you’d like, but playing her is even easier now. She’s willing to help since she’s a healer, will be a pretty open book as far as her feelings are concerned, and enjoys talking to people. This last bit gives the GM playing Alice a reason to chime in often with how she feels about things and just to be a part of the party’s conversations. Going Deeper? You can go even deeper on this if you want by giving the allied NPC a flaw and a need. This would give you the pieces so they can have a personal story arc, but what we have here is plenty to provide you with a solid foundation to play the character. Let Them Choose Last thing – and probably the biggest hack to this concept. Sometimes the players just won’t like someone, especially if you force the allied NPC on the players. The easiest way I’ve found for this type of NPC to become a member of the party is to let the party choose them. When they do, you can flesh them out as described above, but in the many times I’ve done this, the party choosing the allied NPC to be a part of their group has worked every time. In Summary Ok, the summary, or thing to refer back to in the future: Give the allied NPC a role that fills a role that isn’t filled. Figure out what motivates the allied NPC and why. Give them a couple of personality traits. Make sure they have their own opinions. With those steps you’ll have a way to get allied NPCs into your groups that’ll have some depth, be easier to play, and have a greater chance of being enjoyed by the party. But I want to hear from you. What are your tips for getting NPCs that stick around and are enjoyed by the party? How would you improve this methodology? What do you think about the term GMPC? Is it still relevant? Does it even matter?

All things Indie Games
Little Nightmares 3 Walkthrough – Candy Factory
- Walkthroughs
Here you can learn everything about Little Nightmares 3, Chapter Two, Candy Factory.
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Little Nightmares 3 has just been released, following a lot of hype and anticipation. The... The post Little Nightmares 3 Walkthrough – Candy Factory appeared first on Into Indie Games.
Little Nightmares 3 – 6 Beginner’s Tips
- Tips, Tricks & Guides
Here you can find some advanced beginner's tips to make your Little Nightmares 3 experiene better.
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Little Nightmares 3 has finally been released, and while the reception is mixed for now,... The post Little Nightmares 3 – 6 Beginner’s Tips appeared first on Into Indie Games.
Little Nightmares 3 – Walkthrough And Guides Hub
- Walkthrough Hub
Little Nightmares 3 is the first game in the series to introduce two players and...
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Little Nightmares 3 is the first game in the series to introduce two players and... The post Little Nightmares 3 – Walkthrough And Guides Hub appeared first on Into Indie Games.
Absolum Walkthrough Hub
- Walkthrough Hub
- Absolum
In Absolum, you can play as one of the few outcast heroes that serve the...
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In Absolum, you can play as one of the few outcast heroes that serve the... The post Absolum Walkthrough Hub appeared first on Into Indie Games.
Absolum – Grandery Walkthrough
- Walkthroughs
- Absolum
Absolum is a side-scrolling rogue-like game with a beat’em up combat style. Azra sits on...
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Absolum is a side-scrolling rogue-like game with a beat’em up combat style. Azra sits on... The post Absolum – Grandery Walkthrough appeared first on Into Indie Games.
Little Nightmares 3 – Low Or Alone: Who Should You Choose?
- Tips, Tricks & Guides
Low and Alone are the two main characters in Little Nightmares 3, so find out here which one is the better choice.
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Little Nightmares 3 has just recently been released, and so far, most of the reviews... The post Little Nightmares 3 – Low Or Alone: Who Should You Choose? appeared first on Into Indie Games.
Little Nightmares 3 Walkthrough – Necropolis
- Walkthroughs
Complete walkthrough of Little Nightmares 3, Chapter One, Necropolis.
The post Little Nightmares 3 Walkthrough – Necropolis appeared first on Into Indie Games.
Little Nightmares 3 is finally out after a lot of anticipation. The game, although receiving... The post Little Nightmares 3 Walkthrough – Necropolis appeared first on Into Indie Games.
Bye Sweet Carole Walkthrough Chapter 5
- Walkthroughs
- Bye Sweet Carole
Welcome to our walkthrough for Bye Sweet Carole. Chapter 4 ends on a haunting note,...
The post Bye Sweet Carole Walkthrough Chapter 5 appeared first on Into Indie Games.
Welcome to our walkthrough for Bye Sweet Carole. Chapter 4 ends on a haunting note,... The post Bye Sweet Carole Walkthrough Chapter 5 appeared first on Into Indie Games.
SOPA – Tale of the Stolen Potato Review
- Reviews
- SOPA: Tale of the Stolen Potato
You may have played several games as a child protagonist, but only a handful of...
The post SOPA – Tale of the Stolen Potato Review appeared first on Into Indie Games.
You may have played several games as a child protagonist, but only a handful of... The post SOPA – Tale of the Stolen Potato Review appeared first on Into Indie Games.
Little Nightmares 3 Becomes Third Best Seller On Steam Ahead Of Release
- News
Little Nightmares 3 is currently the best selling Indie game on Steam.
The post Little Nightmares 3 Becomes Third Best Seller On Steam Ahead Of Release appeared first on Into Indie Games.
Many fans were disappointed when Little Nightmares 3 was delayed last year. However, now, without... The post Little Nightmares 3 Becomes Third Best Seller On Steam Ahead Of Release appeared first on Into Indie Games.
Gaming Reviews, News, Tips and More.
Borderlands 4 Player Kills 3,000 Bosses To Discover Disappointingly Low Legendary Drop Rate
- News
- Borderlands 4
A Reddit user decided to science the heck out of loot RNG
The post <i>Borderlands 4</i> Player Kills 3,000 Bosses To Discover Disappointingly Low Legendary Drop Rate appeared first on Kotaku.
The post <i>Borderlands 4</i> Player Kills 3,000 Bosses To Discover Disappointingly Low Legendary Drop Rate appeared first on Kotaku.

Just Three Days After Prime Day, Bose Offloads Its TV Soundbar at a New Record Low Price
- Deals
Bose’s TV soundbar and speaker just hit a new all‑time low and it’s not just for Prime members.
The post Just Three Days After Prime Day, Bose Offloads Its TV Soundbar at a New Record Low Price appeared first on Kotaku.
The post Just Three Days After Prime Day, Bose Offloads Its TV Soundbar at a New Record Low Price appeared first on Kotaku.

Kotaku’s Weekend Guide: 5 Cool Games We Can’t Wait To Get Back To
- Tips & Guides
- Absolum
- Alan Wake 2
- Battle Suit Aces
- Battlefield 6
- Vampire: The Masquerade
This week we’re hanging out with vampires, stressed out writers, and jumping back into the new Battlefield
The post <i>Kotaku’</i>s Weekend Guide: 5 Cool Games We Can’t Wait To Get Back To appeared first on Kotaku.
The post <i>Kotaku’</i>s Weekend Guide: 5 Cool Games We Can’t Wait To Get Back To appeared first on Kotaku.

Marvel’s Wonder Man Trailer Knows You’re Getting Bored With Superheroes
- Superhero
- MCU
- Wonder Man
The meta-fiction Disney+ series is a promising self-satire of the MCU
The post Marvel’s <i>Wonder Man</i> Trailer Knows You’re Getting Bored With Superheroes appeared first on Kotaku.
The post Marvel’s <i>Wonder Man</i> Trailer Knows You’re Getting Bored With Superheroes appeared first on Kotaku.

Capcom Wobbles On Pay-Per-View Street Fighter 6 Livestream After Backlash
- News
- Capcom
- Esports
- Street Fighter 6
The publisher is evaluating all the negative feedback from fans
The post Capcom Wobbles On Pay-Per-View <i>Street Fighter 6</i> Livestream After Backlash appeared first on Kotaku.
The post Capcom Wobbles On Pay-Per-View <i>Street Fighter 6</i> Livestream After Backlash appeared first on Kotaku.

One Of The Biggest YouTubers In The World Asks Fans To Stop Paying Him
- News
Popular streamer CR1TIKAL is urging his viewers to put their money elsewhere
The post One Of The Biggest YouTubers In The World Asks Fans To Stop Paying Him appeared first on Kotaku.
The post One Of The Biggest YouTubers In The World Asks Fans To Stop Paying Him appeared first on Kotaku.

Finally, A Gaming Chair I Don’t Have To Be Embarrassed By
- News
- Elgato
Though, like, really it could use the most gentle kiss of color
The post Finally, A Gaming Chair I Don’t Have To Be Embarrassed By appeared first on Kotaku.
The post Finally, A Gaming Chair I Don’t Have To Be Embarrassed By appeared first on Kotaku.

Oh No, Someone Added Jack Black’s Minecraft Steve To Sonic Racing: Crossworlds
- News
- A Minecraft Movie
- Sonic Racing: Crossworlds
What’s more terrifying than hearing 'Chicken Jockey!' as a boxing glove collides with your hoverboard?
The post Oh No, Someone Added Jack Black’s <em>Minecraft</em> Steve To <em>Sonic Racing: Crossworlds</em> appeared first on Kotaku.
The post Oh No, Someone Added Jack Black’s <em>Minecraft</em> Steve To <em>Sonic Racing: Crossworlds</em> appeared first on Kotaku.

Battlefield 6 Shatters Over 700,000 Concurrents On Steam As Fans Fight Errors And Login Queues
- News
- Battlefield 6
- Steam
EA's military shooter is already crushing it on Steam even as players face weird errors
The post <i>Battlefield 6</i> Shatters Over 700,000 Concurrents On Steam As Fans Fight Errors And Login Queues appeared first on Kotaku.
The post <i>Battlefield 6</i> Shatters Over 700,000 Concurrents On Steam As Fans Fight Errors And Login Queues appeared first on Kotaku.

Borderlands 4, As Told By Steam Reviews
- News
- Borderlands 4
- Randy Pitchford
For those who can get it to run, it sounds like a pretty good time
The post <i>Borderlands 4</i>, As Told By Steam Reviews appeared first on Kotaku.
The post <i>Borderlands 4</i>, As Told By Steam Reviews appeared first on Kotaku.

Lifetime Access to All-in-One AI Tool 1minAI Is Nearly 90% Off, and a Coupon Makes It Almost Free
- Deals
Stack our special code with the 82%-off deal and this powerful all-in-one Artificial Intelligence tool will be your creative boost for life.
The post Lifetime Access to All-in-One AI Tool 1minAI Is Nearly 90% Off, and a Coupon Makes It Almost Free appeared first on Kotaku.
The post Lifetime Access to All-in-One AI Tool 1minAI Is Nearly 90% Off, and a Coupon Makes It Almost Free appeared first on Kotaku.

PlayStation Hardware Guru Outlines The Breakthroughs Powering The PS6
- Morning Checkpoint
- Assassin's Creed
- PS6
Also: Sonic Racing: CrossWorlds is killing it and Galactus has no time for corporate cowardice
The post PlayStation Hardware Guru Outlines The Breakthroughs Powering The PS6 appeared first on Kotaku.
The post PlayStation Hardware Guru Outlines The Breakthroughs Powering The PS6 appeared first on Kotaku.

After Making A Billion Bucks, A Minecraft Movie Sequel Arrives In Just Two Years
- Box Office
- A Minecraft Movie
- Jack Black
Jared Hess returns to write and direct, but can it match the runaway success of the original?
The post After Making A Billion Bucks, A <i>Minecraft</i> Movie Sequel Arrives In Just Two Years appeared first on Kotaku.
The post After Making A Billion Bucks, A <i>Minecraft</i> Movie Sequel Arrives In Just Two Years appeared first on Kotaku.

A Frog Cosplayer Has Become The New Face Of Portland ICE Protests
- News
The Portland Frog has inspired other protesters to dress up as anthropomorphic animals
The post A Frog Cosplayer Has Become The New Face Of Portland ICE Protests appeared first on Kotaku.
The post A Frog Cosplayer Has Become The New Face Of Portland ICE Protests appeared first on Kotaku.

Apple Doesn’t Have a Smartphone This Tiny and Cheap, Even $100 Still Gets You Change Back
- Deals
Get a smartphone the fraction of the size of an iPhone for a fraction of the price, on sale at StackSocial.
The post Apple Doesn’t Have a Smartphone This Tiny and Cheap, Even $100 Still Gets You Change Back appeared first on Kotaku.
The post Apple Doesn’t Have a Smartphone This Tiny and Cheap, Even $100 Still Gets You Change Back appeared first on Kotaku.

This Logitech Webcam Works With Switch 2 and Is Practically Free Compared to Nintendo’s
- Deals
Following Prime Big Deals Days, you can save 38% on the Logitech Brio 101 Full HD webcam.
The post This Logitech Webcam Works With Switch 2 and Is Practically Free Compared to Nintendo’s appeared first on Kotaku.
The post This Logitech Webcam Works With Switch 2 and Is Practically Free Compared to Nintendo’s appeared first on Kotaku.

Hands-On With The New Lego Batman: This Feels Like The Arkham Game Everyone’s Been Missing
- Impressions
- Lego Batman: Legacy of the Dark Knight
Legacy of the Dark Knight pulls from a lot of Batman history, but none more so than Rocksteady’s action games
The post Hands-On With The New <em>Lego Batman</em>: This Feels Like The <em>Arkham</em> Game Everyone’s Been Missing appeared first on Kotaku.
The post Hands-On With The New <em>Lego Batman</em>: This Feels Like The <em>Arkham</em> Game Everyone’s Been Missing appeared first on Kotaku.

This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
- Deals
The 10-core Intel i5 processor, huge RAM and storage, preloaded Windows 11 Pro, and free accessories package are impressive deal sweeteners.
The post This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal appeared first on Kotaku.
The post This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal appeared first on Kotaku.

MindsEye Devs Blast Former GTA Producer And Studio Leadership Over Forced Crunch And Botched Layoffs
- News
- Build A Rocket Boy
- Crunch
- Leslie Benzies
- MindsEye
Nearly 100 current and former staff have signed an open letter calling for change
The post <i>MindsEye</i> Devs Blast Former <i>GTA</i> Producer And Studio Leadership Over Forced Crunch And Botched Layoffs appeared first on Kotaku.
The post <i>MindsEye</i> Devs Blast Former <i>GTA</i> Producer And Studio Leadership Over Forced Crunch And Botched Layoffs appeared first on Kotaku.

This Intel N150 Mini PC Is Nearly 4x Cheaper Than Mac Mini, Still at Record Low Post-Prime Day
- Deals
Save 29% on the Intel-powered GMKtec Mini PC over at Amazon for a limited time.
The post This Intel N150 Mini PC Is Nearly 4x Cheaper Than Mac Mini, Still at Record Low Post-Prime Day appeared first on Kotaku.
The post This Intel N150 Mini PC Is Nearly 4x Cheaper Than Mac Mini, Still at Record Low Post-Prime Day appeared first on Kotaku.


AMD TechTalk provides insight on data center to edge innovation that helps IT managers optimize today's deployments and tomorrow's infrastructure planning. Hosted by AMD's director of server competitive marketing, Jim Greene, and featuring leading technologists from AMD and the industry, AMD TechTalk features discussion on servers, cloud computing, AI, HPC and more.
Balancing AI Performance, Efficiency, and Flexibility with Varun Chhabra of Dell
Join AMD TechTalk host Jim Greene, Director of EPYC Product Marketing, in conversation with Varun Chhabra, Senior Vice President of Product Marketing at Dell Technologies. Varun shares how Dell and AMD are working together to help enterprises adopt AI while managing real-world constraints around cost, power, and space. From consolidating infrastructure with Dell PowerEdge servers powered by 5th Gen AMD EPYC processors to scaling GPU-heavy workloads with AMD Instinct accelerators, this discussion explores how balanced architectures, open ecosystems, and joint innovation are shaping the next generation of AI data centers.
Navigating IT Inflation, AI, and Virtualization Dynamics with Gina Rosenthal
Join host TechTalk host Jim Greene, Director, EPYC Product Marketing in a conversation with Gina Rosenthal, Principal at Digital Sunshine Solutions, as she discusses the ever-evolving IT landscape. With over 20 years of experience, Gina shares insights into managing the challenges of IT inflation, the adoption of new technologies like AI and virtualization, and how businesses are navigating the rapidly changing digital economy. Tune in as we explore the impact of automation, data center hygiene, and the role of infrastructure in supporting innovation.
Next-Gen Server Innovation for the SMB Market
Join TechTalk host Jim Greene, Director, EPYC Product Marketing, in conversation with Necole Lin, Product Marketing and Development Manager at ASRock Rack, as she discusses the company's role in the server industry and how its solutions are shaping the future of small and medium-sized businesses (SMBs). Necole explores trends in cloud, hybrid infrastructures, and AI adoption, as well as ASRock Rack’s innovative approach to energy-efficient, scalable, and affordable server solutions.
Empowering Developers with AMD AI Technologies in the Cloud: Jon Stevens, CEO of Hot Aisle
AMD TechTalk host Jim Greene, Director, EPYC Product Marketing, chats with Jon Stevens, CEO of Hot Aisle about his journey from pioneering large-scale Ethereum mining to founding Hot Aisle, a company focused on democratizing enterprise compute power. Discover how Jon's vision is reshaping the data center space, his insights on AMD's role in AI innovation, and the future of scalable infrastructure
MWC 2025: How AMD Is Powering the Next Wave of Telco
AMD TechTalk host Jim Greene chats with Piotr Weglicki, Global Telco Lead in AMD’s Server Business Unit, about the biggest telecom trends at MWC 2025—from AI-driven infrastructure to energy-efficient compute.
Building Efficient Data Centers with Giga Computing
AMD TechTalk host Jim Greene chats with Carrie Wang, data center lead at Giga Computing, about the evolving demands of AI infrastructure, the future of data center cooling, and how Giga Computing and AMD are collaborating to drive data center computing innovation.
Understanding Tokenomics and the Future of AI with Unilever
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about the rise of AI tokens, the impact of DeepSeek, and how tokenization is reshaping enterprise AI adoption.
Data Centers in Shipping Containers: Thinking Outside the Box with ElioVP
AMD TechTalk host Jim Greene sits down with Elio Van Puyvelde, founder and CEO of ElioVP, to discuss how deep hardware optimization can enhance AI performance, improve efficiency, and reduce power consumption. They discuss the evolution from GPU overclocking to AI workload tuning, the challenges of AI infrastructure, and the future of AI model efficiency.
Simplifying Enterprise Cloud with Platform9
AMD TechTalk host Jim Greene chats with Madhura Maskasky, Co-Founder & VP of Product at Platform9, about the future of private cloud, seamless VMware migrations, and optimizing AI-ready infrastructure.
Driving ROI with AI: Unilever’s Data Intelligence Journey
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about how AI and Gen AI are driving smarter decision-making, optimizing sustainability, and creating real business impact across Unilever’s global operations.
Exploring AI’s Role in Science and Energy with PNNL
AMD TechTalk host Jim Greene chats with Neeraj Kumar, Chief Data Scientist at PNNL, about how AI is accelerating discovery across scientific research, energy efficiency, and healthcare.
AI at Breakneck Speed: Insights from NeuReality
AMD TechTalk host Jim Greene chats with Iddo Kadim, Field CTO at NeuReality, about the rapid evolution of AI, the future of enterprise deployment, and the infrastructure changes driving innovation.
Designing Chips for the AI Age with Synopsys
AMD TechTalk host Jim Greene chats with Todd Koelling, Senior Director of Product and Solutions Marketing at Synopsys about how AI is reshaping the semiconductor industry and how the partnership between AMD and Synopsys led to the fastest ramping product in AMD history.
Mastering AI Workloads with Metrum AI
AMD TechTalk host Jim Greene chats with Steen Graham, founder of Metrum AI, to explore the evolving world of AI infrastructure, testing, and enterprise solutions.
Improving Video Security Across Industries with Aupera Tech
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
The Future of Enterprise Storage with Infinidat
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AI Infrastructure Revolution - Insights from Supermicro
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
Leveraging RAG for Rapid AI Deployment
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Unlocking Secure AI: Confidential Computing with BeeKeeperAI
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
Delivering AI for the Enterprise with Lenovo
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
Tapping AI to Unleash Supply Chain Resiliency with Oii
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
An AI-Assisted Check-out Experience with RadiusAI
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
Delivering Mission Critical Database Performance with Oracle
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
Delivering Cutting Edge Entertainment with Chaos
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
Strategic AI Integration: Balancing Visibility and Infrastructure with Geico
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
Redefining Computational Efficiency with GigaIO's SuperNODE
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
Revolutionizing Public Safety at the Edge with IronYun
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
Transforming Media Delivery Through Encoding Innovation with Ateme
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
Combining AI, Data Science and Engineering Best Practices with Altair
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
Delivering The Cutting Edge of Simulation with Ansys
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
Delivering Advancement in Foundational Silicon Development with Cadence
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
AMD EPYC Performance in the AI Era
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
Improved Multi-Physics Performance with Hexagon's Vicky Tsianika
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
Security Requirements in the AI Era with Sally Eaves
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
An IT Perspective on Data Center Infrastructure Innovation with AMD's Ramki Balasubramanian
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
Charting Data Center Security and the impact of AI with Clarify 360's Jo Peterson
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
Exploring Edge Innovation with AMD EPYC Processors with Cloudflare's Rebecca Weekly
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
Improving data center performance and efficiency with Dassault Systèmes Charles Luzzato
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
Optimizing Virtualized Environments in the 2023 Era with Jason Collier
AMD Tech Talk host Dylan Larson sits down with tech guru Jason Collier to chat about the realities of managing virtualized environments and how AMD EPYC platforms can help IT managers drive innovation into the enterprise.
Making Room for Innovation with Lynn Comp
In this episode, TechTalk host Dylan Larson chats with Lynn Comp, AMD Vice President of Server Technology Marketing, about the unique opportunity new infrastructure represents in freeing IT resources for innovation.
The Era of Distributed Computing with TechArena's Allyson Klein
TechTalk host sits down with the TechArena's Allyson Klein to discuss performance characteristics of multi-cloud environments and infrastructure evolution with the shift to distributed computing environments across cloud and edge.
The Cost of Doing Nothing with CTO Advisor Keith Townsend
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
Server Architecture Innovation with AMD Server System Architect Mahesh Wagh
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com
Hybrid Cloud, AI, and Enterprise Trust with Rohit Badlaney of IBM Cloud
Join AMD TechTalk host Jim Greene, Director of EPYC Product Marketing, in conversation with Rohit Badlaney, General Manager of IBM Cloud Product and Industry Platform Group. Rohit shares how IBM Cloud is advancing enterprise transformation with a hybrid-by-design approach and the integration of AI at scale. From meeting security and compliance requirements in regulated industries to expanding AI infrastructure in partnership with AMD, this discussion highlights how enterprises can balance flexibility, performance, and trust in today’s hybrid multi-cloud era.

Video Game Reviews, Features, and Gaming News
Warding Witches Brings Bullet Hell Magic to PC and Consoles in 2026
- News
- Headup
- Sonorode
- Warding Witches
Headup and developer Sonorode have officially announced a new publishing partnership for Warding Witches, an upcoming witch-themed shoot ’em up set to launch in 2026. The game blends classic bullet hell action with a unique magical twist, giving players powerful defensive spells instead of traditional bombs, all wrapped in a pixel-perfect fantasy aesthetic and an […]
BatteryNote Brings Emotional Sci-Fi Storytelling to Steam — Out Now with Soundtrack Bundle
- News
- 72studios
- BatteryNote
- room6
room6 and developer 72studios have officially launched the sci-fi adventure game BatteryNote today on Steam, inviting players to explore a quiet, melancholic world filled with broken robots and difficult choices. To celebrate the release, the game is available at a 10% discount until October 24, with an additional 10% off when purchasing the game + […]
Tavern Keeper Opens for Business in Steam Early Access This November
- News
- Greenheart Games
- Tavern Keeper
Greenheart Games is finally opening the doors to its long-awaited fantasy business sim, Tavern Keeper, which will launch on Steam Early Access on November 3rd, 2025. After more than 11 years in development, the studio behind Game Dev Tycoon is ready to serve up a mix of humor, management, and creativity in a cozy fantasy […]
Koei Tecmo Reveals Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Bundle for PC
- News
- Destiny and Strategy Expansion Pack Bundle
- Koei Tecmo
- Romance of the Three Kingdoms 8 Remake
Koei Tecmo and legendary producer Kou Shibusawa have announced Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Bundle, a massive tactical strategy experience launching January 29, 2026, on PC via Steam. The release marks the 40th anniversary of the Romance of the Three Kingdoms series, one of Koei Tecmo’s most iconic franchises. […]
Dicealot Brings Medieval Dice-Building Mayhem to Steam
- News
- Dicealot
- Goodview Games
- Yogscast Games
Get ready to roll for your life literally. Yogscast Games and developer Goodview Games have officially launched Dicealot, a medieval-themed roguelike dice-building battler that’s out now on Steam. Featuring Arthurian legends, comedic flair, and high-stakes Farkle mechanics, Dicealot challenges players to outwit the Knights of the Round Table through risk-versus-reward combat where every roll can […]
Life Slash Death Brings Cartoon Fantasy Chaos to ARPG Fans with Free Demo
- News
- Life Slash Death
- Two Horn Unicorn
An ordinary office worker’s mundane routine takes a wild turn in Life Slash Death (LSD), the upcoming action RPG from indie studio Two Horn Unicorn. The team has released a brand-new gameplay trailer alongside a free playable demo on Steam, offering players a first look at its bizarre blend of fantasy and office-life satire. An […]
Bubsy 4D Preview – The Bobcat’s Surprising Comeback Looks Promising
- Previews
- Atari
- Bubsy
- Bubsy 4D
- Bubsy the Bobcat
- Fabraz
- Headline
I’ve got something of a storied history around here with Bubsy. I’ve never been especially impressed by the sarcastic bobcat’s gaming outings, but the trailer for Bubsy 4D had me intrigued enough to check out this demo for a preview. To my own surprise, I think there’s actually a good deal of potential in this […]
Starseeker: Astroneer Expeditions Reveals First Gameplay, Launching in 2026
- News
- Devolver Digital
- Starseeker: Astroneer Expeditions
- System Era Softworks
System Era Softworks and Devolver Digital are taking players back to the Astroneer universe in Starseeker: Astroneer Expeditions, a new co-op space adventure launching in 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. Unveiled during the first Starseeker Direct, the broadcast showcased extended gameplay and fresh details about the chaotic, cooperative […]
Heart Electric Global Playtest Begins October 24 — Experience Magnetic Combat Like Never Before
- News
- Heart Electric
- Modoyo
Swedish studio Modoyo has announced the first global playtest for Heart Electric, an adrenaline-fueled hero shooter powered by Unreal Engine 5 and the developer’s proprietary SnapNet technology. Running from October 24 to 26, the playtest gives players their first hands-on experience with the game’s inventive “Magnetic Flux” system. This ability lets combatants manipulate metal, soar […]
Cloudheim Demo Now Available — Experience Physics-Based Co-Op Chaos Before Early Access Launch
- News
- Cloudheim
- Noodle Cat Games
Noodle Cat Games has released a brand-new playable demo for Cloudheim, its upcoming physics-driven co-op action-RPG. Available now on Steam, the demo offers a deep look at the game’s creative combat, wacky emergent physics, and cooperative dungeon crawling ahead of its Early Access release later this year. Soar Into the Odin Shell and Discover Arcadia […]
N4G: news feed
Battlefield 6 Review - the Best Entry in Ages, When it's Actually being Battlefield | Eurogamer
Eurogamer - "Battlefield 6 delivers a thrilling multiplayer reset and decent, if derivative single-player. But shows nagging doubts about what makes Battlefield special."
Aska Review | NoobFeed
NoobFeed author Mahi writes: ASKA doesn't reinvent the wheel, but it adds enough twists to stand apart from the copy-and-paste survival gimmick you see these days. The blend of survival and management, along with Norse myth, creates a loop that you enjoy despite the flaws that come with the game. Sand Sailor Studio's ambition shines through, but I hope they've taken notes on what they can do better.
Absolum Review A Dark World That Pulls You In | MP1st
Absolum Review: Guard Crush, Supamonks, and Dotemus roguelite game with combat, strategic progression, and why it keeps pulling you back in.
FINAL FANTASY VII + VIII, IX, and VII REMAKE INTERGRADE & REBIRTH To Receive Physical Releases
Square Enix has announced multiple classic Final Fantasy titles will receive physical releases this December;including Final Fantasy VII, VIII and IX.
The Epic Games Store Continues to Double Up the Freebies
The Epic Games Store has two more freebies for you this week.
Sonys PS4 2026 Changes: What Ends, What Stays
Sony is trimming a few PS4 features in 2026, like Tournaments and Teams, and slowing PS Plus adds. Your library, downloads, and most multiplayer still work, with clear dates and simple steps to stay ready.
This $150 homemade VR headset shows how far open-source hardware has come
DIYers developers can adapt the design with different sensors, optics, or displays to create custom VR hardware.
Indiana Jones and the Great Circle - MachineGames Anniversary Update
To celebrate the occasion, theyre adding some community requested features to Indiana Jones and the Great Circle in a brand-new Anniversary Update. The Anniversary Update will be available on October 10 on Xbox Series X|S, PC and PlayStation 5.
ARC Raiders - Expedition Project
Virgil, design director for ARC Raiders, writes: "Previously, the question of how we will handle resets or wipes has come up. Until now, the answer has been that currently we do not intend to do mandatory wipes. These words were chosen carefully, as we dont intend to have mandatory wipes. However, as some have guessed, we do have a voluntary reset mechanic. Just to make it clear, we absolutely see the benefits a global wipe provides. Veteran players can experience the game fresh, the economy is reset to the baseline, and all players have about the same level of capabilities. At least for a little while."
Goddess of Victory: NIKKE sets date for 3rd anniversary stream
Joel writes: "The most caked-up gacha game that doesnt have a secret x-rated version, Goddess of Victory: Nikke, is almost three years old. Developed by Shift Up, its the studios second gacha game after Destiny Child, and carries on the studios roots. You might know Shift Up better from Stellar Blade, which is also equally excited about human anatomy. Set to air on October 25, 19:00 (UTC+9), or for regular shmoes, 2:30 am PT/5:30 am ET/11:30 am CET. So get the coffee on, I guess."

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The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S
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The post The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S appeared first on Xbox Wire.
Related Stories for “The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S” Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 Category: Games Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster The post The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S appeared first on Xbox Wire.
Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today
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- Little Nightmares 3
- Little Nightmares III
The post Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today appeared first on Xbox Wire.
Category: Games October 10, 2025 Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Coralie Feniello, Producer, Supermassive Games The Little Nightmares series has become a dark delight for horror fans around the world, drawing millions of minds into the perilous grasp of the Nowhere. Today, the newest game in the series, Little Nightmares III, arrives for Xbox Series X | S, Xbox One, and Xbox on PC as an Xbox Play Anywhere title. And for the first time, you’ll be able face your childhood fears with a friend thanks to the online co-op feature. Low and Alone You’ll play as Low and Alone, two children trapped in a world they’re desperate to escape. They know each other so well, they can practically communicate without words. They’ve discovered a way to travel through certain mirrors that send them to different areas, but each one is far apart and there’s no going back once they’ve tumbled out. To help you find your way through the horrors of Little Nightmares III, here’s a quick guide to the locations you’ll explore as Low and Alone make their way deeper into the Spiral – a cluster of disturbing places – in your search for a way out of the Nowhere. The Necropolis A massive, ancient city in the middle of a windswept desert, the Necropolis used to be home to the Dwellers. Now, it seems that nothing remains of them except ruins and a few strange statues scattered about. Here, you’ll find feather umbrellas that will allow Low and Alone to ride the updrafts that turn the remaining windmills that power the city. Hidden among the clay urns and complex machinery are the hives of Beetles, enormous insect threats that must be shot down by Low’s arrows and crushed with Alone’s wrench. The Necropolis is a massive playground for Monster Baby; you’ll need to stay out of her eager clutches or you’ll both become her little toys… The Candy Factory This smoking behemoth of a factory is the domain of the Supervisor, who oversees production of an endless supply of sticky, sickly sweets. From her nest of surveillance monitors, she watches over the endless maze of machines, ready to snatch any interlopers who would dare to put grit in the gears. In the bowels of the facility where her cameras don’t reach, hordes of parasitic Candy Weevils have massed to feed on the remains of old stock. In spite of their name, they’re not picky and they’ll swarm anything that gets in their way, so you’ll need to find ways to use light to keep them at bay. The production line is manned by the Herds, barely sentient workers who think only of their next vacation. They’re too bored witless to notice that there’s a special ingredient in every hunk of sugary delusion that comes off the conveyor belt. The Vault of Curiosity This sprawling museum seems to be a collection of trinkets and history from all across the Nowhere. Its original curators have vanished without a trace, with no lights remaining, leaving only a simple flashlight to guide your way through the dust and spiderwebs. Here you’ll see some familiar faces if you’ve survived other games in the series. A small collection of Nomes now inhabit the nooks and crannies of the Vault. If they know who made this place, they aren’t talking. You can explore other mysteries about the Nowhere here, if you can solve the strange puzzles that lock parts of the museum away from visitors. Perhaps this was once a sideshow attraction, now left to rot by the restless audience of… The Carnevale All the fun and frivolity the Spiral can afford is here on the rainy boardwalks of the Carnevale. This creaking, clattering collection of carnival rides and games is host to those members of the Herd to have survived to reach their day off from the Factory. Sadly for them, it’s not all fun and games. With their senses distracted by the flickering lights and sugary snacks, no one notices when their members are ruthlessly culled by all manners of midway mishaps and dragged off to a sinister end. Low and Alone will have to avoid these hapless rubes as well as the malicious Puppets who run the stalls along the main thoroughfare. Those tiny terrors don’t appreciate anyone who distracts their marks, and they’re not afraid to give any interlopers the old heave-ho. All of these wooden carnies work alongside the Kin, the ringmaster of the show. Both the main attraction and its true beneficiary, the Kin lives through his audience. He captures Low and Alone to add to his array of freaks, and they’ll have to work together to avoid dying on the stage. The Institute At the heart of the Spiral, there is a distortion. An unreal reality that lives crouched in the depths of the jungle. When Low and Alone arrive there, it is an old, decrepit and abandoned institute. This place is like a well-known face seen through a dark mirror – only barely recognizable. The jungle has wound its way into the veins of the facility: beautiful and deadly carnivorous flowers lurk among the invading foliage, waiting to snap their tendrils around any tender neck that wanders by. The original staff of the hospital aren’t going to succumb without a fight, though. Attentive Nurses still occupy the more intact portions of the campus, still waiting for someone to treat. A greater menace lurks somewhere even deeper within the dank passageways. But to learn more, you’ll need to survive the experience for yourself. Play The Nightmare Today This is only the start of your adventures together in the Nowhere. If Little Nightmares III is your first time visiting, don’t worry: each story stands alone, so you can play in any order. If you are missing a friend to join you in online co-op, you can pick your favorite character and your partner will play using artificial intelligence, or you can join the official Little Nightmares Discord to find a buddy to play with! If you still aren’t convinced, try the free Necropolis Demo today. We’re certain once you lose yourself in this world, you’ll never want to wake up. Little Nightmares III is available today on Xbox Series X|S, Xbox One, and Xbox on PC as an Xbox Play Anywhere title. You can tell yourself you won’t be afraid, but we know the truth. Little Nightmares III Deluxe Edition Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 49 ★★★★★ $59.99 Get it now Expand your eerie journey in The Spiral with the Deluxe Edition of Little Nightmares III! With this Edition, you will get access to the Secrets of The Spiral (Expansion Pass) and The Residents Costume Set. SECRETS OF THE SPIRAL – EXPANSION PASS: – 2 additional chapters to play – delve deeper into the eerie lands of The Spiral. These additional tales enrich the experience and let you uncover hidden secrets, new perspectives, and unexpected horrors. – Ferryman Costumes Set – exclusive to the Expansion Pass. A mysterious figure familiar to all children in The Nowhere. This costume set is suited for both characters Low and Alone. THE RESIDENTS COSTUMES SET: Conceal your identity in The Nowhere and embrace your dark side by wearing the costumes of some of The Residents of the two previous games: The Janitor, The Twin-Chefs, The Lady, The Hunter. Each costume goes in a set of two, suited for both characters Low and Alone. Prepare to enter a world where fear wears many faces. Two young friends, lost in a frightening world not made for children. If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death. FACE YOUR CHILDHOOD FEARS TOGETHER You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines. EMBARK ON AN IMMERSIVE AND DISTURBING ADVENTURE No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece. SINK INTO THE SPIRAL Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare? Only you can help them, little ones… Little Nightmares III Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 48 ★★★★★ $39.99 Get it now Two young friends, lost in a frightening world not made for children. If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death. FACE YOUR CHILDHOOD FEARS TOGETHER You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines. EMBARK ON AN IMMERSIVE AND DISTURBING ADVENTURE No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece. SINK INTO THE SPIRAL Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare? Only you can help them, little ones… Related Stories for “Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 Category: Games Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster The post Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today appeared first on Xbox Wire.
Next Week on Xbox: New Games for October 13 to 17
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- ID@Xbox
- Next Week on Xbox
- PC Gaming
- Xbox Game Pass
- Xbox One
- Adrenaline Rampage
- AQUADREAM
- Ball Blast
- Ball x Pit
- Bit ESC
- Blaster Force 3000
- Blood West
- Bumblebee - Spooky Nights
- Captain Tideborne and the Siren's Call
- Cookie’s Trails
- Deathless. The Hero Quest
- Decision: Red Daze
- DETECTIVE - The Test
- Ember Knights : Heroes of the Nexus Edition
- Frobbutt 3D
- Infinos
- Infinos 2
- KAKU - Ancient Seal
- Kamikaze Lassplanes
- Keeper
- Kotenok
- Lumo 2
- NASCAR 25
- One Military Camp
- Paint Path
- Ping Pong Up
- Rabbiman Adventures
- Racing Champions
- Sokobear Winter
- Space Elite Force - Reloaded
- Starbites
- Super Hero Demolition
- The Cabin Factory
- The Elf on the Shelf: Christmas Heroes
- Tiny Arctic Hero
The post Next Week on Xbox: New Games for October 13 to 17 appeared first on Xbox Wire.
Category: Next Week on Xbox October 10, 2025 Next Week on Xbox: New Games for October 13 to 17 Will Fulton, Xbox Wire Editor Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in! Keeper Xbox Game Studios ☆☆☆☆☆ ★★★★★ Get it now Keeper – October 17 Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding. NASCAR 25 iRacing.com Motorsport Simulations, LLC ☆☆☆☆☆ ★★★★★ $59.99 Pre-order NASCAR 25 – October 14 Optimized for Xbox Series X|S With a physics model tuned by the experts, and based on real world feedback from actual NASCAR drivers and race teams, you’ll be immersed in the sights and sounds of race day like never before. From Quick Race, Championship, Multiplayer, or Career, the combinations of tracks, cars, and experiences will keep you coming back for more. Work your way from your backyard shop in ARCA Menards series all the way through a multi-time NASCAR Cup Series Champion in Career Mode and show the world what you’re made of. It’s the NASCAR game you’ve been waiting and asking for! Welcome to NASCAR 25! Pre-Order and receive 5,000 Career Bonus Dollars, 3 Cover Driver Paint Schemes, and 500 Career Rep Points. BALL x PIT Devolver Digital ☆☆☆☆☆ ★★★★★ Get it now Ball x Pit – October 15 Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Ball x Pit is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest. Ember Knights : Heroes of the Nexus Edition Twin Sails Interactive ☆☆☆☆☆ ★★★★★ Get it now Ember Knights: Heroes of the Nexus Edition – October 16 Optimized for Xbox Series X|S In this fast-paced action rogue-lite, play as Ember Knights, the last spark of hope of a universe in turmoil. Praxis, the mad sorcerer, has syphoned the life out of the Ember Tree and fled through the Prime Worlds spreading corruption in his path. In solo or co-op (up to 4 players), use powerful weapons and skills to hack and slash deadly hordes, defeat epic bosses, free the decaying Prime Worlds and restore energy to the Ember Tree! Decision: Red Daze Nordcurrent Labs ☆☆☆☆☆ ★★★★★ Get it now Decision: Red Daze – October 14 Optimized for Xbox Series X|S The Dust Bowl, once a “thriving” society of corrupt politicians, rich property barons and everyday people who work for them “100% willingly,” has been overtaken by a mysterious phenomenon only known by survivors as the Red Daze. As the illness takes hold of the survivors and turns them into crazed and EXTREMELY dangerous mutated creatures, the world’s governments are running around like headless chickens. It falls to the few who remain to fend off the monsters in hopes of finding a way to eradicate the Red Daze once and for all. Paint Path (Xbox Series) Afil Games ☆☆☆☆☆ ★★★★★ Get it now Paint Path – October 14 Optimized for Xbox Series X|S In Paint Path, every step is a brushstroke. This pixel-art puzzle puts you in control of a walking canvas that must cross hexagonal maps to reach the right painters. The atmosphere is charming and relaxing, with sound design tied to each painting action, creating a cozy and artistic experience. Captain Tideborne and the Siren's Call Synnergy Circle Games ☆☆☆☆☆ ★★★★★ Get it now Captain Tideborne and the Siren’s Call – October 15 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery In this retro-inspired 2D platformer with pixel art charm, you’ll join Melissa Tideborne—a bold pirate chasing a childhood memory and the mystery of mermaids. Explore a sunken dungeon filled with deadly traps, lurking creatures and hidden treasures. Your stamina is always draining—every step, swim and second counts. Will Melissa find the mermaid at the end of the dungeon, or will the siren’s call become her last lullaby? DETECTIVE – The Test JanduSoft ☆☆☆☆☆ ★★★★★ $9.69 $7.75 Pre-order Detective – The Test – October 15 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Do you have what it takes to be a great detective? In Detective – The Test, you will face three intriguing cases where only your observation skills and logical thinking will lead you to the truth. Explore crime scenes, analyze the connections between the people involved, and answer key questions: Who is the victim? Who is the culprit? When did the crime take place? There are no easy clues or shortcuts, only you and your deduction skills. Take notes, connect the dots, and uncover the truth in three distinct locations. Kotenok Eastasiasoft Limited ☆☆☆☆☆ ★★★★★ Get it now Kotenok – October 15 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Pounce with precision as a pixel art kitty in retro platforming style! Play as a lost kitten in a dangerous forest! Master tight platforming controls, sprint, pounce, and double-jump through 50 tricky stages filled with spikes, enemies, and clever puzzles. Explore vibrant pixel-art worlds, bounce on mushrooms, outsmart foes, and hunt for hidden collectibles. Can you guide this frisky feline home? A charming love letter to classic platformers! One Military Camp Abylight Studios ☆☆☆☆☆ ★★★★★ Get it now One Military Camp – October 15 Optimized for Xbox Series X|S An evil maniac has conquered all territories in the region, except one. The world’s last hope resides in an old military camp located in this peaceful land. Bring it back to its former glory, to recruit and train a brave group of fighters to push back the evil forces. Face the challenge of building a military camp, keeping an eye on the resources and logistics. Place the buildings efficiently, hire the staff that will keep everything running and set up the training courses. Build defenses, because the enemy will send spies and drones to try to sabotage your camp. Rabbiman Adventures Israchem LTD ☆☆☆☆☆ ★★★★★ Get it now Rabbiman Adventures – October 15 Optimized for Xbox Series X|S / Smart Delivery Ready for a true adventure? Imagine you’re traveling through time and space, where there’s always something new and amazing waiting for you. There are colorful locations, hidden routes, devious villains, magical items, and exciting puzzles to solve at each level. Your wits and ingenuity will be your best allies in unravelling the mysteries of this magical world and reaching the end. STARBITES IKINAGAMES ☆☆☆☆☆ ★★★★★ Get it now Starbites – October 15 Optimized for Xbox Series X|S Starbites is a story-driven RPG where you meet various companions and strengthen your partner mecha while adventuring on the devastated planet Bitter in the aftermath of the space war. You will become the debris collector Lukida in Delight City, collecting spaceship parts and relics, and embark on an adventure with the laid-back and kind drinker Gwen-Dol and the calm engineer Badger, who supports the Lukida and Gwen-Dol duo. Will Lukida reach the truth at the end of the universe? Blood West New Blood Interactive ☆☆☆☆☆ ★★★★★ Get it now Blood West – October 16 Optimized for Xbox Series X|S / Xbox Play Anywhere Weird West legends meet eldritch horror in Blood West, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you! Bumblebee – Spooky Nights EpiXR Games ☆☆☆☆☆ ★★★★★ $11.99 Pre-order Bumblebee – Spooky Nights – October 16 Optimized for Xbox Series X On your quest to find a beautiful new home you will discover distant places, friendly animals, and amazing and dangerous habitats. You are a tiny bee in a giant environment and move continuously forward. You are free to fly wherever you want and explore the level to your heart’s desire. After you have played around a little and enjoyed the sensation of flying, you start to discover the nearby areas and hidden secrets. The Cabin Factory Feardemic ☆☆☆☆☆ ★★★★★ Get it now The Cabin Factory – October 16 Optimized for Xbox Series X|S / Smart Delivery Welcome to The Cabin Factory! You’re now a newly hired Cabin Inspector – congratulations! Your job is simple: inspect the cabins and determine whether or not they are haunted. Step into the anomaly-hunting experience, inspired by liminal spaces and psychological horror walking simulators, Cookie’s Trails (Xbox Series) Afil Games ☆☆☆☆☆ ★★★★★ Get it now Cookie’s Trails – October 16 Optimized for Xbox Series X|S Cookie’s Trails is a cozy tactical puzzle set in a post-apocalyptic world with a sweet twist. The player guides a friendly hamster survivor through zombie-filled trails, collecting baseball bats and medical kits to safely reach the camp. Combining strategy, charm, and a unique atmosphere, Cookie’s Trails is the perfect choice for fans of challenging and personality-filled puzzles. Deathless. The Hero Quest Fulqrum Publishing Ltd. ☆☆☆☆☆ ★★★★★ Get it now Deathless: The Hero Quest – October 16 Optimized for Xbox Series X|S In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. Embark on the journey of each of the four heroes, unravel a web of intrigue, and protect the beautiful world of Belosvet. The Elf on the Shelf®: Christmas Heroes Outright Games Ltd. ☆☆☆☆☆ ★★★★★ $39.99 Pre-order The Elf on the Shelf: Christmas Heroes – October 16 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Do you believe in Christmas magic? You’ll need every bit to help Santa save Christmas! Dash, swing, and leap through training to become an “official Scout Elf!” Pick your most festive outfit and spread cheer as you explore every room, dodge obstacles, and add sparkle to each corner of the home. This season, pledge to make things merry and bright. Are you ready to be a Christmas Hero? Infinos PIXELHEART ☆☆☆☆☆ ★★★★★ $4.99 $3.99 Pre-order Infinos – October 16 Infinos is a pixel art side-scrolling shoot ’em up that pays tribute to the golden age of arcade shooters while offering fast-paced, modern gameplay. Take control of the Fauria, a powerful one-of-a-kind fighter ship, and face an overwhelming alien invasion threatening to destroy your entire civilization. Infinos 2 PIXELHEART ☆☆☆☆☆ ★★★★★ $4.99 $3.99 Pre-order Infinos 2 – October 16 Infinos 2 is a 2D horizontal shoot ’em up crafted as a loving tribute to the golden age of Japanese arcade classics. Pixel-perfect art, relentless action and tight, accessible mechanics combine to deliver an experience that’s instantly engaging yet rewards mastery. Each level unfolds a unique setting, fresh enemies and bosses with intricate attack patterns. KAKU – Ancient Seal Microids ☆☆☆☆☆ ★★★★★ $29.99 Pre-order Kaku – Ancient Seal – October 16 Optimized for Xbox Series X|S Play as Kaku, a lonely young boy living in the snowy mountains, suddenly thrust into a legendary adventure by a forgotten prophecy. Guided by this ancient prophecy and accompanied by Piggy, your loyal and surprisingly helpful flying pig, Kaku is the only one who can restore balance to the world. Explore forgotten continents, brave the challenges of the Ruins, face titanic foes, and uncover the mysteries of the Creator Saga in a journey as epic as it is personal. Sokobear Winter Bad Minions, Little Giant ☆☆☆☆☆ ★★★★★ Get it now Sokobear Winter – October 16 Optimized for Xbox Series X|S Adjust the temperature and relax in the spa! Sokobear Winter is a relaxing puzzle game with 40 cozy levels to warm up your day! Push the logs into the correct spots to raise the spa’s temperature to perfection. But beware: blocks of ice block your path and must be broken before you can move forward. Challenge yourself to complete each stage with the fewest moves and in the shortest time possible. Adrenaline Rampage Games Harbor ☆☆☆☆☆ ★★★★★ $14.99 Pre-order Adrenaline Rampage – October 17 Optimized for Xbox Series X|S / Smart Delivery Adrenaline Rampage is a platformer roguelite set in a dark, sci-fi world where you play as a soldier with up to 5 weapons to fight techno-zombies. Choose characters and skills to rush through the space city, kill ugly bosses and survive. AQUADREAM YUME GAME STUDIO ☆☆☆☆☆ ★★★★★ Get it now AquaDream – October 17 AquaDream is a cozy underwater adventure that blends puzzle-solving with exploration. Players control a small anglerfish, navigating the depths of a mysterious ocean. Each world introduces new mechanics, gradually increasing the challenge while maintaining an immersive, dreamlike atmosphere. With its beautiful pixel art, intuitive gameplay, and a rewarding sense of discovery, AquaDream offers an experience that is both relaxing and engaging—perfect for players who enjoy exploring and taking on cleverly designed levels. Ball Blast QubicGames S.A. ☆☆☆☆☆ ★★★★★ Get it now Ball Blast – October 17 Xbox Play Anywhere A wild rain of bouncing rocks crashes down – move fast, blast faster! Every rock has a number – hit it that many times and boom! It splits into two rocks with half the number and double the speed, turning the field into fast-moving chaos! Play solo or with a friend for double firepower. Beat hundreds of levels, survive endless waves, and climb the world leaderboard! Bit ESC Essssam ☆☆☆☆☆ ★★★★★ Get it now Bit Esc – October 17 Break free from the system as Bit in this action/adventure platformer where you and set out to escape from the tyrannic OS. Gaining your freedom, though, might not be as clear-cut as it seems… Blaster Force 3000 Ratalaika Games S.L. ☆☆☆☆☆ ★★★★★ Get it now Blaster Force 3000 – October 17 Optimized for Xbox Series X|S / Smart Delivery Dive into retro FPS action where every level brings a new challenge! Battle relentless aliens in dark cellars, ancient castle halls, and the vastness of space. You’ll need to adapt to the environment and enemies on the fly. Explore hidden areas, rack up as many points as possible, and put your reflexes and aiming skills to the test! Frobbutt 3D Sweet Bread Games ☆☆☆☆☆ ★★★★★ Get it now Frobbutt 3D – October 17 Frobbut 3D is a 3D platformer about a goofy frog finally departing from his home to explore the land! Run, jump, flip and bounce across 5 big open levels searching every nook and cranny for valuable gems! Be creative with your movement abilities to reach the highest mountains and traverse the most dangerous paths to collect every treasure you can find. Kamikaze Lassplanes Crunching Koalas ☆☆☆☆☆ ★★★★★ Get it now Kamikaze Lassplanes – October 17 Optimized for Xbox Series X|S Kamikaze Lassplanes is a brand new mix of Visual Novel and SHMUP with crucial story-branching decisions that lead to different gameplay and story outcomes, both for war, romance, and the protagonists’ fate. Meet and fall for Alba Trossé and Hannah Brandenburg, charismatic Lassplanes who transform into deadly war planes you pilot. Face the Imperial fleet together in challenging arcade shoot-’em-up encounters and discover the secret behind their mysterious origin. Lumo 2 Numskull Games ☆☆☆☆☆ ★★★★★ Get it now Lumo 2 – October 17 Optimized for Xbox Series X|S The isometric icon is back in the sequel to 2016’s arcade-adventure hit, Lumo. Experience a brand-new adventure of shifting dimensions and new perspectives, with gameplay that never stops evolving. Rewind the cassette and fall head over heels into a love letter to the trailblazing days of early ‘80s & ‘90s British videogames. Hunt for collectibles, and vault through portals – some even flip the script, morphing into wild genre twists that’ll keep you on your toes. Ping Pong Up Super Power Up Games ☆☆☆☆☆ ★★★★★ $6.99 $5.59 Pre-order Ping Pong Up – October 17 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Feel the tension of the big match breaking through the screen. In Ping Pong Up, your reflexes and precision will be the key to success. Play face to face with up to 4 friends or against the AI. Racing Champions Revulo Games ☆☆☆☆☆ ★★★★★ Get it now Racing Champions – October 17 Experience the rush of motorsport in a unique blend of simulation and arcade racing, crafted with passion by true racing enthusiasts. With gameplay that’s easy to jump into, but rewards precision and mastery, this game invites you to chase that flawless lap again and again. Test your skills against a range of AI difficulties in single-player mode, or bring the competition home with local multiplayer to race head-to-head with friends. Space Elite Force – Reloaded Rising Moon Games ☆☆☆☆☆ ★★★★★ Get it now Space Elite Force – Reloaded – October 17 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Gear up for an intergalactic thrill ride! Space Elite Force is a frenzied space-shooter packed with weapon customization and epic boss battles. Take command of your ship and fight for the survival of humanity! Super Hero Demolition Entity3 Limited ☆☆☆☆☆ ★★★★★ Get it now Super Hero Demolition – October 17 Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery Suit up and wreck everything in your path in Super Hero Demolition—an explosive, pixel-packed game where destruction is just the beginning. You’re a super-powered wrecking machine on a mission to smash everything down to the last pixel. Run out of energy and your run ends. You’ll start over—but with all your upgrades intact. Smash harder, last longer, and earn faster every time you play. Tiny Arctic Hero Desert Water Games ☆☆☆☆☆ ★★★★★ Get it now Tiny Arctic Hero – October 17 Optimized for Xbox Series X|S Tiny Arctic Hero is a cozy sokoban puzzle game about a clever little penguin who was taken by mysterious aliens to participate in their logic experiments. Solve puzzles, outsmart the alien tech and guide this brave Arctic Hero back home! Related Stories for “Next Week on Xbox: New Games for October 13 to 17” Category: Next Week on Xbox Next Week on Xbox: New Games for October 6 to 10 Category: Next Week on Xbox Next Week on Xbox: New Games for September 30 to October 3 Category: Next Week on Xbox Next Week on Xbox: New Games for September 22 to 26 The post Next Week on Xbox: New Games for October 13 to 17 appeared first on Xbox Wire.
Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster
- Games
- Cecil Stedman
- Invincible
- Invincible VS
- Quarter Up
- Skybound
The post Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster appeared first on Xbox Wire.
Category: Games October 9, 2025 Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster Mike Willette, Executive Producer, Invincible VS Summary Intelligence agent Cecil Stedman is the latest playable fighter in Invincible VS. Invincible VS is a new 3v3 tag fighting game based on the beloved comic book and TV series. Invincible VS comes to Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title in 2026. With decades of rich storytelling across comics and television, a dynamic roster of charismatic heroes and villains, and a universe packed with superpowered beings wielding brutal and diverse abilities, it was only a matter of time before “Invincible” made the leap to video games. Now, several months after Invincible VS’ reveal during the Xbox Games Showcase 2025 in June, Skybound’s first in-house game development studio, Quarter Up, has been steadily unveiling a lineup of playable characters for Invincible VS, the 3v3 tag fighting game, and the latest addition is sure to be a fan-favorite surprise. Recently, during Quarter Up’s developer livestream, which featured an appearance from “Invincible” co-creator Robert Kirkman, the team revealed that intelligence agent and Director of the Global Defence Agency, Cecil Stedman, has joined the Invincible VS roster as a playable character. A fan-favorite from the “Invincible” TV series and comic, Cecil has been one of the most requested playable characters. Pragmatic and driven, Cecil is willing to do whatever it takes to save the world, even when that means crossing a line. Decades of espionage experience and near-limitless resources fuel Cecil’s mission, and he refuses to let anyone – enemy or ally – stand in his way. While he’s been behind the desk for a long time, he’s more than happy to dust off those old bones and get his hands dirty back on the battlefield. Usually heard as a voice in Mark’s earpiece, Cecil enters the fight in Invincible VS with specialized weapons, including plasma pistols, projectile launchers and grenades to keep opponents at a distance. His ranged gameplay style is paired with tactical combat, allowing him to play cat and mouse with enemies. Cecil can also summon a limitless supply of ReAnimen for backup; his access to The Hammer, a massive orbital laser, makes him a devastating force on the battlefield. Cecil joins a growing lineup of fan-favorite superheroes in Invincible VS, including Mark Grayson (Invincible), Atom Eve, Bulletproof, Thula, Rex Splode, Battle Beast, and Omni-Man. Unlike the others, Cecil doesn’t rely on superhuman powers – instead he brings a tactical edge to the battlefield with a masterfully engineered arsenal of classic weapons, proving that timeless tech can go toe-to-toe with raw power. Look for Invincible VS to launch in 2026 for Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title. Players can register for an upcoming Invincible VS Closed Alpha later this year here. Find out more by following Invincible VS on Instagram, X (formally Twitter), TikTok, YouTube, and online at InvincibleVS.com. Add Invincible VS to your wish list on the Microsoft Store below. Invincible VS Skybound Games ☆☆☆☆☆ ★★★★★ Get it now Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood. Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible. This is the debut title from the newly formed Quarter Up—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team. Related Stories for “Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post Invincible VS: Intelligence Agent Cecil Stedman Joins The Roster appeared first on Xbox Wire.
Collect and Customize to Your Heart’s Content in Yooka-Replaylee
- Games
- ID@Xbox
- Playtonic
- yooka replatylee
The post Collect and Customize to Your Heart’s Content in Yooka-Replaylee appeared first on Xbox Wire.
Category: ID@Xbox October 9, 2025 Collect and Customize to Your Heart’s Content in Yooka-Replaylee Anni Valkama, Brand Manager at Playtonic Summary The world is your platform with collectibles hidden in every nook and cranny. Customizable gameplay modifiers, cosmetics and more. Out now on Xbox Series X|S with an automatic 30% discount to owners of Yooka-Laylee. A retelling of an epic adventure, Yooka-Replaylee is a content-packed 3D platformer and collectathon that mixes nostalgia of yesteryears with modern gameplay, graphics and feel. Yooka-Replaylee is the definitive edition of Yooka-Laylee (2017) packed with double the content, new areas, challenges, collectibles and customisation plus new moves and combos for platforming perfection. After a brief introduction, you get thrusted straight into the action with each of the five worlds having their unique identity. Yooka-Replaylee does not hold you back and from the moment you enter a level you are free to explore and undertake the various platforming challenges, puzzles and minigames in an order you prefer. Make use of the buddy-duo’s varied move set and reach even the hardest to reach places and make traversing the packed open worlds a breeze. From the moment you enter, you’ll discover a variety of collectibles to line your pockets with, each carefully positioned throughout the worlds to invite curiosity and exploration. You will be rewarded with collectibles through various means from simply traversing the world to completing puzzles, races, minigames or other challenges. Pagies The main collectibles in the game are called Pagies, magical pages that power up and live inside the One Book. How do these sentient pages live inside a sentient book? Don’t worry about it. The only barrier Yooka-Replaylee sets for you come in the form of Pagie Doors which are an obstacle developed by the game’s secondary antagonist, Dr Quack, to halt Yooka and Laylee’s progress until they have collected enough Pagies to progress into the next world. The game boasts a whopping 300 Pagies to collect but those seeking a more casual experience can complete the game with only 125 Pagies collected. Pagies are also the secondary reward to collecting some of the game’s other collectibles. This includes the ghostly Ghost Writers, five of which are hidden in each world and each requiring you to complete certain actions to catch them. Additionally, there are Rextro’s Arcade Tokens which give you access to Rextro’s Arcade. Take on the adorable self-contained small isometric platforming challenges as Rextro himself and be rewarded with even more Pagies! Could these be their own game someday? Who knows. Q.U.I.D.S. Q.U.I.D.S are a currency developed by the evil Capital B that is the only acceptable currency within Hivory Towers, forcing staff to invest their hard-earned coin straight back into the company. Q.U.I.D.S can be found everywhere in Yooka-Replaylee and can be spent on the Vendi store for Tonics and cosmetics but more on those in a bit. Coins can also be obtained through special coin challenges or through the golden piggy bank Coinelius. Just break him open and collect the coins. He doesn’t mind, I don’t think. Quills And how could I forget about the Quills! These writer’s best friends are carefully hidden and can be spent with everyone’s favourite snake in a pair of trousers, Trowzer, for upgrades and cosmetics. Quills come in different colours and are specific to each world, meaning in each world Trowzer sells wares specific to the world that cannot be purchased with Quills from the other levels. Here’s a free tip: Quills typically come in groups of three or four, so you should rarely find yourself in a situation where you are only missing one! Mollycools Mollycools are collected for Dr Puzz who in return will transfer the buddy-duo into several things from a snowplough to a school of fishes. And those most adventurous can go after the Pirate Treasure (arrr!), the most well-hidden treasure in the entire game! Watch the Mark Wow, that’s a lot to try and keep track of! Don’t worry, that’s where your handy collectibles tracker and game map come in handy! You should also keep an eye on Mark, the blue bookmark, who acts as your warp point and guide through the game. About Those Tonics and Cosmetics So, what about those Tonics and cosmetics I mentioned you can spend your hard-earned Q.U.I.D.S and Quills on? Yooka-Replaylee features a total of 139 different Tonics and cosmetics, 104 pieces of cosmetics and 35 gameplay modifying Tonics. The gameplay modifiers allow you to change how you play the game. Maybe you are feeling silly and want to add googly eyes on all the enemies? Maybe you want to play the game entirely in GameBoy graphics? Or maybe you are looking for a real challenge and want to reduce your health to one and add fall damage? Tonics allow you to make Yooka-Replaylee your own! Cosmetics, on the other hand, allow you to play dress-up with your favourite buddy-duo. Cosmetics come in individual items and complete costumes. Choose between various tops, bottoms, hats, glasses and gloves for Yooka and without forgetting Laylee, of course, who also gets her own selection of cosmetic items! Although most cosmetics can be purchased from either Vendi or Trowzer, some are hidden behind certain completion requirements. The cosmetics even include some references to other beloved game titles, so keep an eye on those. Yooka-Replaylee offers an unforgettable open world 3D platforming experience packed with charm, challenges, minigames, and collectibles galore! On behalf of all of us at Playtonic and our publisher PM Studios, thanks for all the support for Yooka-Replaylee. We are so back! Now go fight an evil capitalistic bee! Yooka-Replaylee is out now on Xbox Series X|S, and if you own the original Yooka-Laylee you’re entitled to an automatic 30% discount on the game. Yooka-Replaylee PM-Studios, Inc. ☆☆☆☆☆ 13 ★★★★★ $29.99 Get it now Embark on an epic 3D platforming collectathon adventure with Yooka and Laylee! Yooka-Replaylee is packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover. Can you help them rescue the world’s biggest treasure? Two unlikely treasure hunters retell the story of their greatest adventure; how they crashed their ship, discovered perhaps the most valuable book in the universe only for its Pagies to be stolen by a greedy capitalist, Capital B. Step into a wacky adventure across many fantastical and imaginative worlds, full of colourful characters and vault-loads of shiny collectibles, and save the world! FEATURES: THE STORY RETOLD – Here come the cheeky embellishments as Yooka and Laylee recall the story of their adventure! The story is unravelled in a brand-new story book style presentation with new sequences introduced throughout the game! DOUBLE THE CHALLENGES & PAGIES – New areas have been added; brand-new challenges have been introduced and old ones improved or replaced completely. Collectibles have been rearranged across all levels and the number of discoverable Pagies has been doubled! GAMEPLAY OVERHAUL – The moveset has been tweaked, sharpened and upgraded, including all new moves and combos for a flowing, expressive style of platforming. New camera features and refinements make framing the action a breeze too. REXTRO BYTES BACK – 2 games in 1! Take control of Rextro in his very own isometric platforming game for shiny rewards! Find hidden arcade games throughout the adventure and take on the puzzles, platforms and pests that he must overcome to become a video game hero himself! NEW COLLECTIBLE CURRENCY – Introducing Q.U.I.D.S! Capital B's inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games' most beloved sentient vending machine. Or undertake one of Coinelius’ many mini-challenges! NAVIGATING THE WORLD –The all-new adventurers’ notebook will help you hunt down EVERYTHING hidden in the game. Plus find bookmarks to fast-travel around and never get lost! Use your Q.U.I.D.S to buy hints to the whereabouts of more challenges – can you find all 300 magical Pagies!? VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise and perk your playstyle. And as if that wasn't enough you can dress to impress! Vendi has new lines of merchandise for the modern fashionable adventurer too. A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers David Wise, Grant Kirkhope and Steve Burke returns, but as a beautifully arranged orchestral score with some new tracks from Dan Murdoch and Matt Griffin. Now seriously, clean out those ears. Related Stories for “Collect and Customize to Your Heart’s Content in Yooka-Replaylee” Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 Category: Xbox Game Pass Coming to Xbox Game Pass: Ninja Gaiden 4, Keeper, Ball x Pit, Supermarket Simulator, and More Category: Next Week on Xbox Next Week on Xbox: New Games for October 6 to 10 The post Collect and Customize to Your Heart’s Content in Yooka-Replaylee appeared first on Xbox Wire.
How to Get Started in Wizard101
- Games
- gamigo group
- KingsIsle Entertainment
- MMORPG
- Wizard101
The post How to Get Started in Wizard101 appeared first on Xbox Wire.
Category: Games October 9, 2025 How to Get Started in Wizard101 Kayly Ginsberg, Head of Marketing, Wizard101 Summary Wizard101 is launching from Xbox Game Preview today for Xbox One and Xbox Series X|S. Learn which School to pick, how to construct a deck, and other useful tips to get started in this turn-based deckbuilding MMORPG. Unleash your inner magic and prepare to unravel the mysteries surrounding a death professor gone rogue. Wizard101 has made its way to Xbox! While we’re eager to welcome new students into Ravenwood Academy, we know that starting such a massive adventure with so much history can feel a bit daunting. So, consider this article your first lesson: the 101 of Wizard101 to help you get started in the Spiral. Choosing the Right School of Magic There are 7 classes in the game, known as schools. The school you choose at the very beginning of the game will shape your style and the rest of your journey to come. Each school has its own set of strengths and weaknesses, as well as special spells and even pets. Fire “The All-Rounder” Strengths: Powerful hitter with lots of damage-over-time options Weaknesses: Moderate accuracy and health Great For: Beginners who want a balanced gameplay experience Fire has a variety of powerful spells, many of which are damage-over-time. This makes breaking enemy shields a breeze while still packing that punch that players are looking for. Their survivability is not the best in the game, but it’s not the worst either. Therefore, Fire is a great school choice for those looking for a pretty straightforward and balanced game experience. Not too challenging, but not too simple either. Storm “The Glass Cannon” Strengths: High damage Weaknesses: Low accuracy and health Great For: High risk/high reward players, people who are up for a challenge, group play Storm is known for its explosive damage from even the earliest of levels. The school is very powerful, but comes with the tradeoff of high fragility. This can make Storm an incredibly challenging school to play solo, but easier to adapt to if you’re playing with a group of friends who can help heal and protect you. Ice “The Tank” Strengths: High health, resistance, and survivability Weaknesses: Low damage Great For: Group play, patient solo players Ice wizards have the highest health in the game and are great at absorbing damage. This makes them tough to defeat in combat and a great tank to have in group play. However, since their spells have low damage, Ice wizards usually have prolonged battles since they’re unable to deal damage quickly. Solo Ice wizards should be prepared to have patience during combat. Death The Survivor Strengths: Can steal health from enemies, access to many universal buffs Weaknesses: Moderate damage, health, and accuracy Great For: Solo players, beginners Despite its name, Death is actually a wonderful school for survivability. Because many of their spells allow you to both damage enemies and steal their health, Death wizards can hold their own in a fight – making it a fantastic choice for solo players. They also have access to multiple universal buffs which helps amplify their damage, allowing for quicker battles. Life The Healer Strengths: Wide array of healing spells, high accuracy Weaknesses: Doesn’t excel in damage or other areas Great For: Support players, especially in groups Life, as you may have guessed, specializes in healing themselves and others. With their high accuracy and various different heals to choose from, Life wizards are extremely dependable support players. They’re always useful in group settings to help keep the gang in tip-top shape, but the school is also a good solo choice if you don’t mind the lack of damage options compared to other schools. Myth The Manipulator Strengths: Variety of minions to aid you, lots of double attack spells, decent damage Weaknesses: Moderate survivability and accuracy Great For: Solo players Myth wizards are great at manipulating battles. They can summon a vast arsenal of minions to aid them and cast highly functional spells that are difficult for enemies to deal with. Myth wizards also excel at removing shields, whether through spell after-effects or double hit attacks. Because they have a variety of tricks up their sleeve to utilize, Myth is a great school for solo players. Balance The Support Strengths: Extensive access to universal buffs and utilities Weaknesses: No school prism, often needs to carry a specific deck for Balance enemies, challenging school to play Great For: Group play Balance shines brightest as a key support player in groups. With their wide variety of buffs, Balance wizards can boost the damage of any school in the game. The main drawback is their lack of prism, which creates difficulties when facing other Balance enemies. As a result, Balance wizards often carry dedicated decks for these encounters and makes Balance one of the most difficult schools to master, especially for solo play. Understanding the Art of the Duel Now that you’ve selected a school that fits your desired style, it’s time to ready yourself for combat! At its heart, Wizard101 is a turn-based deckbuilding MMORPG. Your success will largely depend on how you build your spell deck, whether you’re fighting solo or with friends, and if you have a bit of luck on your side. Only 7 spells will be initially drawn from your deck during combat, so constructing a deck that will allow you to get the right cards at the right time is instrumental. Overloading your deck may result in you not getting helpful cards when you need them, but packing too few cards could mean you don’t have enough spells to finish the fight. It’s a delicate balance! Constructing Your Spell Deck There are 3 main types of spell sources: regular spells, treasure cards, and item/pet cards. Regular spells are standard spells that you unlock on your adventure either through your professor or through quests. They get added to the “main” section of your spell deck. Item/pet cards are spells that come from equipped items and pets. They appear in a specific section below your “main” spell deck. You can choose which pet/item cards you’d like to appear in battle by clicking on them. Treasure Cards are single use spells that have a dedicated section in your spell deck. Once you use one during battle, it’s gone forever. You’ll need to continuously replenish your Treasure Cards if you find yourself using them often. When it comes to spell deck strategy, we often find that less is more. It’s very common for new players to get excited and add as many spells to their deck as possible, but that makes it very difficult to fight battles effectively. For example, if you’re at full health, pulling heal card after heal card extends the battle length and doesn’t help you in that specific moment. Packing heal spells is fantastic idea, but make sure you’re keeping a good ratio in mind. Don’t be afraid to leave some spots empty too … especially as you continue to level up and have access to larger decks! How Combat Works Walking up to any enemy will automatically trigger combat to begin. Once the combat starts, you’ll see a 30-second timer and 7 drawn cards from your spell deck. If you’re happy with those cards, amazing! If you’re not, you can always discard any undesired cards to make space for new cards to appear the following round. Discarding a spell also lets you draw a Treasure Card, if you added any to your deck beforehand. A max of 7 cards will always be shown at any given time whether they are normal spells or Treasure Cards. When you’re ready to cast a spell, select it and choose which enemy (or ally) you want to play it on. You can also pass if you’d prefer to wait or if you don’t have enough pips to cast the spell you want. Pips are the energy/power you use to cast spells. Once all players have selected a spell, the round plays out in a turn-based fashion where the spell cards are brought to life through whimsical animations. After all spells have been cast, the next planning phase commences with another 30-second timer. This continues until either you defeat all the enemies, or the enemies defeat you. Helpful Tips for New Wizards Speaking of efficient traveling, utilize the Mark and Recall for locations that you know you’ll need to visit again. You’ll save yourself a lot of walking and time! The Bazaar is an incredible resource for obtaining good gear, especially early on. Check it frequently throughout your adventures to see if anything there provides better stats than what you currently have. The pet system is robust and can be overwhelming at first, but training a pet can come in handy extremely quickly. You never know when a pet spell might just save you in battle! When in doubt? Team-up! If you’re ever stuck on a particular dungeon or boss, you can ask for help through the Team-Up feature. This allows other players in the game to see that you need assistance and come running to your aid. There’s so much more to explore in Wizard101, but hopefully you have a good understanding of the basics! We’re grateful to everyone who has played our magical MMO the last 17 years, and we can’t wait to see what the next 17 bring … this time on console! Wizard101 KingsIsle Entertainment, gamigo group ☆☆☆☆☆ 312 ★★★★★ Get it now Unleash your inner magic and prepare to unravel the mysteries surrounding a death professor gone rogue. Darkness threatens to engulf the Spiral as you master powerful spells, explore over 22 whimsical worlds, and team-up with friends in this nostalgic wizard turn-based deckbuilding MMORPG. Related Stories for “How to Get Started in Wizard101” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post How to Get Started in Wizard101 appeared first on Xbox Wire.
The Five Things to Know About Bye Sweet Carole
- Games
- Bye Sweet Carole
- Maximum Entertainment
The post The Five Things to Know About Bye Sweet Carole appeared first on Xbox Wire.
Category: Games October 9, 2025 The Five Things to Know About Bye Sweet Carole Chris Darril, Game Director, Little Sewing Machine Today, all of us at Little Sewing Machine are thrilled to share five details about our upcoming horror-platformer Bye Sweet Carole that make us feel proud. This is a game born from passion, nostalgia, and four years of hand-crafted artistry. We hope that you will like playing it as much as we loved making it. So, let’s get into it! Every Frame Is Hand-Crafted Bye Sweet Carole is our love letter to the golden age of animation and the emotional resonance of childhood classics. Every single frame is drawn by hand by us – no shortcuts, no cut-out, no automation, no AI. Over three years, our team meticulously animated each movement, expression and eerie twist. We wanted to create a visual style that channels the lush, expressive worlds of Don Bluth, from “The Secret of NIMH” to the legendary Dragon’s Lair saga, and traditionally animated Disney masterpieces like “Snow White” and “Beauty and the Beast.” We hope that our visual style will hit a bit of that nostalgia – the feeling of old times, old movies, watching cartoons when we were kids. A way to transport back in time, using our memories and mind as a time machine. We hope that players will feel that when they play our story and I hope they’ll see and appreciate the little details in our animations that we poured our hearts into. Childhood Wonder Meets Unsettling Horror At first glance, Bye Sweet Carole might look like a whimsical fairy tale: birds flutter, gowns billow, and Lana, our protagonist, wanders through painted environments that echo forgotten animated reels. But beneath the surface lies something darker. Inspired by the quiet terror of childhood classics like “The Fox and the Hound,” “The Secret of NIMH” and “Courage the Cowardly Dog,” our horror doesn’t rely on gore or shock. Instead, it disrupts comfort zones, turning familiar spaces into sites of unease. We hope that players will like the slow burn and discover a fantasy land that is not as picture perfect as the surface might suggest. It’s always the things that are below the surface that show the true overall self, isn’t it! A Story Rooted in History Bye Sweet Carole is more than a game: it’s a narrative experience that delves into complex, human themes. It explores issues such as emancipation, human rights, loneliness and loss. Through Lana’s journey, we also touch on the impact of bullying and the silence of a society struggling to confront its own injustices. Rather than presenting Lana as a damsel in distress, we’ve shaped her as a resilient protagonist whose story reflects the quiet strength of those who dare to challenge the status quo. Her path is a tribute to the voices often overlooked that have inspired us to tell stories that go beyond entertainment and speak to the heart of social change. A Fusion of Gameplay Genres Bye Sweet Carole blends multiple gameplay styles into an experience of its own. You’ll find platforming, puzzle-solving, exploration and hide-and-seek mechanics woven throughout the journey. This genre fusion is designed to keep players engaged and surprised, constantly shifting between curiosity and caution, giving a feeling of wonder and adventure. We want you to explore the world together with Lana, through her wide-open eyes. A Modern Homage to ‘90s Adventure Games We drew inspiration from the spirit of ‘90s adventure titles like Dragon’s Lair, Another World, Clock Tower and Heart of Darkness, but also some unforgettable masterpieces of the 2000s such as Haunting Ground, Detention and the hardly discussed Rule of Rose. But we didn’t stop at nostalgia. We wanted to breathe new life into familiar formats. Bye Sweet Carole is our way of honoring the past while delivering something fresh, emotionally resonant and visually unforgettable. Thank you so much for reading and spending these few moments with us! We hope that Bye Sweet Carole has piqued your interest — it’s available today on Xbox Series X|S. Bye Sweet Carole Maximum Entertainment ☆☆☆☆☆ 6 ★★★★★ $24.99 $19.99 Get it now Step into Corolla… Immerse yourself in a world where the warmth of hand-drawn animation meets a rich story steeped in horror. From Chris Darril (Remothered series), Bye Sweet Carole invites you on a haunting journey full of secrets. Once Upon a Time… Set in early 20th Century England, as the suffrage movement begins to reshape society, young Lana Benton searches for her missing friend, Carole Simmons. Her path leads her through Bunny Hall orphanage and on to the mysterious kingdom of Corolla, a place controlled by the sinister Mr. Kyn, the ruthless owl Velenia, and swarms of ravenous tar bunnies. Caught between two worlds, Lana must find a way to survive and uncover the dark truth behind Carole's disappearance. Key Features: A heartfelt love letter to the precious classic animated films of our childhood and the evergreen old school adventures of the 90s. Explore the eerie corridors of Bunny Hall and the fantastical world of Corolla, each filled with secrets and dangers. Meet a cast of memorable characters: from the kind Mr. Baesie to the ominous owl Velenia and the menacing Mr. Kyn. Investigate through puzzle solving, sneaking around deathly enemies, and overcoming platforming challenges. Transform into a rabbit and use your forms to escape the threats of Bunny Hall and Corolla. Related Stories for “The Five Things to Know About Bye Sweet Carole” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post The Five Things to Know About Bye Sweet Carole appeared first on Xbox Wire.
Free Play Days – Call of Duty Black Ops 6, Riders Republic, AEW: Fight Forever, Grounded 2 and More
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- Riders Republic
- Under the Waves
The post Free Play Days – Call of Duty Black Ops 6, Riders Republic, AEW: Fight Forever, Grounded 2 and More appeared first on Xbox Wire.
Category: Games October 9, 2025 Free Play Days – Call of Duty Black Ops 6, Riders Republic, AEW: Fight Forever, Grounded 2 and More Kyle OceanMarketing Manager, Xbox The hits just keep coming – explore even more with Free Play Days! Call of Duty: Black Ops 6, Riders Republic, AEW: Fight Forever, Dovetail Games Euro Fishing, Grounded 2 and Under The Waves are available this weekend for Xbox Game Pass Ultimate, Premium and Essential to play from Thursday, October 9 until Sunday, October 12. Between October 9 to October 16, Game Pass members can play Campaign, Multiplayer and Zombies in Call of Duty: Black Ops 6 for free for a full week. This free trial will include the cinematic single-player campaign. Then, jump into all of Multiplayer with more than 40 multiplayer maps, including Gravity, Mothball, and Rig, which are brand-new in Season 06. In Zombies, partake in the thrilling Zombies saga with access to all six Round-Based Zombies maps. Dive in and experience the full breadth of Call of Duty: Black Ops 6! Riders Republic and Kingdom Two Crowns are free for all Xbox members to try during Free Play Days (Xbox Game Pass Game Pass Ultimate, Premium and Essential membership not required). Enjoy even more time with Riders Republic as it will be unlocked until October 13. Under the Waves is free for all Xbox members to try during Free Play Days (Xbox Game Pass Game Pass Ultimate, Premium and Essential membership not required) with a 2-hour timed trial. How To Start Playing Scroll down and find and install the games on each of the individual game details pages on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One or Xbox Series X|S. Keep The Fun Going Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region. Free Play Days (Game Pass Membership Required) Call of Duty®: Black Ops 6 – Cross-Gen Bundle Activision Publishing Inc. ☆☆☆☆☆ 865 ★★★★★ $69.99 $38.49 Get it now Xbox Game Pass Call of Duty: Black Ops 6 Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6. Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early ’90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops. AEW: Fight Forever THQ Nordic ☆☆☆☆☆ 289 ★★★★★ $39.99 $15.99 Get it now AEW: Fight Forever Optimized for Xbox Series X|S, Smart Delivery Recognized for its retro approach to design including hand-crafted animations and nostalgic arcade feel, AEW: Fight Forever is now available as a part of Xbox Free Play Days. Presenting wrestling fans with their a chance to pull off wrestling moves only seen on the wildly popular AEW programming. Plus online co-op wrestling with Tag-Team matches that feature sequences of team maneuvers performed with simple commands. AEW: Fight Forever will be a part of Xbox Free Play Days through October 12. Take advantage of the long roster of the most popular AEW wrestlers, wrestler customization, and multiple match types today! Grounded 2 Xbox Game Studios ☆☆☆☆☆ 490 ★★★★★ $29.99 Get it now PC Game Pass Xbox Game Pass Grounded 2 Xbox Play Anywhere In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. The Hairy and Scary update unleashes AXL the tarantula into Grounded 2,with a full armor set to craft, new weapons to wield, and new base décor. Fine-tune your loadout with new gear and build smarter with the streamlined BUILD.M interface as you prepare to face AXL on the back of your Buggy. Dovetail Games Euro Fishing Dovetail Games ☆☆☆☆☆ 288 ★★★★★ $18.49 Get it now Xbox One X Enhanced Dovetail Games Euro Fishing Master your rod, line and tactics, and refine your technique this weekend to become a top angler in Euro Fishing. Learn the basics or dive straight into one of the five unique European locations, each posing their own unique challenge to land the big catch. Whether casting solo or enjoying with friends, embrace the thrill of real fishing from the comfort of your own sofa. Under The Waves Quantic Dream ☆☆☆☆☆ 177 ★★★★★ $29.99 $5.99 Get it now Free Trial Under The Waves Optimized for Xbox Series X|S Stan, a professional diver in the North Sea, is struggling to overcome a life-changing loss during an extended mission underwater. Stuck in his self-imposed solitude, he starts to experience strange events and will have to make the most significant choice of his life… Free Play Days For All Kingdom Two Crowns Raw Fury ☆☆☆☆☆ 283 ★★★★★ $19.99 $3.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass Free Trial Kingdom Two Crowns Optimized for Xbox Series X|S, Xbox Play Anywhere The Kingdom game series is celebrating a decade since its first release this October with a new free update – the 2.3, 10th Rulerversary Major Update for Kingdom Two Crowns! A new challenge island will treat you with great festivities, beautiful landscapes, towering monuments, a new enemy and… party spirit (with obligatory party hats, cake and candles)! Riders Republic UBISOFT ☆☆☆☆☆ 551 ★★★★★ $39.99 $9.99 Get it now Xbox Game Pass Riders Republic Optimized for Xbox Series X|S, Smart Delivery Jump into the Riders Republic massive multiplayer playground! Bike, ski, snowboard, or wingsuit across an open world sports paradise. Race in mass start events, develop your rider’s career, or kick back with friends and free roam the parks. Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. Related Stories for “Free Play Days – Call of Duty Black Ops 6, Riders Republic, AEW: Fight Forever, Grounded 2 and More” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post Free Play Days – Call of Duty Black Ops 6, Riders Republic, AEW: Fight Forever, Grounded 2 and More appeared first on Xbox Wire.
New Game+, New Outfit & More Come to Indiana Jones and the Great Circle in the MachineGames Anniversary Update
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The post New Game+, New Outfit & More Come to Indiana Jones and the Great Circle in the MachineGames Anniversary Update appeared first on Xbox Wire.
Related Stories for “New Game+, New Outfit & More Come to Indiana Jones and the Great Circle in the MachineGames Anniversary Update” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post New Game+, New Outfit & More Come to Indiana Jones and the Great Circle in the MachineGames Anniversary Update appeared first on Xbox Wire.
Syberia – Remastered: Modernizing Without Altering the Original
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- Microids
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- Syberia - Remastered
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- Xbox Series X|S
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Category: Games October 9, 2025 Syberia – Remastered: Modernizing Without Altering the Original Valérie, Producer, Syberia – Remastered Summary Syberia – Remastered launches November 6 on Xbox Series X|S. Aurélien Lévêque, Game Director at Virtuallyz, discusses the challenges of remastering such an iconic adventure game. Find out how the studio strived to find a balance between improving upon Benoît Sokal’s vision and staying true to the original. Released in 2022, the first Syberia left an impact on the adventure genre. Three sequels followed, and enriched the universe created by the author Benoît Sokal. Now, 2025 sees the arrival of a remaster of the first episode, which takes what made the success of the original, all while adding elements to bring it up to modern standards. Between Remake and Remaster Even though Syberia – Remastered logically presents itself as a remaster, the teams at Virtuallyz and Microids Studio Paris decided to modernize the game to speak to a broader audience. They immersed themselves into what had been done for Syberia – The World Before released in 2022, as Aurélien Lévêque, Game Director at Virtuallyz, explains: “The backgrounds have been entirely modeled after the original 2D plans, so we had to imagine some missing viewpoints. Even the characters have been entirely modeled and animated in 3D.” “Fun fact: at the start of the project, we didn’t have enough 3D models for all the characters, so we used Felix Smetana, the receptionist at the Kronsky Hotel, everywhere when working on the cutscenes. After seeing him so many times, he ended up becoming the team’s mascot. Thankfully, we got the opportunity to work with the team at Microids Studio Paris, which developed Syberia – The World Before and Amerzone – The Explorer’s Legacy, to help us achieve the level of quality we aimed for.” Taking advantage of this 3D modeling, the development team were able to completely revamp the camera to make the game more enjoyable and readable, all the while allowing players to better locate themselves in the environment. Moving protagonist Kate around has also been greatly improved, as Aurélien goes into details on the matter: “We took inspiration from many elements in The World Before, starting with the character controller, meaning the way Kate moves around using a controller or computer mouse. Microids Studio Paris also helped us with putting the camera in place.” Always with modernization in mind, the team tried to make choices that would satisfy both old fans and new players who want to discover the series. As such, they decided to implement a quest journal in the vein of what was present in The World Before, and to offer two different game modes: Story Mode, which gives hints so that players won’t stay stuck too long, and Adventure Mode, in which no help is provided and is thus way closer to the original experience. Preserving Benoît Sokal’s legacy The team did everything to find the right balance between the wish to improve the author’s vision and staying true as possible to the DNA of the original. Thus, if the original cutscenes have simply been upscaled, the backgrounds have benefited from a complete overhaul. Used to the Unity engine, Virtuallyz and Microids Studio Paris were able to greatly improve the visuals to enhance Benoît Sokal’s vision without altering the geography of the locations. In addition, by using the HDRP (Unity’s High Definition Render Pipeline), Virtuallyz was able to make the whole experience more immersive than ever, as Aurélien points out: “The HDRP is a rendering pipeline made for next-gen or current-gen consoles. It enables more realistic lighting, but also more control on ‘material PBR’ (Physically Based Rendering), generally used to add a sense of realism and texture to objects. All those factors allowed for an improvement of the scenery, as well as for the characters.” The sound design was also reworked. Given that the original plot hasn’t been modified, the decision to keep the original dubbing and music was made quite early into the project. However, the devs have improved some old sounds that didn’t age well, and created new ones (such as the crackling of the chimney fire) to emphasize the immersion. Aurélien adds: “We worked on FMOD so that the voices and sounds would take into account the acoustics of the rooms or of the exterior.” The studio faced some challenges with the cutscenes, especially as they were trying make the direction smoother while also making sure that everything would be consistent, no matter the language. “As each language uses a different duration, we had to design an ingenious system so that the cutscenes would adapt to the duration of each sound,” Aurélien explains. “A lot of work was done to make sure that everything would interlink perfectly, and we even added new animations with travelling effects to make the whole thing more dynamic and harmonious.” The team made all those improvements to improve Benoît Sokal’s original vision and give Syberia a new lease of life. Get ready for a one-of-a-kind journey across Europe in Syberia – Remastered, releasing on November 6 on Xbox Series X|S. Syberia – Remastered Microids ☆☆☆☆☆ ★★★★★ $29.99 Pre-order More than 20 years after its original release, Syberia is reborn in a fully modernized version. Rediscover its iconic locations and unforgettable characters through a stunning visual overhaul, redesigned gameplay, and the same captivating storytelling that made it a classic. Kate Walker, a brilliant lawyer from New York, is sent to a remote village in the French Alps to finalize the sale of an old automaton factory. But what begins as a routine assignment soon turns into an extraordinary journey across Eastern Europe and its snow-covered landscapes. Accompanied by Oscar, a loyal and one-of-a-kind automaton, Kate sets out to explore mysterious and forgotten places, filled with eccentric characters, as she follows the trail of Hans Voralberg, a genius inventor pursuing a seemingly impossible dream: finding the last living mammoths on the mythical island of Syberia. An unexpected, thrilling, and deeply emotional voyage that will challenge everything she thought she knew. First released in 2002, Syberia became a reference in the adventure genre, praised for its unique atmosphere, sharp writing, and the richness of Benoît Sokal’s artistic vision. This remaster is a new opportunity to (re)discover the masterpiece, following in the footsteps of other titles from Benoît Sokal such as “Syberia: The World Before” and the newly released “Amerzone: The Explorer’s Legacy”. KEY FEATURES – A faithful and stunning overhaul: Meet Syberia’s iconic characters fully redesigned and explore the game’s most emblematic locations brought to life in beautifully enhanced 3D. Every environment has been carefully rebuilt with an art direction that stays true to Benoît Sokal’s unique style, offering an even deeper immersion into his singular visual universe. – Reimagined mechanical puzzles: Enjoy a fresh take on the game’s intricate puzzles, redesigned to provide a smoother and more intuitive experience while preserving their essential role in uncovering the secrets behind Voralberg’s genius. – A modernized gameplay experience: Rediscover Kate Walker’s journey with an updated user interface, improved 3D navigation, and more fluid controls tailored to today’s standards, all without compromising the game’s contemplative and narrative soul. – A rich and immersive world: From the alpine town of Valadilène to the frozen edges of Eastern Russia, Syberia transports you into a world of mystery, automatons, and poetic machinery. Dive into a clockpunk adventure where realism blends seamlessly with dreamlike wonder. – A moving and unforgettable story: Experience a deeply human narrative, as Kate Walker’s legal assignment turns into a profound journey of self-discovery. Filled with unexpected encounters, emotional choices, and moments of awe, Syberia’s tale blurs the line between strangeness and the sublime. Related Stories for “Syberia – Remastered: Modernizing Without Altering the Original” Category: Games The Ultimate All-Out Warfare Experience: Battlefield 6 Is Available Today on Xbox Series X|S Category: Games Little Nightmares III: Explore These 5 Spooky Locations With a Friend Today Category: Next Week on Xbox Next Week on Xbox: New Games for October 13 to 17 The post Syberia – Remastered: Modernizing Without Altering the Original appeared first on Xbox Wire.
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Review: HYKE: Northern Light(s) (Nintendo Switch)
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- Nintendo Switch
- hyke
- aniplex
HYKE: Northern Light(s) is about "witches, camping, and an adventure across the world." I'm interested in only one of those things, but I gave this action RPG a go nonetheless. I'm happy to say it has its moments, but how many of those will depend upon what you want from it.
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The Nintendo eShop states that HYKE: Northern Light(s) is about “witches, camping, and an adventure across the world.” I’m interested in only one of those things, but I gave this action RPG a go nonetheless. I’m happy to say it has its moments, but how many of those will depend upon what you want from it. The game begins with a 1v1(+1) battle in the war between humans and witches. As is often the case, it doesn’t end well for the witch. We then quickly fast-forward to the future, where the witch’s daughter, Hyke, now finds herself without a family after the death of her father. Hyke decides it’s time to find out what really happened to her mom, so she packs her camping gear and portable radio and sets out on an adventure with her sleepy friend, Riko. The portable radio is actually the important bit, as someone starts using it to communicate with Hyke, guiding her on a dangerous path in which she’ll meet numerous other witches with powers similar to her own. The adventure is largely split into two parts: dungeon crawling and camping. We’ll start with the former. The gameplay in HYKE: Northern Light(s) is similar to that of other retro RPGs out there. You’ve got a top-down view of the action as you make your way through numerous, varied environments. You’ll have to dodge the charging enemies, then take them out with a melee attack or with your choice from a couple of magical attacks that are more effective but have a cooldown period. Of course, the deeper you get into the game, the more numerous and powerful those magical attacks will become. More on that in a bit. Exploration is fun enough, offering a decent balance of combat and level-mapping as you make your way through. You’ll get glimpses of treasure chests off the path that you’ll need to find your way towards, but there otherwise isn’t much backtracking. It’s all pretty expedient. Each level ends with a boss battle against another witch, most of whom are protecting the area you’re exploring. They’re symbolic of the location, such as a robotic alien witch protecting Fifty-One. In a fun twist, though, defeating these bosses then adds them to your party, allowing you to use them and their very unique skillsets in the levels to come. The abilities of the witches are so diverse that swapping characters almost felt like starting over, but mastering each will definitely help players through; certain skills are more effective against certain enemies. That said, combat and exploration still become repetitive. The levels sometimes carry on too long, creating repetition in what you’re seeing and doing. Side quests and challenges spice things up, but only a little. Perhaps this is why the developers tacked on the camping component. Unfortunately, that’s just the way it feels: tacked on. When you’re not exploring or fighting, you’re chilling at your campsite. You can decorate it with items you’ve obtained, populate it with the people you’ve met and befriended, and cook. And that’s it. Cooking at least gives you buffs for your next run, but nothing else at the campsite serves a purpose beyond giving you something to look at and listen to. I didn’t get the point, so I didn’t spend any time there. HYKE: Northern Light(s) will challenge retro RPG fans in parts, and meeting a new witch provides for some fun combat and compelling narrative moments. Combat may be too imprecise, the story too predictable, but it’s all very pretty both visually and musically. It’s an enjoyable time when you’re playing, but this isn’t a trip that’s likely to stick with you. The post Review: HYKE: Northern Light(s) (Nintendo Switch) appeared first on Pure Nintendo.
Review: Vlad Circus: Curse of Asmodeus (Nintendo Switch)
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- Nintendo Switch
- Review
An excellently creepy game from the very beginning, Vlad Circus: Curse of Asmodeus is a pixel art survival horror game that thoroughly absorbs you into its chilling world. It is
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An excellently creepy game from the very beginning, Vlad Circus: Curse of Asmodeus is a pixel art survival horror game that thoroughly absorbs you into its chilling world. It is a prequel to Vlad Circus: Descent Into Madness. If you’ve played the earlier game, the sense of crawling unease in this one will likely be enriched, but it isn’t necessary to fully follow the story and get drawn into the world. You play as the morally questionable Joseph Petrescu. The game opens to reveal you, robbed of your memory, trapped in a dank dungeon strewn with medical paraphernalia and the gruesome remnants of the experiments carried out with it. You are offered no clue as to how you got there – or how you got so horribly disfigured either. Your task is to figure that out. The gameplay is simple. You explore the dungeon and interact with things you find there to piece together the story, collecting items to help you along the way. Medication keeps you healthy, keys you need to progress are scattered around, weapons can be used against your enemies. The relatively uncomplicated format doesn’t detract from the game. The options to combine the items you find to best utilise them still require a level of creative thinking that elevates the point-and-click function. Vlad Circus: Curse of Asmodeus most shines when it comes to its story. As you explore the dungeon, you encounter mirrors where you are forced to confront your mutilated face, triggering flashbacks to your last memories leading up to the disaster that brought you here. Petrescu is an alcoholic who sought out his estranged brother to beg for help. In exchange for a second chance, he agrees to manipulate a talented performer into running away with the circus, only to be drawn into the sinister machinations of a cult. You play through both storylines, jumping between the two each time you encounter a mirror as the narrative gradually builds into a cohesive whole. The pacing of the story is incredibly well constructed. You weave between the two sides of the plot effortlessly, each one teasing you with glimpses of what awaits you. The story itself is compelling, combining a creeping sense of dread with an intriguing mystery and a sequence of moral conundrums that generate a great sense of suspense. The pixel art style lends itself incredibly well to enhancing the story, equally suits both the sepia-toned circus scenes and the dark, dank dungeon chapters. The slight blurriness inherent in wide shot pixel art cleverly hides secrets in the pixellated shadows and makes the more detailed close-up shots all the more impactful when they leap out at you like a sucker punch. Vlad Circus: Curse of Asmodeus is a relatively short game that tells its story fantastically well and draws you fully into its blood-curdling world. The post Review: Vlad Circus: Curse of Asmodeus (Nintendo Switch) appeared first on Pure Nintendo.
Review: Agatha Christie – Death on the Nile (Nintendo Switch)
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Star as Hercule Poirot in Microids Agatha Christie – Death on the Nile. But not the portly, shorter Poirot you’re used to — this version of the retired Belgian detective
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Star as Hercule Poirot in Microids Agatha Christie – Death on the Nile. But not the portly, shorter Poirot you’re used to — this version of the retired Belgian detective is surprisingly tall and svelte, yet he’ll still have you exercising your “little grey cells” in classic, faithful fashion. That is, once you switch off the default “Story” difficulty. Seriously, why not let players pick their challenge level from the start? But I appreciate the considerate options. Despite being something of a Christie fan, having read many of her books and played many of the video game adaptations, Death on the Nile is a bit of a mystery to me. This makes the ’70s setting less jarring to me than it might be for others. While Christie was still writing in the early ’70s, the novel whose title this game shares was already decades old by then. I’m unsure if this game takes inspiration from the ’70s film adaptation (which I’ve yet to see), but perhaps it doesn’t matter. That is, unless you’re hung up on how Poirot’s fashion sense translates to the decade that style and taste forgot. Say what you will about the change of setting, but the devs really embraced it in a fun way. Right from the start at a discotheque, Poirot is arrayed in a white jacket with wide lapels. Later, he’s clad in an ascot, fashionable for the time. I got a real kick out of simple exploration, navigating a representation of a time I wasn’t even alive for. The titular Nile, of course, plays a big part later in the game. But before that, you’ll be navigating the back alleys of the Bronx or an upscale home in Majorca, just a few locations. Whether seeing a Pong machine at a bar, or a sunken living room bathed in the glow of an illuminated waterfall panel, you’re consistently reminded of the ’70s. And this game does a very effective job of making smaller enclosed areas feel much bigger than they actually are. Even though it’s a ’70s setting, the soundtrack is varied (it’s not just tunes from the “Disco Fever Syndicate”). Even with some chapters being several hours long, the variety means you won’t be reaching for the mute button. There’s even a jukebox (part of the museum extras) where you can listen to tracks. The bigger audio strength is, arguably, the speech, but I’ll discuss that more shortly. Overall, the soundtrack complements the gameplay, enhancing the atmosphere (mysterious mid-’70s), making long chapters genuinely enjoyable. It’s still a tale of betrayal, theft, and murder, but now Poirot isn’t flying solo. A parallel story has you controlling Jane Royce, a private detective and Poirot fan. This tale adds content to what can be a surprisingly long game. It also introduces unique mechanics, such as running, stealth segments, and several choices that can alter the game. The times when these characters share a location fare best. But when the game alternates between chapters that star them alone, it can make built momentum come skidding, not to a stop, but definitely to a slower pace. I think a more thoughtful approach (perhaps giving the option to play Joyce’s plot separately) would’ve been advantageous. Because while I was generally quite fine with this addition, my wife (who was playing alongside me) was less forgiving. She’s read the book and seen the films, so perhaps that’s indicative that this game (or at least the Royce chapters) will fare better for those coming in fresher. A key feature in Death of the Nile is the “Mindmap”. It’s a visually crowded board where facts you’ve acquired connect, and you can make observations and deductions to move the present mystery along. We found it a bit cumbersome initially. Sometimes we were well ahead of the leads, but couldn’t solve something to advance until the map was navigated just so. It’s workable, and we adjusted, yet it seems overly slow for such a defining gimmick, from a conceptual level down to its implementation in this game. A cleaner notebook-type setup might’ve been more beneficial, albeit robbing the game of some of its personality. But the fact that you can click wrong answers with seemingly no punishment might tempt those less driven to solve the mystery properly than we were. Perhaps this was to compensate for the weak hint system, which usually will restate the puzzle goal or tell you what you already know. But again, options are a good thing. The game is at its best and brightest when talking to characters. I mentioned the strength of the vocals, and that applies to each of the main cast, of which there are many. These aren’t little snippets of speech, either. The well-written, vocal characters make the story engaging from the start, adding a level of charm that elevates this game above many other mystery adventures. The interactions flesh out the tale in enjoyable ways as you learn more about the various personalities, and even make some puzzles easier. The puzzles themselves can be wildly hit or miss, disrupting the pacing occasionally. The fifth chapter, for instance, was primarily one long light puzzle (using mirrors to illuminate paths), and it felt like it was taken from another game. The seventh upped the ante with many smaller puzzles that again felt lifted from another product, often lacking context and, worse, enjoyment. It seemed like the devs eventually became more concerned with the quantity of puzzles than the quality. Some are, frankly, bad, feeling like they might be designed by a bad AI. When puzzles start yanking you out of the story and force you to suspend believability, you know the mark is being missed. And the less said about timed action puzzles, the better. Still, overall, there are more hits than misses. It’s a nice step-up in content and quality from Microids’ published ABC Murders (not to be confused with the weak DS game from years earlier). And with optional collectibles and game-altering choices, there’s replayability that games like this tend to lack. So, don’t let the bad puzzles discourage you or take attention away from the stronger ones. When the puzzles work (which is more often than not), they’re genuinely satisfying and contribute to a rewarding sense of accomplishment. Agatha Christie – Death on the Nile translates its ’70s setting into a fun audio-visual package. The mysterious characters (fully voiced) are well-developed, giving the game a page-turning quality. You’ll want to see them reach their conclusions, no matter the outcome. A few well-meaning but ultimately unfortunate choices knock the game down from great to just good, and I suspect this will fare less positively with Christie purists, given some of the liberties. But I think most players will get their money’s worth at $39.99, and the game’s replay value only sweetens the deal. The overall experience delivers an uneven, albeit high-quality, memorable mystery adventure. The post Review: Agatha Christie – Death on the Nile (Nintendo Switch) appeared first on Pure Nintendo.
Review: Splatterbot (Nintendo Switch)
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- Nintendo Switch
- Review
- indie dev
Splatterbot is a multiplayer game that’s all about making a mess. Think of it as a simplified, top-down version of Splatoon. With robots. It’s the first title from indie developer
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Splatterbot is a multiplayer game that’s all about making a mess. Think of it as a simplified, top-down version of Splatoon. With robots. It’s the first title from indie developer Hey! Kookaburra, and this cute, family-friendly entry shows a promising future for this one-person team. In Splatterbot, you control a robot vacuum on a mission to paint the room rather than clean it. This little title pits players against one another in a race to cover the most territory before time runs out. It’s a party game that can be played with up to four local players made up of humans or CPUs. When the AI is in charge, it doesn’t present much of a challenge. Maybe a difficulty setting could help here? The real fun is playing with actual people anyway, and it becomes a competitive experience once you get into the swing of things. Gameplay involves moving around the stage while your bot automatically paints the floor in your team’s color. At the end, you’ll find out the percentage of territory you or your team painted, crowning someone the winner. There are six areas to choose from, which adds to the experience with some creative locations. For example, one level features two boats and two piers with gaps between them. There’s also an office with various rooms, which was a highlight. There are a few options to customize the gameplay to your liking. These are found in a settings menu, but they might be clearer if presented while creating a game. I still appreciate them, though, allowing you to change the level timer (60, 120, or 180 seconds) as well as toggle any of the items. The items in particular make a big difference, as it can create an overpowered combatant when someone collects too many. The items pop up randomly during a game to power up your robot. These upgrades include speed and size increases, along with a short burst of color and a ball that paints for you as it bounces. The speed and size boosts in particular make things much easier, but they last forever, as in Bomberman. This means if one person collects a few upgrades, they’re likely to keep reaching them before anyone else, making it a little unbalanced. Switching them off can level the playing field to an extent. Other options include a color-blind mode, which assists with accessibility. I also appreciate the simple controls. This is a game that can truly be enjoyed by anyone of any age. It’s meant to be a simple, fun experience for the whole family, and on that note, it delivers. Naturally, you can choose your robot’s color. These come in four bright varieties that help you differentiate yourself from others: yellow, magenta, blue and white. You will also unlock trails (the lines that follow you as you paint) and costumes for your little robo-buddy the more you play. These help personalize the game in a fun way. There aren’t any notifications to alert you to newly unlocked items; a little popup would go a long way in incentivising you to play again. Regardless, I enjoyed putting different items on my robot to make it my own. Mine was wearing a halo and emitting bubbles at one point. Cute. Overall, Splatterbot is a fun little game. It’s simple, sure, but the bones are here for a neat party title. You’ll have yourself some fun playing it in short bursts with four players as a warm up on game nights. With a few more options or modes, this could be even better. I’m keen to see what’s next for Hey! Kookaburra. The post Review: Splatterbot (Nintendo Switch) appeared first on Pure Nintendo.
Let’s play Super Mario Galaxy 1+2! Pure Nintendo Podcast E132
- podcast
- gaming
- Nintendo
- Mario
This week on the Pure Nintendo Podcast, Jemma and Kirk discuss the latest releases for the Nintendo Switch 2: Super Mario Galaxy 1+2 and Final Fantasy Tactics: The Invalice Chronicles.
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This week on the Pure Nintendo Podcast, Jemma and Kirk discuss the latest releases for the Nintendo Switch 2: Super Mario Galaxy 1+2 and Final Fantasy Tactics: The Invalice Chronicles. Last week was also a big week of new releases with the likes of Hades, Sonic Racing, and EA Sports FC 26. This week, there’s more gaming love with two huge Nintendo Switch 2 releases (though Mario Galaxy is also available on the original Nintendo Switch). We’re also preparing for PAX Aus next week, so be sure to let us know what you’d like to hear from the event! Plus, we want to play a demo recommended by YOU! Let us know your choice and we’ll play it during the week and report back. We also begin our countdown to Halloween, kicking things off with a look at a couple of creepy titles you might want to consider. We’re also playing some non-scary games, from Splatterbot to Puzzle Quest. It’s all happening on the Pure Nintendo Podcast, your weekly dose of all things Nintendo! With well over 100 episodes down, we’re excited to bring you more Nintendo content each and every week. There’s so much to look forward to in the rest of 2025 alone with Metroid Prime 4 and Hyrule Warriors yet to come our way – and now with release dates! So be sure to tune in each and every Monday for the latest dose of all things Nintendo on the Pure Nintendo Podcast! Support us on the Pure Nintendo Podcast! And don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! Our next issue of the Pure Nintendo Magazine has just been shipped, so keep your eyes on your mailbox for your copy! Until next time, game on everyone! The post Let’s play Super Mario Galaxy 1+2! Pure Nintendo Podcast E132 appeared first on Pure Nintendo.
Mario Galaxy and final Fantasy Tactics join this week’s eShop roundup
- Nintendo Download
- Nintendo
- eShop
- gaming
- Mario
What’s happening on the Nintendo Switch eShop this week? Oh, just a little something called Super Mario Galaxy. And Super Mario Galaxy 2. In a bundle. In 4K. Let’s-a-go!
Yes,
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What’s happening on the Nintendo Switch eShop this week? Oh, just a little something called Super Mario Galaxy. And Super Mario Galaxy 2. In a bundle. In 4K. Let’s-a-go! Yes, while it might not quite be the new 3D Mario we were hoping for, it’s the glorious return of Super Mario Galaxy and its sequel. These two classic 3D platformers feature colorful worlds, fun powerups, and star-crossed exploraiton. Not to mention the addition of a new Assist Mode and extra storybook content. We’ll be chatting about this nostalgic title on our next episode of the Pure Nintendo Podcast, and writing up a review soon, too, so stay tuned. Meanwhile, this week’s other big hitter is another blast from the past in the form of Final Fantasy Tactics: The Invalice Chronicles. This classic turn-based RPG has been enhanced for the Switch 2, bringing engaging battles and exciting gameplay to Nintendo’s latest hybrid. There’s plenty more on offer this week, including new music to enjoy on the Nintendo Music app. This week’s update brings the bouncy, fun tunes from Princess Peach Showtime! There are also plenty of games on sale, along with a long list of new releases to tempt your digital wallet. Check out the full details below, and let us know what you’re playing this week. Highlights Super Mario Galaxy + Super Mario Galaxy 2 – Travel the galaxy with Mario in two classic adventures, featuring enhanced resolution (1080p on Nintendo Switch and 4K on Nintendo Switch 2 with a free update), a new Assist Mode and more! In the Super Mario Galaxy game, Mario meets Rosalina, and must rescue Princess Peach and recover the stolen Power Stars from Bowser. In Super Mario Galaxy 2, Mario teams up with Yoshi and travels across the universe in Starship Mario, a flying vessel shaped like Mario’s head! Super Mario Galaxy + Super Mario Galaxy 2 are available now on Nintendo eShop. FINAL FANTASY TACTICS – The Ivalice Chronicles – Nintendo Switch 2 Edition – Step back into the story of ambition, betrayal and honor that defined a generation in this iconic RPG. Featuring fully voiced dialogue, enhanced graphics and multiple gameplay improvements, players can lead their party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking! FINAL FANTASY TACTICS – The Ivalice Chronicles – Nintendo Switch 2 Edition for the Nintendo Switch 2 system is available now, along with a Nintendo Switch version on Nintendo eShop. Nintendo Music Encore! Encore! – Get ready to step back into the spotlight as the dazzling soundtrack to the Princess Peach: Showtime! game is available now on Nintendo Music1, the smart-device app for Nintendo soundtracks! The show must go on with showstopping sounds including “A Perfect Rehearsal,” “Assassin Disco,” “Captivating Prelude” and more. For more info, visit: https://www.nintendo.com/us/switch/online/nintendo-switch-online/nintendo-music/. Nintendo eShop sales Check out the full list of deals available this week at https://www.nintendo.com/store/sales-and-deals. My Nintendo store The Nintendo Switch 2 system is now available to purchase on the official My Nintendo Store – no invitation required! Additionally, the limit on Nintendo Switch 2 systems and select accessories has been increased to two per item, per customer: https://www.nintendo.com/us/gaming-systems/switch-2/. Also new this week on Nintendo Switch A Wild Last Boss Appeared! ~Black-Winged Survivor~ – Available Oct. 4 Battle Suit Aces – Available Oct. 7 Broken Rules Collection Candy Rangers Candy Trail Carlos the Taco – Available Oct. 3 Castle Crumble – Available Oct. 3 Castle of Heart: Retold – Available Oct. 3 Catching Spirits Cats Visiting El Dorado Colorama Cubes Craft Your Way Dawnfolk – Available Oct. 7 EGGCONSOLE ARAMO MSX Flight Simulator 2025 – Available Oct. 3 Grill it! Sanma Guchio Rising Mountain – Available Oct. 8 Hidden Legends Lost in Fantaland – Available Oct. 8 Lovely Spot the Difference Monument Valley: The Collection Mystic Pathways: Crystal Quest – Available Oct. 8 no brake no gain Piggly Pagly Boom – Available Oct. 3 Project 7: Escape Room ROUNDS Shujinkou Smith & Dungeon: Crafting the Legendary Weapons Snow Aces League – Available Oct. 4 Söldner-X: Himmelsstürmer – Available Oct. 3 Sonic Wings Reunion – Available Oct. 7 Squirrel Madness & Silent Mist Super Mining Mechs – Available Oct. 8 To Farm Lands Torched The post Mario Galaxy and final Fantasy Tactics join this week’s eShop roundup appeared first on Pure Nintendo.
Review: Cronos: The New Dawn (Nintendo Switch 2)
- Nintendo Switch 2
- Reviews
- Review
Cronos: The New Dawn is a self-described “brutal third-person survival horror” game. This could be the most apt description of an eShop listing I’ve ever seen. It’s a tough, dark,
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Cronos: The New Dawn is a self-described “brutal third-person survival horror” game. This could be the most apt description of an eShop listing I’ve ever seen. It’s a tough, dark, and horror-filled journey into the past that’s not for the faint of heart. Or for those without a ton of patience. Cronos presents an interesting concept akin to the plot of 12 Monkeys. You play the role of a traveler from the future on a mission to decipher the past. You awaken in a chamber, receiving instructions on the mission ahead from a disembodied voice. It seems the previous explorer—known as a Traveler—has gone AWOL. Your first task is to follow the trail to your comrade’s last known whereabouts. The past is, in fact, 1980s Poland. It’s also a dark, bleak, and quiet place. Something has gone very wrong in this world, with globules of organic matter splattered around the place like something from the Alien series. The things that spring forth from these gross structures are arguably worse than those scary sci-fi antagonists, though. They remind me of the creatures from early Resident Evil outings; elongated mutants bent on eating flesh. Like zombies, only somehow worse. The cause of this terror-filled past? Well, that’s part of the mission. Along the way, you come across various pieces of evidence that help decipher what really happened. It’s clearly an outbreak of some sort, with stories leading to a terrible pandemic that makes COVID-19 look like a walk in the park. Your nameless character wears a hefty suit. This clunky armour serves to protect you from whatever vile disease is out there. It won’t protect you from those awful creatures, though. I appreciate the feeling of weight the suit gives, with a metallic clunk echoing as you step through the ghostly environment. The developers have done a great job of making you feel like you’re trapped in this heavy outfit, emitting a feeling of claustrophobia that goes hand in hand with the feeling of isolation. Graphically, Cronos looks bleak—in a good way. Everything is shrouded in darkness, giving an overwhelming feeling of hopelessness that compliments the narrative. I’m happy to report that this Switch 2 outing looks and performs very well. I’d even go so far as to say it’s quite stunning at times. It’s not without its bugs (I found myself stuck in the terrain on more than one occasion), but it’s well designed and certainly makes use of Nintendo’s more powerful console. Remember the term I used initially to describe Cronos? Well, “brutal” actually doesn’t even begin to cover it. This is a difficult game, punishing players repeatedly as they progress slowly through this unfriendly world. This could put some players off; be prepared for a tough slog. This high difficulty is partly due to the strength of the grotesque enemies, who are extremely hard to kill. They can also morph with other entities, making them even more powerful. On top of that is the survival part of the game. Despite having a weapon, your supplies are constantly low—you will run out of ammo. Part of the fun (and occasional frustration) is working with what you’ve got to make it through each section. Just be prepared to take your time with this one. If you caught the numerous references mentioned throughout this review, you’d be right in assuming that Cronos takes its cues from various popular sources. This isn’t necessarily a bad thing, coming across as more of an homage with its own take on the classic outbreak formula. Overall, Cronos: The New Dawn is an atmospheric horror outing with an interesting premise that creates a bleak feeling of isolation. It borders on frustrating at times with its high difficulty, but that’s also part and parcel of the genre. It may not convert anyone not already invested in these tough outings, but survival-horror fans are in for a treat. The post Review: Cronos: The New Dawn (Nintendo Switch 2) appeared first on Pure Nintendo.
Pure Nintendo Magazine Reveals the Cover of Issue 70, Arriving Soon!
- Cover Reveal
- Pure Nintendo Magazine
- Nintendo Switch
- Metroid Prime 4
- Nintendo Switch 2
Nashville, TN – Oct 3, 2025 – Our cover game, Metroid Prime 4, is still a ways off, but we can wait a little longer. Heck, since it was first
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Nashville, TN – Oct 3, 2025 – Our cover game, Metroid Prime 4, is still a ways off, but we can wait a little longer. Heck, since it was first announced, we’ve already been waiting over 8 years, so what’s a few more months? And don’t feel bad if you haven’t upgraded yet, as Samus will be finding her way to the original Switch hardware, too. The PNM crew shares our top Switch 2 launch game picks, our early impressions of the hardware overall, and many fresh reviews, including the latest from “The Big N” and its third parties. Reader-favorite features also return, including Archive Anthology, Switching on a Budget, and more. PNM wouldn’t be possible without the patience and support of our loyal Koopaling subscribers. On behalf of the entire team, we appreciate you. Good gaming, friends! Not a subscriber yet? Sign Up on our Patreon Page Here Those who want a PDF version to view in a digital format on any of their devices will still have that option via our Patreon page. And if you just want a single issue in print, you can still order from our MagCloud storefront: Pure Nintendo Magazine (PNM) Issue 70 By Pure Media LLC in Pure Nintendo Magazine (PNM) 52 pages, published 10/3/2025 Our cover game, Metroid Prime 4, is still a ways off, but we can wait a little longer. Heck, since it was first announced, we’ve already been waiting over 8 years, so what’s a few more months? And don’t feel bad if you haven’t upgraded yet, as Samus will be finding her way to the original Switch hardware, too. The PNM crew shares our top Switch 2 launch game picks, our early impressions of the hardware overall, and many fresh reviews, including… Take part in making PNM great! – The Question Block We also love it when our readers interact with staff so that they can also participate in creating PNM and making it fun for everyone to read! Contribute to PNM by sending your feedback, letters, or questions to questionblock@purenintendo.com! We take our readers letters or questions, respond to them, and publish the results in The Question Block. – Nintendo Fan Art We regularly publish Nintendo fan art in each issue of PNM! Do you have a piece of artwork that you are particularly proud of? E-mail it to Kaelyn, our artwork curator, at kaelyn@purenintendo.com for a chance to see it published within the pages of PNM! – Reader Poll As a fun little extra, we feature reader polls on PureNintendo.com. The poll, results, and information about the next poll are then published in The Question Block for each issue of PNM. If you want to make your voice heard, check out the right side bar and vote in our current poll! The post Pure Nintendo Magazine Reveals the Cover of Issue 70, Arriving Soon! appeared first on Pure Nintendo.
Review: Covenant of Solitude (Nintendo Switch)
- Reviews
- Nintendo Switch
- Covenant of Solitude
- Review
Covenant of Solitude is a JRPG developed by Magitec and published by KEMCO that was originally released in 2013 as a mobile game. I never played the game before, so
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Covenant of Solitude is a JRPG developed by Magitec and published by KEMCO that was originally released in 2013 as a mobile game. I never played the game before, so this was a new experience for me, and I was eager to test out the game’s unique monster mechanics. You play as Fort, a young man from the village of Listy. Monsters are feared by everyone, though there are some people, known as genies, who can summon these monsters and command them. Fort is a genie, and he does his best to hide this secret. However, when war and ruin arrive, and genies are a target to be used or be killed, Fort has no choice but to use his power and work alongside monsters to not only survive, but help save the world. The beginning is heavy with dialogue and backstory with two brief practice battles in between. It took about fifty minutes to get through it all before I could start playing. I think that’s too long for an intro, especially since I didn’t care for the writing or Fort’s personality. First, Fort’s character was unlikeable. He’s a bit of a wimp and whiny. In addition, the overall dialogue didn’t do it for me. It didn’t flow well or read authentically. Some of the banter between characters fell flat, and I found myself skipping through the text just to get through it. I had to choose carefully when to pay attention because Covenant of Solitude doesn’t have a quest list on the pause screen. There are no map markers or reminders of what to do or where to go next. Once a character tells you to go to a certain place, that’s it. You better remember what they said or else you’ll wander. Luckily, the map isn’t too big so the next area was simple enough to find. Enemy encounters are frequent in dungeons and on the map, so leveling up your party is simple. I only had one game over, though that’s not to say the battles are simple. Overall, the enemies versus my party were pretty balanced. No one was ever too overpowered, leaving room for strategy in battle or using the auto battle function when I did feel the need to grind just a little bit. But who’s your party in Covenant of Solitude? That’s up to you. Since Fort can summon and command monsters, the player gets to choose between four types of monsters: dragons, fairies, vampires, or beasts. Each type has its own specialties. For example, the beast has increased attack and speed stats. Then you assign them each a job: fighter, healer, wizard, or thief. The fighter is a strong attacker while the thief uses quick movement. I could have made my beast either/or if I wanted to utilize its specialties, so I made my beast a thief. I also had a dragon fighter and a vampire wizard. I enjoyed using this mechanic to create my party to mix and match stats. The game allows for multiple parties. It’s encouraged to create many monsters so you can change out your party members depending on the area and enemies you’re facing. However, the monsters not in your party don’t increase in level. This makes sense, but when my party was level thirty-eight, I created a healer to see what that’d be like and they were level one. Unless I backtracked to an earlier part of the game and grinded a lot, it wasn’t worth it to me. This brings up some great replayability for Covenant of Solitude, although the story will always be the same and, being an RPG, its gameplay is linear. I’m not into the story or the characters, so I’m not sure I would want to go through all of this again to test out other skills and stats. The monster mechanic is super cool, and I like creating and customizing my party as such, but…I enjoy RPGs so much for the comradery of the party, and the monsters don’t talk. There’s no banter, conversation, or character development of the monsters or the party as a whole. That was a bummer for me. I wanted to feel a connection to the characters, but the only one with personality was Fort and I didn’t care for him. Covenant of Solitude has fun battle mechanics, though it’s nothing groundbreaking aside from creating the party members. Each battle is turn-based, where you can use basic melee attacks, magic, items, defend, or run away. As mentioned before, the auto battle was handy for grinding. The characters will always default to their basic melee attack in an auto battle, though. They don’t think to use magic or items, but it worked regardless. Speaking of items, I wish these were more balanced. The only way to fully heal was to either sleep at an inn or use the healing spot right before a boss battle. The game is generous with HP healing items, but the MP healing items were a rare find. The “heal MP slightly” item was available at the shop in various towns, but that only healed thirty MP. My magic user had 200+ MP and her stronger attacks used at least twenty MP. So, you can imagine how much I’d go through in one dungeon. Leveling up didn’t help, either. It only fully healed their HP, not their MP, and it didn’t get rid of status conditions. Overall, Covenant of Solitude is a decent RPG. The battles are the heart of it, and they were great. Between my party, the enemies, and bosses, it wasn’t too easy or too difficult. I was able to make progress without getting frustrated. However, I wish the item pool were more balanced, the writing were better, and the characters had more of a say. Still, if you’re a fan of RPGs, this game is worth a go, especially if you’re more interested in the battling. The post Review: Covenant of Solitude (Nintendo Switch) appeared first on Pure Nintendo.
Review: Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World
- Nintendo Switch 2
- Reviews
Kirby is back! The wonderful Kirby and the Forgotten Land was a highlight for the Nintendo Switch when it debuted in 2022. Adding new content and features to this lovely
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Kirby is back! The wonderful Kirby and the Forgotten Land was a highlight for the Nintendo Switch when it debuted in 2022. Adding new content and features to this lovely platformer is a great way to breathe new life into it, even if it means only Switch 2 players can experience the extras on offer. I’m not going to delve too deeply into the Forgotten Land portion of the DLC. We covered this in our original Kirby and the Forgotten Land review at the time. Needless to say, it’s an absolutely terrific 3D platformer, brimming with cuteness and collectibles. It serves as Kirby’s first proper 3D outing, and it made for a fantastic debut for the Pink Puff. If you haven’t tried it, do yourself a favor and download the demo at the very least. If you have tried it, you likely already know how great the game is. So, this begs the question, is the Star-Crossed World DLC worth your time? Short answer: yes. Long answer: yes, with a gushing explanation. Let’s get to it! Kirby has a long and varied history, with his first outing way back in 1992 for the humble Game Boy. He’s come a long way since then, sporting well over thirty titles in the series, including spin-offs. As one of the most popular Nintendo characters, particularly in Nintendo’s homeland of Japan, it was only a matter of time before we saw Kirby’s foray into the 3D realm. It’s not clear why Mario and Zelda made this leap much sooner, but here we are. The Star-Crossed World portion of the game begins as soon as you’ve completed the first section of Forgotten Land proper. A cutscene introduces us to a strange object as it descends from the skies, crash-landing in the ocean not far from where Kirby and his crew are hanging out. A volcano sprouts from this location, springing strange blue crystals into the air and altering the world around you. What this mysterious arrival means from a practical sense is revamped levels to play. While the Star-Crossed World DLC doesn’t provide new levels per se, it adds content to existing ones. To be clear, there are now two choices when you hover over certain levels: original or crystallized versions. I say “certain” because not every level is revamped this way. There are 12 remixes among the existing 40 levels, giving you an idea of the amount of new content. I know what you’re thinking; no new levels? But hear me out. Firstly, if you haven’t played Forgotten Land since 2022, these will seem like new levels to you. Secondly, coming from a player who missed the game the first time around, I played the original levels and then almost immediately played the remixed versions. And they still felt new. In other words, they’re different enough to make this a worthwhile experience. They have a unique name compared with the original version, making them stand out as new experiences. Not only are the levels remixed, but the Star-Crossed World DLC also comes with new Mouthful Mode abilities. If you’ve played the original, you’ll know this Kirby outing features traditional Copy Abilities along with a new Mouthful Mode mechanic. Kirby wouldn’t be Kirby without his special moves, and the Mouthful Mode introduces some terrific new ways to transform using large objects. From cars to cones, Kirby can swallow huge items like the stretchy marshmallow-like character he is, bending to their shape. Driving around as a Kirby-covered car in the intro is something truly wonderful to experience. In Star-Crossed World, three new Mouthful Modes are available: Spring Mouth, Gear Mouth, and Sign Mouth. Spring Mouth lets Kirby bounce high and smash the ground. Gear Mouth grants Kirby the ability to scale walls and roll vertically. And Sign Mouth lets Kirby slide and spin down slopes to launch himself. These three add to the existing 14 in the Forgotten Land. Visually, Kirby’s latest adventure looks lovelier than ever. This is a Switch 2 outing after all. While cartoony characters and colorful backdrops might not seem like the most obvious use case for the Switch 2’s capabilities, this game looks absolutely stunning. The glistening water, the detailed characters; and the improved framerate all combine into something pretty spectacular. Kirby has never looked better. The in-game music is also a delight. The original outing features a terrific soundtrack full of bouncy pop-based tunes (you can check some of them out on the Nintendo Music app if you’re interested). Star-Crossed World adds remixes and new tracks, providing more wonderful synth-based melodies to become your next earworm. The energetic soundtrack suits the colorful tone of the entire game, providing another level on which you can experience Kirby’s unbridled enthusiasm. It’s catchy, to say the least. Overall, Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World breathes new life into this fantastic platformer. If you enjoyed the original outing, do yourself a favor and check out the DLC. If you missed it the first time around, then you’re in for a real treat, with a massive game ripe for exploring. The lovely visuals, catchy tunes, and solid level design will keep you entertained throughout the journey. The post Review: Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World appeared first on Pure Nintendo.
All Steam news, all the time!
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlife Fixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the Devil Updated koth_dusker Lighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelines Updated sd_marshlands Reduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn time
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVII has arrived! Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands Added the Spectral Stash Case Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus item Added 3 new community-contributed taunts to the Mann Co. Store Taunt: Heartbreaker Taunt: Healthcare Hog Taunt: Ring King Added 15 new community-created Unusual effects 7 new effects for Unusual hats 8 new effects for Unusual taunts All players who launch the game will receive a Soul Gargoyle if they don't already have one Grants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collected All Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVII runs through November 7th, 2025 General Added (VSH) and (ZI) extensions to the community game mode map names to help identify them Fixed self-illum settings for capture point materials (community fix from Horiuchi) Fixed The Weather Master not cloaking properly Fixed an issue with props and team colors when taunting with the Mutated Milk Updated several strings with consistency fixes Updated the ConTracker to allow community map contracts to be completed in any order Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel Updated the Fully Charged and Overcharged Unusual effects to improve performance Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team Updated pl_camber Fixed forward spawn again Updated pl_citadel Adjusted prop placement around the C checkpoint Clipping fixes and adjustments Visual fixes and adjustments Updated koth_demolition Updated steam whistle sounds Reduced ambient_generic across the map to avoid problems with sounds not playing Adjusted RED side wooden signs on the lower flank to match BLU side Adjusted spawn points to point at the main door Removed trimp spot on the crane platform Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there Added critical hit particles to the "evil deer" when it kills players Added collision to some pipes near the control point platform so players can stand on them Adjusted nav mesh to accommodate the new changes (thanks again Katsu)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadel Further adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustments Updated cp_gravelpit_snowy Enabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushes Updated pl_aquarius Fixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jump
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezza Managed problematic sniper sightline on point A Updated koth_boardwalk Fixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstances
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgur Added an extra dropdown path between B and C Fixed particle manifest naming Updated cp_fortezza Managed sniper sightlines on last Added new cover object to first point Improved clipping in areas Updated koth_demolition Fixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects Notes missed from the previous update: Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat Friar Improved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changes Updated pl_citadel Adjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settings Updated pl_odyssey Added 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustments Updated koth_blowout Added Experimental Cage around the maps central Blowout Preventer This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover Improved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areas Updated koth_boardwalk Fixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalk Updated cp_cargo Added bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightly Updated cp_fortezza Added more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the map Updated koth_demolition Replaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the change to the Taunt: Texan Trickshot Updated koth_boardwalk Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries Fixed a set of missing handrails Improved ambient lighting Fixed missing shoreline visible from the far end of the pier
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2) Fixed missing sounds for Taunt: The Final Score Fixed sound effect being clipped for the Taunt: Bear Hug Reduced the taunt attack range for the Taunt: Texan Trickshot Updated the Esprit De Corps to fix a clipping issue on the shoulder Updated the Short Fuse to fix an issue with the normal map Updated the in-game item importer to support the new 'bullets' bodygroup Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80 Updated the Iconic Outline and Subtle Silhouette Unusual effects Added path to fallback material for refract texture to prevent rendering issues for dx80 users Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model Updated pl_aquarius Fixed skybox Updated soundscapes Updated cp_conifer Fixed missing poster texture Fixed outdated loading screen pictures Updated cp_fulgur Fixed clipping in the exterior area Replaced one of the outdated spytech assets with newer version Updated pl_citadel VScript stability improvements
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic Case Contains 23 new community-contributed items Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying Colors Added 14 new community-created Unusual effects 7 new effects for Unusual hats 7 new effects for Unusual taunts All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezza Reworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixes Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changes Consecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildings Level 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchanged Bugfixes Fixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectiles
Now Available on Steam - SCUM
SCUM is Now Available on Steam! Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some players not being able to start Friends Only servers
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Re-enabled all players to be able to use voice commands and party chat Added more detailed options for server visibility and privacy when creating a server The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted Using map command by default will no longer create a join-able game Fixed a crash on exit under Linux
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed HUD scope animation exploit (GitHub fix from mastercoms) Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle) Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms) Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum) Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum) Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum) Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge) Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich) Relaxed in-game chat restrictions for certain accounts
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing string for the PNG filter when using the Decal Tool Added missing newline to the 'Unable to initialize sound capture' console message Added IsNextBot() method (GitHub fix from Bitl) Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X) Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2) Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane) Fixed crash with game_round_win in KOTH (GitHub fix from doclic) Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a' Fixed backpack page buttons putting the 'New' label behind the button Fixed character info panel not being positioned correctly Fixed The Front Runner using the wrong team color for the headset on the Stylin' style Fixed Announcer VO with static at the end of the sound (community fix from Lindon) Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon) Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint Fixed commentary text not displaying Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz) Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle) Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog) Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord) Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms) Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain) Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain) Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho) Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt) Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich) Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger) Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2) Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2) Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel) Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane) Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane) Increased PLAYER_FLAG_BITS to 32 Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson) Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty) Updated the ConTracker 'Back' button to accommodate longer localization strings Updated plr_hacksaw_event Fixed erroneous and asymmetric clipping across the map Fixed pumpkin bomb quota being too low
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing files for Taunt: The Travel Agent Added No Hat styles for the Cozy Cover-Up Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial fog (from Half-Life 2: 20th Anniversary Update) Added support for Steam Networking Made the default server name for listen servers include the player's name Made the game launch in native resolution by default instead of 640x480 Client-side prediction fixes (these fix 'jank'/rollback in certain situations) Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions Improved prediction for walking on props and other entities Made certain client-side entities only trigger local prediction errors e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error Fixed prediction of viewmodel sway Fixed a prediction error regarding weapon idle animations Fixed certain breakable props not gibbing correctly Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server Fixed players being able to spam duel cancellation messages for a duel that doesn't exist Fixed not being able to join community servers via Steam invites or game info Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2) Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon) Fixed an issue with props and team colors when taunting with Australium weapons Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped Fixed player voice commands being abruptly ended when the player enters shallow water Fixed incorrect number on the Geneva Contravention achievement icon Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles Fixed some classes missing the BLU team material for That '70s Chapeau Fixed the Spanish-Latin America option being displayed as English in the Settings menu Fixed the MOTD dialog not working for Spanish-Latin America Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb' Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!) Updated koth_overcast_final to improve optimization Updated ctf_applejack Added block bullets to some stores Unblocked a window at mid, allowing Snipers to shot across the middle hut Removed the missing texture in BLU spawn Gave a chicken a friend, because friendship is magic Updated cp_fortezza New radio model for spawn rooms Changed sentry shack ammo pack on last to a medium Adjusted health pickups throughout the map Changed kill volume on cap A double doors to be more consistent with visuals Improved bot support (Thanks Star Bright) Detail pass Updated pl_patagonia [Stage 1] Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn Fixed the cart not capping the first point on extremely rare occasions [Stage 2] Improved optimization Fixed a nodraw floor near the first BLU spawn train bridge waterfall Fixed 3D skybox looking pitch black for players using mat_hdr_level 2 [Stage 3] Improved optimization Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn Removed the platform above the open choke of the last point Added an additional path to the window overlooking the open choke of the last point Fixed RED bots getting stuck on a solid fence outside the RED spawn Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Now Available on Steam - Foundation, 25% off!
Foundation is Now Available on Steam and is 25% off!* Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management. *Offer ends February 7 at 10AM Pacific Time
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands Fixed broken materials for The Westcoat's "Ugly" style Added smoke effect to The Checkered Past Update the Buck's Brim's "Bad" style Fixed broken materials Added smoke effect Updated cp_fortezza Detail improvements Improved clipping Updated koth_cachoeira Fixed players being able to get stuck in certain displacements Various clipping improvements throughout the map Various miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Brain Cane to fix problems with the texture and phong value Updated The Battle Music Added missing Hat style Fixed the models due to clipping on Heavy's ears and misalignment on Engineer Improved and strengthen the Noise Cancellation Updated the materials to fix it not being shiny Updated the backpack icon to reflect the materials change Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!) Re-implemented cubemap reflections in ice cave Fixed perch spots Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75% Reduced bonus flame damage against Hale from 50% to 25% Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) Removed area-of-effect of Hale's normal punches (thanks Wendy) Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky) Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) Fixed Hale being able to stomp while underwater (thanks Bradasparky) Fixed Sweeping Charge not working against underwater opponents Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky) Fixed Hale's faulty ground detection (thanks Bradasparky) Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72) Fixed the voice lines refusing to play sometimes Updated pl_patagonia Stage 1 Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawn Fixed being able to build in a very high rooftop after point A Fixed being able to build in blue spawn Cart elevator is no longer the glitchiest thing in the universe Fixed cart not rolling back after completing the elevator descent sequence Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point (Thanks b4nny) Gave blue more high ground for last point Added an additional dropdown for blue for last point Fixed being able to be teleported into red spawn as blue after capping point A Removed long hill rollback before point C Fixed bots getting stuck on the closed train doors after cap B Fixed being able to leave stickies inside blue last spawn Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you. Fixed a pop-in issue relating to areaportals below point B Fixed being able to enter the last blue spawn as red Birdie (Thanks Explocivo808) Stage 3 Added a fenced section for the long wood cover wall in last point (Thanks b4nny) Mirrored the window sniper spot in last point choke Fixed being able to build behind a displacement rock wall in last point Removed troll teleport spot in last point ending ramp All Stages Slightly lowered sun brightness and slightly raised skylight brightness Improved skybox transitions The cart no longer tries to defy the law of physics Ninjaneers have more freedom to be ninjas The bots have learned how to play the map Gave the cart another coronación de gloria
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Dapper Noel to fix an issue with the mesh Updated vsh_maul Fixed broken areaportals Changed some props in the upper area that could be mistaken for a large ammo pack
Magic: The Gathering TMNT Set Leaps Out of the Sewers in March
Wizards of the Coast has revealed a brand new Magic: The Gathering crossover set, bringing the totally tubular Teenage Mutant Ninja Turtles into the fray.
Read this article on TechRaptor
Wizards of the Coast has revealed a brand new Magic: The Gathering crossover set, bringing the totally tubular Teenage Mutant Ninja Turtles into the fray. Read this article on TechRaptor
A Minecraft Movie 2 Confirmed for 2027, Surprising Absolutely Nobody
A new report has confirmed the existence of A Minecraft Movie 2 (which is hopefully not its final name), and it's set for a 2027 release.
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A new report has confirmed the existence of A Minecraft Movie 2 (which is hopefully not its final name), and it's set for a 2027 release. Read this article on TechRaptor
Genshin Impact Version Luna II Update Brings UGC and More Later This Month
HoYoverse has revealed the release date for the next major Genshin Impact update, which will bring user-generated content and more later in October.
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HoYoverse has revealed the release date for the next major Genshin Impact update, which will bring user-generated content and more later in October. Read this article on TechRaptor
Tavern Keeper Early Access Release Date Finally Revealed
Developer and publisher Greenheart Games has announced the long-awaited Early Access release date for tavern management sim Tavern Keeper.
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Developer and publisher Greenheart Games has announced the long-awaited Early Access release date for tavern management sim Tavern Keeper. Read this article on TechRaptor
Starfinder: Afterlight Campaign Charges Kickstarter, Raising Over $400K
The crowdfunding campaign for Starfinder: Afterlight, a cRPG adaptation of Paizo's TTRPG, is a bona fide success on Kickstarter, raising over $400,000.
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The crowdfunding campaign for Starfinder: Afterlight, a cRPG adaptation of Paizo's TTRPG, is a bona fide success on Kickstarter, raising over $400,000. Read this article on TechRaptor
Reconstruction-Era Assassin's Creed Reportedly Canceled by Ubisoft Last Year
Ubisoft reportedly canceled a Reconstruction-era Assassin's Creed game last year, citing concerns about the political climate in the US.
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Ubisoft reportedly canceled a Reconstruction-era Assassin's Creed game last year, citing concerns about the political climate in the US. Read this article on TechRaptor
Battlefield 6 Review - War on an Unprecedented Scale
EA's Battlefield 6 is coming for the multiplayer FPS throne, and it makes a strong impression with complex destruction physics and weighty gunplay.
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EA's Battlefield 6 is coming for the multiplayer FPS throne, and it makes a strong impression with complex destruction physics and weighty gunplay. Read this article on TechRaptor
Ex-ZeniMax Devs Band Together to Create Sackbird Studios
Sackbird Studios is a brand new developer from ex-ZeniMax Online Studios staffers, and it's pledging to create games free from "corporate compromises".
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Sackbird Studios is a brand new developer from ex-ZeniMax Online Studios staffers, and it's pledging to create games free from "corporate compromises". Read this article on TechRaptor
Nintendo Switch Online SNES Lineup Gains Mario, Wario, and...Bubsy
Three more SNES games have come to Nintendo Switch Online, including one featuring two iconic mascots (and one that features a slightly less iconic mascot).
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Three more SNES games have come to Nintendo Switch Online, including one featuring two iconic mascots (and one that features a slightly less iconic mascot). Read this article on TechRaptor
Hyper Light Breaker Development Ending as Dev Suffers Layoffs
Heart Machine has announced that it's ending development on action roguelike Hyper Light Breaker, and some staffers will be losing their jobs as well.
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Heart Machine has announced that it's ending development on action roguelike Hyper Light Breaker, and some staffers will be losing their jobs as well. Read this article on TechRaptor
Yooka-Replaylee Review - Pon De Replaylee
Our favorite adventurous duo, Yooka and Laylee, have waited years for a glow-up as they return to where it started in Yooka-Replaylee.
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Our favorite adventurous duo, Yooka and Laylee, have waited years for a glow-up as they return to where it started in Yooka-Replaylee. Read this article on TechRaptor
Clue TV Show Has Been Greenlit by Netflix
Netflix has announced that an official competitive Clue TV show is coming to the platform, based on the iconic social deduction mystery board game.
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Netflix has announced that an official competitive Clue TV show is coming to the platform, based on the iconic social deduction mystery board game. Read this article on TechRaptor
Crusader Kings III All Under Heaven Expansion Revealed for Later This Month
Paradox has revealed a brand new Crusader Kings III expansion called All Under Heaven, and it'll bring new Far Eastern nations, along with new mechanics.
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Paradox has revealed a brand new Crusader Kings III expansion called All Under Heaven, and it'll bring new Far Eastern nations, along with new mechanics. Read this article on TechRaptor
Clair Obscur: Expedition 33 Sales Hit 5m, New Content on the Way
Sandfall Interactive has announced a new sales milestone for Clair Obscur: Expedition 33, and a big new update is on the way for the RPG as well.
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Sandfall Interactive has announced a new sales milestone for Clair Obscur: Expedition 33, and a big new update is on the way for the RPG as well. Read this article on TechRaptor
System Shock 2 Set to Be Delisted from PC Storefronts This Week
Nightdive has announced that the original System Shock 2 will be delisted from PC storefronts soon, but you haven't seen the last of it.
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Nightdive has announced that the original System Shock 2 will be delisted from PC storefronts soon, but you haven't seen the last of it. Read this article on TechRaptor
Bye Sweet Carole Review - A Gorgeously Terrifying Journey Through Grief
Bye Sweet Carole is an enchanting experience wrapped in beautiful hand drawn illustrations and topped with notes of terror. See what made us scream in our Bye Sweet Carole review.
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Bye Sweet Carole is an enchanting experience wrapped in beautiful hand drawn illustrations and topped with notes of terror. See what made us scream in our Bye Sweet Carole review. Read this article on TechRaptor
Little Nightmares III Review - An Afternoon Of Unsettling Sights And Sounds
Little Nightmares III is a fun, and short, adventure through an unsettling world. Co-op mechanics enhance, but also detract from the gameplay.
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Little Nightmares III is a fun, and short, adventure through an unsettling world. Co-op mechanics enhance, but also detract from the gameplay. Read this article on TechRaptor
Shift RPG Kickstarter Brings All-Ages RPG Accessibility to the Table
The Shift RPG Kickstarter has gone live, promoting an accessible collaborative storytelling-focused TTRPG experience. It was fully funded within minutes.
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The Shift RPG Kickstarter has gone live, promoting an accessible collaborative storytelling-focused TTRPG experience. It was fully funded within minutes. Read this article on TechRaptor
Frosthaven Awakening Protocol Update Brings New Storyline and More Later This Month
The first major Frosthaven Early Access update is on its way, and it's bringing a new storyline for you to tackle, plus new heroes and more.
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The first major Frosthaven Early Access update is on its way, and it's bringing a new storyline for you to tackle, plus new heroes and more. Read this article on TechRaptor
PowerWash Simulator 2 Release Date Revealed for Later This Month
FuturLab has revealed the PowerWash Simulator 2 release date, and it won't be long before you're once again purging Muckingham of dirt.
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FuturLab has revealed the PowerWash Simulator 2 release date, and it won't be long before you're once again purging Muckingham of dirt. Read this article on TechRaptor
Aloft Bloom & Blight Update Set to Bring Big Improvements in November
Funcom and Astrolabe Interactive have announced Bloom & Blight, the latest big update for cozy survival sim Aloft, and it's bringing big changes next month.
Read this article on TechRaptor
Funcom and Astrolabe Interactive have announced Bloom & Blight, the latest big update for cozy survival sim Aloft, and it's bringing big changes next month. Read this article on TechRaptor
Vampire Survivors Update 1.14 Brings Online Co-op and More This Fall
A new Vampire Survivors update is coming this fall, and it'll bring online co-op to the action-packed roguelike, as well as more as-yet-secret features.
Read this article on TechRaptor
A new Vampire Survivors update is coming this fall, and it'll bring online co-op to the action-packed roguelike, as well as more as-yet-secret features. Read this article on TechRaptor
Shovel Knight Dev's Mina the Hollower Delayed Indefinitely
Yacht Club Games has announced that retro Zelda-style action-adventure game Mina the Hollower has been delayed, and no new release date has been revealed.
Read this article on TechRaptor
Yacht Club Games has announced that retro Zelda-style action-adventure game Mina the Hollower has been delayed, and no new release date has been revealed. Read this article on TechRaptor
Hades 2 Review - The New Standard for Rougelites
Supergiant Games' Hades 2 is a mythical roguelite that has now set a new standard for the genre.
Read this article on TechRaptor
Supergiant Games' Hades 2 is a mythical roguelite that has now set a new standard for the genre. Read this article on TechRaptor
Free-to-Play Skate Reboot Racks Up 15m Players in Under a Month
EA's free-to-play Skate reboot has hit a major player milestone just a few weeks after its Early Access launch, the publisher has revealed.
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EA's free-to-play Skate reboot has hit a major player milestone just a few weeks after its Early Access launch, the publisher has revealed. Read this article on TechRaptor
Assassin's Creed Mirage Valley of Memory Update Brings New Story and More Next Month
Ubisoft has revealed a free update for Assassin's Creed Mirage by the name of Valley of Memory, and it's bringing new story and gameplay next month.
Read this article on TechRaptor
Ubisoft has revealed a free update for Assassin's Creed Mirage by the name of Valley of Memory, and it's bringing new story and gameplay next month. Read this article on TechRaptor
Dungeons & Dragons 2024 Psion UA Update Refines New Psychic Casting Class
Wizards of the Coast has incorporated player feedback into their Psion UA update for the latest edition of Dungeons & Dragons.
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Wizards of the Coast has incorporated player feedback into their Psion UA update for the latest edition of Dungeons & Dragons. Read this article on TechRaptor
The Lacerator Review – Grindhouse Gore-Fest
Our The Lacerator review will let you know what we think of this grindhouse survival-horror games from the genre masters at DreadXP.
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Our The Lacerator review will let you know what we think of this grindhouse survival-horror games from the genre masters at DreadXP. Read this article on TechRaptor
Broken Sword - The Smoking Mirror: Reforged Revealed for Early 2026
Revolution Software has announced Broken Sword - The Smoking Mirror: Reforged, a remastered version of the second Broken Sword adventure.
Read this article on TechRaptor
Revolution Software has announced Broken Sword - The Smoking Mirror: Reforged, a remastered version of the second Broken Sword adventure. Read this article on TechRaptor
Metal: Hellsinger Developer The Outsiders Shut Down by Parent Company Funcom
The Outsiders, the studio behind rhythm FPS Metal: Hellsinger, has been closed down by parent company Funcom as part of a wave of layoffs.
Read this article on TechRaptor
The Outsiders, the studio behind rhythm FPS Metal: Hellsinger, has been closed down by parent company Funcom as part of a wave of layoffs. Read this article on TechRaptor

