HIGH The environments and movement combine for immaculate vibes.
LOW The free-flowing movement can get out of control.
WTF The protagonist’s eyes make it look like he’s possessed.
Hey folks, a quick update regarding the So Videogames Podcast here.
HIGH Easy-to-learn mechanics and beautiful pixel art.
LOW Progression isn’t interesting.
WTF Nobunaga being a heart in a trenchcoat.
Recently the GT Racing gaming chair company reached out to GameCritics with an offer of a chair for review, and as I was in the market for a new one, it seemed like a great opportunity to cover something a little outside of our usual game reviews.
HIGH Excellent execution on a strong concept.
LOW Some cheap-shot ambushes. A few of the bosses are rough going.
WTF So ultimately, professional sports are to blame?
HIGH Finding the final crystal skull.
LOW Repeatedly being teleported deep enough to have the air crushed out of my lungs.
WTF Finding out what Bait is made out of.
HIGH This is the smoothest, most visually appealing Madden to date.
LOW Not enough changes to modes and features.
WTF Is the physics model really called “BOOM Tech”?
Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to […]
The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.
Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In […]
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Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for […]
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Call of Duty: Modern Warfare 3 (MW3) is a cornerstone of the CoD franchise, offering intense multiplayer action and a gripping campaign. However, the gaming experience can sometimes be ruined by various errors, one of which is the notorious Dev Error 12502. This technical problem can stop players in their tracks, leaving many to wonder […]
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The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the […]
The post MW3 Dev Error 5433: How To Fix It Easily appeared first on Games Errors.
Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a […]
The post Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed appeared first on Games Errors.
Apex Legends vs Fortnite. Which one is more popular and better? This question can arise in your mind. But, without proper analysis, it’s not possible to answer. Both of these games are known for their amazing multiplayer experience. But that’s not the complete story. We have looked far deeper than you can imagine and found […]
The post Apex Legends vs. Fortnite: Assessing Popularity in 2023 appeared first on Games Errors.
Packet loss severely impacts Counter Strike 2 and its players globally. Experiencing high ping and packet loss while playing CS2 can lead to frustrating delays and lagging. Aware of this problem, I made this guide to show you how to fix CS 2 Packet Loss. Unfortunately, I dealt with this problem a few times since […]
The post Fix CS2 Packet Loss Easily [Simple Instructions] appeared first on Games Errors.
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Welcome to the Into Indie Games walkthrough for Murder on Space Station 52. For more...
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Welcome to the Into Indie Games walkthrough for Murder on Space Station 52. For more...
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Welcome to the Into Indie Games walkthrough for Murder on Space Station 52. For more...
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Check out our review of Selfloss to find out what we thought about this game of grief, healing, and meditation.
The post Selfloss : Review appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Murder on Space Station 52. For more...
The post Murder on Space Station 52 Walkthrough – Chapter 6: Dockside Dirge appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Prim. This walkthrough of Prim is based...
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Welcome to the Into Indie Games walkthrough for Murder on Space Station 52. For more...
The post Murder on Space Station 52 Walkthrough – Chapter 5: The Drowning Sailor appeared first on Into Indie Games.
Check out Part 3 Into Indie Games' Europa walkthrough.
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Check out Part 4 Into Indie Games' Europa walkthrough.
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Check out Part 5 Into Indie Games' Europa walkthrough.
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Today, October 28, reviews went live for Dragon Age: The Veilguard. I reviewed it here at Kotaku, and despite being jaded toward the series for the better part of a decade, I really loved the long-awaited fourth entry. Right now it sits at a strong 84 on review aggregate site Metacritic, which is about in line with…
Destiny 2 players are convinced the game is secretly ripping them off. While on its face an epic space opera about humanity confronting cosmic evil in a post-apocalyptic future, Bungie’s sci-fi shooter is also a Pokémon-style collectathon where instead of cute magical creatures, players capture rare, ornate, and…
The era of the Halloween-themed cartoon and sitcom episode has been replaced by the seasonal Halloween gaming event. Whether you like battle royales or car soccer, sci-fi shooting or life sim-ing, there’s plenty of scary game updates to partake in this year. If you’ve already picked up the best candy for…
Despite its many convoluted systems that weigh down the overall experience, Fortnite remains one of the most popular multiplayer games. When was the last time you checked its battle pass system? For the longest time, the battle royale game required multiple forms of currency to progress through its seasonal pass…
Call of Duty: Black Ops 6 is a game about shadowy organizations causing geopolitical turmoil and well-timed headshots. It’s also an RPG about making the progress meters fill up. When it comes to the latter, Black Ops 6's first patch is already increasing XP rewards for certain modes to keep the level-ups flowing.
Tracking down the best AK-74 build in Black Ops 6, complete with the top attachments, allows savvy players who understand the power behind the iconic weapon to easily dominate mid-range encounters. It’s a personal favorite—a potent mix of high damage and range, with satisfying sound design and manageable recoil.
To protect Super Earth from the bug and bot menaces lurking along the outer rim, Helldivers have access to some of the most potent weapons scientists could dream up. Then, you have the new R-2124 Constitution—a modern iteration of the iconic M1903 Springfield, complete with a fixed bayonet for recklessly charging bugs…
Sandwiched somewhere among the countless Halloween sales available in October, Warner Bros. Games is offering some of its own stellar discounts. That means some big-name franchises like the Arkham games, Mortal Kombat, and everything Lego are currently on sale. The WB Games Publisher Sale is running on Steam until…
Marathon was originally supposed to arrive this year. Instead, Bungie’s new sci-fi extraction shooter was delayed until 2025 and still hasn’t reemerged with new gameplay since its initial PlayStation Showcase reveal. At least now, however, we do have a new development update from the project’s game director, Joe…
We’re used to perks being a multiplayer-only feature in Call of Duty titles, so it may come as a surprise when you realize that you have access to a smorgasbord of them in the Black Ops 6 campaign. Early in the game, you’ll post up in a safehouse and discover that you can purchase three upgrade stations within, each…
Over the years, Wizards of the Coast has worked tirelessly to expand its Universes Beyond releases, with crossovers including Stranger Things, Hatsune Miku, and Warhammer 40,000, to name but a few. In 2025, they’re expanding further with Final Fantasy, featuring cards spread across all sixteen mainline franchise…
Call of Duty may be an annual tradition, but that doesn’t mean everyone can play autumn’s hottest first-person shooter every year. With each new edition, countless new players pick up the franchise for the first time, and then immediately put it back down because sweat-lords dominate multiplayer and scare away…
The PlayStation 30th Anniversary bundles look awesomely retro, so it was a shame when pre-orders for them all sold out within the blink of an eye following a confusing online queuing process. Fortunately, a surprise update to the PlayStation Direct store page indicates that Sony is getting additional stock in that…
It’s always the witching hour, somewhere. That means there’s never a wrong time to be watching a back-to-back run of the best witch-themed movies, but perhaps there’s no better time than as Halloween approaches. We’ve pulled together a list of the top pointy-hatted films for your very own home festival.
Another annual Call of Duty is out in the wild, and fans have quickly found something to complain about in multiplayer: respawn issues. Call of Duty: Black Ops 6 players are running into all sorts of problems, from apparent spawn camping to getting put into matches and immediately killed before they even have time to…
Dragon Age: The Veilguard’s character creator is easily the most expansive that developer BioWare has ever put in one of its RPGs, with its most notable additions this time around including options to select your character’s gender and pronouns independent of any aspects of their body, and top surgery scars to signify…
Following its acquisition of Fox, Disney intends to revive countless IPs, and King of the Hill is among the first to receive this treatment. It’s coming to Hulu sometime in the near future and includes a time skip, which means we’ll see an aging Hank and Peggy Hill, but most importantly, an adult Bobby Hill.
Black Ops 6 is finally upon us, and like many others, I’m already obsessed with the newest iteration of its cooperative Zombies mode. At launch, Black Ops 6 has two maps, Liberty Falls and Terminus. The former is arguably the mode’s beginning map, and already features a slew of neat new mechanics, tricks, and secrets,…
There are plenty of amazing horror games out there, we even made a whole list about it! However, one genre that you might not immediately think of as a hotbed of good scares is role-playing games. You’d be wrong, though. RPGs of all types have some of the best horror stories in the medium, thanks to the focus on…
In August 2024, Nintendo’s free-to-play mobile incarnation of Animal Crossing was announced to be coming to an end this November. It’s now been revealed that its replacement, Animal Crossing: Pocket Camp Complete, will appear December 3, and ditch all of the 2017 game’s microtransactions for a one-off sum. Except,…
I admit, I’d grown cynical. Dragon Age has a well-established penchant for swapping out protagonists with each new game, and for treating one entry’s be-all, end-all conflicts as little more than narrative springboards that can largely be cast aside in the next. However, with 2014’s Inquisition, it seemed more vital…
It’s been a few months since Guy “Dr Disrespect” Beahm lost sponsors and had his YouTube channel demonetized after he admitted to “inappropriate” contact with a minor on Twitch. The controversial online personality is still playing and streaming games on the Google-owned platform, however, even though his request to…
This week’s tips roundup includes a helpful hint for recovering MP in Metaphor: ReFantazio, as well as pointers for tackling Sonic X Shadow Generations. We’ve also got tips of another kind, highlighting some great games to snag on sale this Halloween season. And if you’re wondering just what the deal is with Batman:…
This week saw the arrival of Call of Duty: Black Ops 6 and with it, the return of a classic Zombies experience. It’s terrific, and took our writer right back to the nights he spent happily playing the mode with friends back in the days of Black Ops 3. Meanwhile, the arrival ofDestiny 2's latest content update, and…
This week, YouTuber Rosanna Pansino found moldy cheese in Lunchlys, the Lunchables competitor that counts MrBeast and Logan Paul among its creators. Also, developer Fntastic, which made waves last year when its game The Day Before, once one of the most wishlisted games on Steam, was released and found to be nothing…
It’s the final weekend of October as time marches on, and you might be spending your weekend at Halloween parties or mentally preparing for Dragon Age: The Veilguard next week. But if you’re not doing any of the above, you might have an open couple of days to get some game time in. There are some pretty big games out…
The MCU’s favorite web-crawler will return to theaters in 2026. Spider-Man 4 will debut shortly after Avengers: Doomsday that year, with star Tom Holland confirming that production will begin mid-2025.
Surprise! According to Steve Asbell, the head of Disney-owned 20th Century Studios, Predator Badlands isn’t the only Predator film releasing in 2025. Oh, and we might get another Alien Vs. Predator film, too.
Greater Rifts had a major place in the endgame of Diablo III, and Diablo IV has its own version; The Pit Of The Artificer. While The Pit has been around previously, the unlocks and rewards have changed in the last couple of months. If you are getting into the endgame, here is how you can unlock these short, difficult,…
One thing to know about me is that I love a costume with a concept. Halloween, when you’re an adult, is no longer about candy, it’s about serving and wowing people with your commitment to the bit. The holiday is still a week away, so it’s still anyone’s game, but it’s one Sonic the Hedgehog fan’s race to lose right…
Fallout Day, a holiday made up in celebration of the in-game date that the bombs dropped and ushered in the post-apocalyptic era of the popular RPG series, has come and gone. This year, Bethesda used the occasion to make a slew of announcements about the immediate future of Fallout 76, the now-good MMO that the studio…
EA Sports College Football 25 was a hit before it was even fully released. It went on to become the best-selling game of the year so far, beating out Helldivers 2 and and Madden NFL 25. Now, it’s taking a victory lap with another massive update and the addition of an in-game generative AI tool.
The Saw series is best known for its elaborate death traps. By the time the series was ending its original seven-film run in 2010, Jigsaw’s elaborate mechanisms designed to mutilate and maim people the serial killer deemed worthy of such torment had become as much characters as their victims. Despite Saw X’s…
Team Fortress 2 launched back in 2007 and since then Valve has continued to update the class-based FPS, though not always as frequently as fans might want. And during all those updates over nearly two decades, a bug involving Blu Team Scout’s pants being the wrong color was never fixed. That changed yesterday.
Starting a new show on Netflix is always a gamble. The streamer has a habit of just gruesomely canceling shows, even when they have great ratings and are adored by their audience. (Kaos, I’m still mourning you.) There rarely seems to be any rhyme or reason, making it such a risk to invest in an ongoing story. However,…
Across over a decade, from its inception in 2008 until 2019, Marvel released 23 films in what is now known as the Infinity Saga. The overarching story saw Earth’s mightiest heroes battle Thanos, a mad titan obsessed with bringing balance to the universe. But one of the biggest omissions from the comic on which the…
Whenever Stardew Valley comes up in everyday conversation, it’s always alongside terminology like “cozy” and “casual.” You never hear anyone call the game “sexy.” Why not? Well, for starters, it’s because the game’s made entirely of pixel art, which doesn’t allow for much experimentation or sexualization…Or does it?…
Earlier this week, I felt a feeling I hadn’t felt in a long while: I was looking forward to the release of a Call of Duty game. Black Ops 6, the latest installment in the long-running Call of Duty sub-series, has spent the last several months hyping up audiences about all of its changes and innovations, like its…
Over the last 20 years, a lot has changed in the video game industry. Online multiplayer live-service games have become more and more popular, 2D platformers have become less common, console games based on movies aren’t really a thing anymore, and we get a lot more remasters.
It’s the 20th Anniversary of World of Warcraft, and Blizzard’s long-standing fantasy MMORPG is celebrating with, among other things, an extremely luxe mount. Say hello to the Gilded Brutosaur, which will cost you $90. That’s more than Call of Duty: Black Ops 6, or roughly the equivalent of six months of subscription…
Dragon Ball: Sparking Zero’s massive 180+ character roster isn’t exactly balanced, which fans are admittedly happy with. Helping to offset (or further expand) these differences are various Ability Items that provide characters with helpful buffs. One of, if not the rarest Ability Item is called Broly’s Ring, and it’s…
After years of having an assembly line of Star Wars movies and TV shows, the galaxy far, far away feels like it’s slowing down. A previously announced—but still untitled—spin-off starring Daisy Ridley’s Rey from the Force Awakens trilogy is the latest project to hit snags. The movie has reportedly lost another writer,…
Capcom has been knocking it out of the park with its horror remakes in recent years (perhaps with the exception of Resident Evil 3, though I still enjoyed that one immensely). If you look at titles such as Resident Evil 4 and Resident Evil 2, they clearly know how to modernize famous franchises for today’s audiences,…
Diablo IV has eight levels of difficulty, but the highest four are locked when you begin the game. If you are jumping into Diablo because of Vessel Of Hatred, and wondering how you’res supposed to access this higher tier, here is how you unlock Torment difficulty, where the endgame begins.
Amazon’s live-action adaptation of Sega’s hit Like a Dragon series has finally landed, and the show is already making waves. Titled Like a Dragon: Yakuza, the gritty crime drama follows the series’ longtime protagonist Kazuma Kiryu across two timelines: one as a teenage orphan in 1995, and the other as a hardened…
Balatro is a very, very good game. We’ve established that a few times here at Kotaku. And now, for all you folks still playing the roguelike poker game, a new update has added some fresh crossover cards featuring characters from Stardew Vally, Cyberpunk 2077, and Slay The Spire.
The third big update for Star Wars Outlaws is finally here with promised improvements to stealth, NPC AI, and more. Unfortunately, the patch has also messed up how the game looks on PlayStation 5, with players reporting screen tearing issues that break the immersion of its normally gorgeous-looking open worlds.
Overwatch 2 announced it was considering testing out a return to its original 6v6 format after swapping to its current, controversial 5v5 structure back when the sequel launched in 2022. Now, it sounds like that test is coming up sooner than originally expected, as Blizzard has announced it will bring back the format…
The first patch for Dragon Ball: Sparking Zero is out and it has demolished Yajirobe players even more ruthlessly than that Saibaman wasted Yamcha. There is no coming back from this nerf, bean daddies. But at least the game runs better now due to some menu improvements and other bug fixes, even if a corrupted save…
With only two episodes left until the end of the season, Agatha All Along simply refuses to stop throwing twists and reveals at viewers. Episode seven of the Disney+ MCU series is no different, even one-upping the amazing reveals that have come before. The mic drop of Aubrey Plaza’s character’s true identity may be…
Over the last few years, Peely, a disturbing anthropomorphized banana, has become Fortnite’s de facto mascot. We here at Kotaku don’t like that. This creepy bastard keeps coming back, even after death. So we are all happy to learn that Fortnite has finally skinned and flayed Peely. The bastard deserved it.
AMD TechTalk host Jim Greene chats with Steen Graham, founder of Metrum AI, to explore the evolving world of AI infrastructure, testing, and enterprise solutions.
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com
Starting today, we are excited to announce that a new Home experience is available in the Xbox app on Windows for Xbox Insiders! We are improving the Xbox app on Windows by making it faster and easier to find your next favorite game. We’ve listened to your feedback and have been testing different designs internally […]
The post New Home Experience in the Xbox App on Windows Is Available for Xbox Insiders appeared first on Xbox Wire.
The post Dragon Age: The Veilguard – Building A Rook That Truly Feels Like Yours appeared first on Xbox Wire.
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The post Mountain Dew, Doritos, and Rockstar Energy Drink Are Giving Away Epic Gaming Rewards appeared first on Xbox Wire.
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About ten years ago, a group of former Rare employees with decades of combined experience working on some of the most renowned platformers banded together to form Playtonic with the shared vision to resurrect the 3D platformer. Yooka-Laylee was born out of this vision and now almost a decade and a studio with over 60 […]
The post Creating Yooka-Replaylee – Our Vision for a Truly Modern Mascot Platformer appeared first on Xbox Wire.
The post Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill? appeared first on Xbox Wire.
A Final Fantasy VI collaboration will be coming to Final Fantasy VII Ever Crisis starting October 30th, according to an announcement trail from Square Enix posted today. Featured are Aerith, Cloud, Tifa and Sephiroth wearing Terra, Locke, Sabin, and Edgar outfits, along with an appearance by Kefka as a boss character. Previously, the game collaborated […]
The post Final Fantasy VI collaboration coming to Final Fantasy VII Ever Crisis on October 30 appeared first on Nova Crystallis.
The first major update to follow Final Fantasy XIV‘s Dawntrail expansion will drop mid-November 2024 — we learned this during the most recent Letter from the Producer Live broadcast from Tokyo Game Show in which director/producer Naoki Yoshida went through an overview of the patch’s contents. In “Crossroads” or Patch 7.1, the main scenario quest […]
The post Final Fantasy XIV shares a preview of Patch 7.1 due out Mid-November appeared first on Nova Crystallis.
Romancing SaGa 2 Revenge of the Seven details even more details about the many recruit-able character classes your Emperor can ally with, as well as important story-related NPCs you’ll encounter. By adding them to your retinue, they’ll learn class specific abilities that will carry on down through the generations as the Imperial line does battle […]
The post Romancing SaGa 2 Revenge of the Seven details post-game content, New Game Plus appeared first on Nova Crystallis.
New footage of Dragon Quest III HD2D Remake is available today for PlayStation 5 and Nintendo Switch. Seven minutes of PS5 gameplay and a narrated overview of the Switch version highlight the game’s features as well as the newly-added features to this remake. This includes the ability to customize your party members appearance, recruit a […]
The post Dragon Quest III HD2D Remake shares new gameplay and overview trailers appeared first on Nova Crystallis.
The All Saints’ Wake limited-time seasonal event returns to Final Fantasy XIV from October 18th through November 4th, 2024. Subtitled “A Feast of Thanks for the Foulest Friends”, a short scenario quest will be available in game with a variety of seasonal rewards. Limited time items from previous years’ iterations of the event can also […]
The post All Saints’ Wake seasonal event returns to Final Fantasy XIV on October 18, 2024 appeared first on Nova Crystallis.
Final Fantasy XI‘s October 2024 update is available today and refreshes Ambuscade objectives, tweaks the random number generator for old cases, and adds a few adjustments for gamepad users. Ambuscade will have you square off against dullahans and Formors. Dullahans are hard-hitting and gradually build up their strength, miasma, and rancor – so you’ll need […]
The post Final Fantasy XI October 2024 update refreshes Ambuscade, adds gamepad configurations appeared first on Nova Crystallis.
Just Dance 2025 Edition is a great game for those who like more modern songs and dancing. It’s nice to see how far this game has come, but it can also feel a bit underwhelming as well, especially for those who favored a previous version.
The post Review: Just Dance 2025 Edition (Nintendo Switch) appeared first on Pure Nintendo.
The Meating is a puzzle-platformer for the Nintendo Switch. Or is it for the NES? Actually, it’s both. Yes, developers Mega Cat Studios have created something completely new for the
The post Review: The Meating (Nintendo Switch) appeared first on Pure Nintendo.
Playing through the horror game Camp Sunshine was not entirely unlike stumbling upon an unknown indie horror movie on Night Flight back in the mid-'80s. It's a small game that seeks its niche and occupies that space comfortably while trying to make sure you are not comfortable.
The post Review: Camp Sunshine (Nintendo Switch) appeared first on Pure Nintendo.
It’s time to reveal the latest games hitting the Nintendo Switch eShop. This week is jam-packed with new games, trials, sales, and more, from retro classics like Banjo-Tooie to a
The post Sonic X Shadow and Banjo-Tooie join this week’s eShop roundup appeared first on Pure Nintendo.
“It’s finally here,” are words many will say upon booting up Hatch Tales: A Heroic Hookshot Adventure. The Kickstarter for this game (when it was known as Chicken Wiggle Workshop)
The post Review: Hatch Tales: A Heroic Hookshot Adventure (Nintendo Switch) appeared first on Pure Nintendo.
Paper Ghost Stories: Third Eye Open does involve ghosts, and there are some creepy moments to work through, but this is mostly a family drama as seen from the point of view of a young girl who…well, she sees dead people.
The post Review: Paper Ghost Stories: Third Eye Open (Nintendo Switch) appeared first on Pure Nintendo.
Nekograms is a cute and cozy puzzle game for the Nintendo Switch. It features cats and cushions with the simple objective of helping each kitty reach a cushion so it
The post Review: Nekograms (Nintendo Switch) appeared first on Pure Nintendo.
An abandoned amusement park is the quintessential setting for horror, and Crow Country capably takes advantage of it. Right from the start, you’re left intrigued, with a security camera in
The post Review: Crow Country (Nintendo Switch) appeared first on Pure Nintendo.
Drova is very much the type of game my buddies and I would have played back in the '90s, spending many evenings discussing it and comparing strategies/experiences. Is that the case in 2024? To a lesser extent, yeah.
The post Review: Drova (Nintendo Switch) appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma, Kirk, and Trev discuss the latest entry in the Mario Party series.
Last week, we recapped on the annual PAX Aus
The post We play Super Mario Party Jamboree | Pure Nintendo Podcast E83 appeared first on Pure Nintendo.
Carve a spooky Luigi pumpkin using this carving stencil!
Trick or treat? Find out what’s haunting your Nintendo Switch this spooky season!
This week's new Nintendo eShop games are here!
Thousands of Gold Points up for grabs this weekend!
Ready to join in on the jam-packed celebration?
What's new on Nintendo eShop? Let's take a look!
Eight players from across the continent will race to become a retro speed-running champion.
Set yourself up to Tri-umph with this selection of handy hints!
Check out what's new on Nintendo eShop this week!
Establishing a new convention for waking up
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Into the Dead: Our Darkest Days is a 2.5D zombie survival game where you scavenge, craft and upgrade your bases as you attempt to escape a zombie-filled city.
The gameplay in Into the Dead: Our Darkest Days is a little like a 2.5D version of State of Decay. You have your survivors who you can give separate tasks (craft, repair defenses, sleep, etc), you … Read More
The post Into the Dead: Our Darkest Days – Pre-Alpha Demo first appeared on Alpha Beta Gamer.Rain Shadow is a surreal point and click horror adventure where a fisherman travels to a mysterious land with a hope of seeing his lost son again.
Drawing inspiration from Disco Elysium, the Rusty Lake games and the works of David Lynch, Rain Shadow is a point and click adventure that follows the story of a grieving father who wants to see his son … Read More
The post Rain Shadow – Alpha Demo first appeared on Alpha Beta Gamer.White Knuckle is a very intense first person speed-climbing horror game where you attempt to climb a massive brutalist megatower while being pursued by a gloopy sea of bodies.
In White Knuckle you are trapped in the depths of Sub-Structure 17 – a massive randomly generated concrete facility that’s filled with deadly creatures and is filled up with a gloopy sea of bodies called “The … Read More
The post White Knuckle – Beta Demo first appeared on Alpha Beta Gamer.Beta sign ups are now live for Orcs Must Die! Deathtrap, the latest instalment of the popular third person trap defense series.
Orcs Must Die! Deathtrap is a third-person shooter and trap defense game that blends action-packed combat with strategic defense. In the game you will play as a powerful War Mage, defending the rift from hordes of grotesque orcs, either solo or with … Read More
The post Orcs Must Die! Deathtrap – Beta Sign Up first appeared on Alpha Beta Gamer.Mistfall is a PvPvE third person extraction RPG where heroes with immortal bodies attempt to rekindle a world where the gods are dead.
The story of Mistfall takes place in the aftermath of an epic war between the gods that left the world in ruins and the deities deceased. The living turned to madness and their bodies warped into monstrous abominations. But now a mysterious … Read More
The post Mistfall – Beta Sign Up first appeared on Alpha Beta Gamer.Satanic is a tense first person survival horror adventure where you attempt to reach the surface from the bottom of an ex-Soviet missile silo that’s home to a satanic cult.
In Satanic you find yourself trapped at the bottom of an old missile silo after investigating a missing person report. You now need to find a way out, but to do so you’ll need to … Read More
The post Satanic – Beta Demo first appeared on Alpha Beta Gamer.Sunken Veins is a resource management horror game where you find yourself stranded at the bottom of the ocean in a mining facility that’s being flooded.
In Sunken Veins disaster has struck the underwater mining facility you were working in and it’s been evacuated. However, your escape pod failed to launch so you’re going to have to find some other means of escape as you … Read More
The post Sunken Veins – Beta Sign Up first appeared on Alpha Beta Gamer.Don’t! Fret is a first person psychological mascot horror game where you’re essentially one of the mascots – a talented young guitar whose tutors are trying to steal his talent.
In Don’t! Fret you are a guitar who is a student at Harmonic Heights – a musical school for musical instruments. However, it seems the professors have locked you up in there and are trying … Read More
The post Don’t! Fret – Beta Demo first appeared on Alpha Beta Gamer.Room2Room is a clever pseudo-augmented reality horror game where you playtest a handheld gaming console that creates games within your house.
In Room2Room you have been contracted to playtest a new handheld console that’s had a few teething problems – children have been going missing. You can travel between the various rooms in the house and if you activate the console it will create a … Read More
The post Room2Room – Beta Demo first appeared on Alpha Beta Gamer.Tales of Seikyu is a wholesome fantasy farming sim that takes place in a mystical realm filled with legendary yokai.
In Tales of Seikyu you are a newcomer to an island haven hidden from the human world called Seikyu. You and your sister Kon embark on a journey to restore a dilapidated farmhouse to its former glory, cultivating crops, raising livestock, and crafting unique recipes.… Read More
The post Tales of Seikyu – Beta Sign Up first appeared on Alpha Beta Gamer.Emissary Zero is a weird co-op building management co-op horror game where you attempt to fix the equipment in a building in a city overrun with freaky anomalies.
Playable with 1 to 4 players (split-screen or online), in Emissary Zero you are part of a task force that’s sent to fix up a building in a monster-filled city. You need to explore, turn on the … Read More
The post Emissary Zero – Beta Demo first appeared on Alpha Beta Gamer.Legacy: Steel & Sorcery is a third-person action RPG where you’ll race against time to find lost treasures while fending off players and monsters in intense PvPvE battles.
In Legacy: Steel & Sorcery you’ll be able to go solo or team up with friends and venture out into a beautiful fantasy world in search of treasure. There are plenty of monsters to slay, but you’ll … Read More
The post Legacy: Steel & Sorcery – Beta Sign Up first appeared on Alpha Beta Gamer.Turbo Dismount is back, with Turbo Dismount 2 a ridiculous physics-based racing sandbox that aims to elevate vehicular chaos and comedy to new heights (and pains).
A follow-up to the hugely successful 2014 original, Turbo Dismount 2 looks set to be a big step-up in all areas. It features multiple characters and vehicles, fully upgraded visuals, customizable levels, first person mode and an advanced replay … Read More
The post Turbo Dismount 2 – Beta Demo first appeared on Alpha Beta Gamer.Incantation is a linear narrative-driven first person horror adventure where you stumble across a cult while searching for your missing daughter in rural China.
An adaptation of the movie of the same name, in Incantation you are out searching for your missing daughter one day when you’re involved in a serious car crash. After coming to you discover a strange place called Chen Village – … Read More
The post Incantation – Beta Demo first appeared on Alpha Beta Gamer.Project Vesperi is a narrative-driven Sci-Fi adventure where your choices will have an impact on the story as a research team discovers life on Venus.
In Project Vesperi you follow the story of a researcher who has been sent to investigate a mysterious rock that a team has found, which appears to contain alien life. However, when you get there you find that someone else … Read More
The post Project Vesperi – Beta Demo first appeared on Alpha Beta Gamer.Zort is a Lethal Company-esque co-op horror adventure where you explore strange maps filled with monsters, unique challenges and fun stuff to discover.
Playable with up to four players, the gameplay in Zort basically revolves around exploration, discovery and having fun while avoiding being killed by various freaky monsters. Each level offers unique challenges, as you collect necessary items, overcome obstacles, and maintain your … Read More
The post Zort – Beta Demo first appeared on Alpha Beta Gamer.PNG Mall is a strange liminal space horror game set in a procedurally generated mall filled with secrets, nostalgic toys and mysterious monsters.
Currently in development by Derndef (creator of Nextbot Graveyard), PNG Mall delivers a very unique take on liminal space horror as you try to escape a vast procedurally generated mall. Every door in the mall is openable, but you’ll need to … Read More
The post PNG Mall – Beta Demo first appeared on Alpha Beta Gamer.Permafrost is a third person post-apocalyptic survival game set in the year 2035, after a cataclysmic event left Earth a frozen hellscape.
In Permafrost you’re plunged into a brutal, post-apocalyptic winter wasteland where survival is paramount. Players must hunt, gather, and craft to endure the unforgiving elements, building shelters and cultivating food in a harsh, resource-scarce environment. A loyal canine companion aids in scavenging and … Read More
The post Permafrost – Beta Demo first appeared on Alpha Beta Gamer.Lonely Mountains: Snow Riders is an easily accessible, but challenging low poly downhill skiing game where you carve your way through pristine slopes.
Currently in development by Megadon Industries (creators of Lonely Mountains: Downhill), Lonely Mountains: Snow Riders sees you conquering stunning mountain landscapes on skis. It has a similar design/gameplay ethos as Lonely Mountains: Downhill, with short, well designed courses with plenty … Read More
The post Lonely Mountains: Snow Riders – Beta Demo first appeared on Alpha Beta Gamer.Captain Blood is a wonderfully entertaining 3D pirate beat ‘em up filled with swashbuckling sword fights, guns and cannon-fire.
In Captain Blood you take on the role of the titular Captain Blood (and his buddy Walt), as they seek to make a fortune in the 17th century Caribbean, amid an escalating English/Spanish conflict. There’s a kidnapped noblewoman, pirates and a bad guy who gets juiced … Read More
The post Captain Blood – Beta Demo first appeared on Alpha Beta Gamer.KARMA: The Dark World is a mind-bending first-person psychological thriller where you work for the Thought Bureau and delve into the minds of suspects in a dystopian alternate 1984 East Germany.
In KARMA: The Dark World you are a Thought Bureau agent in a world dominated by the omnipresent Leviathan Corporation. You use special headsets to enter suspects’ minds and investigate crimes. The game blends … Read More
The post KARMA: The Dark World – Beta Demo first appeared on Alpha Beta Gamer.Mohrta is a narrative-driven FPS that brings dungeon crawling, non-linear exploration, 3D enemies and a large roster of multifaceted weapons to the GZDoom engine.
Currently in development by Osiol and Scumhead (creator of Angel’s Gear and Vomitoreum), Mohrta is a GZDoom powered non-linear FPS that pushes the engine to its limits. It takes place in a place called The Great Strange, where supernatural phenomena … Read More
The post Mohrta – Beta Demo first appeared on Alpha Beta Gamer.The Precinct is a neon-noir police sandbox action game with car chases, shootouts, helicopter chases and parking violations.
In The Precinct you are a rookie cop in a crime-riddled American city in 1983. Your job is to take to the streets and uphold the law. This may include exciting stuff like Heat style bank robberies, drug deals and car chases, but you’ll also have plenty … Read More
The post The Precinct – Pre-Alpha Demo first appeared on Alpha Beta Gamer.The Spirit of the Samurai is a 2.5D samurai action adventure where a human, a cat and a Kodama fight undead stop-motion animated monsters.
In The Spirit of the Samurai you follow the story of Takeshi – a samurai who is sworn to protect his village from a powerful Oni who is trying to conquer the land with his undead army. Takeshi isn’t alone, he … Read More
The post The Spirit of the Samurai – Beta Demo first appeared on Alpha Beta Gamer.High School Hero is an Anime styled arcade beat ‘em up where a school student must fight his way through his school to save his girlfriend.
In High School Hero you step into the shoes of HERO, a new student at Sakura High whose girlfriend is kidnapped by a sinister group. Armed with martial arts skills and unwavering determination, players fight their way through multiple … Read More
The post High School Hero – Beta Sign Up first appeared on Alpha Beta Gamer.Dinocop is a very silly first person mystery adventure where a dinosaur detective solves crime in a world where humans and dinosaurs coexist.
In the world of Dinocop it appears that humans have finally managed to bring dinosaurs back to life. However, the dinos are intelligent and have integrated to create a human/dinosaur city. You (the titular Dinocop) are tasked with upholding the law and … Read More
The post Dinocop – Beta Demo first appeared on Alpha Beta Gamer.Silly Polly Beast is a narrative-driven third person brawler/shooter where a young girl must defeat three powerful entities that imprisoned a powerful demon.
In Silly Polly Beast you and your sister were on the run after a little arson incident, and after trying to evade the cops you accidentally find yourself in a nightmarish underworld. After encountering a demon who gives you an offer you … Read More
The post Silly Polly Beast – Beta Demo first appeared on Alpha Beta Gamer.SAND is a vast open-world PvPvE game set on a desolate desert planet where players build, customize and fight giant walking mechs.
Previously featured on Alpha Beta Gamer during the closed Beta sign up, in SAND, players build and customize gigantic “Tramplers” – walking mechs that serve as mobile bases for exploration and loot storage. It takes solace in an alternate history where … Read More
The post SAND – Open Beta first appeared on Alpha Beta Gamer.Hail to the Rainbow is a visually stunning dark sci-fi post-apocalyptic adventure set in a gloomy world overrun by murderous robots.
Drawing inspiration from the work of Swedish artist Simon Stålenhag, Hail to the Rainbow follows the story of a young man who is trying to survive in the frost-bitten wilderness of post-apocalyptic Russia. It’s a world where cyberpunk augmentation and robotics went too far … Read More
The post Hail to the Rainbow – Beta Demo first appeared on Alpha Beta Gamer.Starless Abyss is a turn-based intergalactic deck-building roguelike where you command a fleet of spaceships and fight back against Eldritch abominations that are taking over the universe.
In Starless Abyss Earth has fallen and humanity’s last hopes lie in the Proximae who have been awoken from stasis to lead the fight back. You are one such Proxima and you will take command of a fleet … Read More
The post Starless Abyss – Beta Sign Up first appeared on Alpha Beta Gamer.It is with great sadness that I find myself penning the hardest news post I’ve ever needed to write here at AnandTech. After over 27 years of covering the wide – and wild – world of computing hardware, today is AnandTech’s final day of publication.
For better or worse, we’ve reached the end of a long journey – one that started with a review of an AMD processor, and has ended with the review of an AMD processor. It’s fittingly poetic, but it is also a testament to the fact that we’ve spent the last 27 years doing what we love, covering the chips that are the lifeblood of the computing industry.
A lot of things have changed in the last quarter-century – in 1997 NVIDIA had yet to even coin the term “GPU” – and we’ve been fortunate to watch the world of hardware continue to evolve over the time period. We’ve gone from boxy desktop computers and laptops that today we’d charitably classify as portable desktops, to pocket computers where even the cheapest budget device puts the fastest PC of 1997 to shame.