A Tale of Two Warriors | Assassin’s Creed Shadows Impressions
- Gaming News
- assassin's creed
- Assassin's Creed Shadows
- review
- ubisoft
These impressions will be spoiler free After years of speculation and multiple delays, The Assassin’s Creed franchise finally made it to Japan. With the stealth gameplay and assassination combat style, it only made sense to incorporate ninjas and samurai into the Assassin’s Creed world. In Assassin’s Creed Shadows, you play as a dual protagonist, the […]The post https://thegamefanatics.com/a-tale-of-two-warriors-assassins-creed-shadows-impressions/ appeared first on The Game Fanatics,.
Is The MCon The Best Smart Phone Controller Yet?
- CES
- ces
- Mcon
- OhSnap
With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making mobile gaming more portable and accessible but I always felt like something was missing. The MCon controller from Ohsnap aims to address everything that is […]The post https://thegamefanatics.com/is-the-mcon-the-best-smart-phone-controller-yet/ appeared first on The Game Fanatics,.
LG at CES 2025
- CES
- Tech News
- ces
- CES 2025
- LG
- Technology
Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the trade show. For years they have continued to improve incrementally and this year it has really paid off. From transparent televisions and projectors to small […]The post https://thegamefanatics.com/lg-at-ces-2025/ appeared first on The Game Fanatics,.
Real Warfare with Six Days in Fallujah
- Features
- Gaming
- Pax West (PAX Prime)
- interview
- PAX West
- Six Days in Fallujah
Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is based on modern real-world events. This may not seem like a big deal in 2024 but things were slightly different in the years following 9/11. […]The post https://thegamefanatics.com/real-warfare-with-six-days-in-fallujah/ appeared first on The Game Fanatics,.
Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel
- Gaming
- Tech Reviews
- mad catz
- racing wheel
- review
- tech
Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play solution that works with your consoles and PC. In the box you get the racing wheel, a six speed shifter, foot pedals and all the […]The post https://thegamefanatics.com/level-up-you-racing-experience-with-the-mad-catz-m-2-x-pro-racing-wheel/ appeared first on The Game Fanatics,.
How Fortnite Hurt The Gaming Industry
- Features
- Gaming News
- fortnite
When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in the battle royale genre, Fortnite decided to throw its hat in the ring. Soon it would become not only the most popular battle royale but […]The post https://thegamefanatics.com/how-fortnite-hurt-the-gaming-industry/ appeared first on The Game Fanatics,.
What Halo Infinite Should Have Been
- Features
- 343 Industries
- gaming
- Halo Infinite
- xbox
https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden Eye late into the night. Halo is the franchise that shaped a good portion of my gaming life. Halo 2 strengthened my passion for the […]The post https://thegamefanatics.com/what-halo-infinite-should-have-been/ appeared first on The Game Fanatics,.
Should You Buy A Meta Quest 3S?
- Gaming News
- Meta
- Meta Quest 3S
- tech
- virtual reality
- vr
https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their lineup be we have some new tech on the horizon. It looks like the Meta Quest 2 is no longer being sold but it may […]The post https://thegamefanatics.com/should-you-buy-a-meta-quest-3s/ appeared first on The Game Fanatics,.
What Is The Future of Halo?
- Gaming News
- Halo
- Halo Infinite
- Halo Studios
https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as Halo Studios. This is exciting because it let’s the fans know that Xbox/Microsoft has not given up on the franchise. The long rumored move to […]The post https://thegamefanatics.com/what-is-the-future-of-halo/ appeared first on The Game Fanatics,.
Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview
- Gaming News
- Pax West (PAX Prime)
- Mighty Morphin Power Rangers: Rita's Rewind
- pax
- PAX West
- Power Rangers
It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project from people who felt the Power Rangers deserved their shine. You and four friends can join up to go against classic enemies from the Power […]The post https://thegamefanatics.com/mighty-morphin-power-rangers-ritas-rewind-developer-interview/ appeared first on The Game Fanatics,.
Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024
- Gaming News
Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be my game of the show. Some may remember the retro style ‘Jay and Silent Bob: Mall Brawl’ game that was released in 2020. Well, The […]The post https://thegamefanatics.com/jay-and-silent-bob-the-chronic-blunt-punch-pax-west-2024/ appeared first on The Game Fanatics,.
Undisputed at PAX West 2024
- Gaming News
- Pax West (PAX Prime)
- interview
- PAX West
- Undisputed
Ash Habib has a true passion for boxing and Undisputed is his love letter to the sport. @PlayUndisputed aims to be both a technical and fun boxing game. The game is currently in early access and will have over 70 boxers, you can also create your character in a deep career mode. I had a […]The post https://thegamefanatics.com/undisputed-at-pax-west-2024/ appeared first on The Game Fanatics,.
Is Star Wars Outlaws Any Good? – Review In Progress
- Game Reviews
- Massive Entertainment
- Star Wars Outlaws
- ubisoft
- Ubisoft Massive
Star Wars games have been around for longer than many gamers have been alive at this point. You have played as clone troopers, Jedi, fighter pilots, and now in Star Wars Outlaws, you will be playing as a scoundrel. This is a slightly more grounded story than the ones many players have experienced before and […]The post https://thegamefanatics.com/is-star-wars-outlaws-any-good-review-in-progress/ appeared first on The Game Fanatics,.
Where Is The PS5 Pro
- Gaming News
- PS5 Pro
- sony
- tech
There has been some rumor and speculation that we would be getting a PS5 Pro as soon as this year. We are halfway through the year and past ‘E3’ season and there is still no word. With the lack of console price drops, is the mid-gen refresh still a thing? There are some people who […]The post https://thegamefanatics.com/where-is-the-ps5-pro/ appeared first on The Game Fanatics,.
Is Marvel Rivals Any Good?
- Game Reviews
- Gaming News
- marvel
- marvel rivals
I’ve been playing the Marvel Rivals for a couple of weeks and there are a ton of things to dissect here. The game is a ton of fun but it is definitely not perfect. If you enjoy games like Overwatch, then this will definitely be a game for you. The gameplay loop is very similiar […]The post https://thegamefanatics.com/is-marvel-rivals-any-good/ appeared first on The Game Fanatics,.
Let’s Play Hive Jump 2: Survivors
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- Gaming News
- Graphite Lab
- Hive Jump
- Hive Jump 2: Survivors
In Hive Jump 2: Survivors, try to survive as long as you can against what seems like endless waves of aliens. With many weapons and jumpers to unlock, be prepared for hours of fun. This is a smaller game that packs a big punch. Hive Jump 2 takes a lot of the weapons and enemies […]The post https://thegamefanatics.com/lets-play-hive-jump-2-survivors/ appeared first on The Game Fanatics,.
The Price of Xbox Game Pass is Going Up
- Gaming News
- Videos
- xbox
- Xbox Game Pass
The long rumored price increase of Xbox Game Pass has finally been confirmed and we have a detailed breakdown of the pricing structure. With these new prices and a new tier, is this still the best deal in gaming? I believe that there are a couple of different ways to assess the value of Game […]The post https://thegamefanatics.com/the-price-of-xbox-game-pass-is-going-up/ appeared first on The Game Fanatics,.
Xbox Cloud Gaming is Coming to Amazon Devices
- Gaming News
- amazon
- cloud gaming
- xbox
If you missed it, Xbox is bringing its cloud gaming services to Amazon Fire TV devices. There have been talks about an Xbox streaming device for years now. With the partnership, will we still get streaming hardware from Microsoft? Is this the best way to get Xbox games in more homes? Let’s talk about it.The post https://thegamefanatics.com/xbox-cloud-gaming-is-coming-to-amazon-devices/ appeared first on The Game Fanatics,.
XDefiant Season 01 Is Here!
- Gaming News
- ubisoft
- XDefiant
Ubisoft just released season 1 of XDefiant and it comes with a ton of content. If you are not aware, XDefiant is a free-to-play shooter that ties in characters and abilities from various Ubisoft games. XDefiant Preseason was originally released in May of 2024 and it garnered a lot of attention. Some even went as […]The post https://thegamefanatics.com/xdefiant-season-01-is-here/ appeared first on The Game Fanatics,.
Nintendo Gave The People What They Wanted
- Gaming News
- Metroid Prime 4
- Nintendo Direct
Nintendo’s most recent direct delivered a ton of games and I am sure there was something for everyone here. From HD Remakes to long awaited sequels, Nintendo made sure that there was a reason for lapsed players to dust off that Switch. Now I have to admit, I am one of those lapsed players who […]The post https://thegamefanatics.com/nintendo-gave-the-people-what-they-wanted/ appeared first on The Game Fanatics,.
What is The Future of Xbox Hardware
- Gaming
- Hardware & Tech
- microsoft
- xbox
During the most recent Xbox showcase, they announced three new SKUs of the Xbox Series X|S consoles. While we didn’t get an announcement of a new handheld like many were hoping there may still be a possibility in the future. Phil Spencer was questioned about this during IGN live and he seemed excited about the […]The post https://thegamefanatics.com/what-is-the-future-of-xbox-hardware/ appeared first on The Game Fanatics,.
A Collectable Card Battler – Let’s Play SolForge Fusion
- Gaming
- SolForge Fusion
If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card game and it is now making its way over to Steam. I have been having the best time in its single-player campaign mode. It reminds […]The post https://thegamefanatics.com/a-collectable-card-battler-lets-play-solforge-fusion/ appeared first on The Game Fanatics,.
Gigantic Is Back and You Should Be Playing It!
- Gaming News
- Gigantic
- MOBA
For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. I had a ton of fun with the game when it was originally released but unfortunately, the servers shut down a year late. Now, in […]The post https://thegamefanatics.com/gigantic-is-back-and-you-should-be-playing-it/ appeared first on The Game Fanatics,.
Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products
- Hardware & Tech
- ces
- EcoSmart
- Targus
- tech
Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have been around since 1983. Targus has continued to innovate when it comes to laptop bags and things like PC docking stations. We saw a ton […]The post https://thegamefanatics.com/targus-targets-sustainability-and-innovation-with-their-ecosmart-line-of-products/ appeared first on The Game Fanatics,.
No Rest For The Wicked Launch Trailer
- Gaming News
- Moon Studios
- No Rest For The Wicked
- Private Division
Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and amazing art. With No Rest For The Wicked, Moon Studios is partnering with Private Division for a totally new experience. They will be applying their […]The post https://thegamefanatics.com/no-rest-for-the-wicked-launch-trailer/ appeared first on The Game Fanatics,.
Are Subscription Services Like Xbox’s Game Pass Good for Developers?
- Features
- Gaming News
- Game Pass
- xbox
- Xbox Game Pass
People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The amount of content that is available continues to grow (along with the prices of said content) but people’s time and budgets continue to stay the […]The post https://thegamefanatics.com/are-subscription-services-like-xboxs-game-pass-good-for-developers/ appeared first on The Game Fanatics,.
A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024
- PAX East
- Kamikaze Lassplanes
- pax
- pax east
When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your interest, Kamikaze Lassplanes may be a game you need to check out. This may not be the style of game you expect from a Polish […]The post https://thegamefanatics.com/a-plane-dating-sim-kamikaze-lassplanes-pax-east-2024/ appeared first on The Game Fanatics,.
A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024
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- No Love Lost
- pax
- PAX East 2024
No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but the environment as well. The concept of an extraction shooter is not new but the team-based competitive elements make things feel a little fresh. There […]The post https://thegamefanatics.com/a-colorful-competitive-extraction-shooter-no-love-lost-pax-east-2024/ appeared first on The Game Fanatics,.
A PS1 Styled Masterpiece – Heartworm @ PAX East 2024
- PAX East
- dreadxp
- heartworm
- pax
- pax east
PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, […]The post https://thegamefanatics.com/a-ps1-styled-masterpiece-heartworm-pax-east-2024/ appeared first on The Game Fanatics,.
Warframe and Soulframe Make an Apprearance at PAX East 2024
- Gaming News
- PAX East
- pax
- pax east
- Soulframe
- Warframe
Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into the upcoming Warframe 1999. This included a new cinematic trailer launching later this year: Jade Shadows. Here you are introduced to the 57th Wareframe, Jade […]The post https://thegamefanatics.com/warframe-and-soulframe-make-an-apprearance-at-pax-east-2024/ appeared first on The Game Fanatics,.
Get a Closer Look at the New Black Panther and Captain America Game | Marvel 1943
- Gaming News
- Black Panther
- Captain America
- Marvel 1943
- Marvel 1943: Rise of Hydra
It’s been a while since we first got word that the great Amy Hennig was working on a new Black Panther and Captain America game. After creating something like Uncharted, many couldn’t wait to see what was next from Amy. Her highly anticipated Star Wars game was canceled so many were delighted when they got […]The post https://thegamefanatics.com/get-a-closer-look-at-the-new-black-panther-and-captain-america-game-marvel-1943/ appeared first on The Game Fanatics,.
Mad Catz S.T.R.I.K.E. 11 Mechanical Keyboard Impressions
- Hardware & Tech
- hardware
- mad catz
- tech
I have been on the search for a decently priced wireless keyboard and there is no shortage these days. Our friends over at Mad Catz sent over their S.T.R.I.K.E. 11 mechanical keyboard for us to try out. The first thing you will notice is its unique design. The red and black colorway is striking (no […]The post https://thegamefanatics.com/mad-catz/ appeared first on The Game Fanatics,.
Level Up Your Set Up with Nanoleaf
- Hardware & Tech
- ces
- Nanoleaf
- Nanoleaf 4D
- Nanoleaf Lines
Nanoleaf has been one of the market leaders in the gaming lighting space for years now. They have a variety of products to level up not only your office space but your entertainment system. The Nanoleaf 4D kit is definitely one of the best led kits that I have tried. The camera takes the immersion […]The post https://thegamefanatics.com/level-up-your-set-up-with-nanoleaf/ appeared first on The Game Fanatics,.
Final Fantasy 7 Rebirth and What’s Next For Xbox | Let’s Chat
- Gaming News
Final Fantasy 7 Rebirth is the next big game set for release and the rumor mill has been set ablaze with talks of Xbox going multi-platform. We take a few minutes to talk about our past with the Final Fantasy franchise and Brandon gives us his thoughts on what he thought of the State of […]The post https://thegamefanatics.com/final-fantasy-7-rebirth-and-whats-next-for-xbox-lets-chat/ appeared first on The Game Fanatics,.
The Pimax Crystal 8K VR Headset | CES 2024
- Gaming News
AR and VR were some of the bigger topics during this year’s CES. Last year I was able to go hands-on with the Pimax Portal but this year it was all about the Pimax Crystal. The Pimax Crystal has some of the highest quality when it comes to VR headsets on the market. Each eye […]The post https://thegamefanatics.com/the-pimax-crystal-8k-vr-headset-ces-2024/ appeared first on The Game Fanatics,.

Reviewing all the coolest, newest games for Xbox, Playstation, Switch & PC!
Battlefield 6 Brings In Big Numbers On Steam
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- PC
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- Battlefield 6
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- steam
Battlefield 6 has debuted strongly on Steam, achieving over 747,000 concurrent players, surpassing previous titles. However, players face significant queue issues, and the campaign has received mixed reviews.


Halo’s Art Director Leaves The Studio And Posts A Worrying Message – What’s Going At Halo Studios?
- News
- PC
- PlayStation
- Switch
- Switch 2
- Xbox
- halo
- Halo Studios
- microsoft
Halo Studios faces turmoil as Art Director Glenn Israel leaves, hinting at internal conflicts and ethical concerns. A mass exodus of artists raises questions about the studio's direction and morale.


Ghost Of Yotei Is Selling Well, But Not Quite As Well as Ghost Of Tsushima
- News
- PlayStation
- Ghost of Tsushima
- Ghost of Yotei
- PS5
- Sony
- Sucker Punch
Ghost of Yotei, PlayStation's latest exclusive, has sold 1.6m copies, slightly slower than Ghost of Tsushima. It quickly recouped its $60m development budget, marking a successful launch for Sucker Punch.


PlayStation Is Now Letting You Write User Reviews
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- PC
- PlayStation
- ps4
- PS5
- steam
Sony has introduced user-written reviews for digitally owned games on the PlayStation Store, allowing up to 4000 words. Currently only available on the web, these reviews lack visibility on consoles.



Majority Of Gamers Buy 2 Or Less New Games Per Year (And A Third Don’t Buy Any), According To New Data
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- PC
- PlayStation
- Switch
- Switch 2
- Xbox
- Gaming
- steam
A recent report reveals that 63% of gamers buy two or fewer new games annually, highlighting a significant difference between casual players and enthusiasts who drive game sales in the industry.


Skate Is Pulling In Players And Money, Despite Mixed Reactions
- News
- PC
- PlayStation
- Xbox
- Skate
The new Skate game's Early Access has attracted 15 million players, averaging $3 million in revenue. Opinions are split, with veterans critical of the design, while newcomers enjoy its casual fun.


Call Of Duty On Game Pass Reportedly Cost Microsoft $300m In Lost Sales
- News
- PC
- PlayStation
- Xbox
- Call of Duty
- Game Pass
- microsoft
Microsoft's Game Pass Ultimate recently increased its price by 50%, amid reports of $300m lost in Call of Duty sales. Subscriber counts remain uncertain, raising concerns about the service's profitability.


Microsoft Is About To Launch A Free Xbox Cloud Gaming Subscription, But There’s A Catch
- News
- PC
- Xbox
- Game Pass
- microsoft
Microsoft plans to launch a free ad-supported cloud gaming subscription, allowing users to stream games while viewing ads, amid dissatisfaction surrounding recent Game Pass changes and pricing.


Game Pass Cancellation Page Crashes Due To Influx Of People Bailing
- News
- PC
- Xbox
- Game Pass
- microsoft
Microsoft's announcement of a 50% price increase for Game Pass Ultimate led to a surge in cancellation attempts, causing website issues and significant social media backlash, prompting speculation about potential reversals.


More Halo: Combat Evolved Remake Details Emerge, Including Who Is Making It
- News
- PC
- PlayStation
- Switch 2
- Xbox
- halo
- Halo: Combat Evolved
- microsoft
A report confirms that Virtous Abstraction is assisting Halo Studios in the remake of Halo: Combat Evolved, incorporating a new sprint feature and using two game engines. Details to be revealed soon.



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Triangle: Cursed Town – Beta Sign Up
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- Triangle: Cursed Town beta sign up
- Triangle: Cursed Town game
Triangle: Cursed Town is a co-op horror game that challenges up to four players to serve as the church’s last defense against demonic possession.
In Triangle: Cursed Town your team of priests and nuns must methodically investigate the cursed settlement, gathering evidence about the specific entity that plagues these haunted grounds. Each tool you discover serves a purpose – whether communicating with spirits, detecting demonic … Read More
The post Triangle: Cursed Town – Beta Sign Up first appeared on Alpha Beta Gamer.The Enigma Cases – Beta Sign Up
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- The Enigma Cases
- The Enigma Cases beta sign up
- The Enigma Cases game
The Enigma Cases challenges players to solve meticulously crafted mysteries ranging from suspicious suicides to brutal murders, each with unexpected twists.
In The Enigma Cases you’ll enter a gritty world of forensic investigation where your deductive reasoning determines if justice prevails. You’ll examine detailed crime scenes – from bustling cafes to desolate highways – gathering physical evidence, analyzing security footage, and conducting thorough interrogations. Choose … Read More
The post The Enigma Cases – Beta Sign Up first appeared on Alpha Beta Gamer.Good Boy – Beta Sign Up
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- Good Boy
- Good Boy beta sign up
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Good Boy is a co-op comedy horror game where breaking and entering has never been more hazardous to your health.
In Good Boy you are dropped into a peculiar neighborhood, where that sweet wood-paneled VCR you’re eyeing might cost you your limbs. As amateur burglars, your mission seems straightforward: loot houses, avoid detection, split the profits. The twist? These homes are protected by horrifically mutated … Read More
The post Good Boy – Beta Sign Up first appeared on Alpha Beta Gamer.Dinolords – Beta Sign Up
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Dinolords is a genre-bending RTS where history takes a fantastical turn as Vikings discover dinosaur eggs in Greenland’s frozen glaciers.
In Dinolords players are thrust into an alternate 1002 AD as Edmund Ironside, defending England against Sweyn Forkbeard’s dinosaur-powered Danish invasion. You’ll gather resources to construct a thriving medieval settlement complete with specialized buildings and automated production chains. Design elaborate fortifications using the modular castle … Read More
The post Dinolords – Beta Sign Up first appeared on Alpha Beta Gamer.Crime Scene Clean: Paranormal – Beta Sign Up
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- Crime Scene Clean: Paranormal
- Crime Scene Clean: Paranormal game
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Crime Scene Clean: Paranormal is an atmospheric cleanup simulator where you’re not fighting demons – you’re erasing their existence.
In Crime Scene Clean: Paranormal you are a Sector 7 janitor who must scrub away evidence of paranormal incidents before the public discovers what lurks beyond the veil. Armed with ritual scrubbers, spectral vacuums, and sigil erasers, you’ll meticulously cleanse haunted crime scenes while navigating unstable … Read More
The post Crime Scene Clean: Paranormal – Beta Sign Up first appeared on Alpha Beta Gamer.Cropdeck – Open Beta
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Cropdeck is a charming roguelite where farming meets deck-building as you transform wild land into thriving fields.
In Cropdeck players clear obstacles, strategically plant crops, and protect harvests from nature’s wrath – all while building the perfect card collection. You’ll deploy scarecrows with powerful passive abilities that create satisfying synergies. One might accelerate growth while another repels pests, allowing for countless strategic combinations.
Each biome … Read More
The post Cropdeck – Open Beta first appeared on Alpha Beta Gamer.Ex Sanguis – Beta Sign Up
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Ex Sanguis is a tactical RPG that evolves turn-based combat through a dynamic Timeline system, allowing players to manipulate the flow of battle by accelerating allies or delaying enemies.
Currently in development by the creators of Othercide, in Ex Sanguis each procedurally-generated mission offers strategic depth through environmental interactions and physical effects like knockbacks and flanking. You’ll carefully chain these elements to transform seemingly … Read More
The post Ex Sanguis – Beta Sign Up first appeared on Alpha Beta Gamer.Call of Duty: Black Ops 7 – Open Beta (PC, Xbox & PlayStation)
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You can now download and play the Call of Duty: Black Ops 7 open Beta on PC, Xbox and PlayStation, for some multiplayer PvP and Zombie blasting action.
Black Ops is back! Set in 2035’s chaotic global landscape, players join David Mason’s elite JSOC team on a Mediterranean mission that quickly spirals into a haunting psychological journey through their own pasts. The multiplayer Beta features … Read More
The post Call of Duty: Black Ops 7 – Open Beta (PC, Xbox & PlayStation) first appeared on Alpha Beta Gamer.DDoD – Beta Sign Up
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DDoD is an unforgiving top-down shooter that features realistic ballistics, set in an industrial zone consumed by a semi-sentient biological anomaly known as “the Fog.”
The gameplay in DDoD blends tactical top-down combat, weapon customization, and strategic resource management. And when ammunition fails (and it will) desperate melee confrontations ensue. It features a risk-reward mechanic centred on Fog exposure: embrace mutation for superhuman abilities or … Read More
The post DDoD – Beta Sign Up first appeared on Alpha Beta Gamer.Kaiju Cleanup – Beta Sign Up
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Kaiju Cleanup puts you in charge of this gloriously grotesque task, transforming kaiju disaster zones into buildable land one severed appendage at a time.
In Kaiju Cleanup, when giant monsters attack cities only to be obliterated by military hardware, someone has to deal with the aftermath. Armed with meat-wrenching claws, industrial slicers, and heavy-duty power washers, you’ll methodically process radiation-leaking, acid-dripping carcasses at your … Read More
The post Kaiju Cleanup – Beta Sign Up first appeared on Alpha Beta Gamer.Side Effects – Beta Demo
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Side Effects is a tense turn-based medical trial-based game of Russian roulette where desperate patients are forced to consume mysterious pills with unpredictable consequences.
In Side Effects you face off against a rival in a 1v1 medical trial. Each round you are given a selection of pills – some may aid you, some may alter your resistance and some may kill you. A core element … Read More
The post Side Effects – Beta Demo first appeared on Alpha Beta Gamer.Ash & Adam’s Existential Treads – Beta Demo
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Ash & Adam’s Existential Treads is an innovative hybrid of city-builder and retro vehicle shooter, where you build settlements in a world ravaged by a rogue AI.
In Ash & Adam’s Existential Treads players are challenged to construct thriving settlements while defending against waves of a hostile rogue AI. You drive your trusty tank through procedurally generated wastelands, demolishing decayed structures for valuable resources. Every … Read More
The post Ash & Adam’s Existential Treads – Beta Demo first appeared on Alpha Beta Gamer.The Hole Keeper – Beta Sign Up
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The Hole Keeper is a multitasking first person horror game where you’re tasked with feeding buckets of flesh and blood to a hole with an insatiable hunger.
In The Hole Keeper you have a wonderful new job! It involves carrying buckets of blood down a long corridor and emptying them into a giant hole. You have other tasks too, such as praying, making sure the … Read More
The post The Hole Keeper – Beta Sign Up first appeared on Alpha Beta Gamer.MARVEL Cosmic Invasion – Beta Demo
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MARVEL Cosmic Invasion is a glorious pixel art beat ‘em up that sends famous Marvel heroes planet-hopping across the Marvel universe to battle Annihilus – the living death who threatens all existence.
Currently in development by the creators of Turtles: Shredder’s Revenge and Steel Assault, MARVEL Cosmic Invasion is a fast, fun and vibrant beat ‘em up set in the Marvel Universe. The game … Read More
The post MARVEL Cosmic Invasion – Beta Demo first appeared on Alpha Beta Gamer.CONTAMINANT – Beta Sign Up
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CONTAMINANT is a third-person horror adventure where reality fractures within the rusting walls of a Soviet-era factory.
In CONTAMINANT players are dropped into the shoes of Maria, a woman trapped in her grandfather’s industrial legacy, where family secrets lurk beneath layers of rust and blood. In the game you’ll navigate environments that constantly shift between brutal industrial spaces and surreal nightmarish realms. What begins as … Read More
The post CONTAMINANT – Beta Sign Up first appeared on Alpha Beta Gamer.CLAWPUNK – Beta Demo
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CLAWPUNK is a destruction-filled frantic 2D roguelite action game where nine unique feline fighters battle to reclaim Feral City’s neon-soaked streets.
The gameplay in CLAWPUNK rewards aggression – the more destruction you cause, the more powerful your combo-fueled special attacks become. You can choose your cat warrior (3 in the demo and 9 in the full game) and tear through destructible vertical levels. Each character … Read More
The post CLAWPUNK – Beta Demo first appeared on Alpha Beta Gamer.Corner Shop: Nightshift – Beta Sign Up
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Corner Shop: Nightshift is a chilling first-person horror game where a broken man works the graveyard shift to regain custody of his daughter after his wife’s mysterious disappearance.
In Corner Shop: Nightshift the mundane becomes menacing as you stock shelves, mop floors, and serve customers in a convenience store that seems to have a memory of its own. With each passing night, reality warps around … Read More
The post Corner Shop: Nightshift – Beta Sign Up first appeared on Alpha Beta Gamer.Well Keeper – Beta Sign Up
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Well Keeper is an electrifying bullet hell shoot ’em up where you’re a lightning-charged mouse defending your home – a worn leather shoe at the bottom of a well.
Well Keeper features a unique flapping-based movement system, a little like Flappy Bird. You’ll need to master horizontal flapping and altitude control while dodging intricate bullet patterns across 30 increasingly challenging enemy waves spanning three … Read More
The post Well Keeper – Beta Sign Up first appeared on Alpha Beta Gamer.House Flipper Remastered Collection – Beta Sign Up
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House Flipper Remastered Collection bundles the beloved property renovation experience with enhanced visuals, complete voice acting, and all previous DLCs in one comprehensive package.
In House Flipper Remastered Collection you’ll transform dilapidated disasters into dream homes. Armed with tools and determination, you’ll tackle everything from cleaning stubborn stains to demolishing walls and designing custom interiors. The revamped storyline introduces heartfelt narratives where your renovations help … Read More
The post House Flipper Remastered Collection – Beta Sign Up first appeared on Alpha Beta Gamer.WE, JUNK ARTISTS – Open Beta
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WE, JUNK ARTISTS is a delightfully multiplayer party game where you attempt to create pictures out of random piles of junk
In WE, JUNK ARTISTS creative expression requires no artistic skill – just imagination and a pile of junk. The game features a very creative “collage-and-guess” format. Instead of struggling with digital drawing tools, players arrange rusty metal, broken toys, and discarded appliances to represent … Read More
The post WE, JUNK ARTISTS – Open Beta first appeared on Alpha Beta Gamer.Rogue Point – Beta Sign Up
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Rogue Point is an intense 4-player co-op shooter, where corporations have weaponized mercenary armies, turning business competition into lethal combat.
In Rogue Point your elite vigilante squad is all that stands against a forceful corporate takeover. Starting with just a pistol and vest, your team battles through dynamically generated missions across four diverse locations. The Parametric Design System ensures no two operations feel identical, creating … Read More
The post Rogue Point – Beta Sign Up first appeared on Alpha Beta Gamer.ARTIUS: Pure Imagination – Beta Demo
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ARTIUS: Pure Imagination is a vibrant hand-drawn momentum-focused platformer, set in a world where creativity itself is under attack.
In ARTIUS: Pure Imagination you take control of four uniquely talented artists – Pierre the Painter, Walter the Photographer, René the Musician, and Guga the Dancer – as they battle to restore imagination to a world dominated by the anti-art tyrant PIVOLO.
Each character brings distinct … Read More
The post ARTIUS: Pure Imagination – Beta Demo first appeared on Alpha Beta Gamer.Agent 64: Spies Never Die – Beta Sign Up
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Agent 64: Spies Never Die is a tactical first person shooter that delivers a pitch-perfect homage to the N64 classic GoldenEye 007.
In Agent 64: Spies Never Die you are ex-special agent John Walter, tasked with infiltrating 14 meticulously crafted missions across three escalating difficulty levels, each revealing new objectives and areas. The visuals and gameplay recreates that distinctive late-90s feel with polygonal environments, objective-based … Read More
The post Agent 64: Spies Never Die – Beta Sign Up first appeared on Alpha Beta Gamer.Outward 2 – Beta Sign Up
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Outward 2 is a fantasy action RPG game where you’re not the chosen one – just a vulnerable human navigating the perilous world of Aurai.
Following on from the well received original, Outward 2 sequel embraces its identity as the ultimate adventurer simulation, where hunger, thirst, and weather can kill you as easily as the creatures that roam the wilderness. Combat demands strategy rather than … Read More
The post Outward 2 – Beta Sign Up first appeared on Alpha Beta Gamer.Slots & Daggers – Beta Demo
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Slots & Daggers is an excellent fusion of gambling mechanics and roguelike combat, with every spin potentially unleashing treasure, defense or attacks.
Currently in development by the creator of SUMMERHOUSE, Slots & Daggers is a unique RPG that delivers fast-paced turn-based combat where your fate dangles between lucky streaks and strategic choices. In the game you navigate a weird fantasy realm populated with deadly … Read More
The post Slots & Daggers – Beta Demo first appeared on Alpha Beta Gamer.MotorSlice – Beta Demo
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MotorSlice plays like a blend of Mirror’s Edge and Shadow of the Colossus as you traverse a brutalist post-apocalyptic world where fluid parkour meets brutal chainsaw combat.
In MotorSlice you are ‘P,’ – a professional Slicer. You’re tasked with navigating imposing brutalist architecture and destroying the autonomous machines that’ve taken over the world. Armed with only your chainsaw and flashlight, you’ll battle rogue construction equipment … Read More
The post MotorSlice – Beta Demo first appeared on Alpha Beta Gamer.Arkheron – Beta Sign Up
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Arkheron is a 3v3 PvP action RPG where your past defines your power, and rather than traditional character selection, the items you collect are your heroes.
In Arkheron, teams battle to ascend a mysterious Tower built from fragmented memories, where survival demands constant adaptation. You’ll loot powerful relics in real-time, each granting unique abilities that instantly reshape your combat potential. Collect a full matching … Read More
The post Arkheron – Beta Sign Up first appeared on Alpha Beta Gamer.Beneath – Beta Sign Up
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Beneath is an atmospheric first-person shooter that plunges players into the abyss as a seasoned diver’s routine expedition spirals into a nightmare when ancient horrors awaken in the ocean depths.
In Beneath you’ll navigate claustrophobic underwater facilities while managing dwindling oxygen, ammunition, and (most crucially) your sanity. The dynamic combat system offers strategic choices: conserve resources by hiding in shadows or confront monstrosities head-on with … Read More
The post Beneath – Beta Sign Up first appeared on Alpha Beta Gamer.House Builder 2 – Beta Sign Up
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House Builder 2 is a cheerful low poly construction simulation game where you build from blueprint to finished home.
Playable solo or in online co-op, in House Builder 2 you’ll begin each project by visiting the local warehouse to purchase and load materials onto your truck. You’ll navigate the expansive open world to reach your construction site, where precision building mechanics allow for detailed craftsmanship … Read More
The post House Builder 2 – Beta Sign Up first appeared on Alpha Beta Gamer.SimplePlanes 2 – Beta Sign Up
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SimplePlanes 2 is a sandbox creation tool that invites players to snap together parts to build planes, cars, boats – or anything imaginable.
Building on the gameplay of its well received predecessor, SimplePlanes 2 promises an intuitive building system that welcomes newcomers while offering veterans expanded options – with procedural jet engines, curved wings, underwater components, and aircraft textures. You’ll be able to take your … Read More
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Comics Gaming Magazine
From Tsushima to Ghost of Yōtei — Bringing the Smash Hit Sequel To Life
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With the successful launch of Ghost of Yōtei, CGmagazine recently sat down with Joanna Wang, the Art Director for Sucker Punch's latest and greatest.
Ghost of Yōtei is here and continues the excellent track record set by 2020’s Ghost of Tsushima. Of course, a big part of Yōtei’s success stems from the stellar art direction that brings Edo and Atsu’s quest for vengeance to life, just like it did for Jin’s conquest, 300 years prior. At the heart of both games is Joanna Wang, the Art Director for Sucker Punch’s latest and greatest. With a career spanning 20 years at Sucker Punch, Joanna began as a Texture Artist for the Sly Cooper series, moving on to the likes of Infamous, and, of course, eventually Ghost of Tsushima, having done work on every generation of PlayStation hardware since the PS2. With the release of Ghost of Yōtei, Joanna took the time to sit down with CGMagazine to discuss her work on the game and how a trip to Japan helped inspire her and the rest of the art team at Sucker Punch in bringing the world to life on PlayStation 5. How early on in development was Hokkaido chosen to be where Ghost of Yōtei would take place, and why? Joanna Wang: After we finished Ghost of Tsushima, we began to look into the locations where the sequel could take place. And Hokkaido quickly stood out to us. It was called Ezo during that time period, and the land is beyond the edge of Japan, making it wild, remote and untamed. Endless fields, forests that stretch all the way into the shadows, and snowy mountains, with an overall feeling of vastness. We definitely felt we could tell a lot of stories on the unique land. Like Ghost of Tsushima before it, Yōtei features an expansive open world. What are some key design elements and goals put in place to differentiate Yōtei from Tsushima, while still being true to the design philosophies of the series? Joanna Wang: We built everything on the foundation of Ghost of Tsushima, but since Hokkaido is vast, we wanted the player to feel immersed as a lonely warrior, so we put in lots of cool elements, such as boost flowers that can boost up your speed when on your horse, including some of the rivers, which can speed up your horse too. And the camping, which can bring the world to you, as the game is pretty big and massive, to make your route easier and more relaxing. Ghost of Yōtei heavily features the indigenous Ainu people, including a plethora of meticulously crafted collectables inspired by their culture. Can you tell us what steps were taken to bring them to life? Joanna Wang: We recognize the responsibility of telling the story outside of our culture. And just like the work we did for Ghost of Tsushima, we surrounded ourselves with advisors who are experts in different areas of Japanese culture, and this time, we had an Ainu advisor, and we took the responsibility of respecting their culture as being super important. We made a trip to Hokkaido, and a big part of the trip was meeting the Ainu expert families in person. We were picking the wild mushrooms with them, and they showed us how they recognize plants that are safe to eat, while showing us how they respect nature — taking only what you need and always giving thanks. They showed us the traditional fabric designs and art crafts that they do. We visited the National Ainu Museum, and they gave us a very detailed tour explaining those historic items (in-game collectables). Of course, it goes without saying that Akira Kurosawa and Takashi Miike are a big part of Ghost of Yōtei’s identity, but beyond the obvious, were there any other specific pieces of media or other inspirations used during the development of the game? Joanna Wang: Princess Mononoke, and of course, Yojimbo, Lady Snowblood, and Unforgiven, which was shot in Hokkaido and 13 Assassins, and lots of those movies are great inspiration for our team. Cinematography and how the landscape is being represented were important to us. Most importantly, we were also looking at lots of traditional art. Japan has a long history of art, such as woodblock and ink painting, which we really studied, going as far as studying how they painted a blade of grass. On the topic of traditional art, did you work on the Sumi-e art that cleverly uses the DualSense controller in Ghost of Yōtei? Joanna Wang: The power of the PlayStation 5 with the DualSense controller made it possible for us to actually work with a traditional Japanese artist, who is a Sumi-e artist, who is working on paper, who then sends it back to us. We are using our digital ways to try to mimic this traditional painting, creating a collaboration of traditional meets modern. Ghost of Tsushima was ultimately a cross-generational game, initially targeting PlayStation 4, while Ghost of Yōtei is currently a PlayStation 5 exclusive. With the jump to more powerful hardware, what can players expect from a visual standpoint that was not possible on last-gen hardware? Joanna Wang: From the visual art aspect, because we are making Hokkaido, and the big difference is how vast the land is. You are able to see vertically and horizontally a much greater draw distance, showcasing the richness of the world. To create a dynamic world, we have an all-improved cloud system that uses particles, mist and haze to utilize the depth of the space. We also have the DualSense haptics, such as the clashing of the weapons and even the shamisen. I remember asking our particle artists, and they said the game uses around a quarter million of particle effects that we are able to load. And finally, do you have any favourite elements or flourishes you have worked on for Ghost of Yōtei that you want to share or are excited about for players to discover? Joanna Wang: Yes! And this is a very good question because with the name of the game being called Ghost of Yōtei, there was one day, when I thought I already knew our game pretty well, but playing the section where I was climbing the mountain, when I saw the land stretching every direction beneath my feet, and the distant clouds rolling, I was wowed. Even after playing the game often, it reminded me of the first time I saw the mountain in Hokkaido, and this is the perfect shape, the snow-capped mountain, towering against the whole land; it was almost a magical feeling, and I definitely had that emotional feeling in-game. Hopefully, the players who have the chance to climb the mountain will enjoy it regardless of whether they’ve been there in person. Ghost of Yōtei released on October 2, 2025, on PS5


NYCC 2025: Exciting MTG X Teenage Mutant Ninja Turtles Universes Beyond Announced!
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It has been confirmed at NYCC 2025. Soon, fans will be able to see favourite Teenage Mutant Ninja Turtles characters on Magic: the Gathering cards in 2026.
After revealing almost the entire 2026 schedule at MagicCon Atlanta, Wizards of the Coast set their sights on NYCC 2025 and announced the one hidden Nickelodeon Universes Beyond Set yet to be revealed. It has been confirmed at NYCC 2025. Soon, fans will be able to see their favourite Teenage Mutant Ninja Turtles characters on Magic: The Gathering cards in 2026. Back at MagicCon Atlanta, the seven expansion sets for 2026 have been revealed alongside their suspected release dates, and that includes an announced/unannounced mysterious unannounced Universes Beyond set scheduled to launch in March 2026. While speculation pointed fans in the direction of TMNT (due to the Nickelodeon logo), today’s confirmation at NYCC 2025 means the Heroes in a Half Shell will be crashing into the tabletops of MTG. Like every other set release, MTG | Teenage Mutant Ninja Turtles introduces new (and returning) mechanics to the tabletops of Magic: the Gathering. While previous set spoiler seasons have given fans a taste of what the bonus sheet would look like (with Final Fantasy: Through The Ages, Avatar: The Last Airbender, and Spider-Man‘s Marvel Universe Bonus Sheets), WOTC’s reveal today is all about TMNT, mechanics, and multiple art treatments for card designs that fans of the series will be thrilled with. Like with past Universes Beyond, a Bonus Sheet for TMNT has been prepared, and it features artwork from the Turtles’ storied history. NYCC 2025 Magic: The Gathering – New & Returning Mechanics in TMNT Mutagen Tokens: This new-to-TMNT Artifact Token allows players to pay one and tap and sacrifice the artifact to put a +1/+1 counter on a target creature. This allows players to tinker with another token artifact in play, adding to the pool of Artifact Tokens available to swarm the tabletop with. Sneak: This is an updated version of the “Ninjutsu” keyword introduced in Betrayers of Kamigawa back in 2005. Where the keyword previously had restrictions (Ninjutsu was required to have been played from the hand to activate), Sneak removes previous hangups and lets players use Sneak on their instant and sorcery cards, as well as cards not in hand. To use Sneak, an attacking creature needs to be unblocked, and then you can cast a card for its Sneak ability by putting the unblocked attacking card into the player’s hand and paying the Sneak cost. Boss Cards: In a new co-op-based product introduced with MTG Teenage Mutant Ninja Turtles at NYCC 2025, WOTC revealed Boss cards for a Turtle Team Up bundle. These cards operate like Arch Enemy cards that don’t require a player, and they play against a group of up to four players. Each boss card imposes harsh status effects on the players, bringing longstanding fans of the TMNT arcade games into the fold with a co-op-based experience. Partner – Character Select: Previous Partner abilities (like the Stranger Things Secret Lair) allow players to play two commanders in the command zone at once if both creatures have Partner – Character Select. This returning mechanic lets players choose their turtle partners however they like at the commander table. Team-up Character Cards: Team-up cards were introduced in March of the Machines, and at the NYCC 2025 panel for TMNT, it has been confirmed to make a comeback in a big way. For MTG TMNT, the team-up cards are designed with diplomacy and 2 vs. 2 player games in mind. Donnie & April, Adorkable Duo allows players to choose two good effects that target themselves and another target player, allowing for diplomacy at the commander table. Magic: The Gathering | Teenage Mutant Ninja Turtles – Collectible Card Treatments Revealed Specialized treatments have continued to grow in popularity with each MTG launch, and the “Bonus Sheet” (which is a group of reprints from MTG, printed with new artwork) from the previous MTG Final Fantasy set featured artwork pulled from the years of drawings, sketches, and concept art from the franchise’s history. The bonus sheet is denoted by an expansion symbol separate from the main set (the main set has TMT, the bonus sheet has PZA as an identifier), and it excavates the Teenage Mutant Ninja Turtles history all the way from Mirage #1. These Bonus Sheet cards are called Source Material cards in the TMNT set, and they feature some of the most iconic moments in TMNT captured on Magic: The Gathering reprints, and the first one revealed at NYCC 2025 embodies the powerful card Doubling Season. This card uses the cover artwork from Turtles creator Kevin Eastman, and it is the cover of the very first Teenage Mutant Ninja Turtles comic book. Embracing the headliner cards from the previous MTG Spider-Man and Final Fantasy Universes Beyond sets, TMNT Collector Booster packs will have the potential of hosting a Borderless Headliner Card with artwork from Kevin Eastman, complete with a gloss signature present on the front text box of the card. These will come as four different variants for each turtle, and be represented by vintage artwork inspired by the Mirage Comics TMNT run. Magic: The Gathering Teenage Mutant Ninja Turtles notably skips the individual headliner (as seen with Spider-Man‘s Soul Stone) for these four headliner cards. A single new preconstructed Commander Deck has been made for MTG TMNT, and the design team elected to make one with all of the Turtles instead of four different decks featuring a different Turtle, to embody their all-as-one teamup spirit. The face of the deck is the Turtle Leader, Leonardo, and he is featured in all five colours of MTG‘s colour pie to keep the rest of the gang intact in the deck. Speaking of colour pie, the full art basic lands for TMNT are called Pizza Lands, and they feature a dripping slice of pizza with mana sign toppings for each of MTG‘s main colours to coincide with the Turtles’ love for pizza (these can be seen in the gallery below). MSRPs for the entire set, all products, and pricing have been revealed, and they can be seen listed below as shown at NYCC 2025. Play Booster: $6.99 Collector Booster: $37.99 Commander Deck: $69.99 Bundle: $69.99 Pizza Bundle: $99.99 Draft Night: $119.99 Team-Up: $49.99 For MTG TMNT, the designers also included a single card called Turtles Forever, and it features four distinctive art styles for each of the heroes embracing with a hug spanning the entire history of the Teenage Mutant Ninja Turtles. This card, along with the rest as revealed at NYCC 2025, can be seen below. Magic: The Gathering | Teenage Mutant Ninja Turtles debuts on March 6, 2026, and WOTC will likely reveal many more cards before then.


Halo Art Director Exits After Working on Series For 17 Years, With Cryptic Message Expressing Discontent
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- Xbox
A veteran Halo developer has left the series after 17 years, with a cryptic message suggesting it was on bad terms.
Glenn Israle, an art director who’s actively worked on Halo for nearly 17 years, has left Halo Studios of his own volition, with a cryptic message suggesting it was on bad terms. Israel joined Bungie in 2008 when it was working on Halo, and then transitioned to 343 Industries in 2010, when Microsoft took over stewardship of the series. Since then, he’s served as a concept artist and senior concept artist, with his first official credit as Halo 3: ODST. The departure from Halo Studios was announced on Israel’s LinkedIn page, where he states he ” am officially no longer contributing to the Halo universe. There is little more I can say for the moment, though I intend to share this particular story in its entirety when it is absolutely safe to do so next year.” It’s not exactly clear what the “next year” part of the comment refers to, but it does imply he’ll be free to talk about what happened in 2026. “I have a message for anyone and everyone who needs to hear it,” Israel says, “I know that the state of our industry seems dire, but never forget that you are *free to choose*. No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values – and no one can force you to. Stay strong, take evidence when necessary, and find where you belong.” It’s a fairly strong statement that implies something happening behind the scenes. And Xbox has already been mired in controversy and mass layoffs over the last few years. In 2024, the company closed four studios, including Hi-Fi Rush developer Tango Gameworks. And just earlier this year, in June, Microsoft cut a staggering 9,000 jobs. Microsoft has also seen employees protesting over its ties to the Israeli military with its cloud technology. In August, Microsoft workers occupied the company’s HQ in protest, and just today, a 13-year engineer resigned, citing the military contracts as the reason. With Halo, the last game in the series, Halo Infinite, released in 2021. While the game was met with fairly warm reception, it struggled to maintain its multiplayer base and has gone through changes ever since. At last year’s Halo World Championships, 343 Industries rebranded to Halo Studios and announced it was working on multiple Halo games developed with Unreal Engine 5. The studio will, apparently, have a “deep dive” on the future of Halo at this year’s World Championships, taking place on October 24.


Elgato Is Making a Chair — and It’s Built for More Than Just Gaming
- News
- Content Creation
- Elgato
Elgato has announced its very first gaming chair, an ergonomic-focused seat called Embrace.
Elgato, the consumer technology company well-known for its software and capture cards, is breaking into a whole new area — chairs. Today, the company has announced Embrace, an ergonomic gaming chair that’s supposed to be easy to put into any setup. It’s certainly not as flashy as you might find with other notable gaming chairs, but it feels more designed around flexibility and practical use, whether that’s in a home studio, office, editing bay, or anywhere else. A press release says Embrace is intended to favour “posture,” and is designed to accommodate a wide array of body types. The chair is adjustable to the needs of each person, and has independent control for seat height and depth, lumbar support, and a five-step recline with a locking mechanism. Here are some highlights of the ergonomic features from Elgato’s website. Waterfall Edge Arm Rests – Relieves pressure and improves circulation, even during long sessions. Airy Backrest – Breathable and flexible, keeping you cool under pressure. Luxe Cushioning – Shockingly comfortable with just the right amount of give. “With Embrace, we set out to deliver the type of ergonomic performance usually reserved for high-end chairs that professionals have relied on for years,” says Elgato product manager Jeff Stegner, “What makes Embrace different is how we’ve brought those features down to a more accessible price point. It’s part of our broader effort to democratize the tools needed in content creation for users at all levels, while still offering the premium experience people associate with Elgato. Embrace is going to be sold exclusively through the Elgato web store in the US, Canada, EU, and UK. You can sign up to be notified when it’s on sale. The chair will officially release this holiday season and cost $499.99, but it does include free shipping.


Mindseye Devs Slam Studio Leadership in Open Letter, Feel “Used and Discarded”
- News
- Developers
- Game Development
Current and former developers from Mindseye studio Build a Rocket Boy have signed an open letter condemning studio leadership's treatment and handling of the game.
Nearly 100 current and former developers at Mindseye studio Build a Rocket Boy (BARB) have signed a scathing open letter, condemning the leadership for both its handling of the game and treatment of workers. Published via the Game Workers Branch of the Independent Workers Union of Great Britain (IWGB), the letter claims there was “longstanding disrespect and mistreatment” of staff by studio heads Leslie Benzies and Mark Gerhard. It specifically sites three major issues during development and post-release: lack of transparency and communication, unbearable levels of overtime, and disastrous handling of redundancies (with nearly 250-300 devs now out of a livelihood). Mindseye is the first game from Build a Rocket Boy and was published by Hitman studio IO Interactive — launching earlier this year in June. It was an unequivocally disastrous launch, met with terrible reception by both critics and players alike, so much so that the actor behind the main character of Mindseye said he felt he might never work in video games again. PlayStation even approved a wave of refunds after the game’s launch. In a meeting shortly after the game’s launch studio head Leslie Benzies, who was formerly a lead on Grand Theft Auto, claimed that Mindseye’s downfall was caused by “internal and external saboteurs” who simply wanted to see him, and the game, fail. That same meeting announced nearly 100 employees were being laid off, and there were plans to essentially “relaunch” the game. “We believe you have consistently mishandled the redundancy process, causing confusion and distress for all staff,” says the letter, “Employees have received misinformation, been handed dismissal notices with the wrong notice periods, and been put in the wrong teams so that their performances were scored by the wrong people. These and other errors have potentially resulted in the wrongful dismissal of dozens of staff members.” Further, the letter states there are many issues that have caused “pain and stress for your employees,” with the job being one of “burnout, job insecurity, health issues, and the failure of a game that many of use have put our lives into.” “Many fantastic, hard-working developers have felt used and discarded, while public statements of care have not matched the reality of working conditions,” MindsEye audio engineer Isaac Hudd said in a statement. “A pattern of poor decisions from senior management has led to a disappointing launch and ongoing challenges for both players and employees.” The studio now faces legal action from former employees, as well as the following demands from the open letter. A public apology for this mistreatment of employees and proper compensation for laid-off employees; The option for remaining employees on redundancy notice to either work their notice period or take Payment in Lieu of Notice (PILON); A concerted, meaningful, and documented effort to improve conditions and processes within the company, including the acknowledgement of the IWGB as a trade union; A commitment to use official external partners to action any future redundancies and prevent unfair treatment.


Hyrule Warriors: Age of Imprisonment Preview — Expanding Events Teased in Tears of the Kingdom
- Previews
- Nintendo
- Nintendo Switch 2
- The Legend of Zelda
- Zelda
We went hands-on with Hyrule Warriors: Age of Imprisonment at a Nintendo Canada event, and we can't wait to play the full release this November.
Nintendo Canada invited CGMagazine to a brief hands-on preview of Hyrule Warriors: Age of Imprisonment ahead of their October holiday event. We spent about 45 minutes playing through a repeated 10-minute section of the game. After 10 minutes, the preview ended, no matter how far you are. The game was also playable at the holiday showcase, and we were able to move through it freely, repeatedly, to learn more about Zelda and her companions, as well as a bit about how the game plays overall. Hyrule Warriors: Age of Imprisonment follows Zelda after she travels back in time and joins the war against the Demon King Ganondorf’s invasion. This war, now known as the Imprisoning War, was briefly alluded to in The Legend of Zelda: Tears of the Kingdom, and now players will get the chance to dive deeper into the story. The section we played didn’t reveal much in terms of story, but it did give us a walkthrough of a few of the mechanics available in Hyrule Warriors: Age of Imprisonment. In our playthrough, we had access to Zelda, Rauru and Mineru, who were all playable. Each character brings something entirely unique to the table so far. Zelda is more of a ranged character, where Rauru is more like a tank, and Mineru is a DPS role who uses Zonai devices to traverse the map. I found myself wanting to stick with Zelda most, both because she’s the coolest—obviously—and because I’ve always mastered ranged over anything else. Lots of speculation has been going around about playable characters in Hyrule Warriors: Age of Imprisonment, largely from screenshots released by Koei Tecmo. So far, Argusta, the chief of the Goron tribe, Kia, a princess of the Zora tribe, Krafika, the leader of the Rito tribe, and Ardi, a warrior from the Gerudo tribe, are rumoured to be playable thanks to some screenshots. The trailer above also says, “fight alongside your allies, like this brave Korok.” Plus Zelda, RauRu and Mineru, whom I went hands-on with. Hopefully, an official list will be released soon! “Hyrule Warriors: Age of Imprisonment looks like it is going to be a lot of fun, especially for those invested in The Legend of Zelda franchise.” Something that has been seen in trailers for Hyrule Warriors: Age of Imprisonment is the new Sync Strike mechanic. Once a bar on the left side of the screen is charged, you can trigger a Sync Strike, which pulls whichever character you are and whoever you triggered together to create a new kind of combat. I was only able to trigger this with Zelda and Mineru or Zelda and Rauru, but the trailer shows it between other characters as well. Sync Strikes offer high-damage or other effects. In my case, Zelda was flung on the other’s shoulders to create a new mechanic where I could smash and bash whoever we were fighting. Zonai devices were also available to test out during our Hyrule Warriors: Age of Imprisonment preview. I preferred one that would blast the room with fire, doing damage to anything that came near it. You can walk with these devices in hand, aiming them at anything in front of you, or you can place them down to assist while you fight your way through waves of enemies. There is something very satisfying about knocking down hordes of enemies with fire. Water and wind have also been unveiled so far, so there will be some options in your gameplay. In Hyrule Warriors: Age of Imprisonment, there is a bar on the left side of the screen that you will see during battle. It will look like a series of Ys and Xs, and it will light up as you press those buttons. Essentially, these are combos, which allow you to chain your X and Y attacks for different results. There are many combinations that look something like Y-Y-Y-X, or Y-X or even Y-Y-Y-X2. It is something we’re familiar with in gaming, but seeing it displayed on the screen and reacting gives you confirmation that you are doing something right. I think it is especially great for new or younger players diving into Hyrule Warriors: Age of Imprisonment. For co-op players, Hyrule Warriors: Age of Imprisonment will feature couch co-op, so you and one friend can play the game in split screen. Considering the party was three players, I thought it was a bit strange that you can’t have three-player co-op, but I get that the screen splitting could be awkward. The game will also feature Game Share, allowing players who only own the game to join in on another system as well. Hyrule Warriors: Age of Imprisonment looks like it is going to be a lot of fun, especially for those invested in the The Legend of Zelda franchise, with nods to events mentioned in Tears of the Kingdom. Hyrule Warriors: Age of Imprisonment will release on Nintendo Switch 2 on November 6th, 2025, for $69.99 USD/$99.99 CAD.


Heart Machine Will Be Making Layoffs With Future Of Hyper Light Breaker Unknown
- News
- Heart Machine
- Layoffs
Heart Machine announced they would be hit with more layoffs, with the development of Hyper Light Breaker winding down.
In what has seemingly become the terrible standard for the game industry, Heart Machine—the studio behind Hyper Light Drifter—will be initiating layoffs. According to Game Developer, the studio announced it would be carrying out a round of layoffs; however, they did not specify how many people would be losing their jobs. Heart Machine had its first wave of layoffs back in November 2024; however, it also did not divulge how many staff members were let go at that time as well. As a result of this, development on Hyper Light Breaker—which was released in Early Access on January 14, 2025—has become somewhat fractured. In a statement to Game Developer, a spokesperson for Heart Machine clarified the studio is trying to polish the game as much as possible, saying, “We still have something coming in January. We plan to deliver something meaningful and as polished and complete as we can, given our current circumstances. We’re doing our best to refine what we can, complete key systems, and have the game culminate in a satisfying punctuation point.” They went on to say, “Given our limited resources with team members rolling off the project, we won’t be releasing any more updates or hosting any Q&As for the rest of this year. We want to make sure the team can focus fully on getting this next release into the best shape possible.” However, to quote Game Developer, “The indication…is that the studio will not be able to realize its original vision for the project.” It is truly unfortunate to see a promising studio like Heart Machine so negatively affected by the current state of the game industry. Heart Machine struck gold in 2016 with the critically acclaimed Hyper Light Drifter, and managed to capture that magic again in 2021 with Solar Ash. Hopefully, the studio and those affected can land on their feet.


Razer’s New 2XKO Collection Brings League of Legends Style to High-End Gaming Gear
- News
- Razer
- Riot Games
Razer unveils the first licensed gear collection for Riot Games’ 2XKO, celebrating the spirit of tag team combat.
Razer has announced the Razer | 2XKO Collection, an exclusive lineup of high-performance gear created in collaboration with Riot Games. 2XKO is Riot’s new fighting game featuring champions from League of Legends and Arcane. The collection launches alongside the game’s early access, now available to all players on Windows PC. The Razer | 2XKO Collection introduces the first licensed gaming peripherals for the title. The products are designed to meet the needs of both competitive players and casual fans. Each item features champion-inspired artwork, blending high-performance engineering with iconic character design. 2XKO is a next-generation two-versus-two tag fighter from Riot Games, the studio behind League of Legends and Valorant. The title allows you to team up with friends or play solo, battling with a growing roster of League of Legends champions reimagined for explosive fighting game combat. With stunning visuals, fluid mechanics and deep strategic gameplay, 2XKO blends accessibility with competitive depth. Whether you’re a longtime competitor or new to the genre, this free-to-play fighter offers intense matches and meaningful social interaction. “2XKO brings a bold new intensity to the fighting game genre, and we are excited to support its competitive spirit with gear engineered for performance, precision and style,” said Addie Tan, global head of lifestyle division at Razer. “This collection is crafted for precision, tuned for dominance and styled to stand out.” The Ultimate Tag Team The collection includes three pro-grade esports gaming peripherals, each built for the explosive pace of two-versus-two combat, where quick transitions, coordinated plays and dual momentum shape every match. With distinctive designs and performance trusted by professionals, the Razer | 2XKO Collection empowers players to gear up, tag in and dominate the arena together. Razer Kitsune – 2XKO Edition As a lifelong member of the fighting game community (FGC), any news of a new fight stick makes for a good day. Razer has revealed a new pro-grade, leverless arcade controller powered by ultra-responsive optical switches. The original Kitsune was released in August 2023, and fans around the world will be glad to see it back in action. Say goodbye to missed inputs (unless you’re off your game) and welcome clean executions with frame-perfect timing. On top of that, this leverless controller is fully tournament-ready. Razer BlackShark V3 Pro – 2XKO Edition At this point, I’ve used almost every BlackShark headset to hit the market, and with the way this new headset is looking, I will be back again to use this one. Coming game ready with powerful Hybrid ANC and pick up on every character cue with next-gen, ultra-clear drivers powered by THX Spatial Audio. The art featuring Arhi is absolutely phenomenal and any fan of League of Legends or 2XKO will definitely want this in their collection Razer Iskur V2 X – 2XKO Edition The Razer Iskur V2 X is back with a bold new look, showcasing a sleek anime-inspired aesthetic. This ergonomic gaming chair, engineered for long-lasting support and comfort, stands out as one of the top ergonomic gaming chairs to hit the market this year. It features built-in lumbar support and a high-density seat foam cushion, designed for maximum comfort during extended gaming sessions. The character art is clean yet eye-catching, making it a great fit for any gaming room or office. Razer | 2XKO Collection at EVO France 2025 As 2XKO’s first gaming peripherals partner, Razer will showcase the collection live on the tournament floor and broadcast stage. The gear will be featured in competitive setups and commentator zones, giving players, fans and viewers a firsthand look at the collection in action. This activation reinforces Razer’s commitment to the fighting game community and marks a key moment in the launch of 2XKO’s competitive ecosystem. Whether you’re a competitive player, casual fan or newcomer to the League of Legends universe, the Razer | 2XKO Collection offers the gear to dominate the arena—and make a statement beyond it. PRICE AND AVAILABILITY Razer Kitsune – 2XKO Edition $329.99 USD / €349.99 MSRP – Available now for Pre-order at Razer.com Razer BlackShark V3 Pro – 2XKO Edition $269.99 USD / €289.99 MSRP – Available now for Pre-order at Razer.com Razer Iskur V2 X – 2XKO Edition $399.99 USD / €479.99 MSRP – Coming Soon For more information on the Razer | 2XKO Collection, please visit: https://www.razer.com/collabs/2xko.


Larian Studios’ Director Has Some Words For Elon Musk’s xAI Gaming Plan
- News
- Elon Musk
- Larian Studios
Larian Studios' Michael "Cromwelp" Douse had some choice words for Elon Musk's plans to make a videogame completely with generating AI
Elon Musk has been making some big claims that his xAI Game Studio will deliver great AI-generated video games, but not everyone is convinced—most notably, Larian Studios. On October 6th, 2025, Musk took to Twitter to claim that “The XAI game studio will release a great AI-generated game before the end of next year,” in response to a post that Grok could dynamically generate video games. One person who had an issue with this was Publishing Director at Larian Studios, Michael “Cromwelp” Douse. Genuinely what this industry needs is not more mathematically produced, psychologically trained gameplay loops, rather more expressions of worlds that folks are engaged with, or want to engage with. AI has its place as a tool, but we have all the tools in the world and they… https://t.co/eL98XeLGW8 — Very AFK (@Cromwelp) October 6, 2025 In response, Douse posted a series of Tweets, beginning with, “Genuinely, what this industry needs is not more mathematically produced, psychologically trained gameplay loops, rather more expressions of worlds that folks are engaged with, or want to engage with.” He continued, “AI has its place as a tool, but we have all the tools in the world, and they aren’t compensating for the incredible lack of cogent direction. AI isn’t going to solve the big problem of the industry, which is leadership and vision.” Douse made a compelling point about how the collapse of retail should have resulted in a direct relationship with developers/publishers and consumers, but instead became a “game of headless chickens racing to the P&L sheet,” finishing his statement with “AI isn’t going to solve that.” He states that every growing market has its roots, but with where the industry is currently, we need “more human-human expression, not less.” Douse stressed the need for human involvement in the game-making process, saying, “Those who will succeed are those who are people building something for people,” going on to say, “There is no craft without the human touch; the relative skill issue, or ‘the exhibition of otherness.’ To turn games into digital, emotionless content is to abandon all resonance–which is why people play!” While forms of AI technology have existed for years, only recently has it become a rapidly expanding and controversial industry—as companies seek to replace humans with algorithms. Whether this will even happen is debatable, as Musk has a long history of over-promising and under-delivering.


Mastering Dota 2 Stats for Winning Strategies
- Articles
Understanding how to read and interpret Dota 2 stats goes beyond improving your own gameplay.
Dota 2 stands as one of the most complex and rewarding games in the MOBA (Multiplayer Online Battle Arena) genre, but for newcomers, the sheer depth of statistical information can feel overwhelming. As explained on gocore, understanding how to read and interpret Dota 2 stats goes beyond improving your own gameplay and extends to appreciating the strategic depth that has made this game a cornerstone of competitive esports for over a decade. The Foundation: What Is Dota 2? At its core, Dota 2 is a team-based strategy game where two teams of five players each control unique heroes with distinct abilities. The primary objective appears deceptively simple: destroy the enemy’s Ancient, a heavily fortified structure at the heart of their base. However, achieving this goal requires coordinating with teammates, managing resources, controlling map objectives, and making split-second tactical decisions that can determine the outcome of matches lasting anywhere from 20 minutes to over an hour. Each hero fills specific roles. Carries become increasingly powerful as the game progresses, supports enable their teammates through healing and utility, and initiators start team fights. The interplay between these roles creates a dynamic ecosystem where every statistic tells a story about team strategy and individual performance. Decoding Essential Dota 2 Statistics Kills, Deaths, and Assists (KDA): The most visible statistics in any match, KDA ratios provide a snapshot of a player’s impact in team fights. However, these numbers require context. A support player with fewer kills but high assists often contributes more to victory than a carry with impressive kills but poor positioning that leads to crucial deaths. Gold Per Minute (GPM) and Experience Per Minute (XPM): These efficiency metrics reveal how effectively players farm resources and gain levels. High GPM indicates successful last-hitting, objective control, and kill participation. XPM shows consistent experience gain through creep kills, hero kills, and strategic positioning. Together, they illustrate a player’s ability to stay relevant as matches progress. Last Hits and Denies: Fundamental farming statistics that separate casual players from serious competitors. Last hits represent successful creep kills that provide gold, while denies prevent enemies from gaining experience and gold from their own creeps. Elite players consistently achieve 8-10 last hits per minute in favourable conditions. Damage Statistics: Hero damage, tower damage, and healing provide insights into different aspects of contribution. High hero damage might indicate aggressive positioning and successful team fight participation, while significant tower damage suggests objective-focused gameplay that directly contributes to victory conditions. The Professional Stage: Tournament Analysis Dota 2‘s competitive scene reaches its pinnacle with The International, an annual championship that helped establish the modern esports landscape. When The International debuted in 2011 with a groundbreaking $1.6 million prize pool, it demonstrated that competitive gaming could achieve mainstream recognition and financial legitimacy. The tournament’s crowdfunding model through battle passes has since pushed prize pools beyond $40 million, making it one of the most lucrative events in all of sports. The International and other major tournaments like the Dota Pro Circuit showcase the highest level of statistical optimization. Professional teams analyze thousands of data points, from draft win rates and hero matchup statistics to ward placement patterns and objective timing windows. These tournaments have elevated statistical analysis from casual interest to scientific precision. Reading Professional Match Statistics Draft Analysis: Pick and ban phases in professional matches reveal strategic priorities through win rate statistics. Teams study which heroes perform well together (synergy) and which heroes counter specific strategies (anti-synergy). Draft statistics often predict match outcomes before a single creep has spawned. Economic Trends: Professional matches showcase efficient resource allocation through gold distribution charts and net worth leads over time. Teams that maintain economic advantages while controlling map objectives typically convert statistical leads into tournament victories. Objective Control: Roshan kills, tower destruction timing, and map control statistics demonstrate how professional teams translate individual skill into coordinated strategic execution. These macro-game statistics often prove more predictive of success than individual player statistics. Building Your Statistical Understanding For players looking to improve their own gameplay, focusing on specific statistical improvements can accelerate skill development. Concentrating on efficiency metrics like GPM and last hit accuracy provides better results than obsessing over KDA ratios. These foundational skills translate directly into better match performance regardless of hero choice or team composition. Watching professional matches with statistical overlays helps newcomers understand how elite players optimize their decision-making. Many tournament broadcasts now include real-time statistical analysis that explains why certain plays succeed or fail based on numerical advantages and disadvantages. Advanced Statistical Concepts As your understanding develops, consider exploring more sophisticated metrics like damage efficiency (damage dealt relative to gold invested), support impact ratings (successful ward placements, ally saves, and objective contributions), and positional heat maps that show optimal hero positioning throughout different game phases. The Path Forward Mastering Dota 2 statistics transforms the viewing experience from casual entertainment into strategic education. Whether you’re analyzing your own replays to identify improvement areas or following professional tournaments to understand meta developments, statistical literacy enhances every aspect of engagement with the game. The complexity that initially seems daunting becomes the source of endless depth and discovery. Every match generates hundreds of data points that tell stories about decision-making, team coordination, and strategic adaptation. As you develop fluency with these numbers, you’ll find yourself appreciating both the spectacular plays that make highlight reels and the subtle statistical advantages that separate good teams from championship-calibre organizations. The journey from statistical confusion to analytical clarity mirrors the broader path of mastering Dota 2 itself. Patience, practice, and persistent learning eventually transform complexity into understanding, and understanding into genuine appreciation for one of competitive gaming’s most demanding and rewarding experiences.


Inside stories of Digital Transformation
The Rise of On-Device Intelligence: AI’s Next Phase
- Artificial Intelligence
Harness the power of NPUs in your AI PCs with services for Dell Pro AI Studio.
Harness the power of NPUs in your AI PCs with services for Dell Pro AI Studio.

From Data Silos to Unified Storage: The Transformative Power of Multicloud Strategies on File Storage
- Multicloud
Discover 5 key trends in multicloud storage that are helping businesses eliminate data silos and achieve unified, secure ecosystems.
Discover 5 key trends in multicloud storage that are helping businesses eliminate data silos and achieve unified, secure ecosystems.

Understanding Modern Cyberattacks: A Conversation with Dell Experts
- Cyber Resilience
How to prevent, detect and recover in an evolving threat landscape.
How to prevent, detect and recover in an evolving threat landscape.

Introducing Dell Federal 5G: Secure Wireless for Critical Missions
- Government
Dell Federal 5G is an end-to-end solution designed and manufactured in North America to enable mission-critical use cases.
Dell Federal 5G is an end-to-end solution designed and manufactured in North America to enable mission-critical use cases.

Continuing Our Journey of Value Creation
- Events
Dell raises its long-term value creation framework targets for revenue and earnings per share, while extending its commitment to dividend growth
Dell raises its long-term value creation framework targets for revenue and earnings per share, while extending its commitment to dividend growth

Dell Pro Rugged: Failure Is Not an Option
- Dell Pro Rugged
When work gets rugged, Dell Pro Rugged gets to work
When work gets rugged, Dell Pro Rugged gets to work

Modern IT Made Easy for Small and Midsize Businesses
- PowerStore
Learn how Dell empowers SMBs with enterprise-grade AI infrastructure, services and solutions without the complexity.
Learn how Dell empowers SMBs with enterprise-grade AI infrastructure, services and solutions without the complexity.

Dell AIOps: Smarter Cybersecurity for Your Infrastructure
- Observability
Cyber threats move fast. Dell AIOps moves faster with smarter security, deeper insights, and total control to stay secure.
Cyber threats move fast. Dell AIOps moves faster with smarter security, deeper insights, and total control to stay secure.

Everest Base Camp Trek for The Talent Foundry
- Dell Pro Rugged
Join me and some of my Dell colleagues on a trek to Everest Base Camp to support The Talent Foundry’s mission to empower young people and break down barriers.
Join me and some of my Dell colleagues on a trek to Everest Base Camp to support The Talent Foundry’s mission to empower young people and break down barriers.

How AI Agents Help Propel Industrial Progress
- Agentic AI
InstaDeep and Worley are exploring agentic AI to automate business processes, using the Dell AI Factory with NVIDIA.
InstaDeep and Worley are exploring agentic AI to automate business processes, using the Dell AI Factory with NVIDIA.

A Site About Video Games
How to enable Secure Boot for Battlefield 6 – ‘Secure Boot is not enabled’ error
- Guides
- battlefield 6
- PC
Excited gamers looking to play Battlefield 6 test this week were met with a confusing error, and it's one that prevents any fun to be had.
"SecureBoot is not enabled," the error code reads, and refuses to let you launch Battlefield 6 whatsoever. This is obviously a problem, but it's something that's unfortunately an intended feature as part of the game's security.
Here's everything there is to know about Battlefield 6 Secure Boot, including how to enable it so you can play the game.
What is Battlefield 6 Secure Boot? Image via EASecure Boot is a security feature in Windows 10 and Windows 11 that makes sure your PC only loads "safe software" during setup, and it's become an integral feature of anti-cheat for EA games like Battlefield 6.
"Secure Boot allows games supported by EA Javelin anti-cheat to detect and remove bad actors, resulting in fewer cheaters and a better experience for players," EA said.
Cheaters have become a serious problem in online games, using hacks like wallhacks or aimbots to ruin the experience for others. Some cheats are even more nefarious, allowing players to take over your PC remotely.
Because of this, Secure Boot is a requirement to play Battlefield 6 on PC, so if it’s disabled on your rig, you won't be able to launch the game at all. Enabling Secure Boot requires opening your system's BIOS menu and turning it on.
How to enable Secure Boot for Battlefield 6 Screenshot by DestructoidHere's how to enable Secure Boot on your PC, with directions directly from EA.
- Select the Windows Key and search for "Change Advanced Startup Options."
- Next to "Advanced Startup" select "Restart Now." Your computer will restart into Advanced Startup.
- Select "Advanced Options."
- Select UEFI Firmware Settings.
- This will enter into your PC's BIOS.
- Navigate to the "Boot" tab.
- If you are having difficulty finding the correct option, many BIOS have a search function that you can use to find the correct tab and setting Pictured above the search can be accessed by hitting F9.
- "Secure Boot state" should be Enabled.
- If it’s set to Disabled, change it to Enabled.
The video above also highlights how to do this properly. If you want to avoid this situation entirely, playing the game on console will be the way to go. But for many PC games now and in the future, these kernel-level anti-cheat systems will require more usage of your system than you may like or want to deal with, including Riot Games' Vanguard anti-cheat or Call of Duty's RICOCHET anti-cheat.
Good luck getting your Secure Boot up and running on PC, FPS gamers, otherwise BF6 may have to be tabled until you can, or you might need to boot up a PS5 or Xbox.
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The post How to enable Secure Boot for Battlefield 6 – ‘Secure Boot is not enabled’ error appeared first on Destructoid.
Excited gamers looking to play Battlefield 6 test this week were met with a confusing error, and it's one that prevents any fun to be had. "SecureBoot is not enabled," the error code reads, and refuses to let you launch Battlefield 6 whatsoever. This is obviously a problem, but it's something that's unfortunately an intended feature as part of the game's security. Here's everything there is to know about Battlefield 6 Secure Boot, including how to enable it so you can play the game. What is Battlefield 6 Secure Boot? Image via EA Secure Boot is a security feature in Windows 10 and Windows 11 that makes sure your PC only loads "safe software" during setup, and it's become an integral feature of anti-cheat for EA games like Battlefield 6. "Secure Boot allows games supported by EA Javelin anti-cheat to detect and remove bad actors, resulting in fewer cheaters and a better experience for players," EA said. Cheaters have become a serious problem in online games, using hacks like wallhacks or aimbots to ruin the experience for others. Some cheats are even more nefarious, allowing players to take over your PC remotely. Because of this, Secure Boot is a requirement to play Battlefield 6 on PC, so if it’s disabled on your rig, you won't be able to launch the game at all. Enabling Secure Boot requires opening your system's BIOS menu and turning it on. How to enable Secure Boot for Battlefield 6 Screenshot by Destructoid Here's how to enable Secure Boot on your PC, with directions directly from EA. Select the Windows Key and search for "Change Advanced Startup Options." Next to "Advanced Startup" select "Restart Now." Your computer will restart into Advanced Startup. Select "Advanced Options." Select UEFI Firmware Settings. This will enter into your PC's BIOS. Navigate to the "Boot" tab. If you are having difficulty finding the correct option, many BIOS have a search function that you can use to find the correct tab and setting Pictured above the search can be accessed by hitting F9. "Secure Boot state" should be Enabled. If it’s set to Disabled, change it to Enabled. https://www.youtube.com/watch?v=XHFSelMXXX8 The video above also highlights how to do this properly. If you want to avoid this situation entirely, playing the game on console will be the way to go. But for many PC games now and in the future, these kernel-level anti-cheat systems will require more usage of your system than you may like or want to deal with, including Riot Games' Vanguard anti-cheat or Call of Duty's RICOCHET anti-cheat. Good luck getting your Secure Boot up and running on PC, FPS gamers, otherwise BF6 may have to be tabled until you can, or you might need to boot up a PS5 or Xbox. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to enable Secure Boot for Battlefield 6 – ‘Secure Boot is not enabled’ error appeared first on Destructoid.
All FC 26 Ratings Reload players and release date
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- EA FC 26
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Ratings Reload is now live in FC 26 Ultimate Team, and it could be an exciting campaign for all.
With it going live, the promo will debut on Ultimate Team. It features special cards of footballers who might have received lower ratings than the community had expected. We already knew about some of the cards, thanks to the leaks appearing on social media.
Table of contents FC 26 Ratings Reload playersThis is the complete list of promo cards that are now in packs.
- Matsukubo ST 83
- Morton CDM 83
- Damnjanovic ST 84
- Dreyer RW 84
- Vignola LB 85
- Wubben-Moy CB 85
- Florian Thauvin ST 85
- Oscar Bobb RW 85
- Pau Cubarsi CB 85
- Salma Paralluelo LW 86
- Marc Cucurella LB 86
- Hugo Ekitike ST 86
- Cristian Romero CB 86
- Eberichi Eze CAM 86
- Trinity Rodman RM 87
- Scott McTominay CM 87
- Michael Olise RM 87
- Lucy Bronze RB 88
- Heung Min- Son LW 88
- Julian Alvarez ST 88
More cards will also be added as SBCs and objectives, so make sure to be on the lookout for them.
FC 26 Ratings Reloaded release dateThe Ratings Reloaded promo went live after the Cornerstones promo expired. The promo went live on Friday, Oct. 10. The release, as always, happened at 12pm CT (6pm BST).
You can now find the cards in packs if you are lucky. You can also complete various objectives and SBCs to add the promo cards to your squad. Unlike pack items, you won't have to rely on luck to get these cards. We already have Arda Guler available in Ultimate Team, and more options should appear in the next few days.
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The post All FC 26 Ratings Reload players and release date appeared first on Destructoid.
Ratings Reload is now live in FC 26 Ultimate Team, and it could be an exciting campaign for all. With it going live, the promo will debut on Ultimate Team. It features special cards of footballers who might have received lower ratings than the community had expected. We already knew about some of the cards, thanks to the leaks appearing on social media. Table of contents FC 26 Ratings Reload players FC 26 Ratings Reloaded release date FC 26 Ratings Reload players This is the complete list of promo cards that are now in packs. Matsukubo ST 83 Morton CDM 83 Damnjanovic ST 84 Dreyer RW 84 Vignola LB 85 Wubben-Moy CB 85 Florian Thauvin ST 85 Oscar Bobb RW 85 Pau Cubarsi CB 85 Salma Paralluelo LW 86 Marc Cucurella LB 86 Hugo Ekitike ST 86 Cristian Romero CB 86 Eberichi Eze CAM 86 Trinity Rodman RM 87 Scott McTominay CM 87 Michael Olise RM 87 Lucy Bronze RB 88 Heung Min- Son LW 88 Julian Alvarez ST 88 More cards will also be added as SBCs and objectives, so make sure to be on the lookout for them. FC 26 Ratings Reloaded release date The Ratings Reloaded promo went live after the Cornerstones promo expired. The promo went live on Friday, Oct. 10. The release, as always, happened at 12pm CT (6pm BST). You can now find the cards in packs if you are lucky. You can also complete various objectives and SBCs to add the promo cards to your squad. Unlike pack items, you won't have to rely on luck to get these cards. We already have Arda Guler available in Ultimate Team, and more options should appear in the next few days. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All FC 26 Ratings Reload players and release date appeared first on Destructoid.
How to fix Battlefield 6 Multiplayer Not Installed issue
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- battlefield 6
Many Battlefield 6 players have been unable to enjoy the best parts of the new game, all thanks to the Multiplayer Not Installed issue that has popped up.
Typically, this error falsely flags your version of the game as it claims that you're yet to purchase multiplayer. That's utterly impossible as Battlefield 6 is only available as a complete package that includes the Campaign and the Multiplayer content.
This guide will list all the steps to take to solve the problem so that you can jump into the multiplayer modes.
Table of contents Potential Battlefield 6 Multiplayer Not Installed issue fixesBefore we deep dive into some potential solutions, it's important to note that the fixes here are based on the trial-and-error method. They're not guaranteed to work at all times. However, there's been an official acknowledgment from Battlefield Studios, who have reportedly detected the cause. A permanent should come soon, but here's what you can do in the meantime.
https://twitter.com/BattlefieldComm/status/1976711820640457139 SteamIf you're on Steam, your best option is to verify the file integrity of your installed content. If any content is missing, it should download automatically. These could be the files required to play multiplayer content. However, you can still end up with the error returning. In that case, verify the files once more. It's not an ideal situation, but just something to get you by.
EA AppThe EA App allows you to download and install the files selectively. First, click on Repair, which should automatically redownload any missing files. If that doesn't work, the only alternative is to untick Multiplayer and reinstall the files once more. This fixed the problem when it popped up at my end.
ConsolesIf you're on PlayStation, you can try out the Rebuild Database option. If that doesn't work, the only alternative is just to reinstall the game altogether, or just wait for EA to do its job.
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The post How to fix Battlefield 6 Multiplayer Not Installed issue appeared first on Destructoid.
Many Battlefield 6 players have been unable to enjoy the best parts of the new game, all thanks to the Multiplayer Not Installed issue that has popped up. Typically, this error falsely flags your version of the game as it claims that you're yet to purchase multiplayer. That's utterly impossible as Battlefield 6 is only available as a complete package that includes the Campaign and the Multiplayer content. This guide will list all the steps to take to solve the problem so that you can jump into the multiplayer modes. Table of contents Potential Battlefield 6 Multiplayer Not Installed issue fixes Steam EA App Consoles Potential Battlefield 6 Multiplayer Not Installed issue fixes Before we deep dive into some potential solutions, it's important to note that the fixes here are based on the trial-and-error method. They're not guaranteed to work at all times. However, there's been an official acknowledgment from Battlefield Studios, who have reportedly detected the cause. A permanent should come soon, but here's what you can do in the meantime. https://twitter.com/BattlefieldComm/status/1976711820640457139 Steam If you're on Steam, your best option is to verify the file integrity of your installed content. If any content is missing, it should download automatically. These could be the files required to play multiplayer content. However, you can still end up with the error returning. In that case, verify the files once more. It's not an ideal situation, but just something to get you by. EA App The EA App allows you to download and install the files selectively. First, click on Repair, which should automatically redownload any missing files. If that doesn't work, the only alternative is to untick Multiplayer and reinstall the files once more. This fixed the problem when it popped up at my end. Consoles If you're on PlayStation, you can try out the Rebuild Database option. If that doesn't work, the only alternative is just to reinstall the game altogether, or just wait for EA to do its job. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to fix Battlefield 6 Multiplayer Not Installed issue appeared first on Destructoid.
FC 26 Red Bull Challenge SBC tasks and solutions
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- EA FC 26
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The Red Bull Challenge SBC is now live in FC 26, and you can exchange lower-rated cards from your Ultimate Team inventory to get a new pack.
Like all fodder challenges, there's only one task to complete. The requirements are simple, but they can easily become a stumbling block in your pursuit. This guide will prevent you from getting any headaches while completing the challenge and unlock the rewards easily.
Table of contents FC 26 Red Bull Challenge SBC tasksHere are the requirements of the single tasks of this challenge.
Red Bull Challenge SBC
- Min. 1 Players from: RB Leipzig OR RB Salzburg
- Min. Clubs in Squad: 5
- Min. Nationalities in Squad: 3
- Min. 6 Players: Gold
- Min. 3 Players: Rare
- Min. Squad Total Chemistry Points: 22
There are two stumbling blocks for this challenge. The 22 chemistry requirement can be slightly iffy when you have to use players from at least five different clubs and three different nations. You will also need to include a card from either RB Leipzig or RB Salzburg.
FC 26 Red Bull Challenge SBC solutionsHere's a set of solutions you can use to complete the challenge.
- Buhl LM 86
- Eichinger ST 61
- Muller RW 62
- Oberdorf CDM 84
- Ibisi CDM 55
- Beste LB 76
- Hojlund 76
- Liaigre 75
- Matriciani CB 64
- Emerson 77
- Zingerle GK 69
Completing the SBC gets you a tradeable Small Rare Gold players pack, which includes six Gold players items. At least five of them are guaranteed to be rare, with one rated 82 or higher. The pack has a great chance to include a Ratings Reload/walkout item that you can sell for profits. Hence, make sure to complete the challenge before it expires from Ultimate Team.
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The post FC 26 Red Bull Challenge SBC tasks and solutions appeared first on Destructoid.
The Red Bull Challenge SBC is now live in FC 26, and you can exchange lower-rated cards from your Ultimate Team inventory to get a new pack. Like all fodder challenges, there's only one task to complete. The requirements are simple, but they can easily become a stumbling block in your pursuit. This guide will prevent you from getting any headaches while completing the challenge and unlock the rewards easily. Table of contents FC 26 Red Bull Challenge SBC tasks FC 26 Red Bull Challenge SBC solutions FC 26 Red Bull Challenge SBC tasks Here are the requirements of the single tasks of this challenge. Red Bull Challenge SBC Min. 1 Players from: RB Leipzig OR RB Salzburg Min. Clubs in Squad: 5 Min. Nationalities in Squad: 3 Min. 6 Players: Gold Min. 3 Players: Rare Min. Squad Total Chemistry Points: 22 There are two stumbling blocks for this challenge. The 22 chemistry requirement can be slightly iffy when you have to use players from at least five different clubs and three different nations. You will also need to include a card from either RB Leipzig or RB Salzburg. FC 26 Red Bull Challenge SBC solutions Here's a set of solutions you can use to complete the challenge. Buhl LM 86 Eichinger ST 61 Muller RW 62 Oberdorf CDM 84 Ibisi CDM 55 Beste LB 76 Hojlund 76 Liaigre 75 Matriciani CB 64 Emerson 77 Zingerle GK 69 Completing the SBC gets you a tradeable Small Rare Gold players pack, which includes six Gold players items. At least five of them are guaranteed to be rare, with one rated 82 or higher. The pack has a great chance to include a Ratings Reload/walkout item that you can sell for profits. Hence, make sure to complete the challenge before it expires from Ultimate Team. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post FC 26 Red Bull Challenge SBC tasks and solutions appeared first on Destructoid.
Pokémon Legens: Z-A fossil Pokémon have allegedly leaked, and Game Freak played it frustratingly safe
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- Pokemon
- Pokemon Legends Z-A
The first batch of alleged Pokémon Legends: Z-A leaks is out, as players online claim to get their hands on early physical copies. Part of such leaks is a list of items that should be available in the base game, which includes a meager three fossils.
According to a Pastebin posted by dataminer Centro Leaks, the only five fossil Pokémon in Legends: Z-A are Aerodactyl (Old Amber), Amaura (Sail Fossil), Tyrunt (Jaw Fossil), and the evolutions Aurorus and Tyrantrum. While Game Freak has yet to confirm this, Amaura and Aerodactyl have already been spotted in the official trailers. Since Tyrunt is a Generation Six fossil just like Amaura, it will probably be in the game as well.
https://www.reddit.com/r/PokeLeaks/comments/1o2wxet/shoddy_attempt_at_translating_the_leaked_new_items/Since Legends: Z-A takes place in the world of the sixth generation, these fossil Pokémon are obvious choices, if not underwhelming. Aerodactyl has to be in the game because all Megas are returning, and Mega Aerodactyl exists. Amaura and Tyrunt are already this generation's fossils, so no surprises there either.
When we look back at fossils from XY, those from every other generation were also available, from Omanyte and Kabuto to Tirtouga and Archen. In total, Z-A should have eight fewer fossils compared to XY, if leaks are right.
Based on that, you can choose an optimistic or pessimistic view of Game Freak's fossil choice for Z-A. The first would say that the Pokémon Legends games aren't remakes, but spin-offs with their own merit, so Z-A doesn't have to copy what XY did. The second and negative one would believe that more fossils are locked behind the Mega Dimensions DLC.
My conviction is that these other fossils will come with the DLC, just like we're already expecting Mega Rayquaza to be tied to it instead of releasing with the base game. If leakers and dataminers are right and pulling complete information from the data files, the missing content from the base game of Legends: Z-A surely looks like it will force you to buy the DLC for the full experience.
The post Pokémon Legens: Z-A fossil Pokémon have allegedly leaked, and Game Freak played it frustratingly safe appeared first on Destructoid.
The first batch of alleged Pokémon Legends: Z-A leaks is out, as players online claim to get their hands on early physical copies. Part of such leaks is a list of items that should be available in the base game, which includes a meager three fossils. According to a Pastebin posted by dataminer Centro Leaks, the only five fossil Pokémon in Legends: Z-A are Aerodactyl (Old Amber), Amaura (Sail Fossil), Tyrunt (Jaw Fossil), and the evolutions Aurorus and Tyrantrum. While Game Freak has yet to confirm this, Amaura and Aerodactyl have already been spotted in the official trailers. Since Tyrunt is a Generation Six fossil just like Amaura, it will probably be in the game as well. https://www.reddit.com/r/PokeLeaks/comments/1o2wxet/shoddy_attempt_at_translating_the_leaked_new_items/ Since Legends: Z-A takes place in the world of the sixth generation, these fossil Pokémon are obvious choices, if not underwhelming. Aerodactyl has to be in the game because all Megas are returning, and Mega Aerodactyl exists. Amaura and Tyrunt are already this generation's fossils, so no surprises there either. When we look back at fossils from XY, those from every other generation were also available, from Omanyte and Kabuto to Tirtouga and Archen. In total, Z-A should have eight fewer fossils compared to XY, if leaks are right. Based on that, you can choose an optimistic or pessimistic view of Game Freak's fossil choice for Z-A. The first would say that the Pokémon Legends games aren't remakes, but spin-offs with their own merit, so Z-A doesn't have to copy what XY did. The second and negative one would believe that more fossils are locked behind the Mega Dimensions DLC. My conviction is that these other fossils will come with the DLC, just like we're already expecting Mega Rayquaza to be tied to it instead of releasing with the base game. If leakers and dataminers are right and pulling complete information from the data files, the missing content from the base game of Legends: Z-A surely looks like it will force you to buy the DLC for the full experience. The post Pokémon Legens: Z-A fossil Pokémon have allegedly leaked, and Game Freak played it frustratingly safe appeared first on Destructoid.
When does Battlefield 6 battle royale come out? Release date information and countdown
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- battle royale
- Battlefield
- battlefield 6
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Only one game can survive this battle royale of the battle royale genre itself. Well, not really.
There are many fun BR games out there to play, and EA is set to join the fray with a Battlefield 6 battle royale mode sometime soon. BF6 launched to big player numbers on Oct. 10, 2025, and its free-to-play BR component is not far behind, sure to bring in even more players. But when can we play it?!
Here's what we know about when to expect BF6's battle royale mode to become widely available.
Table of contents Battlefield 6 battle royale release date Screenshot by DestructoidBattlefield 6's battle royale mode does not currently have an official release date, but there was some speculation that it could become widely available as part of season one of BF6 on Oct. 28, 2025. This does not seem likely, though, since EA has detailed season one's roadmap and BR was not a part of it.
If this does not happen, it's more likely that BF6 BR will drop alongside season two sometime in early 2026. The mode is currently in testing as part of Battlefield Labs, so there's no real rush to launch the free-to-play mode until it's ready to go.
"Testing this new mode and all of its features with the community is the true power of Battlefield Labs," EA said of BF6 BR on Sept. 10. "We are excited to hear about players’ experiences as they explore the ins and outs of this Battle Royale done the Battlefield way. We look forward to sharing more details after the testing is complete and we’ve reviewed the feedback from players."
Stay tuned for an official announcement on when BF6 BR will launch. For now, it's currently being tested by players who have been invited for the process.
Battlefield 6 battle royale details Image via EAHere are some details on what's currently being tested in BF6 BR, straight from EA:
- Map: Battlefield is no stranger to epic maps, and this all-new map has been built for the Battle Royale experience. It features a diverse array of tactical Points of Interest, each with distinct layouts and themes that offer unique gameplay opportunities.
- Vehicles: Players can find common transport vehicles around the map and even unlock powerful armored vehicles to turn the tide of battle. The intent is to offer more ways for players to traverse the map early on in a match and to create interesting combined arms action in the process.
- Tactical Destruction: Destruction will be everywhere in this mode. From creating pathways through walls to toppling buildings, we look forward to seeing players’ ingenuity with destruction and how they use it to defeat their opponents.
- Squadplay: For this test, each match will feature 100 players, organized into 25 four player squads, fighting to be the last one standing. Communicating with your squad through pings, text, or VOIP aims to boost the experience and enhance their tactical options.
- Second chances: Between the Support class revives and Mobile Redeploy options, there are multiple tools to keep your squad in the fight.
BF6 BR will also have "the deadliest ring" in the genre, instantly killing players that it comes into contact with, so you'd better haul ass.
"We set out to bring the most dangerous ring in gaming to Battle Royale that instantly kills players upon contact," BF6 devs explained. "With urgent warnings as the fire approaches, soldiers will be pushed into more intense firefights as the game space continues to shrink. There’s no jumping in and out of it, no using it for cover, no walking through it - if you get caught in it, you are done. We’re excited to see how the ring affects the pace of the game and how it creates spontaneous showdowns."
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The post When does Battlefield 6 battle royale come out? Release date information and countdown appeared first on Destructoid.
Only one game can survive this battle royale of the battle royale genre itself. Well, not really. There are many fun BR games out there to play, and EA is set to join the fray with a Battlefield 6 battle royale mode sometime soon. BF6 launched to big player numbers on Oct. 10, 2025, and its free-to-play BR component is not far behind, sure to bring in even more players. But when can we play it?! Here's what we know about when to expect BF6's battle royale mode to become widely available. Table of contents Battlefield 6 battle royale release date Battlefield 6 battle royale details Battlefield 6 battle royale release date Screenshot by Destructoid Battlefield 6's battle royale mode does not currently have an official release date, but there was some speculation that it could become widely available as part of season one of BF6 on Oct. 28, 2025. This does not seem likely, though, since EA has detailed season one's roadmap and BR was not a part of it. If this does not happen, it's more likely that BF6 BR will drop alongside season two sometime in early 2026. The mode is currently in testing as part of Battlefield Labs, so there's no real rush to launch the free-to-play mode until it's ready to go. "Testing this new mode and all of its features with the community is the true power of Battlefield Labs," EA said of BF6 BR on Sept. 10. "We are excited to hear about players’ experiences as they explore the ins and outs of this Battle Royale done the Battlefield way. We look forward to sharing more details after the testing is complete and we’ve reviewed the feedback from players." Stay tuned for an official announcement on when BF6 BR will launch. For now, it's currently being tested by players who have been invited for the process. Battlefield 6 battle royale details Image via EA Here are some details on what's currently being tested in BF6 BR, straight from EA: Map: Battlefield is no stranger to epic maps, and this all-new map has been built for the Battle Royale experience. It features a diverse array of tactical Points of Interest, each with distinct layouts and themes that offer unique gameplay opportunities. Vehicles: Players can find common transport vehicles around the map and even unlock powerful armored vehicles to turn the tide of battle. The intent is to offer more ways for players to traverse the map early on in a match and to create interesting combined arms action in the process. Tactical Destruction: Destruction will be everywhere in this mode. From creating pathways through walls to toppling buildings, we look forward to seeing players’ ingenuity with destruction and how they use it to defeat their opponents. Squadplay: For this test, each match will feature 100 players, organized into 25 four player squads, fighting to be the last one standing. Communicating with your squad through pings, text, or VOIP aims to boost the experience and enhance their tactical options. Second chances: Between the Support class revives and Mobile Redeploy options, there are multiple tools to keep your squad in the fight. BF6 BR will also have "the deadliest ring" in the genre, instantly killing players that it comes into contact with, so you'd better haul ass. "We set out to bring the most dangerous ring in gaming to Battle Royale that instantly kills players upon contact," BF6 devs explained. "With urgent warnings as the fire approaches, soldiers will be pushed into more intense firefights as the game space continues to shrink. There’s no jumping in and out of it, no using it for cover, no walking through it - if you get caught in it, you are done. We’re excited to see how the ring affects the pace of the game and how it creates spontaneous showdowns." Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post When does Battlefield 6 battle royale come out? Release date information and countdown appeared first on Destructoid.
Battlefield 6 error code 1:8600, explained
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- battlefield 6
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Battlefield 6 is finally here, and was very much worth the wait. It's probably the best BF experience in the last decade, superseding 2042 by a wide margin, both in quality and popularity.
But, like any game, it can and will suffer issues following its initial launch. One such issue is the mysterious 1:8600 error code, which is plaguing some users and preventing them from getting into the game. So, here's everything you need to know about it, including a potential fix.
What is error code 1:8600 in Battlefield 6? BF6 is out, but not without a hitch. Image via EAError code 1:8600 appears to pop up for players trying to load the game before even the main menu appears. It most commonly appears during authentication, which the game has to do to verify you're running a legit and purchased copy of the game, as well as that your PC isn't running potentially malicious software.
The authentication process is directly tied to your account, which seems to be the most common cause of this error code. Battlefield 6 is most likely failing to authenticate your account, log you into EA's app underneath, or has given you a shadowban for whatever reason.
Fixing the issue can usually be done by enabling in-game overlay, making sure you're logged into the EA app and with the proper account, or contacting EA support to ensure you're not banned.
Connection issues, too, can prevent EA from connecting to the relevant authentication services. Go to your Firewall and see if EA or Battlefield 6 isn't blocked within, as that could prevent the authentication process from going through. If your internet is breaking up during this process, that, too, can mess things up and lead the system to fail to authenticate you.
Some players have reported that external USB drives, such as Flash Drives or external HDDs, can cause the issue. The exact reason why this could be is unclear, though it could be due to Javelin anti-cheat mistakenly identifying your USB stick as potentially hazardous external hardware that could be used for nefarious in-game means.
EA staff suggests verifying game files on your relevant platform, ensuring a stable and strong internet connection (and, likely, a less restrictive NAT type, which you should ask your ISP about), closing background apps that could be conflicting with the game, and updating drivers.
Battlefield 6 also requires Secure Boot and TPM 2.0 to be enabled, as these security measures help prevent cheaters, and could be behind your failed authentications.
If all else fails, contact EA Support and explain your issue in detail; it could reveal potential problems with your account itself, with the system flagging you for whatever reason. The company is working on resolving the issue as well, since it can just be on its own end.
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Battlefield 6 is finally here, and was very much worth the wait. It's probably the best BF experience in the last decade, superseding 2042 by a wide margin, both in quality and popularity. But, like any game, it can and will suffer issues following its initial launch. One such issue is the mysterious 1:8600 error code, which is plaguing some users and preventing them from getting into the game. So, here's everything you need to know about it, including a potential fix. What is error code 1:8600 in Battlefield 6? BF6 is out, but not without a hitch. Image via EA Error code 1:8600 appears to pop up for players trying to load the game before even the main menu appears. It most commonly appears during authentication, which the game has to do to verify you're running a legit and purchased copy of the game, as well as that your PC isn't running potentially malicious software. The authentication process is directly tied to your account, which seems to be the most common cause of this error code. Battlefield 6 is most likely failing to authenticate your account, log you into EA's app underneath, or has given you a shadowban for whatever reason. Fixing the issue can usually be done by enabling in-game overlay, making sure you're logged into the EA app and with the proper account, or contacting EA support to ensure you're not banned. Connection issues, too, can prevent EA from connecting to the relevant authentication services. Go to your Firewall and see if EA or Battlefield 6 isn't blocked within, as that could prevent the authentication process from going through. If your internet is breaking up during this process, that, too, can mess things up and lead the system to fail to authenticate you. Some players have reported that external USB drives, such as Flash Drives or external HDDs, can cause the issue. The exact reason why this could be is unclear, though it could be due to Javelin anti-cheat mistakenly identifying your USB stick as potentially hazardous external hardware that could be used for nefarious in-game means. EA staff suggests verifying game files on your relevant platform, ensuring a stable and strong internet connection (and, likely, a less restrictive NAT type, which you should ask your ISP about), closing background apps that could be conflicting with the game, and updating drivers. Battlefield 6 also requires Secure Boot and TPM 2.0 to be enabled, as these security measures help prevent cheaters, and could be behind your failed authentications. If all else fails, contact EA Support and explain your issue in detail; it could reveal potential problems with your account itself, with the system flagging you for whatever reason. The company is working on resolving the issue as well, since it can just be on its own end. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Battlefield 6 error code 1:8600, explained appeared first on Destructoid.
FC 26 Arda Guler Ratings Reload SBC tasks and solutions
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- EA FC 26
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The Arda Guler Ratings Reload SBC is now live in FC 26, and you can complete the challenge to unlock a special card for the Real Madrid wonderkid.
Guler becomes the first Ratings Reload card to have been released as part of an SBC. The 86-rated card can be obtained by completing three tasks, and this guide will help you with the cheapest solutions.
Table of contents FC 26 Arda Guler Ratings Reload SBC tasksHere are the requirements of all three tasks. The requirements are relatively simple, and solving them should be straightforward.
Real Madrid
- Min. 1 Players from: Real Madrid
- Min. Team Rating: 83
LaLiga
- Min. 1 Players from: LALIGA EA SPORTS
- Min. 1 Players: Team of the Week
- Min. Team Rating: 84
Top Form
- Min. Team Rating: 85
Here are the solutions for completing all three tasks of the SBC.
Real Madrid
- Turner 82
- Athenea 83
- Hjulmand 83
- Koch 82
- Stiller 83
- Brahim 82
- Mancini 83
- Dali 83
- McGinn 81
- Ake 83
- Mahrez 84
LaLiga
- Vivian 84
- Any 82-rated TOTW item
- Gwinn 84
- Fernandez 84
- Greenwood 84
- Lawrence 84
- Ruben Neves 84
- Locatelli 84
- Maddison 84
- Joaoa Cancelo 84
- de Vrij 84
Top Form
- Viggosdottir 84
- Cuthbert 85
- Hjulmand 83
- Mateo 85
- Walsh 85
- Dumfries 84
- Watkins 84
- Sorloth 84
- Joao Cancelo 84
- Acerbi 84
- Lewandowski 88
The 86-rated CAM item can play in three different positions and has four roles. It has decent playstyles, including Finesse Shot, Incisive Pass, and Technical. The stats are pretty decent, and he seems like the perfect CAM to add to your lineup. The SBC will cost you around 65,000 coins worth of fodder if you're aiming to complete it from the market.
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The post FC 26 Arda Guler Ratings Reload SBC tasks and solutions appeared first on Destructoid.
The Arda Guler Ratings Reload SBC is now live in FC 26, and you can complete the challenge to unlock a special card for the Real Madrid wonderkid. Guler becomes the first Ratings Reload card to have been released as part of an SBC. The 86-rated card can be obtained by completing three tasks, and this guide will help you with the cheapest solutions. Table of contents FC 26 Arda Guler Ratings Reload SBC tasks FC 26 Arda Guler Ratings Reload SBC solutions FC 26 Arda Guler Ratings Reload SBC tasks Here are the requirements of all three tasks. The requirements are relatively simple, and solving them should be straightforward. Real Madrid Min. 1 Players from: Real Madrid Min. Team Rating: 83 LaLiga Min. 1 Players from: LALIGA EA SPORTS Min. 1 Players: Team of the Week Min. Team Rating: 84 Top Form Min. Team Rating: 85 FC 26 Arda Guler Ratings Reload SBC solutions Here are the solutions for completing all three tasks of the SBC. Real Madrid Turner 82 Athenea 83 Hjulmand 83 Koch 82 Stiller 83 Brahim 82 Mancini 83 Dali 83 McGinn 81 Ake 83 Mahrez 84 LaLiga Vivian 84 Any 82-rated TOTW item Gwinn 84 Fernandez 84 Greenwood 84 Lawrence 84 Ruben Neves 84 Locatelli 84 Maddison 84 Joaoa Cancelo 84 de Vrij 84 Top Form Viggosdottir 84 Cuthbert 85 Hjulmand 83 Mateo 85 Walsh 85 Dumfries 84 Watkins 84 Sorloth 84 Joao Cancelo 84 Acerbi 84 Lewandowski 88 The 86-rated CAM item can play in three different positions and has four roles. It has decent playstyles, including Finesse Shot, Incisive Pass, and Technical. The stats are pretty decent, and he seems like the perfect CAM to add to your lineup. The SBC will cost you around 65,000 coins worth of fodder if you're aiming to complete it from the market. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post FC 26 Arda Guler Ratings Reload SBC tasks and solutions appeared first on Destructoid.
Best players to use for FC 26 Backline Glow evolution
- Guides
- EA FC 26
- Sports
The Backline Glow evolution is an amazing piece of content for all FC 26 players who are looking to improve their defense in Ultimate Team.
For just 10,000 coins, you can improve a CB of your choice and boost it with various upgrades. The list of upgrades includes stat boosts, playstyles, and roles. This guide will help you figure out the best choices for the upgrades.
Table of contents- FC 26 Backline Glow evolution requirements
- FC 26 Backline Glow evolution upgrades
- Best players to use in Backline Glow evolution
Here are the requirements of the Backline Glow evolution in FC 26.
- Overall: Max 80
- Pace: Max 84
- PlayStyle: Max 5
- Not Rarity: World Tour Silver Stars
- Position: CB
The evolution has four levels of upgrades, and there are certain conditions to fulfil.
Level 1 upgrades
- Overall: +7|84
- Passing: +5|74
- Defending: +8|84
- Acceleration: +10|80
- Sprint Speed: +10|80
- Roles: Defender+
Level 2 upgrades
- Aggression: +10|81
- Agility: +5|70
- Balance: +5|75
- Reactions: +10|77
- PlayStyles: Jockey|5
Level 3 upgrades
- Aggression: +5|81
- Jumping: +15|80
- Stamina: +15|80
- Strength: +15|81
- Composure: +15|77
- Weak Foot: +1|3
Level 4 upgrades
- Defending: +7|84
- Agility: +5|70
- Balance: +5|75
- Reactions: +5|77
- PlayStyles: Block|5
Level 1 upgrade requirements
- Play 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 2 upgrade requirements
- Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 3 upgrade requirements
- Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 4 upgrade requirements
- Win 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Here are some of my best recommendations for this evolution.
- Calvin Bassey
- Lukas Klostermann
- Emmanuel Agbadou
- Jordan Torunarigha
- Illia Zabarnyi
- Hiroki Ito
- Frank Kessie
- Noussair Mazraoui
- Mario Hermoso
- Luke Shaw
- Lewi Colwill
While the upgrades are decent, you can include these cards in future evolutions to create a chain and upgrade their stats further.
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The post Best players to use for FC 26 Backline Glow evolution appeared first on Destructoid.
The Backline Glow evolution is an amazing piece of content for all FC 26 players who are looking to improve their defense in Ultimate Team. For just 10,000 coins, you can improve a CB of your choice and boost it with various upgrades. The list of upgrades includes stat boosts, playstyles, and roles. This guide will help you figure out the best choices for the upgrades. Table of contents FC 26 Backline Glow evolution requirements FC 26 Backline Glow evolution upgrades Best players to use in Backline Glow evolution FC 26 Backline Glow evolution requirements Here are the requirements of the Backline Glow evolution in FC 26. Overall: Max 80 Pace: Max 84 PlayStyle: Max 5 Not Rarity: World Tour Silver Stars Position: CB FC 26 Backline Glow evolution upgrades The evolution has four levels of upgrades, and there are certain conditions to fulfil. Level 1 upgrades Overall: +7|84 Passing: +5|74 Defending: +8|84 Acceleration: +10|80 Sprint Speed: +10|80 Roles: Defender+ Level 2 upgrades Aggression: +10|81 Agility: +5|70 Balance: +5|75 Reactions: +10|77 PlayStyles: Jockey|5 Level 3 upgrades Aggression: +5|81 Jumping: +15|80 Stamina: +15|80 Strength: +15|81 Composure: +15|77 Weak Foot: +1|3 Level 4 upgrades Defending: +7|84 Agility: +5|70 Balance: +5|75 Reactions: +5|77 PlayStyles: Block|5 Level 1 upgrade requirements Play 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 2 upgrade requirements Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 3 upgrade requirements Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 4 upgrade requirements Win 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Best players to use in Backline Glow evolution Here are some of my best recommendations for this evolution. Calvin Bassey Lukas Klostermann Emmanuel Agbadou Jordan Torunarigha Illia Zabarnyi Hiroki Ito Frank Kessie Noussair Mazraoui Mario Hermoso Luke Shaw Lewi Colwill While the upgrades are decent, you can include these cards in future evolutions to create a chain and upgrade their stats further. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Best players to use for FC 26 Backline Glow evolution appeared first on Destructoid.
How to fix Battlefield 6 crashes and not launching error
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- battlefield 6
Battlefield 6 is off to a flying start, but many players (myself included) have ended up getting unforeseen crashes. In some situations, players have also reported being unable to launch.
These are two fundamentally different problems. The issue of Battlefield 6 not launching stems from specific issues in the background, while the crashes appear to be completely random. Here's how you can try to address the problems before Battlefield Studios sends out a post-launch patch to resolve the situation.
How to fix the Battlefield 6 not launching errorThe Battlefield 6 not launching error is a major problem that you can encounter if you don't have Secure Boot enabled. This is a result of the game's anti-cheat system, which requires you to have Secure Boot enabled. Given the tricky nature of the problem, I won't advise you on whether you should enable it or not. The process also requires you to go to your BIOS settings and make the change, which is a different rabbit hole altogether.
https://twitter.com/BattlefieldComm/status/1976679780264153186If you have third-party mounting software like Daemon Tools, Battlefield 6 might either not launch at all, or you'll end up getting crashes. This is a minor issue that might get fixed later with a future patch. However, having Secure Boot enabled is a must if you want the game to be functional on your PC.
How to fix Battlefield 6 crashesThe crashes appear to be completely random in nature, so here are a few tips and tricks to try out.
- I have encountered three crashes as of writing on Oct. 10, and all three happened during the Campaign. I will stick to playing online in the meantime if you have also endured the same fate.
- Reduce the graphical load on your system by opting for the best settings that are suitable for your hardware.
- If you have downloaded Battlefield 6 on Steam, check the integrity of your downloaded file.
If none of these steps work, the only alternative is to reinstall Battlefield 6 from scratch. Ultimately, EA is aware of the current situation, and permanent fixes are expected.
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The post How to fix Battlefield 6 crashes and not launching error appeared first on Destructoid.
Battlefield 6 is off to a flying start, but many players (myself included) have ended up getting unforeseen crashes. In some situations, players have also reported being unable to launch. These are two fundamentally different problems. The issue of Battlefield 6 not launching stems from specific issues in the background, while the crashes appear to be completely random. Here's how you can try to address the problems before Battlefield Studios sends out a post-launch patch to resolve the situation. How to fix the Battlefield 6 not launching error The Battlefield 6 not launching error is a major problem that you can encounter if you don't have Secure Boot enabled. This is a result of the game's anti-cheat system, which requires you to have Secure Boot enabled. Given the tricky nature of the problem, I won't advise you on whether you should enable it or not. The process also requires you to go to your BIOS settings and make the change, which is a different rabbit hole altogether. https://twitter.com/BattlefieldComm/status/1976679780264153186 If you have third-party mounting software like Daemon Tools, Battlefield 6 might either not launch at all, or you'll end up getting crashes. This is a minor issue that might get fixed later with a future patch. However, having Secure Boot enabled is a must if you want the game to be functional on your PC. How to fix Battlefield 6 crashes The crashes appear to be completely random in nature, so here are a few tips and tricks to try out. I have encountered three crashes as of writing on Oct. 10, and all three happened during the Campaign. I will stick to playing online in the meantime if you have also endured the same fate. Reduce the graphical load on your system by opting for the best settings that are suitable for your hardware. If you have downloaded Battlefield 6 on Steam, check the integrity of your downloaded file. If none of these steps work, the only alternative is to reinstall Battlefield 6 from scratch. Ultimately, EA is aware of the current situation, and permanent fixes are expected. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to fix Battlefield 6 crashes and not launching error appeared first on Destructoid.
All characters in Absolum and how to get them
- Guides
- Absolum
Absolum has four different characters available for the players, and you can unlock them all to enjoy more options.
While the game offers you two picks by default, you can expand your roster pretty soon. The actual time taken will differ depending on how well you're doing on your run and the speed of your progression. This guide will provide you with all the required information about the full roster, before discussing who is the best character.
How to unlock all characters in AbsolumThe table below has all the information you need to know to unlock all four characters in Absolum.
Character How to Unlock Karl Available by default Galandra Available by default Cider Cider is the first of the two unlockable characters in Absolum. You'll find Gazorg in an encounter, and then take him down. Gazorg isn't the most demanding boss you'll come across; however, he can still dish out decent damage. Once you take care of Gazorg, visit the Goblin Village. There, you'll need to assist Cider in a battle, and she will then become available for selection. Brome Brome is the second of two characters to unlock in the game. You'll encounter him in Jaroba and then help him in a battle to add him to your roster. It's fair to say that Brome will likely take a long time for you reach him. Which is the best character in Absolum Screenshot by DestructoidAll four characters in Absolum have their unique playstyles, strengths, and weaknesses. You can clear the game with all of them. However, my favorite character is Galandra.
She's available from the start, and her kit is better than that of Karl. Galandra's playstyle is highly suitable for every style of player. It does just the right amount of damage without being overpowered. Once you upgrade some of your Rituals from Vikhana, Galandra will definitely be the easiest character to master to clear the game.
If you want to go for a ranged playstyle instead, go with Brome. His kit is pretty simple and fun to play for those who don't want to get too close to the enemies. And if things are too challenging, you can always change the difficulty from the settings.
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The post All characters in Absolum and how to get them appeared first on Destructoid.
Absolum has four different characters available for the players, and you can unlock them all to enjoy more options. While the game offers you two picks by default, you can expand your roster pretty soon. The actual time taken will differ depending on how well you're doing on your run and the speed of your progression. This guide will provide you with all the required information about the full roster, before discussing who is the best character. How to unlock all characters in Absolum The table below has all the information you need to know to unlock all four characters in Absolum. Character How to Unlock Karl Available by default Galandra Available by default Cider Cider is the first of the two unlockable characters in Absolum. You'll find Gazorg in an encounter, and then take him down. Gazorg isn't the most demanding boss you'll come across; however, he can still dish out decent damage. Once you take care of Gazorg, visit the Goblin Village. There, you'll need to assist Cider in a battle, and she will then become available for selection. Brome Brome is the second of two characters to unlock in the game. You'll encounter him in Jaroba and then help him in a battle to add him to your roster. It's fair to say that Brome will likely take a long time for you reach him. Which is the best character in Absolum Screenshot by Destructoid All four characters in Absolum have their unique playstyles, strengths, and weaknesses. You can clear the game with all of them. However, my favorite character is Galandra. She's available from the start, and her kit is better than that of Karl. Galandra's playstyle is highly suitable for every style of player. It does just the right amount of damage without being overpowered. Once you upgrade some of your Rituals from Vikhana, Galandra will definitely be the easiest character to master to clear the game. If you want to go for a ranged playstyle instead, go with Brome. His kit is pretty simple and fun to play for those who don't want to get too close to the enemies. And if things are too challenging, you can always change the difficulty from the settings. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All characters in Absolum and how to get them appeared first on Destructoid.
All Gibbi Point Butterflies and Moths in The Sims 4 Adventure Awaits and where to find them
- Guides
- guides
- The Sims
- The Sims 4
There are many unique collections you can work on in The Sims 4, but the Adventure Awaits Gibbi Point Butterflies and Moths one is an especially tricky collection to complete. There's a really cool display for this collection, though, so it's certainly worth tackling.
All Butterflies and Moths have precise spawn locations, and many also have some prerequisites you need to meet before they'll appear. You're not given a whole lot of information to work with, so finding them all on your own can be tough. Here are all Gibbi Point Butterflies and Moths, and where to find them in The Sims 4 Adventure Awaits.
Table of contents- How to complete the Gibbi Point Butterflies and Moths collection in The Sims 4
- How to get all Gibbi Point Butterflies and Moths in The Sims 4
To finish the Gibbi Point Butterflies and Moths collection, you must find and catch all 14 Butterflies and Moths around the world in the Adventure Awaits expansion pack. These special creatures can be placed in the Gibbi Point Butterfly and Moth Habitat item, which you can purchase from Buy Mode for 600 Simoleons.
It's a bit costly, but it's a really special item that's unlike anything other collections have, so it's certainly worth buying. If you need to earn some quick cash, consider tackling the Peculiar Plumbird's missions, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit.
How to get all Gibbi Point Butterflies and Moths in The Sims 4There are 10 Butterflies and four Moths you can find around Gibbi Point. Butterflies can only be caught during the day, while Moths can only be captured at night. Some of these critters also have a few other conditions that must be met before they'll appear, so here's a full breakdown of how to find each one.
Image Name Location Explanation Jelly Butterfly By Jellyfish The Jelly Butterfly spawns when you place a Jellyfish in the world, so you can technically summon them anywhere. It's generally easiest to visit the Electric Lagoon in Crystal Valley, catch a Jellyfish by fishing there, and place it in the world. Banded King Shoemaker Butterfly Wanderwood Wilds Found by the wooden bridge close to the Chavez-Ralston house. Jorjan Birdwing Butterfly Crystal Valley Attend the Sunrise, Sunset festival in Crystal Valley. It takes place every weekend from 1pm to 8pm. You can find them fluttering around near the red flowers in white boxes close to the pink and white candy stall. Owl Butterfly Wanderwood Wilds Found by the blue water balloon bucket close to the Old Firewatch Tower. Red Admiral Butterfly Wanderwood Wilds Appears near the Hothead Rock Geyser after completing Toshie's Melody of the Geyser quest. Once you've accepted this quest, work through the steps until you're tasked with visiting a boulder. You can find the boulder close to the geyser. When you're by it, select the "Investigate Boulder" option followed by "Smack Boulder!" A massive fire will burst out of the geyser when you perform this action, and a cluster of Red Admiral Butterflies will spawn on the deck with the benches facing the geyser. Richmond Birdwing Butterfly Wanderwood Wilds Right by the Butterfly Topiary between Camp Gibbi Gibbi and the playground. Magical Origami Butterfly N/A This must be the last Butterfly you get, and it doesn't have a specific spawn location. After catching all other Butterflies and Moths, you can craft this one. You need at least level two of the Papercraft skill to make it. Cordelian Butterfly Jellyfish Junction Near the eastern edge of the Jellyfish Junction shoreline, close to a bathroom hut, a shed packed with hay, and two white lounge chairs with a blue table between them. Dina Yellow Butterfly Crystal Valley Can be found fluttering around some colorful flowers and bushes slightly east of the town square, where the Fearful Fish lounge is located. This small cluster of bushes is situated right by the east edge of the plaza and is close to the road. They can also be found floating near the edge of the water near the north end of the path that runs by the Butterfly Topiary, close to the Peculiar Plumbird's nest. Glasswing Butterfly Wanderwood Wilds Found between the trees right by the massive waterfall in the Wanderwood Wilds region. Grim's-head Hawkmoth Jellyfish Junction Attend the Glow and Flow Festival during a New Moon to find this Moth along the shores at Jellyfish Junction. Cryptid Moth Crystal Valley Complete all of the Peculiar Plumbird's quests, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit. Then visit the nest area at night to find some Cryptid Moths flying around nearby. Sphinx Moth Wanderwood Wilds Attend the 'Round the Fire Festival in the Wanderwood Wilds region. This festival takes place from 7pm to 2am during the weekend. You can find Sphinx Moths flying around close to the fire pit. Goliath Silk Moth Jellyfish Junction Found in the Plaza area of Jellyfish Junction, slightly left of the Jellyfish Junction town model and around the fountain. There are some clusters of them close to the massive bird statue in the small playground area just north of this, too. They also sometimes pop up over in Crystal Valley near the lampposts, but not as frequently.Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!
The post All Gibbi Point Butterflies and Moths in The Sims 4 Adventure Awaits and where to find them appeared first on Destructoid.
There are many unique collections you can work on in The Sims 4, but the Adventure Awaits Gibbi Point Butterflies and Moths one is an especially tricky collection to complete. There's a really cool display for this collection, though, so it's certainly worth tackling. All Butterflies and Moths have precise spawn locations, and many also have some prerequisites you need to meet before they'll appear. You're not given a whole lot of information to work with, so finding them all on your own can be tough. Here are all Gibbi Point Butterflies and Moths, and where to find them in The Sims 4 Adventure Awaits. Table of contents How to complete the Gibbi Point Butterflies and Moths collection in The Sims 4 How to get all Gibbi Point Butterflies and Moths in The Sims 4 How to complete the Gibbi Point Butterflies and Moths collection in The Sims 4 Screenshot by Destructoid To finish the Gibbi Point Butterflies and Moths collection, you must find and catch all 14 Butterflies and Moths around the world in the Adventure Awaits expansion pack. These special creatures can be placed in the Gibbi Point Butterfly and Moth Habitat item, which you can purchase from Buy Mode for 600 Simoleons. It's a bit costly, but it's a really special item that's unlike anything other collections have, so it's certainly worth buying. If you need to earn some quick cash, consider tackling the Peculiar Plumbird's missions, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit. How to get all Gibbi Point Butterflies and Moths in The Sims 4 There are 10 Butterflies and four Moths you can find around Gibbi Point. Butterflies can only be caught during the day, while Moths can only be captured at night. Some of these critters also have a few other conditions that must be met before they'll appear, so here's a full breakdown of how to find each one. Image Name Location Explanation Jelly Butterfly By Jellyfish The Jelly Butterfly spawns when you place a Jellyfish in the world, so you can technically summon them anywhere. It's generally easiest to visit the Electric Lagoon in Crystal Valley, catch a Jellyfish by fishing there, and place it in the world. Banded King Shoemaker Butterfly Wanderwood Wilds Found by the wooden bridge close to the Chavez-Ralston house. Jorjan Birdwing Butterfly Crystal Valley Attend the Sunrise, Sunset festival in Crystal Valley. It takes place every weekend from 1pm to 8pm. You can find them fluttering around near the red flowers in white boxes close to the pink and white candy stall. Owl Butterfly Wanderwood Wilds Found by the blue water balloon bucket close to the Old Firewatch Tower. Red Admiral Butterfly Wanderwood Wilds Appears near the Hothead Rock Geyser after completing Toshie's Melody of the Geyser quest. Once you've accepted this quest, work through the steps until you're tasked with visiting a boulder. You can find the boulder close to the geyser. When you're by it, select the "Investigate Boulder" option followed by "Smack Boulder!" A massive fire will burst out of the geyser when you perform this action, and a cluster of Red Admiral Butterflies will spawn on the deck with the benches facing the geyser. Richmond Birdwing Butterfly Wanderwood Wilds Right by the Butterfly Topiary between Camp Gibbi Gibbi and the playground. Magical Origami Butterfly N/A This must be the last Butterfly you get, and it doesn't have a specific spawn location. After catching all other Butterflies and Moths, you can craft this one. You need at least level two of the Papercraft skill to make it. Cordelian Butterfly Jellyfish Junction Near the eastern edge of the Jellyfish Junction shoreline, close to a bathroom hut, a shed packed with hay, and two white lounge chairs with a blue table between them. Dina Yellow Butterfly Crystal Valley Can be found fluttering around some colorful flowers and bushes slightly east of the town square, where the Fearful Fish lounge is located. This small cluster of bushes is situated right by the east edge of the plaza and is close to the road. They can also be found floating near the edge of the water near the north end of the path that runs by the Butterfly Topiary, close to the Peculiar Plumbird's nest. Glasswing Butterfly Wanderwood Wilds Found between the trees right by the massive waterfall in the Wanderwood Wilds region. Grim's-head Hawkmoth Jellyfish Junction Attend the Glow and Flow Festival during a New Moon to find this Moth along the shores at Jellyfish Junction. Cryptid Moth Crystal Valley Complete all of the Peculiar Plumbird's quests, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit. Then visit the nest area at night to find some Cryptid Moths flying around nearby. Sphinx Moth Wanderwood Wilds Attend the 'Round the Fire Festival in the Wanderwood Wilds region. This festival takes place from 7pm to 2am during the weekend. You can find Sphinx Moths flying around close to the fire pit. Goliath Silk Moth Jellyfish Junction Found in the Plaza area of Jellyfish Junction, slightly left of the Jellyfish Junction town model and around the fountain. There are some clusters of them close to the massive bird statue in the small playground area just north of this, too. They also sometimes pop up over in Crystal Valley near the lampposts, but not as frequently. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Gibbi Point Butterflies and Moths in The Sims 4 Adventure Awaits and where to find them appeared first on Destructoid.
Are Battlefield 6 servers down? How to check server status and more
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- battlefield 6
Battlefield 6 is now live on PC and consoles, but the servers seem to be in a bit of a pickle.
If you have been trying to get into the game on opening day, chances are that you're sitting in front of the screen with a long queue in front of you. While Battlefield 6 has a single-player campaign on offer, connecting to the servers is a must if you want to participate in any mode.
This guide will help you stay updated about the current server status and situation.
Table of contents Are Battlefield 6 servers down at launch?As of Oct. 10, Battlefield 6 servers all around the globe are working as intended. The servers went live and global at 8am PT/10am CT, and you can join in to enjoy one of the many available modes.
As I have mentioned above, chances are high that you're finding yourself behind a long queue when trying to get into Battlefield 6. This is absolutely routine, and there's no need to worry. EA had already informed us that a login queue would be placed at launch to ensure that the servers don't crash. While you're waiting for your turn, it ensures that the servers don't end up getting overloaded due to unexpected traffic.
https://twitter.com/BattlefieldComm/status/1976668505253515758Just wait for the queue to get over, and you'll be able to log in and start a match.
How to check Battlefield 6 server statusWhile the servers are working on launch day, they could go down in the future. The best way to check server status is to follow the official X handle for the game's status updates. If there are any server maintenance plans, they will post in advance.
Otherwise, you can always depend on third-party sites like Downdetector to find out if the servers are operational. If you have a plethora of red dots on your screen, it means that the servers are down. When the servers go down, the only option is to wait patiently.
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The post Are Battlefield 6 servers down? How to check server status and more appeared first on Destructoid.
Battlefield 6 is now live on PC and consoles, but the servers seem to be in a bit of a pickle. If you have been trying to get into the game on opening day, chances are that you're sitting in front of the screen with a long queue in front of you. While Battlefield 6 has a single-player campaign on offer, connecting to the servers is a must if you want to participate in any mode. This guide will help you stay updated about the current server status and situation. Table of contents Are Battlefield 6 servers down at launch? How to check Battlefield 6 server status Are Battlefield 6 servers down at launch? As of Oct. 10, Battlefield 6 servers all around the globe are working as intended. The servers went live and global at 8am PT/10am CT, and you can join in to enjoy one of the many available modes. As I have mentioned above, chances are high that you're finding yourself behind a long queue when trying to get into Battlefield 6. This is absolutely routine, and there's no need to worry. EA had already informed us that a login queue would be placed at launch to ensure that the servers don't crash. While you're waiting for your turn, it ensures that the servers don't end up getting overloaded due to unexpected traffic. https://twitter.com/BattlefieldComm/status/1976668505253515758 Just wait for the queue to get over, and you'll be able to log in and start a match. How to check Battlefield 6 server status While the servers are working on launch day, they could go down in the future. The best way to check server status is to follow the official X handle for the game's status updates. If there are any server maintenance plans, they will post in advance. Otherwise, you can always depend on third-party sites like Downdetector to find out if the servers are operational. If you have a plethora of red dots on your screen, it means that the servers are down. When the servers go down, the only option is to wait patiently. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Are Battlefield 6 servers down? How to check server status and more appeared first on Destructoid.
How to partner with Marvel Knights members to land 10 KOs as Daredevil in Marvel Rivals
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- Daredevil
- guides
- Marvel
- Marvel Rivals
Marvel Comics has no shortage of teams and groups that come together to fight against the evils of the world, and Marvel Rivals already has several of them represented.
X-Men, Avengers, and Spider-Verse heroes are just some of the existing groups already in the game. But in season 4.5, with the arrival of Daredevil, a new team has come to the forefront: Marvel Knights.
In the 1990s, Marvel Knights was a special run of comics that included several limited series, but also was a part of an ongoing series of comics, centered around a number of characters that are in the game. In season 4.5, a new achievement requires some Knights knowledge to progress.
Here's everything there is to know about the Marvel Rivals "The Defenders" achievement, including who counts as Marvel Knights.
Marvel Rivals 'The Defenders' achievement - Marvel Knights members Screenshot by DestructoidTo unlock "The Defenders" achievement in Marvel Rivals and land 10 KOs as Daredevil with other Marvel Knights members, you need to combine for a KO on enemy players with Black Widow, Blade, Cloak & Dagger, Moon Knight, or The Punisher.
This achievement should come pretty naturally if you play as Daredevil and earn eliminations while playing with any of the other above heroes, who are just some of the Marvel characters who could be considered Marvel Knights.
Just play any match in Marvel Rivals as Daredevil and team up with the other heroes to land eliminations on enemy players, meaning both of you need to deal damage to the player to eliminate them, and this achievement should pop pretty quickly.
Finishing this will unlock 10 achievement points on the rewards track.
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Marvel Comics has no shortage of teams and groups that come together to fight against the evils of the world, and Marvel Rivals already has several of them represented. X-Men, Avengers, and Spider-Verse heroes are just some of the existing groups already in the game. But in season 4.5, with the arrival of Daredevil, a new team has come to the forefront: Marvel Knights. In the 1990s, Marvel Knights was a special run of comics that included several limited series, but also was a part of an ongoing series of comics, centered around a number of characters that are in the game. In season 4.5, a new achievement requires some Knights knowledge to progress. Here's everything there is to know about the Marvel Rivals "The Defenders" achievement, including who counts as Marvel Knights. Marvel Rivals 'The Defenders' achievement - Marvel Knights members Screenshot by Destructoid To unlock "The Defenders" achievement in Marvel Rivals and land 10 KOs as Daredevil with other Marvel Knights members, you need to combine for a KO on enemy players with Black Widow, Blade, Cloak & Dagger, Moon Knight, or The Punisher. This achievement should come pretty naturally if you play as Daredevil and earn eliminations while playing with any of the other above heroes, who are just some of the Marvel characters who could be considered Marvel Knights. Just play any match in Marvel Rivals as Daredevil and team up with the other heroes to land eliminations on enemy players, meaning both of you need to deal damage to the player to eliminate them, and this achievement should pop pretty quickly. Finishing this will unlock 10 achievement points on the rewards track. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to partner with Marvel Knights members to land 10 KOs as Daredevil in Marvel Rivals appeared first on Destructoid.
Best Battlefield 6 graphics setting for performance, less lag and max FPS
- Guides
- battlefield 6
Battlefield 6 is now out worldwide on PC and consoles, and you can tweak the graphics settings to get the best performance.
Being a competitive shooter, it's essential to ensure there are no sudden lag spikes or frame drops. If you have a consistent FPS at all times, the visual performance will be smoother, offering you a key edge over your opponents.
This guide will help you get the most out of your hardware as long as it meets the requirements to run Battlefield 6.
Table of contents Best tips and tricks for smooth graphics in Battlefield 6There are some basic steps that you'll need to get right before jumping into a game in Battlefield 6.
- Ensure your graphics drivers are up to date. Whether you're using an Nvidia card or one from AMD, check whether there's an available update. Having updated graphic drivers will be key to getting the best visual performance.
- I will recommend turning off Vsync unless your hardware is pretty strong and comfortably clears the recommended requirements. You'll be losing very little by turning it off, while putting less stress on your system.
- Until we get a few patches rolling out, it's better to cap the FPS. If your hardware is close to the minimum requirements, set it to 60 FPS. Otherwise, you can crank it up to 90 FPS. While you could potentially lose on more frames, having a cap will stabilize the number of frames you're hitting every moment.
Let's look at what I am using on my system to get the best visual performance.
Best graphic settings in Battlefield 6My current setup has the following specifications: AMD Ryzen 5600G, NVIDIA RTX 3060 12 GB, and 16 GB of DDR5 RAM.
Screenshot by Destructoid- Performance Preset: Custom
- Graphics Quality: Medium
- Texture Quality: Medium
- Texture Filtering: Medium
- MEsh Quality: Medium
- Terrain Quality: Medium
- Undergrowth Quality: Low
- Effects Quality: Low
- Volumetric Quality: Low
- Lighting Quality: High
- Local Light and Shadow Quality: Low
- Sun Shadow Quality: Medium
- Shadow Filtering: PFC
- Reflection Quality: Medium
- Screen Space Reflections: Low
- Post Process Quality: Low
- Fixed Resolution Scale: 100
- Frame Rate Limiter: On
- Frame Rate Limit: 90
- Dynamic Resolution Scale: Off
- Nvidia Reflec: Enabled+ Boost
- Anti-Aliasing: Off
- Upscaling Technique: Off
- Future Frame Rendering: Off
- Resolution: Native
- Vsync: Off
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The post Best Battlefield 6 graphics setting for performance, less lag and max FPS appeared first on Destructoid.
Battlefield 6 is now out worldwide on PC and consoles, and you can tweak the graphics settings to get the best performance. Being a competitive shooter, it's essential to ensure there are no sudden lag spikes or frame drops. If you have a consistent FPS at all times, the visual performance will be smoother, offering you a key edge over your opponents. This guide will help you get the most out of your hardware as long as it meets the requirements to run Battlefield 6. Table of contents Best tips and tricks for smooth graphics in Battlefield 6 Best graphic settings in Battlefield 6 Best tips and tricks for smooth graphics in Battlefield 6 There are some basic steps that you'll need to get right before jumping into a game in Battlefield 6. Ensure your graphics drivers are up to date. Whether you're using an Nvidia card or one from AMD, check whether there's an available update. Having updated graphic drivers will be key to getting the best visual performance. I will recommend turning off Vsync unless your hardware is pretty strong and comfortably clears the recommended requirements. You'll be losing very little by turning it off, while putting less stress on your system. Until we get a few patches rolling out, it's better to cap the FPS. If your hardware is close to the minimum requirements, set it to 60 FPS. Otherwise, you can crank it up to 90 FPS. While you could potentially lose on more frames, having a cap will stabilize the number of frames you're hitting every moment. Let's look at what I am using on my system to get the best visual performance. Best graphic settings in Battlefield 6 My current setup has the following specifications: AMD Ryzen 5600G, NVIDIA RTX 3060 12 GB, and 16 GB of DDR5 RAM. Screenshot by Destructoid Performance Preset: Custom Graphics Quality: Medium Texture Quality: Medium Texture Filtering: Medium MEsh Quality: Medium Terrain Quality: Medium Undergrowth Quality: Low Effects Quality: Low Volumetric Quality: Low Lighting Quality: High Local Light and Shadow Quality: Low Sun Shadow Quality: Medium Shadow Filtering: PFC Reflection Quality: Medium Screen Space Reflections: Low Post Process Quality: Low Fixed Resolution Scale: 100 Frame Rate Limiter: On Frame Rate Limit: 90 Dynamic Resolution Scale: Off Nvidia Reflec: Enabled+ Boost Anti-Aliasing: Off Upscaling Technique: Off Future Frame Rendering: Off Resolution: Native Vsync: Off Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Best Battlefield 6 graphics setting for performance, less lag and max FPS appeared first on Destructoid.
Battlefield 6 is finally live—and yes, its queue is as big as a country
- News
- battlefield 6
The day we've all been waiting for is finally here: Battlefield 6 is officially live. But despite EA saying the servers will be ready for the incoming traffic, players are clogging up the queue so bad it's reaching numbers as high as my country's total population.
As of this article, I am sitting in a queue at position 416,000, meaning there's half a million people ahead of me trying to get into the game. I don't even want to look behind myself at the line that is just forming, given how this queue size is already almost equal to my home country's population of some 625,000. Battlefield 6 is by far EA's biggest release in these last few years, with this summer's open beta indicating we'd be in for a true storm once the launch day comes.
It's almost as much as Iceland! Screenshot by DestructoidAnd the launch day has come, with BF6 now officially live across the world. Though the server queue is massive, performance remains stable and steady, with respectable frames and pings. Finding a match is super easy, whether through official matchmaking or the server browser, and that should remain so for the foreseeable future. The server queue is also moving relatively quickly, so even if you do get stuck way behind, you shouldn't spend too long within it.
Hopefully, EA will also expand the server network in the coming days as the company adjusts to the infinite sea of players trying to get their hands on what could just be the best Battlefield in a decade.
In the meantime: stay frosty, soldiers, and we'll see you all at the front of the queue (after we're done compiling shaders for an extra five minutes, that is).
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The post Battlefield 6 is finally live—and yes, its queue is as big as a country appeared first on Destructoid.
The day we've all been waiting for is finally here: Battlefield 6 is officially live. But despite EA saying the servers will be ready for the incoming traffic, players are clogging up the queue so bad it's reaching numbers as high as my country's total population. As of this article, I am sitting in a queue at position 416,000, meaning there's half a million people ahead of me trying to get into the game. I don't even want to look behind myself at the line that is just forming, given how this queue size is already almost equal to my home country's population of some 625,000. Battlefield 6 is by far EA's biggest release in these last few years, with this summer's open beta indicating we'd be in for a true storm once the launch day comes. It's almost as much as Iceland! Screenshot by Destructoid And the launch day has come, with BF6 now officially live across the world. Though the server queue is massive, performance remains stable and steady, with respectable frames and pings. Finding a match is super easy, whether through official matchmaking or the server browser, and that should remain so for the foreseeable future. The server queue is also moving relatively quickly, so even if you do get stuck way behind, you shouldn't spend too long within it. Hopefully, EA will also expand the server network in the coming days as the company adjusts to the infinite sea of players trying to get their hands on what could just be the best Battlefield in a decade. In the meantime: stay frosty, soldiers, and we'll see you all at the front of the queue (after we're done compiling shaders for an extra five minutes, that is). Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Battlefield 6 is finally live—and yes, its queue is as big as a country appeared first on Destructoid.
Why is there a server queue for Battlefield 6? ‘Game servers full’ error
- Guides
- Battlefield
- battlefield 6
- guides
Game launches on Fridays are a beautiful thing. I remember growing up they were basically all on Tuesdays, which was not conducive to being productive throughout the week.
But with a hyped game like Battlefield 6, many players are taking sick days or paid time off to play it on its Friday launch day and extend the fun into their weekend to have several consecutive days of grinding out wins and frags with their squads.
But with a Friday launch comes even more players who want to play right when the game goes live. Because of this, EA has implemented a server queue. Here's what that means for you.
Battlefield 6 'game servers full' explained Screenshot by DestructoidOn the day of BF6's launch, many players are being placed into a queue to log in to the game in a list of well over 400,000 players for some gamers. EA and Battlefield Studios explained that this has been put in place as a safeguard and is due to large demand to play the game as soon as it's available.
"Battlefield 6 launches today at 15:00UTC and we anticipate many of you to login at the same time during this initial moment," BF Labs explained. "To help ensure a smooth and stable login experience for everyone, we’re adding a queue system during this and other peak moments. Thanks for your patience as we launch Battlefield 6."
Basically, this means you have to wait in line to get on the servers to play the game, whether you're on console or PC. This can obviously be a bit of a bummer, but the hope is that once you make it through the queue, you can play BF6 with no further issues.
Even after launch day, it's possible that server queues could pop up as a bottleneck to prevent the servers from crashing if there are too many players online, like "other peak moments" as described. It may also happen after updates when servers need downtime and come back online once deployed.
Screenshot via EAJust sit tight, grab an energy drink or a snack, and get ready for your queue to let you in the game as you impatiently watch that massive number slowly dwindle to zero.
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The post Why is there a server queue for Battlefield 6? ‘Game servers full’ error appeared first on Destructoid.
Game launches on Fridays are a beautiful thing. I remember growing up they were basically all on Tuesdays, which was not conducive to being productive throughout the week. But with a hyped game like Battlefield 6, many players are taking sick days or paid time off to play it on its Friday launch day and extend the fun into their weekend to have several consecutive days of grinding out wins and frags with their squads. But with a Friday launch comes even more players who want to play right when the game goes live. Because of this, EA has implemented a server queue. Here's what that means for you. Battlefield 6 'game servers full' explained Screenshot by Destructoid On the day of BF6's launch, many players are being placed into a queue to log in to the game in a list of well over 400,000 players for some gamers. EA and Battlefield Studios explained that this has been put in place as a safeguard and is due to large demand to play the game as soon as it's available. "Battlefield 6 launches today at 15:00UTC and we anticipate many of you to login at the same time during this initial moment," BF Labs explained. "To help ensure a smooth and stable login experience for everyone, we’re adding a queue system during this and other peak moments. Thanks for your patience as we launch Battlefield 6." Basically, this means you have to wait in line to get on the servers to play the game, whether you're on console or PC. This can obviously be a bit of a bummer, but the hope is that once you make it through the queue, you can play BF6 with no further issues. Even after launch day, it's possible that server queues could pop up as a bottleneck to prevent the servers from crashing if there are too many players online, like "other peak moments" as described. It may also happen after updates when servers need downtime and come back online once deployed. Screenshot via EA Just sit tight, grab an energy drink or a snack, and get ready for your queue to let you in the game as you impatiently watch that massive number slowly dwindle to zero. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Why is there a server queue for Battlefield 6? ‘Game servers full’ error appeared first on Destructoid.
Pokémon Z-A leaks suggest all Mega evolutions are returning except one glaring omission
- News
- Featured Well
- Pokemon
Today, a new batch of Pokémon Legends: Z-A leaks is coming from the game's 1.0.1 patch, which some players online claim to have their hands on. Among the most surprising reveals, Pokémon dataminer Kaphotics pointed out that Legends: Z-A could release without Mega Rayquaza.
Kaphotics pulled all Pokémon moves in the game files, and Rayquaza's signature attack, Dragon Ascent, is not on the list. This move has been exclusive to Rayquaza since it got its Mega form in Generation six, and the Legendary Pokémon has never been seen without Dragon Ascent in its move pool.
If accurate, this information all but confirms that Rayquaza and its Mega form will not be available when Legends: Z-A releases.
https://twitter.com/Kaphotics/status/1976488282520420725Other data backs up this claim. The form reversion table Kaphotics pulled from the Legends: Z-A files also suggests Mega Rayquaza is missing. This table shows Pokémon that have multiple forms that are reverted when they're moved to the box, like Castform's weather forms and Darmanitan's Zen Mode. Mega Evolutions count as a reversible form, so all Mega Pokémon revealed so far, such as Malamar, Hawlucha, and Victreebel, are on this list. Rayquaza isn't, so it shouldn't have extra forms aside from its base looks as of Z-A patch 1.0.1.
That doesn't mean Mega Rayquaza will never be in the game. Raichu is also absent from the form reversion list, but The Pokémon Company has confirmed Mega Raichu X and Y will come out with the Mega Dimensions DLC on February 28, 2026. So, it's reasonable to think that Mega Rayquaza could also become available with the DLC.
Take those leaks with a grain of salt. While Kaphotics is a reliable dataminer, all the information they've published is unconfirmed and subject to change until Pokémon Legends: Z-A comes out.
But I don't see The Pokémon Company giving up on Mega Rayquaza on Legends: Z-A, which is why I believe in the theory that it's coming in a future DLC. Rayquaza is one of the most liked legendaries in the series: it was the #8 overall Pokémon of the Year in 2020 and #1 from the Hoenn region. It's more likely that The Pokémon Company is delaying its launch to drive DLC sales than leaving it out of the game entirely.
The post Pokémon Z-A leaks suggest all Mega evolutions are returning except one glaring omission appeared first on Destructoid.
Today, a new batch of Pokémon Legends: Z-A leaks is coming from the game's 1.0.1 patch, which some players online claim to have their hands on. Among the most surprising reveals, Pokémon dataminer Kaphotics pointed out that Legends: Z-A could release without Mega Rayquaza. Kaphotics pulled all Pokémon moves in the game files, and Rayquaza's signature attack, Dragon Ascent, is not on the list. This move has been exclusive to Rayquaza since it got its Mega form in Generation six, and the Legendary Pokémon has never been seen without Dragon Ascent in its move pool. If accurate, this information all but confirms that Rayquaza and its Mega form will not be available when Legends: Z-A releases. https://twitter.com/Kaphotics/status/1976488282520420725 Other data backs up this claim. The form reversion table Kaphotics pulled from the Legends: Z-A files also suggests Mega Rayquaza is missing. This table shows Pokémon that have multiple forms that are reverted when they're moved to the box, like Castform's weather forms and Darmanitan's Zen Mode. Mega Evolutions count as a reversible form, so all Mega Pokémon revealed so far, such as Malamar, Hawlucha, and Victreebel, are on this list. Rayquaza isn't, so it shouldn't have extra forms aside from its base looks as of Z-A patch 1.0.1. That doesn't mean Mega Rayquaza will never be in the game. Raichu is also absent from the form reversion list, but The Pokémon Company has confirmed Mega Raichu X and Y will come out with the Mega Dimensions DLC on February 28, 2026. So, it's reasonable to think that Mega Rayquaza could also become available with the DLC. Take those leaks with a grain of salt. While Kaphotics is a reliable dataminer, all the information they've published is unconfirmed and subject to change until Pokémon Legends: Z-A comes out. But I don't see The Pokémon Company giving up on Mega Rayquaza on Legends: Z-A, which is why I believe in the theory that it's coming in a future DLC. Rayquaza is one of the most liked legendaries in the series: it was the #8 overall Pokémon of the Year in 2020 and #1 from the Hoenn region. It's more likely that The Pokémon Company is delaying its launch to drive DLC sales than leaving it out of the game entirely. The post Pokémon Z-A leaks suggest all Mega evolutions are returning except one glaring omission appeared first on Destructoid.
All Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley
- Guides
- Disney Dreamlight Valley
- guides
The Witchful Thinking Star Path has arrived with Disney Dreamlight Valley's Return to Beast's Castle update, and it features loads of festive fun to enjoy. This event is packed with duties you can tackle to claim exclusive rewards.
All the Star Path events are fairly large, which can make them a bit tricky to navigate. You can also only see a few missions at a time, making it tough to plan ahead as needed. If you want to ensure you're prepared to get the full event done, here are all the Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley.
Table of contents- All Witchful Thinking Star Path duties in Disney Dreamlight Valley
- All Witchful Thinking Star Path routine duties in Disney Dreamlight Valley
- All Witchful Thinking Star Path rewards in Disney Dreamlight Valley
In total, there are 74 duties to complete throughout the entire Witchful Thinking Star Path event. These missions involve tasks like mining, fishing, cooking, crafting, and much more, so there's plenty to get done around your village. Here's a breakdown of all the tasks you need to complete and how many Tokens you get for finishing each one.
Duty How to complete Quantity Reward Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Practice Mine-fulness. Mine rock spots. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 1 20 Get crafty! Craft items at any crafting station. 3 15 Whip up a one-star meal. Cook one-star meals. 5 20 Go fish! Catch fish. 5 15 Earn 5,000 Dreamlight. Earn Dreamlight. 5,000 20 Dig anywhere in the Valley. Dig using your Royal Shovel. 15 15 Pick the Fruit that put Snow White to sleep. Harvest Apples. 25 20 Mine precious Gems with a Royal Tool. Mine Gems. 10 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 1 20 Hang out with Goofy. Hang out with Goofy for 30 minutes. 30 30 Sell Gems. Sell any Gems. 5 15 Cook any two-star meal. Cook any two-star meal 10 20 Catch fish somewhere peaceful. Fish around the Peaceful Meadow biome. 10 15 Pet your animal Companion. Pet a Critter Companion. 5 15 Gain 15,000 Star Coins. Earn Star Coins. 15,000 15 Uproot Night Thorns. Clear away Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for Blue gems. Mine blue Gems, including Aquamarine, Pure Ice, Star Sapphire, Sapphire, and Blue Zircon. Shiny variants count too. 10 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Dig for pottery material. Dig up Clay. 20 15 Cook a fairly fancy dinner. Cook any four-star dinner. 10 20 Catch fish somewhere dazzling. Catch Fish around Dazzle Beach. 10 15 Sell Seaweed. Sell Seaweed at Goofy's Stall. 5 15 Complete Boutique Challenges. Complete one of Daisy's Boutique Challenges. 1 25 Mine for Red gems. Mine red Gems. This included Garnet, Spinel, and Ruby. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 5 20 Harvest different Fruits. Harvest any Fruit. 5 15 Pick blue Flowers. Forage for blue Flowers. 20 15 Cook a fairly fancy appetizer. Cook any four-star appetizers. 5 20 Fish somewhere valorous. Catch fish in the Forest of Valor biome. 10 15 Sell items. Sell any items at Goofy's Stall. 20 15 Earn 30,000 Star Coins. Earn Star Coins. 30,000 25 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 20 15 Mine for yellow Gems. Mine yellow Gems, including Citrine and Topaz. Shiny variants count too. 5 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 10 20 Sell Fruit. Sell any Fruit at Goofy's Stall. 15 15 Buy seeds from the Forgotten Lands. Buy any seeds from Goofy's Stall in the Forgotten Lands biome. 50 20 Cook a fairly fancy dessert. Cook any four-star dessert. 3 20 Fish somewhere trustworthy. Fish in the Glade of Trust. 10 15 Earn 7,500 Dreamlight. Earn Dreamlight. 7,500 20 Harvest something white and fluffy. Harvest 15 Cotton. 15 15 Mine for green gems. Mine green Gems. This includes Emerald, Peridot, and Jade. Shiny variants count too. 5 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 15 20 Craft a potion you can really "dig." Craft one Miracle Shovel Varnish or Even More Miraculous Shovel Varnish. 1 25 Hang out with Donald Duck. Spend 30 minutes hanging out with Donald. 30 15 Take a picture of Scrooge McDuck's shop. Take one picture of Scrooge McDuck's shop. 1 15 Open up fresh Memories. Find and open Memory Shards. 10 20 Fish somewhere that's always sunlit. Fish in the Sunlit Plateau biome. 10 15 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 15 15 Mine for purple Gems. Mine purple Gems, including Amethyst and Alexandrite. Shiny variants count too. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 20 20 Earn 10,000 Dreamlight. Acquire 10,000 Dreamlight. 10,000 20 Have a daily discussion with Lumiere. Have one daily discussion with Lumiere. 1 15 Cook a perfect appetizer. Cook any five-star Appetizer. 3 20 Fish somewhere frosty. Catch Fish in the Frosted Heights biome. 10 10 Hang out with Lumiere. Spend time with Lumiere. 30 30 Dig up a root vegetable with many eyes. Harvest Potatoes. 15 20 Mine for white gems. Mine white Gems. This includes Opal and Diamond. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 15 20 Have a daily discussion with Cogsworth. Have a daily discussion with Cogsworth. 1 15 Craft any refinement item. Craft any items from the Refinement category. 30 20 Cook a perfect Dessert. Cook any five-star Dessert. 3 20 Fish somewhere forgotten. Catch Fish in the Forgotten Lands biome. 10 15 Hang out with Cogsworth. Hang out with Cogsworth for 30 minutes. 30 30 Mine for square Gems. Mine square Gems. This includes Amethyst, Emerald, Topaz, Ruby, Sapphire, and Spinel. Shiny variants count too. 5 20 Collect some shoreline shellfish. Forage for Seafood. 10 15 Give the Sea Turtle critter their favourite food. Feed Sea Turtles their favorite food. 5 15 Mine for oval Gems. Mine oval Gems, including Citine, Aquamarine, Garnet, Blue Zircon, Peridot, and Tourmaline. 10 20 Cast around for Seafood. Fish and catch Seafood. 15 20 Feed the Sunbird critters their favourite food. Feed Sunbirds their favorite food. 5 20 Mine for something shiny. Mine shiny Gems. 10 15 Catch Fish in gold ripples. Catch Fish from gold ripple spots around the valley. 5 25 Hang out with Daisy. Hang out with Daisy for 40 minutes. 40 30 All Witchful Thinking Star Path routine duties in Disney Dreamlight Valley Screenshot by DestructoidIn addition to the main duties, you can also tackle some routine duties, which unlock on a weekly basis across the course of eight weeks. Here are all of the routine duties you can tackle, which will be updated each week as they arrive.
- Week one: Cooking – 10/01/2025
- Sell 10 Flowers to earn 25 Tokens.
- Sell 10 Fruits to earn 25 Tokens.
- Sell five Meals to earn 40 Tokens.
- Week two: Friendship – 10/08/2025
- Spend 30 minutes with a villager to earn 25 Tokens.
- Give 10 favorite gifts to villagers to earn 25 Tokens.
- Have six daily discussions with villagers to earn 40 Tokens.
- Week three: Pictures & DreamSnaps – 10/15/2025
- Week four: Go Fishing – 10/22/2025
- Week five: Shop & Craft – 10/29/2025
- Week six: Visit Your Friends – 11/05/2025
- Week seven: Frosted Heights Adventure – 11/12/2025
- Week eight: Animal Companion – 11/19/2025
There are six pages of main rewards you can earn throughout the Witchful Thinking Star Path, plus four pages of bonus prizes to claim after that. Here's everything featured in this event and how many Tokens you need to purchase each item.
Page Type Reward Cost 1 Critter Purple Fiery Raven 50 1 Clothing Green Witch Dress 50 1 Clothing Green Witch Hat 40 1 Clothing - Glider Green Witch Book Glider 70 1 Motif Bat Motif 10 1 Clothing Green Witch Boots 30 1 Currency - Moonstone Moonstones 10 2 Furniture Hocus Pocus Cauldron 40 2 Furniture Witch's Bookcase 40 2 Currency - Moonstone Moonstones 20 2 Furniture Green Witch's Glass Window 20 2 Furniture Glass Potion Case 20 2 Motif Potion Drip Motif 10 2 Furniture Luminous Vivarium Wall 50 3 Clothing - Accessory Green Witch Staff 70 3 Furniture Watchful Spell Book 45 3 Currency - Moonstone Moonstones 20 3 Clothing Green Witch Gloves 20 3 Motif Magic Power Motif 15 3 Motif Purple Magic Flame Motif 15 3 Motif Green Magic Power Motif 15 4 Furniture Stained Glass Greenhouse Frame 80 4 Furniture Stained Glass Greenhouse Door 30 4 Furniture Stained Glass Greenhouse Wall 30 4 Furniture Greenhouse Bench 20 4 Photo Frame Thorn Photo Frame 10 4 Furniture Bewitched Garden Tools 10 4 Currency - Moonstone Moonstones 35 5 Furniture Twisted Tree 30 5 Furniture Night Thorn Lights Arch 40 5 Wallpaper Mossy Witch Wallpaper 25 5 Flooring Mossy Witch Flooring 25 5 Currency - Moonstone Moonstones 40 6 Dream Style Spiderweb Dress Daisy 100 6 Clothing Purple Witch Robes 50 6 Currency - Moonstone Moonstones 60 6 Clothing - Accessory Purple Witch Purse 30 6 Furniture Wooden Potion Cupboard 30 6 Clothing Purple Witch Boots 30 6 Clothing - Hat Pumpkin Helmet 50 Bonus 1 Furniture Sanderson Sisters' Flyers 40 Bonus 1 Furniture Witchy Vanity Desk 60 Bonus 1 Furniture Witch's Cooktop 50 Bonus 2 Furniture Wicked Fiery Thorns 50 Bonus 2 Clothing - Glider Purple Witch Book Glider 70 Bonus 2 Furniture Witch's Dark Bookcase 60 Bonus 2 Clothing Purple Witch Hat 35 Bonus 2 Clothing Purple Witch Gloves 35 Bonus 2 Photo Frame Thorn Photo Frame 10 Bonus 3 Player House Witch's Forest Cottage 300 Bonus 4 Currency - Moonstone Moonstones 90 (Repeatable up to 900) 10Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!
The post All Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley appeared first on Destructoid.
The Witchful Thinking Star Path has arrived with Disney Dreamlight Valley's Return to Beast's Castle update, and it features loads of festive fun to enjoy. This event is packed with duties you can tackle to claim exclusive rewards. All the Star Path events are fairly large, which can make them a bit tricky to navigate. You can also only see a few missions at a time, making it tough to plan ahead as needed. If you want to ensure you're prepared to get the full event done, here are all the Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley. Table of contents All Witchful Thinking Star Path duties in Disney Dreamlight Valley All Witchful Thinking Star Path routine duties in Disney Dreamlight Valley All Witchful Thinking Star Path rewards in Disney Dreamlight Valley All Witchful Thinking Star Path duties in Disney Dreamlight Valley Screenshot by Destructoid In total, there are 74 duties to complete throughout the entire Witchful Thinking Star Path event. These missions involve tasks like mining, fishing, cooking, crafting, and much more, so there's plenty to get done around your village. Here's a breakdown of all the tasks you need to complete and how many Tokens you get for finishing each one. Duty How to complete Quantity Reward Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 10 15 Practice Mine-fulness. Mine rock spots. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 1 20 Get crafty! Craft items at any crafting station. 3 15 Whip up a one-star meal. Cook one-star meals. 5 20 Go fish! Catch fish. 5 15 Earn 5,000 Dreamlight. Earn Dreamlight. 5,000 20 Dig anywhere in the Valley. Dig using your Royal Shovel. 15 15 Pick the Fruit that put Snow White to sleep. Harvest Apples. 25 20 Mine precious Gems with a Royal Tool. Mine Gems. 10 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 1 20 Hang out with Goofy. Hang out with Goofy for 30 minutes. 30 30 Sell Gems. Sell any Gems. 5 15 Cook any two-star meal. Cook any two-star meal 10 20 Catch fish somewhere peaceful. Fish around the Peaceful Meadow biome. 10 15 Pet your animal Companion. Pet a Critter Companion. 5 15 Gain 15,000 Star Coins. Earn Star Coins. 15,000 15 Uproot Night Thorns. Clear away Night Thorns, Splinters of Fate, or Inkies. 10 15 Mine for Blue gems. Mine blue Gems, including Aquamarine, Pure Ice, Star Sapphire, Sapphire, and Blue Zircon. Shiny variants count too. 10 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 3 20 Dig for pottery material. Dig up Clay. 20 15 Cook a fairly fancy dinner. Cook any four-star dinner. 10 20 Catch fish somewhere dazzling. Catch Fish around Dazzle Beach. 10 15 Sell Seaweed. Sell Seaweed at Goofy's Stall. 5 15 Complete Boutique Challenges. Complete one of Daisy's Boutique Challenges. 1 25 Mine for Red gems. Mine red Gems. This included Garnet, Spinel, and Ruby. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 5 20 Harvest different Fruits. Harvest any Fruit. 5 15 Pick blue Flowers. Forage for blue Flowers. 20 15 Cook a fairly fancy appetizer. Cook any four-star appetizers. 5 20 Fish somewhere valorous. Catch fish in the Forest of Valor biome. 10 15 Sell items. Sell any items at Goofy's Stall. 20 15 Earn 30,000 Star Coins. Earn Star Coins. 30,000 25 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 20 15 Mine for yellow Gems. Mine yellow Gems, including Citrine and Topaz. Shiny variants count too. 5 20 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 10 20 Sell Fruit. Sell any Fruit at Goofy's Stall. 15 15 Buy seeds from the Forgotten Lands. Buy any seeds from Goofy's Stall in the Forgotten Lands biome. 50 20 Cook a fairly fancy dessert. Cook any four-star dessert. 3 20 Fish somewhere trustworthy. Fish in the Glade of Trust. 10 15 Earn 7,500 Dreamlight. Earn Dreamlight. 7,500 20 Harvest something white and fluffy. Harvest 15 Cotton. 15 15 Mine for green gems. Mine green Gems. This includes Emerald, Peridot, and Jade. Shiny variants count too. 5 20 Tackle Royal Tasks. Finish Dreamlight Duties, Mist Duties, and Storybook Duties. 15 20 Craft a potion you can really "dig." Craft one Miracle Shovel Varnish or Even More Miraculous Shovel Varnish. 1 25 Hang out with Donald Duck. Spend 30 minutes hanging out with Donald. 30 15 Take a picture of Scrooge McDuck's shop. Take one picture of Scrooge McDuck's shop. 1 15 Open up fresh Memories. Find and open Memory Shards. 10 20 Fish somewhere that's always sunlit. Fish in the Sunlit Plateau biome. 10 15 Uproot Night Thorns. Remove Night Thorns, Splinters of Fate, or Inkies. 15 15 Mine for purple Gems. Mine purple Gems, including Amethyst and Alexandrite. Shiny variants count too. 5 15 Tackle Royal Tasks. Complete Dreamlight Duties, Mist Duties, and Storybook Duties. 20 20 Earn 10,000 Dreamlight. Acquire 10,000 Dreamlight. 10,000 20 Have a daily discussion with Lumiere. Have one daily discussion with Lumiere. 1 15 Cook a perfect appetizer. Cook any five-star Appetizer. 3 20 Fish somewhere frosty. Catch Fish in the Frosted Heights biome. 10 10 Hang out with Lumiere. Spend time with Lumiere. 30 30 Dig up a root vegetable with many eyes. Harvest Potatoes. 15 20 Mine for white gems. Mine white Gems. This includes Opal and Diamond. Shiny variants count too. 5 20 Tackle Royal Tasks. Tackle Dreamlight Duties, Mist Duties, and Storybook Duties. 15 20 Have a daily discussion with Cogsworth. Have a daily discussion with Cogsworth. 1 15 Craft any refinement item. Craft any items from the Refinement category. 30 20 Cook a perfect Dessert. Cook any five-star Dessert. 3 20 Fish somewhere forgotten. Catch Fish in the Forgotten Lands biome. 10 15 Hang out with Cogsworth. Hang out with Cogsworth for 30 minutes. 30 30 Mine for square Gems. Mine square Gems. This includes Amethyst, Emerald, Topaz, Ruby, Sapphire, and Spinel. Shiny variants count too. 5 20 Collect some shoreline shellfish. Forage for Seafood. 10 15 Give the Sea Turtle critter their favourite food. Feed Sea Turtles their favorite food. 5 15 Mine for oval Gems. Mine oval Gems, including Citine, Aquamarine, Garnet, Blue Zircon, Peridot, and Tourmaline. 10 20 Cast around for Seafood. Fish and catch Seafood. 15 20 Feed the Sunbird critters their favourite food. Feed Sunbirds their favorite food. 5 20 Mine for something shiny. Mine shiny Gems. 10 15 Catch Fish in gold ripples. Catch Fish from gold ripple spots around the valley. 5 25 Hang out with Daisy. Hang out with Daisy for 40 minutes. 40 30 All Witchful Thinking Star Path routine duties in Disney Dreamlight Valley Screenshot by Destructoid In addition to the main duties, you can also tackle some routine duties, which unlock on a weekly basis across the course of eight weeks. Here are all of the routine duties you can tackle, which will be updated each week as they arrive. Week one: Cooking – 10/01/2025 Sell 10 Flowers to earn 25 Tokens. Sell 10 Fruits to earn 25 Tokens. Sell five Meals to earn 40 Tokens. Week two: Friendship – 10/08/2025 Spend 30 minutes with a villager to earn 25 Tokens. Give 10 favorite gifts to villagers to earn 25 Tokens. Have six daily discussions with villagers to earn 40 Tokens. Week three: Pictures & DreamSnaps – 10/15/2025 Week four: Go Fishing – 10/22/2025 Week five: Shop & Craft – 10/29/2025 Week six: Visit Your Friends – 11/05/2025 Week seven: Frosted Heights Adventure – 11/12/2025 Week eight: Animal Companion – 11/19/2025 All Witchful Thinking Star Path rewards in Disney Dreamlight Valley Screenshots by Destructoid. Remix by Destructoid There are six pages of main rewards you can earn throughout the Witchful Thinking Star Path, plus four pages of bonus prizes to claim after that. Here's everything featured in this event and how many Tokens you need to purchase each item. Page Type Reward Cost 1 Critter Purple Fiery Raven 50 1 Clothing Green Witch Dress 50 1 Clothing Green Witch Hat 40 1 Clothing - Glider Green Witch Book Glider 70 1 Motif Bat Motif 10 1 Clothing Green Witch Boots 30 1 Currency - Moonstone Moonstones 10 2 Furniture Hocus Pocus Cauldron 40 2 Furniture Witch's Bookcase 40 2 Currency - Moonstone Moonstones 20 2 Furniture Green Witch's Glass Window 20 2 Furniture Glass Potion Case 20 2 Motif Potion Drip Motif 10 2 Furniture Luminous Vivarium Wall 50 3 Clothing - Accessory Green Witch Staff 70 3 Furniture Watchful Spell Book 45 3 Currency - Moonstone Moonstones 20 3 Clothing Green Witch Gloves 20 3 Motif Magic Power Motif 15 3 Motif Purple Magic Flame Motif 15 3 Motif Green Magic Power Motif 15 4 Furniture Stained Glass Greenhouse Frame 80 4 Furniture Stained Glass Greenhouse Door 30 4 Furniture Stained Glass Greenhouse Wall 30 4 Furniture Greenhouse Bench 20 4 Photo Frame Thorn Photo Frame 10 4 Furniture Bewitched Garden Tools 10 4 Currency - Moonstone Moonstones 35 5 Furniture Twisted Tree 30 5 Furniture Night Thorn Lights Arch 40 5 Wallpaper Mossy Witch Wallpaper 25 5 Flooring Mossy Witch Flooring 25 5 Currency - Moonstone Moonstones 40 6 Dream Style Spiderweb Dress Daisy 100 6 Clothing Purple Witch Robes 50 6 Currency - Moonstone Moonstones 60 6 Clothing - Accessory Purple Witch Purse 30 6 Furniture Wooden Potion Cupboard 30 6 Clothing Purple Witch Boots 30 6 Clothing - Hat Pumpkin Helmet 50 Bonus 1 Furniture Sanderson Sisters' Flyers 40 Bonus 1 Furniture Witchy Vanity Desk 60 Bonus 1 Furniture Witch's Cooktop 50 Bonus 2 Furniture Wicked Fiery Thorns 50 Bonus 2 Clothing - Glider Purple Witch Book Glider 70 Bonus 2 Furniture Witch's Dark Bookcase 60 Bonus 2 Clothing Purple Witch Hat 35 Bonus 2 Clothing Purple Witch Gloves 35 Bonus 2 Photo Frame Thorn Photo Frame 10 Bonus 3 Player House Witch's Forest Cottage 300 Bonus 4 Currency - Moonstone Moonstones 90 (Repeatable up to 900) 10 Like our content? 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How to complete all Scooby Doo found quests in Fortnite Chapter 6, season 4
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- Fortnite
- guides
Scooby Doo and his friends have arrived on the Fortnite island to help put a stop to the spooky chaos that has overtaken it for Fortnitemares. They need your help to do so, though, which is why they come with some key found quests to complete.
The 2025 installment of Fortnitemares offers loads of free rewards, but to earn them, you first need to work through lots of important quests, including these ones. Most of these missions are fairly tough to get done, so here's how to complete all the Scooby Doo found quests in Fortnite.
All Scooby Doo quests in Fortnite Screenshot by DestructoidThere are five missions you need to get done to complete all Scooby Doo quests. There's one to tackle for each member of the gang, and most of these tasks are fairly complex, with many smaller quests you have to get done within the larger one. To tackle these missions, you'll first need to know all Scooby Doo character locations, as you must meet up with each one to acquire these tasks.
Quest How to complete Daphne's found quest Find Daphne's missing luggage and interrogate the thief. Fred's found quest Recover the five missing pieces of the Mystery Machine and return them to Fred. Velma's found quest Find Velma's lost magnifying glass. Shaggy's found quest Make a burger for Shaggy. Scooby Doo's found quest Hire Scooby Doo. Complete Daphne's found quest in FortniteFor Daphne's found quest, you need to find her stolen luggage and confront the thief who took it. Both the luggage and the thief can be found on a mountain that's slightly southwest of Daphne's location at Viney Shafts.
They're near the edge of the mountain, close to some tents and RVs parked there. Approach the luggage to check off the first task, then walk over to Mothman a few feet away to chat with him about stealing her belongings.
Complete Fred's found quest in FortniteTo complete Fred's found quest, you need to find the five lost pieces of the Mystery Machine. This includes two tires, which are found on the road leading down to Ranger's Rest, and three engine parts, which can be scavenged from junk piles near the end of the road right by the entrance to Ranger's Rest. Once you have all five pieces, take them back to Fred to finish the mission.
Screenshot by Destructoid Complete Velma's found quest in FortniteVelma's lost an important item, and finding it for her is the only way to complete her found quest. For this mission, you must find the missing magnifying glass. This item is located on the second floor of the house Velma is in. You can find it right behind some boxes covered with white sheets in the corner of the small second-floor area.
Complete Shaggy's found quest in FortniteNext up is Shaggy's found quest, in which you must gather three ingredients to grill the perfect burger. Around the gas station, there are loads of ingredients marked with a white diamond icon. Walk up to three of them to pick up the items you need. Once you have three, head behind the counter to enter the kitchen, then interact with the stove to cook the burger. Pick it up and bring it to Shaggy to finish this mission.
Screenshot by Destructoid Hire Scooby Doo in FortniteYour last mission is also the easiest, as you simply need to hire Scooby Doo once to finish it. You can find him hanging out inside a gas station that's west of Bugswatter Beach, south of Creepy Camps, and north of Viney Shafts.
It's best to head there straight from the battle bus to ensure you're able to recruit him before another player does. You need 600 gold bars to hire him, so make sure you have a solid amount of gold before attempting this quest.
With all of the Scooby Doo quests now complete, you can move on to tackling other key Fortnitemares quests. You'll need to complete many more missions to unlock all available event rewards. Some good ones to work on next are visiting Pumpkin Takeovers with the Mother of Thorns, becoming Ghostface, and finding the Mother of Thorns Doja Cat.
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The post How to complete all Scooby Doo found quests in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Scooby Doo and his friends have arrived on the Fortnite island to help put a stop to the spooky chaos that has overtaken it for Fortnitemares. They need your help to do so, though, which is why they come with some key found quests to complete. The 2025 installment of Fortnitemares offers loads of free rewards, but to earn them, you first need to work through lots of important quests, including these ones. Most of these missions are fairly tough to get done, so here's how to complete all the Scooby Doo found quests in Fortnite. All Scooby Doo quests in Fortnite Screenshot by Destructoid There are five missions you need to get done to complete all Scooby Doo quests. There's one to tackle for each member of the gang, and most of these tasks are fairly complex, with many smaller quests you have to get done within the larger one. To tackle these missions, you'll first need to know all Scooby Doo character locations, as you must meet up with each one to acquire these tasks. Quest How to complete Daphne's found quest Find Daphne's missing luggage and interrogate the thief. Fred's found quest Recover the five missing pieces of the Mystery Machine and return them to Fred. Velma's found quest Find Velma's lost magnifying glass. Shaggy's found quest Make a burger for Shaggy. Scooby Doo's found quest Hire Scooby Doo. Complete Daphne's found quest in Fortnite For Daphne's found quest, you need to find her stolen luggage and confront the thief who took it. Both the luggage and the thief can be found on a mountain that's slightly southwest of Daphne's location at Viney Shafts. They're near the edge of the mountain, close to some tents and RVs parked there. Approach the luggage to check off the first task, then walk over to Mothman a few feet away to chat with him about stealing her belongings. Complete Fred's found quest in Fortnite To complete Fred's found quest, you need to find the five lost pieces of the Mystery Machine. This includes two tires, which are found on the road leading down to Ranger's Rest, and three engine parts, which can be scavenged from junk piles near the end of the road right by the entrance to Ranger's Rest. Once you have all five pieces, take them back to Fred to finish the mission. Screenshot by Destructoid Complete Velma's found quest in Fortnite Velma's lost an important item, and finding it for her is the only way to complete her found quest. For this mission, you must find the missing magnifying glass. This item is located on the second floor of the house Velma is in. You can find it right behind some boxes covered with white sheets in the corner of the small second-floor area. Complete Shaggy's found quest in Fortnite Next up is Shaggy's found quest, in which you must gather three ingredients to grill the perfect burger. Around the gas station, there are loads of ingredients marked with a white diamond icon. Walk up to three of them to pick up the items you need. Once you have three, head behind the counter to enter the kitchen, then interact with the stove to cook the burger. Pick it up and bring it to Shaggy to finish this mission. Screenshot by Destructoid Hire Scooby Doo in Fortnite Your last mission is also the easiest, as you simply need to hire Scooby Doo once to finish it. You can find him hanging out inside a gas station that's west of Bugswatter Beach, south of Creepy Camps, and north of Viney Shafts. It's best to head there straight from the battle bus to ensure you're able to recruit him before another player does. You need 600 gold bars to hire him, so make sure you have a solid amount of gold before attempting this quest. With all of the Scooby Doo quests now complete, you can move on to tackling other key Fortnitemares quests. You'll need to complete many more missions to unlock all available event rewards. Some good ones to work on next are visiting Pumpkin Takeovers with the Mother of Thorns, becoming Ghostface, and finding the Mother of Thorns Doja Cat. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to complete all Scooby Doo found quests in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Bubsy 4D preview: Great platforming action that has me hopeful
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- Bubsy 4D
- Featured Well
Bubsy 4D was one of the standout announcements from this year's Opening Night Live back in August (even if that isn't saying much). Recently, I had the opportunity to participate in a small demo of the game ahead of its release during Steam Next Fest, and I can tell you, Destructoid, this game boasts some seriously tight platforming.
I was genuinely surprised by how well the controls worked when I first picked up the game. It takes some getting used to, but the amount of platforming options available to you feels like a speedrunner's dream. It's challenging to summarize through text fully; it's something you have to experience firsthand to truly understand.
Image via Atari Image via Atari Image via AtariBubsy 4D is the fourth installment in the Bubsy series. This retro series has not been known for producing amazing games (seriously, Bubsy 3D alone is meme-worthy content), so there isn't much for me to go on here about its pedigree. If anything, Bubsy 4D is taking its meme status and doing something no one could have predicted—making a good Bubsy game.
It's a 3D platformer where you enter multiple worlds and need to reach the end to advance to the next one. Each world is divided into individual levels, each with a series of secrets and collectibles to discover. You can skip them all if you want and go straight to the end, but some of these items are used to unlock new movement tech in the small hub area, and even unlock new cosmetics for you to equip to Bubsy, and some of them are pretty fantastic.
Image via Atari Image via Atari Image via AtariMy only gripe so far is that the individual levels can feel a bit cluttered at times and are unusually constructed. I think I would have personally preferred to see one massive world that you can explore and find collectibles, akin to Super Mario Odyssey. However, the individual levels still have a distinct charm. If anything. It's just a personal preference.
I also find that collecting literally everything is hard to do on a first sit-down. There have been times when I have missed individual collectibles and gone back, only to have still trouble finding them all. However, I'm sure completionists will have a field day with all the tasks to complete.
Image via Atari Image via Atari Image via Atari Image via AtariAll in all, though, the small amount of time I was able to play has me keen to see more about the game in the future. The charm of the story and its characters, coupled with pretty great gameplay and movement mechanics, offers a glimpse into what could be a good retro revival of one of gaming's most memed icons. While I have only sampled a small selection of what is on offer, I am cautiously optimistic that we could be in for a treat here.
The content I played will be available in the upcoming Steam Next Fest, and there is even a speedrunning leaderboard for those who want to race to the finish and end up on top, should you feel so inclined.
The post Bubsy 4D preview: Great platforming action that has me hopeful appeared first on Destructoid.
Bubsy 4D was one of the standout announcements from this year's Opening Night Live back in August (even if that isn't saying much). Recently, I had the opportunity to participate in a small demo of the game ahead of its release during Steam Next Fest, and I can tell you, Destructoid, this game boasts some seriously tight platforming. I was genuinely surprised by how well the controls worked when I first picked up the game. It takes some getting used to, but the amount of platforming options available to you feels like a speedrunner's dream. It's challenging to summarize through text fully; it's something you have to experience firsthand to truly understand. Image via Atari Image via Atari Image via Atari Bubsy 4D is the fourth installment in the Bubsy series. This retro series has not been known for producing amazing games (seriously, Bubsy 3D alone is meme-worthy content), so there isn't much for me to go on here about its pedigree. If anything, Bubsy 4D is taking its meme status and doing something no one could have predicted—making a good Bubsy game. It's a 3D platformer where you enter multiple worlds and need to reach the end to advance to the next one. Each world is divided into individual levels, each with a series of secrets and collectibles to discover. You can skip them all if you want and go straight to the end, but some of these items are used to unlock new movement tech in the small hub area, and even unlock new cosmetics for you to equip to Bubsy, and some of them are pretty fantastic. Image via Atari Image via Atari Image via Atari My only gripe so far is that the individual levels can feel a bit cluttered at times and are unusually constructed. I think I would have personally preferred to see one massive world that you can explore and find collectibles, akin to Super Mario Odyssey. However, the individual levels still have a distinct charm. If anything. It's just a personal preference. I also find that collecting literally everything is hard to do on a first sit-down. There have been times when I have missed individual collectibles and gone back, only to have still trouble finding them all. However, I'm sure completionists will have a field day with all the tasks to complete. Image via Atari Image via Atari Image via Atari Image via Atari All in all, though, the small amount of time I was able to play has me keen to see more about the game in the future. The charm of the story and its characters, coupled with pretty great gameplay and movement mechanics, offers a glimpse into what could be a good retro revival of one of gaming's most memed icons. While I have only sampled a small selection of what is on offer, I am cautiously optimistic that we could be in for a treat here. The content I played will be available in the upcoming Steam Next Fest, and there is even a speedrunning leaderboard for those who want to race to the finish and end up on top, should you feel so inclined. The post Bubsy 4D preview: Great platforming action that has me hopeful appeared first on Destructoid.
What does Blood Moon weather do in Phasmophobia?
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- guides
- Phasmophobia
There are many different factors that can make ghost hunting tougher than usual in Phasmophobia. Weather is a big one, especially if you find yourself encountering the rare Blood Moon weather condition.
With all other weather conditions, it's pretty obvious how the contract changes. Blood Moon weather is a bit trickier, though, as you likely don't really know what it means for your investigations. Understanding this weather is crucial if you want to succeed, so here's what Blood Moon weather does in Phasmophobia.
Table of contents- What does Blood Moon weather mean in Phasmophobia?
- Blood Moon weather effects in Phasmophobia
- How to get Blood Moon weather in Phasmophobia
- How often does Blood Moon weather happen?
Encountering Blood Moon weather in a contract means you're working with some special effects and modifiers that are exclusive to this weather type and drastically alter how the round progresses. This type of weather features a bright red sky with a full moon and consistent light rain that stays throughout the entire contract.
While other types of weather, like snow or rain, generally just make visibility and temperature readings a bit tougher to accurately track, Blood Moon weather fundamentally alters the rules of the round. If you head into a Blood Moon contract without understanding these changes, survival is unlikely, as this weather makes everything a lot tougher than you'd expect.
Blood Moon weather effects in PhasmophobiaThere are three main effects associated with Blood Moon weather in Phasmophobia:
- Your passive sanity drain rate is increased by 100 percent.
- The contact payout is boosted by 10 percent.
- The ghost is 15 percent faster during hunts.
Essentially, the round is a lot tougher than usual, but you get increased rewards upon completing it. This weather basically acts as a high-risk, high-reward modifier that gives you a healthy bit of challenge. It's more similar to a weekly challenge mode than it is to other weather types, which makes it a bit tricky to get used to.
How to get Blood Moon weather in Phasmophobia Screenshot by DestructoidAcross all regular contracts, the weather is random, so there's no way to guarantee you get Blood Moon weather. You can, however, create a custom mode and choose the type of weather you want, allowing you to activate the Blood Moon with ease. Certain weekly challenge modes may also have this type of weather selected. This weather is also much more common during the annual Crimson Eye event, when certain maps have this modifier toggled on each day.
How often does Blood Moon weather happen?Blood Moon weather is very rare, so the chances of it happening in any contract are quite low. The exact percentage chance hasn't been shared, but it's much lower than all other types of weather, as it's designed to be a rare occurrence.
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The post What does Blood Moon weather do in Phasmophobia? appeared first on Destructoid.
There are many different factors that can make ghost hunting tougher than usual in Phasmophobia. Weather is a big one, especially if you find yourself encountering the rare Blood Moon weather condition. With all other weather conditions, it's pretty obvious how the contract changes. Blood Moon weather is a bit trickier, though, as you likely don't really know what it means for your investigations. Understanding this weather is crucial if you want to succeed, so here's what Blood Moon weather does in Phasmophobia. Table of contents What does Blood Moon weather mean in Phasmophobia? Blood Moon weather effects in Phasmophobia How to get Blood Moon weather in Phasmophobia How often does Blood Moon weather happen? What does Blood Moon weather mean in Phasmophobia? Screenshot by Destructoid Encountering Blood Moon weather in a contract means you're working with some special effects and modifiers that are exclusive to this weather type and drastically alter how the round progresses. This type of weather features a bright red sky with a full moon and consistent light rain that stays throughout the entire contract. While other types of weather, like snow or rain, generally just make visibility and temperature readings a bit tougher to accurately track, Blood Moon weather fundamentally alters the rules of the round. If you head into a Blood Moon contract without understanding these changes, survival is unlikely, as this weather makes everything a lot tougher than you'd expect. Blood Moon weather effects in Phasmophobia There are three main effects associated with Blood Moon weather in Phasmophobia: Your passive sanity drain rate is increased by 100 percent. The contact payout is boosted by 10 percent. The ghost is 15 percent faster during hunts. Essentially, the round is a lot tougher than usual, but you get increased rewards upon completing it. This weather basically acts as a high-risk, high-reward modifier that gives you a healthy bit of challenge. It's more similar to a weekly challenge mode than it is to other weather types, which makes it a bit tricky to get used to. How to get Blood Moon weather in Phasmophobia Screenshot by Destructoid Across all regular contracts, the weather is random, so there's no way to guarantee you get Blood Moon weather. You can, however, create a custom mode and choose the type of weather you want, allowing you to activate the Blood Moon with ease. Certain weekly challenge modes may also have this type of weather selected. This weather is also much more common during the annual Crimson Eye event, when certain maps have this modifier toggled on each day. How often does Blood Moon weather happen? Blood Moon weather is very rare, so the chances of it happening in any contract are quite low. The exact percentage chance hasn't been shared, but it's much lower than all other types of weather, as it's designed to be a rare occurrence. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post What does Blood Moon weather do in Phasmophobia? appeared first on Destructoid.
FC 26 Erling Haaland Premier League POTM SBC tasks and solutions
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- EA FC 26
- Sports
The Erling Haaland Premier League POTM SBC is now live in FC 26, and you can complete it to get a stunning card in Ultimate Team.
Haaland became the first Premier League Player of the Month to be released on the Ultimate Team. His SBC has eight tasks, and completing all can be a true challenge. This guide will provide you with the cheapest solutions.
Table of contents- FC 26 Erling Haaland Premier League POTM SBC tasks
- FC 26 Erling Haaland Premier League POTM SBC solutions
Here are the requirements of the eight tasks.
Manchester City
- Min. 1 Players from: Manchester City
- Min. Team Rating: 84
Top Form
- Min. 1 Players: Team of the Week
- Min. Team Rating: 85
Premier League
- Min. 1 Players from: Premier League
- Min. Team Rating: 86
86-Rated Squad
- Min. Team Rating: 86
87-Rated Squad
- Min. Team Rating: 87
87-Rated Squad
- Min. 1 Players: Team of the Week
- Min. Team Rating: 87
88-Rated Squad
- Min. Team Rating: 88
88-Rated Squad
- Min. Team Rating: 88
Here is a set of the cheapest solutions for the challenge.
Manchester City
- Pavard 84
- Egurrola 84
- Alex Baena 84
- Oberdorf 84
- Vivian 84
- Fernandez 84
- Engen 84
- Palacios 84
- Lobotka 83
- Grimaldo 84
- Kovavic 83
Top Form
- Viggosdottir 84
- Cuthbert 85
- Any 83-rated TOTW item
- Mateo 85
- Walsh 85
- Dumfries 84
- Watkins 84
- Sorloth 84
- Joao Cancelo 84
- Acerbi 84
- Lewandowski 88
Premier League
- Harder 86
- Ona Batlle 86
- Dani Olmo 85
- Miedema 85
- Gabriel 88
- Renard 85
- Irene Paredes 88
- Rolfo 84
- Milinkovic-Savic 84
- Grimaldo 84
- de Vrij 84
86-Rated Squad
- Harder 86
- Ona Batlle 86
- Dani Olmo 85
- Miedema 85
- Gabriel 88
- Renard 85
- Irene Paredes 88
- Rolfo 84
- Milinkovic-Savic 84
- Grimaldo 84
- de Vrij 84
87-Rated Squad
- Katoto 88
- Hasegawa 85
- Engen 84
- Pajor 88
- Gabriel 88
- Thuram 85
- Lawrence 84
- Reiten 88
- Irene Paredes 88
- Tielemans 85
- de Vrij 84
87-Rated Squad
- Katoto 88
- Hasegawa 85
- Engen 84
- Pajor 88
- Gabriel 88
- Thuram 85
- Lawrence 84
- Reiten 88
- Irene Paredes 88
- Tielemans 85
- Any 84-rated TOTW item
88-Rated Squad
- Nusken 84
- Fox 84
- Katoto 88
- Shaw 89
- Pajor 88
- Martinez 88
- Reiten 88
- Irene Paredes 88
- Tielemans 85
- Kane 89
- Lewandowski 88
88-Rated Squad
- Nusken 84
- Fox 84
- Katoto 88
- Shaw 89
- Pajor 88
- Martinez 88
- Reiten 88
- Irene Paredes 88
- Tielemans 85
- Kane 89
- Lewandowski 88
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The post FC 26 Erling Haaland Premier League POTM SBC tasks and solutions appeared first on Destructoid.
The Erling Haaland Premier League POTM SBC is now live in FC 26, and you can complete it to get a stunning card in Ultimate Team. Haaland became the first Premier League Player of the Month to be released on the Ultimate Team. His SBC has eight tasks, and completing all can be a true challenge. This guide will provide you with the cheapest solutions. Table of contents FC 26 Erling Haaland Premier League POTM SBC tasks FC 26 Erling Haaland Premier League POTM SBC solutions FC 26 Erling Haaland Premier League POTM SBC tasks Here are the requirements of the eight tasks. Manchester City Min. 1 Players from: Manchester City Min. Team Rating: 84 Top Form Min. 1 Players: Team of the Week Min. Team Rating: 85 Premier League Min. 1 Players from: Premier League Min. Team Rating: 86 86-Rated Squad Min. Team Rating: 86 87-Rated Squad Min. Team Rating: 87 87-Rated Squad Min. 1 Players: Team of the Week Min. Team Rating: 87 88-Rated Squad Min. Team Rating: 88 88-Rated Squad Min. Team Rating: 88 FC 26 Erling Haaland Premier League POTM SBC solutions Here is a set of the cheapest solutions for the challenge. Manchester City Pavard 84 Egurrola 84 Alex Baena 84 Oberdorf 84 Vivian 84 Fernandez 84 Engen 84 Palacios 84 Lobotka 83 Grimaldo 84 Kovavic 83 Top Form Viggosdottir 84 Cuthbert 85 Any 83-rated TOTW item Mateo 85 Walsh 85 Dumfries 84 Watkins 84 Sorloth 84 Joao Cancelo 84 Acerbi 84 Lewandowski 88 Premier League Harder 86 Ona Batlle 86 Dani Olmo 85 Miedema 85 Gabriel 88 Renard 85 Irene Paredes 88 Rolfo 84 Milinkovic-Savic 84 Grimaldo 84 de Vrij 84 86-Rated Squad Harder 86 Ona Batlle 86 Dani Olmo 85 Miedema 85 Gabriel 88 Renard 85 Irene Paredes 88 Rolfo 84 Milinkovic-Savic 84 Grimaldo 84 de Vrij 84 87-Rated Squad Katoto 88 Hasegawa 85 Engen 84 Pajor 88 Gabriel 88 Thuram 85 Lawrence 84 Reiten 88 Irene Paredes 88 Tielemans 85 de Vrij 84 87-Rated Squad Katoto 88 Hasegawa 85 Engen 84 Pajor 88 Gabriel 88 Thuram 85 Lawrence 84 Reiten 88 Irene Paredes 88 Tielemans 85 Any 84-rated TOTW item 88-Rated Squad Nusken 84 Fox 84 Katoto 88 Shaw 89 Pajor 88 Martinez 88 Reiten 88 Irene Paredes 88 Tielemans 85 Kane 89 Lewandowski 88 88-Rated Squad Nusken 84 Fox 84 Katoto 88 Shaw 89 Pajor 88 Martinez 88 Reiten 88 Irene Paredes 88 Tielemans 85 Kane 89 Lewandowski 88 Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post FC 26 Erling Haaland Premier League POTM SBC tasks and solutions appeared first on Destructoid.
Anime Elements Trello and Discord Links – Roblox
- Roblox
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Anime Elements incremental progression dives into Naruto, DBZ, Solo Leveling, Demon Slayer and many other anime. There's plenty of worlds, units, pets and various Gacha systems to discover as you progress. Luckily there's an Anime Elements Trello to archive it all for you in one place.
Anime Elements Trello and Discord Guide Image via HF ElementsHere are all the links you need to progress and grind Anime Elements with all the information at your fingertips:
- Anime Elements Trello Board
- Anime Elements Discord Server
- Anime Elements Game Page
- Official Twitter/X Page
- AE Roblox Community
The Trello is basically a Wiki-like HUB of info where you can check out all the specific features that you need. From worlds to avatars, it's a great place to stay informed on what to roll for or the location of different items. It's got info on:
- All Worlds
- All Champions
- All Avatars
- All Gacha systems
- All Passives (Player & Pet)
The Anime Elements Trello can give you a basic idea of what units you should get since all rarities are listed under each world. There's also a mini beginners guide explaining all the basic mechanics like pets, elemental interactions and points, techniques, and more.
Alongside the Trello I would always have their official Discord server up and running. You can double check info there and ask more specific questions. You can check dungeon info, get tips from experienced players and even form groups.
Of course, it's also a place to stay tuned to the latest announcements, updates and new content. Last but not least, it's the best place to be for codes other than our codes articles (link below). You can even make suggestions on what they should add next and report bugs if you find glitches.
That's it for my Anime Elements Trello board and Discord server guide. Check out our Anime Elements codes for the latest free goodies.
The post Anime Elements Trello and Discord Links – Roblox appeared first on Destructoid.
Anime Elements incremental progression dives into Naruto, DBZ, Solo Leveling, Demon Slayer and many other anime. There's plenty of worlds, units, pets and various Gacha systems to discover as you progress. Luckily there's an Anime Elements Trello to archive it all for you in one place. Anime Elements Trello and Discord Guide Image via HF Elements Here are all the links you need to progress and grind Anime Elements with all the information at your fingertips: Anime Elements Trello Board Anime Elements Discord Server Anime Elements Game Page Official Twitter/X Page AE Roblox Community The Trello is basically a Wiki-like HUB of info where you can check out all the specific features that you need. From worlds to avatars, it's a great place to stay informed on what to roll for or the location of different items. It's got info on: All Worlds All Champions All Avatars All Gacha systems All Passives (Player & Pet) The Anime Elements Trello can give you a basic idea of what units you should get since all rarities are listed under each world. There's also a mini beginners guide explaining all the basic mechanics like pets, elemental interactions and points, techniques, and more. Alongside the Trello I would always have their official Discord server up and running. You can double check info there and ask more specific questions. You can check dungeon info, get tips from experienced players and even form groups. Of course, it's also a place to stay tuned to the latest announcements, updates and new content. Last but not least, it's the best place to be for codes other than our codes articles (link below). You can even make suggestions on what they should add next and report bugs if you find glitches. That's it for my Anime Elements Trello board and Discord server guide. Check out our Anime Elements codes for the latest free goodies. The post Anime Elements Trello and Discord Links – Roblox appeared first on Destructoid.
All Scooby Doo character locations in Fortnite Chapter 6, season 4
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Plenty of spooky characters have overtaken the island in Fortnite, but luckily, the Scooby Doo crew is on the case. The entire Mystery Inc. can be found around the island and are key characters to meet up with, but they can be a bit tricky to track down.
The island is quite large, and there are over 20 NPCs wandering around, making it fairly difficult to find specific ones. If you're eager to meet up with the crime-solving gang but unsure where to look, here are all the Scooby Doo character locations in Fortnite.
Table of contents- Where to find all Scooby Doo NPCs in Fortnite
- Daphne location in Fortnite
- Fred location in Fortnite
- Shaggy location in Fortnite
- Scooby Doo location in Fortnite
- Velma location in Fortnite
All five members of Mystery Inc. are present on the island and can be interacted with. Here's where to find all Scooby Doo characters and a breakdown of the services that each NPC offers.
Name Location Services Daphne Viney Shafts Offers Scooby Snacks, OXR Patch Up, and Rift. Fred East of Ranger's Ruin Offers Scooby Snacks, OXR Patch Up, and Rift. Shaggy West of Bugswatter Beach Offers Scooby Snacks, Shield Fish, and Coconuts. Scooby Doo West of Bugswatter Beach Can be hired as a Supply Specialist for 600 gold bars. Also offers OXR Patch Up and Rift. Velma South of Harmony Hills Offers Scooby Snacks, OXR Patch Up, and Rift. Daphne location in FortniteYou can find Daphne hanging out in a building at Viney Shafts. She's near the north end of the area, standing close to an investigation board inside a room close to the center. You can chat with her to unlock and complete Daphne's found quest.
Fred location in FortniteFred is hanging out near a road on a bridge close to Ranger's Ruin. He's fairly easy to spot from afar since he's standing right next to the broken-down Mystery Machine, a vibrant blue and green van the gang usually uses to get around. Luckily, you can help him repair it by tackling Fred's found quest.
Screenshot by Destructoid Shaggy location in FortniteShaggy is hanging around the inside of a BURD To Go gas station west of Bugswatter Beach, north of Viney Shafts, and south of Creepy Camps. Unsurprisingly, he's searching for food here, so you can help him find something to eat by completing Shaggy's found quest.
Scooby Doo location in FortniteNever one to stray far from his best pal, you can find Scooby Doo at the same BURD To Go gas station as Shaggy. He also wanders around inside the building, although he is a hireable NPC, which means he might be gone if another player gets to him before you do.
Velma location in FortniteVelma is investigating a small house located in the mountains south of Harmony Hills and west of OXR HQ. She's on the first floor of this house and is seeking your help finding a lost item in Velma's found quest.
Screenshot by DestructoidFortnitemares has plenty of other spooks for you to enjoy once you've met up with Mystery Inc. Next, you might work on visiting Pumpkin Takeovers with the Mother of Thorns, becoming Ghostface, and finding the Mother of Thorns Doja Cat.
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The post All Scooby Doo character locations in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Plenty of spooky characters have overtaken the island in Fortnite, but luckily, the Scooby Doo crew is on the case. The entire Mystery Inc. can be found around the island and are key characters to meet up with, but they can be a bit tricky to track down. The island is quite large, and there are over 20 NPCs wandering around, making it fairly difficult to find specific ones. If you're eager to meet up with the crime-solving gang but unsure where to look, here are all the Scooby Doo character locations in Fortnite. Table of contents Where to find all Scooby Doo NPCs in Fortnite Daphne location in Fortnite Fred location in Fortnite Shaggy location in Fortnite Scooby Doo location in Fortnite Velma location in Fortnite Where to find all Scooby Doo NPCs in Fortnite Screenshot by Destructoid. Remix by Destructoid All five members of Mystery Inc. are present on the island and can be interacted with. Here's where to find all Scooby Doo characters and a breakdown of the services that each NPC offers. Name Location Services Daphne Viney Shafts Offers Scooby Snacks, OXR Patch Up, and Rift. Fred East of Ranger's Ruin Offers Scooby Snacks, OXR Patch Up, and Rift. Shaggy West of Bugswatter Beach Offers Scooby Snacks, Shield Fish, and Coconuts. Scooby Doo West of Bugswatter Beach Can be hired as a Supply Specialist for 600 gold bars. Also offers OXR Patch Up and Rift. Velma South of Harmony Hills Offers Scooby Snacks, OXR Patch Up, and Rift. Daphne location in Fortnite You can find Daphne hanging out in a building at Viney Shafts. She's near the north end of the area, standing close to an investigation board inside a room close to the center. You can chat with her to unlock and complete Daphne's found quest. Fred location in Fortnite Fred is hanging out near a road on a bridge close to Ranger's Ruin. He's fairly easy to spot from afar since he's standing right next to the broken-down Mystery Machine, a vibrant blue and green van the gang usually uses to get around. Luckily, you can help him repair it by tackling Fred's found quest. Screenshot by Destructoid Shaggy location in Fortnite Shaggy is hanging around the inside of a BURD To Go gas station west of Bugswatter Beach, north of Viney Shafts, and south of Creepy Camps. Unsurprisingly, he's searching for food here, so you can help him find something to eat by completing Shaggy's found quest. Scooby Doo location in Fortnite Never one to stray far from his best pal, you can find Scooby Doo at the same BURD To Go gas station as Shaggy. He also wanders around inside the building, although he is a hireable NPC, which means he might be gone if another player gets to him before you do. Velma location in Fortnite Velma is investigating a small house located in the mountains south of Harmony Hills and west of OXR HQ. She's on the first floor of this house and is seeking your help finding a lost item in Velma's found quest. Screenshot by Destructoid Fortnitemares has plenty of other spooks for you to enjoy once you've met up with Mystery Inc. Next, you might work on visiting Pumpkin Takeovers with the Mother of Thorns, becoming Ghostface, and finding the Mother of Thorns Doja Cat. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Scooby Doo character locations in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Pokémon Legends Z-A is already leaking, and the full lists of moves, items, and more is out there
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- Featured Well
- Pokemon Legends Z-A
After the most extended wait between mainline titles since the franchise launched, it is finally nearly time for fans to experience Pokémon Legends Z-A. As such, copies of the game are starting to appear in the wild, with some online posts allegedly showing physical copies of the title before its release.
People who report having access to the game say they are data-mining it, and so are posting a list of moves, items, and more that could potentially be in the game. Nothing has been verified, so take everything with a grain of salt; however, the details shared so far do point to some interesting changes.
A post on X seemingly reveals some of the items in the game, with popular items like the Shiny Charm reported to return. The list possibly showing that the item known as the Prison Bottle is also coming back, which makes sense given the prominence of the Pokémon Hoopa in the reveal trailer for the Pokémon Legends Z-A DLC trailer.
https://www.youtube.com/watch?v=ExUYVdlA6eIMeanwhile, another post from the same source reports showing the list of moves in the game, and could reveal that there is just one new move in the base game. At the time of writing, only new Mega Pokémon have been officially revealed for Pokémon Legends Z-A, instead of any brand new Pokémon. So, it's not entirely strange for there to be a lack of lots of new moves, either.
There's no indication of what the new move could be, though the unconfirmed source claims that it could roughly translate as "Light that returns to nothing." All of the marketing for Legends Z-A so far has focused on Lumiose City, and of course, the Zygarde teased in the Z part of Pokémon Legends Z-A. Meaning, while there isn't any official word yet, it would seem likely that this new move is meant for Zygarde in some way.
Of course, none of this information is substantiated, and we will have to wait for the official release of Pokémon Legends Z-A to find out more.
The post Pokémon Legends Z-A is already leaking, and the full lists of moves, items, and more is out there appeared first on Destructoid.
After the most extended wait between mainline titles since the franchise launched, it is finally nearly time for fans to experience Pokémon Legends Z-A. As such, copies of the game are starting to appear in the wild, with some online posts allegedly showing physical copies of the title before its release. People who report having access to the game say they are data-mining it, and so are posting a list of moves, items, and more that could potentially be in the game. Nothing has been verified, so take everything with a grain of salt; however, the details shared so far do point to some interesting changes. A post on X seemingly reveals some of the items in the game, with popular items like the Shiny Charm reported to return. The list possibly showing that the item known as the Prison Bottle is also coming back, which makes sense given the prominence of the Pokémon Hoopa in the reveal trailer for the Pokémon Legends Z-A DLC trailer. https://www.youtube.com/watch?v=ExUYVdlA6eI Meanwhile, another post from the same source reports showing the list of moves in the game, and could reveal that there is just one new move in the base game. At the time of writing, only new Mega Pokémon have been officially revealed for Pokémon Legends Z-A, instead of any brand new Pokémon. So, it's not entirely strange for there to be a lack of lots of new moves, either. There's no indication of what the new move could be, though the unconfirmed source claims that it could roughly translate as "Light that returns to nothing." All of the marketing for Legends Z-A so far has focused on Lumiose City, and of course, the Zygarde teased in the Z part of Pokémon Legends Z-A. Meaning, while there isn't any official word yet, it would seem likely that this new move is meant for Zygarde in some way. Of course, none of this information is substantiated, and we will have to wait for the official release of Pokémon Legends Z-A to find out more. The post Pokémon Legends Z-A is already leaking, and the full lists of moves, items, and more is out there appeared first on Destructoid.
How to visit Pumpkin Takeovers with the Mother of Thorns in Fortnite Chapter 6, season 4
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Fortnitemares has arrived, and it's brought with it plenty of spooky quests you can tackle to earn XP and exclusive rewards in Fortnite. Many of these missions are quite tricky, though, as is the case with the visit Pumpkin Takeovers with the Mother of Thorns task.
You're not given much guidance for this one, and it also involves one of the tougher characters to track down around the island. If this quest has you stumped, here's how to visit Pumpkin Takeovers with the Mother of Thorns in Fortnite.
Table of contents- Visit Pumpkin Takeovers with the Mother of Thorns in Fortnite
- Pumpkin Takeover locations in Fortnite
You can complete the visit Pumpkin Takeovers with the Mother of Thorns quest by traveling to three different Pumpkin Takeovers after defeating the Mother of Thorns boss. After you beat this boss in battle, she joins you as a hired NPC, allowing you to travel around the island with her at your side. For the purposes of this quest, it's crucial you keep her alive, as she must be with you to make progress in it.
The first step for completing this mission is finding and defeating the Mother of Thorns Doja Cat. She spawns at one of three locations around the map, including Freaky Fields, Gourdy Gate, and Supernova Academy. Once you find her, you need to fire at her with everything you've got until you manage to deplete her health bar.
As soon as you've beaten her in battle, Doja Cat will fall for a few seconds, then get back up as your new ally. From there, she'll follow you around just like any normal NPC you hire does. With her at your side, you now need to travel to three different Pumpkin Takeover spots. There are a limited number of them around the island, so moving swiftly is key, as some of them will likely be overtaken by the storm. All you need to do for this mission is enter three unique Pumpkin Takeover spots with the Mother of Thorns at your side.
Pumpkin Takeover locations in FortniteThere are six Pumpkin Takeovers you can find around the island. These locations are all marked with a light blue outline on the map, making them fairly easy to distinguish from other key areas. Pumpkin Takeovers are all regions where pumpkins have sprouted up and taken over for Fortnitemares. Here's where to find each one.
Screenshot by Destructoid- Slightly southwest of Supernova Academy.
- A bit north of Viney Shafts.
- The entire region of Gourdy Gate.
- North of Canyon Crossing and south of Ranger's Ruin.
- All of Pumpkin Pass.
- The full Freaky Fields POI.
With this quest out of the way, you can move on to tackling other tricky missions around the island. There's plenty more to explore in Fortnitemares, like completing Daphne’s found quest, becoming Ghostface, and finishing Velma’s found quest.
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The post How to visit Pumpkin Takeovers with the Mother of Thorns in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Fortnitemares has arrived, and it's brought with it plenty of spooky quests you can tackle to earn XP and exclusive rewards in Fortnite. Many of these missions are quite tricky, though, as is the case with the visit Pumpkin Takeovers with the Mother of Thorns task. You're not given much guidance for this one, and it also involves one of the tougher characters to track down around the island. If this quest has you stumped, here's how to visit Pumpkin Takeovers with the Mother of Thorns in Fortnite. Table of contents Visit Pumpkin Takeovers with the Mother of Thorns in Fortnite Pumpkin Takeover locations in Fortnite Visit Pumpkin Takeovers with the Mother of Thorns in Fortnite Screenshot by Destructoid You can complete the visit Pumpkin Takeovers with the Mother of Thorns quest by traveling to three different Pumpkin Takeovers after defeating the Mother of Thorns boss. After you beat this boss in battle, she joins you as a hired NPC, allowing you to travel around the island with her at your side. For the purposes of this quest, it's crucial you keep her alive, as she must be with you to make progress in it. The first step for completing this mission is finding and defeating the Mother of Thorns Doja Cat. She spawns at one of three locations around the map, including Freaky Fields, Gourdy Gate, and Supernova Academy. Once you find her, you need to fire at her with everything you've got until you manage to deplete her health bar. As soon as you've beaten her in battle, Doja Cat will fall for a few seconds, then get back up as your new ally. From there, she'll follow you around just like any normal NPC you hire does. With her at your side, you now need to travel to three different Pumpkin Takeover spots. There are a limited number of them around the island, so moving swiftly is key, as some of them will likely be overtaken by the storm. All you need to do for this mission is enter three unique Pumpkin Takeover spots with the Mother of Thorns at your side. Pumpkin Takeover locations in Fortnite There are six Pumpkin Takeovers you can find around the island. These locations are all marked with a light blue outline on the map, making them fairly easy to distinguish from other key areas. Pumpkin Takeovers are all regions where pumpkins have sprouted up and taken over for Fortnitemares. Here's where to find each one. Screenshot by Destructoid Slightly southwest of Supernova Academy. A bit north of Viney Shafts. The entire region of Gourdy Gate. North of Canyon Crossing and south of Ranger's Ruin. All of Pumpkin Pass. The full Freaky Fields POI. With this quest out of the way, you can move on to tackling other tricky missions around the island. There's plenty more to explore in Fortnitemares, like completing Daphne’s found quest, becoming Ghostface, and finishing Velma’s found quest. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to visit Pumpkin Takeovers with the Mother of Thorns in Fortnite Chapter 6, season 4 appeared first on Destructoid.
Ultimate Weak Legacy 2 Clan Tier List [UPD 4.75]
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- Weak Legacy 2
The best Clans in Weak Legacy 2 depend on two factors. The first is which Breathing style they're tied to, to either boost it or give you access to it (Moon/Sun). The second is how good the stats are and whether they get damage reduction. Based on these two factors, here's my Weak Legacy 2 Clan tier list and guide.
Table of contents Clan Tier List in Weak Legacy 2 Image by DestructoidThe best Clans in Weak Legacy 2 are either Tsugikuni or Kamado which give great bonuses and access to Sun/Moon V2s. Also, Tomioka is really good since Water V2 is so strong and it gets 10% damage reduction like Tsugikuni. That said, below I'll discuss all clans in more detail individually but note that if they buff a strong Breahting style they're usually rank higher. Overall, S and A are the best options depending on which Breathing you use. B-Tiers are excellent alternatives with amazing stats. C-Tier is still good stats and good Breathing boosts but overall weaker than the rest. Lastly, the last two tiers are underpowered options. More on that below.
S-Tier Clans S-Tier Clans Clan Effects Why S-Tier?Related: Breathing and Demon Art Tier List - Weak Legacy 2
Tsugukuni
First Swordsman
0.1% Roll Chance +25 Strength
+400 Durability
+6 Speed
+0.8 XP Gain
+10% Damage Reduction
+Able to learn Sun Breathing V2 & Moon Breathing V2 • The best clan in the entire game
• Best stats in the game
• Access to the best PVE and second-best PVP style in the game (Moon V2)
• Access to the best PVP style in the game (Sun V2)
• The 10% damage reduction is incredibly strong in PVP
Kamado
Mythic
0.5% Roll Chance +20 Strength
+230 Durability
+0.5 XP Gain
+Able to learn Sun Breathing V2 • No damage reduction but you get access to Sun V2 which is the best PVP style in the game
• One of the highest Durability and Strength boosts in the game
Tomioka
Legendary
1% Roll Chance +10 Strength
+190 Durability
+0.25 XP Gain
+10% Damage Reduction
+Water Breathing Buff • While Water V1 is meh Water V2 is a Top 3 Breathing style in the game both for PVP and PVE
• The massive 10% damage reduction is incredibly strong in PVP and it adds up in PVE too
A-Tier Clans A-Tier Clans Clan Effects Why A-Tier?Roll Chances: The Clan roll chances displayed are for the entire rarity. To get a roll chance for a specific clan take the rarity roll chance displayed and divide it by the number of clans in that rarity. For example, the roll chance for Tomioka specifically is %0.125 which is 1% (Legendary Rarity) / 8 (Number of Leggy Clans). So in theory, you're more likely to get Kamado than Tomioka specifically.
Uzui
Legendary
1% Roll Chance +15 Strength
+180 Durability
+5 Speed
+%5 Damage Reduction
+Sound Breathing Buff • Damage reduction is quite strong in PVP and Sound is one of the best styles so this is a great alternative
• You also get one of the better Strength buffs
Iguri
Legendary
1% Roll Chance +8 Strength
+200 Durability
+4 Speed
+0.25 XP Gain
+5% Damage Reduction
+Serpent Breathing Buff • Similarly strong to Uzui since you get damage reduction and a buff to Serpent which is a really good style
Tsuyuri
Legendary
1% Roll Chance +7 Strength
+300 Durability
+2 Speed
+0.1 XP Gain
+15% Drop Rate
+Flower Breathing Buff • Flower is really strong, especially with the last move so this Clan is likewise really strong
• You also get a massive Durability boost and a nice drop rate boost for farming
Rengoku
Legendary
1% Roll Chance +18 Strength
+200 Durability
+Flame Breathing Buff • Overall, this is the bottom of A-Tier but Flame is still really good for PVE B-Tier Clans B-Tier Clans Clan Effects Why B-Tier?
Shinazugawa
Legendary
1% Roll Chance +15 Strength
+200 Durability
+Wind Breathing Buff • Shinazugawa is at the top of B, I just put it there because I feel like Wind cannot compete with the other Breathing styles on the same level
• So think of this as B+ or A- since the Durability and Strength are really good
Tokito
Legendary
1% Roll Chance +15 Strength
+200 Durability
+0.25 XP Gain
+Mist Breathing Buff • Same reasons as Shinazugawa with Tokito being B+/A- since Mist isn't at the level of the A and S Breathing styles
Agatsuma
Legendary
1% Roll Chance +8 Strength
+250 Durability
+10 Speed
+5% Damage Reduction • Honestly Agatsuma is really good even though it doesn't boost any Clan skills
• That chunky Durability and Speed buff are really nice
• It's B because it doesn't buff a Clan C-Tier Clans C-Tier Clans Clan Effects Why C-Tier?
Kocho
Rare
15% Roll Chance +8 Strength
+85 Durability
+3 Speed
+Insect Breathing Buff • Kocho is one of the worst Clans in the game stat wise but it boosts Insect which is one of the best Breathing styles in Weak Legacy 2
• So I put it in the middle at C
Kanroji
Rare
15% Roll Chance +20 Strength
+150 Durability
+2 Speed
+Love Breathing Buff • Kanroji is the opposite of Kocho
• Really good stat boosts but Love is mid compared to the higher Tiers
• Realistically, this is probably B-Tier similar to Shinazugawa with Wind but I put it in C because in my opinion Love isn't that good so the Clan has no place in B D-Tier Clans D-Tier Clans Clan Effects Why D-Tier?
Haganezuka
Rare
15% Roll Chance +7 Strength
+100 Durability
+10% Drop Rate • Just a decent beginner clan for some Strength and Durability
• Replace for a clan that matches your style
Tamayo
Uncommon
22% Roll Chance +10 Strength
+50 Durability
+5% Max Health Demon Regeneration • The only clan that interacts with a Demon ability
• The stats are meh though so it's more of a beginner clan
• Make sure to get Demon Regeneration from the demon NPC next to Snow Village
The reroll clans are Sabito (+5 Strength/+50 Durability), Makomo (+3 Strength/+10 Durability), Kanzaki (+3 Strength/+10 Durability) and the Common clans which don't give a bonus. Kaneki is listed as None in the game. Basically you just want to reroll these since any of the above clans is better and just as easy to get with spins from codes.
How to Get Clan Spins in Weak Legacy 2You can usually get a bunch of Clan Spins from our Weak Legacy 2 codes. That said, you can also get Clan Spins from bosses that drop them so look for bosses and raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc. Just make sure to overlevel above them and have a good breathing/BDA so that you can reliably farm Clan Spins. Either way you get them, you can then reroll your clan in the main menu of the game once you log in.
That's it for my Weak Legacy 2 Clan tier list and guide. Check out our Weak Legacy 2 Trainer Location guide to find all Breathing, Demon and other trainers.
Weak Legacy 2 Clan FAQ What are the best Clans in Weak Legacy 2?Tsugikuni or Kamado since they get access to the strongest PVE and PVP Breathing Styles (Sun V2 and Moon V2). Tomioka is really good too because it boosts Water V2 (Top 3) you get a 10% damage reduction bonus which is really powerful.
What is the best Legendary Clan in Weak Legacy 2?Overall, you can pick any of the Legendaries for the Breathing style you like using since they mostly have similar stats. If you are Insect, Kocho is a bit weaker in terms of stats and Kanroji is actually pretty good in terms of stats for Love Breathing despite being Rare.
How to Reroll Clan in Weak Legacy 2?You can do it in the Clans tab from the main menu as soon as you log-in.
How to get more Clan Rerolls in Weak Legacy 2?You can get Clan Rerolls either from codes or from boss/raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc., which have Clan Rerolls as drops in their drop list.
The post Ultimate Weak Legacy 2 Clan Tier List [UPD 4.75] appeared first on Destructoid.
The best Clans in Weak Legacy 2 depend on two factors. The first is which Breathing style they're tied to, to either boost it or give you access to it (Moon/Sun). The second is how good the stats are and whether they get damage reduction. Based on these two factors, here's my Weak Legacy 2 Clan tier list and guide. Table of contents Clan Tier List in Weak Legacy 2 S-Tier Clans A-Tier Clans B-Tier Clans C-Tier Clans D-Tier Clans How to Get Clan Spins in Weak Legacy 2 Weak Legacy 2 Clan FAQ Clan Tier List in Weak Legacy 2 Image by Destructoid The best Clans in Weak Legacy 2 are either Tsugikuni or Kamado which give great bonuses and access to Sun/Moon V2s. Also, Tomioka is really good since Water V2 is so strong and it gets 10% damage reduction like Tsugikuni. That said, below I'll discuss all clans in more detail individually but note that if they buff a strong Breahting style they're usually rank higher. Overall, S and A are the best options depending on which Breathing you use. B-Tiers are excellent alternatives with amazing stats. C-Tier is still good stats and good Breathing boosts but overall weaker than the rest. Lastly, the last two tiers are underpowered options. More on that below. Related: Breathing and Demon Art Tier List - Weak Legacy 2 S-Tier Clans S-Tier Clans Clan Effects Why S-Tier? Tsugukuni First Swordsman 0.1% Roll Chance +25 Strength +400 Durability +6 Speed +0.8 XP Gain +10% Damage Reduction +Able to learn Sun Breathing V2 & Moon Breathing V2 • The best clan in the entire game • Best stats in the game • Access to the best PVE and second-best PVP style in the game (Moon V2) • Access to the best PVP style in the game (Sun V2) • The 10% damage reduction is incredibly strong in PVP Kamado Mythic 0.5% Roll Chance +20 Strength +230 Durability +0.5 XP Gain +Able to learn Sun Breathing V2 • No damage reduction but you get access to Sun V2 which is the best PVP style in the game • One of the highest Durability and Strength boosts in the game Tomioka Legendary 1% Roll Chance +10 Strength +190 Durability +0.25 XP Gain +10% Damage Reduction +Water Breathing Buff • While Water V1 is meh Water V2 is a Top 3 Breathing style in the game both for PVP and PVE • The massive 10% damage reduction is incredibly strong in PVP and it adds up in PVE too Roll Chances: The Clan roll chances displayed are for the entire rarity. To get a roll chance for a specific clan take the rarity roll chance displayed and divide it by the number of clans in that rarity. For example, the roll chance for Tomioka specifically is %0.125 which is 1% (Legendary Rarity) / 8 (Number of Leggy Clans). So in theory, you're more likely to get Kamado than Tomioka specifically. A-Tier Clans A-Tier Clans Clan Effects Why A-Tier? Uzui Legendary 1% Roll Chance +15 Strength +180 Durability +5 Speed +%5 Damage Reduction +Sound Breathing Buff • Damage reduction is quite strong in PVP and Sound is one of the best styles so this is a great alternative • You also get one of the better Strength buffs Iguri Legendary 1% Roll Chance +8 Strength +200 Durability +4 Speed +0.25 XP Gain +5% Damage Reduction +Serpent Breathing Buff • Similarly strong to Uzui since you get damage reduction and a buff to Serpent which is a really good style Tsuyuri Legendary 1% Roll Chance +7 Strength +300 Durability +2 Speed +0.1 XP Gain +15% Drop Rate +Flower Breathing Buff • Flower is really strong, especially with the last move so this Clan is likewise really strong • You also get a massive Durability boost and a nice drop rate boost for farming Rengoku Legendary 1% Roll Chance +18 Strength +200 Durability +Flame Breathing Buff • Overall, this is the bottom of A-Tier but Flame is still really good for PVE B-Tier Clans B-Tier Clans Clan Effects Why B-Tier? Shinazugawa Legendary 1% Roll Chance +15 Strength +200 Durability +Wind Breathing Buff • Shinazugawa is at the top of B, I just put it there because I feel like Wind cannot compete with the other Breathing styles on the same level • So think of this as B+ or A- since the Durability and Strength are really good Tokito Legendary 1% Roll Chance +15 Strength +200 Durability +0.25 XP Gain +Mist Breathing Buff • Same reasons as Shinazugawa with Tokito being B+/A- since Mist isn't at the level of the A and S Breathing styles Agatsuma Legendary 1% Roll Chance +8 Strength +250 Durability +10 Speed +5% Damage Reduction • Honestly Agatsuma is really good even though it doesn't boost any Clan skills • That chunky Durability and Speed buff are really nice • It's B because it doesn't buff a Clan C-Tier Clans C-Tier Clans Clan Effects Why C-Tier? Kocho Rare 15% Roll Chance +8 Strength +85 Durability +3 Speed +Insect Breathing Buff • Kocho is one of the worst Clans in the game stat wise but it boosts Insect which is one of the best Breathing styles in Weak Legacy 2 • So I put it in the middle at C Kanroji Rare 15% Roll Chance +20 Strength +150 Durability +2 Speed +Love Breathing Buff • Kanroji is the opposite of Kocho • Really good stat boosts but Love is mid compared to the higher Tiers • Realistically, this is probably B-Tier similar to Shinazugawa with Wind but I put it in C because in my opinion Love isn't that good so the Clan has no place in B D-Tier Clans D-Tier Clans Clan Effects Why D-Tier? Haganezuka Rare 15% Roll Chance +7 Strength +100 Durability +10% Drop Rate • Just a decent beginner clan for some Strength and Durability • Replace for a clan that matches your style Tamayo Uncommon 22% Roll Chance +10 Strength +50 Durability +5% Max Health Demon Regeneration • The only clan that interacts with a Demon ability • The stats are meh though so it's more of a beginner clan • Make sure to get Demon Regeneration from the demon NPC next to Snow Village The reroll clans are Sabito (+5 Strength/+50 Durability), Makomo (+3 Strength/+10 Durability), Kanzaki (+3 Strength/+10 Durability) and the Common clans which don't give a bonus. Kaneki is listed as None in the game. Basically you just want to reroll these since any of the above clans is better and just as easy to get with spins from codes. How to Get Clan Spins in Weak Legacy 2 You can usually get a bunch of Clan Spins from our Weak Legacy 2 codes. That said, you can also get Clan Spins from bosses that drop them so look for bosses and raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc. Just make sure to overlevel above them and have a good breathing/BDA so that you can reliably farm Clan Spins. Either way you get them, you can then reroll your clan in the main menu of the game once you log in. That's it for my Weak Legacy 2 Clan tier list and guide. Check out our Weak Legacy 2 Trainer Location guide to find all Breathing, Demon and other trainers. Weak Legacy 2 Clan FAQ What are the best Clans in Weak Legacy 2? Tsugikuni or Kamado since they get access to the strongest PVE and PVP Breathing Styles (Sun V2 and Moon V2). Tomioka is really good too because it boosts Water V2 (Top 3) you get a 10% damage reduction bonus which is really powerful. What is the best Legendary Clan in Weak Legacy 2? Overall, you can pick any of the Legendaries for the Breathing style you like using since they mostly have similar stats. If you are Insect, Kocho is a bit weaker in terms of stats and Kanroji is actually pretty good in terms of stats for Love Breathing despite being Rare. How to Reroll Clan in Weak Legacy 2? You can do it in the Clans tab from the main menu as soon as you log-in. How to get more Clan Rerolls in Weak Legacy 2? You can get Clan Rerolls either from codes or from boss/raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc., which have Clan Rerolls as drops in their drop list. The post Ultimate Weak Legacy 2 Clan Tier List [UPD 4.75] appeared first on Destructoid.
How to get and use Imbued Fruits in Absolum
- Guides
- Absolum
Runs in Absolum are primarily about how far you can get, and different resources like Imbued Fruits will help you to empower your character for better chances of success.
Once your run is over, you'll get Radiance, which raises your Radiance level of the Sanctuary. Level it up, and you'll either get a Primordial Seed or an Imbued Fruit. This guide will help you understand more about how to collect and use the Imbued Fruits.
Table of contents- How to find Imbued Fruits in Absolum
- How to use Imbued Fruits in Absolum
- How to unlock Vikhana the Joyful in Absolum
The best way to get more Imbued Fruits appears to be going deeper into your runs. Doing so helps you to raise the Radiance level of your Sanctuary. Every level up will get your Imbued Fruits (or Primordial Seed).
Earning these items is not the most difficult of tasks. The tricky part is about how to use them. If you need more, you can always complete challenges from Wisshelm.
How to use Imbued Fruits in AbsolumImbued Fruits are used to enhance and improve your Rituals in Absolum. When you're just starting, you won't have the option to upgrade your Rituals. You'll first have to make a fair amount of progress, and then unlock Vikhana the Joyful.
Screenshot by DestructoidThis NPC becomes available in your Sanctuary after you save her. The following section will enlighten you about the required steps to unlock her.
How to unlock Vikhana the Joyful in AbsolumThe time required to unlock Vikhana depends on how successful you are on your run. You can always reduce the difficulty if you're finding things too hard for your liking.
Screenshot by Destructoid- First, defeat the Underking. This is a tough challenge, and stay away from his blade swing.
- Next, leave Grandery and sail for Jaroba.
- You'll encounter Vikhana pretty early in Jaroba, surrounded by enemies.
To save her, kill all the surrounding enemies. Since it's part of the main campaign, you can't miss it by any chance. Once you save her, she will then head back to your Sanctuary. Interact with her to spend your Imbued Fruits to upgrade your Rituals. Once you unlock her, Vikhana will always be available in the Sanctuary.
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The post How to get and use Imbued Fruits in Absolum appeared first on Destructoid.
Runs in Absolum are primarily about how far you can get, and different resources like Imbued Fruits will help you to empower your character for better chances of success. Once your run is over, you'll get Radiance, which raises your Radiance level of the Sanctuary. Level it up, and you'll either get a Primordial Seed or an Imbued Fruit. This guide will help you understand more about how to collect and use the Imbued Fruits. Table of contents How to find Imbued Fruits in Absolum How to use Imbued Fruits in Absolum How to unlock Vikhana the Joyful in Absolum How to find Imbued Fruits in Absolum The best way to get more Imbued Fruits appears to be going deeper into your runs. Doing so helps you to raise the Radiance level of your Sanctuary. Every level up will get your Imbued Fruits (or Primordial Seed). Earning these items is not the most difficult of tasks. The tricky part is about how to use them. If you need more, you can always complete challenges from Wisshelm. How to use Imbued Fruits in Absolum Imbued Fruits are used to enhance and improve your Rituals in Absolum. When you're just starting, you won't have the option to upgrade your Rituals. You'll first have to make a fair amount of progress, and then unlock Vikhana the Joyful. Screenshot by Destructoid This NPC becomes available in your Sanctuary after you save her. The following section will enlighten you about the required steps to unlock her. How to unlock Vikhana the Joyful in Absolum The time required to unlock Vikhana depends on how successful you are on your run. You can always reduce the difficulty if you're finding things too hard for your liking. Screenshot by Destructoid First, defeat the Underking. This is a tough challenge, and stay away from his blade swing. Next, leave Grandery and sail for Jaroba. You'll encounter Vikhana pretty early in Jaroba, surrounded by enemies. To save her, kill all the surrounding enemies. Since it's part of the main campaign, you can't miss it by any chance. Once you save her, she will then head back to your Sanctuary. Interact with her to spend your Imbued Fruits to upgrade your Rituals. Once you unlock her, Vikhana will always be available in the Sanctuary. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to get and use Imbued Fruits in Absolum appeared first on Destructoid.
Best Blue Protocol Star Resonance class tier list (Global)
- Guides
- Blue Protocol
Blue Protocol Star Resonance is now available on PC and in more regions following its Steam debut, and there are many classes for you to explore.
All classes inside the game have their own strengths and weaknesses. This guide will list down the best options and help you understand what separates them from the not-so-good ones.
Table of contents Complete Blue Protocol Star Resonance tier listIt's essential to understand how classes work in Blue Protocol Star Resonance. There are eight classes to pick from, ranging from DPS to Tank and Support archetypes. They all offer two specializations, making for 16 options in total.
Disclaimer: Thorn Lash is yet to be assessed.
Screenshot by Destructoid S-tier- Beast Master: The Beast Master specialization has a fantastic set of abilities that shine more in boss battles. Thanks to your wolf, you can stay in the backline, dishing out damage. You don't have to do much to preserve your life, and you don't have to rely on having a purely Crit-based build either. While you lack in AoE damage, Beast Master is still an excellent choice for most players.
- Frost Lance: If you want the perfect hybrid for dealing damage. You get to do plenty of AoE damage with moves like Meteor Storm, or opt for Ice Spears when your Mystic Ice is already built up. The AoE attacks are slightly on the slower side, but the amount of options you get is truly magnificent.
- Dissonance: This is clearly the best Support class in the entire game. Your healing will scale with damage, which means you can gear yourself as a damage dealer. The more damage you do, the more you heal. Once you learn to master your abilities, Dissonance, by far, is the best class to go for.
- Block: If you're a tank main and love their defensive gameplay, this will be your favorite class. While Stonewall is a solid choice, Block shines more in the late and endgame. Block offers better sustains by reducing the impact of damage over time. You also have decent damage potential to take down the enemy, but your strength is the consistency in maintaining your HP while saving your squishier teammates.
- Radiant Guard: While Radiant Guard is the best Shield knight specialization, the class as a whole is slightly weak. Compared to Heavy Guardia, you'll do better damage. You also get a huge shield, which directly scales with your HP. The key to your build is to have as much HP as possible and stick close to your healers.
- Healing: If you have reached endgame content like Dragon Raids, Healing spec reaches S-tier since they're a must-have on every team. Otherwise, you're better off using Dissonance. While you can heal more as a healer, Dissonance's damage potential puts it ahead. However, if you're in a well-coordinated team, being a healer can be a good option. Your task will be to stay behind and keep your allies alive for long enough to take their enemies down.
- Concerto: Concerto is an excellent support choice, all thanks to its team-wide buffs. This class also offers you the potential to deal decent damage, and actually has better dodge chances than Dissonance. However, the latter has better damage potential and significantly better healing.
- Iaido: If you're the type of player who wants a steady melee DPS option, the Iaido class is a good choice. Spend your Thunder Sigils on buffs once it is at max level for hitting the enemies hard.
- Overdrive Vanguard: When used right, Vanguard can do a lot of damage, all thanks to its immense combo potential. However, you'll have to have your positioning on point and perform the combos well. Do so, and Overdrive can carry your entire team.
- Bulwark: Bulwark is a pretty standard choice if you want to enjoy a tank with good sustainability and damage. Your self-sustains are more than enough to last you through a battle on your own. However, your max HP won't be very high, so rely on dodging strong incoming attacks.
- Moonblade: Like Iaido, Moonblade is a decent choice, but dodging damage means that you'll have to rely on combos. This class requires a lot of time to master the controls, and also lacks AoE damage potential.
- Ray: The key with Ray is to stay put at the same place and do damage. It's a good choice for beginners, but you will want to move around in the endgame. This makes it a weaker choice than Frost Lance, but it's a fun class.
- Stonewall: A decent tank class, but I found it to be a hard one to master. It does better damage than Block style, but the latter has a better kit overall. Moreover, the cooldowns are too long for my liking, which really restricts what you can do with it.
- Falconry: While it's one of the best classes for AoE damage, Falconry has many limitations in hitting single-target enemies. You'll have to pair the class with other specs that can clear single-target enemies for it to shine. Despite its strengths, Falconry is a highly team-reliant class.
- Aerial: This is the most terrain-reliant class of all, and I found its movements to be extremely clunky on my phone. It's a decent class that has good AoE damage potential, but the movement mechanics make it a really hard one to master.
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The post Best Blue Protocol Star Resonance class tier list (Global) appeared first on Destructoid.
Blue Protocol Star Resonance is now available on PC and in more regions following its Steam debut, and there are many classes for you to explore. All classes inside the game have their own strengths and weaknesses. This guide will list down the best options and help you understand what separates them from the not-so-good ones. Table of contents Complete Blue Protocol Star Resonance tier list S-tier A-tier B-tier C-tier Complete Blue Protocol Star Resonance tier list It's essential to understand how classes work in Blue Protocol Star Resonance. There are eight classes to pick from, ranging from DPS to Tank and Support archetypes. They all offer two specializations, making for 16 options in total. Disclaimer: Thorn Lash is yet to be assessed. Screenshot by Destructoid S-tier Beast Master: The Beast Master specialization has a fantastic set of abilities that shine more in boss battles. Thanks to your wolf, you can stay in the backline, dishing out damage. You don't have to do much to preserve your life, and you don't have to rely on having a purely Crit-based build either. While you lack in AoE damage, Beast Master is still an excellent choice for most players. Frost Lance: If you want the perfect hybrid for dealing damage. You get to do plenty of AoE damage with moves like Meteor Storm, or opt for Ice Spears when your Mystic Ice is already built up. The AoE attacks are slightly on the slower side, but the amount of options you get is truly magnificent. Dissonance: This is clearly the best Support class in the entire game. Your healing will scale with damage, which means you can gear yourself as a damage dealer. The more damage you do, the more you heal. Once you learn to master your abilities, Dissonance, by far, is the best class to go for. Block: If you're a tank main and love their defensive gameplay, this will be your favorite class. While Stonewall is a solid choice, Block shines more in the late and endgame. Block offers better sustains by reducing the impact of damage over time. You also have decent damage potential to take down the enemy, but your strength is the consistency in maintaining your HP while saving your squishier teammates. A-tier Radiant Guard: While Radiant Guard is the best Shield knight specialization, the class as a whole is slightly weak. Compared to Heavy Guardia, you'll do better damage. You also get a huge shield, which directly scales with your HP. The key to your build is to have as much HP as possible and stick close to your healers. Healing: If you have reached endgame content like Dragon Raids, Healing spec reaches S-tier since they're a must-have on every team. Otherwise, you're better off using Dissonance. While you can heal more as a healer, Dissonance's damage potential puts it ahead. However, if you're in a well-coordinated team, being a healer can be a good option. Your task will be to stay behind and keep your allies alive for long enough to take their enemies down. Concerto: Concerto is an excellent support choice, all thanks to its team-wide buffs. This class also offers you the potential to deal decent damage, and actually has better dodge chances than Dissonance. However, the latter has better damage potential and significantly better healing. Iaido: If you're the type of player who wants a steady melee DPS option, the Iaido class is a good choice. Spend your Thunder Sigils on buffs once it is at max level for hitting the enemies hard. Overdrive Vanguard: When used right, Vanguard can do a lot of damage, all thanks to its immense combo potential. However, you'll have to have your positioning on point and perform the combos well. Do so, and Overdrive can carry your entire team. Bulwark: Bulwark is a pretty standard choice if you want to enjoy a tank with good sustainability and damage. Your self-sustains are more than enough to last you through a battle on your own. However, your max HP won't be very high, so rely on dodging strong incoming attacks. B-tier Moonblade: Like Iaido, Moonblade is a decent choice, but dodging damage means that you'll have to rely on combos. This class requires a lot of time to master the controls, and also lacks AoE damage potential. Ray: The key with Ray is to stay put at the same place and do damage. It's a good choice for beginners, but you will want to move around in the endgame. This makes it a weaker choice than Frost Lance, but it's a fun class. Stonewall: A decent tank class, but I found it to be a hard one to master. It does better damage than Block style, but the latter has a better kit overall. Moreover, the cooldowns are too long for my liking, which really restricts what you can do with it. Falconry: While it's one of the best classes for AoE damage, Falconry has many limitations in hitting single-target enemies. You'll have to pair the class with other specs that can clear single-target enemies for it to shine. Despite its strengths, Falconry is a highly team-reliant class. C-tier Aerial: This is the most terrain-reliant class of all, and I found its movements to be extremely clunky on my phone. It's a decent class that has good AoE damage potential, but the movement mechanics make it a really hard one to master. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Best Blue Protocol Star Resonance class tier list (Global) appeared first on Destructoid.
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Netflix Is Bringing Party Games to TV that Turn Your Phone into the Controller
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Heading towards a new direction.
The post Netflix Is Bringing Party Games to TV that Turn Your Phone into the Controller appeared first on Droid Gamers.
After a year full of more disappointments than milestones, Netflix Games is taking another big swing. Netflix is gearing up for a bunch of interactive party games, this time right from your TV. Keep reading to find out all about it. Heading towards a new direction After spending years building up its mobile game library, the streaming giant is trying something totally new with this project. Party games that you can play directly on your television with just your phone as the controller. And since it’s Netflix we’re talking about, it probably won’t be difficult for them to execute it successfully. After all, it has experimented with everything from mobile spin-offs to interactive shows already. The slate of games is launching over the holidays, although there’s no exact release date yet. It includes titles which can be pulled out during a family get-together or a night in with friends. Which party games is Netflix bringing? There’s LEGO Party, where you compete across themed mini-challenges and collect gold in different Challenge Zones. Boggle Party takes the classic word scramble and makes it a race against the clock for up to eight players. The list also includes Pictionary: Game Night and Tetris Time Warp. The former turns the timeless drawing game into a frantic guessing contest. The latter lets you travel through different eras of the iconic puzzle, from its 1984 debut to the Game Boy classic. Finally, there’s Party Crashers: Fool Your Friends. It tasks you with figuring out who among you and your friends has no clue what’s going on. The rollout will happen gradually, so depending on where you live, you might not see all the games at once. The setup is simple. You scroll to the Games tab on Netflix, pick a title, and connect your phones to play. Netflix describes the process as being ‘as easy as streaming a show on a Friday night.’ We’ll get to know if that turns out to be true once Netflix actually releases these party games. Until then, you can check out other games by Netflix on the Google Play Store. Also, read our next scoop on Popular Webcomic-Based MMO m00m world – cozy cyberpunk. The post Netflix Is Bringing Party Games to TV that Turn Your Phone into the Controller appeared first on Droid Gamers.
Double Dragon Trilogy Is This Week’s Free Mobile Game on the Epic Games Store
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Pow pow!
The post Double Dragon Trilogy Is This Week’s Free Mobile Game on the Epic Games Store appeared first on Droid Gamers.
Double Dragon Trilogy is the free game this week on the Epic Games Mobile Store. From October 9th to October 16th, 2025, you can grab it on your Android device and try it out. Users worldwide can download the full game, which otherwise costs $3.49 on mobile. One of the most influential beat ‘em ups DotEmu is the studio that has repackaged the classic game for new-age mobile devices. The Trilogy bundles together all three original arcade releases in one app. There’s Double Dragon from 1987, Double Dragon II: The Revenge from 1988, and Double Dragon 3: The Rosetta Stone from 1990. These were the games that helped define side-scrolling brawlers. It was built around a simple idea that’s never really gone out of style: you, your fists, and a street full of trouble. You step into the shoes of Billy and Jimmy Lee, two martial arts brothers who clean up the city one flying kick at a time. The first game starts with a familiar motivation, which is rescuing Billy’s kidnapped girlfriend Marian from the Black Shadows Gang. You get to choose between two main modes. Arcade mimics the original playthrough and focuses on chasing high scores. The other one is Story mode, which adds unlockable stages and achievements as you progress. There are three difficulty settings as well. The Mobile option is balanced for a more forgiving experience on phones, while Original keeps things authentic to the arcade releases. The Expert level is the most challenging one. DotEmu has added features that make the game’s transition from arcade cabinets to touchscreen quite smooth. You can fully customise the controls to suit your preferred setup or connect a controller. So, grab Double Dragon Trilogy from the Epic Games Mobile Store app for free this week. Also, read our news on World Mental Health Day in Orna: The GPS RPG. The post Double Dragon Trilogy Is This Week’s Free Mobile Game on the Epic Games Store appeared first on Droid Gamers.
King Launches Tasty: The Official Candy Crush Desserts Book with 50+ Recipes
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The best rewards sometimes come out of the oven.
The post King Launches Tasty: The Official Candy Crush Desserts Book with 50+ Recipes appeared first on Droid Gamers.
Candy Crush is now bringing its confectionaries out of the mobile and onto your kitchen. Well, not directly, but at least, it’s trying to guide you in the right direction to bring them into your kitchen. Tasty: The Official Candy Crush Desserts Book is the latest creative extension of the Candy Crush universe. The recipe book is now out and is the first officially licensed cookbook from King. Published by Insight Editions, it turns the game’s sugary visuals into more than 50 real-life recipes. They’re actually inspired by Candy Crush Saga’s colourful world. Even in gaming, the best rewards sometimes come out of the oven! Each section of the book brings a different region of the Candy Kingdom to life. There’s the decadent desserts of Chocolate Cliffs, the playful creations of Bubblegum Bridge and the citrusy delights of Lemonade Lake. You’ll also spot characters like Tiffi, Mr. Toffee, and Yeti popping up across the pages. The book uses bright visuals and simple step-by-step instructions, making it approachable for everyone. With the string of upcoming holidays, the release timing couldn’t be better. Tasty: The Official Candy Crush Desserts Bookincludes a QR code that unlocks 30 Gold Bars in Candy Crush Saga. The offer is valid until December 31st, 2027, or until 25,000 redemptions are used up. You can redeem the codes through a King account or Facebook login. The book has been authored by an experienced team of writers and food stylists. There’s Lisa Kingsley, who is no stranger to pop culture cookbooks. She has previously coauthored Cooking with Magic: A Century of Recipes Inspired by Disney’s Animated Films and The Powerpuff Girls: The Official Cookbook. Zack Keller, the current Narrative Director at King for Candy Crush Saga, is a coauthor of the book. The team also includes Jennifer Peterson and Tricia Bergman. Peterson is a food stylist with credits on cookbooks like Star Wars Galactic Baking and Emily in Paris: The Official Cookbook. Bergman is a veteran food scientist and recipe developer. Tasty: The Official Candy Crush Desserts Book is priced at $27.99 on Amazon. If you’re not interested in cookbooks, then check out our news on New Game Monster Walk: Step Adventure. The post King Launches Tasty: The Official Candy Crush Desserts Book with 50+ Recipes appeared first on Droid Gamers.
How to Float in Blue Protocol Star Resonance
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Drift through the skies.
The post How to Float in Blue Protocol Star Resonance appeared first on Droid Gamers.
Once you know how to float in Blue Protocol Star Resonance, you can drift through the skies. We’ll explain how to unlock this skill. Download Blue Protocol Star Resonance now on Google Play. Instead of floating, how about flying? We have a How to Fly in Blue Protocol Star Resonance guide that talks you through it. Or, check out our Blue Protocol Star Resonance Class Tier List that ranks each class from best to worst. How to Float in Blue Protocol Star Resonance Floating is similar to flying, as it lets you hover in the air before slowly making your way down. It differs from flying in the sense that you won’t be able to soar through the skies at high speed. Instead, it’s a slower way to make your way through the air. Unlocking Floating Before you can learn to float, you must be at least level 17 or higher. If you’re below, it won’t work, so you need to work on leveling up. But once you are at level 17+, head to the Airona NPC at Asterleeds, and she will give you a quest called Terra Resonance. You can track the quest to make it easier to follow, too. Follow the quest to the Ancient City of Vil, where you will find a large blue flower that you can Resonate. Interact with it to unlock the Float Resonance. You will also need to equip it before you can use this skill. To do this, head to your skills and look for the circular orb that says ‘Float’. Click on it and drag it down into your hotbar at the bottom. Why Should You Float? Floating is a nice way to help you see what’s around you. However, it’s also great for stopping you from plummeting down if you happen to fall from a height. You can also use it if you’re climbing or exploring, and in a tricky spot. The post How to Float in Blue Protocol Star Resonance appeared first on Droid Gamers.
Turn-Based Tactical Warfare Wargroove 2 Drops a Pocket Edition Globally
- News
The story picks up three years after the previous one.
The post Turn-Based Tactical Warfare Wargroove 2 Drops a Pocket Edition Globally appeared first on Droid Gamers.
You can now play Chucklefish’s acclaimed turn-based strategy on mobile. Wargroove 2: Pocket Edition is globally out on Android. After Wildfrost, it’s their third major title on mobile, giving you a chance to wage war in Aurania. What’s happening in Wargroove 2: Pocket Edition? The story picks up three years after Queen Mercia and her allies restored peace to Aurania. A foreign faction has begun digging into forbidden technologies, threatening to tear the world apart again. The game features three intertwining storylines. Each of them has new alliances, revenge plots, and tough moral choices for you. The roster has expanded, too, now boasting over 20 commanders across six warring factions. Among the newcomers are the curious mouse-folk of the Faahri Republic. It’s an academic nation that compensates for its lack of combat experience with crystal-powered tech and strategic brilliance. Commanders Lytra, Pistil, and Rhomb represent the Faahri faction. Every commander’s ultimate move, Groove, has been reworked with a new tiered system. It lets you supercharge it for devastating results when the timing’s right. Watch the latest trailer of Wargroove 2: Pocket Edition below and get a glimpse of the gameplay. Try out the new modes Wargroove 2 includes a roguelike Conquest mode where every move counts. Health, gold, and surviving units carry over from one skirmish to the next. You can also use the built-in editor to design your own maps, cutscenes, and campaigns with adjustable rules. Multiplayer is a big part of the game. Local matches use a simple hot seat setup where players pass the device back and forth. Meanwhile, online battles support up to four players with cross-platform play between different versions of Wargroove 2. The Pocket Edition includes everything from the console and PC versions at a price of $7.99. Check it out on the Google Play Store. Also, read our news on Trickcal: Chibi Go Worldwide Launch with Exclusive Characters and a New Theme Song! The post Turn-Based Tactical Warfare Wargroove 2 Drops a Pocket Edition Globally appeared first on Droid Gamers.
How to Fly in Blue Protocol Star Resonance
- Guides
Take to the skies
The post How to Fly in Blue Protocol Star Resonance appeared first on Droid Gamers.
Is it a bird? Is it a plane? Nope! We’ll explain how to fly in Blue Protocol Star Resonance so you can take to the skies in no time. Start playing Blue Protocol Star Resonance now on Google Play. The class you select can make a huge difference, as each one has different uses and attributes. Our Blue Protocol Star Resonance Class Tier List ranks each to help you decide which to have. How to Fly in Blue Protocol Star Resonance If you want to unlock the ability to fly, make your way to the Ancient City. You can find this at the bottom of the map. When you arrive, you’ll need to look for the large blue flower that allows you to Resonate. When you Resonate with this flower, you will unlock the Asteria Plains Float Skill. You need to equip this, which you can do by going to your skills and pressing on the third tab. Then, drag the skill into your hotbar. Now that you have it equipped, you can take to the skies! Naturally, you’ll need to find higher ground. This is where Wind Tunnels come in. Being near these will help you gain enough height needed to successfully fly. In the air, left-click to fly. It takes some timing and practice, as with most things. If you don’t manage to spread your wings, don’t worry. You will float, so you don’t have the fear of suddenly plummeting down. Why Should You Fly? Personally, I love being able to fly in games, and you’ll normally find me with a glider cruising through the skies. Aside from a fun change in gameplay (as walking can become repetitive), you also get a broader view of the area around you. This allows you to see areas or enemies nearby. Flying normally lets you move faster than walking, making it great if you’re in a rush and want to explore places quickly. As unlocking the flying ability is easy, it’s worth doing. The post How to Fly in Blue Protocol Star Resonance appeared first on Droid Gamers.
How Secrets of Paradise Breathes Fresh Life Into The Merge Games Genre
- Features
- News
Discover the secrets...today!
The post How Secrets of Paradise Breathes Fresh Life Into The Merge Games Genre appeared first on Droid Gamers.
Merge games are a mainstay in the mobile world. They’re fast, easy to learn, and work great on a touchscreen. They can feel a bit… stale, though. No depth, no stakes, you shift shapes around the screen and watch numbers go up. What if there was a game that was easy to master, but made you feel like your puzzles were contributing towards a greater goal? What if there was a story of mystery, dark secrets, and malevolent schemes to uncover? What if you could make a major difference to the story? Well, Secrets Of Paradise has all those things, a game that does the Merge genre a little differently. In Secrets Of Paradise, you take on the role of Ellie. Ellie grew up with her grandfather on the island of Paradise, an unspoiled Eden full of natural wonders. As she grew older, she moved away to pursue a high-flying career. All sounds great, right? No, there’s something rotten in the company she works at. Ellie stumbles upon a scheme to build a huge and destructive oil rig…right on the shores of her beloved childhood home of Paradise. Horrified, Ellie abandons her job and life and returns to the place of her childhood. Paradise Lost? Ellie’s return to Paradise isn’t a happy one, though. The island has changed, and not for the better. Her old friends are gone. The place she grew up in is in a terrible state, and most alarmingly, her grandfather is missing. Now it’s up to Ellie to restore her hometown, unearth Paradise’s dark secrets, and solve her grandfather’s disappearance. And by Ellie, we mean you, the player. Welcome to Secrets Of Paradise, a merge game with a few more stakes than usual. More Than Just Merging The gameplay of Secrets Of Paradise is pretty simple to pick up. Quite a lot of your time will be spent with the game’s Merge-2 puzzle mechanics, where you combine items together on the board to complete objectives. It’s easy enough to get into, and something you can do for a few minutes on the bus or waiting for an appointment. Casual game stuff. Things get a little more unusual when you realize you can go beyond the merge game and get more involved in island life. You can explore the island, and change it, too. Rebuild the dilapidated buildings to breathe new life into Ellie’s childhood home, and return some business to the town. It’s not just that, though. Paradise has a host of residents, and lots of them need help. However, not all of them trust you. Bond with them, help them turn their lives around, earn their trust, and reveal some of the island’s secrets. Secrets Of Paradise is a casual game at its heart, but it keeps the stakes high enough to stop things from getting too humdrum. If this all sounds good to you, the game is available right now. It’s free to play over on the App Store and in an open beta via Google Play, so you can pick it up and give it a try. You’ve also got the game’s official site to check out, and its Instagram, YouTube, and Facebook accounts. The post How Secrets of Paradise Breathes Fresh Life Into The Merge Games Genre appeared first on Droid Gamers.
Popular Webcomic-Based MMO m00m world – cozy cyberpunk Is Now Out
- News
Digital culture meets drop culture.
The post Popular Webcomic-Based MMO m00m world – cozy cyberpunk Is Now Out appeared first on Droid Gamers.
m00m world has dropped its first game on Android. It’s m00m world – cozy cyberpunk universe, the MMO inspired by the popular webcomic and audio series. It brings a world where social creativity, digital style, and real-world fashion collide. Digital culture meets drop culture m00m world – cozy cyberpunk is about personal expression in a shared, futuristic space. You start with a humble shipping container which you can customise and expand into a personal hangout spot. These homes act as social servers where you can chat, host friends, and explore countless community-built spaces across the game. The game’s visuals definitely deserve a mention. Neon-soaked landscape, vibrant cosmetics and latest fashion trends are all a major part of the game. From drone missions to casual boba hangouts, every activity and every spot exude a true cyberpunk atmosphere. Catch a glimpse of the game in the launch trailer below. m00m world – cozy cyberpunk turns virtual into real The most unique feature of the game is its Digital Double system. When you score a rare fashion drop for your avatar, the same limited-edition item arrives at your doorstep in real life. Whether it’s a hoodie, a bag, or even a collectible figure, most of the items inside the game can be collected as a physical version. Supported by Adam Draper’s Boost VC, m00m world blurs the line between gaming, entertainment, and fashion. The game offers creativity and laid-back gameplay through mini-games, chill quests, and co-op missions. You can unwind together, decorate your digital homes, or set out on small adventures that reward you with new customisation options and collectible fashion pieces. What do you think about m00m world – cozy cyberpunk? Check the game out from the Google Play Store and see if it lives up to its hype. Before leaving, be sure to read our next news on Elysia: The Astral Fall Lets You Explore an Open World Full of Dungeons and Quests. The post Popular Webcomic-Based MMO m00m world – cozy cyberpunk Is Now Out appeared first on Droid Gamers.
This World Mental Health Day, Orna: The GPS RPG Is Asking You to Meditate
- News
You can visit the Oracle Temple.
The post This World Mental Health Day, Orna: The GPS RPG Is Asking You to Meditate appeared first on Droid Gamers.
Northern Forge Studios, the team behind Hero of Aethric, is celebrating World Mental Health Day in their GPS RPG Orna. It’s a calm moment tucked inside an otherwise busy world of battles and monsters. A bit unusual, but we all definitely need a little bit of gratitude and mindfulness nowadays. This World Mental Health Day, check out Orna: The GPS RPG Jumping into Orna this week, you can visit the Oracle Temple to find a new Meditation feature. It’s guided by Kairos the Wisp, a glowing spirit who leads short mindfulness sessions lasting anywhere from one to ten minutes. In the new event, you have to focus on your breathing and stay present for a few moments. The meditation practice follows a simple box-style breathing pattern, letting you pause between the usual quests and battles. Orna is also offering a Meditation quest that fits right in with real-world walking challenges in the free Archpath battle pass. Themed around World Mental Health Day, it’s available to all Orna: The GPS RPG players. To further support the cause, a limited-time World Mental Health Day bundle priced at $4.99 is available till October 17th, 2025. It includes a World Mental Health Day themed Oracle Temple glowing in green, the colour symbolising mental health awareness. It also has exclusive cosmetics like the Kairos the Wisp flair and the Green Ribbon flair. A portion of the proceeds from the bundle will go toward jack.org, a Canadian mental health charity. The institution works with young leaders to improve mental health education and support across communities. The in-game package also features items like the Oracle Temple Building Skin (WMHD Edition), a Meditating at the Oracle Temple video, a Mindful Meditation with Kairos the Wisp activity, and a Meditation Screenshot option. Players participating during the World Mental Health Day week can meditate and walk in-game to earn free rewards. Kairos the Wisp will act as a companion for the week, guiding you through a small journey of mindfulness and exploration. So, grab the game from the Google Play Store if you haven’t already. Also, read our news on Disney Magic Match 3D. The post This World Mental Health Day, Orna: The GPS RPG Is Asking You to Meditate appeared first on Droid Gamers.
Trickcal: Chibi Go Launches Worldwide with Exclusive Characters and a New Theme Song!
- News
With a 360-degree face-squeezing feature.
The post Trickcal: Chibi Go Launches Worldwide with Exclusive Characters and a New Theme Song! appeared first on Droid Gamers.
Bilibili Game has finally launched Trickcal: Chibi Go for global players. The light-hearted card-collecting game brings an absurd and sugar-fueled world of Elias. The game’s premise is delightfully strange. Keep reading to know all about it. A weird mix of cheek-squeezing, offbeat humour, and low-stress combat It all kicks off with rebellions sparked by candy shortages and queens who can’t stop eating sweets. It’s a world that keeps smiling even as it falls apart. You play the role of the accidental head of Yggdrasil. You get to experience the wild daily life of Elias’ so-called “Squeezy Cheeks” while trying to rally their group of Apostles. With turn-based strategy and auto-chess mechanics, the game has an idle and auto-battle system. The 360-degree face-squeezing feature is one of its quirkiest elements. You can literally grab and stretch the characters’ faces anywhere in the game. It may be during battles, story scenes, or while just hanging around the dorm. Trickcal: Chibi Go takes 3 minutes of daily tasks and 7 minutes of cheek-squeezing to wrap up your day’s progress! For the game, Bilibili brought in voice actors Yoko Hikasa, Marika Takano, and Maki Kawase. The cast also performed the game’s theme song, which debuts alongside the launch. Their performances have made Elias feel alive. You’ll get to see dramatic candy feuds to slapstick brawls that break out over desserts. Watch it right here! The global server of Trickcal: Chibi Go introduces Yomi, an exclusive Elden support character. She can reduce enemy attack power, restore mana for allies, and drain mana from foes. Her synergy with Xion, voiced by Sumire Uesaka, makes her especially deadly against enemy back rows. Yomi’s limited banner is available for a short time. Alongside her, the launch brings tons of other rewards. 130 gacha draws right off the bat, two selectable 3-star characters, and the chance to win an iPhone 17 through community events. Grab the game from the Google Play Store. Also, read our news on June’s Journey x Wicked: For Good Collab with New Missions. The post Trickcal: Chibi Go Launches Worldwide with Exclusive Characters and a New Theme Song! appeared first on Droid Gamers.
This is a feed of the latest articles from Eurogamer.net.
Battlefield 6 players face extensive queues this weekend as servers immediately reach capacity
- PC
- PS5
- Xbox Series X/S
- Electronic Arts
- Single Player
- Battlefield 6
- Multiplayer Competitive
- First person
- Shooter
- Bird view / Isometric
Battlefield 6 has just launched and already players are facing huge queues as servers reach maximum capacity.

MindsEye developers sign damning open letter against studio execs over "longstanding disrespect and mistreatment" following game's disastrous launch
- PC
- PS5
- Xbox Series X/S
- Single Player
- IO Interactive
- Build A Rocket Boy
- MindsEye
- Third person
- Action Adventure
Developers on the ill-fated action game MindsEye have signed an open letter to developer Build A Rocket Boy's executive leadership, citing "longstanding disrespect and mistreatment" of staff.

Fantasy pub sim Tavern Keeper finally entering early access after 11 years of development
- Single Player
- Indie
- Strategy
- Tavern Keeper
- Greenheart Games
- Bird view / Isometric
- Simulation
Tavern Keeper will finally enter early access on Steam on 3rd November, following 11 years of development.
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Battlefield 6 dominates Steam charts ahead of worldwide release, as analyst estimates over $100m in pre-launch sales
- PC
- PS5
- Xbox Series X/S
- Electronic Arts
- Single Player
- Battlefield 6
- Multiplayer Competitive
- First person
- Shooter
- Bird view / Isometric
Battlefield 6 launches today and is currently sitting at the peak of Steam's top sellers rankings, with one analyst estimating it has already made over $100m in sales before coming out.

Clair Obscur: Expedition 33 still has secrets fans haven't found, says director
- PC
- PS5
- Xbox Series X/S
- Single Player
- Clair Obscur: Expedition 33
- Sandfall Interactive
- Strategy: Turn-Based Strategy
- Third person
- Action Adventure
- Kepler Interactive
- RPG
There are still secrets in Clair Obscur: Expedition 33 fans are yet to discover, but its director won't give any hints.

Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
- PC
- Blue Protocol
- Single Player
- Amazon Games
- Multiplayer Competitive
- Third person
- Action Adventure
- MMORPG
- BANDAI NAMCO Studios
- Multiplayer Cooperative
- RPG
MMORPG Blue Protocol: Star Resonance was finally released in the west yesterday, and is already off to a strong start on Steam.
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Arc Raiders will make progression wipes voluntary as studio aims to "value your time spent in the game"
- PC
- PS5
- Xbox Series X/S
- Science Fiction
- Multiplayer Competitive
- ARC Raiders
- Third person
- Embark Studios
- Shooter
- Multiplayer Cooperative
Forthcoming extraction shooter Arc Raiders will make progression wipes voluntary, through its newly revealed Expedition Project.
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Horror dev Bloober has a Switch 2 exclusive in the works, and a new version of Layers of Fear for Nintendo's console this year
- Xbox Series X/S
- Bloober Team
- Virtual Reality
- Nintendo Switch
- Project M
- Xbox One
- Mac
- PC
- Survival & Crafting
- Single Player
- Konami
- Silent Hill 2 Remake
- Project F
- First person
- Fighting
- Layers of Fear
- Indie
- Cronos: The New Dawn
- Puzzle
- PS5
- Action Adventure
- Shooter
- PS4
- Side view
- Multiplayer Competitive
- Star Trek: Infection
- Third person
- Meta Quest
- Multiplayer Cooperative
- Horror
Bloober, the on-a-good-run Polish developer of the Silent Hill 2 Remake and Cronos: The New Dawn still has a surprising amount of other games nearly ready to release.
Halo art director leaves studio after 17 years with ominous message alluding to discontent
- PC
- Xbox Series X/S
- Single Player
- Multiplayer Competitive
- First person
- Third person
- 343 Industries
- Xbox One
- Action Adventure
- Xbox Game Studios
- Shooter
- Halo: Infinite
- Multiplayer Cooperative
Halo art director Glenn Israel has left Halo Studios after 17 years working on the franchise.

Battlefield 6 has brought back a community-favourite dog tag for all the high fliers out there
Battlefield 6 players have discovered that a fan-favourite aerial manoeuvre has been given its own dedicated dog tag, for those willing to leap from the safety of their aerial vehicle.
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A Minecraft Movie gets inevitable sequel after grossing almost $1bn, putting lava chicken back on the menu
- Xbox Series X/S
- Virtual Reality
- Nintendo Switch
- Xbox One
- Android
- PC
- Single Player
- Mojang
- First person
- PS5
- iOS
- Action Adventure
- MMORPG
- PS4
- Microsoft Studios
- Multiplayer Competitive
- Minecraft
- Third person
- Simulation
- Multiplayer Cooperative
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New PlayStation 6 tech all but confirmed by Sony and AMD - and it looks like it'll make its way into other hardware too
- PC
- PS5
- Sony
- AMD
- Tech
Sony and AMD just announced three key technologies that look likely to come to the PlayStation 6 and future AMD graphics cards, with PS5 system architect Mark Cerny and AMD senior vice president Jack Huynh teaming up to deliver the news. The talk is fairly technical, but the three core features - Neural Arrays, Radiance Cores and Universal Compression - look set to make a big impact on future AMD-based hardware. The main goal is speeding up computionally-expensive ray tracing and path tracing in some novel ways, as well as reducing the cost of the upscaling and denoising techniques they rely on.

Indiana Jones and the Great Circle gets New Game Plus and new ending in update celebrating MachineGames anniversary
- Exploration
- PC
- Xbox Series X/S
- Story Rich
- Single Player
- Bethesda Softworks
- Indiana Jones and the Great Circle
- First person
- Stealth
- MachineGames
- Third person
- Action Adventure
- Narrative / Story Driven
- Puzzle
- RPG
MachineGames is celebrating its 15th anniversary by updating last year's Indiana Jones and the Great Circle, following its DLC last month.
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Battlefield 6 review
- PC
- PS5
- Xbox Series X/S
- Electronic Arts
- Single Player
- Battlefield 6
- Multiplayer Competitive
- First person
- Shooter
- Bird view / Isometric
After the muddled innovations and watered-down warfare of Battlefield 2042, Battlefield 6 was pitched as a return to what made the series great. And it is that…mostly. Gone are the ponderous 128-player maps that stretched 2042's action too thin, and the pseudo-futuristic setting with gimmicky hero shooter-like abilities. Back are the rollicking 64-player slugfests, the more grounded quartet of soldier classes, the lowercase modern warfare setting, and even the single-player campaign. All this infused with a fetching burned-orange aesthetic and a renewed emphasis on crumbling, billowing destruction.

The Far Lands! Over 14 years later, the edge of a Minecraft world has been reached
- Xbox Series X/S
- Virtual Reality
- Nintendo Switch
- Xbox One
- Android
- PC
- Single Player
- Mojang
- First person
- PS5
- iOS
- Action Adventure
- MMORPG
- PS4
- Microsoft Studios
- Multiplayer Competitive
- Minecraft
- Third person
- Simulation
- Multiplayer Cooperative
It took 14-and-a-half years of walking but finally someone has made it to the edge of the world. Of Minecraft.

Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
- PC
- PS5
- Single Player
- Third person
- Final Fantasy VII Remake Intergrade
- Action Adventure
- Square Enix
- Final Fantasy VII Rebirth
- RPG
Square Enix is finally releasing Final Fantasy 7 Remake and Rebirth as a physical double pack.

Absolum, from the publisher of Eurogamer Essential Streets of Rage 4, is a brawler that lets you cash-out a combo - and it's brilliant
- PC
- DotEmu
- PS5
- PS4
- Nintendo Switch
- Absolum
- Fantasy
- Action Adventure
- Now Playing
Having spent night after night throwing myself into Absolum, I remain hopelessly charmed by it. A spirited fantasy that dons the bande dessinée mantle, it's a fantastic case study in how to make combo-centric fist fights feel good and look grand all at once. It's a beautiful brawler – and one that'll need to make good use of its mitts, given the number of killer releases fighting over every crumb of attention this month.

Almost 99% of Call of Duty: Black Ops 7 matches cheater free as beta draws to a close, claims Activision
- PC
- Treyarch
- PS5
- Xbox Series X/S
- Single Player
- Call of Duty: Black Ops 7
- Multiplayer Competitive
- First person
- Xbox One
- Shooter
- Square Enix
- Raven Software
- Activision
- PS4
- Multiplayer Cooperative
As the Call of Duty: Black Ops 7 beta draws to a close, almost 99 percent of later matches were cheater free, Activision has claimed.
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Ubisoft reportedly cancelled Assassin's Creed game in post-American Civil War over political concerns
- PC
- Ubisoft Entertainment
- PS5
- Xbox Series X/S
- Single Player
- Ubisoft
- Assassin's Creed Shadows
- Third person
- Ubisoft Quebec
- Action Adventure
- Mac
- RPG
Ubisoft reportedly cancelled development on its next Assassin's Creed game last year over political concerns due to its planned post-American Civil War setting.
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Former Zenimax Online Studios staff launch employee-owned Sackbird Studios in wake of Microsoft layoffs
- PC
- PS5
- The Elder Scrolls Online
- Xbox Series X/S
- Single Player
- Bethesda Softworks
- ZeniMax Online Studios
- Multiplayer Competitive
- First person
- Third person
- Action Adventure
- Mac
- MMORPG
- Sackbird Studios
- Multiplayer Cooperative
- RPG
Veteran game developers from Zenimax Online Studios have announced the formation of a new employee-owned game development company: Sackbird Studios. The small team is composed of several developers from both The Elder Scrolls: Online team, and those who were working on the cancelled sci-fi MMO Project Blackbird.

Heart Machine ends development on Hyper Light Breaker mere months after it entered early access
- PC
- Single Player
- Hack & Slash
- Multiplayer Competitive
- Third person
- Action Adventure
- Gearbox Publishing
- Hyper Light Breaker
- Indie
- Multiplayer Cooperative
Heart Machine has ended development on Hyper Light Breaker and is laying off a number of staff as a result.

SNES game previously only available in Japan comes to Nintendo Switch Online thanks to Switch 2's mouse controls
- Fatal Fury Special
- Microsoft
- Funcom
- SNK
- Single Player
- Multiplayer Competitive
- shiftBacktick
- Fighting
- SNK Playmore USA
- Hudson Soft
- Side view
- Multiplayer Cooperative
- Xbox 360
Three more SNES games have arrived on Nintendo Switch Online this month, including one game previously exclusive to Japan.
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Fortnite's Halloween event with Doja Cat gets off to rocky start with sex toy social media blunder
- Xbox Series X/S
- Nintendo Switch
- Xbox One
- Fortnite
- Mac
- Android
- Epic Games
- PC
- Single Player
- First person
- PS5
- iOS
- Action Adventure
- Shooter
- PS4
- RPG
- Strategy
- Multiplayer Competitive
- Third person
- Simulation
- Multiplayer Cooperative
Fortnitemares is Fortnite's Halloween event, and this year it's headlined by rapper Doja Cat alongside horror icons Jason, Ghostface, Scooby-Doo, and more.
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Here are our Xbox Game Pass games for October
- PC
- Keeper (2025)
- Xbox Series X/S
- Single Player
- Team Ninja
- Koei Tecmo
- PlatinumGames
- Third person
- Action Adventure
- Ninja Gaiden 4
- Xbox Game Studios
- Hack & Slash
Microsoft has revealed the next games coming to its Xbox Game Pass subscription service this October.

Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time
- Single Player
- Konami
- Neobards Entertainment
- Action Adventure
- Silent Hill f
- Puzzle
It turns out there is a lovely little Silent Hill 1 Easter egg hidden within Silent Hill f that the musically inclined have discovered.

"Incredibly moved and grateful" - Clair Obscur: Expedition 33's director talks success, "art house" aspirations and the scope of future projects
- PC
- PS5
- Xbox Series X/S
- Single Player
- Clair Obscur: Expedition 33
- Sandfall Interactive
- Strategy: Turn-Based Strategy
- Third person
- Action Adventure
- Kepler Interactive
- RPG
Since the release of the celebrated and critically acclaimed RPG Clair Obscur: Expedition 33, key members of the development team at Sandfall Interactive have been on something of a global victory tour. The game is indebted to the Final Fantasy series and FromSoftware's Souls games among others, and now the team have finally met their heroes.

Clair Obscur: Expedition 33 will receive new update with "a bit of whee and a bit of whoo", as studio celebrates new sales milestone
- PC
- PS5
- Xbox Series X/S
- Single Player
- Clair Obscur: Expedition 33
- Sandfall Interactive
- Strategy: Turn-Based Strategy
- Third person
- Action Adventure
- Kepler Interactive
- RPG
Clair Obscur: Expedition 33 developer Sandfall Interactive has teased a new update to the game is on the way, as a "thank you" to fans.

Little Nightmares 3 review
- PC
- PS5
- Xbox Series X/S
- Single Player
- Little Nightmares III
- Nintendo Switch 2
- Nintendo Switch
- PS4
- Multiplayer Competitive
- Supermassive Games
- Xbox One
- Action Adventure
- Puzzle
- Bandai Namco Entertainment
- Side view
- Multiplayer Cooperative
- Horror
- Platformer
There's a moment around Little Nightmares 3's midpoint when, following a tepid first half so safe it often feels like a tribute act, new series developer Supermassive finally seems to hit its stride. Slowly the hum of a mysterious subterranean void gives way to rain-lashed walkways as our diminutive protagonists brave the exterior of some vast, heaving machine. Then the reveal of the grand Carnevale, its sprawl of big top tents and twinkling lights, its parade of grotesque fairground thrill seekers, all perfectly framed. Little Nightmares 3's often slavish adherence to the past means it's burdened with far too much frustrating legacy faff, but even so, it's hard not to get lost in the spectacle of it all.

Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever
- PC
- Pico Park: Classic Edition
- Party
- Platformer
Beloved 2016 Co-op platformer Pico Park: Classic Edition has accidentally been made free on Steam permanently by the developer Tecopark. This is thanks to Steam's limits to how many times developers can make games free before changing them back to premium titles.

2XKO launches with $100 Arcane bundle, shocking early access players. But is it worth it?
- 2XKO
- Single Player
- Riot Games
- Multiplayer Competitive
- Fighting
- Side view
- Multiplayer Cooperative
2XKO is out in early access, bringing with it seasonal content, two new characters in Teemo and Warwick, and a suite of cosmetics for players to unlock and buy. As a free-to-play game this isn't unusual, however the game's most expensive bundle has some players wincing.

If you buy more than two new games a year, you're in the minority, new report reveals
- PC
- PS5
- Xbox Series X/S
- Nintendo Switch 2
- Nintendo Switch
- Xbox One
- PS4
If you're reading this, then you're probably one of the "hyper enthusiast, price-insensitive players" keeping the games industry going.

Broken Sword sequel gets Reforged treatment after last year's "reimagining", out next year
- Revolution Software
- Single Player
- Broken Sword - The Smoking Mirror: Remastered
- Point and Click
- Third person
- Action Adventure
- Puzzle
A "reimagined" version of the second Broken Sword game is on the way, following 2024's Broken Sword - Shadow of the Templars: Reforged.
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Call of Duty: Black Ops 6 is getting a week-long free trial in direct competition with Battlefield 6 release date
- Xbox Series X/S
- Call of Duty: Black Ops 7
- Xbox One
- PC
- Treyarch
- Electronic Arts
- Single Player
- First person
- Activision
- PS5
- Call of Duty: Black Ops 6
- Shooter
- Raven Software
- PS4
- Battlefield 6
- Multiplayer Competitive
- Square Enix
- Bird view / Isometric
- Multiplayer Cooperative
Call of Duty: Black Ops 6 is getting a free trial for an entire week, starting 9th October. This free trial for last year's Call of Duty will provide access to the campaign, multiplayer, and zombies game modes - so interested players can play everything Blops currently has to offer.

Xbox Game Pass price hikes won't affect existing subscribers in some countries "for now", Microsoft confirms
- PC
- Microsoft
- Game Pass
- Xbox Series X/S
- Xbox One
- Xbox Game Studios
The recent price hike for Xbox Game Pass Ultimate won't affect existing subscribers in some countries, Microsoft has confirmed.
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PowerWash Simulator 2 launches later this month
- PC
- PS5
- Xbox Series X/S
- Single Player
- FuturLab
- Multiplayer Competitive
- First person
- PowerWash Simulator: The Muckingham Files 2
- Simulation
- Square Enix
- Indie
- Multiplayer Cooperative
PowerWash Simulator 2 will be launching on 23rd October, 2025. It'll be coming to PC, PS5, Xbox Series X|S and the Nintendo Switch 2.

Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?
- Nintendo
UPDATE 08/10/25: Yes, it turns out Nintendo's surprise animated short was about Pikmin all along.

One of Borderlands' most hated characters seems to have been cut from Borderlands 4
- Single Player
- Multiplayer Cooperative
- 2K
- Multiplayer Competitive
- First person
- Action Adventure
- Gearbox Software
- Shooter
- Borderlands 4
- RPG
It looks like one of the most disliked characters in the Borderlands series may have been cut from Borderlands 4, according to datamined file names posted online.

Silent Hill 2 remake reportedly coming to PS Plus later this month
- PC
- PS5
- Single Player
- Konami
- Bloober Team
- Silent Hill 2 Remake
- Third person
- Action Adventure
- Puzzle
The remake of Silent Hill 2 is reportedly heading to the PS Plus catalogue later this month, available for Extra and Premium subscribers.
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Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy
- Nintendo
Nintendo is seeking $4.5m in damages against a reddit moderator the company has accused of pirating its games.
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Shovel Knight developer's Zelda-like game Mina the Hollower delayed
- PC
- Platformer
- Mina the Hollower
- Single Player
- Yacht Club Games
- Action Adventure
- RPG
Mina the Hollower, the next game from Shovel Knight developer Yacht Club Games, has been delayed but is "so close to being done".

Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
- PC
- PS5
- Xbox Series X/S
- Electronic Arts
- Single Player
- Battlefield 6
- Multiplayer Competitive
- First person
- Shooter
- Bird view / Isometric
Physical copies of Battlefield 6 are in people's hands early, ahead of the official launch date of the 10th October. As such, it's been revealed the physical PS5 version of the game is entirely contained on the disk itself. No download required.

Marathon still lives, as Bungie announces new closed technical test ahead of public update
- Marathon
- Single Player
- Multiplayer Competitive
- Bungie
- iOS
- First person
- Shooter
Bungie has announced a closed technical test for its forthcoming shooter Marathon, which will take place later this month.

Tools of the trade: I upgraded my gaming PC with a 420mm Arctic Liquid Freezer 3 AiO and vertical GPU mount, and now it looks incredible
- PC
- Tech
- CPU coolers
- PC cases
With Battlefield 6 on the horizon - plus plenty of Borderlands 4, MechWarrior 5: Mercenaries and Hades 2 to play - I wanted to upgrade my AMD Ryzen 7 9800X3D and RTX 4090 Founders Edition gaming PC to better cope with these demanding titles.

Metal Hellsinger studio closing as part of Funcom layoffs
- PC
- Funcom
- PS5
- Xbox Series X/S
- Single Player
- Level Infinite
- First person
- Xbox One
- Action Adventure
- Metal: Hellsinger
- The Outsiders
- Shooter
- PS4
- Rhythm
The Outsiders (AKA Funcom Stockholm) - responsible for Metal Hellsingers and Metal Hellsingers VR - has been impacted by layoffs. As a result, the studio will be closing. The studio consisted of roughly 60 staff according to the official Funcom website.

You can't type "Arc Raiders" into Call of Duty: Black Ops 7 beta's in-game chat, but you are allowed to talk about Battlefield 6
- Treyarch
- Single Player
- Call of Duty: Black Ops 7
- Multiplayer Competitive
- First person
- Shooter
- Square Enix
- Raven Software
- Activision
- Multiplayer Cooperative
Call of Duty: Black Ops 7 players hopping into the beta right now are taking in all the sights of Activision's upcoming AAA FPS, though one thing they won't be able to see is the name of another massive release coming out this year. That's because the words: "Arc Raiders" are censored in the game's chat function.

"It's kind of a sociological experiment" For Blizzard, World of Warcraft neighbourhoods, Azeroth NIMBYs, and curtain-twitching drama is all part of the plan
- PC
- MMO
- World of Warcraft: Midnight
- Third person
- Action Adventure
- MMORPG
- Blizzard Entertainment
- RPG
If you've played World of Warcraft at any point during its modern era, after it crossed the threshold from Classic to the MMO monster that is 'Retail WoW', you'll know it's not the social experience it once was. Better raiding, new lands, vast new adventures, yes, but it's also a game that has become less collaborative. Many players are an island, separated from their peers.

Microsoft confirms Call of Duty DLC discounts with Xbox Game Pass now dropped in favour of reward points
- Treyarch
- Single Player
- Call of Duty: Black Ops 7
- Multiplayer Competitive
- First person
- Shooter
- Square Enix
- Raven Software
- Activision
- Multiplayer Cooperative
Microsoft has confirmed it's dropped Call of Duty DLC discounts through Game Pass, with subscribers instead earning reward points.
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"The role of the console is shifting" - are rising prices the end for games consoles as we know them?
- PC
- Microsoft
- Game Pass
- PS5
- Xbox Series X/S
- Nintendo Switch 2
- Sony
- Xbox One
- Xbox ROG Ally X
- Xbox 360
- PlayStation VR2
- PS4
We're living in unprecedented times, and the future of consoles is in question. It's because of their price. Five years after this generation began, the consoles have never been more expensive, and it's not a pattern we're used to. We're used to prices going down - to manufacturing improvements shrinking both the physical size of the machines and their price. But not this time. This time, it's different.

97% of Call of Duty: Black Ops 7 cheaters banned within 30-minutes, Activision claims
- Treyarch
- Single Player
- Call of Duty: Black Ops 7
- Multiplayer Competitive
- First person
- Shooter
- Square Enix
- Raven Software
- Activision
- Multiplayer Cooperative
With the release of Call of Duty: Black Ops 7's open beta, countless FPS fans have dove eagerly into the fast-paced arcade shooter ahead of its full launch on the 25th October. Cheaters have been plaguing the experience as they tend to do, but Activision claim they're being quickly dealt with.

Voila! Nintendo quietly shares new details on Samus's motorbike in Metroid Prime 4
- Nintendo
- Single Player
- Nintendo Switch
- First person
- Action Adventure
- Metroid Prime 4: Beyond
- Shooter
- Retro Studios
Nintendo has revealed more details of how Samus's motorbike will work in Metroid Prime 4: Beyond.

Saudi-backed Assassin's Creed Mirage: Valley of Memories free DLC to be revealed later today
- PC
- Ubisoft Entertainment
- PS5
- Xbox Series X/S
- Ubisoft Bordeaux
- Historical
- Single Player
- Assassin's Creed Mirage
- Third person
- Xbox One
- Action Adventure
- Open World
- PS4
Assassin's Creed Mirage: Valley of Memory - a free major update coming to the Ubisoft Blockbuster - has been officially teased via a new cinematic trailer ahead of a full reveal later today.

Xbox Game Pass price hike a result of Microsoft becoming "too-big-to-care", says former FTC chair
- Xbox Game Studios
- Microsoft
- Game Pass
The former chair of the FTC has commented on Microsoft's decision last week to raise Xbox Game Pass prices, claiming the company has "become too-big-to-care".
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Nintendo denies lobbying over genAI, but stresses it will continue fighting IP infringement "whether AI is involved or not"
- AI
- Nintendo
- Nintendo Switch 2
- Nintendo Switch
Nintendo has denied reports that it has been lobbying Japanese lawmakers against generative AI, insisting it "has not had any contact with the Japanese government" about the highly controversial emerging tech.

Discord customer service system breached by "unauthorised party", gaining access to "a small number of government-ID images"
- Discord
A third-party customer service system used by Discord's support teams has been hacked, compromising some user personal data, including government IDs.

Call of Duty: Black Ops 7 trials new "more varied" matchmaking and tweaks TTK on popular weapons
- PC
- Treyarch
- FPS
- PS5
- Xbox Series X/S
- Single Player
- Call of Duty: Black Ops 7
- PSP
- Multiplayer Competitive
- First person
- Xbox One
- Shooter
- Square Enix
- Raven Software
- Activision
- Multiplayer Cooperative
As it gears up for what it calls an "exciting day of the Black Ops 7 Early Access Beta coming later today", Treyarch has some "important multiplayer playlist changes" to share with us as the beta continues.

A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn't really a demo)
- Dead Rising 2: Case Zero
- Action Adventure
- Capcom
- Shooter
- Hack & Slash
- Xbox 360
Last week marked 15 years since Dead Rising 2 made its debut. For my money, Dead Rising 2 is one of the best unlikely success sequels going, but whenever I think of it, I can't help but remember its prologue even more fondly.

After the Xbox Game Pass price hike, is it time to cancel and start buying games again?
- Microsoft
- Game Pass
- Xbox Series X/S
- Xbox One
- Xbox Game Studios
Hello and welcome to another entry in our "The Big Question" series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: After the Xbox Game Pass price hike, is it time to cancel and start buying games again?

Kingmakers delayed indefinitely as developer needs "more time before we feel good about charging money for it"
- PC
- Single Player
- Redemption Road Games
- Strategy
- Kingmakers
- Strategy: Real-Time Strategy
- Third person
- Shooter
- Bird view / Isometric
- Simulation
- Multiplayer Cooperative
- TinyBuild
Redemption Road's time-travelling bring-an-assault-rifle-to-a-medieval-sword-fight shooter and strategy game, Kingmakers, has been indefinitely delayed.

Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability
- Unity
Developers who have created their games using Unity have been warned to patch them as soon as possible following the discovery of a security vulnerability in Unity versions 2017.1 and later.

What we've been playing - mud slides, 9-0 wins, retro difficulty anguish, and space hoppers
- RPG: Turn-based
- The Urbz: Sims in the City
- Nintendo GBA
- Comedy
- Nintendo DS
- PC
- Megabonk
- Electronic Arts
- Single Player
- Devolver Digital
- Strategy: Turn-Based Strategy
- Xbox
- Griptonite Games
- SEGA
- Atlus
- Deep Silver
- EA Sports
- Hack & Slash
- EA Sports FC 26
- Indie
- PS5
- Atlus USA
- Persona 5
- PS3
- Action Adventure
- PS4
- Final Fantasy Tactics: The Ivalice Chronicles
- RPG
- What we've been playing
- Sports
- PS2
- Nintendo GameCube
- Roguelike
- Strategy
- Multiplayer Competitive
- Third person
- Baby Steps
- Fantasy
- Square Enix
- RPG: Hack & Slash
- Bird view / Isometric
- Simulation
- Multiplayer Cooperative
- Wobbly Life
Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey digs out the DS to play The Urbz, for some reason; Tom inadvisably asks Jim for some help in Baby Steps; Marie leaps over a wall on a space hopper; Ed is determined to learn Final Fantasy Tactics, which keeps kicking his ass; Connor buys Persona 5 Royal in a Steam Sale; Chris gives a potted review of EA Sports FC 26; and Bertie tries to work out if he likes Steam sensation Megabonk.

Here's what's in Skate's '90s-themed first season, arriving next week
- PC
- Racing
- PS5
- Sports
- Electronic Arts
- Single Player
- Xbox Series X/S
- Multiplayer Cooperative
- Full Circle
- Multiplayer Competitive
- Third person
- Xbox One
- MMORPG
- PS4
- Free-to-play
- Skate.
Following its early access launch, Skate's first season will arrive next week, bringing new areas, events, challenges, and more.
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Digimon Time Stranger reminds me of the best (and worst) of PS2 era RPGs, and that's why I can't put it down
- JRPG
- Single Player
- Digimon Story: Time Stranger
- Media Vision
- RPG
I think Digimon Story: Time Stranger is secretly a PS2 era Shin Megami Tensei game. That's very much my taste in RPGs. Given this is sort-of a kid's game (OK, it's got a PEGI 12 rating because of 'bad language', 'in-game purchases', and - bafflingly - 'sex'), that is a pretty big surprise. I've come to this conclusion after sinking a good 50 hours into the game, and being taken on a surprisingly volatile journey as a result. The story is pretty guff, with a lot of shōnen-style anime filler injected into the meat to make it appear more succulent, but most of my emotive response has been to its design philosophy, its approach to dungeons, and some unbelievable pacing choices. I can close this game either loving it, or hating it. But, for the past two weeks, I've not been able to stop going back to it.

Helldivers 2 developer explains why it's so big to install on PC, and why that won't be changing anytime soon
- PC
- PS5
- Science Fiction
- Single Player
- Arrowhead Game Studios
- Multiplayer Competitive
- First person
- Third person
- Comedy
- Shooter
- Helldivers 2
- Multiplayer Cooperative
Helldivers 2 takes up around 150GB to install on PC (three times larger than on console), and the game's deputy technical director has now explained why that won't be changing anytime soon.

Persona 4 Revival will be "enjoyable in a new and different way", says series boss
- PC
- Story Rich
- Single Player
- Persona 4 Revival
- Strategy: Turn-Based Strategy
- SEGA
- Third person
- Action Adventure
- Atlus
- RPG
The forthcoming remake of Persona 4 will be "enjoyable in a new and different way", according to P Studio director Kazuhisa Wada.

Street Fighter 6 director shares surprise at Capcom's controversial decision to charge pay-per-view for its esports finals
- PC
- PS5
- Xbox Series X/S
- Single Player
- Street Fighter 6
- Multiplayer Competitive
- Fighting
- Arcade
- Capcom
- PS4
- Side view
Street Fighter 6 director Takayuki Nakayama has shared his surprise at Capcom's decision to charge for the game's upcoming esports tournament finals and has apologised "for any concern this may have caused".

Call of Duty: Black Ops 7's beta is out, and is already plagued by cheaters
- Treyarch
- Single Player
- Call of Duty: Black Ops 7
- Multiplayer Competitive
- First person
- Shooter
- Square Enix
- Raven Software
- Activision
- Multiplayer Cooperative
Yesterday, the Call of Duty: Black Ops 7 beta began in earnest, welcoming in untold thousands of eager players to try the game out before its proper launch on the 14th November. However, a number of cheaters also seemed to let themselves in and get up to no good.

The revolutionary politics of Final Fantasy Tactics, and why Ramza Beoulve is a hero for our times
- RPG: Turn-based
- PS5
- Single Player
- Strategy
- Strategy: Turn-Based Strategy
- Square Enix
- Bird view / Isometric
- Final Fantasy Tactics: The Ivalice Chronicles
- RPG
Editor's Note: While the original is almost 30 years old, please note that this article does contain spoilers for the story of Final Fantasy Tactics!

Final Fantasy 7 Remake Part Three won't be impacted by multiplatform approach, says director, despite Xbox's problematic "lack of memory"
- PC
- PS5
- Single Player
- Third person
- Final Fantasy VII Remake Intergrade
- Action Adventure
- Square Enix
- RPG
Final Fantasy 7 Remake trilogy director Naoki Hamaguchi has stated the multiplatform approach for Part Three won't impact development "whatsoever".

Clover Pit does for slot machines what Balatro did for poker, and I can't stop spinning
- PC
- Future Friends Games
- Single Player
- Strategy
- Card Games
- Cloverpit
- First person
- Simulation
- Arcade
- Panik Arcade
- Indie
It's almost shameful. To play Clover Pit is to collide with gambling head-on. There, in front of you, is a slot machine, perhaps the purest expression of casino gambling there is. And there's the handle on the side of the machine for you to spin the drum within. Go ahead and rotate the columns of symbols in the hope they'll slow and stop into a scoring pattern on the screen. Did they? It doesn't matter - you can always spin again.

The Sims 4's Adventure Awaits expansion is exactly the kind of getaway I've been looking for
- PC
- Electronic Arts
- Single Player
- The Sims 4
- Maxis
- PS4
- The Sims Studio
- First person
- Third person
- Xbox One
- Mac
- Life Simulation
- Bird view / Isometric
- Now Playing
- Simulation
- RPG
In this, the year of unmitigated bullshit, a bit of a jolly holiday away from it all's probably what most of us could do with. So consider it fortuitous timing, then, that The Sims 4's latest expansion, Adventure Awaits, provides exactly that. Unfortunately, like holidays often do, it also comes with a bunch of screaming children. Boo.

Sega reveals its limited-edition trainer collaboration with Puma and they're far cooler than I expected
Sega has revealed its limited-edition trainer collaboration with Puma, to celebrate the release of Sonic Racing: CrossWorlds.

Eurogamer's 2023 game of the year leaves Game Pass, but joins PlayStation Plus
- PC
- Geometric Interactive
- PS5
- Xbox Series X/S
- Single Player
- Nintendo Switch
- Xbox One
- Cocoon
- Action Adventure
- Bird view / Isometric
- PS4
- Indie
- Puzzle
Cocoon - Eurogamer's 2023 Game of the Year - is leaving Game Pass soon. Thankfully, for those with a PlayStation, it'll be headed to PlayStation Plus later this month.

If Xbox Game Pass dies then we'll have lost one of gaming's best tools for discovery
- PC
- Microsoft
- Game Pass
- Xbox Series X/S
- Xbox One
- Xbox Game Studios
I'm not going to argue that Game Pass, following its recent price hike, is cheap. It's not. It's creeped into the "hmm" category, similar to the £35 a month phone contract I'd scowl at every time I looked over my bank statement, which had actually gone from "mmm" to "mmm?" and was followed by a cost-cutting exercise that has now made me £28 a month better off, albeit with an old phone. At £22.99, Game Pass Ultimate is right on the precipice of doom - or in other words, me considering if I really need this expense. I've got some time to think about that. What I am going to argue, though, is how much of a terrible loss to game discovery it'll be if Game Pass eventually dies out.

FIFA lives on in a mascot-focused five-a-side football game, coming next year
- PS5
- Sports
- Xbox Series X/S
- Nintendo Switch
- FIFA Heroes
- iOS
- Android
If you've been wondering what happened to the FIFA licence after its departure from EA, you now have the answer. FIFA Heroes has just been announced today, a 5-a-side football game starring several official FIFA mascots.

EA's takeover, the Saudi Arabian Public Investment Fund, and "vanity mega projects": Human Rights Watch assesses the impact of gaming's latest controversy
- PC
- PS5
- Xbox Series X/S
- Electronic Arts
- Single Player
- Battlefield 6
- Multiplayer Competitive
- First person
- EA
- Shooter
- Bird view / Isometric
- Saudi Arabia
Earlier this week, history was made in both the world of video games and private equity. The trio of Affinity Partners, Silver Lake, and Saudi Arabia's Public Investment Fund announced a plan to take EA private for $55bn. This leveraged buyout would be the largest in history and, if approved, will mean the industry giant would be a private company in 2027.

Payday developer Starbreeze cancels Dungeons and Dragons project to focus on its flagship franchise, two years after it was announced
- PC
- PS5
- Xbox Series X/S
- Single Player
- Payday 3
- Plaion
- Prime Matter
- Multiplayer Competitive
- First person
- Shooter
- Starbreeze Studios
- Overkill Software
- Multiplayer Cooperative
Starbreeze has cancelled its Dungeons and Dragons project to focus on its flagship Payday franchise.
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Capcom wants Resident Evil Requiem boss battles to test your wits rather than your shooting skill
Capcom has said it's looking more to the original Resident Evil games for ideas about how to challenge players with boss battles in the ninth Resident Evil game, Requiem.

Yet another Final Fantasy 11 server has been closed to new players because it's too popular
- PC
- Final Fantasy XI: Wings of the Goddess
- Third person
- Action Adventure
- MMORPG
- Square Enix
- Xbox 360
- RPG
Square Enix is closing another Final Fantasy 11 server to new players because it's proven too popular.

Rock Band 4 will be de-listed this week, now's your last chance to grab song packs
- PC
- Auditory
- Single Player
- Harmonix Music Systems
- Multiplayer Competitive
- Simulation
- Rock Band 4
- Xbox One
- PS4
- Side view
- Multiplayer Cooperative
- Rhythm
Rock Band 4 will be de-listed later this week, developer Harmonix has stated, meaning this is your last chance to grab any remaining song packs.

Epic confirms "no creative intentions" connecting controversial Fortnite emote with Peacemaker TV show
- Xbox Series X/S
- Nintendo Switch
- Xbox One
- Fortnite
- Mac
- Android
- Epic Games
- PC
- Single Player
- First person
- PS5
- iOS
- Action Adventure
- Shooter
- PS4
- RPG
- Strategy
- Multiplayer Competitive
- Third person
- Simulation
- Multiplayer Cooperative
Epic is modifying a Peacemaker emote that was removed from Fortnite earlier this week due to its inclusion of controversial dance moves.

World of Warcraft is getting player housing in December, ahead of Midnight expansion launch
- PC
- MMO
- Multiplayer Competitive
- World of Warcraft: Midnight
- Third person
- Fantasy
- World of Warcraft: The War Within
- Action Adventure
- MMORPG
- Blizzard Entertainment
- RPG
Blizzard has announced that player housing will be coming to World of Warcraft starting 2nd December (3rd for EU), ahead of the Midnight expansion launch.

Consume Me review
- PC
- Side view
- Single Player
- Strategy
- Consume Me
- Comedy
- Bird view / Isometric
- Now Playing
- Indie
- Puzzle
- RPG
"Just think of it like a video game!", Consume Me's increasingly put-upon protagonist Jenny tells herself early on as she prepares to take the dieting plunge. The final year of school is approaching, adult life is looming, and if that wasn't enough, the words of her overbearing mother - how will she ever get a boyfriend if she doesn't lose some weight? - are lodged in her brain. It'd be enough to overwhelm anyone, let alone a teenager still trying to find her place in the world.

IGN Fan Fest: Fall Edition 2025 Partner Lineup Announced
IGN Fan Fest is returning this October with a special Fall Edition of the event. Fans will be able to watch celebrity interviews, exclusive gameplay, trailers, and deep dives across movies, TV, games, and more during the one-day event on October 15.

KPop Demon Hunters heads to Fortnite with Demon Rush, HUNTR/X outfits, accessories, and emotes
- Xbox Series X/S
- Nintendo Switch
- Xbox One
- Fortnite
- Mac
- Android
- Epic Games
- PC
- Single Player
- First person
- PS5
- iOS
- Action Adventure
- Shooter
- PS4
- RPG
- Strategy
- Multiplayer Competitive
- Third person
- Simulation
- Multiplayer Cooperative
We knew it was coming, but now Epic Games has confirmed that KPop Demon Hunters is coming to Fortnite on 2nd October - that's tomorrow. The KPop trio from the film will all appear, as will the demons. Sadly there's no mention of the demonic boy band, Saja Boys.

Moonlighter 2 delayed to November due to overstuffed October release schedule
- Moonlighter 2: The Endless Vault
- RPG: Action
- Single Player
- 11 Bit Studios
- Action Adventure
- Hack & Slash
- Bird view / Isometric
- RPG
The early access release of Moonlighter 2: The Endless Vault has been delayed by a month due to the amount of games being released in October.

Dune Awakening developer Funcom suffers layoffs after biggest release in studio history
- PC
- Funcom
- Single Player
- Multiplayer Competitive
- Third person
- Dune: Awakening
- Action Adventure
- MMORPG
- Multiplayer Cooperative
- RPG
Dune: Awakening developer Funcom has announced it's laying off staff today as part of a restructuring process across the studio, with an undisclosed number of staff losing their jobs.

Vampire: The Masquerade - Bloodlines 2 voice cast revealed, includes Returnal's Jane Perry and Still Wakes the Deep's Alec Newman
- PC
- PS5
- Xbox Series X/S
- Single Player
- The Chinese Room
- First person
- Paradox Interactive
- Xbox One
- Action Adventure
- Vampire: The Masquerade - Bloodlines 2
- Hardsuit Labs
- PS4
- RPG
Paradox and The Chinese Room have revealed the voice cast performing in Vampire: The Masquerade - Bloodlines 2, the action role-playing game which is barely a month away now. The game releases on 21st October.

As the Western games industry spirals, TGS 2025 showed Japan is resurgent - though you might not recognize that over live streams
- Konami
- Tokyo Game Show
- Tokyo Game Show 2025
- Square Enix
- Capcom
It's fair to say that the Tokyo Game Show is back. This may have been the case over the last few years, to be honest - but this year marked my first post-pandemic return to Japan's premier gaming festival - and in honesty, walking around the venue, I was shocked.

BioWare's future under EA in question, studio veteran warns, if it makes "the kind of games that this new company isn't interested in making anymore"
- PC
- RPG
- Mass Effect 5
- PS5
- Xbox Series X/S
- Electronic Arts
- Bioware
- Single Player
- Strategy
- Third person
- Action Adventure
- Dragon Age: The Veilguard
BioWare veteran Mark Darrah has discussed the $55bn private acquisition of EA and what the future holds for the RPG studio, suggesting it could be sold to pay off debt.
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Microsoft increases price of Xbox Game Pass Ultimate, despite record subscription revenue last year
- Xbox Game Studios
- Microsoft
- Game Pass
Microsoft has increased the price of its Xbox Game Pass Ultimate subscription, along with a shake up of its tiers.

Fallout 76's new update features Walton Goggins as The Ghoul from Amazon's TV series
- PC
- Bethesda Game Studios
- Multiplayer Competitive
- First person
- Third person
- Xbox One
- MMORPG
- Fallout 76
- Shooter
- PS4
- Multiplayer Cooperative
- RPG
The Ghoul from Amazon's Fallout TV series is set to appear in the new region coming to Fallout 76, as played by Walton Goggins.

Ubisoft and Tencent form new subsidiary, Vantage Studios, to lead development for the Assassin’s Creed, Far Cry, Rainbow Six franchises
- Xbox Series X/S
- Assassin's Creed Shadows
- Xbox One
- Mac
- PC
- Ubisoft Entertainment
- Single Player
- First person
- Tom Clancy's Rainbow Six Siege X
- PS5
- Ubisoft Toronto
- Ubisoft
- Ubisoft Quebec
- Action Adventure
- Ubisoft Montreal
- Shooter
- PS4
- RPG
- Far Cry 6
- Multiplayer Competitive
- Third person
- Multiplayer Cooperative
The breakout game development business co-owned by Tencent and Ubisoft finally has a name: Vantage Studios. Eurogamer understands from a source that it's starting operations today, and will be responsible for new games across many of Ubisoft's biggest IPs, such as Far Cry, Rainbow Six Siege, and Assassin's Creed.

Amazon launching "completely redesigned" Luna streaming service later this year, with emphasis on social gaming
- Luna
- Amazon
- Amazon Games
Amazon will launch a "completely redesigned and reimagined" version of its Luna game streaming service later this year, which remains incorporated into the existing Amazon Prime subscription at no additional cost.

I spent 30 brilliant days with this powerful pre-built mini gaming PC: Wired2Fire HAL 9000 review
- PC
- Mini PCs
- Asus
- Adata
- AMD
- Wired2Fire
- Tech
- ASRock
- Kingston
- pre-built PCs
- Cooler Master
- Nvidia
Small form factor gaming PCs are getting ever more popular, but the often fiddly assembly process is one that you don't need to undertake yourself. This is where the Wired2Fire HAL 9000 Mini PC I've been testing recently comes in. It's a well-specced mini PC with full-size desktop parts, including an AMD Ryzen 7 9700X processor, RTX 5070 Ti graphics card, 32GB of DDR5-6000 RAM and a 2TB Kingston Fury Renegade SSD. All of this fits inside the Cooler Master NR200P Max V2, an 18-litre case that ranks amongst our top Mini ITX PC case recommendations.

Witcher author says key plot point from the games is based on a mistake, but "video game people have clung to the idea with remarkable tenacity"
- CD Projekt RED
- Blockbuster
- PC
- PS5
- Xbox Series X/S
- Single Player
- Third person
- Action Adventure
- Open World
- The Witcher IV
- CD Projekt
- RPG
The Witcher author Andrzej Sapkowski has discussed a key plot point in the video game series that was actually a mistake in his novels, but "video game people have clung to the idea with remarkable tenacity".
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Borderlands 4's worst character is getting 66 buffs, leaked patch notes reveals
- Single Player
- Multiplayer Cooperative
- 2K
- Multiplayer Competitive
- First person
- Action Adventure
- Gearbox Software
- Shooter
- Borderlands 4
- RPG
An early copy of this week's Borderlands 4 patch notes has been accidentally leaked on the official French Borderlands 4 website, giving us a peek at a massive buff for the game's most underwhelming vault hunter.

Bloober confirms Silent Hill 1 remake in production, and won't rule out a Cronos sequel just yet
- PC
- PS5
- Xbox Series X/S
- PS1
- Konami
- Bloober Team
- Single Player
- Silent Hill 2 Remake
- Third person
- Action Adventure
- Silent Hill
- Shooter
- Cronos: The New Dawn
- Puzzle
- Horror
Polish horror specialist Bloober Team has revealed that the Silent Hill 1 Remake, which was briefly teased by Konami in the summer, is now in production.

Former boss of Lego studio TT Games developing Peter Pan game in collaboration with Great Ormond Street Hospital Charity
- Second Star Games
A new UK game studio has been launched by Tom Stone, former managing director of TT Games - the studio behind the Lego Star Wars, Batman, and Harry Potter games - to create a game based on Peter Pan.
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Ghost of Yōtei's day one patch brings significant performance improvements and photo mode additions
- PS5
- Single Player
- Ghost of Yotei
- Third person
- Sucker Punch Productions
- Action Adventure
- RPG
Sony has detailed a day one patch for Ghost of Yōtei, which brings performance improvements and photo mode additions.
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Signs suggest cult classic super hero game, Prototype, might be getting a remaster
- PC
- Radical Entertainment
- Activision Blizzard
- Single Player
- Third person
- PS3
- Activision
- Action Adventure
- Xbox 360
- Prototype
- Hack & Slash
- Platformer
A stealth patch to Prototype has stoked the fires of hope surrounding a remaster of the beloved third-person gory super hero action game, thanks to some mysterious additions to the games' credits. It also broke a bunch of mods in the process, unfortunately.

Game Informer is your source for the latest in video game news, reviews, previews, podcasts, and features.
The Video Games You Should Play This Weekend – October 10, 2025
Helllllooooooooo weekend (almost)! And wow, what an exciting weekend it's going to be, considering just how many new releases there are to check out!
This week alone saw the launch of Battlefield 6, beat-em-up-roguelite Absolum, and spooky horror adventure game Little Nightmares III, amongst others. It was also a massive week for news between learning that Heart Machine is ending development of Hyper Light Breaker amid layoffs, Minecraft 2 (the movie) being announced, Devolver revealing the Skate Story release date, the Clair Obscur: Expedition 33 team announcing new content is on the way, Nintendo mysteriously releasing a Pikmin short, and more. We also published a handy dandy (and constantly updating) list of Game Informer's top scoring reviews of 2025, and we highly recommend bookmarking that page for the next time you're not sure what to play.
Every Friday, the editors here at Game Informer like to get together and write up some blurbs about the game we think you should be playing this weekend! If you check any of these out, or have suggestions of your own, let us know in the comment section below! Without further ado...
Hey Listen* *ReadBelow, we'll list the names of Game Informer editors and their thoughts for this week's edition of The Video Games You Should Be Playing This Weekend (official name still pending – any suggestions?).
Battlefield 6 Wesley LeBlancPerhaps the biggest release of the week, Battlefield 6 is finally out! After various betas and server tests that were both successful and reignited a passion among a fanbase burned by 2021's Battlefield 2042, the final game has launched. Though the campaign might not deliver the same highs found in its multiplayer suite, Battlefield 6 is still a blast to play. I've only just begun my time with it and I can't wait to learn the maps and rotations, find my favorite weapons, and figure out how to get my K/D up.
Be sure to check out Game Informer's Battlefield 6 review for an in-depth look at what works, what doesn't, and what you need to know about it before jumping in this weekend.
Absolum Matt MillerOne of the best cooperative brawlers of recent years just launched, and it should be on your radar if you like fantasy, roguelites, or you're just a fan of great, precise action games. Absolum features an evocative cartoon-esque art style, stirring adventure music, and compelling world-building. But it's the roguelite loop of runs through a multi-branched map of levels, enemies, and bosses that will keep you (and a friend, if desired) playing for hours and hours.
Find more details in my full Absolum review, but if you're simply looking for an easy recommendation for a great beat 'em up game to start this weekend, you can't go wrong with this one.
Battle Suit Aces Eric Van AllenI loved the way that 2017's Battle Chef Brigade imagined Iron Chef battles in an anime tournament arc setting, with all the style and spirit of the Toonami block shows I'd watched growing up. It shouldn't be a surprise, then, that Battle Suit Aces is nailing the early hours by mixing pieces of Star Trek, Mobile Suit Gundam, and many other episodic sci-fi series with a card-battling RPG.
Even early on, the drive to unlock new characters through specific "episodes" and learn about the world in the process is compelling. Trinket Studio's art never misses, making for a quickly endearing cast on-board my traveling ship. The card battles are approachable and even surprisingly challenging early on; not enough to bounce players off, but just enough to encourage a pause and quick consideration of my options, rather than auto-piloting through turns. If you've been wanting a more story-driven approach to deckbuilding, which ties characters and their growth into the cards you play, Battle Suit Aces is making for a very cozy fall retreat to the stars.
Little Nightmares III Wesley LeBlancSupermassive Games, the Until Dawn studio that took over development of the series after original developer Tarsier Studios left it to work on Reanimal, released Little Nightmares III this week, and if you're looking for something spooky to play, you should check it out. I reviewed it for Game Informer, and though Supermassive's new additions to the series' formula feel underbaked and the gameplay sometimes repetitive, I still rolled credits with chills down my spine – despite issues, Little Nightmares III delivers the unique, Tim Burton-esque spookiness these games are known for. Just a warning, though: it only features online co-op (with a Friend's Pass that allows one friend who doesn't own the game to play it with you); there is, sadly, no couch co-op here.
For more about my thoughts on the game, read my Little Nightmares III review.
Heart Machine Is Ending Development Of Hyper Light Breaker Amid Layoffs
Heart Machine, the studio behind Hyper Light Drifter and Solar Ash, has announced that it is winding down the development of its Early Access title, Hyper Light Breaker. The news comes as the Los Angeles-based indie studio announces layoffs.
In a statement posted to social media (and first reported by Game Developer), Heart Machine confirmed that it will end development of Hyper Light Breaker and that an unknown number of employees have been laid off. "As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part ways with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances," reads the statement.
Although it doesn't delve into specifics, Heart Machine says this news "reflects broader forces beyond our control, including shifts in funding, corporate consolidation, and the uncertain environment many small studios like us are navigating today." Heart Machine then pledges to continue making games as a smaller core team while supporting departing employees as best it can.
Heart Machine then clarifies its plans to polish Hyper Light Breaker as much as possible before it ceases work on the game for good. "We still have something coming in January. We plan to deliver something meaningful and as polished and complete as we can given our current circumstances. We’re doing our best to refine what we can, complete key systems, and have the game culminate in a satisfying punctuation point.”
While this seems to suggest Hyper Light Breaker will remain playable for those who bought it – and remains available to purchase as of publishing – it likely will not materialize into the final form the studio envisioned for it. Heart Machine also states it will not be releasing any more updates or hosting Q&As for the rest of the year, citing “limited resources with team members rolling off the project” as the reason.
As for the studio's upcoming 2D action game Possessor(s), Heart Machine confirms that its development has not been impacted and it will still launch on November 11.
This news comes nine months after Hyper Light Breaker launched in Steam Early Access on January 14. Although set within the universe of its hit 2016 2D action title Hyper Light Drifter, Hyper Light Breaker was a 3D cooperative action roguelike. Despite a promising premise, it received a mixed reception at launch, with players criticizing its punishing difficulty and performance issues, among other complaints.
Even after Heart Machine released several updates to address these problems, the game never seemed to fully catch on with players. Hyper Light Breaker's previously “Mixed” Steam user reviews have since plummeted into “Mostly Negative” territory following this latest update.
Little Nightmares 3 Review, Digimon Impressions, And Our Favorite Fall Games | The Game Informer Show
Ah, autumn. The leaves are changing, the sun is setting earlier, and we're all getting cozy with a smorgasbord of new games to play. This week on The GI Show Alex, Eric, Charles, and Wesley sit down to chat about Little Nightmares 3, the new Little Nightmares from a new studio. Then, we get into some early impressions of Digimon Story Time Stranger and Absolum, and close it out with our favorite games of the fall. Whether looking for a fright or a calm night by the fire, stay tuned for all of our recommendations!
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
Listen to "Little Nightmares 3 Review, Digimon Impressions, And Our Favorite Fall Games" on Spreaker.Watch the video version here:Follow our hosts on social media:- Alex Van Aken (@itsVanAken)
- Charles Harte (@chuckduck365)
- Eric Van Allen (@seamoosi)
- Wesley LeBlanc (@wesleyleblanc)
05:18 - Little Nightmares 3
21:01 - Digimon Story Time Stranger
43:06 - Absolum
57:48 - Our Favorite Fall Games
Resident Evil Outbreak: Part 6 - The Leech Man Cometh In The Raccoon Hospital | Super Replay
One of the biggest eyebrow raisers for the upcoming Resident Evil Requiem was the surname of its protagonist, Grace Ashcroft. That's because she's the daughter of Alyssa Ashcroft, an investigative reporter and oft-forgotten character who last appeared in the equally overlooked Resident Evil Outbreak. For the many unfamiliar RE fans, this begs the question: Who the heck is Alyssa Ashcroft, and why has she suddenly become a big deal? To prepare for the next mainline Resident Evil game, we're going to answer this tantalizing question.
Resident Evil Outbreak launched for the PlayStation 2 in North America on March 30, 2004. Set only a couple of days after the initial T-virus outbreak in Raccoon City, the game unfolds across five scenarios across different areas of the doomed city. Outbreak features eight playable characters, including Alyssa Ascroft, along with an RCPD officer, a Vietnam War veteran, a bar waitress, and a surgeon, among others, fighting for survival against the infected.
Join Marcus Stewart and Charles Harte (as well as occasional special guests) for two hours each Friday on Twitch and YouTube starting at 12 p.m. PT/3 p.m. ET as they journey through Outbreak for the first time. If you can't catch the broadcasts live, they'll be uploaded to the official Game Informer YouTube channel.
Catch up on previous episodes below:
We Learn More Invincible VS Story Details As Cecil And An Original Character Join The Roster
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Skybound Games
Developer: Quarter Up
Release: 2026
Rating: Mature
When I visited Skybound Entertainment to get my hands on Invincible VS ahead of its June reveal, I emerged impressed by the technical proficiency and over-the-top action the 3v3 fighter delivers within a product that feels genuine to the source material. And it makes sense, seeing as how the team is made up of writers, artists, and talent involved with the show and comic, as well as developers who previously worked on the Killer Instinct reboot. As the roster continues to build out, with the director of the Global Defense Agency, Cecil Stedman, this tag-team fighting game is looking to be more and more of a dream project for fans of the series like myself.
Though I didn't get my hands on Cecil's gameplay like I did with Invincible, Atom Eve, Bulletproof, and Thula back in May, I was given an advance screening of a gameplay trailer. Cecil looks surprisingly technical, with a lot of devices, teleportation, and even summoned ReAnimen mixed into his gameplay style.
"It would have been really easy for us to just have him be a 'Man in the Ear,' but we wanted to do something more than that," narrative director Michael Rogers says. "Cecil is a fan favorite of a lot of people on the team, myself included, and the way we figured it out was just being inventive. I had a wishlist of things that I wanted in the game from a story perspective, and that was teleportation, the White Room, ReAnimen, and all of those things were things that our combat designers already had on their brain."
Cecil joins a roster that already includes Invincible, Omni-Man, Atom Eve, Bulletproof, Thula, Rex Splode, and Battle Beast. If you're a fan of Invincible, you'll pretty quickly realize that Cecil is the first character without superpowers. "If you look at it from a gameplay perspective, you have all these different archetypes from grapplers to strikers to rush-down powerhouse characters that push you to corners, and then you have mid- and long-range characters," executive producer Mike Willette says. "The concept of Cecil, what he does is he manipulates and he can stay on the outside. So, in his kit, we have a lot of long-range weaponry, from his GDA tech, like his sonic mine, to the ReAnimen that he can call in, to the White Room, the orbital strike, the Flaxan weapons; he has all this stuff available to him. So, for him, he's just setting up the battlefield. He's setting up traps and things that you have to get around. [...] He can't fly, he doesn't have a double-jump, so he takes advantage of his GDA tech and costing the taxpayers all that money by teleporting all around the stage."
The Mysterious Story ModeIn the Invincible series on Amazon's Prime Video service, Cecil is voiced by actor Walton Goggins. While J.K. Simmons has been confirmed to reprise his role as Omni-Man in the game, Quarter Up hesitates to confirm anyone else in the cast. However, voice acting plays a prominent role before, during, and after the fights, as characters exchange quips, but it will, in theory, play an even bigger role in the story mode, about which, to this point, Quarter Up has not revealed many details.
Though we've known the game will have a story mode for quite some time, details have been extraordinarily scarce, with the team declining to discuss much about it during my initial interaction with them. That's why, when I spoke with the developers again last week, I used it as an opportunity to ask them for everything they could tell me.
"The idea is that it's a standalone narrative set in the Invincible universe," Rogers says. "We wanted story mode to feel like an episode of the show that you would play; that was our approach with it. I was lucky enough to work with Helen Leigh, who's one of the writers from the show, and a close collaboration with [co-creator] Robert Kirkman. [...] We wanted to create this sort of specialized, specific, standalone piece of story that also feels like it fits and is right at home in the universe."
Rogers also hints that there's a very specific reason tied to the story regarding why Cecil is playable. "I felt like it was a good time to bring up story mode again because being able to bring him out of the 'Guy in the Ear' and put him actually on the fight line, it gave us a lot more to play with in the story," he says. "I don't want to spoil too much because we love our surprises in the Invincible IP, but there's a reason why he's playable. In fact, every playable character that we've revealed thus far has a role of some sort in the story."
Though Quarter Up stops short of confirming what era of the Invincible show this playable "episode" known as Invincible VS takes place quite yet, the team did write with a specific era in mind, which is perhaps best reflected in the character Invincible, Mark Grayson. "I think that definitely informs how we write a character and what sort of aspects we bring, especially to Mark, a character that's evolving constantly across the IP," Rogers says. "We wanted to make sure that Mark felt like the right Mark, and in the right time and space. You can see from the gameplay we've released for him, he's got some of that whimsy that you see in a younger Mark space, but he's also got a little more of that seriousness that you sometimes see in Mark as he's growing as a superhero and learning."
A New Hero (or Villain) EmergesBefore I leave the call, Willette goads Rogers to "tell him about the super secret thing." That super secret thing is that Quarter Up worked in close collaboration with Skybound Entertainment to create a completely new character for Invincible VS. "We're going to have a brand-new character who has not appeared anywhere in the Invincible VS universe, in story and in the game," Rogers says with a smile. "Honestly, it was so exciting to be able to bring someone brand new and bring them into this, into the story, and into the universe. I'm bursting to tell you more, but I will be in so much trouble."
Though Rogers couldn't talk much more about the original character that will appear in Invincible VS, he does share that the team worked closely with the team behind the other parts of the IP to ensure it feels like an authentic inclusion. However, art director Dan Eder was able to speak a bit more about the surprise inclusion of this character and the team's overall approach to authenticity.
"Across the board, the creators are heavily involved in this project, and I think that's one of the privileges of being first-party [to Skybound]," Eder says. "We're a part of Skybound, so we have the right access to them, and they are super hyped about the game; they were involved from day one. A lot of the major decisions, we brainstorm with them, with the new character, with some of our existing characters, or certain story elements, and so we want to get their first impression and first reactions, and then we go from there. Who knows these characters better than the people who created them? We want to make sure that it's an authentic experience, but also that we're able to have our own special footprint when it comes to the game and how we show another side of the characters that you wouldn't have been able to see in other media."
Invincible VS arrives on PS5, Xbox Series X/S, and PC in 2026. For a more in-depth overview with hands-on impressions, check out our deep-dive hands-on preview here.
A Minecraft Movie Sequel Confirmed For Summer 2027
The massively successful A Minecraft Movie is, unsurprisingly, getting a sequel, and we already have a premiere date. A Minecraft Movie 2 is coming June 23, 2027, and sees the principal creative minds behind the first film returning to the fold.
As reported by Deadline, Jared Hess is returning to direct the sequel and is also developing the screenplay with returning writer Chris Galletta. The film will be produced by Legendary Pictures’ Mary Parent and Cale Boyter, in addition to Roy Lee, Eric McLeod, Kayleen Walters, Torfi Frans Ólafsson, and actor Jason Momoa, who portrayed Garrett "The Garbage Man" Garrison in the first movie. A teaser image has also been released, posted below.
There’s currently no word on casting, but the first film starred Jack Black (as the series' protagonist Steve), Jason Momoa, Emma Meyers, Danielle Brooks, Sebastian Hansen, and Jennifer Coolidge. The plot centers on four misfits who are pulled into the world of Minecraft and must find a way back to the real world with the help of Steve, an expert crafter.
A Minecraft Movie premiered in the US on April 4, 2025, at No. 1 in the box office with a domestic opening weekend gross of $163 million. It went on to earn $424 million throughout its theatrical run in the US, giving it the highest domestic box office gross of 2025. The film is also the third-highest-grossing film of 2025 overall, boasting a worldwide total that’s nearing $1 billion ($957.8 million as of June 30), behind only Disney's live-action remake of Lilo & Stitch and the Chinese animated film Ne Zha 2.
Although the film garnered a mixed reception from critics, the general audience seems to have enjoyed it: On Rotten Tomatoes, A Minecraft Movie currently has a 48 percent critic score but a very positive 86 percent audience score. The film also became a viral phenomenon on TikTok thanks to the popular "Chicken Jockey" meme that likely helped encourage viewers to see the movie in theaters to participate.
A Minecraft Movie isn't the only successful video game film getting a sequel. Be sure to read our stories on The Super Mario Galaxy Movie and Mortal Kombat II.
[Source: Deadline]
Game Informer's Top Scoring Reviews Of 2025
At Game Informer, writing game reviews is one of our primary functions. As such, we cover hundreds of titles each and every year, hoping to turn you on to your next favorite game. However, within that field, a select few rise to the top as the games we most highly recommend. While you're always welcome to peruse our reviews page for the latest and greatest (and sometimes worst) games on the market, we've gathered our highest-scoring reviews of 2025 right here.
When Game Informer was re-launched in March of this year, we made it a point to review many of the games we missed, but we couldn't cover them all. As such, some critically acclaimed games, such as Split Fiction, aren't on this list, as we were unable to review them while playing catch-up. However, we have reviews for most of the biggest games of 2025, and you can see the ones we think are the most worthwhile below.
Be sure to bookmark this page and check back frequently, as we'll continue to update it as more titles earn review scores on the top end of our review scale.
10 Hades IIHades II is the pinnacle of the roguelike genre, a position I previously granted its predecessor, but one that its sequel has handily earned. Read review
Platforms: Switch 2, Switch, PC
Release Date: September 25, 2025
Blue Prince harnesses the innate, burning curiosity one feels when seeing a closed door at the end of a hallway and crafts it into an unforgettable experience. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC, Mac
Release Date: April 10, 2025 (PlayStation 5, Xbox Series X/S, PC), September 29, 2025 (Mac)
Buoyed by the excellent returning dice gameplay, incredible sci-fi writing, and a fantastic score, Citizen Sleeper 2 is a worthy sequel, even if its UI and finale didn’t quite match the heights of the rest of the package. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch, PC
Release Date: January 31, 2025
With the Shield Saw and other great additions, id Software gives us something we didn’t know we wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: May 15, 2025
KCD2 is challenging, demanding, and often unforgiving. But, like the sharp blades I smithed in-game, through fire, it forges an exciting, surprising, and unforgettable fable. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: February 4, 2025
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I’ve ever played. Read review
Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Release Date: July 31, 2025
Final Fantasy Tactics is back to prove the grandfather of so many tactics titles hasn't lost a single step. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, PC
Release Date: September 30, 2025
Ghost of Yōtei impresses. Read review
Platforms: PlayStation 5
Release Date: October 2, 2025
Is This Seat Taken takes a beautifully simple premise – sitting people in chairs – and iterates on it in consistently creative and exciting ways. Read review
Platforms: Switch, PC, iOS, Android
Release Date: August 7, 2025
The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch, PC
Release Date: May 21, 2025
Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions. Read review
Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Release Date: August 29, 2025
Find every blood relative in a mysterious family tree in this engrossing puzzle game. Read review
Platforms: PC
Release Date: January 15, 2025
Combining classic fantasy brawler mechanics, top-notch art and music, and a roguelite progression loop add up to an incredibly fun cooperative adventure. Read review
Platforms: PlayStation 5, PlayStation 4, Switch, PC
Release Date: October 9, 2025
I was eager to see the expedition's conclusion, but I did not want it to end. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: April 24, 2025
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ’80s. Read review
Platforms: Switch 2
Release Date: July 17, 2025
Hollow Knight: Silksong is beautiful, nuanced, and deeply rewarding, but it’s also tuned to be grueling in ways that aren’t always fun in the traditional sense. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, PC
Release Date: September 4, 2025
The Great Circle reminds me of why I fell in love with Indy in the first place and should be a template for how to craft new interactive stories in this legendary series. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PC
Release Date: December 8, 2024 (Xbox Series X/S, PC), April 17, 2025 (PlayStation 5), 2026 (Switch 2)
Metal Gear Solid 3 didn’t necessarily need a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: August 28, 2025
A brilliant climbing adventure that stands out as a delight in a year of self-serious major game releases. Read review
Platforms: PC
Release Date: June 16, 2025
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully. Read review
Platforms: PlayStation 5
Release Date: June 26, 2025
Donkey Kong Country Returns HD is a fantastic reminder that the franchise that began on the Super Nintendo in 1994 is a real competitor for Nintendo’s best 2D platforming series, an extremely competitive landscape. Read review
Platforms: Switch
Release Date: January 16, 2025
The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: February 28, 2025
Mouthwashing is an existential horror show with unique visual effects, brutal dialogue, and surreal consequences that kept my eyes locked to the screen for the entire three-hour playtime. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch, PC
Release Date: September 26, 2024 (PC), 2025 (PlayStation 5, Xbox Series X/S, Switch)
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium Read review
Platforms: Switch, PC
Release Date: July 23, 2025
In Assassin's Creed Shadows, playing as Yasuke and Naoe is as powerful as the Shoguns that ruled during this era of Japan, even if the story doesn't match the gameplay's towering heights. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC, Mac
Release Date: March 20, 2025
Battlefield 6 hits the ground running with a 64-player multiplayer suite full of dazzling sandboxes just waiting to be leveled, but not every part of the package is as effective. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: October 10, 2025
Though many of the series’ core elements remain intact, Gearbox has refined and reconfigured them in such ways that Borderlands 4 rises beyond anything the series has accomplished to this point. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PC
Release Date: September 12, 2025 (PlayStation 5, Xbox Series X/S, PC), TBA (Switch 2)
Dying Light: The Beast can feel a touch safe at times with a serviceable story, but the high-flying parkour and gorgeous graphics are top-notch. Read review
Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Release Date: September 19, 2025
Like a standout freshman bursting onto the scene, College Football 25 was a pleasant surprise, but College Football 26 aptly demonstrates it wasn’t just beginner’s luck, delivering an equally impressive sophomore effort. Read review
Platforms: PlayStation 5, Xbox Series X/S
Release Date: July 10, 2025
An absurd tone with surprising pockets of earnest pathos, fun characters, and bombastic action are all present and accounted for here. Read review
Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Release Date: February 21, 2025
With a huge roster of free playable characters , a satisfying gameplay loop, and the fast matchmaking, Marvel Rivals executes a simple concept with skill and finesse. Read review
Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, PC
Release Date: December 5, 2024 (PlayStation 5, Xbox Series X/S, PC), September 12, 2025 (PlayStation 4)
MLB The Show 25 delivers perhaps the most well-rounded package of any of the mainstream sports video games, making for a title I first fired up during Spring Training and could very well still be playing when the World Series rolls around. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch
Release Date: March 18, 2025
The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, PC
Release Date: September 5, 2025
The first game was a fun one-off experience, but its sequel is a far more complete and rewarding package that left me hungry for more savage planets to explore. Read review
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: May 8, 2025
Though there’s substantially less content and replayability than its primary contemporary, Sonic Racing: CrossWorlds is concise and effective in its mission, offering the most well-rounded kart racer of the year. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, PC
Release Date: September 25, 2025 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC), 2025 (Switch 2)
The potent combination of Sonic and Shadow Generations makes a strong case for being the best package of 3D Sonic content we’ve ever seen. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, PC
Release Date: October 25, 2024 (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC), June 5, 2025 (Switch 2)
South of Midnight's decent combat and platforming are elevated to great heights by stellar visual and musical presentation, resulting in a game I can't stop smiling about. Read review
Platforms: Xbox Series X/S, PC
Release Date: April 8, 2025
Moving between planets and wandering Outlaws’ dense cities is where the adventure shines, but shooting your way through your current gig so you can make it to the next is also compelling, if sometimes a little simple. Read review
Platforms: PlayStation 5, Xbox Series X/S, Switch 2, PC
Release Date: August 30, 2024 (PlayStation 5, Xbox Series X/S, PC), September 4, 2025 (Switch 2)
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away. Read review
Platforms: PlayStation 5, PC
Release Date: August 19, 2025
For more of our top reviews from recent years, head to the links below.
Skate Story, Devolver's Surreal Skateboard Game, Launches This December
Skate Story, a game about a glass demon's quest to eat the moon, is right around the corner. Today, publisher Devolver Digital announced it would be coming to PC, PlayStation 5, and Switch 2 on December 8.
You can check out the announcement trailer below:
The game features some fascinating visuals, with a hazy lo-fi filter and an abstract take on Hell. By eating the moon, the Devil will give you your soul back, and based on this trailer, the path to the moon is paved with a lot of curbs and rails to grind on.
According to a press release, the game has over 70 tricks to learn, and by doing so, you can unlock new boards, wheels, gear, and more. The journey is accompanied by an intense soundtrack from the band Blood Cultures, which features heavy synthesizers and light, distant vocals, and additional tracks composed by John Fio.
If you want to try the game for yourself, there's a Steam demo available right now.
1993's Mario & Wario Finally Comes West As Nintendo Switch Online Adds Three SNES Games
Nintendo has updated the library of games in its SNES portion of Nintendo Switch Online, but one addition is more significant than most. Mario & Wario, a 1993 puzzle spin-off of both the Mario and Wario series has come west for the first time in history. It's joined by two other games, Bubsy in: Claws Encounters of the Furred Kind and Fatal Fury Special, and you can check out all three in the video below.
Mario & Wario was developed by Game Freak, a studio primarily known for its world-famous Pokémon series. In fact, much of the team behind Pokémon Red, Blue, and Green is credited on Mario & Wario as well; both games are directed by Satoshi Tajiri, feature art from Ken Sugimori, and include music from Junichi Masuda. In the game, you control a fairy named Wanda who helps Mario navigate various obstacles while his eyes are covered with Wario's various traps, including barrels and giant eggshells.
Like Mario Paint, Mario & Wario uses a mouse peripheral as its main controller, and the player clicks the screen to manipulate the environment and safely bring Mario to his goal. On Switch 2, you can use a Joy-Con 2 to play, but for Switch 1, you'll need a USB mouse plugged into the console.
Meanwhile, Bubsy in: Claws Encounters of the Furred Kind is the first in the Bubsy series, a mascot platformer from 1993. While modern attempts to revive the character have been largely unsuccessful, this first outing was received very well, with Game Informer's staff at the time giving it an average score of 8.75 and putting it on the cover of our ninth issue.
Fatal Fury Special, on the other hand, is an enhanced version of Fatal Fury II, including more characters and faster animations. All three games are available on Nintendo Switch Online for Switch 1 and 2 starting today. For more NSO games, check out our complete list of the games currently on the service.
Battlefield 6 Review - Battle Ready
Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Electronic Arts
Developer: Battlefield Studios
Release: October 10, 2025
Rating: Mature
Following Battlefield 2042’s troubled launch, EA rallied the troops (DICE, Criterion, Ripple Effect, and Motive), establishing a unified front with Battlefield Studios. Fortunately, the veteran task force hit the ground running with Battlefield 6, reintroducing the franchise’s tried-and-true traditions, such as an operator-less role system, a manageable 64-player limit, and an original single-player campaign. Most maps are dazzling sandboxes just waiting to be leveled, firearms feel impactful with detectable recoil patterns, and a bevy of demanding progression challenges keep the grind loop fresh. But like in most hard-fought victories, not every wartime decision yields a winning result.
Battlefield 6 pushes the limits of cinematic sensory overload to great effect, even in multiplayer. After narrowly escaping detection by an enemy squad, I sneak into a sniper’s lookout and pile-drive him into the ground with my sledgehammer. Rifle caked with blood, I peer out of a nearby window only to be met by the business end of a tank cannon. I dive, though it’s too late; the rocket pierces the building’s thin walls, and the floor caves beneath me. Suddenly, a brave medic drags my body out of the rubble to patch me up, bullets whizzing past us and cracking against the pavement. Adrenaline-pumping war stories like mine are commonplace, making heady firefights or daring escapes all the more personalized and unforgettable.
As a globetrotting soldier, you’ll battle in the shadow of the Brooklyn Bridge, under Cairo’s scorching sun, and amid the ever-burning oil fields of Iran, among other arenas. For the most part, these locales are awe-inspiring, brimming with destructible, multi-floored structures, ranging from urban museums to remote construction yards. As a New Yorker, I was floored by the East River views I got from an attack chopper as Dumbo’s ritzy brownstones crumbled into dust below. Contrarily, Liberation Peak, with its mountain-side villages and military installations, and Iberian Offensive, a war-torn district in Gibraltar, failed to impress, featuring dreary, grayscale environments and unremarkable points of interest, like parking lots and rocky outcroppings.
But you’ll be hard-pressed to find a moment of solace to even take in such sights, because the action is so satisfyingly frenetic. Battlefield Studios’ newly implemented “Kinesthetic Combat System” smartly augments mobility and gunplay. When I missed my chance to spawn in a tank at match start, I grappled onto its backplate, avoiding the early-game marathon that previous entries in the series are notorious for. Wanting to drop on an unsuspecting enemy from an elevated vantage point, I recklessly leapt from the ledge and, with a perfectly-timed button press, rolled as I hit the ground, limiting fall damage and closing the distance for a melee takedown in seconds. Moreover, peeking/leaning as well as mounting weapons on practically any surface empowered me to make smarter rotations and prioritize optimal sightlines. I enjoyed contending with the mental gymnastics of mindlessly rounding corners or rushing chokepoints, giving every tactical decision the appropriate weight.
Classic modes like Conquest, Rush, and Breakthrough make a welcome return, offering the same high-octane, all-out warfare experiences that endeared fans to the Battlefield IP many moons ago. These awesome playlists remain fundamentally unchanged and for good reason: If it ain’t broke, don’t fix it. However, Battlefield 6 introduces a new way to play with Escalation, a territorial tug-of-war where two teams clash to control a smattering of points on a map until the number of contestable objectives dwindles. Escalation deftly redefines Conquest’s ruleset by funneling players toward one last, epic battle. Whenever a match neared its end, the electric medley of desperation and excitement was palpable.
Team Deathmatch, Domination, and King of the Hill offer small-scale options for troopers who prefer intimate engagements, especially with shotguns and SMGs. Saints Quarter, the infantry-only map made for these modes, might be the next great close-quarters arena akin to Battlefield 3’s spectacular Noshahr Canals, but spotty spawn points still give rise to cheap instadeaths. At least Portal’s return is slated to assuage my concerns with these less-enticing peripherals through detailed scripting tools that players can use to upload anything from custom horde modes to zany obstacle courses, which still astonishingly award experience. Like the upcoming battle royale mode, I didn’t get any hands-on time with the latest iteration of Portal, so it’s tough to gauge how successful it’ll be this go around, but giving the community game-editing capabilities is always an ambitious creative choice.
Teamplay remains essential to progression, and this is best exemplified by Battlefield 6’s overhauled class system. Each role – Assault, Engineer, Support, and Recon – has its own signature trait (passive), weapon, gadget (tactical ability), and active ability (ultimate) that level the playing field. I appreciated having improved aim-down-sights speed with LMGs while playing Support, but Assault’s access to deployable ladders added newfound levels of verticality that led to more eliminations and, consequently, significant lead changes. Training Paths (specializations) also make role selection nuanced. The Engineer’s Anti-Armor path increased my rocket count by two, allowing me to handily turn armored motorcades into scrap metal, and when I opted for the stone-cold assassin approach with Recon, I benefited from the Sniper path, which incentivized landing headshots, as victims couldn’t be revived. I loved experimenting with each class, tinkering with gadgets and paths to help catalyze much-needed momentum swings.
Daily, weekly, and career challenges drip-feed unlockable rewards, including numerous attachments, dog tags, badges, and more. Even though Battlefield 6 touts lengthy progression systems, a swath of XP boosts and accessible tasks, like simply netting assists or traveling long distances, nicely balances legendary assignments like nailing a clip-worthy “rendezook” (destroying an enemy aircraft with an unguided rocket while exiting and reentering your own). A fresh assortment of vertical grips, charms, and playercards should make up for the battle scars, but don’t expect to look chic when running and gunning. Weapon, vehicle, and character cosmetics are shockingly uninspired, with several amounting to basic camo designs. At first glance, a whopping 30 woodland skins might seem enticing until you realize the minute differences between them. I know war is hell, but after many hours of exemplary service, I ought to look good while waging it.
Battlefield 6’s weakest link is its narrative. Alongside a hardened crew of Marine raiders supervised by a mysterious CIA liaison, I begrudgingly took the fight to private military company Pax Armata after it violently ousted NATO. In one mission, I hopped out of a transport plane, a thick bed of clouds giving way to a piercingly beautiful afternoon sun. However, the dazzling spectacle was short-lived, as I tried and failed to recall why I was even there in the first place. Major themes, namely, survivor’s guilt, embracing leadership, and expendability, are buried beneath weak dialogue, wooden cutscenes that often stripped control from me during the most exciting action sequences, and a frustratingly bland villain. Beyond completing challenges, there aren’t enough compelling reasons to endure the story. Having a curated single-player offering should add more breadth to the overall package, but this particular element is only puddle deep.
There’s nothing quite like trudging through slick mudfields, down metropolitan streets, and past eroded craters as shells lay waste to abandoned farmsteads, scorching the last vestiges of greenery. The latest entry in the Battlefield series is an amalgamation of immersive moments like this. I only wish some of the postwar rewards matched my many acts of valor and that the campaign reflected the grittiness of its multiplayer counterpart. Despite some military blunders, Battlefield 6 has successfully turned the tide.
Score: 8.5New Indiana Jones And The Great Circle Update Includes New Game+, New Ending, Classic Outfit, And More
This year marks the 15th anniversary for MachinesGames and to celebrate the milestone, the developer is releasing a new update for Indiana Jones and the Great Circle tomorrow, on October 10. It will add the heavily requested New Game+ feature to the game, which includes a new ending sequence, a new but classic Indy outfit, and additional voice-over languages.
Indiana Jones and the Great Circle launched on Xbox Series X/S and PC last December, and it hit PlayStation 5 earlier this year. Players on every platform can expect this free anniversary update tomorrow, and you can get a look at the new features in a special trailer below:
As you can see, the main highlight of the update is New Game+. Once you've completed the main story, New Game+ will be available right from the main menu. All you have to do is select a save slot containing a completed playthrough of the story, and a New Game+ menu will appear. MachineGames says, "Because you'll be significantly stronger this time around, we recommend bumping your difficulty up," and notes you can adjust this during the initial New Game+ setup.
As for what carries over, you will have all collected and unlocked Adventure Books as well as any unspent Adventure Points, local currency, and Medicine Bottles. If you complete the story in New Game+, you'll unlock a "brand-new ending sequence after the credits," MachineGames says.
Elsewhere in the update, you'll receive the new Cairo look from Raiders of the Lost Ark. To wear it, just visit the Outfit tab in the Options menu, and you can select the Cairo outfit at any point whenever Indy isn't wearing a disguise.
Finally, this anniversary update includes "Voice Language Select," so now you can mix and match any of the nine available voice languages with any of the fourteen text languages. There are also several general fixes in this update, which you can read about here.
This update hits the game tomorrow, on October 10.
In the meantime, read Game Informer's Indiana Jones and the Great Circle review, and then read our behind-the-scenes look at how MachineGames crafted the game's unique and immersive menu.
What do you think the new ending sequence will be? Let us know in the comments below!
Absolum Review - The Sweet Spot
Reviewed on: PlayStation 5
Platform: PlayStation 5, PlayStation 4, Switch, PC
Publisher: Dotemu
Developer: Guard Crush Games, Supamonks, Dotemu
Release: October 9, 2025
Rating: Everyone 10+
While the brawler genre is most commonly remembered for scenes of vigilante street fighters beating up gang members or superheroes unleashing their powers, another long-established legacy includes a decidedly more fantastical backdrop, where wizards and warriors battle their way across a scrolling screen, mount fire-breathing dragons, and fling out spells. If that flavor has always appealed to you, I’ve got good news: Your long quest is finally over – Absolum is the platonic form of this simple but endearing structure. You have many hours of glorious hacking and slashing ahead.
Absolum casts players as spellcasting adventurers in a fantasy world overrun by a tyrant, fighting to restore balance and dispel an overarching and incomprehensible evil. Within the familiar story framework, the developers manage to present nuanced and compelling world-building, with a sense of captivating history. Alongside a gorgeous hand-drawn cartoon-style aesthetic, I was consistently eager to see more of the fiction unfold. The game also deserves a special call-out for one of the most hummable adventure musical scores of the year – I would sometimes choose my level pathing purely to listen to a favorite tune again.
Taking cues from some of the most successful roguelites of recent years, Absolum builds death and rebirth into the narrative's conceit; the heroes ceaselessly throw themselves into danger and premature defeat, only to level up and try again. I like the way new quests, characters, and conflicts gradually layer themselves in, easing the sense of repetition through consistently new twists.
Each run is also kept fresh by the unique power combos you can craft and the paths you trace across the map. For the former, your selection between a cast of four characters each exhibits unique strengths, which are further enhanced as you pick up different rituals over the course of a run. Maybe this time is the elven warrior beefed up with chain lightning, and the next is the clockwork assassin powered by tidal waves and necromancy. The options for light buildcrafting are intriguing, even as additional global upgrades are purchased between runs to elevate your abilities further. I do wish there were more precise explanations and numerical values attached to each character’s playstyle, but time playing each helps to answer those questions.
Players can split off onto numerous different paths over the course of a full run, each with varying backdrops of level, enemy encounters, and bosses. Even those layouts begin to change things up, with additional quests and dynamic events that keep you guessing. The effect is that even after battling through 30-plus completed runs, I was never bored or trapped in repetition. Absolum rewards experimentation with different characters, builds, and pathing through an attempt, and I was finding fresh experiences even after dozens of hours.
The brawling mechanics themselves are straightforward to pick up, but incredibly satisfying to master. The frenetic battles demand aggressive attacks, juggling enemies, and building long combos. With time, the mastery of dodges, deflects, and finishing moves lets you take on some intense and titanic battles, from undead dwarven kings to cosmic horrors from another dimension.
Absolum is great fun all by yourself, but it also allows you to bring a friend along for some companionable co-op, either locally or online. Both options perform admirably, and the game is all the more fun with another fantasy hero at your side. While a further expansion to three or four players might have led to overwhelming on-screen action, it does feel like a missed opportunity not to allow for larger parties. But even as a partner deal, it’s one of my favorite cooperative experiences of recent years. Online multiplayer is handled with a clever twist, where story progression is limited to whichever player is further behind (to avoid spoilers), even as both players maintain their overall power levels and global ability unlocks as they play.
I also applaud the freeform approach to an assist mode, which allows players to customize both damage output and damage received to set the difficulty precisely as desired. The default challenge is significant but not insurmountable; however, more story-focused players should appreciate having an easier route to game completion. Unfortunately, this assist mode is disabled in online multiplayer.
Absolum is a game I’ve wanted to play since I was a kid. We get simple, approachable brawling battles, high production values in art and music, and a richly imagined fantasy world, all wrapped around a narrative that makes replay and progression worth coming back to advance again and again. It’s not a game that is going to change anyone’s opinions about the genre, but it is a brilliant implementation of a very old formula into something that feels modern, deeply replayable, and unmistakably fun.
Score: 9Clair Obscur: Expedition 33 Surpasses 5 Million Copies Sold, Free Content Update On The Way
Clair Obscur: Expedition 33 has achieved over 5 million copies sold since launching on April 24. To celebrate, developer Sandfall Interactive has announced a new update is in the works for the hit RPG.
This update is currently in development and will be free to all players. It will add new features, the most significant of which is a brand new environment filled with new enemies and other surprises. Fans can also expect new boss battles designed to challenge late-game players.
The update will also introduce quality-of-life improvements such as new text and UI localizations in Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian. Sandfall promises other surprises will be part of the update, which currently has no release window.
Clair Obscur: Expedition 33 is available on PS5, Xbox Series X/S, and PC. The game is among our favorites of the year, so we’re happy to see it not only performing well commercially but being bolstered with new content. For more on the game, check out our interview with the game's composer and our list of games to play if you enjoyed Expedition 33.
UPDATE: Nintendo Releases New Version Of Animated Short ‘Close To You’ Confirming It Was Pikmin All Along
Update - October 8, 2025:
Nintendo has released an updated version of the Close to You animated short that confirms the presence of Pikmin. However, the video is only available to watch on the Nintendo Today app at the time of publishing.
This new version shows red, blue, and yellow Pikmin, invisible to human eyes, running amok in the child's room and showing they're responsible for all of the hijinks seen in the original version of the video, which you can watch below the dividing line. We've included screenshots of the updated video below (which were tricky to get as the Nintendo Today app restricts native screen capture, so apologies for the less-than-ideal resolution).
It's hard to imagine that Close to You is teasing a new Pikmin game, given that the last entry, Pikmin 4, was released only two years ago in 2023. Regardless, this revelation likely puts a big damper on the baby Rosalina theory...but who's to say Pikmin can't appear in The Super Mario Galaxy Movie? Let us dream, Nintendo.
Original Story: Nintendo has unexpectedly released an animated short film on its YouTube channel. The film, titled Close to You, centers on a baby and its seemingly sentient pacifier.
Running shy of four minutes, the wordless film centers on a blonde-haired baby who, after their mother leaves them alone in their room, chases their pacifier around the room after it suddenly comes to life. The video’s description lacks any explanation and only states the film’s title (with the comments section deactivated as well). Nintendo’s social media posts and the Nintendo Today app are similarly devoid of any information about the animation.
While it’s unclear if the animated short is tied to any existing or upcoming game, fellow Game Informer editor Charles Harte noticed the short’s lively piano soundtrack is a slightly altered version of the main Pikmin theme. Editor Wesley LeBlanc also adds that Pikmin are canonically invisible to the human eye, as confirmed in the mobile title Pikmin Bloom. It would certainly explain why the baby's pacifier and blocks would suddenly come to life – other than magic, of course.
Some fans online have also speculated that Close to You is tied to The Super Mario Galaxy Movie, and that this child is a baby Rosalina, given they share blonde hair and a similar eye color. The blue shirt could be a nod to Rosalina's signature blue gown. If so, then that would suggest Illumination created this short, being that it's the animation studio behind the Mario movies.
What do you think of Close to You, and do you believe it's related to Pikmin or any other Nintendo property? Is it connected to a video game at all? Let us know in the comments.
Bethesda Announces Fallout Day Stream For Later This Month
Bethesda took to social media to announce the return of Fallout Day, a livestream to celebrate their post-apocalyptic series and announce new game content in the process. The stream will take place on Thursday, October 23 (the day the bombs fell in the Fallout universe) at 10 PT/1 PM ET/6 PM BST.
"Tune in for the latest news about our existing Fallout games, community celebrations, and upcoming fan events!" the announcement reads. Fans hoping for a surprise reveal of a new spin-off or the far-off Fallout 5 are out of luck, but Fallout 76 players likely have news to look forward to. Just last week, Bethesda announced the newest free expansion, Burning Springs, would take players to rural southeast Ohio later this year.
There's also an optimistic reading of this language that means there's potential for a remake or remaster to show up, which isn't as impossible as it might seem. Leaked documents from the Xbox/Activision Blizzard FTC trial revealed a Fallout 3 Remaster was in the works. Given that the Oblivion Remaster turned out to be real, there's a good chance Bethesda actually has a Fallout 3 Remaster in the works, though whether it's announced on Fallout Day is anyone's guess.
Last year's inaugural stream was almost entirely devoted to Fallout 76, and coincided with sales for the series' past games, Twitch drops, and a post-show led by Fallout for Hope, a charity organization supported by the Fallout community. You can get an idea of what to expect by checking out last year's show below.
For more Fallout, check out our review of the Fallout TV series, which returns for season 2 on December 17.
Little Nightmares III Review - A Familiar Dream
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Bandai Namco
Developer: Supermassive Games
Release: October 10, 2025
Rating: Teen
It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure.
Somehow, for the first time, Little Nightmares III features co-op and thus, two playable characters: Low, a boy wearing a white raven mask with a bow and arrow that can cut ropes and hit switches, and Alone, a girl with adorable red pigtails who carries a wrench that can smash through walls and hit low-lying buttons. I love their designs, but Low and Alone interact very little, providing no glimpses into either’s personality. The story might explain that somewhat, but I would have preferred to feel more for these little adventurers. Mechanically, the two sometimes rely on each other to advance, but it’s not nearly as often as you’d expect for a game featuring co-op.
Though co-op is a welcome addition, I’m disappointed it’s online-only. The Friend’s Pass that lets you play with someone who doesn’t own the game remedies some of my frustration, but I’m dumbfounded that the game doesn’t feature couch co-op – the entire experience feels built around communicating with someone beside you. If you want to play Little Nightmares III alone, the AI does a decent job as a stand-in.
Together, Low and Alone are trying to escape The Spiral, a mix of vignette-style locations that evoke classic fears like terrifying baby dolls, spooky carnivals, and spiders. You can expect hulking and groaning monstrosities in The Spiral, threatening the duo at every turn as they attempt to escape Nowhere. Though I enjoyed everything on screen, I was rarely surprised. Still, it remains good fun escaping Tim Burton-esque humanoids that often prompt me to say, “Nope, nope, nope,” while playing.
With the addition of Low’s bow and Alone’s wrench, I expected the typical light platforming and puzzle-solving gameplay to feel refreshed. But with only a few teamwork-focused combat set pieces and one or two other uses, these tools are largely underutilized. Little Nightmares III, like its predecessors, is a game about feeling underpowered and desperate to escape whatever house of horrors you find yourself in. Challenges include climbing and jumping over gaps, thrilling chase sequences with an added dose of terror due to who or what is pursuing you, and a smattering of simple, familiar puzzles to solve throughout.
I’d have liked more mechanical variety in every locale, as puzzles and progression through levels felt repetitive – you move a lot of boxes that you then climb atop to reach areas higher up. That said, each level's visual and audio design makes up for those misgivings, as the details and accompanying sound design consistently fill me with awe.
Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.
Score: 7.5The Outer Worlds 2 Exclusive Gameplay — Paradise Island | Game Informer
As part of our cover story for The Outer Worlds 2, we were treated to an exclusive demo of the game’s first open-world area: Paradise Island. Following The Outer Worlds 2’s prologue chapter, this is where players become truly acclimated with the game’s new and improved systems in an open-world setting.
Watch editors Marcus Stewart and Wesley LeBlanc provide a guided tour of the game's first major branching mission.
You can read our full cover story on The Outer Worlds 2 by visiting gameinformer.com/subscribe to gain instant access to the digital issue and receive a physical edition in the mail.
Wildgate Review – A Shipshape Space Race
Reviewed on: PC
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Dreamhaven
Developer: Moonshot Games
Release: July 22, 2025
Rating: Teen
Wildgate is an easy recommendation for multiplayer fans looking for novelty. While its matches can be slower-paced than some may enjoy, developer Moonshot Games has expertly created a spacefaring fantasy built around discovery, ship customization, and impressive multi-crew dogfights that are cinematic and tactical. Despite small balance issues and a reliance on the unpredictable nature of communicating with strangers, winning a hard-fought round of Wildgate is rewarding and memorable.
Set within a procedurally generated map called The Reach, multiple teams of five players work together to run and upgrade a spaceship, starting with only basic amenities and progressing throughout the match. Each squad explores various points of interest in space, from science labs to docking stations to cavernous asteroid interiors. While each location’s challenges (and rewards) are randomized, they consist of various wave-based combat scenarios or puzzle challenges like triggering hidden power switches while managing limited oxygen.
Combat and exploration are enjoyable, whether against AI opponents in the environment or elsewhere against players, thanks to exaggerated animations and easy-to-grasp first-person shooter mechanics. After clearing a point of interest, the team claims their rewards: new ship turrets, hull modifications like automated security systems or shield-melting laser rams, and pilot gadgets like tractor beams or personal turbines for quicker traversal through zero gravity.
Teams must win by outlasting all other ships or escaping with The Artifact. While it’s tempting to be the first team to grab the object, a smarter strategy often involves waiting for another crew to take the bait while yours waits beneath an asteroid or nebula storm to intercept and steal it.
Steering, upgrading, and maintaining the ship’s health requires constant mindfulness throughout the match, often demanding attention between other critical activities. At the center of every vessel is its reactor, a crucial installation that you can activate to repair the hull or for an enemy team to override to start a self-destruction timer. Luckily, players can easily teleport back to their mothership with a button, so attackers must coordinate to disorient an enemy crew properly. When tackling these responsibilities with a familiar team, I often get into a flow state; however, the organization frequently (and frustratingly) falls apart when playing with strangers.
Months after launch, matchmaking queues are slower but usually pair crews together within a few minutes. While most players silently participate, the inclusion of a ping system allows basic communication between parties. However, the system usually fails to keep up with the chaos of fighting other players. Still, it’s a fantastic feeling when your squad manages to overwhelm another, even when comms aren’t optimized.
Progression is tied to unlocking new Prospectors — the various characters, each with unique abilities and passive bonuses — and additional equipment, weapons, and cosmetics to customize them. Every Prospector is distinct in style and power: Adrian is a raider with a jetpack instead of a Maghook, which other characters use to zip around in zero-G. Venture is a robot well-suited for exploration due to not needing oxygen to breathe, while Sal is an axolotl inside of a fishbowl-like space suit with a buff incentivizing a defensive, repair-oriented strategy. Each character aids a different approach and is satisfying to master, but some, like Adrian, are overplayed, often leading to unbalanced team compositions.
While its pacing can be hit or miss due to its procedural map generation and unpredictable player behavior, Wildgate stands out amidst other PvPvE multiplayer offerings. Working with teammates to overcome challenging scenarios to unearth new equipment and upgrades for the spaceship is excellent, especially when it often culminates in larger-than-life dogfights that require every person to play a role, resulting in cinematic, often white-knuckle match-ups.
Score: 8Weird And Wonderful – Super Mario Galaxy Bundle Impressions
I recall the original release of Super Mario Galaxy with fondness. When it released in 2007, it was the first new mainline 3D adventure for the mustachioed hero since 2002’s Sunshine – a game that never totally clicked for me. With its magical outer space vibes and novel spherical stages, Super Mario Galaxy was, to my memory, the strangest of Mario’s big outings. Alongside its 2010 sequel, it remains one of my most fondly remembered games in the long-running Nintendo franchise.
The recent release of both Galaxy games on Switch and Switch 2 is an excellent opportunity to check out each of these stellar games. If you’ve never played one or the other, and you’re willing to put up with a decent degree of aged gameplay, it’s well worth a shot. If you’re like me, and you recall playing the originals, my recommendation is more tempered – the additions don’t dramatically change the experience – but it makes for a great trip down memory lane.
For those who never tried out the original, both Super Mario Galaxy games share a similar premise. Bowser is up to no good, and Mario must blast across a magical version of outer space from one (mostly) spherical world to the next, gathering stars and completing increasingly tricky objectives.
The unusual visual perspective is one of the most charming aspects on offer, but also one of the things that takes the most getting used to; navigating Mario through a 3D space while he’s also upside down or at right angles to the screen can be dicey, but it’s also novel and fun to get the hang of the twisted perspective.
Especially running in 4K on Switch 2, the visual upgrade is noticeable and makes the game look sharp and inviting. Don’t go in expecting something on par with Super Mario 3D World – these are effectively up-rezzed versions, not full-throated remakes – and I think you’ll be pleasantly surprised.
Other improvements are modest, but add up to a genuine upgrade. The user interface, specifically the menu layouts, is better than before. A new assist mode is helpful, especially as both games (especially the second) can prove pretty challenging in later levels. A soundtrack mode is available at the front menu for both games, though that’s only likely to appeal to especially rabid Mario music fans. I also like that we get some new storybook chapters; the fairy tale aesthetic of the originals was always fun, and these additions seem to recognize that quality and double down.
These newer versions also attempt to adapt the original motion controls of these Wii-era games for a modern controller. In all honesty, the motion controls (especially the floating cursor feature) were my least favorite aspect of the original games. Here, they work perfectly well using something like the Pro Controller, but even with some adjustment, it remains the least appealing part of the game.
I think it’s fair to balk a bit at the $70 price tag to snag these two updated games, especially when the most notable change is an update in resolution. However, that value proposition shifts noticeably if you never got to play these two games, or if you no longer have the consoles needed to enjoy them again years later. Both games were defining entries in the 3D platforming genre, are among the most critically acclaimed games of all time, and exude that irrepressible joy that is present in the best Mario games. Especially if you’ve always been hungry to check these two gems out, my revisit suggests you should do so with confidence, knowing these are the best way to play two classic releases.
Yacht Club Games Delays Mina The Hollower
Shovel Knight Developer Yacht Club Games has delayed its anticipated follow-up, the Zelda-inspired Mina the Hollower. The upcoming game was scheduled to launch on October 31.
Initially crowdfunded via Kickstarter, Mina the Hollower centers on the titular mouse, a scientist and explorer who embarks on a mission to rescue a cursed island. The top-down action game sports a retro aesthetic reminiscent of Game Boy Color titles while its combat evokes The Legend of Zelda and Castlevania. As a Hollower, Mina can burrow underground, which plays a substantial role in combat and exploration.
In a blog post, Yacht Club explains that despite working tirelessly to get Mina ready for launch, it says, “we’re just not quite there yet.” The studio then clarifies that the delay won’t be a big one, and the team will spend this time applying additional polish, fine-tuning balancing, finalizing art and sound, and implementing localization.
“With that said, we would like to apologize! Nevertheless, we will not waver on our commitment to quality. Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!" reads Yacht Club's blog post. Yacht Club did not announce a new launch date for Mina the Hollower, as it wants to wait until the game is submitted to platforms for review.
Mina the Hollower is currently slated to launch on PC and all major consoles, including a recently announced Switch 2 version. You can learn about the making of Mina the Hollower by watching our 2022 documentary about the game. Game Informer magazine subscribers can also check out our recent in-depth feature discussing newly revealed gameplay details about the title here.
Assassin’s Creed Mirage Is Getting A Free Story Expansion Next Month
Ubisoft has announced that 2023’s Assassin’s Creed Mirage is getting a free story expansion next month. Valley of Memory is a new story chapter that adds hours of new narrative threads and gameplay content.
Arriving on November 18 via an update for all owners of Assassin’s Creed Mirage, Valley of Memory is a roughly six-hour expansion set before the conclusion of the main story. Protagonist Basim learns a rumor that his long-lost father is alive in the ancient valley of al-Ula, and sets off to find him. When Basim arrives, he discovers al-Ula has been overtaken by robbers.
Valley of Memory unfolds in a new region and introduces new main and side quests, assassination targets, replayable contracts, and more. Ubisoft also teases new twists on the classic black box missions. The region of al-Ula boasts new landmarks to explore such as the Musa Ibn Musayr fortress, the necropolis of Hegra, and the Valley of the Stones.
Additionally, the Valley of Memory expansion adds quality-of-life features such as two new difficulty levels, the Engineer 2 skill and new level 4 modification for all tools. Parkour updates add the option to toggle manual jumping, an easier control scheme, and the ability to side and back-eject from walls regardless of the landing spot.
Assassin’s Creed Mirage is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, and iOS. For more on Assassin's Creed, you can read our review of the series' latest entry, Assassin's Creed Shadows, here.
The Big List Of Upcoming Video Game Remakes
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware.
The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters or reboots) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months.
Dragon Quest I & II HD-2D Remake Release: October 30If you loved the HD-2D remake of Dragon Quest III and want more, Square Enix has you covered. Dragon Quest I and II are getting the same treatment. Best of all, both remakes will be packaged together as a single release. Chronologically, the games unfold after Dragon Quest III and continue the Erdrick saga, but the remakes will feature new story elements. Additionally, expect a refined battle system, improved graphics, and other new content.
Dragon Quest VII Reimagined Release: February 5, 2026True to its name, Square Enix is reimagining Dragon Quest VII with a gorgeous hand-crafted aesthetic. Sporting a diaroma-inspired look, this new version of the 2000 RPG features revisions to its turn-based battles and Vocation system to make them more dynamic; you can see monsters in the field now, for example. The lengthy story has also been reworked to deliver a more streamlined (but still substantial) narrative.
Yakuza Kiwami 3 & Dark Ties Release: February 12, 2026It took over six years since the release of Yakuza Kiwami 2, but 2009's Yakuza 3 is finally getting remade with an unexpected bonus. Kiwami 3 comes packaged with a brand-new story expansion called Dark Ties, a prequel story starring antagonist Yoshitaka Mine. Most long-time fans agree that Yakuza 3 is the entry in most desperate need of a modernized overhaul, so we're happy that developer Ryu Ga Gotoku is finally obliging.
Danganronpa 2x2 Release: 2026This remake of 2012's Danganronpa 2: Goodbye Despair retains the game's original zany story but adds a brand-new scenario for fans to sink their teeth into. The game's cast of classmates returns to endure a mysterious new murder game promised to be as substantial as the existing campaign, which itself has been upgraded with visual enhancements. Monokuma has never been better, and that's likely bad news for his unwilling participants.
Fatal Frame II: Crimson Butterfly Remake 2026Fatal Frame is a series you don't hear much about these days, but horror fans hold its second entry, Crimson Butterfly, in high esteem. We're ecstatic to see the 2003 PS2 classic get updated with improved visuals and gameplay, including tweaks to the signature camera-based action, that will make sisters Mio and Maya's harrowing adventure all the more terrifying. The remake's best new addition? Mio and Maya can now hold hands.
Fate/Extra Record Release: 2026Record rebuilds Fate/Extra, the first entry in the dungeon-crawling RPG series, with updated character graphics, and a beefier narrative. In terms of gameplay, developer Type-Moon Studio states it features “a more strategic deck-building style of dramatic command battle.” We’re not sure exactly what that last bit means, but given that the original game was released for PSP, it will be nice to have an improved version of the cult title on modern hardware.
Gothic 1 Remake Release: 20262001's Gothic is getting a faithful glow-up that looks to reintroduce the RPG to a new audience. The combat system and control scheme, a criticism of the original, has been reworked to feel modern and, most of all, playable. Developer THQ Nordic Barcelona even released a playable teaser to obtain feedback and ensure it's on the right track. As 20+ year-old game, Gothic has been a tough game to revisit on PC, making this remake all the more welcomed. Eager fans can play a free prologue demo now on Steam.
Prince of Persia: The Sands of Time Release: 2026Development has been rocky for The Sands of Time’s impending remake, to say the least. Besides the game’s reveal garnering backlash from fans due to its unimpressive graphics, it has been delayed several times: first by two months, then indefinitely, and is now coming in 2026. In hindsight, it’s wild to think we were supposed to be playing this in January 2021. In May 2022, Ubisoft announced it had moved development from its fledgling Indian studios back to Montreal, where The Sands of Time was first created. While it's unfortunate that Ubisoft Pune/Mumbai couldn’t bring the remake together, we’re excited to see if Ubisoft Montreal can reapply the same magic.
Frostpunk 1886 Release: 202711 Bit Studios is reimagining its 2018 post-apocalyptic city-management game, moving it into Unreal Engine 5 but offering more than a visual overhaul. Frostpunk 1886 will boast new content, including an entirely new Purpose path and new mechanics and laws. It may seem a bit soon for a remake of Frostpunk, but the game will be nine years old by the time 1886 is scheduled to launch in 2027.
Gungrave G.O.R.E. Blood Heat Release: TBADespite only releasing in 2022, Gungrave G.O.R.E. is getting a remake called Blood Heat. Rebuilt entirely in Unreal Engine 5, Blood Heat serves as a redemption of sorts for the poorly received action game by bolstering it with a host of improvements. Upgrades include a revamped and more polished combat system, enhanced cinematics, 360-degree controls, improved enemy AI, and new characters. Here's hoping Gungrave's comeback sticks the landing this time.
Star Wars: Knights of the Old Republic Release: TBAThe reveal that arguably the best Star Wars game ever was getting a much-needed remake had fans raising their lightsabers in celebration. Unfortunately, the game’s development seemingly succumbed to the dark side after reports surfaced that progress had stalled, and work on the game has switched hands from Aspyr Media to Saber Interactive. The game went radio silent for a long period until Embracer Group sold off Saber, prompting the studio's CEO to confirm that KOTOR is "alive and well". We hope that's the case and look forward to eventually seeing the remake in action.
Max Payne 1 and 2 Remake Release: TBAIn April, Remedy Entertainment pleasantly surprised the gaming world when it announced it had struck a deal with Rockstar Games to remake Max Payne and Max Payne 2: The Fall of Max Payne. Remedy sold the IP to Rockstar in 2002, but the two are partnering to revive the gritty crime series that popularized Bullet Time. The project, which will combine both games into a single title, will be made by Remedy with Rockstar footing the bill on development and publishing. It's slated for current-gen consoles and PC.
Persona 4 Revival Release: TBAPersona 5 may be the entry that dominated the mainstream, but the also critically acclaimed Persona 4 set the table and is getting another shot in the limelight. Unfortunately, we don't know how Atlus plans to update the 2008 title; its 2025 reveal trailer announced it as being in early development. Persona 3 Reload is likely the best reference point for what to expect, and we're looking forward to spending dozens of hours hanging with the gang (i.e., fighting demons) in Inaba one more time.
Silent Hill Remake Release: TBABloober Team surprised many by knocking its remake of Silent Hill 2 out of the park. Following that game's positive reception, it's no surprise Konami is entrusting the team to give the same treatment to the 1999 original that first instilled the fear of fog into players. We're excited to see how Bloober Team reinvents Harry Mason's captivating and terrifying search for his missing daughter.
Splinter Cell Release: TBAIt might not be a new entry, but a remake of Sam Fisher’s first outing is better than nothing after years of waiting. Ubisoft Toronto sits at the helm of the project and plans to rebuild the game from scratch using the Snowdrop Engine while maintaining the classic stealth elements. Outside of recently losing its director (on good terms), it’s unclear how development is faring or when we’ll get to see this fresh spin on the franchise.
The Witcher Release: TBACD Projekt Red’s litany of upcoming projects includes a full remake of the first Witcher game. It’s being built in Unreal Engine 5 by developer Fool’s Theory (with supervision from CD Projekt veterans) and is said to be very early in development. The Witcher, released for PC in 2007, is not an easy game to revisit due to its age and lack of console ports. Now that Geralt and friends are mainstream draws, newer fans can finally experience the adventure that started it all.
Which remakes are you looking forward to playing the most? Let us know in the comments!
Metal: Hellsinger Developer The Outsiders Is Shutting Down
The Outsiders, the Swedish studio behind the rhythm-based heavy metal shooter Metal: Hellsinger, is closing its doors as a result of layoffs at developer/publisher Funcom.
“Change is always tough and right now we are all hurting,’ says The Outsiders’ founder and creative director, David Goldfarb, who took to social media to announce the closure of the 10-year-old studio. You can read his full statement below.
Friends,
I have not had much time to process the news but all of us at The Outsiders and Funcom Stockholm have been affected by the layoffs at Funcom and our 10 year old studio will be closing. Many of us had survived a near-death studio experience years back when Darkborn was cancelled, and because of this team’s loyalty and refusal to quit, Metal Hellsinger was born. It will always be a high point for me personally and I will be forever grateful we got to make it and for the wonderful team and partnerships that made it happen.
We had hoped to do something even better this time--
--Things don’t always go the way you hope.
But we are not giving up, and we are going to try to continue on in some new form. If you think you can help in any way, with business leads, placement for employees, guidance, whatever it is, I would be genuinely grateful if you reach out here. Change is always tough and right now we are all hurting. Thanks so much.
The Outsiders, which was acquired by Funcom in 2021, is another casualty of layoffs across Funcom following last week’s news that the internal development team behind this year’s Dune: Awakening was also impacted as part of a “studio restructuring.” The Norway-based Funcom was acquired by Chinese megacorporation Tencent in 2020 and has studios operating in Romania, Portugal, and the US via North Carolina.
The now-defunct studio is best known for Metal: Hellsinger, a rhythm-based first-person shooter that was released in 2022. Set in Hell, players wielded a variety of weapons to blast demons to the beats of a heavy metal soundtrack. The game received positive reviews and scored a 9 out of 10 here at Game Informer. Reviewer Wesley LeBlanc wrote, "What the game gets right far outshines what it doesn’t, and the developer, The Outsiders, has created what I hope is just the start of a new FPS franchise set in Hell."
The Outsiders joins the list of shuttered studios this year, which includes Monolith Productions (Middle-earth: Shadow of Mordor/F.E.A.R.), Player First Games (MultiVersus), Cliffhanger Games (Black Panther), and The Initiative (Perfect Dark).
The Video Games You Should Play This Weekend – October 3, 2025
No matter how you look at it, this was a wild week for the games industry. Electronic Arts, the massive publisher behind multiple sports franchises and BioWare games, has been acquired for $55 billion by an investment consortium that includes the Public Investment Fund of Saudi Arabia; Xbox announced it was overhauling Xbox Game Pass Ultimate and increasing its price by 50%; and Harmonix announced it is delisting Rock Band 4 this Sunday, meaning you only have two days left to buy it before it's gone forever.
But amidst all that news, Game Informer published reviews for EA Sports FC 26 and Hotel Barcelona, and...we launched The Outer Worlds 2 digital issue!! However, it's Friday and that means it's time for the weekend!
Like last Friday and the Friday before that and maybe the one before that, too, we're back to give you a selection of games we think you should play this weekend! If you check any of these out, or have suggestions of your own, let us know in the comment section below! Without further ado...
Hey Listen* *ReadBelow, we'll list the names of Game Informer editors and their thoughts for this week's edition of The Video Games You Should Be Playing This Weekend (official name still pending – naming things is hard, okay?).
Super Mario Galaxy + Super Mario Galaxy 2 Bundle Matt MillerIf you never snagged the originals (or you have fond memories of playing them), the new release of Mario's star-spanning adventures is well worth a look. Packaged as a bundle for additional savings, but available separately if you prefer, these two games were some of the most experimental and creative in the long history of Mario games. Even with some refinement for this release, the onscreen motion-enabled cursor takes some getting used to. But the updated resolution, improved UI, soundtrack mode, and storybook chapters add up to make this the definitive version of these games to play. On Switch 2, the 4K resolution has Mario looking fantastic. And the games themselves feature clever level designs that demand creative thinking, as the bulk of the games play out on 3D spheres.
Ghost of Yōtei Brian SheaGhost of Tsushima is one of my favorite games of all time, so I was immediately thrilled when Sucker Punch announced a successor around this time last year. Now that the day has arrived, I've put about four hours into Ghost of Yōtei, and I am having an absolute blast. The elements I loved in Ghost of Tsushima – a stunningly beautiful Japanese countryside, engaging combat, and rewarding exploration – are back in spades in Ghost of Yōtei, but I'm particularly drawn to the extraordinarily personal tale of revenge the game seems to be weaving. Full of lore-filling flashbacks, checklists of targets, and, yes, hot springs, Ghost of Yōtei was one of my most anticipated games coming into 2025, and if it continues playing as well as its first hours, I could see it leaving 2025 as my favorite game of the year.
Dragon Quest III: HD-2D Remake Wesley LeBlancWhen Square Enix revealed Dragon Quest VII Reimagined during the big September Nintendo Direct last month, it got me in a Dragon Quest mood. There's always XI, but that's a massive commitment I frankly don't have the time for at the moment. I started replaying the 3DS remake of VII, but again, that's a massive commitment (something Square Enix is aware of and addressing with the streamlined Reimagined, it says), so I landed on booting up last year's Dragon Quest III: HD-2D Remake, and wow, am I so glad I did.
It's the third game in the Erdrick trilogy, but chronologically, the first, and sets the stage for Square's upcoming Dragon Quest I & II: HD-2D Remake launching later this month, which makes up the rest of the trilogy and comes after the adventures in III. So technically, playing the HD-2D Remake of III has brought me back to the series' beginnings in a way. It's been built from the ground up in the HD-2D visual engine that began with the first Octopath Traveler, so it's jaw-droppingly gorgeous, and smart quality of life updates and changes, like the ability to change battle speed, make it a smooth way to play this classic that first hit the U.S. in 1992 (after the 1988 launch in Japan). Because it's a remake of a classic, it also feels nostalgic; it serves as a reminder of a time when RPGs were much simpler, yet it remains just as enjoyable to play today.
If you haven't given Dragon Quest a go in any form, this remake is a great place to start, and narratively, the first place to start. And if you're playing on Switch 2, a free patch for the Switch version makes the game even smoother and prettier than it was at its launch last year.
Digimon Story Time Stranger Eric Van AllenWhile I watched the show when I was younger, I never got into the Digimon games, even the rather well-regarded Digimon Story Cyber Sleuth. But after Time Stranger impressed me at this year's Summer Game Fest 2025, I was eager to finally take the plunge. Turns out, these are really good!
Digimon Story Time Stranger contains a lot of what I love about RPGs, from build-crafting to team composition and strategy, and quite a bit of good monster taming and training too. It feels like the perfect middle-ground between Nintendo's monster trainer and the devil summoning of Shin Megami Tensei; just the right amount of challenge and difficulty, with tons of enjoyment to be found in mapping out a Digimon's evolutionary path and growth potential. Digimon fans might have found a winning banner-carrier to rope in broader audiences with Digimon Story Time Stranger.
Lego Game Boy Charles HarteThis week, I got a Game Boy and copies of The Legend of Zelda: Link's Awakening and Super Mario Land sent to my door... except they were all made out of Legos. Jokes aside, I am extremely impressed with the Lego Game Boy. I'm a lifelong fan of Legos (one glance at my staff bio would tell you that), but even this surpassed my expectations for one of their usual sets. The Game Boy is life sized and all the buttons actually work – they don't control the screen, but you can press the buttons, move the D-Pad, and the power switch has a satisfying click on and off. Much of the interior is made of dark green pieces, which is a fun nod to the console's microchip-based interior, even though it's not visible in the final build. It also comes with two cartridges that actually click into the back of the handheld, interchangeable screens, and a cute little display stand. It's also only $59.99, which is shockingly affordable for Lego, so if you're interested in having it as a display piece, I absolutely recommend it.
The Outer Worlds 2, More Ghost of Yotei, And Battle Suit Aces Interview | The Game Informer Show
We've revealed our latest cover story, The Outer Worlds 2! And on this week's episode of The GI Show, we've got Marcus on to chat about his visit with the studio and everything he saw in Obsidian's upcoming sequel. Plus, Charles and Kyle chat more Ghost of Yotei, we dig into the fascinating indie Consume Me, and Charles throws a special game show around all of GI's 10s!
All this, plus a closing interview with Trinket Studios, the makers of 2017's Battle Chef Brigade, who are launching the sci-fi mecha deckbuilder Battle Suit Aces on October 7. There are tons of games and lots to talk about on this feature-length episode of The Game Informer Show!
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
Check out the video version here:Follow our hosts on social media:- Marcus Stewart (@MarcusStewart7)
- Charles Harte (@chuckduck365)
- Kyle Hilliard (@kylehilliard)
- Eric Van Allen (@seamoosi)
00:00 - Intro
10:12 - The Outer Worlds 2 Cover Story
40:51 - Ghost of Yotei
53:51 - Game Informer's Top 10s
1:32:14 - Consume Me
1:44:46 - Battle Suit Aces Interview
Consume Me Review - A Delightful Diet Diary
Reviewed on: PC
Platform: PC
Publisher: Hexecutable
Developer: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder
Release: September 25, 2025
Eating disorders are an incredibly sensitive topic, so I was wary when I learned about Consume Me, a game that turns a teenage girl's insecurities into minigames and resource management. After completing the story, however, I'm so glad it exists. Consume Me is a touching, hilarious, occasionally visceral experience told from a perspective video games don't touch on as often as they should. Its meta commentary on the dangers of using game systems to measure complicated, real-life issues is poignant and unique. Its ending is disappointing, but it's rare to play a game that feels so personal to its creators, and it makes Consume Me something special.
The game opens with an interesting content warning, not just pointing out the story's potentially troubling subject matter, but clarifying that Jenny's dieting behavior – the primary gameplay mechanic – is not something to be replicated. I have never played something like this: It's a game about how gamifying real life isn't always a good idea.
Jenny, based on the game's creator with the same name, is a high schooler about to start her senior year. After a comment from her mother about Jenny's weight, Jenny decides to start dieting, meticulously tracking her food intake and exercise habits. At the same time, she's got to manage other aspects of her life: chores, money, and homework, to name a few. Each activity is represented as a microgame, similar to something you'd find in WarioWare, where you perform simple, sometimes challenging actions in an expressive art style. For the most part, they're charming and fun, and even the ones I was less fond of are over quickly. Consume Me comes across as a narrative-first experience, but I genuinely looked forward to booting it back up and managing my toxic behaviors.
The game you'll play the most often has you build Jenny's lunch plate. Foods are represented as Tetris-like pieces you have to fit onto a grid, filling in the hunger squares while attempting to avoid the empty ones. Each food also costs a different number of bites (the game's abstract version of calories), so you have to balance the act of fitting pieces in the grid with avoiding unhealthy foods to keep your bite count low. Go over the limit, and you'll have to exercise later, wasting precious time you could use for other activities. Mismanage your puzzle pieces, and you'll fail to fill all the necessary squares, causing Jenny’s hunger meter to take a hit. Despite the upsetting goal, I enjoy this puzzle, and didn't mind playing it every in-game day.
As you get later in the story, it's incredibly easy to see how someone like Jenny can fall into harmful spirals of behavior. If I eat a light lunch – an alternate meal option I unlock that costs fewer bites – my energy level takes a hit, but if I drink an energy drink, I replenish it. However, it turns out that over-reliance on caffeine causes Jenny to develop headaches over the day, and I can't get rid of them unless I do something that raises her mood. The easiest way to do this is by eating a bag of chips, which puts me over my bite goal, bringing me back to the problem I was trying to avoid in the first place.
All I wanted to do was eat a little bit less, but it started an unavoidable chain of events that only makes Jenny's problems worse. It's a genius trap that I didn't realize I'd fallen for until it was too late, much like real life. It's a form of artistic expression and education that can only be communicated through a video game.
The art and animation oozes with personality, its pixels giving off a hand-drawn aesthetic to characters' hyper-expressive faces. The player moves Jenny through cutscenes with swipes of the mouse or joystick, but you never really know what you're about to make her do, and it's a fun surprise to watch how she nervously picks up a dollar off the sidewalk or refuses to get out of bed. The subject matter might imply a dour visual tone, but Consume Me is anything but. It helps to offset the very real stress I have trying to balance Jenny's life while also representing the ways that eating disorders can appear invisible to the outside world.
Moment-to-moment dialogue writing is also sharp, and Jenny is a memorable, endearing protagonist who's easy to root for. I had no problem seeing things from her perspective, and while I started as an outside observer, I quickly found myself invested enough to get nervous about finishing my homework and earnestly hoping a boy would like me back.
Despite loving the game's characters and early hours, its last chapter falls flat for a few reasons. First, religion is introduced as a comfort for Jenny late in the game (complete with a musical prayer sequence). Conceptually, I have no problem with this, but it comes out of nowhere and feels out of place. It's not mentioned much beforehand, and it becomes irrelevant by the story's conclusion. Jenny can pray once a day to remove mental blocks that keep her from studying, but it also slightly fills her mood, energy, and hunger bars. Improving her mood makes perfect sense, but it's the latter meters that feel at odds with Consume Me's themes. Jenny's biggest flaw is convincing herself that with enough mental effort, she can force her body to achieve unhealthy levels of productivity, whether that's staying up late or starving herself, and it's inconsistent that praying would exist as a consequence-free energy booster or replacement for eating.
When Consume Me's story does ultimately end in the disaster its content warning foreshadows, religion doesn't seem to be a solution, and despite saving Jenny in a later chapter, it's swept aside unceremoniously. It's hard to end biographical narratives, especially when the subject is still alive, because real-world events that make the compelling premise to a story rarely resolve cleanly. Still, the story's primary sources of drama sort of slip away, with Jenny ultimately outgrowing them rather than confronting them.
It doesn't help that we play as Jenny on her spiral to rock bottom, but we're stuck watching a slightly interactive montage as she lifts herself out of it. The whole game leads up to her inevitable crash, where she learns how destructive her behaviors are; however, once it finally happens, the game is essentially over. It's like Mario learns his princess is in another castle, but instead of leading to a boss fight with Bowser, we just watch him beat Bowser in the end credits. The story is still there, but as a player, I'm forced to end on a loss.
Gamifying your food habits is, indeed, an awful idea, and Consume Me lays it out in a manner I found deeply compelling and entertaining. Even if you ignore the content warning, its message is clear from its opening moments. If its ending hadn't stumbled, it might've been one of my all-time favorites, but there's still a lot to love here despite that underwhelming conclusion. Consume Me is teeming with creativity and personality, and for that, it's earned a special place in my heart.
Score: 8.25The Outer Worlds 2: 8 Fun Facts About Its First Biome, Paradise Island
As part of our cover story for The Outer Worlds 2, we were treated to an exclusive demo of the game’s first open-world area: Paradise Island. This idyllic destination is located on a moon called Eden, and while it may sound lovely, it’s embroiled in a three-way conflict between the game’s primary factions: The authoritarian Protectorate, the ruthlessly capitalist Auntie’s Choice, and the scientific church that is the Order of the Ascendant.
Following The Outer Worlds 2’s prologue chapter, this is where players become truly acclimated with the game’s new and improved systems in an open-world setting. After exploring Paradise for a couple of hours and speaking to the developers about their approach to creating it, here are some of the most interesting facts we learned about this destination.
Shortly after arriving at Paradise Island, you’re tasked with infiltrating a Protectorate base housing a towering transmitter called the Vox Relay. There’s only one big problem: The facility sits on the other side of a chasm, and is accessible only by crossing a heavily guarded drawbridge.
This mission offers the first big example of The Outer Worlds 2’s larger emphasis on branching mission design and player choice. A Protectorate guard may let you pass in exchange for hunting down two traitors to their organization. You can explore the surrounding area for any hidden pathways behind enemy lines.
Fellow editor Wesley LeBlanc, who played the same demo alongside me, somehow managed to obtain jump boots that allow him to leap and boost over a secondary entrance shrouded in a deadly gas called Zyrainium, bypassing the bridge completely. Helping a nearby forward operating base may net you some well-armed backup to storm the bridge head-on. You may even choose to sell out an ally in exchange for passage. And before you ask, no, you can’t just fly your ship across the bridge because the airspace is riddled with floating mines.
As design director Matt Singh explains, “[Game director Brandon Adler] in particular really wanted that bridge experience to exemplify 'How can we get as many different choices, different ways that the player can get across this objective, specifically' in the game?” Obsidian states there are upwards of six fully supported methods for completing this mission, and that’s not including more creative solutions you could concoct on your own. Paradise Island’s Vox Relay mission offers the first of what Obsidian promises will be multiple missions throughout the game featuring this high level of variance and flexibility.
The Island’s Terrain Encourages Players To Use Their New Mobility OptionsTraversal in The Outer Worlds 2 has been vastly improved, now allowing players to perform parkour-inspired maneuvers such as vaulting over objects, executing running slides, and more. This also inspired Obsidian to make its enemies as nimble as the player, allowing them to design more exciting combat encounters.
But more than anything, Obsidian hopes that making exploration more fun will inspire players to poke around Paradise Island and other locales more than they would have in the previous game. “We do our jobs well of showing all the different locations that people can go and see,” says Adler. We've kind of pulled them off the beaten path, but the actual fun of traversal is the thing that I think gets them to stick around, to really want to go and try doing those things versus kind of putting their attention somewhere else.”
You Can Spend Over A Dozen Hours Exploring ItWhen I ask Obsidian the scope of Paradise Island, Matt Singh states that if players mainlined the story content, they could get through it “fairly quickly.” He also added that those who want to explore more thoroughly can spend “a dozen-plus hours” doing so. I believe him. Within minutes of entering Fairfield, the first town you encounter in Paradise Island, I quickly picked up several side quests from its colorful residents as well as bounties.
Compared to later biomes, Adler describes Paradise Island as one of the larger zones in The Outer Worlds 2. “But the other ones are not much smaller,” Adler explains. “It's just when we were doing [Paradise Island], we wanted to see how far we could push things…we spent a lot of time kind of referencing other games, looking at pacing between all of the different [points of interest], things like that. So Paradise Island ended up being pretty big and meaty.”
It Looked Completely Different Early In DevelopmentThe earliest version of Paradise Island looked less like a semi-wild tropical paradise and much more like a multicolored farmland. “[Paradise Island] had very cool, multicolored crops that were all over the place; very beautiful, very colored, different colors of the rainbow, things like that,” says Brandon Adler. The idea was to play off Arcadia’s abundant resources and largely untamed nature; Paradise Island is not a central destination in Eden, but rather a partially civilized self-contained zone designed to capture the frontier-like feel that permeated several of the settlements in the first game.
Auntie’s Choice Introduced Rapitdons To The IslandI tilted my head in surprise and confusion when I first encountered Rapitdons on Paradise Island. “Aren’t these guys only found in Halycon?” I asked myself. I’m technically correct, as the ferocious beasts players battled in the first game are not endemic to Eden. Rather, they were brought there by Auntie’s Choice as a form of biological weapon against the Protectorate. As you explore Paradise Island, you’ll likely come across the empty canisters that once contained these dangerous creatures. Naturally, Auntie executed this strategy with little regard for the natural ecosystem, as the Raptidons seem to be thriving in certain parts of Paradise Island at the expense of anyone unfortunate enough to cross into their territories.
Mission Opportunities Can Arise Over The RadioRadio stations play a significant role in world-building in The Outer Worlds 2. In addition to giving each faction a voice thanks to their dedicated stations broadcasting their unique forms of propaganda, venturing into specific territories of Paradise Island may trigger broadcasts offering mission opportunities. So keep your radio on and your ears open.
The Day/Night Cycle Is Purely AestheticWhether you’re blasting enemies under the sun or by moonlight, the experience of exploring Paradise Island doesn’t change. However, that wasn’t always the case. Obsidian toyed early on with having certain content restricted by time of day, such as characters that changed locations during certain times. But the team found it wasn’t utilizing this mechanic in enough places to justify it, so the decision was made to abandon the idea in favor of a more consistent mission structure. “Those things were interesting, but we felt we could do a better job of creating the content if we didn't have that additional change,” says Adler.
You Probably Won’t See Everything During Your First VisitAs you explore Paradise Island, you’ll encounter zones with enemies too powerful to deal with at your early character level. When I tackled the Vox Relay mission, the Protecorate goons I encountered were far tougher than anything I’d fought up to that point, necessitating a stealthy approach. These tougher zones incentivize players to get stronger to conquer them later for whatever rewards they may find. Additionally, expect to pick up quests that will send you back to Paradise Island to engage in new content. For example, Rifts, the tears in reality at the center of the game’s conflict, can be spotted all over the island; once you gain the ability to manipulate them, a host of new activities open up on the Island.
“One of the things I really like about it is just a sense of discovery,” says Singh. “There's a lot of stuff to miss in Paradise Island, right? And what that means is you get a lot of different people that are going to play through that and [have] a very different experience. By the end of it, you may have different gadgets than somebody else. Maybe you discovered a pet and now you've got it on your ship. Maybe you didn't. Maybe you bartered and have certain companions, or you don't because you took a different path. All of these things kind of modify the player's story, which we think are signs of [a] good RPG.”
You can read our full cover story on The Outer Worlds 2 by visiting gameinformer.com/subscribe to gain instant access to the digital issue and receive a physical edition in the mail.
Payday Developer Cancels Its Dungeons & Dragons Game Project Baxter, Resulting In Layoffs
Payday developer Starbreeze announced yesterday that it has ceased development of Project Baxter, its cooperative game set in the Dungeons & Dragons universe. The cancellation will result in layoffs at the studio.
Project Baxter was first announced in December 2023 with a 2026 launch window, and was billed as an Unreal Engine 5-developed cooperative multiplayer Dungeons & Dragons game. It was also described as a live-service game, though the extent of which was never made clear. Project Baxter was slated to launch on all major platforms and would have supported cross-play.
Although we don't know what state Project Baxter was in for Starbreeze to abandon the game, the company states that after a strategic review, its management and the board of directors determined it would be financially healthier to divert the resources allocated to Project Baxter to “accelerate the growth” of its flagship Payday franchise.
“This was a difficult but necessary decision,” said Adolf Kristjansson, CEO of Starbreeze. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”
Payday 3Although Starbreeze states that some of the Project Baxter development team will be reassigned to other projects (mostly Payday), it plans to let go of 44 employees and contractors in an effort to “enable Starbreeze to become cash-flow positive in 2026.”
“I want to sincerely thank the Baxter team for their passion and creativity, and express appreciation to Wizards of the Coast for their support,” says Kristjansson. Though we have made the decision to not continue forward with this project, we are proud of what was achieved in Baxter, and those contributions will carry forward into Payday and the future of Starbreeze. By concentrating our efforts on Payday we give Starbreeze and all our employees the best chance to succeed.”
Starbreeze’s last release, Payday 3, was released in September 2023 in a troubled state and failed to hit sales expectations (here's our review). This resulted in the departure of then-CEO Tobias Sjögren less than six months later. In December 2024, 15 percent of Starbreeze's staff were laid off. Kristjansson became the new CEO in March of this year.
Project Baxter joins several high-profile cancellations this year, which include Monolith Productions' Wonder Woman, EA's Black Panther, Square Enix's Kingdom Hearts: Missing-Link, Xbox's Perfect Dark and Everwild, and Avalanche's Contraband.
Here’s How Ghost Of Yōtei Connects To Tsushima And Other Easter Eggs
From its announcement, developer Sucker Punch has made it clear that Ghost of Tsushima and Yōtei are separated by hundreds of years. “This game is very much its own story,” co-director Nate Fox told me back in July when I asked him about the connections between Yōtei and Tsushima. “It is a spiritual sequel. You don't need to have played Ghost of Tsushima to jump right into Ghost of Yōtei.” Ghost of Tsushima takes place in 1274 and Ghost of Yōtei takes place in 1603, 329 years later. Tsushima protagonist Jin Sakai and everyone he knew have been dead for a long time by the time Yōtei protagonist Atsu begins her story. Tsushima Island is also located southwest off the coast of Japan, while Ezo and Mount Yōtei are found in the far north of Japan.
Jin and Atsu are separated by centuries and more than 1,000 miles, but the games do take place in the same universe, which means, though small, there are some connections between the two games.
I don’t offer any spoilers for the mainline story of Ghost of Yōtei, but I do talk about the ending of Ghost of Tsushima ahead. I recommend stopping here if you don’t want some fun elements of either game spoiled for you.The first appearance of Tsushima I found comes from a document while Atsu is pursuing one of the Yōtei Six, the Kitsune. In a cave belonging to the Nine Tails, the organization the Kitsune runs, Atsu finds some paperwork about the group’s intention to create wolfsbane.
Wolfsbane was a poison that Jin Sakai used in Tsushima that his uncle frowned upon considering it dishonorable. The document Atsu finds reads, “I promise your patience will be rewarded. Centuries ago, a Mongol invasion was stopped on Tsushima Island. The Shogun would have you believe the samurai were responsible, but we know how they lie. It was the work of a single man – the first shinobi – and his use of wolfsbane.”
That first shinobi, the first samurai who thought up the idea of sneaking up behind someone and stabbing them in the back, was, of course, Jin. Atsu comments on the letter and its reference to wolfsbane, saying, "He claims it stopped a Mongol invasion." The NPC with her during that section replies, "A legend passed down through shinobi clans that Dojun latched onto. It was centuries ago."
The other big reference to Tsushima, however, is much more overt, and frankly, much more interesting. The storyteller appears throughout Yōtei, expectedly telling Atsu stories. They lead to some of the best side quests in the game, and his potentially final story (which you can tackle out of order) is about Jin.
You won’t be able to access the optional tale until late in the game, as the location is in the southernmost section of Ezo, southwest of Matsumae castle. It’s there that the storyteller will meet Atsu outside the Forgotten Shrine and say he is seeking the Storm Blade. “The sword is said to be so powerful that it contains the strengths of an unstoppable storm,” he says, following up that he doesn’t know what story belongs to it, which is atypical of his normal sidequest.
Entering the location reveals the two-triangle symbol used throughout Ghost of Tsushima that symbolized Jin’s family. There is also a gray fox there to guide you through the location, which is odd considering every fox in the game up to that point has been red. Atsu also finds and reflects on a haiku about being alone and far from home, and finds the Lost Shinobi Den, which has a house inside of it filled with old, decrepit weapons and a Stag Helmet, which looks a whole lot like Jin’s Sakai Clan Helmet from Tsushima. There is also a rusted iron hook for climbing and an old saddle that “carried its rider through countless battles.”
Nearby, there is a cave that holds a sword kit with Jin’s dual-triangle symbol on it, and in the next area is the home of the first shinobi, which Atsu comments that the owner of the storm blade must have lived there. In the house are burned adoption papers for clan Shimura, a very old flute, and an old dagger with the name Yuna carved into it. Yuna was the name of one of Jin’s partners in Tsushima. She was a skilled thief who assisted Jin in fighting the Mongols.
After exploring the house and participating in some action, the storyteller appears to complete the sidequest and finally share the story. Though he never names Jin, he tells the tale of a samurai who single-handedly pushed back against the Mongols with the Storm Blade by becoming the first shinobi. Having abandoned the ways of the samurai, the warrior was an outcast, so he left Tsushima, but no one knew where he went. It is here that Atsu and the storyteller theorize that the warrior came to Ezo to live out the rest of his life.
It’s a fun callback to the previous game and a fun reward. It is not the only reference, however, to Sucker Punch's previous games. I am certain I did not find every fun one of these, but I did find a few.
Atsu can find and wear armor commemorating developer Sucker Punch’s previous game, Sly Cooper. I also found a mural that I can’t imagine is meant to be anything other than a reference to the raccoon thief.
And speaking of the racoon thief, Sir Raleigh, a major antagonist from the fist Sly Cooper game, also makes a mural cameo.
This mural, found near the Amber Respite Shrine, showcases Infamous 2, where Cole McGrath traveled to New Marais to combat The Beast.
I also found this mural near the Budding Grace Shrine referencing Fetch Abigail Walker from Infamous Second Son, who later got her own standalone game, Infamous First Light.
I am sure there are more, and I am excited to see what others find once players get their hands on the game today.
To read Game Informer’s Ghost of Yōtei review by following the link. You can also watch our video review below.
Hotel Barcelona Review – Check Out Any Time You’d Like
Reviewed on: PC
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: CULT Games
Developer: White Owls
Release: September 26, 2025
Rating: Mature
I repeatedly asked myself one question while playing Hotel Barcelona: Why?
Why is the demonic spirit of a serial killer possessing a timid US Marshal? Why is the promising-looking combat so bland? Why is the storytelling so half-baked? Why does the game look as though it emerged from a time capsule from the mid-2000s? I don’t have the answers to most of these questions, but I know one thing: This collaboration between White Owls, the studio led by Deadly Premonition mastermind Swery, and Suda51 of Grasshopper fame, is a bad time. It also encapsulates the main critique of both creators’ works: an abundance of surreal humor and style, but severely lacking in polished substance.
Hotel Barcelona is a 2D action roguelike that sees players fighting across the grounds of the eponymous cursed hotel. As Justine, you’re a government agent looking to avenge your father’s murder by taking down a powerful witch with the supernatural assistance of Dr. Carnival, a murderous spirit inhabiting Justine’s body. This intriguing setup, and the dynamic between the shy Justine and ruthless Carnival, can lead to mildly amusing moments, but the payoff is neither interesting nor entirely coherent. Unfortunately, the action isn’t much better.
The game’s roguelike runs consist of time-limited romps through four stages of a level, which is assigned a random weather effect and time of day. You have upwards of two or three minutes to explore a stage before exiting one of several doors to the next area, granting bonuses like increased attack speed or health regeneration. I like that runs are mercifully short, because the mediocre combat lacks the punch or finesse to make Justine’s revenge quest satisfying.
Slicing foes apart with various weapons like knives, axes, or buzzsaws, or gunning them down with pistols, shotguns, and other ranged options, feels just south of “fine” even after unlocking combos and other upgrades from a skill tree. To its credit, Hotel Barcelona has a few novel ideas. Weather comes into play by affecting how long it takes to build up Dr. Carnival's special attack, a meter filled by coating Justine in the blood of the foes she slays. Rainy weather rinses the blood off her body, making it tougher to build toward unleashing this screen-filling attack to add a decent challenge.
One interesting concept is playing alongside the “ghosts” of your previous runs through a stage, who can attack any enemies caught in their predetermined path. These can be helpful, but are more unreliable than anything. You can also be invaded and killed by other players (and do the same to them) Dark Souls-style, but this happens so infrequently (possibly due to a low player count) that it’s virtually a non-factor. When someone did arrive and took my life, I cursed them for extending my time in Hotel Barcelona’s world.
The bland assortment of enemies similarly lacks punch, and some unleash infuriatingly cheap attacks that can stun-lock Justine to an early grave. Boss battles, such as ones against a deranged butcher or an alien social media influencer, commit the same sins, and I never looked forward to facing them time and again to farm upgrade resources. While the combat is unremarkable at worst, other gameplay diversions, such as a platforming sequence across a crumbling arena or a QTE-driven surfing segment, are outright terrible due to poor controls and a dated presentation.
Despite Hotel Barcelona seemingly taking the Hades route of advancing the story and unlocking new character conversations between runs, non-critical threads go nowhere, even though some present interesting personalities. I hoped to learn more about Barcelona’s strange patrons, such as an ear-obsessed bartender, a friendly monster living in Justine’s closet, and an unsettlingly chipper receptionist, so I was disappointed that their character development gets cut off at the knees as the game approaches its climax. Justine’s quest to collect the hearts of three bosses to face the witch is shockingly short, padded by an unnecessary and tedious story mission to recollect these hearts by replaying the same (albeit shorter) stages. This culminates in an insultingly abrupt ending that sheds practically no light on the witch’s motives, the larger backstories of the hotel patrons, and Dr. Carnival’s true nature, which is only briefly teased.
Perhaps these threads become more fleshed out after reaching the two unlockable, seemingly optional worlds, but the secret method of reaching them appears annoyingly vague. And believe me, I tried. I even replayed the final section to reach the game’s one big decision, then made the opposite choice I had before, only to find there is no choice. You’re forced into making the same decision no matter what, offering another example of how Hotel Barcelona shoots its promising narrative ideas in the foot at every turn. Whatever remaining secrets may lie beneath, I have no interest in seeing them.
I know the charm of Swery games (and, to a lesser extent, Suda51 titles) is how utterly bizarre they are, but any chuckles Hotel Barcelona’s quirky sense of humor may elicit were drowned under a sea of head-scratching and outright bad design and storytelling decisions. No matter how many secrets it may have or surreal moments it assaults players with, it’s all wrapped around a dull, limited, and flawed core gameplay experience. You don’t have to go home, but you shouldn’t stay here.
Score: 5Xbox Game Pass Ultimate Is Getting An Overhaul And A 50 Percent Price Increase
After a few years in a console's life cycle, its common to see dips in price for its older games and hardware, but in 2025, the opposite has been true. The latest culprit of the rising cost of gaming is Xbox Game Pass, which we learned today would be getting new features, but a massive increase in monthly fees. Ultimate, the highest tier of the service, will cost 50 percent more, going from $19.99 a month to $29.99 a month. A breakdown of the new tiers is included below.
Click image to enlarge Game Pass Essential (formerly Core)- $9.99 a month- 50+ games now playable on PC, console, and cloud
- Unlimited Cloud Gaming
- In-game benefits, including for Riot Games
- Online console multiplayer
- Play and earn up to $25 a year in the Store with Rewards
- 200+ games now playable on PC, console, and cloud
- New Xbox-published games within a year of launch
- Unlimited cloud gaming with shorter wait times
- In-game benefits, including for Riot Games
- Online console multiplayer
- Play and earn up to $50 a year in the Store with Rewards
- 400+ games now playable on PC, console, and cloud
- 75+ day one games a year, including all Xbox-published games day one
- Ubisoft+ Classics and EA Play included, with Fortnite Crew coming in November
- Unlimited cloud gaming at our best quality, with the shortest wait times
- In-game benefits, including for Riot Games
- Online console multiplayer
- Play and earn up to $100 a year in the Store with Rewards
Xbox justifies the increase with a new lineup of upgrades. An Xbox Game Pass Ultimate subscription now includes Ubisoft+ Classics (a $7/month fee that includes access to select Ubisoft games) and Fortnite Crew (which offers monthly skins and V-Bucks), along with an upgraded version of Xbox's cloud gaming service. It also retains its previous benefits, including day 1 releases, a library of 400 games, EA Play, and online gaming.
Lower tiers, however, are relatively unchanged, save for their names: Game Pass Standard is now Game Pass Premium, but remains $14.99 a month, while Game Pass Core, now Game Pass Essential, is still $9.99. New games also come to each service today; you can read that full list here.
Just last year, Game Pass Ultimate increased in price from $16.99 to its current $19.99, and that change was signaled two months in advance – these latest changes go into effect today. This also comes following last week's news that Xbox's ROG Ally handhelds will be $599.99 and $999.99, and two weeks after we learned Xbox consoles are getting their second price increase this year.
Malys, A Deckbuilder From The Stray Gods Team, Enters 1.0 Later This Month
Summerfall Studios (a developer founded in part by Dragon Age writer David Gaider) made its debut with Stray Gods, a musical game starring modern-day adaptations of the ancient Greek pantheon. Its next game, Malys, is a massive departure in both tone and gameplay. Earlier this April, Summerfall announced a Kickstarter for this new project, but unfortunately, it failed to reach its funding goal. However, the game still entered early access this past June, and now, just a few months later, it's hitting 1.0, launching on Steam on October 24.
This deckbuilder tells the story of Noah, a demon hunter, on his quest to slay the Malys, an evil creature with the city in a chokehold. The game's combat encounters are exorcisms, and you'll play and burn cards in order to expose demons' true names and expel them from their hosts. According to a blogpost on Summerfall's website, the 1.0 update will also include "cloud saves, a fully playable story, all three regions and the final boss fight, as well as a full scale music update across the game."
The blog post also mentions that the price will increase slightly at launch, so if you're interested in grabbing it cheaper (it's currently $9.99 in the US), make sure to do so before October 24.
Rock Band 4 Will Be Delisted This Weekend
Harmonix has announced that Rock Band 4 is being delisted from digital storefronts due to expiring music licenses. The removal will occur on the day of the game’s 10th anniversary.
On October 5, Rock Band 4 will be pulled from PlayStation and Xbox digital stores. Harmonix posted a message on its Discord explaining that this is due to the game’s original licenses to the core 65-song soundtrack expiring. Those who own the game will still be able to download and play it, and any purchased music can still be downloaded and played on any compatible devices.
Here is Harmonix’s full message:
On Sunday, October 5, 2025, Rock Band 4 turns 10. What a ride it’s been.
With this milestone comes one big change: the original licenses for the core soundtrack are expiring. Because of that, Rock Band 4 will be removed from the PlayStation and Xbox digital stores. If you already own the game, nothing changes—you’ll keep full access and still be able to download the game and songs to any new, compatible devices. The same applies to downloadable content: songs will come down as they hit the 10-year mark, but anything you’ve purchased will remain in your library.
We’re so grateful for the passion this community has shown. From the team, it’s been a special experience to serve you with Rivals challenges, a super deep downloadable content library and a best in class band sim. If you’ve been meaning to grab a few last songs, now’s the time. Thanks again,
—The Rock Band Team
The move comes after Harmonix ceased DLC support for Rock Band 4 back in January 2024, with over 3,000 songs released weekly since the game's launch on October 6, 2015. Rock Band 4 was well-received at launch, scoring an 8.75 out of 10 from Game Informer, and is the final traditional entry in the series, as 2017's Rock Band VR followed it. The game received a single paid expansion, Rock Band 4 Rivals, in October 2016, which added new game modes (including a story mode) and, eventually, additional songs.
Despite Rock Band as a franchise dominating the early 2010s, the series' availability has gradually diminished due to expiring music licenses and the shuttering of online services. We'll be sad to see Rock Band 4 go, but those interested in picking up the game still have time to purchase the $9.99 Rock Band 4 Rivals bundle on PlayStation and Xbox stores before it's pulled for good.
EA Sports FC 26 Review - An Immersive Step Forward
Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Publisher: EA Sports
Developer: EA Canada
Release: September 26, 2025
Rating: Everyone
Outside of the name change to EA Sports FC, EA Sports’ football series had stagnated. With each passing entry, the community has grown increasingly concerned about the lack of significant changes to the annualized franchise. But after spending several hours with EA Sports FC 26’s many modes, I emerged impressed by the strides EA Sports took with this year’s entry.
Sports games are driven by their communities, and EA Sports turned to community feedback to inform this year’s iterations of the studio’s titles with varying degrees of success. EA Sports FC 26 builds on this by overhauling gameplay with authenticity as its primary goal. Newly introduced for FC 26, the “Competitive” and “Authentic” gameplay presets enable players to choose how they want to play. The former’s arcade style is the perfect mode of play for FUT and the online suite, and the latter imbues career modes with a level of realized play that rewards your time on the pitch.
Authentic mode allows players looking to immerse themselves in the most beautiful game to experience the chaos of scrambles in the box, the value of playing positionally, and the importance of winning every header. With its responsive gameplay, FC 26 is the closest attempt to pure simulation that the franchise has taken in years. But with authenticity comes a more methodical and slow-paced approach to matches, which you can easily feel from the moment you step onto the pitch.
Authentic and Competitive mode choices allow EA Sports FC 26 to develop gameplay that is closest to simulated, deliberate play. However, the most crucial element is that the jarring experience of switching between FUT and other solo-player modes is in your control, with gamble play pacing at your discretion. If you’re a fan of the fast-paced, high-scoring nature of FUT games, you can have that in your career modes. You’re in control of the pace, and that allows you to chart your time in FC 26 your way.
Regardless of which gameplay style you choose, goalkeeping receives a significant boost. Bad goalkeeping drastically impacts your love of the game, so thankfully, I can’t recall any goals that clearly should have been saved or cheap rebounds. This keeps scores lower, works to impact authenticity further, and helps make scoring more dynamic.
You can feel the most significant difference in goalkeeping while playing FUT, but even as you progress through a career, the keepers you are playing against all feel different. Keepers matter, not just when their overall stats are in the high 90s, and that forces you to plan your attacks instead of just taking every shot on goal. One of the elements that most impacts goalkeeping is the fact that keepers now block with different animations for different saves, which makes it more difficult for strikers.
The enhancements to goalkeeping are a good starting point, particularly because of save percentages that come close to the completion percentages we see in EA Sports College Football’s robo-QB problem, which can push challenging into frustrating, especially in close matches. Better balancing is essential to make this quality-of-life enhancement for a core position a shining star.
Despite the gameplay enhancements, EA Sports FC 26 sometimes shanks the punt thanks to technical issues, including menu crashes and server disconnects. These aren’t constant, but when they do happen, they not only remove you from the immersion – they remove you from the game itself. What starts to wear on you is how frequently your account will disconnect from EA Sports servers, which, depending on the mode, will force you to stop playing, even if the game technically hasn’t crashed.
Choice continues to guide EA Sports FC 26 in Player Career mode with the introduction of archetypes. At first glance, archetypes may seem familiar to those who also play EA Sports’ American football games. However, FC 26 isn’t copying anyone’s homework and instead has introduced a robust archetype progression system that adds much-needed depth to developing your player.
Inspired by the real-life greats, the Archetype system is more realized than any other EA Sports has put together. Replacing the Player Growth System of the past, everything you do as a player matters. From on-pitch goals to hit, set forward by your manager, to the choices you make off the field, player development isn’t just about looking at stat lines. Instead, you’re developing an entire identity and personality.
Archetypes are broken into three identity categories: Virtuoso, Heartbeat, and Maverick. Are you looking to be the driving force of your team? Are you looking to play all 11 positions on the field? The important thing here is that you get that choice. This is made even more critical as you begin to specialize your player within the Archetypes.
How you respond to your fans on social media, how much you praise your team, and as you start to build your nest egg with your weekly salary, the off-the-field activities also impact how you develop. Each of the choices you make about how to respond after losses, or if you book activities for your fans, shapes how the team views you. As you develop each of these three categories, you unlock different abilities that impact how you play, with the number of slots locked to progression, and from there, the abilities locked by how far into each of the three identity branches you have progressed.
As you begin to specialize and define your player through their playstyle, specializations like Recycler, Maestro, and Spark for forwards, or Progressor and Marauder for defenders, give you control in charting your path and taking advantage of the nuances in how you play. Are you more of a Rapinoe or a Morgan? A Sun or an Mbappe? These specializations work to build that path. Archetypes are the core progression system, and they work exceptionally well to push role-playing expectations and immersion in sports titles.
Much like other RPG choice systems, how you respond, the actions you choose to buy, all contribute to how fast you can unlock Virtuoso, Heartbeat, and Maverick abilities. Additionally, the ability to become a hybrid between all three isn’t easily obtained, pushing you to pick a specialty to get the full benefits. While you can split your identity between two branches, taking the time to read through what you can unlock in the future is essential to building a player you will be happy with. From a gameplay perspective, restricting branch movement is a crucial key to balancing players against one another. This is especially important for building characters within online clubs.
The level of role-playing elements introduced for clubs and Player Career mode is one of the most in-depth overhauls in a sports title yet. It boosts immersion to a point that begs you to engage with your career as more than just scoring goals or landing a new contract. Modern sports titles are, in actuality, one part sport and one part RPG. It’s why we spend much time building Online Dynasties, Franchises, and, for FC 26, clubs. Stepping back and looking at the three standard bearers of the EA Sports catalog, FC 26 offers the most robust RPG experience that the studio has put forward.
EA Sports FC 26 also features the largest roster of players, clubs, and stadiums yet. While this is vital to driving authenticity, it’s also key to immersion. Playing with a newer club, like my home team, Austin FC, as my male pro and the Houston Dash as my female pro, showcased how much investment has been given to both men’s and women’s soccer. Playing through parallel careers, there weren’t many moments that felt like either side was less than the other.
While contracts for both women and men are drastically different, with my Austin FC pro making around $14k a week and my Houston Dash pro making only $1.4k, both players still had access to the same activities, with the prices adjusted to the salary you were locked into – a slight nod to authentic pay disparity without penalizing the player.
The game wants to put you in your player’s shoes, and when you score a goal, you’ll experience a replay of the moment from the first-person perspective. While this feature is fun and has no significant impact on gameplay, the POV feature often suffers from visual issues, including awkward hair clipping through the frame. This stands out even more when compared to the visual successes of character models during cutscenes and gameplay, as well as the immersive stadium presentations.
Even with its issues, EA Sports FC 26 offers a level of player development and immersion that you just don’t get in other sports titles. On the surface, it’s easy to describe the gameplay overhaul as simple quality-of-life updates, but this year's changes tackle several player frustrations (particularly around goalkeeping), ultimately improving the franchise for the long haul.. EA Sports FC 26 is a robust step forward for a franchise I had lost faith in, and now, I can’t stop playing.
Score: 8The Outer Worlds 2 Digital Issue Is Now Live!
The Digital Issue of Game Informer magazine issue 372 is now live! Subscribers can read the full issue right here, with print issues arriving in mailboxes starting in early October. If you subscribe to Game Informer before October 15, you’ll receive this latest issue highlighting our 12-page cover story on The Outer Worlds 2.
In addition to our deep dive on Obsidian’s upcoming sci-fi RPG, issue 372 includes features such as a six-page interview by contributor Ana Diaz, who speaks with Undertale creator Toby Fox about the making of his spiritual follow-up, Deltarune. Marvel fans can enjoy a 12-page section dedicated to upcoming games starring its spandex-clad heroes, including Marvel Tōkon: Fighting Souls and Deadpool VR.
Editor Charles Harte has an enlightening conversation with famed developer Rami Ismail about his bold new game, Australia Did It. With Halloween around the corner, get into the spirit with our spooky spotlight of horror games on the horizon. Enthusiasts of photo mode in games can learn about its impact and evolution over the years in an eight-page feature by contributor Jack Dean that includes insights from some of the best digital photographers in the hobby.
The magazine also features previews for games such as Onimusha: Way of the Sword, Battlefield 6, Kirby Air Riders, Turok: Origins, Dragon Quest VII Reimagined, Lego Batman: Legacy of the Dark Knight, There Are No Ghosts at the Grand, and more! You can also read reviews for titles including Ghost of Yōtei, Borderlands 4, Hell is Us, and Sonic Racing: CrossWorlds.
By subscribing to Game Informer, you'll receive 10 issues a year in both physical and digital editions. We also offer a digital-only subscription for a reduced price.
Survival Mountain Climbing Game Cairn Delayed To 2026
Carin, the survival mountain climbing game set to release on November 4, has been delayed to Q1 2026. The game was first revealed during Summer Game Fest 2024.
Developed by The Game Bakers, the creators of Furi and Haven, Cairn centers on protagonist Aava embarking on an expedition to climb the perilous Mount Kami. The game features realistic climbing mechanics and physics, as players must carefully manage their tools and resources (like food and water) to gradually work their way towards the summit.
The Game Bakers says that although Cairn is content complete, it needs a few more months to focus on optimization, debugging, and overall polish. “We have been running a lot of playtests, and the feedback from players is that we have something truly special with Cairn. We also see all the improvements we can still do to make the experience unforgettable. After 5 years of work, it makes no sense to rush it, we want to be proud of the game we launch,” explained creative director Emeric Thoa.
Although Cairn has no new release date, the game’s well-received Steam demo will be updated on October 13, which will allow players to see the “ghosts” of other players climbing alongside them. Players can race against these specters, or follow them to find hidden paths, but this feature will only be available for a limited time. A new trailer shows off this update below.
When Cairn launches next year, it will be available on PlayStation 5 and PC.
Silent Hill f Achieves 1 Million Copies Sold In Less Than A Week
Silent Hill f has already achieved a major sales milestone less than a week after its September 25 launch. The new mainline entry has already crossed the 1 million sales mark.
Konami states the 1 million sales number reflects digital and physical copies across all platforms since September 26. That means Silent Hill f achieved this milestone in four days. This early sales success complements a very positive critical reception to the game; Silent Hill f currently boasts an 86 percent critical score on Metacritic. Silent Hill f is the first mainline entry in the series in over a decade, and unfolds in a rural Japanese village during the 1960s. It stars a teenage girl named Hinako who must fight for survival after a sinister fog sweeps through her town and transforms its residents into monsters.
These sales numbers must be especially reassuring for Konami as it continues its successful resurrection of the popular horror IP, following last year's also well-received Silent Hill 2 remake. In terms of the series' future, Konami still has the mysterious Silent Hill: Townhall from Observation developer No Code and co-published by Annapurna Interactive. Most recently, Konami announced that a remake of the first Silent Hill game is in development by Bloober Team. There’s Return to Silent Hill, a film adaptation of Silent Hill 2, which recently premiered its first trailer.
For more on Silent Hill f, you can read our review here. You can also listen to a few Game Informer editors discuss the game in this episode of The Game Informer Show podcast.
Electronic Arts Is Being Acquired For $55 Billion And Will Go Private
Electronic Arts is being acquired for $55 billion by an investor consortium consisting of the Public Investment Fund of Saudi Arabia (PIF), Silver Lake, and Affinity Partners. The all-cash transaction sees this collective absorb 100 percent of the publisher, effectively taking the company private.
The transaction is the largest all-cash sponsor take-private investment in history, said to “accelerate innovation and growth to build the future of entertainment,” according to a press release. The deal was approved by the EA’s board of directors and is expected to close during Q1 of the 2027 fiscal year, pending customary regulatory approvals.
Once the acquisition is complete, EA will stay headquartered in Redwood City, California, and Andrew Wilson will remain CEO. Stockholders will receive $210 per share in cash, representing a 25 percent premium to the unaffected share price ($168.32 at market close on September 25, 2025). Following the acquisition, EA’s common stock will no longer be listed on any public market.
“Our creative and passionate teams at EA have delivered extraordinary experiences for hundreds of millions of fans, built some of the world’s most iconic IP, and created significant value for our business. This moment is a powerful recognition of their remarkable work,” said Andrew Wilson in a press release. “Looking ahead, we will continue to push the boundaries of entertainment, sports, and technology, unlocking new opportunities. Together with our partners, we will create transformative experiences to inspire generations to come. I am more energized than ever about the future we are building.”
Battlefield 6The acquisition group, dubbed “The Consortium,” consists of three companies. First is the PIF, the sovereign wealth fund of Saudi Arabia. The PIF has expanded its reach into the video game industry through its Savvy Games Group, an entity founded in 2021. In the last four years, the PIF has purchased stakes in gaming companies such as Nintendo, Activision Blizzard, Take-Two Interactive, Capcom, Embracer Group, and Nexon. The Savvy Games Group also owns American mobile gaming company Scopley, and earlier this year, announced plans to acquire the game division of Pokémon Go developer Niantic. The PIF had an existing stake in EA before its full acquisition of the company.
The second company is Silver Lake, a multi-billion-dollar global technology investment firm based in North America, Europe, and Asia. Lastly, Affinity Partners is a Miami-based investment firm founded in 2021 by Jared Kushner, the son-in-law of President Donald Trump, who once served as White House senior advisor during Trump's first term.
The Consortium states it will “bring deep sector experience, committed capital, and global portfolios with networks across gaming, entertainment, and sports that offer unique possibilities for EA to blend physical and digital experiences, enhance fan engagement, and create new growth opportunities.”
Madden NFL 26The acquisition comes as EA gears up for the October 10 launch of Battlefield 6, which is shaping up to be its biggest release of the year. EA’s portfolio of upcoming titles also includes Plants vs. Zombies: Replanted, next year’s Star Wars Zero Company, and more distant projects such as the next Mass Effect, a third Star Wars Jedi title, and Motive Studios’ Iron Man.
It also comes after two years of massive layoffs across EA. In February 2024, EA laid off over 600 employees. Titanfall developer Respawn Entertainment suffered cuts this past April, which resulted in two project cancellations. In May, EA closed Cliffhanger Games, canceling the studio’s in-development Black Panther game.
Ghost Of Yotei, Hades 2, And Silent Hill F Reviews | The Game Informer Show
October's just about here, and that means we are struggling to stay afloat in a sea of virtual experiences. Marcus, Kyle, and Charles gathered together this week to discuss the big games they've been playing, and oh boy, there are a lot of them.
We start off with Sucker Punch's Ghost of Yotei, followed by Hades 2, both of which seem to be frontrunners for this season's lineup of games. Silent Hill f has caused some consternation and evaluation, perhaps appealing to those drawn to rough edges, and/or creepy knife monsters. Baby Steps toes right in after them, and the show rounds out with Hotel Barcelona, a strange game from two well-known makers of strange games.
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry. Watch the video version here:
Follow our hosts on social media:
- Marcus Stewart (@MarcusStewart7)
- Kyle Hilliard (@kylehilliard)
- Charles Harte (@chuckduck365)
Jump around using the timestamps:
- 00:00 - Intro
- 04:07 - Ghost of Yotei
- 26:26 - Hades 2
- 44:19 - Silent Hill f
- 1:09:42 - Baby Steps
- 1:24:27 - Hotel Barcelona
The Video Games You Should Play This Weekend – September 26, 2025
The intense video game season is starting to heat up. We posted reviews for Silent Hill f (pretty good!), Baby Steps (incredibly frustrating!), Ghost of Yōtei (a game of the year contender!), Final Fantasy Tactics - The Ivalice Chronicles (it holds up!), NBA 2K26 (better than usual!), and Hades II, which we awarded the rare Game Informer 10/10. Needless to say, we've been busy. Did I mention that we finally got a proper Wolverine trailer from Insomniac? It's just one of those weeks. But it's Friday, and that means there's a weekend ahead of us and you!
We're back to give you a selection of games we think you should play this weekend, which we plan on doing every week for the foreseeable future. Dig in and, if you check one of these out, come back on Monday and leave us a comment to let us know what you think!
Hey Listen* *ReadBelow, we'll list the names of Game Informer editors and their thoughts for this week's edition The Video Games You Should Play This Weekend (official name still pending).
Void/Breaker Matt MillerIt's been out for a few weeks in early access, but we recently got a chance to do some more in-depth exploration of Stubby Games' impressive shooter. If you're looking for something fast, intense, and challenging, it's a good one to investigate. The roguelite structure has players navigating a vast digital landscape, shooting robotic enemies to test out combat scenarios designed by a clinical and maniacal AI. Each run provides the chance to improve and upgrade, often in ways that dramatically alter one's playstyle. Beyond an intense sense of speed while navigating the environments, the game's other intriguing loop is the way grenades and throwable items come into play. Collapse a structure or hit enemies with a thrown item and they are staggered, and staggered enemies drop health – essential pick-ups to survive the endless onslaught. Void/Breaker is still under development, but what's on offer in this early access period is well worth some play time.
Hades II & Consume Me Charles HarteThis week, I gave my first 10/10 score for Hades II, a fantastic game I can't stop thinking about. It’s bigger and better, but not overwhelming , a needle that’s difficult to thread in game sequels. It takes everything I loved about the original, from its fluid combat to its unique world-building, and greatly expands it, resulting in one of the best games of the year and one of the best roguelikes of all time. It’s available on PC, Switch, and Switch 2, and I had a fantastic time reviewing it on the latter platform.
Ever since I played the Steam demo a few months ago, I’ve been eagerly looking forward to Consume Me. You play as a teenager dealing with body image issues, managing your diet and lifestyle in a way that is clearly unhealthy, highlighting the illogical ways our brains behave when dealing with mental health disorders. Despite that, it has a bright art style and a cute, cheery aesthetic. It’s a game that rounds up everything I love about indies: it tells a very specific story and deals with heavy topics (namely, eating disorders), but does so with such a clear artistic vision that it becomes a universal story. It launched this week and has unfortunately been overshadowed by a number of other huge releases, so I hope it gets some love.
Sonic Racing: CrossWorlds Brian SheaIf you fell off Mario Kart World or feel disenchanted by some of the decisions Nintendo made with it, I’d recommend checking out Sonic Racing: CrossWorlds, which hit this week. Ignore the crossover buzz and the stigma of any kart racer not called “Mario Kart;” this is an incredibly versatile and solid kart racer with a super fun core gimmick and lots of customization, not to mention cross-platform play.
Silent Hill f Marcus StewartDespite being on the more critical side of the generally positive review spectrum for Silent Hill f, it’s a game I ultimately liked. If you’re a fan of the series or enjoy survival horror in general, I think it’s worth checking the game out for the wild swings it takes, especially in its narrative. More than anything, I’m curious to see how the broader playerbase interprets Silent Hill f's themes and heavier emphasis on combat. Silent Hill f may not be perfect, but I’d be lying if I said it wasn’t at least fascinating as an evolution of the long-running franchise.
The Rogue Prince of Persia Kyle HilliardI am almost certain you will be playing Hades II this weekend. The original Hades was an indie phenomenon, and I hear Game Informer gave the sequel a 10/10. We don't hand those out a lot. But I would like to recommend another rogue game this weekend with The Rogue Prince of Persia. It comes from the team that worked extensively on Dead Cells, and that groundwork is very clear when you play the game. If you're looking to scratch that rogue gameplay itch, but maybe prefer something closer to a 2D platformer, then look no further. I got heavily, heavily distracted by Ghost of Yōtei the past few weeks, but I am eager to get back to The Rogue. I've hit the point where the first boss is a breeze now, and I am looking forward to feeling that way about the second boss, as well.
Final Fantasy Tactics – The Ivalice Chronicles Review - A Historic Undertaking
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Square Enix
Developer: Square Enix
Release: September 30, 2025
Rating: Teen
Talking about Final Fantasy Tactics in terms of its place in history is easy. The foundational spin-off blended the Final Fantasy aesthetic with a tactical combat system. With Ogre Battle creator Yatsumi Matsuno at the helm and the likes of Final Fantasy creator Hironobu Sakaguchi, FFVI director Hiroyuki Ito, and dozens more well-known names at Square Enix collaborating, Final Fantasy Tactics easily became a cornerstone for all future tactical RPGs to lean on.
Booting it up in 2025, through the freshly remastered Final Fantasy Tactics – The Ivalice Chronicles, is still a fascinating experience. Nostalgia isn't the main draw for me personally, as I only played Tactics for the first time a few years ago. But in the modern day, Final Fantasy Tactics' time capsule feels ageless. While it still has a few creaks and cracks here and there, revisiting Tactics has made me resolute in the belief that this is, simply, a must-play.
The Ivalice Chronicles offers two modes of play. One is, effectively, a port of the original game with a few updates (including the script) of the PSP's great War of the Lions version. The other is the "enhanced" version, which I spent the bulk of my time playing, with remastered graphics and a new script. No major story beats have changed in Square Enix's remaster of this script though, so this is the same story as before, with some new but welcome refreshes.
The story, as it always has, follows Ramza Beoulve, an aspiring knight in the academy, and his lowborn companion Delita. Unbeknownst to either of them, shadowy machinations are playing out behind the scenes, moving pieces on the board of Ivalice in dueling vies for power. Soon, Ramza is forced to confront his place in the world; his nobility has granted him power at the expense of others' prosperity. He makes for an ever-compelling lead, as he grapples with whether he can truly be a force for good when he was born into aristocracy.
The ensuing tale, as Ramza endures loss, pain, and sorrow in his fight for a better world, is still marvelous. While some of the final story pivots into full-on fantasy don't hit quite as hard, there are few other games with as strong a first chapter as Final Fantasy Tactics. Each battle uncovers newer, darker secrets about the machinations of those in power. Early storylines about the struggles of those kept under the thumb of others in power, of strife, and the oppression laid down by the nobility, resonate clearly to this day. The updated script retains all the drama and amplifies it, even adding a little extra in-battle dialogue to drive moments home. The Ivalice Chronicles also adds new voice acting, which elevates already potent scenes to marvelous heights. Ramza and Delita are obvious standouts, but I also loved the voice work for characters like Milleuda, Argath, and Barich, who all shine in their respective spotlight moments.
Because Final Fantasy Tactics is such a seminal work of its genre, its turn-based strategy is familiar if you've ever dabbled in this style of game. Each unit falls under a specific Job, and over time, mastering those Jobs allows you to permanently unlock abilities and talents, morphing each fighter into a singular soldier. One Squire I picked up early on was particularly apt at holding the line and defending my weaker mages and archers, so he quickly became my Knight. Another became an MVP in the second chapter, clearing groups of enemies in one fell cast of Fira. Ramza, of course, became a double-punching Ninja/Monk; I've played many tactics games, and whenever given the chance, I will always make the protagonist a bare-knuckle fighter.
One of my favorite parts of Final Fantasy Tactics, preserved so well here, is the map design itself. Each battle map spins like a diorama, set against a gradient void. While there are a few flat, sprawling fields, Tactics quickly introduces new elements to force the player to alter their approach. There were still several times I would have trouble lining up units, squares, and spells in particularly dense or vertical maps, even with the overhead camera.
Water can turn a bridge into a chokepoint, and giant walls create barriers where Dragoons can excel. In an early battle in Dorter, many players learn a lesson about how advantageous height can be, as one Archer will easily pick apart your entire squad if left unattended.
Several quality-of-life updates make The Ivalice Chronicles more approachable for newcomers, though. It was easier than ever to map out my job progression, look for specific items to buy, or even restart a battle if the first few turns went poorly. The new UI also makes it easy to glance and see who's moving next, or where a spell's delay will put its caster in the turn order. The menus can feel cumbersome at times though; it took a while to build up the muscle memory for getting to the Job screen, learning new abilities, then making sure they were part of my arsenal before a fight.
A broad swathe of combat maps and content to chew through are available, especially once the side stories start popping up later in the game. Final Fantasy Tactics carries a hefty hour count, but there's enough here to merit some time and care, and easily more than a dozen restarts. Multiple fights test your teambuilding, strategy, and individual tactics. These walls are intimidating, for sure, but they make for incredibly memorable fights I still love replaying.
For The Ivalice Chronicles, Square Enix took a similar approach to what it did for Tactics Ogre Reborn: a smoothed, updated adaptation of the original pixel art. Lovers of crunchy pixels will probably want to play the original version here, which means missing out on the new script. For my own playthrough, I definitely noticed a few places where the smoothing and remastering blended out some of the character of certain areas. However, I still enjoyed the overall look of the game, especially when it came to character sprites and some of the larger monsters fought as the story progressed.
The strange concessions made for the remaster ripple out a bit, too. Long-time fans might have been hoping for an absolutely definitive edition, and this is mostly that. On the plus side, having multiple graphics options and script variations is great, and a good chunk of the bonus content – including one iconic protagonist –– is still present. But as someone hoping for a completely definitive version with all content, including the Dark Knight class and a certain sky pirate from Final Fantasy XII, I was a little disappointed to see those left on the cutting room floor.
One major upside is that Square Enix has included the sound novels, the first official localization of them to ever be released. These side stories, played out like an adventure game, are a great addition, and they're fascinating to finally tear through for the first time.
There are so, so many games coming out every year, and no real ruling body for determining a "gaming canon" of any sort. So in lieu of that, I'll just say Final Fantasy Tactics was, and remains, an essential work. It's the type of game that, played with fresh eyes nowadays, would surprise newcomers with how engrossing its Job system is, how expressive the character sprites and music are, how gorgeous the dioramic battle maps can be, and just how moving its story can be. Time has passed, but Tactics never got old.
Score: 9.25NBA 2K26 Review - Putting It Together
Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: 2K Games
Developer: Visual Concepts
Release: September 5, 2025
Rating: Everyone
A great athlete can sometimes find themselves maligned for off-the-court issues; no matter the incredible numbers they put up night after night, teams can hesitate to bring them on due to these peripheral problems. Lately, I’ve felt similarly about the NBA 2K franchise, with its intrusive microtransactions distracting from its stellar gameplay. With NBA 2K26, those off-court problems aren’t gone, but they’re less disruptive, resulting in a much better experience that allows the series’ longstanding and abundant strengths to shine.
As with any NBA 2K entry, you can step onto the court with confidence; the play is as good as sports gaming gets. Whether you’re passing around the perimeter, driving through the paint, or staying with your assignment on defense, player movement and collision physics feel better than ever before. The tweaked shot meter requires you to carefully select your shot and skillfully time your release, creating a rewarding experience with every possession. When combined with unrivaled attention to detail with regard to lighting, commentary, and visual fidelity, NBA 2K26 looks and plays better than any other sports game.
All these mechanics and improvements permeate 2K26’s robust suite of modes, which include one-off NBA or WNBA play, long-term franchise modes, and single-player career modes. With both the men’s and women’s games included, you can approach these however you like, but I was pleased to see full WNBA integration into the card-collection mode, MyTeam.
Although modes like MyTeam are typically not a destination for me due to their reliance on microtransactions, I fully immersed myself in the thrill of building a stacked, cross-leagues team of legends of yesteryear and current stars. The loop of playing games, opening card packs, and optimizing my roster sunk its hooks in me, but the busy and confusing interface does little to compel me to stay in the mode.
Card-collection modes like MyTeam are tailor-made for microtransactions, so I don’t mind when sports games quarantine them there. However, NBA 2K fans have been conditioned to accept them in the player-focused MyCareer mode, where you need to spend Virtual Currency (VC) to not only upgrade your player, but also their clothes, gear, and shoes. The persistent pop-ups have been toned down, and the grind to earn VC in-game has been slightly eased compared to past games, meaning that while currency woes persist, they’re less intrusive.
Despite its redesign, The City remains an incoherent mess of other players running, skating, and go-karting around, dressed in the most cognitively dissonant ways possible. It’s particularly irksome since I love the notion of going shopping for shoes or meeting with my agent to talk endorsement deals, but when the route to get there is full of other players in dinosaur costumes and hazmat suits, it annihilates any sense of immersion.
Starting with the story-based prologue, Out of Bounds, I took my character from high school phenom to NBA rookie over the course of a few hours. The story offers you choices, like what teams you want to join or what goals you want to set, but when it comes to seemingly the most significant choice – going to college or playing in Europe as your path to the NBA – the narrative forces your hand. I would have loved to have a true diverging path rather than the mildly impactful decisions the story presents.
Once you’re through the prologue and into the NBA, the story content continues as the mode progresses around goals you set. For instance, I set my first goal as winning the in-season NBA Cup tournament, but you can also choose goals like being named to the All-Star team, hitting certain stat milestones, or other team-based objectives. I love the ability to chart your own course through the league and watching the story react. Navigating through pro hoops is always going to be my destination with MyCareer, but when I wanted a break from the NBA grind, I found plenty to do out in The City.
Though you can challenge the competition online in a variety of 2v2, 3v3, and 5v5 modes, I was most drawn to the Street Kings sub-mode. Challenging different bosses and their teams in three-on-three first-to-21 games, then recruiting their best players to join your squad immediately piqued my interest; you can even upgrade the teammates by challenging more difficult versions of them after your first victory. Since you need to defeat 10 bosses to challenge the court’s final boss, I had a stacked team of my strongest adversaries heading into the final opponent on one of the two street courts. Then, you can take those teammates into the Hardwood Hall to compete in a massive tournament with modified scoring.
Street Kings is also a great place to earn VC that can be used to either buy gear or level up your character, which alleviates the grind to an extent. But even if it’s not as annoying as past entries, the game still lets you know you could just instantly be a great player if you pull out your credit card. Combine that with a shared pool of VC across modes, and the multi-purpose currency almost forces you to pick a lane and stay with it; I would have loved to buy some packs in MyTeam or get my favorite shoes in MyCareer, but I’d much rather improve my player’s three-point attribute.
The W offers a similar experience, but it’s far more streamlined and lacks much of the pageantry of the men’s side. Rather than a fleshed-out backstory, you basically choose whether you want to be a young gun or an established star from Europe, then experience many of the narrative beats through dry press conferences. I’m glad the WNBA has its own version of a single-player career mode, but it’s clearly an afterthought to its NBA counterpart.
On the more traditional side, I’ve always loved NBA 2K’s franchise modes. I’m particularly impressed by MyNBA, which lets you establish your dream scenarios; do I want to play in the ‘80s, ‘90s, or ‘00s with fairly accurate rosters, draft classes, and historical rule changes – not to mention era-specific filters – or do I want to try and lead my favorite team to the championship in the modern era? The attention to detail is so precise that even minor inaccuracies, like a fan holding a sign that references the Wizards at a Washington Bullets game, felt glaring. Still, that’s a tiny nitpick in the grand scheme of such an impressive offering.
Though its upgrades in this year’s entry are minimal, MyNBA offers so many options and lets you decide the level at which you want to engage with the mode. On one save file, I took control of Jordan’s Bulls as I tried to recreate the magic of Chicago in the ‘90s; I played every game, kept my finger on the pulse of the free agent market, and did everything in my power to nab the best rookies in the draft. On my other save file, I played as the 2026 Timberwolves. I didn’t play very many games, but I wheeled and dealed throughout the regular season and finally brought an NBA championship to Minnesota.
The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise. Whether you want to chart your custom character’s career through the NBA or WNBA, take the reins and rewrite your favorite franchise’s history, or build your dream roster of players from across eras, NBA 2K26 gives you all the tools to do so.
Score: 8.5Possessor(s), The Next Action Game By The Makers Of Hyper Light Drifter And Solar Ash, Arrives In November
Possessor(s) is the next action game by Heart Machine, a studio best known for the well-received Hyper Light Drifter and Solar Ash, as well as the currently early access Hyper Light Breaker. The Metroid-style 2D search action game is coming this November, and a new trailer breaks down its story premise and combat mechanics.
Coming to PlayStation 5 and PC on November 11, the game takes place in a quarantined city overrun by demons following an interdimensional catastrophe. Players control Luca, a high school student who becomes mortally wounded during the calamity, losing both of her legs. To survive, she makes a desperate deal with a demon named Rhem to restore her body. Though Luca and Rhem don’t always get along, the two must cooperate to escape the city and bring down a corrupt corporation that has been siphoning demonic energy for its own gains.
Luca uses ordinary makeshift weapons, ranging from a guitar to a computer mouse, to execute stylish directional combos and air juggles to conquer her demonic adversaries. As the journey progresses, she gains new powers to access new areas, such as a wall-running ability and a whip for swinging across gaps.
We played a slice of Possessor(s) during Summer Game Fest in June and were largely impressed with its well-tuned, if familiar, action. You can read our full impressions here.
Xbox ROG Ally Prices Revealed, Pre-Orders Now Live
Microsoft and Asus have revealed the price points for their two models of the handheld PC, the Xbox ROG Ally. And, unsurprisingly, they’re not cheap.
The Xbox ROG Ally was revealed in June during the Xbox Game Showcase and is an Xbox-branded model of Asus’ Steam Deck competitor, the ROG Ally. The device’s primary selling point is its ability to run Xbox games and apps natively, including those from Game Pass, allowing players to access their Xbox software library on the go. Powered by Windows 11, the Xbox ROG Ally can also run other platforms such as Steam, Battle.net, and GOG.
Launching on October 16, pre-orders are now live in 38 countries for the two models: The ROG Ally and the more powerful ROG Ally X. Here's what they cost:
Xbox ROG Ally X (1TB): $999.99
Xbox ROG Ally (512GB): $599.99
Click image to enlargeThese premium prices were to be expected (especially since the standard ROG Allies are generally quite expensive), but the sticker price may sting from potential Xbox converts still reeling from Microsoft's recent announcement of a second price increase to its Xbox Series consoles starting next week. Xbox and Asus likely knew it would have to bite the bullet as well, as they seemingly withheld revealing the price for as long as possible while eying the economy to determine the appropriate pricing. It will be interesting to see how many players will be willing to shell out that kind of money for an ROG Ally, given the rising prices of video game hardware across the board going into the holiday season.
If you're looking to buy an Xbox ROG Ally but can't decide between the two models, you can read more about the specs of each version here. Do you plan on buying an Xbox ROG Ally? Let us know in the comments.
Doug Bowser Retiring From Nintendo Of America, Devon Pritchard Named President And COO
Nintendo of America president and chief operating officer Doug Bowser has announced his retirement from the role, effective at the end of the calendar year. Devon Pritchard, who joined Nintendo in 2006 and has served as the leader of the Sales, Marketing, and Communications division since 2021, has been named as Bowser's successor.
Bowser joined Nintendo in 2015 as vice president of sales and marketing, before receiving a promotion to senior vice president of sales and marketing in 2016. In 2019, then-president and COO Reggie Fils-Aimé announced his retirement, and Bowser was named his successor. Although Fils-Aimé ushered Nintendo of America from its disappointing Wii U era into the prosperous Switch era, Bowser oversaw the tail end of the Switch era, which also saw rapid expansion into the film and theme park industries, as well as the start of the Switch 2 era.
"Leading Nintendo of America has been the honor of a lifetime, and I am proud of what our team has accomplished in both business results and the experiences we've created for consumers," Bowser said in a press release. "Now, it's time for the next generation of leadership and Devon's track record speaks for itself. She is an exceptional leader, and her promotion is a testament to her strong performance and strategic contributions to the company's growth. I have full confidence that she will guide the company to even greater heights."
Pritchard, as executive vice president of revenue for marketing and consumer experience, is currently responsible for managing physical and digital sales growth, and oversees all aspects of marketing, advertising, events, social media, and original content. According to the press release, Pritchard plans to build on the ways fans can connect with Nintendo's characters and worlds.
"I am humbled and excited to take on this new role," Pritchard said in that same press release. "Doug has been a fantastic mentor, and I look forward to building on the incredible foundation he has helped establish. With characters and worlds that offer something for everyone, my focus will be continuing to build on Nintendo's legacy of surprising and delighting our longtime fans, while at the same time welcoming new players into the Nintendo family."
Doug Bowser addressing the media at the Switch 2 reveal event in April 2025In addition to Bowser's impending departure and Pritchard's upcoming promotion, Satoru Shibata will join Nintendo of America as chief executive officer in addition to his roles as managing executive officer, corporate director, and member of the board at Nintendo (NCL). Pritchard will also join the Nintendo of America board of directors and become an executive officer at NCL.
"During his tenure, Doug made numerous contributions to bring smiles to the faces of people connected to Nintendo," Nintendo president Shuntaro Furukawa said in the press release. "I would like to express my gratitude for his strong efforts. Devon, who will become the next president, has also made many contributions to Nintendo over the years. I am confident that, like Doug, Devon will continue to support Nintendo's important mission of creating smiles."
Bowser's retirement is effective on December 31, 2025.
Hades II Review - Godlike, Indeed
Reviewed on: Switch 2
Platform: Switch, PC
Publisher: Supergiant Games
Developer: Supergiant Games
Release: September 25, 2025
Hades, which left early access back in 2020, is one of the best and most influential roguelikes of all time, so there's perhaps no greater sign of the talent at Supergiant Games that their own follow-up, Hades II, blows it out of the water. The formula is refined into its ultimate form; the combat is more complex (but just as intuitive), and the story is grander and more thrilling. Hades II is the pinnacle of the roguelike genre, a position I previously granted its predecessor, but one that its sequel has handily earned.
Watch Game Informer's Hades 2 Review:For the unfamiliar, the Hades games are action roguelikes, where each run has players gathering an arsenal of upgrades (known as boons) to turn their character into a god-slaying weapon. After each run, most of which will end in a death, the player immediately returns to their home base, where they can talk to their companions to access new story content and use the rewards from the last attempt to make themselves even stronger. Like much of the design in the Hades games, it's a simple yet genius gameplay loop, turning losses into immediate gratification and fueling you to do another run as soon as possible.
Hades II takes place an undisclosed number of years after the first game, and now centers on Melinoë, the younger sister of Zagreus and a daughter of the titular god of the underworld. That god, along with most of the underworld's inhabitants we came to know and love in Hades, has been imprisoned by Chronos, his time-wielding father. Rather than break out of Hell, Melinoë starts each run by breaking into Hell, working her way down to Tartarus to thwart her grandfather. The way Hades II recontextualizes familiar locations and characters reminds me of the relationship between The Legend of Zelda: Breath of the Wild and Tears of the Kingdom (a comparison I do not invoke lightly), where I'm equally excited to try new things as I am to revisit old favorites.
Melinoë is armed with six new weapons, each completely different from the last, ranging from a pair of magic wands to a heavy-hitting battleaxe. To make combat even more complex, each attack also has an omega form, unleashed by holding down the attack button, which creates more powerful, sometimes completely different moves. A normal attack with the twin blades, for example, unleashes a combo of slashes and stabs, but the omega version teleports you behind the nearest enemy for one explosion of damage. It's such a simple and intuitive mechanic that I sometimes forget it's not present in the original.
The amount of new content in Hades II could be overwhelming, but it's introduced at such a steady rate that it never feels that way. On my 40th run, in a save file where I had already fought every boss the game had to offer, I unlocked the sixth weapon and encountered a god whose boons I had never seen before. Even 40 runs in, I discovered elements that make the game feel entirely new. There is a finite amount of improvements – it's only a game, after all – but it incentivizes discovery so much that you feel like there's something new to unlock around every corner, and for many, many hours, that's true.
The reason Hades II has its hooks in me, above all else, is the way it rewards the player. This consistent introduction of unlockables, including weapons, boons, arcana cards, familiars, companions, fish, seeds, minerals, and more, means that even when you fail a run, that one failure is promptly interrupted by a stream of rewards. It's hard to leave a session of Hades II feeling frustrated because it's explicitly designed to make you feel the opposite, and I gladly welcome the relentless flood of dopamine.
The plot is similarly structured around defeat, with each loss unlocking new dialogue with those around you. This was also the case in the first game, but Hades II is larger in ways I won't spoil, and the fact that the narrative feels completely seamless and linear regardless of your actions is extra impressive here. And despite Hades II expanding the scale of this world of Greek gods significantly, dialogue and story maintain their character-first approach. You often learn who a person is and what they care about before even learning their name or relationship to the main characters, and I greatly prefer that. The narrative, while fairly straightforward, ends in a place I did not expect, but loved, especially its mythological take on generational trauma.
These characters also continue the series tradition of being beautifully designed, with each new god or titan introduced blowing me away with their striking, modern designs. Overall, the game looks and runs gorgeously, and that includes my Switch 2 copy, where I noticed no performance issues. I also need to mention the music; Darren Korb has done it again, and I especially enjoyed hearing themes from the first game being reimagined in new ways. There's also one dynamic, musical boss fight that's particularly impressive, with the backing track altering when the respective musicians are removed from the battlefield.
Sixteen months of early access have sculpted Hades II into a truly unforgettable experience. After roughly 50 hours and 53 runs between its first iteration and final release, I'm somehow still itching to go back for more. Melinoë's journey showcases Supergiant's expert world-building, combat design, and sharp dialogue to a degree that somehow surpasses one of my all-time favorite games. Godlike, indeed.
Score: 10Everything Announced During The Xbox Tokyo Game Show Broadcast
Xbox held a special broadcast for Tokyo Game Show headlined by the reveal of Forza Horizon 6. In case you missed the presentation, we’ve rounded up each announcement (in alphabetical order) for a quick recap of the event.
007 First LightActress Gemma Chan (Crazy Rich Asians, Eternals, The Creator) is making her video game debut by joining the cast of IO Interactive’s upcoming James Bond game. Chan portrays Dr. Selina Tan, a tech expert and senior MI6 official who leads a training program for recruits.
Age of Mythology: Retold - Heavenly SpearAge of Mythology: Retold is getting a new expansion set in Japan. A fresh story told across 12 missions pits players against new gods and monsters, while also introducing new powers. Heavenly Spear launches on September 30
AniimoFirst announced earlier this summer, the creature-collecting RPG Aniimo got a new trailer showing off more of its whimsical monsters. That includes a majestic space whale. Aniimo launches in 2026.
Call of Duty: Black Ops 7Treyarch announced new multiplayer maps set in the Land of the Rising Sun for its upcoming Black Ops 7. The maps include the urban sprawl of 2035 Tokyo and Den, set in the rural countryside near a castle.
Double Dragon ReviveIn addition to its main campaign, the upcoming co-op brawler features a 50-mission Challenge Mode. Clearing them unlocks character episodes to add more narrative perspectives.
Dragon Quest I & II HD-2D RemakeThe upcoming remake of the first two Dragon Quest games is getting a brand new area: the ocean floor. A trailer shows players traversing its salty depths to find the fallen underwater town of Mersea, which holds a mystery about its past.
Fatal Frame II: Crimson Butterfly RemakeAnnounced during this month’s Nintendo Direct, the remake of the 2003 PS2 horror classic made another appearance in a new developer diary. Fatal Frame series director Makoto Shibata discussed the game’s graphical and audio improvements and evolved Camera Obscura gameplay.
Forza Horizon 6The next Horizon game is coming in 2026 and takes players to Japan. So far, we know the open-world racer. Although developer Playground Games won’t be revealing gameplay until early next year, it does (unsurprisingly) tease Tokyo and the countryside surrounding Mt. Fuji as some of the many locations players will cruise through. The game’s roster of cars will also highlight Japanese car culture.
Forza Horizon 6 launches next year for Xbox Series X/S and PC via Windows and Steam. The game will also come to PlayStation 5 sometime post-launch.
Gungrave G.O.R.E. Blood HeatDespite Gungrave G.O.R.E. releasing in 2022, it’s getting a full Unreal Engine 5 remake. Blood Heat features revamped combat, redesigned enemy encounters, and other revisions to level design, player interactions, and other systems.
Gungrave G.O.R.E. Blood Heat is coming to PS5, Xbox Series X/S, and PC, and has no release window.
Hitman: World of AssassinationAgent 47 is teaming up with an unlikely but powerful ally: Bruce Lee. The legendary martial artist/actor is an Agent helping 47 infiltrate an international martial arts tournament at the Himmapan Hotel in Bangkok, which secretly holds meetings for the Concord Union. Agent Lee must win the tournament to face Union’s elusive leader, Dragon Head.
This new elusive target mission arrives for free starting September 25 and runs until November 20.
Hotel BarcelonaAhead of its release tomorrow, Hidetaka “Swery” Suehiro and Goichi “Suda51” Suda revealed the multiplayer modes for their roguelike action game, Hotel Barcelona. The game supports 3-player co-op and has a PvP invasion system where players control copies of themselves to sabotage their runs.
Microsoft Flight SimulatorFollowing the news that Flight Simulator 2024 is coming to PlayStation 5, Xbox has released the free World Update 20 that lets players take flight over Japan. The update adds 23 new photogrammetry areas covering over 20,000 square kilometers of the country, featuring numerous landmarks. A new aircraft is also coming in the form of the Japanese Nihon Aircraft Manufacturing Corporation (NAMC) YS-11.
World Update 20: Japan is available now for Flight Simulator 2020 and 2024, while the NAMC-YS-11 costs $19.99.
Mistfall HunterA new map was unveiled for the upcoming fantasy action extraction game called Solemn Needles. Set in a sacred forest housing a powerful relic, it will launch alongside the game later this year.
Monster Hunter StoriesIn addition to next year’s Monster Hunter Stories 3: Twisted Reflection, Capcom announced that the first two games, Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin, are coming to Xbox on November 14.
Ninja Gaiden 4PlatinumGames and Team Ninja discussed Ninja Gaiden 4’s difficulty design in a new developer video. The studios also unveiled a new training mode, a series first, that will allow players to improve their skills to tackle the game’s tough challenges.
Project EvilbaneThis four-player co-op action RPG got a new trailer showing off its fantastical, stylish action. Project Evilbane arrives during the second half of 2026 for Xbox on PC, but Xbox Series X/S owners have to wait until 2027.
Rhythm DoctorAfter coming together in Steam Early Access since 2021, this quirky rhythm game starring doctors who heal patients timing a defibrillator to their heartbeats, comes to Xbox in 1.0 form on December 6.
Romancing Saga 2: Revenge of the SevenThis 2024 remake of Romancing Saga 2 makes it Xbox debut, and owners can play the game starting… today!
Starsand IslandThis whimsical upcoming life sim got its first CG trailer while teasing its multiplayer features. It's coming to Xbox Series X/S and Xbox on PC on February 1.
Sudden Strike 5The fifth entry in the World War II strategy series got a new trailer. Look for the game to release next year.
Terminull BrigadeThe stylish free-to-play looter shooter is coming to Xbox Series X/S on October 31 and got a new trailer teasing a crossover with Neon Genesis Evangelion.
Winter BurrowThis cozy survival game stars a young city mouse who, after returning to the wilds, must endure a harsh winter. Cooking, wood cutting, and other survival activities help keep the mouse warm and fed while braving the forest. We’ve had our eye on Winter Burrow since it’s reveal last year, and it’s launching on November 12.
Forza Horizon 6 Takes Players To Japan Next Year
Forza Horizon 6 was the main headliner of Xbox's Tokyo Game Show broadcast, which served as a fitting venue given that the next entry brings the Horizon Festival to Japan.
Developer Playground Games released a short teaser trailer and is keeping gameplay details to a minimum; don't expect to see Forza Horizon 6 in action until early next year, according to an Xbox Wire developer interview. In the meantime, the studio teases locations such as Tokyo and Mt. Fuji as some of the recognizable spots players will race in and around.
Although we don't know what the vehicle roster looks like, expect Japanese car culture to play a prominent role in this entry. In Horizon tradition, seasonal weather changes will shake up the visuals while also affecting how players drive.
Forza Horizon 6 will launch first on Xbox Series X/S (including day one on Game Pass) and PC via Windows and Steam in 2026. The game will also be released on PlayStation 5 sometime post-launch. You can read our review of the series' previous entry, 2021's Forza Horizon 5, here.
Ghost Of Yōtei Review – Action And Vengeance Unbounded
Reviewed on: PlayStation 5
Platform: PlayStation 5
Publisher: Sony Interactive Entertainment
Developer: Sucker Punch Productions
Release: October 2, 2025
Working your way through lists in a video game can be incredibly satisfying. Whether it’s collecting items or completing missions, there is just something enticing about listing out your plans and marking them as complete one by one. Ghost of Yōtei understands this intimately and capitalizes on it by starting with protagonist Atsu literally writing out her hit list of the six men who took everything from her. You even use the PlayStation 5 DualSense controller’s touchpad to write out their names so you can spend the rest of the game hunting them down and crossing them off with their own blood. It’s a simple, but incredibly satisfying setup, and that core idea – the joy of knowing your objectives and completing them – extends to every other element of Ghost of Yōtei to create a consistently satisfying experience that is very difficult to put down.
Watch the Ghost of Yōtei Video Review:Developer Sucker Punch made an unexpected choice for its Ghost of Tsushima sequel by setting it centuries later. It allows Yōtei to fit well in its established samurai universe aesthetically and mechanically without having to dream up new reasons for previous protagonist, Jin Sakai, to continue his already concluded mission of vengeance. It lets Yōtei keep the best parts, while not having to engage with any Jin baggage at all.
Atsu’s revenge mission is familiar, and sometimes even predictable. Still, it is so well executed, and her motivations are in such sharp focus throughout, that I never felt bored or like I was treading familiar ground. Her flashbacks, often delivered with player-directed gameplay sequences that are completely seamless, expertly set up everything she lost by putting the player in her headspace. I fully understand why she not just wants, but needs to kill the Yōtei Six, and was eager to help her through it. Along with the satisfying violence of achieving revenge, some sequences moved me to tears. Her experience going after the Kitsune, which highlights Atsu’s relationship with her mother, was particularly affecting, and I credit much of that to the well-realized characterization of Atsu. Among my few narrative complaints is how frequently her targets just barely slip through her fingers for story reasons before she finally executes her killing blow.
But despite being a fundamental element of Ghost of Yōtei, its narrative is only a portion of the larger experience. Moving and fighting your way through Ezo is an always-compelling experience, not because it radically re-addresses or changes the mechanics that made Tsushima so great, but rather because they are carefully iterated on and improved in sometimes subtle ways.
Using the wind to navigate the world returns as a brilliant way to always know where you’re going without having to look at on-screen maps or markers. This helps significantly with immersion, and is also especially important since the environments look fantastic. Following birds and foxes to secondary locations with always-worthwhile rewards is a distraction I was unfailingly eager to take advantage of. Combat, though familiar if you played Tsushima, is still a wonderful ballet of attacks, counters, and constant weapon-swapping (without the need to enter a menu) to always keep you thinking and moving. Stealth also continues to prioritize satisfaction over realism and punishment with new tools to make everything more interesting.
Yōtei’s primary triumph, arguably though, is its pacing. Despite being absorbed in the narrative, I was constantly distracted by side missions as they all offer worthwhile and different short stories that always feed into making Atsu a more skilled onryō. I wasn’t putting off the golden path as much as I struggled to stay on it in a way I never minded. And all of this is aided by load times that I can only describe as technological magic. Moving anywhere on the map is shockingly instantaneous. Turning in bounties, upgrading equipment, finding new side quests, and more never give you an opportunity to pause or catch your breath, which means the hours spent in Ezo fly by. But if you want to roleplay a world where Atsu can’t magically teleport, there are systems in place in full respect of the player’s time that let her bring vendors directly to her campsites without needing to travel, which is smart.
Ghost of Yōtei does not radically reinvent or change what worked in Tsushima, but that’s fine, because frankly, Sucker Punch nailed the mechanics the first time. Where I argue it does improve in big ways is in its narrative and characters. Atsu is a brash, justifiably angry woman who probably drinks too much (which is my fault, I admit, because drinking sake restores spirit). She knows exactly what she wants and is more than willing to fight for it. She was compelling to me from the moment we made our list together, and I loved spending time with her, watching her grow, and enjoying the journey of everyone she met along the way. And it is all done with basically no loading screens.
Score: 9.25Battle Through A Never-ending Story In Chronoscript: The Endless End Next Year
Chronoscript: The Endless End is an upcoming Metroid-style 2D action game with a killer aesthetic. Players control an editor trapped inside the pages of a book, and must fight for his life to escape.
The game comes from developer DeskWorks (makers of the similarly hand-drawn RPG Time: The Legend of Wright), and stars an editor who, after visiting a mysterious manor, becomes bound to the pages of his unfinished, never-ending manuscript. This story has been ongoing for a thousand years and refuses to end; it's up to us to find a way to end this long-running narrative once and for all. Chronoscript's hand-drawn pen art aesthetic looks great, and the gameplay plays with its premise by letting players traverse through pages and even swim through spilled ink to reach new areas.
Chronoscript: The Endless End is set to launch in 2026 on PlayStation 5 and PC.