The years have also brought some monumental changes to the world of publishing. AnandTech was hardly the first hardware enthusiast website, nor will we be the last. But we were fortunate to thrive in the past couple of decades, when so many of our peers did not, thanks to a combination of hard work, strategic investments in people and products, even more hard work, and the support of our many friends, colleagues, and readers.
Still, few things last forever, and the market for written tech journalism is not what it once was – nor will it ever be again. So, the time has come for AnandTech to wrap up its work, and let the next generation of tech journalists take their place within the zeitgeist.
It has been my immense privilege to write for AnandTech for the past 19 years – and to manage it as its editor-in-chief for the past decade. And while I carry more than a bit of remorse in being AnandTech’s final boss, I can at least take pride in everything we’ve accomplished over the years, whether it’s lauding some legendary products, writing technology primers that still remain relevant today, or watching new stars rise in expected places. There is still more that I had wanted AnandTech to do, but after 21,500 articles, this was a good start.
And while the AnandTech staff is riding off into the sunset, I am happy to report that the site itself won’t be going anywhere for a while. Our publisher, Future PLC, will be keeping the AnandTech website and its many articles live indefinitely. So that all of the content we’ve created over the years remains accessible and citable. Even without new articles to add to the collection, I expect that many of the things we’ve written over the past couple of decades will remain relevant for years to come – and remain accessible just as long.
The AnandTech Forums will also continue to be operated by Future’s community team and our dedicated troop of moderators. With forum threads going back to 1999 (and some active members just as long), the forums have a history almost as long and as storied as AnandTech itself (wounded monitor children, anyone?). So even when AnandTech is no longer publishing articles, we’ll still have a place for everyone to talk about the latest in technology – and have those discussions last longer than 48 hours.
Finally, for everyone who still needs their technical writing fix, our formidable opposition of the last 27 years and fellow Future brand, Tom’s Hardware, is continuing to cover the world of technology. There are a couple of familiar AnandTech faces already over there providing their accumulated expertise, and the site will continue doing its best to provide a written take on technology news.
So Many Thank YousAs I look back on everything AnandTech has accomplished over the past 27 years, there are more than a few people, groups, and companies that I would like to thank on behalf of both myself and AnandTech as a whole.
First and foremost, I cannot thank enough all the editors who have worked for AnandTech over the years. There are far more of you than I can ever name, but AnandTech’s editors have been the lifeblood of the site, bringing over their expertise and passion to craft the kind of deep, investigative articles that AnandTech is best known for. These are the finest people I’ve ever had the opportunity to work with, and it shouldn’t come as any surprise that these people have become even bigger successes in their respective fields. Whether it’s hardware and software development, consulting and business analysis, or even launching rockets into space, they’ve all been rock stars whom I’ve been fortunate to work with over the past couple of decades.
Ian Cutress, Anton Shilov, and Gavin Bonshor at Computex 2019
And a special shout out to the final class of AnandTech editors, who have been with us until the end, providing the final articles that grace this site. Gavin Bonshor, Ganesh TS, E. Fylladitakis, and Anton Shilov have all gone above and beyond to meet impossible deadlines and go half-way around the world to report on the latest in technology.
Of course, none of this would have been possible without the man himself, Anand Lal Shimpi, who started this site out of his bedroom 27 years ago. While Anand retired from the world of tech journalism a decade ago, the standard he set for quality and the lessons he taught all of us have continued to resonate within AnandTech to this very day. And while it would be tautological to say that there would be no AnandTech without Anand, it’s none the less true – the mark on the tech publishing industry that we’ve been able to make all started with him.
MWC 2014: Ian Cutress, Anand Lal Shimpi, Joshua Ho
I also want to thank the many, many hardware and software companies we’ve worked with over the years. More than just providing us review samples and technical support, we’ve been given unique access to some of the greatest engineers in the industry. People who have built some of the most complex chips ever made, and casually forgotten more about the subject than we as tech journalists will ever know. So being able to ask those minds stupid questions, and seeing the gears turn in their heads as they explain their ideas, innovations, and thought processes has been nothing short of an incredible learning experience. We haven’t always (or even often) seen eye-to-eye on matters with all of the companies we've covered, but as the last 27 years have shown, sharing the amazing advancements behind the latest technologies has benefited everyone, consumers and companies alike.
Thank yous are also due to AnandTech’s publishers over the years – Future PLC, and Purch before them. AnandTech’s publishers have given us an incredible degree of latitude to do things the AnandTech way, even when it meant taking big risks or not following the latest trend. A more cynical and controlling publisher could have undoubtedly found ways to make more money from the AnandTech website, but the resulting content would not have been AnandTech. We’ve enjoyed complete editorial freedom up to our final day, and that’s not something so many other websites have had the luxury to experience. And for that I am thankful.
CES 2016: Ian Cutress, Ganesh TS, Joshua Ho, Brett Howse, Brandon Chester, Billy Tallis
Finally, I cannot thank our many readers enough. Whether you’ve been following AnandTech since 1997 or you’ve just recently discovered us, everything we’ve published here we’ve done for you. To show you what amazing things were going on in the world of technology, the radical innovations driving the next generation of products, or a sober review that reminds us all that there’s (almost) no such thing as bad products, just bad pricing. Our readers have kept us on our toes, pushing us to do better, and holding us responsible when we’ve strayed from our responsibilities.
Ultimately, a website is only as influential as its readers, otherwise we would be screaming into the void that is the Internet. For all the credit we can claim as writers, all of that pales in comparison to our readers who have enjoyed our content, referenced it, and shared it with the world. So from the bottom of my heart, thank you for sticking with us for the past 27 years.
Continuing the Fight Against the Cable TV-ification of the WebFinally, I’d like to end this piece with a comment on the Cable TV-ification of the web. A core belief that Anand and I have held dear for years, and is still on our About page to this day, is AnandTech’s rebuke of sensationalism, link baiting, and the path to shallow 10-o'clock-news reporting. It has been our mission over the past 27 years to inform and educate our readers by providing high-quality content – and while we’re no longer going to be able to fulfill that role, the need for quality, in-depth reporting has not changed. If anything, the need has increased as social media and changing advertising landscapes have made shallow, sensationalistic reporting all the more lucrative.
Speaking of TV: Anand Hosting The AGN Hardware Show (June 1998)
For all the tech journalists out there right now – or tech journalists to be – I implore you to remain true to yourself, and to your readers' needs. In-depth reporting isn’t always as sexy or as exciting as other avenues, but now, more than ever, it’s necessary to counter sensationalism and cynicism with high-quality reporting and testing that is used to support thoughtful conclusions. To quote Anand: “I don't believe the web needs to be academic reporting or sensationalist garbage - as long as there's a balance, I'm happy.”
Signing Off One Last TimeWrapping things up, it has been my privilege over the last 19 years to write for one of the most impactful tech news websites that has ever existed. And while I’m heartbroken that we’re at the end of AnandTech’s 27-year journey, I can take solace in everything we’ve been able to accomplish over the years. All of which has been made possible thanks to our industry partners and our awesome readers.
On a personal note, this has been my dream job; to say I’ve been fortunate would be an understatement. And while I’ll no longer be the editor-in-chief of AnandTech, I’m far from being done with technology as a whole. I’ll still be around on Twitter/X, and we’ll see where my own journey takes me next.
Gallery: AnandTech Over The YearsTo everyone who has followed AnandTech over the years, fans, foes, readers, competitors, academics, engineers, and just the technologically curious who want to learn a bit more about their favorite hardware, thank you for all of your patronage over the years. We could not have accomplished this without your support.
-Thanks,
Ryan Smith
Corsair, a longstanding and esteemed manufacturer in the PC components industry, initially built its reputation on memory-related products. However, nearly two decades ago, Corsair began diversifying its product line. This expansion started cautiously, with a limited number of products, but quickly proved to be highly successful, propelling Corsair into the industry powerhouse it is today.
One of Corsair's most triumphant product categories is all-in-one (AIO) liquid coolers. This success is particularly notable given that their initial foray into liquid cooling in 2003 did not meet expectations. However, Corsair didn’t throw in the towel. Undeterred, they re-entered the market years later, leveraging the growing popularity of user-friendly, maintenance-free AIO designs. This gamble paid off handsomely, as AIO coolers are now one of Corsair’s flagship product lines, boasting a wide array of models.
In this review, we focus on the latest addition to Corsair's AIO cooler lineup: the iCUE LINK TITAN 360 RX. This model is similar to the iCUE LINK H150i RGB, but introduces subtle yet significant improvements, including a performance upgrade with an enhanced pump. The TITAN 360 RX continues Corsair's tradition of innovation and quality, seamlessly integrating into the iCUE ecosystem for an optimized user experience. Its single-cable design ensures a clean and effortless installation, making it a standout in Corsair's evolving cooler lineup.
iBUYPOWER is a U.S.-based company known for its custom-built gaming PCs and peripherals. Established in 1999, the company offers a wide range of self-branded products, including pre-built desktop computers, laptops, and gaming accessories. These products are designed to cater to various performance needs, from casual gaming to high-end competitive gaming. iBUYPOWER is particularly recognized for its customizable gaming PCs, allowing users to choose specific components according to their preferences. The company's self-branded peripherals, like keyboards, mice, and headsets, are designed to complement their gaming systems, providing a cohesive experience for gamers.
iBUYPOWER also offers a selection of cooling-related products, including air and liquid cooling solutions, tailored to ensure optimal thermal performance and custom aesthetics for their gaming systems. Most of these products are from other manufacturers, but the company is also branching out into selling their own cooling related products. Most notable of these is the new AW4 360 mm AIO liquid cooler. This review will focus on the AW4 AIO, evaluating its design, cooling efficiency, and overall performance within high-demand gaming and computing environments.
Cougar, established in 2008, has become a notable name in the PC hardware market, particularly among gamers and enthusiasts. While Cougar might appear to be a relatively recent addition to the industry, it is backed by HEC/Compucase, a veteran in the PC market known primarily for its OEM products. Cougar was created as a subsidiary to focus on developing and marketing high-performance products tailored to the needs of gamers and PC enthusiasts.
Initially, Cougar focused primarily on PC cases, gradually expanding its product lineup as the brand gained recognition. Over the years, Cougar has successfully diversified its offerings to include a wide range of products, from gaming chairs to mechanical keyboards. This strategic expansion has allowed Cougar to establish a strong presence in the gaming hardware market.
In this review, we are focusing on Cougar's latest entry into the liquid cooling market, the Poseidon Ultra 360 ARGB cooler. The Poseidon Ultra 360 ARGB is a high-performance, all-in-one liquid cooler featuring a 360mm radiator and vibrant ARGB lighting, designed to appeal to both performance enthusiasts and those looking for a visually striking setup. This review will delve into the AIO cooler’s key features, cooling efficiency, and noise levels, to determine how it stands up against the competition in the increasingly crowded liquid cooler market.
Sabrent's lineup of internal and external SSDs is popular among enthusiasts. The primary reason is the company's tendency to be among the first to market with products based on the latest controllers, while also delivering an excellent value proposition. The company has a long-standing relationship with Phison and adopts its controllers for many of their products. The company's 2 GBps-class portable SSD - the Rocket nano V2 - is based on Phison's U18 native controller. Read on for a detailed look at the Rocket nano V2 External SSD, including an analysis of its performance consistency, power consumption, and thermal profile.
Standard CPU coolers, while adequate for managing basic thermal loads, often fall short in terms of noise reduction and superior cooling efficiency. This limitation drives advanced users and system builders to seek aftermarket solutions tailored to their specific needs. The high-end aftermarket cooler market is highly competitive, with manufacturers striving to offer products with exceptional performance.
Endorfy, previously known as SilentiumPC, is a Polish manufacturer that has undergone a significant transformation to expand its presence in global markets. The brand is known for delivering high-performance cooling solutions with a strong focus on balancing efficiency and affordability. By rebranding as Endorfy, the company aims to enter premium market segments while continuing to offer reliable, high-quality cooling products.
SilentiumPC became very popular in the value/mainstream segments of the PC market with their products, the spearhead of which probably was the Fera 5 cooler that we reviewed a little over two years ago and had a remarkable value for money. Today’s review places Endorfy’s largest CPU cooler, the Fortis 5 Dual Fan, on our laboratory test bench. The Fortis 5 is the largest CPU air cooler the company currently offers and is significantly more expensive than the Fera 5, yet it still is a single-tower cooler that strives to strike a balance between value, compatibility, and performance.
Intel's Meteor Lake series of processors was launched in September 2023 with a focus on mobile platforms. Multiple mini-PC vendors have utilized these processors to market offerings in the SFF / UCFF desktop market. ACEMAGIC is an Asian manufacturer with products in multiple categories including micro-PCs, UCFF (ultra-compact form-factor) and SFF (small form-factor) PCs, and notebooks. They were one of the first to market with Meteor Lake-based desktop systems.
The ACEMAGIC F2A 125H is the entry-level version of the F2A line, equipped with an Intel Core Ultra 5 125H processor. It is a bit larger than the traditional NUCs, slotting it in the SFF category. However, that allows for the processor to be operated at 65W (compared to the 28 - 40W adopted in the UCFF systems). Read on for a comprehensive look at the performance and features of the ACEMAGIC F2A 125H, including some comments on the pros and cons of the higher operating power as well as other design decisions.
NVIDIA on Tuesday said that future monitor scalers from MediaTek will support its G-Sync technologies. NVIDIA is partnering with MediaTek to integrate its full range of G-Sync technologies into future monitors without requiring a standalone G-Sync module, which makes advanced gaming features more accessible across a broader range of displays.
Traditionally, G-Sync technology relied on a dedicated G-sync module – based on an Altera FPGA – to handle syncing display refresh rates with the GPU in order to reduce screen tearing, stutter, and input lag. As a more basic solution, in 2019 NVIDIA introduced G-Sync Compatible certification and branding, which leveraged the industry-standard VESA AdaptiveSync technology to handle variable refresh rates. In lieu of using a dedicated module, leveraging AdaptiveSync allowed for cheaper monitors, with NVIDIA's program serving as a stamp of approval that the monitor worked with NVIDIA GPUs and met NVIDIA's performance requirements. Still, G-Sync Compatible monitors still lack some features that, to date, require the dedicated G-Sync module.
Through this new partnership with MediaTek, MediaTek will bring support for all of NVIDIA's G-Sync technologies, including the latest G-Sync Pulsar, directly into their scalers. G-Sync Pulsar enhances motion clarity and reduces ghosting, providing a smoother gaming experience. In addition to variable refresh rates and Pulsar, MediaTek-based G-Sync displays will support such features as variable overdrive, 12-bit color, Ultra Low Motion Blur, low latency HDR, and Reflex Analyzer. This integration will allow more monitors to support a full range of G-Sync features without having to incorporate an expensive FPGA.
The first monitors to feature full G-Sync support without needing an NVIDIA module include the AOC Agon Pro AG276QSG2, Acer Predator XB273U F5, and ASUS ROG Swift 360Hz PG27AQNR. These monitors offer 360Hz refresh rates, 1440p resolution, and HDR support.
What remains to be seen is which specific MediaTek's scalers will support NVIDIA's G-Sync technology – or if the company is going to implement support into all of their scalers going forward. It also remains to be seen whether monitors with NVIDIA's dedicated G-Sync modules retain any advantages over displays with MediaTek's scalers.
Qualcomm this morning is taking the wraps off of a new smartphone SoC for the mid-range market, the Snapdragon 7s Gen 3. The second of Qualcomm’s down-market ‘S’ tier Snapdragon 7 parts, the 7s series is functionally the entry-level tier for the Snapdragon 7 family – and really, most Qualcomm-powered handsets in North America.
With three tiers of Snapdragon 7 chips, the 7s can easily be lost in the noise that comes with more powerful chips. But the latest iteration of the 7s is a bit more interesting than usual, as rather than reusing an existing die, Qualcomm has seemingly minted a whole new die for this part. As a result, the company has upgraded the 7s family to use Arm’s current Armv9 CPU cores, while using bits and pieces of Qualcomm’s latest IPs elsewhere.
Qualcomm Snapdragon 7-Class SoCs SoC Snapdragon 7 Gen 3Officially, the Snapdragon 7s is classified as a 1+3+4 design – meaning there’s 1 prime core, 3 performance cores, and 4 efficiency cores. In this case, Qualcomm is using the same architecture for both the prime and efficiency cores, Arm’s current-generation Cortex-A720 design. The prime core gets to turbo as high as 2.5GHz, while the remaining A720 cores will turbo as high as 2.4GHz.
These are joined by the 4 efficiency cores, which, as is tradition, are based upon Arm’s current A5xx cores, in this case, A520. These can boost as high as 1.8GHz.
Compared to the outgoing Snapdragon 7s Gen 2, the switch in Arm cores represents a fairly significant upgrade, replacing an A78/A55 setup with the aforementioned A720/A520 setup. Notably, clockspeeds are pretty similar to the previous generation part, so most of the unconstrained performance uplift on this generation is being driven by improvements in IPC, though the faster prime core should offer a bit more kick for single-threaded workloads.
All told, touting a 20% improvement in CPU performance over the 7s Gen 2, though that claim doesn’t clarify whether it’s single or multi-threaded performance (or a mixture of both).
Meanwhile, graphics are driven by one of Qualcomm’s Adreno GPUs. As is usually the case, the company is not offering any significant details on the specific GPU configuration being used – or even what generation it is. A high-level look at the specifications doesn’t reveal any major features that weren’t present in other Snapdragon 7 parts. And Qualcomm isn’t bringing high-end features like ray tracing down to such a modest part. That said, I’ve previously heard through the tea leaves that this may be a next-generation (Adreno 800 series) design; though if that’s the case, Qualcomm is certainly not trying to bring attention to it.
Curiously, however, the video decode block on the SoC seems rather dated. Despite this being a new die, Qualcomm has opted not to include AV1 decoding – or, at least, opted not to enable it – so H.265 and VP9 are the most advanced codecs supported.
Compared to CPU performance gains, Qualcomm’s expected GPU performance gains are more significant. The company is claiming that the7s Gem 3 will deliver a 40% improvement in GPU performance over the 7s Gen 2.
Finally, the Hexagon NPU block on the SoC incorporates some of Qualcomm’s latest IP, as the company continues their focused AI push across all of their chip segments. Notably, the version of the NPU used here gets INT4 support for low precision client inference, which is new to the Snapdragon 7s family. As with Qualcomm’s other Gen 3 SoCs, the big drive here is for local (on-device) LLM execution.
With regards to performance, Qualcomm says that customers should expect to see a 30% improvement in AI performance relative to the 7s Gen 2.
Feeding all of these blocks is a 32-bit memory controller. Interestingly, Qualcomm has opted to support older LPDDR4X even with this newer chip, so the maximum memory bandwidth depends on the memory type used. For LPDDR4X-4266 that will be 17GB/sec, and for LPDDR5-6400 that will be 25.6GB/sec. In both cases, this is identical to the bandwidth available for the 7s Gen 2.
Rounding out the package, the 7s Gen 3 does incorporate some newer/more powerful camera hardware as well. We’re still looking at a trio of 12-bit Spectra ISPs, but the maximum resolution in zero shutter lag and burst modes has been bumped up to 64MPix. Video recording capabilities are otherwise identical on paper, as the 7s Gen 2 already supported 4K HDR capture.
Meanwhile on the wireless communication side of matters, the 7s Gen 3 packs one of Qualcomm’s integrated Snapdragon 5G modems. As with its predecessor, the 7s Gen 3 supports both Sub-6 and mmWave bands, with a maximum (theoretical) throughput of 2.9Gbps.
Eagle-eyed chip watchers will note, however, that Qualcomm is doing away with any kind of version information as of this part. So while the 7s Gen 2 used a Snapdragon X62 modem, the 7s Gen 3’s modem has no such designation – it’s merely an integrated Snapdragon modem. According to the company, this change has been made to “simplify overall branding and to be consistent with other IP blocks in the chipset.”
Similarly, the Wi-Fi/Bluetooth block has lost its version number; it is now merely a FastConnect block. In regards to features and specifications, this appears to be the same Wi-Fi 6E block that we’ve seen in half a dozen other Snapdragon SoCs, offering 2 spatial streams at channel widths up to 160MHz. It is worth noting, however, that since this is a newer SoC it’s certified for Bluetooth 5.4 support, versus the 5.2/5.3 certification other Snapdragon 7 chips have carried.
Finally, the Snapdragon 7s Gen 3 itself is being built on TSMC’s N4P process, the same process we’ve seen the last several Qualcomm SoCs use. And with this, Qualcomm has now fully migrated the entire Snapdragon 8 and Snapdragon 7 lines off of Samsung’s 4nm process nodes; all of their contemporary chips are now built at TSMC. And like similar transitions in the past, this shift in process nodes is coming with a boost to power efficiency. While it’s not the sole cause, overall Qualcomm is touting a 12% improvement in power savings.
Wrapping things up, Qualcomm’s launch customer for the Snapdragon 7s Gen 3 will be Xiaomi, who will be the first to launch a new phone with the chip. Following them will be many of the other usual suspects, including Realme and Sharp, while the much larger Samsung is also slated to use the chip at some point in the coming months.
The CXL consortium has had a regular presence at FMS (which rechristened itself from 'Flash Memory Summit' to the 'Future of Memory and Storage' this year). Back at FMS 2022, the company had announced v3.0 of the CXL specifications. This was followed by CXL 3.1's introduction at Supercomputing 2023. Having started off as a host to device interconnect standard, it had slowly subsumed other competing standards such as OpenCAPI and Gen-Z. As a result, the specifications started to encompass a wide variety of use-cases by building a protocol on top of the the ubiquitous PCIe expansion bus. The CXL consortium comprises of heavyweights such as AMD and Intel, as well as a large number of startup companies attempting to play in different segments on the device side. At FMS 2024, CXL had a prime position in the booth demos of many vendors.
The migration of server platforms from DDR4 to DDR5, along with the rise of workloads demanding large RAM capacity (but not particularly sensitive to either memory bandwidth or latency), has opened up memory expansion modules as one of the first set of widely available CXL devices. Over the last couple of years, we have had product announcements from Samsung and Micron in this area.
SK hynix CMM-DDR5 CXL Memory Module and HMSDKAt FMS 2024, SK hynix was showing off their DDR5-based CMM-DDR5 CXL memory module with a 128 GB capacity. The company was also detailing their associated Heterogeneous Memory Software Development Kit (HMSDK) - a set of libraries and tools at both the kernel and user levels aimed at increasing the ease of use of CXL memory. This is achieved in part by considering the memory pyramid / hierarchy and relocating the data between the server's main memory (DRAM) and the CXL device based on usage frequency.
The CMM-DDR5 CXL memory module comes in the SDFF form-factor (E3.S 2T) with a PCIe 3.0 x8 host interface. The internal memory is based on 1α technology DRAM, and the device promises DDR5-class bandwidth and latency within a single NUMA hop. As these memory modules are meant to be used in datacenters and enterprises, the firmware includes features for RAS (reliability, availability, and serviceability) along with secure boot and other management features.
SK hynix was also demonstrating Niagara 2.0 - a hardware solution (currently based on FPGAs) to enable memory pooling and sharing - i.e, connecting multiple CXL memories to allow different hosts (CPUs and GPUs) to optimally share their capacity. The previous version only allowed capacity sharing, but the latest version enables sharing of data also. SK hynix had presented these solutions at the CXL DevCon 2024 earlier this year, but some progress seems to have been made in finalizing the specifications of the CMM-DDR5 at FMS 2024.
Microchip and Micron Demonstrate CZ120 CXL Memory Expansion ModuleMicron had unveiled the CZ120 CXL Memory Expansion Module last year based on the Microchip SMC 2000 series CXL memory controller. At FMS 2024, Micron and Microchip had a demonstration of the module on a Granite Rapids server.
Additional insights into the SMC 2000 controller were also provided.
The CXL memory controller also incorporates DRAM die failure handling, and Microchip also provides diagnostics and debug tools to analyze failed modules. The memory controller also supports ECC, which forms part of the enterprise class RAS feature set of the SMC 2000 series. Its flexibility ensures that SMC 2000-based CXL memory modules using DDR4 can complement the main DDR5 DRAM in servers that support only the latter.
Marvell Announces Structera CXL Product LineA few days prior to the start of FMS 2024, Marvell had announced a new CXL product line under the Structera tag. At FMS 2024, we had a chance to discuss this new line with Marvell and gather some additional insights.
Unlike other CXL device solutions focusing on memory pooling and expansion, the Structera product line also incorporates a compute accelerator part in addition to a memory-expansion controller. All of these are built on TSMC's 5nm technology.
The compute accelerator part, the Structera A 2504 (A for Accelerator) is a PCIe 5.0 x16 CXL 2.0 device with 16 integrated Arm Neoverse V2 (Demeter) cores at 3.2 GHz. It incorporates four DDR5-6400 channels with support for up to two DIMMs per channel along with in-line compression and decompression. The integration of powerful server-class ARM CPU cores means that the CXL memory expansion part scales the memory bandwidth available per core, while also scaling the compute capabilities.
Applications such as Deep-Learning Recommendation Models (DLRM) can benefit from the compute capability available in the CXL device. The scaling in the bandwidth availability is also accompanied by reduced energy consumption for the workload. The approach also contributed towards disaggregation within the server for a better thermal design as a whole.
The Structera X 2404 (X for eXpander) will be available either as a PCIe 5.0 (single x16 or two x8) device with four DDR4-3200 channels (up to 3 DIMMs per channel). Features such as in-line (de)compression, encryption / decryption, and secure boot with hardware support are present in the Structera X 2404 as well. Compared to the 100 W TDP of the Structera X 2404, Marvell expects this part to consume around 30 W. The primary purpose of this part is to enable hyperscalers to recycle DDR4 DIMMs (up to 6 TB per expander) while increasing server memory capacity.
Marvell also has a Structera X 2504 part that supports four DDR5-6400 channels (with two DIMMs per channel for up to 4 TB per expander). Other aspects remain the same as that of the DDR4-recycling part.
The company stressed upon some unique aspects of the Structera product line - the inline compression optimizes available DRAM capacity, and the 3 DIMMs per channel support for the DDR4 expander maximizes the amount of DRAM per expander (compared to competing solutions). The 5nm process lowers the power consumption, and the parts support accesses from multiple hosts. The integration of Arm Neoverse V2 cores appears to be a first for a CXL accelerator, and enables delegation of compute tasks to improve overall performance of the system.
While Marvell announced specifications for the Structera parts, it does appear that sampling is at least a few quarters away. One of the interesting aspects about Marvell's roadmaps / announcements in recent years has been their focus on creating products tuned to the demands of high-volume customers. The Structera product line is no different - hyperscalers are hungry to recycle their DDR4 memory modules and apparently can't wait to get their hands on the expander parts.
CXL is just starting its slow ramp-up, and the hockey stick segment of the growth curve is definitely definitely not in the near term. However, as more host systems with CXL support start to get deployed, products like the Structera accelerator line start to make sense from a server efficiency viewpoint.
When Western Digital introduced its Ultrastar DC SN861 SSDs earlier this year, the company did not disclose which controller it used for these drives, which made many observers presume that WD was using an in-house controller. But a recent teardown of the drive shows that is not the case; instead, the company is using a controller from Fadu, a South Korean company founded in 2015 that specializes on enterprise-grade turnkey SSD solutions.
The Western Digital Ultrastar DC SN861 SSD is aimed at performance-hungry hyperscale datacenters and enterprise customers which are adopting PCIe Gen5 storage devices these days. And, as uncovered in photos from a recent Storage Review article, the drive is based on Fadu's FC5161 NVMe 2.0-compliant controller. The FC5161 utilizes 16 NAND channels supporting an ONFi 5.0 2400 MT/s interface, and features a combination of enterprise-grade capabilities (OCP Cloud Spec 2.0, SR-IOV, up to 512 name spaces for ZNS support, flexible data placement, NVMe-MI 1.2, advanced security, telemetry, power loss protection) not available on other off-the-shelf controllers – or on any previous Western Digital controllers.
The Ultrastar DC SN861 SSD offers sequential read speeds up to 13.7 GB/s as well as sequential write speeds up to 7.5 GB/s. As for random performance, it boasts with an up to 3.3 million random 4K read IOPS and up to 0.8 million random 4K write IOPS. The drives are available in capacities between 1.6 TB and 7.68 TB with one or three drive writes per day (DWPD) over five years rating as well as in U.2 and E1.S form-factors.
While the two form factors of the SN861 share a similar technical design, Western Digital has tailored each version for distinct workloads: the E1.S supports FDP and performance enhancements specifically for cloud environments. By contrast, the U.2 model is geared towards high-performance enterprise tasks and emerging applications like AI.
Without any doubts, Western Digital's Ultrastar DC SN861 is a feature-rich high-performance enterprise-grade SSD. It has another distinctive feature: a 5W idle power consumption, which is rather low by the standards of enterprise-grade drives (e.g., it is 1W lower compared to the SN840). While the difference with predecessors may be just 1W, hyperscalers deploy thousands of drives and for their TCO every watt counts.
Western Digital's Ultrastar DC SN861 SSDs are now available for purchase to select customers (such as Meta) and to interested parties. Prices are unknown, but they will depend on such factors as volumes.
Sources: Fadu, Storage Review
As the deployment of PCIe 5.0 picks up steam in both datacenter and consumer markets, PCI-SIG is not sitting idle, and is already working on getting the ecosystem ready for the updats to the PCIe specifications. At FMS 2024, some vendors were even talking about PCIe 7.0 with its 128 GT/s capabilities despite PCIe 6.0 not even starting to ship yet. We caught up with PCI-SIG to get some updates on its activities and have a discussion on the current state of the PCIe ecosystem.
PCI-SIG has already made the PCIe 7.0 specifications (v 0.5) available to its members, and expects full specifications to be officially released sometime in 2025. The goal is to deliver a 128 GT/s data rate with up to 512 GBps of bidirectional traffic using x16 links. Similar to PCIe 6.0, this specification will also utilize PAM4 signaling and maintain backwards compatibility. Power efficiency as well as silicon die area are also being kept in mind as part of the drafting process.
The move to PAM4 signaling brings higher bit-error rates compared to the previous NRZ scheme. This made it necessary to adopt a different error correction scheme in PCIe 6.0 - instead of operating on variable length packets, PCIe 6.0's Flow Control Unit (FLIT) encoding operates on fixed size packets to aid in forward error correction. PCIe 7.0 retains these aspects.
The integrators list for the PCIe 6.0 compliance program is also expected to come out in 2025, though initial testing is already in progress. This was evident by the FMS 2024 demo involving Cadence's 3nm test chip for its PCIe 6.0 IP offering along with Teledyne Lecroy's PCIe 6.0 analyzer. These timelines track well with the specification completion dates and compliance program availability for previous PCIe generations.
We also received an update on the optical workgroup - while being optical-technology agnostic, the WG also intends to develop technology-specific form-factors including pluggable optical transceivers, on-board optics, co-packaged optics, and optical I/O. The logical and electrical layers of the PCIe 6.0 specifications are being enhanced to accommodate the new optical PCIe standardization and this process will also be done with PCIe 7.0 to coincide with that standard's release next year.
The PCI-SIG also has ongoing cabling initiatives. On the consumer side, we have seen significant traction for Thunderbolt and external GPU enclosures. However, even datacenters and enterprise systems are moving towards cabling solutions as it becomes evident that disaggregation of components such as storage from the CPU and GPU are better for thermal design. Additionally maintaining signal integrity over longer distances becomes difficult for on-board signal traces. Cabling internal to the computing systems can help here.
OCuLink emerged as a good candidate and was adopted fairly widely as an internal link in server systems. It has even made an appearance in mini-PCs from some Chinese manufacturers in its external avatar for the consumer market, albeit with limited traction. As speeds increase, a widely-adopted standard for external PCIe peripherals (or even connecting components within a system) will become imperative.
The growth in the enterprise SSD (eSSD) market has outpaced that of the client SSD market over the last few years. The requirements of AI servers for both training and inference has been the major impetus in this front. In addition to the usual vendors like Samsung, Solidigm, Micron, Kioxia, and Western Digital serving the cloud service providers (CSPs) and the likes of Facebook, a number of companies have been at work inside China to service the burgeoning eSSD market within.
In our coverage of the Microchip Flashtec 5016, we had noted Longsys's use of Microchip's SSD controllers to prepare and market enterprise SSDs under the FORESEE brand. Long before that, two companies - DapuStor and Memblaze - started releasing eSSDs specifically focusing on the Chinese market.
There are two drivers for the current growth spurt in the eSSD market. On the performance side, usage of eTLC behind a Gen 5 controller is allowing vendors to advertise significant benefits over the Gen 4 drives in the previous generation. At the same time, a capacity play is happening where there is a race to cram as much NAND as possible into a single U.2 / EDSFF enclosure. QLC is being used for this purpose, and we saw a number of such 128 TB-class eSSDs on display at FMS 2024.
DapuStor and Memblaze have both been relying on SSD controllers from Marvell for their flagship drives. Their latest product iterations for the Gen 5 era use the Marvell Bravera SC5 controller. Similar to the Flashtec controllers, these are not meant to be turnkey solutions. Rather, the SSD vendor has considerable flexibility in implementing specific features for their desired target market.
At FMS 2024, both DapuStor and Memblaze were displaying their latest solutions for the Gen 5 market. Memblaze was celebrating the sale of 150K+ units of their flagship Gen 5 solution - the PBlaze7 7940 incorporating Micron's 232L 3D eTLC with Marvell's Bravera SC5 controller. This SSD (available in capacities up to 30.72 TB) boasts of 14 GBps reads / 10 GBps writes along with random read / write performance of 2.8 M / 720K - all with a typical power consumption south of 16 W. Additionally, the support for some of NVMe features such as software-enabled flash (SEF) and zoned name space (ZNS) had helped Memblaze and Marvell to receive a 'Best of Show' award under the 'Most Innovative Customer Implementation' category.
DapuStor had their current lineup on display (including the Haishen H5000 series with the same Bravera SC5 controller). Additionally, the company had an unannounced proof-of-concept 61.44 TB QLC SSD on display. Despite the label carrying the Haishen5 series tag (its current members all use eTLC NAND), this sample comes with QLC flash.
DapuStor has already invested resources into implementing the flexible data placement (FDP) NVMe feature into the firmware of this QLC SSD. The company also had an interesting presentation session dealing with usage of CXL memory expansion to store the FTL for high-capacity enterprise SSDs - though this is something for the future and not related to any current product in the market.
Having established themselves within the Chinese market, both DapuStor and Memblaze are looking to expand in other markets. Having products with leading performance numbers and features in the eSSD growth segment will stand them in good stead in this endeavor.
Gallery: DapuStor and Memblaze Target Global Expansion with State-of-the-Art Enterprise SSDsAt FMS 2024, Phison devoted significant booth space to their enterprise / datacenter SSD and PCIe retimer solutions, in addition to their consumer products. As a controller / silicon vendor, Phison had historically been working with drive partners to bring their solutions to the market. On the enterprise side, their tie-up with Seagate for the X1 series (and the subsequent Nytro-branded enterprise SSDs) is quite well-known. Seagate supplied the requirements list and had a say in the final firmware before qualifying the drives themselves for their datacenter customers. Such qualification involves a significant resource investment that is possible only by large companies (ruling out most of the tier-two consumer SSD vendors).
Phison had demonstrated the Gen 5 X2 platform at last year's FMS as a continuation of the X1. However, with Seagate focusing on its HAMR ramp, and also fighting other battles, Phison decided to go ahead with the qualification process for the X2 process themselves. In the bigger scheme of things, Phison also realized that the white-labeling approach to enterprise SSDs was not going to work out in the long run. As a result, the Pascari brand was born (ostensibly to make Phison's enterprise SSDs more accessible to end consumers).
Under the Pascari brand, Phison has different lineups targeting different use-cases: from high-performance enterprise drives in the X series to boot drives in the B series. The AI series comes in variants supporting up to 100 DWPD (more on that in the aiDAPTIVE+ subsection below).
The D200V Gen 5 took pole position in the displayed drives, thanks to its leading 61.44 TB capacity point (a 122.88 TB drive is also being planned under the same line). The use of QLC in this capacity-focused line brings down the sustained sequential write speeds to 2.1 GBps, but these are meant for read-heavy workloads.
The X200, on the other hand, is a Gen 5 eTLC drive boasting up to 8.7 GBps sequential writes. It comes in read-centric (1 DWPD) and mixed workload variants (3 DWPD) in capacities up to 30.72 TB. The X100 eTLC drive is an evolution of the X1 / Seagate Nytro 5050 platform, albeit with newer NAND and larger capacities.
These drives come with all the usual enterprise features including power-loss protection, and FIPS certifiability. Though Phison didn't advertise this specifically, newer NVMe features like flexible data placement should become part of the firmware features in the future.