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Chapter 23: Into the Ash Vaults with the Ogre Outlaw
- Blue Ogres
- Editorials
- Featured
- Ogre Adventures RPG
How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously in Ogre Adventures… Following a cryptic fragment of Draymorn’s prophecy, the party descended into the sanctum—only to be interrupted by a thunderous crash and a familiar outlaw sneer. Vark Thornsneer, clad in black and grinning like death […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously in Ogre Adventures… Following a cryptic fragment of Draymorn’s prophecy, the party descended into the sanctum—only to be interrupted by a thunderous crash and a familiar outlaw sneer. Vark Thornsneer, clad in black and grinning like death itself, led the group into the Ash Vaults beneath the mountain. He claimed it was the only way forward—but warned that ghosts from his past burned hotter than the fire above. Wreathed in Shadows and Smoke The descent is unlike any the party has faced before. These aren’t ruins, they’re scars. Blackened walls pulse with forgotten heat. Sealed gates creak open on hinges scorched by magic and rage. Vark walks ahead without a word, his twin daggers sheathed but twitching at his side. Blue stares at him. “You sure about this?” Vark doesn’t turn. “No. But I’d rather face it than run again.” The Curse of Maekros They arrive at the Vault. The room is circular, domed, and carved in a spiral of dragonbone and volcanic glass. At its center stands a sarcophagus covered in runes — glowing red-hot. Vark kneels. “I knew him. He followed me once. Trusted me. Called me brother.” A howl of fire erupts. The sarcophagus shatters. From within rises the Emberbound, once Maekros, now an ash-wreathed specter of vengeance. Chains of seared iron spiral around his frame, and a flaming mask hides half his face. “You left me to burn, outlaw,” Maekros roars. “Now burn with me!” The Outlaw’s Shame Vark stumbles backward, haunted. “I told him we could steal from the Ember Priests. Said they were too slow, too old. I was wrong. They unleashed something—this—and I ran.” He grips his weapons: the Emberfang cleaver, and his trusted blade, Blackfang. “No more running,” he mutters. But the rest of the party stands between Vark and vengeance. Blue steps forward. “We do this together. Or not at all.” The Vault Cracks The ground trembles. The Emberbound strikes, his flaming chains exploding against the walls. Statues crumble. A path behind the sarcophagus opens, leading deeper into the vaults. Escape? Or further ruin? Vark grimaces. “He’s not just fire. He’s regret, too. Every step I took away from him… it made this.” What’s Next? Defend Vark and confront the Emberbound together Flee deeper into the Ash Vaults, risking more ancient threats to escape Challenge Vark’s past, force him to reveal the truth of what really happened here The post Chapter 23: Into the Ash Vaults with the Ogre Outlaw appeared first on GameOgre.
Chapter 22 – The Sealed Sanctum and the Outlaw’s Entrance
- Blue Ogres
- Editorials
- Featured
- Ogre Adventures RPG
How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. 🔍 Into the Sanctum The walls of the Sealed Sanctum hummed with power, its ancient runes softly glowing beneath layers of ash and time. Orelle’s fingertips brushed over one of the glyphs as her eyes widened. “These markings… […]
The post Chapter 22 – The Sealed Sanctum and the Outlaw’s Entrance appeared first on GameOgre.
How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Into the Sanctum The walls of the Sealed Sanctum hummed with power, its ancient runes softly glowing beneath layers of ash and time. Orelle’s fingertips brushed over one of the glyphs as her eyes widened. “These markings… they tell a story none of us have heard.” Sir Caelthorn stood guard as Zymera, Kivra, and Blade Ogre scanned the room, wary of traps or sudden magic. Moonshade remained outside, circling overhead for signs of enemy movement, but it was quiet. Too quiet. The deeper they delved, the more the prophecy unraveled: a vision of Draymorn’s forgotten empire, shattered by betrayal, sealed by a pact lost to time. The final part, however, remained hidden, its words distorted, locked behind a magical cipher none had seen before. A Rift in Focus As Brunka stood over a molten map etched into the sanctum floor, he growled, “The Rift’s position has changed again. It’s reacting to Draymorn. This place is a key.” Suddenly, the ground shook, but not from magic or siege. No, this was something else entirely. Slam! Enter the Outlaw With a thunderous boom, the sealed side door of the Sanctum exploded inward. Smoke curled. Ash scattered. And out of the dust stepped a lean, scarred figure in a long, ragged black jerkin. A silver skull gleamed on his outlaw’s hat. A jagged earring swung from one ear. His grin? Legendary. “Hope I’m not interrupting anything important,” he said, slinging a massive cleaver over one shoulder and a wicked club, the Smashinator, on the other. “Heard there’s a prophecy needing some outlaw interpretation.” Who is Vark Thornsneer? Vark Thornsneer. The Ogre Outlaw. Smashing, thieving, scheming……and surviving where most wouldn’t dare to walk. He wasn’t part of the original party. He wasn’t part of any party. But chaos had a way of drawing chaos. “I’ve been tracking whispers about Draymorn since before half of you were picking mushrooms,” Vark smirked. “And guess what? That last cipher you can’t read? I’ve seen it before….. branded into the back of a traitor’s skull!” The group paused. Even Blade Ogre tilted his head. Could this rogue actually know more than they did? Unfinished Threads Before anyone could challenge him further, the walls of the Sanctum began to glow brighter. The glyphs pulsed, reacting to Vark’s presence or perhaps to the prophecy itself. Orelle muttered a word of power, and part of the cipher cracked. Only one line could now be made out: “When the Outlaw joins the Forgotten Flame, the gate to the End shall flicker open…” But what did it mean? What’s Next? The prophecy nears completion. Vark’s sudden arrival could change everything…. or doom them all! Which path should the story take next? Follow Vark into the Ash Vaults beneath the Sanctum, where a cursed memory from his past waits. 2. Try to fully decode the prophecy and determine Vark’s role, before the magic unravels. 3. Abandon the Sanctum, the pulse of the Rift is growing and someone or something is coming through. The post Chapter 22 – The Sealed Sanctum and the Outlaw’s Entrance appeared first on GameOgre.
Chapter 21: The Forgotten Empire
- Blue Ogres
- Editorials
- Featured
- Ogre Adventures RPG
How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate cracked wide open, spilling chaos into the world. Ka’Zul’s Crimson Howl surged through lava-forged tunnels, while Gorrak the Pale Fang hunted with unholy resolve. In desperation, the party split to slow […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate cracked wide open, spilling chaos into the world. Ka’Zul’s Crimson Howl surged through lava-forged tunnels, while Gorrak the Pale Fang hunted with unholy resolve. In desperation, the party split to slow their advance and in the heat of battle, a hidden force watched. Draymorn, the Dragon that Ogres Forgot, made his silent move in the shadows, unknown even to Ka’Zul and Gorrak. Now, his name flickers in long-lost ruins, and the truth behind an ancient empire begins to stir. The Chapter Begins The path winds ever downward, past obsidian pillars, molten rivers, and the deep, echoing heartbeat of something colossal beneath the earth. Guided by cryptic verses carried by the Blood Priestesses Velkra and Xyra, the ogres and their allies arrive at a vault untouched by time, a sealed sanctum beneath the Ember Gate. The walls are lined with massive frescoes and burning braziers fueled not by flame, but by memory itself. As the party moves deeper, the air thickens with power. Strange symbols on the ground respond to their steps. A dragon’s silhouette — immense, coiled in agony and glory — appears etched in faded gold leaf. At its center, a broken crown and a shattered horned helm. It is Draymorn’s lost dominion — the Empire of Wyrmspire — said to have risen before even the Time of Sealing. Entire ogre clans, once bound in loyalty or fear, had been part of it. Until betrayal shattered it all. As the party translates more runes, the *Prophecy of Return* reveals itself: “When fire forgets its father, the skies will burn again. A name buried in scales will rise, not in war, but in shadow. He who has no banner shall inherit all banners. Beware the oathless heir of ember’s ruin.” Ka’Zul’s forces rumble above. Crimson drums beat. Yet he has not found this place. Not yet. Gorrak, however, is near — too near. His spectral club pulses with black fire. But he does not charge. Instead, he stands… waiting. Watching. As if something here gives even him pause. Then, a whisper: “You seek prophecy. But prophecy seeks hosts.” Velkra collapses, clutching her head. Xyra draws a dagger and begins carving a symbol into the earth — the same mark that burned in Chapter 20’s hidden appearance. The same sigil now visible on the mural behind the dragon’s crown. The party realizes something horrifying: one among them is now marked by Draymorn — whether chosen, possessed, or unknowingly bred from his bloodline. A host… or a vessel? What Comes Next? Explore the sealed sanctum and complete the translation of the full prophecy, risking the awakening of Draymorn’s will. Retreat and confront Velkra and Xyra, demanding the truth of how long they’ve served the Dragon that Ogres Forgot. Suspect one of your own and begin testing the party to discover who now bears Draymorn’s secret mark. The post Chapter 21: The Forgotten Empire appeared first on GameOgre.
Chapter 20: Shadows Beneath the Flame
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate was nearly lost to the clashing titans: Big Blue, Ka’Zul, and Gorrak the Pale Fang. Thanks to a bold plan to split the party, Ka’Zul and Gorrak were stalled just long […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures The Ember Gate was nearly lost to the clashing titans: Big Blue, Ka’Zul, and Gorrak the Pale Fang. Thanks to a bold plan to split the party, Ka’Zul and Gorrak were stalled just long enough for the ogres to uncover forbidden lore hidden deep beneath the scorched stone. But something far older than Ka’Zul’s ambition or Gorrak’s undead rage stirs below. A name thought long forgotten returns, whispered in half-burned scrolls and etched into shattered dragonbone. Draymorn. The Prophecy Stirs Within the ancient vaults beneath the Ember Gate, a sealed chamber pulses with dragonfire energy. Velkra and Xyra chant forgotten verses as Thalira deciphers fragments of prophecy long buried. The truth is chilling: Draymorn, the Dragon That Ogres Forgot, once ruled over a hidden empire veiled in shifting shadow. His dominion was so vast, so cunningly masked, that even dragons questioned his existence. Big Blue suspects a manipulator in disguise has already walked among them, a charismatic figure seen only in passing during the Emberfang chaos. Was it a Crimson noble? A fallen priest? Or Ka’Zul himself under a spell? But when Zymera speaks the name aloud, a tremor splits the chamber wall. A dragon’s eye….. massive, unblinking, stares through the breach from a rift in the magma. He knows they’re close. Draymorn Revealed? Or… perhaps not. What emerges from the flames is not Draymorn in full, but a lesser form, cloaked in ash and flickering illusion. He speaks in riddles, his voice layered and vast, speaking to the ogres as if they are mere echoes of an age long past. “Truth burns brighter when shadow cloaks the eyes.” Is this the Dragon Lord himself? Or a projection sent to taunt them? The party is divided, some believing they should press further, others urging retreat before the illusion becomes real. The Ember Gate Cracks Gorrak returns, furious and wounded, his spectral club crackling with cursed embers. Ka’Zul is not far behind, his Crimson Howl routing scattered defenders in the wake of the dragon’s false form. In the chaos, Brothak’s roar is heard in the distance, drawn south from the mountains by the shaking earth. The prophecy might be awakening… but at what cost? What Comes Next? Attempt to uncover the full prophecy and the truth of Draymorn’s forgotten empire Flee the Ember Gate as it collapses and regroup with allies elsewhere Confront Ka’Zul and Gorrak in a final effort to reclaim the sealed chamber The post Chapter 20: Shadows Beneath the Flame appeared first on GameOgre.
Ogre Adventures – Chapter 19: The Ember Divide
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How to Play Ogre AdventuresExplore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures… The Ember Gate has opened, but the truth of what lies beyond remains veiled in prophecy and chaos. Ka’Zul’s Crimson Howl and the Hollow Flame under Gorrak the Pale Fang now clash in their […]
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How to Play Ogre Adventures Explore the world, join the lore, and shape the future of Ogre World. Previously on Ogre Adventures… The Ember Gate has opened, but the truth of what lies beyond remains veiled in prophecy and chaos. Ka’Zul’s Crimson Howl and the Hollow Flame under Gorrak the Pale Fang now clash in their pursuit of power. The ogres must act fast….before the world is consumed by fire or rot. With ancient echoes stirring and whispers of Draymorn’s return weaving through the embers, the party faces a dangerous decision: stay united or divide to conquer two looming threats at once. The Ember Divide The searing winds howl as Ka’Zul’s red ogres and Gorrak’s undead forces draw near. The ground quakes. The sky burns. The Ember Gate pulses with volatile energy, threatening to collapse into a fiery rift. Big Blue slams the Smashinator into the earth. “We don’t have time. They’re both coming.” Sir Caelthorn tightens his grip on his ancient blade. Zymera scouts the horizon, her bowstring tense. Velkra and Xyra, the Emberfang Blood Priestesses, chant softly, sensing something older, darker, deeper… and watching. The decision is made: split the party. Into the Maw of the Crimson Howl Blade Ogre, Zymera, and Kivra break off to intercept Ka’Zul and the Crimson Howl. They scale a ridge of cracked basalt, entering a canyon where crimson banners flap like torn wings. Ka’Zul himself stands at its heart, regal in both ogre and human form, surrounded by Emberfang elites. Flames lick at his skin. His voice cuts the air: “You stand against the future of ogrekind. But it is you who are the relics!” Blade Ogre roars back, “We don’t serve fire or fear!” The battle ignites, steel and flame dancing under a sky of smoke. Shadows in the Ash Big Blue, Caelthorn, Orelle, Brunka, and the Priestesses descend into the obsidian-walled gorge leading to Gorrak’s path. The air grows colder. Whispered curses ride the wind. Gorrak the Pale Fang appears, a monstrous undead ogre clad in bone-wrought armor, his spectral spiked club crackling with cursed energy. His eye patch glows faintly as he raises the club and speaks: “Welcome to your end, ogres.” A brutal clash begins. Sir Caelthorn is struck back, his armor dented. Big Blue meets Gorrak blow for blow as the Smashinator hums with fury. The Hollow Flame chants grow louder, undead trolls and bugbears pushing forward. But they hold the line. A Hidden Presence Unseen by both sides, a cloaked figure watches from the high cliffs above the Ember Gate. His eyes are not of man or ogre, they shimmer like molten gold. This is Draymorn the Dragon that Ogres Forgot, in one of his many forms. He speaks no words. But ancient runes pulse beneath his skin. He studies the clash below like a god surveying insects, calculating which fire burns brightest… and which deserves to burn longer. The prophecy stirs again. What Comes Next? What path will shape the future of Ogre World? Attempt to reveal Draymorn’s true identity and his ancient prophecy. Retreat from the battlefield to regroup and prepare for an all-out siege. Unleash the Ember Gate fully thereby risking annihilation to destroy both armies. The post Ogre Adventures – Chapter 19: The Ember Divide appeared first on GameOgre.
First Impressions: Elementallis, a Free Zelda-like Demo
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TL;DR: I expected another Zelda clone. But Elementallis delivered a 6-hour addiction. It’s essentially a top-down Metroidvania drunk on elemental cocktails with some kid who’s making a monster murder scrapbook. I downloaded the Elementallis demo thinking: cool, another Zelda knockoff, swing sword, light torch, solve block puzzle, repeat. Wrong. So wrong. Not only did I […]
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TL;DR: I expected another Zelda clone. But Elementallis delivered a 6-hour addiction. It’s essentially a top-down Metroidvania drunk on elemental cocktails with some kid who’s making a monster murder scrapbook. I downloaded the Elementallis demo thinking: cool, another Zelda knockoff, swing sword, light torch, solve block puzzle, repeat. Wrong. So wrong. Not only did I get sucked into 6 hours of “forget food and biological urges” gameplay, I came out with sore fingers & a bruised ego, a bestiary full of monster corpses, and a newfound respect for elementals. The world? Massive. The art? Gorgeous. The puzzles? Clever as hell. The mechanics? Honestly, it feels like the Elementallis devs cracked open the Zelda formula and sprinkled in elemental steroids with a whisper of LSD. Expectation vs. Reality When you hear “Zelda-like,” you probably think: Grass cutting simulator with a side of puzzles and pitfalls Another retro pixel homage that loves nostalgia more than originality Sword goes swoosh, torch goes fwoosh, repeat until credits roll Elementallis heard all of that, rolled its eyes, and said: hold my elemental beer. It’s got a guilt-tripping main story right from the get-go. And a buffet of elemental powers (and combos) that make combat feel like a science fair with bloodshed. And don’t even get me started on the bestiary! You know how every RPG tries to give you lore dumps about monsters you don’t care about? Well, Elementallis makes you work for that lore. Kill stuff, unlock content. Think Pokédex, but instead of catching ’em all, you straight-up murder ’em all. Poké-Dexter, maybe? A World Built on Elements (and Existential Regret) Here’s the stitch: you’re the child of the Elementallists who kinda… broke the Elements. Like oops, my bad, destroyed the world balance, maybe unalived myself. Classic protagonist blunder. Now you as the gotta carry the guilt of your parents’ actions across eight biomes — volcanoes, forests, snowy mountains, and probably a swamp because what Zelda-like game would this be without one? — restoring each Element in order to unf*** the world of Elregir. The Elements are the heart of the game. But they’re more than just flashy spells… they’re floating Swiss Army knives of cuteness, chaos, construction, and destruction. Including self-immolation. Fire: Burn bushes, enemies, and your own hopes (aka flesh) if you stand too close. Light up dark passages and accidentally catch yourself on fire before yelling “Leeroy Jenkins” into a mob of monsters who spontaneously combust. Fire is the only element available in the demo, but I’d be lying if I said I didn’t spend a good hour trying to find a way to weasel my way into Nature elementals. Nature: Stealing this and the following elements from Kickstarter because they’re not available in the demo. Nature element lets you grow vines to climb up walls and summon plants to drain enemy health. Can’t wait to commit photosynthesis crimes in the full game! Water: Float in a bubble, prevent yourself from drowning, leave puddles of water on the floor, and extinguish fires. Also, your reminder to stay hydrated. Wind: Yeet yourself across pits. Earth: Earthquake mode. Because sometimes you really need to destroy rocks, faces, and vases. What kind of Zelda game would this be without vases? Ice: Freeze and slide enemies around like it’s the 2D sprite curling Olympics. Lightning: Zap first, ask questions never. Lightning electrocutes and paralyzes your enemies. The juiciest kicker? You can combine Elements! Water + Lightning = instant fish fry. Ice + Earth = basically Toph evolved with an Ice Stone. Really stoked to see what’ll happen when you weaponize the other Elements. The Bestiary is a Blood Journal This feature deserves its own shrine. Or at the very least, it’s own section. The bestiary doesn’t just hand you monster lore. Nope. You’ve gotta earn it… one murderous kill at a time. Each monster slaughtered adds up to unlock more details about that beast. It’s like a scrapbook of your questionable moral choices. And I love it. And it’s absolutely genius because suddenly grinding isn’t grinding. It’s… research. Bloody, glorious research. IDK how many monsters I’ve slain at this point, but despite me going 8-seasons-of-Dexter on ‘em, all I’ve unlocked is the green slime’s name. It’s entirely possible I suck. Also entirely possible Elementallis devs did not sugarcoat their game for sucky gamers. Guess I’ll have to go green-slime-genocide on the entire ecosystem to uncover their coveted backstory. The Vibes: Retro Glow-Up Elementallis looks like it crawled out of a Game Boy cartridge, drank a dozen Red Bulls, and hired a Gaudí-tier designer. Pair all that with modern pixel art, lighting, and particle effects, so you’re simultaneously impressed while drowning in nostalgia. The soundtrack slaps too, mixing orchestral swells with 8-bit nostalgic bursts from your childhood. It feels like classic Zelda and Final Fantasy tag-teamed your ears, and I’m totally ‘hear’ for it. The Devs: Indie Passion Project from España This gem is the brainchild of Iván Ruiz Lozano from Barcelona, the land of patatas bravas and equally scrumptious Gaudí flexes. Dude quit his IT job to pour his soul into Elementallis, teamed up with pixel wizard Luân Nguyễn Trọng and music sorcerer Raúl Sangonzalo Terrado, and Kickstarted their way to €110,465 (about $130,000 USD). That’s basically the universe (and gamers) saying: “take my money and my free time, por favor!” First Impressions Verdict Elementallis isn’t just a Zelda clone… it’s a Zelda mega evolution. It’s got guilt, growth, and gobsmackingly clever puzzles tied up with elemental combat that makes every fight a science experiment. Or a lesson in fire physics with second-degree burns, in my case. Add the bestiary in that weaponizes your murder spree into lore collection, and you’ve got something that feels fresh and familiar. Play Elementallis if: You love Zelda games but wish they had Elemental sidekicks instead of Chain Chomps You have unresolved childhood trauma about water temples (relatable PTSD) You want your monster hunting to double as encyclopedia building You wanna support indie devs Elementallis is coming soon to Switch, PlayStation, Xbox, and Steam (PC and Mac, including M4s because this game is literally defying the laws of silicon and making Apple hardware bend to its will, and that alone makes Elementallis magical). Wishlist it now. Play the demo nower. And go kill monsters responsibly. Or irresponsibly. I’m not your mom. …but if I was, I’d hope to be on the Gaming’s Hottest Moms list. Play the Elementallis demo on Steam Stalk the Kickstarter updates Elementallis website here The post First Impressions: Elementallis, a Free Zelda-like Demo appeared first on GameOgre.
GameOgre.com’s YouTube Channel Returns After 7 Years!
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After a long slumber deep in the digital caves, the GameOgre.com YouTube Channel has awakened! Once known for MMO reviews and gaming videos back in the early 2010s, the channel is roaring back with a brand new purpose, to bring the Ogre World universe to life through epic visuals, lore shorts, fantasy stories, and free […]
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After a long slumber deep in the digital caves, the GameOgre.com YouTube Channel has awakened! Once known for MMO reviews and gaming videos back in the early 2010s, the channel is roaring back with a brand new purpose, to bring the Ogre World universe to life through epic visuals, lore shorts, fantasy stories, and free games! The Return of the Ogres It’s been more than seven years since the last upload, but the Ogres never truly vanished. While GameOgre.com continued to grow as a gaming community and fantasy hub, the YouTube channel was left behind, until now. Thanks to new artwork, fresh stories, and a fully revitalized team of characters like Big Blue and the Blue Ogre Girl Squad, the channel has officially been rebuilt from the ground up. The updated channel now features: A bold new banner and logo starring Big Blue and the Blue Ogre Girl Squad Three brand new YouTube Shorts to kick off the relaunch Future plans for Ogre Adventures trailers and behind-the-scenes lore videos Regular uploads connecting directly to the Ogre Adventures series What’s Coming Next The new direction blends fantasy storytelling with the spirit of classic online gaming. Fans can expect short-form videos introducing characters, animated lore segments, and cinematic previews from the ever-expanding Ogre World universe. In addition to Ogre Adventures, GameOgre’s YouTube channel will feature polls, giveaways, and videos highlighting some of the most creative moments from the GameOgre community itself. Watch, Subscribe, and Join the Ogre Nation The Ogres are back and they are bigger, bluer, and bolder than ever! If you’ve ever explored GameOgre.com or battled through the Swamp of the Abyss, now’s the perfect time to join the next chapter. Visit the channel here: https://www.youtube.com/@GameOgre Subscribe to support the return of one of the longest-running fantasy gaming communities online. The story is just beginning again and this time, the Ogres have a camera! About GameOgre.com Founded in 2003, GameOgre.com is a fantasy-inspired gaming community dedicated to online games, giveaways, and original stories like Ogre Adventures. With free games, top ten lists, a fantasy game universe, and now cinematic video content, GameOgre continues to evolve, proving that even after two decades, the Ogre Nation is still going strong! The post GameOgre.com’s YouTube Channel Returns After 7 Years! appeared first on GameOgre.
The Titan Showdown at Ember Gate: Blue vs Gorrak vs Ka’Zul
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At the edge of the Ember Gate, where the cracked earth bleeds fire and the sky glows like a forge, three titans stand poised for war. Known across Ogre World as “The Good, The Bad, and The Ugly”, this showdown is more than a clash of power….it’s the collision of fate, fire, and fury. Big […]
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At the edge of the Ember Gate, where the cracked earth bleeds fire and the sky glows like a forge, three titans stand poised for war. Known across Ogre World as “The Good, The Bad, and The Ugly”, this showdown is more than a clash of power….it’s the collision of fate, fire, and fury. Big Blue: The Good Titles: The Smashinator of Legend, Hero of the Rift, Defender of the Isles Weapons: The Smashinator (spiked club) and The Cleaver of Boom (battle axe) Allies: The Blue Ogre Girl Squad, Skywatchers, Sir Caelthorn, Brunka, Orelle, Kivra Big Blue isn’t just a hero. He is the hero. From freeing the Isles of Winds to standing firm against the Hollow Flame, Big Blue has become a symbol of resistance and unity. His loyalty is unwavering, his strength undeniable, and his love for his people unmatched. Whether he’s swinging the mighty Smashinator or bringing down the fury of the Cleaver of Boom, Big Blue doesn’t just fight for victory, he fights for Ogre World itself. Gorrak the Pale Fang: The Bad Titles: Spectral Fang, Malice’s Right Hand, Butcher of the Black Crucible Weapon: Spectral Spiked Club Faction: The Hollow Flame Once a monstrous warlord lost to myth, Gorrak was reborn through the will of Malcolm Malice and the dark energy of the Rift. His body is pale and corrupted, with glowing fangs and a spectral aura that chills even the boldest warriors. His weapon cracks bone and stone alike, forged from cursed Riftsteel and haunted by the screams of those he’s slain. As the enforcer of the Hollow Flame, Gorrak brings with him a storm of undead, bugbears, trolls, and worse. To face Gorrak is to look into the maw of death itself. Ka’Zul: The Ugly Titles: Emberlord, Flame of the East, Crimson Alpha Forms: Red Ogre (draconic), Human (charismatic leader) Faction: Emberfang Brood, Crimson Howl Charred scales. Eyes like molten gold. Wings hidden beneath his cloak until rage breaks them free. Ka’Zul is the inferno made flesh. Leader of the Crimson Howl and ruler of Emberfang territory, his ambitions go far beyond conquest. He dreams of a world reforged in flame—his flame. His followers believe him divine, and his power over fire magic and intimidation is second only to his cunning in human guise. While Gorrak is blunt destruction, Ka’Zul is war with a smile. Ember Gate: Where Legends Collide In Chapter 18 of Ogre Adventures, all three of these legends stood on the brink of annihilation or ascension. The gate pulsed with forgotten fire, and the sealed flame threatened to consume them all. But the battle is far from over. Will Big Blue hold the line? Will Gorrak crush all in his path for Malice? Will Ka’Zul awaken what lies beyond the gate? The answer lies in the fire. Read More: How to Play Ogre Adventures Big Blue: The Smashinator of Legend Chapter 18: Enter the Ember Gate The post The Titan Showdown at Ember Gate: Blue vs Gorrak vs Ka’Zul appeared first on GameOgre.
Chapter 18: Enter the Ember Gate
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How to Play Ogre Adventures Previously on Ogre Adventures… As the forces of Malcolm Malice and Ka’Zul race toward the Ember Gate, the ogres and their allies seek a way to stop them before the sealed flame falls into the wrong hands. Gorrak the Pale Fang has emerged as Malice’s brutal enforcer, while Ka’Zul rallies […]
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How to Play Ogre Adventures Previously on Ogre Adventures… As the forces of Malcolm Malice and Ka’Zul race toward the Ember Gate, the ogres and their allies seek a way to stop them before the sealed flame falls into the wrong hands. Gorrak the Pale Fang has emerged as Malice’s brutal enforcer, while Ka’Zul rallies his Crimson Howl and dragon-blooded Emberfang Brood with terrifying charisma. Velkra and Xyra, Emberfang Blood Priestesses, have warned of a deeper corruption beneath the mountain, something even Ka’Zul may not fully understand. The Scorchborne, an ancient caste of firebound ogres, have spoken of an awakening that must not occur. Into the Ember Gate The mountain trembles. Stone cracks under arcane pressure as the Ember Gate, a colossal seal etched into the heart of the flame-choked pass, begins to open. Massive chains unravel from scorched statues of long-dead ogre kings. Big Blue grips his club tightly. Beside him, Sir Caelthorn Duskwarden murmurs a forgotten prayer while Orelle draws ancient runes in the air. Zymera and Kivra scout the ridge as the Skywatchers circle above. Gorrak Arrives A chilling roar echoes through the mountain halls. Gorrak the Pale Fang emerges, his spectral spiked club dripping with voidfire. The Hollow Flame marches with him, trolls clad in bone armor, bug bears with flayed skin runes, and undead ogres burning with black flame. “Malice will drink from the Ember’s heart,” Gorrak growls. “None shall leave this place unchanged.” Ka’Zul Descends Just as the Hollow Flame prepares to breach the Gate, Ka’Zul descends from the upper path, wings of flame trailing from his armor, his voice thunderous even in his human form. “The flame was ours before the world knew fire,” he roars. “You serve a shadow. I am the blaze!” Behind him, the Crimson Howl, elite red ogres wielding magma blades, clash weapons in a terrifying war rhythm. Velkra and Xyra hesitate, unsure which future burns brighter… or darker. A Clash of Titans Big Blue, Brunka, and Blade Ogre form a front line as the factions charge. Orelle attempts to weave a barrier over the gate. Varnok channels the last of his reformed power to delay a Rift surge. Sir Caelthorn duels a Hollow Flame wraith midair with radiant fury. Chaos. Fire. Void. And the Gate opens. What Lies Beyond Inside, the Ember Core pulses. No longer dormant. It recognizes both Ka’Zul and Gorrak… but also something in Big Blue. A shared spark from long before the Rift, a legacy older than anyone remembers. Malcolm Malice’s voice whispers through the flames: “You awaken what even I sealed away once.” What Comes Next? Which path should the story take next? Split the party, delaying both Ka’Zul and Gorrak long enough to uncover the true nature of the Ember Gate. Unleash the sealed flame, letting its raw power consume both armies — even if it risks corrupting everything. Attempt to destroy the Ember Gate, ending the conflict by collapsing the mountain and sealing the flame forever. The post Chapter 18: Enter the Ember Gate appeared first on GameOgre.
Big Blue: The Smashinator of Legend
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How to Play Ogre Adventures — Explore the world, join the lore, and shape the future of Ogre World Origins Big Blue wasn’t born into legend, he smashed his way into it. As the mighty mascot of GameOgre.com, he embodies the strength, humor, and heart of the community itself. Towering above most ogres, Big Blue […]
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How to Play Ogre Adventures — Explore the world, join the lore, and shape the future of Ogre World Origins Big Blue wasn’t born into legend, he smashed his way into it. As the mighty mascot of GameOgre.com, he embodies the strength, humor, and heart of the community itself. Towering above most ogres, Big Blue became known not just for his size, but for his unstoppable loyalty and booming presence in the fantasy realm of Ogre World. Once a warrior without a clan, Big Blue now leads the charge against Chaos, dark cults, corrupted factions, and everything else that threatens the world of ogres, humans, and beyond. Role in Ogre Adventures In Ogre Adventures, an ongoing saga, Big Blue is the central protagonist. He’s the rallying force behind the player’s journey and the one who unites the team of misfits, heroes, and magical allies. From the first clash in the Awakening of Chaos to the latest confrontation with Malcolm Malice and the Hollow Flame, Big Blue has always stood firm, a symbol of resilience and raw ogre might. Whether rallying the Blue Ogre Girl Squad or forging unlikely alliances with forgotten paladins and warlocks, Big Blue leads with a big heart… and an even bigger club. Weapons of Choice Big Blue never goes into battle unarmed — and his arsenal is legendary. The Smashinator: A massive, spiked ogre club capable of leveling walls and flattening foes. It’s his signature weapon and always close at hand. Many AQ3D players recognize it as one of the coveted code items offered by GameOgre. Cleaver of Boom: A colossal axe with a thunderous bite, used in special encounters and battles requiring a bit more… flair. It’s rare to see Big Blue dual-wielding, but when he does, even dragons think twice. Whether it’s the Smashinator’s crushing blows or the Cleaver of Boom’s explosive might, Big Blue is never outgunned. Leadership Style Big Blue leads like he fights: head-on, heart-first, and with a little humor. He’s not the type to bark orders. Instead, he earns loyalty by protecting his own and smashing any threat that comes their way. He’s especially close to the Blue Ogre Girl Squad, and treats each member like family. While others in Ogre World may see ogres as brutish or chaotic, Big Blue proves time and again that ogres can be noble, funny, and fiercely loyal. Allies and Rivals Allies: Thalira, Kivra, Orelle, Brunka, and Zymera — The Blue Ogre Girl Squad who fight by his side. Sir Caelthorn Duskwarden — The Forgotten Paladin, awakened by Big Blue’s journey. Blade Ogre — Former enemy, now one of Big Blue’s most trusted warriors. The Skywatchers — Sentinel eagles who patrol the skies and aid in the fight against Chaos. Rivals: Ka’Zul — The Red Ogre Lord and leader of the Emberfang Brood. A fiery rival with ambitions of domination and a personal grudge against Big Blue. Malcolm Malice — The ancient force of Chaos seeking to unmake the world Big Blue swore to protect. The Crimson Howl — Red Ogre warriors under Ka’Zul who act as twisted mirrors of the Blue Ogre Girl Squad. Gorrak the Pale Fang — Right hand of Malcolm Malice and one of the deadliest beings in the Rift. Iconic Moments Crushed the Cult at the Cradle of Dread by rallying his team and confronting ancient evil. Survived the Emberfang Trials, where even Ka’Zul’s Crimson Howl faltered. United the Forgotten when he inspired allies like Blade Ogre and Varnok to break from their pasts. Faced Malcolm Malice’s shadow, even when all hope seemed lost. Trivia Big Blue is the official mascot of GameOgre.com. His name comes from his original forum avatar, which sparked a community-wide legend. The Smashinator and Cleaver of Boom are both official code weapons in AQ3D (AdventureQuest 3D). Known to enjoy Womp Juice and stomping tournaments in his downtime. Quote “We’re not just ogres. We’re the wall that Chaos breaks upon.” The post Big Blue: The Smashinator of Legend appeared first on GameOgre.

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Roblox Driving Empire codes (May 2025)
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- Platform: PC
- Platform: PlayStation
- Platform: Xbox
- Roblox
Explore the more exotic options in Roblox Driving Empire with these codes.
Updated: May 8, 2025 We looked for new codes! In the Roblox experience Driving Empire, we sat behind a dazzling array of vehicles, from super cars to helicopters, and we cruised around a beautifully rendered city. If you want a little boost to your bank account to help with car meets and races, these codes are an ideal copilot. Roblox Driving Empire was formerly known as Wayfort, but the developers have opted to move towards a more accurate title for the experience. Since Roblox Wayfort is no longer being actively updated with new codes, all new codes will be registered on this page. While these codes will typically offer cash, unique vehicle wraps can also be offered. Beware that the codes can expire: check back often and always enter codes as soon as you can! How to redeem Driving Empire codes Redeeming codes in the Roblox experience Driving Empire is a simple affair. After you spawn into the world, click the cog in the bottom left to enter settings. The first window that will pop up has a text field for inputting codes to help gain an extra boost in-game. Copy and paste a code from the list below, and hit the Enter key to immediately gain the advantage. Working Roblox Driving Empire codes 1MILCASH — Rewards: Cash (New) zoom — Rewards: Fairway Zoomer Car (New) 200KMEMBERS — Rewards: 50k Cash (New) NEWYEAR2025 — Rewards: 75k Cash (New) THANKYOU — Rewards: 50k Cash 50YEARS911TURBO — Rewards: 35k Cash CARCRUSHERS — Rewards: 50k Cash 1MILLIONLIKES — Rewards: An exclusive license plate Expired Roblox Driving Empire Codes 950klikes — Rewards: An exclusive license plate 900KLIKES — Rewards: An exclusive license plate Winterfest2023 — Rewards: 1995 Pico Runabout Car 1BVisits — Rewards: 25k Cash 850kLikes — Rewards: 25k Cash 900Mil — Rewards: 75k Cash 800KLIKES — Rewards: 25k Cash 750KLIKES — Rewards: 50k Cash 700KL1KES — Rewards: 50k Cash 700MV1SITS — Rewards: 50k Cash 650KL1KES — Rewards: 50k Cash 600kL1kes — Rewards: 50k Cash 550kLIK3S — Rewards: 50k Cash 500kLik3s — Rewards: Bedazzled Wrap 450KL1KES — Rewards: 25k Cash Roblox — Rewards: Roblox Rim SPOOKFEST2022—Redeem for 75 Candies and Candy Wrap SRY4D3L4Y – Redeem for 100k Cash MEMBERS – $60,000 C4N4D4 – Canada Day vehicle wrap EMPIRE – $100,000 VALENTINES – $30,000 SPR1NGT1ME – $25,000 BIRD100K – Redeem for free rewards
Roblox Project Slayers codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
Join the ranks of the Demon Slayers and conquer the challenges that comes with them!
Updated: May 8, 2025 Checked for new codes! If you’re looking for an exciting and immersive Demon Slayer game, you should check out Roblox Project Slayer. This game allows you to explore a vast world filled with epic battles and challenging quests. You’ll have the chance to fight fearsome monsters and bosses, level up your character, and unlock new abilities and rewards. One of the great things about Roblox Project Slayer is that you can earn free rewards by using codes. Using these codes, you can access free spins and rerolls that can help you progress through the game faster and become a more powerful slayer. Related: Roblox Demon Slayer RPG 2 codes All Roblox Project Slayers codes Working codes for Roblox Project Slayers Currently none working Expired codes for Roblox Project Slayers 1millfavs — Reward: 100 Spins, 30 BDA Spins 1millfavsbreathreset — Reward: Breath Reset 1millfavsracereset — Reward: Race Reset ThxFor400MVisits — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spins ThxFor650KVotes — Reward: 35 Clan Spins, 5 Art Spins, and 1 Daily Spin Update309ArtSpins — Reward: 25 Art Spins Update309RaceReset — Reward: Race Reset Update309BreathingReset — Reward: Breathing Reset ThanksFor350MVisits — Reward: 25 Clan Spins, 5 Art Spins, and 1 Daily spin ThanksFor350MVisits2 — Reward: 35 Clan Spins, 5 Art Spins, 1 Daily spin ThanksForLikes600K — Reward: 10 Clan Spins, 5 Art Spins, and 1 Daily Spin ThanksForLikes600K2 — Reward: 15 Clan Spins, 5 Art Spins, and 1 Daily Spin Upd295MiniCode — Rewards: 25 Clan Spins, and 5 Art Spins NewAntiExploit — Rewards: 25 Clan Spins, 5 Art Spins, and 1 Daily Spin Thx4300MNOuwohanaIsBack — Rewards: 75 Clan Spins, 15 Art Spins, and 5 Daily Spins Thx4300MNOuwohanaIsBackBreathReset — Rewards: Breathing Reset Thx4300MNOuwohanaIsBackRaceReset — Rewards: Race Reset !ThanksFor250MVisits — Rewards: 50 Clan, 5 Demon, and 2 Daily Spins !500kLikeCode! — Rewards: 35 Clan Spins, 10 Demon Spins, and 2 Daily Spins Update1.5Spins — Rewards: Spins Update1.5BreathReset — Rewards: Breathing Reset Update1.5RaceReset — Rewards: Race Reset SorryForIssuesToday — Rewards: 25 Clan Spins, 9 Art Spins, and 1 Daily Spin Miniupdate1.5 — Rewards: 35 Clan Spins SorryForDataIssues — Rewards: 75 Clan Spins Ic38dA! — Reward: 35 Spins, 10 Demon Art, and 5 Daily UPDATE1PoiNT5HYPESounD — Reward: Spins H@pPY3AsTeR — Reward: 35 Clan Spins, 15 Demon, and 2 Daily 3AsTeRRaceReset — Reward: Race Reset EastaBreathingR3S3T — Reward: Breathing Reset SorryForDelay! — Reward: 15 Demon Art, 10 Spins, and 1 Daily New500kLikesCode! — Reward: 10 Demon Art, 25 Spins, and 3 Dailies ThanksFor200milVisitsRaceReset! — Reward: Race Reset ThanksFor200MilVisitsBreathingReset — Reward: Breathing Reset ThanksFor500kVotes — Reward: Spins and Resets ThanksFor200milVisitsRace — Reward: Race Reset ThanksFor200MilVisitsBreathing — Reward: Breathing Reset Roblox@ItAgain — Reward: Spins and Resets Roblox@ItAgainRaceReset — Reward: Race Reset Roblox@ItAgainBreathingReset — Reward: Breathing Reset ProjectShutdown — Reward: Spins and Resets ProjectShutdownRace — Reward: Race Reset ProjectShutdownBreathing — Reward: Breathing Reset 450Kupv — Reward: Spins 450KupvRaceReset — Reward: Race Reset 450KupvBreathingReset — Reward: Breathing Reset Related: Roblox Slayers Unleashed codes How to redeem codes in Roblox Project Slayers Screenshot by Gamepur To redeem codes in Roblox Project Slayer, follow these simple steps: Open the game and press the M key to open the menu. From the menu, select the Book option. This will bring up a new window where you can enter your code. Type the code exactly as it appears, including any capitalization or special characters. Once you have entered the code, click the Submit Code button to claim your reward. How to get more Roblox Project Slayers codes To get more codes for Roblox Project Slayers, you can subscribe to the game’s developer, OuwoppTheCreator, on YouTube and join the game’s Discord server. OuwoppTheCreator often announces new codes on these platforms, making it a great way to stay up-to-date on the latest codes. Roblox Project Slayers codes are not working If your Roblox Project Slayers codes are not working, it may be due to typos or expiration. You must enter the code accurately, including capitalization and special characters, to ensure it works correctly. Additionally, codes have an expiration date, after which they are no longer valid. If a code is not working, double-check the spelling and try entering the code again. If the code still does not work, it may have expired and is no longer valid. How to get free rewards in Roblox Project Slayers A great way to get free rewards in Roblox Project Slayers is by obtaining free spins from the game’s Hub in the Menu. You can spin the wheel to earn various rewards, including items, currency, and other bonuses. Free spins refresh after some time, making it a great way to earn rewards regularly. You can also earn free rewards by completing quests and defeating enemies. What kind of game is Roblox Project Slayers Roblox Project Slayers is an action-packed game involving battling monsters and bosses in various locations. The game features a leveling system that allows you to progress through the game, unlock new abilities, and earn rewards. You can team up with friends or other players to explore the game’s vast world, battle tougher enemies, and complete challenging quests. Overall, Roblox Project Slayers is an exciting and engaging game that offers you a great mix of adventure, action, and social interaction.
Skibi Defense Codes 3.96 (May 2025)
- Codes
- Guides
- Roblox
- codes
- roblox codes
- Skibi Defense
Defeat the evil toilets and protect your base with the help of Skibi Defense codes!
Updated: May 8, 2025 We searched for new codes! Skibi Defense is a game that will make you dance to epic battle music while watching your enemies get destroyed by your powerful units. I managed to clear 11 waves and defeat mighty foes like the Balloon Toilet. However, I did have some help. You will have to grind a lot for rewards in this game, but luckily, Skibi Defense codes are here to assist you! Redeem them to get free extra Credits to upgrade or buy new units and Boosts to double the rewards you’ll get while clearing waves. You can also get crates with random gifts for free by redeeming the codes listed below! If you want more tower defense fun, check out our Tower Defense X Codes article to get more codes and claim amazing rewards in that game, too! All Skibi Defense Codes List Active Skibi Defense Codes 300mvisits: Unlocks rewards (New) sorryforbugs: Unlocks rewards (New) 150klikes: Unlocks rewards (New) 500kmembers: Unlocks Boosts and Credits sorryguys: Unlocks Boosts gmanrelease: Unlocks Boosts and Credits sorrymobile: Unlocks boosts jugggrind: Unlocks 250 Credits and x2 Boost datafixed: Unlocks 1h of 2x and 3x boost and 5k Credits wowdelaycrazy: Unlocks 2k Shards 200milvisits: Unlocks 1h 3x boost update3in0: Unlocks 1h 3x boost (New servers only) 10kfollowers: Unlocks free rewards (New servers only) needmorefollowers: Unlocks 1h 3x boost massping: Unlocks 1h 3x boost stpatricks: Unlocks 1h 3x boost updatein0: Unlocks 4k Credits 100klikes: Unlocks 3.5k Credits sorryfordelays: Unlocks rewards fixedboost: Unlocks 1 hour of 3x boost 30kagain: Unlocks 1 hour of 3x boost 20kcomeback: Unlocks 10,000 Credits consistentupdates: Unlocks 3,000 Credits early100mil: Unlocks 5,000 Credits and 2x boost happyvalentines: Unlocks 1 hour of 2x boost and 2,750 Credits thxfor100kmembers: Unlocks 1,500 Credits and 3x boost for 30 minutes 50MVisits: Unlocks 2h 2x boost, 30 minutes 3x boost and 2,500 Credits sorryforshutdowns: Unlocks 3h of 2x boost and 3,000 Credits UPD2: Unlocks 3x Credit Boost 25mvisits: Unlocks Credits 50klikes: Unlocks Credits 20kplayers: Unlocks Credits 25klikes: Unlocks 2x Boost Case 10kplayers: Unlocks 3x Boost Case 10mvisits: Unlocks 2x Boost Case 2.5klikes: Unlocks Credits 5klikes: Unlocks Credits and Case 10kfavs: Unlocks Credits and Case 5kplayers: Unlocks Credits and Boost Case Expired Skibi Defense Codes Related: Skibi Toilet Tower Defense Codes How to Redeem Codes in Skibi Defense To redeem Skibi Defense codes, follow these instructions: Screenshot by Gamepur Launch Skibi Defense in Roblox. Open the in-game chat. Type /redeem (code) into the text box. Press Enter and claim your goodies! How Can You Get More Skibi Defense Codes? Social media platforms are always a good place to check if you’re considering looking for Skibi Defense codes on your own. Become a Skibi Defense Discord server member and get the latest updates and scour for the newest code drops. Connect with other players by joining the official Archkos Studios Roblox group. However, if you want to avoid a lot of unrelated messages on social media, our article is the best source to stay on top of the latest codes. By bookmarking this page, you’ll get all the newest codes and freebies for this game in one place. Why Are My Skibi Defense Codes Not Working? Compare the code you’ve just entered manually with the Skibi Defense codes on our list. Are they the same? If the answer is no, then a typo must have sneaked in. It’s crucial to keep an eye on details, as one slip-up can cause the entire code to go invalid. If you want to skip these problems altogether, the best option would be to copy and paste the code you want to use directly from our list into the text box. If the spelling is fine, but you still have no luck with getting your freebies, the code you’re trying to use is probably no longer active. Despite our best efforts to keep our articles current, developers rarely disclose expiration dates for codes. So, if you find an expired code on our active list, contact us so we can assist with the issue and update our lists quickly. Other Ways to Get Free Rewards in Skibi Defense Crates are another way to get rewards once you run out of Skibi Defense codes to redeem. You can open one free crate daily or unlock more by completing quests. There are two types of crates to open: those for credits and for boosts. The selection of goodies is randomized, but you’ll see a list of all potential items you can get inside the chosen box. What Is Skibi Defense? Skibi Defense is a Roblox tower defense game inspired by the popular YouTube series called Skibidi Toilets. Like other tower defense titles, this is a strategy-based game with a hilarious twist of NPC characters designed as toilets or humans with cameras instead of heads. Your role is to place your camera units around the map in strategic positions to secure your base and watch as they destroy waves of opponents. There are several available gameplay modes — the primary Story mode, the Versus mode, and the Endless mode. If you want to look around for more codes for your other Roblox games, skim through our Roblox Codes section to claim many exciting freebies fast!
Roblox Combat Warriors Codes (May 2025) (CW)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
Get even more weapons!
Updated: May 8, 2025 Searched for new codes! Roblox Combat Warriors is a game where players get to fight each other to the death in an arena for around 30 minutes a round. This game can get incredibly intense, as it is very fast-paced and full of carnage. You can get an incredible collection of weapons in this game, but you will need a lot of money. So, here are all the codes in Roblox Combat Warriors that the developers have made public since the game has come out. Related: Roblox Multiverse Reborn Codes All Roblox Combat Warriors Codes List Roblox Combat Warriors Codes (Working) no_longer_0.125_october: Unlocks a Daily Spin (New) Roblox Combat Warriors Codes (Expired) newanimsok 250K_Likes management 600k_likes SnugLife ActiveWizard20K 320K_Likes 1k_members 700k_likes joineddiscord 1M_Fav imdone 100k_visits dsffdsiufds 73M1LL1ON 1m_likes 1k_followers sliding 1b_visits 400K_Likes Related: Roblox Blox Fruits codes (February 2023) How to redeem codes in Roblox Combat Warriors Screenshot By Gamepur Follow the step below to redeem Roblox Combat Warriors codes: Launch Roblox Combat Warriors on your device. In the main menu of the game, press the “Enter Code” space in the upper right corner of the screen, shown with the arrow in the image above. Paste one of the working codes from above. Press the “Submit” button. How can you get more Roblox Combat Warriors codes? You can do a few things to get more Roblox Combat Warriors codes. You can join the game’s Discord server and check for codes in the “updates” channel. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Combat Warriors codes not working? There are two main reasons Roblox Combat Warriors codes are not working for you. The main reason is that you might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, make sure to check if the code you are entering hasn’t expired. How to get free rewards in Roblox Combat Warriors Screenshot By Gamepur To get free rewards in Roblox Combat Warriors, you will need to complete the “Social Rewards” the developers have placed below the code redeem space. You can see the Social Rewards button shown in the image above with the arrow. Players have to do three tasks that will get them 1.4k Aether and 7k experience. Follow the developers on Twitter, join their Discord, and subscribe to their YouTube channel. What is Roblox Combat Warriors? Roblox Combat Warriors is a realistic fighting game where players can get powerful weapons for money and fight each other in an urban environment. You will have to pay attention and get used to dying, as the gameplay is very fast, and players will keep getting killed left and right.
Roblox Dragon Soul | Anime MMO Codes (May 2025)
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Roblox
- Tier 2
It's over 9000!
Updated: May 8, 2025 We checked for new codes! Roblox Dragon Soul is a game where players create their own Dragon Ball character and explore the amazing world of Power Levels and super-powered aliens. However, to become strong, you will need a lot of experience to learn the best abilities in the game. The higher your level, the better the moves. You do want to Kamehameha and go Super Saiyan, right? So, here is the code you can use in Roblox Dragon Soul that will help you get those extra levels fast. Related: Boku no Roblox: Remastered codes in Roblox All Roblox Dragon Soul Codes List Roblox Dragon Soul Codes (Working) JAPAN – Bound Legendary Soul (New) NEWYEARS2025 – rewards (New) 300klikes – 10 Shattered Orbs decembergodki – 10 Shattered Orbs HalloweenBeans – 10 Shattered Orbs and 5 Beans HalloweenHype – 20 Shattered Orbs shrimpgame – 1 Use of Card Game 100milplays – 20 Shattered Orbs shatteredorbs – 30 Shattered Orbs souls – 2,000 Zeni GARO – 1 Sansu Bean boostspack – +30% Luck, Mastery, XP and Zeni Booster for 1 hour 200klikes – 2,000 Zeni 180klikes – 2,000 Zeni DragonBallsComingSoon – +50% XP Boost for thirty minutes 160klikes – 2,000 Zeni 125KLikes – +50% Mastery Bonus for one hour 100klikes – Zeni and XP Boosts dragonsoul – 3 hours 30% experience booster Roblox Dragon Soul Codes (Expired) There are no expired codes for Roblox Dragon Soul as of now. Related: Roblox Combat Warriors Codes (February 2023) How to redeem codes in Roblox Dragon Soul Screenshot By Gamepur Follow the step below to redeem Roblox Dragon Soul codes: Launch Roblox Dragon Soul on your device. Press “M” on your keyboard to open the menu, where you can access skills and stats. Select the “Codes” option in the bottom left corner of the screen, shown in the image above with an arrow. Press on the space where “Enter Code…” is written. Paste one of the working codes from above. Press the “Claim” button. How can you get more Roblox Dragon Soul codes with the Dragon Soul Discord? You can do a few things to get more Roblox Dragon Soul codes. You can join the game’s Discord server and check for codes and updates. Or, you can also just come back here from time to time since we will keep this list updated. Why are my Roblox Dragon Soul codes not working? There are two main reasons Roblox Dragon Soul codes are not working for you. You might be making a typo when entering the codes. When copying the codes from our page, make sure that you don’t leave a blank space after the code has been pasted in Roblox. Also, check if the code you are entering hasn’t expired. How to get more experience in Roblox Dragon Soul Screenshot By Gamepur To get even more experience in Roblox Dragon Soul, you will need to complete the quests that the NPCs will give you. Even after you finish a task, you can still talk to that NPC again and get the quest a second time. This way, you can defeat enemies for experience and also get a bonus for completing quests. Since you can easily fly by double jumping, you will be able to go from the enemies to the quest-giving NPCs in seconds. What is Roblox Dragon Soul? Roblox Dragon Soul is a fighting/RPG game where you create and customize your own Dragon Ball Z character and fight some of the characters in the anime. Since you get to make your own, unique character, you can also customize every aspect of their skills. Players will be put into classes based on how they evolve their stats and will get new skills by leveling up. situs togel
Roblox Creatures of Sonaria codes (May 2025)
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 2
The only way is to hunt!
Updated: May 8, 2025 We checked for new codes! Roblox Creatures of Sonaria is one of the unique games on Roblox, where you take control of a mythical creature and survive in a dangerous world. You must hunt for survival and help your creature to become an adult. Roblox Creatures of Sonaria is immensely fun with everything it offers, and it is arguably one of the best-looking games on Roblox. The world can be terrifying when the game starts you off with a small creature, especially with all the bigger creatures roaming around. But you must keep yourself away from the danger and hunt smaller creatures until you are powerful enough because the game, unfortunately, has no codes to help you out. The developers may or may not add a code system for the game, but there are no codes for Roblox Creatures of Sonaria as of writing this article. Related: Roblox Ultimate Tower Defense Simulator Codes All Roblox Creatures of Sonaria codes list Roblox Creatures of Sonaria codes (Working) CampfireAshes — Reward: Free Material Palette (New) CampfireCampout — Reward: Smore Cat Plushie (New) EmberExtravaganza — Reward: Ember Spirit Plushie (New) CAMPFIREASHES — Reward: Free Material (New) COSBILLION — Reward: Star Rain Material (New) 100ktwitter — Reward: Calacatta Marble Material Palette 100ktiktok — Reward: Calacatta Marble Material Palette astralredeem2024 — Reward: Astral Plushie AstralAscension — Reward: Astral Queztal Plushie REVERSEDEATH — Reward: Revive Tokens GrowBig — Reward: 2x Max Growth Tokens Roblox Creatures of Sonaria codes (Expired) WELCOMETORECODE Related: Roblox Thick Legends codes How to redeem codes in Roblox Creatures of Sonaria The game does not feature a system to enter the codes. How can you get more Roblox Creatures of Sonaria codes? You can not get Roblox Creatures of Sonaria codes, as the game does not support codes as of this writing. It’s also unlikely that the developers will add any codes for the game, but you can still keep yourself updated about codes on the game’s official Twitter and Discord. Why are my Roblox Creatures of Sonaria codes not working? Since Roblox Creatures of Sonaria do not have any working codes, none of the codes you find will work because they are likely fake. How to eat and drink in Roblox Creatures of Sonaria Screenshot by Gamepur Eating and drinking are essential parts of the gameplay in Roblox Creatures of Sonaria. But it can be quite tricky, especially for beginners. To drink, find a water source, go near the shores (don’t dive in the water), and hold the E key to start drinking. To eat, you must first find and kill a creature on the ground or underwater by attacking it. Once it dies, hold E to start eating its meat. What is Roblox Creatures of Sonaria? Roblox Creatures of Sonaria is a game all about mythical creatures. You must take control of one of these creatures and start hunting in a dangerous world. Your creature will get hungry and thirsty as you explore the world, so you must take care of it. The game has some of the best-looking graphics on Roblox, with its majestic world and attention to detail making it worth playing.
Jujutsu Chronicles Codes (May 2025)
- Codes
- Guides
- Roblox
- codes
- Jujutsu Chronicles
- roblox codes
Grab the latest Jujutsu Chronicles codes and collect all the freebies!
Updated: May 8, 2025 Looked for new codes. Jujutsu Chronicles on Roblox is the perfect fighting game for all Jujutsu Kaisen fans. Train your character to become the most powerful battlefield warrior and use your skills to defeat all your enemies in this fast-paced PvP game. With these Jujutsu Chronicles codes, you will get Weapons, Pity, Clan Spins, and Curse Spins, which you can use to re-roll your techniques, get a bonus boost, and build a stronger character. If you redeem them today, no one can stand in your way! If you like anime-inspired Roblox games, check out our Project Mugetsu Roblox Codes article and get all the freebies before they expire! All Jujutsu Chronicles Codes List Jujutsu Chronicles Codes (Working) JoaRandomCode: Unlocks Rewards (New) SafezonePatch: Unlocks Rewards JJCDelayAgain: Unlocks Rewards MahoragaBeta: Unlocks Rewards TenShadowsUpd2: Unlocks Rewards JayCode1: Unlocks 50 Curse Spins, 75 Clan Spins, and Double EXP AkiHelpingHomelessPeople_2: Unlocks 50 Curse Spins, 50 Clan Spins, and Double EXP shushibestadmin: Unlocks 1 Curse Spin, 1 Clan Spin, 1 Koin and Double EXP AkiHelpingHomelessPeople_0: Unlocks 75 Curse Spins, 75 Clan Spins, 15k Koins (new servers only) JustBecauseCode2: Unlocks 75 Curse Spins, 30 Clan Spins, 30k Koins, and Double EXP NewShutdownCode7: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and 1 Skin Pity NewShutdownCode6: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP JJCMassCode2: Unlocks Free rewards MinorUPDCode2: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP NPCsAI: Unlocks Free rewards MinorUPDCode: Unlocks 100 Curse Spins, 50 Clan Spins, 30k Koins, and Double EXP SorryForNoUpdates: Unlocks Free rewards NewShutdownCode5: Unlocks 125 Curse Spins, 75 Clan Spins, 25k Koins, and Double EXP BetaSorcerers: Unlocks Free rewards BlackFlashRework: Unlocks Free rewards Visits25M: Unlocks Free rewards MegunaPatch: Unlocks Free rewards NewShutdownCode4: Unlocks Free rewards NewShutdownCode3: Unlocks Free rewards JustBecauseCode: Unlocks Free rewards NewShutdownCode2: Unlocks Free rewards NewShutdownCode: Unlocks Free rewards CHOSOBOSS: Unlocks Free rewards JJCMassCode1: Unlocks Free rewards NewPityCode: Unlocks Free rewards NewPity: Unlocks Free rewards ArmDecorations: Unlocks Free rewards MimicBag: Unlocks Free rewards ARIGATO: Unlocks Free rewards JJCChristmasCode: Unlocks Free rewards JJCChristmas: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP KenpachiBday2024: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP JoaBday2024: Unlocks Free rewards RegularNPCsSoon: Unlocks 100 Curse Spins, 100 Clan Spins, 25k Koins, and Double EXP BossShutdownFixSorry: Unlocks 120 Curse Spins, 120 Clan Spins, 30k Koins, Double EXP, and Spin Pity JaysBDay: Unlocks 200 Curse Spins, 100 Clan Spins, 40k Koins, Double EXP, and Spin Pity BossUPD: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP MegunaBoss: Unlocks 80 Curse Spins,60 Clan Spins, 45k Koins, and Double EXP ShutdownSorry: Unlocks Free rewards SorryForData: Unlocks 150 Curse Spins, 150 Clan Spins, 30k Koins, and Double EXP FirstBoss: Unlocks 100 Curse Spins, 100 Clan Spins, 35k Koins, Double EXP, and Spin Pity Thanksgiving2024: Unlocks 150 Curse Spins, 75 Clan Spins, 30k Koins, and Double EXP JayFix: Unlocks 250 Curse Spins, 125 Clan Spins, 50k Koins, and Double EXP JoaShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP HalloweenLastCall: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, x50 Halloween Candies, and Double EXP HalloweenCandy: Unlocks x250 Curse Spins, x125 Clan Spins, x50k Koins, Double EXP, and MegumiBlade Cursed Tool HalloweenShutdown: Unlocks x50 Curse Spins, x30 Clan Spins, x10k Koins, 25 HalloweenCandys, and Double EXP NewUpd: Unlocks x100 Curse Spins, x100 Clan Spins, x30k Koins, and Double EXP AnotherHalloween: Unlocks x150 Curse Spins, x75 Clan Spins, x30k Koins, Double EXP, and Spin Pity EventApology: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits23M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity TenShadowsUPD: Unlocks x80 Curse Spins, x60 Clan Spins, x45k Koins, and Double EXP TwoYears: Unlocks x750 Curse Spins, x450 Clan Spins, x750k Koins, Double EXP, and Spin Pity ShutdownSorryAgain: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP ShrineUPD: Unlocks x100 Curse Spins, x75 Clan Spins, x40k Koins, and Double EXP Mahigoat: Unlocks x50 Curse Spins, x30 Clan Spins, x30k Koins, and Double EXP Visits22M: Unlocks x75 Curse Spins, x45 Clan Spins, x50k Koins, Double EXP, and Spin Pity BlackFlash2: Unlocks x35 Curse Spins, x20 Clan Spins, x30k Koins, and Double EXP MythicalCM: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SorryShutdown: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP NewClothing: Unlocks x40 Curse Spins, x40 Clan Spins, x25k Koins, and Double EXP MimicryUpd1: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP RainyTrash: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins UpdCodeCool: Unlocks x50 Curse Spins, x30 Clan Spins, x40k Koins, and Double EXP KashimoUpd: Unlocks x75 Curse Spins, x50 Clan Spins, x40k Koins, and Double EXP StrawUpd1: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins UpdSmol: Unlocks x100 Curse Spins, x30 Clan Spins, and x25k Koins Visits21M: Unlocks x150 Curse Spins, x75 Clan Spins, x50k Koins, and Double EXP BIGAPPRECIATION: Unlocks x500 Curse Spins, x250 Clan Spins, x100k Koins, Double EXP, and Spin pity (New) FathersDay2024: Unlocks x50 Curse Spins, x30 Clan Spins, x25k Koins, and Double EXP CombatBuilder: Unlocks x100 Curse Spins, x75 Clan Spins, x15k Koins, Double EXP, Spin Pity, and MakiWrappedSpear Cursed Tool Visits19M: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Favs80k: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins SkillFixAttempt: Unlocks x100 Curse Spins, x100 Clan Spins, x17k Koins Summer2024: Unlocks x250 Curse Spins, x150 Clan Spins, x17k Koins, and Double EXP MemorialDay2024: Unlocks x100 Curse Spins, x75 Clan Spins, x17k Koins, and Double EXP Visits18M: Unlocks: x80 Curse Spins, x60 Clan Spins, and x50k Koins MAHITO: Unlocks x80 Curse Spins, x60 Clan Spins, and x50k Koins VESSELREQFIX: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits17M: Unlocks x75 Clan Spins, x30 Curse Spins, and x20k Koins SemiSpecialCE: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins JOGOAT: Unlocks x100 Curse Spins, x75 Clan Spins, and x30k Koins BugPatch2: Unlocks x150 Curse Spins, x85 Clan Spins, and x70k Koins MobileJumpFix: Unlocks x15 Clan Spins, x30 Curse Spins, and x20k Koins OrbSpawnPatch: Unlocks x15 Clan Spins and x30 Curse Spins, and Pity Visits16M: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity PatchUpd06: Unlocks x30 Cursed Spins, x30 Clan Spins and 30k Koins Visits15M: Unlocks x75 Cursed Spins, x50 Clan Spins and 10k Koins WeaponShop: Unlocks x30 Clan Spins, x40 Cursed Spins and 25k Yen CULLINGGAMESFIX: Unlocks x45 Clan Spins and x75 Curse Spins ShutdownApology: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity CULLINGGAMES: Unlocks x45 Clan Spins and x75 Curse Spins Patchwork1: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity UPD05: Unlocks x20 Clan Spins and x75 Curse Spins, and Pity Visits13M: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity Favs60K: Unlocks x50 Clan Spins and x75 Curse Spins, and Pity BROTHER: Unlocks x50 Clan Spins and x75 Curse Spins Visits12M: Unlocks x75 Clan Spins and x75 Curse Spins, and Pity NewYear2024: Unlocks 75 Clan Spins and 150 Curse Spins Christmas2023: Unlocks 100 Clan Spins, 200 Curse Spins, and Pity Visits11M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity LucBDay: Unlocks 75 Clan Spins and 150 Curse Spins NikoBDay: Unlocks 75 Clan Spins, 150 Curse Spins, and Glock Cursed Tool JayBDay12092023: Unlocks 150 Clan Spins and 150 Curse Spins Visits10M: Unlocks 75 Clan Spins and 75 Curse Spins and Pity Likes20K: Unlocks 15 Clan Spins, 15 Curse Spins, and Pity Visits6M: Unlocks 50 Clan Spins, 50 Curse Spins, and 1 Pity Visits7M: Unlocks 50 Clan Spins, 50 Curse Spins, and Pity Favs50K: Unlocks 20 Clan Spins and 30 Curse Spins Visits9M: Unlocks Clan Spins, Curse Spins, and Pity Rework2: Unlocks 15 Clan Spins, 15 Curse Spins, and 1 Pity Likes17K: Unlocks 25 Clan Spins, 25 Curse Spins, and 1 InvertedBlade Cursed Tool Visits8M: Unlocks 75 Clan Spins and 75 Curse Spins Thanksgiving2023: Unlocks 150 Clan Spins, 150 Curse Spins, and Pity Favs44K: Unlocks 20 Clan Spins and 30 Curse Spins ExploitPatch: Unlocks Clan Spins, Curse Spins, and Pity Jujutsu Chronicles Codes (Expired) Related: Anime Champions Simulator Codes How to Redeem Codes in Jujutsu Chronicles By following the instructions below, you will redeem your Jujutsu Chronicles codes in just a few clicks: Screenshot by Gamepur Launch Jujutsu Chronicles on Roblox. Click on the Codes button in the bottom-left corner of the screen. Type the code into the Enter Code Here text box. Press the Enter button to claim your reward! How Can You Get More Jujutsu Chronicles Codes? The best method to get fresh Jujutsu Chronicles codes is to bookmark this page and return from time to time. We are searching for new Roblox codes each day, and as soon as we find some, we update our list. Alternatively, join the official Jujutsu Chronicles Discord channel or follow the game developer on X (@JayTheCoderRBX) to stay up-to-date with all the latest announcements and sneak peeks. Why Are My Jujutsu Chronicles Codes Not Working? Jujutsu Chronicles codes must be claimed as soon as possible, as they expire quickly. Visit this page frequently to make sure you get all the new codes. If you find an invalid code on our active list, notify us, and we will remove it. Before you do so, double-check if you’ve entered the codes correctly. You can avoid typos by copying and pasting active codes from our article into the text box. How to Get Other Rewards in Jujutsu Chronicles Besides Jujutsu Chronicles codes, unfortunately, there are no other free rewards. Join the official Jujutsu Chronicles Discord channel to check if any giveaways are active at the moment, as Discord giveaways always provide game fans with excellent chances of winning fabulous free prizes. What Is Jujutsu Chronicles? Jujutsu Chronicles is a Roblox fighting experience based on the famous manga series Jujutsu Kaisen. You must level up your character and gain unique techniques and powers to succeed and win all your battles. Gain stats by fighting dummies or running track, and you will be ready to take on those challenging PvP battles. If you are looking for more codes for your favorite Roblox games, explore our Roblox Codes section, as we have plenty of codes for various goodies you can claim for free!
Roblox One Fruit Simulator Codes (May 2025)
- Codes
- Guides
- Roblox
Get your Straw Hat crew together.
Updated: May 8, 2025 We checked for new codes! There is no shortage of anime-inspired Roblox games to try, but One Fruit Simulator has the potential to be something very special. Developed by the team behind Anime Journey, it comes with an experienced team behind the helm to help you live out your Straw Hat Pirate dreams. Like many games on the platform, there are some One Fruit Simulator codes out there to give you free goodies and help you catch up with the competition in style. Codes in One Fruit Simulator will get you free Berri, the in-game currency, and Boosts to help you gain levels faster. Collect resources to help your character grow in power while building your own version of the Straw Hat Pirates from the anime that inspired countless other Roblox games out there. If you’re looking for something a bit different from a Roblox game, check out our list of the scariest Roblox games ever. Or check out the codes for similar games such as A One Piece or Anime Adventure. All One Fruit Simulator codes list One Fruit Simulator Codes (Working) EASTERUPDATE — Redeem for Free rewards (New) EGGGUN — Redeem for Free rewards (New) MORETITLES — Redeem for Free rewards TRADEQOL — Redeem for Free rewards HAKUTO — Redeem for Free rewards YAMISOON — Redeem for Free rewards SEA4 — Redeem for Free rewards RACEV3 — Redeem for Free rewards BUDDHAV2 — Redeem for Free rewards LOGPOSECHANGES — Redeem for Free rewards NEWHUNT — Redeem for Free rewards DARKENYORU — Redeem for Free rewards SOULAWAKENING — Redeem for Free rewards DMGQOL — Redeem for Free rewards SOULAWAKENINGSOON — Redeem for Free rewards REVIVEAWKENING — Redeem for Free rewards CUPIDSBOW — Redeem for Free rewards PVPADJUSTMENTS — Redeem for Free rewards NEWQOL — Redeem for Free rewards BIRTHDAYBOSS — Redeem for 3 Raid Tokens, 5 Accessory Skips, 5 Quest Scrolls, 5 Accessory Scrolls, 8 Raid Scrolls, 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts TRUETREMOR — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts HAKIV2 — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts GASAWAKENED — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts JULIOSRAID — Redeem for 5 Title Spins, 45 Minutes of Drops, Stats, Exp, Coins, and Mastery Boosts EGGHEADISHERE — Redeem for 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts SRYFORDELAYMB — Redeem for 3 Raid Tokens, 5 Accessory Skips, 5 Quest Scrolls, 5 Accessory Scrolls, 8 Raid Scrolls, 4 Hours of Drops, Stats, Exp, Coins, and Mastery Boosts HAPPYHOLIDAYS — Redeem for Rewards SLAYERAXE — Redeem for Rewards YAMATOFRUIT — Redeem for Rewards CANDYEVENT — Redeem for Rewards WINTERCELEBRATION — Redeem for Rewards SNOWQUEEN — Redeem for Rewards NEWEVENTSOON — Redeem for Rewards JOLLYROGER — Redeem for Rewards FlameUPD! — Redeem for Rewards BossFlame! — Redeem for Rewards LUNARRACE — Redeem for Rewards PTEROCOMMANDER — Redeem for Rewards 2SSSTYLE — Redeem for Rewards UDONSOUP — Redeem for Rewards LOADOUTSRHERE — Redeem for Rewards ACCESSORYREWORK — Redeem for Rewards PUNKROCKET — Redeem for Rewards MAGNETICARMS — Redeem for Rewards DRAGONTALONV2 — Redeem Rewards BALANCEPATCH — Redeem Rewards STRONGESTNAVY — Redeem Rewards AWAKENEDGALAXY — Redeem Rewards HYBRIDSOON — Reward: Rewards SUPERBOOSTEVENT — Reward: Rewards ONIISLAND — Reward: Rewards FIFTHGEAR — Reward: Rewards 250KLIKES — Reward: Rewards 200KLIKES — Reward: Rewards FreeBossBKK! — Reward: Rewards (works on new servers) CALLOFTHENIGHT — Reward: Rewards AWAKENEDDRACULA — Reward: Rewards THANKS4THESUPPORT — Reward: Rewards INDEPENDENCEBABY — Reward: Rewards LOYALSCELEBRATION — Reward: Rewards SUPERSUMMER — Reward: 420 minutes of Boosts and 3 Raid Tokens One Fruit Simulator Codes (Expired) DAILYQUEST — Reward: 1 hour of all boosts and 3 Race Spins RAIDS — Reward: 1 hour of all boosts and 3 Race Spins LIGHTAWAKEN — Reward: 1 hour of all boosts and 3 Race Spins 50MVISITS — Reward: 1 hour and 25 Minutes of All Boosts and 4 Race Spins 120KLIKES — Reward: 1 hour and 25 Minutes of All Boosts and 4 Race Spins OPERATIONFIX — Rewards: 1 hour of all boosts and 3 Race Spins OPERATION — Rewards: 1 hour of all boosts and 3 Race Spins SOUND — Rewards: 1 hour of all boosts and 3 Race Spins BUBBLEISLAND — Rewards: 1 hour of all boosts and 3 Race Spins 110KLIKES — Rewards: 4 Random Race and 1.25 hours of All Boosts 100KLIKES — Rewards: 6 Random Race and 2 hours of All Boosts 95KLIKES3 — Rewards: Random Race and 60 minutes of All Boosts FIXSHUTDOWN2 — Rewards: 3 Race Spins YORUV3 — Rewards AWAKENEDPEGASUS — Rewards SRY4THEWAIT — Rewards SOLARSOLSTICE — Rewards SUPERSUMMER — Rewards UPDATEFINALLY — Rewards CAKEISLANDP2 — Rewards ITSSUMMERFINALLY — Rewards QOLAFTER2YEARS — Rewards LAGFIXES — Rewards CAKEISLANDFINALLY — Rewards RAIDONRAIDON — Rewards SOULTAKER — Rewards SWEETSWEETCAKE — Rewards BURNINGMAGMA — Rewards SNOWAWKENING — Rewards WINTERSTORM — Rewards GOODBYEEASTER — Rewards VENOMMONSTER — Rewards SOMANYEGGS — Rewards CHUNGUSHAMMER — Rewards FROZENTRIDENT — Rewards LoyalsCodeAgain! — Rewards AZUREAWAKENING — Rewards DARCOTHEPHOENIX — Rewards BOSSSTUDIOSEASTER — Rewards EGGHUNTERS — Rewards ELECTRICRABBIT — Rewards ENLIGHTENMENT — Rewards TREMORV2 — Rewards CAPTAINGOODBEARD — Rewards JoinLoyals! — Rewards LoyalsCode! — Rewards RACEV2SOON — free Rewards BEARTYRANT — free Rewards SPRINGFRUIT — free Rewards THUNDERGOD — Rewards: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost LIGHTINGAWAKENING — Rewards: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost BossStudioLoyals — Free rewards Gear4! — Free rewards OFSimulator! — Free rewards DRESSROSASOON — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost GASFRUIT — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, and 30 minutes of Mastery Boost 100MILVISITS — Reward: 10 Daily Coins, 100 minutes of Stats Boost, 100 minutes of EXP Boost, 100 minutes of Coins Boost, and 100 minutes of Mastery Boost NEWYEARS — Reward: 85 minutes of Stats Boost, 85 minutes of EXP Boost, 85 minutes of Coins Boost, 4 Random Race (SELF) Items, and 85 minutes of Mastery Boost JACKFROST — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost 170KLIKES — Reward: 85 minutes of Stats Boost, 85 minutes of EXP Boost, 85 minutes of Coins Boost, 4 Random Race (SELF) Items, and 85 minutes of Mastery Boost SORRYFORRAIDS — Reward: 30 minutes of Stats Boost, 30 minutes of EXP Boost, 30 minutes of Coins Boost, 5 Ice Fire Locus Items, and 30 minutes of Mastery Boost FROSTFLAMES — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 10 Frozen Present Items, and 60 minutes of Mastery Boost FINALLYCODEFIXED — Reward: 10 Daily Coins, 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, and 60 minutes of Mastery Boost MERRYXMAS — Reward: 60 minutes of Stats Boost, 60 minutes of EXP Boost, 60 minutes of Coins Boost, 20 Frozen Present Items, and 60 minutes of Mastery Boost CODEFIX! — Free rewards NEWMANAGEMENT!— Free rewards GEAR3!— Free rewards SORRYFORDELAY— Free rewards 80MVISITS — Reward: 85 minutes of All Boosts and 4 Random Race Items SUBMEDTW — Reward: 25 minutes of All Boosts SUBXOU — Reward: 25 minutes of All Boosts Skeleton — Reward: 4 Race Spins and 85 Mastery Boosts Revive — Reward: 4 Race Spins and 85 Mastery Boosts 60KLIKES — Reward: 4 Random Race and 2 Hours of All Boosts GUITAR — Reward: 85 minutes of All Boosts and 4 Random Race Items Halloween — Reward: 85 minutes of All Boosts and 4 Random Race Items Leopard — Reward: 85 minutes of All Boosts and 4 Random Race Items FlameAwaken — Reward: 2h of All Boosts and 5 Race Spins UpdateVenom — Reward: 85 minutes of All Boosts and 4 Race Spins UpdateVenomDelay — Reward: 85 minutes of All Boosts and 4 Race Spins UpdatePhoenix — Reward: 85 minutes of All Boosts and 4 Race Spins 65MVISITS — Reward: 1.25 Hours of All Boosts and 4 Race Spin 140KLIKES — Reward: 1.25 Hours of All Boosts and 4 Race Spin 130KLIKES — Reward: 4 Random Race and 1.25 Hours of Every Boost SubAlonezinho — Reward: 25 minutes of All Boosts JeffBlox — Reward: 25 minutes of All Boosts Ine — Reward: 25 minutes of All Boosts Pedroca — Reward: 25 minutes of All Boosts THEDUMLEGEND — Reward: 25 minutes of All Boosts 85KLIKES — Rewards: 1 hour of all boosts and 3 Race Spins FIXSHUTDOWN — Rewards: 3 Race Spins 10KACTIVE — Rewards: 1 hour of all boosts and 3 Race Spins 80KLIKES — Rewards: 3 Race Spins 30MAND300K — Rewards: 3 Race Spins and 80 minutes of All Boosts 8KACTIVE — Rewards: 3 Race Spins and 80 minutes of All Boosts VAMPIRE — Rewards: 3 Random Race Spins SHADOW — Rewards: 60 Mastery Race and 3 Random Race Spins SUMMER — Rewards: 1 Hour of all boosts and 1 Random Race Spin 75KLIKES — Rewards: 1 hour of all boosts and 3 Race Spins 70KLIKES — Reward: 1 hour of all boosts and 3 Race Spins 65KLIKES — Reward: 1 hour of all boosts and 3 Race Spins 20MVISITS — Reward: 3 Race Spins 60KLIKES — Reward: 1 Hour of All Boosts KOKUTOV2 — Reward: 1 Hour of all boosts and 1 Random Race Spin 55KLIKES — Reward: 1 Hour of All Boosts and 3 Race Spins PERFOMANCEBOOST — Reward: 1 Hour of All Boosts DRAGON2 — Reward: 1 hour of Every Buff DRAGON — Reward: Coins and Several Boosts 50KLIKES — Reward: Coins and Several Boosts DRAGONFIX — Reward: Coins and Several Boosts TREMOR — Reward: Coins and Several Boosts SEA2 — Reward: Coins and Several Boosts CONQUEROR — Reward: Coins and Several Boosts RUBBER — Reward: Coins and Several Boosts SorryForDelay — Reward: Coins and Several Boosts NewUpdate — Reward: Coins and Several Boosts SmokeFruit — Reward: Coins and Several Boosts RaceSpins — Reward: Race Spins NEWCODE — Reward: 25 Coins and Several Boosts NEWRACECODE — Reward: random new Race 40KLIKES — Reward: 60 Coins and Several Boosts SKYISLAND — Reward: 40 Coins and Several Boosts SKYFIX — Reward: 25 Coins and Several Boosts UPDATEBOOST — Reward: several Boosts FISHMANSTYLE — Reward: several Boosts PAWRELEASE — Reward: several Boosts SHUTDOWNRELEASE — Reward: several Boosts 35KLIKES — Reward: several Boosts RELEASERACE — Reward: a Random Race RELEASERACE2 — Reward: a Random Race RELEASERACE3 — Reward: a Random Race RELEASE — Reward: several Boosts XMASRACE — Reward: Coin and XP Boost XMASBOOST — Reward: Coin and XP Boost MerryChristmas — Reward: Coin and XP Boost MerryRaces — Reward: Coin and XP Boost THX25KLIKES — Reward: Coin and XP Boost UPDATE2 — Reward: Coin and XP Boost RandomRace1 — Reward: Random Race RandomRace2 — Reward: Random Race RandomRace3 — Reward: Random Race UPDATE — Reward: 15 minutes of All Boosts THX20KMEMBERS — Reward: 15 minutes of All Boosts THXROBLOX — Reward: 15 minutes of all Boosts OPENBETA — Reward: 15 minutes of all Boosts SubCLstudio — Reward: rewards SubCLstudio2 — Reward: rewards 500LIKES — Reward: rewards How to redeem codes in One Fruit Simulator It is very simple to redeem codes in One Fruit Simulator. Just follow our guide below. Launch One Fruit Simulator on Roblox Click on the Menu button on the bottom left of the screen Click on the Settings button in the Menu window Enter the code into the box that says Enter Code How can you get more One Fruit Simulator Codes? The developers of One Fruit Simulator release new codes periodically. You can follow the developer on Twitter, subscribe to their YouTube Channel, or join the One Fruit Simulator Discord Server. We will update this page frequently to help you find the latest codes all in one place. Why aren’t my One Fruit Simulator codes working? Sometimes codes for Roblox games like One Fruit Simulator expire unexpectedly or the developers remove it to replace it with a similar one. Most codes are one-time use only, so if you’ve put it in before then it likely won’t work again. Be sure that you’ve typed it carefully and avoided adding an extra space at the end if you’re copying and pasting it into the text box. What do boosts do in One Fruit Simulator? Like in most Roblox experiences, boosts in One Fruit Simulator are intended to give players more resources as they run through the dungeons. That means more experience points and more Berri while they are active. Before activating any code that offers boosts, be sure that you have enough time to then play the game and take advantage of it. Once you’ve used a code, it will no longer be redeemable so don’t waste it. What is One Fruit Simulator? One Fruit Simulator is an RPG where you click-fight against other players and NPCs to complete quests and level up. There is an open world to explore that is themed around the One Piece universe, allowing players to join up with other players and form a crew to explore and find treasure on the high seas. Slot gacor Online
Roblox Anime Adventures codes
- Codes
- Guides
- Platform: Mobile
- Platform: PC
- Platform: Xbox
- Roblox
- Tier 1
The best codes to help you grow your anime squad and beat waves of enemies.
When you’re a fan of anime, then nothing feels better than taking part in an anime adventure surrounded by other anime characters. In Roblox Anime Adventures, you can summon and take charge of a collection of powerful anime characters and lead them to fight against waves of enemies. Level them up and make more powerful teams to take on even more dangerous waves and missions. To help you with your anime squad, you can use codes to redeem for Gems and Summons, both of which will help you get ahead in your adventures. Both of these rewards can help you expand and boost your roster, so we have prepared a list of all working and expired codes for Roblox Anime Adventures. Related: Roblox Anime Power Simulator codes All Roblox Anime Adventures codes list Roblox Anime Adventures codes (Working) APRILFOOLS — Reward: Free rewards (must be level 20 to redeem code) (New) UPDATESOON5189 — Reward: Free rewards DUNGEONS — Reward: Free Key Roblox Anime Adventures codes (Expired) UPDATE20RELEASE UPD20INCOMING ASSASSIN UPDSOON MILLIONFAVES 2BILLIONAA SHUTDOWNCODE1230 MERRYCHRISTMAS2 MERRYCHRISTMAS HOLIDAYS2024 HOLIDAY2023 SACREDPLANET UNLEASHFUSESOON HAPPYHALLOWEEN HALLOWEENUPDSOON STRAYDOGS HOLYGRAIL REASON2FIGHT MORIOH UNBREAKABLE NEWCODE0819 OVERLORD SuperTierMagicSoon SUMMER2023 ANNIVERSARY TOURNAMENTUIFIX AINCRAD MADOKA DRESSROSA BILLION ENTERTAINMENT HAPPYEASTER VIGILANTE SubToBlamspot noclypso Cxrsed subtomaokuma FictioNTheFirst SubToKelvingts TOADBOIGAMING KingLuffy subtosnowrbx GOLDEN SINS2 SINS UCHIHA CLOUD HERO CHAINSAW NEWYEAR2023 PORTALFIX CHRISTMAS2022 GRAVITY UPDATEHYPE KARAKORA2 KARAKORA CLOVER2 CLOVER HALLOWEEN CURSE2 SORRYFORSHUTDOWN2 CURSE FAIRY2 FAIRY ANDROID SERVERFIX Hunter QUESTFIX HOLLOW MUGENTRAIN GHOUL FIRSTRAIDS DATAFIX MARINEFORD RELEASE CHALLENGEFIX GINYUFIX SORRYFORSHUTDOWN TWOMILLION How to redeem codes in Roblox Anime Adventures Follow the instructions below to redeem codes in Anime Adventures. Screenshot by Gamepur Open Roblox and launch Anime Adventures. Walk out from the starting circle, and find the circle with a CODES sign floating over it. Walk into the CODES circle and a text box will automatically appear on your screen. Copy and paste or enter the working code into the Enter Code field in the text box. Press the green Redeem button to confirm and redeem your free code and get the reward. Screenshot by Gamepur How to find more Roblox Anime Adventures codes The best way to find new codes for the Roblox game Anime Adventures is to regularly check back to this guide. However, you can also join the Anime Adventures Discord server. New codes are posted in the Announcements channel, from which you can copy and paste them as well. Joining Discord is also great to keep up with the Anime Adventures community and news about the game. Why are my codes not working in Roblox Anime Adventures? There could be a couple of reasons why codes may not work. For example, you may have mistyped or misspelled the code from the list, or have left a character or blank space where they shouldn’t be. That’s why directly copying and pasting codes into the text box from the list is the best way to claim codes. Furthermore, codes may expire over time, so the code that you’re attempting to claim may have become invalid. Also, codes are usually useable only one time, so you may be trying to claim a code that you have already redeemed. What is Roblox Anime Adventures about? Anime Adventures is a Roblox experience in which collect a roster of anime characters to form squads and fight waves of enemies in a tower defense style game. While in the main hub, you can explore the vibrant city, upgrade your characters, combine them to make them more powerful, and trade with other players if you have any duplicates. Then, when you’re ready to tackle the next level, you can take out your squad and fight more waves on enemies with your anime roster.
Tacticus Codes (May 2025)
- Codes
- Guides
- codes
- Tacticus
- Warhammer 40000: Tacticus
Use these Warhammer Tacticus codes and claim all rewards before they expire!
Updated: May 8, 2025 We checked for new codes! Warhammer 40,000: Tacticus is a must-play mobile game that showcases the Warhammer 40K universe through a thrilling combination of story, tactics, and the iconic style that fans love. Assemble your team, welcome the Chaos, and watch as the battle for the forty-first century plays out in front of you. These Warhammer Tacticus codes will help you get Scrolls, Coins, and Tickets. You will also obtain enough Blackstone to buy as many crates and upgrades as you desire and make the most powerful team in the universe. If you like to play strategic mobile RPGs, check out our Outerplane Codes article, as we have plenty of freebies just waiting for you to grab them in that game, too! All Tacticus Codes List Tacticus Codes (Working) LOWHANGINGTHUT: Unlocks 5 Thutmose Shards, 5 Shadowsun Shards, 5 Marneus Calgar Shards, and 5 Sy-Gex Shards (New) NANDITAUWENTYK: Unlocks 20k Coins, 20 Sho’Syl Shards, 10 Re’Vas Shards, and 1 Requisition Order (New) PLAYONTT25: Unlocks 10 Tarvakh Shards, 50 Blackstones, and 1k Coins (New) PHALIEN2025: Unlocks 10 Tyrant Guard Shards and 1 Legendary Xenos Badge (New) KHARNFLAKES: Unlocks 5 Wrask Shards and 5 Azkor Shards (New) WES0425: Unlocks 10 Titus Shards, 50 Blackstones, and 50 Energy (New) NELSHIHELPS: Unlocks 5 Titus Shards and 5 Parasite of Mortex Shard INFORTARION: Unlocks 5 Neurothrope Shards and 5 Ahriman Shards GASDOGSTJUDE: Unlocks 2k Coins and 10 Sarquael Shards TACTIFUCHSYT: Unlocks 5 Baraquiel Shards and 5 Titus Shards LUETINMARCH: Unlocks 10 Titus Shards, 50 Blackstones, and Requisition Order RATA2XYBIA: Unlocks 10 Xybia Shards NOXREBOOTING: Unlocks 5 Sy-Gex Shards and 3 Rare Imperial Badges CARAECRIMEN: Unlocks Xybia Shards DBPTARVAKH: Unlocks 5 Wrask Shards and Chaos Badges GOLDENGG: Unlocks 10 Typhus Shards RESERVES: Unlocks 2k Coins, 50 Blackstones, and 5 Reliquary of Protection Upgrade METAHERETICUS: Unlocks 5 Tan Gi’Da Shards and 20 Blackstones 200WINS: Unlocks 10 Anuphet Shards HATEFOOLS: Unlocks 20 Energy HELLOAPRIL: Unlocks 2k Coins and 50 Blackstones DEATHANGELS: Unlocks 5 Titus Shards and 5 Asmodai Shards INVICTADANTE: Unlocks 2k Coins and 20 Energy ENTERPAIN: Unlocks 5 Makhotep Shards and 20 Blackstones ESOHAMMER: Unlocks 10 Titus Shards, 2k Coins, and 50 Blackstones COLDTACTICUS: Unlocks 2k Coins and 10 Lucien Shards LUCKYGHOST: Unlocks 2k Coins and 10 Mataneo Shards TACTIHAZZOR: Unlocks 10 Nicodemus Shards and 50 Energy PATCHDAY: Unlocks 5 Sho’syl Shards and 3 Rare Xenos Badges TACTICIAN: Unlocks 100 Blackstones and 2k Coins TACTICUSBRAM: Unlocks 10 Titus Shards and 50 Blackstones WARFORGLORY: Unlocks 100 Blackstones and 2k Coins NELSHIBUFFTITUS: Unlocks 5 Titus Shards and 20 Blackstones DBPDANTE: Unlocks 5 Lucien Shards and 3 Rare Imperial Badges STPATRICKSDORN: Unlocks 5 Ehitor-Rho Shards and 5 Vitruvius Shards RED170AK: Unlocks 5 Titus Shards and 3 Rare Imperial Badges WELOVEPI: Unlocks Free Rewards TCHAIKOVSKY: Unlocks 5 Titus Shards and 20 Blackstones WD2025: Unlocks 10 Celestine Shards and Morvenn Vahl Shards LORDBUZZ9K: Unlocks 13 Mataneo Shards and 9k Coins MORECULTISTS: Unlocks 5 Isaak Shards and 5 Rare Xenos Badges KRAEGIFT: Unlocks 5 Titus Shards and 20 Blackstones BELLATOR: Unlocks 4 Titus Shards, 5 Incisus Shards, and 5 Bellator Shards HELLOMAR: Unlocks 2k Coins and 50 Blackstones FIREFLY: Unlocks 5 Parasite of Mortex Shards and 20 Blackstones HUB: Unlocks 2k Coins and 50 Blackstones ASMADAY: Unlocks 5 Asmodai Shards and 20 Blackstones PROMETHIUM: Unlocks 10 Mataneo Shards DIRTYDOZEN: Unlocks 9k Coins, 10 Tan Gi’Da Shards, and 5 Sho’syl Shards DBPREACHER5K: Unlocks 10 Marneus Calgar Shards and 5k Coins NOX5KANGELS: Unlocks 5k Coins, 5 Mataneo Shards, and 5 Nicodemus Shards HELLOFEB: Unlocks 2k Coins and 50 Blackstones CYRUS: Unlocks Sho’Syl Shard, 4 Vitruvius Shards, and 6 Rare Imperial Badges FEBTREAT: Unlocks 5 High Marshal Helbrecht Shards and 20 Blackstones BLESSINGSOFROT: Unlocks 5 Nauseous Rotbone Shards and 20 Blackstones 1MILLIONTACOS: Unlocks Ragnar Shards INFOGRAPHIC: Unlocks 5 Bellator Shards and 5 Ragnar Shards WARPEDHEART: Unlocks 50 Blackstones and 2 Rare Upgrades Y2K: Unlocks 10 High Marshal Helbrecht Shards and 2000 Coins REDDIT40K: Unlocks 10 Exitor Rho Shards and 50 Blackstones DRAUPNIRSKOLL: Unlocks 5 Neurothrope Shards and 20 Blackstones NERFSANDBUFFS: Unlocks 10 High Marshal Helbrecht Shards, 5 Tson’Ji Shards, and 8k Coins TRIPLECHECK: Unlocks Ragnar Shards SNAKE: Unlocks 9 Neurothrope Shards and 66 Blackstones LNY2025SNAKE: Unlocks 9 Parasite of Mortrex Shards, 888 Coins, and 6 Wyrm-form Sigils CODEDOESNTWORK: Unlocks Salvage DRAUPNIRLIVES: Unlocks 5 Neurothrope Shards and 20 Blackstones SPACECAKES: Unlocks 5 Neurothrope Shards and 20 Blackstones SZEKUANDFRED: Unlocks 5 Actus Shards and 5 High Marshal Helbrecht Shards SUPERTITUS: Unlocks 5 Titus Shards and 2k Coins BLOODY5K: Unlocks 10 Nikodemus Shards and 5k Coins GET1.25.24: Unlocks 50 Blackstones HELLOJAN: Unlocks 2k Coins and 50 Blackstones CEEELCE: Unlocks 10 Corrodius Shards, 20 Energy, and 50 Blackstones NANDIUNITED: Unlocks 9 Sho’Syl Shards ITEMSTUYOU: Unlocks 3 Sho’Syl Shards NOXVSTSONS: Unlocks 5 Abraxas Shards and 5 Common Chaos Badges SNOWSUCKS: Unlocks 1 Winged Tyrranid Shard and a Blackstone Bluestar: Unlocks 5 Morven Vahl Shards NANDI17K: Unlocks 10 Helbrecht Shards, 5 Calgar Shards, and 7k Coins NYE2024: Unlocks 50 Energy and 5 Frag Grenades WESXMAS: Unlocks 5 Common Xenos Badges, Requisition Order, and 50 Blackstones STIKKIBOMBS4ALL: Unlocks Stikkbombs GOBBOBACK: Unlocks 2 Survival Tokens and 100 Blackstones NANDIMAS: Unlocks 5 Isabella Shards and 20 Blackstones WAAAGHM24: Unlocks 5 Tan Gi’Da Shards and 1k Coins SURVIVALNOTE: Unlocks 200 Blackstones and 50 Energy FR3DM45: Unlocks 5 Tan Gi Da Shards and 5 Uncommon Imperial Badges LT09XMAS: Unlocks 10 Hollan, 2k Gold, and 50 Blackstones KAGEMAS: Unlocks 5 Actus Shards and 20 Blackstones INVICMAS: Unlocks Requisition Order, 50 Energy, and 2k Coins BEATEVERYTHING: Unlocks 5 Lucien Shards and 1k Coins TABLETOPMECH: Unlocks 3 Actus Shards, 3 Vituvius, 3 Tan Gl’Da Shards, and 3 Rho Shards NESQUIG: Unlocks 20 Blackstones and 5 Tanksmasha Shards SQUIGCRASH: Unlocks 300 Blackstones SQUIGFIX: Unlocks Arena Battle Token, Onslaught Battle Token, and Salvage Battle Token DRAUPNIRRAGES: Unlocks 5 Neurothrope Shards and 20 Blackstones PROTECT: Unlocks 5 Rotbone Shards and 20 Blackstones HAPPYDEC: Unlocks 2k Gold and 50 Blackstones MIASMA: Unlocks 5 Corrodius Shards and 20 Blackstones STBTHREADOOPS: Unlocks a Requisition Order STILLTHEBEST: Unlocks 3 Requisition Orders and 300 Blackstones MEDIC: Unlocks 5 Rotbone Shards and 20 Blackstones SECRETLEVEL: Unlocks 50 Blackstones, 10 Titus Shards, and 2k Gold WBTBTHREAD: Unlocks 10 High Marshal Helbrecht Shards NOTBAD: Unlocks 10 Mortvenn Vahl Shards TURBOGUIDE3: Unlocks 5 Re’Vas Shards and 5 Uncommon Xenos Badges TRENTONSLEEPS: Unlocks 1 Actus Shard THANKSTU: Unlocks 5 Marneus Calgar Shards and 20 Blackstones BADTEASER: Unlocks 300 Blackstones WES1124: Unlocks 15 Helbrecht Shards, 50 Energy, and 1k Coins GROTMAS: Unlocks 1 Requisition Scroll and 50 Blackstones THANKFUL2024: Unlocks 50 Blackstones, 1 Requisition Scroll, 10 Ragnar Shards, and 10 Calgar Shards BIOCULT: Unlocks 5 Regenerating Nano Swarm Upgrades, 5 Otherworldly Energy Reservoir Upgrades, and 50 Blackstones ACTUSNONVERBA: Unlocks 2k Gold and 10 Actus Shards WIKIGUYPARTY: Unlocks 10 Forgefiend Shards BCNTACTICUS1: Unlocks 5 Asmodai Shards and 50 Blackstones POLSKAGUROM: Unlocks 5 Aethana Shards and Tan Gi’da Shards INVICTA1124: Unlocks 1k Coins, 50 Blackstones, and 15 Celestine Shards SWEET16NANDI: Unlocks 6k Coins, 10 High Marshal Helbrecht Shards, and 5 Exitor-Rho Shards DRAUPNIRCOPES: Unlocks 4k Coins and 10 Neurothrope Shards NOVHELLO: Unlocks 2k Coins and 50 Blackstone PGVOTE2024: Unlocks 1 Requisition Order, 2 Legendary Badges: Imperial, and 2 Legendary Orbs: Xenos YOU: Unlocks 5 Salvages TOUCHGRASS: Unlocks 1 First Aid Kit FRIENDLESS: Unlocks 1 Marneus Calgar Shard TAKETHIS: Unlocks 1 Energy DARKSTRIDER: Unlocks 50 Blackstone, 50 Energy, and 5 Darkstrider Shards HELBRECHTJACK: Unlocks 5 High Marshal Helbrecht Shards TYPHUSJACK: Unlocks 5 Typhus Shards MAGNUSMONDAY: Unlocks 3 Yazaghor Shards, 3 Toth Shards, 3 Abraxas Shards, 3 Thaumachus Shards, and 3 Ahriman Shards NOX1KSONS: Unlocks 2 Thaumachus Shards, 2 Ahriman Shards, and 1 Legendary Orb: Chaos SKULLS23: Unlocks 5k Coins, 300 Blackstone, and 1 Requisition Order ACTUALLY: Unlocks 1 Coin SQUIDVEMBER: Unlocks 2k Coins, 50 Blackstone, 5 Mataneo Shards, and 5 Lucien Shards Tacticus Codes (Expired) BURNHERETICS 15TAUSAND CAPTAINKIDNEY NOREDEMPTION ORKNEWS OCTWELCOME HISTORIAMILITUM WARCRY NELSHI1KSUBS DEEPESTDIVE OCTAUBER XEOSTOGETHERSTRONG NURGLETHIS LUETITUS SEPTNEWS INVICTAOCT NOREDEMPTION MUNIMUNI SK1TARII DBPREACHER4K MAJORLICK SERVERWOES WELCOME EQUINOX2023 2500EV LOBSTER HUNT4CLUES SRSBSNS CAPS AHEM WARSORRY AZHAIKU2023 GRIMLOVE GALAXY PREPARETHEWAY 1TACTICUS1 RANDOMSORRY MAUGANTROUBLE OOOAEAHOUOS WARHAMMER SURVEYTHANKS TRENTON ARJACPLUS RATSAWAY 2024REDWHITEBLUE AZRAEL STUCK WESBLACKMANE11 SQUIRRELSKULL SUMMON REDWHITEBLUE2023 MAJORLEAPER TYRANIDS SADPUPPY ILOVEXENOS CHOICES DOWNTIME29OCT LORDBUZZ8K WARFIXEDAT1930 BADBEHAVIOUR ULTRATITUS Related: World of Tanks Codes How to Redeem Codes in Tacticus Getting your freebies in Warhammer 40,000: Tacticus takes just a few steps. Follow the instructions below to redeem your codes quickly: Screenshot by Gamepur Start Warhammer Tacticus on your device. Click on the cogwheel icon in the top-right corner. Copy and paste each code into the Enter code here text box. Press the Redeem button to send the reward to your in-game mailbox. How Can You Get More Tacticus Codes? The easiest way to get more Warhammer Tacticus codes is to bookmark this page and return from time to time. We are on the hunt for new codes each day, and as soon as we find them, we will update our guide. If you want to look for fresh codes by yourself, start by visiting the developer’s social media: X (@tacticusgame) YouTube (@TacticusGame) Warhammer 40,000: Tacticus Facebook Tacticus Discord Why Are My Tacticus Codes Not Working? If you’re having trouble using a Warhammer Tacticus code, start by looking for typos, such as incorrect capitalization. Try to copy and paste the code you want to use straight from this page because even a tiny mistake could make a code invalid. The code that is giving you a hard time may have also expired in the meantime. Unfortunately, the codes are only redeemable for a specific period. Regardless, remember that when a code expires, there’s always a new one on the way. How to Get Other Rewards in Tacticus If you are looking for other rewards in Warhammer Tacticus, you are in luck, as there are plenty! Start by logging in daily to claim Daily Rewards such as Shards, upgrades, Coins, and more. With Season Rewards, you can obtain better loot for each tier you reach. Boost your Mission Level as much as possible and complete Missions for Coins, Shards, Badges, and XP, and finish Achievements to get Blackstones. Last but not least, even though the Shop sells items for real money and in-game currencies, you can claim one Regular Crate for free each day. What Is Tacticus? Warhammer 40,000: Tacticus is a turn-based tactical warfare game where players lead a squad of units through thrilling battle scenarios. The game allows the fans to put together a team with their favorite characters from any faction. Your squad, your rules — whether you stand with the honorable Space Marines or the terrifying hordes of Chaos. You can even make a mixed team and watch characters from different fractions interact with each other while working towards a common goal. If you are looking for more codes for mobile games, take a peek at our dedicated Codes section to get free goodies for many different titles across all your favorite genres.
Japanese Video Game News
Majogami for PC launches October 30
- PC
- Clips
- Inti Creates
- Majogami
- Release Dates
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The PC version of side-scrolling action platformer Majogami will launch via Steam on October 30, …
Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Bundle launches January 29, 2026 worldwide
- PC
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- PS5
- Switch
- Clips
- DLC
- Koei Tecmo
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- Romance of the Three Kingdoms 8 Remake
- Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Bundle
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Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Bundle, previously reported …
Genshin Impact Version Luna II update ‘Song of the Welkin Moon: Reprise’ launches October 22
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- PS4
- PS5
- Smartphone
- Xbox Series
- Clips
- Genshin Impact
- miHoYo
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- RPG
- Screenshots
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The Version Luna II update for Genshin Impact, dubbed “Song of the Welkin Moon: Reprise,” …
Trails in the Sky 1st Chapter version 1.05 update now available, adds first-person mode
- PC
- PS5
- Switch
- Switch 2
- Falcom
- GungHo Online Entertainment
- RPG
- Trails (series)
- Trails in the Sky 1st Chapter
Falcom has released the version 1.05 update for Trails in the Sky 1st Chapter on …
Dark Auction demo now available for PC
- PC
- Dark Auction
- Demos
- Good Smile Company
- IzanagiGames
A demo for “authentic mystery adventure” game Dark Auction is now available for PC via …
Kamla coming to PS5, Switch on October 30
- PS5
- Switch
- Clips
- Horror
- Kamla
- Mad Mantra
- Release Dates
- Soft Source Publishing
- Trailers
Soft Source Publishing and developer Mad Mantra will release horror game Kamla for PlayStation 5 …
Dragon Quest I & II HD-2D Remake details Dragon Quest I new scenarios, encounters, and dungeons
- PC
- PS5
- Switch
- Switch 2
- Xbox Series
- Artdink
- Dragon Quest (series)
- Dragon Quest I & II HD-2D Remake
- RPG
- Screenshots
- Square Enix
Publisher and developer Square Enix, and developer Artdink Corporation have released new information and screenshots …
Invincible VS adds Cecil Stedman
- PC
- PS5
- Xbox Series
- Clips
- Fighting Games
- Invincible VS
- NYCC 2025
- Quarter Up
- Skybound Games
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Cecil Stedman will be a playable character in three-versus-three tag fighting game Invincible VS, publisher …
Heroes of Might and Magic: Olden Era Early Access delayed to 2026, demo now available
- PC
- Delays
- Demos
- Heroes of Might and Magic: Olden Era
- Hooded Horse
- Release Dates
- Ubisoft
- Unfrozen
Publishers Ubisoft and Hooded Horse, and developer Unfrozen have delayed the Early Access release of …
Final Fantasy VII & Final Fantasy VIII Remastered Twin-Pack and Final Fantasy IX Switch physical editions coming to North America on December 9
- Switch
- Final Fantasy (series)
- Final Fantasy IX
- Final Fantasy VII
- Final Fantasy VIII Remastered
- Release Dates
- RPG
- Square Enix
The Final Fantasy VII & Final Fantasy VIII Remastered Twin-Pack and Final Fantasy IX physical …
Skate Story launches December 8
- PC
- PS5
- Switch 2
- by Sam Eng
- Clips
- Devolver Digital
- Release Dates
- Skate Story
- Trailers
Skateboarding adventure game Skate Story will launch for PlayStation 5, Switch 2, and PC via …
Indiana Jones and the Great Circle ‘MachineGames Anniversary Update’ launches October 10
- PC
- PS5
- Xbox Series
- Bethesda Softworks
- Clips
- Indiana Jones and the Great Circle
- MachineGames
- Release Dates
- Trailers
Publisher Bethesda Softworks and developer MachineGames will release new update for Indiana Jones and the …
CUFFBUST launches October 15
- PC
- Clips
- CUFFBUST
- Gamescom 2025
- Gamescom 2025: Opening Night Live
- Release Dates
- Trailers
- Two Star Games
Multiplayer prison escape game CUFFBUST will launch for PC via Steam on October 15, developer …
Sony Interactive Entertainment and AMD – Mark Cerny and Jack Huynh discuss shared vision for future of play
- Industry
- AMD
- Clips
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Sony Interactive Entertainment has released a new video featuring Mark Cerny, lead architect of PlayStation …
Synth Riders: Overdrive announced for Switch
- Switch
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- Game Announce
- Kluge Interactive
- Rhythm Games
- Screenshots
- Synth Riders: Overdrive
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Kluge Interactive has announced futuristic music action game Synth Riders: Overdrive for Switch. It will …
Code Vein II ‘Story’ trailer
- PC
- PS5
- Xbox Series
- Bandai Namco
- Clips
- Code Vein II
- RPG
- Trailers
Bandai Namco has released a four-minute story trailer for Code Vein II, introducing the game’s …
Nintendo ‘Close to You’ videos revealed as first short films created by Nintendo Pictures
- Industry
- Promote
- Nintendo
- Nintendo Pictures
The Pikmin-themed “Close to You” animated videos released by Nintendo this week are the first …
Final Fantasy VII Remake Intergrade & Rebirth Twin Pack PS5 physical edition announced
- PS5
- Final Fantasy (series)
- Final Fantasy VII Rebirth
- Final Fantasy VII Remake Intergrade
- RPG
- Square Enix
Square Enix will release a physical edition of Final Fantasy VII Remake Intergrade & Rebirth …
Famitsu Sales: 9/29/25 – 10/5/25 [Update]
- PS4
- PS5
- Switch
- Switch 2
- Xbox Series
- Digimon Story: Time Stranger
- Famitsu
- Famitsu Sales
- Final Fantasy Tactics: The Ivalice Chronicles
- Ghost of Yotei
- Super Mario Galaxy + Super Mario Galaxy 2
- The Ancient Magus' Bride: Midsummer Pilgrimage
Famitsu has published its estimated physical game software data for Japan for week of September …
Sacred 2: Fallen Angel Remaster launches November 11
- PC
- PS5
- Xbox Series
- Funatics
- Release Dates
- RPG
- Sacred 2: Fallen Angel Remaster
- SparklingBit
- THQ Nordic
Sacred 2: Fallen Angel Remaster will launch for PlayStation 5, Xbox Series, and PC via …
Remedy issues 'profit warning' after FBC: Firebreak's big overhaul fails to turn things around: 'Despite improved player and sales metrics after the update, sales have not reached Remedy’s internal targets'
- FPS
- Games
This could be the end.
Just shy of two weeks after launching its 'bold gambit' to save the multiplayer shooter FBC: Firebreak, Remedy says the game is still underperforming, to the point that the studio has issued a "profit warning" for 2025 and says it's going to eat a big loss on the whole thing. The Control spinoff shooter FBC: Firebreak stumbled badly at launch, putting up a peak concurrent player count on Steam of just under 2,000 on release day and quickly slumping to under 100 less than a month later. Remedy fired out some quick patches and committed to more significant changes, the first of which went live near the end of September. That sparked a small bump in the concurrent player count, but it quickly slumped back down to double-digit numbers. Remedy's next quarterly financial report is set for October 29, but it's not waiting until then to deliver the bad news. "In its 2025 half-year financial report, Remedy reported that FBC: Firebreak’s launch-phase consumer sales underperformed," the studio said in today's update. "After the launch, the company rapidly developed the game based on player feedback and released multiple updates. "On September 29, Remedy released the first Major Update titled Breakpoint for FBC: Firebreak, which brought significant changes to the game’s core experience. Despite improved player and sales metrics after the update, sales have not reached Remedy’s internal targets." As a result of FBC: Firebreak's "weak sales," Remedy will eat a non-cash impairment of €14.9 million—essentially, most of what it cost to develop and distribute the game. And while the studio had previously forecast that its revenues and operating profit (EBIT—earnings before interest and taxes) would increase from the previous year, and more importantly that its operating profit would be positive, it now expects revenues to be up but operating profit "to be negative and below the previous year." "While we balance future investments to the title, we continue developing and improving the game in line with our updated long-term sales forecast," Remedy CEO Tero Virtala said, which suggests to me that future "major updates" may be dropped. Which would be a shame, but understandable too: I like Control, and I'd really like to see FBC: Firebreak turn things around, but pouring major development resources into an effort for a few dozen people just isn't sustainable over the long run.