100 GBps with Dual HighPoint Rocket 1608 Cards and Phison E26 SSDsThough not strictly an enterprise demo, Phison did have a station showing 100 GBps+ sequential reads and writes using a normal desktop workstation. The trick was installing two HighPoint Rocket 1608A add-in cards (each with eight M.2 slots) and placing the 16 M.2 drives in a RAID 0 configuration.
HighPoint Technology and Phison have been working together to qualify E26-based drives for this use-case, and we will be seeing more on this in a later review.
aiDAPTIV+ Pro Suite for AI TrainingOne of the more interesting demonstrations in Phison's booth was the aiDAPTIV+ Pro suite. At last year's FMS, Phison had demonstrated a 40 DWPD SSD for use with Chia (thankfully, that fad has faded). The company has been working on the extreme endurance aspect and moved it up to 60 DWPD (which is standard for the SLC-based cache drives from Micron and Solidigm).
At FMS 2024, the company took this SSD and added a middleware layer on top to ensure that workloads remain more sequential in nature. This drives up the endurance rating to 100 DWPD. Now, this middleware layer is actually part of their AI training suite targeting small business and medium enterprises who do not have the budget for a full-fledged DGX workstation, or for on-premises fine-tuning.
Re-training models by using these AI SSDs as an extension of the GPU VRAM can deliver significant TCO benefits for these companies, as the costly AI training-specific GPUs can be replaced with a set of relatively low-cost off-the-shelf RTX GPUs. This middleware comes with licensing aspects that are essentially tied to the purchase of the AI-series SSDs (that come with Gen 4 x4 interfaces currently in either U.2 or M.2 form-factors). The use of SSDs as a caching layer can enable fine-tuning of models with a very large number of parameters using a minimal number of GPUs (not having to use them primarily for their HBM capacity).
Intel has divested its entire stake in Arm Holdings during the second quarter, raising approximately $147 million. Alongside this, Intel sold its stake in cybersecurity firm ZeroFox and reduced its holdings in Astera Labs, all as part of a broader effort to manage costs and recover cash amid significant financial challenges.
The sale of Intel's 1.18 million shares in Arm Holdings, as reported in a recent SEC filing, comes at a time when the company is struggling with substantial financial losses. Despite the $147 million generated from the sale, Intel reported a $120 million net loss on its equity investments for the quarter, which is a part of a larger $1.6 billion loss that Intel faced during this period.
In addition to selling its stake in Arm, Intel also exited its investment in ZeroFox and reduced its involvement with Astera Labs, a company known for developing connectivity platforms for enterprise hardware. These moves are in line with Intel's strategy to reduce costs and stabilize its financial position as it faces ongoing market challenges.
Despite the divestment, Intel's past investment in Arm was likely driven by strategic considerations. Arm Holdings is a significant force in the semiconductor industry, with its designs powering most mobile devices, and, for obvious reasons, Intel would like to address these. Intel and Arm are also collaborating on datacenter platforms tailored for Intel's 18A process technology. Additionally, Arm might view Intel as a potential licensee for its technologies and a valuable partner for other companies that license Arm's designs.
Intel's investment in Astera Labs was also a strategic one as the company probably wanted to secure steady supply of smart retimers, smart cable modems, and CXL memory controller, which are used in volumes in datacenters and Intel is certainly interested in selling as many datacenter CPUs as possible.
Intel's financial struggles were highlighted earlier this month when the company released a disappointing earnings report, which led to a 33% drop in its stock value, erasing billions of dollars of capitalization. To counter these difficulties, Intel announced plans to cut 15,000 jobs and implement other expense reductions. The company has also suspended its dividend, signaling the depth of its efforts to conserve cash and focus on recovery. When it comes to divestment of Arm stock, the need for immediate financial stabilization has presumably taken precedence, leading to the decision.
Earlier this month, AMD launched the first two desktop CPUs using their latest Zen 5 microarchitecture: the Ryzen 7 9700X and the Ryzen 5 9600X. As part of the new Ryzen 9000 family, it gave us their latest Zen 5 cores to the desktop market, as AMD actually launched Zen 5 through their mobile platform last month, the Ryzen AI 300 series (which we reviewed).
Today, AMD is launching the remaining two Ryzen 9000 SKUs first announced at Computex 2024, completing the current Ryzen 9000 product stack. Both chips hail from the premium Ryzen 9 series, which includes the flagship Ryzen 9 9950X, which has 16 Zen 5 cores and can boost as high as 5.7 GHz, while the Ryzen 9 9900X has 12 Zen 5 cores and offers boost clock speeds of up to 5.6 GHz.
Although they took slightly longer than expected to launch, as there was a delay from the initial launch date of July 31st, the full quartet of Ryzen 9000 X series processors armed with the latest Zen 5 cores are available. All of the Ryzen 9000 series processors use the same AM5 socket as the previous Ryzen 7000 (Zen 4) series, which means users can use current X670E and X670 motherboards with the new chips. Unfortunately, as we highlighted in our Ryzen 7 9700X and Ryzen 5 9600X review, the X870E/X870 motherboards, which were meant to launch alongside the Ryzen 9000 series, won't be available until sometime in September.
We've seen how the entry-level Ryzen 5 9600X and the mid-range Ryzen 7 9700X perform against the competition, but it's time to see how far and fast the flagship Ryzen 9 pairing competes. The Ryzen 9 9950X (16C/32T) and the Ryzen 9 9900X (12C/24T) both have a higher TDP (170 W/120 W respectively) than the Ryzen 7 and Ryzen 5 (65 W), but there are more cores, and Ryzen 9 is clocked faster at both base and turbo frequencies. With this in mind, it's time to see how AMD's Zen 5 flagship Ryzen 9 series for desktops performs with more firepower, with our review of the Ryzen 9 9950X and Ryzen 9 9900 processors.
G.Skill on Tuesday introduced its ultra-low-latency DDR5-6400 memory modules that feature a CAS latency of 30 clocks, which appears to be the industry's most aggressive timings yet for DDR5-6400 sticks. The modules will be available for both AMD and Intel CPU-based systems.
With every new generation of DDR memory comes an increase in data transfer rates and an extension of relative latencies. While for the vast majority of applications, the increased bandwidth offsets the performance impact of higher timings, there are applications that favor low latencies. However, shrinking latencies is sometimes harder than increasing data transfer rates, which is why low-latency modules are rare.
Nonetheless, G.Skill has apparently managed to cherry-pick enough DDR5 memory chips and build appropriate printed circuit boards to produce DDR5-6400 modules with CL30 timings, which are substantially lower than the CL46 timings recommended by JEDEC for this speed bin. This means that while JEDEC-standard modules have an absolute latency of 14.375 ns, G.Skill's modules can boast a latency of just 9.375 ns – an approximately 35% decrease.
G.Skill's DDR5-6400 CL30 39-39-102 modules have a capacity of 16 GB and will be available in 32 GB dual-channel kits, though the company does not disclose voltages, which are likely considerably higher than those standardized by JEDEC.
The company plans to make its DDR5-6400 modules available both for AMD systems with EXPO profiles (Trident Z5 Neo RGB and Trident Z5 Royal Neo) and for Intel-powered PCs with XMP 3.0 profiles (Trident Z5 RGB and Trident Z5 Royal). For AMD AM5 systems that have a practical limitation of 6000 MT/s – 6400 MT/s for DDR5 memory (as this is roughly as fast as AMD's Infinity Fabric can operate at with a 1:1 ratio), the new modules will be particularly beneficial for AMD's Ryzen 7000 and Ryzen 9000-series processors.
G.Skill notes that since its modules are non-standard, they will not work with all systems but will operate on high-end motherboards with properly cooled CPUs.
The new ultra-low-latency memory kits will be available worldwide from G.Skill's partners starting in late August 2024. The company did not disclose the pricing of these modules, but since we are talking about premium products that boast unique specifications, they are likely to be priced accordingly.
Samsung had quietly launched its BM1743 enterprise QLC SSD last month with a hefty 61.44 TB SKU. At FMS 2024, the company had the even larger 122.88 TB version of that SSD on display, alongside a few recorded benchmarking sessions. Compared to the previous generation, the BM1743 comes with a 4.1x improvement in I/O performance, improvement in data retention, and a 45% improvement in power efficiency for sequential writes.
The 128 TB-class QLC SSD boasts of sequential read speeds of 7.5 GBps and write speeds of 3 GBps. Random reads come in at 1.6 M IOPS, while 16 KB random writes clock in at 45K IOPS. Based on the quoted random write access granularity, it appears that Samsung is using a 16 KB indirection unit (IU) to optimize flash management. This is similar to the strategy adopted by Solidigm with IUs larger than 4K in their high-capacity SSDs.
A recorded benchmark session on the company's PM9D3a 8-channel Gen 5 SSD was also on display.
The SSD family is being promoted as a mainstream option for datacenters, and boasts of sequential reads up to 12 GBps and writes up to 6.8 GBps. Random reads clock in at 2 M IOPS, and random writes at 400 K IOPS.
Available in multiple form-factors up to 32 TB (M.2 tops out at 2 TB), the drive's firmware includes optional support for flexible data placement (FDP) to help address the write amplification aspect.
The PM1753 is the current enterprise SSD flagship in Samsung's lineup. With support for 16 NAND channels and capacities up to 32 TB, this U.2 / E3.S SSD has advertised sequential read and write speeds of 14.8 GBps and 11 GBps respectively. Random reads and writes for 4 KB accesses are listed at 3.4 M and 600 K IOPS.
Samsung claims a 1.7x performance improvement and a 1.7x power efficiency improvement over the previous generation (PM1743), making this TLC SSD suitable for AI servers.
The 9th Gen. V-NAND wafer was also available for viewing, though photography was prohibited. Mass production of this flash memory began in April 2024.
A few years back, the Japanese government's New Energy and Industrial Technology Development Organization (NEDO ) allocated funding for the development of green datacenter technologies. With the aim to obtain up to 40% savings in overall power consumption, several Japanese companies have been developing an optical interface for their enterprise SSDs. And at this year's FMS, Kioxia had their optical interface on display.
For this demonstration, Kioxia took its existing CM7 enterprise SSD and created an optical interface for it. A PCIe card with on-board optics developed by Kyocera is installed in the server slot. An optical interface allows data transfer over long distances (it was 40m in the demo, but Kioxia promises lengths of up to 100m for the cable in the future). This allows the storage to be kept in a separate room with minimal cooling requirements compared to the rack with the CPUs and GPUs. Disaggregation of different server components will become an option as very high throughput interfaces such as PCIe 7.0 (with 128 GT/s rates) become available.
The demonstration of the optical SSD showed a slight loss in IOPS performance, but a significant advantage in the latency metric over the shipping enterprise SSD behind a copper network link. Obviously, there are advantages in wiring requirements and signal integrity maintenance with optical links.
Being a proof-of-concept demonstration, we do see the requirement for an industry-standard approach if this were to gain adoption among different datacenter vendors. The PCI-SIG optical workgroup will need to get its act together soon to create a standards-based approach to this problem.
At FMS 2024, the technological requirements from the storage and memory subsystem took center stage. Both SSD and controller vendors had various demonstrations touting their suitability for different stages of the AI data pipeline - ingestion, preparation, training, checkpointing, and inference. Vendors like Solidigm have different types of SSDs optimized for different stages of the pipeline. At the same time, controller vendors have taken advantage of one of the features introduced recently in the NVM Express standard - Flexible Data Placement (FDP).
FDP involves the host providing information / hints about the areas where the controller could place the incoming write data in order to reduce the write amplification. These hints are generated based on specific block sizes advertised by the device. The feature is completely backwards-compatible, with non-FDP hosts working just as before with FDP-enabled SSDs, and vice-versa.
Silicon Motion's MonTitan Gen 5 Enterprise SSD Platform was announced back in 2022. Since then, Silicon Motion has been touting the flexibility of the platform, allowing its customers to incorporate their own features as part of the customization process. This approach is common in the enterprise space, as we have seen with Marvell's Bravera SC5 SSD controller in the DapuStor SSDs and Microchip's Flashtec controllers in the Longsys FORESEE enterprise SSDs.
At FMS 2024, the company was demonstrating the advantages of flexible data placement by allowing a single QLC SSD based on their MonTitan platform to take part in different stages of the AI data pipeline while maintaining the required quality of service (minimum bandwidth) for each process. The company even has a trademarked name (PerformaShape) for the firmware feature in the controller that allows the isolation of different concurrent SSD accesses (from different stages in the AI data pipeline) to guarantee this QoS. Silicon Motion claims that this scheme will enable its customers to get the maximum write performance possible from QLC SSDs without negatively impacting the performance of other types of accesses.
Silicon Motion and Phison have market leadership in the client SSD controller market with similar approaches. However, their enterprise SSD controller marketing couldn't be more different. While Phison has gone in for a turnkey solution with their Gen 5 SSD platform (to the extent of not adopting the white label route for this generation, and instead opting to get the SSDs qualified with different cloud service providers themselves), Silicon Motion is opting for a different approach. The flexibility and customization possibilities can make platforms like the MonTitan appeal to flash array vendors.
One of the core challenges that Rapidus will face when it kicks off volume production of chips on its 2nm-class process technology in 2027 is lining up customers. With Intel, Samsung, and TSMC all slated to offer their own 2nm-class nodes by that time, Rapidus will need some kind of advantage to attract customers away from its more established rivals. To that end, the company thinks they've found their edge: fully automated packaging that will allow for shorter chip lead times than manned packaging operations.
In an interview with Nikkei, Rapidus' president, Atsuyoshi Koike, outlined the company's vision to use advanced packaging as a competitive edge for the new fab. The Hokkaido facility, which is currently under construction and is expecting to begin equipment installation this December, is already slated to both produce chips and offer advanced packaging services within the same facility, an industry first. But ultimately, Rapidus biggest plan to differentiate itself is by automating the back-end fab processes (chip packaging) to provide significantly faster turnaround times.
Rapidus is targetting back-end production in particular as, compared to front-end (lithography) production, back-end production still heavily relies on human labor. No other advanced packaging fab has fully automated the process thus far, which provides for a degree of flexibility, but slows throughput. But with automation in place to handle this aspect of chip production, Rapidus would be able to increase chip packaging efficiency and speed, which is crucial as chip assembly tasks become more complex. Rapidus is also collaborating with multiple Japanese suppliers to source materials for back-end production.
"In the past, Japanese chipmakers tried to keep their technology development exclusively in-house, which pushed up development costs and made them less competitive," Koike told Nikkei. "[Rapidus plans to] open up technology that should be standardized, bringing down costs, while handling important technology in-house."
Financially, Rapidus faces a significant challenge, needing a total of ¥5 trillion ($35 billion) by the time mass production starts in 2027. The company estimates that ¥2 trillion will be required by 2025 for prototype production. While the Japanese government has provided ¥920 billion in aid, Rapidus still needs to secure substantial funding from private investors.
Due to its lack of track record and experience of chip production as. well as limited visibility for success, Rapidus is finding it difficult to attract private financing. The company is in discussions with the government to make it easier to raise capital, including potential loan guarantees, and is hopeful that new legislation will assist in this effort.
At FMS 2024, Kioxia had a proof-of-concept demonstration of their proposed a new RAID offload methodology for enterprise SSDs. The impetus for this is quite clear: as SSDs get faster in each generation, RAID arrays have a major problem of maintaining (and scaling up) performance. Even in cases where the RAID operations are handled by a dedicated RAID card, a simple write request in, say, a RAID 5 array would involve two reads and two writes to different drives. In cases where there is no hardware acceleration, the data from the reads needs to travel all the way back to the CPU and main memory for further processing before the writes can be done.
Kioxia has proposed the use of the PCIe direct memory access feature along with the SSD controller's controller memory buffer (CMB) to avoid the movement of data up to the CPU and back. The required parity computation is done by an accelerator block resident within the SSD controller.
In Kioxia's PoC implementation, the DMA engine can access the entire host address space (including the peer SSD's BAR-mapped CMB), allowing it to receive and transfer data as required from neighboring SSDs on the bus. Kioxia noted that their offload PoC saw close to 50% reduction in CPU utilization and upwards of 90% reduction in system DRAM utilization compared to software RAID done on the CPU. The proposed offload scheme can also handle scrubbing operations without taking up the host CPU cycles for the parity computation task.
Kioxia has already taken steps to contribute these features to the NVM Express working group. If accepted, the proposed offload scheme will be part of a standard that could become widely available across multiple SSD vendors.
Western Digital's BiCS8 218-layer 3D NAND is being put to good use in a wide range of client and enterprise platforms, including WD's upcoming Gen 5 client SSDs and 128 TB-class datacenter SSD. On the external storage front, the company demonstrated four different products: for card-based media, 4 TB microSDUC and 8 TB SDUC cards with UHS-I speeds, and on the portable SSD front we had two 16 TB drives. One will be a SanDisk Desk Drive with external power, and the other in the SanDisk Extreme Pro housing with a lanyard opening in the case.
All of these are using BiCS8 QLC NAND, though I did hear booth talk (as I was taking leave) that they were not supposed to divulge the use of QLC in these products. The 4 TB microSDUC and 8 TB SDUC cards are rated for UHS-I speeds. They are being marketed under the SanDisk Ultra branding.
The SanDisk Desk Drive is an external SSD with a 18W power adapter, and it has been in the market for a few months now. Initially launched in capacities up to 8 TB, Western Digital had promised a 16 TB version before the end of the year. It appears that the product is coming to retail quite soon. One aspect to note is that this drive has been using TLC for the SKUs that are currently in the market, so it appears unlikely that the 16 TB version would be QLC. The units (at least up to the 8 TB capacity point) come with two SN850XE drives. Given the recent introduction of the 8 TB SN850X, an 'E' version with tweaked firmware is likely to be present in the 16 TB Desk Drive.
The 16 TB portable SSD in the SanDisk Extreme housing was a technology demonstration. It is definitely the highest capacity bus-powered portable SSD demonstrated by any vendor at any trade show thus far. Given the 16 TB Desk Drive's imminent market introduction, it is just a matter of time before the technology demonstration of the bus-powered version becomes a retail reality.
When you buy a retail computer CPU, it usually comes with a standard cooler. However, most enthusiasts find that the stock cooler just does not cut it in terms of performance. So, they often end up getting a more advanced cooler that better suits their needs. Choosing the right cooler isn't a one-size-fits-all deal – it is a bit of a journey. You have to consider what you need, what you want, your budget, and how much space you have in your setup. All these factors come into play when picking out the perfect cooler.
When it comes to high-performance coolers, Noctua is a name that frequently comes up among enthusiasts. Known for their exceptional build quality and superb cooling performance, Noctua coolers have been a favorite in the PC building community for years. A typical Noctua cooler will be punctuated by incredibly quiet fans and top-notch cooling efficiency overall, which has made them ideal for overclockers and builders who want to keep their systems running cool and quiet.
In this review, we'll be taking a closer look at the NH-D15 G2 cooler, the successor to the legendary NH-D15. This cooler comes with a hefty price tag of $150 but promises to deliver the best performance that an air cooler can currently achieve. The NH-D15 G2 is available in three versions: one standard version as well as two specialized variants – LBC (Low Base Convexity) and HBC (High Base Convexity). These variants are designed to make better contact with specific CPUs; the LBC is recommended for AMD AM5 processors, while the HBC is tailored for Intel LGA1700 processors, mirroring the slightly different geometry of their respective heatspeaders. Conversely, the standard version is an “one size fits all” approach for users who care more about long-term compatibility over squeezing out every ounce of potential the cooler has.
Kioxia's booth at FMS 2024 was a busy one with multiple technology demonstrations keeping visitors occupied. A walk-through of the BiCS 8 manufacturing process was the first to grab my attention. Kioxia and Western Digital announced the sampling of BiCS 8 in March 2023. We had touched briefly upon its CMOS Bonded Array (CBA) scheme in our coverage of Kioxial's 2Tb QLC NAND device and coverage of Western Digital's 128 TB QLC enterprise SSD proof-of-concept demonstration. At Kioxia's booth, we got more insights.
Traditionally, fabrication of flash chips involved placement of the associate logic circuitry (CMOS process) around the periphery of the flash array. The process then moved on to putting the CMOS under the cell array, but the wafer development process was serialized with the CMOS logic getting fabricated first followed by the cell array on top. However, this has some challenges because the cell array requires a high-temperature processing step to ensure higher reliability that can be detrimental to the health of the CMOS logic. Thanks to recent advancements in wafer bonding techniques, the new CBA process allows the CMOS wafer and cell array wafer to be processed independently in parallel and then pieced together, as shown in the models above.
The BiCS 8 3D NAND incorporates 218 layers, compared to 112 layers in BiCS 5 and 162 layers in BiCS 6. The company decided to skip over BiCS 7 (or, rather, it was probably a short-lived generation meant as an internal test vehicle). The generation retains the four-plane charge trap structure of BiCS 6. In its TLC avatar, it is available as a 1 Tbit device. The QLC version is available in two capacities - 1 Tbit and 2 Tbit.
Kioxia also noted that while the number of layers (218) doesn't compare favorably with the latest layer counts from the competition, its lateral scaling / cell shrinkage has enabled it to be competitive in terms of bit density as well as operating speeds (3200 MT/s). For reference, the latest shipping NAND from Micron - the G9 - has 276 layers with a bit density in TLC mode of 21 Gbit/mm2, and operates at up to 3600 MT/s. However, its 232L NAND operates only up to 2400 MT/s and has a bit density of 14.6 Gbit/mm2.
It must be noted that the CBA hybrid bonding process has advantages over the current processes used by other vendors - including Micron's CMOS under array (CuA) and SK hynix's 4D PUC (periphery-under-chip) developed in the late 2010s. It is expected that other NAND vendors will also move eventually to some variant of the hybrid bonding scheme used by Kioxia.
Following Intel’s run of financial woes and Raptor Lake chip stability issues, the company could use some good news on a Friday. And this week they’re delivering just that, with the first version of the eagerly awaited microcode fix for desktop Raptor Lake processors – as well as the first detailed explanation of the underlying issue.
The new microcode release, version 0x129, is Intel’s first stab at addressing the elevated voltage issue that has seemingly been the cause of Raptor Lake processor degradation over the past year and a half. Intel has been investigating the issue all year, and after a slow start, in recent weeks has begun making more significant progress, identifying what they’re calling an “elevated operating voltage” issue in high-TDP desktop Raptor Lake (13th & 14th Generation Core) chips. Back in late July the company was targeting a mid-August release date for a microcode patch to fix (or rather, prevent) the degradation issue, and just ahead of that deadline, Intel has begun shipping the microcode to their motherboard partners.
Even with this new microcode, however, Intel is not done with the stability issue. Intel is still investigating whether it’s possible to improve the stability of already-degraded processors, and the overall tone of Intel’s announcement is very much that of a beta software fix – Intel won’t be submitting this specific microcode revision for distribution via operating system updates, for example. So even if this microcode is successful in stopping ongoing degradation, it seems that Intel hasn’t closed the book on the issue entirely, and that the company is presumably working towards a fix suitable for wider release.
Capping At 1.55v: Elevated Voltages Beget Elevated VoltagesSo just what does the 0x129 microcode update do? In short, it caps the voltage of affected Raptor Lake desktop chips at a still-toasty (but in spec) 1.55v. As noted in Intel’s previous announcements, excessive voltages seem to be at the cause of the issue, so capping voltages at what Intel has determined is the proper limit should prevent future chip damage.
The company’s letter to the community also outlines, for the first time, just what is going on under the hood with degraded chips. Those chips that have already succumbed to the issue from repeated voltage spikes have deteriorated in such a way that the minimum voltage needed to operate the chip – Vmin – has increased beyond Intel’s original specifications. As a result, those chips are no longer getting enough voltage to operate.
Seasoned overclockers will no doubt find that this is a familiar story, as this is one of the ways that overclocked processors degrade over time. In those cases – as it appears to be with the Raptor Lake issue – more voltage is needed to keep a chip stable, particularly in workloads where the voltage to the chip is already sagging.
And while all signs point to this degradation being irreversible (and a lot of RMAs in Intel’s future), there is a ray of hope. If Intel’s analysis is correct that degraded Raptor Lake chips can still operate properly with a higher Vmin voltage, then there is the possibility of saving at least some of these chips, and bringing them back to stability.
This “Vmin shift,” as Intel is calling it, is the company’s next investigative target. According to the company’s letter, they are aiming to provide updates by the “end of August.”
In the meantime, Intel’s eager motherboard partners have already begun releasing BIOSes with the new microcode, with ASUS and MSI even jumping the gun and sending out BIOSes before Intel had a chance to properly announce the microcode. Both vendors are releasing these as beta BIOSes, reflecting the general early nature of the microcode fix itself. And while we expect most users will want to get this microcode in place ASAP to mitigate further damage on affected chips, it would be prudent to treat these beta BIOSes as just that.
Along those lines, as noted earlier, Intel is only distributing the 0x129 microcode via BIOS updates at this time. This microcode will not be coming to other systems via operating system updates. At this point we still expect distribution via OS updates to be the end game for this fix, but for now, Intel isn’t providing a timeline or other guidance for when that might happen. So for PC enthusiasts, at least, a BIOS update is the only way to get it for now.
Performance Impact: Generally Nil – But Not AlwaysFinally, Intel’s message also provides a bit of guidance on the performance impact of the new microcode, based on their internal testing. Previously the company has indicated that they expected no significant performance impact, and based on their expanded testing, by and large this remains the case. However, there are going to be some workloads that suffer from performance regressions as a result.
So far, Intel has found a couple of workloads where they are seeing regressions. This includes PugetBench GPU Effects Score and, on the gaming side of matters, Hitman 3: Dartmoor. Otherwise, virtually everything else Intel has tested, including common benchmarks like Cinebench, and major games, are not showing performance regressions. So the overall outcome of the fix is not quite a spotless recovery, but it’s also not leading to widespread performance losses, either.
As for AnandTech, we’ll be digging into this on our own benchmark suite as time allows. We have one more CPU launch coming up next week, so there’s no shortage of work to be done in the next few days. (Sorry, Gavin!)
Intel’s Full Statement Intel is currently distributing to its OEM/ODM partners a new microcode patch (0x129) for its Intel Core 13th/14th Gen desktop processors which will address incorrect voltage requests to the processor that are causing elevated operating voltage.At FMS 2024, Phison gave us the usual updates on their client flash solutions. The E31T Gen 5 mainstream controller has already been seen at a few tradeshows starting with Computex 2023, while the USB4 native flash controller for high-end PSSDs was unveiled at CES 2024. The new solution being demonstrated was the E29T Gen 4 mainstream DRAM-less controller. Phison believes that there is still performance to be eked out on the Gen 4 platform with a low-cost DRAM-less solution.
Phison NVMe SSD Controller Comparison E31T E29T E27T E26 E18 Market Segment Mainstream Consumer High-End Consumer ManufacturingCompared to the E27T, the key update is the use of a newer LDPC engine that enables better SSD lifespan as well as compatibility with the latest QLC flash, along with additional power optimizations.
The company also had a U21 USB4 PSSD reference design (complete with a MagSafe-compatible casing) on display, along with the usual CrystalDiskMark benchmark results. We were given to understand that PSSDs based on the U21 controller are very close to shipping into retail.
Phison has been known for taking the lead in introducing SSD controllers based on the latest and greatest interface options - be it PCIe 4.0, PCIe 5.0, or USB4. The competition is usually in the form of tier-one vendors opting for their in-house solution, or Silicon Motion stepping in a few quarters down the line after the market takes off with a more power-efficient solution. With the E29T, Phison is aiming to ensure that they still have a viable play in the mainstream Gen 4 market with their latest LDPC engine and supporting the highest available NAND flash speeds.
Under the CHIPS & Science Act, the U.S. government provided tens of billions of dollars in grants and loans to the world's leading maker of chips, such as Intel, Samsung, and TSMC, which will significantly expand the country's semiconductor production industry in the coming years. However, most chips are typically tested, assembled, and packaged in Asia, which has left the American supply chain incomplete. Addressing this last gap in the government's domestic chip production plans, these past couple of weeks the U.S. government signed memorandums of understanding worth about $1.5 billion with Amkor and SK hynix to support their efforts to build chip packaging facilities in the U.S.
Amkor to Build Advanced Packaging Facility with Apple in MindAmkor plans to build a $2 billion advanced packaging facility near Peoria, Arizona, to test and assemble chips produced by TSMC at its Fab 21 near Phoenix, Arizona. The company signed a MOU that offers $400 million in direct funding and access to $200 million in loans under the CHIPS & Science Act. In addition, the company plans to take advantage of a 25% investment tax credit on eligible capital expenditures.
Set to be strategically positioned near TSMC's upcoming Fab 21 complex in Arizona, Amkor's Peoria facility will occupy 55 acres and, when fully completed, will feature over 500,000 square feet (46,451 square meters) of cleanroom space, more than twice the size of Amkor's advanced packaging site in Vietnam. Although the company has not disclosed the exact capacity or the specific technologies the facility will support, it is expected to cater to a wide range of industries, including automotive, high-performance computing, and mobile technologies. This suggests the new plant will offer diverse packaging solutions, including traditional, 2.5D, and 3D technologies.
Amkor has collaborated extensively with Apple on the vision and initial setup of the Peoria facility, as Apple is slated to be the facility's first and largest customer, marking a significant commitment from the tech giant. This partnership highlights the importance of the new facility in reinforcing the U.S. semiconductor supply chain and positioning Amkor as a key partner for companies relying on TSMC's manufacturing capabilities. The project is expected to generate around 2,000 jobs and is scheduled to begin operations in 2027.
SK hynix to Build HBM4 in the U.S.This week SK hynix also signed a preliminary agreement with the U.S. government to receive up to $450 million in direct funding and $500 million in loans to build an advanced memory packaging facility in West Lafayette, Indiana.
The proposed facility is scheduled to begin operations in 2028, which means that it will assemble HBM4 or HBM4E memory. Meanwhile, DRAM devices for high bandwidth memory (HBM) stacks will still be produced in South Korea. Nonetheless, packing finished HBM4/HBM4E in the U.S. and possibly integrating these memory modules with high-end processors is a big deal.
In addition to building its packaging plant, SK hynix plans to collaborate with Purdue University and other local research institutions to advance semiconductor technology and packaging innovations. This partnership is intended to bolster research and development in the region, positioning the facility as a hub for AI technology and skilled employment.
As Intel looks to streamline its business operations and get back to profitability in the face of weak revenues and other business struggles, nothing is off the table as the company looks to cut costs into 2025 – not even Intel’s trade shows. In an unexpected announcement this afternoon, Intel has begun informing attendees of its fall Innovation 2024 trade show that the event has been postponed. Previously scheduled for September of this year, Innovation is now slated to take place at some point in 2025.
Innovation is Intel’s regular technical showcase for developers, customers, and the public, and is the successor to the company’s legendary IDF show. In recent years the show has been used to deliver status updates on Intel’s fabs, introduce new client platforms like Panther Lake, launch new products, and more.
But after 3 years of shows, the future of Innovation is up in the air, as Intel has officially postponed the show – and with a less-than-assuring commitment to when it may return.
In a message posted on the Innovation 2024 website (registration required), and separately sent out via email, Intel announced the postponement of the show. In lieu of the show, Intel still plans on holding smaller developer events.
Innovation 2024 UpdateSeparately, in a statement sent to PCMag, the company cited its current financial situation, and that they “are having to make some tough decisions as we continue to align our cost structure and look to assess how we rebuild a sustainable engine of process technology leadership.”
While Intel had not yet published a full agenda for the now-delayed show, Innovation 2024 was expected to be a major showcase for Intel’s Lunar Lake and Arrow Lake client processors, both of which are due this fall. Arrow Lake in particular is Intel’s lead product for their 20A process node – their first node implementing RibbonFETs and PowerVia backside power delivery – so its launch will be an important moment for the company. And while the postponement of Innovation won’t impact those launches, it means that Intel won’t have access to the same stage or built-in audience that comes with hosting your own trade show. Never mind the lost opportunities for software developers, who are the core audience for the show.
Officially, the show is just postponed. But given the lead time needed to reserve the San Jose Convention Center and similar venues, it’s unclear whether Intel will be able to host a show before the second half of 2025 – at which point we’d be closer to Innovation 2025, making Innovation 2024 de facto cancelled.
In the meantime, the company has already announced that they’ll be launching Lunar Lake at IFA in Germany in September. So that remains the next big trade show for Intel’s client chip group.
Microchip recently announced the availability of their second PCIe Gen 5 enterprise SSD controller - the Flashtec 5016. Like the 4016, this is also a 16-channel controller, but there are some key updates:
Microchip's enterprise SSD controllers provide a high level of flexibility to SSD vendors by providing them with significant horsepower and accelerators. The 5016 includes Cortex-A53 cores for SSD vendors to run custom applications relevant to SSD management. However, compared to the Gen4 controllers, there are two additional cores in the CPU cluster. The DRAM subsystem includes ECC support (both out-of-band and inline, as desired by the SSD vendor).
At FMS 2024, the company demonstrated an application of the neural network engines embedded in the Gen5 controllers. Controllers usually employ a 'read-retry' operation with altered read-out voltages for flash reads that do not complete successfully. Microchip implemented a machine learning approach to determine the read-out voltage based on the health history of the NAND block using the NN engines in the controller. This approach delivers tangible benefits for read latency and power consumption (thanks to a smaller number of errors on the first read).
The 4016 and 5016 come with a single-chip root of trust implementation for hardware security. A secure boot process with dual-signature authentication ensures that the controller firmware is not maliciously altered in the field. The company also brought out the advantages of their controller's implementation of SR-IOV, flexible data placement, and zoned namespaces along with their 'credit engine' scheme for multi-tenant cloud workloads. These aspects were also brought out in other demonstrations.
Microchip's press release included quotes from the usual NAND vendors - Solidigm, Kioxia, and Micron. On the customer front, Longsys has been using Flashtec controllers in their enterprise offerings along with YMTC NAND. It is likely that this collaboration will continue further using the new 5016 controller.
Black Ops Zombies mode has always brought out Call of Duty's whimsical side, featuring some of the most bizarre questlines. Liberty Falls houses one of these hidden secrets, the Mister Peeks Disco Bowling Easter Egg.
While this Easter Egg is not essential to the game, it's a fun addition that allows you to go bowling with some zombies. Here's how to unlock it in BO6 Zombies.
Table of contentsYou can unlock the Black Ops 6 Zombies Bowling Alley Easter Egg by shooting five pairs of shoes at Liberty Falls. To help you find these shoes, here's an overview of all their locations:
Gas station shoes locationYou can find the first pair of shoes right at spawn, at the coordinates H6.
Screenshot by DestructoidIt'll be inside the shop at the gas station, where you must look through a broken window. Shoot the shoes, and it should produce a purple glow around it.
Screenshot by Destructoid Frank's Hardware shoes locationAt the coordinates G3, you'll find Frank's Hardware store in the top-right corner of the map.
Screenshot by DestructoidLike the gas station, look through the door's broken window and shoot the shoes from there. It'll be on some shelves on the right side of the store. You may not be able to see it initially until the blinking lights shine on it.
Screenshot by Destructoid House shoes locationGo to the coordinates D5 to locate a white house on the right side of the street.
Screenshot by DestructoidLook through the door to hit the shoes near a chair.
Screenshot by Destructoid Graveyard shoes locationHead to the right side of the Church to locate the graveyard at the coordinates B4.
Screenshot by DestructoidGo toward the edge of the map and look through the opening near the railing. You'll see the bowling shoes hanging from a tree.
Screenshot by Destructoid House near Liberty Lanes shoes locationTravel to coordinates E5 to discover a house to the left of Liberty Lanes.
Screenshot by DestructoidApproach the door to the house and look through it to locate a pair of shoes near a painting.
Screenshot by DestructoidOnce you shoot all five shoes, you'll automatically be transported to the Mister Peeks Disco Bowling Easter Egg.
How to unlock Strike Calling Card and Deadwood achievement in BO6 ZombiesPick up the ball at Liberty Lanes to begin the two-minute bowling minigame. The goal here is to knock out zombies with it, not the pins. The bowling pins won't have anything to do with this part, so keep your focus on the undead. Charge your shot to hit multiple zombies, giving you more points. To unlock the Deadwood achievement, you'll need to earn 250+ points, while the Strike Calling Card requires 300+.
Screenshot by DestructoidYou may need to bowl multiple times to earn these achievements, as some players have noted that progress can be a bit wonky. In particular, squad members will likely need a considerable number of points beyond 300. If you're running into trouble with this, just try it again to restart the process.