Battlefield boss Vince Zampella tells locked-out Battlefield 6 owners to ditch the EA App and just buy it on Steam
- FPS
- Games
Always good advice.
Today's explosive Battlefield 6 launch is already breaking into the history books on Steam, but on the EA App, things couldn't be going worse. For hours now, Battlefield 6 owners who bought the game through EA's official storefront have been locked out of all modes due to a strange entitlement bug. EA is working on a fix, but that's not good enough for Battlefield boss Vince Zampella. In a reply to a spurned fan on X, Zampella gave the sort of recommendation that any reasonable PC gamer would give in this situation: "Can you refund and buy on Steam?" Surely yes, they can, but it's a little surprising to hear that from Mr. EA. "I have yelled about EA App people. Any suggestions on next levels of escalation?" he asked in a post higher in the thread. (Image credit: Vince Zampella via X) Is Vince asking us who he should be yelling at to fix this problem? Surely he'd know better than us, but maybe he's just trying to make it as clear as possible that he's miffed. At this point, everyone on this big blue marble knows how badly the EA App sucks. It's clunky, glitchy, and has one of the worst friend lists in launcher history. There's no good reason to burden yourself by opening the devil's launcher just to get to Battlefield 6 when the Steam version is right there, and you can tell I'm right because Vince himself decided to forgo his company's app. "I am playing on Steam," he clarified to a fan. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



MachineGames hints at a new game in the works, and everyone has their fingers crossed for the return of Wolfenstein
- Games
It was just a month ago that MachineGames boss Jerk Gustafsson said the studio has always envisioned Wolfenstein as a trilogy.
It's the 15th anniversary of MachineGames, the Swedish developer that most recently gave us the hit action adventure Indiana Jones and the Great Circle. The studio announced a free New Game+ update for its big Indy game yesterday to celebrate its birthday, but today it hinted at something more interesting for the future. "Thank you for 15 incredible years," the studio wrote on X—not the most exuberant celebration message of all, no, but it's the image underneath that caught people's attention. (Image credit: MachineGames) Clockwise from the upper left, that is: Wolfenstein: The New Order Wolfenstein: The Old Blood Wolfenstein 2: The New Colossus Wolfenstein: Youngblood Indiana Jones and the Great Circle and... ? That's a pretty pronounced open square, and it immediately sparked speculation in the replies that a new game is incoming, and hope among most that it's a new Wolfenstein. I would certainly join that chorus. In MachineGames' hands, BJ Blazkowicz was a revelation: For as great as Wolfenstein's balls-out Nazi slaughter is (and it is great), it's the cast that makes the games truly special. I waxed poetic about BJ's turn in The New Blood a decade ago, and The New Colossus took the human side of the game even further. Wolfenstein: Youngblood was a blast but also a spinoff game—the tale of Terror Billy's revolution is yet to properly conclude. (Although The New Colossus did have a very memorable ending.) We should also recall that it was just a month ago that MachineGames head Jerk Gustafsson said the studio has always seen Wolfenstein as a trilogy, and that "we're not done with Wolfenstein yet. We have a story to tell." It's possible that a new Indiana Jones game is in the offing: Despite the obvious enthusiasm for BJ and the gang on social media, I don't think there's any denying that Indy is the more bankable hero, and if there's one thing we've learned over the last few years of the videogame industry, that's what matters. Still, I'm going to hold out hope: Nazis get punched either way, but I have to say that I really prefer BJ's way of getting the job done. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Blizzard is giving everyone a chance to try out World of Warcraft's new player housing for free next week
- World of Warcraft
- Games
- MMO
You won't need to own the upcoming expansion to give it a shot.
One of the biggest features coming to World of Warcraft will be available to try for free next week. Blizzard will unlock player housing for everyone, whether you've preordered the Midnight expansion or not, to test on the PTR starting October 13. Anything you build on the PTR won't carry over to the live game when early access to player housing launches in December, but you'll have a few days to see if you can create the house of your dreams. I've played with some of the tools on the Midnight alpha build and they're already surprisingly robust. You can drop tables and paintings and chandeliers just about anywhere, and every object can be rotated and resized easily. Walls and floors can be reskinned with a few clicks and it'll even remember your most recent choices for when you add new preset rooms to your pad. Housing will require owning Midnight when it fully drops, but this is your opportunity to try it for free. WoW PTRs don't require a subscription; lapsed accounts can download it on the Battle.net launcher as soon as it's live. Completely new players, however, will need to make a PTR account following the steps on Blizzard's website. In her preview of WoW: Midnight's alpha, Heather Newman said player housing is "almost definitely going to be the collector's dream." All sorts of trophies and items from WoW's history will be available to find or buy when housing arrives, some of which you can start collecting now. I've never been a huge collector in MMOs, but I'm sure the old age of my account alone will give me access to some rare stuff to decorate with. The housing PTR will run from October 13 to October 16. Blizzard says in the blog post with the announcement to expect the servers to go up and down occasionally throughout the testing period.



Team Fortress 2 Classic open beta halted at the last minute, and something secret is cooking behind the scenes: 'Valve has asked us to ███████'
- FPS
- Games
Don't worry, it's not a cease and desist.
Just over a week after announcing an October open beta for the Steam edition of Team Fortress 2 Classic, the throwback version of Valve's famed team-based shooter, developer Eminoma has an update: Never mind. It turns out that an application on Steam can't be both a mod, which Team Fortress 2 Classic is, and a demo, which it was about to be, at the same time. You might think somebody would have flagged this ahead of time but, well, no. "Unfortunately, this was not caught by anyone at Eminoma or at Valve until last Saturday, after initial reviews hadn't flagged it as an issue and gave us the mistaken belief that we were clear to ship," the dev team wrote. The good news is that the mod is not at risk of being derailed: Eminoma said it's "still very much on track for full release," and that the effort to get everything ready for the cancelled open beta means it's "probably in a better spot than we would have been if we never attempted this in the first place." But there is also the possibility that something may have to change—specifically, the name of the mod. The team explained: "Valve has asked us to ███████, due to concerns that the ████ ████ ████████ █ ███████ is too ███████ ██ ████ ████████ ███████."We're inclined to agree. "This sparked internal conversations, and encouraged us to start thinking ██████ █████ ███ █████ ███████, aiming to tie it into our ████████ ███ ███ ██████. We aren't flipping the script on ████ ███ ████ █████, but we want this to be a ███ ███, and we want our ████████ to ██████████ █████████ what we've been █████ and what's █████ █████." The redactions are amusing but do make it tricky to decipher what exactly is going on. But Valve fan community LambdaGeneration (via PCGamesN) noticed a change to Source SDK documentation, which now declares that mods "should have a unique identity," and should not imply that they're created or endorsed by Valve. "This extends to all places where you talk about your mod, including its title. We may deny titles that imply a mod being an official prequel, sequel, or remake of a Valve title." Few hours later, Valve has updated the Source SDK licensing (and Steamworks) documentation when publishing Community-Mods on Steam with a new section about what should and shouldn't be used in your mod's title like "Ricochet Classic" or "Ricochet: Source". pic.twitter.com/aX10MH7tF6October 7, 2025 That describes Team Fortress 2 Classic to a T, and so a name change could be in order. Also hinting at some sort of new identity are changes to graphics on the Team Fortress 2 Classic Steam page. What used to be this: (Image credit: Eminoma) Is now this: (Image credit: Eminoma) So the good news is that this isn't a cease-and-desist situation, just a bit of an extra wait: Eminoma said you'll be hearing from them "sooner than you think." In the meantime, ff you really want to play TF2 Classic right now, you can still do it the old-fashioned way at tf2classic.com. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Hideo Kojima waxes lyrical about an Expo in 1970 he credits for Metal Gear and Death Stranding, says that 'young bureaucrats' asked him to help design the 2025 follow-up but his ideas cost too much: 'I haven't had any contact with them since'
- Games
"I experienced the 'harmony between the future and the world' up-close."
Hideo Kojima has written an essay for the Japanese magazine An-An (spotted by Automaton) on one of his favourite topics: the 1970 World Expo held in Osaka, Japan. Kojima has often touched on this event in his writings, and the impact that his repeated visits had on his young mind. This time around, he's even crediting it with inspiring Metal Gear and Death Stranding. Expo '70 was organised around the theme of "Progress and Harmony for Mankind", and featured participation from 76 countries and 32 organisations. It had a theme song, Haruo Minami’s 'Sekai no kuni kara konnichiwa' (Hello from all over the world), which Kojima is a little obsessive about: the song repeats the "hello" refrain many times as well as talking about humanity "holding hands" across borders. It's actually a bit of a bop. "When the Expo opened, I had just finished elementary school," writes Kojima. "I was able to visit the site many times. I went there dozens of times [...] At the Soviet Pavilion, I waited in line for over two hours, with a line stretching around the perimeter. Unfortunately, the American Pavilion, where I was hoping to see the 'moon rock', was too crowded, and I missed it." Remember that moon rock, because we'll be returning to it at the end. Kojima remembers borrowing his dad's new automatic camera and taking loads of photos, as well as the commemorative badges that were handed out in each pavilion ("children collected them and showed them off to each other"). "I experienced the 'harmony between the future and the world' up-close at the Expo," writes Kojima, and recalls meeting famous artists, writers, designers, and saying hello and shaking hands. "Technology, science, design, fashion, history, the world, culture, and society. It's safe to say that those 'hellos' shaped who I am. Shaking hands with the Expo changed my life and my vision of the future. In my life, 1970 marked the boundary between BC and AD." Kojima says the point isn't just that the Expo blew him away with cutting edge technology and future visions, but "showed me the diversity of countries, ethnicities, races, religions, customs, and histories from around the world… Without that Expo, my future-oriented approach and globalism would never have developed. Neither 'Metal Gear' nor 'Death Stranding' would have been created." It's not hard to see the influence: both series feature characters from all over the world, focus heavily on the intersections between geopolitics and technology, and wrestle with various notions of what the future could or might look like. Metal Gear Solid V's entire subtext is about the dangers of cultural homogenisation (no laughing at the back), while more recently Death Stranding 2 sees Kojima return to his pet theme that the internet might be terrible for us, actually. And almost every game Kojima has made has some sort of legacy theme, and musings about the kind of world we want our children to see. Kojima is writing about Expo '70 because recently he attended Expo 2025, a follow-up of sorts that even has a theme song paying tribute to the original theme song: hilariously, Kojima notes that the 1970 song repeats "hello" 35 times, but in the new song "'hello' is only repeated eight times." Perhaps this contributed to a "strange feeling" about the whole thing. "I wanted to see for myself how 'globalism' and 'visions of the future' have changed over the past 55 years, and how the baton will be passed on," writes Kojima. "[But] I didn't get that sense of a tremendous future like I did as a child. It wasn't thrilling or exciting. Just a ceaseless, predictable tomorrow stretching on and on. "It wasn't that there was no 'future'—rather that I couldn't ascertain the next 'tomorrow' for myself. The 'future' I dreamed of at that Expo—I've already experienced most of it. Robots, videophones and moving walkways have become commonplace. The tomorrow that this Expo promotes is one that children will witness." Kojima says this is why Expos are really for children, and with his recent streak of fatalism notes that the real future is "something old people can never know." Then he has a little bit of a swipe at the organising committee, and what he clearly sees as a lack of ambition. Apparently a "large number" of them came to see him six years ago to solicit ideas for Expo 2025. "Their pitch, including the idea that transportation to the venue would be via the existing subway, seemed to lack a sense of the Expo or a sense of the future in every respect," says Kojima. "It wasn't just the exhibits, but even the means of transportation and waiting lines that needed to evoke the 'coming 22nd century.' I offered a variety of ideas and insights, as well as proposals from a creator of the gaming generation, but the young bureaucrats, who had no experience of that Expo, simply smiled wryly and said, 'We don't have the money.' I haven't had any contact with them since." Things you never say to Hideo Kojima: "we don't have the money." But there's something weirdly affecting about how Kojima is grappling with his mortality here, and coming to terms with his changing perceptions. Even his grumbles about the young bureaucrats seems to unknowingly fit that motif: Kojima is getting old. However, I believe I've ascertained the real source of his disappointment. Remember the moon rock? At Expo '70 this was a rock that the Apollo 12 astronauts had brought back from the moon. At Expo 2025, our man wanted to right this wrong. "I was never able to see the 'moon rock' brought back by Apollo 12," writes Kojima. "That was a regret. Now, after 55 years, I was getting my revenge. I was finally going to come face-to-face with that rock!" Alas! "In my excited state, a kind staff member at the American Pavilion whispered to me, 'This is not the rock exhibited at the previous Expo, but a different rock brought back by Apollo 17.' There was no doubt that it was a moon rock, but my revenge was not to be had." 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Update: EA is deploying a fix for the 'missing content' and 'purchase to play' errors locking EA App users out of Battlefield 6
- FPS
- Games
EA says the fix should "be completed within the next hour or so."
UPDATE (5 pm EDT, 10/10/2025): On the official Battlefield Comms account on X, EA announced that "team is in the process of deploying a resolution for the issue that causes players on the EA App to be unable to start game modes due to missing DLC/content." EA estimates that the fix's deployment will be complete "within the next hour or so." Players will need to restart Battlefield 6 for the issue to be resolved. Original story follows: It's Battlefield 6 day, and virtual warfighters are flocking to the front to dutifully ignore their squadmates' cries for revives and crash the first helicopter they enter. But as all those hundreds of thousands of launch day players arrive, some who purchased the game through the EA app are being denied deployment. On the Battlefield subreddit, the Steam discussion forums, and on X, users who bought Battlefield 6 from EA's launcher say that after launching the game—and sitting through the launch day login queue—they're unable to play either multiplayer or the campaign. Even after multiple reinstall attempts, Battlefield 6 will insist that those users are "missing" necessary content, or that they must "purchase to play"—seemingly indicating that the EA app isn't correctly recognizing the software license for users who purchased BF6 through EA's own software. "I've got warned about purchasing the game via the EAL, but I tried staying true to the bone, since I already have every other BF I ever bought on there," one redditor said. "And now I have spent 1 hour in a menu/shooting range. Done with the settings, now I'd love to play... but I guess I have to keep playing BF4 for another while." EA has acknowledged the issue through its official Battlefield Comms X account, but hasn't yet diagnosed the problem. "We're aware of an issue preventing players from accessing the game with some receiving an error stating they need to purchase DLC or similar," EA said. "Stay tuned for further updates as the team investigates this issue." I wish I could say it's surprising, but the EA app has been giving us reasons to resent it since before it abandoned the Origin name. Luckily, affected users have also reported that they've been able to play successfully after refunding their EA purchase and then buying and installing through Steam instead. If Battlefield 6 is stubbornly refusing to let you play what you paid for, it's probably worth looking into. Battlefield 6 review-in-progress: Our thoughts so far Best Battlefield 6 guns: How to unlock them all Battlefield 6 dog tag locations: All collectibles Battlefield 6 campaign missions: How long to beat Battlefield 6 M4A1 loadout: Set for life Battlefield 6 PW7A2 loadout: The best SMG



Battlefield 6 player shows off the power of Portal by immediately dropping a decent Call of Duty 4 Shipment remake, oh, and a Star Destroyer
- FPS
- Games
A Modern Warfare classic arrives in Battlefield 6.
One of the most valuable things you can do for the health of an FPS is let people mess with maps and assemble their own servers. Battlefield 6 is checking both of those boxes at launch with Portal, a web tool and SDK that lets people fire up persistent custom games and create new game modes. There is no more perfect day-one demonstration of what Portal can do than this surprisingly good remake of Call of Duty 4 Shipment by game dev Matavatar, who had a working version of the map up a day before Battlefield 6 was even live (EA released the Portal editor a bit early). I played a few minutes of Matavatar's Shipment in a server someone had going and, yep, they pretty much nailed it. Because of how Portal works at the moment, the map itself was actually suspended in the air somewhere in the skybox of Operation Firestorm, which is giving early Portal creations a Halo Forge-y feel (which I mean in a complimentary way). It's kind of wild that EA is letting people not only host custom maps from the jump, but even earn XP from playing in them. That means right now, you can hop in a Shipment 24/7 playlist (which already exists) and enjoy a mode that Call of Duty players usually have to beg Activision to put back in the game. The same creator is also working on a version of Call of Duty's Killhouse, and even managed to make a crude Star Destroyer out of concrete blocks. That spatial editor is pretty neat, if more obtuse than your average level editor built into the game. You can find a few Shipment servers in Battlefield 6 right now by heading to the community tab and searching for the name. If you'd like to have or tweak the map for yourself, Matavatar published the map file for anyone to download. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Best DRS-IAR loadout in Battlefield 6
- FPS
- Games
A terrible first impression hides one of the best weapons.
The DRS-IAR straddles the line between an assault rifle and LMG in Battlefield 6, and it struggles to be the best of either at first. The default attachments, namely a 3.5x scope and nothing in the way of recoil control, really sell this weapon short. With the best BF6 DRS-IAR loadout, though, this LMG is a monster. Since it brings the raw stopping power of an LMG with the faster, more versatile handling of an assault rifle, the DRS is great for almost all of Battlefield 6's maps. The main drawback is its incredible kick, but build it right, and maybe it'll become your favourite weapon too. Best DRS-IAR loadout in Battlefield 6 (Image credit: EA) You should use the following DRS-IAR build: Muzzle: Double-Port Brake (10) Barrel: Light 16.5" Fluted (20) Underbarrel: Ribbed Stubby (30) Magazine: 30RND Magazine (5) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) or RO-M 1.75x (10) Accessory: 50MW Blue (20) This thing kicks like a mule, so first things first, you'll want the Double-Port Brake and Ribbed Stubby foregrip to control the recoil. These are unlocked at Mastery 13 and 21, respectively, so use the Single-Port Brake and Alloy Vertical grip until that point. These aren't quite as strong, but they do the same job. With the recoil under control, I use the Light 16.5" Fluted barrel and 50MW Blue laser to improve aim down sights accuracy. The DRS has a fair bit of deviation at base, so this goes a long way in making it feel more consistent at range. Plus, since we're not using a grip that hurts accuracy, these are straight-up enhancements over the base performance. These are both very late-level attachments (Mastery 37 and 26, respectively), so use the Heavy or Extended 20" LE barrels until then. The DRS-IAR also has tons of magazine options, ranging from the standard 30 rounds all the way up to 60 rounds, with fast mag variants to boot. We won't be using any of them, sorry, mainly because they get annoyingly expensive. Plus, since the DRS shoots relatively slowly at 771 RPM, it's not essential to have a larger mag anyhow. Your final 10 points should go to an optic, and this is largely down to your own preference. However, I'll vouch for the Mini Flex 1.00x and RO-M 1.75x, depending on the map. These are both very clean, unobtrusive sights that work well with the DRS's intended range and visual jumpiness. While it behaves more like an assault rifle, the DRS-IAR is, ultimately, an LMG. This means it still benefits from the Support's buffs to aim down sights speed and no sprint speed penalty when using LMGs. If Support isn't your cup of tea, it's also a good fit for the Assault class, using the assault sling to carry a close-range backup like the M4A1 carbine or M87A1 shotgun. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 PW7A2 loadout: The best SMG. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies.



Holy baloney Batman: Final Fantasy Tactics genius/maniac proves that Chocobos canonically believe in god
- Final Fantasy
- Games
- RPG
Chocopope.
Who doesn't love a chocobo? Perhaps the most ever-present member of the Final Fantasy cast, these idealised chad chickens have been in the series since Final Fantasy 2, and are the true series icon. And now one enterprising player has proven that there is a chocobo god. Take a bow Saint Riot, a streamer who mainly focuses on FromSoftware games but has taken a break with the (excellent) remake of Final Fantasy Tactics, and dared to ask the big question: do chocobos believe in god? Well… do they? To briefly explain: one of the character stats in FFT is faith, which is a double-edged sword that measures a character's faith in the divine as a percentage. A higher faith stat means their magic attacks are more effective, but they also take more damage from magic. The important thing here though is that, if a character's Faith score hits 95 and stays there, that character will leave your party to go find god. One more thing. The Orator class can use an ability called Beast Tongue to take control of a monster (such as a chocobo) and use it in battle, and the creature will level up. So over to Saint Riot: "Have you ever wondered what would happen if you had Beast Tongue and got a monster unit to maximum faith? Of course you haven't. No one has." In Final Fantasy Tactics if a unit gains too much faith they leave your party to go find God. Have you ever wondered what would happen if you had Beast Tongue and got a monster unit to maximum faith? Of course you haven't. No one has. — @saintriot.bsky.social (@saintriot.bsky.social.bsky.social) 2025-10-10T14:13:05.261Z The video shows a chocobo called Kilix hitting 95 faith and then, with an eloquent cry of "Kweeeh! Kweh!", deserting the party. "We've created the chocobo Pope" laughs Saint Riot. "I'm happy that so many people enjoyed this. It took a lot of time to get a chocobo unit to 95 faith but it will be worth it when I die and am embraced in the loving arms of Monster Jesus, amen." There you have it. Not only do chocobos believe in god, but they believe so hard they'll leave you behind to go look for him. I mean, the actual Pope seems to be a Pokémon fan, so maybe this is holy expected. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



NetEase pulls the plug on another studio: Former Riot exec's Fantastic Pixel Castle will 'likely close' if a new publisher isn't found soon
- Gaming Industry
Greg Street founded Fantastic Pixel Castle in 2023 to make a new MMO called Ghost.
Former Riot Games vice president Greg Street, who left the company in 2023 and launched a new NetEase-backed studio called Fantastic Pixel Castle, says the partnership with NetEase is coming to an end, and that the studio will likely close if a new publisher can't be found. Street delivered the bad news in a message posted to LinkedIn and social media, writing, "I wanted to share the news that Fantastic Pixel Castle’s time as a first party studio within NetEase Games is coming to an end. NetEase Games has been very gracious and supportive of looking for another publisher for our game. However, in the current market environment very few deals are getting made for any game, let alone something on the scale of an MMORPG. "We’re doing everything we can to find a publisher or investor. At the same time, we’re encouraging our team members to explore future opportunities and supporting them through the uncertainty. If we're unable to find a publisher soon, the reality is that the studio would likely close, and the entire team, leadership included, would be affected." Street was heading up development of the still-in-development League of Legends MMO when he left Riot in March 2023, saying "it's time for something new." Not too new, though, because in November of that same year he unveiled Fantastic Pixel Castle and a new MMO, codenamed Ghost. A message from our studio founder, @ghostcrawler.bsky.social - a thread:I wanted to share the news that Fantastic Pixel Castle’s time as a first party studio within NetEase Games is coming to an end. (1/7) — @fpcstudio.bsky.social (@fpcstudio.bsky.social.bsky.social) 2025-10-10T15:47:21.572Z Street said he opted to partner with NetEase because it "understands our vision, and gives us the creative autonomy, resources and support to be successful," and, one would presume, also had the funds to support the project's development. But NetEase has dramatically changed direction since then. In November 2024 it ended funding for Mac Walters' Worlds Untold studio just a year after it was founded; in January 2025 it pulled the plug on Jerry Hook's Jar of Sparks, founded in 2022; and in August 2025 it shut down T-Minus Zero, launched by Rich Vogel in 2023. NetEase pointed to a change in "business priorities" as the reason for the T-Minus Zero closure, while the end of funding for Worlds Untold arose from "current market conditions [that] have required us to reassess and prioritise our opportunities." Unsurprisingly, it's pretty much the same story with Fantastic Pixel Castle. "We are supporting Fantastic Pixel Castle in its efforts to find publishing and investment partners, as the studio shared earlier," NetEase said in a statement provided to PC Gamer. "We cherish and value the hard work, dedication, and creativity of every individual and team across all of our studios. "Developing and investing in video game projects is inherently a long and complex process that requires ongoing evaluation and adaptation. We continue to refine our approach with diligence and discipline, carefully assessing both opportunities and risks in content development to guide investments across our global portfolio." Street said the Fantastic Pixel Castle team is still trying to find funding, and expressed hope that Ghost will ultimately see the light of day. But he also described the current state of the videogame industry as "absurdly challenging," and on that he's not wrong. Tens of thousands of game industry workers have been laid off over the past few years, and it's starting to seem like nothing can stop it: Microsoft laid off 9,000 people in July while Phil Spencer said its gaming business "never looked stronger," and Funcom made cuts—including the outright closure of The Outsiders—while trumpeting Dune:Awakening, which came out just a few months earlier, as "the biggest release we’ve had in our 32-year long history of making great games." There really is no winning—unless you're the guy who gets hired for Netflix's $840,000 per year director of generative AI for games gig. He'll probably be set.



Borderlands 4 director says use dialogue skip mod at your peril—it might turbo-brick your missions
- FPS
- Games
Turns out that's load-bearing dialogue.
Sick of Borderlands 4's chatty characters? Just want to press ahead and get to the shooting? Wish you could hammer a button to speed through their dialogue like you can in most other games? Good news! A courageous modder has created a dialogue-skip mod. Whatever you do, don't ever use it. That's not me telling you that, it's Graeme Timmins, Gearbox bigwig and creative director on Borderlands 4. Okay, to be fair, Timmins wasn't quite as foreboding as that, but he did caution players against using this (or any other) dialogue skipping mod when they brought it to his attention. Not because he's precious about you hearing his game's lovely words, but because "skipping dialog could lead to broken mission states that might not be recoverable." Turns out all that nattering is holding something up, and that something is important. While other games might have dialogue-skip functions with hardly a problem, the way BL4 works means that "This request is way more involved and riskier that it appears on the surface with how dialog is integrated within our mission system". In other words, not triggering some key bit of mission info in dialogue might leave you in mission limbo forevermore. "Don't ask me how I know" concludes Timmins, forebodingly. (Image credit: Gearbox) Not having any marketable talent beyond writing, sometimes amusingly, about videogames, I don't have the technological know-how to tell you how much sense this makes. It strikes me as very weird that BL4 should take such an issue with a feature that's so basic in many other games, but perhaps there's a good reason for it. Or maybe Timmins really just does want you to hear that Claptrap dialogue and this is a cunning ploy. It does add a new frisson to speedruns using dialogue skippers, though. Sure, you're shaving however many minutes off your completion time, but every circumvented line rolls the dice on your whole game going kablooey. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



The humble Rubik's Cube is now achingly 2025 thanks to the addition of 24 LCD screens and a whopping $299 price tag
- Hardware
Can you put Subway Surfers on the bottom of it?
You ever thought the Rubik's Cube needs a 21st-century iPad kid glow up? Me neither, and yet the $299 WowCube is now officially available to preorder. The Rubik's WowCube comes with 24 LCD screens and an AI-based application that tracks the time you've spent playing with it, alongside the number of twists you've made. The official website says the WowCube is "the most advanced toy you can gift", claims it is "10 x better" than the standard Rubik's Cube—which you'd expect, given it's 20 x more expensive. Alongside this, the website is pitching a WowClub Pass, which comes with the Mindhub AI app, a monthly games catalogue, extra widgets for the cube, an app for building apps, and member discounts on future cubes. It sounds like Rubik's is all but shipping a battle pass with this new electronic device. This is not the first WowCube to exist. Cubios (the company behind it) announced a WowCube before at the same price point, but this is a collaboration with Spin Master, which paid $50 million for the Rubik's Cube brand at the start of 2021. It seems like the basic cube idea is the same (slap 24 screens to a Rubik's Cube). I paid $200 for Panic's Playdate, a tiny yellow device that lets you play games with a crank, and yet I can't quite see the appeal of the WowCube. Having only four grids per side, it has 24 grids total, which is 30 fewer than that of a standard Rubik's Cube. That means, if you want to do a traditional Rubik's Cube puzzle, the WowCube will be significantly less complicated (and costs 20 times more). (Image credit: Spin Master) The WowCube doesn't actually seem designed to appeal to those who like Rubik's Cubes, as those who like Rubik's Cubes are likely looking for an actual challenge. It comes with support for games like Cut the Rope, 2048, a crossword game, and a handful of others. This is distinctly a grouping of games I remember playing on an iPod over a decade ago, and not something I'd pay quite so much money for now. Here's hoping something more original is in the pipeline on the software side. The website boasts an all-day charge (from a 3600 mAh battery), built-in microphones, eight speakers, and it claims the WowCube is "not a console" and that it is instead "a whole new thing". It comes with eight processors, eight gyroscopes, and eight accelerometers, alongside a neat little dock. Reviews of the last iteration of the WowCube weren't hugely positive, claiming it was overpriced and niche, with a weak battery. Those latter points could change with this new refresh, but the price point is the same. Still, if you're interested in dropping $300 on all those screens, ordering now will see it arrive in time for the holidays.


Battlefield 6 players hit server queues as it rockets to over 500k Steam concurrents just 25 minutes after launch
- FPS
- Games
Can hype bloom on a Battlefield?
War is hell. Also, war is irresistible. That's if Battlefield 6's launch concurrents, which smashed past GTA 5, Among Us, Starfield, and other heavy-hitters to become the 20th most-played game in SteamDB's records about, uh, 25 minutes after launching. As I write this, the game sits at a current and all-time peak of 521,000 concurrent players. I think most of them are in a queue. Queues, like hell, do the numbers. This is quite impressive, and I imagine is just the kind of thing that DICE and, less salubriously, EA wanted to see when it hit the big red launch button on its latest entry in the series. I wasn't kidding when I said I think most of them are in a queue. At time of writing, Battlefield community hotspots mostly consist of competitive queue-posting. 'There are 417,000 people ahead of me!' boasts one. 'There are 458,000 ahead of me!' ripostes another. The good news is that queues appear to be moving quick. It's no surprise. I'm not a Battlefield follower and even I've noticed how frenzied the hype for this particular release has been, where other fields of battle have passed me by. People are gagging for it, and I suspect I know why. For one, people—including our FPS czar Morgan Park—seem to like it quite a bit, and it looks to my inexpert eye like a return to form for a series that's been in the doldrums for a little while now. Which leads me to reason two: Battlefield's not the only series that's been struggling to find itself recently. Call of Duty—and its fanbase—also don't seem to be tearing things up right now. That means a lot of disaffected shootman-likers looking for somewhere to call home, and wouldn't you know it? Here's Battlefield 6 to roll out the red carpet for them. (Image credit: EA) No wonder CoD is changing things up in a bid to keep people interested. Call me psychic, but I suspect Battlefield 6 won't stop at position #20. Which leads me to reason two: Battlefield's not the only series that's been struggling to find itself recently. Call of Duty—and its fanbase—also don't seem to be tearing things up right now. That means a lot of disaffected shootman-likers looking for somewhere to call home, and wouldn't you know it? Here's Battlefield 6 to roll out the red carpet for them. No wonder CoD is changing things up in a bid to keep people interested. Call me psychic, but I suspect Battlefield 6 won't stop at position #20. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together


'Now you've got something that's a little bit easier and less expensive and can go a little bit faster': Intel's lead x86 CPU architect explains why it's not bringing Hyper-Threading back for Panther Lake
- Processors
- Hardware
You just don't need it when you have hybrid cores.
Intel recently spilled the beans on its upcoming Panther Lake CPU architecture, which seems to be an iterative improvement over previous designs, plus the promise of being built on a new process node, 18A. But in case you've wondered about some of the broader design choices that went into the last couple of generations plus the upcoming one, Intel's just answered why these CPU cores are the way they are. Well, at least in one respect, that is, this is being why simultaneous multithreading (SMT) was abandoned. In a recent interview with Chips and Cheese, Intel's lead x86 CPU architect Stephen Robinson tells interviewer George Cozma that "SMT isn't necessarily as valuable" once you add hybrid cores into the mix. Intel has been using hybrid cores—a mix of P-Cores for heavy workloads and E-Cores for lighter ones—for the past few years, ever since 12th Gen Alder Lake processors. Initially, these had multithreading. But the most recent Lunar Lake mobile and Alder Lake desktop chips—the first ones other than Meteor Lake to use the 'Core Ultra' nomenclature—ditched SMT altogether. This trend is continuing with upcoming Panther Lake processors: they won't have SMT. Robinson explains that SMT isn't as valuable in hybrid architectures because once you go hybrid, your main CPU task scheduling is sorted by designating workloads to E-Cores or P-Cores. It's only after this scheduling is done that stuff is assigned to threads: "those are the threads on top of the dessert." So there isn't much to lose there once you've switched scheduling decisions from threads to distinct core types, but apparently there is plenty to gain: "We didn't lose a lot in client because of hybrid and the core count, but we gained a bit in our design and execution." Freeing up silicon used to deal with SMT allows the chip to be a little smaller, lower power, and hit its frequency targets a little easier: "Now you've kind of got something that's maybe a little bit easier and less expensive and maybe can go a little bit faster." And earlier in the interview, Robinson explained: "If we can get more workloads running on an E-Core then we can bring more efficiency to the whole platform." We already heard Intel's Robert Hallock last year explain of Lunar Lake that "our E-cores are getting so good, we can deliver better than SMT, better than Hyper-Threading performance, without Hyper-Threading." But it's interesting to hear a little more concretely why this might be the case. Panther Lake is shaping up to be quite exciting, even if Intel hasn't reinvented the wheel with it. SMT be damned, 2026 could be an interesting time for client CPUs, including for gaming.



A data center fire in South Korea sees 858 TB of government files and 'eight years’ worth of work' stored in the cloud go up in smoke
- Storage
- Hardware
The second best time to back up your files is right now.
With so much of our personal and professional lives stored in the cloud, it's easy to forget just how fragile these systems can be. Don't misunderstand, I enjoy the convenience of my important files being accessible from almost anywhere—but I back up the really important stuff at least twice on physical media nowhere near the cloud. A recent data centre disaster reminded me exactly why these backups are so important. G-Drive (no, not that one) is a work cloud system used by 125,000 government officials in South Korea. According to The Chosun Daily, this cloud is hosted within the National Information Resources Service (NIRS) in Daejeon. When the data centre caught fire at the end of last month, apparently 858 TB of important data was lost as no backups were kept (via Techspot). Allegedly, backups simply couldn't be kept, due to the G-Drive system's massive capacity. But it gets worse. It turns out that before the fire, the Ministry of the Interior and Safety had apparently instructed government employees to store everything in the G-Drive cloud and not on their office PCs. The blaze began on the 26th of September, impacting a total of 647 systems and completely destroying 96 different systems hosted within NIRS. The G-Drive system is the only one that cannot be recovered from backups. A source within the Ministry of Personnel Management—one of the governmental departments most affected by this data loss—told The Chosun Daily, "It’s daunting, as eight years’ worth of work materials have completely disappeared.” Six days after the blaze, only about 10% of the systems affected had been brought back online—and there has been a significant level of disruption as a result. For example, the ‘National Happiness Card,’ used for paying childcare fees in South Korea, was rendered non-functional for a period of time. However, other key public-facing systems avoided the fire purely by virtue of its hardware being housed on another floor at NIRS. (Image credit: Manfred Rutz via Getty Images) The important thing to remember about cloud data services is that physical hardware is part of the equation somewhere, and that means it can fail. The entire episode is a timely reminder that data loss can happen to anyone, from governmental agencies to even a weirdo like me who glowers at cloud data storage with suspicion and would rather still tote around HDDs. When the best external hard drives are cheap, and even the best SSDs for gaming are more affordable now than ever, there's little excuse to not keep at least some of your files close. Bottom line, when was the last time you backed up your data, and was it in more than one place?


Obsidian director Josh Sawyer says he's 'Never really felt secure in a job' in 26 years, and it's worse than ever now
- Gaming Industry
"That’s actually pretty messed up."
Josh Sawyer has been making games professionally for 26 years. What started as a hobby, making and playing tabletop RPGs, has grown into a storied career. Sawyer had his first position in 1999 working at Black Isle Studios, and now serves as studio design director at Obsidian, where he led development on games like Fallout: New Vegas and Pillars of Eternity 1 and 2. And yet, Sawyer believes job security for himself as well as other devs is worse than ever before despite his current position, as well as shipping so many well-respected titles over the years, "In 26 years, I’ve never really felt secure in a job. Even now. Less so now, actually", he tells the audience during a keynote at GCAP, a game development conference in Melbourne, Australia. "That’s actually pretty messed up" he adds, almost as though he’s realising it upon saying it out loud. The games industry is a vastly different space than it was 26 years ago when Sawyer began. Back then, teams of developers for AAA games were usually between 15-40 people, with almost everyone branching out across different skills and, more often than not, undergoing constant crunch to deliver. Halo: Combat Evolved, for example was a team of 40, and GTA 3 was put together by a 23-person team. Now we see games made by teams that range from one person up to potentially thousands, if modern GTAs are to be believed. But according to Sawyer, these larger teams haven’t lead to greater job security, nor even necessarily better conditions. Instead, we see more contracts and short-term work for specialists, while crunch has been replaced by mass burnout. (Image credit: Bethesda) As Sawyer says, "Games are bigger than ever (again), baby!" And this is a huge part of the problem. Development cycles have gone from an average of between 10 months to three years in the 2000s to 5-8 years now. While not every member of the dev team will be on board for the entire cycle, those that are often wind up feeling incredibly drained by the long process. Wages for game developers also aren’t necessarily any better than before. With remote work becoming easier, some studios are outsourcing to the cheapest bidder. This has lead to devs looking for a living wage—or healthcare when it comes to living in countries like the USA—going hungry. But remote work hasn’t been all bad. One area Sawyer has seen change for the better is diversity, which has been improved not only by changing times but by remote accommodations. "I didn’t work with any women developers for my first five years", he says, adding that while queer and trans folk were definitely present, finding those that had the safety and comfort to be open about it was a rarity. Even other nationalities were uncommon, which is in stark contrast to the wonderfully diverse landscape we see now. Overall, this videogame vet painted a picture of a precarious industry, which is baffling when you consider the money it brings in. If someone like Sawyer feels less job security than he did when he first start decades ago, despite games only continuing to grow, it’s hard to imagine many developers feel particularly safe in their employment. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



RPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyer
- Baldur's Gate
- Games
- RPG
The Infinity Engine wasn't quite so infinite, in the end.
Classic RPGs make up some of the most formative examples of late '90s to early 2000s PC gaming in my memory, but I also remember when they weirdly disappeared. If you loved games like the original Baldur’s Gate, Icewind Dale, or Planescape, and also wondered why we stopped seeing these kinds of titles for a bit there, well it turns out you can blame physical retailers for the decline in Dungeons-and-Dragons-style PC RPGs. The Infinity Engine was used to power isometric roleplaying games like the ones above. It allowed game devs to take many of the sentiments and mechanics used in DnD and translate them to videogame experiences. It allowed a lot of people to have these kinds of adventures for the first time, especially when good Dungeon Masters are always so hard to find. "The reason we stopped making Infinity Engine games was because retailers told us no one wanted to buy them," says Josh Sawyer—who now serves as Obsidian's studio design director but cut his teeth working on games like Icewind Dale—during his keynote speech at GCAP 2025 in Melbourne, Australia. "We asked if we could see the research and they basically told us to trust them" he adds to sad chuckles from the crowd. It seems odd for retailers, especially physical ones, to have so much power in today’s world, but Sawyer explains it was a very different landscape. Back then, retailers had a lot of power over game developers because if they wouldn’t stock your game there weren’t any other options. Not only that, but storage, taking up shelf space, and displays meant retailers could be very picky about what they stocked in order to maximise profits. They’d even force companies to buy back games if they weren’t selling. With this power, brick and mortar stores were able to put the pressure on and change the landscape to suit them, not necessarily the consumers or the developers. Now we have much more digital distribution, which Sawyer says gives developers of all sizes far more power and agency in the scene. While there’s no guarantee you’ll get sales, at the very least you can still list a game on a platform like Steam, where people at least have a chance of seeing and buying it. Baldur's Gate 3 romance: Who to pursue Baldur's Gate 3 multiplayer: How co-op works Baldur's Gate 3 endings: For better or worse Baldur's Gate 3 multiclass builds: Coolest combos Best RPGs: The greatest you can play now



AI software company Graphite says it practices 'dogfooding' and 'onboarding roulette' by deleting employee accounts at random
- AI
- Software
Y'know, dogfooding. That old cliché term.
I thought I'd heard every bit of corpo-speak going at this point in my career, but apparently I was wrong. AI code review platform Graphite has published a blog detailing its use of "dogfooding" to help develop its onboarding process, a particularly ugly term that apparently equates to "being forced to eat your own dogfood". Essentially, you make the product, you should be forced to use it—which Graphite apparently enacts by randomly deleting employee accounts on a daily basis, a process it refers to as "onboarding roulette". The facepalms, they are not big enough. Anyway, the whole idea is to test the onboarding process for its AI code review software, a traditionally difficult problem to solve due to the userbase being your primary test subjects. Fear not, however, as apparently dogfooding is the way forward. As co-founder and CTO Greg Foster explains: "Our solution at Graphite has been to run a roulette script, randomly deleting one of our engineers' Graphite accounts every day at 9 a.m. We don’t just reset onboarding—we delete their account, tokens, configured filters, uploaded gifs, and more." "Isn't that frustrating? Sure." continues Foster. "Folks on our team come to work to code new features, not to find themselves logged out and forced to recreate their accounts from scratch. We were cautious when first trying the technique, but the benefits became clear immediately." (Image credit: Tim Clark) I presume those benefits don't include members of your team immediately searching for a new job when they realise they were screwed with deliberately, but still. Foster seems remarkably chipper about the whole affair, continuing: "Like most products, Graphite aims for fast, bug-free, and painless onboarding. The best way for us to ensure this is to suffer through onboarding once every day ourselves. Across our full Eng-product-design team, any individual only gets deleted once a month on average. But one teammate a day hitting a sharp edge has proven enough to find and motivate fixing issues. "Deleting employee accounts has created dogfooding on one of our most critical and hard to test surfaces. We’ve caught tens of bugs, and created user empathy in a traditional blindspot. I’d strongly recommend other product teams consider automatically deleting employee accounts for the same benefits." Somehow I don't see "onboarding roulette" catching on, despite the supposed benefits. I can only imagine the emails I'd send if my job deliberately kicked me out of the platform I was building for the sake of testing, although I'd guess that some choice language would be involved. And as for "dogfooding?" I'll leave the Pedigree Chum to the pooches, thanks.



Best PW5A3 loadout in Battlefield 6
- FPS
- Games
It's time to get tacticool with the MP5.
I don't know why, but there's nothing more tactical and cool than an MP5, and in Battlefield 6, that's the PW5A3. Not to be confused with the much faster firing PW7A2, based on the MP7, the best BF6 PW5A3 loadout is just a tad slower and more methodical. The PW5A3 is certainly a strong early option, alongside the SGX, but it wasn't my cup of tea at first. With some smart attachment choices, this SMG grew on me a ton for mid-range maps like Iberian Offensive and Siege of Cairo. Best PW5A3 loadout in Battlefield 6 (Image credit: EA) I recommend using the following attachments for a PW5A3 build: Muzzle: Flash Hider (10) Barrel: Extended 245mm Custom (15) Underbarrel: Slim Angled (20) Magazine: 30RND Fast Magazine (10) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) Accessory: 120MW Blue (30) The PW5A3 really doesn't have much in the way of recoil, and I've not found it particularly consistent at range compared to alternatives like the SGX, so I much prefer going for a stealthier, more flank-focused playstyle. That's where the Flash Hider muzzle comes in, hiding in-world spotting and reducing the range at which you're marked on the map when firing. If you want to be even quieter, use the Standard Suppressor for 20 points, and change the 120MW Blue laser (more on that later) to the 50MW Blue laser. The only reason I don't use this option, as cool as it is, is that suppressors hurt hipfire accuracy, and that's important for an SMG. Then, we use the Extended 245mm Custom barrel and Slim Angled grip primarily to increase ADS speed, though the former also increases bullet velocity (helpful, but still low) while the latter improves recoil control. SMGs are best when nimble, and these attachments make it so. On a similar note, I use the 30-round fast magazines for speedier reloads. The large 40-round mag might be tempting, but it costs 25 points and hinders your mobility, so I don't think it's worth it. But we have the points to spare for an upgrade from the standard magazine, so this is a good compromise. The last major attachment is the 120MW Blue laser. Coming in at 30 points, it's certainly pricey, but it's worth it for a big boost to hipfire accuracy and even ADS precision while moving. Again, if you want to use a suppressor, you'll want to trade this for the weaker 50MW variant or remove the optic. My biggest gripe with the PW5A3 when I first picked it up was that the default 2PRO 1.25x red dot is horrible, and the iron sights aren't all that much better. Thankfully, it won't take long to unlock a handful of better picks, namely the Mini Flex 1.00x. Its clean sight makes it my go-to for pretty much anything, especially in close range. Since this is an SMG, it's a no-brainer to use it with the Engineer class to take advantage of their signature weapon bonus to hip-fire control—even more important if you've opted for a suppressor. However, it feels like a bit of a waste playing Engineer on maps and modes with no vehicles. In those cases, Assault is a strong alternative thanks to the assault sling, which lets you carry a second primary weapon. You could use a carbine or DMR for a ranged alternative, or a shotgun for when you run out of ammo. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 PW7A2 loadout: The best SMG. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat.



Best Battlefield 6 guns: All weapons you can unlock and which ones to use
- FPS
- Games
Separate the wheat from the chaff.
Battlefield 6 has a whopping 45 weapons to unlock across all its categories (including sidearms), so you're spoilt for choice—plus, they can be used on any class in standard Open Weapons playlists. It's a big improvement over the measly launch offerings of BF1, BF5, and BF2042, and it makes progression significantly more rewarding. With so many weapons to unlock, both through career ranks and assignments, it's a no-brainer to sort the wheat from the chaff to find out the best guns. So, I've put every weapon to the test, including playing around with attachments, to help you out in the field. Best Battlefield 6 guns The best guns I've used so far in BF6 are: M4A1 (rank 2, carbine) M87A1 (rank 0, shotgun) PW7A2 (rank 19, SMG) DRS-IAR (rank 9, LMG) M277 (rank 11, carbine) SG 553R (Danger Close assignment, carbine) M4A1 The M4A1 carbine, unlocked at just Rank 2, is one of the best weapons in the entire game. Thanks to its high fire rate and solid damage, the M4A1 is capable of dropping enemies blazingly fast. Now, you might think that these positives must mean the M4A1 is weak at range. It should be, but it's not. With just a converter and vertical grip, you can negate most of the recoil without hurting your accuracy. In other words, you've got the raw firepower and mobility of an SMG with the range of an assault rifle. M87A1 The killer shotgun from the beta returns with a vengeance. Despite a nerf, the M87A1 is still a reliable one-hit kill in close range, and has access to slug rounds for picks at further ranges. It's strong in its own right given how many of BF6's maps are relatively small and dense, but it really shines as a backup for the Assault class. Using this class's unique assault sling 'gadget', you can carry a long-range primary like an assault rifle, with the M87A1 in your back pocket for when things get messy. Let's just say I wouldn't disagree if people called for this synergy to be dialled back somehow or removed entirely. PW7A2 Based on the MP7, the PW7A2 (not to be confused with the PW5A3, based on the MP5, though that's still good) is a very odd SMG. It boasts a brisk 947RPM fire rate, outpacing even the M4A1, and you'd think that would come with a boatload of recoil. However, it's the exact opposite: the PW7A2 is one of the most accurate, controllable weapons of the bunch. Despite its low damage per shot, this SMG's superb accuracy and fire rate mean you can burst people down at further ranges than you'd expect. Of course, this high DPS, paired with very good mobility, also lends itself to close quarters, where the PW7A2 is similarly devastating. Plus, since you don't need to use any attachments to rein in the recoil, you're free to focus on even more mobility, or chuck on a suppressor for easier flanking. DRS-IAR The DRS-IAR is a very odd LMG in that it's basically an assault rifle. With more sprightly handling and a typical 30-round magazine, this gun effectively blurs the boundary between the categories, and it's all the better for it. The DRS has the stopping power of an LMG, but it's much more nimble and versatile, which is better suited to Battlefield 6's often smaller maps. Once you get rid of the god awful default 3.5x scope and attach a Double-Port Brake and Vertical Grip, much of the kick is gone too, so it can hold its own at range as well. M277 Like the M4A1, the M277 carbine unlocked at Rank 11 is the perfect blend between an SMG and an assault rifle. It hits incredibly hard even at further ranges, though it does have more recoil than the M4A1 even with optimised attachments, and it has a smaller magazine size. With that in mind, I recommend reining in the recoil with a converter/brake, vertical grip, and 50MW blue laser, and then bumping up the magazine size to standard levels. Admittedly, it does take quite a bit of effort to fully gear up, but it's still a cut above the rest with just a muzzle and grip. SG 553R (Image credit: EA) With damage on par with assault rifles (higher than every carbine except the M417 A2, which it ties with) but better mobility, and still a relatively high 720RPM, the SG 553R can throw a lot of damage down range. Even better is that it's designed for mid-ranges, so it's not sacrificing a great deal of precision or control either—both of which you can improve with attachments as well, anyhow. The hurdle you'll run into is that the SG 553R is locked behind a lengthy grind, as it's the reward for the Danger Close 2 assignment. Using carbines, you'll need to get 250 ADS kills and 10,000 damage, then 300 headshots, and 100 kills with the QBZ-192 or M277 specifically. It's a lot. All Battlefield 6 weapons (Image credit: EA) Here are all 45 weapons you can unlock in Battlefield 6 and what level you need to reach to add them to your arsenal, organised by category. It's worth noting that this doesn't include weapon packages, which are essentially different versions of these weapons with pre-allocated attachments (though you can still change them). Weapon Type Unlock Requirements M433 Assault rifle Default B36A4 Assault rifle Rank 14 SOR-556 MK2 Assault rifle Rank 25 AK4D Assault rifle Rank 35 TR-7 Assault rifle Rank 50 KORD 6P67 Assault rifle Rapid Fire 1 assignment NVO-228E Assault rifle Rapid Fire 2 assignment L85A3 Assault rifle Rapid Fire 3 assignment M4A1 Carbine Rank 2 M277 Carbine Rank 11 AK-205 Carbine Rank 22 M417 A2 Carbine Rank 32 GRT-BC Carbine Rank 41 QBZ-192 Carbine Danger Close 1 assignment SG 553R Carbine Danger Close 2 assignment SGX SMG Default PW5A3 SMG Rank 6 PW7A2 SMG Rank 19 UMG-40 SMG Rank 29 USG-90 SMG Rank 36 KV9 SMG Rank 45 SCW-10 SMG Close Quarters 1 assignment SL9 SMG Close Quarters 2 assignment L110 LMG Default DRS-IAR LMG Rank 9 M/60 LMG Rank 20 RPKM LMG Rank 30 M123K LMG Rank 38 M250 LMG Rank 46 KTS100 MK8 LMG Bullet Storm 1 assignment M240L LMG Bullet Storm 2 assignment M39 EMR DMR Rank 4 LMR27 DMR Rank 16 SVK-8.6 DMR Rank 33 SVDM DMR Deadeye 1 assignment M2010 ESR Sniper Default SV-98 Sniper Rank 26 PSR Sniper Deadeye 2 assignment M87A1 Shotgun Default M1014 Shotgun Rank 42 18.5KS-K Shotgun Point Blank 2 assignment P18 Pistol Default ES 5.7 Pistol Rank 24 M45A1 Pistol Rank 39 M44 Pistol Rank 48 Remember that Battlefield 6 features both an Open Weapons and Closed Weapons playlists. Open weapons means all four classes can use any weapon, but each class has a preferred weapon type, for which they'll gain unique benefits when using. Closed weapons, on the other hand, locks certain weapon types to specific classes. Class Signature Weapon Type Bonus Assault Assault rifle Faster draw and fire sooner after exiting sprint Engineer SMG Improved hipfire control Support LMG Faster transition to aim down sights and no sprint speed penalty Recon Sniper Reduced weapon sway, quicker rechambering between shots, and better breath control for steadier aim Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat.


Best PW7A2 loadout in Battlefield 6
- FPS
- Games
A bullet hose and a laser beam?
It doesn't look like it at first glance (it's just a renamed MP7), but the PW7A2 is one of the weirder weapons in Battlefield 6. It's got a blazingly fast 947RPM fire rate, making it one of the fastest-firing weapons in the game, and yet it has virtually no recoil. Seriously. The best BF6 PW7A2 loadout takes advantage of this to create a flanking menace. While SMGs like the SGX and even the PW5A3 are capable of some pretty extraordinary feats at range, they pale in comparison to the PW7A2. Despite lower per-bullet damage, its significantly higher fire rate and unmatched handling more than make up for it. So, here's what you need. Best PW7A2 loadout in Battlefield 6 (Image credit: EA) I recommend the following attachments for a PW7A2 build: Muzzle: Single-Port Brake (5) Barrel: Basic 180mm Standard (10) Underbarrel: Slim Angled (20) Magazine: 30RND Magazine (5) Ammunition: Hollow Point (20) Scope: Mini Flex 1.00x (10) Accessory: 120MW Blue (30) Since the PW7A2 has such impeccable default recoil control and accuracy, you really don't need to worry about expensive handling attachments. Instead, settle for the cheap-as-chips Single-Port Brake and Slim Angled grip to reduce recoil slightly, while the latter also boosts ADS speed. Use the Alloy Vertical grip until you unlock the Slim Angled upgrade at Mastery 17. We also don't need to swap to the Mastery 14 Heavy 180mm Prototype barrel, so you can stick with the default barrel for even faster ADS speed. As much as I'd love a larger magazine given the PW7A2's rapid rate of fire, these upgrades are very costly and require sacrifices elsewhere. Instead, I prefer to stick with the standard 30-round mag and allocate those points to better close-range effectiveness. Plus, larger mags hurt your mobility. However, you could remove either the muzzle or scope, or swap the 120MW Blue laser to the 50MW version, and pick up a larger magazine instead if you'd rather. With such sublime accuracy, it's really easy to make consistent use of Hollow Point ammo, which is important because it's a costly upgrade. This ammo slightly increases your headshot damage, which can sometimes decrease the shots needed to kill. Considering the PW7A2's decreased damage compared to other SMGs, this can come in clutch. If you'd rather have something that more consistently aids you instead, I'd swap this for a bigger magazine. The most expensive attachment in this loadout is the 120MW Blue laser accessory. This provides a massive boost to hipfire accuracy and a minor bonus to ADS accuracy while moving, both of which are vital with an aggressive SMG. Now, you can run and gun without worrying about RNG deciding whether your shots are going to miss. I quite like the PW7A2's iron sights, though I'd still recommend spending your final 10 points on an optic like the Mini Flex 1.00x. It's incredibly clean and perfect for close-range shootouts. Given it's an SMG, I recommend using it with the Engineer class to take advantage of their signature weapon bonus to hip-fire control. The SMG already has a tasty 71 stat for hipfire, so why not take some more? However, on maps and modes with no vehicles, Assault should be your go-to solely due to its assault sling, which lets you carry a carbine or DMR in your back pocket for when you need something with more range, or even a shotgun if you want to really be your enemies' worst nightmare. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat.



Best L110 loadout in Battlefield 6
- FPS
- Games
Blaze away at opponents with this bottomless LMG.
The L110 is the starter LMG (or light machine gun) in Battlefield 6, and as you'd expect, it's capable of spitting out an absolute storm of bullets before having to reload. The best BF6 L110 loadout is all about trying to control that torrent of projectiles, shackling the gun with some recoil control, while trying to keep it competitive with a fast aim down sight speed. The LMG is a bit of a weird gun in Battlefield 6, trumped at close range by SMGs, assault rifles, and carbines, but also at longer range by DMRs. So what does the L110 have going for it? Well, it's got a whole lot of bullets for one. While your opponent's mag might run dry quickly, you'll still be blasting away. If you can keep it accurate, it also has a decent TTK, especially if you manage to land headshots with the Hollow Point ammo I'm recommending. If you're using an LMG as Support (which you should be), you'll also get additional bonuses to ADS and sprint speed, helping to make things a tad more competitive. Best L110 loadout in Battlefield 6 (Image credit: EA) Here's the build I've been using for the L110: Muzzle: Compensated Brake (20) Barrel: 465MM LB (10) Underbarrel: Stippled Stubby (35) Magazine: 100RND Belt Pouch (5) Ammunition: Hollow Point (20) Scope: RO-M 1.75x (10) First off, you're not going to be doing all that much hipfiring with the L110 if you hope to hit anything, which means our primary goal with this loadout is to buff our precision, control, aim down sight speed, and bullet velocity, letting us tame the unrelenting stream of bullets that this 100-round machine gun can spit out. Our first step is taking the Compensated Brake for the muzzle, since this offers the best recoil and control, so it's well worth the 20-point allocation. For the barrel, I suggest the 465MM LB, which boosts bullet velocity. While the 349MM Fluted actually has better aim down sight speed, it decreases our valuable precision, plus its mobility buff is a little pointless when Support (the class you should be using the LMG as) doesn't get sprint speed penalties when using an LMG. Underbarrel is perhaps the most important attachment on the LMG, and you'll want to take a stubby for even more precision, control, and ADS. I recommend the Stippled Stubby you get at mastery 35, but in the meantime you can use the Folding Stubby or Ribbed Stubby. Despite how fun it is having 200 rounds in a magazine, it sadly affects ADS quite heavily, so you'll want to stick with the standard 100RND Belt Pouch, though I'd suggest upgrading your ammunition to Hollow Point, giving any headshots that you do land an extra damage bonus. Finally, the standard scope is a 2.00x, but personally, I find it a little too much magnification relative to the range at which the LMG performs best. I use the RO-M 1.75x and think that's about right in terms of distance. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Best M277 loadout in Battlefield 6
- FPS
- Games
It takes some work, but it's worth it.
Carbines are perhaps the single best weapon type in Battlefield 6, with the M4A1 and M277 continuing their domination from the beta. With weak default attachments, the best M277 loadout does take a bit of work, but it's worth it in the end. By default, the M277 has some of the worst recoil deviation of any weapon. When combined with a frustratingly small 20-round magazine, it's hard to consistently score kills at range or multi-kills. The M277's stock attachments look very cool and tactical, but it's not all that optimal to have a suppressor and large optic on a weapon with so much kick and so few bullets. So, here's what you need to do. Best M277 loadout in Battlefield 6 (Image credit: EA) Here's the build I recommend for the M277: Muzzle: Double-Port Brake (10) Barrel: Heavy Extended 16" Custom (10) Underbarrel: Alloy Vertical (20) Magazine: 25RND Fast Magazine (25) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) or RO-M 1.75x (10) Accessory: 50MW Blue (20) The Double-Port Brake and the Alloy Vertical grip are the two most important attachments on the M277, so it's good that you unlock them relatively early. These combine to significantly reduce the recoil of sustained and burst fire, making fighting at range much easier. The Compensated Brake muzzle might sound tempting, but it's not as useful as the Double-Port in practice, given the small mag size and moderate rate of fire. Then, there's the surprisingly cheap Heavy Extended 16" Custom barrel. Combining the effects of the Heavy and Extended barrels, this improves the accuracy of sustained shooting and increases projectile velocity to further improve the M277 at mid-range. As much as I'd love to use the 30-round magazine, the largest available on the M277 (and still only bog standard, at that), it costs a whopping 40 points to equip. Instead, use the 25-RND Fast mag. You'll gain five extra shots, but also faster reloads at a slow cost to draw speed and movement speed while aiming. With such a small magazine, the sub-two-second reload speed is vital. If you're not using an optic (I actually really like the M277's iron sights) or while levelling, slap on the Improved Mag Catch, too. To tackle the M277's last weakness, its spread, all you need is the 50MW Blue laser. Unlocked at Mastery 26, this laser improves both hipfire and ADS accuracy while strafing, and you'll notice it immediately. You can spend your last 10 points on an optic like the Mini Flex or RO-M, depending on the map and mode you're on. I can personally vouch for the M277's iron sights, which'll free up 10 points to spend on either the Mag Catch or a basic suppressor. None of the classes gain any unique benefits while using carbines, so you're free to use the M277 with any of the classes. You can be very aggressive with it, so it's fun to pair it with the Assault, especially since the assault sling, which lets you carry a second primary, is a great backup for when you inevitably need to reload mid-shootout. On the other hand, Recon has some great gadgets for intel, like motion sensors, mines, and a drone. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat.



Best M2010 ESR loadout in Battlefield 6
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Headshot enemies from a distance with this starter sniper rifle.
So, you've decided to become a sniper in Battlefield 6. It's certainly one way to escape the rat race of TTK escalation and, if you're a rifle lover, the poor performance of DMRs relative to absolute murder machine SMGs, assault rifles, and carbines. Snipers can set up their own little spot and plink away, enjoying the atmosphere of the battlefield while ideally not drawing too much attention. The best BF6 M2010 ESR loadout is very different to its other weapon counterparts, where recoil control is one of the most important things. Instead, this setup focuses on adding handy tools to the rifle that speed up round rechambering, but also reduce weapon sway so you can land a long-range shot with more precision. Some of the best M2010 ESR attachments aren't available until a relatively high mastery (such as the DLC Bolt that allows scoped-in round rechambering), so you'll have plenty of points to spend as you're levelling to experiment with attachments either way. All that said, here's my preferred setup for the starting sniper rifle in Battlefield 6. Best M2010 ESR loadout in Battlefield 6 (Image credit: EA) Here's the build I suggest for the M2010 ESR: Muzzle: Compensated Brake (20) Barrel: 26" Carbon (15) Underbarrel: Bipod (10) Magazine: 5 RND (5) Ergonomics: DLC Bolt (30) Ammunition: Long-Range (10) Scope: SSDS 6.00X (10) Since sniper rifles have such a focused role on the battlefield, our main concerns with this build are sway reduction, bullet velocity, and rechambering so you can follow up on any enemies you tag but don't finish. For starters, the Compensated Brake may be costly, but it's worth the price for its sway reduction versus the Single Port Brake. While the starting Light Barrel is decent enough, I definitely recommend swapping to the 26" Carbon at Mastery 16 for the bump to projectile velocity, as well. In terms of underbarrel, I personally love the Bipod. You can fold out this tool when you're prone and it makes the gun absurdly stable. You can also reload the clip while still scoped in provided your bipod is down. The only disadvantage it has is that you can't really aim up when it's deployed, so you'll want to find an elevated sniper's nest to shoot down, which is ideally what you should be doing anyway. I personally use the 5 RND magazine since paying 20 points for 3 extra rounds doesn't seem worth it, and I opt for the Long-Range ammo—a tiny cost increase for more precision due to less bullet drag. Scope is down to personal preference, but I like the SSDS 6.00X, though any 6X scope, including the starter one, will do the job. Last but not least, the DLC Bolt is our most expensive attachment and unlocks at Mastery 13, but it lets you rechamber while scoped-in, so you can quickly follow-up on a wounded enemy. You could also swap something else out for the Anti-Glare Coating in the Optic Accessory slot at Mastery 36, but just like suppressors, I think it's kind of pointless to be honest (people know where you are once you've killed them). The best sniper practice is to spot and then scope in to snipe, exposing your scope glint for the shortest time possible, so it's better to choose attachments that will buff the gun's actual performance. Repositioning a bit after one or two player kills is also a good way to avoid swift reprisals from other revenge-seeking players, though the Recon's Claymore can give you some defence here. As you'd expect, the best class to bring a sniper rifle with is Recon, since they get bonuses to handling like reduced weapon sway, faster rechambering, and better breath control. You also prevent anyone who you headshot from being revived and mark enemies you damage. That said, if you're tired of getting gunned down by SMGs and assault rifles on your way to your spot, you could take the Assault class and use their sling to bring a second close-range weapon, such as the M4A1 carbine, or the M87A1 shotgun, also handy if anyone comes seeking vengeance. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Best SGX loadout in Battlefield 6
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- Games
A pocket-sized SMG that packs a punch.
While it's so compact that it could fit in your pocket, the SGX is a powerful SMG in Battlefield 6. It's also the starter SMG, so you can hit the ground running with a strong contender, which arguably isn't the case for the assault rifle category. The best BF6 SGX loadout might make it look rather silly, but you can't argue with the performance. The SGX is described as aggressive and close-range with a high fire rate, and that's certainly true, but it's more reliable than it implies. This build tightens its recoil and handling to make it surprisingly versatile, though it's not quite to the same level as the M4A1 loadout or AK-205. Best SGX loadout in Battlefield 6 (Image credit: EA) I recommend the following attachments for an SGX build: Muzzle: Double-Port Brake (10) Barrel: Light 6" Fluted (20) Underbarrel: Slim Angled (20) Magazine: 36RND Magazine (15) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) or OSA-7 1.00x (10) Accessory: 50MW Blue (20) Thanks to the SGX's already pretty superb handling straight out of the box, you don't need to do much in the way of recoil reduction. The Double-Port Brake and Slim Angled grip reduce overall recoil a tad, while the latter also speeds up ADS time. You'll do just fine using the Single-Port Brake and Ribbed Stubby until you unlock these higher-level attachments. With the SGX's impressive handling in mind, you could also swap the muzzle to a suppressor, though these are more expensive and would mean sacrifices elsewhere, such as removing a sight. As for barrels, your end goal is the Light 6" Fluted at Mastery 34 to improve ADS speed and accuracy, making the SGX more effective at both close and medium ranges. Given it's a high-level attachment, stick with the 8" Extended until then, as it'll still give you faster ADS and improved bullet velocity. The SGX has a moderate 830RPM fire rate, so you don't need the biggest magazine. Plus, these will only slow your handling. I use the 36-round magazine for just a few extra bullets since it only costs an extra 10 points over its default counterpart. Your last big-ticket pickup is the 50MW Blue laser unlocked at Mastery 27. This improves both your hipfire and ADS accuracy, so what more could you ask for? You could swap it for the 50MW Green for even more hipfire accuracy, but I much prefer the versatility of the blue laser. Spend your final 10 points on an optic (unless you're using a suppressor, in which case you're broke at this point). This is largely down to personal preference, though I'm a big fan of the Mini Flex 1.00x and OSA-7 1.00x for close-range shootouts. Given it's an SMG, I recommend using it with the Engineer class to take advantage of their signature weapon bonus to hip-fire control. However, on maps and modes with no vehicles, Assault is a better pick thanks to its assault sling, which you can use to carry a carbine or DMR in your back pocket for when you need something with more range. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Battlefield 6 live launch coverage: All the news, updates, and reactions as the most-anticipated FPS of the year goes live
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It's Battlefield-o' clock.
It's been three years and 11 months since a Battlefield game came out, and if you ask me, that's the sweet spot. It was long enough that DICE's last entry, Battlefield 2042, had time to live up to its potential (eventually), and not so short a gap that the coming of a new Battlefield is just another Friday. Battlefield 6 feels like an event. It's quickly become the most-anticipated FPS of the year, fueled by an extremely positive open beta in August and promises of a return to what made Battlefields 3 and 4 really good (simple classes, pretty maps, 64-player lobbies). I've had a great time in multiplayer this past week, but I'm eager to play more humans and fewer bots. I'll be here chronicling Battlefield 6 happenings all launch day, so check back often to see what's new. One hour until Battlefield-o'clock (Image credit: EA) Battlefield 6 launches globally in one hour. Here's the exact release time for your region: West Coast US: 8 am PDT East Coast US: 11 am EDT UK: 4 pm BST Europe: 5 pm CEST Australia: 2 am AEDT (October 11) New Zealand: 4 am NZST (October 11) Everything set? Let's go over the ready-up checklist: Game pre-load complete? System requirements reviewed? Install that Battlefield 6-specific video driver? Headset charged? Sick day secured? EA is warning players via X that Battlefield 6 is likely to have a login queue when it goes live in less than an hour. "Battlefield 6 launches today at 15:00UTC and we anticipate many of you to login at the same time during this initial moment. To help ensure a smooth and stable login experience for everyone, we’re adding a queue system during this and other peak moments." A short update on login queues as we prepare for the launch of Battlefield 6 later today.Battlefield 6 launches today at 15:00UTC and we anticipate many of you to login at the same time during this initial moment.To help ensure a smooth and stable login experience for…October 10, 2025 We also had to contend with a login queue during the busiest hours of the August beta, though it wasn't the headache that queues typically are. The line moved quite fast, so maybe we can hope for the same today. Read our Battlefield 6 review-in-progress (Image credit: EA) While we wait for servers to go up (and subsequently melt), be sure to check out the Battlefield 6 review-in-progress we published yesterday. We won't be giving our final, scored verdict until we've played more multiplayer with actual humans, but there's still plenty to talk about. TL;DR? Multiplayer rocks, campaign stinks, and Portal has promise (but we haven't gotten to play with it yet): "Place your palm on the pavement, and you can feel the low rumble of a hobby yearning for the return of what we loved 15 years ago: the spectacle of scale, the unserious chaos of vehicular warfare, red grunts vs. blue grunts, the permission to make your own rules, and an environment where the guy obsessed with metas is having the least fun. That is the pitch of Battlefield 6, and so far, it's a bullseye." 'This is what a well-optimized game looks like in 2025' (Image credit: Future) "After all the furore surrounding Borderlands 4's performance woes last month—and a year that seems filled with games designed to give mid-range machines a thorough kicking—it's truly refreshing to test something that feels like it's been designed from the ground up with smooth frame rates in mind." PC Gamer's Andy Edser placed Battlefield 6 under the microscope in our performance analysis and found that yes, it's impressively optimized for a big-budget game that looks this stunning. Servers are live, go go goooooooo Uh oh (Image credit: EA) The bad news: Login queues are big The good news: They seem to be moving pretty quick? News writer Lincoln Carpenter managed to get through a 100k queue in just a minute or two. Hopefully, you'll be as lucky. Game dev Matavatar has already made a decent Shipment remake using Portal. You can search "Shipment" in the Community tab to find people hosting it! We've all been there I just witnessed a Bro Fighting for his life in Battlefield 6 😂🤣 @Battlefield #Battlefield6 pic.twitter.com/gnGjcWmmBHOctober 10, 2025 EA App errors Some folks who installed Battlefield 6 through the EA App are running into a very frurstrating error: The game insists nothing is installed, and they simply can't play. EA has acknowledged the problem and is working on it. "We're aware of an issue preventing players from accessing the game with some receiving an error stating they need to purchase DLC or similar. Stay tuned for further updates as the team investigates this issue." (Image credit: Reddit) Join the PC Gamer Battlefield 6 server! (Image credit: EA) Make a server, and they will come. To celebrate the inclusion of a persistent server browser in Battlefield 6 (and to put that Portal mode through its paces), I've made a PC Gamer server for folks looking for a more classic experience: Big maps only and class-locked weapons. The server is called [PC Gamer] Classic Conquest 24/7 [CLOSED WEAPONS] [BIG MAPS]. Portal code is X8C3. You can find the server by searching "PC Gamer" in the Community tab. Current map rotation: Operation Firestorm, Mirak Valley, New Sobek City, Empire State, Liberation Peak. See you there! Launch meta diagnosis (Image credit: EA) According to guides writer Rory Norris, who's gotten to play the most Battlefield 6 multiplayer with other humans so far, one of the strongest loadout combos out of the gate isn't all that different from the open beta. Be on the lookout for the M4A1, a dominant carbine equippable on all classes, paired with a shotgun with the Assault gun sling. "With a brisk 900RPM firing rate and solid damage to boot, all you need to do is pull in the recoil with a Double-Port Brake muzzle and Alloy Vertical grip, and you're set. Hell, at Mastery 26, you can get the 50MW Blue laser accessory, which makes it more precise when aiming on the move. Best of all, being a carbine, the M4A1 is nimble. "What's better than just the M4A1 or the M87A1? Both. You'll feel like John Wick killing people with your carbine, then swapping to your shotgun on a dime, and then to your pistol when things get really scrappy and you've exhausted all your ammo." EA issued an update on the "Installation of Content" issues many are experiencing with the EA App version of Battlefield 6. "We're actively investigating an issue where some players on the EA App are encountering an error stating they need to purchase DLC to play. Resolving this is the top of our priority. "The team believes we have found the cause for this issue, and are in the process of validating a potential fix and will provide an update when we have it. Thank you for your patience and understanding as we work through this. We are doing everything we can to get those players affected in as soon as possible." Installation of Content Issue on EA AppWe're actively investigating an issue where some players on the EA App are encountering an error stating they need to purchase DLC to play. Resolving this is the top of our priority.The team believes we have found the cause for this…October 10, 2025 Gun spotlight: DRS-IAR (LMG) (Image credit: EA) If you plan on playing a lot of Support, keep an eye on the DRS-AIR early on. It's the second LMG unlocked by ranking up, and its quirk is that it's essentially a normal assault rifle with LMG attachment options. The in-game description says as much: "A reliable LSW that blurs the boundary into service rifle. Attachments equipped decide how to best use this versatile firearm." So if you prefer assault rifles but want to stick to LMGs with your Support loadout, the base DRS setup will feel familiar: a 32-round magazine, high fire rate, and quick ADS time.



All Battlefield 6 dog tag locations and rewards
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Find all 30 campaign dog tags to get some special skins.
Tracking down all dog tag locations in Battlefield 6 is a lot harder than you'd expect from your average AAA FPS campaign, but some of them are super well hidden, or at least, very hard to spot. The fact that the campaign uses multiplayer maps with tons of destructible houses, shops, and little locations, makes it kind of a nightmare for finding collectibles. Why would I bother? You might ask. Well, there are four very good reasons to grab these dog tags, and those are the unique skins you can earn for multiplayer (the real reason most of us are here). There are two Pax Armata skins and two NATO skins, which you'll earn for finding every dog tag in Night Raid, No Sleep, Operation Ember Strike, and Always Forward. There are other rewards for the rest of the missions, too, such as a dog tag, a player card, a vehicle camo, and an XP consumable. There's also a special dog tag up for grabs if you collect all 30 dog tags during the campaign. Below, I'll run through the dog tag locations in order, plus I'll preview all four skins you can get at the bottom of the article. All 30 Battlefield 6 dog tag locations As mentioned, there are 30 dog tags to find across Battlefield 6's nine campaign missions. Some longer missions have four, some have three, and one mission just has two (since you spend most of it in a tank). Here's where to find them. Battlefield 6 Always Faithful dog tag locations The first collectible is directly on your main path through the mission (Image credit: EA) Reward: Dead Center Dog Tag You can find the first dog tag in Always Faithful once you've escaped the base in the vehicle. Get out, wander through the woods a short way, and you'll find the dog tag on top of a container between the two ammo boxes directly in your path. Image 1 of 2 Head over to the pillar near the windows (Image credit: EA) Image 2 of 2 Look behind it to find the dog tag (Image credit: EA) After you place the first C4 block on the pillar in Site 2, go up the stairs to the next floor. Go towards the pillar where you have to place the second C4 block and look left to see another pillar near the windows. On the other side is a notice board with a knife stabbed into it and the dog tag hanging down. This one is just to the left of where you exit the lift shaft (Image credit: EA) The third dog tag is right after you place the second C4 in Site 2 and rappel up the lift shaft to the roof. As soon as you emerge, look to your left to find it on top of a concrete block next to some barrels, right next to an ammo box, with coffee cups scattered around. Battlefield 6 The Rock dog tag locations Image 1 of 2 Turn around and head towards the artillery emplacement (Image credit: EA) Image 2 of 2 The dog tag is on a blue crate (Image credit: EA) Reward: Danger Ahead Player Card Background As soon as you land on the rock of Gibraltar, turn around and head towards the artillery emplacement behind you. Go around its right side towards the radio tower to spot the dog tag on top of an upturned blue plastic crate on your left. Look next to the radio operator mannequin in the museum (Image credit: EA) After blowing up the radar installation and heading down into the tunnels, you'll arrive at an underground Second World War museum. Head through the main exhibit and go down the stairs to spot a mannequin radio operator on the left. The tag is just to the left of where he's sitting, on the desk. Just after you reunite with Lancer, you'll head into the final two AA batteries. Go left down the stairs, then look to your right at the bottom to see an open beige-coloured shipping container. The dog tag is hanging from a knife stabbed into the left side door. I've included a video because this one gave me a lot of trouble. Battlefield 6 Operation Gladius dog tag locations Reward: Elite Raider Player Card Icon Near where you first exit the tank into the car park. Head to the far end, where the TOW and MG emplacements were, go up the stairs on the left side, turning right to reach the stone terrace at the top. As you emerge, the dog tag is immediately to your right and behind you on a table by a radio. You should hear Kincaid talking through this to the troops you just killed as you get close. Look for the dog tag on the right side of the upstairs courtyard you pass through after you leave Charlie 5 (Image credit: EA) After you escort Charlie 5 (the tank) through the streets, you'll leave it to find a route through some houses. You'll climb to the first floor, where an emergency broadcast will be playing on a TV, and Lopez will wonder whether the occupants got out in time. Continue through into a first-floor courtyard with garden furniture. The dog tag is on a wooden table on the right side by some wine bottles and potted plants. This dog tag is in the left room as you enter city hall (Image credit: EA) When you reach city hall at the end of the mission, go through the main entrance and turn left to find a small room. The dog tag is hanging from a knife stabbed into a "Do not feed the macaques" poster. Battlefield 6 Night Raid dog tag locations Look for this in the bathroom of the office down the corridor from the door you have to breach upstairs in the embassy (Image credit: EA) Reward: Urban Sprawl (Scout) Pax Armata skin The first dog tag is quite far into the mission. When you climb upstairs into the first floor of the embassy on fire, you'll reach a door that Carter tells you to breach (you get the "Breach the Door" objective). Instead of breaching, head left down to the far end of the corridor and into the office on the right. Go into the bathroom in the far corner to find the dog tag hanging from a frame by the toilet at the far end. Image 1 of 2 Keep an eye out for the football goals after you leave the embassy and head through the alleyways (Image credit: EA) Image 2 of 2 The dog tag is at the far side above some graffiti (Image credit: EA) After you exit the embassy and head towards the exfil point through the streets, you'll reach an open area with two wooden football goals, houses on each side, plus a table with a parasol on the right side. Head to the far goal and then towards the little stairs to its right. Just next to it, above the graffiti of the woman saying "Together we are stronger", is the dog tag by some spray paint cans. This one is hard to describe, so I've included a video above. After the helicopter attacks you and you fight through the market with enemies on the rooftops, you'll head through into another area on your way to the plaza. Your squadmates will note that the helicopter is leaving. You'll head through a building into an alley (with a fallen bin) and a shisha store with a pharaoh statue on your right. The dog tag is in the clothing store on your left on a table next to an army canteen. Look for this in the room where Carter tells you to grab the rocket launcher (Image credit: EA) The last dog tag is in the basement arms stash, where Carter directs you to get the rocket launcher to take down the helicopter. Look at the No PAX poster on the wall next to the computers to see it hanging from a knife. Battlefield 6 No Sleep dog tag locations This first one is in the briefing room at the start of the mission (Image credit: EA) Reward: Gridlock (Support) NATO skin The first dog tag is immediately on the left as you enter Acre's briefing right at the start of the mission. Look left as you go in to see the dog tag glinting on a table—activate night vision if you're struggling to spot it. The second is in the back corner of Kincaid's war room (Image credit: EA) After you speak to Kincaid on the tablet in his war room, look in the far right corner of the room to see the dog tag hanging from a knife stuck in a board behind a sofa. You can actually see this one glinting in the background during the cutscene. Image 1 of 2 Look for this container after you crash the car in the train chase (Image credit: EA) Image 2 of 2 The dog tag inside is quite hard to spot (Image credit: EA) After you crash your car in the underground train chase, you'll spot an open shipping container (with Walker-Senex written on it) directly in front of you on the way to the construction site. Walk inside and look to your right to spot the dog tag on a crate. It's quite dark so you might have to enable night vision to see it. Battlefield 6 Moving Mountains dog tag locations Look for this in the fire station's upstairs cafeteria (Image credit: EA) Reward: Career XP Booster After you meet President Fernandez upstairs in the fire station, instead of going up to the roof, go right towards the room marked cafeteria and enter to find the dog tag on the kitchen counter to your right. This one is one the floor in the park construction site building before Endale Arch (Image credit: EA) After you enter the park and take out the first two drone operators, you'll find yourself in a construction site just before the drone command center at Endale Arch. The dog tag is inside the one-room building in the construction site, on the floor by some boots towards the middle. Look for this on a concrete block a little ways back into the subway station (Image credit: EA) After you fall into the subway, you'll have to fight through some tunnels with enemies throwing red flares. After this, you'll reach a subway station and climb onto the platform. Head left into the station and turn immediately right to head between the pillars on either side. On the left side of the concrete block ahead of you with the subway boards, you'll see the dog tag next to a toy rabbit and a green sports bag with Crowe written on it. Image 1 of 2 Take the left path in the park with the stairs at the end after you leave the subway (Image credit: EA) Image 2 of 2 The dog tag is just by a body at the top (Image credit: EA) After you exit the subway, head down the street towards the Brooklyn Bridge and then cross to the park on the other side of the road. Take the path to your left with the stairs at the far end, at the top of which, you'll find a corpse on the left with the dog tag just next to it. Battlefield 6 Nile Guard dog tag locations This first one is in the courtyard shortly after you exit the tank (Image credit: EA) Reward: Canopy Drop (tank) Vehicle Camo After you exit the tank, you'll head through a room with two computers, into a small courtyard with a tree on the right side. Look at the base of the tree to spot the dog tag on top of some cardboard by a disposable cup with a straw Image 1 of 2 Look for the building with the signs on the right side of the market (Image credit: EA) Image 2 of 2 The dog tag is just inside by some posters (Image credit: EA) From the previous tag, you'll move through into a courtyard market area with lots of enemies. Head over to the right side of the courtyard into the tall building with the signs, and turn right once inside to see the dog tag hanging from a knife stabbed into the wall by a No Pax poster Battlefield 6 Operation Ember Strike dog tag locations The first tag is in a ruined building near where you start (Image credit: EA) Reward: Gridlock (Assault) NATO skin After you drone bomb the soldiers, drive down the valley, looking for a group of ruined houses on the left side. In the biggest/farthest away of the three houses (the one that still has a door), you'll find the tag on the left side on the floor This one is quite hard to give instructions for, so I included a video. From Datalink Charlie, drive left along the road towards the bridge back to Datalink Alpha, but just before the bridge, turn right and head up into the small village. On the left side of the village, you'll see a small concrete building with a white goat head painted to the left of the entrance. The dog tag is just through the door on top of a weapon container This one is in the nest of the sniper you have to kill as an objective when exiting the hydro plant (Image credit: EA) After you destroy Datalink Alpha, Bravo, and Charlie, you'll head through a hydro plant towards the final datalink. When you're about to exit, a sniper will shoot at you and you'll get an objective to take him out. This is also a notable moment because Lopez will freak out and fire continuously into the sniper's nest. The dog tag is in that sniper nest on the cliff, on top of a container. You can access it by heading across the bridge then backtracking up a trail on the left side of the road. This is just by the quadbikes at the top of Datalink Delta that you use to get to the top of the dam (Image credit: EA) After you destroy Datalink Delta on the far side of the dam, you'll be tasked with heading to the top of the dam to destroy some anti-air defences. Just up from Datalink Delta, there are two quadbikes (that you're supposed to use to drive to the top of the dam) and to the left of them, the dog tag is on top of a weapon case behind the forklift truck, next to a canteen and a clipboard. Battlefield 6 Always Forward dog tag locations This one is in a hangar at the back of the first Pax Armata outpost (Image credit: EA) Reward: Urban Sprawl (Engineer) Pax Armata skin While fighting through the first PAX outpost right at the start, you'll spot a big hangar towards the end of it with CA-01 written on it in big blue letters. Head inside and look to the right of the middle truck to see the dog tag on the floor nearby, next to some stacked papers and a duffel bag. Image 1 of 2 Look for the point where you exit the other side of the base by the white truck (Image credit: EA) Image 2 of 2 The dog tag is on a concrete block to your right (Image credit: EA) After you fight through the base, you'll head through an oil refinery area and then out the other side, where you'll see a road heading up into the mountains. This is just before the jet attacks you. Before you head up that road, there's a white truck on the left side with a load of weapons and ammo boxes, and on the right there are wooden crates, sandbags, and a concrete block which has the dog tag on it. Look for this behind NXC Launcher Alpha (Image credit: EA) At the back of the bunker containing NXC Launcher Alpha, the first one you visit after you fight through the base, destroy the jet, and fight your way into the bunker entrance. Simply enter the bunker, climb the stairs on either side, and head to the back wall, where you'll find the dog tag on a container next to a pilot's helmet. This one is in the bunker entrance right after Murphy makes his speech (Image credit: EA) After the NXC missile detonates and Murphy gives his rousing speech in the bunker entrance, look towards the boxes on your left. On top of one quite close by, you'll see the dog tag next to a glow stick, a laptop, and a helmet. Battlefield 6 dog tag rewards Image 1 of 5 Gridlock Support (NATO) (Image credit: EA) Image 2 of 5 Gridlock Assault (NATO) (Image credit: EA) Image 3 of 5 Urban Sprawl Engineer (Pax Armata) (Image credit: EA) Image 4 of 5 Urban Sprawl Recon (Pax Armata) (Image credit: EA) Image 5 of 5 Canopy Drop tank camo (Image credit: EA) While I've listed all the relevant rewards above (and you can view them in campaign challenges also), here are what the four skins you can earn actually look like. Two of the skins are for NATO (Assault and Support), while the other two are for Pax Armata (Scout and Engineer). Battlefield 6 review-in-progress: Our thoughts so far Best Battlefield 6 guns: How to unlock them all Battlefield 6 campaign missions: How long to beat Battlefield 6 M4A1 loadout: Set for life Battlefield 6 PW7A2 loadout: The best SMG



Best M4A1 loadout in Battlefield 6
- FPS
- Games
This starter carbine is all you'll ever need.
Battlefield 6 may have 45 weapons to unlock, but there's only one you'll ever need: the trusty M4A1 carbine you unlock at Rank 2. Just a few minutes into your first game, and you'll be well on your way to having the best M4A1 loadout, dominating close range and often outmatching even assault rifles at range (provided you're burst firing, of course). It's my most-used weapon so far, and I wouldn't have it any other way. If you played the beta back in August, then this might not come as a surprise to you; the M4A1 was arguably the best gun then, and it still holds strong despite some changes since. So, here's what attachments you need for a solid M4A1 build. Best M4A1 loadout in Battlefield 6 (Image credit: EA) Here's the build I've been using for the M4A1: Muzzle: Double-Port Brake (10) Barrel: 14.5" Carbine (15) Underbarrel: Alloy Vertical (20) Magazine: 36RND Magazine (15) Ammunition: Standard (5) Ergonomics: Improved Mag Catch (5) Scope: Mini Flex 1.00x (10) or RO-M 1.75x (10) Accessory: 50MW Blue (20) The M4A1 is an absolute bullet hose with a 900RPM fire rate, so this comes with quite the kick. The Double-Port Brake muzzle and Alloy Vertical grip are your best options to reduce this recoil to a more than controllable level, without killing your accuracy in the process. You unlock the Double-Port Brake at Mastery 15, so I suggest using the Single-Port Brake or Convertor until you've got it, since these are effectively weaker versions. With the recoil under control with just these two attachments, you'll want the 14.5" Carbine barrel next, as this improves projectile velocity to 787m/s and a much faster ADS speed. The M4A1 is a carbine, after all, so it's nice and nimble at close range. Until you've unlocked this, I'd just stick to the standard 12.5" Mid barrel. A fast fire rate also means the M4A1 burns through ammo. To fix that, use the 36-round mag, taking a small hit to movement speed. While the larger 40-round magazine might sound tempting, it's more expensive and isn't really worth it, especially if you use the Improved Mag Catch for a faster reload anyhow. 36 bullets and a better catch are more than enough to kill a handful of enemies without needing to frantically reload during a gunfight. Last but by no means least is the 50MW Blue laser accessory. Unlocked at Master 26, this accessory takes a while to unlock, but it's a fantastic attachment on nearly every weapon, especially on close-range weapons. The 50MW Blue handily increases hipfire accuracy, but, more importantly, it also gives a minor boost to aiming accuracy. Since our muzzle and grip attachments don't hinder accuracy, this is a straightforward upgrade to ensure your barrage of bullets more consistently go where you aim. Use the 5MW Red until you've unlocked the 50MW Blue. The last 10 attachment points go to your optic of choice. This is almost entirely down to personal preference, though I'd recommend checking out the Mini Flex 1.00x or RO-M 1.75x, depending on the map. The Mini Flex is the clearest close-range red dot, while the RO-M's enhanced magnification is great for slightly larger maps. Since the M4A1 is a carbine, none of the classes gain any unique benefits while using it. With that said, its very aggressive nature makes it the perfect fit for an Assault using a shotgun on a sling (for a second primary weapon), or a Support as a combat medic, especially since you can resupply your own ammo. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Best M433 loadout in Battlefield 6
- FPS
- Games
This beginner assault rifle isn't very beginner-friendly.
Despite the M433 being the first assault rifle in Battlefield 6, and likely the very first weapon you'll use, full stop—ARs are supposed to be simple, after all—it's far from easy to use. I hated it at first, but after some trial and error, the best M433 loadout has grown on me immensely. The M433 is a hard-hitting, fast-firing assault rifle, but it pays the price with poor recoil control and accuracy. Because of this, it's an AR generally best used at close range, which is a hard sell with so many strong SMGs, the dominant M4A1 carbine, and no attachments to help you out at first. Level it up a bit to use the build below, and you might just change your mind. Just remember to burst and tap fire at any enemies further than your arm's reach. It's worth noting that the M433 has a Shrouded weapon package as part of the deluxe Phantom edition. The Shrouded M433 comes with many of the best attachments unlocked by default, saving you a lot of grinding, though I'll mention lower-level alternatives. As for whether that makes this pricey deluxe edition worth it, I wouldn't say so. Best M433 loadout in Battlefield 6 (Image credit: EA) I recommend the following M433 build: Muzzle: Double-Port Brake (10) Barrel: Extended 18.9" Prototype (15) Underbarrel: Slim Angled (25) Magazine: 36RND Magazine (15) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) or CCO 2.00x (10) Accessory: 50MW Blue (20) With the M433 having such a high, 830 RPM fire rate and lots of kick, I find the Double-Port Brake and Slim Angled grip work best to improve overall recoil control. The more expensive Compensated Brake is also a good choice, specifically improving recoil buildup and recovery. I'd use this until you unlock the 50MW Blue laser, as you'll no longer have the points spare. As mentioned, the Slim Angled grip is automatically unlocked with the Shrouded weapon package, skipping a lot of the grind. If you don't have access to this package, use the Alloy Vertical grip until you've unlocked the Slim Angled. Next, pick up the Extended 18.9" Prototype barrel. This raises the M433's slow default bullet velocity to a healthy 837m/s and increases ADS speed. It's not quite the B36A4's 975m/s velocity, but it goes a long way in helping the assault rifle's ranged potential, while also further improving its innate close-range effectiveness. What more could you ask for? Well, one more thing: the absurdly powerful 50MW Blue laser accessory. Like the Slim Angled grip, this top accessory is automatically unlocked via the Shrouded weapon package, which is a big help considering it's otherwise a very late unlock. Improving both hipfire and ADS accuracy, this laser is a great boon on basically any weapon, but especially one as unruly as the M433. Your last points should go on an optic, which is largely down to personal preference. I'm a big fan of the Mini Flex 1.00x or CCO 2.00x, but there are plenty of alternatives for all ranges. With that being said, I'd definitely steer clear of any magnifications higher than 2x, as the M433 is more of a close-range weapon even with these attachments. As for what you can pair with the M433, unsurprisingly, I'd recommend playing the Assault class; you'll get some nice buffs to draw and sprint-to-fire speed. Plus, thanks to this class's unique sling 'gadget', you can bring a second primary weapon with you, like the M87A1 shotgun. However, there's also some fun synergy with Recon, largely using claymore mines, Motion Sensor, and the Recon Drone to play very aggressively since you can see enemy positions. Of course, you can also pair it with the Support if you keep running out of ammo and can't be bothered to track down an ally ammo dispenser when you're flanking. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 B36A4 loadout: Ol' reliable. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Best B36A4 loadout in Battlefield 6
- FPS
- Games
The ever-reliable G36 assault rifle.
Battlefield 6 has eight assault rifles at launch, but the starter M433 struggles to make a great first impression. Assault rifles are usually known for their consistency at all ranges, and the M433 just isn't meant for that, but the Rank 14 B36A4 certainly is. With the best B36A4 loadout, you finally have a real assault rifle that you can rely on no matter the range. I'll admit, the B36A4 (based on the G36) doesn't make the best first impression either, mainly because its stock attachments suck and it's oddly inaccurate for a mid-range AR. Don't worry though, all it takes is a bit of levelling to turn things around. So, here's what you need to know for a great B36A4. Best B36A4 loadout in Battlefield 6 (Image credit: EA) You should use the following B36A4 build: Muzzle: Double-Port Brake (10) Barrel: Extended 510MM Fluted (15) Underbarrel: Ribbed Stubby (30) Magazine: 36RND Fast Magazine (10) Ammunition: Standard (5) Scope: Mini Flex 1.00x (10) or CCO 2.00x (10) Accessory: 50MW Blue (20) First things first, you'll want to use the Double-Port Brake and Ribbed Stubby grip to control the recoil. While the B36A4 has a slower 720RPM fire rate, better suited to longer ranges, it does have some kick even when firing in short bursts. These two attachments significantly reduce recoil, and the grip even speeds up ADS speed, which is appreciated in close range. Importantly, neither of these attachments hurt ADS accuracy, which is a sure-fire way to make your weapon feel gross further than 10m out from the enemy. Until you've unlocked the Ribbed Stubby grip at Mastery 19, use the simple Alloy Vertical (or even the Compensated Brake muzzle at Mastery 15). Since the B36A4 is designed for mid ranges, naturally, you'll want the Extended 510MM Fluted barrel. Costing just five more points than the standard barrel, this not only further improves ADS speed, but also bumps up bullet velocity to 975m/s. This makes it feel much more consistent and easier to use at long range. As for the magazine, I recommend a simple 30-round fast mag for a quicker reload (and it's cheap). You could opt for a larger 40- or 45-round magazine, but these are much more expensive and aren't necessary with the weapon's lower rate of fire. Arguably the single-most broken attachment in the game, you'll want to use the 50MW Blue laser accessory when you unlock it at Mastery 33. This will take quite a bit of time (either use one of the earlier lasers or a larger magazine in the meantime), but this laser improves both hipfire and ADS accuracy. Unsurprisingly, better accuracy is never a bad thing, especially on an assault rifle intended for range. Plus, since the Ribbed Stubby grip doesn't negatively impact accuracy like most grips do, it's an improvement over the B36A4's default handling. The final slot goes to your optic, and this is largely down to personal preference. With that said, you can't go wrong with the Mini Flex 1.00x or CCO 2.00x, depending on the map and mode you're on. The Mini Flex is so clean for close range, while the CCO has you covered for longer ranges. As an assault rifle, you'll get some nice buffs to draw and sprint-to-fire speed when you're playing Assault. Since the B36A4 isn't quite as nimble as the likes of the M433, these proficiency bonuses come in handy. Otherwise, it's a reliable pick for any class when you need a more versatile weapon. Best Battlefield 6 guns: And how to unlock all weapons. Battlefield 6 M4A1 loadout: Set for life. Battlefield 6 M433 loadout: Unwavering barrage. Battlefield 6 SGX loadout: Simple and snappy. Battlefield 6 L110 loadout: Heavy duty. Battlefield 6 M2010 ESR loadout: Sniping made simple. Battlefield 6 M277 loadout: Jackhammer carbine. Battlefield 6 dog tag locations: Earn some freebies. Battlefield 6 campaign missions: How long to beat. Battlefield 6 classes: Gadgets, training, and equipment.



Thank you Galax for this skinny RTX 5060 Ti because there's something surprisingly alluring about single-slot graphics cards
- Graphics Cards
- Hardware
In the year of the chonk, too.
I don't like my hopes to rise too high because there's always the chance they'll be dashed against the rocks, but the graphics card market of late is—dare I say it?—starting to look okay. We've seen prices float down to MSRP, and even below that in the recent October Prime Day sales. And now, if my eyes do not deceive me, I believe this is a single-slot RTX 5060 Ti. Yes, we have here a current-gen graphics card that takes up just a single PCIe slot. Yes, 2025—who'd have thought? The Galax RTX 5060 Ti Unparallelled Max 16 GB (via MyDrivers) is a veritable sheet of paper by today's standards (cue gif of Senor Chang staring at a tiny piece of paper). It's not the first we've seen of the Unparalleled Max, as we saw the single-slot RTX 4060 Ti version last year. In fact, that's the only reason I know it's called "Unparalleled", because the machine translation on my end spits out "wushuang", which could be translated as any number of vaguely similar words to "unparalleled." The fact that there's no English product page yet means we might have to wait a while to see this card in the West. And if/when we do, we should bear in mind that, as VideoCardz points out, it might be aimed at AI rather than gaming workloads because it being single-slot means it can be stacked alongside other cards for machine learning and AI processing. Still, it is an RTX 5060 Ti, so you'll be able to use it for gaming. The question is just how cool it'll stay. It's a single-fan blower-style card, and the air actually exhausts out the same side as the fan, just more towards the backplate. (Image credit: Galax) The good news is that the RTX 5060 Ti, in general, tends to run pretty cool, as we found in our reviews (1, 2). The ones we tested tended to stay at mid-60 °C temps, which is a good sign. It also isn't a particularly power-hungry GPU, tending to consume under 200 W of power. This makes it quite a good candidate for a single-slot card. In this case, the Galax RTX 5060 Ti Unparallelled Max runs at up to 2,572 MHz, which is the reference spec for the GPU. No overclock, then, but we shouldn't expect that for a thin card like this. So, you can expect base RTX 5060 Ti performance out of this, which isn't bad at all. The RTX 5060 Ti is plenty for 1080p and even 1440p gaming, as long as you're willing to reduce your settings a little in some games for the latter resolution. And if you're happy enabling frame gen or Multi Frame Gen (MFG), even better. Just bear in mind that while it's nice to see such a thin card, it might not help out too tremendously with that small form factor (SFF) build. That's because it's still 267 mm long, and while that's shorter than the typical card length of 290–300 mm, it's hardly the shortest card on the market. The Zotac RTX 5060 Solo, for instance, is just 164.5 mm long. You'd probably have a better time fitting a short card in an SFF build than a long and thin one like this. Still, it does look gorgeous, and it's got that thin novelty factor, so I'll take it. Well, I'll take it once it comes to the Western market, at least.



'Cheated and manipulated' MindsEye devs eviscerate studio bosses who blamed botched launch on 'saboteurs' and say they'll see them in court: 'The games industry is not the Wild West anymore'
- Gaming Industry
"Staff had suffered months of crunch, resulting in some horrific mental and even physical illnesses."
Current and former devs at Build A Rocket Boy (BARB)—the studio founded by former GTA producer Leslie Benzies and responsible for the disastrous MindsEye, released earlier this year—have published a scathing open letter to its leadership. Via the Game Workers' Branch of the Independent Workers Union of Great Britain (IWGB), 93 staff and ex-staff allege "systemic mistreatment, mismanagement, and mishandling of the redundancy process" by studio bosses Mark Gerhard and Leslie Benzies. Third-person action game MindsEye was BARB's first release, and its reception was so disastrous that the actor for its protagonist thought he might never work in games again. Its failure was followed by layoffs at the studio, which the IWGB now says hit over 250 devs at the (formerly) 500-dev studio. BARB's handling of that process is a key point of contention here. At the same time as publishing the open letter, the IWGB announced that it is filing legal charges against BARB for mishandled redundancies. "Employees have received misinformation, been handed dismissal notices with the wrong notice periods, and been put in the wrong teams so that their performances were scored by the wrong people", reads the letter. "These and other errors have potentially resulted in the wrongful dismissal of dozens of staff members." (Image credit: Build a Rocket Boy) In addition to bungled redundancies, BARB-ers former and current allege a spate of mistreatment by studio heads. "In the four months leading up to the launch of MindsEye, [BARB execs] implemented a mandatory eight hours of overtime per week for every single employee." In theory, this overtime was meant to be compensated to the tune of seven hours of Time Off In Lieu (TOIL) for every eight hours worked. "Many have still not been able to take this time off due to [leadership's] continued requests for extra 'high-priority' work, even after launch." Staff also say the studio's internal communications are a shambles, and that "radical changes to the way we worked" are often made "with little or no input from those affected." Indeed, the letter's signatories suggest that MindsEye's awful release is the culmination of this sort of mismanagement, and not—as was suggested by Benzies himself—the result of "internal and external saboteurs." "Even before the disastrous launch of MindsEye," reads a statement from MindsEye lead analyst (now laid-off) Ben Newbon, "staff had suffered months of crunch, resulting in some horrific mental and even physical illnesses, beyond the typical widespread burnout. Studio leadership have chosen not to take responsibility for the game's failure and instead blamed saboteurs, as if individual employees or online influencers could have caused this." In addition to the just-filed legal action, the open letter to BARB leadership demands: A public apology for this mistreatment of employees and proper compensation for laid-off employees; The option for remaining employees on redundancy notice to either work their notice period or take Payment in Lieu of Notice (PILON); A concerted, meaningful, and documented effort to improve conditions and processes within the company, including the acknowledgement of the IWGB as a trade union; A commitment to use official external partners to action any future redundancies and prevent unfair treatment. "[BARB devs] have been routinely belittled, cheated, and manipulated by the company they dedicated years of their lives to," wrote IWGB chair Spring McparlinJones. "Through the union, these workers have been able to force the executives at BARB to respect their rights. Let this serve as a notice to other executives like Mark and Leslie: the games industry is not the Wild West anymore. You don’t get to pretend that employment laws don't apply to your company because if you do, then the union will be there to stop you." In a statement provided to Kotaku, a Build a Rocket Boy spokesperson said that "every one of our former team members poured passion, creativity, and hard work into our games and our studio." "Parting ways with people is never easy, and we were deeply saddened to make that decision. We didn’t anticipate having to make redundancies after launch, but we approached the process with care and transparency, meeting all our obligations. We’re listening closely to feedback from former employees and are committed to learning and growing from it."



Rufus is a free tool that gets rid of most of Windows 11's installation nonsense and I'll show you exactly how to use it
- Windows
- Software
- Operating Systems
And it can even help you switch to Linux.
Ah, good old Rufus. Where would we be without you? Well, it seems the answer is a world with far fewer Windows 11 machines. October 14 is the last day Windows 10 users will get critical support from Microsoft as part of their OS package. This means no new features going forward, unless you specifically sign up for the Extended Security Update program. Although Windows 10 machines will still function from October 15, every day thereafter poses a security risk to machines without these updates. As your device ages, it becomes ever more vulnerable to bad actors. This is where our good pal Rufus comes in. It is an open-source program that creates bootable drives, which can be used to install the likes of Linux or Windows on a machine. Crucially, Rufus can be used to bypass hardware requirements for Windows 11 and can even be used to make offline Microsoft accounts. If you plan on upgrading to Windows 11, Rufus is how we recommend doing so. How to use Rufus to upgrade to Windows 11 (Image credit: Microsoft / Rufus) You will need to download two things to get Windows 11 up and running via Rufus (and have a USB drive ready). First, naturally enough, is Rufus, which you can download from the official website. You can grab a portable version of the software, one for ARM64 devices, or the standard Windows x64 one. The standard one is the one you want in most cases. After this, you need to grab an ISO for Windows 11 via the Microsoft website (at the very bottom of the page). Pick Windows 11 (multi-edition ISO for x64 devices) in the drop-down menu, select your language and get it downloaded. From here, boot up the Rufus application from your main device and click your new Windows ISO in boot selection. Then click Standard Windows Installation in Image Option. Hitting start at the bottom will open up the Windows User Experience tab, which allows you to customise how this boot drive operates. You can check to remove Windows 11's strict hardware requirements or even force your install to use an offline Windows account, which Microsoft has been trying to block our ability to do for years. Using Rufus will remove all data on the USB drive you want to install it on, so make sure to clear off anything important before turning it into your boot drive. From here, simply plug the stick into any device you want to install Windows 11. Your device should be able to pick up the boot drive automatically, but you can also choose to install from BIOS as your system starts up, should you run into any problems. To get into the BIOS, you will need to press F1/F2/F10/Del (annoyingly, it depends from manufacturer to manufacturer) as you boot up your computer. Why you should use Rufus (Image credit: Microsoft) Being able to update easily and straight from a boot drive is handy in itself, but one of Rufus' superpowers is that it can be used to get around Windows 11 hardware requirements. Though far less of an issue now (due to the inevitable encroachment of time phasing out older unsupported hardware), when Windows 11 launched in 2021, it required your rig to have a TPM. TPM 2.0 is a hardware-specific bit of security technology, and is seldom found in CPUs pre-2016. It essentially stores important cryptographic data used for enhanced security. However, should your rig be so old as to not to pass this requirement, Rufus can be used to get around it. Rufus also gets around the requirement to have/make an online Windows account. Simply click to remove both requirements when you create your Windows 11 boot drive, and you can upgrade quickly, easily, and for free. However, there are still reasons to update the old-fashioned way. Why you might not want to use Rufus (Image credit: Microsoft) Upgrading from Windows 10 to Windows 11 (when you have the right hardware and already have a Microsoft account) can actually be done straight from the Windows update settings on your PC. If you have no reason not to update and don't want to work around Microsoft's nonsense, you can do it without needing a USB drive or any other downloads. If your CPU is fairly recent and you still can't seem to pass the TPM 2.0 requirements, there's a chance the crucial security setting has not been enabled on your PC. You can turn it on easy enough through your BIOS, and Microsoft has put together a good guide on how to do so on a range of motherboards. When directly upgrading from Windows 10 to Windows 11, you can't use Rufus to bypass the account requirements set by Microsoft. However, there's another way around those, if you'd like to follow me down this dark alleyway to discuss some illicit business. (Image credit: Future) All you need to do is hit Ctrl + Shift + J during the Windows 11 set-up process, at the Secondary Keyboard Layout screen, but before the account sign-up section. From here, type: WinJS.Application.restart("ms-cxh://LOCALONLY") After this, hit enter, then close the console, and you can make an offline account. Though Microsoft will bug you to log in forevermore in your Settings. Previously, you could just press Shift + F10 to open the command prompt during setup, then type 'oobe\bypassnro' to get around the online account requirement. However, that was disabled by Microsoft last March. My only worry here is that Microsoft is clearly going some way to stopping offline accounts, so it can't be guaranteed this fix will stay around indefinitely. Windows 10 end of life (Image credit: Microsoft) Windows 10's greatest achievement: It wasn't Windows 8 Is your Windows 10 PC screwed? How big of a deal is security really? Windows 10 was the last time I felt my PC was truly my own Why you should be using Rufus to upgrade No matter which way you install Windows 11, make sure you get all the latest drivers after your update. As a chronic "I'll update it when I run into problems" person, it's always good to have a digital cleanup every now and then. Rufus has been a bit of a hero to many PC gamers over the last few years, as it has managed to brute force its way past many of our least favourite Windows decisions. Though you can get around the offline account problems on-device, it's hard not to look at Rufus as a beacon of hope for whatever Microsoft has cooking up next. It's a good safety plan should Microsoft continue to filter out other workarounds in trying to foist its account onto unsuspecting users. The era of the AI PC is upon us, with Microsoft forcing Copilot on every 365 product like Word, Excel, and PowerPoint. When the time comes to swap to what I assume will be called Windows 12, I'm hoping Rufus will keep the ever-growing creep of AI at bay for a while longer.



Battlefield 6: This is what a well-optimised game looks like in 2025
- Hardware
It's pretty stunning in motion, too.
Battlefield 6 is finally here, and I think it's fair to say that expectations are high regarding its performance. The developers have made much noise about prioritising optimisation over best-in-class graphics, including eschewing ray traced lighting for a traditional baked-in approach, and the minimum specs list the dusty-old RTX 2060 and RX 5600 XT as all that's needed for 1080p 30 fps gameplay. Which, given some of the releases so far this year, must come as a welcome relief for those of you running less than top-end hardware. I've had a chance to perform some early testing of Battlefield 6's performance on two of Nvidia's mid-to-upper-mid range GPUs, the RTX 4070 and RTX 5070 Ti, and I've got even better news for you—not only does the game look great, but it seems mercifully light on modern graphics cards at everything but the very top setting. Which is appropriately named "Overkill". Anyway, I'm getting ahead of myself. Jumping into the Battlefield 6 graphics settings screen reveals two preset menus for Performance and Graphics Quality, both of which default to Auto. The first switches between Balanced, Performance and Custom settings, while the second allows individual preset selections between Low, Medium, High, Ultra, and the aforementioned super-duper Overkill setting. Below that is an option to tweak the graphics settings individually, with a decent selection of granular controls. Sun shadows and regular shadows can be adjusted separately, along with a healthy list of the usual suspects like texture quality, mesh adjustments, and reflections. Image 1 of 3 (Image credit: EA) Image 2 of 3 (Image credit: EA) Image 3 of 3 (Image credit: EA) As for upscaling, it's tucked behind the Advanced menu, alongside a frame rate limiter and an option for a built-in performance overlay, among others. DLSS, FSR and XeSS are all supported, although without specific version numbers. However, as you might expect, Battlefield uses the latest version of Nvidia's upscaling tech, DLSS 4, complete with Multi Frame Generation support. A peek inside the .dll files reveals what appears to be FSR 3.1 for AMD upscaling duties—although I'm running pre-release code, and FSR 4 is expected to be available at launch. As for XeSS? It's the latest version, which means Battlefield 6 is about as bang-up-to-date with upscalers as one could reasonably expect. So, it's a strong start. There are enough options here to sink a Battlefield-sized, err, battleship, and that's before you start getting into the sound, gameplay, and control menus. I can't help but feel the Battlefield Studios team has taken the kitchen sink approach here, but the inclusion of simple graphics presets certainly removes some of the guesswork for the less tech-inclined. Battlefield 6 performance (Image credit: EA) Given that Battlefield 6 is primarily a multiplayer shooter, setting up a repeatable performance test scenario has been something of a challenge. However, I have noticed that campaign performance and multiplayer performance seems very much the same, with one odd exception. The campaign levels start off with a scripted, non-player controlled in-engine sequence, with significantly lower performance than the actual gameplay itself. The effect is most noticeable in the third mission, which starts out with troops being deployed from an aircraft carrier into beach landing vehicles, before control is handed over to the player as the assault begins. At 4K Ultra settings using the RTX 5070 Ti with no upscaling or Frame Generation enabled, the frame rate hovers around the mid-50s, before instantly jumping to well over 80 fps the second you take control. I've not included these lows in my charts as they're not representative of actual gameplay performance, but it's something to be aware of nonetheless. Still, look at those high frame rate figures overall. The RTX 5070 Ti is a very capable card, and one I use for 4K gaming on the daily, but almost always with some significant DLSS and Frame Generation help. The fact that it can keep Battlefield 6 above 60 fps at 4K Native with none of the AI-enhanced doohickeys enabled is pretty telling as to how much work has gone into the optimisation process here. The exception, however, is the Ultra++ preset, or Overkill. This has reliably caused a significant frame rate drop in all of my testing scenarios (particularly at 4K, where it nearly halves the RTX 5070 Ti's average figures compared to 1440p), and looks to my eyes downright identical to the Ultra setting proper. My advice? Unless you're running something truly beefy like the RTX 5080 or RTX 5090, I'd stick to Ultra, safe in the knowledge that you're gaining a whole lot of frames for virtually zero visual difference. Turning our attention to the RTX 4070, it's pleasing to see that a previous generation mid-range card is capable of delivering excellent frame rates in most scenarios without a dose of DLSS. Personally, I've got no issue whatsoever with using Nvidia's upscaling tech in most of my games, but if you're the sort of person who demands all of your pixels be of the straight-rasterised variety, I'd say this is the game for you. Using the Ultra preset at 4K Native results in a 56 fps average, which is darn good going given that 1440p gaming is much more suited to the RTX 4070's talents. Speaking of which, a 100 fps average result at 1440p with no upscaling help is downright brilliant. And as for 1080p? You guessed it, Battlefield 6 flies on this particular card—keeping itself well over 100 fps at all times and averaging out at 136 frames per second overall. And, should you choose to enable upscaling and Frame Generation, be prepared for the frame rate to soar into the upper stratosphere. The RTX 5070 Ti, for example, managed to reach a 251 fps average at 1440p in my demanding test scenario—a figure so impressive, I repeated my run many times over to make sure I hadn't screwed up a setting. In terms of overall experience, it's been remarkably smooth sailing on both GPUs. BF6 performs a shader optimisation pass on first boot (one of the quickest I've seen in recent memory, actually), and as a result I've experienced exactly one micro-stutter in the entirety of my testing. So small of a stutter, in fact, that if I'd blinked at the right moment, I would have missed it. The updated Frostbite engine running underneath feels rock-solid under duress, and given that Battlefield 6 likes to blow up every single bit of scenery at a moment's notice, there's a whole lot of duress to work with. (Image credit: EA) And while we're talking performance, I'd also like to take a moment to appreciate the built-in overlay, which can be configured to provide a frame time graph, of all things. It's the most comprehensive performance monitor I've ever seen integrated into a game, and although I've been using our usual third-party software to gather my figures, I can't help but be impressed by how much effort has been put into its implementation. Image quality (Image credit: EA) Ah, now I've gone and done it. Screenshots. My pre-release campaign adventures were cut short (it's only been available at certain times during the test period), so I've had to make do and use shots of a base in one of the multiplayer maps instead, letting my squad down in the process and leading to many unnecessary deaths. Sorry, folks. I've got a job to do. Anyway, something to bear in mind here is that Battlefield 6 looks truly stunning in motion, in a way that screenshots fail to capture. And, it must be said, at no point during my adventures have I felt that ray tracing would have improved the experience, even though I'm an advocate of the tech overall. Image 1 of 5 (Image credit: EA) Image 2 of 5 (Image credit: EA) Image 3 of 5 (Image credit: EA) Image 4 of 5 (Image credit: EA) Image 5 of 5 (Image credit: EA) I mean, just look at the state of it. Battlefield 6 is quite simply one of the best-looking multiplayer shooters I've ever set my eyes upon—and that's before you get to the reactivity of the environments. While not all scenery is destructible, it can certainly feel like you're constantly surrounded by flying debris—and I've often found myself caught with my metaphorical trousers down thanks to supposedly-solid cover smashing to pieces under heavy fire. And again, it's the stability that has impressed me most. Even with the world quite literally coming down around my ears, a glance at the frame rate monitor shows that the performance is barely affected by all the chaos, a genuinely impressive result no matter which way you look at it. It's worth mentioning that my CPU is fairly powerful, being an eight-core, 16-thread AMD Ryzen 7 7700X, but it's hardly a monster compared to some. Those of you with older processors may see more of a drop as buildings crumble to dust around you, but it bodes well that a previous gen mid-range chip is more than capable of keeping up with the physics requirements. And I may be getting out of my remit here, but I'd like to talk about the sound design for a second. The weapons have some incredibly chonky sound effects, which, combined with the visual recoil, really adds to the immersion. It's a crunchy, bangy, smashy shooter that sucks you into its world, all the while being far less hardware demanding than its overall quality suggests—and, as a technical achievement, I think that's worth highlighting. Analysis (Image credit: EA) After all the furore surrounding Borderlands 4's performance woes last month—and a year that seems filled with games designed to give mid-range machines a thorough kicking—it's truly refreshing to test something that feels like it's been designed from the ground up with smooth frame rates in mind. I'd like to have tried out some lower-end GPUs to find out what Battlefield 6 runs like on more budget hardware, but alas, time constraints have had the best of me once more. Looking over these figures, however, I feel confident in saying that if your machine can keep up with the pace of most modern games, you should be in for a good time. And, in an age where upscaling solutions like DLSS seem more like requirements rather than frame rate-boosting innovations, Battlefield 6 feels like a breath of fresh air. Far from being necessary, I think the upscaling extras can be treated as just that, rather than plaster to cover up the cracks of poor optimisation. Here's hoping that more big-league developers take note. It turns out it's possible to make a cutting-edge, stunning-looking shooter that runs well in 2025. Who would have thought it possible, ey?



Sony and AMD detail their 'gamechanger' for PS6: enhanced ray tracing and memory tech some of which is surely headed to gaming PCs in future
- Hardware
"The results are quite promising."
With Sony's PlayStation 6 now only a few years away (according to Sony), we have just received a whole new batch of information on the tech AMD is working on, and it makes me excited for what it will do for PC gamers. Shared to the official PlayStation YouTube account, AMD's senior vice president and general manager, Jack Huynh, had a brief conversation with Mark Cerny, the lead system architect for the PlayStation 4 and PlayStation 5. They talk about future tech for PlayStation and the advancements AMD is making with its RDNA architecture to support that. AMD has been a long-time collaborator with Sony, with the PS4 using an AMD Jaguar CPU, and the PS5 housing an 8-core AMD Zen 2 CPU. Intel was reportedly in the running to develop the PS6's APU, but disputes over profit margins allegedly pushed them out of the competition. Both the PS5 and PS5 Pro are built on RDNA 2 architecture, with the latter landing "somewhere between RDNA 2 and RDNA 3." There are three central updates shared in this presentation. The first is Neural Arrays. As Mark Cerny puts it, this collection of compute units (the compute blocks in an AMD GPU) pushed together to work as a single AI engine will "allow us to process a large chunk of the screen in one go". Cerny says the efficiencies that come from this new tech will be a "gamechanger" when it comes to the future of upscaling and denoising technology. The second new bit of tech is called Radiance Cores. This is a specifically designed hardware block which is intended to handle ray tracing and path tracing in real time. In taking on the job of ray traversal, this frees up the load on the CPU to better work on tasks that CPUs are good at. Huynh says this results in "a cleaner, faster, and more efficient pipeline built for the next generation of ray-traced games." A demonstration of how Universal Compression works (Image credit: Sony) Nvidia cards are generally better at handling ray tracing than AMD ones, and this can be partially attributed to its dedicated RT cores. You can look at Radiance Cores as an attempt to try and bridge this gap. The last new update shared in the latest video is Universal Compression, which is a system that can evaluate and compress all data within a GPU in order to reduce memory bandwidth usage. For the benefit of Universal Compression, Cerny cites "Lower power consumption, higher fidelity assets, and perhaps most importantly, the synergies that Universal Compression has with Neural Arrays and Radiance Cores." Cerny clarifies that all of this technology "only exists in simulation right now, but the results are quite promising" and that he's "really excited about bringing them to a future console in a few years time." Even if you don't particularly care about whatever Sony is up to for its next console generation, AMD working with Sony will be beneficial to the future of AMD as a business. As well as this, PCs and consoles have a symbiotic relationship. The PS5, when it launched, had pretty astounding storage architecture and was a mighty impressive device for its price. The PS5 had AMD tech that wasn't seen elsewhere prior to its release, too. With that in mind, whatever AMD creates for the PS6 will likely make the leap to PC too, potentially in RDNA 5. The custom SoC (system-on-chip) was designed entirely for the device's unique parameters, but PlayStation Spectral Super Resolution (PSSR), Sony's AI upscaling technology built on FSR for PS5 Pro, will have improved FSR elsewhere after launch and vice versa. These advancements would have likely been developed side-by-side and influenced each other. This is before mentioning that Sony's financial support will have helped AMD over the last few decades, too. Cerny ponders "to what degree the effective bandwidth of the GPU will exceed its paper spec", and this is something that consoles need to be very aware of. The finetuning of consoles allows them to crank out performance at a better efficiency, thanks in part to specific accommodations made on the software side. However, if upcoming AMD architecture can get more out of the same tech, the same is likely for the PC side too.



All Genshin Impact 6.1 livestream codes
- RPG
- Games
Claim the new Primogems from the Luna 2 special program.
The Genshin Impact 6.1 codes have arrived, and alongside them, a sneak peek at what's awaiting in the next instalment of Nod-Krai's new story. Version 6.1 isn't *technically* 6.1 at all; it's actually Luna 2, the second chapter of the Traveler's journey in Nod-Krai. This autonomous region is in Snezhnaya (the next major region), but is kind of its own place, too. Confusing Genshin geography aside, the Luna 2 livestream codes offer the same old Primogem bonuses for wishing on new and returning characters. This time, we've got the new five-star dendro catalyst-user, Nefer, plus we can potentially expect reruns for Furina, Zhongli, and a long-awaited rerun for Arlecchino. As usual, I'll drop the livestream codes in the list as they appear during the show, plus there are details about how to redeem them lower down the page if this is your first livestream or you've recently started playing. Remember, livestream codes usually expire within a day, so grab them if you want them. Genshin Impact codes: All current livestream Primogems Nefer1022Ashru- 100 Primogems and 10 Mystic Enhancement Ore LunaII1022 - 100 Primogems and five Hero’s Wit MiliastraWonderland - 100 Primogems and 50,000 Mora How to redeem Genshin Impact codes To get your Primogems from the Genshin livestream codes, you'll have to reach Adventure Rank 10 in the game. This will take a little time if you've just started playing, but it's necessary to unlock the functionality. Once done, you have two options in terms of code redemption. You can claim codes through the game itself: Start Genshin Impact Open the in-game menu Select Settings and then Account Click Redeem Now and input a code into the box Claim your Primogems from the in-game mailbox You can also redeem codes via the official website: Head to the Genshin Impact redemption site Enter your details and pick your character's region Add a code to the box and click redeem Collect your rewards in the in-game mailbox



'I can never go back to paid': One of the best co-op indie platformers is free to play after its developer accidentally switched off the price
- Action
- Games
Pico Park is an absolute gem.
After 10 long years of Pico Park using colourful little guys to rip apart friendship groups, the developer TecoPark has accidentally turned off monetisation on the classic edition, making it permanently free-to-play. "I was planning to switch to a paid plan after updating the online support, but I forgot that once you switch from paid to free, I can never go back to paid," TecoPark says in a Steam blog post (via GamesRadar). "If you enjoy playing this free version, be sure to try the series (Pico Park, Pico Park 2)." (Image credit: TecoPark) It's quite the unfortunate blunder, and my heart goes out to the dev for accidentally backing themself into this corner. Although the good news is that the more recent version of Pico Park is still $5 (£49), and Pico Park 2 is $9 (£7.49), so there is still some monetisation coming from this series of co-op platformers. It seems like the error was made after TecoPark decided to make the classic edition free while updating it for the first time in nine years. "Since I'm doing it anyway, I'll update it with online support. I might charge a small fee for it… We'll keep it free for about a week." Cue the next blog post, which reads "Classic edition is permanently free!" There are ways to switch monetisation on and off for games, see Content Warning, which had a 24-hour free period when it first came to Steam. It must be a different setting, but that doesn't change the fact that this slip-up seems like an oversight on Valve's behalf. (Image credit: TecoPark) The whole debacle does seem like a shame given just how great Pico Park is, but there could be a silver lining. The classic edition being free is a great excuse for players to check this game out. I've played plenty of Pico Park, and it's truly one of the best co-op platformers out there. Teaming up with friends to solve puzzles in Pico Park is just as hilarious as it is infuriating. I've had friends drag me into an abyss, leave me for dead at the bottom of an elevator, and fail to connect their remaining two brain cells to get us to the next checkpoint. It's tricky but good quality fun that I'd recommend everyone check out, especially now that the classic edition is free. Then, if you like that, maybe you could give Pico Park 2 a look. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together


EA exec pinky-promises there's no GenAI in Battlefield 6, but does say it's 'Very seducing' like someone being lured to an early grave in a Hellraiser film
- FPS
- Games
Probably fine.
With EA now on the hook for $20 billion in the wake of its Saudi-and-Kushner-funded buyout, both the company and its new owners have been pretty obvious about their ambitions for AI-driven development to, somehow, miraculously help it start printing money quickly. Which is concerning. Also concerning: One of EA's biggest releases this year hits in just a few hours in the form of Battlefield 6. Is it going to give us our first taste of the AI future? You can breathe for now. In a chat with the BBC, EA VP general manager of Dice and Criterion promises that you won't run into anything made by GenAI in BF6. Phew. Time to take a big swig of coffee and see what else Coutaz has to say about the tech. Uh oh! Turns out it doesn't stop there. Although you won't see GenAI-made content in BF6, Coutaz does say the tech is used in prep stages of development "to allow more time and more space to be creative". It's not just you, I'm not sure what the substance of that statement is either, though Coutaz does say there's not really a way to integrate the tech into devs' day-to-day just yet (it's perhaps interesting to note, here, a recent bit of research by the FT which found that many businesses had crammed AI into their work but couldn't actually define what it was doing for them). (Image credit: EA) In the tones of one being coaxed by Lucifer to commit a heinous crime, Coutaz says AI is "very seducing" and that "if we can break the magic with AI, it will help us be more innovative and more creative". That is, you might note, a repeated refrain with a lot of execs bedazzled by AI—that it won't substitute for human creativity but will, in fact, give it greater space to flourish. Frankly, I don't see how that could be the case. To quickly gin up placeholder text and textures? That's why the good Lord gave us lorem ipsum (or if you're a poor, benighted journalist, good old 'TKTKTK'). To generate ideas for creatives to run with? I'd much rather those come from writers' rooms and brainstorming sessions than emerge—as Frankenstein patchworks of old ideas—from mammoth data centres. But with EA staring down the barrel of a $20 billion debt black hole, it's no wonder the studio is desperately hoping AI can do something, anything for it. I'm sceptical it will. But for now, I'm just glad I won't run into AI-generated textures in the battlefields of Battlefield. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together


All Battlefield 6 campaign missions: How long does it take to beat?
- FPS
- Games
Find out how long you can expect to be fighting Pax Armata as Dagger squad.
Playing through all of the campaign missions in Battlefield 6 isn't something you're likely to do more than once. Many might have seen this game as a CoD killer, but sadly, its campaign is really not that special and basically amounts to a very average AAA FPS campaign, i.e. the kind of thing you play once before jumping into multiplayer forever. There are campaign rewards you can earn for completing the missions and collecting the dog tags hidden in each, but beyond that, it's up to you how you play and what difficulty you decide to play through on. You can see all campaign challenges at the bottom of the challenges tab on the start menu. Below, I'll provide a list of all Battlefield 6 missions, but also give an estimate of how long you're likely to take beating it. Since I spent a lot of time in the campaign searching for dog tags (and replaying missions to search for dog tags), I can give a pretty accurate estimate. Battlefield 6 campaign missions list There are a couple of skin rewards for completing certain campaign missions (Image credit: EA) There are nine missions to complete in Battlefield 6's campaign, which vary quite a bit in terms of length. The best indicator of this are the collectible dog tags—the smallest mission, Nile Guard, only has two, but others feature up to four. Here are all nine missions in order: Always Faithful The Rock Operation Gladius Night Raid No Sleep Moving Mountains Nile Guard Operation Ember Strike Always Forward The campaign will take you about 7-10 hours to complete on average, though this will vary if you're playing a higher difficulty, looking for dog tags yourself, or exploring a bit. If you play on regular difficulty, or even recruit, things will go a lot faster. There aren't actually campaign challenge rewards related to the difficulties, just mission completion, though there is a row of expert campaign assignments, such as "Complete a mission without firing a gun", that unlock once the campaign is done. These challenges don't reward any skins, but they do have a title, a weapon camo, an XP booster, plus a player card background and icon. All of the multiplayer skins you earn from the campaign either come from completion or finding the dog tag locations in each mission. If you want to get those out of the way as easily as possible, I'd suggest playing through the campaign with our guide open, since it walks you through each in order. Battlefield 6 review-in-progress: Our thoughts so far Best Battlefield 6 guns: How to unlock them all Battlefield 6 M4A1 loadout: Set for life Battlefield 6 PW7A2 loadout: The best SMG



The US has approved billions worth of Nvidia GPU exports to the United Arab Emirates in 'transformational US-UAE AI partnership deal'
- Hardware
Who will come out ahead in the AI race?
The US government has had a bit of a tumultuous relationship with, well, most of the world around the export of chips, thanks to the exponential growth of AI and the uncertainty of tariffs. Large datacentres need technology to keep growing, and America clearly wants to sit at the top of the AI pile. The United Arab Emirates may just sit on that pile alongside it, according to recent agreements. As reported by Bloomberg, the US and the United Arab Emirates have reached an accord for the UAE to start taking in Nvidia processors for AI development. The Commerce Department Bureau of Industry and Security reportedly issued a license to Nvidia to export chips, but the specific number of processors has not yet been announced. The US was previously in talks to approve up to 100,000 chips a year to the UAE, but that number jumped up to 500,000 a year until 2027, after talks. The current figure of exported chips under the new license has not been disclosed. The original agreement earlier this year suggested that, of the 500,000 export figure, a fifth would be going to G42, a large AI company based in Abu Dhabi, with much of the rest going to American operations (like datacenters) in the region. Bloomberg reports that this initial round of permits does not specify any chips going to G42. The UAE will match investments made in chip exports with its own investment in the US, and G42 is expected to get a fifth going forward. A spokesperson on behalf of the deal reportedly said, “The Commerce Department is fully committed to the transformational US-UAE AI partnership deal.” (Image credit: Nvidia) In March this year, the UAE first pledged to invest $1.4 trillion (with a t) into the US, so the relationship between the two entities has been growing steadily. This was shortly followed by a joint plan between the US and the UAE to create a new 5GW AI campus in Abu Dhabi. In May this year, a group of Senate Democrats addressed Commerce Secretary Howard Lutnick with a letter, stating, "Taken together, these announcements amount to a breathtaking rollback of export control restrictions that have helped maintain the US technological edge to ensure the United States wins the AI race and prevent our adversaries from accessing our most sensitive technologies." There's no efficient way to vet that the chips are going to agreed-upon causes, and the jump from 100,000 chips a year to 500,000 would significantly speed up AI development in the UAE. Lutnick stated in June: "We are going to allow our allies to buy AI chips, provided they’re run by an approved American data centre operator, and the cloud that touches that data centre is an approved American operator." Further permits are expected to arrive in the future. Both TSMC and Samsung reportedly eyed the UAE for potential investment last year, with them considering building new factories. Despite not being water-abundant (which is needed for large factories), the UAE does have a lot of cash and an interest in AI. Given the large funding of the UAE, the Trump administration is seemingly looking for an ally in the AI race. Similarly, the US Government recently went back on export restrictions to China, allowing Nvidia to sell the H20 AI chip, which was then turned down due to demands made by the Chinese government. Both China and the US are increasing efforts into domestic chips, whereas the UAE seems content with taking in hundreds of thousands of units from America for now.