In addition to the achievements, you'll also earn some rewards, depending on how your playthrough goes. If you gain a ton of points, you'll get higher rarity items, similar to the Liberty Falls Bank Vault mechanics.
How to replay Mister Peeks Bowling minigame in BO6 ZombiesIf you want another shot at the BO6 Zombies Bowling Alley Easter Egg, you can play the minigame again after surviving five more rounds. You must shoot a pair of shoes inside the Liberty Lanes bathroom to unlock it. The bathroom will be to the right of the pool table there.
Screenshot by DestructoidLook through the door and shoot the pair of shoes inside a toilet.
Screenshot by DestructoidAfter you hit the shoes, the bowling minigame will commence again to give you another chance. See if you can rack more points for the achievements and high-value rewards.
The post How to unlock Mister Peeks Disco Bowling Easter Egg in Black Ops 6 Zombies (BO6) appeared first on Destructoid.
The Hacking Device is the final piece of the Terminus Easter Egg puzzle, unlocking the map's formidable end-game boss. Like Liberty Falls, getting this item is a long and difficult road, especially when entering higher rounds.
Here's how to get and use the Hacking Device in Call of Duty: Black Ops 6 Terminus Main Quest.
Table of contentsTo unlock the Hacking Device in BO6 Zombies, you must first acquire the Terminus Keycard. This step requires you to get the Beamsmasher Wonder Weapon, which can be crafted or found in the Mystery Box. Once you've discovered this tool, use it to find the Hard Drive and defeat the boss, Nathan.
After eliminating Nathan, you'll get the Terminus Keycard, sending you on a quest to repair broken pipes. The pieces for it will be in the sunken ship at the coordinates C6.
Screenshot by DestructoidAs you approach the ship, you'll notice an opening with a ladder. Ascend the ladder to find two Node Connectors on a table. If you're part of a squad, it's crucial that all your teammates are inside the ship, as the doors will close after picking up the canisters.
Screenshot by DestructoidWhen you're ready, pick up one of the Node Connectors and try your best to survive through this intense zombie wave. You'll need to last until the hatch opens, indicating that the challenge is over. However, equipping the canisters will restrict your movement speed, so watch out for any nearby zombies.
All Terminus pipe locations (Node Connector)You must attach the canister to one of three possible locations (you'll repeat this step when picking up the second Node Connector). The first one isn't too far away from the sunken ship, located on an island at the coordinates D7.
Screenshot by DestructoidLook for pipes by the shore that can either be connected or broken.
Screenshot by DestructoidIf it's broken, you're in luck. You'll be able to complete the first step quickly, which is to attach the connector to the piping. Unfortunately, in my case, my pipe was already connected. And if this happens to you, you'll need to move on to the other two locations.
Go to the docks at the coordinates F6 to locate the following pipe. It will be to the right of the Deadshot Daquiri machine.
Screenshot by DestructoidThe pipes will be next to one of the pillars at the docks.
Screenshot by DestructoidThe last Terminus pipe location can be found inside the tunnels at the underground level E5 coordinates.
Screenshot by DestructoidGo to the right of the Speed Cola machine to find the broken pipes near there.
Screenshot by DestructoidRemember, you must attach two Node Connectors to these pipings, so return to the sunken ship to grab the second piece. Those who have all three pipes connected can return to Peck at the initial spawn point (F4). Grab the Hacking Device from the slot that you've likely interacted with during the Hard Drive quest.
Screenshot by Destructoid How to use Hacking Device in Black Ops 6 Zombies Terminus Main QuestNow that you have the Hacking Device, it's time to put it to use. You'll need to utilize to hack into three buoys around the edges of the map. You can pull out your Hacking Device by holding the Interact button, which will then start a two minute countdown with the first buoy.
Screenshot by DestructoidIf you're in a squad, the person who unlocked the Hacking Device is the only one who can use it. On the other hand, solo players will need to make some preparations prior, as a quest later on can be tricky to do alone. I recommend crafting three Monkey Bombs at the Crafting Table (you can only hold two, so save enough Salvage for the third) or acquiring the Idle Eyes GobbleGum beforehand.
I will also note that sometimes a monster will spawn in the water, triggering a harmfull radioactive cloud. This event can occur when you're in the water, primarily when you're in a round for too long. If this happens, you'll likely need to start the next round to stop it.
All Terminus Buoy locationsUse a boat at the docks to find the first buoy at the coordinates G6.
Screenshot by DestructoidEliminate the flying undead bugs when you get there to interact with the buoy.
Screenshot by DestructoidThe two-minute timer will commence once you hack the first buoy. Move the boat over to the top of the map at the coordinates E2.
Screenshot by DestructoidYou must, once again, defeat some zombies around there and hack the buoy as quickly as possible.
Screenshot by DestructoidThe final buoy will be near the sunken ship at the coordinates C6.
Screenshot by DestructoidUse the Hacking Device to complete this crucial step of the Terminus Main Quest Easter Egg.
Screenshot by DestructoidOnce you've hacked the three buoys, rush over to the underground Laboratory where the Pack a Punch machine is. A five minute timer will begin, forcing you to deactive three detonators. It'll get pretty hectic at this point, so if you aren't sure where to find these locations, we'll break them all down.
All Terminus detonator locationsSolo players must find a way to distract the zombies for at least 10 seconds at this stage. This where the Monkey Bomb and the Idle Eyes GobbleGum comes into play. Throw or use the gum to get off the zombies' radar, and then defuse the bomb. For squad players, protect the defusers or get the others to guard you while you're doing this. You must defuse the three detonators in five minutes, or else all hell breaks loose.
Screenshot by DestructoidStarting from the Pack-a-Punch machine, take a right and go down the stairs. You'll find the first detonator here (the door will open when the timer begins).
Screenshot by DestructoidContinue going forward, pass the Melee Macchiato machine, and you'll find the following detonator just before the stairs.
Screenshot by DestructoidNow, go up the stairs and take a left to defuse the last detonator. It'll be right above Melee Macchiato.
Screenshot by DestructoidAfter you've accomplished this challenging feat, you'll unlock the door to the Terminus Final Encounter boss fight.
Screenshot by DestructoidTo win this battle, you'll need to consume any perks you can get and Pack-a-Punch your weapon to Tier 3. I also suggest having the Cache Back GobbleGum since it'll be tough to get a reload during this showdown. Just make sure you've decked yourself out with enough PAP upgrades and armor to survive through the BO6 Terminus Main Quest.
The post How to get and use Hacking Device in Black Ops 6 Zombies Terminus appeared first on Destructoid.
Shade is a new brawler that is going to debut in Brawl Stars on November 29, 2024. Since Halloween is nearby, it was expected that the new brawler would be based on the spooky theme. And just as expected, Shade is a ghost that possessed a pile of clothes.
Shades joins the Ghost Station trio along with Gus and Chuck. What’s even better is that he has an incredible 7000 HP and can travel anywhere on the map. In this article, we are going to discuss Shade’s Main Attack and Super in Brawl Stars.
Main Attack of Shade in Brawl Stars Image via SupercellShade basically swings his arms to attack enemies in his range. In terms of stats, he can deal damage to an enemy twice in one swing, and each one of them inflicts 1600 damage. So when you do the math, he can deal a maximum of 3200 damage per swing.
Super of Shade in Brawl StarsShade can also dash when his Super is activated. During his Super, he becomes transparent and can pass through the walls. What’s so special about him is that he can basically go anywhere, float on water, pass through walls, you name it. And yes, not just pass through walls; he can also shoot through walls (a perfect spooky trait).
Also, Brawl Stars has also revealed his new skin called “Cinema Shade,” which you can snag for 29 gems. In this skin, he will have a red hat with a yellow body. He will also wear 3D shades on this skin.
The post Shade in Brawl Stars: Super, Main Attack, and more appeared first on Destructoid.
After what must've been one of the most excruciating development cycles in the history of game development, Dragon Age: The Veilguard (the game formerly known as Dragon Age: Dreadwolf), is finally something we can truly talk about. Though the game is not out yet, reviews are, and that's the first good sign to look for when wondering if a game will turn out well. Reviews are mostly very positive, but they don't all agree on everything.
Let's have a look at what some of the most respected websites have to say, as well as see some of the bigger hot takes out there, shall we?
The most important video game outlet in the world, this place called Destructoid dot com, is yet to have its final say on the game. Still, our very own review in progress by Steven Mills can already assure you that you're, at the very least, looking at a solid RPG in a beautifully built world.
The most glowing piece of praise comes from the usually very demanding Eurogamer, who straight-up awarded it a 5/5 score. Reviewer Robert Purchese says "The Veilguard makes the Dragon Age games that came before seem trivial by comparison. The series has evolved. Dragon Age has never been this good." and "The best BioWare game I've ever played". Those are big words - but Purchese isn't alone, as Eurogamer Germany seems to mirror his opinion, albeit in a different language.
IGN's Leana Hafer gave it a 9/10, praised the game's scope, the characters, and said its level design is reminiscent of the original Knights of the Old Republic - very high praise indeed. Much like Eurogamer, IGN also states that it feels like an overall improvement over past Dragon Age titles.
Image via EAGamespot wasn't as enthusiastic about Veilguard, and, though the review is still in progress, it's currently sitting at the "worst-possible score" a game can get: 7/10. Though Gamespot's Jordan Ramée ensures you Veilguard is a good game, he warns that some classes, like mage, specifically, just aren't as fun to play as others due to the immense visual clutter that'll fill the screen, hurt your eyes, and likely cause you to die in dumb ways. Ramée also agrees with my take that the new art direction is a bit jarring at times.
Kotaku, while not giving out a score, had a lot of good to say about the game. Reviewer Kenneth Shepard praises the game's cast, the solid RPG gameplay, and the conclusion. Shepard's only warns that the main plot is a slow burn until the moment when it seriously picks up, and that the role of the inquisitor is a letdown.
Polygon's also scoreless review by Todd Harper also praises the game's cast of characters, and says it's a solid title that improves upon many of its predecessor's flaws. Harper only warns newcomers that Veilguard might not prove as fun for them as it is for those in the know, but even they may find a way to enjoy the game.
The good people at Video Games Chronicle were the least impressed with the title so far, awarding it a surprisingly low 6/10. Reviewer Jordan Middler echoes the previous positive sentiment others have towards the game's characters but doesn't have very kind words regarding the game's missions. Unlike the previous reviewers, VGC believes BioWare should've already improved upon various issues seen in their previous games "BioWare had this issue 15 years ago when every Mass Effect combat zone was made as obvious as possible, thanks to the chest-high walls everywhere. For it still to be such an issue now is disappointing.".
With all that being said, I'm betting most people will likely be able to greatly enjoy Veilguard, so long as they can stomach the new art direction and overlook a few possibly dated gameplay choices.
Dragon Age: The Veilguard is currently sitting at an 84 Metacritic rating, and it comes out on October 31 for PC, PlayStation 5, and Xbox X|S.
The post Undecided? Here’s a Dragon Age: The Veilguard review roundup appeared first on Destructoid.
The One Nation Glory objective is live in EA FC 25 Ultimate Team, and you can complete the new set to earn some really useful rewards for free.
The latest objective set has different tasks, and all of them have certain conditions. To complete them, you'll have to play the One Nation Glory Live friendly mode. During the matches, you'll need to pay attention to all the tasks and the specific nature of the conditions. This will help you to finish the tasks faster as well.
EA FC 25 One Nation Glory objective guideThe One Nation Glory objective has five different tasks, but you can obtain six different rewards. While all five tasks have their individual rewards, you'll also earn a group reward for completing the full set.
Tasks How to complete Win 10 Win 10 matches in the Live Ultimate Team Friendly: One Nation Glory. 84+ x2 Rare Gold Players Pack + 1000 SP Play 8 Play 8 matches in the Live Ultimate Team Friendly: One Nation Glory. 83+ x2 Rare Gold Players Pack Play 6 Play 6 matches in the Live Ultimate Team Friendly: One Nation Glory. 82+ x3 Rare Gold Players Pack Play 3 Play 3 matches in the Live Ultimate Team Friendly: One Nation Glory. 81+ x3 Rare Gold Players Pack Score 12 Score 12 goals in the Live Ultimate Team Friendly: One Nation Glory. 81+ x2 Rare Gold Players Pack + 1000 SPOverall, the One Nation Glory objective is fantastic content which is worth grinding for in Ultimate Team. The friendly mode is lot more casual compared to Division Rivals and Champions, which allows you to play without caring for the results. Most of the tasks are automatically completed by simply playing the matches and completing them.
With no limit to how many matches you can play, it's easy to complete the required number of games and wins. By completing the set, you'll also get a 83+ x5 Rare Gold Players Pack, which can also include one of the currently available Trailblazers items.
The post All EA FC 25 One Nation Glory objective tasks and rewards appeared first on Destructoid.
Checking the weather forecast is an essential part of fishing trip planning, and that's especially true if you have a specific catch in mind. Luckily, there is a way to alter the weather to your liking, and for that, you'll need totems. To help you find them quickly, here is the list of all totem locations in Fisch Roblox.
Table of ContentsTo find the Sundial Totem (1150, 135, 1075) in Fisch, you'll have to head to Sunstone Island, which is located to the right of Roslit Bay, looking from the Moosewood docks. To reach the island, you'll need a boat (the cheapest one is 700 C$), or you can also do it by jumping on the water, but that's much slower.
Once you reach the Sunstone Island docks, turn to the left and go across the water to the other section of the island that has a giant ladder leading to the area on the top. Climb the ladder, follow the road in front of you, and then turn right when you reach the sandy area.
Across the sandy platform, on the backside of the mountain, there is a hidden cave entrance. You can see its exact location in the images above. Head inside the cave and down the ladder to find the Sundial Totem. Interact with it to buy it.
How to Get The Tempest Totem in Fisch Screenshot by Destructoid Screenshot by Destructoid Screenshot by Destructoid Screenshot by DestructoidThe Tempest Totem (37, 132, 1945) is one of the easiest to find of all totems in Fisch, and it's located on Terrapin Island, left of the Roslit Bay, looking from the Moosewood docks. Head towards it with a boat (or by jumping, if you're crazy), and just as you start nearing the docks, slow down and look for an illuminated underwater area on the left. You can see the exact location in the images above.
Once you find the illuminated underwater area, approach it with a boat and jump into the water. Head inside the underwater cave, and once you reach the end, turn around and jump out of the water. The Tempest Totem will be sitting on top of a stone next to a skeleton.
How to Get The Windset Totem in Fisch Screenshot by Destructoid Screenshot by Destructoid Screenshot by Destructoid Screenshot by DestructoidThe Windset Totem (2850, 180, 2700) is the trickiest totem to find in Fisch, as you'll have to do a little bit of parkour to reach it. First, head to Snowcap Island, which is located to the left of Terrapin Island, looking from the Moosewood Docks. Once you reach the island, go past the docks and the Merchant and follow the road leading inland. You can see the route in the images above.
Screenshot by Destructoid Screenshot by Destructoid Screenshot by DestructoidAt the end of the road, you'll have to head downhill and to the right to find a small cave with leaves covering the entrance. Once inside, head up the ladder on the left and across the ledge protruding out of the left wall of the cave. Then, jump on the angled stone pillar blocking the path and climb to its top.
Lastly, stick to the right side and cross the small ledge protruding from the right wall of the cave. At the end of the ledge, there is a platform with a road leading to the left, where you'll find the Windset Totem sitting on top of a wooden table.
How to Get The Smokescreen Totem in Fisch Screenshot by Destructoid Screenshot by Destructoid Screenshot by DestructoidThe Smokescreen Totem (2790, 140, 630) is probably the easiest to find of all totems in Fisch. It's located on Mushgrove Island, behind the rocks close to the Alligator abundance spot. The Alligator abundance spot is on the opposite end of the island relative to the watchtower.
How to Get The Aurora Totem in Fisch Screenshot by Destructoid Screenshot by Destructoid Screenshot by Destructoid Screenshot by DestructoidThe Aurora Totem is located in the Desolate Deep, the underwater area that arrived at Fisch with the Desolate Dwelling update. To get to it, first, enter the Desolate Deep, go right at the warning sign fork, and pass the mine-ridden passage. This path leads to the inner area called the Desolate Pocket.
Then, approach Phantom Ray's abundance spot (-1685, -235, -3085) nearby and start scaling the rocks behind it. There are two jumps you'll have to make using a Glider, which can be bought from the merchant on the island in the middle. Then, scale the rocks and reach the cave entrance at the top.
Follow the cave path towards the Desolate Brine Pool, and once you reach the pool area entrance, turn left and into a hidden passage. The exact location of the entrance can be seen in the images above. Then, pass through the narrow passage to find the Aurora Totem lying next to a skeleton. Note that you might have to turn sideways to make your model thinner and, therefore, able to pass through the narrow passage.
What are Totems in Fisch Roblox?Totems are consumable items you can use to change the weather in the Fisch Roblox experience. They cost C$2,000-500,000, and since they are consumables, they disappear from your inventory once you use them. Therefore, you'll have to buy more totems if you run out. The effects of the totems are as follows:
That does it for our guide on all totem locations in the Fisch Roblox experience. To find more content related to this title, including the lists of all fish spawns and secret locations, visit the Fisch section on our website.
The post All Totem Locations in Fisch Roblox – Aurora, Tempest, Sundial, Windset, Smokescreen appeared first on Destructoid.
The Manuel Ugarte and Moises Caicedo Showdown SBC is now live in EA FC 25, and you can unlock two special cards for your Ultimate Team squad.
The SBC is based on the upcoming real-life fixture between Chelsea and Manchester United, and both cards have the potential to raise their overall levels based on the final result. Without further delay, let's take a look at how you can complete both tasks.
EA FC 25 Manuel Ugarte and Moises Caicedo Showdown SBC solutionsYou can complete separate blocks of the SBC if you're short of fodder. That said, it's pretty easy to complete both set of challenges and unlock the items. At first, let's take a look at the tasks and solutions for the Manuel Ugarte Showdown item.
Task 1 - Manchester United
Solution
Task 2 - 81-Rated Squad
Solution
Task 3 - Top Form
Solution
Task 4 - Premier League
Solution
Task 5 - 83-Rated Squad
Solution
Next, here are the tasks and solutions to obtain Moises Caicedo's item in Ultimate Team.
Task 1 - Chelsea
Solution
Task 2 - 81-Rated Squad
Solution
Task 3 - Top Form
Solution
Task 4 - Premier League
Solution
Task 5 - 83-Rated Squad
Solution
Both cards are pretty similar when it comes to playstyles and roles. Their stats also appear pretty much identical, but Chelsea has a better form. This certainly makes Caicedo the favorite on paper to receive the +2 upgrade.
The post EA FC 25: How to complete Manuel Ugarte and Moises Caicedo Showdown SBC appeared first on Destructoid.
The Max 88 Base Hero Upgrade SBC is now live in EA FC 25, offering you the guarantee to add yet another Hero to your squad.
The latest SBC is pretty similar to the one released a couple of weeks back. However, this one offers better rewards, although the cost of completion are high. Unlike last week, the rewards includes several 88 rated base Hero items, which certainly makes the latest challenge even more interesting. Let's first take a look at all possible rewards you can get by completing the challenge.
All EA FC 25 Max 88 Base Hero Upgrade SBC rewardsHere's the complete set of rewards you can get after completing the challenge. Do note that your final reward will contain any one item from the ones mentioned here.
The latest Hero challenge contains three different tasks, and here are their conditions.
Task 1 - 84-Rated Squad
Task 2 - 85-Rated Squad
Task 3 - 86-Rated Squad
Here's a set of solutions you can use to complete the challenge. Make sure to prioritize using items that are already in your club with the same overall ratings to reduce the completion cost.
Task 1 - 84-Rated Squad
Task 2 - 85-Rated Squad
Task 3 - 86-Rated Squad
As lucrative as the SBC looks, only try it if you have any disposable fodder to begin with.
The post All EA FC 25 Max 88 Base Hero Upgrade SBC rewards and solutions appeared first on Destructoid.
The nearly decade-long Dragon Age drought has officially come to an end with the release of Dragon Age: The Veilguard. In the time since Dragon Age: Inquisition's release, developer BioWare has released Mass Effect: Andromeda and most recently, Anthem. Depending on who you ask, both of these titles are typically seen as alright at best, but I think you'd be hard-pressed to find someone who feels as though either lived up to the typical high-quality standards that BioWare had been known for in the past.
For a quick comparison, The Veilguard gives me serious Dragon Age II vibes, mostly in terms of its combat and gameplay. I'm just over 30 hours into The Veilguard and while I feel confident that I've got a firm grasp on what the RPG is all about, we have to keep in mind that like most BioWare games, The Veilguard is very story-driven. As such, I feel it's important to point out that my impressions in this review in progress are based on having not reached the finale of this story-driven RPG.
Screenshot by DestructoidDragon Age: The Veilguard (PC, PS5 [reviewed], Xbox Series X|S)
Developer: BioWare
Publisher: Electronic Arts
Released: October 31, 2024
MSRP: $59.99 on PC, $69.99 on Consoles
The Veilguard drops you into the action quickly. The story takes place ten years after the events in Dragon Age: Inquisition. One of the optional companions in Inquisition, the elven mage Solas, has seemingly gone rogue and is carrying out a ritual to tear down The Veil, a barrier that exists between the physical world of Thedas and The Fade, also known as the Beyond. After some interference at the behest of the player and his group of companions put together by none other than charismatic series regular Varric, the ritual is stopped but at a cost. Two ancient Elven Gods, Elgar'nan and Ghilan'nain have pierced the The Veil and are now free in the physical world.
Tasked with creating a team to hunt down the Elven Gods and prevent the full destruction of The Veil—hence the name Veilguard—the player is thrust into the role of Rook, the protagonist. Despite being in the final act of Dragon Age: The Veilguard, I'm still not entirely sure how I feel about Rook as a whole. The character has grown on me over the course of the Veilguard's journey, especially more recently. But I've had a really tough time feeling Rook actually belongs.
It's a tough task to navigate for BioWare, for sure. Rook is a brand-new character in Dragon Age who is essentially tasked with saving the world. For all intents and purposes, it makes complete sense, this is the best way to in the end create a meaningful connection to the main character for both new and returning players to the series. But it resulted in much of the game trying to tell me that Rook is important and the right person for the job, even though it never feels like they really are.
Screenshot by DestructoiddImportant characters from the series' entire timeline – all the way from 2009's Dragon Age: Origins through the most recent Dragon Age: Inquisition – make an appearance in Veilguard, including franchise favorites like Morrigan and Varric. Even Inquisition's protagonist that you play as, The Inquisitor, makes an appearance in Veilguard. But the whole time the characters are constantly trying to sell you on the importance of Rook. "Oh you're Rook, I've heard of your mighty important deeds, you're perfect for this!"
By extension, I have found most of the new companions in Veilguard to be very solid additions to the evergrowing list of important characters in Dragon Age lore. I've grown fond of Neve, an early companion who is a part-time private detective, a member of the rebellious Shadow Dragons faction, and a badass ice mage. As you progress through Veilguard you'll learn more about all of the new companions as you continue to grow and expand the Veilguard.
In terms of actual combat companions though, I wish there was a little more substance to them. They essentially serve to give you access to additional skills that you can call upon in combat as opposed to opting to use your own character's (Rook's) skills. While you can choose where to put points in their respective skill trees and even equip them with gear, it feels quite meaningless as they don't actually do much in combat outside of you choosing to use their skills. They have no health bars, and the damage they do on their own is minuscule. In a single standard attack, you do multitudes more damage to enemies than the basic attacks of your companions that only shave off a sliver from the health bar with each hit.
It's a real shame because the actual core gameplay of Dragon Age: The Veilguard is a rather satisfying feeling. It's reminiscent of Dragon Age II opting for fast-paced Action RPG-style combat as opposed to the more tactical and strategic combat of Dragon Age: Origins and even Inquisition. You choose from three starting classes: warrior, rogue, and mage. Each class eventually branches into one of three specializations, allowing you to further cater the playstyle around exactly what you enjoy. I opted to go Warrior eventually specializing in Slayer, which focuses on wielding massive two-handed weapons.
Screenshot by DestructoidI enjoy the combat of the Slayer, charging directly into combat and dealing insane amounts of damage while dodge-rolling around to avoid attacks. The combat also reminds me of one of my favorite action RPGs, Kingdoms of Amalur: Reckoning. The fast-paced combat makes boss fights particularly fun, although a bit difficult at times. Despite my gripes on how limited the companions actually are in combat, the core combat for you as the protagonist feels extremely polished and could very well be the best in the series.
Ultimately, I think the final act of Dragon Age: The Veilguard will be a major factor for me in ranking how Veilguard holds up to the rest of the series. There are constant choices to be made throughout Veilguard, with the game constantly telling me that the choices matter. But outside of one major choice in the early game, most of the choices haven't actually changed much. However, it wouldn't be out of character for a BioWare game to be keeping track of all my choices throughout my journey to dictate which ending I receive, or which endings I have access to.
If you're looking for a solid RPG in a beautifully built world, Dragon Age: The Veilguard is certainly that. The combat is fluid and satisfying, and the world of Thedas is well-designed and fun to explore. The story has its drawbacks, but overall it's still better than most. Whether it will live up to the prestigious storytelling of the previous Dragon Age games will very much depend on the RPG's curtain call.
[This review is based on a retail build of the game provided by the publisher.]
The post Review in Progress: Dragon Age: The Veilguard appeared first on Destructoid.
King Legacy is a Roblox game that is inspired by the popular anime or manga series called “One Piece.” Update 7 has been recently revealed by the developers, and it brings a bunch of new exciting stuff. To give you more details, here is everything new that is in Update 7 of King Legacy.
Everything new in King Legacy Update 7 Screenshot by DestructoidThe post Everything new in King Legacy Update 7 appeared first on Destructoid.
Seven years after its debut, Animal Crossing: Pocket Camp will be going offline. November 28 is the final day, but your camp isn't gone for good. On December 3, a new version of the game called Pocket Camp Complete will be arriving, and all of your content will transfer over.
It's not really a "new" game, but it will have a few different structures to it. Pocket Camp Complete is going to be a paid game, removing all in-game transactions. It will cost $20, though it will have an introductory price of $10 until January 31 of next year.
What is Animal Crossing: Pocket Camp?If you're unfamiliar, Animal Crossing: Pocket Camp is a game where you become the owner of a cute little campsite, and invite your favorite animal pals to hang out. You do random tasks by visiting different parts of the park, in a very 'quick bite' version of typical Animal Crossing activities. You can decorate your camp with furniture, and your personal camper.
As someone who's enjoyed Pocket Camp on and off for 7 years, I'm glad that the end of this service doesn't mean everything is just evaporating. I've put a lot of time, and more than a little money into this thing. It's good to see live service games reaching end of life and converting into a more "normal" game at the end. I'm sure more than a few people would like to still be able to play Dragalia Lost, even if no new content was being poured in.
Here's what transfers to the new app Screenshot by DestructoidExisting players can transfer their data to Pocket Camp Complete. You'll need to make sure you have a Nintendo Account and sign into the current Animal Crossing: Pocket Camp app before the game goes offline on November 28. When you launch Pocket Camp Complete, it'll ask you to transfer your save file by signing into the same Nintendo Account. Here's what will transfer over:
While it will probably be welcome news that Leaf Ticket premium currency and the Pocket Camp Club subscriptions will no longer be available, the lack of friend interaction might sting. The game will no longer require a constant network connection, but that means you also can't send gifts to friends, visit their camp, or shop in their market. However, a new feature means you won't be separated from your friends entirely.
There are new features, tooThe new friend feature is called Camper Cards. They're cards that you collect featuring your friends with their favorite camper. You can export it as a QR code that other players can scan to add you to their collection. Friends you've traded cards with will meet at the new location called Whistle Pass. Sometimes they'll bring you items, like fortune cookies and stickers. You and your friends can also hang out at 7pm every day to enjoy a KK Slider performance. All your current Friends List friends who sign in between now and the game's end will automatically receive each other's Friend Cards.
Screenshot by DestructoidLeaf Tokens will also be replacing Leaf Tickets, and are obtainable in-game via bell exchange or in-game events. They do the same thing as tickets, like speeding up your crafting time and helping you make furniture you don't otherwise have the materials for.
Pocket Camp Club subscriptions won't continue. Instead, all players will obtain most of the benefits that were previously featured. You'll be able to walk with your favorite animals, save layouts for your camp, and decorate your planner with stickers. However, features like the free monthly cookies will no longer be available.
There's also a Complete Item Catalogue that features all the furniture in the game. Anything you missed can be purchased with Complete Tickets, another earnable item. These should help players fill out missing pieces of sets, regardless of season.
Screenshot by DestructoidOne really interesting thing to note is that there is still new content planned for the first full year of Pocket Camp Complete. The next year will round the game out to 8 years of content, which they will then compress into a rotating 4 years of events. Anything you've missed previously will become part of a regular, albeit long, rotating schedule.
The post Animal Crossing: Pocket Camp Complete has new features and furniture planned for the paid version appeared first on Destructoid.
Out of all the guns in the Call of Duty: Black Ops 6, the Jackal PDW is the clear stand-out amongst the mix. Its versatility is unmatched, offering both smooth mobility and robust firepower. And with a few strategic adjustments, you can enhance its performance even further.
We're here to show you how to create the best Jackal PDW loadout in Black Ops 6, empowering you to dominate the battlefield.
What is the best build for the Jackal PDW in Black Ops 6?To create the best build for the Jackal PDW in Black Ops 6, equip these attachments:
The Jackal PDW's mechanics have been revamped for the official BO6 launch, differing from its playstyle in the beta. However, it still holds up as an incredible mobile weapon, allowing you to move around the map freely.
Since SMGs are relatively compact in ammo capacity, equip the Extended Mag II to compensate for it. You'll get 50 bullets out of it without sacrificing too much mobility. Then, you can start upping the Jackal PDW's Firepower with the Long Barrel, increasing its Damage Range in return.
Screenshot by DestructoidAttach the Compensator Muzzle for better accuracy rates, which also assists with Vertical Recoil Control. All that's left is to boost the Jackal PDW's speed with the Balanced Stock and Ergonomic Grip. The grip is a must-have since it increases speed across the board, including Aim Walking, Movement, and Hipfire. It'll make mobility much more manageable, perfect for small to medium-sized maps. Even more so, the Ergonomic Grip enhances its Handling stats to help you get a better grip on your weapon.
If you have the Gunfighter Wildcard active, you can equip three more attachments to make the Jackal PDW almost unstoppable. To improve the gun's recoil control further, use the Precision Foregrip and Recoil Springs. You could also go with the Rapid Fire if you want to revamp its fire rate. Although the Jackal PDW doesn't necessarily need an Optic, you can still use one for better aiming. The Remuda Mini Reflex is an excellent fit for this, as it can be unlocked pretty early.
Combining these attachments produces one of the best Jackal PDW builds in Black Ops 6. Alternatively, you can attach the Dexterity Perk to it to reduce motion while jumping, sliding, and diving. Together, they'll make you a mobility master, getting you one step closer to reaching the Prestige levels.
The post Best Jackal PDW loadout in Call of Duty: Black Ops 6 appeared first on Destructoid.
The Deep Ocean is the place to go if you want to catch something big in Fisch. It's also where you'll find the entrance to the Desolate Deep, an underwater cave filled to the brim with cool fish. To help you reach the place and navigate it, here is our ultimate Desolate Deep area guide for Fisch Roblox.
Table of ContentsTo reach the Desolate Deep in Fisch, you'll first need to acquire diving gear. You can buy the Basic Diving Gear at the Moosewood docks (next to the Shipwright) for C$3,000, or you can buy the Advanced Diving Gear at the buoy right above the Desolate Deep entrance (-800, 130, -3100) for C$15,000.
In general, you can get absolutely anywhere with the basic gear, though there is a higher chance of running out of air. If that happens, leave the game and rejoin to avoid death-incurred money loss. Make sure to equip the gear before you go diving.
Screenshot by DestructoidNow, to reach the Desolate Deep entrance (-800, 130, -3100), you'll have to sail past the Statue of Sovereignty and into the Deep Ocean (enable POI headers in the menu to find it easily). It's best to sail between the statue and the rock on its right side and towards the open sea. Then, as you reach another tall rock, turn a bit left and look out for a buoy on the water's surface.
Screenshot by DestructoidAt this point, it would be best to lower your graphics settings, increase screen brightness, and zoom into first-person view, as navigating the caves can be difficult otherwise. After that, dive underwater and into the giant hole at the bottom of the ocean. Keep diving until you reach the bottom and can see a sign with a warning.
Screenshot by DestructoidFrom the sign, you can go left or right. The path to the left leads to the secret merchant area where you can fish with Crab Cages, get the Reinforced Rod, and other gear. The path to the right leads to the Desolate Pocket, which is the main area in the Desolate Deep. Note that on the path to the Desolate Pocket and within that zone, there are sea mines that instantly kill you if you touch them. So, clear away from those.
Desolate Deep Areas, Items, and NPC Locations Secret Merchant Area - Reinforced Rod Screenshot by DestructoidThe secret merchant area is one of the three main zones within the Desolate Deep, and it's where you can buy the Reinforced Rod (C$20,000), which is capable of fishing in every harmful liquid you encounter in Fisch. To reach it, follow the narrow pathway to the left of the sign at the bottom of the Desolate Deep entrance. Other things you can shop for here are:
The Desolate Pocket is the area within the Desolate Deep you can reach by following the mine-riddled path to the right of the sign at the bottom of the entrance. It's the place where you can get all the fish from the Desolate Deep bestiary. It also leads to the next area, which is the Desolate Brine Pool. On the island in the middle, you can find the merchant who sells the following:
There is also an Inn Keeper there who allows you to set the Desolate Pocket as your spawn area. Unless you plan on staying here and grinding the whole bestiary, I would advise against setting this as your spawn. That is because getting here from Moosewood takes around a minute, while getting from here to anywhere else takes ages because you can't spawn a boat.
Screenshot by DestructoidIn the Desolate Pocket, there are also several fish abundance spots you can farm. Here is the list of them, including some other spots that seem to work well in general:
The Desolate Brine Pool is the most secluded spot in the Desolate Deep and one of the hardest to reach in Fisch. To get there, you'll need a Glider, which you can buy from the merchant at the Desolate Pocket island. Then, go to the Phantom Ray abundance spot (-1685, -235, -3085) nearby and climb the rocks behind it.
There will be two ledges you'll need to traverse with the Glider (Jump + Glider while in the air) and then you'll be able to climb the rest of the way to the top just by jumping. Then, follow the caves until you reach the Desolate Brine Pool.
Screenshot by DestructoidJust as you enter the Brine Pool, you can turn left and find a hidden passage towards the Aurora Totem. This totem costs C$500,000 and can be used to start the Aurora event across the map, which increases the chance of mythical fish by 500%. Also, to fish in the Brine Pool, you'll need the Reinforced Rod.
How to Find the Trident Rod Location in The Desolate Deep Screenshot by DestructoidTo get the Trident Rod (C$200,000) in Fisch, you'll need to go underwater in the Desolate Pocket and find a hidden passage (-1470, -305, -2545) on the cave wall on the side of the area opposite the Phantom Ray abundance spot. There is a platform on that side of the island pointing directly at it.
Screenshot by DestructoidTraverse the narrow passage until you reach a circular room with a door. To open the door, you'll need 5 Enchant Relics (there are 5 slots in which you need to place them) and 100% Desolate Deep bestiary completion.
Note that the door will open for everyone on the server, so doing it in a group is best. Players who don't have the bestiary will still be able to buy the rod. Also, the door will close after some time, and you'll have to spend another 5 relics to open it again. So, don't open it unless you're actually going to buy the rod for C$200,000.
That completes our guide on the Desolate Deep area in Fisch Roblox. For more guides related to this title, visit the Fisch section here on Destructoid.
The post Fisch Roblox Desolate Deep Area Guide – How to Reach, Rod Locations, Abundance Spots, and More appeared first on Destructoid.
We'll rank each character with our Anime Last Stand unit tier list, so you have an easier way of choosing the best units for your squad. With each ALS update, the game gets at least a dozen new towers, so navigating through all of them can be challenging. Our Anime Last Stand tier list will help you select the best units you can find.
Table of contents Anime Last Stand Units Tier List - Best Units Ranked (Spooky Event)Getting the best units can be challenging, as many require special unlocking steps. Luckily, unlike similar Roblox titles, here you can get Mythic units fairly easily, especially if you often redeem Anime Last Stand codes. So, without further ado, let's dig into our Roblox Anime Last Stand unit tier list.
S Tier Image via ALS TeamThe S Tier units are the ones you should be aiming for from the get-go of your ALS adventure. Characters like Pride (The One) are among the best in the battle business, hence why it's ranked Godly.
The A Tier presents several support units, such as Green Esper, Hero Hunter, and Aisen (Post-Orb).
B Tier, we have characters that cater to a specific niche. For instance, Businessman Yojin excels in farming but only does a little outside of that. It can still prove viable for resources, specifically for crafting and leveling up.
If you're just starting out your tower defense adventures, your team will mostly comprise Rare and Epic units. While they're "only" C tier, with so many units, average units are still very good as starting units. Having said that, look for Legendaries and even rarer ones as soon as possible. You can speed up the process using ALS codes and summoning stronger units.
Units at the bottom can be useful sometimes, but you'll get over them soon, making them expendable. In fact, after a couple of hours of playtime, you'll auto-sell all Rare (and even Epic) units.
Now that you know more about the Anime Last Stand units tier list, check out Roblox Archives for more guides on Destructoid.
The post Anime Last Stand Unit Tier List (Halloween Update) appeared first on Destructoid.
Mod Conversion was welcomed by the community when the Once Human development team launched the feature, however, it's now fair to say that it's an underused route since it's quite difficult to understand.
I've figured it out, so here's your comprehensive Mod Conversion guide for Once Human.
How to convert Mods in Once HumanYour first step is to navigate to your mods menu. The fastest way I've found is to simply hit 'K' on your keyboard and then navigate to the mods sub-menu. From here, click on Mod Conversion on the right-hand side of your screen, and you're ready to start converting.
Screenshot by DestructoidThe screen you find yourself on here requires a fair amount of explanation, so I've labeled the below image with numbers, along with their explanations right below.
Screenshot by DestructoidSo how this works is you'll first select the mod you want to convert. Choose between a weapon or armor mod, find the mod you want to create, and then double-check to be sure you have enough of that type of mod.
If the mod type you want to choose is greyed out, it means you'll need to gather more mods of the same type or Suffix. Keep in mind that you can only convert mods that have not been upgraded.
Finally, choose a Suffix you would prefer. Here are all the Suffixes and what they correlate to:
Once you've selected a Suffix, you'll notice that the user interface (UI) has updated itself. You can now click on the plus under the Conversion Materials section to start selecting mods.
How to choose Mods for Mod Conversion in Once HumanTo get the chances of a better quality mod as high as possible, select mods with good attributes. Pay attention to the "Chance to obtain" section (labeled number five in the image) and how it reacts to the mods you choose.
If I were to choose all low-quality mods, the chances of getting a mod with good attributes greatly diminish. As you can see in the below image, by selecting low-quality mods, the best color attribute I can get is blue, and there's a very real chance I will get white attributes (which we don't want).
Screenshot by DestructoidHowever, if I choose only mods with high-quality attributes (Epic or Purple is best, then Blue, then Green, then White), then the chances of getting a better mod roll greatly increase.
Screenshot by DestructoidNow, this should go without saying, but please don't ever create an Elemental Havoc mod with the Precision attribute! This is for illustration purposes only.
But that's about all you need to know about Mod Conversion in Once Human. I've tested it a bunch, and choosing mods with the same sub-attribute (eg. Weapon Dmg) doesn't seem to increase the chances of it appearing again. The only guaranteed attribute is the Suffix you choose.
So there you have it. The only thing that matters when converting for the perfect mod is the color of your attributes. It's still up to RNG to decide whether you'll get that dream mod or not. Good luck!
The post Mod Conversion Once Human: Comprehensive Guide appeared first on Destructoid.
I really enjoyed the first Life is Strange game. Sure, I found Max a little bland as a character, but it was still a captivating story I wasn't used to exploring at the time. Now, with Max returning in this direct sequel, I was intrigued to see what's changed.
Now that I've given in to my curiosity and spent around ten hours flying through this latest entry, let's have a quick chat about Life is Strange: Double Exposure.
Before diving into this, I need to bring up the original Life is Strange again. Although I won't be spoiling Double Exposure here, the game does expect you to have played the prequel and references multiple major plot points from it. I'll avoid spoiling these, too, but I will make direct comparisons to both games with this in mind.
https://www.youtube.com/watch?v=TOYz4NCFIXgLife is Strange: Double Exposure (PC [Reviewed], Nintendo Switch, Xbox Series X/S, PlayStation 5)
Developer: Deck Nine Games
Publisher: Square Enix
Released: October 29, 2024
MSRP: $49.99
I was already optimistic about Double Exposure after playing the first game. Although I haven't gotten around to playing the other entries in the series, with True Colors sitting comfortably in my Steam Library to play later, I was still excited about this one. Life is Strange was never a perfect ten for me, but it's the closest a choices matter game has gotten so far.
When I first heard about this sequel, I was a little skeptical about how it would take a similar murder mystery concept from the first game and change it in a way that makes it unique. At first, we're introduced to Max, her best friend Safi, and another important character, Moses. The entire premise focuses on Safi's death, mimicking the Rachel Amber story from the first game, with Max discovering she still has her mysterious powers. They may take a different form now, but they still have the unintentional butterfly effect consequences they had the first time around.
Image via Deck Nine GamesIf you've already finished the first game, you know exactly how much things escalate early on, with some seemingly random plot twists added for shock value. Double Exposure takes more than a few bits of inspiration from its prequel, but I like how it ties everything together. Like before, everything has a purpose and severe consequences. Well, outside of the dialogue.
Unsurprisingly, Double Exposure follows a very similar premise and plot structure. The twists are a mix of surprises and ones that elicited "Oh, I guessed that two hours ago" reactions from me. It almost felt like a nostalgia trip to the first game, especially as I got through the story's second half. Although not particularly impressive anymore, it was a familiar setup that helped me understand what was going on without feeling lost.
And yet, even with that said, I was still hooked the entire way through. During my original Life is Strange playthrough, I was pleasantly surprised by how easily I got immersed into its story despite some of the characters being a tad one-dimensional. Double Exposure also captured this feeling. The only difference is that this time, Max was easily one of the most interesting characters to learn about, and her growth in this time skip is apparent. Age has done a lot to her, and although she's still a bit nerdy, she's also a lot more confident and bold. What can I say? She's a cool gal.
Image via Deck Nine GamesSpeaking of the time skip, having this take place this far into the future was a solid move on Deck Nine Games' end. Although I certainly related to a few characters in the original Life is Strange, many of the issues Double Exposure's cast faces hit much closer to home, making their circumstances and dialogue choices relating to them feel that much more significant.
Life is Strange's characters have definitely been the highlight for me so far, and Double Exposure is no exception. There are far fewer memorable characters this time than in the prequel, but they're genuinely fascinating and enjoyable to talk to. The romance options were especially fun to get to know, even if I would've liked more depth to the relationship-building. The game's justification for not doing so made sense but left me wanting more.
That's my overall feeling towards Life is Strange: Double Exposure. Everything happens so quickly, and I certainly think there was room to get to know the cast a little more, including how Max has been doing since we last saw her. You can get to know people if you snoop around the environment enough, but there was some room to expand further, even if it slightly padded the runtime. Even with that said, I was still happy to meet some new LiS folks and experience some references to others from the first game.
Image via Deck Nine GamesThere are a few specific characters from previous Life is Strange games that make a comeback in some peculiar ways. A particular one that stuck in my mind appears in the second half of the game, but I'll let you discover who that is and some of the bizarre antics that arise from it. Let's just say I got an unexpected chuckle in between Max's serious and stressful circumstances. I even got surprise laughs from plenty of conversations in this game, which I wasn't expecting when looking back at the somewhat bland dialogue from the prequel.
One point I was initially conflicted about but ended up liking is Max's reintroduction to her powers. While I won't go into them much to prevent spoilers, I enjoyed the changes Double Exposure makes, even if most of it felt like convenient plot devices. When it came to actual gameplay, I had a lot of fun experimenting with the whole timeline-shifting change, especially when seeing how various events impacted the world. Looking past the overarching plot and conflict, seeing the little details in people's behavior, environmental changes, and even different music depending on which timeline you're in all help elevate the already impressive story-telling aspects Life is Strange is known for.
Overall, Life is Strange: Double Exposure is a satisfying sequel that ties in the events of its prequel well. It remembers and stays true to the original story without straying too far from its core. Although it relies a little too much on your having played the first Life is Strange, it continues the adventure well and balances the feeling of familiarity while still keeping things refreshing. If you enjoyed the first game, you're in for a treat with this one.
[This review is based on a retail build of the game provided by the publisher.]
The post Review: Life is Strange: Double Exposure appeared first on Destructoid.
Nobody can deny that Hideo Kojima, the creator of game franchises like Metal Gear or Death Stranding, has made an enormous impact on the video game industry. But the question is: will aliens be as impressed as us humans?
Image via KonamiPer Automaton, Kojima recently held a fan Q&A for Anan News, in which he proposed this bizarre scenario. When someone asked him what the most important mindset is for a game creator, Kojima said that they should always strive to make games that are personally satisfying. He also compared game developers with artists whose paintings people appraise even hundreds of years after their deaths.
"Games and films also remain as objects to be passed down through generations after their creators pass away," said Kojima on the matter, and then added: "If I make something I’m satisfied with, centuries later aliens may come and say, 'that’s awesome.' I think that’s what it means to leave something behind." But Kojima's objective is apparently gaining the approval of not only hypothetical extraterrestrial beings but also the spirits of the afterlife. Earlier on in the Q&A he also stated: "I'm lucky to have found games in my life. I hope to make games even after I go to the afterlife to entertain the dead".
Kojima already has a prestigious legacy, so he shouldn't even worry Imaga via Kojima ProductionsAs quirky as it may sound, Kojima's statement is completely valid for a talented and complex creator like him. He, and many other similar game developers, wants people to remember him for his creations, while also personally satisfying himself with what he creates. The thing is, Kojima has already left an enormous legacy in the gaming industry, and fortunately, he hasn't stopped making video games yet.
Kojima is famous for creating Metal Gear, one of the most recognizable and influential franchises that not only became synonymous with the stealth action genre but also made a huge impact due to its complex story, deep political commentary, brilliant mechanics, and hilarious self-referential humor. If that wasn't already enough, Kojima also directed and/or produced other extremely creative games for Konami, like the Boktai and Zone of the Enders series.
Even after he left Konami, he kept making unique games that were like nothing that came before them, like his newest critically acclaimed title, Death Stranding. And he plans to keep releasing promising projects, like the bizarre Death Stranding 2: On The Beach or the mysterious OD, which he's writing alongside Jordan Peele. Kojima has nothing to worry about: He has already made enough incredible video games that can seamlessly impress aliens, ghosts, and humans alike.
The post Hideo Kojima wants to keep making “awesome games for aliens” appeared first on Destructoid.
Brawl Stars revealed two new brawlers in their recent Brawl Talk. One of the brawlers is Juju, which is a Mythic brawler, available in Artillery class.
The special thing about her is that she wields elemental powers and can walk on water. This article will provide you with everything you need to know about Juju in Brawl Stars.
Main Attack of Juju in Brawl Stars Image via SupercellJuju has three elemental powers: Grass, Water, and Earth. Each elemental power has different effects on the enemies or on Juju. Here are the details of what each elemental power can do:
These abilities make Juju versatile in Brawl Stars, as the earth attack will inflict 2000 damage to the enemies, while the grass attack deals a maximum of 1600 damage per hit. The water attack slows down the enemy and will inflict only 1280 damage.
Super of Juju in Brawl StarsJuju summons her voodoo doll called Gris-Gris, which chases the enemies to throw needles at them. What’s even better is that this doll also comes with a shield that gradually wears off with time, as seen in the Brawl Talk video. However, the complete details on Gris-Gris are still gray, and we will soon update the article once the brawler is released.
When does Juju come out in Brawl Stars?Juju is set to debut in Brawl Stars on October 30, 2024. Not only that, Juju will also receive a skin called “Unlucky Juju” once the Angels vs Demons season commences.
The post Juju in Brawl Stars: Super, Main Attack, and more appeared first on Destructoid.
Call of Duty: Black Ops 6 Zombies is filled with classic one-liners, but Carver's unexpected and delightful reference to the beloved SpongeBob SquarePants series is the one that takes the cake.
In Zombies mode, Carver will mention, "Wanna see how fast I can reload? Wanna see it again?" The minute I heard this line, I already knew what he was poking fun at, especially as someone who quotes SpongeBob religiously. This dialogue is a nod to the show's iconic Mermaid Man and Barnacle Boy V episode, where the cast transcends into a Justice League-like ensemble.
https://www.reddit.com/r/CODZombies/comments/1gd4ac7/spongebob_reference/?share_id=qX5JswGdVCYsBVRp7XwgM&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1SpongeBob, in particular, is the one Carver references, specifically when our favorite sponge states, "Wanna see me run to the mountain and back? You wanna see me do it again?" Carver, of course, does his own version of it, and it's surprising to see such a hilarious line end up in a highly stressful mode like Zombies.
I never thought my two worlds would clash, but I'm all for it. And, if you want to unlock this line for yourself, it tends to happen whenever Carver sips on one of the Perk Colas.
Carver's nod to SpongeBob SquarePants isn't his only memorable line. He's got a lot more than that, mostly involving a smattering of curse words hurled at the zombies. It's made me laugh more than a few times, and now, Carver has become one of my favorite Operators because of it.
There are likely many more funny references to find in Black Ops 6. In fact, a player has found one regarding another show, Brooklyn 99, with a "Stop stealing my yogurt! - Terry" Post-it. I can't wait to see what other shows the game will mention, giving us a whole lot of Easter Eggs to discover.
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Automatic parts in Once Human are used for a variety of crafting recipes, most notably they're used for upgrades to the Thermal Tower, a new Wonder in The Way of Winter. I've managed to find and hoard thousands, so here's where to find Automatic Parts in Once Human.
How to get Automatic Parts in Once HumanTo get Automatic Parts, you'll need to go out into higher-level areas and collect scraps from enemies, the environment, storage crates, and containers. You will then have to disassemble these scrapes at the Disassembly Bench to actually get the Automatic parts.
Rarely, you can find Automatic Parts in the wild, but your primary source will be from disassembling scraps.
Where to find Automatic Parts in the Manibus ScenarioIf you're still new to the game, or if you just want to replay an older scenario, I've got you covered. You'll find Automatic Parts in the Manibus Scenario in the higher-level areas around Red Sands and the Blackheart Region.
You can find a variety of storage chests next to the road in these areas that have the chance to drop scraps that can then be turned into automatic parts, but mostly you'll find them in the following settlements:
Settlement Region Coordinates Fort Eyrie Red Sands 3290,-2906 Evergreen Red Sands 4342,-2398 73 Source Extraction Point Red Sands 2854,-1774 Forsaken Monolith Red Sands 1998,-1453 Blackfell Oil Fields Red Sands 5295,-1526 Alternate Reality Institute Red Sands 6932,-1640 Blackfell Red Sands 4320,-1378 Sunshine Farm Blackheart Region 2852,-297 White Cliff Blackheart Region 3343,1249 Where to find Automatic Parts in The Way of WinterIn the Way of Winter, you can obtain parts from the Ember Strands Area. We'll handle this region a little differently since there are many smaller settlements that can be worth exploring, while there are only a small handful of larger settlements.
First, here are the large settlements where you can find Automatic Parts in Once Human's The Way of Winter.
Settlement Region Coordinates Ashenton Ember Strand -6330,4641 Fire Throat Fortress Ember Strand -5210,4299 Fire Throat Ember Strand -4788,4663 Sunshroud Cave Ember Strand -5896,7268Given that there are so few areas for Automatic Parts, here are smaller settlements you may want to visit for even more Automatic Parts.
Settlement Region Coordinates Ashenton Station Ember Strand -6504,5407 Pyro Harbor Ember Strand -7261,5640 Lightless Port Ember Strand -6225,6479 Snakeye Lookout Ember Strand -6303,7068 Ripe Land Farm Ember Strand -5385,6025 Firethroat Slums Ember Strand -4857,5486 Abandoned Refinery Ember Strand -4133,5300 Serpent's Tail Camp Ember Strand -4559,6284 Snakebelly Cave Ember Strand -4954,7499And those are all the places you can find Automatic Parts in Once Human, in both the Manibus and Way of Winter scenarios.
In case you're still looking for a viable build for the Way of Winter scenario, check out this M416 Frost Fortex build that demolishes Silos and does fantastic AoE damage.
The post Where to find Automatic Parts in Once Human appeared first on Destructoid.
On Friday, I reported that the 2018 PC port of Killer7 has received a latter-day update that, among other things, remasters the cutscenes, which were previously just upscaled the old-fashioned way. Pretty cool! But like anything cool these days, it comes with a massive caveat: the remastered cutscenes are full of AI hallucinations.
Remastering old video is probably one of the more benign uses of AI, specifically when it comes to upscaling. It uses the technology’s pattern duplication to simply guess what an image was supposed to look like and generates it automatically. It likely won’t ever be as good as a human’s guess, but it can be a reasonable shortcut. Companies (as well as fans) in charge of remastering old games and movies have used it, but often, they touch up the AI’s output by hand to ensure consistency and accuracy; it’s clear that Engine Software didn’t do this.
Screenshot by DestructoidI sort of noticed this in the original article. If you look at the fingers of the Handsomemen, you’ll see telltale inconsistencies. Some fingers are fat, others are mashed together. Nothing you’d necessarily notice at first glance, though your brain might pick it up. More often than not, I give the benefit of the doubt, but I should have probably listened to my doubts on this one.
For the introduction cutscene and some of the ones in Ulmeyda, it’s much like this; the inconsistencies are ugly but small. In particular, the AI didn’t know how to deal with the depth of field blurring in a lot of the scenes, so sometimes you get stripes of blur in a way that doesn’t make any sense. It doesn't know what a telephone pole looks like, so it set up a bunch of crosses. If we're being super charitable, it’s ugly, but you could maybe look past it.
Screenshot by DestructoidThen you hit the chapter with the Handsomemen and things come undone pretty quickly. An early news program turns abstract. ZTT Comics becomes ZK Comics at the same time a character mentions their proper name. It can’t keep line weight consistent at the best of times. But my favorite moment is the inked comic version of Dan Smith. It couldn't differentiate elements in the shading on his face, so it guessed wrong on what was supposed to be his mouth and smudged everything together. It looks like he’s wearing a Shyguy mask. Forget that it doesn't know what hatching is. That is something you just can’t miss. Later, it shows the titular assassin group standing in a row and it can’t figure out where one ends and another begins, so they’re all wadded up.
The cutscene changes has resulted in the game being review-bombed on Steam. As I said, AI upscaling is a pretty benign use of insidious technology, but the problem here is that the “remastered” cutscenes look like shit. Even at the best of times when things aren’t moving much, the robot’s struggle to keep everything consistent is pretty obvious. It barely skirts the line of “better than nothing” before eventually descending into “please step away from my child.”
If the original masters of these cutscenes still existed, it would 100% be better if those were used instead, but that’s not always an option. I assume that Engine Software only had the 480p originals pulled from the GameCube version, so this sort of upscaling would be one of the only cost-effective ways to approach it. But even then, they should have touched things up by hand. There isn’t a tonne of movement in the Killer7 animated cutscenes, so it doesn’t seem as though it would be an unreasonably labor-intensive process. It would be nice to see some respect for the audience and the game being worked on instead of just having something shit out for a change.
The post I retract my previous excitement, Killer7’s remastered cutscenes use generative AI upscaling and they suck appeared first on Destructoid.
The LW3AI Frostline is the first sniper rifle you can access in Call of Duty: Black Ops 6. While it is a bolt-action rifle, it can be somewhat underwhelming without the proper attachments.
Right from the start, you can use the Frostline with one of the default classes available to you. To unlock it for customization, you must reach level 4, which lets you create your own custom loadouts.
What is the best build for the LW3A1 Frostline in Black Ops 6?The goal is to make the LW3A1 Frostline more user-friendly by extending its one-shot kill range and enhancing its handling. Accordingly, the attachments chosen will primarily focus on improving these two aspects.
Optics are typically personal preference, but I found the Blandwell 7x Scope to be a strong middle ground for distant engagements.
Using a Suppressor for the muzzle keeps you off the radar and hidden every time you take a shot.
The CHF Barrel is a critical attachment for this build as it expands the Frostline's ability to one-shot kill by allowing lower-than-average body shots to be much more effective than standard.
Equipping the Lightweight Pad dramatically reduced Aiming Idle Sway which is the slight movement you see when aiming the scope without holding your breath. This attachment lets you make accurate shots much more easily.
Screenshot by DestructoidWith the Fast Mag 1, your overall mobility is increased. Not only will the Frostline reload quicker, but your ADS (Aim Down Sights) speed will also improve, while your sprint out time is additionally boosted. The only downside is that the Frostline will have less ammo per magazine, but this is hardly an issue for a bolt-action rifle.
The Commando Riser Comb improves your ADS speed and Sprint to Fire time, letting you be more flexible about making sudden shots.
As for your Stock, equipping the Combat Stock dramatically reduces Flinch when under fire while additionally allowing you to move a bit quicker when strafing in ADS.
Lastly, equipping 7.62 Nato FMJ gives the Frostline a significant boost to its penetration power, allowing you to hit targets behind cover without fail.
Best Equipment and Perks for the LW3A1 Frostline in Black Ops 6This LW3A1 Frostline build allows you to take on enemies at mid-to-long range, but ideally, you'd want to stay out of sight and pick targets off from a distance. As such, the following loadout is recommended:
The GS45 is the highest-stopping power pistol in Black Ops 6, and it is a great backup when you're forced into a close-range engagement. Additionally, Spycam with Foward Intel allows you to be aware of your enemies while letting you provide support to your team. Ninja keeps you quiet as you move. Gunfighter lets you equip the attachments listed above on your Frostline. When activated, Sleeper Agent disrupts enemy ranks with confusion, and as long as you continue getting kills, it will remain active for an extended duration.
The post Best LW3A1 Frostline Loadout in Call of Duty: Black Ops 6 appeared first on Destructoid.
The Desolate Dwelling update brought underwater exploration to Fisch and a new area called the Desolate Deep. Within it, you can find a new totem, two new rods, a bunch of new fish, and more. For more details, check out the Fisch Roblox Desolate Dwelling patch notes below.
Table of Contents Fisch Desolate Dwelling Update Patch Notes New NPCs, Bestiaries, and Regions Screenshot by DestructoidThe region that is added to Fisch with the Desolate Dwelling update is called the Desolate Deep, and it's located under the ocean close to the Statue of Sovereignty (-795, 130, -3100). There are five new NPCs: two Merchants, Roddy and Clarence (lore NPCs), and the Inn Keeper, and they are all located within the Desolate Pocket (-1500, -235, -2870) and the hidden merchant area (-980, -245, -2700).
You can reach the Desolate Pocket by reaching the mine-ridden path to the right of the warning sign (avoid the mines as they instantly kill you) at the bottom of the Desolate Deep. For the secret merchant area, follow the narrow passages to the left of the sign.
Screenshot by DestructoidAlso, there is the Desolate Brine Pool (-1800, -140, -3400), which is another secret area containing a different bestiary to the Desolate Deep. You can fish in it using the Reinforced Rod, and you can reach it by navigating the above-water tunnels in the Desolate Pocket. You'll need a glider to climb the rocks, so get one either at the hidden merchant area or at the Albino Merchant at Roslit Bay.
New Fish Screenshot by Destructoid Fish Rarity Region Location Preferred Time Preferred Weather Preferred Season Preferred Bait Bone Trash Desolate Brine Pool Anywhere N/A N/A N/A Magnet Gazerfish Common Desolate Brine Pool Anywhere Day N/A AutumnThat wraps all the changes that have come to Fisch Roblox with the Desolate Dwelling update. For more guides just like this one, visit the Fisch section here on Destructoid.
The post Fisch Roblox Desolate Dwelling Update Notes – New Fish, Rods, Items, & More appeared first on Destructoid.
Along with The Way of Winter, we've received a couple of brand new Silos in Once Human. In this article, I'll take you through how to complete Securement Silo 08 — even solo — since it can be a pretty tricky dungeon and there are some new mechanics for us to play with.
Without further ado, here's how to clear Sercurement Silo 08 in Once Human.
How to prepare for Securement Silo 08If you're running this silo on Normal Mode, you can enter with pretty much any uncalibrated build and dominate. However, if you're planning on Hard or Pro mode (the latter available later this week), then you'll need to do some planning.
First, pick a strong build. The M416 Silent Anabasis Frost Vortex build is quite viable given the amount of adds. However, I've personally had more success running an MP7 Power Surge build. But then that's also my main build and I'm used to it, so whatever you used to complete LEA solo should work.
Next, bring plenty of Quick Activators and Adrenaline Shots, because boy, things in this dungeon tend to really hurt. If you've already run it a few times, you'll know all about those rocket launcher guys.
How to clear Securement Silo 08I'm not going to tell you to loot every room, so just... loot every room. There's tons to get in here, so take your time for the first run of the day and grab everything. With that out of the way, here's what to do.
In the first room, simply head up the stairs to your right as you enter the room, then head through the hallway and get ready for a tough fight (especially if you, like me, are running this dungeon with no calibrated gear!).
This room has plenty of enemies, and they do quite a bit of damage beyond Normal Mode, so my strategy is to head to one of the rooms and hide, waiting for enemies to emerge so I can take them out one by one.
Once the enemies stop coming, you can slowly take out the rest of the room. Once you've cleared and looted the room, head to this top landing.
Screenshot by DestructoidHere you'll find a large painting on the wall — walk through it to find the next area.
You'll find a staircase, but it has translucent spots that you fall through if you try to walk over them. You'll also notice a nearby fountain with floating balls nearby. The idea here is to "paint" the stairs with these balls in order to make them solid. There's no need to do this, as you can simply jump over the missing spots and continue, but make sure to remember this mechanic for the next room.
Screenshot by DestructoidBe careful with the enemies on the stairs here, since they can one-shot you if you're not careful. Take them out quickly.
Head up the stairs and grab the med kit, then turn back just slightly and head down the stairs into the next room. Take your time here, there's a translucent Elite enemy and a powerful Phase enemy in this room.
My strategy is to take out all the additional enemies first, then focus on the Elite. If you're not running something like Powersurge, it'll take an eternity to kill the Phase enemy, so do your best to just avoid his attacks.
You can take care of the Elite enemy by getting him to walk over the fountain with the floating paintballs, or you can grab and throw one of the balls at him.
Screenshot by DestructoidOnce done there, you can grab two more storage chests on your way to the next room. Spam your Q key so you don't miss them, they're hidden and you won't see them if you run straight to the next painting, which is also the way to the next section of the dungeon.
Screenshot by DestructoidYou've reached the penultimate area, and it couldn't be more straightforward from here. Just run down the hallway and take out any enemies that appear (none of them are difficult here). When you get to the next main chamber, interact with the blue painting to enter the boss room.
How to defeat the boss in Securement Silo 08You'll be shot at the second you enter this room, so what I do is jump down and take shelter behind the pillars on the left.
Screenshot by DestructoidFrom here, you have at least some cover. Take out the adds as quickly as possible. They can burst down your health in a moment. Once you've taken care of the adds, focus on the boss. If it's translucent, you'll need to hit it with a paintball.
However, it's not necessary here, as the boss goes through phases. As soon as it steps on a fountain, you can hit it. You'll need to crush a shield first though, and on Hard Mode, it's pretty substantial, so I sure hope your build can dish out enough DPS!
One last thing... you might want to deal with the two Vulture Trackers up the stairs to the back of the room. Their attacks not only deal massive damage but also stun you for a moment. Trust me, you don't want those two shooting at you while you're trying to fend off rocket launcher guys and spirit bears and who knows what else!
Now you've just got to win this fight. It's not easy, at least not for me. But if you focus and take shelter any time the adds spawn back in, then take them out first, you'll get the boss down in no time.
Good luck!
The post How to clear Securement Silo 08 in Once Human The Way of Winter appeared first on Destructoid.
There are five Skull Fragment locations in The Haunt, but not all are available immediately. As areas are opened, we'll update this guide with all Skull Fragment locations in the Roblox Halloween event.
Where to Find All Skull Fragments in The HauntHalloween season is in full swing, especially if you're going through The Haunt games list. But if you're looking for a complete scary season experience, you should collect as many of The Haunt rewards as you can and unlock all items in the Haunt manor. To complete all challenges in the Haunt, you'll also need fragments of the Headless Horsman's head. Here are all Skull Fragments locations in the Roblox Halloween event.
Skull Fragment #1 Location - Basement image by Destructoid Image by Destructoid Image by Destructoid Screenshot by DestructoidFollow the instructions and images (above) to find the first Skull Fragment in the house's basement.
Running around the grave brought me to the second Skull Fragment, hidden in the bushes behind one of the mausoleums. When you enter the Graveyard, turn right and look for a mausoleum close to the stairs (image above). You'll find the fragment in the bushes between them.
Skull Fragment #3 - Maze Image by Destructoid Image by DestructoidEnter the Maze and head right. Stick to the wall until you see a path on the left near the dead end. Follow the path until you see a clearing. The third Skull Fragment is in the bush beside the small wall (see image above). Hint: Avoid getting lost by zooming out your view. Zoom out as much as possible to see more than just green walls.
Skull Fragment #4 - Mirrors Room Image by DestructoidWhile looking for Death’s Dastardly Cape, pick up the fourth Skull Fragment near the steps (see image above).
Skull Fragment #5 - Attic Image via DestructoidWhile you're on your smashing pumpkins spree, don't miss out on a fifth Skull Fragment. This one is in the attic, above the room where you picked up a barbed bat. There, you'll find the Skull Fragment in the corner, near the paintings.
This article is a work in progress, as we'll update the page daily until we gather all Skull Fragments in The Haunt hub. In the meantime, learn more about All The Haunt Badges & Achievements List.
The post All Skull Fragments Locations in The Haunt (Halloween Event) – Roblox appeared first on Destructoid.
Update October 28, 2024
Added new locations of Death’s Dastardly Cape and Get Pumpkin Flaming Cart.
The Haunt Roblox event has multiple items hidden on the Axbury Manor estate. One area will be opened each day, allowing you to get additional items and a badge. Below is a list of all The Haunt items locations, including Golden Key Necklace, Pure Light Lantern, Pumpkin Flaming Cart and more.
All Roblox The Haunt Items Locations - Halloween EventThe Pumpkin Flaming Cart is located in the Attic area of the manor. The easiest way to get there is to use the Golden Key Necklace and teleport there. You can go on foot, visit the manor, and go to the highest floor. Once there, pick up the barbed bat that resembles Lucille from The Walking Dead.
Use it to smash pumpkins you'll find all over the attic. You can pick up the Pumpkin Flaming Cart when you smash enough of them. Unlike other The Haunt items, this one doesn't have special powers but allows you to travel fast.
How to Get Death’s Dastardly Cape in The Haunt Image by Destructoid Screenshot by DestructoidDeath’s Dastardly Cape is one of the easiest items you can find in the Haunt if you know where to look. The cape is hidden in the Hall of Villains. Head right from the manor entrance and follow the corridor to get to the room. On the right side, you'll see a room with mirrors.
You must click on the mirrors until you find Death’s Dastardly Cape. Each time you click on the mirror, you'll get a message that you're getting closer. The third mirror was a charm for me.
Where to Find Golden Key Necklace Item & Badge in The Haunt Image by Destructoid Screenshot by DestructoidTo find Golden Necklace in the Hount, you must find the center of the Maze. Follow instructions to avoid getting lost in the labyrinth.
You must go to the Graveyard to get the Pure Light Lantern in-hub item in The Haunt. As soon as you enter the area, grab a shovel. You'll need it for gravedigging, as that's where the lantern is hidden. Unfortunately, the location is completely random, so you'll have to dig until you find it. Prepare for some (funny) jumpscares, as most coffins have awakened undead. Besides costumed zombies, most graves will be filled with dirt, making this quest a chore.
This article is a work in progress. We'll update the list with more The Haunt Skull Fragments and items as more areas become available. In the meantime, check out the All Confirmed The Haunt Games List and enjoy Halloween.
The post All The Haunt Items Locations – Lantern, Golden Key Necklace & More appeared first on Destructoid.
Knowing how to save and quit in Call of Duty Black Ops 6 Zombies mode is crucial for continuing your progress.
Typically, the Zombies mode is perfect for 4-player co-op, and it can be enjoyable even if you're playing with random strangers. However, you can also attempt to go solo, and this can be helpful if you're trying to complete an Easter Egg and earn additional rewards. If you're playing on your own, it's not necessary for you to complete your session in one sitting.
Call of Duty Black Ops 6 save and quit guideIt's really simple to save and quit in the Zombies mode. This option is available on both Terminus and Liberty Falls, but it's exclusive to the single-player experience only. Additionally, you can pause your mission at any time by pressing the Esc button on the PC/start button on your controller.
Once paused, you will get the option to save and quit on the right side of your screen. A save file will be created after you leave, and you can load it to continue your in-game journey at a later phase. This save file will be available for 30 days from the date of creation, so you can easily alter your solo journey with a few multiplayer rounds as well.
Image via DestructoidThere are some rules regarding when you can save and quit in the Zombies mode in Black Ops 6.
That's more or less it when it comes to taking a break from your single-player adventures in Liberty Falls and Terminus. Always remember to exfil in time to improve your rewards after a run, which will help to unlock more items in Barracks.
The post How to save and quit in Black Ops 6 Zombies appeared first on Destructoid.
Field Upgrades are certainly an interesting addition to Call of Duty Black Ops 6 Zombies, and they allow you to add a new layer of complexity to decision-making.
Field upgrades can be considered your ultimate abilities, and they recharge as you clear hordes of zombies. Once active, you can trigger them by pressing the designated button, and they can be extremely useful. At the time of launch, there are five different options available, and all but one remains locked. However, you'll unlock more of them pretty quickly, and hence, it becomes essential to use the best one.
Which is the best Field Upgrade in Call of Duty Black Ops 6 ZombiesBased on my experience so far, all five field upgrades are good, and they have their use case applications. Here are my top two choices so far, but it could change once I have unlocked the full research for all upgrades.
Image via DestructoidOnce you've researched all the augments, Aether Shroud will be incredibly powerful. Unlike Healing Aura, Aether Shroud is excellent when you're playing with randoms/on your own. During the late waves, I sometimes end up being stuck in a spot. Having Aether Shroud is the perfect way to escape and save yourself from another fight.
Regardless of which Field Upgrade you might use, always research the augments to increase their potential.
The post Best Field Upgrade in Call of Duty Black Ops 6 Zombies appeared first on Destructoid.
Progression in Fisch is slow, and every time you get a new rod, it will feel like a major milestone. Then, you'll also want to enchant your rods to make them the best they can be. To help you with that, here is a complete guide on how to enchant your rod in Fisch, including a list of all possible enchants and their effects.
Table of ContentsTo enchant a rod in Fisch, you'll first need to acquire an Enchant Relic. Enchant Relics can be found with a ~1/500 chance anytime you fish (mutations on caught enchants are irrelevant) or bought from Merlin at Sunstone Island (930, 225, 990) for C$11,000 after you reach level 30.
Once you get an Enchant Relic, make your way toward the Statue of Sovereignty at night and enter the mines underground. There will be an elevator there that needs a Token to work. You can buy the Token from the NPC (20, 135, 1135) right next to the elevator for C$400. Note that you'll need to buy a new token every time you go down.
Screenshot by DestructoidOnce the elevator reaches the bottom you'll be in the Keeper's Altar. Now, make sure to equip the rod that you want to enchant, since the Relic will be applied to whatever you currently have equipped. Once you've done that, interact with the altar at the end of the room to enchant your rod.
List of All Enchants in FischBelow is the list of all enchants in Fisch. There is an equal chance to roll any of them, so stopping when you get a good one is the best tactic. We've listed the overall usefulness of each enchant in the rightmost column.
Enchant Effect Usefulness Blessed All caught fish have a 2% chance of being Shiny/Sparkling. 7/10 Breezed Rod Luck increased by 65% during Wind weather. 6/10 Controlled Increased rod Control by 0.15. 9/10 Divine Rod Luck increased by 45%. 9/10 Ghastly All caught fish have a 20% chance of being Translucent. 4/10 Insight All catches grant 50% more EXP. 5/10 Long Increases rod line distace by 50%. 0/10 Lucky Rod Luck increased by 20%. 4/10 Mutated Increased chance of catching mutated fish by 7%. 6/10 Resilient Rod Resilience increased by 35%. 10/10 Scrapper Bait has 60% chance of not being consumed. 3/10 Sea King Fish Size increased by 10%. 5/10 Steady Progress lost during the fishing minigame reduced by 25%. 9/10 Storming Rod Luck increased by 95% during Rain weather. 8/10 Swift Lure time reduced by 30%. 8/10 Unbreakable Rod Max Kg increased by 10,000. 6/10 Wormhole All catches have a 45% chance of being from a random area. 1/10 Quality Increases luck by 15%, Resilience by 5%, and Lure Speed by 15% 7/10 Hasty Decreases Lure Time by 55% 9/10 Noir Increases Albino and Darkened chances by 10% 4/10 Best Enchants For Each Rod in FischEnchant Relics are so rare in Fisch that it's seldom worth spending them on anything but the best rods. So, try to save them up and use them on one rod you'll use for a long time. Below is the list of the best enchants for each rod in Fisch.