Grove Keeper is Dungeon Keeper versus woodcutters and your greatest weapon is a giant in his underpants
- Sim
- Games
A singleplayer management sim where you get revenge for every tree that's ever been punched in a survival game.
Games like Dungeon Keeper and Evil Genius cast you as the villain repelling heroes as they break on your defences like waves on the shore. Grove Keeper is different. You play a noble god of the forest protecting trees from old-timey woodcutters and hunters who have come to cut down Old Man Willow and shoot all the wildlife. Fortunately, you can build an army of mythical creatures including satyrs and half-naked giants who rend and stomp loggers with abandon. Maybe you are a bit villain-adjacent. The demo I played at PAX Australia gave me a home tree and a single hut to protect, but let me grow more trees each night to produce the resources I needed to summon defenders. Willows are expensive and finicky about being planted near water, while the spruce don't give a damn where they grow, but produce less of the magic juice I need to cast spells and summon goblins and vodyanoy. Once I'm done with a night's planting and summoning I press the button to begin the day, and waves of humans with axes and bows start marching in. As well as just selecting a blob of monsters and right-clicking on them, I have access to a handful of spells. Meteors crush enemies, runes heal my guys, and kelpies come out of the water to demolish units crossing the river, or would if I remembered to use them more than once. At the end of each day, as the final human falls, Grove Keeper zooms in from a godlike birdseye view to give you an up-close shot of some poor sucker being gored by a satyr or kicked into the sky by a giant. They ragdoll deliciously, and land on their heads often enough to make me cackle like an idiot. Grove Keeper may be a tactical game of population-limit balancing and resource management, but it understands the reason we like Skyrim's giants is because they can launch you into orbit. At the end of each day I was offered a couple of options for a power-up. Did I want to boost the population limit, or increase my damage? Gain some free magic points, or increase production? It's just enough strategic decision-making to make you think, even if it is largely a game of clicking your blobs on the enemy and watching those damn humans get what they deserve. The jerks. Grove Keeper is currently in development at indie studio Steep Summit, and you can check it out on Steam. Best laptop games: Low-spec life Best Steam Deck games: Handheld must-haves Best browser games: No install needed Best indie games: Independent excellence Best co-op games: Better together



Today's Wordle clues, hints and answer for October 10 (#1574)
- Puzzle
- Games
Let's find five green letters.
We've got a great selection of hints for today's Wordle right here, allowing you to decide for yourself exactly how much help you need. A little? A lot? We've got it all. Pair these up with the October 10 (1574) clues for maximum game-winning effect, or skip straight to a glorious with the answer to today's Wordle. It's all good so long as you're having fun. A clue for today's Wordle Stuck on today's Wordle? Here's a clue that pertains to the meaning of the word. Clued in ❓Wordle clue for October 10, 2025 ❓ Something to pull. If you're still just as stuck after our clue, scroll down for further hints. Hints for the October 10 (#1574) Wordle Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first. As you scroll down, they'll offer more and more help towards figuring out today's word without fully giving it away. Are there any repeated letters in today's Wordle? You are going to need to use one of today's letters twice. How many vowels are in today's Wordle? One vowel needs to be found today. What letter does today's Wordle begin with? It's a great idea to use an "L" at the start. The answer's right there, so long as "right there" means "anywhere except the board". The October 10 (#1574) Wordle answer is… (Image credit: Future) This is it. No turning back now! The solution to today's Wordle puzzle is... Solved 🟩 Wordle answer for October 10, 2025 🟩 LEVER The meaning behind today's Wordle answer Any sort of bar stuck into a machine is probably a lever. It's a good idea to find out what they do before you pull one. Previous Wordle answers Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today's Wordle, as the answer is unlikely to be repeated. Here are the last 10 Wordle answers: September 30: GEESE October 1: SPOIL October 2: WIDTH October 3: SPASM October 4: SQUIB October 5: PLANE October 6: AMUSE October 7: NYLON October 8: ANNOY October 9: HARDY Learn more about Wordle (Image credit: Future) How to play Wordle Wordle's a daily guessing game, where the goal is to correctly uncover today's five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There's no time limit to worry about, and don't forget that some letters might be used more than once. What's the best Wordle starting word? Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite. Is Wordle getting harder? (Image credit: Valve) Wordle is not getting harder! There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges. Remember that if you're craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn't make the words themselves harder, but it requires that "any revealed hints must be used in subsequent guesses." How did Wordle begin? Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it's gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it's become a mainstay of daily games alongside the crosswords and Connections.



After 5 years of stunning trailers, Skate Story is finally releasing in December, and its demo is so good it's immediately a GOTY contender
- Action
- Games
Videogames are back, baby.
"You're a demon made of glass and pain" has to be one of the hardest taglines there's ever been for a videogame. Now that Skate Story has a December 8 release date and approximately hour-long demo, we've found out there's an addendum to that sick as hell pitch: "And you're on a quest to eat the Moon." Skate Story is a game that has periodically poked its head out over the past few years to say, "This is still happening, here's an absolutely incredible-looking trailer with killer music." There is nothing else out there that looks like Skate Story: Its marble columns and greek statuary poking out of surreal dreamscapes are very vaporwave, but there's so much else going on that makes it distinct from other abstract, crunchy works of surrealism like Hyper Demon. This is a rare game that leverages 3D graphics being untethered from reality to show you things that are breathtakingly, impossibly beautiful. Every new vista in the demo's frenetic opening—which sees you following a rabbit through hell portals, skating into new areas every few seconds—had me hooting and guffawing so loud it scared my pets. Comparing the launch day trailer to the 2020 debut that already stole our hearts, it's easy to see where at least some of that long development effort went. Skate Story looks much more refined and advanced in its current state, like 2020 Skate Story was an initial outing, and 2025 Skate Story is its much better-funded sequel on a new console generation. But we already knew Skate Story was going to look and sound incredible from those mic drop trailers. Along with the pleasant surprise of an actual release date after all this time, I had a wonderful feeling of relief discovering that Skate Story is also extremely fun to play. In a real "I don't know what else I expected" moment, it plays a lot like other skateboarding videogames: You press a button to kick off the ground and pick up speed, auto grind on rails by landing on them, and have an assortment of button combos to kickflip, ollie, pop shuvit, and all that other stuff that's corroding the moral fibre of the youth. Comboing tricks together in succession, with an emphasis on variety and audacity, will contribute to a soul score you use to buy stuff, and also plays a role in Skate Story's boss fights. Image 1 of 8 (Image credit: Sam Eng) Image 2 of 8 (Image credit: Sam Eng) Image 3 of 8 (Image credit: Sam Eng) Image 4 of 8 (Image credit: Sam Eng) Image 5 of 8 (Image credit: Sam Eng) Image 6 of 8 (Image credit: Sam Eng) Image 7 of 8 (Image credit: Sam Eng) Image 8 of 8 (Image credit: Sam Eng) That's one big thing that sets Skate Story apart for me: Having a structured, substantial story campaign with complex boss fights and some linear, obstacle course levels in addition to making your own fun sandbox play. You can still tool around in the open-ended hub worlds, racking up money from combos to get stickers, wheels, and all new boards. But it feels like the sandbox is an addition to the campaign, rather than the sandbox being front and center over those kind of ad hoc story missions you see in a lot of skating, racing, and live service games. Skate Story also nails its mechanical execution: It feels fantastic in the hand. Its zoomed-in, off-center camera contributes to a real sense of speed, while you're encouraged to end combos with an authoritative stomp move with some delicious hitstop. The weight and momentum of the Skater led to all kinds of close calls and rescued combos for me, particularly when I'd just about collided with some grindable terrain or some of the hell glass obstacles strewn around and ollied into a grind or drifted at just the last second to avoid wiping out. If you do beef it, no sweat—Skate Story spawns you just a few feet back and you can get right back into it, a system that reminds me of Hotline Miami with its speed and convenience, but notably does not set back your progress. So, Skate Story: Believe the hype. This game has gone from vaporware to a personal GOTY contender in the span of a two minute trailer and 50 minutes of demo. You can try Skate Story's demo for yourself and wishlist it on Steam ahead of its December 8 launch. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Indiana Jones and the Great Circle is getting a New Game+ mode and some new duds in a free update
- Action
- Games
MachineGames is marking its 15th anniversary with some free stuff for Indy fans.
Indiana Jones and the Great Circle is getting a New Game+ mode as part of a free anniversary update that's set to go live on October 10—and yup, that's tomorrow. First things first: You may be thinking that this is not an anniversary of any sort for Indiana Jones and the Great Circle, which came out on December 9, 2024. And you would be correct. But it is the 15th anniversary of developer MachineGames, and that's a pretty big deal in its own right. So, to the update: The New Game+ mode will unlock once you've completed the game, enabling you to replay the entire adventure with all your collected and unlocked Adventure Books, as well as any unspent Adventure Points, local currency, and medicine bottles from your previous playthrough. You will of course be a lot more powerful all kitted out like that, so MachineGames suggests increasing the difficulty for the NG+ playthrough, but you do you—as long as Nazis are getting socked in the chops, all is well. As a reward for your efforts, completing the Great Circle in NG+ will unlock an all-new ending sequence that rolls after the credits. The update will also add a new "Cairo outfit," enabling Indy to travel the blistering heat of the desert without wearing his incredibly ill-suited-for-the-weather leather jacket, and will let players mix and match any of the game's nine voice languages with its 14 text languages—so you can, for instance, play with German voices and Korean subtitles. The anniversary update makes a handful of other fixes, all of which are run down in the patch notes below. The Indiana Jones and the Great Circle MachineGames Anniversary Update, as it is fully known, drops on October 10 and, just to be sure everyone caught it, is free. General Fixes Fixed an issue where enemies might linger in their “stumble” animation if you punched them while they’re breaking out of your grab. Fixed an issue where pushing a grabbed enemy into a tight space could leave the enemy detached from Indy but still in the “grabbed” animation state. Fixed an issue with a specific “finisher” animation where the camera would clip through Indy’s arms. Fixed an issue where you could enter wall squeezes while downed and using the “Lucky Hat” ability that resulted in you standing up and unable to progress properly. Fixed an issue that could cause a control-lock if restarting a checkpoint during the middle of a save. Fixed an issue where using the “push” button to open “disguise doors” could prevent you from being able to walk through the door. Fixed an issue where, if you left a level while holding an inventory item, it would be stuck to your hands when revisiting the level Missions & Quests DLC Fixed another issue that might cause pipes to be placed incorrectly during the Gladiator puzzle. Fixed the animation of the blackshirt being dropped from the bridge near the entrance to the Gladiator puzzle. Fixed many minor graphical glitches through the whole story. Peru Fixed an issue where audio was missing in the Main Menu if you quit the game during the opening cutscene. Gizeh Fixed an issue where the clothes of certain villager NPCs would not animate when the character moved. Sukhothai Fixed an issue that might cause the boat engine sounds to never stop when you arrive at the rebel village at night. Iraq Fixed an issue where skipping the cinematic where Indy frees Gina might result in the Siren sounds to never stop. UI The price of guides and books now show correctly when inspecting them from one of the vendors. PC Specific Fixes Fixed an issue where binding the interact/use key to be the same as the “buy” button from vendors, it could prevent you from buying items. Fixed an issue where setting Reflections to the lowest quality made certain objects look completely black. Localization In Arabic, fixed the alignment of the quick-inventory warning text about restricted zones. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Wordle comes to Cyberpunk 2077, only it's better because it accepts Night City slang like 'CHOOM' and 'GONKS'
- RPG
- Games
Preem. Dorph. Corpo. Ganic. These could all be answers in the Gonkle mod.
I'm sure this fact frequently causes someone at the New York Times to wake up in the middle of the night drenched in sweat, but here's the harsh truth: Wordle is gonna run out of valid five-letter words sometime in 2027. There just aren't that many left that haven't already been used. It's not great news for us, either. What the hell else am I supposed to do for a few minutes every morning: exercise, enrich myself with literature, or have a conversation with a loved one? At least there's a little brightness in our grim future. Fast-forward from 2027 to the year 2077, and it looks like we'll still be able to play a bit of Wordle between our visits to the ripperdoc for some new chrome. It's all thanks to a mod by MisterChedda called Gonkle for Cyberpunk 2077 (via RPS), which gives you a suspiciously Wordle-like word game for you to play on your in-game phone. And even better, it's not so strict on the words you can use, fully embracing all that gritty and silly Night City slang. Choom isn't just a cool thing to call your buddy, it's also an answer in Gonkle. "Every 24 hours (specifically midnight UTC), you'll get a new puzzle delivered as a text message on your phone—same word for everyone, so you can compare results with others," says MisterChedda. "After installing, you'll receive a subscription confirmation and from then on, daily puzzles arrive via text with a simple prompt." You're probably familiar with how it works already, prole, but just in case: "Remember you only get 6 guesses and standard Wordle rules apply," says MisterChedda. "Green means correct letter in the right spot, yellow means it's in the word but wrong position, gray means it's not in the word at all." The wordlist is manually curated and "pulls from Cyberpunk sourcebooks," so you should have some nice five-letter slang words to play with. Preem! "Puzzle data is served from a simple API, so you're always in sync with other players. Miss a day and you miss that puzzle—don't be a gonk!" warns MisterChedda. Check the mod's page at Nexus Mods for full installation instructions: Gonkle requires a handful of other mods to run. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



Brace for more M87A1 and M4A1 spam as the Battlefield 6 beta champions remain undefeated despite balance changes
- FPS
- Games
War never changes.
Rory Norris, Guides Writer (Image credit: Future) Last week I was: getting stuck into Battlefield 6, testing out weapons and all the new maps. This week I've been: observing Battlefield 6's bots in the natural habitat, feeling a lot like David Attenborough. A lot of things have changed since the Battlefield 6 beta. Biggest of all, weapon recoil and handling have been overhauled to better encourage burst and tap-firing at range, which makes picking off enemies at a distance much more engaging. No longer can you just burst down enemies across the map with the M4A1 carbine. Well, that's a lie, actually. While some things have changed, others certainly have not. Sure, you'll now have to fire in bursts or even tap fire depending on how distant your target is, but you'll still be outclassing all the assault rifles and DMRs at range with the M4A1. Unlocked at just Rank 2, this trusty carbine dominated the beta, and it apparently still hasn't had its fill; it's all I've wanted to use for my first 25 levels. With a brisk 900RPM firing rate and solid damage to boot, all you need to do is pull in the recoil with a Double-Port Brake muzzle and Alloy Vertical grip, and you're set. Hell, at Mastery 26, you can get the 50MW Blue laser accessory, which makes it more precise when aiming on the move. Best of all, being a carbine, the M4A1 is nimble. The other undefeated king of the beta, and unquestionably more controversial, was the M87A1 shotgun. I'm sorry to report that while it's been toned down a fair bit since then, it's still a menace. This shotgun is a consistent one-hit kill at close range, even if that range has been reduced somewhat. Plus, you've still got access to slug rounds, and since this shotgun doesn't really have any other worthwhile attachments, it doesn't particularly matter how expensive it is to equip. The real kicker is that the Assault class, the most popular class in the beta, still has its assault sling. What's better than just the M4A1 or the M87A1? Both. You'll feel like John Wick killing people with your carbine, then swapping to your shotgun on a dime, and then to your pistol when things get really scrappy and you've exhausted all your ammo. This class has an answer for anything, and it'll no doubt be the bane of your existence on Battlefield 6's smaller maps once again. It shouldn't be all that surprising, considering there are a good few maps with no vehicles at all or just a tank on either side (goodbye, Engineer). With this said, there are still a few standout higher-level weapons worth checking out, too, so you're not chained to the M4A1 for eternity. Lacking all recoil, the AK-205 carbine and PW7A2 SMG are unbound by all laws of physics, while the B36A4 is a reliable mid-range assault rifle. Anyhow, it'll take you quite some time to unlock every weapon in Battlefield 6, since 12 of the 45 guns (including pistols) are actually locked behind some lengthy assignments, so get out there and get blasting.



Throwback strategy game Heroes of Might and Magic: Olden Era is delayed to 2026, but a new demo on Steam means you can play some of it right now for free
- Strategy
- Games
Good news, bad news.
It's going to take a little longer than expected for Heroes of Might and Magic: Olden Era, the throwback turn-based strategy game announced in 2024, to be ready for its early access release. Instead of rolling out this year as planned, Unfrozen and Hooded Horse now say the game will arrive sometime in 2026. This is actually the second time HOMM: Olden Era has been delayed. It was originally set to launch in the second quarter of 2025, but developers said in June—very near the end of that release target—that they were postponing to later in the year, "to ensure we give Olden Era the care it deserves." As it turns out, that wasn't quite enough time to get things done, as the team now says it wants to "conduct more tests, improve the UI, and redesign some of the units," which is going to push it out into 2026. The good news amidst the bad is that a demo for HOMM: Olden Era is now available on Steam, offering players access to the game's tutorial and three different singleplayer modes, using four "very different factions" of the six planned for the early access release. There's no time limit on the demo, so you can play as much as you like. "We'd love to hear your thoughts after trying the demo," the developers wrote. "Your reviews and feedback help us identify what works, what doesn't, and where we can improve for the Early Access release." All of the above can be shared with the dev team and other Heroes of Might and Magic fans on the Unfrozen Discord. 2025 games: This year's upcoming releases Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together



World of Warcraft: Midnight has some of Blizzard's most controversial changes yet, but playing the alpha still has me hopeful it'll figure them out in the next few months
- World of Warcraft
- Games
- MMO
Early signs point a strong follow up to The War Within.
World of Warcraft's upcoming Midnight expansion recently went into its first alpha phases of testing, and Blizzard has chosen to give an unprecedented number of players access to a dramatically early phase of development. That's not surprising, as the company is enacting one of the most significant shakedowns of the player experience ever implemented in the venerable MMO: the proposed pruning of nearly all popular player mods used during combat. As a knock-on effect, Blizzard is simplifying nearly every character's class and specialization, since mods will no longer be able to smooth over those rough edges or keep track of tricky spell interactions. It's a bold move, one that appears to equal the game's new housing feature as the biggest source of conversation about the expansion. If done well, it might shake off the shackles of 20 years of accumulated complexity and open the door to new players joining WoW. Done poorly, it'll remove the depth from the game and lead to boring, repetitive combat. My qualifications (Image credit: Blizzard) I've been covering the game since before it was released 21 years ago. I'm a Cutting Edge raider and generally land in the top 5% of Mythic+ dungeon runners. I'm an avid collector, generally do most of the game's quests, and have max-level characters in nearly every class and profession. I took the alpha for an in-depth spin in its first phase, which ended this week. I played the two dungeons and three delves currently available, tested out housing, gave the new demon hunter class' devourer specialization a try, monkeyed with professions a bit, and visited the new Arcantina community hub. It is very, very early days. But Midnight is shaping up to be a solid, respectable expansion that might just achieve its goals. Questing and storylines are fine so far, though the first phase of the alpha only went to level 83 and had no cutscenes. I'll focus on the three major features of the expansion: the revamped classes, housing and the new devourer demon hunter specialization. Your class, only less of it (Image credit: Heather N. / Blizzard Entertainment) It's too early to judge Blizzard's promised in-game UI replacements for the features players like most in their soon-to-be-retired combat mods. (They'll be ready for prime time in a later phase of the alpha.) Instead, I spent a good amount of time playing different classes and encounters to see what the net effects of all that skinnying down of character abilities has been. The philosophy, as Blizzard developers have told me in interviews, is to cut those class spells and features that were basic maintenance or too complex to track without extensive modifications: buffs that had to be routinely maintained, for example, or spell interactions that didn't make logical sense but resulted in the highest damage or healing. (Image credit: Heather N. / Blizzard Entertainment) I keenly felt the lack of my usual add-ons and WeakAuras in dungeons, which made evaluating that gameplay difficult. The results in this early stage are mixed. Those classes that were the simplest to begin with have changed the least. Hunter gameplay is nearly the same as it was. But it's hard to imagine playing a feral druid without managing Bloodtalons, or an arcane mage without managing, well, everything. (I spent two hours once practicing on target dummies with an arcane mage early in The War Within expansion, and barely mastered the opening salvo of spells.) This isn't necessarily a bad thing, and so many talents are yet to be implemented or fixed that it's hard to make a final call on the actual impact. The good news is that for most specs, it feels headed in the right direction. Nearly all need a button or two added in, but most of the bloat was correctly targeted, with a few noticeable exceptions. I keenly felt the lack of my usual add-ons and WeakAuras in dungeons, which made evaluating that gameplay difficult. We'll know more about how this plays out with a full suite of tools later in the alpha. Welcome home to Midnight (Image credit: Heather N. / Blizzard Entertainment) Housing is clearly the gem in Midnight's crown: Even with the limited number of housing items available in the alpha, I've been frolicking with the ability to design my own abode and see what others have done. The tools are terrific, even in this early stage, and incredibly flexible. Is that candelabra a coat rack? Up to you based on the size. Or is it a tree, with the candelabra forming the base and a fluffy top made from a resized patch of grass? Your call! Maybe it's spikes growing up from where you buried it in your floor, or hanging upside-down from your ceiling like a stalactite pendant light. You can resize, rotate, flip and overlap items to your heart's content, leaving them floating them in the air, placed wherever you want, or snapped to a helpful grid. With 20-plus years of Warcraft items to eventually choose from and a wide variety of ways to transform, combine, and place them, housing is almost definitely going to be the collector's dream. I'm a touch worried about time-gating on this important feature—things like how many items you can have at once are locked behind a Neighborhood Favor reputation-style system. Collecting items already takes time, and iterating using an ever-larger collection is going to keep people engaged, so these additional delays may add a sour note to an otherwise open, deep and incredibly entertaining system. Devourer demon hunters are demon runners (Image credit: Heather N. / Blizzard Entertainment) I had planned to play the new devourer demon hunter specialization for most of my time in the alpha. This new hybrid spellcaster/melee combo dealer is only the second mid-range class in the game. Its visuals are frankly stunning; the dark purple, void-powered, dramatic animations of so many of its abilities made devourer exciting for me to pick up and play. Devourer demon hunters carve off cool voidy-looking souls (think the evil Xal'atath's shoulder orbs) with the Consume ability, which also generates their Fury resource. You can pick them up by traveling over them or by taking a big swing with Reap. Souls fuel their Void Metamorphosis transformation, which allows you to cast the giant damaging void meteor of Collapsing Star. You can then spend Fury on Void Ray, which is devourer's version of the other spec's Eyebeam (but much cooler, since it's a torrent of void energy). Blizzard posted a nice blog entry if you'd like to see videos of the spell animations—the visual effects are awesome. Unfortunately, as happy as I was to get my hands on it, I was just as grateful to put it down again. The spec loses the leech and self-healing built into the other two types of demon hunters, so despite a good complement of damage reduction abilities and a one-minute cooldown that heals some (but never all) of the damage you've taken, it feels incredibly squishy. A single additional monster or two was enough to make my character fall over. (Image credit: Heather N. / Blizzard Entertainment) The specialization, and the expansion as a whole, have great potential, even at this early stage. Most ranged classes without self-heals have terrific crowd control (CC) abilities, so they can stop mobs from reaching them. Unfortunately, that isn't true with devourer, particularly with the short range of its spells. While it does have some CC, it feels like it either needs some better slows or stops (which could make it overpowered in some content) or, more likely, to just have self-healing from Souls put back into its kit, perhaps at a lesser rate than other demon hunter specs. As far as the combat rotation, it's still early and very janky to play. It was far too easy to lose your stack of split-off souls before reaching the "explode for damage" stage. Melee combos felt terrific, but were far too infrequent, and brought you into range for mobs to smack you, which you then couldn't fully recover from. As with all things in the alpha, there is still time for Blizzard to supply what's missing and polish up what isn't, so I'm reserving final judgment on devourers. The specialization, and the expansion as a whole, have great potential, even at this early stage. But there is a lot remaining to do before Midnight—and the clock is ticking.



A Minecraft Movie sequel is coming in 2027, because iffy reviews couldn't stop it from chicken jockeying its way to almost $1 billion so far
- Movies & TV
That's what matters.
Reviews for A Minecraft Movie were a bit mid, as PC Gamer's resident movie pro Chris Livingston put it, and that 47% critics consensus tells no lies. But the people loved it, and there was never any real question that it would get a sequel once that record-setting opening weekend hit. In fact, it was just a week later that Warner Bros Pictures co-chairman and CEO Mike De Luca confirmed that a deal was being done. Well, now it's official, and not only that, we've got a date too: A Minecraft Movie 2, or whatever it ends up being called, is set to hit screens on July 23, 2027. (Image credit: Warner Bros.) A Minecraft Movie director Jared Hess is returning for the sequel, according to a Deadline report, which is nice because he said he wanted to, and will also co-write the script along with Chris Galletta, one of the screenwriters on the first film. A cast hasn't been announced, but Jason Momoa, who was outfitted in some interesting wardrobe choices in A Minecraft Movie, is listed as one of the executive producers on the sequel, so I would expect he'll return. And given the call-the-cops popularity of chicken jockey, and his evident enthusiasm for the whole thing, I can't imagine the sequel happening without Jack Black coming back too. A Minecraft Movie may not have been great cinema, but it was a massive box office hit: Chris predicted before the film debuted that it would "make a trillion dollars" and he may have over-estimated a bit in dollar terms but he was spot-on spiritually: The Deadline report says A Minecraft Movie is the top-grossing film of 2025 in the US and the second-highest worldwide, with its total box office now approaching $1 billion. Who knew? (Jack Black knew.) Minecraft update: What's new? Minecraft seeds: Fresh new worlds Minecraft texture packs: Pixelated Minecraft skins: New looks Minecraft mods: Beyond vanilla




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Fortnite Lantern Fest 2024: Release schedule, challenges, outfits, and rewards
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Fortnite has once again put on a show for Ramadan 2024 with Lantern Fest. You can expect all new challenges, outfits, and guest appearances by your favourite streamers. Here is how you can get involved in Lantern Fest 2024. When and where is Lantern Fest 2024 With the custom-made world in Fortnite, you and your friends can celebrate Ramadan in style. Simply enter the code and drop into the Oasis to start enjoying the festivities. To get into Lanter Fest 2024, simply enter the code 5629-9147-3382 and take part. The party will be waiting for you. Lantern Fest 2024 will run from March 10 at 12 PM ET to April 10, 2024, at 12 PM ET. This means it continues just a little longer than the Ramadan celebrations around the world. If you are spending this time with loved ones, you still have time to drop in and collect your rewards before it ends. All new Fortnite challenges Fortnite Lantern Fest is a world full of challenges and puzzles. Once you drop into the custom world, you wil...
Driving Empire codes (May 2025) [VW] [Car Racing]
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Updated May 8, 2025: We checked for new codes! Buckle your seatbelt, start your engines, and race! Invite your friends and drive through the streets in your flashy cars, joining races to earn cash and buy new models. Before you start speeding around, make sure to redeem Driving Empire codes for rewards. All Driving Empire codes Active Driving Empire codes CUSTOMIZATION2025 — 10 Tuning Kits (New) 1MILCASH — Cash (New) zoom — Fairway Zoomer Car (New) 200KMEMBERS — 50k Cash NEWYEAR2025 — 75k Cash THANKYOU — 50k Cash CARCRUSHERS — 50k Cash 1MILLIONLIKES — Confetti License Plate Expired Driving Empire codes 900Mil 800KLIKES 950klikes Winterfest2023 850kLikes 1BVisits 900KLIKES N3WCITY 700KL1KES VALENTINES CHARGEDUP ROBLOX 700MV1SITS EMPIRE COD3SSS! 750KLIKES SPR1NGT1ME Related: Southwest Florida codes and MotoRush codes How to redeem codes for Driving Empire Steering the ...
Clover Retribution codes (May 2025) [CODES]
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Updated May 8, 2025: We looked for new codes! Luckily for you, you’ve received the gift of being born with magic in Clover Kingdom. Yes, it’s not as strong as anti-magic, but beggars can’t be choosers—or can they? With Clover Retribution codes, you’ll unlock spins for everything—from magic to race. All Clover Retribution codes list Active Clover Retribution codes !soloretributionteaser — 120 Spins of All Types (New) !soloretribution — 45 Spins of All Types (New) !manaskin — 45 Spins of All Types (New) !valentines2024 — 50 Spins of All Types !valentinesbonus — 30 Spins of All Types !encyclopedia — 30 Spins of All Types !bigupdatesoon — 25 Spins of All Types !choosetrait12 — 125 Trait Spins (Locks you out of !chooserace12 or !choosemagic12) (New) !chooserace12 — 125 Race Spins (Locks you out of !choosetrait12 or !choosemagic12) (New) !choosemagic12 —125 Magic Spins (Locks you out of !chooserace12 or !choosetrait1...
Emergency Hamburg codes (May 2025)
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Updated May 8, 2025: Looked for new codes! Not all heroes wear capes. In Emergency Hamburg, you’ll have to save lives without flashy powers. Become a medic, firefighter, or police officer and keep the German streets as orderly as in the stereotypes. And, remember—in the direst of situations, Emergency Hamburg codes are here to help. All Emergency Hamburg codes list Active Emergency Hamburg codes 700M — 7k Money (New) Christmas2024 — 7 Cookies (New) ThirdAdvent — 7 Cookies (New) SecondAdvent — 100 XP (New) FirstAdvent — 5k Money (New) Halloween2024 — 5k Money (New) Expired Emergency Hamburg codes Update333 thehunt2024 RobberyWeek24 BusBuddy coach24 Related: Greenville codes and Da Hood codes How to redeem codes in Emergency Hamburg If you’re not sure how to redeem Emergency Hamburg codes, follow the instructions below: Image by PC InvasionImage by PC InvasionImage by PC Inv...
Darkdivers codes (May 2025)
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Updated May 8, 2025: Searched for new codes! As a Darkdiver, you can explore space and discover whole new galaxies. However, dangers lurk around every corner, so be ready with your weapons and fire at any monster that attacks you. Darkdivers codes will supply you with Points if you run out of them. All Darkdivers codes list Active Darkdivers codes OMICRON — 10k Credits (New) OMEGA — 10 Crystals (New) 10KDISCORD — Free rewards (New) IAMTHEONE — 10k Credits YEAROFDIVERS — 100k Credits YEAROFDARKNESS — 100 Crystals HALLOWEEN24 — Free rewards H311 — 10 Crystals HELLDIVE — 5k Credits DARKLAUNCHER — 5k Credits Gifter — Rewards AmunRa — 5k Credits MajorOrder — 5k Credits DARKDIVERS — 10 Points thelightningDG — 10 Points Autobeasts — Rewards theAllF4th3r — 10 Points Expired Darkdivers codes 10MVISITS INDEPENDENCEDAY Related: RAMPANT codes and Peroxide codes How to redeem ...
Project Ghoul codes (May 2025)
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...
Updated May 8, 2025: Looked for new codes! Perhaps you’ve joined the CCG, and now you’re wondering what you’ve gotten yourself into. Or maybe you were accidentally turned into a Ghoul and need urgent help. No matter what, Project Ghoul codes will make your journey smoother, so grab your free Yen, RC, and Spins before they expire. All Project Ghoul codes list Active Project Ghoul codes 55MVISITS — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) Halloween2024 — 25 Spins, 2.5M Yen, 3,000 RC, and 500 Caramels (New) NewCode99 — 25 Spins, 2.5M Yen, and 3,000 RC (New) 220KFavs — 45 Spins and 30 Mins All 2x Boosts (New) 220KFavsRCYEN — 500 All Materials, 1M Yen, and 3,000 RC (New) Expired Project Ghoul codes PRIMEARIMABOOST2 PRIMEARIMABOOST1 PRIMEARIMA Boost3 Boost2 Boost1 Hello3 Hello2 Hello1 KAKUJASOONSPINS1 KAKUJASOONSPINS2 KAKUJASOONSPINS3 KAKUJASOONSPINS4 KA...

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Underrated PS4, PS5 Adventure Game Is Under $10 on PS Store
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The Tokyo Game Show 2025 PlayStation Store sale is over, which means another promotion is taking its place. Like the sales that came before it, the Player’s Choice sale offers solid discounts on some of the best PS4 and PS5 video games available on the digital storefront. That includes this underrated adventure game, the perfect […]
The post Underrated PS4, PS5 Adventure Game Is Under $10 on PS Store appeared first on PlayStation LifeStyle.
(Credit: 2K) The Tokyo Game Show 2025 PlayStation Store sale is over, which means another promotion is taking its place. Like the sales that came before it, the Player’s Choice sale offers solid discounts on some of the best PS4 and PS5 video games available on the digital storefront. That includes this underrated adventure game, the perfect experience to play during the Halloween season. The Quarry is under $10 on the PS Store Developed by Supermassive Games and published by 2K, The Quarry is under $10 on the PS Store. Specifically, the PS5 version is $9.79, while the PS4 version is $8.99. This means players take roughly 85% off its typical retail price. PS5 and PS4 players who want to take advantage of this deal will want to act fast. The offer ends on October 23 at 2:59 a.m. ET. Here is a brief description of The Quarry, as well as a trailer to see the game in action: “As the sun sets on the last day of summer camp, the counselors of Hackett’s Quarry throw a party to celebrate. Things quickly take a turn for the worse. Hunted by blood-drenched locals and something far more sinister, the teens’ party plans unravel into an unpredictable night of horror.” When The Quarry was originally released back in 2022, it received mostly favorable reviews. According to the review aggregate site Metacritic, it garnered an average score of 79 across 87 critic reviews. In our review, we gave it an 8 out of 10. “The Quarry is the perfect cure for Until Dawn’s selfishness,” reads our review. “Not only is this game open to more platforms, but it also encourages more players to join in with the experience. For this, as well as the incredible presentation and compelling story, it deserves celebrating as a must-play horror game for fans of the genre.” The post Underrated PS4, PS5 Adventure Game Is Under $10 on PS Store appeared first on PlayStation LifeStyle.
PS5, PS4 Players Surprised With Free Port of 2008 Classic Game
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It’s not every day that PS4 and PS5 players are surprised with a free game. The latest free offering on the PlayStation Store is a classic game that originally released back in 2008. Surely, some gamers may have assumed it shut down, but this RPG seems to be alive and kicking, as it has now […]
The post PS5, PS4 Players Surprised With Free Port of 2008 Classic Game appeared first on PlayStation LifeStyle.
It’s not every day that PS4 and PS5 players are surprised with a free game. The latest free offering on the PlayStation Store is a classic game that originally released back in 2008. Surely, some gamers may have assumed it shut down, but this RPG seems to be alive and kicking, as it has now been ported to the PS4. Wizard101 gets free port for PS4 and PS5 players Developed by KingsIsle Entertainment and published by Gamigo, the MMORPG Wizard101 is currently available for PS4 and PS5 players to download on the PS Store. While the game is free-to-play, anyone who wants to play through the game’s first arc will need to fork over $19.99. Additionally, players can purchase their premium currency for as low as $4.99 to as much as $99.99. PS Plus players do get a bit of an incentive for playing Wizard101 on PS4 or PS5. There is a Spiral Guardian’s Pack available for free, which includes some cosmetics for anyone who downloads the DLC. Here is everything included in the PS Plus exclusive pack: Guardian’s Outfit Jade Oni Pet Fiesty Fire Kitten Pet 5 Professor’s Hoard Packs “Unleash your inner magic and prepare to unravel the mysteries surrounding a death professor gone rogue. Darkness threatens to engulf the Spiral as you master powerful spells, explore over 22 whimsical worlds, and team-up with friends in this nostalgic wizard turn-based deckbuilding MMORPG.” Wizard101 has been around for 17 years. There aren’t many critic reviews out for the long-running MMORPG, but the ones that are shown on Metacritic are pretty positive and average around an 80. Steam reviews are “Very Positive” also. Out of the nearly 7,900 user reviews submitted on the PC digital storefront, 83% of those were positive. It does seem more geared towards children, but it may be worth checking out. The post PS5, PS4 Players Surprised With Free Port of 2008 Classic Game appeared first on PlayStation LifeStyle.
PS Store Users Fall for New Scam and Lose Their Money
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Just as we were warning PS Store users of a potential new scam, another shovelware game has already managed to con players out of their money. In what has now become a feature of Sony’s storefront, a scammer managed to publish a listing that looks like popular PC game No, I’m Not a Human, and […]
The post PS Store Users Fall for New Scam and Lose Their Money appeared first on PlayStation LifeStyle.
Just as we were warning PS Store users of a potential new scam, another shovelware game has already managed to con players out of their money. In what has now become a feature of Sony’s storefront, a scammer managed to publish a listing that looks like popular PC game No, I’m Not a Human, and unsuspecting folks have fallen for it. Another day, another PS Store game mimicking a popular title No, I’m Not a Human is a popular first-person horror game that’s been trending on Steam with glowing reviews. The game has been announced for the PS5, but there’s no release date yet. As a result of No, I’m Not a Human’s PS5 announcement, the clone listing on PS Store managed to grab attention, and folks like this poor soul ended up wishlisting the fake copy. They unfortunately made a purchase thinking the game had become available on the PS5, only to realize that they had lost their money. Within the past few hours, we’ve spotted quite a few Reddit threads from players who either fell for the scam or almost did. Upon checking the PS Store listing, we noticed that this nonsense was dropped on the PS5 and PS4 today. I almost got scammed right ? byu/Murmille inplaystation We encourage our readers to make maximum use of the new refund feature via the PS Store or PS App. However, don’t always expect results in your favor. The post PS Store Users Fall for New Scam and Lose Their Money appeared first on PlayStation LifeStyle.
Games Leaving PS Plus in November May Include 2023 Remake
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Sony will soon reveal the list of games leaving PS Plus Extra and Premium in November 2025, but as usual, here are some predictions for upcoming departures. Like this month, we’re not expecting a massive list of departures, but there are some great games to keep an eye on, including the acclaimed 2023 PS5, PS4 […]
The post Games Leaving PS Plus in November May Include 2023 Remake appeared first on PlayStation LifeStyle.
Sony will soon reveal the list of games leaving PS Plus Extra and Premium in November 2025, but as usual, here are some predictions for upcoming departures. Like this month, we’re not expecting a massive list of departures, but there are some great games to keep an eye on, including the acclaimed 2023 PS5, PS4 remake, Like a Dragon: Ishin! Games expected to leave PS Plus Extra and Premium in November 2025 Once again, these predictions have a very high degree of accuracy as they are based on established patterns. Games tend to leave the service either at the 12-month or the 24-month mark, depending on the publisher. Occasionally, you’ll see games leaving PS Plus after six months, too. So let’s dive in. The most notable game that was added two years ago in November 2023, and is still on PS Plus, is Nobunaga’s Ambition: Taishi. Out of the games that were added to Extra and Premium a year ago in November 2024, most have already left the service, with notable exceptions being Like a Dragon: Ishin!, Digimon Survive, Chivalry II, Overcooked: All You Can Eat, and Killer Frequency. As for games that were added six months ago, the only departure we expect is Battlefield V. EA does have a history of pulling games after six months, and I assume the publisher would prefer giving Battlefield 6 the limelight. The post Games Leaving PS Plus in November May Include 2023 Remake appeared first on PlayStation LifeStyle.
Free PS5 Upgrade Out Now for Hit 2017 PS4 Adventure Game
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A fan favorite 2017 PS4 adventure game just dropped a free PS5 upgrade for existing owners alongside a brand-new entry. Little Nightmares Enhanced can now be claimed by all those who purchased the original game (disc required for physical versions). Little Nightmares Enhanced Edition free PS5 upgrade launched alongside Little Nightmares 3 Little Nightmares Enhanced […]
The post Free PS5 Upgrade Out Now for Hit 2017 PS4 Adventure Game appeared first on PlayStation LifeStyle.
A fan favorite 2017 PS4 adventure game just dropped a free PS5 upgrade for existing owners alongside a brand-new entry. Little Nightmares Enhanced can now be claimed by all those who purchased the original game (disc required for physical versions). Little Nightmares Enhanced Edition free PS5 upgrade launched alongside Little Nightmares 3 Little Nightmares Enhanced is available on both PS5 and PS4, so the original version of the game has been removed from the PS Store. This means that players won’t be able to grab the 2017 copy for cheap and upgrade for free, as they can sometimes do in cases such as these. If you missed out, Little Nightmares Enhanced is $19.99 on its own. A Complete Edition with all DLC is separately available for $29.99. “(Re)-Discover the dark whimsical tale of Little Nightmares, now enhanced in stunning 4K and 60 FPS,” reads an official description. “Enjoy improved visual effects, including RTX reflections, water effects, more particles, and volumetric lighting.” For those wondering, imports cannot be saved and trophies do not auto-pop for those who’ve unlocked the original Platinum trophy. If you want to unlock the PS5 trophies, you have to play Little Nightmares Enhanced Edition from scratch. The game’s launch coincides with the release of Little Nightmares 3. The Supermassive Games-developed entry has received mixed reviews from critics. The jury is still out when it comes to player reception. The post Free PS5 Upgrade Out Now for Hit 2017 PS4 Adventure Game appeared first on PlayStation LifeStyle.
PS5 Update Adds Cool New Animated Theme
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Sony has stealth dropped a new PS5 feature update that adds a nifty animated theme for the Welcome Hub. We don’t get new backgrounds from Sony very often, so it’s nice to see a notification for a new one once in a blue moon. Players can always make their own backgrounds, but unfortunately, animated themes […]
The post PS5 Update Adds Cool New Animated Theme appeared first on PlayStation LifeStyle.
Sony has stealth dropped a new PS5 feature update that adds a nifty animated theme for the Welcome Hub. We don’t get new backgrounds from Sony very often, so it’s nice to see a notification for a new one once in a blue moon. Players can always make their own backgrounds, but unfortunately, animated themes can only be added by Sony. New PS5 feature update adds Battlefield 6 animated theme just in time for launch Back to the Welcome Hub update. Sony added a Battlefield 6 animated background just in time for the game’s launch today. For those not abreast with things, Sony now has a marketing deal for Battlefield 6 following Microsoft’s acquisition of the Call of Duty franchise. That said, game themes are added with or without marketing deals, albeit rarely. Battlefield 6 background, pictured below, shows smoke billowing behind the soldier. Adding a nice touch to it is a warplane seen flying across the screen. Image: PlayStation LifeStyle After a lengthy wait, Battlefield 6 is out today. We’ve already reviewed the game and came away impressed. It remains to be seen if the EA shooter will finally manage to put a dent in the Call of Duty market or not. The post PS5 Update Adds Cool New Animated Theme appeared first on PlayStation LifeStyle.
Beautiful Upcoming PS5 Game Gets Release Date
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Skateboarding games are in a resurgence. Earlier this year, we got Tony Hawk’s Pro Skater 3 + 4. Just last month, we got the anticipated return of Skate. And in a couple more months, Skate Story will finally shred onto PS5 consoles, bringing its own unique take on the genre. Skate Story finally gets a […]
The post Beautiful Upcoming PS5 Game Gets Release Date appeared first on PlayStation LifeStyle.
(Credit: Devolver Digital) Skateboarding games are in a resurgence. Earlier this year, we got Tony Hawk’s Pro Skater 3 + 4. Just last month, we got the anticipated return of Skate. And in a couple more months, Skate Story will finally shred onto PS5 consoles, bringing its own unique take on the genre. Skate Story finally gets a PS5 release date Solo developer Sam Eng and lauded video game publisher Devolver Digital announced that Skate Story will finally be released on December 8 for PS5. For PlayStation players who also have a decent gaming PC, a free demo is available on Steam right now. Check out the trailer below to see the newest footage of 2025’s next skateboarding video game. “You are a demon in the Underworld, made out of glass and pain,” reads the game’s description. “The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it — and you shall be freed.” “Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater,” continues the description. “Push through hell and discover The Devil’s greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.” Skate Story will feature nine layers of the Underworld players can skate through as they attempt one of 70+ skate tricks. Players will be able to sell their souls for different decks, wheels, and trucks. Players can also complete trials to obtain new gear. The soundtrack will feature New York artist Blood Cultures, with additional tracks from John Fio. As of this writing, there is a PS Store page for Skate Story, but it can’t be preordered. Players can add it to their wishlist. Skate Story is just one of a few Devolver Digital games to release this year. One of its most anticipated, Baby Steps, finally released on PS5 last month. The post Beautiful Upcoming PS5 Game Gets Release Date appeared first on PlayStation LifeStyle.
Beloved PS3 Classic RPG Gets PS5 Remaster Release Date
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The PlayStation 5 is filled with numerous remakes and remasters of some of the most beloved video games of all time. In just a few weeks, another game will join the ever-growing list of PS5 remasters, with this latest =being a modernized edition of a fan-favorite PS3 RPG released over 15 years ago. Sacred 2 […]
The post Beloved PS3 Classic RPG Gets PS5 Remaster Release Date appeared first on PlayStation LifeStyle.
The PlayStation 5 is filled with numerous remakes and remasters of some of the most beloved video games of all time. In just a few weeks, another game will join the ever-growing list of PS5 remasters, with this latest =being a modernized edition of a fan-favorite PS3 RPG released over 15 years ago. Sacred 2 PS5 remaster release date announced Developed by SparklingBit and published by THQ Nordic, it was announced the Sacred 2 Remaster, a PS5 remaster of the 2008 ARPG Sacred 2: Fallen Angel, will release on November 11. It will cost $29.99 on the PS Store. For those who are not familiar with the title, a description and trailer can be found below. “Ancaria stands on the brink. T-Energy, the mysterious power source that once brought prosperity, now fuels corruption, conflict, and chaos. In the midst of war and betrayal, six heroes rise — each with their own fate, abilities, and path through a living, breathing open world.” Anyone familiar with most PS5 remasters will know what to expect from Sacred 2 Remaster. This modernized version of the 17 year old game will include smoother combat, modern UI, controller support, and enhanced visuals. It will also include every expansion and update, giving Sacred 2 newcomers and veterans plenty to do as they explore the world of Ancaria. When Sacred 2: Fallen Angel was originally released for PC back in 2008, it was met with decent reviews. According to the review aggregate site Metacritic, the PC version garnered an average score of 71 across 41 critic reviews. The Xbox 360 and PS3 versions were released in 2009 with similar review score averages. The Sacred 2 Remaster does have a PS Store page, but it can’t be preordered as of this writing. However, players can add it to their wishlist. The post Beloved PS3 Classic RPG Gets PS5 Remaster Release Date appeared first on PlayStation LifeStyle.
PS6 Release Date Window Officially Confirmed by Sony
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As the PlayStation 5 approaches its fifth anniversary, Sony Interactive Entertainment and AMD are looking to the future. The companies have not been too secretive about how they’ve been working together to bring the next generation of gaming into players’ hands with their next console, the PS6. Well, it seems we have a rough idea […]
The post PS6 Release Date Window Officially Confirmed by Sony appeared first on PlayStation LifeStyle.
As the PlayStation 5 approaches its fifth anniversary, Sony Interactive Entertainment and AMD are looking to the future. The companies have not been too secretive about how they’ve been working together to bring the next generation of gaming into players’ hands with their next console, the PS6. Well, it seems we have a rough idea of when that generation will begin, thanks to a new statement from SIE. PS6 release date window ‘in a few years time,’ says Sony In a new video from SIE and AMD, AMD SVP and GM Jack Huynh, and PS5 and PS5 Pro lead architect Mark Cerny sit down to further discuss their latest developments from Project Amethyst, its collaborative project focused on Machine Learning technology for video games. This included three technological breakthroughs: Neural Arrays, Radiance Cores, and Universal Compression. Neural Arrays allow compute units to share and process data together like a single AI engine rather than splitting up the data to individual units. Radiance Cores are a new dedicated hardware that gives players higher performance real-time ray and path tracing. Lastly, Universal Compression is a system that can compress data within the GPU to reduce memory bandwidth usage. Anyone who wants more in-depth explanations about each of these facets should watch the video of Huynh and Cerny above. At the end of the video, Cerny makes an interesting remark about the future of this technology, as he mentions PlayStation’s “future console” and when fans can expect its release. “I’m really looking forward to what improvements Universal Compression will bring, and to what degree the effective bandwidth of the GPU will exceed its paper spec,” says Cerny. “There’s a multitude of benefits from this, including lower power consumption, higher fidelity assets, and perhaps most importantly, the synergies that Universal Compression has with Neural Arrays and Radiance Cores as we work to deliver the best possible experiences to gamers. Overall, it’s of course still very early days of these technologies, they only exist in simulation right now, but the results are quite promising and I’m really excited about bringing them to a future console in a few years time.” A few years could mean a lot of things. It could me we could see the PS6 in two years; it also means we could see it in five years. We’ll just have to wait and see. The post PS6 Release Date Window Officially Confirmed by Sony appeared first on PlayStation LifeStyle.
Battlefield 6 (PS5) Review: EA’s Shooter Is Total Package
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It’s finally here. Following 2021’s initially underwhelming Battlefield 2042, Electronic Arts and Battlefield Studios are back with the sixth numbered entry in their signature shooter series. Battlefield 6 fully earns that distinction as it’s a fully-featured package with a captivating and replayable campaign and some of the most fun multiplayer shootouts that you can get […]
The post Battlefield 6 (PS5) Review: EA’s Shooter Is Total Package appeared first on PlayStation LifeStyle.
(Photo Credit: EA) It’s finally here. Following 2021’s initially underwhelming Battlefield 2042, Electronic Arts and Battlefield Studios are back with the sixth numbered entry in their signature shooter series. Battlefield 6 fully earns that distinction as it’s a fully-featured package with a captivating and replayable campaign and some of the most fun multiplayer shootouts that you can get into on PlayStation 5. Since I’ve written plenty about its multiplayer, and recent betas gave fans plenty of hands-on time with it, I’ll start with Battlefield 6’s campaign. While it’s not going to go down in the history books as one of the all-time great single-player modes (it’s no Titanfall 2), I still walked away impressed with the overall effort. Not only is it a relatively grounded mode with some interesting ideas about the future of PMCs, but each of its nine missions winds up having memorable moments. While the relatively brief length of the campaign — you can certainly beat it in a solid session or two of gaming — is going to be a complaint for some, I was impressed with just how replayable it wound up being. There are collectibles in each level, giving trophy hunters and completionists a reason to jump back into the campaign and explore levels more thoroughly, and several difficulty options. If you want an ultra-challenging experience where you go down in a few hits, that is here, and so is a more relaxed alternative — although you never go full super soldier, thankfully. But more importantly, the levels are just fun to approach with different tactics. While there are linear sections, which allow the setpieces to really shine, there are also more open-ended sections that allow you to come up with your own plan of attack and strike how you best see fit. It’s a great way to get prepared for the type of decision-making you’ll have to make in multiplayer (squad commands are even implemented that will have you constantly thinking about communication), and the campaign takes full advantage of Battlefield’s mix of vehicles throughout. While I had a great time with the Battlefield 6 campaign, the main attraction is, of course, the multiplayer. My opinions haven’t changed much, as I still find it a total blast to play. The drag and revive ability remains one of my favorite additions to the franchise, as it leads to some truly epic moments and encourages you to try to save your teammates rather than just leaving them for dead. The four traditional roles are all well-balanced, although I found myself mostly gravitating toward recon and support due to my play style, since sniping in BF6 is a joy, and I loved playing as a combat medic. There’s also just nothing like Battlefield 6’s bigger modes. While there are plenty of smaller-scale and simpler modes (Domination, Team Deathmatch, etc.), it’s the mainstays like Conquest and Breakthrough that are my favorite. Feeling like you’re serving a larger purpose and trying to work together, not just as a squad but as a full battalion, is as satisfying as it gets. The new Escalation mode is also a joy, as two teams go back and forth over objectives until it all reaches a bloody and desperate conclusion. Plenty of destruction and wild emergent moments are a near-guarantee in every match, and that’s what makes the series so special. Sadly, the mode I was most excited to check out, Battlefield 6’s Portal, wasn’t available for reviewers. It is still arriving on launch, and the video the devs put together showing off its functionality looks amazing, but since I didn’t get a chance to go hands-on, it won’t have any impact on this review. The creation suite could really be the game’s defining feature. I can’t wait to see how creative the community will be with it, but it’s a shame we couldn’t get a taste of it. Battlefield 6 Review: Final Verdict Battlefield 6 is one of the PlayStation 5’s best shooters. Featuring a replayable and rewarding campaign, plus some of the most satisfying multiplayer that players have come to expect, this is the full package. This is a game I can’t wait to continue playing for years, and I can’t wait to see how it evolves and how the Portal helps mold the future of the series. Tactile and rewarding gameplay Plenty of multiplayer modes and variation Campaign is replayable and has great moments Campaign could've been longer Portal wasn't available for reviewers 9 The post Battlefield 6 (PS5) Review: EA’s Shooter Is Total Package appeared first on PlayStation LifeStyle.
This is a feed of the latest articles from Rock Paper Shotgun.
The evil ghost lorry in Truckful's demo nearly ate me and the lady who did a headstand in my bed
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- Truckful
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Drive faster, she screams as a cacophony of meepy noises, it's coming! I know, headstand lady, I know, comes my response from behind the wheel. We'd be safe if I hadn't botched one of the switchbacks and gently skidded into a low wall. I'd best put my foot down if I want to escape the demo of mysterious delivery driver Truckful without finding out what happens when a little truck is swallowed by a bigger truck.

MindsEye devs accuse studio execs of "disastrously" mishandling redundancies and enforcing "unbearable" crunch
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- MindsEye
- PC
- Xbox Series X/S
- Third person
- PS5
- Build A Rocket Boy
- Single Player
- IO Interactive
Update: Build a Rocket Boy have provided RPS with the following statement:
Every one of our former team members poured passion, creativity, and hard work into our games and our studio. Parting ways with people is never easy, and we were deeply saddened to make that decision. We didn’t anticipate having to make redundancies after launch, but we approached the process with care and transparency, meeting all our obligations. We’re listening closely to feedback from former employees and are committed to learning and growing from it.Original story continues below:
Following the inauspicious launch of MindsEye and subsequent layoffs at developers Build A Rocket Boy, 93 current and former staff at the studio have signed an open letter demanding an apology, while accusing Build A Rocket Boy's senior leadership of having "consistently mishandled the redundancy process" and mandating "unbearable levels of overtime" around the game's launch.

Arc Raiders won't force you to give up all of your progression via mandatory wipes, at least for now
- Shooter
- Science Fiction
- Xbox Series X/S
- Embark Studios
- Third person
- Multiplayer Cooperative
- ARC Raiders
- PS5
- PC
- Multiplayer Competitive
Right, it's that time again. Get ready to slide back down the ladder of powerfulness, because mandatory wipeage is required to stick everyone back on the same trajectory ahead of [insert new thing here]. No, say the developers of shooter Arc Raiders. They will not bow before the mandatory wipe gods at this time, instead trying out a voluntary wipe system dubbed Projects.
Yep, rather than leaning on the same unavoidable resets which plenty of extraction shooters and survival games employ to ensure newbies aren't always guaranteed to run into folks with more levels someone playing a platformer in a regularly-stopping elevator to the sun, Embark Studios plan to do their own thing.

Ex-Zenimax devs say their Sackbird was drawn by a human, but bits of their website are AI-generated
- Bethesda Softworks
- First person
- The Elder Scrolls Online
- Action Adventure
- RPG
- Xbox Series X/S
- Third person
- Multiplayer Cooperative
- MMORPG
- ZeniMax Online Studios
- PS5
- Mac
- Single Player
- PC
- Multiplayer Competitive
Earlier this week, a group of former ZeniMax developers revealed that they'd formed a new worker-owned studio in the aftermath of Microsoft's mass layoffs. It's called Sackbird Studios, and the logo's a bird with a sack. Following accusations that this bird looked like it could be AI-generated, the studio have responded that it isn't, but some of the images on their website were.

Potential BIOS dive aside, Battlefield 6 goes surprisingly easy on PC hardware
- Shooter
- First person
- Hardware
- Bird view / Isometric
- Battlefield 6
- Xbox Series X/S
- PS5
- Electronic Arts
- Single Player
- PC
- Multiplayer Competitive
Battlefield 6 marks the first time, in all my years of hardwaring, that I have been summoned to someone’s house in order to make a PC game work. I can’t offer this Jim’ll Fix It service to everyone, not least because IGN’s lawyers have issues with the name, so I’ll just say this: Enabling Secure Boot and TPM 2.0 is inconvenient, but not as fiddly as it sounds, and can be done with at most a couple of toggles in your BIOS/UEFI’s Security section.
As it turns out, that’s probably the worst of BF6’s hardware worries. I don’t know who forgot to tell DICE that all FPS blockbusters must now be callously demanding graphics card shin-kickers, but in both the campaign and multiplayer, this seems to run quite... well? Likely well enough that as long as you’re on any reasonably modern rig, you might not need to do much twiddling with the visual settings.
Still. Let’s have a go at it anyway.

Bribe pigeons into criminal acts with infinite bread in The Bench later this month
- Comedy
- Puzzle
- PC
- The Bench
Altruism is a funny concept. Most of us can agree that bestowing a generous gift of greening shelf-stable bread-like product on the local park pigeons is a nice thing to do, but what of the knowledge that moulders in the back of our minds all the while, telling us: keep this up long enough, and you'll definitely end up with a loyal army of skyborne scavengers willing to enact your every destructive whim at a mere flick of your wrist? Feed them the really good bread, they might even let you throw them at things. From super seeded, to superceding god. Here's the trailer for The Bench.

Borderlands 4 director warns next patch will target overpowered builds relying on "unintended interactions"
- Shooter
- First person
- Action Adventure
- RPG
- Gearbox Software
- Multiplayer Cooperative
- 2K
- Borderlands 4
- Single Player
- Multiplayer Competitive
This week's Borderlands 4 patch has arrived, firing some gear balancing tweaks into the looter shooter's innards, then probably dropping a cringey catchphrase. Developers Gearbox have also revealed some of what's in store for the larger patch that's set to arrive next week, with performance fixes back on the menu alongside some more in-depth balancing that'll touch "those unintended interactions" folks have been relying on for overpowered builds.
It's all in the line with the nice rhythm the studio have settled into following an initial flurry of activity in response to the game running not goodly on PC out of the gate. Last week brought a big patch featuring the first round of vault hunter balancing tweaks, so this week sees a chaser precede the next shot.

Battlefield 6's launch day patch notes are here and nearly 2800 words, so whip out your reading specs private
- Shooter
- First person
- Bird view / Isometric
- Battlefield 6
- Xbox Series X/S
- PS5
- Electronic Arts
- Single Player
- PC
- Multiplayer Competitive
Battlefield 6's launch day patch was promised to be a big one, and EA weren't lying. The full notes have just arrived ahead of the shooter's launch tomorrow, October 10th. They're over 2700 words long. That's about double the length of my last feature, but solely dedicated to stuff like recoil and times to murderdeath.
If you played the beta, is there anything left you'll actually recognise when you fire up the full version? I've no idea, to be honest, they could have hidden a line about swapping every character model for Mr Bean in here and I'd likely have struggled to clock it.

Battlefield 6 review
- Shooter
- First person
- Bird view / Isometric
- Battlefield 6
- Xbox Series X/S
- PS5
- Electronic Arts
- Single Player
- PC
- Multiplayer Competitive
All hail the Battlefools! They fan out efficiently from spawn and are instantly massacred in a hail of rifle fire and grenades. Arguments erupt in the chat. Who's watching the flanks? Were you watching the flanks? I'm not supposed to watch flanks, I'm an engineer - my two defining passions are blowing tanks up and fixing them, a clash of loyalties that routinely gets me run over. You're a recon - shouldn't you be reconnoitring? Blame gives way to frantic improvisation as the attackers turn defender. People switch classes, get cut down, switch classes again. Support players plant lines of barricades that somehow avail them nothing against the snipers. Squad leaders ping the objective icon furiously, like babies banging the arms of their prams. One squad tries crawling behind a line of parked cars and is promptly squished by hammer-wielding exterminators.

Hyper Light Breaker's development is ending, and devs Heart Machine are laying off staff
- Action Adventure
- PC
- Hack & Slash
- Third person
- Hyper Light Breaker
- Gearbox Publishing
- Multiplayer Cooperative
- Single Player
- Multiplayer Competitive
- Indie
Hyper Light Breaker, 3D prequel to action-RPG Hyper Light Drifter, won't make it out of early access. Developers Heart Machine have announced that its development is ending, with an unspecified number of layoffs at the studio having been announced at the same time.
It's a depressingly rapid downward trajectory for the follow-up to a game which generally received strong and positive reception, tempered by some criticism of elements such as how it handled communicating the best way to keep making forward progress.

Cyberpunk 2077 can now serve daily word puzzles thanks to a mod called Gonkle, and the answer's probably choom
- Action Adventure
- Cyberpunk 2077: Phantom Liberty
- Xbox One
- CD Projekt
- Science Fiction
- Shooter
- Xbox Series X/S
- Open World
- Third person
- CD Projekt RED
- Single Player
- Multiplayer Competitive
- First person
- Story Rich
- PS4
- PS5
- PC
- RPG
- Cyberpunk 2077
The word choom gets on my nerves a bit, to be honest. Probably because it feels like it's said every five minutes in Cyberpunk 2077. There's now a mod which might persuade me to reverse my stance, though. It's called Gonkle and allows the game to serve you daily Wordle-style puzzles which might improve your Cyberpunk vocabulary.

Following Microsoft's mass layoffs, former Elder Scrolls Online and Blackbird devs form worker-owned studio
- Bethesda Softworks
- First person
- The Elder Scrolls Online
- Action Adventure
- RPG
- Xbox Series X/S
- Third person
- Multiplayer Cooperative
- MMORPG
- ZeniMax Online Studios
- PS5
- Mac
- Single Player
- PC
- Multiplayer Competitive
Following Microsoft's mass layoffs earlier this year, a group of former ZeniMax developers have formed a worker-owned studio dubbed Sackbird. Made up of folks who worked on The Elder Scrolls Online and a cancelled MMO codenamed Blackbird, the studio have confirmed they're working on an unnamed original game that'll hit PC and consoles.
Zenimax's Blackbird project was one of numerous games cancelled as Microsoft laid of around 9,000 staff in July, with the ZeniMax Online Studios United union left fighting for the jobs of members affected. Bloomberg subsequently reported that Blackbird was a sci-fi noir-ish third-person shooter with looty bits and lots of vertical movement.

An Elder Scrolls 6 memorial character moulded by Tamriel's finest internet lorekeepers is now set in stone
- First person
- Action Adventure
- Bethesda Game Studios
- RPG
- Third person
- The Elder Scrolls VI
- Single Player
You might remember that a little while ago, Bethesda announced an auction which'd see the winner given the chance to design a character in The Elder Scrolls 6. Bids were donations to the charity Make-A-Wish, and narrowly missing out on top spot was one from the folks behind the Unofficial Elder Scrolls Pages, the series' long-running and very good independent wiki. The good news is that those folks how now met with Bethesda and had the chance to design their NPC, which'll be a memorial to a forum user whose roleplaying has crossed paths with official Elder Scrolls lore.

Little Nightmares 3 review
- Horror
- Supermassive Games
- Action Adventure
- Little Nightmares III
- Side view
- Xbox One
- Xbox Series X/S
- Bandai Namco Entertainment
- Multiplayer Cooperative
- Puzzle
- Wot I Think
- PS4
- PS5
- Platformer
- Single Player
- PC
- Multiplayer Competitive
The code Bandai Namco were kind enough to send me for puzzle platformer Little Nightmares 3 included a swathe of bonus costumes resembling characters and monsters from the previous games. Another way to phrase this would be that, before I'd had a chance to get to know this game's duo of very brave, very doomed children, the game offered me a way to paint over their identities with something I recognised from a time I enjoyed myself in the past.
Hmmmmm, thought I. Then I thought it again. But longer.

Ubisoft reportedly cancelled an Assassin’s Creed set in post-Civil War America due to US politics and Yasuke backlash
- Assassin's Creed Shadows
- Action Adventure
- Ubisoft Quebec
- RPG
- Xbox Series X/S
- Ubisoft Entertainment
- Third person
- PS5
- Mac
- Ubisoft
- Single Player
- PC
Ubisoft allegedly cancelled plans for a new Assassin's Creed game set in in the aftermath of the American Civil War last year, with online moaning about Assassin's Creed Shadows co-protagonist Yasuke and concerns over the volatility of the modern day US political climate being cited as reasons.
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In survival strategy game Dark Moon, you can't stop moving lest the sun turn you into a burnt roast dinner
- Science Fiction
- Survival & Crafting
- Strategy: Real-Time Strategy
- Dark Moon
- PC
You could not pay me to go to the moon, I think. I'm glad Mr. Armstrong and Buzz Lightyear had a good time up there, but that place is scary! It's just a massive, dark rock! But in the case of Dark Moon, an upcoming survival strategy game that just got a release date, that darkness is your friend, because if you want to survive on the moon, you've got to protect yourself from that hot, hot orb in the sky called the sun.

Pico Park: Classic Edition is accidentally free forever, and a great lesson in double checking Steam's weird rules
- Pico Park: Classic Edition
- Action Adventure
- Side view
- Party
- Arcade
- Platformer
- Single Player
- PC
- Indie
Everybody makes mistakes! That's life, really, a constant series of tiny mistakes that are sometimes good ones, sometimes bad ones, occasionally purposeful, often not. Here's one that was very much not purposeful: Pico Park: Classic Edition, a delightful co-op puzzle platformery game you've almost definitely seen a bunch of Twitch streamers play during COVID lockdown, is now permanently free.

Afantasia, not aphantasia, asks you to delve into memories and help a boy figure out his identity in a moody pixel art town
- Point and Click
- Afantasia
- Exploration
- Mystery
- Puzzle
- Indie
Are you able to picture things in your head? Try it, right now, we'll go for the classic thing to picture, an apple. If you can't see diddly squat, you've potentially got aphantasia, a condition which is essentially the inability to visualise an image within your head. It's interesting to me because I feel I'm on the opposite end of it, I can picture that apple pretty darn clearly. With that in mind, it makes me all the more curious about Afantasia, spelled with an f not a ph, a "surreal exploration game about a boy searching for identity in his hometown."

Vampire Survivors gets online co-op this autumn, even if its devs know "no one plays together anyway"
- Action Adventure
- Bird view / Isometric
- Vampire Survivors
- RPG
- poncle
- Multiplayer Cooperative
- Indie
- Arcade
- Single Player
- PC
- Multiplayer Competitive
Online video games! They're the future of the medium! Or, I guess they're already here, but still, online co-op is very much in Vampire Survivor's future. It's a feature that's been promised for a little while now, and developer Poncle have shared a little look at it, as well as a confirmation as to when you can expect it: autumn! This autumn, to be precise, which we're currently experiencing, though a more specific window of time wasn't provided.

Here's a proper look at Starseeker: Astroneer Expeditions and its spacey, co-operative gameplay
- Science Fiction
- Action Adventure
- Simulation
- Third person
- Multiplayer Cooperative
- Devolver Digital
- Starseeker: Astroneer Expeditions
- Single Player
- PC
How about a fresh look at Starseeker: Astroneer Expeditions, that not-an-Astroneer-sequel from System Era? The developer revealed an extended look at gameplay yesterday, detailing what it is you'll be doing exactly. As has already been established, it's an online co-op game, one of those "friendslop" kind of games you'll see people be mean about on Ditter and TikTok comments. To be specific, you can play it solo, or with three of your friends, but there are elements that draw on other players (more on that in a bit).

Soul Injector Commando is a fever dream's fever dream about a dead guy firing humanity into billionaires
- First person
- Soul Injector Commando
- Action Adventure
- Shooter: First Person
- Indie
- Single Player
- PC
- Shooter
It's pointless me trying to sum this game up before you've clapped the lips of your eyes around it and taken a long drag. There's a trailer below. Do it now. Nod if you've done so. Right, that was Soul Injector Commando, a video game about shooting some semblance of everyday humanity into the bodies of the billionaires who're behind all of the world's problems.

Clair Obscur: Expedition 33 is getting a whoole free update with a new location, boss battles and threads
- Action Adventure
- Sandfall Interactive
- Kepler Interactive
- RPG
- Xbox Series X/S
- Clair Obscur: Expedition 33
- Third person
- PS5
- Single Player
- PC
- Strategy: Turn-Based Strategy
Clair Obscur: Expedition 33 developers Sandfall Interactive have wheeled out news that the RPG'll be getting a free update which'll include a new location for its party to explore, more boss battles, and some extra costumes. The studio are teasing that there'll be other stuff packed into this update, which they say is designed to act as a thank you to folks who've delved into the Belle Époque Frenchness.

The largest ever Crusader Kings 3 expansion takes us to China, Japan and Southeast Asia this October
- Strategy
- Bird view / Isometric
- Paradox Interactive
- RPG
- Simulation
- Text
- Single Player
- Crusader Kings III
- Multiplayer Competitive
Paradox have slapped a release date on Crusader Kings 3's All Under Heaven DLC, the 4X strategy game's "largest expansion" ever, which extends its dynastic soap opera to medieval China, Japan and Southeast Asia. The map expansion is coming on 28th October. It's the first time the series has ventured to these latitudes, which seem a little incompatible with the European crusader premise. It also introduces Japanese language support.
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Amid Steam and Itch adult game forced censorship concerns, UK Government have "no plans to intervene" with payment processors
- Itch.io
- PC
- Valve
Amid continued concerns about Steam and Itch's changing of their approach to adult games earlier this year, the UK government have stated they've got "no plans to intervene" in the decisions of payment processors who opt to withdraw support over certain content.
If you're out of the loop, Itch and Valve changed their rules regarding adult content in games a few months ago. That prompted a number of delistings and takedowns, as well as concerns about censorship. The storefronts pointed to pressure from credit card companies who process their purchases, with Australian protest group Collective Shout taking credit for nudging those payment processors into action.

The original System Shock 2 will be delisted from Steam soon, then lumped in with the more expensive remaster
- Irrational Games
- First person
- Science Fiction
- System Shock 2: 25th Anniversary Remaster
- Shooter: First Person
- Looking Glass Studios
- RPG
- Nightdive Studios
- System Shock 2
- Multiplayer Cooperative
- Puzzle
- 2K Boston
- Electronic Arts
- Single Player
- PC
- Shooter
The classic 1999 version of System Shock 2 is set to be pulled from sale on Steam later this week. It'll still be kicking around, but as a freebie offered to owners of the game's 25th anniversary remaster, rather than something you can buy separately on Valve's store.

Baby Steps has a multiplayer mod and it looks like the ultimate breeding ground for bumbling betrayals
- Baby Steps
- Action Adventure
- Third person
- Devolver Digital
- Mods
- Single Player
- Indie
Falling over is the thing in Baby Steps. Sure, the goal in Bennett Foddy and co's walking sim is technically getting from A to B despite your doughy corpus' best efforts to get in the way, but it's the constant stumbling and hilarious unintended pratfalls which make these sorts of games really sing. You get plenty of that playing alone, but for those who want to take things to the next level, Baby Steps has a multiplayer mod that'll let you slap against your mates and gently bump their mushy forms off course.

Medieval dinostrategic warfare will soon be unleashed, as a Dinolords closed alpha roars into life this month
- Strategy
- Bird view / Isometric
- Strategy: Real-Time Strategy
- Dinolords
- Northplay
- RPG
- Simulation
- Strategy: Builder
- Historical
- Ghost Ship Publishing
- RPG: Action
- Single Player
- PC
- Fantasy
- Indie
As someone from the north east of England, there's a good chance my genetic makeup's some mix of old school celt and one of the many Scandinavian invaders who sailed across looking to conquer back in a time when blokes called Cnut roamed northern Europe. I offer that background in case it helps you understand why, even though I'm not part t-rex as far as I know, the premise of Dinolords very much gets my blood pumping.
It's a hybrid of medieval strategy and action RPG which injects rideable t-rexes into a war between the Danes and the English, and a closed alpha test of it starts on October 31st, ahead of an early access release next year.

PowerWash Simulator 2 will release October 23, and here's a trailer to mock you for enjoying cleaning games
- First person
- PowerWash Simulator 2
- FuturLab
- Xbox Series X/S
- Simulation
- Multiplayer Cooperative
- Indie
- Nintendo Switch 2
- PS5
- Single Player
- PC
- Multiplayer Competitive
The world is insufficiently clean and sparkly, so here comes Futurlab with Powerwash Simulator 2. The floor-mopping bonanza will release on 23rd October, a few short weeks from now. The release date announcement accompanies one of those satirical "corporate training" videos, commonly used by videogame creators to sneer indirectly at the sad unfortunates trapped in their Skinner boxes.
The trailer comments of the sequel's new cleaning tools, for example, that "it all does basically the same thing, but it gives you a false sense of progression, even though you've really achieved nothing". Fine then, Futurlab. I was looking forward to your glorified adult colouring book. I was modestly anticipating the opportunity to absent myself from my personal squalor and while away some hours in your pseudo-therapeutic tribute to Mr Muscles. But now that you've ripped off the mask and explicitly told me that I'm an addled hamster, deserving only of contempt, I guess I'll buy this game about pissing on people instead.

If you can’t wait for the RTX 50 Supers, Amazon US have $50 off the RTX 5060 Ti 16GB right now
- Graphics Cards
- Amazon Prime Day
- PC Gaming Deals
- Prime Big Deal Days
- PC
This year’s Amazon Prime Big Deal Days has been pretty rubbish for graphics card savings. Unfortunate, as if there’s one type of PC component that needs to get down the affordability gym and lose some money weight, it’s GPUs. Nevertheless, a spot of search bar digging has revealed one halfway decent discount on Amazon US, and it just so happens to be on one of the better cards of the current generation: the Nvidia GeForce RTX 5060 Ti 16GB.
An 11% slashing brings this relatively VRAM rich model – in the form of a triple-fanned Gigabyte design – from $470 to $420, which further research confirms to be scraping the bottom end of 16GB RTX 5060 Ti prices.

Total War: Warhammer 3's developers are fighting to fix "a catastrophic failure in many of our AI systems"
- Strategy
- Bird view / Isometric
- Strategy: Real-Time Strategy
- Total War: Warhammer III
- The Creative Assembly
- Multiplayer Cooperative
- Single Player
- Sega
- Multiplayer Competitive
All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems".

Here’s a deal post about the Logitech G515 Lightspeed TKL being £45 / $40 off, typed on my Logitech G515 Lightspeed TKL
- Amazon Prime Day
- PC Gaming Deals
- Prime Big Deal Days
- PC
- Gaming Keyboards
It’s been over a year since I adopted the Logitech G515 Lightspeed TKL as my daily keyboard, and here it is, still parked on my desk, ready and willing for me to bash out some nonsense about Titanfall or whatever. It’s also what I’m using you inform you that you can get one of your very own, for less, as the G515 is currently on sale both inside and out of Amazon’s Prime Big Deal Days event.

The fastest gaming SSD on the market is up to 38% off for Prime Big Deal Days
- SSDs
- Amazon Prime Day
- PC Gaming Deals
- Prime Big Deal Days
- PC
God, look at me. Recommending a PCIe 5.0 SSD like I’m some Newegg banner ad. 2023 James would be violently sick. Yet it is in fact 2025, and while cheaper PCIe 4.0 drives still make the most sense to most people, newer and faster 5.0 models have begun to find their place as futureproofed upgrades to high-spec PCs. And if they can be made less of a luxury, all the better, as is the case with Amazon’s current sale on the WD Black SN8100.

House Of Necrosis is a Resident Evil Mystery Dungeon RPG in which you can accidentally level up the zombies
- Horror
- Strategy: Turn-Based Strategy
- RPG
- Third person
- Fantasy
- House of Necrosis
- RPG: Turn-based
- Single Player
- PC
- Indiescovery
- Indie
I was rubbing along pretty well in House Of Necrosis before I hurled a vial of unidentified black serum at a squashy purple Devourer. I was hoping the serum would be some kind of poison - I mean, come on, an unidentified black serum? You wouldn't pour that on your chips. It turned out to be an XP potion, which transformed the Devourer into a Foul Devourer - still squashy, still purple, but with much sturdier defence.
I managed to recover some of the accidentally donated XP by lobbing a cheeky hex, but not enough to boost the stopping power of my homely pawnshop knife and pistol. So down I went in a pool of that special red serum the billionaires like to drink when they're feeling mortal.

Call of Duty: Black Ops 7's beta chat turning Arc Raiders into *** ******* was a text filter goof, Activision say
- Shooter
- Activision
- First person
- Science Fiction
- Raven Software
- Xbox Series X/S
- Embark Studios
- Third person
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Cooperative
- ARC Raiders
- PS5
- Treyarch
- Single Player
- PC
- Multiplayer Competitive
****, we didn't mean for that to happen. This has been the response from Call of Duty Black Ops 7 developers Activision to folks spotting that you couldn't type the name of fellow shooter Arc Raiders into the chat of the game's beta without it being censored. Yep, you could reportedly get away with Arc or Raiders, but stick the two together, and it was off to the starred-out naughty corner.
Naturally, folks wondered why this was a thing, especially since you could chat about more obvious Black Ops 7 competitor Battlefield 6 to your heart's content without facing any star-based repercussions.

Lead or destroy the revolution in Mars Tactics, an XCOM-like strategy game from Hooded Horse featuring throwable ammo and UBI
- Hooded Horse
- Strategy
- PC
- Mars Tactics
- Single Player
- Science Fiction
- Strategy: Turn-Based Strategy
The factional asymmetry of Mars Tactics ain’t about Fish Himbos vs The Telepathic Hairdryer Folk of the Highlands. It gives you the bracingly topical choice of suits vs revolutionaries. In the blue corner, you’ve got the iron fist of Capital, who begin each campaign in a position of supremacy, but are beholden to the fatter cats on Earth for supplies. And in the red corner, you’ve got Labo(u)r, who kick off with little more than their chains, but are able to manufacture their own gear due to being honest working folk, and have higher morale due to being a bunch of zealous bolshies.

Juice your Steam Deck, and many other things besides, with up to 30% off our top-rated power bank
- PC Gaming Deals
- Prime Big Deal Days
- PC
- Amazon Prime Day
At the risk of being viciously cyberbullied for admitting I have a favourite power bank: I have a favourite power bank. It’s the Ugreen Nexode Retractable, and it’s perfect for topping up your Steam Deck, Windows handheld, laptop, headphones, wireless controller, portable fan, or overpriced electric toothbrush. It’s also going cheaper than usual in Amazon’s Prime Big Deal Days sale, shedding 25% off in the UK and 30% off in the US.

Baldur's Gate 3 needed a "cowboy wizard extraordinaire" and its latest custom companion mod delivers
- Larian Studios
- Strategy: Turn-Based Strategy
- Action Adventure
- Bird view / Isometric
- Baldur's Gate III
- Strategy
- Story Rich
- Full product
- RPG
- Xbox Series X/S
- Multiplayer Cooperative
- Mods
- PS5
- Romance
- Single Player
- PC
- Fantasy
- Multiplayer Competitive
Baldur's Gate 3 modders continue to dig deep into the bag of tools Larian gave them and unleash their creativity on mods which don't just remix existing bits of the game, but add entirely custom elements. While custom campaigns and new areas rightly grab a lot of the headlines, custom companions have also been starting to arrive. The latest is a "cowboy wizard extraordinaire", a vocation that'll fit right in among the established party.
After all, people will likely be too busy staring at Withers' modded big naturals to question whether cowboys are a thing in the Forgotten Realms.

Let the dirt-cheapness of Logitech’s G305 Lightspeed mouse dull the pain of yet another Amazon Prime sale
- Amazon Prime Day
- PC Gaming Deals
- Gaming Mice
- Prime Big Deal Days
- PC
Alright, fine.
Amazon are currently running another Prime Day sale, of sorts – technically it’s Prime Big Deal Days, which is like Prime Day, but worse. Yes, you still need an Amazon Prime account to get the full discounts, and no, there isn’t nearly as much worthwhile PC gaming hardware with discount stickers as there were in the 'main' sale.
Still, this one isn’t entirely deprived of good finds. For one, there’s the Logitech G305 Lightspeed, probably my favourite cheap wireless mouse among all cheap wireless mice. It’s even less of a money sink with a Prime account, which currently snips it down to £28 in the UK and $28 in the US, with the latter getting a few different colour options as well.

Battlefield 6's hefty launch day patch will bring "over 200 changes", and EA know folks pine for the sea
- Shooter
- First person
- Bird view / Isometric
- Battlefield 6
- Xbox Series X/S
- PS5
- Electronic Arts
- Single Player
- PC
- Multiplayer Competitive
Right, it's time to get ahead of the game. Approach your router and force it to repeat the things Lightning McQueen says about speed at the start of Cars, because Battlefield 6 has a launch patch coming and it sounds like it'll be weighty. EA say "over 200 changes" will be dropping as part of it and have also teased some potential future additions in their latest beta learnings post.

Mina the Hollower catches a delay nebulously beyond its previously seasonally appropriate release date
- Action Adventure
- Yacht Club Games
- RPG
- Single Player
- Platformer
- Mina the Hollower
- PC
Mina the Hollower is quite clearly a Halloween game. The thing about Halloween is that there should always be a little bit silliness amongst the horrific and the scary, and Yacht Club Games' next retro throwback seemed quite well fitted for the season. It was so appropriate that it was even planned to be released on October 31st! All of this to say, yes, Mina the Hollower is delayed, and it doesn't have a new release date either.

Marathon shows signs of life with a closed network test scheduled for later this month
- Shooter
- First person
- Marathon
- iOS
- Single Player
- Bungie
- Multiplayer Competitive
Marathon lives! Well, of course it does, it would be quite shocking if PlayStation were to cancel it before it even got a chance to become Concord 2, but that's neither here nor there. What is here, and soon to be there, is another playtest, of which sign-ups are now available. It is being dubbed a "closed technical test," and plans to run for just a few days, between October 22nd and October 28th, but there are a few differences to be found compared to when we last saw it.

Don't Stop, Girlypop! is a glittery, Y2K heart attack of a boomer shooter, with a great demo you can try now
- Shooter
- First person
- Action Adventure
- Shooter: First Person
- Kwalee
- Don't Stop, Girlypop!
- Single Player
- PC
- Indie
In the late '90s, early 2000s, there were two distinct flavours of aesthetics: boomer shooters, and Y2K girlypop vibes (for the sake of this argument we will ignore every other aesthetic that existed at the time). Boomer shooters like Doom and Wolfenstein were bloody, gory, and had a real "video games are gritty and cool now kind of vibe." Conversely, products aimed at young girls were often glittery, pink, featured leopard print, and were often about love and harmony. Don't Stop, Girlypop! is a game that combines these two vibes, and it is very good (and stressful).

Massive Skyrim mod Lordbound soft launches, with lots of choice-heavy questing in a war-torn valley bigger than Solstheim
- Bethesda Softworks
- First person
- Action Adventure
- Xbox 360
- Bethesda Game Studios
- PS3
- RPG
- The Elder Scrolls V: Skyrim
- Third person
- Mods
- Single Player
- PC
I dunno about you, but I usually dig a big Skyrim mod that threatens to make my number of hours spent padding around Tamriel even more ludicrous. Lordbound is the latest danger to the free time of poor folks like me, having just soft launched after ten years of development spent creating a fresh region bigger than the Dragonborn DLC's Solstheim and filling it with stuff to do.

Metal: Hellsinger studio The Outsiders has been shut down as part of Funcom's recent layoffs
- First person
- The Outsiders
- Action Adventure
- Level Infinite
- PC
- Xbox One
- Xbox Series X/S
- Rhythm
- PS4
- PS5
- Metal: Hellsinger
- Single Player
- Funcom
- Shooter
Oh boy. Unfortunately, it's one of those days. You might remember that last week, Dune: Awakening developer Funcom laid off an unspecified number of staff. Yep, that same Dune: Awakening that appeared to be doing pretty well for itself. Go figure! Today, there's more bad news, as it turns out that Metal: Hellsinger studio The Outsiders will be shutting down completely as part of said layoffs at parent company Funcom.

Assassin's Creed Mirage's allegedly Saudi-backed DLC, Valley of Memory, releases November 18
- Action Adventure
- Xbox One
- Xbox Series X/S
- Ubisoft Entertainment
- Open World
- Historical
- Third person
- Ubisoft Bordeaux
- PS4
- Assassin's Creed Mirage
- PS5
- Single Player
- PC
Assassin's Creed Mirage's free Valley of Memory DLC, reportedly the product of a partnership between the publishers and the Saudi-backed Savvy Games Group, releases in November.
Announced back in August, the free DLC takes players to 9th century AlUla, an ancient oasis city and governorate in Saudi Arabia. Ubisoft's announcement post didn't mention the country by name.

Clair Obscur: Expedition 33's lead writer had apparently never played a video game before writing it
- Action Adventure
- Sandfall Interactive
- Kepler Interactive
- RPG
- Xbox Series X/S
- Clair Obscur: Expedition 33
- Third person
- PS5
- Single Player
- PC
- Strategy: Turn-Based Strategy
There is a belief that appears to crop up within the games industry that to work in it, you must be wholly aware of everything in it. You must live, breathe and die by games! That doesn't always result in interesting games though, sometimes it's actually quite useful to have outsiders come in to bring other perspectives. Admittedly that occasionally results in writers from the film industry waltzing in thinking it's a one-to-one transfer, which is admittedly not great. But other times you get Clair Obscur: Expedition 33, whose writer, as it turns out, had not played a single video game in her life before writing it.

Game Pass Ultimate subs don't get DLC discounts any more, Microsoft confess, amid reports about Call of Duty sales cannibalisation
- Microsoft
- Game Pass
When Microsoft lit the rocket booster under Game Pass pricing last week, raising the cost of the Ultimate tier in the US by 50%, they neglected to tell you that they'd also scrapped a 10% discount on DLC for Game Pass games, previously available to Ultimate subscribers. Now, when Ultimate subscribers buy DLC, they'll earn extra Microsoft Reward points, which can be traded for things like gift cards. Rather than saving you money, in other words, they're incentivising you to spend more of your cash inside Microsoft's business.

Enginefall’s Snowpiercer-meets-DayZ promise is put at risk by mechanical troubles
- Survival & Crafting
- Shooter: First Person
- Enginefall
- Previews
- PC
- Red Rover Interactive
Enginefall is as much about fabricating bandages and building hovels as it is about mad locomotive sci-fi, but upon being invited to try out an early build, its concept proved compelling enough to punch through my survival crafting fatigue like a runaway... I dunno, bus. Basically it’s a first-person Snowpiecer-em up, where a typical session sees postapocalypse survivors raiding enormous trains, fighting (or joining forces) from tail to tip to usurp the conductor’s position and steal precious fuel cores before escaping back to their own private engine.
Again, I like the idea. I especially like that Enginefall isn’t massively fussed how you deal with other Tailies – alliances, truces, and armed banditry are all permitted and accommodated for. What I played last week, sadly, was awkward, janky, and undercooked, to the point where the one thing more ambitious than the game’s railriding concept might be its Q1 2026 release plan.

Alien: Isolation is too long because the Alien is too clever, says former Creative Assembly writer
- First person
- Action Adventure
- Xbox 360
- PS3
- Xbox One
- Android
- Nintendo Switch
- The Creative Assembly
- Alien: Isolation
- PS4
- Creative Assembly
- iOS
- Single Player
- PC
- Sega
When Sega and Creative Assembly's Alien: Isolation launched in 2014, I was deputy editor at Official Xbox Magazine. I remember getting the review copy from our contributor Alex "Game Over, Man" Dale, and asking him how long the game was. 35-40 hours, he said. WTF, I said. I can't remember how Alex responded - possibly his transmission ended with a jangling scream and a burp of static, or possibly he agreed with me that 35-40 hours is indecently hefty for a horror game, even with the qualification that you can get through the main campaign in around 20. 35-40 hours? That's a farking Final Fantasy, mate!
Over 10 years later, we finally know who to blame. Surprise surprise, it was the xenomorph all along. According to Alien Isolation writer Dion Lay, the Gigerbeast's increasing capability during development made certain areas more time-intensive than they were originally supposed to be. There's probably a relevant Alien quote to invoke, here, but I'm going to settle for that Jeff Goldblum line from Jurassic Park.

Smart but flawed 4X strategy Civ-like Millennia gets final update as Paradox declare "the end of an age"
- Strategy: Turn-Based Strategy
- Strategy
- Bird view / Isometric
- Paradox Interactive
- Millennia
- Single Player
- Multiplayer Competitive
"A Civ-like with neat ideas, but half-formed fundamentals and messy execution make your decisions feel less than impactful," wrote contributor Ian Boudreau in our Millennia review from March 2024. Sounds like the kind of thing updates might fix, but alack, there shall be no more. Paradox have announced that the 4X strategy Civ-like's eighth patch, out now, will be its last.

Elden Ring Nightreign gets a dedicated and customisable boss arena mode thanks to a modder
- Elden Ring: Nightreign
- RPG
- Xbox Series X/S
- Third person
- Bandai Namco Entertainment
- Multiplayer Cooperative
- FromSoftware
- PS5
- RPG: Action
- Single Player
- PC
- Multiplayer Competitive
You there, fumbling around in the dark darkness of Elden Ring Nightreign's Deep of the Night. A new mod offers you the chance to channel your inner gladiator and test your strength in a dedicated boss arena.
I know, I know, you've spent at least 80% of your time with Nightreign thus far battering and being battered by bosses. But come on, you know you need to roll around more big blokes, with the chance to customise each bout of rolling exactly to your liking.

Pentiment among games temporarily pulled from Steam as Unity security vulnerability forces rapid updates
- Action Adventure
- Side view
- Xbox One
- Android
- Mac
- Bethesda Softworks
- Sandbox
- Among Us
- Strategy
- Xbox Series X/S
- Third person
- Behaviour Interactive
- Black Salt Games
- Obsidian Entertainment
- Puzzle
- Fallout Shelter
- Single Player
- Survival & Crafting
- Versus Evil
- Multiplayer Competitive
- First person
- Avowed
- Bethesda Game Studios
- Bird view / Isometric
- InnerSloth
- Paradox Interactive
- Pentiment
- Nintendo Switch
- Simulation
- Multiplayer Cooperative
- PS4
- PS5
- Xbox Game Studios
- PC
- Indie
- RPG
- Grounded 2
- Unity
- Text
- iOS
- Team17
Delightful medieval RPG Pentiment is among a number of games which have been temporarily delisted on Steam, as a result of a security vulnerability being unearthed in the Unity engine. Other games, including Among Us, have already received updates as a result of the issue.

This week in PC games: Battlefield 6 fends off an onslaught of cool indie RPGs, strategy games, horror games and piss simulators
- New PC games
Last Monday I spent three paragraphs crying havoc over a shortage of tasty new releases to feed the Maw, our resident headline-guzzling cosmic kaiju. The week didn't go so terribly in the end. True, the Maw did swallow the colour purple on Friday, but Mark managed to distract everybody with a bulky Baldur's Gate 3 mod while I administered the emetic.
This week, several monkey paw fingers have curled, and there is an embarrassment of groovy material that spans the whole spectrum of budgets, brand recognisability and pricepointage. So let's get right to the listing.

97% of Call of Duty Black Ops 7 beta's early cheaters were caught within 30 minutes of sign in, Activision say
- Shooter
- Activision
- First person
- Raven Software
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Treyarch
- Single Player
- Square Enix
- Multiplayer Competitive
Call of Duty Black Ops 7 beta cheaters were inevitable and expected, with Activision hinting that they were intentionally prepping their big anti-cheat guns prior to early access kicking off. Now the beta's first weekend's passed, the publishers' anti-cheat enforcers Team Ricochet have posted an update addressing the cheating situation, claiming that their efforts thus far have seen a lot of success.
Seriously, they go as far as openly declaring that cheat sellers are "feeling the heat", which is a massive missed opportunity to use the phrase 'quaking in their unsecured boots', but we can't have everything.

The Sunday Papers
- The Sunday Papers
Good morning, weekend wanderer of the World Wide Washout. Or if it isn't morning where you are, good afternoon. Or if it isn't afternoon, good evening. If it's neither morning, afternoon nor evening, then you are clearly in outer space. I hear life up there can be dull. Perhaps these articles will lift the monotony.

Arc Raiders was delayed so much because of a surprisingly simple reason: not even its devs thought it was fun
- Shooter
- Science Fiction
- Xbox Series X/S
- Embark Studios
- Third person
- Multiplayer Cooperative
- ARC Raiders
- PS5
- PC
- Multiplayer Competitive
Remember how the upcoming extraction shooter Arc Raiders was meant to launch in 2022? Good times! And quite different times, because back then the game was PvE, seeing you and a few friends take on some nasty bots. Three years on, the game has shifted into a PvPvE experience, and the reason for 1. such a lengthy delay, and 2. a complete change in what players actually do is a simple one: the game was "not fun."

Demeo x Dungeons & Dragons: Battlemarked rolls the dice on a release date and lands on this November
- Demeo x Dungeons & Dragons: Battlemarked
I could probably quite safely bet some money that many of you are still happily ticking away at Baldur's Gate 3, but for those of you that would like newer pastures to get your TTRPG fix in video game form, there's some good news. The board game-esque tactical RPG Demeo x Dungeons & Dragons: Battlemarked at long last has a release date!

Anachronistic medieval shooter Kingmakers catches an indefinite delay days before it was supposed to launch
- Shooter
- Strategy
- Bird view / Isometric
- Kingmakers
- Strategy: Real-Time Strategy
- RPG
- Simulation
- Third person
- Multiplayer Cooperative
- Redemption Road Games
- TinyBuild
- Single Player
- Multiplayer Competitive
There's a strong chance a good few of you out there saw that initial Kingmakers trailer from last year and thought "I'll take a piece of that pie." You came pretty close to getting your slice too, as it was due out next week on October 8th… except the devs have announced that it's been delayed. Indefinitely.

Roleplay as Geralt in this nicely done Witcher 3 combat mod for Elden Ring
- Action Adventure
- Xbox One
- The Witcher 3: Wild Hunt
- CD Projekt
- Xbox Series X/S
- Open World
- Third person
- CD Projekt RED
- Single Player
- Fantasy
- Multiplayer Competitive
- Bandai Namco Entertainment
- Multiplayer Cooperative
- FromSoftware
- PS4
- PS5
- PC
- Warner Bros. Games
- RPG
- Elden Ring
Elden Ring has been out for - hang on, let me just check my calendar… crikey, that long? - four years now, and despite being a behemoth of a game that I could never imagine seeing absolutely all of, I imagine there are some of you out there that have and crave new ways to go about that. So how about a mod! One which doesn't exactly turn you into Geralt of Rivia, but does at least let you fight like everybody's favourite witcher.

Is Nine Sols currently hiding an entirely new game within itself? Yes, but I don't know why yet
- Action Adventure
- Nine Sols
- Side view
- Hack & Slash
- Red Candle Games
- Platformer
- Single Player
- PC
- Indie
Remember last month when Nine Sols developer Red Candle Games started teasing… something… related to the Metroidvania? That something leaned much more into the studio's horror origins, and as it turns out has developed into a whole entire ARG. I won't dive into every last detail of said ARG, you can go down that rabbit hole yourself. However it has led to something interesting: Red Candle Games have hidden an entirely new game within Nine Sols.

What are we all playing this weekend?
- Playing This Weekend
- PC
Let it be known that whatever I write lower down about what I'm playing this weekend may end up being a big old lie, as I'm exhausted and will likely instead spend my entire weekend asleep. But with my last conscious breath of the week, I shall shout to the heavens... What are you playing this weekend, my friends?

My insatiable lust for windmill flirtation will have to stay contained until next year, as Building Relationships is delayed
- Action Adventure
- Bird view / Isometric
- Exploration
- Comedy
- RPG
- Visual Novel & Dating
- Single Player
- Interactive Drama
- Romance
- Building Relationships
- PC
- Indie
It's inching closer to last thing UK time on a Friday, so my job is to bring you the single most devastating and depressing bit of news I can to get the weekend started right. Building Relationships, the funky little game in which you play a house in search of a romantic connection with another building, has had its full release delayed to early 2026.
See, I told you it'd be devastating. A few months' extra wait until you can engage in more vaguely flirty banter with a windmill. I knew I should have insisted we develop some embeddable tissues which could be inserted into articles.

Water is wet, the sky is blue, and Call of Duty Black Ops 7's beta has cheaters
- Shooter
- Activision
- First person
- Raven Software
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Treyarch
- Single Player
- Square Enix
- Multiplayer Competitive
Lo, when we perform the great ritual to open the Call of Duty Black Ops 7 beta, the cheaters will come. That's what Activision said a few days ago, more or less. Hark, friends and foes enveloped in tactical gear and the occasional goofy crossover skin, it's now a few days later and the cheatening is upon us. It arrived with the beta going live, just as prophesised.

Peak co-devs Aggro Crab unleash co-op forklifty mayhem with Crashout Crew, which'll have a demo soon
- First person
- Another Crab's Treasure
- Action Adventure
- Racing
- PC
- RPG
- Landfall Games
- Nintendo Switch
- Third person
- Multiplayer Cooperative
- Single Player
- Crashout Crew
- Arcade
- Platformer
- Peak
- Multiplayer Competitive
- Indie
Ok, so if you're one of those high-vis types who can be driven up the wall by health and safety code violations, you might want to look away. Crashout Crew, a co-op chaos-generator all about forklifts, has been revealed by Peak co-developers Aggro Crab, with sights set on a 2026 release preceded by a Steam demo this month.
I told you to look away, high-vis types! Why are you already running to management with a written demand that all heavy machinery can't be drifted around at top speed and slammed into boxes?

Baldur's Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease
- Larian Studios
- Strategy: Turn-Based Strategy
- Action Adventure
- Bird view / Isometric
- Baldur's Gate III
- Strategy
- Story Rich
- Full product
- RPG
- Xbox Series X/S
- Multiplayer Cooperative
- Mods
- PS5
- Romance
- Single Player
- PC
- Fantasy
- Multiplayer Competitive
The modders behind a Baldur's Gate 3 custom campaign dubbed Path to Menzoberranzan have put out their first progress update in a few months, having gone silent just after getting their first build working around June. The reason for that quiet spell, according to the group, has been a "wild" summer in which they've had to revamp their development pipeline to better fit the scale they're aiming for with the mod.
They've also teased full reveals of three characters who'll be playing roles in what the Path to Menzoberranzan team have thus far pitched as a custom adventure through some returning locations from previous games in the series to the Drow city that serves as the mod's namesake.

Why does Helldivers 2 have such a bloated install size on PC? Old hard drives, says dev
- Shooter
- First person
- Arrowhead Game Studios
- Hardware
- Science Fiction
- PC
- Comedy
- Third person
- Multiplayer Cooperative
- PS5
- Single Player
- Multiplayer Competitive
- Helldivers 2
Even the most fervent Super Earth bootlicker wouldn’t deny that Helldivers 2 has been suffering some technical problems, especially after the performance-sapping Into the Unjust update. Developers Arrowhead say a patch is coming, and in the meantime, have shared the first in a series of techy blog posts burrowing into the engineering side of how the co-op bugshooter comes together. Entry number one doesn’t deal with framerates, though: instead it explains the game’s longer-running issue with its increasingly gargantuan, 150GB-ish install size.

Borderlands 4's first major balancing patch is out now, delivering beefy vault hunter buffage across the board
- Shooter
- First person
- Action Adventure
- RPG
- Gearbox Software
- Multiplayer Cooperative
- 2K
- Borderlands 4
- Single Player
- Multiplayer Competitive
Borderlands 4's first round of vault hunter balancing tweaks has arrived, with Gearbox having waited until they'd had a chance to try getting some of the looter shooter's technical gremlins under control and observed the state of play balance-wise before whipping out the ol' nerf/buff cannon.
That approach has meant some arguably overpowered early builds haven't been coded out of existence as quickly as players might have imagined, with the developers seeming keen to avoid knee-jerk reactions when it comes to vault hunter changes in particular. I assume the fact they've had a DLC robo-cowboy to help keep post-happy exec Randy Pitchford occupied has probably helped maintain that lack of sudden and potentially ill-fated moves.

Disco Elysium devs at ZA/UM form the UK industry's "first recognised videogame workplace union"
- Action Adventure
- Bird view / Isometric
- Exploration
- Story Rich
- Disco Elysium
- RPG
- Xbox One
- Xbox Series X/S
- Nintendo Switch
- Mystery
- Zero Parades: For Dead Spies
- PS4
- PS5
- Text
- Single Player
- PC
- Indie
Videogame developers at Disco Elysium studio ZA/UM have founded what they're calling "the first recognised workplace union in the UK games industry", operating as part of the Independent Workers Union of Great Britain. It's yet another twist in the tale of a once-feted development studio who are now heavily associated with toxic layoffs, alleged fraud and diasporic feuding.

Nearly a third of all gaming PCs are still running Windows 10, even as Microsoft prepare to kill it
- Windows 11
- Windows
- Microsoft
- Windows 10
- PC
It must have been a stressful few days for Microsoft. Game Pass changes nobody likes, admitting the first Xbox-branded handheld costs a thousand bucks, having to tell the Israeli military that they need to see other people. Yeesh. No wonder they’re so intent on blowing off steam by taking a scythe to Windows 10 security updates this month, a move that will effectively end official support for the operating system.

Explore a puppetmaker's fear of "dark or fruitless" digital conditioning in Éalú, a deceptively cute stop-motion maze game
- Ealu
- Point and Click
- Action Adventure
- Third person
- Mystery
- Platformer
- Single Player
- PC
- Indie
Today sees the release of Éalú, a point-and-click puzzler about a wooden mouse exploring a maze. It's a lovely-looking thing - a "true stop-motion game", as the Steam page puts it, with every frame of animation based on photography of physical props and sets. After watching the trailer, it's no huge surprise to learn that designer, animator and writer Ivan Fisher-Owen has a wider background in puppet-making and gadgetry. He and his partner Dr Emma Fisher-Owen run Beyond the Bark, an inclusive theatrical fabrication company based in Limerick, Ireland ("éalú" is an Irish word for "escape").
Backstage know-how aside, Éalú draws upon Ivan Fisher-Owen's misgivings about the brain-souring effects of being terminally online, with some interesting metaphors for everyday hellsite routines I will try my best not to baldly unpack. I listed Éalú in this week's Maw round-up, and Fisher-Owen got in touch with me afterward to share code and chat briefly about the project's guiding anxieties.

Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff
- Shooter
- First person
- Xbox Series X/S
- Plaion
- Payday 3
- Starbreeze Studios
- Multiplayer Cooperative
- Prime Matter
- Overkill Software
- PS5
- Layoffs
- Single Player
- PC
- Multiplayer Competitive
Starbreeze have cancelled Project Baxter, the co-op live service Dungeons & Dragons game they announced back in 2023. Part of the development team have been transferred to other projects within Starbreeze, while the remainder get to "transition to new roles across the industry".

Fortnite devs Epic modifying Peacemaker emote after establishing Warner didn't mean it to look like a Nazi swastika
- Action Adventure
- Xbox One
- Android
- Epic Games
- Mac
- Shooter
- Strategy
- Xbox Series X/S
- Third person
- Single Player
- Fortnite
- Multiplayer Competitive
- First person
- Simulation
- Nintendo Switch
- Multiplayer Cooperative
- PS4
- PS5
- PC
- RPG
- iOS
Fortnite developers Epic Games have confirmed they'll be redeploying the 'Peaceful Hips' emote added to the battle royale as part of a crossover with superhero show Peacemaker, but with some modifications. This follows the dance being pulled from the game earlier this week, due to Epic's concerns about "creative intentions" in the aftermath of a big plot twist in the TV show.

World of Warcraft player housing hits early access this December, but only for Midnight expansion pre-orderers
- Action Adventure
- PC
- MMO
- RPG
- Third person
- World of Warcraft
- Multiplayer Cooperative
- Blizzard
- Blockbuster
- MMORPG
- Mac
- Single Player
- Multiplayer Competitive
- Fantasy
- Blizzard Entertainment
Customisable player houses are finally set to arrive in World of Warcraft via early access this December, though that early access will be limited to folks who've pre-purchased the MMO's upcoming Midnight expansion. There can never not be a bit of a catch with moving into new digs it seems, even if you're a virtual orc.
The forthcoming addition of home ownership to WOW was first announced by Blizzard all the way back in November last year at a Warcraft 30th anniversary direct, with the studio finally acting on player cries to inject their adventures with a bit more rearranging of clutter around a place in which you sleep. Let us be paralysed by the mundane terror of picking the right interior decor, they screamed. K, said Blizzard.

Motorslice's demo is a promising and challenging taste of its chainsaw parkour
- Motorslice
- Regular Studio
- Science Fiction
- Action Adventure
- Top Hat Studios Inc
- Platformer
- PC
- Indiescovery
I’d almost missed that that Motorslice now has a Steam demo out, despite enticing gifs of its Brutalist wallrunning and slicey, Metal Gear Rising-tinged chainsword combat repeatedly finding their way into my Bluesky feed for months. I’m liking it so far, though don’t let its swingbars and trundling excavator enemies trick you into thinking this is some light platformer jaunt.

Former Dragon Age exec thinks EA's new owners might sell BioWare and use other studios for Saudi Arabian PR
I have been sort of enjoying former Dragon Age executive producer Mark Darrah's reinvention as a Youtuber who trades insider BioWare anecdotes for merch. He's got an actual T-shirt line, including a T-shirt for babies upon which Mark threatens to "pump NFTs" unless you buy his gear. Respectable Crazy Uncle energy. Maybe don't invite him to your kid's baptism. But maybe do watch his new video about what might happen to EA's many development studios in the wake of the company's $55 billion acquisition by Donald Trump's son-in-law, Saudi Arabia's Public Investment Fund and the gilded suits of Silver Lake.
The tl;dr/tl;dw is that Darrah thinks EA's various sport game teams, like Madden and EA Sports FC, are probably fine under the new privately-owned EA. Those games bring home a lot of bacon, after all, and EA's new dads in Riyadh are keen on sports in general. He's less confident about the studios clustered under EA Entertainment, and especially those such as Darrah's old joint BioWare who might have more pronounced cultural objections to the new ownership, based on the kinds of stories they tell.

Fallout: London modders still have no plans to port it to next-gen Fallout 4, unless a console version becomes possible
- Bethesda Softworks
- First person
- Action Adventure
- Bethesda Game Studios
- Fallout: London
- Xbox One
- RPG
- Third person
- Single Player
- Mods
- PS4
- Fallout 4
- PC
- Shooter
Fresh off of releasing the massive mod's first DLC earlier this week, the team behind Fallout: London have confirmed that they've still got no plans to port it to the next-gen update version of Fallout 4. There is, however, one factor that could lead them to reconsider doing so.
Since Team FOLON's take on a post-apocalytic English capital released last summer, playing it has required downgrading your copy of Fallout 4 to an older iteration released prior to April 2024's next-genning of Bethesda's RPG. With the next-gen update arriving out of the blue just ahead of Fallout: London's planned initial release, the modders opted to put it out on this older version for stability reasons, following a delay that allowed them to explore their options.

Chess meets roguelike dungeon crawler Below the Crown gets an early access launch date and a demo that's smarter than me
- Strategy: Turn-Based Strategy
- Strategy
- Below the Crown
- Roguelike
- Single Player
- PC
- Fantasy
- Indie
Am I good at chess? I'll take no for $1500, Alex. But do I love a funky twist on games that are older than time itself? You bet your bottom dollar I do! Enter Below the Crown, a chess video game that is also a roguelike, ,and is also a turn-based strategy game, and is also a dungeon crawler on top of that. It's a lot! It also works very well, and in a demo that just came out today (alongside an early access release date), there's a suggestion of something a touch more… unsettling… going on under the hood.

Ananta producer says every character could have their own game and perhaps unwisely compares it to the Avengers
- Ananta
- Naked Rain
- Action Adventure
- Android
- RPG
- Free-to-play
- Third person
- PS5
- Netease Games
- iOS
- Single Player
- PC
- Anime
Ananta, whether it ends up being a good game or not, is clearly a confident one. You have to be brave to so blatantly, we'll say, borrow from so many different games. Like many anime-esque games of its ilk, it will live and die by its characters (which, by the way, you won't have to gacha roll for), of which it seems to have in spades judging from that first gameplay trailer. These characters will all play differently too, and according to Ananta's producer Ash Qi, the dev team wants you to think of them like Avengers members. Comparing your new thing to an older, widely loved thing is always a safe move!

Moonlighter 2: The Endless Vault isn't closing up shop, but it has received a small delay out of a busy October
- Action Adventure
- Bird view / Isometric
- RPG
- Moonlighter 2: The Endless Vault
- 11 Bit Studios
- RPG: Action
- Single Player
- Hack & Slash
There just doesn't seem to be a good time to release a game right now, does there? We all saw the way that Hollow Knight: Silksong scared away plenty of games, even games with completely different genres. And sometimes it's just a case of a particular month being stacked - just this month alone there's Ghost of Yotei, Battlefield 6, Pokemon Legends Z-A, Ninja Gaiden 4, Vampire: The Masquerade - Bloodlines 2, Dispatch, Arc Raiders, the list truly goes on. So, I really can't blame developer Digital Sun, who've announced that Moonlighter 2: The Endless Vault has been delayed.

As good as Silent Hill f might be, don't expect it to be the norm for the series, says its series producer
- Action Adventure
- Konami
- Silent Hill f
- Puzzle
- Single Player
- Neobards Entertainment
When you review a game, if you don't know anyone else that's also reviewing it, it can be a bit difficult to guess how it might be received overall. There's normally some assumptions you can make, but with a series like Silent Hill, a series where the general consensus is all over the place from game to game, it's certainly not easy to predict. I myself ended up being quite fascinated by Silent Hill f in my review of it, but in a recent interview series producer Motoi Okamoto said that despite an overall positive reception, you shouldn't expect every consequent game to be just like it.

Malys, the devil exorcising deckbuilder from the studio co-founded by Dragon Age's writer, gets a 1.0 release date
- Card Games
- Malys
- PC
- Roguelike
Right, there's just a constant wall of bad news at the moment, so how about something a bit nicer. Earlier this year, Summerfall Studios announced that the Kickstarter for their demonic roguelike deckbuilder Malys didn't work out, so they'd be releasing it in early access instead. Much like Kickstarters themselves, early access releases are risky business too, but it appears that at the very least it's worked well enough to grant the game a 1.0 release.

Dune Awakening developers Funcom are laying off an unspecified number of staff
- Dune: Awakening
- Action Adventure
- PC
- RPG
- Third person
- Multiplayer Cooperative
- MMORPG
- Single Player
- Funcom
- Multiplayer Competitive
Dune: Awakening developers Funcom have announced plans to lay off an unspecified number of workers, citing the same need to "restructure" that's essentially become a byword for games industry job cuts at this point.

No, Deus Ex Remastered, I simply do not believe you need an RTX 2080 to run at recommended settings
- system requirements
- First person
- Hardware
- Action Adventure
- RPG
- Xbox Series X/S
- Nintendo Switch
- PS5
- RPG: Action
- Single Player
- PC
- Deus Ex Remastered
- Shooter
We've done a lot of eye-widening on this website about the lofty requests of certain games’ system requirements, but it’s the recommended specs of Deus Ex Remastered that might just send my brow surging through the ceiling and into the fuselage of a passing Airbus, killing everyone on board. You’ve seen it. You’ve seen how it only adds, at most, five years’ worth of graphical nous to the 2000 classic. So, per Steam: a Core i7, 16GB of RAM, and an Nvidia GeForce RT-goddamn-X 2080? No. I’m sorry. No way.

Microsoft reveal massive Game Pass Ultimate and PC Pass price hike, concede that price hikes are "never fun"
Microsoft are reshuffling their Xbox Game Pass subscription tiers and hiking the price of Xbox Game Pass Ultimate and PC Game Pass in certain regions. You'll now need to pay $29.99 a month for Ultimate - a 50% jump, with pricing for places outside the US to follow. PC Game Pass subscriptions are going up from $11.99 to $16.49 monthly - around 40 percent higher.

Hades 2's latest hotfix rectifies narrative hiccups and stops Olympus runs ending in the most frustrating way I can imagine
- Action Adventure
- Bird view / Isometric
- Hack & Slash
- RPG
- Supergiant Games
- Hades II
- Roguelike
- Single Player
- PC
- Indie
Hades 2 has gotten its first hotfix since releasing in 1.0 form late last month, with Supergiant taking care of a bunch of issues. Some are related to the narrative threads you'll need to pull en-route to the true ending to Melinoë's task. One stops a pesky bug that'd have driven me straight to the verge of quitting for good cropping up.

Enlisting Walton Goggins for a Fallout 76 expansion in "total tonal tandem" with season 2 came "organically", devs say, despite previous hint at "very limited" crossover
- Shooter
- First person
- Fallout 76
- Bethesda Game Studios
- Xbox One
- RPG
- Third person
- Multiplayer Cooperative
- MMORPG
- PS4
- Fallout TV show
- PC
- Multiplayer Competitive
Fallout 76’s upcoming winter map expansion, Burning Springs, wears its Fallout TV show trappings loudly and proudly, as you can read about in our full preview. That's not necessarily a bad thing: many players rightly took issue with Bethesda providing very little fresh Fallout to jump into after they watched the show’s debut series last year.
However, Burning Springs, with its "total tonal tandem" with the upcoming season two, seemingly represents a U-turn for how Bethesda see their online survival-ish RPG meshing with the TV series - and how they might capitalise on the boom in Fallout popularity that it's helped usher in.

Fallout 76’s next expansion goes all-in on Fallout TV show season 2, bringing Walton Goggins and "New Vegas feel" to Ohio
- Shooter
- First person
- Fallout 76
- Bethesda Game Studios
- Xbox One
- RPG
- Third person
- Multiplayer Cooperative
- MMORPG
- PS4
- Fallout TV show
- PC
- Multiplayer Competitive
"Deserts, deathclaws, and raiders", alongside a "New Vegas feel" with Walton Goggins’ Ghoul as the face. These are the main ingredients for Fallout 76’s Burning Springs map expansion, which is set to arrive in early December this year.
In case you weren’t clear as to how Bethesda are pitching it, a hands-off preview attended by RPS saw 76 creative director Jon Rush introduce Burning Springs thusly: "Based on the success of season one of the Fallout Show, we can expect to see several million players returning to Appalachia for season two. People [who] have seen the show and want more of that storytelling, more of that New Vegas feel will get it all in Fallout 76: Burning Springs. Burning Springs is in total tonal tandem with season two."
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You would not believe the very special swords people are making in blacksmith RPG Bladesong
- First person
- Survival & Crafting
- Story Rich
- Bladesong
- RPG
- Simulation
- Single Player
- PC
- Fantasy
- Indie
Before you jeer at my beautiful baby boy the Tantus Tsunami, know that he has an Impact rating and a Stiffness of 3 stars. If somebody belts you with the Tantus Tsunami, you're going down like a sack of potatoes. The trade-off is that he has a balance rating of 22%. Best not wave him over your head, or you might glitch out. Also, that's not a smiley face, it's a deathshead. Ah, many are those who have trembled in the glare of the Tantus Tsunami (don't google it).

Prototype remaster speculation kicks into super gear after a surprise Steam update adds to its credits
- Activision
- Prototype 2
- Action Adventure
- Xbox 360
- PS3
- Third person
- Activision Blizzard
- Prototype
- Platformer
- Single Player
- PC
- Radical Entertainment
- Hack & Slash
Remember Prototype, the super hero game which saw Radical Entertainment explore what might happen if a hoodie enthusiast was given shape-shifting powers? Well, it's recieved a sudden and mysterious steam update which adds to its credits, fuelling a fresh bout of speculation that a remaster might be on the cards.

Battlefield 6's first post-launch season of updates will add two new modes, then get very cold
- Shooter
- First person
- Bird view / Isometric
- Battlefield 6
- Xbox Series X/S
- PS5
- Electronic Arts
- Single Player
- PC
- Multiplayer Competitive
Battlefield 6 arrives on October 10th, but the recently purchased by new owners EA and DICE have decided not to bother waiting until it's launched to detail their plans for its first few seasonal updates. Two new game modes will be rocking up, followed by a romantic winter getaway in New York.

Amid Call of Duty's war on cheating, Black Ops 7 says ehh whatever, here's a wallhack-esque killstreak
- Shooter
- Activision
- First person
- Raven Software
- Call of Duty: Black Ops 7
- Multiplayer Cooperative
- Treyarch
- Single Player
- Square Enix
- Multiplayer Competitive
Activision have just shown off a bunch of new Call of Duty: Black Ops 7-related stuff as part of a COD Next showcase, and naturally one of the biggest talking points is a simp shooting people through walls. Well, to be more accurate, a clip of a pro player called Simp using the new Gravemaker killstreak reward, which resembles the sorts of wallhacking cheats the publishers have been trying their best to give the secure boot.

Soma devs Frictional release video of "something new", aka their nice hotel game in which nothing awful will happen
- First person
- Action Adventure
- Xbox One
- Mac
- Puzzle
- Soma
- PS4
- Frictional Games
- Single Player
- PC
- Indie
Shortly after updating their ocean horror story Soma with an in-game teaser - an old-school marketing ARG! By gar, it's been a while - Amnesia developers Frictional have put out a brief untitled video of "something new". It's a series of perspectives of what I assume is their new game's science fiction setting. To adopt the appropriate Jungian terminology, it looks creepy as balls. I am looking forward to this soma-ch. Without further ado, that trailer.

Turns out a relatively important plot point in The Witcher games shouldn't exist at all, so says the books' author
- Action Adventure
- Xbox One
- The Witcher 3: Wild Hunt
- The Witcher
- Blockbuster
- CD Projekt
- CD Projekt Localisation Centre
- Xbox Series X/S
- Open World
- Third person
- CD Projekt RED
- Single Player
- Namco Bandai
- Bird view / Isometric
- Bandai Namco Entertainment
- PS4
- Cyberfront
- PS5
- PC
- Warner Bros. Games
- The Witcher IV
- Xbox 360
- RPG
- The Witcher 2: Assassins of Kings
- Namco Bandai Games
- Atari
The thing about an adaptation, is that sometimes you've got to twist things slightly to better do what you want to do. Whether that's the right choice or not depends on how militant you are about the concept of faithfulness. When it comes to The Witcher series, however, I expect most people won't care, except for the author of the original books Andrzej Sapkowski himself. His personal gripe? The very existence of different witcher schools.

Sleep Awake, a visually inviting horror game from the lead dev behind Spec Ops: The Line, has a demo out now
- Horror
- First person
- Sleep Awake
- Blumhouse Games
- Action Adventure
- Single Player
- PC
- Indie
It's been a while since we've had a new game from Spec Ops: The Line director Cory Davis. As far as I can tell, the last game he made was 2016's Here They Lie, a survival horror game. He's currently working on another horror game in fact, Sleep Awake, which is a horrendous name, though I think it's doing some interesting things. Weirdly, he's making the game alongside Nine Inch Nails guitarist (for live shows, anyway) Robin Finck, and while the game doesn't have a release date, it did just receive a demo.

Pax Dei, the medieval EVE Online-esque MMO, gets its 1.0 release next month
- Action Adventure
- Pax Dei
- RPG
- Third person
- Multiplayer Cooperative
- MMORPG
- PC
- Multiplayer Competitive
What if EVE Online was a bit less sci-fi, and a lot more medieval? You would, in theory, get Pax Dei, a game that first entered early access in June last year. Responses to it so far appear to be, well, mixed, but as seems to be quite common with These Kinds Of Games, everyone that's played it appears to be going through some kind of Stockholm syndrome kind of situation, as the game is still going. It's going so far as to launch into 1.0 in fact, and developer Mainframe Industries have even put a date to it.

Just Cause devs Avalanche shut down UK studio amid wider cuts after Microsoft's shelving of Contraband
- Xbox Game Studios
- Multiplayer Cooperative
- Contraband
- Avalanche Studios
Just Cause developers Avalanche Studios are cutting staff and closing their Liverpool, UK-based studio following Microsoft's cancellation of co-op smuggling game Contraband.

You were meant to get a PowerWash Simulator 2 release date today, but it's not ready yet, so there's a demo instead
- Xbox Series X/S
- PowerWash Simulator: The Muckingham Files 2
- PC
- PS5
It's been a good half a year since FuturLab announced PowerWash Simulator 2, their follow-up to the very popular, and seemingly quite satisfying, original game. There's been various developer logs and tidbits of details shared in the intervening days, weeks, and months, but the one thing that's been missing so far is a release date. That was supposed to be revealed today, according to FuturLab themselves, but the game isn't quite ready on all platforms yet. Instead, they're offering up a demo so that you can get a taste of this newer, shinier powerwashing.

Fallout: London's first DLC, Rabbit and Pork, is finally out and adds 30 new quests
- Bethesda Softworks
- First person
- Action Adventure
- Bethesda Game Studios
- Fallout: London
- Xbox One
- RPG
- Third person
- Single Player
- Mods
- PS4
- Fallout 4
- PC
- Shooter
Insert joke about London calling here, as Fallout: London developers Team FOLON have just released the first of the mod's planned three DLC packs. This one's called Rabbit and Pork and brings with it 30 new quests, plus a laundry list of that includes a bunch of NPCs, extra gear, and stability fixes.
As we covered the other day, to dive into the DLC and have the least chance of running into any bugs that could be lurking, you'll want to start a fresh run through post-apoclayptic Blighty.

The former Disco Elysium devs of Summer Eternal announce their new game "Red Rooster"... in the form of a book
- RPG
- PC
- Summer Eternal
Summer Eternal, one of the infinite number of Disco Elysium spiritual successor studios that cropped up last year, have been mostly quiet on whatever it is they've been cooking up since forming. They announced their existence with an evocative political manifesto, and today they revealed what's next. No, it's not a video game, but something a lot more physical, tangible, and interestingly old fashioned: a book.

CloverPit is a fun not-gambling roguelite satire of capitalism, but I would quite like us to stop cashing in on our own despair
Is a slot machine still a slot machine when you surround it with gunky visual metaphors for indentured servitude? Is a slot machine still a slot machine when you balance all the medulla-massaging twinkles and jingles against some gloating indications that the apparatus means you harm - drawerfuls of pink, polygonal flesh; shivery text that seems to crawl away from your eyes; a first-person camera that appears to be constantly hyperventilating; a trapdoor right beneath your feet?

All the latest content from the Tom's Hardware team
Battlefield 6 peaks at 747,000 concurrent players — newly launched game ranks among the top three most-played on Steam today
- PC Gaming
- Video Games
Hours after the Battlefield 6 launch, concurrent player counts have reached upwards of 747,000 on Steam, making the game the third most-played game on the platform.



InferenceMax AI benchmark tests software stacks, efficiency, and TCO — vendor-neutral suite runs nightly and tracks performance changes over time
- Tech Industry
InferenceMax AI benchmark measures software stacks, efficiency, and TCO



President Trump warns of massively increased tariffs in wake of China's rare earth mineral 'monopoly position' — Xi Jinping meeting cancelled as Trump promises retaliation for Beijing's expanded export controls
- Tech Industry
President Trump, in a fiery Truth Social post, has just warned China about potential new tarriffs as a response to Beijing's expanded export controls surrounding rare earth minerals. Trump says for every element China monopolizes, America has two, and that other moves are also being considered in retaliation.



Intel's 18A production starts before TSMC’s competing N2 tech — here's how the two process nodes compare
- CPUs
- PC Components
Intel has begun mass production of its Core Ultra 3 'Panther Lake' processors built on 18A node at Fab 52 in Arizona, marking the first large-scale deployment of this advanced process ahead of TSMC’s N2.



U.S. Senate passes bill that forces AI chipmakers to prioritize sales to American companies — House now set to amend or pass legislation
- Artificial Intelligence
- Tech Industry
The Senate just passed the bill forcing Nvidia and AMD to prioritize US orders over exports.



SoftBank is seeking $5 billion loan to invest in OpenAI, plans to use Arm shares as collateral — rapid AI expansion continues, investment could top $30 billion
- Artificial Intelligence
- Tech Industry
SoftBank is securing a $5 billion loan backed by Arm shares to expand its OpenAI and AI infrastructure investments, raising total Arm-collateralized debt to $18.5 billion and further highlighting its leveraged AI expansion strategy.



Microsoft cancels Wisconsin data center after community pushback — 244-acre Caledonia site on hold, but Redmond says it remains committed to the region
- Servers
- Desktops
Microsoft is canceling its plans to build a data center near the Oak Creek Power Plant after the community rallied against its plans.



Back to its all-time low price, Alienware's AW3225QF4K QD-OLED gaming monitor is reduced by $350 in Dell's post-Prime Day deal
- Gaming Monitors
- Monitors
Save $350 off the price of Alienware's gorgeous 4K QD-OLED curved gaming monitor.



China’s new rare-earth curbs target chipmaking industry in retaliation to US restrictions — rare earth curbs reach back to older 14nm process tech and 256-layer memory
- Semiconductors
- Tech Industry
- Manufacturing
China has quietly extended its rare-earth export controls into the heart of the semiconductor supply chain.



China bans research company that helped unearth Huawei's use of TSMC tech despite U.S. bans — TechInsights added to Unreliable Entity List by state authorities
- Tech Industry
Beijing has banned TechInsights from doing business with Chinese companies because it has "defied China's strong objections to engage in activities such as so-called military-technical cooperation with Taiwan, made malicious remarks concerning China, and assisted foreign governments in suppressing Chinese companies."



Microsoft deploys world's first 'supercomputer-scale' GB300 NVL72 Azure cluster — 4,608 GB300 GPUs linked together to form a single, unified accelerator capable of 92.1 exaFLOPS of FP4 inference
- Artificial Intelligence
- Tech Industry
Microsoft has just added a GB300 NVL72 supercluster to Azure, deploying a total of 4,608 GB300 GPUs across 64 racks. Each rack consists of 72x GPUs interconnected via NVLink, allowing for 1.44 PFLOPS of FP4 Tensor Core performance. Each rack is then intra-connected via Quantum-X800 InfiniBand at 800 Gb/s per GPU.



China issues port crackdown on all Nvidia AI chip imports, says report — enforcement teams deployed to quash smuggling and investigate data center hardware, targeting H20 and RTX 6000D shipments
- GPUs
- PC Components
Chinese customs authorities have launched a sweeping crackdown on unlicensed Nvidia chip shipments, with enforcement teams deploying at major ports to inspect hardware shipments.



Singapore company allegedly helped China smuggle $2 billion worth of Nvidia AI processors, report claims — Nvidia denies that the accused has any China ties, but a U.S. investigation is underway
- Artificial Intelligence
- Tech Industry
An investigation has uncovered that a Singapore-based firm with Chinese ties bought $2 billion worth of restricted Nvidia GPUs through Inspur's U.S. subsidiary to funnel them to Malaysia and Indonesia, where they were allegedly used by clients from China or resold to customers in the PRC.



Spacious 24TB hard drive is a mere 1 cent per GB — Seagate's BarraCuda 24TB HDD is back on sale for $249
- HDDs
- PC Components
- Storage
This Seagate BarraCuda 24TB HDD is available at Newegg for $249—one of its best prices to date and an excellent deal for anyone in need of storage.



Sony and AMD tease likely PlayStation 6 GPU upgrades —Radiance Cores and a new interconnect for boosting AI rendering performance
- Console Gaming
- Video Games
Sony and AMD teased several new technologies that will be making their way into Sony's next-generation console, dubbed Project Amethyst. Upgrades include new cores for rendering path tracing in real time and a new interconnect that will boost AI-rendering performance.


The best 1TB microSD Express card for your Switch 2 is still 28% off — save $62 on the Lexar Play Pro 1TB
- microSD Cards
- PC Components
- Storage
Amazon Prime Day is over, but you can still get this awesome Lexar Play Pro 1TB microSD Express card for your Switch 2 for a whopping 28% off.



Grab vital 3D printer maintenance tools in these prime Day deals you can still get — up to 37% off HOTO, Creality, Wera
- 3D Printing
3D printers need maintenance and with these great tools you’ll be producing great prints all day long.



3D Printer Sales Bonanza is still ongoing after Prime Day — these are the best deals we found at all five sales
- 3D Printing
There are some great 3D printer deals happening right now, and we've found the best and put them all into one page for you.



Concerns grow after spate of social media posts showing SpaceX Starlink satellites burning in the sky — we are currently seeing a ‘couple of satellite re-entries a day,’ says respected astrophysicist
- Networking
An astrophysicist interview underlines the growing risk of satellites, from the increasingly crowded skies, falling to Earth.



South Korean government learns the importance of backups the hard way after catastrophic fire — 858 terabytes of data goes up in magic smoke
- Storage
- PC Components
858 TB of South Korean government data goes up in smoke, with no backups



AMD will beat Nvidia to launching AI GPUs on the cutting-edge 2nm node — Instinct MI450 is officially the first AMD GPU to launch with TSMC's finest tech
- Artificial Intelligence
- Tech Industry
AMD is set to use TSMC's leading-edge N2 fabrication process for its next-generation CDNA 5-based Instinct MI450 accelerators, but Nvidia's Rubin may have an edge over these GPUs when it comes to brute force compute performance.


Intel's Xe3 graphics architecture breaks cover — Panther Lake's 12 Xe Core iGPU promises 50+% better performance than Lunar Lake
- GPUs
- PC Components
Intel's Xe3 graphics architecture arrives on Panther Lake CPUs, and Intel has used it to build its largest, highest-performance integrated GPU yet.



Intel takes the wraps off Panther Lake — first 18A client processor brings the best of Lunar Lake and Arrow Lake together in one package
- CPUs
- PC Components
Today, Intel is giving the world its first look at Panther Lake, its first family of laptop SoCs to incorporate cutting-edge 18A silicon. With Cougar Cove P-cores, Darkmont E-cores, and up to 12 Xe3 graphics cores, Panther Lake is poised to bring the efficiency of Lunar Lake and the scalability of Arrow Lake-H together in one family of chips.



Best Amazon Prime Day Tech Deals You Can Still Get Live Blog — Best Tech & PC Hardware Deals on GPUs, CPUs, SSDs, and more
- Gift Guides and Seasonal Sales
Here is live coverage of the best Amazon Prime Big Deals Day deals across tech, PC hardware, laptops, SSDs, peripherals, accessories, and more.



China expands rare-earth export controls, creating risks for PC component supply — Beijing tightens grip on materials for HDDs and more to protect national security
- Tech Industry
China has expanded its export controls on rare-earth elements, adding new items to a growing list of restricted materials and processing technologies.



Washington's ambition for a 50/50 semiconductor deal with Taiwan is missing a key component — lack of a mature homegrown supply chain could be the missing link
- Semiconductors
- Tech Industry
- Manufacturing
U.S. Commerce Secretary Howard Lutnick's plan to split leading-edge chip production equally between America and Taiwan seeks greater self-sufficiency and security but lacks clarity, overlooks U.S. industry realities, and remains largely symbolic given global dependencies on Japan, Europe, and Korea for materials, tools, and memory.



Valve's next-gen 'Deckard' VR headset reportedly enters mass production, company allegedly plans to ship up to 600K units annually — upcoming 'Steam Frame' could launch before the end of the year
- Virtual Reality
Steam's upcoming "Deckard" next-gen VR headset is said to have entered production, with 400,000-600,000 units planned to be shipped every year. Deckard, which may be officially named the Steam Frame, is poised to cost up to $1,200, and be released before the end of the year.



Legendary Microsoft developer reveals the true story behind the most famous product activation key of all time — infamous Windows XP 'FCKGW' licensing key was actually 'a disastrous leak'
- Windows
- Software
- Operating Systems
Legendary Windows dev confirms the infamous XP-era 'FCKGW' volume licensing key was just a leak, not a hack.



Bank of England, IMF, warn AI bubble risk has shades of 2000 dotcom crash — Goldman Sachs cautions we're not there 'yet'
- Tech Industry
Major banking institutions are starting to warn of an impending market correction for AI companies and their stock prices. Although not all agree when it'll happen, most suggest it is coming as the major industry players continue to invest in each other, driving up investments and share prices in turn.



U.S. finally grants Nvidia license to ship AI GPUs to UAE: 500,000 Blackwell GPUs coming to the Gulf region
- Artificial Intelligence
- Tech Industry
The U.S. has approved tens of billions worth of Nvidia AI hardware exports to the UAE under a new bilateral agreement linking up to 500,000 GPU shipments per year with $1.4 trillion in Emirati investment, in the U.S.



Discord says only 70,000 government ID photos exposed in third-party service breach, denies 2.1 million figure — says it won't pay $3.5 million ransom and has cut communications with hackers, who are threatening to go public
- Cybersecurity
- Tech Industry
Discord has hit back at claims its recent breach via a third-party service revealed government ID photos of over two million users. Instead, it claims only 70,000 were affected, but it's been clear that it will not be paying any blackmail demands, regardless.



AI adoption far outpaces that of the early Internet — report sheds light on worldwide AI penetration and usage patterns
- Tech Industry
A Financial Times report sheds light on worldwide AI penetration and usage patterns



Lucky PC builder snipes RTX 5090 for just $1,119 — humbles proud shopper who scored one for $1,399 just two days earlier
- GPUs
- PC Components
Two Redditors compete online to see who bought the cheapest GeForce RTX 5090 graphics card.



RISC-V set to announce 25% market penetration — open-standard ISA is ahead of schedule, securing fast-growing silicon footprint
- Semiconductors
- Tech Industry
- Manufacturing
RISC-V International will announce that silicon on the ISA has reached 25% market penetration later this month. This outpaces projections set just last year by other research groups like Omdia.



Anker’s 25,000 mAh Laptop Power Bank is $89 for Prime Day — this discounted portable charger includes two integrated USB-C cables and 165W max output
- Peripherals
At $89.99, the Anker Laptop Power Bank is TSA-approved and ready to power all of your portable devices



These are the best CPU cooler deals we found this Prime Day, up to 37% off — deals from Cooler Master, Thermalright, MSI, Corsair, and Thermaltake for every budget
- PC Components
As Amazon's Prime Big Deals Day comes to a close, there's still a chance to snag some awesome deals on CPU coolers. We have singled out options from across the board, highlighting the best offers at each price point. Thermalright's Grand Vision 360 is the stand-out deal at the moment, but you can't go wrong with any other option either.


Samsung's speedy 24-inch 180Hz gaming monitor hits historical all-time $109 low — nearly half-price Odyssey G3 G30D is $90 off on stellar sale for Prime Day
- Gaming Monitors
- Monitors
The Samsung Odyssey G3 G30D gaming monitor has lowered to $139 at Amazon — its lowest price to date.



Keep your PC dust-free with 20% off the Wolfbox MF50 electric air duster during Amazon’s Prime Day sale
- PC Components
If you’ve been putting off cleaning your PC, this limited-time deal on this air duster might be the perfect reason to finally do it.



This deal is the cheapest RTX 5070 graphics card on the market right now — save $30 off MSRP and get free games with this Nvidia RTX 5070 gaming GPU for Prime Day
- GPUs
- PC Components
Newegg sells the Zotac Gaming GeForce RTX 5070 Twin Edge OC for $519.99, $30 below its MSRP.



Nvidia is turning GPUs into capital, but questions exist around sustainability — AI companies are financing hardware like debt, as bank warns of 'sharp market correction'
- GPUs
- PC Components
As demand for GPUs outpaces supply, AI companies are financing hardware through debt, leasing, and vendor-backed equity. Elon Musk’s xAI and OpenAI are at the center of billion-dollar deals that blur the line between chip vendor and capital provider.



The best CPU cooler money can buy is just $89 for Prime Day — get $35 off Arctic's Liquid Freezer III 360mm CPU cooler
- PC Components
Our favorite 360mm AIO liquid cooler, the Liquid Freezer III Pro, is on a 28% discount for Prime Day, dropping its price down to just $89.99. The cooler is our top recommendation for 360mm AIO coolers and beats all other 360mm models we have tested to date.



Best gaming GPU deals 2025 — ongoing deals on cheap Nvidia, AMD, and Intel gaming graphics cards
- GPUs
- PC Components
Save money on Radeon, RTX, and Arc graphics cards.


We built a Prime Day PC for less than $850, and we didn't even have to use an 8GB GPU
- PC Building
- Desktops
We built an $850 budget gaming PC using parts on sale at Amazon during the Prime Day sale, and of course, some rivals.



Save $115 on a killer 4K ROG gaming monitor with this Prime Day deal — have it all with dual refresh rates up to 320Hz at 1080p in one 27" display
- PC Components
ASUS' ROG Strix XG27UCG has seen a major price cut, and offers a fantastic feature set for the money.



Synology walks back controversial compatibility policy for 2025 NAS units — third-party HDD and SSD support returns with DiskStation Manager 7.3 update
- NAS
- PC Components
- Storage
Synology’s latest update reinstates compatibility with major drive brands like Western Digital and Seagate.