Rod Best Enchant #1 Best Enchant #2 Best Enchant #3 Flimsy Rod Don't enchant this / / Training Rod Don't enchant this / / Plastic Rod Don't enchant this / / Carbon Rod Don't enchant this / / Fast Rod Don't enchant this / / Lucky Rod Don't enchant this / / Long Rod Don't enchant this / / Magma Rod Don't enchant this / / Fungal Rod Don't enchant this / / Steady Rod Hasty Swift Divine Fortune Rod Don't enchant this / / Rapid Rod Hasty Swift Insight Magnet Rod Hasty Swift / Nocturnal Rod Don't enchant this / / Midas Rod Don't enchant this / / Mythical Rod Resilient Controlled Steady King's Rod Hasty Swift Divine Destiny Rod Resilient Controlled Steady Haunted Rod Don't enchant this / / Trident Rod Resilient Controlled Steady Reinforced Rod Don't enchant this / /That does it for our Fisch enchant guide. To find more guides related to this title, visit the Fisch section on Destructoid.
The post Ultimate Fisch Roblox Rod Enchant Guide appeared first on Destructoid.
With the haunting Halloween season upon us, many Marvel fans can turn to comics when looking to scratch that frightful itch and indulge in the best spooktacular comics from Marvel. Certainly, erudite fans know that the House of Ideas contains one of the most comprehensive caches of haunting stories, ready to sate their thirst for the macabre and monstrous.
Therefore, with three-plus decades of literary training, I've meticulously identified the crème de la crème of Marvel's Hallow heap. These terrifyingly spooktacular reads pay homage to Halloween's traditional elements and celebrate the ghoulishly delightful melding of Marvel and the things that go bump in the night.
Image via MarvelIn this utterly spooktacular read, Marvel's resident vampire slayer extraordinaire goes toe-to-toe with his most bitter rival, the lord of the Vampires, Dracula. Teaming up with a ragtag team of vampire hunters featuring Noah Van Helsing and Divinity Drake, Blade must guide the team deep into Castle Dracula on a suicide mission to prevent his divine ascension.
Arguably the best story featuring these two perennial foes, Tomb offers a detailed history of vampiric lore in Marvel. Notably, the foreboding, ominous tone feels perfectly set amongst the betrayals and twists in this Halloween must-read spotlighting Marvel's nosferatu and the heroes that oppose them.
Image via MarvelA gritty, visceral tale starring everyone's favorite crazy canuck, Giant-Size Wolverine shows one of Marvel's scrappiest heroes in a dire spot. After barely surviving a battle with a Hydra robot, a strange young girl finds Wolverine near death. As she provides him with medical aid, the townsfolk and Hydra gather to attack the "alien" and finish the job.
Appropriately titled 'House of Blood and Sorrow,' this macabre read nails the ominous, desolate feel. Lastly, with a lone dark house among acres of farmland and monsters abound, Giant-Size Wolverine is a most spooktacular Marvel comic worth the read this Halloween season.
Image via MarvelA dreadful host of horrific one-shots, Legion of Monsters takes readers into the darkest parts of the human psyche, creatively melded with these iconic Marvel monsters. In particular, these stories depict the tragedy of monstrous afflictions and how these tortured souls balance humanity against the natural order that bore them.
By artistically tackling issues such as drug addiction, zealotry, and the eternal battle of love versus hate, Legion of Monsters challenges the traditional view of monsters, yielding realizations that haunt the imagination more than the monsters themselves.
Hulk Monster-Size Special (2008)
Image via MarvelA menacing, monster-filled one-shot, Hulk Monster-Size Special features the gamma goliath Hulk locking horns with a cadre of horrific hellions. In this spooktacular must-read, Hulk will test his strength against Frankenstein, savagery against Werewolf by Night, and wits against Dracula in a monstrous throwdown for the ages.
This shockingly succinct voyage into Marvel's monster world is delivered imaginatively through a proficient collaboration, including award-winning Hulk vet Peter David. As a result, each admission presents a meaningful story, deftly paired with prose and pencils, marking this collection as a Halloween best.
The Punisher: Franken-Castle (2010)
Image via MarvelNo Halloween must-read list would be complete without deference to Mary Shelley's iconic patchwork monster. Indeed, in Marvel's unique take on Shelley's timeless classic, fans witness the monstrous Franken-Castle. This mash-up of the Punisher Frank Castle and Frankenstein is born when Morbius finds Frank eviscerated following the events of the must-read arc 'Dark Reign' and "saves" him.
Introducing a scary twist on these literary creations and creatively hinting at adages like judging a book by its cover, the talented team of Remender and Moore craft a noteworthy Halloween entry. Undoubtedly, Franken-Castle is a blood-soaked cult classic that emphatically stamps its place among the most spooktacular Marvel comics.
Images via MarvelA terrifying trek into the Carpathian mountains, Dracula follows solicitor Jonathan Harker as he travels to Transylvania and encounters the mysterious Count Dracula. While lodging within his castle, Harker unearths dreadful secrets about his sinister host, leading to a cross-continental race to save his betrothed and thwart Dracula's evil forever.
Here, comic vets Thomas and Giordano strike the mark in this captivating adaptation of Stoker's timeless horror epic. Colored for the first time, this engaging take on Vlad Țepeș perfectly encapsulates the count's undying evil with flowing prose and art. The result is a haunting read that forgoes the novel format, instead using easier-to-digest comic panels and yielding a Halloween chef-d'oeuvre.
Image via MarvelDoing the iconic monster justice and representing just what the doctor ordered for legions of hungry fans, the Marvel Zomnibus features the ravenous events from Earth-2149. This Earth, known as Planet Z, was overtaken by a zombie virus that slowly infected the entire planet, turning hero and villain alike into voracious undead.
After running out of food, the zombified heroes form the Galacti collective, traveling throughout the universe, devouring planet by planet. Complete with fan faves as zombies, multiversal shenanigans, and an all-encompassing, unsatiable hunger for living flesh, the Zomnibus offers anything a comics fan could want for a haunting good time.
Image via MarvelTaking the emerald behemoth back to his monstrous roots is the Eisner-nominated run, The Immortal Hulk. This certifiable bordello of blood centers around the premise that the Hulk is immortal, forever rising after sunset and ready to SMASH any unlucky enough to draw his ire.
Filled with insightful dialogue and introducing the terrifying One Below All, this entry brings the monster lurking beneath the surface to vivid realization. Undoubtedly, with its prevailing undead themes and pulpy noir art, the Immortal Hulk is a treat for Marvel fans this Halloween season.
Image via MarvelA frightful tale showcasing two of Marvel's cinematic Halloween characters, Werewolf by Night feels right at home as a spooktacular must-read. The tale picks up with Jack Russell and the scarlet-haired monster hunter Elsa Bloodstone infiltrating the castle of Doktor Nekromantik, an archfiend and dark sorcerer plaguing the populous with his dark ambitions.
Ultimately, they must work together to survive Nekromantik's ghoulish creations, the demonic spirit Khabarian, and their natures in this haunting read. In particular, the savvy art choice sets the tone, paying homage to the character's cinematic beginnings and acknowledging the colorful additions Marvel has made along the way.
Marvel Zombies: Black, White & Blood (2023)
Image via MarvelCapitalizing on fan reception from the widely popular Marvel Zomnibus comics, Marvel returns to the title in the goriest of fashions with Marvel Zombies: Black, White & Blood. This trichromatic trek back into the aftermath of another Earth, ravaged by a necromantic virus, takes a more focused approach than its predecessor, focusing on the zombie plague's direct impact on Marvel's heroes.
Featuring a host of Marvel's elite, like Spider-Man, Daredevil, and the First Steps family, the Fantastic Four, Black, White & Blood depicts the extreme toll the descent of civilization takes on its most ardent defenders. Whether you're looking for a battle of Egyptian deities and their undead avatars or a S.H.I.E.L.D. battle for the ages, this gorefest is perfectly apropos for this haunting season.
The post The Most Spooktacular Marvel Comics Reads for Halloween appeared first on Destructoid.
You don't find a lotl of them.
The post Fisch Midnight Axolotl Guide appeared first on Droid Gamers.
Is brine supposed to glow like that?
The post Fisch Brine Pool Guide – How To Find The Brine Pools appeared first on Droid Gamers.
Fisch is now a cave diving simulator.
The post Fisch Desolate Deep Guide – How To Reach The New Area appeared first on Droid Gamers.
Your red blob can feel a bit clunky.
The post Carrion the Reverse Horror Game That Lets You Hunt, Consume and Evolve Drops on Mobile Soon! appeared first on Droid Gamers.
Get the iconic beasts.
The post War Thunder is Dropping Its Firebirds Update With New Aircraft Soon! appeared first on Droid Gamers.
Doesn't seem to desolate, the place looks lovely!
The post Fisch Update Guide – Desolate Dwelling Update appeared first on Droid Gamers.
The biggest story is definitely the Old Tales event.
The post Travel Back a Century in Goddess of Victory: NIKKE for Its Second Anniversary appeared first on Droid Gamers.
Where every victory and every close call will feel like a shared experience.
The post Relive Iconic Runescape Moments With Its New Group Ironman Mode appeared first on Droid Gamers.
Drops right after the online version shuts down.
The post Animal Crossing: Pocket Camp Complete, The Offline Version, Is Coming Soon To Android! appeared first on Droid Gamers.
Dragon Age: The Veilguard is finally here, and lots of people are liking it. And one person liking it very publicly is Baldur's Gate 3 developer Larian's outspoken director of publishing, Michael Douse - who's been praising BioWare's new RPG, calling it, among other things, "the first Dragon Age game that truly knows what it wants to be."
Almost exactly a year since it was reported Bungie had delayed its sci-fi extraction shooter Marathon into 2025, the studio has released a gameplay free developer update saying the game is "on track", albeit a "little early to show" - and that it'll "reveal a lot more" next year.
Epic has announced an overhaul of its different mode-specific Fortnite passes that'll soon make it possible to progress through each one simultaneously, regardless of the mode players are currently playing in - and that's on top of word the company is readying to introduce an "easy way to snag all premium passes at once".
The US Copyright Office has confirmed it will not grant video game preservationists exceptions under the Digital Millennium Copyright Act (DMCA).
Towards the end of Life is Strange: Double Exposure, protagonist Max Caulfield insists she will not accept another impossible choice "between two shitty options". She's referencing, of course, the original Life is Strange's climactic dilemma, where players were forced to choose whether Max sacrificed her hometown or her closest ally. It's a moment that has reverberated through every Life is Strange game since, and has come to define a series centred around young adult drama and living with the consequences of your actions. Max's declaration she won't pick again between two similar no-win scenarios is meant to feel triumphant: she has experienced that trauma once, and is now older, bolder and wiser, so will instead fight to forge a third path. It makes for a heroic scene, and raises expectations for the game's ultimately rather maddening climax. But it simultaneously also glosses over the reality of that original, heartbreaking decision: that its impossible nature was the point.
A fantasy role-playing game of astonishing spectacle. This is the best Dragon Age, and perhaps BioWare, has ever been.
One of my favourite parts of Sonic x Shadow Generations, released last week, is the wealth of music, stories, and art in the game's Collection. Acquired hidden emblems throughout each stage can be used as keys to unlock treasure chests throughout the White Space central hub zone and, with a quick shift of location, Shadow can check out his history through some wonderful artwork.
Pokémon Go players have had their first taste of Gigantamax battles - the game's toughest trial yet - and come away with a mixed initial response.
Nvidia, the Californian tech company known for its PC GPUs, has seen a surge in market value, briefly overtaking Apple as the world's most valuable company.
Nintendo will sell the upcoming paid version of its smartphone Animal Crossing app for £18 ($20) after the closure of its current free-to-play edition next month.
The Outlast Trials developer Red Barrels has shared an updated roadmap following a "cyber incident" that caused a "significant "hit" on production. It confirms a new lobby game, a fresh MK-Challenge, and a new Geister event are all on the way.
Dont Nod's studio creative director has hit out at "hateful" comments about Deck Nine's take on the Life is Strange franchise.
Every time we review a Windows PC gaming handheld, the inadequacies of Microsoft's OS just can't be ignored, but what if Steam OS could run on systems like the popular Asus ROG Ally? That's the dream for a lot of players and while Valve has made encouraging noises about expanding its OS to run on other handhelds, there is a free solution you can try now. Bazzite offers Linux builds similar to SteamOS for popular Windows handhelds, providing the pick-up-and-play ease of the Steam Deck in combination with the power of AMD's fastest mobile chips. So is this solution as seamless as it seems? What's the install process like? And can it match Windows performance?
Zaha Hadid, the Iraqi-British architect and artist, whose glossy, curvy, arcing buildings have looped and flexed through so many cities around the world, once noted that she had never been asked to design anything of particularly striking significance in London. I wonder what she'd make of the Hadidian, cross-purpose, modular thicket of residential units, parkland, and office space that I helped bring into being over by Blackfriars Bridge the other night. It took about thirty seconds to lay the foundations, and the whole thing was fairly blipped into towering life within a few minutes. By the time I was done, the building soared high over the Thames, more a parody of the Hadid style than the real thing, I suspect, and for that I am entirely to blame. All taken care of in the time it took to eat a packet of crisps.
YouTube has denied Guy "Dr Disrespect" Beahm's appeal to monetise his channel for a further 60 days.
Codemasters makes its first push for PlayStation 5 Pro support with an update to F1 24 - a release that adds ray tracing upgrades and integrates the machine's PSSR upscaling. Of course, F1 24 already has an impressive set of modes on the regular, base PS5, including support for 120fps gaming - and the same quality/performance divide remains on Pro, but with a range of enhancements for each. There's also a new 'resolution' mode that unlocks only when the Pro is connected to an 8K screen. We went hands on at the studio on PS5 Pro development hardware and while the code wasn't quite final, the upgrade is clearly impressive, particularly in the 60fps quality mode, where the EGO engine's ray tracing features are used extensively.
Call of Duty Black Ops 6 is currently sitting on a "mixed" Steam user score as players on PC report performance issues and crashes.
Xbox remains committed to "bringing great games to more people on more devices", and plans to "extend" its strategy to bring its most notable franchises to other platforms like PS5 and Nintendo Switch.
Going back to Dragon Age: Origins today for what was far from my first playthrough, I realised it's never really had a true sequel (or if maybe that's a little harsh for some: it's never had a sequel that followed it's classic RPG spirit in quite the same way). Yes, the world of Thedas has been further explored by Hawke and The Inquisitor - with Rook soon to be added to the list of overworked protagonists with a mate called Varric - but it's never felt like the spirit of Origin's Dungeons and Dragons-inspired design has ever truly been iterated on within the franchise. While lore has been fleshed out and new stories have irrevocably changed Thedas' future (and everybody's opinion on Anders and explosives), the core gameplay of Dragon Age has moved on from intricate tactical positioning and D&D-lite roleplaying to a sense of more 'current' combat and exploration - or at least what seemed like it was current, in the games of its time.
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we wonder if being a detective would have been a reasonable career choice,we embrace new technology to drive a car in space, and we enjoy watching fresh eyes play a horror masterpiece for the first time.
As Cities: Skyline 2 continues its attempts to recover from last year's disastrous launch, Paradox Interactive has announced and released a fresh batch of paid DLC for the original Cities: Skylines, some 18 months after delivering what was supposed to be its final major update.
Congratulations are in order for Tomb Raider: The Legend of Lara Croft! Netflix's animated adaptation of the iconic video game series has successfully managed to appease the streaming service gods and will be returning for a second season (not that I'm extremely bitter about Kaos' cancellation or anything) at some unspecified future point.
We've seen some unique approaches to arachnophobia modes in video games as they've started to become more common in recent years, but nothing quite like Call of Duty: Black Ops 6's new approach. Activision's solution somehow makes everything even more horrifying, by robbing its zombie spiders of legs and turning them into something arguably worse.
Destiny 2 developer Bungie has acknowledged it is "investigating a potential issue within [its] code for how RNG perks are generated" despite previously assuring players there was "no perk weighting active for any legendary weapon perks in Destiny 2".
DayZ may have just turned a decade old, but it's seemingly more popular than ever, setting a new highest daily active user count of over 500,000 players.
One thing I've always admired about football journalists is their ability to keep finding something new to say about what is, ultimately, the exact same game. In one sense that's just the nature of football, a sport which seems to defy all logic in its ability to create sparkling new drama from the same, enormously well-documented scenarios. But in this case I'm really talking quite specifically about a single club, in Manchester United. A club of which - sorry - I am a lifelong fan.
DreadXP's second Indie Horror Showcase 2024 was broadcast last night, ushering in a flood of new spooky game announcements, including a new trailer for the upcoming remaster of 2002 third-person survival shooter The Thing.
GAME customers are once again facing a familiar wait to play the latest big gaming launch - this time, Call of Duty: Black Ops 6 - as the beleagured high street chain has failed, once again, to send out pre-order copies in a timely manner.
After its joyful romp through the multiversal lens of its Night Springs DLC earlier in the year, Alan Wake 2 rounds out its pair of story expansions by going back to what it does best: dialling up the horror, switching off the lights, and having all manner of shadowy ghouls lurch out of the darkness to give you a good old scare. In The Lake House, FDC agent Kiran Estevez finally takes us beyond the chain-link fence of Cauldron Lake's most secretive, walled-off area - the titular research lab where inside its brutalist, concrete depths lurks an experiment that's gone terribly, terribly wrong, and threatens to cause another catastrophic event that could spell disaster for the nearby town of Bright Falls.
Microsoft boss Satya Nadella will earn a wallet-busting $79.1m (£60.9m) this financial year, up 63 percent on his compensation for 2023.
Blizzard is selling a newly released mount in World of Warcraft that costs £60 (or $90), to a mixed response from players.
Palworld's global community manager has written a heartfelt response to the "recent anti-Palworld wave", saying, "if you're hyping a building full of people losing their jobs then it's not an us problem, it's a you problem".
With Call of Duty: Black Ops 6 almost upon us (or already upon us depending on your geographical location), analysts have been weighing in on the impact it's likely to have on Xbox Game Pass, with some reckoning it could bring as many as 4m new members to Microsoft's subscription service, albeit at a cost of up to 6m sales.
Remember Balatro's free Friends of Jimbo collaboration update back in August, which saw the acclaimed poker-themed rogue-like adding a bunch of card cosmetics inspired by popular video games? Well it turns out there was more where that came from, and players can now adorned their desks with cameos from the likes of Cyberpunk 2077 and Stardew Valley.
Following Blizzard's announcement earlier this year it was considering bringing 6v6 matches to Overwatch 2, having ditched them when it transitioned from Overwatch 1 to its sequel, the studio has now made their reintroduction official: 6v6 will come to Overwatch 2 in the form of two test modes next season, and Blizzard says it'll be 'watching the results closely'
Sony has announced a number of changes to its PlayStation Stars reward programme which, among other things, will see earned points expire after a year instead of the 24 months they remained available previously.
The next game from Surgent Studio, following this year's Tales of Kenzera: Zau, is planned to be an Afrofuturist gothic-horror RPG, Eurogamer can reveal.
Call of Duty: Black Ops 6 has already been released for those in New Zealand and other timezones a little ahead of us, however some players have noticed that their characters are blue.
The second expansion for Alan Wake 2 released earlier this month, and fans think it hides a big clue for Remedy's upcoming Control sequel.
This feels like a rebuilding year for Intel. With AMD's Ryzen processors going from strength to strength and thermal degradation issues dogging Intel's last desktop CPUs, Team Blue has unveiled a new tile-based architecture for both mobile CPUs (Lunar Lake) and desktop CPUs (Arrow Lake S). Lunar Lake arrived to generally positive reviews, with excellent power efficiency, AI hardware support and reasonable performance, so can the new Core Ultra 200S desktop chips pull off the same trick?
To a casual observer, adapting Ryu Ga Gotoku Studio's swaggering action-RPG looks like a much more straightforward, greenscreen-free proposition. No need to build clanking mech armour or deploy CGI sleight-of-hand to convincingly remove your leading man's nose. The Yakuza brand started out as a contemporary street-level Tokyo crime saga, albeit one capable of reaching operatic heights of melodrama. Thanks to an obsessive amount of architectural and anthropological detail, its fictional setting of Kamurocho has always felt palpably real, from the iconic red gate on Tenkaichi Street to the tight, cluttered warren of the Champion District.
Developer Playtonic Games has announced the consoles its Yooka-Laylee remaster is heading to, and curiously rather than simply adding 'Switch' to the list, it has said the upcoming release will make its debut on "Nintendo Platforms".
Nintendo has announced a new Switch OLED bundle here in Europe, featuring a white OLED Switch console, a pre-installed digital copy of Super Mario Wonder, and 12 months of Nintendo Switch Online membership.
The developer of Dress to Impress has removed a hotdog costume from its lineup of outfits, after some players used it to deliberately dress their characters up like a giant penis.
There's a moment a couple of hours into Batman Arkham Shadow when the prologue ends abruptly and the main game kicks off. It's here where the experience turns from what seems like a traditional, straight forward and fairly linear Batman game in the style of Rocksteady's Arkham series into something else entirely. It took me a little while to put my finger on it, but as I wandered freely around the interior of Blackgate penitentiary, listening to prisoners' conversations as I tried to find some contraband to bribe a guard with, it clicked. This is a Batman Arkham game in every possible way, but it oozes some absolutely delicious Chronicles of Riddick: Escape from Butcher Bay vibes, too.
A freshly-discovered glitch in the original Final Fantasy 7 has been discovered, allowing players to skip a huge section of the game and head straight to its biggest twist.
Helldivers 2 would need "Sony and Phil [Spencer] to duke out" in order to get an Xbox port of Arrowhead's shooter off the ground.
The closure of Sony's Japan Studio "wasn't necessarily a surprise" to former PlayStation boss Shawn Layden, who likened it to "pruning a bonsai".
Blizzard has announced a livestream dedicated to all things Warcraft for the franchise's 30th anniversary next month.
Ubisoft's long-awaited Beyond Good & Evil 2 remains in development, and now has a new creative director taking the project forward.
Not content with just leaking details prior to the event, people are now streaming Nintendo's mysterious Switch Online playtest on the likes of YouTube and Twitch.
Roblox Corporation has announced changes to its child-safety policies that'll impact the way pre-teen users can interact with its popular gaming platform. The move follows persitent accusations the company routinely fails to protect its predominantly young player base, and, more recently, a damning report calling Roblox an "X-rated paedophile hellscape" that exposes children to "grooming, pornography, violent content and extremely abusive speech".
Ubisoft has confirmed to Eurogamer a new Rayman project is currently in the "exploration phase" at its Montpelier and Milan studios, following recent online reports that work has begun on an unannounced Rayman remake.
The December update for Fallout 76 is going to be a big one - as well as introducing camp pets and the ability to earn descriptive player titles for your Vault dweller, Bethesda's online Fallout game will also be getting a challenging new end-game raid called The Gleaming Depths, which will see co-op teams of up to four players take on a gauntlet of challenges that lead producer Bill LaCoste tells me amounts to "something completely new for 76".
Fallout 76's waterways have typically never been places you want to spend any amount of time in due to, you know, them mostly being irradiated and all, but this looks set to change when fishing comes to Bethesda's online Fallout game in a future update.
Apple is reportedly set to continue its slow and steady expansion into gaming with the launch of a new game-focused iOS app that'll gather the likes of a store, recommendations, achievements, and social features into one place.
You've got to feel for Sam the postwoman. Every day she brings Wilmot the next instalment of his puzzle club subscription, and every day she tries to engage him in conversation - about the weather, why there are five cars in the neighbour's driveway, her sister Ruth moving in, her next walking holiday… Heck, she even invites Wilmot to go on holiday with her at one point. A bit forward, if you ask me, but who am I to stand in the way of human and sentient white cube relationships?
Following its recent decision to end PSVR support for Minecraft, developer Mojang has announced it'll be doing the same for VR on PC, with the ability to don VR goggles and stroll through Minecraft set to be removed from both platforms from March next year.
When I was little I had one of those toy tills, the ones where you could pretend to scan items through with a little scanner that would go 'beep' when you pressed the button. It had a little cash drawer that opened up with different compartments in it where you could put your fake money and get change out, which also locked with a key I lost so frequently my mum would repeatedly wedge it open for me (thanks mum!). Anyway, I spent so many hours pretending to have various businesses with that till, be it a vet service tending to tigers with bad paws to lining up my toys and pretending I was at Toys R Us. It was always one of my favourite toys, so when I found that Toy Shop Simulator's (still available!) Steam Next Fest demo gave off the same vibe as one of my childhood favourites, I knew I had to give it a try.
The Day Before developer Fntastic has called it a day on the Kickstarter it hoped would secure funding for Escape Factory, a physics-based multiplayer co-op escape game.
We're only a couple of months away from the launch of Monster Hunter Wilds, and Capcom is cranking up preparations for the release of its latest creature-bopping adventure with an open beta for Xbox, PlayStation, and PC that's due to launch this November in the UK - unless you're a PlayStation Plus subscriber, in which case you can start early.
Guerrilla Games studio director Jan-Bart van Beek has shed more light on how the team got Horizon Zero Dawn Remastered ready for release.
Even today, Horizon Forbidden West on PlayStation 5 stands as one of the best-looking games available for Sony's platform. The lush world, overflowing with detail is stunning to behold delivering a significant leap forward over its predecessor on PS4 - Horizon Zero Dawn. And yet, despite the gap, Zero Dawn is still a great-looking game, already running at 60 frames per second on PS5. So, the very idea of a remake of Horizon Zero Dawn seemed silly when we first caught wind of it - but it turns out that's what we have is a robust remaster helmed primarily by Nixxes that manages to greatly enhance the visuals while introducing the full suite of options available in the second game. Is this enough to warrant the effort? And is it worth the relatively meagre $10 upgrade price for owners of the original game?
The Sims 4 team has released an appropriately-timed spooky update for its life-simulation game, which focuses on the afterlife, and allows us to once again get down and dirty with the Grim Reaper.
We've only just said farewell to No Man's Sky's fishing-themed Aquarius expedition, but already there's another here to take its place - and this time it's a special, spooky themed event straddling the boundary between one reality and the next.
Cast your mind back a month, and you may remember a promising-looking open-world sandbox popping up in Sony's September PlayStation State of Play. That game was Towers of Aghasba, and it now has an early access release date for PC and PS5: 19th November.
NCSoft has announced a reorganisation of its projects and staff, resulting in layoffs and the end of several games - including the promising and ultra-realistic-looking thriller Project M.
Former Battlestar Galactica executive producer Ronald D. Moore has joined Amazon's God of War TV adaptation as the series' writer, executive producer and showrunner.
PlayStation 5 will celebrate its fourth birthday in just a few days, and finally there's a native version of Minecraft available for it.
Ubisoft has responded to a report published yesterday that claimed Prince of Persia: The Lost Crown's team had been disbanded.
Warhammer 40K: Space Marine 2 has only been out a couple of months, but already a sequel's on the horizon - albeit not in the way you might immediately assume. Games Workshop has confirmed Warhammer 40K's appearance in Amazon's upcoming Secret Level series will take the form of an animated Space Marine 2 sequel.
It's been a couple of month since Crystal Dynamics revealed its beloved dark fantasy action-adventures Legacy of Kain: Soul Reaver 1 & 2 were poised to get the remaster treatment. And now, with the two-game bundle's December release looming, remaster developer Aspyr has detailed a few of the enhancements the spruce-ups will bring.
Just days after the launch of Sea of Thieves' stealth-focused Season 14, developer Rare has yanked nearly all its new features - including the ability to crouch and don disguises - acknowledging "significant issues" arising from their addition to the game.
It's hiding around the corner. What? You don't know yet. But something is there. It's waiting for you, waiting as you peek into the gloom, waiting to pounce.
Netflix animated series Tomb Raider: The Legend of Lara Croft has generally been met with middling reviews since its launch earlier this month, but Tomb Raider 2013 writer Rhianna Pratchett has called out one particular element for praise.
Lies of P, the Pinocchio Soulslike from Neowiz and Round8, will be getting itself a PS5 Pro Enhanced label soon. Ahead of this, Lies of P director Jiwon Choi has shared a few details about what this will mean for the game with Eurogamer.
Sports Interactive has released a statement explaining why Football Manager 24 won't receive a current season update, following the delay of Football Manager 25.
Microsoft has revealed its updated Xbox Wireless Headset, which now includes Dolby Atmos "at no extra cost".
Sony developer Guerrilla seems to be done with Killzone, instead now favouring its Horizon series.
Smash Bros. creator Masahiro Sakurai has now finished his YouTube series, and revealed he has also been working on a new game the whole time.
Ubisoft has detailed how the Assassin's Creed Shadows Collector's Edition will change as a result of the game's shock delay.
Fortnite has begun teasing its next highly-anticipated throwback season, which this year will focus on the game's Chapter 2 era.
Nintendo Switch Online members will soon be able to get their hands on three full games, as part of a free trial.
Twitch has issued an apology for preventing new account sign-ups from Israel and Palestine due to the ongoing conflict.
UPDATE 12.58am: Pearl Abyss has replied to Eurogamer's request for comment regarding PlayStation's reported publishing offer.
Netflix has reportedly closed its internal game studio in Southern California, which was poised to release a AAA game.
The developer behind Nintendo's upcoming Mario & Luigi: Brothership has seemingly been revealed - and the identity of the studio behind the upcoming Switch role-playing game is something of a surprise.
UPDATE 25/10/24: A patch to fix Silent Hill 2 Remake's "labyrinth progression blocker" is now live.
Delta Force: Hawk Ops, the free-to-play tactical FPS and Call of Duty/Battlefield challenger from publisher Tencent, is launching for PC as a global open beta on 5th December this year.
Fallout: Vault 13 - the ambitious mod attempting to remake Fallout 1 in the Fallout 4 engine - has ceased active development in order to "prioritise the well-being of project members", but it'll have the chance to live on when a build is shared with the community soon.
It's been nearly two years since Dave the Diver first surfaced, immediately dazzling the world with his distinctive underwater exploration/sushi restaurant management charms, but developer Mintrocket isn't done yet; the studio has now confirmed a story expansion is on the way, and perhaps even spin-off games for each of Dave's pals.
The Castlevania collaborations keep on coming! Having already made appearances in the likes of Dead Cells, Dead by Daylight, and V Rising, it's now Vampire Survivors turn to meld minds with Konami's classic platform series; developer Poncle's acclaimed minimalist survival RPG is joining in on the Castlevania fun - while still somehow managing to remain doggedly vampire-free - with a massive new paid expansion launching on Halloween.
Bloober Team is a name that's synonymous with horror games, but with the recent release of its Silent Hill 2 Remake it's now seen huge success - it topped a million copies sold in under a week, to be precise.
"Series X 6nm! YESSSSSS! We found it!" Not my words, but the excited exclamations of Austin Evans, with a brand-new video that tears down the new disc-less edition of the Xbox Series X, revealing what's generally believed to be the first major console revision for Microsoft since 2020. It's an interesting contrast with Sony, who have revised the PlayStation 5 annually, moving to a 6nm processor way back in 2022 and delivering a further-revised 'Slim' edition a year later. 6nm silicon brings with it apparent cost-reductions and efficiency improvements - but this is no game-changing update in the way it was with the Xbox One S and the PS4 Slim. In concert with a $599 Xbox Series X 2TB, a $449 disc-less Series X and a $699 PlayStation 5 Pro, the days of console cost-reductions are clearly over and the whole nature of what next-gen will actually be is up for debate.
Video games have a fantastic niche in modern entertainment. Many gamers spend thousands of hours in virtual worlds. It might be a great hobby if done only for the sake of entertainment, but in some way or another, it does affect the personality of the gamer. They become good or bad depending on whether it […]
The post How Do Video Games Affect Your Personality? appeared first on GameOgre.
Online games are consistently ranked among the most popular games in the gaming industry across game platforms all over the world. Their universal appeal is a product of the fun and engaging ideas beyond their concept coupled with a variety of constantly evolving features. As the technologies that shape them keep advancing, a new factor driving […]
The post How Player Feedback is Influencing the Development of Online Games appeared first on GameOgre.
As far as growth is concerned, the country is witnessing a rapid development in the gaming industry particularly, the online gaming sector as a large portion of the population is engrossed in playing games on the mobile phone, laptop or other devices. Whether a social gamer or a hardcore player, there are no two ways […]
The post Fair Play In Online Gaming appeared first on GameOgre.
Gamers finally saw the further rise of online games a few years ago. This was mainly due to a huge outburst of smartphones and relatively cheap data plans that made such growth a possibility. A good number of people started looking for a way to make some money by playing their favorite games in the […]
The post What Makes Online Games So Profitable? appeared first on GameOgre.
Online gaming is limitless. Whether you crave fun, competition, or rewards, the right games can add magic to your gaming experience. However, with millions of available games, how would you know which online games you should register for free? This is a guide that will enable you to make the right decision. Know What You […]
The post How to Choose the Best Online Games to Register for Free appeared first on GameOgre.
With the right gaming essentials, gamers can step into a fully immersive world, feeling empowered and accomplished. The online gaming opportunities amplify excitement and thrill in gamers, enhancing their gaming experiences. The gaming essentials are endless, but knowing exactly what they need most can make all the difference. Check out this information-rich blog post to […]
The post 4 Essential Gaming Must-Haves for Every Online Gamer appeared first on GameOgre.
The online gaming sector is booming more than ever — not just entertainment-wise, but in terms of making money too. It turns out, surprisingly, that online gaming can be one of the most profitable fields for those who are looking to make passive income, provided you know the strategies well. These strategies help gamers both casual and […]
The post 5 Best Effective Strategies for Earning Passive Income Through Online Gaming? appeared first on GameOgre.
Since its release, Minecraft has been a canvas for player creativity, where custom skins allow players to express their personality and style in the game. While many skins are fun, colorful, and light-hearted, there is a dark side to the creativity that has produced some truly creepy Minecraft skins. Over the years, these eerie skins […]
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The growth has been immense, promising unlimited fun for people across all age groups. From adventure-filled excitement to mind-bending puzzles, the gamut of diversity is huge. But what needs to happen to create a real mark in the field of games? Well, let us look into some of the most interesting and unique online games […]
The post What Are Some Of The Most Interesting And Unique Online Games? appeared first on GameOgre.
You should protect your Steam account regardless of whether you are a casual gamer or a competitive pro. It is crucial to keep your Steam account safe from phishing, scams, and other online threats. As a result of phishing attacks and scams, ensuring that you are dealing with genuine people is becoming increasingly important. It […]
The post Top 5 Tools to Verify Steam IDs: Ensure Authenticity & Stay Safe appeared first on GameOgre.
Marathon game director Joe Ziegler gave a brief update of Bungie‘s upcoming extraction shooter. While the video is light on details, it does reveal that they plan on expanding playtesting to more players in 2025. Marathon director says development is “on track” During the closing bits of the video, Ziegler confirms Bungie plans to expand […]
The post Marathon Plans to Expand Playtesting in 2025 appeared first on PlayStation LifeStyle.
PlayStation players that couldn’t get their hands on any 30th anniversary consoles and accessories are in luck. It seems Sony will have another wave of PS5 Slim anniversary Bundles, and DualSense controllers incredibly soon. When will the PS5 Slim anniversary bundle and DualSense supposedly restock? According to PlayStation Direct (spotted by billbil-kun), the PS5 Slim […]
The post PS5 Slim Anniversary Bundle and DualSense Expected to Restock Very Soon appeared first on PlayStation LifeStyle.
Last week, we published a light-hearted story about a PS Plus user who stacked Premium subscription for nearly a quarter of a century. It surprisingly became our most popular article (as well as the most popular post in the PS Plus subreddit) last week. The Reddit user in question, On_Reddit_In_Class (abbreviated to ORIC henceforth) reached […]
The post We spoke to the PS Plus User Who Stacked Premium for 24 Years appeared first on PlayStation LifeStyle.
Sony is inviting players to join an “exclusive, invitation-only PlayStation Owners’ Club” to “help shape the future” of PlayStation. Emails are going out to select players with a link to a survey for them to complete. Responses to the survey then determine whether one gets into the club or not. What’s PlayStation Owners Club and […]
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PS Stars‘ Wallet fund rewards are still missing for a large number of players since last week, and as usual, PS Support agents are clueless about the issue. We’re not quite sure why Sony even has support staff at this point, but agents have been telling players that the removal of PS Store credit was […]
The post PS Stars Wallet Fund Rewards Removed Intentionally, Says PS Support appeared first on PlayStation LifeStyle.
PS5 exclusive Rise of the Ronin update 1.08 was released over the weekend, adding PS5 Pro support ahead of the console’s launch. The patch enables improved visuals as well as more stable frame rate, especially during combat. Minor bug fixes have also been applied to the base PS5 version. Rise of the Ronin PS5 Pro […]
The post PS5 Exclusive Rise of the Ronin Gets Pro Enhanced Patch appeared first on PlayStation LifeStyle.
Developers have been adding PS5 Pro support as we get closer to the enhanced console. This time around, Insomniac implements updates to Ratchet & Clank: Rift Apart, and Spider-Man 2 that take advantage of all the bells and whistles PS5 Pro has to offer. What are the Ratchet & Clank: Rift Apart and Spider-Man 2 […]
The post Ratchet & Clank, Spider-Man 2 PS5 Pro Update Released appeared first on PlayStation LifeStyle.
Capcom announced three Resident Evil PS5 games are getting physical releases. Resident Evil 2, 3, and 7 will all get be available at a retailer pretty soon. When will the 3 Resident Evil PS5 physical versions release? The trio of Resident Evil PS5 games will be available physically in the U.S. in January 2025. Each […]
The post Resident Evil PS5 Physical Releases Revealed for 3 Games appeared first on PlayStation LifeStyle.
In things we didn’t expect to see today, a player has managed to stack their PS Plus Premium subscription for 24 years. While it’s not unheard of for players to stack their subscriptions for a few years, nearly a quarter of a century might just be a new record. Stacking PS Plus is pretty common, […]
The post Someone Just Stacked PS Plus Premium for Next 24 Years appeared first on PlayStation LifeStyle.
Companies might be forced to address video game review bombing following a new set of rules established by the U.S. Federal Trade Commission (FTC). The ruling targets “fake” online reviews and testimonials, and review bombing could fall under several types of fake reviews that FTC’s final ruling specifically highlights. How the new FTC rule might […]
The post Game Review Bombing Could Be Targeted by New FTC Rule appeared first on PlayStation LifeStyle.
What Remains Of Edith Finch is a very upsetting collection of interactive short stories about the brief, tragic lives of a cursed family who live in a monstrous treehouse. It's also a wonderful show of experimentation, switching genres from story to story - one minute you're a playable bestiary on shuffle, the next you're beheading fish in a cannery as the worktable disappears beneath your scrolling daydreams. The developer's next project seems to be pursuing a similar balance of whimsy and darkness. It's another anthology experience, which casts you as a field biologist studying "the strangeness of organic life". Also, chicken-legged houses.
We've seen beans racing, and penguins racing, but we have not yet seen cats racing. That is because cats will not stoop to such frivolities, where it can be reasonably avoided. Cats are too self-respecting to get caught up in silly online multiplayer party games. Please. Don't insult their intelligence, their divinity, their mastery of the environment and of your emotions. Cats don't need 2-9 player scrambles across the rooms of an eccentric manor house, with customisable outfits and various minigames. What? Jumping Jazz Cats? No. I won't recognise it. This is a work of impossible sedition. Impossible, cute sedition. Pay no attention to the trailer below.
It’s always nice to say that a big, look-how-much-we-spent-on-pore-rendering AAA game actually runs quite well on PC, as Call of Duty: Black Ops 6 does. Unfortunately for Bl6ps, and for us, that technical success is balanced on the knife tip of some seriously overwrought infrastructure. Mainly in the form the UX nightmare that is the Call of Duty HQ launcher, as well as a meddlesome always-online requirement, itself serving a feature that doesn’t even work that well.
You can feel two ways about something at the same time. The feuding academics of Life Is Strange: Double Exposure might call this "emotional superposition". But the word "ambivalent" already exists. So let's say I'm ambivalent about this new adventure featuring Max Caulfield, the returning hero of Life Is Strange, and time-travelling photographer whose powers have resurfaced after years of off-screen atrophy. I've been deeply moved by individual scenes in this sequel. By the end I was sorry to leave its characters behind. At the same time (please now imagine my face is splitting into a second, colour-washed expression with wobbly VFX) I am relieved it's over, so I don't have to deal with the inconsistent behaviour of those characters, the flimsy plot, and a convoluted approach to murder mystery.
If there’s one thing I’d like to get across about my time with Dragon Age: The Veilguard - perhaps a surprise given Bioware’s recent history, Anthem, and some of the early marketing for this game - it’s that in my 50 hour return to Thedas, I very rarely felt I was playing something cynical.
In case you don't know the headline reference, Orpheus was a mythical Greek musician who famously descended to the underworld to rescue his snake-bitten lover, Eurydice. The underworld's rulers, Hades and Persephone, were massively bummed out by Orpheus's emo lyre-playing, and swiftly agreed to let him lead Eurydice's soul upward to the waking world, with the extremely simple proviso that he not look back at her till they're both on the surface.
Being a love-drunk spannerhead, however, Orpheus couldn't resist a quick peek at Eurydice after crossing the threshold - and the result is a timeless moral about human frailty and the specific truism that you should absolutely never date musicians, which Australian developers Oppolyon Studios have totally ignored in their otherwise-redolent game about kicking your brother's soul out of hell.
I've often thought lighthouse keeping would make a fine second career, albeit mostly because in my head, it would give me endless time to write (and finish Baldur's Gate 3). You won't have much time to write in Static Dread, sadly. The world has ended, the oceans teem with squirmy, extra-dimensional lifeforms, and it's your job as the apparent sole surviving lighthouse keeper to distinguish vessels loaded with eldritch horrors from vessels loaded with people who need saving from eldritch horrors.
Going by the teaser trailer, below, this appears to be comparable to playing border guard in Papers, Please, but it's less political and more tentacular. You field queries over the radio, run your finger down a clipboard, and decide whether to kindle the lamps or beg the coastguard to blast that ship back to hell. There's a dialogue line in the trailer which I, personally, would consider highly untrustworthy. "It's consuming my team!" screams a self-described ship captain. "Please, send help! Gosh..." Look, "friend", no genuine human being says "gosh" in an emergency situation. Not even British human beings say "gosh" in an emergency situation. That's what you say when somebody tells you the pizza-flavoured crisps are back on sale at Aldis.
One of my biggest challenges as a writer has been tempering my love of vague gestures at metaphysical concepts with the revelation that the people who read my articles also, apparently, can’t read my mind. Pah. A skill issue if I ever saw one, honestly. Decade is a fascinating adventure game that drew me in with its apparent vagueness but then, like some sort of considerate, sensible coward, went on to explain itself well in on its Steam page.
It’s the end of the world, and you’re not too happy about it, so you’ll be shoving children in a time machine with little more than a rotting Lunchly and some instructions to help you figure out exactly what went wrong.
What are you dressing as for Halloween? Me, I’m dressing as someone trying to bring back “tray-tray” in an effort to give Edwin a seizure. Here’s the tray-tray:
Back in April, I wrote about a hearing that took place between representatives Video Game History Foundation, the Rhizome project, and the Software Preservation Network, in which they argued the case for a DMCA exemption that would allow researchers to remotely access out-of-print games in libraries and archives. Representatives from the Entertainment Software Association (ESA) and the AACS were in opposition, with ESA legal representative Steve Englund at one point fretting about some sort of hellish "online arcade that (he’d) been warning about for the last several proceedings".
Last Friday, as per a statement released by the VGHF and spotted by PC Gamer, the US Copyright Office officially denied the exemption.
This week is the week of Halloween, a period bountiful in horror games, but I write about horror games all the time anyway. Even when I'm writing about happy, upbeat games, I'm actually writing about horror games. I'm worried that if I double-down further on morbidity I might foul the Maw's humours and give it jaundice. So let's see if we can satiate the creature with some nice, breezy open worlders and RPGs instead. I'll throw in a single horror game just to keep up appearances.
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Most of us know about the novel, the novella, and the rare novito, but did you know that Penguin briefly tried to market the ‘big nov’ - single sentences of much larger works, bizarrely serialised into hardbacks weighty enough to club the equally rare giga-seal? Some things are best left forgotten, but not Dragon Age! It’s Dragon Age month, and here’s Dragon Age veteran and good YouTuber, Mark Darrah! Cheers Mark! Mind if we have a nose at your bookshelf?
Sundays are for doing things you haven't done in a long time, like a long stretch after years trapped in a languorous hunch.
Former Edge designer Andrew Hind has launched On, a premium print magazine in which he and editor-in-chief Nathan Brown invite writers to produce their dream article.
Ys X: Nordics launched in Japan last year to some critical acclaim, and it has now made its way both west and onto PC. The PC version has a bunch of graphical upgrades and keyboard support, but also - unlike predecessor Ys IX: Monstrum Nox which got co-op as a cheeky post-launch bonus on PC - Ys X: Nordics has local co-op from day one.
Cities: Skylines received its final piece of DLC last May, as developers Colossal Order shifted their focus to its sequel, Cities: Skylines 2. Eighteen months and the release of Cities: Skylines 2 later... Cities: Skylines 1 is getting new DLC again.
The "Mountain Village" creator pack add 45 new buildings designed to help you construct quaint and picturesque destinations.
Babbdi was one of our favourite games from 2023. STRAFTAT is a multiplayer shooter from the same developers and it's exactly as transportive as its singleplayer cousin; not transportive to an unknowable brutalist city, but to the year 2000 - in the best possible way. It's out now.
Weekends are for walks in the woods, washing your whites, wolfing down waffles, and other domestic pursuits that start with "w" - please, continue the list. Alternatively, play some video games. I will not insist that you alliterate your video game picks, but I won't tell you not to, either. Here's what the Treehouse are up to.
The precision-platformer is a torturous genre at the best of times, and now developers Brlka and publishers Ysbryd Games have seen fit to combine it with Silent Hill. Their forthcoming Love Eternal is the story of Maya, a girl whisked off to a "castle built of bitter memories" by a weird, lonely god, and obliged to make her way "through over 100 screens filled with spikes, lasers, switches, and traps".
When not getting spiked or lasered, Maya appears to spend her days in a kind of metaphorical suburban household. Here, she will contend with things like people crawling on the ceiling and coming over all Babadook. Maya does have one major advantage: the ability to reverse gravity. Watch her put that ability to use in the new trailer.
Rock Paper Shotgun has a fuzzy conception of "news", in that we regard the "new" element of news as overrated, more of a guideline than an obligation. The trick to selling this mindset is to overclock your obnoxious narcissism until it levels up into stylish solipsism. "It's news to me," I sternly insist, while announcing a game you might pedantically observe was announced in 2019. "I can obtain no reliable empirical evidence that this existed prior to my noticing it," I declare, writing about my discovery that Call Of Duty: Black Ops 6 requires a permanent internet connection, even when you're playing the campaign.
Rebecca Jones (RPS in peace) really liked 10 Dead Doves when she wrote about it back in 2022, saying it reminded her of why she “loves weird low-budget spooks so much”. Discovering such an interesting project speaks to curiosity and taste on her part, but me? I am simply a pun enjoying buffon who got an email promising that “Dovecraftian horrors await”. The thrust of said electronic mail was that the game now has a release date of this December, but it looked neat, so I doved right in. I coo-dn’t resist. I too love weird low-budget horror. I have been pigeonholed.
Complete Factorio's Space Age DLC and - feelings of acute megalomania aside - you will be able to upload a snapshot of your game to the "Galaxy of Fame", this being a digital night sky from which your cataclysmic industrial exploits shall gaze down eternally, for the instruction and/or disillusionment of tomorrow's factory builders.
Look up major events in 2011 and there's some world-changing stuff... and some not so world-changing stuff. Shadows Of The Damned's Xbox 360/PS3 release may slip into either camp, depending on whether you liked it back in the day or not. It's a third-person action adventure where two famous video game folks joined forces: No More Heroes' Suda51 and Resident Evil's Shinji Mikami. And to my knowledge, it's considered a bit of a cult classic.
So, having played Shadows of the Damned: Hella Remastered after never experiencing the original, do I think it's any good? If you were a fan of the OG, there's no doubt you'll like it. If you're coming in as a newbie, I think it's refreshing in the sense it's a trim throwback with some interesting ideas and middling-to-good execution. But its whole schtick isn't only a product of its time - it's actually downright yucky.
The creators of "beautifully designed yet imprecise platforming adventure" Tales Of Kenzera: Zau are working on an Afrofuturist gothic-horror RPG with isometric visuals and a body-sharing dual character premise. Currently known as Project Uso - the Swahili word for 'face', 'appearance' or 'surface' - it'll take place in the same world as Kenzera, and will take inspiration from Surgent Studio founder Abubakar Salim's experiences of parenthood. Providing, that is, the developers can find enough money to make it.
Real ones know that the only XCOM spin off worth its salt is Hasbro’s 1999 play-by-mail banger First Alien Invasion, although that didn’t stop System Shock 2 studio Irrational from getting to work on an FPS set in the strategy series’ universe after being acquired by 2K in 2006. If your sentiments are anything like I remember a lot of the internet feeling at the time, you may get nightmarish flashbacks to the trailer below, first shown at E3 2010. The project was eventually canceled and adapted into 2013’s The Bureau: XCOM Declassified, but Irrational co-founder and current Wild Bastards studio Blue Manchu founder Jon Chey has shed some light on the FPS’s development, and it sounds like it was once a far more ambitious project. Kaiju ambitious.
I played Balatro for an hour, had a pleasant time, then uninstalled it. I know a trap when I see one. Perhaps you are made of stronger stuff than I am, however. Perhaps you like that monkey on your back. For you, there's a new free update, which adds a second set of themed card art to the game inspired by the games Binding Of Isaac, Cyberpunk 2077, Stardew Valley and Slay The Spire.
Windblown looks rad. It's an action-roguelite for 1-3 players in which you dash-and-slash in rapid combat on floating islands, and I am extremely interested in feeling its game-feel for myself. Good news! I can get my game-feelers on it now because it's out in Early Access today.
If you watch its launch trailer below out of context however, you might be fooled into thinking it's actually the emo second half of an Isekai anime series.
Blizzard announced earlier this year that BlizzCon wouldn't happen in 2024, with the live event instead being replaced by a series of franchise-focused streams. Next on the schedule is Warcraft 30th Anniversary Direct, which Blizzard have now announced will stream on Wednesday, November 13th at 6pm GMT/1pm ET/10am PT.
A huge scary bearded man has just kicked down my door. His face and shoulders are doused in tactical Dorito dust. His eyes are heavily redacted. He's got assault rifles and comparison screenshots poking out of his ribcage, which are making an absolute mess of the hallway plaster. He says he is Call Of Duty Man, and he is here to let me know about Black Ops 6's day one patch. The new Activision FPS is out tomorrow 25th October, I gather. Call Of Duty Man speaks only in three-syllable bursts and rolling bombardments, but I think if I listen carefully I can make out the highlights. Here's what that patch involves, in nickel-plated bulletpoint form.
Zotac are one of the better graphics card makers of the post-EVGA era, so even as the early pangs of handheld gaming PC fatigue start to creep in, I’ve been keeping a hopeful eye on the Zotac Zone. This is their take on a Steam Deck rival, or more specifically, the Steam Deck OLED, as this is the first real competitor to go for a similarly star-bright, colour-erupting AMOLED display. Cor, phwoar, and indeed, wowzers.
Much like a Zotac GPU, the Zone is chunkier than you might like but ultimately well-crafted. It successfully combines that rich screen with oodles of input features and Deck-thrashing performance, though between its high price and a downright vampiric thirst for battery juice, it’s definitely more of a specialist tool than a crowd-pleasing portable.
New Polish studio From Chaos consist of former members of Witcher developers CD Projekt Red, Frostpunk developers 11 bit studios and 4X household Paradox Interactive, led by erstwhile Gwent programmer Tomek Dietrich - so it's no huge surprise that their debut game, Liegecraft, is a big beardy historical strategy RPG.
It's a hex and turn-based experience in which you play a dinky little despot running around a medieval world building castles, taking vassals, mustering armies, and going on quests that involve branching dialogue. It's got a pleasant upstairs-downstairs vibe. On the one hand, you get to paint toy towns on hexagons, as in a traditional 4X or Civ clone; on the other, you can smash-cut to a banqueting scene and watch a drunken dignitary throw a goblet at your master of horse. Here's the trailer.
Ubisoft Montpellier's Beyond Good And Evil 2 has been delayed so much that it has transcended the label of "vapourware", while staunchly refusing to become "abandonware". Announced in 2008, it has now comfortably outstripped Duke Nukem Forever as the "triple-A" game with the longest development time. I'm sure there are a few indie passion projects that have been bubbling away in the shadows for longer, but nothing on this scale. What's less tangible than vapour? Ectoplasm? The promises of small children?
The developers of Warhammer 40,000: Space Marine 2 have released an update to the third-person shooter that reverts a lot of tough difficulty changes made in a previous patch. Turns out upping the spawn rate of the vicious Tyrannid baddies across all difficulty modes was not welcome among the meathead murder boys of the Imperium. And this change wasn't the only one that caused enough ructions to justify hasty recalibrations from Saber Interactive.
In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer 40,000: Rogue Trader rulebooks back in the 1980s.
I know there's a lot of good metroidvanias floating around, but I implore you to take a look at Stardust Demon. Developed by two-person queer married team resnijars, it looks like a real charmer. All bright and fuzzy and with plenty of alien weirdness to hop over or battle, with lots of FMV cutscenes to bring those colourful characters closer to your eyeballs. It's also out now, which is good for people like me who crave bizzarovanias.
It’s hard to pick out the highlights from the Steam Deck’s latest SteamOS update, 3.6.19, just because its collection of tweaks and fixes seems to span the entire gamut of handheld PC hardware as a concept. Graphics driver improvements! Third-party SSDs working better! More balanced display colours! No more "spurious power LED blinking"! Brilliant, I hate spurious power LED blinking. The original LCD Deck also now gets the Steam Deck OLED’s overclocking controls in the BIOS, which you’re welcome to try if you’re braver than I am about cranking up the temperatures of a already squished-in handheld chip.
To be fair, there are several, far more substantial additions teased in Total War: Warhammer 3 design director Mitchell Heastie’s latest blog on the strategy game’s upcoming Patch 5.3. There’s also some interesting insight regarding design decisions, and the systems CA are hoping to tweak in the future. We’ll talk about that in a moment, but first, I must draw your attention to this magical map. I’m very excited about it. Not so much for what it does on its own - more for what its design philosophy represents and could mean for future additions.
I'd rather command a small troop of ruthless husks to fight my battles than do the dirty work myself - and in the game [Weyyyyyy! -RPS staff]. That's reason number one as to why I'm interested in Skull Horde, an "auto battler dungeon crawler" which casts you as a necromancer in a tiny pixel art world.
Reason number two is that it's coming from the developers of the explosively moreish Bore Blasters. Find a teaser trailer below.
Ghost Bike, the upcoming cycling 'em up from Nidhogg makers Messhof, is now called Wheel World. The name change is designed to reflect some substantial changes to the game itself - and there's a new trailer to show its current condition as a seemingly chill game about tinkering with bikes and riding them around pastel-coloured worlds.
Minecraft's Bundles Of Bravery update has been out for a day or so and I have already created and lost several hardcore mode worlds. I'm having a lovely time.
Football Manager 2025 has been delayed until March 2025. This means football fans don't have a new iteration of the series to play alongside the real-world football season, and many players have been wondering whether Sports Interactive could instead release a data update for Football Manager 2024.
Alas, SI say they've looked into it, and it just isn't possible.
One of my favourite internet jokes is: "I enjoy video games because they let me live out my wildest fantasies, like being assigned a task and then completing that task". Wilmot's Warehouse felt like that joke made manifest, putting you in the shoes of a tiny warehouse working squareboi. This puzzle-solving sequel, Wilmot Works It Out, doesn't come packaged with its predecessor's wry humour, nor the same sense of compulsion. Instead, it exudes a calm and homely sense of idle comfort. For me, that ultimately makes it less compelling, even if it is thematically the entire point. This is about a warehouse worker doing jigsaws on his day off.
The Monster Hunter Wilds open beta will launch next week, Capcom have announced. It’ll be live on Steam from 31st October to 3rd November 2024, allowing the more impatient Capcommandoes amongst us to get a taste of the new setting and combat mechanics ahead of the game’s full release in February next year.
Velvet 89 is a free hidden object game that tells the story of communist Czechoslovakia's "Velvet Revolution" in 1989, which brought an end to 41 years of one-party rule and led to the founding of a parliamentary republic. The game released earlier this month, and you can find it on Steam, iOS and Android. I know nothing about the Velvet Revolution, but I do have some quick thoughts on the use of a format I associate with Where's Wally to capture a process of extraordinary political change.
Developers Dreamlit have piped over fresh footage of their open world ecotribal extravaganza Towers Of Aghasba. It's an abbreviated but generous display of equatorial exotica and vaguely prehistoric wildlife, home to such key verbs as "exploration", "village-building", "gardening", "creature-nurturing" and "murdering megasloths with a lump of wood". And look at that, there's a release date perched on top - 19th November 2024.
Over the past week or so, you may have caught wind of Denuvo - the makers of anti-cheat and anti-piracy software - embarking on a PR campaign of sorts, intended to combat negative public perception of their software. In case you're unfamiliar, Denuvo's wares have become infamous for allegedly sabotaging the performance of all sorts of video games, from Resident Evil: Village to Tekken 7, though accounts of the severity vary, and there is an on-going shortage of independently supplied raw data.
Denuvo's attempts to clear the air include opening a Discord, which they say “ is a key step in fostering closer relationships with game developers, publishers, and players, offering a dynamic, real-time platform for meaningful interaction”. On Monday, Denuvo’s media team reached out to me to offer an interview with Denuvo’s product manager, Andreas Ullmann. Here’s that interview, edited for brevity.
RPS: In a recent public statement you said “we will stop letting every claim about our product go unanswered". What claims are you referring to?
Andreas Ullmann: It's basically really about the stuff that's posted by the community. So you just need to check out Steam forums, for example. Very toxic, very hostile environment. If a game announces to use any of our products, if you check out the Steam forums, all the claims are popping in. SSDs are destroyed by our solution. The usual performance topics, and we simply don't want to leave the floor to these people who are posting all things about us anymore. We want to also be there for a person who has not heard about us before. We also want to share our view, our opinion on these topics, and also act as a trusted source of information.
"Move over Hollow Knight," declared Katharine (RPS in peace) in our Prince Of Persia: The Lost Crown review, summarising this freshly-honed hunk of POP art as "a deep and challenging Metroid-like with some of the best platforming this side of Moon's Ori games." Sadly, for all the plaudits, the game doesn't seem to have earned sufficient megabucks to justify keeping its development team together. Earlier this week, French journalist Gautoz reported that Ubisoft had disbanded The Lost Crown's core dev team after turning down proposals for a sequel and further expansions. Speaking to RPS this morning, Ubisoft have confirmed that "most" of the Lost Crown's dev team have moved onto other projects, while noting that there have been no layoffs as a result.
I feel this one largely speaks for itself, honestly. I could theorise on the fictional conceit of bringing packaged creatures to life using a microwave and also, sometimes, a blender, but to do so would be to stare into a gift horse’s abyssal oat hole so intently that…
…I was going to finish that with something about its molars staring back, but I had to quickly Google “do horses have molars?” only to misspell it. “Yes, horses can have a strong sense of right and wrong, and what is fair,” went the AI overview. “Some say that horses can teach people to live in the present and to be authentic.”
Thanks for that.
When I was little, I really liked what I saw of Shin chan, even if it was just largely flashes of his bare arse on Japanese TV. He seemed mischievous, a bit of a menace, and part of a fun family dynamic. Flash forward to now and I can only describe the lad as… jarring. At least, I think he's an odd flag-bearer for a series of games where you live out a nostalgic, Japanese summer in the countryside.
And I think it's doubly weird that Shin chan: Shiro And The Coal Town opts for a collectathon approach, that doesn't necessarily make the act of living out a Cicada Summer all that mesmerising. But, and this is a big but: I can't stop thinking about it. Of all the games of 2024, Coal Town may have left the biggest impression on me. In a way, I hope it does for you, too.
Did you have a fine old time in Blackreach, the mazy, Dwemer-built underside of Skyrim's sprawling mountain map? Do you like murdering Ents in slow motion? Do you want to see smells? You might be interested in The Axis Unseen, which has just launched on Steam - it's the work of former Bethesda developer Nate Purkeypile, one of the big brains behind Blackreach.
Shotgun King developers Punkcake Délicieux have quietly rolled out another ticklish oddity in the shape of Build The Sun, a work-in-progress 2D god sim. In Build The Sun you preside over a tribe of alarming yet cute inkblot creatures, who sometimes remind me of Pikmin and sometimes, of that awful 'roided-up panther monster from the opening stretch of Another World. Your objective is, indeed, to build the sun, because there isn't one: the game's pastoral pixelart world is engulfed in darkness.
Netflix have shut down one of their more trumpeted video game initiatives - a Californian studio known as team "Blue" and stocked with former Halo, God Of War and Overwatch developers. It was a major plank in Netflix's on-going efforts to extend their film and TV streaming empire to what Nic insists on calling the "greasy screen".
I forgot about just-launched horror game Tormenture when ravelling together this week's round-up of potent PC releases, but thankfully, Maw disciple Fachewachewa was on my case in the comments. It's one of your 'cursed video game' videogames in the spirit of Inscryption and Pony Island, and based on a quick blast with the demo, it seems lush.
It's set in the 1980s, a premise I now automatically find horrible because I was born in the 1980s and that was, like, a million years ago. You're a kid who's playing a legendary 8-bit game that's said to be possessed by evil spirits. The experience sees you alternating between the surprisingly labyrinthine space of the game, and the increasingly threatening environment of your bedroom, where terrible toys abound. Did you have one of those phones on wheels with eyes as a kid? Whoever invented that deserves a spell in Arkham Asylum.
Not many people hit the refund button on Sonar Shock, the indie immersive sim that’s rated Very Positive on Steam. But those that do tend to complain they couldn’t get the hang of the controls. You can understand why. Try to strafe left to dodge an attack from a blubber monster, and you’ll instead rotate on the spot. Attempt to turn the camera with a flick of the mouse, and you’ll discover that your view remains fixed in place - the cursor moving across the screen as if searching for an icon on your desktop.
"The controls are actually one of the biggest points that make people bounce off the game," developer Raphael Bossniak admits.
And yet they’re also a unique selling point. Where last year’s extraordinary System Shock remake embraced the interface and keyboard conventions of modern gaming, Sonar Shock leans into the experimentation of pre-Quake control schemes - long before WASD and mouselook became standardised for the sake of ease and sanity.
Dave The Diver is getting a story DLC and, possibly, more games set in the same universe. This comes from an interview with developer Mintrocket's new CEO Jaeho Hwang, who spoke to VGC at Gamescom Asia about their plans to expand Dave and his diving. A future Dave may not even dive, but like, connive. Keep a beehive alive. Jive. Collect tithe.
‘Tis the season for new gaming CPUs. While Intel gear up to release their efficiency-focused Core Ultra 200S chips, AMD have announced a November 7th launch date for their Ryzen 9000X3D series – the latest to use their framerate-juicing 3D V-Cache. No specific CPUs have been named, for some reason, but we can be reasonably sure from leaks and retail listing whoopsies that this launch will include at least one of the Ryzen 7 9800X3D, Ryzen 9 9900X3D, and Ryzen 9 9950X3D.
Update: Looks like the prophets were right. A press release today confirms that the game is getting a 1.0 release on December 5th. It'll cost $30 on Steam, Itch, and GOG.
Original story: The Caves Of Qud developer has posted a cryptic riddle that sounds a bit like a release date in disguise. A post on the game's Steam page yesterday reads: "{n} purple wardens beseech the Chair, What is death, if one rose is fair? How long from beetle moon to beetle moon?" That means absolutely nothing to me. But at least one fan in the comments knows their lore enough to have translated it, resulting in a specific date later this year. If their solution is correct, this could be a characteristically cryptic way for developer Freehold Games to announce the date for the roguelike's 1.0 release. So, let's double check those numbers.
Gangstalk is a cat-and-mouse game in which you play both cat and mouse. It's a stalking game in which you are the person stalking you and also, you are the person being stalked. By you. Yes, I too am wearing an expression of puppy-eyed dismay and confusion. But it sounds interesting, sufficiently interesting that I can disregard the very loud DYSTOPIAN WORLD framing in the trailer.
If you're fondly dreaming of an actual Steam Deck 2, not some half-and-half OLED travesty, you should also be fondly dreaming of a better class of battery. Valve designers Lawrence Yang and Yazan Aldehayyat have shared a little of the company's thinking regarding "generational leaps" in hardware, commenting that they don't want to release a Steam Deck sequel that is "only incrementally better", and in particular, that they don't want to release a new Steam Deck that is drastically more powerful at the expense of battery life.
Back in the protean stink of 2013, the beast we call Factorio sprouted in lowercase early access form and began its meticulous, ravenous conquest of the emerging factory sim genre. Some say that Factorio gave that genre life, though I'd point at Dwarf Fortress as one among many notable forebears. Today, the terrain of factory simming is hotly contested by rival piles of conveyor belt spaghetti. I'm not just talking about Satisfactory or Shapez - they're even making philosophical factory sims these days. They have cosy factory sims now.
Accordingly, the immense, smoke-rimmed cyborg eye of Factorio has turned from the exhausted soil to the relatively untapped heavens. Somewhere up there, there is unspoilt territory. Somewhere, there is land that has never known the roar of a smelter - and in Factorio's behemothic Space Age DLC, out today, you will find it.
Vampire Survivors was our best game of 2022 and one of the best roguelikes, period. And over the years it's received a slew of updates that make it a bit bigger and a bit better, but nothing that's been mega substantial. That is, until today's announcement that it's getting an Ode To Castlevania expansion, classed by developers Poncle as the game's biggest DLC yet. More characters, more weapons, a weapon selector, an enormous stage. I simply can't wait to devour more packets of crisps as I play this.
RailGods Of Hysterra is one of those games that, as it were, shovels a bunch of relatively dried-up concepts into the squirming furnaces of something appealingly ghastly. On the one hand, it's burdened by talk of "crafting", "base-building" and "survival" - all things I have enjoyed but am currently weary of, and which together make the game sound interchangeable with half of Steam. But it's elevated, on the other hand, by talk of living helltrains that eat crocodiles for breakfast. Without further ado, here's a trailer.
In a climactic scene of the original Final Fantasy VII, hero and amateur snowboarder Cloud Strife stands with his fellow adventurers as they are about to face a final, possibly fatal battle. With the steely glare of a polygonal warrior on the verge of killing god, he turns to them and says: "Let's mosey!" It's an unintentionally comical moment - an easy-going phrase, as if they're all going to the shops and not jumping into a big glowing pit at the end of the world.
It's a result of the RPG's famously rushed translation. But maybe not in the way you think. A fan translation of Final Fantasy VII has now fixed a bunch of mistakes that were present in the original, and "let's mosey" is one of them. The fix? Have Cloud say it way more often.
Earlier this month, we learned that Star Citizen studio Cloud Imperium Games were mandating overtime for employees in the lead-up to their fan convention, Citizencon, which was held this past weekend. Additionally, this TOIL (time off in lieu) wouldn’t be made available until the release of space game Star Citizen’s accompanying single player campaign, Squadron 42.
At CitizenCon over the weekend, CIG head promiser Chris Roberts said that he’s “confident” that Sqorty-two will release in 2026, via Ian Games. CIG also released a video of the entire first hour and fifteen of the game, which you can watch below.
Happy this week, everybody! In my efforts to achieve the absolute tranquility needed to spend five days shovelling PC game news stories into a ravenous otherworldly monster, I often go for an early morning walk. I tend to do this while wearing my trusty, enveloping Honcho Poncho, because the UK summer is thoroughly behind us and the very air has begun to squelch. Anyway, while walking this morning I think I actually scared somebody into crossing the road. It turns out roaming around at sunrise near Halloween looking like a ringwraith is a great way to become a figure of menace. Sorry, neighbour! I'll wear that nice top hat and opera mask from my socialite days in future. Anyway, let us FEED THE MAW.
No cool industry person this week, I’m afraid, but I do have a consolation prize for you. A comment from valued RPS community member #1694 a few weeks back reminded me that I once spent a long time tracking down good SF/Fantasy/Horror short story magazines. Partly for pitching purposes, and partly because I was just really excited such things still existed.
Sundays are for reconnecting with old friends, reminiscing about good times, and eventually going to bed feeling an unbelievable sense of calm, contentment, and a newly invigorated sense of self. Lol nah I’m going to play Mechabellum and eat gnocchi from a packet. Asda’s vegan pumpkin pesto is very good though. Here’s some writing I personally found interesting about games (and game related things!)
This weekend marks the last chance to stuff your hands into the giant plastic tub of loose Lego that is Steam Next Fest, until the next one in like February or something. We’ve been smushing all our demo recommendations up against those of Eurogamer and VG247 in the Wishlisted hub, so there’s no shortage of us-approved tasters to catch up with.
As for what we’re playing this weekend, well...
A trend of gambling-inspired games has surfaced in the wake of poker-like deckbuilding roguelike Balatro. The recipe? Take a standard game of chance you might find in any casino and mash an uncountable number of bells and whistles and gizmos and weirdnesses into it, then slather it in a "one more turn" roguelike dressing, and make it as tactile and punchy as humanly possible. The ongoing Steam Next Fest has no shortage of these gambley gimmickers, but here's one demo that stood out. Ballionaire is a colourful pachinko-inspired roguelike, but you choose where the wacky widgets will go.
Deadlock gives me the shakes. Valve's not-so-secret third-person MOBA shooter is a fiercely competitive game of push and pull through monster-peppered city streets. You'll get into hectic scrapes with a giant blob man and come out of it sweating and swearing, and possibly alive. It is tactical, deep, instinctive, and an interesting work-in-progress. It elicits adrenaline almost as much as it forces murder economics down your piehole. This is the kind of game that puts you into a blistering, exciting (and confusing) battle for survival, then displays a graph when you lose. I need to get as far away from it as possible.
Deep beneath my desk lies a secret shame: impenetrable black thickets of power leads, sprouting forth across two overlapping extension units. Such a failure of cable management pierces my conscience like the beat of Poe's tell-tale heart, and yet I’m forever powerless – as in, I can’t be bothered – to do anything about it. Yet even I was soothed by the Steam Next Fest demo for Plug It In, a chilled-out puzzle game about clicking chunky plugs into the right outlets.
You probably still know Fullbright as the studio behind Gone Home, a delicately experimental first-person yarn about a girl exploring her family home after travelling overseas, and learning about the turmoil in her absence. Picture that game in your mind: the quietness of the hallways versus the crash of a thunderstorm outside, the sickly-sweet 90s décor, the fairy lights and screwed-up balls of paper, the gentle amber pressure of cloistered teenage memories. Now, imagine a faint scuttling behind the skirting boards. A rattling in the pipes. Was there a toilet in Gone Home's autumnal mansion? I can't recall, but you should probably steer clear.
Following their remasters of Star Wars: Dark Forces and PO’ed, the sickos at Nightdive have done it again, this time with 1995 FPS Killing Time. Despite being one of the eight people in the world with a 3DO in the house, I missed this one the first time around. Let’s learn about it together. Best start with the trailer.
Below the thunders of the upper deep, far, far beneath in the abysmal sea, its ancient, dreamless, uninvaded sleep Subnautica 2 sleepeth - but not for too much longer, as Unknown Worlds' open world survival game is due to surface in early access form next year. In the wake of last night's trailer, store pages have gone live on Steam, Epic Games Store and Xbox, shedding a bit more light upon the aquatic monster's nature and in particular, how it will evolve before the 1.0 release.
Bloober Team have announced their next horror game at last night's Xbox Partner Preview showcase. It's called Cronos: The New Dawn and it's about - bear with me here - going to the past, harvesting souls, then going to the future so they can help you. It's all because you are, um, wanting to find a special rift in the future, so you can go back to a special version of the past. I think. Anyway yeah, it looks kinda fine to good.