At 39% off, Samsung's 4TB EVO Plus for $199 might be the best Amazon Prime SSD storage deal going — 5 cents per GB blowout ends in less than 24 hours
- PC Components
A fantastic all-rounder at a new lowest-ever price



Nvidia reportedly signs another blockbuster AI supply deal, this time with Elon Musk's xAI — investment will support $20 billion Colossus 2 Memphis project
- Artificial Intelligence
- Tech Industry
Elon Musk’s AI venture xAI is preparing to raise roughly $20 billion through a mixture of equity and debt, with Nvidia playing a central role in the funding structure and chip supply.



Upgrade to Wi-Fi 6e or Wi-Fi 7 with these massive Prime Day savings — TP-Link Wi-Fi 6E and Wi-Fi 7 routers get big Prime Day discounts
- Routers
- Networking
Amazon has some fantastic deals on TP-Link wireless routers, and expect even bigger savings if you're an Amazon Prime Rewards VISA cardholder.



Here are the best OLED gaming monitor deals you can snag for Prime Day — monitors up to 41% off
- Gaming Monitors
- Monitors
OLED gaming monitors are hot right now, and Prime Big Deals Day is an excellent time to be in the market.



Western Digital's highest capacity NAS drive hits all-time low pricing — the 26TB WD Red Pro costs just $449 when you buy two
- HDDs
- PC Components
- Storage
Buy two and save $140 when you buy multiple WD 26TB Red Pro NAS drives.



This is a feed of the latest articles from VG247.
Fire up your best fanfic ideas and dust off your self-insert OCs, because Genshin Impact Luna 2 is welcoming user-created content in Miliastra Wonderland
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
Genshin Impact is full steam ahead with its new version naming scheme, and in continuing the narrative of the Luna arc (formerly Version 6.0). Today, HoYoverse unveiled Version Luna 2, the follow-up to one of the game’s biggest updates.

BF6 Review: The first Battlefield game I can recommend without reservations
- Xbox Series X/S
- PS5
- Battlefield 6
- Reviews
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
When you’re as much of a longtime fan of a series as I am of Battlefield, successive fumbles, broken promises and a gradual loss of identity can make you jaded. I’ve been playing Battlefield since the first time I randomly came across BF1942 at an internet cafe circa 2004.

EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
We’re mere days away now from the launch of one of the most-anticipated games of 2025. Battlefield 6 arrives this Friday to (hopefully) satiate excitement from longtime series fans, and anyone who checked out its wildly successful beta.

Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative
- Xbox Series X/S
- Ripple Effect
- Motive Studio
- PS5
- Battlefield 6
- Electronic Arts
- First person
- Multiplayer Competitive
- PC
- Single Player
- DICE
- Criterion Games
- Shooter
- Bird view / Isometric
I have not played the entirety of the Battlefield 6 single-player campaign yet, but I played enough to have a solid guess as to what the high-level goals for it were. It wasn’t until I got a chance to speak to some of the people behind it that my suspicions were validated.

Battlefield 6's first season arrives just 18 days after launch and over two weeks before Black Ops 7
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
As a multiplayer game releasing in the year 2025 - and one that’s very much modelled after Call of Duty - there was very little chance Battlefield 6 wasn't going to adopt the now-standard live service content pipeline.

Genshin Impact's 5th anniversary log-in event is now live, giving fans a rare chance to claim some free pulls
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
Today is a big day for Genshin Impact and its players. Not only does it see the start of the second phase of the massive Version Luna I update (previously Version 6.0), the game is also kicking off celebrations in honour of last Sunday's fifth anniversary of its initial launch way back on September 28th, 2020 (where did the time go?).

Zenless Zone Zero 2.3 takes full advantage of the new Spook Shack faction for its Halloween season
- HoYoVerse
- Third person
- RPG
- Zenless Zone Zero
- iOS
- Modern Day
- PS5
- Post-apocalyptic
- Android
- Cognosphere
- MiHoYo Limited
- Hack & Slash
- First person
- PC
- Single Player
- Action Adventure
If you’ve been enjoying the politics-filled 2.2 update for Zenless Zone Zero, which came out earlier this month, you’re probably on your way to finishing the new content. Which means, of course, it’s time for the next update to reveal itself.

Diablo 4's third and final collab is with... StarCraft, and it looks just about as soulless as the Berserk cross-over
- Xbox Series X/S
- Multiplayer Cooperative
- Hack & Slash
- PS4
- Open World
- Fantasy
- Blizzard Entertainment
- PS5
- RPG: Action
- Single Player
- Action Adventure
- Bird view / Isometric
- Diablo IV
- PC
- Diablo IV: Vessel of Hatred
- Strategy
- RPG
- Xbox One
- Multiplayer Competitive
- StarCraft
- Strategy: Real-Time Strategy
We’re officially in the march towards the end of 2025. In Diablo 4 terms, we’re in the early days of the launch of the game’s last season of the year. Though much of Season 10 itself has been a known quantity for a while, there was one mystery still to be revealed.

For the first time ever, a Call of Duty beta will include Zombies - as Survival has been confirmed for the Black Ops 7 beta
- Call of Duty: Black Ops 7
- Raven Software
- Multiplayer Cooperative
- Square Enix
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- Single Player
- Shooter
Now that we’ve been acquainted with pretty much everything in multiplayer in the upcoming Black Ops 7, it’s naturally time for Zombies, the co-op, undead-clearing mode that’s been a staple of the series for years.

EA Sports FC 26's first patch is here with a nerf to Low Driven Shots, and a fix for that Manager Career bug that had players abandoning the team
- Simulation
- Third person
- Multiplayer Cooperative
- EA Sports FC 26
- Sports
- Multiplayer Competitive
- Single Player
- EA Sports
- Bird view / Isometric
The early access period of EA Sports FC 26 appears to be chugging along nicely, but that doesn’t mean there aren’t any issues to address. The game’s first official patch, version 1.0.2, is now live with a host of changes.

First Zelda, then Pokemon, and now HoYoverse is making its own Animal Crossing with Petit Planet
- HoYoVerse
- Simulation
- RPG
- Cognosphere
- MiHoYo Limited
- Petit Planet
- Action Adventure
Chinese developer MiHoYo (HoYoverse) has officially unveiled a new game, its first life sim adventure. It’s called Petit Planet, and it’s the second new announcement in a month, following on from the studio’s Pokemon-like, Honkai: Nexus Anima.

I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
Battlefield 6 is one of the rare triple-A games whose developers were happy to let the public - some of them, at least - play the game well ahead of its release. This wasn’t as part of a beta/demo three weeks from launch; it was a conscious effort to get the community involved months in advance, and give the developers enough time to actually iterate and implement whatever feedback they felt would help make a better game.

Love and Deepspace gets hotter than ever before with Zayne's third Myth, which sees him transformed into a semi-nude desert god
- Simulation
- Third person
- iOS
- Free-to-play
- Free-2-Play
- Love and Deepspace
- Android
- First person
- Single Player
- Action Adventure
- Visual Novel & Dating
- Papergames
The next Love and Deepspace Memory Pair event has been officially unveiled, and it’s for Zayne. The new event, which kicks off tomorrow, September 25, is dubbed Edge of Continuum.

Pokemon Legends Z-A's new structure and battles have the power to make a Pikachu terrifying - hands-on
- Third person
- RPG
- Game Freak
- Nintendo Switch
- Nintendo Switch 2
- Single Player
- Nintendo
- Pokémon Legends: Z-A
- Strategy
- Action Adventure
Even after a little under an hour of hands-on play, it's clear that Pokemon Legends: Z-A is the most interesting and unique Pokemon title since, er… the last one of these, when Game Freak and The Pokemon Company put out 2022's Pokemon Legends: Arceus. Now established as what looks like a permanent secondary strand of the 'main line' Pokemon titles, Z-A continues with the more bold and experimental development philosophy of Arceus - though this time, I expect further temerity of design - and with it, perhaps a more mixed measure of success.

Black Ops 7 blows the doors wide open on its multiplayer mode ahead of Call of Duty: Next
- Call of Duty: Black Ops 7
- Raven Software
- Multiplayer Cooperative
- Square Enix
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- Single Player
- Shooter
Black Ops 7 is a little far off still, but if you thought next week’s big Call of Duty: Next multiplayer reveal event was going to be where most remaining information would be revealed, you’d actually be a little off base this time.

Arc Raiders is actually coming back for one last test before launch, and this time anyone can join
- Third person
- Xbox Series X/S
- ARC Raiders
- PS5
- Multiplayer Cooperative
- Science Fiction
- PC
- Multiplayer Competitive
- Shooter
- Embark Studios
April feels like a lifetime ago, but that’s when Arc Raiders, the extraction shooter from ex-DICE developers at Embark, was last available to play. The game’s second tech testbegan and ended in April, and remained invite-only throughout its runtime.

Elden Ring Nightreign's next update will make sure your Depth level actually goes up when you win, let you drop it down when it gets too hard
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
The ultra-chalenging Deep of Night mode has only been available in Elden Ring Nightreign for about ten days, but players have already identified a couple of areas where it could improve, and unfortunately ran into a nasty bug that could rob you of your victory.

The Sims 4's latest update adds playground venues to the base game ahead of October's kid-friendly expansion pack
- Simulation
- The Sims Studio
- Third person
- Single Player
- The Sims 4
- Mac
- Electronic Arts
- Life Simulation
- First person
- Maxis
- PC
- PS4
- The Sims 4: Adventure Awaits
- RPG
- Xbox One
- Bird view / Isometric
We’re very much on the road to the next The Sims 4 expansion, Adventure Awaits, and Maxis has rolled out a cool new update to hold you over until the big day next month. The new patch is available now on PC, and will arrive on consoles on September 23.

Diablo 4's Season 10 doesn't look to be the one to solve its problems, but there's some new content to see you to the end of 2025
- Xbox Series X/S
- RPG
- Blizzard Entertainment
- PS5
- Multiplayer Cooperative
- Single Player
- Diablo IV
- Hack & Slash
- Multiplayer Competitive
- PC
- PS4
- Diablo IV: Vessel of Hatred
- RPG: Action
- Open World
- Action Adventure
- Fantasy
- Xbox One
- Bird view / Isometric
The launch of Diablo 4 Season 10 is almost upon us. Ahead of the new season’s start on September 23, Blizzard hosted a Developer Update livestream, and delivered a packed show all about the upcoming season.

Gearbox tries to prove to Borderlands 4 players that the game is optimised, actually, but just shows it's a load of Claptrap
- RPG
- 2K
- Gearbox Software
- Multiplayer Cooperative
- Borderlands 4
- Multiplayer Competitive
- First person
- Single Player
- Action Adventure
- Shooter
Borderlands 4 is getting lambasted everywhere online for just how poorly it performs for many players on PC. It’s all anyone is talking about in the game’s Steam reviews and elsewhere.

Honkai: Star Rail Version 3.6 brings new forms for Dan Heng and March 7th, and you can earn one of them for free
- HoYoVerse
- Honkai: Star Rail
- RPG
- Third person
- Anime
- iOS
- Free-2-Play
- PS5
- Android
- Cutesy
- Cognosphere
- Multiplayer Competitive
- PC
- Strategy: Turn-Based Strategy
- Single Player
- Strategy
- Action Adventure
The Honkai: Star Rail livestream just ended, and it brought us a first look at Version 3.6, and confirmed a few of the fan theories that have been going around. To begin with, 3.6 is titled Back to Earth in Evernight, and it’s going to arrive September 24.

Borderlands 4 is the series' biggest launch ever on Steam, but it has earned the unfortunate nickname of Stutterlands 4
- RPG
- 2K
- Gearbox Software
- Steam
- Multiplayer Cooperative
- Borderlands 4
- Multiplayer Competitive
- First person
- Single Player
- Action Adventure
- Shooter
Borderlands 4 is officially out - almost a day early for some people, and players on Steam have shown up in droves to jump into the latest loot shooter from Gearbox. The game has not only done very well for itself in terms of player activity, it also easily beat all other Borderlands games.

Battlefield 6's battle royale mode is borrowing some of the worst aspects of Call of Duty: Warzone, but at least its ring of fire instantly kills you
- Xbox Series X/S
- PS5
- Battlefield Labs
- Battlefield 6
- Electronic Arts
- First person
- Multiplayer Competitive
- PC
- Single Player
- Shooter
- Bird view / Isometric
Battlefield Studios has officially unveiled the first details of the Battlefield 6 battle royale mode, which was first announced in August at the game’s multiplayer reveal event. At the time, the developer didn’t confirm its official name, or really discuss any of its aspects.

Watch The Sims 4 Adventure Awaits gameplay here
- Simulation
- The Sims Studio
- Third person
- Single Player
- The Sims 4
- Mac
- Electronic Arts
- Life Simulation
- First person
- Maxis
- PC
- PS4
- The Sims 4: Adventure Awaits
- RPG
- Xbox One
- Bird view / Isometric
Less than one week on from the reveal trailer of The Sims 4’s next major expansion, Adventure Awaits, we’ve got a date with a look at actual gameplay. EA likes to do this a lot with The Sims; tease/reveal an expansion a week or so before showing off gameplay.

Blizzard brings Diablo 4's Developer Update livestreams back from the dead to reveal Season 10
- Xbox Series X/S
- RPG
- Blizzard Entertainment
- PS5
- Multiplayer Cooperative
- Single Player
- Diablo IV
- Hack & Slash
- Multiplayer Competitive
- PC
- PS4
- Diablo IV: Vessel of Hatred
- RPG: Action
- Open World
- Action Adventure
- Fantasy
- Xbox One
- Bird view / Isometric
Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.

Elden Ring Nightreign's pre-Deep of Night patch rebalances all characters, tweaks some Everdark Sovereign bosses
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
Elden Ring Nightreign will, very soon, get its higher difficulty mode - The Deep of Night. The game is clearly about to have a moment again. FromSoftware knows this, of course, so the developer decided to roll out a big update to tweak several things ahead of the new mode’s release.

Liverpool top dogs as EA Sports FC 26 reveals highest rated Premier League and WSL players
- EA Sports FC 26
EA Sports has revealed the top 26 players in both the Premier League and WSL for EA Sports FC 26.

Genshin Impact is teaming up with Among Us to celebrate its fifth anniversary
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
Today is a big one in the world of Genshin Impact. The long-awaited Version Luna 1 update - formerly known as version 6.0 - has arrived, bringing with it the game’s seventh major region, Nod-Krai.

The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don't quit early
- Hollow Knight: Silksong
- Side view
- Nintendo Switch
- Platformer
- Team Cherry
- Action Adventure
- PC
- Single Player
- Indie
It’s been a few days now since the launch of Hollow Knight: Silksong and a few issues are starting to bubble up. One of the most significant complaints has been about the game’s level of difficulty.

EA Sports FC 26 official ratings see Lamine Yamal the biggest winner as Mo Salah and Kylian Mbappe crowned the highest rated players
- EA Sports FC 26
The official ratings of the top 52 players in EA Sports FC 26 have been revealed, crowning Mohamed Salah and Kylian Mbappe as the highest rated players in this season’s edition.

Borderlands 4 launch times come with a nice surprise if you're on PC
- RPG
- 2K
- Gearbox Software
- Multiplayer Cooperative
- Borderlands 4
- Multiplayer Competitive
- First person
- Single Player
- Action Adventure
- Shooter
We’re just days away from the launch of Borderlands 4, and Gearbox has officially revealed when - exactly - we’ll be able to play it. The full launch times schedule also has a nice surprise for PC players, who will be able to jump in a day early.

Hollow Knight: Silksong kills it on its launch day on Steam with over half-a-million concurrent players
- Hollow Knight: Silksong
- Side view
- Nintendo Switch
- Platformer
- Team Cherry
- Action Adventure
- PC
- Single Player
- Indie
There was really no chance Hollow Knight: Silksong wasn’t going to be a major hit for Team Cherry; the only question was how much of a hit it was going to be. We no longer need to guess, because the game is out and everyone seems to be onboard.

The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations
- Simulation
- The Sims Studio
- Third person
- Single Player
- The Sims 4
- Mac
- Electronic Arts
- Life Simulation
- First person
- Maxis
- PC
- PS4
- Xbox One
- RPG
- Bird view / Isometric
Apart from balance patches, The Sims 4 developers have been a little quiet recently. The team has certainly been cooking, though, because we just had our first look at the game’s next big moment.

Infinity Nikki's latest update lets you build your dream home, and pal up with a Stardew Valley Junimo
- Third person
- Xbox Series X/S
- Story Rich
- Stardew Valley
- Multiplayer Cooperative
- PS4
- Sandbox
- Open World
- PS5
- PlayStation Vita
- Single Player
- Indie
- Action Adventure
- Bird view / Isometric
- Simulation
- iOS
- Nintendo Switch
- Platformer
- Android
- PC
- ConcernedApe
- Strategy
- RPG
- Xbox One
- Exploration
- Mac
- Multiplayer Competitive
- Life Simulation
- Infinity Nikki
- Papergames
Infinity Nikki has kicked off a surprising new cross-over with its latest update. The new patch, version 1.9, is live now, and heralds the start of a new season alongside the aforementioned collaboration.

Genshin Impact 6.0 isn't actually called that, will instead be known as "Version Luna 1", and is coming in early September
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
We’ve been waiting for this one! After a few teasers, including as recently as gamescom - featuring a very hot anime man, MiHoYo has finally lifted the veil off the major upcoming Genshin Impact chapter.

Elden Ring Nightreign is getting a new higher difficulty so you can stop complaining about just how 'easy' it is
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
FromSoftware has dropped something of an expected announcement for players of Elden Ring Nightreign. If you’re still playing the online co-op action RPG, you’ve likely defeated many, if not most of its Nightlord bosses.

Battlefield 6's next Labs test will feature two of its largest maps, and a first look at the server browser
- Xbox Series X/S
- PS5
- Battlefield Labs
- Battlefield 6
- Electronic Arts
- First person
- Multiplayer Competitive
- PC
- Single Player
- Shooter
- battlefield-portal
- Bird view / Isometric
Battlefield Studios has shared a few key details about what to expect from the next Battlefield Labs test. Unfortunately, Labs remains closed to most of the public, meaning it’s technically not a second Battlefield 6 beta.

Honkai: Nexus Anima is MiHoYo Pokemon and you can register for the closed beta now
- HoYoVerse
- Honkai: Star Rail
- RPG
- Third person
- Anime
- iOS
- Honkai: Nexus Anima
- Free-2-Play
- PS5
- Android
- Cutesy
- Cognosphere
- Multiplayer Competitive
- PC
- Strategy: Turn-Based Strategy
- Single Player
- Strategy
- Action Adventure
The latest game in the grand HoYoverse has been unveiled. This morning, Chinese developer MiHoYo announced a new entry in the Honkai series - Honkai: Nexus Anima. The game was initially teased during Honkai: Star Rail’s anniversary concert back in May, but it’s been officially revealed today.

Black Ops 7 u-turns on Black Ops 6 Carry Forward just days after announcing it because of the massive backlash
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Cooperative
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- Single Player
- Shooter
Activision has made a major announcement regarding a particular feature in this year’s Call of Duty, Black Ops 7. The game, which had its full reveal at gamescom just one week ago, will no longer support Carry Forward.

Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what
- Simulation
- Third person
- iOS
- Free-to-play
- Free-2-Play
- Love and Deepspace
- Android
- Gamescom 2025
- First person
- Single Player
- Action Adventure
- Visual Novel & Dating
- Papergames
It’s been a heck of a year for Love and Deepspace, but it’s clearly on its way to more wider, global recognition. The Infold Games-developed romance visual novel has won big at gamescom this year.

Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
- Third person
- Xbox Series X/S
- Konami
- Metal Gear Solid Delta: Snake Eater
- PS5
- PS2
- Action Adventure
- Stealth
- PC
- First person
- Single Player
- Metal Gear Solid 3: Snake Eater
- Shooter
- Bird view / Isometric
How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

Sims 4 YouTuber Eva Rotky talks what's desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature
- Simulation
- The Sims Studio
- Third person
- Single Player
- The Sims 4
- Mac
- Electronic Arts
- Life Simulation
- First person
- Maxis
- PC
- PS4
- Xbox One
- RPG
- Bird view / Isometric
Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

Zenless Zone Zero 2.2 gets political with its focus on power struggles in the Waifei Peninsula
- HoYoVerse
- Third person
- RPG
- Zenless Zone Zero
- iOS
- Modern Day
- PS5
- Post-apocalyptic
- Android
- Cognosphere
- MiHoYo Limited
- PC
- First person
- Single Player
- Action Adventure
HoYoverse has delivered some more fresh gamescom week news - and no, it’s not the big Genshin Impact update we covered yesterday. This time, it’s all about Zenless Zone Zero, which itself is preparing for its next major update.

Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.

NBA 2K26 shows off cinematic MyCareer Trailer with "five motion pictures worth of content" alongside Online Playoffs
- Simulation
- Third person
- Xbox Series X/S
- 2K
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Nintendo Switch 2
- NBA 2K26
- Sports
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Xbox One
- Visual Concepts
2K and developer Visual Concepts have released a new trailer for the upcoming NBA 2K26 MyCareer cinematic-style story mode, Out of Bounds.

Genshin Impact's IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you'd better start saving your Primogems for
- Third person
- Multiplayer Cooperative
- PS4
- MMORPG
- Fantasy
- PS5
- Gamescom 2025
- Single Player
- Action Adventure
- iOS
- Nintendo Switch
- Android
- Cognosphere
- PC
- RPG
- HoYoVerse
- Anime
- Genshin Impact
- Multiplayer Competitive
Genshin Impact’s big annual update is not far off. Thanks to this year’s gamescom, we’ve got our first look at one of the new characters joining the game’s roster with the upcoming expansion: Flins, the latest in Genshin's long line of eligible-and-they-know-it husbandos — and if you’re a longtime player, you’ve probably been expecting him.

PlayStation 5 prices are going up, too, just like Xbox
- Xbox Series X/S
- PS5
The moment many feared would come following Xbox’s recent, wide-ranging price hikes of its consoles and games has arrived - Sony has officially announced that it's raising the price of the PlayStation 5 console in the US.
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inZOI: Island Getaway's DLC is here, and here's a trailer to hold you over until you can get home and play it
- Simulation
- Third person
- inZOI
- Gamescom 2025
- Krafton
- Multiplayer Competitive
- Life Simulation
- PC
- Single Player
Very much right on schedule, Krafton has released Island Getaway, the long-teased DLC pack for life sim game inZOI. The first time we got solid details of the add-on was back in July, when the developer confirmed it would be revealed at gamescom.

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Cooperative
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- Single Player
- Shooter
The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

Black Ops 7 brings back wallrunning, and introduces an unusual endgame mode to the campaign
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Cooperative
- Single Player
- Gamescom 2025
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- opening night live
- Shooter
We’ve been expecting today’s reveal, of course, ever since Activision confirmed back in July that Black Ops 7 would be part of Opening Night Live’s line-up this year. This is technically the game’s second “reveal”, because its first outing was at the very end of the Xbox Showcase back in June.

Ghost of Yotei's gamescom Opening Night Live trailer is good, but it's made better by that Legends teaser
- Third person
- PS5
- Sucker Punch Productions
- Gamescom 2025
- Ghost of Yotei
- opening night live
- Action Adventure
We were promised a new look at Ghost of Yotei at this year's gamescom, and Opening Night Live indeed kept that promise. The Geoff Keighley-hosted show was full of updated looks at previously-announced games, as well as some fresh game reveals.

Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
- Resident Evil: Requiem
- PS5
- Single Player
- Gamescom 2025
- Horror
- Capcom
- opening night live
Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.

We waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser
- Hollow Knight: Silksong
- Side view
- Nintendo Switch
- Platformer
- Single Player
- Gamescom 2025
- Action Adventure
- Team Cherry
- PC
- opening night live
- Indie
Hollow Knight: Silksong, the DLC-turned-sequel to one of the best indie metroidvanias, has been in limbo for what felt like a decade. Extended radio silence and a - seemingly unexpectedly-prolonged - development period has earned the sidescrolling action game something of an ethereal status.

WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
- Simulation
- Third person
- Xbox Series X/S
- 2K
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Nintendo Switch 2
- NBA 2K26
- Sports
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Xbox One
- Visual Concepts
Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.

The Battlefield 6 beta's second weekend adds new playlists, and a Custom Search feature that's missing the one thing we care about
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- Electronic Arts
- First person
- PC
- Single Player
- Shooter
- Bird view / Isometric
The second and final weekend of the Battlefield 6 beta has officially kicked off, giving everyone another chance to spend a few more days with the game’s explosive multiplayer action. We’ve known that this second portion would include new content - such as the new map and modes - but DICE also had a few other tweaks lined up

inZOI is coming to PS5 next year, so some of you who couldn't run it on PC can actually play it
- Simulation
- Third person
- inZOI
- Krafton
- Multiplayer Competitive
- PC
- Life Simulation
- Single Player
Seemingly content to spoil all of the game’s gamescom 2025 reveals, inZOI developers have made yet another announcement just days before the show's start. Less than a week ago, we got details on the game’s first-ever DLC pack.

Elden Ring Nightreign gets a tiny patch that boosts Storm Ruler for that Everdark Augur fight
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
Elden Ring Nightreign servers are back online following three hours of maintenance that kicked off earlier today in preparation for the release of the game’s latest update. Patch 1.02.1 has now rolled out across all platforms, and it’s another incremental one.

Things are heating up in Love and Deepspace, as tomorrow's new banner debuts summer vacation memories for all five husbandos
- Simulation
- Third person
- iOS
- Free-to-play
- Free-2-Play
- Love and Deepspace
- Android
- First person
- Single Player
- Action Adventure
- Visual Novel & Dating
- Papergames
Love and Deepspace has officially jumped on the summer episode train with its latest banner event, You And Midsummer. The seasonal event is very much beach-themed, and brings a bounty of content for all the love interests.

The Battlefield 6 beta becomes the biggest thing for Battlefield ever on Steam, going beyond even Call of Duty
- Xbox Series X/S
- Call of Duty: Warzone
- Raven Software
- Multiplayer Cooperative
- Call of Duty
- PS4
- Activision
- Shooter
- PS5
- Single Player
- Call of Duty: Black Ops 6
- Treyarch
- Bird view / Isometric
- Infinity Ward
- Battlefield 6
- PC
- Xbox One
- Call of Duty: Modern Warfare II (2022)
- Steam
- Electronic Arts
- First person
- Multiplayer Competitive
If you’re after more evidence that this year’s Battlefield 6 launch is going to be one of the biggest ever for the series, the game's beta has plenty to offer there. Over the weekend, the beta’s first open weekend took place, and it’s been dominating the charts on Steam.

inZOI's first DLC brings a new city with summer vacation vibes, and will be completely free to all players when it launches in less than two weeks
- Simulation
- Third person
- inZOI
- Krafton
- Multiplayer Competitive
- PC
- Life Simulation
- Single Player
Life sim inZOI is gearing up for the launch of the game’s first DLC, which developer Krafton made a lot less mysterious today. The add-on is called Island Getaway, and it’s going to be available to all owners for free.

Genshin Impact is dropping PS4 and raising requirements on PC and mobile
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
Genshin Impact will undergo some major changes starting next month, which will make it unplayable on a number of older devices. This, unfortunately, includes the PlayStation 4, where the game is no longer going to be supported, or available to download.

The Battlefield 6 beta currently has more viewers on Twitch than the next five categories combined
- Xbox Series X/S
- Twitch
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
The first leg of the Battlefield 6 beta is live, for those who managed to get a code. Everyone else, however, is seemingly just as happy to spend their time watching any of the thousands of Twitch streamers currently playing the game.

The Battlefield 6 beta shoots up Steam's most played charts even before it goes truly open
- Xbox Series X/S
- PS5
- Steam
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
The Early Access portion of the Battlefield 6 beta kicked off earlier today across all platforms. Available today and tomorrow, this period of the beta does not require pre-ordering a copy of the game, but you do need a code to access it.

EA Sports FC 26 revamps Rivals and Champs with new Gauntlet mode and more protections against rage quitters
- EA Sports FC 26
One of the most popular modes of any FC game is, of course, Ultimate Team. With EA Sports FC 26, the developer is introducing a suite of changes that tackle several aspects of the game mode.

Battlefield 6 beta peaks at nearly 10,000 concurrent players on Steam before it's even out
- Xbox Series X/S
- PS5
- Steam
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
You know your game is highly-anticipated when people rush to download it as soon as it becomes available, but also when they’re happy to launch it well before servers are even live. That’s clearly true in the case of the Battlefield 6 beta.

If you don't have a Battlefield 6 beta Early Access code, Twitch Drops could get you one - so long as you watch
- Xbox Series X/S
- Twitch
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
In celebration of the impending launch of the Battlefield 6 beta, EA has revealed a new Twitch Drops event that works just about as you’d expect. EA wants Battlefield 6 to shoot to the top of the video streaming platform, so it’s offering viewers some rewards.

EA Sports FC 26 is making Manager Career the most exciting it's ever been with Unexpected Events and more
- EA Sports FC 26
EA looks to be pulling out all the stops when it comes to improving the feel of pretty much everything in EA Sports FC 26. The developer simply wants “to make gameplay better” in this year’s game, and it’s going to do so by upgrading almost every aspect of the experience.

Somehow we're halfway through Honkai: Star Rail's Amphoreus storyline already, and Kafka and Silver Wolf are finally back, alongside the debuts of Hysilens and Cerydra
- HoYoVerse
- Honkai: Star Rail
- RPG
- Third person
- Anime
- iOS
- Free-2-Play
- PS5
- Android
- Cutesy
- Cognosphere
- Multiplayer Competitive
- PC
- Strategy: Turn-Based Strategy
- Single Player
- Strategy
- Action Adventure
Over the weekend, HoYoverse delivered some big news for Honkai: Star Rail enjoyers. The latest special program livestream spells all the beans on the game’s next update, version 3.5. Dubbed Before Their Deaths, the update kicks off the second half of the Amphoreus Journey story, and it goes live on August 13.

Battlefield 6 is the first Battlefield to launch with EA's new kernel-level Javelin Anticheat
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
Battlefield 6 has been officially revealed. EA spelled a lot of the beans as part of the worldwide multiplayer gameplay reveal event, which also featured hours of live gameplay from hundreds of content creators.

Battlefield Labs' next test is the leaked Battlefield 6 battle royale mode, but that's all you're getting today
- Xbox Series X/S
- PS5
- Battlefield Labs
- Battlefield 6
- Multiplayer Competitive
- First person
- Electronic Arts
- PC
- Single Player
- Shooter
EA certainly put together a compelling showcase of Battlefield 6’s multiplayer overnight. The event was laser-focused on the franchise’s core tenets, and how the teams at Battlefield Studios are bringing them into a new generation.

Battlefield 6 arrives October 10, and the beta kicks off next week
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
The Battlefield 6 multiplayer reveal event has delivered, at least when it comes to some hard news about the upcoming game. Yes, a lot of the information leaked ahead of time, but we’re still happy to get official confirmation.

Elden Ring Nightreign Duo Expeditions are here and so are all these quality of life changes
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
Elden Ring Nightreign’s latest patch has finally arrived. Following a one-day delay due to a tsunami warning in Japan, FromSoftware officially rolled out patch 1.02 moments ago across all platforms.

Battlefield 6 release date leaks again, and it looks like this fan-favourite BF3 map is returning
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
As it’s often the case, the 24 hours that precede the start of a big video games event are often fraught with leaks. Not even Battlefield 6 can escape this fate, because just as EA and Battlefield Studios are getting ready to invite everyone into the next era of Battlefield, some of their surprises have been spoiled.

Watch the Battlefield 6 multiplayer gameplay reveal live to see if DICE can bring back the good ol' days
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
The moment many Battlefield fans have patiently awaited is nearly upon us. The worldwide multiplayer reveal of Battlefield 6 is close, and it’s one event that will no doubt mark a new era for the beleaguered franchise.

Elden Ring Nightreign's big Duos patch delayed because of a tsunami warning in Japan
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
Today was supposed to be a big day for Elden Ring Nightreign players everywhere. After months of wait, FromSoftware finally confirmed that Duo Expeditions would be arriving with the game’s next update.

Infinity Nikki is about to get another big update that's very inky
- Simulation
- Third person
- RPG
- iOS
- PS5
- Exploration
- Android
- Platformer
- PC
- Single Player
- Open World
- Action Adventure
- Infinity Nikki
- Papergames
Infold Games is about to deliver another Infinity Nikki update, the second one to arrive this month in the free-to-play, open-world adventure dress up game. After Blue Tears Season in early July, soon arrives Danqing Season.

Elden Ring Nightreign Duo Expeditions finally arrive this week alongside some long-awaited quality of life updates
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
FromSoftware has officially announced a release date for Duo Expeditions in Elden Ring Nightreign. Duo Expeditions is really just a fancy name for two-player co-op support. While the developer quickly added support for solo play after launch, co-op play has only been possible with three players.

Love and Deepspace's goodest boy Xavier finally gets his turn to be an edgy goth in his third Myth story
- Simulation
- Third person
- iOS
- Free-to-play
- Free-2-Play
- Love and Deepspace
- Android
- First person
- Single Player
- Action Adventure
- Visual Novel & Dating
- Papergames
The banner events continue in Love and Deepspace, this time with another Memory Pair Event for Xavier. The Fallen Crown event kicked off earlier today, giving Xavier his third Myth, bringing him in line with Rafayel, who got his own third Myth a little over one month ago.

Whoops, Battlefield 6's official reveal was entirely about the single-player campaign - and we didn't even get a date
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
EA and DICE just debuted the first-ever trailer for Battlefield 6, right on schedule. The trailer premiered on YouTube moments ago, just days after the game’s official title was announced. The reveal trailer brought our first proper look at the game’s overall aesthetic, confirmed its setting, and offered a brief introduction to its main fighting factions.

Hades 2 gets another "final update" as Supergiant prepares for 1.0, which still doesn't have a date
- Roguelike
- RPG
- Steam
- Supergiant Games
- Action Adventure
- Hack & Slash
- PC
- Single Player
- Indie
- Hades II
- Bird view / Isometric
Hades 2 has been in early access on Steam and the Epic Games Store since May of last year. Developer Supergiant Games never actually said when we can expect it to hit 1.0 and launch its full release, but recent patches made it seem like we’re closer than ever.

Wuchang: Fallen Feathers is a big hit on Steam, but somehow most of its players are pissed off
- Third person
- Xbox Series X/S
- RPG
- Wuchang: Fallen Feathers
- 505 Games
- Leenzee Games
- PS5
- Steam
- Action Adventure
- PC
- Single Player
- Indie
The launch of Wuchang: Fallen Feathers has been a bit of a strange one, at least when it comes to the PC version. The Soulslike game from developer Leenzee has seen a fairly positive critical reception, and the numbers certainly bear that out.

Watch the Battlefield 6 reveal trailer here for our first look at the game, and maybe a date for the open beta
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
Battlefield 6 is real, but you probably already knew that. As one of the most-anticipated releases of - presumably - 2025, it’s taken EA and DICE quite a bit of time to first give the game its proper title, and officially reveal it to the world.

Battlefield 6 is the name of the next game, but EA won’t say more until tomorrow
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
The game most of us have been calling Battlefield 6 for months now is, indeed, officially titled that. EA ended speculation about the official name of the next game in the multiplayer shooter series overnight.

EA Sports FC 26 introduces 5 New PlayStyle+, removes Flair, Trivela, Aerial and Power Header
- EA Sports FC 26
EA Sports FC 26 will introduce 5 New PlayStyles, EA has revealed during a Gameplay Deep Dive posted to its YouTube channel.

EA Sports reveals its plan to simply "make gameplay better" in FC 26
- EA Sports FC 26
EA Sports has revealed its plan to simply “make gameplay better” in FC 26 via a Gameplay Deep Dive posted to its official YouTube channel.

Battlefield 6 casually confirms open beta, and a potential solution to that whole unlocked weapons situation
- Xbox Series X/S
- PS5
- Battlefield 6
- Multiplayer Competitive
- PC
- Electronic Arts
- First person
- Single Player
- Shooter
With every passing day this summer, we undoubtedly approach the reveal of the next Battlefield. EA said we should expect it sometime in the summer, and though the game has yet to be given a proper title, there’s a lot the teams behind it have been comfortable sharing.

There's a new Genshin Impact elemental reaction in town starting with version 5.8, and it's a long-overdue boost for Electro-Charged
- Third person
- Multiplayer Cooperative
- PS4
- MMORPG
- Fantasy
- PS5
- Single Player
- Action Adventure
- iOS
- Nintendo Switch
- Android
- Cognosphere
- MiHoYo Limited
- PC
- RPG
- HoYoVerse
- Anime
- Genshin Impact
- Multiplayer Competitive
HoYoverse showed off a new elemental reaction in the Genshin Impact 5.8 livestream, and it's something that finally makes Electro-Charged worthwhile. It also seems like it'll make recent-ish characters like Ororon, who have talents specifically related to Electro-Charged, rather more useful.

Genshin Impact 5.8 finally makes a summer event map permanent, plus introduces the first Nod-Krai character
- HoYoVerse
- Third person
- RPG
- Anime
- Genshin Impact
- iOS
- Nintendo Switch
- PS5
- Multiplayer Cooperative
- Android
- MMORPG
- Cognosphere
- Multiplayer Competitive
- PC
- PS4
- Single Player
- Action Adventure
- Fantasy
The Genshin Impact Special Program has come and gone, and it brought us the news we’d been expecting about the game’s next major release. Version 5.8 - dubbed Sunspray Summer Resort - will arrive on July 30.

inZOI's first DLC will be revealed at gamescom, and it's bringing a new map to the game
- Simulation
- Third person
- inZOI
- Single Player
- Gamescom 2025
- Krafton
- Multiplayer Competitive
- Life Simulation
- PC
- opening night live
It seems like things have been going well in the world of life sim inZOI lately. Just last month, the game received a major update. Though it had initially been targeting May, it ended up being pushed back to June.

EA Sports FC 26 settles the score with Competitive and Authentic Gameplay presets so you can pick whatever works for you
- EA Sports FC 26
We’re about midway through the summer, which means it’s time for EA’s next football game to be revealed. EA Sports FC 26 has been officially announced, complete with the reveal of its dual-talent cover.

Wuchang: Fallen Feathers - here's the PC you'll need to run it, and when it's going to unlock in your region
- Third person
- Xbox Series X/S
- RPG
- Wuchang: Fallen Feathers
- 505 Games
- Leenzee Games
- PS5
- Action Adventure
- PC
- Single Player
- Indie
We are getting very close to the launch of Wuchang: Fallen Feathers, the next hot Soulslike with a fresh twist. This time, the game comes from Chinese developer Leenzee, who’s about to deliver a Ming Dynasty action RPG.

Diablo 4 kicks off new event to hopefully distract your from the game's broken patch
- Xbox Series X/S
- RPG
- Blizzard Entertainment
- PS5
- Multiplayer Cooperative
- Single Player
- Diablo IV
- Hack & Slash
- Multiplayer Competitive
- PC
- PS4
- Diablo IV: Vessel of Hatred
- RPG: Action
- Open World
- Action Adventure
- Fantasy
- Xbox One
- Bird view / Isometric
The latest Diablo 4 update rolled out right on schedule, on July 15, across all platforms. Unfortunately, it appears the update had skipped a couple of QA steps along the way, because it became immediately clear that it’s breaking the game for most players.

Everdark Sovereign Sentient Pest has been causing trouble in Elden Ring Nightreign, but this latest patch should reign it in
- Third person
- Xbox Series X/S
- PS5
- Multiplayer Cooperative
- Multiplayer Competitive
- PC
- Elden Ring: Nightreign
- RPG: Action
- Single Player
- Bandai Namco Entertainment
- RPG
- FromSoftware
FromSoftware has rolled out a new update for Elden Ring Nightreign. The patch’s arrival follows an hour of maintenance that took servers offline across all platforms. Today’s update is another small one, focusing entirely on bug fixes.

Black Ops 7's next reveal is set for August's gamescom Opening Night Live
- Call of Duty: Black Ops 7
- Square Enix
- Multiplayer Cooperative
- Single Player
- Gamescom 2025
- Treyarch
- Multiplayer Competitive
- First person
- Activision
- opening night live
- Shooter
It’s been a while since Activision brought up Black Ops 7, this year’s Call of Duty. Too long, in fact. The game was initially unveiled in June with a brief trailer that closed off the Xbox Showcase… and that was it.

Honkai: Star Rail officially kicks off Fate/stay night collaboration with no boosted 4-stars and no plans for English VO - but there's a free character
- HoYoVerse
- Honkai: Star Rail
- RPG
- Third person
- Anime
- iOS
- Free-2-Play
- PS5
- Android
- Cutesy
- Cognosphere
- Multiplayer Competitive
- PC
- Strategy: Turn-Based Strategy
- Single Player
- Strategy
- Action Adventure
Today is a big day for Honkai: Star Rail, and everyone who’d been looking forward to the game’s first (and long-teased) collaboration event. The free-to-play RPG welcomes the world of Fate/stay night as part of this new event.

Monopoly Go ad brings back Will Ferrell as Mr Monopoly wrapped in a lot of 90s TV sitcom nostalgia
- Will Ferrell
- Monopoly Go!
- Scopely
- Multiplayer Competitive
- Single Player
- Card Games
Monopoly Go has debuted a new ad campaign that calls back to the time of sitcoms and family arguments over the classic board game. The new campaign is called The Dice Life, and it has a star-studded cast.

Monopoly Go is crossing over with The Fantastic Four, and there's a new Partner Event
- Monopoly Go!
- Scopely
- Multiplayer Competitive
- Single Player
- Card Games
One of the most anticipated movies of the summer is colliding with the world of Monopoly Go. Marvel is teaming up with Scopely for a major event in Monopoly Go that brings the characters and setting of the upcoming The Fantastic Four: First Steps to the game.

Our promised date with Ghost of Yotei's gameplay reveal is set for tomorrow
- Third person
- PS5
- Sucker Punch Productions
- State of Play
- Ghost of Yotei
- Action Adventure
As promised, Sony has returned to confirm exactly when we’re all going to be getting our next look at Ghost of Yotei gameplay. The last time the publisher spoke of the game was a little over a month ago; in the middle of summer events season.

Infinity Nikki's Steam reviews are turning positive, just in time for the game's next update
- Simulation
- Third person
- RPG
- iOS
- PS5
- Exploration
- Android
- Platformer
- PC
- Single Player
- Open World
- Action Adventure
- Infinity Nikki
- Papergames
It’s been a little while since Infinity Nikki received a big update. The game’s most recent one dropped about a month ago in June, bringing a fair bit of new content - including, of course, outfits - to the dress-up game, all following a fairytales theme.

Zenless Zone Zero celebrates its first anniversary - again - but we're not going to say no to a new story chapter
- HoYoVerse
- Third person
- RPG
- Zenless Zone Zero
- iOS
- Modern Day
- PS5
- Post-apocalyptic
- Android
- Cognosphere
- MiHoYo Limited
- PC
- First person
- Single Player
- Action Adventure
The last four weeks have been pretty hot for Zenless Zone Zero. The game kicked off its first anniversary celebrations almost exactly a month ago with its long-awaited release on Xbox, as well as the major 2.0 update.

Video Game Guides, Reviews, News & More
“Eight Children Have Been Rejoined With Their Families,” Melania Trump Announces After Talks With Putin
- News
- Melania Trump
- Vladimir Putin
Melania Trump shared an update following recent international discussions.
First Lady Melania Trump announced on Friday that eight Ukrainian children displaced by the war in Ukraine have been reunited with their families, following several months of communication with Russian President Vladimir Putin. The reunifications were confirmed by the U.S. government and facilitated through a combination of backchannel meetings and exchanges between representatives of the two countries. In a public statement from the White House, Trump had established an “open channel of communication” with Putin over the past three months, focused specifically on the welfare of children affected by the conflict. She said, adding that both sides “agreed to cooperate with each other for the benefit of all people involved,” according to Politico. Trump described the children reunited as having faced significant disruptions due to the war. Three of the eight had been separated from their parents and displaced inside Russia because of front-line fighting, while the other five were cut off from family members across borders since the early stages of the conflict. She noted that she had received documentation and photographs from Russian officials verifying the identities and conditions of the children, including a report prepared by the commissioner of the Verkhovna Rada of Ukraine on human rights and the Russian presidential commissioner for children’s rights. Progress Amidst Ongoing Conflict The announcement marks one of the most substantive public initiatives from the First Lady since her husband’s return to office. The effort builds on earlier advocacy work by Trump, including the BE BEST initiative, which focuses on children’s well-being globally. The reunification effort follows her delivery of a letter to Putin during his visit to Anchorage, Alaska, in August, in which she urged him to prioritize the safe return of children affected by the war. First Lady Melania Trump reveals she’s been quietly collaborating with Russian President Vladimir Putin to help return displaced children to their homes in Ukraine. “I hope peace will come soon. It can begin with our children.” pic.twitter.com/rdFODJiNfW — Digital Gal (@DigitalGal_X) October 10, 2025 Trump described the initiative as ongoing, emphasizing her goal of establishing “a transparent, free-flow exchange of information surrounding all children who have fallen victim to this war” and facilitating regular communication between displaced children and their families. She also noted that discussions included individuals who had been minors when displaced but have since turned 18, with Moscow agreeing to “rejoin” those individuals with their families within a short period. The First Lady’s efforts underscore a diplomatic channel maintained separately from formal presidential engagements. She described her mission as twofold: optimizing communication regarding displaced children and ensuring their return to families in a timely and secure manner. Trump emphasized that her communications with Putin were documented and coordinated with U.S. officials to verify outcomes and maintain accountability throughout the process.
‘The Audacity Of Someone Who Makes Six Figures’: Johnson Gets Paid While Refusing To Let Military Families Receive Their Checks
- News
- Politics
- Mike Johnson
She's a Republican military spouse. What she told Mike Johnson on live TV was brutal.
House Speaker Mike Johnson got an emotional call on Thursday from a military spouse during a C-SPAN segment about the government shutdown. The woman, who said she is a Republican from Virginia, shared her worries about her family’s money situation as the fight in Washington continues. The caller told Johnson that her family lives “paycheck to paycheck” and warned that without military pay, her children’s lives could be at risk. She said that if there is no pay on the 15th, her children would not be able to get the medication they need to live their life. As per MSNBC, the woman criticized the speaker directly, saying, “I think it is awful, and the audacity of someone who makes six figures a year to do this to military families is insane.” Instead of talking about her concerns, Johnson blamed Senate Democrats. He told the caller that “Republicans are the ones delivering for you” and said that “Chuck Schumer and the Democrats are the ones preventing you from getting the check, not Republicans.” But the caller pointed out during the call that Democrats have already offered a plan to make sure military families keep getting paid during the shutdown. Growing Pressure From Both Parties To Protect Military Pay The issue has caused problems within Johnson’s own party. Rep. Elise Stefanik of New York went against Republican leadership on Thursday and asked for a vote on a bill just for military pay. As many as 70 House Democrats are writing a letter to the speaker asking for a vote on a law that would make sure military members get paid during the shutdown. The current crisis follows Republicans rushing Trump’s legislative priorities to a floor vote earlier in the year. Elise Stefanik — a member of Johnson's leadership team — wants a vote on a standalone military pay bill. Johnson has called this tactic a show vote. But pressure has grown in recent days. https://t.co/RoFEdWKCSC — Jake Sherman (@JakeSherman) October 9, 2025 Even with pressure from both sides, Johnson has refused to hold a vote on such a bill. This means that while members of Congress keep getting their salaries and health care during the shutdown, military families might miss their paychecks. The situation has brought criticism even from members of the speaker’s own party, who say that protecting military pay should come first. The Republican caller’s emotional plea showed the real problems caused by the political fight. She asked Johnson to call the House back and pass the needed law, saying she was disappointed in both her party and the speaker himself. With Republicans in charge of the House, Senate, and White House, military families are looking to their own party leaders for answers that have not come yet.
‘Britain Must Never Become A Multicultural Country’: Tory Collapse Offers Chilling Warning For American Politics
- News
- Politics
- donald trump
Cardboard Thatchers everywhere, but fourth place in the polls.
The Conservative Party conference in Manchester this week showed a political party in serious trouble. The Tories are struggling to compete with the growing wave of right-wing populism that has changed British politics. The party ran Britain for 14 years until their big loss last year. Now they are falling to fourth place in some polls as Nigel Farage’s Reform party wins over voters who are fed up with traditional politics. According to Politico, the conference felt stuck in the past. Pictures and even cardboard cutouts of Margaret Thatcher filled the venue beneath Manchester’s old train station. But behind this love for the old days, the party is trying hard to match the tough talk on immigration. Tory leader Kemi Badenoch criticized identity politics from both the left and right. “I am more than Black, female, and even Conservative,” she told the mostly white audience. “I am British, conference, I am British, as we all are.” But she quickly moved to harder ground, saying that “Britain is a multiracial country” but “it must never become a multicultural country where shared values dissolve, loyalty fragments and we foment the home-grown terrorism we saw on the streets of Manchester this week.” Conservatives Caught Between Two Bad Choices The Conservatives are trapped in Britain’s multi-party system. As they move right to compete with Reform on immigration, they lose moderate voters to the centrist Liberal Democrats. They want to copy ICE-style deportation and remove 150,000 migrants every year. This helps explain why the party that ran the country for over a decade now struggles to even get third place. Former minister Michael Gove said he hopes Farage does not have “the team or the ability necessary given the scale of the challenge” of actually running a government. Jillian Mortimer, who lost her seat when the Tories got crushed, said Reform’s mix of left-wing economic ideas and far-right immigration views would fall apart. We need to talk about Gary Neville. He is insulting the same people who pay his wages. pic.twitter.com/zU3jp1X3Ec — Nigel Farage MP (@Nigel_Farage) October 7, 2025 But these hopeful words sound empty to anyone who has watched American politics for the past ten years. The similarities between Reform’s rise and Donald Trump’s takeover of the Republican Party are clear. This offers a warning to both American parties. Shadow minister James Cleverly pointed out that across Western countries there is “this real desire for simple answers to complicated questions.” The traditional parties ask how populists will actually do what they promise. The answer, he said, is “by wanting it harder. But wanting it harder, mate, is not a policy.” The lesson for America is clear. Traditional parties ignore what voters care about on identity and immigration at their own risk. But giving in to extreme views may be just as dangerous. Even as Pope Leo XIV challenges U.S. Catholics to be more forceful in defending immigrant rights, the political mood across Western countries keeps moving right on migration issues.
Trump Threatens ‘Massive’ New Tariffs On China And Hints Xi Summit May Be Off
- News
- China
- donald trump
Trump made new remarks on U.S.
President Donald Trump on Friday threatened to impose new tariffs on China and suggested canceling an upcoming summit with Chinese President Xi Jinping. In a post on Truth Social, Trump said Beijing’s decision to restrict exports of rare earth magnets and materials could force the United States to escalate its trade response. As reported by Politico, Trump wrote that a meeting with Xi planned for later this month at the APEC summit in South Korea may no longer be necessary. Trump accused China of attempting to use its control over rare earth elements to pressure global markets. He described the move as an unprecedented form of “trade hostility” that would harm multiple countries. The United States currently imposes tariffs averaging about 55 percent on Chinese goods, including levies connected to fentanyl trafficking concerns and those carried over from Trump’s first term. Trump’s latest remarks suggest the limited truce between Washington and Beijing may be unraveling. Analysts said China’s decision to expand its export controls was likely intended as leverage but instead provoked sharp criticism from the United States. Craig Singleton, senior China fellow at the Foundation for Defense of Democracies, said that “what Beijing sees as leverage, Washington views as betrayal.” He added that both sides now appear ready to deploy economic measures without backing down. Fragile Trade Truce Shows Signs Of Collapse The Chinese Embassy did not immediately respond to requests for comment. Trump, however, insisted the United States holds its own advantages in certain markets, warning Beijing against exercising monopoly control over rare earth exports. Rare earth magnets are used in high-tech products, renewable energy equipment, and medical technologies, making them a key point of contention in global trade. The tariff stories that Americans have been told deserve to be questioned. First, we Americans are overwhelmingly paying for the tariffs. They are "slapped' on us. Meanwhile, China is selling less to America, but they simply shifted to selling to the rest of the world, and… pic.twitter.com/BFDzGPTKau — Ron Paul (@RonPaul) September 26, 2025 Trade between the two nations has already declined significantly. According to U.S. trade data cited, imports from China totaled $194 billion in the first seven months of 2025, down from $239 billion during the same period in 2024. U.S. exports to China also fell, dropping from $82 billion in the first seven months of 2024 to $65 billion this year. Agricultural exports, especially soybeans, have been particularly affected, prompting discussions within the administration about providing subsidies to American farmers. The uncertainty over tariffs and the possible cancellation of the Xi-Trump meeting raises questions about the future of U.S.-China trade relations.
‘I’d Give The President An A’: Ciattarelli Praises Trump While Carefully Avoiding Him At Jersey Shore Rally
- News
- Politics
- donald trump
- Jack Ciattarelli
MAGA rally on the Shore, but Trump himself was conveniently missing.
Jack Ciattarelli, the Republican candidate for New Jersey governor, is trying to balance two different things at once. He wants to excite Trump supporters while not pushing away moderate voters in a state where Donald Trump is not popular. Ciattarelli has Trump’s endorsement and often praises his work, but he is being careful about how much Trump appears in his campaign. As per Politico, a MAGA rally happened on the Jersey Shore with big names from Trump’s world like Scott Presler, Benny Johnson, and Jack Posobiec. The event also had a vigil for conservative activist Charlie Kirk, who was killed last month. But one person was not there: President Trump himself. Even though he tries to keep some space from Trump, Ciattarelli has been clear about praising the president. During a debate against his Democratic opponent, Representative Mikie Sherrill, Ciattarelli said, “I’d certainly give the president an A. I think he’s right about everything that he’s doing. He has secured the border and the economy.” Sherrill gave Trump an F rating and said his comment shows “all we need to know about who Jack Ciattarelli is supporting.” Ciattarelli Tries To Distance Himself Without Angering Trump Supporters The Republican candidate keeps getting attacked by Democrats who want to link him to Trump in a state where the president’s approval rating is very low. Sherrill’s campaign has made connecting Ciattarelli to Trump a main focus, with her spokesperson saying he is “in lockstep with Trump to try and save his flailing campaign.” Ciattarelli has started to point out areas where he does not agree with the White House, like plans to cut jobs at Picatinny Arsenal and plans to hold immigrants at Joint Base McGuire-Dix-Lakehurst. When asked at a debate if he sees himself as part of the MAGA movement, Ciattarelli said, “I’m part of a New Jersey movement.” When @Jack4NJ tells you that he will keep your kids safe and healthy, don’t believe him. Rallying with Scott Presler, support from anti-abortion organizations, and now sharing the stage with an anti-vaccine conspiracy theorist? You are the (right-wing extremist) company you… — Mikie Sherrill (@MikieSherrill) September 29, 2025 But these disagreements often get covered up by how much he praises Trump’s work. Ciattarelli often talks about the president’s ban on wind farms, his fight against congestion pricing, and his passage of the One Big Beautiful Bill Act. Pat Dennis, president of Democratic group American Bridge 21st Century, asked why Ciattarelli would “take the time out of your debate to defend a bill that straight up cuts Medicaid.” None of his TV ads mention Trump’s endorsement, which is very different from his primary campaign. Instead, he often talks about support from local Democrats while staying quiet about backing from the president. Cape May GOP Chair Michael Donohue, who put together the Jersey Shore rally, said he did not plan the event thinking the president would come but stayed positive, saying that “there’s a great deal of enthusiasm and energy, which it’s going to take to win this state.” Sherrill told reporters that “watching Jack Ciattarelli try to tapdance his way out of this stuff seems to be becoming increasingly difficult for him.”
‘I’m So Glad The Orange Guy Didn’t Win’: Trump Loses Nobel Peace Prize Bid As Venezuelan Democracy Activist Triumphs
- News
- Politics
- donald trump
Seven world leaders backed him. They still said no.
President Donald Trump did not win the Nobel Peace Prize on Friday. The award went to Venezuelan opposition leader María Corina Machado instead. Trump had been pushing hard for the prize this year, saying he had solved seven to eight wars during his term. Seven world leaders backed him for the prize, according to the White House. According to Politico, the Nobel Committee said Machado won for her work in defending democracy in Venezuela. Nobel Committee Chairman Jørgen Watne Frydnes said Machado “has spoken out for judicial independence, human rights, and popular representation” during a time when democracy is getting weaker. Machado strongly criticizes Venezuelan dictator Nicolás Maduro’s government and has been hiding in Venezuela for the last year. The announcement brought relief and celebration from crowds watching the live broadcast outside Oslo’s Nobel Peace Center. “I’m so glad the orange guy didn’t win,” said Ulf Smilowsky, a German tourist who watched the announcement. Elliot Roberts, an exchange student from Montana, agreed and said the decision sent a strong message “back home” when democracy is under attack around the world. Trump’s Reaction To Missing Out On The Prize Trump has talked about the Nobel Peace Prize many times since he returned to the Oval Office. “They will never give me a Nobel Peace Prize,” the president told reporters in February. “It’s too bad. I deserve it, but they will never give it to me.” Just a day before the announcement, Trump told reporters that no one in history has solved eight wars in nine months. However, he added that whatever the committee decides is fine. The prize comes with around a $1 million award. It is given every year to people who have done the most work for peace between nations. Four U.S. presidents have won the award. These include Barack Obama, Jimmy Carter, Woodrow Wilson and Theodore Roosevelt. Roosevelt was the last Republican president to get it, back in 1906. President Donald J. Trump is the President of PEACE. pic.twitter.com/7ZH5hKHLVI — The White House (@WhiteHouse) August 12, 2025 The White House quickly showed its disappointment with the decision. Communications Director Steven Cheung said the Nobel Committee had “placed politics over peace” by picking someone other than Trump. “President Trump will continue making peace deals, ending wars, and saving lives,” Cheung said. Trump has been busy with domestic policy fights as well, recently meeting with Republican lawmakers about his plans. Some experts said Trump might not even qualify for this year’s prize. Nominations were due just 11 days after he started his second term, before much of his recent peace work happened.
‘Let’s Just Vote With Republicans’: Bernie Moreno Accidentally Makes The Case For Killing The Filibuster
- News
- Politics
- Bernie Moreno
- Government Shutdown
Six failed votes and his solution is nuking the filibuster. Bold.
Sen. Bernie Moreno, a first-term Republican from Ohio, wants to get rid of the Senate filibuster to end the federal government shutdown. During a Wednesday night appearance, Moreno said his party should use its 52-seat majority to go around Democratic opposition and reopen the government without needing 60 votes. The idea came as the Senate turned down a House-passed funding bill for the sixth time. Democrats refused to move forward without extending Affordable Care Act subsidies that are set to end at the end of the year. According to MSNBC, millions of Americans would see their insurance costs go up sharply if those subsidies end, including more than 400,000 people in Ohio alone. “My point of view would be this: We have almost all Republicans on board,” Moreno told host Laura Ingraham. “Maybe it’s time to think about the filibuster. You say look, the Democrats would have done it. Let’s just vote with Republicans. We got 52 Republicans. Let’s go. And let’s open the government.” Why Gop Leaders Said No To The Filibuster Change Even though Moreno was frustrated, Senate Republican leaders quickly shot down the idea of getting rid of the filibuster. GOP senators worried that removing the 60-vote rule would hurt them when Republicans are back in the minority. Senate Majority Leader John Thune and other top Republicans have long said the filibuster helps bring the two parties together, even though it now stops their own party from passing laws. The Republican Party has gotten more benefits from the filibuster than Democrats over the years. This is because conservative goals often need less new laws to happen. When Republicans are in the minority, they have often used the 60-vote rule to weaken Democratic bills or stop them completely. Moreno: My point of view would be this: We have almost all Republicans on board. Maybe it's time to think about the filibuster. You say look, the Democrats would have done it. Let's just vote with Republicans. We got 52 Republicans. Let's go. And let's open the government. It may… pic.twitter.com/m6kpXwGEuI — Acyn (@Acyn) October 8, 2025 Senate Minority Leader Chuck Schumer made it clear that Democrats would not vote to reopen the government without fixing the expiring ACA subsidies. The eight-day shutdown shows a strange problem. Republicans want to keep the filibuster so they can use it later against Democratic plans, while also complaining that it stops them from running the government with their current majority. Past Congresses have made exceptions to the filibuster for court picks and budget bills, but funding bills still need 60 votes. Moreno’s idea shows the conflict in Republican thinking about Senate rules. The party wants the good parts of having a majority while keeping tools that help when they are in the minority.
‘We Send Our Legislators To Work For Us’: Row Crop Producers Caught In Shutdown Limbo
- News
- Politics
- donald trump
- USDA
Row crop producers face uncertainty as the government shutdown continues.
Row crop farmers across the United States are facing mounting uncertainty as the government shutdown disrupts key agricultural services. Producers report delays in receiving farm loans, accessing conservation program payments, and obtaining critical market data, all of which are essential for planning the upcoming planting season. As reported by Politco, these disruptions come amid ongoing concerns over tariffs and high input costs that have already strained farmers’ finances. Farmers of corn, wheat, and soybeans, who have been navigating trade uncertainties and the lingering effects of prior tariff disputes, are now confronting added pressure from halted government services. El Paso farmer Russell Williams noted that “every day that the government isn’t open, there’s slightly more anxiety in farm country,” highlighting the growing financial risk for producers. The shutdown has also delayed the Trump administration’s planned financial assistance for farmers and better not TACO. Officials had prepared funds through USDA internal programs and tariff revenue to support producers, but the closure has stalled announcements and distribution. Nebraska farmer Andy Jobman explained that the pause in USDA’s monthly agricultural data hinders his ability to anticipate market changes and make business decisions. Farmers Are Managing Uncertainty Without Guidance In Iowa, delays in USDA Farm Service Agency (FSA) payments have left producers scrambling to cover expenses. Stu Swanson, chair of the Iowa Corn Growers Association, reported that payments for conservation programs and grain loans remain inaccessible due to the shutdown, forcing some farmers to borrow at higher interest rates from commercial banks. Swanson described the situation as “just disappointment,” noting that planned payments had been accounted for in operational budgets. America lost 140,000 farms in the past 5 years. That's 2,500 farms per month or 83 farms per day. The average age of the American farmer is 58. Farmers need our help. The government isn't coming. It's up to us to support them. Tag a farmer and let them know you care. pic.twitter.com/BAT3YC55xC — Cary Kelly (@CaryKelly11) August 14, 2024 Some congressional Republicans have expressed concern about the sustainability of farm operations under the current circumstances. Senator Chuck Grassley (R-Iowa) cited stress among farmers due to low grain prices and rising input costs, adding that some banks have even advised selling land to manage financial pressures. Senator Jim Justice (R-W.Va.) has pushed for a direct discussion with President Trump on farm aid, underscoring the urgency of addressing producer needs. The White House did not immediately respond to requests for comment, though a USDA spokesperson claimed that “Democrats are blocking over $4 billion dollars for our farmers” and warned that continued shutdowns would increase hardships. Farmers and advocacy groups are awaiting both federal assistance and access to essential USDA services to navigate the remainder of the harvest season and plan for next year.
‘I Don’t Think You Should Rule Out Impeachment’: Jim Jordan Revives Gop Crusade Against Judges Who Rule Against Trump
- News
- Politics
- donald trump
- Jim Jordan
He's keeping impeachment "on the table" for judges who won't play ball.
House Judiciary Committee Chairman Jim Jordan has said that impeaching federal judges is still on the table for Republicans, bringing back a controversial idea that had mostly disappeared in recent months. The Ohio Republican said that impeachment could happen for judges who make rulings against President Trump’s plans, though he said Congress should try other options first. Jordan’s comments come after a rough period earlier this year when several Republican lawmakers tried to impeach federal judges. The push started in March when Trump publicly asked for a federal judge to be impeached after a ruling he did not like. Trump went further with his attacks, saying “we have bad judges. We have very bad judges. These are judges that shouldn’t be allowed.” According to MSNBC, when asked about possible impeachment, Jordan said, “I don’t think you should rule out impeachment.” As the chairman of the committee that deals with judge impeachments, what he says matters a lot in deciding if these moves could go forward. He made clear that impeachment “shouldn’t be the first option for judges who have foiled Mr. Trump or otherwise issued troubling rulings,” but said it is still being considered. Republican Impeachment Push Moves Forward Despite Public Opposition After Trump’s March comments, Republican members of Congress quickly filed impeachment papers against several federal judges. The list included U.S. District Judge James Boasberg, U.S. District Court Judge Paul Engelmayer, U.S. District Court Judge John Bates, U.S. District Court Judge Amir Ali, U.S. District Court Judge John McConnell Jr., U.S. District Court Judge Theodore Chuang, and U.S. District Court Judge Charles Breyer. Engelmayer is facing two separate impeachment attempts at the same time. The campaign got money from mega donor Elon Musk, who sent campaign donations to Republican members of Congress who backed the judge’s impeachment efforts. House Judiciary chairman Jim Jordan says impeachment is ‘on the table’ for anti-Trump judges@aswoyer reports: https://t.co/RXMDWZSgj6 pic.twitter.com/LlrlFUHCFu — The Washington Times (@WashTimes) October 10, 2025 This connection between rich donors and elected officials has raised questions about why the impeachment push is happening. The efforts come as federal courts have struck down several of Trump’s policy moves, including his big tariffs and immigration changes. Even though some Republican officials are excited about it, most Americans do not support the idea. A Marquette University Law School poll done in April found that 70 percent of Americans were against impeaching federal judges over anti-Trump rulings. But there is often a big gap between what the public wants and what Republican lawmakers actually do. With Jordan’s recent comments, it looks like the impeachment push against federal judges is not going away anytime soon.
‘Setting Fire To The Whole Farm’: Trump’s Ethics Watchdog Nominee Allegedly Forced Female Colleague To Share Hotel Room
- News
- Politics
- donald trump
- Paul Ingrassia
He canceled her room so she'd have to stay in his. Allegedly.
Paul Ingrassia, Donald Trump’s pick to lead the U.S. Office of Special Counsel, is facing serious claims that could stop his confirmation. The right-wing lawyer now works as the White House liaison for the Department of Homeland Security. He allegedly changed hotel bookings to force a female colleague to share his room during a work trip to Florida in late July. According to Politico, Ingrassia arrived at a Florida hotel with a lower-ranking female colleague and other department members. When the group checked in, the woman learned her hotel room had been canceled. Ingrassia then told her she would be staying with him. Three government officials familiar with what happened told the reporters that Ingrassia had arranged the cancellation ahead of time. The woman first protested but then agreed to share the room to avoid making a scene. The two ended up sleeping in separate beds. MSNBC’s Barbara McQuade spoke out strongly against the nomination, saying that “Picking Paul Ingrassia to lead the U.S. Office of Special Counsel is not like putting the fox in charge of the hen house. It’s more like setting fire to the whole farm.” Ingrassia’s Troubled Past Raises More Concerns The incident led to an official investigation and has been widely talked about among senior DHS officials ever since. Ingrassia’s attorney denied the claims, saying no last-minute changes were made to hotel reservations and that his client never harassed coworkers. Beyond the hotel incident, Ingrassia’s past statements and actions have drawn attention. He publicly supported white supremacist and antisemite Nick Fuentes, even publishing a Substack titled “Free Nick Fuentes.” He argued that “dissident voices” like Fuentes should have a place in conservative politics. The nomination comes while Trump administration officials are facing tough questions from Congress. Ingrassia hosted a podcast called Right on Point. In December 2020, as Trump tried to overturn his election loss, the podcast’s Twitter account posted that it was time for Trump to “declare martial law and secure his re-election.” On the night of the January 6 attack, the account posted a quote from President John F. Kennedy suggesting that making peaceful revolution impossible would make violent revolution inevitable. Paul Ingrassia, 2025 *cancels a girl’s hotel room so she has to sleep in his* Paul Ingrassia, 2017 “Strict adherence to the debaucheries of the contemporary age may be said to be the work of the Philistines, those who…effectively sold the Church’s soul to the devil.” pic.twitter.com/qeW9KbE938 — Kayla Bartsch (@BartschKayla) October 10, 2025 CNN reported that Ingrassia’s tweets compared former Vice President Mike Pence to Brutus and Judas, saying he belongs in the “ninth circle of hell.” He called many times for kicking out “traitors” from the Republican Party. The Atlantic noted he called Nikki Haley, Trump’s former UN ambassador, an “insufferable b—-” and questioned whether she might be an “anchor baby.” In July, Republican Senator Thom Tillis of North Carolina announced he would not support Ingrassia’s nomination, making confirmation unlikely. These new claims make his chances of leading the independent ethics agency even worse.
Trump Jr. Calls WSJ Report An ‘Innuendo Smear’ As His Company Stands To Benefit From TrumpRx Rollout
- News
- Politics
- Donald Trump Jr.
Donald Trump Jr. responded to recent media coverage regarding his business.
Donald Trump Jr. defended himself against a recent Wall Street Journal report suggesting that his family could financially benefit from the rollout of the Trump administration’s new prescription drug program, TrumpRx. The program, which aims to lower prescription drug costs for seniors, has been met with scrutiny from multiple advocacy groups and media outlets for potential conflicts of interest. Donald Trump Jr. defended himself against a recent report suggesting that his family could financially benefit from the rollout of the Trump administration’s new prescription drug program, TrumpRx. The program, which aims to lower prescription drug costs for seniors, has faced scrutiny from media outlets and advocacy groups over potential conflicts of interest. In response to the report, Trump Jr. called the coverage an “innuendo smear” and rejected any claims that he or his business interests stood to profit from the initiative, as reported by The Wall Street Journal. He emphasized that the family’s involvement in the healthcare sector is separate from the administration’s policies and that any perceived advantage was coincidental. The ongoing difficulty in separating the Trump family’s business interests from its political power The WSJ report highlighted connections between TrumpRx and companies affiliated with the Trump family, suggesting that the program’s structure could generate financial opportunities for those linked to Trump businesses. The TrumpRx initiative is being promoted by the administration as a measure to reduce drug costs and increase accessibility for Americans, particularly seniors. Officials have highlighted that the program is structured to encourage competition among drug manufacturers and pharmacy benefit managers. Despite these assurances, media scrutiny continues over potential conflicts, given the Trump family’s history of business ventures in real estate, branding, and other sectors. It’s going to be interesting to watch the main stream media try to ignore the Wall Street Journal and smear them as fake news. Arguably the highest reporting standard of any paper in the world. https://t.co/waIYlddVyZ — Donald Trump Jr. (@DonaldJTrumpJr) October 23, 2020 The story has drawn attention amid broader concerns over ethics and transparency in government programs linked to personal or family interests. While Trump Jr. maintains that the coverage mischaracterizes the situation, some analysts cited by The Wall Street Journal caution that even the appearance of a financial connection could undermine public trust in the program. The administration has not issued a detailed response addressing the report’s specific claims, though spokespersons reiterated that TrumpRx is designed with the goal of lowering costs for consumers and that any business impacts on the Trump family are incidental.
Pope Leo XIV Challenges U.S. Catholics To Be “More Forceful” In Defending Immigrant Rights
- News
- Politics
- immigration
- Pope Leo XIV
Pope Leo XIV addressed U.S.
Pope Leo XIV told Catholic leaders in the United States they must take a stronger position defending immigrants. This happened as the country continues to carry out mass deportations under the Trump administration. His comments were made during a meeting at the Vatican with a group of American bishops and advocacy groups. As reported by Politico, Corbett said Pope Leo encouraged Catholic bishops in the U.S. to be “more united and more forceful” in addressing the issue of immigrant rights. He added that the pope appeared well-informed and deeply concerned about the impact of U.S. deportation policies, requiring no introduction to the topic during their meeting. Catholic leaders in the United States have often criticized the administration’s immigration enforcement. This enforcement has resulted in more than two million deportations. These leaders argue that the policies have broken up families and created widespread fear in immigrant communities. The Vatican’s Stance On Immigration And The U.S. Response The pope’s comments are the most recent in a number of statements from the Vatican that oppose the United States crackdown on immigration. Since he became pope, Pope Leo has shown he would continue the method of his predecessor, Pope Francis. Pope Francis had warned that mass deportations put migrants in a position of greater vulnerability. The Vatican has repeatedly described the issue as a matter of human dignity and basic rights. BREAKING: Pope Leo XIV throws MAGA world into a Sunday rage by urging every Catholic in the world to help and care for immigrants just days after slamming Donald Trump's cruel policies. This pope REALLY doesn't care about ruffling right-wing feathers… Leo called on Catholics… pic.twitter.com/BbO16RsAjf — Occupy Democrats (@OccupyDemocrats) October 5, 2025 Per Politico, Pope Leo’s latest comments follow earlier remarks in which he questioned whether supporters of what he called “inhuman treatment of immigrants in the United States” could still identify as “pro life.” The White House dismissed those remarks, with officials stating there was no inhumane treatment under current immigration enforcement and pointing instead to past practices under prior administrations. The Vatican has not issued a formal statement on the meeting, but members of the delegation said they intend to take the pope’s message back to their communities. Corbett told Politico that U.S. Catholic leaders and advocates now need to be “much more vigorous” in opposing the current policies while also pushing for reforms to support immigrants.
‘The Process Is The Punishment’: Letitia James And Adam Schiff Should Learn From Trump’s Humiliation Campaign Against Comey
- Other News
- Politics
- donald trump
- James Comey
- Justice Department
The charges are weak. That's not really the point.
Former FBI Director James Comey pleaded not guilty Wednesday to two federal crimes a federal grand jury in Virginia charged him with last month. Comey now awaits a January 5 trial in the Eastern District of Virginia. The charges brought by the Justice Department include making a false statement to Congress and obstruction of a congressional proceeding. He is accused of lying about authorizing a leak to the media during his time as director when questioned about it during a 2020 Senate hearing. As per MSNBC, Comey served as FBI director when President Donald Trump first took office but was quickly fired for refusing to drop an investigation into possible ties between the Trump campaign and Russia. In the years since, he has remained a vocal critic of Trump and a constant target of the president’s anger. Neither charge seems particularly strong or even serious, and even if acting U.S. Attorney Lindsey Halligan manages to get a conviction, it is entirely possible that Comey will serve little to no jail time. The real purpose behind this prosecution may not be getting a conviction at all. When Trump was standing trial in New York in 2024, one person close to him told The Washington Post that “the phrase around here is ‘the process is the punishment.'” Trump’s Revenge Campaign Targets More Than Just Comey The very act of having to show up at court day in and day out was meant to humiliate Comey. Comey having to defend himself at all can be seen as his punishment for having gone against Trump’s early demands for loyalty. New York Attorney General Letitia James and Senator Adam Schiff may soon find themselves in the same situation. Trump has never been quiet about his dreams of revenge for the various investigations, impeachments and criminal and civil cases brought against him over the years. Look for the mainstream media to cover, not the trial and the facts brought out, but only the inevitable not-guilty verdict a Democat dominated jury will return. Comey's only punishment will be the process. — Chuck Douglas (@ChuckWoodAR) October 9, 2025 Schiff served as lead impeachment manager against Trump in 2020. James successfully brought a civil case against the Trump Organization in 2022, getting a fraud conviction that remains despite massive fines being thrown out by a New York appeals court this year. Both Schiff and James are now under federal investigation in Maryland and New York over claims of mortgage fraud. The investigations were started after referrals from William Pulte, director of the Federal Housing Finance Agency. Attorney General Pam Bondi separately named Ed Martin as a “special attorney” in August to look into James’ and Schiff’s mortgages as well. Former New York Governor Andrew Cuomo is also reportedly under investigation by Trump’s Department of Justice over his testimony to Congress about his handling of the COVID-19 pandemic. Neither the Schiff investigation nor the James investigation appears to be going anywhere. MSNBC correspondents Carol Leonnig and Ken Dilanian reported Monday that a “top prosecutor in Virginia has informed colleagues she plans to decline to seek charges” against James. It was reported last month that Martin “appears to have scant evidence showing that the alleged wrongdoing was anything more than paperwork errors.” Halligan’s rush to prosecute Comey clearly shows what a determined Trump loyalist can do if she places winning his approval over winning in court. U.S. Attorney Erik Siebert resigned under pressure from Trump in late September after he refused to bring charges against Comey. His departure opened the door for Halligan’s sudden appointment and her rush to beat the statute of limitations. She went after charges against Comey despite a memo from career prosecutors “documenting why they believed probable cause did not exist” for an indictment. The same approach could be used against James or Schiff should Martin or Halligan manage to get indictments against them.
‘Everyone Has To Participate’: Gavin Newsom Faces Impossible Choice As Tech And Entertainment Giants Clash Over Age Verification Plan
- Other News
- Politics
- Gavin Nesom
Tech companies shaking hands should've been the first red flag.
California Governor Gavin Newsom is stuck between two of the state’s biggest industries as he decides what to do with a new kids’ safety bill. The plan has support from tech companies like Google and Meta, but now Hollywood is pushing back hard in a fight that could set the standard for protecting children online across the country. The bill, written by state Assembly member Buffy Wicks, wants to add digital age checks to keep kids safe from certain apps and features. After months of talks, Wicks got tech companies that used to fight each other to agree on a plan. Users would type in their birth dates when setting up devices. The plan doesn’t ask for photo IDs and doesn’t need parents to say yes for app downloads. This helped ease worries about privacy while still making sure platforms do their part. But Wicks said everyone needs to join in for the system to work. “We’re trying to create an entire ecosystem around an age-signaling process and verification process so that developers have a better sense of who is on their platform,” she said, as per Politico. “Everyone has to participate in that for it to be effective.” Hollywood Fights Back At The Last Minute The Motion Picture Association, which speaks for big studios like Paramount, Amazon, Netflix, and Disney, started a last-minute push against the bill. In a letter to Newsom, the MPA said the new rules would mess up safety features that already exist, like kid-friendly profiles on streaming services. They also worried it could make things harder for family accounts where parents and kids have different settings. Netflix has been working hard against the age check rules, say several people who know about the company’s work. The entertainment world’s pushback could stop what supporters see as a big win. Jim Steyer, who runs Common Sense Media, said he’s gotten calls from worried entertainment companies. But he still thinks the bill is needed. “Some of the Hollywood people don’t like it,” Steyer said. “Having said it: it’s coming. So get used to it.” The timing makes things tough for Newsom. He just gave $750 million in tax credits to help California’s film industry, which is having a hard time right now. Mathew Littman, a consultant from Los Angeles who used to work with President Joe Biden, pointed out why this matters. “Right now, the entertainment industry is in a bit of a recession. Silicon Valley is not. So you do have to be careful about doing anything that further harms the entertainment industry,” he said.
‘We’re Ready’: Blue State Prosecutors Share War Room Strategies To Counter Trump’s Militarization Of American Cities
- Other News
- Politics
- Democrat
- donald trump
They've been war-gaming this for months. Smart move.
Democratic attorneys general across the country have been working together for months to build legal strategies against President Donald Trump’s push to send military forces into American cities. The teamwork involves virtual meetings where state prosecutors share research, legal cases, and tactics to challenge what they see as illegal troop deployments. Five attorneys general confirmed that this work has picked up speed as Trump keeps sending National Guard troops to different places like Los Angeles, Washington D.C., Portland, and Chicago. The legal fights have had mixed results for Democrats. They got temporary wins in Oregon when a Trump-appointed federal judge blocked troop deployments, but an appeals court later paused that order. In Illinois, a judge said no to a restraining order to stop troops from being sent to Chicago, and soldiers from Texas showed up in the city on Tuesday. Even with these losses, the attorneys general say their prep work has helped them act fast when Trump picks new cities. According to Politico, California Attorney General Rob Bonta talked about the threat of Trump using the Insurrection Act, which would give the president bigger powers to send troops inside the country. “There is no insurrection anywhere in the country by any conceivable definition of the term,” Bonta said, adding, “We’re ready.” The Democratic prosecutors say Trump does not have legal reasons for the deployments and is instead doing this to get back at cities run by his opponents. Trump Administration Accused Of Sending Mixed Messages The Trump administration has given different reasons for the military deployments in different places. In court, administration lawyers say Guard troops are needed to protect federal employees and buildings. But Trump himself has said in public that he wants to use American cities “as training grounds” for troops. On Wednesday, he wrote on social media that Illinois Governor JB Pritzker and Chicago Mayor Brandon Johnson “should be in jail” for reportedly failing to protect immigration officers in the city. BREAKING: The 9th circuit court of appeals has temporarily stayed Judge Immergut’s order blocking the federalization of the Oregon National Guard. But the judge’s second order — prohibiting the deployment of federalized troops in Portland — remains in effect. pic.twitter.com/P0QHhgv5lH — Kyle Cheney (@kyledcheney) October 8, 2025 Democratic attorneys general say these different messages make their legal arguments stronger. Oregon Attorney General Dan Rayfield explained that getting in front of judges quickly lets them have “an independent arbiter” to look at the administration’s claims. The prosecutors have been sharing winning legal strategies across state lines, with Bonta pointing out that staff members swap research and legal cases that have worked in different federal courts. New Mexico Attorney General Raul Torrez said the legal fight should push Democrats going into the midterm elections. “If you start winning elections, you’ll be able to control the branches of government that ensure that we continue to have the constitutional order that I think we now view as very much under threat,” Torrez said. The attorneys general know that Trump’s heavy use of emergency powers and the Supreme Court’s frequent rulings in his favor create ongoing problems for their work.
‘We Took The Freedom Of Speech Away’: Trump Says The Quiet Part Loud In Unhinged First Amendment Rant
- Other News
- Politics
- donald trump
The Supreme Court disagrees, but sure, go off.
President Donald Trump made a shocking statement during a White House meeting on Wednesday, openly saying that his government has taken away freedom of speech rights. The comment came as Trump defended his order targeting flag burning, a form of protest that the Supreme Court has always protected under the First Amendment. The meeting, which focused on Antifa and domestic terrorism, included Attorney General Pam Bondi, Homeland Security Secretary Kristi Noem, FBI Director Kash Patel, and several right-wing media figures. During his remarks, Trump talked about his August 25 order that tells the Justice Department to go after people who burn American flags. “We took the freedom of speech away because that’s been through the courts, and the courts said you have freedom of speech, but what has happened is when they burn a flag, it agitates and irritates crowds,” Trump said during the event, as per MSNBC. He added that flag burning leads to riots and claimed his government is giving out a one-year prison sentence for such acts. Supreme Court Rulings Go Against Trump’s Order The Supreme Court ruled in the 1989 case Texas v. Johnson that flag burning is protected speech under the First Amendment. Justice William Brennan wrote in the main opinion that “the government may not prohibit the expression of an idea simply because society finds the idea itself offensive or disagreeable.” The court said the same thing again in 1990 when it struck down a law from Congress trying to ban flag burning. Trump’s order does not actually create new criminal punishments or override Supreme Court decisions. Instead, it tells federal agencies to use existing laws when flag burning happens alongside other crimes such as violent acts, property damage, or breaking local burning rules. The order also tells officials to send cases to state and local authorities where they can. This crackdown on protest rights is similar to Trump’s broader attack on free speech at college campuses, where his government has pushed universities to stop student protests. Trump: "We took the freedom of speech away because that's been through the courts and the courts said you have freedom of speech, but what has happened is when they burn a flag it agitates and irritates crowds." pic.twitter.com/maRI2PKWlV — Aaron Rupar (@atrupar) October 8, 2025 Legal experts have serious doubts about whether the order is legal. David Cole, a Georgetown Law professor who has defended flag burners in court cases, told NPR that the order looks designed for picking and choosing who to prosecute. He said that singling out flag burning because the president doesn’t like its message would likely be used as proof of illegal targeting in any prosecution. Trump has been against flag burning for years and promised during his 2024 campaign to give harsh punishments to those who damage the flag. While signing the August order, he said that anyone who burns a flag would get one year in jail with no early release, as per USA Today. However, presidents do not have the power to create criminal laws on their own or decide prison sentences, which are powers that belong to Congress and the courts.
‘A Big Problem, Legally And Substantively’: Trump Thought He Sent Pam Bondi A Private Message Ordering Comey’s Arrest, Accidentally Posted It Publicly Instead
- Other News
- Politics
- donald trump
10.8 million followers just watched him demand political prosecutions.
President Donald Trump accidentally posted what he believed was a private message to Attorney General Pam Bondi on his Truth Social account, according to a new report from The Wall Street Journal. The September 20 post, which addressed Bondi directly and demanded the prosecution of former FBI Director James Comey and other political opponents, was meant to be a direct message but instead went public to Trump’s 10.8 million followers. In the post, Trump wrote: “Pam: I have reviewed over 30 statements and posts saying that, essentially, ‘same old story as last time, all talk, no action. Nothing is being done. What about Comey, Adam ‘Shifty’ Schiff, Leticia??? They’re all guilty as hell, but nothing is going to be done.” The message also included: “We can’t delay any longer, it’s killing our reputation and credibility.” Former federal prosecutor Preet Bharara told MSNBC that this could pose “a big problem, legally and substantively” for Trump and the Department of Justice. He said the accidental post could give Comey and others “viable motions to dismiss indictments.” Five days after Trump’s public post, a federal grand jury indicted Comey on two felony counts related to testimony he gave in 2020. As per Yahoo News, Comey pleaded not guilty to charges of making a false statement and obstruction of a congressional proceeding. Trump’s Texting Mistake Could Destroy The Entire Case Against Comey Aaron Blake said that if the Journal’s reporting is right, “it’s not inconceivable that an errant DM from Trump could be a big reason why Comey’s case is dismissed for vindictive prosecution.” Comey’s lawyers are planning to file motions to dismiss the case. They say the charges were brought because of political reasons, not legal ones. While these types of motions don’t usually work, legal experts say Comey has a better chance than most because Trump has been publicly hostile toward him for years. Bharara said the accidental post shows that more private messages between Trump and Justice Department officials probably exist. If Comey’s defense team gets these messages during the legal process, it could be “very, very bad for the prosecution,” Bharara said. Things could get even worse if any messages were deleted. Courts can assume that destroyed evidence would have been bad for whoever destroyed it. If this is true, it's not inconceivable that an errant DM from Trump could be a big reason why Comey's case is dismissed for vindictive prosecution. https://t.co/MLsvWvwCO6 — Aaron Blake (@AaronBlake) October 9, 2025 Trump thought he had sent the message directly to Bondi and was surprised when he found out it had been posted publicly, according to U.S. officials cited by the Journal. After he realized the mistake, Bondi called White House aides and Trump. The president then posted a second message praising Bondi, saying she was doing a “GREAT job” as Attorney General. The indictment came after Trump forced out Erik Siebert, the U.S. Attorney for the Eastern District of Virginia, who had said no to bringing charges against Comey. Trump replaced him with Lindsey Halligan, his former personal attorney who has never worked as a prosecutor before. The indictment has raised worries that Trump is using the Justice Department to target political opponents, like other ongoing investigations into Democrats such as Andrew Cuomo. Comey’s trial is set to start in January.
‘We Have Gotten No Information’: Trump Vows To Use Tariff Revenue To Save Nutrition Program For Low-income Moms, But Nobody Knows When The Money Is Coming
- Other News
- Politics
- Social Media
- donald trump
Week two of the shutdown, and infants are already losing food aid.
The federal government shutdown is already stopping food aid for low-income mothers and babies across the United States. States are pausing benefits even as the White House says it will use tariff money to keep the program running. The Special Supplemental Nutrition Program for Women, Infants and Children, known as WIC, is quickly running out of money as the shutdown goes into its second week. Trump administration officials said Tuesday that they would use tariff revenue to fund WIC until the government reopens. But the money has not started flowing to the states yet. This leaves agencies and families unsure about when help will come. White House press secretary Karoline Leavitt said President Trump found a creative solution to move resources from Section 232 tariff revenue to the program. According to Politico, Ali Hard, policy director at the National WIC Association, said states are still in the dark about key details. “We have gotten no information about how much money would be available, when it would be available to states or what states would be able to use it for,” Hard told reporters. Lawmakers and their staff were also not told about the administration’s plans to use tariff revenue. They have not heard when the funds will be sent. Families Face Immediate Crisis As Benefits Stop The wait is already hurting people. The Inter-Tribal Council of Nevada WIC, which serves hundreds of Native and non-native low-income families, said its offices would close and benefits would be cut off starting Thursday. Program director Blanca Plascencia-Reyna said the team feels very sad about the interruption. She said it will hurt families, especially those in rural and tribal communities where getting food is already hard. Mississippi has created waiting lists for new people who want to join because the state cannot accept certain participants during the shutdown. The state is only signing up pregnant women, breastfeeding mothers and high-risk infants. All other new people who apply must wait. The struggles with Medicaid and healthcare programs in Mississippi have been a worry for political leaders across the country. The Schumer Shutdown shut off WIC kind hearted Trump funded aid for Women and infant children with tariff money. Democrats shutdown the GOVT and threw them to the wolves — Charles Davis (@ARealStoner) October 9, 2025 By the end of this week, Sedgwick County in Kansas expects to run out of money for staff who run the program. The county serves 5,000 families. This includes staff who give help with nutrition and breastfeeding. A $150 million federal backup fund kept the program going through the first week of the shutdown. But states have been using their own money to support the costs of running the program. They expect the USDA will pay them back later. WIC gives infant formula, special nutrition packages and breastfeeding support to nearly seven million low-income moms and children across the country.
‘It is insane there aren’t more shows like us’: Kristin Davis slams Hollywood for making women over 50 disappear from TV
- Entertainment
Still here, still relevant.
The cast of “And Just Like That,” including Sarah Jessica Parker, Cynthia Nixon, Kristin Davis, Nicole Ari Parker, and Sarita Choudhury, are returning for the third season of the “Sex And The City” spin-off series. The show continues to break barriers by portraying women in their 50s dealing with real-life situations, from empty nest syndrome to exploring the dating world at an older age. Sarah Jessica Parker emphasizes that the series draws from authentic experiences, with stories coming directly from writers or their immediate circles. According to News Sky, Kristin Davis, one of the show’s stars, expressed her frustration about the lack of representation for older women in television, stating, “It is insane that there aren’t more shows like us. It’s very interesting that somehow, women, especially at a certain age, you’re just supposed to vanish. I don’t know where we’re supposed to be, and that just makes no sense.” Show tackles diversity and representation in a new season The series has evolved significantly from its predecessor, with Cynthia Nixon acknowledging that while “Sex And The City” broke taboos for white women in their 30s, it was “incredibly white.” The new iteration aims to expand its universe by including more diverse perspectives, including people of color, queer individuals, and characters of different ages. I’m sorry, so I’m just now finding out that not only does Kristin Davis has a Sex and the City-focused podcast, but that she also got MEGAN THEE STALLION on it???? Where have I been??? https://t.co/vXCUDp8UHG — Hunter Heilman (@HungerHuman) June 3, 2025 Parker notes that the show deals with the reality that life doesn’t “flat line at 50 or 60.” Instead, it portrays people living colorful, interesting, and exciting lives, wielding influence and authority while experiencing significant life changes such as career shifts, marriages, and widowhood. Nixon’s character Miranda, who now identifies as lesbian, allows the show to explore the challenges faced by individuals coming out later in life. The actress appreciates that the series has moved beyond traditional stereotypical portrayals of gay characters, offering more well-rounded representations. The writing team maintains authenticity by following a strict rule: stories can only be as far removed as one person from the writer, ensuring that all narratives are grounded in real experiences. This approach helps the show maintain its relevance while tackling contemporary issues facing women over 50, challenging the entertainment industry’s tendency to sideline older female characters.
‘This is a disaster’: Jon Bernthal roasted Ben Affleck’s line dancing skills so hard on set he thought the scene would get cut
- Entertainment
Ben can't dance.
Ben Affleck is making his return as Christian Wolff in The Accountant 2, the sequel to the 2016 film where he portrays an autistic accountant who launders money for dangerous criminals. The upcoming film features an unexpected sequence where Affleck’s character breaks into line dancing, a scene that has become a talking point during recent media interactions. During a recent press event, Affleck addressed the dance sequence with humor, stating that while America wasn’t asking for it, they’re going to get it anyway. The actor explained that the scene represents his character’s attempt to navigate relationships and social interactions, particularly in the context of trying to connect with a woman. According to Hindustan Times, the line dancing sequence received particular attention from Affleck’s co-star Jon Bernthal, who plays his brother Braxton in the film. Bernthal openly roasted Affleck’s dancing abilities on set, declaring “This is a disaster” and even telling crew members that there was “no way this is making the movie.” Affleck admits dancing sequence was outside his comfort zone The actor acknowledged that the line dancing scene required significant effort from him, though he humorously noted that it wasn’t necessarily supposed to be good. Affleck approached the sequence as a representation of his character’s attempt to do something within his comfort zone, even though the dancing itself was far outside Affleck’s own comfort zone. Ben Affleck & Jon Bernthal return in The Accountant 2, streaming globally on Prime Video June 5 after a $100M+ box office run and SXSW acclaim. Source: @DEADLINE #TheAccountant2 #PrimeVideo #BenAffleck #JonBernthal pic.twitter.com/JFgZ90JI3Y — Official Basement Society (@BsmntSoc) June 3, 2025 Affleck reflected on the universal nature of his character’s situation, relating it to the common experience of navigating early relationships and dealing with social uncertainty. He described the challenging nature of interpreting signals and managing the fear of potential humiliation in social situations. The dance sequence serves as a departure from the film’s darker themes, offering a unique perspective on the character’s personal growth. Despite Bernthal’s playful criticism, the scene remained in the final cut of the film, adding an unexpected dimension to the thriller’s narrative. The Accountant 2, directed by Gavin O’Connor and written by Bill Dubuque, features a cast including Cynthia Addai-Robinson, JK Simmons, and Daniella Pineda. Following a limited release in the United States, the film will be available globally on Amazon Prime Video starting June 5.
‘I can confirm I’ve turned 95’: Clint Eastwood sets the record straight after fake interview about movie remakes spreads like wildfire
- Entertainment
Still kicking at 95.
Legendary filmmaker and actor Clint Eastwood has officially addressed the circulation of a fake interview that was published in an Austrian newspaper, Kurier. The interview, which gained significant traction online, featured false quotes from Eastwood criticizing the current state of the film industry, particularly regarding remakes and franchises. According to Deadline, the fabricated interview appeared in Kurier, a German-language newspaper with a circulation of approximately 100,000 readers. Despite the publication’s relatively modest reach, the story quickly spread across various media platforms and was picked up by numerous outlets, including Deadline, which subsequently amplified its visibility. In response to the spreading misinformation, Eastwood provided a statement to Deadline to clarify the situation. “A couple of items about me have recently shown up in the news,” the statement read. “I thought I would set the record straight. I can confirm I’ve turned 95. I can also confirm that I never gave an interview to an Austrian publication called Kurier, or any other writer in recent weeks, and that the interview is entirely phony.” False claims about film industry criticism gain widespread attention The falsified interview contained fabricated quotes that portrayed Eastwood expressing disappointment with the current state of filmmaking, specifically targeting the industry’s reliance on remakes and franchise films. These manufactured statements resonated with many readers and industry observers, contributing to the rapid spread of the misinformation across various media platforms. Clint Eastwood Says Interview With Austrian Newspaper Criticizing Hollywood "Is Entirely Phony" pic.twitter.com/kKjEuH7pNr — Fandom Pulse (@fandompulse) June 3, 2025 The timing of the fake interview’s publication coincided with Eastwood’s 95th birthday, which may have contributed to its perceived credibility and widespread sharing. The veteran filmmaker’s reputation and standing in the industry made the supposed criticisms appear plausible to many readers and media outlets. The incident highlights the challenges faced by both traditional and digital media in verifying information before publication. Despite Kurier being a legitimate newspaper, the false interview managed to bypass fact-checking processes and was subsequently amplified by other reputable media organizations. This situation serves as a reminder of how quickly misinformation can spread in today’s digital age, even when originating from a relatively small publication. Eastwood’s direct statement to Deadline effectively put an end to the circulation of the false interview, demonstrating the importance of going directly to the source for verification of such claims.
‘This is what Medicaid means in Mississippi’: Cuomo wants to organize Democrats nationwide before he’s even won NYC mayor’s race
- Culture
- Politics
Getting the band back together.
Andrew Cuomo, currently leading polls in the New York City mayoral race, is already planning to expand his influence beyond city limits to challenge President Donald Trump on a national scale. This comes at a time when Cuomo is reportedly under investigation by Trump’s Department of Justice. According to Politico, Cuomo outlined his strategy to campaign against Trump’s proposed Medicaid cuts, viewing it as a way to help Democrats potentially retake the House. The former New York governor sees this as a crucial strategy, particularly while facing the possibility of working with a presidential administration that is investigating him. “You’re going to have to be a spokesperson, advocate, organizer,” Cuomo explained during the interview. “This is what Medicaid means in Mississippi, this is what Medicaid means in Texas… And you organize that, they don’t have a lot of Congressional seats left to lose.” DOJ investigation looms as Cuomo plans national strategy The Department of Justice probe into Cuomo follows a criminal referral from House Republicans, who alleged he provided false testimony to Congress regarding his administration’s report on nursing home deaths during COVID. Cuomo has dismissed the investigation as “laughable” and “purely political nonsense,” stating he has not been contacted by the DOJ or received any subpoena. Meanwhile, Cuomo’s big plan on Medicare cuts seems to have been killing off seniors in nursing homes, then covering it up and lying about it while falsely attacking more successful states like Florida. He’s preferable to that radical socialist, but man, his legacy is awful. https://t.co/BsRoNOl1zX — Guy Benson (@guypbenson) June 3, 2025 Despite the limited authority of a mayor compared to a president, which Cuomo himself acknowledged, he plans to compensate through political organizing. He specifically mentioned targeting swing districts, including that of Republican Rep. Mike Lawler in New York, as part of his broader strategy to fight potential federal punishment against the city. Cuomo’s approach marks a shift from his earlier, softer stance on dealing with Trump, where he had previously noted their shared Queens roots. His recent tougher rhetoric appears to align with New York Democratic voters’ desire for strong opposition to Trump, as evidenced by a new campaign ad portraying himself as a victim of a weaponized justice system. The White House has responded critically to Cuomo’s plans, with spokesperson Kush Desai referencing Cuomo’s handling of nursing homes during the COVID-19 crisis and questioning his ability to lead on healthcare issues. Meanwhile, Trump expressed surprise at the DOJ investigation, referencing his fluctuating relationship with Cuomo and stating he hopes “it’s not going to be serious for him.”
‘Look more broadly than immigrants who have committed crimes’: Stephen Miller berates ICE officials for not arresting enough innocent people
- Culture
- Politics
Miller's definition of "criminal" keeps expanding.
In a recent meeting, White House deputy chief of staff Stephen Miller expressed frustration with Immigration and Customs Enforcement (ICE) officials over what he perceived as insufficient arrest numbers. Miller, who serves as Trump’s most influential adviser on immigration matters, confronted top ICE officials about their performance in deportation efforts. According to MSNBC, during the meeting, which was first reported by Axios and later confirmed by NBC News, Miller established a new daily arrest quota for ICE’s 25 field offices. The target has been set at 3,000 arrests per day, doubling the previous quota from January, when each field office was required to make 75 arrests daily, totaling approximately 1,200 to 1,500 arrests. According to sources who attended the meeting, Miller instructed officials to “look more broadly than immigrants who have committed crimes and to arrest noncriminal migrants anywhere they encounter them as well.” He reportedly threatened to terminate the employment of field office leaders who ranked in the bottom 10 percent of monthly arrest figures. Widening deportation efforts raise concerns in communities The expanded scope of arrests has begun to affect communities where Trump received strong support. ICE agents have started apprehending migrants immediately after their cases are dismissed in immigration courts, effectively turning legal proceedings into potential traps for those seeking asylum or other means to remain in the United States. Stephen Miller ‘eviscerated’ ICE officials in private meeting for low deportation numbershttps://t.co/bFPV5I15Gs pic.twitter.com/M0gXMjXAty — K Webster @Bowerygals (@Bowerygals) June 3, 2025 The administration’s actions appear to contradict previous public statements focusing solely on criminal deportations. While White House press secretary Karoline Leavitt had emphasized targeting “heinous monsters, rapists, murderers, kidnappers, sexual assaulters, predators,” Miller’s recent directives suggest a broader approach to deportation. This shift in policy has created confusion among Trump supporters in communities affected by the deportations. The case of Ming Li Hui, a waitress and house cleaner in Missouri who faces deportation after twenty years in the United States, exemplifies this disconnect. Local residents who supported Trump have expressed surprise, stating they believed deportations would target only gang members and criminals. Miller’s approach treats all undocumented immigrants as removal targets, regardless of criminal status. Under U.S. law, crossing the border illegally is typically considered a civil violation rather than a criminal offense. However, early executive orders signed by Trump instructed officials to treat all undocumented immigrants as potential targets for removal and implement expedited removal processes for recent arrivals.
‘We’ve abandoned the playing field’: Pennsylvania Republicans blowing historic Latino gains with shocking lack of outreach
- Culture
- Politics
The GOP's commitment to winning is apparently seasonal.
Pennsylvania Republicans are at risk of losing their recent gains among Latino voters due to insufficient outreach efforts, according to GOP strategists familiar with the state’s political landscape. The warning comes after Latino voters played a crucial role in Republican victories during the 2024 election cycle. According to Politico, the state’s 600,000 Latino voters were instrumental in securing Donald Trump’s second term, helping establish a GOP majority in the Senate, and flipping two Democratic House seats to Republican control. This included the historically Democratic district encompassing Hazleton, which now has a majority Hispanic population. However, Republican efforts to maintain these gains have been minimal, with one GOP consultant noting that “we’ve abandoned the playing field” by failing to engage with Hispanic voters through Spanish-language media, community advertising, or developing Latino political leadership. Recent polls indicate a significant decline in support, with Trump’s approval rating among Hispanic voters dropping to approximately 27 percent according to Pew Research Center. Latino voter support continues to decline as GOP remains silent on key issues The decrease in support is particularly concerning as Republicans have failed to maintain a positive message on crucial issues such as immigration and the economy. While the party has achieved successes in border security and reducing energy costs, its accomplishments are not being effectively communicated to Latino communities. Time to register democrats and get the democrats to do the transition team in 2028 if they discover nobody is voting for republicans 2028 will be a nail biter a total tight as tick and if you lose v Pennsylvania Pennsylvania Pennsylvania you are simply losers from 2026 midterms — Lars Hanon (@LarsHano) June 3, 2025 Instead of capitalizing on their 2024 victories, Republicans have allowed left-wing narratives to dominate Spanish-language radio, television, and digital platforms. This lack of engagement is especially problematic in Pennsylvania’s “Latino Belt,” which includes communities in Allentown, Reading, and North Philadelphia. Political analysts suggest that the Republican Party’s future success in Pennsylvania depends more on maintaining and expanding its support among Latino voters than on recapturing suburban voters. This was demonstrated in the 2024 election, where Latino voter shifts provided the winning margin in multiple races, including Dave McCormick’s narrow Senate victory. The upcoming 2026 midterm elections will be a critical test for Republicans, particularly in Pennsylvania, which features prominently on the Democratic Congressional Campaign Committee’s target list. Political experts emphasize that without immediate action on community outreach, Spanish-language communications, and candidate recruitment, Republicans risk losing their newfound coalition of minority voters who helped secure their recent victories.
‘The right to be safe as a right to feel safe’: Trump exploits progressive safetyism to crush campus protests
- Culture
- Politics
Progressive "safe spaces" become Trump's favorite weapon.
President Donald Trump has launched an extensive attack on free speech rights in America, particularly targeting pro-Palestinian demonstrations on college campuses. This crackdown represents the most significant threat to free speech since the McCarthy era, with universities facing pressure to suppress student protests. According to MSNBC, the response from Democratic leaders and progressive institutions has been notably weak, with many universities quickly complying with Trump’s demands. This includes prestigious institutions like Columbia University, which has implemented strict measures against pro-Palestinian protesters despite their largely peaceful nature. Brown University political scientist Alex Gourevitch explains how the concept of “safetyism” has been weaponized against student protesters. The transformation from “the right to be safe as a right to feel safe” has become a powerful tool for suppressing political dissent, particularly in university settings. How universities became battlegrounds for free speech Data shows that most pro-Palestinian student demonstrations between October 2023 and May 2024 were nonviolent, focusing primarily on calls for policy changes regarding Gaza and university divestment from Israel. However, these protests faced severe crackdowns, often resulting in more arrests than during the Vietnam War era demonstrations. This is for the liberals who keep talking about President Trump’s 34 felony charges. If you can accept that and be OK with them using law hair, you are just as corrupt as the left and you belong voting for them and giving them all your money. https://t.co/GrikxyK5c6 — GratefulAmericanLady (@Tamiran38) June 2, 2025 Columbia University has become the epicenter of this conflict. The institution employed its 2022 administrative apparatus, which emphasizes “holistic well-being” and “inclusion,” to discipline students. This approach proved more restrictive than older conduct codes that were specifically designed to protect political expression. Trump has intensified pressure on universities by threatening investigations under Title VI of the Civil Rights Act of 1964. This law requires federally funded universities to address discriminatory harassment and hostile environments on campus. Despite Columbia’s existing measures against antisemitism and strict protest regulations, the university yielded to Trump’s demands. The situation has exposed how progressive concepts like “safe spaces,” which originated in gay liberation and feminist movements of the 1960s, have evolved into tools for censorship. These ideas, combined with modern mental health awareness, have been appropriated to justify restrictions on political speech and assembly. Democratic lawmakers have struggled to mount an effective response, partly due to their own history of supporting restrictions on pro-Palestinian speech and backing legislation against the Boycott, Divestment and Sanctions movement. This precedent has made it difficult for them to defend free speech rights when they conflict with pro-Israel positions.
‘She changed my life’: Pam Ferris mourns sister Barbara, who died at 85 after brief Coronation Street stint
- Entertainment
Barbara Ferris, known for her brief stint as barmaid Nona Willis in Coronation Street, has passed away at the age of 85. The actress, who appeared in 10 episodes of the popular soap opera, died on May 23, 2025, leaving behind her husband and three children, Nicholas, Christopher, and Catherine. According to Daily mail, during her decades-long career, Barbara made appearances in various productions, including Catch Us If You Can and Children Of The Damned. Her final film role was in Peter Medak’s The Krays in 1990. Her time on Coronation Street was notably short as she struggled to understand the Lancastrian accent. Her younger sister, acclaimed actress Pam Ferris, previously shared with the Mail how Barbara “changed her life.” The sisters maintained a close relationship throughout their lives, despite living on opposite sides of the world for many years. Barbara’s move to New Zealand shaped the family’s acting legacy Barbara’s decision to emigrate to New Zealand with her husband and young baby led to a chain of events that would significantly impact her family’s future. The emotional long-distance phone call from a local phone box in Bridgend, Wales, prompted their parents to relocate the entire family to New Zealand. Very sad to hear that Barbara Ferris has passed away. #RIP pic.twitter.com/lqZfZzi45j — Doris Speed Fans (@DorisSpeedFans) June 2, 2025 For 13-year-old Pam, this move proved transformative. The relocation not only reunited her with her sister but also introduced her to acting through a local amateur dramatics group. This early exposure to theater would eventually lead to her training at a theater company in Auckland. At age 23, Pam made the difficult decision to return to London to pursue her acting career, a move that proved successful as she went on to star in notable productions such as The Darling Buds of May and Call The Midwife. Despite the geographical distance, the sisters maintained their close relationship, making frequent visits to each other. The Ferris sisters came from a family of achievers, including another sibling, Liz, who won a bronze medal in springboard diving at the 1960 Rome Olympics. While their parents have since passed away, Barbara continued to live in New Zealand until her death. The cause of her passing has not been disclosed.
‘While the NFL star has never made it to the Super Bowl’: Josh Allen scores big with Hailee Steinfeld’s marriage in California ceremony
- Entertainment
Buffalo Bills quarterback Josh Allen and acclaimed actress Hailee Steinfeld exchanged vows in a private ceremony in Southern California on Saturday. The wedding brought together the worlds of professional football and Hollywood, with both 29-year-old Allen and 28-year-old Steinfeld choosing their shared home state for the celebration. According to HuffPost, the ceremony, which was kept under tight wraps, was revealed through photographs obtained by People magazine. Steinfeld was captured wearing a white strapless gown as she walked down the aisle, with images also showing the couple sharing their first kiss as husband and wife. While the NFL star has never made it to the Super Bowl, his personal life has reached new heights with this union. The couple’s relationship, which became public in spring 2023 when they were spotted dining together in New York City, has quickly evolved into a marriage that combines the talents of two successful individuals in their respective fields. The timeline reveals a quick progression from dating to marriage The relationship between Allen and Steinfeld developed rapidly over the past year. After their initial public appearance in New York City, Steinfeld became a regular presence at Bills home games. Their engagement took place during the Bills’ bye week in November, with Allen proposing on a scenic California cliff overlooking the Pacific Ocean. Hailee Steinfeld and Josh Allen tied the knot in California on May 31, 2025, after engaging in November 2024. The couple, who debuted their relationship in July 2024, celebrated with an intimate yet extravagant wedding surrounded by family. pic.twitter.com/c9MuED3tmA — Nyra Kraal (@NyraKraal) June 2, 2025 The couple’s commitment to their professional lives remained strong throughout their courtship. Allen maintained his focus on football, attending the Bills’ voluntary spring practices that began on Tuesday, even with the wedding approaching. He is scheduled to return to his media duties during the mandatory sessions beginning June 10. Their public appearances together increased in recent months, with the couple making a notable appearance at the NFL Awards ceremony in February. During this event, Allen acknowledged Steinfeld while accepting the league’s MVP honor. They were also seen together at the after-party following the premiere of Steinfeld’s movie “Sinners.” The wedding date itself became a subject of speculation when Bills left tackle Dion Dawkins accidentally revealed it would be May 31 during a March interview. He later retracted his statement, claiming he had no knowledge of the actual date, in an apparent attempt to maintain the couple’s privacy. For Steinfeld, this marriage marks another milestone in a career that began at age 10. Her professional achievements include an Oscar nomination for best supporting actress for her role in the Coen brothers’ 2010 remake of “True Grit.” The actress has continued to build her career in both acting and music, making her a recognized name in the entertainment industry.
‘I have a secret to tell you’: Jackie Chan’s father drops bombshell revelation that shatters the action star’s world
- Entertainment
Everything Jackie Chan thought he knew about himself was a lie.
Legendary martial arts actor Jackie Chan recently revealed a shocking family secret that turned his world upside down. In a candid interview with People magazine, the 71-year-old action star shared how he discovered his real identity and his father’s covert past. While showing a family photograph during the interview, Chan reminisced about his parents, though he admitted he couldn’t recall his exact age in the picture. The revelation about his true identity came much later in his life, fundamentally changing his understanding of his family history. According to Hindustan Times, the life-altering conversation occurred when Chan was in his forties. While driving his car one day, his father Charles initiated a serious discussion, saying, “Son, I’m old. I might sleep and never wake up… I have a secret to tell you… You are not Chan. Your original name is Fang.” The actor admitted to being “very shocked” by this revelation and initially struggled to process his father’s explanation. The hidden past of Chan’s parents reveals decades of secrets The truth about Chan’s family history runs deeper than just his name. In 2003, the actor commissioned a documentary titled “Traces of the Dragon: Jackie Chan and His Lost Family,” which unveiled the complex past of both his parents. The documentary revealed that his father, Charles, worked as a government spy during the Chinese Civil War in the 1940s. "My father was a spy" – Jackie Chan Jackie Chan shares his stories and family secret during his latest interview with People Magazine to promote his new film Karate Kid. This seems to be a signal that China is soon going to join the war with Russia as things turn for the worse… pic.twitter.com/GSWxjWRYsC — SynCronus (@syncronus) June 1, 2025 The documentary also brought to light that Chan’s mother, Lee-lee, had her own secretive past. She had previously been involved in opium smuggling and gambling activities, adding another layer to the family’s hidden history. Before these revelations came to light, Chan had already established himself as a prominent figure in both Asian and Western cinema. His breakthrough in Hollywood came in 1995 with “Rumble in the Bronx,” though it was his role in the 1998 buddy cop comedy “Rush Hour” alongside Chris Tucker that truly cemented his status as an international star. Currently, Chan continues his acting career with his latest project, “Karate Kid: Legends,” where he reprises his role as Mr. Han alongside Ralph Macchio’s Daniel LaRusso. The film, which was released in India on May 30, follows the story of a new young martial artist, played by Ben Wang, who receives training from both Chan and Macchio’s characters.
“We cannot go back. Progress requires looking forward,” but the Working Families Party still picks Mamdani over poll-leading Adams anyway
- Culture
- Politics
The Working Families Party can't read their own poll.
A new poll commissioned by the Working Families Party reveals that Democratic primary voters would choose New York City Council Speaker Adrienne Adams over Andrew Cuomo in a general election. The survey, conducted by Upswing Research & Strategy, showed Adams leading with 41 percent compared to Cuomo’s 34 percent if she were to run on the Working Families Party ballot line. Despite these favorable polling numbers for Adams, the Working Families Party announced Friday night that it would rank state Assemblymember Zohran Mamdani as its first choice on a five-person slate to challenge former governor Cuomo in the primary. The party placed Adams third in their rankings, behind Mamdani and city Comptroller Brad Lander. According to Politico, State Attorney General Letitia James, who is Adams’ most prominent endorser, responded to the poll results by stating, “We cannot go back. Progress requires looking forward.” James emphasized that in a one-to-one matchup against scandals and toxic masculinity, Adrienne Adams is the only choice. James has a notably contentious relationship with Cuomo, having played a crucial role in ending his gubernatorial career through a report that substantiated sexual harassment accusations against him. Poll results show the WFP endorsement’s impact on voter behavior The Working Families Party’s polling data indicated that their initial unranked endorsement of Adams, Lander, Mamdani, and Myrie in March did not significantly affect Cuomo’s primary lead. However, the survey suggested that approximately half of the 600 potential voters would likely rank the party’s first choice as their top pick once the party established its rankings. Actually the only reason he got so far is because Adrienne Adams endorsed him and people like me will rank him fifth if it means keeping Cuomo off the ballot. You literally think new York state is a swing because you don't have social interactions with people outside of twitter. — paolo cremidis (@paoloredtoblue) June 2, 2025 Ana María Archila, co-director of the Working Families Party’s New York chapter, defended the decision to rank Mamdani first, citing his momentum, enthusiasm, and ability to communicate with voters across the city. The poll revealed that Mamdani had the highest favorability among the WFP’s slate of candidates. The survey also demonstrated strong voter loyalty to both Adams and Mamdani, with at least 70 percent of their supporters indicating they would follow their preferred candidate’s recommendation to rank other candidates. This finding highlights the potential impact of ranked-choice voting in the upcoming primary. The poll results showed particular strength for Working Families Party candidates among white, self-described liberals in Manhattan and Brooklyn. Interestingly, the party’s endorsement appeared to have the most significant potential impact among Black Democratic primary voters and those in the Bronx. Adams, who entered the race relatively late, recently received $2 million in public matching funds, which is expected to support her upcoming advertising campaign.
‘There will be no Senate bill if that is on the table’: Josh Hawley leads Medicaid revolt threatening GOP megabill
- Culture
- Politics
Even Republicans won't throw 10 million people off healthcare.
A group of Republican senators, known informally as the “Medicaid moderates,” has emerged as a significant force in shaping the GOP’s domestic policy megabill. These senators, ranging from conservative Josh Hawley to centrist Susan Collins, have united over concerns about the bill’s impact on Medicaid, the national safety net health program. According to Politico, the House-passed version of the bill has raised alarms among these senators, particularly regarding its potential effects on healthcare coverage. According to the Congressional Budget Office’s early estimates, approximately 10.3 million people could lose their Medicaid coverage if the bill becomes law, with many losses expected in red states. “I would hope that we would elect not to do anything that would endanger Medicaid benefits as a conference,” stated Hawley, who has been vocal about his opposition. Speaking about potential changes to the ACA’s Medicaid cost-sharing structure, Hawley warned that “there will be no Senate bill if that is on the table.” Senators face tough choices as Medicaid changes impact state budgets and rural hospitals The proposed changes to Medicaid are particularly contentious due to their potential impact on state budgets and rural healthcare facilities. Key concerns include a freeze on provider taxes, which most states use to finance their share of Medicaid costs, and new co-payment requirements that Hawley has termed a “sick tax.” No lie. The Congressional Budget Office estimates that approximately 10.3 million AMERICANS will lose Medicaid coverage. (1.4M immigrants will lose coverage through state-funded programs.) Even MAGA senator Josh Hawley objects to the cuts. — cindimoreland (@cindimoreland) June 2, 2025 Senate Majority Leader John Thune faces a challenging situation, as he can only afford to lose three GOP senators for the bill to pass with Vice President JD Vance’s tie-breaking vote. The situation is further complicated by Senator Rand Paul’s already declared opposition and Senator Ron Johnson’s likely dissent over fiscal concerns. The group of concerned senators includes Lisa Murkowski of Alaska, Jerry Moran of Kansas, and Jim Justice of West Virginia, who have all expressed serious reservations about the healthcare provisions. Justice, drawing from his experience as a former governor, has specifically highlighted the burden the provider tax changes would place on states. Senator Collins and Murkowski, who previously helped defeat the GOP’s 2017 healthcare effort, remain key figures in the current debate. While some senators have indicated openness to certain aspects like work requirements, they continue to express serious concerns about the overall impact on healthcare access and rural hospitals, making the path forward for the megabill increasingly uncertain.
‘I feel like California isn’t a consolation prize’: Democrats give Kamala Harris tepid reception as governor speculation swirls
- Culture
- Politics
Even Democrats aren't buying what Kamala's selling.
Democrats across both South Carolina and California displayed a notably lukewarm response to Kamala Harris’s potential political future this weekend, as speculation continues about her possible run for California governor. According to Politico, the former vice president, who has set a late summer deadline to decide on her gubernatorial bid, was notably absent from the California Democratic Party convention in Anaheim, sending only a brief video address that received polite but subdued applause. “I feel like California isn’t a consolation prize,” said Madison Zimmerman, a state party delegate from rural Shasta County, expressing concern that Harris hasn’t engaged with California issues since Trump’s inauguration. Party members and donors remain in waiting mode as Harris contemplates her next move The uncertainty surrounding Harris’s decision has left major donors on the sidelines and labor unions holding off on endorsements. Some candidates are quietly preparing alternative plans for other offices should Harris enter the race. Honestly, the Democratic party of the American government has so much to answer for. The Idea he would be the backup to Kamala Harris is Laughable. If you run a State like California into the ground no right-minded person would give Gavin Newsom control over more land to ruin. — Ben Wilson-Smith (@IntuitiveMadman) June 2, 2025 While Harris leads in polls for California governor and remains a prominent figure in the Democratic Party, many party members expressed concern about her true motivations. Carol Weiss, a delegate from Sunnyvale, worried that Harris might use the governorship merely as a stepping stone for another presidential run. Lorena Gonzalez, leader of the California Labor Federation, noted growing frustration among both candidates and activists about the extended period of uncertainty. She suggested that the longer Harris takes to decide, the more likely other candidates are to stay in the race regardless of her decision. Despite her national profile and previous electoral successes in California, Harris’s reception in South Carolina was equally muted. Some Democrats there suggested that running for California governor could provide her with a graceful exit from the national stage, with Amanda Loveday, a Democratic strategist, stating Harris should focus on becoming “the best governor California has ever had.”
‘The dark day of Russia’s long-range aviation’: Daring Ukrainian drone attack targets four Russian airfields before Istanbul negotiations
- Culture
- Politics
Ukraine's web catches Russia off guard.
Ukraine’s Security Service (SBU) launched a significant drone attack on multiple Russian military airfields on Sunday, claiming to have successfully hit 41 strategic bombers. The operation, codenamed “Pavutyna” (web), targeted facilities in Belaya, Diaghilev, Olenya, and Ivanovo. The assault was executed under the direct supervision of SBU chief Vasyl Malyuk, according to an anonymous official from the security service. The operation involved a sophisticated method of delivering FPV drones to Russian territory, concealing them in mobile wooden housings mounted on trucks, and remotely activating them at the precise moment. According to Politico, Russian military aviation blogger Ilya Tumanov, known as Fighterbomber, acknowledged the severity of the attacks on Telegram, stating, “Today will later be called the dark day of Russia’s long-range aviation. And the day is not over yet.” Russia confirms attacks but disputes the extent of damage The Russian Defense Ministry has acknowledged the drone attacks but presented a different account of the events. According to their statement, bombers were only hit at two airfields in the Irkutsk and Murmansk regions, while claiming to have successfully repelled attacks on military airfields in Ivanovo, Ryazan, and the Amur regions. They also reported no casualties among military or civilian personnel. Ukrainian attack on middle of russia near china borders who deep strike in russia how a drone travelling so deeply is Ukrain radar tracking in this part of russia what a strategy Ukrain want show up china also not track this drone also which type of drone is this… pic.twitter.com/6NjcNIyhcB — Abhishek pandey (@Abhishe30886442) June 2, 2025 The timing of the attack is particularly significant as it precedes scheduled Russia-Ukraine negotiations in Istanbul on Monday. Ukrainian President Volodymyr Zelenskyy has confirmed that a delegation led by Defense Minister Rustem Umerov will attend the ceasefire talks. The assault comes amid ongoing Russian attacks on Ukrainian territory. On the same day as the drone operation, a Russian missile struck one of Ukraine’s Land Forces training grounds, resulting in 12 deaths and more than 60 injuries. The Ukrainian military has initiated an internal investigation into this incident. Ukrainian Foreign Minister Andrii Sybiha expressed skepticism about the upcoming negotiations, noting that Russia had not yet shared its promised memorandum outlining a potential ceasefire framework. He criticized Russia’s actions, stating that while they claim to be preparing for peace discussions, they continue to “attack, terrorize, and destroy.” The Kremlin has indicated it will present its memorandum during Monday’s talks in Istanbul.
‘You were never like this. Are you on drugs?’ Cardi B asks Offset amid divorce battle
- Entertainment
Cardi B confronts Offset over spousal support demand
Rapper Cardi B has publicly confronted her estranged husband, Offset, in a heated exchange on the social media platform X, formerly known as Twitter. The confrontation occurred during a live audio session on Friday, following reports that Offset is seeking spousal support in their ongoing divorce proceedings. According to Hindustantimes, the dispute intensified after TMZ revealed that Offset had filed an amended divorce response in May, requesting spousal support from Cardi B. The filing also included his desire for joint custody of their children and a request to make Cardi B’s residence the primary address for their children. During the emotional X space session, Cardi B accused Offset of neglecting his financial responsibilities toward their children. “You were never like this. I don’t know what has happened in the past six-seven months. Are you on drugs?” she questioned, expressing concern about changes in his behavior. She also mentioned that she continues to allow him to see their children because “they love you.” Offset’s request for spousal support raises questions about financial arrangements The Grammy-winning artist claimed she has been solely responsible for their children’s expenses, including tuition and classes, stating that Offset hasn’t contributed financially for several months. She also expressed worry about his mental state, suggesting that he needs professional help, describing him as “mentally f***ed up right now.” CARDI B GOES OFF ON OFFSET.. ‘YOU ONLY SEEN BLOSSOM 5 TIMES’ Offset filed an amended divorce response earlier this month in which he's now asking that Cardi pay him spousal support. He does not request a specific amount in the documents. Thoughts? pic.twitter.com/PgokXvRQ4G — The Gworls Are Fighting (@baddietvv) May 30, 2025 The couple, who had been married for seven years, officially filed for divorce in August 2024. Their separation has drawn significant attention from fans and media, with many supporters taking to social media to express their solidarity with Cardi B. Fans have been actively discussing the situation on social media, with some commenting on Cardi B’s emotional state during the live session. Several supporters have suggested that this might be an opportune moment for her to channel her emotions into new music, while others have called for more empathy and understanding toward her situation. As of now, Offset has not publicly responded to these recent accusations. The divorce proceedings continue to develop, with both parties’ legal representatives working through the details of their separation, including custody arrangements and financial responsibilities.
‘To say this is my greatest dream come true is actually being pretty reserved about it,’ Swift says of owning a music catalog
- Entertainment
Taylor Swift owns all her music again
Taylor Swift has announced that she now owns her complete music catalog, marking the end of a six-year journey that began when she first protested the sale of her master recordings by her former record label. The announcement came through a letter posted on her website on Friday. According to CNN, the acquisition includes all of Swift’s master recordings, music videos, concert films, album artwork, photography, and unreleased songs. The deal with Shamrock Capital, a private equity company that previously held her master recordings, was completed with full autonomy and without any partnerships or conditions attached. “To say this is my greatest dream come true is actually being pretty reserved about it,” Swift expressed in her letter, attributing the successful purchase to the tremendous success of her Eras Tour. She extended her gratitude to her supporters, acknowledging their role in helping her reunite with her art, which she had dedicated her life to but never owned until now. Swift credits the Eras Tour’s success and fan support for enabling music catalog purchases The singer praised Shamrock Capital for being the first to offer her the opportunity to buy back her music, describing their business relationship as honest, fair, and respectful. She noted that while it was a business transaction for them, they understood the personal significance it held for her, representing her memories, hard work, handwriting, and decades of dreams. SEVENTEEN'S 10TH ANNIV + TAYLOR SWIFT FINALLY OWNING HER MASTERS AGAIN CARATSWIFTIES WINNING THIS WEEK pic.twitter.com/v6wh8Obg0p — 𝓫𝓸𝓸𝓫𝓮𝓪𝓻 (@gracie__boo) May 30, 2025 This development follows a contentious period that began in 2019 when the master recordings of Swift’s first six albums were sold to producer Scooter Braun and subsequently to Shamrock Capital. The initial sale prompted Swift to embark on a mission to reclaim ownership of her music by re-recording her first six albums. As part of her strategy to regain control of her music, Swift has already released “Taylor’s Version” albums for “Red,” “Speak Now,” “Fearless,” and “1989.” Each re-recorded album includes previously unreleased songs that she calls tracks from the vault.” The announcement also addresses fan speculation about the status of her remaining re-recordings, particularly her 2018 album “Reputation” and her 2006 self-titled debut album “Taylor Swift.” This complete acquisition of her catalog represents a significant milestone in Swift’s career and her ongoing efforts to maintain control over her artistic work.
‘I am a person of faith, and I truly believe that I’m going to see him again someday,’ Dolly Parton reflects after loss
- Entertainment
Faith anchors Dolly after losing husband Carl
Country music legend and entertainment icon Dolly Parton is navigating life after the loss of her husband, Carl Dean, who passed away in March at age 82. The couple had been married for nearly 60 years, with Dean known for deliberately staying away from the spotlight while supporting Parton’s illustrious career. According to AP News, the 79-year-old recording artist’s journey through grief comes as she continues to expand her business ventures and artistic projects. Dean, who inspired several of Parton’s hits, including “Jolene” and songs from her 2023 “Rockstar” album, had been ill for some time before his passing. “I am a person of faith, and I truly believe that I’m going to see him again someday. And I see him every day in my memories and in my heart, and in all the things that we’ve built together,” Parton shared while promoting her new line of Southern-inspired frozen meals. She acknowledged that making new plans has been the most challenging aspect of moving forward. Music icon continues to honor husband’s memory through various projects Despite her loss, Parton remains committed to her numerous business and creative endeavors, something she says her husband always supported. The Rock & Roll Hall of Fame honoree and 10-time Grammy winner explained that Dean was always proud of her achievements and understood her drive to pursue her dreams. Expressing Gratitude:⁰Dolly has expressed gratitude to fans for their condolences and messages of support on the loss of her husband Carl, noting that it has meant the world to her. ⁰⁰“I Will Always Love You": ⁰Parton has referenced her song "I Will Always Love You,"… pic.twitter.com/z9efCMwOzg — Tosca Austen (@ToscaAusten) May 29, 2025 The entertainment icon is currently working on multiple projects, including a new book titled “Star of the Show,” which chronicles her life on the road and experiences performing. Additionally, she is developing “Dolly: An Original Musical,” a Broadway-bound production featuring both original songs and her biggest hits, set to debut at Belmont University’s Fisher Center of Performing Arts before moving to New York. Parton’s business acumen extends beyond entertainment, with her latest venture being a line of single-serve Southern-inspired frozen meals, following the success of her Duncan Hines baking mixes collaboration with Conagra Brands. Her theme park, Dollywood, is also celebrating its 40th anniversary with new additions, including a Hollywood-inspired sign bearing the park’s name. The entertainer maintains a humble perspective despite her global success, preferring to see herself as a “workin’ girl” rather than a superstar. This mindset has guided her through decades in the industry, during which she has consistently expanded her creative and business horizons while staying true to her roots.
‘That sounds awfully policy-centric in my mind’: Senate Republicans prepare to gut key pieces of House megabill over budget rules
- Culture
- Politics
Senate rules threaten GOP megabill dreams
Senate Republicans are preparing to challenge several key provisions of the House megabill, citing concerns over compliance with Senate budget rules, particularly the Byrd rule. The potential changes could affect multiple sectors, including technology, judicial powers, gun regulations, and agriculture. Among the contested items is a $500 million technology upgrade at the Commerce Department, which House Republicans argue is necessary. However, during a recent House Energy and Commerce Committee markup, panel staff labeled it as a “policy change,” potentially weakening Republicans’ argument for its inclusion under Senate rules. According to Politico, Sen. Kevin Cramer (R-N.D.) expressed skepticism about the technology upgrade provision, stating, “That sounds awfully policy-centric in my mind,” suggesting it might not meet the budget-impact requirements. Major provisions facing Senate scrutiny The House’s gun regulation changes, made to win Rep. Andrew Clyde’s (R-Ga.) support, face an uncertain future in the Senate. These modifications include eliminating the $200 transfer tax on gun silencers, ending the $200 manufacturing tax, and removing silencers from the National Firearms Act regulation. Elon Musk quit the Trump administration — days after calling the GOP’s “Megabill” a letdown. The bill passed in the House, but will likely need changes to survive a Senate filibuster. Will it pass before July? pic.twitter.com/nXMU0bsUTr — Futuur (@futuurHQ) May 29, 2025 Agriculture provisions worth $60 billion are also under scrutiny. Senate Agriculture Chair John Boozman (R-Ark.) has privately indicated that portions of the House’s agriculture package might face complications under the Byrd rule. While he supports including risk management policies for farmers, other programs related to biosecurity, trade promotion, and research may not comply with Senate rules. The House’s attempt to defund Planned Parenthood faces similar challenges. A previous ruling by the parliamentarian in 2017 found similar language non-compliant with the Byrd rule during Republicans’ effort to repeal the Affordable Care Act. Additionally, several centrist Republicans in both chambers oppose targeting the organization. Energy permitting provisions aimed at streamlining fossil fuel projects are likely to face Senate budget rule restrictions. Republicans have already dropped several pipeline permitting provisions and modified language regarding the Ambler Road project in Alaska, though they maintain that narrower measures involving developer fees might survive Byrd rule scrutiny. The House language limiting federal courts’ ability to enforce contempt citations has also drawn opposition. While House Republicans claim the provision targets frivolous lawsuits, Democrats and legal scholars view it as an attempt to limit courts’ oversight of the Trump administration. Some House Republicans, including Rep. Mike Flood (R-Neb.), have expressed surprise at the provision’s inclusion and pledged to seek its removal in the Senate.
‘A judicial coup’: Trump advisers rage as president rejects multiple lifelines from markets, voters, and courts on disastrous tariff policy
- Culture
- Politics
Trump drowns everyone else in tariff chaos.
President Donald Trump’s administration has appealed against the U.S. Court of International Trade’s ruling that declared most of his tariffs illegal, continuing a pattern of rejecting various warnings about his trade policies. According to MSNBC, the markets were the first to signal concerns about Trump’s tariff decisions, showing significant drops when he imposed and withdrew tariffs on Canada, China, and Mexico. When Trump announced his “Liberation Day” tariffs in April, markets experienced their worst decline since the beginning of the COVID pandemic, despite his promise that “the markets are going to boom.” Trump’s advisers responded strongly to the trade court’s decision, with Stephen Miller calling it “a judicial coup” while National Economic Council Chair Kevin Hassett dismissed it as “a hiccup.” The U.S. Court of Appeals for the Federal Circuit has temporarily paused the ruling. Economic impact grows as Trump maintains tariff stance The U.S. economy has shown signs of strain, with a decline in the first quarter even before the full effects of the sweeping tariffs were felt. Consumer spending growth dropped to 1.2 percent, less than half the average seen from 2022 to 2024. Full Report:https://t.co/ZnGzgYQUCk US court rejects 1977 law basis for Trump tariffs; they remain pending appeals UK hails a first legal step, wins a protective US trade deal European stocks edge up amid expectations of market volatility We post twice an hour. Always… pic.twitter.com/53ccj513Uh — CuriousCats | Breaking News – Facts, Stats, Quotes (@CuriousCats_US) May 30, 2025 According to a Reuters analysis, major companies from America, Europe, and Japan report that Trump’s inconsistent trade policies have made it impossible to estimate costs accurately. These companies have already incurred $34 billion in higher costs due to the trade war. Small businesses have been particularly vulnerable to the impact of these tariffs. Without the financial resources and political influence of larger corporations, they face increased costs for materials ranging from water bottles to cowboy boots, with these expenses likely to be passed on to consumers. The predictability of Trump’s tariff threats and subsequent retreats has led traders to develop a strategy called “TACO” (Trump Always Chickens Out). When confronted about this acronym by CNBC’s Megan Casella, Trump responded negatively, calling it a “nasty question” and telling her, “Don’t ever say what you said.” The Court of International Trade’s ruling, supported unanimously by both Democratic and Republican appointees, determined that the decades-old emergency powers law did not grant the president unlimited tariff authority. A similar ruling from a federal district court judge followed, but Trump’s administration continues to resist these legal challenges. Economics professor Justin Wolfers highlighted the hidden costs of these policies on MSNBC’s Nicolle Wallace show, noting that, beyond visible effects, potential business opportunities are being lost due to uncertainty about import costs varying between 10 and 50 percent. Despite multiple warnings from markets, voters, and courts, Trump maintains his stance on tariffs, though he has delayed implementing blanket tariffs for 90 days for all countries except China. His 25 percent tariffs on steel, cars, and aluminum remain in effect.
‘Every great people takes care of their most vulnerable’: Dr. Oz pushes back as even Republicans call Medicaid cuts ‘politically suicidal’
- Culture
- Politics
Dr. Mehmet Oz, the Trump-appointed administrator of the Centers for Medicare and Medicaid Services, has defended the GOP’s Medicaid proposals against criticism from both Democrats and Republicans. In a recent interview with POLITICO’s newest podcast, The Conversation with Dasha Burns, Oz maintained that the budget megabill passed by the House would not cut Medicaid spending. According to Politico, the Congressional Budget Office’s May report presents a different picture, estimating that 7.6 million Americans could lose their insurance if the Medicaid portions of the GOP megabill are implemented. This has sparked concerns across party lines, with several Republican senators expressing reservations about the proposed changes. “Every great people takes care of their most vulnerable, and we’re a great nation,” Oz stated in the interview scheduled for Sunday release. He emphasized that the administration’s goal is to protect social services and ensure the program remains solvent, adding that they’re sensitive to accusations of neglecting people with disabilities, seniors without money, or children. Republican senators voice concerns over proposed changes The controversy has created a divide within the Republican Party. Senator Josh Hawley of Missouri criticized what he called “corporatist Republicans” in a May New York Times op-ed, arguing that building legislation around cutting health insurance for the working poor is both morally wrong and politically self-destructive. Republican Senators Lisa Murkowski of Alaska and Susan Collins of Maine have also expressed doubts about the House bill’s Medicaid provisions. $14 billion in Medicaid fraud uncovered! Dr. Mehmet Oz and the new federal watchdog DOGE reveal shocking waste and abuse in the U.S. healthcare system. GOP pushes for work requirements, while Elon Musk steps away from reform efforts. Can CMS clean up Medicaid, or is deeper… pic.twitter.com/aKmNS2CVhR — Every Black Life Matters (@Every_BLM) May 28, 2025 Despite President Donald Trump’s earlier insistence that there would be no cuts to Medicaid when Oz was sworn into his post in April, the proposed changes have become a contentious issue. Democrats are preparing to launch advertising campaigns targeting House Republicans who voted for the spending cuts. Oz defended the administration’s position by claiming that most Americans support the White House initiative to implement work requirements in exchange for healthcare benefits. He explicitly stated, “We’re not cutting Medicaid,” and maintained that all proposals he has seen actually increase Medicaid spending. The CMS administrator emphasized that the work requirements included in the legislation would “future-proof” the program, aligning with the administration’s stated goals of protecting social services. He reiterated President Trump’s commitment to preserving these programs, quoting the president’s desire to “love and cherish these programs and keep them viable.”
‘I don’t know if exit strategy is in the Trump vocabulary’: Oregon AG explains why court ruling against tariffs was unanimous
- Culture
- Politics
Oregon Attorney General Ellen Rayfield and 11 other attorneys general secured a significant victory against the Trump administration’s tariff policies in a recent unanimous court decision. The U.S. Court of International Trade ruled against a substantial portion of Trump’s tariffs, marking a notable setback for the former president’s trade policies. According to Politico, the ruling’s unanimity has become a major talking point among the attorneys general, with particular attention being paid to the composition of the judicial panel. Two of the three judges were Republican appointees, lending a bipartisan character to the decision that challenges Trump’s emergency tariff powers. “I don’t know if exit strategy is in the Trump vocabulary,” Rayfield remarked when discussing potential next steps for the Trump administration, suggesting that the former president’s team might continue pursuing their tariff strategy through alternative means, such as Article 19 trade rules. Why the court rejected the Trump administration’s argument about emergency powers The court’s decision largely centered on the Trump administration’s claim that its emergency orders and International Emergency Economic Powers Act (IEEPA) actions were beyond judicial review. This argument was firmly rejected by the court, which emphasized that Congress never intended to grant such unrestricted authority. Yesterday a court ruled against Trump’s tariffs because the constitution gives congress, not the president, the power to levy taxes. And even Musk is pissed that they’re not passing the DOGE cuts into law. So why should I support this worthless bunch? — Mike Sweeney (@unaffiliated00) May 29, 2025 Rayfield explained that the administration’s position would essentially make any presidential emergency declaration unreviewable, using a hypothetical scenario about hockey players and maple syrup tariffs to illustrate the potential for abuse. She argued that such unlimited power would upset the constitutional balance of the separation of powers. The ruling represents more than just a decision on tariffs; it reinforces the principle of checks and balances between branches of government. Rayfield pointed out that these democratic principles are designed to check both Democratic and Republican presidents, warning that unchecked emergency powers could be misused by any administration. The case will now move to the federal circuit in Washington, D.C., where the Trump administration is expected to continue its appeal. Unlike many recent cases involving preliminary injunctions, this ruling was a summary judgment on the merits, which Rayfield believes will strengthen their position in the appellate court. The decision has already had economic implications, with markets rallying following the announcement. The response to the ruling has been widespread, with Rayfield receiving numerous congratulatory messages from friends, family, small businesses, and elected officials, including Oregon Governor Tina Kotek.
“The truth is he’s not going to resign; he’s made that clear,” but only one comptroller candidate actually called for Adams to step down
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- Politics