Genre tags are slippery, fickle things at the best of times, but I feel like each one I use to label Dunebound Tactics almost diminishes it, as I’m sacrificing something precious for the sake of powering on through the arid sands of easily comestible, digestible, poop-estible online content. Ah well, circle of life and all that. Plus, at least it’s thematic: you’ll have to make sacrifices yourself if you want to progress across its unforgiving deserts. This one’s got shades of roguelite, RPG, strategy, and turn-based tactics. Nothing too uncommon, but it’s the shades of Red Faction, Frostpunk, and Sunless Sea that have me interested.
Alan Wake developers Remedy have announced their very first multiplayer game, a three-person co-op shooter set in the world of Control and thereby, the Remedy Connected Universe. Previously codenamed Condor, it's called FBC: Firebreak - and I am going to immediately recommend they shorten it to Firebreak, because that caps-into-colon combo is going to wind me up when I'm writing news posts at speed. While I'm throwing my weight around, let me also instantly rebut the pedants who are even now racing to leave a comment saying that, actually, Remedy did work on Smilegate's multiplayer shooter CrossfireX. Yes, they did, but only the single player bits.
Anyway, Firebreak! Here's the announcement trailer.
Remedy have released the first proper in-game trailer for Alan Wake 2's second expansion, The Lake House. It's billed as even more of a horror experience than the base game, and takes place in a research facility run by the Lynchian ghostbuster organisation you may have encountered in Remedy's paranormal shooter Control. As such, the expansion forms a direct connection between the games, and may - read: definitely will - harbour a few clues about the story of the forthcoming Control 2.
Developers Unknown Worlds and publishers Krafton have given us our first proper look at their next open world exploration sim, Subnautica 2, which will launch on PC via Xbox Game Preview in 2025. It's also coming to Steam and the Epic Games Store. It'll support four player co-op, alongside the returning singleplayer survive-o-buildy experience, and it'll take place on a brand new planet. Here's the reveal trailer.
Bohemia Interactive have announced that Arma 4, the next big instalment in their shooter simulation series, will release in 2027. The announcement came at the tail-end of Bohemia's 25th Anniversary Concert, alongside some disturbingly gun-less footage of a coastal promontory with rippling ocean waters against a cloudy sky - it reminds me more of The Elder Scrolls 6's announcement teaser than any tactical mili-banger. Perhaps they're secretly making an open world walking simulator? I kid, I kid. Please put the chair down.
Back in 2021, that dark epoch known as the Pre-Edwin Age, there was but one Ed at Rock Paper Shotgun - the venerable Ed Thorn, aka Edders. Edders had a dream, the dream of Halo Infinite getting a battle royale mode. Like Moses descending from the mount with a Needler in either hand, he bedazzled and amazed us with visions of "an enormous playground stitched together from some of Halo's most iconic maps of yore; Warthogs and Mongooses roaming the lands; players racing to the M41 SPNKR as it spawns; grappling to a rooftop and laying down covering fire; some contrived reason as to why there's a circle of poison gas closing in... but hey, rings are what Halo does best, right? It's 100% doable."
Ed Thorn has always been a journalist of great sagacity and supernatural insight, so it was of no surprise to the RPS editors of the era when rumours bubbled up a few months later that Certain Affinity had partnered with 343 Industries (nowadays Halo Studios) to make Halo battle royale a reality. These rumours have now been confirmed by Certain Affinity's former design director Mike Clopper, who says the now-cancelled mode could have been a "game changer".
Ever been in a position where two people are really going at each other, hurling pointed jabs and insults back and forth, and you're stuck in the middle? Well then, perhaps you'll empathise with the enemies in Archons, a twin-stick Vampire Survivors-like where you control two characters at once, and attacks bounce between them automatically as they move about the arena. I gave the Steam Next Fest demo a quick whirl today, and after a couple of swift attempts (I died horribly fast), I realised this could become a bit of a danger to my free time, so I've put it away for now.
Nepos Games are the two-person studio behind Nebuchadnezzar, which Nate Crowley called "two thirds of an outstanding historical city builder". They've just informed me they're making a new building sim called County Of Fortune, out in Q4 2025. It ain't a city builder, though. In fact, it claims to have murdered the city builder in cold blood, which is unfortunate, because I was really looking forward to a round of Manor Lords later.
"The city-builder is dead, long live the county-builder," declares the press release, brandishing the husk of SimCity over its head. OK, I'll bite - what's a county-builder then? Well, it's sort of several city-builders having an argument. In County Of Fortune, you seed and grow a number of settlements side by side, then manage their economic and social relations. In other words, it's a game that appears to simulate the phenomenon of culture clash. I'm not sure all this amounts to the wholesale death of a genre, but it's certainly intriguing. Here's the Steam page, and here's a trailer.
Praise the gods, it's Hades 2 update day, and developers Supergiant are not mucking about. They have bolstered the nippy roguelike with a heap of shiny new things in this "Olympian Update", including a new weapon with homing attacks, a liver-pecking boss fight, two new animal familiars, and the home region of the Gods - mount Olympus. It's probably the biggest update they've made yet in terms of fresh sights. And by "fresh sights", I mean Dionysus sporting a leopard-print thong. Yikes.
In a recent chat with the Ian Games Network, IO Interactive boss Hakan Abrak said the Hitman developer "absolutely feel(s) like 20 plus years of training for the agent fantasy, creating an agent that travels the world and globetrotting whatnot, has given us some know-how" on bringing James Bond to the greasy screen ("greasy screen" is my new attempt at coining a "the big/small screen" but for games. I foresee big success.)
Abrak is so confident, in fact, that he reckons their Bond project might end up mirroring the World Of Assassination’s trilogy format. "But what's exciting about that project is that we actually got to do an original story,” Abrak says. “So it's not a gamification of a movie. It's completely beginning and becoming a story, hopefully for a big trilogy out there in the future."
It’s a fine interview, worth a read. But I must ask: how are the queues, Abrak? How am I supposed to get excited about a new IO game if you don’t mention the queues?
Leadership at Don’t Nod yesterday “presented a reorganisation project to the employee representative bodies,” via financials report, in response to "a balance sheet that highlights the need to secure the company's resources" following the underperformance of Jusant and Banishers: Ghosts of new Eden.
In plain terms, this means that up to 69 workers at the French company are at risk of layoffs due to an 11% year-on-year decline in operating revenue, via IGN. The number represents "29% of the Paris studio workforce", say the STJV.
I punched a cultist in the face in Streets Of Rogue 2, just because. He started running away - something I would not allow. When another robed cultist spotted what was happening, he tried to intervene, and a kind of Benny Hill pursuit chain began. We ran across a beach, through public toilets, and into the surf. In the end I had to knock them both out. As they lay unconscious, I worried they might soon wake and tell someone what I had done. This can't happen, I hate accountability. I punched their unawake bodies toward the sea in an effort to float the evidence away. But after a few punches the first man exploded into chunks of flesh. I am a murderer now. I was supposed to be a chef.
Streets Of Rogue 2 has a demo out for Steam Next Fest, and while a lot of features are locked up behind the word "UNAVAILABLE" in red font, there's still quite a lot of mischief for you to get up to.
Archetype Entertainment and Blur Studio's space RPG Exodus was announced back in December, and was broadly notable for a couple of things: 1) Matthew McConaughey plays a character, and 2) the game's story is woven around time dilation during faster than light travel, with star-hopping adventurers prosecuting a fight against evil Celestials over hundreds, perhaps thousands of years.
Now, it is notable for three things, the third thing being a cosmic blubber-spire of gurning faces who want to eat your ship and soul. Say hello to the Mara Yama, the ickiest Celestial faction so far. Here's a trailer, in which McConaughey does that thing where he lingers on the sibilants and makes you want to lean in and vigorously mess up his hair.
The existence of Knights In Tight Spaces, sequel to Fights In Tight Spaces, implies the existence of an unknown quantity or perhaps, an infinity of follow-up games that rhyme with both of those. Frights In Tight Spaces is the obvious horror spin-off. Sleights In Tight Spaces would be an urban pick-pocketing sim. Fights In Trite Spaces is about arguing with people on social media. Ah, you could spend a whole article, indeed, a series of articles, just fleshing out the iterations. Fortunately, Knights In Tight Spaces has a new demo to distract me.
Ah, what a pickle I’ve gotten myself into. I need to climb down from this table if I’m ever going to meet up with my teammates and finish the game, but the stupid zombies cannot get me if I stay up here. It’s an absolute gherkin, I tell you. A real cornichonundrum.
The steel pipe in my right hand is doing a decent job of whittling them down, and the torch in my left lets me see the expressions of impotent rage on their flaky faces. Still, the pipe won’t last forever - this is videogame steel, the crumbliest steel there is. Thank god No More Room In Hell 2 doesn’t bother with the hunger or rest parts of the survival equation. I can, in theory, stay on this table forever.
Twitch have temporarily banned an account run by streamer Asmongold, otherwise known as Zack Hoyt, after he expressed genocidal sentiments about Israel's killing of Palestinian people in Gaza. According to the eSports journalist Rod Breslau, he's been sent to the naughty step for a grand total of two weeks, which I'm sure will be a huge inconvenience and will really teach him the error of his ways. Assuming Breslau's sources are accurate, it's a great demonstration of Twitch's tolerance for streamers with big audiences, the kind of slap on the wrist you'd expect from a platform that recently reinstated Donald Trump's account after banning him in 2021 for the charge of inciting an insurrection.
Back in September, open world publisher Ubisoft put out a 3-days-weekly return to office mandate for their entire staff worldwide - a decision that French Video Game Workers Union (STJV) said was "made without any tangible justification or any consultation with the workers’ representatives". In response, the STJV called on staff in France to hold a three-day strike beginning yesterday, which the union reports to be underway with the participation of more than 700 workers, via Le Monde.
"This decision is announced immediately after the failure of the profit-sharing negotiations," STJV wrote at the time. “Exactly like previous salary negociations: management’s proposals were inacceptable, the negotiations’ timetable was appalling, and management was deaf to the proposals of the various Employee representatives."
"Do you have a ping of 1000 or something," my opponent asked, during my inaugural bout of Straftat. Ah yes, this is it, that sense of unpleasantly intimate sheepishness. That's the withering late-90s chatbox scorn I've been missing, in this age of glossy live service multiplayer. I hid under a stairwell in order to meditate upon my response, then laboriously typed: "No, I just suck." Right on cue, the other player tumbled into view and shredded me with an AK.
The player I met in my second match was more forgiving. "I honestly think the characters need more HP," they said, generously. My wrists need more HP, actually. My eyes and reflexes need urgent patching.
So maybe it’s just me, but there’s a sense of intense freedom and adventure to Keep Driving's Steam demo that belies its prosaic, tractor-tailing subject matter. The opening minutes are oddly silent, until Westkust’s Swirl blasts out from your radio as soon as you drive off toward your first destination - your mate’s house, to hang out and play console games. It comes on strong and sweet; a rush of wind through an open window on a warm morning.
Riot Games are cutting more jobs at their studios, the company announced today. This is the second time in a year the League of Legends developer has laid off workers. Chairman and co-founder of Riot, Marc Merrill, made the announcement yesterday, claiming that by cutting these jobs the company was "evolving League" and "investing heavily in solving today’s challenges". A total of 32 people have lost their jobs, mostly workers on League of Legends, according to a figure the developer gave to our sister site Eurogamer.
You might have caught this one during Day Of The Devs earlier this year. It’s stuck with me since because the developer Tanat seemed like a rad dude, and also because there’s nothing I cherish more than taking a bad pun and just absolutely going to town on it, marrow and all. Building Relationships is about buildings forming relationships in a Love Islandy scenario, though without the reality TV framing you might find in say, Crush House. But the real gag here is the commitment to the bit. Besides that, it’s just a really charming and fun N64-style 3D platformer.
It also features the sort wonky physics that definitely wouldn’t get Ninty’s seal of quality, but work brilliantly here, especially since your character consists largely of angles but still insists on, you know, performing motions.
In the grim darkness of the far future, you will not have to worry about getting preyed upon by rival Space Marine chapters whilst duffing up the Tyranids, for there are no plans to add a PvPvE mode to Warhammer 40,000: Space Marine 2. That's according to game director Dmitry Grigorenko, who observes that enjoyable PvPvE is the "holy grail" of game design, much-sought and seldom claimed. Balancing shooters in which players fight both each other and the bots is tricky, especially in a game as prone to dousing the screen in giblets as Space Marine 2.
The allure of the sea-green GameBoy screen is difficult to resist. Picking up from where Pokémon left off two decades ago, Letalis is a bleepy-bloopy retro RPG about wandering from town to town and doing battle with dodgy local leaders to prove your worth. But you won't be doing the fighting yourself, God no. Leave that to the squad of Roman gladiators hiding in your back pocket.
My name is Edwinus Evans Thirlwellus, Commander of the News Writers of the North, General of a small lonely box of unpainted Warhammer 40,000 Orc figures I was given for my 21st birthday, and loyal servant to the true emperor, Timmy Mallett. FATHER TO NO MURDERED SONS. HUSBAND OF NO MURDERED WIVES. OWNER OF A BRONZE SWIMMING CERTIFICATE AND A WHITE BELT IN KARATE. Eater of pizza that has fallen on the floor, like a whole minute ago! And I will have my vengeance, in this life or the next. Hah, it's much easier to make that last claim in a video game, rather than when standing in a literal circle of swords. The game in question is Dieseldome: Oil And Blood, and it is pretty good fun. There's a demo on Steam, for now is the time of Next Fest.
If you've read any of my stuff by now, you'd know that I am a simple man who enjoys violence in his games. No story? Absolutely fine by me - cuts the faff. This is why I like the demo for first-person shooter Cop Bastard a lot. It's set in early 90s Japan, where you'll smoke fools with guns in straightforward homage to 90s action movies. And it has an updated demo - not officially part of the latest Steam Next Fest - out right now.
Last October, Paradox Interactive announced that they and development studio Harebrained Schemes were breaking up, following underwhelming sales of Harebrained's 1930s-set XCOMlike, The Lamplighters League. The publishers had already made layoffs at Harebrained in the run-up to release, implying that preorder numbers were low; ultimately, Paradox wrote it off as a $22 million flop. At the time of the "parting of ways", Paradox chief operational officer Charlotta Nilsson washed her hands of XCOMlikes entirely, commenting that "a new project or sequel in the same genre was not in line with our portfolio plans".
The developer of Full Fathom describes it as a "thalassophobia sim". You are the lone engineer on a rustbucket submarine exploring the dangerous waters of a submerged country in an alternate reality 1990s. The warning lights on the control panel are flashing, a buzzer is spluttering like a dying bluebottle, and your robotic assistant is about as useful as an umbrella in the Mariana Trench. Things could not get any worse. And then you see it. Something in the green haze outside. Something with a tail.
Er, Helldivers 2 folks, you might want to start emplying some of the more dramatic post-Liberty Day hangover abatement techniques in your arsenal, if you're still suffering from the effects of freedom overindulgence. Why? Because Arrowhead's just dropped a fresh Major Order and it looks pretty damn tough.
If I had to recommend a single indie release this year, it'd probably be Mossmouth's UFO 50, mainly because it's a retro game anthology that actually feels like it could've been made back in the NES era (for the most part) while offering a fresh package.
There always are a lot of cool-looking modding projects in the works for any Bethesda game at any point in time, so there's a chance that if you don't eat, sleep and breathe mods for work like I do, there's a chance Beyond Skyrim: Cyrodiil is one that's flown under your radar.
Dragon Age: The Veilguard features one of the most intricate, interesting, and exciting skill systems I’ve seen deployed in an action-driven RPG in years. Its character progression threads the needle better than most of its rivals, offering up a depth of progression with game-breaking potential that’s meant to evoke the feeling of the enormous options found in the crunchy numbers-led ‘CRPGs’ of old.
Hollywood studios are clearly pulling from whatever video game well they can, as apparently an Oregon Trail movie is next up on the docket.
The Call of Duty series has a history of amazing maps. Activision’s esteemed FPS is basically teeming with them; Shipment, Terminal, Favela, Rust, Firing Range - the list goes on. With every game, CoD adds more maps, no matter what banner they come under. For my money, Modern Warfare typically has the best (but then, I usually prefer that arm of the series to Black Ops). That’s all changed this year, however, with the phenomenal deployment of a fantastic map in Black Ops 6.
One of the things that made Summer Eternal stand out from the not quite Disco Elysium successor studio crowd when it was announced was the unique way its developers - the majority of whom are ex-ZA/UM - had gone about setting up its structure.
It seems there's been some confusion on who can play the upcoming Monster Hunter Wilds beta test, and Capcom is here to set the record straight.
All of you fashionable folks out there hoping to try out Infinity Nikki on PS5 will soon have the chance to do so.
Did you enjoy celebrating Liberty Day over the weekend in Helldivers 2? Well, if the answer's no, you've missed out on being part of a horde of players falling in love with the deliberately slightly terrible in sheer performance terms gun that Arrowhead gave the divers as part of its in-game festivities.
Don't worry, Animal Crossing completionists, you'll soon be able to add Pocket Camp back to your collection - just make sure you buy it now.
Predicting that a Call of Duty launch is going to become one the year’s biggest is about as easy as it gets, but that’s not always the case on PC. For years, Call of Duty’s presence on PC didn’t really factor into its popularity, but things have changed with the release of the Modern Warfare 2019 reboot.
It turns out that I can relate quite a lot to the new live-action actor behind Kazuma Kiryu, as he's waiting to play the Yakuza series until he has more time, too.
Looks like Tom Holland is pretty booked out in 2026, at least press tour wise, as Spider-Man 4 has reportedly just locked in its release date.
Starfield might not have had the warmest of receptions amongst all Bethesda fans, but a former Skyrim designer thinks a sequel has a good chance to be a great game.
There isn't much of the year left to release it in any way, but Digital Extremes has finally confirmed (roughly) when you'll be able to play Warframe 1999.
Insomniac confirmed last week that no new story content is coming to Marvel's Spider-Man 2, but a new update will still likely be welcome to (some) fans.
Michel Koch, the co-creator of Life is Strange and Don't Nod creative director, has shared his thoughts on certain fans' reactions to Double Exposure.
Kim Dong Hwan has been revealed as a returning fighter for Fatal Fury: City of the Wolves, live at the Evo France announcement show at Paris Games Week. He's a returning character to the series, packing many of his classic moves in the upcoming fighting game.
The Magic the Gathering collab train is showing no signs of stopping, as Final Fantasy is the next stop, with some pretty good looking cards coming aboard.
If you ask someone like me, who's really into the Yakuza/Like A Dragon games, why you should play the Yakuza/Like A Dragon games, fairly early on in the process there's a good chance they'll end just defaulting to grabbing you by the lapells and in their best husky Kiryu voice saying something like: 'Look, just play the damn things'.
With Call of Duty: Black Ops 6 out and about, a lot of time is being spent figuring out the new movement system. That makes sense, omni-movement is a major addition to the game that offers a lot of skill expression, not to mention it's a lot of fun. But with the good lurks the bad, and it looks like an infamous movement technique is back and better than ever.
Have you played Call of Duty Black Ops 6 yet? The first thing you’ll notice when you boot up the game and jump into the single-player portion (if that’s what you’re into), is the theme. There’s one single horn, playing this gorgeous, simple motif, to start things off. Bass and drums build slowly in the background, and the scene is set - it feels solitary, isolated, one single unit awaiting a storm.
It's been a pretty depressing year for the games industry, with more layoffs and cutbacks than anyone can remotely justify, as corporate bigwigs still take home huge compensation packages, or waltz into golden parachutes. As much as they can, developers are trying to fight back against this tide of misery, but it's a tough task, as the developers at not quite Disco Elysium sucessor studio Summer Eternal know all too well.
If you've been playing EA Sports FC 25 and the Silent Hill 2 Remake over the past couple of months, an indie game looks like it could be right up your alley. It's called FEAR FA 98 and it's a "horror arcade soccer simulator" that's just launched a Kickstarter.
As players are rushing into Call of Duty: Black Ops 6, some of the more skilled players are figuring out the ins and outs of the game's omni-movement and gameplay settings. Through this day-one experimentation, they've discovered that a single setting is having a substantial impact on your aim. Yes, your aim too!
Players have started streaming into Call of Duty: Black Ops 6, and already they're spotting slick features that help make the game that little bit special. This includes a working diving board, a nice holdover from Call of Duty: Cold War and a lovely bit of Treyarch magic.
How do you intimdate your opponent as a boxing pre-fight press conference that'll inevitably involve two very large people staring into each others' eyes like long-lost lovers at some point? Well, if you're Ukrainian Oleksandr Usyk, the answer apparently is to dress up as Agent 47 from the Hitman series, complete with bald head and handy briefcase.
Using upscaling techniques to boost the performance of games on PC has essentially become part of the setup process. Even if you don’t consider the many games that simply won’t run at acceptable framerates without it, a lot of games certainly get a nice bump in framerate because of DLSS, FSR or Intel XESS.
The Sims 4 Life & Death expansion pack is due to launch on Halloween, which is all well and good for an add-on that gives playable ghosts their long-awaited overhaul. But while the spooky trappings aren't inappropriate for a DLC that's also reintroduced the oft-requested ability to bone the Grim Reaper, I can't help but feel that it undersells the pack's most revolutionary feature: for the first time in the franchise, you'll be able to say goodbye to your dearly departed Sims with a proper funeral.
Call of Duty: Black Ops 6 is only out for a select few around the world (and Xbox Game Pass subs, apparently). With the starting gun going off, players raced to try it out in its opening hours. But one player took to Twitch with a lofty goal: the world first gold camo unlock. Meanwhile, I'm at work. Figures.
Brace yourselves, people who start salivating and jumping up and down whenever something that's potentially about the Nintendo Switch's successor - I'm gonna say it: the Switch 2?!? - surfaces. Yooka-Replaylee, the amusingly-named remaster of Yooka-Laylee, has just been announced to be coming to PS5, Xbox Series X/S, and unspecified "Nintendo platforms".
Whether you enjoyed or hated the Star Wars sequels, you gotta admit Kylo Ren (Ben Solo) was a pretty great villain, in part thanks to Adam Driver's nuanced performance throughout the three movies. Many fans had been asking for more stories centered around him, and now Lucasfilm and Marvel Comics are answering with an ongoing series written by Charles Soule.
UPDATE (25/10/24, 11:00 AM BST): Uh oh, disappointing updates on both movies dropped shortly after this report was published.
Another month, another Helldivers 2 Warbond for you to potentially consider grabbing, depending on what you think of its contents. This time, Arrowhead's gone for a Ministry of Truth theme, and the chance to look like you follow every order to the letter.
How do you follow-up your work on Disco Elysium, without just making something that's too much like Disco Elysium to be as innovative as Disco Elysium was? It's a hell of a riddle, and also a thing that Summer Eternal, the new studio featuring ex-ZA/UM devs that came with its own manifesto, is grappling with.
Are you excited for Venom: The Last Dance? Well, you might not be happy to hear it's been receiving less-than-desirable reviews. On the other hand, they found a fantastic actor to play main baddie Knull, King in Black.
Good news, after a bit of waiting, Helldivers 2's now got a fresh Major Order, and it's one of those that forces folks to pick one of two options. Speaking of two options, an Arrowhead community manager has also told players a potential Xbox port isn't up to the studio, but rather whether Sony and Phil Spencer fancy coming to some kind of agreement over it.
Yesterday, we learned about a John Wick anime prequel that's in the works. Today? It turns out that Eva Longoria saved the first movie from getting shut down at the last minute.
Roblox's Dress to Impress, a hugely popular dress up fashion game on the platform, has removed a hotdog costume introduced during the ongoing halloween season. The reason why is clear. Players in the grip of meat mania were adjusting the colour of the hotdog to create massive hogs, wangs, and shlongs in one of the most played children's games right now.
As part of its first ever proper broadcast celebrating Fallout Day, Bethesda showed off a bunch of stuff coming to Fallout 76 soon and down the line. There were pets, playable ghoul gameplay, and a dungeon with a giant snake. Todd Howard also made a cameo.
Disney's efforts to bring its animated classics to live-action have been hit-and-miss at the box office, but the hits have been huge enough to keep the tradition going. Planning ahead, the company is now setting its sights on a Prince Charming movie to be directed by Paddington and Wonka's Paul King, and Chris Hemsworth could be the star attached.
Beyond Good and Evil 2, Ubisoft's open world sci-fi game that has been trapped in a mire of development hell for years now, is showing signs of life according to recent reports.
The previously announced John Wick anime project is still on the way, and now it's apparently a film about how the titular character retired.
“Disco Elysium shaped me as much as I shaped it, and I am eternally grateful for the experience,” Argo Tuulik, the last writer of the original game to depart ZA/UM, tells me.
It's October 23, aka Fallout Day, and the folks behind massive mod Fallout: London have elected to celebrate in their own special way - by officially revealing that their creation has now been grabbed on GOG/com by over a million players.
This year has been a bit of a mixed one for Dragon Ball fans - Daima, the first new TV anime since Super ended in 2018, started just this month, which came alongside the release of the hotly anticipated Dragon Ball: Sparking! Zero. Of course, sadly, series creator Akira Toriyama sadly died in March of this year, meaning as enjoyable as both the new series and the game have been, there has been a smidge of sadness that comes with them, especially considering how deeply involved Toriyama was with Daima, but it's also clearly lit a fire in many Dragon Ball fans the series hasn't had in a long while.
The first full trailer for season 2 of Apple TV+'s Severance is here, and it looks like there'll be more mysteries to figure out this time around.
Monster Hunter Wilds fans rejoice; we're getting a massive beta test on all platforms soon. Announced today during a special livestream, Capcom announced a cross-play test coming to PlayStation 5, Xbox Series X/S and Steam next week - and it'll support cross-play between all platforms.
PlayStation's most important game this year and its most forgotten are both getting PS5 Pro upgrades. These games are, of course, Helldivers 2 and Rise of the Ronin, which have both announced that enhanced versions are in the works. That's two more great reasons to save up some cash for the new and improved version of the PS5.
The full list of unlockable weapons in Call of Duty: Black Ops 6 is out in the wild, and the community is collectively jumping with joy. This isn't due to a certain gun being present. Rather, it's due to a certain absence from the arsenal available. The Riot Shield is gone. May it stay gone forever.
Almost three years after Spider-Man: No Way Home was released, Tom Holland has finally confirmed a fourth film is shooting next year.
The Call of Duty: Black Ops 6 hype train has nearly arrived at the station, with the game set to release in a matter of days. In part of the celebration, Activision has created replicas of classic gifs featuring Peter Stormare.
Ubisoft has reportedly disbanded the team behind Prince of Persia: The Lost Crown, having allegedly opted to prioritise helping out other projects with “better sales potential”.
Despite being in a spot of trouble last week, the live-action God of War series at Amazon apparently already has a new showrunner.
Diablo 4 is celebrating this year’s Halloween with a neat little event that kicks off next week. This one is available to all players, and aside from some fairly standard log-in rewards, the event also includes a limited-time game that may or may not make your dungeon runs more interesting.
We all saw this one coming, but Marvel has officially taken Blade off of its November 7, 2025 release date.
While there are plenty of FPS-heads out there who'd give an arm and a leg for Guerilla Games to put down the Horizon series it's spent the past decade getting off the ground and go back to making Killzone, it seems the studio itself is still pretty comfortable with the choice to switch to making adventures for Aloy.
Last year's anime adaptation of The Apothecary Diaries was a bit of a surprise hit, and now after a bit of a wait, there's a release date for season 2.
Spooky season is well under way following the successful launch of the Silent Hill 2 remake, but fans of survival horror have more to look forward to this month with the release of Cozy Game Pals’ Fear the Spotlight. The first of multiple projects that Blumhouse Games has plans to publish, Fear the Spotlight is a suitably creepy, teen-slasher style romp that — while not all that scary for the most part — is a strong start for the publisher’s upcoming slate of games.
Rebel Wolves - a relatively new studio formed by former CD Projekt Red staff, including folks who worked on Cyberpunk 2077 and The Witcher 3 - has partnered with Bandai Namco for its upcoming game Dawnwalker. Bandai Namco, which will publish the game, announced the collaboration via a press release.
UPDATE (25/10/24, 2:40 PM BST): Bloober Team has now addressed this Labyrinth "progression blocker" via a fresh hotfix, dubbed "Version 1.05", for the Silent Hill 2 Remake.
World of Warcraft players are protesting an upcoming balance patch through the in-game group finder tool. Sole players, listing themselves for mythic plus dungeons they have no real desire to complete, in distress due to the knowledge that their classes will see nerfs, and their damage parses will be reduced at Blizzard's hands.
I beat Metaphor Refantazio in under a week. Not for work, not on some arbitrary deadline, but because the game has some bite to it. The story? Amazing. The presentation? Absurd. But, more than anything, it's a game that treats you like an adult. It gives you enough freedom to play through the game the way you like, sure, but it doesn't stop you from charging headfirst into tricky situations either. It's a beautiful thing.
Sometimes, when two video game characters love each other very much, their models awkwardly bump up against each other while a voice actor does a usually very good job of making you feel less ashamed about knowing that the romance of it all could easily have been interrupted by a badly timed t-pose if the devs weren't as locked in as they usually are.
We still don't know when Fallout season 2 is releasing, but it might not be that far away, as filming is apparently starting very soon.
There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.
Netflix has reportedly closed its in-house triple-A game studio known as "Team Blue", with a number of high profile developers it'd hired to be part of that studio, as part of its efforts to expand into the video game sphere, having left the company.
As casting continues for Christopher Nolan's next film, one report suggests it'll be a period piece vampire flick.
If you've been wanting someone to take another stab at Stephen King's Carrie, you're in luck, as The Haunting of Hill House creator Mike Flanagan is working on a TV adaptation.
A Starfield modder who's already re-created the iconic prison cell from the start of Oblivion says it's part of a group project dubbed "Starblivion", that they hope will end with an "Elder star system" featuring a re-creation of Cyrodiil.
The film adaptation of Chainsaw Man creator Tatsuki Fujimoto's Look Back is coming to Prime Video next month.
Hey, it's the first big patch for the Silent Hill 2 Remake following its arrival in all of our lives a week and a bit ago. What's it do? Well, aims to help curb some of poor James' glitchy shenanigans, plus some other stuff.
Sonic X Shadow Generations requires a bit of explaining. Sure, if you’re a series fan that’s been following the marketing beats, you may already know - but something I’ve realized over the last few weeks is that a lot of people are blissfully unaware as to what this actual package is. Is it a new game? A remaster? Well, the answer is something in between.
Yeah, we get it, Mary's sick. Whatever. You wanna know who's really sick? James Sunderland, baby. We can prove it too, thanks to a brilliant Bomb Rush Cyberfunk mod that places the survival horror legend from the Silent Hill 2 Remake in a town full of tricks and skating rather than pricks in waiting.
Valve's not planning on doing yearly updates to its Steam Deck, the handheld's developers have reiterated. Instead, they're planning on waiting for a proper "generational leap" in teach to arrive before putting out what'll be the next generation of Deck.
Things're never too routine for long in Helldivers 2, and the latest twist appears to have come in the form of this Major Order's new baddies - the automaton Jet Brigade - momentarily being shown as assaulting every bug and bot-controlled sector on the map. Thankfully, they weren't actually doing so.
Atomfall - the next big release from Rebellion - has just gotten itself a brand-new gameplay trailer. This post-apocalyptic FPS set in good ol' England caught eyes from many with its distinct twist on the dangerous rad-ridden world (popularised by Fallout, which got its own trip to England via fan-made mod Fallout: London earlier this year), and this gameplay deep-dive only enhances the intrigue.
The team behind Fallout: Vault 13, a modding project dedicated to remaking the very first Fallout game in Fallout 4, has announced that it's made the decision to "suspend" development.
Have you ever wished Hades starred cuddly (but lethal) animals and had co-op? If your answer is positive, you ought to check out Motion Twin's Windblown, whose early access launch is just around the corner and is preceded by a killer Steam Next Fest demo.
Objectophilia. That's the closest word I could find that might potentially represent the feeling of being attracted to a building, though it's more just attraction to general inanimate objects. After playing Building Relationships, though, I think they're going to have to invent a new word thanks to all the people this is going to awaken something in. Yes, there is now a game where you can be horny for literal buildings, and you know what? The Steam Next Fest demo for it is pretty good.
There comes a point in the journey when you’re thinking to yourself ‘hang on, I didn’t think it’d take this f**king long’.
If I'm being honest, consuming any kind of horror media any time of year is always the best time to do so, but it really does just hit a bit different when it's in October. I know that that's as much an influence from capitalism, what with all those Brands trying to sell me decorations and themed candy I definitely don't need, but also, I do just love getting into the Halloween season! There's a weird sort of comfort that horror brings, even the most uncomfortable of films or games, and engaging in something like that as the leaves turn brown and weather gets cold just feels right.
It's been a busy few years for Too Kyo Games since it was formed as an independent offshoot of Spike Chunsoft back in 2017. Even with that whole global pandemic presumably slowing down production at least a little bit, the studio has managed to ship three games since 2020: FMV mystery Death Come True, kid-friendly(ish) action-adventure World's End Club, and acclaimed visual novel Master Detective Archives: Rain Code.
FBC: Firebreak is Remedy's first crack at doing a multiplayer shootery thing, and after it was revealed at the latest Xbox Partner Preview, it's been revealed that the game's gonna be coming to PS Plus and Xbox Game Pass at the same time, day one.
The Russia-Ukraine war rages on, and there is no team more impacted by this reality than Stalker 2 creators GSC World. At the outbreak of the war, the team was split in two, with half evacuating the country and the others staying behind. The company fell victim to cyber attacks following its decision not to release Stalker 2 in Russia. It even suffered a server fire that wiped out an entire floor of its new Prague office.
The big Fallout: London update that's been brewing for a little while, Patch 1.02, finally arrives today, October 18. It's bringing with it a huge amount of fixes and tweaks as previously teased, and drops around the time the mod's closing in on having been picked up a million times.
Playing Heartworm’s demo as part of October’s Steam Next Fest was a headache-inducing time, admittedly, but it made me feel that slightest bit closer to the protagonist, Sam. Almost immediately in the demo, we get a sense that Sam is in distress, mourning her loved ones and seeking a cure for her grieving in the depths of internet forums.
Helldivers 2's just gotten afresh Major Order, and I'm sad to say you're not getting any rest after coming out on top in the one that preceded it. Why? Well, there's a massive horde of bots headed for Matar Bay, lead by a special baddie brigade.
Monster Hunter Now feels like the biggest secret you’re probably not in on. In the West, I don’t think the game is nearly as popular as it should be. If I boot it up in London, you know, the gaming capital of the UK, I will at most find three or four other players logged into the game nearby. I’ve been to New York whilst playing, and it’s slightly better there, but not by too much. The same goes for LA.
Helldivers 2's latest update, Patch 01.001.104, brought with it a lot of tweaks to weapons, but few have seen more chatter this week than the buff to the P-4 Senator, a double-action revolver - after being supercharged - has turned a lot of Super Earthers into would-be John Waynes.
The God of War TV series that's been in the works at Amazon's Prime Video for a couple of years now is reportdly undergoing a shift in writing personel, with its previous showrunner and a cople of key producers having moved on to other things.
Tekken 8 faced some serious criticism due to Bandai Namco's decision to sell Heihachi's new stage seperately from the season 1 DLC pass. Now, following community uproar, Bandai Namco has reneged on its original decision, giving the stage out to season pass owners alongside some in-game currency to help sweaten the deal.
Cronos: The New Dawn - an interesting looking third-person survival horror game - was revealed at the latest Xbox Partner Preview, and, in a amongst lots of monster shooting, its trailer featured a chess match that's earned big praise from chess nerds.
2K has announced Project Ethos, a new "3rd-person roguelike hero shooter" - yep, here's another one of those - from 31st Union, the studio headed up by Michael Condrey, the co-founder of Call of Duty studio Sledgehammer Games that didn't do The Callisto Protocol.
Wuchang: Fallen Feathers was one of few titles confirmed ahead of time to be shown at tonight’s Xbox Partner Showcase. Well, the game’s big moment just took place at the show, and it was everything we hoped for.
Like A Dragon: Pirate Yakuza In Hawaii has just gotten a fresh trailer during today's Xbox Partner Preview, ahead of its release on a slightly bumped up release date of February 21, 2025.
Subnautica 2 has just got a cinematic teaser trailer at the Xbox Partner Showcase in a slick cinematic trailer. It's coming to Xbox Series X/S and PC in 2025, and will be available on Game Pass.
Today’s Xbox Partner Preview Showcase has shown off a few things, but most notably for horror fans, we finally got a better idea of what to expect from the upcoming Alan Wake 2 DLC, The Lake House.